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Yu-Gi-Oh! DARK Monsters

This is a list of all the Yu-Gi-Oh! DARK monsters in our database.

Card Name Type Sub Type     Lvl     ATK     DEF     Card Text Buy It
Card Name Type Sub Type Lvl ATK DEF Card Text Buy It
8-Claws Scorpion Effect Monster Insect 2 300 200 Once per turn, you can flip this card into face-down Defense Position. When this card attacks an opponent's face-down Defense Position monster, this card's ATK becomes 2400 during damage calculation only.
A Cat of Ill Omen Effect Monster Beast 2 500 300 FLIP: Select 1 Trap Card from your Deck and place it on top of your Deck. If "Necrovalley" is on the field, you can add the selected Trap Card to your hand instead.
A Man with Wdjat Effect Monster Spellcaster 4 1600 1600 When you Normal Summon this card, and during each of your Standby Phases, select 1 Set card on your opponent's side of the field. Pick it up and look at it, then return it to its original position.
Adreus, Keeper of Armageddon Xyz Effect Monster Fiend 5 2600 1700 2 Level 5 monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card your opponent controls; destroy it.
Alchemic Magician Xyx/Effect Monster Spellcaster 4 1500 1500 3 Level 4 Spellcaster-Type monsters
This card gains 200 ATK for each Spell Card in your Graveyard. Once per turn, during your End Phase: You can detach 1 Xyz Material from this card and send 1 card from your hand to the Graveyard; choose 1 Spell Card from your Deck, then Set it in your Spell & Trap Card Zone.
Alien Mother Effect Monster Reptile 6 2300 1500 If this card destroys a monster with an A-Counter by battle and sends it to the Graveyard, Special Summon the destroyed monster to your side of the field at the end of the Battle Phase. When this card is removed from the field, all monsters that were Special Summoned by this card's effect are destroyed.
Alien Overlord Effect Monster Reptile 6 2200 1600 You can remove 2 A-Counters from anywhere on the field to Special Summon this card from your hand. Once per turn, you can place 1 A-Counter on each face-up monster your opponent controls. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) You can only control 1 face-up "Alien Overlord".
Alien Psychic Effect Monster Reptile 1 200 100 This card is changed to Defense Position when it is Normal Summoned or Flip Summoned. Monsters with A-Counters cannot declare an attack.
Allure Queen LV3 Effect Monster Spellcaster 3 500 500 Once per turn, during your Main Phase, you can select 1 Level 3 or lower monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) If this card would be destroyed by battle, the equipped monster is destroyed instead. During your Standby Phase, by sending this card to the Graveyard while it's equipped due to its effect, Special Summon 1 "Allure Queen LV5" from your hand or Deck.
Allure Queen LV5 Effect Monster Spellcaster 5 1000 1000 Once per turn, during your Main Phase, if this card was Special Summoned by the effect of "Allure Queen LV3", you can select 1 Level 5 or lower monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) If this card would be destroyed by battle, the equipped monster is destroyed instead. During your Standby Phase, by sending this card to the Graveyard while it's equipped due to its effect, Special Summon 1 "Allure Queen LV7" from your hand or Deck.
Allure Queen LV7 Effect Monster Spellcaster 7 1500 1500 Once per turn, during your Main Phase, if this card was Special Summoned by the effect of "Allure Queen LV5", you can select 1 monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) If this card would be destroyed by battle, the equipped monster is destroyed instead.
Ally Mind Tuner Monster Machine 5 1800 1400 A high-performance unit developed to enhance the Artificial Intelligence program in Allies of Justice. Loaded with elements collected from a meteor from the Worm Nebula, it allows for high tuning performance, but its true capacity is not yet uncovered.
Ally of Justice Catastor Synchro/Effect Monster Machine 5 2200 1200 1 Tuner + 1 or more non-Tuner monsters
At the start of the Damage Step, if this card battles a non-DARK monster: Destroy that monster.
Ally of Justice Clausolas Normal Monster Machine 6 2300 1200 A mighty monster in Mist Valley, and the ultimate weapon designed from Claiomh Solias. Its surprise attacks from above baffle invaders.
Ally of Justice Core Destroyer Effect Monster Machine 3 1200 200 If this card attacks or is attacked by a LIGHT monster, destroy that monster at the start of the Damage Step (without damage calculation).
Ally of Justice Cosmic Gateway Effect Monster Machine 8 2400 1200 If your opponent controls 2 or more monsters, including a LIGHT monster, you can Special Summon this card from your hand.
Ally of Justice Cycle Reader Tuner Monster Machine 3 1000 1000 During either player's turn, you can discard this card to select and remove from play up to 2 LIGHT monsters from your opponent's Graveyard.
Ally of Justice Cyclone Creator Tuner Monster Machine 3 1400 1200 Once per turn, you can discard 1 card from your hand to return Spell/Trap Cards from the field to the hand equal to the number of face-up Tuner monsters on the field.
Ally of Justice Decisive Armor Synchro/Effect Monster Machine 10 3300 3300 1 Tuner + 2 or more non-Tuner monsters.
Once per turn, if your opponent controls a face-up LIGHT monster(s), you can activate 1 of these effects:
  • Select 1 Set card your opponent controls and destroy it.
  • Send 1 card from your hand to the Graveyard to destroy all Spell/Trap Cards your opponent controls.
  • Send all cards in your hand to the Graveyard to look at your opponent's hand and send all LIGHT monsters in their hand to the Graveyard. Then, inflict damage to your opponent equal to the total ATK of the opponent's monsters sent to the Graveyard.
  • Ally of Justice Enemy Catcher Effect Monster Machine 6 1800 1800 When this card is Normal Summoned, you can gain control of 1 face-down Defense Position monster your opponent controls until the End Phase.
    Ally of Justice Field Marshal Synchro/Effect Monster Machine 9 2900 2600 1 Tuner + 2 or more non-Tuner monsters
    This card cannot be Special Summoned except by Synchro Summon. When this card destroys a face-down Defense Position monster by battle and sends it to the Graveyard, draw 1 card.
    Ally of Justice Garadholg Effect Monster Machine 4 1600 400 If this card battles a LIGHT monster, it gains 200 ATK during the Damage Step only.
    Ally of Justice Light Gazer Synchro/Effect Monster Machine 8 2400 1600 1 Tuner + 1 or more non-Tuner monsters
    This card gains 200 ATK for each LIGHT monster in your opponent's Graveyard.
    Ally of Justice Nullfier Effect Monster Machine 4 1600 1200 The effects of LIGHT monsters that battle this card are negated.
    Ally of Justice Omni-Weapon Effect Monster Machine 5 2200 800 When this card destroys a LIGHT monster by battle and sends it to the Graveyard, draw 1 card. If that card is a Level 4 or lower DARK monster, you can reveal that card to Special Summon it.
    Ally of Justice Quarantine Effect Monster Machine 4 1700 1200 Neither player can Special Summon LIGHT monsters.
    Ally of Justice Reverse Break Effect Monster Machine 4 1200 1200 If a face-up LIGHT monster is on the field, destroy this card. If this card attacks a face-down Defense Position monster, destroy that monster immediately with this card's effect without flipping it face-up or applying damage calculation.
    Ally of Justice Rudra Effect Monster Machine 5 1900 1200 If this card battles a LIGHT monster, it gains 700 ATK during the Damage Step only.
    Ally of Justice Searcher Effect Monster Machine 3 1400 100 Once per turn, you can discard 1 card to flip 1 face-down Defense Position monster your opponent controls to face-up Attack Position. Flip Effects are not activated at that time.
    Ally of Justice Thousand Arms Effect Monster Machine 4 1700 0 This card can attack all face-up LIGHT monsters your opponent controls once each. If this card battles a non-LIGHT monster, destroy this card before damage calculation.
    Ally of Justice Thunder Armor Effect Monster Machine 8 2700 2200 This card cannot be Special Summoned. While you control this face-up card, during battle between an attacking "Ally of Justice" monster you control and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent.
    Ally of Justice Unknown Crusher Effect Monster Machine 3 1200 800 When this card battles a LIGHT monster, remove that monster from play after damage calculation.
    Ally of Justice Unlimiter Effect Monster Machine 2 600 200 You can Tribute this card to double the original ATK of 1 face-up "Ally of Justice" monster you control until the End Phase.
    Ally Salvo Effect Monster Machine 2 400 300 When this card is destroyed by battle with a LIGHT monster and sent to the Graveyard, select 2 cards on the field and destroy them.
    Ambitious Gofer Effect Monster Fiend 6 2400 100 Once per turn, you select up to 2 monsters your opponent controls. Your opponent can reveal 1 monster in their hand to negate this card's effect. If they do not, destroy the selected monsters.
    Amulet Dragon Fusion/Effect Monster Dragon 8 2900 2500 "Dark Magician" + 1 Dragon-Type monster.
    Must be Fusion Summoned with the above Fusion Material Monsters or with "The Eye of Timaeus", and cannot be Special Summoned by other ways. If this card is Special Summoned: Target any number of Spell Cards in any Graveyard(s) (min. 1); banish those targets, and if you do, this card gains 100 ATK for each card banished by this effect. If this card is destroyed: You can target 1 Spellcaster-Type monster in your Graveyard; Special Summon that target.
    Ancient Brain Normal Monster Fiend 3 1000 700 A fallen fairy that is powerful in the dark.
    Ancient Pixie Dragon Synchro/Effect Monster Dragon 7 2100 3000 1 Tuner + 1 or more non-Tuner monsters
    After resolving a Field Spell Card that was activated during your turn: Draw 1 card. You can only use this effect of "Ancient Pixie Dragon" once per turn. Once per turn: You can target 1 face-up Attack Position monster on the field; destroy that target. There must be a face-up Field Spell Card on the field to activate and to resolve this effect.
    Ancient Tool Normal Monster Machine 5 1700 1400 A destructive machine discovered in the Ruins of the Ancients.
    Ape Fighter Effect Monster Beast 4 1900 1200 If this card destroys an opponent's monster by battle: This card gains 300 ATK. If this card does not attack during your turn, the ATK gained from this effect returns to 0 during the End Phase of that turn.
    Ape Magician Effect Monster Beast 3 800 1200 Cannot be Special Summoned. Once per turn, if this card is in face-up Attack Position: You can send 1 monster from your hand to the Graveyard to target 1 face-up Defense Position monster your opponent controls; take control of it until the End Phase. It cannot change its battle position this turn.
    Apprentice Magician Effect Monster Spellcaster 2 400 800 When this card is Summoned: Target 1 face-up card that you can place a Spell Counter on; place 1 Spell Counter on that target. If this card is destroyed by battle: You can Special Summon 1 Level 2 or lower Spellcaster-Type monster from your Deck in face-down Defense Position.
    Aratama Spirit monster Fiend 4 800 1800 Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can add 1 Spirit monster from your Deck to your hand, except “Aratama”.
    Archfiend Cavalry Effect Monster Fiend 4 1900 0 If this card on the field is destroyed by a card effect and sent to the Graveyard: You can target 1 "Archfiend" monster in your Graveyard, except "Archfiend Cavalry"; Special Summon that target. It cannot attack this turn.
    Archfiend Emperor, the First Lord of Horror Effect Monster Fiend 8 3000 2000 You can Normal Summon this card without Tributing, but its original ATK and DEF become halved. If Summoned this way, it is destroyed during the End Phase. You cannot Special Summon any monsters, except Fiend-Type monsters. Once per turn: You can banish 1 "Archfiend" card from your hand or Graveyard, then target 1 card on the field; destroy that target.
    Archfiend Empress Effect Monster Fiend 8 2900 2100 If (exactly) 1 face-up DARK Fiend-Type monster on the field, except this card, would be destroyed, you can remove from play 1 DARK Fiend-Type monster from your Graveyard, instead. When this card is destroyed and sent from the field to the Graveyard, you can select 1 Level 6 or higher DARK Fiend-Type monster in your Graveyard, except "Archfiend Empress", and Special Summon it.
    Archfiend General Effect Monster Fiend 4 2100 800 You can discard this card to the Graveyard to add 1 "Pandemonium" from your Deck to your hand. If this card is on the field and "Pandemonium" is not on the field, destroy this card.
    Archfiend Giant Effect Monster Fiend 6 2400 1600 If this face-up card on the field would be destroyed by a card effect, you can pay 500 Life Points instead. This effect can only be used once while this card is face-up on the field. If this card is destroyed by a card effect and sent to the Graveyard: You can Special Summon 1 "Archfiend" monster from your hand.
    Archfiend Heiress Effect Monster Fiend 3 1000 0 If this card is sent to the Graveyard because of a card effect or being destroyed by battle: You can add 1 "Archfiend" card from your Deck to your hand, except "Archfiend Heiress". You can only use the effect of "Archfiend Heiress" once per turn.
    Archfiend Interceptor Effect Monster Fiend 4 1400 1600 While you control this face-up Attack Position card, when an opponent's monster declares an attack, inflict 500 damage to your opponent.
    Archfiend of Gilfer Effect Monster Fiend 6 2200 2500 When this card is sent to the Graveyard, you can select 1 monster on the field and equip it with this card. The equipped monster loses 500 ATK.
    Archfiend Soldier Normal Monster Fiend 4 1900 1500 An expert at battle who belongs to a crack diabolical unit. He's famous because he always gets the job done.
    Archfiend Zombie-Skull Synchro/Effect Monster Zombie 6 2500 1200 Plaguespreader Zombie + 2 or more non-Tuner Zombie-Type monsters face-up Zombie-Type monsters you control cannot be destroyed by card effects.
    Armageddon Knight Effect Monster Warrior 4 1400 1200 When this card is Summoned, you can send 1 DARK monster from your Deck to the Graveyard.
    Armed Samurai - Ben Kei Effect Monster Warrior 4 500 800 For each Equip Card equipped to this card, it gains 1 additional attack during each Battle Phase.
    Armityle the Chaos Phantom Fusion/Effect Monster Fiend 12 0 0 Uria, Lord of Searing Flames + "Hamon, Lord of Striking Thunder" + "Raviel, Lord of Phantasms"
    Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) This card cannot be destroyed by battle. This card gains 10,000 ATK during your turn only.
    Armored Zombie Normal Monster Zombie 3 1500 0 This warrior blindly swings a deadly blade with devastating force.
    Aswan Apparition Effect Monster Fiend 3 500 500 If this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Trap Card from your Graveyard to the top of your Deck.
    Axe Dragonute Effect Monster Dragon 4 2000 1200 If this card attacks, change it to Defense Position at the end of the Damage Step.
    B. Skull Dragon Fusion Monster Dragon 9 3200 2500 "Summoned Skull" + "Red-Eyes B. Dragon"
    Bacon Saver Effect Monster Zombie 2 700 600 During either player's Battle Step, while an attack is occurring: You can banish this card from your Graveyard; negate the attack. You can only use the effect of "Bacon Saver" once per Duel.
    Baron of the Fiend Sword Normal Monster Fiend 4 1550 800 An aristocrat who wields a sword possessed by a malicious spirit that preys on the weak.
    Barox Fusion Monster Fiend 5 1380 1530 Frenzied Panda + "Ryu-Kishin"
    Barrel Dragon Effect Monster Machine 7 2600 2200 Toss a coin 3 times. If 2 out of 3 results are Heads, destroy 1 monster on your opponent's side of the field. This effect can only be used once per turn during your Main Phase.
    Barrier Statue of the Abyss Effect Monster Fiend 4 1000 1000 No monsters can be Special Summoned, except for DARK monsters.
    Battle Fader Effect Monster Fiend 1 0 0 When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, then end the Battle Phase. If this card is Special Summoned with this effect, banish it when it leaves the field.
    Battlestorm Effect Monster Winged Beast 4 1700 1000 This card gains 100 ATK for each face-up Winged Beast-Type monster you control. Once per turn, if you control 2 or more face-up Winged Beast-Type monsters, you can destroy 1 Spell or Trap Card your opponent controls.
    Beast of Talwar Normal Monster Fiend 6 2400 2150 Only the master of the sword among Fiend-Type monsters is permitted to hold the Talwar.
    Beelze of the Diabolic Dragons Synchro/Effect Monster Dragon 8 3000 3000 1 DARK Tuner + 1 or more non-Tuner monsters
    Cannot be destroyed by battle or by card effects. When you take damage from an attack involving this card, or from an opponent's card effect: This card gains ATK equal to the damage you took.
    Beetron Effect Monster Insect 4 1600 900 You can send 1 face-up Spell/Trap Card you control to the Graveyard to target 1 Level 4 or lower Insect-Type monster in your Graveyard; Special Summon that target in face-up Defense Position. The effect of "Beetron" can only be used once per turn.
    Beiige, Vanguard of Dark World Effect Monster Fiend 4 1600 1300 If this card is discarded to the Graveyard by a card effect: Special Summon it from the Graveyard.
    Belial - Marquis of Darkness Effect Monster Fiend 8 2800 2400 Your opponent cannot target any face-up monster you control, except "Belial - Marquis of Darkness", for an attack, or with Spell/Trap effects.
    Berfomet Effect Monster Fiend 5 1400 1800 When this card is Normal or Flip Summoned, you can add 1 "Gazelle the King of Mythical Beasts" from your Deck to your hand.
    Berserk Dragon Effect Monster Zombie 8 3500 0 Cannot be Normal Summoned/Set. Must be Special Summoned with "A Deal with Dark Ruler" and cannot be Special Summoned by other ways. This card can attack all monsters your opponent controls once each. During each of your End Phases, this card loses 500 ATK.
    Bickuribox Fusion Monster Fiend 7 2300 2000 Crass Clown + "Dream Clown"
    Bicorn Re'em Effect Monster Beast 4 800 1600 If this card is sent to the Graveyard as a Synchro Material Monster for a Synchro Summon, send the top 2 cards from your opponent's Deck to the Graveyard.
    Big Core Effect Monster Machine 6 2300 1100 Put 3 counters on this card when you Normal Summon it. This card is not destroyed as a result of battle. If this card battles a monster, remove 1 counter from this card at the end of the Damage Step. If this card battles without a counter, destroy this card at the end of the Damage Step.
    Big Eye Effect Monster Fiend 4 1200 1000 FLIP: See the 5 cards from the top of your Deck, arrange them in any order desired, and replace them on the top of the Deck.
    Bite Shoes Effect Monster Fiend 2 500 300 FLIP: Change the Attack or Defense Position of 1 face-up monster on the field. The card must remain face-up.
    Black Dragon Collapserpent Effect Monster Dragon 4 1800 1700 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT monster from your Graveyard, and cannot be Special Summoned by other ways. You can only Special Summon "Black Dragon Collapserpent" once per turn this way. If this card is sent from the field to the Graveyard: You can add 1 "White Dragon Wyverburster" from your Deck to your hand.
    Black Potan Effect Monster Fiend 1 200 100 If you control a face-up Tuner monster, this card cannot be destroyed by battle. When a face-up Tuner monster(s) you control is removed from the field, gain 800 Life Points.
    Black Ray Lancer XYZ/Effect Monster Beast-Warrior 3 2100 600 2 Level 3 WATER monsters
    Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster on the field; negate that target's effects, until the End Phase.
    Black Salvo Tuner Monster Machine 3 100 1100 When this card is Normal Summoned, you can Special Summon 1 Level 4 DARK Machine-Type monster from your Graveyard in face-up Defense Position. Its effect(s) is negated.
    Black-Winged Dragon Synchro/Effect Monster Dragon 8 2800 1600 1 Tuner + 1 or more non-Tuner monsters
    Whenever you would take damage from a card effect, place 1 Black Feather Counter on this card instead. This card loses 700 ATK for each Black Feather Counter on it. Once per turn, you can remove all Black Feather Counters on this card to have 1 face-up monster your opponent controls lose 700 ATK for each Black Feather Counter, and inflict damage to your opponent equal to the ATK lost by that monster because of this effect.
    Blackfeather Darkrage Dragon Synchro/Effect Monster Dragon 8 2600 1600 1 Tuner + 1 or more non-Tuner monsters
    Once per turn, when you take damage from an attack or a card effect: You can send up to 5 cards from the top of your Deck to the Graveyard, then if any monsters were sent to the Graveyard by this effect, this card gains 400 ATK.
    Blackland Fire Dragon Normal Monster Dragon 4 1500 800 A dragon that dwells in the depths of darkness, its vulnerability lies in its poor eyesight.
    Blackwing - Abrolhos the Megaquake Effect Monster Winged Beast 7 2600 1800 This card cannot be Special Summoned. Any monsters that battles with this card is not destroyed by that battle, and returns to the hand after damage calculation. Once per turn, during your Main Phase 1, you can have this card lose 1000 ATK, and return all cards in your opponent's Spell and Trap Card Zone to the hand.
    Blackwing - Blizzard the Far North Tuner Monster Winged Beast 2 1300 0 This card cannot be Special Summoned. When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower "Blackwing" monster from your Graveyard in face-up Defense Position.
    Blackwing - Bora the Spear Effect Monster Winged Beast 4 1700 800 If you control a "Blackwing" monster other than "Blackwing - Bora the Spear", you can Special Summon this card from your hand. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
    Blackwing - Boreas the Sharp Effect Monster Winged Beast 5 1300 900 You can remove from play this card from your Graveyard to select 1 face-up "Blackwing" monster you control. If that monster battles with an opponent's monster this turn, it cannot be destroyed by battle and you take no Battle Damage from that battle. After damage calculation, destroy the opponent's monster that battled with the selected monster.
    Blackwing - Breeze the Zephyr Tuner Monster Winged Beast 3 1100 300 If this card is added from the Deck to your hand by a Spell, Trap, or Effect Monster's effect, you can Special Summon this card. This card cannot be used to Synchro Summon a Synchro Monster except a "Blackwing" monster.
    Blackwing - Calima the Haze Effect Monster Winged Beast 4 600 1800 During your opponent's Battle Phase, if you control no monsters, you can remove from play this card from the Graveyard to select 1 Synchro Monster in your Graveyard, and Special Summon it. It is removed from play at the end of the Battle Phase.
    Blackwing - Damascus the Polar Night Effect Monster Winged Beast 3 1300 700 During either player's turn: You can discard this card to target 1 "Blackwing" monster you control; it gains 500 ATK until the End Phase.
    Blackwing - Elphin the Raven Effect Monster Winged Beast 6 2200 1200 If you control a face-up "Blackwing" monster, you can Normal Summon this card without Tributing. When this card is Normal Summoned, you can change the Battle Position of 1 monster your opponent controls.
    Blackwing - Etesian of Two Swords Effect Monster Winged Beast 3 400 1600 If a "Blackwing" monster you control battles an opponent's monster, and that opponent's monster is still on the field at the end of the Damage Step, you can send this card from your hand to the Graveyard to inflict 1000 damage to your opponent.
    Blackwing - Fane the Steel Chain Effect Monster Winged Beast 2 500 800 This card can attack your opponent directly. When this card attacks your opponent directly and inflicts Battle Damage to your opponent, change 1 Attack Position monster your opponent controls to Defense Position.
    Blackwing - Gale the Whirlwind Tuner Monster Winged Beast 3 1300 400 If you control a "Blackwing" monster other than "Blackwing - Gale the Whirlwind", you can Special Summon this card from your hand. Once per turn, you can halve the ATK and DEF of 1 face-up monster your opponent controls.
    Blackwing - Ghibli the Searing Wind Effect Monster Winged Beast 3 0 1600 When your opponent declares a direct attack, you can Special Summon this card from your hand. Once per turn, you can switch this card's original ATK and DEF until the End Phase.
    Blackwing - Gladius the Midnight Sun Effect Monster Winged Beast 3 800 1500 If the only face-up monster you control is 1 "Blackwing" monster other than "Blackwing - Gladius the Midnight Sun", you can Special Summon this card (from your hand). Once per turn, this card cannot be destroyed by battle.
    Blackwing - Gust the Backblast Effect Monster Winged Beast 2 900 1400 If you control no cards, you can Special Summon this card from your hand. While this card is face-up on the field, if your opponent's monster attacks a "Blackwing" monster you control, the attacking monster loses 300 ATK during the Damage Step only.
    Blackwing - Hillen the Tengu-wind Tuner Monster Winged Beast 5 0 2300 When you take 2000 or more Battle Damage from your opponent's monster's direct attack, you can select 1 Level 3 or lower "Blackwing" monster in your Graveyard. Special Summon that monster and this card from the Graveyard. Their effects are negated. Each player can only use the effect of "Blackwing - Hillen the Tengu-wind" once per Duel.
    Blackwing - Hurricane the Tornado Tuner Monster Winged Beast 1 0 0 Once per turn: You can target 1 Synchro Monster on the field; this card's ATK becomes that monster's current ATK, until the end of this turn.
    Blackwing - Jetstream the Blue Sky Effect Monster Winged Beast 1 100 800 Activate by sending this card from your hand to the Graveyard during damage calculation. A "Blackwing" monster you control is not destroyed by that battle.
    Blackwing - Jin the Rain Shadow Tuner Monster Winged Beast 1 600 500 If this card battles with a monster whose DEF is lower than this card's ATK, destroy that monster immediately with this card's effect (without applying damage calculation).
    Blackwing - Kalut the Moon Shadow Tuner/Effect Monster Winged Beast 3 1400 1000 When a "Blackwing" monster you control attacks or is attacked, you can send this card from your hand to the Graveyard during the Damage Step to have that monster gain 1400 ATK until the End Phase.
    Blackwing - Kochi the Daybreak Tuner Monster Winged Beast 4 700 1500 If this card was Special Summoned, this card cannot be used as a Synchro Material Monster.
    Blackwing - Kogarashi the Wanderer Tuner Monster Winged Beast 6 2300 1600 When a face-up "Blackwing" monster you control is destroyed by a card effect and sent to the Graveyard, you can Special Summon this card from your hand. When you Synchro Summon using this card as a Synchro Material Monster, your opponent cannot activate cards or effects.
    Blackwing - Mistral the Silver Shield Tuner Monster Winged Beast 2 100 1800 If this card on the field is destroyed and sent to the Graveyard, reduce the Battle Damage you take from the next attack this turn to 0.
    Blackwing - Oroshi the Squall Tuner Monster Winged Beast 1 400 600 If you control a "Blackwing" monster other than "Blackwing - Oroshi the Squall", you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Oroshi the Squal" once per turnthis way. If this card is sent to the Graveyard as a Synchro Material Monster: You can target 1 monster on the field; change that target'sbattle position.
    Blackwing - Shura the Blue Flame Effect Monster Winged Beast 4 1800 1200 When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon 1 "Blackwing" monster with 1500 or less ATK from your Deck. That monster's effect (s) is negated.
    Blackwing - Silverwind the Ascendant Synchro/Effect Monster Winged Beast 8 2800 2000 1 "Blackwing" Tuner Monster + 2 or more non-Tuner monsters
    When this card is Synchro Summoned, you can select and destroy up to 2 face-up monsters on the field with DEF lower than this card's ATK. You cannot conduct your Battle Phase the turn you activate this effect. The next time a "Blackwing" monster you control would be destroyed by battle during your opponent's turn, it is not destroyed; this effect only happens once.
    Blackwing - Sirocco the Dawn Effect Monster Winged Beast 5 2000 900 If your opponent controls a monster and you control no monsters, you can Normal Summon or Set this card without Tributes. Once per turn: You can target 1 face-up "Blackwing" monster you control; until the End Phase, it gains ATK equal to the total ATK of all face-up "Blackwing" monsters currently on the field, except itself. Monsters other than that target cannot attack during the turn you activate this effect.
    Blackwing - Steam the Cloak Tuner Monster Winged Beast 3 800 1200 If this face-up card leaves the field: Special Summon 1 "Steam Token" (Aqua/WIND/Level 1/100 ATK/100 DEF). If this card is in yourGraveyard: You can Tribute 1 monster; Special Summon this card from the Graveyard. You can only use this effect of "Blackwing - Steam the Cloak" once per Duel. If this card Summoned this way is used as a Synchro Material Monster, all other Synchro Material Monsters must be "Blackwing" monsters.
    Blackwing - Vayu the Emblem of Honor Tuner Monster Winged Beast 1 800 0 If this card is face-up on the field, you cannot use it for a Synchro Summon. If this card is in your Graveyard, you can remove from play this card plus 1 non-Tuner "Blackwing" monster in your Graveyard, and Special Summon 1 "Blackwing" Synchro Monster from your Extra Deck whose Level equals the total Levels of the removed monsters. The effect(s) of that Synchro Monster is negated.
    Blackwing - Zephyros the Elite Effect Monster Winged Beast 4 1600 1000 If this card is in your Graveyard: You can return 1 face-up card you control to the hand; Special Summon this card from the Graveyard, and if you do, take 400 damage. Each player can only use the effect of "Blackwing - Zephyros the Elite" once per Duel.
    Blackwing Armed Wing Synchro/Effect Monster Winged Beast 6 2300 1000 1 "Blackwing" Tuner + 1 or more Non-Tuner monsters
    If this card attacks a Defense Position monster, it gains 500 ATK during the Damage Step only. During battle between this attacking card and a Defense Position monster whose DEF is lower then the ATK of this card, inflict the difference as Battle Damage to your opponent.
    Blackwing Armor Master Synchro/Effect Monster Winged Beast 7 2500 1500 1 "Blackwing" Tuner + 1 or more non-Tuner monsters
    This card cannot be destroyed by battle, and you take no Battle Damage from battles involving this card. If this card attacks a monster, you can place 1 Wedge Counter on that monster at the end of the Damage Step (max. 1). You can remove all Wedge Counters from your opponent's monsters to reduce the ATK and DEF of each monster that had a Wedge Counter to 0, until the End Phase.
    Blackwing – Brisote the Tailwind Effect Monster Winged Beast 5 1200 1800 If 2 or more "Blackwing" monsters you control are destroyed in the same turn, you can Special Summon this card from your hand. If this card is sent to the graveyard as a Synchro Material Monster, you gain 600 Life Points.
    Blast Sphere Effect Monster Machine 4 1400 1400 If an opponent's monster attacks this face-down Defense Position card, this card becomes an Equip Card equipped to the attacking monster, before damage calculation. Destroy the equipped monster during your opponent's next Standby Phase, and inflict damage to your opponent equal to the destroyed monster's ATK.
    Blocker Normal Monster Machine 4 850 1800 Constructed from several components, this monster can launch them in a pincer attack.
    Blood Sucker Effect Monster Zombie 4 1300 1500 When this card inflicts Battle Damage to your opponent, send the top card of your opponent's Deck to the Graveyard.
    Blowback Dragon Effect Monster Machine 6 2300 1200 Once per turn, you can toss a coin 3 times. If at least 2 of the results are Heads, destroy 1 card your opponent controls.
    Blue Mountain Butterspy Effect Monster Warrior 4 0 1700 Cannot be Normal Summoned/Set. When you Normal Summon a Warrior-Type monster: You can Special Summon this card from your hand. This card cannot be used as a Synchro Material Monster.
    Blue Rose Dragon Effect Monster Dragon 4 1600 1200 When this card is destroyed and sent from the field to the Graveyard, you can select 1 "Black Rose Dragon" or 1 Plant-Type monster in your Graveyard, and Special Summon it.
    Blue-Blooded Oni Effect Monster Zombie 4 1000 1700 When this card is Normal or Flip Summoned: It is changed to Defense Position. Once per turn: You can detach 1 Xyz Material you control to target 1 Level 4 Zombie-Type monster in your Graveyard; Special Summon that target.
    Bokoichi the Freightening Car Normal Monster Machine 2 500 500 A freight car that is exclusively for Dekoichi. It can transport anything, but most cargo arrives broken.
    Bowganian Effect Monster Machine 3 1300 1000 During each of your Standby Phases, inflict 600 damage to your opponent.
    Brain Crusher Effect Monster Insect 7 2400 1500 Once per turn, during the End Phase, if this card destroyed an opponent's monster by battle and sent it to the Graveyard this turn while you controlled it: You can target 1 of those destroyed monsters in the Graveyard; Special Summon that target.
    Brain Golem Effect Monster Fiend 6 2500 1800 Effects of face-up LIGHT monsters are negated. If this card destroys a LIGHT monster by battle, it can attack once again in a row.
    Brain Jacker Effect Monster Fiend 2 200 900 FLIP: Equip this card to a monster on your opponent's side of the field and treat it as an Equip Card. Take control of the monster that is equipped with this card. Increase your opponent's Life Points by 500 points during each of his/her Standby Phases.
    Breaker the Dark Magical Warrior Effect Monster Spellcaster 6 1600 1000 When this card is Normal Summoned: Place 2 Spell Counters on it. When this card is Pendulum Summoned: Place 3 Spell Counters on it. This card gains 400 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap Card on the field; destroy that target. You can only use this effect of "Breaker the Dark Magical Warrior" once per turn.
    Breaker the Magical Warrior Effect Monster Spellcaster 4 1600 1000 When this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card to target 1 Spell/Trap Card on the field; destroy that target.
    Broww, Huntsman of Dark World Effect Monster Fiend 3 1400 800 If this card is discarded to the Graveyard by a card effect: Draw 1 card, plus another card if this card is discarded from your hand to your Graveyard by an opponent's card effect.
    Brron, Mad King of Dark World Effect Monster Fiend 4 1800 400 When this card inflicts Battle Damage to your opponent: You can discard 1 card.
    Byser Shock Effect Monster Fiend 5 800 600 When this card is Normal Summoned, Flip Summoned, or Special Summoned, return all Set cards on the field to their owner's respective hands.
    Cairngorgon, Antiluminescent Knight Xyz/Effect Monster Rock 4 2450 1950 2 Level 4 monsters
    During either player’s turn, when another card or effect is activated that targets exactly 1 card on the field (and no other cards): You can detach 1 Xyz Material from this card, then target another card on the field that would be an appropriate target for that card/effect; that card/effect now targets the new target.
    Caius the Shadow Monarch Effect Monster Fiend 6 2400 1000 When this card is Tribute Summoned, remove from play 1 card on the field. If it was a DARK Monster Card, inflict 1000 damage to your opponent.
    Caligo Claw Crow Effect Monster Winged Beast 2 900 600 If you control a DARK monster, you can Special Summon this card (from your hand). You can only Special Summon "Caligo Claw Crow" once per turn this way.
    Cannon Soldier Effect Monster Machine 4 1400 1300 You can Tribute 1 monster to inflict 500 damage to your opponent.
    Card Guard Effect Monster Fiend 4 1600 500 When this card is Normal or Special Summoned: Place 1 Guard Counter on it. This card gains 300 ATK for each Guard Counter on it. Once per turn: You can target 1 other face-up card you control; remove 1 Guard Counter from this card, and if you do, place 1 Guard Counter on that target. If that card would be destroyed, remove 1 Guard Counter from it instead.
    Castle of Dark Illusions Effect Monster Fiend 4 920 1930 FLIP: Increases the ATK and DEF of all Zombie-Type monsters by 200 points. As long as this card remains face-up on the field, the ATK and DEF of Zombie-Type monsters continues to increase by 200 points during each of your Standby Phases. This effect continues until your 4th turn after this card is activated.
    Celestial Wolf Lord, Blue Sirius Synchro Monster Beast-Warrior 6 2400 1500 1 Tuner + 1 or more non-Tuner monsters
    When this card on the field is destroyed and sent to the Graveyard: Target 1 face-up monster your opponent controls; it loses 2400 ATK.
    Ceruli, Guru of Dark World Effect Monster Fiend 1 100 300 If this card is discarded to the Graveyard by a card effect: Special Summon this card from the Graveyard to your opponent's side of the field in face-up Defense Position. When this card is Special Summoned by the effect of a "Dark World" card: Your opponent must discard 1 card.
    Chakra Ritual Monster Fiend 7 2450 2000 You can Ritual Summon this card with "Resurrection of Chakra"
    Changer Synchron Tuner Monster Machine 1 0 0 If this card is sent to the Graveyard for a Synchro Summon, select 1 monster your opponent controls and change its battle position.
    Chaos Emperor Dragon - Envoy of the End Effect Monster Dragon 8 3000 2500 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. You can pay 1000 Life Points; send all cards in both players' hands and on the field to the Graveyard, then inflict 300 damage to your opponent for each card sent to the Graveyard by this effect.
    Chaos Hunter Effect Monster Fiend 7 2500 1600 When your opponent Special Summons a monster, you can discard 1 card to Special Summon this card from your hand. Your opponent cannot remove cards from play.
    Chaos King Archfiend Synchro/Effect Monster Fiend 7 2600 2600 1 Fiend-Type Tuner monster + 1 or more non-Tuner monsters
    When this card attacks, you can switch the ATK and DEF of all face-up monsters your opponent controls until the end of the Battle Phase.
    Chaos Necromancer Effect Monster Fiend 1 0 0 The ATK of this card becomes the number of Monster Cards in your Graveyard x 300 points.
    Chaos Sorcerer Effect Monster Spellcaster 6 2300 2000 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. Once per turn: You can target 1 face-up monster on the field: banish that target. This card cannot attack during the turn you activate this effect.
    Cherry Inmato Tuner Monster Plant 2 700 400 When this card is destroyed by battle and sent to the Graveyard, you can Special Summon up to 2 "Inmato" monsters from your Deck. The monster(s) Special Summoned by this effect cannot be used as Synchro Material Monsters this turn.
    Chimeratech Fortress Dragon Fusion/Effect Monster Machine 8 0 0 Cyber Dragon + 1 or more Machine-Type monsters
    This monster cannot be used as a Fusion Material Monster. You can only Special Summon this card from your Extra Deck by sending the above cards from either side of the field to the Graveyard. (You do not use "Polymerization".) The original ATK of this card is equal to 1000 x the number of Fusion Material Monsters used to Special Summon it.
    Chimeratech Overdragon Fusion/Effect Monster Machine 9 ? ? Cyber Dragon + 1 or more Machine-Type monsters
    Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Send all other cards you control to the Graveyard. The original ATK and DEF of this card each become 800 x the number of Fusion Material Monsters used for its Fusion Summon. Each turn, this card can attack your opponent's monsters a number of times equal to the number of Fusion Material Monsters used for its Fusion Summon.
    Chopman the Desperate Outlaw Effect Monster Zombie 3 1100 500 When this card is Flip Summoned, you can equip 1 Equip Spell Card in your Graveyard to this card.
    Chrysalis Pantail Effect Monster Beast 2 800 300 You can Tribute this card while "Neo Space" is on the field to Special Summon 1 "Neo-Spacian Dark Panther" from your hand or Deck.
    Chthonian Soldier Effect Monster Warrior 4 1200 1400 When this card is destroyed by your opponent's attacking monster and sent to the Graveyard, inflict the Battle Damage you took from this battle to your opponent's Life Points as well.
    Cir, Malebranche of the Burning Abyss Effect Monster Fiend 3 1600 1200 If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Cir, Malebranche of the Burning Abyss" perturn, and only once that turn.
  • If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
  • If this card is sent to the Graveyard: You can target 1 "Burning Abyss" monster in your Graveyard, except "Cir, Malebranche of the Burning Abyss"; Special Summon it.
  • Claw Reacher Normal Monster Fiend 3 1000 800 Stretching arms and razor-sharp claws make this monster a formidable opponent.
    Clear Vice Dragon Effect Monster Dragon 8 ? 0 You are unaffected by the effects of "Clear World". If this card attacks an opponent's monster, the ATK of this card becomes twice the ATK of the attack target, during damage calculation only. If this card would be destroyed by an opponent's card effect, you can discard 1 card instead.
    Clown Zombie Normal Monster Zombie 2 1350 0 A clown revived by the powers of darkenss. Its deadly dance has sent many monster to their graves.
    Colossal Fighter Synchro/Effect Monster Warrior 8 2800 1000 1 Tuner + 1 or more non-Tuner monsters
    This card gains 100 ATK for every Warrior-Type monster in any Graveyard. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Warrior-Type monster from either player's Graveyard.
    Colossal Fighter/Assault Mode Effect Monster Warrior 10 3300 1500 This card can not be Normal Summoned or Set. This card can not be Special Summoned except with "Assault Mode Activate". When this card is Special Summoned, you can send up to 2 Warrior-Type monsters from your deck to the graveyard. All monsters your opponent controls lose 100 ATK for every Warrior-Type monster in your graveyard. When this card on the field is destroyed, you can Special Summon 1 "Colossal Fighter" from your graveyard.
    Corroding Shark Normal Monster Zombie 3 1100 700 A zombie shark that can deliver its lethal curse with a spell.
    Cosmo Queen Normal Monster Spellcaster 8 2900 2450 Queen of the galaxies and mistress of the stars.
    Crashbug X Effect Monster Fiend 3 0 2000 When this card is Normal Summoned: You can Special Summon 1 "Crashbug Z" from your Deck. You must control a face-up "Crashbug Y" to activate and to resolve this effect.
    Crashbug Y Effect Monster Fiend 3 1400 1600 When this card is Normal Summoned: You can Special Summon 1 "Crashbug X" from your Deck. You must control a face-up "Crashbug Z" to activate and to resolve this effect.
    Crashbug Z Effect Monster Fiend 3 0 1500 When this card is Normal Summoned: You can Special Summon 1 "Crashbug Y" from your Deck. You must control a face-up "Crashbug X" to activate and resolve this effect.
    Crass Clown Effect Monster Fiend 4 1350 1400 When this card is changed from Defense Position to Attack Position, return 1 monster on your opponent's side of the field to the owner's hand.
    Crimson Knight Vampire Bram Xyz Monster Zombie 5 2500 0 2 Level 5 Zombie-Type monsters
    You can detach 1 Xyz Material from this card, then target 1 monster in your opponent's Graveyard; Special Summon that target to your side of the field, but if you do, only that monster can attack for the rest of this turn. You can only use this effect of "Crimson Knight Vampire Bram" once per turn. During the Standby Phase of the next turn after this card you controlled was destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Special Summon it from the Graveyard in face-up Defense Position.
    Cross Porter Effect Monster Warrior 2 400 400 You can send 1 monster you control to the Graveyard and Special Summon 1"Neo-Spacian" monster from your hand. When this card is sent to the Graveyard, you can add 1 "Neo-Spacian" monster from your Deck to your hand.
    Curse of Dragon Normal Monster Dragon 5 2000 1500 A wicked dragon that taps into dark forces to execute a powerful attack.
    CXyz Dark Fairy Cheer Girl XYZ/Effect Monster Fairy 5 2500 1900 3 Level 5 monsters
    When this card is sent from the field to the Graveyard: Draw 1 card. If this card has "Fairy Cheer Girl" as an Xyz Material, it gains this effect.
  • When this card destroys an opponent's monster by battle and remains on the field: You can detach 1 Xyz Material from this card; inflict 400 damage to your opponent for each card in your hand.
  • CXyz Mechquipped Djinn Angeneral Xyz/Effect Monster Fairy 4 2500 1600 3 Level 4 monsters
    When this card is Xyz Summoned: You can target 1 Defense Position monster on the field; change that target to face-up Attack Position. If this card has "Mechquipped Angineer" as an Xyz Material, it gains this effect.
  • When this card inflicts battle damage to your opponent: You can detach 1 Xyz Material from this card; inflict 1000 damage to your opponent.
  • Cyber Archfiend Effect Monster Fiend 4 1000 2000 At the beginning of your Draw Phase, if you have no cards in your hand, draw 1 more card in addition to the normal draw. During your End Phase, if you have 1 or more card(s) in your hand, destroy this card.
    Cyber Jar Effect Monster Rock 3 900 900 FLIP: Destroy all monsters on the field, then both players reveal the top 5 cards from their Decks, then Special Summon all revealed Level 4 or lower monsters in face-up Attack Position or face-down Defense Position, also add any remaining cards to their hand. (If either player has less than 5 cards in their Deck, reveal as many as possible.)
    Cyber Ouroboros Effect Monster Machine 2 100 600 When this card is removed from play, you can send 1 card from your hand to the Graveyard to draw 1 card.
    Cyber Raider Effect Monster Machine 4 1400 1000 When this card is Normal Summoned, Flip Summoned, or Special Summoned successfully, select and activate 1 of the following effects:
  • Select 1 Equip Card equipped to 1 monster on the field and destroy it.
  • Select 1 Equip Card equipped to 1 monster on the field and equip it to this card.
  • Cyber Soldier of the Darkworld Normal Monster Machine 4 1400 1200 A mechanical soldier that won't stop attacking until all of its life readings have been extinguished from its sensors.
    Cyber-Stein Effect Monster Machine 2 700 500 Pay 5000 Life Points. Special Summon 1 Fusion Monster from your Fusion Deck to the field in Attack Position.
    Cyberdark Dragon Fusion/Effect Monster Machine 8 1000 1000 Cyberdark Horn + "Cyberdark Edge" + "Cyberdark Keel"
    This monster cannot be Special Summoned except by Fusion Summon. When this monster is Special Summoned, select 1 Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card gains 100 ATK for each Monster Card in your Graveyard. If this card would be destroyed by battle, the equipped monster is destroyed instead.
    Cyberdark Edge Effect Monster Machine 4 800 800 When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card can attack your opponent directly. If it attacks using this effect, the Battle Damage it inflicts to your opponent is halved. If this card would be destroyed by battle, the equipped monster is destroyed instead.
    Cyberdark Horn Effect Monster Machine 4 800 800 When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card inflicts Piercing damage. If this card would be destroyed by battle, the equipped monster is destroyed instead.
    Cyberdark Keel Effect Monster Machine 4 800 800 When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. When this card destroys an opponent's monster by battle, inflict 300 damage to your opponent. If this card would be destroyed by battle, the equipped monster is destroyed instead.
    D-Boyz Effect Monster Fiend 1 100 100 FLIP: You can Special Summon any number of "D-Boyz" from your Deck in face-up Attack Position, then you take 1000 damage for each monster Special Summoned by this effect.
    D.D. Crow Effect Monster Winged Beast 1 100 100 During either player's turn: You can discard this card from your hand to the Graveyard to target 1 card in your opponent's Graveyard; banish that target.
    D.D. Guide Effect Monster Warrior 4 1400 1000 When this card is Normal Summoned, control of this card shifts to your opponent. During each player's End Phase, your opponent selects 1 card from the Graveyard of this card's controller and removes it from play.
    D.D. Scout Plane Effect Monster Machine 2 800 1200 If this card is removed from play, Special Summon it in face-up Attack Position during the End Phase of this turn.
    D.D. Survivor Effect Monster Warrior 4 1800 200 During the End Phase, if this card was banished while face-up, on your side of the field, this turn: Special Summon this banished card. This effect can only activate once per turn.
    D.D. Trainer Normal Monster Fiend 1 100 2000 A poor goblin that was sucked into a different dimension. However, he's doing his best with his new destiny.
    Damage Eater Effect Monster Fiend 2 100 800 During your opponent's turn, when your opponent activates a card or effect that would inflict damage, you can remove from play this card in your Graveyard to change that effect so it increases Life Points by the same amount instead.
    Damage Mage Effect Monster Spellcaster 3 600 1200 When you take damage from a card effect: You can Special Summon this card from your hand, and if you do, gain Life Points equal to the amount of damage you took.
    Dark Armed Dragon Effect Monster Dragon 7 2800 1000 Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by having exactly 3 DARK monsters in your Graveyard, and cannot be Special Summoned by other ways. You can banish 1 DARK monster from your Graveyard to target 1 card on the field; destroy that target.
    Dark Artist Effect Monster Fiend 3 600 1400 If this card is being attacked by a LIGHT monster, its DEF is halved during damage calculation only.
    Dark Assailant Normal Monster Zombie 4 1200 1200 Armed with the Psycho Sword, this sinister assassin rules the bad land.
    Dark Balter the Terrible Fusion/Effect Monster Fiend 5 2000 1200 A fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.
    Dark Blade Normal Monster Warrior 4 1800 1500 They say he is a dragon-manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power.
    Dark Blade the Captain of the Evil World Effect Monster Warrior 4 1800 1500 Once per turn: You can banish 1 DARK monster from your Graveyard to target 1 Level 4 or lower LIGHT monster your opponent controls; equip it to this card. (You can only equip 1 monster at a time to this card with this effect.) If this card on the field would be destroyed, the monster equipped to it with this effect is destroyed, instead.
    Dark Blade the Dragon Knight Fusion Monster Warrior 6 2200 1500 Dark Blade + "Pitch-Dark Dragon"
    Each time this card inflicts Battle Damage to your opponent, you can select up to 3 Monster Cards from your opponent's Graveyard and remove them from play.
    Dark Bug Effect Monster Insect 1 100 100 When this card is Normal Summoned, select and Special Summon 1 Level 3 Tuner monster from your Graveyard. The effect(s) of that monster is negated.
    Dark Crusader Effect Monster Warrior 4 1600 200 You can send 1 DARK monster from your hand to the Graveyard to have this card gain 400 ATK.
    Dark Diviner Synchro/Effect Monster Fiend 4 2000 1000 1 DARK Tuner + 1 non-Tuner Insect-Type monster
    This card cannot be destroyed by battle. When this card declares an attack, if the ATK of the attack target is higher than this card: The ATK of the attack target becomes equal to this face-up card's current ATK. This change lasts until the end of the Battle Phase. When this card destroys an opponent's monster by battle and sends it to the Graveyard: Send the top 3 cards of your opponent's Deck to the Graveyard.
    Dark Effigy Effect Monster Fiend 4 1500 0 If you Tribute Summon a DARK Normal Monster, you can treat this 1 monster as 2 Tributes.
    Dark Elf Effect Monster Spellcaster 4 2000 800 This card requires a cost of 1000 of your own Life Points to attack.
    Dark End Dragon Synchro/Effect Monster Dragon 8 2600 2100 1 Tuner + 1 or more non-Tuner DARK monsters
    Once per turn: You can target 1 monster your opponent controls; this card loses 500 ATK and DEF, and you send that target to the Graveyard.
    Dark Eradicator Warlock Effect Monster Spellcaster 7 2500 2100 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Dark Magician" on your side of the field. While this card is face-up on the field, inflict 1000 points of damage to your opponent's Life Points each time either player activates 1 Normal Spell Card.
    Dark Flare Knight Fusion/Effect Monster Warrior 6 2200 800 Dark Magician + "Flame Swordsman"
    Any damage to this card's controller caused as a result of battle involving this monster becomes 0. When this card is destroyed and sent to the Graveyard as a result of battle, Special Summon 1 "Mirage Knight" from your hand or Deck.
    Dark Flattop Synchro/Effect Monster Machine 8 0 3000 1 DARK Tuner + 1 or more non-Tuner Machine-Type monsters
    Once per turn: You can target 1 "Reactor" monster or "Flying Fortress SKY FIRE" in your Graveyard; Special Summon that target, ignoring its Summoning conditions. If this card is destroyed and sent to the Graveyard: You can Special Summon 1 Level 5 or lower Machine-Type monster from your hand.
    Dark General Freed Effect Monster Warrior 5 2300 1700 This card cannot be Special Summoned. Negate the effect of any Spell Card that targets a DARK monster you control and destroy it. You can add 1 Level 4 DARK monster from your Deck to your hand instead of conducting a normal draw in your Draw Phase.
    Dark Grepher Effect Monster Warrior 4 1700 1600 You can Special Summon this card (from your hand) by discarding 1 Level 5 or higher DARK monster. Once per turn: You can discard 1 DARK monster; send 1 DARK monster from your Deck to the Graveyard.
    Dark Highlander Synchro/Effect Monster Fiend 7 2800 2300 1 Fiend-Type Tuner + 1 or more non-Tuner Fiend-Type monsters
    Neither player can Synchro Summon. Once per turn: You can target 1 monster your opponent controls that is equipped with an Equip Card; destroy all Equip Cards equipped to that monster, and if you do, inflict 400 damage to your opponent for each card destroyed.
    Dark Horus Effect Monster Dragon 8 3000 1800 Once per turn, if a Spell Card is activated during your opponent's Main Phase: You can target 1 Level 4 DARK monster in your Graveyard; Special Summon that target. You must control this face-up card to activate and to resolve this effect.
    Dark Hunter Effect Monster Fiend 4 1600 400 This card's effect changes depending on the number of DARK monsters in your Graveyard. - 1 or fewer: This card loses 400 ATK. - 2 to 4: This card gains 400 ATK. - 5 or more: You can send this card to the Graveyard to destroy all face-down monster you opponent controls.
    Dark Jeroid Effect Monster Fiend 4 1200 1500 When this card is Summoned: Target 1 face-up monster on the field; it loses 800 ATK.
    Dark King of the Abyss Normal Monster Fiend 3 1200 800 It's said that this King of the Netherworld once had the power to rule over the dark.
    Dark Magician Normal Monster Spellcaster 7 2500 2100 The ultimate wizard in terms of attack and defense.
    Dark Magician Girl Effect Monster Spellcaster 6 2000 1700 This card gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in any Graveyard.
    Dark Magician Girl the Dragon Knight Fusion/Effect Monster Dragon 7 2600 1700 "Dark Magician Girl" + 1 Dragon-Type monster.
    Must be Fusion Summoned with the above Fusion Material Monsters or with "The Eye of Timaeus", and cannot be Special Summoned by other ways. Once per turn, during either player's turn: You can send 1 card from your hand to the Graveyard, then target 1 face-up card on the field; destroy that target.
    Dark Magician Knight Effect Monster Warrior 7 2500 2100 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Knight's Title". If this card is Special Summoned successfully, select 1 card on the field and destroy it.
    Dark Magician of Chaos Effect Monster Spellcaster 8 2800 2600 When this card is Normal or Special Summoned: You can target 1 Spell Card in your Graveyard; add that target to your hand. Banish any monster destroyed by battle with this card. If this face-up card would leave the field, banish it instead.
    Dark Master - Zorc Ritual/Effect Monster Fiend 8 2700 1500 You can Ritual Summon this card with "Contract with the Dark Master". Once per turn: You can roll 1 six-sided die, then destroy all monsters your opponent controls if you roll 1 or 2, destroy 1 monster your opponent controls if you roll 3, 4 or 5, or destroy all monsters you control if you roll 6.
    Dark Mimic LV1 Effect Monster Fiend 1 100 1000 FLIP: Draw 1 card.
    During your Standby Phase: You can send this face-up card to the Graveyard; Special Summon 1 "Dark Mimic LV3" from your hand or Deck.
    Dark Mimic LV3 Effect Monster Fiend 3 1000 1000 If this card is destroyed by battle and sent to the Graveyard: Draw 1 card, but if this card was Special Summoned by the effect of "Dark Mimic LV1", draw 2 cards instead.
    Dark Necrofear Effect Monster Fiend 8 2200 2800 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 3 Fiend-Type monsters in your Graveyard. If this card is destroyed by battle, or by your opponent's card effect while it is a Monster Card, equip it to a monster your opponent controls during the End Phase of this turn. Take control of the equipped monster.
    Dark Nephthys Effect Monster Winged Beast 8 2400 1600 If this card is in your hand and there are 3 or more DARK monsters in your Graveyard, you can remove from play 2 of them to send it to the Graveyard. If this card is sent to the Graveyard by this effect, Special Summon it during your next Standby Phase. When this card is Special Summoned, destroy 1 Spell or Trap Card.
    Dark Paladin Fusion/Effect Monster Spellcaster 8 2900 2400 "Dark Magician" + "Buster Blader"
    This card cannot be Special Summoned except by Fusion Summon. While this card is face-up on the field, you can discard 1 card to negate the activation of a Spell Card and destroy it. This card gains 500 ATK for each Dragon-Type monster on the field and in either player's Graveyard.
    Dark Rabbit Normal Monster Beast 4 1100 1500 He leaps up, down, and all around! Nobody can lay a hand on this funny bunny.
    Dark Red Enchanter Effect Monster Spellcaster 6 1700 2200 When this card is Normal Summoned, place 2 Spell Counters on it. Each time a Spell Card is activated, place 1 Spell Counter on this card. It gains 300 ATK for each Spell Counter on it. Once per turn, you can remove 2 Spell Counters from this card to make your opponent discard 1 random card.
    Dark Resonator Tuner Monster Fiend 3 1300 300 Once per turn, this card cannot be destroyed by battle.
    Dark Ruler Ha Des Effect Monster Fiend 6 2450 1600 This card cannot be Special Summoned from the Graveyard. Negate the effects of Effect Monsters destroyed by battle with Fiend-Type monsters you control.
    Dark Sage Effect Monster Spellcaster 9 2800 3200 Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand or Deck) by Tributing 1 "Dark Magician" immediately after applying the effect of "Time Wizard" in which you called the coin toss right. When Special Summoned this way: Add 1 Spell Card from your Deck to your hand.
    Dark Scorpion - Chick the Yellow Effect Monster Warrior 3 1000 1000 When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects:
  • Target 1 card on the field; return that target to the hand.
  • Look at the top card of their Deck, then return it to the top or bottom of the Deck.
  • Dark Scorpion - Cliff the Trap Remover Effect Monster Warrior 3 1200 1000 When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects:
  • Target 1 Spell/Trap Card on the field; destroy that target.
  • Send the top 2 cards of their Deck to the Graveyard.
  • Dark Scorpion - Gorg the Strong Effect Monster Warrior 5 1800 1500 When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects:
  • Target 1 monster your opponent controls; return that target to the top of the Deck.
  • Send the top card of their Deck to the Graveyard.
  • Dark Scorpion - Meanae the Thorn Effect Monster Warrior 4 1000 1800 When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects:
  • Add 1 "Dark Scorpion" card from your Deck to your hand.
  • Target 1 "Dark Scorpion" card in your Graveyard; add that target to your hand.
  • Dark Scorpion Burglars Effect Monster Warrior 4 1000 1000 When this card inflicts Battle Damage to your opponent: Your opponent sends 1 Spell Card from their Deck to the Graveyard.
    Dark Simorgh Effect Monster Winged Beast 7 2700 1000 While face-up on the field, this card is also WIND-Attribute. You can banish 1 DARK monster and 1 WIND monster from your Graveyard; Special Summon this card from your hand. You can banish 1 DARK monster and 1 WIND monster from your hand; Special Summon this card from your Graveyard. Your opponent cannot Set any cards on the field.
    Dark Spider Effect Monster Insect 1 0 0 Once per turn, you can increase the Level of 1 face-up Insect-Type monster you control by 2, until the End Phase.
    Dark Strike Fighter Synchro/Effect Monster Machine 7 2600 1800 1 Tuner + 1 or more non-Tuner monsters
    You can Tribute 1 monster to inflict damage to your opponent equal to its Level x 200.
    Dark Tinker Tuner Monster Fiend 2 1000 1300 When this card you control is sent to the Graveyard, look at the top card of your Deck. Return that card to either the top or the bottom of the Deck.
    Dark Titan of Terror Normal Monster Fiend 4 1300 1100 A fiend said to dwell in the world of dreams, it attacks enemies in their sleep.
    Dark Valkyria Gemini monster Fairy 4 1800 1050 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  • Once, while this card is face-up on the field: You can place 1 Spell Counter on it. This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 monster on the field; destroy that target.
  • Dark Voltanis Effect Monster Fairy 8 2800 1400 After 1 Counter Trap Card you control has been activated and has resolved, you can Tribute 1 DARK monster to Special Summon this card from your hand. If this card is Special Summoned in this way, destroy 1 card on the field.
    Dark-Eyes Illusionist Effect Monster Spellcaster 2 0 1400 FLIP: Select 1 monster. While this monster remains face-up on the field that monster cannot attack.
    Darkfire Dragon Fusion Monster Dragon 4 1500 1250 Firegrass + "Petit Dragon"
    Darkflare Dragon Effect Monster Dragon 5 2400 1200 You can Special Summon this card (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. Once per turn: You can send 1 Dragon-Type monster from your hand and 1 Dragon-Type monster from your Deck to the Graveyard, then target 1 card in either player's Graveyard; banish that target.
    Darklon Effect Monster Fiend 1 100 100 When this card is Normal Summoned: You can have all face-up monsters you currently control gain 1 Level, also, they become DARK (these effects last until the End Phase).
    Darklord Asmodeus Effect Monster Fairy 8 3000 2500 Cannot be Special Summoned from the Deck or Graveyard. Once per turn: You can send 1 Fairy-Type monster from your Deck to the Graveyard. When this card you control is destroyed and sent to your Graveyard: Special Summon 1 "Asmo Token" (Fairy-Type/DARK/Level 5/ATK 1800/DEF 1300) and 1 "Deus Token" (Fairy-Type/DARK/Level 3/ATK 1200/DEF 1200). "Asmo Token" cannot be destroyed by card effects. "Deus Token" cannot be destroyed by battle.
    Darklord Desire Effect Monster Fairy 10 3000 2800 Cannot be Special Summoned. You can Tribute Summon this card by Tributing 1 Fairy-Type monster. Once per turn: You can target 1 monster your opponent controls; this card loses exactly 1000 ATK, and if it does, send that target to the Graveyard.
    Darklord Edeh Arae Effect Monster Fairy 5 2300 2000 If this card is Special Summoned from the Graveyard, it gains the following effect.
  • If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
  • Darklord Superbia Effect Monster Fairy 8 2900 2400 When this card is Special Summoned from the Graveyard: You can target 1 Fairy-Type monster in your Graveyard, except "Darklord Superbia"; Special Summon that target.
    Darklord Zerato Effect Monster Fairy 8 2800 2300 If you have 4 or more DARK monsters with different names in your Graveyard, you can Tribute Summon this card by Tributing 1 DARK monster. You can send 1 DARK monster from your hand to the Graveyard; destroy all monsters your opponent controls. During the End Phase, if this card activated this effect this turn: Destroy this card.
    Darkness Destroyer Effect Monster Fiend 7 2300 1800 Cannot be Special Summoned. This card can attack twice during each Battle Phase. If this attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
    Darkness Neosphere Effect Monster Fiend 10 4000 4000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 Fiend-Type monster you control and 1 Fiend-Type monster from your hand to the Graveyard when your opponent's monster declares an attack. This card cannot be destroyed by battle. Once per turn, you can return all face-up Trap Cards you control to the hand.
    Darknight Parshath Effect Monster Fairy 5 1900 1400 When this card destroys an opponent's monster, you can remove from play 1 DARK monster from your Graveyard to draw 1 card. This card gains 100 ATK for each DARK monster in your Graveyard.
    Darksea Float Effect Monster Machine 1 0 300 When this card on the field is destroyed by a card effect and sent to the Graveyard, the owner of this card draws 1 card.
    Darksea Rescue Effect Monster Machine 1 0 0 If this card is used for a Synchro Summon and sent to the Graveyard, the owner of this card draws 1 card.
    Darkstorm Dragon Gemini Monster Dragon 8 2700 2500 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect.
  • Once per turn: You can send 1 face-up Spell/Trap Card you control to the Graveyard; destroy all Spell/Trap Cards on the field.
  • Dekoichi the Battlechanted Locomotive Effect Monster Machine 4 1400 1000 FLIP: Draw 1 card. For each face-up "Bokoichi the Freightening Car" you control, draw an additional card.
    Delg the Dark Monarch Effect Monster Spellcaster 6 2400 1000 When this card is Normal or Special Summoned, you can select up to 2 cards in your opponent's Graveyard, remove them from play. Then send the same number of cards from the top of their Deck to the Graveyard. During the turn it is Normal or Special Summoned, this card cannot attack.
    Demise, King of Armageddon Ritual/Effect Monster Fairy 8 2400 2000 This card can only be Ritual Summoned with the Ritual Spell Card, "End of the World". By paying 2000 Life Points, destroy all cards on the field except this card.
    Des Feral Imp Effect Monster Reptile 4 1600 1800 FLIP: Select 1 card from your Graveyard, add it to your Deck, and shuffle your Deck.
    Des Kangaroo Effect Monster Beast 4 1500 1700 If the ATK of a monster that attacks this monster is lower than the DEF of this card, destroy the attacking monster. (Damage calculation is applied normally.)
    Des Koala Effect Monster Beast 3 1100 1800 FLIP: Inflict 400 points of damage to your opponent's Life Points for each card in your opponent's hand.
    Des Mosquito Effect Monster Insect 3 500 500 When this card is Normal or Special Summoned: Place 2 counters on it. It gains 500 ATK for each of these counters. If this card would be destroyed by battle, remove 1 of these counters instead.
    Despair from the Dark Effect Monster Zombie 8 2800 3000 When this card is sent from your hand or Deck to your Graveyard by an opponent's card effect: Special Summon this card.
    Destiny End Dragoon Fusion/Effect Monster Warrior 10 3000 3000 Destiny HERO - Plasma + "Destiny HERO - Dogma"
    A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Once per turn: You can target 1 monster your opponent controls; destroy that target and inflict damage to your opponent equal to its ATK on the field. You cannot conduct your Battle Phase the turn you activate this effect. During your Standby Phase, if this card is in your Graveyard: You can banish 1 "Destiny HERO" card from your Graveyard; Special Summon this card.
    Destiny HERO - Blade Master Effect Monster Warrior 3 300 600 During your opponent's Battle Phase: You can discard this card; all face-up "Destiny HERO" monsters you control gain 800 ATK until the End Phase.
    Destiny HERO - Captain Tenacious Effect Monster Warrior 3 800 800 Once per turn, during your Standby Phase: You can target 1 "Destiny HERO" monster in your Graveyard that was destroyed by battle since your last Standby Phase, if you controlled this face-up card when the target was destroyed; Special Summon that target.
    Destiny HERO - Dasher Effect Monster Warrior 6 2100 1000 Once per turn: You can Tribute 1 other monster; this card gains 1000 ATK until the End Phase. If this card attacks, change it to Defense Position at the end of the Battle Phase. One time only, when you draw a Monster Card during your Draw Phase while this card is in your Graveyard: You can reveal it; Special Summon it. This card must be in the Graveyard to activate and to resolve this effect.
    Destiny HERO - Defender Effect Monster Warrior 4 100 2700 During each of your opponent's Standby Phase: Your opponent draws 1 card. This card must be in face-up Defense Position to activate and to resolve this effect.
    Destiny HERO - Departed Effect Monster Warrior 2 1000 0 During your Standby Phase, if this card is in your Graveyard: Special Summon it in face-up Attack Position to your opponent's side of the field. If this card is destroyed by battle, banish it instead of sending it to the Graveyard. If a card effect would send this card to the Graveyard from the hand or Deck, banish it instead.
    Destiny HERO - Diamond Dude Effect Monster Warrior 4 1400 1600 Once per turn: You can reveal the top card of your Deck, and if it is a Normal Spell Card, send it to the Graveyard, otherwise place it on the bottom of your Deck. During the Main Phase of your next turn, you can activate the effect of that Spell Card in your Graveyard (even if you no longer control this face-up card).
    Destiny HERO - Disk Commander Effect Monster Warrior 1 300 300 When this card is Special Summoned from the Graveyard: Draw 2 cards.
    Destiny HERO - Dogma Effect Monster Warrior 8 3400 2400 Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by Tributing 3 monsters, including at least 1 "Destiny HERO" monster, and cannot be Special Summoned by other ways. If you still control this face-up card during your opponent's next Standby Phase after you Special Summoned it: Halve your opponent's Life Points.
    Destiny HERO - Doom Lord Effect Monster Warrior 3 600 800 Once per turn: You can target 1 monster your opponent controls; banish that target. You cannot declare an attack the turn you activate this effect. You must control this face-up Attack Position card to activate and to resolve this effect. The banished monster returns to the opponent's side of the field, in the same battle position, during your 2nd Standby Phase after activation.
    Destiny HERO - Double Dude Effect Monster Warrior 6 1000 1000 Cannot be Special Summoned. This card can attack twice during each Battle Phase. During your Standby Phase, if this card was destroyed since your last Standby Phase: You can Special Summon 2 "Double Dude Tokens" (Warrior-Type/DARK/Level 4/ATK 1000/DEF 1000). This card must be in your Graveyard to activate and to resolve this effect.
    Destiny HERO - Dread Servant Effect Monster Warrior 3 400 700 When this card is Normal Summoned: Place 1 Clock Counter on "Clock Tower Prison". When this card is destroyed by battle and sent to the Graveyard: You can target 1 Spell/Trap Card you control; destroy that target.
    Destiny HERO - Dreadmaster Effect Monster Warrior 8 ? ? If this card is Special Summoned by "Clock Tower Prison": Destroy all monsters you control, except face-up "Destiny HERO" monsters, then you can Special Summon up to 2 "Destiny HERO" monsters from your Graveyard. During any turn this card is Special Summoned, "Destiny HERO" monsters you control cannot be destroyed, and you take no Battle Damage when they battle. The ATK and DEF of this card are equal to the combined original ATK of all other "Destiny HERO" monsters you control.
    Destiny HERO - Dunker Effect Monster Warrior 4 1200 1700 You can send 1 "Destiny HERO" card from your hand to the Graveyard; inflict 500 damage to your opponent.
    Destiny HERO - Fear Monger Effect Monster Warrior 4 1000 1000 During your Standby Phase, if this card is in your Graveyard because it was destroyed by battle and sent there since your last Standby Phase: Target 1 "Destiny HERO" monster in your Graveyard, except a "Destiny HERO - Fear Monger"; Special Summon that target.
    Destiny HERO - Malicious Effect Monster Warrior 6 800 800 You can banish this card from your Graveyard; Special Summon 1 "Destiny HERO - Malicious" from your Deck.
    Destiny HERO - Plasma Effect Monster Warrior 8 1900 600 Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by Tributing 3 monsters you control, and cannot be Special Summoned by other ways. Negate the effects of all face-up monsters your opponent controls. Once per turn: You can target 1 monster your opponent controls; equip that target to this card, and this card gains ATK equal to half the ATK of that equipped monster (you can only equip 1 monster at a time to this card with this effect).
    Dharc the Dark Charmer Effect Monster Spellcaster 3 500 1500 FLIP: Take control of 1 DARK monster your opponent controls, while this card remains face-up on the field.
    Dharma Cannon Normal Monster Machine 2 900 500 A monstrous creature whose body is lined with cannons that never miss their targets.
    Diabolos, King of the Abyss Effect Monster Dragon 7 2800 1000 This card cannot be Special Summoned. If you Tribute Summon this card, the Tributes must be DARK. This card cannot be Tributed by a card's effect. During your opponent's Draw Phase, before their draw, look at the top card of their Deck, then put that card on the top or bottom of their Deck.
    Dimension Fortress Weapon Effect Monster Machine 4 1700 200 Cards cannot be sent from the Deck to the Graveyard.
    Dimension Jar Effect Monster Machine 2 200 200 FLIP: Both players can remove from play up to 3 monsters from their opponent's Graveyard.
    Disk Magician Normal Monster Machine 4 1350 1000 This monster hides in a saucer and only appears when executing an attack.
    Divine Dragon Apocralyph Effect Monster Dragon 4 1000 1500 Once per turn: You can discard 1 card, then target 1 Dragon-Type monster in your Graveyard; add that target to your hand.
    Djinn Cursenchanter of Rituals Effect Monster Fiend 4 1700 1000 When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. While the Ritual Monster this card was used in the Ritual Summon for is face-up on the field, negate the effect(s) of Synchro Monsters.
    Djinn Demolisher of Rituals Effect Monster Fiend 3 1500 600 If you Ritual Summon a Ritual Monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. The monster Ritual Summoned using this card cannot be targeted by your opponent's card effects.
    Djinn Disserere of Rituals Effect Monster Fiend 1 200 200 When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. The monster Ritual Summoned using this card is not affected by Trap Cards.
    Djinn Presider of Rituals Effect Monster Fiend 4 1800 1400 When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If the monster Ritual Summoned using this card destroys a monster by battle, the controller of the Ritual Monster draws 1 card.
    Djinn Prognosticator of Rituals Effect Monster Fiend 3 400 300 When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. When the monster Ritual Summoned using this card inflicts Battle Damage to your opponent, your opponent must select and discard 1 card.
    Djinn Releaser of Rituals Effect Monster Fiend 3 1200 2000 When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. While the monster Ritual Summoned using this card is face-up on the field, your opponent cannot Special Summon.
    Dokurorider Ritual Monster Zombie 6 1900 1850 This monster can only be Ritual Summoned with the Ritual Magic Card, Revival of Dokurorider". You must also offer monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand."
    Doma the Angel of Silence Normal Monster Fairy 5 1600 1400 This fairy rules over the end of existence.
    Don Zaloog Effect Monster Warrior 4 1400 1500 When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects:
  • Discard 1 random card from their hand.
  • Send the top 2 cards of their Deck to the Graveyard.
  • Doom Donuts Effect Monster Fiend 1 0 0 FLIP: Destroy all face-up monsters on the field with an original ATK or DEF of 0.
    Doom Shaman Gemini Monster Spellcaster 6 2400 2000 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
  • Once per turn, you can Special Summon 1 Fiend-Type monster from your hand or from either player's Graveyard. When this card is removed from the field, destroy all Fiend-Type monsters Special Summoned by this effect.
  • Doomcaliber Knight Effect Monster Fiend 4 1900 1800 Cannot be Special Summoned. During either player's turn, when a monster effect is activated: Tribute this face-up card; negate the activation, and if you do, destroy that monster.
    Doomsday Horror Effect Monster Fiend 4 ? ? The ATK and DEF of this card are each equal to the number of removed from play DARK monsters × 300. When this card is destroyed and sent to the Graveyard, return all removed from play DARK monsters to their owners' Graveyards.
    Doomstar Magician Effect Monster Spellcaster 4 1800 300 Once per turn: You can discard 1 card, then target 1 card in either player's Pendulum Zone; destroy that card, and if you do, draw 1 card.
    Doppelwarrior Effect Monster Warrior 2 800 800 When a monster is Special Summoned from your Graveyard, you can Special Summon this card from your hand. If this card is sent to the Graveyard as a Synchro Material Monster, you can Special Summon 2 "Doppel Tokens" (Warrior-Type/DARK/Level 1/ATK 400/DEF 400) in Attack Position.
    Double Coston Effect Monster Zombie 4 1700 1650 This card can be treated as 2 Tributes for the Tribute Summon of a DARK monster.
    Downerd Magician Xyz/Effect Monster Spellcaster 4 2100 200 2 Level 4 Spellcaster-Type monsters
    During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacks or is attacked, after damage calculation: Detach 1 Xyz Material from this card.
    Dragard Effect Monster Dragon 4 1300 1900 When this card is Normal Summoned: You can target 1 Normal Monster with 1000 or less ATK in your Graveyard; Special Summon that target in face-up Defense Position. Once per turn: You can Tribute 1 Dragon-Type monster, then target 1 face-up monster you control; until the End Phase, its Level becomes 8, and if it does, it gains 800 ATK.
    Dragon Horn Hunter Pendulum Monster Warrior 6 2300 1000 The horns were needed to prepare a medicine for her village, suffering from a plague. Unknown to her, the dragons burned and trampled her village, once displaced from their den.

    Pendulum Scale: 3
    Pendulum Effect: All Normal Monsters gain 200 ATK. You take no battle damage from battles involving Normal Monsters you control.
    Dragon Queen of Tragic Endings Effect Monster Dragon 6 1900 2600 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by controlling 3 or more face-up Continuous Spell Cards. When this attacking card inflicts Battle Damage to your opponent, your opponent selects and sends 1 card from their hand to the Graveyard, and you draw 1 card. During your Standby Phase, if this card is in your Graveyard and was sent there from the field, you can send 1 face-up Continuous Spell Card you control to the Graveyard to Special Summon this card from the Graveyard.
    Dragon Seeker Effect Monster Fiend 6 2000 2100 When this card is Summoned (excluding Special Summon), destroy 1 face-up Dragon-Type monster on the field.
    Dragon Zombie Normal Monster Zombie 3 1600 0 A dragon revived by sorcery. Its breath is highly corrosive.
    Dragonecro Nethersoul Dragon Fusion/Effect Monster Dragon 8 3000 0 2 Zombie-Type monsters
    Must first be Fusion Summoned. Monsters cannot be destroyed by battle with this card. At the end of the Damage Step, if this card battled a monster that has an original Level: That monster's ATK becomes 0, also if that monster is still face-up on the field, Special Summon 1 "Dark Soul Token" (Zombie-Type/DARK/Level ?/ATK ?/DEF 0). (When Summoned, its Level and ATK become equal to the original Level and ATK of that monster.) You can only control 1 "Dragonecro Nethersoul Dragon".
    Drillago Effect Monster Machine 4 1600 1100 If the only cards on your opponent's side of the field are face-up monsters with ATK 1600 or more, this monster can attack your opponent's Life Points directly.
    DZW - Chimera Clad Effect Monster Fiend 1 0 0 You can target 1 "Number C39" monster you control; equip this monster from your hand or your side of the field to that target. The equipped monster cannot be destroyed by battle. At the end of the Damage Step, when the equipped monster attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can make the opponent's monster's ATK 0 (even after this card leaves the field or the monster becomes unaffected by card effects), and if you do, the equipped monster can make a second attack on the same monster in a row.
    Earthbound Immortal Aslla Piscu Effect Monster Winged Beast 10 2500 2500 There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. When this card is removed from the field, except by its own effect, destroy all face-up monsters your opponent controls, and inflict 800 damage to your opponent for each monster destroyed.
    Earthbound Immortal Ccapac Apu Effect Monster Fiend 10 3000 2500 There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. If this card destroys an opponent's monster by battle, inflict damage to your opponent equal to the destroyed monster's ATK.
    Earthbound Immortal Ccarayhua Effect Monster Reptile 10 2800 1800 There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. When this card is destroyed by a card effect, except by its own effect, destroy all cards on the field.
    Earthbound Immortal Chacu Challhua Effect Monster Fish 10 2900 2400 There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. While this card is in face-up Defense Position, your opponent cannot conduct their Battle Phase. Once per turn, you can inflict damage to your opponent equal to half the DEF of this card. This card cannot attack the turn this effect is used.
    Earthbound Immortal Cusillu Effect Monster Beast 10 2800 2400 There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. If this face-up card you control would be destroyed by battle, you can Tribute 1 other monster you control instead, and halve your opponent's Life Points.
    Earthbound Immortal Uru Effect Monster Insect 10 3000 3000 There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. Once per turn, you can Tribute 1 monster, except this card, to select and take control of 1 face-up monster your opponent controls, until the End Phase.
    Earthbound Immortal Wiraqocha Rasca Effect Monster Winged Beast 10 100 100 There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. When this card is Normal Summoned, return up to 3 cards you control to your Deck, except this card, and discard the same number of cards from your opponent's hand at random. This card gains 1000 ATK for each card discarded by this effect.
    Earthbound Linewalker Effect Monster Fiend 4 1200 1900 Earthbound Immortal" monsters cannot be destroyed by their own effects.
    Ebon Magician Curran Effect Monster Spellcaster 2 1200 0 During your Standby Phase, inflict 300 points of damage to your opponent's Life Points for each monster on your opponent's side of the field.
    El Shaddoll Winda Fusion/Effect Monster Spellcaster 5 2200 800 1 "Shaddoll" monster + 1 DARK monster
    Must first be Fusion Summoned. Cannot be destroyed by an opponent's card effects. Each player can only Special Summon monster(s) once per turn while this card is face-up on the field. If this card is sent to the Graveyard: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard; add it to your hand.
    Element Doom Effect Monster Fiend 4 1500 1200 This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
  • EARTH: Negate the effect of an Effect Monster that is destroyed by this monster as a result of battle.
  • WIND: If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row.
  • Element Saurus Effect Monster Dinosaur 4 1500 1200 This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
  • FIRE: Increase the ATK of this card by 500 points.
  • EARTH: Negate the effect of an Effect Monster that is destroyed by this monster as a result of battle.
  • Element Soldier Effect Monster Fiend 4 1500 1200 This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
  • WATER: Control of this card cannot switch.
  • EARTH: Negate the effect of an Effect Monster that is destroyed by this monster in battle.
  • Elemental HERO Chaos Neos Fusion/Effect Monster Warrior 9 3000 2500 Elemental HERO Neos + "Neo-Spacian Dark Panther" + "Neo-Spacian Glow Moss"
    Must be first Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization"). During the End Phase: Shuffle this card into the Extra Deck, then Set all face-up monsters on the field. Once per turn, during your Main Phase 1: You can toss a coin 3 times.
  • 3 Heads: Destroy all monsters your opponent controls.
  • 2 Heads: For the rest of the turn, the effects of all face-up monsters your opponent controls are negated.
  • 1 Head: Return all monsters you control to the hand.
  • Elemental HERO Dark Neos Fusion/Effect Monster Warrior 7 2500 2000 Elemental HERO Neos + "Neo-Spacian Dark Panther"
    Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is not already targeting a monster with its effect: You can target 1 face-up Effect Monster on the field; while you control this face-up card, that target's effect on the field is negated. During the End Phase: Shuffle this card into the Extra Deck.
    Elemental HERO Darkbright Fusion/Effect Monster Warrior 6 2000 1000 Elemental HERO Sparkman + "Elemental HERO Necroshade"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. If this card attacks, change it to Defense Position at the end of the Damage Step. If this card is destroyed: Target 1 monster your opponent controls; destroy that target.
    Elemental HERO Escuridao Fusion/Effect Monster Warrior 8 2500 2000 1 "Elemental HERO" monster + 1 DARK monster
    Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 100 ATK for each "Elemental HERO" monster in your Graveyard.
    Elemental HERO Necroid Shaman Fusion/Effect Monster Warrior 6 1900 1800 Elemental HERO Wildheart + "Elemental HERO Necroshade"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Special Summoned: Target 1 monster your opponent controls; destroy that target, then Special Summon 1 monster from your opponent's Graveyard to their side of the field.
    Elemental HERO Necroshade Effect Monster Warrior 5 1600 1800 Once, while this card is in the Graveyard, you can Normal Summon 1 Level 5 or higher "Elemental HERO" monster from your hand without Tributes.
    Emissary of the Afterlife Effect Monster Fiend 4 1600 600 When this card is sent from the field to the Graveyard, each player selects 1 Level 3 or lower Normal Monster from their Deck, and adds it to their hand after showing it to the opponent. The Decks are then shuffled.
    Emperor of Prophecy Effect Monster Spellcaster 5 2300 2000 You can banish both 1 face-up Spellcaster-Type monster you control, except this card, and 1 "Spellbook" Spell Card from your Graveyard to target 1 face-up monster your opponent controls; take control of it until the End Phase. You can only use the effect of "Emperor of Prophecy" once per turn. This card cannot attack the turn you activate this effect.
    Endless Decay Effect Monster Zombie 4 ? 0 If you have 2000 Life Points or less, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: This card's ATK becomes half the opponent's Life Points.
    Endymion, the Master Magician Effect Monster Spellcaster 7 2700 1700 You can Special Summon this card (from your hand or Graveyard) by removing 6 Spell Counters from a "Magical Citadel of Endymion" you control. When you do: Target 1 Spell Card in your Graveyard; add that target to your hand. Once per turn: You can discard 1 Spell Card, then target 1 card on the field; destroy that target.
    Evil Dragon Ananta Effect Monster Reptile 8 ? ? This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play all Reptile-Type monsters from your side of the field and Graveyard. This card's ATK and DEF are each equal to the number of Reptile-Type monsters you removed x 600. During each of your End Phases, destroy 1 card on the field.
    Evil HERO Infernal Prodigy Effect Monster Fiend 2 300 600 If you control no monsters, you can Special Summon this card (from your hand) in face-up Attack Position. During the End Phase, if you Tributed this card this turn to Tribute Summon a "HERO" monster: Draw 1 card.
    Evil Thorn Effect Monster Plant 1 100 300 You can Tribute this card to inflict 300 damage to your opponent and Special Summon up to 2 "Evil Thorn"(s) from your Deck in face-up Attack Position. Those monsters' effects cannot be activated.
    Evilswarm Azzathoth Effect Monster Reptile 4 750 1950 FLIP: Target 1 Special Summoned monster on the field; shuffle that target into the Deck.
    Evilswarm Bahamut XYZ/Effect Monster Dragon 4 2350 1350 2 Level 4 "Iswarm" monsters
    Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster your opponent controls; discard 1 "lswarm" monster, and if you do, take control of that opponent's monster.
    Evilswarm Castor Effect Monster Warrior 4 1750 550 During the turn this card was Normal Summoned, you can Normal Summon 1 "lswarm" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
    Evilswarm Coppelia Effect Monster Machine 6 2450 2050 Cannot be Special Summoned. When this card leaves the field because of your opponent's card (either by battle or by card effect): You can target 1 face-up monster your opponent controls; take control of that target until your next End Phase.
    Evilswarm Golem Effect Monster Rock 5 2150 1250 Once per turn: You can target 1 Level 5 or higher non-DARK monster on the field; destroy that target.
    Evilswarm Heliotrope Normal Monster Rock 4 1950 650 .ytilaer a maerd rieht ekam thgim yeht taht os ydob a rof gninraey ,sluos mrawsleetS gniregnil fo sthguoht eht era esehT "!etanimretxE !etacidarE !etanimilE"
    Evilswarm Hraesvelg Effect Monster Winged Beast 4 1150 1850 FLIP: Target 1 face-up card your opponent controls; return that target to the hand.
    Evilswarm Kerykeion Effect Monster Spellcaster 4 1600 1550 You can only use each effect of "Evilswarm Kerykeion" once per turn. While this card is in the Graveyard, if it was sent there this turn, you can Normal Summon 1 "lswarm" monster for 1 less Tribute.
    You can banish 1 "lswarm" monster from your Graveyard, then target 1 "lswarm" monster in your Graveyard; add that target to your hand, also, this card gains the following effect.
  • This turn: You can activate this effect; Normal Summon 1 "lswarm" monster.
  • Evilswarm Ketos Effect Monster Aqua 4 1750 1050 You can Tribute this card to target 1 Spell/Trap Card your opponent controls; destroy that target.
    Evilswarm Mandragora Effect Monster Plant 4 1550 1450 If your opponent controls more monsters than you do, you can Special Summon this card (from your hand).
    Evilswarm Nightmare XYZ/Effect Monster Fiend 4 950 1950 2 Level 4 DARK monsters
    When your opponent Special Summons a monster(s): You can detach 1 Xyz Material from this card; change that Special Summoned monster(s) to face-down Defense Position.
    Evilswarm O'lantern Effect Monster Pyro 4 1650 1250 You can Tribute this card to target 1 face-up monster your opponent controls; destroy that target.
    Evilswarm Obliviwisp Effect Monster Pyro 4 450 2050 After damage calculation, if this card battles a monster: Negate the effects of that monster (including in the Graveyard).
    Evilswarm Ophion XYZ/Effect Monster Dragon 4 2550 1650 2 Level 4 "lswarm" monsters
    While this card has Xyz Material, Level 5 or higher monsters cannot be Special Summoned. Once per turn: You can detach 1 Xyz Material from this card; add 1 "Infestation" Spell/Trap Card from your Deck to your hand.
    Evilswarm Ouroboros XYZ/Effect Monster Dragon 4 2750 1950 3 Level 4 monsters
    Once per turn: You can detach 1 Xyz Material from this card to activate 1 of these effects. Each effect can only be used once while this card is face-up on the field.
  • Target 1 card your opponent controls; return that target to the hand.
  • Send 1 random card from your opponent's hand to the Graveyard.
  • Target 1 card in your opponent's Graveyard; banish that target.
  • Evilswarm Salamandra Effect Monster Dinosaur 4 1850 950 Up to twice per turn: You can banish 1 monster from your Graveyard; this card gains 300 ATK until your opponent's next End Phase.
    Evilswarm Thanatos XYZ/Effect Monster Fiend 4 2350 1350 2 Level 4 DARK monsters
    Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; this face-up card is unaffected by other monster effects this turn.
    Evilswarm Thunderbird Effect Monster Thunder 4 1650 1050 During either player's turn, when a card or effect is activated (except during the Damage Step): You can banish this card you control. During your next Standby Phase, return this card banished by this effect to the field, and if you do, it gains 300 ATK. You can only use the effect of "Evilswarm Thunderbird" once per turn.
    Evilswarm Zahak Effect Monster Dragon 4 1850 850 When this face-up card on the field is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard: Target 1 face-up Special Summoned Level 5 or higher monster on the field; destroy that target.
    Exarion Universe Effect Monster Beast-Warrior 4 1800 1900 During your Battle Step, if this card attacks a Defense Position monster: You can have it lose 400 ATK, but it will inflict piercing Battle Damage to your opponent. These effects last until the End Phase.
    Exodia Necross Effect Monster Spellcaster 4 1800 0 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Contract with Exodia". This card is not destroyed as a result of battle or by the effects of Spell or Trap Cards, and during each of your Standby Phases, increase the ATK of this card by 500 points. This card is destroyed when any of "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One" or "Left Leg of the Forbidden One" is not in your Graveyard.
    Exodia the Forbidden One Effect Monster Spellcaster 3 1000 1000 When you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.
    Exodius the Ultimate Forbidden Lord Effect Monster Spellcaster 10 ? 0 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by returning all monsters from your Graveyard to your Deck. When this card declares an attack, send 1 monster from your hand or Deck to the Graveyard. This card gains 1000 ATK for each Normal Monster in your Graveyard. When this card is removed from the field, remove it from play. If there are 5 different "Forbidden One" cards in your Graveyard that were sent there by this card's effect, you win the Duel.
    Exploder Dragonwing Synchro/Effect Monster Dragon 7 2400 1600 1 Tuner + 1 or more non-Tuner Dragon-Type monsters
    If this card battles a monster whose ATK is equal to or less than the ATK of this card, you can destroy the monster immediately with this card's effect without applying damage calculation, and inflict damage to your opponent equal to that monster's ATK.
    Familiar Knight Effect Monster Warrior 3 1200 1400 When this card is destroyed and sent to the Graveyard as a result of battle, each player can Special Summon 1 Level 4 monster from their hand.
    Familiar-Possessed - Dharc Effect Monster Spellcaster 4 1850 1500 You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Dharc the Dark Charmer" you control and 1 face-up DARK monster you control to the Graveyard. When you do: You can add 1 Level 3 or 4 LIGHT Spellcaster-Type monster from your Deck to your hand. If this card was Special Summoned by this effect and attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
    Fear from the Dark Effect Monster Zombie 4 1700 1500 When this card is sent from your hand or Deck to your Graveyard by an opponent's card effect: Special Summon this card.
    Feral Imp Normal Monster Fiend 4 1300 1400 A playful little fiend that lurks in the dark, waiting to attack an unwary enemy.
    Fiend's Mirror Ritual Monster Fiend 6 2100 1800 You can Ritual Summon this card with "Beastly Mirror Ritual".
    Fiendish Engine O (Omega) Effect Monster Machine 8 2800 2000 During your End Phase, Special Summon 1 "Engine Token" (Machine-Type/EARTH/Level 1/ATK 200/DEF 200) in Attack Position. Once per turn, you can have this card gain 1000 ATK. If you do, it is destroyed during the End Phase.
    Five-Headed Dragon Fusion/Effect Monster Dragon 12 5000 5000 5 Dragon-Type monsters This monster cannot be Special Summoned except by Fusion Summon. This card cannot be destroyed by battle with an EARTH, WATER, FIRE, WIND, or DARK monster. (Damage calculation is applied normally. )
    Flame Ghost Fusion Monster Zombie 3 1000 800 Skull Servant + "Dissolverock"
    Flash Assailant Effect Monster Fiend 4 2000 2000 Decrease the ATK and DEF of this card by 400 points for every card in your hand.
    Fortune Lady Dark Effect Monster Spellcaster 5 ? ? This card's ATK and DEF are equal to its Level x 400. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When a face-up "Fortune Lady" monster you control destroys an opponent's monster by battle and sends it to the Graveyard, you can select and Special Summon 1 "Fortune Lady" monster from your Graveyard.
    Foucault's Cannon Pendulum Monster Spellcaster 5 2200 1200 A mechanical life form, roving through space-time. But the mysterious thing is that its memory i….re… ally gone. W…at is is t….e reason? D…. refuse t… b… interfered w…h?

    Pendulum Scale: 2
    Pendulum Effect: During the End Phase, if this card was activated this turn: You can target 1 face-up Spell/Trap Card on the field; destroy it.
    Fushioh Richie Effect Monster Zombie 7 2600 2900 This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or your Deck by Tributing 1 Great Dezard" that has fulfilled the condition. You can flip this card into face-down Defense Position once per turn during your Main Phase. As long as this monster remains face-up on the field, negate the activation and effects of all Spell and Trap Cards that target this card and destroy them. When this card is flipped face-up, you can Special Summon 1 Zombie-Type monster from your Graveyard."
    Fusilier Dragon, the Dual-Mode Beast Effect Monster Machine 7 2800 2000 You can Normal Summon or Set this card without Tributing. If you do, its original ATK and DEF are halved.
    Fusion Devourer Effect Monster Fiend 4 1400 1200 When this card battles a Fusion Monster, the ATK of the Fusion Monster becomes 0 during the Damage Step only.
    Gaap the Divine Soldier Effect Monster Fiend 6 2200 2000 All monsters are changed to face-up Attack Position and their battle positions cannot be changed (Flip Effects are not activated at this time). Once per turn, you can reveal any number of Fiend-Type monsters in your hand to give this card 300 ATK for each revealed card, until the End Phase.
    Gagaga Child Effect Monster Spellcaster 2 800 1200 If you control a "Gagaga" monster other than "Gagaga Child", you can Special Summon this card (from your hand). When you do: You can target 1 "Gagaga" monster you control with a different Level than this card; this card's Level becomes the Level of that monster. You cannot conduct your Battle Phase the turn you activate this effect.
    Gagaga Girl Effect Monster Spellcaster 3 1000 800 You can target 1 face-up "Gagaga Magician" you control; this card's Level becomes the Level of that monster. An Xyz Monster that was Summoned using only this card and other "Gagaga" monsters as Xyz Material gains this effect.
  • When it is Xyz Summoned: You can target 1 Special Summoned monster your opponent controls; its ATK becomes 0.
  • Gagaga Magician Effect Monster Spellcaster 4 1500 1000 Once per turn: You can declare a Level from 1 to 8; this card becomes that Level until the End Phase. You can only control 1 face-up "Gagaga Magician". This card cannot be used as a Synchro Material Monster.
    Gaia, the Polar Knight Effect Monster Warrior 4 1600 1200 You can only use each effect of "Gaia, the Polar Knight" once per turn.
  • You can Tribute 1 other DARK monster; add 1 Level 4 LIGHT Warrior-Type monster from your Deck to your hand, then send 1 card from your hand to the Graveyard.
  • You can banish 1 LIGHT monster from your Graveyard, then target 1 monster you control; it gains 500 ATK until the end of your opponent's turn.
  • Gambler of Legend Effect Monster Spellcaster 4 500 1400 Once per turn, you can toss a coin 3 times and apply the appropriate effect: 3 Heads: Destroy all monsters your opponent controls. 2 Heads: Discard 1 random card from your opponent's hand. 1 Head: Destroy 1 card you control. 3 Tails: Discard your entire hand.
    Gandora the Dragon of Destruction Effect Monster Dragon 8 0 0 Cannot be Special Summoned. You can pay half your Life Points; destroy all other cards on the field, and if you do, banish them. This card gains 300 ATK for each card destroyed this way. During the End Phase of the turn this card was Summoned: Send it to the Graveyard.
    Garbage Lord Effect Monster Fiend 5 0 2400 You can Special Summon this card (from your hand) by paying 2000 Life Points. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a DARK monster.
    Garbage Ogre Effect Monster Fiend 3 800 1300 You can send this card from your hand to the Graveyard; add 1 "Garbage Lord" from your Deck to your hand. You can only use the effect of "Garbage Ogre" once per turn.
    Garlandolf, King of Destruction Ritual/Effect Monster Fiend 7 2500 1400 This card can only be Ritual Summoned with the Ritual Spell Card, "Ritual of Destruction". When this card is Ritual Summoned, destroy all other face-up monsters on the field with DEF less than or equal to this card's ATK. This card gains 100 ATK for each monster destroyed by this effect.
    Garma Sword Ritual Monster Warrior 7 2550 2150 This monster can only be Ritual Summoned with the Ritual Spell Card, "Garma Sword Oath".
    Garmr of the Nordic Beasts Effect Monster Beast 4 800 1900 If this card battles with a Level 4 or lower monster, you can return that monster to the hand after damage calculation.
    Gash the Dust Lord Effect Monster Fiend 4 1000 1200 When this card inflicts battle damage to your opponent: Increase the Level of this by 1 (max. 12).
    Gate Guardian Effect Monster Warrior 11 3750 3400 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing "Sanga of the Thunder", "Kazejin" and "Suijin"
    Gatekeeper Normal Monster Machine 5 1500 1800 An indestructible mechanoid created for the sole purpose of guarding the gateways.
    Gatling Dragon Fusion/Effect Monster Machine 8 2600 1200 "Barrel Dragon" + "Blowback Dragon"
    Toss a coin 3 times. Destroy a number of monsters on the field equal to the number of Heads. This effect can only be used once per turn, during your Main Phase.
    Gearspring Spirit Effect Monster Machine 8 100 100 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by having only Machine-Type monsters in your Graveyard (min. 1). Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes 0 until the End Phase.
    Gemini Imps Effect Monster Fiend 4 1000 1000 During either player's turn, when your opponent activates a Spell Card, Trap Card, or monster effect that could make you discard when it resolves: You can send this card from your hand to the Graveyard; negate the activation, and if you do, destroy it. Then draw 1 card.
    Genex Ally Axel Synchro/Effect Monster Machine 8 2600 2000 1 "Genex" Tuner + 1 or more non-Tuner monsters
    Once per turn, you can discard 1 card to select 1 Level 4 or lower Machine-Type monster from your Graveyard, and Special Summon it. The ATK of that monster is doubled until the End Phase, but it cannot attack your opponent directly. Remove that monster from play during your End Phase.
    Genex Ally Bellflame Effect Monster Machine 4 1700 1000 Each time a monster(s) you control is sent to the Graveyard, place 1 Genex Counter on this card. Each time a card(s) in your opponent's Graveyard is removed from play, place 2 Genex Counters on this card. This card gains 100 ATK for each Genex Counter on the field. When this card is destroyed by battle and sent to the Graveyard, inflict 300 damage to your opponent for each Genex Counter on this card.
    Genex Ally Birdman Tuner Monster Machine 3 1400 400 You can return 1 face-up monster you control to the hand to Special Summon this card from your hand, and this card gains 500 ATK if it was a WIND monster you returned. If this card is Special Summoned with this effect, remove it from play when it is removed from the field.
    Genex Ally Changer Effect Monster Machine 3 1200 1800 Once per turn, you can select 1 face-up monster on the field and declare 1 Attribute. That monster's Attribute is treated as the declared Attribute, until the End Phase.
    Genex Ally Chemistrer Tuner Monster Machine 2 200 500 During either player's turn, you can discard this card and declare 1 Attribute to select 1 face-up "Genex" monster you control. That monster's Attribute becomes the declared Attribute.
    Genex Ally Crusher Effect Monster Machine 4 1000 2000 Once per turn, when you Normal Summon a monster with this card's Attribute, you can select and destroy 1 card your opponent controls.
    Genex Ally Duradark Effect Monster Machine 4 1800 200 Once per turn, during your Main Phase, you can select 1 face-up Attack Position monster your opponent controls with the same Attribute as this card, and destroy it. This card cannot attack the turn you activate this effect.
    Genex Ally Powercell Effect Monster Machine 4 1700 0 Other face-up monsters you control with the same Attribute as this card's gain 500 ATK.
    Genex Ally Reliever Effect Monster Machine 5 2200 1000 When the activation of an opponent's Spell Card, Trap Card, or Effect Monster's effect is negated, you can Special Summon this card from your hand.
    Genex Ally Remote Tuner Monster Machine 3 500 1800 Once per turn, you can select 1 face-up Tuner monster on the field. That monster's name is treated as "Genex Controller", until the End Phase.
    Genex Ally Solid Effect Monster Machine 2 500 1200 Once per turn, you can send 1 face-up WATER "Genex" monster you control to the Graveyard to draw 2 cards.
    Genex Ally Triarm Synchro/Effect Monster Machine 6 2400 1600 Genex Controller + 1 or more non-Tuner monsters
    Once per turn, you can discard 1 card to activate one of the following effects, depending on the Attribute(s) of the non-Tuner monster(s) used in this card's Synchro Summon:
  • WIND: Send 1 random card from your opponent's hand to the Graveyard.
  • WATER: Destroy 1 Spell/Trap Card on the field.
  • DARK: Destroy 1 face-up LIGHT monster on the field, and draw 1 card.
  • Genex Ally Triforce Synchro/Effect Monster Machine 7 2500 2100 1 "Genex" Tuner + 1 or more non-Tuner monsters
    This card gains the following effects based on the Attributes of the non-Tuner monsters monsters used in this card's Synchro Summon:
  • EARTH: If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.
  • FIRE: If this card destroys a monster by battle, inflict damage to your opponent equal to that monster's ATK.
  • LIGHT: Once per turn, you can select 1 LIGHT monster in your Graveyard and Set it in face-down Defense Position.
  • Genex Ally Volcannon Effect Monster Machine 4 1700 600 Once per turn, you can send 1 face-up FIRE "Genex" monster you control to the Graveyard to select and destroy 1 face-up monster your opponent controls. Then, inflict damage to your opponent equal to the Level of the destroyed monster x 400.
    Genex Controller Tuner Monster Machine 3 1400 1200 As a master of all powers of elements, this is one of the few Genex monsters that can communicate with its companions.
    Genex Doctor Effect Monster Spellcaster 3 1500 1000 You can Tribute 1 face-up "Genex Controller" you control to destroy 1 card on the field.
    Genex Recycled Tuner Monster Machine 1 200 400 Once per turn, you can select 1 "Genex" monster in your Graveyard. Until the End Phase, this card's name is treated as the selected monster's name.
    Genex Spare Tuner Monster Machine 3 800 1200 Once per turn, if you control another "Genex" monster, you can make this card's name "Genex Controller" until the End Phase.
    Gernia Effect Monster Zombie 4 1300 1200 During your next Standby Phase, after this face-up card you control was destroyed and sent to your Graveyard by an opponent's card effect: Special Summon it.
    Getsu Fuhma Effect Monster Warrior 4 1700 1200 If a monster that battles with this monster is a Fiend or Zombie-Type monster, destroy that monster at the end of the Damage Step.
    Ghost Gardna Effect Monster Warrior 4 0 1900 When a face-up monster you control is selected as an attack target, you can change the target to this card. When this card is destroyed and sent to the Graveyard, 1 face-up monster your opponent controls loses 1000 ATK until the End Phase.
    Ghostrick Alucard Xyz Monster Zombie 3 1800 1600 2 Level 3 monsters
    Your opponent cannot target other "Ghostrick" monsters, or any face-down Defense Position monsters, for attacks. You can detach 1 Xyz Material from this card, then target 1 Set card your opponent controls; destroy that target. You can only use this effect of "Ghostrick Alucard" once per turn. If this card is sent to the Graveyard: You can target 1 other "Ghostrick" card in your Graveyard; add that target to your hand.
    Ghostrick Doll Effect Monster Spellcaster 2 300 1200 Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: During the End Phase, change as many face-up monsters on the field as possible to face-down Defense Position, then you can Special Summon 1 "Ghostrick" monster from your Deck in face-down Defense Position, whose Level is less than or equal to the number of monsters flipped face-down by this effect.
    Ghostrick Dullahan Xyz/Effect Monster Fiend 1 1000 0 2 Level 1 monsters
    This card gains 200 ATK for each "Ghostrick" card you control. Once per turn, during either player’s turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; halve its ATK, until the End Phase. If this card is sent to the Graveyard: You can target 1 other "Ghostrick" card in your Graveyard; add that target to your hand.
    Ghostrick Ghoul Effect Monster Zombie 3 1100 1200 Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. Once per turn, during your Main Phase 1: You can target 1 "Ghostrick" monster you control; its ATK becomes equal to the combined original ATK of all "Ghostrick" monsters currently on the field, until your opponent's next End Phase, but if it does, only that monster can attack this turn.
    Ghostrick Jackfrost Effect Monster Fiend 1 800 100 Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When an opponent's monster declares a direct attack: You can change that opponent's monster to face-down Defense Position, and if you do, Special Summon this card from your hand in face-down Defense Position.
    Ghostrick Jiangshi Effect Monster Zombie 3 400 1800 Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can add from your Deck to your hand, 1 "Ghostrick" monster whose Level is less than or equal to the number of "Ghostrick" monsters you control. You can only use this effect of "Ghostrick Jiangshi" once per turn.
    Ghostrick Lantern Effect Monster Fiend 1 800 0 Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When an opponent's monster declares a direct attack, or when a "Ghostrick" monster you control is targeted for an attack: You can negate the attack, and if you do, Special Summon this card from your hand in face-down Defense Position.
    Ghostrick Mary Effect Monster Fiend 1 100 1600 Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When you take damage: You can discard this card; Special Summon 1 "Ghostrick" monster from your Deck in face-down Defense Position. You can only use this effect of "Ghostrick Mary" once per turn.
    Ghostrick Mummy Effect Monster Zombie 3 1500 0 Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. While this card is face-up on the field, you can Normal Summon 1 "Ghostrick" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You cannot Special Summon any monsters, except DARK monsters.
    Ghostrick Nekomusume Effect Monster Spellcaster 2 400 900 Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When a Level 4 or higher monster(s) is Normal or Special Summoned: Change that monster(s) to face-down Defense Position. There must be another "Ghostrick" monster on the field to activate and to resolve this effect.
    Ghostrick Skeleton Effect Monster Zombie 3 1200 1100 Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: Banish cards from the top of your opponent's Deck face-down, up to the number of "Ghostrick" monsters you control. You can only use this effect of "Ghostrick Skeleton" once per turn.
    Ghostrick Socuteboss Xyz/Effect Monster Spellcaster 2 1400 1200 2 Level 2 monsters
    While you control another "Ghostrick" monster, your opponent cannot target this card for attacks. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field, with ATK less than or equal to the combined ATK of all "Ghostrick" monsters on the field; destroy it, and if you do, that Monster Card Zone cannot be used as long as you control a "Ghostrick" monster.
    Ghostrick Specter Effect Monster Fiend 1 600 0 Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When a "Ghostrick" monster is destroyed by an opponent's card effect, or by battle with their attacking monster, and sent to your Graveyard: You can Special Summon this card from your hand in face-down Defense Position, and if you do, draw 1 card.
    Ghostrick Stein Effect Monster Zombie 3 1600 0 Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card inflicts battle damage to your opponent: You can add 1 "Ghostrick" Spell/Trap Card from your Deck to your hand. You can only use this effect of "Ghostrick Stein" once per turn.
    Ghostrick Warwolf Effect Monster Zombie 3 1400 1500 Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: Inflict 100 damage to your opponent for each Set card on the field. You can only use this effect of "Ghostrick Warwolf" once per turn.
    Ghostrick Witch Effect Monster Spellcaster 2 1200 200 Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. Once per turn: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position.
    Ghostrick Yeti Effect Monster Zombie 3 300 2000 Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can target 1 "Ghostrick" monster on the field; this turn, it cannot be destroyed by battle or by card effects.
    Ghostrick Yuki-onna Effect Monster Spellcaster 2 1000 800 Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is destroyed by battle and sent to the Graveyard: You can change the monster that destroyed it to face-down Defense Position, and if you do, it cannot change its battle position.
    Giant Germ Effect Monster Fiend 2 1000 100 When this card is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent. You can also Special Summon any number of "Giant Germs" from your Deck in face-up Attack Position.
    Giant Kozaky Effect Monster Fiend 4 2500 2400 If there is no face-up "Kozaky" on the field, destroy this card. If this face-up card on the field is destroyed, inflict damage to the current controller's Life Points equal to the original ATK of this card.
    Giant Orc Effect Monster Fiend 4 2200 0 If this card attacks, it is changed to Defense Position at the end of the Battle Phase. You cannot change this battle position until the end of your next turn.
    Giganto Normal Monster Machine 5 1700 1800 A massive steel ball that mows down anything in its path.
    Gil Garth Normal Monster Fiend 4 1800 1200 This steel-armored terror machine ruthlessly strikes down enemies with its giant katana.
    Gimmick Puppet Des Troy Effect Monster Machine 4 1200 2000 You can target 1 "Gimmick Puppet" monster on the field; destroy it. This effect can only be used once while this card is face-up on the field. When this card is sent from the field to the Graveyard: You can Special Summon 1 or 2 "Gimmick Puppet" monsters from your hand.
    Gimmick Puppet Dreary Doll Effect Monster Machine 8 0 0 If this card is in your Graveyard: You can banish 1 other "Gimmick Puppet" monster from your Graveyard; Special Summon this card from your Graveyard. You can only use this effect of "Gimmick Puppet Dreary Doll" once per turn. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a "Gimmick Puppet" monster.
    Gimmick Puppet Humpty Dumpty Effect Monster Machine 4 0 100 When this card is Normal Summoned or Special Summoned: You can Special Summon 1 "Gimmick Puppet" monster from your hand. You can only use this effect of "Gimmick Puppet Humpty Dumpty" once per turn.
    Gimmick Puppet Magnet Doll Effect Monster Machine 8 1000 1000 If your opponent controls a monster, and all monsters you control are "Gimmick Puppet" monsters (min. 1). you can Special Summon this card (from your hand).
    Gimmick Puppet Nightmare Effect Monster Machine 8 1000 2000 You can Special Summon this card (from your hand) by Tributing 1 face-up Xyz Monster you control. You can only Special Summon "Gimmick Puppet Nightmare" once per turn this way. When you do: You can Special Summon 1 "Gimmick Puppet Nightmare" from your hand or Graveyard. If this card is Special Summoned, you cannot Special Summon any monsters for the rest of this turn, except "Gimmick Puppet" monsters.
    Gimmick Puppet Scissor Arms Effect Monster Machine 4 1200 600 When this card is Normal Summoned: You can send 1 "Gimmick Puppet" monster from your Deck to the Graveyard.
    Gimmick Puppet Shadow Feeler Effect Monster Machine 8 1000 1000 Cannot be destroyed by battle. When you take battle damage from an opponent's direct attack while this card is in your Graveyard: You can Special Summon this card from your Graveyard in face-up Attack Position, and if you do, take 1000 damage. You can only use this effect of "Gimmick Puppet Shadow Feeler" once per turn. If this card is an Xyz Material and would be sent to the Graveyard, banish it instead.
    Gimmick Puppet Twilight Joker Effect Monster Machine 8 800 1600 When a "Gimmick Puppet" monster you control is destroyed by battle and sent to your Graveyard: You can banish that monster; Special Summon this card from your hand. You can only use the effect of "Gimmick Puppet Twilight Joker" once per turn.
    Gladiator Beast Augustus Effect Monster Winged Beast 8 2600 1000 When this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can Special Summon 1 "Gladiator Beast" monster from your hand in face-up Defense Position. Shuffle it into the Deck during the End Phase. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Augustus".
    Gladiator Beast Gaiodiaz Fusion/Effect Monster Dinosaur 7 2600 1500 Gladiator Beast Spartacus + 1 "Gladiator Beast" monster
    This card can only be Special Summoned from the Fusion Deck by returning the above Fusion Material Monsters from the field to the Deck. (You do not use "Polymerization"). When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the DEF of the destroyed monster. If this card battles, by returning it from the field to the Fusion Deck at the end of the Battle Phase, Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Spartacus".
    Gladiator Beast Gyzarus Fusion/Effect Monster Winged Beast 6 2400 1500 Gladiator Beast Bestiari + 1 "Gladiator Beast" monster
    This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) When this card is Special Summoned, you can destroy up to 2 cards on the field. At the end of the Battle Phase, if this card attacked or was attacked, you can return this card to the Extra Deck to Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Bestiari".
    Gladiator Beast Nerokius Fusion/Effect Monster Winged Beast 8 2800 1900 3 "Gladiator Beast" monsters
    Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Cannot be destroyed by battle. If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Extra Deck; Special Summon 2 "Gladiator Beast" monsters from your Deck.
    Goblin Black Ops Effect Monster Beast-Warrior 4 1300 0 This card can attack your opponent directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.
    Goblin Calligrapher Normal Monster Fiend 1 400 400 A Goblin who devotes himself to mastering perfect calligraphy of the word "False". He gives his all to each stroke.
    Goblin Decoy Squad Effect Monster Warrior 4 1000 0 When this card inflicts Battle Damage to your opponent, you can draw 1 card. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card''s battle position cannot be changed until the end of your next turn, except with a card effect.
    Goblin King Effect Monster Fiend 1 0 0 While you control another Fiend-Type monster, this card cannot be attacked. The ATK and DEF of this card are each equal to the number of Fiend-Type monsters on the field (excluding this card) x 1000.
    Goblin Zombie Effect Monster Zombie 4 1100 1050 When this card inflicts Battle Damage to your opponent: Send the top card of their Deck to the Graveyard. When this card is sent from the field to the Graveyard: Add 1 Zombie-Type monster with 1200 or less DEF from your Deck to your hand.
    Gogogo Ghost Effect Monster Zombie 4 1900 0 If this card is Special Summoned: You can target 1 "Gogogo Golem" in your Graveyard; Special Summon that target in face-up Defense Position, then change this card to Defense Position. You can only use the effect of "Gogogo Ghost" once per turn.
    Goldd, Wu-Lord of Dark World Effect Monster Fiend 5 2300 1400 If this card is discarded to the Graveyard by a card effect: If it was discarded from your hand to your Graveyard by an opponent's card effect, you can target up to 2 cards your opponent controls; Special Summon this card from the Graveyard, then destroy those cards (if any).
    Gorgonic Cerberus Effect Monster Rock 3 1300 300 When this card is Normal Summoned: You can make all Rock-Type monsters you control become Level 3.
    Gorgonic Gargoyle Effect Monster Rock 3 1000 800 When you Normal Summon a Rock-Type monster: You can Special Summon this card from your hand.
    Gorgonic Ghoul Effect Monster Rock 1 100 100 If you control a "Gorgonic Ghoul": You can pay 300 Life Points; Special Summon this card from your hand. You can use the effect of "Gorgonic Ghoul" up to twice per turn.
    Gorgonic Golem Effect Monster Rock 3 1200 600 When this card is destroyed by battle and sent to the Graveyard: The ATK of the monster that destroyed it becomes 0. You can banish this card from your Graveyard, then target 1 Set Spell/Trap Card your opponent controls; that target cannot be activated this turn. Your opponent cannot activate the targeted card in response to this effect's activation.
    Gorgonic Guardian Xyz/Effect Monster Rock 3 1600 1200 2 Level 3 Rock-Type monsters
    Once per turn, during either player’s turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; its ATK becomes 0, and if it does, its effects are negated. These effects last until the end of this turn. Once per turn: You can target 1 monster on the field with 0 ATK; destroy it.
    Gorz the Emissary of Darkness Effect Monster Fiend 7 2700 2500 When you take damage from a card your opponent controls: You can Special Summon this card from your hand. You must control no cards to activate and to resolve this effect. When Special Summoned this way, activate the appropriate effect, based on the type of damage.
  • Battle Damage: Special Summon 1 "Emissary of Darkness Token" (Fairy-Type/LIGHT/Level 7/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of Battle Damage you took.
  • Effect Damage: Inflict damage to your opponent equal to the amount of damage you took.
  • Graff, Malebranche of the Burning Abyss Effect Monster Fiend 3 1000 1500 If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Graff, Malebranche of the Burning Abyss" per turn, and only once that turn.
  • If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
  • If this card is sent to the Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Deck, except "Graff, Malebranche of the Burning Abyss".
  • Grand Tiki Elder Normal Monster Fiend 4 1500 800 A masked monster that wields the most deadly of curses.
    Grapha, Dragon Lord of Dark World Effect Monster Fiend 8 2700 1800 You can Special Summon this card (from your Graveyard) by returning 1 face-up "Dark World" monster you control to the hand, except "Grapha, Dragon Lord of Dark World". If this card is discarded to the Graveyard by a card effect: Target 1 card your opponent controls; destroy that target, then, if this card was discarded from your hand to your Graveyard by an opponent's card effect, look at 1 random card in your opponent's hand, then, if it was a monster, you can Special Summon it to your side of the field.
    Grass Phantom Effect Monster Plant 3 1000 1000 Increase the ATK of this card by 500 points for each "Grass Phantom" in your Graveyard.
    Grave Protector Effect Monster Fiend 4 0 2000 While this card is face-up on the field, monsters that are destroyed as a result of battle are returned to the owner's Deck (not sent to the Graveyard). The Deck is then shuffled.
    Grave Squirmer Effect Monster Fiend 1 0 0 When this card is destroyed by battle and sent to the Graveyard: Target 1 card on the field; destroy that target.
    Gravekeeper's Ambusher Effect Monster Spellcaster 4 1700 0 When this card is flipped face-up: You can target 1 card in your opponent's Graveyard; place that target on the bottom of their Deck. If this card is sent from the field to the Graveyard after being flipped face-up: You can target 1 "Necrovalley" card in your Graveyard; add that target to your hand. This card's effects cannot be negated by the effect of "Necrovalley".
    Gravekeeper's Assailant Effect Monster Spellcaster 4 1500 1500 If "Necrovalley" is on the field when this card declares an attack, you can select 1 face-up monster your opponent controls and change its battle position.
    Gravekeeper's Cannonholder Effect Monster Spellcaster 4 1400 1200 You can Tribute 1 "Gravekeeper's" monster, except "Gravekeeper's Cannonholder", to inflict 700 damage to your opponent.
    Gravekeeper's Chief Effect Monster Spellcaster 5 1900 1200 You can only control 1 "Gravekeeper's Chief". Cards in your Graveyard are unaffected by "Necrovalley". When this card is Tribute Summoned, you can select 1 "Gravekeeper's" monster from your Graveyard and Special Summon it.
    Gravekeeper's Curse Effect Monster Spellcaster 3 800 800 When this monster is Summoned, inflict 500 damage to your opponent.
    Gravekeeper's Descendant Effect Monster Spellcaster 4 1500 1200 You can Tribute 1 other face-up "Gravekeeper's" monster to target 1 card your opponent controls; destroy that target.
    Gravekeeper's Guard Effect Monster Spellcaster 4 1000 1900 FLIP: Select 1 monster your opponent controls and return it to the hand.
    Gravekeeper's Heretic Effect Monster Spellcaster 4 1800 1500 This card on the field is unaffected by all other card effects, as long as "Necrovalley" is also on the field.
    Gravekeeper's Nobleman Effect Monster Spellcaster 3 1000 1000 When this card you control is destroyed by battle with an opponent's attacking monster and sent to your Graveyard: You can Special Summon 1 "Gravekeeper's" monster from your Deck in face-down Defense Position, except "Gravekeeper's Nobleman".
    Gravekeeper's Oracle Effect Monster Spellcaster 10 2000 1500 You can Tribute 3 monsters or 1 "Gravekeeper's" monster to Tribute Summon (but not Set) this card. When this card is Tribute Summoned: You can activate any of these effects, and resolve in sequence, up to the number of "Gravekeeper's" monsters Tributed for the Summon.
  • This card gains ATK equal to the combined Levels that all monsters Tributed for its Tribute Summon had on the field x 100.
  • Destroy all Set monsters you opponent controls.
  • All monsters your opponent currently controls lose 2000 ATK and DEF.
  • Gravekeeper's Priestess Effect Monster Spellcaster 3 1000 1500 The field is treated as "Necrovalley". If there is a face-up Field Spell Card, this effect is not applied. All face-up "Gravekeeper's" Monsters gain 200 ATK and DEF.
    Gravekeeper's Recruiter Effect Monster Spellcaster 3 1200 1500 When this card you control is sent to your Graveyard: Add 1 "Gravekeeper's" monster with 1500 or less DEF from your Deck to your hand.
    Gravekeeper's Shaman Effect Monster Spellcaster 6 1500 1500 This card gains 200 DEF for each "Gravekeeper's" monster in your Graveyard. Negate all monster effects that activate in the Graveyard, except "Gravekeeper's" monsters. While "Necrovalley" is on the field, your opponent cannot activate Field Spell Cards, also Field Spell Cards on the field cannot be destroyed by your opponent's card effects.
    Gravekeeper's Spear Soldier Effect Monster Spellcaster 4 1500 1000 During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
    Gravekeeper's Spy Effect Monster Spellcaster 4 1200 2000 FLIP: Special Summon 1 "Gravekeeper's" monster with 1500 or less ATK from your Deck.
    Gravekeeper's Vassal Effect Monster Spellcaster 3 700 500 The Battle Damage this card inflicts to your opponent's Life Points is treated as Effect Damage instead.
    Gravekeeper's Visionary Effect Monster Spellcaster 8 2000 1800 You can Normal Summon this card by Tributing 1 "Gravekeeper's" monster. This card gains 200 ATK for each "Gravekeeper's" monster in your Graveyard. If this face-up card on the field would be destroyed, you can discard 1 "Gravekeeper's" monster instead.
    Gravekeeper's Watcher Effect Monster Spellcaster 4 1000 1000 When your opponent activates an effect whereby your opponent discards a card(s) from his/her hand, you can send this card from your hand to the Graveyard to negate the activation of the effect and destroy it.
    Gravi-Crush Dragon Effect Monster Dragon 6 2400 1200 You can send 1 face-up Continuous Spell Card you control to the Graveyard to destroy 1 monster your opponent controls.
    Gravitic Orb Effect Monster Fiend 3 1100 700 FLIP: Change the Battle Positions of all face-up monsters your opponent controls.
    Gravity Behemoth Effect Monster Beast 6 2300 2000 If it is not the first turn of the Duel and there are no cards on the field, you can Normal Summon this card without Tributing. You can destroy all Field Spell Cards on the field. This card cannot attack the turn you activate this effect.
    Great Dezard Effect Monster Spellcaster 6 1900 2300 When this monster destroys the following number of monsters as a result of battle, the following effects are activated in order:
    One: As long as this card remains face-up on the field, negate the activation and effects of all Spell and Trap Cards that target this card and destroy them.
    Two: You can Special Summon 1 Fushioh Richie" from your hand or your Deck by Tributing this card during your Main Phase."
    Great Long Nose Spirit Monster Beast-Warrior 5 1900 1700 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent skips their next Battle Phase.
    Great Maju Garzett Effect Monster Fiend 6 0 0 The ATK of this card becomes twice the original ATK of 1 monster that you Tributed for the Tribute Summon of this card.
    Great Mammoth of Goldfine Fusion Monster Zombie 6 2200 1800 "The Snake Hair" + "Dragon Zombie"
    Greed Quasar Effect Monster Fiend 7 ? ? This card's original ATK and DEF are each equal to its Level x 300. This monster's Level is increased by the Level of monsters it destroys by battle.
    Greenkappa Effect Monster Warrior 3 650 900 FLIP: Target 2 Set Spell/Trap Cards on the field; destroy those targets.
    Gren, Tactician of Dark World Effect Monster Fiend 2 300 500 If this card is discarded to the Graveyard by a card effect: Target 1 Spell/Trap Card on the field; destroy that target.
    Grinder Golem Effect Monster Fiend 8 3000 300 Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) to your opponent's side of the field by Special Summoning 2 "Grinder Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in face-up Attack Position on your side of the field. If you Special Summon this monster, you cannot Normal Summon or Set a monster during the same turn.
    Guardian Baou Effect Monster Fiend 4 800 400 This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Wicked-Breaking Flamberge - Baou" on your side of the field. Each time this card destroys 1 of your opponent's monsters and sends it to the Graveyard as a result of battle, increase the ATK of this card by 1000 points. Also, the effects of an Effect Monster that this card destroys as a result of battle are negated.
    Guardian Dreadscythe Effect Monster Fiend 8 2500 2000 Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. If a "Guardian Eatos" is destroyed by battle or by card effect and sent to your Graveyard: You can Special Summon this card from your hand. When this card is Special Summoned: You can equip 1 "Reaper Scythe - Dreadscythe" from your Deck to this card. You cannot Normal or Special Summon monsters (but you can Normal Set). When this card is sent from the field to the Graveyard: Send 1 card from your hand to the Graveyard, and if you do, Special Summon this card from the Graveyard.
    Hannibal Necromancer Effect Monster Spellcaster 4 1400 1800 When this card is Normal Summoned, place 1 Spell Counter on it (max. 1). You can remove 1 Spell Counter from this card to destroy 1 face-up Trap Card.
    Heavy Mech Support Platform Union Monster Machine 3 500 500 Once per turn, if you control this monster on the field, you can equip it to a face-up Machine-Type monster on your side of the field as an Equip Card, OR unequip it and Special Summon it in face-up Attack Position. When equipped to a monster by this card's effect, that monster gains 500 ATK and DEF. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.)
    Helpoemer Effect Monster Fiend 5 2000 1400 Cannot be Special Summoned from the Graveyard. If this card was destroyed by battle and sent to the Graveyard, this effect activates at the end of each of your opponent's Battle Phases: Discard 1 random card from your opponent's hand. This card must be in the Graveyard to activate and to resolve this effect.
    Hierophant of Prophecy Xyx/Effect Monster Spellcaster 7 2800 2600 2 Level 7 Spellcaster-Type monsters
    Once per turn: You can detach 1 Xyz Material from this card; destroy Spell/Trap Card(s) your opponent controls, up to the number of "Spellbook" Spell Cards in your Graveyard.
    Hiro's Shadow Scout Effect Monster Fiend 2 650 500 FLIP: Your opponent draws 3 cards. Both players look at the cards. If there are any Spell Cards among them, discard all those Spell Card(s) to the Graveyard.
    Hundred-Eyes Dragon Synchro/Effect Monster Dragon 8 3000 2500 1 DARK Tuner + 1 or more non-Tuner Fiend-Type monsters
    Once per turn, you can activate this card's effect by removing from play 1 Level 6 or lower DARK Effect Monster from your Graveyard. Until the End Phase, treat this card's name as that monster's name, and this card gains the same effects as that monster while face-up on the field. When this card is destroyed and sent to the Graveyard, add 1 "Earthbound Immortal" monster from your Deck to your hand.
    Hundred-Footed Horror Effect Monster Insect 7 2600 1300 If your opponent controls a monster and you control no monsters, you can Normal Summon this card without Tributing, but its original ATK becomes 1300.
    Hungry Burger Ritual Monster Warrior 6 2000 1850 This monster can only be Ritual Summoned with the Ritual Magic Card, "Hamburger Recipe". You must also offer monsters whose total Level Stars equal 6 or more as a Tribute form your Field or your hand.
    Hunter Dragon Normal Monster Dragon 3 1700 100 This dragon has taken down countless prey with its sharp fangs. It strikes very quickly, because if it does not strike first, it is vulnerable to a counter-attack.
    Hypnocorn Effect Monster Beast 4 1400 600 When this card is Normal Summoned, if your opponent controls a monster(s) and you control no other monsters, you can select 1 Set Spell or Trap Card and destroy it.
    Ido the Supreme Magical Force Effect Monster Fiend 6 2200 800 You cannot Summon monsters. You can only control 1 "Ido the Supreme Magical Force". If this card is destroyed by a card effect and sent to the Graveyard, Special Summon it from your Graveyard during the next turn's Standby Phase and destroy all other monsters you control.
    Ignoble Knight of Black Laundsallyn Effect Monster Warrior 5 2000 800 You can send 1 face-up LIGHT Normal Monster you control to the Graveyard; Special Summon this card from your hand or Graveyard. You can Tribute 1 "Noble Knight" monster; add 1 "Noble Arms" card from your Deck to your hand. You can only use this effect of "Ignoble Knight of Black Laundsallyn" once per turn. You can control only 1 face-up "Ignoble Knight of Black Laundsallyn".
    Ignoble Knight of High Laundsallyn Synchro Monster Warrior 5 2100 900 1 Tuner + 1 or more non-Tuner "Noble Knight" monsters
    When this card is Synchro Summoned: You can equip 1 "Noble Arms" Equip Spell Card from your Deck to this card. At the end of the Battle Phase, if this card destroyed a monster by battle and sent it to the Graveyard: You can add 1 "Noble Knight" or "Noble Arms" card from your Deck to your hand. You can only control 1 "Ignoble Knight of High Laundsallyn".
    Il Blud Gemini Monster Zombie 6 2100 800 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
  • Once per turn, you can Special Summon 1 Zombie-Type monster from your hand or from either player's Graveyard. When this card is removed from the field, destroy all Zombie-Type monsters Special Summoned by this effect.
  • Illusionist Faceless Mage Normal Monster Spellcaster 5 1200 2200 Manipulates enemy attacks with the power of illusion.
    Illusory Snatcher Effect Monster Fiend 7 2400 1000 When you Tribute Summon a monster: You can Special Summon this card from your hand, and if you do, the Type, Attribute, and Level of this card become the same as that face-up Tribute Summoned monster.
    Imprisoned Queen Archfiend Effect Monster Fiend 8 2600 1700 This card's controller pays 1000 Life Points during each of their Standby Phases (this is not optional). During your Standby Phase, if "Pandemonium" is on the field and this card is in your Graveyard, 1 Level 4 or lower Fiend-Type monster gains 1000 ATK until the End Phase.
    Infernal Dragon Effect Monster Dragon 4 2000 0 If this card attacks, it is destroyed and sent to the Graveyard during the End Phase. When this card is destroyed and sent to the Graveyard from the field, you can Special Summon this card by Tributing 1 monster.
    Infernity Archer Effect Monster Fiend 6 2000 1000 If you have no cards in your hand, this card can attack your opponent directly.
    Infernity Archfiend Effect Monster Fiend 4 1800 1200 When you have no cards in your hand and draw this card, you can reveal it to Special Summon it. When this card is Special Summoned, if you have no cards in your hand, you can add 1 "Infernity" card from your Deck to your hand.
    Infernity Avenger Tuner Monster Fiend 1 0 0 When a monster you control, except "Infernity Avenger", is destroyed by battle with an opponent's monster and sent to the Graveyard, while you have no cards in your hand, you can Special Summon this card from your Graveyard. In that case, the Level of this card is equal to the Level of your destroyed monster.
    Infernity Beast Effect Monster Beast 3 1600 1200 If this card attacks while you have no cards in your hand, your opponent cannot activate any Spell or Trap Cards until after the Damage Step.
    Infernity Beetle Tuner Monster Insect 2 1200 0 While you have no cards in your hand, you can Tribute this card to Special Summon up to 2 "Infernity Beetle" from your Deck.
    Infernity Destroyer Effect Monster Fiend 6 2300 1000 While you have no cards in your hand, when this card destroys an opponent's monster by battle and sends it to the Graveyard, inflict 1600 damage to your opponent.
    Infernity Doom Dragon Synchro/Effect Monster Dragon 8 3000 2400 1 DARK Tuner + 1 or more non-Tuner monsters
    While you have no cards in your hand, once per turn, you can destroy 1 monster your opponent controls and inflict damage equal to half of that monster's ATK to your opponent. This card cannot declare an attack the turn this effect is activated.
    Infernity Dwarf Effect Monster Warrior 2 800 500 While you have no cards in your hand, during battle between an attacking monster you control and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent.
    Infernity Guardian Effect Monster Fiend 4 1200 1700 While you have no cards in your hand, this face-up card cannot be destroyed by battle or by card effects.
    Infernity Knight Effect Monster Fiend 3 1400 400 When this card on the field is destroyed and sent to the Graveyard: You can discard 2 cards; Special Summon this card from your Graveyard.
    Infernity Mirage Effect Monster Fiend 1 0 0 This card cannot be Special Summoned from the Graveyard. If you have no cards in your hand, you can Tribute this card to select 2 "Infernity" monsters in your Graveyard. Special Summon those monsters.
    Infernity Necromancer Effect Monster Fiend 3 0 2000 When this card is Normal Summoned, it is changed to Defense Position. While you have no cards in your hand, this card gains the following effect: Once per turn, you can Special Summon 1 "Infernity" monster from your Graveyard, except "Infernity Necromancer".
    Infernity Randomizer Effect Monster Warrior 1 900 0 Once per turn, while you have no cards in your hand, you can draw 1 card and reveal it. For a Monster Card drawn with this effect, inflict damage to your opponent equal to the Level of that monster x 200. For a Spell or Trap Card, you take 500 damage.
    Inferno Hammer Effect Monster Fiend 6 2400 0 When this card destroys your opponent's monster and sends it to the Graveyard as a result of battle, you can select 1 face-up monster on your opponent's side of the field and flip it into face-down Defense Position.
    Infinity Dark Gemini Monster Fiend 4 1500 1200 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it treated as an Effect Monster with this effect: When this card declares an attack you can change the battle position of 1 face-up monster your opponent controls.
    Inmato Effect Monster Plant 3 1400 800 When 1 other face-up Plant-Type monster is targeted by the effect of a Spell or Trap Card your opponent controls, you can Tribute this card to draw 2 cards.
    Interplanetarypurplythorny Beast Effect Monster Beast 5 1100 2200 When a monster you control is destroyed by battle and sent to the Graveyard, while this card is in the Graveyard: You can Special Summon this card from your Graveyard. If Summoned this way, banish this card when it leaves the field. You can only use the effect of "Interplanetarypurplythorny Beast" once per turn.
    Interplanetarypurplythorny Dragon Effect Monster Dragon 5 2200 1100 If a monster you control is destroyed by battle or by card effect and sent to the Graveyard: You can Special Summon this card from your hand.
    Invader of Darkness Effect Monster Fiend 8 2900 2500 While this card is face-up on the field, your opponent cannot activate Quick-Play Spell Cards.
    Invitation to a Dark Sleep Effect Monster Spellcaster 5 1500 1800 When this monster is summoned (excluding Special Summon), select 1 of your opponent's monsters. As long as this card remains face-up on the field, the selected monster cannot attack.
    Inzektor Ant Effect Monster Insect 3 200 600 Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. While this card is equipped to a monster, that monster's Level is increased by 3, also it gains ATK and DEF equal to this card's ATK and DEF. If the equipped monster would be destroyed, you can destroy this Equip Card instead.
    Inzektor Centipede Effect Monster Insect 3 1600 1200 Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. If an Equip Card(s) is sent to your Graveyard while equipped to this card (except during the Damage Step): You can add 1 "Inzektor" card from your Deck to your hand. While this card is equipped to a monster, that monster's Level is increased by 3.
    Inzektor Dragonfly Effect Monster Insect 3 1000 1800 Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. If an Equip Card(s) is sent to your Graveyard while equipped to this card (except during the Damage Step): You can Special Summon 1 "Inzektor" monster from your Deck, except "Inzektor Dragonfly". While this card is equipped to a monster, that monster's Level is increased by 3.
    Inzektor Earwig Effect Monster Insect 4 1000 1000 Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. While this card is equipped to a monster, that monster gains ATK and DEF equal to this card's ATK and DEF. When this card is sent to the Graveyard while equipped to a monster: The monster this card was equipped to gains 1000 ATK, until the End Phase.
    Inzektor Exa-Beetle Xyz/Effect Monster Insect 6 1000 1000 2 Level 6 monsters
    When this card is Xyz Summoned: You can target 1 monster in either player's Graveyard; equip that target to this card. This card gains ATK and DEF equal to half the original ATK and DEF of the monster equipped by this effect. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card on each side of the field; send those targets to the Graveyard.
    Inzektor Exa-Stag Xyz/Effect Monster Insect 5 800 800 2 Level 5 Insect-Type monsters
    Once per turn: You can detach 1 Xyz Material from this card to target 1 monster your opponent controls or in their Graveyard; equip that target to this card. This card gains ATK and DEF equal to half the original ATK and DEF of the monster(s) equipped by this effect.
    Inzektor Firefly Effect Monster Insect 1 100 100 Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. If an "Inzektor" card equips to this card: You can look at all Set cards your opponent controls. While this card is equipped to a monster, that monster's Level is increased by 1, also it gains ATK and DEF equal to this card's ATK and DEF.
    Inzektor Giga-Cricket Effect Monster Insect 5 2000 1300 If this card is in your Graveyard: You can banish 1 Insect-Type monster from your Graveyard to target 1 face-up "Inzektor" monster you control; equip this card from your Graveyard to that target. This effect of "Inzektor Giga-Cricket" can only be used once per turn. While this card is equipped to a monster, that monster's original ATK becomes 2000, and if it attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
    Inzektor Giga-Mantis Effect Monster Insect 6 2400 0 You can target 1 face-up "Inzektor" monster you control; equip this card from your hand to that target. While this card is equipped to a monster, that monster's original ATK becomes 2400. If this card is sent to the Graveyard while equipped to a monster: You can target 1 "Inzektor" monster in your Graveyard except "Inzektor Giga-Mantis"; Special Summon that target. This effect of "Inzektor Giga-Mantis" can only be used once per turn.
    Inzektor Giga-Weevil Effect Monster Insect 6 0 2600 You can target 1 face-up "Inzektor" monster you control; equip this card from your hand to that target. While this card is equipped to a monster, that monster's original DEF becomes 2600. If this card is sent to the Graveyard while equipped to a monster: You can target 1 "Inzektor" monster in your Graveyard; Special Summon that target. This effect of "Inzektor Giga-Weevil" can only be used once per turn.
    Inzektor Hopper Effect Monster Insect 4 1700 1400 Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. While this card is equipped to a monster, that monster's Level is increased by 4. While this card is equipped to a monster: You can send this Equip Card to the Graveyard; the monster it was equipped to can attack your opponent directly this turn. Other monsters cannot attack the turn you activate this effect.
    Inzektor Hornet Effect Monster Insect 3 500 200 Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. While this card is equipped to a monster, that monster's Level is increased by 3, also it gains ATK and DEF equal to this card's ATK and DEF. While this card is equipped to a monster: You can send this Equip Card to the Graveyard to target 1 card on the field; destroy that target.
    Inzektor Ladybug Effect Monster Insect 2 500 100 Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. While this card is equipped to a monster, that monster's Level is increased by 2, also it gains ATK and DEF equal to this card's ATK and DEF. While this card is equipped to a monster: You can send this Equip Card to the Graveyard to target 1 face-up monster you control; increase that target's Level by up to 2.
    Jester Confit Effect Monster Spellcaster 1 0 0 You can Special Summon this card from your hand in face-up Attack Position. If you do, return this card and 1 face-up monster your opponent controls to the hand during the End Phase of your opponent's next turn. You can only control 1 face-up "Jester Confit."
    Jester Lord Effect Monster Spellcaster 1 0 0 While this card is the only monster on the field, it gains 1000 ATK for each card in the Spell & Trap Card Zones.
    Jinzo Effect Monster Machine 6 2400 1500 Trap Cards, and their effects on the field, cannot be activated. Negate all Trap Card effects on the field.
    Jinzo #7 Effect Monster Machine 2 500 400 This monster can attack your opponent's Life Points directly.
    Jinzo - Lord Effect Monster Machine 8 2600 1600 This card cannot be Normal Summoned of Set. This card cannot be Special Summoned except by sending 1 face-up "Jinzo" you control to the Graveyard. Trap Cards cannot be activated and the effects of all Trap Cards on the field are negated. Once per turn, you can destroy all face-up Trap Cards. Inflict 300 damage to your opponent for each card destroyed by this effect.
    Jinzo - Returner Effect Monster Machine 3 600 1400 This card can attack your opponent directly. When this card is sent to the Graveyard, you can Special Summon 1 "Jinzo" from your Graveyard. Destroy it during your End Phase.
    Junk Synchron Tuner Monster Warrior 3 1300 500 When this card is Normal Summoned, you can Special Summon 1 Level 2 or lower monster from your Graveyard in face-up Defense Position. That monster's effect(s) is negated. (deck contains 2)
    Junk Warrior Synchro/Effect Monster Warrior 5 2300 1300 Junk Synchron + 1 or more non-Tuner monsters
    When this card is Synchro Summoned, it gains ATK equal to the total ATK of all Level 2 and lower monsters you control.
    KA-2 Des Scissors Effect Monster Machine 4 1000 1000 When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 500 points.
    Kagemucha Knight Effect Monster Warrior 3 0 0 When you Normal Summon a Level 3 monster: You can Special Summon this card from your hand. This card cannot be used as a Synchro Material Monster.
    Kageningen Normal Monster Warrior 2 800 600 He yoozes both a physical form and a shadow form ta attack. So he's a tough monstah ta beat!
    Kagetokage Effect Monster Reptile 4 1100 1500 Cannot be Normal Summoned/Set. When you Normal Summon a Level 4 monster: You can Special Summon this card from your hand. This card cannot be used as a Synchro Material Monster.
    Kahkki, Guerilla of Dark World Effect Monster Fiend 2 300 500 If this card is discarded to the Graveyard by a card effect: Target 1 monster on the field; destroy that target.
    King Dragun Fusion/Effect Monster Dragon 7 2400 1100 Lord of D. + "Divine Dragon Ragnarok"
    As long as this card remains face-up on the field, your opponent cannot target Dragon-Type monsters for the effect of a Spell, Trap, or Monster Card. Once per turn, you can Special Summon 1 Dragon-Type monster from your hand to your side of the field.
    King Fog Normal Monster Fiend 3 1000 900 A fiend that dwells in a blinding curtain of smoke.
    King of Destruction - Xexex Effect Monster Fiend 10 3000 2500 This card cannot be Special Summoned. This card must be Tribute Summoned by offering 3 Fiend-Type monsters on your side of the field as Tributes. If this card attacks your opponent's Life Points directly and makes them 0, the controller of this card wins the Match.
    King of the Feral Imps XYZ/Effect Monster Reptile 4 2300 2000 2 Level 4 monsters
    Once per turn: You can detach 1 Xyz Material from this card; add 1 Reptile-Type monster from your Deck to your hand.
    King of the Skull Servants Effect Monster Zombie 1 ? 0 The original ATK of this card becomes the number of "King of the Skull Servants" and "Skull Servant" cards in your Graveyard x 1000. When this card is destroyed by battle and sent to the Graveyard, by removing from play 1 other "King of the Skull Servants" or "Skull Servant" card in your Graveyard, Special Summon this card.
    King of Yamimakai Normal Monster Fiend 5 2000 1530 Wields the power of darkness to destroy its enemies.
    Kinka-Byo Spirit Monster Beast 1 400 200 This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can Special Summon 1 Level 1 monster from your Graveyard. When this card is removed from the field, remove from play that monster.
    Kiryu Union Monster Dragon 3 2000 1500 Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your Dark Blade" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 900 points, and you can Tribute this card to allow the equipped monster to attack your opponent's Life Points directly this turn. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)"
    Kiseitai Effect Monster Fiend 2 300 800 When your opponent's monster attacks this card in face-down Defense Position, this card becomes an Equip Spell Card equipped to the attacking monster (No damage calculation is conducted). During each of your opponent's Standby Phases, increase your Life Points by half of the ATK of the monster equipped with this card.
    Koumori Dragon Normal Monster Dragon 4 1500 1200 A vicious, fire-breathing dragon whose wicked flame corrupts the souls of its victims.
    Kozaky Normal Monster Fiend 1 400 400 A workaholic fiend who devotes everything to his research into the languages of Dark World. His mind has collapsed because of working too hard.
    Krebons Tuner Monster Psychic 2 1200 400 When this card is targeted for an attack: You can pay 800 Life Points; negate the attack.
    Kryuel Effect Monster Fiend 4 1000 1700 When this card is sent to the Graveyard as a result of battle, toss a coin and call it. If you call it right, destroy 1 monster on your opponent's side of the field.
    Kuribandit Effect Monster Fiend 3 1000 700 During the End Phase, if this card was Normal Summoned this turn: You can Tribute this card; excavate the top 5 cards of your Deck, you can add 1 excavated Spell/Trap Card to your hand, also send the remaining cards to the Graveyard.
    Kuriboh Effect Monster Fiend 1 300 200 During your opponent's Battle Phase, you can discard this card to reduce the Battle Damage you take from 1 of your opponent's attacking monsters to 0.
    Kycoo the Ghost Destroyer Effect Monster Spellcaster 4 1800 700 When this card inflicts Battle Damage to your opponent: You can target up to 2 monsters in their Graveyard; banish those targets. Your opponent cannot banish cards from either player's Graveyard.
    La Jinn the Mystical Genie of the Lamp Normal Monster Fiend 4 1800 1000 A genie of the lamp that is at the beck and call of its master.
    Labradorite Dragon Tuner monster Dragon 6 0 2400 The ancients compared this prized creature to moonlight rippling across water. A bringer of harmony, reminder of past glories, able to soothe the hearts of even the most ambitious men.
    Labyrinth Tank Fusion Monster Machine 7 2400 2400 "Giga Tech Wolf" + "Cannon Soldier"
    Lady of D. Effect Monster Spellcaster 4 1500 1100 Your opponent cannot target face-up Dragon-Type monsters you control for attacks. If this card on the field would be destroyed by battle or by a card effect, you can send 1 Dragon-Type monster from your hand to the Graveyard instead.
    Lancer Archfiend Effect Monster Fiend 4 1600 1400 Once per turn, when a monster you control declares an attack targeting a Defense Position monster your opponent controls, you can activate this effect. If you do, during this battle, if the ATK of the attacking monster is greater than the DEF of the Defense Position monster it battles, inflict the difference as Battle Damage to your opponent.
    Lancer Dragonute Effect Monster Dragon 4 1500 1800 During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
    Latinum, Exarch of Dark World Effect Monster Fiend 6 1500 2400 If this card is discarded to the Graveyard by a card effect: If it was discarded from your hand to your Graveyard by an opponent's card effect, target 1 Fiend-Type monster on the field; Special Summon this card from the Graveyard, then that target (if any) gains 500 ATK.
    Left Arm of the Forbidden One Normal Monster Spellcaster 1 200 300 A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.
    Left Leg of the Forbidden One Normal Monster Spellcaster 1 200 300 A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.
    Legendary Fiend Effect Monster Fiend 6 1500 1800 During each of your Standby Phases, this card gains 700 ATK.
    Legendary Six Samurai - Shi En Synchro/Effect Monster Warrior 5 2500 1400 1 Warrior-Type Tuner + 1 or more non-Tuner "Six Samurai" monsters
    Once per turn, when your opponent activates a Spell/Trap Card, you can negate it's activation and destroy it. If this face-up card on the field would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
    Lesser Fiend Effect Monster Fiend 5 2100 1000 As long as this monster remains face-up on the field, monsters destroyed by this monster as a result of battle are removed from play instead of being sent to the Graveyard.
    Level Eater Effect Monster Insect 1 600 0 If this card is in the Graveyard, you can activate its effect by selecting 1 face-up Level 5 or higher monster you control. Reduce that monster's Level by 1. Special Summon this card from the Graveyard. This card cannot be Tributed except for a Tribute Summon.
    Lich Lord, King of the Underworld Effect Monster Zombie 6 2400 1200 If you Tribute Summon this card, the Tribute must be DARK. If this card is Tributed by a card's effect and sent to the Graveyard, it returns to its owner's hand.
    Lightning Punisher Effect Monster Thunder 7 2600 1600 After a Chain with 3 or more Links resolves, destroy 1 card on your opponent's side of the field. This effect cannot activate if multiple cards/effects with the same name were activated in that Chain.
    Locomotion R-Genex Synchro/Effect Monster Machine 9 2500 2000 1 "Genex" Tuner + 1 or more non-Tuner DARK monsters
    When this card is Synchro Summoned, take control of the face-up monster your opponent controls with the highest Level. (If it's a tie, you get to choose.)
    Loki, Lord of the Aesir Synchro/Effect Monster Spellcaster 10 3300 3000 1 "Nordic Alfar" Tuner + 2 or more non-Tuner monsters.
    Once per turn, when your opponent activates a Spell/Trap Card during your Battle Phase, you can negate its activation and destroy it. During the End Phase, if this face-up card on the field was destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard this turn, you can remove from play 1 "Nordic Alfar" Tuner monster from your Graveyard to Special Summon this card from the Graveyard. When this card is Special Summoned by this effect, you can select 1 Trap Card in your Graveyard, and add it to your hand.
    Lord of D. Effect Monster Spellcaster 4 1200 1100 Face-up Dragon-Type monsters cannot be targeted by Spells, Traps, or card effects.
    Lord of the Lamp Normal Monster Fiend 4 1400 1200 This spirit emerges from the mystic lamp and obeys the wishes of its summoner.
    Lucent, Netherlord of Dark World Effect Monster Fiend 6 2400 0 If this card is discarded to the Graveyard by a card effect: Special Summon this card from the Graveyard, then, if it was discarded from your hand to your Graveyard by an opponent's card effect, you can Special Summon 1 Fiend-Type monster from your Deck to either side of the field.
    Mad Archfiend Effect Monster Fiend 4 1800 0 During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this face-up Attack Position card is selected as an attack target, change it to Defense Position.
    Mad Dog of Darkness Normal Monster Beast 4 1900 1400 He used to be a normal dog who played around in a park, but was corrupted by the powers of darkness.
    Mad Reloader Effect Monster Fiend 1 0 0 When this card is destroyed by battle and sent to the Graveyard: Send 2 cards from your hand to the Graveyard, and if you do, draw 2 cards.
    Maestroke the Symphony Djinn Xyz/Effect Monster Fiend 4 1800 2300 2 Level 4 monsters
    Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up Attack Position monster your opponent controls; change it to face-down Defense Position. If a face-up "Djinn" Xyz Monster you control would be destroyed, you can detach 1 Xyz Material from that monster instead.
    Magic Hand Effect Monster Spellcaster 4 800 1600 When your opponent adds a card(s) from their Deck to their hand, except by drawing them (except during the Damage Step): You cansend that card(s) to the Graveyard, and if you do, inflict 800 damage to your opponent. This effect can only be used once while this card isface-up on the field.
    Magic Hole Golem Effect Monster Rock 3 0 2000 Once per turn, you can select 1 face-up monster you control. Its ATK is halved until the End Phase, and it can attack your opponent directly this turn. During the turn you activate this effect, only the selected monster can attack.
    Magical Ghost Normal Monster Zombie 4 1300 1400 This creature casts a spell of terror and confusion just before attacking its enemies.
    Magical Marionette Effect Monster Spellcaster 5 2000 1000 Each time a Spell Card is activated, place 1 Spell Counter on this card. This card gains 200 ATK for each Spell Counter on it. You can remove 2 Spell Counters from this card to destroy 1 monster on the field.
    Magical Plant Mandragola Effect Monster Spellcaster 2 500 200 FLIP: Place 1 Spell Counter on each face-up card on the field that you can place a Spell Counter on.
    Magical Scientist Effect Monster Spellcaster 1 300 300 Pay 1000 Life Points to Special Summon 1 level 6 or lower Fusion Monster from your Fusion Deck in face-up Attack or Defense Position. That Fusion Monster cannot attack your opponent's Life Points directly, and is returned to your Fusion Deck at the end of the turn.
    Magical Undertaker Effect Monster Spellcaster 2 400 400 FLIP: You can target 1 Level 4 or lower Spellcaster-Type monster in your Graveyard; Special Summon that target.
    Magician of Black Chaos Ritual Monster Spellcaster 8 2800 2600 This card can only be Ritual Summoned with the Ritual Spell Card, "Black Magic Ritual".
    Maiden of Macabre Effect Monster Spellcaster 4 1700 0 When this card destroys a monster your opponent controls by battle, place 1 Spell Counter on it. It gains 200 ATK for each Spell Counter on it.
    Majestic Red Dragon Synchro/Effect Monster Dragon 10 4000 3000 Majestic Dragon + "Red Dragon Archfiend" + 1 non-Tuner monster
    This card cannot be destroyed by card effects. If this card attacks, destroy all Defense Position monsters on the field after damage calculation. Once per turn, you can negate the effect(s) of 1 face-up monster your opponent controls and have this card gain ATK equal to the negated monster's ATK, until the End Phase. During the End Phase, return this card from the field to the Extra Deck, and Special Summon 1 "Red Dragon Archfiend" from your Graveyard.
    Maju Garzett Effect Monster Fiend 7 0 0 The ATK of this card becomes equal to the combined original ATK of the 2 monsters you Tributed for the Tribute Summon of this card.
    Makyura the Destructor Effect Monster Warrior 4 1600 1200 During the turn this card was sent to the Graveyard, you can activate Trap Cards from your hand.
    Malefic Blue-Eyes White Dragon Effect Monster Dragon 8 3000 2500 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Blue-Eyes White Dragon" from your Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.
    Malefic Cyber End Dragon Effect Monster Machine 10 4000 2800 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 "Cyber End Dragon" from your Extra Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.
    Malefic Paradox Dragon Synchro/Effect Monster Dragon 10 4000 4000 Malefic Parallel Gear + 1 non-Tuner "Malefic" monster
    When this card is Synchro Summoned, you can select 1 Synchro Monster in either player's Graveyard, and Special Summon it. There can only be 1 face-up "Malefic Paradox Dragon" on the field. If "Malefic World" is not face-up on the field, destroy this card.
    Malefic Parallel Gear Tuner Monster Machine 2 0 0 When using this card as a Synchro Material Monster, the other Synchro Material Monster is 1 "Malefic" monster in your hand.
    Malefic Rainbow Dragon Effect Monster Dragon 10 4000 0 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by removing from play 1 "Rainbow Dragon" from your hand or Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.
    Malefic Red-Eyes B. Dragon Effect Monster Dragon 7 2400 2000 This card cannot be Normal Summoned or Set. This card can only be Special Summoned, by removing from play 1 "Red-Eyes B. Dragon" from your Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.
    Malefic Stardust Dragon Effect Monster Dragon 8 2500 2000 Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 1 "Stardust Dragon" from your Extra Deck and cannot be Special Summoned by other ways. There can only be 1 face-up "Malefic" monster on the field. Face-up Field Spell Cards cannot be destroyed by effects. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.
    Malefic Truth Dragon Effect Monster Dragon 12 5000 5000 Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. If a face-up "Malefic" monster you control, except "Malefic Truth Dragon", is destroyed by battle or by card effect: You can pay half your Life Points; Special Summon this card from your hand or Graveyard. There can only be 1 face-up "Malefic" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. If this card destroys an opponent's monster by battle: Destroy all face-up monsters your opponent controls.
    Malice Ascendant Effect Monster Zombie 4 700 1000 While this card is face-up on the field, during your opponent's Standby Phase, send a number of cards from the top of your opponent's Deck to the Graveyard equal to the number of "Malice Ascendant"(s) in your Graveyard.
    Malice Doll of Demise Effect Monster Fiend 4 1600 1700 If this card is sent from the field to the Graveyard by the effect of a Continuous Spell Card, Special Summon this card from the Graveyard during your Standby Phase.
    Malicevorous Fork Effect Monster Fiend 2 400 400 You can send 1 other Fiend-Type monster from your hand to the Graveyard; Special Summon this card from your hand.
    Malicevorous Knife Effect Monster Fiend 2 600 100 When this card is Normal Summoned: You can target 1 "Malicevorous" monster in your Graveyard except "Malicevorous Knife"; Special Summon that target.
    Malicevorous Spoon Effect Monster Fiend 2 100 500 When a "Malicevorous" monster with a different name is Normal or Special Summoned to your side of the field (except during the Damage Step): You can target 1 Level 2 Fiend-Type monster in your Graveyard; Special Summon that target. Its effects are negated. You can only use the effect of "Malicevorous Spoon" once per turn.
    Man-Eating Treasure Chest Normal Monster Fiend 4 1600 1000 A monster disguised as a treasure chest that is known to attack the unwary adventurer.
    Maniacal Servant Effect Monster Spellcaster 3 600 1000 Once per turn during your opponent's Standby Phase, you can remove from play any number of DARK monsters from your Graveyard. This monster gains 500 DEF for each monster you removed, until the End Phase.
    Mara of the Nordic Alfar Tuner Monster Spellcaster 2 1000 500 If this card is used as a Synchro Material Monster, the other Synchro Material Monsters are 2 "Nordic" monsters in your hand.
    Marie the Fallen One Effect Monster Fiend 5 1700 1200 As long as this card exists in your Graveyard, increase your Life Points by 200 points during each of your Standby Phases.
    Marionette Mite Effect Monster Insect 3 1000 1000 By discarding this card from your hand to the Graveyard, take control of 1 face-up Fiend or Zombie-Type monster your opponent controls until the end of this turn.
    Mask of Darkness Effect Monster Fiend 2 900 400 FLIP: Add 1 Trap Card from your Graveyard to your hand.
    Masked Sorcerer Effect Monster Spellcaster 4 900 1400 When you inflict damage to your opponent's Life Points with this card, draw 1 card from your Deck.
    Mataza the Zapper Effect Monster Warrior 3 1300 800 This monster can attack twice during the same Battle Phase. Control of this card cannot switch.
    Mazera DeVille Effect Monster Fiend 8 2800 2300 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 face-up "Warrior of Zera" on your side of the field while "Pandemonium" is on the field. If "Pandemonium" is on your side of the field when you Special Summon this card, your opponent discards 3 random cards from their hand. If "Pandemonium" is not on your side of the field, this effect is not applied.
    Mechanical Snail Normal Monster Machine 3 800 1000 A cyborg snail that still travels at a slow place.
    Mechanicalchaser Normal Monster Machine 4 1850 800 A hunter that relentlessly pursues its target by order of the Machine King.
    Meda Bat Normal Monster Fiend 2 800 400 An eyeball fiend created by a servant of the wicked, it uses "Dark Bombs" to blow away its enemies.
    Mefist the Infernal General Effect Monster Fiend 5 1800 1700 When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card inflicts Battle Damage to your opponent's Life Points, discard 1 card randomly from your opponent's hand.
    Megasonic Eye Normal Monster Machine 5 1500 1800 Made of mysterious metal, this monster is a doomsday machine from the edge of the universe.
    Meklord Army of Wisel Effect Monster Machine 4 1800 0 This card gains 100 ATK for each face-up "Meklord" monster you control, except this card. During battle between an attacking "Meklord" monster you control, except this card, and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent.
    Meklord Astro Dragon Asterisk Effect Monster Machine 10 0 0 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by controlling 3 or more face-up "Meklord" monsters. When this card is Special Summoned, you can select any number of face-up "Meklord" monsters you control, except this card, and send them to the Graveyard. This card's ATK is equal to the total original ATK of the monsters sent to the Graveyard by this effect. While this card is face-up on the field, when a Synchro Monster(s) is Special Summoned, inflict 1000 damage to the player that Summoned.
    Meklord Emperor Wisel Effect Monster Machine 1 2500 2500 Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard: You can Special Summon this card from your hand. Other monsters you control cannot declare an attack. Once per turn: You can target 1 face-up Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to those equipped monsters' combined ATK. Once per turn, during either player's turn, when an opponent's Spell Card is activated: You can negate the activation, and if you do, destroy it.
    Melchid the Four-Face Beast Normal Monster Fiend 4 1500 1200 This monster has four different masks for four different attacks.
    Memory Crush King Effect Monster Fiend 5 2000 0 When this card inflicts Battle Damage to your opponent's Life Points by attacking directly, remove from play all Synchro Monsters in your opponent's Graveyard and inflict 1000 Damage for each card removed that way.
    Memory Crusher Effect Monster Fiend 3 1000 600 If this card successfully attacks directly, inflict 100 damage to your opponent for each card in their Extra Deck.
    Metabo Globster Effect Monster Fiend 3 800 300 When you Tribute this card for the Tribute Summon of a DARK monster, Special Summon 3 "Metabo Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Defense Position. These tokens cannot be Tributed for a Tribute Summon.
    Metal Guardian Normal Monster Fiend 5 1150 2150 A fiend guarding the treasures of the netherworld, it's most at home in the dark.
    Metalzoa Effect Monster Machine 8 3000 2300 This monster can only be Special Summoned from your Deck to your side of the field by offering "Zoa" equipped with "Metalmorph" as a Tribute.
    Meteo the Matchless Effect Monster Beast-Warrior 8 2400 2000 This card cannot be Special Summoned. This card must be Tribute Summoned by offering 3 Beast-Warrior-Type monsters on your side of the field as Tributes. If this card attacks your opponent's Life Points directly and makes them 0, the controller of this card wins the Match.
    Mezuki Effect Monster Fiend 4 1700 800 You can banish this card from your Graveyard to target 1 Zombie-Type monster in your Graveyard; Special Summon that target.
    Mikazukinoyaiba Normal Monster Dragon 7 2200 2350 A dragon warrior of the moon armed with a crescent sword.
    Mimir of the Nordic Ascendant Effect Monster Fairy 2 600 0 Once per turn, at the start of your Standby Phase, if you control a face-up "Nordic" monster, you can send 1 Spell Card from your hand to the Graveyard to Special Summon this card from your Graveyard.
    Mind on Air Effect Monster Spellcaster 6 1000 1600 As long as this card remains face-up on the field, your opponent must continue to show his/her hand.
    Missing Force Effect Monster Warrior 4 1500 1000 If you control no other monsters: You can Tribute this card to target 1 monster your opponent controls; take control of it until the End Phase. You cannot Special Summon or conduct your Battle Phase the turn you activate this effect.
    Mist Archfiend Effect Monster Fiend 5 2400 0 You can Normal Summon this card without Tributing a monster. If you do this, during the End Phase it is destroyed and you take 1000 damage.
    Moon Dragon Quilla Synchro/Effect Monster Dragon 6 2500 2000 Supay + 1 or more non-Tuner monsters.
    When this card is selected as an attack target, gain Life Points equal to half the attacking monster's ATK. If this card on the field is destroyed, you can Special Summon 1 "Sun Dragon Inti" from your Graveyard.
    Morinphen Normal Monster Fiend 5 1550 1300 A strange fiend with long arms and razor sharp talons.
    Morpho Butterspy Effect Monster Warrior 4 1200 1600 Once per turn, when the battle position of an opponent's monster(s) is changed (except during the Damage Step): You can target one of those monsters; it loses 1000 ATK and DEF.
    Mucus Yolk Effect Monster Aqua 3 0 100 This card can attack your opponent's Life Points directly. Each time this card inflicts Battle Damage to your opponent's Life Points, increase the ATK of this card by 1000 points during your next Standby Phase. The ATK increase lasts as long as this card remains face-up on the field.
    Mutant Mindmaster Effect Monster Spellcaster 6 0 2500 When this card declares an attack, you can take control of 1 face-up Attack Position monster your opponent controls, and attack with it instead of this monster. It cannot attack your opponent directly. Return it to your opponent at the end of the Battle Phase.
    Mystic Clown Normal Monster Fiend 4 1500 1000 Nothing can stop the mad attack of this powerful creature.
    Mystic Lamp Effect Monster Spellcaster 1 400 300 This monster may attack your opponent's Life Points directly.
    Mystic Tomato Effect Monster Plant 4 1400 1100 When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 DARK monster with 1500 or less ATK from your Deck, in face-up Attack Position.
    Necro Defender Effect Monster Fiend 2 0 800 During your Main Phase, you can remove from play this card from your Graveyard to select 1 monster you control. Until your opponent's next End Phase, that monster cannot be destroyed by battle, and you take no Battle Damage from battles involving it.
    Necro Gardna Effect Monster Warrior 3 600 1300 During your opponent's turn: You can banish this card from your Graveyard; negate the next attack this turn from a monster your opponent controls (this is a Quick Effect).
    Necro Linker Effect Monster Fiend 2 600 0 You can Tribute this card to select 1 "Synchron" Tuner monster in your Graveyard. Special Summon that monster. It cannot be used as a Synchro Material Monster during the turn it is Special Summoned by this effect.
    Necroface Effect Monster Zombie 4 1200 1800 When this card is Normal Summoned, shuffle all removed from play cards into their owners' Decks. This card gains 100 ATK for each of those cards. When this card is removed from play, both players remove from play the top 5 cards of their Deck.
    Necrolancer the Timelord Normal Monster Spellcaster 3 800 900 The one-eyed Necrolancer launches his onslaught from a dimensional ring that can appear out of thin air.
    Needle Ball Effect Monster Fiend 2 750 700 FLIP: You can pay 2000 Life Points to inflict 1000 damage to your opponent.
    Needle Burrower Effect Monster Machine 5 1700 1700 When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 500 points.
    Nemuriko Normal Monster Spellcaster 3 800 700 A child-like creature that controls a sleep fiend to beckon enemies into eternal slumber.
    Neo-Spacian Dark Panther Effect Monster Beast 3 1000 500 Once per turn: You can target 1 face-up monster your opponent controls; until the End Phase, while you control this face-up card, this card's name and effects become those of that target.
    Newdoria Effect Monster Fiend 4 1200 800 When this card is destroyed by battle and sent to the Graveyard: Target 1 monster on the field; destroy that target.
    Night Assailant Effect Monster Fiend 3 200 500 FLIP: Select 1 monster your opponent controls, and destroy it. When this card is sent directly from your hand to the Graveyard, select 1 Flip Effect Monster in your Graveyard, except this card, and return it to your hand.
    Night Papilloperative Xyz/Effect Monster Warrior 4 2600 2000 3 Level 4 monsters
    Once per turn: You can detach 1 Xyz Material from this card; this card gains 300 ATK for each Xyz Material attached to a monster on the field.
    Night's End Sorcerer Tuner Monster Spellcaster 2 1300 400 When this card is Special Summoned, you can remove from play up to 2 cards from your opponent's Graveyard.
    Nightmare Horse Effect Monster Zombie 2 500 400 This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field.
    Ninja Grandmaster Hanzo Effect Monster Warrior 4 1800 1000 When this card is Normal Summoned: You can add 1 "Ninjitsu Art" card from your Deck to your hand. When this card is Flip or Special Summoned: You can add 1 "Ninja" monster from your Deck to your hand, except "Ninja Grandmaster Hanzo".
    Noble Knight Eachtar Effect Monster Warrior 5 1600 2000 You can banish 2 "Noble Knight" monsters from your Graveyard; Special Summon this card from your hand or Graveyard. You can only use this effect of "Noble Knight Eachtar" once per turn. A Synchro or Xyz Summon of a "Noble Knight" monster using this card as a Material cannot be negated, also your opponent cannot activate cards or effects when that monster is Special Summoned.
    Number 11: Big Eye Xyz/Effect Monster Spellcaster 7 2600 2000 2 Level 7 monsters
    Once per turn: You can detach 1 Xyz Material from this card to target 1 monster your opponent controls; take control of that monster. This card cannot attack the turn you activate this effect.
    Number 13: Embodiment of Crime Xyz Monster Fiend 1 500 500 2 Level 1 monsters
    Once per turn, during either player’s turn: You can detach 1 Xyz Material from this card; change all monsters your opponent controls to face-up Attack Position, also all monsters your opponent currently controls must attack this card this turn, if able. While you control "Number 31: Embodiment of Punishment", this card gains these effects.
  • This card cannot be destroyed by battle or by card effects while it has Xyz Material.
  • Your opponent takes any battle damage you would have taken from attacks on this card.
  • Number 15: Gimmick Puppet Giant Grinder Xyz/Effect Monster Machine 8 1500 2500 2 Level 8 monsters
    Up to twice per turn, during your Main Phase 1: You can detach 1 Xyz Material from this card, then target 1 Special Summoned monster your opponent controls; destroy it, then if it was an Xyz Monster, inflict damage to your opponent equal to its original ATK.
    Number 31: Embodiment of Punishment Xyz Monster Fiend 1 500 500 2 Level 1 monsters
    Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; change all monsters your opponent controls to face-up Attack Position, also all monsters your opponent currently controls must attack this card this turn, if able. While you control "Number 13: Embodiment of Crime", this card gains these effects.
  • This card cannot be destroyed by battle or by card effects while it has Xyz Material.
  • Your opponent takes any Battle Damage you would have taken from attacks on this card.
  • Number 34: Terror-Byte XYZ/Effect Monster Machine 3 0 2900 3 Level 3 Monsters
    Once per turn: You can detach 1 Xyz Material from this card to target 1 Level 4 or lower Attack Position monster your opponent controls; gain control of it until the End Phase.
    Number 40: Gimmick Puppet of Strings Xyz/Effect Monster Machine 8 3000 2000 2 Level 8 monsters
    Once per turn: You can detach 1 Xyz Material from this card; place 1 String Counter on each face-up monster on the field, except this card. If you do, during your opponent's next End Phase: Destroy the monsters with String Counters, and if you do, inflict 500 damage to your opponent for each monster destroyed.
    Number 43: Manipulator of Souls Xyz/Effect Monster Fiend 2 0 0 3 Level 2 DARK monsters
    Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Number" monster in your Graveyard; equip that target to this card. While equipped with a "Number" card, this card cannot be destroyed by battle or card effects. Once per turn, when you gain Life Points (except during the Damage Step): You can make this card gain an equal amount of ATK, also inflict that much damage to your opponent if this card is still face-up on the field.
    Number 48: Shadow Lich Xyz/Effect Monster Zombie 3 1800 0 2 Level 3 monsters
    Once per turn, during your opponent's turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Phantom Token" (DARK/Fiend-Type/Level 1/ATK 500/DEF 500). (This is a Quick Effect.) While you control a "Phantom Token", your opponent cannot target this card for attacks. This card gains 500 ATK for each "Phantom Token" you control.
    Number 53: Heart-eartH Xyz/Effect Monster Fiend 5 100 100 3 Level 5 Monster
    Once per turn, when this card is targeted for an attack: It gains ATK equal to that attacking monster's original ATK, until the End Phase. If this face-up card on the field would be destroyed, you can detach 1 Xyz Material from this card instead. When this card on the field is destroyed by a card effect while it has no Xyz Materials: You can Special Summon 1 "Number 92: Heart-eartH Dragon" from your Extra Deck and attach this card from the Graveyard to it as an Xyz Material. (This Special Summon is treated as an Xyz Summon.)
    Number 65: Djinn Buster Xyz Monster Fiend 2 1300 0 2 Level 2 DARK monsters
    During either player's turn, when an effect of an opponent's monster is activated: You can detach 2 Xyz Materials from this card; negate the activation, and if you do, inflict 500 damage to your opponent.
    Number 66: Master Key Beetle Xyz/Effect Monster Insect 4 2500 800 2 Level 4 DARK monsters
    Once per turn: You can detach 1 Xyz Material from this card, then target 1 card you control, except this card; while this card is face-up on the field, that card(s) cannot be destroyed by card effects. If this face-up card on the field would be destroyed, you can send one of its targets to the Graveyard instead.
    Number 80: Rhapsody in Berserk Xyz/Effect Monster Fiend 4 0 1200 2 Level 4 monsters
    You can target 1 face-up Xyz Monster you control; equip this monster you control to that target. It gains 1200 ATK. You can detach 1 Xyz Material from this card, then target 1 card in your opponent's Graveyard; banish that target. You can use this effect of "Number 80: Rhapsody in Berserk" up to twice per turn.
    Number 83: Galaxy Queen XYZ/Effect Monster Spellcaster 1 500 500 3 Level 1 monsters
    Once per turn: You can detach 1 Xyz Material from this card; until the opponent's next End Phase, the monsters you currently control cannot be destroyed by battle, and if they attack a Defense Position monster, inflict piercing battle damage to your opponent.
    Number 85: Crazy Box Xyz/Effect Monster Fiend 4 3000 300 2 Level 4 monsters
    This card cannot attack. Once per turn: You can detach 1 Xyz Material from this card; roll a six-sided die, then apply the result.
    1: Halve your Life Points.
    2:Draw 1 card.
    3:Your opponent discards 1 card.
    4:Negate the effects of 1 face-up card on the field, until the end of this turn.
    5:Destroy 1 card on the field.
    6:Destroy this card.
    Number 92: Heart-eartH Dragon Xyz/Effect Monster Dragon 9 0 0 3 Level 9 Monsters
    This card cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. During your opponent's End Phase: You can detach 1 Xyz Material from this card; banish all cards your opponent currently controls that were Normal or Special Summoned, or were Set, this turn. If this card is destroyed while it has Xyz Material: You can Special Summon this card from the Graveyard. When you do: It gains 1000 ATK for every card currently banished.
    Number 96: Dark Mist XYZ/Effect Monster Fiend 2 100 1000 3 Level 2 monsters
    Once per battle, during either player's turn, when an attack is declared involving this card and an opponent's monster: You can detach 1 Xyz Material from this card; halve the ATK of the opponent's monster, and if you do, this card gains that same amount of ATK.
    Number C104: Umbral Horror Masquerade Xyz/Effect Monster Spellcaster 5 3000 1500 4 Level 5 monsters
    When this card is Special Summoned: You can target 1 Spell/Trap Card on the field; destroy that target. If this card has "Number 104: Masquerade" as an Xyz Material, it gains this effect.
  • Once per turn, during either player's turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate the activation, then you can send 1 random card from your opponent's hand to the Graveyard, and if you do, halve your opponent's Life Points.
  • Number C15: Gimmick Puppet Giant Hunter Xyz Monster Machine 9 2500 1500 3 Level 9 monsters
    Once per turn: You can detach 1 Xyz Material from this card, then target 1 card your opponent controls; destroy it, and if you do, and it was a monster, inflict damage to your opponent equal to its original ATK.
    Number C40: Gimmick Puppet of Dark Strings Xyz Monster Machine 9 3300 2000 3 Level 9 monsters
    When this card is Special Summoned: Destroy all monsters on the field with String Counters, and if you destroyed a monster(s) with this effect, draw 1 card, then inflict damage to your opponent equal to the highest original ATK among those destroyed monsters (your choice, if tied). Once per turn: You can detach 1 Xyz Material from this card; place 1 String Counter on each face-up monster your opponent controls.
    Number C43: High Manipulator of Chaos Xyz/Effect Monster Fiend 3 0 0 4 Level 3 DARK monsters
    All Tokens you control can make a second attack during each Battle Phase. If this card has "Number 43: Manipulator of Souls" as an Xyz Material, it gains this effect.
  • Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Manipulator Token" (Fiend-Type/DARK/Level 1/ATK ?/DEF ?). (When Summoned, its ATK and DEF each become equal to half the opponent's current Life Points.)
  • Number C5: Chaos Chimera Dragon Xyz/Effect Monster Dragon 6 0 0 3 or more Level 6 monsters
    This card gains 1000 ATK for each Xyz Material attached to it. If this card attacks, at the end of the Damage Step: You can detach 1 Xyz Material from this card; this card can attack an opponent's monster again in a row. At the end of the Battle Phase: You can pay half your Life Points, then target 2 cards in any Graveyard(s); place 1 of them on top of the Deck, and if you do, attach the other to this card as an Xyz Material.
    Number C65: King Overfiend Xyz Monster Fiend 3 1600 0 3 Level 3 DARK monsters.
    Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; it loses 1000 ATK and DEF. While this card has "Number 65: Djinn Buster" as an Xyz Material, it gains this effect.
  • Effect Monsters your opponent controls cannot activate their effects.
  • Number C80: Requiem in Berserk Xyz/Effect Monster Fiend 5 0 2000 3 Level 5 monsters
    You can target 1 face-up Xyz Monster you control; equip this monster you control to that target. If a monster equipped with this card would be destroyed, destroy this card instead. If this card has "Number 80: Rhapsody in Berserk" as an Xyz Material, it gains this effect.
  • You can detach 1 Xyz Material from this card, then target 1 card on the field; banish that target.
  • Number C88: Gimmick Puppet Disaster Leo Xyz Monster Machine 9 3500 2500 4 Level 9 monsters
    Must be Special Summoned with a "Rank-Up-Magic" Spell Card that targeted "Number 88: Gimmick Puppet of Leo", and cannot be Special Summoned by other ways. This card cannot be targeted by card effects. Once per turn: You can detach 1 Xyz Material from this card; inflict 1000 damage to your opponent. During your End Phase, if your opponent's Life Points are 2000 or less and this card has no Xyz Materials, you win the Duel.
    Number C92: Heart-eartH Chaos Dragon Xyz/Effect Monster Dragon 10 1000 0 4 Level 10 monsters
    Cannot be destroyed by battle. When a monster you control inflicts battle damage to your opponent: You gain Life Points equal to the damage they took. If this card has "Number 92: Heart-eartH Dragon" as an Xyz Material, it gains this effect.
  • Once per turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up cards your opponent currently controls, until the end of this turn. This activation and effect cannot be negated.
  • Number C96: Dark Storm Xyz Monster Fiend 3 1000 1000 4 Level 3 Dark monsters
    This card cannot be destroyed by battle, also all battle damage you take from battles involving this card is also inflicted to your opponent. If this card has "Number 96: Dark Mist" as an Xyz Material, it gains this effect.
  • Once per battle, during either player's turn, when an attack is declared involving this card and an opponent's monster: You can detach 1 Xyz Material from this card; the ATK of that opponent's monster becomes 0, and if it does, this card gains ATK equal to the original ATK of the opponent's monster.
  • Nurse Reficule the Fallen One Effect Monster Fairy 4 1400 600 Any effect that would cause your opponent to gain Life Points instead inflicts the same amount of damage to your opponent.
    Nuvia the Wicked Normal Monster Fiend 4 2000 800 If this monster is Normal Summoned, destroy this card. If your opponent controls any monster, decrease the ATK of this card by 200 points for each monster on your opponent's side of the field.
    Obsidian Dragon Effect Monster Rock 4 800 2100 Negate the effects of Spell and Trap Cards that target only 1 face-up DARK monster you control, and destroy them.
    Odd-Eyes Dragon Effect Monster Dragon 7 2500 2000 If this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to half theoriginal ATK of that monster in the Graveyard.
    Odd-Eyes Pendulum Dragon Pendulum Monster Dragon 7 2500 2000 If this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled.

    Pendulum Scale: 4
    Pendulum Effect: You can reduce the battle damage you take from a battle involving a Pendulum Monster you control to 0. During your End Phase: You can destroy this card, and if you do, add 1 Pendulum Monster with 1500 or less ATK from your Deck to your hand. You can only use each Pendulum Effect of "Odd-Eyes Pendulum Dragon" once per turn.
    Ogre of the Scarlet Sorrow Effect Monster Fiend 4 0 0 During your opponent's turn, when your opponent declares a second direct attack during the same Battle Phase, you can Special Summon this card from your hand. When you do, this card's ATK and DEF becomes equal to the ATK and DEF of the first monster that attacked directly this turn, if it is still face-up on the field. The turn this card is Special Summoned with this effect, your opponent cannot select monsters other than this card as an attack target while this card is face-up on the field.
    Old Vindictive Magician Effect Monster Spellcaster 2 450 600 FLIP: Target 1 monster your opponent controls; destroy that target.
    Opticlops Normal Monster Fiend 4 1800 1700 A one-eyed giant that serves the "Dark Ruler Ha Des", it skewers its enemies with its sharp horn, shattering them to pieces.
    Orea, the Sylvan High Arbiter Xyz/Effect Monster Plant 7 2800 2500 2 Level 7 monsters
    Once per turn: You can send 1 Plant-Type monster from your hand or face-up from your side of the field to the Graveyard; look at a number of cards from the top of your Deck, equal to the Level of the sent monster had in the hand or on the field, then place them on the top of the Deck in any order. Once per turn: You can detach 1 Xyz Material from this card; choose a number from 1 to 3, then excavate that many cards from the top of your Deck, send any excavated Plant-Type monsters to the Graveyard, and if you do, return up to that many cards from the field to the hand (min. 1), except this card. Also, place the other cards on the bottom of your Deck in any order.
    Orichalcos Shunoros Effect Monster Machine 10 ? 0 This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand if a Normal Monster you control is destroyed by battle. This card gains 1000 ATK for each monster your opponent controls. Face-up Level 4 Normal Monsters on the field cannot be destroyed by card effects.
    Overmind Archfiend Synchro/Effect Monster Psychic 9 3300 3000 1 Psychic-Type Tuner + 2 or more non-Tuner Psychic-Type monsters
    Once per turn, you can select 1 Psychic-Type monster in your Graveyard, and remove it from play. When this card is sent from the field to the Graveyard, Special Summon as many monsters as possible that were removed from play by this effect.
    Pain Painter Tuner Monster Zombie 2 400 200 While this card is face-up on the field, its name is treated as "Plaguespreader Zombie". Once per turn: You can target up to 2 face-up Zombie-Type monsters you control, except this card; they become Level 2 until the End Phase. They cannot be used as Synchro Material Monsters except for the Synchro Summon of a Zombie-Type monster.
    Pandemonium Watchbear Effect Monster Beast 4 1300 1800 As long as this card remains face-up on your side of the field, Pandemonium" on your side of the field is not destroyed by your opponent's card effects."
    Patrician of Darkness Effect Monster Zombie 5 2000 1400 You choose the attack targets for your opponent's attacks.
    Pendulum Machine Normal Monster Machine 6 1750 2000 A horrible torture machine with a large pendulum blade.
    Penumbral Soldier Lady Effect Monster Warrior 6 2100 1400 If this card battles with a LIGHT monster, increase the ATK of this card by 1000 points during the Damage Step.
    Perditious Puppeteer Effect Monster Fiend 7 2700 500 Once per turn: You can discard 1 card; gain control of all face-up Level 3 or lower monsters your opponent controls, until the End Phase. These monsters cannot activate their effects, and cannot be Tributed or used as a Synchro Material Monster.
    Peten the Dark Clown Effect Monster Spellcaster 3 500 1200 When this card is sent to your Graveyard, you can remove this card from the Graveyard to Special Summon 1 "Peten the Dark Clown" from your hand or Deck.
    Phantom Beast Rock-Lizard Effect Monster Beast-Warrior 7 2200 2000 If you're Tributing a "Phantom Beast" monster or "Gazelle the King of Mythical Beasts", this card can be Normal Summoned with 1 Tribute. When this card destroys a monster by battle, inflict 500 damage to your opponent. When this card is destroyed and sent to the Graveyard by an opponent's card effect, inflict 2000 damage to your opponent.
    Phantom Bounzer Effect Monster Warrior 6 2400 1200 If this card on the field is destroyed and sent to the Graveyard: You can add 2 "Bounzer" cards from your Deck to your hand.
    Phantom King Hydride Tuner Monster Fiend 3 1500 300 If you use this card you control for a Synchro Summon, you can treat it as a non-Tuner monster.
    Phantom Magician Effect Monster Spellcaster 3 600 700 When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "HERO" monster with 1000 or less ATK from your Deck in face-up Defense Position.
    Phantom of Chaos Effect Monster Fiend 4 0 0 Any Battle Damage your opponent takes from battles involving this card becomes 0. Once per turn: You can target 1 Effect Monster in your Graveyard; banish that target, then, until the End Phase, this card's name and ATK become that monster's name and ATK, and it gains that monster's effects. You must control this face-up card to activate and to resolve this effect.
    Phantom Skyblaster Effect Monster Fiend 4 1100 800 When this card is Normal or Flip Summoned: You can Special Summon any number of "Skyblaster Tokens" (Fiend-Type/DARK/Level 4/ATK 500/DEF 500), up to the number of monsters you control. During your Standby Phase: You can inflict 300 damage to your opponent for each "Skyblaster" monster you control. If you activate this effect, "Skyblaster" monsters cannot declare an attack this turn.
    Pharaoh's Servant Normal Monster Zombie 2 900 0 An apparition of those said to formerly serve the Pharaoh. It has tremendous loyalty that does not waiver.
    Phonon Pulse Dragon Synchro/Tuner Monster Dragon 4 1900 800 1 Tuner + 1 or more non-Tuner monsters
    When this card is Synchro Summoned: You can declare a Level from 1 to 3; the Level of this card becomes that Level, but you cannot Special Summon for the rest of this turn, except for a Synchro Summon using this card as a Synchro Material Monster. You can only Special Summon "Phonon Pulse Dragon" once per turn.
    Pilgrim Reaper Xyz/Effect Monster Zombie 6 ? ? 2 Level 6 monsters
    This card gains 200 ATK and DEF for every DARK monster in either player's Graveyard. You can detach 1 Xyz Material from this card; each player sends the top 5 cards from their Deck to the Graveyard (or their entire Deck, if less than 5). You can only use this effect of "Pilgrim Reaper" once per turn.
    Pitch-Black Warwolf Effect Monster Beast-Warrior 4 1600 600 Your opponent cannot activate Trap Cards during the Battle Phase.
    Pitch-Dark Dragon Union Monster Dragon 3 900 600 Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your Dark Blade" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 400 points. When it attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)"
    Plague Wolf Effect Monster Zombie 3 1000 1000 Once per turn, you can change this card's ATK to twice its original ATK. If you do this, destroy this card during the End Phase.
    Plaguespreader Zombie Tuner monster Zombie 2 400 200 You can return 1 card from your hand to the top of the Deck to Special Summon this card from your Graveyard. If you do, remove this card from play when it is removed from the field.
    Possessed Dark Soul Effect Monster Fiend 3 1200 800 Tribute this face-up monster. Take control of all face-up Level 3 or lower monsters your opponent controls until they are removed from the field.
    Power Invader Effect Monster Fiend 5 2200 0 If your opponent controls 2 or more monsters, you can Normal Summon this card without Tributing.
    Power Tool Mecha Dragon Synchro/Effect Monster Machine 7 2300 2500 1 Tuner + 1 or more non-Tuner monsters
    During your turn, when an Equip Spell Card(s) is equipped to this card: You can draw 1 card. You can only use this effect of "Power Tool Mecha Dragon" once per turn. Once per turn, during either player's turn: You can target 1 appropriate face-up Equip Card on the field; equip that target to this card.
    Princess Curran Effect Monster Spellcaster 4 2000 0 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Trial of the Princesses". During your Standby Phase, inflict 600 points of damage to your opponent's Life Points for each monster on your opponent's side of the field.
    Prometheus, King of the Shadows Effect Monster Fiend 4 1200 800 When you Normal Summon this card, remove from play any number of DARK monsters in your Graveyard. This card gains 400 ATK for each removed card, until the end of this turn.
    Prophecy Destroyer Effect Monster Spellcaster 6 2500 1200 If this card is in your Graveyard: You can banish 3 "Spellbook" Spell Cards from your Graveyard; Special Summon this card from your Graveyard.
    Pumpking the King of Ghosts Effect Monster Zombie 6 1800 2000 If "Castle of Dark Illusions" is face-up on the Field, increase the ATK and DEF of this card by 900 points. As long this "Castle of Dark Illusions" remains face-up on the Field, the ATK and DEF of this card continues to increase by 100 points during each of your Standby Phases. This effect continues until your 4th turn after this card is activated.
    Pumprincess the Princess of Ghosts Effect Monster Zombie 3 900 1000 If this face-up card is destroyed while in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. While this card is treated as a Continuous Spell Card by this effect, during each player's Standby Phase: Place 1 Pumpkin Counter on this card. All monsters your opponent controls lose 100 ATK and DEF for each Pumpkin Counter on this card.
    Puppet Master Effect Monster Fiend 6 0 0 When this card is Tribute Summoned, you can pay 2000 Life Points to select 2 Fiend-Type monsters from your Graveyard and Special Summon them. They cannot attack this turn.
    Queen Dragun Djinn Xyz/Effect Monster Dragon 4 2200 1200 2 Level 4 monsters
    Dragon-Type monsters you control cannot be destroyed by battle, except "Queen Dragun Djinn". Once per turn: You can detach 1 Xyz Material from this card to target 1 Level 5 or higher Dragon-Type monster in your Graveyard; Special Summon that target. It cannot attack this turn, and its effects are negated.
    R-Genex Oracle Tuner Monster Spellcaster 1 300 300 If this card is added from your Deck to your hand by the effect of a "Genex" monster, you can Special Summon this card. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "Genex" monster.
    R-Genex Overseer Tuner Monster Spellcaster 2 200 100 When this card is Normal or Special Summoned, you can Special Summon 1 Level 3 or lower "Genex" monster from your hand.
    Rainbow Dark Dragon Effect Monster Dragon 10 4000 0 Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 7 DARK monsters with different names from your Graveyard, and cannot be Special Summoned by other ways. You can banish all other DARK monsters you control and from your Graveyard; this card gains 500 ATK for each card banished this way.
    Rapid-Fire Magician Effect Monster Spellcaster 4 1600 1200 While this card is face-up on the field, inflict 400 points of damage to your opponent's Life Points each time you activate 1 Normal Spell Card.
    Rare Metal Dragon Effect Monster Dragon 4 2400 1200 This card cannot be Normal Summoned or Set.
    Raviel, Lord of Phantasms Effect Monster Fiend 10 4000 4000 Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by Tributing 3 Fiend-Type monsters, and cannot be Special Summoned by other ways. Each time your opponent Normal Summons a monster(s): Special Summon 1 "Phantasm Token" (Fiend-Type/DARK/Level 1/ATK 1000/DEF 1000) for each monster Summoned. These Tokens cannot declare an attack. Once per turn: You can Tribute 1 monster, this card gains ATK equal to the original ATK of the Tributed monster, until the End Phase.
    Reaper of Prophecy Effect Monster Spellcaster 6 2000 1600 When this card is Normal or Special Summoned: You can activate this effect; apply as many effects as possible, based on the number of "Spellbook" Spell Cards with different names in your Graveyard. You can only use the effect of "Reaper of Prophecy" once per turn.
  • 3 or more: This card gains 600 ATK.
  • 4 or more: Add 1 "Spellbook" Spell Card from your Deck to your hand.
  • 5 or more: Special Summon 1 Level 5 or higher DARK Spellcaster-Type monster from your Deck.
  • Reaper of the Cards Effect Monster Fiend 5 1380 1930 FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position.
    Reaper on the Nightmare Fusion/Effect Monster Zombie 5 800 600 Spirit Reaper + "Nightmare Horse"
    This card is not destroyed as a result of battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand."
    Reborn Zombie Effect Monster Zombie 4 1000 1600 While you have no cards in your hand, this card is not destroyed as a result of battle while in Attack Position. (Damage calculation is applied normally.)
    Red Dragon Archfiend Synchro/Effect Monster Dragon 8 3000 2000 1 Tuner + 1 or more non-Tuner monsters
    After damage calculation, when this card attacks a Defense Position monster your opponent controls: Destroy all Defense Position monsters your opponent controls. During your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must remain face-up on the field to activate and to resolve this effect.
    Red Dragon Archfiend/Assault Mode Effect Monster Dragon 10 3500 2500 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Assault Mode Activate". If this card attacks, destroy all other monsters on the field after damage calculation. If this card on the field is destroyed, Special Summon 1 "Red Dragon Archfiend" from your Graveyard.
    Red Nova Dragon Synchro/Effect Monster Dragon 12 3500 3000 2 Tuners + "Red Dragon Archfiend"
    This card gains 500 ATK for each Tuner monster in your Graveyard. This card cannot be destroyed by the effects of your opponent's Spells, Traps, or monsters. When your opponent's monster declares an attack, you can select it, then remove this card from play and negate the attack. During the End Phase, Special Summon this card that was removed by this effect.
    Red-Eyes B. Chick Effect Monster Dragon 1 800 500 You can send this face-up card to the Graveyard; Special Summon 1 "Red-Eyes B. Dragon" from your hand.
    Red-Eyes B. Dragon Normal Monster Dragon 7 2400 2000 A ferocious dragon with a deadly attack.
    Red-Eyes Black Metal Dragon Effect Monster Machine 8 2800 2400 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your Deck) by Tributing "Red-Eyes B. Dragon" equipped with "Metalmorph".
    Red-Eyes Darkness Dragon Effect Monster Dragon 9 2400 2000 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Red-Eyes B. Dragon" and cannot by Special Summoned by other ways. This card gains 300 ATK for each Dragon-Type monster in your Graveyard.
    Red-Eyes Darkness Metal Dragon Effect Monster Dragon 10 2800 2400 You can Special Summon this card (from your hand) by banishing 1 Dragon-Type monster you control. Once per turn: You can Special Summon 1 Dragon-Type monster from your hand or Graveyard, except "Red-Eyes Darkness Metal Dragon".
    Red-Eyes Zombie Dragon Effect Monster Zombie 7 2400 2000 You can Tribute Summon this monster in face-up Attack Position by Tributing 1 Zombie-Type monster. When this card destroys a Zombie-Type monster by battle and sends it to the Graveyard, you can Special Summon it to your side of the field.
    Red-Headed Oni Effect Monster Zombie 4 1700 1000 When this card is Special Summoned from the Graveyard by the effect of a Zombie-Type monster: You can target 1 face-up Zombie-Type monster you control; detach 1 Xyz Material from a monster on the field, and if you do, increase the targeted monster's Level by 1 and its ATK by 300 (even if the targeting conditions are no longer correct).
    Regenerating Mummy Effect Monster Zombie 4 1800 1500 When this card is sent from your hand to your Graveyard by an opponent's card effect: Return this card to the hand.
    Regenerating Rose Effect Monster Plant 7 0 1500 When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 2 "Regenerating Rose Tokens" (Plant-Type/DARK/Level 3/ATK 1200/DEF 1200).
    Reign-Beaux, Overlord of Dark World Effect Monster Fiend 7 2500 1800 If this card is discarded from your hand to your Graveyard by an opponent's card effect: Special Summon this card from the Graveyard. When this card is Special Summoned this way: Destroy all monsters your opponent controls OR all Spell/Trap Cards they control.
    Relinquished Ritual/Effect Monster Spellcaster 1 0 0 Once per turn, select 1 monster your opponent controls and equip it to this card (only 1 monster can be equipped to it at a time). This card's ATK and DEF become equal to the ATK and DEF of the monster equipped to this card. If this card is destroyed by battle, the equipped monster is destroyed instead, and any battle damage you received from the battle is also inflicted to your opponent.
    Renge, Gatekeeper of Dark World Normal Monster Fiend 4 100 2100 His renowned athletic physique has made him famous with the populace of Dark World. They call him "Iron Wall Renge" because no one can break through his incredible defenses.
    Reptilianne Gorgon Effect Monster Reptile 3 1400 1400 If this card attacks an opponent's monster, after damage calculation the ATK of the attack target becomes 0, and it cannot change its battle position.
    Reptilianne Hydra Synchro/Effect Monster Reptile 6 2100 1500 1 "Reptilianne" Tuner + 1 or more non-Tuner Monsters
    When this card is Synchro Summoned, destroy all face-up monsters with 0 ATK that your opponent controls, and draw 1 card for each monster destroyed.
    Reptilianne Medusa Effect Monster Reptile 6 2200 800 Send 1 card from your hand to the Graveyard and select 1 face-up monster your opponent controls. The ATK of the selected monster becomes 0, and it cannot change its battle position.
    Reptilianne Naga Effect Monster Reptile 1 0 0 This card cannot be destroyed by battle. The ATK of any monster that battles this card becomes 0 at the end of that Battle Phase. During your End Phase, change this face-up Defense Position card on the field to face-up Attack Position.
    Reptilianne Scylla Effect Monster Reptile 4 1800 1200 If this card destroys a monster with 0 ATK by battle, you can Special Summon that monster from the Graveyard to your side of the field in face-up Defense Position. The effect(s) of that monster is negated.
    Reptilianne Servant Effect Monster Reptile 1 100 100 Destroy this card if there are face-up monsters on the field other than this card. Destroy this card when it is targeted by the effect of a Spell or Trap Card. Neither player can Normal Summon a monster while this card is face-up on the field.
    Reptilianne Vaskii Effect Monster Reptile 8 2600 0 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 2 face-up monsters with 0 ATK from anywhere on the field. Once per turn, you can select and destroy 1 face-up monster your opponent controls. There can only be 1 face-up "Reptilianne Vaskii" on the field.
    Reptilianne Viper Tuner Monster Reptile 2 0 0 When this card is Normal Summoned, you can select and take control of 1 face-up monster with 0 ATK your opponent controls.
    Return Zombie Effect Monster Zombie 4 1000 1600 During your Standby Phase, if this card is in your Graveyard and you have no cards in your hand, you can pay 500 Life Points to add this card to your hand.
    Revival Rose Effect Monster Plant 4 1300 1300 If a Level 5 or higher Plant-type monster you control is destroyed, you can Special Summon this card from your Graveyard.
    Revived King Ha Des Synchro/Effect Monster Zombie 6 2450 0 Plaguespreader Zombie + 1 or more non-Tuner Zombie-Type monsters
    Negate the effects of Effect Monsters destroyed by battle with Zombie-Type monsters you control.
    Right Arm of the Forbidden One Normal Monster Spellcaster 1 200 300 A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.
    Right Leg of the Forbidden One Normal Monster Spellcaster 1 200 300 A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.
    Ritual Raven Effect Monster Fiend 1 300 300 If you Ritual Summon a DARK Ritual Monster, this 1 card can be used as the entire Tribute.
    Ryu Kokki Effect Monster Zombie 6 2400 2000 At the end of the Damage Step, if this card battled a Warrior or Spellcaster-Type monster: Destroy that monster.
    Ryu-Kishin Normal Monster Fiend 3 1000 500 A very elusive creature that looks like a harmless statue until it attacks.
    Ryu-Kishin Clown Effect Monster Fiend 2 800 500 When this card is Summoned (including Flip Summon and Special Summon), select 1 face-up monster on the field and change its battle position.
    Saggi the Dark Clown Normal Monster Spellcaster 3 600 1500 This clown appears from nowhere and executes very strange moves to avoid enemy attacks.
    Samsara Lotus Effect Monster Plant 1 0 0 During your End Phase, if you control no Spell or Trap Cards, you can Special Summon this card from your Graveyard in face-up Attack Position. This card's controller takes 1000 damage during each of their Standby Phases.
    Samsara, Dragon of Rebirth Synchro/Effect Monster Dragon 5 100 2600 1 Tuner + 1 or more non-Tuner monsters
    If this card is destroyed by battle and sent to the Graveyard, or if this card you control is sent to your Graveyard by an opponent's card effect: You can target 1 monster in either player's Graveyard, except "Samsara, Dragon of Rebirth"; Special Summon it. You can only use this effect of "Samsara, Dragon of Rebirth" once per turn.
    Sangan Effect Monster Fiend 3 1000 600 When this card is sent from the field to the Graveyard: Add 1 monster with 1500 or less ATK from your Deck to your hand.
    Sanwitch Fusion Monster Spellcaster 6 2100 1800 "Sangan" + "Witch of the Black Forest"
    Scarm, Malebranche of the Burning Abyss Effect Monster Fiend 3 800 2000 If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Scarm, Malebranche of the Burning Abyss" per turn, and only once that turn.
  • If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
  • During the End Phase, if this card was sent to the Graveyard this turn: You can add 1 Level 3 DARK Fiend-Type monster from your Deck to your hand, except "Scarm, Malebranche of the Burning Abyss".
  • Scarr, Scout of Dark World Effect Monster Fiend 2 500 500 When this card is destroyed by battle and sent to the Graveyard: Add 1 Level 4 or lower "Dark World" monster from your Deck to your hand.
    Schwarzschild Limit Dragon Effect Monster Dragon 8 2000 0 If your opponent controls a monster with 2000 or more ATK, you can Special Summon this card (from your hand).
    Science Soldier Normal Monster Warrior 3 800 800 Soldiers equipped with state-of-the-art weaponry to face unknown creatures.
    Sealmaster Meisei Normal Monster Spellcaster 3 1100 900 One of the few people who has a good command of Talismans. His history is a mystery.
    Second Goblin Union Monster Fiend 1 100 100 Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your Giant Orc" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, you can change the equipped monster's battle position once per turn. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)"
    Secret Sect Druid Dru Effect Monster Spellcaster 4 1800 0 When this card is Normal Summoned: You can target 1 Level 4 DARK monster in your Graveyard with 0 ATK and/or DEF, except "Secret Sect Druid Dru"; Special Summon that target in face-up Defense Position. Its effects are negated. You can only use the effect of "Secret Sect Druid Dru" once per turn.
    Secret Sect Druid Wid Effect Monster Spellcaster 4 0 1800 If this card is sent from the field to the Graveyard: You can target 1 Continuous Spell Card in your Graveyard; Set that target. That Set card cannot be activated this turn. You can only use the effect of "Secret Sect Druid Wid" once per turn.
    Sectarian of Secrets Normal Monster Spellcaster 2 700 500 This wizard worships the darkness, and is served by a sinister hand that drags its enemies into oblivion.
    Serpent Night Dragon Normal Monster Dragon 7 2350 2400 A dragon created from the soul of a wicked knight.
    Shaddoll Beast Effect Monster Spellcaster 5 2200 1700 FLIP: You can draw 2 cards, then discard 1 card.
    If this card is sent to the Graveyard by a card effect: You can draw 1 card. You can only use 1 "Shaddoll Beast" effect per turn, and only once that turn.
    Shaddoll Dragon Effect Monster Spellcaster 4 1900 0 FLIP: You can target 1 card your opponent controls; return it to the hand.
    If this card is sent to the Graveyard by a card effect: You can target 1 Spell/Trap Card on the field; destroy it. You can only use 1 "Shaddoll Dragon" effect per turn, and only once that turn.
    Shaddoll Falco Tuner/Effect Monster Spellcaster 2 600 1400 FLIP: You can target 1 "Shaddoll" monster in your Graveyard, except "Shaddoll Falco"; Special Summon it in face-down Defense Position.
    If this card is sent to the Graveyard by a card effect: You can Special Summon it in face-down Defense Position. You can only use 1 "Shaddoll Falco" effect per turn, and only once that turn.
    Shaddoll Hedgehog Effect Monster Spellcaster 3 800 200 FLIP: You can add 1 "Shaddoll" Spell/Trap Card from your Deck to your hand.
    If this card is sent to the Graveyard by a card effect: You can add 1 "Shaddoll" monster from your Deck to your hand, except "Shaddoll Hedgehog". You can only use 1 "Shaddoll Hedgehog" effect per turn, and only once that turn.
    Shaddoll Squamata Effect Monster Spellcaster 4 1800 1000 FLIP: You can target 1 monster on the field; destroy it.
    If this card is sent to the Graveyard by a card effect: You can send 1 "Shaddoll" card from your Deck to the Graveyard, except "Shaddoll Squamata". You can only use 1 "Shaddoll Squamata" effect per turn, and only once that turn.
    Shadow Delver Gemini Monster Fiend 4 1500 500 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it treated as an Effect Monster with this effect: Once per turn, you can select 1 face-up Level 4 or lower DARK monster you control. It can attack your opponent directly this turn.
    Shadow Ghoul Effect Monster Zombie 5 1600 1300 Increase the ATK of this monster by 100 points for each monster in your Graveyard.
    Shadow Vampire Effect Monster Zombie 5 2000 0 When this card is Normal Summoned: You can Special Summon 1 DARK "Vampire" monster from your hand or Deck, except "Shadow Vampire", but if you do, only that monster can attack for the rest of this turn. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a DARK monster.
    Shadowpriestess of Ohm Effect Monster Spellcaster 4 1700 1600 You can Tribute 1 face-up DARK monster you control to inflict 800 damge to your opponent.
    Shadowslayer Effect Monster Fiend 4 1400 200 If all monsters your opponent controls are in Defense Position, this card can attack your opponent directly.
    Shapesnatch Normal Monster Machine 5 1200 1700 A bow tie with horrible power, it attacks an opponent by controlling others.
    Shark Fortress XYZ/Effect Monster Fish 5 2400 1800 2 Level 5 monsters
    Your opponent cannot target monsters for attacks, except this one. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster you control; it can make a second attack during each Battle Phase this turn.
    Sillva, Warlord of Dark World Effect Monster Fiend 5 2300 1400 If this card is discarded to the Graveyard by a card effect: Special Summon it from the Graveyard, then, if this card was discarded from your hand to your Graveyard by your opponent's card effect, your opponent returns exactly 2 cards from their hand to the bottom of their Deck, in any order.
    Sinister Sprocket Tuner Monster Fiend 1 400 0 If this card is sent to the Graveyard for the Synchro Summon of a DARK Synchro monster, you can destroy 1 face-up Spell or Trap card.
    Skelesaurus Gemini monster Zombie 4 1700 1400 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with these effects.
  • This card becomes EARTH Dinosaur-Type. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your side of the field in face-up Defense Position, and if you do, it becomes Zombie-Type.
  • Skilled Dark Magician Effect Monster Spellcaster 4 1900 1700 Each time a Spell Card is activated, place 1 Spell Counter on this card (max. 3). You can Tribute this card with 3 Spell Counters on it to Special Summon 1 "Dark Magician" from your hand, Deck, or Graveyard.
    Skull Archfiend of Lightning Effect Monster Fiend 6 2500 1200 The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1, 3 or 6, negate the effect and destroy the opponent's card.
    Skull Conductor Effect Monster Zombie 4 2000 0 If this card is face-up on the field at the end of the Battle Phase, destroy it. You can send this card from your hand to the Graveyard to Special Summon up to 2 Zombie-Type monsters from your hand whose combined ATK is exactly 2000.
    Skull Knight Fusion Monster Spellcaster 7 2650 2250 Tainted Wisdom + "Ancient Brain"
    Skull Knight #2 Effect Monster Fiend 3 1000 1200 If you Tribute Summon a Fiend-Type monster by Tributing this monster, Special Summon 1 Skull Knight #2" from your Deck. Then shuffle your Deck."
    Skull Kraken Effect Monster Aqua 3 600 1600 When this card is Normal Summoned: You can target 1 face-up Spell Card your opponent controls; destroy that target. Once per turn: You can change the battle position of this card.
    Skull Meister Effect Monster Fiend 4 1700 400 During either player's turn, when a card effect is activated in your opponent's Graveyard, you can send this card from your hand to the Graveyard to negate the effect.
    Skull Servant Normal Monster Zombie 1 300 200 A skeletal ghost that isn't strong, but can mean trouble in large numbers.
    Skull Stalker Normal Monster Warrior 3 900 800 Foist he's gonna grab yer monstah wit' his claws, den attack again wit' his poizin stingah!
    Sky Scourge Norleras Effect Monster Fiend 8 2400 1500 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 LIGHT Fairy-Type monster and 3 DARK Fiend-Type monsters in your Graveyard. You can pay 1000 Life Points to send all cards on the field and in both players' hands to the Graveyard, then you draw 1 card
    Slot Machine Normal Monster Machine 7 2000 2300 The machine's ability is said to vary according to its slot results.
    Snipe Hunter Effect Monster Fiend 4 1500 600 You can discard 1 card to target 1 card on the field; roll a six-sided die, and destroy the target unless you roll a 1 or 6.
    Snoww, Unlight of Dark World Effect Monster Fiend 4 1700 0 If this card is discarded to the Graveyard by a card effect: If it was discarded from your hand to your Graveyard by an opponent's card effect, you can target 1 monster in your opponent's Graveyard; add 1 "Dark World" card from your Deck to your hand, then Special Summon that target (if any) in face-up Defense Position.
    Sophia, Goddess of Rebirth Effect Monster Fairy 11 3600 3400 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 face-up Ritual, Fusion, Synchro, and Xyz Monster from anywhere on the field, and cannot be Special Summoned by other ways. This card's Special Summon cannot be negated. When this card is Special Summoned: Banish all other cards from both players' hands, fields, and Graveyards. Cards and effects cannot be activated in response to this effect's activation.
    Sorcerer of Dark Magic Effect Monster Spellcaster 9 3200 2800 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 2 Level 6 or higher Spellcaster-Type monsters. You can negate the activation of any Trap Cards and destroy them.
    Sorcerer of the Doomed Normal Monster Spellcaster 4 1450 1200 A slave of the dark arts, this sorcerer is a master of death-dealing spells.
    Soul-Absorbing Bone Tower Effect Monster Zombie 3 400 1500 While there is another Zombie-Type monster on your side of the field, your opponent cannot select this card as an attack target. Each time a Zombie-Type monster(s) is Special Summoned, send 2 cards from the top of your opponent's Deck to the Graveyard.
    Souls of the Forgotten Normal Monster Fiend 2 900 200 A wicked spirit created by the hateful souls of those who fell in battle. It grows by assimilating the souls of its enemies.
    Spear Cretin Effect Monster Fiend 2 500 500 FLIP: When this card is sent to the Graveyard after being flipped, each player Special Summons 1 monster from their Graveyard in face-up Attack Position or face-down Defense Position.
    Spell Reactor · RE Effect Monster Machine 3 1200 900 Once per turn, when your opponent activates a Spell Card, you can destroy the Spell card and inflict 800 damage to your opponent.
    Spell Recycler Effect Monster Spellcaster 1 0 0 When an opponent's monster declares an attack: You can banish this card from your Graveyard, then target 1 Spell Card in your Graveyard; send the top card of your Deck to the Graveyard, and if you do, return the target to the bottom of your Deck.
    Sphere of Chaos Effect Monster Machine 5 1600 0 While face up, this card is also treated at a LIGHT-Attribute. Once per turn, this card cannot be destroyed by battle. When this card is Tribute Summoned, you can add 1 Level 3 monster from your deck to your hand.
    Spikebot Normal Monster Machine 5 1800 1700 A mechanical soldier created by a wicked sorcerer, it attacks with the two steel balls attached to its arms.
    Spirit Reaper Effect Monster Zombie 3 300 200 Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts Battle Damage to your opponent by a direct attack: Discard 1 random card from their hand.
    Starduston Effect Monster Fiend 1 ? ? Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending any number of "Duston" monsters you controlto the Graveyard, and cannot be Special Summoned by other ways. This card's ATK and DEF each become equal to the number of monsters sent for its Summon x 1000. Your opponent cannot Flip or Special Summon any monsters, or activate any Set Spell/Trap Cardson the field. If you control more monsters than your opponent does,destroy this card.
    Stargazer Magician Pendulum/Effect Monster Spellcaster 5 1200 2400 Once per turn, when exactly 1 other Pendulum Monster you control (and no other cards) is returned to your hand by an opponent's card effect (except during the Damage Step): You can Special Summon 1 monster from your hand with the same name as that returned to the hand.

    Pendulum Scale: 1
    Pendulum Effect: If a Pendulum Monster you control attacks or is attacked, your opponent cannot activate Spell Cards until the end of the Damage Step. Unless you have a "Magician" card or "Odd-Eyes" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4
    Stealth Bird Effect Monster Winged Beast 3 700 1700 Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Inflict 1000 damage to your opponent.
    Stealthroid Effect Monster Machine 4 1200 0 If this card attacks, destroy 1 Spell or Trap Card at the end of the Battle Phase if you control another "roid" monster.
    Steelswarm Caller Effect Monster Fiend 4 1700 0 When a "Steelswarm" monster is Tribute Summoned by Tributing this card: You can Special Summon 1 Level 4 or lower "Steelswarm" monster from your Deck.
    Steelswarm Caucastag Effect Monster Fiend 8 2800 0 When this card is Tribute Summoned by Tributing 2 "Steelswarm" monsters: Activate 1 of these effects.
  • Destroy all monsters on the field, except this card.
  • Destroy all Spell and Trap Cards on the field.
  • Steelswarm Cell Effect Monster Fiend 1 0 0 If you control no monsters: You can Special Summon this card from your hand. This card cannot be Tributed, except for the Tribute Summon of a "Steelswarm" monster, and cannot be used as a Synchro Material Monster.
    Steelswarm Gatekeeper Effect Monster Fiend 4 1500 1900 While this card is face-up on the field, during a turn when a "Steelswarm" monster is Tribute Summoned, you can Normal Summon 1 additional time this turn.
    Steelswarm Genome Effect Monster Fiend 2 1000 0 This card can be treated as 2 Tributes for the Tribute Summon of a "Steelswarm" monster.
    Steelswarm Girastag Effect Monster Fiend 7 2600 0 You can Tribute Summon this monster in face-up Attack Position by Tributing 1 "Steelswarm" monster. When you Tribute Summon this card with a "Steelswarm" monster as a Tribute: You can target 1 card your opponent controls; send it to the Graveyard, and you gain 1000 Life Points.
    Steelswarm Hercules Effect Monster Fiend 10 3200 0 Cannot be Special Summoned. Requires 3 "Steelswarm" Tributes to Normal Summon (cannot be Normal Set). Once per turn: You can pay half your Life Points; destroy all other cards on the field.
    Steelswarm Longhorn Effect Monster Fiend 9 3000 0 Once per turn, if this card was Tribute Summoned by Tributing a "Steelswarm" monster(s): You can pay 1000 Life Points to target 1 monster on the field; destroy that target.
    Steelswarm Mantis Effect Monster Fiend 5 2200 0 When this card is Tribute Summoned by Tributing a "Steelswarm" monster: You can pay 1000 Life Points to target 1 "Steelswarm" monster in your Graveyard: Special Summon it.
    Steelswarm Moth Effect Monster Fiend 6 2400 0 When this card is Tribute Summoned by Tributing 1 "Steelswarm" monster: You can pay 1000 Life Points to target up to 2 cards your opponent controls; return them to the hand.
    Steelswarm Roach XYZ/Effect Monster Fiend 4 1900 0 2 Level 4 monsters
    During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.
    Steelswarm Scout Effect Monster Fiend 1 200 0 If this card is in your Graveyard at the start of your Main Phase 1 and you control no Spell or Trap Cards: You can Special Summon it. During the turn you activate this effect, you cannot Special Summon any monsters. This card cannot be Tributed, except for a Tribute Summon of an "Steelswarm" monster, and cannot be used as a Synchro Material Monster.
    Steelswarm Sentinel Effect Monster Fiend 3 1100 0 While this card is in face-up Attack Position, Special Summoned Level 5 or higher monsters on the field cannot activate their effects.
    Steelswarm Sting Effect Monster Fiend 4 1850 0 When this card you control is sent to your Graveyard: Target 1 face-up Ritual, Fusion or Synchro Monster on the field; destroy that target.
    Stegocyber Effect Monster Dinosaur 6 1200 2400 During your opponent's turn, at damage calculation, if this card is in your Graveyard: You can pay 1000 LP; Special Summon it, and if you do, you take no battle damage from that battle, and banish this card when it leaves the field (this is a Quick Effect). You can only use this effect of "Stegocyber" once per turn.
    Strike Ninja Effect Monster Warrior 4 1700 1200 You can remove this card from play until the End Phase of this turn by removing from play 2 DARK monsters in your Graveyard. You can use this effect during either player's turn. You can only use this effect once per turn.
    Stygian Street Patrol Effect Monster Fiend 4 1600 1200 When this card destroys a monster by battle and sends it to the Graveyard; Inflict damage to your opponent equal to the Level of the destroyed monster in the Graveyard x 100. You can banish this card from your Graveyard; Special Summon 1 Fiend-Type monster with 2000 or less ATK from your hand.
    Succubus Knight Normal Monster Warrior 5 1650 1300 A warrior wizard adept in casting bone-chilling spells.
    Summon Reactor · SK Effect Monster Machine 5 2000 1400 The first time a monster(s) is Summoned to your opponent's side of the field each turn, inflict 800 damage to your opponent. During the Battle Phase of the turn this effect is activated, you can negate the attack of 1 monster your opponent controls. You can send 1 face-up "Trap Reactor · Y FI", 1 face-up "Spell Reactor · RE" and this face-up card you control to the Graveyard to Special Summon 1 "Flying Fortress SKY FIRE" from your hand, Deck, or Graveyard.
    Summoned Skull Normal Monster Fiend 6 2500 1200 A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.
    Summoner Monk Effect Monster Spellcaster 4 800 1600 Cannot be Tributed. When this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell Card; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.
    Super Crashbug Effect Monster Fiend 4 0 3000 Cannot be Normal Summoned or Set. Must first be Special Summoned (from the hand) in face-up Defense Position, by banishing "Crashbug X", "Crashbug Y", and "Crashbug Z" from your Graveyard. Switch the ATK and DEF of all face-up Attack Position monsters on the field. There can only be 1 face-up "Super Crashbug" on the field.
    Svartalf of the Nordic Alfar Tuner Monster Spellcaster 5 1400 1600 When this card is Normal Summoned, you can select 1 "Nordic" monster in your Graveyard and add it to your hand.
    Swallowtail Butterspy Effect Monster Warrior 4 1800 1200 When another monster you control inflicts Battle Damage to your opponent: Target 1 face-up monster your opponent controls; it loses ATK equal to the Battle Damage inflicted.
    Swarm of Crows Effect Monster Winged Beast 5 1200 1800 Cannot be Special Summoned from the Deck. Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Discard 1 random card from your opponent's hand.
    Swarm of Locusts Effect Monster Insect 3 1000 500 Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, destroy 1 Spell or Trap Card your opponent controls.
    Swarm of Scarabs Effect Monster Insect 3 500 1000 Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, destroy 1 monster your opponent controls.
    Swift Gaia the Fierce Knight Effect Monster Warrior 7 2300 2100 If this is the only card in your hand, you can Normal Summon it without Tributing.
    Sword Slasher Normal Monster Machine 5 1450 1500 A lethal engine of destruction that wields two well-honed blades.
    Swordstalker Normal Monster Warrior 6 2000 1600 A monster formed by the vengeful souls of those who passed away in battle.
    Sylvan Snapdrassinagon Effect Monster Plant 1 900 400 If this card is sent from the field or the hand to the Graveyard: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck.
    Synchro Fusionist Effect Monster Spellcaster 2 800 600 If this card is sent to the Graveyard as a Synchro Material Monster, you can add 1 Spell Card from your Deck to your hand with "Polymerization" or "Fusion" in the card name, except "Diffusion Wave-Motion".
    T.G. Hyper Librarian Synchro/Effect Monster Spellcaster 5 2400 1800 1 Tuner + 1 or more non-Tuner monsters
    While this card is face-up on the field, each time a Synchro Monster(s) is Synchro Summoned, draw 1 card for each.
    T.G. Warwolf Effect Monster Beast-Warrior 3 1200 0 When a Level 4 or lower monster is Special Summoned, you can Special Summon this card from your hand. During the End Phase of the turn this card on the field was destroyed and sent to the Graveyard, you can add 1 "T.G." monster from your Deck to your hand, except "T.G. Warwolf".
    Tainted Wisdom Effect Monster Fiend 3 1250 800 When this card is changed from Attack Position to Defense Position, shuffle your own Deck.
    Tardy Orc Effect Monster Fiend 4 2200 0 This card cannot attack the turn it is Normal Summoned.
    Tempest Magician Synchro/Effect Monster Spellcaster 6 2200 1400 1 Tuner + 1 or more non-Tuner Spellcaster-Type monsters
    When this card is Synchro Summoned, place 1 Spell Counter on it. Once per turn, you can discard any number of cards to place 1 Spell Counter on a monster(s) you control for each card you discarded. You can remove all Spell Counters on the field to inflict 500 damage to your opponent for each removed Spell Counter.
    Temple of Skulls Normal Monster Zombie 4 900 1300 A mysterious temple of skulls and bones that pulls in unsuspecting enemies.
    Terra the Terrible Normal Monster Fiend 4 1200 1300 Known as a swamp dweller, this creature is a minion of the dark forces.
    Terrorking Archfiend Effect Monster Fiend 4 2000 1500 This card cannot be Normal Summoned or Flip Summoned unless you have an Archfiend Monster Card on your side of the field. The controller of this card pays 800 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent's card. The effects of an Effect Monster that this card destroyed as a result of battle are negated.
    The 13th Grave Normal Monster Zombie 3 1200 900 A zombie that suddenly appeared from plot #13 - an empty grave.
    The Agent of Entropy - Uranus Tuner monster Fairy 5 2200 1200 If "The Sanctuary in the Sky" is on the field, you can Special Summon this card (from your hand). Once per turn: You can send 1 "The Agent" monster from your Deck to the Graveyard, and if you do, this card's Level becomes the Level of the monster sent to the Graveyard by this effect.
    The Big Saturn Effect Monster Machine 8 2800 2200 You cannot Special Summon this card from your hand or Deck. Once per turn, you can discard 1 card and pay 1000 Life Points to have this card gain 1000 ATK until the end of the turn. When this card is destroyed and sent to the Graveyard by your opponent's card effect, inflict damage to both players equal to this card's ATK.
    The Bistro Butcher Effect Monster Fiend 4 1800 1000 When this card inflicts Battle Damage to your opponent's Life Points, your opponent draws 2 cards from their Deck.
    The Dark - Hex-Sealed Fusion Effect Monster Rock 3 1000 1600 You can substitute this card for any 1 Fusion Material Monster. The other Fusion Material Monster(s) must be the correct one(s). By Tributing Fusion Material Monsters on the field, including this card, Special Summon 1 DARK Fusion Monster from your Fusion Deck.
    The Dark Creator Effect Monster Thunder 8 2300 3000 This card cannot be Normal Summoned or Set. This card can only be Special Summoned, by having 5 or more DARK monsters in your Graveyard while you control no monsters. Once per turn, you can remove from play 1 DARK monster in your Graveyard to Special Summon 1 DARK monster from your Graveyard.
    The Earl of Demise Normal Monster Fiend 5 2000 700 This gentlemanly creature is extremely wicked, feared by man and fiend alike.
    The End of Anubis Effect Monster Fiend 6 2500 0 As long as this card remains face-up on the field, all effects of Spell, Trap, and Effect Monster Cards that target a card(s) in the Graveyard or that activate in the Graveyard are negated.
    The Fiend Megacyber Effect Monster Warrior 6 2200 1200 If your opponent controls at least 2 more monsters than you do, you can Special Summon this card (from your hand).
    The Gross Ghost of Fled Dreams Normal Monster Fiend 4 1300 1800 This monster feeds on the dreams of an unwary sleeper, dragging the victim into eternal slumber.
    The Illusory Gentleman Normal Monster Spellcaster 4 1500 1600 Wearing odd fashions, this gentleman is very fickle. He sometimes saves people and at other times commits crimes.
    The Immortal Bushi Effect Monster Warrior 3 1200 600 While this card is face-up on the field, it cannot be Tributed, except for the Tribute Summon of a Warrior-Type monster. During your Standby Phase, if this card is in your Graveyard and all the monsters in your Graveyard are Warrior-Type: You can Special Summon this card from your Graveyard. You must also control no monsters to activate and to resolve this effect.
    The Kick Man Effect Monster Zombie 3 1300 300 When this card is Special Summoned, you can equip 1 appropriate Equip Spell Card from your Graveyard to this card.
    The Lady in Wight Effect Monster Zombie 3 0 2200 Face-up Level 3 or lower Zombie-Type monsters on the field, except "The Lady in Wight", cannot be destroyed by battle and are unaffected by Spell/Trap effects. This card's name becomes "Skull Servant" while it is in the Graveyard.
    The Masked Beast Ritual Monster Fiend 8 3100 1800 This monster can only be Ritual Summoned with the Ritual Spell Card, "Curse of the Masked Beast". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.
    The Six Samurai - Irou Effect Monster Warrior 4 1700 1200 At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
    The Snake Hair Normal Monster Zombie 4 1500 1200 A monster with a head of poison snakes. One look from this monster can turn an opponent to stone.
    The Supremacy Sun Effect Monster Fiend 10 3000 3000 Cannot be Special Summoned, except by its own effect. After this face-up card on the field is destroyed and sent to the Graveyard, during the Standby Phase of the next turn: You can discard 1 card; Special Summon this card from the Graveyard.
    The Wicked Avatar Effect Monster Fiend 10 ? ? This card cannot be Special Summoned. This card cannot be Normal Summoned or Set except by Tributing 3 monsters. Your opponent cannot activate Spell or Trap Cards until the end of their 2nd turn after this card is Normal Summoned. The ATK and DEF of this card are each 100 points higher than the highest face-up monster's ATK on the field (except "The Wicked Avatar").
    The Wicked Dreadroot Effect Monster Fiend 10 4000 4000 This card cannot be Special Summoned. This card cannot be Normal Summoned or Set except by Tributing 3 monsters. Halve the ATK and DEF of all monsters on the field, except this card.
    The Wicked Eraser Effect Monster Fiend 10 ? ? This card cannot be Special Summoned. This card cannot be Normal Summoned or Set except by Tributing 3 monsters. The ATK and DEF of this card are each equal to the number of cards your opponent controls x 1000. When this card is destroyed and sent to the Graveyard, destroy all cards on the field. During your Main Phase, you can destroy this card.
    Thought Ruler Archfiend Synchro/Effect Monster Psychic 8 2700 2300 1 Tuner + 1 or more Non-Tuner monster
    When this card destroys a monster by battle and sends it to the graveyard, gain life points equal to that monster's original ATK. You can pay 1000 life points to negate the activation of a spell or trap card that targets 1 Psychic-Type monster, and destroy it.
    Thousand-Eyes Idol Normal Monster Spellcaster 1 0 0 A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul.
    Thousand-Eyes Restrict Fusion/Effect Monster Spellcaster 1 0 0 Relinquished+ "Thousand-Eyes Idol"
    As long as this card remains face-up on the field, other monsters cannot change their battle positions or attack. Select 1 monster on your opponent's side of the field and equip it to this card (this effect can only be used once per turn and you can only equip 1 monster at a time to this card). The ATK and DEF of this card become the same amounts as the monster equipped to this card. If this card is destroyed as a result of battle, the equipped monster is destroyed instead.
    Three-Headed Geedo Normal Monster Fiend 4 1200 1400 A three-headed nocturnal monster that is absolutely ruthless when fighting.
    Three-Legged Zombies Normal Monster Zombie 3 1100 800 A pair of friendly skeletons, lean and fat, that travel with extreme difficulty.
    Timeater Effect Monster Machine 6 1900 1700 If this monster destroys a monster on your opponent's side of the field in battle, your opponent skips his/her next Main Phase 1.
    Timegazer Magician Pendulum/Effect Monster Spellcaster 3 1200 600 Each turn, the first card(s) in your Pendulum Zone that would be destroyed by an opponent's card effect, is not destroyed.

    Pendulum Scale: 8
    Pendulum Effect: You must control no monsters to activate this card. If a Pendulum Monster you control attacks or is attacked, your opponent cannot activate Trap Cards until the end of the Damage Step. Unless you have a "Magician" card or "Odd-Eyes" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4.
    Tongue Twister Effect Monster Fiend 6 400 300 If this card was Tribute Summoned, when it is sent from the field to the Graveyard, draw 2 cards and remove this card from play.
    Toon Cannon Soldier Toon Monster Machine 4 1400 1300 This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, destroy this card. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. Tribute 1 monster on your side of the field to inflict 500 points of damage to your opponent's Life Points.
    Toon Dark Magician Girl Toon Monster Spellcaster 6 2000 1700 This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side of the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target. This card gains 300 ATK for each "Dark Magician" or "Magician of Black Chaos" in either player's Graveyard.
    Toon Masked Sorcerer Toon Monster Spellcaster 4 900 1400 This card cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon Monsters, this card can attack your opponent directly. When this card inflicts Battle Damage to your opponent's Life Points: Draw 1 card from your deck.
    Toon Summoned Skull Toon Monster Fiend 6 2500 1200 This card cannot be Normal Summoned or Set. This card can only be Special Summoned while you control "Toon World". You can Special Summon this card from your hand (but Tributes are required if it is Level 5 or higher). This card cannot attack during the turn it is Summoned. This card cannot attack unless you pay 500 Life Points. When "Toon World" is destroyed, destroy this card. If your opponent doesn't control a Toon Monster, this card can attack your opponent directly. If your opponent controls a face-up Toon Monster, you must select it as an attack target.
    Torapart Tuner Monster Warrior 2 600 600 This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Warrior-Type Synchro Monster. If the Synchro Monster that used this card as a Synchro Material Monster attacks, your opponent cannot activate Trap Cards until the end of the Damage Step.
    Total Defense Shogun Effect Monster Warrior 6 1550 2500 This card is changed to Defense Position when it is Normal Summoned or Flip Summoned successfully. This card can attack while it is in Defense Position. If this card attacks while in Defense Position, apply the ATK of this card for damage calculation.
    Tour Bus From the Underworld Effect Monster Fiend 3 1000 1000 When this card is sent to the Graveyard: Target 1 monster in either player's Graveyard, except "Tour Bus From the Underworld"; shuffle that target into the Deck.
    Tour Bus To Forbidden Realms Effect Monster Fiend 3 600 1000 FLIP: Add 1 Fiend-Type monster from your Deck to your hand, except a DARK or LIGHT monster.
    Tour Guide From The Underworld Effect Monster Fiend 3 1000 600 When this card is Normal Summoned: You can Special Summon 1 Level 3 Fiend-Type monster from your hand or Deck. Its effects are negated, and it cannot be used as a Synchro Material Monster.
    Tragoedia Effect Monster Fiend 10 ? ? When you take Battle Damage: You can Special Summon this card from your hand. This card gains 600 ATK and DEF for each card in your hand. Once per turn: You can send 1 monster from your hand to the Graveyard to target 1 face-up monster your opponent controls with the same Level as the sent monster; take control of that target. Once per turn: You can target 1 monster in your Graveyard; this card's Level becomes the same as that target's, until the End Phase.
    Trance Archfiend Effect Monster Fiend 4 1500 500 Once per turn: You can discard 1 Fiend-Type monster, and this card gains 500 ATK until the End Phase. When this card you control is destroyed and sent to the Graveyard: You can target 1 of your banished DARK monsters; add that target to your hand.
    Trap Eater Tuner Monster Fiend 4 1900 1600 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 face-up Trap Card your opponent controls to the Graveyard.
    Trap Reactor · Y FI Effect Monster Machine 4 800 1800 Once per turn, when your opponent activates a Trap Card, you can destroy the Trap Card and inflict 800 damage to your opponent.
    Tri-Horned Dragon Normal Monster Dragon 8 2850 2350 An unworthy dragon with three sharp horns sprouting from its head.
    Trial of Nightmare Normal Monster Fiend 4 1300 900 This fiend passes judgment on enemies that are locked in coffins.
    Trifortressops Effect Monster Machine 6 1600 2800 During either player's turn, if your opponent Summoned 3 or more monsters this turn: You can Special Summon this card from your hand. If this card is Special Summoned this way, it is unaffected by other card effects, but loses 500 DEF during each player's Standby Phase.
    Tsukuyomi Spirit Monster Spellcaster 4 1100 1400 Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Target 1 face-up monster on the field; change that target to face-down Defense Position.
    Twilight Rose Knight Tuner Monster Warrior 3 1000 1000 Your opponent cannot select a face-up Plant-Type monster as an attack target. When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower Plant-Type monster from your hand.
    Twin-Barrel Dragon Effect Monster Machine 4 1700 200 When this card is Summoned, select 1 card your opponent controls. Toss a coin twice, and if the result is 2 heads destroy the selected card.
    Twin-Headed Wolf Effect Monster Fiend 4 1500 1000 When there is another face-up Fiend-Type monster on your side of the field, negate the effect of Flip Effect Monsters destroyed by this card as a result of battle.
    Twin-Sword Marauder Effect Monster Warrior 4 1600 1000 Once per Battle Phase, if this card attacks a Defense Position monster, it can make a second attack in a row. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
    Umbral Horror Ghost Effect Monster Fiend 2 200 200 During your Main Phase: You can Special Summon this card and 1 Level 4 or lower Fiend-Type monster from your hand. You cannot Normal Summon/Set during the turn you activate this effect. You can only use this effect of "Umbral Horror Ghost" once per turn.
    Umbral Horror Ghoul Effect Monster Fiend 4 1800 0 Once per turn: You can make this card's ATK 0, and if you do, Special Summon 1 "Umbral Horror" monster with 0 ATK from your hand.
    Umbral Horror Unform Effect Monster Fiend 4 0 0 When this card is destroyed by battle and send to the Graveyard while attacking a monster: You can Special Summon 2 "Umbral Horror" monsters from your Deck. You can only use the effect of "Umbral Horror Unform" once per turn.
    Umbral Horror Will o' the Wisp Effect Monster Fiend 1 0 0 When this card is Normal or Special Summoned: You can target 1 "Umbral Horror" monster you control or in your Graveyard, except this card; this card's Level becomes the current Level of that monster. When this Attack Position card is destroyed by battle and sent to the Graveyard, and was in face-up Attack Position at the start of the Damage Step: Destroy the monster that destroyed this card.
    Umbral Soul Effect Monster Reptile 7 2000 1500 When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-DARK monsters.
    Underworld Fighter Balmung Synchro/Effect Monster Warrior 4 2100 800 1 Tuner + 1 or more non-Tuner monsters
    When this card is destroyed by a card effect and sent to the Graveyard: You can target 1 Level 4 or lower monster in your Graveyard, except this card; Special Summon that target.
    Unknown Synchron Tuner Monster Machine 1 0 0 If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. Each player can only use the effect of "Unknown Synchron" once per Duel.
    Unknown Warrior of Fiend Normal Monster Warrior 3 1000 500 A deadly duo consisting of a beast master and its loyal servant.
    Ushi Oni Normal Monster Fiend 6 2150 1950 A bull fiend restored by the dark arts, this monster appears out of a jar.
    Vampire Baby FKA Red-Moon Baby Effect Monster Zombie 3 700 1000 At the end of the Battle Phase, if this card destroyed a monster by battle and sent it to the Graveyard this turn: You can Special Summon that monster to your side of the field.
    Vampire Dragon Effect Monster Zombie 5 2400 0 When this Tribute Summoned card is sent from the field to the Graveyard, you can add 1 Level 4 or lower monster from your Deck to your hand.
    Vampire Duke Effect Monster Zombie 5 2000 0 When this card is Normal Summoned: You can target 1 DARK "Vampire" monster in your Graveyard; Special Summon that target in face-up Defense Position. When this card is Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard. You can only use this effect of "Vampire Duke" once per turn. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a DARK monster.
    Vampire Genesis Effect Monster Zombie 8 3000 2100 This card cannot be Normal Summon or Set. This card cannot be Special Summoned except by removing 1 Vampire Lord" on your side of the field from play. Discard 1 Zombie-Type monster from your hand to the Graveyard to select and Special Summon 1 Zombie-Type monster from your Graveyard with a Level less than the discarded Zombie-Type monster. You can only use this effect once per turn."
    Vampire Grace Effect Monster Zombie 6 2000 1200 When a Level 5 or higher Zombie-Type monster(s) is Special Summoned to your side of the field by the effect of a Zombie-Type monster while this card is in your Graveyard: You can pay 2000 Life Points; Special Summon this card from your Graveyard. You can only use this effect of "Vampire Grace" once per turn. Once per turn: You can declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard.
    Vampire Hunter Effect Monster Warrior 4 1600 1600 At the start of the Damage Step, if this card battles a DARK monster: Destroy that monster.
    Vampire Lady Effect Monster Zombie 4 1550 1550 When this card inflicts Battle Damage to your opponent: Declare 1 card type (Monster, Spell or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard.
    Vampire Lord Effect Monster Zombie 5 2000 1500 Each time this card inflicts Battle Damage to your opponent, declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from their Deck and sends it to the Graveyard. Also, if this card is destroyed and sent from your field to your Graveyard by your opponent's card effect, it is Special Summoned to your side of the field during your next Standby Phase.
    Vampire Sorcerer Effect Monster Zombie 4 1500 1500 If this card in your possession is sent to your Graveyard by your opponent's card (either by battle or by card effect): You can add 1 DARK "Vampire" monster or 1 "Vampire" Spell/Trap Card from your Deck to your hand. You can banish this card from your Graveyard; 1 DARK "Vampire" monster you Normal Summon this turn can be Summoned without Tributing.
    Vampire Vamp Effect Monster Zombie 7 2000 2000 Once per turn, when this card or a "Vampire" monster is Normal Summoned to your side of the field: You can target 1 face-up monster your opponent controls, whose ATK is higher than this card's; equip it to this card. This card gains ATK equal to the combined original ATK of the monsters equipped to it by this effect. When this card is sent to theGraveyard, while equipped with a card by this effect: Special Summonthis card from the Graveyard.
    Vampire's Curse Effect Monster Zombie 6 2000 800 When this card is destroyed by battle and sent to the Graveyard: You can pay 500 Life Points; Special Summon it during the Standby Phase of the next turn. When you do: It gains 500 ATK.
    Van'Dalgyon the Dark Dragon Lord Effect Monster Dragon 8 2800 2500 After a Counter Trap Card you control negates the activation of an opponent's card(s) or effect(s), you can Special Summon this card from your hand. Then activate the appropriate effects, based on the type of card negated:
  • Spell: Inflict 1500 damage to your opponent.
  • Trap: Select and destroy 1 card your opponent controls.
  • Effect Monster: Select 1 monster in your Graveyard and Special Summon it.
  • Vanadis of the Nordic Ascendant Tuner Monster Fairy 4 1200 400 You can substitute this card for any 1 "Nordic" Tuner monster for a Synchro Summon. If this card is used as a Synchro Material Monster, all other Synchro Material Monsters must be "Nordic" monsters. Once per turn, you can send 1 "Nordic" monster from your Deck to the Graveyard to change this card's Level to the Level of the monster you sent to the Graveyard, until the End Phase.
    Vanity's Fiend Effect Monster Fiend 6 2400 1200 This card cannot be Special Summoned. While this card is on the field, neither player can Special Summon monsters.
    Vengeful Shinobi Effect Monster Warrior 2 400 800 When this face-up Attack Position card is targeted for an attack: Draw 1 card.
    Vennominaga the Deity of Poisonous Snakes Effect Monster Reptile 10 0 0 Cannot be Normal Summoned or Set. Must first be Special Summoned with "Rise of the Snake Deity" and cannot be Special Summoned by other ways except by its own effect. This card gains 500 ATK for each Reptile-Type monster in your Graveyard. This card cannot be targeted by, and is unaffected by, Spell/Trap effects and other Effect Monsters' effects. When this card is destroyed by battle and sent to the Graveyard: You can banish 1 other Reptile-Type monster from your Graveyard; Special Summon this card. When this card inflicts Battle Damage to your opponent: Place 1 Hyper-Venom Counter on it. When 3 Hyper-Venom Counters are on this card, you win the Duel.
    Vennominon the King of Poisonous Snakes Effect Monster Reptile 8 0 0 Cannot be Special Summoned by another Effect Monster's effect. This card is unaffected by "Venom Swamp". This card gains 500 ATK for each Reptile-Type monster in your Graveyard. When this card is destroyed by battle and sent to the Graveyard: You can banish 1 other Reptile-Type monster from your Graveyard; Special Summon this card.
    Versago the Destroyer Effect Monster Fiend 3 1100 900 You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s).
    Vice Berserker Effect Monster Fiend 4 1000 1000 If this card is sent to the Graveyard as a Synchro Material Monster, inflict 2000 damage to the player that Synchro Summoned, and the Synchro Monster that used this card as a Synchro Material Monster gains 2000 ATK until the End Phase.
    Vice Dragon Effect Monster Dragon 5 2000 2400 If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand), but its original ATK and DEF are halved.
    Victory Dragon Effect Monster Dragon 8 2400 3000 This card cannot be Special Summoned. To Tribute Summon this card, you must Tribute 3 Dragon-Type monsters. If this card attacks your opponent directly and reductes their Life Points to 0, you win the Match.
    Violet Witch Effect Monster Spellcaster 4 1100 1200 When this card is destroyed by battle and sent to the Graveyard, add 1 Plant-Type monster with 1500 or less DEF from your Deck to your hand.
    Viser Des Effect Monster Fiend 4 500 1200 When this card is Normal Summoned, select 1 monster your opponent controls. Destroy that monster during your 3rd Standby Phase after the Summon. This card cannot be destroyed by battle until this effect is resolved.
    Vision HERO Adoration Fusion/Effect Monster Warrior 8 2800 2100 2 "HERO" monsters
    Once per turn: You can target 1 face-up monster your opponent controls and 1 face-up "HERO" monster you control, except this card; the opponent's targeted monster loses ATK and DEF equal to the ATK of your targeted monster, until the End Phase.
    Vision HERO Trinity Fusion/Effect Monster Warrior 8 2500 2000 3 "HERO" monsters
    During the turn this card was Fusion Summoned, its ATK is double its original ATK. This Fusion Summoned card can attack 3 times during each Battle Phase. This card cannot attack your opponent directly.
    Void Ogre Dragon Synchro/Effect Monster Dragon 8 3000 3000 1 DARK Tuner + 1 or more non-Tuner monsters
    Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card while you have no cards in your hand: You can negate the activation and destroy it.
    Vorse Raider Normal Monster Beast-Warrior 4 1900 1200 This wicked Beast-Warrior does every horrid thing imaginable and loves it! His axe bears the marks of his countless victims.
    Wall of Illusion Effect Monster Fiend 4 1000 1850 A monster that attacks this monster is returned to its owner's hand after damage calculation. Damage calculation is applied normally.
    Wall Shadow Effect Monster Warrior 7 1600 3000 You cannot Normal Summon this monster. This card can only be Special Summoned by offering "Labyrinth Wall" equipped with "Magical Labyrinth" as a Tribute. No other Tribute Monsters are necessary.
    Weeping Idol Effect Monster Rock 2 0 500 You can remove from play 1 Tuner monster in your Graveyard to Special Summon this card from your hand.
    Wheel of Prophecy Effect Monster Spellcaster 8 2700 1700 When this card is Special Summoned by the effect of a Spellcaster-Type monster: You can target any number of your banished "Spellbook" Spell Cards; shuffle them into the Deck, and if you do, return your other banished "Spellbook" Spell Cards to your Graveyard. You can only use the effect of "Wheel of Prophecy" once per turn.
    Whiptail Crow Normal Monster Fiend 4 1650 1600 Attacks from the sky with a whip-like tail.
    White-Horned Dragon Effect Monster Dragon 6 2200 1400 When this card is Normal or Special Summoned: Target up to 5 Spell Cards in your opponent's Graveyard; banish those target(s), and if you do, this card gains 300 ATK for each card banished by this effect.
    Wightmare Effect Monster Zombie 1 300 200 While it is in the Graveyard, this card's name is treated as "Skull Servant". You can discard this card to activate 1 of the following effects:
  • Select 1 of your removed from play "Skull Servant" or "Wightmare", and return it to your Graveyard.
  • Select 1 of your removed from play "The Lady in Wight" or "King of the Skull Servants", and Special Summon it.
  • Wightprince Effect Monster Zombie 1 0 0 If this card is sent to the Graveyard: You can send 1 "Skull Servant" and 1 "The Lady in Wight" from your hand and/or Deck to the Graveyard. You can banish 2 "Skull Servants" and this card from your Graveyard; Special Summon 1 "King of the Skull Servants" from your Deck. This card's name becomes "Skull Servant" while it is in theGraveyard.
    Wind-Up Hunter Effect Monster Beast-Warrior 3 1600 500 You can Tribute 1 face-up "Wind-Up" monster, except "Wind-Up Hunter"; send 1 random card from your opponent's hand to the Graveyard. This effect can only be used once while this card is face-up on the field.
    Winged Minion Effect Monster Fiend 2 700 700 Tribute this face-up card. Select 1 face-up Fiend-Type monster on the field. Increase the ATK and DEF of the monster by 700 points as long as it remains face-up on the field.
    Witch Doctor of Chaos Effect Monster Spellcaster 2 500 500 FLIP: Select 1 Monster Card from you or your opponent's Graveyard. Remove it from play.
    Witch of the Black Forest Effect Monster Spellcaster 4 1100 1200 When this card is sent from the field to the Graveyard, select 1 monster with a DEF of 1500 or less from your Deck, show it to your opponent, and add to your hand. Then shuffle your Deck.
    Witch of the Black Rose Tuner Monster Spellcaster 4 1700 1200 This card cannot be Special Summoned. When this card is Normal Summoned while you control no cards, draw 1 card and reveal it. If the card you drew is not a Monster Card, send it to the Graveyard and destroy this card.
    Witch's Apprentice Effect Monster Spellcaster 2 550 500 As long as this card remains face-up on the field, increase the ATK of all DARK monsters by 500 points and decrease the ATK of all LIGHT monsters by 400 points.
    Witty Phantom Normal Monster Fiend 4 1400 1300 Dressed in a night-black tuxedo, this creature presides over death.
    Wretched Ghost of the Attic Normal Monster Fiend 2 550 400 A harmless monster found lurking in just about any attic.
    Xyz Avenger Effect Monster Fiend 4 1800 700 This card is unaffected by the effects of Xyz Monsters. When this card is destroyed by battle with an Xyz Monster and sent to the Graveyard: Activate 1 of these effects, depending on the Rank of the Xyz Monster that destroyed this card.
  • Rank 3 or lower: Your opponent sends 1 card from their Extra Deck to the Graveyard.
  • Rank 4: Choose 1 card in your opponent's Extra Deck and send it to the Graveyard.
  • Rank 5 or higher: Your opponent sends as many cards from their Extra Deck to the Graveyard as possible, but not more than the Xyz Monster's Rank.
  • Yamato-no-Kami Spirit Monster Warrior 6 2200 1200 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by removing from play 1 Spirit monster from your Graveyard. this card returns to its owner's hand durong the End Phase of the turn is is Special Summoned. If this card destroys an opponent's monster by battle, you can destroy 1 Spell or Trap Card your opponent controls.
    Yaranzo Normal Monster Zombie 4 1300 1500 A treasure box containing a monster that attacks any unwary bandit.
    Yellow-Bellied Oni Effect Monster Zombie 4 1000 1000 When you Xyz Summon a monster: You can Special Summon this card from your hand. Once per turn: You can detach 1 Xyz Material from a monster you control, then target 1 face-up Xyz Monster on the field; reduce its Rank by 1, and if you do, it loses 300 ATK.
    Yubel Effect Monster Fiend 10 0 0 This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. Before damage calculation, when this face-up Attack Position card is attacked by an opponent's monster: Inflict damage to your opponent equal to that monster's ATK. During your End Phase: Tribute 1 other monster or destroy this card. When this card is destroyed, except by its own effect: Its owner can Special Summon 1 "Yubel - Terror Incarnate" from their hand, Deck or Graveyard.
    Yubel - Terror Incarnate Effect Monster Fiend 11 0 0 Cannot be Normal Summoned or Set. Must be Special Summoned by "Yubel", and cannot be Special Summoned other ways. This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. Before damage calculation, when this face-up Attack Position card is attacked by an opponent's monster: Inflict damage to your opponent equal to that monster's ATK. During your End Phase: Destroy all other monsters on the field. When this face-up card leaves the field: You can Special Summon 1 "Yubel - The Ultimate Nightmare" from your hand, Deck or Graveyard.
    Yubel - The Ultimate Nightmare Effect Monster Fiend 12 0 0 Cannot be Normal Summoned or Set. Must be Special Summoned by "Yubel - Terror Incarnate", and cannot be Special Summoned by other ways. This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. At the end of the Damage Step, if this face-up Attack Position card battles with an opponent's monster: Inflict damage equal to that monster's ATK to your opponent, also destroy that monster.
    Zera the Mant Ritual Monster Fiend 8 2800 2300 This card can only be Ritual Summoned with the Ritual Spell Card, "Zera Ritual".
    Zeta Reticulant Effect Monster Fairy 7 2400 2100 You can Tribute 1 "Eva Token" to Special Summon this card from your hand. While this card is in your Graveyard, each time a monster(s) your opponent controls is removed from play, Special Summon 1 "Eva Token" (Fiend-Type/DARK/Level 2/ATK 500/DEF 500).
    Zoa Normal Monster Fiend 7 2600 1900 A monster whose full potential can be achieved when outfitted with "Metalmorph"
    Zombie Master Effect Monster Zombie 4 1800 0 Once per turn: You can send 1 monster from your hand to the Graveyard, then target 1 Level 4 or lower Zombie-Type monster in either player's Graveyard; Special Summon that target. This card must remain face-up on the field to activate and to resolve this effect.
    Zombowwow Effect Monster Zombie 2 1000 1000 When this card declares an attack, it gains 500 ATK. If this card on the field is destroyed and sent to the Graveyard: You can Special Summon 1 Level 1 monster with 0 ATK and DEF from your Deck. Its effects are negated, also it is destroyed during your next End Phase.
    Zombyra the Dark Effect Monster Warrior 4 2100 500 This card cannot attack your opponent directly. If this card destroys a monster by battle: This card loses 200 ATK.
    Zure, Knight of Dark World Normal Monster Fiend 4 1800 1500 The name of this illustrious knight is known by all residents of Dark World. He never oppresses the commoners.
       This set contains 1008 cards.
     
     

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