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Yu-Gi-Oh! LIGHT Monsters

This is a list of all the Yu-Gi-Oh! LIGHT monsters in our database.

Card Name Type Sub Type     Lvl     ATK     DEF     Card Text Buy It
Card Name Type Sub Type Lvl ATK DEF Card Text Buy It
A/D Changer Effect Monster Warrior 1 100 100 You can remove from play this card in your Graveyard to select 1 monster on the field. Change its battle position.
Absorbing Kid from the Sky Effect Monster Fairy 4 1300 1000 When this card destroys a monster and sends it to the Graveyard as a result of battle, increase your Life Points by the Level of the destroyed monster x 300 points.
Aether, the Empowering Dragon Effect Monster Dragon 6 2300 1600 When this card is Pendulum Summoned: You can target 1 card on the field; return it to the hand. You can only use this effect of "Aether, the Empowering Dragon" once per turn.
Airknight Parshath Effect Monster Fairy 5 1900 1400 If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: Draw 1 card.
Alexandrite Dragon Normal Monster Dragon 4 2000 100 Many of the czars' lost jewels can be found in the scales of this priceless dragon. Its creator remains a mystery, along with how they acquired the imperial treasures. But whosoever finds this dragon has hit the jackpot... whether they know it or not.
Alien Ammonite Tuner Monster Reptile 1 500 200 When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower "Alien" monster from your Graveyard. Destroy it during the End Phase.
Alien Dog Effect Monster Reptile 3 1500 1000 When you Normal Summon an "Alien" monster, you can Special Summon this card from your hand. When you do, place 2 A-Counters on face-up monster(s) your opponent controls.
Alien Grey Effect Monster Reptile 2 300 800 FLIP: Place 1 A-Counter on 1 face-up monster on your opponent's side of the field. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) After this card has been flipped face-up, when it is destroyed by battle and sent to the Graveyard, draw 1 card.
Alien Kid Effect Monster Reptile 4 1600 700 Place 1 A-Counter on all monsters Special Summoned to your opponent's side of the field. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)
Alsei, the Sylvan High Protector Xyz/Effect Monster Plant 8 2300 3200 2 Level 8 monsters
Once per turn: You can declare 1 card name; excavate the top card of your Deck, and if it is the declared card, add it to your hand. Otherwise, send it to the Graveyard. If a card is sent from your Deck to the Graveyard by a card effect (except during the Damage Step): You can detach 1 Xyz Material from this card, then target 1 card on the field; place that target on either the top or bottom of the Deck. You can only use this effect of "Alsei, the Sylvan High Protector" once per turn.
Ancient Crimson Ape Effect Monster Beast 7 2600 1800 When a Monster(s) you control is destroyed and sent to the Graveyard, gain 1000 Life Points.
Ancient Dragon Effect Monster Dragon 4 1400 1300 When this card inflicts Battle Damage to your opponent by a direct attack: You can increase this card's Level by 1 and ATK by 500.
Ancient Elf Normal Monster Spellcaster 4 1450 1200 This elf is rumored to have lived for thousands of years. He leads an army of spirits against his enemies.
Ancient Fairy Dragon Synchro/Effect Monster Dragon 7 2100 3000 1 Tuner + 1 or more non-Tuner Monsters
Once per turn, you can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. Once per turn, you can destroy a Field Spell Card. If you do, gain 1000 Life Points, and you can add 1 Field Spell Card from your Deck to your hand.
Ancient Sacred Wyvern Synchro/Effect Monster Fairy 7 2100 2000 1 LIGHT Tuner + 1 or more non-Tuner monsters
While your Life Points are higher than your opponent's, this card gains ATK equal to the difference. While your Life Points are lower than your opponent's, this card loses ATK equal to the difference. When this card is destroyed by battle and sent to the Graveyard, you can pay 1000 Life Points to Special Summon this card.
Andro Sphinx Effect Monster Beast 10 3000 2500 You can pay 500 Life Points to Special Summon this card when "Pyramid of Light" is on the field. This card cannot attack during the turn that it is Normal Summoned or Special Summoned. This card cannot be Special Summoned from the Graveyard. If this card destroys a Defense Position monster as a result of battle, inflict damage to your opponents Life Points equal to half the ATK of the destroyed monster.
Angel 07 Effect Monster Fairy 7 2500 1500 When this card is Tribute Summoned, it gains the following effect:
  • The effects of Effect Monsters cannot be activated.
  • Angel of Zera Synchro/Effect Monster Fairy 8 2800 2300 1 Tuner + 1 or more non-Tuner monsters
    This card gains 100 ATK for each of your opponent's banished cards. During the Standby Phase of the next turn after this card was banished: Special Summon this banished card. You can only use the effect of "Angel of Zera" once per turn.
    Apocatequil Effect Monster Thunder 4 1800 1200 While this card is face-up on the field, it is Level 5 if you control a face-up Tuner Monster. When this card on the field is destroyed and sent to the Graveyard, you can select and Special Summon 1 "Oracle of the Sun" from your Graveyard.
    Arcana Force 0 - The Fool Effect Monster Fairy 1 0 0 This card cannot be destroyed by battle. This card cannot be changed to Defense Position, except with a card effect. When this card is Summoned toss a coin:
  • Heads: Negate the effects of your Spells, Traps, and Effect Monsters' effects that target this card and destroy them.
  • Tails: Negate the effects of your opponent's Spells, Traps and Effect Monsters' effects that target this card, and destroy them.
  • Arcana Force EX - The Dark Ruler Effect Monster Fairy 10 4000 4000 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 monsters you control to the Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Toss a coin and gain the appropriate effect.
  • Heads: This card can make a second attack during each Battle Phase, but it does so using this effect, change it to Defense Position at the end of the Battle Phase. Its battle position cannot be changed until the end of your next turn.
  • Tails: If this card is destroyed, destroy all cards on the field.
  • Arcana Force EX - The Light Ruler Effect Monster Fairy 10 4000 4000 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 monsters you control to the Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Toss a coin and gain the appropriate effect.
  • Heads: When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can target 1 card in your Graveyard; add that target to your hand.
  • Tails: During either player's turn, when a Spell/Trap Card, or monster effect, that targets this card is activated: This card loses exactly 1000 ATK and you negate the activation, and if you do, destroy it..
  • Arcana Force I - The Magician Effect Monster Fairy 4 1100 1100 When this card is Summoned, toss a coin:
  • Heads: When a Spell Card is activated, this card's ATK becomes double its original ATK until the End Phase of that turn.
  • Tails: When a Spell Card is activated, your opponent gains 500 Life Points.
  • Arcana Force III - The Empress Effect Monster Fairy 4 1300 1300 When this card is Summoned, toss a coin:
  • Heads: Each time your opponent Normal Summons or Sets a monster, you can Special Summon 1 "Arcana Force" monster from your hand.
  • Tails: Each time your opponent Normal Summons or Sets a monster, send 1 card from your hand to the Graveyard.
  • Arcana Force IV - The Emperor Effect Monster Fairy 4 1400 1400 When this card is Summoned, toss a coin:
  • Heads: All "Arcana Force" monsters you control gain 500 ATK
  • Tails: All "Arcana Force" monsters you control lose 500 ATK.
  • Arcana Force VI - The Lovers Effect Monster Fairy 4 1600 1600 When this card is Summoned, toss a coin:
  • Heads: This card can be treated as 2 Tributes for the Tribute Summon of an "Arcana Force" monster
  • Tails: You cannot Tribute Summon "Arcana Force" monsters.
  • Arcana Force VII - The Chariot Effect Monster Fairy 4 1700 1700 When this card is Summoned, toss a coin:
  • Heads: If this card destroys an opponent's monster by battle, you can Special Summon that monster to your side of the field.
  • Tails: Your opponent gains control of this card.
  • Arcana Force XIV - Temperance Effect Monster Fairy 6 2400 2400 During damage calculation, in either player's turn: You can discard this card; you take no Battle Damage from that battle. When this card is Summoned: Toss a coin and apply this effect. The effect lasts while this card is face-up on the field.
  • Heads: Halve all Battle Damage you take.
  • Tails: Halve all Battle Damage your opponent takes.
  • Arcana Force XVIII- The Moon Effect Monster Fairy 7 2800 2800 When this card is Summoned, toss a coin: * Heads: During your Standby Phase, you can Special Summon 1 "Moon Token" (Fairy-Type/LIGHT/Level 1/ATK 0/DEF 0). * Tails: During each of your End Phases, select 1 monster you control and give control of it to your opponent.
    Arcana Force XXI - The World Effect Monster Fairy 8 3100 3100 When this card is Summoned, toss a coin: * Heads: During your End Phase, you can send 2 monsters you control to the Graveyard to skip your opponent's next turn. * Tails: During your opponent's Draw Phase, add the top card of their Graveyard to their hand.
    Arcana Knight Joker Fusion/Effect Monster Warrior 9 3800 2500 "Queen's Knight" + "Jack's Knight" + "King's Knight"
    A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. Once per turn, if this face-up card on the field is targeted by a Spell Card, Trap Card, or Effect Monster's effect, you can negate that effect by discarding the same kind of card (Spell, Trap, or Monster Card).
    Arcanite Magician Synchro/Effect Monster Spellcaster 7 400 1800 1 Tuner + 1 or more non-Tuner Spellcaster-Type monsters
    When this card is Synchro Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. You can remove 1 Spell Counter from a card you control to destroy 1 card your opponent controls.
    Arcanite Magician/Assault Mode Effect Monster Spellcaster 9 900 2300 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". When this card is Special Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. You can remove 2 Spell Counters from this card to destroy all cards your opponent controls. When this card on the field is destroyed, you can Special Summon 1 "Arcanite Magician" from your Graveyard.
    Archlord Kristya Effect Monster Fairy 8 2800 2300 If you have exactly 4 Fairy-Type monsters in your Graveyard, you can Special Summon this card (from your hand). When you do: Target 1 Fairy-Type monster in your Graveyard; add that target to your hand. Neither player can Special Summon monsters. If this face-up card would be sent from the field to the Graveyard, it returns to the top of the Deck, instead.
    Archlord Zerato Effect Monster Fairy 8 2800 2300 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 face-up Warrior of Zera" on your side of the field while "The Sanctuary in the Sky" is on the field. If "The Sanctuary in the Sky" is on your side of the field, by discarding 1 LIGHT Monster Card from your hand to the Graveyard, destroy all monsters on your opponent's side of the field. If "The Sanctuary in the Sky" is not on your side of the field, this effect is not applied."
    Aria the Melodious Diva Effect Monster Fairy 4 1600 1200 While this Special Summoned card is on the field, "Melodious" monsters you control cannot be targeted by card effects, or be destroyed by battle.
    Armades, Keeper of Boundaries Synchro/Effect Monster Fiend 5 2300 1500 1 Tuner + 1 or more non-Tuner monsters
    If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.
    Armed Protector Dragon Effect Monster Dragon 8 2000 2800 Face-up Equip Cards you control cannot be destroyed by card effects. This card gains 500 ATK for each Equip Card equipped to this card.
    Armor Exe Effect Monster Rock 4 2400 1400 This card cannot attack in the same turn it is Normal Summoned, Flip Summoned, or Special Summoned. During each of your and your opponent's Standby Phases, remove 1 Spell Counter on your side of the field. If you do not, destroy this card.
    Armory Arm Synchro/Effect Monster Machine 4 1800 1200 1 Tuner + 1 or more non-Tuner monsters
    Once per turn, you can either: Target 1 monster on the field; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, that target gains 1000 ATK. When that target destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.
    Artifact Achilleshield Effect Monster Fairy 5 1500 2200 You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: Your opponent cannot target "Artifact" monsters youcontrol for attacks for the rest of this turn.
    Artifact Aegis Effect Monster Fairy 5 1200 2500 You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: "Artifact" monsters you control cannot be targeted or destroyed by your opponent's card effects until the end of this turn.
    Artifact Beagalltach Effect Monster Fairy 5 1400 2100 You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: Destroy up to 2 Set cards you control (min. 1). You can only use this effect of "Artifact Beagalltach" once per turn.
    Artifact Caduceus Effect Monster Fairy 5 1600 2400 You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard: Special Summon it. During your opponent's turn, each time an "Artifact" monster(s) is Special Summoned: Draw 1 card. You mustcontrol this face-up card to activate and to resolve this effect. You can only control 1 "Artifact Caduceus".
    Artifact Chakram Effect Monster Fairy 5 1900 2000 You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Card Zone isdestroyed and sent to your Graveyard: Special Summon it. During either player's turn, when a card or effect is activated that would destroy a Spell/Trap Card(s) youcontrol, while this card is in your hand: You can return 1 Set Spell/Trap Card you control to the hand; Special Summon this card.
    Artifact Durendal Xyz/Effect Monster Fairy 5 2400 2100 2 Level 5 monsters
    Once per turn, during either player's turn, you can activate 1 of these effects.
  • When a monster effect is activated on the field, OR when a Normal Spell/Trap Card is activated: You can detach 1 Xyz Material from this card; the activated effect becomes "Destroy 1 Spell/Trap Card your opponent controls".
  • You can detach 1 Xyz Material from this card; each player with a hand shuffles their entire hand into the Deck, then each player draws the same number of cards they shuffled into the Deck.
  • Artifact Failnaught Effect Monster Fairy 5 2000 1600 You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponentĺs turn: You can target 1 "Artifact" monster in your Graveyard; Set that target to your Spell & Trap Card Zone as a Spell Card.
    Artifact Labrys Effect Monster Fairy 5 2300 1000 You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. When this Set card in your Spell & Trap Card Zone is destroyed and sent to the Graveyard during your opponent's turn: Special Summon this card. When an "Artifact" card(s) is destroyed and sent to your Graveyard (except during the Damage Step): You can Special Summon this card from your hand.
    Artifact Lancea Effect Monster Fairy 5 1700 2300 You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Card Zone isdestroyed and sent to your Graveyard: Special Summon it. During your opponent's turn: You can Tribute this card from your hand or face-up from your side of the field; neither player can banish cards for the rest of this turn. (this is a Quick Effect).
    Artifact Moralltach Effect Monster Fairy 5 2100 1400 You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard:Special Summon it. If this card is Special Summoned during your opponent's turn: You can destroy 1 face-up card your opponentcontrols.
    Artifact Scythe Effect Monster Fairy 5 2200 900 You can Set this card from your hand to your Spell & Trap Card Zoneas a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard:Special Summon it. If this card is Special Summoned during your opponent's turn: Your opponent cannot Special Summon monstersfrom the Extra Deck for the rest of this turn.
    Artorigus, King of the Noble Knights Xyz/Effect Monster Warrior 4 2000 2000 2 Level 4 "Noble Knight" monsters
    When this card is Xyz Summoned: You can target up to 3 "Noble Arms" Equip Spell Cards with different names in your Graveyard; equip those targets to this card. Once per turn: You can detach 1 Xyz Material from this card; destroy any number of Spell/Trap Cards on the field, up to the number of "Noble Arms" Equip Spell Cards you control.
    Asura Priest Spirit Monster Fairy 4 1700 1200 This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. This card can attack all monsters your opponent controls once each. This monster cannot attack directly if it has already attacked a monster.
    Athena Effect Monster Fairy 7 2600 800 Each time a Fairy-Type monster(s) is Summoned, inflict 600 damage to your opponent. Once per turn, you can send 1 face-up Fairy-Type monster you control, except "Athena", to the Graveyard to select 1 Fairy-Type monster from your Graveyard, except "Athena", and Special Summoned it.
    Atomic Firefly Effect Monster Insect 1 100 200 When this face-up card on the field attacks or is attacked and it is destroyed as a result of battle, the player who destroyed it takes 1000 points of damage.
    Aurkus, Lightsworn Druid Effect Monster Beast-Warrior 3 1200 1800 Lightsworn monsters (everywhere) cannot be targeted by Spells, Traps, or card effects. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect.
    Aurora Paragon Effect Monster Fairy 4 1500 1000 Neither player can Special Summon monsters. When another monster is Normal Summoned to either player's side of the field, destroy this card.
    Avenging Knight Parshath Synchro/Effect Monster Fairy 8 2600 2100 1 Tuner + 1 or more non-Tuner LIGHT monsters
    Once per turn, you can change the battle position of 1 face-up monster your opponent controls. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
    Azure-Eyes Silver Dragon Synchro/Effect Monster Dragon 9 2500 3000 1 Tuner + 1 or more non-Tuner Normal Monsters
    When this card is Special Summoned: Dragon-Type monsters you currently control cannot be targeted or destroyed by card effects until the end of the next turn. Once per turn, during your Standby Phase: You can target 1 Normal Monster in your Graveyard; Special Summon that target.
    Bachibachibachi Effect Monster Insect 3 800 800 An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
  • If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
  • Banisher of the Light Effect Monster Fairy 3 100 2000 As long as this card remains face-up on the field, any card sent to the Graveyard is removed from play instead.
    Banisher of the Radiance Effect Monster Fairy 3 1600 0 Any card sent to the Graveyard is banished instead.
    Barrier Resonator Tuner Monster Fiend 1 300 800 During either player's turn, you can send this card from your hand to the Graveyard to select 1 face-up Tuner monster you control. This turn, that monster cannot be destroyed by battle, and you take no Battle Damage from battles involving it.
    Barrier Statue of the Heavens Effect Monster Fairy 4 1000 1000 No monsters can be Special Summoned, except for LIGHT monsters.
    Batteryman 9-Volt Effect Monster Thunder 4 1000 1000 When this card is Summoned: You can add 1 "Batteryman" monster from your Deck to your hand, and if you do, this card's ATK and DEF become double its original ATK and DEF, respectively. You can only use this effect of "Batteryman 9-Volt" once per turn. During your End Phase: Destroy this card.
    Batteryman AA Effect Monster Thunder 3 0 0 If all "Batteryman AA"(s) you control are in Attack Position, this card gains 1000 ATK for each. If all "Batteryman AA"(s) you control are in Defense Position, this card gains 1000 DEF for each.
    Batteryman AAA Effect Monster Thunder 4 0 0 When this card is Normal Summoned or flipped face-up, you can Special Summon 1 "Batteryman AAA" from your hand or Graveyard.
    Batteryman C Effect Monster Thunder 2 0 0 If all "Batteryman C"(s) on your side of the field are in Attack Position, increase the ATK of all Machine-Type monsters on your side of the field by 500 points for each "Batteryman C" on your side of the field. If all "Batteryman C"(s) on your side of the field are in Defense Position, increase the DEF of all Machine-Type monsters on your side of the field by 500 points for each "Batteryman C" on your side of the field.
    Batteryman Charger Effect Monster Thunder 5 1800 1200 When this card is Normal Summoned, you can Special Summon 1 "Batteryman" monster, except "Batteryman Charger", from your hand or Deck. This card gains 300 ATK and DEF for each Thunder-Type monster you control.
    Batteryman Fuel Cell Effect Monster Thunder 6 2100 0 If you control 2 or more face-up "Batteryman" monsters, you can Special Summon this card from your hand. Once per turn, you can Tribute 1 other "Batteryman" monster to return 1 card your opponent controls to the owner's hand.
    Batteryman Industrial Strength Effect Monster Thunder 8 2600 0 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 "Batteryman" monsters from your Graveyard. Once per turn, you can remove from play 1 Thunder-Type monster from your Graveyard to destroy 1 monster and 1 Spell or Trap Card on the field.
    Batteryman Mirco-Cell Effect Monster Thunder 1 100 100 FLIP: Special Summon 1 Level 4 or lower "Batteryman" monster from your Deck, except "Batteryman Micro-Cell". After this card has been flipped face-up, when it is destroyed by battle and sent to the Graveyard, draw 1 card.
    Baxia, Brightness of the Yang Zing Synchro/Effect Monster Wyrm 8 2300 2600 1 Tuner + 1 or more non-Tuner Wyrm-Type monsters
    When this card is Synchro Summoned: You can target cards on the field, up to the number of different original Attributes of the Wyrm-Type monsters used for the Synchro Summon of this card; shuffle them into the Deck. Once per turn: You can target 1 card you control and 1 Level 4 or lower monster in your Graveyard; destroy that card on the field, and if you do, Special Summon that other monster from the Graveyard.
    Beast-Warrior Puma Effect Monster Beast-Warrior 4 1600 1000 You can Tribute this card; add 1 "D.D. Esper Star Sparrow" from your Deck or Graveyard to your hand.
    Big One Warrior Effect Monster Warrior 1 100 600 During your Main Phase, you can send 1 Level 1 monster, except this card, from your hand to the Graveyard to Special Summon this card from your hand.
    Bio-Mage Normal Monster Fairy 3 1150 1000 A mysterious priest created as a result of the latest advances in biotechnology.
    Biofalcon Effect Monster Machine 4 1700 1200 When a Machine-Type monster you control is destroyed by battle and sent to the Graveyard while this card is face-up on the field, you can add 1 Machine-Type monster with 1000 or less ATK from your Deck to your hand.
    Black Luster Soldier - Envoy of the Beginning Effect Monster Warrior 8 3000 2500 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. Once per turn, you can activate 1 of these effects.
  • Target 1 monster on the field: banish that target face-up. This card cannot attack the turn you activate this effect.
  • During the Damage Step, if this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.
  • Blackwing - Aurora the Northern Lights Effect Monster Winged Beast 10 ? 0 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 face-up monsters you control (1 "Blackwing" Tuner and 1 non-Tuner). Once per turn, you can remove from play 1 "Blackwing" Synchro Monster from your Extra Deck. This card's name, ATK, and effects become the same as that monster's, until the End Phase.
    Blade Knight Effect Monster Warrior 4 1600 1000 While you have 1 or fewer cards in your hand, this card gains 400 ATK. If this is the only monster you control, negate the effects of Flip Effect Monsters it destroys by battle.
    Blue Thunder T-45 Effect Monster Machine 4 1700 1000 When this card destroys an opponent's monster by battle, Special Summon 1 "Thunder Option Token" (Machine-Type/LIGHT/Level 4/ATK 1500/DEF 1500). This Token cannot be Tributed for a Tribute Summon.
    Blue-Eyes Shining Dragon Effect Monster Dragon 10 3000 2500 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Blue-Eyes Ultimate Dragon" you control. This card gains 300 ATK for each Dragon-Type monster in your Graveyard. You can negate the effects of Spells, Traps, and Effect Monsters that target this card.
    Blue-Eyes Toon Dragon Toon Monster Dragon 8 3000 2500 This card cannot be Normal Summoned or Set. This card can only be Special Summoned while you control "Toon World". You can Special Summon this card from your hand (but Tributes are required if it is Level 5 or higher). This card cannot attack during the turn it is Summoned. This card cannot attack unless you pay 500 Life Points. When "Toon World" is destroyed, destroy this card. If your opponent doesn't control a Toon Monster, this card can attack your opponent directly. If your opponent controls a face-up Toon Monster, you must select it as an attack target.
    Blue-Eyes Ultimate Dragon Fusion Monster Dragon 12 4500 3800 Blue-Eyes White Dragon + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"
    Blue-Eyes White Dragon Normal Monster Dragon 8 3000 2500 This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
    Bountiful Artemis Effect Monster Fairy 4 1600 1700 Each time a Counter Trap Card resolves, immediately draw 1 card (during the Chain).
    Box of Friends Effect Monster Machine 1 0 0 If this card is destroyed and sent to the Graveyard: You can Special Summon from your Deck, 2 Normal Monsters with different names whose ATK or DEF is 0, in face-up Defense Position. You can only use this effect of "Box of Friends" once per turn. Monsters Special Summoned by this effect cannot be used as Synchro Material Monsters, and they are destroyed during your next End Phase.
    Bright Star Dragon Effect Monster Dragon 4 1900 1000 When this card is Normal Summoned: You can target 1 face-up monster on the field, except this card; increase that target's Level by 2 until the End Phase.
    Bujin Arasuda Effect Monster Beast-Warrior 4 1600 1900 If a "Bujin" monster in your Graveyard or face-up on your side of the field is banished (except during the Damage Step): You can Special Summon this card from your hand in face-up Defense Position. Once per turn, during the End Phase, if a "Bujin" card was added from your Deck to your hand this turn, except by drawing it, while you controlled this face-up card: You can draw 1 card, then discard 1 card. You can only control 1 "Bujin Arasuda".
    Bujin Hirume Effect Monster Beast-Warrior 4 2000 1000 Cannot be Normal Summoned/Set. Must first be Special Summoned(from your hand) by banishing 1 "Bujin" monster from your Graveyard, except "Bujin Hirume". If this card, which was Summoned this way, is destroyed by your opponent's card (by battle or by card effect), andsent from your side of the field to your Graveyard, and both players have a hand: You can discard 1 card, then your opponent discards 1 card. You can only control 1 "Bujin Hirume".
    Bujin Mikazuchi Effect Monster Beast-Warrior 4 1900 1500 When a Beast-Warrior-Type "Bujin" monster you control is destroyed by battle or by card effect and sent to the Graveyard: You can Special Summon this card from your hand. Once per turn, during the End Phase, if a "Bujin" monster(s) was sent from your hand to your Graveyard this turn while you controlled this face-up card: You can add 1 "Bujin" Spell/Trap Card from your Deck to your hand. You can only control 1 "Bujin Mikazuchi".
    Bujin Yamato Effect Monster Beast-Warrior 4 1800 200 Once per turn, during your End Phase: You can add 1 "Bujin" monster from your Deck to your hand, then send 1 card from your hand to the Graveyard. You can only control 1 "Bujin Yamato".
    Bujingi Boar Effect Monster Beast 4 1100 1900 If you control a "Bujin" monster: You can banish this card from your Graveyard, then target 1 face-up Attack Position monster your opponent controls; change it to face-up Defense Position, and if you do, its DEF becomes 0 until the End Phase.
    Bujingi Centipede Effect Monster Beast 4 1700 500 If you control a Beast-Warrior-Type "Bujin" monster: You can banish this card from your Graveyard, then target 1 Spell/Trap Card your opponent controls; destroy that target. You can only use the effect of "Bujingi Centipede" once per turn.
    Bujingi Crane Effect Monster Winged Beast 4 1600 300 During damage calculation (in either player's turn), if a Beast-Warrior-Type "Bujin" monster you control battles an opponent's monster: You can send this card from your hand to the Graveyard; the ATK of your monster becomes double its original ATK, during that damage calculation only.
    Bujingi Crow Effect Monster Winged Beast 4 1700 800 When a Beast-Warrior-Type "Bujin" monster you control is targeted for an attack by an opponent's monster: You can send this card from your hand to the Graveyard; negate the attack, and if you do, inflict damage to your opponent equal to half the attacker's ATK. You can only use the effect of "Bujingi Crow" once per turn.
    Bujingi Fox Effect Monster Beast 4 200 2100 During either player's turn: You can banish this card from your Graveyard and send 1 "Bujin" monster from your hand to the Graveyard; you take no damage this turn.
    Bujingi Hare Effect Monster Beast 4 1700 500 During either player's turn: You can banish this card from your Graveyard, then target 1 Beast-Warrior-Type "Bujin" monster you control; once during this turn, it cannot be destroyed by battle or card effects. You can only use the effect of "Bujingi Hare" once per turn.
    Bujingi Ibis Effect Monster Winged Beast 4 1600 300 During your Main Phase 1: You can send this card from your hand to the Graveyard, then target 1 "Bujin" monster you control; this turn, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    Bujingi Ophidian Effect Monster Winged Beast 4 1700 500 During your Main Phase 1: You can send this card from your hand to the Graveyard, then target 1 "Bujin" monster you control; it can attack your opponent directly this turn.
    Bujingi Pavo Effect Monster Winged Beast 4 1700 800 When a Beast Warrior-Type "Bujin" monster you control is destroyed by battle and sent to the Graveyard: You can send this card from your hand to the Graveyard; Special Summon 1 "Bujin" monster from your Deck. You can only use the effect of "Bujingi Pavo" once per turn.
    Bujingi Peacock Effect Monster Winged Beast 4 1800 700 During your Main Phase 2: You can send this card from your hand to the Graveyard; add 1 "Bujin" monster from your Deck to your hand. You cannot activate cards or effects the turn you activate this effect, except "Bujin" cards. You can only use the effect of "Bujingi Peacock" once per turn.
    Bujingi Quilin Effect Monster Beast 4 1600 900 If you control a Beast-Warrior-Type "Bujin" monster: You can banish this card from your Graveyard, then target 1 face-up card your opponent controls; destroy that target. You can only use the effect of "Bujingi Quilin" once per turn.
    Bujingi Raven Effect Monster Winged Beast 4 1600 900 When a "Bujin" monster you control is destroyed by battle with an opponent's monster and sent to your Graveyard: You can send this card from your hand to the Graveyard; destroy that opponent's monster.
    Bujingi Sinyou Effect Monster Beast 4 1500 1000 During either player's Damage Step, if a Beast-Warrior-Type "Bujin"monster you control battles an opponent's monster: You can banishthis card from your Graveyard; that monster you control gains ATKequal to the current ATK of the opponent's monster it is battling until the end of the Damage Step, and if it does, all battle damage your opponent takes from that battle is halved. You can only use the effectof "Bujingi Sinyou" once per turn.
    Bujingi Swallow Effect Monster Winged Beast 4 1700 800 During your Main Phase 1: You can send this card from your hand to the Graveyard, then target 1 "Bujin" monster you control; it can make a second attack during each Battle Phase this turn. Other monsters cannot attack during the turn you activate this effect.
    Bujingi Turtle Effect Monster Beast 4 1700 1200 During either player's turn, when a card or effect is activated that targets a "Bujin" monster you control: You can banish this card from your Graveyard; negate that effect.
    Bujingi Warg Effect Monster Beast 4 120 1900 While this card is in face-up Defense Position, other "Bujin" monsters you control cannot be destroyed by card effects.
    Bujingi Wolf Effect Monster Beast 4 1100 2000 Other Beast, Beast-Warrior, and Winged Beast-Type monsters you control cannot be destroyed by battle.
    Bujinki Amaterasu Xyz/Effect Monster Beast-Warrior 4 2600 2500 3 Level 4 monsters
    You can only control 1 "Bujinki Amaterasu". Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; apply this effect, depending on whose turn it is.
  • Your turn: Target 1 of your banished Level 4 or lower monsters; Special Summon that target.
  • Your opponent's turn: Target 1 of your banished Level 4 or lower monsters; add that target to your hand.
  • Bujintei Kagutsuchi Xyz Monster Beast-Warrior 4 2500 2000 2 Level 4 Beast-Warrior-Type monsters
    When this card is Xyz Summoned: Send the top 5 cards of your Deck to the Graveyard (or your entire Deck, if less than 5), also this card gains 100 ATK for each "Bujin" card sent to the Graveyard by this effect. If a "Bujin" Beast-Warrior-Type monster(s) you control would be destroyed by battle or by card effect, you can detach 1 Xyz Material from this card instead of destroying 1 of those monsters. You can only control 1 "Bujintei Kagutsuchi".
    Bujintei Susanowo Xyz/Effect Monster Beast-Warrior 4 2400 1600 2 Level 4 "Bujin" monsters
    This card can attack all monsters your opponent controls once each. Once per turn: You can detach 1 Xyz Material from this card; take 1 "Bujin" monster from your Deck, and either add it to your hand or send it to the Graveyard. You can only control 1 "Bujintei Susanowo".
    Bujintei Tsukuyomi Xyz/Effect Monster Beast-Warrior 4 1800 2300 2 Level 4 LIGHT monsters
    Once per turn: You can detach 1 Xyz Material from this card; send your entire hand to the Graveyard (min. 1), and if you do, draw 2 cards. When this card you controlled while face-up leaves the field because of an opponent's card effect: You can target Level 4 Beast-Warrior-Type "Bujin" monsters in your Graveyard, up to the number of Xyz Materials this card had on the field; Special Summon those targets. You can only control 1 "Bujintei Tsukuyomi".
    Buten Tuner Monster Fairy 1 200 300 During your Main Phase: You can banish this card from the Graveyard to target 1 face-up Level 4 or lower LIGHT Fairy-Type monster you control; it is treated as a Tuner monster while face-up on the field.
    Cameraclops Effect Monster Warrior 4 1400 1600 At the start of the Damage Step, if this card attacks a face-up monster on the field whose DEF is higher than this card's ATK: Destroy that monster.
    Card Breaker Effect Monster Warrior 2 100 900 This card cannot be Normal Summoned or Set. This card can only be Special Summoned, in face-up Attack Position, by sending 1 card from your Spell & Trap Card Zone to the Graveyard.
    Celestia, Lightsworn Angel Effect Monster Fairy 5 2300 200 When you Tribute Summon this card by Tributing a "Lightsworn" monster, you can send the top 4 cards of your Deck to the Graveyard to destroy up to 2 cards your opponent controls.
    Ceremonial Bell Effect Monster Spellcaster 3 0 1850 As long as this card remains face-up on the field, you and your opponent must show your respective hands to each other.
    Chaos Command Magician Effect Monster Spellcaster 6 2400 1900 Negate the effect of a Monster Card that targets this 1 card.
    Chaos Goddess Synchro/Effect Monster Fairy 8 2500 1800 1 LIGHT Tuner + 2 or more non-Tuner DARK monsters
    Once per turn, you can send 1 LIGHT monster from your hand to the Graveyard to select 1 Level 5 or higher DARK monster from your Graveyard. Special Summon that monster. It cannot be used as a Synchro Material monster.
    Chaos-End Master Tuner Monster Warrior 3 1500 1000 When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon 1 Level 5 or higher monster with 1600 ATK or less from your Deck.
    Chiwen, Light of the Yang Zing Tuner/Effect Monster Wyrm 1 0 0 When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck, except "Chiwen, Light of the Yang Zing". When a "Yang Zing" monster(s) you control is destroyed by battle or card effect and sent to the Graveyard, while this card is in the Graveyard: You can Special Summon this card, and if you do, banish it when it leaves the field. You can only use 1 "Chiwen, Light of the Yang Zing" effect per turn, and only once that turn.
    Chronomaly Crystal Bones Effect Monster Rock 3 1300 400 If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). When you do: You can Special Summon 1 "Chronomaly" monster from your hand or Graveyard, except "Chronomaly Crystal Bones".
    Chronomaly Crystal Chrononaut Xyx/Effect Monster Psychic 3 2100 1000 2 Level 3 monsters
    Once per turn, when this card is targeted for an attack: You can detach 1 Xyz Material from this card; this turn, this card cannot be destroyed by battle or by card effects, also your opponent takes any Battle Damage you would take from battles involving this card.
    Chronomaly Crystal Skull Effect Monster Rock 3 900 600 If you control a face-up "Chronomaly" monster: You can discard this card to the Graveyard; add 1 "Chronomaly" monster from your Deck or Graveyard to your hand, except "Chronomaly Crystal Skull". The effect of "Chronomaly Crystal Skull" can only be used once per turn.
    Chronomaly Golden Jet Effect Monster Machine 4 1300 1400 Once per turn: You can increase the Levels of all "Chronomaly" monsters you currently control by 1.
    Chrysalis Pinny Effect Monster Plant 2 100 700 You can Tribute this card while "Neo Space" is on the field to Special Summon 1 "Neo-Spacian Glow Moss" from your hand or Deck.
    Condemned Maiden Effect Monster Fairy 4 100 2000 During your opponent's turn, you can activate 1 Quick-Play Spell Card from your hand. You can only use this effect of "Condemned Maiden" once per Duel.
    Consecrated Light Effect Monster Fairy 1 0 0 Neither player can Normal or Special Summon DARK monsters or declare an attack with a DARK monster. This card cannot be destroyed by battle with a DARK monster, and you take no Battle Damage from that battle.
    Constellar Acubens Effect Monster Machine 4 800 2000 When this card is Normal or Special Summoned: All "Constellar" monsters you currently control gain 500 ATK.
    Constellar Aldebaran Effect Monster Beast-Warrior 3 1300 800 When this card is Normal Summoned: You can Special Summon 1 Level 3 "Constellar" monster from your hand.
    Constellar Algiedi Effect Monster Spellcaster 4 1600 1400 When this card is Normal Summoned: You can Special Summon 1 Level 4 "Constellar" monster from your hand.
    Constellar Alrescha Effect Monster Warrior 6 2200 1200 When this card is Normal Summoned: You can Special Summon 1 "Constellar" monster from your hand in face-up Defense Position.
    Constellar Antares Effect Monster Machine 6 2400 900 When this card is Normal or Special Summoned: You can target 1 "Constellar" monster in your Graveyard; add that target to your hand.
    Constellar Hyades XYZ/Effect Monster Beast-Warrior 3 1900 1100 2 Level 3 LIGHT monsters
    Once per turn: You can detach 1 Xyz Material from this card; change all monsters your opponent controls to face-up Defense Position.
    Constellar Kaus Effect Monster Beast-Warrior 4 1800 700 Cannot be used as a Synchro Material Monster. Up to twice per turn: You can target 1 "Constellar" monster on the field to activate 1 of these effects;
  • Increase its Level by 1
  • Reduce its Level by 1
  • Constellar Leonis Effect Monster Beast 3 1000 1800 During your Main Phase, you can Normal Summon 1 "Constellar" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
    Constellar Omega Xyz/Effect Monster Beast-Warrior 4 2400 500 2 Level 4 LIGHT monsters
    Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; all "Constellar" monsters you currently control are unaffected by Spell/Trap effects this turn.
    Constellar Pleiades XYZ/Effect Monster Warrior 5 2500 1500 2 Level 5 LIGHT monsters
    Once per turn, during either player's turn: You can detach 1 Xyz Material from this card to target 1 card on the field; return that target to the hand.
    Constellar Pollux Effect Monster Warrior 4 1700 600 During the turn this card was Normal Summoned, you can Normal Summon 1 "Constellar" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
    Constellar Praesepe XYZ/Effect Monster Machine 4 2400 800 2 Level 4 "Constellar" monsters
    Once per turn, during the Damage Step of either player's turn, when a "Constellar" monster you control is attacking or being attacked: You can detach 1 Xyz Material from this card; that monster gains 1000 ATK, until the End Phase.
    Constellar Ptolemy M7 XYZ/Effect Monster Machine 6 2700 2000 2 Level 6 monsters
    You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as the Xyz Material, other than "Constellar Ptolemy M7". (Xyz Materials attached to that monster also become Xyz Materials on this card.) If you do, its effect cannot be activated this turn. Once per turn: You can detach 1 Xyz Material from this card to target 1 monster on the field or in either player's Graveyard; return that target to the hand.
    Constellar Rasalhague Effect Monster Spellcaster 2 900 100 You can Tribute this card; Special Summon 1 "Constellar" monster from your hand or Graveyard in face-up Defense Position, except "Constellar Rasalhague".
    Constellar Sheratan Effect Monster Beast 3 700 1900 When this card is Normal Summoned: You can add 1 "Constellar" monster from your Deck to your hand.
    Constellar Siat Effect Monster Fairy 1 100 1600 If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). Once per turn: You can target 1 "Constellar" monster you control or in your Graveyard; this card's Level becomes the current Level of that monster. This card cannot be used as an Xyz Material, except for the Xyz Summon of a "Constellar" monster.
    Constellar Sombre Effect Monster Fairy 4 1550 1600 You can only use each effect of "Constellar Sombre" once per turn. While this card is in the Graveyard, if it was sent there this turn, you can Normal Summon 1 "Constellar" monster for 1 less Tribute.You can banish 1 "Constellar" monster from your Graveyard, then target 1 "Constellar" monster in your Graveyard; add that target to your hand, also, this card gains the following effect.
  • This turn: You can activate this effect; Normal Summon 1 "Constellar" monster.
  • Constellar Virgo Effect Monster Fairy 5 2300 1600 When this card is Normal Summoned: You can Special Summon 1 Level 5 "Constellar" monster from your hand in face-up Defense Position.
    Constellar Zubeneschamali Effect Monster Machine 5 2100 1400 When this card is Normal or Special Summoned: You can add 1 "Constellar" monster from your Deck to your hand.
    Copycat Effect Monster Spellcaster 1 0 0 When this card is Summoned: Target 1 face-up monster your opponent controls; this card's ATK and DEF become equal to that monster's original ATK and DEF.
    Cosmic Fortress Gol'Gar Synchro/Effect Monster Reptile 5 2600 1800 Alien Ammonite + 1 or more non-Tuner "Alien" monsters
    Once per turn, you can select any number of face-up Spell or Trap Cards. Return those cards to their owners' hands, and distribute new A-Counters among monsters on the field equal to the number of cards returned. Once per turn, you can remove 2 A-Counters from anywhere on the field to destroy 1 card your opponent controls.
    Cosmic Horror Gangi'el Effect Monster Reptile 7 2600 2000 If you're Tributing a monster on your side of the field that is owned by your opponent, this card can be Normal Summoned with 1 Tribute. Once per turn, you can place 1 A-Counter on a monster on your opponent's side of the field. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)
    Crusader of Endymion Gemini Monster Spellcaster 4 1900 1200 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
  • Once per turn, you can place 1 Spell Counter on a face-up card on the field that you can place a Spell Counter on. If you do, this card gains 600 ATK until the End Phase.
  • Crystal Beast Ruby Carbuncle Effect Monster Fairy 3 300 300 When this card is Special Summoned: You can Special Summon as many "Crystal Beast" cards as possible from your Spell & Trap Card Zone. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
    Crystal Beast Sapphire Pegasus Effect Monster Beast 4 1800 1200 When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or Graveyard face-up in your Spell & Trap Card Zone as a Continuous Spell Card. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
    Cu Chulainn the Awakened Effect Monster Warrior 4 500 1000 This card can only be Ritual Summoned with the Ritual Spell Card, Emblem of the Awakening. Once per turn, you can remove from play 1 Normal Monster from your Graveyard. This card gains ATK equal to that Normal Monster's ATK, until the Standby Phase of your next turn.
    CXyz Simon the Great Moral Leader Xyz/Effect Monster Spellcaster 7 3000 2500 3 Level 7 monsters
    This card is unaffected by other monster effects. If this card has "Norito the Moral Leader" as an Xyz Material, it gains this effect.
  • Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; change its battle position, and if you do, negate its effects until the end of this turn.
  • Cyber Barrier Dragon Effect Monster Machine 6 800 2800 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Attack Reflector Unit". While this card is in Attack Position, your opponent's first attack each turn is negated.
    Cyber Dinosaur Effect Monster Machine 7 2500 1900 When your opponent Special Summons a monster from their hand, you can Special Summon this card from your hand.
    Cyber Dragon Effect Monster Machine 5 2100 1600 If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).
    Cyber Dragon Core Effect Monster Machine 2 400 1500 When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap Card from your Deck to your hand. If your opponent controls a monster and you control no monsters: You can banish this card from your Graveyard; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while it is on the field or in the Graveyard.
    Cyber Dragon Drei Effect Monster Machine 4 1800 800 When this card is Normal Summoned: You can make all "Cyber Dragons" you currently control become Level 5. You cannot Special Summon any monsters during the turn you activate this effect, except Machine-Type monsters. If this card is banished: You can target 1 "Cyber Dragon" you control; it cannot be destroyed by battle or by card effects this turn. This card's name becomes "Cyber Dragon" while it is on the field or in the Graveyard.
    Cyber Dragon Nova Xyz/Effect Monster Machine 5 2100 1600 2 Level 5 Machine-Type monsters
    Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Cyber Dragon" in your Graveyard; Special Summon that target. Once per turn, during either player's turn: You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Card Zone; this card gains 2100 ATK until the End Phase. If this card in your possession is sent to your Graveyard by your opponent's card effect: You can Special Summon 1 Machine-Type Fusion Monster from your Extra Deck.
    Cyber Dragon Zwei Effect Monster Machine 4 1500 1000 If this card attacks an opponent's monster, this card gains 300 ATK during the Damage Step only. Once per turn, you can reveal 1 Spell Card in your hand to treat this card's name as "Cyber Dragon" until the End Phase. This card's name is treated as "Cyber Dragon" while in the Graveyard.
    Cyber Eltanin Effect Monster Machine 10 ? ? This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play all face-up LIGHT Machine-Type monsters from your side of the field and from your Graveyard. This card's ATK and DEF are equal to the number of monsters removed from play for its Special Summon x 500. When this card is Special Summoned, send all other face-up monsters on the field to the Graveyard.
    Cyber End Dragon Fusion/Effect Monster Machine 10 4000 2800 Cyber Dragon + "Cyber Dragon" + "Cyber Dragon"
    A Fusion Summon of this card can only be done with the above Fusion Material Monsters. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
    Cyber Kirin Effect Monster Machine 3 300 800 By Tributing this card, any effect damage inflicted to you this turn becomes 0.
    Cyber Larva Effect Monster Machine 1 400 600 If this face-up card is targeted for an attack: You take no Battle Damage for the rest of this turn. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Cyber Larva" from your Deck.
    Cyber Laser Dragon Effect Monster Machine 7 2400 1800 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Photon Generator Unit". Once per turn, you can destroy 1 monster with ATK or DEF greater than or equal to this card's ATK.
    Cyber Prima Effect Monster Warrior 6 2300 1600 When this card is Tribute Summoned, destroy all face-up Spell Cards on the field.
    Cyber Twin Dragon Fusion/Effect Monster Machine 8 2800 2100 Cyber Dragon + "Cyber Dragon"
    A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. This card can attack twice during each Battle Phase.
    Cyber Valley Effect Monster Machine 1 0 0 You can use 1 of these effects.
  • When this card is targeted for an attack by an opponent's monster: You can banish this card; draw 1 card, then end the Battle Phase.
  • You can target 1 face-up monster you control and this card; banish both that target and this card, then draw 2 cards.
  • You can target 1 card in your Graveyard; banish this card and 1 card from your hand, then place that target on top of the Deck.
  • Cybernetic Magician Effect Monster Spellcaster 6 2400 1000 You can discard 1 card to change the ATK of 1 face-up monster to 2000 until the End Phase of this turn.
    D.D. Esper Star Sparrow Effect Monster Warrior 10 3000 1500 There can only be 1 face-up "D.D. Esper Star Sparrow" on the field. Your opponent cannot target other monsters you control with effects or for attacks. When an opponent's monster declares a direct attack while this card is in your Graveyard: You can Special Summon this card from your Graveyard in face-up Defense Position. If you do, banish it when it leaves the field.
    D.D. Jet Iron Effect Monster Machine 10 4000 0 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 1 "D.D. Esper Star Sparrow", "Beast-Warrior Puma", "Phoenix Beast Gairuda", and "Ironhammer the Giant" from your hand and/or face-up from your side of the field to the Graveyard. You can Tribute this card to target 1 "D.D. Esper Star Sparrow", "Beast-Warrior Puma", "Phoenix Beast Gairuda" and "Ironhammer the Giant" in your Graveyard; Special Summon those targets.
    D.D. Sprite Tuner Monster Fairy 1 0 100 You can Special Summon this card from your hand by removing from play 1 face-up monster you control. If you do, return the removed from play monster to the field during the next Standby Phase.
    D.D. Unicorn Knight Effect Monster Warrior 4 1800 900 This card cannot be Normal Summoned or Set. This card can only be Special Summoned if your opponent controls a monster(s) and you control a face-up Tuner monster(s). When this card is Special Summoned this way, you can select 1 of your removed from play Level 3 or lower non-Tuner monsters and Special Summon it. Its effect(s) are negated. You cannot Normal Summon or Set the turn you Special Summon this card.
    D.D. Warrior Lady Effect Monster Warrior 4 1500 1600 After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.
    D.D.M. - Different Dimension Master Effect Monster Spellcaster 5 1700 1500 Once per turn, you can discard 1 Spell Card to Special Summon 1 of your removed from play monsters.
    Dante, Traveler of the Burning Abyss Xyz Monster Warrior 3 1000 2500 2 Level 3 monsters
    Once per turn: You can detach 1 Xyz Material from this card and choose a number from 1 to 3, then send that many cards from the top of your Deck to the Graveyard; until the end of this turn, this card gains 500 ATK for each card sent to the Graveyard this way. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is sent to the Graveyard: You can target 1 "Burning Abyss" card in your Graveyard, except this card; add it to your hand.
    Dark Witch Normal Monster Fairy 5 1800 1700 A popular creature in mythology that delivers fatal attacks with a sharp spear.
    Dawn Knight Effect Monster Warrior 4 1400 1200 If this card is sent from the field to the Graveyard: You can send 1 LIGHT monster from your Deck to the Graveyard. If this card is sent from your Deck to the Graveyard: Target 1 LIGHT monster in your Graveyard; place that target on the top of your Deck. You can only use 1 "Dawn Knight" effect per turn, and only once that turn.
    Dawnbreak Gardna Gemini Monster Warrior 3 1500 500 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: The original DEF of this card becomes 2300.
    Daybreaker Effect Monster Warrior 4 1700 0 When this card is Special Summoned: You can Special Summon 1 "Daybreaker" from your hand.
    Deep-Space Cruiser IX Effect Monster Machine 9 900 900 You can Special Summon this card (from your hand) by sending 1 other Machine-Type monster from your hand to the Graveyard.
    Defender, the Magical Knight Effect Monster Spellcaster 4 1600 2000 When this card is Normal Summoned, place 1 Spell Counter on it (max. 1). Once per turn, if a face-up Spellcaster-Type monster(s) on the field would be destroyed, you can remove 1 Spell Counter from a card you control for each of those monsters instead.
    Delta Tri Effect Monster Machine 4 1200 1000 If this card destroys an opponent's monster by battle, select and activate 1 of the these effects:
  • Select 1 appropriate Union monster in your Graveyard and equip it to this card.
  • Select 1 face-up LIGHT Machine-type monster you control, and return it to the Deck. Then draw 1 card.
  • Desrook Archfiend Effect Monster Fiend 3 1100 1800 The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. When a Terrorking Archfiend" on your side of the field is destroyed and sent to the Graveyard, you can send this card from your hand to the Graveyard to Special Summon the "Terrorking Archfiend"."
    Dice Jar Effect Monster Rock 3 200 300 FLIP: Both players roll a six-sided die once. The player with the lowest result takes damage equal to their opponent's result x 500 Life Points. However, if a winner's result is 6, the loser takes 6000 points of damage. If the results are the same, both players roll again.
    Different Dimension Dragon Effect Monster Dragon 5 1200 1500 This card cannot be destroyed by the effect of a Spell or Trap Card that does not target it. This card is not destroyed as a result of battle against a monster with an ATK of 1900 or less.
    Dimension Wanderer Effect Monster Spellcaster 1 0 0 When a monster is banished by the effect of "Galaxy-Eyes Photon Dragon": You can send this card from your hand to the Graveyard; inflict 3000 damage to your opponent. You can only use the effect of "Dimension Wanderer" once per turn.
    Dimensional Alchemist Effect Monster Fairy 4 1300 200 Once per turn, you can activate this effect to remove from play the top card of your Deck and give this card 500 ATK until the End Phase. When this card is destroyed and sent from your side of the field to your Graveyard, you can select 1 of your removed from play monsters and return it to your hand.
    Disciple of the Forbidden Spell Effect Monster Warrior 4 1700 800 When this card is Normal Summoned, Flip Summoned, or Special Summoned, declare different Monster Card Attributes equal to the number of "Disciple of the Forbidden Spell"(s) in your Graveyard. If this card attacks a monster that has a declared Attribute, destroy the monster without applying damage calculation.
    Disenchanter Effect Monster Spellcaster 5 2000 2300 Once per turn, you can remove 1 Spell Counter from anywhere on the field to return 1 face-up Spell Card to its owner's hand.
    Divine Dragon - Excelion Effect Monster Dragon 5 1500 900 When this card is Normal Summoned, it gets 1 of the following effects for each "Divine Dragon - Excelion" in your Graveyard when this effect resolves (your choice). These effects cannot accumulate.
  • Increase the ATK of this card by 1000 points.
  • If this card destroys your opponent's monster as a result of battle, it can attack once again in a row.
  • When this card destroys a monster as a result of battle and sends it to the Graveyard, inflict damage to your opponent's Life Points equal to the ATK of the destroyed monster.
  • Divine Dragon Knight Felgrand Xyz Monster Warrior 8 2800 1800 2 Level 8 monsters
    Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; this turn, its effects are negated, but it is unaffected by other card effects.
    Divine Dragon Ragnarok Normal Monster Dragon 4 1500 1000 A legendary dragon sent by the gods as their instrument. Legends say that if provoked, the whole world will sink beneath the sea.
    Divine Grace - Northwemko Ritual Monster Spellcaster 7 2700 1200 This card can only be Ritual Summoned with the Ritual Spell Card, "Ritual of Grace". When this card is Ritual Summoned, select a number of face-up cards on the field (except this card), up to the number of monsters you used for the Ritual Summon. While any of the selected cards are face-up on the field, this card cannot be destroyed by card effects.
    Divine Knight Ishzark Effect Monster Warrior 6 2300 1800 After damage calculation, when this card destroys a monster by battle. Banish that monster.
    Dragon Master Knight Fusion/Effect Monster Dragon 12 5000 5000 Black Luster Soldier + "Blue-Eyes Ultimate Dragon" This monster cannot be Special Summoned except by Fusion Summon. This card gains 500 ATK for each other Dragon-Type monster you control.
    Dreamsprite Effect Monster Plant 2 300 200 When attacked by your opponent's monster, select another 1 of your Monster Cards and designate it as the attack's target, then calculate damage.
    DUCKER Mobile Cannon Effect Monster Machine 3 500 500 FLIP: Select 1 Level 4 monster in your Graveyard and add it to your hand.
    Dunames Dark Witch Normal Monster Fairy 4 1800 1050 Even when all odds are against this brave fairy, she will press onwards in battle and never retreat.
    Eclipse Wyvern Effect Monster Dragon 4 1600 1000 If this card is sent to the Graveyard: Banish 1 Level 7 or higher LIGHT or DARK Dragon-Type monster from your Deck. If this card in the Graveyard is banished: You can add the monster banished by this effect to your hand.
    Effect Veiler Tuner Monster Spellcaster 1 0 0 During your opponent's Main Phase: You can send this card from your hand to the Graveyard to target 1 face-up Effect monster your opponent controls; negate that target's effects until the End Phase.
    Ehren, Lightsworn Monk Effect Monster Warrior 4 1600 1000 Before damage calculation, if this card attacks a Defense Position monster: Shuffle that monster into the Deck. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect.
    El Shaddoll Construct Fusion/Effect Monster Fairy 8 2800 2500 1 "Shaddoll" monster + 1 LIGHT monster
    Must first be Fusion Summoned. If this card is Special Summoned: You can send 1 "Shaddoll" card from your Deck to the Graveyard. At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy that monster. If this card is sent to the Graveyard: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard; add it to your hand.
    Electric Snake Effect Monster Thunder 3 800 900 When this card is discarded from your hand to the Graveyard by an effect of a card controlled by your opponent, draw 2 cards from your Deck.
    Electric Virus Effect Monster Thunder 3 1000 1000 By discarding this card from your hand to the Graveyard, take control of 1 face-up Machine or Dragon-Type monster your opponent controls until the end of this turn.
    Electromagnetic Bagworm Effect Monster Insect 3 200 1400 FLIP: Target 1 face-up Machine-Type monster your opponent controls; take control of that target until your next End Phase. If this card is destroyed by battle: The monster that destroyed it loses 500 ATK and DEF.
    Element Dragon Effect Monster Dragon 4 1500 1200 This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
  • FIRE: Increase the ATK of this card by 500 points.
  • WIND: If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row.
  • Element Magician Effect Monster Spellcaster 4 1500 1200 This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
  • WATER: Control of this card cannot switch.
  • WIND: If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row.
  • Element Valkyrie Effect Monster Fairy 4 1500 1200 This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
  • Elemental HERO Captain Gold Effect Monster Warrior 4 2100 800 You can discard this card to the Graveyard; add 1 "Skyscraper" from your Deck to your hand. If "Skyscraper" is not face-up on the field, destroy this card.
    Elemental HERO Divine Neos Fusion/Effect Monster Warrior 12 2500 2500 Must be Fusion Summoned using any 5 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monsters, including at least 1 "Neos" or "Neo Space" monster, 1 "Neo-Spacian" monster, and 1 "HERO" monster, and cannot be Special Summoned by other ways.
    Once per turn: You can banish 1 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monster from your Graveyard; this card gains 500 ATK, and until the End Phase it also gains the banished monster's effects
    Elemental HERO Electrum Fusion/Effect Monster Warrior 10 2900 2600 Elemental HERO Avian + "Elemental HERO Burstinatrix" + "Elemental HERO Clayman" + "Elemental HERO Bubbleman"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also WIND, WATER, FIRE, and EARTH-Attribute. When this card is Fusion Summoned: Shuffle all banished cards into the Deck(s). This card gains 300 ATK for each monster your opponent controls that shares an Attribute with this card.
    Elemental HERO Flash Effect Monster Warrior 4 1100 1600 When this card is destroyed by battle and sent to the Graveyard: You can banish this card and 3 "Elemental HERO" monsters with different names from your Graveyard to target 1 Normal Spell Card in your Graveyard; add that target to your hand.
    Elemental HERO Glow Neos Fusion/Effect Monster Warrior 7 2500 2000 Elemental HERO Neos + "Neo-Spacian Glow Moss"
    Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) During the End Phase: Shuffle this card into the Extra Deck. Once per turn, during your Main Phase 1: You can target 1 face-up card your opponent controls; destroy that target, then apply the effect based on its type.
  • Monster: This card cannot attack this turn.
  • Spell: This card can attack your opponent directly this turn.
  • Trap: Change this card to Defense Position.
  • Elemental HERO Neos Normal Monster Warrior 7 2500 2000 A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.
    Elemental HERO Neos Alius Gemini Monster Warrior 4 1900 1300 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  • This face-up card's name becomes "Elemental HERO Neos".
  • Elemental Hero Neos Knight Fusion/Effect Monster Warrior 7 2500 1000 Elemental Hero Neos + 1 Warrior-Type monster
    This card cannot be Special Summoned except by Fusion Summon. This card gains ATK equal to half the ATK of the Warrior-Type Fusion Material Monster used to Fusion Summon this card, other than "Elemental Hero Neos". This card can attack twice during each Battle Phase. If this card attacks or is attacked, your opponent takes no Battle Damage.
    Elemental HERO Prisma Effect Monster Warrior 4 1700 1100 Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Material Monsters listed on that card from your Main Deck to the Graveyard; this card's name becomes the sent monster's name until the End Phase.
    Elemental HERO Shining Flare Wingman Fusion/Effect Monster Warrior 8 2500 2100 Elemental HERO Flame Wingman + "Elemental HERO Sparkman"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each "Elemental HERO" card in your Graveyard. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.
    Elemental HERO Sparkman Normal Monster Warrior 4 1600 1400 An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.
    Elemental HERO The Shining Fusion/Effect Monster Warrior 8 2600 2100 1 "Elemental HERO" monster + 1 LIGHT monster
    Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each of your banished "Elemental HERO" monsters. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished "Elemental HERO" monsters; add those targets to your hand.
    Elemental HERO Thunder Giant Fusion/Effect Monster Warrior 6 2400 1500 Elemental HERO Sparkman + "Elemental HERO Clayman"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. Once per turn: You can discard 1 card to target 1 face-up monster on the field with original ATK less than the ATK of this card; destroy that target.
    Elemental HERO Voltic Effect Monster Thunder 4 1000 1500 When this card inflicts Battle Damage to your opponent: You can target 1 of your banished "Elemental HERO" monsters; Special Summon that target.
    Elemental Mistress Doriado Ritual/Effect Monster Spellcaster 3 1200 1400 This card can only be Ritual Summoned with the Ritual Spell Card, "Doriado's Blessing". The Attribute of this card is also treated as WIND, WATER, FIRE, and EARTH.
    Emes the Infinity Effect Monster Machine 7 2500 2000 Each time this card destroys an opponent's monster and sends it to the Graveyard as a result of battle, increase the ATK of this card by 700 points.
    Emissary of the Oasis Effect Monster Spellcaster 3 600 400 While a face-up Level 3 or lower Normal Monster is on your side of the field, your opponent cannot select this card as an attack target. While this card is face-up on your side of the field, any Battle Damage to the controller of this card from battle involving a Level 3 or lower Normal Monster becomes 0.
    Emperor Sem Effect Monster Fiend 4 1300 2200 Each time you Tribute Summon a monster, each player can select 1 card from their Graveyard and return it to the top of their Deck.
    Empress of Prophecy XYZ/Effect Monster Spellcaster 5 2000 1700 2 Level 5 Spellcaster-Type monsters
    This card gains 300 ATK for each Xyz Material attached to a monster you control. Once per turn: You can detach 1 Xyz Material from this card; shuffle your Deck, then reveal the top 5 cards of your Deck, and destroy monsters on the field up to the number of "Spellbook" cards revealed, then return the revealed cards to the top of the Deck in any order.
    Energy Bravery Effect Monster Warrior 4 1700 1200 Gemini monsters you control that are being treated as Effect Monsters cannot be destroyed by card effects.
    Enishi, Shien's Chancellor Effect Monster Warrior 6 2200 1200 Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 2 "Six Samurai" monsters from your Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can target 1 face-up monster; destroy that target. This card cannot declare an attack the turn you activate this effect.
    Evil HERO Lightning Golem Fusion/Effect Monster Fiend 6 2400 1500 Elemental HERO Sparkman + "Elemental HERO Clayman"
    Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. Once per turn: You can target 1 monster on the field; destroy that target.
    Evilswarm Exciton Knight Xyz/Effect Monster Fiend 4 1900 0 2 Level 4 monsters
    Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and their side of the field than you do: You can detach 1 Xyz Material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn (this is a Quick Effect).
    Explosive Magician Synchro/Effect Monster Spellcaster 6 2500 1800 1 Tuner + 1 or more non-Tuner Spellcaster monsters
    By removing 2 Spell Counters from your side of the field, destroy 1 Spell Card or Trap Card your opponent controls.
    Extra Veiler Effect Monster Spellcaster 2 600 200 When your opponent Special Summons a monster(s), you can Special Summon this card from your hand. During the turn this card is Special Summoned by this effect, your opponent takes any effect damage you would have taken from their card effects, instead.
    Fabled Ashenveil Effect Monster Fiend 4 1600 1200 If this card battles with your opponent's monster, you can send 1 card from your hand to the Graveyard during damage calculation to have this card gain 600 ATK during damage calculation only.
    Fabled Dianaira Effect Monster Fiend 8 2800 100 You can Tribute 1 "Fabled" monster to Tribute Summon this card in face-up Attack Position. Once per turn, when your opponent activates a Normal Spell Card, its effect become "Your opponent selects and discards 1 card from their hand".
    Fabled Dyf Effect Monster Fiend 3 1400 1700 When a "Fabled" monster(s) is sent from the hand to your Graveyard, you can Tribute this card to select 1 of those monster(s) and Special Summon it.
    Fabled Gallabas Effect Monster Fiend 4 1500 800 You can discard 1 card to the Graveyard to destroy 1 face-up monster your opponent controls with DEF lower than this card's ATK.
    Fabled Grimro Effect Monster Fiend 4 1700 1000 If you control a face-up "Fabled" monster: You can send this card from your hand to the Graveyard; add 1 "Fabled" monster from your Deck to your hand, except "Fabled Grimro".
    Fabled Krus Effect Monster Fiend 2 1000 800 When this card is discarded to the Graveyard, select 1 Level 4 or lower "Fabled" monster in your Graveyard, except this card, and Special Summon it.
    Fabled Kushano Tuner Monster Fiend 3 1100 800 You can discard 1 "Fabled" monster to the Graveyard except "Fabled Kushano" to add this card from your Graveyard to your hand.
    Fabled Leviathan Synchro/Effect Monster Fiend 10 3000 2000 1 "Fabled" Tuner + 1 or more non-Tuner monster.
    When this card on the field is destroyed and sent to the Graveyard, you can select up to 3 "Fabled" monsters in your Graveyard. Add them to your hand.
    Fabled Lurrie Effect Monster Fiend 1 200 400 When this card is discarded from your hand to the Graveyard, Special Summon it.
    Fabled Miztoji Tuner Monster Fiend 2 400 200 You can send this card from your hand to the Graveyard to select 1 face-up "Fabled" monster you control. The selected monster is treated as a Tuner monster while face-up on the field.
    Fabled Oltro Tuner Monster Fiend 2 800 500 Once per turn, you can send 1 card from your hand to the Graveyard to Special Summon 1 Level 3 "Fabled" monster from your hand.
    Fabled Ragin Synchro/Effect Monster Fiend 5 2300 1800 1 "Fabled" Tuner Monster + 1 or more non-Tuner Monsters
    When this card is Synchro Summoned, if you have 1 or less cards in your hand, you can draw until you have 2 cards in your hand.
    Fabled Raven Tuner Monster Fiend 2 1300 1000 Once per turn, you can discard any number of cards from your hand and increase the Level of this card by the number of discarded cards, until the End Phase. This card also gains ATK equal to the number of discarded cards Î 400, until the End Phase.
    Fabled Soulkius Effect Monster Fiend 6 2200 2100 You can send 2 cards, except "Fabled Soulkius", from your hand to the Graveyard to Special Summon this card from the Graveyard.
    Fabled Topi Effect Monster Fiend 1 500 200 If your opponent has 2 or more cards in their hand than you do, you can reveal 1 "Fabled" monster in your hand and Tribute this face-up card to select 2 Spell or Trap Cards your opponent controls, and destroy them.
    Fabled Urustos Effect Monster Fiend 4 1500 200 While you have 2 or less cards in your hand, all face-up "Fabled" monsters you control gain 400 ATK.
    Fabled Valkyrus Synchro/Effect Monster Fiend 8 2900 1700 1 "Fabled" Tuner + 1 or more non-Tuner monsters
    Once per turn, you can discard 1 Fiend-Type monster to draw 1 card.
    Fairy Archer Effect Monster Fairy 3 1400 600 During your Main Phase, you can inflict 400 damage to your opponent for each face-up LIGHT monster you control. This card cannot attack during the same turn you activate this effect. Only one "Fairy Archer" can have its effect activated per turn.
    Fairy Cheer Girl XYZ/Effect Monster Fairy 4 1900 1500 2 Level 4 Fairy-Type monsters
    You can detach 1 Xyz Material from this card; draw 1 card. You can only use the effect of "Fairy Cheer Girl" once per turn.
    Fairy's Gift Normal Monster Spellcaster 4 1400 1000 This flying monster is known for delivering happiness to all.
    Falchion▀ Effect Monster Machine 4 1200 800 If this card destroys an opponent's monster by battle, select and activate 1 of these effects:
  • Send 1 LIGHT Machine-Type monster with 1200 or less ATK from your Deck to your Graveyard.
  • Special Summon 1 LIGHT Machine-Type monster with 1200 or less ATK from your Graveyard.
  • Felgrand Dragon Effect Monster Dragon 8 2800 2800 This monster cannot be Special Summoned except from the Graveyard, and only if it was sent there from the field. When this card is Special Summoned, select 1 monster in your Graveyard. This card gains ATK equal to the Level of that monster x 200.
    Fiend Reflection #2 Normal Monster Winged Beast 4 1100 1400 A bird-beast that summons reinforcements with a hand mirror.
    Flash Knight Pendulum Monster Warrior 4 1800 600 The power of the pendulum flashes forth from this shining knight.

    Pendulum Scale: 7
    Pendulum Effect:
    Fleur Synchron Tuner Monster Machine 2 400 200 If this card is sent to the Graveyard as a Synchro Material Monster, you can Special Summon 1 Level 2 or lower monster from your hand.
    Flint Lock Effect Monster Machine 4 1500 800 Once per turn, you can equip 1 "Flint" on the field to this card. You can take any "Flint" equipped to this card and equip to another face-up monster. This card can only be equipped with 1 "Flint" at a time. While equipped with "Flint", it is unaffected by "Flint"'s effect and cannot be destroyed by battle.
    Flying Saucer Muusik'I Effect Monster Machine 5 1000 2000 While this card is face-up on the field, you can select and add 1 "Alien" card from your Deck to your hand instead of conducting your normal draw during your Draw Phase.
    Formula Synchron Synchro/Tuner Monster Machine 2 200 1500 1 Tuner + 1 non-Tuner monster
    When this card is Synchro Summoned: You can draw 1 card. During your opponent's Main Phase: You can Synchro Summon using this face-up card you control as a Synchro Material Monster.
    Fortune Lady Light Effect Monster Spellcaster 1 ? ? This card's ATK and DEF are equal to its Level x 200. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When this card is removed from the field by a card effect, you can Special Summon 1 "Fortune Lady" monster from your Deck.
    Freed the Brave Wanderer Effect Monster Warrior 4 1700 1200 Once per turn you can remove from play 2 LIGHT monsters in your Graveyard to destroy 1 face-up monster on the field with higher ATK than this card.
    Frequency Magician Tuner Monster Spellcaster 2 800 400 When this card is Normal Summoned, place 1 Spell counter on it (max. 1). You can remove 1 Spell counter from this card to have 1 face-up monster you control gain 500 ATK, until the End Phase.
    Freya, Spirit of Victory Effect Monster Fairy 1 100 100 While you control a face-up Fairy Type monster(s) other than "Freya, Spirit of Victory", this card cannot be selected as an attack target. All Fairy-Type monsters you control gain 400 ATK and DEF
    Future Samurai Effect Monster Warrior 4 1600 1200 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  • Once per turn: You can banish 1 monster from your Graveyard to target 1 face-up monster on the field; destroy that target.
  • Gaia The White Knight Effect Monster Warrior 4 1600 1200 You can only use each effect of "Gaia, The Mid-Knight Sun" once per turn.
  • You can Tribute 1 other LIGHT monster you control; add 1 Level 4 DARK Warrior-Type monster from your Deck to your hand, then send 1 card from your hand to the Graveyard.
  • You can banish 1 DARK monster from your Graveyard, then target 1 monster on the field; it loses 500 ATK, until the end of your opponent's turn
  • Galaxy Dragon Effect Monster Dragon 4 2000 1200 This card can only attack Dragon-Type monsters. If this card battles a Dragon-Type monster, this card gains 1000 ATK during the Damage Step only, also negate that monster's effects during each Battle Phase, as long as this card remains face-up on the field.
    Galaxy Knight Effect Monster Warrior 8 2800 2600 If you control a "Photon" or "Galaxy" monster, you can Normal Summon this card without Tributing. When you do: Target 1 "Galaxy-Eyes Photon Dragon" in your Graveyard (if possible); regardless, this card loses 1000 ATK, and if it does, Special Summon that target (if any) in face-up Defense Position. This ATK decrease lasts until the End Phase.
    Galaxy Mirror Sage Effect Monster Spellcaster 3 0 800 FLIP: You gain 500 Life Points for each "Galaxy" monster in your Graveyard.
    When this card is destroyed and sent from the field to the Graveyard after being flipped face-up: You can Special Summon 1 Level 4 or lower "Galaxy" monster from your Deck or Graveyard in face-down Defense Position. Banish it when it leaves the field.
    Galaxy Serpent Tuner Monster Dragon 2 1000 0 Your hopes and dreams will be refreshed if you catch a glimpse of this rare creature in the evening twilight, soaring in the Sea of Stars.
    Galaxy Tyranno Effect Monster Dinosaur 8 2000 0 When a "Galaxy" monster you control is targeted for an attack: You can Special Summon this card from your hand in face-up Defense Position. When Summoned this way, you can: Immediately after this effect resolves, Xyz Summon 1 "Galaxy" Xyz Monster, using only "Galaxy" monsters you control.
    Galaxy Wizard Effect Monster Spellcaster 4 0 1800 Once per turn: You can increase this card's Level by 4 until the End Phase. You can Tribute this card; add 1 "Galaxy" card from your Deck to your hand, except "Galaxy Wizard".
    Galaxy-Eyes Photon Dragon Effect Monster Dragon 8 3000 2500 You can Special Summon this card (from your hand) by Tributing 2 monsters with 2000 or more ATK. During either player's Battle Step, when this card battles an opponent's monster: You can target the monster this card is battling; banish both it and this card. At the end of the Battle Phase, return any monsters banished by this effect to the field, and if the other monster was an Xyz Monster, this card gains 500 ATK for each Xyz Material it had when it was banished.
    Ganbara Knight Effect Monster Warrior 4 0 1800 When this face-up Attack Position card is targeted for an attack: You can change it to Defense Position.
    Ganbara Lancer Effect Monster Warrior 5 1000 2000 When this card is Normal Summoned: You can Special Summon 1 "Ganbara Lancer" from your hand or Graveyard in face-up Defense Position.
    Garoth, Lightsworn Warrior Effect Monster Warrior 4 1850 1300 Each time a card(s) is sent from your Deck to the Graveyard by the effect of a "Lightsworn" monster you control, except "Garoth, Lightsworn Warrior": Send the top 2 cards of your Deck to the Graveyard, then draw 1 card for each "Lightsworn" monster sent to the Graveyard by this effect.
    Gearfried the Swordmaster Effect Monster Warrior 7 2600 2200 Cannot be Normal Summoned/Set. Must be Special Summoned with "Release Restraint" and cannot be Special Summoned by other ways. When an Equip Card(s) is equipped to this card: Target 1 monster your opponent controls; destroy that target.
    Gellenduo Effect Monster Fairy 4 1700 0 This card cannot be destroyed by battle. When this card's controller takes any damage, destroy this card. If you Tribute Summon a LIGHT Fairy-Type monster, you can treat this 1 monster as 2 Tribute monsters for the Tribute Summon.
    Genesis Dragon Effect Monster Dragon 6 2200 1800 Once per turn, you can send 1 Dragon-Type monster from your hand to the Graveyard to add 1 Dragon-Type monster from your Graveyard to your hand. When this card is sent from the field to the Graveyard, you can return all Dragon-Type monsters from your Graveyard to your Deck.
    Genex Neutron Effect Monster Machine 4 1800 1200 During the End Phase of the turn this card was Normal Summoned: You can add 1 Machine-Type Tuner monster from your Deck to your hand.
    Genex Power Planner Effect Monster Spellcaster 1 300 200 When this card is Normal Summoned, you can add 1 Level 3 "Genex" Effect Monster from your Deck to your hand.
    Genex Solar Effect Monster Machine 7 2500 1500 This card can be Normal Summoned by Tributing 1 "Genex" monster. Each time a face-up "Genex" monster(s) you control is sent to the Graveyard, inflict 500 damage to your opponent.
    Gentlemander Effect Monster Reptile 4 1200 1000 When an opponent's monster declares an attack: You can Special Summon this card from your hand. Your opponent cannot attack any monsters except this one.
    Ghost Ship Effect Monster Fiend 5 1900 1000 Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT monster from your Graveyard.
    Gilford the Lightning Effect Monster Warrior 8 2800 1400 You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If you do: Destroy all monsters your opponent controls.
    Giltia the D. Knight Fusion Monster Warrior 5 1850 1500 Guardian of the Labyrinth + "Protector of the Throne"
    Gladiator Beast Alexander Effect Monster Beast 6 2400 600 This card cannot be Special Summoned except by the effect of "Gladiator Beast Dimacari". If this card was Special Summoned, it is unaffected by the effects of Spell Cards. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Alexander".
    Gladiator Beast Octavius Effect Monster Winged Beast 7 2500 1200 When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 face-down Spell or Trap Card in the Spell & Trap Card Zone; destroy that target. At the end of your Battle Phase, if this card attacked or was attacked: Shuffle this card into the Deck or discard 1 card.
    Goddess of Whim Effect Monster Fairy 3 950 700 Toss a coin and call Heads or Tails. Call it right and this card's ATK will be doubled during this turn. Call it wrong and it will be halved during this turn.
    Goddess with the Third Eye Effect Monster Fairy 4 1200 1000 You can substitute this card for any 1 Fusion Material Monster. When you do this, the other Fusion Material Monster(s) must be the correct one(s).
    Golden Dragon Summoner Effect Monster Spellcaster 4 1000 1000 You can Tribute 1 monster, then target 1 monster on the field; return it to the hand. You can only use this effect of "Golden Dragon Summoner" once per turn.
    Golden Flying Fish Effect Monster Fish 4 1700 1000 You can Tribute 1 other Fish-Type monster to destroy 1 card on the field.
    Golden Homunculus Effect Monster Warrior 6 1500 1500 This card gains 300 ATK and DEF for each of your removed from play cards.
    Golden Ladybug Effect Monster Insect 1 0 0 Once per turn, during your Standby Phase, you can reveal this card in your hand to gain 500 Life Points. If you do, this card remains revealed while it is in your hand, until the End Phase.
    Gradius Normal Monster Machine 4 1200 800 A high-performance jet fighter with power capsules for variable attack capabilities.
    Gradius' Option Effect Monster Machine 1 0 0 This card cannot be Normal Summoned or Set. This monster can only be Special Summoned by selecting 1 face-up Gradius" on your side of the field. The ATK and DEF of this card becomes the same as the ATK and DEF of the selected "Gradius". If the selected "Gradius" is removed from the field, destroy this card."
    Gragonith, Lightsworn Dragon Effect Monster Dragon 6 2000 1600 This card gains 300 ATK and DEF for each "Lightsworn" monster with a different name in your Graveyard. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect.
    Guardian Angel Joan Effect Monster Fairy 7 2800 2000 When this card destroys a monster by battle and sends it to the Graveyard: Gain Life Points equal to the original ATK of that destroyed monster in the Graveyard.
    Guardian of Order Effect Monster Warrior 8 2500 1200 If you control 2 or more LIGHT monsters, you can Special Summon this card from your hand. You can only control 1 "Guardian of Order".
    Guardian of the Throne Room Normal Monster Machine 4 1650 1600 A robot guard built to guard throne rooms, it is armed with homing missiles.
    Guardian Tryce Effect Monster Thunder 5 1900 1700 This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Twin Swords of Flashing Light - Tryce" on your side of the field. When this card is destroyed and sent to the Graveyard, Special Summon to your side of the field the monster in the Graveyard that was used for the Tribute Summon of this card.
    Guldfaxe of the Nordic Beasts Tuner Monster Beast 4 1600 1000 If your opponent controls a Synchro Monster and you control no monsters, you can Special Summon this card from your hand.
    Gwenhwyfar, Queen of Noble Arms Effect Monster Spellcaster 2 300 300 You can target 1 "Noble Knight" monster you control; equip this card from your hand or Graveyard to that target. You can only use this effect of "Gwenhwyfar, Queen of Noble Arms" once per turn. The equipped monster gains 300 ATK. Apply the appropriate effect, depending on the Attribute of the equipped monster.
  • LIGHT: If the equipped monster would be destroyed by a card effect, you can destroy this card instead.
  • DARK: If the equipped monster battles an opponent's monster, at the start of the Damage Step. You can destroy that monster, then destroy this card.
  • Gyakutenno Megami Normal Monster Fairy 6 1800 2000 This fairy uses her mystical power to protect the weak and provide spiritual support.
    Hamon, Lord of Striking Thunder Effect Monster Thunder 10 4000 4000 Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by sending 3 face-up Continuous Spell Cards you control to the Graveyard, and cannot be Special Summoned by other ways. When this card destroys your opponent's monster by battle and sends it to the Graveyard: Inflict 1000 damage to your opponent. While this card is in face-up Defense Position, your opponent cannot target other monsters for attacks.
    Hanewata Tuner Monster Fairy 1 200 300 During either player's turn, you can discard this card to make any effect damage you take this turn 0.
    Happy Lover Normal Monster Fairy 2 800 500 Enemies become overjoyed when struck by the Heart Ray emitted from the forehead of this tiny cherub.
    Harvest Angel of Wisdom Effect Monster Fairy 4 1800 1000 When this card is destroyed by battle and sent to the Graveyard, you can add 1 Counter Trap Card from your Graveyard to your hand.
    Healing Wave Generator Effect Monster Machine 4 800 1600 Once per turn, you can select another face-up monster you control to gain Life Points equal to that monster's Level x 100.
    Hecatrice Effect Monster Fairy 4 1500 1100 You can discard this card to the Graveyard to add 1 "Valhalla, Hall of the Fallen" from your Deck to your hand.
    Helios - The Primordial Sun Effect Monster Pyro 4 ? ? This card's ATK and DEF are each equal to the number of removed from play monsters x 100.
    Helios Duo Megistus Effect Monster Pyro 6 ? ? You can Special Summon this card by Tributing 1 "Helios - The Primordial Sun". This card's ATK and DEF are equal to the number of removed from play monsters x 200. If this card is destroyed by battle and sent to the Graveyard, Special Summon it during the End Phase, and it gains 300 ATK and DEF.
    Helios Trice Megistus Effect Monster Pyro 8 ? ? You can Special Summon this card by Tributing 1 "Helios Duo Megistus". This card's ATK and DEF are each equal to the number of removed from play monsters x 300. After this card attacks, it can attack once more if your opponent controls a monster. If this card is destroyed by battle and sent to the Graveyard, Special Summon it during the End Phase and it gains 500 ATK and DEF.
    Heliosphere Dragon Effect Monster Dragon 4 0 1900 While your opponent has 4 or less cards in their hand and this card is the only monster you control, your opponent cannot declare an attack. Once per turn, if you control a Level 8 Dragon-Type monster: You can make this card become Level 8 until the End Phase.
    Helping Robo For Combat Effect Monster Machine 4 1600 0 When this card destroys an opponent's monster by battle: Draw 1 card, then return 1 card from your hand to the bottom of the Deck.
    Herald of Creation Effect Monster Spellcaster 4 1800 600 Once per turn: You can discard 1 card, then target 1 Level 7 or higher monster in your Graveyard; add that target to your hand.
    Herald of Green Light Effect Monster Fairy 2 300 500 Send this card and 1 other Fairy-Type monster from your hand to the Graveyard to activate this effect. Negate the activation of your opponent's Spell Card and destroy it. This effect can be activated during either player's turn.
    Herald of Orange Light Tuner Monster Fairy 2 300 500 During either player's turn, when an opponent's Effect Monster's effect activates: You can send this card and 1 other Fairy-Type monster from your hand to the Graveyard; negate the activation and destroy it.
    Herald of Perfection Ritual/Effect Monster Fairy 6 1800 2800 You can Ritual Summon this card with "Dawn of the Herald". During either player's turn, when your opponent activates a Spell Card, Trap Card, or monster effect: You can send 1 Fairy-Type monster from your hand to the Graveyard; negate the activation, and if you do, destroy it.
    Herald of Pure Light Xyz/Effect Monster Fairy 2 600 1000 2 Level 2 monsters
    You can detach 1 Xyz Material from this card, then target 1 monster in your Graveyard; add it to your hand, then shuffle 1 card from your hand into the Deck. You can only use the effect of "Herald of Pure Light" once per turn.
    Herald of Purple Light Effect Monster Fairy 2 300 500 Send this card and 1 other Fairy-Type monster from your hand to the Graveyard to activate this effect. Negate the activation of your opponent's Trap Card and destroy it. This effect can be activated during either player's turn.
    Heraldic Beast Unicorn Effect Monster Beast 4 1100 1600 You can banish this card from your Graveyard to target 1 Psychic-Type Xyz Monster in your Graveyard; Special Summon it. Its effects are negated. You can only use the effect of "Heraldic Beast Unicorn" once per turn.
    Heroic Champion - Excalibur Xyx/Effect Monster Warrior 4 2000 2000 2 Level 4 Warrior-Type monsters
    Once per turn: You can detach 2 Xyz Materials from this card; this card's ATK becomes double its original ATK until your opponent's next End Phase.
    Hieratic Dragon King of Atum Xyz/Effect Monster Dragon 6 2400 2100 2 Level 6 Dragon-Type monsters
    Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Dragon-Type monster from your Deck, and make its ATK and DEF 0. This card cannot attack during the turn you activate this effect.
    Hieratic Dragon of Asar Effect Monster Dragon 7 2600 700 You can Special Summon this card (from your hand) by banishing 1 LIGHT Dragon-Type monster and 1 Dragon-Type Normal Monster from your Graveyard. If this face-up card on the field would be destroyed, you can Tribute 1 face-up "Hieratic" monster you control instead, except this card.
    Hieratic Dragon of Eset Effect Monster Dragon 5 1900 1200 You can Normal Summon this card without Tributing, but its original ATK becomes 1000. Once per turn: You can target 1 face-up Dragon-Type Normal Monster on the field; the Levels of all face-up "Hieratic" monsters currently on the field become the Level of that monster, until the End Phase. When this card is Tributed: Special Summon 1 Dragon-Type Normal Monster from your hand, Deck, or Graveyard, and make its ATK and DEF 0.
    Hieratic Dragon of Gebeb Effect Monster Dragon 4 1800 400 When this card destroys an opponent's monster by battle and sends it to the Graveyard: Special Summon 1 Dragon-Type Normal Monster from your hand, Deck, or Graveyard, and make its ATK and DEF 0. When this card is Tributed: Special Summon 1 "Hieratic" Normal Monster from your hand, Deck, or Graveyard.
    Hieratic Dragon of Nebthet Effect Monster Dragon 5 2000 1600 You can Special Summon this card (from your hand) by Tributing 1 "Hieratic" monster. Once per turn: You can Tribute 1 "Hieratic" monster, except this card, from your hand or your side of the field, to target 1 monster your opponent controls; destroy that target. When this card is Tributed: Special Summon 1 Dragon-Type Normal Monster from your hand, Deck, or Graveyard, and make its ATK and DEF 0.
    Hieratic Dragon of Nuit Effect Monster Dragon 4 1700 900 Once per turn, during either player┤s turn, when this face-up card on the field is targeted by a Spell Card, Trap Card, or card effect: Special Summon 1 Dragon-Type Normal Monster from your hand, Deck, or Graveyard, and make its ATK and DEF 0.
    Hieratic Dragon of Su Effect Monster Dragon 6 2200 1000 You can Special Summon this card (from your hand) by Tributing 1 "Hieratic" monster. Once per turn: You can Tribute 1 "Hieratic" monster, except this card, from your hand or your side of the field, to target 1 Spell/Trap Card your opponent controls; destroy that target. When this card is Tributed: Special Summon 1 Dragon-Type Normal Monster from your hand, Deck, or Graveyard, and make its ATK and DEF 0.
    Hieratic Dragon of Sutekh Effect Monster Dragon 8 2800 2000 Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by banishing 3 Dragon-Type Normal Monsters in your Graveyard. Once per turn: You can banish 1 Dragon-Type monster from your Graveyard to target 1 card on the field; destroy that target.
    Hieratic Dragon of Tefnuit Effect Monster Dragon 6 2100 1400 If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). This card cannot attack during the turn it is Special Summoned this way. When this card is Tributed: Special Summon 1 Dragon-Type Normal Monster from your hand, Deck, or Graveyard, and make its ATK and DEF 0.
    Hieratic Seal of the Dragon King Gemini Monster Dragon 6 0 0 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect.
  • You can Tribute this card; Special Summon 1 "Hieratic" monster, except "Hieratic Seal of the Dragon King", from your hand, Deck, or Graveyard, in face-up Defense Position.
  • Hieratic Seal of the Sun Dragon Overlord Normal Monster Dragon 8 0 0 A mysterious engraved Hieratic relic. It was thought to be a simple stone, but it was actually infused with the power of a sun-wielding dragon. Ages passed, and the power of the relic grew and grew until it finally shone like the sun itself.
    Hieratic Sun Dragon Overlord of Heliopolis Xyz/Effect Monster Dragon 8 3000 2400 2 Level 8 monsters
    Once per turn: You can detach 1 Xyz Material from this card; Tribute any number of monsters from your hand and/or your side of the field (minimum 1), then destroy an equal number of cards on the field.
    High Priestess of Prophecy Effect Monster Spellcaster 7 2500 2100 You can reveal 3 "Spellbook" Spell Cards in your hand; Special Summon this card from your hand. Once per turn: You can banish 1 "Spellbook" Spell Card from your hand or Graveyard to target 1 card on the field; destroy that target.
    Homunculus the Alchemic Being Effect Monster Plant 4 1800 1600 Once per turn, you can change the Attribute of this monster.
    Honest Effect Monster Fairy 4 1100 1900 During your Main Phase: You can return this card from the field to its owner's hand. During either player's Damage Step, when a face-up LIGHT monster you control battles: You can send this card from your hand to the Graveyard; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the End Phase.
    Hoshiningen Effect Monster Fairy 2 500 700 As long as this card remains face-up on the field, increase the ATK of all LIGHT monsters by 500 points and decrease the ATK of all DARK monsters by 400 points.
    Hourglass of Courage Effect Monster Fairy 4 1100 1200 If this card is Normal or Flip Summoned, its original ATK and DEF are halved until the End Phase of your next turn. After that, the original ATK and DEF are doubled.
    House Duston Effect Monster Fiend 1 0 1000 When this face-up card on the field is destroyed by your opponent's card (either by battle, and it was face-up at the start of the Battle Step, or by card effect) and sent to the Graveyard: You can Special Summon any "Duston" monsters of your choice from you hand and/or Deck to anywhere on the field, but you must Special Summon an equal number on each side.
    Hunter of Black Feathers Effect Monster Beast-Warrior 4 1700 1000 If your opponent controls 2 or more face-up monsters, and the Type of all these monsters are the same, send 1 card from your hand to the Graveyard to select 1 face-up monster your opponent controls and destroy it.
    Hyozanryu Normal Monster Dragon 7 2100 2800 A dragon created from a massive diamond that sparkles with blinding light.
    Hyper Synchron Tuner Monster Machine 4 1600 800 If this card is sent to the Graveyard for the Synchro Summon of a Dragon-Type Synchro Monster, that Monster gains 800 ATK. Remove it from play during the End Phase.
    Hysteric Fairy Normal Monster Fairy 4 1800 500 Tribute 2 monsters on your side of the field to increase your Life Points by 1000 points.
    Interplanetary Invader "A" Effect Monster Reptile 1 0 500 Gain control of a monster that attacks this face-up Attack Position card, at the end of the Battle Phase.
    Iris, the Earth Mother Effect Monster Fairy 6 2400 1200 After a Chain with 3 or more Links resolves, draw 1 card. This effect cannot activate if multiple cards/effects with the same name were activated in that Chain.
    Jack's Knight Normal Monster Warrior 5 1900 1000 A strong master swordsman. His loyalty is to justice, his duty to protect the weak.
    Jade Knight Effect Monster Machine 4 1000 1800 Face-up Machine-Type monsters you control with 1200 or less ATK cannot be destroyed by the effects of Trap Cards. When this face-up card is destroyed by battle and sent to the Graveyard, you can add 1 Level 4 LIGHT Machine-Type monster from your Deck to your hand.
    Jain, Lightsworn Paladin Effect Monster Warrior 4 1800 1200 If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect.
    Jenis, Lightsworn Mender Effect Monster Spellcaster 4 300 2100 During the End Phase, if a card(s) was sent from your Deck to the Graveyard by the effect of a "Lightsworn" card this turn, inflict 500 damage to your opponent and gain 500 Life Points.
    Jowgen the Spiritualist Effect Monster Spellcaster 3 200 1300 Randomly discard 1 card from your hand to the Graveyard to destroy all Special Summoned monsters on the field. In addition, as long as this card remains face-up on the field, no monster can be Special Summoned.
    Judgement Dragon Effect Monster Dragon 8 3000 2600 Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by having 4 or more "Lightsworn" monsters with different names in your Graveyard, and cannot be Special Summoned by other ways. You can pay 1000 Life Points; destroy all other cards on the field. During each of your End Phases: Send the top 4 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect.
    Kaibaman Effect Monster Warrior 3 200 700 You can Tribute this face-up card; Special Summon 1 "Blue-Eyes White Dragon" from your hand.
    Kaiser Dragon Fusion Monster Dragon 7 2400 2000 Winged Dragon, Guardian of the Fortress #1 + "Fairy Dragon"
    Kaiser Glider Effect Monster Dragon 6 2400 2200 This card cannot be destroyed by battle with a monster that has the same ATK. When this card is destroyed and sent to the Graveyard; Target 1 monster on the field; return that target to the hand.
    Kaiser Sea Horse Effect Monster Sea Serpent 4 1700 1650 This card can be treated as 2 Tributes for the Tribute Summon of a LIGHT monster.
    Key Mace Normal Monster Fairy 1 400 300 Enemies' hearts will melt at the sight of this small fairy's cuteness.
    King's Knight Effect Monster Warrior 4 1600 1400 When this card is Normal Summoned, if you control "Queen's Knight", you can Special Summon 1 "Jack's Knight" from your Deck.
    Knight Day Grepher Gemini monster Warrior 4 1700 1600 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  • During your End Phase: You can target 1 Equip Spell Card in your Graveyard; add that target to your hand. You can only use this effect of "Knight Day Grepher" once per turn.
  • Koa'ki Meiru Sea Panther Effect Monster Sea Serpent 5 1900 1200 During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 WATER monster in your hand. Once per turn, you can send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard to return 1 Spell Card from your Graveyard to the top of your Deck.
    Kuraz the Light Monarch Effect Monster Warrior 6 2400 1000 When this card is Normal or Special Summoned: You can target up to 2 cards on the field; destroy those targets, and if you do, each player can draw 1 card for each of the cards they controlled that was destroyed by this effect. This card cannot attack during the turn it is Normal or Special Summoned.
    Kuribon Effect Monster Fairy 1 300 200 If this card was selected as an attack target by your opponent's monster, you can activate this effect during damage calculation. You take no Battle Damage from this battle, your opponent gains Life Points equal to the attacking monster's ATK, and then you return this card to your hand.
    Kurivolt Effect Monster Thunder 1 300 200 You can target 1 face-up Xyz Monster that has Xyz Material; detach 1 Xyz Material from it, and if you do, Special Summon 1 "Kurivolt" from your Deck. This card cannot be used as a Synchro Material Monster.
    Lady of Faith Normal Monster Spellcaster 3 1100 800 Soothes the souls of others by chanting a mysterious spell.
    Lady of the Lake Tuner Monster Aqua 1 200 1800 Cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Warrior-Type monster. If this card is used for a Synchro Summon, banish it. When this card is Normal Summoned: You can target 1 "Noble Knight" Normal Monster in your Graveyard; Special Summon that target. If this card is in your Graveyard: You can target 1 Level 5 "Noble Knight" monster you control; reduce its Level by 1, and if you do, Special Summon this card from the Graveyard.
    Layard the Liberator Effect Monster Fairy 4 1400 1500 While this card is face-up on the field, add 2 of your removed from play Fairy-Type monsters to your hand each time a Counter Trap Card is activated.
    Legendary Knight Timaeus Effect Monster Warrior 8 2800 1800 Cannot be Normal Summoned/Set. Must be Special Summoned with "Legend of Heart", and cannot be Special Summoned by other ways. When this card is Special Summoned: You can target 1 face-up Spell/Trap Card on the field; banish that target. When this card is targeted for an attack: You can target 1 Spell Card in your Graveyard; Set that target.
    Legendary Six Samurai - Enishi Effect Monster Warrior 4 1700 700 Once per turn, during either player's turn: You can banish 2 "Six Samurai" monsters from your Graveyard to target 1 face-up monster on the field; return that target to the hand. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. While you control 2 or more face-up "Six Samurai" monsters expect "Legendary Six Samurai - Enishi", this card gains 500 ATK and DEF.
    Level Warrior Effect Monster Warrior 3 300 600 If there are no monsters on the field, you can Normal Summon this card from your hand as a Level 2 monster. If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand as a Level 4 monster.
    Light and Darkness Dragon Effect Monster Dragon 8 2800 2400 Cannot be Special Summoned. While face-up on the field, this card is also DARK-Attribute. Once per Chain, during either player's turn, when a Spell Card, Trap Card, or monster effect is activated: This card loses exactly 500 ATK and DEF and that activation is negated. When this card is destroyed and sent to the Graveyard: Target 1 monster in your Graveyard (if possible); destroy all cards you control, also Special Summon that monster (if any).
    Light Effigy Effect Monster Fairy 4 1500 0 If you Tribute Summon a LIGHT Normal Monster, you can treat this 1 monster as 2 Tributes.
    Light End Dragon Synchro/Effect Monster Dragon 8 2600 2100 1 Tuner + 1 or more non-Tuner LIGHT monsters
    At attack declaration, if this card battles another monster: You can have this card lose 500 ATK and DEF (permanently), and the monster this card is battling loses 1500 ATK and DEF until the End Phase.
    Lightning Tricorn Synchro/Effect Monster Beast 8 2800 2000 1 Tuner + 1 or more non-Tuner Beast-Type monsters
    If this card is destroyed by your opponent's card (either by battle or by card effect), you can select 1 "Thunder Unicorn" or "Voltic Bicorn" in your Graveyard and Special Summon it.
    Lightning Warrior Synchro/Effect Monster Warrior 7 2400 1200 1 Tuner + 1 or more non-Tuner monsters
    When this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict 300 damage to your opponent for each card in your opponent's hand.
    Lightpulsar Dragon Effect Monster Dragon 6 2500 1500 You can Special Summon this card (from your hand) by banishing 1 LIGHT and 1 DARK monsters from your Graveyard. You can Special Summon this card (from your Graveyard) by sending 1 LIGHT and 1 DARK monsters from your hand to the Graveyard. When this card is sent from the field to the Graveyard: You can target 1 Level 5 or higher DARK Dragon-Type monster in your Graveyard; Special Summon that target.
    Lightray Daedalus Effect Monster Sea Serpent 7 2600 1500 Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by having 4 or more LIGHT monsters in your Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Field Spell Card and 2 other cards on the field; destroy them.
    Lightray Diabolos Effect Monster Dragon 7 2800 1000 Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by having 5 or more LIGHT monsters with different names in your Graveyard. Once per turn: You can banish 1 LIGHT monster from your Graveyard to target 1 Set card your opponent controls; reveal that target, then return that target to either the top or bottom of the Deck.
    Lightray Gearfried Effect Monster Warrior 8 2800 2200 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 5 or more LIGHT monsters with different names in your Graveyard, and cannot be Special Summoned by other ways. Once per turn, during either player┤s turn, when a Spell/Trap Card is activated: You can banish 1 Warrior-Type monster from your Graveyard; negate the activation, and if you do, destroy it. All face-up monsters you control must be Warrior-Type to activate and to resolve this effect.
    Lightray Grepher Effect Monster Warrior 4 1700 1600 You can Special Summon this card (from your hand) by discarding 1 Level 5 or higher LIGHT monster. Once per turn: You can discard 1 LIGHT monster; banish 1 LIGHT monster from your Deck.
    Lightray Madoor Effect Monster Spellcaster 6 1200 3000 If 3 or more of your LIGHT monsters are banished, you can Special Summon this card (from your hand). Once per turn, this card cannot be destroyed by battle.
    Lightray Sorcerer Effect Monster Spellcaster 6 2300 2000 Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) while 3 or more of your LIGHT monsters are banished, and cannot be Special Summoned by other ways. Once per turn: You can target 1 of your banished LIGHT monsters and 1 face-up monster on the field; shuffle the first target into the Deck, and if you do, banish the second target. This card cannot attack during the turn you activate this effect.
    Lightserpent Effect Monster Reptile 3 1200 800 If this card is sent from the hand to your Graveyard: You can Special Summon it from the Graveyard. This card cannot be used as a Synchro Material Monster.
    Lillybot Effect Monster Machine 4 500 2000 When this card is Normal Summoned or flipped face-up: You cantarget 1 "Orbital 7" in your Graveyard; Special Summon that target in face-up Attack Position or face-down Defense Position. Once per turn: You can Tribute any number of Machine-Type monsters; Special Summon an equal number of "Photon" and/or "Galaxy" monsters from your hand.
    Little Fairy Effect Monster Fairy 3 800 800 Up to twice per turn: You can send 1 card from your hand to the Graveyard; increase this card's Level by 1.
    Ljosalf of the Nordic Alfar Effect Monster Spellcaster 4 1400 1200 When this card is Normal Summoned, you can select 1 face-up monster you control except this card. Special Summon 1 "Nordic" monster from your hand with a Level less than or equal the selected monster's level.
    Lord British Space Fighter Effect Monster Machine 4 1200 800 If this card destroys an opponent's monster by battle, select and activate 1 of these effects:
  • You can attack once again in a row.
  • Select and destroy 1 Set card on the field.
  • Special Summon 1 "Multi Token" (Machine-Type/LIGHT/Level 4/ATK 1200/DEF 1200).
  • Lumina, Lightsworn Summoner Effect Monster Spellcaster 3 1000 1000 Once per turn: You can discard 1 card, then target 1 Level 4 or lower "Lightsworn" monster in your Graveyard; Special Summon that target. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect.
    Luminous Soldier Effect Monster Warrior 5 2100 1400 If this card battles with a DARK monster, increase the ATK of this card by 500 points during the Damage Step.
    Lyla, Lightsworn Sorceress Effect Monster Spellcaster 4 1700 200 During your Main Phase: You can target 1 Spell/Trap Card your opponent controls; change this card you control from face-up Attack Position to face-up Defense Position, and destroy that target, but this card's battle position cannot be changed until the end of your next turn, except with a card effect. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect.
    Lyna the Light Charmer Effect Monster Spellcaster 3 500 1500 FLIP: Take control of 1 LIGHT monster on your opponent's side of the field for as long as this card remains face-up on the field.
    Ma'at Effect Monster Fairy 10 ? ? Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by sending 1 face-up LIGHT Dragon-Type monster and 1 face-up LIGHT Fairy-Type monster you control to the Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can declare 3 card names; reveal the top 3 cards of your Deck, add any of them that you named to your hand, also send the remaining cards to the Graveyard. This card's ATK and DEF are equal to the number of cards you added to your hand by this effect Î 1000.
    Magical Android Synchro/Effect Monster Psychic 5 2400 1700 1 Tuner + 1 or more non-Tuner monsters
    During your End Phase, gain 600 Life Points for each face-up Psychic-Type monster you control.
    Magical Merchant Effect Monster Insect 1 200 700 FLIP: Pick up cards from the top of your Deck until you pick up a Spell Card or Trap Card. Add that card to your hand. Send the remaining cards to the Graveyard.
    Magicat Effect Monster Spellcaster 2 600 500 If this card is sent to the Graveyard for the Synchro Summon of a Spellcaster-Type Synchro Monster, you can return 1 Spell Card from your Graveyard to the top of your Deck.
    Magician of Faith Effect Monster Spellcaster 1 300 400 FLIP: Add 1 Spell Card from your Graveyard to your hand.
    Magician's Valkyria Effect Monster Spellcaster 4 1600 1800 Your opponent cannot select another Spellcaster-Type monster you control as an attack target.
    Magidog Effect Monster Spellcaster 4 1700 1000 If this card is sent to the Graveyard for the Synchro Summon of a Spellcaster-Type Synchro Monster, you can add 1 Field Spell Card from your Graveyard to your hand.
    Magna-Slash Dragon Effect Monster Dragon 6 2400 1200 You can send 1 face-up Continuous Spell Card you control to the Graveyard to destroy 1 Spell or Trap Card your opponent controls.
    Magnetic Mosquito Effect Monster Insect 3 300 1000 FLIP: Destroy all face-up Machine-Type monsters on the field.
    Maha Vailo Effect Monster Spellcaster 4 1550 1400 This card gains 500 ATK for each Equip Card equipped to this card.
    Mahunder Effect Monster Thunder 4 1400 700 Once per turn: You can Normal Summon 1 Level 4 LIGHT Thunder-Type monster from your hand, except "Mahunder", as an additional Normal Summon.
    Maiden of the Moonlight Normal Monster Spellcaster 4 1500 1300 A sorcerer blessed by lunar light with powers far beyond mortal comprehension.
    Maiden with Eyes of Blue Tuner Monster Spellcaster 1 0 0 When this card is targeted for an attack: You can negate the attack, and if you do, change the battle position of this card, then you can Special Summon 1 "Blue-Eyes White Dragon" from your hand, Deck, or Graveyard. During either player's turn, when a card or effect is activated that targets this face-up card (except during the Damage Step): You can Special Summon 1 "Blue-Eyes White Dragon" from your hand, Deck, or Graveyard. You can only use 1 "Maiden with Eyes of Blue" effect per turn, and only once that turn.
    Majestic Dragon Tuner Monster Dragon 1 0 0 This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "Majestic" monster.
    Majestic Mech - Goryu Effect Monster Fairy 8 2900 1800 You can Normal Summon this card by Tributing 1 monster. If you Normal Summon it this way, it is sent to the Graveyard during the End Phase. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
    Majestic Mech - Ohka Effect Monster Fairy 6 2400 1400 You can Normal Summon this card without Tributing. If you do, it is sent to the Graveyard during the End Phase.
    Majestic Mech - Senku Effect Monster Fairy 4 1000 500 When this card inflicts Battle Damage to your opponent by a direct attack: Draw 1 card. During the End Phase of the turn this card was Summoned: Send it to the Graveyard.
    Majesty's Fiend Effect Monster Fiend 6 2400 1000 Cannot be Special Summoned. Monster effects cannot be activated.
    Malevolent Mech - Goku En Effect Monster Zombie 6 2400 1400 You can Normal Summon this card without Tributing a monster. If you do, it is sent to the Graveyard during the End Phase if you control no other Zombie-Type monsters. When this card is sent to the Graveyard by this effect, you take damage equal to the ATK of this card.
    Manju of the Ten Thousand Hands Effect Monster Fairy 4 1400 1000 When this card is Normal or Flip Summoned: You can add 1 Ritual Monster Card or 1 Ritual Spell Card from your Deck to your hand.
    Marshmallon Effect Monster Fairy 3 300 500 The controller of a monster that attacks this face-down card takes 1000 damage after damage calculation. This card cannot be destroyed by battle. (Damage calculation is applied normally.)
    Master Hyperion Effect Monster Fairy 8 2700 2100 You can Special Summon this card (from your hand) by banishing 1 "The Agent" monster from your hand, field, or Graveyard. Once per turn: You can banish 1 LIGHT Fairy-Type monster from your Graveyard to target 1 card on the field; destroy that target. While "The Sanctuary in the Sky" is face-up on the field, you can activate this effect up to twice per turn.
    Mecha-Dog Marron Effect Monster Machine 4 1000 1000 When this card on the field is destroyed and sent to the Graveyard as a result of battle, inflict 1000 points of damage to both players' Life Points. When this card on the field is destroyed and sent to the Graveyard except as a result of battle, inflict 1000 points of damage to your opponent's Life Points.
    Mechquipped Angineer Xyz/Effect Monster Fairy 3 1800 1000 2 Level 3 monsters
    Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster you control; change it to face-up Defense Position, and if you do, it cannot be destroyed by battle or by card effects this turn.
    Mei-Kou, Master of Barriers Effect Monster Spellcaster 4 1700 600 You can Tribute this card to destroy 1 face-up Continuous Spell or Continuous Trap Card on the field.
    Meklord Astro Mekanikle Effect Monster Machine 12 4000 4000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 other "Meklord" monsters from your hand to the Graveyard. Once per turn, you can select 1 face-up Synchro Monster your opponent controls, and equip it to this card. This card gains ATK equal to those equipped monsters' combined ATK. Once per turn, during your Standby Phase, you can send 1 of those monsters to the Graveyard to inflict damage to your opponent equal to its ATK. You cannot conduct your Battle Phase the turn you activate this effect.
    Melomelody the Brass Djinn Xyz/Effect Monster Fiend 3 1400 1600 2 Level 3 monsters
    Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up "Djinn" Xyz Monster you control; this turn, that monster can attack twice during each Battle Phase.
    Meltiel, Sage of the Sky Effect Monster Fairy 4 1600 1200 Each time a Counter Trap Card is activated, gain 1000 Life Points, and if "The Sanctuary in the Sky" is on the field, destroy 1 card your opponent controls.
    Metal Shooter Effect Monster Machine 5 800 800 When this card is Normal Summoned, place 2 counters on it. This card gains 800 ATK for each of these counters on it. If this card would be destroyed by a card effect, remove 1 of this card's counters instead.
    Metaphys Armed Dragon Normal Monster Wyrm 7 2800 1000 Usually visible despite its phantom existance.
    Michael, The Arch-Lightsworn Synchro/Effect Monster Dragon 7 2600 2000 1 Tuner + 1 or more non-Tuner LIGHT monsters
    Once per turn: You can pay 1000 Life Points, then target 1 card on the field; banish that target. When this card is destroyed: You can target any number of other "Lightsworn" monsters in your Graveyard; shuffle them into the Deck, and if you do, you gain 300 Life Points for each returned card. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard.
    Milla the Temporal Magician Effect Monster Spellcaster 4 1800 1000 When this card is Normal Summoned: Target 1 Set card your opponent controls; look at it. Your opponent cannot activate Spell/Trap Cards in response to this effect's activation.
    Mind Master Tuner Monster Psychic 1 100 200 You can pay 800 life points and tribute 1 Psychic-Type monster, except "Mind Master", to Special Summon 1 level 4 or lower Psychic-Type monster from your deck in face-up Attack Position.
    Mind Protector Effect Monster Psychic 3 0 2200 This card's controller must pay 500 Life Points during each of their Standby Phases. If they cannot, destroy this card. Monsters with 2000 or less ATK cannot declare and attack except for Psychic-Type monsters.
    Minerva, Lightsworn Maiden Tuner Monster Spellcaster 3 800 200 When this card is Normal Summoned: You can add 1 LIGHT Dragon-Type monster from your Deck to your hand, whose Level is less than or equal to the total number of "Lightsworn" monsters with different names in your Graveyard. If this card is sent from your hand or Deck to the Graveyard: Send the top card of your Deck to the Graveyard. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard.
    Mira the Star-Bearer Xyz Monster Warrior 1 1100 1000 3 Level 1 monsters
    If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. Level 4 or lower monsters you control cannot be destroyed by card effects.
    Miracle Flipper Effect Monster Spellcaster 2 300 500 If you control a "Miracle Flipper", you cannot Summon this card. Your opponent cannot select another face-up monster as an attack target. If this card is destroyed by battle, Special Summon it to your opponent's side of the field at the end of the Battle Phase. If this card is destroyed by the effect of a Spell or Trap Card, destroy 1 monster your opponent controls.
    Mirage Dragon Effect Monster Dragon 4 1600 600 Your opponent cannot activate Trap Cards during the Battle Phase.
    Mirage Knight Effect Monster Warrior 8 2800 2000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Dark Flare Knight". When this card battles another monster, during damage calculation increase the ATK of this card by the original ATK of the opponent's monster. During the End Phase after this card was involved in battle, remove this card from play.
    Mirror Ladybug Effect Monster Insect 1 100 100 If you control at least 1 face-up monster and have no monsters in your Graveyard, you can Special Summon this card from your hand. When this card is Special Summoned this way, this card's Level becomes equal to the total Levels of all other monsters you control. If the Level of this card is higher than 12, destroy this card.
    Moisture Creature Effect Monster Fairy 9 2800 2900 If you Tribute Summon this monster by Tributing 3 monsters on the field, destroy all Spell and Trap Cards on your opponent's side of the field.
    Mokey Mokey Normal Monster Fairy 1 300 100 An outcast angel. Nobody knows what he is thinking at all. Sometimes he gets mad and that is dreadful.
    Mokey Mokey King Fusion/Effect Monster Fairy 6 300 100 Mokey Mokey + "Mokey Mokey" + "Mokey Mokey"
    When this card is removed from the field, you can Special Summon as many "Mokey Mokey" as possible from your Graveyard.
    Monoceros Effect Monster Beast 3 1000 1000 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 Spell Card from your hand. When you Synchro Summon using this card and a Beast-Type Tuner monster as the Synchro Material Monsters, you can select 1 Beast-Type Tuner monster used for the Synchro Summon and Special Summon it from the Graveyard.
    Moon Envoy Normal Monster Warrior 4 1100 1000 Many have fallen victim to this lunar warrior's crescent pike.
    Moonlit Papillon Effect Monster Insect 4 1200 1600 When this card is sent from the field to the Graveyard: You can Special Summon 1 Level 4 or lower "Butterspy" monster from your Deck.
    Morphtronic Cameran Effect Monster Machine 2 800 600
  • While in Attack Position: When this card is destroyed by battle, you can Special Summon 1 Level 4 or lower "Morphtronic" monster from your hand or Graveyard, except "Morphtronic Cameran".
  • While in Defense Position: "Morphtronic" monsters on the field cannot be targeted by effects.
  • Morphtronic Lantron Tuner Monster Machine 1 200 200
  • While in Attack Position: When you would take Effect Damage from an opponent's card effect, it is inflicted to your opponent's Life Points instead.
  • While in Defense Position: When this card is destroyed by battle and sent to the Graveyard, you take no Battle Damage this turn.
  • Morphtronic Radion Effect Monster Thunder 4 1000 900
  • While in Attack Position: "Morphtronic" monsters you control gain 800 ATK.
  • While in Defense Position: "Morphtronic" monsters you control gain 1000 DEF.
  • Morphtronic Scopen Tuner Monster Machine 3 800 1400
  • While in Attack Position: Once per turn, you can Special Summon 1 Level 4 "Morphtronic" monster from your hand. Destroy it during the End Phase.
  • While in Defense Position: While this card is in face-up Defense Position, it is Level 4.
  • Morphtronic Videon Effect Monster Machine 4 1000 1000
  • While in Attack Position: This card gains 800 ATK for each Equip Card quipped to it.
  • While in Defense Position: This card gains 800 DEF for each Equip Card equipped to it.
  • Mozarta the Melodious Maestra Effect Monster Fairy 8 2600 2000 Once per turn: You can Special Summon 1 LIGHT Fairy-Type monster from your hand. You cannot Special Summon other monsters the turn you activate this effect, except for LIGHT monsters.
    Musician King Fusion Monster Spellcaster 5 1750 1500 Witch of the Black Forest + "Lady of Faith"
    Mystic Piper Effect Monster Spellcaster 1 0 0 You can Tribute this card to draw and reveal 1 card. If that card is a Level 1 Monster Card, draw 1 more card. The effect of "Mystic Piper" can only be activated once per turn.
    Mystical Elf Normal Monster Spellcaster 4 800 2000 A delicate elf that lacks offense, but has a terrific defense backed by mystical power.
    Mystical Knight of Jackal Effect Monster Beast-Warrior 7 2700 1200 When this card destroys 1 monster on your opponent's side of the field and sends it to your opponent's Graveyard as a result of battle, you can then return the card to the top of your opponent's Deck.
    Mystical Shine Ball Normal Monster Fairy 2 500 500 A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true.
    Mythical Beast Cerberus Effect Monster Spellcaster 4 1400 1400 Each time a Spell Card is activated, place 1 Spell Counter on this card. This card gains 500 ATK for each Spell Counter on it. If this card attacks or is attacked, remove all Spell Counters from it at the end of the Battle Phase.
    Neo Galaxy-Eyes Photon Dragon Xyz/Effect Monster Dragon 8 4500 3000 3 Level 8 monsters
    When this card is Xyz Summoned using "Galaxy-Eyes Photon Dragon" as any of its Materials: Negate the effects of all other face-up cards currently on the field. Once per turn: You can detach 1 Xyz Material from this card; detach all Xyz Materials from monsters your opponent controls, then this card gains 500 ATK for each, also it can attack up to that many times during each Battle Phase this turn.
    Neo Space Pathfinder Effect Monster Warrior 4 1800 800 You can discard this card to the Graveyard to add 1 "Neo Space" from your Deck or Graveyard to your hand.
    Neo the Magic Swordsman Normal Monster Spellcaster 4 1700 1000 A dimensional drifter who not only practices sorcery, but is also a sword and martial arts master.
    Neo-Parshath, the Sky Paladin Effect Monster Fairy 7 2300 2000 You can Special Summon this card (from your hand) by Tributing 1 "Airknight Parshath" you control. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When this card inflicts Battle Damage to your opponent: Draw 1 card. While "The Sanctuary in the Sky" is on the field and your Life Points are higher than your opponent's, this card gains ATK and DEF equal to the difference in Life Points.
    Neo-Spacian Glow Moss Effect Monster Plant 3 300 900 When this card attacks or is attacked: Your opponent draws 1 card. Reveal it, and based on its type apply this effect.
  • Monster: End the Battle Phase.
  • Spell: If this card is attacking, you can change it to a direct attack instead.
  • Trap: Change this card to Defense Position.
  • Neo-Spacian Twinkle Moss Fusion/Effect Monster Plant 4 500 1100 This card's name is also treated as "Neo-Spacian Glow Moss". This card cannot be Special Summoned except with "NEX". When this card attacks or is attacked, draw 1 card. Reveal that card, and based on its type apply the proper effect:
  • Monster: End the Battle Phase.
  • Spell: You can change this card's attack to a direct attack.
  • Trap: This monster is changed to Defense Position.
  • Neos Wiseman Effect Monster Spellcaster 10 3000 3000 Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by sending 1 face-up "Elemental HERO Neos" and 1 face-up "Yubel" you control to the Graveyard, and cannot be Special Summoned by other ways. This card cannot be destroyed by card effects. At the end of the Damage Step, if this card battled an opponent's monster: Inflict damage to your opponent equal to the ATK of the monster it battled, and you gain Life Points equal to that monster's DEF.
    Nikitama Spirit Monster Fairy 4 800 1800 Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. During the turn this card was Normal Summoned or flipped face-up, you can Normal Summon 1 Spirit monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard: Draw 1 card. You must control a Spirit monster to activate and to resolve this effect.
    Ninja Grandmaster Sasuke Effect Monster Warrior 4 1800 1000 At the start of the Damage Step, if this card attacks a face-up Defense Position monster: Destroy that monster.
    Noble Knight Artorigus Normal Monster Warrior 4 1800 1800 No one shall ever know the truth behind
    That fateful day. Artorigus went forth
    To where the brilliant sword didst lay.
    'Twas the first of many feats so great,
    A legend through and through. We sing of him,
    Artorigus, the Noble and the brave.
    -From the Tales of the Noble Knights
    Noble Knight Borz Effect Monster Warrior 4 1700 900 This card is treated as a Normal Monster while face-up on the field. While equipped with a "Noble Arms" Equip Spell Card, this card becomes an Effect Monster with these effects.
  • This card becomes DARK and its Level is increased by 1. During your Main Phase: You can reveal 3 "Noble Arms" cards from your Deck, have your opponent randomly add 1 of them to your hand, and send the rest to the Graveyard. You can only use this effect of "Noble Knight Borz" once per turn.
  • Noble Knight Brothers Effect Monster Warrior 4 1200 2400 This card can only attack while you control exactly 3 "Noble Knight" monsters (and no other monsters). When this card is Normal Summoned: You can Special Summon up to 2 "Noble Knight" monsters from your hand, but cannot Special Summon monsters for the rest of this turn, except "Noble Knight" monsters. Once per turn: You can target 3 "Noble Knight" and/or "Noble Arms" cards in yourGraveyard; shuffle all 3 into the Deck, then draw 1 card.
    Noble Knight Drystan Effect Monster Warrior 4 1800 800 While you control another "Noble Knight" monster, your opponent cannot target your monsters with less than 1800 ATK, except this card, for attacks or with card effects. When a "Noble Arms" Equip Spell Card is equipped to this card: Target 1 face-up card on the field; destroy that target. You can only use this effect of "Noble Knight Drystan" once per turn.
    Noble Knight Gawayn Effect Monster Warrior 4 1900 500 If you control a LIGHT Normal Monster, you can Special Summon this card (from your hand) in face-up Defense Position.
    Noble Knight Gwalchavad Effect Monster Warrior 4 1500 1800 This card is treated as a Normal Monster while face-up on the field. While equipped with a "Noble Arms" Equip Spell Card, this card becomes an Effect Monster with this effect.
  • You can target 1 "Noble Knight" monster in your Graveyard; add it to your hand, and if you do, destroy 1 "Noble Arms" Equip Spell Card you control. You can only use this effect of "Noble Knight Gwalchavad" once per turn.
  • Noble Knight Joan Effect Monster Warrior 4 1900 1300 If this card attacks, it loses 300 ATK during the Damage Step only. If this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can send 1 card from your hand to the Graveyard then target 1 Level 4 or lower Warrior-Type monster in your Graveyard; add that target to your hand.
    Noble Knight Medraut Effect Monster Warrior 4 1700 1000 This card is treated as a Normal Monster while face-up on the field. While equipped with a "Noble Arms" Equip Spell Card, this card becomes an Effect Monster with this effect.
  • This card becomes DARK and its Level is increased by 1. Once per turn, if you control no other monsters: You can Special Summon 1 "Noble Knight" monster from your Deck in face-up Defense Position, except "Noble Knight Medraut", and if you do, destroy 1 Equip Spell Card you control.
  • Noble Knight Peredur Effect Monster Warrior 4 1900 300 While equipped with a "Noble Arms" Equip Spell Card, this card becomes DARK and its Level is increased by 1. When this card is sent to the Graveyard while equipped with a "Noble Arms" Equip Spell Card: Target 1 "Noble Arms" card in your Graveyard; add that target to your hand.
    Norito the Moral Leader Xyz/Effect Monster Spellcaster 6 2700 2000 2 Level 6 Spellcaster-Type monsters
    Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy it.
    Nova Summoner Effect Monster Fairy 4 1400 800 When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 LIGHT Fairy-Type monster with 1500 or less ATK from the Deck. If "The Sanctuary in the Sky" is on the field, you can Special Summon 1 "Airknight Parshath" instead.
    Number 102: Star Seraph Sentry Xyz/Effect Monster Fairy 4 2500 2000 3 Level 4 LIGHT monsters
    Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; halve its ATK, also, negate its effect. If this face-up card on the field would be destroyed, you can detach all of its Xyz Materials instead. If you do, any battle damage you take this turn is halved.
    Number 104: Masquerade Xyz/Effect Monster Spellcaster 4 2700 1200 3 Level 4 monsters
    During either player's Battle Phase, when an opponent's monster effect is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, inflict 800 damage to your opponent. Once per turn: You can send the top card of your opponent's Deck to the Graveyard.
    Number 107: Galaxy-Eyes Tachyon Dragon XYZ/Effect Monster Dragon 8 3000 2500 2 Level 8 monsters
    Once per Battle Phase, at the start of your Battle Phase: You can detach 1 Xyz Material from this card; negate the effects of all other face-up monsters currently on the field, also their ATK and DEF become their original ATK and DEF, and if you do any of these, during the Battle Phase this turn, each time an opponent's card effect resolves, this card gains 1000 ATK until the end of the Battle Phase, also, it can make a second attack during each Battle Phase this turn.
    Number 10: Illumiknight XYZ/Effect Monster Warrior 4 2400 2400 3 Level 4 monsters
    Once per turn: You can detach 1 Xyz Material from this card; send 1 card from your hand to the Graveyard, and if you do, draw 1 card.
    Number 16: Shock Master XYZ/Effect Monster Fairy 4 2300 1600 3 Level 4 monsters
    Once per turn: You can detach 1 Xyz Material from this card to declare 1 card type (Monster, Spell, or Trap); that type of card (if Spell or Trap) cannot be activated, or (if Monster) cannot activate its effects, until the end of your opponent's next turn.
    Number 20: Giga-Brilliant XYZ/Effect Monster Insect 3 1800 1800 2 Level 3 monsters
    Once per turn: You can detach 1 Xyz Material from this card; all face-up monsters you currently control gain 300 ATK.
    Number 25: Force Focus Xyz/Effect Monster Machine 6 2800 2400 2 Level 6 monsters
    Once per turn, during either player's turn: You can detach 1 Xyz Material from this card to target 1 face-up Level 5 or higher Effect Monster your opponent controls; negate the effects of that opponent's face-up monster, until the end of the turn.
    Number 33: Chronomaly Machu Mech Xyx/Effect Monster Machine 5 2400 1500 2 Level 5 monsters
    Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the difference between its original ATK and current ATK, and if you do, this card gains ATK equal to the damage inflicted.
    Number 39: Utopia XYZ/Effect Monster Warrior 4 2500 2000 2 Level 4 monsters
    When any player's monster declares an attack: You can detach 1 Xyz Material from this card; negate the attack. When this card is targeted for an attack, while it has no Xyz Materials: Destroy this card.
    Number 39: Utopia Roots Xyz/Effect Monster Warrior 1 500 100 2 Level 1 monsters
    When any player's monster declares an attack: You can detach 1 Xyz Material from this card; negate the attack, and if you negated an Xyz Monster's attack, this card gains ATK equal to that monster's Rank x 500.
    Number 44: Sky Pegasus Xyz/Effect Monster Beast 4 1800 1600 2 Level 4 monsters
    Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; destroy it, unless your opponent pays 1000 Life Points to negate this effect.
    Number 46: Dragluon Xyz Monster Dragon 8 3000 3000 2 Level 8 Dragon-Type monsters
    Once per turn, if you control no other monsters: You can detach 1 Xyz Material from this card, then activate 1 of these effects.
  • Special Summon 1 Dragon-Type monster from your hand.
  • Target 1 Dragon-Type monster your opponent controls; take control of that target.
  • Dragon-Type monsters your opponent controls cannot activate their effects until the end of your opponent's turn.
  • Number 49: Fortune Tune Xyz/Effect Monster Winged Beast 3 400 900 2 Level 3 monsters
    During each of your Standby Phases: Gain 500 Life Points. This card cannot be targeted by card effects. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. When this card is sent from the field to the Graveyard: Target 2 Level 3 monsters in your Graveyard; shuffle them both into the Deck, and if you do, return this card from your Graveyard to the Extra Deck. You can only use this effect of "Number 49: Fortune Tune" once per turn.
    Number 56: Gold Rat XYZ/Effect Monster Beast 1 500 600 3 Level 1 monsters
    Once per turn: You can detach 1 Xyz Material from this card; draw 1 card, then shuffle 1 card from your hand into the Deck.
    Number 62: Galaxy-Eyes Prime Photon Dragon Xyz/Effect Monster Dragon 8 4000 3000 2 Level 8 monsters
    If this card attacks or is attacked, during damage calculation (in either player's turn): You can detach 1 Xyz Material from this card once per battle; this card gains ATK equal to the combined Ranks of all Xyz Monsters currently on the field x 200, during that damage calculation only. If this card in its owner's control is destroyed by your opponent's card effect while it has "Galaxy-Eyes Photon Dragon" as an Xyz Material: You can Special Summon this card during your 2nd Standby Phase after activation and double its ATK. Any battle damage this card inflicts to your opponent is halved unless it has "Galaxy-Eyes Photon Dragon" as an Xyz Material.
    Number 63: Shamoji Soldier Xyz/Effect Monster Fairy 1 0 2000 2 Level 1 monsters
    You can only use the effect of "Number 63: Shamoji Soldier" once per turn. You can detach 1 Xyz Material from this card, then activate 1 of these effects;
  • At the start of your opponent's next Standby Phase, each player draws 1 card.
  • Each player gains 1000 Life Points.
  • Number 69: Heraldry Crest Xyz/Effect Monster Psychic 4 2600 1400 3 Level 4 monsters
    When this card is Special Summoned: Negate the effects of all other face-up Xyz Monsters currently on the field. You can target 1 other face-up Xyz Monster on the field; until the End Phase, this card's name and original effect become the same as that monster. You can only use this effect of "Number 69: Heraldry Crest" once per turn.
    Number 6: Chronomaly Atlandis XYZ/Effect Monster Machine 6 2600 3000 2 Level 6 monsters
    When this card is Xyz Summoned: You can target 1 "Number" monster in your Graveyard; equip that target to this card. This card gains ATK equal to half the ATK of that equipped monster. Once per turn: You can detach 1 Xyz Material from this card, then send the monster equipped by this effect to the Graveyard; halve your opponent's Life Points. You cannot conduct your Battle Phase the turn you activate this effect.
    Number 7: Lucky Straight Xyz/Effect Monster Fairy 7 700 700 3 Level 7 monsters
    You can detach 1 Xyz Material from this card; roll a six-sided die twice and this card's ATK becomes the larger number rolled x 700, then if the total roll was exactly 7, you can apply 1 of these effects.
  • Send all other cards on the field to the Graveyard.
  • Special Summon 1 monster from your hand or either Graveyard.
  • Draw 3 cards, then discard 2 cards.
  • Number 8: Heraldic King Genom-Heritage XYZ/Effect Monster Psychic 4 2400 1800 2 Level 4 "Heraldic Beast" monsters
    Once per turn: You can target 1 face-up Xyz Monster your opponent controls; this card's name and original ATK become that monster's name and current ATK, and this card's effect becomes that monster's original effect, then that monster's ATK becomes 0, and its effects are negated. These changes last until the End Phase.
    Number 91: Thunder Spark Dragon Xyx/Effect Monster Dragon 4 2400 2000 3 Level 4 monsters
    Once per turn, you can activate 1 of these effects.
  • Detach 3 Xyz Materials from this card; destroy all other face-up monsters on the field.
  • Detach 5 Xyz Materials from this card; destroy all cards your opponent controls.
  • Number 9: Dyson Sphere XYZ/Effect Monster Machine 9 2800 3000 2 Level 9 monsters
    Once per Battle Step, during your opponent's turn, if this card with Xyz Material is attacked: Negate the attack. When this card is targeted for an attack, while it has no Xyz Materials: You can target 2 monsters in your Graveyard; attach those targets to this card as Xyz Materials. During your Main Phase 1: You can detach 1 Xyz Material from this card; this card can attack your opponent directly this turn if your opponent controls a monster whose ATK is higher than this card.
    Number C102: Archfiend Seraph Xyz/Effect Monster Fairy 5 2900 2400 4 Level 5 LIGHT monsters
    If this face-up card would be destroyed, you can detach 2 Xyz Materials from this card instead. When the last Xyz Material(s) is detached from this card: Inflict 1500 damage to your opponent. If this card has "Number 102: Star Seraph Sentry" as an Xyz Material, it gains this effect.
  • Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; change that target's ATK to 0, and if you do, negate its effects.
  • Number C107: Neo Galaxy-Eyes Tachyon Dragon Xyz/Effect Monster Dragon 9 4500 3000 3 Level 9 monsters
    Once per turn: You can detach 1 Xyz Material from this card; until the end of this turn, negate the effects of all other face-up cards currently on the field, also your opponent cannot activate cards or effects. If this card has "Number 107: Galaxy-Eyes Tachyon Dragon" as an Xyz Material, it gains this effect.
  • You can Tribute 2 monsters; this card can make up to 3 attacks on monsters during each Battle Phase this turn.
  • Number C39: Utopia Ray XYZ/Effect Monster Warrior 4 2500 2000 3 Level 4 LIGHT monsters
    You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect.
    Number C39: Utopia Ray V XYZ/Effect Monster Warrior 5 2600 2000 3 Level 5 monsters
    When this card in its owner's possession is destroyed by an opponent's card (either by battle or by card effect): You can target 1 Xyz Monster in your Graveyard; return that target to the Extra Deck. If this card has a "Utopia" monster as an Xyz Material, it gains this effect.
  • Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; destroy that monster, and if you do, inflict damage to your opponent equal to the destroyed monster's ATK on the field.
  • Number C39: Utopia Ray Victory Xyz/Effect Monster Warrior 5 2800 2500 3 Level 5 monsters
    If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card has a "Utopia" monster as an Xyz Material, it gains this effect.
  • When this card declares an attack on a face-up monster your opponent controls: You can detach 1 Xyz Material from this card; negate that opponent's face-up monster's effects, also this card gains ATK equal to that opponent's monster's ATK. These changes last until the end of this turn.
  • Number C69: Heraldry Crest of Horror Xyz/Effect Monster Psychic 5 4000 1800 4 Level 5 monsters
    When an opponent's monster declares an attack: You can destroy all cards your opponent controls. If this card has "Number 69: Heraldry Crest" as an Xyz Material, it gains this effect.
  • Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up Xyz Monster your opponent controls; this card gains ATK equal to that face-up monster's original ATK, and if it gains ATK this way, this card's name becomes that monster's, and it gains that monster's original effect. These effects last until the End Phase.
  • Number C6: Chronomaly Chaos Atlandis Xyz Monster Machine 7 3300 3300 3 Level 7 monsters
    If you activate any of this card's effects, your opponent takes no damage for the rest of this turn. Once per turn: You can target 1 monster your opponent controls; equip it to this card. This card gains 1000 ATK for each monster equipped to it by this effect. If this card has "Number 6: Chronomaly Atlandis" as an Xyz Material, it gains this effect.
  • You can detach 3 Xyz Materials from this card, then send all "Number" monsters (min. 1) equipped to this card by its own effect to the Graveyard; your opponent's Life Points become 100.
  • Number C9: Chaos Dyson Sphere Xyz Monster Machine 10 3600 3200 3 Level 10 monsters
    At the start of the Damage Step, if this card battles an opponent's monster: You can attach that monster to this card as a face-up Xyz Material. Once per turn: You can inflict 300 damage to your opponent for each Xyz Material attached to this card. If this card has "Number 9: Dyson Sphere" as an Xyz Material, it gains this effect.
  • Once per turn: You can detach any number of Xyz Materials from this card; inflict 800 damage to your opponent for each.
  • Ocubeam Normal Monster Fairy 5 1550 1650 Frightening in appearance, this creature uses its large eyes and ears to keep track of any movement.
    Odin, Father of the Aesir Synchro/Effect Monster Fairy 10 4000 3500 1 "Nordic Ascendant" Tuner + 2 or more non-Tuner monsters
    Once per turn, during your Main Phase, you can activate this effect to have this card become unaffected by the effects of Spell/Trap Cards until the End Phase. During the End Phase, if this face-up card on the field was destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard this turn, you can remove from play 1 "Nordic Ascendant" Tuner monster from your Graveyard to Special Summon this card from the Graveyard. When this card is Special Summoned by this effect, you can draw 1 card.
    Ojama Black Normal Monster Beast 2 0 1000 He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.
    Ojama Blue Effect Monster Beast 2 0 1000 When this card is destroyed by battle and sent to the Graveyard, you can add 2 "Ojama" cards from your Deck to your hand (this can include "Ojamuscle").
    Ojama Green Normal Monster Beast 2 0 1000 He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.
    Ojama King Fusion Monster Beast 6 0 3000 Ojama Green + "Ojama Yellow" + "Ojama Black"
    Select up to 3 of your opponent's Monster Card Zones. As long as this card remains face-up on the field, the selected zones cannot be used.
    Ojama Knight Fusion/Effect Monster Beast 5 0 2500 1 "Ojama" monster + 1 "Ojama" monster
    Select up to 2 of your opponent's Monster Card Zones. The selected zones cannot be used.
    Ojama Red Effect Monster Beast 2 0 1000 When this card is Normal Summoned, you can Special Summon up to 4 "Ojama" monsters from your hand in Attack Position.
    Ojama Yellow Normal Monster Beast 2 0 1000 He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.
    One-Eyed Skill Gainer XYZ/Effect Monster Warrior 4 2500 2600 3 Level 4 monsters
    You can detach 1 Xyz Material from this card to target 1 face-up Xyz Monster your opponent controls; this card's name and original effect become the same as that monster. This effect can only be used once while this card is face-up on the field.
    Oracle of the Sun Effect Monster Spellcaster 5 1000 2000 If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. When this card on the field is destroyed and sent to the Graveyard, you can add to your hand 1 "Fire Ant Ascator" or 1 "Supay" from your Deck.
    Orbital 7 Effect Monster Machine 4 500 2000 When this card is flipped face-up: Place 1 You Got It Boss! Counter on it. You can remove all You Got It Boss! Counters from this card; its ATK becomes 2000. After you change this card's ATK with this effect, it cannot attack your opponent directly for the rest of this turn, and is sent to the Graveyard during the End Phase. You can Tribute this card to target 1 "Photon" or "Galaxy" monster in your Graveyard; add that target to your hand.
    Otohime Spirit Monster Spellcaster 3 0 100 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can change the battle position of 1 face-up monster on your opponent's side of the field.
    Outstanding Dog Marron Effect Monster Beast 1 100 100 When this card is sent to your Graveyard, add it to your Deck and shuffle it.
    Overdrive Teleporter Effect Monster Psychic 6 2100 1200 This card cannot be Special Summoned. You can pay 2000 Life Points to Special Summon 2 Level 3 Psychic-Type monsters from your Deck. This effect can only be used once while this card is face-up on the field.
    Overlay Booster Effect Monster Warrior 5 2000 0 If you control a monster with 2000 or more ATK, you can Special Summon this card (from your hand) in face-up Defense Position. You can only Special Summon "Overlay Booster" once per turn this way. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Xyz Monster you control that has Xyz Material; it gains 500 ATK for each Xyz Material attached to it.
    Overlay Eater Effect Monster Reptile 2 300 800 You can banish this card from your Graveyard; take 1 Xyz Material from a monster your opponent controls and attach it to an Xyz Monster you control as Xyz Material.
    Overlay Sentinel Effect Monster Warrior 4 2000 0 Cannot be Special Summoned. When this card is Normal Summoned: Change this card to Defense Position. If you control a face-up Xyz Monster that has Xyz Material: You can banish this card from your Graveyard, then target 1 monster your opponent controls; it loses 500 ATK for each Xyz Material attached to a monster you control.
    Pahunder Effect Monster Thunder 4 1300 600 Once per turn: You can Normal Summon 1 Level 4 LIGHT Thunder-Type monster from your hand, except "Pahunder", as an additional Normal Summon.
    Paladin of Photon Dragon Ritual/Effect Monster Warrior 4 1900 800 You can Ritual Summon this card with "Luminous Dragon Ritual". You can Tribute this card; Special Summon 1 "Galaxy-Eyes Photon Dragon" from your hand or Deck. When this card destroys an opponent's monster by battle and sends it to the Graveyard: Draw 1 card.
    Paladin of the Cursed Dragon Effect Monster Zombie 4 1900 1200 Once per turn, during your Main Phase, you can Special Summon 1 Zombie-Type monster from your opponent's Graveyard that was destroyed by battle.
    Paladin of White Dragon Ritual/Effect Monster Dragon 4 1900 1200 This card can only be Ritual Summoned with the Ritual Spell Card, "White Dragon Ritual". If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. You can Tribute this card to Special Summon 1 "Blue-Eyes White Dragon" from your hand or your Deck. ("Blue-Eyes White Dragon" cannot attack during that turn.)
    Panzer Dragon Fusion/Effect Monster Machine 5 1000 2600 1 Machine-Type monster + 1 Dragon-Type monster
    If this card is destroyed and sent to the Graveyard: You can target 1 card on the field; destroy that target.
    Parsec, the Interstellar Dragon Effect Monster Dragon 8 800 800 If you control a Level 8 monster, you can Normal Summon this card without Tributing.
    Performapal Kaleidoscorp Pendulum Monster Insect 6 100 2300 Once per turn: You can target 1 face-up monster you control; this turn, it can attack all Special Summoned monsters your opponent controls, once each.

    Pendulum Scale: 4
    Pendulum Effect: All LIGHT monsters you control gain 300 ATK.
    Petit Angel Normal Monster Fairy 3 600 900 A quick-moving and tiny fairy that's very difficult to hit.
    Phantom Beast Cross-Wing Effect Monster Beast-Warrior 4 1300 1300 While this card is in the Graveyard, "Gazelle the King of Mythical Beasts" and all "Phantom Beast" monsters on the field gain 300 ATK.
    Phantom Beast Thunder-Pegasus Effect Monster Beast-Warrior 4 700 2000 When your opponent's monster declares an attack, you can remove from play this card from your Graveyard to make the Battle Damage taken by 1 "Gazelle the King of Mythical Beasts" or "Phantom Beast" monster 0. When this happens, that monster is not destroyed by battle.
    Phantom Dragon Effect Monster Dragon 8 2300 2200 When your opponent Special Summons a monster, you can Special Summon this card from your hand. 2 of your Monster Card Zones cannot be used.
    Photon Alexandra Queen Xyz/Effect Monster Warrior 4 2400 1200 2 Level 4 "Butterspy" monsters
    You can detach 1 Xyz Material from this card; return all monsters on the field to the hand, then inflict 300 damage to each player for each card returned to their hand.
    Photon Caesar Effect Monster Warrior 8 2000 2800 When this card is Normal or Flip Summoned: You can Special Summon 1 "Photon Caesar" from your hand or Deck.
    Photon Cerberus Effect Monster Beast 3 1300 600 During the turn this card was Normal Summoned, neither player can activate Trap Cards while this card is face-up on the field.
    Photon Chargeman Effect Monster Warrior 4 1000 1000 Once per turn: You can make this card's ATK become double its original ATK, until your next Standby Phase. This card cannot attack the turn you activate this effect.
    Photon Circle Effect Monster Spellcaster 4 1000 1000 Any Battle Damage you take from battles involving this card is halved.
    Photon Crusher Effect Monster Warrior 4 2000 0 If this card attacks, it is changed to Defense Position at the end of the Damage Step.
    Photon Leo Effect Monster Beast 6 2100 1100 When this card is Normal Summoned: You can have your opponent shuffle their entire hand into the Deck, then they draw the same number of cards as they shuffled into the Deck.
    Photon Lizard Effect Monster Dragon 3 900 1200 You can Tribute this card; add 1 Level 4 or lower "Photon" monster from your Deck to your hand. You can only use the effect of "Photon Lizard" once per turn.
    Photon Papilloperative XYZ/Effect Monster Warrior 4 2100 1800 2 Level 4 monsters
    Once per turn: You can detach 1 Xyz Material from this card, then target 1 Defense Position monster on the field; change it to face-up Attack Position, and if you do, it loses 600 ATK.
    Photon Pirate Effect Monster Machine 3 1000 1000 You can banish 1 "Photon" monster from your Graveyard; this card gains 1000 ATK until the End Phase. You can use the effect of "Photon Pirate" up to twice per turn.
    Photon Sabre Tiger Effect Monster Beast 3 2000 300 When this card is Normal or Flip Summoned: You can add 1 "Photon Sabre Tiger" from your Deck to your hand. If you do not control another "Photon Sabre Tiger", this card loses 800 ATK.
    Photon Satellite Effect Monster Machine 1 0 0 Once per turn: You can target 1 other "Photon" monster you control; the Levels of both that monster and this card become the combined current Levels of those 2 monsters.
    Photon Slasher Effect Monster Warrior 5 2100 1000 If a face-up Xyz Monster is on the field, you can Special Summon this card (from your hand) in face-up Defense Position.
    Photon Strike Bounzer XYZ/Effect Monster Warrior 6 2700 2000 2 Level 6 monsters
    Once per turn, during either player's turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate the effect, and if you do, inflict 1000 damage to your opponent.
    Photon Thrasher Effect Monster Warrior 4 2100 0 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control no monsters. If you control another monster, this card cannot attack.
    Photon Wyvern Effect Monster Dragon 7 2500 2000 When this card is Normal or Flip Summoned: Destroy all Set cards your opponent controls.
    Pixie Knight Effect Monster Spellcaster 2 1300 200 When this card is sent to the Graveyard as a result of battle, your opponent selects 1 Spell Card from your Graveyard, and places that card on the top of your Deck.
    Plasma Ball Effect Monster Thunder 3 900 900 This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack: Destroy this card.
    Powered Inzektron Synchro/Effect Monster Machine 6 2500 1600 1 Tuner + 1 or more non-Tuner monsters
    When this card is Synchro Summoned: This turn, this card cannot be destroyed by battle or by card effects, also you take no damage.
    Prime Material Dragon Effect Monster Dragon 6 2400 2000 Any effect that would inflict damage to a player increases their Life Points by the same amount, instead. During either player's turn, when a Spell, Trap, Spell/Trap effect, or Effect Monster's effect is activated that would destroy a monster(s) on the field: You can send 1 card from your hand to the Graveyard; negate the activation and destroy it.
    Princess Cologne Xyz/Effect Monster Fairy 4 500 2200 2 Level 4 monsters
    When this card is Xyz Summoned: You can target 1 "Box of Friends" in your Graveyard; Special Summon that target. If you control another monster, your opponent cannot target this card with cards, effects, or for attacks. If a face-up Normal Monster(s) you control is destroyed by battle or by card effect and sent to the Graveyard: You can detach 1 Xyz Material from this card; Special Summon 1 Normal Monster from your Deck or Graveyard in face-up Defense Position.
    Princess Pikeru Effect Monster Spellcaster 4 2000 0 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Trial of the Princesses". During your Standby Phase, increase your Life Points by 800 points for each monster on your side of the field.
    Prisman Normal Monster Rock 3 800 1000 This crystalline monster focuses light to create a lethal laser.
    Protective Soul Ailin Union Monster Fairy 1 0 0 Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Indomitable Fighter Lei Lei" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, you can change the equipped monster's battle position once per turn. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
    Proto-Cyber Dragon Effect Monster Machine 3 1100 600 This card's name becomes "Cyber Dragon" while it is face-up on the field.
    Psychic Emperor Effect Monster Psychic 6 2400 1000 When this card is Normal or Special Summoned, gain 500 Life Points for each Psychic-Type monster in your Graveyard.
    Queen of Fate - Eternia Effect Monster Fairy 8 2400 2000 This card cannot be Special Summoned. This card must be Tribute Summoned by offering 3 Fairy-Type monsters on your side of the field as Tributes. If this card attacks your opponent's Life Points directly and makes them 0, you win the Match. This card cannot be used in a Duel.
    Queen of Thorns Synchro/Effect Monster Plant 6 2200 1800 1 Tuner + 1 or more non-Tuner Plant-Type monsters
    Each player must pay 1000 Life Points to Normal or Special Summon a non-Plant-Type monster from their hand.
    Queen's Knight Normal Monster Warrior 4 1500 1600 This knight catches her opponents off guard, dominating them with swift yet graceful attacks.
    Ra's Disciple Effect Monster Fairy 4 1100 600 When this card is Summoned: You can Special Summon up to 2 "Ra's Disciple" from your hand or Deck. Cannot be Tributed, except for theTribute Summon of "Obelisk the Tormentor", "Slifer the Sky Dragon" or "The Winged Dragon of Ra". You cannot Special Summon monsters, except by the effect of "Ra's Disciple".
    Rabidragon Normal Monster Dragon 8 2950 2900 It's a snowfield-dwelling, giant-ear-sporting, super-acoustic, snowball-shaped mutant dragon! There's no way anybody can escape.
    Radiant Jeral Effect Monster Fairy 4 1000 2000 When this card is sent to the Graveyard (except if destroyed by battle), gain 1000 Life Points if "The Sanctuary in the Sky" is on the field.
    Radiant Spirit Effect Monster Reptile 7 2000 1500 When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-LIGHT monsters.
    Radius, the Half-Moon Dragon Effect Monster Dragon 4 1400 1200 If your opponent controls a face-up Xyz Monster, you can Special Summon this card (from your hand). If you do, this card's Level becomes 8.
    Rai Rider Effect Monster Thunder 3 1200 1400 If this card battles an opponent's monster: That monster cannot attack while it is face-up on the field.
    Rai-Jin Effect Monster Thunder 4 ? 1000 All LIGHT monsters you control gain 100 ATK for each LIGHT monster in your Graveyard. During your End Phase, destroy 1 LIGHT monster you control. There can only be 1 face-up "Rai-Jin" on the field.
    Rai-Mei Effect Monster Thunder 3 1400 1200 When this card is destroyed by battle and sent to the Graveyard, you can add 1 Level 2 or lower LIGHT monster from your Deck to your hand.
    Raiden, Hand of the Lightsworn Tuner Monster Warrior 4 1700 1000 During your Main Phase: You can send the top 2 cards of your Deck to the Graveyard, then, if any "Lightsworn" monsters were sent to the Graveyard by this effect, this card gains 200 ATK until the end of your opponent's next turn. You can only use this effect of "Raiden, Hand of the Lightsworn" once per turn. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard.
    Rainbow Dragon Effect Monster Dragon 10 4000 0 Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field or in your Graveyard, and cannot be Special Summoned by other ways. This card cannot activate its effects the turn it is Special Summoned.
  • During either player's turn: You can send all "Crystal Beast" monsters you control to the Graveyard; this card gains 1000 ATK for each card sent.
  • You can banish all "Crystal Beast" monsters in your Graveyard; shuffle all cards on the field into the Decks.
  • Rainbow Kuriboh Effect Monster Fiend 1 100 100 You can only activate each effect of "Rainbow Kuriboh" once per turn.
  • When an opponent's monster declares an attack: You can target that monster, equip this card from your hand to that target. It cannot attack.
  • When an opponent's monster declares a direct attack: You can Special Summon this card from your Graveyard. If Summoned this way, banish this card when it leaves the field.
  • Rainbow Neos Fusion/Effect Monster Warrior 10 4500 2500 Elemental HERO Neos + "Rainbow Dragon" or "Rainbow Dark Dragon"
    Must be Fusion Summoned with the above Fusion Material Monsters and cannot be Special Summoned by other ways. Once per turn: You can activate 1 of these effects.
  • Send 1 monster you control to the Graveyard; shuffle all monsters your opponent controls into the Deck.
  • Send 1 Spell/Trap Card you control to the Graveyard; shuffle all Spell and Trap Cards your opponent controls into the Deck.
  • Send 1 card from the top of your Deck to the Graveyard; shuffle all cards in your opponent's Graveyard into the Deck.
  • Ray & Temperature Normal Monster Fairy 3 1000 1000 The Sun and the North Wind join hands to deliver a devastating combination of heat and gale-force winds.
    Reflect Bounder Effect Monster Machine 4 1700 1000 When this face-up Attack Position monster is attacked by a monster on your opponent's side of the field, before damage calculation, this card inflicts damage to your opponent's Life Points equal to the ATK of the attacking monster. Then, after damage calculation, this card is destroyed.
    Regulus Effect Monster Beast 4 1700 1000 Once per turn, you can select 1 Field Spell Card in your Graveyard. Return it to the Deck.
    Reshef the Dark Being Ritual/Effect Monster Fiend 8 2500 1500 This card can only be Ritual Summoned with the Ritual Spell Card, "Final Ritual of the Ancients". Discard 1 Spell Card from your hand. Take control of 1 monster on your opponent's side of the field until the End Phase. You can only use this effect once per turn.
    Reverse Buster Effect Monster Fiend 4 1500 0 This card can only attack face-down Defense Position monsters. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. At the start of the Damage Step, if this card attacked a face-down Defense Position monster: You can destroy that monster immediately with this card's effect without flipping it face-up or applying damage calculation.
    Rider of the Storm Winds Tuner Monster Dragon 1 500 200 You can target 1 Dragon-Type Normal Monster you control; equip this monster from your hand or your side of the field to that target. If the monster equipped with this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If the equipped monster would be destroyed, destroy this card instead.
    Rinyan, Lightsworn Rogue Effect Monster Beast 2 100 100 FLIP: Return 1 "Lightsworn" monster from your Graveyard to your Deck and draw 1 card.
    Road Synchron Tuner Monster Machine 4 1600 800 If this card is used for the Synchro Summon of a monster other than "Road Warrior", its Level is decreased by 2. If this card attacks, at the end of the Damage Step, increase its Level by 1 until the End Phase.
    Road Warrior Synchro/Effect Monster Warrior 8 3000 1500 Road Synchron + 2 or more non-Tuner Monsters.
    Once per turn, you can Special Summon 1 Level 2 or lower Warrior or Machine-Type monster from your Deck.
    Rocket Warrior Effect Monster Warrior 4 1500 1300 During your Battle Phase, this card cannot be destroyed by battle, also you take no battle damage from attacks involving this card. If this card attacks a monster, after damage calculation: That attack target loses 500 ATK until the End Phase.
    Rogue Doll Normal Monster Spellcaster 4 1600 1000 A deadly doll gifted with mystical power, it is particularly powerful when attacking against dark forces.
    Roulette Barrel Effect Monster Machine 4 1000 2000 Once per turn, during your Main Phase, you can roll a six-sided die twice. Select one result and destroy 1 face-up monster on the field whose level is equal to the result.
    Royal Knight Effect Monster Fairy 3 1300 800 When this card destroys a monster as a result of battle and sends it to the Graveyard, increase your Life Points by the DEF of the destroyed monster.
    Royal Magical Library Effect Monster Spellcaster 4 0 2000 Each time a Spell Card is activated, place 1 Spell Counter on this card (max 3). You can remove 3 Spell Counters from this card to draw 1 card.
    Ruin, Queen of Oblivion Ritual/Effect Monster Fairy 8 2300 2000 This card can only be Ritual Summoned with the Ritual Spell Card, "End of the World". If this card destroys your opponent's monster as a result of battle, it can attack once again in a row.
    Ryko, Lightsworn Hunter Effect Monster Beast 2 200 100 FLIP: You can target 1 card on the field; destroy that target. Send the top 3 cards of your Deck to the Graveyard.
    Ryu-Kishin Powered Normal Monster Fiend 4 1600 1200 A gargoyle enhanced by the powers of darkness. Very sharp talons make it a worthy opponent.
    Sacred Crane Effect Monster Winged Beast 4 1600 400 When this card is Special Summoned, the controller of this card draws 1 card.
    Sacred Noble Knight of King Artorigus Xyz Monster Warrior 5 2200 2200 2 Level 5 "Noble Knight" monsters
    When this card is Xyz Summoned: You can target up to 3 "Noble Arms" Equip Spell Cards with different names in your Graveyard; equip those targets to this card. Once per turn: You can detach 1 Xyz Material from this card, then target 1 other monster on the field; destroy that target. If this card on the field is sent to the Graveyard: You can target 1 Level 4 or higher "Noble Knight" monster in your Graveyard; Special Summon that target.
    Saffira, Queen of Dragons Ritual/Effect Monster Dragon 6 2500 2400 You can Ritual Summon this card with "Hymn of Light". During the End Phase, if this card was Ritual Summoned this turn, or if a LIGHT monster was sent from the handor Deck to the Graveyard this turn while this card was face-up on the field: You can activate 1 of these effects;
  • Draw 2 cards, then discard 1 card.
  • Discard 1 random card from your opponent's hand.
  • Add 1 LIGHT monster from your Graveyard to your hand.
    You can only use 1 "Saffira, Queen of Dragons" effect per turn, and only once that turn.
  • Sage of Silence Effect Monster Spellcaster 4 1400 1000 If this card destroys an opponent's monster by battle, your opponent cannot activate Spell Cards during the next turn.
    Sage of Stillness Effect Monster Spellcaster 4 1400 1000 If this card destroys an opponent's monster by battle, your opponent cannot activate Trap Cards during the next turn.
    Sand Gambler Effect Monster Spellcaster 3 300 1600 Toss a coin 3 times. If all 3 results are Heads, destroy all monsters on your opponent's side of the field. If all 3 results are Tails, destroy all monsters on your side of the field. You can only activate this effect once per turn, during your Main Phase.
    Sanga of the Thunder Effect Monster Thunder 7 2600 2200 You can only activate this card's effect during your opponent's damage calculation. Make the ATK of a monster attacking this card 0 during damage calculation. This effect can only be used once as long as this card remains face-up on the field.
    Sasuke Samurai #3 Effect Monster Warrior 3 1000 1000 When this card inflicts Battle Damage to your opponent's Life Points, your opponent draws cards until their hand has 7 cards.
    Satellarknight Alsahm Effect Monster Warrior 4 1400 1800 If this card is Summoned: You can inflict 1000 damage to your opponent. You can only use this effect of "Satellarknight Alsahm" once per turn.
    Satellarknight Altair Effect Monster Warrior 4 1700 1300 If this card is Summoned: You can target 1 "tellarknight" monster in your Graveyard, except "Satellarknight Altair"; Special Summon that monster in Defense Position, but monsters you control cannot attack for the rest of this turn, except "tellarknight" monsters. You can only use this effect of "Satellarknight Altair" once per turn.
    Satellarknight Deneb Effect Monster Warrior 4 1500 1000 If this card is Summoned: You can add 1 "tellarknight" monster from your Deck to your hand, except "Satellarknight Deneb". You can only use this effect of "Satellarknight Deneb" once per turn.
    Satellarknight Unukalhai Effect Monster Warrior 4 1800 1000 If this card is Summoned: You can send 1 "tellarknight" card from your Deck to the Graveyard, except "Satellarknight Unukalhai". You can only use this effect of "Satellarknight Unukalhai" once per turn.
    Satellarknight Vega Effect Monster Warrior 4 1200 1600 If this card is Summoned: You can Special Summon 1 "tellarknight" monster from your hand, except "Satellarknight Vega". You can only use this effect of "Satellarknight Vega" once per turn.
    Satellite Cannon Effect Monster Machine 5 0 0 This card cannot be destroyed by battle with a Level 7 or lower monster. During each of your End Phases, this card gains 1000 ATK. If this card attacks, its ATK is returned to 0, after damage calculation.
    Scanner Effect Monster Machine 1 ? ? Once per turn, you can select 1 of your opponent's monsters that is removed from play. Until the End Phase, this card's name is treated as the selected monster's name, and this card has the same Attribute, Level, ATK, and DEF as the selected monster. If this card is removed from the field while this effect is applied, remove it from play.
    Searchlightman Effect Monster Machine 3 1000 1000 FLIP: Your opponent cannot Set (or flip face-down) any cards for the rest of this turn.
    Seiyaryu Normal Monster Dragon 7 2500 2300 A mystical dragon that burns away the unworthy with its mystic flames.
    Senju of the THousand Hands Effect Monster Fairy 4 1400 1000 When this card is Normal Summoned or Flip Summoned, you can select 1 Ritual Monster Card from your Deck and add it to your hand. Then shuffle your Deck.
    Sephylon, the Ultimate Timelord Effect Monster Fairy 10 4000 4000 Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by having 10 or more monsters in your Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can Special Summon 1 Level 8 or higher Fairy-Type monster from your hand or Graveyard, but its effects are negated and its ATK becomes 4000.
    Servant of Catabolism Effect Monster Aqua 3 700 500 This monster may attack your opponent's Life Points directly.
    Shinato, King of a Higher Plane Ritual/Effect Monster Fairy 8 3300 3000 This card can only be Ritual Summoned with the Ritual Spell Card, Shinato's Ark". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand. When this card destroys a Defense Position monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the original ATK of the destroyed monster."
    Shine Knight Effect Monster Warrior 3 400 1900 This card is Level 4 while in face-up Defense Position.
    Shining Abyss Normal Monster Fairy 4 1600 1800 This monster employs the powers of both Light and Darkness.
    Shining Angel Effect Monster Fairy 4 1400 800 When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 LIGHT monster with 1500 or less ATK from your Deck, in face-up Attack Position.
    Shining Friendship Normal Monster Fairy 4 1300 1100 The peacemaker among monsters.
    Shire, Lightsworn Spirit Effect Monster Fairy 3 400 1400 This card gains 300 ATK for each "Lightsworn" monster with a different name in your Graveyard. During each of your End Phases, send the top 2 cards of your Deck to the Graveyard.
    Shooting Quasar Dragon Synchro/Effect Monster Dragon 12 4000 4000 1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters
    Must be Synchro Summoned, and cannot be Special Summoned by other ways. This card's maximum number of attacks per turn equals the number of non-Tuner monsters used as its Synchro Material. Once per turn, when a card or effect is activated: You can negate the activation and destroy it. When this card leaves the field: You can Special Summon 1 "Shooting Star Dragon" from your Extra Deck.
    Silent Magician LV4 Effect Monster Spellcaster 4 1000 1000 Each time your opponent draws a card(s), place 1 Spell Counter on this card (max. 5). This card gains 500 ATK for each Spell Counter on it. During the Standby Phase of your next turn after the 5th Counter is placed on this card, you can send this card with 5 Spell Counters on it to the Graveyard to Special Summon 1 "Silent Magician LV8" from your hand or Deck.
    Silent Magician LV8 Effect Monster Spellcaster 8 3500 1000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Silent Magician LV4". This card is unaffected by the effects of your opponent's Spell Cards.
    Silent Swordsman LV3 Effect Monster Warrior 3 1000 1000 Negate the effects of your opponent's Spell Cards that target this card. During your Standby Phase, you can send this face-up card to the Graveyard to Special Summon 1 "Silent Swordsman LV5" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)
    Silent Swordsman LV5 Effect Monster Warrior 5 2300 1000 This card is unaffected by the effects of your opponent's Spell Cards. If this card inflicts Battle Damage to your opponent by a direct attack, during your next Standby Phase, you can send this face-up card to the Graveyard to Special Summon 1 "Silent Swordsman LV7" from your hand or Deck.
    Silent Swordsman LV7 Effect Monster Warrior 7 2800 1000 Cannot be Normal Summoned or Set. Must be Special Summoned with "Silent Swordsman LV5" and cannot be Special Summoned by other ways. Negate the effect of all Spell Cards on the field.
    Sishunder Effect Monster Thunder 4 900 400 When this card is Normal Summoned: You can target 1 Level 4 LIGHT Thunder-Type monster with 1600 or less ATK in your Graveyard, except "Sishunder"; banish that target. During the End Phase of this turn, add that card to your hand.
    Skelengel Effect Monster Fairy 2 900 400 FLIP: Draw 1 card.
    Skilled White Magician Effect Monster Spellcaster 4 1700 1900 Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Buster Blader" from your hand, Deck, or Graveyard.
    Skull Guardian Ritual Monster Warrior 7 2050 2500 This monster can only be Ritual Summoned with the Ritual Magic Card, Novox's Prayer". You must also offer monsters whose total Level Stars equal 7 or more as a Tribute from the field or your hand."
    Sky Scourge Enrise Effect Monster Fairy 8 2400 1500 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 3 LIGHT Fairy-Tpye monsters and 1 DARK Fiend-Type monster in your Graveyard. Once per turn you can remove from play 1 face-up monster on the field. If you activate this effect, this card cannot attack during this turn.
    Slacker Magician Xyz/Effect Monster Spellcaster 1 200 2100 2 Level 1 monsters
    Once per turn, this card cannot be destroyed by battle. During either player's turn, when a card or effect is activated that targets this face-up card: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that card.
    Solar Wind Jammer Effect Monster Machine 5 800 2400 If you control no monsters, you can Special Summon this card (from your hand), but its original ATK and DEF become halved. During each of your Standby Phases: Increase the Level of this card by 1. There can only be 1 face-up "Solar Wind Jammer" on the field.
    Solitaire Magician Effect Monster Spellcaster 4 1600 1300 Once per turn, you can select 1 face-up "Fortune Lady" monster you control and 1 other face-up monster on the field. Reduce the Level of the selected "Fortune Lady" monster by 3, and destroy the other selected monster.
    Sonata the Melodious Diva Effect Monster Fairy 3 1200 1000 If you control a "Melodius" monster, you can Special Summon this card (from your hand). While this Special Summoned card is on the field, all Fairy-Type monsters you control gain 500 ATK and DEF.
    Soul Drain Dragon Effect Monster Dragon 8 4000 0 Cannot be Normal Summoned/Set. Must be Special Summoned by a Dragon-Type Xyz Monster's effect in your possession, and cannot be Special Summoned by other ways. When Special Summoned, if your Life Points are lower than your opponent's: This card gains ATK equal to your current Life Point deficit, and if it does, your opponent takes no further damage this turn. This card cannot attack your opponent directly.
    Soul of Purity and Light Effect Monster Fairy 6 2000 1800 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 LIGHT monsters from your Graveyard. All monsters your opponent controls lose 300 ATK during their Battle Phase only.
    Spellstone Sorcerer Karood Effect Monster Spellcaster 3 800 1900 Once per turn, when another Monster Card's effect is activated while there is no Spellstone Counter on this card, place 1 Spellstone Counter on this card (max. 1). This card gains 300 DEF for each Spellstone Counter on it. Once per turn, you can remove 1 Spellstone Counter from your side of the field to select 1 card in your opponent's Graveyard, and remove that card from play.
    Sphinx Teleia Effect Monster Beast 10 2500 3000 You can pay 500 Life Points to Special Summon this card when "Pyramid of Light" is on the field. This card cannot attack during the turn that it is Normal Summoned or Special Summoned. This card cannot be Special Summoned from the Graveyard. If this card destroys a Defense Position monster as a result of battle, inflict damage to your opponents Life Points equal to half the DEF of the destroyed monster.
    Spirit Caller Effect Monster Spellcaster 3 1000 1000 FLIP: You can Special Summon 1 Level 3 or lower Normal Monster from your Graveyard to your side of the field.
    Spirit of the Harp Normal Monster Fairy 4 800 2000 A spirit that soothes the soul with the music of its heavenly harp.
    Spirit of the Pharaoh Effect Monster Zombie 6 2500 2000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of The First Sarcophagus". When this card is Special Summoned, you can Special Summon up to 4 Level 2 or lower Zombie-Type Normal Monsters from your Graveyard."
    Spirit of the Pot of Greed Effect Monster Fairy 1 100 100 While this card is in face-up Attack Position on the field, if a player activates Pot of Greed", they can draw 1 more card."
    Splendid Venus Effect Monster Fairy 8 2800 2400 All non-Fairy-Type monsters lose 500 ATK and DEF. The activation and effects of your Spell and Trap Cards cannot be negated.
    St. Joan Fusion Monster Fairy 7 2800 2000 The Forgiving Maiden + "Marie the Fallen One"
    Star Eater Synchro/Effect Monster Dragon 11 3200 2800 1 Tuner + 1 or more non-Tuner monsters
    Must be Synchro Summoned, and cannot be Special Summoned by other ways. This card's Synchro Summon cannot be negated. When Synchro Summoned, cards and effects cannot be activated. If this card attacks, it is unaffected by other card effects until the end of the Damage Step.
    Star Seraph Sage Effect Monster Fairy 4 1600 1400 Once per turn: You can send 1 Spell Card from your hand to the Graveyard; Special Summon 1 "Star Seraph" monster from your hand.
    Star Seraph Scout Effect Monster Fairy 4 1200 1800 When this card is Normal Summoned: You can Special Summon 1 "Star Seraph" monster from your hand.
    Star Seraph Sword Effect Monster Fairy 4 1400 1000 Once per turn: You can send 1 "Star Seraph" monster from your hand to the Graveyard; this card gains ATK equal to the original ATK of the sent monster, until the End Phase.
    Stardust Phantom Effect Monster Spellcaster 1 0 0 When this card you control is destroyed by your opponent's attack or card effect and sent to the Graveyard, you can select 1 "Stardust Dragon" in your Graveyard, and Special Summon it in face-up Defense Position. You can remove from play this card from your Graveyard to select 1 face-up Dragon-Type Synchro Monster you control. Once per turn, that Synchro Monster cannot be destroyed by battle. At the end of each Damage Step this effect is applied, that Synchro Monster loses 800 ATK and DEF.
    Stardust Xiaolong Effect Monster Dragon 1 100 100 When you Synchro Summon "Stardust Dragon", you can Special Summon this card from your Graveyard in face-up Attack Position. Once per turn, if this card would be destroyed by battle, it is not destroyed.
    Starliege Lord Galaxion Xyz/Effect Monster Warrior 4 2000 2100 2 Level 4 "Photon" monsters
    Once per turn: You can detach 1 or 2 Xyz Materials from this card; apply this effect, depending on the number you detached.
  • 1: Special Summon 1 "Galaxy-Eyes Photon Dragon" from your hand
  • 2: Special Summon 1 "Galaxy-Eyes Photon Dragon" from your Deck.
  • Starliege Paladynamo XYZ/Effect Monster Warrior 4 2000 1000 2 Level 4 LIGHT monsters
    Once per turn: You can detach 2 Xyz Materials from this card to target 1 face-up monster your opponent controls; its ATK becomes 0, and if it does, its effects are negated. When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Draw 1 card.
    Stellarknight Delteros Xyz/Effect Monster Warrior 4 2500 2100 3 Level 4 monsters
    While this card has Xyz Material, your opponent cannot activate cards or effects when you Normal or Special Summon a monster(s). Once per turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it. If this card is sent from the field to the Graveyard: You can Special Summon 1 "tellarknight" monster from your hand or Deck.
    Summoner of Illusions Effect Monster Spellcaster 3 800 900 FLIP: Tribute 1 other monster, and if you do, Special Summon 1 Fusion Monster from your Extra Deck. Destroy that Fusion Monster at the End Phase of this turn.
    Sun Dragon Inti Synchro/Effect Monster Dragon 8 3000 2800 Fire Ant Ascator + 1 or more non-Tuner monsters.
    When this card is destroyed by battle and sent to the Graveyard, destroy the monster that destroyed this card, and inflict damage to your opponent equal to half that monster's ATK. If this card on the field is destroyed, during the Standby Phase of the next turn, you can Special Summon 1 "Moon Dragon Quilla" from your Graveyard.
    Sunlight Unicorn Effect Monster Beast 4 1800 1000 Once per turn, during your Main Phase, you can reveal the top card of your Deck. If it is an equip Spell card, add it to your hand, if its not, place it on the bottom of your Deck.
    Sunny Pixie Tuner Monster Spellcaster 1 300 400 If this card is sent to the Graveyard for the Synchro Summon of a LIGHT Synchro Monster, gain 1000 Life Points.
    Super Conductor Tyranno Effect Monster Dinosaur 8 3300 1400 Once per turn: You can Tribute 1 monster; inflict 1000 damage to your opponent. This card cannot declare an attack the turn you activate this effect.
    Super-Electromagnetic Voltech Dragon Effect Monster Thunder 5 2400 1000 If you Tribute Summon this card by Tributing 1 of the following monsters, it gains the appropriate effect:
  • Batteryman D: Negate the effect of a Spell or Trap Card that targets this 1 card.
  • Batteryman C: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
  • Batteryman AA: This card gains 1000 ATK.
  • Superalloy Beast Raptinus Fusion/Effect Monster Dragon 8 2200 2200 1 Gemini Monster + 1 Gemini Monster
    All Gemini Monsters on the field are treated as Effect Monsters, and gain their effects.
    Superdimensional Robot Galaxy Destroyer Xyx/Effect Monster Machine 10 5000 2000 3 Level 10 monsters
    Once per turn: You can detach 1 Xyz Material from this card; destroy all Spell and Trap Cards your opponent controls. Your opponent cannot activate Spell/Trap Cards in response to this effect's activation.
    Supreme Arcanite Magician Fusion/Effect Monster Spellcaster 10 1400 2800 1 Spellcaster-Type Synchro Monster + 1 Spellcaster-Type monster
    This monster can only be Special Summoned by Fusion Summon (from the Extra Deck). When this card is Fusion Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. Once per turn, you can remove 1 Spell Counter from your side of the field to activate one of the following effects:
  • Select 1 card on the field, and destroy it.
  • Draw 1 card.
  • Sylvan Cherubsprout Effect Monster Plant 1 100 100 When this card is Special Summoned: You can choose either 1 or 2, then excavate that many cards from the top of your Deck, send any excavated Plant-Type monsters to the Graveyard, also place the other cards on the bottom of your Deck in any order. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can Special Summon 1 Level 1 Plant-Type monster from your Deck. You can only use this effect of "Sylvan Cherubsprout" once per turn.
    Sylvan Princessprout Effect Monster Plant 1 100 100 You can only activate each effect of "Sylvan Princessprout" once per turn.
  • You can Tribute this card; excavate the top card of your Deck, send it to the Graveyard, then you can place 1 "sprout" monster in your Graveyard on top of your Deck.
  • If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can declare a Level from 1 to 8; Special Summon this card from the Graveyard, and if you do, it becomes that Level.
  • T.G. Cyber Magician Tuner Monster Spellcaster 1 0 0 If this card is used as a Synchro Material Monster for the Synchro Summon of a "T.G." Synchro Monster, you can use "T.G." monsters in your hand for the other non-Tuner Synchro Material Monster(s). During the End Phase of the turn this card on the field was destroyed and sent to the Graveyard, you can add 1 "T.G." monster from your Deck to your hand, except "T.G. Cyber Magician".
    T.G. Wonder Magician Synchro/Effect Monster Spellcaster 5 1900 0 1 Tuner + 1 or more non-Tuner "T.G." monsters
    When this card is Synchro Summoned, select 1 Spell/Trap Card on the field and destroy it. When this card on the field is destroyed, draw 1 card. During your opponent's Main Phase, you can Synchro Summon using this face-up card you control as a Synchro Material Monster.
    Tasuke Knight Effect Monster Warrior 4 1700 100 When an opponent's monster declares an attack, while you have no cards in your hand and this card is in your Graveyard: You can Special Summon this card from your Graveyard, then end the Battle Phase. You can only use the effect of "Tasuke Knight" once per Duel.
    Tenshin Effect Monster Fairy 2 800 100 This card gains 400 ATK for each face-up Level 2 monster you control.
    Tethys, Goddess of Light Effect Monster Fairy 5 2400 1800 While this card is face-up on the field, when you draw a Fairy-Type monster(s), you can reveal 1 of those monsters to draw 1 more card.
    Teva Effect Monster Warrior 5 2000 1500 When this card is Tribute Summoned successfully, your opponent cannot declare an attack during his/her next turn.
    The Agent of Creation - Venus Effect Monster Fairy 3 1600 0 You can pay 500 Life Points; Special Summon 1 "Mystical Shine Ball" from your hand or Deck.
    The Agent of Force - Mars Effect Monster Fairy 3 0 This card is unaffected by any Spell Cards. While "The Sanctuary in the Sky" is on your side of the field, and your Life Points are higher than your opponent's Life Points, increase the ATK and DEF of this card by the difference between your and your opponent's Life Points.
    The Agent of Judgment - Saturn Effect Monster Fairy 6 2400 0 While your Life Points are higher than your opponent's, you can Tribute this card to inflict damage to your opponent equal to the difference. If you do not control "The Sanctuary in the Sky", this effect is not applied. You cannot conduct your Battle Phase the turn you activate this effect.
    The Agent of Miracles - Jupiter Effect Monster Fairy 4 1800 1000 Once per turn, you can remove from play 1 "Agent" monster from your Graveyard to select 1 face-up LIGHT Fairy-Type monster you control. It gains 800 ATK until the End Phase. Once per turn, if "The Sanctuary in the Sky" is on the field, you can discard 1 Fairy-Type monster from your hand to select 1 of your removed from play LIGHT Fairy-Type monsters, and Special Summon it.
    The Agent of Mystery - Earth Tuner Monster Fairy 2 1000 800 When this card is Normal Summoned, you can add 1 "Agent" monster from your Deck to your hand, except "The Agent of Mystery - Earth". If "The Sanctuary in the Sky" is on the field, you can add 1 "Master Hyperion" to your hand instead.
    The Agent of Wisdom - Mercury Effect Monster Fairy 4 0 1700 During your Standby Phase, if you controlled this face-up card and had no cards in your hand at the end of the opponent's last End Phase: Draw 1 card.
    The Calculator Effect Monster Thunder 2 ? 0 This card's ATK is equal to the combined Levels of all monsters you control x 300.
    The Calibrator Effect Monster Thunder 4 1500 1500 This card gains ATK equal to the combined Ranks of all face-up Xyz Monsters your opponent controls x 300.
    The Creator Effect Monster Thunder 8 2300 3000 This card cannot be Special Summoned from the Graveyard. Once per turn, you can select 1 monster in your Graveyard, then send 1 card from your hand to the Graveyard and Special Summon that monster.
    The Creator Incarnate Effect Monster Warrior 4 1600 1500 You can Tribute this card to Special Summon 1 "The Creator" from your hand.
    The Fabled Catsith Tuner Monster Beast 1 800 600 When this card is discarded to the Graveyard, select and destroy 1 face-up card on the field.
    The Fabled Cerburrel Tuner Monster Beast 2 1000 400 When this card is discarded to the Graveyard, Special Summon it.
    The Fabled Chawa Tuner Monster Beast 1 200 100 During your Main Phase, you can discard 1 "Fabled" monster to Special Summon this card from your hand.
    The Fabled Ganashia Effect Monster Beast 3 1600 1000 When this card is discarded to the Graveyard, Special Summon it. If this card was Summoned this way, it gains 200 ATK. In that case, remove it from play when it is removed from the field.
    The Fabled Kokkator Effect Monster Beast 4 1700 1500 When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can discard 1 "Fabled" monster to the Graveyard to draw 1 card.
    The Fabled Kudabbi Synchro/Effect Monster Beast 4 2200 1100 1 "Fabled" Tuner + 1 or more non-Tuner monsters
    This card gains an appropriate effect, depending on the number of cards in your hand.
  • 0: This card cannot be destroyed by battle or by card effects.
  • 3+: Destroy this card during the End Phase.
  • The Fabled Nozoochee Effect Monster Beast 2 1200 800 During your Main Phase, you can discard 1 "Fabled" monster to Special Summon this card from your hand. When this card is Special Summoned this way, you can Special Summon 1 Level 2 or lower "Fabled" monster from your hand.
    The Fabled Peggulsus Tuner Monster Beast 1 100 1600 When this card is discarded to the Graveyard, you can Set this card in face-down Defense Position. When this card is flipped face-up, you can reveal 1 "Fabled" monster in your hand and send 1 "Fabled" monster from your Deck to the Graveyard.
    The Fabled Rubyruda Tuner Monster Beast 4 1100 800 When this face-up card you control is selected as an attack target, you can discard 1 "Fabled" monster to negate the attack.
    The Fabled Unicore Synchro/Effect Monster Beast 4 2300 1000 1 "Fabled" Tuner + 1 or more non-Tuner monsters
    While you and your opponent have the same number of cards in hand, negate all Spell, Trap and Effect Monster effects activated by your opponent, and destroy that Spell/Trap/Monster.
    The Forgiving Maiden Normal Monster Fairy 4 850 2000 Offer this face-up card as a Tribute to return 1 of your monsters destroyed in battle during this turn to your hand.
    The Immortal of Thunder Effect Monster Thunder 4 1500 1300 FLIP: Increase your Life Points by 3000 points. When this card is sent from the field to the Graveyard, you lose 5000 Life Points.
    The Light - Hex-Sealed Fusion Effect Monster Rock 3 1000 1600 You can substitute this card for any 1 Fusion Material Monster. The other Fusion Material Monster(s) must be the correct one(s). By Tributing Fusion Material Monsters on the field, including this card, Special Summon 1 LIGHT Fusion Monster from your Fusion Deck.
    The Six Samurai - Zanji Effect Monster Warrior 4 1800 1300 At the end of the Damage Step, if this card attacked: Destroy the monster this card attacked. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
    The Stern Mystic Effect Monster Spellcaster 4 1500 1200 FLIP: All face-down cards on the field are turned face-up, and then returned to their original position. No card effects are activated when cards are turned face-up.
    The Unhappy Girl Effect Monster Spellcaster 2 400 300 While this card is in face-up Attack Position on the field, this card is not destroyed as a result of battle. (Damage calculation is applied normally.) A monster that battled with this card cannot change its battle position, except with a card effect, or attack while this card is in face-up Attack Position on the field.
    The Unhappy Maiden Effect Monster Spellcaster 1 0 100 When this card is sent to the Graveyard as a result of battle, the Battle Phase for that turn ends immediately.
    The White Stone of Legend Tuner Monster Dragon 1 300 250 When this card is sent to the Graveyard: Add 1 "Blue-Eyes White Dragon" from your Deck to your hand.
    Theban Nightmare Effect Monster Fiend 4 1500 500 While you have no cards in your hand and in your Spell & Trap Card Zones, this card gains 1500 ATK.
    Theinen the Great Sphinx Effect Monster Beast 10 3500 3000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by paying 500 Life Points when both "Andro Sphinx" and "Sphinx Teleia" on your side of the field are destroyed at the same time; then you can Special Summon this monster from your hand or Deck. When this card is Special Summoned, by paying 500 Life Points, increase the ATK of this card by 3000 points until the end of the End Phase.
    Thunder Dragon Effect Monster Thunder 5 1600 1500 During your Main Phase, by discarding this card, add up to 2 "Thunder Dragons" from your Deck to your hand.
    Thunder End Dragon Xyz/Effect Monster Dragon 8 3000 2000 2 Level 8 Normal Monsters
    Once per turn: You can detach 1 Xyz Material from this card; destroy all other monsters on the field.
    Thunder King Rai-Oh Effect Monster Thunder 4 1900 800 Neither player can add cards from their Deck to their hand except by drawing them. During either player's turn, when your opponent would Special Summon a monster: You can send this face-up card to the Graveyard; negate the Special Summon, and if you do, destroy it.
    Thunder Nyan Nyan Effect Monster Thunder 4 1900 800 If there is a non-LIGHT monster on your side of the field, destroy this face-up card.
    Thunder Sea Horse Effect Monster Thunder 4 1600 1200 You can discard this card; add 2 Level 4 LIGHT Thunder-Type monsters of the same name with 1600 or less ATK from your Deck to your hand. You can only use the effect of "Thunder Sea Horse" once per turn. You cannot Special Summon during the turn you activate this effect.
    Thunder Unicorn Synchro/Effect Monster Beast 5 2200 1800 1 Beast-Type Tuner + 1 or more non-Tuner Monsters
    Once per turn, during your Main Phase, you can select 1 face-up monster your opponent controls. It loses 500 ATK for each monster you control, until the End Phase. During the turn this effect is activated, no other monsters can attack, except this card.
    Time Wizard Effect Monster Spellcaster 2 500 400 Once per turn: You can toss a coin and call it. If you call it right, destroy all monsters your opponent controls. If you call it wrong, destroy all monsters you control, and if you do, you take damage equal to half the total ATK that those destroyed monsters had on the field.
    Tiras, Keeper of Genesis Xyz Effect Monster Fairy 5 2600 1700 2 Level 5 monsters
    This card's effects can only be applied/resolved while it has Xyz Material. This card cannot be destroyed by card effects. At the end of the Battle Phase, if this card attacked or was attacked: Target 1 card your opponent controls; destroy that target. During each of your End Phases: Detach 1 Xyz Material from this card.
    Toy Magician Effect Monster Spellcaster 4 1600 1500 You can Set this card face-down in your Spell & Trap Card Zone as a Spell Card. If this face-down card in your Spell & Trap Card Zone is destroyed by an opponent's card effect and sent to the Graveyard, Special Summon it during the End Phase. When this card is Flip Summoned, destroy Spell or Trap Cards on the field equal to the number of "Toy Magicians" on the field.
    Trident Warrior Effect Monster Warrior 4 1800 1200 When this card is Normal Summoned: You can Special Summon 1 Level 3 monster from your hand.
    Triple Star Trion Effect Monster Warrior 1 100 100 During the End Phase, if this card is in the Graveyard because it was sent there this turn as a Tribute for a successful Tribute Summon: You can Special Summon this card from the Graveyard.
    Trust Guardian Tuner Monster Fairy 3 0 800 This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Level 7 or higher Synchro Monster. Once per turn, that Synchro Monster cannot be destroyed by battle. Each time this effect is applied, that Synchro Monster loses 400 ATK and DEF at the end of the Damage Step.
    Tualatin Effect Monster Fairy 8 2800 2500 If you controlled 2 or more monsters at the start of your opponent's Battle Phase, and all of them were destroyed by battle and sent to the Graveyard, you can Special Summon this card from your hand during that Battle Phase. If you do, declare an Attribute and destroy all face-up monsters with that Attribute. Your opponent cannot Normal or Special Summon monsters with that Attribute.
    Tuningware Effect Monster Machine 1 100 300 If this card is used for a Synchro Summon, you can treat it as a Level 2 monster. If this card is sent to the Graveyard for a Synchro Summon, draw 1 card.
    Twin Photon Lizard Fusion/Effect Monster Dragon 6 2400 1000 2 "Photon" monsters
    You can Tribute this face-up card on the field; Special Summon, from your Graveyard, both of the Fusion Material Monsters used for the Fusion Summon of this card.
    Twin-Headed Thunder Dragon Fusion Monster Thunder 7 2800 2100 "Thunder Dragon" + "Thunder Dragon"
    Tyr of the Nordic Champions Effect Monster Warrior 4 2000 2000 Your opponent cannot select a "Nordic" monster as an attack target, except "Tyr of the Nordic Champions". If there is no other face-up "Nordic" monster on the field, destroy this card.
    UFOroid Effect Monster Machine 6 1200 1200 When this card is destroyed as a result of battle and sent to the Graveyard, you can Special Summon from your Deck 1 Machine-Type monster with an ATK of 1500 or less in face-up Attack Position. Then shuffle your Deck.
    UFOroid Fighter Fusion Monster Machine 10 ? ? UFOroid + 1 Warrior-Type monster
    A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. The original ATK and DEF of this card become equal to the combined original ATK of the 2 Fusion Material Monsters you used for the Fusion Summon of this card.
    Ultimate Axon Kicker Fusion/Effect Monster Psychic 10 2900 1700 1 Psychic-Type Synchro Monster + 1 Psychic-Type monster.
    This monster can only be Special Summoned by Fusion Summon (from the Extra Deck). This card cannot be destroyed by card effects. During battle between this attacking card and a Defense Position monster whose DEF is lower than than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card destroys an opponent's monster by battle and sends it to the Graveyard, you gain Life Points equal to the destroyed monster's ATK.
    Unformed Void, the Fictitious King Xyz/Effect Monster Aqua 4 0 0 3 Level 4 monsters
    Once per turn, during your opponent's Main Phase: You can detach 1 Xyz Material from this card; this card gains ATK and DEF equal to the total ATK of all face-up Xyz Monsters your opponent currently controls (this is a Quick Effect).
    Uni-Horned Familiar Tuner Monster Beast 2 0 1000 When this face-up Defense Position card is selected as an attack target, you can remove from play 1 monster you control other than this card to remove this card from play. The attacking monster must attack. During your next Standby Phase, If this card was removed from play by this effect, this card returns to the field.
    Upstart Golden Ninja Effect Monster Warrior 4 500 1800 Once per turn: You can send 1 Trap Card from your hand to the Graveyard; Special Summon 1 Level 4 or lower "Ninja" monster from your Deck in face-up Defense Position or face-down Defense Position.
    V-Tiger Jet Normal Monster Machine 4 1600 1800 This ace fighter is unbeatable in a dogfight. It combines with other monsters to launch an array of encircling attacks.
    Valkyrie of the Nordic Ascendant Tuner Monster Fairy 2 400 800 When this card is Normal Summoned, if your opponent controls a monster and you control no other cards, you can remove from play 2 "Nordic" monsters from your hand to Special Summon 2 "Einherjar Tokens" (Warrior-Type/EARTH/Level 4/ATK 1000/DEF 1000) in face-up Defense Position.
    Vanity's Ruler Effect Monster Fairy 8 2500 1600 This card cannot be Special Summoned. While this card is on the field, your opponent cannot Special Summon monsters.
    Victoria Effect Monster Fairy 4 1800 1500 Once per turn: You can target 1 Dragon-Type monster in your opponent's Graveyard; Special Summon that target to your side of the field. Your opponent cannot target face-up Fairy-Type monsters for attacks, except this one.
    Victory Viper XX03 Effect Monster Machine 4 1200 1000 When this card destroys an opponent's monster as a result of battle, select and activate 1 of the following effects: - Increase the ATK of this card by 400 points. - Destroy 1 face-up Spell or Trap Card on the field. - Special Summon 1 "Option Token" to your side of the field. It always has the same Type, Attribute, Level, ATK and DEF as this card.
    Vivid Knight Effect Monster Beast-Warrior 4 1700 800 During either player's turn (except during the Damage Step), when your opponent targets exactly 1 LIGHT Beast-Warrior-Type monster you control (and no other cards) for an attack, or with a card effect: Banish that monster you control until your next Standby Phase, and if you do, Special Summon this card from your hand.
    Voltanis the Adjudicator Effect Monster Fairy 8 2800 1400 After 1 of your Counter Trap Cards has been activated and has resolved, by Tributing all monsters on your side of the field, you can Special Summon this card. If this card is Special Summoned this way, you can destroy cards on your opponent's side of the field up to the number of Fairy-Type monsters you Tributed.
    Voltic Bicorn Synchro/Effect Monster Beast 7 2500 2000 1 Beast-Type Tuner + 1 or more non-Tuner monsters
    If this card is destroyed by your opponent's card (either by battle or by card effect), both players send the top 7 cards of their Deck to the Graveyard.
    Voltic Kong Effect Monster Beast 4 1800 1000 When this card inflicts Battle Damage to your opponent, send 1 card from the top of your opponent's Deck to the Graveyard for each face-up LIGHT monster you control.
    VW-Tiger Catapult Fusion/Effect Monster Machine 6 2000 2100 V-Tiger Jet + "W-Wing Catapult"
    This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). By discarding 1 card from your hand, change the battle position of 1 monster on your opponent's side of the field. (Flip Effects are not activated at this time.)
    VWXYZ-Dragon Catapult Cannon Fusion/Effect Monster Machine 8 3000 2800 VW-Tiger Catapult + "XYZ-Dragon Cannon"
    This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). Once per turn, remove from play 1 card on your opponent's side of the field. When this card attacks, you can change the battle position of the attack-target monster. (Flip Effects are not activated at this time.)
    Vylon Alpha Synchro/Effect Monster Machine 9 2200 1100 1 "Vylon" Tuner + 1 or more non-Tuner monsters
    When this card is Synchro Summoned: You can target 1 Equip Spell Card in your Graveyard; equip that target to this card. While this card is equipped with an Equip Card, it cannot be destroyed by Spell/Trap effects, except for Equip Cards.
    Vylon Charger Effect Monster Fairy 4 1000 1000 All face-up LIGHT monsters you control gain 300 ATK for each Equip Card equipped to this card.
    Vylon Cube Tuner Monster Machine 3 800 800 If this card is sent to the Graveyard for the Synchro Summon of a LIGHT monster: You can add 1 Equip Spell Card from your Deck to your hand.
    Vylon Delta Synchro/Effect Monster Fairy 7 1700 2800 1 Tuner + 1 or more non-Tuner LIGHT monsters
    If this card is in face-up Defense Position during your End Phase, you can add 1 Equip Spell Card from your Deck to your hand.
    Vylon Disigma Xyz/Effect Monster Fairy 4 2500 2100 3 Level 4 monsters
    Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up Attack Position Effect Monster your opponent controls; equip that target to this card. At the start of the Damage Step, if this card battles a monster whose Attribute is the same as a card equipped by this effect: Destroy that monster.
    Vylon Epsilon Synchro/Effect Monster Fairy 8 2800 1200 1 LIGHT Tuner + 1 or more non-Tuner monsters
    Equip Cards equipped to this card cannot be targeted by cards or effects. Once per turn: You can send 1 Equip Card equipped to this card to the Graveyard to target 1 monster your opponent controls; destroy that target.
    Vylon Hept Effect Monster Fairy 4 1800 800 Once per turn: You can target 1 "Vylon" Monster Card you control that is treated as an Equip Card; Special Summon that target in face-up Defense Position. Banish it when it leaves the field.
    Vylon Ohm Effect Monster Fairy 4 1500 200 When this card is Normal Summoned: Target 1 Equip Spell Card in your Graveyard; banish that target. During your next Standby Phase, add it to your hand.
    Vylon Omega Synchro/Effect Monster Fairy 10 3200 1900 2 Tuners + 1 non-Tuner "Vylon" monster
    When this card is Synchro Summoned: Destroy all face-up monsters that were Normal Summoned/Set. Once per turn: You can target 1 "Vylon" monster in your Graveyard; equip that target to this card. During either player's turn, when a monster effect activates: You can send 1 Equip Card equipped to this card to the Graveyard; negate the activation, and if you do, destroy that monster.
    Vylon Pentachloro Union Monster Machine 4 500 400 Once per turn, you can either: Target 1 face-up "Vylon" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, if the equipped monster destroys an opponent's monster by battle: You can target 1 card your opponent controls; destroy that target. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
    Vylon Prism Tuner monster Thunder 4 1500 1500 If this card is sent from the Monster Card Zone to the Graveyard: You can pay 500 Life Points to target 1 face-up monster you control; equip this card to that target. If the equipped monster attacks or is attacked: It gains 1000 ATK during the Damage Step only.
    Vylon Sigma Synchro/Effect Monster Fairy 7 1800 1000 1 LIGHT Tuner + 1 or more non-Tuner LIGHT monsters
    When this card declares an attack, if it is the only monster you control: You can equip 1 Equip Spell Card from your Deck to this face-up card.
    Vylon Soldier Effect Monster Fairy 4 1700 1000 When this card declares an attack: You can target monsters your opponent controls, up to the number of Equip Cards equipped to this card; change those targets' battle positions.
    Vylon Sphere Tuner Monster Machine 1 400 400 If this card is sent from the Monster Card Zone to the Graveyard: You can pay 500 Life Points to target 1 face-up monster you control; equip this card to that target. You can send this Equip Card to the Graveyard to target 1 Equip Spell Card in your Graveyard; equip that target to the monster this card was equipped to.
    Vylon Stella Tuner monster Fairy 3 1400 200 If this card is sent from the Monster Card Zone to the Graveyard: You can pay 500 Life Points, then target 1 face-up monster you control; equip this card to that target. At the end of the Damage Step, if the equipped monster battled an opponent's monster: Destroy that opponent's monster.
    Vylon Stigma Effect Monster Fairy 4 1600 1000 Once per turn, during either player's turn: You can target 1 face-up "Vylon" Equip Card you control and 1 appropriate face-up monster; equip the first target to the second target.
    Vylon Tesseract Union Monster Machine 4 800 600 Once per turn, you can either: Target 1 face-up "Vylon" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, if the equipped monster destroys an opponent's monster by battle: You can target 1 Level 4 or lower "Vylon" monster in your Graveyard; Special Summon that target. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
    Vylon Tetra Tuner monster Machine 2 900 900 If this card is sent from the Monster Card Zone to the Graveyard: You can pay 500 Life Points to target 1 face-up monster you control; equip this card to that target. If the equipped monster would be destroyed, you can destroy this Equip Card instead.
    Vylon Vanguard Effect Monster Fairy 4 1400 1000 When this card is destroyed by a card effect and sent to the Graveyard: You can draw 1 card for each Equip Card that was equipped to this card.
    W-Wing Catapult Union Monster Machine 4 1300 1500 Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "V-Tiger Jet" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK and DEF of the equipped monster by 400 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
    Wandering Mummy Effect Monster Zombie 4 1500 1500 You can flip this card into face-down Defense Position once per turn during your Main Phase. After you use this effect, rearrange the face-down Defense Position monsters on your side of the field, then return them in face-down Defense Position.
    Watapon Effect Monster Fairy 1 200 300 If this card is added to your hand from your Deck by the effect of a Spell, Trap or Monster Card, you can Special Summon this card on your side of the field.
    Wattaildragon Normal Monster Dragon 6 2500 1000 Capable of indefinite flight. Attacks by wrapping its body with electricity and ramming into opponents.
    IMPORTANT: Capturing the "Wattaildragon" is forbidden by the Ancient Rules and is a Level 6 offense, the minimum sentence for which is imprisonment for no less than 2500 heliocycles.
    Wattberyx Tuner Monster Thunder 3 300 0 When this card inflicts Battle Damage to your opponent by a direct attack, discard 1 random card from your opponent's hand.
    Wattbetta Tuner Monster Thunder 2 100 0 When this card inflicts Battle Damage to your opponent by a direct attack, your opponent discards 1 card of their choice.
    Wattchimera Synchro/Effect Monster Thunder 6 1400 1200 1 "Watt" Tuner + 1 or more non-Tuner Thunder-Type monsters.
    This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack, place 1 random card from your opponent's hand on top of their Deck.
    Wattcobra Effect Monster Thunder 4 1000 500 This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack: Add 1 "Watt" monster from your Deck to your hand.
    Wattdragonfly Effect Monster Thunder 2 900 100 If this card is destroyed by your opponent's card (either by battle or by card effect), you can Special Summon 1 "Watt" monster from your Deck.
    Wattfox Tuner Monster Thunder 2 800 100 If this card is destroyed by your opponent's card (either by battle or by card effect), your opponent cannot Special Summon a monster, or activate Spells, Traps, Spell/Trap card effects, or Monster Card effects, for the rest of this turn.
    Wattgiraffe Effect Monster Thunder 4 1200 100 This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent as a result of a direct attack, your opponent cannot activate the effects of any Spell, Trap, or Effect Monster Cards until the End Phase of this turn.
    Watthopper Effect Monster Thunder 1 0 0 Your opponent cannot select another face-up "Watt" monster on the field as an attack target, or target them with card effects.
    Watthydra Synchro/Effect Monster Thunder 7 1500 1500 1 "Watt" Tuner + 1 or more non-Tuner Thunder-Type monsters
    This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack, choose 1 card in your Deck and remove it from play. Add that card to your hand during your 2nd Standby Phase after activating this effect.
    Wattkid (F.K.A. Oscillo Hero #2) Normal Monster Thunder 3 1000 500 A creature that electrocutes opponents with bolts of lightning.
    Wattkiwi Tuner Monster Thunder 3 600 100 Watt monsters you control cannot be destroyed by battle while they are attacking.
    Wattlemur Effect Monster Thunder 2 800 100 If this card is destroyed by your opponent's card (either by battle or by card effect), they cannot conduct their Battle Phase during their next turn.
    Wattmole Effect Monster Thunder 3 0 100 This card can attack twice during each Battle Phase. If this card attacks a face-down Defense Position monster, you can destroy that monster immediately with this card's effect without flipping it face-up or applying damage calculation.
    Wattpheasant Effect Monster Thunder 4 1000 800 This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack, select 1 face-up monster on the field and remove it from play until the End Phase of this turn.
    Wattsquirrel Effect Monster Thunder 3 700 100 This card can attack twice during each Battle Phase. If this card battles, negate the effects of the monster it battled after damage calculation (including in the Graveyard).
    Wattwoodpecker Effect Monster Thunder 3 1000 100 This card can attack twice during the same Battle Phase. Monsters that battled with this card cannot change their Battle Position.
    White Dragon Ninja Effect Monster Dragon 7 2700 1200 Cannot be Special Summoned, except with a "Ninjitsu Art" card's effect. Spell/Trap Cards you control cannot be destroyed by card effects.
    White Dragon Wyverburster Effect Monster Dragon 4 1700 1800 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 DARK monster from your Graveyard, and cannot be Special Summoned by other ways. You can only Special Summon "White Dragon Wyverburster" once per turn this way. If this card is sent from the field to the Graveyard: You can add 1 "Black Dragon Collapserpent" from your Deck to your hand.
    White Duston Normal Monster Fiend 1 0 1000 The proudust of them all.
    White Magical Hat Effect Monster Spellcaster 3 1000 700 When this card inflicts damage to your opponent's Life Points, 1 card must be discarded randomly from your opponent's hand to the Graveyard.
    White Magician Pikeru Effect Monster Spellcaster 2 1200 0 During your Standby Phase, increase your Life Points by 400 points for each monster on your side of the field.
    White Night Queen Effect Monster Fairy 7 2100 800 Cannot be Special Summoned. Once per turn: You can target 1 Set card; destroy that target.
    White Ninja Effect Monster Warrior 4 1500 800 FLIP: Destroy 1 Defense Position monster on the field.
    White Potan Effect Monster Fairy 1 100 200 If you control a face-up Tuner monster, this card cannot be destroyed by battle. When a face-up Tuner monster you control is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent.
    Wind-Up Knight Effect Monster Warrior 4 1800 1200 When a face-up "Wind-Up" monster you control is targeted for an attack: You can negate the attack. This effect can only be used once while this card is face-up on the field.
    Winged Kuriboh Effect Monster Fairy 1 300 200 If this card on the field is destroyed and sent to the Graveyard: Any further Battle Damage you take this turn becomes 0.
    Winged Kuriboh LV10 Effect Monster Fairy 10 300 200 Cannot be Normal Summoned or Set. Must be Special Summoned with "Transcendent Wings" and cannot be Special Summoned by other ways. During your opponent's Battle Phase: You can Tribute this face-up card; destroy all Attack Position monsters your opponent controls and inflict damage to your opponent equal to the combined original ATK of those destroyed monster(s).
    Winged Kuriboh LV9 Effect Monster Fairy 9 ? ? During either player's turn, as Chain Link 3 or higher: You can Special Summon this card from your hand. Spell Cards that have been activated are banished instead of being sent to the Graveyard. The ATK and DEF of this card are each equal to the number of Spell Cards in your opponent's Graveyard x 500. You can only control 1 face-up "Winged Kuriboh LV9".
    Wingweaver Normal Monster Fairy 7 2750 2400 A six-winged fairy who prays for peace and hope.
    World of Prophecy Effect Monster Spellcaster 9 2900 2400 When this card is Special Summoned by the effect of a Spellcaster-Type monster or a "Spellbook" Spell Card: You can target 2 "Spellbook" Spell Cards in your Graveyard; add those targets to your hand. You cannot Special Summon other monsters during the turn you activate this effect. When you add card(s) to your hand by this effect: You can reveal 4 "Spellbook" Spell Cards with different names in your hand; destroy all other cards on the field.
    Worm Apocalypse Effect Monster Reptile 1 300 200 FLIP: Select and destroy 1 Spell or Trap Card.
    Worm Barses Effect Monster Reptile 3 1400 1500 When this card is Normal Summoned, change 1 Defense Position monster to face-up Attack Position.
    Worm Cartaros Effect Monster Reptile 4 1200 500 FLIP: Add 1 Level 4 or lower Reptile-Type monster "Worm" from your Deck to your hand.
    Worm Dimikles Effect Monster Reptile 4 1700 1400 FLIP: This card gains 300 ATK and DEF.
    Worm Erokin Effect Monster Reptile 6 2400 1200 This card cannot be Special Summoned. Once per turn, select 1 face-up Reptile-Type "Worm" monster on the field and change it into face-down Defense Position.
    Worm Falco Effect Monster Reptile 2 500 800 Flip: Change all face-up Reptile-Type "Worm" monsters you control to face-down Defense Position, except this card.
    Worm Gulse Effect Monster Reptile 4 1500 300 Each time a face-down Defense Position monster is flipped face-up, place 1 Worm Counter on this card. This card gains 300 ATK for each Worm Counter on it.
    Worm Hope Effect Monster Reptile 1 800 1500 Flip: When this card is flipped face-up by an opponent's monster's attack, draw 1 card.
    when this card is sent from the field to the Graveyard, send 1 card from your hand to the Graveyard.
    Worm Illidan Effect Monster Reptile 5 2000 1800 Each time a card is Set on your side of the field, place 1 Worm Counter on this card. You can remove 2 Worm Counters from this card to destroy 1 card your opponent controls.
    Worm Jetelikpse Effect Monster Reptile 3 1200 0 FLIP: When this card is destroyed and sent to the Graveyard this turn, Special Summon it in Defense Position.
    Worm King Effect Monster Reptile 8 2700 1100 This card can be Tribute Summoned in face-up Attack Position by Tributing 1 Reptile-Type "Worm" monster. You can Tribute 1 Reptile-Type "Worm" monster to select 1 card your opponent controls, and destroy it.
    Worm Linx Effect Monster Reptile 2 300 1000 FLIP: If this card is face-up during the End Phase, draw 1 card.
    Worm Millidith Effect Monster Reptile 4 400 1600 FLIP: You can equip this card to a monster your opponent controls as an Equip Card. Inflict 400 damage to the controller of the equipped monster during each Standby Phase.
    Worm Noble Effect Monster Reptile 6 1500 2400 FLIP: If this card is flipped face-up by an opponent's monster's attack, inflict damage to your opponent equal to half the attacking monster's ATK.
    Worm Opera Effect Monster Reptile 2 400 800 FLIP: All face-up monsters on the field lose 500 ATK, except Reptile-Type "Worm" monsters.
    Worm Prince Effect Monster Reptile 6 2200 400 If this card destroys an opponent's monster by battle, you can add 1 Reptile-Type "Worm" monster from your Deck to your hand. Destroy this card during the End Phase if you do not control another Reptile-Type "Worm" monster.
    Worm Queen Effect Monster Reptile 8 2700 1100 You can Tribute Summon this card in face-up Attack Position by Tributing 1 Reptile-Type "Worm" monster. Once per turn, you can Tribute 1 Reptile-Type "Worm" monster to Special Summon 1 Reptile-Type "Worm" monster from your Deck with a Level less than or equal to the Tributed monster.
    Worm Rakuyeh Effect Monster Reptile 4 2100 1200 This card can only declare an attack the turn it was flipped face-up. If this card attacks, it is changed to face-down Defense Position at the end of the Battle Phase.
    Worm Solid Effect Monster Reptile 4 1000 1600 This card gains 100 DEF for each Reptile-Type "Worm" monster in your Graveyard. If your opponent takes Battle Damage by attacking this card, select and destroy 1 Spell or Trap Card your opponent controls at the end of the Damage Step.
    Worm Tentacles Effect Monster Reptile 4 1700 700 Once per turn, you can remove from play 1 Reptile-Type "Worm" monster from your Graveyard. If you do, this card can attack twice during this turn's Battle Phase.
    Worm Ugly Effect Monster Reptile 1 100 100 If you use this card to Tribute Summon a Reptile-Type "Worm" monster, you can Special Summon this card from your Graveyard to your opponent's side of the field in face-up attack position.
    Worm Victory Effect Monster Reptile 7 0 2500 FLIP: Destroy all face-up monsters on the field, except Reptile-Type "Worm" monsters. This card gains 500 ATK for each Reptile-Type "Worm" monster in your Graveyard.
    Worm Warlord Effect Monster Reptile 6 2350 1800 This card cannot be Special Summoned. Negate the effects of Effect Monsters destroyed by battle with this card. If this card destroys an opponent's monster by battle, it can attack once again in a row.
    Worm Xex Effect Monster Reptile 4 1800 1000 When this card is Normal Summoned, you can send 1 Reptile-type "Worm" monster from your Deck to the Graveyard. If you control a face-up "Worm Yagan", this card cannot be destroyed by battle.
    Worm Yagan Effect Monster Reptile 4 1000 1800 If the only monster you control is "Worm Xex", you can Special Summon this card from your Graveyard in face-down Defense Position. If you do, remove it from play when it is removed from the field. When this card is flipped face-up, select 1 face-up monster your opponent controls, and return in to it's owner's hand.
    Worm Zero Fusion/Effect Monster Reptile 10 ? 0 2 or more Reptile-Type "Worm" monsters.
    For each Fusion Material Monster with a different name used to Fusion Summon this card, it gains 500 ATK, and also gains these effects:
  • 2+: Once per turn, you can select 1 Reptile-Type monster in your Graveyard, and Special Summon it in face-down Defense Position.
  • 4+: You can remove from play 1 Reptile-Type monster from your Graveyard to send 1 monster on the field to the Graveyard.
  • 6+: Once per turn, you can draw 1 card.
  • Wulf, Lightsworn Beast Effect Monster Beast-Warrior 4 2100 300 Cannot be Normal Summoned or Set. When this card is sent from your Deck to the Graveyard: Special Summon it.
    X-Head Cannon Normal Monster Machine 4 1800 1500 A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters.
    XY-Dragon Cannon Fusion/Effect Monster Machine 6 2200 1900 X-Head Cannon + "Y-Dragon Head"
    This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). This card cannot be Special Summoned from the Graveyard. Discard 1 card from your hand to destroy 1 face-up Spell or Trap Card on your opponent's side of the field."
    Xyz Agent Effect Monster Spellcaster 2 900 300 If this card is in your Graveyard: You can target 1 "Utopia" Xyz Monster you control; attach this card from the Graveyard to it as an Xyz Material. You can only use the effect of "Xyz Agent" once per Duel.
    XYZ-Dragon Cannon Fusion/Effect Monster Machine 8 2800 2600 X-Head Cannon + "Y-Dragon Head" + "Z-Metal Tank"
    This card can only be Special Summoned from your Extra Deck by removing from play the above cards you control. (You do not use "Polymerization".) This card cannot be Special Summoned from the Graveyard. You can discard 1 card to destroy 1 card your opponent controls.
    XZ-Tank Cannon Fusion/Effect Monster Machine 6 2400 2100 X-Head Cannon + "Z-Metal Tank"
    This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). This card cannot be Special Summoned from the Graveyard. Discard 1 card from your hand to destroy 1 face-down Spell or Trap Card on your opponent's side of the field."
    Y-Dragon Head Union Monster Machine 4 1500 1600 Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "X-Head Cannon" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 400 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
    YZ-Tank Dragon Fusion/Effect Monster Machine 6 2100 2200 Y-Dragon Head + "Z-Metal Tank"
    This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). This card cannot be Special Summoned from the Graveyard. Discard 1 card from your hand to destroy 1 face-down Monster Card on your opponent's side of the field."
    Z-Metal Tank Union Monster Machine 4 1500 1300 Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "X-Head Cannon" or "Y-Dragon Head" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 600 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.).
    Zaborg the Thunder Monarch Effect Monster Thunder 5 2400 1000 When this card is Tribute Summoned: Target 1 monster on the field; destroy that target.
    Zeradias, Herald of Heaven Effect Monster Fairy 4 2100 800 You can discard this card to the Graveyard to add 1 "The Sanctuary in the Sky" from your Deck to your hand. If "The Sanctuary in the Sky" is not on the field, destroy this card.
    ZS - Vanish Sage Effect Monster Warrior 1 500 100 If you control a "Utopia" monster: You can draw 1 card. If a monster(s) you control is banished during the Battle Phase (except during theDamage Step): You can banish this card from the field, then target 1 of those banished monsters; Special Summon that target, and if you do, banish 1 monster your opponent controls that has 3000 or less ATK. You can only use 1 "ZS - Vanish Sage" effect per turn, and only once that turn.
    ZW - Leo Arms Xyz/Effect Monster Beast 5 3000 1200 2 Level 5 Monster
    This card cannot attack your opponent directly. Once per turn: You can detach 1 Xyz Material from this card; add 1 "ZW -" monster from your Deck to your hand. You can target 1 "Utopia" monster you control; equip this monster on the field to that target. It gains 3000 ATK. During your Battle Phase, if a monster attacked this turn while equipped with this card: You can send this Equip Card to the Graveyard; the monster that was equipped with this card can make a second attack, on an opponent's monster, during this Battle Phase.
    ZW - Lightning Blade Effect Monster Beast 5 1200 2000 You can target 1 "Utopia" monster you control; equip this monster from your hand or your side of the field to that target. It gains 1200 ATK. While this card is equipped to a monster, face-up "ZW -" cards you control cannot be destroyed by your opponent's card effects. If a monster equipped with this card would be destroyed by a card effect, destroy this card instead. You can only control 1 face-up "ZW - Lightning Blade".
    ZW - Sleipnir Mail Effect Monster Beast 4 1000 1000 You can target 1 "Utopia" monster you control; equip this monster from your hand or your side of the field to that target. It gains 1000 ATK. When this card you control is sent to your Graveyard because the equipped monster was destroyed by your opponent's card (either by battle or card effect): You can target 1 "Utopia" monster in your Graveyard; Special Summon that target. You can only control 1 "ZW - Sleipnir Mail".
    ZW - Unicorn Spear Effect Monster Beast 4 1900 0 You can target 1 "Number C39: Utopia Ray" you control; equip this card from your hand to that target. It gains 1900 ATK. If the equipped monster battles an opponent's monster, the opponent's monster's effect is negated during the Battle Phase only. You can only control 1 "ZW - Unicorn Spear".
       This set contains 827 cards.
     
     

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