"Speed Duel Starter Deck - Destiny Masters" Card List and Spoiler

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Card # Card Name Type ATR    Sub Type     LVL     ATK     DEF     Rarity Card Text Buy It
SS01-ENA01 Dark Magician Normal Monster DARK Spellcaster 7 2500 2100 Common The ultimate wizard in terms of attack and defense.
SS01-ENA02 Feral Imp Normal Monster DARK Fiend 4 1300 1400 Common A playful little fiend that lurks in the dark, waiting to attack an unwary enemy.
SS01-ENA03 Rogue Doll Normal Monster LIGHT Spellcaster 4 1600 1000 Common A deadly doll gifted with mystical power, it is particularly powerful when attacking against dark forces.
SS01-ENA04 Dark Magician Girl Effect Monster DARK Spellcaster 6 2000 1700 Common This card gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in any Graveyard.
SS01-ENA05 Legion the Fiend Jester Effect Monster DARK Spellcaster 4 1300 1500 Common During your Main Phase, you can Tribute Summon 1 Spellcaster-Type monster inface-up Attack Position, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is sent from the field to the Graveyard: You canadd 1 Spellcaster-Type Normal Monster from your Deck or Graveyard to your hand. You can only use this effect of "Legion the Fiend Jester" once per turn.
SS01-ENA06 The Stern Mystic Flip/Effect Monster LIGHT Spellcaster 4 1500 1200 Common FLIP: All face-down cards on the field are turned face-up, and then returned to their original position. No card effects are activated when cards are turned face-up.
SS01-ENA07 Double Coston Effect Monster DARK Zombie 4 1700 1650 Common This card can be treated as 2 Tributes for the Tribute Summon of a DARK monster.
SS01-ENA08 Blue Dragon Summoner Effect Monster WIND Spellcaster 4 1500 600 Common If this card is sent from the field to the Graveyard: You can add 1 Dragon, Warrior, or Spellcaster-Type Normal Monster from your Deck to your hand.
SS01-ENA09 Thousand Knives Spell Normal Common Activate only while you control a face-up "Dark Magician". Destroy 1 monster your opponent controls.
SS01-ENA10 Sage's Stone Spell Normal Common Activate only if you control a face-up "Dark Magician Girl". Special Summon 1 "Dark Magician" from your hand or Deck.
SS01-ENA11 Dark Magic Attack Spell Normal Common Activate only while you control a face-up "Dark Magician". Destroy all Spell and Trap Cards your opponent controls.
SS01-ENA12 Riryoku Spell Normal Common Select 2 face-up monsters on the field. Halve the ATK of 1 monster, and add that amount to the ATK of the other monster, until the End Phase.
SS01-ENA13 Tribute Doll Spell Normal Common Tribute 1 monster on your side of the field to activate this card. Special Summon 1 Level 7 monster that can be Normal Summoned from your hand. That monster cannot attack this turn.
SS01-ENA14 Wonder Wand Spell Equip Common Equip only to a Spellcaster-Type monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the Graveyard; draw 2 cards.
SS01-ENA15 Lightforce Sword Trap Normal Common Select 1 random card from your opponent's hand and remove it from play face-down. During your opponent's 4th Standby Phase after this card's activation, return that card to their hand.
SS01-ENA16 Magician's Circle Trap Normal Common When a Spellcaster-Type monster declares an attack: Each player Special Summons 1 Spellcaster-Type monster with 2000 or less ATK from their Deck in face-up Attack Position.
SS01-ENA17 Magic Jammer Trap Counter Common When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it.
SS01-ENA18 Seven Tools of the Bandit Trap Counter Common When a Trap Card is activated: Pay 1000 Life Points; negate the activation, and destroy it.
SS01-ENAS1 Power of Dark Skill Yami Yugi Field Spell Common Skill Activation: At the start of the Duel, place this card in your Field Spell Zone and flip it over.

Effect: All Fiend and Spellcaster monsters on the field gain 200 ATK/DEF, also all Fairy monsters on the field lose 200 ATK/DEF.
SS01-ENAS2 Destiny Draw Skill Yami Yugi Common Skill Activation: Flip this card over when you activate this Skill.

Effect: If you lose 2000 or more LP, you can activate this Skill during your next Draw Phase.
During your Draw Phase, you may search your Deck for any card, reveal it to your opponent, and add it to your hand instead of drawing. If you do that, flip this card over."
SS01-ENAS3 Final Draw Skill Yami Yugi Common Skill Activation: Flip this card over when you activate this Skill.

Effect: Activate this Skill during your Main Phase.
Once per turn, during your turn, you may place a counter on this Skill. If it has 3 or more counters when you would draw a card, you may search your Deck for any card and add it to your hand instead. At the end of the turn you use this Skill, you lose the Duel.
SS01-ENB01 Gravekeeper's Curse Effect Monster DARK Spellcaster 3 800 800 Common When this monster is Summoned, inflict 500 damage to your opponent.
SS01-ENB02 Gravekeeper's Spear Soldier Effect Monster DARK Spellcaster 4 1500 1000 Common During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
SS01-ENB03 Gravekeeper's Vassal Effect Monster DARK Spellcaster 3 700 500 Common The Battle Damage this card inflicts to your opponent's Life Points is treated as Effect Damage instead.
SS01-ENB04 Gravekeeper's Chief Effect Monster DARK Spellcaster 5 1900 1200 Common You can only control 1 "Gravekeeper's Chief". Cards in your Graveyard are unaffected by "Necrovalley". When this card is Tribute Summoned, you can select 1 "Gravekeeper's" monster from your Graveyard and Special Summon it.
SS01-ENB05 Gravekeeper's Cannonholder Effect Monster DARK Spellcaster 4 1400 1200 Common You can Tribute 1 "Gravekeeper's" monster, except "Gravekeeper's Cannonholder", to inflict 700 damage to your opponent.
SS01-ENB06 Gravekeeper's Assailant Effect Monster DARK Spellcaster 4 1500 1500 Common If "Necrovalley" is on the field when this card declares an attack, you can select 1 face-up monster your opponent controls and change its battle position.
SS01-ENB07 Gravekeeper's Priestess Effect Monster DARK Spellcaster 3 1000 1500 Common The field is treated as "Necrovalley". If there is a face-up Field Spell Card, this effect is not applied. All face-up "Gravekeeper's" Monsters gain 200 ATK and DEF.
SS01-ENB08 Gravekeeper's Recruiter Effect Monster DARK Spellcaster 3 1200 1500 Common When this card you control is sent to your Graveyard: Add 1 "Gravekeeper's" monster with 1500 or less DEF from your Deck to your hand.
SS01-ENB09 Gravekeeper's Shaman Effect Monster DARK Spellcaster 6 1500 1500 Common This card gains 200 DEF for each "Gravekeeper's" monster in your Graveyard. Negate all monster effects that activate in the Graveyard, except "Gravekeeper's" monsters. While "Necrovalley" is on the field, your opponent cannot activate Field Spell Cards, also Field Spell Cards on the field cannot be destroyed by your opponent's card effects.
SS01-ENB10 Gravekeeper's Oracle Effect Monster DARK Spellcaster 10 2000 1500 Common You can Tribute 3 monsters or 1 "Gravekeeper's" monster to Tribute Summon (but not Set) this card. When this card is Tribute Summoned: You can activate any of these effects, and resolve in sequence, up to the number of "Gravekeeper's" monsters Tributed for the Summon.
  • This card gains ATK equal to the combined Levels that all monsters Tributed for its Tribute Summon had on the field x 100.
  • Destroy all Set monsters you opponent controls.
  • All monsters your opponent currently controls lose 2000 ATK and DEF.
  • SS01-ENB11 A Cat of Ill Omen Flip/Effect Monster DARK Beast 2 500 300 Common FLIP: Select 1 Trap Card from your Deck and place it on top of your Deck. If "Necrovalley" is on the field, you can add the selected Trap Card to your hand instead.
    SS01-ENB12 Gravekeeper's Stele Spell Normal Common Select 2 "Gravekeeper's" monsters in your Graveyard and add them to your hand. This effect cannot be negated by the effect of "Necrovalley".
    SS01-ENB13 Hidden Temples of Necrovalley Spell Continuous Common Activate only if both a "Gravekeeper's" monster and "Necrovalley" are on the field. Neither player can Special Summon monsters, except "Gravekeeper's" monsters. If either a "Gravekeeper's" monster or "Necrovalley" is not on the field, destroy this card.
    SS01-ENB14 Sebek's Blessing Spell Quick-Play Common Activate only when a monster you control has attacked your opponent directly. Gain Life Points equal to the Battle Damage that monster inflicted to your opponent.
    SS01-ENB15 Blast Held by a Tribute Trap Normal Common You can only activate this card when your opponent declares an attack with a monster on his/her side of the field that has been Tribute Summoned or Set. Destroy all face-up Attack Position monsters on your opponent's side of the field and inflict 1000 points of damage to your opponent's Life Points.
    SS01-ENB16 Rite of Spirit Trap Normal Common Select 1 "Gravekeeper's" monster in your Graveyard and Special Summon it. This card's activation and effect are unaffected by "Necrovalley".
    SS01-ENB17 The Eye of Truth Trap Continuous Common As long as this card remains face-up on the field, your opponent must show his/her hand. Your opponent increases his/her Life Points by 1000 points during each of his/her Standby Phases if he/she has a Spell Card in his/her hand.
    SS01-ENBS1 Prescience Skill Ishizu Common Skill Activation: Flip this card over when you activate this Skill.

    Effect: If your opponent's LP is more than twice your LP, activate this Skill.
    You may look at the top card of both your and your opponent's Deck at any time.
    SS01-ENBS2 Gravekeeper's Lot Skill Ishizu Common Skill Activation: Flip this card over when you activate this Skill.

    Effect: If you lose 1800 or more LP, you can activate this Skill during your next Draw Phase.
    During your Draw Phase, you may search your Deck for a "Gravekeeper's" card, reveal it to your opponent, and add it to your hand instead of drawing. If you do that, flip this card over.
    SS01-ENBS3 Millennium Necklace Skill Ishizu Common Skill Activation: Flip this card over when you activate this Skill.

    Effect: At the start of the opponent's turn, before they draw, you may look at the top 3 cards of their Deck and rearrange them in any order.
    This Skill can only be used once per Duel.
    SS01-ENC01 Rogue Doll Normal Monster LIGHT Spellcaster 4 1600 1000 Common A deadly doll gifted with mystical power, it is particularly powerful when attacking against dark forces.
    SS01-ENC02 Toon Alligator Normal Monster WATER Reptile 4 800 1600 Common An alligator monster straight from the cartoons.
    SS01-ENC03 Parrot Dragon Normal Monster WIND Dragon 5 2000 1300 Common A dragon from the cartoons that's more dangerous than it appears to be.
    SS01-ENC04 Dark Rabbit Normal Monster DARK Beast 4 1100 1500 Common He leaps up, down, and all around! Nobody can lay a hand on this funny bunny.
    SS01-ENC05 Toon Masked Sorcerer Toon Monster DARK Spellcaster 4 900 1400 Common This card cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon Monsters, this card can attack your opponent directly. When this card inflicts Battle Damage to your opponent's Life Points: Draw 1 card from your deck.
    SS01-ENC06 Toon Mermaid Toon Monster WATER Aqua 4 1400 1500 Common This card cannot be Normal Summoned or Set. This card can only be Special Summoned while you control "Toon World". You can Special Summon this card from your hand (but Tributes are required if it is Level 5 or higher). This card cannot attack during the turn it is Summoned. This card cannot attack unless you pay 500 Life Points. When "Toon World" is destroyed, destroy this card. If your opponent doesn't control a Toon Monster, this card can attack your opponent directly. If your opponent controls a face-up Toon Monster, you must select it as an attack target.
    SS01-ENC07 Toon Summoned Skull Toon Monster DARK Fiend 6 2500 1200 Common This card cannot be Normal Summoned or Set. This card can only be Special Summoned while you control "Toon World". You can Special Summon this card from your hand (but Tributes are required if it is Level 5 or higher). This card cannot attack during the turn it is Summoned. This card cannot attack unless you pay 500 Life Points. When "Toon World" is destroyed, destroy this card. If your opponent doesn't control a Toon Monster, this card can attack your opponent directly. If your opponent controls a face-up Toon Monster, you must select it as an attack target.
    SS01-ENC08 Relinquished Ritual/Effect Monster DARK Spellcaster 1 0 0 Common Once per turn, select 1 monster your opponent controls and equip it to this card (only 1 monster can be equipped to it at a time). This card's ATK and DEF become equal to the ATK and DEF of the monster equipped to this card. If this card is destroyed by battle, the equipped monster is destroyed instead, and any battle damage you received from the battle is also inflicted to your opponent.
    SS01-ENC09 Black Illusion Ritual Spell Ritual Common This card is used to Ritual Summon "Relinquished". You must also Tribute monsters from the field or your hand whose total Levels equal 1 or more.
    SS01-ENC10 Toon Table of Contents Spell Normal Common Add 1 "Toon" card or "Manga Ryu-Ran" from your Deck to your hand.
    SS01-ENC11 Toon Rollback Spell Normal Common Target 1 Toon monster you control; it can make a second attack during each Battle Phase this turn.
    SS01-ENC12 Toon World Spell Continuous Common Activate this card by paying 1000 LP.
    SS01-ENC13 Yami Spell Field Common Increases the ATK and DEF of all Fiend and Spellcaster-Type monsters by 200 points. Also decreases the ATK and DEF of all Fairy-Type monsters by 200 points.
    SS01-ENC14 Sword of Deep-Seated Spell Equip Common A Monster Card equipped with this card increases its ATK and DEF by 500 points. When this card is sent to the Graveyard, place it on top of your Deck.
    SS01-ENC15 Toon Defense Trap Continuous Common When your opponent's monster attacks a face-up Level 4 or lower Toon Monster on your side of the field, you can make the attack a direct attack to your Life Points.
    SS01-ENC16 Jar of Greed Trap Normal Common Draw 1 card from your Deck.
    SS01-ENC17 Wild Tornado Trap Normal Common Select 1 face-up card in the Spell & Trap Card Zones and destroy it. The controller of the destroyed card can then Set 1 Spell or Trap Card from their hand. If this Set card is destroyed and sent to the Graveyard, select and destroy 1 face-up card on the field.
    SS01-ENCS1 It's a Toon World! Skill Pegasus Continuous Spell Common Skill Activation: At the start of the Duel, place this card in your center Spell & Trap Zone and flip it over.

    Effect: This card is treated as "Toon World".
    SS01-ENCS2 Mind Scan Skill Pegasus Common Skill Activation: Flip this card over when you activate this Skill.

    Effect: At the start of the 3rd turn, if your LP is 3000 or higher, activate this Skill (count both players' turns).
    You may look at your opponent's Set Spell & Trap Cards at anytime. If your LP drops below 3000, flip this card over.
    SS01-ENCS3 Millennium Eye Skill Pegasus Common Skill Activation: Flip this card over when you activate this Skill.

    Effect: At the start of the Duel, look at your opponent's opening hand. You may choose to have that player shuffle their hand into their Deck and draw a new hand. (If both players use a Skill at the same time, the Turn player resolves their Skill first.)
    SS01-ENV01 Shard of Greed Spell Continuous Ultra Rare Each time you draw a card(s) for your normal draw in your Draw Phase, place 1 Greed Counter on this card. You can send this card with 2 or more Greed Counters to the Graveyard; draw 2 cards.
    SS01-ENV02 The Golden Apples Trap Normal Ultra Rare Activate only when you take Battle Damage while you control no monsters. Gain Life Points equal to the Battle Damage you took, and Special Summon 1 "Malus Token" (Fiend-Type/DARK/Level 1/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of Life Points you gained by this effect.
    SS01-ENV03 Mimicat Spell Normal Ultra Rare If you control "Toon World" and a Toon monster: Target 1 card in your opponent's Graveyard; if it is a monster, Special Summon it to your side of the field, or if it is a Spell/Trap Card, Set it to your side of the field. You can only activate 1 "Mimicat" per turn.
    Card # Card Name Type ATR    Sub Type     LVL     ATK     DEF     Rarity Card Text Buy It
       This set contains 64 cards.