"Structure Deck: Yugi Muto" Card List and Spoiler

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Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
SDMY-EN001 Alpha The Electromagnet Warrior Effect Monster EARTH Rock 3 1700 1100 Starter Deck If this card is Normal or Special Summoned: You can add 1 Level 8 "Magna Warrior" monster from your Deck to your hand. You can only use this effect of "Alpha The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect).
SDMY-EN002 Beta The Electromagnet Warrior Effect Monster EARTH Rock 3 1500 1500 Starter Deck If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "Magnet Warrior" monster from your Deck to your hand, except "Beta The Electromagnet Warrior". You can only use this effect of "Beta The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect).
SDMY-EN003 Gamma The Electromagnet Warrior Effect Monster EARTH Rock 3 800 2000 Starter Deck If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower "Magnet Warrior" monster from your hand, except "Gamma The Electromagnet Warrior". You can only use this effect of "Gamma The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect).
SDMY-EN004 Berserkion the Electromagna Warrior Effect Monster EARTH Rock 8 3000 2800 Starter Deck Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Alpha The Electromagnet Warrior", "Beta The Electromagnet Warrior", and "Gamma The Electromagnet Warrior" from your hand, Graveyard, and/or face-up from your Monster Zone. You can banish 1 Level 4 or lower "Magnet Warrior" monster from your Graveyard, then target 1 card your opponent controls; destroy it. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 each of your banished "Alpha The Electromagnet Warrior", "Beta The Electromagnet Warrior", and "Gamma The Electromagnet Warrior"; Special Summon them.
SDMY-EN005 Kuribohrn Effect Monster LIGHT Fiend 1 300 200 Starter Deck At the end of the Battle Phase: You can discard this card, then target 1 monster in your Graveyard that was destroyed by battle and sent there this turn; Special Summon it. When an opponent's monster declares an attack: You can banish this card from your Graveyard, then target any number of "Kuriboh" monsters in your Graveyard; Special Summon them.
SDMY-EN006 Valkyrion the Magna Warrior Effect Monster EARTH Rock 8 3500 3850 Starter Deck This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your hand or your side of the field. You can Tribute this card to Special Summon "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your Graveyard.
SDMY-EN007 Alpha the Magnet Warrior Normal Monster EARTH Rock 4 1400 1700 Starter Deck Alpha, Beta, and Gamma meld as one to form a powerful monster.
SDMY-EN008 Beta the Magnet Warrior Normal Monster EARTH Rock 4 1700 1600 Starter Deck Alpha, Beta, and Gamma meld as one to form a powerful monster.
SDMY-EN009 Gamma the Magnet Warrior Normal Monster EARTH Rock 4 1500 1800 Starter Deck Alpha, Beta, and Gamma meld as one to form a powerful monster.
SDMY-EN010 Dark Magician Normal Monster DARK Spellcaster 7 2500 2100 Starter Deck The ultimate wizard in terms of attack and defense.
SDMY-EN011 Dark Magician Girl Effect Monster DARK Spellcaster 6 2000 1700 Starter Deck Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GYs.
SDMY-EN012 Buster Blader Effect Monster EARTH Warrior 7 2600 2300 Starter Deck This card gains 500 ATK for each Dragon-Type monster your opponent controls or is in their Graveyard.
SDMY-EN013 Jack's Knight Normal Monster LIGHT Warrior 5 1900 1000 Starter Deck A strong master swordsman. His loyalty is to justice, his duty to protect the weak.
SDMY-EN014 Queen's Knight Normal Monster LIGHT Warrior 4 1500 1600 Starter Deck This knight catches her opponents off guard, dominating them with swift yet graceful attacks.
SDMY-EN015 King's Knight Effect Monster LIGHT Warrior 4 1600 1400 Starter Deck When this card is Normal Summoned, if you control "Queen's Knight", you can Special Summon 1 "Jack's Knight" from your Deck.
SDMY-EN016 Berfomet Effect Monster DARK Fiend 5 1400 1800 Starter Deck When this card is Normal or Flip Summoned: You can add 1 "Gazelle the King of Mythical Beasts" from your Deck to your hand.
SDMY-EN017 Gazelle the King of Mythical Beasts Normal Monster EARTH Beast 4 1500 1200 Starter Deck This monster moves so fast that it looks like an illusion to mortal eyes.
SDMY-EN018 Obnoxious Celtic Guardian Effect Monster EARTH Warrior 4 1400 1200 Starter Deck This card cannot be destroyed by battle with a monster that has 1900 or more ATK.
SDMY-EN019 Giant Soldier of Stone Normal Monster EARTH Rock 3 1300 2000 Starter Deck A giant warrior made of stone. A punch from this creature has earth-shaking results.
SDMY-EN020 Kuriboh Effect Monster DARK Fiend 1 300 200 Starter Deck During your opponent's Battle Phase, you can discard this card to reduce the Battle Damage you take from 1 of your opponent's attacking monsters to 0.
SDMY-EN021 Skilled Dark Magician Effect Monster DARK Spellcaster 4 1900 1700 Starter Deck Each time a Spell Card is activated, place 1 Spell Counter on this card (max. 3). You can Tribute this card with 3 Spell Counters on it to Special Summon 1 "Dark Magician" from your hand, Deck, or Graveyard.
SDMY-EN022 Skilled White Magician Effect Monster LIGHT Spellcaster 4 1700 1900 Starter Deck Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Buster Blader" from your hand, Deck, or Graveyard.
SDMY-EN023 Twin-Headed Behemoth Effect Monster WIND Dragon 3 1500 1200 Starter Deck During the End Phase, if this card was destroyed on the field and sent to the Graveyard this turn: Special Summon it from the Graveyard, and make its ATK and DEF 1000. Each player can only use the effect of "Twin-Headed Behemoth" once per Duel.
SDMY-EN024 Magnetic Field Spell Field Starter Deck If you control a Level 4 or lower EARTH Rock-Type monster: You can target 1 Level 4 or lower "Magnet Warrior" monster in your Graveyard; Special Summon it. You can only use this effect of "Magnetic Field" once per turn. Once per turn, at the end of the Damage Step, when an EARTH Rock-Type monster you control battled an opponent's monster, but the opponent's monster was not destroyed by the battle: You can return that opponent's monster to the hand.
SDMY-EN025 Dark Magic Inheritance Spell Quick-Play Starter Deck Banish 2 Spell Cards from your Graveyard; add 1 Spell/Trap Card from your Deck to your hand, that specifically lists the card "Dark Magician" or "Dark Magician Girl" in its text, except "Dark Magic Inheritance". You can only activate 1 "Dark Magic Inheritance" per turn.
SDMY-EN026 Dark Magic Attack Spell Normal Starter Deck Activate only while you control a face-up "Dark Magician". Destroy all Spell and Trap Cards your opponent controls.
SDMY-EN027 Dark Magic Curtain Spell Normal Starter Deck If you activate this card, you cannot Normal Summon, Flip Summon or Special Summon this turn. Pay half your Life Points to Special Summon 1 "Dark Magician" from your Deck.
SDMY-EN028 Mystic Box Spell Normal Starter Deck Select 1 monster on each side of the field. Destroy the selected opponent's monster and give control of your selected monster to your opponent.
SDMY-EN029 Swords of Revealing Light Spell Normal Starter Deck After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.
SDMY-EN030 Spell Shattering Arrow Spell Quick-Play Starter Deck Destroy all face-up Spell Cards your opponent controls. For each destroyed Spell Card, inflict 500 damage to your opponent.
SDMY-EN031 Polymerization Spell Normal Starter Deck Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials.
SDMY-EN032 De-Fusion Spell Quick-Play Starter Deck Select 1 face-up Fusion Monster on the field and return it to the Extra Deck. If all the Fusion Material Monsters that were used for the Fusion Summon of that Fusion Monster are in your Graveyard, you can Special Summon them.
SDMY-EN033 Swords of Concealing Light Spell Quick-Play Starter Deck When this card resolves, all monsters your opponent controlled when this card was activated are changed to face-down Defense Position. Monsters your opponent controls cannot change their battle positions. Destroy this card during your 2nd Standby Phase after activation.
SDMY-EN034 Attack the Moon! Spell Continuous Starter Deck Once per turn, when the battle position of a Rock-Type monster you control is changed: You can target 1 Spell/Trap Card your opponent controls; destroy that target.
SDMY-EN035 Magnet Conversion Trap Normal Starter Deck Target up to 3 Level 4 or lower "Magnet Warrior" monsters in your Graveyard; add them to your hand. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 of your banished Level 4 or lower "Magnet Warrior" monsters; Special Summon it.
SDMY-EN036 Magician's Circle Trap Normal Starter Deck When a Spellcaster-Type monster declares an attack: Each player Special Summons 1 Spellcaster-Type monster with 2000 or less ATK from their Deck in face-up Attack Position.
SDMY-EN037 Mirror Force Trap Normal Starter Deck When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.
SDMY-EN038 Magic Cylinder Trap Normal Starter Deck When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.
SDMY-EN039 Soul Rope Trap Normal Starter Deck Activate only by paying 1000 Life Points when a monster you control is destroyed and sent to the Graveyard. Special Summon 1 Level 4 monster from your Deck.
SDMY-EN040 Rock Bombardment Trap Normal Starter Deck Send 1 Rock-Type monster from your Deck to the Graveyard; inflict 500 damage to your opponent.
SDMY-EN041 Imperion Magnum the Superconductive Battlebot Fusion/Effect Monster EARTH Rock 10 4000 4000 Starter Deck "Valkyrion the Magna Warrior" + "Berserkion the Electromagna Warrior"
Must be Fusion Summoned with the above Fusion Materials and cannot be Special Summoned by other ways. Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can negate the activation, and if you do, destroy that card. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 "Valkyrion the Magna Warrior" and 1 "Berserkion the Electromagna Warrior" from your hand and/or Deck, ignoring their Summoning conditions.
SDMY-EN042 Arcana Knight Joker Fusion/Effect Monster LIGHT Warrior 9 3800 2500 Starter Deck "Queen's Knight" + "Jack's Knight" + "King's Knight"
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. Once per turn, if this face-up card on the field is targeted by a Spell Card, Trap Card, or Effect Monster's effect, you can negate that effect by discarding the same kind of card (Spell, Trap, or Monster Card).
SDMY-EN043 Dark Paladin Fusion/Effect Monster DARK Spellcaster 8 2900 2400 Starter Deck "Dark Magician" + "Buster Blader"
This card cannot be Special Summoned except by Fusion Summon. While this card is face-up on the field, you can discard 1 card to negate the activation of a Spell Card and destroy it. This card gains 500 ATK for each Dragon-Type monster on the field and in either player's Graveyard.
SDMY-EN044 Chimera the Flying Mythical Beast Fusion/Effect Monster WIND Beast 6 2100 1800 Starter Deck Gazelle the King of Mythical Beasts + "Berfomet"
(This monster is always treated as a "Phantom Beast" monster.)
When this card is destroyed: You can target 1 "Berfomet" or 1 "Gazelle the King of Mythical Beasts" in your GY; Special Summon that target.
SDMY-EN045 Buster Blader, the Dragon Destroyer Swordsman Fusion/Effect Monster LIGHT Warrior 8 2800 2500 Starter Deck 1 "Buster Blader" + 1 Dragon-Type Monster
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card cannot attack directly. This card gains 1000 ATK and DEF for each Dragon-Type monster your opponent controls or is in their Graveyard. Change all Dragon-Type monsters your opponent controls to Defense Position, also Dragon-Type monsters in your opponent's possession cannot activate their effects. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
 This set contains 45 cards.