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Yu-Gi-Oh! Level 3 Monsters

This is a list of all the Yu-Gi-Oh! level monsters in our database.

Card Name Type Attribute    Sub Type     ATK     DEF     Card Text Buy It
Card Name Type Attribute Sub Type ATK DEF Card Text Buy It
3-Hump Lacooda Effect Monster EARTH Beast 500 1500 If there are 3 face-up 3-Hump Lacooda" cards on your side of the field, Tribute 2 of them to draw 3 cards."
4-Starred Ladybug of Doom Effect Monster WIND Insect 800 1200 Flip: Destroy all face-up Level 4 monsters on your opponent's side of the field.
Absorbing Jar Effect Monster EARTH Rock 600 500 FLIP: Destroy all Set Spell/Trap Cards on the field, then each player draws 1 card for each of the cards they controlled that was destroyed by this effect. You cannot Set any cards this turn.
Achacha Archer Effect Monster FIRE Warrior 1200 600 When this card is Normal or Flip Summoned: Inflict 500 damage to your opponent.
Achacha Chanbara Effect Monster FIRE Warrior 1400 400 During either player's turn, when a card or effect is activated that will inflict damage when it resolves: You can Special Summon this card from your hand, and if you do, inflict 400 damage to your opponent.
Acrobat Monkey Normal Monster EARTH Machine 1000 1800 An autonomous monkey type robot which was developed with cutting-edge technology. It moves very acrobatically.
Adhesive Explosive Effect Monster WIND Machine 1000 1000 If your opponent's monster attacks this face-down Defense Position card, this card becomes an Equip Card equipped to the attacking monster, without applying damage calculation. Destroy the equipped monster during the Standby Phase of your opponent's next turn.
Airorca Effect Monster WIND Sea Serpent 1400 300 Once per turn: You can banish 1 Fish, Sea Serpent, or Aqua-Type monster from your hand to target 1 face-up card your opponent controls; destroy that target, then banish this card until your next Standby Phase.
Alien Dog Effect Monster LIGHT Reptile 1500 1000 When you Normal Summon an "Alien" monster, you can Special Summon this card from your hand. When you do, place 2 A-Counters on face-up monster(s) your opponent controls.
Alien Mars Effect Monster FIRE Reptile 1000 1000 The effects of Effect Monsters with A-Counters are negated, except for "Alien Mars".
Allure Queen LV3 Effect Monster DARK Spellcaster 500 500 Once per turn, during your Main Phase, you can select 1 Level 3 or lower monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) If this card would be destroyed by battle, the equipped monster is destroyed instead. During your Standby Phase, by sending this card to the Graveyard while it's equipped due to its effect, Special Summon 1 "Allure Queen LV5" from your hand or Deck.
Ally of Justice Core Destroyer Effect Monster DARK Machine 1200 200 If this card attacks or is attacked by a LIGHT monster, destroy that monster at the start of the Damage Step (without damage calculation).
Ally of Justice Cycle Reader Tuner Monster DARK Machine 1000 1000 During either player's turn, you can discard this card to select and remove from play up to 2 LIGHT monsters from your opponent's Graveyard.
Ally of Justice Cyclone Creator Tuner Monster DARK Machine 1400 1200 Once per turn, you can discard 1 card from your hand to return Spell/Trap Cards from the field to the hand equal to the number of face-up Tuner monsters on the field.
Ally of Justice Searcher Effect Monster DARK Machine 1400 100 Once per turn, you can discard 1 card to flip 1 face-down Defense Position monster your opponent controls to face-up Attack Position. Flip Effects are not activated at that time.
Ally of Justice Unknown Crusher Effect Monster DARK Machine 1200 800 When this card battles a LIGHT monster, remove that monster from play after damage calculation.
Amazoness Blowpiper Effect Monster EARTH Warrior 800 1500 Select 1 face-up monster your opponent controls during each of your Standby Phases. It loses 500 ATK until the end of this turn.
Ambulanceroid Effect Monster EARTH Machine 300 1200 When a "roid" monster is added from your Graveyard to your hand, you can Special Summon that monster.
Amores of Prophecy Effect Monster EARTH Spellcaster 600 2000 Once per turn: You can reveal 1 "Spellbook" Spell Card in your hand; Special Summon 1 Level 4 or lower Spellcaster-Type monster from your hand.
Ancient Brain Normal Monster DARK Fiend 1000 700 A fallen fairy that is powerful in the dark.
Ancient Lamp Effect Monster WIND Spellcaster 900 1400 During your Main Phase: You can Special Summon "La Jinn the Mystical Genie of the Lamp" from your hand. This card must be face-up on the field to activate and resolve this effect. Before damage calculation, if this card is being attacked by an opponent's monster, and was face-down at the start of the Damage Step: You can target 1 monster your opponent controls, except the attacking monster; the attacking monster attacks it instead, and you proceed to damage calculation.
Anthrosaurus Normal Monster EARTH Dinosaur 1000 850 Dis man-like dinosawz gotta high I.Q., even tho he's lackin' in da strength depawtment. (Kinda like yooz, if ya had a high I.Q.! Nyaah!)
Anti-Aircraft Flower Effect Monster EARTH Plant 0 1600 By tributing 1 Insect-Type monster on your side of the field, inflict 800 points of damage to your opponent's Life Points.
Ape Magician Effect Monster DARK Beast 800 1200 Cannot be Special Summoned. Once per turn, if this card is in face-up Attack Position: You can send 1 monster from your hand to the Graveyard to target 1 face-up Defense Position monster your opponent controls; take control of it until the End Phase. It cannot change its battle position this turn.
Arcane Archer of the Forest Effect Monster EARTH Warrior 900 1400 While there is a Plant-Type monster on your side of the field, this card cannot be attacked. By Tributing 1 Plant-Type monster on your side of the field, destroy 1 Spell or Trap Card on the field.
Archfiend Heiress Effect Monster DARK Fiend 1000 0 If this card is sent to the Graveyard because of a card effect or being destroyed by battle: You can add 1 "Archfiend" card from your Deck to your hand, except "Archfiend Heiress". You can only use the effect of "Archfiend Heiress" once per turn.
Armaill Normal Monster EARTH Warrior 700 1300 A strange warrior who manipulates three deadly blades with both hands and his tail.
Armed Dragon LV3 Effect Monster WIND Dragon 1200 900 During your Standby Phase, you can send this face-up card from the field to the Graveyard to Special Summon 1 "Armed Dragon LV5" from your hand or Deck.
Armor Breaker Union Monster EARTH Warrior 800 800 Once per turn, you can equip this card to a Warrior-Type monster you control OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, when that monster inflicts Battle Damage to your opponent, destroy 1 card on the field. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, this card is destroyed instead.)
Armored Zombie Normal Monster DARK Zombie 1500 0 This warrior blindly swings a deadly blade with devastating force.
Arsenal Bug Effect Monster EARTH Insect 2000 2000 If there are no face-up Insect-Type monsters (except this monster) on your side of the field, both the ATK and DEF of this monster become 1000 points.
Aswan Apparition Effect Monster DARK Fiend 500 500 If this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Trap Card from your Graveyard to the top of your Deck.
Atlantean Attack Squad Effect Monster WATER Sea Serpent 1400 0 This card gains 800 ATK while you control a face-up Fish, Sea Serpent, or Aqua-Type monster other than this card.
Atlantean Marksman Effect Monster WATER Sea Serpent 1400 0 When this card inflicts Battle Damage to your opponent: You can Special Summon 1 Level 4 or lower Sea Serpent-Type "Atlantean" monster, except "Atlantean Marksman", from your Deck. When this card is sent to the Graveyard for the activation of a WATER monster's effect: Target 1 Set card your opponent controls; destroy that target.
Aurkus, Lightsworn Druid Effect Monster LIGHT Beast-Warrior 1200 1800 Lightsworn monsters (everywhere) cannot be targeted by Spells, Traps, or card effects. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect.
Aussa the Earth Charmer Effect Monster EARTH Spellcaster 500 1500 FLIP: Take control of 1 EARTH monster on your opponent's side of the field, for as long as this card remains face-up on the field.
Avatar of The Pot Effect Monster EARTH Rock 1200 1300 By sending 1 "Pot of Greed" from your hand to the Graveyard, draw 3 cards from your Deck.
Baby Dragon Normal Monster WIND Dragon 1200 700 Much more than just a child, this dragon is gifted with untapped power.
Bachibachibachi Effect Monster LIGHT Insect 800 800 An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
  • If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
  • Banisher of the Light Effect Monster LIGHT Fairy 100 2000 As long as this card remains face-up on the field, any card sent to the Graveyard is removed from play instead.
    Banisher of the Radiance Effect Monster LIGHT Fairy 1600 0 Any card sent to the Graveyard is banished instead.
    Batteryman AA Effect Monster LIGHT Thunder 0 0 If all "Batteryman AA"(s) you control are in Attack Position, this card gains 1000 ATK for each. If all "Batteryman AA"(s) you control are in Defense Position, this card gains 1000 DEF for each.
    Battle Warrior Normal Monster EARTH Warrior 700 1000 A warrior that fights with his bare hands.
    Battlecruiser Dianthus Xyz/Effect Monster EARTH Plant 2100 1800 3 Level 3 monsters
    You can detach 1 Xyz Material from this card; inflict 200 damage to your opponent for each card in their hand. You can only use the effect of "Battlecruiser Dianthus" once per turn.
    Battlin' Boxer Cheat Commissioner Xyz Monster FIRE Warrior 0 1300 2 Level 3 mosnters
    All monsters your opponent controls must attack, if able. While you control another "Battlin' Boxer" monster, your opponent cannot target this card for attacks. When an attack is declared involving another "Battlin' Boxer" monster you control: You can detach 2 Xyz Materials from this card; look at your opponent's hand, then Set 1 Spell Card from their hand to your side of the field.
    Battlin' Boxer Counterpunch Effect Monster FIRE Warrior 0 1100 During the Damage Step of either player's turn, when a "Battlin' Boxer" monster you control is attacking or being attacked: You can banish this card from your hand or Graveyard; that monster gains 1000 ATK, until the End Phase. You can only use the effect of "Battlin' Boxer Counterpunch" once per turn.
    Battlin' Boxer Rabbit Puncher Effect Monster FIRE Warrior 800 1000 At the start of the Damage Step, if this card attacks a Defense Position monster: Destroy that monster.
    Battlin' Boxer Rib Gardna Effect Monster FIRE Warrior 100 1400 During either player's turn: You can banish this card from your hand or Graveyard, then target 1 "Battlin' Boxer" monster you control; banish it until your next Standby Phase.
    Beast of the Pharaoh Effect Monster EARTH Zombie 400 600 If this card is sent to the Graveyard for a Synchro Summon, you can Special Summon 1 Level 4 or lower Zombie-Type monster from your Graveyard.
    Beelze Frog Effect Monster WATER Aqua 1200 800 Increase the ATK of this card by 300 points for each "T.A.D.P.O.L.E." in your Graveyard.
    Big Jaws Effect Monster WATER Fish 1800 300 At the end of the Battle Phase, if this card attacked: Banish it.
    Bio-Mage Normal Monster LIGHT Fairy 1150 1000 A mysterious priest created as a result of the latest advances in biotechnology.
    Bite Bug Effect Monster EARTH Insect 300 1000 If your opponent controls a face-up Xyz Monster, you can Special Summon this card (from your hand). When you do: Target 1 monster your opponent controls; that monster loses 300 ATK.
    Black Ptera Effect Monster WIND Dinosaur 1000 500 When this card is sent from the field to the Graveyard, except when destroyed by battle, it is returned to the owner's hand.
    Black Ray Lancer XYZ/Effect Monster DARK Beast-Warrior 2100 600 2 Level 3 WATER monsters
    Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster on the field; negate that target's effects, until the End Phase.
    Black Salvo Tuner Monster DARK Machine 100 1100 When this card is Normal Summoned, you can Special Summon 1 Level 4 DARK Machine-Type monster from your Graveyard in face-up Defense Position. Its effect(s) is negated.
    Blackwing - Breeze the Zephyr Tuner Monster DARK Winged Beast 1100 300 If this card is added from the Deck to your hand by a Spell, Trap, or Effect Monster's effect, you can Special Summon this card. This card cannot be used to Synchro Summon a Synchro Monster except a "Blackwing" monster.
    Blackwing - Damascus the Polar Night Effect Monster DARK Winged Beast 1300 700 During either player's turn: You can discard this card to target 1 "Blackwing" monster you control; it gains 500 ATK until the End Phase.
    Blackwing - Etesian of Two Swords Effect Monster DARK Winged Beast 400 1600 If a "Blackwing" monster you control battles an opponent's monster, and that opponent's monster is still on the field at the end of the Damage Step, you can send this card from your hand to the Graveyard to inflict 1000 damage to your opponent.
    Blackwing - Gale the Whirlwind Tuner Monster DARK Winged Beast 1300 400 If you control a "Blackwing" monster other than "Blackwing - Gale the Whirlwind", you can Special Summon this card from your hand. Once per turn, you can halve the ATK and DEF of 1 face-up monster your opponent controls.
    Blackwing - Ghibli the Searing Wind Effect Monster DARK Winged Beast 0 1600 When your opponent declares a direct attack, you can Special Summon this card from your hand. Once per turn, you can switch this card's original ATK and DEF until the End Phase.
    Blackwing - Gladius the Midnight Sun Effect Monster DARK Winged Beast 800 1500 If the only face-up monster you control is 1 "Blackwing" monster other than "Blackwing - Gladius the Midnight Sun", you can Special Summon this card (from your hand). Once per turn, this card cannot be destroyed by battle.
    Blackwing - Kalut the Moon Shadow Tuner/Effect Monster DARK Winged Beast 1400 1000 When a "Blackwing" monster you control attacks or is attacked, you can send this card from your hand to the Graveyard during the Damage Step to have that monster gain 1400 ATK until the End Phase.
    Blackwing - Steam the Cloak Tuner Monster DARK Winged Beast 800 1200 If this face-up card leaves the field: Special Summon 1 "Steam Token" (Aqua/WIND/Level 1/100 ATK/100 DEF). If this card is in yourGraveyard: You can Tribute 1 monster; Special Summon this card from the Graveyard. You can only use this effect of "Blackwing - Steam the Cloak" once per Duel. If this card Summoned this way is used as a Synchro Material Monster, all other Synchro Material Monsters must be "Blackwing" monsters.
    Blast Asmodian Effect Monster FIRE Fiend 1000 300 If any Spell or Trap Card(s) are Chained, inflict 500 damage to your opponent.
    Blast Juggler Effect Monster FIRE Machine 800 900 You can only activate this effect during your Standby Phase. Offer this face-up card as a Tribute to select and destroy 2 face-up monsters with an ATK 1000 or less.
    Blizzard Warrior Effect Monster WATER Warrior 1400 400 If this card destroys an opponent's monster by battle, look at the top card of their Deck, then return it to either the top or bottom of their Deck.
    Block Golem Effect Monster EARTH Rock 1000 1500 If all the monsters in your Graveyard are EARTH: You can Tribute this card to target 2 Level 4 or lower Rock-Type monsters in your Graveyard, except "Block Golem"; Special Summon those targets, but their effects that activate on the field cannot be activated this turn.
    Boneheimer Normal Monster WATER Aqua 850 400 This monster wanders the seas, sucking dry any creatures it may encounter.
    Botanical Girl Effect Monster WATER Plant 1300 1100 When this card is sent from the field to the Graveyard, you can add 1 Plant-Type monster with 1000 or less DEF from your Deck to your hand.
    Bowganian Effect Monster DARK Machine 1300 1000 During each of your Standby Phases, inflict 600 damage to your opponent.
    Brotherhood of the Fire Fist - Hawk Effect Monster FIRE Beast-Warrior 200 1500 If this card in its owner's possession is destroyed by an opponent's card (either by battle or by card effect): You can Set 1 "Fire Formation" Spell Card directly from your Deck. While you control a face-up "Fire Formation" Spell/Trap Card, all "Fire Fist" monsters you control gain 500 ATK and DEF.
    Brotherhood of the Fire Fist - Leopard Effect Monster FIRE Beast-Warrior 0 200 During your Main Phase, if this card was Normal or Special Summoned this turn: You can Tribute 1 "Fire Fist" monster; Set 1 "Fire Formation" Spell/Trap Card directly from your Deck. You can only use the effect of "Brotherhood of the Fire Fist - Leopard" once per turn.
    Brotherhood of the Fire Fist - Lion Emperor Xyz/Effect Monster FIRE Beast-Warrior 2200 200 2 Level 3 FIRE monsters
    Once per turn: You can detach 1 Xyz Material from this card, then target 1 FIRE monster in your Graveyard; add that target to your hand, but you cannot Normal or Special Summon that monster, or a monster with the same name, for the rest of this turn.
    Brotherhood of the Fire Fist - Raven Effect Monster FIRE Beast-Warrior 200 1800 If this card is sent from the field to the Graveyard: You can Set 1 "Fire Formation" Spell Card directly from your Deck. Face-up "Fire Formation" Spell/Trap Cards you control cannot be destroyed by your opponent's card effects.
    Brotherhood of the Fire Fist - Rooster Effect Monster FIRE Beast-Warrior 1500 100 When this card is Special Summoned by the effect of a "Fire Fist" monster: You can add 1 "Fire Fist" monster from your Deck to your hand. You can only use this effect of "Brotherhood of the Fire Fist - Rooster" once per turn. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap Card you control to the Graveyard; Set 1 "Fire Formation" Spell/Trap Card directly from your Deck.
    Brotherhood of the Fire Fist - Spirit Tuner Monster FIRE Beast-Warrior 500 200 Cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Beast-Warrior-Type monster. When this card is Normal Summoned: You can target 1 Level 3 FIRE monster with 200 or less DEF in your Graveyard; Special Summon that target in face-up Defense Position. If you do, you can only attack with Beast-Warrior-Type monsters for the rest of this turn. You can only use the effect of "Brotherhood of the Fire Fist - Spirit" once per turn.
    Brotherhood of the Fire Fist - Wolf Effect Monster FIRE Beast-Warrior 0 1900 If this card is flipped face-up: You can Set 1 "Fire Formation" Trap Card directly from your Deck, then, if this card was Flip Summoned, you can also Set 1 "Fire Formation" Spell Card directly from your Deck.
    Broww, Huntsman of Dark World Effect Monster DARK Fiend 1400 800 If this card is discarded to the Graveyard by a card effect: Draw 1 card, plus another card if this card is discarded from your hand to your Graveyard by an opponent's card effect.
    Bubonic Vermin Effect Monster EARTH Beast 900 600 FLIP: You can take 1 Bubonic Vermin" card from your Deck and Special Summon it on the field in face-down Defense Position. The Deck is then shuffled."
    Burglar Normal Monster EARTH Beast 850 800 A sly rat. He will come at you with his huge left claw.
    Burner, Dragon Ruler of Sparks Effect Monster FIRE Dragon 1000 200 You can discard this card AND 1 Dragon-Type or FIRE monster; Special Summon 1 "Blaster, Dragon Ruler of Infernos" from your Deck. It cannot attack this turn. You can only use the effect of "Burner, Dragon Ruler of Sparks" once per turn.
    Burning Algae Effect Monster FIRE Pyro 500 1500 When this card is sent to the Graveyard, increase your opponent's Life Points by 1000 points.
    Carboneddon Effect Monster EARTH Dinosaur 800 600 If this card battles a FIRE monster, during damage calculation: This card gains 1000 ATK, during damage calculation only. You can banishthis card from your Graveyard; Special Summon, from your hand orDeck, 1 Level 7 or lower Dragon-Type Normal Monster in face-upDefense Position. You can only use this effect of "Carboneddon" once per turn.
    Card Blocker Effect Monster EARTH Warrior 400 400 When this card is Summoned: Change it to Defense Position. When a face-up monster you control is targeted for an attack: You can change the target to this card. When this card is targeted for an attack: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the Graveyard; this card gains 500 DEF for each card sent, until the End Phase.
    Card Ejector Effect Monster EARTH Spellcaster 400 400 Once per turn: You can target 1 card in your opponent's Graveyard; banish that target.
    Card Trooper Effect Monster EARTH Machine 400 400 Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the Graveyard; this card gains 500 ATK for each card sent to the Graveyard this way, until the End Phase. When this card you control is destroyed and sent to your Graveyard: Draw 1 card.
    Ceremonial Bell Effect Monster LIGHT Spellcaster 0 1850 As long as this card remains face-up on the field, you and your opponent must show your respective hands to each other.
    Chamberlain of the Six Samurai Normal Monster EARTH Warrior 200 2000 The Six Samurai are supported from the shadows by this silent and mysterious warrior. His past is unknown to them, but his countless scars are proof of his experience.
    Chaos-End Master Tuner Monster LIGHT Warrior 1500 1000 When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon 1 Level 5 or higher monster with 1600 ATK or less from your Deck.
    Charubin the Fire Knight Fusion Monster FIRE Pyro 1100 800 Monster Egg + "Hinotama Soul"
    Chewbone Effect Monster EARTH Zombie 300 300 FLIP: Special Summon 3 "Chewbone Jr. Tokens" (Zombie-Type/EARTH/Level 1/ATK 100 / DEF 300) in Defense Position to your opponent's side of the field.
    Chopman the Desperate Outlaw Effect Monster DARK Zombie 1100 500 When this card is Flip Summoned, you can equip 1 Equip Spell Card in your Graveyard to this card.
    Chronomaly Crystal Bones Effect Monster LIGHT Rock 1300 400 If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). When you do: You can Special Summon 1 "Chronomaly" monster from your hand or Graveyard, except "Chronomaly Crystal Bones".
    Chronomaly Crystal Chrononaut Xyx/Effect Monster LIGHT Psychic 2100 1000 2 Level 3 monsters
    Once per turn, when this card is targeted for an attack: You can detach 1 Xyz Material from this card; this turn, this card cannot be destroyed by battle or by card effects, also your opponent takes any Battle Damage you would take from battles involving this card.
    Chronomaly Crystal Skull Effect Monster LIGHT Rock 900 600 If you control a face-up "Chronomaly" monster: You can discard this card to the Graveyard; add 1 "Chronomaly" monster from your Deck or Graveyard to your hand, except "Chronomaly Crystal Skull". The effect of "Chronomaly Crystal Skull" can only be used once per turn.
    Chronomaly Gordian Knot Effect Monster EARTH Rock 300 900 When this card is Normal Summoned: You can Special Summon 1 "Chronomaly" monster from your hand, and if you do, this card's Level becomes the current Level of that Special Summoned monster.
    Chronomaly Mayan Machine Effect Monster EARTH Machine 1500 700 This card can be treated as 2 Tributes for the Tribute Summon of a Machine-Type monster.
    Chu-Ske the Mouse Fighter Normal Monster EARTH Beast 1200 0 A fiery mouse, traveling the world to become the strongest fighter in the world of mice. Be careful not to touch him, or you will get burned.
    Claw Reacher Normal Monster DARK Fiend 1000 800 Stretching arms and razor-sharp claws make this monster a formidable opponent.
    Clock Resonator Tuner Monster EARTH Fiend 1200 600 Once per turn, this face-up Defense Position card cannot be destroyed by battle or by card effects.
    Cloudian - Poison Cloud Effect Monster WATER Fiend 0 1000 If this face-up card attacks or is attacked, and is destroyed by battle and sent to the Graveyard, destroy the monster that destroyed it, and then inflict 800 damage to your opponent.
    Cobraman Sakuzy Effect Monster EARTH Reptile 800 400 You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is flipped face-up, look at all Set Magic and Trap Cards on your opponent's side of the field and then return them to their original position.
    Cockroach Knight Effect Monster EARTH Insect 800 900 When this card has been sent to the Graveyard, it is returned to the top of your deck.
    Cocoon of Evolution Effect Monster EARTH Insect 0 2000 You can equip this card from your hand as an Equip Spell Card to a face-up Petit Moth" on the field. If equipped, the ATK and DEF of "Cocoon of Evolution" is applied to "Petit Moth"."
    Comrade Swordsman of Landstar Tuner Monster EARTH Warrior 500 1200 All Warrior-Type monsters you control gain 400 ATK.
    Constellar Aldebaran Effect Monster LIGHT Beast-Warrior 1300 800 When this card is Normal Summoned: You can Special Summon 1 Level 3 "Constellar" monster from your hand.
    Constellar Hyades XYZ/Effect Monster LIGHT Beast-Warrior 1900 1100 2 Level 3 LIGHT monsters
    Once per turn: You can detach 1 Xyz Material from this card; change all monsters your opponent controls to face-up Defense Position.
    Constellar Leonis Effect Monster LIGHT Beast 1000 1800 During your Main Phase, you can Normal Summon 1 "Constellar" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
    Constellar Sheratan Effect Monster LIGHT Beast 700 1900 When this card is Normal Summoned: You can add 1 "Constellar" monster from your Deck to your hand.
    Construction Train Signal Red Effect Monster EARTH Machine 1000 1300 When your opponent's monster declares an attack: You can Special Summon this card from your hand, and if you do, change the attack target to this card and proceed to damage calculation. This card cannot be destroyed by that battle.
    Corroding Shark Normal Monster DARK Zombie 1100 700 A zombie shark that can deliver its lethal curse with a spell.
    Counselor Lily Tuner Monster EARTH Fairy 400 1500 When this card is sent to the Graveyard for a Synchro Summon you can pay 500 Life Points to have that Synchro Monster gain 1000 ATK until the End Phase.
    Crane Crane Effect Monster EARTH Winged Beast 300 900 When this card is Normal Summoned: You can target 1 Level 3 monster in your Graveyard; Special Summon that target. Its effects are negated. You can only use the effect of "Crane Crane" once per turn.
    Crashbug X Effect Monster DARK Fiend 0 2000 When this card is Normal Summoned: You can Special Summon 1 "Crashbug Z" from your Deck. You must control a face-up "Crashbug Y" to activate and to resolve this effect.
    Crashbug Y Effect Monster DARK Fiend 1400 1600 When this card is Normal Summoned: You can Special Summon 1 "Crashbug X" from your Deck. You must control a face-up "Crashbug Z" to activate and to resolve this effect.
    Crashbug Z Effect Monster DARK Fiend 0 1500 When this card is Normal Summoned: You can Special Summon 1 "Crashbug Y" from your Deck. You must control a face-up "Crashbug X" to activate and resolve this effect.
    Creation Resonator Tuner Monster WIND Fiend 800 600 If you control a face-up Level 8 or higher Synchro Monster, you can Special Summon this card from your hand.
    Creeping Doom Manta Effect Monster WATER Fish 1300 1200 When this card is Normal Summoned successfully, no Trap Cards can be activated.
    Creepy Coney Effect Monster EARTH Beast 1000 1900 FLIP: Inflict 1000 damage to your opponent for each face-up Normal Monster you control, except Tokens.
    Crystal Beast Amethyst Cat Effect Monster EARTH Beast 1200 400 This card can attack your opponent directly, but when it uses this effect, any Battle Damage it inflicts to your opponent is halved. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
    Crystal Beast Emerald Tortoise Effect Monster WATER Aqua 600 2000 Once per turn: You can target 1 monster you control that attacked this turn; change that target to Defense Position. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
    Crystal Beast Ruby Carbuncle Effect Monster LIGHT Fairy 300 300 When this card is Special Summoned: You can Special Summon as many "Crystal Beast" cards as possible from your Spell & Trap Card Zone. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
    Cyber Jar Effect Monster DARK Rock 900 900 FLIP: Destroy all monsters on the field, then both players reveal the top 5 cards from their Decks, then Special Summon all revealed Level 4 or lower monsters in face-up Attack Position or face-down Defense Position, also add any remaining cards to their hand. (If either player has less than 5 cards in their Deck, reveal as many as possible.)
    Cyber Kirin Effect Monster LIGHT Machine 300 800 By Tributing this card, any effect damage inflicted to you this turn becomes 0.
    Cyber Tutu Effect Monster EARTH Warrior 1000 800 If the ATK of each monster on your opponent's side of the field is higher than the ATK of this card, this card can attack your opponent's Life Points directly.
    Cycroid Normal Monster EARTH Machine 800 1000 The most lovable and friendly of all the Vehicroids. It can arm itself with training wheels!
    D.D. Crazy Beast Effect Monster EARTH Beast 1400 1400 A monster that this card destroys as a result of battle is removed from play.
    Damage Mage Effect Monster DARK Spellcaster 600 1200 When you take damage from a card effect: You can Special Summon this card from your hand, and if you do, gain Life Points equal to the amount of damage you took.
    Dandylion Effect Monster EARTH Plant 300 300 When this card is sent to the Graveyard: Special Summon 2 "Fluff Tokens" (Plant-Type/WIND/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon during the turn they are Special Summoned.
    Dark Artist Effect Monster DARK Fiend 600 1400 If this card is being attacked by a LIGHT monster, its DEF is halved during damage calculation only.
    Dark Bat Normal Monster WIND Winged Beast 1000 1000 Bats from the netherworld that use their hyper senses to detect their enemies.
    Dark Gray Normal Monster EARTH Beast 800 900 Entirely gray, this beast has rarely been seen by mortal eyes.
    Dark King of the Abyss Normal Monster DARK Fiend 1200 800 It's said that this King of the Netherworld once had the power to rule over the dark.
    Dark Mimic LV3 Effect Monster DARK Fiend 1000 1000 If this card is destroyed by battle and sent to the Graveyard: Draw 1 card, but if this card was Special Summoned by the effect of "Dark Mimic LV1", draw 2 cards instead.
    Dark Resonator Tuner Monster DARK Fiend 1300 300 Once per turn, this card cannot be destroyed by battle.
    Dark Scorpion - Chick the Yellow Effect Monster DARK Warrior 1000 1000 When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects:
  • Target 1 card on the field; return that target to the hand.
  • Look at the top card of their Deck, then return it to the top or bottom of the Deck.
  • Dark Scorpion - Cliff the Trap Remover Effect Monster DARK Warrior 1200 1000 When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects:
  • Target 1 Spell/Trap Card on the field; destroy that target.
  • Send the top 2 cards of their Deck to the Graveyard.
  • Darkbishop Archfiend Effect Monster WATER Fiend 300 1400 The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When an Archfiend Monster Card on your side of the field is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1, 3, or 6, negate the effect and destroy the opponent's card.
    Darkworld Thorns Normal Monster EARTH Plant 1200 900 A thorny plant found in the darklands that wraps its body around any unwary travelers.
    Dash Warrior Effect Monster WIND Warrior 600 1200 If this card attacks, it gains 1200 ATK during the Damage Step only.
    Dawnbreak Gardna Gemini Monster LIGHT Warrior 1500 500 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: The original DEF of this card becomes 2300.
    Deep Diver Effect Monster WATER Aqua 1000 1100 At the end of the Battle Phase, if this card was destroyed by battle and sent to the Graveyard: Choose 1 Monster Card from your Deck and place it on top of your Deck.
    Defender of the Ice Barrier Tuner Monster WATER Aqua 200 1600 While you control another "Ice Barrier" monster, opponent's monsters with an ATK equal to or higher than this card's DEF cannot declare an attack.
    Delta Flyer Tuner Monster WIND Dragon 1500 900 Once per turn, you can select 1 other face-up monster you control and increase its Level by 1.
    Des Koala Effect Monster DARK Beast 1100 1800 FLIP: Inflict 400 points of damage to your opponent's Life Points for each card in your opponent's hand.
    Des Lacooda Effect Monster EARTH Zombie 500 600 Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, draw 1 card.
    Des Mosquito Effect Monster DARK Insect 500 500 When this card is Normal or Special Summoned: Place 2 counters on it. It gains 500 ATK for each of these counters. If this card would be destroyed by battle, remove 1 of these counters instead.
    Des Wombat Effect Monster EARTH Beast 1600 300 As long as this card remains face-up on the field, any damage by a card effect to the controller of this card becomes 0.
    Desertapir Effect Monster EARTH Beast 900 300 FLIP: Flip 1 face-up monster on the field into face-down Defense Position. You cannot select Desertapir"."
    Desrook Archfiend Effect Monster LIGHT Fiend 1100 1800 The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. When a Terrorking Archfiend" on your side of the field is destroyed and sent to the Graveyard, you can send this card from your hand to the Graveyard to Special Summon the "Terrorking Archfiend"."
    Destiny HERO - Blade Master Effect Monster DARK Warrior 300 600 During your opponent's Battle Phase: You can discard this card; all face-up "Destiny HERO" monsters you control gain 800 ATK until the End Phase.
    Destiny HERO - Captain Tenacious Effect Monster DARK Warrior 800 800 Once per turn, during your Standby Phase: You can target 1 "Destiny HERO" monster in your Graveyard that was destroyed by battle since your last Standby Phase, if you controlled this face-up card when the target was destroyed; Special Summon that target.
    Destiny HERO - Doom Lord Effect Monster DARK Warrior 600 800 Once per turn: You can target 1 monster your opponent controls; banish that target. You cannot declare an attack the turn you activate this effect. You must control this face-up Attack Position card to activate and to resolve this effect. The banished monster returns to the opponent's side of the field, in the same battle position, during your 2nd Standby Phase after activation.
    Destiny HERO - Dread Servant Effect Monster DARK Warrior 400 700 When this card is Normal Summoned: Place 1 Clock Counter on "Clock Tower Prison". When this card is destroyed by battle and sent to the Graveyard: You can target 1 Spell/Trap Card you control; destroy that target.
    Dharc the Dark Charmer Effect Monster DARK Spellcaster 500 1500 FLIP: Take control of 1 DARK monster your opponent controls, while this card remains face-up on the field.
    Dice Jar Effect Monster LIGHT Rock 200 300 FLIP: Both players roll a six-sided die once. The player with the lowest result takes damage equal to their opponent's result x 500 Life Points. However, if a winner's result is 6, the loser takes 6000 points of damage. If the results are the same, both players roll again.
    Dissolverock Normal Monster EARTH Rock 900 1000 A monster born in the lava pits, it generates intense heat that can melt away its enemies.
    Djinn Prognosticator of Rituals Effect Monster DARK Fiend 400 300 When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. When the monster Ritual Summoned using this card inflicts Battle Damage to your opponent, your opponent must select and discard 1 card.
    Djinn Releaser of Rituals Effect Monster DARK Fiend 1200 2000 When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. While the monster Ritual Summoned using this card is face-up on the field, your opponent cannot Special Summon.
    Dokuroyaiba Normal Monster FIRE Fiend 1000 400 A boomerang with brains that will pursue a target to the ends of the earth.
    Don Turtle Effect Monster WATER Reptile 1100 1200 When this card is Normal Summoned or Flip Summoned, you can Special Summon any number of Don Turtle"(s) from your hand."
    Dotedotengu Effect Monster WIND Fiend 0 800 If this card in your possession is sent to your Graveyard by an opponent's card effect: You can target 1 card your opponent controls; return it to the hand.
    Dragon Manipulator Effect Monster EARTH Warrior 700 800 FLIP: Take control of 1 face-up Dragon-Type monster on your opponent's side of the field until the end of the End Phase.
    Dragon Piper Effect Monster FIRE Pyro 200 1800 FLIP: Destroy all face-up Dragon Capture Jar"(s) on the field. If you destroy any, change all face-up Dragon-Type monsters on the field to Attack Position."
    Dragon Zombie Normal Monster DARK Zombie 1600 0 A dragon revived by sorcery. Its breath is highly corrosive.
    Dragoness the Wicked Knight Fusion Monster WIND Warrior 1200 900 Armaill + "One-Eyed Shield Dragon"
    Dragunity Darkspear Tuner Monster WIND Dragon 1000 1000 Once per turn, you can Tribute 1 Dragon-Type "Dragunity" monster to select and Special Summon 1 Level 4 or lower Winged Beast-Type monster from your Graveyard.
    Dragunity Legionnaire Effect Monster WIND Winged Beast 1200 800 When this card is Normal Summoned, you can select 1 Level 3 or lower "Dragunity" Dragon-Type monster in your Graveyard, and equip it to this card as an Equip Card. You can send 1 "Dragunity" card from your Spell & Trap Card Zone to the Graveyard to select 1 face-up monster your opponent controls, and destroy it.
    Dragunity Pilum Tuner Monster WIND Dragon 1400 1000 When this card is Normal Summoned, you can Special Summon 1 Winged Beast-Type "Dragunity" monster from your hand and equip this card to it as an Equip Card. If this card is equipped as an Equip Card to a monster, the equipped monster can attack your opponent directly. If it attacks using this effect, the Battle Damage it inflicts to your opponent is halved.
    Dream Clown Effect Monster EARTH Warrior 1200 900 When this card is changed from Attack Position to Defense Position, destroy 1 monster on your opponent's side of the field.
    Drill Barnacle Effect Monster WATER Aqua 300 0 This card can attack your opponent directly. Each time this card inflicts Battle Damage to your opponent by a direct attack: This card gains 1000 ATK.
    Drill Synchron Tuner Monster EARTH Machine 800 300 While you control this face-up card, during each battle between a Warrior-Type attacking monster you control and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent. Once per turn, when you inflict battle damage to your opponent with this effect, you can draw 1 card.
    Drooling Lizard Normal Monster EARTH Reptile 900 800 A blood-sucking snake in human form that attacks any living being that passes nearby.
    Duck Fighter Effect Monster WIND Machine 1300 1400 If this card is in your hand or Graveyard: You can Tribute Tokens whose total Levels equal 3 or more; Special Summon this card. You can only use the effect of "Duck Fighter" once per turn.
    DUCKER Mobile Cannon Effect Monster LIGHT Machine 500 500 FLIP: Select 1 Level 4 monster in your Graveyard and add it to your hand.
    Dweller in the Depths Effect Monster EARTH Dragon 1500 700 This card gains 300 ATK for every Continuous Spell Card you control.
    Eagle Eye Effect Monster WIND Winged Beast 1300 1200 When this card is Normal Summoned successfully, no Trap Cards can be activated.
    Eccentric Boy Tuner Monster WIND Spellcaster 800 200 When using this card as a Synchro Material Monster, the other Synchro Material Monsters is 1 monster in your hand. The Synchro Monster that used this card as a Synchro Material Monster cannot activate its effects, its effect(s) is negated, and is removed from play when removed from the field.
    Elder of the Six Samurai Effect Monster EARTH Warrior 400 0 If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).
    Electric Lizard Effect Monster EARTH Thunder 850 800 A non Zombie-Type monster attacking "Electric Lizard" cannot attack on its following turn.
    Electric Snake Effect Monster LIGHT Thunder 800 900 When this card is discarded from your hand to the Graveyard by an effect of a card controlled by your opponent, draw 2 cards from your Deck.
    Electric Virus Effect Monster LIGHT Thunder 1000 1000 By discarding this card from your hand to the Graveyard, take control of 1 face-up Machine or Dragon-Type monster your opponent controls until the end of this turn.
    Electromagnetic Bagworm Effect Monster LIGHT Insect 200 1400 FLIP: Target 1 face-up Machine-Type monster your opponent controls; take control of that target until your next End Phase. If this card is destroyed by battle: The monster that destroyed it loses 500 ATK and DEF.
    Elemental HERO Avian Normal Monster WIND Warrior 1000 1000 A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.
    Elemental HERO Burstinatrix Normal Monster FIRE Warrior 1200 800 A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.
    Elemental HERO Ice Edge Effect Monster WATER Warrior 800 900 When this card inflicts battle damage to your opponent by a direct attack: You can target 1 Set card in your opponent's Spell & Trap Card Zone; destroy that target. Once per turn, during your Main Phase 1: You can discard 1 card; this card can attack your opponent directly this turn.
    Elemental HERO Knospe Effect Monster EARTH Plant 600 1000 Each time this card inflicts Battle Damage to your opponent: It gains 100 ATK and loses 100 DEF. While you control another face-up "Elemental HERO" monster, your opponent cannot target this card for an attack, and this card can attack your opponent directly.
    Elemental Mistress Doriado Ritual/Effect Monster LIGHT Spellcaster 1200 1400 This card can only be Ritual Summoned with the Ritual Spell Card, "Doriado's Blessing". The Attribute of this card is also treated as WIND, WATER, FIRE, and EARTH.
    Elephant Statue of Blessing Effect Monster EARTH Rock 1500 0 When this card is sent from your hand to your Graveyard by an opponent's card effect: You gain 2000 Life Points.
    Elephant Statue of Disaster Effect Monster EARTH Rock 1500 0 When this card is sent from your hand to your Graveyard by an opponent's card effect: Inflict 2000 damage to your opponent.
    Emissary of the Oasis Effect Monster LIGHT Spellcaster 600 400 While a face-up Level 3 or lower Normal Monster is on your side of the field, your opponent cannot select this card as an attack target. While this card is face-up on your side of the field, any Battle Damage to the controller of this card from battle involving a Level 3 or lower Normal Monster becomes 0.
    Enchanting Mermaid Normal Monster WATER Fish 1200 900 A beautiful mermaid that lures voyagers to a watery death.
    Eria the Water Charmer Effect Monster WATER Spellcaster 500 1500 FLIP: Take control of 1 WATER monster on your opponent's side of the field, for as long as this card remains face-up on the field.
    Evoltile Casinerio Effect Monster FIRE Reptile 1600 400 At the end of the Battle Phase, if this card destroyed an opponent's monster by battle: You can Tribute this card; Special Summon 2 Level 6 or lower FIRE Dinosaur-Type monsters with the same name from your Deck. Their effects are negated and they are banished during the End Phase.
    Evoltile Lagosucho Effect Monster FIRE Reptile 1200 500 When this card is Normal Summoned: You can send 1 "Evolsaur" monster from your Deck to the Graveyard. When this card is flipped face-up: You can Special Summon 1 "Evoltile" monster from your Deck.
    Evoltile Westlo Effect Monster FIRE Reptile 700 1900 FLIP: Special Summon 1 "Evolsaur" monster from your Deck.
    Exodia the Forbidden One Effect Monster DARK Spellcaster 1000 1000 When you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.
    Exploder Dragon Effect Monster EARTH Dragon 1000 0 When this card is destroyed by battle and sent to the Graveyard, destroy the monster that destroyed it. While this card is attacking, any Battle Damage either player takes from a battle involving this card becomes 0.
    Fabled Dyf Effect Monster LIGHT Fiend 1400 1700 When a "Fabled" monster(s) is sent from the hand to your Graveyard, you can Tribute this card to select 1 of those monster(s) and Special Summon it.
    Fabled Kushano Tuner Monster LIGHT Fiend 1100 800 You can discard 1 "Fabled" monster to the Graveyard except "Fabled Kushano" to add this card from your Graveyard to your hand.
    Fairy Archer Effect Monster LIGHT Fairy 1400 600 During your Main Phase, you can inflict 400 damage to your opponent for each face-up LIGHT monster you control. This card cannot attack during the same turn you activate this effect. Only one "Fairy Archer" can have its effect activated per turn.
    Fairy Guardian Effect Monster WIND Fairy 1000 1000 Offer this face-up card as a Tribute to return 1 Magic Card sent to your Graveyard by your opponent during this turn to the bottom of your Deck.
    Familiar Knight Effect Monster DARK Warrior 1200 1400 When this card is destroyed and sent to the Graveyard as a result of battle, each player can Special Summon 1 Level 4 monster from their hand.
    Feedback Warrior Effect Monster EARTH Warrior 800 700 When this card is Normal or Special Summoned: You can target 1 face-up monster you control; it becomes Level 3.
    Fiber Jar Effect Monster EARTH Plant 500 500 FLIP: Each player shuffles all cards from their hand, field, and Graveyard into the Deck, then draws 5 cards.
    Fire Ant Ascator Tuner Monster EARTH Insect 700 1300 When this card is destroyed by battle and sent to the Graveyard, you can select and Special Summon 1 Level 5 monster from your Graveyard. Its effect(s) is negated, and it is sent to the Graveyard during the End Phase of this turn.
    Fire King Avatar Garunix Effect Monster FIRE Winged Beast 700 1700 If a face-up "Fire King" monster you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your hand. If this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can Special Summon 1 "Fire King Avatar" monster from your Deck.
    Fire King Avatar Kirin Effect Monster FIRE Beast 1000 200 If a face-up "Fire King" monster you control is destroyed by a card effect: You can Special Summon this card from your hand. If this card is destroyed and sent to the Graveyard: You can send 1 FIRE monster from your Deck to the Graveyard.
    Fire Trooper Effect Monster FIRE Warrior 1000 1000 When this card is Summoned, you can send it to Graveyard to inflict 1000 damage to your opponent.
    Fishborg Archer Tuner Monster WATER Fish 300 300 If this card is in your Graveyard and you control no monsters, during either of your Main Phases: You can discard 1 WATER monster; Special Summon this card from your Graveyard, but destroy all monsters you control at the beginning of this turn's Battle Phase, except for WATER monsters. You can only use the effect of "Fishborg Archer" once per turn.
    Flame Ghost Fusion Monster DARK Zombie 1000 800 Skull Servant + "Dissolverock"
    Flame Manipulator Normal Monster FIRE Spellcaster 900 1000 This Spellcaster attacks enemies with fire-related spells such as Sea of Flames" and "Wall of Fire"."
    Flamvell Archer Tuner Monster FIRE Pyro 1000 200 Once per turn, you can Tribute 1 face-up Pyro-Type monster you control to have all face-up "Flamvell" monsters on the field gain 800 ATK until the End Phase.
    Flare Resonator Tuner Monster FIRE Fiend 300 1300 The Synchro Monster that used this card as a Synchro Material Monster gains 300 ATK.
    Flyfang Effect Monster WIND Fish 1600 300 If this card attacks a Defense Position monster, inflict Piercing Battle Damage to your opponent. At the end of the Battle Phase, if this card inflicted Battle Damage to your opponent: Banish this card until your next Standby Phase.
    Flying "C" Effect Monster EARTH Insect 700 700 When your opponent Normal or Special Summons a monster(s) except during the Damage Step: You can Special Summon this card from your hand to the opponent's side of the field in face-up Defense Position. The controller of this card cannot Xyz Summon.
    Fool of Prophecy Effect Monster EARTH Spellcaster 1600 900 Once per turn: You can send 1 "Spellbook" Spell Card from your Deck to the Graveyard. During the End Phase of the turn this card activated this effect: You can Tribute this card; Special Summon 1 Level 5 or higher DARK Spellcaster-Type monster from your Deck. You must have 5 or more "Spellbook" Spell Cards with different names in your Graveyard to activate and to resolve this effect.
    Fortune Lady Wind Effect Monster WIND Spellcaster ? ? This card's ATK and DEF are equal to its Level x 300. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When this card is Normal Summoned, you can destroy a number of Spell or Trap Cards your opponent controls equal to the number of face-up "Fortune Lady" monsters you control.
    Friller Rabca Effect Monster WATER Fish 700 1500 When a face-up Fish, Sea Serpent, or Aqua-Type monster you control is targeted for an attack: You can banish this card from your Graveyard to target the attacking monster; negate the attack, and that target loses 500 ATK until your next End Phase. You can only use the effect of "Friller Rabca" once per turn.
    Frontier Wiseman Effect Monster EARTH Spellcaster 1600 800 As long as this card remains face-up on your side of the field, negate the effects of Spell Cards that target face-up Warrior-Type monsters on your side of the field and destroy the Spell Cards.
    Fusionist Fusion Monster EARTH Beast 900 700 "Petit Angel" + "Mystical Sheep #2"
    Gagaga Caesar Effect Monster EARTH Warrior 1800 600 Cannot attack unless you control another face-up "Gagaga" monster. Once per turn: You can banish 1 monster from your Graveyard that has a Level; the Levels of all face-up "Gagaga" monsters you currently control become the Level of that monster. This card cannot be used as a Synchro Material Monster.
    Gagaga Girl Effect Monster DARK Spellcaster 1000 800 You can target 1 face-up "Gagaga Magician" you control; this card's Level becomes the Level of that monster. An Xyz Monster that was Summoned using only this card and other "Gagaga" monsters as Xyz Material gains this effect.
  • When it is Xyz Summoned: You can target 1 Special Summoned monster your opponent controls; its ATK becomes 0.
  • Gallis the Star Beast Effect Monster EARTH Beast 800 800 You can reveal this card in your hand; send the top card of your Deck to the Graveyard, then, if it was a monster, inflict damage to your opponent equal to its Level x 200 and Special Summon this card from your hand, otherwise destroy this card.
    Garbage Ogre Effect Monster DARK Fiend 800 1300 You can send this card from your hand to the Graveyard; add 1 "Garbage Lord" from your Deck to your hand. You can only use the effect of "Garbage Ogre" once per turn.
    Gauntlet Warrior Effect Monster EARTH Warrior 400 1600 You can Tribute this card to have all face-up Warrior-Type monsters you control gain 500 ATK and DEF until the end of the next Damage Step they battle. This effect can be activated during either player's turn.
    Geargiano Effect Monster EARTH Machine 500 1000 You can Tribute this card, then target 1 Level 4 Machine-Type monster in your Graveyard; Special Summon it, but its effects are negated.
    Geargiano Mk-II Effect Monster EARTH Machine 1000 500 When this card is Normal or Flip Summoned: You can Special Summon 1 "Geargia" monster from your hand or Graveyard in face-up Defense Position.
    Gem-Elephant Effect Monster EARTH Rock 400 1900 During your Main Phase: You can return this face-up card on the field to the hand. During damage calculation, if this card attacked or was attacked: You can send 1 Normal Monster from your hand to the Graveyard; this card gains 1000 DEF.
    Gem-Knight Obsidian Effect Monster EARTH Rock 1500 1200 If this card is sent from the hand to your Graveyard: You can target 1 Level 4 or lower Normal Monster in your Graveyard; Special Summon that target.
    Gem-Merchant Effect Monster EARTH Spellcaster 1000 1000 When a face-up EARTH Normal Monster you control battles: You can send this card from your hand to the Graveyard during the Damage Step; that monster gains 1000 ATK and DEF, until the End Phase.
    Genex Ally Birdman Tuner Monster DARK Machine 1400 400 You can return 1 face-up monster you control to the hand to Special Summon this card from your hand, and this card gains 500 ATK if it was a WIND monster you returned. If this card is Special Summoned with this effect, remove it from play when it is removed from the field.
    Genex Ally Changer Effect Monster DARK Machine 1200 1800 Once per turn, you can select 1 face-up monster on the field and declare 1 Attribute. That monster's Attribute is treated as the declared Attribute, until the End Phase.
    Genex Ally Remote Tuner Monster DARK Machine 500 1800 Once per turn, you can select 1 face-up Tuner monster on the field. That monster's name is treated as "Genex Controller", until the End Phase.
    Genex Controller Tuner Monster DARK Machine 1400 1200 As a master of all powers of elements, this is one of the few Genex monsters that can communicate with its companions.
    Genex Doctor Effect Monster DARK Spellcaster 1500 1000 You can Tribute 1 face-up "Genex Controller" you control to destroy 1 card on the field.
    Genex Gaia Effect Monster EARTH Rock 1000 1900 If this card would be destroyed, you can destroy 1 "Genex Controller" monster you control, other than this card, instead.
    Genex Spare Tuner Monster DARK Machine 800 1200 Once per turn, if you control another "Genex" monster, you can make this card's name "Genex Controller" until the End Phase.
    Genex Undine Effect Monster WATER Aqua 1200 600 When this card is Normal Summoned: You can send 1 WATER monster from your Deck to the Graveyard; add 1 "Genex Controller" from your Deck to your hand.
    Genex Worker Effect Monster WIND Machine 1200 1200 You can Tribute this card to Special Summon 1 "Genex" monster from your hand.
    Geomancer of the Ice Barrier Tuner Monster WATER Spellcaster 800 1200 Discard 1 card and declare 1 Attribute. This card cannot be selected as an attack target by monsters with that Attribute. This effect can only be used once while this card is face-up on the field.
    Ghost Fairy Elfobia Effect Monster WIND Psychic 900 500 Once per turn: You can reveal 1 WIND monster in your hand; until the end of your opponent's next Main Phase 1, monsters with a Level higher than the revealed monster cannot activate their effects.
    Ghostrick Alucard Xyz Monster DARK Zombie 1800 1600 2 Level 3 monsters
    Your opponent cannot target other "Ghostrick" monsters, or any face-down Defense Position monsters, for attacks. You can detach 1 Xyz Material from this card, then target 1 Set card your opponent controls; destroy that target. You can only use this effect of "Ghostrick Alucard" once per turn. If this card is sent to the Graveyard: You can target 1 other "Ghostrick" card in your Graveyard; add that target to your hand.
    Ghostrick Ghoul Effect Monster DARK Zombie 1100 1200 Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. Once per turn, during your Main Phase 1: You can target 1 "Ghostrick" monster you control; its ATK becomes equal to the combined original ATK of all "Ghostrick" monsters currently on the field, until your opponent's next End Phase, but if it does, only that monster can attack this turn.
    Ghostrick Jiangshi Effect Monster DARK Zombie 400 1800 Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can add from your Deck to your hand, 1 "Ghostrick" monster whose Level is less than or equal to the number of "Ghostrick" monsters you control. You can only use this effect of "Ghostrick Jiangshi" once per turn.
    Ghostrick Mummy Effect Monster DARK Zombie 1500 0 Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. While this card is face-up on the field, you can Normal Summon 1 "Ghostrick" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You cannot Special Summon any monsters, except DARK monsters.
    Ghostrick Skeleton Effect Monster DARK Zombie 1200 1100 Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: Banish cards from the top of your opponent's Deck face-down, up to the number of "Ghostrick" monsters you control. You can only use this effect of "Ghostrick Skeleton" once per turn.
    Ghostrick Stein Effect Monster DARK Zombie 1600 0 Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card inflicts battle damage to your opponent: You can add 1 "Ghostrick" Spell/Trap Card from your Deck to your hand. You can only use this effect of "Ghostrick Stein" once per turn.
    Ghostrick Yeti Effect Monster DARK Zombie 300 2000 Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can target 1 "Ghostrick" monster on the field; this turn, it cannot be destroyed by battle or by card effects.
    Giant Soldier of Steel XYZ/Effect Monster EARTH Rock 1300 2000 2 Level 3 Rock-Type monsters
    This card is unaffected by other monsters' effects. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; it gains 1000 DEF until the End Phase, and if it does, you take no effect damage from your opponent's card effects this turn.
    Giant Soldier of Stone Normal Monster EARTH Rock 1300 2000 A giant warrior made of stone. A punch from this creature has earth-shaking results.
    Gilasaurus Effect Monster EARTH Dinosaur 1400 400 You can Special Summon this card (from your hand). When you do: Your opponent can target 1 monster in their Graveyard; your opponent Special Summons that target to their side of the field.
    Gishki Diviner Effect Monster WATER Sea Serpent 1200 800 Once per turn: You can declare 1 card name; reveal the top card of your Deck, and if it is the declared card, add it to your hand. Otherwise, return it to the top of the Deck.
    Gladiator Beast Murmillo Effect Monster WATER Fish 800 400 When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 face-up monster; destroy that target. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Murmillo".
    Gladiator Beast Retiari Effect Monster WATER Aqua 1200 800 When this card is Special Summoned by the effect of a "Gladiator Beast" monster, you can remove from play 1 card from your opponent's Graveyard. At the end of the Battle Phase, if this card attacked or was attacked, you can return this card to your Deck to Special Summon 1 "Gladiator Beast" monster from your Deck except "Gladiator Beast Retiari".
    Gladiator Beast Samnite Effect Monster EARTH Beast 1600 1200 If this card was Special Summoned by the effect of a "Gladiator Beast" monster, when this card destroys an opponent's monster by battle and sends it to the Graveyard, you can add 1 "Gladiator Beast" card from your Deck to your hand. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Samnite".
    Goddess of Whim Effect Monster LIGHT Fairy 950 700 Toss a coin and call Heads or Tails. Call it right and this card's ATK will be doubled during this turn. Call it wrong and it will be halved during this turn.
    Gonogo Effect Monster EARTH Rock 1350 1600 An opponent's monster that battles this card is changed to face-down Defense Position at the end of the Damage Step.
    Gora Turtle Effect Monster WATER Aqua 1100 1100 As long as this card remains face-up on the field, monsters with an ATK equal to 1900 or more cannot declare an attack.
    Gorgonic Cerberus Effect Monster DARK Rock 1300 300 When this card is Normal Summoned: You can make all Rock-Type monsters you control become Level 3.
    Gorgonic Gargoyle Effect Monster DARK Rock 1000 800 When you Normal Summon a Rock-Type monster: You can Special Summon this card from your hand.
    Gorgonic Golem Effect Monster DARK Rock 1200 600 When this card is destroyed by battle and sent to the Graveyard: The ATK of the monster that destroyed it becomes 0. You can banish this card from your Graveyard, then target 1 Set Spell/Trap Card your opponent controls; that target cannot be activated this turn. Your opponent cannot activate the targeted card in response to this effect's activation.
    Gorgonic Guardian Xyz/Effect Monster DARK Rock 1600 1200 2 Level 3 Rock-Type monsters
    Once per turn, during either player’s turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; its ATK becomes 0, and if it does, its effects are negated. These effects last until the end of this turn. Once per turn: You can target 1 monster on the field with 0 ATK; destroy it.
    Grass Phantom Effect Monster DARK Plant 1000 1000 Increase the ATK of this card by 500 points for each "Grass Phantom" in your Graveyard.
    Gravekeeper's Curse Effect Monster DARK Spellcaster 800 800 When this monster is Summoned, inflict 500 damage to your opponent.
    Gravekeeper's Nobleman Effect Monster DARK Spellcaster 1000 1000 When this card you control is destroyed by battle with an opponent's attacking monster and sent to your Graveyard: You can Special Summon 1 "Gravekeeper's" monster from your Deck in face-down Defense Position, except "Gravekeeper's Nobleman".
    Gravekeeper's Priestess Effect Monster DARK Spellcaster 1000 1500 The field is treated as "Necrovalley". If there is a face-up Field Spell Card, this effect is not applied. All face-up "Gravekeeper's" Monsters gain 200 ATK and DEF.
    Gravekeeper's Recruiter Effect Monster DARK Spellcaster 1200 1500 When this card you control is sent to your Graveyard: Add 1 "Gravekeeper's" monster with 1500 or less DEF from your Deck to your hand.
    Gravekeeper's Vassal Effect Monster DARK Spellcaster 700 500 The Battle Damage this card inflicts to your opponent's Life Points is treated as Effect Damage instead.
    Gravitic Orb Effect Monster DARK Fiend 1100 700 FLIP: Change the Battle Positions of all face-up monsters your opponent controls.
    Gray Wing Effect Monster WIND Dragon 1300 700 Discard 1 card from your hand during your Main Phase 1. This monster can attack twice during the Battle Phase of this turn.
    Great Phantom Thief Effect Monster EARTH Spellcaster 1000 1000 Each time this card inflicts Battle Damage to your opponent's Life Points, declare the name of 1 card. Then see your opponent's hand and discard all copies of the declared card in his/her hand to the Graveyard.
    Green Phantom King Normal Monster EARTH Plant 500 1600 This youthful king of the forest lives in a green world, abundant with trees and wildlife.
    Greenkappa Effect Monster DARK Warrior 650 900 FLIP: Target 2 Set Spell/Trap Cards on the field; destroy those targets.
    Gren Maju Da Eiza Effect Monster FIRE Fiend ? ? This card's ATK and DEF are each equal to the number of your removed from play cards x 400.
    Grenosaurus XYZ/Effect Monster FIRE Dinosaur 2000 1900 2 Level 3 monsters
    When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; inflict 1000 damage to your opponent.
    Guard Dog Effect Monster EARTH Beast 1500 500 FLIP: Your opponent cannot Special Summon for the rest of this turn.
    Guardian Elma Effect Monster WIND Fairy 1300 1200 This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Butterfly Dagger - Elma" on your side of the field. When this card is Normal Summoned or Special Summoned successfully, you can equip 1 appropriate Equip Spell Card in your Graveyard to this card.
    Gusto Codor Effect Monster WIND Winged Beast 1000 400 When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon 1 WIND Psychic-Type monster with 1500 or less DEF from your Deck.
    Gusto Gulldo Tuner Monster WIND Winged Beast 500 500 When this card is sent from the field to the Graveyard, you can Special Summon 1 Level 2 or lower "Gusto" monster from your Deck.
    Gyaku-Gire Panda Effect Monster EARTH Beast 800 1600 Increase the ATK of this card by 500 points for each monster on your opponent's side of the field. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
    Gyroid Effect Monster WIND Machine 1000 1000 Once per turn, this card cannot be destroyed by battle.
    Hand of the Six Samurai Effect Monster FIRE Warrior 1600 1000 If you control another face-up "Six Samurai" monster: You can Tribute 1 "Six Samurai" monster to target 1 monster on the field; destroy that target.
    Hard Armor Normal Monster EARTH Warrior 300 1200 A living suit of armor that attacks enemies with a bone-jarring tackle.
    Hayabusa Knight Effect Monster EARTH Warrior 1000 700 This card can make a second attack during each Battle Phase.
    Heavy Mech Support Platform Union Monster DARK Machine 500 500 Once per turn, if you control this monster on the field, you can equip it to a face-up Machine-Type monster on your side of the field as an Equip Card, OR unequip it and Special Summon it in face-up Attack Position. When equipped to a monster by this card's effect, that monster gains 500 ATK and DEF. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.)
    Hedge Guard Effect Monster EARTH Plant 0 2100 During damage calculation, in either player's turn: You can send this card from your hand to the Graveyard; halve the ATK of a monster you control until the End Phase, but that monster cannot be destroyed by this battle.
    Hermit of Prophecy Effect Monster EARTH Spellcaster 1200 700 Each time a "Spellbook" Spell Card is activated, increase this card's Level by 2 and ATK by 300.
    Hero of the East Normal Monster EARTH Warrior 1100 1000 Feel da strength ah dis sword-swinging samurai from da Far East.
    Hiita the Fire Charmer Effect Monster FIRE Spellcaster 500 1500 FLIP: Take control of 1 FIRE monster on your opponent's side of the field, for as long as this card remains face-up on the field.
    Howling Insect Effect Monster EARTH Insect 1200 1300 When this card is destroyed and sent to the Graveyard as a result of battle, you can Special Summon 1 Insect-Type monster with an ATK of 1500 or less to your side of the field from your Deck. Then shuffle your Deck.
    Hunter Dragon Normal Monster DARK Dragon 1700 100 This dragon has taken down countless prey with its sharp fangs. It strikes very quickly, because if it does not strike first, it is vulnerable to a counter-attack.
    Hushed Psychic Cleric Effect Monster EARTH Psychic 0 2100 When this card is Normal or Flip Summoned, it is changed to Defense Position. Once per turn, you can send 1 card from your hand to the Graveyard to select 1 Psychic-Type monster in your Graveyard, and remove it from play. When this card is sent from the field to the Graveyard, select 1 monster removed from play by this effect, and Special Summon it.
    Hyena Effect Monster EARTH Beast 1000 300 When this card is destroyed by battle and sent to the Graveyard: You can Special Summon any number of "Hyenas" from your Deck.
    Inaba White Rabbit Spirit Monster EARTH Beast 700 500 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. This monster attacks your opponent's Life Points directly.
    Infernity Beast Effect Monster DARK Beast 1600 1200 If this card attacks while you have no cards in your hand, your opponent cannot activate any Spell or Trap Cards until after the Damage Step.
    Infernity Knight Effect Monster DARK Fiend 1400 400 When this card on the field is destroyed and sent to the Graveyard: You can discard 2 cards; Special Summon this card from your Graveyard.
    Infernity Necromancer Effect Monster DARK Fiend 0 2000 When this card is Normal Summoned, it is changed to Defense Position. While you have no cards in your hand, this card gains the following effect: Once per turn, you can Special Summon 1 "Infernity" monster from your Graveyard, except "Infernity Necromancer".
    Influence Dragon Tuner Monster WIND Dragon 300 900 Once per turn: You can target 1 face-up monster you control; it becomes Dragon-Type until the End Phase.
    Injection Fairy Lily Effect Monster EARTH Spellcaster 400 1500 If this card attacks or is attacked, during damage calculation (in either player's turn): You can pay 2000 Life Points once per battle; this card gains 3000 ATK during that damage calculation only.
    Inmato Effect Monster DARK Plant 1400 800 When 1 other face-up Plant-Type monster is targeted by the effect of a Spell or Trap Card your opponent controls, you can Tribute this card to draw 2 cards.
    Insect Soldiers of the Sky Effect Monster WIND Insect 1000 800 The ATK of this card increases by 1000 points whenever it attacks a Wind monster.
    Invasion of Flames Effect Monster FIRE Pyro 1300 1200 When this card is Normal Summoned successfully, no Trap Cards can be activated.
    Inzektor Ant Effect Monster DARK Insect 200 600 Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. While this card is equipped to a monster, that monster's Level is increased by 3, also it gains ATK and DEF equal to this card's ATK and DEF. If the equipped monster would be destroyed, you can destroy this Equip Card instead.
    Inzektor Centipede Effect Monster DARK Insect 1600 1200 Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. If an Equip Card(s) is sent to your Graveyard while equipped to this card (except during the Damage Step): You can add 1 "Inzektor" card from your Deck to your hand. While this card is equipped to a monster, that monster's Level is increased by 3.
    Inzektor Dragonfly Effect Monster DARK Insect 1000 1800 Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. If an Equip Card(s) is sent to your Graveyard while equipped to this card (except during the Damage Step): You can Special Summon 1 "Inzektor" monster from your Deck, except "Inzektor Dragonfly". While this card is equipped to a monster, that monster's Level is increased by 3.
    Inzektor Hornet Effect Monster DARK Insect 500 200 Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. While this card is equipped to a monster, that monster's Level is increased by 3, also it gains ATK and DEF equal to this card's ATK and DEF. While this card is equipped to a monster: You can send this Equip Card to the Graveyard to target 1 card on the field; destroy that target.
    Iron Chain Coil Tuner Monster EARTH Machine 1100 1600 Once per turn, you can select 1 "Iron Chain" monster you control to have it gain 300 ATK and DEF as long as this card is face-up on the field.
    Iron Chain Snake Effect Monster EARTH Reptile 800 1200 During your Main Phase, you can equip this card to 1 face-up monster your opponent controls. That monster loses 800 ATK and DEF. When it is destroyed by battle and sent to the Graveyard, its controller sends cards equal to its Level from the top of their Deck to the Graveyard.
    Jerry Beans Man Normal Monster EARTH Plant 1750 0 Jerry, a bean soldier, believes he is the strongest warrior in the world, but his true abilities are still untested.
    Jinzo - Returner Effect Monster DARK Machine 600 1400 This card can attack your opponent directly. When this card is sent to the Graveyard, you can Special Summon 1 "Jinzo" from your Graveyard. Destroy it during your End Phase.
    Jowgen the Spiritualist Effect Monster LIGHT Spellcaster 200 1300 Randomly discard 1 card from your hand to the Graveyard to destroy all Special Summoned monsters on the field. In addition, as long as this card remains face-up on the field, no monster can be Special Summoned.
    Junk Defender Effect Monster EARTH Warrior 500 1800 When an opponent's monster declares a direct attack: You can Special Summon this card from your hand. Once per turn, during either player's turn: You can have this card gain 300 DEF.
    Junk Forward Effect Monster EARTH Warrior 900 1500 If you control no monsters, you can Special Summon this card (from your hand).
    Junk Synchron Tuner Monster DARK Warrior 1300 500 When this card is Normal Summoned, you can Special Summon 1 Level 2 or lower monster from your Graveyard in face-up Defense Position. That monster's effect(s) is negated. (deck contains 2)
    Jurrac Brachis Tuner Monster FIRE Dinosaur 1000 1000 While another face-up "Jurrac" monster is on the field, this card cannot be destroyed by battle.
    Jurrac Dino Tuner Monster FIRE Dinosaur 1700 800 Once per turn, if this card destroys an opponent's monster by battle, you can Tribute 1 "Jurrac" monster you control during the End Phase of that turn to draw 2 cards.
    Jurrac Monoloph Tuner Monster FIRE Dinosaur 1500 1200 This card can attack all monsters your opponent controls once each.
    Jurrac Ptera Effect Monster FIRE Dinosaur 800 1500 If this card is attacked, return the attacking monster to the hand after damage calculation and this card gains DEF equal to the returned monster's Level x 100.
    Justice of Prophecy Effect Monster EARTH Spellcaster 1600 800 During the End Phase of every turn in which you activate a "Spellbook" Spell Card: You can banish this card from the field; add both 1 Level 5 or higher LIGHT or DARK Spellcaster-Type monster and 1 "Spellbook" Spell Card from your Deck to your hand. You can only use the effect of "Justice of Prophecy" once per turn.
    Kagemucha Knight Effect Monster DARK Warrior 0 0 When you Normal Summon a Level 3 monster: You can Special Summon this card from your hand. This card cannot be used as a Synchro Material Monster.
    Kaibaman Effect Monster LIGHT Warrior 200 700 You can Tribute this face-up card; Special Summon 1 "Blue-Eyes White Dragon" from your hand.
    Karakuri Komachi mdl 224 "Ninishi" Tuner Monster EARTH Machine 0 1900 This card must attack if able. When this face-up card on the field is selected as an attack target, change its battle position. While this card is face-up on the field, once per turn during your Main Phase, you can Normal Summon a "Karakuri" monster in addition to your Normal Summon or Set. (You can only gain this effect once per turn.)
    Karakuri Ninja mdl 339 "Sazank" Effect Monster EARTH Machine 1200 1200 This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is flipped face-up, select 1 face-up monster on the field, and send it to the Graveyard. During the turn this card is flipped face-up, it can attack your opponent directly.
    Karakuri Strategist mdl 248 "Nishipachi" Effect Monster EARTH Machine 500 1600 This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is Normal or Special Summoned, select 1 monster on the field and change its battle position.
    Karate Man Effect Monster EARTH Warrior 1000 1000 Once per turn, the original ATK of this card can be doubled. When this effect is applied, the card is immediately destroyed at the end of the turn.
    Kayenn, the Master Magma Blacksmith Effect Monster FIRE Rock 1200 200 You can banish this card in your Graveyard; all face-up "Laval" monsters you control gain 400 ATK.
    Kidmodo Dragon Effect Monster EARTH Dragon 100 200 If this card is sent to the Graveyard: You can Special Summon 1 Dragon-Type monster from your hand. You cannot Special Summon monsters, except Dragon-Type monsters, nor conduct your Battle Phase, the turn you activate this effect. You can only use the effect of "Kidmodo Dragon" once per turn.
    Kinetic Soldier Effect Monster EARTH Machine 1350 1800 During damage calculation, if this card battles a Warrior-Type monster: This card gains 2000 ATK and DEF during damage calculation only.
    King Fog Normal Monster DARK Fiend 1000 900 A fiend that dwells in a blinding curtain of smoke.
    King of the Swamp Effect Monster WATER Aqua 500 1100 You can substitute this card for any 1 Fusion Material Monster. When you do this, the other Fusion Material Monster(s) must be the correct one(s). Discard this card from your hand to the Graveyard to add a "Polymerization" from your Deck to your hand. The Deck is then shuffled.
    Kiryu Union Monster DARK Dragon 2000 1500 Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your Dark Blade" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 900 points, and you can Tribute this card to allow the equipped monster to attack your opponent's Life Points directly this turn. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)"
    Koa'ki Meiru Doom Effect Monster WIND Fiend 1700 800 During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Fiend-Type monster in your hand. Effects of LIGHT and DARK Effect Monsters that activate during the Main Phase are negated.
    Koa'ki Meiru Hydro Barrier Effect Monster WATER Aqua 1000 1900 You can return 1 "Iron Core of Koa'ki Meiru" from your hand to the top of the Deck. If you do, the effect(s) of all face-up Effect Monsters are negated until the Standby Phase of your next turn, except "Koa'ki Meiru" monsters.
    Koa'ki Meiru Speeder Effect Monster WIND Machine 1200 2200 During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Machine-Type monster in your hand. If you draw "Iron Core of Koa'ki Meiru" during your Draw Phase, you can reveal it to your opponent to draw 1 more card.
    Kotodama Effect Monster EARTH Fairy 0 1600 If there are face-up monsters with the same name on the field, destroy those monsters. (If a monster is Summoned or flipped face-up that has the same name as a monster that is already face-up on the field, the new face-up monster is destroyed. If they are Summoned or flipped face-up at the same time, they are all destroyed.)
    Kujakujaku Effect Monster WIND Winged Beast 1200 900 If this card on the field is Tributed and sent to the Graveyard: You can add 1 Level 4 or lower WIND monster from your Deck or Graveyard to your hand, except "Kujakujaku". You can only use the effect of "Kujakujaku" once per turn.
    Kumootoko Normal Monster EARTH Insect 700 1400 A massive, intelligent spider that traps enemies with webbing.
    Kurama Normal Monster WIND Winged Beast 800 800 A vicious bird that attacks from the skies with its whip-like tail.
    Kuribandit Effect Monster DARK Fiend 1000 700 During the End Phase, if this card was Normal Summoned this turn: You can Tribute this card; excavate the top 5 cards of your Deck, you can add 1 excavated Spell/Trap Card to your hand, also send the remaining cards to the Graveyard.
    Lady Ninja Yae Effect Monster WIND Warrior 1100 200 By discarding 1 WIND monster from your hand to the Graveyard, return all Spell and Trap Cards on your opponent's side of the field to the owner's hand.
    Lady of Faith Normal Monster LIGHT Spellcaster 1100 800 Soothes the souls of others by chanting a mysterious spell.
    Larvas Normal Monster EARTH Beast 800 1000 A fast-moving, bird-like creature that strangles opposing monsters with its long, thin arms.
    Laval Lakeside Lady Tuner Monster FIRE Pyro 200 200 If this card is in your Graveyard and you have 3 or more "Laval" monsters with different names in your Graveyard: You can banish this card and 1 other "Laval" monster from your Graveyard to target 1 Set card your opponent controls; destroy that target.
    Laval Miller Effect Monster FIRE Pyro 300 400 When this card is destroyed by battle and sent to the Graveyard: You can send 2 "Laval" monsters from your Deck to the Graveyard.
    Lavalval Ignis Xyz/Effect Monster FIRE Warrior 1800 1400 2 Level 3 monsters
    If this card attacks or is attacked, during the Damage Step (in either player's turn): You can detach 1 Xyz Material from this card once per battle; this card gains 500 ATK until the End Phase.
    Legendary Atlantean Tridon Effect Monster WATER Sea Serpent 1600 800 You can Tribute this card and 1 Sea Serpent-Type monster; Special Summon 1 "Poseidra, the Atlantean Dragon" from your hand or Deck, then all monsters your opponent currently controls lose 300 ATK.
    Legendary Jujitsu Master Effect Monster EARTH Rock 1300 1800 A monster that battles with this Defense Position card is returned to the top of its owner's Deck at the end of the Damage Step.
    Legendary Six Samurai - Kageki Effect Monster WIND Warrior 200 2000 When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Six Samurai" monster from your hand. While you control a face-up "Six Samurai" monster with a different name, this card gains 1500 ATK.
    Legendary Six Samurai - Mizuho Effect Monster FIRE Warrior 1600 1000 If you control a face-up "Legendary Six Samurai - Shinai", you can Special Summon this card from your hand. Once per turn, you can Tribute another "Six Samurai" monster to select and destroy 1 card on the field.
    Legendary Six Samurai - Shinai Effect Monster WATER Warrior 1500 1500 If you control a face-up "Legendary Six Samurai - Mizuho", you can Special Summon this card from your hand. If this card is Tributed, select 1 "Six Samurai" monster in your Graveyard, and add it to your hand, except "Legendary Six Samurai - Shinai".
    Level Warrior Effect Monster LIGHT Warrior 300 600 If there are no monsters on the field, you can Normal Summon this card from your hand as a Level 2 monster. If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand as a Level 4 monster.
    Leviair the Sea Dragon XYZ/Effect Monster WIND Aqua 1800 1600 2 Level 3 monsters
    Once per turn: You can detach 1 Xyz Material from this card to target 1 banished Level 4 or lower monster; Special Summon that target to your side of the field.
    Lightning Conger Normal Monster WATER Thunder 350 750 This massive eel generates huge charges of electricity and unleashes them as thunderbolts.
    Lightning, Dragon Ruler of Drafts Effect Monster WIND Dragon 500 1800 You can discard this card AND 1 Dragon-Type or WIND monster; Special Summon 1 "Tempest, Dragon Ruler of Storms" from your Deck. It cannot attack this turn. You can only use the effect of "Lightning, Dragon Ruler of Drafts" once per turn.
    Lightserpent Effect Monster LIGHT Reptile 1200 800 If this card is sent from the hand to your Graveyard: You can Special Summon it from the Graveyard. This card cannot be used as a Synchro Material Monster.
    Liquid Beast Normal Monster WATER Aqua 950 800 A liquid life form that thrives on water.
    Little D Normal Monster EARTH Dinosaur 1100 700 Yo, this tyrannosaurus tot's got a terrible temper.
    Little Fairy Effect Monster LIGHT Fairy 800 800 Up to twice per turn: You can send 1 card from your hand to the Graveyard; increase this card's Level by 1.
    Lizard Soldier Normal Monster WIND Dragon 1100 800 A beast soldier derived from dragons, it is small for a Dragon-Type. Moving very quickly, this monster is an excellent strategist.
    Lock Cat Effect Monster EARTH Beast 1200 1000 When this card is Normal Summoned, you can select 1 Level 1 Beast-Type monster in your Graveyard and Special Summon it in face-up Defense Position. Its effects are negated.
    Lonefire Blossom Effect Monster FIRE Plant 500 1400 Once per turn, you can Tribute 1 face-up Plant-Type monster to Special Summon 1 Plant-Type monster from your Deck.
    Lost Blue Breaker Effect Monster WATER Sea Serpent 1400 0 If there is another face-up Fish, Sea Serpent, or Aqua-Type monster on the field: You can Tribute this card to target 1 Spell/Trap Card on the field; destroy that target.
    Lumina, Lightsworn Summoner Effect Monster LIGHT Spellcaster 1000 1000 Once per turn: You can discard 1 card, then target 1 Level 4 or lower "Lightsworn" monster in your Graveyard; Special Summon that target. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect.
    Lyna the Light Charmer Effect Monster LIGHT Spellcaster 500 1500 FLIP: Take control of 1 LIGHT monster on your opponent's side of the field for as long as this card remains face-up on the field.
    M-Warrior #1 Normal Monster EARTH Warrior 1000 500 Specializing in combination attacks, this warrior uses magnetism to block an enemy's escape.
    M-Warrior #2 Normal Monster EARTH Warrior 500 1000 Specializing in combination attacks, this warrior is equipped with a tough, magnetically coated armor.
    M-X-Saber Invoker Xyz/Effect Monster EARTH Warrior 1600 500 2 Level 3 monsters
    Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Level 4 EARTH Warrior or Beast-Warrior-Type monster from your Deck, in face-up Defense Position. Destroy it during the End Phase.
    Machine King Prototype Effect Monster EARTH Machine 1600 1500 Increase the ATK and DEF of this card by 100 points for each Machine-Type monster on the field other than this card.
    Mad Lobster Normal Monster WATER Aqua 1700 1000 A gourmet food renowned by the Dark World upper crust. It has sensational flavor.
    Madolche Baaple Effect Monster EARTH Beast 0 1800 When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into your Deck. Once per turn: You can target 1 face-up Attack Position "Madolche" monster you control and 1 face-up Attack Position monster your opponent controls; if both monsters are still on the field, change them to face-up Defense Position, and if you do, the ones changed by this effect cannot have their battle positions changed until the end of your opponent's next turn.
    Madolche Chickolates Effect Monster EARTH Beast 800 1500 When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into the Deck. Once per turn, when the battle position of a "Madolche" monster(s) you control is changed (and is now face-up), while this card is face-up on the field (except during the Damage Step): You can target 1 monster on the field; change it to face-up Defense Position, and if you do, unless it is a "Madolche" monster, it cannot attack, also its effects are negated.
    Madolche Cruffssant Effect Monster EARTH Beast 1500 1200 When this card you control is destroyed by your opponent's card (either by battle or by effect) and sent to your Graveyard: Shuffle this card into your Deck. Once per turn: You can target 1 other face-up "Madolche" card you control; return that target to the hand, and if you do, increase this card's Level by 1 and ATK by 300.
    Madolche Hootcake Effect Monster EARTH Beast 1500 1100 When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into the Deck. You can target 1 monster in your Graveyard; banish it, and if you do, Special Summon 1 "Madolche" monster from your Deck, except "Madolche Hootcake". You can only use this effect of "Madolche Hootcake" once per turn.
    Madolche Mewfeuille Effect Monster EARTH Beast 500 300 When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into your Deck. When this card is Normal Summoned: You can Special Summon 1 "Madolche" monster from your hand.
    Magic Hole Golem Effect Monster DARK Rock 0 2000 Once per turn, you can select 1 face-up monster you control. Its ATK is halved until the End Phase, and it can attack your opponent directly this turn. During the turn you activate this effect, only the selected monster can attack.
    Magical Reflect Slime Gemini Monster WATER Aqua 700 1200 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it treated as an Effect Monster with this effect: Your opponent takes all Battle Damage that you would have taken from a battle involving this card.
    Magnetic Mosquito Effect Monster LIGHT Insect 300 1000 FLIP: Destroy all face-up Machine-Type monsters on the field.
    Majiosheldon Effect Monster WATER Warrior 800 2000 Cannot be Special Summoned, except by its own effect. If this card is Tributed for a Tribute Summon, during your next Standby Phase: You can Special Summon this card from your Graveyard. You cannot Special Summon monsters from the Extra Deck during the turn you activate this effect.
    Mammoth Graveyard Normal Monster EARTH Dinosaur 1200 800 A mammoth that protects the graves of its pack and is absolutely merciless when facing grave-robbers.
    Man Beast of Area Effect Monster EARTH Beast-Warrior 500 500 After a Chain (of 2 or more Links) resolves, this card gains 500 ATK.
    Maniacal Servant Effect Monster DARK Spellcaster 600 1000 Once per turn during your opponent's Standby Phase, you can remove from play any number of DARK monsters from your Graveyard. This monster gains 500 DEF for each monster you removed, until the End Phase.
    Marauding Captain Effect Monster EARTH Warrior 1200 400 Your opponent cannot target face-up Warrior-Type monsters for attacks, except this one. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand.
    Marionette Mite Effect Monster DARK Insect 1000 1000 By discarding this card from your hand to the Graveyard, take control of 1 face-up Fiend or Zombie-Type monster your opponent controls until the end of this turn.
    Marshmallon Effect Monster LIGHT Fairy 300 500 The controller of a monster that attacks this face-down card takes 1000 damage after damage calculation. This card cannot be destroyed by battle. (Damage calculation is applied normally.)
    Maryokutai Effect Monster WATER Aqua 900 900 You can only activate this card's effect during your opponent's turn. When your opponent activates a Spell Card, Tribute this face-up card to negate the activation of the Spell Card and destroy it.
    Masked Dragon Effect Monster FIRE Dragon 1400 1100 When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Dragon-Type monster with 1500 or less ATK from your Deck.
    Mataza the Zapper Effect Monster DARK Warrior 1300 800 This monster can attack twice during the same Battle Phase. Control of this card cannot switch.
    Mathematician Effect Monster EARTH Spellcaster 1500 500 When this card is Normal Summoned: You can send 1 Level 4 or lower monster from your Deck to the Graveyard. When this card isdestroyed by battle and sent to the Graveyard: You can draw 1 card.
    Mecha Phantom Beast Aerosguin Effect Monster WIND Machine 1600 400 Once per turn: You can banish 1 "Mecha Phantom Beast" monster from your Graveyard, except "Mecha Phantom Beast Aerosguin"; Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects.
    Mecha Phantom Beast Blue Impala Tuner Monster WIND Machine 1400 1100 Cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Machine-Type monster. The other Synchro Material Monster(s) are "Mecha Phantom Beast" monsters in your hand or on your side of the field. While you control a Token, this card cannot be destroyed by battle or card effects. If your opponent controls a monster and you control no monsters: You can banish this card from your Graveyard; Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0).
    Mecha Phantom Beast Hamstrat Effect Monster WIND Machine 1100 1600 When this card is flipped face-up: Special Summon 2 "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. You can Tribute 1 Token, then target 1 "Mecha Phantom Beast" monster in your Graveyard; Special Summon that target. You can only use this effect of "Mecha Phantom Beast Hamstrat" once per turn.
    Mecha Phantom Beast Stealthray Effect Monster WIND Machine 100 2100 When this card inflicts battle damage to your opponent: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 Token, then target 1 Spell/Trap Card on the field; destroy that target.
    Mecha Phantom Beast Turtletracer Effect Monster WIND Machine 500 2000 This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Each turn, the first "Mecha Phantom Beast Token" you control that would be destroyed by battle, is not destroyed.
    Mechanical Snail Normal Monster DARK Machine 800 1000 A cyborg snail that still travels at a slow place.
    Mechquipped Angineer Xyz/Effect Monster LIGHT Fairy 1800 1000 2 Level 3 monsters
    Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster you control; change it to face-up Defense Position, and if you do, it cannot be destroyed by battle or by card effects this turn.
    Meliae of the Trees Xyz Monster EARTH Plant 1700 900 2 Level 3 EARTH monsters
    Once per turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects.
  • Send 1 Plant-Type monster from your Deck to the Graveyard.
  • Target 1 Plant-Type monster in your Graveyard; Special Summon that target in face-up Defense Position.
  • Melomelody the Brass Djinn Xyz/Effect Monster LIGHT Fiend 1400 1600 2 Level 3 monsters
    Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up "Djinn" Xyz Monster you control; this turn, that monster can attack twice during each Battle Phase.
    Memory Crusher Effect Monster DARK Fiend 1000 600 If this card successfully attacks directly, inflict 100 damage to your opponent for each card in their Extra Deck.
    Mental Seeker Tuner Monster EARTH Psychic 800 600 When this removed from play card is Special Summoned, reveal the top 3 cards of your opponent's Deck and select 1 of them. Remove the selected card from play, then return the rest to their Deck.
    Mermaid Archer Effect Monster WATER Sea Serpent 1200 200 Once per turn, you can equip 1 Level 3 or lower monster you control to this card. If you do, this card gains 800 ATK. If this card would be destroyed, you can destroy the equipped monster instead. (You can only equip 1 monster at a time to this card.)
    Mermail Abyssdine Effect Monster WATER Aqua 1000 200 When this card is added from your Deck or Graveyard to your hand by a card effect: You can Special Summon this card from your hand. You must control a "Mermail" monster to activate and to resolve this effect. When this card is Special Summoned by the effect of a "Mermail" monster: You can target 1 Level 3 or lower "Mermail" monster in your Graveyard; Special Summon that target. You can only use 1 "Mermail Abyssdine" effect per turn, and only once that turn.
    Mermail Abyssgunde Effect Monster WATER Aqua 1400 800 If this card is discarded to the Graveyard: You can target 1 "Mermail" monster in your Graveyard, except "Mermail Abyssgunde"; Special Summon that target. You can only use the effect of "Mermail Abyssgunde" once per turn.
    Mermail Abysshilde Effect Monster WATER Aqua 1300 400 If this card is sent to the Graveyard: You can Special Summon 1 "Mermail" monster from your hand, except "Mermail Abysshilde". You can only use the effect of "Mermail Abysshilde" once per turn.
    Mermail Abysslinde Effect Monster WATER Aqua 1500 1200 If this card on the field is destroyed and sent to the Graveyard: You can Special Summon 1 "Mermail" monster from your Deck, except "Mermail Abysslinde". You can only use the effect of "Mermail Abysslinde" once per turn.
    Mermail Abyssocea Effect Monster WATER Aqua 1100 1900 You can target 1 "Mermail" monster you control; Special Summon any number of Level 4 or lower "Mermail" monsters from your Deck whose combined Levels are less than or equal to the Level of that monster, then send that monster to the Graveyard. You can only use the effect of "Mermail Abyssocea" once per turn.
    Mermail Abysstrite Xyz/Effect Monster WATER Sea Serpent 1600 2800 3 Level 3 monsters
    During either player's turn, when your opponent targets exactly 1 face-up "Mermail" monster you control for an attack, or with a Spell/Trap effect that could have targeted this card (except during the Damage Step): You can detach 1 Xyz Material from this card; that attack/effect now targets this card. When this card is destroyed and sent to the Graveyard: You can target 1 "Mermail" monster in your Graveyard, except "Mermail Abysstrite"; Special Summon that target.
    Metabo Globster Effect Monster DARK Fiend 800 300 When you Tribute this card for the Tribute Summon of a DARK monster, Special Summon 3 "Metabo Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Defense Position. These tokens cannot be Tributed for a Tribute Summon.
    Mimimic Effect Monster EARTH Machine 300 300 If your opponent controls a monster and you control a Level 3 monster, you can Special Summon this card (from your hand). You can only Special Summon "Mimimic" once per turn this way.
    Minar Effect Monster EARTH Insect 850 750 When this card is sent directly from your hand to the Graveyard by your opponent's card effect, inflict 1000 points of Direct Damage to your opponent's Life Points.
    Mind Protector Effect Monster LIGHT Psychic 0 2200 This card's controller must pay 500 Life Points during each of their Standby Phases. If they cannot, destroy this card. Monsters with 2000 or less ATK cannot declare and attack except for Psychic-Type monsters.
    Mine Golem Effect Monster EARTH Rock 1000 1900 When this card is sent to the Graveyard as a result of battle, inflict 500 points of damage to your opponent's Life Points.
    Mine Mole Effect Monster EARTH Beast 1000 1200 Once per turn, this card cannot be destroyed by battle. If this card is sent to the Graveyard as a Synchro Material Monster of a Beast-Type monster, draw 1 card. If this card is removed from the field by your opponent's card effect, remove this card from play.
    Mist Bird Clausolas Synchro/Effect Monster WIND Winged Beast 0 2300 1 Tuner + 1 or more non-Tuner monsters
    Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes 0, and if it does, its effects are negated. These changes last until the end of this turn.
    Mist Valley Shaman Tuner Monster WIND Winged Beast 1200 1200 Once per turn, you can return 1 other monster you control to the hand, to have this card gain 500 ATK until the End Phase.
    Mist Valley Thunderbird Effect Monster WIND Thunder 1100 700 When this face-up card on the field returns to the hand, Special Summon it. This card cannot attack during the Turn it was Special Summoned by this effect.
    Monk Fighter Effect Monster EARTH Rock 1300 1000 Battle Damage to this card's controller that he/she takes from a battle involving this card becomes 0.
    Monoceros Effect Monster LIGHT Beast 1000 1000 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 Spell Card from your hand. When you Synchro Summon using this card and a Beast-Type Tuner monster as the Synchro Material Monsters, you can select 1 Beast-Type Tuner monster used for the Synchro Summon and Special Summon it from the Graveyard.
    Monster Egg Normal Monster EARTH Warrior 600 900 A warrior hidden within an egg that attacks enemies by flinging eggshells.
    Morphing Jar #2 Effect Monster EARTH Rock 800 700 FLIP: Shuffle all monsters on the field into the Deck. Then, each player reveals cards from the top of their Deck, until they reveal the same number of monsters they shuffled into their Main Deck. Special Summon all revealed Level 4 or lower monsters in face-down Defense Position, also send any remaining cards to the Graveyard.
    Morphtronic Boarden Effect Monster EARTH Machine 500 1800
  • While in Attack Position: "Morphtronic" monsters you control can attack your opponent directly.
  • While in Defense Position: Other "Morphtronic" monsters you control cannot be destroyed by battle.
  • Morphtronic Datatron Effect Monster FIRE Pyro 1200 600
  • While in Attack Position: Once per turn, you can Tribute 1 monster to inflict 600 damage to your opponent.
  • While in Defense Position: Once per turn, you can inflict 300 damage to your opponent.
  • Morphtronic Magnen Effect Monster EARTH Thunder 800 800
  • While in Attack Position: If your opponent controls a face-up monster, this card can only select their highest ATK monster as an attack target.
  • While in Defense Position: Your opponent cannot select another monster as an attack target.
  • Morphtronic Remoten Tuner Monster EARTH Machine 300 1200
  • While in Attack Position: Once per turn, you can remove from play 1 "Morphtronic" monster from your Graveyard and add 1 "Morphtronic" monster with the same Level as that monster from your Deck to your hand.
  • While in Defense Position: Once per turn, you can send 1 "Morphtronic" monster from your hand to the Graveyard and add 1 "Morphtronic" monster with the same Level as that monster from your Graveyard to your hand.
  • Morphtronic Scopen Tuner Monster LIGHT Machine 800 1400
  • While in Attack Position: Once per turn, you can Special Summon 1 Level 4 "Morphtronic" monster from your hand. Destroy it during the End Phase.
  • While in Defense Position: While this card is in face-up Defense Position, it is Level 4.
  • Mucus Yolk Effect Monster DARK Aqua 0 100 This card can attack your opponent's Life Points directly. Each time this card inflicts Battle Damage to your opponent's Life Points, increase the ATK of this card by 1000 points during your next Standby Phase. The ATK increase lasts as long as this card remains face-up on the field.
    Mushroom Man #2 Effect Monster EARTH Warrior 1250 800 A player controlling this monster loses 300 Life Points during each of his/her Standby Phases when this card is on the Field. Control of this card is shifted to your opponent by paying 500 Life Points at your End Phase.
    Muzurhythm the String Djinn Xyz/Effect Monster WIND Fiend 1500 1000 2 Level 3 monsters
    During the Damage Step, when a "Djinn" Xyz Monster you control is attacking an opponent's monster: You can detach 1 Xyz Material from this card; the attacking monster's ATK is doubled until the End Phase. The effect of "Muzurhythm the String Djinn" can only be used once per turn.
    Mysterious Guard Effect Monster EARTH Spellcaster 800 1200 FLIP: Return 1 face-up monster on the field to the top of its owner's Deck. Also, if there is a face-up Warrior-Type monster on your side of the field, you can return another face-up monster to its owner's hand.
    Mystic Macrocarpa Seed Tuner Monster EARTH Plant 500 1000 Cannot be used as a Synchro Material Monster, except for the Synchro Summon of an EARTH monster. You can target 1 EARTH monster on the field; reduce its Level by 1. You can use the effect of "Mystic Macrocarpa Seed" up to twice per turn.
    Mystical Fairy Elfuria Effect Monster WIND Spellcaster 1500 900 Once per turn: You can reveal 1 WIND monster in your hand; until your opponent's next End Phase, neither player can Xyz Summon using monsters with a different Level from the revealed monster as Xyz Materials.
    Mystical Sheep #1 Effect Monster EARTH Beast 1150 900 You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s).
    Mystical Sheep #2 Normal Monster EARTH Beast 800 1000 A monstrous sheep with a long tail for hypnotizing enemies.
    Naturia Butterfly Tuner Monster EARTH Insect 500 1200 Once per turn, when an opponent's monster declares an attack, you can send the top card of your Deck to the Graveyard to negate the attack.
    Naturia Fruitfly Effect Monster EARTH Insect 800 1500 All face-up monsters your opponent controls lose 300 ATK and DEF for each face-up "Naturia" monster you control. Once per turn, you can select 1 face-up monster your opponent controls with 0 DEF, and take control of it until the End Phase.
    Naturia Marron Effect Monster EARTH Plant 1200 700 When this card is Normal Summoned: You can send 1 "Naturia" monster from your Deck to the Graveyard. Once per turn: You can target 2 "Naturia" monsters in your Graveyard; shuffle both those targets into the Deck, then draw 1 card.
    Naturia Ragweed Effect Monster EARTH Plant 1200 2000 When your opponent draws a card(s) outside of their Draw Phase, you can send this card from the field to the Graveyard to draw 2 cards.
    Naturia Rock Effect Monster EARTH Rock 1200 1200 When a Trap Card is activated, you can send 1 card from the top of your Deck to the Graveyard to Special Summon this card from your hand.
    Naturia Rosewhip Tuner Monster EARTH Plant 400 1700 Your opponent can only activate 1 Spell or Trap Card per turn.
    Naturia Stinkbug Tuner Monster EARTH Insect 200 500 When a face-up "Naturia" monster you control is attacked, you can send this face-up card you control to the Graveyard to negate that attack and end the Battle Phase.
    Necro Gardna Effect Monster DARK Warrior 600 1300 During your opponent's turn: You can banish this card from your Graveyard; negate the next attack this turn from a monster your opponent controls (this is a Quick Effect).
    Necrolancer the Timelord Normal Monster DARK Spellcaster 800 900 The one-eyed Necrolancer launches his onslaught from a dimensional ring that can appear out of thin air.
    Needle Sunfish Effect Monster WATER Fish 1500 100 When this card is sent to the Graveyard: Target 1 face-up monster your opponent controls; that target loses 500 ATK.
    Nekogal #1 Normal Monster EARTH Beast 1100 900 A pussy-fairy. Contrary to her lovely beauty, she claws on her enemies.
    Nemuriko Normal Monster DARK Spellcaster 800 700 A child-like creature that controls a sleep fiend to beckon enemies into eternal slumber.
    Neo Flamvell Garuda Effect Monster FIRE Pyro 1200 1800 During your End Phase, if you control another face-up "Flamvell" monster, remove from play 1 card in your opponent's Graveyard.
    Neo Flamvell Hedgehog Tuner Monster FIRE Pyro 800 200 If this card is destroyed by battle, select 1 card in your opponent's Graveyard and remove it from play. If this card on the field is destroyed by a card effect, select 1 FIRE monster with 200 or less DEF in your Graveyard, except "Neo Flamvell Hedgehog", and add it to your hand.
    Neo Flamvell Shaman Effect Monster FIRE Pyro 1700 200 If this card destroys an opponent's monster by battle while there are 3 or more "Flamvell" monsters in your Graveyard, select 1 card in your opponent's Graveyard, and remove it from play. If your opponent has no Spell Cards in their Graveyard when this effect activates, inflict 500 damage to your opponent.
    Neo-Spacian Air Hummingbird Effect Monster WIND Winged Beast 800 600 Once per turn: You can gain 500 Life Points for each card in your opponent's hand.
    Neo-Spacian Aqua Dolphin Effect Monster WATER Warrior 600 800 Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 Monster Card in it. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card and inflict 500 damage to your opponent. Otherwise, take 500 damage.
    Neo-Spacian Dark Panther Effect Monster DARK Beast 1000 500 Once per turn: You can target 1 face-up monster your opponent controls; until the End Phase, while you control this face-up card, this card's name and effects become those of that target.
    Neo-Spacian Flare Scarab Effect Monster FIRE Insect 500 500 This card gains 400 ATK for each Spell/Trap Card your opponent controls.
    Neo-Spacian Glow Moss Effect Monster LIGHT Plant 300 900 When this card attacks or is attacked: Your opponent draws 1 card. Reveal it, and based on its type apply this effect.
  • Monster: End the Battle Phase.
  • Spell: If this card is attacking, you can change it to a direct attack instead.
  • Trap: Change this card to Defense Position.
  • Neo-Spacian Grand Mole Effect Monster EARTH Rock 900 300 At the start of the Damage Step, if this card battles an opponent's monster: You can return both monsters to the hand (without damage calculation).
    Night Assailant Effect Monster DARK Fiend 200 500 FLIP: Select 1 monster your opponent controls, and destroy it. When this card is sent directly from your hand to the Graveyard, select 1 Flip Effect Monster in your Graveyard, except this card, and return it to your hand.
    Night Wing Sorceress Effect Monster WIND Spellcaster 1300 1200 You can activate "Assault Mode Activate" the turn it is Set.
    Niwatori Normal Monster EARTH Winged Beast 900 800 Swallows enemies whole and uses their essence as energy.
    Number 17: Leviathan Dragon XYZ/Effect Monster WATER Dragon 2000 0 2 Level 3 monsters
    Once per turn: You can detach 1 Xyz Material from this card; this card gains 500 ATK. If this card has no Xyz Material, it cannot attack your opponent directly.
    Number 20: Giga-Brilliant XYZ/Effect Monster LIGHT Insect 1800 1800 2 Level 3 monsters
    Once per turn: You can detach 1 Xyz Material from this card; all face-up monsters you currently control gain 300 ATK.
    Number 30: Acid Golem of Destruction XYZ/Effect Monster WATER Rock 3000 3000 2 Level 3 monsters
    During your Standby Phase: Detach 1 Xyz Material from this card or take 2000 damage. You cannot Special Summon any monsters. While this card has no Xyz Materials, it cannot attack.
    Number 34: Terror-Byte XYZ/Effect Monster DARK Machine 0 2900 3 Level 3 Monsters
    Once per turn: You can detach 1 Xyz Material from this card to target 1 Level 4 or lower Attack Position monster your opponent controls; gain control of it until the End Phase.
    Number 49: Fortune Tune Xyz/Effect Monster LIGHT Winged Beast 400 900 2 Level 3 monsters
    During each of your Standby Phases: Gain 500 Life Points. This card cannot be targeted by card effects. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. When this card is sent from the field to the Graveyard: Target 2 Level 3 monsters in your Graveyard; shuffle them both into the Deck, and if you do, return this card from your Graveyard to the Extra Deck. You can only use this effect of "Number 49: Fortune Tune" once per turn.
    Number C65: King Overfiend Xyz Monster DARK Fiend 1600 0 3 Level 3 DARK monsters.
    Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; it loses 1000 ATK and DEF. While this card has "Number 65: Djinn Buster" as an Xyz Material, it gains this effect.
  • Effect Monsters your opponent controls cannot activate their effects.
  • Number C96: Dark Storm Xyz Monster DARK Fiend 1000 1000 4 Level 3 Dark monsters
    This card cannot be destroyed by battle, also all battle damage you take from battles involving this card is also inflicted to your opponent. If this card has "Number 96: Dark Mist" as an Xyz Material, it gains this effect.
  • Once per battle, during either player's turn, when an attack is declared involving this card and an opponent's monster: You can detach 1 Xyz Material from this card; the ATK of that opponent's monster becomes 0, and if it does, this card gains ATK equal to the original ATK of the opponent's monster.
  • Ocean's Keeper Effect Monster WATER Fish 1500 1200 During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card is destroyed by battle, add 1 "Thousand-Eyes Jellyfish" or 1 "Cranium Fish" from your Deck to your hand.
    One-Eyed Shield Dragon Normal Monster WIND Dragon 700 1300 This dragon wears a shield not only for its own protection, but also for ramming its enemies.
    Oscillo Hero Normal Monster EARTH Warrior 1250 700 A strange warrior from another dimension.
    Oshaleon Effect Monster WATER Reptile 1400 800 While you control this face-up card, your opponent cannot select a monster other than "Oshaleon" as an attack target. When this card is destroyed by battle and sent to the Graveyard, you can add 1 Reptile-Type monster with 500 ATK or less from your Deck to your hand.
    Otohime Spirit Monster LIGHT Spellcaster 0 100 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can change the battle position of 1 face-up monster on your opponent's side of the field.
    Oyster Meister Effect Monster WATER Fish 1600 200 When this card is sent from the field to the Graveyard, except when destroyed by battle, Special Summon 1 "Oyster Token" (Fish-Type/WATER/Level 1/ATK 0/DEF 0).
    Patrol Robo Effect Monster EARTH Machine 1100 900 During your Standby Phase, look at on of your opponent's face-down cards on the field.
    Penguin Knight Effect Monster WATER Aqua 900 800 When this card is sent directly from your Deck to the Graveyard by an opponent's card effect, combine your Graveyard cards with your own Deck, shuffle them and form a new Deck.
    Peten the Dark Clown Effect Monster DARK Spellcaster 500 1200 When this card is sent to your Graveyard, you can remove this card from the Graveyard to Special Summon 1 "Peten the Dark Clown" from your hand or Deck.
    Petit Angel Normal Monster LIGHT Fairy 600 900 A quick-moving and tiny fairy that's very difficult to hit.
    Phantom Magician Effect Monster DARK Spellcaster 600 700 When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "HERO" monster with 1000 or less ATK from your Deck in face-up Defense Position.
    Photon Cerberus Effect Monster LIGHT Beast 1300 600 During the turn this card was Normal Summoned, neither player can activate Trap Cards while this card is face-up on the field.
    Photon Lizard Effect Monster LIGHT Dragon 900 1200 You can Tribute this card; add 1 Level 4 or lower "Photon" monster from your Deck to your hand. You can only use the effect of "Photon Lizard" once per turn.
    Photon Pirate Effect Monster LIGHT Machine 1000 1000 You can banish 1 "Photon" monster from your Graveyard; this card gains 1000 ATK until the End Phase. You can use the effect of "Photon Pirate" up to twice per turn.
    Photon Sabre Tiger Effect Monster LIGHT Beast 2000 300 When this card is Normal or Flip Summoned: You can add 1 "Photon Sabre Tiger" from your Deck to your hand. If you do not control another "Photon Sabre Tiger", this card loses 800 ATK.
    Pitch-Dark Dragon Union Monster DARK Dragon 900 600 Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your Dark Blade" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 400 points. When it attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)"
    Plague Wolf Effect Monster DARK Zombie 1000 1000 Once per turn, you can change this card's ATK to twice its original ATK. If you do this, destroy this card during the End Phase.
    Plasma Ball Effect Monster LIGHT Thunder 900 900 This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack: Destroy this card.
    Poki Draco Effect Monster FIRE Dragon 200 100 When this card is Normal Summoned: You can add 1 "Poki Draco" from your Deck to your hand.
    Possessed Dark Soul Effect Monster DARK Fiend 1200 800 Tribute this face-up monster. Take control of all face-up Level 3 or lower monsters your opponent controls until they are removed from the field.
    Princess of Tsurugi Effect Monster WIND Warrior 900 700 FLIP: Inflict 500 points of damage to your opponent's Life Points for each Spell and Trap Card on your opponent's side of the field.
    Prisman Normal Monster LIGHT Rock 800 1000 This crystalline monster focuses light to create a lethal laser.
    Proto-Cyber Dragon Effect Monster LIGHT Machine 1100 600 This card's name becomes "Cyber Dragon" while it is face-up on the field.
    Psychic Commander Tuner Monster EARTH Psychic 1400 800 When a Psychic-Type monster you control battles, during the Damage Step you can pay Life Points in multiples of 100 (max. 500) to have the monster it's battling lose that much ATK and DEF, until the End Phase.
    Pumprincess the Princess of Ghosts Effect Monster DARK Zombie 900 1000 If this face-up card is destroyed while in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. While this card is treated as a Continuous Spell Card by this effect, during each player's Standby Phase: Place 1 Pumpkin Counter on this card. All monsters your opponent controls lose 100 ATK and DEF for each Pumpkin Counter on this card.
    Puppet Plant Effect Monster EARTH Plant 1000 1000 By discarding this card from your hand to the Graveyard, take control of 1 face-up Warrior or Spellcaster-Type monster your opponent controls until the end of this turn.
    Pursuit Chaser Effect Monster EARTH Machine 1400 600 When a Defense Position monster is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent.
    Quick-Span Knight Tuner Monster EARTH Machine 1000 800 If this card is sent to the Graveyard for a Synchro Summon: Target 1 face-up monster your opponent controls; that target loses 500 ATK.
    R-Genex Magma Effect Monster FIRE Pyro 1000 200 When this card is Normal Summoned, you can add 1 Level 2 "R-Genex" monster from your Deck to your hand.
    Raging Flame Sprite Effect Monster FIRE Pyro 100 200 This card can attack your opponent directly. If this card inflicts Battle Damage to your opponent by a direct attack: This card gains 1000 ATK.
    Rai Rider Effect Monster LIGHT Thunder 1200 1400 If this card battles an opponent's monster: That monster cannot attack while it is face-up on the field.
    Rai-Mei Effect Monster LIGHT Thunder 1400 1200 When this card is destroyed by battle and sent to the Graveyard, you can add 1 Level 2 or lower LIGHT monster from your Deck to your hand.
    Rallis the Star Bird Effect Monster WIND Winged Beast 800 800 This card gains ATK equal to the Level of the monster that it battles x 200 during the Damage Step only. If this card attacks, it is removed from play at the end of the Damage Step and returned to your side of the field in face-up Attack Position at the beginning of your next turn's Battle Phase.
    Rampaging Rhynos Normal Monster EARTH Beast-Warrior 1500 1500 Once per turn, this card can move to an adjacent unoccupied Monster Card Zone. If this card attacks the monster in its same column, this card gains 500 ATK during the Damage Step.
    Ray & Temperature Normal Monster LIGHT Fairy 1000 1000 The Sun and the North Wind join hands to deliver a devastating combination of heat and gale-force winds.
    Razor Lizard Effect Monster EARTH Reptile 1500 300 While you control another Reptile-Type monster, if this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation.
    Reptilianne Gorgon Effect Monster DARK Reptile 1400 1400 If this card attacks an opponent's monster, after damage calculation the ATK of the attack target becomes 0, and it cannot change its battle position.
    Rigorous Reaver Effect Monster FIRE Plant 1600 100 Flip: Each player discards 1 card. A monster that destroys this card by battle loses 500 ATK and DEF.
    Risebell the Star Adjuster Effect Monster WIND Psychic 800 800 When this card is Special Summoned: You can target 1 face-up monster on the field; increase its Level by up to 3 until the End Phase.
    Robolady Normal Monster EARTH Machine 450 900 A warrior fully covered with metal. It upgrades by fusing with "Roboyarou".
    Roboyarou Normal Monster EARTH Machine 900 450 A warrior fully covered with metal. It upgrades by fusing with "Robolady".
    Rock Ogre Grotto #1 Normal Monster EARTH Rock 800 1200 Protected by a solid body of rock, this monster throws a bone-shattering punch.
    Rocket Jumper Effect Monster EARTH Rock 1000 800 If the only cards on your opponent's side of the field are Defense Position monsters, this card can attack your opponent's Life Points directly.
    Root Water Normal Monster WATER Fish 900 800 An amphibian capable of calling up a massive tidal wave from the dark seas to wipe out enemy monsters.
    Rose Fairy Effect Monster WIND Plant 600 1200 If this card is added from your Deck to your hand by the effect of a Spell, Trap, or Monster Card, you can Special Summon this card.
    Royal Knight Effect Monster LIGHT Fairy 1300 800 When this card destroys a monster as a result of battle and sends it to the Graveyard, increase your Life Points by the DEF of the destroyed monster.
    Ryu-Kishin Normal Monster DARK Fiend 1000 500 A very elusive creature that looks like a harmless statue until it attacks.
    Saggi the Dark Clown Normal Monster DARK Spellcaster 600 1500 This clown appears from nowhere and executes very strange moves to avoid enemy attacks.
    Sand Gambler Effect Monster LIGHT Spellcaster 300 1600 Toss a coin 3 times. If all 3 results are Heads, destroy all monsters on your opponent's side of the field. If all 3 results are Tails, destroy all monsters on your side of the field. You can only activate this effect once per turn, during your Main Phase.
    Sangan Effect Monster DARK Fiend 1000 600 When this card is sent from the field to the Graveyard: Add 1 monster with 1500 or less ATK from your Deck to your hand.
    Sasuke Samurai #3 Effect Monster LIGHT Warrior 1000 1000 When this card inflicts Battle Damage to your opponent's Life Points, your opponent draws cards until their hand has 7 cards.
    Science Soldier Normal Monster DARK Warrior 800 800 Soldiers equipped with state-of-the-art weaponry to face unknown creatures.
    Scrap Goblin Tuner Monster EARTH Beast-Warrior 0 500 This card cannot be destroyed by battle. If this face-up Defense Position card is selected as an attack target, destroy this card at the end of the Battle Phase. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can select 1 "Scrap" monster in your Graveyard, except "Scrap Goblin", and add it to your hand.
    Scrap Hunter Effect Monster EARTH Machine 1600 400 Once per turn, you can select 1 face-up "Scrap" monster you control, except this card. Destroy it and send 1 Tuner monster from your Deck to your Graveyard.
    Scrap Recycler Effect Monster EARTH Machine 900 1200 When this card is Normal or Special Summoned, you can select and send 1 Machine-Type monster from your Deck to the Graveyard. Once per turn, you can return 2 Level 4 Machine-Type EARTH monsters from your Graveyard to the Deck to draw 1 card.
    Sealmaster Meisei Normal Monster DARK Spellcaster 1100 900 One of the few people who has a good command of Talismans. His history is a mystery.
    Searchlightman Effect Monster LIGHT Machine 1000 1000 FLIP: Your opponent cannot Set (or flip face-down) any cards for the rest of this turn.
    Second Booster Effect Monster FIRE Machine 1000 500 You can Tribute this card to select 1 face-up Attack Position monster you control. The selected monster gains 1500 ATK until the End Phase.
    Seed of Flame Effect Monster FIRE Plant 1600 1200 When this card you control is destroyed by a card effect and sent to the Graveyard, you can Special Summon 1 Level 4 or lower Plant-Type monster, except "Seed of Flame", from your Graveyard. Also, Special Summon 1 "Seed Token" (Plant-Type/EARTH/Level 1/ATK 0/DEF 0) to your opponent''s side of the field in Defense Position. This Token cannot be Tributed for a Tribute Summon.
    Seismic Crasher Effect Monster EARTH Rock 1400 300 Twice per turn, you can send 1 face-up Continuous Spell or Continuous Trap you control to the Graveyard to inflict 500 damage to your opponent.
    Serene Psychic Witch Effect Monster EARTH Psychic 1400 1200 When this card on the field is destroyed and sent to the Graveyard, you can remove from play 1 Psychic-Type monster with 2000 or less ATK from your Deck. During the next Standby Phase, Special Summon the monster removed from play by this effect.
    Servant of Catabolism Effect Monster LIGHT Aqua 700 500 This monster may attack your opponent's Life Points directly.
    Shadow Tamer Effect Monster EARTH Warrior 800 700 FLIP: Take control of 1 face-up Fiend-Type monster on your opponent's side of the field until the end of the End Phase.
    Shark Caesar Xyz/Effect Monster WATER Fish 1800 2000 3 or more (max 5) Level 3 monsters
    Once per turn: You can detach 1 Xyz Material from this card; place 1 Shark Counter on this card. If this card attacks or is attacked, it gains 1000 ATK for each Shark Counter on it during the Damage Step only.
    Shark Stickers Effect Monster WATER Fish 200 1000 When a Fish, Sea Serpent, or Aqua-Type monster is Normal or Special Summoned to your side of the field: You can Special Summon this card from your hand. This card cannot be used as a Synchro Material Monster.
    Shield Warrior Effect Monster EARTH Warrior 800 1600 During damage calculation, in either player's turn: You can banish this card from your Graveyard; monsters you control cannot be destroyed by this battle.
    Shine Knight Effect Monster LIGHT Warrior 400 1900 This card is Level 4 while in face-up Defense Position.
    Shire, Lightsworn Spirit Effect Monster LIGHT Fairy 400 1400 This card gains 300 ATK for each "Lightsworn" monster with a different name in your Graveyard. During each of your End Phases, send the top 2 cards of your Deck to the Graveyard.
    Shock Troops of the Ice Barrier Effect Monster WATER Spellcaster 1500 800 You can Tribute this card to destroy 1 face-up WATER monster on the field, and add 1 "Ice Barrier" monster from your Deck to your hand.
    Shovel Crusher Normal Monster EARTH Machine 900 1200 Armed with a pair of shovels, this monster will destroy anything that stands in its way.
    Silent Swordsman LV3 Effect Monster LIGHT Warrior 1000 1000 Negate the effects of your opponent's Spell Cards that target this card. During your Standby Phase, you can send this face-up card to the Graveyard to Special Summon 1 "Silent Swordsman LV5" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)
    Silver Fang Normal Monster EARTH Beast 1200 800 A snow wolf that's beautiful to the eye, but absolutely vicious in battle.
    Skull Knight #2 Effect Monster DARK Fiend 1000 1200 If you Tribute Summon a Fiend-Type monster by Tributing this monster, Special Summon 1 Skull Knight #2" from your Deck. Then shuffle your Deck."
    Skull Kraken Effect Monster DARK Aqua 600 1600 When this card is Normal Summoned: You can target 1 face-up Spell Card your opponent controls; destroy that target. Once per turn: You can change the battle position of this card.
    Skull Stalker Normal Monster DARK Warrior 900 800 Foist he's gonna grab yer monstah wit' his claws, den attack again wit' his poizin stingah!
    Skystarray Effect Monster WIND Sea Serpent 600 300 This card can attack your opponent directly. At the end of the Battle Phase, if this card attacked directly: Banish this card until your next Standby Phase.
    Small Piece Golem Effect Monster EARTH Rock 1100 0 When this card is Summoned, if you control a "Big Piece Golem", you can Special Summon 1 "Medium Piece Golem" from your Deck. That monster's effect is negated while it is face-up on the field.
    Snowman Eater Effect Monster WATER Aqua 0 1900 When this card is flipped face-up: Target 1 face-up monster on the field; destroy that target.
    Soitsu Normal Monster WIND Fairy 0 0 Apparently totally unreliable, he wonders if he has incredible potential.
    Sonic Duck Normal Monster WIND Winged Beast 1700 700 A duck which can walk at a sonic speed. Sometimes, he cannot deal with his incredible pace and loses control.
    Sonic Maid Normal Monster EARTH Warrior 1200 900 A maiden that uses sound to her advantage, she wields a scythe that's shaped like a musical note.
    Soul of Silvermountain Xyx/Effect Monster EARTH Rock 1800 2200 2 Level 3 EARTH monsters
    Once per turn: You can detach 1 Xyz Material from this card to target 1 Set card in your opponent's Spell & Trap Card Zone; it cannot be activated while this card is face-up on the field. If this card destroys an opponent's monster by battle while it has Xyz Material: You can target 1 EARTH monster in your Graveyard; Special Summon that target in face-up Defense Position.
    Soul-Absorbing Bone Tower Effect Monster DARK Zombie 400 1500 While there is another Zombie-Type monster on your side of the field, your opponent cannot select this card as an attack target. Each time a Zombie-Type monster(s) is Special Summoned, send 2 cards from the top of your opponent's Deck to the Graveyard.
    Spell Reactor · RE Effect Monster DARK Machine 1200 900 Once per turn, when your opponent activates a Spell Card, you can destroy the Spell card and inflict 800 damage to your opponent.
    Spell Striker Effect Monster EARTH Warrior 600 200 You can remove from play 1 Spell Card from your Graveyard to Special Summon this card. This card can attack your opponent directly. You take no Battle Damage from battles involving this card.
    Spellstone Sorcerer Karood Effect Monster LIGHT Spellcaster 800 1900 Once per turn, when another Monster Card's effect is activated while there is no Spellstone Counter on this card, place 1 Spellstone Counter on this card (max. 1). This card gains 300 DEF for each Spellstone Counter on it. Once per turn, you can remove 1 Spellstone Counter from your side of the field to select 1 card in your opponent's Graveyard, and remove that card from play.
    Spherous Lady Normal Monster EARTH Rock 400 1400 Many have been deceived by the beauty of this vampire.
    Spined Gillman Effect Monster WATER Sea Serpent 1300 0 All Fish-Type, Sea Serpent-Type, and Aqua-Type monsters you control gain 400 ATK.
    Spirit Caller Effect Monster LIGHT Spellcaster 1000 1000 FLIP: You can Special Summon 1 Level 3 or lower Normal Monster from your Graveyard to your side of the field.
    Spirit of the Breeze Effect Monster WIND Fairy 0 1800 As long as this card remains in face-up Attack Position on your side of the field, increase your Life Points by 1000 points during each of your Standby Phases.
    Spirit of the Six Samurai Effect Monster EARTH Warrior 500 500 Once per turn, you can either: Target 1 face-up "Six Samurai" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, the equipped monster gains 500 ATK and DEF. If the equipped monster destroys an opponent's monster by battle: Draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
    Spirit Reaper Effect Monster DARK Zombie 300 200 Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts Battle Damage to your opponent by a direct attack: Discard 1 random card from their hand.
    Starfish Effect Monster WATER Aqua 300 300 Once per turn: You can increase the Levels of all "Starfish" you currently control by 1
    Stealth Bird Effect Monster DARK Winged Beast 700 1700 Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Inflict 1000 damage to your opponent.
    Steelswarm Sentinel Effect Monster DARK Fiend 1100 0 While this card is in face-up Attack Position, Special Summoned Level 5 or higher monsters on the field cannot activate their effects.
    Stone Armadiller Normal Monster EARTH Rock 800 1200 Dis stone crittah's got rock-hahd fur. Dat gives him some really good dee-fense!
    Stray Asmodian Effect Monster FIRE Fiend 1300 1700 When this card is destroyed and sent to the Graveyard by battle, both players gain 800 Life Points.
    Stuffed Animal Normal Monster EARTH Warrior 1200 900 It may look like a harmless stuffed animal, but its zipper mouth deals a deadly bite.
    Submersible Carrier Aero Shark XYZ/Effect Monster WATER Fish 1900 1000 2 Level 3 monsters
    Once per turn: You can detach 1 Xyz Material from this card; inflict 100 damage to your opponent for each of your banished monsters.
    Summoner of Illusions Effect Monster LIGHT Spellcaster 800 900 FLIP: Tribute 1 other monster, and if you do, Special Summon 1 Fusion Monster from your Extra Deck. Destroy that Fusion Monster at the End Phase of this turn.
    Super Defense Robot Monki Effect Monster EARTH Machine 800 1200 When this card is Normal Summoned: You can Special Summon 1 "Super Defense Robot" monster or "Orbital 7" from your hand. Once per turn: You can banish 1 Machine-Type monster from your Graveyard, then target 1 "Super Defense Robot" monster or "Orbital 7" in your Graveyard; add that target to your hand.
    Swarm of Locusts Effect Monster DARK Insect 1000 500 Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, destroy 1 Spell or Trap Card your opponent controls.
    Swarm of Scarabs Effect Monster DARK Insect 500 1000 Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, destroy 1 monster your opponent controls.
    Sword Master Tuner Monster EARTH Warrior 1200 3 If a Warrior-Type monster you control attacks your opponent's monster, and the opponent's monster is not destroyed by battle, at the end of the Damage Step you can Special Summon this card from your hand. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
    Swordsman of Landstar Normal Monster EARTH Warrior 500 1200 An amateur with a sword, this fairy warrior relies on its mysterious powers.
    Sylvan Marshalleaf Effect Monster WATER Plant 1500 1200 When this card is Normal Summoned: You can choose either 1 or 2, then excavate that many cards from the top of your Deck, send any excavated Plant-Type monsters to the Graveyard, also place the other cards on the bottom of your Deck in any order. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can target 1 monster on the field; destroy that target.
    Sylvan Mikorange Effect Monster WATER Plant 400 1100 When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: All Plant-Type monsters you currently control gain 300 ATK and DEF.
    Symphonic Warrior Piaano Tuner Monster WIND Machine 900 1300 Once per turn, you can declare 1 Monster Type and Select 1 Face-up "Symphonic Warrior" monster on the Field. that monster becomes that Monster Type. You can declare 1 Monster Type and Remove from Play this card from your Graveyard to select 1 face-up "Symphonic Warrior" monster you Control and make it that Monster Type.
    Synchro Magnet Tuner Monster EARTH Machine 1000 600 This card cannot be Normal Summoned or Set. When you Synchro Summon a Synchro Monster, you can Special Summon this card from your hand.
    T.G. Jet Falcon Tuner Monster WIND Winged Beast 1400 1200 If this card is sent to the Graveyard as a Synchro Material Monster, inflict 500 damage to your opponent.
    T.G. Warwolf Effect Monster DARK Beast-Warrior 1200 0 When a Level 4 or lower monster is Special Summoned, you can Special Summon this card from your hand. During the End Phase of the turn this card on the field was destroyed and sent to the Graveyard, you can add 1 "T.G." monster from your Deck to your hand, except "T.G. Warwolf".
    Tactical Espionage Expert Effect Monster EARTH Warrior 1300 1200 When this card is Normal Summoned successfully, no Trap Cards can be activated.
    Tainted Wisdom Effect Monster DARK Fiend 1250 800 When this card is changed from Attack Position to Defense Position, shuffle your own Deck.
    Tanngnjostr of the Nordic Beasts Effect Monster EARTH Beast 800 1100 When a monster you control is destroyed by battle and sent to the Graveyard, you can Special Summon this card from your hand. Once per turn, when this Defense Position card is changed to face-up Attack Position, you can Special Summon 1 "Nordic Beast" monster from your Deck, except "Tanngnjostr of the Nordic Beasts".
    Tanngrisnir of the Nordic Beasts Effect Monster EARTH Beast 1200 800 When this card is destroyed by battle and sent to the Graveyard: Special Summon 2 "Nordic Beast Tokens" (Beast-Type/EARTH/Level 3/ATK 0/DEF 0).
    Temperance of Prophecy Effect Monster EARTH Spellcaster 1000 1000 During your Main Phase, if you have activated a "Spellbook" Spell Card previously this turn: You can Tribute this card; Special Summon 1 Level 5 or higher LIGHT or DARK Spellcaster-Type monster from your Deck. You cannot Special Summon another Level 5 or higher monster during the turn you activate this effect.
    Temtempo the Percussion Djinn Xyz/Effect Monster EARTH Fiend 1700 1000 2 Level 3 monsters
    Once per turn, during either player's turn: You can detach 1 Xyz Material from this card to target 1 Xyz Monster your opponent controls; detach 1 Xyz Material from that monster, and all face-up "Djinn" Xyz Monsters you currently control gain 500 ATK.
    Terrene Toothed Tsuchinoko Effect Monster EARTH Reptile 1600 500 When this card is Special Summoned: Change all other Special Summoned monsters on the field to face-down Defense Position. You can only use the effect of "Terrene Toothed Tsuchinoko" once per turn.
    Test Tiger Effect Monster EARTH Beast 600 300 If you control a face-up "Gladiator Beast" monster, you can Special Summon this card (from your hand). You can Tribute this card to target 1 face-up "Gladiator Beast" monster you control; shuffle that target into the Deck, then Special Summon 1 "Gladiator Beast" from your Deck, and treat it as if it was Special Summoned by the effect of a "Gladiator Beast" monster.
    The 13th Grave Normal Monster DARK Zombie 1200 900 A zombie that suddenly appeared from plot #13 - an empty grave.
    The Agent of Creation - Venus Effect Monster LIGHT Fairy 1600 0 You can pay 500 Life Points; Special Summon 1 "Mystical Shine Ball" from your hand or Deck.
    The Agent of Force - Mars Effect Monster LIGHT Fairy 0 This card is unaffected by any Spell Cards. While "The Sanctuary in the Sky" is on your side of the field, and your Life Points are higher than your opponent's Life Points, increase the ATK and DEF of this card by the difference between your and your opponent's Life Points.
    The All-Seeing White Tiger Normal Monster WIND Beast 1300 500 A proud ruler of the jungle that some fear and others respect.
    The Dark - Hex-Sealed Fusion Effect Monster DARK Rock 1000 1600 You can substitute this card for any 1 Fusion Material Monster. The other Fusion Material Monster(s) must be the correct one(s). By Tributing Fusion Material Monsters on the field, including this card, Special Summon 1 DARK Fusion Monster from your Fusion Deck.
    The Earth - Hex-Sealed Fusion Effect Monster EARTH Rock 1000 1600 You can substitute this card for any 1 Fusion Material Monster. The other Fusion Material Monster(s) must be the correct one(s). By Tributing Fusion Material Monsters on the field, including this card, Special Summon 1 EARTH Fusion Monster from your Fusion Deck.
    The Fabled Ganashia Effect Monster LIGHT Beast 1600 1000 When this card is discarded to the Graveyard, Special Summon it. If this card was Summoned this way, it gains 200 ATK. In that case, remove it from play when it is removed from the field.
    The Furious Sea King Normal Monster WATER Aqua 800 700 Grand King of the Seven Seas, he's able to summon massive tidal waves to drown the enemy.
    The Hunter with 7 Weapons Effect Monster EARTH Warrior 1000 600 When this card is Normal Summoned, declare 1 Type of monster. When battling that Type of monster, increase the ATK of this card by 1000 points during Damage Calculation.
    The Immortal Bushi Effect Monster DARK Warrior 1200 600 While this card is face-up on the field, it cannot be Tributed, except for the Tribute Summon of a Warrior-Type monster. During your Standby Phase, if this card is in your Graveyard and all the monsters in your Graveyard are Warrior-Type: You can Special Summon this card from your Graveyard. You must also control no monsters to activate and to resolve this effect.
    The Judgement Hand Normal Monster EARTH Warrior 1400 700 An all-powerful hand that delivers ruthless attacks.
    The Kick Man Effect Monster DARK Zombie 1300 300 When this card is Special Summoned, you can equip 1 appropriate Equip Spell Card from your Graveyard to this card.
    The Lady in Wight Effect Monster DARK Zombie 0 2200 Face-up Level 3 or lower Zombie-Type monsters on the field, except "The Lady in Wight", cannot be destroyed by battle and are unaffected by Spell/Trap effects. This card's name becomes "Skull Servant" while it is in the Graveyard.
    The Light - Hex-Sealed Fusion Effect Monster LIGHT Rock 1000 1600 You can substitute this card for any 1 Fusion Material Monster. The other Fusion Material Monster(s) must be the correct one(s). By Tributing Fusion Material Monsters on the field, including this card, Special Summon 1 LIGHT Fusion Monster from your Fusion Deck.
    The Little Swordsman of Aile Effect Monster WATER Warrior 800 1300 Offer 1 monster on your side of the Field as a Tribute to increase this monster's ATK by 700 points until the end of the turn.
    The Six Samurai - Kamon Effect Monster FIRE Warrior 1500 1000 Once per turn: You can target 1 face-up Spell/Trap Card; destroy that target. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. This card cannot declare an attack during the turn this effect is activated. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
    The Six Samurai - Yaichi Effect Monster WATER Warrior 1300 800 Once per turn: You can target 1 Set Spell/Trap Card; destroy that target. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. This card cannot declare an attack during the turn this effect is activated. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
    The Six Samurai - Yariza Effect Monster EARTH Warrior 1000 500 While you control a face-up "Six Samurai" monster with a different name, this card can attack your opponent directly. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
    The Wicked Worm Beast Effect Monster EARTH Beast 1400 700 This face-up card on the field is returned to the owner's hand during the End Phase of your turn.
    Three-Legged Zombies Normal Monster DARK Zombie 1100 800 A pair of friendly skeletons, lean and fat, that travel with extreme difficulty.
    Torpedo Fish Effect Monster WATER Fish 1000 1000 While Umi" is face-up on the field, this card is unaffected by any Spell Cards."
    Totem Bird XYZ/Effect Monster WIND Winged Beast 1900 1400 2 Level 3 WIND monsters
    During either player's turn, when a Spell/Trap Card is activated: You can detach 2 Xyz Materials from this card; negate the activation, and if you do, destroy it. This card loses 300 ATK while it has no Xyz Materials.
    Tour Bus From the Underworld Effect Monster DARK Fiend 1000 1000 When this card is sent to the Graveyard: Target 1 monster in either player's Graveyard, except "Tour Bus From the Underworld"; shuffle that target into the Deck.
    Tour Bus To Forbidden Realms Effect Monster DARK Fiend 600 1000 FLIP: Add 1 Fiend-Type monster from your Deck to your hand, except a DARK or LIGHT monster.
    Tour Guide From The Underworld Effect Monster DARK Fiend 1000 600 When this card is Normal Summoned: You can Special Summon 1 Level 3 Fiend-Type monster from your hand or Deck. Its effects are negated, and it cannot be used as a Synchro Material Monster.
    Trakodon Normal Monster EARTH Dinosaur 1300 800 A tiger-striped dragon that is often seen racing across the wasteland at tremendous speeds.
    Transforming Sphere Effect Monster WIND Winged Beast 100 100 Once per turn: You can target 1 face-up Defense Position monster your opponent controls; discard 1 card and equip that target to this card. (You can only equip 1 monster at a time to this card with this effect.) This card gains the ATK of the equipped monster. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. During the End Phase: The monster equipped to this card by this card's effect is Special Summoned to your opponent's side of the field in face-up Defense Position.
    Trap Master Effect Monster EARTH Warrior 500 1100 FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position.
    Tri-Edge Levia Xyz Monster WATER Sea Serpent 1800 1500 3 Level 3 monsters
    Banish any monster destroyed by battle with this card. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; it loses 800 ATK, also its effects are negated. These changes last until the end of this turn.
    Tricular Effect Monster EARTH Machine 300 300 When this card is destroyed by battle, you can Special Summon 1 "Bicular" from your hand or Deck.
    Trigon Union Monster FIRE Dragon 500 1700 Once per turn, during your Main Phase, you can equip this card to a Machine-Type monster you control, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, if the equipped monster destroys an opponent's monster by battle, select and Special Summon 1 Level 4 or lower LIGHT Machine-Type monster from your Graveyard. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
    Tripod Fish Effect Monster WATER Fish 300 1300 When this card is Special Summoned from the Graveyard: You can target 1 face-up Fish, Sea Serpent, or Aqua-Type monster on the field; increase its Level by 1.
    Trust Guardian Tuner Monster LIGHT Fairy 0 800 This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Level 7 or higher Synchro Monster. Once per turn, that Synchro Monster cannot be destroyed by battle. Each time this effect is applied, that Synchro Monster loses 400 ATK and DEF at the end of the Damage Step.
    Tune Warrior Tuner Monster EARTH Warrior 1600 200 The warrior's antenna can attune it to any energy wave. It can monitor transmissions from miles away but always suffers from bad reception.
    Turbo Cannon Synchro/Effect Monster FIRE Machine 0 0 Turbo Rocket + 1 or more non-Tuner monsters
    Once per turn, you can destroy 1 face-up monster on the field and inflict damage to its controller equal to half of its ATK.
    Twilight Rose Knight Tuner Monster DARK Warrior 1000 1000 Your opponent cannot select a face-up Plant-Type monster as an attack target. When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower Plant-Type monster from your hand.
    Twin Long Rods #2 Normal Monster WATER Aqua 850 700 An amphibious creature with two whip-like tails.
    Twin-Headed Behemoth Effect Monster WIND Dragon 1500 1200 During the End Phase, if this card was destroyed on the field and sent to the Graveyard this turn: Special Summon it from the Graveyard, and make its ATK and DEF 1000. Each player can only use the effect of "Twin-Headed Behemoth" once per Duel.
    Two-Mouth Darkruler Normal Monster EARTH Dragon 900 700 A dinosaur with two deadly jaws, it stores electricity in its horn and releases high voltage bolts from the mouth on its back.
    Ultimate Baseball Kid Effect Monster FIRE Warrior 500 100 Increase the ATK of this card by 1000 points for each FIRE monster on the field other than this card. Send a FIRE monster other than this card to the Graveyard to inflict 500 points of damage to your opponent's Life Points.
    Ultimate Insect LV3 Effect Monster WIND Insect 1400 900 If this card was Special Summoned by the effect of "Ultimate Insect LV1", as long as this card remains on the field, decrease the ATK of all your opponent's monsters by 300 points. During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Ultimate Insect LV5" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)
    United Resistance Normal Monster WIND Thunder 1000 400 The people that gather to swear to fight their oppressors. A revolution is coming.
    Unknown Warrior of Fiend Normal Monster DARK Warrior 1000 500 A deadly duo consisting of a beast master and its loyal servant.
    Vampire Baby FKA Red-Moon Baby Effect Monster DARK Zombie 700 1000 At the end of the Battle Phase, if this card destroyed a monster by battle and sent it to the Graveyard this turn: You can Special Summon that monster to your side of the field.
    Venom Snake Effect Monster EARTH Reptile 1200 600 Once per turn you can place 1 Venom Counter on 1 monster your opponent controls. If you activate this effect, this card cannot attack during this turn
    Versago the Destroyer Effect Monster DARK Fiend 1100 900 You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s).
    Volcanic Blaster Effect Monster FIRE Pyro 1200 600 When this card is destroyed and sent to the Graveyard by battle, you can place 1 "Volcanic" monster in your Deck on top of your Deck.
    Volcanic Counter Effect Monster FIRE Pyro 300 1300 When you take Battle Damage while this card is in your Graveyard, remove it from play. Then, if there is a FIRE monster other than "Volcanic Counter" in your Graveyard, inflict damage to your opponent equal to the amount of Battle Damage you took.
    Vortex Trooper Effect Monster WIND Aqua 0 600 When this card is Normal Summoned, you can shuffle 2 cards from your hand into your Deck, then draw 2 cards. After this card is destroyed, draw 1 card.
    Vylon Cube Tuner Monster LIGHT Machine 800 800 If this card is sent to the Graveyard for the Synchro Summon of a LIGHT monster: You can add 1 Equip Spell Card from your Deck to your hand.
    Vylon Stella Tuner monster LIGHT Fairy 1400 200 If this card is sent from the Monster Card Zone to the Graveyard: You can pay 500 Life Points, then target 1 face-up monster you control; equip this card to that target. At the end of the Damage Step, if the equipped monster battled an opponent's monster: Destroy that opponent's monster.
    Warlock of the Ice Barrier Effect Monster WATER Spellcaster 400 1000 While you control another "Ice Barrier" monster, both players must Set Spell Cards before activating them, and cannot activate them until their next turn.
    Wattberyx Tuner Monster LIGHT Thunder 300 0 When this card inflicts Battle Damage to your opponent by a direct attack, discard 1 random card from your opponent's hand.
    Wattkid (F.K.A. Oscillo Hero #2) Normal Monster LIGHT Thunder 1000 500 A creature that electrocutes opponents with bolts of lightning.
    Wattkiwi Tuner Monster LIGHT Thunder 600 100 Watt monsters you control cannot be destroyed by battle while they are attacking.
    Wattmole Effect Monster LIGHT Thunder 0 100 This card can attack twice during each Battle Phase. If this card attacks a face-down Defense Position monster, you can destroy that monster immediately with this card's effect without flipping it face-up or applying damage calculation.
    Wattsquirrel Effect Monster LIGHT Thunder 700 100 This card can attack twice during each Battle Phase. If this card battles, negate the effects of the monster it battled after damage calculation (including in the Graveyard).
    Wattwoodpecker Effect Monster LIGHT Thunder 1000 100 This card can attack twice during the same Battle Phase. Monsters that battled with this card cannot change their Battle Position.
    Whirlwind Weasel Effect Monster WIND Beast 500 1500 FLIP: Your opponent cannot activate any Spell or Trap Cards for the rest of this turn.
    White Magical Hat Effect Monster LIGHT Spellcaster 1000 700 When this card inflicts damage to your opponent's Life Points, 1 card must be discarded randomly from your opponent's hand to the Graveyard.
    Wind-Up Carrier Zenmaity Xyz/Effect Monster WATER Machine 1500 1500 2 Level 3 monsters
    Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Wind-Up" monster from your hand or Deck. When a face-up "Wind-Up" monster on the field is destroyed and sent to your Graveyard (except during the Damage Step): You can detach 1 Xyz Material from this card to target that monster; return that target to the hand.
    Wind-Up Dog Effect Monster EARTH Beast 1200 900 During your Main Phase: You can increase this card's Level by 2 and ATK by 600, until the End Phase. This effect can be used only once while this card is face-up on the field.
    Wind-Up Hunter Effect Monster DARK Beast-Warrior 1600 500 You can Tribute 1 face-up "Wind-Up" monster, except "Wind-Up Hunter"; send 1 random card from your opponent's hand to the Graveyard. This effect can only be used once while this card is face-up on the field.
    Wind-Up Rabbit Effect Monster EARTH Beast-Warrior 1400 600 During either player's turn: You can target 1 "Wind-Up" monster you control; banish it until your next Standby Phase. This effect can be used only once while this card is face-up on the field.
    Wind-Up Rat Effect Monster EARTH Beast 600 600 During your Main Phase: You can target 1 "Wind-Up" monster in your Graveyard; change this face-up Attack Position card you control to face-up Defense Position, and Special Summon that target in face-up Defense Position. This effect can only be used once while this card is face-up on the field.
    Wind-Up Zenmaines Xyx/Effect Monster FIRE Machine 1500 2100 2 Level 3 monsters
    If this face-up card on the field would be destroyed, you can detach 1 Xyz Material from this card instead. Once per turn, during the End Phase, if this effect was used this turn: Target 1 card on the field; destroy it.
    Wingtortoise Effect Monster WIND Aqua 1500 1400 When a face-up Fish, Sea Serpent, or Aqua-Type monster(s) you control is banished: You can Special Summon this card from your hand or Graveyard. (The banished monster(s) must be Fish, Sea Serpent, or Aqua-Type even after being banished.)
    Wodan the Resident of the Forest Effect Monster EARTH Warrior 900 1200 Increase this card's ATK by 100 for every Plant-Type monster that is face-up on the field.
    Wolf Normal Monster EARTH Beast 1200 800 Dis alpha wolf yoozes his sense a smell ta find da enemy. 'ey, quit sniffing at my socks!
    Woodland Archer Effect Monster EARTH Beast-Warrior 1400 1300 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having 2 or more Normal Monsters in your Graveyard. You can Tribute this card to add 1 Gemini monster from your Deck to your hand.
    Woodland Sprite Effect Monster EARTH Plant 900 400 Send 1 Equip Card equipped to this card to the Graveyard. Inflict 500 points of damage to your opponent's Life Points.
    Worm Barses Effect Monster LIGHT Reptile 1400 1500 When this card is Normal Summoned, change 1 Defense Position monster to face-up Attack Position.
    Worm Jetelikpse Effect Monster LIGHT Reptile 1200 0 FLIP: When this card is destroyed and sent to the Graveyard this turn, Special Summon it in Defense Position.
    Wroughtweiler Effect Monster EARTH Machine 800 1200 When this card is destroyed by battle and sent to the Graveyard: Target 1 "Elemental HERO" card and 1 "Polymerization" in your Graveyard; add both those targets to your hand.
    Wynn the Wind Charmer Effect Monster WIND Spellcaster 500 1500 FLIP: Take control of 1 WIND monster on your opponent's side of the field, for as long as this card remains face-up on the field.
    X-Saber Airbellum Tuner Monster EARTH Beast 1600 200 When this card inflicts Battle Damage to your opponent by a direct attack, discard 1 random card from your opponent's hand.
    XX-Saber Darksoul Effect Monster EARTH Beast 100 100 During the End Phase, if this card was sent from your side of the field to your Graveyard this turn: You can add 1 "X-Saber" monster from your Deck to your hand.
    XX-Saber Emmersblade Effect Monster EARTH Insect 1300 800 When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 4 or lower "X-Saber" monster from your Deck.
    XX-Saber Fulhelmknight Tuner Monster EARTH Warrior 1300 1000 Once, while this card is face-up on the field, you can negate the attack of 1 of your opponent's monsters. If this cards destroys a Defense Position monster your opponent controls by battle, you can Special Summon 1 Level 4 or lower "X-Saber" monster from your Graveyard.
    Yomi Ship Effect Monster WATER Aqua 800 1400 When this card is destroyed and sent to the Graveyard as a result of battle, destroy the monster that destroyed this card.
    Zombie Tiger Union Monster EARTH Zombie 1400 1600 Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your Decayed Commander" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 500 points, and each time it destroys 1 of your opponent's monsters, your opponent discards 1 card randomly from his/her hand. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)"
    Zubaba Buster Effect Monster EARTH Warrior 1800 600 At the end of the Damage Step, if this card inflicts Battle Damage to your opponent: Destroy the face-up monster with the lowest ATK (if it's a tie, you get to choose), and if you do, this card loses 800 ATK.
    Zubaba Knight Effect Monster EARTH Warrior 1600 900 At the start of the Damage Step, if this card attacks a face-up Defense Position monster: Destroy that monster.
    ZW - Phoenix Bow Effect Monster FIRE Winged Beast 1100 0 You can target 1 face-up "Number C39: Utopia Ray" you control; equip this card from your hand to that target. It gains 1100 ATK. When the equipped monster destroys an opponent's monster by battle: Inflict 1000 damage to your opponent. You can only control 1 face-up "ZW - Phoenix Bow".
       This set contains 668 cards.
     
     

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