Yu-Gi-Oh! Store

Yu-Gi-Oh! Level 4 Monsters

This is a list of all the Yu-Gi-Oh! level monsters in our database.

Card Name Type Attribute    Sub Type     ATK     DEF     Card Text Buy It
Card Name Type Attribute Sub Type ATK DEF Card Text Buy It
7 Colored Fish Normal Monster WATER Fish 1800 800 A rare rainbow fish that has never been caught by mortal man
A Man with Wdjat Effect Monster DARK Spellcaster 1600 1600 When you Normal Summon this card, and during each of your Standby Phases, select 1 Set card on your opponent's side of the field. Pick it up and look at it, then return it to its original position.
Abaki Effect Monster FIRE Fiend 1700 1100 When this card is destroyed and sent to the Graveyard by battle, both players take 500 damage.
Abare Ushioni Effect Monster EARTH Beast-Warrior 1200 1200 Once per turn, you can toss a coin and call it. If you call it right, inflict 1000 damage to your opponent. If you call it wrong, you take 1000 damage.
Absolute Crusader Effect Monster EARTH Warrior 1800 1200 When a Level 5 or higher monster is Special Summoned: Tribute this face-up card on the field; destroy that Level 5 or higher monster.
Absorbing Kid from the Sky Effect Monster LIGHT Fairy 1300 1000 When this card destroys a monster and sends it to the Graveyard as a result of battle, increase your Life Points by the Level of the destroyed monster x 300 points.
Abyss Dweller XYZ/Effect Monster WATER Sea Serpent 1700 1400 2 Level 4 monsters
While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn.
Abyss Soldier Effect Monster WATER Aqua 1800 1300 Once per turn: You can discard 1 WATER monster to the Graveyard to target 1 card on the field; return it to the hand.
Abyss Warrior Effect Monster WATER Aqua 1800 1300 Once per turn: You can discard 1 WATER monster to the Graveyard, then target 1 monster in either player's Graveyard; return that target to either the top or bottom of the Deck.
Abyssal Kingshark Effect Monster WATER Fish 1700 600 Once per turn, if this card would be destroyed by an effect that does not target it, it is not destroyed.
Agido Effect Monster EARTH Fairy 1500 1300 When this card is destroyed and sent to the Graveyard as a result of battle, roll a six-sided die. You can Special Summon 1 Fairy-Type monster from your Graveyard whose Level is equal to the number rolled. (If the result is 6, you can Special Summon a Level 6 or higher monster.)
Air Armor Ninja Effect Monster WIND Warrior 1400 1400 When this card is Summoned: You can target 1 "Ninja" monster you control; reduce its Level by 1.
Alchemic Magician Xyx/Effect Monster DARK Spellcaster 1500 1500 3 Level 4 Spellcaster-Type monsters
This card gains 200 ATK for each Spell Card in your Graveyard. Once per turn, during your End Phase: You can detach 1 Xyz Material from this card and send 1 card from your hand to the Graveyard; choose 1 Spell Card from your Deck, then Set it in your Spell & Trap Card Zone.
Alchemist of Black Spells Effect Monster WIND Spellcaster 1200 1800 Once per turn, you can change this face-up Attack Position card you control to face-up Defense Position and place 1 Spell Counter on a face-up card you control that you can place a Spell Counter on.
Alexandrite Dragon Normal Monster LIGHT Dragon 2000 100 Many of the czars' lost jewels can be found in the scales of this priceless dragon. Its creator remains a mystery, along with how they acquired the imperial treasures. But whosoever finds this dragon has hit the jackpot... whether they know it or not.
Alien Hunter Effect Monster WATER Reptile 1600 800 If this card destroys a monster with an A-Counter by battle, it can attack once again in a row.
Alien Hypno Gemini Monster WATER Reptile 1600 700 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field you can Normal Summon it to have it be treated as an Effect Monster with this effect: During your Main Phase, you can select 1 monster your opponent controls with an A-Counter(s) and take control of it while this card is on the field. During each of your End Phases, remove 1 A-Counter from each controlled monster. If all A-Counters are removed from one of those monsters, destroy it.
Alien Kid Effect Monster LIGHT Reptile 1600 700 Place 1 A-Counter on all monsters Special Summoned to your opponent's side of the field. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)
Alien Shocktrooper Normal Monster EARTH Reptile 1900 800 The Aliens have used a mysterious biological substance to create a supreme race of soldiers. They do not have the natural powers of the other Aliens, but can make stunning physical attacks.
Alien Skull Effect Monster WIND Reptile 1600 1800 You can Tribute 1 face-up Level 3 or lower monster on your opponent's side of the field to Special Summon this card to your opponent's side of the field. If you Special Summon this monster this way, place 1 A-Counter on this card, and you cannot Normal Summon or Set the same turn. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)
Alien Telepath Effect Monster FIRE Reptile 1600 1000 Once per turn, you can remove 1 A-Counter from an opponent's monster to destroy 1 Spell or Trap Card. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)
Alien Warrior Effect Monster EARTH Reptile 1800 1000 When this card is destroyed by battle and sent to the Graveyard, place 2 A-Counters on the monster that destroyed it. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)
Alligator's Sword Normal Monster EARTH Beast 1500 1200 'ey, dis mighty lissard man can swing his sword so fast, dat it's more dan da speed a sound!
Ally of Justice Garadholg Effect Monster DARK Machine 1600 400 If this card battles a LIGHT monster, it gains 200 ATK during the Damage Step only.
Ally of Justice Nullfier Effect Monster DARK Machine 1600 1200 The effects of LIGHT monsters that battle this card are negated.
Ally of Justice Quarantine Effect Monster DARK Machine 1700 1200 Neither player can Special Summon LIGHT monsters.
Ally of Justice Reverse Break Effect Monster DARK Machine 1200 1200 If a face-up LIGHT monster is on the field, destroy this card. If this card attacks a face-down Defense Position monster, destroy that monster immediately with this card's effect without flipping it face-up or applying damage calculation.
Ally of Justice Thousand Arms Effect Monster DARK Machine 1700 0 This card can attack all face-up LIGHT monsters your opponent controls once each. If this card battles a non-LIGHT monster, destroy this card before damage calculation.
Alpha the Magnet Warrior Normal Monster EARTH Rock 1400 1700 Alpha, Beta, and Gamma meld as one to form a powerful monster.
Altitude Knight Effect Monster WIND Warrior 1400 1200 Once per turn, when another monster on the field returns to the hand or Main Deck: Send 1 WIND monster from your Deck to the Graveyard.
Amazon of the Seas Normal Monster WATER Fish 1300 1400 A mermaid who serves as herald of the Ocean Lord. She protects the sacred domain of Atlantis.
Amazoness Archer (F.K.A. Amazon Archer) Effect Monster EARTH Warrior 1400 1000 You can Tribute 2 monsters to inflict 1200 damage to your opponent.
Amazoness Chain Master Effect Monster EARTH Warrior 1500 1300 When this monster is destroyed by battle and sent to the Graveyard, you can pay 1500 Life Points to look at your opponent's hand, select 1 Monster Card in it, and add that card to your hand.
Amazoness Fighter Effect Monster EARTH Warrior 1500 1300 You take no battle damage from attacks involving this card.
Amazoness Paladin Effect Monster EARTH Warrior 1700 300 This card gains 100 ATK for each "Amazoness" monster you control.
Amazoness Sage Effect Monster EARTH Warrior 1400 700 If this card attacks, select 1 Spell or Trap Card your opponent controls and destroy it at the end of the Damage Step.
Amazoness Swords Woman Effect Monster EARTH Warrior 1500 1600 Your opponent takes all Battle Damage that you would have taken from a battle involving this card.
Amazoness Tiger Effect Monster EARTH Beast 1100 1500 You can only control 1 "Amazoness Tiger". This card gains 400 ATK for each "Amazoness" monster you control. Your opponent cannot attack any face-up "Amazoness" monsters, except this one.
Amazoness Trainee Effect Monster EARTH Warrior 1500 1300 Monsters destroyed by battle with this card are returned to the bottom of the owner's Deck instead of going to the Graveyard. If this card destroys an opponent's monster by battle, this card gains 200 ATK.
Amphibious Bugroth MK-3 Effect Monster WATER Machine 1500 1300 While "Umi" is face-up on the field, this card can attack your opponent's Life Points directly.
Anarchist Monk Ranshin Effect Monster EARTH Spellcaster 1800 100 When this card is sent from the field to the Graveyard by your opponent's card (including by battle, card effect, or by being destroyed), select 1 monster in your opponent's Graveyard and remove it from play.
Ancient Dragon Effect Monster LIGHT Dragon 1400 1300 When this card inflicts Battle Damage to your opponent by a direct attack: You can increase this card's Level by 1 and ATK by 500.
Ancient Elf Normal Monster LIGHT Spellcaster 1450 1200 This elf is rumored to have lived for thousands of years. He leads an army of spirits against his enemies.
Ancient Gear Box Effect Monster EARTH Machine 500 2000 If this card is added from the Deck or Graveyard to your hand, except by drawing it: You can add 1 EARTH Machine-Type monster with 500ATK and/or DEF from your Deck to your hand, except "Ancient Gear Box". You can only use this effect of "Ancient Gear Box" once per turn.
Ancient Gear Knight Gemini Monster EARTH Machine 1800 500 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  • If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.
  • Ancient Gear Soldier Effect Monster EARTH Machine 1300 1300 If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.
    Ancient Lizard Warrior Normal Monster EARTH Reptile 1400 1100 Before the dawn of time, this lizard warrior reigned supreme.
    Ape Fighter Effect Monster DARK Beast 1900 1200 If this card destroys an opponent's monster by battle: This card gains 300 ATK. If this card does not attack during your turn, the ATK gained from this effect returns to 0 during the End Phase of that turn.
    Apocatequil Effect Monster LIGHT Thunder 1800 1200 While this card is face-up on the field, it is Level 5 if you control a face-up Tuner Monster. When this card on the field is destroyed and sent to the Graveyard, you can select and Special Summon 1 "Oracle of the Sun" from your Graveyard.
    Aqua Armor Ninja Effect Monster WATER Warrior 800 1600 When your opponent's monster declares a direct attack, if you have another "Ninja" monster in your Graveyard: You can banish this card from your Graveyard to target the attacking monster; negate that attack.
    Aqua Madoor Normal Monster WATER Spellcaster 1200 2000 A wizard of the waters that conjures a liquid wall to crush any enemies that oppose him.
    Aqua Spirit Effect Monster WATER Aqua 1600 1200 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 WATER monster in your Graveyard from play. During each of your opponent's Standby Phases, you can change the battle position of 1 of your opponent's face-up Monster Cards. Once changed, the monster must remain in this position for the rest of the turn.
    Aquarian Alessa Gemini Monster WATER Aqua 1500 500 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
  • When this card destroys an opponent's monster by battle and sends it to the Graveyard, they discard 1 random card.
  • Aratama Spirit monster DARK Fiend 800 1800 Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can add 1 Spirit monster from your Deck to your hand, except “Aratama”.
    Arcana Force I - The Magician Effect Monster LIGHT Fairy 1100 1100 When this card is Summoned, toss a coin:
  • Heads: When a Spell Card is activated, this card's ATK becomes double its original ATK until the End Phase of that turn.
  • Tails: When a Spell Card is activated, your opponent gains 500 Life Points.
  • Arcana Force III - The Empress Effect Monster LIGHT Fairy 1300 1300 When this card is Summoned, toss a coin:
  • Heads: Each time your opponent Normal Summons or Sets a monster, you can Special Summon 1 "Arcana Force" monster from your hand.
  • Tails: Each time your opponent Normal Summons or Sets a monster, send 1 card from your hand to the Graveyard.
  • Arcana Force IV - The Emperor Effect Monster LIGHT Fairy 1400 1400 When this card is Summoned, toss a coin:
  • Heads: All "Arcana Force" monsters you control gain 500 ATK
  • Tails: All "Arcana Force" monsters you control lose 500 ATK.
  • Arcana Force VI - The Lovers Effect Monster LIGHT Fairy 1600 1600 When this card is Summoned, toss a coin:
  • Heads: This card can be treated as 2 Tributes for the Tribute Summon of an "Arcana Force" monster
  • Tails: You cannot Tribute Summon "Arcana Force" monsters.
  • Arcana Force VII - The Chariot Effect Monster LIGHT Fairy 1700 1700 When this card is Summoned, toss a coin:
  • Heads: If this card destroys an opponent's monster by battle, you can Special Summon that monster to your side of the field.
  • Tails: Your opponent gains control of this card.
  • Archfiend Cavalry Effect Monster DARK Fiend 1900 0 If this card on the field is destroyed by a card effect and sent to the Graveyard: You can target 1 "Archfiend" monster in your Graveyard, except "Archfiend Cavalry"; Special Summon that target. It cannot attack this turn.
    Archfiend General Effect Monster DARK Fiend 2100 800 You can discard this card to the Graveyard to add 1 "Pandemonium" from your Deck to your hand. If this card is on the field and "Pandemonium" is not on the field, destroy this card.
    Archfiend Interceptor Effect Monster DARK Fiend 1400 1600 While you control this face-up Attack Position card, when an opponent's monster declares an attack, inflict 500 damage to your opponent.
    Archfiend Soldier Normal Monster DARK Fiend 1900 1500 An expert at battle who belongs to a crack diabolical unit. He's famous because he always gets the job done.
    Aria the Melodious Diva Effect Monster LIGHT Fairy 1600 1200 While this Special Summoned card is on the field, "Melodious" monsters you control cannot be targeted by card effects, or be destroyed by battle.
    Armageddon Knight Effect Monster DARK Warrior 1400 1200 When this card is Summoned, you can send 1 DARK monster from your Deck to the Graveyard.
    Armed Samurai - Ben Kei Effect Monster DARK Warrior 500 800 For each Equip Card equipped to this card, it gains 1 additional attack during each Battle Phase.
    Armed Sea Hunter Effect Monster WATER Sea Serpent 1800 400 If you control another face-up WATER monster, negate the effects of the monster that battled with this card, after damage calculation. If this card would be destroyed, you can destroy 1 face-up Level 3 or lower WATER monster you control instead.
    Armor Exe Effect Monster LIGHT Rock 2400 1400 This card cannot attack in the same turn it is Normal Summoned, Flip Summoned, or Special Summoned. During each of your and your opponent's Standby Phases, remove 1 Spell Counter on your side of the field. If you do not, destroy this card.
    Armored Bee Effect Monster WIND Insect 1600 1200 Once per turn: You can target 1 face-up monster your opponent controls; halve that target's ATK until the End Phase.
    Armored Cybern Union Monster WIND Machine 0 2000 Once per turn, you can equip this card to a "Cyber Dragon" you control, or to a Fusion Monster you control that lists "Cyber Dragon" as a Fusion Material Monster, OR unequip it to Special Summon this card in face-up Attack Position. Once per turn, while equipped to a monster by this effect, you can decrease the equipped monster's ATK by 1000 and destroy 1 face-up monster. (A monster can only by equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
    Armored Lizard Normal Monster EARTH Reptile 1500 1200 A lizard with a very tough hide and a vicious bite.
    Armored Starfish Normal Monster WATER Aqua 850 1400 A bluish starfish with a solid hide capable of fending off attacks.
    Armory Arm Synchro/Effect Monster LIGHT Machine 1800 1200 1 Tuner + 1 or more non-Tuner monsters
    Once per turn, you can either: Target 1 monster on the field; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, that target gains 1000 ATK. When that target destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.
    Arnis, the Empowered Warrior Effect Monster FIRE Warrior 1700 1200 When this card you control is destroyed by battle with an opponent's attacking monster and sent to your Graveyard: You can Special Summon 1 Spellcaster-Type monster with 1500 or less ATK from your Deck in Attack Position.
    Arsenal Summoner Effect Monster WIND Spellcaster 1600 1600 FLIP: Add 1 card that includes "Guardian" in its card name from your Deck to your hand. You cannot add "Celtic Guardian", "Winged Dragon, Guardian of the Fortress #1", "Winged Dragon, Guardian of the Fortress #2", "Guardian of the Labyrinth", or "The Reliable Guardian".
    Artorigus, King of the Noble Knights Xyz/Effect Monster LIGHT Warrior 2000 2000 2 Level 4 "Noble Knight" monsters
    When this card is Xyz Summoned: You can target up to 3 "Noble Arms" Equip Spell Cards with different names in your Graveyard; equip those targets to this card. Once per turn: You can detach 1 Xyz Material from this card; destroy any number of Spell/Trap Cards on the field, up to the number of "Noble Arms" Equip Spell Cards you control.
    Assault Beast Effect Monster EARTH Beast-Warrior 1900 1200 You can discard this card from your Hand to the Graveyard to add 1 "Assault Mode Activate" from your Deck to your hand.
    Assault Dog Effect Monster EARTH Beast 1200 800 When this card is destroyed by battle and sent to the Graveyard: You can Special Summon any number of "Assault Dogs" from your Deck.
    Assault Mercenary Effect Monster EARTH Warrior 1800 300 Once per turn, you can return 1 "Assault Mode Activate" from your hand or Graveyard to the Deck to destroy 1 Spell or Trap Card your opponent controls.
    Asura Priest Spirit Monster LIGHT Fairy 1700 1200 This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. This card can attack all monsters your opponent controls once each. This monster cannot attack directly if it has already attacked a monster.
    Atlantean Dragoons Effect Monster WATER Sea Serpent 1800 0 All Level 3 or lower Sea Serpent-Type monsters you control can attack your opponent directly. When this card is sent to the Graveyard to activate a WATER monster's effect: Add 1 Sea Serpent-Type monster from your Deck to your hand, except "Atlantean Dragoons".
    Aurora Paragon Effect Monster LIGHT Fairy 1500 1000 Neither player can Special Summon monsters. When another monster is Normal Summoned to either player's side of the field, destroy this card.
    Aurora Wing Effect Monster WATER Winged Beast 1200 1600 When this card is destroyed by battle and sent to the Graveyard: You can Special Summon this card in face-up Attack Position. You can only use the effect of "Aurora Wing" once per turn.
    Avalanching Aussa Effect Monster EARTH Spellcaster 800 1500 Once per turn, by Tributing 1 EARTH monster on your side of the field (except this card), Special Summon 1 EARTH monster from your hand. The monster Special Summoned by this effect is destroyed if "Avalanching Aussa" is removed from your side of the field.
    Axe Dragonute Effect Monster DARK Dragon 2000 1200 If this card attacks, change it to Defense Position at the end of the Damage Step.
    Axe Raider Normal Monster EARTH Warrior 1700 1150 An axe-wielding monster of tremendous strength and agility.
    Aye-Iron Effect Monster EARTH Machine 1600 1800 Once per turn: You can have this card gain 400 ATK. This card cannot attack the turn you activate this effect.
    Aztekipede, the Worm Warrior Effect Monster EARTH Insect 1900 400 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 Insect Type Monster from your Graveyard. When this card inflicts Battle Damage to your opponent, send the top card of their Deck to the Graveyard.
    Bahamut Shark XYZ/Effect Monster WATER Sea Serpent 2600 2100 2 Level 4 WATER monsters
    Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn.
    Balloon Lizard Effect Monster EARTH Reptile 500 1900 Put 1 counter on this card during each of your Standby Phases. When this card is destroyed, inflict damage to the controller of the card that destroyed it equal to the number of counters x 400 points.
    Baron of the Fiend Sword Normal Monster DARK Fiend 1550 800 An aristocrat who wields a sword possessed by a malicious spirit that preys on the weak.
    Barrier Statue of the Abyss Effect Monster DARK Fiend 1000 1000 No monsters can be Special Summoned, except for DARK monsters.
    Barrier Statue of the Drought Effect Monster EARTH Rock 1000 1000 No monsters can be Special Summoned, except for EARTH monsters.
    Barrier Statue of the Heavens Effect Monster LIGHT Fairy 1000 1000 No monsters can be Special Summoned, except for LIGHT monsters.
    Barrier Statue of the Inferno Effect Monster FIRE Pyro 1000 1000 No monsters can be Special Summoned, except for FIRE monsters.
    Barrier Statue of the Stormwinds Effect Monster WIND Winged Beast 1000 1000 No monsters can be Special Summoned, except for WIND monsters.
    Barrier Statue of the Torrent Effect Monster WATER Aqua 1000 1000 No monsters can be Special Summoned, except for WATER monsters.
    Batteryman 9-Volt Effect Monster LIGHT Thunder 1000 1000 When this card is Summoned: You can add 1 "Batteryman" monster from your Deck to your hand, and if you do, this card's ATK and DEF become double its original ATK and DEF, respectively. You can only use this effect of "Batteryman 9-Volt" once per turn. During your End Phase: Destroy this card.
    Batteryman AAA Effect Monster LIGHT Thunder 0 0 When this card is Normal Summoned or flipped face-up, you can Special Summon 1 "Batteryman AAA" from your hand or Graveyard.
    Battle Footballer Normal Monster FIRE Machine 1000 2100 A cyborg with high defense power. Originally it was invented for a football machine.
    Battle Ox Normal Monster EARTH Beast-Warrior 1700 1000 A monster with tremendous power, it destroys enemies with a swing of its axe.
    Battlestorm Effect Monster DARK Winged Beast 1700 1000 This card gains 100 ATK for each face-up Winged Beast-Type monster you control. Once per turn, if you control 2 or more face-up Winged Beast-Type monsters, you can destroy 1 Spell or Trap Card your opponent controls.
    Battlin' Boxer Glassjaw Effect Monster FIRE Warrior 2000 0 When this card is targeted for an attack: Destroy this card. When this card is sent to the Graveyard by a card effect: You can target 1 "Battlin' Boxer" monster in your Graveyard, except "Battlin' Boxer Glassjaw"; add that target to your hand.
    Battlin' Boxer Headgeared Effect Monster FIRE Warrior 1000 1800 When this card is Normal Summoned: You can send 1 "Battlin' Boxer" monster from your Deck to the Graveyard. Once per turn, this face-up Attack Position card cannot be destroyed by battle.
    Battlin' Boxer Lead Yoke XYZ/Effect Monster FIRE Warrior 2200 2000 2 Level 4 "Battlin' Boxer" monsters
    If a "Battlin' Boxer" monster(s) you control would be destroyed by battle or by a card effect, you can detach 1 Xyz Material from this card instead of destroying 1 of those monsters. When an Xyz Material(s) is detached from this card: This card gains 800 ATK.
    Battlin' Boxer Sparrer Effect Monster FIRE Warrior 1200 1400 If you control a "Battlin' Boxer" monster, you can Special Summon this card (from your hand). If you do, you cannot conduct your Battle Phase for the rest of this turn.
    Battlin' Boxer Switchitter Effect Monster FIRE Warrior 1500 1400 When this card is Normal Summoned: You can target 1 "Battlin' Boxer" monster in your Graveyard; Special Summon that target. You cannot Special Summon any monsters during the turn you activate this effect, except "Battlin' Boxer" monsters.
    Battlin' Boxer Veil Effect Monster FIRE Warrior 0 1800 When you take battle damage: You can Special Summon this card from your hand, and if you do, gain Life Points equal to the damage you took.
    Bazoo the Soul-Eater Effect Monster EARTH Beast 1600 900 Once per turn: You can banish up to 3 monsters from your Graveyard; this card gains 300 ATK for each, until your opponent's End Phase.
    Bean Soldier Normal Monster EARTH Plant 1400 1300 A plant-warrior that attacks with seeds and sword.
    Beast Striker Effect Monster EARTH Beast 1850 400 Once per turn, you can discard 1 card to Special Summon 1 "Moja" from your Deck.
    Beast-Warrior Puma Effect Monster LIGHT Beast-Warrior 1600 1000 You can Tribute this card; add 1 "D.D. Esper Star Sparrow" from your Deck or Graveyard to your hand.
    Beastking of the Swamps Effect Monster WATER Aqua 1000 1100 You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s).
    Beautiful Headhuntress Normal Monster EARTH Warrior 1600 800 A vicious creature that has decapitated numerous enemy monsters.
    Beaver Warrior Normal Monster EARTH Beast-Warrior 1200 1500 What this creature lacks in size it makes up for in defense when battling in the prairie.
    Beetron Effect Monster DARK Insect 1600 900 You can send 1 face-up Spell/Trap Card you control to the Graveyard to target 1 Level 4 or lower Insect-Type monster in your Graveyard; Special Summon that target in face-up Defense Position. The effect of "Beetron" can only be used once per turn.
    Behegon Normal Monster WATER Aqua 1350 1000 With an enormous maw and massive teeth, this monstrosity is one dangerous and strange serpent from the deep.
    Beiige, Vanguard of Dark World Effect Monster DARK Fiend 1600 1300 If this card is discarded to the Graveyard by a card effect: Special Summon it from the Graveyard.
    Berserk Gorilla Effect Monster EARTH Beast 2000 1000 If this card is in face-up Defense Position on the field, destroy this card. The controller of this card must attack with this card if possible.
    Beta the Magnet Warrior Normal Monster EARTH Rock 1700 1600 Alpha, Beta, and Gamma meld as one to form a powerful monster.
    Bicorn Re'em Effect Monster DARK Beast 800 1600 If this card is sent to the Graveyard as a Synchro Material Monster for a Synchro Summon, send the top 2 cards from your opponent's Deck to the Graveyard.
    Big Belly Knight Effect Monster EARTH Warrior 1000 1600 If this card is detached from an Xyz Monster and sent to the Graveyard to activate that monster's effect: You can Special Summon 1 Level 3 or lower monster from your hand.
    Big Eye Effect Monster DARK Fiend 1200 1000 FLIP: See the 5 cards from the top of your Deck, arrange them in any order desired, and replace them on the top of the Deck.
    Big Shield Gardna Effect Monster EARTH Warrior 100 2600 During either player's turn, when this face-down card (and no other cards) is targeted by a Spell Card: Change this card to face-up Defense Position, and if you do, negate the Spell Card's activation. If this card is attacked, change it to Attack Position at the end of the Damage Step.
    Biofalcon Effect Monster LIGHT Machine 1700 1200 When a Machine-Type monster you control is destroyed by battle and sent to the Graveyard while this card is face-up on the field, you can add 1 Machine-Type monster with 1000 or less ATK from your Deck to your hand.
    Bird of Roses Effect Monster WIND Plant 1800 1500 When this face-up Attack Position card is attacked, and it is destroyed as a result of battle and sent to the Graveyard, you can Special Summon 2 Plant-Type Tuner monsters from your Deck in face-up Defense Position.
    Birdface Effect Monster WIND Winged Beast 1600 1600 When this card is sent to the Graveyard as a result of battle, you can add 1 Harpie Lady" from your Deck to your hand. Then shuffle your Deck."
    Black Brachios Effect Monster EARTH Dinosaur 1800 1100 When this card is Normal Summoned: You can target 1 monster on the field; change that target to face-up Defense Position.
    Black Dragon Collapserpent Effect Monster DARK Dragon 1800 1700 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT monster from your Graveyard, and cannot be Special Summoned by other ways. You can only Special Summon "Black Dragon Collapserpent" once per turn this way. If this card is sent from the field to the Graveyard: You can add 1 "White Dragon Wyverburster" from your Deck to your hand.
    Black Stego Effect Monster EARTH Dinosaur 1200 2000 When this card is selected as an attack target by your opponent's Monster, this card is changed to Defense Position.
    Black Veloci Effect Monster EARTH Dinosaur 1800 300 If this card attacks an opponent's monster, this card gains 400 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 400 ATK during the Damage Step only.
    Blackland Fire Dragon Normal Monster DARK Dragon 1500 800 A dragon that dwells in the depths of darkness, its vulnerability lies in its poor eyesight.
    Blackwing - Bora the Spear Effect Monster DARK Winged Beast 1700 800 If you control a "Blackwing" monster other than "Blackwing - Bora the Spear", you can Special Summon this card from your hand. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
    Blackwing - Calima the Haze Effect Monster DARK Winged Beast 600 1800 During your opponent's Battle Phase, if you control no monsters, you can remove from play this card from the Graveyard to select 1 Synchro Monster in your Graveyard, and Special Summon it. It is removed from play at the end of the Battle Phase.
    Blackwing - Kochi the Daybreak Tuner Monster DARK Winged Beast 700 1500 If this card was Special Summoned, this card cannot be used as a Synchro Material Monster.
    Blackwing - Shura the Blue Flame Effect Monster DARK Winged Beast 1800 1200 When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon 1 "Blackwing" monster with 1500 or less ATK from your Deck. That monster's effect (s) is negated.
    Blackwing - Zephyros the Elite Effect Monster DARK Winged Beast 1600 1000 If this card is in your Graveyard: You can return 1 face-up card you control to the hand; Special Summon this card from the Graveyard, and if you do, take 400 damage. Each player can only use the effect of "Blackwing - Zephyros the Elite" once per Duel.
    Blade Armor Ninja Xyz/Effect Monster WIND Warrior 2200 1000 2 Level 4 Warrior-Type monsters
    Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up "Ninja" monster you control; this turn, that monster can attack twice during each Battle Phase.
    Blade Bounzer Effect Monster EARTH Warrior 1800 1400 Once per turn, if this card attacks and your opponent controls a monster at the end of the Damage Step: You can discard 1 card; this card can attack an opponent's monster once again during this Battle Phase.
    Blade Knight Effect Monster LIGHT Warrior 1600 1000 While you have 1 or fewer cards in your hand, this card gains 400 ATK. If this is the only monster you control, negate the effects of Flip Effect Monsters it destroys by battle.
    Blade Skater Normal Monster EARTH Warrior 1400 1500 An image of beauty on the ice, this gorgeous warrior rips her opponents into pieces with her stylish Accel Slicer attack.
    Blast Magician Effect Monster FIRE Spellcaster 1400 1700 Each time a Spell Card is activated, place 1 Spell Counter on this card. You can remove any number of Spell Counters from this card to destroy 1 face-up monster on the field with ATK equal to or less than 700 x the number of counters you removed.
    Blast Sphere Effect Monster DARK Machine 1400 1400 If an opponent's monster attacks this face-down Defense Position card, this card becomes an Equip Card equipped to the attacking monster, before damage calculation. Destroy the equipped monster during your opponent's next Standby Phase, and inflict damage to your opponent equal to the destroyed monster's ATK.
    Blazewing Butterfly Gemini Monster FIRE Insect 1500 1500 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
  • You can Tribute this card to Special Summon 1 Gemini monster from your Graveyard, except "Blazewing Butterfly". A Gemini monster Special Summoned by this effect is treated as an Effect Monster, and gains its effect. (Deck contains 2)
  • Blazing Hiita Effect Monster FIRE Spellcaster 800 1500 Once per turn, by Tributing 1 FIRE monster on your side of the field (except this card), Special Summon 1 FIRE monster from your hand. The monster Special Summoned by this effect is destroyed if "Blazing Hiita" is removed from your side of the field.
    Blazing Inpachi Normal Monster FIRE Pyro 1850 0 A wicked wooden spirit now burning in flames. Its fire attack is powerful, but it will soon be nothing but ashes.
    Blindly Loyal Goblin Effect Monster EARTH Warrior 1800 1500 As long as this card remains face-up on the field, control of this card cannot switch.
    Blizzard Dragon Effect Monster WATER Dragon 1800 1000 Once per turn: You can target 1 monster your opponent controls; it cannot change its battle position or declare an attack until the opponent's next End Phase.
    Blizzard Falcon Effect Monster WATER Winged Beast 1500 1500 If this card's current ATK is higher than its original ATK: You can inflict 1500 damage to your opponent. This effect can only be used once while this card is face-up on the field. You can only use the effect of "Blizzard Falcon" once per turn.
    Blizzard Thunderbird Effect Monster WATER Winged Beast 1600 1400 You can discard 1 card; Special Summon 2 WATER Winged-Beast-Type monsters, 1 from your hand and 1 from your Graveyard, except "Blizzard Thunderbird", then return this card from the field to the hand. You can only use this effect of "Blizzard Thunderbird" once per turn.
    Blocker Normal Monster DARK Machine 850 1800 Constructed from several components, this monster can launch them in a pincer attack.
    Blockman Effect Monster EARTH Rock 1000 1500 By Tributing this face-up card, Special Summon in Defense Position a number of "Block Tokens" (Rock-Type/EARTH/Level 4/ATK 1000/DEF 1500) equal to the number of turns this card has been face-up on your side of the field. These tokens cannot declare an attack.
    Blood Sucker Effect Monster DARK Zombie 1300 1500 When this card inflicts Battle Damage to your opponent, send the top card of your opponent's Deck to the Graveyard.
    Blue Dragon Summoner Effect Monster WIND Spellcaster 1500 600 If this card is sent from the field to the Graveyard: You can add 1 Dragon, Warrior, or Spellcaster-Type Normal Monster from your Deck to your hand.
    Blue Flame Swordsman Effect Monster FIRE Warrior 1800 1600 Once per turn, during either player's Battle Phase: You can target 1 other Warrior-Type monster you control; this card loses exactly 600 ATK, and if it does, that monster gains 600 ATK. When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can banish this card from your Graveyard, then target 1 FIRE Warrior-Type monster in your Graveyard; Special Summon that target.
    Blue Mountain Butterspy Effect Monster DARK Warrior 0 1700 Cannot be Normal Summoned/Set. When you Normal Summon a Warrior-Type monster: You can Special Summon this card from your hand. This card cannot be used as a Synchro Material Monster.
    Blue Rose Dragon Effect Monster DARK Dragon 1600 1200 When this card is destroyed and sent from the field to the Graveyard, you can select 1 "Black Rose Dragon" or 1 Plant-Type monster in your Graveyard, and Special Summon it.
    Blue Thunder T-45 Effect Monster LIGHT Machine 1700 1000 When this card destroys an opponent's monster by battle, Special Summon 1 "Thunder Option Token" (Machine-Type/LIGHT/Level 4/ATK 1500/DEF 1500). This Token cannot be Tributed for a Tribute Summon.
    Blue-Blooded Oni Effect Monster DARK Zombie 1000 1700 When this card is Normal or Flip Summoned: It is changed to Defense Position. Once per turn: You can detach 1 Xyz Material you control to target 1 Level 4 Zombie-Type monster in your Graveyard; Special Summon that target.
    Blue-Winged Crown Normal Monster WIND Winged Beast 1600 1200 With hair shaped like a crown and a body incased in bluish white flames, this bird is a formidable sight.
    Boar Soldier Effect Monster EARTH Beast-Warrior 2000 500 If this card is Normal Summoned, destroy this card. If your opponent controls 1 or more monsters, decrease the ATK of this card by 1000 points.
    Bone Crusher Effect Monster EARTH Zombie 1600 200 When this card is Special Summoned from your Graveyard by the effect of a Zombie-Type monster: You can target 1 Spell/Trap Card your opponent controls; destroy that target. During the End Phase of the turn this card was Special Summoned: Destroy it.
    Boot-Up Soldier - Dread Dynamo Effect Monster EARTH Machine 0 2000 Increase the ATK of this card by 2000 points if you have a face-up "Gadget" on your side of the field.
    Botanical Lion Effect Monster EARTH Plant 1600 2000 This card gains 300 ATK for each face-up Plant-Type monster you control. Control of this face-up card cannot switch.
    Bountiful Artemis Effect Monster LIGHT Fairy 1600 1700 Each time a Counter Trap Card resolves, immediately draw 1 card (during the Chain).
    Breaker the Magical Warrior Effect Monster DARK Spellcaster 1600 1000 When this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card to target 1 Spell/Trap Card on the field; destroy that target.
    Bri Synchron Tuner Monster EARTH Machine 1500 1100 If this card is sent to the Graveyard as a Synchro Material Monster, until the End Phase of this turn, the Synchro Monster that used this card as a Synchro Material Monster gains 600 ATK but its effects are negated.
    Bright Star Dragon Effect Monster LIGHT Dragon 1900 1000 When this card is Normal Summoned: You can target 1 face-up monster on the field, except this card; increase that target's Level by 2 until the End Phase.
    Brotherhood of the Fire Fist - Bear Effect Monster FIRE Beast-Warrior 1600 1200 Once per turn, when this card inflicts battle damage to your opponent: You can Set 1 "Fire Formation" Spell Card directly from your Deck. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap Card you control to the Graveyard to target 1 monster on the field; destroy that target.
    Brotherhood of the Fire Fist - Boar Tuner Monster FIRE Beast-Warrior 1100 1400 Cannot be used as a Synchro Material Monster, except for the Synchro Summon of a FIRE monster. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 4 "Fire Fist" monster from your Deck, except "Brotherhood of the Fire Fist - Boar". Once per turn, when a "Fire Fist" monster is Special Summoned from your Extra Deck: You can Set 1 "Fire Formation" Spell Card directly from your Deck.
    Brotherhood of the Fire Fist - Buffalo Effect Monster FIRE Beast-Warrior 1700 1000 If this card is in your Graveyard: You can send a total of 2 "Fire Fist" / "Fire Formation" cards from your hand and/or face-up on your side of the field to the Graveyard; Special Summon this card from your Graveyard. You can only use the effect of "Brotherhood of the Fire Fist - Buffalo" once per turn.
    Brotherhood of the Fire Fist - Cardinal XYZ/Effect Monster FIRE Beast-Warrior 1800 2200 2 Level 4 "Fire Fist" monsters
    You can detach 2 Xyz Materials from this card, then target 2 "Fire Fist"/"Fire Formation" cards in your Graveyard and/or face-up on your side of the field, and 2 cards in your opponent's Graveyard and/or face-up on their side of the field; shuffle those targets into the Deck. You can only use the effect of "Brotherhood of the Fire Fist - Cardinal" once per turn.
    Brotherhood of the Fire Fist - Caribou Effect Monster FIRE Beast-Warrior 1100 2000 During the End Phase, if this card is in the Graveyard because it was destroyed by a card effect and sent there this turn: You can Special Summon 1 Level 4 "Fire Fist" monster from your Deck, except "Brotherhood of the Fire Fist - Caribou". If this card is sent to the Graveyard for the Synchro Summon of a "Fire Fist" monster: You can Set 1 "Fire Formation" Spell Card directly from your Deck.
    Brotherhood of the Fire Fist - Dragon Effect Monster FIRE Beast-Warrior 1800 400 Once per turn, if you activate a "Fire Formation" Spell/Trap Card (except during the Damage Step): You can Set 1 "Fire Formation" Trap Card directly from your Deck. Once per turn: You can send 2 face-up "Fire Formation" Spell/Trap Cards you control to the Graveyard to target 1 "Fire Fist" monster in your Graveyard, except "Brotherhood of the Fire Fist - Dragon"; Special Summon that target.
    Brotherhood of the Fire Fist - Gorilla Effect Monster FIRE Beast-Warrior 1600 1000 Once per turn, when this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Set 1 "Fire Formation" Spell Card directly from your Deck. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap Card you control to the Graveyard to target 1 Spell/Trap Card on the field; destroy that target.
    Brotherhood of the Fire Fist - Rhino Effect Monster FIRE Beast-Warrior 1700 1400 If a "Fire Fist" monster you control attacks or is attacked, during damage calculation (in either player's turn): You can send 1 face-up "Fire Formation" Spell/Trap Card you control and 1 "Fire Fist" monster from your hand to the Graveyard once per battle; your attacking/attacked monster gains ATK equal to the original ATK of the monster sent to the Graveyard, during damage calculation only.
    Brotherhood of the Fire Fist - Snake Effect Monster FIRE Beast-Warrior 1800 600 Once per turn, if a "Fire Formation" Spell/Trap Card(s) is sent to your Graveyard (except during the Damage Step): You can Set 1 "Fire Formation" Trap Card directly from your Deck. Once per turn, if you control no other monsters: You can send 2 face-up "Fire Formation" Spell/Trap Cards you control to the Graveyard; draw 1 card.
    Brotherhood of the Fire Fist - Tiger King Xyz/Effect Monster FIRE Beast-Warrior 2200 1800 2 Level 4 Beast-Warrior Type monsters
    When this card is Xyz Summoned: You can Set 1 "Fire Formation" Spell/Trap Card directly from your Deck. Once per turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up Effect Monster currently on the field, except Beast-Warrior-Type, until the end of your opponent's turn. When this card is sent from the field to the Graveyard: You can send 3 face-up "Fire Formation" Spell/Trap Cards you control to the Graveyard; Special Summon 2 Level 4 or lower Beast-Warrior-Type monsters with the same ATK from your Deck, in face-up Defense Position.
    Brron, Mad King of Dark World Effect Monster DARK Fiend 1800 400 When this card inflicts Battle Damage to your opponent: You can discard 1 card.
    Brushfire Knight Effect Monster FIRE Warrior 1400 1200 When a FIRE monster is destroyed and sent to your Graveyard: Send 1 FIRE monster from your Deck to the Graveyard. When this card is destroyed and sent to the Graveyard: Send 1 FIRE monster from your Deck to the Graveyard. You can only use 1 "Brushfire Knight" effect per turn, and only once that turn.
    Bujin Arasuda Effect Monster LIGHT Beast-Warrior 1600 1900 If a "Bujin" monster in your Graveyard or face-up on your side of the field is banished (except during the Damage Step): You can Special Summon this card from your hand in face-up Defense Position. Once per turn, during the End Phase, if a "Bujin" card was added from your Deck to your hand this turn, except by drawing it, while you controlled this face-up card: You can draw 1 card, then discard 1 card. You can only control 1 "Bujin Arasuda".
    Bujin Hirume Effect Monster LIGHT Beast-Warrior 2000 1000 Cannot be Normal Summoned/Set. Must first be Special Summoned(from your hand) by banishing 1 "Bujin" monster from your Graveyard, except "Bujin Hirume". If this card, which was Summoned this way, is destroyed by your opponent's card (by battle or by card effect), andsent from your side of the field to your Graveyard, and both players have a hand: You can discard 1 card, then your opponent discards 1 card. You can only control 1 "Bujin Hirume".
    Bujin Mikazuchi Effect Monster LIGHT Beast-Warrior 1900 1500 When a Beast-Warrior-Type "Bujin" monster you control is destroyed by battle or by card effect and sent to the Graveyard: You can Special Summon this card from your hand. Once per turn, during the End Phase, if a "Bujin" monster(s) was sent from your hand to your Graveyard this turn while you controlled this face-up card: You can add 1 "Bujin" Spell/Trap Card from your Deck to your hand. You can only control 1 "Bujin Mikazuchi".
    Bujin Yamato Effect Monster LIGHT Beast-Warrior 1800 200 Once per turn, during your End Phase: You can add 1 "Bujin" monster from your Deck to your hand, then send 1 card from your hand to the Graveyard. You can only control 1 "Bujin Yamato".
    Bujingi Boar Effect Monster LIGHT Beast 1100 1900 If you control a "Bujin" monster: You can banish this card from your Graveyard, then target 1 face-up Attack Position monster your opponent controls; change it to face-up Defense Position, and if you do, its DEF becomes 0 until the End Phase.
    Bujingi Centipede Effect Monster LIGHT Beast 1700 500 If you control a Beast-Warrior-Type "Bujin" monster: You can banish this card from your Graveyard, then target 1 Spell/Trap Card your opponent controls; destroy that target. You can only use the effect of "Bujingi Centipede" once per turn.
    Bujingi Crane Effect Monster LIGHT Winged Beast 1600 300 During damage calculation (in either player's turn), if a Beast-Warrior-Type "Bujin" monster you control battles an opponent's monster: You can send this card from your hand to the Graveyard; the ATK of your monster becomes double its original ATK, during that damage calculation only.
    Bujingi Crow Effect Monster LIGHT Winged Beast 1700 800 When a Beast-Warrior-Type "Bujin" monster you control is targeted for an attack by an opponent's monster: You can send this card from your hand to the Graveyard; negate the attack, and if you do, inflict damage to your opponent equal to half the attacker's ATK. You can only use the effect of "Bujingi Crow" once per turn.
    Bujingi Fox Effect Monster LIGHT Beast 200 2100 During either player's turn: You can banish this card from your Graveyard and send 1 "Bujin" monster from your hand to the Graveyard; you take no damage this turn.
    Bujingi Hare Effect Monster LIGHT Beast 1700 500 During either player's turn: You can banish this card from your Graveyard, then target 1 Beast-Warrior-Type "Bujin" monster you control; once during this turn, it cannot be destroyed by battle or card effects. You can only use the effect of "Bujingi Hare" once per turn.
    Bujingi Ibis Effect Monster LIGHT Winged Beast 1600 300 During your Main Phase 1: You can send this card from your hand to the Graveyard, then target 1 "Bujin" monster you control; this turn, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    Bujingi Ophidian Effect Monster LIGHT Winged Beast 1700 500 During your Main Phase 1: You can send this card from your hand to the Graveyard, then target 1 "Bujin" monster you control; it can attack your opponent directly this turn.
    Bujingi Pavo Effect Monster LIGHT Winged Beast 1700 800 When a Beast Warrior-Type "Bujin" monster you control is destroyed by battle and sent to the Graveyard: You can send this card from your hand to the Graveyard; Special Summon 1 "Bujin" monster from your Deck. You can only use the effect of "Bujingi Pavo" once per turn.
    Bujingi Peacock Effect Monster LIGHT Winged Beast 1800 700 During your Main Phase 2: You can send this card from your hand to the Graveyard; add 1 "Bujin" monster from your Deck to your hand. You cannot activate cards or effects the turn you activate this effect, except "Bujin" cards. You can only use the effect of "Bujingi Peacock" once per turn.
    Bujingi Quilin Effect Monster LIGHT Beast 1600 900 If you control a Beast-Warrior-Type "Bujin" monster: You can banish this card from your Graveyard, then target 1 face-up card your opponent controls; destroy that target. You can only use the effect of "Bujingi Quilin" once per turn.
    Bujingi Raven Effect Monster LIGHT Winged Beast 1600 900 When a "Bujin" monster you control is destroyed by battle with an opponent's monster and sent to your Graveyard: You can send this card from your hand to the Graveyard; destroy that opponent's monster.
    Bujingi Sinyou Effect Monster LIGHT Beast 1500 1000 During either player's Damage Step, if a Beast-Warrior-Type "Bujin"monster you control battles an opponent's monster: You can banishthis card from your Graveyard; that monster you control gains ATKequal to the current ATK of the opponent's monster it is battling until the end of the Damage Step, and if it does, all battle damage your opponent takes from that battle is halved. You can only use the effectof "Bujingi Sinyou" once per turn.
    Bujingi Swallow Effect Monster LIGHT Winged Beast 1700 800 During your Main Phase 1: You can send this card from your hand to the Graveyard, then target 1 "Bujin" monster you control; it can make a second attack during each Battle Phase this turn. Other monsters cannot attack during the turn you activate this effect.
    Bujingi Turtle Effect Monster LIGHT Beast 1700 1200 During either player's turn, when a card or effect is activated that targets a "Bujin" monster you control: You can banish this card from your Graveyard; negate that effect.
    Bujingi Warg Effect Monster LIGHT Beast 120 1900 While this card is in face-up Defense Position, other "Bujin" monsters you control cannot be destroyed by card effects.
    Bujingi Wolf Effect Monster LIGHT Beast 1100 2000 Other Beast, Beast-Warrior, and Winged Beast-Type monsters you control cannot be destroyed by battle.
    Bujinki Amaterasu Xyz/Effect Monster LIGHT Beast-Warrior 2600 2500 3 Level 4 monsters
    You can only control 1 "Bujinki Amaterasu". Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; apply this effect, depending on whose turn it is.
  • Your turn: Target 1 of your banished Level 4 or lower monsters; Special Summon that target.
  • Your opponent's turn: Target 1 of your banished Level 4 or lower monsters; add that target to your hand.
  • Bujintei Kagutsuchi Xyz Monster LIGHT Beast-Warrior 2500 2000 2 Level 4 Beast-Warrior-Type monsters
    When this card is Xyz Summoned: Send the top 5 cards of your Deck to the Graveyard (or your entire Deck, if less than 5), also this card gains 100 ATK for each "Bujin" card sent to the Graveyard by this effect. If a "Bujin" Beast-Warrior-Type monster(s) you control would be destroyed by battle or by card effect, you can detach 1 Xyz Material from this card instead of destroying 1 of those monsters. You can only control 1 "Bujintei Kagutsuchi".
    Bujintei Susanowo Xyz/Effect Monster LIGHT Beast-Warrior 2400 1600 2 Level 4 "Bujin" monsters
    This card can attack all monsters your opponent controls once each. Once per turn: You can detach 1 Xyz Material from this card; take 1 "Bujin" monster from your Deck, and either add it to your hand or send it to the Graveyard. You can only control 1 "Bujintei Susanowo".
    Bujintei Tsukuyomi Xyz/Effect Monster LIGHT Beast-Warrior 1800 2300 2 Level 4 LIGHT monsters
    Once per turn: You can detach 1 Xyz Material from this card; send your entire hand to the Graveyard (min. 1), and if you do, draw 2 cards. When this card you controlled while face-up leaves the field because of an opponent's card effect: You can target Level 4 Beast-Warrior-Type "Bujin" monsters in your Graveyard, up to the number of Xyz Materials this card had on the field; Special Summon those targets. You can only control 1 "Bujintei Tsukuyomi".
    Bull Blader Effect Monster EARTH Warrior 1600 1200 When an attack is declared involving this card and an opponent's monster: You can activate this effect; during this battle involving this monster, neither player takes any battle damage, also destroy the opponent's monster after damage calculation.
    Burning Beast Union Monster FIRE Pyro 1500 1000 Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your Freezing Beast" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, each time the equipped monster inflicts Battle Damage to your opponent, destroy 1 face-up Spell or Trap Card on the field. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)"
    Caam, Serenity of Gusto Effect Monster WIND Psychic 1700 1100 Once per turn: You can shuffle 2 "Gusto" monsters from your Graveyard into the Main Deck; draw 1 card.
    Cactus Bouncer Effect Monster EARTH Plant 1800 300 This card cannot be Special Summoned. While a Plant-Type monster other than this card is face-up on the field, neither player can Special Summon monsters.
    Cactus Fighter Effect Monster EARTH Plant 1900 400 If this card destroys an opponent''s monster by battle, Special Summon 1 "Needle Token" (Plant-Type/EARTH/Level 1/ATK 500/DEF 500) to your opponent''s side of the field in Defense Position.
    Cairngorgon, Antiluminescent Knight Xyz/Effect Monster DARK Rock 2450 1950 2 Level 4 monsters
    During either player’s turn, when another card or effect is activated that targets exactly 1 card on the field (and no other cards): You can detach 1 Xyz Material from this card, then target another card on the field that would be an appropriate target for that card/effect; that card/effect now targets the new target.
    Cameraclops Effect Monster LIGHT Warrior 1400 1600 At the start of the Damage Step, if this card attacks a face-up monster on the field whose DEF is higher than this card's ATK: Destroy that monster.
    Cannon Soldier Effect Monster DARK Machine 1400 1300 You can Tribute 1 monster to inflict 500 damage to your opponent.
    Card Guard Effect Monster DARK Fiend 1600 500 When this card is Normal or Special Summoned: Place 1 Guard Counter on it. This card gains 300 ATK for each Guard Counter on it. Once per turn: You can target 1 other face-up card you control; remove 1 Guard Counter from this card, and if you do, place 1 Guard Counter on that target. If that card would be destroyed, remove 1 Guard Counter from it instead.
    Carrierroid Effect Monster WATER Machine 1000 800 When an opponent activates a card's effect that targets and destroys a Spell or Trap Card(s) you control, you can discard 1 card to negate its activation and destroy the card.
    Castel, the Skyblaster Musketeer Xyz/Effect Monster WIND Winged Beast 2000 1500 2 Level 4 monsters
    You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 Xyz Materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.
    Castle of Dark Illusions Effect Monster DARK Fiend 920 1930 FLIP: Increases the ATK and DEF of all Zombie-Type monsters by 200 points. As long as this card remains face-up on the field, the ATK and DEF of Zombie-Type monsters continues to increase by 200 points during each of your Standby Phases. This effect continues until your 4th turn after this card is activated.
    Catoblepas and the Witch of Fate Effect Monster EARTH Spellcaster 1800 0 When your opponent Special Summons a monster(s), you can remove from play 1 monster with ? ATK from your Graveyard to destroy that Special Summoned monster(s).
    Cave Dragon Effect Monster WIND Dragon 2000 100 If there is a monster on your side of the field, you cannot Normal Summon this monster. In addition, if there are no Dragon-Type monsters except this card on your side of the field, this card cannot declare an attack.
    Celtic Guardian Normal Monster EARTH Warrior 1400 1200 An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks.
    Chain Dog Effect Monster EARTH Beast 1600 1100 This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Beast-Type monster. If you control 2 face-up Beast-Type monsters, you can Special Summon this card from the Graveyard. If this card is Special Summoned this way, remove it from play when it is removed from the field.
    Chain Thrasher Effect Monster WIND Warrior 1000 600 This card can attack 1 additional time during the same Battle Phase for each "Chain Thrasher" in your Graveyard.
    Chainsaw Insect Effect Monster EARTH Insect 2400 0 At the end of the Damage Step, if this card attacked or was attacked: Your opponent draws 1 card.
    Chaosrider Gustaph Effect Monster WIND Warrior 1400 1500 Once per turn, you can remove from play up to 2 Spell Cards in your Graveyard. This card gains 300 ATK for each card removed, until the end of your opponent's next turn.
    Charioteer of Prophecy Effect Monster WIND Spellcaster 1800 1300 Once per turn: You can discard 1 "Spellbook" Spell Card to target 1 Spellcaster-Type monster in your Graveyard; add that target to your hand.
    Chiron the Mage Effect Monster EARTH Beast-Warrior 1800 1000 Once per turn: You can discard 1 Spell Card, then target 1 Spell/Trap Card your opponent controls; destroy that target.
    Chow Len the Prophet Effect Monster FIRE Spellcaster 1800 200 Once per turn: You can declare either Spell or Trap, and target 1 Set card in your opponent's Spell & Trap Card Zone; look at that target, and if it is the declared card type, that card cannot be activated this turn.
    Chronomaly Aztec Mask Golem Effect Monster EARTH Rock 1500 1000 During your turn, if you have activated a "Chronomaly" Spell Card previously this turn, you can Special Summon this card (from your hand). You can only control 1 "Chronomaly Aztec Mask Golem".
    Chronomaly Cabrera Trebuchet Effect Monster EARTH Rock 0 1800 Once per turn: You can Tribute 1 other "Chronomaly" monster, then target 1 face-up monster your opponent controls; its ATK becomes 0 until the End Phase.
    Chronomaly Colossal Head Effect Monster EARTH Rock 800 1600 You can banish this card from your Graveyard to target 1 Level 3 or higher Attack Position monster on the field; change it to face-up or face-down Defense Position. The effect of "Chronomaly Colossal Head" can only be used once per turn.
    Chronomaly Golden Jet Effect Monster LIGHT Machine 1300 1400 Once per turn: You can increase the Levels of all "Chronomaly" monsters you currently control by 1.
    Chronomaly Mud Golem Effect Monster EARTH Rock 1700 1000 If a "Chronomaly" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    Chthonian Soldier Effect Monster DARK Warrior 1200 1400 When this card is destroyed by your opponent's attacking monster and sent to the Graveyard, inflict the Battle Damage you took from this battle to your opponent's Life Points as well.
    Cloudian - Acid Cloud Effect Monster WATER Fairy 500 0 This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When your Normal Summon this card place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card to destroy 1 Spell or Trap Card.
    Cloudian - Altus Effect Monster WATER Fairy 1300 0 This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 3 Fog Counters from anywhere on the field to discard 1 random card from your opponent's hand.
    Cloudian - Cirrostratus Effect Monster WATER Fairy 900 0 This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card to destroy 1 monster on the field.
    Cloudian - Storm Dragon Effect Monster WATER Fairy 1000 0 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Cloudian" monster from your Graveyard. This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. Once per turn, you can place 1 Fog Counter on 1 monster on the field.
    Cloudian - Turbulence Effect Monster WATER Fairy 800 0 This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 1 Fog Counter from this card to Special Summon 1 "Cloudian - Smoke Ball" from your Deck or from either player's Graveyard.
    Coach Goblin Effect Monster EARTH Fiend 1200 1500 While this card is face-up on your side of the field, you can return 1 Normal Monster Card in your hand to the bottom of your Deck during your End Phase to draw 1 card from your Deck. You can only use this effect once per turn.
    Coach Soldier Wolfbark Effect Monster FIRE Beast-Warrior 1600 1200 You can target 1 Level 4 FIRE Beast-Warrior-Type monster in your Graveyard; Special Summon it in face-up Defense Position. Its effects are negated. You can only use the effect of "Coach Solider Wolfbark" once per turn.
    Codarus Effect Monster WATER Sea Serpent 1400 1200 You can send 1 face-up "Umi" you control to the Graveyard to select up to 2 cards your opponent controls and send them to the Graveyard.
    Cold Enchanter Effect Monster WATER Aqua 1600 1200 You can discard 1 card to target 1 face-up monster on the field; place an Ice Counter on that target. This card gains 300 ATK for each Ice Counter on the field.
    Combo Fighter Effect Monster WIND Warrior 1600 800 If a Chain (of 2 or more Links) occurred in your Main Phase 1, this card can attack twice during the Battle Phase this turn.
    Comics Hero King Arthur Xyz/Effect Monster EARTH Warrior 2400 1200 2 Level 4 Warrior-Type monsters
    If this card would be destroyed by battle, you can detach 1 Xyz Material from this card instead. When you do: It gains 500 ATK, and if it does, inflict 500 damage to your opponent.
    Command Knight Effect Monster FIRE Warrior 1200 1900 All Warrior-Type monsters you control gain 400 ATK. If you control another monster, your opponent cannot target this face-up card for an attack.
    Commander Covington Effect Monster EARTH Machine 1000 600 You can send one face-up "Machina Soldier", "Machina Sniper", and "Machina Defender" you control to the Graveyard to Special Summon 1 "Machina Force" from your hand or your Deck.
    Condemned Maiden Effect Monster LIGHT Fairy 100 2000 During your opponent's turn, you can activate 1 Quick-Play Spell Card from your hand. You can only use this effect of "Condemned Maiden" once per Duel.
    Constellar Acubens Effect Monster LIGHT Machine 800 2000 When this card is Normal or Special Summoned: All "Constellar" monsters you currently control gain 500 ATK.
    Constellar Algiedi Effect Monster LIGHT Spellcaster 1600 1400 When this card is Normal Summoned: You can Special Summon 1 Level 4 "Constellar" monster from your hand.
    Constellar Kaus Effect Monster LIGHT Beast-Warrior 1800 700 Cannot be used as a Synchro Material Monster. Up to twice per turn: You can target 1 "Constellar" monster on the field to activate 1 of these effects;
  • Increase its Level by 1
  • Reduce its Level by 1
  • Constellar Omega Xyz/Effect Monster LIGHT Beast-Warrior 2400 500 2 Level 4 LIGHT monsters
    Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; all "Constellar" monsters you currently control are unaffected by Spell/Trap effects this turn.
    Constellar Pollux Effect Monster LIGHT Warrior 1700 600 During the turn this card was Normal Summoned, you can Normal Summon 1 "Constellar" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
    Constellar Praesepe XYZ/Effect Monster LIGHT Machine 2400 800 2 Level 4 "Constellar" monsters
    Once per turn, during the Damage Step of either player's turn, when a "Constellar" monster you control is attacking or being attacked: You can detach 1 Xyz Material from this card; that monster gains 1000 ATK, until the End Phase.
    Constellar Sombre Effect Monster LIGHT Fairy 1550 1600 You can only use each effect of "Constellar Sombre" once per turn. While this card is in the Graveyard, if it was sent there this turn, you can Normal Summon 1 "Constellar" monster for 1 less Tribute.You can banish 1 "Constellar" monster from your Graveyard, then target 1 "Constellar" monster in your Graveyard; add that target to your hand, also, this card gains the following effect.
  • This turn: You can activate this effect; Normal Summon 1 "Constellar" monster.
  • Crass Clown Effect Monster DARK Fiend 1350 1400 When this card is changed from Defense Position to Attack Position, return 1 monster on your opponent's side of the field to the owner's hand.
    Crawling Dragon #2 Normal Monster EARTH Dinosaur 1600 1200 A powerful dragon with teeth that can grind almost anything to dust.
    Crimson Sentry Effect Monster FIRE Warrior 1500 1200 Offer this face-up card as a Tribute to return 1 of your monsters destroyed in battle during this turn to the bottom of your Deck.
    Cross-Sword Beetle Effect Monster WIND Insect 1800 1200 While you control another Insect-Type monster, during battle between an attacking Insect-Type monster you control and a Defense Position monster whose DEF is lower than the ATK of the Insect-Type moster, inflict the difference as Battle Damage to your opponent.
    Crusader of Endymion Gemini Monster LIGHT Spellcaster 1900 1200 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
  • Once per turn, you can place 1 Spell Counter on a face-up card on the field that you can place a Spell Counter on. If you do, this card gains 600 ATK until the End Phase.
  • Crystal Beast Amber Mammoth Effect Monster EARTH Beast/Effect 1700 1600 When another face-up "Crystal Beast" monster you control is targeted for an attack: You can make this card the attack target instead. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
    Crystal Beast Cobalt Eagle Effect Monster WIND Winged Beast 1400 800 Once per turn: You can target 1 face-up "Crystal Beast" card you control; return that target to the top of the Deck. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
    Crystal Beast Sapphire Pegasus Effect Monster LIGHT Beast 1800 1200 When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or Graveyard face-up in your Spell & Trap Card Zone as a Continuous Spell Card. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
    Crystal Beast Topaz Tiger Effect Monster EARTH Beast 1600 1000 If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
    Cu Chulainn the Awakened Effect Monster LIGHT Warrior 500 1000 This card can only be Ritual Summoned with the Ritual Spell Card, Emblem of the Awakening. Once per turn, you can remove from play 1 Normal Monster from your Graveyard. This card gains ATK equal to that Normal Monster's ATK, until the Standby Phase of your next turn.
    Cure Mermaid Normal Monster WATER Fish 1500 800 As long as this card remains face-up on your side of the field, increase your Life Points by 800 points during each of your Standby Phases.
    CXyz Battleship Cherry Blossom Xyz/Effect Monster EARTH Plant 2400 2000 4 Level 4 monsters
    Once per turn, during your opponent's End Phase, if your opponent has more cards in their hand then you do: They discard 1 card. If this card has "Battlecruiser Dianthus" as an Xyz Material, it gains this effect.
  • You can detach 1 Xyz Material from this card; inflict 300 damage to your opponent for each card on the field. You can only use this effect of "CXyz Battleship Cherry Blossom" once per turn.
  • CXyz Mechquipped Djinn Angeneral Xyz/Effect Monster DARK Fairy 2500 1600 3 Level 4 monsters
    When this card is Xyz Summoned: You can target 1 Defense Position monster on the field; change that target to face-up Attack Position. If this card has "Mechquipped Angineer" as an Xyz Material, it gains this effect.
  • When this card inflicts battle damage to your opponent: You can detach 1 Xyz Material from this card; inflict 1000 damage to your opponent.
  • Cyber Archfiend Effect Monster DARK Fiend 1000 2000 At the beginning of your Draw Phase, if you have no cards in your hand, draw 1 more card in addition to the normal draw. During your End Phase, if you have 1 or more card(s) in your hand, destroy this card.
    Cyber Dragon Drei Effect Monster LIGHT Machine 1800 800 When this card is Normal Summoned: You can make all "Cyber Dragons" you currently control become Level 5. You cannot Special Summon any monsters during the turn you activate this effect, except Machine-Type monsters. If this card is banished: You can target 1 "Cyber Dragon" you control; it cannot be destroyed by battle or by card effects this turn. This card's name becomes "Cyber Dragon" while it is on the field or in the Graveyard.
    Cyber Dragon Zwei Effect Monster LIGHT Machine 1500 1000 If this card attacks an opponent's monster, this card gains 300 ATK during the Damage Step only. Once per turn, you can reveal 1 Spell Card in your hand to treat this card's name as "Cyber Dragon" until the End Phase. This card's name is treated as "Cyber Dragon" while in the Graveyard.
    Cyber Esper Effect Monster FIRE Machine 1200 1800 While this card is in face-up Attack Position, you can look at every card your opponent draws.
    Cyber Falcon Normal Monster WIND Machine 1400 1200 A jet-powered hawk that travels at the speed of sound.
    Cyber Gymnast Effect Monster EARTH Warrior 800 1800 Once per turn, by discarding 1 card from your hand, destroy 1 face-up Attack Position monster on your opponent's side of the field.
    Cyber Harpie Lady Effect Monster WIND Winged Beast 1800 1300 This card's name is treated as "Harpie Lady".
    Cyber Phoenix Effect Monster FIRE Machine 1200 1600 While this card is in face-up Attack Position, negate any Spell/Trap effects that target exactly 1 Machine-Type monster you control. When this face-up card is destroyed by battle and sent to the Graveyard: You can draw 1 card.
    Cyber Raider Effect Monster DARK Machine 1400 1000 When this card is Normal Summoned, Flip Summoned, or Special Summoned successfully, select and activate 1 of the following effects:
  • Select 1 Equip Card equipped to 1 monster on the field and destroy it.
  • Select 1 Equip Card equipped to 1 monster on the field and equip it to this card.
  • Cyber Soldier of the Darkworld Normal Monster DARK Machine 1400 1200 A mechanical soldier that won't stop attacking until all of its life readings have been extinguished from its sensors.
    Cyberdark Edge Effect Monster DARK Machine 800 800 When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card can attack your opponent directly. If it attacks using this effect, the Battle Damage it inflicts to your opponent is halved. If this card would be destroyed by battle, the equipped monster is destroyed instead.
    Cyberdark Horn Effect Monster DARK Machine 800 800 When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card inflicts Piercing damage. If this card would be destroyed by battle, the equipped monster is destroyed instead.
    Cyberdark Keel Effect Monster DARK Machine 800 800 When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. When this card destroys an opponent's monster by battle, inflict 300 damage to your opponent. If this card would be destroyed by battle, the equipped monster is destroyed instead.
    Cybernetic Cyclopean Effect Monster EARTH Beast-Warrior 1400 200 While you have no cards in your hand, increase the ATK of this card by 1000 points.
    Cyborg Doctor Effect Monster EARTH Spellcaster 1500 1700 Once per turn, you can Tribute 1 Tuner monster you control to Special Summon a monster from your Graveyard with the same Attribute and Level as the Tributed monster.
    D. Human Normal Monster EARTH Warrior 1300 1100 Gifted with the power of dragons, this warrior wields a sword created from a dragon's fang.
    D.D. Assailant Effect Monster EARTH Warrior 1700 1600 After damage calculation, when this card is destroyed by battle with an opponent's monster: Banish that monster, also banish this card.
    D.D. Destroyer Effect Monster EARTH Warrior 1000 1000 When this card on the field is removed from play, you can select 1 face-up card your opponent controls and destroy it.
    D.D. Guide Effect Monster DARK Warrior 1400 1000 When this card is Normal Summoned, control of this card shifts to your opponent. During each player's End Phase, your opponent selects 1 card from the Graveyard of this card's controller and removes it from play.
    D.D. Survivor Effect Monster DARK Warrior 1800 200 During the End Phase, if this card was banished while face-up, on your side of the field, this turn: Special Summon this banished card. This effect can only activate once per turn.
    D.D. Unicorn Knight Effect Monster LIGHT Warrior 1800 900 This card cannot be Normal Summoned or Set. This card can only be Special Summoned if your opponent controls a monster(s) and you control a face-up Tuner monster(s). When this card is Special Summoned this way, you can select 1 of your removed from play Level 3 or lower non-Tuner monsters and Special Summon it. Its effect(s) are negated. You cannot Normal Summon or Set the turn you Special Summon this card.
    D.D. Warrior Effect Monster EARTH Warrior 1200 1000 When this card battles a monster, after damage calculation remove from play that monster and this card.
    D.D. Warrior Lady Effect Monster LIGHT Warrior 1500 1600 After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.
    Daigusto Emeral XYZ/Effect Monster WIND Rock 1800 800 2 Level 4 monsters
    Once per turn: You can detach 1 Xyz Material from this card to activate 1 of these effects.
  • Target 3 monsters in your Graveyard; shuffle all targets into the Deck, then draw 1 card.
  • Target 1 non-Effect Monster in your Graveyard; Special Summon that target.
  • Daigusto Falcos Synchro/Effect Monster WIND Psychic 1400 1200 1 Tuner + 1 or more non-Tuner "Gusto" monsters
    When this card is Synchro Summoned: All "Gusto" monsters currently on the field gain 600 ATK.
    Dance Princess of the Ice Barrier Effect Monster WATER Spellcaster 1700 900 Once per turn, if you control another face-up "Ice Barrier" monster, you can reveal any number of “Ice Barrier” monsters in your hand to select an equal number of Set Spell/Trap cards your opponent controls. Return the selected Set Spell/Trap cards your opponent controls to the hand.
    Dancing Fairy Effect Monster WIND Fairy 1700 1000 As long as this card remains in face-up Defense Position on your side of the field, increase your Life Points by 1000 points during each of your Standby Phases.
    Dark Assailant Normal Monster DARK Zombie 1200 1200 Armed with the Psycho Sword, this sinister assassin rules the bad land.
    Dark Blade Normal Monster DARK Warrior 1800 1500 They say he is a dragon-manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power.
    Dark Blade the Captain of the Evil World Effect Monster DARK Warrior 1800 1500 Once per turn: You can banish 1 DARK monster from your Graveyard to target 1 Level 4 or lower LIGHT monster your opponent controls; equip it to this card. (You can only equip 1 monster at a time to this card with this effect.) If this card on the field would be destroyed, the monster equipped to it with this effect is destroyed, instead.
    Dark Catapulter Effect Monster EARTH Machine 1000 1500 During your Standby Phase, if this card is in Defense Position, put 1 counter on this card. Remove from play a number of card(s) in your Graveyard equal to the number of counters on this card to destroy that same number of Spell or Trap Card(s) on the field. Then remove all counter(s) from this card.
    Dark Crusader Effect Monster DARK Warrior 1600 200 You can send 1 DARK monster from your hand to the Graveyard to have this card gain 400 ATK.
    Dark Diviner Synchro/Effect Monster DARK Fiend 2000 1000 1 DARK Tuner + 1 non-Tuner Insect-Type monster
    This card cannot be destroyed by battle. When this card declares an attack, if the ATK of the attack target is higher than this card: The ATK of the attack target becomes equal to this face-up card's current ATK. This change lasts until the end of the Battle Phase. When this card destroys an opponent's monster by battle and sends it to the Graveyard: Send the top 3 cards of your opponent's Deck to the Graveyard.
    Dark Effigy Effect Monster DARK Fiend 1500 0 If you Tribute Summon a DARK Normal Monster, you can treat this 1 monster as 2 Tributes.
    Dark Elf Effect Monster DARK Spellcaster 2000 800 This card requires a cost of 1000 of your own Life Points to attack.
    Dark Grepher Effect Monster DARK Warrior 1700 1600 You can Special Summon this card (from your hand) by discarding 1 Level 5 or higher DARK monster. Once per turn: You can discard 1 DARK monster; send 1 DARK monster from your Deck to the Graveyard.
    Dark Hunter Effect Monster DARK Fiend 1600 400 This card's effect changes depending on the number of DARK monsters in your Graveyard. - 1 or fewer: This card loses 400 ATK. - 2 to 4: This card gains 400 ATK. - 5 or more: You can send this card to the Graveyard to destroy all face-down monster you opponent controls.
    Dark Jeroid Effect Monster DARK Fiend 1200 1500 When this card is Summoned: Target 1 face-up monster on the field; it loses 800 ATK.
    Dark Lucius LV4 Effect Monster EARTH Fiend 1000 300 The effects of your opponent's monsters that this card destroys by battle are negated. During your next Standby Phase after this card destroys a monster by battle, by sending this card to the Graveyard, Special Summon 1 "Dark Lucius LV6" from your hand or Deck.
    Dark Rabbit Normal Monster DARK Beast 1100 1500 He leaps up, down, and all around! Nobody can lay a hand on this funny bunny.
    Dark Scorpion - Meanae the Thorn Effect Monster DARK Warrior 1000 1800 When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects:
  • Add 1 "Dark Scorpion" card from your Deck to your hand.
  • Target 1 "Dark Scorpion" card in your Graveyard; add that target to your hand.
  • Dark Scorpion Burglars Effect Monster DARK Warrior 1000 1000 When this card inflicts Battle Damage to your opponent: Your opponent sends 1 Spell Card from their Deck to the Graveyard.
    Dark Titan of Terror Normal Monster DARK Fiend 1300 1100 A fiend said to dwell in the world of dreams, it attacks enemies in their sleep.
    Dark Valkyria Gemini monster DARK Fairy 1800 1050 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  • Once, while this card is face-up on the field: You can place 1 Spell Counter on it. This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 monster on the field; destroy that target.
  • Dark Zebra Effect Monster EARTH Beast 1800 400 If this is the only card you control during your Standby Phase, it is automatically placed in Defense Position. You cannot change the position of this card during the same turn.
    Darkfire Dragon Fusion Monster DARK Dragon 1500 1250 Firegrass + "Petit Dragon"
    Darkfire Soldier #1 Normal Monster FIRE Pyro 1700 1150 An explosive expert from a special elite force.
    Darkfire Soldier #2 Normal Monster FIRE Pyro 1700 1100 A warrior who gained immeasurable power from the heart of a volcano.
    Dawn Knight Effect Monster LIGHT Warrior 1400 1200 If this card is sent from the field to the Graveyard: You can send 1 LIGHT monster from your Deck to the Graveyard. If this card is sent from your Deck to the Graveyard: Target 1 LIGHT monster in your Graveyard; place that target on the top of your Deck. You can only use 1 "Dawn Knight" effect per turn, and only once that turn.
    Daybreaker Effect Monster LIGHT Warrior 1700 0 When this card is Special Summoned: You can Special Summon 1 "Daybreaker" from your hand.
    Debris Dragon Tuner Monster WIND Dragon 1000 2000 When this card is Normal Summoned: You can target 1 monster with 500 or less ATK in your Graveyard; Special Summon that target in face-up Attack Position. Its effects are negated. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Dragon-Type Synchro Monster. The other Synchro Material Monster(s) cannot be Level 4.
    Decayed Commander Effect Monster EARTH Zombie 1000 1500 When this card is Normal Summoned successfully, you can Special Summon 1 Zombie Tiger" from your hand. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand."
    Deep Sweeper Effect Monster WATER Fish 1600 1300 You can Tribute this card to target 1 Spell/Trap Card on the field; destroy that target.
    Defender, the Magical Knight Effect Monster LIGHT Spellcaster 1600 2000 When this card is Normal Summoned, place 1 Spell Counter on it (max. 1). Once per turn, if a face-up Spellcaster-Type monster(s) on the field would be destroyed, you can remove 1 Spell Counter from a card you control for each of those monsters instead.
    Dekoichi the Battlechanted Locomotive Effect Monster DARK Machine 1400 1000 FLIP: Draw 1 card. For each face-up "Bokoichi the Freightening Car" you control, draw an additional card.
    Delta Tri Effect Monster LIGHT Machine 1200 1000 If this card destroys an opponent's monster by battle, select and activate 1 of the these effects:
  • Select 1 appropriate Union monster in your Graveyard and equip it to this card.
  • Select 1 face-up LIGHT Machine-type monster you control, and return it to the Deck. Then draw 1 card.
  • Des Dendle Union Monster EARTH Plant 300 2000 Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your Vampire Orchis" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, each time the equipped monster destroys 1 of your opponent's monsters, Special Summon 1 "Wicked Plant Token" (Plant-Type/EARTH/1 Star/ATK 800/DEF 800). (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)"
    Des Feral Imp Effect Monster DARK Reptile 1600 1800 FLIP: Select 1 card from your Graveyard, add it to your Deck, and shuffle your Deck.
    Des Kangaroo Effect Monster DARK Beast 1500 1700 If the ATK of a monster that attacks this monster is lower than the DEF of this card, destroy the attacking monster. (Damage calculation is applied normally.)
    Desert Protector Effect Monster EARTH Insect 800 1000 This card gains 300 DEF for each Spell and Trap Card on the field. If an Insect-Type monster you control would be destroyed, you can destroy this card instead.
    Destiny HERO - Defender Effect Monster DARK Warrior 100 2700 During each of your opponent's Standby Phase: Your opponent draws 1 card. This card must be in face-up Defense Position to activate and to resolve this effect.
    Destiny HERO - Diamond Dude Effect Monster DARK Warrior 1400 1600 Once per turn: You can reveal the top card of your Deck, and if it is a Normal Spell Card, send it to the Graveyard, otherwise place it on the bottom of your Deck. During the Main Phase of your next turn, you can activate the effect of that Spell Card in your Graveyard (even if you no longer control this face-up card).
    Destiny HERO - Dunker Effect Monster DARK Warrior 1200 1700 You can send 1 "Destiny HERO" card from your hand to the Graveyard; inflict 500 damage to your opponent.
    Destiny HERO - Fear Monger Effect Monster DARK Warrior 1000 1000 During your Standby Phase, if this card is in your Graveyard because it was destroyed by battle and sent there since your last Standby Phase: Target 1 "Destiny HERO" monster in your Graveyard, except a "Destiny HERO - Fear Monger"; Special Summon that target.
    Destroyer Golem Normal Monster EARTH Rock 1500 1000 A golem with a massive right hand for crushing its victims.
    Destroyersaurus Effect Monster EARTH Dinosaur 1800 1100 You can discard this card to the Graveyard to add 1 "Jurassic World" from your Deck to your hand.
    Destructotron Effect Monster EARTH Psychic 1600 400 During the End Phase, if this card is the only Psychic-Type monster you control, destroy it. You can pay 1000 Life Points to destroy 1 face-down Spell or Trap card your opponent controls.
    Diamond Dire Wolf Xyz/Effect Monster EARTH Beast 2000 1200 2 Level 4 monsters
    Once per turn: You can detach 1 Xyz Material from this card to target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.
    Dimension Fortress Weapon Effect Monster DARK Machine 1700 200 Cards cannot be sent from the Deck to the Graveyard.
    Dimensional Alchemist Effect Monster LIGHT Fairy 1300 200 Once per turn, you can activate this effect to remove from play the top card of your Deck and give this card 500 ATK until the End Phase. When this card is destroyed and sent from your side of the field to your Graveyard, you can select 1 of your removed from play monsters and return it to your hand.
    Disc Fighter Effect Monster EARTH Warrior 1000 1000 If this card attacks a Defense Position monster with DEF 2000 or more, destroy the monster with this card's effect without applying Damage Calculation.
    Disciple of the Forbidden Spell Effect Monster LIGHT Warrior 1700 800 When this card is Normal Summoned, Flip Summoned, or Special Summoned, declare different Monster Card Attributes equal to the number of "Disciple of the Forbidden Spell"(s) in your Graveyard. If this card attacks a monster that has a declared Attribute, destroy the monster without applying damage calculation.
    Disk Magician Normal Monster DARK Machine 1350 1000 This monster hides in a saucer and only appears when executing an attack.
    Diskblade Rider Effect Monster WIND Fiend 1700 1500 Once per turn, you can remove from play 1 Normal Trap Card from your Graveyard. This card gains 500 ATK until the End Phase of your opponent's turn.
    Divine Dragon Apocralyph Effect Monster DARK Dragon 1000 1500 Once per turn: You can discard 1 card, then target 1 Dragon-Type monster in your Graveyard; add that target to your hand.
    Divine Dragon Ragnarok Normal Monster LIGHT Dragon 1500 1000 A legendary dragon sent by the gods as their instrument. Legends say that if provoked, the whole world will sink beneath the sea.
    Djinn Cursenchanter of Rituals Effect Monster DARK Fiend 1700 1000 When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. While the Ritual Monster this card was used in the Ritual Summon for is face-up on the field, negate the effect(s) of Synchro Monsters.
    Djinn Presider of Rituals Effect Monster DARK Fiend 1800 1400 When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If the monster Ritual Summoned using this card destroys a monster by battle, the controller of the Ritual Monster draws 1 card.
    Dodger Dragon Effect Monster WIND Dragon 1900 1200 The Normal Summon of this card cannot be negated. Your opponent cannot activate Counter Trap Cards the turn this card is Normal Summoned.
    Dododo Bot Effect Monster EARTH Machine 1800 1900 Cannot be Normal Summoned (but can be Normal Set). If this card attacks, it is unaffected by other card effects until the end of the Damage Step.
    Dogu Effect Monster EARTH Rock 1900 0 You can only use this effect of "Dogu" once per turn. During the End Phase, if this card is in the Graveyard because it was sent there this turn by your opponent's card effect: You can add 1 monster from your Deck to your hand that has a different Level from any monsters you control or in your Graveyard.
    Doitsu Union Monster EARTH Fairy 100 200 Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Soitsu" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK of the equipped monster by 2500 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
    Don Zaloog Effect Monster DARK Warrior 1400 1500 When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects:
  • Discard 1 random card from their hand.
  • Send the top 2 cards of their Deck to the Graveyard.
  • Doomcaliber Knight Effect Monster DARK Fiend 1900 1800 Cannot be Special Summoned. During either player's turn, when a monster effect is activated: Tribute this face-up card; negate the activation, and if you do, destroy that monster.
    Doomsday Horror Effect Monster DARK Fiend ? ? The ATK and DEF of this card are each equal to the number of removed from play DARK monsters × 300. When this card is destroyed and sent to the Graveyard, return all removed from play DARK monsters to their owners' Graveyards.
    Doomstar Magician Effect Monster DARK Spellcaster 1800 300 Once per turn: You can discard 1 card, then target 1 card in either player's Pendulum Zone; destroy that card, and if you do, draw 1 card.
    Double Coston Effect Monster DARK Zombie 1700 1650 This card can be treated as 2 Tributes for the Tribute Summon of a DARK monster.
    Double Shark Effect Monster WATER Fish 1200 1600 When this card is Normal Summoned: You can reduce the Levels of all Level 4 Fish-Type monsters you currently control by 1. This card can make a second attack during each Battle Phase.
    Downerd Magician Xyz/Effect Monster DARK Spellcaster 2100 200 2 Level 4 Spellcaster-Type monsters
    During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacks or is attacked, after damage calculation: Detach 1 Xyz Material from this card.
    Dragard Effect Monster DARK Dragon 1300 1900 When this card is Normal Summoned: You can target 1 Normal Monster with 1000 or less ATK in your Graveyard; Special Summon that target in face-up Defense Position. Once per turn: You can Tribute 1 Dragon-Type monster, then target 1 face-up monster you control; until the End Phase, its Level becomes 8, and if it does, it gains 800 ATK.
    Dragonic Guard Effect Monster FIRE Dragon 1500 1800 Each time a monster is Normal Summoned or Set, place 1 Dragonic Counter on this card. You can send this face-up card to the Graveyard to Special Summon 1 Dragon-Type monster from your Deck whose Level is less than or equal to the number of Dragonic Counters on this card.
    Dragunity Dux Effect Monster WIND Winged Beast 1500 1000 This card gains 200 ATK for each face-up "Dragunity" card you control. When this card is Normal Summoned, you can select 1 Level 3 or lower Dragon-Type "Dragunity" monster in your Graveyard and equip it as an Equip Card to this card.
    Dragunity Militum Effect Monster WIND Winged Beast 1700 1200 Once per turn, you can select and Special Summon 1 "Dragunity" Equip Card from your Spell & Trap Card Zone.
    Drillago Effect Monster DARK Machine 1600 1100 If the only cards on your opponent's side of the field are face-up monsters with ATK 1600 or more, this monster can attack your opponent's Life Points directly.
    Drillroid Effect Monster EARTH Machine 1600 1600 Before damage calculation, if this card attacks a Defense Position monster: Destroy that monster.
    Dunames Dark Witch Normal Monster LIGHT Fairy 1800 1050 Even when all odds are against this brave fairy, she will press onwards in battle and never retreat.
    Dust Knight Effect Monster EARTH Warrior 1400 1200 FLIP: Send 1 EARTH monster from your Deck to the Graveyard.
    Dynatherium Effect Monster WIND Beast 1600 600 You can Special Summon this card (from your hand). You can only Special Summon "Dynatherium" once per turn this way. When Special Summoned this way: Your opponent can target 1 Level 4 monster in either player's Graveyard; they Special Summon that target to their side of the field.
    Earth Effigy Effect Monster EARTH Rock 100 2000 This card can be treated as 2 Tributes for the Tribute Summon of an EARTH Normal Monster.
    Earthbound Linewalker Effect Monster DARK Fiend 1200 1900 Earthbound Immortal" monsters cannot be destroyed by their own effects.
    Earthbound Spirit Normal Monster EARTH Fiend 500 2000 A vengeful creature formed by the spirits of fallen warriors, it drags any who dare approach it into the deepest bowels of the earth.
    Eclipse Wyvern Effect Monster LIGHT Dragon 1600 1000 If this card is sent to the Graveyard: Banish 1 Level 7 or higher LIGHT or DARK Dragon-Type monster from your Deck. If this card in the Graveyard is banished: You can add the monster banished by this effect to your hand.
    Eco, Mystical Spirit of the Forest Effect Monster EARTH Plant 1700 1000 When you take damage from an opponent's card effect: You can Special Summon this card from your hand, and if you do, inflict damage to your opponent equal to the damage you took, also both players take no further effect damage this turn.
    Ehren, Lightsworn Monk Effect Monster LIGHT Warrior 1600 1000 Before damage calculation, if this card attacks a Defense Position monster: Shuffle that monster into the Deck. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect.
    Element Doom Effect Monster DARK Fiend 1500 1200 This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
  • EARTH: Negate the effect of an Effect Monster that is destroyed by this monster as a result of battle.
  • WIND: If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row.
  • Element Dragon Effect Monster LIGHT Dragon 1500 1200 This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
  • FIRE: Increase the ATK of this card by 500 points.
  • WIND: If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row.
  • Element Magician Effect Monster LIGHT Spellcaster 1500 1200 This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
  • WATER: Control of this card cannot switch.
  • WIND: If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row.
  • Element Saurus Effect Monster DARK Dinosaur 1500 1200 This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
  • FIRE: Increase the ATK of this card by 500 points.
  • EARTH: Negate the effect of an Effect Monster that is destroyed by this monster as a result of battle.
  • Element Soldier Effect Monster DARK Fiend 1500 1200 This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
  • WATER: Control of this card cannot switch.
  • EARTH: Negate the effect of an Effect Monster that is destroyed by this monster in battle.
  • Element Valkyrie Effect Monster LIGHT Fairy 1500 1200 This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
  • Elemental HERO Bubbleman Effect Monster WATER Warrior 800 1200 If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.
    Elemental HERO Captain Gold Effect Monster LIGHT Warrior 2100 800 You can discard this card to the Graveyard; add 1 "Skyscraper" from your Deck to your hand. If "Skyscraper" is not face-up on the field, destroy this card.
    Elemental HERO Clayman Normal Monster EARTH Warrior 800 2000 An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.
    Elemental HERO Flash Effect Monster LIGHT Warrior 1100 1600 When this card is destroyed by battle and sent to the Graveyard: You can banish this card and 3 "Elemental HERO" monsters with different names from your Graveyard to target 1 Normal Spell Card in your Graveyard; add that target to your hand.
    Elemental HERO Heat Effect Monster FIRE Pyro 1600 1200 This card gains 200 ATK for each face-up "Elemental HERO" monster you control.
    Elemental HERO Lady Heat Effect Monster FIRE Pyro 1300 1000 During each of your End Phases: Inflict 200 damage to your opponent for each face-up "Elemental HERO" monster you control.
    Elemental Hero Neo Bubbleman Effect Monster WATER Warrior 800 1200 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending "Elemental Hero Bubbleman" on your side of the field and "Metamorphosis" in your hand to the Graveyard. This card's name is treated as "Elemental Hero Bubbleman" while it is face-up on the field. Destroy an opponent's monster that battles this card at the end of the Damage Step.
    Elemental HERO Neos Alius Gemini Monster LIGHT Warrior 1900 1300 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  • This face-up card's name becomes "Elemental HERO Neos".
  • Elemental HERO Ocean Effect Monster WATER Warrior 1500 1200 Once per turn, during your Standby Phase: You can target 1 "HERO" monster you control or in your Graveyard; return that target to the hand.
    Elemental HERO Prisma Effect Monster LIGHT Warrior 1700 1100 Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Material Monsters listed on that card from your Main Deck to the Graveyard; this card's name becomes the sent monster's name until the End Phase.
    Elemental HERO Sparkman Normal Monster LIGHT Warrior 1600 1400 An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.
    Elemental HERO Stratos Effect Monster WIND Warrior 1800 300 When this card is Normal or Special Summoned: You can activate 1 of these effects;
  • You destroy Spell/Trap Cards on the field, up to the number of other "HERO" monsters you control.
  • Add 1 "HERO" monster from your Deck to your hand.
  • Elemental HERO Voltic Effect Monster LIGHT Thunder 1000 1500 When this card inflicts Battle Damage to your opponent: You can target 1 of your banished "Elemental HERO" monsters; Special Summon that target.
    Elemental HERO Wildheart Effect Monster EARTH Warrior 1500 1600 This card is unaffected by the effects of Trap Cards.
    Elemental HERO Woodsman Effect Monster EARTH Warrior 1000 2000 Once per turn, during your Standby Phase: You can add 1 "Polymerization" from your Deck or Graveyard to your hand.
    Emissary of the Afterlife Effect Monster DARK Fiend 1600 600 When this card is sent from the field to the Graveyard, each player selects 1 Level 3 or lower Normal Monster from their Deck, and adds it to their hand after showing it to the opponent. The Decks are then shuffled.
    Emperor Sem Effect Monster LIGHT Fiend 1300 2200 Each time you Tribute Summon a monster, each player can select 1 card from their Graveyard and return it to the top of their Deck.
    Endless Decay Effect Monster DARK Zombie ? 0 If you have 2000 Life Points or less, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: This card's ATK becomes half the opponent's Life Points.
    Energy Bravery Effect Monster LIGHT Warrior 1700 1200 Gemini monsters you control that are being treated as Effect Monsters cannot be destroyed by card effects.
    Enraged Battle Ox Effect Monster EARTH Beast-Warrior 1700 1000 As long as this card remains face-up on your side of the field, when Beast, Beast-Warrior and Winged Beast-Type monsters on your side of the field attack with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
    Etoile Cyber Effect Monster EARTH Warrior 1200 1600 If this card attacks your opponent's Life Points directly, increase the ATK of this card by 500 points during the Damage Step only.
    Evigishki Merrowgeist Xyz/Effect Monster WATER Aqua 2100 1600 2 Level 4 monsters
    After damage calculation, if this card destroys an opponent's monster by battle: You can detach 1 Xyz Material from this card; shuffle the destroyed monster into the Deck instead of sending it to the Graveyard.
    Evil HERO Infernal Gainer Effect Monster EARTH Fiend 1600 0 During your Main Phase 1: You can banish this card to target 1 face-up Fiend-Type monster you control; that target can attack twice during each Battle Phase. During your second Standby Phase after this effect was activated: Special Summon this banished card in face-up Attack Position.
    Evilswarm Azzathoth Effect Monster DARK Reptile 750 1950 FLIP: Target 1 Special Summoned monster on the field; shuffle that target into the Deck.
    Evilswarm Bahamut XYZ/Effect Monster DARK Dragon 2350 1350 2 Level 4 "Iswarm" monsters
    Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster your opponent controls; discard 1 "lswarm" monster, and if you do, take control of that opponent's monster.
    Evilswarm Castor Effect Monster DARK Warrior 1750 550 During the turn this card was Normal Summoned, you can Normal Summon 1 "lswarm" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
    Evilswarm Exciton Knight Xyz/Effect Monster LIGHT Fiend 1900 0 2 Level 4 monsters
    Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and their side of the field than you do: You can detach 1 Xyz Material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn (this is a Quick Effect).
    Evilswarm Heliotrope Normal Monster DARK Rock 1950 650 .ytilaer a maerd rieht ekam thgim yeht taht os ydob a rof gninraey ,sluos mrawsleetS gniregnil fo sthguoht eht era esehT "!etanimretxE !etacidarE !etanimilE"
    Evilswarm Hraesvelg Effect Monster DARK Winged Beast 1150 1850 FLIP: Target 1 face-up card your opponent controls; return that target to the hand.
    Evilswarm Kerykeion Effect Monster DARK Spellcaster 1600 1550 You can only use each effect of "Evilswarm Kerykeion" once per turn. While this card is in the Graveyard, if it was sent there this turn, you can Normal Summon 1 "lswarm" monster for 1 less Tribute.
    You can banish 1 "lswarm" monster from your Graveyard, then target 1 "lswarm" monster in your Graveyard; add that target to your hand, also, this card gains the following effect.
  • This turn: You can activate this effect; Normal Summon 1 "lswarm" monster.
  • Evilswarm Ketos Effect Monster DARK Aqua 1750 1050 You can Tribute this card to target 1 Spell/Trap Card your opponent controls; destroy that target.
    Evilswarm Mandragora Effect Monster DARK Plant 1550 1450 If your opponent controls more monsters than you do, you can Special Summon this card (from your hand).
    Evilswarm Nightmare XYZ/Effect Monster DARK Fiend 950 1950 2 Level 4 DARK monsters
    When your opponent Special Summons a monster(s): You can detach 1 Xyz Material from this card; change that Special Summoned monster(s) to face-down Defense Position.
    Evilswarm O'lantern Effect Monster DARK Pyro 1650 1250 You can Tribute this card to target 1 face-up monster your opponent controls; destroy that target.
    Evilswarm Obliviwisp Effect Monster DARK Pyro 450 2050 After damage calculation, if this card battles a monster: Negate the effects of that monster (including in the Graveyard).
    Evilswarm Ophion XYZ/Effect Monster DARK Dragon 2550 1650 2 Level 4 "lswarm" monsters
    While this card has Xyz Material, Level 5 or higher monsters cannot be Special Summoned. Once per turn: You can detach 1 Xyz Material from this card; add 1 "Infestation" Spell/Trap Card from your Deck to your hand.
    Evilswarm Ouroboros XYZ/Effect Monster DARK Dragon 2750 1950 3 Level 4 monsters
    Once per turn: You can detach 1 Xyz Material from this card to activate 1 of these effects. Each effect can only be used once while this card is face-up on the field.
  • Target 1 card your opponent controls; return that target to the hand.
  • Send 1 random card from your opponent's hand to the Graveyard.
  • Target 1 card in your opponent's Graveyard; banish that target.
  • Evilswarm Salamandra Effect Monster DARK Dinosaur 1850 950 Up to twice per turn: You can banish 1 monster from your Graveyard; this card gains 300 ATK until your opponent's next End Phase.
    Evilswarm Thanatos XYZ/Effect Monster DARK Fiend 2350 1350 2 Level 4 DARK monsters
    Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; this face-up card is unaffected by other monster effects this turn.
    Evilswarm Thunderbird Effect Monster DARK Thunder 1650 1050 During either player's turn, when a card or effect is activated (except during the Damage Step): You can banish this card you control. During your next Standby Phase, return this card banished by this effect to the field, and if you do, it gains 300 ATK. You can only use the effect of "Evilswarm Thunderbird" once per turn.
    Evilswarm Zahak Effect Monster DARK Dragon 1850 850 When this face-up card on the field is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard: Target 1 face-up Special Summoned Level 5 or higher monster on the field; destroy that target.
    Evocator Chevalier Gemini monster FIRE Warrior 1900 900 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  • You can send 1 face-up Equip Card you control to the Graveyard, then target 1 card your opponent controls; destroy that target.
  • Evolsaur Cerato Effect Monster FIRE Dinosaur 1900 1400 When this card is Special Summoned by the effect of an "Evoltile" monster: It gains 200 ATK. If this card was Special Summoned by the effect of an "Evoltile" monster, each time this card destroys an opponent's monster by battle: You can add 1 "Evoltile" monster from your Deck to your hand.
    Evolsaur Diplo Effect Monster FIRE Dinosaur 1600 800 When this card is Special Summoned by the effect of an "Evoltile" monster: Target 1 Spell/Trap Card your opponent controls; destroy that target.
    Evolsaur Pelta Effect Monster FIRE Dinosaur 1100 2000 When this card is Special Summoned by the effect of an "Evoltile" monster: It gains 500 DEF. If this card was Special Summoned by the effect of an "Evoltile" monster, then is destroyed by battle: You can add 1 "Evoltile" monster from your Deck to your hand.
    Evolsaur Vulcano Effect Monster FIRE Dinosaur 1200 1000 When this card is Special Summoned by the effect of an "Evoltile" monster: You can target 1 "Evolsaur" monster in your Graveyard; Special Summon that target. It cannot declare an attack.
    Evolzar Dolkka Xyx/Effect Monster FIRE Dragon 2300 1700 2 Level 4 Dinosaur-Type monsters
    During either player's turn, when a monster effect activates: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that monster.
    Evolzar Laggia Xyx/Effect Monster FIRE Dragon 2400 2000 2 Level 4 Dinosaur-Type monsters
    During either player's turn, when a monster(s) would be Normal or Special Summoned, OR a Spell/Trap Card is activated: You can detach 2 Xyz Materials from this card; negate the Summon or activation, and if you do, destroy that card.
    Exarion Universe Effect Monster DARK Beast-Warrior 1800 1900 During your Battle Step, if this card attacks a Defense Position monster: You can have it lose 400 ATK, but it will inflict piercing Battle Damage to your opponent. These effects last until the End Phase.
    Exiled Force Effect Monster EARTH Warrior 1000 1000 You can Tribute this card to destroy 1 monster on the field.
    Exodia Necross Effect Monster DARK Spellcaster 1800 0 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Contract with Exodia". This card is not destroyed as a result of battle or by the effects of Spell or Trap Cards, and during each of your Standby Phases, increase the ATK of this card by 500 points. This card is destroyed when any of "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One" or "Left Leg of the Forbidden One" is not in your Graveyard.
    Express Train Trolley Olley Effect Monster EARTH Machine 1800 1000 An Xyz Monster that was Summoned using this card as Xyz Materialgains this effect.
  • If it is Xyz Summoned: It gains 800 ATK.
  • Expressroid Effect Monster EARTH Machine 400 1600 When you Summon this card, you can add 2 "roid" monsters from your Graveyard to your hand, except "Expressroid".
    Fabled Ashenveil Effect Monster LIGHT Fiend 1600 1200 If this card battles with your opponent's monster, you can send 1 card from your hand to the Graveyard during damage calculation to have this card gain 600 ATK during damage calculation only.
    Fabled Gallabas Effect Monster LIGHT Fiend 1500 800 You can discard 1 card to the Graveyard to destroy 1 face-up monster your opponent controls with DEF lower than this card's ATK.
    Fabled Grimro Effect Monster LIGHT Fiend 1700 1000 If you control a face-up "Fabled" monster: You can send this card from your hand to the Graveyard; add 1 "Fabled" monster from your Deck to your hand, except "Fabled Grimro".
    Fabled Urustos Effect Monster LIGHT Fiend 1500 200 While you have 2 or less cards in your hand, all face-up "Fabled" monsters you control gain 400 ATK.
    Fairy Cheer Girl XYZ/Effect Monster LIGHT Fairy 1900 1500 2 Level 4 Fairy-Type monsters
    You can detach 1 Xyz Material from this card; draw 1 card. You can only use the effect of "Fairy Cheer Girl" once per turn.
    Fairy Dragon Normal Monster WIND Dragon 1100 1200 This beautiful dragon spirit harbors hidden strength.
    Fairy King Albverdich Xyx/Effect Monster EARTH Plant 2300 1400 2 Level 4 EARTH monsters
    Once per turn: You can detach 1 Xyz Material from this card; all non-EARTH monsters currently on the field lose 500 ATK and DEF.
    Fairy's Gift Normal Monster LIGHT Spellcaster 1400 1000 This flying monster is known for delivering happiness to all.
    Faith Bird Normal Monster WIND Winged Beast 1500 1100 This long-tailed bird blinds its enemies with mystical light.
    Falchionß Effect Monster LIGHT Machine 1200 800 If this card destroys an opponent's monster by battle, select and activate 1 of these effects:
  • Send 1 LIGHT Machine-Type monster with 1200 or less ATK from your Deck to your Graveyard.
  • Special Summon 1 LIGHT Machine-Type monster with 1200 or less ATK from your Graveyard.
  • Familiar-Possessed - Aussa Effect Monster EARTH Spellcaster 1850 1500 By sending 1 "Aussa the Earth Charmer" and 1 EARTH monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
    Familiar-Possessed - Dharc Effect Monster DARK Spellcaster 1850 1500 You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Dharc the Dark Charmer" you control and 1 face-up DARK monster you control to the Graveyard. When you do: You can add 1 Level 3 or 4 LIGHT Spellcaster-Type monster from your Deck to your hand. If this card was Special Summoned by this effect and attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
    Familiar-Possessed - Eria Effect Monster WATER Spellcaster 1850 1500 By sending 1 "Eria the Water Charmer" and 1 WATER monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
    Familiar-Possessed - Hiita Effect Monster FIRE Spellcaster 1850 1500 By sending 1 "Hiita the Fire Charmer" and 1 FIRE monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
    Familiar-Possessed - Wynn Effect Monster WIND Spellcaster 1850 1500 By sending 1 "Wynn the Wind Charmer" and 1 WIND monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
    Fear from the Dark Effect Monster DARK Zombie 1700 1500 When this card is sent from your hand or Deck to your Graveyard by an opponent's card effect: Special Summon this card.
    Fencing Fire Ferret Effect Monster FIRE Beast 1700 600 When this card is destroyed and sent to the Graveyard: Target 1 face-up monster your opponent controls; destroy that target, and if you do, inflict 500 damage to your opponent.
    Fenrir Effect Monster WATER Beast 1400 1200 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 WATER monsters in your Graveyard. When this card destroys an opponent's monster as a result of battle, your opponent skips their next Draw Phase.
    Feral Imp Normal Monster DARK Fiend 1300 1400 A playful little fiend that lurks in the dark, waiting to attack an unwary enemy.
    Field-Commander Rahz Effect Monster EARTH Warrior 1600 1200 When this card is Normal or Special Summoned: Choose 1 Level 4 or lower Warrior-Type monster from your Deck, except "Field-Commander Rahz", and place it on top of your Deck.
    Fiend Reflection #2 Normal Monster LIGHT Winged Beast 1100 1400 A bird-beast that summons reinforcements with a hand mirror.
    Fire Hand Effect Monster FIRE Pyro 1600 1000 When this card in your possession is destroyed by your opponent's card (either by battle, or by card effect) and sent to your Graveyard: You can target 1 monster they control; destroy that target, then you canSpecial Summon 1 "Ice Hand" from your Deck.
    Fire King Avatar Barong Effect Monster FIRE Beast-Warrior 1800 200 If a face-up "Fire King" monster you control is destroyed by a card effect: You can Special Summon this card from your hand. During the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: Add 1 "Fire King" card from your Deck to your hand, except "Fire King Avatar Barong".
    Fire King Avatar Yaksha Effect Monster FIRE Beast-Warrior 1800 200 If a face-up "Fire King" monster you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your hand. If this card is destroyed and sent to the Graveyard: You can destroy 1 card in your hand or that you control. You can only use this effect of "Fire King Avatar Yaksha" once per turn.
    Fire Kraken Normal Monster FIRE Aqua 1600 1500 A squid that thrives on fire and heat.
    Fire Princess Effect Monster FIRE Pyro 1300 1500 Each time you gain Life Points, inflict 500 damage to your opponent.
    Fire Sorcerer Effect Monster FIRE Spellcaster 1000 1500 FLIP: Randomly select 2 cards from your hand and remove them from play to inflict 800 points of Direct Damage to your opponent's Life Points.
    Firebird Effect Monster FIRE Winged Beast 1000 800 Each time a Winged Beast-Type monster(s) on your side of the field is destroyed, this card gains 500 ATK.
    Fireyarou Normal Monster FIRE Pyro 1300 1000 A malevolent creature wrapped in flames that attacks enemies with intense fire.
    Fishborg Doctor Effect Monster WATER Fish 400 400 If this card is in your Graveyard and all face-up monsters you control (min. 1) are "Fishborg" monsters: You can Special Summon this card, and if you do, banish it when it leaves the field. You can only use this effect of "Fishborg Doctor" once per turn. If you control a monster that is not a "Fishborg" monster, destroy this card
    Flame Armor Ninja Effect Monster FIRE Warrior 1700 1000 When this card is Summoned: You can target 1 "Ninja" monster you control; increase its Level by 1.
    Flame Ruler Effect Monster FIRE Pyro 1500 1600 This card is treated as 2 Tributes for the Tribute Summon of a FIRE monster.
    Flame Spirit Ignis Effect Monster FIRE Pyro 1500 1200 You can Tribute 1 face-up FIRE monster to inflict 100 damage to your opponent for each FIRE monster in your Graveyard.
    Flame Tiger Effect Monster FIRE Beast 1800 0 During your Draw Phase, if this card is in your Graveyard and you control no monsters, instead of conducting your normal draw: You can Special Summon this card from the Graveyard. If this card is Special Summoned with this effect, banish it when it leaves the field.
    Flamvell Firedog Effect Monster FIRE Beast 1900 200 When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon 1 FIRE monster with 200 or less DEF from your Deck, except "Flamvell Firedog".
    Flamvell Grunika Effect Monster FIRE Dragon 1700 200 When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the Level of the destroyed monster x 200.
    Flamvell Magician Tuner Monster FIRE Spellcaster 1400 200 While you control an "Ally of Justice" monster(s), this card gains 400 ATK.
    Flash Assailant Effect Monster DARK Fiend 2000 2000 Decrease the ATK and DEF of this card by 400 points for every card in your hand.
    Flash Knight Pendulum Monster LIGHT Warrior 1800 600 The power of the pendulum flashes forth from this shining knight.

    Pendulum Scale: 7
    Pendulum Effect:
    Flint Lock Effect Monster LIGHT Machine 1500 800 Once per turn, you can equip 1 "Flint" on the field to this card. You can take any "Flint" equipped to this card and equip to another face-up monster. This card can only be equipped with 1 "Flint" at a time. While equipped with "Flint", it is unaffected by "Flint"'s effect and cannot be destroyed by battle.
    Flying Fish Normal Monster WIND Fish 800 500 Three wishes are granted to those fortunate enough to see this monster in flight.
    Flying Kamakiri #1 Effect Monster WIND Insect 1400 900 When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 WIND monster with 1500 or less ATK from your Deck, in face-up Attack Position.
    Flying Kamakiri #2 Normal Monster WIND Insect 1500 800 A flying mantis that feeds primarily on insects.
    Flying Penguin Normal Monster WATER Aqua 1200 1000 A very rare penguin that takes to the air with ears shaped like wings.
    Fortune Lady Water Effect Monster WATER Spellcaster ? ? This card's ATK and DEF are equal to its Level x 300. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When this card is Special Summoned while you control a face-up "Fortune Lady" monster except "Fortune Lady Water", draw 2 cards.
    Fossil Dyna Pachycephalo Effect Monster EARTH Rock 1200 1300 Neither player can Special Summon monsters. When this card is flipped face-up: Destroy all Special Summoned monsters on the field.
    Fossil Tusker Effect Monster EARTH Rock 1800 0 When this card destroys an opponents monster by battle and sends to the Graveyard, inflict 400 damage to your opponent.
    Freed the Brave Wanderer Effect Monster LIGHT Warrior 1700 1200 Once per turn you can remove from play 2 LIGHT monsters in your Graveyard to destroy 1 face-up monster on the field with higher ATK than this card.
    Freezing Beast Union Monster WATER Aqua 1500 1000 Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Burning Beast" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, each time the equipped monster inflicts Battle Damage to your opponent, destroy 1 face-down Spell or Trap Card on the field. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
    Frenzied Panda Normal Monster EARTH Beast 1200 1000 A savage beast that carries a big bamboo stick for beating down its enemies.
    Fushi No Tori Spirit Monster FIRE Winged Beast 1200 0 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, increase your Life Points by an amount equal to the Battle Damage.
    Fusion Devourer Effect Monster DARK Fiend 1400 1200 When this card battles a Fusion Monster, the ATK of the Fusion Monster becomes 0 during the Damage Step only.
    Future Samurai Effect Monster LIGHT Warrior 1600 1200 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  • Once per turn: You can banish 1 monster from your Graveyard to target 1 face-up monster on the field; destroy that target.
  • G.B. Hunter Effect Monster EARTH Warrior 1200 2000 Cards on the field cannot be returned to the Deck.
    Gagaga Cowboy XYZ/Effect Monster EARTH Warrior 1500 2400 2 Level 4 monsters
    Once per turn: You can detach 1 Xyz Material from this card; apply this effect, depending on this card's battle position.
  • Attack Position: If this card attacks an opponent's monster this turn, it gains 1000 ATK and the opponent's monster loses 500 ATK, during the Damage Step only.
  • Defense Position: Inflict 800 damage to your opponent.
  • Gagaga Gardna Effect Monster EARTH Warrior 1500 2000 When an opponent's monster declares a direct attack: You can Special Summon this card from your hand. When this card is targeted for an attack: You can discard 1 card; this card cannot be destroyed by that battle.
    Gagaga Magician Effect Monster DARK Spellcaster 1500 1000 Once per turn: You can declare a Level from 1 to 8; this card becomes that Level until the End Phase. You can only control 1 face-up "Gagaga Magician". This card cannot be used as a Synchro Material Monster.
    Gagagigo Normal Monster WATER Reptile 1850 1000 This young evildoer used to have an evil heart, but by meeting a special person, he discovered justice.
    Gagagigo the Risen XYZ Monster WATER Reptile 2950 2800 3 Level 4 monsters
    Gaia Soul the Combustible Collective Effect Monster FIRE Pyro 2000 0 You can tribute up to 2 Pyro-Type Monsters on your side of the field. If you do this, increase the ATK of this monster by the number of Tributed monsters x 1000 points. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. Destroy this card during the End Phase.
    Gaia The White Knight Effect Monster LIGHT Warrior 1600 1200 You can only use each effect of "Gaia, The Mid-Knight Sun" once per turn.
  • You can Tribute 1 other LIGHT monster you control; add 1 Level 4 DARK Warrior-Type monster from your Deck to your hand, then send 1 card from your hand to the Graveyard.
  • You can banish 1 DARK monster from your Graveyard, then target 1 monster on the field; it loses 500 ATK, until the end of your opponent's turn
  • Gaia, the Polar Knight Effect Monster DARK Warrior 1600 1200 You can only use each effect of "Gaia, the Polar Knight" once per turn.
  • You can Tribute 1 other DARK monster; add 1 Level 4 LIGHT Warrior-Type monster from your Deck to your hand, then send 1 card from your hand to the Graveyard.
  • You can banish 1 LIGHT monster from your Graveyard, then target 1 monster you control; it gains 500 ATK until the end of your opponent's turn.
  • Galaxy Dragon Effect Monster LIGHT Dragon 2000 1200 This card can only attack Dragon-Type monsters. If this card battles a Dragon-Type monster, this card gains 1000 ATK during the Damage Step only, also negate that monster's effects during each Battle Phase, as long as this card remains face-up on the field.
    Galaxy Wizard Effect Monster LIGHT Spellcaster 0 1800 Once per turn: You can increase this card's Level by 4 until the End Phase. You can Tribute this card; add 1 "Galaxy" card from your Deck to your hand, except "Galaxy Wizard".
    Gale Lizard Effect Monster WATER Reptile 1400 700 FLIP: Select 1 Monster Card on your opponent's side of the field and return it to its owner's hand.
    Gambler of Legend Effect Monster DARK Spellcaster 500 1400 Once per turn, you can toss a coin 3 times and apply the appropriate effect: 3 Heads: Destroy all monsters your opponent controls. 2 Heads: Discard 1 random card from your opponent's hand. 1 Head: Destroy 1 card you control. 3 Tails: Discard your entire hand.
    Gamma the Magnet Warrior Normal Monster EARTH Rock 1500 1800 Alpha, Beta, and Gamma meld as one to form a powerful monster.
    Ganbara Knight Effect Monster LIGHT Warrior 0 1800 When this face-up Attack Position card is targeted for an attack: You can change it to Defense Position.
    Garmr of the Nordic Beasts Effect Monster DARK Beast 800 1900 If this card battles with a Level 4 or lower monster, you can return that monster to the hand after damage calculation.
    Garoth, Lightsworn Warrior Effect Monster LIGHT Warrior 1850 1300 Each time a card(s) is sent from your Deck to the Graveyard by the effect of a "Lightsworn" monster you control, except "Garoth, Lightsworn Warrior": Send the top 2 cards of your Deck to the Graveyard, then draw 1 card for each "Lightsworn" monster sent to the Graveyard by this effect.
    Garuda the Wind Spirit Effect Monster WIND Winged Beast 1600 1200 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 WIND monster in your Graveyard from play. As long as this monster remains face-up on the field, you may change the battle position of 1 of your opponent's face-up Monster Cards at each End Phase of your opponent's turn.
    Gash the Dust Lord Effect Monster DARK Fiend 1000 1200 When this card inflicts battle damage to your opponent: Increase the Level of this by 1 (max. 12).
    Gate Blocker Effect Monster EARTH Rock 100 2000 Negate the effects of your opponent's Field Spell Cards. Your opponent cannot place counters on cards on the field. Your opponent cannot target other monsters you control for card effects.
    Gazelle the King of Mythical Beasts Normal Monster EARTH Beast 1500 1200 This monster moves so fast that it looks like an illusion to mortal eyes.
    Gear Gigant X Xyx/Effect Monster EARTH Machine 2300 1500 2 Level 4 Machine-Type monsters
    Once per turn: You can detach 1 Xyz Material from this card; add 1 Level 4 or lower Machine-Type monster from your Deck or Graveyard to your hand. When this card leaves the field: You can target 1 Level 3 or lower "Geargia" monster in your Graveyard; Special Summon that target.
    Gear Golem the Moving Fortress Effect Monster EARTH Machine 800 2200 Once per turn, during your Main Phase 1, by paying 800 Life Points, this card can attack your opponent's Life Points directly this turn.
    Gearfried the Iron Knight Effect Monster EARTH Warrior 1800 1600 When an Equip Card(s) is equipped to this card:, Destroy the Equip Card(s).
    Geargiaccelerator Effect Monster EARTH Machine 1400 800 If you control a "Geargia" monster, you can Special Summon this card (from your hand) in face-up Defense Position. When this card is sent from the field to the Graveyard: You can target 1 "Geargia" monster in your Graveyard, except "Geargiaccelerator"; add that target to your hand.
    Geargiarmor Effect Monster EARTH Machine 1100 1900 Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can add 1 "Geargia" monster from your Deck to your hand, except "Geargiarmor".
    Geargiarsenal Effect Monster EARTH Machine 1500 500 This card gains 200 ATK for each face-up "Geargia" monster you control. You can Tribute this card; Special Summon 1 "Geargia" monster from your Deck, except "Geargiarsenal", in face-up Defense Position.
    Geargiattacker Effect Monster EARTH Machine 1900 100 Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can destroy any number of Spell/Trap Cards on the field, up to the number of other "Geargia" monsters you control.
    Geargiauger Effect Monster EARTH Machine 500 500 When this card is Normal Summoned: You can add 1 Level 4 EARTH Machine-Type monster from your Deck to your hand, except "Geargiauger", also you cannotdeclare attacks, nor Special Summon monsters except Machine-Type monsters, for the rest of this turn.
    Gellenduo Effect Monster LIGHT Fairy 1700 0 This card cannot be destroyed by battle. When this card's controller takes any damage, destroy this card. If you Tribute Summon a LIGHT Fairy-Type monster, you can treat this 1 monster as 2 Tribute monsters for the Tribute Summon.
    Gem-Armadillo Effect Monster EARTH Rock 1700 500 When this card is Normal Summoned: You can add to your hand 1 "Gem-Knight" monster from your Deck.
    Gem-Knight Alexandrite Effect Monster EARTH Rock 1800 1200 You can Tribute this card; Special Summon 1 "Gem-Knight" Normal Monster from your Deck.
    Gem-Knight Amber Effect Monster EARTH Thunder 1600 1400 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  • Once per turn: You can send 1 "Gem-Knight" card from your hand to the Graveyard to target 1 of your banished monsters; add that target to your hand.
  • Gem-Knight Emerald Effect Monster EARTH Rock 1800 800 You can banish this face-up card you control and 1 face-up Normal Monster you control to target 1 "Gem-Knight" Fusion Monster in your Graveyard; Special Summon it from the Graveyard.
    Gem-Knight Garnet Normal Monster EARTH Pyro 1900 0 The Gem-Knight Warrior who carries the Garnet Soul. His Flaming Iron Fist crushes all enemies.
    Gem-Knight Iolite Effect Monster EARTH Aqua 1300 2000 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  • Once per turn: You can banish 1 "Gem-" monster from your Graveyard to target 1 "Gem-Knight" card in your Graveyard; add that target to your hand.
  • Gem-Knight Pearl Xyz Monster EARTH Rock 2600 1900 2 Level 4 monsters
    Gem-Knight Sapphire Normal Monster EARTH Aqua 0 2100 His Sapphire powers commands the waters to protect him from attack. His comrades trust in his silent protection.
    Gem-Knight Sardonyx Gemini Monster EARTH Pyro 1800 900 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  • When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can add 1 "Gem-Knight" card from your Deck to your hand.
  • Gem-Knight Tourmaline Normal Monster EARTH Thunder 1600 1800 He channels mystic energies and changes them into fighting strength through the power of Tourmaline. Many admire his way of life.
    Gem-Turtle Effect Monster EARTH Rock 0 2000 FLIP: You can add 1 "Gem-Knight Fusion" from your Deck to your hand.
    Gemini Elf Normal Monster EARTH Spellcaster 1900 900 Elf twins that alternate their attacks.
    Gemini Imps Effect Monster DARK Fiend 1000 1000 During either player's turn, when your opponent activates a Spell Card, Trap Card, or monster effect that could make you discard when it resolves: You can send this card from your hand to the Graveyard; negate the activation, and if you do, destroy it. Then draw 1 card.
    Gemini Lancer Gemini Monster WATER Sea Serpent 1800 1400 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
    Gemini Scorpion Effect Monster EARTH Warrior 1600 400 When this card is Normal or Special Summoned, you can Special Summon 1 Level 4 or lower Gemini Monster from your hand.
    Gemini Summoner Effect Monster WATER Spellcaster 1500 0 Once per turn, during your opponent's End Phase, you can pay 500 Life Points to Normal Summon or Set 1 Gemini monster from your hand or Normal Summon 1 face-up Gemini monster you control. Once per turn, if this card would be destroyed by battle, it is not destroyed.
    Gene-Warped Warwolf Normal Monster EARTH Beast-Warrior 2000 100 This warwolf was given incalculable strength through horrific genetic manipulation. Its gentle nature was completely wiped out, and it now lives only to unleash destruction.
    Genetic Woman Effect Monster WIND Psychic 1700 1200 Once per turn, you can pay 1000 Life Points and select 1 of your removed from play Psychic-Type monsters. Add it to your hand.
    Genex Ally Bellflame Effect Monster DARK Machine 1700 1000 Each time a monster(s) you control is sent to the Graveyard, place 1 Genex Counter on this card. Each time a card(s) in your opponent's Graveyard is removed from play, place 2 Genex Counters on this card. This card gains 100 ATK for each Genex Counter on the field. When this card is destroyed by battle and sent to the Graveyard, inflict 300 damage to your opponent for each Genex Counter on this card.
    Genex Ally Crusher Effect Monster DARK Machine 1000 2000 Once per turn, when you Normal Summon a monster with this card's Attribute, you can select and destroy 1 card your opponent controls.
    Genex Ally Duradark Effect Monster DARK Machine 1800 200 Once per turn, during your Main Phase, you can select 1 face-up Attack Position monster your opponent controls with the same Attribute as this card, and destroy it. This card cannot attack the turn you activate this effect.
    Genex Ally Powercell Effect Monster DARK Machine 1700 0 Other face-up monsters you control with the same Attribute as this card's gain 500 ATK.
    Genex Ally Volcannon Effect Monster DARK Machine 1700 600 Once per turn, you can send 1 face-up FIRE "Genex" monster you control to the Graveyard to select and destroy 1 face-up monster your opponent controls. Then, inflict damage to your opponent equal to the Level of the destroyed monster x 400.
    Genex Blastfan Effect Monster WIND Spellcaster 1600 1300 When this card is Special Summoned, you can add 1 DARK "Genex" monster from your Deck to your hand.
    Genex Neutron Effect Monster LIGHT Machine 1800 1200 During the End Phase of the turn this card was Normal Summoned: You can add 1 Machine-Type Tuner monster from your Deck to your hand.
    Genex Searcher Effect Monster EARTH Machine 1600 400 When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Genex" monster with 1500 or less ATK from your Deck in face-up Attack Position.
    Genex Turbine Effect Monster EARTH Machine 1400 1300 All face-up "Genex" monsters you control gain 400 ATK.
    Gentlemander Effect Monster LIGHT Reptile 1200 1000 When an opponent's monster declares an attack: You can Special Summon this card from your hand. Your opponent cannot attack any monsters except this one.
    Gernia Effect Monster DARK Zombie 1300 1200 During your next Standby Phase, after this face-up card you control was destroyed and sent to your Graveyard by an opponent's card effect: Special Summon it.
    Getsu Fuhma Effect Monster DARK Warrior 1700 1200 If a monster that battles with this monster is a Fiend or Zombie-Type monster, destroy that monster at the end of the Damage Step.
    Ghost Gardna Effect Monster DARK Warrior 0 1900 When a face-up monster you control is selected as an attack target, you can change the target to this card. When this card is destroyed and sent to the Graveyard, 1 face-up monster your opponent controls loses 1000 ATK until the End Phase.
    Giant Flea Normal Monster EARTH Insect 1500 1200 A massive flea that feeds on the blood of its enemies.
    Giant Kozaky Effect Monster DARK Fiend 2500 2400 If there is no face-up "Kozaky" on the field, destroy this card. If this face-up card on the field is destroyed, inflict damage to the current controller's Life Points equal to the original ATK of this card.
    Giant Orc Effect Monster DARK Fiend 2200 0 If this card attacks, it is changed to Defense Position at the end of the Battle Phase. You cannot change this battle position until the end of your next turn.
    Giant Rat Effect Monster EARTH Beast 1400 1450 When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 EARTH monster with 1500 or less ATK from your Deck, in face-up Attack Position.
    Giant Red Seasnake Normal Monster WATER Aqua 1800 800 A sea-dwelling snake that attacks passing enemies with its sharp teeth.
    Giga-Tech Wolf Normal Monster FIRE Machine 1200 1400 An iron wolf with razor-sharp fangs that can penetrate any armor.
    Gigantes Effect Monster EARTH Rock 1900 1300 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 EARTH monster in your Graveyard. When this card is destroyed by battle and sent to the Graveyard, destroy all Spell and Trap Cards on the field.
    Gigantic Cephalotus Effect Monster EARTH Plant 1850 700 This card gains 200 ATK each time a Plant-Type monster is sent to the Graveyard.
    Gil Garth Normal Monster DARK Fiend 1800 1200 This steel-armored terror machine ruthlessly strikes down enemies with its giant katana.
    Gimmick Puppet Des Troy Effect Monster DARK Machine 1200 2000 You can target 1 "Gimmick Puppet" monster on the field; destroy it. This effect can only be used once while this card is face-up on the field. When this card is sent from the field to the Graveyard: You can Special Summon 1 or 2 "Gimmick Puppet" monsters from your hand.
    Gimmick Puppet Egg Head Effect Monster EARTH Machine 1600 1200 You can only use the effect of "Gimmick Puppet Egg Head" once per turn. You can discard 1 "Gimmick Puppet" monster, then activate 1 of these effects.
  • Inflict 800 damage to your opponent.
  • This card's Level becomes 8 until the End Phase.
  • Gimmick Puppet Humpty Dumpty Effect Monster DARK Machine 0 100 When this card is Normal Summoned or Special Summoned: You can Special Summon 1 "Gimmick Puppet" monster from your hand. You can only use this effect of "Gimmick Puppet Humpty Dumpty" once per turn.
    Gimmick Puppet Scissor Arms Effect Monster DARK Machine 1200 600 When this card is Normal Summoned: You can send 1 "Gimmick Puppet" monster from your Deck to the Graveyard.
    Girochin Kuwagata Normal Monster WIND Insect 1700 1000 Despite its small size, this monster has powerful jaws that can rip metal to shreds.
    Gishki Ariel Effect Monster WATER Spellcaster 1000 1800 FLIP: You can add 1 "Gishki" monster from your Deck to your hand.
    Gishki Avance Effect Monster WATER Spellcaster 1500 800 Once per turn: You can choose 1 "Gishki" monster in your Deck and place it on top of your Deck.
    Gishki Beast Effect Monster WATER Beast 1500 1300 When this card is Normal Summoned: You can target 1 Level 4 or lower "Gishki" monster in your Graveyard; Special Summon that target in face-up Defense Position.
    Gishki Chain Effect Monster WATER Sea Serpent 1800 1000 When this card is Normal Summoned: Look at the top 3 cards of your Deck and if there is a Ritual Monster or Ritual Spell Card among those cards; you can reveal it to add it to your hand and return the remaining cards to the top of the Deck in any order.
    Gishki Emilia Spirit Monster WATER Spellcaster 1600 800 Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Negate all Trap Card effects on the field, until the End Phase. You must control another face-up "Gishki" monster to activate and to resolve this effect.
    Gishki Marker Effect Monster WATER Aqua 1600 1200 When this card is Summoned: You can add 1 "Gishki" Ritual Monster or Ritual Spell Card from your Graveyard to your hand.
    Gishki Mollusk Effect Monster WATER Aqua 1700 900 When this card is sent to the Graveyard by a card effect: Look at the top 3 cards of your Deck, then return them all to the top or to the bottom of the Deck, in any order.
    Gishki Natalia Spirit Monster WATER Spellcaster 1800 900 Cannot be Special Summoned. During the End Phase of the turn this card was Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can target 1 "Gishki" monster in your Graveyard; return that target to the top of the Deck.
    Gishki Noellia Effect Monster WATER Spellcaster 1700 1000 When this card is Normal Summoned: You can reveal the top 5 cards of your Deck, send any revealed Ritual Spell Card(s) or "Gishki" Monster Card(s) to the Graveyard, then return the other cards to the bottom of your Deck in any order you choose.
    Gishki Psychelone Ritual/Effect Monster WATER Fiend 2150 1650 You can Ritual Summon this card with any "Gishki" Ritual Spell Card. Once per turn: You can declare 1 Monster Type and Attribute; look at 1 random card in your opponent's hand, and if it is a monster of the declared Type and Attribute, shuffle it into the Deck. Otherwise, return it to the hand.
    Gishki Shadow Effect Monster WATER Sea Serpent 1200 1000 If you Ritual Summon a WATER Ritual Monster, this 1 card can be used as the entire Tribute. You can discard this card; add 1 "Gishki" Ritual Spell Card from your Deck to your hand.
    Gladiator Beast Andal Normal Monster EARTH Beast-Warrior 1900 1500 This one-eyed warrior bear is an aggressive hunter that strikes down its prey with the powerful swipes of its claws. No one can bear the brunt of his tremendously fast and heavy blows.
    Gladiator Beast Bestiari Effect Monster WIND Winged Beast 1500 800 When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 Spell/Trap Card; destroy that target. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Bestiari".
    Gladiator Beast Darius Effect Monster EARTH Beast-Warrior 1700 300 When this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can target 1 “Gladiator Beast” monster in your Graveyard; Special Summon that target, but its effect(s) is negated by this card, and it is shuffled into the Deck when this card leaves the field. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Darius".
    Gladiator Beast Dimacari Effect Monster EARTH Beast 1600 1200 When this card is Special Summoned by the effect of a "Gladiator Beast" monster, it can attack twice during each Battle Phase. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Dimacari".
    Gladiator Beast Equeste Effect Monster WIND Winged Beast 1600 1200 When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 "Gladiator Beast" card in your Graveyard; add that target to your hand. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Equeste".
    Gladiator Beast Hoplomus Effect Monster EARTH Rock 700 2100 If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original DEF becomes 2400. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Hoplomus".
    Gladiator Beast Lanista Effect Monster WIND Winged Beast 1800 1200 When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 "Gladiator Beast" monster from your Graveyard; banish that target, and this card's name becomes the target's name until the End Phase. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle this card into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Lanista".
    Gladiator Beast Laquari Effect Monster FIRE Beast-Warrior 1800 400 If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original ATK becomes 2100. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Laquari".
    Gladiator Beast Secutor Effect Monster WIND Reptile 400 300 If this card was Special Summoned by the effect of a "Gladiator Beast" monster, then at the end of any Battle Phase in which this card attacked or was attacked: Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Secutor".
    Gladiator Beast Tygerius Effect Monster EARTH Beast 1800 800 This card cannot be used as a Fusion Material Monster. When this card is Special Summoned by the effect of a "Gladiator Beast" monster, you can discard 1 "Gladiator Beast" card to add 1 "Gladiator Beast" monster from the Deck to your hand.
    Goblin Attack Force Effect Monster EARTH Warrior 2300 0 If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn.
    Goblin Black Ops Effect Monster DARK Beast-Warrior 1300 0 This card can attack your opponent directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.
    Goblin Decoy Squad Effect Monster DARK Warrior 1000 0 When this card inflicts Battle Damage to your opponent, you can draw 1 card. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card''s battle position cannot be changed until the end of your next turn, except with a card effect.
    Goblin Elite Attack Force Effect Monster EARTH Fiend 2200 1500 If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn.
    Goblin Marauding Squad Effect Monster EARTH Beast-Warrior 1900 0 When this card declares an attack, your opponent cannot activate cards or effects. If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn.
    Goblin of Greed Effect Monster EARTH Fiend 1000 1800 As long as this card remains face-up on your side of the field, neither player can activate an effect by discarding from his/her hand.
    Goblin Pothole Squad Effect Monster EARTH Warrior 1500 400 When this card is Normal Summoned, Trap Cards cannot be activated. Also, "Trap Hole" Trap Cards cannot be activated when a monster is Summoned, except "Dark Trap Hole".
    Goblin Recon Squad Effect Monster WIND Warrior 1700 0 If this card successfully attacks directly, you can look at 1 random card in your opponent's hand. If it's a Spell Card, send it to the Graveyard. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.
    Goblin Zombie Effect Monster DARK Zombie 1100 1050 When this card inflicts Battle Damage to your opponent: Send the top card of their Deck to the Graveyard. When this card is sent from the field to the Graveyard: Add 1 Zombie-Type monster with 1200 or less DEF from your Deck to your hand.
    Goblindbergh Effect Monster EARTH Warrior 1400 0 When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand, then change this card to Defense Position if you activated this effect.
    Goddess with the Third Eye Effect Monster LIGHT Fairy 1200 1000 You can substitute this card for any 1 Fusion Material Monster. When you do this, the other Fusion Material Monster(s) must be the correct one(s).
    Goe Goe the Gallant Ninja Effect Monster WIND Warrior 1500 1000 When this card inflicts Battle Damage to your opponent: Your opponent must discard 2 random cards. Your opponent must have at least 5 cards in their hand for you to activate and to resolve this effect.
    Goggle Golem Gemini Monster EARTH Rock 1500 500 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: The original ATK of this card becomes 2100.
    Gogogo Ghost Effect Monster DARK Zombie 1900 0 If this card is Special Summoned: You can target 1 "Gogogo Golem" in your Graveyard; Special Summon that target in face-up Defense Position, then change this card to Defense Position. You can only use the effect of "Gogogo Ghost" once per turn.
    Gogogo Giant Effect Monster EARTH Rock 2000 0 When this card is Normal Summoned: You can target 1 "Gogogo" monster in your Graveyard; Special Summon that target in face-up Defense Position, then change this card to Defense Position. If this card attacks, it is changed to Defense Position at the end of the Battle Phase
    Gogogo Gigas Effect Monster EARTH Rock 0 2200 While this card is in your Graveyard, if you Special Summon a "Gogogo" monster(s) (except during the Damage Step): You can Special Summon this card from your Graveyard in face-up Defense Position. You cannot conduct your Battle Phase the turn you activate this effect. You can only use the effect of "Gogogo Gigas" once per turn.
    Gogogo Golem Effect Monster EARTH Rock 1800 1500 Once per turn, this Defense Position card cannot be destroyed by battle.
    Gokibore Normal Monster EARTH Insect 1200 1400 A large, spherical roach that attacks its enemies by rolling over them.
    Golden Dragon Summoner Effect Monster LIGHT Spellcaster 1000 1000 You can Tribute 1 monster, then target 1 monster on the field; return it to the hand. You can only use this effect of "Golden Dragon Summoner" once per turn.
    Golden Flying Fish Effect Monster LIGHT Fish 1700 1000 You can Tribute 1 other Fish-Type monster to destroy 1 card on the field.
    Golem Dragon Effect Monster EARTH Dragon 200 2000 Your opponent cannot target face-up Dragon-Type monsters for attacks, expect this one.
    Golem Sentry Effect Monster EARTH Rock 800 1800 Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, return 1 monster on your opponent's side of the field to the owner's hand.
    Gora Turtle of Illusion Effect Monster WATER Aqua 1200 1400 Negate the effect of Spell and Trap Cards controlled by your opponent that target this face-up card on the field.
    Gradius Normal Monster LIGHT Machine 1200 800 A high-performance jet fighter with power capsules for variable attack capabilities.
    Granadora Effect Monster WATER Reptile 1900 700 When this monster is Normal Summoned, Flip Summoned or Special Summoned, increase your Life Points by 1000 points. When this card is destroyed and sent to the Graveyard, you take 2000 points of damage.
    Grand Tiki Elder Normal Monster DARK Fiend 1500 800 A masked monster that wields the most deadly of curses.
    Grandram Effect Monster EARTH Rock 0 1400 If your opponent controls a face-up Xyz Monster, you can Special Summon this card (from your hand) in face-up Attack Position.
    Grapple Blocker Effect Monster EARTH Psychic 1200 2000 When this card is Normal Summoned, you can select 1 monster your opponent controls. The selected monster cannot attack or be Tributed, while this card remains face-up on the field. During each of your End Phases, pay 500 Life Points or destroy this card.
    Grave Ohja Effect Monster EARTH Rock 1600 1500 As long as a face-down Defense Position monster(s) remains on your side of the field, a player cannot select this card as an attack target. Each time a monster on your side of the field is Flip Summoned, inflict 300 points of damage to your opponent's Life Points.
    Grave Protector Effect Monster DARK Fiend 0 2000 While this card is face-up on the field, monsters that are destroyed as a result of battle are returned to the owner's Deck (not sent to the Graveyard). The Deck is then shuffled.
    Gravekeeper's Ambusher Effect Monster DARK Spellcaster 1700 0 When this card is flipped face-up: You can target 1 card in your opponent's Graveyard; place that target on the bottom of their Deck. If this card is sent from the field to the Graveyard after being flipped face-up: You can target 1 "Necrovalley" card in your Graveyard; add that target to your hand. This card's effects cannot be negated by the effect of "Necrovalley".
    Gravekeeper's Assailant Effect Monster DARK Spellcaster 1500 1500 If "Necrovalley" is on the field when this card declares an attack, you can select 1 face-up monster your opponent controls and change its battle position.
    Gravekeeper's Cannonholder Effect Monster DARK Spellcaster 1400 1200 You can Tribute 1 "Gravekeeper's" monster, except "Gravekeeper's Cannonholder", to inflict 700 damage to your opponent.
    Gravekeeper's Commandant Effect Monster EARTH Spellcaster 1600 1500 You can discard this card to the Graveyard to add 1 "Necrovalley" from your Deck to your hand.
    Gravekeeper's Descendant Effect Monster DARK Spellcaster 1500 1200 You can Tribute 1 other face-up "Gravekeeper's" monster to target 1 card your opponent controls; destroy that target.
    Gravekeeper's Guard Effect Monster DARK Spellcaster 1000 1900 FLIP: Select 1 monster your opponent controls and return it to the hand.
    Gravekeeper's Heretic Effect Monster DARK Spellcaster 1800 1500 This card on the field is unaffected by all other card effects, as long as "Necrovalley" is also on the field.
    Gravekeeper's Spear Soldier Effect Monster DARK Spellcaster 1500 1000 During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
    Gravekeeper's Spy Effect Monster DARK Spellcaster 1200 2000 FLIP: Special Summon 1 "Gravekeeper's" monster with 1500 or less ATK from your Deck.
    Gravekeeper's Watcher Effect Monster DARK Spellcaster 1000 1000 When your opponent activates an effect whereby your opponent discards a card(s) from his/her hand, you can send this card from your hand to the Graveyard to negate the activation of the effect and destroy it.
    Great Angus Normal Monster FIRE Beast 1800 600 A very violent beast, it is always berserk. People say that they have never seen it silent.
    Great Spirit Effect Monster EARTH Rock 500 1500 Once per turn, during your Main Phase, you can flip this card into face-down Defense Position. When this card is Flip Summoned, you can switch the original ATK and DEF of 1 face-up EARTH monster on the field until the end of this turn.
    Great White Normal Monster WATER Fish 1600 800 A giant white shark with razor-sharp teeth.
    Green Gadget Effect Monster EARTH Machine 1400 600 When this card is Normal or Special Summoned: You can add 1 "Red Gadget" from your Deck to your hand.
    Ground Attacker Bugroth Normal Monster EARTH Machine 1500 1000 A surface battle robot that was once used for sea warfare.
    Ground Spider Effect Monster EARTH Insect 0 1500 Once per turn, if you control this face-up Defense Position monster when your opponent Normal or Special Summons a monster(s), you can change that monster(s) to Defense Position.
    Guardian Baou Effect Monster DARK Fiend 800 400 This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Wicked-Breaking Flamberge - Baou" on your side of the field. Each time this card destroys 1 of your opponent's monsters and sends it to the Graveyard as a result of battle, increase the ATK of this card by 1000 points. Also, the effects of an Effect Monster that this card destroys as a result of battle are negated.
    Guardian Ceal Effect Monster FIRE Pyro 1700 1400 This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Shooting Star Bow - Ceal" on your side of the field. Send an Equip Spell Card on your side of field equipped to this card to the Graveyard to destroy 1 monster on your opponent's side of the field.
    Guardian Kay'est Effect Monster WATER Sea Serpent 1000 1800 Cannot be Summoned unless you control a face-up "Rod of Silence - Kay'est". This card is unaffected by Spell effects and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.
    Guardian of the Labyrinth Normal Monster EARTH Warrior 1000 1200 A monster that guards the entrance to the Netherworld.
    Guardian of the Throne Room Normal Monster LIGHT Machine 1650 1600 A robot guard built to guard throne rooms, it is armed with homing missiles.
    Guardian Statue Effect Monster EARTH Rock 800 1400 Once per turn, during your Main Phase, you can flip this card into face-down Defense Position. When this card is Flip Summoned, return 1 monster on your opponent's side of the field to the owner's hand.
    Guldfaxe of the Nordic Beasts Tuner Monster LIGHT Beast 1600 1000 If your opponent controls a Synchro Monster and you control no monsters, you can Special Summon this card from your hand.
    Gundari Spirit Monster FIRE Pyro 1000 200 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. If this card battles a Synchro Monster, return both monsters to their owner's hands at the start of the Damage Step (without damage calculation).
    Gusto Thunbolt Effect Monster WIND Thunder 1500 1200 If this card is destroyed by battle and sent to the Graveyard: You can banish 1 "Gusto" monster from your Graveyard at the end of the Battle Phase to target 1 WIND Psychic-Type monster with 1500 or less DEF from your Deck; Special Summon it.
    Hammer Shark Effect Monster WATER Fish 1700 1500 Once per turn, during your Main Phase: You can decrease this card's Level by 1, and Special Summon 1 Level 3 or lower WATER monster from your hand.
    Hannibal Necromancer Effect Monster DARK Spellcaster 1400 1800 When this card is Normal Summoned, place 1 Spell Counter on it (max. 1). You can remove 1 Spell Counter from this card to destroy 1 face-up Trap Card.
    Hardened Armed Dragon Effect Monster EARTH Dragon 1500 800 You can Special Summon this card (from your hand) by sending 1 Level 8 or higher monster from your hand to the Graveyard. If you Tribute this card for the Tribute Summon of a Level 7 or higher monster, that monster cannot be destroyed by card effects.
    Harpie Channeler Effect Monster WIND Winged Beast 1400 1300 You can discard 1 "Harpie" card; Special Summon 1 "Harpie" monster from your Deck in face-up Defense Position, except "Harpie Channeler". You can only use this effect of "Harpie Channeler" once per turn. While you control a Dragon-Type monster, this card's Level becomes 7. This card's name becomes "Harpie Lady" while it is on the field or in the Graveyard.
    Harpie Dancer Effect Monster WIND Winged Beast 1200 1000 You can target 1 WIND monster you control; return it to the hand, then you can Normal Summon 1 WIND monster. You can only use this effect of "Harpie Dancer" once per turn. This card's name becomes "Harpie Lady" while it is on the field or in the Graveyard.
    Harpie Lady Normal Monster WIND Winged Beast 1300 1400 This human-shaped animal with wings is beautiful to watch but deadly in battle.
    Harpie Lady 1 Effect Monster WIND Winged Beast 1300 1400 (This card's name is always treated as "Harpie Lady".) All WIND monsters gain 300 ATK.
    Harpie Lady 2 Effect Monster WIND Winged Beast 1300 1400 (This card's name is always treated as "Harpie Lady".) Negate the effects of Flip Effect Monsters this card destroys by battle.
    Harpie Lady 3 Effect Monster WIND Winged Beast 1300 1400 (This card's name is always treated as "Harpie Lady".) An opponent's monster that battle this card cannot declare an attack during your opponent's next 2 turns.
    Harpie Queen Effect Monster WIND Winged Beast 1900 1200 You can discard this card to the Graveyard; add 1 "Harpies' Hunting Ground" from your Deck to your hand. This card's name becomes "Harpie Lady" while it is on the field or in the Graveyard.
    Harpie's Pet Baby Dragon Effect Monster WIND Dragon 1200 600 This card gains effects based on the number of "Harpie" monsters you control, except "Harpie's Pet Baby Dragon".
  • 1 or more: Your opponent cannot target "Harpie" monsters you control for attacks, except "Harpie's Pet Baby Dragon".
  • 2 or more: Double the original ATK and DEF of this card.
  • 3 or more: Once per turn: You can target 1 card your opponent controls; destroy that target.
  • Harpie's Pet Phantasmal Dragon XYZ/Effect Monster WIND Dragon 2000 2500 3 Level 4 WIND monsters
    This card's effects can only be applied/resolved while it has Xyz Material. This card can attack your opponent directly. Your opponent cannot target any "Harpie" monsters with effects or for attacks. During each of your End Phases: Detach 1 Xyz Material from this card.
    Harvest Angel of Wisdom Effect Monster LIGHT Fairy 1800 1000 When this card is destroyed by battle and sent to the Graveyard, you can add 1 Counter Trap Card from your Graveyard to your hand.
    Headless Knight Normal Monster EARTH Fiend 1450 1700 A haunted spirit of a falsely accused knight who wanders in search of truth and justice.
    Healing Wave Generator Effect Monster LIGHT Machine 800 1600 Once per turn, you can select another face-up monster you control to gain Life Points equal to that monster's Level x 100.
    Hecatrice Effect Monster LIGHT Fairy 1500 1100 You can discard this card to the Graveyard to add 1 "Valhalla, Hall of the Fallen" from your Deck to your hand.
    Helios - The Primordial Sun Effect Monster LIGHT Pyro ? ? This card's ATK and DEF are each equal to the number of removed from play monsters x 100.
    Heliosphere Dragon Effect Monster LIGHT Dragon 0 1900 While your opponent has 4 or less cards in their hand and this card is the only monster you control, your opponent cannot declare an attack. Once per turn, if you control a Level 8 Dragon-Type monster: You can make this card become Level 8 until the End Phase.
    Helping Robo For Combat Effect Monster LIGHT Machine 1600 0 When this card destroys an opponent's monster by battle: Draw 1 card, then return 1 card from your hand to the bottom of the Deck.
    Herald of Creation Effect Monster LIGHT Spellcaster 1800 600 Once per turn: You can discard 1 card, then target 1 Level 7 or higher monster in your Graveyard; add that target to your hand.
    Heraldic Beast Aberconway Effect Monster WIND Dragon 1800 900 If this card is in the Graveyard: You can banish another "Heraldic Beast Aberconway" from your Graveyard to target 1 "Heraldic Beast" monster in your Graveyard; add that target to your hand. You can only use the effect of "Heraldic Beast Aberconway" once per turn.
    Heraldic Beast Basilisk Effect Monster EARTH Beast 1000 1400 After damage calculation: Destroy any opponent's monster that battles this card.
    Heraldic Beast Berners Falcon Effect Monster WIND Winged Beast 1000 1600 When this card is Summoned: You can make all face-up Level 5 or higher monsters you currently control become Level 4.
    Heraldic Beast Eale Effect Monster EARTH Beast 1000 1800 If you control 2 or more "Heraldic Beast" monsters, you can Special Summon this card (from your hand).
    Heraldic Beast Leo Effect Monster EARTH Beast 2000 1000 During the End Phase of the turn this card was Normal Summoned: Destroy this card. When this card is sent to the Graveyard: Add 1 "Heraldic Beast" monster from your Deck to your hand, except "Heraldic Beast Leo". You can only use this effect of "Heraldic Beast Leo" once per turn.
    Heraldic Beast Twin-Headed Eagle Effect Monster WIND Winged Beast 1200 1400 You can banish this card from your Graveyard to target 1 face-up Xyz Monster you control with no Xyz Materials and 2 "Heraldic Beast" monsters in your Graveyard; attach those monsters from the Graveyard to that face-up Xyz Monster, as Xyz Materials. You can only use the effect of "Heraldic Beast Twin-Headed Eagle" once per turn.
    Heraldic Beast Unicorn Effect Monster LIGHT Beast 1100 1600 You can banish this card from your Graveyard to target 1 Psychic-Type Xyz Monster in your Graveyard; Special Summon it. Its effects are negated. You can only use the effect of "Heraldic Beast Unicorn" once per turn.
    Heroic Challenger - Extra Sword Effect Monster EARTH Warrior 1000 1000 An Xyz Monster that was Summoned using this card as Xyz Material gains this effect.
  • When it is Xyz Summoned: It gains 1000 ATK.
  • Heroic Challenger - Night Watchman Effect Monster EARTH Warrior 1200 300 At the start of the Damage Step, if this card attacks a Defense Position monster: You can destroy that monster immediately (without damage calculation).
    Heroic Challenger - Spartan Effect Monster EARTH Warrior 1600 1000 Once per turn, when an opponent's monster declares an attack: You can target 1 face-up "Heroic" monster you control, except this card; this card gains ATK equal to that face-up monster's original ATK, until the end of the Battle Phase.
    Heroic Challenger - Swordshield Effect Monster EARTH Warrior 0 2000 During either player's turn, if you control a face-up "Heroic" monster: You can send this card from your hand to the Graveyard; for the rest of this turn, you take no Battle Damage and "Heroic" monsters you control cannot be destroyed by battle.
    Heroic Champion - Excalibur Xyx/Effect Monster LIGHT Warrior 2000 2000 2 Level 4 Warrior-Type monsters
    Once per turn: You can detach 2 Xyz Materials from this card; this card's ATK becomes double its original ATK until your opponent's next End Phase.
    Heroic Champion - Gandiva XYZ/Effect Monster EARTH Warrior 2100 1800 2 Level 4 Warrior-Type monsters
    Once per turn, when a Level 4 or lower monster(s) is Special Summoned to your opponent's side of the field (except during the Damage Step): You can detach 1 Xyz Material from this card; destroy that Special Summoned monster(s).
    Heroic Champion - Kusanagi XYZ/Effect Monster EARTH Warrior 2500 2400 3 Level 4 Warrior-Type monsters
    Once per turn, when a Trap Card is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy it, then this card gains 500 ATK.
    Hibikime Normal Monster EARTH Warrior 1450 1000 Confuses enemies with a noise that is harsh to the ears.
    Hieratic Dragon of Gebeb Effect Monster LIGHT Dragon 1800 400 When this card destroys an opponent's monster by battle and sends it to the Graveyard: Special Summon 1 Dragon-Type Normal Monster from your hand, Deck, or Graveyard, and make its ATK and DEF 0. When this card is Tributed: Special Summon 1 "Hieratic" Normal Monster from your hand, Deck, or Graveyard.
    Hieratic Dragon of Nuit Effect Monster LIGHT Dragon 1700 900 Once per turn, during either player´s turn, when this face-up card on the field is targeted by a Spell Card, Trap Card, or card effect: Special Summon 1 Dragon-Type Normal Monster from your hand, Deck, or Graveyard, and make its ATK and DEF 0.
    High Tide Gyojin Normal Monster WATER Aqua 1650 1300 A very agile half-fish warrior known for its relentless attacks.
    Hitotsu-Me Giant Normal Monster EARTH Beast-Warrior 1200 1000 A one-eyed behemoth with thick, powerful arms made for delivering punishing blows.
    Homunculus the Alchemic Being Effect Monster LIGHT Plant 1800 1600 Once per turn, you can change the Attribute of this monster.
    Honest Effect Monster LIGHT Fairy 1100 1900 During your Main Phase: You can return this card from the field to its owner's hand. During either player's Damage Step, when a face-up LIGHT monster you control battles: You can send this card from your hand to the Graveyard; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the End Phase.
    Horus the Black Flame Dragon LV4 Effect Monster FIRE Dragon 1600 1000 Control of this card cannot switch. During the End Phase of a turn that this card destroyed a monster by battle, by sending this card to the Graveyard, Special Summon 1 "Horus the Black Flame Dragon LV6" from your hand or Deck.
    Hourglass of Courage Effect Monster LIGHT Fairy 1100 1200 If this card is Normal or Flip Summoned, its original ATK and DEF are halved until the End Phase of your next turn. After that, the original ATK and DEF are doubled.
    Humanoid Slime Normal Monster WATER Aqua 800 2000 This slime apparently has some human genes in its genetic makeup.
    Hunter of Black Feathers Effect Monster LIGHT Beast-Warrior 1700 1000 If your opponent controls 2 or more face-up monsters, and the Type of all these monsters are the same, send 1 card from your hand to the Graveyard to select 1 face-up monster your opponent controls and destroy it.
    Hunter Owl Effect Monster WIND Winged Beast 1000 900 This card gains 500 ATK for each face-up WIND monster you control. While you control another face-up WIND monster, your opponent cannot select this card as an attack target.
    Hydra Viper Effect Monster WATER Reptile 1800 400 Each time this card declares an attack, you must Tribute 1 Aqua-Type monster. This card can attack 3 times during each Battle Phase.
    Hydrogeddon Effect Monster WATER Dinosaur 1600 1000 When this card destroys a monster your oppoent controls by battle and sends it to the Graveyard: You can Special Summon 1 "Hydrogeddon" from your Deck.
    Hyosube Normal Monster WATER Aqua 1500 900 This amphibian is strong on the attack, but leaves much to be desired when defending.
    Hyper Hammerhead Effect Monster EARTH Dinosaur 1500 1200 At the end of the Damage Step, if an opponent's monster that battled this monster is not destroyed: Return that opponent's monster to the hand.
    Hyper Synchron Tuner Monster LIGHT Machine 1600 800 If this card is sent to the Graveyard for the Synchro Summon of a Dragon-Type Synchro Monster, that Monster gains 800 ATK. Remove it from play during the End Phase.
    Hypnocorn Effect Monster DARK Beast 1400 600 When this card is Normal Summoned, if your opponent controls a monster(s) and you control no other monsters, you can select 1 Set Spell or Trap Card and destroy it.
    Hypnosister Effect Monster WIND Psychic 1300 1400 This card gains effects based on the number of cards in the Pendulum Zones.
  • 1 or more: This card gains 800 ATK and DEF.
  • 2 or more: If this card battles a Pendulum Summoned monster, at the start of the Damage Step: Destroy that monster.
  • 3 or more: Your opponent's monsters must attack this card, if able.
  • 4: If this card destroys a monster by battle or by its effect: Draw 1 card.
  • Hysteric Fairy Normal Monster LIGHT Fairy 1800 500 Tribute 2 monsters on your side of the field to increase your Life Points by 1000 points.
    Ice Beast Zerofyne XYZ/Effect Monster WATER Winged Beast 2000 2200 2 Level 4 Winged Beast-Type monsters
    Once per turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up cards your opponent currently controls, and if you do, this card gains 300 ATK for each face-up card currently on the field, except this card (these effects are applied until your next Standby Phase).
    Ice Hand Effect Monster WATER Aqua 1400 1600 When this card in your possession is destroyed by your opponent's card (either by battle, or by card effect) and sent to your Graveyard: You can target 1 Spell/Trap Card they control; destroy that target, then you can Special Summon 1 "Fire Hand" from your Deck.
    Immortal Ruler Effect Monster EARTH Zombie 1800 200 This card cannot be Special Summoned. You can Tribute this card to add 1 "Zombie World" from your Graveyard to your hand.
    Inari Fire Effect Monster FIRE Pyro 1500 200 You can only control 1 face-up "Inari Fire". If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand). During your next Standby Phase after this face-up card on the field was destroyed by a card effect and sent to the Graveyard: Special Summon it from your Graveyard.
    Indomitable Fighter Lei Lei Effect Monster EARTH Beast-Warrior 2300 0 If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.
    Infernal Dragon Effect Monster DARK Dragon 2000 0 If this card attacks, it is destroyed and sent to the Graveyard during the End Phase. When this card is destroyed and sent to the Graveyard from the field, you can Special Summon this card by Tributing 1 monster.
    Infernal Flame Vixen Xyz/Effect Monster FIRE Pyro 2200 2000 2 Pyro-Type Level 4 monsters
    Once per turn: You can detach 1 Xyz Material from this card; this card gains 500 ATK until your opponent's End Phase. When this card with 2500 or more ATK is destroyed: Target 3 monsters in any Graveyard(s); banish those targets.
    Infernalqueen Archfiend Effect Monster FIRE Fiend 900 1500 The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent's card. As long as this card remains on the field, during each Standby Phase, increase the ATK of 1 Archfiend Monster Card by 1000 points until the End Phase.
    Infernity Archfiend Effect Monster DARK Fiend 1800 1200 When you have no cards in your hand and draw this card, you can reveal it to Special Summon it. When this card is Special Summoned, if you have no cards in your hand, you can add 1 "Infernity" card from your Deck to your hand.
    Infernity Guardian Effect Monster DARK Fiend 1200 1700 While you have no cards in your hand, this face-up card cannot be destroyed by battle or by card effects.
    Inferno Effect Monster FIRE Pyro 1100 1900 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 FIRE monster in your Graveyard. When this card destroys an opponent's monster as a result of battle and sends it to the Graveyard, inflict 1500 points of damage to your opponent's Life Points.
    Infinity Dark Gemini Monster DARK Fiend 1500 1200 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it treated as an Effect Monster with this effect: When this card declares an attack you can change the battle position of 1 face-up monster your opponent controls.
    Informer Spider Effect Monster EARTH Insect 500 1800 When this card is sent from the field to the Graveyard by a card effect, take control of 1 Defense Position monster your opponent controls.
    Inpachi Normal Monster EARTH Machine 1600 1900 A log that attacks lost travelers in the forest. Originally a big tree, it was cut down and possessed by a wicked spirit.
    Insect Knight Normal Monster EARTH Insect 1900 1500 Of all Insect fighters, he is the paragon of the Indestructible Insect Invaders, which only the elite of the elite can join. We can no longer ignore their unmatched battle prowess.
    Invader of the Throne Effect Monster EARTH Warrior 1350 1700 FLIP: Select 1 opponent's monster and switch control of it with this card. This effect cannot be activated during the Battle Phase.
    Inzektor Earwig Effect Monster DARK Insect 1000 1000 Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. While this card is equipped to a monster, that monster gains ATK and DEF equal to this card's ATK and DEF. When this card is sent to the Graveyard while equipped to a monster: The monster this card was equipped to gains 1000 ATK, until the End Phase.
    Inzektor Hopper Effect Monster DARK Insect 1700 1400 Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. While this card is equipped to a monster, that monster's Level is increased by 4. While this card is equipped to a monster: You can send this Equip Card to the Graveyard; the monster it was equipped to can attack your opponent directly this turn. Other monsters cannot attack the turn you activate this effect.
    Iron Chain Repairman Effect Monster EARTH Warrior 1600 1200 When this card destroys a monster by battle and sends it to the Graveyard, inflict 300 damage to your opponent. Once per turn, you can Special Summon 1 Level 4 or lower "Iron Chain" monster from your Graveyard, except "Iron Chain Repairman". This card cannot attack the turn you activate this effect.
    Island Turtle Normal Monster WATER Aqua 1100 2000 A huge turtle that is often mistaken for an island.
    Izanami Spirit Monster WATER Fairy 1100 1800 This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can discard 1 card to add 1 Spirit monster from your Graveyard to your hand.
    Jade Knight Effect Monster LIGHT Machine 1000 1800 Face-up Machine-Type monsters you control with 1200 or less ATK cannot be destroyed by the effects of Trap Cards. When this face-up card is destroyed by battle and sent to the Graveyard, you can add 1 Level 4 LIGHT Machine-Type monster from your Deck to your hand.
    Jain, Lightsworn Paladin Effect Monster LIGHT Warrior 1800 1200 If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect.
    Jar Turtle Effect Monster WATER Reptile 200 2100 Each time "Jar of Greed" is activated draw 1 card.
    Jellyfish Normal Monster WATER Aqua 1200 1500 An almost invisible, semi-transparent jellyfish that drifts in the sea.
    Jenis, Lightsworn Mender Effect Monster LIGHT Spellcaster 300 2100 During the End Phase, if a card(s) was sent from your Deck to the Graveyard by the effect of a "Lightsworn" card this turn, inflict 500 damage to your opponent and gain 500 Life Points.
    Jetroid Effect Monster WIND Machine 1600 1800 At the time this card is selected as an attack target by your opponent's monster, the controller of this card can activate Trap Card(s) from their hand.
    Jirai Gumo Effect Monster EARTH Insect 2200 100 When you attack with this card, toss a coin and call it. If you call it right, attack normally. If you call it wrong, reduce your Life Points by half before attacking.
    Jumbo Drill Effect Monster EARTH Machine 1800 100 When this card is Normal Summoned: You can increase the Level of all face-up Machine-Type monsters you currently control by 1. When this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. If this card attacks, it is changed to Defense Position at the end of the Damage Step.
    Junk Blader Effect Monster EARTH Warrior 1800 1000 You can banish 1 "Junk" monster from your Graveyard; this card gains 400 ATK until the End Phase.
    Junk Servant Effect Monster EARTH Warrior 1500 1000 If you control a face-up "Junk" monster(s), you can Special Summon this card from your hand.
    Jurrac Guaiba Effect Monster FIRE Dinosaur 1700 400 If this card destroys an opponent's monster by battle, you can Special Summon 1 "Jurrac" monster with 1700 or less ATK from your Deck. It cannot declare an attack this turn.
    Jurrac Iguanon Effect Monster FIRE Dinosaur 1700 700 If this card destroys an opponent's monster by battle, you can select 1 Set card your opponent controls, and return it to the hand.
    Jurrac Protops Effect Monster FIRE Dinosaur 1700 1200 This card gains 100 ATK for each monster your opponent controls.
    Jurrac Velo Effect Monster FIRE Dinosaur 1700 1000 When this face-up Attack Position card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Jurrac" monster with 1700 or less ATK from your Deck.
    Justice Bringer Effect Monster EARTH Warrior 1700 1000 Once per turn, when a Special Summoned monster your opponent controls activates its effect, you can negate the activation.
    KA-2 Des Scissors Effect Monster DARK Machine 1000 1000 When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 500 points.
    Kabazauls Normal Monster WATER Dinosaur 1700 1500 A huge monster in the shape of a hippopotamus. The sneezing from his gigantic body is so fierce that people mistake it for a hurricane.
    Kagetokage Effect Monster DARK Reptile 1100 1500 Cannot be Normal Summoned/Set. When you Normal Summon a Level 4 monster: You can Special Summon this card from your hand. This card cannot be used as a Synchro Material Monster.
    Kaiser Sea Horse Effect Monster LIGHT Sea Serpent 1700 1650 This card can be treated as 2 Tributes for the Tribute Summon of a LIGHT monster.
    Kanan the Swordmistress Normal Monster EARTH Warrior 1400 1400 A lady warrior armed with sword and shield, she floats lightly and stings sharply.
    Kangaroo Champ Effect Monster EARTH Beast 800 700 A monster that battles with this card is changed to Defense Position after damage calculation.
    Karakuri Bushi mdl 6318 "Muzanichiha" Effect Monster EARTH Machine 1800 600 This card must attack if able. When this face-up Attack Position card on the field is selected as an attack target, change it to Defense Position. If another "Karakuri" monster on the field is destroyed, this card gains 400 ATK.
    Karakuri Muso mdl 818 "Haipa" Effect Monster EARTH Machine 2100 1100 This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. If this card attacks, change it to Defense Position at the end of the Battle Phase.
    Karakuri Ninja mdl 919 "Kuick" Effect Monster EARTH Machine 1700 1500 This card must attack if able. When this face-up card is selected as an attack target, change its battle position. When this card destroys an opponent's monster by battle and sends it to the Graveyard, select 1 Level 4 or lower "Karakuri" monster in your Graveyard, and Special Summon it in face-up Defense Position.
    Karakuri Soldier mdl 236 "Nisamu" Effect Monster EARTH Machine 1400 200 This card must attack if able. When this face-up Attack Position card on the field is selected as an attack target, change it to Defense Position. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "Karakuri" monster from your Deck in face-up Attack Position.
    Karakuri Watchdog mdl 313 "Saizan" Tuner Monster EARTH Machine 600 1800 This card must attack if able. When this face-up card on the field is selected as an attack target, change its Battle Position. When you take Battle Damage from a battle involving this card, all face-up "Karakuri" monsters you control gain 800 ATK and DEF until the End Phase. While this card is in face-up Attack Position, it cannot be destroyed by battle.
    Karbonala Warrior Fusion Monster EARTH Warrior 1500 1200 M-Warrior #1 + "M-Warrior #2"
    Kelbek Effect Monster EARTH Fairy 1500 1800 A monster that attacks this card returns to its owner's hand. Damage calculation is applied normally.
    Keldo Effect Monster EARTH Fairy 1200 1600 When this card is destroyed and sent to the Graveyard as a result of battle, select 2 cards from your opponent's Graveyard, add them to your opponent's Deck and the Deck is then shuffled.
    Killer Needle Normal Monster WIND Insect 1200 1000 A huge bee with exceptional strength that's particularly dangerous in a swarm.
    King of the Feral Imps XYZ/Effect Monster DARK Reptile 2300 2000 2 Level 4 monsters
    Once per turn: You can detach 1 Xyz Material from this card; add 1 Reptile-Type monster from your Deck to your hand.
    King Tiger Wanghu Effect Monster EARTH Beast 1700 1000 When a monster(s) with 1400 or less ATK is Normal Summoned or Special Summoned: Destroy those monsters with 1400 or less ATK. This card must be face-up on the field to activate and to resolve this effect.
    King's Knight Effect Monster LIGHT Warrior 1600 1400 When this card is Normal Summoned, if you control "Queen's Knight", you can Special Summon 1 "Jack's Knight" from your Deck.
    Knight Day Grepher Gemini monster LIGHT Warrior 1700 1600 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  • During your End Phase: You can target 1 Equip Spell Card in your Graveyard; add that target to your hand. You can only use this effect of "Knight Day Grepher" once per turn.
  • Koa'ki Meiru Beetle Effect Monster EARTH Insect 1900 1500 During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your Hand to the Graveyard or reveal 1 Insect-Type Monster in your hand. When a LIGHT or DARK monster is Special Summoned in face-up Attack Position, change the Summoned monster to Defense Position.
    Koa'ki Meiru Bergzak Effect Monster EARTH Warrior 2000 200 During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Warrior-Type monster from your hand. If this card destroys an opponent's monster by battle, it can attack once again in a row.
    Koa'ki Meiru Boulder Effect Monster EARTH Rock 1200 1000 When this card is destroyed by battle and sent to the Graveyard, you can add 1 "Iron Core of Koa'ki Meiru" or 1 level 4 or lower "Koa'ki Meiru" monster from your Deck to your hand.
    Koa'ki Meiru Crusader Effect Monster EARTH Beast-Warrior 1900 1300 During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Beast-Warrior-Type monster in your hand. If this card destroys an opponent's monster by battle, you can add 1 "Koa'ki Meiru" card from your Graveyard to your hand.
    Koa'ki Meiru Drago Effect Monster WIND Dragon 1900 1600 During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Dragon-Type monster in your hand. LIGHT and DARK monsters cannot be Special Summoned.
    Koa'ki Meiru Gravirose Effect Monster FIRE Plant 1900 1300 During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Plant-Type monster in your hand. During each of your Stand by Phases, you can send 1 Level 3 or lower monster from your Deck to your Graveyard.
    Koa'ki Meiru Guardian Effect Monster EARTH Rock 1900 1200 During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Rock-Type monster in your hand. You can Tribute this card to negate the activation of an Effect Monster's effect and destroy that monster.
    Koa'ki Meiru Ice Effect Monster WATER Aqua 1900 1200 During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Continuous Spell Card in your hand. You can send 1 card from your hand to the Graveyard to destroy 1 Special Summoned monster on the field.
    Koa'ki Meiru Powerhand Effect Monster EARTH Machine 2100 1600 During each of your End Phases, destroy this card unless you send 1 "iron Core of Koa'Ki Meiru" from your hand to the Graveyard or reveal 1 Normal Trap Card in your hand. If this card battles a LIGHT or DARK monster, that monster's effect(s) is negated during the Battle Phase, while this card remains on the field.
    Koa'ki Meiru Prototype Effect Monster EARTH Rock 1800 1800 If a face-up "Koa'ki Meiru" monster(s) on the field would be destroyed during the End Phase, you can destroy this card instead. When a face-up "Koa'ki Meiru" monster(s) on the field is destroyed during the End Phase, you can Special Summon 1 "Koa'ki Meiru Token" (Rock-Type/EARTH/Level 4/ATK 1800/DEF 1800)
    Koa'ki Meiru Sandman Effect Monster EARTH Rock 1900 1200 During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Rock-Type monster in your hand. You can Tribute this card to negate the activation of an opponent's Trap Card and destroy that card.
    Koa'ki Meiru Tornado Effect Monster WIND Winged Beast 1500 1200 You can return 1 "Iron Core of Koa'ki Meiru" from your hand to the top of the Deck to destroy all Special Summoned monsters your opponent controls.
    Koa'ki Meiru Urnight Effect Monster EARTH Beast-Warrior 2000 1500 During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Beast-Warrior-Type monster in your hand. Once per turn, you can reveal 1 "Iron Core of Koa'ki Meiru" in your hand to Special Summon 1 Level 4 or lower "Koa'ki Meiru" monster from your Deck, except "Koa'ki Meiru Urnight".
    Koa'ki Meiru Wall Effect Monster EARTH Rock 1900 1200 During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Rock-Type monster in your hand. You can Tribute this card to negate the activation of an opponent's Spell Card and destroy that card.
    Koa'ki Meiru War Arms Effect Monster EARTH Beast 1400 1200 During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Warrior-Type monster in your hand. Once per turn, you can select 1 Level 3 or lower Warrior-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to half of those equipped cards' combined ATK. If this card would be destroyed by battle, the equipped monsters are destroyed instead. (There is no limit to the number of monsters that can be equipped to this card.)
    Kojikocy Normal Monster EARTH Warrior 1500 1200 A man-hunter with powerful arms that can crush boulders
    Koumori Dragon Normal Monster DARK Dragon 1500 1200 A vicious, fire-breathing dragon whose wicked flame corrupts the souls of its victims.
    Kryuel Effect Monster DARK Fiend 1000 1700 When this card is sent to the Graveyard as a result of battle, toss a coin and call it. If you call it right, destroy 1 monster on your opponent's side of the field.
    Kunoichi Effect Monster WIND Warrior 1800 1000 When control of this face-up card changeds, its new controller discards 1 random card.
    Kuwagata Alpha Normal Monster EARTH Insect 1250 1000 A very vicious stag beetle that goes for the head.
    Kycoo the Ghost Destroyer Effect Monster DARK Spellcaster 1800 700 When this card inflicts Battle Damage to your opponent: You can target up to 2 monsters in their Graveyard; banish those targets. Your opponent cannot banish cards from either player's Graveyard.
    La Jinn the Mystical Genie of the Lamp Normal Monster DARK Fiend 1800 1000 A genie of the lamp that is at the beck and call of its master.
    Lady Assailant of Flames Effect Monster FIRE Pyro 1500 1000 FLIP: Remove 3 cards from the top of your Deck from play to inflict 800 points of Direct Damage to your opponent's Life Points.
    Lady of D. Effect Monster DARK Spellcaster 1500 1100 Your opponent cannot target face-up Dragon-Type monsters you control for attacks. If this card on the field would be destroyed by battle or by a card effect, you can send 1 Dragon-Type monster from your hand to the Graveyard instead.
    Lady Panther Effect Monster EARTH Beast-Warrior 1400 1300 Offer this face-up card as a Tribute to return 1 of your monsters destroyed in battle during this turn to the top of you Deck.
    Lancer Archfiend Effect Monster DARK Fiend 1600 1400 Once per turn, when a monster you control declares an attack targeting a Defense Position monster your opponent controls, you can activate this effect. If you do, during this battle, if the ATK of the attacking monster is greater than the DEF of the Defense Position monster it battles, inflict the difference as Battle Damage to your opponent.
    Lancer Dragonute Effect Monster DARK Dragon 1500 1800 During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
    Lancer Lindwurm Effect Monster WIND Dragon 1800 1200 During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
    Lava Dragon Effect Monster FIRE Dragon 1600 1200 You can Tribute this face-up Defense Position card to Special Summon 2 Level 3 or lower Dragon-Type monsters: 1 from your hand, and 1 from your Graveyard.
    Laval Blaster Effect Monster FIRE Warrior 1200 800 When this card is Normal Summoned, if you have a "Laval" monster in your Graveyard other than "Laval Blaster": You can choose a number from 1 to 5, then send that many cards from the top of your Deck to the Graveyard; this card gains 200 ATK for each "Laval" monster sent to the Graveyard to activate this effect.
    Laval Cannon Effect Monster FIRE Warrior 1600 900 When this card is Normal or Flip Summoned: You can target 1 of your banished "Laval" monsters; Special Summon that target.
    Laval Magma Cannoneer Effect Monster FIRE Pyro 1700 200 Up to twice per turn: You can send 1 FIRE monster from your hand to the Graveyard; inflict 500 damage to your opponent.
    Laval Phlogis Effect Monster FIRE Pyro 1700 800 When this card is sent to the Graveyard: All face-up "Laval" monsters you currently control gain 300 ATK.
    Laval Warrior Effect Monster FIRE Warrior 1800 500 When this card destroys an opponent's monster by battle: Inflict damage to your opponent equal to the original ATK of the destroyed monster. You must have 4 or more "Laval" monsters with different names in your Graveyard to activate and to resolve this effect.
    Lavalval Chain XYZ/Effect Monster FIRE Sea Serpent 1800 1000 2 Level 4 monsters
    Once per turn; You can detach 1 Xyz Material from this card to activate 1 of these effects:
  • Send 1 card from your Deck to the Graveyard.
  • Choose 1 monster from your Deck and place it on top of your Deck.
  • Layard the Liberator Effect Monster LIGHT Fairy 1400 1500 While this card is face-up on the field, add 2 of your removed from play Fairy-Type monsters to your hand each time a Counter Trap Card is activated.
    Legacy Hunter Effect Monster EARTH Warrior 1000 1500 When this card attacks a face-down Defense Position monster and destroys it and sends it to the Graveyard as a result of battle, your opponent returns 1 random card from their hand to their Deck. Their Deck is then shuffled.
    Legendary Six Samurai - Enishi Effect Monster LIGHT Warrior 1700 700 Once per turn, during either player's turn: You can banish 2 "Six Samurai" monsters from your Graveyard to target 1 face-up monster on the field; return that target to the hand. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. While you control 2 or more face-up "Six Samurai" monsters expect "Legendary Six Samurai - Enishi", this card gains 500 ATK and DEF.
    Legendary Six Samurai - Kizan Effect Monster EARTH Warrior 1800 500 If you control a face-up "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other face-up "Six Samurai" monsters, this card gains 300 ATK and DEF.
    Lekunga Effect Monster WATER Plant 1700 500 You can banish 2 WATER monsters from your Graveyard: Special Summon 1 "Lekunga Token" (Plant-Type/WATER/Level2/ATK 700/DEF 700) in Attack Position.
    Leotaur Effect Monster EARTH Beast-Warrior 1500 1600 If this card battles a non-Normal Monster, this card gains 500 ATK during the Damage Step only.
    Lesser Dragon Normal Monster WIND Dragon 1200 1000 A minor dragon incapable of breathing fire.
    Light Effigy Effect Monster LIGHT Fairy 1500 0 If you Tribute Summon a LIGHT Normal Monster, you can treat this 1 monster as 2 Tributes.
    Lightning Chidori Xyz/Effect Monster WIND Thunder 1900 1600 2 Level 4 WIND monsters
    When this card is Xyz Summoned: Target 1 Set card your opponent controls; return that target to the bottom of the Deck. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card your opponent controls; return that target to the top of the Deck.
    Lightray Grepher Effect Monster LIGHT Warrior 1700 1600 You can Special Summon this card (from your hand) by discarding 1 Level 5 or higher LIGHT monster. Once per turn: You can discard 1 LIGHT monster; banish 1 LIGHT monster from your Deck.
    Lillybot Effect Monster LIGHT Machine 500 2000 When this card is Normal Summoned or flipped face-up: You cantarget 1 "Orbital 7" in your Graveyard; Special Summon that target in face-up Attack Position or face-down Defense Position. Once per turn: You can Tribute any number of Machine-Type monsters; Special Summon an equal number of "Photon" and/or "Galaxy" monsters from your hand.
    Lion Alligator Effect Monster WATER Reptile 1900 200 While you control another Reptile-Type monster, if a Reptile-Type monster you control attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
    Lionhearted Locomotive Effect Monster EARTH Machine 2400 2100 When this card declares an attack: Its ATK becomes half its original ATK until the end of the Damage Step.
    Little-Winguard Effect Monster WIND Warrior 1400 1800 Once per turn, during your End Phase. You can change the battle position of this card.
    Ljosalf of the Nordic Alfar Effect Monster LIGHT Spellcaster 1400 1200 When this card is Normal Summoned, you can select 1 face-up monster you control except this card. Special Summon 1 "Nordic" monster from your hand with a Level less than or equal the selected monster's level.
    Lord British Space Fighter Effect Monster LIGHT Machine 1200 800 If this card destroys an opponent's monster by battle, select and activate 1 of these effects:
  • You can attack once again in a row.
  • Select and destroy 1 Set card on the field.
  • Special Summon 1 "Multi Token" (Machine-Type/LIGHT/Level 4/ATK 1200/DEF 1200).
  • Lord of D. Effect Monster DARK Spellcaster 1200 1100 Face-up Dragon-Type monsters cannot be targeted by Spells, Traps, or card effects.
    Lord of the Lamp Normal Monster DARK Fiend 1400 1200 This spirit emerges from the mystic lamp and obeys the wishes of its summoner.
    Lord Poison Effect Monster WATER Plant 1500 1000 When this card is destroyed by battle and sent to the Graveyard: Target 1 Plant-Type monster in your Graveyard, except "Lord Poison"; Special Summon that target.
    Lost Guardian Effect Monster EARTH Rock 100 ? The original DEF of this card equals the number of your banished Rock-Type monsters × 700.
    Lucky Pied Piper Gemini Monster WIND Fairy 1500 500 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: When this card destroys an opponent's monster by battle and sends it to the Graveyard, draw 1 card.
    Luster Dragon Normal Monster WIND Dragon 1900 1600 A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power.
    Lyla, Lightsworn Sorceress Effect Monster LIGHT Spellcaster 1700 200 During your Main Phase: You can target 1 Spell/Trap Card your opponent controls; change this card you control from face-up Attack Position to face-up Defense Position, and destroy that target, but this card's battle position cannot be changed until the end of your next turn, except with a card effect. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect.
    Machina Defender Effect Monster EARTH Machine 1200 1800 FLIP: Add 1 "Commander Covington" from your Deck to your hand.
    Machina Gearframe Union Monster EARTH Machine 1800 0 When this card is Normal Summoned, you can add 1 "Machina" monster, except "Machina Gearframe", from your Deck to your hand. Once per turn, during your Main Phase, you can equip this card to a Machine-Type monster you control as an Equip Card, OR unequipped it to Special Summon this card in face-up Attack Position. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
    Machina Sniper Effect Monster EARTH Machine 1800 800 Machina monsters cannot be attacked, except "Machina Sniper".
    Machina Soldier Effect Monster EARTH Machine 1600 1500 When this card is Normal Summoned while you control no other monsters: You can Special Summon 1 "Machina" monster from your hand, except "Machina Soldier".
    Machine Lord Ür Effect Monster EARTH Machine 1600 1500 This card can attack all monsters your opponent controls once each. Any Battle Damage this card inflicts to your opponent becomes 0.
    Mad Archfiend Effect Monster DARK Fiend 1800 0 During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this face-up Attack Position card is selected as an attack target, change it to Defense Position.
    Mad Dog of Darkness Normal Monster DARK Beast 1900 1400 He used to be a normal dog who played around in a park, but was corrupted by the powers of darkness.
    Mad Sword Beast Effect Monster EARTH Dinosaur 1400 1200 If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    Madolche Anjelly Effect Monster EARTH Fairy 1000 1000 When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into the Deck. You can Tribute this card; Special Summon 1 "Madolche" monster from your Deck, but shuffle it into the Deck during the End Phase of your next turn. You can only use this effect of "Madolche Anjelly" once per turn. That Special Summoned monster cannot be destroyed by battle.
    Madolche Butlerusk Effect Monster EARTH Spellcaster 1500 800 When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into your Deck. When this card is Normal Summoned: You can add 1 Field Spell Card from your Deck to your hand. There must be another face-up "Madolche" monster on the field to activate and to resolve this effect.
    Madolche Chouxvalier Effect Monster EARTH Warrior 1700 1300 When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into your Deck. Your opponent cannot target face-up "Madolche" monsters you control for attacks, except "Madolche Chouxvalier".
    Madolche Magileine Effect Monster EARTH Spellcaster 1400 1200 When this card you control is destroyed by your opponent's card (either by battle or by effect) and sent to your Graveyard: Shuffle this card into your Deck. When this card is Normal or Flip Summoned: You can add 1 "Madolche" monster from your Deck to your hand.
    Madolche Marmalmaide Effect Monster EARTH Spellcaster 800 2000 When this card you control is destroyed by your opponent's card (either by battle or by effect) and sent to your Graveyard: Shuffle this card into your Deck. When this card is flipped face-up: You can target 1 "Madolche" Spell/Trap Card in your Graveyard; add that target to your hand.
    Madolche Messengelato Effect Monster EARTH Warrior 1600 1000 When this card in your possession is destroyed by your opponent's card (either by battle or by effect) and sent to your Graveyard: Shuffle this card into the Deck. When this card is Special Summoned: You can add 1 "Madolche" Spell/Trap Card from your Deck to your hand. You must control a Beast-Type "Madolche" monster to activate and resolve this effect.
    Madolche Queen Tiaramisu XYZ/Effect Monster EARTH Fairy 2200 2100 2 Level 4 "Madolche" monsters
    Once per turn: You can detach 1 Xyz Material from this card, then target up to 2 "Madolche" cards in your Graveyard; shuffle those cards into the Deck, then shuffle cards your opponent controls into the Deck, up to the number of cards returned.
    Maestroke the Symphony Djinn Xyz/Effect Monster DARK Fiend 1800 2300 2 Level 4 monsters
    Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up Attack Position monster your opponent controls; change it to face-down Defense Position. If a face-up "Djinn" Xyz Monster you control would be destroyed, you can detach 1 Xyz Material from that monster instead.
    Magic Hand Effect Monster DARK Spellcaster 800 1600 When your opponent adds a card(s) from their Deck to their hand, except by drawing them (except during the Damage Step): You cansend that card(s) to the Graveyard, and if you do, inflict 800 damage to your opponent. This effect can only be used once while this card isface-up on the field.
    Magical Exemplar Effect Monster EARTH Spellcaster 1700 1400 Each time a Spell Card is activated, place 2 Spell Counters on this card. Once per turn, you can remove any number of Spell Counters from this card to Special Summon a Spellcaster-Type monster from your hand or Graveyard whose Level is equal to the number of Spell Counters you removed.
    Magical Ghost Normal Monster DARK Zombie 1300 1400 This creature casts a spell of terror and confusion just before attacking its enemies.
    Magician's Valkyria Effect Monster LIGHT Spellcaster 1600 1800 Your opponent cannot select another Spellcaster-Type monster you control as an attack target.
    Magidog Effect Monster LIGHT Spellcaster 1700 1000 If this card is sent to the Graveyard for the Synchro Summon of a Spellcaster-Type Synchro Monster, you can add 1 Field Spell Card from your Graveyard to your hand.
    Maha Vailo Effect Monster LIGHT Spellcaster 1550 1400 This card gains 500 ATK for each Equip Card equipped to this card.
    Maharaghi Spirit Monster EARTH Rock 1200 1700 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card is Normal Summoned or flipped face-up, look at 1 card on the top of your Deck during your next Draw Phase (before you draw), and return the card to the top or the bottom of your Deck.
    Mahunder Effect Monster LIGHT Thunder 1400 700 Once per turn: You can Normal Summon 1 Level 4 LIGHT Thunder-Type monster from your hand, except "Mahunder", as an additional Normal Summon.
    Maiden of Macabre Effect Monster DARK Spellcaster 1700 0 When this card destroys a monster your opponent controls by battle, place 1 Spell Counter on it. It gains 200 ATK for each Spell Counter on it.
    Maiden of the Aqua Effect Monster WATER Aqua 700 2000 As long as this card remains face-up on the field, the field is treated as Umi" (however there is no increasing or decreasing of ATK/DEF due to "Umi"'s effect). If there is an active Field Spell Card on the field, this effect is not applied."
    Maiden of the Moonlight Normal Monster LIGHT Spellcaster 1500 1300 A sorcerer blessed by lunar light with powers far beyond mortal comprehension.
    Majestic Mech - Senku Effect Monster LIGHT Fairy 1000 500 When this card inflicts Battle Damage to your opponent by a direct attack: Draw 1 card. During the End Phase of the turn this card was Summoned: Send it to the Graveyard.
    Maji-Gire Panda Effect Monster EARTH Beast 1000 800 As long as this card remains face-up on the field, each time a Beast-Type monster(s) on the field is destroyed, increase the ATK of this card by 500 points.
    Makyura the Destructor Effect Monster DARK Warrior 1600 1200 During the turn this card was sent to the Graveyard, you can activate Trap Cards from your hand.
    Malice Ascendant Effect Monster DARK Zombie 700 1000 While this card is face-up on the field, during your opponent's Standby Phase, send a number of cards from the top of your opponent's Deck to the Graveyard equal to the number of "Malice Ascendant"(s) in your Graveyard.
    Malice Doll of Demise Effect Monster DARK Fiend 1600 1700 If this card is sent from the field to the Graveyard by the effect of a Continuous Spell Card, Special Summon this card from the Graveyard during your Standby Phase.
    Man-Eating Treasure Chest Normal Monster DARK Fiend 1600 1000 A monster disguised as a treasure chest that is known to attack the unwary adventurer.
    Man-Thro' Tro' Effect Monster EARTH Beast-Warrior 1000 1000 By tributing 1 Normal Monster (except a Token) on your side of the field, inflict 800 points of damage to your opponent's Life Points.
    Manju of the Ten Thousand Hands Effect Monster LIGHT Fairy 1400 1000 When this card is Normal or Flip Summoned: You can add 1 Ritual Monster Card or 1 Ritual Spell Card from your Deck to your hand.
    Masaki the Legendary Swordsman Normal Monster EARTH Warrior 1100 1100 Legendary swordmaster Masaki is a veteran of over 100 battles.
    Masked Chameleon Tuner Monster EARTH Reptile 1600 1100 Cannot be Normal Summoned if you control a Level 5 or higher monster. When this card is Normal Summoned: You can target 1 monster with 0 DEF in your Graveyard; Special Summon that target in face-up Defense Position. Its effects are negated. You cannot Special Summon any other monsters, except from the Extra Deck, during the turn you activate this effect.
    Masked Ninja Ebisu Effect Monster WIND Warrior 1200 1800 Once per turn, if you control a face-up "Ninja" monster other than "Masked Ninja Ebisu", you can activate this effect: Return a number of your opponent's Spell/Trap Cards to the hand, equal to the number of "Ninja" monsters you control, also every face-up "Goe Goe the Gallant Ninja" you control can attack your opponent directly this turn.
    Masked Sorcerer Effect Monster DARK Spellcaster 900 1400 When you inflict damage to your opponent's Life Points with this card, draw 1 card from your Deck.
    Master & Expert Normal Monster EARTH Beast 1200 1000 A deadly duo consisting of a beast master and its loyal servant.
    Master Kyonshee Normal Monster EARTH Zombie 1750 1000 A wandering Kyonshee searching for a strong rival to defeat. They say he was known as the master of all martial arts.
    Master of the Flaming Dragonswords Effect Monster FIRE Warrior 1800 1200 When a monster is Normal Summoned to your side of the field, except "Master of the Flaming Dragonswords": You can increase that monster's Level by 1, and this card gains 300 ATK until the End Phase.
    Mavelus Fusion Monster WIND Winged Beast 1300 900 "Tyhone" + "Wings of Wicked Flame"
    Max Warrior Effect Monster WIND Warrior 1800 800 When this card attacks an opponent's monster, it gains 400 ATK during damage calculation only. If this card destroys an opponent's monster by battle, this card's Level becomes 2 and its original ATK and DEF are halved until your next Standby Phase.
    Mecha Phantom Beast Blackfalcon Effect Monster WIND Machine 1200 1700 When this card declares an attack: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn, during either player's turn: You can Tribute 1 Token, then target 1 monster your opponent controls; change that target to face-up Defense Position.
    Mecha Phantom Beast Coltwing Effect Monster WIND Machine 1600 1500 When this card is Special Summoned: Special Summon 2 "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You must control another "Mecha Phantom Beast" monster to activate and resolve this effect. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 2 Tokens, then target 1 card your opponent controls; destroy that target, and if you do, banish it.
    Mecha Phantom Beast Harrliard Effect Monster WIND Machine 1800 800 Once per turn, when a monster(s) you control is Tributed to activate a card or effect other than this card's: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 Token; Special Summon 1 "Mecha Phantom Beast" monster from your hand.
    Mecha Phantom Beast Megaraptor Effect Monster WIND Machine 1900 1000 When a Token(s) is Special Summoned to your side of the field: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You can only use this effect of "Mecha Phantom Beast Megaraptor" once per turn. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 Token; add 1 "Mecha Phantom Beast" monster from your Deck to your hand.
    Mecha Phantom Beast Sabre Hawk Effect Monster WIND Machine 2100 100 This card cannot attack your opponent directly. If you have a monster in your Graveyard that is not a "Mecha Phantom Beast" monster, this card cannot attack. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 Token, then target 1 card in either player's Graveyard; banish that target.
    Mecha Phantom Beast Tetherwolf Effect Monster WIND Machine 1700 1200 When this card is Normal Summoned: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. During the Damage Step of either player's turn, if this card is battles an opponent's monster: You can Tribute 1 Token once per battle; this card gains 800 ATK, until the End Phase.
    Mecha-Dog Marron Effect Monster LIGHT Machine 1000 1000 When this card on the field is destroyed and sent to the Graveyard as a result of battle, inflict 1000 points of damage to both players' Life Points. When this card on the field is destroyed and sent to the Graveyard except as a result of battle, inflict 1000 points of damage to your opponent's Life Points.
    Mechanicalchaser Normal Monster DARK Machine 1850 800 A hunter that relentlessly pursues its target by order of the Machine King.
    Medium Piece Golem Effect Monster EARTH Rock 1600 0 When this card is Summoned, if you control a "Big Piece Golem", you can Special Summon 1 "Small Piece Golem" from you Deck. That monster's effect is negated while it is face-up on the field.
    Mei-Kou, Master of Barriers Effect Monster LIGHT Spellcaster 1700 600 You can Tribute this card to destroy 1 face-up Continuous Spell or Continuous Trap Card on the field.
    Meklord Army of Granel Effect Monster EARTH Machine 1600 1200 This card gains 100 ATK for each face-up "Meklord" monster you control, except this card. When this card is Normal Summoned, you can halve the ATK of 1 face-up monster your opponent controls until the End Phase.
    Meklord Army of Skiel Effect Monster WIND Machine 1200 1000 This card gains 200 ATK for each face-up "Meklord" monster you control, except this card. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Meklord Army" monster from your Deck.
    Meklord Army of Wisel Effect Monster DARK Machine 1800 0 This card gains 100 ATK for each face-up "Meklord" monster you control, except this card. During battle between an attacking "Meklord" monster you control, except this card, and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent.
    Melchid the Four-Face Beast Normal Monster DARK Fiend 1500 1200 This monster has four different masks for four different attacks.
    Meltiel, Sage of the Sky Effect Monster LIGHT Fairy 1600 1200 Each time a Counter Trap Card is activated, gain 1000 Life Points, and if "The Sanctuary in the Sky" is on the field, destroy 1 card your opponent controls.
    Mermaid Knight Effect Monster WATER Aqua 1500 700 While "Umi" is on the field, this card can attack twice during the same Battle Phase.
    Mermail Abysslung Effect Monster WATER Fish 1200 1800 Your opponent's monsters cannot target other face-up WATER monsters you control for attacks. All WATER monsters you control gain 300 ATK.
    Mermail Abyssmander Effect Monster WATER Fish 100 2000 You can banish this card from your Graveyard to activate 1 of these effects.
  • Increase the Level of all "Mermail" monsters you currently control by 1.
  • Increase the Level of all "Mermail" monsters you currently control by 2.
  • Mermail Abyssnose Effect Monster WATER Fish 1500 1500 When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can discard 1 WATER monster to the Graveyard; Special Summon 1 "Mermail" monster from your Deck in face-up Defense Position. You can only use the effect of "Mermail Abyssnose" once per turn.
    Mermail Abysspike Effect Monster WATER Fish 1600 800 When this card is Normal or Special Summoned: You can discard 1 WATER monster to the Graveyard; add 1 Level 3 WATER monster from your Deck to your hand. You can only use effect of "Mermail Abysspike" once per turn.
    Mermail Abyssturge Effect Monster WATER Fish 1700 1100 When this card is Normal or Special Summoned: You can discard 1 WATER monster to the Graveyard, then target 1 Level 3 or lower WATER monster in your Graveyard; add that target to your hand. You can only use the effect of "Mermail Abyssturge" once per turn.
    Metabo-Shark Effect Monster WATER Fish 1800 500 When this card is Normal Summoned, you can select and return 2 Fish-Type monsters from your Graveyard to the Deck.
    Mezuki Effect Monster DARK Fiend 1700 800 You can banish this card from your Graveyard to target 1 Zombie-Type monster in your Graveyard; Special Summon that target.
    Mid Shield Gardna Effect Monster EARTH Warrior 100 1800 You can flip this card into face-down Defense Position once per turn during your Main Phase. Negate the activation of a Spell Card that targets this 1 face-down monster. At that time, flip this card into face-up Defense Position.
    Mighty Guard Normal Monster EARTH Machine 500 1200 A machine soldier that was developed as a guard. It is made of rust-proof metal.
    Milla the Temporal Magician Effect Monster LIGHT Spellcaster 1800 1000 When this card is Normal Summoned: Target 1 Set card your opponent controls; look at it. Your opponent cannot activate Spell/Trap Cards in response to this effect's activation.
    Minefieldriller Effect Monster EARTH Machine 1500 1500 When this face-up card you control is removed from the field, you can return 1 Field Spell Card from your Graveyard to your hand.
    Mirage Dragon Effect Monster LIGHT Dragon 1600 600 Your opponent cannot activate Trap Cards during the Battle Phase.
    Missing Force Effect Monster DARK Warrior 1500 1000 If you control no other monsters: You can Tribute this card to target 1 monster your opponent controls; take control of it until the End Phase. You cannot Special Summon or conduct your Battle Phase the turn you activate this effect.
    Mist Condor Tuner/Effect Monster WIND Winged Beast 1400 400 You can Special Summon this card from your hand by returning 1 face-up "Mist Valley" monster you control to the hand. If you do, this card's ATK becomes 1700.
    Mist Valley Falcon Effect Monster WIND Winged Beast 2000 1200 This card cannot declare an attack unless you return 1 card you control to its owner's hand.
    Mist Valley Soldier Tuner Monster WIND Winged Beast 1700 300 While you control this face-up card, any opponent's monster that battles this card, but is not destroyed by battle, returns to its owner's hand at the end of the Damage Step.
    Mist Valley Watcher Effect Monster WIND Spellcaster 1500 1900 Descendant of a family that has served as Mist Valley watchman over the generations. Never missed a single thing that happened in the valley, no matter how minute.
    Moai Interceptor Cannons Effect Monster EARTH Rock 1100 2000 Once per turn, during your Main Phase, you can flip this card into face-down Defense Position.
    Molten Zombie Effect Monster FIRE Pyro 1600 400 When this card is Special Summoned from the Graveyard, the controller of this card draws 1 card.
    Moon Envoy Normal Monster LIGHT Warrior 1100 1000 Many have fallen victim to this lunar warrior's crescent pike.
    Moonlit Papillon Effect Monster LIGHT Insect 1200 1600 When this card is sent from the field to the Graveyard: You can Special Summon 1 Level 4 or lower "Butterspy" monster from your Deck.
    Mormolith Effect Monster EARTH Rock 1000 900 You can Tribute 1 EARTH monster to destroy all face-up monsters with DEF equal to or less than the ATK of the Tributed monster.
    Morpho Butterspy Effect Monster DARK Warrior 1200 1600 Once per turn, when the battle position of an opponent's monster(s) is changed (except during the Damage Step): You can target one of those monsters; it loses 1000 ATK and DEF.
    Morphtronic Boomboxen Effect Monster EARTH Machine 1200 400
  • While in Attack Position: This card can attack twice during each Battle Phase.
  • While in Defense Position: Once per turn, when a face-up "Morphtronic" monster you control is selected as an attack target, you can negate the attack.
  • Morphtronic Radion Effect Monster LIGHT Thunder 1000 900
  • While in Attack Position: "Morphtronic" monsters you control gain 800 ATK.
  • While in Defense Position: "Morphtronic" monsters you control gain 1000 DEF.
  • Morphtronic Slingen Effect Monster WIND Machine 1200 800
  • While in Attack Position: Once per turn, you can Tribute 1 "Morphtronic" monster, except "Morphtronic Slingen", to destroy 1 card on the field.
  • While in Defense Position: If this card would be destroyed, you can destroy another "Morphtronic" monster you control instead.
  • Morphtronic Staplen Effect Monster EARTH Machine 1400 1000
  • While in Attack Position: Your opponent cannot select another monster you control as an attack target. If this card is destroyed by battle, the monster that destroyed it loses 300 ATK.
  • While in Defense Position: This card cannot be destroyed by battle. If this card is attacked, select 1 face-up Attack Position monster your opponent controls, after damage calculation. Change it to face-up Defense Position and change this card to face-up Attack Position.
  • Morphtronic Videon Effect Monster LIGHT Machine 1000 1000
  • While in Attack Position: This card gains 800 ATK for each Equip Card quipped to it.
  • While in Defense Position: This card gains 800 DEF for each Equip Card equipped to it.
  • Mother Grizzly Effect Monster WATER Beast-Warrior 1400 1000 When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 WATER monster with 1500 or less ATK from your Deck in face-up Attack Position.
    Mudora Effect Monster EARTH Fairy 1500 1800 This card gains 200 ATK for every Fairy-Type monster in your Graveyard.
    Musto, Oracle of Gusto Effect Monster WIND Psychic 1800 900 Once per turn: You can target 1 "Gusto" monster in your Graveyard and 1 face-up monster on the field; shuffle the first target into the Deck, and if you do, negate the second target's effects until the End Phase.
    Mysterious Puppeteer Effect Monster EARTH Warrior 1000 1500 Each time you or your opponent Normal Summons or Flip Summons a monster, increase your Life Points by 500 points.
    Mystic Clown Normal Monster DARK Fiend 1500 1000 Nothing can stop the mad attack of this powerful creature.
    Mystic Horseman Normal Monster EARTH Beast 1300 1550 Half man and half horse, this monster is known for its extreme speed.
    Mystic Swordsman LV4 Effect Monster EARTH Warrior 1900 1600 If you Normal Summon this card, you must place it in face-down Defense Position. If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. During the End Phase of a turn that this card destroyed a monster by battle, by sending this card to the Graveyard, Special Summon 1 "Mystic Swordsman LV6" from your hand or Deck.
    Mystic Tomato Effect Monster DARK Plant 1400 1100 When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 DARK monster with 1500 or less ATK from your Deck, in face-up Attack Position.
    Mystical Elf Normal Monster LIGHT Spellcaster 800 2000 A delicate elf that lacks offense, but has a terrific defense backed by mystical power.
    Mythic Tree Dragon Effect Monster EARTH Dragon 100 1400 Once per turn: You can target 1 WATER Dragon-Type monster you control; this card's Level becomes the current Level of that monster.
    Mythical Beast Cerberus Effect Monster LIGHT Spellcaster 1400 1400 Each time a Spell Card is activated, place 1 Spell Counter on this card. This card gains 500 ATK for each Spell Counter on it. If this card attacks or is attacked, remove all Spell Counters from it at the end of the Battle Phase.
    Nanobreaker Effect Monster EARTH Machine 1500 1800 If this card attacks a face-up Level 3 or lower monster, destroy the monster with this card's effect without applying Damage Calculation.
    Naturia Beetle Effect Monster EARTH Insect 400 1800 Switch the original ATK and DEF of this card each time a Spell Card is activated.
    Naturia Cliff Effect Monster EARTH Rock 1500 1000 When this card is sent from the field to the Graveyard, you can Special Summon 1 Level 4 or lower "Naturia" monster from your Deck to your side of the field in face-up Attack Position.
    Naturia Dragonfly Effect Monster EARTH Insect 1200 400 This card cannot be destroyed by battle with a monster that has 2000 or more ATK. This card gains 200 ATK for each "Naturia" monster in your Graveyard.
    Naturia Guardian Effect Monster EARTH Plant 1600 400 When your opponent Normal Summons a monster, this card gains 300 ATK until the End Phase.
    Naturia Horneedle Effect Monster EARTH Insect 1800 100 When your opponent Special Summons a monster, you can Tribute 1 face-up "Naturia" monster you control, except this card, to destroy the Special Summoned monster.
    Naturia Mantis Effect Monster EARTH Insect 1700 1500 When your opponent Normal Summons a monster, you can send 1 "Naturia" monster from your hand to the Graveyard to destroy that monster.
    Naturia Pumpkin Effect Monster EARTH Plant 1400 800 When this card is Normal Summoned, if your opponent controls a monster, you can Special Summon 1 "Naturia" monster from your Hand.
    Naturia Spiderfang Effect Monster EARTH Insect 2100 400 This card can only declare an attack during a turn that your opponent activates the effect of a Spell, Trap or Effect Monster Card.
    Naturia Strawberry Effect Monster EARTH Plant 1600 1200 Once per turn, when your opponent Normal or Special Summons a monster, select that monster. This card gains 100 ATK x the Level of that monster, until the End Phase.
    Naturia White Oak Effect Monster EARTH Plant 1800 1400 When this face-up card is targeted by an opponent's card effect, you can send this card to the Graveyard to Special Summon 2 Level 4 or lower "Naturia" monsters from your Deck. Those monsters cannot declare an attack, and are destroyed during your End Phase.
    Necroface Effect Monster DARK Zombie 1200 1800 When this card is Normal Summoned, shuffle all removed from play cards into their owners' Decks. This card gains 100 ATK for each of those cards. When this card is removed from play, both players remove from play the top 5 cards of their Deck.
    Nefarious Archfiend Eater of Nefariousness Effect Monster EARTH Beast 1500 200 You can only control 1 "Nefarious Archfiend Eater of Nefariousness". If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand). During your opponent's End Phase, if this card is in your Graveyard: You can target 1 face-up monster you control; destroy it, and if you do, Special Summon this card.
    Neo Bug Normal Monster EARTH Insect 1800 1700 A huge bug-like monster said to come from another planet. It gathers in swarms.
    Neo Flamvell Sabre Effect Monster FIRE Pyro 1500 200 While there are 4 or less cards in your opponent's Graveyard, this card gains 600 ATK. While there are 8 or more cards in your opponent's Graveyard, this card loses 300 ATK.
    Neo Space Pathfinder Effect Monster LIGHT Warrior 1800 800 You can discard this card to the Graveyard to add 1 "Neo Space" from your Deck or Graveyard to your hand.
    Neo the Magic Swordsman Normal Monster LIGHT Spellcaster 1700 1000 A dimensional drifter who not only practices sorcery, but is also a sword and martial arts master.
    Neo-Spacian Marine Dolphin Fusion Monster WATER Warrior 900 1100 This card's name is treated as "Neo-Spacian Aqua Dolphin". This card cannot be Special Summoned except with "NEX". Once per turn, you can discard 1 card to look at your opponent's hand and select 1 Monster Card in it. If you control a monster with ATK greater than or equal to the selected monster's, destroy the selected monster and inflict 500 damage to your opponent.
    Neo-Spacian Twinkle Moss Fusion/Effect Monster LIGHT Plant 500 1100 This card's name is also treated as "Neo-Spacian Glow Moss". This card cannot be Special Summoned except with "NEX". When this card attacks or is attacked, draw 1 card. Reveal that card, and based on its type apply the proper effect:
  • Monster: End the Battle Phase.
  • Spell: You can change this card's attack to a direct attack.
  • Trap: This monster is changed to Defense Position.
  • Newdoria Effect Monster DARK Fiend 1200 800 When this card is destroyed by battle and sent to the Graveyard: Target 1 monster on the field; destroy that target.
    Night Papilloperative Xyz/Effect Monster DARK Warrior 2600 2000 3 Level 4 monsters
    Once per turn: You can detach 1 Xyz Material from this card; this card gains 300 ATK for each Xyz Material attached to a monster on the field.
    Nightmare Penguin Effect Monster WATER Aqua 900 1800 When this card is flipped face-up, select 1 card your opponent controls, and return it to the hand. All face-up WATER monsters you control gain 200 ATK.
    Nikitama Spirit Monster LIGHT Fairy 800 1800 Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. During the turn this card was Normal Summoned or flipped face-up, you can Normal Summon 1 Spirit monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard: Draw 1 card. You must control a Spirit monster to activate and to resolve this effect.
    Nin-Ken Dog Normal Monster WIND Beast-Warrior 1800 1000 A Ninja dog who has mastered extreme Ninjutsu. Through hard training, it learned the technique to metamorphose into a human being.
    Ninja Grandmaster Hanzo Effect Monster DARK Warrior 1800 1000 When this card is Normal Summoned: You can add 1 "Ninjitsu Art" card from your Deck to your hand. When this card is Flip or Special Summoned: You can add 1 "Ninja" monster from your Deck to your hand, except "Ninja Grandmaster Hanzo".
    Ninja Grandmaster Sasuke Effect Monster LIGHT Warrior 1800 1000 At the start of the Damage Step, if this card attacks a face-up Defense Position monster: Destroy that monster.
    Noble Knight Artorigus Normal Monster LIGHT Warrior 1800 1800 No one shall ever know the truth behind
    That fateful day. Artorigus went forth
    To where the brilliant sword didst lay.
    'Twas the first of many feats so great,
    A legend through and through. We sing of him,
    Artorigus, the Noble and the brave.
    -From the Tales of the Noble Knights
    Noble Knight Borz Effect Monster LIGHT Warrior 1700 900 This card is treated as a Normal Monster while face-up on the field. While equipped with a "Noble Arms" Equip Spell Card, this card becomes an Effect Monster with these effects.
  • This card becomes DARK and its Level is increased by 1. During your Main Phase: You can reveal 3 "Noble Arms" cards from your Deck, have your opponent randomly add 1 of them to your hand, and send the rest to the Graveyard. You can only use this effect of "Noble Knight Borz" once per turn.
  • Noble Knight Brothers Effect Monster LIGHT Warrior 1200 2400 This card can only attack while you control exactly 3 "Noble Knight" monsters (and no other monsters). When this card is Normal Summoned: You can Special Summon up to 2 "Noble Knight" monsters from your hand, but cannot Special Summon monsters for the rest of this turn, except "Noble Knight" monsters. Once per turn: You can target 3 "Noble Knight" and/or "Noble Arms" cards in yourGraveyard; shuffle all 3 into the Deck, then draw 1 card.
    Noble Knight Drystan Effect Monster LIGHT Warrior 1800 800 While you control another "Noble Knight" monster, your opponent cannot target your monsters with less than 1800 ATK, except this card, for attacks or with card effects. When a "Noble Arms" Equip Spell Card is equipped to this card: Target 1 face-up card on the field; destroy that target. You can only use this effect of "Noble Knight Drystan" once per turn.
    Noble Knight Gawayn Effect Monster LIGHT Warrior 1900 500 If you control a LIGHT Normal Monster, you can Special Summon this card (from your hand) in face-up Defense Position.
    Noble Knight Gwalchavad Effect Monster LIGHT Warrior 1500 1800 This card is treated as a Normal Monster while face-up on the field. While equipped with a "Noble Arms" Equip Spell Card, this card becomes an Effect Monster with this effect.
  • You can target 1 "Noble Knight" monster in your Graveyard; add it to your hand, and if you do, destroy 1 "Noble Arms" Equip Spell Card you control. You can only use this effect of "Noble Knight Gwalchavad" once per turn.
  • Noble Knight Joan Effect Monster LIGHT Warrior 1900 1300 If this card attacks, it loses 300 ATK during the Damage Step only. If this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can send 1 card from your hand to the Graveyard then target 1 Level 4 or lower Warrior-Type monster in your Graveyard; add that target to your hand.
    Noble Knight Medraut Effect Monster LIGHT Warrior 1700 1000 This card is treated as a Normal Monster while face-up on the field. While equipped with a "Noble Arms" Equip Spell Card, this card becomes an Effect Monster with this effect.
  • This card becomes DARK and its Level is increased by 1. Once per turn, if you control no other monsters: You can Special Summon 1 "Noble Knight" monster from your Deck in face-up Defense Position, except "Noble Knight Medraut", and if you do, destroy 1 Equip Spell Card you control.
  • Noble Knight Peredur Effect Monster LIGHT Warrior 1900 300 While equipped with a "Noble Arms" Equip Spell Card, this card becomes DARK and its Level is increased by 1. When this card is sent to the Graveyard while equipped with a "Noble Arms" Equip Spell Card: Target 1 "Noble Arms" card in your Graveyard; add that target to your hand.
    Nomadic Force Effect Monster WIND Warrior 1700 1000 When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Tribute this card to target 1 face-down Defense Position monster your opponent controls; destroy that target.
    Nova Summoner Effect Monster LIGHT Fairy 1400 800 When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 LIGHT Fairy-Type monster with 1500 or less ATK from the Deck. If "The Sanctuary in the Sky" is on the field, you can Special Summon 1 "Airknight Parshath" instead.
    Number 101: Silent Honor ARK Xyz/Effect Monster WATER Aqua 2100 1000 2 Level 4 monsters
    You can detach 2 Xyz Materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as a face-up Xyz Material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead.
    Number 102: Star Seraph Sentry Xyz/Effect Monster LIGHT Fairy 2500 2000 3 Level 4 LIGHT monsters
    Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; halve its ATK, also, negate its effect. If this face-up card on the field would be destroyed, you can detach all of its Xyz Materials instead. If you do, any battle damage you take this turn is halved.
    Number 103: Ragnazero Xyz/Effect Monster WATER Fairy 2400 1200 2 Level 4 monsters
    Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster your opponent controls, whose current ATK is different from its original ATK; destroy it, and if you do, draw 1 card.
    Number 104: Masquerade Xyz/Effect Monster LIGHT Spellcaster 2700 1200 3 Level 4 monsters
    During either player's Battle Phase, when an opponent's monster effect is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, inflict 800 damage to your opponent. Once per turn: You can send the top card of your opponent's Deck to the Graveyard.
    Number 105: Battlin' Boxer Star Cestus XYZ/Effect Monster FIRE Warrior 2500 1600 3 Level 4 monsters
    During either player's Battle Step, if a "Battlin' Boxer" monster you control battles an opponent's monster: You can detach 1 Xyz Material from this card; negate the effects of the opponent's monster until the end of the turn, that monster you control cannot be destroyed by that battle, also your opponent takes any battle damage you would have taken from that battle.
    Number 10: Illumiknight XYZ/Effect Monster LIGHT Warrior 2400 2400 3 Level 4 monsters
    Once per turn: You can detach 1 Xyz Material from this card; send 1 card from your hand to the Graveyard, and if you do, draw 1 card.
    Number 16: Shock Master XYZ/Effect Monster LIGHT Fairy 2300 1600 3 Level 4 monsters
    Once per turn: You can detach 1 Xyz Material from this card to declare 1 card type (Monster, Spell, or Trap); that type of card (if Spell or Trap) cannot be activated, or (if Monster) cannot activate its effects, until the end of your opponent's next turn.
    Number 32: Shark Drake Xyz/Effect Monster WATER Sea Serpent 2800 2100 3 Level 4 monsters
    Once per turn, when this attacking card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; Special Summon the destroyed monster to your opponent's side of the field in face-up Attack Position, but it loses 1000 ATK, and if you do summon this way, this card can attack once again during this Battle Phase.
    Number 39: Utopia XYZ/Effect Monster LIGHT Warrior 2500 2000 2 Level 4 monsters
    When any player's monster declares an attack: You can detach 1 Xyz Material from this card; negate the attack. When this card is targeted for an attack, while it has no Xyz Materials: Destroy this card.
    Number 44: Sky Pegasus Xyz/Effect Monster LIGHT Beast 1800 1600 2 Level 4 monsters
    Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; destroy it, unless your opponent pays 1000 Life Points to negate this effect.
    Number 57: Tri-Head Dust Dragon Xyz/Effect Monster FIRE Dragon 100 2600 3 Level 4 monsters
    When this card is Special Summoned: You can target 1 monster your opponent controls; this card gains ATK equal to that monster's current ATK. If your opponent controls more cards than you do: You can detach 1 Xyz Material from this card, then choose 1 unused Monster Card Zone or Spell & Trap Card Zone; while this face-up card is on the field, that zone cannot be used.
    Number 58: Burner Visor Xyz/Effect Monster FIRE Pyro 1000 1000 2 Level 4 monsters
    Once per turn, you can either: Target 1 face-up Xyz Monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. The equipped monster can attack your opponent directly. When the equipped monster inflicts battle damage to your opponent: You can discard 1 card; inflict 500 damage to your opponent.
    Number 66: Master Key Beetle Xyz/Effect Monster DARK Insect 2500 800 2 Level 4 DARK monsters
    Once per turn: You can detach 1 Xyz Material from this card, then target 1 card you control, except this card; while this card is face-up on the field, that card(s) cannot be destroyed by card effects. If this face-up card on the field would be destroyed, you can send one of its targets to the Graveyard instead.
    Number 69: Heraldry Crest Xyz/Effect Monster LIGHT Psychic 2600 1400 3 Level 4 monsters
    When this card is Special Summoned: Negate the effects of all other face-up Xyz Monsters currently on the field. You can target 1 other face-up Xyz Monster on the field; until the End Phase, this card's name and original effect become the same as that monster. You can only use this effect of "Number 69: Heraldry Crest" once per turn.
    Number 80: Rhapsody in Berserk Xyz/Effect Monster DARK Fiend 0 1200 2 Level 4 monsters
    You can target 1 face-up Xyz Monster you control; equip this monster you control to that target. It gains 1200 ATK. You can detach 1 Xyz Material from this card, then target 1 card in your opponent's Graveyard; banish that target. You can use this effect of "Number 80: Rhapsody in Berserk" up to twice per turn.
    Number 82: Heartlandraco Xyz Monster EARTH Dragon 2000 1500 2 Level 4 monsters
    While you control a face-up Spell Card(s), this card cannot be targeted for attacks. Once per turn: You can detach 1 Xyz Material from this card; this turn, this card can attack your opponent directly, but other monsters cannot attack.
    Number 85: Crazy Box Xyz/Effect Monster DARK Fiend 3000 300 2 Level 4 monsters
    This card cannot attack. Once per turn: You can detach 1 Xyz Material from this card; roll a six-sided die, then apply the result.
    1: Halve your Life Points.
    2:Draw 1 card.
    3:Your opponent discards 1 card.
    4:Negate the effects of 1 face-up card on the field, until the end of this turn.
    5:Destroy 1 card on the field.
    6:Destroy this card.
    Number 8: Heraldic King Genom-Heritage XYZ/Effect Monster LIGHT Psychic 2400 1800 2 Level 4 "Heraldic Beast" monsters
    Once per turn: You can target 1 face-up Xyz Monster your opponent controls; this card's name and original ATK become that monster's name and current ATK, and this card's effect becomes that monster's original effect, then that monster's ATK becomes 0, and its effects are negated. These changes last until the End Phase.
    Number 91: Thunder Spark Dragon Xyx/Effect Monster LIGHT Dragon 2400 2000 3 Level 4 monsters
    Once per turn, you can activate 1 of these effects.
  • Detach 3 Xyz Materials from this card; destroy all other face-up monsters on the field.
  • Detach 5 Xyz Materials from this card; destroy all cards your opponent controls.
  • Number C32: Shark Drake Veiss XYZ/Effect Monster WATER Sea Serpent 2800 2100 4 Level 4 WATER monsters
    You can also Xyz Summon this card by using a "Number 32: Shark Drake" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) During either player's turn, if your Life Points are 1000 or less: You can detach 1 Xyz Material from this card and banish 1 monster from your Graveyard to target 1 face-up monster on the field; that target's ATK and DEF become 0 until the End Phase.
    Number C39: Utopia Ray XYZ/Effect Monster LIGHT Warrior 2500 2000 3 Level 4 LIGHT monsters
    You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect.
    Numbing Grub in the Ice Barrier Effect Monster WATER Insect 1300 1800 When this card is Normal Summoned, select 1 unused Monster Card Zone. While this card is face-up on the field, that selected Monster Card Zone cannot be used.
    Nurse Reficule the Fallen One Effect Monster DARK Fairy 1400 600 Any effect that would cause your opponent to gain Life Points instead inflicts the same amount of damage to your opponent.
    Nuvia the Wicked Normal Monster DARK Fiend 2000 800 If this monster is Normal Summoned, destroy this card. If your opponent controls any monster, decrease the ATK of this card by 200 points for each monster on your opponent's side of the field.
    Obnoxious Celtic Guardian Effect Monster EARTH Warrior 1400 1200 This card cannot be destroyed by battle with a monster that has 1900 or more ATK.
    Obsidian Dragon Effect Monster DARK Rock 800 2100 Negate the effects of Spell and Trap Cards that target only 1 face-up DARK monster you control, and destroy them.
    Ogre of the Black Shadow Normal Monster EARTH Beast-Warrior 1200 1400 An ogre possessed by the powers of the dark. Few can withstand its rapid charge.
    Ogre of the Scarlet Sorrow Effect Monster DARK Fiend 0 0 During your opponent's turn, when your opponent declares a second direct attack during the same Battle Phase, you can Special Summon this card from your hand. When you do, this card's ATK and DEF becomes equal to the ATK and DEF of the first monster that attacked directly this turn, if it is still face-up on the field. The turn this card is Special Summoned with this effect, your opponent cannot select monsters other than this card as an attack target while this card is face-up on the field.
    One-Eyed Skill Gainer XYZ/Effect Monster LIGHT Warrior 2500 2600 3 Level 4 monsters
    You can detach 1 Xyz Material from this card to target 1 face-up Xyz Monster your opponent controls; this card's name and original effect become the same as that monster. This effect can only be used once while this card is face-up on the field.
    Oni Tank T-34 Normal Monster EARTH Machine 1400 1700 An armored tank possessed by a fiend that will pursue enemies until they're crushed.
    Opticlops Normal Monster DARK Fiend 1800 1700 A one-eyed giant that serves the "Dark Ruler Ha Des", it skewers its enemies with its sharp horn, shattering them to pieces.
    Orbital 7 Effect Monster LIGHT Machine 500 2000 When this card is flipped face-up: Place 1 You Got It Boss! Counter on it. You can remove all You Got It Boss! Counters from this card; its ATK becomes 2000. After you change this card's ATK with this effect, it cannot attack your opponent directly for the rest of this turn, and is sent to the Graveyard during the End Phase. You can Tribute this card to target 1 "Photon" or "Galaxy" monster in your Graveyard; add that target to your hand.
    Overdrive Normal Monster EARTH Machine 1600 1500 An all-terrain armored vehicle armed with a heavy-duty machine gun.
    Overlay Owl Effect Monster WIND Winged Beast 800 1600 Once per turn: You can pay 600 Life Points; detach 1 Xyz Material from a monster on the field.
    Overlay Sentinel Effect Monster LIGHT Warrior 2000 0 Cannot be Special Summoned. When this card is Normal Summoned: Change this card to Defense Position. If you control a face-up Xyz Monster that has Xyz Material: You can banish this card from your Graveyard, then target 1 monster your opponent controls; it loses 500 ATK for each Xyz Material attached to a monster you control.
    Oxygeddon Effect Monster WIND Dinosaur 1800 800 When this card is destroyed as a result of battle with a Pyro-Type monster and sent to the Graveyard, inflict 800 points of damage to both players' Life Points.
    Pahunder Effect Monster LIGHT Thunder 1300 600 Once per turn: You can Normal Summon 1 Level 4 LIGHT Thunder-Type monster from your hand, except "Pahunder", as an additional Normal Summon.
    Paladin of Photon Dragon Ritual/Effect Monster LIGHT Warrior 1900 800 You can Ritual Summon this card with "Luminous Dragon Ritual". You can Tribute this card; Special Summon 1 "Galaxy-Eyes Photon Dragon" from your hand or Deck. When this card destroys an opponent's monster by battle and sends it to the Graveyard: Draw 1 card.
    Paladin of the Cursed Dragon Effect Monster LIGHT Zombie 1900 1200 Once per turn, during your Main Phase, you can Special Summon 1 Zombie-Type monster from your opponent's Graveyard that was destroyed by battle.
    Paladin of White Dragon Ritual/Effect Monster LIGHT Dragon 1900 1200 This card can only be Ritual Summoned with the Ritual Spell Card, "White Dragon Ritual". If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. You can Tribute this card to Special Summon 1 "Blue-Eyes White Dragon" from your hand or your Deck. ("Blue-Eyes White Dragon" cannot attack during that turn.)
    Pale Beast Normal Monster EARTH Beast 1500 1200 With skin tinged bluish-white, this strange creature is a fearsome sight to behold.
    Pandaborg Effect Monster WATER Psychic 1700 1400 When this card is destroyed by battle and sent to the Graveyard, you can pay 800 Life Points to Special Summon 1 Level 4 Psychic-Type monster from your Deck.
    Pandemonium Watchbear Effect Monster DARK Beast 1300 1800 As long as this card remains face-up on your side of the field, Pandemonium" on your side of the field is not destroyed by your opponent's card effects."
    Panther Warrior Effect Monster EARTH Beast-Warrior 2000 1600 This card cannot declare an attack unless you Tribute 1 monster.
    Papa-Corn Effect Monster EARTH Plant 1200 800 While a Field Spell Card is face-up on the field, this card gains 1000 ATK.
    Patroid Effect Monster EARTH Machine 1200 1200 Pick up and look at 1 Set card on your opponent's side of the field, then return it to its original position. You can only activate this effect once per turn, during your Main Phase.
    Performapal Skeeter Skimmer Effect Monster WATER Insect 500 1600 When this face-up Attack Position card is targeted for an attack: You can change this card to face-up Defense Position, and if you do, negate that attack.
    Performapal Whip Snake Effect Monster EARTH Reptile 1700 900 Once per turn, during either player's Main Phase: You can target 1 face-up monster on the field; switch its current ATK and DEF until the end of this turn.
    Phantom Beast Cross-Wing Effect Monster LIGHT Beast-Warrior 1300 1300 While this card is in the Graveyard, "Gazelle the King of Mythical Beasts" and all "Phantom Beast" monsters on the field gain 300 ATK.
    Phantom Beast Thunder-Pegasus Effect Monster LIGHT Beast-Warrior 700 2000 When your opponent's monster declares an attack, you can remove from play this card from your Graveyard to make the Battle Damage taken by 1 "Gazelle the King of Mythical Beasts" or "Phantom Beast" monster 0. When this happens, that monster is not destroyed by battle.
    Phantom Beast Wild-Horn Effect Monster EARTH Beast-Warrior 1700 0 During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
    Phantom Dragonray Bronto Gemini Monster WATER Fish 1500 1000 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: The original ATK of this card becomes 2300. If this card attacks, it is switched to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except by card effects.
    Phantom of Chaos Effect Monster DARK Fiend 0 0 Any Battle Damage your opponent takes from battles involving this card becomes 0. Once per turn: You can target 1 Effect Monster in your Graveyard; banish that target, then, until the End Phase, this card's name and ATK become that monster's name and ATK, and it gains that monster's effects. You must control this face-up card to activate and to resolve this effect.
    Phantom Skyblaster Effect Monster DARK Fiend 1100 800 When this card is Normal or Flip Summoned: You can Special Summon any number of "Skyblaster Tokens" (Fiend-Type/DARK/Level 4/ATK 500/DEF 500), up to the number of monsters you control. During your Standby Phase: You can inflict 300 damage to your opponent for each "Skyblaster" monster you control. If you activate this effect, "Skyblaster" monsters cannot declare an attack this turn.
    Phonon Pulse Dragon Synchro/Tuner Monster DARK Dragon 1900 800 1 Tuner + 1 or more non-Tuner monsters
    When this card is Synchro Summoned: You can declare a Level from 1 to 3; the Level of this card becomes that Level, but you cannot Special Summon for the rest of this turn, except for a Synchro Summon using this card as a Synchro Material Monster. You can only Special Summon "Phonon Pulse Dragon" once per turn.
    Photon Alexandra Queen Xyz/Effect Monster LIGHT Warrior 2400 1200 2 Level 4 "Butterspy" monsters
    You can detach 1 Xyz Material from this card; return all monsters on the field to the hand, then inflict 300 damage to each player for each card returned to their hand.
    Photon Chargeman Effect Monster LIGHT Warrior 1000 1000 Once per turn: You can make this card's ATK become double its original ATK, until your next Standby Phase. This card cannot attack the turn you activate this effect.
    Photon Circle Effect Monster LIGHT Spellcaster 1000 1000 Any Battle Damage you take from battles involving this card is halved.
    Photon Crusher Effect Monster LIGHT Warrior 2000 0 If this card attacks, it is changed to Defense Position at the end of the Damage Step.
    Photon Papilloperative XYZ/Effect Monster LIGHT Warrior 2100 1800 2 Level 4 monsters
    Once per turn: You can detach 1 Xyz Material from this card, then target 1 Defense Position monster on the field; change it to face-up Attack Position, and if you do, it loses 600 ATK.
    Photon Thrasher Effect Monster LIGHT Warrior 2100 0 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control no monsters. If you control another monster, this card cannot attack.
    Piercing Moray Effect Monster WATER Fish 1500 500 Once per turn: You can Tribute 1 Fish, Sea Serpent, or Aqua-Type monster; this card gains 600 ATK. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
    Pilgrim of the Ice Barrier Effect Monster WATER Warrior 1500 1000 This card cannot be destroyed by battle with a monster with 1900 or more ATK.
    Pinch Hopper Effect Monster EARTH Insect 1000 1200 When this card on your side of the field is sent to your Graveyard, you can Special Summon 1 Insect-Type Monster from your hand.
    Pitch-Black Warwolf Effect Monster DARK Beast-Warrior 1600 600 Your opponent cannot activate Trap Cards during the Battle Phase.
    Planet Pathfinder Effect Monster EARTH Machine 1000 1000 You can Tribute this card; add 1 Field Spell Card from your Deck to your hand.
    Poison Mummy Effect Monster EARTH Zombie 1000 1800 FLIP: Inflict 500 damage to your opponent.
    Power Breaker Effect Monster EARTH Warrior 1900 0 When this card is destroyed by your opponent's attack or card effect and sent to the Graveyard, select 1 face-up Spell/Trap Card your opponent controls, and destroy it. If this card attacks, it is changed to Defense Position at the end of the Damage Step.
    Power Injector Effect Monster EARTH Psychic 1300 1400 Once per turn you can pay 600 Life Points to have all face-up Psychic-Type monsters gain 500 ATK during this turn.
    Powered Tuner Effect Monster WATER Dragon 1400 1000 This card gains 500 ATK for each face-up Tuner monster on the field.
    Prevent Rat Normal Monster EARTH Beast 500 2000 This creature is shielded with a tough hide of hair and is excellent at defending itself.
    Prickle Fairy Effect Monster EARTH Plant 300 2000 While this card is face-up on your side of the field, your opponent cannot attack Insect-Type monsters. The battle position of a monster that battles with this card is changed to Defense Position at the end of the Damage Step.
    Princess Cologne Xyz/Effect Monster LIGHT Fairy 500 2200 2 Level 4 monsters
    When this card is Xyz Summoned: You can target 1 "Box of Friends" in your Graveyard; Special Summon that target. If you control another monster, your opponent cannot target this card with cards, effects, or for attacks. If a face-up Normal Monster(s) you control is destroyed by battle or by card effect and sent to the Graveyard: You can detach 1 Xyz Material from this card; Special Summon 1 Normal Monster from your Deck or Graveyard in face-up Defense Position.
    Princess Curran Effect Monster DARK Spellcaster 2000 0 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Trial of the Princesses". During your Standby Phase, inflict 600 points of damage to your opponent's Life Points for each monster on your opponent's side of the field.
    Princess Pikeru Effect Monster LIGHT Spellcaster 2000 0 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Trial of the Princesses". During your Standby Phase, increase your Life Points by 800 points for each monster on your side of the field.
    Prometheus, King of the Shadows Effect Monster DARK Fiend 1200 800 When you Normal Summon this card, remove from play any number of DARK monsters in your Graveyard. This card gains 400 ATK for each removed card, until the end of this turn.
    Prominence Hand Effect Monster FIRE Pyro 600 2000 If you control a "Magic Hand", "Fire Hand", or "Ice Hand", you canSpecial Summon this card (from your hand).
    Prominence, Molten Swordsman Effect Monster FIRE Beast-Warrior 1800 600 Once per turn, during either player's turn: You can banish 1 "Laval" monster from your Graveyard; this card gains 300 ATK until the End Phase.
    Protector of the Sanctuary Effect Monster EARTH Fiend 1100 1900 Your opponent cannot draw cards except during Draw Phases.
    Protector of the Throne Normal Monster EARTH Warrior 800 1500 While the king is away, this queen protects his throne with a mighty defense.
    Psi-Blocker Effect Monster WIND Psychic 1200 300 Once per turn, you can declare 1 card name. Cards with that name, and their effects, cannot be used until the End of your opponent's next turn.
    Psychic Snail Effect Monster EARTH Psychic 1900 1200 You can pay 800 Life Points and select 1 other face-up Psychic-Type monster you control. This monster can attack twice during each Battle Phase. This card cannot attack the turn you activate this effect.
    Pyramid Turtle Effect Monster EARTH Zombie 1200 1400 When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Zombie-Type monster with 2000 or less DEF from your Deck.
    Queen Dragun Djinn Xyz/Effect Monster DARK Dragon 2200 1200 2 Level 4 monsters
    Dragon-Type monsters you control cannot be destroyed by battle, except "Queen Dragun Djinn". Once per turn: You can detach 1 Xyz Material from this card to target 1 Level 5 or higher Dragon-Type monster in your Graveyard; Special Summon that target. It cannot attack this turn, and its effects are negated.
    Queen's Bodyguard Effect Monster EARTH Warrior 1700 1200 Allure Queen monsters on your side of the field cannot be selected as an attack target.
    Queen's Knight Normal Monster LIGHT Warrior 1500 1600 This knight catches her opponents off guard, dominating them with swift yet graceful attacks.
    R-Genex Accelerator Effect Monster WIND Machine 1500 1900 When a "Genex" monster(s) is added from your Deck to your hand, you can reveal 1 of those monsters to Special Summon that monster.
    R-Genex Turbo Effect Monster WIND Machine 1500 1300 When this card is Normal Summoned, you can select and add 1 Level 1 "Genex" monster from your Deck to your hand.
    R-Genex Ultimum Effect Monster EARTH Machine 1800 1400 When this face-up card on the field is destroyed and sent to the Graveyard, you can select and return 2 "Genex" monsters from your Graveyard to your Deck.
    Ra's Disciple Effect Monster LIGHT Fairy 1100 600 When this card is Summoned: You can Special Summon up to 2 "Ra's Disciple" from your hand or Deck. Cannot be Tributed, except for theTribute Summon of "Obelisk the Tormentor", "Slifer the Sky Dragon" or "The Winged Dragon of Ra". You cannot Special Summon monsters, except by the effect of "Ra's Disciple".
    Radiant Jeral Effect Monster LIGHT Fairy 1000 2000 When this card is sent to the Graveyard (except if destroyed by battle), gain 1000 Life Points if "The Sanctuary in the Sky" is on the field.
    Radius, the Half-Moon Dragon Effect Monster LIGHT Dragon 1400 1200 If your opponent controls a face-up Xyz Monster, you can Special Summon this card (from your hand). If you do, this card's Level becomes 8.
    Raging Eria Effect Monster WATER Spellcaster 800 1500 Once per turn, by Tributing 1 WATER monster on your side of the field (except this card), Special Summon 1 WATER monster from your hand. The monster Special Summoned by this effect is destroyed if "Raging Eria" is removed from your side of the field.
    Rai-Jin Effect Monster LIGHT Thunder ? 1000 All LIGHT monsters you control gain 100 ATK for each LIGHT monster in your Graveyard. During your End Phase, destroy 1 LIGHT monster you control. There can only be 1 face-up "Rai-Jin" on the field.
    Raiden, Hand of the Lightsworn Tuner Monster LIGHT Warrior 1700 1000 During your Main Phase: You can send the top 2 cards of your Deck to the Graveyard, then, if any "Lightsworn" monsters were sent to the Graveyard by this effect, this card gains 200 ATK until the end of your opponent's next turn. You can only use this effect of "Raiden, Hand of the Lightsworn" once per turn. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard.
    Rapid Warrior Effect Monster WIND Warrior 1200 200 During your Main Phase 1, you can activate this card's effect. If you do, it can attack your opponent directly this turn. Other monsters cannot attack during the turn your activate this effect.
    Rapid-Fire Magician Effect Monster DARK Spellcaster 1600 1200 While this card is face-up on the field, inflict 400 points of damage to your opponent's Life Points each time you activate 1 Normal Spell Card.
    Rare Metal Dragon Effect Monster DARK Dragon 2400 1200 This card cannot be Normal Summoned or Set.
    Rasetsu Spirit monster FIRE Fairy 1500 1900 Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can reveal 1 Spirit monster from your hand, except "Rasetsu", then target 1 face-up Attack Position monster your opponent controls; return that target to the hand. You cannot Special Summon during the turn you activate this effect.
    Reactan, Dragon Ruler of Pebbles Effect Monster EARTH Dragon 1800 1200 You can discard this card AND 1 Dragon-Type or EARTH monster; Special Summon 1 "Redox, Dragon Ruler of Boulders" from your Deck. It cannot attack this turn. You can only use the effect of "Reactan, Dragon Ruler of Pebbles" once per turn.
    Reborn Tengu Effect Monster WIND Beast-Warrior 1700 600 When this card is removed from the field, Special Summon 1 "Reborn Tengu" from your Deck.
    Reborn Zombie Effect Monster DARK Zombie 1000 1600 While you have no cards in your hand, this card is not destroyed as a result of battle while in Attack Position. (Damage calculation is applied normally.)
    Red Archery Girl Normal Monster WATER Aqua 1400 1500 A mermaid archer that hides in a protective shell, waiting for the right moment to strike.
    Red Gadget Effect Monster EARTH Machine 1300 1500 When this card is Normal or Special Summoned: You can add 1 "Yellow Gadget" from your Deck to your hand.
    Red Sparrow Summoner Effect Monster FIRE Spellcaster 1600 1300 When this card you control is destroyed by battle with an opponent's attacking monster and sent to your Graveyard: You can Special Summon 1 Warrior-Type monster with 1500 or less ATK from your Deck in Attack Position.
    Red-Eyes Wyvern Effect Monster WIND Dragon 1800 1600 During your End Phase, if you did not Normal Summon or Set a monster this turn: You can banish this card from your Graveyard; Special Summon 1 "Red-Eyes" monster from your Graveyard, except "Red-Eyes B. Chick".
    Red-Headed Oni Effect Monster DARK Zombie 1700 1000 When this card is Special Summoned from the Graveyard by the effect of a Zombie-Type monster: You can target 1 face-up Zombie-Type monster you control; detach 1 Xyz Material from a monster on the field, and if you do, increase the targeted monster's Level by 1 and its ATK by 300 (even if the targeting conditions are no longer correct).
    Reflect Bounder Effect Monster LIGHT Machine 1700 1000 When this face-up Attack Position monster is attacked by a monster on your opponent's side of the field, before damage calculation, this card inflicts damage to your opponent's Life Points equal to the ATK of the attacking monster. Then, after damage calculation, this card is destroyed.
    Regenerating Mummy Effect Monster DARK Zombie 1800 1500 When this card is sent from your hand to your Graveyard by an opponent's card effect: Return this card to the hand.
    Regulus Effect Monster LIGHT Beast 1700 1000 Once per turn, you can select 1 Field Spell Card in your Graveyard. Return it to the Deck.
    Reinforced Human Psychic Borg Effect Monster EARTH Psychic 1500 800 Up to twice per turn, you can remove from play 1 Psychic-Type monster from your Graveyard to have this card gain 500 ATK.
    Renge, Gatekeeper of Dark World Normal Monster DARK Fiend 100 2100 His renowned athletic physique has made him famous with the populace of Dark World. They call him "Iron Wall Renge" because no one can break through his incredible defenses.
    Reptilianne Gardna Effect Monster WATER Reptile 0 2000 When this card you control is destroyed and sent to the Graveyard, add 1 "Reptilianne" monster from your Deck to your hand.
    Reptilianne Scylla Effect Monster DARK Reptile 1800 1200 If this card destroys a monster with 0 ATK by battle, you can Special Summon that monster from the Graveyard to your side of the field in face-up Defense Position. The effect(s) of that monster is negated.
    Rescue Cat Effect Monster EARTH Beast 300 100 You can send this face-up card to the Graveyard to Special Summon 2 Level 3 or lower Beast-Type monsters from your Deck. Those monsters are destroyed during the End Phase.
    Rescue Rabbit Effect Monster EARTH Beast 300 100 Cannot be Special Summoned from the Deck. You can banish this face-up card you control; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck. Destroy them during the End Phase. You can only use the effect of "Rescue Rabbit" once per turn.
    Rescue Warrior Effect Monster EARTH Warrior 1600 1700 You take no Battle Damage from battles involving this card. If this card is destroyed by battle, select 1 face-up monster your opponent controls that you own, and take control of it.
    Resonance Insect Effect Monster EARTH Insect 1000 700 If this card is sent from the field to the Graveyard: You can add 1 Level 5 or higher Insect-Type monster from your Deck to your hand. If this card is banished: You can send 1 Insect-Type monster from your Deck to the Graveyard, except "Resonance Insect".
    Return Zombie Effect Monster DARK Zombie 1000 1600 During your Standby Phase, if this card is in your Graveyard and you have no cards in your hand, you can pay 500 Life Points to add this card to your hand.
    Reverse Buster Effect Monster LIGHT Fiend 1500 0 This card can only attack face-down Defense Position monsters. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. At the start of the Damage Step, if this card attacked a face-down Defense Position monster: You can destroy that monster immediately with this card's effect without flipping it face-up or applying damage calculation.
    Revival Golem Effect Monster EARTH Rock 100 2100 The effect of "Revival Golem" can only be used once per turn. When this card is sent from your Deck to the Graveyard: Activate 1 of these effects.
  • Special Summon this card from the Graveyard.
  • Add this card from the Graveyard to your hand.
  • Revival Jam Effect Monster WATER Aqua 1500 500 When this card is destroyed by battle and sent to the Graveyard: You can pay 1000 Life Points; Special Summon it in face-up Defense Position during your next turn's Standby Phase.
    Revival Rose Effect Monster DARK Plant 1300 1300 If a Level 5 or higher Plant-type monster you control is destroyed, you can Special Summon this card from your Graveyard.
    Rhinotaurus Effect Monster FIRE Beast-Warrior 1800 600 If 2 or more of your opponent's monsters are destroyed by battle with your monsters during the same Battle Phase, this card can attack twice during that Battle Phase.
    Risebell the Star Psycher Effect Monster WIND Psychic 1500 1500 Once per turn, during either player's turn: You can target 1 face-up monster on the field; increase its Level by 1.
    Road Synchron Tuner Monster LIGHT Machine 1600 800 If this card is used for the Synchro Summon of a monster other than "Road Warrior", its Level is decreased by 2. If this card attacks, at the end of the Damage Step, increase its Level by 1 until the End Phase.
    Robotic Knight Normal Monster FIRE Machine 1600 1800 The Commander of Machine-Types, he serves the Machine King. He is famous for the way he controls his troops.
    Rocket Warrior Effect Monster LIGHT Warrior 1500 1300 During your Battle Phase, this card cannot be destroyed by battle, also you take no battle damage from attacks involving this card. If this card attacks a monster, after damage calculation: That attack target loses 500 ATK until the End Phase.
    Rockstone Warrior Effect Monster EARTH Rock 1800 1600 You take no Battle Damage from battles involving this card. When this attacking card is destroyed by battle and sent to the Graveyard, Special Summon 2 "Rockstone Tokens" (Rock-Type/EARTH/Level 1/ATK 0/DEF 0). These Tokens cannot be Tributed for a Tribute Summon.
    Rogue Doll Normal Monster LIGHT Spellcaster 1600 1000 A deadly doll gifted with mystical power, it is particularly powerful when attacking against dark forces.
    Rose Witch Effect Monster EARTH Plant 1600 1000 This card can be treated as 2 Tributes for the Tribute Summon of a Plant-Type monster.
    Rose, Warrior of Revenge Effect Monster FIRE Warrior 1600 600 When this card inflicts battle damage to your opponent: Inflict 300 damage to your opponent.
    Roulette Barrel Effect Monster LIGHT Machine 1000 2000 Once per turn, during your Main Phase, you can roll a six-sided die twice. Select one result and destroy 1 face-up monster on the field whose level is equal to the result.
    Royal Firestorm Guards Effect Monster FIRE Pyro 1700 1200 When this card is Normal Summoned, select 4 Pyro-Type monsters in your Graveyard. Return those cards to your Deck, then draw 2 cards.
    Royal Keeper Effect Monster EARTH Zombie 1600 1700 Once per turn, you can flip this card into face-down Defense Position. When this card is flipped face-up, it gains 300 ATK and DEF until the end of the turn. (If attacked, this effect resolves after damage calculation.)
    Royal Magical Library Effect Monster LIGHT Spellcaster 0 2000 Each time a Spell Card is activated, place 1 Spell Counter on this card (max 3). You can remove 3 Spell Counters from this card to draw 1 card.
    Royal Swamp Eel Tuner Monster WATER Fish 1700 1200 If this card is used as a Synchro Material Monster, all the other Synchro Material Monsters must be Fish-Type.
    Ryu-Kishin Powered Normal Monster LIGHT Fiend 1600 1200 A gargoyle enhanced by the powers of darkness. Very sharp talons make it a worthy opponent.
    Sabersaurus Normal Monster EARTH Dinosaur 1900 500 This normally gentle dinosaur enjoys relaxing in its nest in the prairies. If it becomes angered, it turns terribly ferocious.
    Sacred Crane Effect Monster LIGHT Winged Beast 1600 400 When this card is Special Summoned, the controller of this card draws 1 card.
    Sacred Spirit of the Ice Barrier Spirit Monster WATER Zombie 1600 1200 This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up, unless you control another face-up "Ice Barrier" monster. In that case, this card's effect changes to select 1 monster your opponent controls and return it to the hand, instead.
    Sage of Silence Effect Monster LIGHT Spellcaster 1400 1000 If this card destroys an opponent's monster by battle, your opponent cannot activate Spell Cards during the next turn.
    Sage of Stillness Effect Monster LIGHT Spellcaster 1400 1000 If this card destroys an opponent's monster by battle, your opponent cannot activate Trap Cards during the next turn.
    Samurai of the Ice Barrier Effect Monster WATER Warrior 1800 1500 When this card on the field is changed from face-up Attack Position to face-up Defense Position, destroy it and draw 1 card.
    Sand Moth Effect Monster EARTH Rock 1000 2000 When this face-down Defense Position card is destroyed and send to the Graveyard, except as a result of battle, switch the original ATK and DEF of this card, and Special Summon it to your side of the field.
    Sasuke Samurai #4 Effect Monster WIND Warrior 1200 1200 If this card battles a monster, toss a coin and call heads or tails before damage calculation. If you call it right, destroy the opponent's monster with this effect.
    Satellarknight Alsahm Effect Monster LIGHT Warrior 1400 1800 If this card is Summoned: You can inflict 1000 damage to your opponent. You can only use this effect of "Satellarknight Alsahm" once per turn.
    Satellarknight Altair Effect Monster LIGHT Warrior 1700 1300 If this card is Summoned: You can target 1 "tellarknight" monster in your Graveyard, except "Satellarknight Altair"; Special Summon that monster in Defense Position, but monsters you control cannot attack for the rest of this turn, except "tellarknight" monsters. You can only use this effect of "Satellarknight Altair" once per turn.
    Satellarknight Deneb Effect Monster LIGHT Warrior 1500 1000 If this card is Summoned: You can add 1 "tellarknight" monster from your Deck to your hand, except "Satellarknight Deneb". You can only use this effect of "Satellarknight Deneb" once per turn.
    Satellarknight Unukalhai Effect Monster LIGHT Warrior 1800 1000 If this card is Summoned: You can send 1 "tellarknight" card from your Deck to the Graveyard, except "Satellarknight Unukalhai". You can only use this effect of "Satellarknight Unukalhai" once per turn.
    Satellarknight Vega Effect Monster LIGHT Warrior 1200 1600 If this card is Summoned: You can Special Summon 1 "tellarknight" monster from your hand, except "Satellarknight Vega". You can only use this effect of "Satellarknight Vega" once per turn.
    Scrap Beast Tuner Monster EARTH Beast 1600 1300 If this face-up Defense Position card is selected as an attack target, destroy this card at the end of the Battle Phase. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can select 1 "Scrap" monster in your Graveyard, except "Scrap Beast", and add it to your hand.
    Scrap Chimera Effect Monster EARTH Beast 1700 500 This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "Scrap" monster, and all the other Synchro Material Monsters must also be "Scrap" monsters. When this card is Normal Summoned, you can select 1 "Scrap" Tuner monster in your Graveyard and Special Summon it.
    Scrap Kong Effect Monster EARTH Beast 2000 1000 When this card is Normal Summoned, destroy this card. When this card is destroyed by the effect of a "Scrap" card and sent to Graveyard, you can select 1 "Scrap" Monster other than "Scrap Kong" from your Graveyard and add it to your hand.
    Scrap Orthros Tuner Monster EARTH Beast 1700 1100 This card cannot be Normal Summoned or Set.This card can only be Special Summoned by controlling a face-up "Scrap monster. When Special Summoned this way, select 1 face-up "Scrap" monster you control, and destroy it. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can select 1 "Scrap" monster in your Graveyard, except "Scrap Orthros", and add it to your hand.
    Scrap Shark Effect Monster EARTH Fish 2100 0 When an Effect Monster's effect or a Spell Card, Trap Card is activated, destroy this face-up card on the field. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can send 1 "Scrap" monster from your Deck to the Graveyard.
    Sea Serpent Warrior of Darkness Normal Monster WATER Sea Serpent 1800 1500 A warrior who defends the world of the Sea of Darkness. He prides himself on his fighting prowess both on the ground and, of course, in the water.
    Search Striker Effect Monster WIND Warrior 1600 1200 If this card attacks a face-down Defense Position monster, you can destroy the monster immediately with this card''s effect without flipping it face-up or applying damage calculation. If you do, this card is changed to Defense Position at the end of the Battle Phase. This card''s battle position cannot be changed until the end of your next turn, except with a card effect.
    Secret Sect Druid Dru Effect Monster DARK Spellcaster 1800 0 When this card is Normal Summoned: You can target 1 Level 4 DARK monster in your Graveyard with 0 ATK and/or DEF, except "Secret Sect Druid Dru"; Special Summon that target in face-up Defense Position. Its effects are negated. You can only use the effect of "Secret Sect Druid Dru" once per turn.
    Secret Sect Druid Wid Effect Monster DARK Spellcaster 0 1800 If this card is sent from the field to the Graveyard: You can target 1 Continuous Spell Card in your Graveyard; Set that target. That Set card cannot be activated this turn. You can only use the effect of "Secret Sect Druid Wid" once per turn.
    Senju of the THousand Hands Effect Monster LIGHT Fairy 1400 1000 When this card is Normal Summoned or Flip Summoned, you can select 1 Ritual Monster Card from your Deck and add it to your hand. Then shuffle your Deck.
    Sentinel of the Seas Normal Monster WATER Aqua 1300 1000 A merman warrior dedicated to defending the ocean against anyone who would defile it.
    Sergeant Electro Effect Monster FIRE Machine 1600 1300 Once per turn: You can target 1 face-down card in your opponent's Spell & Trap Card Zone; while this card is face-up on the field, its target(s) cannot be activated.
    Serpentine Princess Effect Monster WATER Reptile 1400 2000 If this face-up card is returned from the field to your Deck, select and Special Summon 1 Level 3 or lower monster from your Deck to your side of the field. Then shuffle your Deck.
    Shaddoll Dragon Effect Monster DARK Spellcaster 1900 0 FLIP: You can target 1 card your opponent controls; return it to the hand.
    If this card is sent to the Graveyard by a card effect: You can target 1 Spell/Trap Card on the field; destroy it. You can only use 1 "Shaddoll Dragon" effect per turn, and only once that turn.
    Shaddoll Squamata Effect Monster DARK Spellcaster 1800 1000 FLIP: You can target 1 monster on the field; destroy it.
    If this card is sent to the Graveyard by a card effect: You can send 1 "Shaddoll" card from your Deck to the Graveyard, except "Shaddoll Squamata". You can only use 1 "Shaddoll Squamata" effect per turn, and only once that turn.
    Shadow Delver Gemini Monster DARK Fiend 1500 500 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it treated as an Effect Monster with this effect: Once per turn, you can select 1 face-up Level 4 or lower DARK monster you control. It can attack your opponent directly this turn.
    Shadow of the Six Samurai - Shien Xyz/Effect Monster EARTH Warrior 2500 400 2 Level 4 "Six Samurai" monsters
    Once per turn, during either player's turn: You can detach 1 Xyz Material from this card to target 1 face-up "Six Samurai" monster you control with less than 2000 ATK; its original ATK becomes 2000 until the End Phase.
    Shadowknight Archfiend Effect Monster WIND Fiend 2000 1600 The controller of this card pays 900 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. The Battle Damage this card inflicts to your opponent is halved.
    Shadowpriestess of Ohm Effect Monster DARK Spellcaster 1700 1600 You can Tribute 1 face-up DARK monster you control to inflict 800 damge to your opponent.
    Shadowslayer Effect Monster DARK Fiend 1400 200 If all monsters your opponent controls are in Defense Position, this card can attack your opponent directly.
    Shield Worm Effect Monster EARTH Insect 800 2000 When this card is Summoned, it is changed to Defense Position. Then, send 1 card from the top of your opponent's Deck to the Graveyard for each face-up Insect-Type monster you control.
    Shien's Advisor Effect Monster EARTH Warrior 1200 400 When this card is Normal Summoned, if you control a face-up "Six Samurai" monster: Declare 1 Monster Type; while this card is face-up on the field, monsters with the declared Monster Type cannot declare an attack or be Special Summoned.
    Shien's Daredevil Effect Monster EARTH Warrior 1600 1000 When this card is Normal Summoned: Place 1 Bushido Counter on it (max. 1). This card gains 300 ATK while it has a Bushido Counter on it. Once per turn: You can target 1 face-up card on the field that you can place a Bushido Counter on; remove 1 Bushido Counter from this card, then place it on that target.
    Shining Abyss Normal Monster LIGHT Fairy 1600 1800 This monster employs the powers of both Light and Darkness.
    Shining Angel Effect Monster LIGHT Fairy 1400 800 When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 LIGHT monster with 1500 or less ATK from your Deck, in face-up Attack Position.
    Shining Friendship Normal Monster LIGHT Fairy 1300 1100 The peacemaker among monsters.
    Shocktopus Effect Monster WATER Fish 1600 800 When this card is destroyed by battle with an opponent's monster and sent to the Graveyard: You can equip this card to that opponent's monster. That monster's ATK becomes 0, also it cannot change its battle position.
    Shore Knight Effect Monster WATER Warrior 1400 1200 Once per turn, when this face-up card on the field changes its battle position: You can send 1 WATER monster from your Deck to the Graveyard.
    Shreddder Effect Monster EARTH Machine 1600 1000 Once per turn, you can send 1 Machine-Type monster from your hand to the Graveyard to destroy 1 face-up monster your opponent controls whose Level is less than or equal to that monster's.
    Shutendoji Effect Monster EARTH Zombie 1500 800 Once per turn, you can activate 1 of these effects.
  • Banish 2 Zombie-Type monsters from your Graveyard; draw 1 card.
  • Target 1 of your banished Zombie-Type monsters; return that target to the top of your Deck.
  • Silent Magician LV4 Effect Monster LIGHT Spellcaster 1000 1000 Each time your opponent draws a card(s), place 1 Spell Counter on this card (max. 5). This card gains 500 ATK for each Spell Counter on it. During the Standby Phase of your next turn after the 5th Counter is placed on this card, you can send this card with 5 Spell Counters on it to the Graveyard to Special Summon 1 "Silent Magician LV8" from your hand or Deck.
    Silent Psychic Wizard Effect Monster EARTH Psychic 1900 0 When this card is Normal Summoned, you can select 1 Psychic-Type monster in your Graveyard, and remove it from play. When this card is sent from the field to the Graveyard, Special Summon that removed monster.
    Silent Wobby Effect Monster WATER Fish 1000 2000 During your Main Phase: You can Special Summon this card from your hand to your opponent's side of the field. When Summoned this way: Draw 1 card, and if you do, your opponent gains 2000 Life Points. You can only use this effect of "Silent Wobby" once per turn. The hand size limit of this card's controller becomes 3.
    Silpheed Effect Monster WIND Fairy 1700 700 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 WIND monster in your Graveyard. When this card is destroyed as a result of battle and sent to the Graveyard, your opponent discards 1 random card from their hand.
    Silver Sentinel Effect Monster EARTH Warrior 1500 1300 You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During the End Phase of the turn this Set card in your Spell & Trap Card Zone was destroyed by an opponent's card effect and sent to the Graveyard: Target 1 card your opponent controls (if possible); Special Summon this card from the Graveyard, and if you do, destroy that target (if any).
    Sishunder Effect Monster LIGHT Thunder 900 400 When this card is Normal Summoned: You can target 1 Level 4 LIGHT Thunder-Type monster with 1600 or less ATK in your Graveyard, except "Sishunder"; banish that target. During the End Phase of this turn, add that card to your hand.
    Skelesaurus Gemini monster DARK Zombie 1700 1400 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with these effects.
  • This card becomes EARTH Dinosaur-Type. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your side of the field in face-up Defense Position, and if you do, it becomes Zombie-Type.
  • Skilled Dark Magician Effect Monster DARK Spellcaster 1900 1700 Each time a Spell Card is activated, place 1 Spell Counter on this card (max. 3). You can Tribute this card with 3 Spell Counters on it to Special Summon 1 "Dark Magician" from your hand, Deck, or Graveyard.
    Skilled White Magician Effect Monster LIGHT Spellcaster 1700 1900 Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Buster Blader" from your hand, Deck, or Graveyard.
    Skreech Effect Monster WATER Reptile 1500 400 When this card is destroyed by battle, select 2 WATER monsters from your Deck and send them to your Graveyard.
    Skull Conductor Effect Monster DARK Zombie 2000 0 If this card is face-up on the field at the end of the Battle Phase, destroy it. You can send this card from your hand to the Graveyard to Special Summon up to 2 Zombie-Type monsters from your hand whose combined ATK is exactly 2000.
    Skull Dog Marron Normal Monster EARTH Beast 1350 2000 A lost dog that wandered off 1000 years ago. He's still waiting for his master to come for him.
    Skull Mariner Normal Monster WATER Warrior 1600 900 A pirate ship that appears out of the mist and sinks any seagoing vessels.
    Skull Meister Effect Monster DARK Fiend 1700 400 During either player's turn, when a card effect is activated in your opponent's Graveyard, you can send this card from your hand to the Graveyard to negate the effect.
    Skull Red Bird Normal Monster WIND Winged Beast 1550 1200 This monster swoops down and attacks with a rain of knives stored in its wings.
    Skull-Mark Ladybug Effect Monster EARTH Insect 500 1500 When this card is sent to the Graveyard, increase your Life Points by 1000 points.
    Sky Scout (F.K.A. Harpie's Brother) Normal Monster WIND Winged Beast 1800 600 With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky.
    Slate Warrior Effect Monster WIND Fiend 1900 400 FLIP: This card gains 500 ATK and DEF.
    If this card is destroyed by battle: The monster that destroyed it loses 500 ATK and DEF.
    Sleeping Lion Normal Monster EARTH Beast 700 1700 A ferocious animal that sleeps all day. Sometimes it's better to let Sleeping Lions lie.
    Snipe Hunter Effect Monster DARK Fiend 1500 600 You can discard 1 card to target 1 card on the field; roll a six-sided die, and destroy the target unless you roll a 1 or 6.
    Snow Dragon Effect Monster WATER Dragon 1400 900 When this card is destroyed and sent to the Graveyard: Place 1 Ice Counter on each face-up monster on the field.
    Snowdust Giant? XYZ/Effect Monster WATER Beast-Warrior 2200 800 2 Level 4 WATER monsters
    Once per turn: You can detach 1 Xyz Material from this card; reveal any number of WATER monsters in your hand, and if you do, distribute an equal number of Ice Counters among face-up monsters on the field. While this card is face-up on the field, monsters with an Attribute other than WATER lose 200 ATK for each Ice Counter on the field.
    Snowman Creator Effect Monster WATER Machine 1600 1000 When this card is Summoned: You can distribute a number of Ice Counters among face-up monsters your opponent controls equal to the number of face-up WATER monsters you control, then if you distributed 3 or more Ice Counters, you can destroy 1 card your opponent controls.
    Snoww, Unlight of Dark World Effect Monster DARK Fiend 1700 0 If this card is discarded to the Graveyard by a card effect: If it was discarded from your hand to your Graveyard by an opponent's card effect, you can target 1 monster in your opponent's Graveyard; add 1 "Dark World" card from your Deck to your hand, then Special Summon that target (if any) in face-up Defense Position.
    Solar Flare Dragon Effect Monster FIRE Pyro 1500 1000 While you control another Pyro-Type monster, this card cannot be attacked. Inflict 500 damage to your opponent during the End Phase of your turn.
    Solitaire Magician Effect Monster LIGHT Spellcaster 1600 1300 Once per turn, you can select 1 face-up "Fortune Lady" monster you control and 1 other face-up monster on the field. Reduce the Level of the selected "Fortune Lady" monster by 3, and destroy the other selected monster.
    Sonic Bird Effect Monster WIND Winged Beast 1400 1000 When this card is Normal or Flip Summoned, add 1 Ritual Spell Card from your Deck to your hand.
    Sonic Shooter Effect Monster WIND Winged Beast 1300 600 If there are no cards in your opponent's Spell & Trap Card Zones, this card can attack your opponent's Life Points directly. When it does, any Battle Damage this card inflicts to your opponent's Life Points becomes the original ATK of this card.
    Sorcerer of the Doomed Normal Monster DARK Spellcaster 1450 1200 A slave of the dark arts, this sorcerer is a master of death-dealing spells.
    Soul Tiger Normal Monster EARTH Beast 0 2100 The soul of a tiger that is said to devour human souls. He is a famous soul that you wouldn't want to run into in a dark alley.
    Souleater Normal Monster EARTH Fish 1200 0 A living wonder of mystery.
    Space Mambo Normal Monster WATER Fish 1700 1000 A Space Mambo floating in the vast universe. This living relic was found in the ruins of a super civilization on Alphard 4.
    Spear Dragon Effect Monster WIND Dragon 1900 0 During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. If this card attacks, it is changed to Defense Position at the end of the Damage Step.
    Spear Shark Effect Monster WATER Fish 1600 1400 When this card is Normal Summoned: You can increase the Levels of all Level 3 Fish-Type monsters you currently control by 1. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    Spearfish Soldier Effect Monster WIND Sea Serpent 1700 1100 This card gains 100 ATK for each of your banished Fish, Sea Serpent, and Aqua-Type monsters.
    Speed Bird Effect Monster WIND Winged Beast 1200 1000 When this card is destroyed by battle and sent to the Graveyard: You can target 2 Level 2 monsters in your Graveyard; Special Summon them, but their effects are negated.
    Spellbreaker of the Ice Barrier Effect Monster WATER Spellcaster 1200 2000 Once per turn, you can send 1 "Ice Barrier" monster from your hand to the Graveyard. If you do, Spell Cards cannot be activated until the End Phase of your next turn, as long as this card remains face-up on the field.
    Spirit of Flames Effect Monster FIRE Pyro 1700 1000 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 FIRE monster in your Graveyard from play. Increase the ATK of this monster by 300 points during your Battle Phase.
    Spirit of the Books Normal Monster WIND Winged Beast 1400 1200 This wise spirit dwells in books, using its accumulated knowledge to defeat enemies.
    Spirit of the Harp Normal Monster LIGHT Fairy 800 2000 A spirit that soothes the soul with the music of its heavenly harp.
    Spirit Ryu Effect Monster WIND Dragon 1000 1000 You can only activate this effect during your Battle Step, if this card battles during your turn. Discard 1 Dragon-Type monster from your hand to the Graveyard to increase the ATK and DEF of this card by 1000 points until the End Step.
    Spyder Spider Effect Monster EARTH Insect 1500 1000 When this card destroys an opponent's Defense Position monster by battle, you can select and Special Summon 1 Level 4 or lower Insect-Type monster from your Graveyard.
    Star Drawing Effect Monster EARTH Spellcaster 1600 1000 If this card is used for an Xyz Summon, you can treat it as a Level 5 monster. An Xyz Monster that was Summoned using this card as an Xyz Material gains this effect.
  • When it is Xyz Summoned: Draw 1 card.
  • Star Seraph Sage Effect Monster LIGHT Fairy 1600 1400 Once per turn: You can send 1 Spell Card from your hand to the Graveyard; Special Summon 1 "Star Seraph" monster from your hand.
    Star Seraph Scout Effect Monster LIGHT Fairy 1200 1800 When this card is Normal Summoned: You can Special Summon 1 "Star Seraph" monster from your hand.
    Star Seraph Sword Effect Monster LIGHT Fairy 1400 1000 Once per turn: You can send 1 "Star Seraph" monster from your hand to the Graveyard; this card gains ATK equal to the original ATK of the sent monster, until the End Phase.
    Starliege Lord Galaxion Xyz/Effect Monster LIGHT Warrior 2000 2100 2 Level 4 "Photon" monsters
    Once per turn: You can detach 1 or 2 Xyz Materials from this card; apply this effect, depending on the number you detached.
  • 1: Special Summon 1 "Galaxy-Eyes Photon Dragon" from your hand
  • 2: Special Summon 1 "Galaxy-Eyes Photon Dragon" from your Deck.
  • Starliege Paladynamo XYZ/Effect Monster LIGHT Warrior 2000 1000 2 Level 4 LIGHT monsters
    Once per turn: You can detach 2 Xyz Materials from this card to target 1 face-up monster your opponent controls; its ATK becomes 0, and if it does, its effects are negated. When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Draw 1 card.
    Starship Spy Plane Effect Monster WIND Machine 1100 500 If your opponent controls a face-up Xyz Monster, you can Special Summon this card (from your hand). When this card is Special Summoned from the hand: Target 1 Spell/Trap Card your opponent controls; return that target to the hand.
    Stealthroid Effect Monster DARK Machine 1200 0 If this card attacks, destroy 1 Spell or Trap Card at the end of the Battle Phase if you control another "roid" monster.
    Steamroid Effect Monster EARTH Machine 1800 1800 If this card attacks an opponent's monster, this card gains 500 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 500 ATK during the Damage Step only.
    Steelswarm Caller Effect Monster DARK Fiend 1700 0 When a "Steelswarm" monster is Tribute Summoned by Tributing this card: You can Special Summon 1 Level 4 or lower "Steelswarm" monster from your Deck.
    Steelswarm Gatekeeper Effect Monster DARK Fiend 1500 1900 While this card is face-up on the field, during a turn when a "Steelswarm" monster is Tribute Summoned, you can Normal Summon 1 additional time this turn.
    Steelswarm Roach XYZ/Effect Monster DARK Fiend 1900 0 2 Level 4 monsters
    During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.
    Steelswarm Sting Effect Monster DARK Fiend 1850 0 When this card you control is sent to your Graveyard: Target 1 face-up Ritual, Fusion or Synchro Monster on the field; destroy that target.
    Stellarknight Delteros Xyz/Effect Monster LIGHT Warrior 2500 2100 3 Level 4 monsters
    While this card has Xyz Material, your opponent cannot activate cards or effects when you Normal or Special Summon a monster(s). Once per turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it. If this card is sent from the field to the Graveyard: You can Special Summon 1 "tellarknight" monster from your hand or Deck.
    Stone Statue of the Aztecs Effect Monster EARTH Rock 300 2000 Double any Battle Damage your opponent takes when they attack this monster.
    Storming Wynn Effect Monster WIND Spellcaster 800 1500 Once per turn, by Tributing 1 WIND monster on your side of the field (except this card), Special Summon 1 WIND monster from your hand. The monster Special Summoned by this effect is destroyed if "Storming Wynn" is removed from your side of the field.
    Strategist of the Ice Barrier Effect Monster WATER Spellcaster 1600 1600 Once per turn, you can send 1 "Ice Barrier" monster from your hand to the Graveyard to draw 1 card.
    Stream, Dragon Ruler of Droplets Effect Monster WATER Dragon 1600 2000 You can discard this card AND 1 Dragon-Type or WATER monster; Special Summon 1 "Tidal, Dragon Ruler of Waterfalls" from your Deck. It cannot attack this turn. You can only use the effect of "Stream, Dragon Ruler of Droplets" once per turn.
    Strength of Prophecy Effect Monster FIRE Spellcaster 1500 1400 Once per turn: You can shuffle 1 "Spellbook" Spell Card from your Graveyard into your Deck to target 1 face-up Spellcaster-Type monster on the field; increase its Level by 1 and its ATK by 500.
    Strike Ninja Effect Monster DARK Warrior 1700 1200 You can remove this card from play until the End Phase of this turn by removing from play 2 DARK monsters in your Graveyard. You can use this effect during either player's turn. You can only use this effect once per turn.
    Stronghold Guardian Effect Monster EARTH Warrior 0 1500 If a Defense Position monster you control is attacked, during the Damage Step, you can send this card from your hand to the Graveyard to have that monster gain 1500 DEF until the End Phase.
    Stygian Street Patrol Effect Monster DARK Fiend 1600 1200 When this card destroys a monster by battle and sends it to the Graveyard; Inflict damage to your opponent equal to the Level of the destroyed monster in the Graveyard x 100. You can banish this card from your Graveyard; Special Summon 1 Fiend-Type monster with 2000 or less ATK from your hand.
    Suanni, Fire of the Yang Zing Effect Monster FIRE Wyrm 1900 0 When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Defense Position, except "Suanni, Fire of the Yang Zing". You can only use this effect of "Suanni, Fire of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material gains 500 ATK and DEF.
    Submarineroid Effect Monster WATER Machine 800 1800 This card can attack your opponent directly. If it does, any Battle Damage this card inflicts to your opponent becomes the original ATK of this card. You can change this card to Defense Position at the end of the Damage Step.
    Summoner Monk Effect Monster DARK Spellcaster 800 1600 Cannot be Tributed. When this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell Card; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.
    Sunlight Unicorn Effect Monster LIGHT Beast 1800 1000 Once per turn, during your Main Phase, you can reveal the top card of your Deck. If it is an equip Spell card, add it to your hand, if its not, place it on the bottom of your Deck.
    Super Crashbug Effect Monster DARK Fiend 0 3000 Cannot be Normal Summoned or Set. Must first be Special Summoned (from the hand) in face-up Defense Position, by banishing "Crashbug X", "Crashbug Y", and "Crashbug Z" from your Graveyard. Switch the ATK and DEF of all face-up Attack Position monsters on the field. There can only be 1 face-up "Super Crashbug" on the field.
    Super Defense Robot Lio Effect Monster EARTH Machine 1200 1600 When this card is Normal Summoned: You can Special Summon 1 "Super Defense Robot" monster or "Orbital 7" from your hand. Once per turn, when exactly 1 "Super Defense Robot" monster or "Orbital 7" (and no other cards) is added from your Graveyard to your hand (except during the Damage Step): You can Special Summon it from your hand.
    Super-Nimble Mega Hamster Effect Monster EARTH Beast 1100 1800 FLIP: You can Special Summon 1 Level 3 or lower Beast-Type monster from your Deck in face-down Defense Position.
    Superheavy Samurai Blue Brawler Effect Monster EARTH Machine 0 2000 When this card is Normal or Special Summoned: You can change its battle position. Cannot be destroyed by battle.
    Supply Effect Monster EARTH Warrior 1300 800 FLIP: Return 2 Fusion-Material monsters that were sent to the Graveyard as a result of a Fusion Summon to your hand.
    Susa Soldier Effect Monster EARTH Thunder 2000 1600 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. The Battle Damage this card inflicts to your opponent's Life Points is halved.
    Swallowtail Butterspy Effect Monster DARK Warrior 1800 1200 When another monster you control inflicts Battle Damage to your opponent: Target 1 face-up monster your opponent controls; it loses ATK equal to the Battle Damage inflicted.
    Sylvan Bladefender Effect Monster EARTH Plant 1900 700 When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of the Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can add this card from your Graveyard to your hand.
    Sylvan Flowerknight Effect Monster EARTH Plant 1800 1000 When this card is Normal Summoned: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can choose 1 "Sylvan" card from your Deck and place it on top of your Deck.
    T.G. Rush Rhino Effect Monster EARTH Beast-Warrior 1600 1800 If this card attacks, it gains 400 ATK during the Damage Step only. During the End Phase of the turn this card on the field was destroyed and sent to the Graveyard, you can add 1 "T.G." monster from your Deck to your hand, except "T.G. Rush Rhino".
    Tackle Crusader Effect Monster EARTH Rock 1500 1800 If this card is sent to the Graveyard: You can activate 1 of these effects.
  • Target 1 face-up monster your opponent controls; change that target to face-down Defense Position.
  • Target 1 face-up Spell/Trap Card your opponent controls; return that target to the hand. This turn, your opponent cannot activate cards with the same name as the card returned to the hand by this effect.
  • Takriminos Normal Monster WATER Sea Serpent 1500 1200 A member of a race of sea serpents that freely travels through the sea.
    Takuhee Normal Monster WIND Winged Beast 1450 1000 This bird is known far and wide as a harbinger of doom.
    Tardy Orc Effect Monster DARK Fiend 2200 0 This card cannot attack the turn it is Normal Summoned.
    Tasuke Knight Effect Monster LIGHT Warrior 1700 100 When an opponent's monster declares an attack, while you have no cards in your hand and this card is in your Graveyard: You can Special Summon this card from your Graveyard, then end the Battle Phase. You can only use the effect of "Tasuke Knight" once per Duel.
    Tatakawa Knight Effect Monster EARTH Warrior 1500 0 If the activation of your Spell/Trap Card is negated by an opponent's card effect: You can send this card from your hand to the Graveyard; inflict 1500 damage to your opponent.
    Telekinetic Shocker Effect Monster EARTH Psychic 1700 700 If a Psychic-Type monster would be destroyed, you can pay 500 Life Points and destroy this card instead.
    Temple of Skulls Normal Monster DARK Zombie 900 1300 A mysterious temple of skulls and bones that pulls in unsuspecting enemies.
    Tenkabito Shien Effect Monster FIRE Pyro 1500 1000 This card is unaffected by the effects of Trap Cards.
    Terra the Terrible Normal Monster DARK Fiend 1200 1300 Known as a swamp dweller, this creature is a minion of the dark forces.
    Terratiger, the Empowered Warrior Effect Monster EARTH Warrior 1800 1200 When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Normal Monster from your hand in Defense Position.
    Terrorking Archfiend Effect Monster DARK Fiend 2000 1500 This card cannot be Normal Summoned or Flip Summoned unless you have an Archfiend Monster Card on your side of the field. The controller of this card pays 800 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent's card. The effects of an Effect Monster that this card destroyed as a result of battle are negated.
    The Agent of Miracles - Jupiter Effect Monster LIGHT Fairy 1800 1000 Once per turn, you can remove from play 1 "Agent" monster from your Graveyard to select 1 face-up LIGHT Fairy-Type monster you control. It gains 800 ATK until the End Phase. Once per turn, if "The Sanctuary in the Sky" is on the field, you can discard 1 Fairy-Type monster from your hand to select 1 of your removed from play LIGHT Fairy-Type monsters, and Special Summon it.
    The Agent of Wisdom - Mercury Effect Monster LIGHT Fairy 0 1700 During your Standby Phase, if you controlled this face-up card and had no cards in your hand at the end of the opponent's last End Phase: Draw 1 card.
    The Bistro Butcher Effect Monster DARK Fiend 1800 1000 When this card inflicts Battle Damage to your opponent's Life Points, your opponent draws 2 cards from their Deck.
    The Calibrator Effect Monster LIGHT Thunder 1500 1500 This card gains ATK equal to the combined Ranks of all face-up Xyz Monsters your opponent controls x 300.
    The Creator Incarnate Effect Monster LIGHT Warrior 1600 1500 You can Tribute this card to Special Summon 1 "The Creator" from your hand.
    The Dragon Dwelling in the Cave Normal Monster WIND Dragon 1300 2000 A huge dragon dwelling in a cave. It is horrible when it gets angry, although it is usually quiet. It is said to preserve certain treasures.
    The Dragon Dwelling in the Deep Effect Monster WATER Sea Serpent 1700 1400 Place 1 Ocean Counter on this card during each player's Standby Phases. When this card is removed from the field, all Fish-Type and Sea Serpent-Type monsters you control gain 200 ATK for each Ocean Counter on this card, until the End Phase.
    The Fabled Kokkator Effect Monster LIGHT Beast 1700 1500 When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can discard 1 "Fabled" monster to the Graveyard to draw 1 card.
    The Fabled Kudabbi Synchro/Effect Monster LIGHT Beast 2200 1100 1 "Fabled" Tuner + 1 or more non-Tuner monsters
    This card gains an appropriate effect, depending on the number of cards in your hand.
  • 0: This card cannot be destroyed by battle or by card effects.
  • 3+: Destroy this card during the End Phase.
  • The Fabled Rubyruda Tuner Monster LIGHT Beast 1100 800 When this face-up card you control is selected as an attack target, you can discard 1 "Fabled" monster to negate the attack.
    The Fabled Unicore Synchro/Effect Monster LIGHT Beast 2300 1000 1 "Fabled" Tuner + 1 or more non-Tuner monsters
    While you and your opponent have the same number of cards in hand, negate all Spell, Trap and Effect Monster effects activated by your opponent, and destroy that Spell/Trap/Monster.
    The Forgiving Maiden Normal Monster LIGHT Fairy 850 2000 Offer this face-up card as a Tribute to return 1 of your monsters destroyed in battle during this turn to your hand.
    The Gross Ghost of Fled Dreams Normal Monster DARK Fiend 1300 1800 This monster feeds on the dreams of an unwary sleeper, dragging the victim into eternal slumber.
    The Illusory Gentleman Normal Monster DARK Spellcaster 1500 1600 Wearing odd fashions, this gentleman is very fickle. He sometimes saves people and at other times commits crimes.
    The Immortal of Thunder Effect Monster LIGHT Thunder 1500 1300 FLIP: Increase your Life Points by 3000 points. When this card is sent from the field to the Graveyard, you lose 5000 Life Points.
    The Portrait's Secret Normal Monster EARTH Fiend 1200 1500 A portrait cursed by the artist, it is said to bring ill fortune to anyone who owns it.
    The Rock Spirit Effect Monster EARTH Rock 1700 1000 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 EARTH monster in your Graveyard from play. Increase the ATK of this monster by 300 points during your opponent's Battle Phase.
    The Six Samurai - Irou Effect Monster DARK Warrior 1700 1200 At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
    The Six Samurai - Nisashi Effect Monster WIND Warrior 1400 700 While you control a face-up "Six Samurai" monster with a different name, this card can attack twice during each Battle Phase. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
    The Six Samurai - Zanji Effect Monster LIGHT Warrior 1800 1300 At the end of the Damage Step, if this card attacked: Destroy the monster this card attacked. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
    The Snake Hair Normal Monster DARK Zombie 1500 1200 A monster with a head of poison snakes. One look from this monster can turn an opponent to stone.
    The Statue of Easter Island Normal Monster EARTH Rock 1100 1400 A stone monument from Easter Island that launches laser blasts from its rock-hewn lips.
    The Stern Mystic Effect Monster LIGHT Spellcaster 1500 1200 FLIP: All face-down cards on the field are turned face-up, and then returned to their original position. No card effects are activated when cards are turned face-up.
    The Thing in the Crater Effect Monster FIRE Pyro 1000 1200 When this card is destroyed and sent from the field to the Graveyard, you can Special Summon 1 Pyro-Type Monster from your hand.
    The Trojan Horse Effect Monster EARTH Beast 1600 900 If you Tribute Summon an EARTH monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon.
    The Unfriendly Amazon Effect Monster EARTH Warrior 2000 1000 Offer 1 of your monsters on the field as a Tribute (excluding this monster) during each of your Standby Phases. If you cannot, this card is destroyed. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' effects are excluded.
    Theban Nightmare Effect Monster LIGHT Fiend 1500 500 While you have no cards in your hand and in your Spell & Trap Card Zones, this card gains 1500 ATK.
    Thousand Needles Effect Monster EARTH Beast 1000 1800 When this Defense Position card is attacked and if the DEF of this card is higher than the ATK of the attacking monster, destroy the attacking monster at the end of the Damage Step.
    Three-Headed Geedo Normal Monster DARK Fiend 1200 1400 A three-headed nocturnal monster that is absolutely ruthless when fighting.
    Throwstone Unit Effect Monster EARTH Warrior 900 2000 Offer 1 Warrior-Type monster on your side of the field as a Tribute to destroy 1 face-up monster on the field whose DEF is equal to or lower than the ATK of this monster.
    Thunder King Rai-Oh Effect Monster LIGHT Thunder 1900 800 Neither player can add cards from their Deck to their hand except by drawing them. During either player's turn, when your opponent would Special Summon a monster: You can send this face-up card to the Graveyard; negate the Special Summon, and if you do, destroy it.
    Thunder Nyan Nyan Effect Monster LIGHT Thunder 1900 800 If there is a non-LIGHT monster on your side of the field, destroy this face-up card.
    Thunder Sea Horse Effect Monster LIGHT Thunder 1600 1200 You can discard this card; add 2 Level 4 LIGHT Thunder-Type monsters of the same name with 1600 or less ATK from your Deck to your hand. You can only use the effect of "Thunder Sea Horse" once per turn. You cannot Special Summon during the turn you activate this effect.
    Tiger Axe Normal Monster EARTH Beast-Warrior 1300 1100 A fast and powerful axe-wielding beast-warrior.
    Tin Archduke XYZ/Effect Monster EARTH Machine 2200 1200 3 Level 4 monsters
    Once per turn, during either player's turn: You can detach 1 Xyz Material from this card to target 1 monster your opponent controls; change its battle position. (Flip Effects are not activated.)
    Tin Goldfish Effect Monster WATER Machine 800 2000 When this card is Normal Summoned: You can Special Summon 1 Level 4 monster from your hand.
    Tongyo Normal Monster WATER Fish 1350 800 This monster captures other fish with its long tongue and sucks the energy out of them.
    Toon Alligator Normal Monster WATER Reptile 800 1600 An alligator monster straight from the cartoons.
    Toon Cannon Soldier Toon Monster DARK Machine 1400 1300 This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, destroy this card. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. Tribute 1 monster on your side of the field to inflict 500 points of damage to your opponent's Life Points.
    Toon Gemini Elf Toon Monster EARTH Spellcaster 1900 900 This card cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon Monsters, this card can attack your opponent directly. When this card inflicts Battle Damage to your opponent: Discard 1 random card from your opponent's hand.
    Toon Goblin Attack Force Toon Monster EARTH Warrior 2300 0 This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, this card is also destroyed. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and you cannot change this Battle Position until the end of your next turn.
    Toon Masked Sorcerer Toon Monster DARK Spellcaster 900 1400 This card cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon Monsters, this card can attack your opponent directly. When this card inflicts Battle Damage to your opponent's Life Points: Draw 1 card from your deck.
    Toon Mermaid Toon Monster WATER Aqua 1400 1500 This card cannot be Normal Summoned or Set. This card can only be Special Summoned while you control "Toon World". You can Special Summon this card from your hand (but Tributes are required if it is Level 5 or higher). This card cannot attack during the turn it is Summoned. This card cannot attack unless you pay 500 Life Points. When "Toon World" is destroyed, destroy this card. If your opponent doesn't control a Toon Monster, this card can attack your opponent directly. If your opponent controls a face-up Toon Monster, you must select it as an attack target.
    Top Runner Tuner Monster WIND Machine 1100 800 All face-up Synchro Monsters you control gain 600 ATK.
    Tornado Bird Effect Monster WIND Winged Beast 1100 1000 FLIP: Return 2 Spell or Trap Cards on the field to the hands of the owner.
    Toy Magician Effect Monster LIGHT Spellcaster 1600 1500 You can Set this card face-down in your Spell & Trap Card Zone as a Spell Card. If this face-down card in your Spell & Trap Card Zone is destroyed by an opponent's card effect and sent to the Graveyard, Special Summon it during the End Phase. When this card is Flip Summoned, destroy Spell or Trap Cards on the field equal to the number of "Toy Magicians" on the field.
    Trance Archfiend Effect Monster DARK Fiend 1500 500 Once per turn: You can discard 1 Fiend-Type monster, and this card gains 500 ATK until the End Phase. When this card you control is destroyed and sent to the Graveyard: You can target 1 of your banished DARK monsters; add that target to your hand.
    Trap Eater Tuner Monster DARK Fiend 1900 1600 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 face-up Trap Card your opponent controls to the Graveyard.
    Trap Reactor · Y FI Effect Monster DARK Machine 800 1800 Once per turn, when your opponent activates a Trap Card, you can destroy the Trap Card and inflict 800 damage to your opponent.
    Traptrix Atrax Effect Monster EARTH Insect 1800 1000 This card is unaffected by the effects of "Hole" Normal Trap Cards. You can activate "Hole" Normal Trap Cards from your hand. The activation and effects of Normal Trap Cards activated on your side of the field cannot be negated.
    Traptrix Dionaea Effect Monster EARTH Plant 1700 1100 This card is unaffected by the effects of "Hole" Normal Trap Cards. When this card is Normal Summoned: You can target 1 "Traptrix" monster in your Graveyard; Special Summon that target in face-up Defense Position. When this card is Special Summoned: You can target 1 "Hole" Normal Trap Card in your Graveyard; Set that target, butbanish it during the End Phase of your next turn if it is still on the field. You can only use this effect of "Traptrix Dionaea" once per turn.
    Traptrix Myrmeleo Effect Monster EARTH Insect 1600 1200 This card is unaffected by the effects of "Hole" Normal Trap Cards. When this card is Normal Summoned: You can add 1 "Hole" Normal Trap Card from your Deck to your hand. When this card is Special Summoned: Target 1 Spell/Trap Card your opponent controls; destroy that target.
    Traptrix Nepenthes Effect Monster EARTH Plant 800 2000 This card is unaffected by the effects of "Hole" Normal Trap Cards. If you activate a "Hole" Normal Trap Card (except during the Damage Step): You can add to you hand, or Special Summon, 1 "Traptrix" monster from your Deck, except "Traptrix Nepenthes". You can only use the effect of "Traptrix Nepenthes" once per turn.
    Trial of Nightmare Normal Monster DARK Fiend 1300 900 This fiend passes judgment on enemies that are locked in coffins.
    Tribe-Infecting Virus Effect Monster WATER Aqua 1600 1000 Discard 1 card from your hand and declare 1 Type of monster. Destroy all face-up monsters of the declared Type on the field.
    Tribe-Shocking Virus Effect Monster WATER Thunder 1700 1000 Once per turn: You can banish 1 monster from your hand; destroy all face-up monsters on the field with the same Type as that monster.
    Trident Warrior Effect Monster LIGHT Warrior 1800 1200 When this card is Normal Summoned: You can Special Summon 1 Level 3 monster from your hand.
    Tripwire Beast Normal Monster EARTH Thunder 1200 1300 This creature attacks with electromagnetic waves.
    Truckroid Effect Monster EARTH Machine 1000 2000 When this card destroys an opponent's monster by battle and sends it to the Graveyard: Equip the destroyed monster to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect.
    Tsukuyomi Spirit Monster DARK Spellcaster 1100 1400 Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Target 1 face-up monster on the field; change that target to face-down Defense Position.
    Tuned Magician Gemini Monster WIND Spellcaster 1800 1600 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
  • This card is treated as a Tuner Monster.
  • Turtle Tiger Normal Monster WATER Aqua 1000 1500 A tiger encased in a protective shell that attacks with razor-sharp fangs.
    Twin-Barrel Dragon Effect Monster DARK Machine 1700 200 When this card is Summoned, select 1 card your opponent controls. Toss a coin twice, and if the result is 2 heads destroy the selected card.
    Twin-Headed Wolf Effect Monster DARK Fiend 1500 1000 When there is another face-up Fiend-Type monster on your side of the field, negate the effect of Flip Effect Monsters destroyed by this card as a result of battle.
    Twin-Shield Defender Effect Monster EARTH Warrior 700 1600 When this card you control is destroyed by battle and sent to your Graveyard, you can halve the current ATK of 1 face-up monster your opponent controls, until the End Phase.
    Twin-Sword Marauder Effect Monster DARK Warrior 1600 1000 Once per Battle Phase, if this card attacks a Defense Position monster, it can make a second attack in a row. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
    Two-Headed King Rex Normal Monster EARTH Dinosaur 1600 1200 A powerful monster whose two heads attack as one.
    Tyhone Normal Monster WIND Winged Beast 1200 1400 Capable of firing cannonballs from its mouth for long-range attacks, this creature is particularly effective in mountain battles.
    Tyr of the Nordic Champions Effect Monster LIGHT Warrior 2000 2000 Your opponent cannot select a "Nordic" monster as an attack target, except "Tyr of the Nordic Champions". If there is no other face-up "Nordic" monster on the field, destroy this card.
    Tyranno Infinity Effect Monster EARTH Dinosaur ? 0 The original ATK of this card becomes the number of your Dinosaur-Type monsters that are removed from play x 1000 points.
    UFO Turtle Effect Monster FIRE Machine 1400 1200 When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 FIRE monster with 1500 or less ATK from your Deck, in face-up Attack Position.
    Umbral Horror Ghoul Effect Monster DARK Fiend 1800 0 Once per turn: You can make this card's ATK 0, and if you do, Special Summon 1 "Umbral Horror" monster with 0 ATK from your hand.
    Umbral Horror Unform Effect Monster DARK Fiend 0 0 When this card is destroyed by battle and send to the Graveyard while attacking a monster: You can Special Summon 2 "Umbral Horror" monsters from your Deck. You can only use the effect of "Umbral Horror Unform" once per turn.
    Uminotaurus Effect Monster WATER Aqua 1700 1000 If a Fish, Sea Serpent, or Aqua-Type monster you control attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
    Underworld Fighter Balmung Synchro/Effect Monster DARK Warrior 2100 800 1 Tuner + 1 or more non-Tuner monsters
    When this card is destroyed by a card effect and sent to the Graveyard: You can target 1 Level 4 or lower monster in your Graveyard, except this card; Special Summon that target.
    Unformed Void, the Fictitious King Xyz/Effect Monster LIGHT Aqua 0 0 3 Level 4 monsters
    Once per turn, during your opponent's Main Phase: You can detach 1 Xyz Material from this card; this card gains ATK and DEF equal to the total ATK of all face-up Xyz Monsters your opponent currently controls (this is a Quick Effect).
    Unshaven Angler Effect Monster WATER Fish 1500 1600 If you Tribute Summon a WATER monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon.
    Upstart Golden Ninja Effect Monster LIGHT Warrior 500 1800 Once per turn: You can send 1 Trap Card from your hand to the Graveyard; Special Summon 1 Level 4 or lower "Ninja" monster from your Deck in face-up Defense Position or face-down Defense Position.
    Uraby Normal Monster EARTH Dinosaur 1500 800 Fast on its feet, this dinosaur rips enemies to shreds with its sharp claws.
    V Salamander Effect Monster FIRE Spellcaster 1500 1300 When this card is Normal Summoned: You can target 1 "Utopia" monster in your Graveyard; Special Summon that target. You can target 1 "Number C39: Utopia Ray V" you control; equip this monster you control to that target. Once per turn, while this card is equipped to a monster: You can detach 1 Xyz Material from the equipped monster; negate the equipped monster's effects (even after this card leaves the field or the monster becomes unaffected by card effects), and if you do, destroy all monsters your opponent controls, and if you do that, inflict 1000 damage to your opponent for each monster destroyed by this effect.
    V-Tiger Jet Normal Monster LIGHT Machine 1600 1800 This ace fighter is unbeatable in a dogfight. It combines with other monsters to launch an array of encircling attacks.
    Valkyrian Knight Effect Monster FIRE Warrior 1900 1200 Your opponent cannot target face-up Warrior-Type monsters for attacks, except "Valkyrian Knight". When this card is destroyed by battle and sent to the Graveyard: You can banish 1 Warrior-Type monster and this card from your Graveyard to target 1 Level 5 or higher Warrior-Type monster in your Graveyard; Special Summon that target.
    Vampire Hunter Effect Monster DARK Warrior 1600 1600 At the start of the Damage Step, if this card battles a DARK monster: Destroy that monster.
    Vampire Koala Effect Monster EARTH Beast 1800 1500 When this card inflicts Battle Damage to your opponent by battle with a monster: Gain Life Points equal to the amount of Battle Damage inflicted.
    Vampire Lady Effect Monster DARK Zombie 1550 1550 When this card inflicts Battle Damage to your opponent: Declare 1 card type (Monster, Spell or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard.
    Vampire Orchis Effect Monster EARTH Plant 1700 1000 When this monster is Normal Summoned successfully, you can Special Summon 1 "Des Dendle" from your hand.
    Vampire Sorcerer Effect Monster DARK Zombie 1500 1500 If this card in your possession is sent to your Graveyard by your opponent's card (either by battle or by card effect): You can add 1 DARK "Vampire" monster or 1 "Vampire" Spell/Trap Card from your Deck to your hand. You can banish this card from your Graveyard; 1 DARK "Vampire" monster you Normal Summon this turn can be Summoned without Tributing.
    Vanadis of the Nordic Ascendant Tuner Monster DARK Fairy 1200 400 You can substitute this card for any 1 "Nordic" Tuner monster for a Synchro Summon. If this card is used as a Synchro Material Monster, all other Synchro Material Monsters must be "Nordic" monsters. Once per turn, you can send 1 "Nordic" monster from your Deck to the Graveyard to change this card's Level to the Level of the monster you sent to the Graveyard, until the End Phase.
    Vanguard of the Dragon Effect Monster EARTH Dragon 1700 1300 You can send 1 Dragon-Type monster from your hand to the Graveyard to have this card gain 300 ATK. When this card you control is sent to the Graveyard by your opponent's card effect, you can Special Summon 1 Dragon-Type Normal Monster from either player's Graveyard.
    Venom Cobra Normal Monster EARTH Reptile 100 2000 Hard scales cover all parts of this gigantic cobra. It hunts by shooting large amounts of venom, but because of its large size, its attack pattern is easily predicted.
    Venom Serpent Effect Monster EARTH Reptile 1000 800 Once per turn you can place 1 Venom Counter on 1 monster your opponent controls
    Vice Berserker Effect Monster DARK Fiend 1000 1000 If this card is sent to the Graveyard as a Synchro Material Monster, inflict 2000 damage to the player that Synchro Summoned, and the Synchro Monster that used this card as a Synchro Material Monster gains 2000 ATK until the End Phase.
    Victoria Effect Monster LIGHT Fairy 1800 1500 Once per turn: You can target 1 Dragon-Type monster in your opponent's Graveyard; Special Summon that target to your side of the field. Your opponent cannot target face-up Fairy-Type monsters for attacks, except this one.
    Victory Viper XX03 Effect Monster LIGHT Machine 1200 1000 When this card destroys an opponent's monster as a result of battle, select and activate 1 of the following effects: - Increase the ATK of this card by 400 points. - Destroy 1 face-up Spell or Trap Card on the field. - Special Summon 1 "Option Token" to your side of the field. It always has the same Type, Attribute, Level, ATK and DEF as this card.
    Violent Rain Normal Monster WATER Aqua 1550 800 This monster can call forth sudden torrents of battering rain.
    Violet Witch Effect Monster DARK Spellcaster 1100 1200 When this card is destroyed by battle and sent to the Graveyard, add 1 Plant-Type monster with 1500 or less DEF from your Deck to your hand.
    Viser Des Effect Monster DARK Fiend 500 1200 When this card is Normal Summoned, select 1 monster your opponent controls. Destroy that monster during your 3rd Standby Phase after the Summon. This card cannot be destroyed by battle until this effect is resolved.
    Vivid Knight Effect Monster LIGHT Beast-Warrior 1700 800 During either player's turn (except during the Damage Step), when your opponent targets exactly 1 LIGHT Beast-Warrior-Type monster you control (and no other cards) for an attack, or with a card effect: Banish that monster you control until your next Standby Phase, and if you do, Special Summon this card from your hand.
    Volcanic Rocket Effect Monster FIRE Pyro 1900 1400 When this card is Summoned, you can add 1 "Blaze Accelerator" card from your Deck or Graveyard to your hand.
    Volcanic Slicer Effect Monster FIRE Pyro 1800 1200 Once per turn, you can inflict 500 damage to your opponent. If you activate this effect, this card cannot attack during this turn.
    Voltic Kong Effect Monster LIGHT Beast 1800 1000 When this card inflicts Battle Damage to your opponent, send 1 card from the top of your opponent's Deck to the Graveyard for each face-up LIGHT monster you control.
    Vorse Raider Normal Monster DARK Beast-Warrior 1900 1200 This wicked Beast-Warrior does every horrid thing imaginable and loves it! His axe bears the marks of his countless victims.
    Vylon Charger Effect Monster LIGHT Fairy 1000 1000 All face-up LIGHT monsters you control gain 300 ATK for each Equip Card equipped to this card.
    Vylon Disigma Xyz/Effect Monster LIGHT Fairy 2500 2100 3 Level 4 monsters
    Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up Attack Position Effect Monster your opponent controls; equip that target to this card. At the start of the Damage Step, if this card battles a monster whose Attribute is the same as a card equipped by this effect: Destroy that monster.
    Vylon Hept Effect Monster LIGHT Fairy 1800 800 Once per turn: You can target 1 "Vylon" Monster Card you control that is treated as an Equip Card; Special Summon that target in face-up Defense Position. Banish it when it leaves the field.
    Vylon Ohm Effect Monster LIGHT Fairy 1500 200 When this card is Normal Summoned: Target 1 Equip Spell Card in your Graveyard; banish that target. During your next Standby Phase, add it to your hand.
    Vylon Pentachloro Union Monster LIGHT Machine 500 400 Once per turn, you can either: Target 1 face-up "Vylon" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, if the equipped monster destroys an opponent's monster by battle: You can target 1 card your opponent controls; destroy that target. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
    Vylon Prism Tuner monster LIGHT Thunder 1500 1500 If this card is sent from the Monster Card Zone to the Graveyard: You can pay 500 Life Points to target 1 face-up monster you control; equip this card to that target. If the equipped monster attacks or is attacked: It gains 1000 ATK during the Damage Step only.
    Vylon Soldier Effect Monster LIGHT Fairy 1700 1000 When this card declares an attack: You can target monsters your opponent controls, up to the number of Equip Cards equipped to this card; change those targets' battle positions.
    Vylon Stigma Effect Monster LIGHT Fairy 1600 1000 Once per turn, during either player's turn: You can target 1 face-up "Vylon" Equip Card you control and 1 appropriate face-up monster; equip the first target to the second target.
    Vylon Tesseract Union Monster LIGHT Machine 800 600 Once per turn, you can either: Target 1 face-up "Vylon" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, if the equipped monster destroys an opponent's monster by battle: You can target 1 Level 4 or lower "Vylon" monster in your Graveyard; Special Summon that target. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
    Vylon Vanguard Effect Monster LIGHT Fairy 1400 1000 When this card is destroyed by a card effect and sent to the Graveyard: You can draw 1 card for each Equip Card that was equipped to this card.
    W-Wing Catapult Union Monster LIGHT Machine 1300 1500 Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "V-Tiger Jet" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK and DEF of the equipped monster by 400 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
    Wall of Illusion Effect Monster DARK Fiend 1000 1850 A monster that attacks this monster is returned to its owner's hand after damage calculation. Damage calculation is applied normally.
    Wandering Mummy Effect Monster LIGHT Zombie 1500 1500 You can flip this card into face-down Defense Position once per turn during your Main Phase. After you use this effect, rearrange the face-down Defense Position monsters on your side of the field, then return them in face-down Defense Position.
    Warrior Dai Grepher Normal Monster EARTH Warrior 1700 1600 The warrior who can manipulate dragons. Nobody knows his mysterious past.
    Warrior Lady of the Wasteland Effect Monster EARTH Warrior 1100 1200 When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 EARTH Warrior-Type monster with 1500 or less ATK from your Deck, in face-up Attack Position.
    Warrior of Atlantis Effect Monster WATER Aqua 1900 1200 You can discard this card to the Graveyard to add 1 "A Legendary Ocean" from your Deck to your hand.
    Warrior of Zera Normal Monster EARTH Warrior 1600 1600 A wandering warrior who seeks the sanctuary where he can gain the power of the Archlords. To escape the temptation of evil fiends, he fights solo day by day.
    Water Magician Normal Monster WATER Aqua 1400 1000 This monster swamps an opponent with an almost endless supply of water.
    Water Omotics Normal Monster WATER Aqua 1400 1200 Transforms the water overflowing from a jar into attacking dragons.
    Wattcobra Effect Monster LIGHT Thunder 1000 500 This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack: Add 1 "Watt" monster from your Deck to your hand.
    Wattgiraffe Effect Monster LIGHT Thunder 1200 100 This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent as a result of a direct attack, your opponent cannot activate the effects of any Spell, Trap, or Effect Monster Cards until the End Phase of this turn.
    Wattpheasant Effect Monster LIGHT Thunder 1000 800 This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack, select 1 face-up monster on the field and remove it from play until the End Phase of this turn.
    Weather Report Effect Monster WATER Aqua 950 1500 FLIP: Destroys all opponent's face-up "Swords of Revealing Light" on the field. If "Swords of Revealing Light" is destroyed, you can perform your Battle Phase twice this turn (or your next turn, if activated during your opponent's turn).
    Whiptail Crow Normal Monster DARK Fiend 1650 1600 Attacks from the sky with a whip-like tail.
    Whirlwind Prodigy Effect Monster WIND Fairy 1500 1600 If you Tribute Summon a WIND monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon.
    White Dragon Wyverburster Effect Monster LIGHT Dragon 1700 1800 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 DARK monster from your Graveyard, and cannot be Special Summoned by other ways. You can only Special Summon "White Dragon Wyverburster" once per turn this way. If this card is sent from the field to the Graveyard: You can add 1 "Black Dragon Collapserpent" from your Deck to your hand.
    White Ninja Effect Monster LIGHT Warrior 1500 800 FLIP: Destroy 1 Defense Position monster on the field.
    Wind Effigy Effect Monster WIND Winged Beast 1800 200 This card can be treated as 2 Tributes for the Tribute Summon of an WIND Normal Monster.
    Wind-Up Juggler Effect Monster WIND Psychic 1700 1000 After damage calculation, if this card battled an opponent's monster: You can destroy the opponent's monster. This effect can only be used once while this card is face-up on the field.
    Wind-Up Knight Effect Monster LIGHT Warrior 1800 1200 When a face-up "Wind-Up" monster you control is targeted for an attack: You can negate the attack. This effect can only be used once while this card is face-up on the field.
    Wind-Up Magician Effect Monster FIRE Spellcaster 600 1800 If the effect of a "Wind-Up" monster is activated, except "Wind-Up Magician": You can Special Summon 1 Level 4 or lower "Wind-Up" monster from your Deck in face-up Defense Position. This effect can only be used once while this card is face-up on the field.
    Wind-Up Shark Effect Monster WATER Fish 1500 1300 When a “Wind-Up” monster is Normal or Special Summoned to your side of the field: You can Special Summon this card from your hand. Once per turn: You can activate 1 of these effects.
  • Increase this card's Level by 1, until the End Phase.
  • Reduce this card's Level by 1, until the End Phase.
  • Wind-Up Soldier Effect Monster EARTH Warrior 1800 1200 During your Main Phase: You can increase this card's Level by 1 and ATK by 400, until the End Phase. This effect can only be used once while this card is face-up on the field.
    Wind-Up Warrior Effect Monster EARTH Warrior 1200 1800 You can target 1 face-up "Wind-Up" monster you control; until the End Phase, increase its Level by 1 and its ATK by 600. This effect can only be used once while this card is face-up on the field.
    Wind-Up Zenmaister Xyz Effect Monster EARTH Machine 1900 1500 2 Level 4 monsters
    This card gains 300 ATK for each Xyz Material attached to this card. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster you control; change that face-up monster to face-down Defense Position, and if you do, during the End Phase of this turn, change it to face-up Attack Position.
    Winged Dragon, Guardian of the Fortress #1 Normal Monster WIND Dragon 1400 1200 A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue.
    Winged Dragon, Guardian of the Fortress #2 Normal Monster WIND Winged Beast 1200 1000 This creature's wings are capable of generating tornadoes.
    Winged Rhynos Effect Monster WIND Beast-Warrior 1800 500 When a Trap Card is activated, you can return this face-up card from the field to its owner's hand.
    Winged Sage Falcos Effect Monster WIND Winged Beast 1700 1200 You can return your opponent's face-up Attack Position monster that is sent to the Graveyard by this monster as a result of battle to the top of his/her Deck.
    Witch Doctor of Sparta Effect Monster EARTH Spellcaster 400 2000 Inflict 500 damage to your opponent each time a monster(s) is Special Summoned from either player's Deck.
    Witch of the Black Forest Effect Monster DARK Spellcaster 1100 1200 When this card is sent from the field to the Graveyard, select 1 monster with a DEF of 1500 or less from your Deck, show it to your opponent, and add to your hand. Then shuffle your Deck.
    Witch of the Black Rose Tuner Monster DARK Spellcaster 1700 1200 This card cannot be Special Summoned. When this card is Normal Summoned while you control no cards, draw 1 card and reveal it. If the card you drew is not a Monster Card, send it to the Graveyard and destroy this card.
    Witty Phantom Normal Monster DARK Fiend 1400 1300 Dressed in a night-black tuxedo, this creature presides over death.
    Wolf Axwielder Normal Monster EARTH Beast-Warrior 1650 1000 Once it has started battle, this monster attacks fiercely and cannot stop.
    Worm Cartaros Effect Monster LIGHT Reptile 1200 500 FLIP: Add 1 Level 4 or lower Reptile-Type monster "Worm" from your Deck to your hand.
    Worm Dimikles Effect Monster LIGHT Reptile 1700 1400 FLIP: This card gains 300 ATK and DEF.
    Worm Drake Normal Monster EARTH Reptile 1400 1500 Once this monster wraps itself around a victim, there is no escape.
    Worm Gulse Effect Monster LIGHT Reptile 1500 300 Each time a face-down Defense Position monster is flipped face-up, place 1 Worm Counter on this card. This card gains 300 ATK for each Worm Counter on it.
    Worm Millidith Effect Monster LIGHT Reptile 400 1600 FLIP: You can equip this card to a monster your opponent controls as an Equip Card. Inflict 400 damage to the controller of the equipped monster during each Standby Phase.
    Worm Rakuyeh Effect Monster LIGHT Reptile 2100 1200 This card can only declare an attack the turn it was flipped face-up. If this card attacks, it is changed to face-down Defense Position at the end of the Battle Phase.
    Worm Solid Effect Monster LIGHT Reptile 1000 1600 This card gains 100 DEF for each Reptile-Type "Worm" monster in your Graveyard. If your opponent takes Battle Damage by attacking this card, select and destroy 1 Spell or Trap Card your opponent controls at the end of the Damage Step.
    Worm Tentacles Effect Monster LIGHT Reptile 1700 700 Once per turn, you can remove from play 1 Reptile-Type "Worm" monster from your Graveyard. If you do, this card can attack twice during this turn's Battle Phase.
    Worm Xex Effect Monster LIGHT Reptile 1800 1000 When this card is Normal Summoned, you can send 1 Reptile-type "Worm" monster from your Deck to the Graveyard. If you control a face-up "Worm Yagan", this card cannot be destroyed by battle.
    Worm Yagan Effect Monster LIGHT Reptile 1000 1800 If the only monster you control is "Worm Xex", you can Special Summon this card from your Graveyard in face-down Defense Position. If you do, remove it from play when it is removed from the field. When this card is flipped face-up, select 1 face-up monster your opponent controls, and return in to it's owner's hand.
    WOW Warrior Normal Monster WATER Fish 1250 900 A fish with arms…
    Wulf, Lightsworn Beast Effect Monster LIGHT Beast-Warrior 2100 300 Cannot be Normal Summoned or Set. When this card is sent from your Deck to the Graveyard: Special Summon it.
    X-Head Cannon Normal Monster LIGHT Machine 1800 1500 A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters.
    X-Saber Anu Piranha Normal Monster EARTH Warrior 1800 1100 A female X-Saber Warrior, known for her graceful attacks and calm decision making in battle. Her ambition is merciless, and strikes fear in the hearts of her enemies.
    X-Saber Galahad Effect Monster EARTH Warrior 1800 800 If this card attacks an opponent's monster, this card gains 300 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 500 ATK during the Damage Step only. When this card is selected as an attack target, you can Tribute another "Saber" monster to negate the attack.
    X-Saber Uruz Effect Monster EARTH Beast-Warrior 1600 100 When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Tribute this card to return the destroyed card to the top of its owner's Deck.
    XX-Saber Boggart Knight Effect Monster EARTH Beast-Warrior 1900 1000 When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower "X-Saber" monster from your hand. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "X-Saber" monster.
    XX-Saber Garsem Effect Monster EARTH Beast 1400 400 When this card on the field is destroyed and sent to the Graveyard by a card effect, add 1 "X-Saber" monster from your Deck to your hand. This card gains 200 ATK for each face-up "X-Saber" monster you control.
    Xyz Avenger Effect Monster DARK Fiend 1800 700 This card is unaffected by the effects of Xyz Monsters. When this card is destroyed by battle with an Xyz Monster and sent to the Graveyard: Activate 1 of these effects, depending on the Rank of the Xyz Monster that destroyed this card.
  • Rank 3 or lower: Your opponent sends 1 card from their Extra Deck to the Graveyard.
  • Rank 4: Choose 1 card in your opponent's Extra Deck and send it to the Graveyard.
  • Rank 5 or higher: Your opponent sends as many cards from their Extra Deck to the Graveyard as possible, but not more than the Xyz Monster's Rank.
  • Xyz Remora Effect Monster WATER Fish 800 800 You can Special Summon this card (from your hand) by detaching 2 Xyz Materials from monster(s) you control. When you do: You can target 2 Level 4 Fish-Type monsters in your Graveyard; Special Summon those targets in face-up Defense Position. Their effects are negated, they cannot attack or change their battle positions, and cannot be used as Xyz Materials for an Xyz Summon, except for the Xyz Summon of a WATER monster.
    Y-Dragon Head Union Monster LIGHT Machine 1500 1600 Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "X-Head Cannon" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 400 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
    Yado Karu Effect Monster WATER Aqua 900 1700 When this card is changed from Defense Position to Attack Position, you can place any number of cards from your hand at the bottom of your Deck in any order you desire.
    Yaksha Spirit Monster WATER Fairy 1900 1500 This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can select 1 Spell/Trap Card your opponent controls, and return it to the hand.
    Yaranzo Normal Monster DARK Zombie 1300 1500 A treasure box containing a monster that attacks any unwary bandit.
    Yellow Gadget Effect Monster EARTH Machine 1200 1200 When this card is Normal or Special Summoned: You can add 1 "Green Gadget" from your Deck to your hand.
    Yellow-Bellied Oni Effect Monster DARK Zombie 1000 1000 When you Xyz Summon a monster: You can Special Summon this card from your hand. Once per turn: You can detach 1 Xyz Material from a monster you control, then target 1 face-up Xyz Monster on the field; reduce its Rank by 1, and if you do, it loses 300 ATK.
    Z-Metal Tank Union Monster LIGHT Machine 1500 1300 Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "X-Head Cannon" or "Y-Dragon Head" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 600 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.).
    Zeradias, Herald of Heaven Effect Monster LIGHT Fairy 2100 800 You can discard this card to the Graveyard to add 1 "The Sanctuary in the Sky" from your Deck to your hand. If "The Sanctuary in the Sky" is not on the field, destroy this card.
    Zero Gardna Effect Monster EARTH Warrior 0 0 You can Tribute this card to activate its effect. If you do, monsters you control cannot be destroyed by battle, and you take no Battle Damage, during this turn. This effect can be activated during either player's turn.
    Zolga Effect Monster EARTH Fairy 1700 1200 When a monster is Tribute Summoned by Tributing this card: The owner of this card gains 2000 Life Points.
    Zombie Mammoth Effect Monster EARTH Zombie 1900 0 Destroy this card if you do not have a Zombie-Type monster in your Graveyard. When this face-up card is destroyed, inflict damage to its controller equal to its original ATK.
    Zombie Master Effect Monster DARK Zombie 1800 0 Once per turn: You can send 1 monster from your hand to the Graveyard, then target 1 Level 4 or lower Zombie-Type monster in either player's Graveyard; Special Summon that target. This card must remain face-up on the field to activate and to resolve this effect.
    Zombyra the Dark Effect Monster DARK Warrior 2100 500 This card cannot attack your opponent directly. If this card destroys a monster by battle: This card loses 200 ATK.
    Zure, Knight of Dark World Normal Monster DARK Fiend 1800 1500 The name of this illustrious knight is known by all residents of Dark World. He never oppresses the commoners.
    ZW - Asura Strike Effect Monster FIRE Fairy 1000 1000 You can target 1 "Utopia" monster you control; equip this monster from your hand or your side of the field to that target. It gains 1000 ATK. While this card is equipped to a monster, that monster can attack all monsters your opponent controls once each. You can only control 1 "ZW - Asura Strike".
    ZW - Sleipnir Mail Effect Monster LIGHT Beast 1000 1000 You can target 1 "Utopia" monster you control; equip this monster from your hand or your side of the field to that target. It gains 1000 ATK. When this card you control is sent to your Graveyard because the equipped monster was destroyed by your opponent's card (either by battle or card effect): You can target 1 "Utopia" monster in your Graveyard; Special Summon that target. You can only control 1 "ZW - Sleipnir Mail".
    ZW - Ultimate Shield Effect Monster EARTH Aqua 0 2000 When this card is Normal or Special Summoned: You can target 1 of your banished Xyz Monsters; Special Summon that target in face-up Defense Position. You can target 1 "Utopia" monster you control; equip this monster on the field to that target. It gains 2000 DEF. You can only control 1 face-up "ZW - Ultimate Shield".
    ZW - Unicorn Spear Effect Monster LIGHT Beast 1900 0 You can target 1 "Number C39: Utopia Ray" you control; equip this card from your hand to that target. It gains 1900 ATK. If the equipped monster battles an opponent's monster, the opponent's monster's effect is negated during the Battle Phase only. You can only control 1 "ZW - Unicorn Spear".
       This set contains 1392 cards.
     
     

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