Yu-Gi-Oh! WIND Monsters

This is a list of all the Yu-Gi-Oh! WIND monsters in our database.

Card Name Type Sub Type     Lvl     ATK     DEF     Card Text Buy It
4-Starred Ladybug of Doom Effect Monster Insect 3 800 1200 Flip: Destroy all face-up Level 4 monsters on your opponent's side of the field.
Adhesive Explosive Effect Monster Machine 3 1000 1000 If your opponent's monster attacks this face-down Defense Position card, this card becomes an Equip Card equipped to the attacking monster, without applying damage calculation. Destroy the equipped monster during the Standby Phase of your opponent's next turn.
Air Armor Ninja Effect Monster Warrior 4 1400 1400 When this card is Summoned: You can target 1 "Ninja" monster you control; reduce its Level by 1.
Airorca Effect Monster Sea Serpent 3 1400 300 Once per turn: You can banish 1 Fish, Sea Serpent, or Aqua-Type monster from your hand to target 1 face-up card your opponent controls; destroy that target, then banish this card until your next Standby Phase.
Al-Lumi'raj Tuner/Effect Monster Wyrm 3 1600 1000 All monsters on the field lose ATK and DEF equal to their own Level/Rank x 300.
Alchemist of Black Spells Effect Monster Spellcaster 4 1200 1800 Once per turn, you can change this face-up Attack Position card you control to face-up Defense Position and place 1 Spell Counter on a face-up card you control that you can place a Spell Counter on.
Alector, Sovereign of Birds Effect Monster Winged Beast 6 2400 2000 If your opponent controls 2 or more face-up monsters of the same Attribute, you can Special Summon this card (from your hand). Once per turn: You can target 1 face-up card on the field; its effect(s) on the field are negated during this turn. There can only be 1 face-up "Alector, Sovereign of Birds" on the field.
Alien Skull Effect Monster Reptile 4 1600 1800 You can Tribute 1 face-up Level 3 or lower monster on your opponent's side of the field to Special Summon this card to your opponent's side of the field. If you Special Summon this monster this way, place 1 A-Counter on this card, and you cannot Normal Summon or Set the same turn. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)
Alligator's Sword Dragon Fusion/Effect Monster Dragon 5 1700 1500 Baby Dragon + "Alligator's Sword"
This card can attack your opponent directly if the only face-up monsters they control are EARTH, WATER, or FIRE.
Altitude Knight Effect Monster Warrior 4 1400 1200 Once per turn, when another monster on the field returns to the hand or Main Deck: Send 1 WIND monster from your Deck to the Graveyard.
An Owl of Luck Effect Monster Winged Beast 2 300 500 FLIP: Select 1 Field Spell Card from your Deck and place it on top of your Deck. If "Necrovalley" is on the field, you can add the selected Field Spell Card to your hand instead.
Ancient Lamp Effect Monster Spellcaster 3 900 1400 During your Main Phase: You can Special Summon "La Jinn the Mystical Genie of the Lamp" from your hand. This card must be face-up on the field to activate and resolve this effect. Before damage calculation, if this card is being attacked by an opponent's monster, and was face-down at the start of the Damage Step: You can target 1 monster your opponent controls, except the attacking monster; the attacking monster attacks it instead, and you proceed to damage calculation.
Armed Dragon LV10 Effect Monster Dragon 10 3000 2000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Armed Dragon LV7" on your side of the field. By sending 1 card from your hand to the Graveyard, destroy all face-up monsters on your opponent's side of the field.
Armed Dragon LV3 Effect Monster Dragon 3 1200 900 During your Standby Phase, you can send this face-up card from the field to the Graveyard to Special Summon 1 "Armed Dragon LV5" from your hand or Deck.
Armed Dragon LV5 Effect Monster Dragon 5 2400 1700 You can send 1 monster from your hand to the Graveyard to select 1 face-up monster your opponent controls with ATK less than or equal to the ATK of the sent monster, and destroy the selected monster. During the End Phase of the turn this card destroys a monster by battle, you can send this face-up card from the field to the Graveyard to Special Summon 1 "Armed Dragon LV7" from your hand or Deck.
Armed Dragon LV7 Effect Monster Dragon 7 2800 1000 Cannot be Normal Summoned/Set. Must be Special Summoned by "Armed Dragon LV5", and cannot be Special Summoned by other ways. You can send 1 monster from your hand to the Graveyard: destroy all face-up monsters your opponent controls with ATK less than or equal to the sent monster's ATK.
Armored Bee Effect Monster Insect 4 1600 1200 Once per turn: You can target 1 face-up monster your opponent controls; halve that target's ATK until the End Phase.
Armored Cybern Union Monster Machine 4 0 2000 Once per turn, you can equip this card to a "Cyber Dragon" you control, or to a Fusion Monster you control that lists "Cyber Dragon" as a Fusion Material Monster, OR unequip it to Special Summon this card in face-up Attack Position. Once per turn, while equipped to a monster by this effect, you can decrease the equipped monster's ATK by 1000 and destroy 1 face-up monster. (A monster can only by equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
Aroma Jar Effect Monster Rock 1 500 400 If this card is flipped face-up, this card cannot be destroyed by battle while it is face-up on the field. If this card is flipped face-up, during each player's End Phase: You gain 500 LP.
Arsenal Summoner Effect Monster Spellcaster 4 1600 1600 FLIP: Add 1 card that includes "Guardian" in its card name from your Deck to your hand. You cannot add "Celtic Guardian", "Winged Dragon, Guardian of the Fortress #1", "Winged Dragon, Guardian of the Fortress #2", "Guardian of the Labyrinth", or "The Reliable Guardian".
B.E.S. Tetran Effect Monster Machine 6 1800 2300 When this card is Normal Summoned, put 3 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it. Once per turn, you can remove 1 counter on this card to destory 1 Spell or Trap Card on the field.
Baby Dragon Normal Monster Dragon 3 1200 700 Much more than just a child, this dragon is gifted with untapped power.
Barrier Statue of the Stormwinds Effect Monster Winged Beast 4 1000 1000 No monsters can be Special Summoned, except for WIND monsters.
Batteryman D Effect Monster Thunder 1 0 1900 While this card is face-up on your side of the field, your opponent cannot select a Thunder-Type monster on your side of the field as an attack target (except "Batteryman D").
Bee List Soldier Effect Monster Insect 1 500 400 You can Tribute this card and 1 face-up Insect-Type monster, except "Bee List Soldier", to draw 2 cards.
Bird of Roses Effect Monster Plant 4 1800 1500 When this face-up Attack Position card is attacked, and it is destroyed as a result of battle and sent to the Graveyard, you can Special Summon 2 Plant-Type Tuner monsters from your Deck in face-up Defense Position.
Birdface Effect Monster Winged Beast 4 1600 1600 When this card is sent to the Graveyard as a result of battle, you can add 1 Harpie Lady" from your Deck to your hand. Then shuffle your Deck."
Black Ptera Effect Monster Dinosaur 3 1000 500 When this card is sent from the field to the Graveyard, except when destroyed by battle, it is returned to the owner's hand.
Blade Armor Ninja Xyz/Effect Monster Warrior 4 2200 1000 2 Level 4 Warrior-Type monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up "Ninja" monster you control; this turn, that monster can attack twice during each Battle Phase.
Bladefly Effect Monster Insect 2 600 700 As long as this card remains face-up on the Field, increase the ATK of all Wind monsters by 500 points and decreases the ATK of all Earth monsters by 400 points.
Blue Dragon Summoner Effect Monster Spellcaster 4 1500 600 If this card is sent from the field to the Graveyard: You can add 1 Dragon, Warrior, or Spellcaster-Type Normal Monster from your Deck to your hand.
Blue-Winged Crown Normal Monster Winged Beast 4 1600 1200 With hair shaped like a crown and a body incased in bluish white flames, this bird is a formidable sight.
Bombardment Beetle Effect Monster Insect 2 400 900 FLIP: Pick up and see 1 face-down Defense Position Monster Card on your opponent's side of the field. If it is an Effect Monster, destroy it (its Flip Effect is not activated), and if the card is not, return it to its original position.
Caam, Serenity of Gusto Effect Monster Psychic 4 1700 1100 Once per turn: You can shuffle 2 "Gusto" monsters from your Graveyard into the Main Deck; draw 1 card.
Castel, the Skyblaster Musketeer Xyz/Effect Monster Winged Beast 4 2000 1500 2 Level 4 monsters
You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 Xyz Materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.
Cave Dragon Effect Monster Dragon 4 2000 100 If there is a monster on your side of the field, you cannot Normal Summon this monster. In addition, if there are no Dragon-Type monsters except this card on your side of the field, this card cannot declare an attack.
Chachaka Archer Effect Monster Warrior 6 1200 1800 Once per turn: You can target 1 Spell/Trap Card on the field; destroy it.
Chain Thrasher Effect Monster Warrior 4 1000 600 This card can attack 1 additional time during the same Battle Phase for each "Chain Thrasher" in your Graveyard.
Chaosrider Gustaph Effect Monster Warrior 4 1400 1500 Once per turn, you can remove from play up to 2 Spell Cards in your Graveyard. This card gains 300 ATK for each card removed, until the end of your opponent's next turn.
Charioteer of Prophecy Effect Monster Spellcaster 4 1800 1300 Once per turn: You can discard 1 "Spellbook" Spell Card to target 1 Spellcaster-Type monster in your Graveyard; add that target to your hand.
Cheepcheepcheep Effect Monster Winged Beast 1 300 200 FLIP: You can Special Summon 1 Level 5 or higher Tuner monster from your Deck.
Chemicritter Oxy Ox Gemini/Effect Monster Beast 2 0 2100 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  • During your Main Phase: You can Special Summon 1 Gemini monster from your hand, and if you do, all Gemini monsters you currently control become that monster's original Level until the end of this turn. You can only use this effect of "Chemicritter Oxy Ox" once per turn.
  • Chevalier de Fleur Synchro/Effect Monster Warrior 8 2700 2300 Fleur Synchron + 1 or more non-Tuner monsters
    Once during each of your turns, when your opponent activates a Spell/Trap Card, you can negate the activation and destroy that card.
    Chimera the Flying Mythical Beast Fusion/Effect Monster Beast 6 2100 1800 Gazelle the King of Mythical Beasts + "Berfomet"
    (This monster is always treated as a "Phantom Beast" monster.) When this card is destroyed, you can select and Special Summon either "Berfomet" or "Gazelle the King of Mythical Beasts" from your Graveyard.
    Chrysalis Chicky Effect Monster Winged Beast 2 600 400 You can Tribute this card while "Neo Space" is on the field to Special Summon 1 "Neo-Spacian Air Hummingbird" from your hand or Deck.
    Clear Wing Synchro Dragon Synchro/Effect Monster Dragon 7 2500 2000 1 Tuner + 1 or more non-Tuner monsters
    Once per turn, during either player's turn, when another Level 5 or higher monster activates its effect on the field: You can negate the activation, and if you do, destroy it. Once per turn, during either player's turn, when a monster effect is activated that targets exactly 1 Level 5 or higher monster on the field (and no other cards): You can negate the activation, and if you do, destroy it. If this card's effect destroys a monster, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn.
    Cloudcastle Synchro/Effect Monster Machine 9 0 3000 1 Tuner + 1 or more non-Tuner monsters
    When this card is Synchro Summoned: You can target 1 Level 9 monster in your Graveyard; Special Summon that target. Level 8 or lower monsters cannot attack the turn they are Normal or Special Summoned.
    Cloudian - Eye of the Typhoon Effect Monster Aqua 8 3000 1000 This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When this card declares an attack change the battle position of all face-up monsters, except "Cloudian" monsters.
    Cockadoodledoo Tuner Monster Winged Beast 5 1600 2000 If there are no monsters on the field, you can Special Summon this card (from your hand) as a Level 3 monster. If your opponent controls a monster and you control no cards, you can Special Summon this card (from your hand) as a Level 4 monster. If this face-up card would leave the field, banish it instead.
    Combo Fighter Effect Monster Warrior 4 1600 800 If a Chain (of 2 or more Links) occurred in your Main Phase 1, this card can attack twice during the Battle Phase this turn.
    Combo Master Effect Monster Warrior 5 2200 1500 If a Chain (of 2 or more Links) occurred in your Main Phase 1, this card can attack twice during the Battle Phase this turn.
    Copy Plant Tuner Monster Plant 1 0 0 Once per turn, you can select 1 face-up Plant-Type monster on the field to have this card's Level become equal to the selected monster's Level, until the End Phase.
    Cosmic Blazar Dragon Synchro/Effect Monster Dragon 12 4000 4000 1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters
    Must be Synchro Summoned, and cannot be Special Summoned by other ways. You can banish this card until the End Phase to activate 1 of these Quick Effects;
  • When your opponet activates a card or effect: Negate the activation, and if you do, destroy that card.
  • When your opponent would Summon a monster(s): Negate the Summon. and if you do, destroy that monster(s).
  • When an opponent's monster declares an attack: Negate the attack, then end the Battle Phase.
  • Creation Resonator Tuner Monster Fiend 3 800 600 If you control a face-up Level 8 or higher Synchro Monster, you can Special Summon this card from your hand.
    Cross-Sword Beetle Effect Monster Insect 4 1800 1200 While you control another Insect-Type monster, during battle between an attacking Insect-Type monster you control and a Defense Position monster whose DEF is lower than the ATK of the Insect-Type moster, inflict the difference as Battle Damage to your opponent.
    Crystal Beast Cobalt Eagle Effect Monster Winged Beast 4 1400 800 Once per turn: You can target 1 face-up "Crystal Beast" card you control; return that target to the top of the Deck. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
    Crystal Wing Synchro Dragon Synchro/Effect Monster Dragon 8 3000 2500 1 Tuner + 1 or more non-Tuner Synchro Monsters
    Once per turn, during either player's turn, when another monster's effect is activated: You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles a Level 5 or higher monster your opponent controls, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.
    CXyz Skypalace Babylon Xyz/Effect Monster Machine 11 3800 4000 3 Level 11 monsters
    When this card destroys a monsters by battle and sends it to the Graveyard: Inflict damge to your opponent equal to half the original ATK of the destroyed monster in the Graveyard. If this card has "Skypalace Gangaridai" as an Xyz Material, it gains this effect.
  • Once per turn, if this card destroys a monster by battle: You can detach 1 Xyz Material from this card; it can make a second attack in a row.
  • Cyber Falcon Normal Monster Machine 4 1400 1200 A jet-powered hawk that travels at the speed of sound.
    Cyber Harpie Lady Effect Monster Winged Beast 4 1800 1300 This card's name is treated as "Harpie Lady".
    Cyber-Tech Alligator Normal Monster Machine 5 2500 1600 Originally a pterodactyl, he was viciously attacked by a dragon. Using the newest technologies, his keeper saved him from near-fatal wounds and brought him back as a powerful Cyborg.
    D/D/D Gust King Alexander Synchro/Effect Monster Fiend 7 2500 2000 1 "D/D" Tuner + 1 or more non-Tuner monsters
    If another "D/D" monster(s) is Normal or Special Summoned to your field, while you control this face-up card (except during the Damage Step): You can target 1 Level 4 or lower "D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Gust King Alexander" once per turn.
    Daigusto Eguls Synchro/Effect Monster Psychic 7 2600 1800 1 Tuner + 1 or more non-Tuner "Gusto" monsters
    Once per turn, during your End Phase: You can banish 1 WIND monster from your Graveyard to target 1 face-down card your opponent controls; destroy that target.
    Daigusto Emeral Xyz/Effect Monster Rock 4 1800 800 2 Level 4 monsters
    Once per turn: You can detach 1 Xyz Material from this card to activate 1 of these effects.
  • Target 3 monsters in your Graveyard; shuffle all targets into the Deck, then draw 1 card.
  • Target 1 non-Effect Monster in your Graveyard; Special Summon that target.
  • Daigusto Falcos Synchro/Effect Monster Psychic 4 1400 1200 1 Tuner + 1 or more non-Tuner "Gusto" monsters
    When this card is Synchro Summoned: All "Gusto" monsters currently on the field gain 600 ATK.
    Daigusto Gulldos Synchro/Effect Monster Psychic 5 2200 800 1 Tuner + 1 or more non-Tuner "Gusto" monsters
    Once per turn: You can shuffle 2 "Gusto" monsters from your Graveyard into your Deck to target 1 face-up monster your opponent controls; destroy it.
    Daigusto Phoenix Xyz/Effect Monster Pyro 2 1500 1100 2 Level 2 monsters
    Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up WIND monster you control; this turn, it can attack twice during each Battle Phase.
    Daigusto Sphreez Synchro/Effect Monster Psychic 6 2000 1300 1 Tuner + 1 or more non-Tuner "Gusto" monsters
    When this card is Synchro Summoned: You can target 1 "Gusto" card in your Graveyard; add that target to your hand. Your opponent takes any Battle Damage you would have taken from battles involving a face-up "Gusto" monster you control. This card cannot be destroyed by battle.
    Dancing Elf Normal Monster Fairy 1 300 200 An elf that dances across the sky with wings of razor-sharp blades.
    Dancing Fairy Effect Monster Fairy 4 1700 1000 As long as this card remains in face-up Defense Position on your side of the field, increase your Life Points by 1000 points during each of your Standby Phases.
    Dark Bat Normal Monster Winged Beast 3 1000 1000 Bats from the netherworld that use their hyper senses to detect their enemies.
    Dash Warrior Effect Monster Warrior 3 600 1200 If this card attacks, it gains 1200 ATK during the Damage Step only.
    Debris Dragon Tuner Monster Dragon 4 1000 2000 When this card is Normal Summoned: You can target 1 monster with 500 or less ATK in your Graveyard; Special Summon that target in face-up Attack Position. Its effects are negated. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Dragon-Type Synchro Monster. The other Synchro Material Monster(s) cannot be Level 4.
    Decoyroid Effect Monster Machine 2 300 500 While this card is face-up on your side of the field, your opponent cannot select a face-up monster as an attack target except "Decoyroid".
    Delta Flyer Tuner Monster Dragon 3 1500 900 Once per turn, you can select 1 other face-up monster you control and increase its Level by 1.
    Desert Twister Effect Monster Fiend 6 2300 2000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 EARTH and 2 WIND monsters from your Graveyard. Once per turn, you can discard 1 card to destroy 1 Spell or Trap Card on the field.
    Destruction Cyclone Effect Monster Reptile 7 2000 1500 When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-WIND monsters.
    Diskblade Rider Effect Monster Fiend 4 1700 1500 Once per turn, you can remove from play 1 Normal Trap Card from your Graveyard. This card gains 500 ATK until the End Phase of your opponent's turn.
    Dodger Dragon Effect Monster Dragon 4 1900 1200 The Normal Summon of this card cannot be negated. Your opponent cannot activate Counter Trap Cards the turn this card is Normal Summoned.
    Dotedotengu Effect Monster Fiend 3 0 800 If this card in your possession is sent to your Graveyard by an opponent's card effect: You can target 1 card your opponent controls; return it to the hand.
    Dragon Knight Draco-Equiste Fusion/Effect Monster Dragon 10 3200 2000 1 Dragon-Type Synchro Monster + 1 Warrior-Type Monster
    This monster can only be Special Summoned by Fusion Summon (from the Extra Deck). Once per turn, you can select 1 Dragon-Type Synchro Monster in the Graveyard. Remove it from play, treat this card's name as that monster's name, and give this card the same effects as that monster, until the End Phase. While this card is in face-up Attack Position, any effect damage you would take from an opponent's card effect is inflicted to your opponent instead.
    Dragoness the Wicked Knight Fusion Monster Warrior 3 1200 900 Armaill + "One-Eyed Shield Dragon"
    Dragunity Aklys Tuner Monster Dragon 2 1000 800 When this card is Normal Summoned, you can Special Summon 1 "Dragunity" monster from your hand, then equip it with this card. When this card is sent to the Graveyard while equipped to a monster, select 1 card on the field, and destroy it.
    Dragunity Angusticlavii Effect Monster Winged Beast 5 2100 1000 f this card is equipped with a Dragon-Type "Dragunity" monster, during battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
    Dragunity Arma Leyvaten Effect Monster Dragon 8 2600 1200 You can Special Summon this card from your hand or your Graveyard by removing from play 1 face-up monster you control equipped with a "Dragunity" card(s). When this card is Normal or Special Summoned, you can select 1 Dragon-Type monster in your Graveyard, except "Dragunity Arma Leyvaten", and equip it to this card. When this card is sent to the Graveyard by your opponent's card effect, you can select 1 of the monsters that were equipped to this card when it was sent to the Graveyard, and Special Summon that monster from the Graveyard.
    Dragunity Arma Mystletainn Effect Monster Dragon 6 2100 1500 You can Special Summon this card from your hand by sending 1 face-up "Dragunity" monster you control to the Graveyard. When this card is Normal or Special Summoned from the hand, you can select 1 Dragon-Type "Dragunity" monster in your Graveyard, and equip it to this card.
    Dragunity Brandistock Tuner Monster Dragon 1 600 400 While this card is equipped to a monster, that monster can attack twice during each Battle Phase.
    Dragunity Corsesca Tuner Monster Dragon 1 800 700 While this card is equipped as an Equip Card to a monster, if the equipped monster destroys an opponent's monster by battle, you can add 1 Level 4 or lower monster with the same Type and Attribute as the equipped monster from your Deck to your hand.
    Dragunity Darkspear Tuner Monster Dragon 3 1000 1000 Once per turn, you can Tribute 1 Dragon-Type "Dragunity" monster to select and Special Summon 1 Level 4 or lower Winged Beast-Type monster from your Graveyard.
    Dragunity Dux Effect Monster Winged Beast 4 1500 1000 This card gains 200 ATK for each face-up "Dragunity" card you control. When this card is Normal Summoned, you can select 1 Level 3 or lower Dragon-Type "Dragunity" monster in your Graveyard and equip it as an Equip Card to this card.
    Dragunity Javelin Tuner Monster Dragon 2 1200 800 If this face-up card is destroyed while in the Monster Card Zone, you can equip it to 1 face-up Winged Beast-Type "Dragunity" monster you control, instead of sending it to the Graveyard.
    Dragunity Knight - Barcha Synchro/Effect Monster Dragon 8 2000 1200 1 Dragon-Type Tuner + 1 or more non-Tuner Winged Beast-Type monsters
    When this card is Synchro Summoned, you can select any number of Dragon-Type "Dragunity" monsters in your Graveyard and equip them as Equip Cards to this card. This card gains 300 ATK for each "Dragunity" Equip Card equipped to this card.
    Dragunity Knight - Gae Bulg Synchro/Effect Monster Dragon 6 2000 1100 1 Dragon-Type Tuner + 1 or more non-Tuner Winged Beast-Type monsters
    If this card attacks or is attacked, during the Damage Step you can remove from play 1 (only) Winged Beast-Type monster from your Graveyard, to have this card gain the ATK of that monster until the End Phase.
    Dragunity Knight - Gae Dearg Synchro/Effect Monster Dragon 6 2400 800 1 Dragon-Type Tuner + 1 or more non-Tuner Winged Beast-Type monsters
    Once per turn, during your Main Phase, you can add 1 Level 4 or lower Dragon-Type or Winged Beast-Type monster from your Deck to your hand. Then discard 1 Dragon-Type or Winged Beast-Type monster.
    Dragunity Knight - Trident Synchro/Effect Monster Dragon 7 2400 1700 1 Dragon-Type Tuner + 1 or more non-Tuner Winged Beast-Type monsters
    Once per turn, you can send up to 3 cards you control to the Graveyard to look at your opponent's Extra Deck and send an equal number of cards to the Graveyard.
    Dragunity Knight - Vajrayana Synchro/Effect Monster Dragon 6 1900 1200 1 Dragon-Type Tuner + 1 or more non-Tuner Winged Beast-Type monsters
    When this card is Synchro Summoned, you can select 1 Level 3 or lower Dragon-Type "Dragunity" monster in your Graveyard and equip it to this card as an Equip Card. Once per turn, you can send 1 Equip Card equipped to this card to the Graveyard to double this card's ATK until the End Phase.
    Dragunity Legionnaire Effect Monster Winged Beast 3 1200 800 When this card is Normal Summoned, you can select 1 Level 3 or lower "Dragunity" Dragon-Type monster in your Graveyard, and equip it to this card as an Equip Card. You can send 1 "Dragunity" card from your Spell & Trap Card Zone to the Graveyard to select 1 face-up monster your opponent controls, and destroy it.
    Dragunity Militum Effect Monster Winged Beast 4 1700 1200 Once per turn, you can select and Special Summon 1 "Dragunity" Equip Card from your Spell & Trap Card Zone.
    Dragunity Partisan Tuner Monster Dragon 2 1200 800 When this card is Normal Summoned, you can Special Summon 1 Winged Beast-Type "Dragunity" monster from your hand and equip this card to it as an Equip Card. If this card is equipped as an Equip Card to a monster, the equipped monster is treated as a Tuner monster.
    Dragunity Phalanx Tuner Monster Dragon 2 500 1100 Once per turn, if this card is equipped as an Equip Card to a monster, you can Special Summon it.
    Dragunity Pilum Tuner Monster Dragon 3 1400 1000 When this card is Normal Summoned, you can Special Summon 1 Winged Beast-Type "Dragunity" monster from your hand and equip this card to it as an Equip Card. If this card is equipped as an Equip Card to a monster, the equipped monster can attack your opponent directly. If it attacks using this effect, the Battle Damage it inflicts to your opponent is halved.
    Dragunity Primus Pilus Effect Monster Winged Beast 5 2200 1600 When this card is Normal or Special Summoned, you can select 1 face-up Winged Beast-Type "Dragunity" monster you control. Equip 1 Level 3 or lower Dragon-Type "Dragunity" monster from your Deck to that monster as an Equip Card.
    Dragunity Tribus Effect Monster Winged Beast 1 500 300 When this card is Normal or Special Summoned, you can send 1 Level 3 or lower Dragon-Type monster from your Deck to the Graveyard.
    Dreadscythe Harvester Effect Monster Insect 8 2300 1600 You can Tribute 1 Insect-Type monster to have this card gain 500 ATK until the end of the turn.
    Droll & Lock Bird Effect Monster Spellcaster 1 0 0 If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, you can send this card from your hand to the Graveyard. For the rest of this turn, neither player can add card(s) from their Deck to their hand. (Drawing cards is also considered as "adding a card to the hand.")
    Duck Fighter Effect Monster Machine 3 1300 1400 If this card is in your hand or Graveyard: You can Tribute Tokens whose total Levels equal 3 or more; Special Summon this card. You can only use the effect of "Duck Fighter" once per turn.
    Dynatherium Effect Monster Beast 4 1600 600 You can Special Summon this card (from your hand). You can only Special Summon "Dynatherium" once per turn this way. When Special Summoned this way: Your opponent can target 1 Level 4 monster in either player's Graveyard; they Special Summon that target to their side of the field.
    Eagle Eye Effect Monster Winged Beast 3 1300 1200 When this card is Normal Summoned successfully, no Trap Cards can be activated.
    Eccentric Boy Tuner Monster Spellcaster 3 800 200 When using this card as a Synchro Material Monster, the other Synchro Material Monsters is 1 monster in your hand. The Synchro Monster that used this card as a Synchro Material Monster cannot activate its effects, its effect(s) is negated, and is removed from play when removed from the field.
    El Shaddoll Wendigo Fusion/Effect Monster Psychic 6 200 2800 1 "Shaddoll" monster + 1 WIND monster
    Must first be Fusion Summoned. During either player's turn: You can target 1 monster you control; this turn, it cannot be destroyed by battle with an opponent's Special Summoned monster. You can only use this effect of "El Shaddoll Wendigo" once per turn. If this card is sent to the Graveyard: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard; add it to your hand.
    Elemental Hero Air Neos Fusion/Effect Monster Warrior 7 2500 2000 Elemental Hero Neos + "Neo-Spacian Air Hummingbird" This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) While your Life Points are lower than your opponent's this card gains ATK equal to the difference. This card returns to the Fusion Deck during the End Phase.
    Elemental HERO Avian Normal Monster Warrior 3 1000 1000 A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.
    Elemental HERO Flame Wingman Fusion/Effect Monster Warrior 6 2100 1200 Elemental HERO Avian + "Elemental HERO Burstinatrix"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster.
    Elemental HERO Great Tornado Fusion/Effect Monster Warrior 8 2800 2200 1 "Elemental HERO" monster + 1 WIND monster
    Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent controls.
    Elemental HERO Storm Neos Fusion/Effect Monster Warrior 9 3000 2500 Elemental HERO Neos + "Neo-Spacian Air Hummingbird" + "Neo-Spacian Aqua Dolphin"
    Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can destroy all Spell and Trap Cards on the field. During the End Phase: Shuffle this card into the Extra Deck. When this card is shuffled into the Extra Deck this way: Shuffle all cards on the field into the Deck.
    Elemental HERO Stratos Effect Monster Warrior 4 1800 300 When this card is Normal or Special Summoned: You can activate 1 of these effects;
  • You destroy Spell/Trap Cards on the field, up to the number of other "HERO" monsters you control.
  • Add 1 "HERO" monster from your Deck to your hand.
  • Elemental HERO Tempest Fusion/Effect Monster Warrior 8 2800 2800 Elemental HERO Avian + "Elemental HERO Sparkman" + "Elemental HERO Bubbleman"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. You can send 1 other card you control to the Graveyard to target 1 monster you control; while this card is face-up on the field, that monster cannot be destroyed by battle.
    Empress Mantis Normal Monster Insect 6 2200 1400 Queen of an army of giant mantises whose command moves legions.
    Fairy Dragon Normal Monster Dragon 4 1100 1200 This beautiful dragon spirit harbors hidden strength.
    Fairy Guardian Effect Monster Fairy 3 1000 1000 Offer this face-up card as a Tribute to return 1 Magic Card sent to your Graveyard by your opponent during this turn to the bottom of your Deck.
    Faith Bird Normal Monster Winged Beast 4 1500 1100 This long-tailed bird blinds its enemies with mystical light.
    Familiar-Possessed - Wynn Effect Monster Spellcaster 4 1850 1500 By sending 1 "Wynn the Wind Charmer" and 1 WIND monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
    Featherizer Effect Monster Spellcaster 2 700 1100 When this card is destroyed by battle and sent to the Graveyard, you can send 1 Gemini Monster from your Deck to the Graveyard and draw 1 card.
    Fiend Skull Dragon Fusion/Effect Monster Dragon 5 2000 1200 A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. As long as this card remains face-up on the field, negate the effects of Flip-Effect Monsters. Negate the effects of a Trap Card that targets this card and destroy it.
    Flelf Effect Monster Spellcaster 2 800 1300 Once per turn: You can reveal 1 monster in your hand; increase the Level of this card by the Level of that monster, until the End Phase.
    Flyfang Effect Monster Fish 3 1600 300 If this card attacks a Defense Position monster, inflict Piercing Battle Damage to your opponent. At the end of the Battle Phase, if this card inflicted Battle Damage to your opponent: Banish this card until your next Standby Phase.
    Flying Fish Normal Monster Fish 4 800 500 Three wishes are granted to those fortunate enough to see this monster in flight.
    Flying Fortress SKY FIRE Effect Monster Machine 8 3000 2500 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with the effect of "Summon Reactor SK". Once per turn, you can send 1 card from your hand to the Graveyard to destroy 1 card your opponent controls. Once during each of your opponent's turns, you can activate 1 of the following effects:
  • When your opponent Normal Summons or Special Summons a monster, destroy it and inflict 800 damage to your opponent.
  • When your opponent Sets a card, destroy it and inflict 800 damage to your opponent.
  • Flying Kamakiri #1 Effect Monster Insect 4 1400 900 When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 WIND monster with 1500 or less ATK from your Deck, in face-up Attack Position.
    Flying Kamakiri #2 Normal Monster Insect 4 1500 800 A flying mantis that feeds primarily on insects.
    Fortune Lady Wind Effect Monster Spellcaster 3 ? ? This card's ATK and DEF are equal to its Level x 300. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When this card is Normal Summoned, you can destroy a number of Spell or Trap Cards your opponent controls equal to the number of face-up "Fortune Lady" monsters you control.
    Gadarla, the Mystery Dust Kaiju Effect Monster Insect 8 2700 1600 You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn, during either player's turn: You can remove 3 Kaiju Counters from anywhere on the field; the ATK and DEF of all other monsters on the field become halved.
    Gaia Dragon, the Thunder Charger Xyz/Effect Monster Dragon 7 2600 2100 2 Level 7 monsters
    You can also Xyz Summon this card by using a Rank 5 or 6 Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
    Gaia the Dragon Champion Fusion Monster Dragon 7 2600 2100 "Gaia The Fierce Knight" + "Curse of Dragon"
    Garuda the Wind Spirit Effect Monster Winged Beast 4 1600 1200 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 WIND monster in your Graveyard from play. As long as this monster remains face-up on the field, you may change the battle position of 1 of your opponent's face-up Monster Cards at each End Phase of your opponent's turn.
    Garum the Storm Vassal Effect Monster Winged Beast 3 800 1000 You can return 1 Tribute Summoned monster you control to the hand; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. If this card is Tributed for a Tribute Summon: You can add 1 monster with 800 ATK and 1000 DEF from your Deck to your hand, except "Garum the Storm Vassal". You can only use each effect of "Garum the Storm Vassal" once per turn.
    Geira Guile the Cubic King Effect Monster Fairy 2 0 0 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 1 "Cubic" monster you control to the Graveyard. If Summoned this way, this card gains 800 ATK. If this card is Special Summoned from the hand: Inflict 800 damage to your opponent. At the end of the Damage Step, if this card battled: You can target up to 2 "Vijam the Cubic Seed" in your Graveyard; send this card to the Graveyard, and if you do, Special Summon them, then you can add 1 "Vulcan Dragni the Cubic King" from your Deck to your hand.
    Gemini Soldier Gemini Monster Warrior 2 500 300 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it again to have it be treated as an Effect Monster with this effect.
  • Once per turn, if this card would be destroyed by battle, it is not destroyed. If this card battles, after Damage calculation, you can Special Summon 1 Level 4 or lower Gemini Monster from your Deck, except "Gemini Soldier".
  • Genetic Woman Effect Monster Psychic 4 1700 1200 Once per turn, you can pay 1000 Life Points and select 1 of your removed from play Psychic-Type monsters. Add it to your hand.
    Genex Blastfan Effect Monster Spellcaster 4 1600 1300 When this card is Special Summoned, you can add 1 DARK "Genex" monster from your Deck to your hand.
    Genex Worker Effect Monster Machine 3 1200 1200 You can Tribute this card to Special Summon 1 "Genex" monster from your hand.
    Genomix Fighter Tuner monster Psychic 6 2200 1100 You can Normal Summon this card without Tributing, but its original ATK is halved and its Level becomes 3. Once per turn: You can declare 1 Monster Type; if this card is used as a Synchro Material Monster this turn, treat this card and the other Synchro Material Monsters as that Monster Type for that Synchro Summon. If you activate this effect, you cannot Normal or Special Summon monsters for the rest of this turn, except monsters with the declared Monster Type.
    Ghost Fairy Elfobia Effect Monster Psychic 3 900 500 Once per turn: You can reveal 1 WIND monster in your hand; until the end of your opponent's next Main Phase 1, monsters with a Level higher than the revealed monster cannot activate their effects.
    Girochin Kuwagata Normal Monster Insect 4 1700 1000 Despite its small size, this monster has powerful jaws that can rip metal to shreds.
    Gladiator Beast Bestiari Effect Monster Winged Beast 4 1500 800 When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 Spell/Trap Card; destroy that target. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Bestiari".
    Gladiator Beast Equeste Effect Monster Winged Beast 4 1600 1200 When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 "Gladiator Beast" card in your Graveyard; add that target to your hand. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Equeste".
    Gladiator Beast Lanista Effect Monster Winged Beast 4 1800 1200 When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 "Gladiator Beast" monster from your Graveyard; banish that target, and this card's name becomes the target's name until the End Phase. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle this card into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Lanista".
    Gladiator Beast Secutor Effect Monster Reptile 4 400 300 If this card was Special Summoned by the effect of a "Gladiator Beast" monster, then at the end of any Battle Phase in which this card attacked or was attacked: Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Secutor".
    Goblin Recon Squad Effect Monster Warrior 4 1700 0 If this card successfully attacks directly, you can look at 1 random card in your opponent's hand. If it's a Spell Card, send it to the Graveyard. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.
    Goe Goe the Gallant Ninja Effect Monster Warrior 4 1500 1000 When this card inflicts Battle Damage to your opponent: Your opponent must discard 2 random cards. Your opponent must have at least 5 cards in their hand for you to activate and to resolve this effect.
    Gray Wing Effect Monster Dragon 3 1300 700 Discard 1 card from your hand during your Main Phase 1. This monster can attack twice during the Battle Phase of this turn.
    Green Duston Effect Monster Fiend 1 0 1000 Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While this card is face-up on the field, it cannot be Tributed. When this card on the field is destroyed: The controller targets 1 Spell/Trap Card they control; return that target to the hand. You can only control 1 face-up "Green Duston".
    Guardian Eatos Effect Monster Fairy 8 2500 2000 If you have no monsters in your Graveyard, you can Special Summon this card (from your hand). You can send 1 Equip Spell Card equipped to this card to the Graveyard, then target up to 3 monsters in your opponent's Graveyard; banish those targets, and this card gains 500 ATK for each monster banished by this effect, until the End Phase.
    Guardian Elma Effect Monster Fairy 3 1300 1200 This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Butterfly Dagger - Elma" on your side of the field. When this card is Normal Summoned or Special Summoned successfully, you can equip 1 appropriate Equip Spell Card in your Graveyard to this card.
    Gusto Codor Effect Monster Winged Beast 3 1000 400 When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon 1 WIND Psychic-Type monster with 1500 or less DEF from your Deck.
    Gusto Egul Tuner Monster Winged Beast 1 200 400 When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 non-Tuner Level 4 or lower "Gusto" monster from your Deck.
    Gusto Falco Tuner Monster Winged Beast 2 600 1400 When this face-up card on the field is sent to the Graveyard, except by battle: You can Special Summon 1 "Gusto" monster from your Deck in face-down Defense Position.
    Gusto Griffin Effect Monster Winged Beast 2 800 300 If this card is sent from the hand to the Graveyard: You can Special Summon 1 "Gusto" monster from your Deck. You can only use the effect of "Gusto Griffin" once per turn.
    Gusto Gulldo Tuner Monster Winged Beast 3 500 500 When this card is sent from the field to the Graveyard, you can Special Summon 1 Level 2 or lower "Gusto" monster from your Deck.
    Gusto Squirro Tuner Monster Thunder 2 0 1800 When this card is destroyed by a card effect and sent to the Graveyard: You can Special Summon 1 Level 5 or higher "Gusto" monster from your Deck.
    Gusto Thunbolt Effect Monster Thunder 4 1500 1200 If this card is destroyed by battle and sent to the Graveyard: You can banish 1 "Gusto" monster from your Graveyard at the end of the Battle Phase to target 1 WIND Psychic-Type monster with 1500 or less DEF from your Deck; Special Summon it.
    Gyroid Effect Monster Machine 3 1000 1000 Once per turn, this card cannot be destroyed by battle.
    Hand of Nephthys Effect Monster Spellcaster 2 600 600 You can Tribute this card and 1 other monster; Special Summon 1 "Sacred Phoenix of Nephthys" from your hand or Deck.
    Handcuffs Dragon Effect Monster Dragon 5 1800 1800 When this card is destroyed by battle with an attacking monster your oppponent controls and is sent to the Graveyard, you can equip this card to that monster. The equipped monster loses 1800 ATK. When it is destroyed and this card is sent to the Graveyard, you can Special Summon this card.
    Harpie Channeler Effect Monster Winged Beast 4 1400 1300 You can discard 1 "Harpie" card; Special Summon 1 "Harpie" monster from your Deck in face-up Defense Position, except "Harpie Channeler". You can only use this effect of "Harpie Channeler" once per turn. While you control a Dragon-Type monster, this card's Level becomes 7. This card's name becomes "Harpie Lady" while it is on the field or in the Graveyard.
    Harpie Dancer Effect Monster Winged Beast 4 1200 1000 You can target 1 WIND monster you control; return it to the hand, then you can Normal Summon 1 WIND monster. You can only use this effect of "Harpie Dancer" once per turn. This card's name becomes "Harpie Lady" while it is on the field or in the Graveyard.
    Harpie Girl Normal Monster Winged Beast 2 500 500 A Harpie chick who aspires to flit about beautifully and gorgeously, but attack sharply.
    Harpie Harpist Effect Monster Winged Beast 4 1700 600 This card's name becomes "Harpie Lady" while on the field or in the Graveyard. You can only use each of these effects of "Harpie Harpist" once per turn.
  • When this card is Normal Summoned: You can target 1 Winged Beast-Type monster you control (other than this card) and 1 face-up monster your opponent controls; return them to the hand.
  • During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 Level 4 Winged Beast-Type monster with 1500 or less ATK from your Deck to your hand.
  • Harpie Lady Normal Monster Winged Beast 4 1300 1400 This human-shaped animal with wings is beautiful to watch but deadly in battle.
    Harpie Lady 1 Effect Monster Winged Beast 4 1300 1400 (This card's name is always treated as "Harpie Lady".) All WIND monsters gain 300 ATK.
    Harpie Lady 2 Effect Monster Winged Beast 4 1300 1400 (This card's name is always treated as "Harpie Lady".) Negate the effects of Flip Effect Monsters this card destroys by battle.
    Harpie Lady 3 Effect Monster Winged Beast 4 1300 1400 (This card's name is always treated as "Harpie Lady".) An opponent's monster that battle this card cannot declare an attack during your opponent's next 2 turns.
    Harpie Lady Sisters Effect Monster Winged Beast 6 1950 2100 Cannot be Normal Summoned/Set. Must first be Special Summoned with "Elegant Egotist".
    Harpie Queen Effect Monster Winged Beast 4 1900 1200 You can discard this card to the Graveyard; add 1 "Harpies' Hunting Ground" from your Deck to your hand. This card's name becomes "Harpie Lady" while it is on the field or in the Graveyard.
    Harpie's Pet Baby Dragon Effect Monster Dragon 4 1200 600 This card gains effects based on the number of "Harpie" monsters you control, except "Harpie's Pet Baby Dragon".
  • 1 or more: Your opponent cannot target "Harpie" monsters you control for attacks, except "Harpie's Pet Baby Dragon".
  • 2 or more: Double the original ATK and DEF of this card.
  • 3 or more: Once per turn: You can target 1 card your opponent controls; destroy that target.
  • Harpie's Pet Dragon Effect Monster Dragon 7 2000 2500 This card gains 300 ATK and DEF for each "Harpie Lady" on the field.
    Harpie's Pet Phantasmal Dragon Xyz/Effect Monster Dragon 4 2000 2500 3 Level 4 WIND monsters
    This card's effects can only be applied/resolved while it has Xyz Material. This card can attack your opponent directly. Your opponent cannot target any "Harpie" monsters with effects or for attacks. During each of your End Phases: Detach 1 Xyz Material from this card.
    Heraldic Beast Aberconway Effect Monster Dragon 4 1800 900 If this card is in the Graveyard: You can banish another "Heraldic Beast Aberconway" from your Graveyard to target 1 "Heraldic Beast" monster in your Graveyard; add that target to your hand. You can only use the effect of "Heraldic Beast Aberconway" once per turn.
    Heraldic Beast Amphisbaena Effect Monster Dragon 4 1700 1100 You can discard 1 other "Heraldic Beast" monster; Special Summon this card from your hand. Once per turn: You can discard 1 "Heraldic Beast" monster; this card gains 800 ATK until the end of this turn.
    Heraldic Beast Berners Falcon Effect Monster Winged Beast 4 1000 1600 When this card is Summoned: You can make all face-up Level 5 or higher monsters you currently control become Level 4.
    Heraldic Beast Twin-Headed Eagle Effect Monster Winged Beast 4 1200 1400 You can banish this card from your Graveyard to target 1 face-up Xyz Monster you control with no Xyz Materials and 2 "Heraldic Beast" monsters in your Graveyard; attach those monsters from the Graveyard to that face-up Xyz Monster, as Xyz Materials. You can only use the effect of "Heraldic Beast Twin-Headed Eagle" once per turn.
    Hi-Speedroid Chanbara Synchro/Effect Monster Machine 5 2000 1000 1 Tuner + 1 or more non-Tuner monsters
    This card can make a second attack during each Battle Phase. At the start of the Damage Step, if this card battles: It gains 200 ATK. If this card is sent to the Graveyard: You can target 1 of your banished "Speedroid" cards; add it to your hand. You can only Special Summon "Hi-Speedroid Chanbara(s)" once per turn.
    Hi-Speedroid Hagoita Synchro/Effect Monster Machine 5 2000 1000 1 Tuner + 1 or more non-Tuner monsters
    During either player's turn: You can Tribute this card; increase the Levels of all monsters currently on the field by 1, until the end of this turn. If this card is in your Graveyard and you control a "Speedroid" Tuner monster: You can Special Summon this card, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Hi-Speedroid Hagoita" once per turn.
    Hi-Speedroid Puzzle Synchro/Effect Monster Machine 4 1300 1600 1 Tuner + 1 or more non-Tuner monsters
    At the start of the Damage Step, if this card battles a Special Summoned monster: You can make this card's ATK become double its current ATK until the end of the Damage Step. Once per turn, during the End Phase, if this card is in the Graveyard because this Synchro Summoned card was sent there from the field this turn: You can target 1 "Speedroid" monster in your Graveyard, except "Hi-Speedroid Puzzle"; add it to your hand.
    Horseytail Effect Monster Plant 2 400 500 When this card is destroyed by battle and sent the Graveyard, Special Summon 1 "Horsetail Token" (Plant-Type/WIND/Level 1/ATK 0/DEF 0) to your opponent's side of the field in Defense Position. When this Token is destroyed by battle with a Plant-Type monster, its controller sends 1 card from their hand to the Graveyard.
    Hunter Owl Effect Monster Winged Beast 4 1000 900 This card gains 500 ATK for each face-up WIND monster you control. While you control another face-up WIND monster, your opponent cannot select this card as an attack target.
    Hypnosister Effect Monster Psychic 4 1300 1400 This card gains effects based on the number of cards in the Pendulum Zones.
  • 1 or more: This card gains 800 ATK and DEF.
  • 2 or more: If this card battles a Pendulum Summoned monster, at the start of the Damage Step: Destroy that monster.
  • 3 or more: Your opponent's monsters must attack this card, if able.
  • 4: If this card destroys a monster by battle or by its effect: Draw 1 card.
  • Influence Dragon Tuner Monster Dragon 3 300 900 Once per turn: You can target 1 face-up monster you control; it becomes Dragon-Type until the End Phase.
    Insect Princess Effect Monster Insect 6 1900 1200 While this card is face-up on the field, battle positions of all face-up Insect-Type monsters on your opponent's side of the field are changed into Attack Position. Each time this card destroys an Insect-Type monster as a result of battle, increase the ATK of this card by 500 points.
    Insect Soldiers of the Sky Effect Monster Insect 3 1000 800 The ATK of this card increases by 1000 points whenever it attacks a Wind monster.
    Invoked Raidjin Fusion/Effect Monster Warrior 5 2200 2400 "Aleister the Invoker" + 1 WIND monster
    Once per turn, during either player's turn: You can target 1 face-up monster on the field; change it to face-down Defense Position.
    Izanagi Effect Monster Fairy 6 2200 1000 You can Special Summon this card from your hand by removing from play 1 Spirit monster from your hand. Spirit monsters you control do not have to have their effects that return them to the hand activated.
    Jetroid Effect Monster Machine 4 1600 1800 At the time this card is selected as an attack target by your opponent's monster, the controller of this card can activate Trap Card(s) from their hand.
    Junk Berserker Synchro/Effect Monster Warrior 7 2700 1800 Junk Synchron + 1 or more non-Tuner monsters
    You can remove from play 1 "Junk" monster in your Graveyard to select 1 face-up monster your opponent controls. It loses ATK equal to the removed monster's ATK. If this card attacks a Defense Position monster, destroy the monster with this card's effect without applying damage calculation.
    Kaminari Attack Fusion Monster Thunder 5 1900 1400 Ocubeam + "Mega Thunderball"
    Kamui, Hope of Gusto Effect Monster Psychic 2 200 1000 FLIP: Special Summon 1 "Gusto" Tuner monster from your Deck.
    Kazejin Effect Monster Spellcaster 7 2400 2200 Reduce the ATK of an opponent's monster attacking this card to 0. This effect can be used only once. The card's owner chooses when to activate this effect.
    Killer Needle Normal Monster Insect 4 1200 1000 A huge bee with exceptional strength that's particularly dangerous in a swarm.
    Kiwi Magician Girl Effect Monster Spellcaster 5 1800 1200 During either player's turn: You can discard this card; "Magician Girl" monsters you currently control gain 300 ATK and DEF for each "Magician Girl" monster with different names on the field and in the Graveyards, until the end of this turn. Spellcaster-Type monsters you control cannot be destroyed by card effects, and your opponent cannot target them with card effects.
    Koa'ki Meiru Doom Effect Monster Fiend 3 1700 800 During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Fiend-Type monster in your hand. Effects of LIGHT and DARK Effect Monsters that activate during the Main Phase are negated.
    Koa'ki Meiru Drago Effect Monster Dragon 4 1900 1600 During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Dragon-Type monster in your hand. LIGHT and DARK monsters cannot be Special Summoned.
    Koa'ki Meiru Maximus Effect Monster Dragon 8 3000 2500 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Iron Core of Koa'ki Meiru" from your hand. During each of your End Phase, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" or 1 "Koa'ki Meiru" monster from your hand to the Graveyard. Once per turn, during your Main Phase, you can select and destroy 1 card your opponent controls.
    Koa'ki Meiru Speeder Effect Monster Machine 3 1200 2200 During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Machine-Type monster in your hand. If you draw "Iron Core of Koa'ki Meiru" during your Draw Phase, you can reveal it to your opponent to draw 1 more card.
    Koa'ki Meiru Tornado Effect Monster Winged Beast 4 1500 1200 You can return 1 "Iron Core of Koa'ki Meiru" from your hand to the top of the Deck to destroy all Special Summoned monsters your opponent controls.
    Kujakujaku Effect Monster Winged Beast 3 1200 900 If this card on the field is Tributed and sent to the Graveyard: You can add 1 Level 4 or lower WIND monster from your Deck or Graveyard to your hand, except "Kujakujaku". You can only use the effect of "Kujakujaku" once per turn.
    Kunoichi Effect Monster Warrior 4 1800 1000 When control of this face-up card changeds, its new controller discards 1 random card.
    Kurama Normal Monster Winged Beast 3 800 800 A vicious bird that attacks from the skies with its whip-like tail.
    Lady Ninja Yae Effect Monster Warrior 3 1100 200 By discarding 1 WIND monster from your hand to the Graveyard, return all Spell and Trap Cards on your opponent's side of the field to the owner's hand.
    Lancephorhynchus Pendulum Monster Dinosaur 6 2500 800 This primordial species survived extinction by evolving an offensive lance that can pierce anything, although its diet still consists mainly of fish.

    Pendulum Scale: 7
    Pendulum Effect: If a Normal Monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    Lancer Lindwurm Effect Monster Dragon 4 1800 1200 During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
    Legendary Six Samurai - Kageki Effect Monster Warrior 3 200 2000 When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Six Samurai" monster from your hand. While you control a face-up "Six Samurai" monster with a different name, this card gains 1500 ATK.
    Lesser Dragon Normal Monster Dragon 4 1200 1000 A minor dragon incapable of breathing fire.
    Leviair the Sea Dragon Xyz/Effect Monster Aqua 3 1800 1600 2 Level 3 monsters
    Once per turn: You can detach 1 Xyz Material from this card to target 1 banished Level 4 or lower monster; Special Summon that target to your side of the field.
    Lifeforce Harmonizer Effect Monster Psychic 2 800 400 When your opponent activates a card's effect that inflicts damage, you can discard this card to negate its activation and destroy it.
    Lightning Chidori Xyz/Effect Monster Thunder 4 1900 1600 2 Level 4 WIND monsters
    When this card is Xyz Summoned: Target 1 Set card your opponent controls; return that target to the bottom of the Deck. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card your opponent controls; return that target to the top of the Deck.
    Lightning, Dragon Ruler of Drafts Effect Monster Dragon 3 500 1800 You can discard this card AND 1 Dragon-Type or WIND monster; Special Summon 1 "Tempest, Dragon Ruler of Storms" from your Deck. It cannot attack this turn. You can only use the effect of "Lightning, Dragon Ruler of Drafts" once per turn.
    Little-Winguard Effect Monster Warrior 4 1400 1800 Once per turn, during your End Phase. You can change the battle position of this card.
    Lizard Soldier Normal Monster Dragon 3 1100 800 A beast soldier derived from dragons, it is small for a Dragon-Type. Moving very quickly, this monster is an excellent strategist.
    Lucky Pied Piper Gemini Monster Fairy 4 1500 500 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: When this card destroys an opponent's monster by battle and sends it to the Graveyard, draw 1 card.
    Luster Dragon Normal Monster Dragon 4 1900 1600 A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power.
    Luster Dragon #2 Normal Monster Dragon 6 2400 1400 This dragon feeds on emerald. Enchanted by this monster even when attacked, few people live to tell of its beauty.
    Majespecter Cat - Nekomata Pendulum/Effect Monster Spellcaster 3 100 1800 When this card is Normal or Special Summoned: You can add 1 "Majespecter" card from your Deck to your hand during the End Phase of this turn. You can only use this effect of "Majespecter Cat - Nekomata" once per turn. Cannot be targeted or destroyed by your opponent's card effects.

    Pendulum Scale: 2
    Pendulum Effect:
    Majespecter Crow - Yata Pendulum/Effect Monster Spellcaster 4 1000 1500 When this card is Normal or Special Summoned: You can add 1 "Majespecter" Spell Card from your Deck to your hand. You can only use this effect of "Majespecter Crow - Yata" once per turn. Cannot be targeted or destroyed by your opponent's card effects.

    Pendulum Scale: 5
    Pendulum Effect:
    Majespecter Fox - Kyubi Pendulum/Effect Monster Spellcaster 4 1500 1000 When this card is Normal or Special Summoned: You can add 1 "Majespecter" Trap Card from your Deck to your hand. You can only use this effect of "Majespecter Fox - Kyubi" once per turn. Cannot be targeted or destroyed by your opponent's card effects.

    Pendulum Scale: 2
    Pendulum Effect:
    Majespecter Raccoon - Bunbuku Pendulum/Effect Monster Spellcaster 3 1200 900 When this card is Normal or Special Summoned: You can add 1 "Majespecter" monster from your Deck to your hand. You can only use this effect of "Majespecter Raccoon - Bunbuku" once per turn. Cannot be targeted or destroyed by your opponent's card effects.

    Pendulum Scale: 5
    Pendulum Effect:
    Majespecter Toad - Ogama Pendulum/Effect Monster Spellcaster 4 1300 500 When this card is Normal or Special Summoned: You can Set 1 "Majespecter" Spell/Trap Card directly from your Deck, but it cannot activate this turn. You can only use this effect of "Majespecter Toad - Ogama" once per turn. Cannot be targeted or destroyed by your opponent's card effects.

    Pendulum Scale: 5
    Pendulum Effect:
    Majespecter Unicorn - Kirin Pendulum/Effect Monster Spellcaster 6 2000 2000 During either player's turn: You can target 1 Pendulum Monster in your Monster Zoneand 1 monster your opponent controls; return them to the hand(s). You can only use this effect of "Majespecter Unicorn - Kirin" once per turn. Cannot be targeted ordestroyed by your opponent's card effects.

    Pendulum Scale: 2
    Pendulum Effect:
    Majester Paladin, the Ascending Dracoslayer Xyz/Effect Monster Dragon 4 1850 2000 2 Level 4 Pendulum Monsters
    When this card is Xyz Summoned: You can add 1 Pendulum Monster from your Deck to your hand during the End Phase of this turn. Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 face-up "Dracoslayer" Pendulum Monster from your Extra Deck, but it cannot be used as an Xyz Material for a Summon.
    Majestic Star Dragon Synchro/Effect Monster Dragon 10 3800 3000 Majestic Dragon + "Stardust Dragon" + 1 non-Tuner monster
    You can Tribute this card to negate the activation of an opponent's Spell Card, Trap Card, or Effect Monster's effect and destroy all cards your opponent controls. Once per turn, you can negate the effect(s) of 1 face-up monster your opponent controls until the End Phase. Also, if the negated effect can be activated, you can activate it once as this card's effect. During the End Phase, return this card from the field to the Extra Deck, and Special Summon 1 "Stardust Dragon" from your Graveyard.
    Masked HERO Divine Wind Fusion/Effect Monster Warrior 8 2700 1900 Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. Cannot be destroyed by battle. Your opponent can attack with only 1monster during each Battle Phase. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can draw 1 card.
    Masked Ninja Ebisu Effect Monster Warrior 4 1200 1800 Once per turn, if you control a face-up "Ninja" monster other than "Masked Ninja Ebisu", you can activate this effect: Return a number of your opponent's Spell/Trap Cards to the hand, equal to the number of "Ninja" monsters you control, also every face-up "Goe Goe the Gallant Ninja" you control can attack your opponent directly this turn.
    Mavelus Fusion Monster Winged Beast 4 1300 900 "Tyhone" + "Wings of Wicked Flame"
    Max Warrior Effect Monster Warrior 4 1800 800 When this card attacks an opponent's monster, it gains 400 ATK during damage calculation only. If this card destroys an opponent's monster by battle, this card's Level becomes 2 and its original ATK and DEF are halved until your next Standby Phase.
    Mayosenju Daibak Pendulum/Effect Monster Beast 10 3000 300 Cannot be Special Summoned, except by Pendulum Summon. This card's Pendulum Summon cannot be negated. If this card is Normal or Special Summoned: You can target up to 2 cards on the field; return them to the hand. During the End Phase, if this card was Special Summoned this turn: Return it to the hand.

    Pendulum Scale: 7
    Pendulum Effect: When a "Yosenju" monster you control declares an attack: You can have that attacking monster gain 300 ATK until the end of the Battle Phase.
    Mecha Phantom Beast Aerosguin Effect Monster Machine 3 1600 400 Once per turn: You can banish 1 "Mecha Phantom Beast" monster from your Graveyard, except "Mecha Phantom Beast Aerosguin"; Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects.
    Mecha Phantom Beast Blackfalcon Effect Monster Machine 4 1200 1700 When this card declares an attack: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn, during either player's turn: You can Tribute 1 Token, then target 1 monster your opponent controls; change that target to face-up Defense Position.
    Mecha Phantom Beast Blue Impala Tuner Monster Machine 3 1400 1100 Cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Machine-Type monster. The other Synchro Material Monster(s) are "Mecha Phantom Beast" monsters in your hand or on your side of the field. While you control a Token, this card cannot be destroyed by battle or card effects. If your opponent controls a monster and you control no monsters: You can banish this card from your Graveyard; Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0).
    Mecha Phantom Beast Coltwing Effect Monster Machine 4 1600 1500 When this card is Special Summoned: Special Summon 2 "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You must control another "Mecha Phantom Beast" monster to activate and resolve this effect. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 2 Tokens, then target 1 card your opponent controls; destroy that target, and if you do, banish it.
    Mecha Phantom Beast Concoruda Synchro/Effect Monster Machine 7 2400 1200 1 Tuner + 1 or more non-Tuner monsters
    Tokens you control cannot be destroyed by battle or card effects. If this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can Tribute all Tokens you control, then target 1 Level 4 or lower "Mecha Phantom Beast" monster in your Graveyard; Special Summon that target.
    Mecha Phantom Beast Dracossack Xyz/Effect Monster Machine 7 2600 2200 2 Level 7 monsters
    Once per turn: You can detach 1 Xyz Material from this card; Special Summon 2 "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 "Mecha Phantom Beast" monster, then target 1 card on the field; destroy that target. This card cannot attack during the turn you activate this effect.
    Mecha Phantom Beast Hamstrat Effect Monster Machine 3 1100 1600 When this card is flipped face-up: Special Summon 2 "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. You can Tribute 1 Token, then target 1 "Mecha Phantom Beast" monster in your Graveyard; Special Summon that target. You can only use this effect of "Mecha Phantom Beast Hamstrat" once per turn.
    Mecha Phantom Beast Harrliard Effect Monster Machine 4 1800 800 Once per turn, when a monster(s) you control is Tributed to activate a card or effect other than this card's: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 Token; Special Summon 1 "Mecha Phantom Beast" monster from your hand.
    Mecha Phantom Beast Jaculuslan Synchro/Effect Monster Machine 9 2700 2000 1 "Mecha Phantom Beast" Tuner + 1 or more non-Tuner "Mecha Phantom Beast" monsters
    When this card is Synchro Summoned: You can Tribute "Mecha Phantom Beast Tokens" up to the number of cards in your opponent's hand; randomly discard cards from your opponent's hand, equal to the number of Tributed monsters. Other "Mecha Phantom Beast" monsters you control cannot be destroyed by battle or card effects. If this card in its owner's possession is destroyed by your opponent (by battle or card effect): You can Set 1 Quick-Play Spell Card directly from your Deck.
    Mecha Phantom Beast Kalgriffin Effect Monster Machine 7 1000 2500 You can Tribute 2 "Mecha Phantom Beast" monsters; Special Summon this card from your hand. You can only use this effect of "Mecha Phantom Beast Kalgriffin" once per turn. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can discard 1 "Mecha Phantom Beast" monster; Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0).
    Mecha Phantom Beast Megaraptor Effect Monster Machine 4 1900 1000 When a Token(s) is Special Summoned to your side of the field: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You can only use this effect of "Mecha Phantom Beast Megaraptor" once per turn. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 Token; add 1 "Mecha Phantom Beast" monster from your Deck to your hand.
    Mecha Phantom Beast O-Lion Tuner Monster Machine 2 600 1000 You can banish this card from your Graveyard; immediately after this effect resolves, Normal Summon 1 "Mecha Phantom Beast" monster from your hand. While you control a Token, this card cannot be destroyed by battle or card effects. If this card is sent to the Graveyard: You can Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You can only use this effect of "Mecha Phantom Beast O-Lion" once per turn.
    Mecha Phantom Beast Sabre Hawk Effect Monster Machine 4 2100 100 This card cannot attack your opponent directly. If you have a monster in your Graveyard that is not a "Mecha Phantom Beast" monster, this card cannot attack. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 Token, then target 1 card in either player's Graveyard; banish that target.
    Mecha Phantom Beast Stealthray Effect Monster Machine 3 100 2100 When this card inflicts battle damage to your opponent: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 Token, then target 1 Spell/Trap Card on the field; destroy that target.
    Mecha Phantom Beast Tetherwolf Effect Monster Machine 4 1700 1200 When this card is Normal Summoned: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. During the Damage Step of either player's turn, if this card is battles an opponent's monster: You can Tribute 1 Token once per battle; this card gains 800 ATK, until the End Phase.
    Mecha Phantom Beast Turtletracer Effect Monster Machine 3 500 2000 This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Each turn, the first "Mecha Phantom Beast Token" you control that would be destroyed by battle, is not destroyed.
    Mecha Phantom Beast Warbluran Tuner Monster Machine 1 300 300 If this card is sent to the Graveyard for the Synchro Summon of a Machine-Type monster: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0), also, for the rest of this turn, you cannot Special Summon any other monsters, except WIND monsters. While you control a Token, this card cannot be destroyed by battle or card effects. You can Tribute 1 other "Mecha Phantom Beast" monster; increase this card's Level by 1. You can only use 1 "Mecha Phantom Beast Warbluran" effect per turn, and only once that turn.
    Mega Thunderball Normal Monster Thunder 2 750 600 Rolls along the ground releasing bolts of electricity to attack its enemies.
    Meklord Army of Skiel Effect Monster Machine 4 1200 1000 This card gains 200 ATK for each face-up "Meklord" monster you control, except this card. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Meklord Army" monster from your Deck.
    Meklord Emperor Skiel Effect Monster Machine 1 2200 2200 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by its own effect. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard, you can Special Summon this card from your hand. Other monsters you control cannot declare an attack. Once per turn, you can select 1 Synchro Monster your opponent controls, and equip it to this card. This card gains ATK equal to those equipped monsters' combined ATK. You can send 1 monster equipped to this card to the Graveyard to allow this card to attack your opponent directly this turn.
    Metal Dragon Fusion Monster Machine 6 1850 1700 Steel Ogre Grotto #1 + "Lesser Dragon"
    Mist Bird Clausolas Synchro/Effect Monster Winged Beast 3 0 2300 1 Tuner + 1 or more non-Tuner monsters
    Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes 0, and if it does, its effects are negated. These changes last until the end of this turn.
    Mist Condor Effect Monster Winged Beast 4 1400 400 You can Special Summon this card from your hand by returning 1 face-up "Mist Valley" monster you control to the hand. If you do, this card's ATK becomes 1700.
    Mist Valley Apex Avian Effect Monster Winged Beast 7 2700 2000 When an effect is activated, you can select 1 face-up "Mist Valley" card you control. Return that "Mist Valley" card to it's owner's hand, negate the effect's activation, and destroy the card whose effect was activated.
    Mist Valley Baby Roc Tuner Monster Winged Beast 2 400 600 When this card is sent directly from the hand to the Graveyard, you can Special Summon it.
    Mist Valley Executor Effect Monster Thunder 5 2100 1600 When this card is Normal Summoned, return all face-up Spell and Trap Cards on the field to the owners' hands.
    Mist Valley Falcon Effect Monster Winged Beast 4 2000 1200 This card cannot declare an attack unless you return 1 card you control to its owner's hand.
    Mist Valley Shaman Tuner Monster Winged Beast 3 1200 1200 Once per turn, you can return 1 other monster you control to the hand, to have this card gain 500 ATK until the End Phase.
    Mist Valley Soldier Tuner Monster Winged Beast 4 1700 300 While you control this face-up card, any opponent's monster that battles this card, but is not destroyed by battle, returns to its owner's hand at the end of the Damage Step.
    Mist Valley Thunder Lord Synchro/Effect Monster Thunder 7 2600 2400 1 Tuner + 1 or more non-Tuner "Mist Valley" monsters
    Once per turn, you can select and return 1 card you control to the hand, and this card gains 500 ATK until the End Phase. This effect can be activated during either player's turn.
    Mist Valley Thunderbird Effect Monster Thunder 3 1100 700 When this face-up card on the field returns to the hand, Special Summon it. This card cannot attack during the Turn it was Special Summoned by this effect.
    Mist Valley Watcher Effect Monster Spellcaster 4 1500 1900 Descendant of a family that has served as Mist Valley watchman over the generations. Never missed a single thing that happened in the valley, no matter how minute.
    Mist Valley Windmaster Tuner/Effect Monster Winged Beast 2 400 800 Once per turn, if both players have 5 or more cards in their hand, you can activate this effect to make both players send cards from their hand to the Graveyard until they have 4 cards.
    Mist Wurm Synchro/Effect Monster Thunder 9 2500 1500 1 Tuner + 2 or more non-Tuner monsters.
    When this card is Synchro Summoned, return up to 3 cards your opponent controls to the hand.
    Morphtronic Slingen Effect Monster Machine 4 1200 800
  • While in Attack Position: Once per turn, you can Tribute 1 "Morphtronic" monster, except "Morphtronic Slingen", to destroy 1 card on the field.
  • While in Defense Position: If this card would be destroyed, you can destroy another "Morphtronic" monster you control instead.
  • Morphtronic Vacuumen Effect Monster Machine 1 0 0
  • While in Attack Position: You can send 1 card equipped to this card to the Graveyard to inflict 500 damage to your opponent.
  • While in Defense Position: Once per turn, you can equip 1 face-up Attack Position monster your opponent controls to this card. (You can only equip 1 monster at a time to this card.)
  • Musto, Oracle of Gusto Effect Monster Psychic 4 1800 900 Once per turn: You can target 1 "Gusto" monster in your Graveyard and 1 face-up monster on the field; shuffle the first target into the Deck, and if you do, negate the second target's effects until the End Phase.
    Muzurhythm the String Djinn Xyz/Effect Monster Fiend 3 1500 1000 2 Level 3 monsters
    During the Damage Step, when a "Djinn" Xyz Monster you control is attacking an opponent's monster: You can detach 1 Xyz Material from this card; the attacking monster's ATK is doubled until the End Phase. The effect of "Muzurhythm the String Djinn" can only be used once per turn.
    Mystical Fairy Elfuria Effect Monster Spellcaster 3 1500 900 Once per turn: You can reveal 1 WIND monster in your hand; until your opponent's next End Phase, neither player can Xyz Summon using monsters with a different Level from the revealed monster as Xyz Materials.
    Neo-Spacian Air Hummingbird Effect Monster Winged Beast 3 800 600 Once per turn: You can gain 500 Life Points for each card in your opponent's hand.
    Night Wing Sorceress Effect Monster Spellcaster 3 1300 1200 You can activate "Assault Mode Activate" the turn it is Set.
    Nin-Ken Dog Normal Monster Beast-Warrior 4 1800 1000 A Ninja dog who has mastered extreme Ninjutsu. Through hard training, it learned the technique to metamorphose into a human being.
    Nomadic Force Effect Monster Warrior 4 1700 1000 When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Tribute this card to target 1 face-down Defense Position monster your opponent controls; destroy that target.
    Number 42: Galaxy Tomahawk Xyz/Effect Monster Machine 7 0 3000 2 Level 7 monsters
    You can detach 2 Xyz Materials from this card; Special Summon as many "Battle Eagle Tokens" (Machine-Type/WIND/Level 6/ATK 2000/DEF 0) as possible, but destroy them during the End Phase of this turn, also your opponent takes no further battle damage this turn.
    Oafdragon Magician Pendulum/Effect Monster Spellcaster 6 2100 1400 If this card is Normal or Special Summoned: You can target 1 "Magician" Pendulum Monster or 1 "Odd-Eyes" monster in your Graveyard, except "Oafdragon Magician"; add it to your hand. You can only use this effect of "Oafdragon Magician" once per turn.

    Pendulum Scale: 2
    Pendulum Effect: If you have a "Magician" card in your other Pendulum Zone: You can add 1 face-up "Magician" or "Odd-Eyes" Pendulum Monster from your Extra Deck to your hand, except "Oafdragon Magician". You can only use this effect of "Oafdragon Magician" once per turn.
    Odd-Eyes Vortex Dragon Fusion/Effect Monster Dragon 7 2500 3000 1 "Odd-Eyes" monster + 1 Pendulum Monster
    When this card is Special Summoned: You can target 1 face-up Attack Position monster your opponent controls; return it to the hand. During either player's turn, when a Spell/Trap Card or another monster's effect is activated: You can shuffle 1 face-up Pendulum Monster from your Extra Deck into the Deck, negate the activation, and if you do, destroy that card. You can only use each effect of "Odd-Eyes Vortex Dragon" once per turn.
    Old Entity Hastorr Synchro/Effect Monster Reptile 4 2300 1000 1 Tuner + 1 or more non-Tuner monsters
    If this card is sent from the Monster Zone to the Graveyard: You can target 1 face-up monster your opponent controls; equip this card from your Graveyard to that monster. That monster cannot attack, also its effects are negated. If this card leaves the field while equipped to an opponent's monster by this effect: Take control of the monster this card was equipped to.
    One-Eyed Shield Dragon Normal Monster Dragon 3 700 1300 This dragon wears a shield not only for its own protection, but also for ramming its enemies.
    Orient Dragon Synchro/Effect Monster Dragon 6 2300 1000 1 Tuner + 1 or more non-Tuner monsters
    When this card is Synchro Summoned: Target 1 face-up Synchro Monster your opponent controls; banish that target.
    Overlay Owl Effect Monster Winged Beast 4 800 1600 Once per turn: You can pay 600 Life Points; detach 1 Xyz Material from a monster on the field.
    Oxygeddon Effect Monster Dinosaur 4 1800 800 When this card is destroyed as a result of battle with a Pyro-Type monster and sent to the Graveyard, inflict 800 points of damage to both players' Life Points.
    Parrot Dragon Normal Monster Dragon 5 2000 1300 A dragon from the cartoons that's more dangerous than it appears to be.
    Peacock Normal Monster Winged Beast 5 1700 1500 A large peacock that launches its feathers in a lethal attack.
    Performapal Inflater Tapir Effect Monster Beast 6 1000 2000 During damage calculation (in either player's turn), if a monster you control battles an opponent's monster: You can discard this card; neither player takes any battle damage from that battle. When an opponent's monster declares a direct attack while this card is in your Graveyard: You can discard 1 "Performapal" monster; Special Summon this card in Defense Position. You can only use this effect of "Performapal Inflater Tapir" once per turn.
    Performapal Parrotrio Pendulum/Effect Monster Winged Beast 3 500 500 When this card is destroyed by battle: You can Special Summon 1 "Performapal" monster from your Deck, except a Pendulum Monster.

    Pendulum Scale: 2
    Pendulum Effect: Once per turn, if you control a "Performapal", "Magician", or "Odd-Eyes" card in your other Pendulum Zone, except "Performapal Parrotrio": You can make this card's Pendulum Scale become 7 until the end of this turn.
    Performapal Spikeagle Effect Monster Winged Beast 2 900 900 Once per turn: You can target 1 face-up monster you control; if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent.
    Performapal Springoose Effect Monster Winged Beast 5 1100 2400 You can banish this card from your Graveyard, then target 2 cards among the Pendulum Monsters you control and/or the "Magician" and "Performapal" cards in your Pendulum Zone; return both to the hand. You can only use this effect of "Performapal Springoose" once per turn.
    Petit Dragon Normal Monster Dragon 2 600 700 A very small dragon known for its vicious attacks.
    Phantom Fortress Enterblathnir Xyz/Effect Monster Machine 9 2900 2500 2 Level 9 monsters
    Once per turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects;
  • Banish 1 card your opponent controls.
  • Banish 1 random card from your opponent's hand.
  • Banish 1 card from your opponent's Graveyard.
  • Banish the top card of your opponent's Deck, face-up.
  • Phantom Gryphon Normal Monster Winged Beast 4 2000 0 A legendary monster that dwells secretly in the mountains, fighting with the harpies over hunting grounds. A single wingbeat is said to cause the fiercest of storms.
    Phoenix Beast Gairuda Effect Monster Winged Beast 6 2500 1200 If this card attacks an opponent's monster, this card gains 300 ATK during the Damage Step only.
    Pilica, Descendant of Gusto Effect Monster Psychic 3 1000 1500 When this card is Normal or Special Summoned: You can target 1 WIND Tuner monster in your Graveyard; Special Summon that target in face-up Defense Position. Its effects are negated. If you activated this effect, you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Pilica, Descendant of Gusto" once per turn.
    Prediction Princess Arrowsylph Effect Monster Fairy 4 1000 1400 FLIP: You can add 1 Ritual Spell Card from your Deck or Graveyard to your hand.
    Prime Material Falcon Effect Monster Winged Beast 5 2200 800 When an Effect Monster's effect to destroy a Spell or Trap Card(s) on the field is activated, you can send 1 card from your hand to the Graveyard to negate its activation and destroy the card.
    Primitive Butterfly Effect Monster Insect 5 1200 900 If you control no monsters, you can Special Summon this card (from your hand). Once per turn: You can increase the Levels of all Insect-Type monsters you currentlycontrol by 1.
    Princess of Tsurugi Effect Monster Warrior 3 900 700 FLIP: Inflict 500 points of damage to your opponent's Life Points for each Spell and Trap Card on your opponent's side of the field.
    Psi-Blocker Effect Monster Psychic 4 1200 300 Once per turn, you can declare 1 card name. Cards with that name, and their effects, cannot be used until the End of your opponent's next turn.
    Psychic Nightmare Synchro/Effect Monster Psychic 6 2400 1800 1 Tuner + 1 or more non-Tuner Psychic-Type monsters
    Once per turn, during your Main Phase, you can pick 1 random card in your opponent's hand and call what type of card it is (Monster, Spell or Trap). If you call it right, this card gains 1000 ATK until your opponent's End Phase.
    Pulao, Wind of the Yang Zing Effect Monster Wyrm 1 0 1800 When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Attack Position, except "Pulao, Wind of the Yang Zing". You can only use this effect of "Pulao, Wind of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material is unaffected by Spell effects.
    Punished Eagle Fusion Monster Winged Beast 6 2100 1800 Blue-Winged Crown + "Niwatori"
    Queen Bird Normal Monster Winged Beast 5 1200 2000 This monster attacks using its huge beak.
    Quickdraw Synchron Tuner Monster Machine 5 700 1400 You can send 1 monster from your hand to the Graveyard and Special Summon this card (from your hand). For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner monster. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a monster that lists a "Synchron" monster as a Tuner.
    R-Genex Accelerator Effect Monster Machine 4 1500 1900 When a "Genex" monster(s) is added from your Deck to your hand, you can reveal 1 of those monsters to Special Summon that monster.
    R-Genex Turbo Effect Monster Machine 4 1500 1300 When this card is Normal Summoned, you can select and add 1 Level 1 "Genex" monster from your Deck to your hand.
    Raiza the Mega Monarch Effect Monster Winged Beast 8 2800 1000 You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: Target 1 card on the field and 1 card in either player'sGraveyard, also if this card was Tribute Summoned by Tributing a WIND monster, you can target an additional card on the field; place the first target(s) on the top of theDeck in any order, also, after that, return the additional target (if any) to the hand.
    Raiza the Storm Monarch Effect Monster Winged Beast 6 2400 1000 When this card is Tribute Summoned, return 1 card on the field to the top of its owner's Deck.
    Rallis the Star Bird Effect Monster Winged Beast 3 800 800 This card gains ATK equal to the Level of the monster that it battles x 200 during the Damage Step only. If this card attacks, it is removed from play at the end of the Damage Step and returned to your side of the field in face-up Attack Position at the beginning of your next turn's Battle Phase.
    Rapid Warrior Effect Monster Warrior 4 1200 200 During your Main Phase 1, you can activate this card's effect. If you do, it can attack your opponent directly this turn. Other monsters cannot attack during the turn your activate this effect.
    Reborn Tengu Effect Monster Beast-Warrior 4 1700 600 When this card is removed from the field, Special Summon 1 "Reborn Tengu" from your Deck.
    Red-Eyes Wyvern Effect Monster Dragon 4 1800 1600 During your End Phase, if you did not Normal Summon or Set a monster this turn: You can banish this card from your Graveyard; Special Summon 1 "Red-Eyes" monster from your Graveyard, except "Red-Eyes B. Chick".
    Reed Butterfly Effect Monster Insect 1 300 600 If your opponent controls a face-up Synchro Monster(s) and you control no face-up Synchro Monsters, you can Special Summon this card from your hand.
    Reeze, Whirlwind of Gusto Effect Monster Psychic 5 1900 1400 Once per turn: You can return 1 card from your hand to the bottom of the Deck to target 1 monster your opponent controls and 1 face-up "Gusto" monster you control; switch control of both monsters.
    Risebell the Star Adjuster Effect Monster Psychic 3 800 800 When this card is Special Summoned: You can target 1 face-up monster on the field; increase its Level by up to 3 until the End Phase.
    Risebell the Star Psycher Effect Monster Psychic 4 1500 1500 Once per turn, during either player's turn: You can target 1 face-up monster on the field; increase its Level by 1.
    Risebell the Summoner Pendulum Monster Psychic 3 800 800 A kindly elder brother, Risebell takes good care of his little sister Saambell. He reads a Magical Book with his sister each early-afternoon, a harmonious routine that brings a smile to everyone.

    Pendulum Scale: 2
    Pendulum Effect: Once per turn: You can target 1 face-up monster on the field; increase its Level by 1. (This remains even if this card leaves the field.)
    Ritual Beast Tamer Elder Effect Monster Psychic 2 200 1000 After you Normal Summon this card, you can Normal Summon 1 "Ritual Beast" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only Special Summon "Ritual Beast Tamer Elder(s)" once per turn.
    Ritual Beast Tamer Lara Effect Monster Psychic 1 100 2000 If this card is Normal Summoned: You can target 1 "Ritual Beast" monster in your Graveyard; Special Summon it. You can only Special Summon "Ritual Beast Tamer Lara(s)" once per turn.
    Ritual Beast Tamer Wen Effect Monster Psychic 3 1500 1000 If this card is Normal Summoned: You can target 1 of your banished "Ritual Beast" monsters; Special Summon it. You can only Special Summon "Ritual Beast Tamer Wen(s)" once per turn.
    Ritual Beast Tamer Zeframpilica Pendulum/Effect Monster Psychic 3 1000 1500 When this card is Normal or Pendulum Summoned: You can target 1 "Ritual Beast" or "Zefra" monster in your Graveyard, except "Ritual Beast Tamer Zeframpilica"; Special Summon it, but destroy it during the End Phase. You can only Special Summon "Ritual Beast Tamer Zeframpilica(s)" once per turn.

    Pendulum Scale: 1
    Pendulum Effect: You cannot Pendulum Summon monsters, except "Ritual Beast" or "Zefra" monsters. This effect cannot be negated.
    Ritual Beast Tamer Zefrawendi Pendulum/Effect Monster Psychic 3 1500 1000 When this card is Normal or Pendulum Summoned: You can add 1 face-up "Zefra" monster from your Extra Deck to your hand, except "Ritual Beast Tamer Zefrawendi". You can only Special Summon "Ritual Beast Tamer Zefrawendi(s)" once per turn.

    Pendulum Scale: 7
    Pendulum Effect: You cannot Pendulum Summon monsters, except "Ritual Beast" and "Zefra" monsters. This effect cannot be negated.
    Ritual Beast Ulti-Apelio Fusion/Effect Monster Pyro 6 2600 400 1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster
    Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) If this card attacks, it is unaffected by other cards' effects until the end of the Damage Step. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.
    Ritual Beast Ulti-Cannahawk Fusion/Effect Monster Thunder 6 1400 1600 1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster
    Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Once per turn: You can target 2 of your banished "Ritual Beast" cards; return them to the Graveyard, and if you do, add 1 "Ritual Beast" card from yourDeck to your hand. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.
    Ritual Beast Ulti-Pettlephin Fusion/Effect Monster Aqua 6 200 2800 1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster
    Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Cannot be destroyed by card effects. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.
    Roc from the Valley of Haze Effect Monster Winged Beast 6 2400 1400 When this card is sent directly from your hand to the Graveyard, add this card to the Deck and shuffle it.
    Rose Fairy Effect Monster Plant 3 600 1200 If this card is added from your Deck to your hand by the effect of a Spell, Trap, or Monster Card, you can Special Summon this card.
    Rush Warrior Effect Monster Warrior 2 300 1200 During damage calculation (in either player's turn), if a "Warrior" Synchro Monster you control battles an opponent's monster: You can send this card from your hand to the Graveyard; your battling monster's ATK becomes double its current ATK during that damage calculation only. You can banish this card from your Graveyard, then target 1 "Synchron" monster in your Graveyard; add it to your hand. You can only use each effect of "Rush Warrior" once per turn.
    Saambell the Summoner Effect Monster Spellcaster 2 600 400 During your Main Phase: You can Special Summon 1 monster from your hand with the same Level as this card. This effect can only be used once while this card is face-up on the field.
    Sasuke Samurai Effect Monster Warrior 2 500 800 At the start of the Damage Step, if this card attacks a face-down Defense Position monster: Destroy that face-down monster.
    Sasuke Samurai #2 Effect Monster Warrior 1 200 300 Once per turn, during your Main Phase, you can pay 800 Life Points. If you do this, until the End Phase, Spell and Trap Cards cannot be activated.
    Sasuke Samurai #4 Effect Monster Warrior 4 1200 1200 If this card battles a monster, toss a coin and call heads or tails before damage calculation. If you call it right, destroy the opponent's monster with this effect.
    Scary Moth Effect Monster Insect 6 1800 2300 Each player can only Special Summon a monster(s) once per turn.
    Search Striker Effect Monster Warrior 4 1600 1200 If this card attacks a face-down Defense Position monster, you can destroy the monster immediately with this card''s effect without flipping it face-up or applying damage calculation. If you do, this card is changed to Defense Position at the end of the Battle Phase. This card''s battle position cannot be changed until the end of your next turn, except with a card effect.
    Shadowknight Archfiend Effect Monster Fiend 4 2000 1600 The controller of this card pays 900 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. The Battle Damage this card inflicts to your opponent is halved.
    Shield Wing Effect Monster Winged Beast 2 0 900 Up to twice per turn, if this card would be destroyed by battle, it is not destroyed.
    Shining Elf Xyz/Effect Monster Spellcaster 2 1600 1000 2 Level 2 monsters
    When your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can detach 1 Xyz Material from this card; that monster(s) loses 500 ATK.
    Shinobaron Peacock Ritual/Spirit/Effect Monster Winged Beast 8 3000 2500 You can Ritual Summon this card with "Shinobird's Calling". Must be Ritual Summoned, and cannot be Special Summoned by other ways. If this card is Ritual Summoned: You can return up to 3 monsters your opponent controls to the hand, then you can Special Summon 1 Level 4 or lower Spirit monster from your hand, ignoring its Summoning conditions. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand, and if you do, Special Summon 2 "Shinobird Tokens" (Winged Beast-Type/WIND/Level 4/ATK 1500/DEF 1500).
    Shinobaroness Peacock Ritual/Spirit/Effect Monster Winged Beast 8 2500 3000 You can Ritual Summon this card with "Shinobird's Calling". Must be Ritual Summoned, and cannot be Special Summoned by other ways. If this card is Ritual Summoned: You can shuffle up to 3 Spell/Trap Cards your opponent controls into the Deck, then you can Special Summon 1 Level 4 or lower Spirit monster from your Deck, ignoring its Summoning conditions. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand, and if you do, Special Summon 2 "Shinobird Tokens" (Winged Beast-Type/WIND/Level 4/ATK 1500/DEF 1500).
    Shinobird Crane Spirit/Effect Monster Winged Beast 4 1500 1500 Cannot be Special Summoned. Once per turn, if another Spirit monster is Normal or Special Summoned while this monster is on the field: You can draw 1 card. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.
    Shinobird Crow Spirit/Effect Monster Winged Beast 4 0 0 Cannot be Special Summoned. Once per turn, during either player's Damage Step, when this card battles an opponent's monster: You can discard 1 Spirit monster; until the end of the Battle Phase, this card gains ATK and DEF equal to the ATK and DEF of the discarded monster. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.
    Shinobird Pigeon Spirit/Effect Monster Winged Beast 4 1000 1800 Cannot be Special Summoned. Once per turn: You can target 1 other Spirit monster on the field; return it to the hand. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.
    Shooting Star Dragon Synchro/Effect Monster Dragon 10 3300 2500 1 Tuner Synchro Monster + "Stardust Dragon"
    Each of these effects can be activated once per turn:
  • Reveal the top 5 cards of your Deck. Shuffle them back in, and this card's maximum number of attacks this turn is equal to the number of Tuner monsters revealed.
  • Negate the activation of an effect that would destroy a card(s) on the field, and destroy that card.
  • When your opponent's monster declares an attack you can select it, then remove this card from play and negate the attack. During the End Phase, Special Summon this card that was removed from play by this effect.
  • Silpheed Effect Monster Fairy 4 1700 700 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 WIND monster in your Graveyard. When this card is destroyed as a result of battle and sent to the Graveyard, your opponent discards 1 random card from their hand.
    Simorgh, Bird of Ancestry Effect Monster Winged Beast 8 2900 2000 Both players Tribute Summon WIND monsters with 1 less Tribute than required. If you Tribute Summon this card by Tributing only WIND monsters, return up to 2 cards your opponent controls to their owner's hand. This card is treated as a Normal Monster while in your hand.
    Simorgh, Bird of Divinity Effect Monster Winged Beast 7 2700 1000 This card cannot be Special Summoned. If you Tribute Summon this card, the Tributes must be WIND. While this card is face-up on the field, both players take 1000 points of damage during each player's End Phase. Decrease the damage each player takes when this happens by 500 points for each Spell and Trap Card that player controls.
    Skull Red Bird Normal Monster Winged Beast 4 1550 1200 This monster swoops down and attacks with a rain of knives stored in its wings.
    Sky Dragon Normal Monster Dragon 6 1900 1800 A flying dragon with four wings housing some very dangerous blades.
    Sky Dragoons of Draconia Pendulum Monster Winged Beast 5 2200 200 Rumored as being formed to invade the neutral, floating Sky-State of Cxulub, these mounted air troops of the Draconia Empire have prompted bordering nations to strengthen their security.

    Pendulum Scale: 7
    Pendulum Effect: Once per turn, when a Normal Monster you control inflicts battle damage to your opponent: You can target 1 card on the field; destroy it.
    Sky Galloping Gaia the Dragon Champion Fusion/Effect Monster Dragon 7 2600 2100 1 "Gaia The Fierce Knight" monster + 1 Dragon-Type monster
    This card's name becomes "Gaia the Dragon Champion" while it is on the field. If this card is Special Summoned: You can add 1 "Spiral Spear Strike" from your Deck or Graveyard to your hand. When this card declares an attack on an opponent's monster: You can change the battle position of that opponent's monster.
    Sky Scout (F.K.A. Harpie's Brother) Normal Monster Winged Beast 4 1800 600 With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky.
    Skypalace Gangaridai Xyz/Effect Monster Machine 10 3400 3000 2 Level 10 monsters
    You can detach 1 Xyz Material from this card, then target 1 card your opponent controls; destroy that target, and if you do, inflict 1000 damage to your opponent. You can only use the effect of "Skypalace Gangaridai" once per turn. This card cannot attack the turn you activate this effect.
    Skystarray Effect Monster Sea Serpent 3 600 300 This card can attack your opponent directly. At the end of the Battle Phase, if this card attacked directly: Banish this card until your next Standby Phase.
    Slate Warrior Effect Monster Fiend 4 1900 400 FLIP: This card gains 500 ATK and DEF.
    If this card is destroyed by battle: The monster that destroyed it loses 500 ATK and DEF.
    Soitsu Normal Monster Fairy 3 0 0 Apparently totally unreliable, he wonders if he has incredible potential.
    Sonic Bird Effect Monster Winged Beast 4 1400 1000 When this card is Normal or Flip Summoned, add 1 Ritual Spell Card from your Deck to your hand.
    Sonic Duck Normal Monster Winged Beast 3 1700 700 A duck which can walk at a sonic speed. Sometimes, he cannot deal with his incredible pace and loses control.
    Sonic Jammer Effect Monster Machine 2 350 650 FLIP: Your opponent cannot activate any Spell Cards until the end of the End Phase of the next turn.
    Sonic Shooter Effect Monster Winged Beast 4 1300 600 If there are no cards in your opponent's Spell & Trap Card Zones, this card can attack your opponent's Life Points directly. When it does, any Battle Damage this card inflicts to your opponent's Life Points becomes the original ATK of this card.
    Sonic Warrior Effect Monster Warrior 2 1000 0 When this card is sent to the Graveyard: All Level 2 or lower monsters you currently control gain 500 ATK.
    Space-Time Police Effect Monster Psychic 5 2300 1500 When this card is Special Summoned: Target 1 face-up card your opponent controls; banish that target. When this card leaves the field: Set the card that was banished by this effect to your opponent's side of the field.
    Spear Dragon Effect Monster Dragon 4 1900 0 During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. If this card attacks, it is changed to Defense Position at the end of the Damage Step.
    Spearfish Soldier Effect Monster Sea Serpent 4 1700 1100 This card gains 100 ATK for each of your banished Fish, Sea Serpent, and Aqua-Type monsters.
    Speed Bird Effect Monster Winged Beast 4 1200 1000 When this card is destroyed by battle and sent to the Graveyard: You can target 2 Level 2 monsters in your Graveyard; Special Summon them, but their effects are negated.
    Speed Warrior Effect Monster Warrior 2 900 400 During the Battle Phase of the turn you Normal Summon this card, you can double its original ATK until the end of the Battle Phase.
    Speedroid Den-Den Daiko Duke Tuner/Effect Monster Machine 3 1000 1000 You can banish this card from your Graveyard; Special Summon 1 "Speedroid" Tuner monster from your hand or Graveyard, except "Speedroid Den-Den Daiko Duke". You can only use this effect of "Speedroid Den-Den Daiko Duke" once per turn.
    Speedroid Double Yoyo Effect Monster Machine 4 1400 1400 When this card is Normal Summoned: You can target 1 Level 3 or lower "Speedroid" monster in your Graveyard; Special Summon it.
    Speedroid Gum Prize Tuner/Effect Monster Machine 1 0 800 During the Battle Phase, if you take battle or effect damage: You can Special Summon this card from your hand. During either player's Battle Phase in which this card was Special Summoned by its effect, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only WIND monsters you control, including this card. If this card is sent to the Graveyard as a Synchro Material: You can send the top card of your Deck to the Graveyard, and if the sent card was a "Speedroid" monster, the Synchro Monster that used this card as Synchro Material gains 1000 ATK.
    Speedroid Horse Stilts Effect Monster Machine 4 1100 1100 When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Speedroid" monster from your hand. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; send 1 WIND monster from your Deck to the Graveyard. You can only use this effect of "Speedroid Horse Stilts" once per turn.
    Speedroid Menko Effect Monster Machine 4 100 2000 When an opponent's monster declares a direct attack while this card is in your hand: You can Special Summon this card in Attack Position, and if you do, change all face-up monsters your opponent controls to Defense Position.
    Speedroid Ohajikid Effect Monster Machine 3 1000 200 When this card is Normal Summoned: you can target 1 Tuner monster in either player's Graveyard; Special Summon it to your side of the field, and if you do, immediately after this effect resolves, Synchro Summon 1 WIND Sunchro Monster, using that mosnter and this card only.
    Speedroid Pachingo-Kart Effect Monster Machine 4 1800 1000 Once per turn: You can discard 1 Machine-Type monster, then target 1 monster on the field; destroy it.
    Speedroid Razorang Effect Monster Machine 4 2000 0 Cannot attack the turn it is Normal Summoned. Once per turn: You can target 1 face-up monster on the field; change this card to Defense Position, and if you do, that target loses 800 ATK until the end of this turn.
    Speedroid Red-Eyed Dice Tuner/Effect Monster Machine 1 100 100 When this card is Normal or Special Summoned: You can target 1 "Speedroid" monster you control, except "Speedroid Red-Eye Dice", and declare a Level from 1 to 6; it becomes that Level until the end of this turn.
    Speedroid Taketomborg Effect Monster Machine 3 600 1200 If you control a WIND monster, you can Special Summon this card (from your hand). You can Tribute this card; Special SUmmon 1 "Speedroid" Tuner monster from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only Special Summon "Speedroid Taketomborg(s)" oncer per turn.
    Speedroid Terrortop Effect Monster Machine 3 1200 600 If you control no monsters, you can Special Summon this card (from your hand). When this card is Normal or Special summoned: You can add 1 "Speedroid" monster from your Deck to your hand, except "Speedroid Terrortop". You can only use this effect of "Speedroid Terrortop" oncer per turn.
    Speedroid Tri-Eyed Dice Tuner/Effect Monster Machine 3 300 1500 During your opponent's turn: You can banish this card from your Graveyard; negate the next attack this turn from a monster your opponent controls (this is a Quick Effect).
    Spell Canceller Effect Monster Machine 5 1800 1600 As long as this card remains face-up on the field, Spell Cards cannot be activated. The effects of all Spell Cards are also negated.
    Spirit of the Books Normal Monster Winged Beast 4 1400 1200 This wise spirit dwells in books, using its accumulated knowledge to defeat enemies.
    Spirit of the Breeze Effect Monster Fairy 3 0 1800 As long as this card remains in face-up Attack Position on your side of the field, increase your Life Points by 1000 points during each of your Standby Phases.
    Spirit of the Fall Wind Effect Monster Fairy 4 1800 900 If this card is Normal Summoned: You can add 1 Flip monster from your Deck to your hand.
    Spirit Ryu Effect Monster Dragon 4 1000 1000 You can only activate this effect during your Battle Step, if this card battles during your turn. Discard 1 Dragon-Type monster from your hand to the Graveyard to increase the ATK and DEF of this card by 1000 points until the End Step.
    Spiritual Beast Apelio Effect Monster Pyro 4 1800 200 Once per turn, during either player's turn: You can banish 1 "Ritual Beast" card from your Graveyard; for the rest of this turn, all "Ritual Beast" monsters you control will gain 500 ATK and DEF. You can only Special Summon "Spiritual Beast Apelio(s)" once per turn.
    Spiritual Beast Cannahawk Effect Monster Thunder 4 1400 600 Once per turn: You can banish 1 "Ritual Beast" card from your Deck, face-up. During your second Standby Phase after this effect's activation, add the card banished by this effect to your hand. You can only Special Summon "Spiritual Beast Cannahawk(s)" once per turn.
    Spiritual Beast Pettlephin Effect Monster Aqua 4 0 2000 Once per turn: You can banish 1 "Ritual Beast" card from your hand, then target 1 card your opponent controls; return it to the hand. You can only Special Summon "Spiritual Beast Pettlephin(s)" once per turn.
    Spiritual Beast Rampengu Effect Monster Beast 4 1600 400 Once per turn: You can banish 1 "Ritual Beast" monster from your Extra Deck and send 1 "Ritual Beast" monster with the same Type as that monster from your Deck to the Graveyard. You can only Special Summon "Spiritual Beast Rampengu(s)" once per turn.
    Spiritual Beast Tamer Winda Effect Monster Psychic 4 1600 1800 If this card in its owner's possession is destroyed by an opponent's card (by battle or card effect): You can Special Summon 1 "Ritual Beast" monster from your Deck or Extra Deck, ignoring its Summoning conditions. You can only Special Summon "Spiritual Beast Tamer Winda(s)" once per turn.
    Spiritual Whisper Effect Monster Winged Beast 4 200 2000 Once per turn, this card cannot be destroyed by battle. When this card is Pendulum Summoned: You can add 1 Ritual Monster or 1 Ritual Spell Card from your Deck to your hand.
    Splendid Rose Synchro/Effect Monster Plant 6 2200 2000 1 Tuner + 1 or more non-Tuner monsters
    Once per turn, you can remove from play 1 Plant-Type monster in your Graveyard to halve the ATK of 1 face-up monster your opponent controls, until the End Phase of this turn. If this card attacks, during the same Battle Phase you can remove from play 1 Plant-Type monster in your Graveyard to halve the ATK of this card (until the End Phase) and attack once again.
    Spore Tuner Monster Plant 1 400 800 If this card is in your Graveyard, you can remove from play 1 other Plant-Type monster from your Graveyard to Special Summon this card from your Graveyard, and increase its Level by the Level of the monster removed from play to activate this effect. Each player can only use the effect of "Spore" once per Duel.
    SPYRAL GEAR - Drone Effect Monster Machine 1 100 100 If this card is Normal or Special Summoned: You can look at the top 3 cards of your opponent's Deck, and if you do, place them on top of their Deck in any order. During either player's turn: You can Tribute this card, then target 1 "SPYRAL" monster you control; it gains 500 ATK for each card your opponent controls. You can banish this card and 1 "SPYRAL" card from your Graveyard, then target 1 "SPYRAL Super Agent" in your Graveyard; add it your hand.
    SPYRAL Tough Effect Monster Warrior 4 1900 1500 This card's name becomes "SPYRAL Super Agent" while it is on the field or in the Graveyard. Once per turn: You can declare 1 card type (Monster, Spell, or Trap) and target 1 card your opponent controls; reveal the top card of your opponent's Deck, and if you do, destroy the targeted card if the revealed card is the declared type.
    Stardust Charge Warrior Synchro/Effect Monster Warrior 6 2000 1300 1 Tuner + 1 or more non-Tuner monsters
    When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.
    Stardust Dragon Synchro/Effect Monster Dragon 8 2500 2000 1 Tuner + 1 or more non-Tuner monsters
    When a Spell, Trap, Spell/Trap effect, or Effect Monster's effect is activated that destroys a card(s) on the field: You can Tribute this card; negate the activation and destroy it. During the End Phase, if this card negated an effect this way during this turn: You can Special Summon this card from your Graveyard.
    Stardust Dragon/Assault Mode Effect Monster Dragon 10 3000 2500 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with its own effect or with "Assault Mode Activate". You can Tribute this card to negate the activation of a Spell Card, Trap Card, or Effect Monster's effect, and destroy that card. If you negate an effect this way, you can Special Summon this card from your Graveyard during the End Phase. When this card on the field is destroyed, you can Special Summon 1 "Stardust Dragon" from your Graveyard.
    Stardust Warrior Synchro/Effect Monster Warrior 10 3000 2500 1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters.
    During either player's turn, if your opponent would Special Summon a monster(s): You can Tribute this card; negate the Summon, and if you do, destroy that monster(s). During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your Graveyard. If this card is destroyed by battle or if this face-up card you control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 8 or lower "Warrior" Synchro Monster from your Extra Deck. (This Special Summon is treated as a Synchro Summon.)
    Starship Spy Plane Effect Monster Machine 4 1100 500 If your opponent controls a face-up Xyz Monster, you can Special Summon this card (from your hand). When this card is Special Summoned from the hand: Target 1 Spell/Trap Card your opponent controls; return that target to the hand.
    Stinging Swordsman Effect Monster Warrior 1 300 600 When this card inflicts Battle Damage to your opponent: Return all face-up cards in your opponent's Spell & Trap Card Zones to the hand.
    Storm Caller Effect Monster Psychic 6 2300 2000 You can put your opponent's monsters that are destroyed by battle with other Psychic-Type monsters on top of their owner's Deck instead of sending them to the Graveyard. When this card is destroyed by a card effect, this card's controller takes Damage equal to its original ATK.
    Storm Shooter Effect Monster Winged Beast 7 2300 500 Once per turn, you can select and activate 1 of these effects:?Move this card to an adjacent unoccupied Monster Card Zone.?Return 1 Spell, Trap or Monster Card on your opponent's side of the field in the same column as this card to its owner's hand.
    Storming Wynn Effect Monster Spellcaster 4 800 1500 Once per turn, by Tributing 1 WIND monster on your side of the field (except this card), Special Summon 1 WIND monster from your hand. The monster Special Summoned by this effect is destroyed if "Storming Wynn" is removed from your side of the field.
    Strong Wind Dragon Effect Monster Dragon 6 2400 1000 This card cannot be destroyed by battle with a monster that has the same ATK. When this card is Tribute Summoned by Tributing a Dragon-Type monster, it gains ATK equal to half the ATK of the Tributed monster. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
    Super Quantal Mech Beast Aeroboros Xyz/Effect Monster Machine 4 2200 2400 2 Level 4 monsters
    Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up monster on the field; change it to face-down Defense Position. This effect can be activated during either player's turn, if this card has "Super Quantum Green Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.
    Super Quantum Green Layer Effect Monster Spellcaster 4 1600 1400 When this card is Normal or Special Summoned: You can Special Summon 1 "Super Quant" monster from your hand. If this card is sent to the Graveyard: You can discard 1 "Super Quant" card; draw 1 card. You can only use each effect of "Super Quantum Green Layer" once per turn.
    Swift Birdman Joe Effect Monster Winged Beast 6 2300 1400 If you Tribute Summon this card by Tributing a WIND monster, return all Spell and Trap Cards on the field to the owners' hands.
    Sylvan Peaskeeper Effect Monster Plant 1 400 100 When this card is Normal or Special Summoned: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can target 1 Level 4 or lower Plant-Type monster in your Graveyard; Special Summon that target. You can only use this effect of "Sylvan Peaskeeper" once per turn.
    Sylvan Sagequoia Effect Monster Plant 7 2600 2100 When a "Sylvan" monster is sent to the Graveyard (except during theDamage Step): You can Special Summon this card from your hand. Once per turn: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can target 1 "Sylvan"Spell/Trap Card in your Graveyard; add that target to your hand.
    Symphonic Warrior Basses Tuner Monster Machine 1 600 400 Once per turn, you can select 1 face-up "Symphonic Warrior" monster on the field. Increase its Level by the number of cards in your hand; this increase lasts until the End Phase. You can remove from play this card from your Graveyard to select 1 face-up "Symphonic Warrior" monster you control and increase its Level by the number of cards in your hand; this increase lasts until the End Phase.
    Symphonic Warrior Drumss Tuner Monster Machine 2 700 700 Once per turn, you can select 1 face-up "Symphonic Warrior" monster on the field and declare 1 Attribute. The selected monster's Attribute becomes the declared Attribute. You can remove from play this card from your Graveyard and declare 1 Attribute to have the Attribute of 1 face-up "Symphonic Warrior" monster you control become the declared Attribute.
    Symphonic Warrior Guitaar Pendulum/Effect Monster Machine 3 1500 100 When this card is Normal Summoned: You can target 1 "Symphonic Warrior" monster in your Graveyard; Special Summon it.

    Pendulum Scale: 7
    Pendulum Effect: You can discard 1 card; Special Summon 1 "Symphonic Warrior" monster from your Deck, except "Symphonic Warrior Guitaar". You can only use this effect of "Symphonic Warrior Guitaar" once per turn.
    Symphonic Warrior Miccs Pendulum/Effect Monster Machine 5 2300 1100 You can Special Summon this card (from your hand) by removing 3 Symphonic Counters from your field. After you Normal or Special Summon this card, you can Normal Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

    Pendulum Scale: 1
    Pendulum Effect: Unless you have a "Symphonic Warrior" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. Once per turn, during your End Phase: You can target 1 of your banished "Symphonic Warrior" monsters; add it to your hand.
    Symphonic Warrior Piaano Tuner Monster Machine 3 900 1300 Once per turn, you can declare 1 Monster Type and Select 1 Face-up "Symphonic Warrior" monster on the Field. that monster becomes that Monster Type. You can declare 1 Monster Type and Remove from Play this card from your Graveyard to select 1 face-up "Symphonic Warrior" monster you Control and make it that Monster Type.
    Symphonic Warrior Synthess Effect Monster Machine 4 1200 1900 FLIP: You can add 1 "Symphonic Warrior" monster from your Deck to your hand, except "Symphonic Warrior Synthess"
    Once per turn: You can target 1 monster you control or in your Graveyard whose original name includes "Symphonic Warrior", except "Symphonic Warrior Synthess"; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. You can banish this card from your Graveyard, then target 1 of your banished "Symphonic Warrior" monsters, except "Symphonic Warrior Synthess"; Special Summon it.
    T.G. Jet Falcon Tuner Monster Winged Beast 3 1400 1200 If this card is sent to the Graveyard as a Synchro Material Monster, inflict 500 damage to your opponent.
    T.G. Recipro Dragonfly Synchro/Effect Monster Insect 2 300 300 1 Tuner + 1 non-Tuner monster
    Once per turn, you can send 1 other "T.G." Synchro Monster you control to the Graveyard. Then, if all of the Synchro Monsters that were used for the Synchro Summon of that monster are in your Graveyard, you can Special Summon them.
    Takuhee Normal Monster Winged Beast 4 1450 1000 This bird is known far and wide as a harbinger of doom.
    Tempest, Dragon Ruler of Storms Effect Monster Dragon 7 2400 2200 If this card is in your hand or Graveyard: You can banish a total of 2 WIND and/or Dragon-Type monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 WIND monster to the Graveyard; add 1 Dragon-Type monster from your Deck to your hand. If this card is banished: You can add 1 WIND Dragon-Type monster from your Deck to your hand. You can only use 1 "Tempest, Dragon Ruler of Storms" effect per turn, and only once that turn.
    The All-Seeing White Tiger Normal Monster Beast 3 1300 500 A proud ruler of the jungle that some fear and others respect.
    The Atmosphere Effect Monster Winged Beast 8 1000 800 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 monsters you control and 1 monster from your Graveyard. Once per turn: You can target 1 face-up monster your opponent controls; equip that target to this card. (You can only equip 1 monster at a time to this card with this effect.) This card gains ATK and DEF equal to the ATK and DEF of that equipped monster.
    The Dragon Dwelling in the Cave Normal Monster Dragon 4 1300 2000 A huge dragon dwelling in a cave. It is horrible when it gets angry, although it is usually quiet. It is said to preserve certain treasures.
    The Six Samurai - Nisashi Effect Monster Warrior 4 1400 700 While you control a face-up "Six Samurai" monster with a different name, this card can attack twice during each Battle Phase. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
    The Tricky Effect Monster Spellcaster 5 2000 1200 You can Special Summon this card (from your hand) by discarding 1 card.
    Thousand Dragon Fusion Monster Dragon 7 2400 2000 "Time Wizard" + "Baby Dragon"
    Thunder Kid Normal Monster Thunder 2 700 600 This monster stores electricity within his body, and can unleash it with incredible power.
    Top Runner Tuner Monster Machine 4 1100 800 All face-up Synchro Monsters you control gain 600 ATK.
    Tornado Bird Effect Monster Winged Beast 4 1100 1000 FLIP: Return 2 Spell or Trap Cards on the field to the hands of the owner.
    Totem Bird Xyz/Effect Monster Winged Beast 3 1900 1400 2 Level 3 WIND monsters
    During either player's turn, when a Spell/Trap Card is activated: You can detach 2 Xyz Materials from this card; negate the activation, and if you do, destroy it. This card loses 300 ATK while it has no Xyz Materials.
    Transforming Sphere Effect Monster Winged Beast 3 100 100 Once per turn: You can target 1 face-up Defense Position monster your opponent controls; discard 1 card and equip that target to this card. (You can only equip 1 monster at a time to this card with this effect.) This card gains the ATK of the equipped monster. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. During the End Phase: The monster equipped to this card by this card's effect is Special Summoned to your opponent's side of the field in face-up Defense Position.
    Troop Dragon Effect Monster Dragon 2 700 800 If this card is destroyed and sent to the Graveyard as a result of battle, select and Special Summon 1 Troop Dragon" from your Deck to your side of the field. Then shuffle your Deck."
    Troposphere Effect Monster Winged Beast 6 2400 2000 If you Tribute Summon this card, the Tribute must be Winged Beast-Type. This card is unaffected by the effects of Trap Cards.
    Tuned Magician Gemini Monster Spellcaster 4 1800 1600 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
  • This card is treated as a Tuner Monster.
  • Turbo Rocket Tuner Monster Machine 2 0 0 While attacking, this card cannot be destroyed by battle. If this card attacks, after damage calculation, inflict damage equal to half the ATK of the attack target to your opponent.
    Turbo Synchron Tuner Monster Machine 1 100 500 When this card declares an attack, you can change the attack target to Defense Position. When you take Battle Damage while this card is attacking, you can Special Summon 1 monster from your hand with ATK equal to or less than the Battle Damage you took.
    Turbo Warrior Synchro/Effect Monster Warrior 6 2500 1500 Turbo Synchron + 1 or more non-Tuner monsters
    When this card attacks a Level 6 or higher Synchro Monster, halve the monster's ATK until the end of the Damage Step. This card cannot be targeted by the effects of Level 6 or lower monsters.
    Twin-Headed Behemoth Effect Monster Dragon 3 1500 1200 During the End Phase, if this card was destroyed on the field and sent to the Graveyard this turn: Special Summon it from the Graveyard, and make its ATK and DEF 1000. Each player can only use the effect of "Twin-Headed Behemoth" once per Duel.
    Tyhone Normal Monster Winged Beast 4 1200 1400 Capable of firing cannonballs from its mouth for long-range attacks, this creature is particularly effective in mountain battles.
    Tytannial, Princess of Camellias Effect Monster Plant 8 2800 2600 You can Tribute 1 face-up Plant-Type monster you control to negate the activation of a Spell, Trap, or Effect Monster's effect that targets a card(s) on the field and destroy it.
    Ultimate Insect LV1 Effect Monster Insect 1 0 0 As long as this card remains face-up on your side of the field, it is unaffected by any Spell Cards. During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Ultimate Insect LV3" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)
    Ultimate Insect LV3 Effect Monster Insect 3 1400 900 If this card was Special Summoned by the effect of "Ultimate Insect LV1", as long as this card remains on the field, decrease the ATK of all your opponent's monsters by 300 points. During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Ultimate Insect LV5" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)
    Ultimate Insect LV5 Effect Monster Insect 5 2300 900 If this card was Special Summoned by the effect of "Ultimate Insect LV3", as long as this card remains on the field, decrease the ATK of all your opponent's monsters by 500 points. During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Ultimate Insect LV7" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)
    Ultimate Insect LV7 Effect Monster Insect 7 2600 1200 If this card was Special Summoned by the effect of "Ultimate Insect LV5", as long as this card remains face-up on your side of the field, decrease the ATK and DEF of all your opponent's monsters by 700 points.
    Unibird Effect Monster Winged Beast 2 100 600 You can remove from play this face-up card, and 1 face-up monster you control, to select 1 Synchro Monster in your Graveyard with a Level less than or equal to the combined original Levels of the other 2 monsters. Special Summon that Synchro Monster.
    Union Rider Effect Monster Machine 2 1000 1000 You can take control of up to 1 Union Monster that is currently a monster on your opponent's side of the field, and equip it to this card. The Union Monster that is equipped to this card cannot be changed back to a monster using its own effect.
    United Resistance Normal Monster Thunder 3 1000 400 The people that gather to swear to fight their oppressors. A revolution is coming.
    Ventdra, the Empowered Warrior Effect Monster Warrior 5 2000 800 This card can attack your opponent directly. If this card is sent from the field to the Graveyard: You can target 1 Dragon, Warrior, or Spellcaster-Type Normal Monster in your Graveyard; add it to your hand.
    Vindikite R-Genex Synchro/Effect Monster Machine 8 2400 1000 1 "Genex" Tuner + 1 or more non-Tuner WIND monsters.
    Your opponent cannot select this card as an attack target. If this card destroys an opponent's monster by battle, you can add 1 "Genex" monster from your Deck to your hand.
    Vortex the Whirlwind Synchro/Effect Monster Winged Beast 5 2100 700 1 Tuner + 1 or more non-Tuner Winged Beast-Type monsters
    When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower Winged Beast-Type monster from your Deck.
    Vortex Trooper Effect Monster Aqua 3 0 600 When this card is Normal Summoned, you can shuffle 2 cards from your hand into your Deck, then draw 2 cards. After this card is destroyed, draw 1 card.
    Whirlwind Prodigy Effect Monster Fairy 4 1500 1600 If you Tribute Summon a WIND monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon.
    Whirlwind Weasel Effect Monster Beast 3 500 1500 FLIP: Your opponent cannot activate any Spell or Trap Cards for the rest of this turn.
    Wind Effigy Effect Monster Winged Beast 4 1800 200 This card can be treated as 2 Tributes for the Tribute Summon of an WIND Normal Monster.
    Wind-Up Arsenal Zenmaioh Xyz/Effect Monster Machine 5 2600 1900 2 Level 5 monsters
    Once per turn: You can detach 1 Xyz Material from this card to target 2 Set cards on the field; destroy them.
    Wind-Up Bat Effect Monster Machine 1 300 350 You can target 1 "Wind-Up" monster in your Graveyard; change this face-up Attack Position card you control to face-up Defense Position, and add that target to your hand. This effect can only be used once while this card is face-up on the field.
    Wind-Up Juggler Effect Monster Psychic 4 1700 1000 After damage calculation, if this card battled an opponent's monster: You can destroy the opponent's monster. This effect can only be used once while this card is face-up on the field.
    Winda, Priestess of Gusto Effect Monster Psychic 2 1000 400 When this card is destroyed by battle with an opponent's attacking monster and sent to the Graveyard, you can Special Summon 1 "Gusto" Tuner monster from your Deck.
    Windaar, Sage of Gusto Effect Monster Psychic 6 2000 1000 When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can target 1 Level 3 or lower "Gusto" monster from your Graveyard; Special Summon it in face-up Defense Position.
    Windmill Genex Synchro/Effect Monster Machine 7 2000 1600 Genex Controller + 1 or more non-Tuner WIND monsters
    This card gains 300 ATK for each face-down Spell and Trap Card on the field. You can send 1 card from your hand to the Graveyard to destroy 1 face-down Spell or Trap Card.
    Windrose the Elemental Lord Effect Monster Winged Beast 8 2800 2200 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 WIND monsters in your Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Destroy all Spell and Trap Cards your opponent controls. You can only use this effect of "Windrose the Elemental Lord" once per turn. If this card leaves the field, skip the Battle Phase of your next turn.
    Windwitch - Crystal Bell Fusion/Effect Monster Spellcaster 8 2800 2400 "Windwitch - Winter Bell" + 1 "Windwitch" monster
    You can target 1 monster in either player's Graveyard; until the End Phase, this card's name becomes that target's original name, and replace this effect with that target's original effects. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 "Windwitch - Winter Bell" and 1 Level 4 or lower "Windwitch" monster in your Graveyard; Special Summon them. You can only use each effect of "Windwitch - Crystal Bell" once per turn.
    Windwitch - Glass Bell Tuner/Effect Monster Spellcaster 4 1500 1500 If this card is Normal or Special Summoned: You can add 1 "Windwitch" monster from your Deck to your hand, except "Windwitch - Glass Bell", also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Windwitch - Glass Bell" once per turn.
    Windwitch - Ice Bell Effect Monster Spellcaster 3 1000 1000 If you control no monsters: You can Special Summon this card from your hand, then you can Special Summon 1 "Windwitch" monster from your Deck, but it cannot be Tributed. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Level 5 or higher WIND monsters. If this card is Normal or Special Summoned: You can inflict 500 damage to your opponent. You can only use each effect of "Windwitch - Ice Bell" once per turn.
    Windwitch - Snow Bell Tuner/Effect Monster Spellcaster 1 100 100 If you control 2 or more WIND monsters, and no non-WIND monsters: You can Special Summon this card from your hand. A WIND Synchro Monster that was Summoned using this card as Synchro Material cannot be destroyed by your opponent's card effects.
    Windwitch - Winter Bell Synchro/Effect Monster Spellcaster 7 2400 2000 1 Tuner + 1 or more non-Tuner WIND monsters
    You can target 1 "Windwitch" monster in your Graveyard; inflict damage to your opponent equal to that target's Level x 200. During either player's Battle Phase: You can target 1 "Windwitch" monster you control; Special Summon 1 monster from your hand with a Level less than or equal to that monster, but it cannot attack this turn. You can only use each effect of "Windwitch - Winter Bell" once per turn.
    Winged Dragon, Guardian of the Fortress #1 Normal Monster Dragon 4 1400 1200 A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue.
    Winged Dragon, Guardian of the Fortress #2 Normal Monster Winged Beast 4 1200 1000 This creature's wings are capable of generating tornadoes.
    Winged Rhynos Effect Monster Beast-Warrior 4 1800 500 When a Trap Card is activated, you can return this face-up card from the field to its owner's hand.
    Winged Sage Falcos Effect Monster Winged Beast 4 1700 1200 You can return your opponent's face-up Attack Position monster that is sent to the Graveyard by this monster as a result of battle to the top of his/her Deck.
    Wingtortoise Effect Monster Aqua 3 1500 1400 When a face-up Fish, Sea Serpent, or Aqua-Type monster(s) you control is banished: You can Special Summon this card from your hand or Graveyard. (The banished monster(s) must be Fish, Sea Serpent, or Aqua-Type even after being banished.)
    Wynn the Wind Charmer Effect Monster Spellcaster 3 500 1500 FLIP: Take control of 1 WIND monster on your opponent's side of the field, for as long as this card remains face-up on the field.
    Yata-Garasu Spirit Monster Fiend 2 200 100 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, your opponent skips their next Draw Phase.
    Yosenju Kama 1 Effect Monster Beast-Warrior 4 1600 500 If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 1". If you control another "Yosenju" monster: You can target 1 face-up card your opponent controls; return it to the hand. This effect can only be used once while this card is face-up on the field. During the End Phase, if this card was Normal Summoned this turn: Return it to the hand.
    Yosenju Kama 2 Effect Monster Beast-Warrior 4 1800 200 If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 2". This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. During the End Phase, if this card was Normal Summoned this turn: Return it to the hand.
    Yosenju Kama 3 Effect Monster Beast-Warrior 4 1500 800 If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 3". When another "Yosenju" monster you control inflicts battle damage to your opponent: You can add 1 "Yosenju" card from your Deck to your hand, except "Yosenju Kama 3". You can only use this effect of "Yosenju Kama 3" once per turn. During the End Phase, if this card was Normal Summoned this turn: Return it to the hand.
    Yosenju Kodam Effect Monster Beast-Warrior 1 0 0 You can Tribute this card, then target 1 "Yosen Trainging Grounds" you control; place 3 Yosen Counters on it. You can only use this effect of "Yosenju Kodam" once per turn. You can banish this card from your Graveyard; you can Normal Summon 1 "Yosenju" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
    Yosenju Magat Effect Monster Beast 6 2000 100 If this card is Normal Summoned: You can Special Summon 1 "Yosenju" monster from your Deck, except "Yosenju Magat". During the End Phase, if this card was Special Summoned this turn: Return it to the hand.
    Yosenju Misak Effect Monster Beast 6 2300 200 At the start of the Damage Step, if this card battles a face-up non-WIND monster: You can destroy that monster. When this card is Pendulum Summoned: You can target 1 card your opponent controls; destroy it. During the End Phase, if this card was Special Summoned this turn: Return it to the hand.
    Yosenju Oyam Effect Monster Beast 6 ? ? When an opponent's monster declares a direct attack: You can send 1 "Yosenju" monster from your hand to the Graveyard, except "Yosenju Oyam"; Special Summon this card from your hand. You can only use this effect of "Yosenju Oyam" once per turn. At the start of the Damage Step, if this card battles an opponent's face-up monster: You can make this card's ATK and DEF become equal to the original ATK of the monster it is battling, until the end of this turn. When this card is destroyed by battle and sent to the Graveyard: You can add 1 "Yosenju" card from your Deck to your hand.
    Yosenju Shinchu L Pendulum/Effect Monster Rock 4 0 2100 If this card is Normal Summoned: Change it to Defense Position. Your opponent cannot target "Yosenju" monsters you control with card effects, except this one.

    Pendulum Scale: 3
    Pendulum Effect: If a "Yosenju" monster(s) you control would be destroyed by battle or card effect, you can destroy this card instead.
    Yosenju Shinchu R Pendulum/Effect Monster Rock 4 0 2100 If this card is Normal Summoned: Change it to Defense Position. Your opponent cannot target "Yosenju" monsters for attacks, except this one.

    Pendulum Scale: 5
    Pendulum Effect: Once per turn, if you have a "Yosenju" card in your other Pendulum Zone: You can make this card's Pendulum Scale 11 until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except "Yosenju" monsters (even if this card leaves the field).
    Yosenju Tsujik Effect Monster Beast-Warrior 4 1000 0 During the End Phase, if this card was Normal Summoned this turn: Return it to the hand. You can only use each of these effects of "Yosenju Tsujik" once per turn.
    During either player's Damage Step, when a "Yosenju" monster you control battles an opponent's monster: You can discard this card; that monster you control gains 1000 ATK until the end of this turn.
    You can target 1 "Yosenju" monster on the field; it gains 1000 ATK until the end of this turn.
    ZW - Eagle Claw Effect Monster Winged Beast 5 2000 1200 If your opponent's Life Points are at least 2000 higher than yours, you can Special Summon this card (from your hand). You can target 1 "Utopia" monster you control; equip this monster on the field to that target. It gains 2000 ATK. Once per turn, while this card is equipped to a monster, when a Trap Card or Trap effect that was activated on your opponent's side of the field resolves, negate the effects of that card. You can only control 1 "ZW - Eagle Claw".
    ZW - Tornado Bringer Effect Monster Dragon 5 1300 1800 You can target 1 "Utopia" monster you control; equip this monster from your hand or your side of the field to that target. It gains 1300 ATK. While this card is equipped to a monster, your opponent cannot target that monster with card effects. If a monster equipped with this card would be destroyed by battle, destroy this card instead. You can only control 1 face-up "ZW - Tornado Bringer".
    Card Name Type Sub Type Lvl ATK DEF Card Text Buy It
       This set contains 484 cards.