Yu-Gi-Oh! WATER Monsters

This is a list of all the Yu-Gi-Oh! WATER monsters in our database.

Card Name Type Sub Type     Lvl     ATK     DEF     Card Text Buy It
7 Colored Fish Normal Monster Fish 4 1800 800 A rare rainbow fish that has never been caught by mortal man
Abyss Dweller Xyz/Effect Monster Sea Serpent 4 1700 1400 2 Level 4 monsters
While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn.
Abyss Soldier Effect Monster Aqua 4 1800 1300 Once per turn: You can discard 1 WATER monster to the Graveyard to target 1 card on the field; return it to the hand.
Abyss Warrior Effect Monster Aqua 4 1800 1300 Once per turn: You can discard 1 WATER monster to the Graveyard, then target 1 monster in either player's Graveyard; return that target to either the top or bottom of the Deck.
Abyssal Kingshark Effect Monster Fish 4 1700 600 Once per turn, if this card would be destroyed by an effect that does not target it, it is not destroyed.
Aegaion the Sea Castrum Xyz/Effect Monster Machine 8 ? 3000 2 Level 8 monsters
During either player's turn: You can banish 1 random face-down monster from your opponent's Extra Deck, face-up, and if you do, this card's ATK becomes equal to the banished monster's. During either player's turn: You can detach 1 Xyz Material from this card, then target 1 of your opponent's banished Fusion, Synchro, or Xyz Monsters; return it to the Extra Deck, and if you do, destroy 1 monster your opponent controls with the same monster card type (Fusion, Synchro, or Xyz). You can only use each effect of "Aegaion the Sea Castrum" once per turn.
Alien Hunter Effect Monster Reptile 4 1600 800 If this card destroys a monster with an A-Counter by battle, it can attack once again in a row.
Alien Hypno Gemini Monster Reptile 4 1600 700 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field you can Normal Summon it to have it be treated as an Effect Monster with this effect: During your Main Phase, you can select 1 monster your opponent controls with an A-Counter(s) and take control of it while this card is on the field. During each of your End Phases, remove 1 A-Counter from each controlled monster. If all A-Counters are removed from one of those monsters, destroy it.
Amazon of the Seas Normal Monster Fish 4 1300 1400 A mermaid who serves as herald of the Ocean Lord. She protects the sacred domain of Atlantis.
Ameba Effect Monster Aqua 1 300 350 When the control of this face-up card on the field shifts to your opponent, inflict 2000 points of damage to your opponent's Life Points. This effect can only be used once as long as this card remains face-up on the field.
Amphibian Beast Normal Monster Fish 6 2400 2000 On land or in the sea, the speed of this monster is unmatchable.
Amphibious Bugroth Fusion Monster Aqua 5 1850 1300 Ground Attacker Bugroth + "Sentinel of the Sea"
Amphibious Bugroth MK-3 Effect Monster Machine 4 1500 1300 While "Umi" is face-up on the field, this card can attack your opponent's Life Points directly.
Aqua Armor Ninja Effect Monster Warrior 4 800 1600 When your opponent's monster declares a direct attack, if you have another "Ninja" monster in your Graveyard: You can banish this card from your Graveyard to target the attacking monster; negate that attack.
Aqua Dragon Fusion Monster Sea Serpent 6 2250 1900 Fairy Dragon + "Amazon of the Seas" + "Zone eater"
Aqua Madoor Normal Monster Spellcaster 4 1200 2000 A wizard of the waters that conjures a liquid wall to crush any enemies that oppose him.
Aqua Spirit Effect Monster Aqua 4 1600 1200 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 WATER monster in your Graveyard from play. During each of your opponent's Standby Phases, you can change the battle position of 1 of your opponent's face-up Monster Cards. Once changed, the monster must remain in this position for the rest of the turn.
Aquaactress Arowana Effect Monster Aqua 6 2000 2000 Once per turn: You can add 1 "Aquaactress" monster from your Deck to your hand.
Aquaactress Guppy Effect Monster Aqua 2 600 600 Once per turn: You can Special Summon 1 "Aquaactress" monster from your hand.
Aquaactress Tetra Effect Monster Aqua 1 300 300 Once per turn: You can add 1 "Aquarium" card from your Deck to your hand.
Aquarian Alessa Gemini Monster Aqua 4 1500 500 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
  • When this card destroys an opponent's monster by battle and sends it to the Graveyard, they discard 1 random card.
  • Armed Sea Hunter Effect Monster Sea Serpent 4 1800 400 If you control another face-up WATER monster, negate the effects of the monster that battled with this card, after damage calculation. If this card would be destroyed, you can destroy 1 face-up Level 3 or lower WATER monster you control instead.
    Armored Kappa Xyz/Effect Monster Psychic 2 400 1000 2 Level 2 monsters
    Once per turn: You can detach 1 Xyz Material from this card; this card gains 1000 ATK or DEF. During either player's Battle Step, while an attack involving your monster is occurring: You can discard 1 card; for the rest of this turn, monsters you control cannot be destroyed by battle, also you take no battle damage. You can only use this effect of "Armored Kappa" once per Duel.
    Armored Starfish Normal Monster Aqua 4 850 1400 A bluish starfish with a solid hide capable of fending off attacks.
    Aromage Rosemary Effect Monster Plant 4 1800 700 While your LP is higher than your opponent's, if a Plant-Type monster you control attacks, your opponent cannot activate monster effects until the end of the Damage Step. Once per turn, if you gain LP: Target 1 face-up monster on the field; change its battle position.
    Atlantean Attack Squad Effect Monster Sea Serpent 3 1400 0 This card gains 800 ATK while you control a face-up Fish, Sea Serpent, or Aqua-Type monster other than this card.
    Atlantean Dragoons Effect Monster Sea Serpent 4 1800 0 All Level 3 or lower Sea Serpent-Type monsters you control can attack your opponent directly. When this card is sent to the Graveyard to activate a WATER monster's effect: Add 1 Sea Serpent-Type monster from your Deck to your hand, except "Atlantean Dragoons".
    Atlantean Heavy Infantry Effect Monster Sea Serpent 2 0 1600 During your Main Phase, you can Normal Summon a Level 4 or lower Sea Serpent-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 face-up card your opponent controls; destroy that target.
    Atlantean Marksman Effect Monster Sea Serpent 3 1400 0 When this card inflicts Battle Damage to your opponent: You can Special Summon 1 Level 4 or lower Sea Serpent-Type "Atlantean" monster, except "Atlantean Marksman", from your Deck. When this card is sent to the Graveyard for the activation of a WATER monster's effect: Target 1 Set card your opponent controls; destroy that target.
    Atlantean Pikeman Normal Monster Sea Serpent 2 1400 0 The Great Ocean Lord, who reigns over the depths, is served by these lancers. Deep-sea creatures exist in fear of facing the stream of attacks their lances are capable of.
    Aurora Wing Effect Monster Winged Beast 4 1200 1600 When this card is destroyed by battle and sent to the Graveyard: You can Special Summon this card in face-up Attack Position. You can only use the effect of "Aurora Wing" once per turn.
    B.E.S. Crystal Core Effect Monster Machine 5 2100 1000 When this card is Normal Summoned, put 3 counters on it. This card cannot be destroyed by battle. If this card battles a monster, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it. Once per turn, during your Main Phase, you can change 1 face-up Attack Position monster your opponent controls to face-up Defense Position.
    Bahamut Shark Xyz/Effect Monster Sea Serpent 4 2600 2100 2 Level 4 WATER monsters
    Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn.
    Barrier Statue of the Torrent Effect Monster Aqua 4 1000 1000 No monsters can be Special Summoned, except for WATER monsters.
    Beastking of the Swamps Effect Monster Aqua 4 1000 1100 You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s).
    Beautunaful Princess Effect Monster Fish 1 0 0 When this card is Normal or Special Summoned: You can banish this card; Special Summon 1 Level 4 or lower Fish-Type monster from your Deck, except "Beautunaful Princess". You can only use this effectof "Beautunaful Princess" once per turn.
    Beelze Frog Effect Monster Aqua 3 1200 800 Increase the ATK of this card by 300 points for each "T.A.D.P.O.L.E." in your Graveyard.
    Behegon Normal Monster Aqua 4 1350 1000 With an enormous maw and massive teeth, this monstrosity is one dangerous and strange serpent from the deep.
    Big Jaws Effect Monster Fish 3 1800 300 At the end of the Battle Phase, if this card attacked: Banish it.
    Big Whale Effect Monster Fish 9 1000 3000 When this card is Tribute Summoned: You can Tribute this card; Special Summon 3 Level 3 WATER monsters from your Deck. Their effects are negated.
    Bitelon Effect Monster Reptile 6 2400 1000 During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
    Bixi, Water of the Yang Zing Effect Monster Wyrm 2 0 2000 When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Attack Position, except "Bixi, Water of the Yang Zing". You can only use this effect of "Bixi, Water of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material is unaffected by Trap effects.
    Blizzard Dragon Effect Monster Dragon 4 1800 1000 Once per turn: You can target 1 monster your opponent controls; it cannot change its battle position or declare an attack until the opponent's next End Phase.
    Blizzard Falcon Effect Monster Winged Beast 4 1500 1500 If this card's current ATK is higher than its original ATK: You can inflict 1500 damage to your opponent. This effect can only be used once while this card is face-up on the field. You can only use the effect of "Blizzard Falcon" once per turn.
    Blizzard Princess Effect Monster Spellcaster 8 2800 2100 You can Tribute Summon this card in face-up Attack Position by Tributing 1 Spellcaster-Type monster. After this card was Normal Summoned, your opponent cannot activate Spell/Trap Cards for the rest of that turn.
    Blizzard Thunderbird Effect Monster Winged Beast 4 1600 1400 You can discard 1 card; Special Summon 2 WATER Winged-Beast-Type monsters, 1 from your hand and 1 from your Graveyard, except "Blizzard Thunderbird", then return this card from the field to the hand. You can only use this effect of "Blizzard Thunderbird" once per turn.
    Blizzard Warrior Effect Monster Warrior 3 1400 400 If this card destroys an opponent's monster by battle, look at the top card of their Deck, then return it to either the top or bottom of their Deck.
    Blizzed, Defender of the Ice Barrier Effect Monster Aqua 1 300 500 When this card is destroyed by battle and sent to the Graveyard, draw 1 card.
    Blue Dragon Ninja Effect Monster Sea Serpent 5 2100 1200 Once per turn, during either player's turn: You can discard 1 "Ninja" monster and 1 "Ninjitsu Art" card to target 1 face-up monster your opponent controls; this turn, that monster's effects are negated, also that monster cannot attack.
    Blue Duston Effect Monster Fiend 1 0 1000 Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While this card is face-up on the field, it cannot be Tributed. When this card on the field is destroyed: Banish 1 random card from the controller's hand, face-down, until the next turn's Standby Phase. You can only control 1 face-up "Blue Duston".
    Bolt Penguin Normal Monster Thunder 3 1100 800 With each arm forming an electric whip, this monster paralyzes its enemies with electric shocks.
    Boneheimer Normal Monster Aqua 3 850 400 This monster wanders the seas, sucking dry any creatures it may encounter.
    Botanical Girl Effect Monster Plant 3 1300 1100 When this card is sent from the field to the Graveyard, you can add 1 Plant-Type monster with 1000 or less DEF from your Deck to your hand.
    Bottom Dweller Normal Monster Fish 5 1650 1700 This is one sea creature whose wrath is something monsters fear to face.
    Bracchio-Raidus Fusion Monster Dinosaur 6 2200 2000 "Two-Headed King Rex" + "Crawling Dragon #2"
    Brionac, Dragon of the Ice Barrier Synchro/Effect Monster Sea Serpent 6 2300 1400 1 Tuner + 1 or more non-Tuner monsters
    You can discard any number of cards to the Graveyard to target the same number of cards on the field; return those targets to the hand.
    Cannonball Spear Shellfish Effect Monster Aqua 2 1000 1000 While "Umi" is face-up on the field, this card is unaffected by any Spell Cards.
    Caravan of the Ice Barrier Effect Monster Sea Serpent 1 500 200 Once per turn, you can return 2 "Ice Barrier" monsters in your Graveyard to the Deck to have both players draw 1 card.
    Carrierroid Effect Monster Machine 4 1000 800 When an opponent activates a card's effect that targets and destroys a Spell or Trap Card(s) you control, you can discard 1 card to negate its activation and destroy the card.
    Cat Shark Xyz/Effect Monster Beast 2 500 500 2 Level 2 monsters
    While this card has an Xyz Material attached that was originally WATER, it cannot be destroyed by battle. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 Rank 4 or lower Xyz Monster you control; its ATK and DEF each become double its original ATK and DEF until the end of this turn.
    Catapult Turtle Effect Monster Aqua 5 1000 2000 You can Tribute 1 monster; inflict damage to your opponent equal to half the Tributed monster's ATK on the field.
    Chemicritter Hydron Hawk Gemini/Effect Monster Winged Beast 2 1400 700 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  • You can discard 1 card, then target 1 Gemini monster in your Graveyard; Special Summon it in Defense Position. You can only use this effect of "Chemicritter Hydron Hawk" once per turn.
  • Chocolate Magician Girl Effect Monster Spellcaster 4 1600 1000 Once per turn: You can discard 1 Spellcaster-Type monster; draw 1 card. Once per turn, if this card is targeted for an attack: You can target 1 Spellcaster-Type monster in your Graveyard, except "Chocolate Magician Girl"; Special Summon it, then change the attack target to it, and if you do, the attacking monster's ATK becomes half its current ATK.
    Chrysalis Dolphin Effect Monster Fish 2 400 600 By Tributing this card while "Neo-Space" is on the field, Special Summon 1 "Neo-Spacian Aqua Dolphin" from your hand or Deck.
    Cloudian - Acid Cloud Effect Monster Fairy 4 500 0 This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When your Normal Summon this card place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card to destroy 1 Spell or Trap Card.
    Cloudian - Altus Effect Monster Fairy 4 1300 0 This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 3 Fog Counters from anywhere on the field to discard 1 random card from your opponent's hand.
    Cloudian - Cirrostratus Effect Monster Fairy 4 900 0 This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card to destroy 1 monster on the field.
    Cloudian - Ghost Fog Effect Monster Fiend 1 0 0 This card cannot be Special Summoned. All Battle Damage to either player from a battle involving this monster becomes 0. If this card is destroyed by battle, distribute new Fog Counters equal to the Level of the monster that destroyed it among face-up monsters.
    Cloudian - Nimbusman Effect Monster Fairy 5 1000 1000 This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. You can Tribute any number of WATER monsters for the Tribute Summon of this card. When this card is Tribute Summoned, place 1 Fog Counter on it for each WATER monster you Tributed. This card gains 500 ATK for each Fog Counter on the field.
    Cloudian - Poison Cloud Effect Monster Fiend 3 0 1000 If this face-up card attacks or is attacked, and is destroyed by battle and sent to the Graveyard, destroy the monster that destroyed it, and then inflict 800 damage to your opponent.
    Cloudian - Sheep Cloud Effect Monster Fairy 1 0 0 When this card is destroyed by battle and sent to the Graveyard, Special Summon 2 "Cloudian Tokens" (Fairy-Type/WATER/Level 1/ATK 0/DEF 0) in Defense Position. These tokens cannot be Tributed for a Tribute Summon, unless it is for a "Cloudian" monster.
    Cloudian - Smoke Ball Normal Monster Fairy 1 200 600 Smoke Balls are newly born Cloudians. They fear being alone, and would rather swing and sway in the sky with their friends.
    Cloudian - Storm Dragon Effect Monster Fairy 4 1000 0 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Cloudian" monster from your Graveyard. This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. Once per turn, you can place 1 Fog Counter on 1 monster on the field.
    Cloudian - Turbulence Effect Monster Fairy 4 800 0 This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 1 Fog Counter from this card to Special Summon 1 "Cloudian - Smoke Ball" from your Deck or from either player's Graveyard.
    Codarus Effect Monster Sea Serpent 4 1400 1200 You can send 1 face-up "Umi" you control to the Graveyard to select up to 2 cards your opponent controls and send them to the Graveyard.
    Cold Enchanter Effect Monster Aqua 4 1600 1200 You can discard 1 card to target 1 face-up monster on the field; place an Ice Counter on that target. This card gains 300 ATK for each Ice Counter on the field.
    Coral Dragon Synchro/Tuner Monster Dragon 6 2400 500 1 Tuner + 1 or nore non-Tuner monsters
    Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the Graveyard: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.
    Crab Turtle Ritual Monster Aqua 8 2550 2500 This monster can only be Ritual Summoned with the Ritual Magic Card, "Turtle Oath". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute form your Field or your hand.
    Cranium Fish Effect Monster Fish 6 2400 1000 You can Special Summon this card by Tributing 1 Ocean's Keeper. You can discard 1 WATER monster to the Graveyard to destroy 1 face-down card.
    Creeping Doom Manta Effect Monster Fish 3 1300 1200 When this card is Normal Summoned successfully, no Trap Cards can be activated.
    Cryomancer of the Ice Barrier Tuner Monster Aqua 2 1300 0 While you control another "Ice Barrier" monster, Level 4 or higher monsters cannot declare an attack.
    Crystal Beast Emerald Tortoise Effect Monster Aqua 3 600 2000 Once per turn: You can target 1 monster you control that attacked this turn; change that target to Defense Position. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
    Crystal Seer Effect Monster Spellcaster 1 100 100 FLIP: Pick up 2 cards from the top of your Deck. Select 1 of those cards and add it to your hand, and place the other card on the bottom of your Deck.
    Crystron Ametrix Synchro/Effect Monster Machine 5 2500 1500 1 Tuner + 1 or more non-Tuner monsters
    If this card is Synchro Summoned: You can change all face-up Special Summoned monsters your opponent controls to Defense Position. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 "Crystron" monster in your Graveyard, except a Synchro Monster; Special Summon it.
    Crystron Citree Tuner/Effect Monster Machine 2 500 500 During your opponent's Main Phase or Battle Phase: You can target 1 non-Tuner monster in your Graveyard; Special Summon it, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 Machine-Type Synchro Monster using only that monster and this card (this is a Quick Effect). These Synchro Materials are banished instead of being sent to the Graveyard. You can only use this effect of "Crystron Citree" once per turn.
    Crystron Phoenix Synchro/Effect Monster Machine 9 2800 2000 1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters
    If this card is Synchro Summoned: You can banish all Spell and Trap Cards your opponent controls and in their Graveyard. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 other monster in your Graveyard; Special Summon it.
    Crystron Prasiortle Effect Monster Machine 2 500 2000 You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; Special Summon 1 "Crystron" monster from your hand. You can only use 1 "Crystron Prasiortle" effect per turn, and only once that turn.
    Crystron Quan Tuner/Effect Monster Machine 1 500 500 During your opponent's Main Phase or Battle Phase: You can Special Summon 1 non-Tuner monster from your hand, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 Machine-Type Synchro Monster using only that monster and this card (this is a Quick Effect). You can only use this effect of "Crystron Quan" once per turn.
    Crystron Quandax Synchro/Tuner Monster Machine 4 1800 2000 1 Tuner + 1 or more non-Tuner monsters
    During your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using Materials including this card you control (this is a Quick Effect). If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 "Crystron" monster in your Graveyard, except a Synchro Monster; Special Summon it.
    Crystron Quariongandrax Synchro/Effect Monster Machine 9 3000 3000 2 or more Tuners + 1 non-Tuner monster
    If this card is Synchro Summoned: You can target monsters your opponent controls and/or in their Graveyard, up to the number of Synchro Materials used for the Synchro Summon of this card; banish them. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 banished monster, except this card; Special Summon it to your field.
    Crystron Rion Tuner/Effect Monster Machine 3 500 500 During your opponent's Main Phase or Battle Phase: You can target 1 of your banished non-Tuner monsters; Special Summon it, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 Machine-Type Synchro Monster using only that monster and this card (this is a Quick Effect). These Synchro Materials are shuffled into the Deck instead of being sent to the Graveyard. You can only use this effect of "Crystron Rion" once per turn.
    Crystron Rosenix Effect Monster Machine 4 1800 1000 You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; Special Summon 1 "Crystron Token" (Machine-Type/WATER/Level 1/ATK 0/DEF 0), but it cannot be Tributed. You can only use 1 "Crystron Rosenix" effect per turn, and only once that turn.
    Crystron Smiger Effect Monster Machine 3 1000 1800 You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; add 1 "Crystron" Spell/Trap Card from your Deck to your hand. You can only use 1 "Crystron Smiger" effect per turn, and only once that turn.
    Crystron Sulfefnir Effect Monster Machine 4 2000 1500 If this card is in your hand or Graveyard: You can discard 1 "Crystron" card, except "Crystron Sulfefnir"; Special Summon this card in Defense Position, then destroy 1 card you control. If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Crystron" monster from your Deck in Defense Position. You can only use each effect of "Crystron Sulfefnir" once per turn.
    Crystron Thystvern Effect Monster Machine 3 1500 1500 You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; add 1 "Crystron" monster from your Deck to your hand, except "Crystron Thystvern". You can only use 1 "Crystron Thystvern" effect per turn, and only once that turn.
    Cure Mermaid Normal Monster Fish 4 1500 800 As long as this card remains face-up on your side of the field, increase your Life Points by 800 points during each of your Standby Phases.
    Cursed Fig Effect Monster Plant 1 200 200 When this card is destroyed by battle and sent to the Graveyard, select 2 Set Spell or Trap Cards on the field. While this card is in the Graveyard, the selected cards cannot be activated.
    Cyber Shark Effect Monster Fish 5 2100 2000 If you control a WATER monster, you can Normal Summon this card without Tributing.
    D.3.S. Frog Fusion/Effect Monster Aqua 8 2500 2000 Des Frog + "Des Frog" + "Des Frog"
    A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. Increase the ATK of this card by 500 points for each "Treeborn Frog" in your Graveyard.
    D/D/D Wave King Caesar Xyz/Effect Monster Fiend 4 2400 1200 2 Level 4 Fiend-Type monsters
    During either player's turn: You can detach 1 Xyz Material from this card; at the end of the Battle Phase, Special Summon from your Graveyard as many monsters destroyed this turn as possible, but during the next Standby Phase, take 1000 damage for each monster Special Summoned by this effect. If this card is sent from the field to the Graveyard: You can add 1 "Dark Contract" card from your Deck to your hand. You can only use each effect of "D/D/D Wave King Caesar" once per turn.
    Dai-sojo of the Ice Barrier Effect Monster Spellcaster 6 1600 2200 When this card is Normal or Flip Summoned, it is changed to Defense Position. Face-up "Ice Barrier" monsters you control cannot be destroyed by Spell or Trap Card effects.
    Dance Princess of the Ice Barrier Effect Monster Spellcaster 4 1700 900 Once per turn, if you control another face-up "Ice Barrier" monster, you can reveal any number of “Ice Barrier” monsters in your hand to select an equal number of Set Spell/Trap cards your opponent controls. Return the selected Set Spell/Trap cards your opponent controls to the hand.
    Dance Princess of the Nekroz Effect Monster Spellcaster 4 1600 800 Your opponent cannot activate cards or effects in response to the activation of a "Nekroz" Ritual Spell Card. "Nekroz" Ritual Monsters you control cannot be targeted by an opponent's card effects. If this card is Tributed by a card effect: You can target 1 of your banished "Necroz" monsters, except "Dance Princess of the Nekroz"; add it to your hand. You can only use this effect of "Dance Princess of the Nekroz" once per turn.
    Darkbishop Archfiend Effect Monster Fiend 3 300 1400 The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When an Archfiend Monster Card on your side of the field is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1, 3, or 6, negate the effect and destroy the opponent's card.
    Deapsea Shark Fusion Monster Fish 5 1900 1600 Bottom Dweller + "Tongyo"
    Deep Diver Effect Monster Aqua 3 1000 1100 At the end of the Battle Phase, if this card was destroyed by battle and sent to the Graveyard: Choose 1 Monster Card from your Deck and place it on top of your Deck.
    Deep Sea Diva Tuner monster Sea Serpent 2 200 400 When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower Sea Serpent-Type monster from your Deck.
    Deep Sweeper Effect Monster Fish 4 1600 1300 You can Tribute this card to target 1 Spell/Trap Card on the field; destroy that target.
    Deepsea Macrotrema Effect Monster Fish 1 600 100 When this card is sent from the field to the Graveyard all face-up WATER monsters you control gain 500 ATK until the end of this turn.
    Deepsea Warrior Effect Monster Warrior 5 1600 1800 As long as Umi" is face-up on the field, this card is unaffected by any Spell Cards."
    Defender of the Ice Barrier Tuner Monster Aqua 3 200 1600 While you control another "Ice Barrier" monster, opponent's monsters with an ATK equal to or higher than this card's DEF cannot declare an attack.
    Des Frog Effect Monster Aqua 5 1900 0 When this card is Tribute Summoned successfully, you can Special Summon "Des Frog"(s) from your hand or Deck up to the same number of "T.A.D.P.O.L.E."(s) in your Graveyard.
    Dewdark of the Ice Barrier Tuner Monster Aqua 2 1200 800 If the only face-up monsters you control are Level 2 or lower monsters, this card can attack your opponent directly.
    Dewloren, Tiger King of the Ice Barrier Synchro/Effect Monster Beast 6 2000 1400 1 Tuner + 1 or more non-Tuner WATER monsters
    Once per turn, you can return any number of face-up cards you control to the owner's hand. This card gains 500 ATK for each card returned to the owner's hand by this effect until the End Phase of this turn.
    Dinomist Ankylos Pendulum/Effect Monster Machine 4 1500 2000 Banish any monster destroyed by battle with a "Dinomist" monster you control.

    Pendulum Scale: 6
    Pendulum Effect: Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card.
    Dinomist Brachion Pendulum/Effect Monster Machine 5 2000 800 If you do not control "Dinomist Brachion" in your Monster Zone and your opponent controls a monster that has the highest ATK on the field (even if it's tied), you can Special Summon this card (from your hand).

    Pendulum Scale: 6
    Pendulum Effect: Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, thendestroy this card.
    Dinomist Ceratops Pendulum/Effect Monster Machine 5 2100 400 If all monsters you control are "Dinomist" monsters (min. 1), and none are "Dinomist Ceratops", you can Special Summon this card (from your hand).

    Pendulum Scale: 3
    Pendulum Effect: If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead.
    Dinomist Plesios Pendulum/Effect Monster Machine 4 1700 1400 All face-up monsters your opponent controls lose 100 ATK and DEF for each "Dinomist" card you control.

    Pendulum Scale: 6
    Pendulum Effect: Once, while this card is in your Pendulum Zone, you can negatean activated card effect that targets another "Dinomist" card(s) you control, thendestroy this card.
    Dinomist Pteran Pendulum/Effect Monster Machine 4 1800 1200 When this card destroys an opponent's monster by battle: You can add 1 "Dinomist" card from your Deck to your hand.

    Pendulum Scale: 3
    Pendulum Effect: If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead.
    Dinomist Rex Pendulum/Effect Monster Machine 5 2400 2200 If this card attacks, at the end of the Damage Step: You can Tribute 1 other "Dinomist" monster, then activate 1 of these effects;
  • This card can make a second attack on an opponent's monster in a row, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
  • Shuffle 1 card from your opponent's hand (at random) or their side of the field into the Deck, then this card gains 100 ATK.

    Pendulum Scale: 6
    Pendulum Effect: Once, while this card is in your Pendulum Zone, you can negatean activated card effect that targets another "Dinomist" card(s) you control, then destroy this card.
  • Dinomist Spinos Pendulum/Effect Monster Machine 5 2500 1800 You can Tribute 1 other "Dinomist" monster, then activate 1 of these effects;
  • This card can attack your opponent directly this turn.
  • This card can make a second attack during each Battle Phase this turn.

    Pendulum Scale: 3
    Pendulum Effect: If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead.
  • Dinomist Stegosaur Pendulum/Effect Monster Machine 4 1600 1800 If another Pendulum Monster you control battles an opponent's monster, after damage calculation: You can destroy those monsters.

    Pendulum Scale: 3
    Pendulum Effect: If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead.
    Dinoster Power, the Mighty Dracoslayer Fusion/Effect Monster Dragon 8 2000 2950 1 "Dracoslayer" Pendulum Monster + 1 Pendulum Monster
    Must first be Special Summoned (from your Extra Deck) by Tributing the above cards. (You do not use "Polymerization".) Pendulum Monster Cards in your Monster Zones and Pendulum Zones cannot be destroyed by battle or your opponent's card effects. Once per turn: You can Special Summon 1 "Dracoslayer" Pendulum Monster from your hand or Graveyard, but it cannot be used as a Fusion Material.
    Divine Dragon Aquabizarre Effect Monster Sea Serpent 5 2100 1500 Once per turn, you can Tribute 1 other face-up WATER monster and select 1 Continuous or Field Spell Card in your Graveyard to return it to the top of your Deck.
    Don Turtle Effect Monster Reptile 3 1100 1200 When this card is Normal Summoned or Flip Summoned, you can Special Summon any number of Don Turtle"(s) from your hand."
    Double Shark Effect Monster Fish 4 1200 1600 When this card is Normal Summoned: You can reduce the Levels of all Level 4 Fish-Type monsters you currently control by 1. This card can make a second attack during each Battle Phase.
    Dragon Ice Effect Monster Dragon 5 1800 2200 When your opponent Special Summons a monster (except during the Damage Step): You can discard 1 card; Special Summon this card from your hand or Graveyard. There can only be 1 face-up "Dragon Ice" on the field.
    Dragonpit Magician Pendulum Monster Spellcaster 7 900 2700 This gifted magician can awaken the energy stored in the deep places of the earth, known as the Pits of the Dragon. His stoic approach wins him few friends, and he often bends to the desires of his pupil.

    Pendulum Scale: 8
    Pendulum Effect: Once per turn, if you have a "Magician" card in your other Pendulum Zone: You can discard 1 Pendulum Monster, then target 1 Spell/Trap Card on the field; destroy it.
    Drill Barnacle Effect Monster Aqua 3 300 0 This card can attack your opponent directly. Each time this card inflicts Battle Damage to your opponent by a direct attack: This card gains 1000 ATK.
    Dupe Frog Effect Monster Aqua 2 100 2000 This card's name is treated as "Des Frog" while it is face-up on the field. Your opponent cannot select another monster as an attack target. When this card is sent from the field to the Graveyard, you can add 1 "Frog" monster except "Dupe Frog" or "Frog the Jam" from your Deck or Graveyard to your hand.
    Eagle Shark Effect Monster Fish 5 1000 1800 If your opponent controls 2 or more monsters, you can Normal Summon this card without Tributing. If you control "Panther Shark", you can Special Summon this card (from your hand). You can only control 1 "Eagle Shark".
    El Shaddoll Anoyatyllis Fusion/Effect Monster Fiend 9 2700 2000 1 "Shaddoll" monster + 1 WATER monster
    Must first be Fusion Summoned. Neither player can Special Summon monsters from the hand or Graveyard using Spell/Trap effects. If this card is sent to the Graveyard: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard; add it to your hand.
    Elder Entity Norden Fusion/Effect Monster Fairy 4 2000 2200 1 Synchro or Xyz Monster + 1 Synchro or Xyz Monster
    When this card is Special Summoned: You can target 1 Level 4 or lower monster in your Graveyard; Special Summon it, but its effects are negated, also banish it when this card leaves the field.
    Elemental HERO Aqua Neos Fusion/Effect Monster Warrior 7 2500 2000 Elemental HERO Neos + "Neo-Spacian Aqua Dolphin"
    Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can discard 1 card; destroy 1 random card in your opponent's hand. During the End Phase: Shuffle this card into the Extra Deck.
    Elemental HERO Bubbleman Effect Monster Warrior 4 800 1200 If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.
    Elemental HERO Ice Edge Effect Monster Warrior 3 800 900 When this card inflicts battle damage to your opponent by a direct attack: You can target 1 Set card in your opponent's Spell & Trap Card Zone; destroy that target. Once per turn, during your Main Phase 1: You can discard 1 card; this card can attack your opponent directly this turn.
    Elemental HERO Marine Neos Fusion/Effect Monster Warrior 8 2800 2300 Elemental HERO Neos + "Neo-Spacian Marine Dolphin"
    Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization"). Once per turn: You can destroy 1 random card in your opponent's hand.
    Elemental HERO Mariner Fusion/Effect Monster Warrior 5 1400 1000 Elemental HERO Bubbleman + "Elemental HERO Avian"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. While you have any face-down card(s) in your Spell & Trap Card Zones, this card can attack your opponent directly.
    Elemental Hero Neo Bubbleman Effect Monster Warrior 4 800 1200 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending "Elemental Hero Bubbleman" on your side of the field and "Metamorphosis" in your hand to the Graveyard. This card's name is treated as "Elemental Hero Bubbleman" while it is face-up on the field. Destroy an opponent's monster that battles this card at the end of the Damage Step.
    Elemental HERO Ocean Effect Monster Warrior 4 1500 1200 Once per turn, during your Standby Phase: You can target 1 "HERO" monster you control or in your Graveyard; return that target to the hand.
    Elemental HERO Steam Healer Fusion/Effect Monster Warrior 5 1800 1000 Elemental HERO Burstinatrix + "Elemental HERO Bubbleman"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Gain Life Points equal to the ATK of that destroyed monster in the Graveyard.
    Enchanting Mermaid Normal Monster Fish 3 1200 900 A beautiful mermaid that lures voyagers to a watery death.
    Eria the Water Charmer Effect Monster Spellcaster 3 500 1500 FLIP: Take control of 1 WATER monster on your opponent's side of the field, for as long as this card remains face-up on the field.
    Escher the Frost Vassal Effect Monster Aqua 4 800 1000 If your opponent controls 2 or more cards in their Spell & Trap Zone, you can Special Summon this card (from your hand).
    Evigishki Gustkraken Ritual/Effect Monster Aqua 6 2400 1000 You can Ritual Summon this card with any "Gishki" Ritual Spell Card. When this card is Ritual Summoned: Look at up to 2 random cards in your opponent's hand, then shuffle 1 of them into the Deck.
    Evigishki Levianima Ritual/Effect Monster Aqua 8 2700 1500 You can Ritual Summon this card with any "Gishki" Ritual Spell Card. When this card declares an attack: Draw 1 card and reveal it. If the revealed card is a "Gishki" monster, look at 1 random card in your opponent's hand.
    Evigishki Merrowgeist Xyz/Effect Monster Aqua 4 2100 1600 2 Level 4 monsters
    After damage calculation, if this card destroys an opponent's monster by battle: You can detach 1 Xyz Material from this card; shuffle the destroyed monster into the Deck instead of sending it to the Graveyard.
    Evigishki Mind Augus Ritual/Effect Monster Aqua 6 2500 2000 Cannot be Normal Summoned or Set. Must first be Ritual Summoned. You can Ritual Summon this card with any "Gishki" Ritual Spell Card. When this card is Ritual Summoned: Target up to 5 cards in any Graveyard(s); shuffle those targets to the Deck.
    Evigishki Soul Ogre Ritual/Effect Monster Aqua 8 2800 2800 Cannot be Normal Summoned or Set. Must first be Ritual Summoned. You can Ritual Summon this card with any "Gishki" Ritual Spell Card. Once per turn: You can discard 1 "Gishki" monster to target 1 face-up card your opponent controls; shuffle it into the Deck.
    Evigishki Tetrogre Ritual/Effect Monster Aqua 6 2600 2100 You can Ritual Summon this card with any "Gishki" Ritual Spell Card. Once per turn: You can declare 1 card type (Monster, Spell or Trap); your opponent can discard 1 card to negate this card's effect, otherwise both players send 1 card of the declared type from their Main Deck to the Graveyard.
    Exa, Enforcer of the Nekroz Effect Monster Dragon 5 2000 1000 If this card is Tributed by a card effect: You can add 1 Dragon-Type "Nekroz" Ritual Monster from your Deck to your hand. If this card is banished: You can target 1 of your banished "Nekroz" monsters, except this card; Special Summon that monster. You can only use 1 "Exa, Enforcer of the Nekroz" effect per turn, and only once that turn.
    Fairy King Truesdale Effect Monster Plant 6 2200 1500 While this card is in Defense Position, all Plant-Type monsters you control gain 500 ATK and DEF.
    Familiar-Possessed - Eria Effect Monster Spellcaster 4 1850 1500 By sending 1 "Eria the Water Charmer" and 1 WATER monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
    Fenrir Effect Monster Beast 4 1400 1200 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 WATER monsters in your Graveyard. When this card destroys an opponent's monster as a result of battle, your opponent skips their next Draw Phase.
    Fishborg Archer Tuner Monster Fish 3 300 300 If this card is in your Graveyard and you control no monsters, during either of your Main Phases: You can discard 1 WATER monster; Special Summon this card from your Graveyard, but destroy all monsters you control at the beginning of this turn's Battle Phase, except for WATER monsters. You can only use the effect of "Fishborg Archer" once per turn.
    Fishborg Blaster Tuner Monster Fish 1 100 200 If you control a face-up level 3 or lower WATER monster: You can discard 1 card; Special Summon this card from your Graveyard. If this card is used as a Synchro Material Monster, all other Synchro Material Monsters must all be WATER.
    Fishborg Doctor Effect Monster Fish 4 400 400 If this card is in your Graveyard and all face-up monsters you control (min. 1) are "Fishborg" monsters: You can Special Summon this card, and if you do, banish it when it leaves the field. You can only use this effect of "Fishborg Doctor" once per turn. If you control a monster that is not a "Fishborg" monster, destroy this card
    Fishborg Launcher Tuner Monster Fish 1 200 100 During your Main Phase, if the only monsters in your Graveyard, other than "Fishborg Launcher", are WATER monsters: You can Special Summon this card from your Graveyard. If this card is Special Summoned by this effect, banish it when it leaves the field. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a WATER monster. You can only use the effect of "Fishborg Launcher" once per turn.
    Fishborg Planter Effect Monster Fish 2 200 200 Once, while this card is in the Graveyard: You can send the top card of your Deck to the Graveyard, and if that card was a WATER monster, Special Summon this card. The effect of "Fishborg Planter" can only be activated once per turn.
    Flip Flop Frog Effect Monster Aqua 2 500 200 Once per turn, you can flip this card into face-down Defense Position. When this card is flipped face-up, you can return monsters your opponent controls to their owners' hand up to the number of face-up "Frog" monsters you control, except "Frog the Jam".
    Fluffal Octopus Effect Monster Fairy 1 800 800 When this card is Normal or Special Summoned: You can target 1 "Fluffal" or "Edge Imp" monster in your Graveyard; add it to your hand. If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon of a "Frightfur" Fusion Monster: You can target up to 2 of your banished monsters; return them to the Graveyard. You can only use each effect of "Fluffal Octopus" once per turn.
    Fluffal Penguin Effect Monster Fairy 4 1600 1100 During your Main Phase: You can Special Summon 1 "Fluffal" monster from your hand, except "Fluffal Penguin". This effect can only be used once while this card is face-up on the field. If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon of a "Frightfur" Fusion Monster: You can draw 2 cards, then discard 1 card. You can only use this effect of "Fluffal Penguin" once per turn.
    Flying Penguin Normal Monster Aqua 4 1200 1000 A very rare penguin that takes to the air with ears shaped like wings.
    Fog King Effect Monster Spellcaster 7 0 0 You can Normal Summon this card with 1 Tribute, or without a Tribute. The ATK of this card is equal to the combined original ATK of the monsters Tributed to Summon it. Neither player can Tribute monsters.
    Force Resonator Tuner Monster Fiend 2 500 500 You can send this face-up card you control to the Graveyard to select 1 face-up monster you control. If that monster attacks during this turn, your opponent cannot activate the effects of any Spell, Trap, or Effect Monster Cards that target a monster(s), until the end of the Damage Step.
    Fortress Whale Ritual Monster Fish 7 2350 2150 This monster can only be Ritual Summoned with the Ritual Spell Card, "Fortress Whale's Oath".
    Fortune Lady Water Effect Monster Spellcaster 4 ? ? This card's ATK and DEF are equal to its Level x 300. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When this card is Special Summoned while you control a face-up "Fortune Lady" monster except "Fortune Lady Water", draw 2 cards.
    Freezing Beast Union Monster Aqua 4 1500 1000 Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Burning Beast" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, each time the equipped monster inflicts Battle Damage to your opponent, destroy 1 face-down Spell or Trap Card on the field. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
    Frightfur Kraken Fusion/Effect Monster Fiend 8 2200 3000 1 "Edge Imp" monster + 1 "Fluffal" monster
    Once per turn: You can target 1 monster your opponent controls; send it to the Graveyard. This card cannot attack directly the turn this effect is activated. This card can make a second attack during each Battle Phase. Once per turn, at the end of the Battle Phase, if this card battled: You can change this card to Defense Position.
    Friller Rabca Effect Monster Fish 3 700 1500 When a face-up Fish, Sea Serpent, or Aqua-Type monster you control is targeted for an attack: You can banish this card from your Graveyard to target the attacking monster; negate the attack, and that target loses 500 ATK until your next End Phase. You can only use the effect of "Friller Rabca" once per turn.
    Frog the Jam Normal Monster Aqua 2 700 500 A slime with the head of a frog, it attacks by croaking terribly.
    Frost and Flame Dragon Effect Monster Dragon 6 2300 2000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 FIRE and 2 WATER monsters from your Graveyard. Once per turn, you can discard 1 card to destroy 1 monster on the field.
    Frostosaurus Normal Monster Dinosaur 6 2600 1700 This monster's metabolism enables it to endure long periods of cold, harnessing the power to become a creature of solid ice! Nothing else can withstand such temperatures, especially victims of its glacial rampage.
    Gadget Arms Effect Monster Machine 2 200 400 FLIP: Select 1 "Morphtronic" Spell or Trap Card in your Graveyard and add it to your hand.
    Gagagigo Normal Monster Reptile 4 1850 1000 This young evildoer used to have an evil heart, but by meeting a special person, he discovered justice.
    Gagagigo the Risen Xyz Monster Reptile 4 2950 2800 3 Level 4 monsters
    Gale Lizard Effect Monster Reptile 4 1400 700 FLIP: Select 1 Monster Card on your opponent's side of the field and return it to its owner's hand.
    Gameciel, the Sea Turtle Kaiju Effect Monster Aqua 8 2200 3000 You can Special Summon this card (from your hand) to your opponent's side of thefield in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. During either player's turn, when your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju": You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.
    Gazer Shark Effect Monster Fish 5 1000 1900 You can banish this card from your Graveyard, then target 2 Level 5 WATER monsters in your Graveyard, except "Gazer Shark"; Special Summon both those monsters, but their effects are negated. Immediately after this effect resolves, Xyz Summon 1 WATER Xyz Monster using only those 2 monsters. You can only use this effect of "Gazer Shark" once per turn.
    Gemini Lancer Gemini Monster Sea Serpent 4 1800 1400 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
    Gemini Summoner Effect Monster Spellcaster 4 1500 0 Once per turn, during your opponent's End Phase, you can pay 500 Life Points to Normal Summon or Set 1 Gemini monster from your hand or Normal Summon 1 face-up Gemini monster you control. Once per turn, if this card would be destroyed by battle, it is not destroyed.
    Gendo the Ascetic Monk Effect Monster Spellcaster 4 300 1800 Face-up Attack Position monsters on the field cannot activate their effects. This Defense Position card cannot be targeted, or destroyed, by card effects.
    General Gantala of the Ice Barrier Effect Monster Warrior 7 2700 2000 Once per turn, during your End Phase, you can select and Special Summon 1 "Ice Barrier" monster from your Graveyard, except "General Gantala of the Ice Barrier".
    General Grunard of the Ice Barrier Effect Monster Warrior 8 2800 1000 During your Main Phase, you can Normal Summon 1 "Ice Barrier" monster in addition to your Normal Summon or Set. This effect can only be used once per turn.
    General Raiho of the Ice Barrier Effect Monster Warrior 6 2100 2300 When an effect resolves that was activated by your opponent's Effect Monster on the field, they can discard 1 card. If they do not, that effect is negated.
    Genex Undine Effect Monster Aqua 3 1200 600 When this card is Normal Summoned: You can send 1 WATER monster from your Deck to the Graveyard; add 1 "Genex Controller" from your Deck to your hand.
    Geomancer of the Ice Barrier Tuner Monster Spellcaster 3 800 1200 Discard 1 card and declare 1 Attribute. This card cannot be selected as an attack target by monsters with that Attribute. This effect can only be used once while this card is face-up on the field.
    Giant Pairfish Effect Monster Wyrm 6 2000 1200 You can discard 1 monster; Special Summon 1 Level 4 or lower Wyrm-Type monster from your Deck. You can only use this effect of "Giant Pairfish" once per turn.
    Giant Red Seasnake Normal Monster Aqua 4 1800 800 A sea-dwelling snake that attacks passing enemies with its sharp teeth.
    Giant Turtle Who Feeds on Flames Normal Monster Aqua 5 1400 1800 A crimson-shelled tortoise that feeds on flames.
    Giga Gagagigo Normal Monster Reptile 5 2450 1500 In order to fight tremendous evil, he gained formidable power through body reconstruction, but lost his heart and his redemption.
    Gigobyte Normal Monster Reptile 1 350 300 He has a tranquil soul, but carries a destiny that one day his heart shall be tainted by evil....
    Gishki Abyss Effect Monster Fish 2 800 500 When this card is Summoned: You can add 1 "Gishki" monster with 1000 or less DEF from your Deck to your hand, except "Gishki Abyss".
    Gishki Ariel Effect Monster Spellcaster 4 1000 1800 FLIP: You can add 1 "Gishki" monster from your Deck to your hand.
    Gishki Avance Effect Monster Spellcaster 4 1500 800 Once per turn: You can choose 1 "Gishki" monster in your Deck and place it on top of your Deck.
    Gishki Beast Effect Monster Beast 4 1500 1300 When this card is Normal Summoned: You can target 1 Level 4 or lower "Gishki" monster in your Graveyard; Special Summon that target in face-up Defense Position.
    Gishki Chain Effect Monster Sea Serpent 4 1800 1000 When this card is Normal Summoned: Look at the top 3 cards of your Deck and if there is a Ritual Monster or Ritual Spell Card among those cards; you can reveal it to add it to your hand and return the remaining cards to the top of the Deck in any order.
    Gishki Diviner Effect Monster Sea Serpent 3 1200 800 Once per turn: You can declare 1 card name; reveal the top card of your Deck, and if it is the declared card, add it to your hand. Otherwise, return it to the top of the Deck.
    Gishki Emilia Spirit Monster Spellcaster 4 1600 800 Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Negate all Trap Card effects on the field, until the End Phase. You must control another face-up "Gishki" monster to activate and to resolve this effect.
    Gishki Marker Effect Monster Aqua 4 1600 1200 When this card is Summoned: You can add 1 "Gishki" Ritual Monster or Ritual Spell Card from your Graveyard to your hand.
    Gishki Mollusk Effect Monster Aqua 4 1700 900 When this card is sent to the Graveyard by a card effect: Look at the top 3 cards of your Deck, then return them all to the top or to the bottom of the Deck, in any order.
    Gishki Natalia Spirit Monster Spellcaster 4 1800 900 Cannot be Special Summoned. During the End Phase of the turn this card was Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can target 1 "Gishki" monster in your Graveyard; return that target to the top of the Deck.
    Gishki Noellia Effect Monster Spellcaster 4 1700 1000 When this card is Normal Summoned: You can reveal the top 5 cards of your Deck, send any revealed Ritual Spell Card(s) or "Gishki" Monster Card(s) to the Graveyard, then return the other cards to the bottom of your Deck in any order you choose.
    Gishki Psychelone Ritual/Effect Monster Fiend 4 2150 1650 You can Ritual Summon this card with any "Gishki" Ritual Spell Card. Once per turn: You can declare 1 Monster Type and Attribute; look at 1 random card in your opponent's hand, and if it is a monster of the declared Type and Attribute, shuffle it into the Deck. Otherwise, return it to the hand.
    Gishki Reliever Effect Monster Aqua 2 500 800 When this card is Normal or Flip Summoned: You can target 1 other monster you control; return that target to the hand. You must control another face-up "Gishki" monster to activate and to resolve this effect.
    Gishki Shadow Effect Monster Sea Serpent 4 1200 1000 If you Ritual Summon a WATER Ritual Monster, this 1 card can be used as the entire Tribute. You can discard this card; add 1 "Gishki" Ritual Spell Card from your Deck to your hand.
    Gishki Vanity Effect Monster Aqua 2 1000 800 During your Main Phase: You can discard this card to activate the following effect: During this turn, your opponent cannot activate the effects of Spells, Trap, or Effect Monsters in response to the activation of a "Gishki" Ritual Spell Card or the Ritual Summon of a "Gishki" Ritual Monster.
    Gishki Vision Effect Monster Sea Serpent 2 700 500 If you Ritual Summon a WATER Ritual Monster, this card can be used as the entire Tribute. You can discard this card; add 1 "Gishki" Ritual Monster from your Deck to your hand.
    Gishki Zielgigas Ritual/Effect Monster Aqua 10 3200 0 You can Ritual Summon this card with any "Gishki" Ritual Spell Card. Once per turn: You can pay 1000 Life Points; draw 1 card and reveal it, then, if it was a "Gishki" monster, shuffle 1 card from the field into the Deck.
    Gladiator Beast Murmillo Effect Monster Fish 3 800 400 When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 face-up monster; destroy that target. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Murmillo".
    Gladiator Beast Retiari Effect Monster Aqua 3 1200 800 When this card is Special Summoned by the effect of a "Gladiator Beast" monster, you can remove from play 1 card from your opponent's Graveyard. At the end of the Battle Phase, if this card attacked or was attacked, you can return this card to your Deck to Special Summon 1 "Gladiator Beast" monster from your Deck except "Gladiator Beast Retiari".
    Gogiga Gagagigo Normal Monster Reptile 8 2950 2800 His soul long since collapsed, his body recklessly continues onward, driven by a lust for more power. He no longer resembles his former self....
    Gora Turtle Effect Monster Aqua 3 1100 1100 As long as this card remains face-up on the field, monsters with an ATK equal to 1900 or more cannot declare an attack.
    Gora Turtle of Illusion Effect Monster Aqua 4 1200 1400 Negate the effect of Spell and Trap Cards controlled by your opponent that target this face-up card on the field.
    Granadora Effect Monster Reptile 4 1900 700 When this monster is Normal Summoned, Flip Summoned or Special Summoned, increase your Life Points by 1000 points. When this card is destroyed and sent to the Graveyard, you take 2000 points of damage.
    Graydle Alligator Effect Monster Aqua 3 500 1500 If this card in your Monster Zone is destroyed by battle or Spell effect and sent to your Graveyard: You can target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster. When this card leaves the field, destroy the equipped monster.
    Graydle Cobra Effect Monster Aqua 3 1000 1000 If this card in your Monster Zone is destroyed by battle or Trap effect and sent to your Graveyard: You can target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster. When this card leaves the field, destroy the equipped monster.
    Graydle Dragon Synchro/Effect Monster Aqua 8 3000 2000 1 Aqua-Type Tuner + 1 or more non-Tuner monsters
    When this card is Synchro Summoned: You can target cards your opponent controls, up to the number of WATER monsters used for the Synchro Summon of this card; destroy them. If this card is destroyed by battle or card effect and sent to the Graveyard: You can target 1 other WATER monster in your Graveyard; Special Summon it, but its effects are negated. You can only use each effect of "Graydle Dragon" once per turn.
    Graydle Eagle Effect Monster Aqua 3 1500 500 If this card in your Monster Zone is destroyed by battle or monster effect and sent to your Graveyard: You can target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster. When this card leaves the field, destroy the equipped monster.
    Graydle Slime Tuner/Effect Monster Aqua 5 0 2000 If this card is in your hand or Graveyard: You can target 2 "Graydle" cards you control; destroy them, and if you do, Special Summon this card. You can only use this effect of "Graydle Slime" once per turn. When Summoned this way: You can target 1 "Graydle" monster in your Graveyard; Special Summon that target in Defense Position.
    Graydle Slime Jr. Tuner/Effect Monster Aqua 2 0 2000 When this card is Normal Summoned: You can target 1 "Graydle" monster in your Graveyard; for the rest of this turn, you cannot Special Summon other monsters, except WATER monsters, also Special Summon that monster, then you can Special Summon from your hand, 1 Aqua-Type monster with the same Level as the monster Special Summoned by this card's effect. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Graydle" monster from your Deck.
    Great Sorcerer of the Nekroz Effect Monster Spellcaster 4 1500 800 If this card is Tributed by a card effect: You can add 1 Spellcaster-Type "Nekroz" Ritual Monster from your Deck to your hand. If this card is banished: You can send 1 "Nekroz" monster from your Deck to the Graveyard, except "Great Sorcerer of the Nekroz". You can only use 1 "Great Sorcerer of the Nekroz" effect per turn, and only once that turn.
    Great White Normal Monster Fish 4 1600 800 A giant white shark with razor-sharp teeth.
    Green Turtle Summoner Effect Monster Spellcaster 3 400 1500 FLIP: Target 1 monster your opponent controls; destroy it.
    Guardian Kay'est Effect Monster Sea Serpent 4 1000 1800 Cannot be Summoned unless you control a face-up "Rod of Silence - Kay'est". This card is unaffected by Spell effects and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.
    Gungnir, Dragon of the Ice Barrier Synchro/Effect Monster Dragon 7 2500 1700 1 Tuner + 1 or more WATER non-Tuner Monsters.
    1 Tuner + 1 or more WATER non-Tuner Monsters. Once per turn, you can discard up to 2 cards to the Graveyard to select the same number of cards your opponent controls. Destroy the selected cards.
    Hammer Shark Effect Monster Fish 4 1700 1500 Once per turn, during your Main Phase: You can decrease this card's Level by 1, and Special Summon 1 Level 3 or lower WATER monster from your hand.
    Hebo, Lord of the River Spirit/Effect Monster Aqua 4 1800 600 Cannot be Special Summoned. If this card is Normal Summoned or flipped face-up: You can target 1 face-up monster on the field; that target is treated as a Spirit monster, also return that target to the hand during the End Phase. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.
    High Tide Gyojin Normal Monster Aqua 4 1650 1300 A very agile half-fish warrior known for its relentless attacks.
    Humanoid Slime Normal Monster Aqua 4 800 2000 This slime apparently has some human genes in its genetic makeup.
    Humanoid Worm Drake Fusion Monster Aqua 7 2200 2000 "Worm Drake" + Humanoid Slime"
    Humhumming the Key Djinn Xyz/Effect Monster Fiend 3 1100 1800 2 Level 3 monsters
    When this card is Special Summoned: You can target 1 "Djinn" Xyz Monster in your Graveyard; Special Summon it, then you can attach up to 2 cards from your hand to it as Xyz Materials. Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Djinn" Xyz Monster you control; this turn, it can attack your opponent directly.
    Hydra Viper Effect Monster Reptile 4 1800 400 Each time this card declares an attack, you must Tribute 1 Aqua-Type monster. This card can attack 3 times during each Battle Phase.
    Hydro Genex Synchro/Effect Monster Machine 6 2300 1800 Genex Controller + 1 or more WATER Non-Tuner monsters
    When this card destroys an opponent's monster by battle and sends it to the Graveyard, gain Life Points equal to the ATK of the destroyed monster
    Hydrogeddon Effect Monster Dinosaur 4 1600 1000 When this card destroys a monster your oppoent controls by battle and sends it to the Graveyard: You can Special Summon 1 "Hydrogeddon" from your Deck.
    Hydrotortoise, the Empowered Warrior Effect Monster Warrior 3 1400 900 FLIP: Target 1 Spell/Trap Card your opponent controls; destroy it.
    Hyosube Normal Monster Aqua 4 1500 900 This amphibian is strong on the attack, but leaves much to be desired when defending.
    Hyper-Ancient Shark Megalodon Effect Monster Fish 8 2900 1300 When this card inflicts battle damage to your opponent: You can target 1 monster your opponent controls; destroy that target.
    Ice Beast Zerofyne Xyz/Effect Monster Winged Beast 4 2000 2200 2 Level 4 Winged Beast-Type monsters
    Once per turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up cards your opponent currently controls, and if you do, this card gains 300 ATK for each face-up card currently on the field, except this card (these effects are applied until your next Standby Phase).
    Ice Hand Effect Monster Aqua 4 1400 1600 When this card in your possession is destroyed by your opponent's card (either by battle, or by card effect) and sent to your Graveyard: You can target 1 Spell/Trap Card they control; destroy that target, then you can Special Summon 1 "Fire Hand" from your Deck.
    Ice Master Effect Monster Spellcaster 8 2500 2000 You can Special Summon this card (from your hand) by Tributing 2 WATER monsters. Once per turn: You can target 1 face-up monster on the field; place an Ice Counter on that target. You can Tribute this card; destroy all monsters with an Ice Counter(s).
    Ice Princess Zereort Xyz/Effect Monster Winged Beast 5 2500 2100 2 Level 5 Winged Beast-Type monsters
    You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; its ATK becomes 0.
    Ice Queen Effect Monster Spellcaster 8 2900 2100 Cannot be Special Summoned from the Graveyard. When this face-up card you control is destroyed and sent to your Graveyard: You can target 1 Spell Card in your Graveyard; add that target to your hand. You must have 3 or more Spellcaster-Type monsters in your Graveyard to activate and to resolve this effect.
    Imairuka Effect Monster Sea Serpent 2 1000 1000 When this card on the field is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard: Send the top card of your Deck to the Graveyard, then, if it was a WATER monster, draw 1 card.
    Invoked Cocytus Fusion/Effect Monster Dragon 6 1800 2900 "Aleister the Invoker" + 1 WATER monster
    Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. This card can attack while in face-up Defense Position. If it does, apply its ATK for damage calculation.
    Island Turtle Normal Monster Aqua 4 1100 2000 A huge turtle that is often mistaken for an island.
    Izanami Spirit Monster Fairy 4 1100 1800 This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can discard 1 card to add 1 Spirit monster from your Graveyard to your hand.
    Jar Turtle Effect Monster Reptile 4 200 2100 Each time "Jar of Greed" is activated draw 1 card.
    Jawsman Effect Monster Beast-Warrior 6 2600 1600 Cannot be Special Summoned. If you Tribute Summon this card, all Tributes must be WATER. This card gains 300 ATK for each face-up WATER monster you control, except this card.
    Jellyfish Normal Monster Aqua 4 1200 1500 An almost invisible, semi-transparent jellyfish that drifts in the sea.
    Jigabyte Effect Monster Reptile 4 1500 200 You can only control 1 "Jigabyte". If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand). When this card is destroyed by battle or card effect and sent to the Graveyard: You can Special Summon 1 monster with 1500 ATK and 200 DEF from your Deck, except "Jigabyte".
    Jowls of Dark Demise Effect Monster Fiend 2 200 100 FLIP: Take control of 1 monster on your opponent's side of the field until the end of the turn that this card's effect is activated. When the controlled monster attacks, it can attack your opponent's Life Points directly.
    Kabazauls Normal Monster Dinosaur 4 1700 1500 A huge monster in the shape of a hippopotamus. The sneezing from his gigantic body is so fierce that people mistake it for a hurricane.
    King of the Swamp Effect Monster Aqua 3 500 1100 You can substitute this card for any 1 Fusion Material Monster. When you do this, the other Fusion Material Monster(s) must be the correct one(s). Discard this card from your hand to the Graveyard to add a "Polymerization" from your Deck to your hand. The Deck is then shuffled.
    Koa'ki Meiru Hydro Barrier Effect Monster Aqua 3 1000 1900 You can return 1 "Iron Core of Koa'ki Meiru" from your hand to the top of the Deck. If you do, the effect(s) of all face-up Effect Monsters are negated until the Standby Phase of your next turn, except "Koa'ki Meiru" monsters.
    Koa'ki Meiru Ice Effect Monster Aqua 4 1900 1200 During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Continuous Spell Card in your hand. You can send 1 card from your hand to the Graveyard to destroy 1 Special Summoned monster on the field.
    Koitsu Union Monster Fairy 10 200 100 Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your Aitsu" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK of the equipped monster by 3000 points. When it attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)"
    Legendary Atlantean Tridon Effect Monster Sea Serpent 3 1600 800 You can Tribute this card and 1 Sea Serpent-Type monster; Special Summon 1 "Poseidra, the Atlantean Dragon" from your hand or Deck, then all monsters your opponent currently controls lose 300 ATK.
    Legendary Six Samurai - Shinai Effect Monster Warrior 3 1500 1500 If you control a face-up "Legendary Six Samurai - Mizuho", you can Special Summon this card from your hand. If this card is Tributed, select 1 "Six Samurai" monster in your Graveyard, and add it to your hand, except "Legendary Six Samurai - Shinai".
    Lekunga Effect Monster Plant 4 1700 500 You can banish 2 WATER monsters from your Graveyard: Special Summon 1 "Lekunga Token" (Plant-Type/WATER/Level2/ATK 700/DEF 700) in Attack Position.
    Levia-Dragon - Daedalus Effect Monster Sea Serpent 7 2600 1500 You can send 1 face-up "Umi" you control to the Graveyard; destroy all other cards on the field.
    Lightning Conger Normal Monster Thunder 3 350 750 This massive eel generates huge charges of electricity and unleashes them as thunderbolts.
    Lion Alligator Effect Monster Reptile 4 1900 200 While you control another Reptile-Type monster, if a Reptile-Type monster you control attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
    Liquid Beast Normal Monster Aqua 3 950 800 A liquid life form that thrives on water.
    Lord Poison Effect Monster Plant 4 1500 1000 When this card is destroyed by battle and sent to the Graveyard: Target 1 Plant-Type monster in your Graveyard, except "Lord Poison"; Special Summon that target.
    Lost Blue Breaker Effect Monster Sea Serpent 3 1400 0 If there is another face-up Fish, Sea Serpent, or Aqua-Type monster on the field: You can Tribute this card to target 1 Spell/Trap Card on the field; destroy that target.
    Mad Lobster Normal Monster Aqua 3 1700 1000 A gourmet food renowned by the Dark World upper crust. It has sensational flavor.
    Magical Reflect Slime Gemini Monster Aqua 3 700 1200 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it treated as an Effect Monster with this effect: Your opponent takes all Battle Damage that you would have taken from a battle involving this card.
    Maiden of the Aqua Effect Monster Aqua 4 700 2000 As long as this card remains face-up on the field, the field is treated as Umi" (however there is no increasing or decreasing of ATK/DEF due to "Umi"'s effect). If there is an active Field Spell Card on the field, this effect is not applied."
    Majioshaleon Effect Monster Reptile 5 2000 800 While your opponent controls a Spell/Trap Card, they cannot select this card as an attack target. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
    Majiosheldon Effect Monster Warrior 3 800 2000 Cannot be Special Summoned, except by its own effect. If this card is Tributed for a Tribute Summon, during your next Standby Phase: You can Special Summon this card from your Graveyard. You cannot Special Summon monsters from the Extra Deck during the turn you activate this effect.
    Mare Mare Tuner/Effect Monster Wyrm 7 2100 1400 Cannot be Special Summoned, except by the effect of a Wyrm-Type monster. During your Main Phase: You can reduce this card's Level by 1, and if you do, Special Summon 1 "Mini Mare Mare Token" (Wyrm-Type/WATER/Level 1/ATK 300/DEF 200). You can only use this effect of "Mare Mare" up to thrice per turn.
    Maryokutai Effect Monster Aqua 3 900 900 You can only activate this card's effect during your opponent's turn. When your opponent activates a Spell Card, Tribute this face-up card to negate the activation of the Spell Card and destroy it.
    Masked HERO Acid Fusion/Effect Monster Warrior 8 2600 2100 Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. When this card is Special Summoned: Destroy all Spell and Trap Cards your opponent controls, and if you do, all monsters they control lose 300 ATK.
    Masked HERO Vapor Fusion/Effect Monster Warrior 6 2400 2000 Must be Special Summoned with "Mask Change", and cannot be Special Summoned by other ways. This card cannot be destroyed by card effects.
    Mecha Sea Dragon Plesion Effect Monster Machine 5 2300 1800 If you control a Sea Serpent-Type monster, you can Normal Summon this card without Tributing. Once per turn: You can Tribute 1 WATER monster you control to target 1 face-up card your opponent controls; destroy that target.
    Medium of the Ice Barrier Effect Monster Spellcaster 7 2200 1600 If your opponent controls 4 or more cards than you do, you can Special Summon this card from your hand. Your opponent can only activate 1 Spell/Trap Card per turn.
    Mermaid Archer Effect Monster Sea Serpent 3 1200 200 Once per turn, you can equip 1 Level 3 or lower monster you control to this card. If you do, this card gains 800 ATK. If this card would be destroyed, you can destroy the equipped monster instead. (You can only equip 1 monster at a time to this card.)
    Mermaid Knight Effect Monster Aqua 4 1500 700 While "Umi" is on the field, this card can attack twice during the same Battle Phase.
    Mermaid Shark Effect Monster Fish 1 100 300 When this card is Normal Summoned: You can add 1 Level 3, 4 or 5 Fish-Type monster from your Deck to your hand.
    Mermail Abyssbalaen Effect Monster Aqua 7 2500 2000 You can discard 4 other "Mermail" monsters to the Graveyard; Special Summon this card from your hand. When you do: Target cards your opponent controls, up to the number of "Mermail" monsters in your Graveyard (if possible); this card gains 500 ATK, and if it does, destroy those targets (if any). You can Tribute 1 other face-up Attack Position "Mermail" monster; this card gains the following effect this turn.
  • At the start of the Damage Step, if this card battles a Defense Position monster: Destroy that monster.
  • Mermail Abyssdine Effect Monster Aqua 3 1000 200 When this card is added from your Deck or Graveyard to your hand by a card effect: You can Special Summon this card from your hand. You must control a "Mermail" monster to activate and to resolve this effect. When this card is Special Summoned by the effect of a "Mermail" monster: You can target 1 Level 3 or lower "Mermail" monster in your Graveyard; Special Summon that target. You can only use 1 "Mermail Abyssdine" effect per turn, and only once that turn.
    Mermail Abyssgaios Xyz/Effect Monster Aqua 7 2800 1600 2 Level 7 WATER monsters
    While this face-up card has Xyz Material, Level 5 or higher monsters cannot attack. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up monsters your opponent currently controls that have less ATK than this card, until the end of the turn.
    Mermail Abyssgunde Effect Monster Aqua 3 1400 800 If this card is discarded to the Graveyard: You can target 1 "Mermail" monster in your Graveyard, except "Mermail Abyssgunde"; Special Summon that target. You can only use the effect of "Mermail Abyssgunde" once per turn.
    Mermail Abysshilde Effect Monster Aqua 3 1300 400 If this card is sent to the Graveyard: You can Special Summon 1 "Mermail" monster from your hand, except "Mermail Abysshilde". You can only use the effect of "Mermail Abysshilde" once per turn.
    Mermail Abyssleed Effect Monster Sea Serpent 7 2700 1000 You can discard 3 other WATER monsters to the Graveyard; Special Summon this card from your hand. When you do: You can target 1 "Abyss-" Spell/Trap Card in your Graveyard; add that target to your hand. You can Tribute 1 other face-up Attack Position "Mermail" monster; send 1 random card from your opponent's hand to the Graveyard. You can only use this effect of "Mermail Abyssleed" once per turn.
    Mermail Abysslinde Effect Monster Aqua 3 1500 1200 If this card on the field is destroyed and sent to the Graveyard: You can Special Summon 1 "Mermail" monster from your Deck, except "Mermail Abysslinde". You can only use the effect of "Mermail Abysslinde" once per turn.
    Mermail Abysslung Effect Monster Fish 4 1200 1800 Your opponent's monsters cannot target other face-up WATER monsters you control for attacks. All WATER monsters you control gain 300 ATK.
    Mermail Abyssmander Effect Monster Fish 4 100 2000 You can banish this card from your Graveyard to activate 1 of these effects.
  • Increase the Level of all "Mermail" monsters you currently control by 1.
  • Increase the Level of all "Mermail" monsters you currently control by 2.
  • Mermail Abyssmegalo Effect Monster Sea Serpent 7 2400 1900 You can discard 2 other WATER monsters to the Graveyard; Special Summon this card from your hand. When you do: You can add 1 "Abyss-" Spell/Trap Card from your Deck to your hand. You can Tribute 1 other face-up Attack Position WATER monster; this card can make a second attack during each Battle Phase this turn.
    Mermail Abyssnose Effect Monster Fish 4 1500 1500 When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can discard 1 WATER monster to the Graveyard; Special Summon 1 "Mermail" monster from your Deck in face-up Defense Position. You can only use the effect of "Mermail Abyssnose" once per turn.
    Mermail Abyssocea Effect Monster Aqua 3 1100 1900 You can target 1 "Mermail" monster you control; Special Summon any number of Level 4 or lower "Mermail" monsters from your Deck whose combined Levels are less than or equal to the Level of that monster, then send that monster to the Graveyard. You can only use the effect of "Mermail Abyssocea" once per turn.
    Mermail Abysspike Effect Monster Fish 4 1600 800 When this card is Normal or Special Summoned: You can discard 1 WATER monster to the Graveyard; add 1 Level 3 WATER monster from your Deck to your hand. You can only use effect of "Mermail Abysspike" once per turn.
    Mermail Abyssteus Effect Monster Aqua 7 1700 2400 You can discard 1 other WATER monster to the Graveyard; Special Summon this card from your hand. When you do: Add 1 Level 4 or lower "Mermail" monster from your Deck to your hand. You can only use this effect of "Mermail Abyssteus" once per turn.
    Mermail Abysstrite Xyz/Effect Monster Sea Serpent 3 1600 2800 3 Level 3 monsters
    During either player's turn, when your opponent targets exactly 1 face-up "Mermail" monster you control for an attack, or with a Spell/Trap effect that could have targeted this card (except during the Damage Step): You can detach 1 Xyz Material from this card; that attack/effect now targets this card. When this card is destroyed and sent to the Graveyard: You can target 1 "Mermail" monster in your Graveyard, except "Mermail Abysstrite"; Special Summon that target.
    Mermail Abyssturge Effect Monster Fish 4 1700 1100 When this card is Normal or Special Summoned: You can discard 1 WATER monster to the Graveyard, then target 1 Level 3 or lower WATER monster in your Graveyard; add that target to your hand. You can only use the effect of "Mermail Abyssturge" once per turn.
    Metabo-Shark Effect Monster Fish 4 1800 500 When this card is Normal Summoned, you can select and return 2 Fish-Type monsters from your Graveyard to the Deck.
    Metal Fish Normal Monster Machine 5 1600 1900 A metal fish with a razor-sharp caudal fin.
    Metallizing Parasite - Lunatite Union Monster Aqua 7 1000 500 Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up monster on your side of the field as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, that monster will be unaffected by the effects of Spell Cards controlled by your opponent. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed as a result of battle, destroy this card instead.)
    Metallizing Parasite - Soltite Union Monster Aqua 7 1000 500 Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, the equipped monster cannot be targeted or destroyed by the effects of your opponent's monsters. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
    Misairuzame Normal Monster Fish 5 1400 1600 A missile-launching fish protected by deadly spikes.
    Mobius the Frost Monarch Effect Monster Aqua 6 2400 1000 When this card is Tribute Summoned, you can select up to 2 Spell or Trap Cards on the field. Destroy them.
    Mobius the Mega Monarch Effect Monster Aqua 8 2800 1000 You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. When this card is Tribute Summoned: You can target up to 3 Spell/Trap Cards on the field; destroy those targets. If this card was Tribute Summoned by Tributing a WATER monster, add this additional effect.
  • Your opponent cannot activate the targeted cards in response to this effect's activation.
  • Mother Grizzly Effect Monster Beast-Warrior 4 1400 1000 When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 WATER monster with 1500 or less ATK from your Deck in face-up Attack Position.
    Moulinglacia the Elemental Lord Effect Monster Sea Serpent 8 2800 2200 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 WATER monsters in your Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Discard 2 random cards from your opponent's hand (or their entire hand, if less than 2). You can only use the effect of "Moulinglacia the Elemental Lord" once per turn. If this card leaves the field, skip the Battle Phase of your next turn.
    Mythic Water Dragon Effect Monster Dragon 8 1000 2000 If you control an EARTH monster, you can Special Summon this card (from your hand). You can only Special Summon "Mythic Water Dragon" once per turn this way.
    Needle Sunfish Effect Monster Fish 3 1500 100 When this card is sent to the Graveyard: Target 1 face-up monster your opponent controls; that target loses 500 ATK.
    Nekroz of Brionac Ritual/Effect Monster Warrior 6 2300 1400 You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned without using "Nekroz of Brionac", and cannot be Special Summonedby other ways. You can only use each of these effects of "Nekroz of Brionac" once per turn.
  • You can discard this card; add 1 "Nekroz" monster from your Deck to your hand, except "Nekroz of Brionac".
  • You can target up to 2 face-up monsters on the field that were Special Summoned from the Extra Deck; shuffle them into the Deck.
  • Nekroz of Catastor Ritual/Effect Monster Dragon 5 2200 1200 You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned without using "Nekroz of Catastor", and cannot be Special Summoned by other ways. You can discard this card, then target 1 "Nekroz" monster in your Graveyard; Special Summon it. You can only use this effect of "Nekroz of Catastor" once per turn. At the start of the Damage Step, if a "Nekroz" monster you control battles an opponent's face-up monster that was Special Summoned from the Extra Deck:Destroy that monster.
    Nekroz of Clausolas Ritual/Effect Monster Warrior 3 1200 2300 You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned and cannot be Special Summoned by other ways. You can only use each of these effects of "Nekroz of Clausolas" once per turn.
  • You can discard this card; add 1 "Nekroz" Spell/Trap Card from your Deck to your hand.
  • During either player's turn: You can target 1 face-up monster on the field that was Special Summoned from the Extra Deck; until the end of this turn, that target's ATK becomes 0, also that target's effects are negated.
  • Nekroz of Decisive Armor Ritual/Effect Monster Dragon 10 3300 2300 You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned without using any Level 10 monsters, and cannot be Special Summoned by other ways. You can only use each of these effects of "Nekroz of Decisive Armor" once per turn.
  • During either player's turn: You can discard this card, then target 1 "Nekroz" monster you control; it gains 1000 ATK and DEF until the end of this turn.
  • You can target 1 Set card your opponent controls; destroy it, and if you do, banish it.
  • Nekroz of Gungnir Ritual/Effect Monster Spellcaster 7 2500 1700 You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned, without using any Level 7 monsters, and cannot be Special Summoned by other ways. You can only use each of these effects of "Nekroz of Gungnir" once per turn.
  • During either player's turn: You can discard this card, then target 1 "Nekroz" monster you control; it cannot be destroyed by battle or by card effects this turn.
  • During either player's turn: You can discard 1 "Nekroz" card, then target 1 card on the field; destroy it.
  • Nekroz of Trishula Ritual/Effect Monster Warrior 9 2700 2000 You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned without using any Level 9 monsters, and cannot be Special Summonedby other ways. You can only use each of these effects of "Nekroz of Trishula" once per turn.
  • During either player's turn, when a card or effect is activated that targets a "Nekroz" monster(s) you control: You can discard this card; negate the activation.
  • When this card is Ritual Summoned, you can: Banish exactly 3 of your opponent's cards, 1 each from their hand, field, and Graveyard. (The card in the hand is chosen at random.)
  • Nekroz of Unicore Ritual/Effect Monster Spellcaster 4 2300 1000 You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned and cannot be Special Summoned by other ways. You can discard this card, then target 1 "Nekroz" card in your Graveyard, except "Nekroz of Unicore"; add it to your hand. You can only use this effect of "Nekroz of Unicore" once per turn.Negate the effects of face-up monsters on the field that were Special Summoned from the Extra Deck.
    Nekroz of Valkyrus Ritual/Effect Monster Spellcaster 8 2900 1700 You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned without using any Level 8 monsters, and cannot be Special Summoned by other ways. You can only use each of these effects of "Nekroz of Valkyrus" once per turn.
  • When an opponent's monster declares an attack: You can banish 1 "Nekroz" card from your Graveyard and discard this card; negate the attack, then end the Battle Phase.
  • During your Main Phase: You can Tribute up to 2 monsters from your hand and/or your side of the field, and if you do, draw the same number of cards you Tributed.
  • Neo Aqua Madoor Normal Monster Spellcaster 6 1200 3000 The true nature of this wizard, who rules all water. It defends itself with a vast, impenetrable wall of ice.
    Neo-Spacian Aqua Dolphin Effect Monster Warrior 3 600 800 Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 Monster Card in it. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card and inflict 500 damage to your opponent. Otherwise, take 500 damage.
    Neo-Spacian Marine Dolphin Fusion/Effect Monster Warrior 4 900 1100 This card's name is treated as "Neo-Spacian Aqua Dolphin". This card cannot be Special Summoned except with "NEX". Once per turn, you can discard 1 card to look at your opponent's hand and select 1 Monster Card in it. If you control a monster with ATK greater than or equal to the selected monster's, destroy the selected monster and inflict 500 damage to your opponent.
    Neptabyss, the Atlantean Prince Effect Monster Sea Serpent 1 800 0 You can send 1 "Atlantean" monster from your Deck to your Graveyard, except "Neptabyss, the Atlantean Prince"; add 1 "Atlantean" card from your Deck to your hand, except "Neptabyss, the Atlantean Prince". If this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 "Atlantean" monster in your Graveyard, except "Neptabyss, the Atlantean Prince"; Special Summon it. You can only use each effect of "Neptabyss, the Atlantean Prince" once per turn.
    Nightmare Penguin Effect Monster Aqua 4 900 1800 When this card is flipped face-up, select 1 card your opponent controls, and return it to the hand. All face-up WATER monsters you control gain 200 ATK.
    Nimble Angler Effect Monster Fish 2 600 100 If this card is sent from the hand or Deck to the Graveyard: You can Special Summon up to 2 Level 3 or lower "Nimble" monsters from your Deck, except "Nimble Angler".
    Nimble Manta Effect Monster Fish 2 800 100 When this card is sent from the field to the Graveyard by a card effect: You can Special Summon any number of "Nimble Manta" from your Deck.
    Nimble Sunfish Effect Monster Fish 2 1000 100 When this card is destroyed by battle and sent to the Graveyard, send 1 Fish-type monster from your Deck to the Graveyard. Then, you can Special Summon 1 "Nimble Sunfish" from your Deck.
    Nopenguin Effect Monster Aqua 3 1600 100 During either player's turn, when an effect of a "Penguin" monster is activated: Special Summon this card from your Graveyard. You can only use this effect of "Nopenguin" once per turn. If a card would be returned from the field to the hand by the effect of a "Penguin" card, banish it instead.
    Number 101: Silent Honor ARK Xyz/Effect Monster Aqua 4 2100 1000 2 Level 4 monsters
    You can detach 2 Xyz Materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as a face-up Xyz Material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead.
    Number 103: Ragnazero Xyz/Effect Monster Fairy 4 2400 1200 2 Level 4 monsters
    Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster your opponent controls, whose current ATK is different from its original ATK; destroy it, and if you do, draw 1 card.
    Number 17: Leviathan Dragon Xyz/Effect Monster Dragon 3 2000 0 2 Level 3 monsters
    Once per turn: You can detach 1 Xyz Material from this card; this card gains 500 ATK. If this card has no Xyz Material, it cannot attack your opponent directly.
    Number 19: Freezadon Xyz/Effect Monster Dinosaur 5 2000 2500 2 Level 5 mosnters
    Once per turn, if an Xyz Monster you control would activate an effect by detaching an Xyz Material(s), you can detach 1 Xyz Material from this card instead of 1 of those Xyz Materials.
    Number 21: Frozen Lady Justice Xyz/Effect Monster Aqua 6 500 500 2 Level 6 monsters
    You can also Xyz Summon this card by detaching 1 Xyz Material from a Rank 5 Xyz Monsteryou control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 1000 ATK for each Xyz Material attached to it. Once per turn: You can detach 1 Xyz Material from this card; destroy allDefense Position monsters your opponent controls.
    Number 30: Acid Golem of Destruction Xyz/Effect Monster Rock 3 3000 3000 2 Level 3 monsters
    During your Standby Phase: Detach 1 Xyz Material from this card or take 2000 damage. You cannot Special Summon any monsters. While this card has no Xyz Materials, it cannot attack.
    Number 32: Shark Drake Xyz/Effect Monster Sea Serpent 4 2800 2100 3 Level 4 monsters
    Once per turn, when this attacking card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; Special Summon the destroyed monster to your opponent's side of the field in face-up Attack Position, but it loses 1000 ATK, and if you do summon this way, this card can attack once again during this Battle Phase.
    Number 37: Hope Woven Dragon Spider Shark Xyz/Effect Monster Sea Serpent 4 2600 2100 2 Level 4 WATER monsters
    When any player's monster declares an attack: You can detach 1 Xyz Material from this card; all monsters your opponent currently controls lose 1000 ATK until the end of this turn. When this card is destroyed by battle or card effect and sent to the Graveyard: You can target 1 other monster in your Graveyard; Special Summon it. You can only use each effect of "Number 37: Hope Woven Dragon Spider Shark" once per turn.
    Number 47: Nightmare Shark Xyz/Effect Monster Sea Serpent 3 2000 2000 2 Level 3 monsters
    When this card is Special Summoned: You can attach 1 Level 3WATER monster from your hand or your side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 WATER monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack.
    Number 73: Abyss Splash Xyz/Effect Monster Warrior 5 2400 1400 2 Level 5 WATER monsters
    Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; double this card's ATK until the end of your opponent's turn, also, any battle damage it inflicts to your opponent this turn is halved.
    Number 87: Queen of the Night Xyz/Effect Monster Plant 8 3200 2800 3 Level 8 monsters
    Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects.
  • Target 1 Set Spell/Trap Card your opponent controls; while this card is face-up on the field, that Set card cannot be activated.
  • Target 1 Plant-Type monster on the field; change that target to face-down Defense Position.
  • Target 1 face-up monster on the field; that target gains 300 ATK.
  • Number C101: Silent Honor DARK Xyz/Effect Monster Aqua 5 2800 1500 3 Level 5 monsters
    Once per turn: You can target 1 Special Summoned monster your opponent controls; attach it to this card as a face-up Xyz Material. When this card is destroyed and sent to the Graveyard while it has Xyz Material: You can Special Summon this card from your Graveyard, then gain Life Points equal to the original ATK of this card. "Number 101: Silent Honor ARK" must be in your Graveyard to activate and to resolve this effect. If this card is Special Summoned this way, it cannot attack for the rest of this turn.
    Number C103: Ragnafinity Xyz/Effect Monster Fairy 5 2800 2400 3 Level 5 monsters
    Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the difference between that monster's original ATK and current ATK, and if you do, banish it. When this card is destroyed and sent to the Graveyard while it has Xyz Material: You can Special Summon this card from your Graveyard. "Number 103: Ragnazero" must be in your Graveyard to activate and to resolve this effect.
    Number C32: Shark Drake Veiss Xyz/Effect Monster Sea Serpent 4 2800 2100 4 Level 4 WATER monsters
    You can also Xyz Summon this card by using a "Number 32: Shark Drake" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) During either player's turn, if your Life Points are 1000 or less: You can detach 1 Xyz Material from this card and banish 1 monster from your Graveyard to target 1 face-up monster on the field; that target's ATK and DEF become 0 until the End Phase.
    Number C73: Abyss Supra Splash Xyz/Effect Monster Warrior 6 3000 2000 3 Level 6 monsters
    If a monster you control battles an opponent's monster, during damage calculation (in either player's turn): You can detach 1 Xyz Material from this card once per battle; your battling monster gains ATK equal to the ATK of the opponent's monster it is battling, during that damage calculation only. If this card has "Number 73: Abyss Splash" as Xyz Material, it gains this effect.
  • This card cannot be destroyed by card effects.
  • Numbing Grub in the Ice Barrier Effect Monster Insect 4 1300 1800 When this card is Normal Summoned, select 1 unused Monster Card Zone. While this card is face-up on the field, that selected Monster Card Zone cannot be used.
    Numen erat Testudo Effect Monster Aqua 5 1800 0 Neither player can Special Summon monsters with 1800 or less ATK.
    Ocean Dragon Lord - Neo-Daedalus Effect Monster Sea Serpent 8 2900 1600 Send Umi" on your side of the field to the Graveyard to send all cards in both players' hands and on the field to the Graveyard, except this card."
    Ocean's Keeper Effect Monster Fish 3 1500 1200 During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card is destroyed by battle, add 1 "Thousand-Eyes Jellyfish" or 1 "Cranium Fish" from your Deck to your hand.
    Octoberser Normal Monster Aqua 5 1600 1400 With the head of a fish and the legs of an octopus, this strange creature attacks enemies by flinging spears.
    Odd-Eyes Absolute Dragon Xyz/Effect Monster Dragon 7 2800 2500 2 Level 7 monsters
    When any player's monster declares an attack: You can detach 1 Xyz Material from this card; negate the attack, then you can Special Summon 1 "Odd-Eyes" monster from your hand or Graveyard. If this Xyz Summoned card is sent to the Graveyard: You can Special Summon 1 "Odd-Eyes" monster from your Extra Deck, except "Odd-Eyes Absolute Dragon". You can only use each effect of "Odd-Eyes Absolute Dragon" once per turn.
    Ooguchi Effect Monster Aqua 1 300 250 This monster may attack your opponent's Life Points directly.
    Oppressed People Normal Monster Aqua 1 400 2000 They are oppressed, but believe they will have their freedom someday.
    Orca Mega-Fortress of Darkness Effect Monster Sea Serpent 5 2100 1200 By Tributing 1 Torpedo Fish" on your side of the field, destroy 1 monster on the field. By Tributing 1 "Cannonball Spear Shellfish" on your side of the field, destroy 1 Spell or Trap Card on the field."
    Oshaleon Effect Monster Reptile 3 1400 800 While you control this face-up card, your opponent cannot select a monster other than "Oshaleon" as an attack target. When this card is destroyed by battle and sent to the Graveyard, you can add 1 Reptile-Type monster with 500 ATK or less from your Deck to your hand.
    Oyster Meister Effect Monster Fish 3 1600 200 When this card is sent from the field to the Graveyard, except when destroyed by battle, Special Summon 1 "Oyster Token" (Fish-Type/WATER/Level 1/ATK 0/DEF 0).
    Paleozoic Anomalocaris Xyz/Effect Monster Aqua 2 2400 0 3 or more Level 2 monsters
    This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.
    Paleozoic Opabinia Xyz/Effect Monster Aqua 2 0 2400 2 Level 2 monsters
    This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.
    Pandaborg Effect Monster Psychic 4 1700 1400 When this card is destroyed by battle and sent to the Graveyard, you can pay 800 Life Points to Special Summon 1 Level 4 Psychic-Type monster from your Deck.
    Panther Shark Effect Monster Fish 5 1100 2000 If your opponent controls 2 or more monsters, you can Normal Summon this card without Tributing. If you control "Eagle Shark", you can Special Summon this card (from your hand). You can only control 1 "Panther Shark".
    Penguin Knight Effect Monster Aqua 3 900 800 When this card is sent directly from your Deck to the Graveyard by an opponent's card effect, combine your Graveyard cards with your own Deck, shuffle them and form a new Deck.
    Penguin Soldier Effect Monster Aqua 2 750 500 FLIP: You can target up to 2 monsters on the field; return those targets to the hand.
    Performapal Bit Bite Turtle Pendulum/Effect Monster Reptile 3 800 1200 When this card is destroyed by battle: You can destroy the monster that destroyed it.

    Pendulum Scale: 3
    Pendulum Effect: Once per turn: You can reveal 1 "Performapal" or "Odd-Eyes" monster in your hand, and if you do, reduce the Levels of monsters in your hand with that name by 1 for the rest of this turn (even after they are Summoned/Set, and even if this card leaves the field).
    Performapal Guitartle Pendulum/Effect Monster Aqua 1 300 400 Once per turn: You can target 1 card in your Pendulum Zone; increase its Pendulum Scale by 2 until the end of this turn.

    Pendulum Scale: 6
    Pendulum Effect: If a "Performapal" card is activated in your other Pendulum Zone: You can draw 1 card. You can only use this effect of "Performapal Guitartle" once per turn.
    Performapal Rain Goat Effect Monster Beast 1 0 0 During either player's turn, when a card or effect is activated that would inflict damage to you: You can discard this card; make that effect damage to you 0. During either player's Main Phase: You can discard this card, then target 1 "Performapal" or "Odd-Eyes" card you control; this turn, it cannot be destroyed by battle or card effects.
    Performapal Seal Eel Pendulum/Effect Monster Fish 1 100 100 When this card is Normal or Special Summoned: You can target 1 Set Spell/Trap Card your opponent controls; that Set card cannot be activated this turn. Neither player can activate cards or effects in response to this effect's activation

    Pendulum Scale: 3
    Pendulum Effect: Once per turn: You can target 1 face-up monster your opponent controls; that face-up monster has its effects negated until the end of this turn (even if this card leaves the field).
    Performapal Sellshell Crab Pendulum/Effect Monster Aqua 5 500 2500 Once per turn: You can target 1 Pendulum Monster you control; it gains 300 ATK for each "Performapal" monster you currently control, until the end of this turn.

    Pendulum Scale: 2
    Pendulum Effect: Once per turn, when a "Performapal" monster you control is destroyed by battle: You can target 1 "Performapal" or "Odd-Eyes" card in yourPendulum Zone; Special Summon it.
    Performapal Skeeter Skimmer Effect Monster Insect 4 500 1600 When this face-up Attack Position card is targeted for an attack: You can change this card to face-up Defense Position, and if you do, negate that attack.
    Performapal Splashmammoth Pendulum/Effect Monster Beast 6 1900 2300 During your Main Phase: You can Fusion Summon 1 Dragon-Type Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials. You can only use this effect of "Performapal Splashmammoth" once per Duel.

    Pendulum Scale: 4
    Pendulum Effect: Once per turn, when a Fusion Monster(s) is Special Summoned to your side of the field (except during the Damage Step): You can Special Summon 1 face-up "Odd-Eyes" Pendulum Monster from your Extra Deck.
    Performapal Stamp Turtle Effect Monster Aqua 4 100 1800 Once per turn: You can target up to 2 face-up monsters on the field; increase their Levels by 1.
    Performapal Sword Fish Effect Monster Fish 2 600 600 If this card is Normal Summoned or Special Summoned: All monsters your opponent currently controls lose 600 ATK and DEF. If you Special Summon a monster(s) while you control this card: All monsters your opponent currently controls lose 600 ATK and DEF.
    Performapal Turn Toad Pendulum/Effect Monster Aqua 2 0 800 Once per turn, during your Battle Phase (except during the Damage Step): You can target 1 monster you control; change its battle position, and if you do, switch its current ATK and DEF until the end of this turn.

    Pendulum Scale: 3
    Pendulum Effect: Once per turn: You can target 1 face-up monster on the field; switch its current ATK and DEF until the end of this turn.
    Phantom Dragonray Bronto Gemini Monster Fish 4 1500 1000 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: The original ATK of this card becomes 2300. If this card attacks, it is switched to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except by card effects.
    Piercing Moray Effect Monster Fish 4 1500 500 Once per turn: You can Tribute 1 Fish, Sea Serpent, or Aqua-Type monster; this card gains 600 ATK. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
    Pilgrim of the Ice Barrier Effect Monster Warrior 4 1500 1000 This card cannot be destroyed by battle with a monster with 1900 or more ATK.
    Piranha Army Effect Monster Fish 2 800 200 The Battle Damage this card inflicts by attacking your opponent's Life Points directly is doubled.
    Poison Draw Frog Effect Monster Aqua 2 100 100 When this face-up card on the field is sent to the Graveyard (unless it was attacked while face-down and destroyed as a result of battle), you can draw 1 card from your Deck.
    Poly-Chemicritter Hydragon Gemini/Effect Monster Dragon 8 200 2800 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects.
  • When another Gemini monster is Normal Summoned: You can make that monster gain 500 ATK and DEF.
  • If a Gemini monster(s) you control would be destroyed by a card effect, you can destroy 1 other card you control instead.
  • Poseidra, the Atlantean Dragon Effect Monster Sea Serpent 7 2800 1600 You can Tribute 3 Level 3 or lower WATER monsters; Special Summon this card from your hand or Graveyard. When you do: Return all Spell and Trap Cards on the field to the hand, and if you do, if 3 or more cards are returned to the hand by this effect, all monsters your opponent currently controls lose 300 ATK for each.
    Powered Tuner Effect Monster Dragon 4 1400 1000 This card gains 500 ATK for each face-up Tuner monster on the field.
    Prediction Princess Crystaldine Effect Monster Fairy 5 1400 2200 FLIP: You can add 1 Ritual Monster from your Deck or Graveyard to your hand.
    Prior of the Ice Barrier Effect Monster Aqua 2 1000 400 If you control a face-up "Ice Barrier" monster, you can Special Summon this card (from your hand). You cannot Special Summon any Level 5 or higher monsters the turn you use this effect. You can Tribute this card to target 1 "Ice Barrier" monster in your Graveyard, except "Prior of the Ice Barrier"; Special Summon that target.
    Psychic Kappa Normal Monster Aqua 2 400 1000 An amphibian with a myriad of powers to shield it from enemy attacks.
    Puny Penguin Effect Monster Aqua 1 400 200 After this card has been flipped face-up, when it is sent to the Graveyard: Target 1 "Penguin" monster in your Graveyard, except "Small Penguin"; Special Summon it in face-up Attack Position or face-down Defense Position.
    Putrid Pudding Body Buddies Effect Monster Fiend 1 300 300 Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While this card is face-up on the field, it cannot be Tributed. During your End Phase: You can target 1 card in your Pendulum Zone; destroy it, and if you do, give control of this card to your opponent. During each of your Standby Phases: Take 300 damage.
    Rage of the Deep Sea Effect Monster Fish 5 0 0 This card gains 500 ATK and DEF for each Fish, Sea Serpent, or Aqua-Type monster in your Graveyard.
    Raging Eria Effect Monster Spellcaster 4 800 1500 Once per turn, by Tributing 1 WATER monster on your side of the field (except this card), Special Summon 1 WATER monster from your hand. The monster Special Summoned by this effect is destroyed if "Raging Eria" is removed from your side of the field.
    Red Archery Girl Normal Monster Aqua 4 1400 1500 A mermaid archer that hides in a protective shell, waiting for the right moment to strike.
    Reese the Ice Mistress Tuner monster Sea Serpent 2 800 800 This card cannot be destroyed by battle with a Level 4 or higher monster.
    Reptilianne Gardna Effect Monster Reptile 4 0 2000 When this card you control is destroyed and sent to the Graveyard, add 1 "Reptilianne" monster from your Deck to your hand.
    Revival Jam Effect Monster Aqua 4 1500 500 When this card is destroyed by battle and sent to the Graveyard: You can pay 1000 Life Points; Special Summon it in face-up Defense Position during your next turn's Standby Phase.
    Roaring Ocean Snake Fusion Monster Aqua 6 2100 1800 Mystic Lamp + "Hyosube"
    Ronintoadin Effect Monster Aqua 2 100 2000 This face-up card's name is treated as "Des Frog". You can remove from play 1 "Frog" monster in your Graveyard, except "Frog the Jam", to Special Summon this card from your Graveyard. This card cannot be used as a Synchro Material Monster.
    Root Water Normal Monster Fish 3 900 800 An amphibian capable of calling up a massive tidal wave from the dark seas to wipe out enemy monsters.
    Royal Knight of the Ice Barrier Effect Monster Warrior 5 2000 2000 When this card is Tribute Summoned, Special Summon 1 "Ice Coffin Token" (Aqua-Type/WATER/Level 1/ATK 1000/DEF 0) in Attack Position to your opponent's side of the field. This Token cannot be Tributed for a Tribute Summon.
    Royal Swamp Eel Tuner Monster Fish 4 1700 1200 If this card is used as a Synchro Material Monster, all the other Synchro Material Monsters must be Fish-Type.
    Sacred Spirit of the Ice Barrier Spirit Monster Zombie 4 1600 1200 This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up, unless you control another face-up "Ice Barrier" monster. In that case, this card's effect changes to select 1 monster your opponent controls and return it to the hand, instead.
    Salvage Warrior Effect Monster Warrior 5 1900 1600 When this card is Tribute Summoned, you can Special Summon 1 Tuner monster from your hand or Graveyard.
    Samurai of the Ice Barrier Effect Monster Warrior 4 1800 1500 When this card on the field is changed from face-up Attack Position to face-up Defense Position, destroy it and draw 1 card.
    Sea Dragon Lord Gishilnodon Synchro/Effect Monster Sea Serpent 5 2300 1800 1 Tuner + 1 Level 3 non-Tuner monster
    When a face-up Level 3 or lower monster on the field is sent to the Graveyard, this card's ATK becomes 3000 until the End Phase of this turn.
    Sea Dragoons of Draconia Pendulum Monster Sea Serpent 3 200 2100 Silently creeping in from the deep sea, elite black ops marine troops of the Draconia Empire wage an endless battle against the hated Principality of Dinon on the sea's opposite shores.

    Pendulum Scale: 7
    Pendulum Effect: When a monster is destroyed by battle: You can Special Summon 1 Normal Monster from your hand. You can only use this effect of "Sea Dragoons of Draconia" once per turn.
    Sea Lancer Effect Monster Beast-Warrior 5 1300 1000 You can target any number of your banished Fish, Sea Serpent, and Aqua-Type monsters; equip them to this card. This effect can only be used once while this card is face-up on the field. If this face-up card on the field would be destroyed, you can destroy 1 of those cards, instead. This card gains 1000 ATK while equipped with a monster(s) by this effect.
    Sea Monster of Theseus Fusion/Tuner Monster Zombie 5 2200 1800 2 Tuners
    Sea Serpent Warrior of Darkness Normal Monster Sea Serpent 4 1800 1500 A warrior who defends the world of the Sea of Darkness. He prides himself on his fighting prowess both on the ground and, of course, in the water.
    Secret Guards of the Ice Barrier Effect Monster Aqua 2 100 1600 Face-up "Ice Barrier" monsters you control cannot be targeted by the effects of your opponent's Effect Monsters.
    Sentinel of the Seas Normal Monster Aqua 4 1300 1000 A merman warrior dedicated to defending the ocean against anyone who would defile it.
    Serpentine Princess Effect Monster Reptile 4 1400 2000 If this face-up card is returned from the field to your Deck, select and Special Summon 1 Level 3 or lower monster from your Deck to your side of the field. Then shuffle your Deck.
    Shark Caesar Xyz/Effect Monster Fish 3 1800 2000 3 or more (max 5) Level 3 monsters
    Once per turn: You can detach 1 Xyz Material from this card; place 1 Shark Counter on this card. If this card attacks or is attacked, it gains 1000 ATK for each Shark Counter on it during the Damage Step only.
    Shark Cruiser Effect Monster Fish 5 1800 2200 If this face-up card you control is destroyed by your opponent's card effect, you can Special Summon up to 2 Level 4 or lower WATER monsters from your Deck.
    Shark Stickers Effect Monster Fish 3 200 1000 When a Fish, Sea Serpent, or Aqua-Type monster is Normal or Special Summoned to your side of the field: You can Special Summon this card from your hand. This card cannot be used as a Synchro Material Monster.
    Sharkraken Effect Monster Fish 6 2400 2100 You can Special Summon this card (from your hand) by Tributing 1 WATER monster.
    Shock Troops of the Ice Barrier Effect Monster Spellcaster 3 1500 800 You can Tribute this card to destroy 1 face-up WATER monster on the field, and add 1 "Ice Barrier" monster from your Deck to your hand.
    Shocktopus Effect Monster Fish 4 1600 800 When this card is destroyed by battle with an opponent's monster and sent to the Graveyard: You can equip this card to that opponent's monster. That monster's ATK becomes 0, also it cannot change its battle position.
    Shore Knight Effect Monster Warrior 4 1400 1200 Once per turn, when this face-up card on the field changes its battle position: You can send 1 WATER monster from your Deck to the Graveyard.
    Shurit, Strategist of the Nekroz Effect Monster Warrior 3 300 1800 If you Ritual Summon exactly 1 "Nekroz" Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. If this card isTributed by a card effect: You can add 1 Warrior-Type "Nekroz" Ritual Monster from your Deck to your hand. You can only use this effect of "Shurit, Strategist of the Nekroz" once per turn.
    Silent Abyss Effect Monster Reptile 7 2000 1500 When this card is destroyed battle and sent to the Graveyard, destroy all face-down and non-WATER monsters.
    Silent Wobby Effect Monster Fish 4 1000 2000 During your Main Phase: You can Special Summon this card from your hand to your opponent's side of the field. When Summoned this way: Draw 1 card, and if you do, your opponent gains 2000 Life Points. You can only use this effect of "Silent Wobby" once per turn. The hand size limit of this card's controller becomes 3.
    Sinister Serpent Effect Monster Reptile 1 300 250 During your Standby Phase, if this card is in your Graveyard: You can return it to your hand.
    Sirenorca Effect Monster Winged Beast 5 2200 1000 If you control both Fish and Winged Beast-Type monsters, you can Special Summon this card (from your hand). When you do: You can declare a Level from 3 to 5; the Levels of all monsters you currently control become the declared Level. If you activate this effect, monsters you control cannot activate their effects for the rest of this turn, except WATER monsters.
    Skreech Effect Monster Reptile 4 1500 400 When this card is destroyed by battle, select 2 WATER monsters from your Deck and send them to your Graveyard.
    Skull Mariner Normal Monster Warrior 4 1600 900 A pirate ship that appears out of the mist and sinks any seagoing vessels.
    Slushy Effect Monster Aqua 2 0 0 When this card is Normal Summoned: You can send 1 "Slushy" from your Deck to the Graveyard. If you have 3 copies of "Slushy" total, either banished and/or in your Graveyard (combined): You can banish this card from your Graveyard to target 1 Level 5 or higher Sea Serpent-Type monster in your Graveyard; Special Summon that target. You can only use the Special Summoning effect of "Slushy" once per turn.
    Snow Dragon Effect Monster Dragon 4 1400 900 When this card is destroyed and sent to the Graveyard: Place 1 Ice Counter on each face-up monster on the field.
    Snowdust Dragon Effect Monster Dragon 8 2800 1800 You can Special Summon this card (from your hand) by removing 4 Ice Counters from anywhere on the field. Other monsters with Ice Counters cannot attack or change their battle positions.
    Snowdust Giant? Xyz/Effect Monster Beast-Warrior 4 2200 800 2 Level 4 WATER monsters
    Once per turn: You can detach 1 Xyz Material from this card; reveal any number of WATER monsters in your hand, and if you do, distribute an equal number of Ice Counters among face-up monsters on the field. While this card is face-up on the field, monsters with an Attribute other than WATER lose 200 ATK for each Ice Counter on the field.
    Snowman Creator Effect Monster Machine 4 1600 1000 When this card is Summoned: You can distribute a number of Ice Counters among face-up monsters your opponent controls equal to the number of face-up WATER monsters you control, then if you distributed 3 or more Ice Counters, you can destroy 1 card your opponent controls.
    Snowman Eater Effect Monster Aqua 3 0 1900 When this card is flipped face-up: Target 1 face-up monster on the field; destroy that target.
    Space Mambo Normal Monster Fish 4 1700 1000 A Space Mambo floating in the vast universe. This living relic was found in the ruins of a super civilization on Alphard 4.
    Spawn Alligator Effect Monster Reptile 5 2200 1000 During the End Phase of the turn this card was Tribute Summoned by Tributing a Reptile-Type monster: Target 1 monster that was used for the Tribute Summon of this card; Special Summon it from the Graveyard.
    Spear Shark Effect Monster Fish 4 1600 1400 When this card is Normal Summoned: You can increase the Levels of all Level 3 Fish-Type monsters you currently control by 1. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    Spellbook Magician of Prophecy Effect Monster Spellcaster 2 500 400 When this card is Normal Summoned or flipped face-up: Add 1 "Spellbook" Spell Card from your Deck to your hand.
    Spellbreaker of the Ice Barrier Effect Monster Spellcaster 4 1200 2000 Once per turn, you can send 1 "Ice Barrier" monster from your hand to the Graveyard. If you do, Spell Cards cannot be activated until the End Phase of your next turn, as long as this card remains face-up on the field.
    Spike Seadra Normal Monster Sea Serpent 5 1600 1300 Using the spikes sprouting from its body, this creature stabs its opponents and floods them with electricity.
    Spined Gillman Effect Monster Sea Serpent 3 1300 0 All Fish-Type, Sea Serpent-Type, and Aqua-Type monsters you control gain 400 ATK.
    Spiral Serpent Normal Monster Sea Serpent 8 2900 2900 When huge whirlpools lay cities asunder, it is the hunger of this sea serpent at work. No one has ever escaped its dreaded Spiral Wave to accurately describe the terror they experienced.
    Star Boy Effect Monster Aqua 2 550 500 As long as this card remains face-up on the field, increase the ATK of all WATER monsters by 500 points and decrease the ATK of all FIRE monsters by 400 points.
    Starfish Effect Monster Aqua 3 300 300 Once per turn: You can increase the Levels of all "Starfish" you currently control by 1
    Steam Synchron Tuner/Effect Monster Machine 3 600 800 During your opponent's Main Phase, you can: Immediately after this effect resolves, Synchro Summon using this card you control (this is a Quick Effect).
    Stoic of Prophecy Effect Monster Spellcaster 1 300 200 When this card is sent to the Graveyard: Add 1 Level 3 "Prophecy" monster from your Deck to your hand.
    Strategist of the Ice Barrier Effect Monster Spellcaster 4 1600 1600 Once per turn, you can send 1 "Ice Barrier" monster from your hand to the Graveyard to draw 1 card.
    Stream, Dragon Ruler of Droplets Effect Monster Dragon 4 1600 2000 You can discard this card AND 1 Dragon-Type or WATER monster; Special Summon 1 "Tidal, Dragon Ruler of Waterfalls" from your Deck. It cannot attack this turn. You can only use the effect of "Stream, Dragon Ruler of Droplets" once per turn.
    Submarine Frog Effect Monster Aqua 2 1200 600 During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
    Submarineroid Effect Monster Machine 4 800 1800 This card can attack your opponent directly. If it does, any Battle Damage this card inflicts to your opponent becomes the original ATK of this card. You can change this card to Defense Position at the end of the Damage Step.
    Submersible Carrier Aero Shark Xyz/Effect Monster Fish 3 1900 1000 2 Level 3 monsters
    Once per turn: You can detach 1 Xyz Material from this card; inflict 100 damage to your opponent for each of your banished monsters.
    Substitoad Effect Monster Aqua 1 100 2000 You can Tribute 1 monster to Special Summon 1 "Frog" monster from your Deck, except "Frog the Jam". "Frog" monsters, except "Frog the Jam", cannot be destroyed by battle.
    Suijin Effect Monster Aqua 7 2500 2400 Reduct the ATK of an opponent's monster attacking this card to 0. This effect can be used only once. The card's owner chooses when to activate this effect.
    Super Quantal Mech Beast Grampulse Xyz/Effect Monster Machine 3 1800 2800 2 Level 3 monsters
    Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Spell/Trap Card on the field; destroy it. This effect can be activated during either player's turn, if this card has "Super Quantum Blue Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.
    Super Quantum Blue Layer Effect Monster Psychic 3 1200 2000 When this card is Normal or Special Summoned: You can add 1 "Super Quant" card from your Deck to your hand, except "Super Quantum Blue Layer". If this card is sent to the Graveyard: You can target up to 3 "Super Quant" cards in your Graveyard; shuffle them into the Deck. You can only use each effect of "Super Quantum Blue Layer" once per turn.
    Superancient Deepsea King Coelacanth Effect Monster Fish 7 2800 2200 Once per turn, you can discard 1 card to Special Summon as many Level 4 or lower Fish-Type monsters as possible from your Deck. A monster Special Summoned by this effect cannot declare an attack and its effect(s) is negated while on the field. If this card is targeted by a Spell, Trap, or Effect Monster's effect, you can Tribute 1 other Fish-Type monster to negate the effect and destroy that card.
    Swap Frog Effect Monster Aqua 2 1000 500 You can discard 1 WATER monster to Special Summon this card from your hand. When this card is Summoned, you can select and send 1 Level 2 or lower Aqua-Type WATER monster from your Deck or your side of the field to the Graveyard. Once per turn, you can return 1 monster you control to your hand to Normal Summon 1 "Frog" monster, except "Swap Frog" or "Frog the Jam", in addition to your Normal Summon or Set this turn.
    Sylvan Lotuswain Effect Monster Plant 5 2300 1100 Once per turn: You can excavate a number of cards from the top of your Deck, equal to the number of cards your opponent controls, send any excavated Plant-Type monsters to the Graveyard, also place the other cards on the bottom of your Deck in any order. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can target up to 5 "Sylvan" cards in your Graveyard, except "Sylvan Lotuswain"; place those targets on the bottom of your Deck in any order.
    Sylvan Marshalleaf Effect Monster Plant 3 1500 1200 When this card is Normal Summoned: You can choose either 1 or 2, then excavate that many cards from the top of your Deck, send any excavated Plant-Type monsters to the Graveyard, also place the other cards on the bottom of your Deck in any order. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can target 1 monster on the field; destroy that target.
    Sylvan Mikorange Effect Monster Plant 3 400 1100 When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: All Plant-Type monsters you currently control gain 300 ATK and DEF.
    T.A.D.P.O.L.E. Effect Monster Aqua 1 0 0 When this card on your side of the field is destroyed as a result of battle and sent to your Graveyard, you can add any "T.A.D.P.O.L.E."(s) from your Deck to your hand. Then shuffle your Deck.
    Takriminos Normal Monster Sea Serpent 4 1500 1200 A member of a race of sea serpents that freely travels through the sea.
    Talaya, Princess of Cherry Blossoms Effect Monster Plant 8 2800 1200 This card gains 100 ATK for each Plant-Type monster you control. Other Plant-Type monsters on the field cannot be destroyed by card effects.
    Tatsunoko Synchro/Effect Monster Wyrm 3 1700 500 1 Tuner + 1 or more non-Tuner monsters
    If this Synchro Summoned monster would be used as a Synchro Material, 1 monster in your hand can be uses as 1 of the other Synchro Materials. Unaffected by other monster's effects.
    Terrorking Salmon Normal Monster Fish 5 2400 1000 A feared salmon, master of the Sea of Darkness. Its roe is the best delicacy in the World of Darkness.
    Testudo erat Numen Effect Monster Aqua 1 0 1800 Neither player can Special Summon monsters with 1800 or more ATK.
    The Dragon Dwelling in the Deep Effect Monster Sea Serpent 4 1700 1400 Place 1 Ocean Counter on this card during each player's Standby Phases. When this card is removed from the field, all Fish-Type and Sea Serpent-Type monsters you control gain 200 ATK for each Ocean Counter on this card, until the End Phase.
    The Furious Sea King Normal Monster Aqua 3 800 700 Grand King of the Seven Seas, he's able to summon massive tidal waves to drown the enemy.
    The Great Emperor Penguin Effect Monster Aqua 5 1800 1500 You can Tribute this card; Special Summon up to 2 "Penguin" monsters from your Deck, except "The Great Emperor Penguin".
    The Legendary Fisherman Effect Monster Warrior 5 1850 1600 While "Umi" is on the field, this card is unaffected by Spell effects and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.
    The Legendary Fisherman III Effect Monster Warrior 7 2500 2000 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) byTributing 1 "The Legendary Fisherman", and cannot be Special Summoned by other ways. When this card is Special Summoned: You can banish all monsters your opponent controls, also this card cannot attack this turn. Cannot be destroyed by battle or card effects, also unaffected by Spell/Trap effects. Once per turn: You can return as many of your opponent's banished cards as possible to the Graveyard, and if you do, the first battle or effect damage your opponent takes this turn becomes doubled.
    The Little Swordsman of Aile Effect Monster Warrior 3 800 1300 Offer 1 monster on your side of the Field as a Tribute to increase this monster's ATK by 700 points until the end of the turn.
    The Six Samurai - Yaichi Effect Monster Warrior 3 1300 800 Once per turn: You can target 1 Set Spell/Trap Card; destroy that target. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. This card cannot declare an attack during the turn this effect is activated. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
    The Tripper Mercury Effect Monster Aqua 8 2000 2000 When this card is Tribute Summoned: You can change all monsters on the field to face-up Attack Position. You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If Summoned this way, while this card is on the field, all monsters your opponent controls lose ATK equal to their original ATK. This card can make a secondattack during each Battle Phase.
    The Tyrant Neptune Effect Monster Reptile 10 0 0 Cannot be Special Summoned. You can Tribute Summon this card by Tributing 1 monster. This card gains the total original ATK and DEF of the monster(s) Tributed for its Tribute Summon. When this card is Tribute Summoned: Target 1 Effect Monster in the Graveyard that was Tributed for the Tribute Summon; this card's name becomes that target's name, and this card gains that target's effects.
    Thousand-Eyes Jellyfish Effect Monster Fish 5 300 2100 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 Ocean's Keeper. Your opponent must play with their hand revealed.
    Tidal, Dragon Ruler of Waterfalls Effect Monster Dragon 7 2600 2000 If this card is in your hand or Graveyard: You can banish a total of 2 WATER and/or Dragon-Type monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 WATER monster to the Graveyard; send 1 monster from your Deck to the Graveyard. If this card is banished: You can add 1 WATER Dragon-Type monster from your Deck to your hand. You can only use 1 "Tidal, Dragon Ruler of Waterfalls" effect per turn, and only once that turn.
    Tin Goldfish Effect Monster Machine 4 800 2000 When this card is Normal Summoned: You can Special Summon 1 Level 4 monster from your hand.
    Toadally Awesome Xyz/Effect Monster Aqua 2 2200 0 2 Level 2 Aqua-Type monsters
    Once per turn, during the Standby Phase: You can detach 1 Xyz Material from this card; Special Summon 1 "Frog" monster from your Deck. Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can send 1 Aqua-Type monster from your hand or face-up from your field to the Graveyard; negate the activation, and if you do, destroy that card, then you can Set it to your field. If this card is sent to the Graveyard: You can target 1 WATER monster in your Graveyard; add it to your hand.
    Tongyo Normal Monster Fish 4 1350 800 This monster captures other fish with its long tongue and sucks the energy out of them.
    Toon Alligator Normal Monster Reptile 4 800 1600 An alligator monster straight from the cartoons.
    Toon Mermaid Toon Monster Aqua 4 1400 1500 This card cannot be Normal Summoned or Set. This card can only be Special Summoned while you control "Toon World". You can Special Summon this card from your hand (but Tributes are required if it is Level 5 or higher). This card cannot attack during the turn it is Summoned. This card cannot attack unless you pay 500 Life Points. When "Toon World" is destroyed, destroy this card. If your opponent doesn't control a Toon Monster, this card can attack your opponent directly. If your opponent controls a face-up Toon Monster, you must select it as an attack target.
    Torpedo Fish Effect Monster Fish 3 1000 1000 While Umi" is face-up on the field, this card is unaffected by any Spell Cards."
    Tradetoad Effect Monster Aqua 1 100 2000 Once per turn, you can Tribute 1 Aqua-Type monster to select 1 "Frog" monster in your Graveyard, except "Frog the Jam". Special Summon that monster from your Graveyard.
    Tree Otter Effect Monster Beast 2 1200 100 Once per tur, if you control another face-up Beast-Type monster, you can have 1 face-up monster you control gain 1000 ATK until the End Phase.
    Treeborn Frog Effect Monster Aqua 1 100 100 During your Standby Phase, if this card is in your Graveyard and you do not control a face-up "Treeborn Frog": You can Special Summon this card. You must control no Spell/Trap Cards to activate and to resolve this effect.
    Tri-Edge Levia Xyz/Effect Monster Sea Serpent 3 1800 1500 3 Level 3 monsters
    Banish any monster destroyed by battle with this card. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; it loses 800 ATK, also its effects are negated. These changes last until the end of this turn.
    Tribe-Infecting Virus Effect Monster Aqua 4 1600 1000 Discard 1 card from your hand and declare 1 Type of monster. Destroy all face-up monsters of the declared Type on the field.
    Tribe-Shocking Virus Effect Monster Thunder 4 1700 1000 Once per turn: You can banish 1 monster from your hand; destroy all face-up monsters on the field with the same Type as that monster.
    Tripod Fish Effect Monster Fish 3 300 1300 When this card is Special Summoned from the Graveyard: You can target 1 face-up Fish, Sea Serpent, or Aqua-Type monster on the field; increase its Level by 1.
    Trishula, Dragon of the Ice Barrier Synchro/Effect Monster Dragon 9 2700 2000 1 Tuner + 2 or more non-Tuner monsters
    When this card is Synchro Summoned, you can activate this effect to remove from play up to one card each from your opponent's hand, field and Graveyard. (The card in the hand is chosen at random.)
    True King Bahrastos, the Fathomer Effect Monster Wyrm 9 1800 3000 If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including a WATER monster, and if you do, Special Summon this card, and if you do that, you can banish up to 2 Spell/Trap Cards from your opponent's field and/or Graveyard, if both the destroyed monsters were WATER. If this card is destroyed by card effect: You can Special Summon 1 non-WATER Wyrm-Type monster from your Deck in Defense Position. You can only use each effect of "True King Bahrastos, the Fathomer" once per turn.
    Turtle Bird Normal Monster Aqua 6 1900 1700 An unusual turtle that not only swims at tremendous speeds, but can also sail across the skies.
    Turtle Tiger Normal Monster Aqua 4 1000 1500 A tiger encased in a protective shell that attacks with razor-sharp fangs.
    Turu-Purun Normal Monster Aqua 2 450 500 A strange, one-eyed monster that can fell an enemy with a single stab of its spear.
    Twin Long Rods #2 Normal Monster Aqua 3 850 700 An amphibious creature with two whip-like tails.
    Uminotaurus Effect Monster Aqua 4 1700 1000 If a Fish, Sea Serpent, or Aqua-Type monster you control attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
    Unifrog Effect Monster Aqua 2 400 400 This card can attack your opponent directly. When this card successfully attacks directly, if you control a "Frog" monster other than "Frog the Jam" or "Unifrog" you can destroy 1 Spell or Trap your opponent controls.
    Unshaven Angler Effect Monster Fish 4 1500 1600 If you Tribute Summon a WATER monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon.
    Violent Rain Normal Monster Aqua 4 1550 800 This monster can call forth sudden torrents of battering rain.
    Warlock of the Ice Barrier Effect Monster Spellcaster 3 400 1000 While you control another "Ice Barrier" monster, both players must Set Spell Cards before activating them, and cannot activate them until their next turn.
    Warrior of Atlantis Effect Monster Aqua 4 1900 1200 You can discard this card to the Graveyard to add 1 "A Legendary Ocean" from your Deck to your hand.
    Water Dragon Effect Monster Sea Serpent 8 2800 2600 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Bonding - H2O". While this card is face-up on the field, the ATK of FIRE monsters and Pyro-Type monsters become 0. When this card is destroyed and sent to the Graveyard, you can Special Summon 2 "Hydrogeddon"s and 1 "Oxygeddon" from your Graveyard.
    Water Magician Normal Monster Aqua 4 1400 1000 This monster swamps an opponent with an almost endless supply of water.
    Water Omotics Normal Monster Aqua 4 1400 1200 Transforms the water overflowing from a jar into attacking dragons.
    Water Spirit Tuner Monster Aqua 1 400 1200 This ancient water spirit haunts the glacial monoliths of the Antarctica. It has the power to seep into the pores of any substance and chill it to the bone.
    Weather Report Effect Monster Aqua 4 950 1500 FLIP: Destroys all opponent's face-up "Swords of Revealing Light" on the field. If "Swords of Revealing Light" is destroyed, you can perform your Battle Phase twice this turn (or your next turn, if activated during your opponent's turn).
    White Night Dragon Effect Monster Dragon 8 3000 2500 During either player's turn, when a Spell/Trap Card that targets this card is activated: Negate the activation, and if you do, destroy it. When a face-up monster you control is targeted for an attack: You can send 1 Spell/Trap Card you control to the Graveyard; change the target to this card.
    Wind-Up Carrier Zenmaity Xyz/Effect Monster Machine 3 1500 1500 2 Level 3 monsters
    Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Wind-Up" monster from your hand or Deck. When a face-up "Wind-Up" monster on the field is destroyed and sent to your Graveyard (except during the Damage Step): You can detach 1 Xyz Material from this card to target that monster; return that target to the hand.
    Wind-Up Shark Effect Monster Fish 4 1500 1300 When a "Wind-Up" monster is Normal or Special Summoned to your side of the field: You can Special Summon this card from your hand. Once per turn: You can activate 1 of these effects.
  • Increase this card's Level by 1, until the End Phase.
  • Reduce this card's Level by 1, until the End Phase.
  • Wind-Up Snail Effect Monster Aqua 2 100 2000 During your Main Phase: You can target 1 Set card on the field; return that target to the hand. This effect can be used only once while this card is face-up on the field.
    WOW Warrior Normal Monster Fish 4 1250 900 A fish with arms…
    Xyz Remora Effect Monster Fish 4 800 800 You can Special Summon this card (from your hand) by detaching 2 Xyz Materials from monster(s) you control. When you do: You can target 2 Level 4 Fish-Type monsters in your Graveyard; Special Summon those targets in face-up Defense Position. Their effects are negated, they cannot attack or change their battle positions, and cannot be used as Xyz Materials for an Xyz Summon, except for the Xyz Summon of a WATER monster.
    Yado Karu Effect Monster Aqua 4 900 1700 When this card is changed from Defense Position to Attack Position, you can place any number of cards from your hand at the bottom of your Deck in any order you desire.
    Yaksha Spirit Monster Fairy 4 1900 1500 This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can select 1 Spell/Trap Card your opponent controls, and return it to the hand.
    Yomi Ship Effect Monster Aqua 3 800 1400 When this card is destroyed and sent to the Graveyard as a result of battle, destroy the monster that destroyed this card.
    Zefrasaber, Swordmaster of the Nekroz Pendulum/Effect Monster Spellcaster 4 1500 800 You can Tribute this card from your hand or face-up from your side of the field; Tribute monsters from your hand or field, then Ritual Summon 1 "Nekroz" Ritual Monster from your hand whose Level exactly equals the total Levels of those monsters. You can only use this effect of "Zefrasaber, Swordmaster of the Nekroz" once per turn.

    Pendulum Scale: 1
    Pendulum Effect: You cannot Pendulum Summon monsters, except "Nekroz" and "Zefra" monsters. This effect cannot be negated.
    Zone Eater Effect Monster Aqua 1 250 200 A monster attacked by this card will be destroyed during the End Phase of the 5th turn after the attack.
    Card Name Type Sub Type Lvl ATK DEF Card Text Buy It
       This set contains 505 cards.