Yu-Gi-Oh! EARTH Monsters

This is a list of all the Yu-Gi-Oh! EARTH monsters in our database.

Card Name Type Sub Type     Lvl     ATK     DEF     Card Text Buy It
3-Hump Lacooda Effect Monster Beast 3 500 1500 If there are 3 face-up 3-Hump Lacooda" cards on your side of the field, Tribute 2 of them to draw 3 cards."
Abare Ushioni Effect Monster Beast-Warrior 4 1200 1200 Once per turn, you can toss a coin and call it. If you call it right, inflict 1000 damage to your opponent. If you call it wrong, you take 1000 damage.
Absolute Crusader Effect Monster Warrior 4 1800 1200 When a Level 5 or higher monster is Special Summoned: Tribute this face-up card on the field; destroy that Level 5 or higher monster.
Absorbing Jar Effect Monster Rock 3 600 500 FLIP: Destroy all Set Spell/Trap Cards on the field, then each player draws 1 card for each of the cards they controlled that was destroyed by this effect. You cannot Set any cards this turn.
Acorno Effect Monster Plant 1 200 400 During your Main Phase: You can send 1 "Pinecono" from your hand to the Graveyard, and Special Summon this card from the hand.
Acrobat Monkey Normal Monster Machine 3 1000 1800 An autonomous monkey type robot which was developed with cutting-edge technology. It moves very acrobatically.
Agido Effect Monster Fairy 4 1500 1300 When this card is destroyed and sent to the Graveyard as a result of battle, roll a six-sided die. You can Special Summon 1 Fairy-Type monster from your Graveyard whose Level is equal to the number rolled. (If the result is 6, you can Special Summon a Level 6 or higher monster.)
Akz, the Pumer Effect Monster Beast-Warrior 6 1500 1000 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 Beast-Warrior-Type monsters in your Graveyard. Once per turn, you can discard 1 Beast-Warrior-Type monster from your hand to activate 1 of the following effects:
  • Double this card's ATK until the End Phase.
  • This card can attack your opponent directly this turn.
  • Alien Infiltrator Effect Monster Reptile 2 800 500 Once per turn, this card can move to an adjacent unoccupied Monster Card Zone. If no Spell, Trap or Monster Card on your opponent's side of the field is in the same column as this card, it can attack your opponent directly.
    Alien Shocktrooper Normal Monster Reptile 4 1900 800 The Aliens have used a mysterious biological substance to create a supreme race of soldiers. They do not have the natural powers of the other Aliens, but can make stunning physical attacks.
    Alien Warrior Effect Monster Reptile 4 1800 1000 When this card is destroyed by battle and sent to the Graveyard, place 2 A-Counters on the monster that destroyed it. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)
    Alligator's Sword Normal Monster Beast 4 1500 1200 'ey, dis mighty lissard man can swing his sword so fast, dat it's more dan da speed a sound!
    Alpacaribou, Mystical Beast of the Forest Effect Monster Beast 7 2700 2100
  • While in Attack Position: Attack Position Winged Beast, Insect. and Plant-Type monsters you control cannot be destroyed by battle.
  • While in Defense Position: Defense Position Winged Beast, Insect, and Plant-Type monsters you control cannot be targeted by, or be destroyed by, card effects.
  • Alpha The Electromagnet Warrior Effect Monster Rock 3 1700 1100 If this card is Normal or Special Summoned: You can add 1 Level 8 "Magna Warrior" monster from your Deck to your hand. You can only use this effect of "Alpha The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect).
    Alpha the Magnet Warrior Normal Monster Rock 4 1400 1700 Alpha, Beta, and Gamma meld as one to form a powerful monster.
    Amarylease Effect Monster Plant 1 100 200 During your Main Phase: You can banish this card from your Graveyard; you can Normal Summon 1 monster this turn for 1 less Tribute. You can only use the effect of "Amarylease" once per turn.
    Amazoness Archer (F.K.A. Amazon Archer) Effect Monster Warrior 4 1400 1000 You can Tribute 2 monsters to inflict 1200 damage to your opponent.
    Amazoness Baby Tiger Effect Monster Beast 2 500 500 This card's name becomes "Amazoness Tiger" while on the field or in the GY. If an "Amazoness" monster is Normal or Special Summoned to your field while this card is in your hand or GY: You can Special Summon this card. You can only use this effect of "Amazoness Baby Tiger" once per turn. Gains 100 ATK for each "Amazoness" card in your GY.
    Amazoness Blowpiper Effect Monster Warrior 3 800 1500 Select 1 face-up monster your opponent controls during each of your Standby Phases. It loses 500 ATK until the end of this turn.
    Amazoness Chain Master Effect Monster Warrior 4 1500 1300 When this monster is destroyed by battle and sent to the Graveyard, you can pay 1500 Life Points to look at your opponent's hand, select 1 Monster Card in it, and add that card to your hand.
    Amazoness Fighter Effect Monster Warrior 4 1500 1300 You take no battle damage from attacks involving this card.
    Amazoness Paladin Effect Monster Warrior 4 1700 300 This card gains 100 ATK for each "Amazoness" monster you control.
    Amazoness Princess Effect Monster Warrior 3 1200 900 This card's name becomes "Amazoness Queen" while on the field or in the GY. If this card is Normal or Special Summoned: You can add 1 "Amazoness" Spell/Trap from your Deck to your hand. You can only use this effect of "Amazoness Princess" once per turn. When this card declares an attack: You can send 1 other card from your hand or field to the GY; Special Summon 1 "Amazoness" monster from your Deck in Defense Position, except "Amazoness Princess".
    Amazoness Queen Effect Monster Warrior 6 2400 1800 Amazoness monsters you control cannot be destroyed by battle.
    Amazoness Sage Effect Monster Warrior 4 1400 700 If this card attacks, select 1 Spell or Trap Card your opponent controls and destroy it at the end of the Damage Step.
    Amazoness Scouts Effect Monster Warrior 2 500 1100 During either player's turn: You can Tribute this card; this turn, face-up "Amazoness" monsters you currently control cannot be targeted by monster effects, and cannot be destroyed by card effects.
    Amazoness Swords Woman Effect Monster Warrior 4 1500 1600 Your opponent takes all Battle Damage that you would have taken from a battle involving this card.
    Amazoness Tiger Effect Monster Beast 4 1100 1500 You can only control 1 "Amazoness Tiger". This card gains 400 ATK for each "Amazoness" monster you control. Your opponent cannot attack any face-up "Amazoness" monsters, except this one.
    Amazoness Trainee Effect Monster Warrior 4 1500 1300 Monsters destroyed by battle with this card are returned to the bottom of the owner's Deck instead of going to the Graveyard. If this card destroys an opponent's monster by battle, this card gains 200 ATK.
    Ambulanceroid Effect Monster Machine 3 300 1200 When a "roid" monster is added from your Graveyard to your hand, you can Special Summon that monster.
    Amores of Prophecy Effect Monster Spellcaster 3 600 2000 Once per turn: You can reveal 1 "Spellbook" Spell Card in your hand; Special Summon 1 Level 4 or lower Spellcaster-Type monster from your hand.
    Amorphactor Pain, the Imagination Dracoverlord Ritual/Effect Monster Dragon 8 2950 2500 You can Ritual Summon this card with "Amorphous Persona". If this card is Ritual Summoned: Your opponent skips their next Main Phase 1. Negate the effects of face-up Fusion, Synchro, and Xyz Monsters while they are on the field. If this card is sent from the field to the Graveyard: You can add 1 "Dracoverlord" monster from yourDeck to your hand, except "Amorphactor Pain, the Imagination Dracoverlord".
    Amorphage Envy Pendulum/Effect Monster Dragon 4 0 2050 If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except "Amorphage" monsters.

    Pendulum Scale: 5
    Pendulum Effect: While you control an "Amorphage" monster, neither player can activate cards or effects as Chain Link 2 or higher. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card.
    Amorphage Gluttony Pendulum/Effect Monster Dragon 2 0 1850 If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except "Amorphage" monsters.

    Pendulum Scale: 5
    Pendulum Effect: While you control an "Amorphage" monster, monsters cannot activate their effects, except "Amorphage" monsters. Once per turn, during yourStandby Phase, Tribute 1 monster or destroy this card.
    Amorphage Goliath Pendulum/Effect Monster Dragon 8 2750 0 Neither player can Special Summon monsters from the Extra Deck, except "Amorphage" monsters.

    Pendulum Scale: 5
    Pendulum Effect: While you control an "Amorphage" monster, any card sent to theGraveyard is banished instead, except "Amorphage" cards. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card.
    Amorphage Greed Pendulum/Effect Monster Dragon 4 0 1950 If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except "Amorphage" monsters.

    Pendulum Scale: 3
    Pendulum Effect: While you control an "Amorphage" monster, neither player can activate Trap Cards or their effects, except for "Amorphage" cards. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card.
    Amorphage Lechery Pendulum/Effect Monster Dragon 2 1350 0 If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except "Amorphage" monsters.

    Pendulum Scale: 5
    Pendulum Effect: While you control an "Amorphage" monster, neither player can activate Spell Cards or their effects, except for "Amorphage" cards. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card.
    Amorphage Pride Pendulum/Effect Monster Dragon 4 1750 0 If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except "Amorphage" monsters.

    Pendulum Scale: 3
    Pendulum Effect: While you control an "Amorphage" monster, neither player takes any effect damage. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card.
    Amorphage Sloth Pendulum/Effect Monster Dragon 3 2250 0 Neither player can Special Summon monsters from the Extra Deck, except "Amorphage" monsters.

    Pendulum Scale: 3
    Pendulum Effect: While you control an "Amorphage" monster, neither player canadd cards from their Deck to their hand except by drawing them. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card.
    Amorphage Wrath Pendulum/Effect Monster Dragon 4 1650 0 If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except "Amorphage" monsters.

    Pendulum Scale: 3
    Pendulum Effect: While you control an "Amorphage" monster, neither player canTribute monsters, except "Amorphage" monsters. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card.
    Anarchist Monk Ranshin Effect Monster Spellcaster 4 1800 100 When this card is sent from the field to the Graveyard by your opponent's card (including by battle, card effect, or by being destroyed), select 1 monster in your opponent's Graveyard and remove it from play.
    Ancient Gear Effect Monster Machine 2 100 800 While an "Ancient Gear" is face-up on your side of the field, you can Special Summon this card from your hand in Attack Position.
    Ancient Gear Beast Effect Monster Machine 6 2000 2000 This card cannot be Special Summoned. The effects of your opponent's Effect Monster that this monster destroys as a result of battle are negated. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.
    Ancient Gear Box Effect Monster Machine 4 500 2000 If this card is added from the Deck or Graveyard to your hand, except by drawing it: You can add 1 EARTH Machine-Type monster with 500ATK and/or DEF from your Deck to your hand, except "Ancient Gear Box". You can only use this effect of "Ancient Gear Box" once per turn.
    Ancient Gear Cannon Effect Monster Machine 2 500 500 You can Tribute this card to inflict 500 damage to your opponent, and then neither player can activate Trap Cards during the Battle Phase of this turn.
    Ancient Gear Engineer Effect Monster Machine 5 1500 1500 Negate the effect of any Trap Card that targets this card, and destroy that Trap Card. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. When this card attacks, destroy 1 Spell or Trap Card on your opponent's side of the field at the end of the Damage Step.
    Ancient Gear Gadget Effect Monster Machine 4 500 2000 If this card is Normal or Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); this turn, if a monster you control attacks, your opponent's Spell Cards, Trap Cards, or monster effects (whichever was declared) cannot be activated until the end of the Damage Step. Once per turn: You can declare 1 "Gadget" monster's card name; until the End Phase, this card's name becomes that name.
    Ancient Gear Gadjiltron Chimera Effect Monster Machine 6 2300 1300 If you Tribute Summon this card by Tributing 1 of the following monsters, this card gets the appropriate effect:
  • Green Gadget: This card gains 300 ATK.
  • Red Gadget: If this card successfully attacks your opponent directly inflict 500 damage to your opponent.
  • Yellow Gadget: If this card destroys your opponent's monster by battle, inflict 700 damage to your opponent.
  • Ancient Gear Gadjiltron Dragon Effect Monster Machine 8 3000 2000 If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. This card gets extra effects if you Tribute Summon it by Tributing
  • Green Gadget: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
  • Red Gadget: When this card inflicts Battle Damage to your opponent, inflict 400 damage to your opponent.
  • Yellow Gadget: If this card destroys your opponent's monster by battle, inflict 600 damage to your opponent.
  • Ancient Gear Golem Effect Monster Machine 8 3000 3000 Cannot be Special Summoned. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.
    Ancient Gear Golem - Ultimate Pound Effect Monster Machine 8 3000 3000 Cannot be Special Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. Up to twice per turn, when this attacking card destroys a monster by battle: You can discard 1 Machine monster; this card can attack again in a row. If this card on the field is destroyed by battle or card effect: You can add 1 "Polymerization" from your Deck to your hand, and if you do, add 1 other "Ancient Gear" monster from your GY to your hand.
    Ancient Gear Howitzer Fusion/Effect Monster Machine 8 1000 1800 2 "Ancient Gear" monsters
    Unaffected by other cards' effects. During your Main Phase: You can inflict 1000 damage to your opponent. You can only use this effect of "Ancient Gear Howitzer" once per turn. If this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your Deck, ignoring its Summoning conditions.
    Ancient Gear Hunting Hound Effect Monster Machine 3 1000 1000 If this card is Normal Summoned: Inflict 600 damage to your opponent. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. Once per turn: You can Fusion Summon 1 "Ancient Gear" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials.
    Ancient Gear Hydra Effect Monster Machine 7 2700 1700 At the end of the Damage Step, when this card that was Tribute Summoned by Tributing an "Ancient Gear" monster battles an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster. If this card was Tribute Summoned by Tributing a "Gadget" monster, it can attack all monsters your opponent controls, once each. If an "Ancient Gear" monster you control attacks, your opponent's Spell/Trap Cards and monster effects cannot be activated until the end of the Damage Step.
    Ancient Gear Knight Gemini Monster Machine 4 1800 500 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  • If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.
  • Ancient Gear Reactor Dragon Effect Monster Machine 9 3000 3000 If this card that was Tribute Summoned by Tributing an "Ancient Gear" monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card was Tribute Summoned by Tributing a "Gadget" monster, it can make a second attack during each Battle Phase. If this card attacks, your opponent's Spell/Trap Cards and monster effects cannot be activated until the end of the Damage Step. At the end of the Damage Step, if this card attacked: You can destroy 1 Spell/Trap Card on the field.
    Ancient Gear Soldier Effect Monster Machine 4 1300 1300 If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.
    Ancient Gear Token Token Machine 1 0 0 This card can be used as an "Ancient Gear Token"
    *If used for another Token, apply that Token's Type/Attribute/Level/ATK/DEF
    Ancient Gear Wyvern Effect Monster Machine 4 1700 1200 If this card is Normal or Special Summoned: You can add 1 "Ancient Gear" card from your Deck to your hand, except "Ancient Gear Wyvern", also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Wyvern" once per turn. If this card attacks, your opponent's monsters cannot activate their effects until the end of the Damage Step.
    Ancient Lizard Warrior Normal Monster Reptile 4 1400 1100 Before the dawn of time, this lizard warrior reigned supreme.
    Ancient One of the Deep Forest Normal Monster Beast 6 1800 1900 This creature adopts the form of a white goat living in the forest, but is actually a Forest Elder.
    Angel Trumpeter Tuner Monster Plant 4 1900 1600 This beautiful, fairy-like flower generates a delusional mist to keep intruders away from the deepest parts of the forest, where sacred beasts dwell.
    Ansatsu Normal Monster Warrior 5 1700 1200 A silent and deadly warrior specializing in assassinations.
    Anteatereatingant Effect Monster Insect 5 2000 500 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 2 Spell or Trap Cards on your side of the field to the Graveyard. This card can destroy 1 Spell or Trap Card on your opponent's side of the field, but it cannot attack this turn if you activate this effect.
    Anthrosaurus Normal Monster Dinosaur 3 1000 850 Dis man-like dinosawz gotta high I.Q., even tho he's lackin' in da strength depawtment. (Kinda like yooz, if ya had a high I.Q.! Nyaah!)
    Anti-Aircraft Flower Effect Monster Plant 3 0 1600 By tributing 1 Insect-Type monster on your side of the field, inflict 800 points of damage to your opponent's Life Points.
    Apoqliphort Skybase Effect Monster Machine 9 2900 2500 Cannot be Special Summoned. Requires 3 "Qli" Tributes to Normal Summon/Set. If this card is Normal Summoned/Set, it is unaffected by Spell/Trap effects and by activated effects from any monster whose original Level/Rank is lower than this card's current Level. Once per turn: You can target 1 monster your opponent controls; take control of it until the End Phase.
    Apoqliphort Towers Effect Monster Machine 10 3000 2600 Cannot be Special Summoned. Requires 3 "Qli" monsters to Normal Summon/Set. If this card is Normal Summoned/Set, it is unaffected bySpell/Trap effects and by activated effects from any monster whose original Level/Rank is lower than this card's current Level. All Special Summoned monsters lose 500 ATK and DEF. Once per turn: You can make your opponent send 1 monster from their hand or their side of the field to the Graveyard (their choice).
    Arcane Archer of the Forest Effect Monster Warrior 3 900 1400 While there is a Plant-Type monster on your side of the field, this card cannot be attacked. By Tributing 1 Plant-Type monster on your side of the field, destroy 1 Spell or Trap Card on the field.
    Archfiend Marmot of Nefariousness Normal Monster Beast 2 400 600 An air marmot that has a nefarious horna dnwings. It attacks by throwing acorns.
    Armaill Normal Monster Warrior 3 700 1300 A strange warrior who manipulates three deadly blades with both hands and his tail.
    Armed Ninja Effect Monster Warrior 1 300 300 Flip: Select 1 Spell Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Spell Card, it is destroyed. If it is a Trap Card, return it to its original position.
    Armor Breaker Union Monster Warrior 3 800 800 Once per turn, you can equip this card to a Warrior-Type monster you control OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, when that monster inflicts Battle Damage to your opponent, destroy 1 card on the field. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, this card is destroyed instead.)
    Armored Axon Kicker Effect Monster Psychic 6 2200 1800 If you control a face-up Psychic-Type monster, you can Normal Summon this card without Tributing. If this card destroys an opponent's monster by battle, you take damage equal to half the destroyed monster's ATK. Then, you can Special Summon 1 monster from the Graveyard with ATK less than or equal to the damage you took.
    Armored Lizard Normal Monster Reptile 4 1500 1200 A lizard with a very tough hide and a vicious bite.
    Armoroid Effect Monster Machine 8 2700 2000 When you Tribute Summoned this card by Tributing at least 1 "roid" monster, remove from play all Spell and Trap Cards on the field.
    Aromage Cananga Effect Monster Plant 3 1400 1000 While your LP is higher than your opponent's, face-up monsters your opponent controls lose 500 ATK and DEF. Once per turn, if you gain LP: Target 1 Spell/Trap Card your opponent controls; return it to the hand.
    Arsenal Bug Effect Monster Insect 3 2000 2000 If there are no face-up Insect-Type monsters (except this monster) on your side of the field, both the ATK and DEF of this monster become 1000 points.
    Assault Beast Effect Monster Beast-Warrior 4 1900 1200 You can discard this card from your Hand to the Graveyard to add 1 "Assault Mode Activate" from your Deck to your hand.
    Assault Dog Effect Monster Beast 4 1200 800 When this card is destroyed by battle and sent to the Graveyard: You can Special Summon any number of "Assault Dogs" from your Deck.
    Assault Mercenary Effect Monster Warrior 4 1800 300 Once per turn, you can return 1 "Assault Mode Activate" from your hand or Graveyard to the Deck to destroy 1 Spell or Trap Card your opponent controls.
    Atomic Scrap Dragon Synchro/Effect Monster Dragon 10 3200 2400 1 "Scrap" Tuner + 2 or more non-Tuner Monsters
    Once per turn, you can select 1 card you control and up to 3 cards in your opponent's Graveyard. Destroy your selected card and return the opponent's cards to the Deck. When this card is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard, Select 1 non-Synchro "Scrap" monster from your Graveyard. and Special Summon it.
    Attack Gainer Tuner Monster Warrior 1 0 0 If this card is sent to the Graveyard as a Synchro Material Monster, select 1 face-up monster your opponent controls. The selected opponent's monster loses 1000 ATK until the End Phase.
    Aussa the Earth Charmer Effect Monster Spellcaster 3 500 1500 FLIP: Take control of 1 EARTH monster on your opponent's side of the field, for as long as this card remains face-up on the field.
    Avalanching Aussa Effect Monster Spellcaster 4 800 1500 Once per turn, by Tributing 1 EARTH monster on your side of the field (except this card), Special Summon 1 EARTH monster from your hand. The monster Special Summoned by this effect is destroyed if "Avalanching Aussa" is removed from your side of the field.
    Avatar of The Pot Effect Monster Rock 3 1200 1300 By sending 1 "Pot of Greed" from your hand to the Graveyard, draw 3 cards from your Deck.
    Axe Raider Normal Monster Warrior 4 1700 1150 An axe-wielding monster of tremendous strength and agility.
    Aye-Iron Effect Monster Machine 4 1600 1800 Once per turn: You can have this card gain 400 ATK. This card cannot attack the turn you activate this effect.
    Aztekipede, the Worm Warrior Effect Monster Insect 4 1900 400 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 Insect Type Monster from your Graveyard. When this card inflicts Battle Damage to your opponent, send the top card of their Deck to the Graveyard.
    B.E.S. Covered Core Effect Monster Machine 7 2500 800 Put 2 counters on this card when you Normal Summon it. This card is not destroyed as a result of battle. If this card battles a monster, toss a coin and call it at the end of the Damage Step. If you call it wrong, remove 1 counter. If this card battles without a counter, destroy this card at the end of the Damage Step.
    Baby Raccoon Ponpoko Effect Monster Beast 2 800 0 When this card is Normal Summoned: You can Special Summon 1 Level 2 Beast-Type monster from your Deck in face-down Defense Position, except "Baby Raccoon Ponpoko". You cannot Special Summon any monsters during the turn you activate this effect, except Beast-Type monsters.
    Baby Raccoon Tantan Effect Monster Beast 2 0 800 FLIP: Special Summon 1 Level 2 Beast-Type monster from your Deck, except "Baby Raccoon Tantan".
    Baby Tiragon Xyz/Effect Monster Dragon 1 900 900 3 Level 1 monsters
    During your Main Phase 1: You can detach 1 Xyz Material from this card, the target 1 Level 1 monster you control; it can attack your opponent directly.
    Babycerasaurus Effect Monster Dinosaur 2 500 500 When this card is destroyed by a card effect and sent to the Graveyard; Special Summon 1 Level 4 or lower Dinosaur-Type monster from your Deck.
    Backup Warrior Effect Monster Warrior 5 2100 0 Cannot be Normal Summoned or Set. Must first be Special Summoned (from you hand) while the only monsters you control are 2 Defense Position monsters. You cannot Synchro Summon the turn you Special Summon this card.
    Balloon Lizard Effect Monster Reptile 4 500 1900 Put 1 counter on this card during each of your Standby Phases. When this card is destroyed, inflict damage to the controller of the card that destroyed it equal to the number of counters x 400 points.
    Barbaroid, the Ultimate Battle Machine Fusion/Effect Monster Machine 12 4000 4000 5 Machine-Type "roid" monsters
    This card can make a second attack during each Battle Phase. This card cannot attack your opponent directly. After damage calculation, if this card attacked an opponent's monster: Negate the effects of that monster (including in the Graveyard). If this card destroys an opponent's monster by battle: Inflict 1000 damage to your opponent.
    Barrier Statue of the Drought Effect Monster Rock 4 1000 1000 No monsters can be Special Summoned, except for EARTH monsters.
    Basic Insect Normal Monster Insect 2 500 700 Usually found traveling in swarms, this creature's ideal environment is the forest.
    Battle Ox Normal Monster Beast-Warrior 4 1700 1000 A monster with tremendous power, it destroys enemies with a swing of its axe.
    Battle Steer Normal Monster Beast-Warrior 5 1800 1300 A bull monster often found in the woods, it charges enemy monsters with a pair of deadly horns.
    Battle Warrior Normal Monster Warrior 3 700 1000 A warrior that fights with his bare hands.
    Battlecruiser Dianthus Xyz/Effect Monster Plant 3 2100 1800 3 Level 3 monsters
    You can detach 1 Xyz Material from this card; inflict 200 damage to your opponent for each card in their hand. You can only use the effect of "Battlecruiser Dianthus" once per turn.
    Battleguard King Effect Monster Warrior 8 3000 1100 Once per turn: You can Tribute any number of Warrior-Type monsters, except this card; for each Tributed monster, this card gains 1 additional attack during each Battle Phase this turn.
    Bazoo the Soul-Eater Effect Monster Beast 4 1600 900 Once per turn: You can banish up to 3 monsters from your Graveyard; this card gains 300 ATK for each, until your opponent's End Phase.
    Bean Soldier Normal Monster Plant 4 1400 1300 A plant-warrior that attacks with seeds and sword.
    Beast King Barbaros Effect Monster Beast-Warrior 8 3000 1200 You can Normal Summon/Set this card without Tributing, but its original ATK becomes 1900. You can Tribute 3 monsters to Tribute Summon this card. If you do: Destroy all cards your opponent controls.
    Beast Machine King Barbaros Ur Effect Monster Beast-Warrior 8 3800 1200 You can Special Summon this card (from your hand) by banishing 1 Machine-Type monster and 1 Beast-Warrior-Type monster from your hand, field, and/or Graveyard. If this card attacks or is attacked, your opponent takes no battle damage.
    Beast of the Pharaoh Effect Monster Zombie 3 400 600 If this card is sent to the Graveyard for a Synchro Summon, you can Special Summon 1 Level 4 or lower Zombie-Type monster from your Graveyard.
    Beast Striker Effect Monster Beast 4 1850 400 Once per turn, you can discard 1 card to Special Summon 1 "Moja" from your Deck.
    Beast-Eyes Pendulum Dragon Fusion/Effect Monster Dragon 8 3000 2000 1 DARK Dragon-Type monster + 1 Beast-Type monster
    Must be either Fusion Summoned, or Special Summoned by Tributing the above cards you control (in which case you do not use "Polymerization"), and cannot be Special Summoned by other ways. If this card destroys a monster by battle: Inflict damage to your opponent equal to the original ATK of the Beast-Type Fusion Material used for this card's Summon.
    Beautiful Headhuntress Normal Monster Warrior 4 1600 800 A vicious creature that has decapitated numerous enemy monsters.
    Beaver Warrior Normal Monster Beast-Warrior 4 1200 1500 What this creature lacks in size it makes up for in defense when battling in the prairie.
    Beckoned by the World Chalice Normal Monster Warrior 4 1800 0 His battle with the Mekkstrosities never seems to end. Even when their forest was invaded by Mekkstrocious Insects, he stood his ground and inspired the other defenders around him.
    Behemoth the King of All Animals Effect Monster Beast 7 2700 1500 This card can be Normal Summoned or Set with 1 Tribute Monster. In that case, the original ATK of this card becomes 2000. When this card is Tribute Summoned successfully, you can return from your Graveyard to the owner's hand a number of Beast-Type monsters equal to the number of Tributed monsters.
    Berry Magician Girl Effect Monster Spellcaster 1 400 400 If this card is Normal Summoned: You can add 1 "Magician Girl" monster from your Deck to your hand. Once per turn, during either player's turn, when your opponent activates a card or effect that targets this card, or targets this card for an attack: You can change this card's battle position, and if you do, Special Summon 1 "Magician Girl" monster from your Deck, except "Berry Magician Girl".
    Berserk Gorilla Effect Monster Beast 4 2000 1000 If this card is in face-up Defense Position on the field, destroy this card. The controller of this card must attack with this card if possible.
    Berserkion the Electromagna Warrior Effect Monster Rock 8 3000 2800 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Alpha The Electromagnet Warrior", "Beta The Electromagnet Warrior", and "Gamma The Electromagnet Warrior" from your hand, Graveyard, and/or face-up from your Monster Zone. You can banish 1 Level 4 or lower "Magnet Warrior" monster from your Graveyard, then target 1 card your opponent controls; destroy it. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 each of your banished "Alpha The Electromagnet Warrior", "Beta The Electromagnet Warrior", and "Gamma The Electromagnet Warrior"; Special Summon them.
    Beta The Electromagnet Warrior Effect Monster Rock 3 1500 1500 If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "Magnet Warrior" monster from your Deck to your hand, except "Beta The Electromagnet Warrior". You can only use this effect of "Beta The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect).
    Beta the Magnet Warrior Normal Monster Rock 4 1700 1600 Alpha, Beta, and Gamma meld as one to form a powerful monster.
    Bi'an, Earth of the Yang Zing Effect Monster Wyrm 3 1600 0 When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Defense Position, except "Bi'an, Earth of the Yang Zing". You can only use this effect of "Bi'an, Earth of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material cannot be destroyed by battle.
    Bicular Effect Monster Machine 2 200 200 When this card is destroyed by battle, you can Special Summon 1 "Unicycular" from your hand or Deck.
    Big Belly Knight Effect Monster Warrior 4 1000 1600 If this card is detached from an Xyz Monster and sent to the Graveyard to activate that monster's effect: You can Special Summon 1 Level 3 or lower monster from your hand.
    Big Koala Normal Monster Beast 7 2700 2000 A species of huge Des Koala. He's meek, but people are afraid of him because he's very powerful.
    Big Piece Golem Effect Monster Rock 5 2100 0 If your opponent controls a monster and you control no monster, you can Normal Summon this card without Tributing.
    Big Shield Gardna Effect Monster Warrior 4 100 2600 During either player's turn, when this face-down card (and no other cards) is targeted by a Spell Card: Change this card to face-up Defense Position, and if you do, negate the Spell Card's activation. If this card is attacked, change it to Attack Position at the end of the Damage Step.
    Big-Tusked Mammoth Effect Monster Beast 5 2000 1000 Monsters on your opponent's side of the field cannot attack during the same turn that they are Normal Summoned, Flip Summoned, or Special Summoned.
    Bite Bug Effect Monster Insect 3 300 1000 If your opponent controls a face-up Xyz Monster, you can Special Summon this card (from your hand). When you do: Target 1 monster your opponent controls; that monster loses 300 ATK.
    Bitron Normal Monster Cyberse 2 200 2000 A new species found in electronic space. There's not much information on it.
    Black Brachios Effect Monster Dinosaur 4 1800 1100 When this card is Normal Summoned: You can target 1 monster on the field; change that target to face-up Defense Position.
    Black Luster Soldier Ritual Monster Warrior 8 3000 2500 This monster can only be Ritual Summoned with the Ritual Spell Card, "Black Luster Ritual".
    Black Luster Soldier - Super Soldier Ritual/Effect Monster Warrior 8 3000 2500 You can Ritual Summon this card with "Super Soldier Ritual". If this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to its ATK in the Graveyard. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can Special Summon 1 "Gaia The Fierce Knight" monster from your hand, Deck, or Graveyard. You can only Special Summon "Black Luster Soldier - Super Soldier(s)" once per turn.
    Black Stego Effect Monster Dinosaur 4 1200 2000 When this card is selected as an attack target by your opponent's Monster, this card is changed to Defense Position.
    Black Tyranno Effect Monster Dinosaur 7 2600 1800 If you opponent Controls no cards except Defense Position Monster Cards, this card can attack your opponent directly.
    Black Veloci Effect Monster Dinosaur 4 1800 300 If this card attacks an opponent's monster, this card gains 400 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 400 ATK during the Damage Step only.
    Blade Bounzer Effect Monster Warrior 4 1800 1400 Once per turn, if this card attacks and your opponent controls a monster at the end of the Damage Step: You can discard 1 card; this card can attack an opponent's monster once again during this Battle Phase.
    Blade Rabbit Effect Monster Beast 2 400 300 When this card is changed from Attack Position to face-up Defense Position, destroy 1 monster on your opponent's side of the field.
    Blade Skater Normal Monster Warrior 4 1400 1500 An image of beauty on the ice, this gorgeous warrior rips her opponents into pieces with her stylish Accel Slicer attack.
    Blindly Loyal Goblin Effect Monster Warrior 4 1800 1500 As long as this card remains face-up on the field, control of this card cannot switch.
    Block Dragon Effect Monster Rock 8 2500 3000 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand orGraveyard) by banishing 3 EARTH monsters from your hand and/or Graveyard, and cannot be Special Summoned by other ways. Rock-Type monsters you control cannot be destroyed, except by battle. If this card is sent from the field to the Graveyard: You can add up to 3 Rock-Type monsters from your Deck to your hand, whose total Levels equal 8. You can only use this effect of "Block Dragon" once per turn.
    Block Golem Effect Monster Rock 3 1000 1500 If all the monsters in your Graveyard are EARTH: You can Tribute this card to target 2 Level 4 or lower Rock-Type monsters in your Graveyard, except "Block Golem"; Special Summon those targets, but their effects that activate on the field cannot be activated this turn.
    Block Spider Effect Monster Insect 1 0 100 Your opponent cannot target Insect-Type monsters for attacks, except this one. If this card is Special Summoned: You can Special Summon 1 "Block Spider" from your Deck. You can only use this effect of "Block Spider" once per turn.
    Blockman Effect Monster Rock 4 1000 1500 By Tributing this face-up card, Special Summon in Defense Position a number of "Block Tokens" (Rock-Type/EARTH/Level 4/ATK 1000/DEF 1500) equal to the number of turns this card has been face-up on your side of the field. These tokens cannot declare an attack.
    Boar Soldier Effect Monster Beast-Warrior 4 2000 500 If this card is Normal Summoned, destroy this card. If your opponent controls 1 or more monsters, decrease the ATK of this card by 1000 points.
    Bone Crusher Effect Monster Zombie 4 1600 200 When this card is Special Summoned from your Graveyard by the effect of a Zombie-Type monster: You can target 1 Spell/Trap Card your opponent controls; destroy that target. During the End Phase of the turn this card was Special Summoned: Destroy it.
    Boot-Up Soldier - Dread Dynamo Effect Monster Machine 4 0 2000 Increase the ATK of this card by 2000 points if you have a face-up "Gadget" on your side of the field.
    Botanical Lion Effect Monster Plant 4 1600 2000 This card gains 300 ATK for each face-up Plant-Type monster you control. Control of this face-up card cannot switch.
    BOXer Effect Monster Warrior 4 1800 1000 When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can place 1 counter on this card. You can send this card with 2 or more counters to the Graveyard; Special Summon 1 EARTH monster from your Deck. If this card would be destroyed by battle or card effect, you can remove 1 counter from this card instead.
    Bri Synchron Tuner Monster Machine 4 1500 1100 If this card is sent to the Graveyard as a Synchro Material Monster, until the End Phase of this turn, the Synchro Monster that used this card as a Synchro Material Monster gains 600 ATK but its effects are negated.
    Bubonic Vermin Effect Monster Beast 3 900 600 FLIP: You can take 1 Bubonic Vermin" card from your Deck and Special Summon it on the field in face-down Defense Position. The Deck is then shuffled."
    Bull Blader Effect Monster Warrior 4 1600 1200 When an attack is declared involving this card and an opponent's monster: You can activate this effect; during this battle involving this monster, neither player takes any battle damage, also destroy the opponent's monster after damage calculation.
    Bunilla Normal Monster Beast 1 150 2050 This rabbit's got a sweet tooth! He's on a quest for the world's sweetest carrot, and just wants to nibble carrots all day today, tomorrow, and the day after that!
    Burglar Normal Monster Beast 3 850 800 A sly rat. He will come at you with his huge left claw.
    Buster Blader Effect Monster Warrior 7 2600 2300 This card gains 500 ATK for each Dragon-Type monster your opponent controls or is in their Graveyard.
    Buster Blader, the Destruction Swordmaster Effect Monster Warrior 7 2600 2300 This card's name becomes "Buster Blader" while it is on the field or in the Graveyard. If a monster(s) your opponent controls is destroyed by battle or card effect and sent to the Graveyard: You can target 1 of those destroyed monsters; equip it to this card.Once per turn: You can send 1 Monster Card you control that is equipped to this card to the Graveyard; destroy all monsters your opponent controls with the same Type as that monster sent to the Graveyard.
    Buster Blaster Union Monster Machine 1 0 0 Once per turn, during your Main Phase, you can equip this card to a monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. The equipped monster loses 500 ATK and DEF. If the equipped monster destroys an opponent's monster by battle, destroy all monsters your opponent controls with the same Type as the destroyed monster. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
    Cactus Bouncer Effect Monster Plant 4 1800 300 This card cannot be Special Summoned. While a Plant-Type monster other than this card is face-up on the field, neither player can Special Summon monsters.
    Cactus Fighter Effect Monster Plant 4 1900 400 If this card destroys an opponent''s monster by battle, Special Summon 1 "Needle Token" (Plant-Type/EARTH/Level 1/ATK 500/DEF 500) to your opponent''s side of the field in Defense Position.
    Cannon Soldier MK-2 Effect Monster Machine 5 1900 1200 You can Tribute 2 monsters to inflict 1500 damage to your opponent.
    Carboneddon Effect Monster Dinosaur 3 800 600 If this card battles a FIRE monster, during damage calculation: This card gains 1000 ATK, during damage calculation only. You can banishthis card from your Graveyard; Special Summon, from your hand orDeck, 1 Level 7 or lower Dragon-Type Normal Monster in face-upDefense Position. You can only use this effect of "Carboneddon" once per turn.
    Card Blocker Effect Monster Warrior 3 400 400 When this card is Summoned: Change it to Defense Position. When a face-up monster you control is targeted for an attack: You can change the target to this card. When this card is targeted for an attack: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the Graveyard; this card gains 500 DEF for each card sent, until the End Phase.
    Card Ejector Effect Monster Spellcaster 3 400 400 Once per turn: You can target 1 card in your opponent's Graveyard; banish that target.
    Card Trooper Effect Monster Machine 3 400 400 Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the Graveyard; this card gains 500 ATK for each card sent to the Graveyard this way, until the End Phase. When this card you control is destroyed and sent to your Graveyard: Draw 1 card.
    Cardcar D Effect Monster Machine 2 800 400 Cannot be Special Summoned. During your Main Phase 1, if this card was Normal Summoned this turn: You can Tribute this card; draw 2 cards, then it becomes the End Phase of this turn. You cannot Special Summon during the turn you activate this effect.
    Castle Gate Effect Monster Rock 6 0 2400 This card cannot be destroyed by battle. Once per turn, if this card is in face-up Attack Position, you can Tribute 1 Level 5 or lower monster to inflict damage to your opponent equal to that monster's original ATK.
    Cat's Ear Tribe Effect Monster Beast-Warrior 1 200 100 The original ATK of your opponent's monster(s) that battles with this card during his/her turn becomes 200 points during the Damage Step.
    Catapult Warrior Synchro/Effect Monster Warrior 5 1000 1500 1 Tuner + 1 or more non-Tuner monsters
    Once per turn: You can Tribute 1 "Junk" monster; inflict damage to your opponent equal to the original ATK of the Tributed monster.
    Catnipped Kitty Effect Monster Beast 2 0 500 This card cannot be attacked if there is another Beast-Type monster on your side of the field. Make the DEF of 1 monster on your opponent's side of the field 0 until the End Phase. This effect can only be used once per turn.
    Catoblepas and the Witch of Fate Effect Monster Spellcaster 4 1800 0 When your opponent Special Summons a monster(s), you can remove from play 1 monster with ? ATK from your Graveyard to destroy that Special Summoned monster(s).
    Celtic Guard of Noble Arms Effect Monster Warrior 4 2100 700 Cannot attack while you have any cards in your hand. Once per turn: You can Special Summon 1 "Celtic Guard" monster from your hand. When this attacking card inflicts battle damage to your opponent: You can draw cards equal to the number of "Celtic Guard" monsters you control.
    Celtic Guardian Normal Monster Warrior 4 1400 1200 An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks.
    Chain Dog Effect Monster Beast 4 1600 1100 This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Beast-Type monster. If you control 2 face-up Beast-Type monsters, you can Special Summon this card from the Graveyard. If this card is Special Summoned this way, remove it from play when it is removed from the field.
    Chainsaw Insect Effect Monster Insect 4 2400 0 At the end of the Damage Step, if this card attacked or was attacked: Your opponent draws 1 card.
    Chamberlain of the Six Samurai Normal Monster Warrior 3 200 2000 The Six Samurai are supported from the shadows by this silent and mysterious warrior. His past is unknown to them, but his countless scars are proof of his experience.
    Charm of Shabti Effect Monster Rock 1 100 100 Discard this card from your hand. Until the End Phase, make the Battle Damage to monsters that include "Gravekeeper's" in their card name 0.
    Chewbone Effect Monster Zombie 3 300 300 FLIP: Special Summon 3 "Chewbone Jr. Tokens" (Zombie-Type/EARTH/Level 1/ATK 100 / DEF 300) in Defense Position to your opponent's side of the field.
    Chiron the Mage Effect Monster Beast-Warrior 4 1800 1000 Once per turn: You can discard 1 Spell Card, then target 1 Spell/Trap Card your opponent controls; destroy that target.
    Chirubimé, Princess of Autumn Leaves Effect Monster Plant 8 1800 2800 Your opponent cannot target face-up Plant-Type monsters for attacks, except this one. If this card in your possession is sent to your Graveyard by your opponent's card (either by battle or by card effect): You can Special Summon 1 Plant-Type monster from your Deck, except "Chirubimé, Princess of Autumn Leaves".
    Chow Chow Chan Effect Monster Beast 2 800 800 When your opponent activates a Normal Trap Card in response to your monster’s attack declaration targeting an opponent’s monster: You can discard this card; negate the activation, and if you do, destroy that card (this is a Quick Effect).
    Chronomaly Aztec Mask Golem Effect Monster Rock 4 1500 1000 During your turn, if you have activated a "Chronomaly" Spell Card previously this turn, you can Special Summon this card (from your hand). You can only control 1 "Chronomaly Aztec Mask Golem".
    Chronomaly Cabrera Trebuchet Effect Monster Rock 4 0 1800 Once per turn: You can Tribute 1 other "Chronomaly" monster, then target 1 face-up monster your opponent controls; its ATK becomes 0 until the End Phase.
    Chronomaly Colossal Head Effect Monster Rock 4 800 1600 You can banish this card from your Graveyard to target 1 Level 3 or higher Attack Position monster on the field; change it to face-up or face-down Defense Position. The effect of "Chronomaly Colossal Head" can only be used once per turn.
    Chronomaly Gordian Knot Effect Monster Rock 3 300 900 When this card is Normal Summoned: You can Special Summon 1 "Chronomaly" monster from your hand, and if you do, this card's Level becomes the current Level of that Special Summoned monster.
    Chronomaly Mayan Machine Effect Monster Machine 3 1500 700 This card can be treated as 2 Tributes for the Tribute Summon of a Machine-Type monster.
    Chronomaly Moai Effect Monster Rock 5 1800 1600 If you control a face-up "Chronomaly" monster, you can Special Summon this card (from your hand) in face-up Defense Position.
    Chronomaly Moai Carrier Effect Monster Rock 5 900 1800 If your opponent controls a card and you control no cards, you can Special Summon this card (from your hand).
    Chronomaly Mud Golem Effect Monster Rock 4 1700 1000 If a "Chronomaly" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    Chronomaly Sol Monolith Effect Monster Rock 6 600 600 Once per turn: You can target 1 "Chronomaly" monster you control; its Level becomes 6. You cannot Special Summon any monsters during the turn you activate this effect, except "Chronomaly" monsters.
    Chronomaly Tula Guardian Effect Monster Rock 5 1800 900 If there is a face-up Field Spell Card on the field, you can Special Summon this card (from your hand). You can only control 1 "Chronomaly Tula Guardian".
    Chronomaly Winged Sphinx Effect Monster Rock 5 1600 1900 When this card is Normal Summoned: You can target 1 Level 5 "Chronomaly" monster in your Graveyard; Special Summon that target. You cannot Special Summon monsters the turn you activate this effect, except "Chronomaly" monsters.
    Chrysalis Mole Effect Monster Beast 2 700 100 You can Tribute this card while "Neo Space" is on the field to Special Summon 1 "Neo-Spacian Grand Mole" from your hand or Deck.
    Chu-Ske the Mouse Fighter Normal Monster Beast 3 1200 0 A fiery mouse, traveling the world to become the strongest fighter in the world of mice. Be careful not to touch him, or you will get burned.
    Clock Resonator Tuner Monster Fiend 3 1200 600 Once per turn, this face-up Defense Position card cannot be destroyed by battle or by card effects.
    Coach Goblin Effect Monster Fiend 4 1200 1500 While this card is face-up on your side of the field, you can return 1 Normal Monster Card in your hand to the bottom of your Deck during your End Phase to draw 1 card from your Deck. You can only use this effect once per turn.
    Cobra Jar Effect Monster Reptile 2 600 300 FLIP: Special Summon 1 "Poisonous Snake Token" (Reptile-Type/EARTH/3 Stars/ATK 1200/DEF 1200). When the "Poisonous Snake Token" is destroyed as a result of battle, inflict 500 points of damage to your opponent's Life Points.
    Cobraman Sakuzy Effect Monster Reptile 3 800 400 You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is flipped face-up, look at all Set Magic and Trap Cards on your opponent's side of the field and then return them to their original position.
    Cockroach Knight Effect Monster Insect 3 800 900 When this card has been sent to the Graveyard, it is returned to the top of your deck.
    Cocoon of Evolution Effect Monster Insect 3 0 2000 You can equip this card from your hand as an Equip Spell Card to a face-up Petit Moth" on the field. If equipped, the ATK and DEF of "Cocoon of Evolution" is applied to "Petit Moth"."
    Comics Hero King Arthur Xyz/Effect Monster Warrior 4 2400 1200 2 Level 4 Warrior-Type monsters
    If this card would be destroyed by battle, you can detach 1 Xyz Material from this card instead. When you do: It gains 500 ATK, and if it does, inflict 500 damage to your opponent.
    Commander Covington Effect Monster Machine 4 1000 600 You can send one face-up "Machina Soldier", "Machina Sniper", and "Machina Defender" you control to the Graveyard to Special Summon 1 "Machina Force" from your hand or your Deck.
    Commander Gottoms, Swordmaster Effect Monster Beast-Warrior 6 2100 1600 All face-up "Saber" monsters you control gain 400 ATK.
    Comrade Swordsman of Landstar Tuner Monster Warrior 3 500 1200 All Warrior-Type monsters you control gain 400 ATK.
    Confronting the "C" Effect Monster Insect 5 1100 2500 When your opponent Special Summons a monster from the Extra Deck: You can Special Summon this card from your hand. If you do, this card is unaffected by monster effects that target this card.
    Construction Train Signal Red Effect Monster Machine 3 1000 1300 When your opponent's monster declares an attack: You can Special Summon this card from your hand, and if you do, change the attack target to this card and proceed to damage calculation. This card cannot be destroyed by that battle.
    Cosmic Compass Effect Monster Machine 1 100 300 When this card is Normal Summoned, you can Special Summon a number of "Compass Tokens" (Machine-Type/EARTH/Level 1/ATK 0/DEF 0) up to the number of monsters your opponent controls.
    Counselor Lily Tuner Monster Fairy 3 400 1500 When this card is sent to the Graveyard for a Synchro Summon you can pay 500 Life Points to have that Synchro Monster gain 1000 ATK until the End Phase.
    Crane Crane Effect Monster Winged Beast 3 300 900 When this card is Normal Summoned: You can target 1 Level 3 monster in your Graveyard; Special Summon that target. Its effects are negated. You can only use the effect of "Crane Crane" once per turn.
    Crawling Dragon Normal Monster Dragon 5 1600 1400 This weakened dragon can no longer fly, but it is still a deadly force to be reckoned with.
    Crawling Dragon #2 Normal Monster Dinosaur 4 1600 1200 A powerful dragon with teeth that can grind almost anything to dust.
    Creepy Coney Effect Monster Beast 3 1000 1900 FLIP: Inflict 1000 damage to your opponent for each face-up Normal Monster you control, except Tokens.
    Crimson Ninja Effect Monster Warrior 1 300 300 FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and look at the card. If it is a Trap Card, destroy it. If it is a Spell Card, return it to its original position.
    Criosphinx Effect Monster Rock 6 1200 2400 While this card is face-up on your side of the field, when a monster is returned from the field to the owner's hand, the owner of the returned monster selects 1 card in their hand and sends it to the Graveyard.
    Crystal Beast Amber Mammoth Effect Monster Beast 4 1700 1600 When another face-up "Crystal Beast" monster you control is targeted for an attack: You can make this card the attack target instead. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
    Crystal Beast Amethyst Cat Effect Monster Beast 3 1200 400 This card can attack your opponent directly, but when it uses this effect, any Battle Damage it inflicts to your opponent is halved. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
    Crystal Beast Topaz Tiger Effect Monster Beast 4 1600 1000 If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
    CXyz Battleship Cherry Blossom Xyz/Effect Monster Plant 4 2400 2000 4 Level 4 monsters
    Once per turn, during your opponent's End Phase, if your opponent has more cards in their hand then you do: They discard 1 card. If this card has "Battlecruiser Dianthus" as an Xyz Material, it gains this effect.
  • You can detach 1 Xyz Material from this card; inflict 300 damage to your opponent for each card on the field. You can only use this effect of "CXyz Battleship Cherry Blossom" once per turn.
  • CXyz Comics Hero Legend Arthur Xyz/Effect Monster Warrior 5 3000 2400 3 Level 5 monsters
    Once per turn, this card cannot be destroyed by battle. If this card has "Cosmic Hero King Arthur" as an Xyz Material, it gains this effect.
  • When this card destroys a monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; banish the destroyed monster, and if you do, inflict damage to your opponent equal to its original ATK.
  • Cyber Blader Fusion/Effect Monster Warrior 7 2100 800 "Etoile Cyber" + "Blade Skater"
    A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. While your opponent controls only 1 monster, this card is not destroyed as a result of battle. While your opponent controls only 2 monsters, double the ATK of this card. While your opponent controls only 3 monsters, this card negates the effects of your opponent's Spell, Trap, and Effect Monster Cards.
    Cyber Gymnast Effect Monster Warrior 4 800 1800 Once per turn, by discarding 1 card from your hand, destroy 1 face-up Attack Position monster on your opponent's side of the field.
    Cyber Ogre Effect Monster Machine 5 1900 1200 By discarding this card from your hand to the Graveyard, negate 1 battle involving a "Cyber Ogre" on your side of the field, and it gains 2000 ATK until the end of its next battle. This effect can be activated during either player's turn.
    Cyber Ogre 2 Fusion/Effect Monster Machine 7 2600 1910 "Cyber Ogre" + "Cyber Ogre"
    A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When this card attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only.
    Cyber Saurus Fusion Monster Machine 5 1800 1400 Blast Juggler + "Two-Headed King Rex"
    Cyber Tutu Effect Monster Warrior 3 1000 800 If the ATK of each monster on your opponent's side of the field is higher than the ATK of this card, this card can attack your opponent's Life Points directly.
    Cyber Tutubon Effect Monster Warrior 5 1800 1600 You can Special Summon this card (from your hand) by Tributing 1 Warrior or Fairy-Type monster from your hand or field. If this card is Tributed for a Ritual Summon: You can target 1 Ritual Spell Card in your Graveyard; add it to your hand.
    Cybernetic Cyclopean Effect Monster Beast-Warrior 4 1400 200 While you have no cards in your hand, increase the ATK of this card by 1000 points.
    Cyborg Doctor Effect Monster Spellcaster 4 1500 1700 Once per turn, you can Tribute 1 Tuner monster you control to Special Summon a monster from your Graveyard with the same Attribute and Level as the Tributed monster.
    Cycroid Normal Monster Machine 3 800 1000 The most lovable and friendly of all the Vehicroids. It can arm itself with training wheels!
    D. Human Normal Monster Warrior 4 1300 1100 Gifted with the power of dragons, this warrior wields a sword created from a dragon's fang.
    D.D. Assailant Effect Monster Warrior 4 1700 1600 After damage calculation, when this card is destroyed by battle with an opponent's monster: Banish that monster, also banish this card.
    D.D. Crazy Beast Effect Monster Beast 3 1400 1400 A monster that this card destroys as a result of battle is removed from play.
    D.D. Destroyer Effect Monster Warrior 4 1000 1000 When this card on the field is removed from play, you can select 1 face-up card your opponent controls and destroy it.
    D.D. Telepon Effect Monster Psychic 2 500 1800 If this face-up card you control is banished: You can banish 1 Psychic-Type monster with 1500 or less ATK from your Deck. Then, during your next Standby Phase, if this card is still banished: Special Summon that monster banished by this effect.
    D.D. Warrior Effect Monster Warrior 4 1200 1000 When this card battles a monster, after damage calculation remove from play that monster and this card.
    D/D/D Stone King Darius Xyz/Effect Monster Fiend 3 1900 1000 2 Level 3 Fiend-Type monsters
    Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 "Dark Contract" card you control; destroy it, and if you do, draw 1 card. If this card battles an opponent's monster, during damage calculation: You can detach 1 Xyz Material from this card; make this card unable to be destroyed by that battle, destroy the opponent's monster that battled it after damage calculation, and if you do, inflict 500 damage to your opponent.
    Dandylion Effect Monster Plant 3 300 300 When this card is sent to the Graveyard: Special Summon 2 "Fluff Tokens" (Plant-Type/WIND/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon during the turn they are Special Summoned.
    Danipon Effect Monster Insect 2 600 600 When this card is destroyed by battle and sent to the Graveyard, you can add 1 Insect-Type monster with 1000 DEF or less from your Deck to your hand.
    Dark Cat with White Tail Effect Monster Beast 2 800 500 FLIP: Return 2 Monster Cards on your opponent's side of the field and 1 Monster Card on your side of the field to their owners' hands.
    Dark Catapulter Effect Monster Machine 4 1000 1500 During your Standby Phase, if this card is in Defense Position, put 1 counter on this card. Remove from play a number of card(s) in your Graveyard equal to the number of counters on this card to destroy that same number of Spell or Trap Card(s) on the field. Then remove all counter(s) from this card.
    Dark Desertapir Effect Monster Beast 2 1100 300 When this card is removed from play, you can select 1 Level 4 or lower Beast-Type monster in your Graveyard and Special Summon it.
    Dark Driceratops Effect Monster Dinosaur 6 2400 1500 During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
    Dark Dust Spirit Effect Monster Zombie 6 2200 1800 This card cannot be Special Summoned. During the End Phase of the turn that this card is Normal Summoned or flipped face-up, return it to its owner's hand. When this card is Normal Summoned or flipped face-up, destroy all other face-up monsters.
    Dark Garnex the Cubic Beast Effect Monster Beast 2 0 0 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 1 "Cubic" monster you control to the Graveyard. If Summoned this way, this card gains 1000 ATK. When this card destroys a monster by battle: You can target up to 2 "Vijam the Cubic Seed" in your Graveyard; send this card to the Graveyard, and if you do, Special Summon them, then you can add 1 "Blade Garoodia the Cubic Beast" from your Deck to your hand.
    Dark Gray Normal Monster Beast 3 800 900 Entirely gray, this beast has rarely been seen by mortal eyes.
    Dark Lucius LV4 Effect Monster Fiend 4 1000 300 The effects of your opponent's monsters that this card destroys by battle are negated. During your next Standby Phase after this card destroys a monster by battle, by sending this card to the Graveyard, Special Summon 1 "Dark Lucius LV6" from your hand or Deck.
    Dark Lucius LV6 Effect Monster Fiend 6 1700 600 If this card was Special Summoned by the effect of "Dark Lucius LV4", the effects of your opponent's monsters that this card destroys by battle are negated. During your next Standby Phase after this card has negated your opponent's monster effect, by sending this card to the Graveyard, Special Summon 1 "Dark Lucius LV8" from your hand or Deck.
    Dark Lucius LV8 Effect Monster Fiend 8 2800 900 If this card was Special Summoned by the effect of "Dark Lucius LV6", your opponent's monsters that this card destroys by battle are removed from play, and their effects are negated.
    Dark Verger Effect Monster Plant 2 0 1000 When a Plant-Type Tuner monster is Normal Summoned to your side of the field, you can Special Summon this card from your Graveyard in Attack Position.
    Dark Zebra Effect Monster Beast 4 1800 400 If this is the only card you control during your Standby Phase, it is automatically placed in Defense Position. You cannot change the position of this card during the same turn.
    Darkworld Thorns Normal Monster Plant 3 1200 900 A thorny plant found in the darklands that wraps its body around any unwary travelers.
    Decayed Commander Effect Monster Zombie 4 1000 1500 When this card is Normal Summoned successfully, you can Special Summon 1 Zombie Tiger" from your hand. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand."
    Delta The Magnet Warrior Effect Monster Rock 4 1600 1400 If this card is Normal or Special Summoned: You can send 1 Level 4 or lower "Magnet Warrior" monster from your Deck to the Graveyard. If this card is sent to the Graveyard: You can banish 3 Level 4 or lower "Magnet Warrior" monsters from your Graveyard, except "Delta The Magnet Warrior"; Special Summon 1 "Valkyrion the Magna Warrior" from your hand or Deck, ignoring its Summoning conditions. You can only use each effect of "Delta The Magnet Warrior" once per turn.
    Des Dendle Union Monster Plant 4 300 2000 Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your Vampire Orchis" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, each time the equipped monster destroys 1 of your opponent's monsters, Special Summon 1 "Wicked Plant Token" (Plant-Type/EARTH/1 Star/ATK 800/DEF 800). (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)"
    Des Lacooda Effect Monster Zombie 3 500 600 Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, draw 1 card.
    Des Volstgalph Effect Monster Dragon 6 2200 1700 Each time this card destroys an opponent's monster as a result of battle and sends it to the Graveyard, inflict 500 points of damage to your opponent's Life Points. Also, each time either player activates a Normal or Quick-Play Spell Card, increase the ATK of this card by 200 points until the end of the turn. (This effect is even applied during your opponent's turn.)
    Des Wombat Effect Monster Beast 3 1600 300 As long as this card remains face-up on the field, any damage by a card effect to the controller of this card becomes 0.
    Desert Protector Effect Monster Insect 4 800 1000 This card gains 300 DEF for each Spell and Trap Card on the field. If an Insect-Type monster you control would be destroyed, you can destroy this card instead.
    Desertapir Effect Monster Beast 3 900 300 FLIP: Flip 1 face-up monster on the field into face-down Defense Position. You cannot select Desertapir"."
    Deskbot 001 Tuner/Effect Monster Machine 1 500 500 This card gains 500 ATK and DEF for each Machine-Type monster you control. If 2 or more Machine-Type monsters are Special Summoned at the same time while this card is in your Graveyard (except during the Damage Step): You can Special Summon this card.
    Deskbot 002 Effect Monster Machine 2 500 500 If this card is Special Summoned: You can add 1 "Deskbot" card from your Deck to your hand. All Machine-Type monsters you control gain 500 ATK and DEF, except this card.
    Deskbot 003 Effect Monster Machine 3 500 500 When this card is Normal Summoned: You can Special Summon 1 "Deskbot" monster from your Deck, except "Deskbot 003". Once per turn, during either player's turn: You can target 1 "Deskbot" monster you control; it gains 500 ATK and DEF for each "Deskbot" card you currently control, until the end of this turn.
    Deskbot 004 Effect Monster Machine 4 500 500 If this card battles an opponent's monster, during damage calculation (in either player's turn): You can activate this effect once per battle; your opponent takes no battle damage for the rest of this turn, also send 1 "Deskbot" monster from your Deck to the Graveyard, except "Deskbot 004", and if you do, this card gains ATK and DEF equal to the sent monster's Level x 500, during damage calculation only. If this card destroys an opponent's monster by battle: You can Special Summon 2 "Deskbot" monsters with different Levels from your hand and/or Graveyard in Defense Position.
    Deskbot 005 Pendulum/Effect Monster Machine 5 500 500 If this card is Normal or Special Summoned: You can target 1 Spell/Trap Card on the field; destroy it. This card gains 500 ATK for each face-up "Deskbot" monster in your Extra Deck. If this card in the Pendulum Zone is destroyed: You can target 1 "Deskbot" monster in your Graveyard; Special Summon it. You can only use this effect of "Deskbot 005" once per turn.

    Pendulum Scale: 10
    Pendulum Effect: You cannot Pendulum Summon monsters, except "Deskbot" monsters. This effect cannot be negated.
    Deskbot 006 Pendulum/Effect Monster Machine 6 500 500 If this card is Normal or Special Summoned: You can target 1 monster on the field; change its battle position. This card gains 500 ATK for each face-up "Deskbot" monster in your Extra Deck. If this card in the Pendulum Zone isdestroyed: You can target 1 "Deskbot" monster in your Graveyard; add that target to your hand. You can only use this effect of "Deskbot 006" once per turn.

    Pendulum Scale: 1
    Pendulum Effect: You cannot Pendulum Summon monsters, except "Deskbot" monsters. This effect cannot be negated.
    Deskbot 007 Pendulum/Effect Monster Machine 7 500 500 This card gains 500 ATK for each "Deskbot" card in your Graveyard. Monsters your opponent controls cannot target face-up "Deskbot" monsters for attacks, except this one. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

    Pendulum Scale: 10
    Pendulum Effect: You cannot Pendulum Summon monsters, except "Deskbot" monsters. This effect cannot be negated.
    Deskbot 008 Pendulum/Effect Monster Machine 8 500 500 This card gains 500 ATK for each "Deskbot" card in your Graveyard. Your opponent cannot target face-up "Deskbot" cards with card effects, except this one. This card can make up to 2 attacks on monsters during each Battle Phase.

    Pendulum Scale: 1
    Pendulum Effect: You cannot Pendulum Summon monsters, except "Deskbot" monsters. This effect cannot be negated.
    Deskbot 009 Effect Monster Machine 9 500 500 Once per turn, during your Main Phase 1: You can make this card gain ATK equal to the combined ATK of all "Deskbot" monsters you currently control, except "Deskbot 009", until the end of your opponent's turn. Only this card can attack the turn this effect is activated. If this card battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. If this card would be destroyed by battle or card effect, you can destroy 1 "Deskbot" card you control instead.
    Deskbot Jet Synchro/Effect Monster Machine 10 500 500 1 Tuner + 1 or more non-Tuner monsters
    This card gains 500 ATK and DEF for each "Deskbot" card on the field. You can only use 1 of the following effects of "Deskbot Jet" per turn, and only once that turn.
  • You can target 1 "Deskbot" card you control; destroy it, and if you do, Special Summon 1 "Deskbot" monster from your Deck.
  • You can target 1 "Deskbot" card you control and 1 face-up card on the field; destroy them.
  • Destroyer Golem Normal Monster Rock 4 1500 1000 A golem with a massive right hand for crushing its victims.
    Destroyersaurus Effect Monster Dinosaur 4 1800 1100 You can discard this card to the Graveyard to add 1 "Jurassic World" from your Deck to your hand.
    Destructotron Effect Monster Psychic 4 1600 400 During the End Phase, if this card is the only Psychic-Type monster you control, destroy it. You can pay 1000 Life Points to destroy 1 face-down Spell or Trap card your opponent controls.
    Diamond Dire Wolf Xyz/Effect Monster Beast 4 2000 1200 2 Level 4 monsters
    Once per turn: You can detach 1 Xyz Material from this card to target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.
    Dig Beak Normal Monster Beast 2 500 800 This beast coils like a snake, and strikes quickly with its snapping beak.
    Digvorzhak, King of Heavy Industry Xyz/Effect Monster Machine 5 3200 2000 3 Level 5 monsters
    Once per turn: You can detach 1 Xyz Material from this card; send the top 3 cards of your opponent's Deck to the Graveyard, then, if any monsters were sent to the Graveyard by this effect, destroy cards your opponent controls, up to the number of monsters sent.
    Dino-Sewing Effect Monster Fiend 4 0 0 Cannot be destroyed by battle. If this card is targeted for an attack: It gains 1000 ATKand DEF. After damage calculation, if this card attacked: This increased ATK and DEF returns to 0.
    Disc Fighter Effect Monster Warrior 4 1000 1000 If this card attacks a Defense Position monster with DEF 2000 or more, destroy the monster with this card's effect without applying Damage Calculation.
    Dissolverock Normal Monster Rock 3 900 1000 A monster born in the lava pits, it generates intense heat that can melt away its enemies.
    Doctor Cranium Effect Monster Psychic 1 100 100 When this card is destroyed by battle and sent to the Graveyard, you can pay 800 Life Points to add 1 Psychic-Type monster from your Deck to your hand.
    Dododo Bot Effect Monster Machine 4 1800 1900 Cannot be Normal Summoned (but can be Normal Set). If this card attacks, it is unaffected by other card effects until the end of the Damage Step.
    Dododo Buster Effect Monster Warrior 6 1900 800 If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). If Summoned this way, its Level becomes 4. When this card is Tribute Summoned: You can target 1 "Dododo" monster in your Graveyard; Special Summon that target in face-up Defense Position.
    Dododo Driver Effect Monster Warrior 4 1800 200 Up to twice per turn, if this card was Special Summoned by the effect of a "Dododo" monster this turn: You can target 1 "Dododo" monster youcontrol, then activate 1 of these effects:
  • Increase its Level by 1.
  • Reduce its Level by 1.
  • Dododo Swordsman Effect Monster Warrior 8 0 3000 While this Flip Summoned card is face-up on the field, it gains 3500 ATK. When this card is flipped face-up: You can target up to 2 face-up monsters on the field; destroy them.
    Dododo Warrior Effect Monster Warrior 6 2300 900 You can Normal Summon this card without Tributing, but its original ATK becomes 1800. If this card attacks, negate all card effects that activate in the opponent's Graveyard, until the end of the Damage Step.
    Dododo Witch Effect Monster Warrior 4 1200 1600 When this card is Normal or Special Summoned: You can Special Summon 1 "Dododo" monster from your hand in Attack Position or face-down Defense Position, except "Dododo Witch".
    Dogu Effect Monster Rock 4 1900 0 You can only use this effect of "Dogu" once per turn. During the End Phase, if this card is in the Graveyard because it was sent there this turn by your opponent's card effect: You can add 1 monster from your Deck to your hand that has a different Level from any monsters you control or in your Graveyard.
    Doitsu Union Monster Fairy 4 100 200 Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Soitsu" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK of the equipped monster by 2500 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
    Doki Doki Effect Monster Rock 2 500 500 You can discard 1 Rock-Type monster; Special Summon from your Deck, 1 Rock-Type monster that has the same original Attribute and Level as that monster, in face-up Attack Position or face-down Defense Position. You can only use this effect of "Doki Doki" once per turn.
    Doom Dozer Effect Monster Insect 8 2800 2600 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 Insect Type monsters from your Graveyard. When this card inflicts Battle Damage to your opponent, send 1 card from the top of your opponent's Deck to the Graveyard.
    Dragon Dowser Effect Monster Wyrm 4 1500 1500 When this card is destroyed by battle and sent to the Graveyard or when this card you control is destroyed by an opponent's card effect and sent to your Graveyard: You can Special Summon 1 EARTH Pendulum Monster from your Deck in Defense Position, but destroy it during the End Phase. You can only use this effect of "Dragon Dowser" once per turn.
    Dragon Manipulator Effect Monster Warrior 3 700 800 FLIP: Take control of 1 face-up Dragon-Type monster on your opponent's side of the field until the end of the End Phase.
    Dragong Pendulum Monster Machine 4 500 2100 This gong harbors the soul of an untamed dragon. It soars though the skies with an incredible roar, marshaling all those who hear this call to battle.

    Pendulum Scale: 7
    Pendulum Effect:
    Dragonpulse Magician Pendulum Monster Spellcaster 4 1800 900 This boy magician has the gift of seeing the natural lines of energy that run through the earth, which his people call the Pulse of the Dragon. His exuberance and skill put him in high regard with his mentor, the "Dragonpit Magician".

    Pendulum Scale: 1
    Pendulum Effect: Once per turn, if you have a "Magician" card in your other Pendulum Zone: You can discard 1 Pendulum Monster, then target 1 face-up monster on the field; destroy it.
    Dream Clown Effect Monster Warrior 3 1200 900 When this card is changed from Attack Position to Defense Position, destroy 1 monster on your opponent's side of the field.
    Dreiath III, the True Dracocavalry General Effect Monster Wyrm 6 2100 2800 To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap Card you control, instead of a monster. Your opponent cannot target face-up "True Draco" or "True King" monsters on the field with card effects, except this one, also they cannot be destroyed by your opponent's card effects. If this face-up Tribute Summoned monster leaves the field: You can Special Summon 1 "True Draco" or "True King" monster from your Deck in Defense Position.
    Drill Bug Effect Monster Insect 2 1100 200 When this card inflicts damage to your opponent's Life Points, you may take 1 Parasite Paracide" card from your Deck, shuffle the Deck, and place "Parasite Paracide" face-down on top of the Deck."
    Drill Synchron Tuner Monster Machine 3 800 300 While you control this face-up card, during each battle between a Warrior-Type attacking monster you control and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent. Once per turn, when you inflict battle damage to your opponent with this effect, you can draw 1 card.
    Drill Warrior Synchro/Effect Monster Warrior 6 2400 2000 Drill Synchron + 1 or more non-Tuner monsters.
    Once per turn, during your Main Phase, you can halve this card's ATK (permanently). If you do, it can attack your opponent directly this turn. Once per turn, during your Main Phase, you can discard 1 card and remove this card from play. During your next Standby Phase, Special Summon this card, if removed by this effect. Then, add 1 Monster Card from your Graveyard to your hand.
    Drillroid Effect Monster Machine 4 1600 1600 Before damage calculation, if this card attacks a Defense Position monster: Destroy that monster.
    Driven Daredevil Synchro/Effect Monster Warrior 7 2400 2100 1 Warrior-Type Tuner + 1 or more non-Tuner Warrior-Type monsters
    If this card is attacked by an opponent's monster that has more ATK than this card, this card cannot be destroyed by battle. Then, destroy the monster that this card battled with at the end of the Damage Step.
    Drooling Lizard Normal Monster Reptile 3 900 800 A blood-sucking snake in human form that attacks any living being that passes nearby.
    Dummy Golem Effect Monster Rock 2 800 800 FLIP: Your opponent selects 1 monster that he/she controls. Switch control of the selected monster and this card.
    Dungeon Worm Normal Monster Insect 5 1800 1500 Hidden under the floors of a labyrinth, it swallows any who pass above.
    Dust Knight Effect Monster Warrior 4 1400 1200 FLIP: Send 1 EARTH monster from your Deck to the Graveyard.
    Dverg of the Nordic Alfar Effect Monster Warrior 1 100 1000 During the turn this card is Normal Summoned, you can Normal Summon 1 "Nordic" in addition to your Normal Summon or Set. (You can only gain this effect once per turn.) When this face-up card on the field is sent to the Graveyard, select 1 "Nordic Relic" card in your Graveyard and add it to your hand.
    Dweller in the Depths Effect Monster Dragon 3 1500 700 This card gains 300 ATK for every Continuous Spell Card you control.
    Earth Armor Ninja Effect Monster Warrior 5 1600 1200 If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).
    Earth Effigy Effect Monster Rock 4 100 2000 This card can be treated as 2 Tributes for the Tribute Summon of an EARTH Normal Monster.
    Earthbound Spirit Normal Monster Fiend 4 500 2000 A vengeful creature formed by the spirits of fallen warriors, it drags any who dare approach it into the deepest bowels of the earth.
    Earthquake Giant Effect Monster Rock 5 1600 2100 Once per turn, when the battle position of this card is changed, you can select 1 monster your opponent controls and change its battle position.
    Eco, Mystical Spirit of the Forest Effect Monster Plant 4 1700 1000 When you take damage from an opponent's card effect: You can Special Summon this card from your hand, and if you do, inflict damage to your opponent equal to the damage you took, also both players take no further effect damage this turn.
    Egotistical Ape Tuner Monster Beast 5 1200 1200 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending 1 Beast-Type monster from your hand to the Graveyard. When this card is Special Summoned this way, you can activate 1 of these effects:
  • Increase the Level of this card by the Level of the Beast-Type monster.
  • Decrease the Level of this card by the Level of the Beast-Type monster.
  • El Shaddoll Shekhinaga Fusion/Effect Monster Machine 10 2600 3000 1 "Shaddoll" monster + 1 EARTH monster
    Must first be Fusion Summoned. During either player's turn, when a Special Summoned monster activates its effect while you have a "Shaddoll" card in your hand: You can negate the activation, and if you do, destroy that monster, then send 1 "Shaddoll" card from your hand to the Graveyard. You can only use this effect of "El Shaddoll Shekhinaga" once per turn. If this card is sent to the Graveyard: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard; add it to your hand.
    Elder of the Six Samurai Effect Monster Warrior 3 400 0 If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).
    Electric Lizard Effect Monster Thunder 3 850 800 A non Zombie-Type monster attacking "Electric Lizard" cannot attack on its following turn.
    Elemental HERO Bladedge Effect Monster Warrior 7 2600 1800 If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
    Elemental HERO Clayman Normal Monster Warrior 4 800 2000 An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.
    Elemental HERO Core Fusion/Effect Monster Warrior 9 2700 2200 3 "Elemental HERO" monsters
    Must be Fusion Summoned and cannot be Special Summoned by other ways. Once per turn, when this card is targeted for an attack: You can make this card's ATK become double its current ATK until the end of the Damage Step. At the end of the Battle Phase, if this card battled: You can target 1 monster on the field; destroy it. When this card is destroyed by battle or card effect: You can target 1 Level 8 or lower "Elemental HERO" Fusion Monster in your Graveyard; Special Summon it, ignoring its Summoning conditions.
    Elemental Hero Gaia Fusion/Effect Monster Warrior 6 2200 2600 1 "Elemental HERO" monster + 1 EARTH Monster
    Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Target 1 face-up monster your opponent controls; until the End Phase, its ATK is halved and this card gains the same amount of ATK.
    Elemental HERO Grand Neos Fusion/Effect Monster Warrior 7 2500 2000 Elemental HERO Neos + "Neo-Spacian Grand Mole"
    Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can target 1 monster your opponent controls; return that target to the hand. During the End Phase: Shuffle this card into the Extra Deck
    Elemental HERO Knospe Effect Monster Plant 3 600 1000 Each time this card inflicts Battle Damage to your opponent: It gains 100 ATK and loses 100 DEF. While you control another face-up "Elemental HERO" monster, your opponent cannot target this card for an attack, and this card can attack your opponent directly.
    Elemental HERO Mudballman Fusion/Effect Monster Warrior 6 1900 3000 Elemental HERO Bubbleman + "Elemental HERO Clayman"
    Must be Fusion Summoned and cannot be Special Summoned by other ways
    Elemental HERO Plasma Vice Fusion/Effect Monster Warrior 8 2600 2300 Elemental HERO Sparkman + "Elemental HERO Bladedge"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. You can discard 1 card to target 1 Attack Position monster your opponent controls; destroy that target.
    Elemental HERO Poison Rose Effect Monster Plant 6 1900 2000 Cannot be Normal Summoned or Set. Must be Special Summoned with "Rose Bud" and cannot be Special Summoned by other ways. Each time this card inflicts Battle Damage to your opponent: It gains 200 ATK and loses 200 DEF. Your opponent can only target "Elemental HERO Poison Rose" for attacks.
    Elemental HERO Rampart Blaster Fusion/Effect Monster Warrior 6 2000 2500 Elemental HERO Clayman + "Elemental HERO Burstinatrix"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. This card can attack while in face-up Defense Position, but only if your opponent controls no monsters, and if it does, this card's ATK is halved during damage calculation only.
    Elemental HERO Terra Firma Fusion/Effect Monster Warrior 8 2500 2000 Elemental HERO Ocean + "Elemental HERO Woodsman"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. You can Tribute 1 face-up "Elemental HERO" monster; this card gains ATK equal to the Tributed monster's ATK, until the End Phase.
    Elemental HERO Wild Wingman Fusion/Effect Monster Warrior 8 1900 2300 Elemental HERO Wildheart + "Elemental HERO Avian"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. You can discard 1 card to target 1 Spell/Trap Card on the field; destroy that target.
    Elemental HERO Wildedge Fusion/Effect Monster Warrior 8 2600 2300 Elemental HERO Wildheart + "Elemental HERO Bladedge"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. This card can attack every monster your opponent controls (one attack on each monster per Battle Phase).
    Elemental HERO Wildheart Effect Monster Warrior 4 1500 1600 This card is unaffected by the effects of Trap Cards.
    Elemental HERO Woodsman Effect Monster Warrior 4 1000 2000 Once per turn, during your Standby Phase: You can add 1 "Polymerization" from your Deck or Graveyard to your hand.
    Elephant Statue of Blessing Effect Monster Rock 3 1500 0 When this card is sent from your hand to your Graveyard by an opponent's card effect: You gain 2000 Life Points.
    Elephant Statue of Disaster Effect Monster Rock 3 1500 0 When this card is sent from your hand to your Graveyard by an opponent's card effect: Inflict 2000 damage to your opponent.
    Elephun Tuner Monster Beast 2 500 300 When this card is destroyed by battle and sent to the Graveyard, you can select 1 of your Level 3 or lower Beast-Type, Beast-Warrior-Type or Winged Beast-Type monsters that is removed from play, and add it to your hand.
    Emissary from Pandemonium Tuner Monster Fiend 7 2600 1800 This card cannot be Special Summoned. You can Normal Summon this card with 1 Tribute. If you do, it becomes Level 5 and its original ATK and DEF are halved.
    Empress Judge Fusion Monster Warrior 6 2100 1700 Queen's Double + "Hibikime"
    Enraged Battle Ox Effect Monster Beast-Warrior 4 1700 1000 As long as this card remains face-up on your side of the field, when Beast, Beast-Warrior and Winged Beast-Type monsters on your side of the field attack with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
    Enraged Muka Muka Effect Monster Rock 5 1200 600 Increase the ATK and DEF of this card by 400 points for each card in your hand.
    Esper Girl Tuner Monster Psychic 2 500 300 When this removed from play card is Special Summoned, remove from play the top card of your Deck, face-down. When this card is sent from the field to the Graveyard, add that removed card to your hand.
    Etoile Cyber Effect Monster Warrior 4 1200 1600 If this card attacks your opponent's Life Points directly, increase the ATK of this card by 500 points during the Damage Step only.
    Evil HERO Dark Gaia Fusion/Effect Monster Fiend 8 ? 0 1 Fiend-Type monster + 1 Rock-Type monster
    Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. The original ATK of this card is equal to the combined original ATK of the Fusion Material Monsters used to Fusion Summon it. When this card declares an attack: You can change all Defense Position monsters your opponent controls to face-up Attack Position. (Flip Effects are not activated at this time.)
    Evil HERO Infernal Gainer Effect Monster Fiend 4 1600 0 During your Main Phase 1: You can banish this card to target 1 face-up Fiend-Type monster you control; that target can attack twice during each Battle Phase. During your second Standby Phase after this effect was activated: Special Summon this banished card in face-up Attack Position.
    Evil HERO Malicious Edge Effect Monster Fiend 7 2600 1800 If your opponent controls a monster, you can Tribute Summon this card with 1 Tribute. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
    Evil HERO Wild Cyclone Fusion/Effect Monster Fiend 8 1900 2300 Elemental HERO Avian + "Elemental HERO Wildheart"
    Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. When this card inflicts Battle Damage to your opponent: Destroy all face-down Spell and Trap Cards your opponent controls.
    Exiled Force Effect Monster Warrior 4 1000 1000 You can Tribute this card to destroy 1 monster on the field.
    Exploder Dragon Effect Monster Dragon 3 1000 0 When this card is destroyed by battle and sent to the Graveyard, destroy the monster that destroyed it. While this card is attacking, any Battle Damage either player takes from a battle involving this card becomes 0.
    Explossum Effect Monster Beast 1 100 100 You can target 1 face-up Xyz Monster your opponent controls; equip this monster from your hand or your side of the field to that target. If a monster equipped with this card by this effect has no Xyz Materials, destroy that monster. While this card is equipped to a monster, during each of your opponent's Standby Phases: Detach 1 Xyz Material from the equipped monster.
    Express Train Trolley Olley Effect Monster Machine 4 1800 1000 An Xyz Monster that was Summoned using this card as Xyz Materialgains this effect.
  • If it is Xyz Summoned: It gains 800 ATK.
  • Expressroid Effect Monster Machine 4 400 1600 When you Summon this card, you can add 2 "roid" monsters from your Graveyard to your hand, except "Expressroid".
    Exxod, Master of the Guard Effect Monster Rock 8 0 4000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 monster on your side of the field that includes "sphinx" in its card name. While this card is face-up on the field, each time an EARTH monster is Flip Summoned, inflict 1000 points of damage to your opponent's Life Points.
    Fairy King Albverdich Xyz/Effect Monster Plant 4 2300 1400 2 Level 4 EARTH monsters
    Once per turn: You can detach 1 Xyz Material from this card; all non-EARTH monsters currently on the field lose 500 ATK and DEF.
    Fairy Knight Ingunar Xyz/Effect Monster Plant 6 2200 3000 3 Level 6 monsters
    Once per turn: You can detach 2 Xyz Materials from this card; return all other cards on the field to the hand. Your opponent cannot activate cards or effects in response to this effects activation.
    Fallen Angel of Roses Effect Monster Plant 7 2400 1300 You can Special Summon this card (from your hand) by returning 1 face-up Plant-Type monster you control to the hand, except "Fallen Angel of Roses". If you do, banish this card when it leaves the field.
    Familiar-Possessed - Aussa Effect Monster Spellcaster 4 1850 1500 By sending 1 "Aussa the Earth Charmer" and 1 EARTH monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
    Feedback Warrior Effect Monster Warrior 3 800 700 When this card is Normal or Special Summoned: You can target 1 face-up monster you control; it becomes Level 3.
    Fiber Jar Effect Monster Plant 3 500 500 FLIP: Each player shuffles all cards from their hand, field, and Graveyard into the Deck, then draws 5 cards.
    Field-Commander Rahz Effect Monster Warrior 4 1600 1200 When this card is Normal or Special Summoned: Choose 1 Level 4 or lower Warrior-Type monster from your Deck, except "Field-Commander Rahz", and place it on top of your Deck.
    Fiend Scorpion Normal Monster Insect 2 900 200 A huge scorpion inhabited by the soul of a fiend. Usually it holds back, but has untapped potential.
    Fiendish Rhino Warrior Effect Monster Fiend 3 1400 900 Fiend-Type monsters you control, except "Fiendish Rhino Warrior", cannot be destroyed by battle or card effects. If this card is sent to the Graveyard: You can send 1 Fiend-Type monster from your Deck to the Graveyard, except "Fiendish Rhino Warrior". You can only use this effect of "Fiendish Rhino Warrior" once per turn.
    Final Psychic Ogre Effect Monster Psychic 5 2200 1700 If this card destroys an opponent's monster by battle, you can pay 800 Life Points to select 1 Psychic-Type monster in your Graveyard, and add it to your hand.
    Fire Ant Ascator Tuner Monster Insect 3 700 1300 When this card is destroyed by battle and sent to the Graveyard, you can select and Special Summon 1 Level 5 monster from your Graveyard. Its effect(s) is negated, and it is sent to the Graveyard during the End Phase of this turn.
    Firegrass Normal Monster Plant 2 700 600 A fire-breathing plant found growing near volcanoes.
    Flame Viper Normal Monster Pyro 2 400 450 A fire-breathing snake whose speed makes it a difficult target.
    Flower Wolf Fusion Monster Beast 5 1800 1400 Silver Fang + "Darkworld Thorns"
    Flowerbot Effect Monster Plant 3 1500 800 If this card is sent to the Graveyard: Draw 1 card, then place 1 card from your hand on the top of the Deck.
    Fluffal Bear Effect Monster Fairy 3 1200 800 You can send this card from your hand to the Graveyard: Set 1 "Toy Vendor" directly from your Deck to your Spell & Trap Zone. You can Tribute this card, then target 1 "Polymerization" in your Graveyard; add it to your hand. You can only use 1 "Fluffal Bear" effect per turn, and only once that turn.
    Fluffal Cat Effect Monster Fairy 1 700 300 If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon: You can target 1 "Polymerization" in your Graveyard; add it to your hand. You can only use this effect of "Fluffal Cat" once per turn.
    Fluffal Dog Effect Monster Fairy 4 1700 1000 When this card is Normal or Special Summoned from the hand: You can add 1 "Edge Imp Sabres" or 1 "Fluffal" monster from your Deck to your hand, except "Fluffal Dog". You can only use this effect of "Fluffal Dog" once per turn.
    Fluffal Leo Effect Monster Fairy 4 1600 1200 When this card declares an attack: It gains 500 ATK until the end of theBattle Phase.
    Fluffal Mouse Effect Monster Fairy 1 100 100 During your Main Phase: You can Special Summon up to 2 copies of "Fluffal Mouse" from your Deck. This effect can only be used once while this card is face-up on the field. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except "Frightfur" monsters.
    Fluffal Owl Effect Monster Fairy 2 1000 1000 When this card is Normal or Special Summoned from the hand: You can add 1 "Polymerization" from your Deck to your hand. You can pay 500 LP: Fusion Summon 1 "Frightfur" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field asFusion Materials. You can only use 1 "Fluffal Owl" effect per turn, and only once that turn.
    Fluffal Rabbit Effect Monster Fairy 1 300 1200 If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon: You can target 1 "Edge Imp Sabres" or 1 "Fluffal" monster in your Graveyard, except "Fluffal Rabbit"; add it to your hand. You can only use this effect of "Fluffal Rabbit" once per turn.
    Fluffal Sheep Effect Monster Fairy 2 400 800 If you control a "Fluffal" monster, except "Fluffal Sheep", you can Special Summon this card (from your hand). You can return 1 other "Fluffal" monster you control to the hand: Special Summon 1 "Edge Imp" monster from your hand or Graveyard. You can only use this effect of "Fluffal Sheep" once per turn.
    Flying "C" Effect Monster Insect 3 700 700 When your opponent Normal or Special Summons a monster(s) except during the Damage Step: You can Special Summon this card from your hand to the opponent's side of the field in face-up Defense Position. The controller of this card cannot Xyz Summon.
    Fool of Prophecy Effect Monster Spellcaster 3 1600 900 Once per turn: You can send 1 "Spellbook" Spell Card from your Deck to the Graveyard. During the End Phase of the turn this card activated this effect: You can Tribute this card; Special Summon 1 Level 5 or higher DARK Spellcaster-Type monster from your Deck. You must have 5 or more "Spellbook" Spell Cards with different names in your Graveyard to activate and to resolve this effect.
    Fortress Warrior Effect Monster Warrior 2 600 1200 You take no Battle Damage from battles involving this card. Once per turn, this card cannot be destroyed by battle.
    Fortune Lady Earth Effect Monster Spellcaster 6 ? ? This card's ATK and DEF are equal to its Level x 400. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When the Level of this card increases, inflict 400 damage to your opponent.
    Fossil Dyna Pachycephalo Effect Monster Rock 4 1200 1300 Neither player can Special Summon monsters. When this card is flipped face-up: Destroy all Special Summoned monsters on the field.
    Fossil Tusker Effect Monster Rock 4 1800 0 When this card destroys an opponents monster by battle and sends to the Graveyard, inflict 400 damage to your opponent.
    Freed the Matchless General Effect Monster Warrior 5 2300 1700 Negate the effect of any Spell Card that targets this card and destroy it. You can add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand instead of conducting a normal draw in your Draw Phase.
    Frenzied Panda Normal Monster Beast 4 1200 1000 A savage beast that carries a big bamboo stick for beating down its enemies.
    Frontier Wiseman Effect Monster Spellcaster 3 1600 800 As long as this card remains face-up on your side of the field, negate the effects of Spell Cards that target face-up Warrior-Type monsters on your side of the field and destroy the Spell Cards.
    Frontline Observer Effect Monster Machine 4 1000 1500 During the End Phase, if this card was Normal Summoned this turn: You can add 1 EARTH Pendulum Monster from your Deck to your hand. If this card was Normal Summoned, during the End Phase of the Summoning player's next turn: You can Tribute this card; add 1 EARTH monster from your Deck to your hand.
    Fusionist Fusion Monster Beast 3 900 700 "Petit Angel" + "Mystical Sheep #2"
    G.B. Hunter Effect Monster Warrior 4 1200 2000 Cards on the field cannot be returned to the Deck.
    Gachi Gachi Gantetsu Xyz/Effect Monster Rock 2 500 1800 2 Level 2 monsters
    If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. Face-up monsters you control gain 200 ATK and DEF for each Xyz Material attached to this card.
    Gadget Driver Effect Monster Machine 1 200 200 You can send this card from your hand to the Graveyard and select any number of face-up "Morphtronic" monsters you control. Change the battle position of the selected monster(s). This effect can be activated during either player's turn.
    Gadget Hauler Effect Monster Machine 6 1300 0 Once per turn, you can send any number of "Morphtronic" monsters from your hand to the Graveyard to have this card gain 800 ATK for each.
    Gagaga Caesar Effect Monster Warrior 3 1800 600 Cannot attack unless you control another face-up "Gagaga" monster. Once per turn: You can banish 1 monster from your Graveyard that has a Level; the Levels of all face-up "Gagaga" monsters you currently control become the Level of that monster. This card cannot be used as a Synchro Material Monster.
    Gagaga Clerk Effect Monster Warrior 2 400 800 If you control a "Gagaga" monster other than "Gagaga Clerk", you can Special Summon this card (from your hand).
    Gagaga Cowboy Xyz/Effect Monster Warrior 4 1500 2400 2 Level 4 monsters
    Once per turn: You can detach 1 Xyz Material from this card; apply this effect, depending on this card's battle position.
  • Attack Position: If this card attacks an opponent's monster this turn, it gains 1000 ATK and the opponent's monster loses 500 ATK, during the Damage Step only.
  • Defense Position: Inflict 800 damage to your opponent.
  • Gagaga Gardna Effect Monster Warrior 4 1500 2000 When an opponent's monster declares a direct attack: You can Special Summon this card from your hand. When this card is targeted for an attack: You can discard 1 card; this card cannot be destroyed by that battle.
    Gagaga Samurai Xyz/Effect Monster Warrior 4 1900 1600 2 Level 4 monsters
    Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Gagaga" monster you control; it can make a second attack during each Battle Phase this turn. When another monster you control is targeted for an attack while this card is in Attack Position: You can change this card to Defense Position, and if you do, change the attack target to this card and perform damage calculation.
    Gaia Drake, the Universal Force Fusion/Effect Monster Beast-Warrior 10 3500 2800 1 "Gaia Knight, the Force of Earth" + 1 non-Effect Synchro Monster
    This card cannot be targeted by, or destroyed by, the effects of Effect Monsters.
    Gaia Knight, the Force of Earth Synchro Monster Warrior 6 2600 800 1 Tuner + 1 or more non-Tuner Monsters
    Gaia Plate the Earth Giant Effect Monster Rock 8 2800 1000 You can Special Summon this card by removing from play any 2 Rock-Type monsters in your Graveyard. During your Standby Phase, remove from play 1 Rock-Type monster in your Graveyard, or send this card to the Graveyard. Halve the ATK and DEF of any monster that battles with this card.
    Gaia Saber, the Lightning Shadow Link Monster Machine 2600 LINK-3 2+ monsters
    Gaia the Fierce Knight Normal Monster Warrior 7 2300 2100 A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with.
    Gale Dogra Effect Monster Insect 2 650 600 You can pay 3000 Life Points to discard 1 monster from your Extra Deck to the Graveyard.
    Gallis the Star Beast Effect Monster Beast 3 800 800 You can reveal this card in your hand; send the top card of your Deck to the Graveyard, then, if it was a monster, inflict damage to your opponent equal to its Level x 200 and Special Summon this card from your hand, otherwise destroy this card.
    Gamma The Electromagnet Warrior Effect Monster Rock 3 800 2000 If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower "Magnet Warrior" monster from your hand, except "Gamma The Electromagnet Warrior". You can only use this effect of "Gamma The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect).
    Gamma the Magnet Warrior Normal Monster Rock 4 1500 1800 Alpha, Beta, and Gamma meld as one to form a powerful monster.
    Garnecia Elefantis Normal Monster Beast-Warrior 7 2400 2000 A monster so heavy that each step rocks the earth.
    Gate Blocker Effect Monster Rock 4 100 2000 Negate the effects of your opponent's Field Spell Cards. Your opponent cannot place counters on cards on the field. Your opponent cannot target other monsters you control for card effects.
    Gauntlet Launcher Xyz/Effect Monster Warrior 6 2400 2800 2 Level 6 monster
    You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; destroy it.
    Gauntlet Warrior Effect Monster Warrior 3 400 1600 You can Tribute this card to have all face-up Warrior-Type monsters you control gain 500 ATK and DEF until the end of the next Damage Step they battle. This effect can be activated during either player's turn.
    Gazelle the King of Mythical Beasts Normal Monster Beast 4 1500 1200 This monster moves so fast that it looks like an illusion to mortal eyes.
    Gear Gigant X Xyz/Effect Monster Machine 4 2300 1500 2 Level 4 Machine-Type monsters
    Once per turn: You can detach 1 Xyz Material from this card; add 1 Level 4 or lower Machine-Type monster from your Deck or Graveyard to your hand. When this card leaves the field: You can target 1 Level 3 or lower "Geargia" monster in your Graveyard; Special Summon that target.
    Gear Golem the Moving Fortress Effect Monster Machine 4 800 2200 Once per turn, during your Main Phase 1, by paying 800 Life Points, this card can attack your opponent's Life Points directly this turn.
    Gearfried the Iron Knight Effect Monster Warrior 4 1800 1600 When an Equip Card(s) is equipped to this card:, Destroy the Equip Card(s).
    Geargiaccelerator Effect Monster Machine 4 1400 800 If you control a "Geargia" monster, you can Special Summon this card (from your hand) in face-up Defense Position. When this card is sent from the field to the Graveyard: You can target 1 "Geargia" monster in your Graveyard, except "Geargiaccelerator"; add that target to your hand.
    Geargiagear Gigant XG Xyz/Effect Monster Machine 3 2500 1300 3 Level 3 monster
    During either player's Battle Step, while an attack involving your Machine-Type monster is occurring: You can detach 1 Xyz Material from this card; negate the effects of all face-up cards your opponent currently controls, also your opponent cannot activate cards or effects. These effects last until the end of the Damage Step. When this face-up card leaves the field: You can target 1 other "Geargia" card in your Graveyard; add that target to your hand.
    Geargianchor Effect Monster Machine 4 1800 500 Once per turn: You can change this card to face-down Defense Position. If this card is flipped face-up: You can destroy monsters on the field, up to the number of other "Geargia" monsters you currently control.
    Geargiano Effect Monster Machine 3 500 1000 You can Tribute this card, then target 1 Level 4 Machine-Type monster in your Graveyard; Special Summon it, but its effects are negated.
    Geargiano Mk-II Effect Monster Machine 3 1000 500 When this card is Normal or Flip Summoned: You can Special Summon 1 "Geargia" monster from your hand or Graveyard in face-up Defense Position.
    Geargiano Mk-III Effect Monster Machine 3 1000 1000 When this card is Special Summoned by the effect of a "Geargia" card: You can Special Summon 1 "Geargia" monster from your hand or Graveyard in Defense Position, except "Geargiano Mk-III", but its effects are negated. You can only use this effect of "Geargiano Mk-III" once per turn. You cannot Special Summon monsters the turn youactivate this effect, except "Geargia" monsters.
    Geargiarmor Effect Monster Machine 4 1100 1900 Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can add 1 "Geargia" monster from your Deck to your hand, except "Geargiarmor".
    Geargiarsenal Effect Monster Machine 4 1500 500 This card gains 200 ATK for each face-up "Geargia" monster you control. You can Tribute this card; Special Summon 1 "Geargia" monster from your Deck, except "Geargiarsenal", in face-up Defense Position.
    Geargiattacker Effect Monster Machine 4 1900 100 Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can destroy any number of Spell/Trap Cards on the field, up to the number of other "Geargia" monsters you control.
    Geargiauger Effect Monster Machine 4 500 500 When this card is Normal Summoned: You can add 1 Level 4 EARTH Machine-Type monster from your Deck to your hand, except "Geargiauger", also you cannotdeclare attacks, nor Special Summon monsters except Machine-Type monsters, for the rest of this turn.
    Gem-Armadillo Effect Monster Rock 4 1700 500 When this card is Normal Summoned: You can add to your hand 1 "Gem-Knight" monster from your Deck.
    Gem-Elephant Effect Monster Rock 3 400 1900 During your Main Phase: You can return this face-up card on the field to the hand. During damage calculation, if this card attacked or was attacked: You can send 1 Normal Monster from your hand to the Graveyard; this card gains 1000 DEF.
    Gem-Knight Alexandrite Effect Monster Rock 4 1800 1200 You can Tribute this card; Special Summon 1 "Gem-Knight" Normal Monster from your Deck.
    Gem-Knight Amber Effect Monster Thunder 4 1600 1400 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  • Once per turn: You can send 1 "Gem-Knight" card from your hand to the Graveyard to target 1 of your banished monsters; add that target to your hand.
  • Gem-Knight Amethyst Fusion/Effect Monster Aqua 7 1950 2450 1 "Gem-Knight" monster + 1 Aqua-Type monster
    Must first be Fusion Summoned. When this card is sent from the field to the Graveyard: Return all Set Spell and Trap Cards on the field to the hand.
    Gem-Knight Aquamarine Fusion/Effect Monster Aqua 6 1400 2600 Gem-Knight Sapphire + 1 "Gem-Knight" monster
    Must first be Fusion Summoned using the above Fusion Material Monsters. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. When this card is sent from the field to the Graveyard: Target 1 card your opponent controls; return that target to the hand.
    Gem-Knight Citrine Fusion/Effect Monster Pyro 7 2200 1950 1 "Gem-Knight" monster + 1 Pyro-Type monster
    Must first be Fusion Summoned. If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.
    Gem-Knight Crystal Normal Monster Rock 7 2450 1950 A Gem-Knight officer of high rank, who has optimized the use of the crystal powers. Despite his ability to overwhelm most opponents, he's wary of stretching himself too thin, and opts for solidarity with his comrades.
    Gem-Knight Emerald Effect Monster Rock 4 1800 800 You can banish this face-up card you control and 1 face-up Normal Monster you control to target 1 "Gem-Knight" Fusion Monster in your Graveyard; Special Summon it from the Graveyard.
    Gem-Knight Garnet Normal Monster Pyro 4 1900 0 The Gem-Knight Warrior who carries the Garnet Soul. His Flaming Iron Fist crushes all enemies.
    Gem-Knight Iolite Effect Monster Aqua 4 1300 2000 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  • Once per turn: You can banish 1 "Gem-" monster from your Graveyard to target 1 "Gem-Knight" card in your Graveyard; add that target to your hand.
  • Gem-Knight Lady Brilliant Diamond Fusion/Effect Monster Rock 10 3400 2000 3 "Gem-Knight" monsters
    Must first be Fusion Summoned with the above Fusion Materials. You can only Special Summon "Gem-Knight Lady Brilliant Diamond(s)" once per turn. Once per turn: You can send 1 "Gem-Knight" monster you control to the Graveyard, and if you do, Special Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, ignoring its Summoning conditions.
    Gem-Knight Lady Lapis Lazuli Fusion/Effect Monster Rock 5 2400 1000 "Gem-Knight Lapis" + 1 "Gem-Knight" monster
    Must first be Fusion Summoned with the above Fusion Materials. You can only Special Summon "Gem-Knight Lady Lapis Lazuli(s)" once per turn. Once per turn: You can send 1 "Gem-Knight" monster from your Main Deck or Extra Deck to the Graveyard, and if you do, inflict 500 damage to your opponent for each Special Summoned monster on the field.
    Gem-Knight Lapis Normal Monster Rock 3 1200 100 The best of friends with Lazuli, this soldier deeply cares about the well-being of her friends.
    Gem-Knight Lazuli Effect Monster Rock 1 600 100 If this card is sent to the Graveyard by a card effect: You can target 1 Normal Monster in your Graveyard; add that target to your hand.
    Gem-Knight Master Diamond Fusion/Effect Monster Rock 9 2900 2500 3 "Gem-Knight" monsters
    Must first be Fusion Summoned. This card gains 100 ATK for each "Gem-" monster in your Graveyard. Once per turn: You can banish 1 Level 7 or lower "Gem-Knight" Fusion Monster from your Graveyard; until the End Phase, this card's name and original effect become the same as that banished monster's.
    Gem-Knight Obsidian Effect Monster Rock 3 1500 1200 If this card is sent from the hand to your Graveyard: You can target 1 Level 4 or lower Normal Monster in your Graveyard; Special Summon that target.
    Gem-Knight Pearl Xyz Monster Rock 4 2600 1900 2 Level 4 monsters
    Gem-Knight Prismaura Fusion/Effect Monster Thunder 7 2450 1400 1 "Gem-Knight" monster + 1 Thunder-Type monster
    Must first be Fusion Summoned. Once per turn: You can send 1 "Gem-Knight" card from your hand to the Graveyard to target 1 face-up card on the field; destroy that target.
    Gem-Knight Ruby Fusion/Effect Monster Pyro 6 2500 1300 Gem-Knight Garnet + 1 "Gem-Knight" monster
    Must first be Fusion Summoned using the above cards as Fusion Material Monsters. Once per turn: You can Tribute 1 face-up "Gem-" monster you control; this card gains ATK equal to the Tributed monster's ATK, until the End Phase. When this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
    Gem-Knight Sapphire Normal Monster Aqua 4 0 2100 His Sapphire powers commands the waters to protect him from attack. His comrades trust in his silent protection.
    Gem-Knight Sardonyx Gemini Monster Pyro 4 1800 900 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  • When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can add 1 "Gem-Knight" card from your Deck to your hand.
  • Gem-Knight Seraphinite Fusion/Effect Monster Fairy 5 2300 1400 1 "Gem-Knight" monster + 1 LIGHT monster
    Must first be Fusion Summoned with the above Fusion Material Monsters. During your Main Phase, you can Normal Summon/Set 1 monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
    Gem-Knight Topaz Fusion/Effect Monster Thunder 6 1800 1800 Gem-Knight Tourmaline + 1 "Gem-Knight" monster
    Must first be Fusion Summoned with the above Fusion Material Monsters. This card can attack twice during the same Battle Phase. When this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to that ATK of the destroyed monster in the Graveyard.
    Gem-Knight Tourmaline Normal Monster Thunder 4 1600 1800 He channels mystic energies and changes them into fighting strength through the power of Tourmaline. Many admire his way of life.
    Gem-Knight Zirconia Fusion Monster Rock 8 2900 2500 1 "Gem-Knight" monster + 1 Rock-Type monster
    Gem-Merchant Effect Monster Spellcaster 3 1000 1000 When a face-up EARTH Normal Monster you control battles: You can send this card from your hand to the Graveyard during the Damage Step; that monster gains 1000 ATK and DEF, until the End Phase.
    Gem-Turtle Effect Monster Rock 4 0 2000 FLIP: You can add 1 "Gem-Knight Fusion" from your Deck to your hand.
    Gemini Elf Normal Monster Spellcaster 4 1900 900 Elf twins that alternate their attacks.
    Gemini Scorpion Effect Monster Warrior 4 1600 400 When this card is Normal or Special Summoned, you can Special Summon 1 Level 4 or lower Gemini Monster from your hand.
    Gene-Warped Warwolf Normal Monster Beast-Warrior 4 2000 100 This warwolf was given incalculable strength through horrific genetic manipulation. Its gentle nature was completely wiped out, and it now lives only to unleash destruction.
    Genex Army Effect Monster Machine 6 2300 1300 When this card is Tribute Summoned by Tributing a "Genex" monster, you can destroy 1 card your opponent controls.
    Genex Gaia Effect Monster Rock 3 1000 1900 If this card would be destroyed, you can destroy 1 "Genex Controller" monster you control, other than this card, instead.
    Genex Searcher Effect Monster Machine 4 1600 400 When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Genex" monster with 1500 or less ATK from your Deck in face-up Attack Position.
    Genex Turbine Effect Monster Machine 4 1400 1300 All face-up "Genex" monsters you control gain 400 ATK.
    Geo Genex Synchro/Effect Monster Machine 6 1800 2800 1 "Genex Controller" + 1 or more EARTH non-Tuner monsters
    Once per turn, if you control a face-up Level 4 or lower "Genex" monster(s), you can switch the original ATK and DEF of this card until the End Phase, for as long as you control a face-up level 4 or lower "Genex" monster(s).
    Ghost Knight of Jackal Effect Monster Beast-Warrior 5 1700 1600 You can Special Summon an opponent's monster that is destroyed and sent to the Graveyard by this card as a result of battle to your side of the field in face-up Defense Position.
    Giant Axe Mummy Effect Monster Zombie 5 1700 2000 You can flip this card into face-down Defense Position once per turn during your Main Phase. If the ATK of a monster on your opponent's side of the field that attacks this card in face-down Defense Position is lower than the DEF of this monster, the attacking monster is destroyed.
    Giant Flea Normal Monster Insect 4 1500 1200 A massive flea that feeds on the blood of its enemies.
    Giant Rat Effect Monster Beast 4 1400 1450 When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 EARTH monster with 1500 or less ATK from your Deck, in face-up Attack Position.
    Giant Rex Effect Monster Dinosaur 4 2000 1200 Cannot attack directly. If this card is banished: You can Special Summon this card, and if you do, it gains 200 ATK for each of your banished Dinosaur monsters. You can only use this effect of "Giant Rex" once per turn.
    Giant Soldier of Steel Xyz/Effect Monster Rock 3 1300 2000 2 Level 3 Rock-Type monsters
    This card is unaffected by other monsters' effects. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; it gains 1000 DEF until the End Phase, and if it does, you take no effect damage from your opponent's card effects this turn.
    Giant Soldier of Stone Normal Monster Rock 3 1300 2000 A giant warrior made of stone. A punch from this creature has earth-shaking results.
    Gigantes Effect Monster Rock 4 1900 1300 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 EARTH monster in your Graveyard. When this card is destroyed by battle and sent to the Graveyard, destroy all Spell and Trap Cards on the field.
    Gigantic Cephalotus Effect Monster Plant 4 1850 700 This card gains 200 ATK each time a Plant-Type monster is sent to the Graveyard.
    Giganticastle Synchro/Effect Monster Rock 9 2900 2800 1 Tuner + 1 or more non-Tuner monsters
    This card gains 200 ATK and DEF for each non-Tuner Synchro Material Monster used to Synchro Summon this card.
    Gigaplant Gemini Monster Plant 6 2400 1200 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
  • Once per turn, you can Special Summon 1 Insect-Type or Plant-Type monster from your hand or Graveyard.
  • Gigastone Omega Effect Monster Rock 5 1000 2300 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 EARTH monsters from your Graveyard. When this face-up card you control is sent to the Graveyard by a card effect, destroy all Spell and Trap Cards your opponent controls.
    Gilasaurus Effect Monster Dinosaur 3 1400 400 You can Special Summon this card (from your hand). When you do: Your opponent can target 1 monster in their Graveyard; your opponent Special Summons that target to their side of the field.
    Gilford the Legend Effect Monster Warrior 8 2600 2000 Cannot be Special Summoned. When this card is Normal Summoned: You can equip as many Equip Spell Cards from your Graveyard as possible to Warrior-Type monster(s) you control.
    Gillagillancer Effect Monster Warrior 6 2200 800 If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). During each End Phase: You take 500 damage. This card must be face-up on the field to activate and to resolve this effect.
    Gimmick Puppet Egg Head Effect Monster Machine 4 1600 1200 You can only use the effect of "Gimmick Puppet Egg Head" once per turn. You can discard 1 "Gimmick Puppet" monster, then activate 1 of these effects.
  • Inflict 800 damage to your opponent.
  • This card's Level becomes 8 until the End Phase.
  • Gimmick Puppet Gear Changer Effect Monster Machine 1 100 100 Cannot be Special Summoned from the Deck. Once per turn: You can target 1 "Gimmick Puppet" monster you control, except this card; this card's Level becomes the Level of that monster.
    Gladiator Beast Andal Normal Monster Beast-Warrior 4 1900 1500 This one-eyed warrior bear is an aggressive hunter that strikes down its prey with the powerful swipes of its claws. No one can bear the brunt of his tremendously fast and heavy blows.
    Gladiator Beast Darius Effect Monster Beast-Warrior 4 1700 300 When this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can target 1 “Gladiator Beast” monster in your Graveyard; Special Summon that target, but its effect(s) is negated by this card, and it is shuffled into the Deck when this card leaves the field. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Darius".
    Gladiator Beast Dimacari Effect Monster Beast 4 1600 1200 When this card is Special Summoned by the effect of a "Gladiator Beast" monster, it can attack twice during each Battle Phase. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Dimacari".
    Gladiator Beast Essedarii Fusion/Effect Monster Beast 5 2500 1400 2 "Gladiator Beast" monsters
    This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".)
    Gladiator Beast Hoplomus Effect Monster Rock 4 700 2100 If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original DEF becomes 2400. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Hoplomus".
    Gladiator Beast Samnite Effect Monster Beast 3 1600 1200 If this card was Special Summoned by the effect of a "Gladiator Beast" monster, when this card destroys an opponent's monster by battle and sends it to the Graveyard, you can add 1 "Gladiator Beast" card from your Deck to your hand. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Samnite".
    Gladiator Beast Spartacus Effect Monster Dinosaur 5 2200 1600 This card cannot be Special Summoned except by the effect of "Gladiator Beast Hoplomus". When this card is Special Summoned, add 1 "Gladiator Beast" Equip Spell Card from your Deck to your hand. At the end of the Battle Phase, if this card attacked or was attacked you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Spartacus".
    Gladiator Beast Tygerius Effect Monster Beast 4 1800 800 This card cannot be used as a Fusion Material Monster. When this card is Special Summoned by the effect of a "Gladiator Beast" monster, you can discard 1 "Gladiator Beast" card to add 1 "Gladiator Beast" monster from the Deck to your hand.
    Glow-Up Bulb Tuner Monster Plant 1 100 100 You can send the top card of your Deck to the Graveyard and Special Summon this card from the Graveyard. Each player can only use the effect of "Glow-Up Bulb" once per Duel.
    Goblin Attack Force Effect Monster Warrior 4 2300 0 If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn.
    Goblin Elite Attack Force Effect Monster Fiend 4 2200 1500 If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn.
    Goblin Marauding Squad Effect Monster Beast-Warrior 4 1900 0 When this card declares an attack, your opponent cannot activate cards or effects. If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn.
    Goblin of Greed Effect Monster Fiend 4 1000 1800 As long as this card remains face-up on your side of the field, neither player can activate an effect by discarding from his/her hand.
    Goblin Pothole Squad Effect Monster Warrior 4 1500 400 When this card is Normal Summoned, Trap Cards cannot be activated. Also, "Trap Hole" Trap Cards cannot be activated when a monster is Summoned, except "Dark Trap Hole".
    Goblindbergh Effect Monster Warrior 4 1400 0 When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand, then change this card to Defense Position if you activated this effect.
    Goggle Golem Gemini Monster Rock 4 1500 500 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: The original ATK of this card becomes 2100.
    Gogogo Aristera & Dexia Effect Monster Rock 4 0 2200 While another "Gogogo" monster is on the field, your opponent's monsters cannot target "Gogogo" monsters for attacks, also your opponent cannot target "Gogogo" monsters on the field with card effects. An Xyz Monster that was Summoned using only this card and other "Gogogo" monsters as material gains this effect.
  • When it is Xyz Summoned: You can target 1 face-up Attack Position monster your opponent controls; change it to Defense Position, and if you do, change its DEF to 0.
  • Gogogo Giant Effect Monster Rock 4 2000 0 When this card is Normal Summoned: You can target 1 "Gogogo" monster in your Graveyard; Special Summon that target in face-up Defense Position, then change this card to Defense Position. If this card attacks, it is changed to Defense Position at the end of the Battle Phase
    Gogogo Gigas Effect Monster Rock 4 0 2200 While this card is in your Graveyard, if you Special Summon a "Gogogo" monster(s) (except during the Damage Step): You can Special Summon this card from your Graveyard in face-up Defense Position. You cannot conduct your Battle Phase the turn you activate this effect. You can only use the effect of "Gogogo Gigas" once per turn.
    Gogogo Golem Effect Monster Rock 4 1800 1500 Once per turn, this Defense Position card cannot be destroyed by battle.
    Gogogo Golem - Golden Form Effect Monster Rock 4 ? 1500 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Gogogo" monster, and cannot be Special Summoned by other ways. This card's ATK becomes double the original ATK of the Tributed monster. Any battle damage your opponent takes from battles involving this card is halved. Once per turn, during either player's turn, if a monster effect is activated on your opponent's side of the field: This card loses exactly 1500 ATK, and if it does, negate that effect.
    Gogogo Goram Effect Monster Rock 4 2300 0 f this card is Summoned: Change the battle position of this card. If this card on the field is destroyed and sent to the Graveyard: Send 1 "Gogogo" monster from your Deck to the Graveyard.
    Gokibore Normal Monster Insect 4 1200 1400 A large, spherical roach that attacks its enemies by rolling over them.
    Gokipon Effect Monster Insect 2 800 800 When this card is destroyed by battle and sent to the Graveyard: You can add 1 Insect-Type monster with 1500 or less ATK from your Deck to your hand.
    Golem Dragon Effect Monster Dragon 4 200 2000 Your opponent cannot target face-up Dragon-Type monsters for attacks, expect this one.
    Golem Sentry Effect Monster Rock 4 800 1800 Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, return 1 monster on your opponent's side of the field to the owner's hand.
    Gonogo Effect Monster Rock 3 1350 1600 An opponent's monster that battles this card is changed to face-down Defense Position at the end of the Damage Step.
    Googly-Eyes Drum Dragon Xyz/Effect Monster Machine 8 3000 2500 2 Level 8 Machine-Type monsters
    Once per turn: You can detach 1 Xyz Material from this card; it gains 1000 ATK, until your opponent's next End Phase. If this card is destroyed while it has Xyz Material: You can banish 1 "Super Defense Robot" monster from your Graveyard; Special Summon this card from your Graveyard, then you can attach 1 "Super Defense Robot" monster from your Graveyard to this card as an Xyz Material.
    Gouki Riscorpio Effect Monster Warrior 5 2300 0 If you control no monsters, or all monsters you control are "Gouki" monsters, you can Normal Summon this card without Tributing. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Riscorpio". You can only use this effect of "Gouki Riscorpio" once per turn.
    Gouki Suprex Effect Monster Warrior 4 1800 0 When this card is Normal Summoned: You can Special Summon 1 "Gouki" monster from your hand. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Suprex". You can only use this effect of "Gouki Suprex" once per turn.
    Gouki The Great Ogre Link/Effect Monster Warrior 2600 LINK-3 2+ "Gouki" monsters
    All monsters on the field lose ATK equal to their original DEF. If this card would be destroyed by battle or card effect, you can destroy 1 of your monsters this card points to instead.
    Gouki Twistcobra Effect Monster Warrior 3 1600 0 (Quick Effect): You can Tribute 1 "Gouki" monster, then target 1 "Gouki" monster you control; it gains ATK equal to the original ATK of the Tributed monster until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Twistcobra". You can only use each effect of "Gouki Twistcobra" once per turn.
    Goyo Chaser Synchro/Effect Monster Warrior 5 1900 1000 1 Tuner + 1 or more non-Tuner monsters
    This card gains 300 ATK for each EARTH Warrior-Type Synchro Monster on the field (other than this card). When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your side of the field, but its ATK becomes halved.
    Goyo Defender Synchro/Effect Monster Warrior 3 1000 1000 1 Tuner + 1 or more non-Tuner monsters
    Once per turn, if all monsters you control are EARTH Warrior-Type Synchro Monsters (min 1.): You can Special Summon "Goyo Defender" from your Extra Deck. When this card is targeted for an attack: You can make this card gain 1000 ATK for each EARTH Warrior-Type Synchro Monster you control (other than this card), until the end of the Damage Step.
    Goyo Emperor Fusion/Effect Monster Warrior 10 3300 2500 2 EARTH Warrior-Type Synchro Monsters
    When this card, or a monster you control that is owned by your opponent, destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your side of the field. When your opponent Special Summons a monster(s), except during the Damage Step: You can Tribute 1 EARTH Warrior-Type Synchro Monster; take control of that monster(s). If this face-up card leaves the field: Return control of all monsters you control to the owner.
    Goyo Guardian Synchro/Effect Monster Warrior 6 2800 2000 1 Tuner + 1 or more non-Tuner Monsters
    When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon that monster to your side of the field in face-up Defense Position.
    Goyo King Synchro/Effect Monster Warrior 8 2800 2000 1 Tuner + 1 or more non-Tuner Synchro Monsters
    When this card declares an attack on an opponent's monster: This card gains 400 ATK for each EARTH Warrior-Type Synchro Monster you control, until the end of the Damage Step. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can activate 1 of these effects;
  • Special Summon that monster to your side of the field.
  • Take control of 1 face-up monster your opponent controls.
  • Goyo Predator Synchro/Effect Monster Warrior 6 2400 1200 1 Tuner + 1 or more non-Tuner monsters
    When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your side of the field, but any battle damage it inflicts to a player is halved. You can only use this effect of "Goyo Predator" once per turn.
    Gozuki Effect Monster Zombie 4 1700 800 During your Main Phase: You can send 1 Zombie-Type monster from your Deck to the Graveyard. If this card is sent to the Graveyard: You can banish 1 Zombie-Type monster from your Graveyard, except "Gozuki"; Special Summon 1 Zombie-Type monster from your hand. You can only use each effect of "Gozuki" once per turn.
    Grandmaster of the Six Samurai Effect Monster Warrior 5 2100 800 You can only control 1 face-up "Grandmaster of the Six Samurai". If you control a face-up "Six Samurai" monster, you can Special Summon this card (from your hand). When this card is destroyed by your opponent's card effect: Target 1 "Six Samurai" monster in your Graveyard; add that target to your hand.
    Grandram Effect Monster Rock 4 0 1400 If your opponent controls a face-up Xyz Monster, you can Special Summon this card (from your hand) in face-up Attack Position.
    Grandsoil the Elemental Lord Effect Monster Beast-Warrior 8 2800 2200 Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by having exactly 5 EARTH monsters in your Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: You can target 1 monster in either player's Graveyard; Special Summon that target to your side of the field. If this card leaves the field, skip the Battle Phase of your next turn.
    Granmarg the Mega Monarch Effect Monster Rock 8 2800 1000 You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. When this card is Tribute Summoned: Target up to 2 Set cards on the field; destroy those targets. If this card was Tributed Summoned by Tributing an EARTH monster, add this additional effect.
  • Also, draw 1 card after that.
  • Granmarg the Rock Monarch Effect Monster Rock 6 2400 1000 When this card is Tribute Summoned, destroy 1 face-down card on the field
    Grapple Blocker Effect Monster Psychic 4 1200 2000 When this card is Normal Summoned, you can select 1 monster your opponent controls. The selected monster cannot attack or be Tributed, while this card remains face-up on the field. During each of your End Phases, pay 500 Life Points or destroy this card.
    Grasschopper Gemini Monster Insect 5 2350 1000 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: This card can attack all monsters your opponent controls once each.
    Grave Ohja Effect Monster Rock 4 1600 1500 As long as a face-down Defense Position monster(s) remains on your side of the field, a player cannot select this card as an attack target. Each time a monster on your side of the field is Flip Summoned, inflict 300 points of damage to your opponent's Life Points.
    Gravekeeper's Commandant Effect Monster Spellcaster 4 1600 1500 You can discard this card to the Graveyard to add 1 "Necrovalley" from your Deck to your hand.
    Gravity Warrior Synchro/Effect Monster Warrior 6 2100 1000 1 Tuner + 1 or more non-Tuner monsters
    When this card is Synchro Summoned: It gains 300 ATK for each face-up monster your opponent controls. Once per turn, during your opponent's Battle Phase: You can target 1 Defense Position monster your opponent controls; change it to face-up Attack Position, also it must attack this turn, if able.
    Great Moth Effect Monster Insect 8 2600 2500 This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing Petit Moth" on the 4th of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution"."
    Great Phantom Thief Effect Monster Spellcaster 3 1000 1000 Each time this card inflicts Battle Damage to your opponent's Life Points, declare the name of 1 card. Then see your opponent's hand and discard all copies of the declared card in his/her hand to the Graveyard.
    Great Poseidon Beetle Effect Monster Insect 7 2500 2300 If this card targets an opponent's face-up Attack Position monster for an attack, and that monster is not destroyed by the battle, this card can attack the same monster again in a row. This effect can only be used twice per turn.
    Great Spirit Effect Monster Rock 4 500 1500 Once per turn, during your Main Phase, you can flip this card into face-down Defense Position. When this card is Flip Summoned, you can switch the original ATK and DEF of 1 face-up EARTH monster on the field until the end of this turn.
    Green Baboon, Defender of the Forest Effect Monster Beast 7 2600 1800 When a Beast-Type monster you control is destroyed and sent to the Graveyard, you can pay 1000 Life Points to Special Summon this card from your hand or the Graveyard.
    Green Gadget Effect Monster Machine 4 1400 600 When this card is Normal or Special Summoned: You can add 1 "Red Gadget" from your Deck to your hand.
    Green Phantom King Normal Monster Plant 3 500 1600 This youthful king of the forest lives in a green world, abundant with trees and wildlife.
    Griffore Normal Monster Beast 4 1200 1500 This monster's tough hide deflects almost any attack.
    Griggle Effect Monster Plant 1 350 300 When this card is face-up on the field and control shifts to your opponent, you gain 3000 Life Points. This effect can only be used once as long as this card remains face-up on the field.
    Ground Attacker Bugroth Normal Monster Machine 4 1500 1000 A surface battle robot that was once used for sea warfare.
    Ground Spider Effect Monster Insect 4 0 1500 Once per turn, if you control this face-up Defense Position monster when your opponent Normal or Special Summons a monster(s), you can change that monster(s) to Defense Position.
    Guard Dog Effect Monster Beast 3 1500 500 FLIP: Your opponent cannot Special Summon for the rest of this turn.
    Guardian Grarl Effect Monster Dinosaur 5 2500 1000 This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Gravity Axe - Grarl" on your side of the field. If this is the only card in your hand, you can Special Summon it.
    Guardian of the Labyrinth Normal Monster Warrior 4 1000 1200 A monster that guards the entrance to the Netherworld.
    Guardian Sphinx Effect Monster Rock 5 1700 2400 Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Return all monsters your opponent controls to the hand.
    Guardian Statue Effect Monster Rock 4 800 1400 Once per turn, during your Main Phase, you can flip this card into face-down Defense Position. When this card is Flip Summoned, return 1 monster on your opponent's side of the field to the owner's hand.
    Gyaku-Gire Panda Effect Monster Beast 3 800 1600 Increase the ATK of this card by 500 points for each monster on your opponent's side of the field. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
    Hade-Hane Effect Monster Beast 6 900 1000 FLIP: You can return up to 3 monsters on the field to the owner's hand.
    Hammer Bounzer Effect Monster Warrior 6 2300 2000 If your opponent controls a card and you control no cards, you can Normal Summon this card without Tributing. If this card attacks an opponent's monster, as long as you control no Spell/Trap Cards, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.
    Hane-Hane Effect Monster Beast 2 450 500 Flip: Select 1 Monster Card on the field (regardless of position) and return it to its owner's hand.
    Haniwa Normal Monster Rock 2 500 500 An earthen figure that protects the tomb of an ancient ruler.
    Hard Armor Normal Monster Warrior 3 300 1200 A living suit of armor that attacks enemies with a bone-jarring tackle.
    Hardened Armed Dragon Effect Monster Dragon 4 1500 800 You can Special Summon this card (from your hand) by sending 1 Level 8 or higher monster from your hand to the Graveyard. If you Tribute this card for the Tribute Summon of a Level 7 or higher monster, that monster cannot be destroyed by card effects.
    Hayabusa Knight Effect Monster Warrior 3 1000 700 This card can make a second attack during each Battle Phase.
    Headless Knight Normal Monster Fiend 4 1450 1700 A haunted spirit of a falsely accused knight who wanders in search of truth and justice.
    Heavy Armored Train Ironwolf Xyz/Effect Monster Machine 4 2200 2200 2 Level 4 Machine-Type monsters
    Once per turn: You can detach 1 Xyz Material from this card, then target 1 Machine-Type monster you control; this turn, it can attack your opponent directly, also other monsters cannot attack. If this card in your possession is destroyed by an opponent's card (by battle or card effect) and sent to your Graveyard: You can add 1 Level 4 Machine-Type monster from your Deck to your hand.
    Heavy Freight Train Derricrane Effect Monster Machine 10 2800 2000 If an EARTH Machine-Type monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, but its original ATK and DEF become halved. You can only use this effect of "Heavy Freight Train Derricrane" once per turn. If this card is detached from an Xyz Monster and sent to the Graveyard to activate that monster's effect: You can target 1 card your opponent controls; destroy it.
    Hedge Guard Effect Monster Plant 3 0 2100 During damage calculation, in either player's turn: You can send this card from your hand to the Graveyard; halve the ATK of a monster you control until the End Phase, but that monster cannot be destroyed by this battle.
    Heraldic Beast Basilisk Effect Monster Beast 4 1000 1400 After damage calculation: Destroy any opponent's monster that battles this card.
    Heraldic Beast Eale Effect Monster Beast 4 1000 1800 If you control 2 or more "Heraldic Beast" monsters, you can Special Summon this card (from your hand).
    Heraldic Beast Leo Effect Monster Beast 4 2000 1000 During the End Phase of the turn this card was Normal Summoned: Destroy this card. When this card is sent to the Graveyard: Add 1 "Heraldic Beast" monster from your Deck to your hand, except "Heraldic Beast Leo". You can only use this effect of "Heraldic Beast Leo" once per turn.
    Hercules Beetle Normal Monster Insect 5 1500 2000 A massive beetle with a tough carapace and a dangerous horn.
    Hermit of Prophecy Effect Monster Spellcaster 3 1200 700 Each time a "Spellbook" Spell Card is activated, increase this card's Level by 2 and ATK by 300.
    Hero Kid Effect Monster Warrior 2 300 600 When this card is Special Summoned: You can Special Summon any number of "Hero Kid"(s) from your Deck.
    Hero of the East Normal Monster Warrior 3 1100 1000 Feel da strength ah dis sword-swinging samurai from da Far East.
    Heroic Challenger - Ambush Soldier Effect Monster Machine 1 0 0 During your Standby Phase: You can Tribute this card; Special Summon up to 2 "Heroic Challenger" monsters from your hand and/or Graveyard, except "Heroic Challenger - Ambush Soldier". You can only use this effect of "Heroic Challenger - Ambush Soldier" once per turn. When you do: You can banish this card from your Graveyard; make all "Heroic Challenger" monsters you currently control become Level 1.
    Heroic Challenger - Assault Halberd Effect Monster Warrior 4 1800 200 If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: You can add 1 "Heroic" card from your Deck to your hand.
    Heroic Challenger - Clasp Sword Effect Monster Warrior 1 300 100 When this card is Special Summoned by the effect of a "Heroic Challenger" monster: You can add 1 "Heroic Challenger" monster from your Deck to your hand. You can only use the effect of "Heroic Challenger - Clasp Sword" once per turn.
    Heroic Challenger - Double Lance Effect Monster Warrior 5 1700 900 When this card is Normal Summoned: You can Special Summon 1 "Heroic Challenger - Double Lance" from your hand or Graveyard in face-up Defense Position. This card cannot be used as a Synchro Material Monster. This card cannot be used as an Xyz Material, except for the Xyz Summon of a Warrior-Type monster.
    Heroic Challenger - Extra Sword Effect Monster Warrior 4 1000 1000 An Xyz Monster that was Summoned using this card as Xyz Material gains this effect.
  • When it is Xyz Summoned: It gains 1000 ATK.
  • Heroic Challenger - Night Watchman Effect Monster Warrior 4 1200 300 At the start of the Damage Step, if this card attacks a Defense Position monster: You can destroy that monster immediately (without damage calculation).
    Heroic Challenger - Spartan Effect Monster Warrior 4 1600 1000 Once per turn, when an opponent's monster declares an attack: You can target 1 face-up "Heroic" monster you control, except this card; this card gains ATK equal to that face-up monster's original ATK, until the end of the Battle Phase.
    Heroic Challenger - Swordshield Effect Monster Warrior 4 0 2000 During either player's turn, if you control a face-up "Heroic" monster: You can send this card from your hand to the Graveyard; for the rest of this turn, you take no Battle Damage and "Heroic" monsters you control cannot be destroyed by battle.
    Heroic Challenger - Thousand Blades Effect Monster Warrior 4 1300 1100 Once per turn, if this card is in Attack Position: You can discard 1 "Heroic" card; you cannot Special Summon monsters for the rest of this turn, except "Heroic" monsters, also Special Summon 1 "Heroic" monster from your Deck, and if you do, change this card to Defense Position. When you take damage while this card is in your Graveyard: You can Special Summon this card in Attack Position. You can only use this effect of "Heroic Challenger - Thousand Blades" once per turn.
    Heroic Challenger - War Hammer Effect Monster Warrior 6 2100 1300 When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can equip the destroyed monster to this card. (You can only equip 1 monster at a time to this card with this effect.) This card gains ATK equal to that equipped monster's ATK.
    Heroic Champion - Gandiva Xyz/Effect Monster Warrior 4 2100 1800 2 Level 4 Warrior-Type monsters
    Once per turn, when a Level 4 or lower monster(s) is Special Summoned to your opponent's side of the field (except during the Damage Step): You can detach 1 Xyz Material from this card; destroy that Special Summoned monster(s).
    Heroic Champion - Kusanagi Xyz/Effect Monster Warrior 4 2500 2400 3 Level 4 Warrior-Type monsters
    Once per turn, when a Trap Card is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy it, then this card gains 500 ATK.
    Hibikime Normal Monster Warrior 4 1450 1000 Confuses enemies with a noise that is harsh to the ears.
    Hieracosphinx Effect Monster Rock 6 2400 1200 While this card is face-up on your side of the field, your opponent cannot select a face-down Defense Position monster as an attack target.
    Hippo Token (Orange) Token Beast 1 0 0 This card can be used as a "Hippo Token"
    *If used for another Token, apply that Token's Type/Attribute/Level/ATK/DEF.
    Hitotsu-Me Giant Normal Monster Beast-Warrior 4 1200 1000 A one-eyed behemoth with thick, powerful arms made for delivering punishing blows.
    Howling Insect Effect Monster Insect 3 1200 1300 When this card is destroyed and sent to the Graveyard as a result of battle, you can Special Summon 1 Insect-Type monster with an ATK of 1500 or less to your side of the field from your Deck. Then shuffle your Deck.
    HTS Psyhemuth Synchro/Effect Monster Psychic 6 2400 1800 1 Tuner + 1 or more non-Tuner monsters
    After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.
    Hunter Spider Normal Monster Insect 5 1600 1400 This monster feeds on whatever it catches in its web.
    Hushed Psychic Cleric Effect Monster Psychic 3 0 2100 When this card is Normal or Flip Summoned, it is changed to Defense Position. Once per turn, you can send 1 card from your hand to the Graveyard to select 1 Psychic-Type monster in your Graveyard, and remove it from play. When this card is sent from the field to the Graveyard, select 1 monster removed from play by this effect, and Special Summon it.
    Hyena Effect Monster Beast 3 1000 300 When this card is destroyed by battle and sent to the Graveyard: You can Special Summon any number of "Hyenas" from your Deck.
    Hyper Hammerhead Effect Monster Dinosaur 4 1500 1200 At the end of the Damage Step, if an opponent's monster that battled this monster is not destroyed: Return that opponent's monster to the hand.
    Hyper Psychic Blaster Synchro/Effect Monster Psychic 9 3000 2500 1 Tuner + 1 or more non-Tuner Psychic-Type Monsters
    During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. If this card attacks a Defense Position monster whose DEF is lower than the ATK of this card, gain Life Points equal to the difference at the end of the Damage Step.
    Hyper Psychic Blaster/Assault Mode Effect Monster Psychic 11 3500 3000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". If this card battles a monster, at the end of the Damage Step, inflict damage to your opponent equal to that monster's DEF and gain Life Points equal to its ATK. When this card on the field is destroyed, you can Special Summon 1 "Hyper Psychic Blaster" from your Graveyard.
    Ignition Beast Volcannon Fusion/Effect Monster Machine 6 2300 1600 1 Machine-Type monster + 1 Pyro-Type monster
    When this card is Fusion Summoned: You can target 1 monster your opponent controls; destroy that target, also destroy this card, then if both monsters were destroyed, inflict damage to your opponent equal to the ATK of the monster in the Graveyard that was targeted by this effect.
    Immortal Ruler Effect Monster Zombie 4 1800 200 This card cannot be Special Summoned. You can Tribute this card to add 1 "Zombie World" from your Graveyard to your hand.
    Imperion Magnum the Superconductive Battlebot Fusion/Effect Monster Rock 10 4000 4000 "Valkyrion the Magna Warrior" + "Berserkion the Electromagna Warrior"
    Must be Fusion Summoned with the above Fusion Materials and cannot be Special Summoned by other ways. Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can negate the activation, and if you do, destroy that card. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 "Valkyrion the Magna Warrior" and 1 "Berserkion the Electromagna Warrior" from your hand and/or Deck, ignoring their Summoning conditions.
    Inaba White Rabbit Spirit Monster Beast 3 700 500 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. This monster attacks your opponent's Life Points directly.
    Indomitable Fighter Lei Lei Effect Monster Beast-Warrior 4 2300 0 If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.
    Informer Spider Effect Monster Insect 4 500 1800 When this card is sent from the field to the Graveyard by a card effect, take control of 1 Defense Position monster your opponent controls.
    Injection Fairy Lily Effect Monster Spellcaster 3 400 1500 If this card attacks or is attacked, during damage calculation (in either player's turn): You can pay 2000 Life Points once per battle; this card gains 3000 ATK during that damage calculation only.
    Inpachi Normal Monster Machine 4 1600 1900 A log that attacks lost travelers in the forest. Originally a big tree, it was cut down and possessed by a wicked spirit.
    Insect Knight Normal Monster Insect 4 1900 1500 Of all Insect fighters, he is the paragon of the Indestructible Insect Invaders, which only the elite of the elite can join. We can no longer ignore their unmatched battle prowess.
    Insect Queen Effect Monster Insect 7 2200 2400 This card cannot declare an attack unless you Tribute 1 monster. This card gains 200 ATK for each Insect-Type monster on the field. During the End-Phase, if this card destroyed an opponent's monster by battle this turn: Special Summon 1 "Insect Monster Token" (Insect-Type/EARTH/Level 1/ATK 100/DEF 100) in Attack Position.
    Interceptomato Effect Monster Plant 2 800 800 During your opponent's turn. You can banish this card from your Graveyard; this turn, any effect damage you take becomes 0 (this is a Quick Effect).
    Invader of the Throne Effect Monster Warrior 4 1350 1700 FLIP: Select 1 opponent's monster and switch control of it with this card. This effect cannot be activated during the Battle Phase.
    Invoked Magellanica Fusion/Effect Monster Rock 8 3000 3300 "Aleister the Invoker" + 1 EARTH monster
    Iron Chain Blaster Effect Monster Machine 2 1100 0 Once per turn, you can send 1 "Iron Chain" monster you control to the Graveyard to inflict 800 damage to your opponent.
    Iron Chain Coil Tuner Monster Machine 3 1100 1600 Once per turn, you can select 1 "Iron Chain" monster you control to have it gain 300 ATK and DEF as long as this card is face-up on the field.
    Iron Chain Dragon Synchro/Effect Monster Dragon 6 2500 1300 1 Tuner + 1 or more non-Tuner monsters
    You can remove from play all "Iron Chain" monsters from your Graveyard to have this card gain 200 ATK for each card removed, until the End Phase. When this card inflicts Battle Damage to your opponent, send the top 3 cards of your opponent's Deck to the Graveyard.
    Iron Chain Repairman Effect Monster Warrior 4 1600 1200 When this card destroys a monster by battle and sends it to the Graveyard, inflict 300 damage to your opponent. Once per turn, you can Special Summon 1 Level 4 or lower "Iron Chain" monster from your Graveyard, except "Iron Chain Repairman". This card cannot attack the turn you activate this effect.
    Iron Chain Snake Effect Monster Reptile 3 800 1200 During your Main Phase, you can equip this card to 1 face-up monster your opponent controls. That monster loses 800 ATK and DEF. When it is destroyed by battle and sent to the Graveyard, its controller sends cards equal to its Level from the top of their Deck to the Graveyard.
    Ironhammer the Giant Effect Monster Rock 8 900 3500 If you control "D.D. Esper Star Sparrow", "Beast-Warrior Puma" and "Phoenix Beast Gairuda", you can Special Summon this card (from your hand). While this card is face-up on the field, it cannot change its battle position. Once per turn: You can target 1 monster you control; it can attack your opponent directly this turn.
    Javelin Beetle Ritual Monster Insect 8 2450 2550 This card can only be Ritual Summoned with the Ritual Spell Card, "Javelin Beetle Pact".
    Jerry Beans Man Normal Monster Plant 3 1750 0 Jerry, a bean soldier, believes he is the strongest warrior in the world, but his true abilities are still untested.
    Jirai Gumo Effect Monster Insect 4 2200 100 When you attack with this card, toss a coin and call it. If you call it right, attack normally. If you call it wrong, reduce your Life Points by half before attacking.
    Judge Man Normal Monster Warrior 6 2200 1500 This club-wielding warrior battles to the end and will never surrender.
    Jumbo Drill Effect Monster Machine 4 1800 100 When this card is Normal Summoned: You can increase the Level of all face-up Machine-Type monsters you currently control by 1. When this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. If this card attacks, it is changed to Defense Position at the end of the Damage Step.
    Junk Anchor Tuner/Effect Monster Machine 2 0 0 For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner monster. Once per turn: You can discard 1 card, then target 1 non-Tuner "Junk" monster in your Graveyard; Special Summon that target, and if you do, Immediately after this effect resolves, Synchro Summon 1 Synchro Monster that lists a "Synchron" monster as a Tuner, using that monster and this card only. These Synchro Materials are banished instead of being sent to the Graveyard.
    Junk Archer Synchro/Effect Monster Warrior 7 2300 2000 Junk Synchron + 1 or more non-Tuner monsters
    Once per turn you can remove 1 monster your opponent controls from play. During the End Phase, the removed monster returns to the opponent's side of the field, in the same Battle Position.
    Junk Blader Effect Monster Warrior 4 1800 1000 You can banish 1 "Junk" monster from your Graveyard; this card gains 400 ATK until the End Phase.
    Junk Breaker Effect Monster Warrior 4 1800 1000 During your Main Phase, if this card was Normal Summoned this turn: You can Tribute this card; all face-up monsters on the field have their effects negated until the end of this turn.
    Junk Changer Effect Monster Warrior 3 1500 900 You can only use the following effect of "Junk Changer" once per turn. If this card is Normal or Special Summoned: You can target 1 "Junk" monster on the field, then activate 1 of these effects;
  • Increase its Level by 1.
  • Reduce its Level by 1.
  • Junk Defender Effect Monster Warrior 3 500 1800 When an opponent's monster declares a direct attack: You can Special Summon this card from your hand. Once per turn, during either player's turn: You can have this card gain 300 DEF.
    Junk Destroyer Synchro/Effect Monster Warrior 8 2600 2500 Junk Synchron + 1 or more non-Tuner monsters
    When this card is Synchro Summoned, you can select and destroy cards on the field, up to the number of non-Tuner monsters used as Synchro Material Monsters for this card.
    Junk Forward Effect Monster Warrior 3 900 1500 If you control no monsters, you can Special Summon this card (from your hand).
    Junk Gardna Synchro/Effect Monster Warrior 6 1400 2600 Junk Synchron + 1 or more non-Tuner monsters
    Once per turn, you can select 1 monster your opponent controls, and change its battle position. This effect can be activated during either player's turn. If this card is sent from the field to the Graveyard, you can select 1 monster on the field and change its battle position.
    Junk Giant Effect Monster Machine 6 2000 2400 If your opponent controls a Level 5 or higher monster, you can Special Summon this card (from your hand). A Synchro Summon using this card as a Material cannot be negated. If a player Synchro Summons using this card as a Material, the other player cannot activate cards or effects when that monster is Synchro Summoned.
    Junk Servant Effect Monster Warrior 4 1500 1000 If you control a face-up "Junk" monster(s), you can Special Summon this card from your hand.
    Junkuriboh Effect Monster Machine 1 300 200 During either player's turn, when your opponent activates a card or effect that would inflict damage to you: You can send this card from your hand or field to the Graveyard; negate the activation, and if you do, destroy that card.
    Jurraegg Token Token Monster Dinosaur 1 0 0 This card can be used as a "Jurraegg Token."
    *If used for another Token, apply that Token's Type/Attribute/Level/ATK/DEF
    Justice Bringer Effect Monster Warrior 4 1700 1000 Once per turn, when a Special Summoned monster your opponent controls activates its effect, you can negate the activation.
    Justice of Prophecy Effect Monster Spellcaster 3 1600 800 During the End Phase of every turn in which you activate a "Spellbook" Spell Card: You can banish this card from the field; add both 1 Level 5 or higher LIGHT or DARK Spellcaster-Type monster and 1 "Spellbook" Spell Card from your Deck to your hand. You can only use the effect of "Justice of Prophecy" once per turn.
    Jutte Fighter Tuner Monster Warrior 2 700 900 Once per turn, you can change 1 face-up Attack Position monster your opponent controls to face-up Defense Position.
    Kachi Kochi Dragon Xyz/Effect Monster Dragon 4 2100 1300 2 Level 4 monsters
    Once per turn, when this card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; it can can make a second attack in a row.
    Kagemusha of the Blue Flame Normal Monster Warrior 2 800 400 Serving as a double for the Ruler of the Blue Flame, he's a master swordsman that wields a fine blade.
    Kagemusha of the Six Samurai Effect Monster Warrior 2 400 1800 During either player's turn, when exactly 1 face-up "Six Samurai" monster you control is targeted by a Spell Card, Trap Card, or card effect that could have targeted this card: You can activate this effect; that Spell/Trap/effect now targets this face-up card on the field, instead.
    Kalantosa, Mystical Beast of the Forest Effect Monster Beast 2 200 1400 If this card is Special Summoned by the effect of a Beast-Type monster: You can target 1 card on the field; destroy that target.
    Kamion, the Timelord Effect Monster Fairy 10 0 0 Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Shuffle 1 card your opponent controls into the Deck, and if you do, inflict 500 damage to your opponent. Neither player can activate cards or effects in response to this effect's activation. Once per turn, during your Standby Phase: Shuffle this card into the Deck.
    Kanan the Swordmistress Normal Monster Warrior 4 1400 1400 A lady warrior armed with sword and shield, she floats lightly and stings sharply.
    Kangaroo Champ Effect Monster Beast 4 800 700 A monster that battles with this card is changed to Defense Position after damage calculation.
    Karakuri Barrel mdl 96 "Shinkuro" Tuner Monster Machine 2 400 400 This card must attack if able. When this face-up Attack Position card on the field is selected as an attack target, change it to Defense Position. Once per turn, this card cannot be destroyed by battle.
    Karakuri Bushi mdl 6318 "Muzanichiha" Effect Monster Machine 4 1800 600 This card must attack if able. When this face-up Attack Position card on the field is selected as an attack target, change it to Defense Position. If another "Karakuri" monster on the field is destroyed, this card gains 400 ATK.
    Karakuri Komachi mdl 224 "Ninishi" Tuner Monster Machine 3 0 1900 This card must attack if able. When this face-up card on the field is selected as an attack target, change its battle position. While this card is face-up on the field, once per turn during your Main Phase, you can Normal Summon a "Karakuri" monster in addition to your Normal Summon or Set. (You can only gain this effect once per turn.)
    Karakuri Merchant mdl 177 "Inashichi" Effect Monster Machine 2 500 1500 This card must attack if able. When this face-up Attack Position card on the field is selected as an attack target, change it to Defense Position. When this card is Normal Summoned, you can add 1 "Karakuri" card from your Deck to your hand.
    Karakuri Muso mdl 818 "Haipa" Effect Monster Machine 4 2100 1100 This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. If this card attacks, change it to Defense Position at the end of the Battle Phase.
    Karakuri Ninja mdl 339 "Sazank" Effect Monster Machine 3 1200 1200 This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is flipped face-up, select 1 face-up monster on the field, and send it to the Graveyard. During the turn this card is flipped face-up, it can attack your opponent directly.
    Karakuri Ninja mdl 7749 "Nanashick" Effect Monster Machine 5 2200 1800 This card must attack if able. When this face-up card on the field is selected as an attack target, change its battle position. When this card is Normal Summoned, you can draw 1 card for each face-up Defense Position "Karakuri" monster you control.
    Karakuri Ninja mdl 919 "Kuick" Effect Monster Machine 4 1700 1500 This card must attack if able. When this face-up card is selected as an attack target, change its battle position. When this card destroys an opponent's monster by battle and sends it to the Graveyard, select 1 Level 4 or lower "Karakuri" monster in your Graveyard, and Special Summon it in face-up Defense Position.
    Karakuri Shogun mdl 00 "Burei" Synchro/Effect Monster Machine 7 2600 1900 1 Tuner + 1 or more non-Tuner Machine-Type monsters
    When this card is Synchro Summoned, you can Special Summon 1 "Karakuri" monster from your Deck. Once per turn, you can select 1 monster on the field, and change its battle position.
    Karakuri Soldier mdl 236 "Nisamu" Effect Monster Machine 4 1400 200 This card must attack if able. When this face-up Attack Position card on the field is selected as an attack target, change it to Defense Position. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "Karakuri" monster from your Deck in face-up Attack Position.
    Karakuri Spider Effect Monster Machine 2 400 500 If this card attacks a DARK monster, destroy the attack target after damage calculation.
    Karakuri Steel Shogun mdl 00X "Bureido" Synchro/Effect Monster Machine 8 2800 1700 1 Tuner + 1 or more non-Tuner Machine-Type monsters
    When this card is Synchro Summoned: You can Special Summon 1 "Karakuri" monster from your Deck. Once per turn, when the battle position of a face-up "Karakuri" monster you control is changed (and remains face-up): Draw 1 card.
    Karakuri Strategist mdl 248 "Nishipachi" Effect Monster Machine 3 500 1600 This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is Normal or Special Summoned, select 1 monster on the field and change its battle position.
    Karakuri Watchdog mdl 313 "Saizan" Tuner Monster Machine 4 600 1800 This card must attack if able. When this face-up card on the field is selected as an attack target, change its Battle Position. When you take Battle Damage from a battle involving this card, all face-up "Karakuri" monsters you control gain 800 ATK and DEF until the End Phase. While this card is in face-up Attack Position, it cannot be destroyed by battle.
    Karate Man Effect Monster Warrior 3 1000 1000 Once per turn, the original ATK of this card can be doubled. When this effect is applied, the card is immediately destroyed at the end of the turn.
    Karbonala Warrior Fusion Monster Warrior 4 1500 1200 M-Warrior #1 + "M-Warrior #2"
    Kasha Effect Monster Zombie 8 ? 1000 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling 2 or more Zombie-Type monsters, and cannot be Special Summoned by other ways. When this card is Special Summoned: Shuffle all other monsters on the field into the Deck, and if you do, this card's ATK becomes 1000 x the number of face-up Zombie-Type monsters shuffled into the Deck this way.
    Kelbek Effect Monster Fairy 4 1500 1800 A monster that attacks this card returns to its owner's hand. Damage calculation is applied normally.
    Keldo Effect Monster Fairy 4 1200 1600 When this card is destroyed and sent to the Graveyard as a result of battle, select 2 cards from your opponent's Graveyard, add them to your opponent's Deck and the Deck is then shuffled.
    Key Man the Key Warrior Effect Monster Warrior 2 1000 500 Once per turn, during your Main Phase: You can make this card Level 3 until the End Phase.
    Key Mouse Tuner Monster Beast 1 100 100 When this card is destroyed by battle and sent to the Graveyard, you can add 1 Level 3 or lower Beast-Type monster from your deck to your hand.
    Kidmodo Dragon Effect Monster Dragon 3 100 200 If this card is sent to the Graveyard: You can Special Summon 1 Dragon-Type monster from your hand. You cannot Special Summon monsters, except Dragon-Type monsters, nor conduct your Battle Phase, the turn you activate this effect. You can only use the effect of "Kidmodo Dragon" once per turn.
    Kinetic Soldier Effect Monster Machine 3 1350 1800 During damage calculation, if this card battles a Warrior-Type monster: This card gains 2000 ATK and DEF during damage calculation only.
    King of the Beasts Effect Monster Beast 7 2500 800 You can Tribute 1 face-up "Moja" you control to Special Summon this card from your hand or Graveyard. You can only have 1 face-up "King of the Beasts" on the field.
    King Tiger Wanghu Effect Monster Beast 4 1700 1000 When a monster(s) with 1400 or less ATK is Normal Summoned or Special Summoned: Destroy those monsters with 1400 or less ATK. This card must be face-up on the field to activate and to resolve this effect.
    Koa'ki Meiru Beetle Effect Monster Insect 4 1900 1500 During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your Hand to the Graveyard or reveal 1 Insect-Type Monster in your hand. When a LIGHT or DARK monster is Special Summoned in face-up Attack Position, change the Summoned monster to Defense Position.
    Koa'ki Meiru Bergzak Effect Monster Warrior 4 2000 200 During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Warrior-Type monster from your hand. If this card destroys an opponent's monster by battle, it can attack once again in a row.
    Koa'ki Meiru Boulder Effect Monster Rock 4 1200 1000 When this card is destroyed by battle and sent to the Graveyard, you can add 1 "Iron Core of Koa'ki Meiru" or 1 level 4 or lower "Koa'ki Meiru" monster from your Deck to your hand.
    Koa'ki Meiru Crusader Effect Monster Beast-Warrior 4 1900 1300 During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Beast-Warrior-Type monster in your hand. If this card destroys an opponent's monster by battle, you can add 1 "Koa'ki Meiru" card from your Graveyard to your hand.
    Koa'ki Meiru Ghoulungulate Effect Monster Zombie 5 2500 1700 During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Zombie-Type monster in your hand. If a "Koa'ki Meiru" monster you control would be destroyed by battle or by a card effect, you can remove from play 1 "Koa'ki Meiru" monster in your Graveyard instead.
    Koa'ki Meiru Guardian Effect Monster Rock 4 1900 1200 During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Rock-Type monster in your hand. You can Tribute this card to negate the activation of an Effect Monster's effect and destroy that monster.
    Koa'ki Meiru Overload Effect Monster Rock 4 1900 1200 During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Rock-Type monster in your hand. During either player's turn, when your opponent would Summon a monster(s): You can Tribute this card; negate the Summon, and if you do, destroy that monster(s).
    Koa'ki Meiru Powerhand Effect Monster Machine 4 2100 1600 During each of your End Phases, destroy this card unless you send 1 "iron Core of Koa'Ki Meiru" from your hand to the Graveyard or reveal 1 Normal Trap Card in your hand. If this card battles a LIGHT or DARK monster, that monster's effect(s) is negated during the Battle Phase, while this card remains on the field.
    Koa'ki Meiru Prototype Effect Monster Rock 4 1800 1800 If a face-up "Koa'ki Meiru" monster(s) on the field would be destroyed during the End Phase, you can destroy this card instead. When a face-up "Koa'ki Meiru" monster(s) on the field is destroyed during the End Phase, you can Special Summon 1 "Koa'ki Meiru Token" (Rock-Type/EARTH/Level 4/ATK 1800/DEF 1800)
    Koa'ki Meiru Rooklord Effect Monster Warrior 7 2800 2200 During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Warrior-Type monster in your hand. You can Tribute Summon this card by Tributing 1 "Koa'ki Meiru" monster. When this card is Normal Summoned, you can remove from play 1 "Koa'ki Meiru" card in your Graveyard to destroy up to 2 cards your opponent controls.
    Koa'ki Meiru Sandman Effect Monster Rock 4 1900 1200 During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Rock-Type monster in your hand. You can Tribute this card to negate the activation of an opponent's Trap Card and destroy that card.
    Koa'ki Meiru Urnight Effect Monster Beast-Warrior 4 2000 1500 During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Beast-Warrior-Type monster in your hand. Once per turn, you can reveal 1 "Iron Core of Koa'ki Meiru" in your hand to Special Summon 1 Level 4 or lower "Koa'ki Meiru" monster from your Deck, except "Koa'ki Meiru Urnight".
    Koa'ki Meiru Wall Effect Monster Rock 4 1900 1200 During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Rock-Type monster in your hand. You can Tribute this card to negate the activation of an opponent's Spell Card and destroy that card.
    Koa'ki Meiru War Arms Effect Monster Beast 4 1400 1200 During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Warrior-Type monster in your hand. Once per turn, you can select 1 Level 3 or lower Warrior-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to half of those equipped cards' combined ATK. If this card would be destroyed by battle, the equipped monsters are destroyed instead. (There is no limit to the number of monsters that can be equipped to this card.)
    Koalo-Koala Fusion/Effect Monster Beast 6 2800 200 Sea Koala + "Tree Otter"
    You can send 1 Beast-Type monster from your hand to the Graveyard to target 1 monster your opponent controls; destroy it.
    Kojikocy Normal Monster Warrior 4 1500 1200 A man-hunter with powerful arms that can crush boulders
    Kotodama Effect Monster Fairy 3 0 1600 If there are face-up monsters with the same name on the field, destroy those monsters. (If a monster is Summoned or flipped face-up that has the same name as a monster that is already face-up on the field, the new face-up monster is destroyed. If they are Summoned or flipped face-up at the same time, they are all destroyed.)
    Kumongous, the Sticky String Kaiju Effect Monster Insect 7 2400 2500 You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent Normal or Special Summons a monster(s): You can remove 2 Kaiju Counters from anywhere on the field; until the end of the next turn, that monster(s) cannot attack and its effects are negated.
    Kumootoko Normal Monster Insect 3 700 1400 A massive, intelligent spider that traps enemies with webbing.
    Kuwagata Alpha Normal Monster Insect 4 1250 1000 A very vicious stag beetle that goes for the head.
    Kwagar Hercules Fusion Monster Insect 6 1900 1700 Kuwagata Alpha + "Hercules Beetle"
    Labyrinth Wall Normal Monster Rock 5 0 3000 These walls form a labyrinth with no exit for enemies.
    Lady Panther Effect Monster Beast-Warrior 4 1400 1300 Offer this face-up card as a Tribute to return 1 of your monsters destroyed in battle during this turn to the top of you Deck.
    Landrobe the Rock Vassal Effect Monster Rock 4 800 1000 If this card is in your hand: You can target 1 face-up monster your opponent controls; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, also Special Summon this card, and if you do, change that monster to face-down Defense Position. If this card is Tributed for a Tribute Summon: You can target 1 monster with 800 ATK and 1000 DEF in your Graveyard, except "Landrobe the Rock Vassal"; add it to your hand. You can only use each effect of "Landrobe the Rock Vassal" once per turn.
    Larvae Moth Effect Monster Insect 2 500 400 This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by offering Petit Moth" as a Tribute on the 2nd of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution"."
    Larvas Normal Monster Beast 3 800 1000 A fast-moving, bird-like creature that strangles opposing monsters with its long, thin arms.
    Launcher Commander Effect Monster Cyberse 4 1700 1200 All other Cyberse monsters you control gain 300 ATK and DEF. Once per turn: You can Tribute 1 Cyberse monster, then target 1 face-up monster your opponent controls; destroy it.
    Lava Battleguard Effect Monster Warrior 5 1550 1800 This card gains 500 ATK for each "Swamp Battleguard" you control.
    Legacy Hunter Effect Monster Warrior 4 1000 1500 When this card attacks a face-down Defense Position monster and destroys it and sends it to the Graveyard as a result of battle, your opponent returns 1 random card from their hand to their Deck. Their Deck is then shuffled.
    Legendary Jujitsu Master Effect Monster Rock 3 1300 1800 A monster that battles with this Defense Position card is returned to the top of its owner's Deck at the end of the Damage Step.
    Legendary Six Samurai - Kizan Effect Monster Warrior 4 1800 500 If you control a face-up "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other face-up "Six Samurai" monsters, this card gains 300 ATK and DEF.
    Leghul Effect Monster Insect 1 300 350 This monster may attack your opponent's Life Points directly.
    Leo, the Keeper of the Sacred Tree Synchro/Effect Monster Beast 10 3100 1900 1 Tuner + 1 or more non-Tuner monsters
    This face-up card on the field cannot be targeted by your opponent's card effects, except during your Main Phase 2.
    Leogun Normal Monster Beast 5 1750 1550 Huge monster with a lion's mane similar to the King of Beasts.
    Leotaur Effect Monster Beast-Warrior 4 1500 1600 If this card battles a non-Normal Monster, this card gains 500 ATK during the Damage Step only.
    Life Stream Dragon Synchro/Effect Monster Dragon 8 2900 2400 1 Tuner + "Power Tool Dragon"
    When this card is Synchro Summoned, you can make your Life Points become 4000. Any effect damage you take becomes 0. If this face-up card would be destroyed, you can remove from play 1 Equip Spell Card from your Graveyard instead.
    Lindbloom Effect Monster Wyrm 4 0 1800 If a monster you control battles an opponent's monster, during damage calculation: The ATK of each monster in that battle becomes equal to their current DEF, until the end of the Damage Step.
    Link Spider Link/Effect Monster Cyberse 1000 LINK-1 1 Normal Monster
    Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.
    Linkslayer Effect Monster Cyberse 5 2000 600 If you control no monsters, you can Special Summon this card (from your hand). Once per turn: You can discard up to 2 cards, then target that many Spells/Traps on the field; destroy them.
    Lionhearted Locomotive Effect Monster Machine 4 2400 2100 When this card declares an attack: Its ATK becomes half its original ATK until the end of the Damage Step.
    Little D Normal Monster Dinosaur 3 1100 700 Yo, this tyrannosaurus tot's got a terrible temper.
    Little Trooper Effect Monster Warrior 1 900 500 If this card is destroyed by battle: You can Special Summon 1 Level 2 or lower Warrior-Type monster from your Deck in face-down Defense Position.
    Lock Cat Effect Monster Beast 3 1200 1000 When this card is Normal Summoned, you can select 1 Level 1 Beast-Type monster in your Graveyard and Special Summon it in face-up Defense Position. Its effects are negated.
    Lord Gaia the Fierce Knight Effect Monster Warrior 7 2300 2100 If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). Once per turn, if a monster(s) with ATK higher than this card is Special Summoned to your opponent's field (except during the Damage Step): You can make this card gain 700 ATK until the end of this turn.
    Lost Guardian Effect Monster Rock 4 100 ? The original DEF of this card equals the number of your banished Rock-Type monsters × 700.
    Lycanthrope Ritual/Effect Monster Beast-Warrior 6 2400 1800 This card can only be Ritual Summoned with the Ritual Spell Card, "Synthesis Spell". When this card inflicts Battle Damage to your opponent, inflict 200 damage to your opponent for each Normal Monster in your Graveyard.
    M-Warrior #1 Normal Monster Warrior 3 1000 500 Specializing in combination attacks, this warrior uses magnetism to block an enemy's escape.
    M-Warrior #2 Normal Monster Warrior 3 500 1000 Specializing in combination attacks, this warrior is equipped with a tough, magnetically coated armor.
    M-X-Saber Invoker Xyz/Effect Monster Warrior 3 1600 500 2 Level 3 monsters
    Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Level 4 EARTH Warrior or Beast-Warrior-Type monster from your Deck, in face-up Defense Position. Destroy it during the End Phase.
    Machina Cannon Effect Monster Machine 8 0 2200 Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by sending one or more Machine-Type monsters from your hand to the Graveyard. This card gains 800 ATK for each card sent to the Graveyard for this Special Summon.
    Machina Defender Effect Monster Machine 4 1200 1800 FLIP: Add 1 "Commander Covington" from your Deck to your hand.
    Machina Force Effect Monster Machine 10 4600 4100 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Commander Covington". This card cannot declare an attack unless you pay 1000 Life Points. You can send this card from the field to the Graveyard to select and Special Summon one each of "Machina Soldier", "Machina Sniper", and "Machina Defender" from your Graveyard.
    Machina Fortress Effect Monster Machine 7 2500 1600 You can discard Machine-Type monster(s) whose total Levels equal 8 or more to Special Summon this card from your hand or Graveyard. When this card is destroyed by battle and sent to the Graveyard, select and destroy 1 card your opponent controls. When this face-up card you control is targeted by an opponent's Effect Monster's effect, look at your opponent's hand and discard 1 card from their hand.
    Machina Gearframe Union Monster Machine 4 1800 0 When this card is Normal Summoned, you can add 1 "Machina" monster, except "Machina Gearframe", from your Deck to your hand. Once per turn, during your Main Phase, you can equip this card to a Machine-Type monster you control as an Equip Card, OR unequipped it to Special Summon this card in face-up Attack Position. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
    Machina Megaform Effect Monster Machine 8 2600 1500 You can Tribute this card; Special Summon 1 "Machina" monster from your hand or Deck, except "Machina Megaform". If a face-up "Machina Fortress" you control is sent to the Graveyard, while this card is in your Graveyard (except during the Damage Step): You can banish that "Machina Fortress" from the Graveyard; Special Summon this card. You can only use 1 "Machina Megaform" effect per turn, and only once that turn.
    Machina Peacekeeper Union Monster Machine 2 500 400 When this card on the field is destroyed and sent to the Graveyard, you can add 1 Union Monster from your Deck to your hand. Once per turn, during your Main Phase, you can equip this card to a Machine-Type monster you control as an Equip Card, OR unequipped it to Special Summon this card in face-up Attack Position. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
    Machina Sniper Effect Monster Machine 4 1800 800 Machina monsters cannot be attacked, except "Machina Sniper".
    Machina Soldier Effect Monster Machine 4 1600 1500 When this card is Normal Summoned while you control no other monsters: You can Special Summon 1 "Machina" monster from your hand, except "Machina Soldier".
    Machine King Effect Monster Machine 6 2200 2000 Increase the ATK of this card by 100 points for each face-up Machine-Type monster on the field.
    Machine King Prototype Effect Monster Machine 3 1600 1500 Increase the ATK and DEF of this card by 100 points for each Machine-Type monster on the field other than this card.
    Machine Lord Ur Effect Monster Machine 4 1600 1500 This card can attack all monsters your opponent controls once each. Any Battle Damage this card inflicts to your opponent becomes 0.
    Mad Sword Beast Effect Monster Dinosaur 4 1400 1200 If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    Madolche Anjelly Effect Monster Fairy 4 1000 1000 When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into the Deck. You can Tribute this card; Special Summon 1 "Madolche" monster from your Deck, but shuffle it into the Deck during the End Phase of your next turn. You can only use this effect of "Madolche Anjelly" once per turn. That Special Summoned monster cannot be destroyed by battle.
    Madolche Baaple Effect Monster Beast 3 0 1800 When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into your Deck. Once per turn: You can target 1 face-up Attack Position "Madolche" monster you control and 1 face-up Attack Position monster your opponent controls; if both monsters are still on the field, change them to face-up Defense Position, and if you do, the ones changed by this effect cannot have their battle positions changed until the end of your opponent's next turn.
    Madolche Butlerusk Effect Monster Spellcaster 4 1500 800 When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into your Deck. When this card is Normal Summoned: You can add 1 Field Spell Card from your Deck to your hand. There must be another face-up "Madolche" monster on the field to activate and to resolve this effect.
    Madolche Chickolates Effect Monster Beast 3 800 1500 When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into the Deck. Once per turn, when the battle position of a "Madolche" monster(s) you control is changed (and is now face-up), while this card is face-up on the field (except during the Damage Step): You can target 1 monster on the field; change it to face-up Defense Position, and if you do, unless it is a "Madolche" monster, it cannot attack, also its effects are negated.
    Madolche Chouxvalier Effect Monster Warrior 4 1700 1300 When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into your Deck. Your opponent cannot target face-up "Madolche" monsters you control for attacks, except "Madolche Chouxvalier".
    Madolche Cruffssant Effect Monster Beast 3 1500 1200 When this card you control is destroyed by your opponent's card (either by battle or by effect) and sent to your Graveyard: Shuffle this card into your Deck. Once per turn: You can target 1 other face-up "Madolche" card you control; return that target to the hand, and if you do, increase this card's Level by 1 and ATK by 300.
    Madolche Hootcake Effect Monster Beast 3 1500 1100 When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into the Deck. You can target 1 monster in your Graveyard; banish it, and if you do, Special Summon 1 "Madolche" monster from your Deck, except "Madolche Hootcake". You can only use this effect of "Madolche Hootcake" once per turn.
    Madolche Magileine Effect Monster Spellcaster 4 1400 1200 When this card you control is destroyed by your opponent's card (either by battle or by effect) and sent to your Graveyard: Shuffle this card into your Deck. When this card is Normal or Flip Summoned: You can add 1 "Madolche" monster from your Deck to your hand.
    Madolche Marmalmaide Effect Monster Spellcaster 4 800 2000 When this card you control is destroyed by your opponent's card (either by battle or by effect) and sent to your Graveyard: Shuffle this card into your Deck. When this card is flipped face-up: You can target 1 "Madolche" Spell/Trap Card in your Graveyard; add that target to your hand.
    Madolche Messengelato Effect Monster Warrior 4 1600 1000 When this card in your possession is destroyed by your opponent's card (either by battle or by effect) and sent to your Graveyard: Shuffle this card into the Deck. When this card is Special Summoned: You can add 1 "Madolche" Spell/Trap Card from your Deck to your hand. You must control a Beast-Type "Madolche" monster to activate and resolve this effect.
    Madolche Mewfeuille Effect Monster Beast 3 500 300 When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into your Deck. When this card is Normal Summoned: You can Special Summon 1 "Madolche" monster from your hand.
    Madolche Puddingcess Effect Monster Fairy 5 1000 1000 When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into your Deck. While you have no monsters in your Graveyard, this card gains 800 ATK and DEF. After damage calculation, when this card battles an opponent's monster: You can target 1 card your opponent controls; destroy that target.
    Madolche Puddingcess Chocolat-a-la-Mode Xyz/Effect Monster Fairy 5 2500 2200 2 Level 5 EARTH monsters
    You can also Xyz Summon this card by using a Rank 4 or lower "Madolche" Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can target 1 "Madolche" card in your Graveyard; shuffle it into the Deck. While this card has "Madolche Puddingcess" as Xyz Material, when a "Madolche" card(s) in your Graveyard is shuffled into the Main Deck (except during the Damage Step): You can detach 1 Xyz Material from this card; Special Summon 1 "Madolche" monster from your Deck in Attack Position or face-down Defense Position.
    Madolche Queen Tiaramisu Xyz/Effect Monster Fairy 4 2200 2100 2 Level 4 "Madolche" monsters
    Once per turn: You can detach 1 Xyz Material from this card, then target up to 2 "Madolche" cards in your Graveyard; shuffle those cards into the Deck, then shuffle cards your opponent controls into the Deck, up to the number of cards returned.
    Magical Abductor Pendulum/Effect Monster Spellcaster 4 1700 1400 Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. This card gains 100 ATK for each Spell Counter on it. Once per turn: You can remove 3 Spell Counters from this card; add 1 Level 1 Spellcaster-Type monster from your Deck to your hand.

    Pendulum Scale: 3
    Pendulum Effect: Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. Once per turn: You can remove 3 Spell Counters from this card; add 1 Pendulum Monster from your Deck to your hand.
    Magical Cavalry of Cxulub Pendulum/Effect Monster Dinosaur 4 1500 1800 This card is unaffected by monsters' activated effects, except Pendulum Monsters'.

    Pendulum Scale: 3
    Pendulum Effect:
    Magical Exemplar Effect Monster Spellcaster 4 1700 1400 Each time a Spell Card is activated, place 2 Spell Counters on this card. Once per turn, you can remove any number of Spell Counters from this card to Special Summon a Spellcaster-Type monster from your hand or Graveyard whose Level is equal to the number of Spell Counters you removed.
    Maharaghi Spirit Monster Rock 4 1200 1700 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card is Normal Summoned or flipped face-up, look at 1 card on the top of your Deck during your next Draw Phase (before you draw), and return the card to the top or the bottom of your Deck.
    Maji-Gire Panda Effect Monster Beast 4 1000 800 As long as this card remains face-up on the field, each time a Beast-Type monster(s) on the field is destroyed, increase the ATK of this card by 500 points.
    Mammoth Graveyard Normal Monster Dinosaur 3 1200 800 A mammoth that protects the graves of its pack and is absolutely merciless when facing grave-robbers.
    Man Beast of Area Effect Monster Beast-Warrior 3 500 500 After a Chain (of 2 or more Links) resolves, this card gains 500 ATK.
    Man Eater Normal Monster Plant 2 800 600 Man-eating plant with poison feelers for attacking enemies.
    Man-Eater Bug Effect Monster Insect 2 450 600 FLIP: Select and destroy 1 monster on the field.
    Man-Thro' Tro' Effect Monster Beast-Warrior 4 1000 1000 By tributing 1 Normal Monster (except a Token) on your side of the field, inflict 800 points of damage to your opponent's Life Points.
    Marauding Captain Effect Monster Warrior 3 1200 400 Your opponent cannot target face-up Warrior-Type monsters for attacks, except this one. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand.
    Marmiting Captain Effect Monster Warrior 3 1200 400 When this card is Normal Summoned: You can shuffle 1 card from your hand into the Deck, then draw 1 card, then you can Special Summon it if it is a monster.
    Masaki the Legendary Swordsman Normal Monster Warrior 4 1100 1100 Legendary swordmaster Masaki is a veteran of over 100 battles.
    Masked Chameleon Tuner Monster Reptile 4 1600 1100 Cannot be Normal Summoned if you control a Level 5 or higher monster. When this card is Normal Summoned: You can target 1 monster with 0 DEF in your Graveyard; Special Summon that target in face-up Defense Position. Its effects are negated. You cannot Special Summon any other monsters, except from the Extra Deck, during the turn you activate this effect.
    Masked Chopper Effect Monster Fiend 1 100 100 If this card destroys an opponent's monster by battle, inflict 2000 damage to your opponent.
    Masked HERO Dian Fusion/Effect Monster Warrior 8 2800 3000 Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon 1 Level 4 or lower "HERO" monster from your Deck.
    Master & Expert Normal Monster Beast 4 1200 1000 A deadly duo consisting of a beast master and its loyal servant.
    Master Gig Effect Monster Psychic 8 2600 1400 Once per turn, you can pay 1000 Life Points to destroy monsters your opponent controls equal to the number of face-up Psychic-Type monsters you control.
    Master Kyonshee Normal Monster Zombie 4 1750 1000 A wandering Kyonshee searching for a strong rival to defeat. They say he was known as the master of all martial arts.
    Master Monk Effect Monster Rock 5 1900 1000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Monk Fighter" on your side of the field. This card can attack twice during the same turn.
    Master of OZ Fusion Monster Beast 9 4200 3700 Big Koala + "Des Kangaroo"
    Mathematician Effect Monster Spellcaster 3 1500 500 When this card is Normal Summoned: You can send 1 Level 4 or lower monster from your Deck to the Graveyard. When this card isdestroyed by battle and sent to the Graveyard: You can draw 1 card.
    Maximum Six Effect Monster Warrior 6 1900 1600 When this card is Tribute Summoned, roll a six-sided die. This card gains ATK equal to the result of the die roll x 200.
    Maxx "C" Effect Monster Insect 2 500 200 During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.
    Mecha Bunny Effect Monster Machine 2 800 100 When this card is flipped face-up, select 1 card on the field and inflict 500 damage to its controller. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Mecha Bunny" from your Deck in face-down Defense Position.
    Mechanical Hound Effect Monster Machine 7 2800 1500 While you have no cards in your hand, your opponent cannot activate Spell Cards.
    Medium Piece Golem Effect Monster Rock 4 1600 0 When this card is Summoned, if you control a "Big Piece Golem", you can Special Summon 1 "Small Piece Golem" from you Deck. That monster's effect is negated while it is face-up on the field.
    Medusa Worm Effect Monster Rock 2 500 600 Once per turn, during your Main Phase, you can flip this card into face-down Defense Position. When this card is Flip Summoned, destroy 1 monster on your opponent's side of the field.
    Megarock Dragon Effect Monster Rock 7 0 0 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play a Rock-Type monster(s) in your Graveyard. The original ATK and DEF of this card become the number of Rock-Type monsters you removed from play when you Special Summoned this card x 700 points.
    Megazowler Normal Monster Dinosaur 6 1800 2000 Nothing stands in the way of this spike-covered dinosaur!
    Meklord Army of Granel Effect Monster Machine 4 1600 1200 This card gains 100 ATK for each face-up "Meklord" monster you control, except this card. When this card is Normal Summoned, you can halve the ATK of 1 face-up monster your opponent controls until the End Phase.
    Meklord Emperor Granel Effect Monster Machine 1 0 0 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by its own effect. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard, you can Special Summon this card from your hand. This card gains ATK and DEF equal to half of your Life Points. Once per turn, you can select 1 Synchro Monster your opponent controls and equip it to this card. This card gains ATK equal to those equipped monsters' combined ATK. During your Main Phase, you can select 1 of those equipped monsters, and Special Summon it to your side of the field in face-up Defense Position.
    Meliae of the Trees Xyz/Effect Monster Plant 3 1700 900 2 Level 3 EARTH monsters
    Once per turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects.
  • Send 1 Plant-Type monster from your Deck to the Graveyard.
  • Target 1 Plant-Type monster in your Graveyard; Special Summon that target in face-up Defense Position.
  • Mental Seeker Tuner Monster Psychic 3 800 600 When this removed from play card is Special Summoned, reveal the top 3 cards of your opponent's Deck and select 1 of them. Remove the selected card from play, then return the rest to their Deck.
    Meotoko Normal Monster Beast 2 700 600 Dis big ol' guy wit' a big ol' eye shoots a nasty ray beam right atcha!
    Metal Armored Bug Normal Monster Insect 8 2800 1500 A gigantic insect-like creature covered by thick armor. Everything in his path is destroyed.
    Meteor Dragon Normal Monster Dragon 6 1800 2000 This dragon appeared from the sky and crashed to the earth.
    Metrognome Pendulum/Effect Monster Fairy 4 1800 1600 While you have 2 cards in your Pendulum Zones with the same Pendulum Scale, this card gains ATK and DEF equal to the Pendulum Scale x 100, and can attack your opponent directly. If this card inflicts battle damage to your opponent by a direct attack: Destroy all cards in the Pendulum Zones.

    Pendulum Scale: 4
    Pendulum Effect: Once per turn: You can target 1 other card in a Pendulum Zone; this card's Pendulum Scale becomes equal to that card's, until the end of this turn.
    Mid Shield Gardna Effect Monster Warrior 4 100 1800 You can flip this card into face-down Defense Position once per turn during your Main Phase. Negate the activation of a Spell Card that targets this 1 face-down monster. At that time, flip this card into face-up Defense Position.
    Mighty Guard Normal Monster Machine 4 500 1200 A machine soldier that was developed as a guard. It is made of rust-proof metal.
    Mighty Warrior Synchro/Effect Monster Warrior 6 2200 2000 1 Tuner + 1 or more non-Tuner monsters
    If this card destroys an opponent's monster by battle: Inflict damage to your opponent equal to half the destroyed monster's original ATK.
    Millennium Golem Normal Monster Rock 6 2000 2200 For nearly a millennium, this golem has served as guardian of an ancient treasure trove.
    Millennium Scorpion Effect Monster Insect 5 2000 1800 Each time this card destroys 1 monster on your opponent's side of the field and sends it to the Graveyard as a result of battle, increase the ATK of this card by 500 points.
    Millennium Shield Normal Monster Warrior 5 0 3000 A Millennium item, it's rumored to block any strong attack.
    Milus Radiant Effect Monster Beast 1 300 250 As long as this card remains face-up on the field, increase the ATK of all EARTH monsters by 500 points and decrease the ATK of all WIND monsters by 400 points.
    Mimimic Effect Monster Machine 3 300 300 If your opponent controls a monster and you control a Level 3 monster, you can Special Summon this card (from your hand). You can only Special Summon "Mimimic" once per turn this way.
    Minar Effect Monster Insect 3 850 750 When this card is sent directly from your hand to the Graveyard by your opponent's card effect, inflict 1000 points of Direct Damage to your opponent's Life Points.
    Mine Golem Effect Monster Rock 3 1000 1900 When this card is sent to the Graveyard as a result of battle, inflict 500 points of damage to your opponent's Life Points.
    Mine Mole Effect Monster Beast 3 1000 1200 Once per turn, this card cannot be destroyed by battle. If this card is sent to the Graveyard as a Synchro Material Monster of a Beast-Type monster, draw 1 card. If this card is removed from the field by your opponent's card effect, remove this card from play.
    Minefieldriller Effect Monster Machine 4 1500 1500 When this face-up card you control is removed from the field, you can return 1 Field Spell Card from your Graveyard to your hand.
    Minoan Centaur Effect Monster Beast-Warrior 6 1800 1000 This card cannot be Special Summoned. You can Tribute this card to Special Summon 2 Level 4 Beast-Type Normal Monsters from your Deck.
    Miracle Jurassic Egg Effect Monster Dinosaur 2 0 2000 While this card is face-up on your side of the field, this card cannot be removed from play. Place 2 counters on this card each time a Dinosaur-Type Monster card is sent to your Graveyard. By Tributing this card, select and Special Summon 1 Dinosaur-Type Monster from your deck whose Level is equal to or lower than the number of counters on this card when it was Tributed.
    Missus Radiant Link/Effect Monster Beast 1400 LINK-2 2 EARTH monsters
    All EARTH monsters on the field gain 500 ATK and DEF, also all WIND monsters on the field lose 400 ATK and DEF. If this card is destroyed by battle or card effect: You can target 1 EARTH monster in your GY; add it to your hand. You can only use this effect of "Missus Radiant" once per turn.
    Moai Interceptor Cannons Effect Monster Rock 4 1100 2000 Once per turn, during your Main Phase, you can flip this card into face-down Defense Position.
    Mogmole Effect Monster Beast 2 800 800 When this card on the field is destroyed and sent to the Graveyard: You can Special Summon it from your Graveyard in face-up Defense Position. You can only use the effect of "Mogmole" once per Duel.
    Moja Effect Monster Beast 1 100 100 When this card is destroyed by battle and sent to the Graveyard, you can add 1 Level 4 Beast-Type monster from your Graveyard to your hand.
    Monk Fighter Effect Monster Rock 3 1300 1000 Battle Damage to this card's controller that he/she takes from a battle involving this card becomes 0.
    Monster Egg Normal Monster Warrior 3 600 900 A warrior hidden within an egg that attacks enemies by flinging eggshells.
    Monster Tamer Normal Monster Warrior 5 1800 1600 A master of monsters that exercises control over several creatures.
    Montage Dragon Effect Monster Dragon 8 ? 0 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 other monsters from your hand to the Graveyard. This card's ATK is equal to the combined Levels of the sent monsters x 300.
    Mormolith Effect Monster Rock 4 1000 900 You can Tribute 1 EARTH monster to destroy all face-up monsters with DEF equal to or less than the ATK of the Tributed monster.
    Morphing Jar Effect Monster Rock 2 700 600 FLIP: Both players discard all the cards in their hands, then draw 5 cards.
    Morphing Jar #2 Effect Monster Rock 3 800 700 FLIP: Shuffle all monsters on the field into the Deck. Then, each player reveals cards from the top of their Deck, until they reveal the same number of monsters they shuffled into their Main Deck. Special Summon all revealed Level 4 or lower monsters in face-down Defense Position, also send any remaining cards to the Graveyard.
    Morphtronic Boarden Effect Monster Machine 3 500 1800
  • While in Attack Position: "Morphtronic" monsters you control can attack your opponent directly.
  • While in Defense Position: Other "Morphtronic" monsters you control cannot be destroyed by battle.
  • Morphtronic Boomboxen Effect Monster Machine 4 1200 400
  • While in Attack Position: This card can attack twice during each Battle Phase.
  • While in Defense Position: Once per turn, when a face-up "Morphtronic" monster you control is selected as an attack target, you can negate the attack.
  • Morphtronic Celfon Effect Monster Machine 1 100 100
  • While in Attack Position: Once per turn, you can roll a six-sided die. Reveal cards from the top of your Deck equal to the roll and Special Summon 1 Level 4 or lower "Morphtronic" monster from among them, ignoring the Summoning conditions. Shuffle the rest into the Deck.
  • While in Defense Position: Once per turn, you can roll a six-sided die. Look at cards from the top of your Deck equal to the roll, then return them in the same order.
  • Morphtronic Clocken Effect Monster Machine 2 600 1100
  • While in Attack Position: This card gains 500 ATK for each Morph Counter on it.
  • While in Defense Position: Once per turn, you can place 1 Morph Counter on this card. You can Tribute this card to inflict 1000 damage to your opponent for each Morph Counter on it.
  • Morphtronic Magnen Effect Monster Thunder 3 800 800
  • While in Attack Position: If your opponent controls a face-up monster, this card can only select their highest ATK monster as an attack target.
  • While in Defense Position: Your opponent cannot select another monster as an attack target.
  • Morphtronic Magnen Bar Effect Monster Thunder 1 100 100
  • While in Attack Position: Once per turn, if you control exactly 2 other face-up Attack Position monsters, and no additional monsters, this card gains the combined ATK of the other two monsters you control until the End Phase. The other two monsters cannot attack the turn you activate this effect.
  • While in Defense Position: Monsters you control cannot attack.
  • Morphtronic Remoten Tuner Monster Machine 3 300 1200
  • While in Attack Position: Once per turn, you can remove from play 1 "Morphtronic" monster from your Graveyard and add 1 "Morphtronic" monster with the same Level as that monster from your Deck to your hand.
  • While in Defense Position: Once per turn, you can send 1 "Morphtronic" monster from your hand to the Graveyard and add 1 "Morphtronic" monster with the same Level as that monster from your Graveyard to your hand.
  • Morphtronic Smartfon Tuner/Effect Monster Machine 1 100 100 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Morphtronic" monster from your Graveyard.
    While in Attack Position: Once per turn: You can roll a six-sided die, excavate that many cards from the top of your Deck, add 1 excavated "Morphtronic" card to your hand, also shuffle the rest back into the Deck.
    While in Defense Position: Once per turn: You can roll a six-sided die, look at that many cards from the top of your Deck, then place all of them on either the top or the bottom of the Deck in any order.
    Morphtronic Staplen Effect Monster Machine 4 1400 1000
  • While in Attack Position: Your opponent cannot select another monster you control as an attack target. If this card is destroyed by battle, the monster that destroyed it loses 300 ATK.
  • While in Defense Position: This card cannot be destroyed by battle. If this card is attacked, select 1 face-up Attack Position monster your opponent controls, after damage calculation. Change it to face-up Defense Position and change this card to face-up Attack Position.
  • Mosaic Manticore Effect Monster Beast 8 2800 2500 During the Standby Phase of your next turn after you Tribute Summon this card, Special Summon the monsters Tributed to Summon it from your Graveyard. They cannot declare an attack, and their effects are negated.
    Mother Spider Effect Monster Insect 6 2300 1200 If you have only Insect-Type monsters in your Graveyard, you can send 2 face-up Defense Position monsters your opponent controls to the Graveyard and Special Summon this card from your hand.
    Motivating Captain Effect Monster Warrior 1 400 1200 When this card is Normal Summoned: You can target 1 Level 4 or lower monster in your GY; Special Summon it in Defense Position, but it has its effects negated.
    Mudora Effect Monster Fairy 4 1500 1800 This card gains 200 ATK for every Fairy-Type monster in your Graveyard.
    Muka Muka Effect Monster Rock 2 600 300 As long as this card remains face-up on the field, increase the ATK and DEF of this card by 300 points for every card in the controller's hand.
    Multiple Piece Golem Fusion/Effect Monster Rock 7 2600 1300 Big Piece Golem + "Medium Piece Golem"
    At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Extra Deck. Then, if all of the Fusion Material Monsters that were used for the Fusion Summon of this card are in your Graveyard, you can Special Summon them.]
    Mushroom Man Normal Monster Plant 2 800 600 Found in humid regions, this creature attacks enemies with a lethal rain of poison spores.
    Mushroom Man #2 Effect Monster Warrior 3 1250 800 A player controlling this monster loses 300 Life Points during each of his/her Standby Phases when this card is on the Field. Control of this card is shifted to your opponent by paying 500 Life Points at your End Phase.
    Mysterious Guard Effect Monster Spellcaster 3 800 1200 FLIP: Return 1 face-up monster on the field to the top of its owner's Deck. Also, if there is a face-up Warrior-Type monster on your side of the field, you can return another face-up monster to its owner's hand.
    Mysterious Puppeteer Effect Monster Warrior 4 1000 1500 Each time you or your opponent Normal Summons or Flip Summons a monster, increase your Life Points by 500 points.
    Mystic Horseman Normal Monster Beast 4 1300 1550 Half man and half horse, this monster is known for its extreme speed.
    Mystic Macrocarpa Seed Tuner Monster Plant 3 500 1000 Cannot be used as a Synchro Material Monster, except for the Synchro Summon of an EARTH monster. You can target 1 EARTH monster on the field; reduce its Level by 1. You can use the effect of "Mystic Macrocarpa Seed" up to twice per turn.
    Mystic Swordsman LV4 Effect Monster Warrior 4 1900 1600 If you Normal Summon this card, you must place it in face-down Defense Position. If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. During the End Phase of a turn that this card destroyed a monster by battle, by sending this card to the Graveyard, Special Summon 1 "Mystic Swordsman LV6" from your hand or Deck.
    Mystic Swordsman LV6 Effect Monster Warrior 6 2300 1700 If you Normal Summon this card, you must place it in face-down Defense Position. If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. You can return the monster destroyed with this effect to the top of its owner's Deck, instead of sending it to the Graveyard.
    Mystical Beast of Serket Effect Monster Fairy 6 2500 2000 Destroy this card if you do not control "Temple of the Kings". Each time this card destroys a monster by battle, the destroyed monster is removed from play, and this card gains 500 ATK.
    Mystical Sand Fusion Monster Rock 6 2100 1700 Giant Soldier of Stone + "Ancient Elf"
    Mystical Sheep #1 Effect Monster Beast 3 1150 900 You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s).
    Mystical Sheep #2 Normal Monster Beast 3 800 1000 A monstrous sheep with a long tail for hypnotizing enemies.
    Mythic Tree Dragon Effect Monster Dragon 4 100 1400 Once per turn: You can target 1 WATER Dragon-Type monster you control; this card's Level becomes the current Level of that monster.
    Nanobreaker Effect Monster Machine 4 1500 1800 If this card attacks a face-up Level 3 or lower monster, destroy the monster with this card's effect without applying Damage Calculation.
    Naturia Antjaw Effect Monster Insect 2 400 200 When your opponent Special Summons a monster(s), you can Special Summon 1 Level 3 or lower "Naturia" monster from your Deck.
    Naturia Bamboo Shoot Effect Monster Plant 5 2000 2000 If this card is Tribute Summoned by Tributing a "Naturia" monster, while this card remains face-up on the field, your opponent cannot activate Spell or Trap Cards.
    Naturia Barkion Synchro/Effect Monster Dragon 6 2500 1800 1 EARTH Tuner + 1 or more non-Tuner EARTH monsters
    During either player's turn, when a Trap Card is activated: You can banish 2 cards from your Graveyard; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.
    Naturia Beans Effect Monster Plant 2 100 1200 Once per turn, this card cannot be destroyed by battle. When this face-up card is selected as an attack target, inflict 500 Damage to your opponent.
    Naturia Beast Synchro/Effect Monster Beast 5 2200 1700 1 EARTH Tuner + 1 or more non-Tuner EARTH monsters
    During either player's turn, when a Spell Card is activated: You can send the top 2 cards of your Deck to the Graveyard; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.
    Naturia Beetle Effect Monster Insect 4 400 1800 Switch the original ATK and DEF of this card each time a Spell Card is activated.
    Naturia Butterfly Tuner Monster Insect 3 500 1200 Once per turn, when an opponent's monster declares an attack, you can send the top card of your Deck to the Graveyard to negate the attack.
    Naturia Cherries Tuner Monster Plant 1 200 200 If this card is sent from the field to the Graveyard by your opponent's card (including by battle, card effect, or by being destroyed), you can Special Summon up to 2 "Naturia Cherries" from your Deck in face-down Defense Position.
    Naturia Cliff Effect Monster Rock 4 1500 1000 When this card is sent from the field to the Graveyard, you can Special Summon 1 Level 4 or lower "Naturia" monster from your Deck to your side of the field in face-up Attack Position.
    Naturia Cosmobeet Tuner Monster Plant 2 1000 700 When your opponent Normal Summons or Sets a monster, you can Special Summon this card from your hand.
    Naturia Dragonfly Effect Monster Insect 4 1200 400 This card cannot be destroyed by battle with a monster that has 2000 or more ATK. This card gains 200 ATK for each "Naturia" monster in your Graveyard.
    Naturia Eggplant Effect Monster Plant 2 1000 700 When this card is sent from the field to the Graveyard, you can select 1 "Naturia" monster in your Graveyard, except "Naturia Eggplant", and add it to your hand.
    Naturia Exterio Fusion/Effect Monster Beast 10 2800 2400 "Naturia Beast" + "Naturia Barkion"
    A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. While this card is face-up on the field, you can negate the activation of a Spell/Trap Card, and destroy it, by removing from play 1 card from your Graveyard, then sending the top card of your Deck to the Graveyard.
    Naturia Fruitfly Effect Monster Insect 3 800 1500 All face-up monsters your opponent controls lose 300 ATK and DEF for each face-up "Naturia" monster you control. Once per turn, you can select 1 face-up monster your opponent controls with 0 DEF, and take control of it until the End Phase.
    Naturia Gaiastrio Fusion/Effect Monster Rock 10 3200 2100 2 Earth Synchro Monsters
    During either player's turn, when a card or effect is activated that targets exactly 1 card on the field (and no other cards): You can send 1 card from your hand to the Graveyard; negate the activation, and if you do, destroy that card.
    Naturia Guardian Effect Monster Plant 4 1600 400 When your opponent Normal Summons a monster, this card gains 300 ATK until the End Phase.
    Naturia Horneedle Effect Monster Insect 4 1800 100 When your opponent Special Summons a monster, you can Tribute 1 face-up "Naturia" monster you control, except this card, to destroy the Special Summoned monster.
    Naturia Hydrangea Effect Monster Plant 5 1900 2000 If the effect of a "Naturia" monster you control was activated during this turn, you can Special Summon this card from your hand.
    Naturia Ladybug Effect Monster Insect 1 100 100 When you Synchro Summon a "Naturia" Synchro Monster, you can Special Summon this card from your Graveyard. During your Main Phase, you can Tribute this card to select 1 face-up "Naturia" monster you control. That monster gains 1000 ATK until the End Phase.
    Naturia Landoise Synchro/Effect Monster Rock 7 2350 1600 1 EARTH Tuner + 1 or more non-Tuner EARTH monsters
    While this card is face-up on the field, you can send 1 Spell Card from your hand to the Graveyard to negate the activation of an Effect Monster's effect, and destroy that Effect Monster.
    Naturia Leodrake Synchro Monster Beast 9 3000 1800 1 EARTH Tuner + 1 or more non-Tuner EARTH monsters
    Naturia Mantis Effect Monster Insect 4 1700 1500 When your opponent Normal Summons a monster, you can send 1 "Naturia" monster from your hand to the Graveyard to destroy that monster.
    Naturia Marron Effect Monster Plant 3 1200 700 When this card is Normal Summoned: You can send 1 "Naturia" monster from your Deck to the Graveyard. Once per turn: You can target 2 "Naturia" monsters in your Graveyard; shuffle both those targets into the Deck, then draw 1 card.
    Naturia Mosquito Effect Monster Insect 1 200 300 While you control another face-up "Naturia" monster(s), your opponent cannot select this card as an attack target. Your opponent takes any Battle Damage you would have taken from battles involving a face-up "Naturia" monster you control, except this card.
    Naturia Pineapple Effect Monster Plant 2 100 100 All face-up monsters you control are treated as Plant-Type. During your Standby Phase, if you do not control a face-up "Naturia Pineapple", and have no monsters in your Graveyard except Plant or Beast-Type: You can Special Summon this card from your Graveyard. You must not control any Spell or Trap Cards to activate and resolve this effect.
    Naturia Pumpkin Effect Monster Plant 4 1400 800 When this card is Normal Summoned, if your opponent controls a monster, you can Special Summon 1 "Naturia" monster from your Hand.
    Naturia Ragweed Effect Monster Plant 3 1200 2000 When your opponent draws a card(s) outside of their Draw Phase, you can send this card from the field to the Graveyard to draw 2 cards.
    Naturia Rock Effect Monster Rock 3 1200 1200 When a Trap Card is activated, you can send 1 card from the top of your Deck to the Graveyard to Special Summon this card from your hand.
    Naturia Rosewhip Tuner Monster Plant 3 400 1700 Your opponent can only activate 1 Spell or Trap Card per turn.
    Naturia Spiderfang Effect Monster Insect 4 2100 400 This card can only declare an attack during a turn that your opponent activates the effect of a Spell, Trap or Effect Monster Card.
    Naturia Stag Beetle Effect Monster Insect 6 2200 1500 Once per turn, during the Battle Step or Damage Step of this card's attack, when your opponent activates a card or effect, you can select 1 "Naturia" monster in your Graveyard. Special Summon that monster from the Graveyard.
    Naturia Stinkbug Tuner Monster Insect 3 200 500 When a face-up "Naturia" monster you control is attacked, you can send this face-up card you control to the Graveyard to negate that attack and end the Battle Phase.
    Naturia Strawberry Effect Monster Plant 4 1600 1200 Once per turn, when your opponent Normal or Special Summons a monster, select that monster. This card gains 100 ATK x the Level of that monster, until the End Phase.
    Naturia Sunflower Effect Monster Plant 2 500 0 You can Tribute this card and 1 other "Naturia" monster you control to negate the activation of an opponent's Effect Monster's effect and destroy that Effect Monster.
    Naturia Tulip Tuner Monster Plant 2 600 1500 Each time your opponent activates a Spell or Trap Card, all face-up "Naturia" monster(s) you control gain 500 ATK until the End Phase.
    Naturia Vein Tuner Monster Plant 1 200 300 You can Tribute this card and 1 "Naturia" monster to negate the activation of your opponent's Spell or Trap Card, and destroy it.
    Naturia White Oak Effect Monster Plant 4 1800 1400 When this face-up card is targeted by an opponent's card effect, you can send this card to the Graveyard to Special Summon 2 Level 4 or lower "Naturia" monsters from your Deck. Those monsters cannot declare an attack, and are destroyed during your End Phase.
    Needle Soldier Effect Monster Machine 1 100 100 If this card is used as a Synchro Material Monster for a Synchro Monster, during battle between that Synchro Monster and a Defense Position monster whose DEF is lower than the ATK of that Synchro Monster, inflict the difference as Battle Damage to your opponent.
    Needle Worm Effect Monster Insect 2 750 600 FLIP: Discard 5 cards from the top of your opponent's Deck to the Graveyard.
    Nefarious Archfiend Eater of Nefariousness Effect Monster Beast 4 1500 200 You can only control 1 "Nefarious Archfiend Eater of Nefariousness". If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand). During your opponent's End Phase, if this card is in your Graveyard: You can target 1 face-up monster you control; destroy it, and if you do, Special Summon this card.
    Neko Mane King Effect Monster Beast 1 0 0 During your opponent's turn, when this card in your possession is sent to your Graveyard by an opponent's card effect: It becomes the End Phase of this turn.
    Nekogal #1 Normal Monster Beast 3 1100 900 A pussy-fairy. Contrary to her lovely beauty, she claws on her enemies.
    Nekogal #2 Normal Monster Beast-Warrior 6 1900 2000 A fast and lethal creature with very dangerous claws.
    Neo Bug Normal Monster Insect 4 1800 1700 A huge bug-like monster said to come from another planet. It gathers in swarms.
    Neo-Spacian Grand Mole Effect Monster Rock 3 900 300 At the start of the Damage Step, if this card battles an opponent's monster: You can return both monsters to the hand (without damage calculation).
    Nettles Tuner Monster Plant 2 1200 400 If this face-up card would be destroyed, you can destroy 1 face-up Plant-Type monster you control instead.
    Night Express Knight Effect Monster Machine 10 3000 3000 Cannot be Special Summoned from the Deck. You can Normal Summon this card without Tributing, but its original ATK becomes 0.
    Nimble Momonga Effect Monster Beast 2 1000 100 When this card is destroyed by battle and sent to the Graveyard, gain 1000 Life Points. You can also Special Summon any number of "Nimble Momongas" from your Deck in face-down Defense Position.
    Nimble Musasabi Effect Monster Beast 2 800 100 When this card is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent. You can also Special Summon up to 2 "Nimble Musasabi" from your Deck to your opponent's side of the field in face-up Attack Position. This card cannot be Tributed for a Tribute Summon.
    Ningirsu the World Chalice Warrior Link/Effect Monster Warrior 2500 LINK-3 2+ Link Monsters
    If this card is Link Summoned: Draw cards equal to the number of "World Chalice" monsters this card points to. You can only use this effect of "Ningirsu the World Chalice Warrior" once per turn. Once per turn: You can send 1 card from each player's field to the GYs. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.
    Niwatori Normal Monster Winged Beast 3 900 800 Swallows enemies whole and uses their essence as energy.
    Nobleman-Eater Bug Effect Monster Insect 5 900 1200 FLIP: Destroy 2 monsters on the field.
    Noisy Gnat Effect Monster Insect 2 700 300 You can send this card from your hand to the Graveyard to increase the Level of 1 monster on the field by 1, until the End Phase.
    Number 106: Giant Hand Xyz/Effect Monster Rock 4 2000 2000 During either player's turn, when a monster effect is activated on your opponent's field (except during the Damage Step): You can detach 2 Xyz Materials from this card, then target 1 Effect Monster your opponent controls; while this card is face-up on the field, that Effect Monster's effects are negated, also it cannot change its battle position.
    Number 12: Crimson Shadow Armor Ninja Xyz/Effect Monster Warrior 5 2400 1700 2 Level 5 monsters
    Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; this turn, face-up "Ninja" monsters you control cannot be destroyed by battle or by card effects.
    Number 45: Crumble Logos the Prophet of Demolition Xyz/Effect Monster Zombie 2 2200 0 2 or more Level 2 monsters
    Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up card on the field; while this monster is face-up on the field, that target has its effects negated. While that target is on the field, cards with the same name as that target, and their effects, cannot be activated.
    Number 51: Finisher the Strong Arm Xyz/Effect Monster Rock 3 2600 0 3 Level 3 monsters
    Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: You can detach 1 Xyz Material from this card; place 1 Counter on this card (max. 3). At the end of the Battle Phase, if this card battled, and has 3 of these Counters: You can destroy all cards your opponent controls.
    Number 52: Diamond Crab King Xyz/Effect Monster Rock 4 0 3000 2 Level 4 monsters
    Once per turn: You can detach 1 Xyz Material from this card; change this card's DEF to 0, and if you do, change its ATK to 3000. These changes last until the end of this turn. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is attacked, change it to Attack Position at the end of the Damage Step if it has no Xyz Materials. You can only control 1 "Number 52: Diamond Crab King".
    Number 54: Lion Heart Xyz/Effect Monster Warrior 1 100 100 3 Level 1 monsters
    This face-up Attack Position card cannot be destroyed by battle. When you take battle damage from battles involving this card: Inflict damage to your opponent equal to the amount of battle damage you took. If this card battles an opponent's monster, during damage calculation (in either player's turn): You can detach 1 Xyz Material from this card; your opponent takes any battle damage you would have taken from that battle
    Number 55: Gogogo Goliath Xyz/Effect Monster Rock 4 2400 1200 2 Level 4 monsters
    All monsters you control gain 800 DEF. You can detach 1 Xyz Material from this card, then target 1 Level 4 EARTH Rock-Type monster in your Graveyard; add that target to your hand. You can only use this effect of "Number 55: Gogogo Goliath" once per turn.
    Number 64: Ronin Raccoon Sandayu Xyz/Effect Monster Beast 2 1000 1000 2 Level 2 Beast-Type monsters
    Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Kagemusha Raccoon Token" (Beast-Type/EARTH/Level 1/ATK ?/DEF 0). (When Summoned, its ATK becomes equal to the current ATK of the monster on the field that has the highest ATK. Your choice, if tied.) While you control another Beast-Type monster, this card cannot be destroyed by battle or card effects.
    Number 74: Master of Blades Xyz/Effect Monster Psychic 7 2700 2300 2 Level 7 monsters
    During either player's turn, when a card or effect is activated that targets this face-up card: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that card, then you can destroy 1 card on the field.
    Number 81: Superdreadnought Rail Cannon Super Dora Xyz/Effect Monster Machine 10 3200 4000 2 Level 10 monsters
    Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; that target is unaffected by card effects, except for its own effects, until the end of this turn.
    Number 82: Heartlandraco Xyz/Effect Monster Dragon 4 2000 1500 2 Level 4 monsters
    While you control a face-up Spell Card(s), this card cannot be targeted for attacks. Once per turn: You can detach 1 Xyz Material from this card; this turn, this card can attack your opponent directly, but other monsters cannot attack.
    Number C106: Giant Red Hand Xyz/Effect Monster Rock 5 2600 2000 3 Level 5 monsters
    If this card has a "Number" monster as an Xyz Material, it gains this effect.
  • Once per turn, during either player's turn, when a card or effect is activated on the field: Detach 1 Xyz Material from this card, and if you do, negate the effects of all other face-up cards currently on the field, until the end of this turn.
  • Obnoxious Celtic Guardian Effect Monster Warrior 4 1400 1200 This card cannot be destroyed by battle with a monster that has 1900 or more ATK.
    Odd-Eyes Gravity Dragon Ritual/Effect Monster Dragon 7 2800 2500 You can Ritual Summon this card with "Odd-Eyes Advent". When this card is Special Summoned: You can return all Spell and Trap Cards your opponent controls to the hand. Your opponent cannot activate cards or effects in response to this effect's activation. You can only use this effect of "Odd-Eyes Gravity Dragon" once per turn. Your opponent must pay 500 LP to activate card effects.
    Ogre of the Black Shadow Normal Monster Beast-Warrior 4 1200 1400 An ogre possessed by the powers of the dark. Few can withstand its rapid charge.
    Oilman Union Monster Machine 2 400 400 Once per turn, during your Main Phase, you can equip this card to a Machine-Type monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, if the equipped monster destroys an opponent's monster by battle, draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
    Oni Tank T-34 Normal Monster Machine 4 1400 1700 An armored tank possessed by a fiend that will pursue enemies until they're crushed.
    Oscillo Hero Normal Monster Warrior 3 1250 700 A strange warrior from another dimension.
    Overdrive Normal Monster Machine 4 1600 1500 An all-terrain armored vehicle armed with a heavy-duty machine gun.
    Pair Cycroid Fusion/Effect Monster Machine 5 1600 1200 2 Machine-Type monsters with the same name.
    This card can attack your opponent directly.
    Pale Beast Normal Monster Beast 4 1500 1200 With skin tinged bluish-white, this strange creature is a fearsome sight to behold.
    Panther Warrior Effect Monster Beast-Warrior 4 2000 1600 This card cannot declare an attack unless you Tribute 1 monster.
    Papa-Corn Effect Monster Plant 4 1200 800 While a Field Spell Card is face-up on the field, this card gains 1000 ATK.
    Parasite Paracide Effect Monster Insect 2 500 300 Flip: Put this card face-up in your opponent's Deck and shuffle it. When your opponent draws this card, it is Special Summoned on your opponent's side of the field in face-up Defense Position and inflicts 1000 points of damage to your opponent's Life Points. Then all face-up monsters on your opponent's side of the field become Insect-Type as long as this card remains face-up on the field.
    Parasitic Ticky Effect Monster Insect 1 ? ? The ATK and DEF of this card are equal to the number of Tokens on the field x 500 points.
    Parry Knights Effect Monster Warrior 6 2300 2100 When you take battle damage from an opponent's attacking monster: You can Special Summon this card from your hand, then you can Special Summon 1 monster from your hand with ATK less than or equal to the damage you took.
    Patroid Effect Monster Machine 4 1200 1200 Pick up and look at 1 Set card on your opponent's side of the field, then return it to its original position. You can only activate this effect once per turn, during your Main Phase.
    Patrol Robo Effect Monster Machine 3 1100 900 During your Standby Phase, look at on of your opponent's face-down cards on the field.
    Pendulumucho Pendulum/Effect Monster Winged Beast 1 0 0 If this card is Normal or Special Summoned: You can Special Summon 1 face-up Level 1 Pendulum Monster from your Extra Deck, except "Pendulumucho", but banish it when it leaves the field.

    Pendulum Scale: 0
    Pendulum Effect: Once per turn, during your Main Phase, if this card was activated this turn: You can target 1 of your Pendulum Monsters, that is banished or in your Graveyard, except "Pendulumucho"; add it to your Extra Deck face-up.
    Perfect Machine King Effect Monster Machine 8 2700 1500 Increase the ATK of this card by 500 points for each Machine-Type monster on the field other than this card.
    Perfectly Ultimate Great Moth Effect Monster Insect 8 3500 3000 This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing "Petit Moth" on the 6th of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution"
    Performage Hat Tricker Effect Monster Spellcaster 4 1100 1100 If 2 or more monsters are on the field, you can Special Summon this card (from your hand). During either player's turn, when a card or effect is activated that would inflict damage to you: You can place 1 Performage Counter on this card (max. 3), then make that effect damage to you 0. When the 3rd Performage Counter is placed on this card, it's ATK and DEF become 3300.
    Performage Stilts Launcher Effect Monster Spellcaster 6 2200 0 If there are no monsters on the field, you can Special Summon this card (from your hand), but you cannot Normal Summon/Set for the rest of this turn. During either player's turn, when a card or effect is activated that would inflict damage to your opponent while you have another "Performage" monster in your Graveyard: You can banish this card from your Graveyard; inflict 2000 damage to your opponent. You can only use this effect of "Performage Stilts Launcher" once per turn.
    Performance of Sword Ritual Monster Warrior 6 1950 1850 This monster can only be Ritual Summoned with the Ritual Magic Card, "Commencement Dance". You must also offer monsters whose total Level Stars equal 6 or more as a Tribute form your Field or your hand.
    Performapal Ballad Pendulum/Effect Monster Plant 3 500 1100 If your "Performapal" monster attacked, after damage calculation: You can target 1 face-up monster your opponent controls; that target loses ATK equal to the ATK of that "Performapal" monster.

    Pendulum Scale: 2
    Pendulum Effect: Once per turn, at the start of the Damage Step, when your "Performapal" monster battles an opponent's face-up monster: You can make that opponent's monster lose 600 ATK (even if this card leaves the field).
    Performapal Barracuda Pendulum/Effect Monster Plant 3 500 1100 During either player's turn: You can target 1 "Performapal" monster whose current ATK is different from its original ATK; it gains ATK equal to the difference until the end of this turn. You can only use this effect of "Performapal Barracuda" once per turn.

    Pendulum Scale: 5
    Pendulum Effect: Once per turn, if your "Performapal" monster battles an opponent's monster, before damage calculation: You can make that opponent's monster lose ATK equal to the difference between its original ATK and current ATK (even if this card leaves the field).
    Performapal Bot-Eyes Lizard Effect Monster Reptile 4 1600 1200 Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can send 1 "Odd-Eyes" monster from your Deck to the Graveyard; this card's name becomes the sent monster's original name, until the End Phase.
    Performapal Bowhopper Effect Monster Insect 4 1500 1000 You can Tribute 1 "Performapal" monster; inflict damage to your opponent equal to the Level it had on the field x 100 (original Level, if face-down). You can Tribute 1 "Performapal" monster, then target 1 "Performapal" monster in your Graveyard other than the Tributed monster; add it to your hand. You can only use each effect of "Performapal Bowhopper" once per turn.
    Performapal Bubblebowwow Pendulum/Effect Monster Beast 6 2300 1000 When this card is Special Summoned from the Extra Deck: You can activate this effect; for the rest of this turn, Pendulum Monsters you control that were Special Summoned from the Extra Deck cannot be destroyed by card effects.

    Pendulum Scale: 5
    Pendulum Effect: If a face-up non-Pendulum Monster(s) you control that was Special Summoned from the Extra Deck would be destroyed by battle or card effect, you can destroy this card instead.
    Performapal Camelump Pendulum/Effect Monster Beast 4 800 1800 If this card is destroyed by battle: You can make the monster that destroyed this card lose 800 ATK.

    Pendulum Scale: 2
    Pendulum Effect: Once per turn, during your Main Phase 1: You can target 1 face-up monster you control; the monsters your opponent currently controls lose 800 DEF until the end of this turn, and if they do, if the targeted monster attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. (These effects remain even if this card leaves the field.)
    Performapal Changeraffe Pendulum/Effect Monster Beast 1 100 500 When this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; while this card is face-up on the field, that face-up monster cannot attack, also negate the effects of that face-up monster while it is on the field.

    Pendulum Scale: 5
    Pendulum Effect: When exactly 1 monster you control (and no other cards) is destroyed by battle: You can destroy this card, and if you do, Special Summon that monster destroyed by battle in Attack Position, and if you do that, it cannot be destroyed by battle this turn (even if this card leaves the field).
    Performapal Cheermole Pendulum/Effect Monster Beast 2 600 1000 You can target 1 monster whose current ATK is different from its original ATK; apply the appropriate effect. You can only use this effect of "Performapal Cheermole" once per turn.
  • If that monster's current ATK is higher than its original ATK, it gains 1000 ATK.
  • If that monster's current ATK is lower than its original ATK, it loses 1000 ATK.

    Pendulum Scale: 5
    Pendulum Effect: All Pendulum Monsters you control gain 300 ATK.
  • Performapal Dag Daggerman Pendulum/Effect Monster Warrior 5 2000 600 During your Main Phase, if this card was Pendulum Summoned this turn: You can send 1 "Performapal" monster from your hand to the Graveyard; draw 1 card. You can only use this effect of "Performapal Dag Daggerman" once per turn.

    Pendulum Scale: 2
    Pendulum Effect: During your Main Phase, if this card was activated this turn: You can target 1 "Performapal" monster in your Graveyard; add it to your hand. You can only use this effect of "Performapal Dag Daggerman" once per turn.
    Performapal Drummerilla Pendulum/Effect Monster Beast 5 1600 900 If there are no monsters on the field, you can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, its Level becomes 4. Once per turn, when an attack is declared involving a monster you control and an opponent's monster: You can target that monster you control; it gains 600 ATK until the end of the Battle Phase.

    Pendulum Scale: 2
    Pendulum Effect: Once per turn, when an attack is declared involving a monster you control and an opponent's monster: You can target that monster you control; it gains 600 ATK until the end of the Battle Phase. (even if this card leaves the field.)
    Performapal Elephammer Effect Monster Beast 6 2600 1800 If you control 2 or more "Performapal" cards, you can Normal Summon this card without Tributing. Cannot attack unless you control another "Performapal" card. When this card declares an attack: You can return all Spell and Trap Cards your opponent controls to the hand.
    Performapal Flip Hippo Effect Monster Beast 3 800 800 When this card is Normal Summoned: You can Special Summon 1 "Performapal" monster from your hand, but it has its effects negated until the end of this turn. Once per turn: You can change all monsters you control to Defense Position.
    Performapal Friendonkey Effect Monster Beast 3 1600 600 When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Performapal" monster from your hand or Graveyard.
    Performapal Gongato Pendulum/Effect Monster Beast 1 100 100 Once per turn, when an attack is declared involving a monster you control and an opponent's monster: You can activate this effect; you take no battle damage from that battle.

    Pendulum Scale: 2
    Pendulum Effect: Once per turn, when an opponent's monster declares a direct attack: You can activate this effect; you take no battle damage from that battle (even if this card leaves the field).
    Performapal Gumgumouton Pendulum/Effect Monster Beast 5 600 2400 Once per turn, when an attack is declared involving a monster youcontrol and an opponent's monster: You can activate this effect; that monster you control cannot be destroyed by that battle.

    Pendulum Scale: 1
    Pendulum Effect: Once per turn, when an attack is declared involving a monster you control and an opponent's monster: You can activate this effect; that monster you control cannot be destroyed by that battle.
    Performapal Handstandaccoon Pendulum/Effect Monster Beast 2 400 600 When this card is destroyed by battle: You can target 1 card on the field; return it to the hand.

    Pendulum Scale: 3
    Pendulum Effect: You can target 1 "Performapal" card you control; return it to the hand, but for the rest of this turn, your cards with the same name as the one returned to the hand by by this effect, and their effects, cannot be activated (even if this card leaves the field). You can only use this effect of "Performapal Handstandaccoon" once per turn.
    Performapal Hip Hippo Effect Monster Beast 3 800 800 After you Normal Summon this card, you can Tribute Summon 1 Level 7 or higher monster in face-up Attack Position during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
    Performapal King Bear Pendulum/Effect Monster Beast-Warrior 6 2200 1000 Cannot be destroyed by Spell/Trap effects while in face-up Attack Position. This card gains 100 ATK for each "Performapal" card you control, during your Battle Phase only.

    Pendulum Scale: 7
    Pendulum Effect: Once per turn, during the End Phase, if this card was activated this turn: You can destroy this card, and if you do, add 1 Level 7 or higher monster to your hand, that is either in your Graveyard or face-up in your Extra Deck.
    Performapal Lizardraw Pendulum/Effect Monster Reptile 3 1200 600 If another face-up monster you control is destroyed by your opponent's attack or card effect: You can draw cards equal to the number of "Performapal" monsters you currently control. You can only use this effect of "Performapal Lizardraw" once per turn.

    Pendulum Scale: 6
    Pendulum Effect: If you have a "Performapal" card in your other Pendulum Zone, except "Performapal Lizardraw": You can destroy this card, and if you do, draw 1 card. You can only use this effect of "Performapal Lizardraw" once per turn.
    Performapal Longphone Bull Effect Monster Beast 4 1600 1200 If this card is Special Summoned: You can add 1 "Performapal" monster from your Deck to your hand, except a Pendulum Monster. You can only use this effect of "Performapal Longphone Bull" once per turn.
    Performapal Momoncarpet Pendulum/Effect Monster Beast 3 1000 100 FLIP: You can target 1 Set card on the field; destroy it.If this card is Special Summoned: You can change this card to face-down Defense Position.

    Pendulum Scale: 7
    Pendulum Effect: Unless you have a card in your other Pendulum Zone, destroy this card. While this card is in the Pendulum Zone, any Battle Damage you take becomes halved.
    Performapal Monkeyboard Pendulum/Effect Monster Beast 6 1000 2400 You can discard this card; reveal 1 "Performapal" or "Odd-Eyes"monster in your hand, and if you do, reduce the Levels of monsters in your hand with that name by 1 for the rest of this turn (even after they are Summoned/Set).

    Pendulum Scale: 1
    Pendulum Effect: Unless you have a "Performapal" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. During your Main Phase, if this card was activated this turn: You can add 1 Level 4 or lower "Performapal" monster from your Deck to your hand. You can only use this effect of "Performapal Monkeyboard" once per turn.
    Performapal Partnaga Pendulum/Effect Monster Reptile 5 500 2100 If this card is Normal or Special Summoned: You can target 1 monster you control; it gains 300 ATK for each "Performapal" monster you currently control. Level 5 or lower monsters cannot attack.

    Pendulum Scale: 3
    Pendulum Effect: Once per turn: You can target 1 face-up monster you control; it gains 300 ATK for each "Performapal" card you currently control, until the end of this turn.
    Performapal Pendulum Sorcerer Pendulum/Effect Monster Spellcaster 4 1500 800 If this card is Special Summoned: You can target up to 2 cards you control; destroy them, and if you do, add "Performapal" monsters with different names from your Deck to your hand, except "Performapal Pendulum Sorcerer", equal to the number of cards destroyed. You can only use this effect of "Performapal Pendulum Sorcerer" once per turn.

    Pendulum Scale: 2
    Pendulum Effect: If a "Performapal" monster(s) is Pendulum Summoned to your side of the field: All "Performapal" monsters you currently control gain 1000 ATK until the end of this turn (even if this card leaves the field).
    Performapal Radish Horse Pendulum/Effect Monster Plant 4 500 2000 If your opponent controls a Special Summoned monster, and controls at least as many monsters as you, you can Special Summon this card (from your hand). Once per turn: You can target 1 face-up monster on each player's field; until the end of this turn, that opponent's monster loses ATK equal to this card's ATK, and if it does, that monster you control gains ATK equal to this card's ATK.

    Pendulum Scale: 3
    Pendulum Effect: Once per turn: You can target 1 face-up monster your opponent controls, and 1 "Performapal" monster you control; that opponent's monster loses ATK equal to the ATK of that "Performapal" monster you control (even if this card leaves the field).
    Performapal Salutiger Effect Monster Beast-Warrior 4 1700 500 When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can add 1 "Performapal" Pendulum Monster from your Deck to your hand. You can only use this effect of "Performapal Salutiger" once per turn.
    Performapal Secondonkey Effect Monster Beast 4 1000 2000 When this card is Normal or Special Summoned: You can send 1 "Performapal" monster from your Deck to the Graveyard, except "Performapal Secondonkey". If you have 2 cards in your Pendulum Zones, you can add it to your hand instead.
    Performapal Swincobra Pendulum/Effect Monster Reptile 4 300 1800 This card can attack your opponent directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase.

    Pendulum Scale: 2
    Pendulum Effect: Once per turn, when a monster you control inflicts battle damage to your opponent: You can send the top card of your opponent's Deck to the Graveyard.
    Performapal Teeter Totter Hopper Effect Monster Insect 4 100 1200 The first time this Special Summoned card would be destroyed by battle each turn, it is not destroyed. Once per turn, during your opponent's End Phase: You can target 1 Level 3 or lower "Performapal" monster in your Graveyard; send this card to the Graveyard, and if you do, add that monster to your hand. If a "Performapal" monster is sent from the hand to your Graveyard (except during the Damage Step), while this card is in your Graveyard: You can Special Summon this card. You can only use this effect of "Performapal Teeter Totter Hopper" once per turn.
    Performapal Trampolynx Pendulum/Effect Monster Beast 2 300 300 When this card is Normal Summoned: You can target 1 card in either player's Pendulum Zone; return it to the hand.

    Pendulum Scale: 4
    Pendulum Effect: When you Pendulum Summon a monster(s): You can target 1 card in either player's Pendulum Zone; return that target to the hand. You can only use this effect of "Performapal Trampolynx" once per turn.
    Performapal Trumpanda Pendulum/Effect Monster Beast 3 800 800 When your Pendulum Monster is targeted for an attack: You can negate the attack. You can only use this effect of "Performapal Trumpanda" once per turn.

    Pendulum Scale: 3
    Pendulum Effect: Once per turn: You can increase this card's Pendulum Scale by 1 (max. 12).
    Performapal Whip Snake Effect Monster Reptile 4 1700 900 Once per turn, during either player's Main Phase: You can target 1 face-up monster on the field; switch its current ATK and DEF until the end of this turn.
    Peropero Cerperus Effect Monster Beast 3 0 1800 If you take damage by battle or by an opponent's card effect while this card is in your Graveyard: You can banish this card, then target 1 card on the field; destroy it.
    Petit Moth Normal Monster Insect 1 300 200 This small but deadly creature is better off avoided.
    Petiteranodon Effect Monster Dinosaur 2 500 500 If this card is destroyed by a card effect and sent to the Graveyard: Special Summon 1 Level 4 or higher Dinosaur-Type monster from your Deck, but it cannot attack this turn.
    Phantom Beast Wild-Horn Effect Monster Beast-Warrior 4 1700 0 During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
    Phantom Cricket Effect Monster Insect 2 300 100 FLIP: Return 1 face-down monster from the field to the top of its owner's Deck.
    Pharaonic Protector Normal Monster Zombie 2 900 0 The mummy of a soldier that has been guarding the royal family for thousands of years. Even now, its spirit does not allow anybody to trespass.
    Pinch Hopper Effect Monster Insect 4 1000 1200 When this card on your side of the field is sent to your Graveyard, you can Special Summon 1 Insect-Type Monster from your hand.
    Pinecono Effect Monster Plant 1 400 200 If this card is sent to the Graveyard by the effect of "Acorno": You can Special Summon this card from the Graveyard.
    Planet Pathfinder Effect Monster Machine 4 1000 1000 You can Tribute this card; add 1 Field Spell Card from your Deck to your hand.
    Playful Possum Effect Monster Beast 2 800 600 During your Main Phase, if your opponent controls a face-up monster with a higher ATK than the ATK of this card, you can destroy this card on the field. During your Standby Phase, if this card is destroyed by this effect, you can Special Summon this card from the Graveyard.
    Poison Mummy Effect Monster Zombie 4 1000 1800 FLIP: Inflict 500 damage to your opponent.
    Pot of The Forbidden Effect Monster Rock 9 2000 3000 FLIP: You can activate 1 of these effects:
  • Draw 2 cards.
  • Return all Spell and Trap Cards on the field to the hand.
  • Destroy all monsters your opponent controls.
  • Look at your opponent's hand, also shuffle 1 card from their hand into the Deck.
    You can only use this effect of "Pot of the Forbidden" once per turn.
  • Power Breaker Effect Monster Warrior 4 1900 0 When this card is destroyed by your opponent's attack or card effect and sent to the Graveyard, select 1 face-up Spell/Trap Card your opponent controls, and destroy it. If this card attacks, it is changed to Defense Position at the end of the Damage Step.
    Power Giant Effect Monster Rock 6 2200 0 You can Special Summon this card (from your hand) by sending 1 Level 4 or lower monster from your hand to the Graveyard. If you do, decrease this card's Level by the Level of that monster. If this card attacks or is attacked, until the end of the Damage Step any effect damage you take becomes 0.
    Power Injector Effect Monster Psychic 4 1300 1400 Once per turn you can pay 600 Life Points to have all face-up Psychic-Type monsters gain 500 ATK during this turn.
    Power Supplier Effect Monster Spellcaster 2 400 400 Once per turn, you can select 1 face-up monster you control. It gains 400 ATK while you control this face-up card. (A monster cannot gain more than 400 ATK from this card's effect.)
    Power Tool Dragon Synchro/Effect Monster Machine 7 2300 2500 1 Tuner + 1 or more non-Tuner monsters
    Once per turn, during your Main Phase, you can select 3 Equip Spell Cards from your Deck, have your opponent pick one of them at random, and add it to your hand. Return the remaining cards to your Deck. If this card would be destroyed while equipped with an Equip Spell Card, you can send that card to the Graveyard instead.
    Pragtical Fusion Monster Dinosaur 5 1900 1500 Trakodon + "Flame Viper"
    Prediction Princess Coinorma Effect Monster Fairy 3 800 1400 FLIP: You can Special Summon 1 Level 3 or higher Flip monster from your hand or Deck in face-down Defense Position, also you cannot activate monster effects for the rest of this turn, except "Prediction Princess" monsters'.
    Prediction Princess Petalelf Effect Monster Fairy 3 800 700 FLIP: You can change all face-up Attack Position monsters your opponent controls to face-up Defense Position. Monsters changed to Defense Position by this effect cannot change their battle position.
    Prevent Rat Normal Monster Beast 4 500 2000 This creature is shielded with a tough hide of hair and is excellent at defending itself.
    Prickle Fairy Effect Monster Plant 4 300 2000 While this card is face-up on your side of the field, your opponent cannot attack Insect-Type monsters. The battle position of a monster that battles with this card is changed to Defense Position at the end of the Damage Step.
    Protector of the Sanctuary Effect Monster Fiend 4 1100 1900 Your opponent cannot draw cards except during Draw Phases.
    Protector of the Throne Normal Monster Warrior 4 800 1500 While the king is away, this queen protects his throne with a mighty defense.
    Psi-Beast Effect Monster Psychic 2 700 500 When this card is Normal Summoned, you can remove from play 1 Psychic-Type monster from your Deck. This card's Level becomes the Level of that monster.
    Psychic Commander Tuner Monster Psychic 3 1400 800 When a Psychic-Type monster you control battles, during the Damage Step you can pay Life Points in multiples of 100 (max. 500) to have the monster it's battling lose that much ATK and DEF, until the End Phase.
    Psychic Jumper Tuner Monster Psychic 2 100 1500 Once per turn, you can pay 1000 Life Points and select 1 face-up monster your opponent controls and 1 Psychic-Type monster you control, except "Psychic Jumper". Switch control of those monsters. Their battle positions cannot be changed this turn, except with a card effect.
    Psychic Lifetrancer Synchro/Effect Monster Psychic 7 2400 2000 1 Tuner + 1 or more non-Tuner monsters
    Once per turn, you can remove from play 1 Psychic-Type monster from your Graveyard to gain 1200 Life Points.
    Psychic Snail Effect Monster Psychic 4 1900 1200 You can pay 800 Life Points and select 1 other face-up Psychic-Type monster you control. This monster can attack twice during each Battle Phase. This card cannot attack the turn you activate this effect.
    Puppet King Effect Monster Warrior 7 2800 2600 When your opponent adds a Monster Card(s) to their hand, except by drawing, you can Special Summon this card from your hand. If you do, destroy it during your next turn's End Phase.
    Puppet Plant Effect Monster Plant 3 1000 1000 By discarding this card from your hand to the Graveyard, take control of 1 face-up Warrior or Spellcaster-Type monster your opponent controls until the end of this turn.
    Pursuit Chaser Effect Monster Machine 3 1400 600 When a Defense Position monster is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent.
    Pyramid Turtle Effect Monster Zombie 4 1200 1400 When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Zombie-Type monster with 2000 or less DEF from your Deck.
    Qliphort Carrier Pendulum/Effect Monster Machine 6 2400 1000 You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing or is Special Summoned, its Level becomes 4 and its original ATK becomes 1800. If this card is Normal Summoned/Set, it is unaffected by activated effects from any monster whose original Level/Rank is lower than this card's current Level. If this card is Tributed: You can target 1 monster on thefield; return it to the hand.

    Pendulum Scale: 1
    Pendulum Effect: You cannot Special Summon monsters, except "Qli" monsters. This effect cannot be negated. All "Qli" monsters you control gain 300 ATK.
    Qliphort Cephalopod Pendulum/Effect Monster Machine 7 2800 1000 You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, or is Special Summoned, its Level becomes 4 and its original ATK becomes 1800. If this card is Normal Summoned/Set, it is unaffected by activated effects from any monster whose original Level/Rank is lower than this card's current Level. When this card is Tribute Summoned by Tributing a "Qli" monster(s): You can activate this effect; if your opponent has more monsters in their Graveyard than you do, you gain LP equal to the difference x 300, and if you do, inflict the same amount of damage to your opponent.

    Pendulum Scale: 9
    Pendulum Effect: You cannot Special Summon monsters, except "Qli" monsters. This effect cannot be negated. All monsters your opponent controls lose 300 ATK.
    Qliphort Disk Pendulum/Effect Monster Machine 7 2800 1000 You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing or is Special Summoned, its Level becomes 4 and its original ATK becomes 1800. If this card is Normal Summoned/Set, it is unaffected by activated effects from any monster whose original Level/Rank is lower than this card's current Level. When this card is Tribute Summoned by Tributing a "Qli" monster(s): You can Special Summon 2 "Qli" monsters from yourDeck, but destroy them during the End Phase.

    Pendulum Scale: 1
    Pendulum Effect: You cannot Special Summon monsters, except "Qli" monsters. This effect cannot be negated. All "Qli" monsters you control gain 300 ATK.
    Qliphort Helix Pendulum/Effect Monster Machine 6 2400 1000 You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing or is Special Summoned, its Level becomes 4 and its original ATK becomes 1800. If this card is Normal Summoned/Set, it is unaffected by activated effects from any monster whose original Level/Rank is lower than this card's current Level. If this card is Tributed: You can target 1 Spell/Trap Cardon the field; destroy that target.

    Pendulum Scale: 9
    Pendulum Effect: You cannot Special Summon monsters, except "Qli" monsters. This effect cannot be negated. All monsters your opponent controls lose 300 ATK.
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    Pendulum Scale: 1
    Pendulum Effect: You cannot Special Summon monsters, except "Qli" monsters. This effect cannot be negated. During the End Phase, if you Tribute Summoned thisturn: You can draw a number of cards equal to the number of "Qli" monsters you Tributed for Tribute Summons this turn.
    Qliphort Scout Pendulum Monster Machine 5 1000 2800 Booting in Replica Mode...
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    Pendulum Scale: 9
    Pendulum Effect: You cannot Special Summon monsters, except "Qli" monsters. This effect cannot be negated. Once per turn: You can pay 800 LP; add 1 "Qli" card from your Deck to your hand, except "Qliphort Scout".
    Qliphort Shell Pendulum/Effect Monster Machine 8 2800 1000 You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing or is Special Summoned, its Level becomes 4 and its original ATK becomes 1800. If this card is Normal Summoned/Set, it is unaffected by activated effectsfrom any monster whose original Level/Rank is lower than this card's current Level. If this card is Normal Summoned by Tributing a "Qli" monster(s), it can make a second attack during each Battle Phase, and if it attacks a Defense Position monster, inflict piercing battle damageto your opponent.

    Pendulum Scale: 9
    Pendulum Effect: You cannot Special Summon monsters, except "Qli" monsters. This effect cannot be negated. All monsters your opponent controls lose 300 ATK.
    Qliphort Stealth Pendulum/Effect Monster Machine 8 2800 1000 You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, or is Special Summoned, its Level becomes 4 and its original ATK becomes 1800. If this card is Normal Summoned/Set, it is unaffected by activated effects from any monster whose original Level/Rank is lower than this card's current Level. When this card is Tribute Summoned by Tributing a "Qli" monster(s): You can target 1 card on the field; return it to the hand. Your opponent cannot activate cards or effects in response to this effect's activation.

    Pendulum Scale: 1
    Pendulum Effect: You cannot Special Summon monsters, except "Qli" monsters. This effect cannot be negated. All "Qli" monsters you control gain 300 ATK.
    Queen Angel of Roses Effect Monster Plant 7 2400 1300 You can Tribute Summon this card in face-up Attack Position by Tributing 1 Plant-Type monster. Once per turn, during your Standby Phase: Destroy the 1 face-up monster on the field with the lowest ATK (your choice, if tied).
    Queen of Autumn Leaves Normal Monster Plant 5 1800 1500 Queen of the Emerald Forest and wife of the Spirit King, she lives surrounded by vivid red leaves.
    Queen's Bodyguard Effect Monster Warrior 4 1700 1200 Allure Queen monsters on your side of the field cannot be selected as an attack target.
    Queen's Double Effect Monster Warrior 1 350 300 This monster may attack your opponent's Life Points directly.
    Quick-Span Knight Tuner Monster Machine 3 1000 800 If this card is sent to the Graveyard for a Synchro Summon: Target 1 face-up monster your opponent controls; that target loses 500 ATK.
    Quillbolt Hedgehog Effect Monster Machine 2 800 800 If you control a face-up Tuner monster, you can Special Summon this card from your Graveyard. If this card was Summoned this way, remove it from play when it is removed from the field. (deck contains 2)
    R-Genex Crusher Effect Monster Machine 2 800 800 When this card is Normal Summoned successfully, you can add 1 Level 4 "R-Genex" monster from your deck to your hand.
    R-Genex Ultimum Effect Monster Machine 4 1800 1400 When this face-up card on the field is destroyed and sent to the Graveyard, you can select and return 2 "Genex" monsters from your Graveyard to your Deck.
    Rabid Horseman Fusion Monster Beast-Warrior 6 2000 1700 Battle Ox + "Mystic Horseman"
    Rafflesia Seduction Effect Monster Plant 2 300 900 FLIP: Take control of 1 face-up monster on your opponent's side of the field until the end of the turn.
    Raging Earth Effect Monster Reptile 7 2000 1500 When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-EARTH monsters.
    Rainbow Flower Effect Monster Plant 2 400 500 This monster may attack your opponent's Life Points directly.
    Rampaging Rhynos Effect Monster Beast-Warrior 3 1500 1500 Once per turn, this card can move to an adjacent unoccupied Monster Card Zone. If this card attacks the monster in its same column, this card gains 500 ATK during the Damage Step.
    Razor Lizard Effect Monster Reptile 3 1500 300 While you control another Reptile-Type monster, if this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation.
    Re-Cover Tuner monster Psychic 1 700 300 If this card is in the Graveyard and your opponent has 5 or more cards in their Extra Deck than you do: You can pay 2000 LP; Special Summon this card, and if you do,banish it when it leaves the field. You can only use this effect of "Re-Cover" once per turn.
    Reactan, Dragon Ruler of Pebbles Effect Monster Dragon 4 1800 1200 You can discard this card AND 1 Dragon-Type or EARTH monster; Special Summon 1 "Redox, Dragon Ruler of Boulders" from your Deck. It cannot attack this turn. You can only use the effect of "Reactan, Dragon Ruler of Pebbles" once per turn.
    Red Gadget Effect Monster Machine 4 1300 1500 When this card is Normal or Special Summoned: You can add 1 "Yellow Gadget" from your Deck to your hand.
    Red Ogre Effect Monster Zombie 7 2800 2100 When this card is Normal Summoned: You can send any number of cards from your hand to the Graveyard to target the same number of cards on the field; return those targets to the hand.
    Redox, Dragon Ruler of Boulders Effect Monster Dragon 7 1600 3000 If this card is in your hand or Graveyard: You can banish a total of 2 EARTH and/or Dragon-Type monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 EARTH monster to the Graveyard, then target 1 monster in your Graveyard; Special Summon that target. If this card is banished: You can add 1 EARTH Dragon-Type monster from your Deck to your hand. You can only use 1 "Redox, Dragon Ruler of Boulders" effect per turn, and only once that turn.
    Reinforced Human Psychic Borg Effect Monster Psychic 4 1500 800 Up to twice per turn, you can remove from play 1 Psychic-Type monster from your Graveyard to have this card gain 500 ATK.
    Relinquished Spider Effect Monster Insect 2 300 500 If you have 4 or more Insect-Type monsters in your Graveyard, you can Tribute this card to destroy all face-up Defense Position monsters your opponent controls.
    Rescue Cat Effect Monster Beast 4 300 100 You can send this face-up card to the Graveyard to Special Summon 2 Level 3 or lower Beast-Type monsters from your Deck. Those monsters are destroyed during the End Phase.
    Rescue Ferret Effect Monster Beast 4 300 100 You can shuffle this card you control into the Deck; Special Summon monster(s) from your Deck, except "Rescue Ferret", whose total Levels equal 6, to your zone(s) a Link Monster(s) points to, but those Summoned monsters have their effects negated, also destroy them during the End Phase. You can only use this effect of "Rescue Ferret" once per turn.
    Rescue Hamster Pendulum/Effect Monster Beast 4 300 100 During the turn this card was Normal Summoned, if you have a face-up Level 5 or lower Pendulum Monster Card in your Extra Deck: You can Tribute this card; choose 1 Level 5 or lower Pendulum Monster Card in your Extra Deck, and Special Summon 2 monsters from your Deck with the same name as that card, but their effects are negated, also they are destroyed during the End Phase.

    Pendulum Scale: 5
    Pendulum Effect: You can banish this card from your Pendulum Zone; add 2 face-up Pendulum Monster Cards with the same name from your Extra Deck to your hand. You can only use this effect of "Rescue Hamster" once per Duel.
    Rescue Rabbit Effect Monster Beast 4 300 100 Cannot be Special Summoned from the Deck. You can banish this face-up card you control; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck. Destroy them during the End Phase. You can only use the effect of "Rescue Rabbit" once per turn.
    Rescue Warrior Effect Monster Warrior 4 1600 1700 You take no Battle Damage from battles involving this card. If this card is destroyed by battle, select 1 face-up monster your opponent controls that you own, and take control of it.
    Resonance Insect Effect Monster Insect 4 1000 700 If this card is sent from the field to the Graveyard: You can add 1 Level 5 or higher Insect-Type monster from your Deck to your hand. If this card is banished: You can send 1 Insect-Type monster from your Deck to the Graveyard, except "Resonance Insect".
    Retaliating "C" Effect Monster Insect 4 1400 1400 During either player's turn, when your opponent activates a Spell Card that includes an effect that Special Summons a monster(s): You can Special Summon this card from your hand. If Summoned this way, while this card is face-up on the field, any card sent to the Graveyard is banished instead. If this card is sent from the field to the Graveyard: You can add 1 EARTH Insect-Type monster with 1500 or less ATKfrom your Deck to your hand, except "Counterattacking "C"".
    Revival Golem Effect Monster Rock 4 100 2100 The effect of "Revival Golem" can only be used once per turn. When this card is sent from your Deck to the Graveyard: Activate 1 of these effects.
  • Special Summon this card from the Graveyard.
  • Add this card from the Graveyard to your hand.
  • Robolady Normal Monster Machine 3 450 900 A warrior fully covered with metal. It upgrades by fusing with "Roboyarou".
    Roboyarou Normal Monster Machine 3 900 450 A warrior fully covered with metal. It upgrades by fusing with "Robolady".
    Rock Ogre Grotto #1 Normal Monster Rock 3 800 1200 Protected by a solid body of rock, this monster throws a bone-shattering punch.
    Rocket Arrow Express Effect Monster Machine 10 5000 0 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling no cards, and cannot be Special Summoned by other ways. You cannot conduct your Battle Phase the turn you Special Summon this card. You cannot activate cards or effects, or Set any cards. During each of your Standby Phases, destroy this card unless you send all cards in your hand to the Graveyard (min. 1).
    Rocket Jumper Effect Monster Rock 3 1000 800 If the only cards on your opponent's side of the field are Defense Position monsters, this card can attack your opponent's Life Points directly.
    Rockstone Warrior Effect Monster Rock 4 1800 1600 You take no Battle Damage from battles involving this card. When this attacking card is destroyed by battle and sent to the Graveyard, Special Summon 2 "Rockstone Tokens" (Rock-Type/EARTH/Level 1/ATK 0/DEF 0). These Tokens cannot be Tributed for a Tribute Summon.
    Rodenut Effect Monster Beast 1 100 100 Each time your opponent Special Summons a monster(s), place 1 Nut Counter on this card. You can remove 1 Nut Counter from this card to target 1 monster your opponent controls; destroy that target.
    Rosaria, the Stately Fallen Angel Effect Monster Plant 8 2900 2400 Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by banishing 2 Level 7 or higher Plant-Type monsters (one from your hand and one from your Graveyard). Once per turn, during your Main Phase: You can negate the effects of all other face-up cards currently on the field, until the End Phase.
    Rose Archer Effect Monster Warrior 3 1000 100 During either player's turn, when your opponent activates a Trap Card while you control a Plant-Type monster: You can send this card from your hand to the Graveyard; negate the activation, and if you do,destroy it.
    Rose Lover Effect Monster Plant 1 800 800 You can banish this card from the Graveyard; Special Summon 1 Plant-Type monster from your hand, and if you do, it is unaffected by your opponent's Trap effects this turn. You can only use this effect of "Rose Lover" once per turn.
    Rose Paladin Effect Monster Warrior 4 1800 200 When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Tribute this card; Special Summon 1 Plant-Type monster from your hand or Deck in Defense Position. You can send this card from your hand to the Graveyard; add 1 Level 7 or higher Plant-Type monster from your Deck to your hand. You can only use this effect of "Rose Paladin" once per turn.
    Rose Tentacles Effect Monster Plant 6 2200 1200 This card cannot be Special Summoned. At the beginning of your Battle Phase, this card gains 1 additional attack this turn for each face-up Plant-Type monster your opponent controls. Each time this card destroys a Plant-Type monster by battle, inflict 300 damage to your opponent.
    Rose Witch Effect Monster Plant 4 1600 1000 This card can be treated as 2 Tributes for the Tribute Summon of a Plant-Type monster.
    Royal Keeper Effect Monster Zombie 4 1600 1700 Once per turn, you can flip this card into face-down Defense Position. When this card is flipped face-up, it gains 300 ATK and DEF until the end of the turn. (If attacked, this effect resolves after damage calculation.)
    Rude Kaiser Normal Monster Beast-Warrior 5 1800 1600 With an axe in each hand, this monster delivers heavy damage.
    Ruffian Railcar Effect Monster Machine 4 1800 1000 Once per turn: You can inflict 500 damage to your opponent. You cannot conduct your Battle Phase the turn you activate this effect. During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 Level 10 EARTH Machine-Typemonster from your Deck to your hand. You can only use this effect of "Ruffian Railcar" once per turn.
    Ryu Senshi Fusion/Effect Monster Warrior 6 2000 1200 A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. As long as this card remains face-up on the field, negate the effect of a Normal Trap Card by paying 1000 Life Points. Negate the effect of a Spell Card that targets this card and destroy it.
    Saber Beetle Effect Monster Insect 6 2400 600 During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
    Sabersaurus Normal Monster Dinosaur 4 1900 500 This normally gentle dinosaur enjoys relaxing in its nest in the prairies. If it becomes angered, it turns terribly ferocious.
    Samsara Kaiser Effect Monster Warrior 2 200 100 When you Tribute Summon a monster by Tributing this card, return this card to your hand.
    Samurai Cavalry of Reptier Pendulum/Effect Monster Dinosaur 4 1800 1200 At the start of the Damage Step, if this card attacks an opponent's face-up monster that is not a Pendulum Monster: You can destroy that monster.

    Pendulum Scale: 3
    Pendulum Effect:
    Sand Moth Effect Monster Rock 4 1000 2000 When this face-down Defense Position card is destroyed and send to the Graveyard, except as a result of battle, switch the original ATK and DEF of this card, and Special Summon it to your side of the field.
    Sand Stone Normal Monster Rock 5 1300 1600 Appears from underground and attacks with long, snake-like tentacles.
    Sauropod Brachion Effect Monster Dinosaur 8 1500 3000 You cannot Special Summon this card from your Deck. You can Tribute Summon this card by Tributing 1 Dinosaur-Type monster. Once per turn, you can change this card to face-down Defense Position. When this card is Flip Summoned, change all other monsters to face-down Defense Position. If your opponent attacks this card, any Battle Damage they take is doubled.
    Scarred Warrior Synchro/Effect Monster Warrior 5 2100 1000 1 Tuner + 1 or more non-Tuner monsters
    Your opponent cannot target face-up Warrior-Type monsters for attacks, except this one. Once per turn, if this card would be destroyed by battle, it is not destroyed.
    Scrap Archfiend Synchro Monster Fiend 7 2700 1800 1 Tuner + 1 or more non-Tuner Monsters
    Scrap Beast Tuner Monster Beast 4 1600 1300 If this face-up Defense Position card is selected as an attack target, destroy this card at the end of the Battle Phase. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can select 1 "Scrap" monster in your Graveyard, except "Scrap Beast", and add it to your hand.
    Scrap Breaker Effect Monster Machine 6 2100 700 If your opponent controls a monster, you can Special Summon this card from your hand. When this card is Special Summoned this way, select 1 face-up "Scrap" monster you control, and destroy it.
    Scrap Chimera Effect Monster Beast 4 1700 500 This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "Scrap" monster, and all the other Synchro Material Monsters must also be "Scrap" monsters. When this card is Normal Summoned, you can select 1 "Scrap" Tuner monster in your Graveyard and Special Summon it.
    Scrap Dragon Synchro/Effect Monster Dragon 8 2800 2000 1 Tuner + 1 or more non-Tuner monsters
    Once per turn: You can target 1 card you control and 1 card your opponent controls; destroy them. When this card is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard: Target 1 non-Synchro "Scrap" monster in your Graveyard; Special Summon that target.
    Scrap Goblin Tuner Monster Beast-Warrior 3 0 500 This card cannot be destroyed by battle. If this face-up Defense Position card is selected as an attack target, destroy this card at the end of the Battle Phase. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can select 1 "Scrap" monster in your Graveyard, except "Scrap Goblin", and add it to your hand.
    Scrap Golem Effect Monster Rock 5 2300 1400 Once per turn, you can select 1 Level 4 or lower "Scrap" monster in your Graveyard and Special Summon it to either player's side of the field.
    Scrap Hunter Effect Monster Machine 3 1600 400 Once per turn, you can select 1 face-up "Scrap" monster you control, except this card. Destroy it and send 1 Tuner monster from your Deck to your Graveyard.
    Scrap Kong Effect Monster Beast 4 2000 1000 When this card is Normal Summoned, destroy this card. When this card is destroyed by the effect of a "Scrap" card and sent to Graveyard, you can select 1 "Scrap" Monster other than "Scrap Kong" from your Graveyard and add it to your hand.
    Scrap Mind Reader Tuner Monster Machine 1 0 0 Once per turn, while this card is in your Graveyard during your Main Phase 2, you can select 1 face-up "Scrap" monster you control, except "Scrap Mind Reader". Destroy that monster and Special Summon this card from the Graveyard. If you do, remove this card from play when it is removed from the field. If this card is used as a Synchro Material Monster, all other Synchro Material Monsters must be "Scrap" monsters.
    Scrap Orthros Tuner Monster Beast 4 1700 1100 This card cannot be Normal Summoned or Set.This card can only be Special Summoned by controlling a face-up "Scrap monster. When Special Summoned this way, select 1 face-up "Scrap" monster you control, and destroy it. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can select 1 "Scrap" monster in your Graveyard, except "Scrap Orthros", and add it to your hand.
    Scrap Recycler Effect Monster Machine 3 900 1200 When this card is Normal or Special Summoned, you can select and send 1 Machine-Type monster from your Deck to the Graveyard. Once per turn, you can return 2 Level 4 Machine-Type EARTH monsters from your Graveyard to the Deck to draw 1 card.
    Scrap Searcher Effect Monster Winged Beast 1 100 300 When a "Scrap" monster you control, except "Scrap Searcher", is destroyed and sent to the Graveyard while this card is in the Graveyard, you can Special Summon this card from your Graveyard. When this card is Special Summoned, destroy all face-up monsters you control, except "Scrap" monsters.
    Scrap Shark Effect Monster Fish 4 2100 0 When an Effect Monster's effect or a Spell Card, Trap Card is activated, destroy this face-up card on the field. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can send 1 "Scrap" monster from your Deck to the Graveyard.
    Scrap Soldier Tuner Monster Warrior 5 2100 700 This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "Scrap" monster. If this face-up Defense Position card is selected as an attack target, destroy this card at the end of the Battle Phase. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can select 1 "Scrap" monster in your Graveyard, except "Scrap Soldier", and add it to your hand.
    Scrap Twin Dragon Synchro/Effect Monster Dragon 9 3000 2200 1 "Scrap" Tuner + 1 or more non-Tuner monsters
    Once per turn, you can select 1 card you control and 2 cards your opponent controls. Destroy the one you control and return the two your opponent controls to the hand. When this card is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard, select 1 non-Synchro "Scrap" monster in your Graveyard, and Special Summon it.
    Scrap Worm Tuner Monster Insect 2 500 100 This card can attack your opponent directly. If this card attacks, it is destroyed at the end of the Battle Phase. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can select 1 "Scrap" monster in your Graveyard, except "Scrap Worm", and add it to your hand.
    Scrounging Goblin Effect Monster Fiend 4 1000 2000 If this card inflicts battle damage to your opponent: They can hand you 1 card from their hand to negate this effect, otherwise you add 1 "Goblin" card from your Deck to your hand, except "Goblin Fan".
    Sea Koala Effect Monster Beast 2 100 1600 Once per turn, if you control another Beast-Type monster, you can reduce the ATK of 1 monster your opponent controls to 0 until the End Phase.
    Seismic Crasher Effect Monster Rock 3 1400 300 Twice per turn, you can send 1 face-up Continuous Spell or Continuous Trap you control to the Graveyard to inflict 500 damage to your opponent.
    Sengenjin Normal Monster Beast-Warrior 8 2750 2500 An unstoppable savage that carries Millennium Items.
    Senior Silver Ninja Effect Monster Warrior 6 2300 2200 When this card is flipped face-up: You can Special Summon any number of "Ninja" monsters, except "Senior Silver Ninja", from your hand and/or Graveyard in face-down Defense Position. There can only be 1 face-up "Senior Silver Ninja" on the field.
    Sentry Soldier of Stone Effect Monster Rock 3 1300 2000 If all monsters you control are Rock-Type monsters (min. 1) while this card is in your Graveyard: You can Special Summon this card. You can only use this effect of "Sentry Soldier of Stone" once per turn.
    Serene Psychic Witch Effect Monster Psychic 3 1400 1200 When this card on the field is destroyed and sent to the Graveyard, you can remove from play 1 Psychic-Type monster with 2000 or less ATK from your Deck. During the next Standby Phase, Special Summon the monster removed from play by this effect.
    Seven Swords Warrior Synchro/Effect Monster Warrior 7 2300 1800 1 Tuner + 1 or more non-Tuner monsters
    Once per turn, when an Equip Card is equipped to this card: Inflict 800 damage to your opponent. Once per turn: You can target 1 Equip Card equipped to this card; send it to the Graveyard. When an Equip Card equipped to this card is sent to the Graveyard (except during the Damage Step): You can target 1 face-up monster your opponent controls; destroy that target.
    Shadow of the Six Samurai - Shien Xyz/Effect Monster Warrior 4 2500 400 2 Level 4 "Six Samurai" monsters
    Once per turn, during either player's turn: You can detach 1 Xyz Material from this card to target 1 face-up "Six Samurai" monster you control with less than 2000 ATK; its original ATK becomes 2000 until the End Phase.
    Shadow Tamer Effect Monster Warrior 3 800 700 FLIP: Take control of 1 face-up Fiend-Type monster on your opponent's side of the field until the end of the End Phase.
    Shield Warrior Effect Monster Warrior 3 800 1600 During damage calculation, in either player's turn: You can banish this card from your Graveyard; monsters you control cannot be destroyed by this battle.
    Shield Worm Effect Monster Insect 4 800 2000 When this card is Summoned, it is changed to Defense Position. Then, send 1 card from the top of your opponent's Deck to the Graveyard for each face-up Insect-Type monster you control.
    Shien's Advisor Effect Monster Warrior 4 1200 400 When this card is Normal Summoned, if you control a face-up "Six Samurai" monster: Declare 1 Monster Type; while this card is face-up on the field, monsters with the declared Monster Type cannot declare an attack or be Special Summoned.
    Shien's Daredevil Effect Monster Warrior 4 1600 1000 When this card is Normal Summoned: Place 1 Bushido Counter on it (max. 1). This card gains 300 ATK while it has a Bushido Counter on it. Once per turn: You can target 1 face-up card on the field that you can place a Bushido Counter on; remove 1 Bushido Counter from this card, then place it on that target.
    Shien's Footsoldier Effect Monster Warrior 2 700 300 When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 3 or lower "Six Samurai" monster from your Deck.
    Shien's Squire Tuner Monster Warrior 1 300 700 During damage calculation, in either player's turn, if a "Six Samurai" monster you control battles: You can send this card from your hand to the Graveyard; that monster cannot be destroyed by battle this turn.
    Shiny Black "C" Effect Monster Insect 1 200 500 When 1 Synchro Monster is Special Summoned on your opponent's side of the field, you can remove from play this card in the Graveyard to destroy that monster.
    Shogi Knight Effect Monster Beast-Warrior 3 800 400 When this card is Normal Summoned: You can target 1 Set card in your opponent's Spell & Trap Card Zone; reveal that target, then destroy it if it is a Trap Card. Otherwise, return it to its original position. When you destroy a Trap Card by this effect: You can Special Summon1 Level 3 EARTH monster from your hand in face-up Defense Position.
    Shogi Lance Effect Monster Beast-Warrior 3 500 500 Once per turn: You can target 1 other Level 3 Beast-Warrior-Typemonster you control; the Levels of that monster and this card become the combined Levels of those monsters.
    Shovel Crusher Normal Monster Machine 3 900 1200 Armed with a pair of shovels, this monster will destroy anything that stands in its way.
    Shreddder Effect Monster Machine 4 1600 1000 Once per turn, you can send 1 Machine-Type monster from your hand to the Graveyard to destroy 1 face-up monster your opponent controls whose Level is less than or equal to that monster's.
    Shutendoji Effect Monster Zombie 4 1500 800 Once per turn, you can activate 1 of these effects.
  • Banish 2 Zombie-Type monsters from your Graveyard; draw 1 card.
  • Target 1 of your banished Zombie-Type monsters; return that target to the top of your Deck.
  • Silent Insect Effect Monster Insect 2 200 300 This card is changed to Defense Position when it is Normal Summoned or Flip Summoned. While this card is face-up on the field, negate the effects of all Continuous Spell Cards and Continuous Trap Cards.
    Silent Psychic Wizard Effect Monster Psychic 4 1900 0 When this card is Normal Summoned, you can select 1 Psychic-Type monster in your Graveyard, and remove it from play. When this card is sent from the field to the Graveyard, Special Summon that removed monster.
    Silent Strider Effect Monster Insect 2 300 700 You can send this card from your hand to the Graveyard to reduce the Level of 1 monster on the field by 1, until the End Phase.
    Silver Fang Normal Monster Beast 3 1200 800 A snow wolf that's beautiful to the eye, but absolutely vicious in battle.
    Silver Sentinel Effect Monster Warrior 4 1500 1300 You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During the End Phase of the turn this Set card in your Spell & Trap Card Zone was destroyed by an opponent's card effect and sent to the Graveyard: Target 1 card your opponent controls (if possible); Special Summon this card from the Graveyard, and if you do, destroy that target (if any).
    Skull Dog Marron Normal Monster Beast 4 1350 2000 A lost dog that wandered off 1000 years ago. He's still waiting for his master to come for him.
    Skull-Mark Ladybug Effect Monster Insect 4 500 1500 When this card is sent to the Graveyard, increase your Life Points by 1000 points.
    Sky Scourge Invicil Effect Monster Fairy 6 2200 1600 This card cannot be Special Summoned. If you Tribute Summon this card by Tributing 1 of the following monsters, this card gets the appropriate effect: + LIGHT Fairy Type monster. Negate the effect of all Spell Cards. + DARK Fiend Type monster: Negate the effects of all Trap Cards.
    Sleeping Lion Normal Monster Beast 4 700 1700 A ferocious animal that sleeps all day. Sometimes it's better to let Sleeping Lions lie.
    Small Piece Golem Effect Monster Rock 3 1100 0 When this card is Summoned, if you control a "Big Piece Golem", you can Special Summon 1 "Medium Piece Golem" from your Deck. That monster's effect is negated while it is face-up on the field.
    Snapdragon Effect Monster Plant 2 300 100 When this card is sent to the Graveyard: Banish 1 random card from your opponent's hand, until the End Phase. You can only use the effect of "Snapdragon" once per turn.
    Snow Plow Hustle Rustle Effect Monster Machine 10 2500 3000 When your opponent's monster declares a direct attack, while you control a card(s) in your Spell & Trap Zone: You can Special Summon this card from your hand, then destroy as many cards in your Spell & Trap Zone as possible, and if you do, inflict 200 damage to your opponent for each destroyed card. You cannot Special Summon any monsters, except Machine-Type monsters.
    Snyffus Tuner Monster Beast 1 100 100 Once per turn, you can Tribute 1 Plant-Type monster to select and destroy 1 face-up card your opponent controls. When a Plant-Type monster(s) on the field is destroyed while this card is in the Graveyard, you can Special Summon this card from the Graveyard. If you do, it is removed from play when it is removed from the field.
    Sonic Chick Effect Monster Winged Beast 1 300 300 This card cannot be destroyed by battle with a monster that has 1900 or more ATK.
    Sonic Maid Normal Monster Warrior 3 1200 900 A maiden that uses sound to her advantage, she wields a scythe that's shaped like a musical note.
    Soul of Silvermountain Xyz/Effect Monster Rock 3 1800 2200 2 Level 3 EARTH monsters
    Once per turn: You can detach 1 Xyz Material from this card to target 1 Set card in your opponent's Spell & Trap Card Zone; it cannot be activated while this card is face-up on the field. If this card destroys an opponent's monster by battle while it has Xyz Material: You can target 1 EARTH monster in your Graveyard; Special Summon that target in face-up Defense Position.
    Soul Tiger Normal Monster Beast 4 0 2100 The soul of a tiger that is said to devour human souls. He is a famous soul that you wouldn't want to run into in a dark alley.
    Souleater Normal Monster Fish 4 1200 0 A living wonder of mystery.
    Spell Strider Effect Monster Warrior 4 1800 600 If this card is in your hand: You can target 2 face-up Spell Cards on the field (1 from each side of the field); banish them, and if you do, Special Summon this card.
    Spell Striker Effect Monster Warrior 3 600 200 You can remove from play 1 Spell Card from your Graveyard to Special Summon this card. This card can attack your opponent directly. You take no Battle Damage from battles involving this card.
    Spherous Lady Normal Monster Rock 3 400 1400 Many have been deceived by the beauty of this vampire.
    Spirit of the Six Samurai Effect Monster Warrior 3 500 500 Once per turn, you can either: Target 1 face-up "Six Samurai" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, the equipped monster gains 500 ATK and DEF. If the equipped monster destroys an opponent's monster by battle: Draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
    Spyder Spider Effect Monster Insect 4 1500 1000 When this card destroys an opponent's Defense Position monster by battle, you can select and Special Summon 1 Level 4 or lower Insect-Type monster from your Graveyard.
    SPYRAL GEAR - Last Resort Effect Monster Machine 4 1000 1000 You can target 1 "SPYRAL" monster you control; equip this monster from your hand or field to that target. While this card is equipped to a monster by this effect, the equipped monster cannot be destroyed by battle or card effects, also your opponent cannot target it with card effects. Once per turn, if this card is equipped to a monster by this effect: You can send 1 other card you control to the Graveyard; the equipped monster can attack directly this turn.
    SPYRAL Quik-Fix Effect Monster Machine 1 500 400 If this card is Normal or Special Summoned: You can add 1 "SPYRAL GEAR" card from your Deck to your hand. If this card is in your Graveyard and you control "SPYRAL Super Agent": You can discard 1 card; Special Summon this card, but banish it when it leaves the field.
    SPYRAL Super Agent Effect Monster Warrior 4 1900 1200 If this card is in your hand: You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent's Deck, and if you do, Special Summon this card if it is a card of that type. If this card is Special Summoned by the effect of a "SPYRAL" card: You can target 1 Spell/Trap Card your opponent controls; destroy it. You can only use each effect of "SPYRAL Super Agent" once per turn.
    Star Drawing Effect Monster Spellcaster 4 1600 1000 If this card is used for an Xyz Summon, you can treat it as a Level 5 monster. An Xyz Monster that was Summoned using this card as an Xyz Material gains this effect.
  • When it is Xyz Summoned: Draw 1 card.
  • Steam Gyroid Fusion Monster Machine 6 2200 1800 "Gyroid" + "Steamroid"
    Steamroid Effect Monster Machine 4 1800 1800 If this card attacks an opponent's monster, this card gains 500 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 500 ATK during the Damage Step only.
    Steel Cavalry of Dinon Pendulum/Effect Monster Dinosaur 4 1600 2600 At the start of the Damage Step, if this card battles a Pendulum Monster: This card's ATK and DEF become half its current ATK and DEF until the end of the Damage Step.

    Pendulum Scale: 5
    Pendulum Effect:
    Steel Ogre Grotto #1 Normal Monster Machine 5 1400 1800 A steel idol worshiped in the Land of Machines.
    Steel Ogre Grotto #2 Normal Monster Machine 6 1900 2200 A mechanized iron doll with tremedous strength.
    Steel Scorpion Effect Monster Machine 1 250 300 A non-Machine-Type Monster attacking "Steel Scorpion" will be destroyed at the End Phase of your opponent's 3rd turn after the attack.
    Stone Armadiller Normal Monster Rock 3 800 1200 Dis stone crittah's got rock-hahd fur. Dat gives him some really good dee-fense!
    Stone Dragon Normal Monster Rock 7 2000 2300 A dragon formed by huge boulders that are also used to attack the enemy.
    Stone Ogre Grotto Normal Monster Rock 5 1600 1500 A behemoth shaped by giant boulders.
    Stone Statue of the Aztecs Effect Monster Rock 4 300 2000 Double any Battle Damage your opponent takes when they attack this monster.
    Stronghold Guardian Effect Monster Warrior 4 0 1500 If a Defense Position monster you control is attacked, during the Damage Step, you can send this card from your hand to the Graveyard to have that monster gain 1500 DEF until the End Phase.
    Stuffed Animal Normal Monster Warrior 3 1200 900 It may look like a harmless stuffed animal, but its zipper mouth deals a deadly bite.
    Subterror Behemoth Dragossuary Effect Monster Zombie 6 2400 1600 FLIP: You can activate this effect; this turn, "Subterror" cards you control cannot be destroyed by your opponent's card effects. You can only use this effect of "Subterror Behemoth Dragossuary" once per turn.
    When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.
    Subterror Behemoth Phospheroglacier Effect Monster Aqua 8 2600 2500 FLIP: You can send 1 card from your Deck to the Graveyard. You can only use this effect of "Subterror Behemoth Phospheroglacier" once per turn.
    When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.
    Subterror Behemoth Speleogeist Effect Monster Fiend 11 3000 1400 FLIP: You can target 1 monster on the field; change it to face-up Attack Position if it is in Defense Position, also change its ATK to 0. You can only use this effect of "Subterror Behemoth Speleogeist" once per turn.
    When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.
    Subterror Behemoth Stalagmo Effect Monster Rock 10 2800 2100 FLIP: You can discard 1 "Subterror" monster, and if you do, draw 2 cards. You can only use this effect of "Subterror Behemoth Stalagmo" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.
    Subterror Behemoth Stygokraken Effect Monster Sea Serpent 5 1400 2600 FLIP: You can target Set cards on the field, equal to the number of "Subterror Behemoth" monsters you control; destroy them. You can only use this effect of "Subterror Behemoth Stygokraken" once per turn.
    When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.
    Subterror Behemoth Ultramafus Effect Monster Pyro 12 3000 1800 FLIP: You can change all other face-up monsters on the field to face-down Defense Position. You can only use this effect of "Subterror Behemoth Ultramafus" once per turn.
    When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.
    Subterror Behemoth Umastryx Effect Monster Reptile 7 2000 2700 FLIP: You can target 1 monster your opponent controls; banish it. You can only use this effect of "Subterror Behemoth Umastryx" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.
    Subterror Behemoth Voltelluric Effect Monster Thunder 9 1900 3000 FLIP: You can target 1 Set monster your opponent controls; take control of it until your next End Phase. You can only use this effect of "Subterror Behemoth Voltelluric" once per turn.
    When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.
    Subterror Fiendess Effect Monster Spellcaster 1 800 500 During either player's turn, when your opponent activates a card or effect: You can send this card from your hand or field to the Graveyard, then target 1 "Subterror" monster you control; negate the activation, then change the targeted monster to face-down Defense Position. You can target 1 face-up monster you control; change it to face-down Defense Position, and if you do, Special Summon 1 "Subterror" monster from your hand or Graveyard, in face-up or face-down Defense Position. You can only use each effect of "Subterror Fiendess" once per turn.
    Subterror Nemesis Archer Effect Monster Fairy 3 1600 1400 At the start of the Damage Step, if this card attacks an opponent's face-down Defense Position monster, and you control another "Subterror" monster: You can shuffle that opponent's monster into the Deck. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: You can Special Summon 1 "Subterror" monster from your Deck in face-up or face-down Defense Position. You can only use each effect of "Subterror Nemesis Archer" once per turn.
    Subterror Nemesis Defender Effect Monster Beast-Warrior 2 100 2000 During either player's turn, when your opponent activates a card or effect that targets exactly 1 Set monster you control (and no other cards), or when a Set monster you control is targeted for an attack by an opponent's monster: You can send this card from your hand or face-up from your field to the Graveyard, then target another monster you control that would be an appropriate target; that card/effect/attack now targets the new target. While you control a Set monster, this card cannot be destroyed by battle or card effects.
    Subterror Nemesis Warrior Effect Monster Warrior 4 1800 1200 During either player's turn: You can send 1 "Subterror" monster from your Deck to the Graveyard; Tribute this card and at least 1 other monster so that the original LevelsTributed equal or exceed the Level of that "Subterror" monster in the Graveyard, and if you do, Special Summon that monster in face-up or face-down Defense Position. If a "Subterror Behemoth" monster is flipped face-up while this card is in your Graveyard: You can Special Summon this card. You can only use each effect of "Subterror Nemesis Warrior" once per turn.
    Supay Tuner Monster Fiend 1 300 100 When this card is sent from the field to the Graveyard by a card effect, you can Special Summon 1 "Oracle of the Sun" from your Deck. The ATK of that monster is doubled, and it returns to the owner's hand during the End Phase of that turn.
    Super Ancient Dinobeast Effect Monster Dinosaur 8 2700 1400 You can Tribute Summon this card in face-up Attakc Position by Tributing 1 Dinosaur-Type monster. When a Dinosaur-Type monster is Special Summoned from your Graveyard, you can draw 1 card.
    Super Defense Robot Elephan Effect Monster Machine 8 1400 2500 When this card is Normal Summoned: You can Special Summon 1 "Super Defense Robot" monster or "Orbital 7" from your hand. Once per turn: You can target 1 "Super Defense Robot" monster or "Orbital 7" you control; it becomes Level 8 until the End Phase. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a Machine-Type monster.
    Super Defense Robot Lio Effect Monster Machine 4 1200 1600 When this card is Normal Summoned: You can Special Summon 1 "Super Defense Robot" monster or "Orbital 7" from your hand. Once per turn, when exactly 1 "Super Defense Robot" monster or "Orbital 7" (and no other cards) is added from your Graveyard to your hand (except during the Damage Step): You can Special Summon it from your hand.
    Super Defense Robot Monki Effect Monster Machine 3 800 1200 When this card is Normal Summoned: You can Special Summon 1 "Super Defense Robot" monster or "Orbital 7" from your hand. Once per turn: You can banish 1 Machine-Type monster from your Graveyard, then target 1 "Super Defense Robot" monster or "Orbital 7" in your Graveyard; add that target to your hand.
    Super Robolady Fusion/Effect Monster Machine 6 1200 500 Robolady + "Roboyarou" You can Special Summon "Super Roboyarou" by returning this card from the field to the Fusion Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster inflicts Direct Damage to your opponent's Life Points.
    Super Roboyarou Fusion/Effect Monster Machine 6 1200 500 Roboyarou + "Robolady" You can Special Summon "Super Robolady" by returning this card from the field to the Fusion Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster inflicts Direct Damage to your opponent's Life Points.
    Super Soldier Soul Effect Monster Warrior 1 0 0 You can send 1 "Black Luster Soldier" monster from your hand to the Graveyard; until your opponent's next End Phase, this card's ATK becomes 3000, and this card's name becomes "Black Luster Soldier". You can banish this card from your Graveyard;add 1 "Beginning Knight" or "Evening Twilight Knight" from your Deck to your hand. You can only use each effect of "Super Soldier Soul" once per turn.
    Super Vehicroid - Mobile Base Fusion/Effect Monster Machine 10 0 5000 1 "roid" Fusion Monster + 1 "roid" monster
    You can target 1 face-up monster your opponent controls; Special Summon 1 "roid" monster from your Deck or Extra Deck with ATK less than or equal to that monster. You can only use this effect of "Super Vehicroid - Mobile Base" once per turn. Once per turn, during the End Phase: You can target 1 "roid" monster in your Main Monster Zone (other than this card); return that monster you control to the hand, and if you do, move this card you control to that monster's Monster Zone.
    Super Vehicroid - Stealth Union Fusion/Effect Monster Machine 9 3600 3000 Truckroid + "Expressroid" + "Drillroid" + "Stealthroid"
    When this card attacks, its original ATK is halved until the end of the Damage Step. During a battle between this attacking card and a Defense Position monster whose DEF is lower then the ATK of this card, inflict the difference as Battle Damage to your opponent. Once per turn, you can select 1 monster you control, except a Machine-Type monster, and equip it to this card. When equipped with a monster by this effect, this card can attack all monsters your opponent controls once each.
    Super Vehicroid Jumbo Drill Fusion/Effect Monster Machine 8 3000 2000 Steamroid + "Drillroid" + "Submarineroid"
    A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
    Super War-Lion Ritual Monster Beast 7 2300 2100 This monster can only be Ritual Summoned with the Ritual Spell Card, "War-Lion Ritual".
    Super-Nimble Mega Hamster Effect Monster Beast 4 1100 1800 FLIP: You can Special Summon 1 Level 3 or lower Beast-Type monster from your Deck in face-down Defense Position.
    Superdreadnought Rail Cannon Gustav Max Xyz/Effect Monster Machine 10 3000 3000 2 Level 10 monsters
    Once per turn: You can detach 1 Xyz Material from this card; inflict 2000 damage to your opponent.
    Superheavy Samurai Beast Kyubi Synchro/Effect Monster Machine 9 1900 2500 1 Tuner + 1 or more non-Tuner "Superheavy Samurai" monsters
    This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If you have no Spell/Trap Cards in your Graveyard, this card gains 900 DEF for each Special Summoned monster your opponent controls.
    Superheavy Samurai Big Benkei Effect Monster Machine 8 1000 3500 When this card is Normal or Special Summoned: You can change this card's battle position. All "Superheavy Samurai" monsters you control can attack while they are inface-up Defense Position. If they do, apply their DEF instead of ATK for damage calculation.
    Superheavy Samurai Big Waraji Effect Monster Machine 5 800 1800 If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters, This card can be treated as 2 Tributes for the Tribute Summon of a Machine-Type monster.
    Superheavy Samurai Blowtorch Effect Monster Machine 1 500 300 When an opponent's monster declares an attack while you have no Spell/Trap Cards in your Graveyard: You can send this card from your hand to the Graveyard, then target 1 "Superheavy Samurai" monster you control; change the attack target to it and perform damage calculation. Once per turn, when an opponent's monster declares an attack: You can change the attack target to this card and perform damage calculation. Cannot be destroyed by battle.
    Superheavy Samurai Blue Brawler Effect Monster Machine 4 0 2000 When this card is Normal or Special Summoned: You can change its battle position. Cannot be destroyed by battle.
    Superheavy Samurai Drum Tuner/Effect Monster Machine 1 300 300 If this card on the field is destroyed and sent to the Graveyard: You can target 1 "Superheavy Samurai" monster in your Graveyard, except "Superheavy Samurai Drum"; Special Summon it. You can only use this effect of "Superheavy Samurai Drum" once per turn.
    Superheavy Samurai Fist Tuner/Effect Monster Machine 2 900 900 During your Battle Phase, if your "Superheavy Samurai" monster destroyed an opponent's monster by battle this Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using materials you control, including this card. If you have no Spells/Traps in your GY: You can target 1 "Superheavy Samurai" Synchro Monster you control; reduce its Level by 1, and if you do, Special Summon this card from your GY, also you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. You can only use each effect of "Superheavy Samurai Fist" once per turn.
    Superheavy Samurai Flutist Effect Monster Machine 3 500 1000 You can Tribute this card; Special Summon 1 "Superheavy Samurai" monster from your hand. During either player's turn, when a card or effect is activated that targets a "Superheavy Samurai" monster you control: You can banish this card from your Graveyard; negate the activation, and if you do, destroy that card. You can only use each effect of "Superheavy Samurai Flutist" once per turn.
    Superheavy Samurai General Coral Pendulum/Effect Monster Machine 1 300 500 If you have no Spell/Trap Cards in your Graveyard: You can Tribute up to 2 "Superheavy Samurai" monsters; draw that many cards. You can only use this effect of "Superheavy Samurai General Coral" once per turn.

    Pendulum Scale: 8
    Pendulum Effect: While you have a Spell/Trap Card(s) in your Graveyard, this card's Pendulum Scale becomes 4. Once per turn, when a "Superheavy Samurai" monster you control destroys an opponent's monster by battle: You can activate this effect; that monster can make a second attack in a row (even if this card leaves the field).
    Superheavy Samurai General Jade Pendulum/Effect Monster Machine 8 1800 2800 You can Tribute Summon this card by Tributing 1 "Superheavy Samurai" monster. When this card is Normal or Special Summoned: You can change its battle position. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation.

    Pendulum Scale: 1
    Pendulum Effect: You cannot Pendulum Summon monsters, except "Superheavy Samurai" monsters. This effect cannot be negated. Once per turn: You can target 1 "Superheavy Samurai" monster you control; increase its Level by 1 (even if this card leaves the field).
    Superheavy Samurai Gigagloves Effect Monster Machine 3 100 1000 If this card is sent to the Graveyard, and you have no Spell/Trap Cards in your Graveyard: You can look at 5 cards from the top of your Deck, then place them on the top of the Deck in any order. When an opponent's monster declares a direct attack: You can banish this card from your Graveyard; excavate the top card of your Deck, and if it is a "Superheavy Samurai" monster, add it to your hand, and if you do, the attacking monster's ATK becomes 0. Otherwise, send it to the Graveyard.
    Superheavy Samurai Helper Effect Monster Machine 1 0 0 During damage calculation, if your Defense Position monster battles an opponent's monster while you have no Spells/Traps in your GY (Quick Effect): You can discard this card, then target 1 "Superheavy Samurai" monster you control other than the battling monster; your battling monster gains DEF equal to that monster's DEF, during that damage calculation only. When an opponent's monster declares a direct attack: You can banish this card from your GY, then target 1 "Superheavy Samurai" monster in your GY; Special Summon it.
    Superheavy Samurai Kabuto Effect Monster Machine 4 1000 2000 If your opponent Special Summons a monster(s): You can change as many Attack Position "Superheavy Samurai" monsters you control as possible to Defense Position, and if you do, the ones changed by this effect gain 500 DEF until the end of this turn.
    Superheavy Samurai Magnet Effect Monster Machine 4 900 1900 When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Superheavy Samurai" monster from your hand, then change this card to Defense Position. Monsters your opponent controls cannot attack any monsters, except this one.
    Superheavy Samurai Ninja Sarutobi Synchro/Effect Monster Machine 8 2000 2800 1 Machine-Type Tuner + 1 or more non-Tuner "Superheavy Samurai" monsters
    This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn, during either player’s turn, if you have no Spell/Trap Cards in your Graveyard: You can target 1 Spell/Trap Card on the field; destroy it, and if you do, inflict 500 damage to your opponent.
    Superheavy Samurai Ogre Shutendoji Synchro/Effect Monster Machine 6 500 2500 1 Machine-Type Tuner + 1 or more non-Tuner "Superheavy Samurai" monsters
    This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. When this card is Synchro Summoned, and you have no Spell/Trap Cards in your Graveyard: You can destroy all Spell and Trap Cards your opponent controls.
    Superheavy Samurai Prepped Defense Effect Monster Machine 3 100 2100 Cannot be Normal or Flip Summoned, if you have any Spell/Trap Card in yourGraveyard. When you take battle damage, if you have no Spell/Trap Cards in your Graveyard and this card is in your hand: You can Special Summon this card, and if you do, it cannot be destroyed by battle or card effects this turn.
    Superheavy Samurai Scales Effect Monster Machine 4 800 1800 If your opponent controls 2 or more monsters and you control no monsters, you can Special Summon this card (from your hand). If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "Superheavy Samurai" monster in your Graveyard, except "Superheavy Samurai Scales"; Special Summon it in Defense Position. You can only use this effect of "Superheavy Samurai Scales" once perturn.
    Superheavy Samurai Soulbang Cannon Effect Monster Machine 3 1000 1000 You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It gains 1000 DEF. During either player's Battle Phase, when your opponent activates a card effect while you control a Defense Position"Superheavy Samurai" monster: You can banish this card from your Graveyard; negate the activation, and if you do, destroy it, then destroy as many monsters on the field as possible (min. 1), and if you do, both players take 1000 damage.
    Superheavy Samurai Soulbeads Effect Monster Machine 1 0 0 You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. Each turn, the first time the monster equipped with this card by this effect would be destroyed by a card effect, it is not destroyed. When a Defense Position monster is destroyed by battle and sent to your Graveyard: You can send this card from your hand to the Graveyard; Special Summon that monster in Attack Position.
    Superheavy Samurai Soulbreaker Armor Effect Monster Machine 1 0 500 You can target 1 "Superheavy Samurai" monster you control; equipthis monster from your hand or your side of the field to that target. It loses 1000 DEF, also it cannot be destroyed by battle. If this card is in your Graveyard: You can banish all "Superheavy Samurai Soulbreaker Armors" from your Graveyard, then target 1 "Superheavy Samurai" monster on the field whose current DEF is lower than itsoriginal DEF; inflict damage to your opponent equal to the difference between its current and original DEF.
    Superheavy Samurai Soulbuster Gauntlet Effect Monster Machine 1 0 400 You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It gains 400 DEF. During either player's Damage Step, when a Defense Position "Superheavy Samurai" monster you control battles an opponent's monster, and you have no Spell/Trap Cards in your Graveyard: You can send this card from your hand to the Graveyard, your battling monster's DEF becomes double its original DEF until the end of this turn.
    Superheavy Samurai Soulclaw Effect Monster Machine 2 500 500 You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It gains 500 ATK and DEF, also it cannot be destroyed by battle. While this card is equipped to a monster by this card's effect: You can Special Summon this card. You can only use this effect of "Superheavy Samurai Soulclaw" once per turn.
    Superheavy Samurai Soulhorns Effect Monster Machine 1 0 300 You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It can make a second attack during each Battle Phase. While this card is equipped to a monster by this card's effect: You can Special Summon this card. You can only use this effect of "Superheavy Samurai Soulhorns" once per turn.
    Superheavy Samurai Soulpeacemaker Effect Monster Machine 1 0 0 You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or field to that target. While this card is equipped to a monster by this effect, monsters your opponent controls cannot attack monsters you control, except the equipped monster. You can Tribute a monster you control equipped with this card by this card's effect; Special Summon 1 "Superheavy Samurai" monster from your Deck. You can only use this effect of "Superheavy Samurai Soulpeacemaker" once per turn.
    Superheavy Samurai Soulpiercer Effect Monster Machine 4 1200 0 You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. If it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card is sent from the field to the Graveyard: You can add 1 "Superheavy Samurai" monster from your Deck to your hand, except "Superheavy Samurai Soulpiercer".
    Superheavy Samurai Soulshield Wall Effect Monster Machine 3 1200 1200 You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. Its Level becomes 5. During either player's turn: You can discard this card, then target 1 Defense Position "Superheavy Samurai" monster you control; until the end of this turn, it loses 800 DEF, but cannot be destroyed by battle or by card effects.
    Superheavy Samurai Stealth Ninja Synchro/Effect Monster Machine 7 1200 2800 1 Machine-Type Tuner + 1 or more non-Tuner Machine-Type monsters
    This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If you have no Spell/Trap Cards in your Graveyard: You can halve this card's original DEF until the end of this turn, and if you do, this card can attack your opponent directly this turn. Once per turn, during the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: You can Special Summon this card.
    Superheavy Samurai Steam Train King Synchro/Effect Monster Machine 12 2000 4800 1 "Superheavy Samurai" Tuner + 2+ non-Tuner "Superheavy Samurai" monsters
    This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn: You can discard up to 2 cards, then target that many cards your opponent controls; destroy them. Once per turn: You can banish all Spells and Traps from the GYs, and if you do, inflict 200 damage to your opponent for each card banished.
    Superheavy Samurai Swordsman Effect Monster Machine 3 1000 1800 When this card is Normal or Special Summoned: You can change its battle position. If a "Superheavy Samurai" monster you control battles an opponent's monster, afterdamage calculation: The opponent's monster's ATK and DEF become 0.
    Superheavy Samurai Thief Effect Monster Machine 10 1000 1000 If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. You can Tribute this card, then activate 1 of these effects;
  • Destroy 1 card in your opponent's Spell & Trap Zone, then you can Set the destroyed Spell/Trap Card on your side of the field.
  • Destroy 1 card in your opponent's Pendulum Zone, then you can place the destroyed card in your Pendulum Zone.
  • Superheavy Samurai Transporter Effect Monster Machine 5 1200 1800 If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. If you have no Spell/Trap Cards in your Graveyard: You can Tribute this card; Special Summon up to 2 monsters from your hand to your opponent's side of the field in Defense Position, then draw cards equal to the number of monsters Special Summoned by this effect. You can only use this effect of "Superheavy Samurai Transporter" once per turn.
    Superheavy Samurai Trumpeter Tuner/Effect monster Machine 2 300 600 If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. If this card is Tributed for the Tribute Summon of a "Superheavy Samurai" monster and sent to the Graveyard, and you have no Spell/Trap Cards in your Graveyard: You can Special Summon this card.
    Superheavy Samurai Warlord Susanowo Synchro/Effect Monster Machine 10 2400 3800 1 Machine-Type Tuner + 1 or more non-Tuner "Superheavy Samurai" monsters
    This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn, during either player's turn, if you have no Spell/Trap Cards in your Graveyard: You can target 1 Spell/Trap Card in your opponent's Graveyard; Set it to your side of the field, but banish it when it leaves the field.
    Supply Effect Monster Warrior 4 1300 800 FLIP: Return 2 Fusion-Material monsters that were sent to the Graveyard as a result of a Fusion Summon to your hand.
    Susa Soldier Effect Monster Thunder 4 2000 1600 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. The Battle Damage this card inflicts to your opponent's Life Points is halved.
    Swamp Battleguard Effect Monster Warrior 5 1800 1500 This card gains 500 ATK for each "Lava Battleguard" you control.
    Sweet Corn Effect Monster Plant 2 0 0 Once per turn, during your Main Phase 2: You can pay 500 Life Points; Special Summon 1 "Maize Token" (Plant-Type/EARTH/Level 1/ATK 0/DEF 0).
    Swift Scarecrow Effect Monster Machine 1 0 0 When your opponent's monster declares a direct attack: You can discard this card; negate that attack, then end the Battle Phase (this is a Quick Effect).
    Sword Arm of Dragon Normal Monster Dinosaur 6 1750 2030 This Jurrasic juggernaut has a spine covered in sword-like plates, and a tail to split open skulls.
    Sword Breaker Xyz/Effect Monster Warrior 6 2700 1000 2 Level 6 monsters
    Once per turn: You can detach 1 Xyz Material from this card to declare 1 Monster Type; this card gains the following effect. At the start of the Damage Step, if this card battles a monster of a Type that has been declared: Destroy that monster.
    Sword Hunter Effect Monster Warrior 7 2450 1700 At the end of the Battle Phase, if this card destroyed a monster(s) by battle and sent it to the Graveyard this Battle Phase: Equip all those monsters from the Graveyard to this card as an Equip Spell Card(s) with this effect.
  • The equipped monster gains 200 ATK.
  • Sword Master Tuner Monster Warrior 3 1200 3 If a Warrior-Type monster you control attacks your opponent's monster, and the opponent's monster is not destroyed by battle, at the end of the Damage Step you can Special Summon this card from your hand. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
    Swordsman from a Distant Land Effect Monster Warrior 1 250 250 If this card attacked an opponent's monster, after damage calculation: Destroy that monster during the 5th End Phase after the attack.
    Swordsman of Landstar Normal Monster Warrior 3 500 1200 An amateur with a sword, this fairy warrior relies on its mysterious powers.
    Sylvan Bladefender Effect Monster Plant 4 1900 700 When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of the Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can add this card from your Graveyard to your hand.
    Sylvan Flowerknight Effect Monster Plant 4 1800 1000 When this card is Normal Summoned: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can choose 1 "Sylvan" card from your Deck and place it on top of your Deck.
    Sylvan Guardioak Effect Monster Plant 6 2400 1500 Once per turn: You can choose a number from 1 to 3, then excavate that many cards from the top of your Deck, send any excavated Plant-Type monsters to the Graveyard, also place the other cards on the bottom of your Deck in any order. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can target 1 other Plant-Type monster in your Graveyard; place that target on top of your Deck.
    Synchro Magnet Tuner Monster Machine 3 1000 600 This card cannot be Normal Summoned or Set. When you Synchro Summon a Synchro Monster, you can Special Summon this card from your hand.
    Synchro Soldier Effect Monster Machine 1 0 0 Once per turn, during your Main Phase 1, you can select 1 face-up Synchro Monster you control. Remove that face-up Synchro Monster you control from play and inflict 600 damage to your opponent. If you use this effect, during your next Standby Phase the removed from play monster returns to the field.
    Synchron Carrier Effect Monster Machine 2 0 1000 During your Main Phase, you can Normal Summon 1 "Synchron" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If another "Synchron" monster(s) is sent to your Graveyard as a Synchro Material for the Synchro Summon of a Warrior or Machine-Type Synchro Monster while you control this card: You can Special Summon 1 "Synchron Token" (Machine-Type/EARTH/Level 2/ATK 1000/DEF 0). You can only use this effect of "Synchron Carrier" once per turn.
    Synchron Explorer Effect Monster Machine 2 0 700 When this card is Normal Summoned, you can select 1 "Synchron" monster in your Graveyard and Special Summon it. Its effects are negated.
    T.G. Blade Blaster Synchro/Effect Monster Machine 10 3300 2200 1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters
    When an opponent's Spell/Trap Card is activated that targets this card, you can send 1 card from your hand to the Graveyard to negate the effect. Once per opponent's turn, you can remove from play 1 "T.G." monster from your Graveyard to remove this face-up card on the field from play. During the next Standby Phase, Special Summon this card, if removed by this effect.
    T.G. Catapult Dragon Effect Monster Dragon 2 900 1300 Once per turn, you can Special Summon 1 Level 3 or lower "T.G." Tuner monster from your hand.
    T.G. Halberd Cannon Synchro/Effect Monster Machine 12 4000 4000 1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters
    This card cannot be Special Summoned except by Synchro Summon. Once per turn, while this card is face-up on the field, you can negate the Summon of a monster and destroy it. When this card is sent from the field to the Graveyard, you can select 1 "T.G." monster in your Graveyard, and Special Summon it.
    T.G. Power Gladiator Synchro/Effect Monster Warrior 5 2300 1000 1 Tuner + 1 or more non-Tuner "T.G." monsters
    During battle between this attacking monster and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card on the field is destroyed, draw 1 card.
    T.G. Rush Rhino Effect Monster Beast-Warrior 4 1600 1800 If this card attacks, it gains 400 ATK during the Damage Step only. During the End Phase of the turn this card on the field was destroyed and sent to the Graveyard, you can add 1 "T.G." monster from your Deck to your hand, except "T.G. Rush Rhino".
    T.G. Striker Tuner Monster Warrior 2 800 0 If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. During the End Phase of the turn this card on the field was destroyed and sent to the Graveyard, you can add 1 "T.G." monster from your Deck to your hand, except "T.G. Striker".
    Tackle Crusader Effect Monster Rock 4 1500 1800 If this card is sent to the Graveyard: You can activate 1 of these effects.
  • Target 1 face-up monster your opponent controls; change that target to face-down Defense Position.
  • Target 1 face-up Spell/Trap Card your opponent controls; return that target to the hand. This turn, your opponent cannot activate cards with the same name as the card returned to the hand by this effect.
  • Tactical Espionage Expert Effect Monster Warrior 3 1300 1200 When this card is Normal Summoned successfully, no Trap Cards can be activated.
    Tanngnjostr of the Nordic Beasts Effect Monster Beast 3 800 1100 When a monster you control is destroyed by battle and sent to the Graveyard, you can Special Summon this card from your hand. Once per turn, when this Defense Position card is changed to face-up Attack Position, you can Special Summon 1 "Nordic Beast" monster from your Deck, except "Tanngnjostr of the Nordic Beasts".
    Tanngrisnir of the Nordic Beasts Effect Monster Beast 3 1200 800 When this card is destroyed by battle and sent to the Graveyard: Special Summon 2 "Nordic Beast Tokens" (Beast-Type/EARTH/Level 3/ATK 0/DEF 0).
    Tatakawa Knight Effect Monster Warrior 4 1500 0 If the activation of your Spell/Trap Card is negated by an opponent's card effect: You can send this card from your hand to the Graveyard; inflict 1500 damage to your opponent.
    Telekinetic Shocker Effect Monster Psychic 4 1700 700 If a Psychic-Type monster would be destroyed, you can pay 500 Life Points and destroy this card instead.
    Temperance of Prophecy Effect Monster Spellcaster 3 1000 1000 During your Main Phase, if you have activated a "Spellbook" Spell Card previously this turn: You can Tribute this card; Special Summon 1 Level 5 or higher LIGHT or DARK Spellcaster-Type monster from your Deck. You cannot Special Summon another Level 5 or higher monster during the turn you activate this effect.
    Temtempo the Percussion Djinn Xyz/Effect Monster Fiend 3 1700 1000 2 Level 3 monsters
    Once per turn, during either player's turn: You can detach 1 Xyz Material from this card to target 1 Xyz Monster your opponent controls; detach 1 Xyz Material from that monster, and all face-up "Djinn" Xyz Monsters you currently control gain 500 ATK.
    Terratiger, the Empowered Warrior Effect Monster Warrior 4 1800 1200 When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Normal Monster from your hand in Defense Position.
    Terrene Toothed Tsuchinoko Effect Monster Reptile 3 1600 500 When this card is Special Summoned: Change all other Special Summoned monsters on the field to face-down Defense Position. You can only use the effect of "Terrene Toothed Tsuchinoko" once per turn.
    Test Ape Effect Monster Beast 2 700 300 When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "Gladiator Beast" monster from your Deck.
    Test Tiger Effect Monster Beast 3 600 300 If you control a face-up "Gladiator Beast" monster, you can Special Summon this card (from your hand). You can Tribute this card to target 1 face-up "Gladiator Beast" monster you control; shuffle that target into the Deck, then Special Summon 1 "Gladiator Beast" from your Deck, and treat it as if it was Special Summoned by the effect of a "Gladiator Beast" monster.
    The Earth - Hex-Sealed Fusion Effect Monster Rock 3 1000 1600 You can substitute this card for any 1 Fusion Material Monster. The other Fusion Material Monster(s) must be the correct one(s). By Tributing Fusion Material Monsters on the field, including this card, Special Summon 1 EARTH Fusion Monster from your Fusion Deck.
    The Hunter with 7 Weapons Effect Monster Warrior 3 1000 600 When this card is Normal Summoned, declare 1 Type of monster. When battling that Type of monster, increase the ATK of this card by 1000 points during Damage Calculation.
    The Judgement Hand Normal Monster Warrior 3 1400 700 An all-powerful hand that delivers ruthless attacks.
    The Last Warrior from Another Plane Fusion/Effect Monster Warrior 7 2350 2300 Zombyra the Dark + "Maryokutai"
    When this card is Special Summoned, destroy all monsters on your side of the field except this card. As long as this card remains face-up on the field, neither player can Normal Summon, Flip Summon or Special Summon any monster."
    The Portrait's Secret Normal Monster Fiend 4 1200 1500 A portrait cursed by the artist, it is said to bring ill fortune to anyone who owns it.
    The Rock Spirit Effect Monster Rock 4 1700 1000 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 EARTH monster in your Graveyard from play. Increase the ATK of this monster by 300 points during your opponent's Battle Phase.
    The Six Samurai - Yariza Effect Monster Warrior 3 1000 500 While you control a face-up "Six Samurai" monster with a different name, this card can attack your opponent directly. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
    The Statue of Easter Island Normal Monster Rock 4 1100 1400 A stone monument from Easter Island that launches laser blasts from its rock-hewn lips.
    The Trojan Horse Effect Monster Beast 4 1600 900 If you Tribute Summon an EARTH monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon.
    The Unfriendly Amazon Effect Monster Warrior 4 2000 1000 Offer 1 of your monsters on the field as a Tribute (excluding this monster) during each of your Standby Phases. If you cannot, this card is destroyed. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' effects are excluded.
    The Wicked Worm Beast Effect Monster Beast 3 1400 700 This face-up card on the field is returned to the owner's hand during the End Phase of your turn.
    Thor, Lord of the Aesir Synchro/Effect Monster Beast-Warrior 10 3500 2800 1 "Nordic Beast" Tuner + 2 or more non-Tuner monsters
    Once per turn, you can negate the effects of all face-up monsters your opponent controls, until the End Phase. During the End Phase, if this face-up card on the field was destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard this turn, you can remove from play 1 "Nordic Beast" Tuner monster from your Graveyard to Special Summon this card from the Graveyard. When it is Special Summoned by this effect, inflict 800 damage to your opponent.
    Thousand Needles Effect Monster Beast 4 1000 1800 When this Defense Position card is attacked and if the DEF of this card is higher than the ATK of the attacking monster, destroy the attacking monster at the end of the Damage Step.
    Three Thousand Needles Effect Monster Beast 8 3000 1800 At the end of the Damage Step, if this Defense Position card was attacked by a monster whose ATK is lower than this card's DEF: Destroy the attacking monster.
    Throwstone Unit Effect Monster Warrior 4 900 2000 Offer 1 Warrior-Type monster on your side of the field as a Tribute to destroy 1 face-up monster on the field whose DEF is equal to or lower than the ATK of this monster.
    Tiger Axe Normal Monster Beast-Warrior 4 1300 1100 A fast and powerful axe-wielding beast-warrior.
    Tiger Dragon Effect Monster Dragon 6 2400 1800 If this card is Tribute Summoned by Tributing a Dragon-Type monster, you can destroy up to 2 face-down Spell and Trap Cards your opponent controls.
    Time Escaper Effect Monster Psychic 2 500 100 You can discard this card and target 1 face-up Psychic-Type monster you control; banish it until your next Standby Phase. This effect can be activated during either player's turn.
    Tin Archduke Xyz/Effect Monster Machine 4 2200 1200 3 Level 4 monsters
    Once per turn, during either player's turn: You can detach 1 Xyz Material from this card to target 1 monster your opponent controls; change its battle position. (Flip Effects are not activated.)
    Tomozaurus Normal Monster Dinosaur 2 500 400 Small but vicious, this monster even attacks its own kind.
    Toon Ancient Gear Golem Toon/Effect Monster Machine 8 3000 3000 Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.
    Toon Buster Blader Toon/Effect Monster Warrior 7 2600 2300 Cannot attack the turn it is Summoned. This card gains 500 ATK for each Dragon-Type monster your opponent controls or is in their Graveyard. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly.
    Toon Gemini Elf Toon Monster Spellcaster 4 1900 900 This card cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon Monsters, this card can attack your opponent directly. When this card inflicts Battle Damage to your opponent: Discard 1 random card from your opponent's hand.
    Toon Goblin Attack Force Toon Monster Warrior 4 2300 0 This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, this card is also destroyed. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and you cannot change this Battle Position until the end of your next turn.
    Totem Dragon Effect Monster Dragon 2 400 200 This card can be treated as 2 Tributes for the Tribute Summon of a Dragon-Type monster. If this card is in your Graveyard during your Standby Phase and you control no monsters, you can Special Summon this card in Attack Position. You cannot activate this effect if there are any monsters in your Graveyard that are not Dragon-Type. If this card is Special Summoned with this effect, remove it from play when it is removed from the field.
    Toy Knight Effect Monster Machine 4 200 1200 Cannot be Special Summoned from the Deck. If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can Special Summon 1 "Toy Knight" from your hand.
    Trakodon Normal Monster Dinosaur 3 1300 800 A tiger-striped dragon that is often seen racing across the wasteland at tremendous speeds.
    Trance the Magic Swordsman Normal Monster Spellcaster 6 2600 200 A peculiar magician with considerable abilities. Supposedly, he's just returned from a trip to outer space.
    Trap Master Effect Monster Warrior 3 500 1100 FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position.
    Traptrix Atrax Effect Monster Insect 4 1800 1000 This card is unaffected by the effects of "Hole" Normal Trap Cards. You can activate "Hole" Normal Trap Cards from your hand. The activation and effects of Normal Trap Cards activated on your side of the field cannot be negated.
    Traptrix Dionaea Effect Monster Plant 4 1700 1100 This card is unaffected by the effects of "Hole" Normal Trap Cards. When this card is Normal Summoned: You can target 1 "Traptrix" monster in your Graveyard; Special Summon that target in face-up Defense Position. When this card is Special Summoned: You can target 1 "Hole" Normal Trap Card in your Graveyard; Set that target, butbanish it during the End Phase of your next turn if it is still on the field. You can only use this effect of "Traptrix Dionaea" once per turn.
    Traptrix Mantis Effect Monster Insect 4 1500 1300 When this card is Normal Summoned: You can add 1 "Traptrix" monster from your Deck to your hand. Unaffected by the effects of "Hole" Normal Traps. Once per turn(Quick Effect): You can target 1 Set Spell/Trap you control; return that target to the hand, then you can Set 1 Spell/Trap from your hand.
    Traptrix Myrmeleo Effect Monster Insect 4 1600 1200 This card is unaffected by the effects of "Hole" Normal Trap Cards. When this card is Normal Summoned: You can add 1 "Hole" Normal Trap Card from your Deck to your hand. When this card is Special Summoned: Target 1 Spell/Trap Card your opponent controls; destroy that target.
    Traptrix Nepenthes Effect Monster Plant 4 800 2000 This card is unaffected by the effects of "Hole" Normal Trap Cards. If you activate a "Hole" Normal Trap Card (except during the Damage Step): You can add to you hand, or Special Summon, 1 "Traptrix" monster from your Deck, except "Traptrix Nepenthes". You can only use the effect of "Traptrix Nepenthes" once per turn.
    Traptrix Rafflesia Xyz/Effect Monster Plant 4 300 2500 2 Level 4 monsters
    This card is unaffected by Trap effects while it has Xyz Material. "Traptrix" monsters you control, except "Traptrix Rafflesia", cannot be destroyed by battle or card effects. Your opponent cannot target "Traptrix" monsters you control, except "Traptrix Rafflesia", with card effects. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card and send 1 "Hole" Normal Trap Card that meets its activation conditions from your Deck to the Graveyard; this effect becomes that Trap Card's effect when that card is activated.
    Treasure Panda Effect Monster Beast 4 1100 2000 You can banish up to 3 Spells/Traps from your GY, face-down; Special Summon 1 Normal Monster from your Deck whose Level equals the number of cards banished to activate this effect.
    Trent Normal Monster Plant 5 1500 1800 A guardian of the woods, this massive tree is believed to be immortal.
    Triamid Dancer Effect Monster Rock 3 600 1900 Once per turn: You can target 1 "Triamid" card in your Graveyard; shuffle it into the Deck, and if you do, all Rock-Type monsters you control gain 500 ATK and DEF. Once per turn, during your opponent's turn: You can target 1 "Triamid" Field Spell Card in your Field Zone; send it to the Graveyard, and if you do, activate 1 "Triamid" Field Spell Card from your Deck with a different name (this is a Quick Effect).
    Triamid Hunter Effect Monster Rock 3 1400 1100 If a Field Spell Card is face-up on the field, you can Normal Summon 1 Rock-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn, during your opponent's turn: You can target 1 "Triamid" Field Spell Card in your Field Zone; send it to the Graveyard, and if you do, activate 1 "Triamid" Field Spell Card from your Deck with a different name (this is a Quick Effect).
    Triamid Master Effect Monster Rock 4 1800 700 Once per turn: You can send 1 face-up "Triamid" card you control to the Graveyard, then target 1 Set Card on the field; destroy it. Once per turn, during your opponent's turn: You can target 1 "Triamid" Field Spell Card in your Field Zone; send it to the Graveyard, and if you do, activate 1 "Triamid" Field Spell Card from your Deck with a different name (this is a Quick Effect).
    Triamid Sphinx Effect Monster Rock 10 2500 2500 Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Triamid" card, and cannot be Special Summoned by other ways. If a face-up "Triamid" card(s) you control, except "Triamid Sphinx", is destroyed by battle or card effect: You can Special Summon this card from your hand. While you control another "Triamid" card, this card gains 500 ATK and DEF for each Field Spell Card with a different name in your Graveyard, also monsters your opponent controls cannot attack, except to attack "Triamid Sphinx".
    Tricular Effect Monster Machine 3 300 300 When this card is destroyed by battle, you can Special Summon 1 "Bicular" from your hand or Deck.
    Tripwire Beast Normal Monster Thunder 4 1200 1300 This creature attacks with electromagnetic waves.
    Truckroid Effect Monster Machine 4 1000 2000 When this card destroys an opponent's monster by battle and sends it to the Graveyard: Equip the destroyed monster to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect.
    True King Lithosagym, the Disaster Effect Monster Wyrm 9 2500 2300 If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including an EARTH monster, and if you do, Special Summon this card, and if you do that, and both destroyed monsters were EARTH, you can also look at your opponent's Extra Deck and banish up to 3 monsters from it with different names. If this card is destroyed by card effect: You can Special Summon 1 non-EARTH Wyrm-Type monster from your Graveyard. You can only use each effect of "True King Lithosagym, the Disaster" once per turn.
    Tune Warrior Tuner Monster Warrior 3 1600 200 The warrior's antenna can attune it to any energy wave. It can monitor transmissions from miles away but always suffers from bad reception.
    Turbo Booster Effect Monster Machine 1 0 0 If you have Normal Summoned a monster this turn, you can Special Summon this card from your hand. You can Tribute this card to destroy 1 monster your opponent controls that battled one of your monsters this turn.
    Turret Warrior Effect Monster Warrior 5 1200 2000 You can Tribute 1 Warrior-Type monster to Special Summon this card from your hand. If you do, it gains ATK equal to the Tributed monster's original ATK.
    Twin-Shield Defender Effect Monster Warrior 4 700 1600 When this card you control is destroyed by battle and sent to your Graveyard, you can halve the current ATK of 1 face-up monster your opponent controls, until the End Phase.
    Two Thousand Needles Effect Monster Beast 5 2000 1800 When this Defense Position card is attacked and the ATK of the attacking monster is lower than the DEF of this card, destroy the attacking monster at the end of the Damage Step.
    Two-Headed King Rex Normal Monster Dinosaur 4 1600 1200 A powerful monster whose two heads attack as one.
    Two-Mouth Darkruler Normal Monster Dragon 3 900 700 A dinosaur with two deadly jaws, it stores electricity in its horn and releases high voltage bolts from the mouth on its back.
    Tyranno Infinity Effect Monster Dinosaur 4 ? 0 The original ATK of this card becomes the number of your Dinosaur-Type monsters that are removed from play x 1000 points.
    U.A. Blockbacker Effect Monster Warrior 7 1600 2700 You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Blockbacker". You can only Special Summon "U.A. Blockbacker" once per turn this way. Once per turn, when your opponent Special Summons a monster(s): You can change their battle positions, and if you do, negate their effects.
    U.A. Dreadnought Dunker Effect Monster Warrior 7 2500 1800 You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Dreadnought Dunker". You can only Special Summon "U.A. Dreadnought Dunker" once per turn this way. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: You can target 1 card on the field; destroy it.
    U.A. Goalkeeper Effect Monster Warrior 6 1000 2800 You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Goalkeeper". You can only Special Summon "U.A. Goalkeeper" once per turn this way. Once per turn, during your opponent's turn: You can target 1 "U.A." monster you control; once during this turn, it cannot be destroyed by battle or card effects (this is a Quick Effect).
    U.A. Midfielder Effect Monster Warrior 4 1200 1000 You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Midfielder". You can only Special Summon "U.A. Midfielder" once per turn this way. During either player's turn: You can target 1 other "U.A." monster you control; return that face-up monster to the hand, then Special Summon 1 "U.A." monster from your hand with a different name from that monster. You can only use this effect of "U.A. Midfielder" once per turn.
    U.A. Mighty Slugger Effect Monster Warrior 5 2300 700 You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Mighty Slugger". You can only Special Summon "U.A. Mighty Slugger" once per turn this way. If this card attacks, your opponent cannot activate cards or effects until the end of the Damage Step.
    U.A. Perfect Ace Effect Monster Warrior 5 1500 2500 You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Perfect Ace". You can only Special Summon "U.A. Perfect Ace" once per turn this way. Once per turn, during your opponent's turn, when a card or effect is activated: You can discard 1 card; negate that activation, and if you do, destroy it (this is a Quick Effect)
    U.A. Playmaker Effect Monster Warrior 8 2600 2000 You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Playmaker". You can only Special Summon "U.A. Playmaker" once per turn this way. When another "U.A." monster you control declares an attack: You can have this card lose exactly 800 ATK, and if it does, your attacking monster gains 800 ATK.
    U.A. Rival Rebounder Effect Monster Warrior 6 2200 2300 You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Rival Rebounder". You can only Special Summon "U.A. Rival Rebounder" once per turn this way. If this card is Special Summoned during your opponent's turn, or Normal Summoned: You can Special Summon 1 "U.A." monster from your hand or Graveyard, except "U.A. Rival Rebounder". You can only use this effect of "U.A. Rival Rebounder" once per turn.
    Ulevo Effect Monster Winged Beast 10 3000 2500 This card cannot be Special Summoned. This card must be Tribute Summoned by offering 3 Winged Beast-Type monsters on your side of the field as Tributes. If this card attacks your opponent's Life Points directly and makes them 0, the controller of this card wins the Match.
    Ultimate Ancient Gear Golem Fusion/Effect Monster Machine 10 4400 3400 Ancient Gear Golem + 2 "Ancient Gear" monsters
    This card cannot be Special Summoned except by Fusion Summon. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. If this card is destroyed, Special Summon 1 "Ancient Gear Golem" from your Graveyard, ignoring the Summoning conditions.
    Ultimate Tyranno Effect Monster Dinosaur 8 3000 2200 If this card is in face-up Attack Position at the beginning of your Battle Phase, it must attack first, and attack all monsters your opponent controls once each.
    Underground Arachnid Synchro/Effect Monster Insect 6 2400 1200 1 DARK Tuner + 1 non-Tuner Insect-Type monster.
    If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. Once per turn, you can equip 1 face-up monster your opponent controls to this card as an Equip Card. If this card would be destroyed by battle, you can destroy the monster equipped to this card by its effect instead. (You can only equip 1 monster at a time to this card.)
    Unicycular Normal Monster Machine 1 100 100 The third of the brothers, following Tricular and Bicular.
    Uniflora, Mystical Beast of the Forest Effect Monster Beast 1 700 500 If all the monsters in your Graveyard are Beast-Type: You can Tribute this card; Special Summon 1 Beast-Type monster from your hand or Graveyard, except "Uniflora, Mystical Beast of the Forest", but it cannot attack this turn.
    Uraby Normal Monster Dinosaur 4 1500 800 Fast on its feet, this dinosaur rips enemies to shreds with its sharp claws.
    Valerifawn, Mystical Beast of the Forest Tuner/Effect Monster Beast 2 400 900 You can discard 1 card, then target 1 Level 2 or lower Beast-Typemonster in your Graveyard, except "Valerifawn, Mystical Beast of the Forest"; Special Summon it in Attack Position or face-down Defense Position. You can only use this effect of "Valerifawn, Mystical Beast of the Forest" once per turn.
    Valkyrion the Magna Warrior Effect Monster Rock 8 3500 3850 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your hand or your side of the field. You can Tribute this card to Special Summon "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your Graveyard.
    Vampire Koala Effect Monster Beast 4 1800 1500 When this card inflicts Battle Damage to your opponent by battle with a monster: Gain Life Points equal to the amount of Battle Damage inflicted.
    Vampire Orchis Effect Monster Plant 4 1700 1000 When this monster is Normal Summoned successfully, you can Special Summon 1 "Des Dendle" from your hand.
    Vanguard of the Dragon Effect Monster Dragon 4 1700 1300 You can send 1 Dragon-Type monster from your hand to the Graveyard to have this card gain 300 ATK. When this card you control is sent to the Graveyard by your opponent's card effect, you can Special Summon 1 Dragon-Type Normal Monster from either player's Graveyard.
    Venom Boa Effect Monster Reptile 5 1600 1200 Once per turn you can place 2 Venom Counters on 1 monster your opponent controls. If you activate this effect, this card cannot attack during this turn.
    Venom Cobra Normal Monster Reptile 4 100 2000 Hard scales cover all parts of this gigantic cobra. It hunts by shooting large amounts of venom, but because of its large size, its attack pattern is easily predicted.
    Venom Serpent Effect Monster Reptile 4 1000 800 Once per turn you can place 1 Venom Counter on 1 monster your opponent controls
    Venom Snake Effect Monster Reptile 3 1200 600 Once per turn you can place 1 Venom Counter on 1 monster your opponent controls. If you activate this effect, this card cannot attack during this turn
    Vilepawn Archfiend Effect Monster Fiend 2 1200 200 The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. As long as this card remains on the field, your opponent cannot attack any Archfiend Monster Card on your side of the field except Vilepawn Archfiend"."
    Wall of Ivy Effect Monster Plant 2 300 1200 FLIP: Special Summon 1 "Ivy Token" (Plant-Type/EARTH/Level 1/ATK 0/DEF 0) to your opponent's side of the field. When this Token is destroyed, its controller takes 300 damage.
    Warrior Dai Grepher Normal Monster Warrior 4 1700 1600 The warrior who can manipulate dragons. Nobody knows his mysterious past.
    Warrior Lady of the Wasteland Effect Monster Warrior 4 1100 1200 When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 EARTH Warrior-Type monster with 1500 or less ATK from your Deck, in face-up Attack Position.
    Warrior of Tradition Fusion Monster Warrior 6 1900 1700 Sonic Maid + "Beautiful Headhuntress"
    Warrior of Zera Normal Monster Warrior 4 1600 1600 A wandering warrior who seeks the sanctuary where he can gain the power of the Archlords. To escape the temptation of evil fiends, he fights solo day by day.
    White Tiger Summoner Effect Monster Spellcaster 3 1000 1700 When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Normal Monster from your hand. All monsters you control gain 100 ATK and DEF.
    Wind-Up Dog Effect Monster Beast 3 1200 900 During your Main Phase: You can increase this card's Level by 2 and ATK by 600, until the End Phase. This effect can be used only once while this card is face-up on the field.
    Wind-Up Honeybee Effect Monster Insect 1 100 300 When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 4 or lower "Wind-Up" monster from your Deck.
    Wind-Up Kitten Effect Monster Beast 2 800 500 You can target 1 monster your opponent controls; return that target to the hand. This effect can only be used once while this card is face-up on the field.
    Wind-Up Rabbit Effect Monster Beast-Warrior 3 1400 600 During either player's turn: You can target 1 "Wind-Up" monster you control; banish it until your next Standby Phase. This effect can be used only once while this card is face-up on the field.
    Wind-Up Rat Effect Monster Beast 3 600 600 During your Main Phase: You can target 1 "Wind-Up" monster in your Graveyard; change this face-up Attack Position card you control to face-up Defense Position, and Special Summon that target in face-up Defense Position. This effect can only be used once while this card is face-up on the field.
    Wind-Up Soldier Effect Monster Warrior 4 1800 1200 During your Main Phase: You can increase this card's Level by 1 and ATK by 400, until the End Phase. This effect can only be used once while this card is face-up on the field.
    Wind-Up Warrior Effect Monster Warrior 4 1200 1800 You can target 1 face-up "Wind-Up" monster you control; until the End Phase, increase its Level by 1 and its ATK by 600. This effect can only be used once while this card is face-up on the field.
    Wind-Up Zenmaister Xyz/Effect Monster Machine 4 1900 1500 2 Level 4 monsters
    This card gains 300 ATK for each Xyz Material attached to this card. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster you control; change that face-up monster to face-down Defense Position, and if you do, during the End Phase of this turn, change it to face-up Attack Position.
    Witch Doctor of Sparta Effect Monster Spellcaster 4 400 2000 Inflict 500 damage to your opponent each time a monster(s) is Special Summoned from either player's Deck.
    Wodan the Resident of the Forest Effect Monster Warrior 3 900 1200 Increase this card's ATK by 100 for every Plant-Type monster that is face-up on the field.
    Wolf Normal Monster Beast 3 1200 800 Dis alpha wolf yoozes his sense a smell ta find da enemy. 'ey, quit sniffing at my socks!
    Wolf Axwielder Normal Monster Beast-Warrior 4 1650 1000 Once it has started battle, this monster attacks fiercely and cannot stop.
    Woodland Archer Effect Monster Beast-Warrior 3 1400 1300 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having 2 or more Normal Monsters in your Graveyard. You can Tribute this card to add 1 Gemini monster from your Deck to your hand.
    Woodland Sprite Effect Monster Plant 3 900 400 Send 1 Equip Card equipped to this card to the Graveyard. Inflict 500 points of damage to your opponent's Life Points.
    Worm Drake Normal Monster Reptile 4 1400 1500 Once this monster wraps itself around a victim, there is no escape.
    Wrecker Panda Effect Monster Beast 2 800 800 Once per turn, during the Standby Phase: You can pay 500 LP; send the top card of your Deck to the Graveyard, and if it was a monster, this card gains ATK and DEF equal to the sent monster's Level x 200. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can add to your hand the 1 monster in your Graveyard that has the lowest Level (your choice, if tied).
    Wroughtweiler Effect Monster Machine 3 800 1200 When this card is destroyed by battle and sent to the Graveyard: Target 1 "Elemental HERO" card and 1 "Polymerization" in your Graveyard; add both those targets to your hand.
    X-Saber Airbellum Tuner Monster Beast 3 1600 200 When this card inflicts Battle Damage to your opponent by a direct attack, discard 1 random card from your opponent's hand.
    X-Saber Anu Piranha Normal Monster Warrior 4 1800 1100 A female X-Saber Warrior, known for her graceful attacks and calm decision making in battle. Her ambition is merciless, and strikes fear in the hearts of her enemies.
    X-Saber Axel Effect Monster Warrior 1 400 100 While you control this face-up card, when a "Saber" monster is destroyed by battle and sent to the Graveyard, draw 1 card.
    X-Saber Galahad Effect Monster Warrior 4 1800 800 If this card attacks an opponent's monster, this card gains 300 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 500 ATK during the Damage Step only. When this card is selected as an attack target, you can Tribute another "Saber" monster to negate the attack.
    X-Saber Palomuro Tuner Monster Reptile 1 200 300 When another "Saber" monster you control is destroyed by battle and sent to the Graveyard, you can pay 500 Life Points to Special Summon this card from the Graveyard.
    X-Saber Pashuul Tuner Monster Warrior 2 100 0 This card cannot be destroyed by battle. During each of your opponent's Standby Phases: You take 1000 damage. You must control this card in face-up Defense Position to activate and to resolve this effect.
    X-Saber Souza Synchro/Effect Monster Warrior 7 2500 1600 1 Tuner + 1 or more non-Tuner "X-Saber" monsters
    During your Main Phase: You can Tribute 1 "X-Saber" monster to choose 1 of these effects; this card gains that effect until the End Phase.
  • At the start of the Damage Step, if this card battles an opponent's monster: Destroy that monster.
  • This card cannot be destroyed by Trap effects.
  • X-Saber Urbellum Synchro/Effect Monster Warrior 7 2200 1300 1 Tuner + 1 or more non-Tuner monsters
    When this card inflicts Battle Damage to your opponent, while they have 4 or more cards in their hand, place 1 random card from their hand on top of their Deck.
    X-Saber Uruz Effect Monster Beast-Warrior 4 1600 100 When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Tribute this card to return the destroyed card to the top of its owner's Deck.
    X-Saber Wayne Synchro/Effect Monster Warrior 5 2100 400 1 Tuner + 1 or more non-Tuner monsters
    When this card is Synchro Summoned, you can Special Summon 1 Level 4 or lower Warrior-Type monster from your hand.
    XX-Saber Boggart Knight Effect Monster Beast-Warrior 4 1900 1000 When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower "X-Saber" monster from your hand. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "X-Saber" monster.
    XX-Saber Darksoul Effect Monster Beast 3 100 100 During the End Phase, if this card was sent from your side of the field to your Graveyard this turn: You can add 1 "X-Saber" monster from your Deck to your hand.
    XX-Saber Emmersblade Effect Monster Insect 3 1300 800 When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 4 or lower "X-Saber" monster from your Deck.
    XX-Saber Faultroll Effect Monster Warrior 6 2400 1800 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except while you control 2 or more face-up "X-Saber" monsters. Once per turn, you can Special Summon 1 level 4 or lower "X-Saber" monster from your Graveyard.
    XX-Saber Fulhelmknight Tuner Monster Warrior 3 1300 1000 Once, while this card is face-up on the field, you can negate the attack of 1 of your opponent's monsters. If this cards destroys a Defense Position monster your opponent controls by battle, you can Special Summon 1 Level 4 or lower "X-Saber" monster from your Graveyard.
    XX-Saber Gardestrike Effect Monster Beast-Warrior 5 2100 1400 If you have 2 or more "X-Saber" monsters in your Graveyard and you control no monsters, you can Special Summon this card from your hand.
    XX-Saber Garsem Effect Monster Beast 4 1400 400 When this card on the field is destroyed and sent to the Graveyard by a card effect, add 1 "X-Saber" monster from your Deck to your hand. This card gains 200 ATK for each face-up "X-Saber" monster you control.
    XX-Saber Gottoms Synchro/Effect Monster Beast-Warrior 9 3100 2600 1 Tuner + 1 or more EARTH monsters
    You can Tribute 1 X-Saber" monster to discard 1 random card from your opponent's hand.
    XX-Saber Hyunlei Synchro/Effect Monster Warrior 6 2300 1300 1 Tuner + 1 or more non-Tuner "X-Saber" monsters.
    When this card is Synchro Summoned, you can select and destroy up to 3 Spell or Trap Cards on the field.
    XX-Saber Ragigura Effect Monster Beast-Warrior 1 200 1000 When this card is Normal Summoned or Special Summoned, you can add 1 "X-Saber" monster from your Graveyard to your hand.
    Yellow Baboon, Archer of the Forest Effect Monster Beast 7 2600 1800 When a Beast-Type monster you control is destroyed by battle and sent to the Graveyard, you can remove from play 2 Beast-Type monsters from your Graveyard to Special Summon this card from your hand.
    Yellow Duston Effect Monster Fiend 1 0 1000 Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While this card is face-up on the field, it cannot be Tributed. When this card on the field is destroyed: The controller targets 1 monster card in their Graveyard; shuffle that target into the Deck. You can only control 1 face-up "Yellow Duston".
    Yellow Gadget Effect Monster Machine 4 1200 1200 When this card is Normal or Special Summoned: You can add 1 "Green Gadget" from your Deck to your hand.
    Yokotuner Tuner/Effect Monster Beast 1 800 600 When this card is Normal Summoned: You can Special Summon 1 Tuner from your hand or Graveyard, but it has its effects negated.
    Zefraath Pendulum/Effect Monster Rock 11 3450 2950 Cannot be Normal Summoned/Set. Must be Special Summoned (from your face-up Extra Deck) by Tributing all monsters you control, including at least 3 "Zefra" monsters, and cannot be Special Summoned by other ways. After you Special Summon this card, you can conduct 1 Pendulum Summon of a "Zefra" monster(s) during your Main Phase this turn, in addition to your Pendulum Summon. (You can only gain this effect once per turn.) Once per turn: You can Tribute 1 monster; Special Summon 1 "Zefra" monster from your Deck.

    Pendulum Scale: 5
    Pendulum Effect: During your Main Phase: You can add 1 "Zefra" Pendulum Monster from your Deck to your Extra Deck face-up, and if you do, change this card's Pendulum Scale to be the same as that Pendulum Monster's, until the end of this turn. You can only use this effect of "Zefraath" once per turn.
    Zefraniu, Secret of the Yang Zing Pendulum/Effect Monster Wyrm 6 0 2600 When this card is Pendulum Summoned, or when this card is destroyed by battle or card effect while in your Monster Zone: You can add 1 "Yang Zing" or "Zefra" Spell/Trap Card from your Deck to your hand. You can only use this effect of "Zefraniu, Secret of the Yang Zing" once per turn.

    Pendulum Scale: 7
    Pendulum Effect: You cannot Pendulum Summon monsters, except "Yang Zing" and "Zefra" monsters. This effect cannot be negated.
    Zefraxi, Treasure of the Yang Zing Pendulum/Effect Monster Wyrm 3 1500 0 If this card is Pendulum Summoned, or Special Summoned from the Main Deck: You can target 1 "Yang Zing" or "Zefra" monster you control, except "Zefraxi, Treasure of the Yang Zing"; that monster is treated as a Tuner monster this turn, also place this card on the bottom of the Deck when it leaves the field. You can only use this effect of "Zefraxi, Treasure of the Yang Zing" once per turn.

    Pendulum Scale: 1
    Pendulum Effect: You cannot Pendulum Summon monsters, except "Yang Zing" and "Zefra" monsters. This effect cannot be negated.
    Zeman the Ape King Synchro/Effect Monster Beast 7 2500 1800 1 DARK Tuner + 1 non-Tuner Beast-Type monster.
    If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. When an opponent's monster declares an attack, you can send 1 monster from your hand or your side of the field to the Graveyard to negate the attack.
    Zero Gardna Effect Monster Warrior 4 0 0 You can Tribute this card to activate its effect. If you do, monsters you control cannot be destroyed by battle, and you take no Battle Damage, during this turn. This effect can be activated during either player's turn.
    Zolga Effect Monster Fairy 4 1700 1200 When a monster is Tribute Summoned by Tributing this card: The owner of this card gains 2000 Life Points.
    Zombie Mammoth Effect Monster Zombie 4 1900 0 Destroy this card if you do not have a Zombie-Type monster in your Graveyard. When this face-up card is destroyed, inflict damage to its controller equal to its original ATK.
    Zombie Tiger Union Monster Zombie 3 1400 1600 Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your Decayed Commander" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 500 points, and each time it destroys 1 of your opponent's monsters, your opponent discards 1 card randomly from his/her hand. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)"
    Zombina Effect Monster Zombie 4 1400 1500 If this card in its owner's possession is destroyed by an opponent's card (by battle or card effect): You can target 1 Level 4 or lower monster in your GY, except "Zombina"; Special Summon it.
    Zoodiac Boarbow Xyz/Effect Monster Beast-Warrior 4 ? ? 5 Level 4 monsters
    Once per turn, you can also Xyz Summon "Zoodiac Boarbow" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. This card can attack your opponent directly. When this card inflicts battle damage to your opponent while it has 12 or more Xyz Materials: You can send as many cards as possible from your opponent's hand and field to the Graveyard, then change this card to Defense Position.
    Zoodiac Broadbull Xyz/Effect Monster Beast-Warrior 4 ? ? 2 Level 4 monsters
    Once per turn, you can also Xyz Summon "Zoodiac Broadbull" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn: You can detach 1 Xyz Material from this card; add 1 Beast-Warrior-Type monster that can be Normal Summoned/Set from your Deck to your hand.
    Zoodiac Bunnyblast Effect Monster Beast-Warrior 4 800 800 If this card is destroyed by battle or card effect: You can target 1 "Zoodiac" card in your Graveyard, except "Zoodiac Bunnyblast"; add it to your hand. An Xyz Monster whose original Type is Beast-Warrior and has this card as Xyz Material gains this effect.
  • During either player's turn, when your opponent activates a Spell Card or effect that targets this card: You can detach 1 Xyz Material from this card; negate the activation.
  • Zoodiac Chakanine Xyz/Effect Monster Beast-Warrior 4 ? ? 2 or more Level 4 monsters
    Once per turn, you can also Xyz Summon "Zoodiac Chakanine" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Zoodiac" monster in your Graveyard; Special Summon it, but for the rest of this turn, it has its effects negated, also it cannot be used as an Xyz Material for a Summon.
    Zoodiac Drident Xyz/Effect Monster Beast-Warrior 4 ? ? 4 Level 4 monsters
    Once per turn, you can also Xyz Summon "Zoodiac Drident" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up card on the field; destroy it.
    Zoodiac Hammerkong Xyz/Effect Monster Beast-Warrior 4 ? ? 3 or more Level 4 monsters
    Once per turn, you can also Xyz Summon "Zoodiac Hammerkong" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. While this card has Xyz Material, your opponent cannot target face-up "Zoodiac" monsters on the field with card effects, except this one. Once per turn, during the End Phase: Detach 1 Xyz Material from this card.
    Zoodiac Kataroost Effect Monster Beast-Warrior 4 800 1200 If this card is destroyed by battle or card effect: You can target 1 "Zoodiac" card in your Graveyard, except "Zoodiac Kataroost"; shuffle it into the Deck. An Xyz Monster whose original Type is Beast-Warrior and has this card as Xyz Material gains this effect.
  • During either player's turn, when your opponent activates a monster effect that targets this card: You can detach 1 Xyz Material from this card; negate the activation.
  • Zoodiac Ramram Effect Monster Beast-Warrior 4 400 2000 If this card is destroyed by battle or card effect: You can target 1 "Zoodiac" monster in your Graveyard, except "Zoodiac Ramram"; Special Summon it. An Xyz Monster whose original Type is Beast-Warrior and has this card as Xyz Material gains this effect.
  • During either player's turn, when your opponent activates a Trap Card or effect that targets this card: You can detach 1 Xyz Material from this card; negate the activation.
  • Zoodiac Ratpier Effect Monster Beast-Warrior 4 0 0 If this card is Normal Summoned: You can send 1 "Zoodiac" card from your Deck to your Graveyard. An Xyz Monster whose original Type is Beast-Warrior and has this card as Xyz Material gains this effect.
  • Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Zoodiac Ratpier" from your hand or Deck.
  • Zoodiac Thoroughblade Effect Monster Beast-Warrior 4 1600 0 If this card is Normal or Special Summoned: You can discard 1 "Zoodiac" card, and if you do, draw 1 card. An Xyz Monster whose original Type is Beast-Warrior and has this card as Xyz Material gains this effect.
  • If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
  • Zoodiac Tigermortar Xyz/Effect Monster Beast-Warrior 4 ? ? 3 Level 4 monsters
    Once per turn, you can also Xyz Summon "Zoodiac Tigermortar" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Xyz Monster you control and 1 "Zoodiac" monster in your Graveyard; attach that "Zoodiac" monster to that Xyz Monster as Xyz Material.
    Zoodiac Whiptail Effect Monster Beast-Warrior 4 1200 400 During either player's turn: You can target 1 Beast-Warrior-Type Xyz Monster you control; attach this card from your hand or field to it as Xyz Material. An Xyz Monster whose original Type is Beast-Warrior and has this card as Xyz Material gains this effect.
  • If this card battles an opponent's monster, after damage calculation: Banish that opponent's monster.
  • Zubaba Buster Effect Monster Warrior 3 1800 600 At the end of the Damage Step, if this card inflicts Battle Damage to your opponent: Destroy the face-up monster with the lowest ATK (if it's a tie, you get to choose), and if you do, this card loses 800 ATK.
    Zubaba General Xyz/Effect Monster Warrior 4 2000 1000 2 Level 4 monsters
    Once per turn: You can detach 1 Xyz Material from this card; equip 1 Warrior-Type monster from your hand to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect.
    Zubaba Knight Effect Monster Warrior 3 1600 900 At the start of the Damage Step, if this card attacks a face-up Defense Position monster: Destroy that monster.
    Zushin the Sleeping Giant Effect Monster Warrior 10 0 0 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing a monster you control with 10 Zushin Counters, and cannot be Special Summoned by other ways. Once per turn: You can reveal this card in your hand, then target 1 Level 1 Normal Monster you control (keep this card revealed until the end of this turn); place 1 Zushin Counter on it. Unaffected by other cards' effects. If this card battles a monster, during damage calculation: ATK and DEF of this card become equal to the current ATK of the monster it is battling +1000, during that damage calculation only.
    ZW - Ultimate Shield Effect Monster Aqua 4 0 2000 When this card is Normal or Special Summoned: You can target 1 of your banished Xyz Monsters; Special Summon that target in face-up Defense Position. You can target 1 "Utopia" monster you control; equip this monster on the field to that target. It gains 2000 DEF. You can only control 1 face-up "ZW - Ultimate Shield".
    Card Name Type Sub Type Lvl ATK DEF Card Text Buy It
       This set contains 1357 cards.