Yu-Gi-Oh! Level 5 Monsters

This is a list of all the Yu-Gi-Oh! level monsters in our database.

Card Name Type Attribute Sub Type ATK DEF Card Text Buy It
Abyss Shark Effect Monster WATER Fish 1200 700 If this card is used for the Xyz Summon of a "Number" monster, it can be treated as a Level 3 or 4 monster. If all monsters you control are WATER (min. 1): You can Special Summon this card from your hand, and if you do, add 1 Level 3, 4, or 5 Fish monster from your Deck to your hand, except "Abyss Shark". For the rest of this turn, you cannot Special Summon monsters, except WATER monsters, also, double the first battle damage inflicted to your opponent this turn by your "Number" monster battling another monster. You can only use this effect of "Abyss Shark" once per turn.
Accel Synchron Synchro/Tuner Monster DARK Machine 500 2100 1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can send 1 "Synchron" monster from your Deck to the Graveyard, then activate 1 of these effects:
  • Increase this card's Level by the Level of the sent monster.
  • Reduce this card's Level by the Level of the sent monster.
    During your opponent's Main Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using Materials including this card you control (this is a Quick Effect). You can only Synchro Summon "Accel Synchron(s)" once per turn.
  • Acrobatic Magician Pendulum/Effect Monster DARK Spellcaster 800 2300 If the activation of a Spell/Trap Card is negated (except during the Damage Step): You can Special Summon this card from your hand. When this card isdestroyed by battle: You can place this card in your Pendulum Zone.

    Pendulum Scale: 2
    Pendulum Effect: When a monster(s) you control is destroyed by a card effect(except during the Damage Step): You can Special Summon this card from yourPendulum Zone. You can only use this effect of "Acrobatic Magician" once per turn.
    Adreus, Keeper of Armageddon Xyz/Effect Monster DARK Fiend 2600 1700 2 Level 5 monsters
    Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card your opponent controls; destroy it.
    Adularia of the June Moon Effect Monster WATER Spellcaster 1000 1000 If you control a face-up card in your Spell & Trap Zone, you can Special Summon this card (from your hand). You can only Special Summon "Adularia of the June Moon" once per turn this way. Gains 600 ATK/DEF for each face-up Spell/Trap on the field. You can send 2 face-up cards from your Spell & Trap Zone to the GY; send 1 Level 4 or lower monster from your Deck to the GY. You can only use this effect of "Adularia of the June Moon" once per turn.
    Airknight Parshath Effect Monster LIGHT Fairy 1900 1400 If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: Draw 1 card.
    Aitsu Normal Monster FIRE Fairy 100 100 He seems to be very unreliable, but he might have incredible potential.
    Alligator's Sword Dragon Fusion/Effect Monster WIND Dragon 1700 1500 Baby Dragon + "Alligator's Sword"
    This card can attack your opponent directly if the only face-up monsters they control are EARTH, WATER, or FIRE.
    Allure Queen LV5 Effect Monster DARK Spellcaster 1000 1000 Once per turn, during your Main Phase, if this card was Special Summoned by the effect of "Allure Queen LV3", you can select 1 Level 5 or lower monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) If this card would be destroyed by battle, the equipped monster is destroyed instead. During your Standby Phase, by sending this card to the Graveyard while it's equipped due to its effect, Special Summon 1 "Allure Queen LV7" from your hand or Deck.
    Ally Mind Tuner Monster DARK Machine 1800 1400 A high-performance unit developed to enhance the Artificial Intelligence program in Allies of Justice. Loaded with elements collected from a meteor from the Worm Nebula, it allows for high tuning performance, but its true capacity is not yet uncovered.
    Ally of Justice Catastor Synchro/Effect Monster DARK Machine 2200 1200 1 Tuner + 1 or more non-Tuner monsters
    At the start of the Damage Step, if this card battles a non-DARK monster: Destroy that monster.
    Ally of Justice Omni-Weapon Effect Monster DARK Machine 2200 800 When this card destroys a LIGHT monster by battle and sends it to the Graveyard, draw 1 card. If that card is a Level 4 or lower DARK monster, you can reveal that card to Special Summon it.
    Ally of Justice Rudra Effect Monster DARK Machine 1900 1200 If this card battles a LIGHT monster, it gains 700 ATK during the Damage Step only.
    Altergeist Kunquery Effect Monster EARTH Spellcaster 0 2400 When an opponent's monster declares an attack, if you control an "Altergeist" card: You can Special Summon this card from your hand, and if you do, negate that attack. If this card is Special Summoned: You can target 1 face-up card your opponent controls; negate the effects of that card while it and this monster are face-up on the field.
    Amazoness Golden Whip Master Pendulum/Effect Monster EARTH Warrior 2000 1200 If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. If an "Amazoness" monster(s) is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can place this card in your Pendulum Zone. You can only use each effect of "Amazoness Golden Whip Master" once per turn.

    Pendulum Scale: 1
    Pendulum Effect: "Amazoness" monsters you control gain ATK equal to their own Level x 100. When an attack is declared involving your "Amazoness" monster: You can target 1 Spell/Trap on the field; destroy it. You can only use this effect of "Amazoness Golden Whip Master" once per turn.
    Amazoness War Chief Effect Monster EARTH Warrior 1900 0 If you control no monsters, or only "Amazoness" monsters: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can Set 1 "Amazoness" Spell/Trap or 1 "Polymerization" directly from your Deck, also you can only attack with "Amazoness" monsters for the rest of this turn. You can only use each effect of "Amazoness War Chief" once per turn.
    Amphibious Bugroth Fusion Monster WATER Aqua 1850 1300 Ground Attacker Bugroth + "Sentinel of the Sea"
    Amphibious Bugroth MK-11 Effect Monster WATER Machine 1850 1500 While "Umi" is not on the field, this card gains 700 ATK, also it cannot attack directly. While "Umi" is on the field: You can target 1 face-up non-WATER monster on the field; destroy it. You can only use this effect of "Amphibious Bugroth MK-11" once per turn.
    Anchamoufrite Pendulum/Effect Monster LIGHT Spellcaster 1800 0 Cannot be Normal Summoned/Set. Must be Special Summoned (from your face-up Extra Deck) by having no cards in your Extra Deck except "Anchamoufrite". You can only Special Summon "Anchamoufrite" once per turn this way. If this face-up card in the Monster Zone leaves the field, banish it.

    Pendulum Scale: 4
    Pendulum Effect: If you have no cards in your Extra Deck except "Anchamoufrite": You can destroy this card, then draw 1 card. You can only use this effect of "Anchamoufrite" once per turn.
    Ancient Gear Engineer Effect Monster EARTH Machine 1500 1500 Negate the effect of any Trap Card that targets this card, and destroy that Trap Card. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. When this card attacks, destroy 1 Spell or Trap Card on your opponent's side of the field at the end of the Damage Step.
    Ancient Tool Normal Monster DARK Machine 1700 1400 A destructive machine discovered in the Ruins of the Ancients.
    Ansatsu Normal Monster EARTH Warrior 1700 1200 A silent and deadly warrior specializing in assassinations.
    Anteatereatingant Effect Monster EARTH Insect 2000 500 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 2 Spell or Trap Cards on your side of the field to the Graveyard. This card can destroy 1 Spell or Trap Card on your opponent's side of the field, but it cannot attack this turn if you activate this effect.
    Arc Rebellion Xyz Dragon Xyz/Effect Monster DARK Dragon 3000 2500 3 Level 5 monsters
    This Xyz Summoned card cannot be destroyed by card effects. You can detach 1 material from this card; this card gains ATK equal to the total original ATK of all other monsters on the field, then, if this card has a DARK Xyz Monster as material, negate the effects of all other face-up monsters on the field. After this effect resolves, you cannot declare attacks with other monsters for the rest of this turn. You can only use this effect of "Arc Rebellion Xyz Dragon" once per turn.
    Armades, Keeper of Boundaries Synchro/Effect Monster LIGHT Fiend 2300 1500 1 Tuner + 1 or more non-Tuner monsters
    If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.
    Armed Dragon LV5 Effect Monster WIND Dragon 2400 1700 You can send 1 monster from your hand to the Graveyard to select 1 face-up monster your opponent controls with ATK less than or equal to the ATK of the sent monster, and destroy the selected monster. During the End Phase of the turn this card destroys a monster by battle, you can send this face-up card from the field to the Graveyard to Special Summon 1 "Armed Dragon LV7" from your hand or Deck.
    Armed Dragon Thunder LV5 Effect Monster WIND Dragon 2400 1700 This card's name becomes "Armed Dragon LV5" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV5" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 7 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can add 1 Level 5 or higher WIND Dragon monster from your Deck to your hand.
    Aromage Marjoram Effect Monster DARK Plant 2000 1600 While your LP are higher than your opponent's, you take no battle damage from attacks involving your Plant monsters. You can only use each of the following effects of "Aromage Marjoram" once per turn.
  • When a Plant monster you control is destroyed by battle: You can Special Summon this card from your hand, then gain 500 LP.
  • If you gain LP: Target cards in your opponent's GY, up to the number of "Aroma" monsters you control; banish them.
  • Aromaseraphy Rosemary Synchro/Effect Monster LIGHT Plant 2000 900 1 Tuner + 1 or more non-Tuner monsters
    While your LP is higher than your opponent's, all Plant-Type monsters you control gain 500 ATK and DEF. Once per turn, if you gain LP: Target 1 face-up card your opponent controls; that face-up card has its effects negated until the end of this turn.
    Artifact Achilleshield Effect Monster LIGHT Fairy 1500 2200 You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: Your opponent cannot target "Artifact" monsters youcontrol for attacks for the rest of this turn.
    Artifact Aegis Effect Monster LIGHT Fairy 1200 2500 You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: "Artifact" monsters you control cannot be targeted or destroyed by your opponent's card effects until the end of this turn.
    Artifact Beagalltach Effect Monster LIGHT Fairy 1400 2100 You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: Destroy up to 2 Set cards you control (min. 1). You can only use this effect of "Artifact Beagalltach" once per turn.
    Artifact Caduceus Effect Monster LIGHT Fairy 1600 2400 You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard: Special Summon it. During your opponent's turn, each time an "Artifact" monster(s) is Special Summoned: Draw 1 card. You mustcontrol this face-up card to activate and to resolve this effect. You can only control 1 "Artifact Caduceus".
    Artifact Chakram Effect Monster LIGHT Fairy 1900 2000 You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Card Zone isdestroyed and sent to your Graveyard: Special Summon it. During either player's turn, when a card or effect is activated that would destroy a Spell/Trap Card(s) youcontrol, while this card is in your hand: You can return 1 Set Spell/Trap Card you control to the hand; Special Summon this card.
    Artifact Durendal Xyz/Effect Monster LIGHT Fairy 2400 2100 2 Level 5 monsters
    Once per turn, during either player's turn, you can activate 1 of these effects.
  • When a monster effect is activated on the field, OR when a Normal Spell/Trap Card is activated: You can detach 1 Xyz Material from this card; the activated effect becomes "Destroy 1 Spell/Trap Card your opponent controls".
  • You can detach 1 Xyz Material from this card; each player with a hand shuffles their entire hand into the Deck, then each player draws the same number of cards they shuffled into the Deck.
  • Artifact Failnaught Effect Monster LIGHT Fairy 2000 1600 You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: You can target 1 "Artifact" monster in your Graveyard; Set that target to your Spell & Trap Card Zone as a Spell Card.
    Artifact Labrys Effect Monster LIGHT Fairy 2300 1000 You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. When this Set card in your Spell & Trap Card Zone is destroyed and sent to the Graveyard during your opponent's turn: Special Summon this card. When an "Artifact" card(s) is destroyed and sent to your Graveyard (except during the Damage Step): You can Special Summon this card from your hand.
    Artifact Lancea Effect Monster LIGHT Fairy 1700 2300 You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Card Zone isdestroyed and sent to your Graveyard: Special Summon it. During your opponent's turn: You can Tribute this card from your hand or face-up from your side of the field; neither player can banish cards for the rest of this turn. (this is a Quick Effect).
    Artifact Mjollnir Effect Monster LIGHT Fairy 1300 1800 You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. If this card is Special Summoned during your opponent's turn: Target 1 "Artifact" monster in your GY; Special Summon it in Defense Position, also you cannot Special Summon monsters until the end of the next turn, except "Artifact" monsters. You can only use this effect of "Artifact Mjolnir" once per turn.
    Artifact Moralltach Effect Monster LIGHT Fairy 2100 1400 You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. If this card is Special Summoned during your opponent's turn: You can destroy 1 face-up card your opponent controls.
    Artifact Scythe Effect Monster LIGHT Fairy 2200 900 You can Set this card from your hand to your Spell & Trap Card Zoneas a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard:Special Summon it. If this card is Special Summoned during your opponent's turn: Your opponent cannot Special Summon monstersfrom the Extra Deck for the rest of this turn.
    Artifact Vajra Effect Monster LIGHT Fairy 1800 1900 You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: Destroy all cards in your Spell & Trap Zones. When an opponent's monster declares a direct attack: You can Special Summon this card from your hand.
    Ascator, Dawnwalker Effect Monster EARTH Spellcaster 2300 1500 You can discard 1 card; Special Summon this card from your hand in Defense Position, then you can Special Summon 1 "Fire Ant Ascator" from your hand or Deck. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Synchro Monsters. You can only use this effect of "Ascator, Dawnwalker" once per turn.
    Assault Blackwing - Kunai the Drizzle Effect Monster DARK Winged Beast 2100 1600 You can Special Summon this card (from your hand) by Tributing 1 "Blackwing" monster. If Summoned this way, this card is treated as a Tuner monster. Once per turn: You can target 1 Synchro Monster you control, and declare a Level from 1 to 8; it becomes that Level until the end of this turn.
    Assault Blackwing - Sohaya the Rain Storm Synchro/Effect Monster DARK Winged Beast 1500 2000 1 Tuner + 1 or more non-Tuner monster
    If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner while face-up on the field. You can only use each of these effects of "Assault Blackwing - Sohaya the Rain Storm" once per turn.
  • When this card is Synchro Summoned: You can target 1 "Assault Blackwing" monster in your Graveyard; Special Summon it.
  • During your Main Phase, if this card is in the Graveyard because it was sent there this turn: You can banish 1 other "Assault Blackwing - Sohaya the Rain Storm" from your Graveyard; Special Summon this card.
  • Astra Ghouls Effect Monster EARTH Zombie 0 2000 When this card is Normal Summoned: You can target 1 Level 4 or lower monster in your GY; Special Summon it in Defense Position, but its effects are negated, also banish it during the End Phase. Once per turn: You can roll a six-sided die, and the face-up monsters you currently control become the Level equal to the result, until the end of this turn.
    Aussa the Earth Channeler Effect Monster EARTH Spellcaster 1850 1500 (This card is always treated as a "Charmer" card.)
    You can discard this card and 1 EARTH monster; add 1 EARTH monster from your Deck to your hand with 1850 or less ATK, whose original Type is the same as one of the discarded monsters, also you cannot activate non-EARTH monster effects for the rest of this turn. When your EARTH monster is destroyed by battle: You can Special Summon this card from your hand. You can only use each effect of "Aussa the Earth Channeler" once per turn.
    Awakening of the Possessed - Gagigobyte Effect Monster WATER Reptile 2000 200 You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower WATER monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Gagigobyte" once per turn.
  • When this card is Special Summoned by its effect: You can send 1 random card from your opponent's hand to the GY, then each player draws 1 card.
  • If this card is sent from the field to the GY: You can add 1 "Spiritual Water Art" card or 1 "Possessed" Spell/Trap from your Deck to your hand.
  • Awakening of the Possessed - Greater Inari Fire Effect Monster FIRE Pyro 2000 200 You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower FIRE monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Greater Inari Fire" once per turn.
  • When this card is Special Summoned by its effect: You can inflict damage to your opponent equal to the original ATK of 1 monster they control (your choice).
  • If this card is sent from the field to the GY: You can add 1 "Spiritual Fire Art" card or 1 "Possessed" Spell/Trap from your Deck to your hand.
  • Awakening of the Possessed - Nefariouser Archfiend Effect Monster EARTH Beast 2000 200 You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower EARTH monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Nefariouser Archfiend" once per turn.
  • When this card is Special Summoned by its effect: You can Special Summon 1 Level 4 or lower monster from your GY, but negate its effects.
  • If this card is sent from the field to the GY: You can add 1 "Spiritual Earth Art" card or 1 "Possessed" Spell/Trap from your Deck to your hand.
  • Awakening of the Possessed - Rasenryu Effect Monster WIND Dragon 2000 200 You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower WIND monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Rasenryu" once per turn.
  • When this card is Special Summoned by its effect: You can return 1 card your opponent controls to the hand.
  • If this card is sent from the field to the GY: You can add 1 "Spiritual Wind Art" card or 1 "Possessed" Spell/Trap from your Deck to your hand.
  • B.E.S. Crystal Core Effect Monster WATER Machine 2100 1000 When this card is Normal Summoned, put 3 counters on it. This card cannot be destroyed by battle. If this card battles a monster, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it. Once per turn, during your Main Phase, you can change 1 face-up Attack Position monster your opponent controls to face-up Defense Position.
    Background Dragon Effect Monster DARK Dragon 1600 1800 If this card is in your GY and you control no cards: You can Special Summon both this card, and 1 Level 4 or lower Dragon monster from your hand in Defense Position, but banish this card when it leaves the field. You can only use this effect of "Background Dragon" once per turn.
    Backup Warrior Effect Monster EARTH Warrior 2100 0 Cannot be Normal Summoned or Set. Must first be Special Summoned (from you hand) while the only monsters you control are 2 Defense Position monsters. You cannot Synchro Summon the turn you Special Summon this card.
    Balameuniere de Nouvelles Ritual/Effect Monster DARK Beast-Warrior 2000 1850 You can Ritual Summon this card with a "Recipe" card. If this card is Special Summoned: You can add 1 "Nouvelles" or "Recipe" card from your Deck to your hand. You can target 1 Attack Position monster your opponent controls; Tribute it, and if you do, Special Summon 1 Level 6 "Nouvelles" Ritual Monster from your hand or Deck. This is a Quick Effect if this card was Special Summoned by the effect of a "Nouvelles" monster. You can only use each effect of "Balameuniere de Nouvelles" once per turn.
    Barox Fusion Monster DARK Fiend 1380 1530 Frenzied Panda + "Ryu-Kishin"
    Batteryman Charger Effect Monster LIGHT Thunder 1800 1200 When this card is Normal Summoned, you can Special Summon 1 "Batteryman" monster, except "Batteryman Charger", from your hand or Deck. This card gains 300 ATK and DEF for each Thunder-Type monster you control.
    Battle Steer Normal Monster EARTH Beast-Warrior 1800 1300 A bull monster often found in the woods, it charges enemy monsters with a pair of deadly horns.
    Battlewasp - Azusa the Ghost Bow Synchro/Tuner/Effect Monster WIND Insect 2200 1600 1 Tuner + 1+ non-Tuner monsters
    When your opponent takes effect damage from another "Battlewasp" monster: You can inflict damage to your opponent equal to the original ATK of that monster. You can only use this effect of "Battlewasp - Azusa the Ghost Bow" once per turn. When a monster is destroyed by battle with your "Battlewasp" monster, while this card is in your GY: You can Special Summon this card in Defense Position, but banish it when it leaves the field.
    Beetrooper Cruel Saturnas Fusion/Effect Monster DARK Insect 2400 2000 1 "Beetrooper" monster + 1 Insect monster
    You cannot Special Summon monsters, except Insect monsters. You can only use each of the following effects of "Beetrooper Cruel Saturnas" once per turn. If this card is Special Summoned: You can add 1 "Beetrooper" card from your Deck to your hand. If an Insect monster(s) is banished face-up (except during the Damage Step): You can target 1 of your banished "Beetrooper" monsters; Special Summon it.
    Berfomet Effect Monster DARK Fiend 1400 1800 When this card is Normal or Flip Summoned, you can add 1 "Gazelle the King of Mythical Beasts" from your Deck to your hand.
    Big Piece Golem Effect Monster EARTH Rock 2100 0 If your opponent controls a monster and you control no monster, you can Normal Summon this card without Tributing.
    Big-Tusked Mammoth Effect Monster EARTH Beast 2000 1000 Monsters on your opponent's side of the field cannot attack during the same turn that they are Normal Summoned, Flip Summoned, or Special Summoned.
    Bio-Insect Armor Effect Monster EARTH Insect 1500 2000 If this card is in your hand or GY and you do not control "Bio-Insect Armor": You can target 1 Insect monster you control; equip this card to it, but banish it when it leaves the field, also banish this Equip Card when it leaves the field. You can only use this effect of "Bio-Insect Armor" once per turn. The equipped monster gains 1500 ATK/2000 DEF during the Battle Phase and Main Phase 2, only.
    Blackwing - Boreas the Sharp Effect Monster DARK Winged Beast 1300 900 You can remove from play this card from your Graveyard to select 1 face-up "Blackwing" monster you control. If that monster battles with an opponent's monster this turn, it cannot be destroyed by battle and you take no Battle Damage from that battle. After damage calculation, destroy the opponent's monster that battled with the selected monster.
    Blackwing - Brisote the Tailwind Effect Monster DARK Winged Beast 1200 1800 If 2 or more "Blackwing" monsters you control are destroyed in the same turn, you can Special Summon this card from your hand. If this card is sent to the graveyard as a Synchro Material Monster, you gain 600 Life Points.
    Blackwing - Gofu the Vague Shadow Tuner/Effect Monster DARK Winged Beast 0 0 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control no monsters. When this card is Special Summoned from the hand: You can Special Summon 2 "Vague Shadow Tokens" (Winged Beast/DARK/Level 1/ATK 0/DEF0), but they cannot be Tributed or be used as Synchro Material. You can banish this card and 1 or more face-up non-Tuners you control, then target 1 "Blackwing" Synchro Monster in your Graveyard whose Level equals the total Levels the banished monsters had on the field; Special Summon it, and if you do, it is treated as a Tuner.
    Blackwing - Gram the Shining Star Synchro/Effect Monster DARK Winged Beast 2200 1500 1 Tuner + 1 or more non-Tuner monsters
    Must first be Synchro Summoned. When this card is Synchro Summoned: You can Special Summon 1 Level 4 or lower non-Tuner "Blackwing" monster from your hand, but its effects are negated.
    Blackwing - Hillen the Tengu-wind Tuner Monster DARK Winged Beast 0 2300 When you take 2000 or more Battle Damage from your opponent's monster's direct attack, you can select 1 Level 3 or lower "Blackwing" monster in your Graveyard. Special Summon that monster and this card from the Graveyard. Their effects are negated. Each player can only use the effect of "Blackwing - Hillen the Tengu-wind" once per Duel.
    Blackwing - Sirocco the Dawn Effect Monster DARK Winged Beast 2000 900 If only your opponent controls a monster, you can Normal Summon/Set this card without Tributing. Once per turn, during your Main Phase 1: You can target 1 "Blackwing" monster you control; until the end of this turn, it gains ATK equal to the combined ATK of all "Blackwing" monsters currently on the field, except itself, also for the rest of this turn, you can only attack with that monster.
    Blue Dragon Ninja Effect Monster WATER Sea Serpent 2100 1200 Once per turn, during either player's turn: You can discard 1 "Ninja" monster and 1 "Ninjitsu Art" card to target 1 face-up monster your opponent controls; this turn, that monster's effects are negated, also that monster cannot attack.
    Boot Staggered Effect Monster LIGHT Cyberse 2300 500 When a Cyberse monster is Normal Summoned to your field: You can Special Summon this card from your hand. You can only use this effect of "Boot Staggered" once per turn. When this card inflicts battle damage to your opponent: You can Special Summon 1 "Stag Token" (Cyberse/EARTH/Level 1/ATK 0/DEF 0).
    Bottom Dweller Normal Monster WATER Fish 1650 1700 This is one sea creature whose wrath is something monsters fear to face.
    Brotherhood of the Fire Fist - Coyote Effect Monster FIRE Beast-Warrior 2000 500 If you control a "Fire Formation" Spell/Trap Card, and no monsters, you can Special Summon this card (from your hand).
    Brotherhood of the Fire Fist - Panda Effect Monster FIRE Beast-Warrior 2100 400 If you activate a "Fire Formation" Spell/Trap Card (except during the Damage Step): You can Special Summon this card from your hand, then you can Special Summon 1 "Fire Fist" monster from your GY, except "Brotherhood of the Fire Fist - Panda", also you cannot Special Summon monsters for the rest of this turn, except "Fire Fist" monsters. If a "Fire Fist" monster(s) you control would be destroyed by your opponent's card effect, you can send 1 face-up "Fire Formation" Spell/Trap you control to the GY instead. You can only use each effect of "Brotherhood of the Fire Fist - Panda" once per turn.
    Brotherhood of the Fire Fist - Swallow Effect Monster FIRE Beast-Warrior 2000 800 You can Special Summon this card (from your hand) by sending 3 face-up "Fire Formation" Spell/Trap Cards you control to the Graveyard. When this card is Normal or Special Summoned: You can Set 1 "Fire Formation" Trap Card directly from your Deck. You can only use this effect of "Brotherhood of the Fire Fist - Swallow" once per turn. Face-up Beast-Warrior-Type monsters cannot be targeted by your opponent's card effects.
    Byser Shock Effect Monster DARK Fiend 800 600 When this card is Normal Summoned, Flip Summoned, or Special Summoned, return all Set cards on the field to their owner's respective hands.
    Cannon Soldier MK-2 Effect Monster EARTH Machine 1900 1200 You can Tribute 2 monsters to inflict 1500 damage to your opponent.
    Capacitor Stalker Effect Monster LIGHT Cyberse 2000 1000 When this card is Normal Summoned: You can target 1 other Cyberse monster you control; while this face-up monster is on the field, that monster gains 800 ATK. If this card in the Monster Zone is destroyed by a card effect and sent to the GY: Each player takes 800 damage. You can only use this effect of "Capacitor Stalker" once per turn.
    Catapult Turtle Effect Monster WATER Aqua 1000 2000 You can Tribute 1 monster; inflict damage to your opponent equal to half the Tributed monster's ATK on the field.
    Catapult Warrior Synchro/Effect Monster EARTH Warrior 1000 1500 1 Tuner + 1 or more non-Tuner monsters
    Once per turn: You can Tribute 1 "Junk" monster; inflict damage to your opponent equal to the original ATK of the Tributed monster.
    Celestia, Lightsworn Angel Effect Monster LIGHT Fairy 2300 200 When you Tribute Summon this card by Tributing a "Lightsworn" monster, you can send the top 4 cards of your Deck to the Graveyard to destroy up to 2 cards your opponent controls.
    Chimeratech Rampage Dragon Fusion/Effect Monster DARK Machine 2100 1600 2 or more "Cyber Dragon" monsters
    A Fusion Summon of this card can only be done with the above Fusion Materials. When this card is Fusion Summoned: You can target Spell/Trap Cards on the field, up to the number of Fusion Materials used for its Fusion Summon; destroy them. Once per turn: You can send up to 2 LIGHT Machine-Type monsters from your Deck to the Graveyard, and if you do, for each monster sent to the Graveyard, this card gains 1 additional attack during each Battle Phase this turn.
    Chronomaly Acambaro Figures Effect Monster EARTH Rock 1000 1800 If a "Chronomaly" monster(s) you control would be destroyed by battle or your opponent's card effect, you can discard this card instead. If this card is in your GY: You can pay 1000 LP; Special Summon this card, but return it to the hand during the End Phase. You cannot Special Summon monsters the turn you activate this effect, except "Chronomaly" monsters. You can only use this effect of "Chronomaly Acambaro Figures" once per turn.
    Chronomaly Moai Effect Monster EARTH Rock 1800 1600 If you control a face-up "Chronomaly" monster, you can Special Summon this card (from your hand) in face-up Defense Position.
    Chronomaly Moai Carrier Effect Monster EARTH Rock 900 1800 If your opponent controls a card and you control no cards, you can Special Summon this card (from your hand).
    Chronomaly Tula Guardian Effect Monster EARTH Rock 1800 900 If there is a face-up Field Spell Card on the field, you can Special Summon this card (from your hand). You can only control 1 "Chronomaly Tula Guardian".
    Chronomaly Vimana Xyz/Effect Monster LIGHT Machine 2300 2600 2 Level 5 monsters
    Once per turn (Quick Effect): You can target 1 face-up monster on the field and 1 Xyz Monster or "Chronomaly" monster in your GY; that monster on the field gains half the ATK of that monster in the GY (until the end of this turn), then attach that monster from the GY to this card as material. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 2 materials from this card; negate the activation.
    Chronomaly Winged Sphinx Effect Monster EARTH Rock 1600 1900 When this card is Normal Summoned: You can target 1 Level 5 "Chronomaly" monster in your Graveyard; Special Summon that target. You cannot Special Summon monsters the turn you activate this effect, except "Chronomaly" monsters.
    Cloudian - Nimbusman Effect Monster WATER Fairy 1000 1000 Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. You can Tribute any number of WATER monsters for the Tribute Summon of this card. If this card is Tribute Summoned: Place 1 Fog Counter on it for each WATER monster you Tributed. This card gains 500 ATK for each Fog Counter on the field.
    Cockadoodledoo Tuner Monster WIND Winged Beast 1600 2000 If there are no monsters on the field, you can Special Summon this card (from your hand) as a Level 3 monster. If your opponent controls a monster and you control no cards, you can Special Summon this card (from your hand) as a Level 4 monster. If this face-up card would leave the field, banish it instead.
    Code Exporter Effect Monster WIND Cyberse 500 2300 If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can target 1 Level 4 or lower Cyberse monster in your GY; add it to your hand, or, if this card on the field was used as material, you can Special Summon that monster instead, but negate its effects. You can only use each effect of "Code Exporter" once per turn.
    Combo Master Effect Monster WIND Warrior 2200 1500 If a Chain (of 2 or more Links) occurred in your Main Phase 1, this card can attack twice during the Battle Phase this turn.
    Confronting the "C" Effect Monster EARTH Insect 1100 2500 When your opponent Special Summons a monster from the Extra Deck: You can Special Summon this card from your hand. If you do, this card is unaffected by monster effects that target this card.
    Constellar Pleiades Xyz/Effect Monster LIGHT Warrior 2500 1500 2 Level 5 LIGHT monsters
    Once per turn, during either player's turn: You can detach 1 Xyz Material from this card to target 1 card on the field; return that target to the hand.
    Constellar Virgo Effect Monster LIGHT Fairy 2300 1600 When this card is Normal Summoned: You can Special Summon 1 Level 5 "Constellar" monster from your hand in face-up Defense Position.
    Constellar Zubeneschamali Effect Monster LIGHT Machine 2100 1400 When this card is Normal or Special Summoned: You can add 1 "Constellar" monster from your Deck to your hand.
    Cosmic Fortress Gol'Gar Synchro/Effect Monster LIGHT Reptile 2600 1800 Alien Ammonite + 1 or more non-Tuner "Alien" monsters
    Once per turn, you can select any number of face-up Spell or Trap Cards. Return those cards to their owners' hands, and distribute new A-Counters among monsters on the field equal to the number of cards returned. Once per turn, you can remove 2 A-Counters from anywhere on the field to destroy 1 card your opponent controls.
    Crawling Dragon Normal Monster EARTH Dragon 1600 1400 This weakened dragon can no longer fly, but it is still a deadly force to be reckoned with.
    Crimson Knight Vampire Bram Xyz/Effect Monster DARK Zombie 2500 0 2 Level 5 Zombie-Type monsters
    You can detach 1 Xyz Material from this card, then target 1 monster in your opponent's Graveyard; Special Summon that target to your side of the field, but if you do, only that monster can attack for the rest of this turn. You can only use this effect of "Crimson Knight Vampire Bram" once per turn. During the Standby Phase of the next turn after this card you controlled was destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Special Summon it from the Graveyard in face-up Defense Position.
    Crystal Shark Effect Monster WATER Fish 1100 800 If this card is used for the Xyz Summon of a "Number" monster, it can be treated as a Level 3 or 4 monster. If this card is in your hand or GY: You can target 1 WATER monster on the field; Special Summon this card (but banish this card when it leaves the field), and if you do, halve that monster's ATK, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Crystal Shark" once per turn.
    Crystron Ametrix Synchro/Effect Monster WATER Machine 2500 1500 1 Tuner + 1 or more non-Tuner monsters
    If this card is Synchro Summoned: You can change all face-up Special Summoned monsters your opponent controls to Defense Position. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 "Crystron" monster in your Graveyard, except a Synchro Monster; Special Summon it.
    Curse of Dragon Normal Monster DARK Dragon 2000 1500 A wicked dragon that taps into dark forces to execute a powerful attack.
    Curse of Dragon, the Cursed Dragon Effect Monster DARK Dragon 2000 1500 If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand, that specifically lists the card "Gaia the Dragon Champion" in its text. If this card is sent to the GY: You can target 1 "Gaia the Dragon Champion" in your Monster Zone; negate the effects of face-up monsters your opponent currently controls with ATK less than or equal to it until the end of this turn. You can only use each effect of "Curse of Dragon, the Cursed Dragon" once per turn.
    Curse of Dragon, the Magical Knight Dragon Fusion/Effect Monster DARK Dragon 2000 1500 1 Warrior monster + 1 Level 5 or higher Dragon monster
    If you Fusion Summon a Level 7 Dragon Fusion Monster, you can also banish monsters from your GY as material. If this card is Fusion Summoned: You can target 1 Spell/Trap in your GY that mentions "Gaia the Dragon Champion"; add it to your hand. You can only use this effect of "Curse of Dragon, the Magical Knight Dragon" once per turn.
    Curse of Dragonfire Effect Monster DARK Dragon 2000 1500 If this card is Normal or Special Summoned: You can target 1 Field Spell Card on the field; destroy it. Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card.
    CXyz Comics Hero Legend Arthur Xyz/Effect Monster EARTH Warrior 3000 2400 3 Level 5 monsters
    Once per turn, this card cannot be destroyed by battle. If this card has "Cosmic Hero King Arthur" as an Xyz Material, it gains this effect.
  • When this card destroys a monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; banish the destroyed monster, and if you do, inflict damage to your opponent equal to its original ATK.
  • CXyz Dark Fairy Cheer Girl Xyz/Effect Monster DARK Fairy 2500 1900 3 Level 5 monsters
    When this card is sent from the field to the Graveyard: Draw 1 card. If this card has "Fairy Cheer Girl" as an Xyz Material, it gains this effect.
  • When this card destroys an opponent's monster by battle and remains on the field: You can detach 1 Xyz Material from this card; inflict 400 damage to your opponent for each card in your hand.
  • Cyber Angel Natasha Ritual/Effect Monster LIGHT Fairy 1000 1000 You can Ritual Summon this card with "Machine Angel Ritual". Once per turn: You can target 1 face-up monster you control; gain LP equal to half its ATK. When a Ritual Monster you control is targeted for an attack: You can negate the attack. If this card is in your Graveyard: You can banish 1 other "Cyber Angel" monster from your Graveyard, then target 1 monster your opponent controls; Special Summon this card, and if you do, take control of that monster.
    Cyber Dragon Effect Monster LIGHT Machine 2100 1600 If only your opponent controls a monster, you can Special Summon this card (from your hand).
    Cyber Dragon Nova Xyz/Effect Monster LIGHT Machine 2100 1600 2 Level 5 Machine-Type monsters
    Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Cyber Dragon" in your Graveyard; Special Summon that target. Once per turn, during either player's turn: You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Card Zone; this card gains 2100 ATK until the End Phase. If this card in your possession is sent to your Graveyard by your opponent's card effect: You can Special Summon 1 Machine-Type Fusion Monster from your Extra Deck.
    Cyber Ogre Effect Monster EARTH Machine 1900 1200 By discarding this card from your hand to the Graveyard, negate 1 battle involving a "Cyber Ogre" on your side of the field, and it gains 2000 ATK until the end of its next battle. This effect can be activated during either player's turn.
    Cyber Saurus Fusion Monster EARTH Machine 1800 1400 Blast Juggler + "Two-Headed King Rex"
    Cyber Shark Effect Monster WATER Fish 2100 2000 If you control a WATER monster, you can Normal Summon this card without Tributing.
    Cyber Tutubon Effect Monster EARTH Warrior 1800 1600 You can Special Summon this card (from your hand) by Tributing 1 Warrior or Fairy-Type monster from your hand or field. If this card is Tributed for a Ritual Summon: You can target 1 Ritual Spell Card in your Graveyard; add it to your hand.
    Cyber-Tech Alligator Normal Monster WIND Machine 2500 1600 Originally a pterodactyl, he was viciously attacked by a dragon. Using the newest technologies, his keeper saved him from near-fatal wounds and brought him back as a powerful Cyborg.
    D.D.M. - Different Dimension Master Effect Monster LIGHT Spellcaster 1700 1500 Once per turn: You can discard 1 Spell, then target 1 of your banished monsters; Special Summon that target.
    D/D Pandora Effect Monster DARK Fiend 1700 2100 When this card is destroyed by battle and sent to the Graveyard, or when this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard, if you control no cards: You can draw 2 cards.
    D/D Proud Chevalier Pendulum/Effect Monster DARK Fiend 2000 700 When this card is Normal Summoned: You can add 1 face-up DARK Pendulum Monster from your Extra Deck to your hand.

    Pendulum Scale: 6
    Pendulum Effect: Once per turn: You can pay 500 LP, then target 1 face-up monster your opponent controls; it loses 500 ATK (even if this card leaves the field). Unless you have a "D/D" card in your other Pendulum Zone, this card's Pendulum Scale becomes 5.
    D/D/D Marksman King Tell Xyz/Effect Monster DARK Fiend 2300 2000 2 Level 5 monsters
    You can also Xyz Summon this card by using a Rank 4 "D/D/D" Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn, during either player's turn, if you took any effect damage this turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; it loses 1000 ATK and DEF, and if it does, inflict 1000 damage to your opponent. If this card is sent from the field to the Graveyard: You can send 1 "D/D" or "Dark Contract" card from your Deck to the Graveyard.
    Daigusto Gulldos Synchro/Effect Monster WIND Psychic 2200 800 1 Tuner + 1 or more non-Tuner "Gusto" monsters
    Once per turn: You can shuffle 2 "Gusto" monsters from your Graveyard into your Deck to target 1 face-up monster your opponent controls; destroy it.
    Dark Angel Effect Monster DARK Fairy 0 0 When your Fairy monster is targeted for an attack: You can Tribute it and send this card from your hand to the GY, then target 1 face-up monster you control; change the attack target to your targeted monster, and if you do, it gains ATK equal to the original ATK of the Tributed monster, until the end of this turn.
    Dark Balter the Terrible Fusion/Effect Monster DARK Fiend 2000 1200 A fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.
    Dark Dimension Soldier Synchro/Effect Monster DARK Warrior 1200 2400 1 Tuner + 1+ non-Tuner monsters
    You can banish 1 card from your hand, then target 1 of your banished DARK monsters; Special Summon that monster in face-up or face-down Defense Position. During the End Phase: Inflict 100 damage to your opponent for each Set card on the field. You can only use each effect of "Dark Dimension Soldier" once per turn.
    Dark General Freed Effect Monster DARK Warrior 2300 1700 This card cannot be Special Summoned. Negate the effect of any Spell Card that targets a DARK monster you control and destroy it. You can add 1 Level 4 DARK monster from your Deck to your hand instead of conducting a normal draw in your Draw Phase.
    Dark Requiem Xyz Dragon Xyz/Effect Monster DARK Dragon 3000 2500 3 Level 5 monsters
    If this card has "Dark Rebellion Xyz Dragon" as Xyz Material, it gains these effects.
  • Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; change its ATK to 0, and if you do, this card gains ATK equal to that monster's original ATK.
  • During either player's turn, when your opponent activates a monster effect: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that card, then you can Special Summon 1 Xyz Monster from your Graveyard.
  • Dark Scorpion - Gorg the Strong Effect Monster DARK Warrior 1800 1500 When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects:
  • Target 1 monster your opponent controls; return that target to the top of the Deck.
  • Send the top card of their Deck to the Graveyard.
  • Dark Summoning Beast Effect Monster DARK Fiend 0 0 You can Tribute this card; Special Summon 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" from your hand or Deck, ignoring its Summoning conditions, also monsters you control cannot attack for the rest of this turn. You can only use this effect of "Dark Summoning Beast" once per turn. You can banish this card from your Graveyard; add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" from your Deck to your hand.
    Dark Witch Normal Monster LIGHT Fairy 1800 1700 A popular creature in mythology that delivers fatal attacks with a sharp spear.
    Darkflare Dragon Effect Monster DARK Dragon 2400 1200 You can Special Summon this card (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. Once per turn: You can send 1 Dragon-Type monster from your hand and 1 Dragon-Type monster from your Deck to the Graveyard, then target 1 card in either player's Graveyard; banish that target.
    Darklord Edeh Arae Effect Monster DARK Fairy 2300 2000 If this card is Special Summoned from the Graveyard, it gains the following effect.
  • If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
  • Darklord Marie Effect Monster DARK Fiend 1700 1200 Once per turn, during your Standby Phase: You gain 200 LP. This card must be in the Graveyard to activate and to resolve this effect.
    Darknight Parshath Effect Monster DARK Fairy 1900 1400 When this card destroys an opponent's monster, you can remove from play 1 DARK monster from your Graveyard to draw 1 card. This card gains 100 ATK for each DARK monster in your Graveyard.
    Deep Sea Repetiteur Synchro/Tuner/Effect Monster WATER Sea Serpent 1800 1500 "Deep Sea Diva" + 1+ non-Tuner monsters
    Once per turn (Quick Effect): You can discard 1 Level 4 or lower WATER monster; this card gains 800 ATK until the end of this turn. If this Synchro Summoned card is sent to the GY: You can target 1 Level 5 or higher WATER monster in your GY, except "Deep Sea Repetiteur"; Special Summon it in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. You can only use this effect of "Deep Sea Repetiteur" once per turn.
    Deepsea Shark Fusion Monster WATER Fish 1900 1600 Bottom Dweller + "Tongyo"
    Deepsea Warrior Effect Monster WATER Warrior 1600 1800 As long as Umi" is face-up on the field, this card is unaffected by any Spell Cards."
    Denglong, First of the Yang Zing Synchro/Tuner Monster LIGHT Wyrm 0 2800 1 Tuner + 1 or more non-Tuner monsters
    If this card is Special Summoned: You can add 1 "Yang Zing" card from your Deck to your hand. Once per turn: You can send 1 Wyrm-Type monster from your Deck to the Graveyard; this card's Level becomes the sent monster's. If this face-up card leaves the field: You can Special Summon 1 "Yang Zing" monster from your Deck. You can only Special Summon "Denglong, First of the Yang Zing(s)" once per turn.
    Depth Shark Effect Monster WATER Fish 1400 0 If you control no monsters, you can Normal Summon this card without Tributing. Once per turn, during your opponent's Standby Phase: This card's ATK becomes double its current ATK until the end of this turn.
    Des Frog Effect Monster WATER Aqua 1900 0 When this card is Tribute Summoned successfully, you can Special Summon "Des Frog"(s) from your hand or Deck up to the same number of "T.A.D.P.O.L.E."(s) in your Graveyard.
    Deskbot 005 Pendulum/Effect Monster EARTH Machine 500 500 If this card is Normal or Special Summoned: You can target 1 Spell/Trap Card on the field; destroy it. This card gains 500 ATK for each face-up "Deskbot" monster in your Extra Deck. If this card in the Pendulum Zone is destroyed: You can target 1 "Deskbot" monster in your Graveyard; Special Summon it. You can only use this effect of "Deskbot 005" once per turn.

    Pendulum Scale: 10
    Pendulum Effect: You cannot Pendulum Summon monsters, except "Deskbot" monsters. This effect cannot be negated.
    Destiny HERO - Dynatag Effect Monster DARK Warrior 1000 1000 During damage calculation (in either player's turn) when you would take battle damage: You can discard this card; make yourself take no battle damage from that battle, and if you do, each player takes 1000 damage. You can banish this card from your Graveyard, then target 1 "Destiny HERO" monster you control; it gains 1000 ATK until the end of your opponent's next turn.
    Diabound Kernel Effect Monster DARK Fiend 1800 1200 When this card declares an attack: It gains 600 ATK. During either player's turn: You can target 1 face-up monster your opponent controls; it loses ATK equal to this card's current ATK until the end of this turn, then banish this card until the Standby Phase of the next turn. You can only use this effect of "Diabound Kernel" once per turn.
    Different Dimension Dragon Effect Monster LIGHT Dragon 1200 1500 This card cannot be destroyed by the effect of a Spell or Trap Card that does not target it. This card is not destroyed as a result of battle against a monster with an ATK of 1900 or less.
    Digital Bug Corebage Xyz/Effect Monster LIGHT Insect 2200 1800 2 or more Level 5 LIGHT Insect-Type monsters
    You can also Xyz Summon this card by detaching 2 Xyz Materials from a Rank 3 or 4 Insect-Type Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can detach 1 Xyz Material from this card, then target 1 Defense Position monster your opponent controls; shuffle it into the Deck. Once per turn, if the battle position of a monster(s) on the field is changed (except during the Damage Step): You can attach 1 Insect-Type monster from your Graveyard to this card as Xyz Material.
    Digvorzhak, King of Heavy Industry Xyz/Effect Monster EARTH Machine 3200 2000 3 Level 5 monsters
    Once per turn: You can detach 1 Xyz Material from this card; send the top 3 cards of your opponent's Deck to the Graveyard, then, if any monsters were sent to the Graveyard by this effect, destroy cards your opponent controls, up to the number of monsters sent.
    Dinomist Brachion Pendulum/Effect Monster WATER Machine 2000 800 If you do not control "Dinomist Brachion" in your Monster Zone and your opponent controls a monster that has the highest ATK on the field (even if it's tied), you can Special Summon this card (from your hand).

    Pendulum Scale: 6
    Pendulum Effect: Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, thendestroy this card.
    Dinomist Ceratops Pendulum/Effect Monster WATER Machine 2100 400 If all monsters you control are "Dinomist" monsters (min. 1), and none are "Dinomist Ceratops", you can Special Summon this card (from your hand).

    Pendulum Scale: 3
    Pendulum Effect: If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead.
    Dinomist Rex Pendulum/Effect Monster WATER Machine 2400 2200 If this card attacks, at the end of the Damage Step: You can Tribute 1 other "Dinomist" monster, then activate 1 of these effects;
  • This card can make a second attack on an opponent's monster in a row, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
  • Shuffle 1 card from your opponent's hand (at random) or their side of the field into the Deck, then this card gains 100 ATK.

    Pendulum Scale: 6
    Pendulum Effect: Once, while this card is in your Pendulum Zone, you can negatean activated card effect that targets another "Dinomist" card(s) you control, then destroy this card.
  • Dinomist Spinos Pendulum/Effect Monster WATER Machine 2500 1800 You can Tribute 1 other "Dinomist" monster, then activate 1 of these effects;
  • This card can attack your opponent directly this turn.
  • This card can make a second attack during each Battle Phase this turn.

    Pendulum Scale: 3
    Pendulum Effect: If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead.
  • Dinowrestler Martial Anga Effect Monster EARTH Dinosaur 1600 0 During damage calculation, when your "Dinowrestler" monster battles a monster with an equal or higher ATK (Quick Effect): You can send this card from your hand to the GY; your battling monster cannot be destroyed by that battle, also end the Battle Phase after the Damage Step. Once per turn, during the End Phase, if this card is in the GY because it was sent there to activate this effect this turn, and your opponent controls more monsters than you do: You can Special Summon this card.
    Dinowrestler Rambrachio Effect Monster EARTH Dinosaur 1600 0 When your "Dinowrestler" monster inflicts battle damage to your opponent: You can Special Summon this card from your hand in Defense Position. You can only use this effect of "Dinowrestler Rambrachio" once per turn. Your opponent cannot target other "Dinowrestler" monsters you control with card effects.
    Diplexer Chimera Fusion/Effect Monster LIGHT Cyberse 2000 800 2 Cyberse monsters
    Once per turn: You can Tribute 1 Cyberse monster; Spell/Trap Cards, and their effects, cannot be activated during the Battle Phase of this turn. If this Fusion Summoned card is sent to your GY: You can target 1 "Cynet Fusion" and 1 Cyberse monster in your GY, except this card; add them to your hand. You can only use this effect of "Diplexer Chimera" once per turn.
    Disenchanter Effect Monster LIGHT Spellcaster 2000 2300 Once per turn, you can remove 1 Spell Counter from anywhere on the field to return 1 face-up Spell Card to its owner's hand.
    Divine Dragon - Excelion Effect Monster LIGHT Dragon 1500 900 When this card is Normal Summoned, it gets 1 of the following effects for each "Divine Dragon - Excelion" in your Graveyard when this effect resolves (your choice). These effects cannot accumulate.
  • Increase the ATK of this card by 1000 points.
  • If this card destroys your opponent's monster as a result of battle, it can attack once again in a row.
  • When this card destroys a monster as a result of battle and sends it to the Graveyard, inflict damage to your opponent's Life Points equal to the ATK of the destroyed monster.
  • Divine Dragon Aquabizarre Effect Monster WATER Sea Serpent 2100 1500 Once per turn, you can Tribute 1 other face-up WATER monster and select 1 Continuous or Field Spell Card in your Graveyard to return it to the top of your Deck.
    Doma the Angel of Silence Normal Monster DARK Fairy 1600 1400 This fairy rules over the end of existence.
    Doodle Beast - Stego Effect Monster EARTH Dinosaur 1200 1800 If you control no monsters, or if all monsters you control are Dinosaur monsters: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Doodlebook" Spell/Trap from your Deck to your hand, then discard 1 card. You can only use each effect of "Doodle Beast - Stego" once per turn.
    Dragon Ice Effect Monster WATER Dragon 1800 2200 When your opponent Special Summons a monster (except during the Damage Step): You can discard 1 card; Special Summon this card from your hand or Graveyard. There can only be 1 face-up "Dragon Ice" on the field.
    Dragunity Angusticlavii Effect Monster WIND Winged Beast 2100 1000 f this card is equipped with a Dragon-Type "Dragunity" monster, during battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
    Dragunity Primus Pilus Effect Monster WIND Winged Beast 2200 1600 When this card is Normal or Special Summoned, you can select 1 face-up Winged Beast-Type "Dragunity" monster you control. Equip 1 Level 3 or lower Dragon-Type "Dragunity" monster from your Deck to that monster as an Equip Card.
    Dream Shark Effect Monster WATER Fish 0 2600 The first time this card would be destroyed by battle each turn, it is not destroyed. You can only use each of the following effects of "Dream Shark" once per turn. If you control no monsters, or if all monsters you control are WATER: You can Special Summon this card from your hand. When a card or effect that would inflict damage to you is activated, while this card is in your GY (except during the Damage Step): You can Special Summon this card, and if you do, make that effect damage to you 0. If Summoned this way, it loses 1000 DEF, also banish it when it leaves the field.
    Drill Driver Vespenato Xyz/Effect Monster EARTH Machine 2500 2100 2 Level 5 monsters
    Once per turn, you can also Xyz Summon "Drill Driver Vespenato" by using 1 Rank 4 Xyz Monster you control as material. (Transfer its materials to this card.) This card cannot be used as material for an Xyz Summon the turn it was Xyz Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Xyz Summoned card in its owner's control is destroyed by an opponent's card: You can target 1 Level 5 or lower monster in your GY; Special Summon it. You can only use this effect of "Drill Driver Vespenato" once per turn.
    Dual Avatar Feet - Armored Un-Gyo Fusion/Effect Monster LIGHT Warrior 1700 2100 2 "Dual Avatar" monsters
    If a "Dual Avatar" Fusion Monster(s) you control would be destroyed by card effect, you can destroy 1 "Dual Avatar" monster you control instead. During the Main Phase, if you control a "Dual Avatar" Fusion Monster that was Fusion Summoned using an Effect Monster as material (Quick Effect): You can target 1 face-up monster Special Summoned from the Extra Deck; negate its effects until the end of this turn. You can only use this effect of "Dual Avatar Feet - Armored Un-Gyo" once per turn.
    Dungeon Worm Normal Monster EARTH Insect 1800 1500 Hidden under the floors of a labyrinth, it swallows any who pass above.
    Duoterion Effect Monster WATER Dinosaur 2000 1400 You can discard this card; add 1 "Bonding" Spell/Trap from your Deck to your hand. If this card is Normal or Special Summoned: You can target 1 "Hydrogeddon", "Oxygeddon", or "Duoterion" in your GY; Special Summon it. You can only use each effect of "Duoterion" once per turn.
    Eagle Shark Effect Monster WATER Fish 1000 1800 If your opponent controls 2 or more monsters, you can Normal Summon this card without Tributing. If you control "Panther Shark", you can Special Summon this card (from your hand). You can only control 1 "Eagle Shark".
    Earth Armor Ninja Effect Monster EARTH Warrior 1600 1200 If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).
    Earthquake Giant Effect Monster EARTH Rock 1600 2100 Once per turn, when the battle position of this card is changed, you can select 1 monster your opponent controls and change its battle position.
    Egotistical Ape Tuner Monster EARTH Beast 1200 1200 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending 1 Beast-Type monster from your hand to the Graveyard. When this card is Special Summoned this way, you can activate 1 of these effects:
  • Increase the Level of this card by the Level of the Beast-Type monster.
  • Decrease the Level of this card by the Level of the Beast-Type monster.
  • El Shaddoll Winda Fusion/Effect Monster DARK Spellcaster 2200 800 1 "Shaddoll" monster + 1 DARK monster
    Must first be Fusion Summoned. Cannot be destroyed by an opponent's card effects. Each player can only Special Summon monster(s) once per turn while this card is face-up on the field. If this card is sent to the Graveyard: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard; add it to your hand.
    Elegy the Melodious Diva Effect Monster LIGHT Fairy 2000 1200 Special Summoned "Melodious" monsters you control cannot be destroyed by card effects. If this card was Special Summoned, allFairy-Type monsters you control gain 300 ATK.
    Elemental HERO Mariner Fusion/Effect Monster WATER Warrior 1400 1000 "Elemental HERO Bubbleman" + "Elemental HERO Avian"
    Must be Fusion Summoned. While you have any Set card(s) in your Spell & Trap Zones, this card can attack your opponent directly.
    Elemental HERO Necroshade Effect Monster DARK Warrior 1600 1800 Once, while this card is in the Graveyard, you can Normal Summon 1 Level 5 or higher "Elemental HERO" monster from your hand without Tributes.
    Elemental HERO Steam Healer Fusion/Effect Monster WATER Warrior 1800 1000 Elemental HERO Burstinatrix + "Elemental HERO Bubbleman"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Gain Life Points equal to the ATK of that destroyed monster in the Graveyard.
    Emperor of Prophecy Effect Monster DARK Spellcaster 2300 2000 You can banish both 1 face-up Spellcaster-Type monster you control, except this card, and 1 "Spellbook" Spell Card from your Graveyard to target 1 face-up monster your opponent controls; take control of it until the End Phase. You can only use the effect of "Emperor of Prophecy" once per turn. This card cannot attack the turn you activate this effect.
    Empress of Prophecy Xyz/Effect Monster LIGHT Spellcaster 2000 1700 2 Level 5 Spellcaster-Type monsters
    This card gains 300 ATK for each Xyz Material attached to a monster you control. Once per turn: You can detach 1 Xyz Material from this card; shuffle your Deck, then reveal the top 5 cards of your Deck, and destroy monsters on the field up to the number of "Spellbook" cards revealed, then return the revealed cards to the top of the Deck in any order.
    Enraged Muka Muka Effect Monster EARTH Rock 1200 600 Increase the ATK and DEF of this card by 400 points for each card in your hand.
    Evil HERO Sinister Necrom Effect Monster DARK Fiend 1600 1800 You can banish this card from your GY; Special Summon 1 "Evil HERO" monster from your hand or Deck, except "Evil HERO Sinister Necrom". You can only use this effect of "Evil HERO Sinister Necrom" once per turn.
    Evilswarm Golem Effect Monster DARK Rock 2150 1250 Once per turn: You can target 1 Level 5 or higher non-DARK monster on the field; destroy that target.
    Evolsaur Darwino Effect Monster FIRE Dinosaur 2200 700 When this card is Special Summoned by the effect of an "Evoltile" monster: You can target 1 face-up monster on the field; increase that target's Level by up to 2.
    Exa, Enforcer of the Nekroz Effect Monster WATER Dragon 2000 1000 If this card is Tributed by a card effect: You can add 1 Dragon-Type "Nekroz" Ritual Monster from your Deck to your hand. If this card is banished: You can target 1 of your banished "Nekroz" monsters, except this card; Special Summon that monster. You can only use 1 "Exa, Enforcer of the Nekroz" effect per turn, and only once that turn.
    Fabled Ragin Synchro/Effect Monster LIGHT Fiend 2300 1800 1 "Fabled" Tuner Monster + 1 or more non-Tuner Monsters
    When this card is Synchro Summoned, if you have 1 or less cards in your hand, you can draw until you have 2 cards in your hand.
    Fantastic Striborg Effect Monster WIND Machine 2200 2200 Monsters Tributed for the face-up Tribute Summon of this card are returned to the hand instead of going to the GY. Once per turn: You can discard 1 card; return all cards your opponent controls in this card's column to the hand.
    Fiend Skull Dragon Fusion/Effect Monster WIND Dragon 2000 1200 A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. As long as this card remains face-up on the field, negate the effects of Flip-Effect Monsters. Negate the effects of a Trap Card that targets this card and destroy it.
    Final Psychic Ogre Effect Monster EARTH Psychic 2200 1700 If this card destroys an opponent's monster by battle, you can pay 800 Life Points to select 1 Psychic-Type monster in your Graveyard, and add it to your hand.
    Firewall Phantom Effect Monster DARK Cyberse 2000 1300 If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can add 1 "Cynet" Spell/Trap from your Deck to your hand, then discard 1 card. You can banish this card from your GY; during the End Phase of this turn, shuffle 1 Cyberse monster from your GY into the Deck. You can only use each effect of "Firewall Phantom" once per turn.
    Flame Champion Normal Monster FIRE Pyro 1900 1300 A warrior protected by a flaming shield that nullifies any attack.
    Flame Swordsman Fusion Monster FIRE Warrior 1800 1600 "Flame Manipulator + "Masaki the Legendary Swordsman"
    Flamvell Fiend Effect Monster FIRE Fiend 2100 1200 When this card inflicts Battle Damage to your opponent, inflict 200 damage to your opponent for each Pyro-Type monster in your Graveyard.
    Flower Wolf Fusion Monster EARTH Beast 1800 1400 Silver Fang + "Darkworld Thorns"
    Flying Saucer Muusik'I Effect Monster LIGHT Machine 1000 2000 While this card is face-up on the field, you can select and add 1 "Alien" card from your Deck to your hand instead of conducting your normal draw during your Draw Phase.
    Fortune Fairy Ann Effect Monster DARK Spellcaster 0 0 When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can banish 1 Spellcaster monster from your Deck. You can only use each effect of "Fortune Fairy Ann" once per turn.
    Fortune Lady Dark Effect Monster DARK Spellcaster ? ? This card's ATK and DEF are equal to its Level x 400. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When a face-up "Fortune Lady" monster you control destroys an opponent's monster by battle and sends it to the Graveyard, you can select and Special Summon 1 "Fortune Lady" monster from your Graveyard.
    Foucault's Cannon Pendulum Monster DARK Spellcaster 2200 1200 A mechanical life form, roving through space-time. But the mysterious thing is that its memory i... m...stly gone. W...at is t...e reason? D..... refuse t... b...interfered w...h?

    Pendulum Scale: 2
    Pendulum Effect: During the End Phase, if this card was activated this turn: You can target 1 face-up Spell/Trap Card on the field; destroy it.
    Freed the Matchless General Effect Monster EARTH Warrior 2300 1700 Negate the effect of any Spell Card that targets this card and destroy it. You can add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand instead of conducting a normal draw in your Draw Phase.
    Freki the Runick Fangs Fusion/Effect Monster DARK Beast 2000 0 2 "Runick" monsters
    When an attack is declared involving this card in the Extra Monster Zone: You can banish the top 2 cards of your opponent's Deck. Neither player takes any battle damage from attacks involving this card. If this card on the field is destroyed by battle or card effect: You can target 1 "Runick" Quick-Play Spell in your GY; add it to your hand. You can only use this effect of "Freki the Runick Fangs" once per turn.
    Frightfur Sheep Fusion/Effect Monster DARK Fiend 2000 2000 "Edge Imp Chain" + 1 "Fluffal" monster
    If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can Special Summon this card, and if you do, it gains 800 ATK. You can only use this effect of "Frightfur Sheep" once per turn.
    Galaxy Soldier Effect Monster LIGHT Machine 2000 0 You can send 1 other LIGHT monster from your hand to the Graveyard; Special Summon this card from your hand in Defense Position. When this card is Special Summoned: You can add 1 "Galaxy" monster from your Deck to your hand. You can only use this effect of "Galaxy Soldier" once per turn.
    Ganbara Lancer Effect Monster LIGHT Warrior 1000 2000 When this card is Normal Summoned: You can Special Summon 1 "Ganbara Lancer" from your hand or Graveyard in face-up Defense Position.
    Garbage Lord Effect Monster DARK Fiend 0 2400 You can Special Summon this card (from your hand) by paying 2000 Life Points. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a DARK monster.
    Garden Rose Flora Synchro/Tuner/Effect Monster LIGHT Plant 800 1600 1 Tuner + 1+ non-Tuner monster
    You can target 1 card in the Field Zone; destroy it, then Special Summon to its controller's field, 1 "Rose Token" (Plant/DARK/Level 2/ATK 800/DEF 800) in Attack Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use this effect of "Garden Rose Flora" once per turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.
    Garden Rose Maiden Synchro/Effect Monster DARK Plant 1600 2400 1 Tuner + 1+ non-Tuner monsters
    If this card is Special Summoned: You can add 1 "Black Garden" from your Deck or GY to your hand. You can banish this card from your GY, then target 1 "Rose Dragon" monster or 1 Dragon Synchro Monster in your GY; Special Summon it. You can only use each effect of "Garden Rose Maiden" once per turn.
    Garoozis Normal Monster FIRE Beast-Warrior 1800 1500 An axe-swinging beast-warrior with the head of a dragon.
    Gatekeeper Normal Monster DARK Machine 1500 1800 An indestructible mechanoid created for the sole purpose of guarding the gateways.
    Gazer Shark Effect Monster WATER Fish 1000 1900 You can banish this card from your Graveyard, then target 2 Level 5 WATER monsters in your Graveyard, except "Gazer Shark"; Special Summon both those monsters, but their effects are negated. Immediately after this effect resolves, Xyz Summon 1 WATER Xyz Monster using only those 2 monsters. You can only use this effect of "Gazer Shark" once per turn.
    Gem-Knight Lady Lapis Lazuli Fusion/Effect Monster EARTH Rock 2400 1000 "Gem-Knight Lapis" + 1 "Gem-Knight" monster
    Must first be Fusion Summoned with the above Fusion Materials. You can only Special Summon "Gem-Knight Lady Lapis Lazuli(s)" once per turn. Once per turn: You can send 1 "Gem-Knight" monster from your Main Deck or Extra Deck to the Graveyard, and if you do, inflict 500 damage to your opponent for each Special Summoned monster on the field.
    Gem-Knight Seraphinite Fusion/Effect Monster EARTH Fairy 2300 1400 1 "Gem-Knight" monster + 1 LIGHT monster
    Must first be Fusion Summoned with the above Fusion Material Monsters. During your Main Phase, you can Normal Summon/Set 1 monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
    General Wayne of the Ice Barrier Effect Monster WATER Warrior 2100 400 Spells and Traps sent from the field to your opponent's GY are banished instead. You can only use each of the following effects of "General Wayne of the Ice Barrier" once per turn. If your opponent controls a monster and you control an "Ice Barrier" monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Ice Barrier" Spell/Trap from your Deck to your hand.
    Genex Ally Reliever Effect Monster DARK Machine 2200 1000 When the activation of an opponent's Spell Card, Trap Card, or Effect Monster's effect is negated, you can Special Summon this card from your hand.
    Genex Furnace Effect Monster FIRE Pyro 2000 1300 If you control a face-up "Genex Controller", you can Normal Summon this card without Tributing.
    Ghost Knight of Jackal Effect Monster EARTH Beast-Warrior 1700 1600 You can Special Summon an opponent's monster that is destroyed and sent to the Graveyard by this card as a result of battle to your side of the field in face-up Defense Position.
    Ghost Ship Effect Monster LIGHT Fiend 1900 1000 Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT monster from your Graveyard.
    Giant Axe Mummy Effect Monster EARTH Zombie 1700 2000 You can flip this card into face-down Defense Position once per turn during your Main Phase. If the ATK of a monster on your opponent's side of the field that attacks this card in face-down Defense Position is lower than the DEF of this monster, the attacking monster is destroyed.
    Giant Turtle Who Feeds on Flames Normal Monster WATER Aqua 1400 1800 A crimson-shelled tortoise that feeds on flames.
    Giga Gagagigo Normal Monster WATER Reptile 2450 1500 In order to fight tremendous evil, he gained formidable power through body reconstruction, but lost his heart and his redemption.
    Giganto Normal Monster DARK Machine 1700 1800 A massive steel ball that mows down anything in its path.
    Gigastone Omega Effect Monster EARTH Rock 1000 2300 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 EARTH monsters from your Graveyard. When this face-up card you control is sent to the Graveyard by a card effect, destroy all Spell and Trap Cards your opponent controls.
    Giltia the D. Knight Fusion Monster LIGHT Warrior 1850 1500 Guardian of the Labyrinth + "Protector of the Throne"
    Giltia the D. Knight - Soul Spear Effect Monster LIGHT Warrior 1850 1500 If you control no monsters, you can Normal Summon this card without Tributing. When this card is Normal Summoned: You can banish 1 monster your opponent controls with equal or higher ATK than this card. You can discard 1 card; add 1 of the following monsters from your Deck to your hand.
  • Level 7 DARK Dragon
  • Level 6 DARK Machine
  • Level 5 WATER Warrior
    You can only use this effect of "Giltia the D. Knight - Soul Spear" once per turn.
  • Gizmek Yata, the Gleaming Vanguard Effect Monster LIGHT Machine 2050 2050 You can Special Summon this card (from your hand) by Tributing 1 Normal Summoned monster. You can only use each of the following effects of "Gizmek Yata, the Gleaming Vanguard" once per turn.
  • During your Main Phase, if this card was Normal or Special Summoned this turn, you can: Immediately after this effect resolves, Normal Summon 1 monster. If you do, you cannot Special Summon monsters for the rest of this turn, except monsters with the same original Type as that monster.
  • If this card Special Summoned by its own effect is Tributed: Gain 2050 LP.
  • Gladiator Beast Essedarii Fusion/Effect Monster EARTH Beast 2500 1400 2 "Gladiator Beast" monsters
    This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".)
    Gladiator Beast Noxious Effect Monster DARK Beast-Warrior 0 1000 When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, and if you do, change the attack target to this card, and proceed to damage calculation. This card cannot be destroyed by that battle. If this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can send 1 "Gladiator Beast" monster from your Deck to the GY. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Noxious".
    Gladiator Beast Spartacus Effect Monster EARTH Dinosaur 2200 1600 This card cannot be Special Summoned except by the effect of "Gladiator Beast Hoplomus". When this card is Special Summoned, add 1 "Gladiator Beast" Equip Spell Card from your Deck to your hand. At the end of the Battle Phase, if this card attacked or was attacked you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Spartacus".
    Gold Pride - Roller Baller Effect Monster EARTH Psychic 1800 1600 If your LP are lower than your opponent's: You can Special Summon this card from your hand. During the Main Phase (Quick Effect): You can Fusion Summon 1 "Gold Pride" Fusion Monster from your Extra Deck, using monsters from your hand or field as material. You can only use each effect of "Gold Pride - Roller Baller" once per turn.
    Goldd, Wu-Lord of Dark World Effect Monster DARK Fiend 2300 1400 If this card is discarded to the GY by a card effect: If it was discarded from your hand to your GY by an opponent's card effect, you can target up to 2 cards your opponent controls; Special Summon this card, then destroy those targets (if any).
    Gouki Riscorpio Effect Monster EARTH Warrior 2300 0 If you control no monsters, or all monsters you control are "Gouki" monsters, you can Normal Summon this card without Tributing. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Riscorpio". You can only use this effect of "Gouki Riscorpio" once per turn.
    Gouki Tagpartner Effect Monster EARTH Warrior 1700 0 If this card is sent to the GY as Link Material for the Link Summon of a "Gouki" monster: You can have that "Gouki" Link Monster gain 1000 ATK until the end of this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Gouki" Spell in your GY; shuffle it into the Deck.
    Goyo Chaser Synchro/Effect Monster EARTH Warrior 1900 1000 1 Tuner + 1 or more non-Tuner monsters
    This card gains 300 ATK for each EARTH Warrior-Type Synchro Monster on the field (other than this card). When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your side of the field, but its ATK becomes halved.
    Grandmaster of the Six Samurai Effect Monster EARTH Warrior 2100 800 You can only control 1 face-up "Grandmaster of the Six Samurai". If you control a face-up "Six Samurai" monster, you can Special Summon this card (from your hand). When this card is destroyed by your opponent's card effect: Target 1 "Six Samurai" monster in your Graveyard; add that target to your hand.
    Grasschopper Gemini Monster EARTH Insect 2350 1000 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: This card can attack all monsters your opponent controls once each.
    Gravekeeper's Chief Effect Monster DARK Spellcaster 1900 1200 You can only control 1 "Gravekeeper's Chief". Cards in your Graveyard are unaffected by "Necrovalley". When this card is Tribute Summoned, you can select 1 "Gravekeeper's" monster from your Graveyard and Special Summon it.
    Graydle Slime Tuner/Effect Monster WATER Aqua 0 2000 If this card is in your hand or Graveyard: You can target 2 "Graydle" cards you control; destroy them, and if you do, Special Summon this card. You can only use this effect of "Graydle Slime" once per turn. When Summoned this way: You can target 1 "Graydle" monster in your Graveyard; Special Summon that target in Defense Position.
    Great Long Nose Spirit Monster DARK Beast-Warrior 1900 1700 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent skips their next Battle Phase.
    Guardian Grarl Effect Monster EARTH Dinosaur 2500 1000 This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Gravity Axe - Grarl" on your side of the field. If this is the only card in your hand, you can Special Summon it.
    Guardian Sphinx Effect Monster EARTH Rock 1700 2400 Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Return all monsters your opponent controls to the hand.
    Guardian Tryce Effect Monster LIGHT Thunder 1900 1700 This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Twin Swords of Flashing Light - Tryce" on your side of the field. When this card is destroyed and sent to the Graveyard, Special Summon to your side of the field the monster in the Graveyard that was used for the Tribute Summon of this card.
    Gunkan Suship Uni Effect Monster FIRE Aqua 900 500 You can reveal 1 other "Gunkan" card in your hand; Special Summon this card from your hand, then apply the following effect based on the revealed card.
  • "Gunkan Suship Shari": You can Special Summon the revealed monster.
  • Other: Place the revealed card on the bottom of the Deck.
    You can target 1 "Gunkan" monster you control: Change its Level to 4 or 5, then you can add 1 "Gunkan Suship Shari" from your Deck to your hand. You can only use each effect of "Gunkan Suship Uni" once per turn.
  • Gunkan Suship Uni-class Super-Dreadnought Xyz/Effect Monster FIRE Aqua 2900 500 2 Level 5 monsters
    If this card is Xyz Summoned: You can apply these effects, in sequence, based on the materials used. You can only use this effect of "Gunkan Suship Uni-class Super-Dreadnought" once per turn.
  • "Gunkan Suship Shari": Draw 1 card.
  • "Gunkan Suship Uni": This card gains the ability to attack directly.
    Once per turn, during your Main Phase or your opponent's Battle Phase (Quick Effect): You can target face-up cards your opponent controls, up to the number of "Gunkan" monsters you control Special Summoned from the Extra Deck; negate their effects.
  • Han-Shi Kyudo Spirit Pendulum/Spirit/Effect Monster WIND Warrior 2400 1000 When this card is Normal Summoned: You can return all cards you control in the same column as the cards in your Pendulum Zones to the hand (including the Pendulum Zone cards themselves), then you can add 1 monster with 2400 ATK/1000 DEF from your Deck to your hand, except "Han-Shi Kyudo Spirit". Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.

    Pendulum Scale: 9
    Pendulum Effect: If a monster(s) is Pendulum Summoned: Return this card to the hand.
    Handcuffs Dragon Effect Monster WIND Dragon 1800 1800 When this card is destroyed by battle with an attacking monster your oppponent controls and is sent to the Graveyard, you can equip this card to that monster. The equipped monster loses 1800 ATK. When it is destroyed and this card is sent to the Graveyard, you can Special Summon this card.
    Hayate the Earth Star Effect Monster EARTH Warrior 2100 0 If only your opponent controls a monster, or if you control a LIGHT monster, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 LIGHT Warrior monster from your hand. You can only use this effect of "Hayate the Earth Star" once per turn. Once per turn, when your Warrior monster is targeted for an attack: You can make this card lose exactly 500 ATK, and if you do, negate the attack.
    Helpoemer Effect Monster DARK Fiend 2000 1400 Cannot be Special Summoned from the Graveyard. If this card was destroyed by battle and sent to the Graveyard, this effect activates at the end of each of your opponent's Battle Phases: Discard 1 random card from your opponent's hand. This card must be in the Graveyard to activate and to resolve this effect.
    Hercules Beetle Normal Monster EARTH Insect 1500 2000 A massive beetle with a tough carapace and a dangerous horn.
    Heroic Challenger - Double Lance Effect Monster EARTH Warrior 1700 900 When this card is Normal Summoned: You can Special Summon 1 "Heroic Challenger - Double Lance" from your hand or Graveyard in face-up Defense Position. This card cannot be used as a Synchro Material Monster. This card cannot be used as an Xyz Material, except for the Xyz Summon of a Warrior-Type monster.
    Hi-Speedroid Chanbara Synchro/Effect Monster WIND Machine 2000 1000 1 Tuner + 1 or more non-Tuner monsters
    This card can make a second attack during each Battle Phase. At the start of the Damage Step, if this card battles: It gains 200 ATK. If this card is sent to the Graveyard: You can target 1 of your banished "Speedroid" cards; add it to your hand. You can only Special Summon "Hi-Speedroid Chanbara(s)" once per turn.
    Hi-Speedroid Hagoita Synchro/Effect Monster WIND Machine 2000 1000 1 Tuner + 1 or more non-Tuner monsters
    During either player's turn: You can Tribute this card; increase the Levels of all monsters currently on the field by 1, until the end of this turn. If this card is in your Graveyard and you control a "Speedroid" Tuner monster: You can Special Summon this card, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Hi-Speedroid Hagoita" once per turn.
    Hieratic Dragon of Eset Effect Monster LIGHT Dragon 1900 1200 You can Normal Summon this card without Tributing, but its original ATK becomes 1000. Once per turn: You can target 1 face-up Dragon-Type Normal Monster on the field; the Levels of all face-up "Hieratic" monsters currently on the field become the Level of that monster, until the End Phase. When this card is Tributed: Special Summon 1 Dragon-Type Normal Monster from your hand, Deck, or Graveyard, and make its ATK and DEF 0.
    Hieratic Dragon of Nebthet Effect Monster LIGHT Dragon 2000 1600 You can Special Summon this card (from your hand) by Tributing 1 "Hieratic" monster. Once per turn: You can Tribute 1 "Hieratic" monster, except this card, from your hand or your side of the field, to target 1 monster your opponent controls; destroy that target. When this card is Tributed: Special Summon 1 Dragon-Type Normal Monster from your hand, Deck, or Graveyard, and make its ATK and DEF 0.
    Hunter Spider Normal Monster EARTH Insect 1600 1400 This monster feeds on whatever it catches in its web.
    Ib the World Chalice Justiciar Synchro/Tuner/Effect Monster WATER Spellcaster 1800 2100 1 Tuner + 1+ non-Tuner monsters
    For this card's Synchro Summon, you can treat 1 "World Chalice" Normal Monster you control as a Tuner. You can only use each of the following effects of "Ib the World Chalice Justiciar" once per turn.
  • If this card is Synchro Summoned: You can add 1 "World Legacy" card from your Deck to your hand.
  • If this Synchro Summoned card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your Deck or GY, except "Ib the World Chalice Justiciar".
  • Ice Princess Zereort Xyz/Effect Monster WATER Winged Beast 2500 2100 2 Level 5 Winged Beast-Type monsters
    You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; its ATK becomes 0.
    Icejade Tremora Effect Monster WATER Aqua 1500 1500 You can send this card from your hand to the GY; Special Summon 1 WATER monster from your hand. If a face-up WATER monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; Special Summon 1 "Icejade" monster from your hand or GY, except "Icejade Tremora". You can only use each effect of "Icejade Tremora" once per turn.
    Igknight Cavalier Pendulum Monster FIRE Warrior 2400 1200 The vaunted weapons of this pink Igknight have inflicted as much damage to her enemies as to her own troops, but she gets results so very few complain.

    Pendulum Scale: 2
    Pendulum Effect: If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
    Igknight Margrave Pendulum Monster FIRE Warrior 1500 2500 A high-ranking Igknight warrior. When he does enter the fray his sweeping attacks are feared not just by the enemy but also his own troops.

    Pendulum Scale: 7
    Pendulum Effect: If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
    Ignis Heat, the True Dracowarrior Effect Monster FIRE Wyrm 2400 1000 To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap Card you control, instead of a monster. Once per turn, during either player's turn, when your opponent activates a card or effect while you control this Tribute Summoned monster: You can take 1 "True Draco" or "True King" Continuous Spell Card from your Deck, and either activate it or add it to your hand.
    Ignoble Knight of Black Laundsallyn Effect Monster DARK Warrior 2000 800 You can send 1 face-up LIGHT Normal Monster you control to the Graveyard; Special Summon this card from your hand or Graveyard. You can Tribute 1 "Noble Knight" monster; add 1 "Noble Arms" card from your Deck to your hand. You can only use this effect of "Ignoble Knight of Black Laundsallyn" once per turn. You can control only 1 face-up "Ignoble Knight of Black Laundsallyn".
    Ignoble Knight of High Laundsallyn Synchro/Effect Monster DARK Warrior 2100 900 1 Tuner + 1 or more non-Tuner "Noble Knight" monsters
    When this card is Synchro Summoned: You can equip 1 "Noble Arms" Equip Spell Card from your Deck to this card. At the end of the Battle Phase, if this card destroyed a monster by battle and sent it to the Graveyard: You can add 1 "Noble Knight" or "Noble Arms" card from your Deck to your hand. You can only control 1 "Ignoble Knight of High Laundsallyn".
    Illusionist Faceless Mage Normal Monster DARK Spellcaster 1200 2200 Manipulates enemy attacks with the power of illusion.
    Illusionist Faceless Magician Effect Monster DARK Spellcaster 1200 2200 If a face-up "Eyes Restrict" Fusion Monster or "Relinquished" you control is destroyed by battle or card effect: You can Special Summon this card from the GY (if it was there when the monster was destroyed) or hand (even if not). If this card is sent from the field to the GY: You can target 1 "Eyes Restrict" Fusion Monster or "Relinquished" in your GY; Special Summon it. You can only use each effect of "Illusionist Faceless Magician" once per turn.
    Impcantation Bookstone Effect Monster DARK Spellcaster 0 0 You can reveal 1 Ritual Spell in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Bookstone". If this card is Special Summoned from the Deck: You can target 1 Ritual Spell in your GY; add it to your hand. You can only use 1 "Impcantation Bookstone" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck.
    Imperial Princess Quinquery Xyz/Effect Monster DARK Cyberse 1200 2800 2 Level 5 monsters
    You can detach 1 material from this card, then target 1 Level 5 monster in either GY; Special Summon it to either field. If a face-up Level 5 monster you control is destroyed by battle, or leaves the field by an opponent's card effect, while you control this monster: You can add to your hand or Special Summon, 1 Level 5 monster from your Deck. You can only use each effect of "Imperial Princess Quinquery" once per turn.
    Infernalqueen Salmon Effect Monster WATER Fish 2400 1000 If this card is Normal or Special Summoned: You can Special Summon 1 Fish Normal Monster from your hand, Deck, or GY. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can Special Summon any number of "Vilepawn Salmon Tokens" (Fish/WATER/Level 1/ATK 0/DEF 0). You can only use each effect of "Infernalqueen Salmon" once per turn.
    Infernoble Knight Captain Oliver Synchro/Effect Monster FIRE Warrior 2000 500 1 Tuner + 1+ non-Tuner monsters
    When this card declares an attack while equipped: You can target 1 face-up card on the field; destroy it. During your Main Phase, except the turn this card was sent to the GY: You can target 1 Warrior monster you control; Special Summon this card from your GY as a Tuner, and if you do, equip that monster you control to this card as an Equip Spell that gives it 500 ATK. You can only use this effect of "Infernoble Knight Captain Oliver" once per turn.
    Infernoble Knight Captain Roland Synchro/Tuner/Effect Monster FIRE Warrior 2000 500 1 Tuner + 1+ non-Tuner monsters
    If this card is Synchro Summoned: You can activate this effect; during the End Phase of this turn, send 1 Equip Spell from your Deck to the GY, then add 1 Warrior monster from your Deck to your hand. During the Main Phase, if this card is in your GY (Quick Effect): You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Captain Roland" once per turn.
    Infernoid Piaty Effect Monster FIRE Fiend 2200 0 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card inflicts battle damage to your opponent by attacking an opponent's monster: You can send 1 random card from your opponent's hand to the Graveyard. Once per turn, during either player's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it.
    Infinitrack Brutal Dozer Effect Monster EARTH Machine 1900 2100 You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. If this card is Special Summoned from the hand, you can: Special Summon 1 "Infinitrack" monster from your Deck in Defense Position, except "Infinitrack Brutal Dozer", but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except EARTH Machine monsters. You can only use each effect of "Infinitrack Brutal Dozer" once per turn.
    Infinitrack Crab Crane Effect Monster EARTH Machine 2100 500 You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish 1 Machine monster from your GY; add 1 "Outrigger Extension" from your Deck to your hand. You can only use each effect of "Infinitrack Crab Crane" once per turn.
    Infinitrack Drag Shovel Effect Monster EARTH Machine 1500 2100 You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish 1 Machine monster from your GY; add 1 "Spin Turn" from your Deck to your hand. You can only use each effect of "Infinitrack Drag Shovel" once per turn.
    Infinitrack River Stormer Xyz/Effect Monster EARTH Machine 2500 500 2 Level 5 Monsters
    When this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of "Infinitrack River Stormer" once per turn.
  • You can detach 1 material from this card; take 1 EARTH Machine monster from your Deck, and either add it to your hand or send it to the GY.
  • If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.
  • Infinitrack Road Roller Effect Monster EARTH Machine 2100 2100 If an EARTH Machine monster is Tributed, or banished face-up: You can Special Summon this card from the GY (if it was there when the monster was Tributed or banished) or hand (even if not), but banish it when it leaves the field. You can only use this effect of "Infinitrack Road Roller" once per turn. An Xyz Monster whose original Type is Machine and has this card as material gains this effect.
  • Face-up monsters your opponent controls are changed to Defense Position, also they lose 1000 DEF.
  • Infinitrack Trencher Effect Monster EARTH Machine 500 2400 You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish this card from your GY, then target 1 Level 5 or lower "Infinitrack" monster in your GY, except "Infinitrack Trencher"; Special Summon that monster in Defense Position. You can only use each effect of "Infinitrack Trencher" once per turn.
    Infinitrack Tunneller Effect Monster EARTH Machine 2200 500 You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish this card from your GY, then target 5 EARTH Machine monsters in your GY; shuffle them into the Deck, then draw 2 cards. You can only use each effect of "Infinitrack Tunneller" once per turn.
    Interplanetarypurplythorny Beast Effect Monster DARK Beast 1100 2200 When a monster you control is destroyed by battle and sent to the Graveyard, while this card is in the Graveyard: You can Special Summon this card from your Graveyard. If Summoned this way, banish this card when it leaves the field. You can only use the effect of "Interplanetarypurplythorny Beast" once per turn.
    Interplanetarypurplythorny Dragon Effect Monster DARK Dragon 2200 1100 If a monster you control is destroyed by battle or by card effect and sent to the Graveyard: You can Special Summon this card from your hand.
    Invitation to a Dark Sleep Effect Monster DARK Spellcaster 1500 1800 When this monster is summoned (excluding Special Summon), select 1 of your opponent's monsters. As long as this card remains face-up on the field, the selected monster cannot attack.
    Invoked Raidjin Fusion/Effect Monster WIND Warrior 2200 2400 "Aleister the Invoker" + 1 WIND monster
    Once per turn, during either player's turn: You can target 1 face-up monster on the field; change it to face-down Defense Position.
    Inzektor Exa-Stag Xyz/Effect Monster DARK Insect 800 800 2 Level 5 Insect-Type monsters
    Once per turn: You can detach 1 Xyz Material from this card to target 1 monster your opponent controls or in their Graveyard; equip that target to this card. This card gains ATK and DEF equal to half the original ATK and DEF of the monster(s) equipped by this effect.
    Inzektor Giga-Cricket Effect Monster DARK Insect 2000 1300 If this card is in your Graveyard: You can banish 1 Insect-Type monster from your Graveyard to target 1 face-up "Inzektor" monster you control; equip this card from your Graveyard to that target. This effect of "Inzektor Giga-Cricket" can only be used once per turn. While this card is equipped to a monster, that monster's original ATK becomes 2000, and if it attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
    Jack's Knight Normal Monster LIGHT Warrior 1900 1000 A strong master swordsman. His loyalty is to justice, his duty to protect the weak.
    Jet Warrior Synchro/Effect Monster FIRE Warrior 2100 1200 "Jet Synchron" + 1 or more non-Tuner monsters
    If this card is Synchro Summoned: You can target 1 card your opponent controls; return it to the hand. If this card is in your Graveyard: You can Tribute 1 Level 2 or lower monster; Special Summon this card in Defense Position, but banish it when it leaves the field. You can only use each effect of "Jet Warrior" once per turn.
    Joker's Knight Effect Monster LIGHT Warrior 2000 1400 You can send 1 "Queen's Knight", "King's Knight", or "Jack's Knight" from your Deck to the GY; Special Summon this card from your hand, and if you do, this card's name becomes the sent monster's name until the End Phase. During the End Phase, if this card is in your GY: You can target 1 other LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of "Joker's Knight" once per turn.
    Junk Collector Effect Monster LIGHT Warrior 1000 2200 (Quick Effect): You can banish this card on the field and 1 Normal Trap in your GY; apply that banished Trap's effects. (The Trap's activation requirements must still be correct, but costs are not paid.)
    Junk Speeder Synchro/Effect Monster WIND Warrior 1800 1000 1 "Synchron" Tuner + 1+ non-Tuner monsters
    If this card is Synchro Summoned: You can Special Summon as many "Synchron" Tuners as possible with different Levels from your Deck in Defense Position. You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, the turn you activate this effect. When an attack is declared involving this card that was Synchro Summoned this turn and another monster: You can make this card's ATK become double its original ATK until the end of this turn. You can only use each effect of "Junk Speeder" once per turn.
    Junk Warrior Synchro/Effect Monster DARK Warrior 2300 1300 Junk Synchron + 1 or more non-Tuner monsters
    When this card is Synchro Summoned, it gains ATK equal to the total ATK of all Level 2 and lower monsters you control.
    Jurrac Velphito Synchro/Effect Monster FIRE Dinosaur ? ? 1 Tuner + 1 or more non-Tuner Dinosaur monsters
    This card's ATK and DEF are equal to the total original ATK of the Synchro Material Monsters used for its Synchro Summon. If this card attacks a face-down Defense Position monster, you can destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation.
    Kai-Den Kendo Spirit Pendulum/Spirit/Effect Monster WIND Warrior 2400 1000 When this card is Normal Summoned: You can choose 1 card in your Pendulum Zone, and send to the GY all cards your opponent controls in the same column as that card. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.

    Pendulum Scale: 9
    Pendulum Effect: If a monster(s) is Pendulum Summoned: Return this card from the Pendulum Zone to the hand.
    Kaiki the Unity Star Effect Monster LIGHT Warrior 1000 2100 If this card is Special Summoned (except during the Damage Step): You can pay 500 LP; Fusion Summon 1 Warrior Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. During your opponent's turn, if this card is in your GY and you control a Level 5 or higher Warrior monster whose current ATK is different from its original ATK (Quick Effect): You can Special Summon this card. You can only use each effect of "Kaiki the Unity Star" once per turn.
    Kairyu-Shin Normal Monster WATER Sea Serpent 1800 1500 A sea dragon known as the King of the Ocean, it attacks its enemies with huge tidal waves.
    Kaiser Vorse Raider Effect Monster DARK Beast-Warrior 1900 1200 If you control no monsters, you can Special Summon this card (from your hand). If this card destroys an opponent's monster by battle: This card gains 500 ATK. If this card is destroyed by battle: The monster that destroyed it loses 500 ATK.
    Kaiza the Hidden Star Effect Monster EARTH Warrior 1000 2100 You can Special Summon this card (from your hand) by Tributing 1 LIGHT or EARTH Warrior monster, and if you do, this card gains ATK equal to the Tributed monster's original ATK. You can only Special Summon "Kaiza the Hidden Star" once per turn this way. You can banish 1 Warrior monster from your GY; send 1 LIGHT or EARTH Warrior monster from your Deck to the GY. You can only use this effect of "Kaiza the Hidden Star" once per turn.
    Kaminari Attack Fusion Monster WIND Thunder 1900 1400 Ocubeam + "Mega Thunderball"
    Karakuri Bonze mdl 9763 "Kunamzan" Effect Monster EARTH Machine 2000 1500 This card must attack, if able. If this card is targeted for an attack: Change the battle position of this card. If this card is in your hand: You can target 1 "Karakuri" monster you control; change its battle position, and if you do, Special Summon this card as a Tuner, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except EARTH Machine monsters. You can only use this effect of "Karakuri Bonze mdl 9763 "Kunamzan"" once per turn.
    Karakuri Ninja mdl 7749 "Nanashick" Effect Monster EARTH Machine 2200 1800 This card must attack if able. When this face-up card on the field is selected as an attack target, change its battle position. When this card is Normal Summoned, you can draw 1 card for each face-up Defense Position "Karakuri" monster you control.
    King of Yamimakai Normal Monster DARK Fiend 2000 1530 Wields the power of darkness to destroy its enemies.
    King Pyron Gemini Monster FIRE Pyro 1500 500 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it treated as an Effect Monster with this effect: Once per turn, you can inflict 1000 damage to your opponent.
    Kiryu Union Monster DARK Dragon 2000 1500 Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your Dark Blade" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 900 points, and you can Tribute this card to allow the equipped monster to attack your opponent's Life Points directly this turn. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)"
    Kiwi Magician Girl Effect Monster WIND Spellcaster 1800 1200 During either player's turn: You can discard this card; "Magician Girl" monsters you currently control gain 300 ATK and DEF for each "Magician Girl" monster with different names on the field and in the Graveyards, until the end of this turn. Spellcaster-Type monsters you control cannot be destroyed by card effects, and your opponent cannot target them with card effects.
    Koa'ki Meiru Ghoulungulate Effect Monster EARTH Zombie 2500 1700 During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Zombie-Type monster in your hand. If a "Koa'ki Meiru" monster you control would be destroyed by battle or by a card effect, you can remove from play 1 "Koa'ki Meiru" monster in your Graveyard instead.
    Koa'ki Meiru Sea Panther Effect Monster LIGHT Sea Serpent 1900 1200 During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 WATER monster in your hand. Once per turn, you can send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard to return 1 Spell Card from your Graveyard to the top of your Deck.
    Kozmo Delta Shuttle Effect Monster DARK Machine 2000 2000 Once per turn: You can send 1 "Kozmo" monster from your Deck to the Graveyard, then target 1 face-up monster on the field; it loses ATK and DEF equal to the sent monster's Level x 100. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 4 or lower "Kozmo" monster from your Deck.
    Kozmo Sliprider Effect Monster LIGHT Machine 2300 800 If this card is Normal or Special Summoned: You can target 1 Spell/Trap Card on the field; destroy it. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 4 or lower "Kozmo" monster from your Deck.
    Kozmoll Dark Lady Effect Monster DARK Psychic 2200 1800 During either player's turn: You can banish this card; Special Summon 1 Level 6 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmoll Dark Lady" once per turn. Once per turn, during either player's turn, when another monster's effect is activated: You can pay 1000 LP; negate the activation, and if you do, destroy that monster.
    Kuribabylon Effect Monster DARK Fiend 1500 1000 Gains 300 ATK/DEF for each "Kuriboh" monster you control and in your GY. You can only use 1 of the following effects of "Kuribabylon" per turn, and only once that turn.
  • If you have more monsters in your GY than your opponent: You can Special Summon this card from your hand.
  • During your Main or Battle Phase: You can return this card to the hand, and if you do, Special Summon 5 monsters (1 "Kuribah", 1 "Kuribee", 1 "Kuriboo", 1 "Kuribeh", and 1 "Kuriboh") from your hand and/or GY in Attack Position.
  • Kuro-Obi Karate Spirit Pendulum/Spirit/Effect Monster WIND Warrior 2400 1000 When this card is Normal Summoned: You can send to the GY all Spells/Traps your opponent controls in the same column as the card(s) in your Pendulum Zones. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.

    Pendulum Scale: 9
    Pendulum Effect: If a monster(s) is Pendulum Summoned: Return this card from the Pendulum Zone to the hand.
    Labyrinth Wall Normal Monster EARTH Rock 0 3000 These walls form a labyrinth with no exit for enemies.
    Lappis Dragon Tuner/Effect Monster WATER Sea Serpent 0 2600 If this card is added from the Deck to your hand: You can reveal this card; Special Summon it. If this card is added from your GY to your hand by a card effect: You can reveal this card; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Lappis Dragon" effect per turn, and only once per turn.
    Lava Battleguard Effect Monster EARTH Warrior 1550 1800 This card gains 500 ATK for each "Swamp Battleguard" you control.
    Laval Burner Effect Monster FIRE Pyro 2100 1000 If there are 3 or more "Laval" monsters with different names in your Graveyard, you can Special Summon this card (from your hand).
    Laval Dual Slasher Synchro/Effect Monster FIRE Warrior 2400 200 1 Tuner + 1 or more non-Tuner FIRE monsters
    This card gains effects based on the number of "Laval" monsters in your Graveyard:
  • 2+: Once per turn, if this card attacks a Defense Position monster, it can attack once again in a row.
  • 3+: If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
  • Lavalval Dragon Synchro/Effect Monster FIRE Dragon 2000 1100 1 Tuner + 1 or more non-Tuner FIRE monsters.
    You can shuffle 2 "Laval" monsters from your Graveyard into your Deck to target 1 card your opponent controls; return it to the hand.
    Legendary Six Samurai - Shi En Synchro/Effect Monster DARK Warrior 2500 1400 1 Warrior-Type Tuner + 1 or more non-Tuner "Six Samurai" monsters
    Once per turn, when your opponent activates a Spell/Trap Card, you can negate it's activation and destroy it. If this face-up card on the field would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
    Leogun Normal Monster EARTH Beast 1750 1550 Huge monster with a lion's mane similar to the King of Beasts.
    Lesser Fiend Effect Monster DARK Fiend 2100 1000 As long as this monster remains face-up on the field, monsters destroyed by this monster as a result of battle are removed from play instead of being sent to the Graveyard.
    Linkslayer Effect Monster EARTH Cyberse 2000 600 If you control no monsters, you can Special Summon this card (from your hand). Once per turn: You can discard up to 2 cards, then target that many Spells/Traps on the field; destroy them.
    Loud Cloud the Storm Serpent Effect Monster WATER Reptile 0 2000 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 FIRE and 1 WIND monster from your GY. You can only use each of the following effects of "Loud Cloud the Storm Serpent" once per turn.
  • You can banish 1 FIRE monster from your GY, then target 1 monster your opponent controls; destroy that monster, and if you do, this card gains ATK equal to the destroyed monster's original ATK.
  • You can banish 1 WIND monster from your GY, then target 1 card in your opponent's Spell & Trap Zone; destroy it.
  • Luminous Soldier Effect Monster LIGHT Warrior 2100 1400 If this card battles with a DARK monster, increase the ATK of this card by 500 points during the Damage Step.
    Madolche Puddingcess Effect Monster EARTH Fairy 1000 1000 When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into your Deck. While you have no monsters in your Graveyard, this card gains 800 ATK and DEF. After damage calculation, when this card battles an opponent's monster: You can target 1 card your opponent controls; destroy that target.
    Madolche Puddingcess Chocolat-a-la-Mode Xyz/Effect Monster EARTH Fairy 2500 2200 2 Level 5 EARTH monsters
    You can also Xyz Summon this card by using a Rank 4 or lower "Madolche" Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can target 1 "Madolche" card in your Graveyard; shuffle it into the Deck. While this card has "Madolche Puddingcess" as Xyz Material, when a "Madolche" card(s) in your Graveyard is shuffled into the Main Deck (except during the Damage Step): You can detach 1 Xyz Material from this card; Special Summon 1 "Madolche" monster from your Deck in Attack Position or face-down Defense Position.
    Magical Android Synchro/Effect Monster LIGHT Psychic 2400 1700 1 Tuner + 1 or more non-Tuner monsters
    During your End Phase, gain 600 Life Points for each face-up Psychic-Type monster you control.
    Magical Marionette Effect Monster DARK Spellcaster 2000 1000 Each time a Spell Card is activated, place 1 Spell Counter on this card. This card gains 200 ATK for each Spell Counter on it. You can remove 2 Spell Counters from this card to destroy 1 monster on the field.
    Mahaama the Fairy Dragon Tuner/Effect Monster LIGHT Dragon 0 2500 During your opponent's turn, when either player takes battle damage (Quick Effect): You can Special Summon this card from your hand, then apply 1 of these effects.
  • Gain LP equal to that battle damage.
  • Inflict damage to your opponent equal to that battle damage.
  • Majesty Maiden, the True Dracocaster Effect Monster WIND Wyrm 2300 1500 To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap Card you control, instead of a monster. Once per turn, during either player's turn, when your opponent activates a card or effect while you control this Tribute Summoned monster: You can add 1 "True Draco" or "True King" monster from your Deck to your hand.
    Majioshaleon Effect Monster WATER Reptile 2000 800 While your opponent controls a Spell/Trap Card, they cannot select this card as an attack target. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
    Man-eating Black Shark Fusion Monster WATER Fish 2100 1300 "Sea Kamen" + "Gruesome Goo" + "Amazon of the Seas"
    Mandragon Pendulum Monster EARTH Plant 2500 1000 This mandragora harbors the soul of a sorrowful dragon. The cursed tones of its wailing cause both fear and despair.

    Pendulum Scale: 2
    Pendulum Effect:
    Marincess Crown Tail Effect Monster WATER Cyberse 600 2300 During damage calculation, if a monster battles another monster (Quick Effect): You can send 1 other "Marincess" monster from your hand to the GY; Special Summon this card from your hand, and if you do, the damage you take from that battle is halved. At the start of the Damage Step, if an opponent's monster attacks: You can banish this card from your GY; this turn, you take no battle damage that is less than or equal to the total Link Rating of the "Marincess" Link Monsters in your GY x 1000. You can only use each effect of "Marincess Crown Tail" once per turn.
    Marincess Sleepy Maiden Effect Monster WATER Cyberse 500 2500 You can target 1 "Marincess" card you control; Special Summon this card from your hand, and if you do, it gains this effect.
  • While this card is in the Monster Zone, the targeted card cannot be destroyed by your opponent's card effects.
    You can banish this card from your GY, then target 1 "Marincess" Link Monster you control; equip it with 1 "Marincess" Link Monster from your GY. You can only use each effect of "Marincess Sleepy Maiden" once per turn.
  • Marine Beast Fusion Monster WATER Fish 1700 1600 "Water Magician" + "Behegon"
    Master Monk Effect Monster EARTH Rock 1900 1000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Monk Fighter" on your side of the field. This card can attack twice during the same turn.
    Master's Diploman Effect Monster DARK Machine 2000 2000 If this card is Tribute Summoned: You can target 1 monster in your GY and 1 face-up monster your opponent controls; equip the monster from your GY to that opponent's monster. While equipped by this effect, the equipped monster loses ATK equal to the ATK of that monster equipped to it. Your opponent cannot activate the effects of monsters they control that are equipped with Equip Cards in your Spell & Trap Zones.
    Mecha Sea Dragon Plesion Effect Monster WATER Machine 2300 1800 If you control a Sea Serpent-Type monster, you can Normal Summon this card without Tributing. Once per turn: You can Tribute 1 WATER monster you control to target 1 face-up card your opponent controls; destroy that target.
    Mefist the Infernal General Effect Monster DARK Fiend 1800 1700 When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card inflicts Battle Damage to your opponent's Life Points, discard 1 card randomly from your opponent's hand.
    Megasonic Eye Normal Monster DARK Machine 1500 1800 Made of mysterious metal, this monster is a doomsday machine from the edge of the universe.
    Mekk-Knight Blue Sky Effect Monster LIGHT Psychic 2000 2500 If 2 or more cards are in the same column, you can Special Summon this card (from your hand) to that column. You can only Special Summon "Mekk-Knight Blue Sky" once per turn this way. If this card is Normal or Special Summoned from the hand: You can add "Mekk-Knight" monsters with different names, except "Mekk-Knight Blue Sky", from your Deck to your hand, equal to the number of your opponent's cards in this card's column. You can only use this effect of "Mekk-Knight Blue Sky" once per turn.
    Memory Crush King Effect Monster DARK Fiend 2000 0 When this card inflicts Battle Damage to your opponent's Life Points by attacking directly, remove from play all Synchro Monsters in your opponent's Graveyard and inflict 1000 Damage for each card removed that way.
    Metal Fish Normal Monster WATER Machine 1600 1900 A metal fish with a razor-sharp caudal fin.
    Metal Guardian Normal Monster DARK Fiend 1150 2150 A fiend guarding the treasures of the netherworld, it's most at home in the dark.
    Metal Shooter Effect Monster LIGHT Machine 800 800 When this card is Normal Summoned, place 2 counters on it. This card gains 800 ATK for each of these counters on it. If this card would be destroyed by a card effect, remove 1 of this card's counters instead.
    Metalfoes Adamante Fusion Monster FIRE Psychic 2500 2500 1 "Metalfoes" monster + 1 monster with 2500 or less ATK
    Millennium Scorpion Effect Monster EARTH Insect 2000 1800 Each time this card destroys 1 monster on your opponent's side of the field and sends it to the Graveyard as a result of battle, increase the ATK of this card by 500 points.
    Millennium Shield Normal Monster EARTH Warrior 0 3000 A Millennium item, it's rumored to block any strong attack.
    Misairuzame Normal Monster WATER Fish 1400 1600 A missile-launching fish protected by deadly spikes.
    Mist Archfiend Effect Monster DARK Fiend 2400 0 You can Normal Summon this card without Tributing. Once per turn, during the End Phase, if this card was Summoned this way: Destroy this card, and if you do, take 1000 damage.
    Mist Valley Executor Effect Monster WIND Thunder 2100 1600 When this card is Normal Summoned, return all face-up Spell and Trap Cards on the field to the owners' hands.
    Molten Behemoth Normal Monster FIRE Pyro 1000 2200 A giant born from magma, it attacks with a magma punch.
    Monster Tamer Normal Monster EARTH Warrior 1800 1600 A master of monsters that exercises control over several creatures.
    Morinphen Normal Monster DARK Fiend 1550 1300 A strange fiend with long arms and razor sharp talons.
    Mr. Volcano Normal Monster FIRE Pyro 2100 1300 This seemingly mild-mannered creature has an extremely volatile temper.
    Musician King Fusion Monster LIGHT Spellcaster 1750 1500 Witch of the Black Forest + "Lady of Faith"
    Mystrick Hulder Effect Monster DARK Spellcaster 1500 2400 If this card is Normal or Special Summoned: You can discard 1 card; apply the following effect, depending on the type of the card discarded.
  • Monster: Add 1 Trap from your GY to your hand.
  • Spell: Add 1 monster from your GY to your hand.
  • Trap: Add 1 Spell from your GY to your hand.
    You can only use this effect of "Mystrick Hulder" once per turn.
  • N.As.H. Knight Xyz/Effect Monster WATER Aqua 1700 2700 2 Level 5 monsters
    Cannot be destroyed by battle while a "Number" monster is on the field. During the Main Phase (Quick Effect): You can detach 2 materials from this card; attach 1 "Number" Xyz Monster from your Extra Deck to this card as material that has a number between "101" and "107" in its name, then you can attach 1 other face-up monster on the field to this card as material. You can only use this effect of "N.As.H. Knight" once per turn.
    Naturia Bamboo Shoot Effect Monster EARTH Plant 2000 2000 If this card is Tribute Summoned by Tributing a "Naturia" monster, while this card remains face-up on the field, your opponent cannot activate Spell or Trap Cards.
    Naturia Beast Synchro/Effect Monster EARTH Beast 2200 1700 1 EARTH Tuner + 1 or more non-Tuner EARTH monsters
    During either player's turn, when a Spell Card is activated: You can send the top 2 cards of your Deck to the Graveyard; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.
    Naturia Hydrangea Effect Monster EARTH Plant 1900 2000 If the effect of a "Naturia" monster you control was activated during this turn, you can Special Summon this card from your hand.
    Needle Burrower Effect Monster DARK Machine 1700 1700 When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 500 points.
    Nekroz of Catastor Ritual/Effect Monster WATER Dragon 2200 1200 You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned without using "Nekroz of Catastor", and cannot be Special Summoned by other ways. You can discard this card, then target 1 "Nekroz" monster in your Graveyard; Special Summon it. You can only use this effect of "Nekroz of Catastor" once per turn. At the start of the Damage Step, if a "Nekroz" monster you control battles an opponent's face-up monster that was Special Summoned from the Extra Deck:Destroy that monster.
    Noble Knight Eachtar Effect Monster DARK Warrior 1600 2000 You can banish 2 "Noble Knight" monsters from your Graveyard; Special Summon this card from your hand or Graveyard. You can only use this effect of "Noble Knight Eachtar" once per turn. A Synchro or Xyz Summon of a "Noble Knight" monster using this card as a Material cannot be negated, also your opponent cannot activate cards or effects when that monster is Special Summoned.
    Nobleman-Eater Bug Flip/Effect Monster EARTH Insect 900 1200 FLIP: Destroy 2 monsters on the field.
    Noh-P.U.N.K. Deer Note Effect Monster EARTH Warrior 2100 1800 You can reveal 1 other "P.U.N.K." monster in your hand; Special Summon either the revealed monster or this card, and send the other to the GY. If this card is sent from the field to your GY: You can target 1 "P.U.N.K." monster in your GY, except a Level 5 monster; Special Summon it, but you cannot Special Summon "Noh-P.U.N.K. Deer Note" for the rest of this turn. You can only use each effect of "Noh-P.U.N.K. Deer Note" once per turn.
    Number 12: Crimson Shadow Armor Ninja Xyz/Effect Monster EARTH Warrior 2400 1700 2 Level 5 monsters
    Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; this turn, face-up "Ninja" monsters you control cannot be destroyed by battle or by card effects.
    Number 14: Greedy Sarameya Xyz/Effect Monster DARK Beast 2500 1500 2 Level 5 monsters
    Your opponent takes any effect damage you would have taken from their card effects, instead. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; destroy all monsters on the field whose current ATK is less than or equal to the original ATK of the destroyed monster in the Graveyard.
    Number 19: Freezadon Xyz/Effect Monster WATER Dinosaur 2000 2500 2 Level 5 mosnters
    Once per turn, if an Xyz Monster you control would activate an effect by detaching an Xyz Material(s), you can detach 1 Xyz Material from this card instead of 1 of those Xyz Materials.
    Number 33: Chronomaly Machu Mech Xyz/Effect Monster LIGHT Machine 2400 1500 2 Level 5 monsters
    Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the difference between its original ATK and current ATK, and if you do, this card gains ATK equal to the damage inflicted.
    Number 53: Heart-eartH Xyz/Effect Monster DARK Fiend 100 100 3 Level 5 Monster
    Once per turn, when this card is targeted for an attack: It gains ATK equal to that attacking monster's original ATK, until the End Phase. If this face-up card on the field would be destroyed, you can detach 1 Xyz Material from this card instead. When this card on the field is destroyed by a card effect while it has no Xyz Materials: You can Special Summon 1 "Number 92: Heart-eartH Dragon" from your Extra Deck and attach this card from the Graveyard to it as an Xyz Material. (This Special Summon is treated as an Xyz Summon.)
    Number 5: Doom Chimera Dragon Xyz/Effect Monster DARK Dragon 0 0 2+ Level 5 monsters
    Gains 1000 ATK for each material attached to it. This card with material can attack all monsters your opponent controls once each. At the end of the Battle Phase, if this card battled: You can activate one of the following effects.
  • Target 1 monster in your GY; attach it to this card as material.
  • Target 1 card in your opponent's GY; place it on top of their Deck.
  • Number 61: Volcasaurus Effect Monster FIRE Dinosaur 2500 1000 2 Level 5 monsters
    Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster your opponent controls; destroy that opponent's monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK. This card cannot attack your opponent directly during the turn you activate this effect.
    Number 61: Volcasaurus Xyz/Effect Monster FIRE Dinosaur 2500 1000 2 Level 5 monsters
    Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; destroy that opponent's monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK. This card cannot attack your opponent directly during the turn you activate this effect.
    Number 67: Pair-a-Dice Smasher Xyz/Effect Monster LIGHT Fairy 2100 2100 2+ Level 5 monsters
    Once per turn, during your Main Phase 1: You can detach 2 materials from this card; each player rolls a six-sided die twice, and the player with the higher total roll cannot activate monster effects or declare an attack, until the end of the next turn. Once per turn, if either player rolls a six-sided die (or dice) while this card has material, you can treat one of the results as 7.
    Number 73: Abyss Splash Xyz/Effect Monster WATER Warrior 2400 1400 2 Level 5 WATER monsters
    Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; double this card's ATK until the end of your opponent's turn, also, any battle damage it inflicts to your opponent this turn is halved.
    Number 94: Crystalzero Xyz/Effect Monster WATER Warrior 2200 1600 2 Level 5 WATER monsters
    During either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; its ATK becomes half its current ATK until the end of your turn.
    Number C101: Silent Honor DARK Xyz/Effect Monster WATER Aqua 2800 1500 3 Level 5 monsters
    Once per turn: You can target 1 Special Summoned monster your opponent controls; attach it to this card as a face-up Xyz Material. When this card is destroyed and sent to the Graveyard while it has Xyz Material: You can Special Summon this card from your Graveyard, then gain Life Points equal to the original ATK of this card. "Number 101: Silent Honor ARK" must be in your Graveyard to activate and to resolve this effect. If this card is Special Summoned this way, it cannot attack for the rest of this turn.
    Number C102: Archfiend Seraph Xyz/Effect Monster LIGHT Fairy 2900 2400 4 Level 5 LIGHT monsters
    If this face-up card would be destroyed, you can detach 2 Xyz Materials from this card instead. When the last Xyz Material(s) is detached from this card: Inflict 1500 damage to your opponent. If this card has "Number 102: Star Seraph Sentry" as an Xyz Material, it gains this effect.
  • Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; change that target's ATK to 0, and if you do, negate its effects.
  • Number C103: Ragnafinity Xyz/Effect Monster WATER Fairy 2800 2400 3 Level 5 monsters
    Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the difference between that monster's original ATK and current ATK, and if you do, banish it. When this card is destroyed and sent to the Graveyard while it has Xyz Material: You can Special Summon this card from your Graveyard. "Number 103: Ragnazero" must be in your Graveyard to activate and to resolve this effect.
    Number C104: Umbral Horror Masquerade Xyz/Effect Monster DARK Spellcaster 3000 1500 4 Level 5 monsters
    When this card is Special Summoned: You can target 1 Spell/Trap Card on the field; destroy that target. If this card has "Number 104: Masquerade" as an Xyz Material, it gains this effect.
  • Once per turn, during either player's turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate the activation, then you can send 1 random card from your opponent's hand to the Graveyard, and if you do, halve your opponent's Life Points.
  • Number C105: Battlin' Boxer Comet Cestus Xyz/Effect Monster FIRE Warrior 2800 2000 4 Level 5 monsters
    When this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to half the destroyed monster's original ATK. If this card has "Number 105: Battlin' Boxer Star Cestus" as an Xyz Material, it gains this effect.
  • Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to the destroyed monster's ATK on the field.
  • Number C106: Giant Red Hand Xyz/Effect Monster EARTH Rock 2600 2000 3 Level 5 monsters
    If this card has a "Number" monster as an Xyz Material, it gains this effect.
  • Once per turn, during either player's turn, when a card or effect is activated on the field: Detach 1 Xyz Material from this card, and if you do, negate the effects of all other face-up cards currently on the field, until the end of this turn.
  • Number C39: Utopia Ray V Xyz/Effect Monster LIGHT Warrior 2600 2000 3 Level 5 monsters
    When this card in its owner's possession is destroyed by an opponent's card (either by battle or by card effect): You can target 1 Xyz Monster in your Graveyard; return that target to the Extra Deck. If this card has a "Utopia" monster as an Xyz Material, it gains this effect.
  • Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; destroy that monster, and if you do, inflict damage to your opponent equal to the destroyed monster's ATK on the field.
  • Number C39: Utopia Ray Victory Xyz/Effect Monster LIGHT Warrior 2800 2500 3 Level 5 monsters
    If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card has a "Utopia" monster as an Xyz Material, it gains this effect.
  • When this card declares an attack on a face-up monster your opponent controls: You can detach 1 Xyz Material from this card; negate that opponent's face-up monster's effects, also this card gains ATK equal to that opponent's monster's ATK. These changes last until the end of this turn.
  • Number C69: Heraldry Crest of Horror Xyz/Effect Monster LIGHT Psychic 4000 1800 4 Level 5 monsters
    When an opponent's monster declares an attack: You can destroy all cards your opponent controls. If this card has "Number 69: Heraldry Crest" as an Xyz Material, it gains this effect.
  • Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up Xyz Monster your opponent controls; this card gains ATK equal to that face-up monster's original ATK, and if it gains ATK this way, this card's name becomes that monster's, and it gains that monster's original effect. These effects last until the End Phase.
  • Number C80: Requiem in Berserk Xyz/Effect Monster DARK Fiend 0 2000 3 Level 5 monsters
    You can target 1 face-up Xyz Monster you control; equip this monster you control to that target. If a monster equipped with this card would be destroyed, destroy this card instead. If this card has "Number 80: Rhapsody in Berserk" as an Xyz Material, it gains this effect.
  • You can detach 1 Xyz Material from this card, then target 1 card on the field; banish that target.
  • Number S39: Utopia the Lightning Xyz/Effect Monster LIGHT Warrior 2500 2000 3 Level 5 LIGHT monsters
    You can also Xyz Summon this card by using a Rank 4 "Utopia" monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Cannot be used as an Xyz Material for an Xyz Summon. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. Once per Chain, during damage calculation in either player's turn, if this card battles an opponent's monster while this card has a "Utopia" Xyz Monster as Xyz Material: You can detach 2 Xyz Materials from this card; this card's ATK becomes 5000 during that damage calculation only.
    Numen erat Testudo Effect Monster WATER Aqua 1800 0 Neither player can Special Summon monsters with 1800 or less ATK.
    Ocean Dragon Lord - Kairyu-Shin Effect Monster WATER Sea Serpent 2000 1700 While "Umi" is on the field, each player can only control 1 face-up non-WATER monster. (If a player controls 2 or more, they must send some to the GY so they only control 1.) During your Main Phase: You can add from your Deck to your hand 1 "Umi", 1 "Kairyu-Shin" Spell/Trap, or 1 "Sea Stealth" Spell/Trap. You can only use this effect of "Ocean Dragon Lord - Kairyu-Shin" once per turn.
    Octoberser Normal Monster WATER Aqua 1600 1400 With the head of a fish and the legs of an octopus, this strange creature attacks enemies by flinging spears.
    Ocubeam Normal Monster LIGHT Fairy 1550 1650 Frightening in appearance, this creature uses its large eyes and ears to keep track of any movement.
    Odd-Eyes Persona Dragon Pendulum/Effect Monster DARK Dragon 1200 2400 Once per turn (Quick Effect): You can target 1 face-up monster on the field that was Special Summoned from the Extra Deck; it has its effects negated, until the end of this turn.

    Pendulum Scale: 1
    Pendulum Effect: Once per turn, during the End Phase, if your opponent activated a card or effect this turn that targeted 1 "Odd-Eyes" Pendulum Monster you controlled (and no other cards) while this card was in your Pendulum Zone: Special Summon this card, and if you do, place 1 face-up "Odd-Eyes" Pendulum Monster from your Extra Deck in your Pendulum Zone, except "Odd-Eyes Persona Dragon".
    Ojama Knight Fusion/Effect Monster LIGHT Beast 0 2500 1 "Ojama" monster + 1 "Ojama" monster
    Select up to 2 of your opponent's Monster Card Zones. The selected zones cannot be used.
    Oracle of the Sun Effect Monster LIGHT Spellcaster 1000 2000 If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. When this card on the field is destroyed and sent to the Graveyard, you can add to your hand 1 "Fire Ant Ascator" or 1 "Supay" from your Deck.
    Orca Mega-Fortress of Darkness Effect Monster WATER Sea Serpent 2100 1200 By Tributing 1 Torpedo Fish" on your side of the field, destroy 1 monster on the field. By Tributing 1 "Cannonball Spear Shellfish" on your side of the field, destroy 1 Spell or Trap Card on the field."
    Outer Entity Azathot Xyz/Effect Monster DARK Fiend 2400 0 3 Level 5 monsters
    You can also Xyz Summon this card by using an "Outer Entity" Xyz Monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. After this card was Xyz Summoned, your opponent cannot activate monster effects for the rest of that turn. If this card has at least 3 Xyz Materials (1 Fusion, 1 Synchro, and 1 Xyz Monster): You can detach 1 material from this card; destroy all cards your opponent controls.
    Overlay Booster Effect Monster LIGHT Warrior 2000 0 If you control a monster with 2000 or more ATK, you can Special Summon this card (from your hand) in face-up Defense Position. You can only Special Summon "Overlay Booster" once per turn this way. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Xyz Monster you control that has Xyz Material; it gains 500 ATK for each Xyz Material attached to it.
    Pair Cycroid Fusion/Effect Monster EARTH Machine 1600 1200 2 Machine-Type monsters with the same name.
    This card can attack your opponent directly.
    Panther Shark Effect Monster WATER Fish 1100 2000 If your opponent controls 2 or more monsters, you can Normal Summon this card without Tributing. If you control "Eagle Shark", you can Special Summon this card (from your hand). You can only control 1 "Panther Shark".
    Panzer Dragon Fusion/Effect Monster LIGHT Machine 1000 2600 1 Machine-Type monster + 1 Dragon-Type monster
    If this card is destroyed and sent to the Graveyard: You can target 1 card on the field; destroy that target.
    Parrot Dragon Normal Monster WIND Dragon 2000 1300 A dragon from the cartoons that's more dangerous than it appears to be.
    Patissciel Couverture Fusion/Pendulum/Effect Monster DARK Fairy 1700 700 2 Pendulum Monsters
    If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.

    Pendulum Scale: 1
    Pendulum Effect: If you have no card in your other Pendulum Zone: You can place 1 face-up Pendulum Monster from your Extra Deck in your Pendulum Zone. You can only use this effect of "Patissciel Couverture" once per turn.
    Patrician of Darkness Effect Monster DARK Zombie 2000 1400 You choose the attack targets for your opponent's attacks.
    Peacock Normal Monster WIND Winged Beast 1700 1500 A large peacock that launches its feathers in a lethal attack.
    Penguin Squire Tuner/Effect Monster WATER Aqua 1800 600 Cannot be used as Synchro Material, except for the Synchro Summon of a WATER monster. If a monster is Set on your field (except during the Damage Step): You can Special Summon this card from your hand, then you can reduce its Level by 1 or 2. You can target 1 face-down Defense Position monster you control; change it to face-up Defense Position, and if you do, its effects are negated unless it is a "Penguin" monster. You can only use each effect of "Penguin Squire" once per turn.
    Performapal Dag Daggerman Pendulum/Effect Monster EARTH Warrior 2000 600 During your Main Phase, if this card was Pendulum Summoned this turn: You can send 1 "Performapal" monster from your hand to the Graveyard; draw 1 card. You can only use this effect of "Performapal Dag Daggerman" once per turn.

    Pendulum Scale: 2
    Pendulum Effect: During your Main Phase, if this card was activated this turn: You can target 1 "Performapal" monster in your Graveyard; add it to your hand. You can only use this effect of "Performapal Dag Daggerman" once per turn.
    Performapal Drummerilla Pendulum/Effect Monster EARTH Beast 1600 900 If there are no monsters on the field, you can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, its Level becomes 4. Once per turn, when an attack is declared involving a monster you control and an opponent's monster: You can target that monster you control; it gains 600 ATK until the end of the Battle Phase.

    Pendulum Scale: 2
    Pendulum Effect: Once per turn, when an attack is declared involving a monster you control and an opponent's monster: You can target that monster you control; it gains 600 ATK until the end of the Battle Phase. (even if this card leaves the field.)
    Performapal Gumgumouton Pendulum/Effect Monster EARTH Beast 600 2400 Once per turn, when an attack is declared involving a monster youcontrol and an opponent's monster: You can activate this effect; that monster you control cannot be destroyed by that battle.

    Pendulum Scale: 1
    Pendulum Effect: Once per turn, when an attack is declared involving a monster you control and an opponent's monster: You can activate this effect; that monster you control cannot be destroyed by that battle.
    Performapal Odd-Eyes Light Phoenix Pendulum/Effect Monster LIGHT Winged Beast 2000 1000 During either player's turn: You can Tribute this card, then target 1 "Performapal" monster you control; it gains 1000 ATK until the end of this turn.

    Pendulum Scale: 3
    Pendulum Effect: When an opponent's monster declares a direct attack while you have a card in your other Pendulum Zone: You can destroy the card in your other Pendulum Zone, and if you do, Special Summon this card.
    Performapal Partnaga Pendulum/Effect Monster EARTH Reptile 500 2100 If this card is Normal or Special Summoned: You can target 1 monster you control; it gains 300 ATK for each "Performapal" monster you currently control. Level 5 or lower monsters cannot attack.

    Pendulum Scale: 3
    Pendulum Effect: Once per turn: You can target 1 face-up monster you control; it gains 300 ATK for each "Performapal" card you currently control, until the end of this turn.
    Performapal Sellshell Crab Pendulum/Effect Monster WATER Aqua 500 2500 Once per turn: You can target 1 Pendulum Monster you control; it gains 300 ATK for each "Performapal" monster you currently control, until the end of this turn.

    Pendulum Scale: 2
    Pendulum Effect: Once per turn, when a "Performapal" monster you control is destroyed by battle: You can target 1 "Performapal" or "Odd-Eyes" card in yourPendulum Zone; Special Summon it.
    Performapal Springoose Effect Monster WIND Winged Beast 1100 2400 You can banish this card from your Graveyard, then target 2 cards among the Pendulum Monsters you control and/or the "Magician" and "Performapal" cards in your Pendulum Zone; return both to the hand. You can only use this effect of "Performapal Springoose" once per turn.
    Photon Slasher Effect Monster LIGHT Warrior 2100 1000 If a face-up Xyz Monster is on the field, you can Special Summon this card (from your hand) in face-up Defense Position.
    Power Invader Effect Monster DARK Fiend 2200 0 If your opponent controls 2 or more monsters, you can Normal Summon this card without Tributing.
    Pragtical Fusion Monster EARTH Dinosaur 1900 1500 Trakodon + "Flame Viper"
    Prank-Kids Rocket Ride Fusion/Effect Monster FIRE Pyro 2000 0 2 "Prank-Kids" monsters
    If this card is Fusion Summoned: You can have this card lose 1000 ATK this turn, also it can attack directly this turn. You can Tribute this card, then target 2 "Prank-Kids" non-Fusion Monsters with different names in your GY: Special Summon them, but they cannot attack this turn. You can only use each effect of "Prank-Kids Rocket Ride" once per turn.
    Prank-Kids Weather Washer Fusion/Effect Monster WATER Aqua 2000 0 2 "Prank-Kids" monsters
    If your "Prank-Kids" monster attacks, your opponent cannot activate cards or effects until the end of the Damage Step. During your opponent's turn (Quick Effect):You can Tribute this card, then target 2 "Prank-Kids" non-Fusion Monsters with different names in your GY: Special Summon them. They cannot be destroyed by battle this turn. You can only use this effect of "Prank-Kids Weather Washer" once per turn.
    Predaplant Ambulomelides Fusion/Effect Monster DARK Plant 1000 2500 2 "Predaplant" monsters
    If this card is Fusion Summoned: You can add 1 "Predaplant" monster or 1 "Predap" Spell/Trap from your Deck, GY, or face-up Extra Deck to your hand. You can target 1 monster your opponent controls with a Predator Counter or 1 monster you control; Tribute it, and if you do, Special Summon 1 "Predaplant" monster from your Deck. You can only use each effect of "Predaplant Ambulomelides" once per turn.
    Predaplant Drosophyllum Hydra Effect Monster DARK Plant 800 2300 You can Special Summon this card (from your hand or Graveyard) by Tributing 1 monster on either player's field with a Predator Counter. You can only Special Summon "Predaplant Drosophyllum Hydra" once per turn this way. During either player's turn, if this card is on the field or in the Graveyard: You can banish 1 other "Predaplant" monster from your Graveyard, then target 1 monster on the field; it loses 500 ATK. You can only use this effect of "Predaplant Drosophyllum Hydra" once per turn.
    Prediction Princess Crystaldine Flip/Effect Monster WATER Fairy 1400 2200 FLIP: You can add 1 Ritual Monster from your Deck or Graveyard to your hand.
    Prime Material Falcon Effect Monster WIND Winged Beast 2200 800 When an Effect Monster's effect to destroy a Spell or Trap Card(s) on the field is activated, you can send 1 card from your hand to the Graveyard to negate its activation and destroy the card.
    Primitive Butterfly Effect Monster WIND Insect 1200 900 If you control no monsters, you can Special Summon this card (from your hand). Once per turn: You can increase the Levels of all Insect-Type monsters you currentlycontrol by 1.
    Qliphort Monolith Pendulum Monster EARTH Machine 2400 1000 Unhandled exception at 0x1i-666 in qliphort.exe: Access violation writing location 0x00-000
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    Pendulum Scale: 1
    Pendulum Effect: You cannot Special Summon monsters, except "Qli" monsters. This effect cannot be negated. During the End Phase, if you Tribute Summoned thisturn: You can draw a number of cards equal to the number of "Qli" monsters you Tributed for Tribute Summons this turn.
    Qliphort Scout Pendulum Monster EARTH Machine 1000 2800 Booting in Replica Mode...
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    Booting in Autonomy Mode...

    Pendulum Scale: 9
    Pendulum Effect: You cannot Special Summon monsters, except "Qli" monsters. This effect cannot be negated. Once per turn: You can pay 800 LP; add 1 "Qli" card from your Deck to your hand, except "Qliphort Scout".
    Queen Bird Normal Monster WIND Winged Beast 1200 2000 This monster attacks using its huge beak.
    Queen of Autumn Leaves Normal Monster EARTH Plant 1800 1500 Queen of the Emerald Forest and wife of the Spirit King, she lives surrounded by vivid red leaves.
    Quickdraw Synchron Tuner Monster WIND Machine 700 1400 You can send 1 monster from your hand to the Graveyard and Special Summon this card (from your hand). For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner monster. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a monster that lists a "Synchron" monster as a Tuner.
    Rage of the Deep Sea Effect Monster WATER Fish 0 0 This card gains 500 ATK and DEF for each Fish, Sea Serpent, or Aqua-Type monster in your Graveyard.
    Raidraptor - Blaze Falcon Xyz/Effect Monster DARK Winged Beast 1000 2000 3 Level 5 Winged Beast-Type monsters
    This card can attack directly while it has Xyz Material. When this card inflicts battle damage to your opponent: You can target 1 monster your opponent controls: destroy it. Once per turn: You can detach 1 Xyz Material from this cardl destroy as many Special Summoned monsters your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each monster destroyed.
    Raidraptor - Stranger Falcon Xyz/Effect Monster DARK Winged Beast 2000 2000 2 Level 5 monsters
    If this card has an Xyz Monster as an Xyz Material, it gains this effect.
  • Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to its original ATK.
    If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 "Raidraptor" Xyz Monster in your Graveyard, except "Raidraptor - Stranger Falcon"; Special Summon it, and if you do, attach this card to it as Xyz Material.
  • Reaper of the Cards Flip/Effect Monster DARK Fiend 1380 1930 FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position.
    Reaper on the Nightmare Fusion/Effect Monster DARK Zombie 800 600 Spirit Reaper + "Nightmare Horse"
    This card is not destroyed as a result of battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand."
    Red Hared Hasty Horse Effect Monster WIND Beast 2000 1800 If there is column with no cards, you can Special Summon this card (from your hand) in Attack Position to your zone in that column. You can only Special Summon "Rapid Red Hared Mare" once per turn this way. If another card is placed in this card's column: Destroy this card. Once per turn: You can halve this card's original ATK for the rest of this turn, and if you do, it can attack directly this turn.
    Reeze, Whirlwind of Gusto Effect Monster WIND Psychic 1900 1400 Once per turn: You can return 1 card from your hand to the bottom of the Deck to target 1 monster your opponent controls and 1 face-up "Gusto" monster you control; switch control of both monsters.
    Rock Scales Effect Monster WATER Fish 2100 1600 If this card is Special Summoned: You can target 1 other face-up monster on the field; equip that face-up monster to this card. At the start of the Damage Step, if this card battles an opponent's monster with the same Type and Attribute as the Monster Card equipped by this card's effect: You can destroy that opponent's monster. You can only use each effect of "Rock Scales" once per turn.
    Royal Knight of the Ice Barrier Effect Monster WATER Warrior 2000 2000 When this card is Tribute Summoned, Special Summon 1 "Ice Coffin Token" (Aqua-Type/WATER/Level 1/ATK 1000/DEF 0) in Attack Position to your opponent's side of the field. This Token cannot be Tributed for a Tribute Summon.
    Rude Kaiser Normal Monster EARTH Beast-Warrior 1800 1600 With an axe in each hand, this monster delivers heavy damage.
    S-Force Dog Tag Effect Monster LIGHT Machine 1600 2100 During your Main Phase, your opponent cannot activate the effects of monsters in the same column as one of your "S-Force" monsters. If your opponent Normal or Special Summons a monster(s) while you control an "S-Force" monster (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "S-Force Dog Tag" once per turn.
    S-Force Gravitino Effect Monster LIGHT Psychic 2000 1400 Each of your opponent's monsters in the same column as one of your "S-Force" monsters is banished when it leaves the field. If this card is Normal or Special Summoned: You can add 1 "S-Force" card from your Deck to your hand, except "S-Force Gravitino". You can only use this effect of "S-Force Gravitino" once per turn.
    Sacred Noble Knight of King Artorigus Xyz/Effect Monster LIGHT Warrior 2200 2200 2 Level 5 "Noble Knight" monsters
    When this card is Xyz Summoned: You can target up to 3 "Noble Arms" Equip Spell Cards with different names in your Graveyard; equip those targets to this card. Once per turn: You can detach 1 Xyz Material from this card, then target 1 other monster on the field; destroy that target. If this card on the field is sent to the Graveyard: You can target 1 Level 4 or higher "Noble Knight" monster in your Graveyard; Special Summon that target.
    Sagitta, Maverick Fur Hire Effect Monster WIND Winged Beast 1200 1400 If this card is Special Summoned: You can inflict 500 damage to your opponent for each monster "Fur Hire" you control with a different name, except "Sagitta, Maverick Fur Hire". You can only use this effect of "Sagitta, Maverick Fur Hire" once per turn. Your opponent cannot target monsters "Fur Hire" you control with card effects, except this one.
    Salamangreat Parro Effect Monster FIRE Cyberse 2000 1000 When an opponent's monster declares an attack: You can Special Summon this card from your hand, in Attack Position. If this card is Special Summoned: You can target 1 "Salamangreat" monster in your GY; this card's ATK becomes that target's. You can Tribute this card; gain 2000 LP. You can only use this effect of "Salamangreat Parro" once per turn.
    Salvage Warrior Effect Monster WATER Warrior 1900 1600 When this card is Tribute Summoned, you can Special Summon 1 Tuner monster from your hand or Graveyard.
    Samsara, Dragon of Rebirth Synchro/Effect Monster DARK Dragon 100 2600 1 Tuner + 1 or more non-Tuner monsters
    If this card is destroyed by battle and sent to the Graveyard, or if this card you control is sent to your Graveyard by an opponent's card effect: You can target 1 monster in either player's Graveyard, except "Samsara, Dragon of Rebirth"; Special Summon it. You can only use this effect of "Samsara, Dragon of Rebirth" once per turn.
    Sand Stone Normal Monster EARTH Rock 1300 1600 Appears from underground and attacks with long, snake-like tentacles.
    Satellite Cannon Effect Monster LIGHT Machine 0 0 This card cannot be destroyed by battle with a Level 7 or lower monster. During each of your End Phases, this card gains 1000 ATK. If this card attacks, its ATK is returned to 0, after damage calculation.
    Scarred Warrior Synchro/Effect Monster EARTH Warrior 2100 1000 1 Tuner + 1 or more non-Tuner monsters
    Your opponent cannot target face-up Warrior-Type monsters for attacks, except this one. Once per turn, if this card would be destroyed by battle, it is not destroyed.
    Scrap Golem Effect Monster EARTH Rock 2300 1400 Once per turn, you can select 1 Level 4 or lower "Scrap" monster in your Graveyard and Special Summon it to either player's side of the field.
    Scrap Soldier Tuner Monster EARTH Warrior 2100 700 This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "Scrap" monster. If this face-up Defense Position card is selected as an attack target, destroy this card at the end of the Battle Phase. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can select 1 "Scrap" monster in your Graveyard, except "Scrap Soldier", and add it to your hand.
    Scrypton Effect Monster WATER Cyberse 1500 1500 You can banish 1 Cyberse monster from your GY, except "Scrypton"; Special Summon this card from your hand. If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can target 1 banished monster; shuffle it into the Deck. You can only use each effect of "Scrypton" once per turn.
    Sea Dragon Lord Gishilnodon Synchro/Effect Monster WATER Sea Serpent 2300 1800 1 Tuner + 1 Level 3 non-Tuner monster
    When a face-up Level 3 or lower monster on the field is sent to the Graveyard, this card's ATK becomes 3000 until the End Phase of this turn.
    Sea Lancer Effect Monster WATER Beast-Warrior 1300 1000 You can target any number of your banished Fish, Sea Serpent, and Aqua-Type monsters; equip them to this card. This effect can only be used once while this card is face-up on the field. If this face-up card on the field would be destroyed, you can destroy 1 of those cards, instead. This card gains 1000 ATK while equipped with a monster(s) by this effect.
    Sea Monster of Theseus Fusion/Tuner Monster WATER Zombie 2200 1800 2 Tuners
    Secret Six Samurai - Rihan Fusion/Effect Monster LIGHT Warrior 2400 2400 3 "Six Samurai" monsters with different Attributes
    Must first be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Cannot be used as Fusion Material. Once per turn: You can banish 1 "Six Samurai" card from your hand or face-up from your field, then target 1 card on the field; banish it. If a "Six Samurai" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
    Shaddoll Beast Flip/Effect Monster DARK Spellcaster 2200 1700 FLIP: You can draw 2 cards, then discard 1 card.
    If this card is sent to the Graveyard by a card effect: You can draw 1 card. You can only use 1 "Shaddoll Beast" effect per turn, and only once that turn.
    Shadow Ghoul Effect Monster DARK Zombie 1600 1300 Gains 100 ATK for each monster in your GY.
    Shadow Ghoul of the Labyrinth Effect Monster DARK Zombie 1600 1300 You can discard this card; add 1 "Labyrinth Wall" card from your Deck to your hand. At the start of the Damage Step, if your opponent's monster battles, while you control a "Labyrinth Wall" card: You can banish this card from your GY; destroy that opponent's monster. You can only use each effect of "Shadow Ghoul of the Labyrinth" once per turn.
    Shadow Vampire Effect Monster DARK Zombie 2000 0 When this card is Normal Summoned: You can Special Summon 1 DARK "Vampire" monster from your hand or Deck, except "Shadow Vampire", but if you do, only that monster can attack for the rest of this turn. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a DARK monster.
    Shapesnatch Normal Monster DARK Machine 1200 1700 A bow tie with horrible power, it attacks an opponent by controlling others.
    Shark Cruiser Effect Monster WATER Fish 1800 2200 If this face-up card you control is destroyed by your opponent's card effect, you can Special Summon up to 2 Level 4 or lower WATER monsters from your Deck.
    Shark Fortress Xyz/Effect Monster DARK Fish 2400 1800 2 Level 5 monsters
    Your opponent cannot target monsters for attacks, except this one. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster you control; it can make a second attack during each Battle Phase this turn.
    Shiranui Swordsaga Synchro/Effect Monster FIRE Zombie 1900 0 1 Tuner + 1+ non-Tuner monsters
    You can only Special Summon "Shiranui Swordsaga(s)" once per turn. If this card is Special Summoned: You can target 1 monster on the field; change its battle position. If this card is banished: You can Special Summon 1 "Shiranui Token" (Zombie/FIRE/Level 1/ATK 0/DEF 0). You can only use this effect of "Shiranui Swordsaga" once per turn.
    Silent Swordsman LV5 Effect Monster LIGHT Warrior 2300 1000 This card is unaffected by the effects of your opponent's Spell Cards. If this card inflicts Battle Damage to your opponent by a direct attack, during your next Standby Phase, you can send this face-up card to the Graveyard to Special Summon 1 "Silent Swordsman LV7" from your hand or Deck.
    Sillva, Warlord of Dark World Effect Monster DARK Fiend 2300 1400 If this card is discarded to the GY by card effect: Special Summon this card, then, if this card was discarded from your hand to your GY by an opponent's card effect, your opponent places exactly 2 cards from their hand on the bottom of their Deck, in any order.
    SIMM Tablir Effect Monster DARK Cyberse 0 1800 You can reveal this card in your hand, then target 1 Level 4 Cyberse monster in your GY; Special Summon this card from your hand to your zone a linked Link Monster you control points to, and if you do, return the targeted monster to the hand. You can only use this effect of "SIMM Tablir" once per turn.
    Sirenorca Effect Monster WATER Winged Beast 2200 1000 If you control both Fish and Winged Beast-Type monsters, you can Special Summon this card (from your hand). When you do: You can declare a Level from 3 to 5; the Levels of all monsters you currently control become the declared Level. If you activate this effect, monsters you control cannot activate their effects for the rest of this turn, except WATER monsters.
    Sky Dragoons of Draconia Pendulum Monster WIND Winged Beast 2200 200 Rumored as being formed to invade the neutral, floating Sky-State of Cxulub, these mounted air troops of the Draconia Empire have prompted bordering nations to strengthen their security.

    Pendulum Scale: 7
    Pendulum Effect: Once per turn, when a Normal Monster you control inflicts battle damage to your opponent: You can target 1 card on the field; destroy it.
    Solar Wind Jammer Effect Monster LIGHT Machine 800 2400 If you control no monsters, you can Special Summon this card (from your hand), but its original ATK and DEF become halved. During each of your Standby Phases: Increase the Level of this card by 1. There can only be 1 face-up "Solar Wind Jammer" on the field.
    SolSolfachord Gracia Pendulum/Effect Monster WATER Fairy 2100 1400 While you have an even Pendulum Scale in your Pendulum Zone, if your "Solfachord" Pendulum Monster attacks, your opponent cannot activate monster effects until the end of the Damage Step. If this card is Normal or Special Summoned: You can add 1 "Solfachord" Spell/Trap from your Deck to your hand. You can only use this effect of "SolSolfachord Gracia" once per turn.

    Pendulum Scale: 4
    Pendulum Effect: Your opponent cannot activate a Spell/Trap Card, or monster effect, when your "Solfachord" Pendulum Monster(s) is Pendulum Summoned.
    Space-Time Police Effect Monster WIND Psychic 2300 1500 When this card is Special Summoned: Target 1 face-up card your opponent controls; banish that target. When this card leaves the field: Set the card that was banished by this effect to your opponent's side of the field.
    Spawn Alligator Effect Monster WATER Reptile 2200 1000 During the End Phase of the turn this card was Tribute Summoned by Tributing a Reptile-Type monster: Target 1 monster that was used for the Tribute Summon of this card; Special Summon it from the Graveyard.
    Speedroid Passinglider Pendulum/Effect Monster WIND Machine 2200 2000 If there are no monsters on the field, you can Special Summon this card (from your hand). You can only Special Summon "Speedroid Passinglider" once per turn this way. When this card is Tribute Summoned: You can target 1 Level 4 or lower "Speedroid" monster in your GY; Special Summon it. Your opponent's monsters cannot target "Speedroid" monsters for attacks, except this one.

    Pendulum Scale: 3
    Pendulum Effect: Once per turn: You can send 1 "Speedroid" Tuner from your handor face-up from your field to the GY; increase or reduce (min. 1) this card's Pendulum Scale by the original Level of the sent monster until the end of this turn.
    Speedroid Rubberband Plane Effect Monster WIND Machine 1800 0 If a monster is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Speedroid Rubberband Plane" once per turn. If this card is Normal or Special Summoned: You can target 1 face-up monster on the field; it loses 600 ATK until the end of this turn.
    Spell Canceller Effect Monster WIND Machine 1800 1600 As long as this card remains face-up on the field, Spell Cards cannot be activated. The effects of all Spell Cards are also negated.
    Sphere of Chaos Effect Monster DARK Machine 1600 0 While face up, this card is also treated at a LIGHT-Attribute. Once per turn, this card cannot be destroyed by battle. When this card is Tribute Summoned, you can add 1 Level 3 monster from your deck to your hand.
    Spike Seadra Normal Monster WATER Sea Serpent 1600 1300 Using the spikes sprouting from its body, this creature stabs its opponents and floods them with electricity.
    Spikebot Normal Monster DARK Machine 1800 1700 A mechanical soldier created by a wicked sorcerer, it attacks with the two steel balls attached to its arms.
    Stargazer Magician Pendulum/Effect Monster DARK Spellcaster 1200 2400 Once per turn, when exactly 1 other Pendulum Monster you control (and no other cards) is returned to your hand by an opponent's card effect (except during the Damage Step): You can Special Summon 1 monster from your hand with the same name as that returned to the hand.

    Pendulum Scale: 1
    Pendulum Effect: If a Pendulum Monster you control attacks or is attacked, your opponent cannot activate Spell Cards until the end of the Damage Step. Unless you have a "Magician" card or "Odd-Eyes" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4
    Steel Ogre Grotto #1 Normal Monster EARTH Machine 1400 1800 A steel idol worshiped in the Land of Machines.
    Steelswarm Mantis Effect Monster DARK Fiend 2200 0 When this card is Tribute Summoned by Tributing a "Steelswarm" monster: You can pay 1000 Life Points to target 1 "Steelswarm" monster in your Graveyard: Special Summon it.
    Stellarknight Constellar Diamond Xyz/Effect Monster LIGHT Wyrm 2700 2000 3 or more Level 5 LIGHT monsters
    During your Main Phase 2, you can also Xyz Summon this card by using a "tellarknight" Xyz Monster you control as the Xyz Material, except "Stellarknight Constellar Diamond". (Xyz Materials attached to that monster also become Xyz Materials on this card.) While this card has Xyz Material, neither player can send cards from the Deck to the Graveyard, and any card that returns from the Graveyard to the hand is banished instead. During either player's turn, when an opponent's DARK monster activates its effect: You can detach 1 Xyz Material from this card; negate that activation, and if you do, destroy it.
    Stone Ogre Grotto Normal Monster EARTH Rock 1600 1500 A behemoth shaped by giant boulders.
    Stygian Sergeants Synchro/Effect Monster DARK Fiend 2200 1800 1 Fiend-Type Tuner + 1 or more non-Tuner monsters
    When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can have this card gain 800 ATK until the end of the Battle Phase, also this card can make a second attack in a row.
    Subterror Behemoth Stygokraken Flip/Effect Monster EARTH Sea Serpent 1400 2600 FLIP: You can target Set cards on the field, equal to the number of "Subterror Behemoth" monsters you control; destroy them. You can only use this effect of "Subterror Behemoth Stygokraken" once per turn.
    When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.
    Succubus Knight Normal Monster DARK Warrior 1650 1300 A warrior wizard adept in casting bone-chilling spells.
    Summon Reactor · SK Effect Monster DARK Machine 2000 1400 The first time a monster(s) is Summoned to your opponent's side of the field each turn, inflict 800 damage to your opponent. During the Battle Phase of the turn this effect is activated, you can negate the attack of 1 monster your opponent controls. You can send 1 face-up "Trap Reactor · Y FI", 1 face-up "Spell Reactor · RE" and this face-up card you control to the Graveyard to Special Summon 1 "Flying Fortress SKY FIRE" from your hand, Deck, or Graveyard.
    Supay, Duskwalker Effect Monster EARTH Spellcaster 2200 1900 You can discard 1 card; Special Summon this card from your hand in Defense Position, then you can Special Summon 1 "Supay" from your hand or Deck. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Synchro Monsters. You can only use this effect of "Supay, Duskwalker" once per turn.
    Super Quantal Mech Beast Magnaliger Xyz/Effect Monster FIRE Machine 2600 2000 2 Level 5 monsters
    Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field; destroy it. This effect can be activated during either player's turn, if this card has "Super Quantum Red Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.
    Super Quantum Red Layer Effect Monster FIRE Warrior 2000 800 If you control no monsters, you can Special Summon this card (from your hand). You can only use each of these effects of "Super Quantum Red Layer" once per turn.
  • When this card is Normal or Special Summoned: You can target 1 "Super Quant" card in your Graveyard; add it to your hand.
  • If this card is sent to the Graveyard: You can target 1 "Super Quant" monster in your Graveyard, except "Super Quantum Red Layer"; Special Summon it, but it cannot activate its effects.
  • Super-Electromagnetic Voltech Dragon Effect Monster LIGHT Thunder 2400 1000 If you Tribute Summon this card by Tributing 1 of the following monsters, it gains the appropriate effect:
  • Batteryman D: Negate the effect of a Spell or Trap Card that targets this 1 card.
  • Batteryman C: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
  • Batteryman AA: This card gains 1000 ATK.
  • Superheavy Samurai Big Waraji Effect Monster EARTH Machine 800 1800 If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters, This card can be treated as 2 Tributes for the Tribute Summon of a Machine-Type monster.
    Superheavy Samurai Swordmaster Musashi Synchro/Effect Monster EARTH Machine 300 2300 1 Tuner + 1+ non-Tuner monsters
    When this card is Synchro Summoned: You can target 1 Machine monster in your GY; add it to your hand, also if you have a Spell/Trap in your GY, you cannot Normal or Special Summon it, or a monster with its name, for the rest of this turn. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation.
    Superheavy Samurai Transporter Effect Monster EARTH Machine 1200 1800 If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. If you have no Spell/Trap Cards in your Graveyard: You can Tribute this card; Special Summon up to 2 monsters from your hand to your opponent's side of the field in Defense Position, then draw cards equal to the number of monsters Special Summoned by this effect. You can only use this effect of "Superheavy Samurai Transporter" once per turn.
    Svartalf of the Nordic Alfar Tuner Monster DARK Spellcaster 1400 1600 When this card is Normal Summoned, you can select 1 "Nordic" monster in your Graveyard and add it to your hand.
    Swamp Battleguard Effect Monster EARTH Warrior 1800 1500 This card gains 500 ATK for each "Lava Battleguard" you control.
    Swarm of Crows Effect Monster DARK Winged Beast 1200 1800 Cannot be Special Summoned from the Deck. Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Discard 1 random card from your opponent's hand.
    Sword Slasher Normal Monster DARK Machine 1450 1500 A lethal engine of destruction that wields two well-honed blades.
    Sylvan Lotuswain Effect Monster WATER Plant 2300 1100 Once per turn: You can excavate a number of cards from the top of your Deck, equal to the number of cards your opponent controls, send any excavated Plant-Type monsters to the Graveyard, also place the other cards on the bottom of your Deck in any order. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can target up to 5 "Sylvan" cards in your Graveyard, except "Sylvan Lotuswain"; place those targets on the bottom of your Deck in any order.
    Symphonic Warrior Miccs Pendulum/Effect Monster WIND Machine 2300 1100 You can Special Summon this card (from your hand) by removing 3 Symphonic Counters from your field. After you Normal or Special Summon this card, you can Normal Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

    Pendulum Scale: 1
    Pendulum Effect: Unless you have a "Symphonic Warrior" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. Once per turn, during your End Phase: You can target 1 of your banished "Symphonic Warrior" monsters; add it to your hand.
    T.G. Hyper Librarian Synchro/Effect Monster DARK Spellcaster 2400 1800 1 Tuner + 1 or more non-Tuner monsters
    While this card is face-up on the field, each time a Synchro Monster(s) is Synchro Summoned, draw 1 card for each.
    T.G. Power Gladiator Synchro/Effect Monster EARTH Warrior 2300 1000 1 Tuner + 1 or more non-Tuner "T.G." monsters
    During battle between this attacking monster and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card on the field is destroyed, draw 1 card.
    T.G. Star Guardian Synchro/Tuner/Effect Monster LIGHT Warrior 100 2200 1 Tuner + 1+ non-Tuner "T.G." monsters
    Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each of the following effects of "T.G. Star Guardian" once per turn.
  • If this card is Special Summoned: You can target 1 "T.G." monster in your GY; add it to your hand.
  • During your Main Phase: You can Special Summon 1 "T.G." monster from your hand.
  • T.G. Wonder Magician Synchro/Effect Monster LIGHT Spellcaster 1900 0 1 Tuner + 1 or more non-Tuner "T.G." monsters
    When this card is Synchro Summoned, select 1 Spell/Trap Card on the field and destroy it. When this card on the field is destroyed, draw 1 card. During your opponent's Main Phase, you can Synchro Summon using this face-up card you control as a Synchro Material Monster.
    Taotie, Shadow of the Yang Zing Effect Monster DARK Wyrm 2200 0 When this card you control is destroyed by battle or card effect andsent to your Graveyard: You can Special Summon 1 "Yang Zing"monster from your Deck in Defense Position, except "Taotie, Shadow of the Yang Zing". You can only use this effect of "Taotie, Shadow of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only "Yang Zing" monsters you control (this is a Quick Effect). Possession of a Synchro Monster on the field that used this card as a Synchro Material cannot switch.
    Tearlaments Kitkallos Fusion/Effect Monster DARK Aqua 2300 1200 1 "Tearlaments" monsters + 1 Aqua monster
    If this card is Special Summoned: You can take 1 "Tearlaments" card from your Deck, and either add it to your hand or send it to the GY. You can target 1 monster you control; Special Summon 1 "Tearlaments" monster from your hand or GY, and if you do, send the targeted monster to the GY. If this card is sent to the GY by card effect: You can send the top 5 cards of your Deck to the GY. You can only use each effect of "Tearlaments Kitkallos" once per turn.
    Tenma the Sky Star Effect Monster LIGHT Warrior 2100 1000 If only your opponent controls a monster, or if you control an EARTH monster, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 EARTH Warrior monster from your hand. You can only use this effect of "Tenma the Sky Star" once per turn. Once per turn, when your opponent activates a card or effect that targets a Warrior monster you control (Quick Effect): You can make this card lose exactly 500 ATK, and if you do, negate the activation, and if you do that, destroy that card.
    Tenmataitei Effect Monster DARK Warrior 2400 1000 Your opponent cannot activate cards or effects in response to the activation of any monster effect activated by a monster that was Normal Summoned/Set.
    Terrorking Salmon Normal Monster WATER Fish 2400 1000 A feared salmon, master of the Sea of Darkness. Its roe is the best delicacy in the World of Darkness.
    Tethys, Goddess of Light Effect Monster LIGHT Fairy 2400 1800 While this card is face-up on the field, when you draw a Fairy-Type monster(s), you can reveal 1 of those monsters to draw 1 more card.
    Teva Effect Monster LIGHT Warrior 2000 1500 When this card is Tribute Summoned successfully, your opponent cannot declare an attack during his/her next turn.
    The Agent of Entropy - Uranus Tuner monster DARK Fairy 2200 1200 If "The Sanctuary in the Sky" is on the field, you can Special Summon this card (from your hand). Once per turn: You can send 1 "The Agent" monster from your Deck to the Graveyard, and if you do, this card's Level becomes the Level of the monster sent to the Graveyard by this effect.
    The Earl of Demise Normal Monster DARK Fiend 2000 700 This gentlemanly creature is extremely wicked, feared by man and fiend alike.
    The Executor of the Underworld - Pluto Synchro/Tuner/Effect Monster DARK Fairy 2300 0 1 Tuner + 1+ non-Tuner monsters
    (This card is always treated as a "The Agent" card.) Once per turn: You can banish 1 monster from your GY, then target 1 Effect Monster on the field; change it to face-down Defense Position. This is a Quick Effect if "The Sanctuary in the Sky" is on the field or in either GY. You can banish this card from your GY; add 1 "The Sanctuary in the Sky" from your Deck or GY to your hand. You can only use this effect of "The Executor of the Underworld - Pluto" once per turn.
    The Great Emperor Penguin Effect Monster WATER Aqua 1800 1500 You can Tribute this card; Special Summon up to 2 "Penguin" monsters from your Deck, except "The Great Emperor Penguin".
    The Legendary Fisherman Effect Monster WATER Warrior 1850 1600 While "Umi" is on the field, this card is unaffected by Spell effects and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.
    The Legendary Fisherman II Effect Monster WATER Warrior 2200 1800 This card's name becomes "The Legendary Fisherman" while on the field or in the GY. While "Umi" is on the field, this card is unaffected by other monsters' effects. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can add 1 Level 7 WATER monster from your Deck to your hand.
    The Tricky Effect Monster WIND Spellcaster 2000 1200 You can Special Summon this card (from your hand) by discarding 1 card.
    Thousand-Eyes Jellyfish Effect Monster WATER Fish 300 2100 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 Ocean's Keeper. Your opponent must play with their hand revealed.
    Thunder Dragon Effect Monster LIGHT Thunder 1600 1500 During your Main Phase, by discarding this card, add up to 2 "Thunder Dragons" from your Deck to your hand.
    Thunder Dragondark Effect Monster DARK Thunder 1600 1500 (Quick Effect): You can discard this card; add 1 "Thunder Dragondark" from your Deck to your hand. If this card is banished, or sent from the field to the GY: You can add 1 "Thunder Dragon" card from your Deck to your hand, except "Thunder Dragondark". You can only use 1 "Thunder Dragondark" effect per turn, and only once that turn.
    Thunder Unicorn Synchro/Effect Monster LIGHT Beast 2200 1800 1 Beast-Type Tuner + 1 or more non-Tuner Monsters
    Once per turn, during your Main Phase, you can select 1 face-up monster your opponent controls. It loses 500 ATK for each monster you control, until the End Phase. During the turn this effect is activated, no other monsters can attack, except this card.
    Time Wizard of Tomorrow Fusion/Effect Monster LIGHT Spellcaster 2000 1900 "Time Wizard" + 1 Effect Monster
    Once per turn, while you control this Fusion Summoned card: You can toss a coin and call it. Destroy as many monsters on the field as possible, and if you do, inflict damage equal to half the total original ATK of the destroyed face-up monsters. If you called the coin toss right, your opponent takes the damage, if you called it wrong, you take the damage.
    Tindangle Base Gardna Effect Monster DARK Fiend 0 2300 If you control a face-down Defense Position monster, you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Tindangle Base Gardna" once per turn this way. If a monster(s) is Normal or Special Summoned, and is now pointed to by an opponent's Link Monster (except during the Damage Step): You can Tribute this card; Special Summon 1 "Tindangle" monster from your hand or Deck in Attack Position or face-down Defense Position.
    Tindangle Dholes Flip/Effect Monster DARK Fiend 1000 1000 FLIP: You can send 1 Spell/Trap from your Deck to the GY.
    If this card is sent from the hand or Deck to the GY: You can target 1 "Tindangle" monster in your GY, except "Tindangle Dholes"; Special Summon it in face-down Defense Position. You can only use each of the preceding effects of "Tindangle Dholes" once per turn. A "Tindangle" Link Monster that used this card as material can make 3 attacks during each Battle Phase.
    Tiras, Keeper of Genesis Xyz/Effect Monster LIGHT Fairy 2600 1700 2 Level 5 monsters
    This card's effects can only be applied/resolved while it has Xyz Material. This card cannot be destroyed by card effects. At the end of the Battle Phase, if this card attacked or was attacked: Target 1 card your opponent controls; destroy that target. During each of your End Phases: Detach 1 Xyz Material from this card.
    Tlakalel, His Malevolent Majesty Effect Monster DARK Fiend 2400 1000 If this card is Tribute Summoned: You can destroy any number of face-up monsters your opponent controls whose combined ATK is less than or equal to the original ATK of the monster Tributed to Tribute Summon this card.
    Toon Cyber Dragon Toon/Effect Monster LIGHT Machine 2100 1600 If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly.
    Trent Normal Monster EARTH Plant 1500 1800 A guardian of the woods, this massive tree is believed to be immortal.
    Trickstar Corobane Effect Monster LIGHT Fairy 2000 1000 If you control no monsters, or all monsters you control are "Trickstar" monsters: You can Special Summon this card from your hand. During the Damage Step, when your "Trickstar" monster battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; that monster you control gains ATK equal to its original ATK until the end of this turn. You can only use 1 "Trickstar Corobane" effect per turn, and only once per turn.
    Tsuchigumo, the Poisonous Mayakashi Synchro/Effect Monster EARTH Zombie 2000 1800 1 Tuner + 1+ non-Tuner monsters / You can only control 1 "Tsuchigumo, the Poisonous Mayakashi". You can only use each of these effects of "Tsuchigumo, the Poisonous Mayakashi" once per turn.
  • If a Synchro Monster in your possession whose original Level is 7 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card.
  • If this card is Special Summoned from the GY: You can have each player send the top 3 cards from their Deck to the GY.
  • Turret Warrior Effect Monster EARTH Warrior 1200 2000 You can Tribute 1 Warrior-Type monster to Special Summon this card from your hand. If you do, it gains ATK equal to the Tributed monster's original ATK.
    Two Thousand Needles Effect Monster EARTH Beast 2000 1800 When this Defense Position card is attacked and the ATK of the attacking monster is lower than the DEF of this card, destroy the attacking monster at the end of the Damage Step.
    U.A. Mighty Slugger Effect Monster EARTH Warrior 2300 700 You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Mighty Slugger". You can only Special Summon "U.A. Mighty Slugger" once per turn this way. If this card attacks, your opponent cannot activate cards or effects until the end of the Damage Step.
    U.A. Perfect Ace Effect Monster EARTH Warrior 1500 2500 You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Perfect Ace". You can only Special Summon "U.A. Perfect Ace" once per turn this way. Once per turn, during your opponent's turn, when a card or effect is activated: You can discard 1 card; negate that activation, and if you do, destroy it (this is a Quick Effect)
    Ultimate Dragonic Utopia Ray Xyz/Effect Monster LIGHT Warrior 2500 2000 3 Level 5 monsters
    (This card's name is always treated as "Number C39: Utopia Ray".)
    Once per turn, when a card or effect is activated that targets this card, or when this card is targeted for an attack (Quick Effect): You can equip 1 "ZW -" monster from your hand or Deck to this card as if it were equipped by that monster's effect. Once per turn: You can detach 1 material from this card, then target face-up cards your opponent controls up to the number of "ZW -" Monster Cards equipped to this card; negate their effects.
    Ultimate Insect LV5 Effect Monster WIND Insect 2300 900 If this card was Special Summoned by the effect of "Ultimate Insect LV3", as long as this card remains on the field, decrease the ATK of all your opponent's monsters by 500 points. During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Ultimate Insect LV7" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)
    Ultimate Leo Utopia Ray Xyz/Effect Monster LIGHT Warrior 2500 2000 3 Level 5 monsters
    (This card is always treated as "Number C39: Utopia Ray".)
    Once per turn: You can detach 1 material from this card; equip 1 "ZW -" monster from your Deck or Extra Deck to this card as if it were equipped by that monster's effect. This effect's activation and effect cannot be negated. Once per turn, while this card is equipped with a "ZW -" Monster Card (Quick Effect): You can target 1 Effect Monster your opponent controls; negate its effects, and if you do, halve its ATK.
    Union Driver Union/Effect Monster LIGHT Machine 2100 1000 Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. While this card is equipped to a monster: You can banish this Equip Card; equip 1 Level 4 or lower appropriate Union monster from your Deck to the monster this card was equipped to. You can only use this effect of "Union Driver" once per turn.
    Valiant Shark Lancer Xyz/Effect Monster WATER Beast-Warrior 2500 1600 2 Level 5 monsters
    You can target 1 monster your opponent controls; detach 1 material from an Xyz Monster you control, and if you do, destroy that monster. This is a Quick Effect if you control another WATER Xyz Monster. If another WATER Xyz Monster(s) you control is destroyed by battle or card effect while you control this monster: You can take 1 Spell from your Deck and place it on top of your Deck. You can only use each effect of "Valiant Shark Lancer" once per turn.
    Valkyrie Zweite Effect Monster LIGHT Fairy 1600 1600 If this card is Summoned: You can target 1 monster your opponent controls; destroy it. After damage calculation, if this card battled: You can target 1 Continuous Spell in your GY; add it to your hand. You can only use each effect of "Valkyrie Zweite" once per turn.
    Vampire Dragon Effect Monster DARK Zombie 2400 0 When this Tribute Summoned card is sent from the field to the Graveyard, you can add 1 Level 4 or lower monster from your Deck to your hand.
    Vampire Duke Effect Monster DARK Zombie 2000 0 When this card is Normal Summoned: You can target 1 DARK "Vampire" monster in your Graveyard; Special Summon that target in face-up Defense Position. When this card is Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard. You can only use this effect of "Vampire Duke" once per turn. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a DARK monster.
    Vampire Fraulein Effect Monster DARK Zombie 600 2000 When a monster declares an attack: You can Special Summon this card from your hand in Defense Position. You can only use this effect of "Vampire Fraulein" once per turn. Once per battle, if your Zombie monster battles an opponent's monster, during damage calculation (Quick Effect): You can pay LP in multiples of 100 (max. 3000); your battling monster gains that much ATK/DEF during that damage calculation only. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field.
    Vampire Grimson Effect Monster DARK Zombie 2000 1400 If a monster(s) you control would be destroyed by battle or an opponent's card effect, you can pay 1000 LP for monster that would be destroyed, instead (you must protect all your monsters that would be destroyed, if you use this effect). At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field.
    Vampire Lord Effect Monster DARK Zombie 2000 1500 If this card inflicts battle damage to your opponent: Declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the GY. Once per turn, during your next Standby Phase after this card in your possession was destroyed and sent to your GY by an opponent's card effect: Special Summon this card from the GY.
    Vendread Chimera Ritual/Effect Monster DARK Zombie 2300 0 You can Ritual Summon this card with any "Vendread" Ritual Spell. When a card or effect is activated that would destroy a card on the field (Quick Effect): You can banish 1 Zombie monster from your GY; negate the activation, and if you do, destroy that card. If this card is Tributed, or banished, for a Ritual Summon: All monsters your opponent controls lose 500 ATK/DEF. You can only use each effect of "Vendread Chimera" once per turn.
    Venom Boa Effect Monster EARTH Reptile 1600 1200 Once per turn you can place 2 Venom Counters on 1 monster your opponent controls. If you activate this effect, this card cannot attack during this turn.
    Ventdra, the Empowered Warrior Effect Monster WIND Warrior 2000 800 This card can attack your opponent directly. If this card is sent from the field to the Graveyard: You can target 1 Dragon, Warrior, or Spellcaster-Type Normal Monster in your Graveyard; add it to your hand.
    Vermillion Sparrow Fusion Monster FIRE Pyro 1900 1500 "Rhaimundos of the Red Sword" + "Fireyarou"
    Vice Dragon Effect Monster DARK Dragon 2000 2400 If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand), but its original ATK and DEF are halved.
    Vision HERO Faris Effect Monster DARK Warrior 1600 1800 You can discard 1 other "HERO" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can place 1 "Vision HERO" monster from your Deck, except "Vision HERO Faris", in your Spell & Trap Zone as a face-up Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. You can only use each effect of "Vision HERO Faris" once per turn.
    Volcanic Hammerer Effect Monster FIRE Pyro 2400 1500 Once per turn, you can inflict damage to your opponent equal to the number of "Volcanic" monsters in your Graveyard x 200. If you activate this effect, this card cannot attack during this turn.
    Vortex the Whirlwind Synchro/Effect Monster WIND Winged Beast 2100 700 1 Tuner + 1 or more non-Tuner Winged Beast-Type monsters
    When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower Winged Beast-Type monster from your Deck.
    War Rock Mammud Effect Monster EARTH Warrior 2000 2000 If you control no monsters, or all monsters you control are Warrior monsters, you can Normal Summon this card without Tributing. If your EARTH Warrior monster battles, after damage calculation: You can target 1 Spell/Trap your opponent controls; destroy it, then all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn. You can only use this effect of "War Rock Mammud" once per turn.
    War Rock Orpis Effect Monster EARTH Warrior 2100 2100 If you control no monsters, or all monsters you control are Warrior monsters, you can Normal Summon this card without Tributing. If your EARTH Warrior monster battles, after damage calculation: You can send 1 EARTH Warrior monster from your Deck to the GY, except "War Rock Orpis", then all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn. You can only use this effect of "War Rock Orpis" once per turn.
    Wind-Up Arsenal Zenmaioh Xyz/Effect Monster WIND Machine 2600 1900 2 Level 5 monsters
    Once per turn: You can detach 1 Xyz Material from this card to target 2 Set cards on the field; destroy them.
    Windwitch - Blizzard Bell Tuner/Effect Monster WIND Spellcaster 1800 1800 If you control no monsters, or all monsters you control are "Windwitch" monsters, you can Normal Summon this card without Tributing. During your opponent's Main Phase, if you control a "Windwitch" monster other than "Windwitch - Blizzard Bell" (Quick Effect): You can send this card from your hand or field to the GY; inflict 500 damage to your opponent. You can only use this effect of "Windwitch - Blizzard Bell" once per turn.
    Witchcrafter Edel Effect Monster LIGHT Spellcaster 2000 2300 (Quick Effect): You can discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your hand, except "Witchcrafter Edel". You can Tribute this card, then target 1 Spellcaster monster in your GY, except "Witchcrafter Edel"; Special Summon it. You can only use each effect of "Witchcrafter Edel" once per turn.
    Woodborg Inpachi Normal Monster FIRE Machine 500 2500 The new form of the enigmatic Inpachi, remodeled by cutting-edge Dark World technology. Maneuverability has been sacrificed for strong armor, which was considered more important.
    World Legacy - "World Chalice" Effect Monster DARK Machine 0 0 If a monster(s) is Special Summoned from the Extra Deck (except during the Damage Step): You can Tribute this card; send that monster(s) to the GY. You can only use each of the following effects of "World Legacy - "World Chalice"" once per turn.
  • If this face-up Normal Summoned/Set card leaves the field: You can Special Summon 2 "World Chalice" monsters from your Deck, except "World Legacy - "World Chalice"".
  • During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "World Legacy" card from your Deck to your hand.
  • Worm Illidan Effect Monster LIGHT Reptile 2000 1800 Each time a card is Set on your side of the field, place 1 Worm Counter on this card. You can remove 2 Worm Counters from this card to destroy 1 card your opponent controls.
    Wynn the Wind Channeler Effect Monster WIND Spellcaster 1850 1500 (This card is always treated as a "Charmer" card.)
    You can discard this card and 1 other WIND monster; add 1 WIND monster with 1500 or less DEF from your Deck to your hand, except "Wynn the Wind Channeler", also you cannot activate monster effects for the rest of this turn, except WIND monsters. When a WIND monster you control is destroyed by battle while this card is in your hand: You can Special Summon this card. You can only use each effect of "Wynn the Wind Channeler" once per turn.
    X-Saber Wayne Synchro/Effect Monster EARTH Warrior 2100 400 1 Tuner + 1 or more non-Tuner monsters
    When this card is Synchro Summoned, you can Special Summon 1 Level 4 or lower Warrior-Type monster from your hand.
    XX-Saber Gardestrike Effect Monster EARTH Beast-Warrior 2100 1400 If you have 2 or more "X-Saber" monsters in your Graveyard and you control no monsters, you can Special Summon this card from your hand.
    Yaguramaru the Armor Ninja Fusion/Effect Monster DARK Machine 2000 2000 2 "Ninja" monsters with different Types
    Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards. If this card is Special Summoned or flipped face-up: You can banish 1 other "Ninja" or "Ninjitsu Art" card from your hand, GY, or face-up field, then target 1 card on the field; banish it. You can only use this effect of "Yaguramaru the Armor Ninja" once per turn.
    Yajiro Invader Effect Monster DARK Reptile 2200 0 If this card is Normal or Special Summoned to a zone that is not the center Main Monster Zone, destroy this card. Once per turn: You can move this card to an unused adjacent Main Monster Zone. Each time exactly 1 monster is Normal or Special Summoned to your opponent's field: Move this card to the adjacent Main Monster Zone closer to that opponent's monster's column, then destroy all other cards in this card's column.
    Yamadron Normal Monster FIRE Dragon 1600 1800 This monster has three fire-breathing heads and can form a sea of blazing flames.
    Yasha, the Skeletal Mayakashi Effect Monster DARK Zombie 2000 0 You can discard 1 other "Mayakashi" monster; Special Summon this card from your hand. You can only use this effect of "Yasha, the Skeletal Mayakashi" once per turn. You cannot Special Summon monsters from the Extra Deck, except "Mayakashi" monsters.
    Yoko-Zuna Sumo Spirit Pendulum/Spirit/Effect Monster WIND Warrior 2400 1000 When this card is Normal Summoned: You can send to the GY all monsters your opponent controls in the same column as the card(s) in your Pendulum Zones. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.

    Pendulum Scale: 1
    Pendulum Effect: If a monster(s) is Pendulum Summoned: Return this card from the Pendulum Zone to the hand.
    Zaborg the Thunder Monarch Effect Monster LIGHT Thunder 2400 1000 When this card is Tribute Summoned: Target 1 monster on the field; destroy that target.
    Zefraxa, Flame Beast of the Nekroz Pendulum/Effect Monster FIRE Dragon 2000 1000 While this card is in your hand or Graveyard, if a face-up "Nekroz" or "Zefra" card(s), except "Zefraxa, Flame Beast of the Nekroz", is destroyed by battle or card effect while in your Monster Zone or Pendulum Zone: You can Special Summon this card. You can only use this effect of "Zefraxa, Flame Beast of the Nekroz" once per turn.

    Pendulum Scale: 7
    Pendulum Effect: You cannot Pendulum Summon monsters, except "Nekroz" and "Zefra" monsters. This effect cannot be negated.
    ZW - Dragonic Halberd Xyz/Effect Monster DARK Dragon 3000 1200 2 Level 5 monsters
    Cannot attack directly. Once per turn: You can detach 1 material from this card; add 1 "Zexal" Spell/Trap from your Deck to your hand. You can target 1 "Utopia" monster you control; equip this card you control to it. It gains 3000 ATK. When the equipped monster destroys a monster by battle: You can Special Summon to your field any number of "ZW -" Monster Cards equipped to it.
    ZW - Eagle Claw Effect Monster WIND Winged Beast 2000 1200 If your opponent's Life Points are at least 2000 higher than yours, you can Special Summon this card (from your hand). You can target 1 "Utopia" monster you control; equip this monster on the field to that target. It gains 2000 ATK. Once per turn, while this card is equipped to a monster, when a Trap Card or Trap effect that was activated on your opponent's side of the field resolves, negate the effects of that card. You can only control 1 "ZW - Eagle Claw".
    ZW - Leo Arms Xyz/Effect Monster LIGHT Beast 3000 1200 2 Level 5 Monster
    This card cannot attack your opponent directly. Once per turn: You can detach 1 Xyz Material from this card; add 1 "ZW -" monster from your Deck to your hand. You can target 1 "Utopia" monster you control; equip this monster on the field to that target. It gains 3000 ATK. During your Battle Phase, if a monster attacked this turn while equipped with this card: You can send this Equip Card to the Graveyard; the monster that was equipped with this card can make a second attack, on an opponent's monster, during this Battle Phase.
    ZW - Lightning Blade Effect Monster LIGHT Beast 1200 2000 You can target 1 "Utopia" monster you control; equip this monster from your hand or your side of the field to that target. It gains 1200 ATK. While this card is equipped to a monster, face-up "ZW -" cards you control cannot be destroyed by your opponent's card effects. If a monster equipped with this card would be destroyed by a card effect, destroy this card instead. You can only control 1 face-up "ZW - Lightning Blade".
    ZW - Pegasus Twin Saber Effect Monster LIGHT Fairy 1000 2100 You can only control 1 "ZW - Pegasus Twin Saber". If your opponent's LP are at least 2000 higher than yours, you can Special Summon this card (from your hand). You can target 1 "Utopia" monster you control; equip this card you control to it as an Equip Spell that gives it 1000 ATK. Once per turn, while this card is equipped to a monster, you can negate a monster effect activated on your opponent's field.
    ZW - Tornado Bringer Effect Monster WIND Dragon 1300 1800 You can target 1 "Utopia" monster you control; equip this monster from your hand or your side of the field to that target. It gains 1300 ATK. While this card is equipped to a monster, your opponent cannot target that monster with card effects. If a monster equipped with this card would be destroyed by battle, destroy this card instead. You can only control 1 face-up "ZW - Tornado Bringer".
    Card Name Type Attribute Sub Type ATK DEF Card Text Buy It
     This set contains 571 cards.