Yu-Gi-Oh! Level 3 Monsters

This is a list of all the Yu-Gi-Oh! level monsters in our database.

Card Name Type Attribute Sub Type ATK DEF Card Text Buy It
3-Hump Lacooda Effect Monster EARTH Beast 500 1500 If there are 3 face-up 3-Hump Lacooda" cards on your side of the field, Tribute 2 of them to draw 3 cards."
4-Starred Ladybug of Doom Flip/Effect Monster WIND Insect 800 1200 FLIP: Destroy all face-up Level 4 monsters on your opponent's side of the field.
Absorbing Jar Flip/Effect Monster EARTH Rock 600 500 FLIP: Destroy all Set Spell/Trap Cards on the field, then each player draws 1 card for each of the cards they controlled that was destroyed by this effect. You cannot Set any cards this turn.
Abyss Actor - Comic Relief Pendulum/Effect Monster DARK Fiend 1000 2000 You take no battle damage from attacks involving this card. Once per turn, during your Standby Phase: Give control of this card to your opponent. Once per turn, if control of this face-up card changes: Activate this effect; the owner of this card can destroy 1 Set "Abyss Script" Spell in their Spell & Trap Zone.

Pendulum Scale: 8
Pendulum Effect: You can target 1 "Abyss Actor" Pendulum Monster you control and 1 monster your opponent controls; switch control of both monsters, then destroy this card. You can only use this effect of "Abyss Actor - Comic Relief" once per turn.
Achacha Archer Effect Monster FIRE Warrior 1200 600 When this card is Normal or Flip Summoned: Inflict 500 damage to your opponent.
Achacha Chanbara Effect Monster FIRE Warrior 1400 400 During either player's turn, when a card or effect is activated that will inflict damage when it resolves: You can Special Summon this card from your hand, and if you do, inflict 400 damage to your opponent.
Acrobat Monkey Normal Monster EARTH Machine 1000 1800 An autonomous monkey type robot which was developed with cutting-edge technology. It moves very acrobatically.
Adhesive Explosive Effect Monster WIND Machine 1000 1000 If your opponent's monster attacks this face-down Defense Position card, this card becomes an Equip Card equipped to the attacking monster, without applying damage calculation. Destroy the equipped monster during the Standby Phase of your opponent's next turn.
Advanced Crystal Beast Amethyst Cat Effect Monster EARTH Beast 1200 400 If "Advanced Dark" is not in a Field Zone, send this monster to the GY. Your "Advanced Crystal Beast" monsters can attack directly, but when they do so using this effect, the battle damage inflicted to your opponent is halved. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
Advanced Crystal Beast Emerald Tortoise Effect Monster WATER Aqua 600 2000 If "Advanced Dark" is not in a Field Zone, send this monster to the GY. Once per turn (Quick Effect): You can target 1 face-up monster on the field; change its battle position. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
Advanced Crystal Beast Ruby Carbuncle Effect Monster LIGHT Fairy 300 300 If "Advanced Dark" is not in a Field Zone, send this monster to the GY. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. While this card is treated as a Continuous Spell: You can Special Summon this card, then you can Special Summon as many "Advanced Crystal Beast" Monster Cards as possible from your Spell & Trap Zones. You can only use this effect of "Advanced Crystal Beast Ruby Carbuncle" once per turn.
Airorca Effect Monster WIND Sea Serpent 1400 300 Once per turn: You can banish 1 Fish, Sea Serpent, or Aqua-Type monster from your hand to target 1 face-up card your opponent controls; destroy that target, then banish this card until your next Standby Phase.
Al-Lumi'raj Tuner/Effect Monster WIND Wyrm 1600 1000 All monsters on the field lose ATK and DEF equal to their own Level/Rank x 300.
Alice, Lady of Lament Effect Monster DARK Fiend 0 2000 When this card is Normal Summoned: You can target 1 "Lady of Lament" monster in your GY; Special Summon it. You can only use each of the following effects of "Alice, Lady of Lament" once per turn. You can banish 1 Trap from your hand or GY; Special Summon this card from your hand. If this card is Tributed, or if this card in its owner's possession is destroyed by an opponent's card: You can add 1 Fiend monster whose combined ATK & DEF equal 2000 from your Deck to your hand, except "Alice, Lady of Lament".
Alich, Malebranche of the Burning Abyss Effect Monster DARK Fiend 1200 0 If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Alich, Malebranche of the Burning Abyss" per turn, and only once that turn.
  • If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
  • If this card is sent to the Graveyard: You can target 1 face-up monster on the field; negate its effects until the end of this turn.
  • Alien Dog Effect Monster LIGHT Reptile 1500 1000 When you Normal Summon an "Alien" monster, you can Special Summon this card from your hand. When you do, place 2 A-Counters on face-up monster(s) your opponent controls.
    Alien Mars Effect Monster FIRE Reptile 1000 1000 The effects of Effect Monsters with A-Counters are negated, except for "Alien Mars".
    Alinsection Normal Monster EARTH Insect 950 700 A stag beetle with a saw-like head and arms.
    Allure Queen LV3 Effect Monster DARK Spellcaster 500 500 Once per turn, during your Main Phase, you can select 1 Level 3 or lower monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) If this card would be destroyed by battle, the equipped monster is destroyed instead. During your Standby Phase, by sending this card to the Graveyard while it's equipped due to its effect, Special Summon 1 "Allure Queen LV5" from your hand or Deck.
    Ally of Justice Core Destroyer Effect Monster DARK Machine 1200 200 If this card attacks or is attacked by a LIGHT monster, destroy that monster at the start of the Damage Step (without damage calculation).
    Ally of Justice Cycle Reader Tuner Monster DARK Machine 1000 1000 During either player's turn, you can discard this card to select and remove from play up to 2 LIGHT monsters from your opponent's Graveyard.
    Ally of Justice Cyclone Creator Tuner Monster DARK Machine 1400 1200 Once per turn, you can discard 1 card from your hand to return Spell/Trap Cards from the field to the hand equal to the number of face-up Tuner monsters on the field.
    Ally of Justice Searcher Effect Monster DARK Machine 1400 100 Once per turn, you can discard 1 card to flip 1 face-down Defense Position monster your opponent controls to face-up Attack Position. Flip Effects are not activated at that time.
    Ally of Justice Unknown Crusher Effect Monster DARK Machine 1200 800 When this card battles a LIGHT monster, remove that monster from play after damage calculation.
    Alpha The Electromagnet Warrior Effect Monster EARTH Rock 1700 1100 If this card is Normal or Special Summoned: You can add 1 Level 8 "Magna Warrior" monster from your Deck to your hand. You can only use this effect of "Alpha The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect).
    Altergeist Malwisp Tuner/Effect Monster LIGHT Spellcaster 1500 0 If this card is added to your hand, except by drawing it: You can Special Summon it. If this card is Normal or Special Summoned: You can target 1 "Altergeist" monster in your GY, except "Altergeist Malwisp"; Special Summon it in Defense Position, but for the rest of this turn, it cannot activate its effects. You can only use each effect of "Altergeist Malwisp" once per turn.
    Altergeist Multifaker Effect Monster DARK Spellcaster 1200 800 If you activate a Trap Card (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can Special Summon 1 "Altergeist" monster from your Deck in Defense Position, except "Altergeist Multifaker". You cannot Special Summon monsters the turn you activate this effect, except "Altergeist" monsters. You can only use each effect of "Altergeist Multifaker" once per turn.
    Amanokujaki Tuner/Effect Monster LIGHT Fiend 1000 1000 You cannot activate the effects of other Special Summoned monsters with the same Attribute as this card. Once per turn, during the Main Phase of this card's owner (Quick Effect): You can give control of this card to your opponent, then you (the activating player) can make this card become any Attribute until the end of the next turn.
    Amazement Ambassador Bufo Effect Monster EARTH Beast 1600 900 When this card is Normal Summoned: You can target 1 "Attraction" Trap in your GY and 1 face-up monster your opponent controls; equip that Trap to your opponent's monster. (Quick Effect): You can target 1 of your "Attraction" Traps equipped to a monster; equip it to 1 "Amazement" monster you control or 1 face-up monster your opponent controls. You can only use this effect of "Amazement Ambassador Bufo" once per turn.
    Amazoness Blowpiper Effect Monster EARTH Warrior 800 1500 Select 1 face-up monster your opponent controls during each of your Standby Phases. It loses 500 ATK until the end of this turn.
    Amazoness Princess Effect Monster EARTH Warrior 1200 900 This card's name becomes "Amazoness Queen" while on the field or in the GY. If this card is Normal or Special Summoned: You can add 1 "Amazoness" Spell/Trap from your Deck to your hand. You can only use this effect of "Amazoness Princess" once per turn. When this card declares an attack: You can send 1 other card from your hand or field to the GY; Special Summon 1 "Amazoness" monster from your Deck in Defense Position, except "Amazoness Princess".
    Amazoness Silver Sword Master Pendulum/Effect Monster EARTH Warrior 1200 2000 If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. If an "Amazoness" monster(s) is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can place this card in your Pendulum Zone. You can only use each effect of "Amazoness Silver Sword Master" once per turn.

    Pendulum Scale: 7
    Pendulum Effect: "Amazoness" monsters you control gain ATK equal to their own Level x 100. When an attack is declared involving your "Amazoness" monster: You can target 1 "Amazoness" Spell/Trap in your GY; add it to your hand. You can only use this effect of "Amazoness Silver Sword Master" once per turn.
    Amazoness Spy Effect Monster EARTH Warrior 800 1200 You can reveal 1 other "Amazoness" monster in your hand; Special Summon this card from your hand. You can only use this effect of "Amazoness Spy" once per turn. When this card is destroyed by battle and sent to the GY: You can target 1 "Amazoness" monster in your GY, except "Amazoness Spy"; return it to the hand, or shuffle it into the Deck.
    Ambulanceroid Effect Monster EARTH Machine 300 1200 When a "roid" monster(s) is added from your GY to your hand (except during the Damage Step): You can Special Summon it.
    Amores of Prophecy Effect Monster EARTH Spellcaster 600 2000 Once per turn: You can reveal 1 "Spellbook" Spell Card in your hand; Special Summon 1 Level 4 or lower Spellcaster-Type monster from your hand.
    Amorphage Sloth Pendulum/Effect Monster EARTH Dragon 2250 0 Neither player can Special Summon monsters from the Extra Deck, except "Amorphage" monsters.

    Pendulum Scale: 3
    Pendulum Effect: While you control an "Amorphage" monster, neither player canadd cards from their Deck to their hand except by drawing them. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card.
    Ancient Brain Normal Monster DARK Fiend 1000 700 A fallen fairy that is powerful in the dark.
    Ancient Gear Hunting Hound Effect Monster EARTH Machine 1000 1000 If this card is Normal Summoned: Inflict 600 damage to your opponent. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. Once per turn: You can Fusion Summon 1 "Ancient Gear" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials.
    Ancient Lamp Effect Monster WIND Spellcaster 900 1400 During your Main Phase: You can Special Summon "La Jinn the Mystical Genie of the Lamp" from your hand. This card must be face-up on the field to activate and resolve this effect. Before damage calculation, if this card is being attacked by an opponent's monster, and was face-down at the start of the Damage Step: You can target 1 monster your opponent controls, except the attacking monster; the attacking monster attacks it instead, and you proceed to damage calculation.
    Angraecum Umbrella Tuner/Effect Monster WATER Spellcaster 500 1500 When this card is Normal Summoned: You can discard 1 card, then target 1 Level 4 or lower monster in your GY; Special Summon it in Defense Position, but negate its effects, also for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters.
    Anthrosaurus Normal Monster EARTH Dinosaur 1000 850 Dis man-like dinosawz gotta high I.Q., even tho he's lackin' in da strength depawtment. (Kinda like yooz, if ya had a high I.Q.! Nyaah!)
    Anti-Aircraft Flower Effect Monster EARTH Plant 0 1600 By tributing 1 Insect-Type monster on your side of the field, inflict 800 points of damage to your opponent's Life Points.
    Ape Magician Effect Monster DARK Beast 800 1200 Cannot be Special Summoned. Once per turn, if this card is in face-up Attack Position: You can send 1 monster from your hand to the Graveyard to target 1 face-up Defense Position monster your opponent controls; take control of it until the End Phase. It cannot change its battle position this turn.
    Apple Magician Girl Effect Monster FIRE Spellcaster 1200 800 Once per turn, if this card is targeted for an attack: You can Special Summon 1 Level 5 or lower Spellcaster-Type monster from your hand, then change the attack target to it, and if you do, the attacking monster's ATK becomes half its current ATK. If this card is destroyed by battle or card effect: You can target up to 3 other "Magician Girl" monsters with different names in your Graveyard; add them to your hand.
    Arcane Archer of the Forest Effect Monster EARTH Warrior 900 1400 While there is a Plant-Type monster on your side of the field, this card cannot be attacked. By Tributing 1 Plant-Type monster on your side of the field, destroy 1 Spell or Trap Card on the field.
    Archfiend Eccentrick Pendulum/Effect Monster LIGHT Fiend 800 1000 You can Tribute this card, then target 1 monster on the field; destroy it. You can only use this effect of "Archfiend Eccentrick" once per turn.

    Pendulum Scale: 7
    Pendulum Effect: You can target 1 other Spell/Trap Card on the field; destroy both it and this card. You can only use this effect of "Archfiend Eccentrick" once per turn.
    Archfiend Heiress Effect Monster DARK Fiend 1000 0 If this card is sent to the Graveyard because of a card effect or being destroyed by battle: You can add 1 "Archfiend" card from your Deck to your hand, except "Archfiend Heiress". You can only use the effect of "Archfiend Heiress" once per turn.
    Armaill Normal Monster EARTH Warrior 700 1300 A strange warrior who manipulates three deadly blades with both hands and his tail.
    Armed Dragon LV3 Effect Monster WIND Dragon 1200 900 During your Standby Phase, you can send this face-up card from the field to the Graveyard to Special Summon 1 "Armed Dragon LV5" from your hand or Deck.
    Armed Dragon Thunder LV3 Effect Monster WIND Dragon 1200 900 This card's name becomes "Armed Dragon LV3" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV3" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 5 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can draw 1 card.
    Armor Breaker Union Monster EARTH Warrior 800 800 Once per turn, you can equip this card to a Warrior-Type monster you control OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, when that monster inflicts Battle Damage to your opponent, destroy 1 card on the field. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, this card is destroyed instead.)
    Armored Zombie Normal Monster DARK Zombie 1500 0 This warrior blindly swings a deadly blade with devastating force.
    Aromage Cananga Effect Monster EARTH Plant 1400 1000 While your LP is higher than your opponent's, face-up monsters your opponent controls lose 500 ATK and DEF. Once per turn, if you gain LP: Target 1 Spell/Trap Card your opponent controls; return it to the hand.
    Arsenal Bug Effect Monster EARTH Insect 2000 2000 If there are no face-up Insect-Type monsters (except this monster) on your side of the field, both the ATK and DEF of this monster become 1000 points.
    Ash Blossom & Joyous Spring Tuner/Effect Monster FIRE Zombie 0 1800 When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
  • Add a card from the Deck to the hand.
  • Special Summon from the Deck.
  • Send a card from the Deck to the GY.
    You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
  • Ashura King Xyz/Effect Monster EARTH Warrior 2100 0 3+ Level 3 monsters
    While this card has material, it can attack a number of times each Battle Phase, up to the number of materials attached to it. At the start of the Damage Step, if this card battles: It gains 200 ATK. When another monster's effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card. You can only use this effect of "Ashura King" once per turn.
    Aswan Apparition Effect Monster DARK Fiend 500 500 If this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Trap Card from your Graveyard to the top of your Deck.
    Atlantean Attack Squad Effect Monster WATER Sea Serpent 1400 0 This card gains 800 ATK while you control a face-up Fish, Sea Serpent, or Aqua-Type monster other than this card.
    Atlantean Marksman Effect Monster WATER Sea Serpent 1400 0 When this card inflicts Battle Damage to your opponent: You can Special Summon 1 Level 4 or lower Sea Serpent-Type "Atlantean" monster, except "Atlantean Marksman", from your Deck. When this card is sent to the Graveyard for the activation of a WATER monster's effect: Target 1 Set card your opponent controls; destroy that target.
    Attachment Cybern Effect Monster LIGHT Dragon 1600 800 You can target 1 Dragon or Machine "Cyber" monster you control; equip this card from your hand or field to it. While this card is an Equip Card, the equipped monster gains 600 ATK. If this card is sent to the GY while equipped to a monster: You can target 1 other Dragon or Machine "Cyber" monster in your GY; Special Summon it. You can only use this effect of "Attachment Cybern" once per turn.
    Aurkus, Lightsworn Druid Effect Monster LIGHT Beast-Warrior 1200 1800 Lightsworn monsters (everywhere) cannot be targeted by Spells, Traps, or card effects. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect.
    Aussa the Earth Charmer Flip/Effect Monster EARTH Spellcaster 500 1500 FLIP: Take control of 1 EARTH monster on your opponent's side of the field, for as long as this card remains face-up on the field.
    Autorokket Dragon Effect Monster DARK Dragon 1600 1000 When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then send 1 Spell/Trap on the field to the GY. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Autorokket Dragon". You can only use each effect of "Autorokket Dragon" once per turn.
    Avatar of The Pot Effect Monster EARTH Rock 1200 1300 By sending 1 "Pot of Greed" from your hand to the Graveyard, draw 3 cards from your Deck.
    Baby Dragon Normal Monster WIND Dragon 1200 700 Much more than just a child, this dragon is gifted with untapped power.
    Baby Spider Effect Monster DARK Insect 0 0 You can Tribute 1 DARK monster, increase the Levels of all "Baby Spiders" you currently control by the Level of that Tributed monster. You can pay half your LP; banish this card from your GY and detach 1 material from your DARK Xyz Monster, then target 1 DARK monster in your GY; Special Summon it. You can only use each effect of "Baby Spider" once per turn.
    Bachibachibachi Effect Monster LIGHT Insect 800 800 An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
  • If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
  • Backlinker Effect Monster DARK Cyberse 1600 0 If only your opponent controls a monster in the Extra Monster Zone, you can Special Summon this card (from your hand). You can Tribute this card; shuffle all monsters from the Extra Monster Zones into the Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn.
    Backup Operator Effect Monster LIGHT Cyberse 1200 800 You can target 1 face-up monster that a Link Monster you control points to; Special Summon this card from your hand, and if you do, return that monster to the hand. If Special Summoned this way, banish this card when it leaves the field. You can only use this effect of "Backup Operator" once per turn.
    Backup Secretary Effect Monster LIGHT Cyberse 1200 800 If you control a Cyberse monster, you can Special Summon this card (from your hand). You can only Special Summon "Backup Secretary" once per turn this way.
    Baku the Beast Ninja Effect Monster WIND Beast 1500 600 If this card is added to your hand, except by drawing it: You can Special Summon it. If this card is Special Summoned or flipped face-up: You can target 1 "Ninja" or "Ninjitsu Art" card from your GY or face-up Spell & Trap Zone, except "Baku the Beast Ninja"; return it to the hand. You can only use each effect of "Baku the Beast Ninja" once per turn.
    Banisher of the Light Effect Monster LIGHT Fairy 100 2000 As long as this card remains face-up on the field, any card sent to the Graveyard is removed from play instead.
    Banisher of the Radiance Effect Monster LIGHT Fairy 1600 0 Any card sent to the GY is banished instead.
    Baobaboon Effect Monster DARK Plant 1200 1000 If this card is Normal or Special Summoned: You can draw 1 card, then place 1 card from your hand on either the top or bottom of your Deck. If this card is destroyed by battle or card effect: You can Special Summon any number of "Baobaboon" from your Deck.
    Barbar, Malebranche of the Burning Abyss Effect Monster DARK Fiend 1700 1000 If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Barbar, Malebranche of the Burning Abyss" per turn, and only once that turn.
  • If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
  • If this card is sent to the Graveyard: You can target up to 3 "Burning Abyss" cards in your Graveyard, except "Barbar, Malebranche of the Burning Abyss"; banish them, and if you do, inflict 300 damage to your opponent for each.
  • Basilius, Familiar of the Evil Eye Effect Monster DARK Fiend 400 2000 If you control an "Evil Eye" monster, you can Special Summon this card (from your hand). You can only Special Summon "Basilius, Familiar of the Evil Eye" once per turn this way. During your Main Phase: You can send 1 "Evil Eye" Spell/Trap from your Deck to the GY. You can only use this effect of "Basilius, Familiar of the Evil Eye" once per turn.
    Basiltrice, Familiar of the Evil Eye Effect Monster DARK Fiend 1000 2000 If you control an "Evil Eye" monster and this card is in your hand or GY (Quick Effect): You can Special Summon this card, but banish it when it leaves the field. During your opponent's turn, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 "Evil Eye" Link Monster using monsters you control as material. When you do, you can also use "Evil Eye" Equip Spells you control as "Evil Eye" monsters. You can only use each effect of "Basiltrice, Familiar of the Evil Eye" once per turn.
    Batteryman AA Effect Monster LIGHT Thunder 0 0 If all "Batteryman AA"(s) you control are in Attack Position, this card gains 1000 ATK for each. If all "Batteryman AA"(s) you control are in Defense Position, this card gains 1000 DEF for each.
    Battle Warrior Normal Monster EARTH Warrior 700 1000 A warrior that fights with his bare hands.
    Battlecruiser Dianthus Xyz/Effect Monster EARTH Plant 2100 1800 3 Level 3 monsters
    You can detach 1 Xyz Material from this card; inflict 200 damage to your opponent for each card in their hand. You can only use the effect of "Battlecruiser Dianthus" once per turn.
    Battlewasp - Twinbow the Attacker Effect Monster WIND Insect 1000 500 During your Main Phase: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Insect monsters. You can only use this effect of "Battlewasp - Twinbow the Attacker" once per turn. This card can make a second attack during each Battle Phase.
    Battlin' Boxer Cheat Commissioner Xyz/Effect Monster FIRE Warrior 0 1300 2 Level 3 mosnters
    All monsters your opponent controls must attack, if able. While you control another "Battlin' Boxer" monster, your opponent cannot target this card for attacks. When an attack is declared involving another "Battlin' Boxer" monster you control: You can detach 2 Xyz Materials from this card; look at your opponent's hand, then Set 1 Spell Card from their hand to your side of the field.
    Battlin' Boxer Counterpunch Effect Monster FIRE Warrior 0 1100 During the Damage Step of either player's turn, when a "Battlin' Boxer" monster you control is attacking or being attacked: You can banish this card from your hand or Graveyard; that monster gains 1000 ATK, until the End Phase. You can only use the effect of "Battlin' Boxer Counterpunch" once per turn.
    Battlin' Boxer Rabbit Puncher Effect Monster FIRE Warrior 800 1000 At the start of the Damage Step, if this card attacks a Defense Position monster: Destroy that monster.
    Battlin' Boxer Rib Gardna Effect Monster FIRE Warrior 100 1400 During either player's turn: You can banish this card from your hand or Graveyard, then target 1 "Battlin' Boxer" monster you control; banish it until your next Standby Phase.
    Bearblocker Effect Monster DARK Fiend 1600 0 During the opponent's turn, Set cards in your Spell & Trap Zone cannot be destroyed by card effects. If a Set card(s) in your Spell & Trap Zone is destroyed by an opponent's card effect: This card gains 800 ATK until the end of this turn.
    Beast of the Pharaoh Effect Monster EARTH Zombie 400 600 If this card is sent to the Graveyard for a Synchro Summon, you can Special Summon 1 Level 4 or lower Zombie-Type monster from your Graveyard.
    Beat, Bladesman Fur Hire Effect Monster EARTH Warrior 1200 500 During your Main Phase: You can Special Summon 1 monster"Fur Hire" from your hand, except "Beat, Bladesman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can add 1 monster "Fur Hire" from your Deck to your hand, except "Beat, Bladesman Fur Hire". You can only use each effect of "Beat, Bladesman Fur Hire" once per turn.
    Beelze Frog Effect Monster WATER Aqua 1200 800 Increase the ATK of this card by 300 points for each "T.A.D.P.O.L.E." in your Graveyard.
    Beetrooper Scale Bomber Effect Monster FIRE Insect 1200 2000 If an Insect monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. When a monster your opponent controls activates its effect (Quick Effect): You can Tribute 1 Insect monster; destroy it. You can only use each effect of "Beetrooper Scale Bomber" once per turn.
    Beetrooper Scout Buggy Effect Monster WIND Insect 1000 300 You cannot Special Summon monsters, except Insect monsters. If this card is Normal or Special Summoned: You can Special Summon 1 "Beetrooper Scout Buggy" from your hand, Deck, or GY. You can only use this effect of "Beetrooper Scout Buggy" once per turn.
    Berlineth the Firestorm Vassal Effect Monster FIRE Pyro 800 1000 You can discard 1 card; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. If this card is Tributed for a Tribute Summon: You can look at your opponent's hand and banish 1 card from their hand until the End Phase. You can only use each effect of "Berlineth the Firestorm Vassal" once per turn.
    Beta The Electromagnet Warrior Effect Monster EARTH Rock 1500 1500 If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "Magnet Warrior" monster from your Deck to your hand, except "Beta The Electromagnet Warrior". You can only use this effect of "Beta The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect).
    Bi'an, Earth of the Yang Zing Effect Monster EARTH Wyrm 1600 0 When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Defense Position, except "Bi'an, Earth of the Yang Zing". You can only use this effect of "Bi'an, Earth of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material cannot be destroyed by battle.
    Big Jaws Effect Monster WATER Fish 1800 300 At the end of the Battle Phase, if this card attacked: Banish it.
    Bio-Mage Normal Monster LIGHT Fairy 1150 1000 A mysterious priest created as a result of the latest advances in biotechnology.
    Bite Bug Effect Monster EARTH Insect 300 1000 If your opponent controls a face-up Xyz Monster, you can Special Summon this card (from your hand). When you do: Target 1 monster your opponent controls; that monster loses 300 ATK.
    Black Mamba Effect Monster DARK Reptile 1300 1000 If you control a Reptile monster, you can Special Summon this card (from your hand). You can only Special Summon "Black Mamba" once per turn this way. If this card is Normal or Special Summoned: You can target 1 monster your opponent controls, send 1 Reptile monster from your Deck to the GY, and if you do, change the targeted monster's battle position. You can only use this effect of "Black Mamba" once per turn.
    Black Ptera Effect Monster WIND Dinosaur 1000 500 When this card is sent from the field to the Graveyard, except when destroyed by battle, it is returned to the owner's hand.
    Black Ray Lancer Xyz/Effect Monster DARK Beast-Warrior 2100 600 2 Level 3 WATER monsters
    Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster on the field; negate that target's effects, until the End Phase.
    Black Salvo Tuner Monster DARK Machine 100 1100 When this card is Normal Summoned, you can Special Summon 1 Level 4 DARK Machine-Type monster from your Graveyard in face-up Defense Position. Its effect(s) is negated.
    Blackwing - Breeze the Zephyr Tuner/Effect Monster DARK Winged Beast 1100 300 If this card is added from your Deck to your hand by a card effect: You can Special Summon this card from your hand. Cannot be used as a Synchro Material, except for the Synchro Summon of a "Blackwing" monster.
    Blackwing - Damascus the Polar Night Effect Monster DARK Winged Beast 1300 700 During either player's turn: You can discard this card to target 1 "Blackwing" monster you control; it gains 500 ATK until the End Phase.
    Blackwing - Etesian of Two Swords Effect Monster DARK Winged Beast 400 1600 If a "Blackwing" monster you control battles an opponent's monster, and that opponent's monster is still on the field at the end of the Damage Step, you can send this card from your hand to the Graveyard to inflict 1000 damage to your opponent.
    Blackwing - Gale the Whirlwind Tuner/Effect Monster DARK Winged Beast 1300 400 If you control a "Blackwing" monster other than "Blackwing - Gale the Whirlwind", you can Special Summon this card (from your hand). Once per turn: You can target 1 face-up monster your opponent controls; that target's ATK/DEF become half its current ATK/DEF.
    Blackwing - Ghibli the Searing Wind Effect Monster DARK Winged Beast 0 1600 When your opponent declares a direct attack, you can Special Summon this card from your hand. Once per turn, you can switch this card's original ATK and DEF until the End Phase.
    Blackwing - Gladius the Midnight Sun Effect Monster DARK Winged Beast 800 1500 If the only face-up monster you control is 1 "Blackwing" monster other than "Blackwing - Gladius the Midnight Sun", you can Special Summon this card (from your hand). Once per turn, this card cannot be destroyed by battle.
    Blackwing - Kalut the Moon Shadow Effect Monster DARK Winged Beast 1400 1000 During the Damage Step, when your "Blackwing" monster battles (Quick Effect): You can send this card from your hand to the GY; that monster gains 1400 ATK until the end of this turn.
    Blackwing - Pinaki the Waxing Moon Tuner/Effect Monster DARK Winged Beast 1200 1000 Cannot be used as a Synchro Material, except for the Synchro Summon of a "Blackwing" monster. During the End Phase, if this card is in the Graveyard because it was sent there from the field this turn: You can add 1 "Blackwing" monster from your Deck to your hand, except "Blackwing - Pinaka the Waxing Moon". You can only use this effect of "Blackwing - Pinaka the Waxing Moon" once per turn.
    Blackwing - Steam the Cloak Tuner Monster DARK Winged Beast 800 1200 If this face-up card leaves the field: Special Summon 1 "Steam Token" (Aqua/WIND/Level 1/100 ATK/100 DEF). If this card is in yourGraveyard: You can Tribute 1 monster; Special Summon this card from the Graveyard. You can only use this effect of "Blackwing - Steam the Cloak" once per Duel. If this card Summoned this way is used as a Synchro Material Monster, all other Synchro Material Monsters must be "Blackwing" monsters.
    Blade Garoodia the Cubic Beast Effect Monster FIRE Beast 0 0 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 2 "Cubic" monsters you control to the Graveyard. If Summoned this way, this card gains 2000 ATK. This card can make a second attack during each Battle Phase. When this card destroys a monster by battle: You can target up to 3 "Vijam the Cubic Seed" in your Graveyard; send this card to the Graveyard, and if you do, Special Summon them, then you can add 1 "Buster Gundil the Cubic Behemoth" from your Deck to your hand.
    Blast Asmodian Effect Monster FIRE Fiend 1000 300 If any Spell or Trap Card(s) are Chained, inflict 500 damage to your opponent.
    Blast Juggler Effect Monster FIRE Machine 800 900 You can only activate this effect during your Standby Phase. Offer this face-up card as a Tribute to select and destroy 2 face-up monsters with an ATK 1000 or less.
    Blizzard Warrior Effect Monster WATER Warrior 1400 400 If this card destroys an opponent's monster by battle, look at the top card of their Deck, then return it to either the top or bottom of their Deck.
    Block Golem Effect Monster EARTH Rock 1000 1500 If all the monsters in your Graveyard are EARTH: You can Tribute this card to target 2 Level 4 or lower Rock-Type monsters in your Graveyard, except "Block Golem"; Special Summon those targets, but their effects that activate on the field cannot be activated this turn.
    Blue-Eyed Silver Zombie Normal Monster DARK Zombie 900 700 The beams from the eyes of this creature are said to turn enemies into zombies.
    Bolt Penguin Normal Monster WATER Thunder 1100 800 With each arm forming an electric whip, this monster paralyzes its enemies with electric shocks.
    Boneheimer Normal Monster WATER Aqua 850 400 This monster wanders the seas, sucking dry any creatures it may encounter.
    Botanical Girl Effect Monster WATER Plant 1300 1100 When this card is sent from the field to the Graveyard, you can add 1 Plant-Type monster with 1000 or less DEF from your Deck to your hand.
    Bowganian Effect Monster DARK Machine 1300 1000 During each of your Standby Phases, inflict 600 damage to your opponent.
    Brotherhood of the Fire Fist - Hawk Effect Monster FIRE Beast-Warrior 200 1500 If this card in its owner's possession is destroyed by an opponent's card (either by battle or by card effect): You can Set 1 "Fire Formation" Spell Card directly from your Deck. While you control a face-up "Fire Formation" Spell/Trap Card, all "Fire Fist" monsters you control gain 500 ATK and DEF.
    Brotherhood of the Fire Fist - Leopard Effect Monster FIRE Beast-Warrior 0 200 During your Main Phase, if this card was Normal or Special Summoned this turn: You can Tribute 1 "Fire Fist" monster; Set 1 "Fire Formation" Spell/Trap Card directly from your Deck. You can only use the effect of "Brotherhood of the Fire Fist - Leopard" once per turn.
    Brotherhood of the Fire Fist - Lion Emperor Xyz/Effect Monster FIRE Beast-Warrior 2200 200 2 Level 3 FIRE monsters
    Once per turn: You can detach 1 Xyz Material from this card, then target 1 FIRE monster in your Graveyard; add that target to your hand, but you cannot Normal or Special Summon that monster, or a monster with the same name, for the rest of this turn.
    Brotherhood of the Fire Fist - Ram Effect Monster FIRE Beast-Warrior 800 200 When this card is Normal Summoned: You can discard 1 card, then target 1 "Fire Formation" Spell/Trap you control; Set 1 "Fire Formation" Spell/Trap with a different name directly from your Deck. If this card is Special Summoned by the effect of a "Fire Fist" monster: You can Set 1 "Fire Formation" Spell/Trap directly from your Deck, with a different name from the cards in your GY. You can only use each effect of "Brotherhood of the Fire Fist - Ram" once per turn.
    Brotherhood of the Fire Fist - Raven Effect Monster FIRE Beast-Warrior 200 1800 If this card is sent from the field to the Graveyard: You can Set 1 "Fire Formation" Spell Card directly from your Deck. Face-up "Fire Formation" Spell/Trap Cards you control cannot be destroyed by your opponent's card effects.
    Brotherhood of the Fire Fist - Rooster Effect Monster FIRE Beast-Warrior 1500 100 When this card is Special Summoned by the effect of a "Fire Fist" monster: You can add 1 "Fire Fist" monster from your Deck to your hand. You can only use this effect of "Brotherhood of the Fire Fist - Rooster" once per turn. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap Card you control to the Graveyard; Set 1 "Fire Formation" Spell/Trap Card directly from your Deck.
    Brotherhood of the Fire Fist - Spirit Tuner Monster FIRE Beast-Warrior 500 200 Cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Beast-Warrior-Type monster. When this card is Normal Summoned: You can target 1 Level 3 FIRE monster with 200 or less DEF in your Graveyard; Special Summon that target in face-up Defense Position. If you do, you can only attack with Beast-Warrior-Type monsters for the rest of this turn. You can only use the effect of "Brotherhood of the Fire Fist - Spirit" once per turn.
    Brotherhood of the Fire Fist - Wolf Effect Monster FIRE Beast-Warrior 0 1900 If this card is flipped face-up: You can Set 1 "Fire Formation" Trap Card directly from your Deck, then, if this card was Flip Summoned, you can also Set 1 "Fire Formation" Spell Card directly from your Deck.
    Broww, Huntsman of Dark World Effect Monster DARK Fiend 1400 800 If this card is discarded to the GY by card effect: Draw 1 card, or, if it was discarded from your hand to your GY by an opponent's card effect, draw 2 cards instead.
    Bubonic Vermin Flip/Effect Monster EARTH Beast 900 600 FLIP: You can take 1 Bubonic Vermin" card from your Deck and Special Summon it on the field in face-down Defense Position. The Deck is then shuffled."
    Burglar Normal Monster EARTH Beast 850 800 A sly rat. He will come at you with his huge left claw.
    Burner, Dragon Ruler of Sparks Effect Monster FIRE Dragon 1000 200 You can discard this card AND 1 Dragon-Type or FIRE monster; Special Summon 1 "Blaster, Dragon Ruler of Infernos" from your Deck. It cannot attack this turn. You can only use the effect of "Burner, Dragon Ruler of Sparks" once per turn.
    Burning Algae Effect Monster FIRE Pyro 500 1500 When this card is sent to the Graveyard, increase your opponent's Life Points by 1000 points.
    Bururu @Ignister Tuner/Effect Monster WIND Cyberse 600 1000 If this card is Normal or Special Summoned: You can send 1 "@Ignister" monster from your Deck to the GY. If this card is sent to the GY as material for the Synchro Summon of a Cyberse monster: You can target 1 monster in your GY that was used for that Synchro Summon, except "Bururu @Ignister"; Special Summon that monster. You can only use each effect of "Bururu @Ignister" once per turn.
    Cagna, Malebranche of the Burning Abyss Effect Monster DARK Fiend 1500 300 If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Cagna, Malebranche of the Burning Abyss" per turn, and only once that turn.
  • If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
  • If this card is sent to the Graveyard: You can send 1 "Burning Abyss" Spell/Trap Card from your Deck to the Graveyard.
  • Calcab, Malebranche of the Burning Abyss Effect Monster DARK Fiend 1400 0 If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Calcab, Malebranche of the Burning Abyss" per turn, and only once that turn.
  • If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
  • If this card is sent to the Graveyard: You can target 1 Set Spell/Trap Card on the field; return that target to the hand.
  • Caninetaur Effect Monster FIRE Beast-Warrior 1500 200 Once per turn, if this card battles an opponent's monster, during damage calculation(in either player's turn): You can send 1 Beast, Beast-Warrior, or Winged Beast-Type monster from your hand or Deck to the Graveyard, and if you do, this card gains ATK equal to the sent monster's Level x 100, until the end of the Battle Phase.
    Carboneddon Effect Monster EARTH Dinosaur 800 600 If this card battles a FIRE monster, during damage calculation: This card gains 1000 ATK during damage calculation only. You can banish this card from your GY; Special Summon, from your hand or Deck, 1 Level 7 or lower Dragon Normal Monster in face-up Defense Position. You can only use this effect of "Carboneddon" once per turn.
    Card Blocker Effect Monster EARTH Warrior 400 400 When this card is Summoned: Change it to Defense Position. When a face-up monster you control is targeted for an attack: You can change the target to this card. When this card is targeted for an attack: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the Graveyard; this card gains 500 DEF for each card sent, until the End Phase.
    Card Ejector Effect Monster EARTH Spellcaster 400 400 Once per turn: You can target 1 card in your opponent's Graveyard; banish that target.
    Card Trooper Effect Monster EARTH Machine 400 400 Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the Graveyard; this card gains 500 ATK for each card sent to the Graveyard this way, until the End Phase. When this card you control is destroyed and sent to your Graveyard: Draw 1 card.
    Cassimolar Effect Monster DARK Fiend 1000 1200 When this card is Normal Summoned: You can target 1 face-up monster your opponent controls; it gains ATK equal to its original ATK, also during the End Phase of the next turn, destroy that face-up monster, and if you do, your opponent takes damage equal to half its original ATK. At the start of your opponent's Battle Phase: You can Tribute this Normal Summoned/Set card; your opponent's monsters cannot attack directly for the rest of this turn.
    Catoblepas, Familiar of the Evil Eye Effect Monster DARK Fiend 600 1900 You can target 1 "Evil Eye" Spell/Trap you control; once, until the end of the next turn, that card cannot be destroyed by your opponent's card effects. If you control an "Evil Eye" monster other than "Catoblepas, Familiar of the Evil Eye", while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Catoblepas, Familiar of the Evil Eye" once per turn.
    Ceremonial Bell Effect Monster LIGHT Spellcaster 0 1850 As long as this card remains face-up on the field, you and your opponent must show your respective hands to each other.
    Chamberlain of the Six Samurai Normal Monster EARTH Warrior 200 2000 The Six Samurai are supported from the shadows by this silent and mysterious warrior. His past is unknown to them, but his countless scars are proof of his experience.
    Chaos Core Effect Monster DARK Fiend 0 0 When either player activates a card or effect that targets this card, or when your opponent's monster targets it for an attack (Quick Effect): You can send up to 1 each of "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", and "Raviel, Lord of Phantasms" from your hand and/or Deck to the GY, and if you do, place 1 Phantasm Counter on this card for each card sent to the GY, and if you place at least 1, you take no battle damage this turn. You can only use this effect of "Chaos Core" once per turn. If this card would be destroyed by battle or card effect, you can remove 1 Phantasm Counter from this card instead.
    Chaos-End Master Tuner Monster LIGHT Warrior 1500 1000 When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon 1 Level 5 or higher monster with 1600 ATK or less from your Deck.
    Charming Resort Staff Effect Monster LIGHT Fairy 300 200 When an attack is declared involving a "SPYRAL Super Agent" you control and an opponent's face-up monster: You can change the ATK of the opponent's monster to 0. If this card is destroyed by battle or card effect: You can Special Summon 1 "SPYRAL Super Agent" from your Deck. If a "SPYRAL Super Agent" you control is destroyed by battle or sent to the Graveyard while this card is in your Graveyard: You can banish this card from your Graveyard; return 1 "SPYRAL Super Agent" from your Graveyard to your hand.
    Charubin the Fire Knight Fusion Monster FIRE Pyro 1100 800 Monster Egg + "Hinotama Soul"
    Chewbone Flip/Effect Monster EARTH Zombie 300 300 FLIP: Special Summon 3 "Chewbone Jr. Tokens" (Zombie-Type/EARTH/Level 1/ATK 100 / DEF 300) in Defense Position to your opponent's side of the field.
    Chopman the Desperate Outlaw Effect Monster DARK Zombie 1100 500 When this card is Flip Summoned, you can equip 1 Equip Spell Card in your Graveyard to this card.
    Chosen by the World Chalice Normal Monster FIRE Psychic 1600 0 Inspired by the World Hero legends he heard as a boy, this crusader adds a piece to his armor from every Mekkstrosity he destroys. He has set out on a quest from Fairy Lee to recover the Seven World Legacies and save their world.
    Chronomaly Crystal Bones Effect Monster LIGHT Rock 1300 400 If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). When you do: You can Special Summon 1 "Chronomaly" monster from your hand or Graveyard, except "Chronomaly Crystal Bones".
    Chronomaly Crystal Chrononaut Xyz/Effect Monster LIGHT Psychic 2100 1000 2 Level 3 monsters
    Once per turn, when this card is targeted for an attack: You can detach 1 Xyz Material from this card; this turn, this card cannot be destroyed by battle or by card effects, also your opponent takes any Battle Damage you would take from battles involving this card.
    Chronomaly Crystal Skull Effect Monster LIGHT Rock 900 600 If you control a face-up "Chronomaly" monster: You can discard this card to the Graveyard; add 1 "Chronomaly" monster from your Deck or Graveyard to your hand, except "Chronomaly Crystal Skull". The effect of "Chronomaly Crystal Skull" can only be used once per turn.
    Chronomaly Gordian Knot Effect Monster EARTH Rock 300 900 When this card is Normal Summoned: You can Special Summon 1 "Chronomaly" monster from your hand, and if you do, this card's Level becomes the current Level of that Special Summoned monster.
    Chronomaly Mayan Machine Effect Monster EARTH Machine 1500 700 This card can be treated as 2 Tributes for the Tribute Summon of a Machine-Type monster.
    Chu-Ske the Mouse Fighter Normal Monster EARTH Beast 1200 0 A fiery mouse, traveling the world to become the strongest fighter in the world of mice. Be careful not to touch him, or you will get burned.
    Cir, Malebranche of the Burning Abyss Effect Monster DARK Fiend 1600 1200 If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Cir, Malebranche of the Burning Abyss" perturn, and only once that turn.
  • If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
  • If this card is sent to the Graveyard: You can target 1 "Burning Abyss" monster in your Graveyard, except "Cir, Malebranche of the Burning Abyss"; Special Summon it.
  • Claw Reacher Normal Monster DARK Fiend 1000 800 Stretching arms and razor-sharp claws make this monster a formidable opponent.
    Cliant Effect Monster LIGHT Cyberse 1500 1500 While this Normal Summoned/Set card is face-up on the field, all Cyberse monsters you control gain 500 ATK/DEF during your turn only. If this card on the field would be destroyed by battle or card effect, you can destroy 1 Cyberse monster in your hand or face-up on your field instead.
    Clock Resonator Tuner Monster EARTH Fiend 1200 600 Once per turn, this face-up Defense Position card cannot be destroyed by battle or by card effects.
    Cloudian - Poison Cloud Effect Monster WATER Fiend 0 1000 If this face-up card attacks or is attacked, and is destroyed by battle and sent to the Graveyard, destroy the monster that destroyed it, and then inflict 800 damage to your opponent.
    Cobraman Sakuzy Effect Monster EARTH Reptile 800 400 You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is flipped face-up, look at all Set Magic and Trap Cards on your opponent's side of the field and then return them to their original position.
    Cockroach Knight Effect Monster EARTH Insect 800 900 When this card has been sent to the Graveyard, it is returned to the top of your deck.
    Cocoon of Evolution Effect Monster EARTH Insect 0 2000 You can equip this card from your hand as an Equip Spell Card to a face-up Petit Moth" on the field. If equipped, the ATK and DEF of "Cocoon of Evolution" is applied to "Petit Moth"."
    Code Generator Effect Monster EARTH Cyberse 1300 500 If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can send 1 Cyberse monster with 1200 or less ATK from your Deck to the GY, or, if this card on the field was used as material, you can add that card to your hand instead. You can only use each effect of "Code Generator" once per turn.
    Comrade Swordsman of Landstar Tuner Monster EARTH Warrior 500 1200 All Warrior-Type monsters you control gain 400 ATK.
    Constellar Aldebaran Effect Monster LIGHT Beast-Warrior 1300 800 When this card is Normal Summoned: You can Special Summon 1 Level 3 "Constellar" monster from your hand.
    Constellar Hyades Xyz/Effect Monster LIGHT Beast-Warrior 1900 1100 2 Level 3 LIGHT monsters
    Once per turn: You can detach 1 Xyz Material from this card; change all monsters your opponent controls to face-up Defense Position.
    Constellar Leonis Effect Monster LIGHT Beast 1000 1800 During your Main Phase, you can Normal Summon 1 "Constellar" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
    Constellar Sheratan Effect Monster LIGHT Beast 700 1900 When this card is Normal Summoned: You can add 1 "Constellar" monster from your Deck to your hand.
    Construction Train Signal Red Effect Monster EARTH Machine 1000 1300 When your opponent's monster declares an attack: You can Special Summon this card from your hand, and if you do, change the attack target to this card and proceed to damage calculation. This card cannot be destroyed by that battle.
    Corroding Shark Normal Monster DARK Zombie 1100 700 A zombie shark that can deliver its lethal curse with a spell.
    Counselor Lily Tuner Monster EARTH Fairy 400 1500 When this card is sent to the Graveyard for a Synchro Summon you can pay 500 Life Points to have that Synchro Monster gain 1000 ATK until the End Phase.
    Crane Crane Effect Monster EARTH Winged Beast 300 900 When this card is Normal Summoned: You can target 1 Level 3 monster in your Graveyard; Special Summon that target. Its effects are negated. You can only use the effect of "Crane Crane" once per turn.
    Crashbug X Effect Monster DARK Fiend 0 2000 When this card is Normal Summoned: You can Special Summon 1 "Crashbug Z" from your Deck. You must control a face-up "Crashbug Y" to activate and to resolve this effect.
    Crashbug Y Effect Monster DARK Fiend 1400 1600 When this card is Normal Summoned: You can Special Summon 1 "Crashbug X" from your Deck. You must control a face-up "Crashbug Z" to activate and to resolve this effect.
    Crashbug Z Effect Monster DARK Fiend 0 1500 When this card is Normal Summoned: You can Special Summon 1 "Crashbug Y" from your Deck. You must control a face-up "Crashbug X" to activate and resolve this effect.
    Creation Resonator Tuner Monster WIND Fiend 800 600 If you control a Level 8 or higher Synchro Monster, you can Special Summon this card (from your hand).
    Creeping Doom Manta Effect Monster WATER Fish 1300 1200 When this card is Normal Summoned successfully, no Trap Cards can be activated.
    Creepy Coney Flip/Effect Monster EARTH Beast 1000 1900 FLIP: Inflict 1000 damage to your opponent for each face-up Normal Monster you control, except Tokens.
    Crusadia Arboria Tuner/Effect Monster WATER Warrior 800 1800 You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Arboria" once per turn this way. If a "Crusadia" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your field or GY instead. You can only use this effect of "Crusadia Arboria" once per turn.
    Crusadia Leonis Effect Monster EARTH Beast 1200 1600 You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Leonis" once per turn this way. You can target 1 "Crusadia" Link Monster you control; if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. You can only use this effect of "Crusadia Leonis" once per turn.
    Crusadia Reclusia Effect Monster FIRE Spellcaster 400 2000 You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Reclusia" once per turn this way. If this card is Normal or Special Summoned to a zone a Link Monster points to: You can target 1 "Crusadia" card you control and 1 card your opponent controls; destroy them. You can only use this effect of "Crusadia Reclusia" once per turn.
    Crystal Beast Amethyst Cat Effect Monster EARTH Beast 1200 400 This card can attack your opponent directly, but when it uses this effect, any Battle Damage it inflicts to your opponent is halved. If this face-up card is destroyed while it is in a Monster Card, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
    Crystal Beast Emerald Tortoise Effect Monster WATER Aqua 600 2000 Once per turn: You can target 1 monster you control that attacked this turn; change that target to Defense Position. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
    Crystal Beast Ruby Carbuncle Effect Monster LIGHT Fairy 300 300 When this card is Special Summoned: You can Special Summon as many "Crystal Beast" Monster Cards as possible from your Spell & Trap Zones. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
    Crystal Master Pendulum/Effect Monster DARK Spellcaster 1300 1000 You can Tribute this card; add 1 "Ultimate Crystal" monster, "Crystal Beast" monster or "Crystal" Spell/Trap from your Deck to your hand.

    Pendulum Scale: 5
    Pendulum Effect: Your opponent cannot target "Ultimate Crystal" monsters or "Crystal Beast" cards you control in your Monster Zone, with card effects.
    Crystron Rion Tuner/Effect Monster WATER Machine 500 500 During your opponent's Main Phase or Battle Phase: You can target 1 of your banished non-Tuner monsters; Special Summon it, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 Machine-Type Synchro Monster using only that monster and this card (this is a Quick Effect). These Synchro Materials are shuffled into the Deck instead of being sent to the Graveyard. You can only use this effect of "Crystron Rion" once per turn.
    Crystron Smiger Effect Monster WATER Machine 1000 1800 You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; add 1 "Crystron" Spell/Trap Card from your Deck to your hand. You can only use 1 "Crystron Smiger" effect per turn, and only once that turn.
    Crystron Thystvern Effect Monster WATER Machine 1500 1500 You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; add 1 "Crystron" monster from your Deck to your hand, except "Crystron Thystvern". You can only use 1 "Crystron Thystvern" effect per turn, and only once that turn.
    Cyber Jar Flip/Effect Monster DARK Rock 900 900 FLIP: Destroy all monsters on the field, then both players reveal the top 5 cards from their Decks, then Special Summon all revealed Level 4 or lower monsters in face-up Attack Position or face-down Defense Position, also add any remaining cards to their hand. (If either player has less than 5 cards in their Deck, reveal as many as possible.)
    Cyber Kirin Effect Monster LIGHT Machine 300 800 By Tributing this card, any effect damage inflicted to you this turn becomes 0.
    Cyber Tutu Effect Monster EARTH Warrior 1000 800 If the ATK of each monster on your opponent's side of the field is higher than the ATK of this card, this card can attack your opponent's Life Points directly.
    Cyberdark Cannon Effect Monster DARK Dragon 1600 800 If this card is sent to the GY while equipped to a monster: You can draw 1 card. You can only use each of the following effects of "Cyberdark Cannon" once per turn.
  • You can discard this card; add 1 Machine "Cyberdark" monster from your Deck to your hand.
  • During damage calculation, if a monster equipped with this card battles: You can send 1 monster from your Deck to the GY.
  • Cyberdark Claw Effect Monster DARK Dragon 1600 800 If this card is sent to the GY while equipped to a monster: You can target 1 "Cyberdark" monster in your GY; add it to your hand. You can only use each of the following effects of "Cyberdark Claw" once per turn.
  • You can discard this card; add 1 "Cyberdark" Spell/Trap from your Deck to your hand.
  • During damage calculation, if a monster equipped with this card battles: You can send 1 monster from your Extra Deck to the GY.
  • Cyberse Integrator Synchro/Effect Monster LIGHT Cyberse 1000 1000 1 Tuner + 1+ non-Tuner monsters
    If this card is Synchro Summoned, you can: Special Summon 1 Cyberse Tuner from your hand or GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. If this Synchro Summoned card is sent to the GY: You can draw 1 card. You can only use each effect of "Cyberse Integrator" once per turn.
    Cyberse Reminder Xyz/Effect Monster LIGHT Cyberse 1800 800 2 Level 3 monsters
    You can detach 1 material from this card, then target 1 "Cynet" Spell/Trap in your GY; add it to your hand. If this Xyz Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can Special Summon 2 Level 4 Cyberse monsters with different names from your Deck, but their effects are negated. You can only use each effect of "Cyberse Reminder" once per turn, also you cannot Special Summon monsters from the Extra Deck the turn you activate either of this card's effects, except Cyberse monsters.
    Cycroid Normal Monster EARTH Machine 800 1000 The most lovable and friendly of all the Vehicroids. It can arm itself with training wheels!
    D.D. Crazy Beast Effect Monster EARTH Beast 1400 1400 A monster that this card destroys as a result of battle is removed from play.
    D.D. Patrol Plane Effect Monster DARK Machine 1200 800 During the End Phase, if this card is currently banished, and was banished this turn: You can banish 1 card from your hand, field, or GY, and if you do, Special Summon this card in Attack Position. You can only use this effect of "D.D. Patrol Plane" once per turn.
    D.D. Seeker Effect Monster DARK Psychic 1500 800 (Quick Effect): You can target 1 face-up monster you control; banish it until the End Phase of the next turn. You can only use this effect of "D.D. Seeker" once per turn.
    D/D Nighthowl Tuner/Effect Monster DARK Fiend 300 600 When this card is Normal Summoned: You can target 1 "D/D" monster in your Graveyard; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters. That monster's ATK and DEF become 0. If it is destroyed, you take 1000 damage.
    D/D/D Stone King Darius Xyz/Effect Monster EARTH Fiend 1900 1000 2 Level 3 Fiend-Type monsters
    Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 "Dark Contract" card you control; destroy it, and if you do, draw 1 card. If this card battles an opponent's monster, during damage calculation: You can detach 1 Xyz Material from this card; make this card unable to be destroyed by that battle, destroy the opponent's monster that battled it after damage calculation, and if you do, inflict 500 damage to your opponent.
    Damage Mage Effect Monster DARK Spellcaster 600 1200 When you take damage from a card effect: You can Special Summon this card from your hand, and if you do, gain Life Points equal to the amount of damage you took.
    Dandylion Effect Monster EARTH Plant 300 300 When this card is sent to the Graveyard: Special Summon 2 "Fluff Tokens" (Plant-Type/WIND/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon during the turn they are Special Summoned.
    Danger!? Jackalope? Effect Monster DARK Beast 500 2000 You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger?! Jackalope?", Special Summon 1 "Danger!? Jackalope?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon 1 "Danger!" monster from your Deck in Defense Position, except "Danger?! Jackalope?". You can only use this effect of "Danger!? Jackalope?" once per turn.
    Danger!? Tsuchinoko? Effect Monster DARK Reptile 1300 0 You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger!? Tsuchinoko?", Special Summon 1 "Danger!? Tsuchinoko?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon this card. You can only use this effect of "Danger!? Tsuchinoko?" once per turn.
    Dante, Traveler of the Burning Abyss Xyz/Effect Monster LIGHT Warrior 1000 2500 2 Level 3 monsters
    Once per turn: You can detach 1 material from this card and choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; until the end of this turn, this card gains 500 ATK for each card sent to the GY this way. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is sent to the GY: You can target 1 "Burning Abyss" card in your GY, except this card; add it to your hand.
    Dark Artist Effect Monster DARK Fiend 600 1400 If this card is being attacked by a LIGHT monster, its DEF is halved during damage calculation only.
    Dark Bat Normal Monster WIND Winged Beast 1000 1000 Bats from the netherworld that use their hyper senses to detect their enemies.
    Dark Gray Normal Monster EARTH Beast 800 900 Entirely gray, this beast has rarely been seen by mortal eyes.
    Dark King of the Abyss Normal Monster DARK Fiend 1200 800 It's said that this King of the Netherworld once had the power to rule over the dark.
    Dark Mimic LV3 Effect Monster DARK Fiend 1000 1000 If this card is destroyed by battle and sent to the Graveyard: Draw 1 card, but if this card was Special Summoned by the effect of "Dark Mimic LV1", draw 2 cards instead.
    Dark Prisoner Normal Monster DARK Fiend 600 1000 This monster bends light to hide its image from the eyes of opponents.
    Dark Resonator Tuner Monster DARK Fiend 1300 300 The first time this card would be destroyed by battle each turn, it is not destroyed.
    Dark Scorpion - Chick the Yellow Effect Monster DARK Warrior 1000 1000 When this card inflicts battle damage to your opponent: You can activate 1 of these effects.
  • Target 1 card on the field; return that target to the hand.
  • Look at the top card of their Deck, then return it to the top or bottom of the Deck.
  • Dark Scorpion - Cliff the Trap Remover Effect Monster DARK Warrior 1200 1000 When this card inflicts battle damage to your opponent: You can activate 1 of these effects:
  • Target 1 Spell/Trap Card on the field; destroy that target.
  • Send the top 2 cards of their Deck to the GY.
  • Dark Spirit of Banishment Effect Monster DARK Fiend 1600 0 If your opponent's monster attacks, at the start of the Damage Step: You can send this card from your hand or field to the GY, then target 1 Level 8 Fiend monster in your GY; Special Summon it, but its effects are negated, and if you do, change the attack target to it and perform damage calculation. If a Level 8 Fiend monster(s) is sent to your GY while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Dark Spirit of Banishment" once per turn.
    Dark Spirit of Malice Effect Monster DARK Fiend 1600 0 When your opponent activates a card or effect (Quick Effect): You can send this card from your hand or field to the GY, then target 1 Level 8 Fiend monster in your GY; Special Summon it, but its effects are negated. If a Level 8 Fiend monster(s) is sent to your GY while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Dark Spirit of Malice" once per turn.
    Darkbishop Archfiend Effect Monster WATER Fiend 300 1400 Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets an "Archfiend" monster you control, roll a six-sided die and negate that effect if you roll a 1, 3, or 6, and if you do, destroy that card.
    Darklord Ukoback Effect Monster DARK Fairy 700 1000 If this card is Normal or Special Summoned: You can send 1 "Darklord" card from your Deck to the Graveyard. You can only use this effect of "Darklord Ukoback" once per turn.
    Darkworld Thorns Normal Monster EARTH Plant 1200 900 A thorny plant found in the darklands that wraps its body around any unwary travelers.
    Dash Warrior Effect Monster WIND Warrior 600 1200 If this card attacks, it gains 1200 ATK during the Damage Step only.
    Dawnbreak Gardna Gemini Monster LIGHT Warrior 1500 500 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: The original DEF of this card becomes 2300.
    Deep Diver Effect Monster WATER Aqua 1000 1100 At the end of the Battle Phase, if this card was destroyed by battle and sent to the Graveyard: Choose 1 Monster Card from your Deck and place it on top of your Deck.
    Deep Sea Minstrel Tuner/Effect Monster WATER Sea Serpent 1200 1500 You can discard this card and 1 WATER monster; look at your opponent's hand and banish 1 card from their hand face-up, until the End Phase. If this card is Special Summoned: You can send the top 3 cards of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except "Deep Sea Minstrel"; place it on the top or bottom of the Deck. You can only use each effect of "Deep Sea Minstrel" once per turn.
    Defcon Bird Effect Monster WIND Cyberse 100 1700 You can discard 1 other Cyberse monster; Special Summon this card from your hand. You can only use this effect of "Defcon Bird" once per turn. Once per turn, when your Cyberse monster is targeted for an attack: You can make its ATK/DEF become double its original ATK, then you can change it to Defense Position. This ATK/DEF change lasts until the end of the Damage Step.
    Defect Compiler Effect Monster LIGHT Cyberse 1000 1000 Once per turn, if you would take damage from an opponent's card effect, place 1 Defect Counter on this card instead (max. 1). Once per turn (Quick Effect): You can remove 1 Defect Counter from this card, then target 1 Cyberse monster you control; it gains 800 ATK until the end of this turn.
    Defender of the Ice Barrier Tuner Monster WATER Aqua 200 1600 While you control another "Ice Barrier" monster, opponent's monsters with an ATK equal to or higher than this card's DEF cannot declare an attack.
    Defrag Dragon Effect Monster DARK Dragon 1000 600 You can Special Summon this card (from your hand) by sending 1 other monster from your hand to the GY. You can only Special Summon "Defrag Dragon" once per turn this way. If this card is in your GY: You can banish 3 monsters from your GY with the same name, except "Defrag Dragon"; Special Summon this card. You can only use this effect of "Defrag Dragon" once per turn.
    Delta Flyer Tuner Monster WIND Dragon 1500 900 Once per turn, you can select 1 other face-up monster you control and increase its Level by 1.
    Des Koala Flip/Effect Monster DARK Beast 1100 1800 FLIP: Inflict 400 damage to your opponent for each card in their hand.
    Des Lacooda Effect Monster EARTH Zombie 500 600 Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, draw 1 card.
    Des Mosquito Effect Monster DARK Insect 500 500 When this card is Normal or Special Summoned: Place 2 counters on it. It gains 500 ATK for each of these counters. If this card would be destroyed by battle, remove 1 of these counters instead.
    Des Wombat Effect Monster EARTH Beast 1600 300 You take no effect damage.
    Desertapir Flip/Effect Monster EARTH Beast 900 300 FLIP: Flip 1 face-up monster on the field into face-down Defense Position. You cannot select Desertapir"."
    Deskbot 003 Effect Monster EARTH Machine 500 500 When this card is Normal Summoned: You can Special Summon 1 "Deskbot" monster from your Deck, except "Deskbot 003". Once per turn, during either player's turn: You can target 1 "Deskbot" monster you control; it gains 500 ATK and DEF for each "Deskbot" card you currently control, until the end of this turn.
    Desrook Archfiend Effect Monster LIGHT Fiend 1100 1800 Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 3, and if you do, destroy that card. When "Terrorking Archfiend" you control is destroyed and sent to the GY (even during the Damage Step) (Quick Effect): You can send this card from your hand to the GY, then target that "Terrorking Archfiend" in your GY; Special Summon it.
    Destiny HERO - Blade Master Effect Monster DARK Warrior 300 600 During your opponent's Battle Phase: You can discard this card; all face-up "Destiny HERO" monsters you control gain 800 ATK until the End Phase.
    Destiny HERO - Captain Tenacious Effect Monster DARK Warrior 800 800 Once per turn, during your Standby Phase: You can target 1 "Destiny HERO" monster in your Graveyard that was destroyed by battle since your last Standby Phase, if you controlled this face-up card when the target was destroyed; Special Summon that target.
    Destiny HERO - Denier Effect Monster DARK Warrior 1100 600 If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.
    Destiny HERO - Doom Lord Effect Monster DARK Warrior 600 800 Once per turn: You can target 1 monster your opponent controls; banish that target. You cannot declare an attack the turn you activate this effect. You must control this face-up Attack Position card to activate and to resolve this effect. The banished monster returns to the opponent's side of the field, in the same battle position, during your 2nd Standby Phase after activation.
    Destiny HERO - Dread Servant Effect Monster DARK Warrior 400 700 When this card is Normal Summoned: Place 1 Clock Counter on "Clock Tower Prison". When this card is destroyed by battle and sent to the Graveyard: You can target 1 Spell/Trap Card you control; destroy that target.
    Dharc the Dark Charmer Flip/Effect Monster DARK Spellcaster 500 1500 FLIP: Take control of 1 DARK monster your opponent controls, while this card remains face-up on the field.
    Dice Jar Flip/Effect Monster LIGHT Rock 200 300 FLIP: Both players roll a six-sided die once. The player with the lowest result takes damage equal to their opponent's result x 500 Life Points. However, if a winner's result is 6, the loser takes 6000 points of damage. If the results are the same, both players roll again.
    Digital Bug Centibit Effect Monster LIGHT Insect 1500 500 Cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of an Insect-Type monster. Once per turn, when this face-up card is changed from Attack Position to Defense Position: You can Special Summon 1 Level 3 Insect-Typemonster from your Deck in Defense Position. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
  • This card can attack all Defense Position monsters your opponent controls once each.
  • Digital Bug Cocoondenser Effect Monster LIGHT Insect 0 2000 Cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of an Insect-Type monster. Once per turn, if this card is in Attack Position: You can target 1 Level 3 Insect-Type monster in your Graveyard; change this card to Defense Position, and if you do, Special Summon that monster in Defense Position. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
  • If this card attacks a Defense Position monster, your opponent's cards and effects cannot be activated until the end of the Damage Step.
  • Digital Bug LEDybug Effect Monster LIGHT Insect 500 0 Cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of an Insect-Type monster. Once per turn, when this face-up card is changed from Attack Position to Defense Position: You can add 1 Level 3 Insect-Type monster from your Deck to your hand. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
  • When this card destroys a monster by battle, draw 1 card.
  • Digital Bug Registrider Effect Monster LIGHT Insect 1000 1000 Cannot be used as Xyz Material for an Xyz Summon, except the Xyz Summon of an Insect monster. When you Normal Summon a Level 3 Insect monster: You can Special Summon this card from your hand, then you can make both this card and that monster Level 5 or 7. If this card is Special Summoned from the hand: You can change the battle position of 1 Insect monster you control. An Xyz Monster that was Summoned using this card on the field as material gains this effect.
  • This card gains 1000 ATK/DEF.
  • Digital Bug Scaradiator Xyz/Effect Monster LIGHT Insect 1800 1400 2 or more Level 3 LIGHT Insect-Type monsters
    Once per turn, during either player's turn: You can detach 2 Xyz Materials from this card, then target 1 monster your opponent controls; change its battle position, and if you do, it has its effects negated until the end of this turn. Once per turn, when this card destroys an opponent's monster by battle and sends it to the Graveyard: You can attach that destroyed monster to this card as Xyz Material.
    Digital Bug Websolder Effect Monster LIGHT Insect 500 1500 Cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of an Insect-Type monster. Once per turn: You can target 1 face-up Attack Position monster you control; change it to Defense Position, and if you do, Special Summon 1 Level 3 Insect-Type monster from your hand in Defense Position. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
  • If it is Xyz Summoned: The DEF of all face-up monsters your opponent controls become 0, also change them to Defense Position.
  • Dinowrestler Capaptera Effect Monster WIND Dinosaur 1600 0 If your opponent controls more monsters than you do: You can target 1 monster your opponent controls; send it to the GY. You can only use this effect of "Dinowrestler Capaptera" once per turn. If this card is sent to the GY as Link Material for the Link Summon of a "Dinowrestler" monster: You can activate this effect; the Link Monster that used this card as material gains 1000 ATK until the end of this turn.
    Dinowrestler Valeonyx Effect Monster EARTH Dinosaur 1600 0 If only your opponent controls a monster, you can Special Summon this card (from your hand). While you control a Link-3 or higher "Dinowrestler" monster, face-up monsters you control are unaffected by the activated effects of your opponent's Link-3 or lower monsters.
    Dissolverock Normal Monster EARTH Rock 900 1000 A monster born in the lava pits, it generates intense heat that can melt away its enemies.
    Djinn Demolisher of Rituals Effect Monster DARK Fiend 1500 600 If you Ritual Summon a Ritual Monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. The monster Ritual Summoned using this card cannot be targeted by your opponent's card effects.
    Djinn Prognosticator of Rituals Effect Monster DARK Fiend 400 300 When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. When the monster Ritual Summoned using this card inflicts Battle Damage to your opponent, your opponent must select and discard 1 card.
    Djinn Releaser of Rituals Effect Monster DARK Fiend 1200 2000 When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. While the monster Ritual Summoned using this card is face-up on the field, your opponent cannot Special Summon.
    Dokuroyaiba Normal Monster FIRE Fiend 1000 400 A boomerang with brains that will pursue a target to the ends of the earth.
    Don Turtle Effect Monster WATER Reptile 1100 1200 When this card is Normal Summoned or Flip Summoned, you can Special Summon any number of Don Turtle"(s) from your hand."
    Doomdog Octhros Effect Monster DARK Fiend 800 800 If this card is sent from the field to the Graveyard: Add 1 Level 8 Fiend-Type monster from your Deck to your hand. You can only use this effect of "Doomdog Octhros" once per turn.
    Dotedotengu Effect Monster WIND Fiend 0 800 If this card in your possession is sent to your Graveyard by an opponent's card effect: You can target 1 card your opponent controls; return it to the hand.
    Dr. Frankenderp Effect Monster DARK Psychic 300 300 If this card is Normal or Special Summoned: You can pay 500 LP; look at the top card of your Deck, then place it on the bottom of the Deck, OR reveal it and add it to your hand, but skip your next Draw Phase if added to the hand. You can only use this effect of "Dr. Frankenderp" once per turn.
    Draconnet Effect Monster DARK Cyberse 1400 1200 When this card is Normal Summoned: You can Special Summon 1 Level 2 or lower Normal Monster from your hand or Deck in Defense Position.
    Draghig, Malebranche of the Burning Abyss Effect Monster DARK Fiend 1100 900 If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Draghig, Malebranche of the Burning Abyss" per turn, and only once that turn.
  • If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
  • If this card is sent to the Graveyard: You can choose 1 "Burning Abyss" card from your Deck and place it on top of your Deck.
  • Dragon Manipulator Flip/Effect Monster EARTH Warrior 700 800 FLIP: Take control of 1 face-up Dragon-Type monster on your opponent's side of the field until the end of the End Phase.
    Dragon Piper Flip/Effect Monster FIRE Pyro 200 1800 FLIP: Destroy all face-up Dragon Capture Jar"(s) on the field. If you destroy any, change all face-up Dragon-Type monsters on the field to Attack Position."
    Dragon Zombie Normal Monster DARK Zombie 1600 0 A dragon revived by sorcery. Its breath is highly corrosive.
    Dragoness the Wicked Knight Fusion Monster WIND Warrior 1200 900 Armaill + "One-Eyed Shield Dragon"
    Dragunity Darkspear Tuner Monster WIND Dragon 1000 1000 Once per turn, you can Tribute 1 Dragon-Type "Dragunity" monster to select and Special Summon 1 Level 4 or lower Winged Beast-Type monster from your Graveyard.
    Dragunity Guisarme Tuner/Effect Monster WIND Dragon 600 1600 When this card is Normal Summoned: You can target 1 Level 4 or lower WIND Dragon or Winged Beast monster in your GY; Special Summon it, but negate its effects. While this card is equipped to a monster: You can Special Summon this equipped card. You can only use each effect of "Dragunity Guisarme" once per turn.
    Dragunity Legionnaire Effect Monster WIND Winged Beast 1200 800 When this card is Normal Summoned, you can select 1 Level 3 or lower "Dragunity" Dragon-Type monster in your Graveyard, and equip it to this card as an Equip Card. You can send 1 "Dragunity" card from your Spell & Trap Card Zone to the Graveyard to select 1 face-up monster your opponent controls, and destroy it.
    Dragunity Pilum Tuner Monster WIND Dragon 1400 1000 When this card is Normal Summoned, you can Special Summon 1 Winged Beast-Type "Dragunity" monster from your hand and equip this card to it as an Equip Card. If this card is equipped as an Equip Card to a monster, the equipped monster can attack your opponent directly. If it attacks using this effect, the Battle Damage it inflicts to your opponent is halved.
    Dream Cicada Effect Monster WIND Insect 300 1300 If you control an Attack Position Insect monster, you can Special Summon this card (from your hand). You can only Special Summon "Dream Cicada" once per turn this way. If this card is Normal or Special Summoned: You can target 1 monster on the field; change its battle position. You can only use this effect of "Dream Cicada" once per turn.
    Dream Clown Effect Monster EARTH Warrior 1200 900 If this Attack Position card is changed to face-up Defense Position: Target 1 monster your opponent controls; destroy that target.
    Drill Barnacle Effect Monster WATER Aqua 300 0 This card can attack your opponent directly. Each time this card inflicts Battle Damage to your opponent by a direct attack: This card gains 1000 ATK.
    Drill Synchron Tuner Monster EARTH Machine 800 300 While you control this face-up card, during each battle between a Warrior-Type attacking monster you control and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent. Once per turn, when you inflict battle damage to your opponent with this effect, you can draw 1 card.
    Drooling Lizard Normal Monster EARTH Reptile 900 800 A blood-sucking snake in human form that attacks any living being that passes nearby.
    Dual Avatar Feet - Kokoku Effect Monster LIGHT Warrior 800 2000 If this card is Normal or Special Summoned: You can add 1 "Dual Avatar" Trap from your Deck to your hand. During your opponent's turn, if a face-up "Dual Avatar" monster(s) you control, except "Dual Avatar Feet - Kokoku", is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can apply this effect.
  • Destroy 1 "Dual Avatar" monster you control, and if you do, Special Summon 1 "Dual Avatar" Fusion Monster from your Extra Deck.
    You can only use each effect of "Duel Avatar Feet - Kokoku" once per turn.
  • Duck Fighter Effect Monster WIND Machine 1300 1400 If this card is in your hand or Graveyard: You can Tribute Tokens whose total Levels equal 3 or more; Special Summon this card. You can only use the effect of "Duck Fighter" once per turn.
    DUCKER Mobile Cannon Flip/Effect Monster LIGHT Machine 500 500 FLIP: Select 1 Level 4 monster in your Graveyard and add it to your hand.
    Dweller in the Depths Effect Monster EARTH Dragon 1500 700 This card gains 300 ATK for every Continuous Spell Card you control.
    Eagle Eye Effect Monster WIND Winged Beast 1300 1200 When this card is Normal Summoned successfully, no Trap Cards can be activated.
    Eccentric Boy Tuner Monster WIND Spellcaster 800 200 When using this card as a Synchro Material Monster, the other Synchro Material Monsters is 1 monster in your hand. The Synchro Monster that used this card as a Synchro Material Monster cannot activate its effects, its effect(s) is negated, and is removed from play when removed from the field.
    Edge Imp Sabres Effect Monster DARK Fiend 1200 800 If this card is in the Graveyard: You can place 1 card from your hand on the top of the Deck; Special Summon this card in Defense Position. You can only use this effect of "Edge Imp Sabres" once per turn.
    Edge Imp Saw Effect Monster DARK Fiend 500 1000 When this card is Normal Summoned: You can send 1 "Fluffal" monster from your hand to the Graveyard; draw 2 cards, then place 1 card from your hand on either the top or bottom of your Deck. You can only use this effect of "Edge Imp Saw" once per turn.
    Edge Imp Scythe Effect Monster DARK Fiend 1000 0 During your opponent's Main Phase (Quick Effect): You can reveal this card in your hand; Fusion Summon 1 "Frightfur" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, including this card in your hand. If a "Frightfur" Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Edge Imp Scythe" once per turn.
    Elder of the Six Samurai Effect Monster EARTH Warrior 400 0 If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).
    Electric Lizard Effect Monster EARTH Thunder 850 800 A non Zombie-Type monster attacking "Electric Lizard" cannot attack on its following turn.
    Electric Snake Effect Monster LIGHT Thunder 800 900 When this card is discarded from your hand to the Graveyard by an effect of a card controlled by your opponent, draw 2 cards from your Deck.
    Electric Virus Effect Monster LIGHT Thunder 1000 1000 By discarding this card from your hand to the Graveyard, take control of 1 face-up Machine or Dragon-Type monster your opponent controls until the end of this turn.
    Electromagnetic Bagworm Flip/Effect Monster LIGHT Insect 200 1400 FLIP: Target 1 face-up Machine-Type monster your opponent controls; take control of that target until your next End Phase. If this card is destroyed by battle: The monster that destroyed it loses 500 ATK and DEF.
    Elemental HERO Avian Normal Monster WIND Warrior 1000 1000 A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.
    Elemental HERO Burstinatrix Normal Monster FIRE Warrior 1200 800 A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.
    Elemental HERO Ice Edge Effect Monster WATER Warrior 800 900 When this card inflicts battle damage to your opponent by a direct attack: You can target 1 Set card in your opponent's Spell & Trap Card Zone; destroy that target. Once per turn, during your Main Phase 1: You can discard 1 card; this card can attack your opponent directly this turn.
    Elemental HERO Knospe Effect Monster EARTH Plant 600 1000 Each time this card inflicts Battle Damage to your opponent: It gains 100 ATK and loses 100 DEF. While you control another face-up "Elemental HERO" monster, your opponent cannot target this card for an attack, and this card can attack your opponent directly.
    Elemental Mistress Doriado Ritual/Effect Monster LIGHT Spellcaster 1200 1400 This card can only be Ritual Summoned with the Ritual Spell Card, "Doriado's Blessing". The Attribute of this card is also treated as WIND, WATER, FIRE, and EARTH.
    Elementsaber Malo Effect Monster FIRE Warrior 1700 200 Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY; send 1 "Elementsaber" or "Elemental Lord" monster from your Deck to the GY, except "Elementsaber Malo". Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.
    Elementsaber Nalu Effect Monster WATER Warrior 1500 1000 Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY, then target 1 "Elementsaber" or "Elemental Lord" monster in your GY, except "Elementsaber Nalu"; add it to your hand. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.
    Elephant Statue of Blessing Effect Monster EARTH Rock 1500 0 When this card is sent from your hand to your Graveyard by an opponent's card effect: You gain 2000 Life Points.
    Elephant Statue of Disaster Effect Monster EARTH Rock 1500 0 When this card is sent from your hand to your Graveyard by an opponent's card effect: Inflict 2000 damage to your opponent.
    Emissary of the Oasis Effect Monster LIGHT Spellcaster 600 400 While a face-up Level 3 or lower Normal Monster is on your side of the field, your opponent cannot select this card as an attack target. While this card is face-up on your side of the field, any Battle Damage to the controller of this card from battle involving a Level 3 or lower Normal Monster becomes 0.
    Enchanting Mermaid Normal Monster WATER Fish 1200 900 A beautiful mermaid that lures voyagers to a watery death.
    Eria the Water Charmer Flip/Effect Monster WATER Spellcaster 500 1500 FLIP: Take control of 1 WATER monster on your opponent's side of the field, for as long as this card remains face-up on the field.
    Evoltile Casinerio Effect Monster FIRE Reptile 1600 400 At the end of the Battle Phase, if this card destroyed an opponent's monster by battle: You can Tribute this card; Special Summon 2 Level 6 or lower FIRE Dinosaur-Type monsters with the same name from your Deck. Their effects are negated and they are banished during the End Phase.
    Evoltile Lagosucho Effect Monster FIRE Reptile 1200 500 When this card is Normal Summoned: You can send 1 "Evolsaur" monster from your Deck to the Graveyard. When this card is flipped face-up: You can Special Summon 1 "Evoltile" monster from your Deck.
    Evoltile Westlo Flip/Effect Monster FIRE Reptile 700 1900 FLIP: Special Summon 1 "Evolsaur" monster from your Deck.
    Exodia the Forbidden One Effect Monster DARK Spellcaster 1000 1000 If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.
    Exploder Dragon Effect Monster EARTH Dragon 1000 0 When this card is destroyed by battle and sent to the Graveyard, destroy the monster that destroyed it. While this card is attacking, any Battle Damage either player takes from a battle involving this card becomes 0.
    Fabled Dyf Effect Monster LIGHT Fiend 1400 1700 When a "Fabled" monster(s) is sent from the hand to your Graveyard, you can Tribute this card to select 1 of those monster(s) and Special Summon it.
    Fabled Kushano Tuner Monster LIGHT Fiend 1100 800 You can discard 1 "Fabled" monster to the Graveyard except "Fabled Kushano" to add this card from your Graveyard to your hand.
    Fairy Archer Effect Monster LIGHT Fairy 1400 600 During your Main Phase, you can inflict 400 damage to your opponent for each face-up LIGHT monster you control. This card cannot attack during the same turn you activate this effect. Only one "Fairy Archer" can have its effect activated per turn.
    Fairy Guardian Effect Monster WIND Fairy 1000 1000 Offer this face-up card as a Tribute to return 1 Magic Card sent to your Graveyard by your opponent during this turn to the bottom of your Deck.
    Fairyant the Circular Sorcerer Tuner/Effect Monster WIND Insect 800 1500 If an Insect or Plant monster is in either GY, you can Special Summon this card (from your hand). You can only Special Summon "Fairyant the Circular Sorcerer" once per turn this way. If this card you control would be used as Synchro Material for an Insect or Plant monster, you can treat it as a non-Tuner.
    Familiar Knight Effect Monster DARK Warrior 1200 1400 When this card is destroyed and sent to the Graveyard as a result of battle, each player can Special Summon 1 Level 4 monster from their hand.
    Farfa, Malebranche of the Burning Abyss Effect Monster DARK Fiend 1000 1900 If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Farfa, Malebranche of the Burning Abyss" per turn, and only once that turn.
  • If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
  • If this card is sent to the Graveyard: You can target 1 monster on the field; banish it until the End Phase.
  • Feedback Warrior Effect Monster EARTH Warrior 800 700 When this card is Normal or Special Summoned: You can target 1 face-up monster you control; it becomes Level 3.
    Feedran, the Winds of Mischief Effect Monster WIND Dragon 1700 0 If this card is Normal or Special Summoned: You can target 1 face-up monster you control; if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. During your opponent's turn (Quick Effect): You can target 1 other face-up monster on the field; change its battle position, then, return this card to the hand. You can only use each effect of "Feedran, the Winds of Mischief" once per turn.
    Fiber Jar Flip/Effect Monster EARTH Plant 500 500 FLIP: Each player shuffles all cards from their hand, field, and Graveyard into the Deck, then draws 5 cards.
    Fiendish Rhino Warrior Effect Monster EARTH Fiend 1400 900 Fiend-Type monsters you control, except "Fiendish Rhino Warrior", cannot be destroyed by battle or card effects. If this card is sent to the Graveyard: You can send 1 Fiend-Type monster from your Deck to the Graveyard, except "Fiendish Rhino Warrior". You can only use this effect of "Fiendish Rhino Warrior" once per turn.
    Fire Ant Ascator Tuner Monster EARTH Insect 700 1300 When this card is destroyed by battle and sent to the GY: You can target 1 Level 5 monster in your GY; Special Summon that target, but its effects are negated, also send it to the GY during the End Phase of this turn.
    Fire King Avatar Garunix Effect Monster FIRE Winged Beast 700 1700 If a face-up "Fire King" monster you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your hand. If this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can Special Summon 1 "Fire King Avatar" monster from your Deck.
    Fire King Avatar Kirin Effect Monster FIRE Beast 1000 200 If a face-up "Fire King" monster you control is destroyed by a card effect: You can Special Summon this card from your hand. If this card is destroyed and sent to the Graveyard: You can send 1 FIRE monster from your Deck to the Graveyard.
    Fire Trooper Effect Monster FIRE Warrior 1000 1000 When this card is Summoned, you can send it to Graveyard to inflict 1000 damage to your opponent.
    Firebrand Hymnist Effect Monster FIRE Pyro 800 200 When this card is Normal Summoned: You can send cards from the top of your opponent's Deck to the GY, equal to the number of cards they control. If this card is Special Summoned: You can send cards from the top of your Deck to the GY, equal to the number of cards your opponent controls. You can only use this effect of "Firebrand Hymnist" once per turn.
    Fishborg Archer Tuner Monster WATER Fish 300 300 If this card is in your Graveyard and you control no monsters, during either of your Main Phases: You can discard 1 WATER monster; Special Summon this card from your Graveyard, but destroy all monsters you control at the beginning of this turn's Battle Phase, except for WATER monsters. You can only use the effect of "Fishborg Archer" once per turn.
    Flame Bufferlo Effect Monster FIRE Cyberse 1400 200 If this face-up card leaves the field: You can discard 1 Cyberse monster, and if you do, draw 2 cards. You can only use this effect of "Flame Bufferlo" once per turn.
    Flame Ghost Fusion Monster DARK Zombie 1000 800 Skull Servant + "Dissolverock"
    Flame Manipulator Normal Monster FIRE Spellcaster 900 1000 This Spellcaster attacks enemies with fire-related spells such as Sea of Flames" and "Wall of Fire"."
    Flamvell Archer Tuner Monster FIRE Pyro 1000 200 Once per turn, you can Tribute 1 face-up Pyro-Type monster you control to have all face-up "Flamvell" monsters on the field gain 800 ATK until the End Phase.
    Flare Resonator Tuner Monster FIRE Fiend 300 1300 The Synchro Monster that used this card as a Synchro Material Monster gains 300 ATK.
    Flint Cragger Effect Monster EARTH Rock 800 1600 If this card is Special Summoned: You can discard 1 card, and if you do, send 1 "Fossil" Fusion Monster from your Extra Deck to the GY. You can send this card from the field to the GY; inflict 500 damage to your opponent, then, if "Fossil Fusion" is in your GY, you can return to your GY, 1 of your banished cards that is "Fossil Fusion" or mentions it. You can only use each effect of "Flint Cragger" once per turn.
    Flower Cardian Cherry Blossom Effect Monster DARK Warrior 100 100 If you control a Level 2 or lower "Flower Cardian" monster: You can Special Summon this card from your hand, also you cannot Normal or Special Summon monsters for the rest of this turn, except "Flower Cardian" monsters. Once per turn: You can Tribute 1 "Flower Cardian" monster; draw 1 card, and if you do, show it, then, if it is a "Flower Cardian" monster, you can take 1 "Flower Cardian" monster from your Deck, except "Flower Cardian Cherry Blossom", and either add it to your hand or Special Summon it. Otherwise, send the card you drew to the GY.
    Flower Cardian Cherry Blossom with Curtain Effect Monster DARK Warrior 2000 2000 Cannot be Normal Summoned/Set. Must first be Special Summoned by its own effect. You can reveal this card in your hand; draw 1 card, and if you do, show it, then Special Summon this card if the drawn card is a "Flower Cardian" monster. Otherwise, send it and this card to the Graveyard. During either player's Damage Step, when your "Flower Cardian" monster battles an opponent's monster: You can discard this card; your battling monster gains 1000 ATK until the end of this turn.
    Flowerbot Effect Monster EARTH Plant 1500 800 If this card is sent to the Graveyard: Draw 1 card, then place 1 card from your hand on the top of the Deck.
    Fluffal Bear Effect Monster EARTH Fairy 1200 800 You can send this card from your hand to the Graveyard: Set 1 "Toy Vendor" directly from your Deck to your Spell & Trap Zone. You can Tribute this card, then target 1 "Polymerization" in your Graveyard; add it to your hand. You can only use 1 "Fluffal Bear" effect per turn, and only once that turn.
    Flyfang Effect Monster WIND Fish 1600 300 If this card attacks a Defense Position monster, inflict Piercing Battle Damage to your opponent. At the end of the Battle Phase, if this card inflicted Battle Damage to your opponent: Banish this card until your next Standby Phase.
    Flying "C" Effect Monster EARTH Insect 700 700 When your opponent Normal or Special Summons a monster(s) except during the Damage Step: You can Special Summon this card from your hand to the opponent's side of the field in face-up Defense Position. The controller of this card cannot Xyz Summon.
    Fool of Prophecy Effect Monster EARTH Spellcaster 1600 900 Once per turn: You can send 1 "Spellbook" Spell Card from your Deck to the Graveyard. During the End Phase of the turn this card activated this effect: You can Tribute this card; Special Summon 1 Level 5 or higher DARK Spellcaster-Type monster from your Deck. You must have 5 or more "Spellbook" Spell Cards with different names in your Graveyard to activate and to resolve this effect.
    Fortune Fairy Hu Effect Monster WIND Spellcaster 0 0 When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can target 1 of your banished Spellcaster monsters; add it to your hand. You can only use each effect of "Fortune Fairy Hu" once per turn.
    Fortune Lady Wind Effect Monster WIND Spellcaster ? ? This card's ATK and DEF are equal to its Level x 300. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When this card is Normal Summoned, you can destroy a number of Spell or Trap Cards your opponent controls equal to the number of face-up "Fortune Lady" monsters you control.
    Friller Rabca Effect Monster WATER Fish 700 1500 When a face-up Fish, Sea Serpent, or Aqua-Type monster you control is targeted for an attack: You can banish this card from your Graveyard to target the attacking monster; negate the attack, and that target loses 500 ATK until your next End Phase. You can only use the effect of "Friller Rabca" once per turn.
    Frontier Wiseman Effect Monster EARTH Spellcaster 1600 800 As long as this card remains face-up on your side of the field, negate the effects of Spell Cards that target face-up Warrior-Type monsters on your side of the field and destroy the Spell Cards.
    Fusionist Fusion Monster EARTH Beast 900 700 "Petit Angel" + "Mystical Sheep #2"
    Gadget Gamer Effect Monster EARTH Machine 300 300 When this card is Normal Summoned: You can add 1 Level 1 Machine monster from your Deck to your hand. You can Tribute this card; Special Summon 1 "Morphtronic" monster from your hand, then you can Special Summon 1 "Gadget Hauler" from your hand or Deck. You can only use each effect of "Gadget Gamer" once per turn.
    Gagaga Caesar Effect Monster EARTH Warrior 1800 600 Cannot attack unless you control another face-up "Gagaga" monster. Once per turn: You can banish 1 monster from your Graveyard that has a Level; the Levels of all face-up "Gagaga" monsters you currently control become the Level of that monster. This card cannot be used as a Synchro Material Monster.
    Gagaga Girl Effect Monster DARK Spellcaster 1000 800 You can target 1 face-up "Gagaga Magician" you control; this card's Level becomes the Level of that monster. An Xyz Monster that was Summoned using only this card and other "Gagaga" monsters as Xyz Material gains this effect.
  • When it is Xyz Summoned: You can target 1 Special Summoned monster your opponent controls; its ATK becomes 0.
  • Gagaku-P.U.N.K. Wa Gon Tuner/Effect Monster EARTH Psychic 900 600 You can pay 600 LP; add 1 "P.U.N.K." Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "P.U.N.K." monster(s) you control, or when your opponent's monster targets one for an attack (Quick Effect): You can draw 1 card. You can only use each effect of "Gagaku-P.U.N.K. Wa Gon" once per turn.
    Galaxy Mirror Sage Flip/Effect Monster LIGHT Spellcaster 0 800 FLIP: You gain 500 Life Points for each "Galaxy" monster in your Graveyard.
    When this card is destroyed and sent from the field to the Graveyard after being flipped face-up: You can Special Summon 1 Level 4 or lower "Galaxy" monster from your Deck or Graveyard in face-down Defense Position. Banish it when it leaves the field.
    Galaxy Worm Effect Monster LIGHT Insect 1200 1000 When this card is Normal Summoned while you control no other monsters: You can Special Summon 1 Level 3 or lower "Galaxy" Effect Monster from your Deck, but it has its effects negated.
    Gallis the Star Beast Effect Monster EARTH Beast 800 800 You can reveal this card in your hand; send the top card of your Deck to the Graveyard, then, if it was a monster, inflict damage to your opponent equal to its Level x 200 and Special Summon this card from your hand, otherwise destroy this card.
    Gamma The Electromagnet Warrior Effect Monster EARTH Rock 800 2000 If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower "Magnet Warrior" monster from your hand, except "Gamma The Electromagnet Warrior". You can only use this effect of "Gamma The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect).
    Garbage Ogre Effect Monster DARK Fiend 800 1300 You can send this card from your hand to the Graveyard; add 1 "Garbage Lord" from your Deck to your hand. You can only use the effect of "Garbage Ogre" once per turn.
    Garum the Storm Vassal Effect Monster WIND Winged Beast 800 1000 You can return 1 Tribute Summoned monster you control to the hand; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. If this card is Tributed for a Tribute Summon: You can add 1 monster with 800 ATK and 1000 DEF from your Deck to your hand, except "Garum the Storm Vassal". You can only use each effect of "Garum the Storm Vassal" once per turn.
    Gauntlet Warrior Effect Monster EARTH Warrior 400 1600 You can Tribute this card to have all face-up Warrior-Type monsters you control gain 500 ATK and DEF until the end of the next Damage Step they battle. This effect can be activated during either player's turn.
    Geargiagear Gigant XG Xyz/Effect Monster EARTH Machine 2500 1300 3 Level 3 monster
    During either player's Battle Step, while an attack involving your Machine-Type monster is occurring: You can detach 1 Xyz Material from this card; negate the effects of all face-up cards your opponent currently controls, also your opponent cannot activate cards or effects. These effects last until the end of the Damage Step. When this face-up card leaves the field: You can target 1 other "Geargia" card in your Graveyard; add that target to your hand.
    Geargiano Effect Monster EARTH Machine 500 1000 You can Tribute this card, then target 1 Level 4 Machine-Type monster in your Graveyard; Special Summon it, but its effects are negated.
    Geargiano Mk-II Effect Monster EARTH Machine 1000 500 When this card is Normal or Flip Summoned: You can Special Summon 1 "Geargia" monster from your hand or Graveyard in face-up Defense Position.
    Geargiano Mk-III Effect Monster EARTH Machine 1000 1000 When this card is Special Summoned by the effect of a "Geargia" card: You can Special Summon 1 "Geargia" monster from your hand or Graveyard in Defense Position, except "Geargiano Mk-III", but its effects are negated. You can only use this effect of "Geargiano Mk-III" once per turn. You cannot Special Summon monsters the turn youactivate this effect, except "Geargia" monsters.
    Gem-Elephant Effect Monster EARTH Rock 400 1900 During your Main Phase: You can return this face-up card on the field to the hand. During damage calculation, if this card attacked or was attacked: You can send 1 Normal Monster from your hand to the Graveyard; this card gains 1000 DEF.
    Gem-Knight Lapis Normal Monster EARTH Rock 1200 100 The best of friends with Lazuli, this soldier deeply cares about the well-being of her friends.
    Gem-Knight Obsidian Effect Monster EARTH Rock 1500 1200 If this card is sent from the hand to your Graveyard: You can target 1 Level 4 or lower Normal Monster in your Graveyard; Special Summon that target.
    Gem-Merchant Effect Monster EARTH Spellcaster 1000 1000 When a face-up EARTH Normal Monster you control battles: You can send this card from your hand to the Graveyard during the Damage Step; that monster gains 1000 ATK and DEF, until the End Phase.
    Genex Ally Birdman Tuner Monster DARK Machine 1400 400 You can return 1 face-up monster you control to the hand to Special Summon this card from your hand, and this card gains 500 ATK if it was a WIND monster you returned. If this card is Special Summoned with this effect, remove it from play when it is removed from the field.
    Genex Ally Changer Effect Monster DARK Machine 1200 1800 Once per turn, you can select 1 face-up monster on the field and declare 1 Attribute. That monster's Attribute is treated as the declared Attribute, until the End Phase.
    Genex Ally Remote Tuner Monster DARK Machine 500 1800 Once per turn, you can select 1 face-up Tuner monster on the field. That monster's name is treated as "Genex Controller", until the End Phase.
    Genex Controller Tuner Monster DARK Machine 1400 1200 As a master of all powers of elements, this is one of the few Genex monsters that can communicate with its companions.
    Genex Doctor Effect Monster DARK Spellcaster 1500 1000 You can Tribute 1 face-up "Genex Controller" you control to destroy 1 card on the field.
    Genex Gaia Effect Monster EARTH Rock 1000 1900 If this card would be destroyed, you can destroy 1 "Genex Controller" monster you control, other than this card, instead.
    Genex Spare Tuner Monster DARK Machine 800 1200 Once per turn, if you control another "Genex" monster, you can make this card's name "Genex Controller" until the End Phase.
    Genex Undine Effect Monster WATER Aqua 1200 600 When this card is Normal Summoned: You can send 1 WATER monster from your Deck to the Graveyard; add 1 "Genex Controller" from your Deck to your hand.
    Genex Worker Effect Monster WIND Machine 1200 1200 You can Tribute this card to Special Summon 1 "Genex" monster from your hand.
    Geomancer of the Ice Barrier Tuner Monster WATER Spellcaster 800 1200 Discard 1 card and declare 1 Attribute. This card cannot be selected as an attack target by monsters with that Attribute. This effect can only be used once while this card is face-up on the field.
    Ghost Belle & Haunted Mansion Tuner/Effect Monster EARTH Zombie 0 1800 When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate the activation.
  • Add a card from the GY to the hand, Deck, and/or Extra Deck.
  • Special Summon a Monster Card(s) from the GY.
  • Banish a card(s) from the GY.
    You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.
  • Ghost Fairy Elfobia Effect Monster WIND Psychic 900 500 Once per turn: You can reveal 1 WIND monster in your hand; until the end of your opponent's next Main Phase 1, monsters with a Level higher than the revealed monster cannot activate their effects.
    Ghost Mourner & Moonlit Chill Tuner/Effect Monster WIND Zombie 0 1800 If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.
    Ghost Ogre & Snow Rabbit Tuner/Effect Monster LIGHT Psychic 0 1800 During either player's turn, when a monster on the field activates its effect, or when a Spell/Trap Card that is already face-up on the field activates its effect: You can send this card from your hand or your side of the field to the Graveyard; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.
    Ghost Reaper & Winter Cherries Tuner/Effect Monster DARK Zombie 0 1800 During either player's turn, if your opponent controls more monsters than you do: You can discard this card; reveal 1 card in your Extra Deck, then look at your opponent's Extra Deck, also banish all cards in their Extra Deck with the same name as that revealed card. You can only use this effect of "Ghost Reaper & Winter Cherries" once per turn.
    Ghost Sister & Spooky Dogwood Tuner/Effect Monster WATER Zombie 0 1800 During either turn, except the End Phase (Quick Effect): You can discard this card; apply this effect this turn. You can only use this effect of "Ghost Sister & Spooky Dogwood" once per turn.
  • Each time your opponent Special Summons an Effect Monster(s) during the Main Phase or Battle Phase, you gain LP equal to that monster's ATK. If you did not gain LP by this effect, your LP are halved during the End Phase.
  • Ghost Sleeper, The Underwold Princess Effect Monster DARK Zombie 1300 0 If this card is sent to the GY: You can add 1 "Ghost Fusion" from your Deck to your hand. If this card is in your GY, except the turn it was sent there. You can banish this card and discard 1 card, then target 1 of your banished Level 4 or higher Zombie monsters, add it to your hand. You can only use each effect of "Ghost Sleeper, the Underworld Princess" once per turn.
    Ghostrick Alucard Xyz/Effect Monster DARK Zombie 1800 1600 2 Level 3 monsters
    Your opponent cannot target other "Ghostrick" monsters, or any face-down Defense Position monsters, for attacks. You can detach 1 Xyz Material from this card, then target 1 Set card your opponent controls; destroy that target. You can only use this effect of "Ghostrick Alucard" once per turn. If this card is sent to the Graveyard: You can target 1 other "Ghostrick" card in your Graveyard; add that target to your hand.
    Ghostrick Ghoul Effect Monster DARK Zombie 1100 1200 Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. Once per turn, during your Main Phase 1: You can target 1 "Ghostrick" monster you control; its ATK becomes equal to the combined original ATK of all "Ghostrick" monsters currently on the field, until your opponent's next End Phase, but if it does, only that monster can attack this turn.
    Ghostrick Jiangshi Effect Monster DARK Zombie 400 1800 Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can add from your Deck to your hand, 1 "Ghostrick" monster whose Level is less than or equal to the number of "Ghostrick" monsters you control. You can only use this effect of "Ghostrick Jiangshi" once per turn.
    Ghostrick Mummy Effect Monster DARK Zombie 1500 0 Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. While this card is face-up on the field, you can Normal Summon 1 "Ghostrick" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You cannot Special Summon any monsters, except DARK monsters.
    Ghostrick Skeleton Effect Monster DARK Zombie 1200 1100 Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: Banish cards from the top of your opponent's Deck face-down, up to the number of "Ghostrick" monsters you control. You can only use this effect of "Ghostrick Skeleton" once per turn.
    Ghostrick Stein Effect Monster DARK Zombie 1600 0 Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card inflicts battle damage to your opponent: You can add 1 "Ghostrick" Spell/Trap Card from your Deck to your hand. You can only use this effect of "Ghostrick Stein" once per turn.
    Ghostrick Warwolf Effect Monster DARK Zombie 1400 1500 Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: Inflict 100 damage to your opponent for each Set card on the field. You can only use this effect of "Ghostrick Warwolf" once per turn.
    Ghostrick Yeti Effect Monster DARK Zombie 300 2000 Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can target 1 "Ghostrick" monster on the field; this turn, it cannot be destroyed by battle or by card effects.
    Giant Soldier of Steel Xyz/Effect Monster EARTH Rock 1300 2000 2 Level 3 Rock-Type monsters
    This card is unaffected by other monsters' effects. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; it gains 1000 DEF until the End Phase, and if it does, you take no effect damage from your opponent's card effects this turn.
    Giant Soldier of Stone Normal Monster EARTH Rock 1300 2000 A giant warrior made of stone. A punch from this creature has earth-shaking results.
    Gilasaurus Effect Monster EARTH Dinosaur 1400 400 You can Special Summon this card (from your hand). When you do: Your opponent can target 1 monster in their Graveyard; your opponent Special Summons that target to their side of the field.
    Gishki Diviner Effect Monster WATER Sea Serpent 1200 800 Once per turn: You can declare 1 card name; reveal the top card of your Deck, and if it is the declared card, add it to your hand. Otherwise, return it to the top of the Deck.
    Gizmek Taniguku, the Immobile Intellect Effect Monster EARTH Machine 1450 1450 If this card is Normal or Special Summoned: You can take 1 Machine monster whose ATK equals its own DEF from your Deck and place it on top of your Deck. You can banish this card from your GY, then target 1 Machine monster in your GY whose ATK equals its own DEF; Special Summon it in Defense Position. You can only use each effect of "Gizmek Taniguku, the Immobile Intellect" once per turn.
    Glacial Beast Polar Penguin Tuner/Effect Monster WATER Aqua 800 1000 If this card is Special Summoned: You can target 1 monster your opponent controls; return it to the hand. If this card on the field is destroyed by battle or card effect: You can target 1 card your opponent controls; return it to the hand. You can only use 1 "Glacial Beast Polar Penguin" effect per turn, and only once that turn.
    Gladiator Beast Murmillo Effect Monster WATER Fish 800 400 When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 face-up monster; destroy that target. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Murmillo".
    Gladiator Beast Retiari Effect Monster WATER Aqua 1200 800 When this card is Special Summoned by the effect of a "Gladiator Beast" monster, you can remove from play 1 card from your opponent's Graveyard. At the end of the Battle Phase, if this card attacked or was attacked, you can return this card to your Deck to Special Summon 1 "Gladiator Beast" monster from your Deck except "Gladiator Beast Retiari".
    Gladiator Beast Sagittarii Effect Monster WIND Winged Beast 1400 1000 If this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can discard 1 "Gladiator Beast" card; draw 2 cards. At the end of the Battle Phase, if this card battled: You can shuffle this card into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Sagittarii".
    Gladiator Beast Samnite Effect Monster EARTH Beast 1600 1200 If this card was Special Summoned by the effect of a "Gladiator Beast" monster, when this card destroys an opponent's monster by battle and sends it to the Graveyard, you can add 1 "Gladiator Beast" card from your Deck to your hand. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Samnite".
    Gluttonous Reptolphin Greethys Tuner/Effect Monster WATER Fish 1000 1000 You can target 1 Fish, Sea Serpent, or Aqua monster in your GY with an equal or lower Level than the number of cards in your opponent's hand; Special Summon it, but it cannot activate its effects this turn. You can only use this effect of "Gluttonous Reptolphin Greethys" once per turn. If this card is sent to the GY as Synchro Material: You can make the Synchro Monster that used this card as material gain 200 ATK/DEF for each card currently in your opponent's hand.
    Goddess of Whim Effect Monster LIGHT Fairy 950 700 Toss a coin and call Heads or Tails. Call it right and this card's ATK will be doubled during this turn. Call it wrong and it will be halved during this turn.
    Gokipole Effect Monster EARTH Insect 1000 1200 If this card is sent to the GY: You can add 1 Level 4 Insect monster from your Deck to your hand, then, if you added a Normal Monster, you can Special Summon it, then you can destroy 1 monster on the field with ATK greater than or equal to that Special Summoned monster's. You can only use this effect of "Gokipole" once per turn.
    Gold Pride - Captain Carrie Effect Monster WATER Fiend 900 1700 If your LP are lower than your opponent's: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Gold Pride" Trap from your Deck to your hand. If this card is sent to the GY: You can target 1 "Gold Pride" monster you control that was Special Summoned from the Extra Deck; banish up to 3 "Gold Pride" cards from your GY, and if you do, that monster gains 500 ATK for each card banished this way. You can only use each effect of "Gold Pride - Captain Carrie" once per turn.
    Gold Pride - Chariot Carrie Xyz/Effect Monster WATER Aqua 1900 2700 2 Level 3 monsters
    You can detach 1 material from this card; add 1 "Gold Pride" Spell from your Deck to your hand, then if your LP are lower than your opponent's, you can send 1 "Gold Pride" monster from your Deck to the GY. You can only use the previous effect of "Gold Pride - Chariot Carrie" once per turn. Once per turn, during the End Phase, if the previous effect was activated this turn: Return this card to the Extra Deck, and if you do, Special Summon 1 "Gold Pride - Captain Carrie" from your Deck or GY.
    Gold Pride - Leon Tuner/Effect Monster WIND Warrior 1500 1200 If your LP are lower than your opponent's: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 non-Warrior "Gold Pride" monster in your GY; Special Summon it in Defense Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Gold Pride" monsters. During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Gold Pride" monsters you control. You can only use each effect of "Gold Pride - Leon" once per turn.
    Gonogo Effect Monster EARTH Rock 1350 1600 An opponent's monster that battles this card is changed to face-down Defense Position at the end of the Damage Step.
    Gora Turtle Effect Monster WATER Aqua 1100 1100 As long as this card remains face-up on the field, monsters with an ATK equal to 1900 or more cannot declare an attack.
    Gorgonic Cerberus Effect Monster DARK Rock 1300 300 When this card is Normal Summoned: You can make all Rock-Type monsters you control become Level 3.
    Gorgonic Gargoyle Effect Monster DARK Rock 1000 800 When you Normal Summon a Rock-Type monster: You can Special Summon this card from your hand.
    Gorgonic Golem Effect Monster DARK Rock 1200 600 When this card is destroyed by battle and sent to the Graveyard: The ATK of the monster that destroyed it becomes 0. You can banish this card from your Graveyard, then target 1 Set Spell/Trap Card your opponent controls; that target cannot be activated this turn. Your opponent cannot activate the targeted card in response to this effect's activation.
    Gorgonic Guardian Xyz/Effect Monster DARK Rock 1600 1200 2 Level 3 Rock-Type monsters
    Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; its ATK becomes 0, and if it does, its effects are negated. These effects last until the end of this turn. Once per turn: You can target 1 monster on the field with 0 ATK; destroy it.
    Gouki Twistcobra Effect Monster EARTH Warrior 1600 0 (Quick Effect): You can Tribute 1 "Gouki" monster, then target 1 "Gouki" monster you control; it gains ATK equal to the original ATK of the Tributed monster until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Twistcobra". You can only use each effect of "Gouki Twistcobra" once per turn.
    Goyo Defender Synchro/Effect Monster EARTH Warrior 1000 1000 1 Tuner + 1 or more non-Tuner monsters
    Once per turn, if all monsters you control are EARTH Warrior-Type Synchro Monsters (min 1.): You can Special Summon "Goyo Defender" from your Extra Deck. When this card is targeted for an attack: You can make this card gain 1000 ATK for each EARTH Warrior-Type Synchro Monster you control (other than this card), until the end of the Damage Step.
    Graff, Malebranche of the Burning Abyss Effect Monster DARK Fiend 1000 1500 If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Graff, Malebranche of the Burning Abyss" per turn, and only once that turn.
  • If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
  • If this card is sent to the Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Deck, except "Graff, Malebranche of the Burning Abyss".
  • Grass Phantom Effect Monster DARK Plant 1000 1000 Increase the ATK of this card by 500 points for each "Grass Phantom" in your Graveyard.
    Gravekeeper's Curse Effect Monster DARK Spellcaster 800 800 When this monster is Summoned, inflict 500 damage to your opponent.
    Gravekeeper's Headman Effect Monster DARK Spellcaster 500 1500 If this card is Summoned: You can target 1 Level 4 "Gravekeeper's" monster in your GY; Special Summon it in face-up Attack Position or face-down Defense Position. You can only use this effect of "Gravekeeper's Headman" once per turn. This effect is unaffected by "Necrovalley".
    Gravekeeper's Nobleman Effect Monster DARK Spellcaster 1000 1000 When this card you control is destroyed by battle with an opponent's attacking monster and sent to your Graveyard: You can Special Summon 1 "Gravekeeper's" monster from your Deck in face-down Defense Position, except "Gravekeeper's Nobleman".
    Gravekeeper's Priestess Effect Monster DARK Spellcaster 1000 1500 The field is treated as "Necrovalley". If there is a face-up Field Spell Card, this effect is not applied. All face-up "Gravekeeper's" Monsters gain 200 ATK and DEF.
    Gravekeeper's Recruiter Effect Monster DARK Spellcaster 1200 1500 When this card you control is sent to your Graveyard: Add 1 "Gravekeeper's" monster with 1500 or less DEF from your Deck to your hand.
    Gravekeeper's Vassal Effect Monster DARK Spellcaster 700 500 The Battle Damage this card inflicts to your opponent's Life Points is treated as Effect Damage instead.
    Gravitic Orb Flip/Effect Monster DARK Fiend 1100 700 FLIP: Change the battle positions of all face-up monsters your opponent controls.
    Gray Wing Effect Monster WIND Dragon 1300 700 Discard 1 card from your hand during your Main Phase 1. This monster can attack twice during the Battle Phase of this turn.
    Graydle Alligator Effect Monster WATER Aqua 500 1500 If this card in your Monster Zone is destroyed by battle or Spell effect and sent to your Graveyard: You can target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster. When this card leaves the field, destroy the equipped monster.
    Graydle Cobra Effect Monster WATER Aqua 1000 1000 If this card in your Monster Zone is destroyed by battle or Trap effect and sent to your Graveyard: You can target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster. When this card leaves the field, destroy the equipped monster.
    Graydle Eagle Effect Monster WATER Aqua 1500 500 If this card in your Monster Zone is destroyed by battle or monster effect and sent to your Graveyard: You can target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster. When this card leaves the field, destroy the equipped monster.
    Great Phantom Thief Effect Monster EARTH Spellcaster 1000 1000 Each time this card inflicts Battle Damage to your opponent's Life Points, declare the name of 1 card. Then see your opponent's hand and discard all copies of the declared card in his/her hand to the Graveyard.
    Greed Jar Flip/Effect Monster EARTH Rock 700 800 FLIP: Apply these effects in sequenece.
  • Excavate any number of cards from the top of your Deck, up to the number of cards your opponent controls, and if you do, add 1 of them to your hand, also send the remaining to the GY.
  • Send monsters from your Extra Deck to the GY, up to the number of monsters your opponent controls that were Special Summoned from the Extra Deck.
    You can only use this effect of "Greed Jar" once per turn.
  • Green Phantom King Normal Monster EARTH Plant 500 1600 This youthful king of the forest lives in a green world, abundant with trees and wildlife.
    Green Turtle Summoner Flip/Effect Monster WATER Spellcaster 400 1500 FLIP: Target 1 monster your opponent controls; destroy it.
    Greenkappa Flip/Effect Monster DARK Warrior 650 900 FLIP: Target 2 Set Spell/Trap Cards on the field; destroy those targets.
    Gren Maju Da Eiza Effect Monster FIRE Fiend ? ? This card's ATK/DEF become the number of your banished cards x 400.
    Grenosaurus Xyz/Effect Monster FIRE Dinosaur 2000 1900 2 Level 3 monsters
    When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; inflict 1000 damage to your opponent.
    Gruesome Goo Normal Monster WATER Aqua 1300 700 A slime boss that is definitely tougher than it looks.
    Guard Dog Flip/Effect Monster EARTH Beast 1500 500 FLIP: Your opponent cannot Special Summon for the rest of this turn.
    Guardian Elma Effect Monster WIND Fairy 1300 1200 This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Butterfly Dagger - Elma" on your side of the field. When this card is Normal Summoned or Special Summoned successfully, you can equip 1 appropriate Equip Spell Card in your Graveyard to this card.
    Guardragon Garmides Effect Monster EARTH Dragon 1600 1000 If a Normal Monster(s) is sent to your GY (except during the Damage Step): You can Special Summon this card from your hand. If this card is in your GY: You can send 1 Dragon monster from your hand to the GY; add this card to your hand. You can only use each effect of "Guardragon Garmides" once per turn.
    Guitar Gurnards Duonigis Effect Monster WATER Sea Serpent 1500 700 If this card is Special Summoned: You can banish cards from the top of your opponent's Deck equal to the number of WATER monsters you control. You can target 1 Level 4 or lower WATER monster you control; increase its Level by its original Level. You can banish this card from your GY; 1 WATER monster on the field gains 100 ATK for each currently banished monster, until the end of this turn. You can only use each effect of "Guitar Gurnards Duonigis" once per turn.
    Gusto Codor Effect Monster WIND Winged Beast 1000 400 When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon 1 WIND Psychic-Type monster with 1500 or less DEF from your Deck.
    Gusto Gulldo Tuner Monster WIND Winged Beast 500 500 When this card is sent from the field to the Graveyard, you can Special Summon 1 Level 2 or lower "Gusto" monster from your Deck.
    Gusto Vedir Tuner/Effect Monster WIND Winged Beast 600 1000 If a face-up "Gusto" monster on the field is destroyed by battle or sent to your GY: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Gusto" monster from your Deck to the GY, then, you can Special Summon 1 "Gusto" monster from your hand. You can only use each effect of "Gusto Vedir" once per turn.
    Gyaku-Gire Panda Effect Monster EARTH Beast 800 1600 Increase the ATK of this card by 500 points for each monster on your opponent's side of the field. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
    Gyroid Effect Monster WIND Machine 1000 1000 The first time this card would be destroyed by battle each turn, it is not destroyed.
    Ha-Re the Sword Mikanko Effect Monster FIRE Warrior 0 0 If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. If an Equip Card becomes equipped to this card: You can add 1 "Mikanko" Equip Spell from your Deck to your hand. You can only use this effect of "Ha-Re the Sword Mikanko" once per turn.
    Hallohallo Pendulum/Tuner/Normal Monster DARK Fiend 800 600 Hallo Hallo, brain of tallow,
    Guts are gone, noggin's hollow.
    Seeking sweets and marshing mallows,
    Watch your back, and your candy sack.

    Pendulum Scale: 2
    Pendulum Effect: Once per turn: You can target 1 face-up monster on the field; roll a six-sided die and that monster's Level becomes the same as the result until the end of this turn.
    Hand of the Six Samurai Effect Monster FIRE Warrior 1600 1000 If you control another face-up "Six Samurai" monster: You can Tribute 1 "Six Samurai" monster to target 1 monster on the field; destroy that target.
    Hard Armor Normal Monster EARTH Warrior 300 1200 A living suit of armor that attacks enemies with a bone-jarring tackle.
    Hayabusa Knight Effect Monster EARTH Warrior 1000 700 This card can make a second attack during each Battle Phase.
    Heavy Mech Support Armor Union/Effect Monster LIGHT Machine 500 500 When this card is Normal Summoned: You can target 1 Union monster in your Graveyard; Special Summon it. Once per turn, you can either: Target 1 Machine-Type monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. Your opponent cannot target a monster equipped with this card with card effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
    Heavy Mech Support Platform Union Monster DARK Machine 500 500 Once per turn, if you control this monster on the field, you can equip it to a face-up Machine-Type monster on your side of the field as an Equip Card, OR unequip it and Special Summon it in face-up Attack Position. When equipped to a monster by this card's effect, that monster gains 500 ATK and DEF. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.)
    Hedge Guard Effect Monster EARTH Plant 0 2100 During damage calculation, in either player's turn: You can send this card from your hand to the Graveyard; halve the ATK of a monster you control until the End Phase, but that monster cannot be destroyed by this battle.
    Helmer, Helmsman Fur Hire Effect Monster WATER Aqua 0 2000 During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Helmer, Helmsman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster: You can discard 1 card "Fur Hire"; draw 1 card. You can only use each effect of "Helmer, Helmsman Fur Hire" once per turn.
    Hermit of Prophecy Effect Monster EARTH Spellcaster 1200 700 Each time a "Spellbook" Spell Card is activated, increase this card's Level by 2 and ATK by 300.
    Hero of the East Normal Monster EARTH Warrior 1100 1000 Feel da strength ah dis sword-swinging samurai from da Far East.
    Hi-Speedroid Cork Shooter Synchro/Tuner/Effect Monster WIND Machine 500 1000 1 Tuner + 1+ non-Tuner monster
    If this card is Synchro Summoned: You can activate 1 of these effects;
  • Add 1 "Speedroid" Spell/Trap from your Deck to your hand.
  • If all materials that were used for the Synchro Summon of this card were "Speedroid" monsters, and are all in your GY, Special Summon all of them.
    You cannot Special Summon monsters the turn you activate this effect, except WIND monsters. You can only use this effect of "Hi-Speedroid Cork Shooter" once per turn.
  • Hibernation Dragon Effect Monster DARK Dragon 600 1500 If this card is Normal or Special Summoned: You can target 1 Level 4 or lower Dragon monster in your GY; add it to your hand. While you control no Link Monsters, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 DARK Dragon Link Monster in your GY; Special Summon it. You can only use each effect of "Hibernation Dragon" once per turn.
    Hiita the Fire Charmer Flip/Effect Monster FIRE Spellcaster 500 1500 FLIP: Take control of 1 FIRE monster on your opponent's side of the field, for as long as this card remains face-up on the field.
    Horse of the Floral Knights Effect Monster WIND Beast 400 800 If this card is Normal or Special Summoned: You can add 1 LIGHT "Noble Knight" monster from your Deck to your hand. You can only use this effect of "Horse of the Floral Knights" once per turn. Once per turn, during your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using this card you control and other monsters from your hand or field as Fusion Material.
    Howling Insect Effect Monster EARTH Insect 1200 1300 When this card is destroyed and sent to the Graveyard as a result of battle, you can Special Summon 1 Insect-Type monster with an ATK of 1500 or less to your side of the field from your Deck. Then shuffle your Deck.
    Hu-Li the Jewel Mikanko Effect Monster WIND Psychic 0 0 If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. While you control an Equip Card, your opponent cannot target "Mikanko" cards you control with card effects. If either player equips an Equip Card(s) to this card: You can add 1 "Mikanko" Trap from your Deck to your hand. You can only use this effect of "Hu-Li the Jewel Mikanko" once per turn.
    Humhumming the Key Djinn Xyz/Effect Monster WATER Fiend 1100 1800 2 Level 3 monsters
    When this card is Special Summoned: You can target 1 "Djinn" Xyz Monster in your Graveyard; Special Summon it, then you can attach up to 2 cards from your hand to it as Xyz Materials. Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Djinn" Xyz Monster you control; this turn, it can attack your opponent directly.
    Humpty Grumpty Effect Monster DARK Zombie 1400 0 Once per turn: You can change this card to face-down Defense Position. If this card is Flip Summoned: It gains 800 ATK until the end of this turn.
    Hunter Dragon Normal Monster DARK Dragon 1700 100 This dragon has taken down countless prey with its sharp fangs. It strikes very quickly, because if it does not strike first, it is vulnerable to a counter-attack.
    Hushed Psychic Cleric Effect Monster EARTH Psychic 0 2100 When this card is Normal or Flip Summoned, it is changed to Defense Position. Once per turn, you can send 1 card from your hand to the Graveyard to select 1 Psychic-Type monster in your Graveyard, and remove it from play. When this card is sent from the field to the Graveyard, select 1 monster removed from play by this effect, and Special Summon it.
    Hydrotortoise, the Empowered Warrior Flip/Effect Monster WATER Warrior 1400 900 FLIP: Target 1 Spell/Trap Card your opponent controls; destroy it.
    Hyena Effect Monster EARTH Beast 1000 300 When this card is destroyed by battle and sent to the Graveyard: You can Special Summon any number of "Hyenas" from your Deck.
    Icejade Aegirine Effect Monster WATER Aqua 1000 2000 If this card is Normal or Special Summoned: You can add 1 "Icejade" Spell/Trap from your Deck to your hand. When your opponent activates a card or effect that targets this card, or targets this card for an attack (Quick Effect): You can activate this effect; the next time this card would be destroyed by battle or card effect this turn, it is not destroyed, also Special Summon 1 WATER monster from your hand or GY, except "Icejade Aegirine", but return it to the hand during the End Phase. You can only use each effect of "Icejade Aegirine" once per turn.
    Igknight Crusader Pendulum Monster FIRE Warrior 1600 300 This impulsive Igknight warrior is fanatical about the causes he fights for. Because of this passion, his comrades try to keep him at arm's length.

    Pendulum Scale: 2
    Pendulum Effect: If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
    Igknight Squire Pendulum Monster FIRE Warrior 0 2000 The cold steel armor of this young squire cannot hide the keen, burning mind contained within.

    Pendulum Scale: 7
    Pendulum Effect: If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
    Impcantation Penciplume Effect Monster LIGHT Psychic 0 0 You can reveal 1 Ritual Monster in your hand; Special Summon both this card form your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Penciplume". If this card is Special Summoned from the Deck: You can target 1 Ritual Monster in your GY; add it to your hand. You can only use 1 "Impcantation Penciplume" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck.
    Inaba White Rabbit Spirit Monster EARTH Beast 700 500 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. This monster attacks your opponent's Life Points directly.
    Infernity Beast Effect Monster DARK Beast 1600 1200 If this card attacks while you have no cards in your hand, your opponent cannot activate any Spell or Trap Cards until after the Damage Step.
    Infernity Conjurer Effect Monster DARK Fiend 1200 900 While you have no cards in your hand, monsters your opponent controls lose 800 ATK. While you have no cards in your hand and this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Infernity Conjurer" once per turn.
    Infernity Knight Effect Monster DARK Fiend 1400 400 When this card on the field is destroyed and sent to the Graveyard: You can discard 2 cards; Special Summon this card from your Graveyard.
    Infernity Necromancer Effect Monster DARK Fiend 0 2000 When this card is Normal Summoned, it is changed to Defense Position. While you have no cards in your hand, this card gains the following effect: Once per turn, you can Special Summon 1 "Infernity" monster from your Graveyard, except "Infernity Necromancer".
    Infernity Wildcat Tuner/Effect Monster DARK Fiend 1400 0 You can Special Summon this card (from your hand) by sending 1 other "Infernity" monster in your hand to the GY. You can only Special Summon "Infernity Wildcat" once per turn this way. While you have no cards in your hand: You can banish 1 "Infernity" monster from your GY; increase or decrease the Level of this card by 1 until the end of this turn. You can only use this effect of "Infernity Wildcat" once per turn.
    Infernoid Harmadik Effect Monster FIRE Fiend 1600 0 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 monster on the field; destroy it. This card cannot attack the turn you activate this effect. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect).
    Infinite Antlion Effect Monster EARTH Insect 1200 1500 Once per turn, at the start of the Damage Step, when an Insect monster battles: You can target 1 card you control and 1 card your opponent controls; destroy them. You can only use each of the following effects of "Infinite Antlion" once per turn. When an opponent's monster declares an attack: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can equip 1 Insect monster from your hand or GY to this card as an Equip Spell that gives it 500 ATK/DEF.
    Influence Dragon Tuner Monster WIND Dragon 300 900 Once per turn: You can target 1 face-up monster you control; it becomes Dragon-Type until the End Phase.
    Injection Fairy Lily Effect Monster EARTH Spellcaster 400 1500 If this card attacks or is attacked, during damage calculation (in either player's turn): You can pay 2000 Life Points once per battle; this card gains 3000 ATK during that damage calculation only.
    Inmato Effect Monster DARK Plant 1400 800 When 1 other face-up Plant-Type monster is targeted by the effect of a Spell or Trap Card your opponent controls, you can Tribute this card to draw 2 cards.
    Insect Soldiers of the Sky Effect Monster WIND Insect 1000 800 The ATK of this card increases by 1000 points whenever it attacks a Wind monster.
    Invasion of Flames Effect Monster FIRE Pyro 1300 1200 When this card is Normal Summoned successfully, no Trap Cards can be activated.
    Inzektor Ant Effect Monster DARK Insect 200 600 Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. While this card is equipped to a monster, that monster's Level is increased by 3, also it gains ATK and DEF equal to this card's ATK and DEF. If the equipped monster would be destroyed, you can destroy this Equip Card instead.
    Inzektor Centipede Effect Monster DARK Insect 1600 1200 Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. If an Equip Card(s) is sent to your Graveyard while equipped to this card (except during the Damage Step): You can add 1 "Inzektor" card from your Deck to your hand. While this card is equipped to a monster, that monster's Level is increased by 3.
    Inzektor Dragonfly Effect Monster DARK Insect 1000 1800 Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. If an Equip Card(s) is sent to your Graveyard while equipped to this card (except during the Damage Step): You can Special Summon 1 "Inzektor" monster from your Deck, except "Inzektor Dragonfly". While this card is equipped to a monster, that monster's Level is increased by 3.
    Inzektor Hornet Effect Monster DARK Insect 500 200 Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. While this card is equipped to a monster, that monster's Level is increased by 3, also it gains ATK and DEF equal to this card's ATK and DEF. While this card is equipped to a monster: You can send this Equip Card to the Graveyard to target 1 card on the field; destroy that target.
    Iron Chain Coil Tuner Monster EARTH Machine 1100 1600 Once per turn, you can select 1 "Iron Chain" monster you control to have it gain 300 ATK and DEF as long as this card is face-up on the field.
    Iron Chain Snake Effect Monster EARTH Reptile 800 1200 During your Main Phase, you can equip this card to 1 face-up monster your opponent controls. That monster loses 800 ATK and DEF. When it is destroyed by battle and sent to the Graveyard, its controller sends cards equal to its Level from the top of their Deck to the Graveyard.
    Jabbing Panda Effect Monster WATER Beast-Warrior 1500 1000 If 2 or more Beast-Warrior monsters are on the field, you can Special Summon this card (from your hand). You can only Special Summon "Jabbing Panda" once per turn this way. If this card is sent from the field to your GY: You can target 1 face-up monster you control; it gains 500 ATK. You can only use this effect of "Jabbing Panda" once per turn.
    Jerry Beans Man Normal Monster EARTH Plant 1750 0 Jerry, a bean soldier, believes he is the strongest warrior in the world, but his true abilities are still untested.
    Jinzo - Returner Effect Monster DARK Machine 600 1400 This card can attack your opponent directly. When this card is sent to the Graveyard, you can Special Summon 1 "Jinzo" from your Graveyard. Destroy it during your End Phase.
    Joruri-P.U.N.K. Madame Spider Tuner/Effect Monster EARTH Psychic 900 600 You can pay 600 LP; add 1 "P.U.N.K." Trap from your Deck to your hand. When you activate a "P.U.N.K." card or effect that targets a card your opponent controls (except during the Damage Step) (Quick Effect): You can target 1 face-up monster your opponent controls; its ATK becomes halved until the end of this turn. You can only use each effect of "Joruri-P.U.N.K. Madame Spider" once per turn.
    Jowgen the Spiritualist Effect Monster LIGHT Spellcaster 200 1300 Randomly discard 1 card from your hand to the Graveyard to destroy all Special Summoned monsters on the field. In addition, as long as this card remains face-up on the field, no monster can be Special Summoned.
    Junk Changer Effect Monster EARTH Warrior 1500 900 You can only use the following effect of "Junk Changer" once per turn. If this card is Normal or Special Summoned: You can target 1 "Junk" monster on the field, then activate 1 of these effects;
  • Increase its Level by 1.
  • Reduce its Level by 1.
  • Junk Defender Effect Monster EARTH Warrior 500 1800 When an opponent's monster declares a direct attack: You can Special Summon this card from your hand. Once per turn, during either player's turn: You can have this card gain 300 DEF.
    Junk Forward Effect Monster EARTH Warrior 900 1500 If you control no monsters, you can Special Summon this card (from your hand).
    Junk Synchron Tuner Monster DARK Warrior 1300 500 When this card is Normal Summoned, you can Special Summon 1 Level 2 or lower monster from your Graveyard in face-up Defense Position. That monster's effect(s) is negated. (deck contains 2)
    Jurrac Brachis Tuner Monster FIRE Dinosaur 1000 1000 While another face-up "Jurrac" monster is on the field, this card cannot be destroyed by battle.
    Jurrac Dino Tuner Monster FIRE Dinosaur 1700 800 Once per turn, if this card destroys an opponent's monster by battle, you can Tribute 1 "Jurrac" monster you control during the End Phase of that turn to draw 2 cards.
    Jurrac Monoloph Tuner Monster FIRE Dinosaur 1500 1200 This card can attack all monsters your opponent controls once each.
    Jurrac Ptera Effect Monster FIRE Dinosaur 800 1500 If this card is attacked, return the attacking monster to the hand after damage calculation and this card gains DEF equal to the returned monster's Level x 100.
    Justice of Prophecy Effect Monster EARTH Spellcaster 1600 800 During the End Phase of every turn in which you activate a "Spellbook" Spell Card: You can banish this card from the field; add both 1 Level 5 or higher LIGHT or DARK Spellcaster-Type monster and 1 "Spellbook" Spell Card from your Deck to your hand. You can only use the effect of "Justice of Prophecy" once per turn.
    Kagemucha Knight Effect Monster DARK Warrior 0 0 When you Normal Summon a Level 3 monster: You can Special Summon this card from your hand. This card cannot be used as a Synchro Material Monster.
    Kaibaman Effect Monster LIGHT Warrior 200 700 You can Tribute this face-up card; Special Summon 1 "Blue-Eyes White Dragon" from your hand.
    Karakuri Komachi mdl 224 "Ninishi" Tuner Monster EARTH Machine 0 1900 This card must attack if able. When this face-up card on the field is selected as an attack target, change its battle position. While this card is face-up on the field, once per turn during your Main Phase, you can Normal Summon a "Karakuri" monster in addition to your Normal Summon or Set. (You can only gain this effect once per turn.)
    Karakuri Ninja mdl 339 "Sazank" Effect Monster EARTH Machine 1200 1200 This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is flipped face-up, select 1 face-up monster on the field, and send it to the Graveyard. During the turn this card is flipped face-up, it can attack your opponent directly.
    Karakuri Strategist mdl 248 "Nishipachi" Effect Monster EARTH Machine 500 1600 This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is Normal or Special Summoned, select 1 monster on the field and change its battle position.
    Karate Man Effect Monster EARTH Warrior 1000 1000 Once per turn, the original ATK of this card can be doubled. When this effect is applied, the card is immediately destroyed at the end of the turn.
    Kayenn, the Master Magma Blacksmith Effect Monster FIRE Rock 1200 200 You can banish this card in your Graveyard; all face-up "Laval" monsters you control gain 400 ATK.
    Kidmodo Dragon Effect Monster EARTH Dragon 100 200 If this card is sent to the Graveyard: You can Special Summon 1 Dragon-Type monster from your hand. You cannot Special Summon monsters, except Dragon-Type monsters, nor conduct your Battle Phase, the turn you activate this effect. You can only use the effect of "Kidmodo Dragon" once per turn.
    Kinetic Soldier Effect Monster EARTH Machine 1350 1800 During damage calculation, if this card battles a Warrior-Type monster: This card gains 2000 ATK and DEF during damage calculation only.
    King Fog Normal Monster DARK Fiend 1000 900 A fiend that dwells in a blinding curtain of smoke.
    King of the Swamp Effect Monster WATER Aqua 500 1100 You can substitute this card for any 1 Fusion Material Monster. When you do this, the other Fusion Material Monster(s) must be the correct one(s). Discard this card from your hand to the Graveyard to add a "Polymerization" from your Deck to your hand. The Deck is then shuffled.
    Kitchen Dragonmaid Effect Monster FIRE Dragon 500 1700 If this card is Normal or Special Summoned: You can add 1 "Dragonmaid" monster from your Deck to your hand, except "Kitchen Dragonmaid", then send 1 "Dragonmaid" monster from your hand to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Kitchen Dragonmaid" once per turn.
    Kitsuni Kitsunebi Effect Monster FIRE Warrior 200 1900 All face-up monsters on the field become FIRE. If your opponent has a FIRE monster on their field or in their GY, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Kitsuni Kitsunebi" once per turn.
    Koa'ki Meiru Doom Effect Monster WIND Fiend 1700 800 During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Fiend-Type monster in your hand. Effects of LIGHT and DARK Effect Monsters that activate during the Main Phase are negated.
    Koa'ki Meiru Hydro Barrier Effect Monster WATER Aqua 1000 1900 You can return 1 "Iron Core of Koa'ki Meiru" from your hand to the top of the Deck. If you do, the effect(s) of all face-up Effect Monsters are negated until the Standby Phase of your next turn, except "Koa'ki Meiru" monsters.
    Koa'ki Meiru Speeder Effect Monster WIND Machine 1200 2200 During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Machine-Type monster in your hand. If you draw "Iron Core of Koa'ki Meiru" during your Draw Phase, you can reveal it to your opponent to draw 1 more card.
    Konohanasakuya Spirit/Effect Monster EARTH Fairy 1300 1300 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling a Spirit monster. You can only Special Summon "Konohanasakuya" once per turn this way. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand. Once per turn, during the End Phase: You can banish this card from your GY, then target 1 Spirit monster you control; neither player can activate that face-up monster's effects on the field for the rest of this turn.
    Kotodama Effect Monster EARTH Fairy 0 1600 If there are face-up monsters with the same name on the field, destroy those monsters. (If a monster is Summoned or flipped face-up that has the same name as a monster that is already face-up on the field, the new face-up monster is destroyed. If they are Summoned or flipped face-up at the same time, they are all destroyed.)
    Kozmo Farmgirl Effect Monster LIGHT Psychic 1500 1000 During either player's turn: You can banish this card; Special Summon 1 Level 4 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Farmgirl" once per turn. When this card inflicts battle damage to your opponent: You can pay 500 LP; add 1 "Kozmo" card from your Deck to your hand.
    Kozmo Soartroopers Effect Monster DARK Psychic 1000 1000 During either player's turn: You can banish this card; Special Summon 1 Level 4 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Soartroopers" once per turn. Once per turn: You can pay 1000 LP, then target 1 Psychic-Type "Kozmo" monster in your Graveyard; Special Summon it.
    Kujakujaku Effect Monster WIND Winged Beast 1200 900 If this card on the field is Tributed and sent to the Graveyard: You can add 1 Level 4 or lower WIND monster from your Deck or Graveyard to your hand, except "Kujakujaku". You can only use the effect of "Kujakujaku" once per turn.
    Kumootoko Normal Monster EARTH Insect 700 1400 A massive, intelligent spider that traps enemies with webbing.
    Kurama Normal Monster WIND Winged Beast 800 800 A vicious bird that attacks from the skies with its whip-like tail.
    Kuribandit Effect Monster DARK Fiend 1000 700 During the End Phase, if this card was Normal Summoned this turn: You can Tribute this card; excavate the top 5 cards of your Deck, you can add 1 excavated Spell/Trap Card to your hand, also send the remaining cards to the Graveyard.
    Labrynth Chandraglier Effect Monster DARK Fiend 1500 0 (Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Labrynth Chandraglier" once per turn.
    Lady Ninja Yae Effect Monster WIND Warrior 1100 200 By discarding 1 WIND monster from your hand to the Graveyard, return all Spell and Trap Cards on your opponent's side of the field to the owner's hand.
    Lady of Faith Normal Monster LIGHT Spellcaster 1100 800 Soothes the souls of others by chanting a mysterious spell.
    Larvas Normal Monster EARTH Beast 800 1000 A fast-moving, bird-like creature that strangles opposing monsters with its long, thin arms.
    Laval Lakeside Lady Tuner Monster FIRE Pyro 200 200 If this card is in your Graveyard and you have 3 or more "Laval" monsters with different names in your Graveyard: You can banish this card and 1 other "Laval" monster from your Graveyard to target 1 Set card your opponent controls; destroy that target.
    Laval Miller Effect Monster FIRE Pyro 300 400 When this card is destroyed by battle and sent to the Graveyard: You can send 2 "Laval" monsters from your Deck to the Graveyard.
    Lavalval Ignis Xyz/Effect Monster FIRE Warrior 1800 1400 2 Level 3 monsters
    If this card attacks or is attacked, during the Damage Step (in either player's turn): You can detach 1 Xyz Material from this card once per battle; this card gains 500 ATK until the End Phase.
    Leafplace Plaice Effect Monster DARK Psychic ? ? Gains 200 ATK/DEF for each card in your opponent's GY. During your Standby Phase, if this card is in your hand or GY and your opponent has more cards in their GY than you: You can Special Summon this card. You can only use this effect of "Leafplace Plaice" once per turn.
    Left-Hand Shark Effect Monster WATER Fish 1300 1500 If this card is Special Summoned from the GY: This card's Level becomes 4. You can only use each of the following effects of "Left-Hand Shark" once per turn. If you control "Right-Hand Shark", and this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field. An Xyz Monster that was Summoned using only WATER monsters as material, including this card on the field, gains this effect.
  • This card cannot be destroyed by card effects.
  • Legendary Atlantean Tridon Effect Monster WATER Sea Serpent 1600 800 You can Tribute this card and 1 Sea Serpent-Type monster; Special Summon 1 "Poseidra, the Atlantean Dragon" from your hand or Deck, then all monsters your opponent currently controls lose 300 ATK.
    Legendary Jujitsu Master Effect Monster EARTH Rock 1300 1800 If this Defense Position card battled a monster, at the end of the Damage Step: Place that monster on the top of the Deck.
    Legendary Six Samurai - Kageki Effect Monster WIND Warrior 200 2000 When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Six Samurai" monster from your hand. While you control a face-up "Six Samurai" monster with a different name, this card gains 1500 ATK.
    Legendary Six Samurai - Mizuho Effect Monster FIRE Warrior 1600 1000 If you control a face-up "Legendary Six Samurai - Shinai", you can Special Summon this card from your hand. Once per turn, you can Tribute another "Six Samurai" monster to select and destroy 1 card on the field.
    Legendary Six Samurai - Shinai Effect Monster WATER Warrior 1500 1500 If you control a face-up "Legendary Six Samurai - Mizuho", you can Special Summon this card from your hand. If this card is Tributed, select 1 "Six Samurai" monster in your Graveyard, and add it to your hand, except "Legendary Six Samurai - Shinai".
    Leng Ling Union/Effect Monster DARK Dragon 1500 0 Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. The original ATK of a monster equipped with this card becomes 1000, it can make a second attack during each Battle Phase, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
    Level Warrior Effect Monster LIGHT Warrior 300 600 If there are no monsters on the field, you can Normal Summon this card from your hand as a Level 2 monster. If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand as a Level 4 monster.
    Leviair the Sea Dragon Xyz/Effect Monster WIND Aqua 1800 1600 2 Level 3 monsters
    Once per turn: You can detach 1 Xyz Material from this card to target 1 banished Level 4 or lower monster; Special Summon that target to your side of the field.
    Libic, Malebranche of the Burning Abyss Effect Monster DARK Fiend 1300 700 If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Libic, Malebranche of the Burning Abyss" per turn, and only once that turn.
  • If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
  • If this card is sent to the Graveyard: You can Special Summon 1 Level 3 DARK Fiend-Type monster from your hand, but its effects are negated.
  • Libromancer Firestarter Ritual/Effect Monster FIRE Cyberse 1800 1800 You can Ritual Summon this card with a "Libromancer" card. If this card is Ritual Summoned by using a monster(s) on the field, it cannot be destroyed, or banished, by card effects. Gains 200 ATK/DEF each time your opponent activates a card or effect, while you control this card with ATK less than 3000 in the Monster Zone.
    Libromancer Geek Boy Effect Monster WIND Psychic 800 800 You can reveal 1 Ritual Monster in your hand: Special Summon this card from your hand. If this card is Special Summoned: You can add 1 "Libromancer" Spell from your Deck to your hand. You can only use each effect of "Libromancer Geek Boy" once per turn.
    Lightning Conger Normal Monster WATER Thunder 350 750 This massive eel generates huge charges of electricity and unleashes them as thunderbolts.
    Lightning, Dragon Ruler of Drafts Effect Monster WIND Dragon 500 1800 You can discard this card AND 1 Dragon-Type or WIND monster; Special Summon 1 "Tempest, Dragon Ruler of Storms" from your Deck. It cannot attack this turn. You can only use the effect of "Lightning, Dragon Ruler of Drafts" once per turn.
    Lightserpent Effect Monster LIGHT Reptile 1200 800 If this card is sent from the hand to your Graveyard: You can Special Summon it from the Graveyard. This card cannot be used as a Synchro Material Monster.
    Lilith, Lady of Lament Effect Monster DARK Fiend 2000 0 If this card is Normal Summoned, its original ATK becomes 1000. (Quick Effect): You can Tribute 1 DARK monster; reveal 3 Normal Traps from your Deck, your opponent randomly chooses 1 for you to Set on your field, and you shuffle the rest back into your Deck. You can only use this effect of "Lilith, Lady of Lament" once per turn.
    Liquid Beast Normal Monster WATER Aqua 950 800 A liquid life form that thrives on water.
    Little D Normal Monster EARTH Dinosaur 1100 700 Yo, this tyrannosaurus tot's got a terrible temper.
    Little Fairy Effect Monster LIGHT Fairy 800 800 Up to twice per turn: You can send 1 card from your hand to the Graveyard; increase this card's Level by 1.
    Lizard Soldier Normal Monster WIND Dragon 1100 800 A beast soldier derived from dragons, it is small for a Dragon-Type. Moving very quickly, this monster is an excellent strategist.
    Lock Cat Effect Monster EARTH Beast 1200 1000 When this card is Normal Summoned, you can select 1 Level 1 Beast-Type monster in your Graveyard and Special Summon it in face-up Defense Position. Its effects are negated.
    Lockout Gardna Effect Monster EARTH Cyberse 1000 1000 When an opponent's monster declares a direct attack: You can Special Summon this card from your hand in Attack Position, and if you do, it cannot be destroyed by battle this turn. When an effect of a monster your opponent controls is activated that targets 1 Cyberse monster you control (and no other cards) (Quick Effect): You can negate the effects of both that Cyberse monster you control and that opponent's monster until the end of this turn.
    Lonefire Blossom Effect Monster FIRE Plant 500 1400 Once per turn: You can Tribute 1 face-up Plant-Type monster; Special Summon 1 Plant monster from your Deck.
    Loris, Lady of Lament Effect Monster DARK Fiend 1500 500 You can target 3 or 6 of your Normal Traps that are banished and/or in your GY; place them on the bottom of your Deck in any order, then draw 1 card for every 3 cards placed. If another monster(s) is Tributed, or if a Normal Trap(s) is sent to your GY by an opponent's card effect (except during the Damage Step): You can target 1 Normal Trap in your GY; Set it. You can only use each effect of "Loris, Lady of Lament" once per turn.
    Lost Blue Breaker Effect Monster WATER Sea Serpent 1400 0 If there is another face-up Fish, Sea Serpent, or Aqua-Type monster on the field: You can Tribute this card to target 1 Spell/Trap Card on the field; destroy that target.
    Lumina, Lightsworn Summoner Effect Monster LIGHT Spellcaster 1000 1000 Once per turn: You can discard 1 card, then target 1 Level 4 or lower "Lightsworn" monster in your Graveyard; Special Summon that target. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect.
    Lumina, Twilightsworn Shaman Effect Monster DARK Spellcaster 1000 1000 Once per turn: You can banish 1 "Lightsworn" monster from your hand or GY, then target 1 of your banished "Lightsworn" monsters, except "Lumina, Twilightsworn Shaman"; Special Summon it. Once per turn, if your other "Lightsworn" monster's effect is activated: Send the top 3 cards of your Deck to the GY.
    Lunalight Purple Butterfly Effect Monster DARK Beast-Warrior 1000 1000 You can send this card from your hand or field to the Graveyard, then target 1 "Lunalight" monster you control; it gains 1000 ATK until the end of this turn. You can banish this card from your Graveyard; Special Summon 1 "Lunalight" monster from your hand. You can only use this effect of "Lunalight Purple Butterfly" once per turn.
    Lunalight Tiger Pendulum/Effect Monster LIGHT Beast-Warrior 1200 800 If this card on the field is destroyed by battle or card effect: You can target 1 "Lunalight" monster in your Graveyard; Special Summon it. You can only use this effect of "Lunalight Tiger" once per turn.

    Pendulum Scale: 5
    Pendulum Effect: Once per turn: You can target 1 "Lunalight" monster in your Graveyard; Special Summon it, but it cannot attack, its effects are negated, also it is destroyed during the End Phase.
    Lyna the Light Charmer Flip/Effect Monster LIGHT Spellcaster 500 1500 FLIP: Take control of 1 LIGHT monster on your opponent's side of the field for as long as this card remains face-up on the field.
    M-Warrior #1 Normal Monster EARTH Warrior 1000 500 Specializing in combination attacks, this warrior uses magnetism to block an enemy's escape.
    M-Warrior #2 Normal Monster EARTH Warrior 500 1000 Specializing in combination attacks, this warrior is equipped with a tough, magnetically coated armor.
    M-X-Saber Invoker Xyz/Effect Monster EARTH Warrior 1600 500 2 Level 3 monsters
    Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Level 4 EARTH Warrior or Beast-Warrior-Type monster from your Deck, in face-up Defense Position. Destroy it during the End Phase.
    Machine King Prototype Effect Monster EARTH Machine 1600 1500 Increase the ATK and DEF of this card by 100 points for each Machine-Type monster on the field other than this card.
    Mad Lobster Normal Monster WATER Aqua 1700 1000 A gourmet food renowned by the Dark World upper crust. It has sensational flavor.
    Madolche Baaple Effect Monster EARTH Beast 0 1800 When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into your Deck. Once per turn: You can target 1 face-up Attack Position "Madolche" monster you control and 1 face-up Attack Position monster your opponent controls; if both monsters are still on the field, change them to face-up Defense Position, and if you do, the ones changed by this effect cannot have their battle positions changed until the end of your opponent's next turn.
    Madolche Chickolates Effect Monster EARTH Beast 800 1500 When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into the Deck. Once per turn, when the battle position of a "Madolche" monster(s) you control is changed (and is now face-up), while this card is face-up on the field (except during the Damage Step): You can target 1 monster on the field; change it to face-up Defense Position, and if you do, unless it is a "Madolche" monster, it cannot attack, also its effects are negated.
    Madolche Cruffssant Effect Monster EARTH Beast 1500 1200 When this card you control is destroyed by your opponent's card (either by battle or by effect) and sent to your Graveyard: Shuffle this card into your Deck. Once per turn: You can target 1 other face-up "Madolche" card you control; return that target to the hand, and if you do, increase this card's Level by 1 and ATK by 300.
    Madolche Hootcake Effect Monster EARTH Beast 1500 1100 When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into the Deck. You can target 1 monster in your Graveyard; banish it, and if you do, Special Summon 1 "Madolche" monster from your Deck, except "Madolche Hootcake". You can only use this effect of "Madolche Hootcake" once per turn.
    Madolche Mewfeuille Effect Monster EARTH Beast 500 300 When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into your Deck. When this card is Normal Summoned: You can Special Summon 1 "Madolche" monster from your hand.
    Magic Hole Golem Effect Monster DARK Rock 0 2000 Once per turn, you can select 1 face-up monster you control. Its ATK is halved until the End Phase, and it can attack your opponent directly this turn. During the turn you activate this effect, only the selected monster can attack.
    Magical Broker Effect Monster DARK Spellcaster 1500 200 While you control a Continuous Spell/Trap, this card cannot be destroyed by battle or card effects. During your opponent's turn (Quick Effect): You can send 1 face-up Continuous Spell/Trap you control to the GY; draw 1 card. You can only use this effect of "Magical Broker" once per turn.
    Magical King Moonstar Effect Monster DARK Fiend 900 600 Cannot be used as Synchro Material, except for the Synchro Summon of a DARK Synchro Monster. If you control a Tuner, you can Special Summon this card (from your hand). If this card is Normal or Special Summoned: You can target 1 other face-up monster you control or in your GY; until the end of this turn, this card's Level becomes the same as that monster's, also you cannot Special Summon, except by Synchro Summon.
    Magical Musketeer Caspar Effect Monster LIGHT Fiend 1200 2000 During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can add 1 "Magical Musket" card from your Deck to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Caspar" once per turn.
    Magical Musketeer Doc Effect Monster LIGHT Fiend 1400 1200 During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can add 1 "Magical Musket" card from your GY to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Doc" once per turn.
    Magical Musketeer Kidbrave Effect Monster LIGHT Fiend 1600 200 During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can discard 1 "Magical Musket" card; draw 2 cards. You can only use this effect of "Magical Musketeer Kidbrave" once per turn.
    Magical Reflect Slime Gemini Monster WATER Aqua 700 1200 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it treated as an Effect Monster with this effect: Your opponent takes all Battle Damage that you would have taken from a battle involving this card.
    Magician's Rod Effect Monster DARK Spellcaster 1600 100 When this card is Normal Summoned: You can add 1 Spell/Trap Card from your Deckto your hand, that specifically lists the card "Dark Magician" in its text. During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your Graveyard (except during the Damage Step): You can Tribute 1 Spellcaster-Typemonster; add this card to your hand. You can only use each effect of "Magician's Rod" once per turn.
    Magister of Endymion Pendulum/Effect Monster EARTH Spellcaster 1500 900 You can only Special Summon "Magister(s) of Endymion" once per turn. When this card declares an attack: You can place 1 Spell Counter on it. Once per opponent's turn (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 monster from your Deck that you can place a Spell Counter on. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone, then place the same number of Spell Counters on it that it had as a monster.

    Pendulum Scale: 8
    Pendulum Effect: Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from this card; Special Summon both this card from your Pendulum Zone and 1 face-up monster from your Extra Deck that you can place a Spell Counter on, and if you do, place 1 Spell Counter on each.
    Magnetic Mosquito Flip/Effect Monster LIGHT Insect 300 1000 FLIP: Destroy all face-up Machine-Type monsters on the field.
    Majespecter Cat - Nekomata Pendulum/Effect Monster WIND Spellcaster 100 1800 When this card is Normal or Special Summoned: You can add 1 "Majespecter" card from your Deck to your hand during the End Phase of this turn. You can only use this effect of "Majespecter Cat - Nekomata" once per turn. Cannot be targeted or destroyed by your opponent's card effects.

    Pendulum Scale: 2
    Pendulum Effect:
    Majespecter Raccoon - Bunbuku Pendulum/Effect Monster WIND Spellcaster 1200 900 When this card is Normal or Special Summoned: You can add 1 "Majespecter" monster from your Deck to your hand. You can only use this effect of "Majespecter Raccoon - Bunbuku" once per turn. Cannot be targeted or destroyed by your opponent's card effects.

    Pendulum Scale: 5
    Pendulum Effect:
    Majiosheldon Effect Monster WATER Warrior 800 2000 Cannot be Special Summoned, except by its own effect. If this card is Tributed for a Tribute Summon, during your next Standby Phase: You can Special Summon this card from your Graveyard. You cannot Special Summon monsters from the Extra Deck during the turn you activate this effect.
    Malice, Lady of Lament Effect Monster DARK Fiend 1000 1000 (Quick Effect): You can Tribute 2 monsters, then target 1 of your Normal Traps that is banished or in your GY; Set that target, but place it on the bottom of the Deck when it leaves the field. You can only use this effect of "Malice, Lady of Lament" once per turn.
    Mammoth Graveyard Normal Monster EARTH Dinosaur 1200 800 A mammoth that protects the graves of its pack and is absolutely merciless when facing grave-robbers.
    Man Beast of Area Effect Monster EARTH Beast-Warrior 500 500 After a Chain (of 2 or more Links) resolves, this card gains 500 ATK.
    Maniacal Servant Effect Monster DARK Spellcaster 600 1000 Once per turn during your opponent's Standby Phase, you can remove from play any number of DARK monsters from your Graveyard. This monster gains 500 DEF for each monster you removed, until the End Phase.
    Marauding Captain Effect Monster EARTH Warrior 1200 400 Your opponent cannot target face-up Warrior-Type monsters for attacks, except this one. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand.
    Marincess Sea Horse Effect Monster WATER Cyberse 1400 1000 You can Special Summon this card (from your hand) to your zone a "Marincess" Link Monster points to. You can only Special Summon "Marincess Sea Horse" once per turn this way. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 1 WATER monster from your hand to your zone a "Marincess" Link Monster points to. You can only use this effect of "Marincess Sea Horse" once per turn.
    Marionette Mite Effect Monster DARK Insect 1000 1000 By discarding this card from your hand to the Graveyard, take control of 1 face-up Fiend or Zombie-Type monster your opponent controls until the end of this turn.
    Marmiting Captain Effect Monster EARTH Warrior 1200 400 When this card is Normal Summoned: You can shuffle 1 card from your hand into the Deck, then draw 1 card, then you can Special Summon it if it is a monster.
    Marshmallon Effect Monster LIGHT Fairy 300 500 The controller of a monster that attacks this face-down card takes 1000 damage after damage calculation. This card cannot be destroyed by battle. (Damage calculation is applied normally.)
    Martial Metal Marcher Synchro/Tuner/Effect Monster WIND Machine 500 2200 1 Tuner + 1+ non-Tuner monsters
    If this card is Synchro Summoned: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Martial Metal Marcher" once per turn. A Synchro Monster that used this card as Synchro Material is treated as a Tuner while face-up on the field.
    Maryokutai Effect Monster WATER Aqua 900 900 You can only activate this card's effect during your opponent's turn. When your opponent activates a Spell Card, Tribute this face-up card to negate the activation of the Spell Card and destroy it.
    Masked Dragon Effect Monster FIRE Dragon 1400 1100 When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Dragon-Type monster with 1500 or less ATK from your Deck.
    Mataza the Zapper Effect Monster DARK Warrior 1300 800 This monster can attack twice during the same Battle Phase. Control of this card cannot switch.
    Materiactor Gigaboros Xyz/Effect Monster DARK Dragon 500 500 2+ Level 3 mosnters
    Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Materiactor Gigaboros" once per turn. You can detach 1 material from this card; attach 1 "Materiactor" monster from your Deck to this card as material. During your opponent's Main or Battle Phase (Quick Effect): You can add 1 card attached to this card to the hand.
    Materiactor Gigadra Effect Monster DARK Dragon 1000 1000 You can discard 1 card; Special Summon 1 Level 3 Normal Monster from your hand or Deck, or if you discarded a Normal Monster to activate this effect, you can Special Summon 1 "Materiactor" monster instead. You can only use this effect of "Materiactor Gigadra" once per turn. You cannot Special Summon monsters from the Extra Deck, except Xyz Monsters.
    Mathematician Effect Monster EARTH Spellcaster 1500 500 When this card is Normal Summoned: You can send 1 Level 4 or lower monster from your Deck to the Graveyard. When this card isdestroyed by battle and sent to the Graveyard: You can draw 1 card.
    Mecha Phantom Beast Aerosguin Effect Monster WIND Machine 1600 400 Once per turn: You can banish 1 "Mecha Phantom Beast" monster from your Graveyard, except "Mecha Phantom Beast Aerosguin"; Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects.
    Mecha Phantom Beast Blue Impala Tuner Monster WIND Machine 1400 1100 Cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Machine-Type monster. The other Synchro Material Monster(s) are "Mecha Phantom Beast" monsters in your hand or on your side of the field. While you control a Token, this card cannot be destroyed by battle or card effects. If your opponent controls a monster and you control no monsters: You can banish this card from your Graveyard; Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0).
    Mecha Phantom Beast Hamstrat Effect Monster WIND Machine 1100 1600 When this card is flipped face-up: Special Summon 2 "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. You can Tribute 1 Token, then target 1 "Mecha Phantom Beast" monster in your Graveyard; Special Summon that target. You can only use this effect of "Mecha Phantom Beast Hamstrat" once per turn.
    Mecha Phantom Beast Stealthray Effect Monster WIND Machine 100 2100 When this card inflicts battle damage to your opponent: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 Token, then target 1 Spell/Trap Card on the field; destroy that target.
    Mecha Phantom Beast Token Token WIND Machine 0 0 This card can be used as a "Mecha Phantom Beast Token."
    If used for another Token, apply that Token's Type/Attribute/Level/ATK/DEF.
    Mecha Phantom Beast Turtletracer Effect Monster WIND Machine 500 2000 This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Each turn, the first "Mecha Phantom Beast Token" you control that would be destroyed by battle, is not destroyed.
    Mechanical Snail Normal Monster DARK Machine 800 1000 A cyborg snail that still travels at a slow place.
    Mechquipped Angineer Xyz/Effect Monster LIGHT Fairy 1800 1000 2 Level 3 monsters
    Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster you control; change it to face-up Defense Position, and if you do, it cannot be destroyed by battle or by card effects this turn.
    Meliae of the Trees Xyz/Effect Monster EARTH Plant 1700 900 2 Level 3 EARTH monsters
    Once per turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects.
  • Send 1 Plant-Type monster from your Deck to the Graveyard.
  • Target 1 Plant-Type monster in your Graveyard; Special Summon that target in face-up Defense Position.
  • Melomelody the Brass Djinn Xyz/Effect Monster LIGHT Fiend 1400 1600 2 Level 3 monsters
    Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up "Djinn" Xyz Monster you control; this turn, that monster can attack twice during each Battle Phase.
    Memory Crusher Effect Monster DARK Fiend 1000 600 If this card successfully attacks directly, inflict 100 damage to your opponent for each card in their Extra Deck.
    Mental Seeker Tuner Monster EARTH Psychic 800 600 When this removed from play card is Special Summoned, reveal the top 3 cards of your opponent's Deck and select 1 of them. Remove the selected card from play, then return the rest to their Deck.
    Mental Tuner Tuner/Effect Monster LIGHT Psychic 200 2100 You can activate 1 of these effects:
  • Banish up to 1 LIGHT and up to 1 DARK monster from your hand and/or GY; increase or decrease this card's Level by the exact number banished, until the end of this turn.
  • Target up to 2 of your banished monsters (1 LIGHT and/or 1 DARK); return them to the GY, and if you do, increase or decrease this card's Level by the exact number returned, until the end of this turn.
    You can only use this effect of "Mental Tuner" once per turn.
  • Merlin Effect Monster DARK Spellcaster 1400 500 You can only use each effect of "Merlin" once per turn.
  • You can Tribute this card; Special Summon 1 "Noble Knight" monster from your Deck. You cannot Special Summon monsters the turn you activate this effect, except "Noble Knight" monsters.
  • During either player's turn: You can banish this card from your Graveyard; immediately after this effect resolves, Synchro Summon 1 "Noble Knight" Synchro Monster using monsters you control.
  • During either player's turn: You can banish this card from your Graveyard; immediately after this effect resolves, Xyz Summon 1 "Noble Knight" Xyz Monster using monsters you control.
  • Mermaid Archer Effect Monster WATER Sea Serpent 1200 200 Once per turn, you can equip 1 Level 3 or lower monster you control to this card. If you do, this card gains 800 ATK. If this card would be destroyed, you can destroy the equipped monster instead. (You can only equip 1 monster at a time to this card.)
    Mermail Abyssdine Effect Monster WATER Aqua 1000 200 When this card is added from your Deck or Graveyard to your hand by a card effect: You can Special Summon this card from your hand. You must control a "Mermail" monster to activate and to resolve this effect. When this card is Special Summoned by the effect of a "Mermail" monster: You can target 1 Level 3 or lower "Mermail" monster in your Graveyard; Special Summon that target. You can only use 1 "Mermail Abyssdine" effect per turn, and only once that turn.
    Mermail Abyssgunde Effect Monster WATER Aqua 1400 800 If this card is discarded to the Graveyard: You can target 1 "Mermail" monster in your Graveyard, except "Mermail Abyssgunde"; Special Summon that target. You can only use the effect of "Mermail Abyssgunde" once per turn.
    Mermail Abysshilde Effect Monster WATER Aqua 1300 400 If this card is sent to the Graveyard: You can Special Summon 1 "Mermail" monster from your hand, except "Mermail Abysshilde". You can only use the effect of "Mermail Abysshilde" once per turn.
    Mermail Abysslinde Effect Monster WATER Aqua 1500 1200 If this card on the field is destroyed and sent to the Graveyard: You can Special Summon 1 "Mermail" monster from your Deck, except "Mermail Abysslinde". You can only use the effect of "Mermail Abysslinde" once per turn.
    Mermail Abyssnerei Effect Monster WATER Aqua 1200 2000 (Quick Effect): You can discard this card, then target 1 WATER monster you control; destroy 1 other WATER monster in your hand or field, and if you do, the targeted monster gains ATK/DEF equal to the destroyed monster's original ATK/DEF, until the end of this turn. If this card is sent from the field to the GY: You can draw 1 card, then discard 1 card. You can only use each effect of "Mermail Abyssnerei" once per turn.
    Mermail Abyssocea Effect Monster WATER Aqua 1100 1900 You can target 1 "Mermail" monster you control; Special Summon any number of Level 4 or lower "Mermail" monsters from your Deck whose combined Levels are less than or equal to the Level of that monster, then send that monster to the Graveyard. You can only use the effect of "Mermail Abyssocea" once per turn.
    Mermail Abysstrite Xyz/Effect Monster WATER Sea Serpent 1600 2800 3 Level 3 monsters
    During either player's turn, when your opponent targets exactly 1 face-up "Mermail" monster you control for an attack, or with a Spell/Trap effect that could have targeted this card (except during the Damage Step): You can detach 1 Xyz Material from this card; that attack/effect now targets this card. When this card is destroyed and sent to the Graveyard: You can target 1 "Mermail" monster in your Graveyard, except "Mermail Abysstrite"; Special Summon that target.
    Metabo Globster Effect Monster DARK Fiend 800 300 When you Tribute this card for the Tribute Summon of a DARK monster, Special Summon 3 "Metabo Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Defense Position. These tokens cannot be Tributed for a Tribute Summon.
    Metalfoes Silverd Pendulum Monster FIRE Psychic 1700 100 Sizzling soldier on a silver sublight speedjet. Can't track her, can't see her, can't escape that lightspeed laser.

    Pendulum Scale: 1
    Pendulum Effect: Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap Card directly from your Deck.
    Mimikuril Effect Monster DARK Fiend 0 0 During your Main Phase: You can excavate the top card of your Deck, and if it is a monster, Special Summon it, and if you do, place this card on the bottom of the Deck. If it wasn't a monster, or couldn't be Special Summoned, place it on the bottom of the Deck. Place the monster Special Summoned by this effect on the bottom of the Deck during the End Phase. You can only use this effect of "Mimikuril" once per turn.
    Mimimic Effect Monster EARTH Machine 300 300 If your opponent controls a monster and you control a Level 3 monster, you can Special Summon this card (from your hand). You can only Special Summon "Mimimic" once per turn this way.
    Minar Effect Monster EARTH Insect 850 750 When this card is sent directly from your hand to the Graveyard by your opponent's card effect, inflict 1000 points of Direct Damage to your opponent's Life Points.
    Mind Protector Effect Monster LIGHT Psychic 0 2200 This card's controller must pay 500 Life Points during each of their Standby Phases. If they cannot, destroy this card. Monsters with 2000 or less ATK cannot declare and attack except for Psychic-Type monsters.
    Mine Golem Effect Monster EARTH Rock 1000 1900 When this card is sent to the Graveyard as a result of battle, inflict 500 points of damage to your opponent's Life Points.
    Mine Mole Effect Monster EARTH Beast 1000 1200 Once per turn, this card cannot be destroyed by battle. If this card is sent to the Graveyard as a Synchro Material Monster of a Beast-Type monster, draw 1 card. If this card is removed from the field by your opponent's card effect, remove this card from play.
    Minerva, Lightsworn Maiden Tuner Monster LIGHT Spellcaster 800 200 When this card is Normal Summoned: You can add 1 LIGHT Dragon-Type monster from your Deck to your hand, whose Level is less than or equal to the total number of "Lightsworn" monsters with different names in your Graveyard. If this card is sent from your hand or Deck to the Graveyard: Send the top card of your Deck to the Graveyard. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard.
    MiSolfachord Eliteia Pendulum/Effect Monster WATER Fairy 1100 400 While you have an even Pendulum Scale in your Pendulum Zone, you take no damage from battles involving your "Solfachord" Pendulum Monsters. If this card is Normal or Special Summoned: You can target 1 Spell/Trap your opponent controls; return it to the hand. You can only use this effect of "MiSolfachord Eliteia" once per turn.

    Pendulum Scale: 6
    Pendulum Effect: Pendulum Summons of your "Solfachord" Pendulum Monsters cannot be negated.
    Mist Bird Clausolas Synchro/Effect Monster WIND Winged Beast 0 2300 1 Tuner + 1 or more non-Tuner monsters
    Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes 0, and if it does, its effects are negated. These changes last until the end of this turn.
    Mist Valley Shaman Tuner Monster WIND Winged Beast 1200 1200 Once per turn, you can return 1 other monster you control to the hand, to have this card gain 500 ATK until the End Phase.
    Mist Valley Thunderbird Effect Monster WIND Thunder 1100 700 When this face-up card on the field returns to the hand, Special Summon it. This card cannot attack during the Turn it was Special Summoned by this effect.
    Monk Fighter Effect Monster EARTH Rock 1300 1000 Battle Damage to this card's controller that he/she takes from a battle involving this card becomes 0.
    Monoceros Effect Monster LIGHT Beast 1000 1000 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 Spell Card from your hand. When you Synchro Summon using this card and a Beast-Type Tuner monster as the Synchro Material Monsters, you can select 1 Beast-Type Tuner monster used for the Synchro Summon and Special Summon it from the Graveyard.
    Monster Egg Normal Monster EARTH Warrior 600 900 A warrior hidden within an egg that attacks enemies by flinging eggshells.
    Morgan, the Enchantress of Avalon Effect Monster DARK Spellcaster 1300 1600 When your opponent activates a card or effect, while you control a "Noble Knight" monster and a "Noble Arms" Equip Spell (Quick Effect): You can send this card from your hand to the GY; destroy 1 "Noble Arms" Equip Spell you control, and if you do, negate the activation. You can only use this effect of "Morgan, the Enchantress of Avalon" once per turn.
    Morphing Jar #2 Flip/Effect Monster EARTH Rock 800 700 FLIP: Shuffle all monsters on the field into the Deck. Then, each player reveals cards from the top of their Deck, until they reveal the same number of monsters they shuffled into their Main Deck. Special Summon all revealed Level 4 or lower monsters in face-down Defense Position, also send any remaining cards to the Graveyard.
    Morphtronic Boarden Effect Monster EARTH Machine 500 1800
  • While in Attack Position: "Morphtronic" monsters you control can attack your opponent directly.
  • While in Defense Position: Other "Morphtronic" monsters you control cannot be destroyed by battle.
  • Morphtronic Datatron Effect Monster FIRE Pyro 1200 600
  • While in Attack Position: Once per turn, you can Tribute 1 monster to inflict 600 damage to your opponent.
  • While in Defense Position: Once per turn, you can inflict 300 damage to your opponent.
  • Morphtronic Magnen Effect Monster EARTH Thunder 800 800
  • While in Attack Position: If your opponent controls a face-up monster, this card can only select their highest ATK monster as an attack target.
  • While in Defense Position: Your opponent cannot select another monster as an attack target.
  • Morphtronic Remoten Tuner Monster EARTH Machine 300 1200
  • While in Attack Position: Once per turn, you can remove from play 1 "Morphtronic" monster from your Graveyard and add 1 "Morphtronic" monster with the same Level as that monster from your Deck to your hand.
  • While in Defense Position: Once per turn, you can send 1 "Morphtronic" monster from your hand to the Graveyard and add 1 "Morphtronic" monster with the same Level as that monster from your Graveyard to your hand.
  • Morphtronic Scopen Tuner Monster LIGHT Machine 800 1400
  • While in Attack Position: Once per turn, you can Special Summon 1 Level 4 "Morphtronic" monster from your hand. Destroy it during the End Phase.
  • While in Defense Position: While this card is in face-up Defense Position, it is Level 4.
  • Mucus Yolk Effect Monster DARK Aqua 0 100 This card can attack your opponent's Life Points directly. Each time this card inflicts Battle Damage to your opponent's Life Points, increase the ATK of this card by 1000 points during your next Standby Phase. The ATK increase lasts as long as this card remains face-up on the field.
    Munin the Runick Wings Fusion/Effect Monster LIGHT Fairy 0 2000 2 "Runick" monsters
    If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Continuous Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "Runick" card(s) you control or a Set card(s) you control (Quick Effect): You can banish this card you control; negate the activation, and if you do, destroy that card. Once per turn, during the End Phase: Gain 1000 LP.
    Mushroom Man #2 Effect Monster EARTH Warrior 1250 800 A player controlling this monster loses 300 Life Points during each of his/her Standby Phases when this card is on the Field. Control of this card is shifted to your opponent by paying 500 Life Points at your End Phase.
    Muzurhythm the String Djinn Xyz/Effect Monster WIND Fiend 1500 1000 2 Level 3 monsters
    During the Damage Step, when a "Djinn" Xyz Monster you control is attacking an opponent's monster: You can detach 1 Xyz Material from this card; the attacking monster's ATK is doubled until the End Phase. The effect of "Muzurhythm the String Djinn" can only be used once per turn.
    Mysterious Guard Flip/Effect Monster EARTH Spellcaster 800 1200 FLIP: Return 1 face-up monster on the field to the top of its owner's Deck. Also, if there is a face-up Warrior-Type monster on your side of the field, you can return another face-up monster to its owner's hand.
    Mystic Macrocarpa Seed Tuner Monster EARTH Plant 500 1000 Cannot be used as a Synchro Material Monster, except for the Synchro Summon of an EARTH monster. You can target 1 EARTH monster on the field; reduce its Level by 1. You can use the effect of "Mystic Macrocarpa Seed" up to twice per turn.
    Mystical Fairy Elfuria Effect Monster WIND Spellcaster 1500 900 Once per turn: You can reveal 1 WIND monster in your hand; until your opponent's next End Phase, neither player can Xyz Summon using monsters with a different Level from the revealed monster as Xyz Materials.
    Mystical Sheep #1 Effect Monster EARTH Beast 1150 900 You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s).
    Mystical Sheep #2 Normal Monster EARTH Beast 800 1000 A monstrous sheep with a long tail for hypnotizing enemies.
    Myutant ST-46 Effect Monster WATER Psychic 500 0 If this card is Normal or Special Summoned: You can add 1 "Myutant" Spell/Trap from your Deck to your hand. You can Tribute this card, then banish 1 card from your hand or face-up field; Special Summon 1 monster from your hand or Deck, based on the banished card.
  • Monster: "Myutant Beast"
  • Spell: "Myutant Mist"
  • Trap: "Myutant Arsenal"
    You can only use each effect of "Myutant ST-46" once per turn.
  • Naturia Butterfly Tuner Monster EARTH Insect 500 1200 Once per turn, when an opponent's monster declares an attack, you can send the top card of your Deck to the Graveyard to negate the attack.
    Naturia Fruitfly Effect Monster EARTH Insect 800 1500 All face-up monsters your opponent controls lose 300 ATK and DEF for each face-up "Naturia" monster you control. Once per turn, you can select 1 face-up monster your opponent controls with 0 DEF, and take control of it until the End Phase.
    Naturia Marron Effect Monster EARTH Plant 1200 700 When this card is Normal Summoned: You can send 1 "Naturia" monster from your Deck to the Graveyard. Once per turn: You can target 2 "Naturia" monsters in your Graveyard; shuffle both those targets into the Deck, then draw 1 card.
    Naturia Ragweed Effect Monster EARTH Plant 1200 2000 When your opponent draws a card(s) outside of their Draw Phase, you can send this card from the field to the Graveyard to draw 2 cards.
    Naturia Rock Effect Monster EARTH Rock 1200 1200 When a Trap Card is activated, you can send 1 card from the top of your Deck to the Graveyard to Special Summon this card from your hand.
    Naturia Rosewhip Tuner Monster EARTH Plant 400 1700 Your opponent can only activate 1 Spell or Trap Card per turn.
    Naturia Stinkbug Tuner Monster EARTH Insect 200 500 When a face-up "Naturia" monster you control is attacked, you can send this face-up card you control to the Graveyard to negate that attack and end the Battle Phase.
    Necro Gardna Effect Monster DARK Warrior 600 1300 During your opponent's turn: You can banish this card from your Graveyard; negate the next attack this turn from a monster your opponent controls (this is a Quick Effect).
    Necrolancer the Timelord Normal Monster DARK Spellcaster 800 900 The one-eyed Necrolancer launches his onslaught from a dimensional ring that can appear out of thin air.
    Needle Sunfish Effect Monster WATER Fish 1500 100 When this card is sent to the Graveyard: Target 1 face-up monster your opponent controls; that target loses 500 ATK.
    Neiroy, the Dream Mirror Disciple Effect Monster LIGHT Fairy 1000 1000 If a "Dream Mirror" monster(s) is on the field: You can Special Summon this card from your hand, then, you can make this card become DARK. If this card is Special Summoned by the effect of a "Dream Mirror" monster: Activate this effect; if "Dream Mirror of Joy" is on the field, you can return 1 Spell/Trap your opponent controls to the hand, also, after that, if "Dream Mirror of Terror" is on the field, draw 1 card, then shuffle 1 card from your hand into the Deck. You can only use each effect of "Neiroy, the Dream Mirror Disciple" once per turn.
    Neiroy, the Dream Mirror Traitor Effect Monster DARK Fiend 1000 1000 If this card is Normal or Special Summoned: You can add 1 "Neiroy, the Dream Mirror Disciple" from your Deck to your hand, then you can make this card become LIGHT. You can Tribute 1 other "Dream Mirror" monster; choose 1 "Dream Mirror" monster from your Deck with a different Level than the Tributed monster, add 1 "Dream Mirror of Joy" or 1 "Dream Mirror of Terror" from your Deck to your hand that is mentioned on that chosen monster, and Special Summon that chosen monster in Defense Position. You can only use each effect of "Neiroy, the Dream Mirror Traitor" once per turn.
    Nekogal #1 Normal Monster EARTH Beast 1100 900 A pussy-fairy. Contrary to her lovely beauty, she claws on her enemies.
    Nekroz of Clausolas Ritual/Effect Monster WATER Warrior 1200 2300 You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned and cannot be Special Summoned by other ways. You can only use each of these effects of "Nekroz of Clausolas" once per turn.
  • You can discard this card; add 1 "Nekroz" Spell/Trap Card from your Deck to your hand.
  • During either player's turn: You can target 1 face-up monster on the field that was Special Summoned from the Extra Deck; until the end of this turn, that target's ATK becomes 0, also that target's effects are negated.
  • Nemeses Umbrella Effect Monster WATER Aqua 1500 400 You can target 1 of your banished monsters, except "Nemeses Umbrella"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. You can target 1 "Nemeses" monster in your GY, except "Nemeses Umbrella"; add it to your hand. You can only use each effect of "Nemeses Umbrella" once per turn.
    Nemuriko Normal Monster DARK Spellcaster 800 700 A child-like creature that controls a sleep fiend to beckon enemies into eternal slumber.
    Neo Flamvell Garuda Effect Monster FIRE Pyro 1200 1800 During your End Phase, if you control another face-up "Flamvell" monster, remove from play 1 card in your opponent's Graveyard.
    Neo Flamvell Hedgehog Tuner Monster FIRE Pyro 800 200 If this card is destroyed by battle, select 1 card in your opponent's Graveyard and remove it from play. If this card on the field is destroyed by a card effect, select 1 FIRE monster with 200 or less DEF in your Graveyard, except "Neo Flamvell Hedgehog", and add it to your hand.
    Neo Flamvell Shaman Effect Monster FIRE Pyro 1700 200 If this card destroys an opponent's monster by battle while there are 3 or more "Flamvell" monsters in your Graveyard, select 1 card in your opponent's Graveyard, and remove it from play. If your opponent has no Spell Cards in their Graveyard when this effect activates, inflict 500 damage to your opponent.
    Neo-Spacian Air Hummingbird Effect Monster WIND Winged Beast 800 600 Once per turn: You can gain 500 Life Points for each card in your opponent's hand.
    Neo-Spacian Aqua Dolphin Effect Monster WATER Warrior 600 800 Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 Monster Card in it. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card and inflict 500 damage to your opponent. Otherwise, take 500 damage.
    Neo-Spacian Dark Panther Effect Monster DARK Beast 1000 500 Once per turn: You can target 1 face-up monster your opponent controls; until the End Phase, while you control this face-up card, this card's name and effects become those of that target.
    Neo-Spacian Flare Scarab Effect Monster FIRE Insect 500 500 This card gains 400 ATK for each Spell/Trap Card your opponent controls.
    Neo-Spacian Glow Moss Effect Monster LIGHT Plant 300 900 When this card attacks or is attacked: Your opponent draws 1 card. Reveal it, and based on its type apply this effect.
  • Monster: End the Battle Phase.
  • Spell: If this card is attacking, you can change it to a direct attack instead.
  • Trap: Change this card to Defense Position.
  • Neo-Spacian Grand Mole Effect Monster EARTH Rock 900 300 At the start of the Damage Step, if this card battles an opponent's monster: You can return both monsters to the hand (without damage calculation).
    Ni-Ni the Mirror Mikanko Effect Monster WATER Spellcaster 0 0 If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. During your opponent's turn, while this card is equipped with an Equip Card (Quick Effect): You can target 1 face-up monster your opponent controls; take control of it until the End Phase. You can only use this effect of "Ni-Ni the Mirror Mikanko" once per turn.
    Night Assailant Flip/Effect Monster DARK Fiend 200 500 FLIP: Select 1 monster your opponent controls, and destroy it. When this card is sent directly from your hand to the Graveyard, select 1 Flip Effect Monster in your Graveyard, except this card, and return it to your hand.
    Night Wing Sorceress Effect Monster WIND Spellcaster 1300 1200 You can activate "Assault Mode Activate" the turn it is Set.
    Niwatori Normal Monster EARTH Winged Beast 900 800 Swallows enemies whole and uses their essence as energy.
    Nobledragon Magician Pendulum/Effect Monster FIRE Spellcaster 700 1400 Cannot be used as a Synchro Material, except for the Synchro Summon of a Dragon-Type Synchro Monster. If this card is used as a Synchro Material, unless all other Synchro Materials are "Odd-Eyes" monsters, place this card on the bottom of the Deck. If this card is in your hand or Graveyard: You can target 1 Level 7 or higher "Odd-Eyes" monster you control; reduce its Level by 3, and if you do, Special Summon this card.

    Pendulum Scale: 5
    Pendulum Effect: Unless have a "Magician" card in your other Pendulum Zone,destroy this card.
    Noh-P.U.N.K. Ze Amin Tuner/Effect Monster EARTH Psychic 600 600 You can pay 600 LP; add 1 "P.U.N.K." monster from your Deck to your hand, except "Noh-P.U.N.K. Ze Amin". If this card is sent to the GY: You can target 1 "P.U.N.K." monster you control; it gains 600 ATK. You can only use each effect of "Noh-P.U.N.K. Ze Amin" once per turn.
    Nopenguin Effect Monster WATER Aqua 1600 100 During either player's turn, when an effect of a "Penguin" monster is activated: Special Summon this card from your Graveyard. You can only use this effect of "Nopenguin" once per turn. If a card would be returned from the field to the hand by the effect of a "Penguin" card, banish it instead.
    Nordic Beast Gullinbursti Tuner/Effect Monster LIGHT Beast 300 100 For a Synchro Summon, you can substitute this card for any 1 "Nordic" Tuner. You can only use each of the following effects of "Nordic Beast Gullinbursti" once per turn. If this card is Normal or Special Summoned: You can Special Summon 1 "Nordic" monster from your hand. You can target 1 "Nordic" monster in your GY, except "Nordic Beast Gullinbursti"; add it to your hand.
    Number 17: Leviathan Dragon Xyz/Effect Monster WATER Dragon 2000 0 2 Level 3 monsters
    Once per turn: You can detach 1 Xyz Material from this card; this card gains 500 ATK. If this card has no Xyz Material, it cannot attack your opponent directly.
    Number 20: Giga-Brilliant Xyz/Effect Monster LIGHT Insect 1800 1800 2 Level 3 monsters
    Once per turn: You can detach 1 Xyz Material from this card; all face-up monsters you currently control gain 300 ATK.
    Number 26: Spaceway Octobypass Xyz/Effect Monster LIGHT Psychic 800 2400 2 Level 3 monsters
    At the start of the Battle Phase: You can detach 1 material from this card; during this Battle Phase, a player can only attack with 1 monster, and its attack(s) becomes a direct attack. You can only use this effect of "Number 26: Spaceway Octobypass" once per turn. At the end of the Damage Step, if a monster inflicted battle damage by a direct attack: Give control of the monster that attacked to the turn player's opponent.
    Number 30: Acid Golem of Destruction Xyz/Effect Monster WATER Rock 3000 3000 2 Level 3 monsters
    During your Standby Phase: Detach 1 Xyz Material from this card or take 2000 damage. You cannot Special Summon any monsters. While this card has no Xyz Materials, it cannot attack.
    Number 34: Terror-Byte Xyz/Effect Monster DARK Machine 0 2900 3 Level 3 Monsters
    Once per turn: You can detach 1 Xyz Material from this card to target 1 Level 4 or lower Attack Position monster your opponent controls; gain control of it until the End Phase.
    Number 3: Cicada King Xyz/Effect Monster WIND Insect 1200 2500 2 Level 3 monsters
    If the battle position of this card is changed: You can Special Summon 1 Insect monster from your hand or GY in Defense Position. When a monster on the field activates its effect: You can detach 1 material from this card, then target that monster; negate its effects, then make 1 Insect monster on the field either gain 500 DEF, or change its battle position. You can only use each effect of "Number 3: Cicada King" once per turn.
    Number 47: Nightmare Shark Xyz/Effect Monster WATER Sea Serpent 2000 2000 2 Level 3 monsters
    When this card is Special Summoned: You can attach 1 Level 3WATER monster from your hand or your side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 WATER monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack.
    Number 48: Shadow Lich Xyz/Effect Monster DARK Zombie 1800 0 2 Level 3 monsters
    Once per turn, during your opponent's turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Phantom Token" (DARK/Fiend-Type/Level 1/ATK 500/DEF 500). (This is a Quick Effect.) While you control a "Phantom Token", your opponent cannot target this card for attacks. This card gains 500 ATK for each "Phantom Token" you control.
    Number 49: Fortune Tune Xyz/Effect Monster LIGHT Winged Beast 400 900 2 Level 3 monsters
    During each of your Standby Phases: Gain 500 Life Points. This card cannot be targeted by card effects. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. When this card is sent from the field to the Graveyard: Target 2 Level 3 monsters in your Graveyard; shuffle them both into the Deck, and if you do, return this card from your Graveyard to the Extra Deck. You can only use this effect of "Number 49: Fortune Tune" once per turn.
    Number 51: Finisher the Strong Arm Xyz/Effect Monster EARTH Rock 2600 0 3 Level 3 monsters
    Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: You can detach 1 Xyz Material from this card; place 1 Counter on this card (max. 3). At the end of the Battle Phase, if this card battled, and has 3 of these Counters: You can destroy all cards your opponent controls.
    Number 71: Rebarian Shark Xyz/Effect Monster WATER Dragon 0 2000 2 Level 3 monsters
    Once per turn: You can target 1 "Number" Xyz Monster in your GY, except "Number 71: Rebarian Shark"; Special Summon it, and if you do, attach 1 material from this card to it. If this card is sent to the GY: You can choose 1 "Rank-Up-Magic" Spell from your Deck and place it on top of your Deck.
    Number 75: Bamboozling Gossip Shadow Xyz/Effect Monster WIND Spellcaster 1000 2600 2+ Level 3 monsters
    Once per turn, when an opponent's monster activates its effect (Quick Effect): You can detach 2 materials from this card; the activated effect becomes "both players draw 1 card". You can target 1 other "Number" Xyz Monster you control; attach this card to it as material. (Transfer its materials to that monster.) You can only use this effect of "Number 75: Bamboozling Gossip Shadow" once per turn.
    Number C43: High Manipulator of Chaos Xyz/Effect Monster DARK Fiend 0 0 4 Level 3 DARK monsters
    All Tokens you control can make a second attack during each Battle Phase. If this card has "Number 43: Manipulator of Souls" as an Xyz Material, it gains this effect.
  • Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Manipulator Token" (Fiend-Type/DARK/Level 1/ATK ?/DEF ?). (When Summoned, its ATK and DEF each become equal to half the opponent's current Life Points.)
  • Number C65: King Overfiend Xyz/Effect Monster DARK Fiend 1600 0 3 Level 3 DARK monsters.
    Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; it loses 1000 ATK and DEF. While this card has "Number 65: Djinn Buster" as an Xyz Material, it gains this effect.
  • Effect Monsters your opponent controls cannot activate their effects.
  • Number C96: Dark Storm Xyz/Effect Monster DARK Fiend 1000 1000 4 Level 3 Dark monsters
    This card cannot be destroyed by battle, also all battle damage you take from battles involving this card is also inflicted to your opponent. If this card has "Number 96: Dark Mist" as an Xyz Material, it gains this effect.
  • Once per battle, during either player's turn, when an attack is declared involving this card and an opponent's monster: You can detach 1 Xyz Material from this card; the ATK of that opponent's monster becomes 0, and if it does, this card gains ATK equal to the original ATK of the opponent's monster.
  • Oboro-Guruma, the Wheeled Mayakashi Synchro/Effect Monster EARTH Zombie 800 2100 1 Tuner + 1+ non-Tuner monster / You can only control 1 "Oboro-Guruma, the Wheeled Mayakashi". You can only use each of these effects of "Oboro-Guruma, the Wheeled Mayakashi" once per turn.
  • If a Synchro Monster in your possession whose original Level is 5 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card.
  • If this card is Special Summoned from the GY: You can activate this effect; this turn, your monsters cannot be destroyed by battle.
  • Ocean's Keeper Effect Monster WATER Fish 1500 1200 During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card is destroyed by battle, add 1 "Thousand-Eyes Jellyfish" or 1 "Cranium Fish" from your Deck to your hand.
    Odd-Eyes Mirage Dragon Pendulum/Effect Monster DARK Dragon 1200 600 During either player's turn, while an "Odd-Eyes" card is in your Pendulum Zone: You can target 1 "Odd-Eyes" monster you control; the first time it would be destroyed by battle or card effect this turn, it is not destroyed. You can only use this effect of "Odd-Eyes Mirage Dragon" once per turn.

    Pendulum Scale: 8
    Pendulum Effect: Once per turn, if a face-up "Odd-Eyes" Pendulum Monster(s) you control is destroyed by battle or card effect: You can destroy 1 card in your Pendulum Zone, and if you do, place 1 face-up "Odd-Eyes" Pendulum Monster in your Extra Deck in your Pendulum Zone, except "Odd-Eyes Mirage Dragon".
    Oily Cicada Effect Monster WIND Insect 1000 1000 If this card is Normal or Special Summoned: You can reduce the Levels of all Insect monsters you currently control by 1. If the battle position of this card is changed: You can Special Summon 1 "Oily Cicada" from your hand, Deck, or GY. You can only use each effect of "Oily Cicada" once per turn.
    One-Eyed Shield Dragon Normal Monster WIND Dragon 700 1300 This dragon wears a shield not only for its own protection, but also for ramming its enemies.
    Orcust Cymbal Skeleton Effect Monster DARK Machine 1200 1500 You can banish this card from your GY, then target 1 "Orcust" monster in your GY, except "Orcust Cymbal Skeleton"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Cymbal Skeleton" once per turn.
    Oscillo Hero Normal Monster EARTH Warrior 1250 700 A strange warrior from another dimension.
    Oshaleon Effect Monster WATER Reptile 1400 800 While you control this face-up card, your opponent cannot select a monster other than "Oshaleon" as an attack target. When this card is destroyed by battle and sent to the Graveyard, you can add 1 Reptile-Type monster with 500 ATK or less from your Deck to your hand.
    Otohime Spirit Monster LIGHT Spellcaster 0 100 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can change the battle position of 1 face-up monster on your opponent's side of the field.
    Oyster Meister Effect Monster WATER Fish 1600 200 When this card is sent from the field to the Graveyard, except when destroyed by battle, Special Summon 1 "Oyster Token" (Fish-Type/WATER/Level 1/ATK 0/DEF 0).
    Parlor Dragonmaid Effect Monster WIND Dragon 500 1700 If this card is Normal or Special Summoned: You can send 1 "Dragonmaid" card from your Deck to the GY, except "Parlor Dragonmaid". At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Parlor Dragonmaid" once per turn.
    Patrol Robo Effect Monster EARTH Machine 1100 900 During your Standby Phase, look at on of your opponent's face-down cards on the field.
    Penguin Cleric Effect Monster WATER Aqua 600 1700 If a "Penguin" monster(s) is sent from your Monster Zone to your GY by an opponent's card, even during the Damage Step: You can target 1 of them; discard this card, and if you do, Special Summon that monster in face-down Defense Position. You can only use this effect of "Penguin Cleric" once per turn. Once per turn: You can target 1 "Penguin" monster you control; it gains 600 ATK until the end of the turn, and you gain 600 LP.
    Penguin Knight Effect Monster WATER Aqua 900 800 When this card is sent directly from your Deck to the Graveyard by an opponent's card effect, combine your Graveyard cards with your own Deck, shuffle them and form a new Deck.
    Penguin Ninja Flip/Effect Monster WATER Aqua 1400 700 FLIP: You can target up to 2 Spells/Traps your opponent controls; return them to the hand.
    You can target 1 "Penguin" monster you control; change it to face-down Defense Position. You can only use this effect of "Penguin Ninja" once per turn.
    Penguin Torpedo Effect Monster WATER Aqua 550 300 This card can attack directly. When this card inflicts battle damage to your opponent: You can target 1 Level 6 or lower monster your opponent controls; take control of it until the End Phase, but its effects are negated, also it cannot declare an attack, while you control it. You can only use this effect of "Penguin Torpedo" once per turn. At the end of the Damage Step, if this card attacked: Destroy this card.
    Performapal Ballad Pendulum/Effect Monster EARTH Plant 500 1100 If your "Performapal" monster attacked, after damage calculation: You can target 1 face-up monster your opponent controls; that target loses ATK equal to the ATK of that "Performapal" monster.

    Pendulum Scale: 2
    Pendulum Effect: Once per turn, at the start of the Damage Step, when your "Performapal" monster battles an opponent's face-up monster: You can make that opponent's monster lose 600 ATK (even if this card leaves the field).
    Performapal Barracuda Pendulum/Effect Monster EARTH Plant 500 1100 During either player's turn: You can target 1 "Performapal" monster whose current ATK is different from its original ATK; it gains ATK equal to the difference until the end of this turn. You can only use this effect of "Performapal Barracuda" once per turn.

    Pendulum Scale: 5
    Pendulum Effect: Once per turn, if your "Performapal" monster battles an opponent's monster, before damage calculation: You can make that opponent's monster lose ATK equal to the difference between its original ATK and current ATK (even if this card leaves the field).
    Performapal Bit Bite Turtle Pendulum/Effect Monster WATER Reptile 800 1200 When this card is destroyed by battle: You can destroy the monster that destroyed it.

    Pendulum Scale: 3
    Pendulum Effect: Once per turn: You can reveal 1 "Performapal" or "Odd-Eyes" monster in your hand, and if you do, reduce the Levels of monsters in your hand with that name by 1 for the rest of this turn (even after they are Summoned/Set, and even if this card leaves the field).
    Performapal Card Gardna Pendulum/Effect Monster EARTH Rock 1000 1000 Gains DEF equal to the combined original DEF of all other "Performapal" monsters you control.

    Pendulum Scale: 8
    Pendulum Effect: Once per turn: You can target 1 face-up Defense Position monster you control; its DEF becomes equal to the combined original DEF of all face-up Defense Position monsters you currently control (even if this card leaves the field).
    Performapal Corn Effect Monster LIGHT Beast-Warrior 600 1000 Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can target 1 other "Performapal" monster you control with 1000 or less ATK; change both it and this card, that you control, from face-up Attack Position to Defense Position, and if you do, add 1 "Odd-Eyes" monster from your Deck to your hand. During your opponent's turn: You can banish 1 "Performapal" monster, except "Performapal Corn", and this card from your Graveyard; gain 500 LP (this is a Quick Effect).
    Performapal Extra Slinger Pendulum/Effect Monster DARK Spellcaster 800 1100 Once per turn: You can banish 1 card from your Extra Deck, then target 1 card in a Pendulum Zone; destroy it, and if you do, inflict 300 damage to your opponent.

    Pendulum Scale: 6
    Pendulum Effect: During your Main Phase: You can inflict 300 damage to your opponent for each face-up Pendulum Monster in your Extra Deck. You can only use this effect of "Performapal Extra Slinger" once per turn. You cannot Pendulum Summon the turn you activate this effect.
    Performapal Fire Mufflerlion Pendulum/Effect Monster FIRE Beast 800 800 Once per turn, if a Pendulum Monster you control destroys an opponent's monster by battle, after damage calculation: You can make that monster you control gain 200 ATK until the end of the Battle Phase, and if you do, it can make a second attack in a row.

    Pendulum Scale: 5
    Pendulum Effect: When a Pendulum Monster you control is destroyed by battle: You can Special Summon this card from your Pendulum Zone.
    Performapal Flip Hippo Effect Monster EARTH Beast 800 800 When this card is Normal Summoned: You can Special Summon 1 "Performapal" monster from your hand, but it has its effects negated until the end of this turn. Once per turn: You can change all monsters you control to Defense Position.
    Performapal Friendonkey Effect Monster EARTH Beast 1600 600 When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Performapal" monster from your hand or Graveyard.
    Performapal Hip Hippo Effect Monster EARTH Beast 800 800 After you Normal Summon this card, you can Tribute Summon 1 Level 7 or higher monster in face-up Attack Position during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
    Performapal Ladyange Pendulum/Effect Monster LIGHT Fairy 1000 1500 You can discard this card and 1 "Performapal" monster, except "Performapal Ladyange"; draw 2 cards. If this card is in your GY and you control an "Odd-Eyes" card or "Performapal Gentrude": You can place this card in your Pendulum Zone. You can only use 1 "Performapal Ladyange" effect per turn, and only once that turn.

    Pendulum Scale: 1
    Pendulum Effect: Once per turn, when an attack is declared involving your monster and an opponent's monster: You can discard 1 Pendulum Monster; that opponent's monster loses 1000 ATK, until the end of this turn.
    Performapal Lizardraw Pendulum/Effect Monster EARTH Reptile 1200 600 If another face-up monster you control is destroyed by your opponent's attack or card effect: You can draw cards equal to the number of "Performapal" monsters you currently control. You can only use this effect of "Performapal Lizardraw" once per turn.

    Pendulum Scale: 6
    Pendulum Effect: If you have a "Performapal" card in your other Pendulum Zone, except "Performapal Lizardraw": You can destroy this card, and if you do, draw 1 card. You can only use this effect of "Performapal Lizardraw" once per turn.
    Performapal Momoncarpet Flip/Pendulum/Effect Monster EARTH Beast 1000 100 FLIP: You can target 1 Set card on the field; destroy it.If this card is Special Summoned: You can change this card to face-down Defense Position.

    Pendulum Scale: 7
    Pendulum Effect: Unless you have a card in your other Pendulum Zone, destroy this card. While this card is in the Pendulum Zone, any Battle Damage you take becomes halved.
    Performapal Parrotrio Pendulum/Effect Monster WIND Winged Beast 500 500 When this card is destroyed by battle: You can Special Summon 1 "Performapal" monster from your Deck, except a Pendulum Monster.

    Pendulum Scale: 2
    Pendulum Effect: Once per turn, if you control a "Performapal", "Magician", or "Odd-Eyes" card in your other Pendulum Zone, except "Performapal Parrotrio": You can make this card's Pendulum Scale become 7 until the end of this turn.
    Performapal Revue Dancer Effect Monster LIGHT Spellcaster 800 1000 If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). This card can be treated as 2 Tributes for the Tribute Summon of a "Performapal" monster
    Performapal Sky Pupil Effect Monster LIGHT Spellcaster 800 800 During either player's turn: You can return 1 Level 5 or higher "Performapal" monster you control to the hand; Special Summon this card from your hand. You can only use this effect of "Performapal Sky Pupil" once per turn. If this card battles an opponent's monster, that monster has its effects negated until the end of the Damage Step. Before damage calculation, if this card attacked an opponent's monster while you control another "Performapal" monster: You can destroy that opponent's monster.
    Performapal Thunderhino Effect Monster LIGHT Rock 200 1800 Your opponent cannot target other face-up "Performapal" monsters for attacks, except this one. If a "Performapal" card(s) you control, except "Performapal Thunderhino", would be destroyed by battle or card effect while this card is in your Graveyard, you can banish this card instead.