This is a list of all the Yu-Gi-Oh! level monsters in our database.
Card Name | Type | Attribute | Sub Type | ATK | DEF | Card Text | Buy It | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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7 Colored Fish | Normal Monster | WATER | Fish | 1800 | 800 | A rare rainbow fish that has never been caught by mortal man | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
A Man with Wdjat | Effect Monster | DARK | Spellcaster | 1600 | 1600 | When you Normal Summon this card, and during each of your Standby Phases, select 1 Set card on your opponent's side of the field. Pick it up and look at it, then return it to its original position. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
A-Assault Core | Union/Effect Monster | LIGHT | Machine | 1900 | 200 | Once per turn, you can either: Target 1 LIGHT Machine-Type monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's monster effects (except its own), also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the Graveyard: You can add 1 other Union monster from your Graveyard to your hand. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Abaki | Effect Monster | FIRE | Fiend | 1700 | 1100 | When this card is destroyed and sent to the Graveyard by battle, both players take 500 damage. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Abare Ushioni | Effect Monster | EARTH | Beast-Warrior | 1200 | 1200 | Once per turn, you can toss a coin and call it. If you call it right, inflict 1000 damage to your opponent. If you call it wrong, you take 1000 damage. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Absolute Crusader | Effect Monster | EARTH | Warrior | 1800 | 1200 | When a Level 5 or higher monster is Special Summoned: Tribute this face-up card on the field; destroy that Level 5 or higher monster. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Absorbing Kid from the Sky | Effect Monster | LIGHT | Fairy | 1300 | 1000 | When this card destroys a monster and sends it to the Graveyard as a result of battle, increase your Life Points by the Level of the destroyed monster x 300 points. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Abyss Actor - Curtain Raiser | Pendulum/Effect Monster | DARK | Fiend | 1100 | 1000 | Gains 1100 ATK if you control no other monsters. Once per turn: You can send 1 "Abyss Script" Spell from your Deck to the GY; add 1 face-up "Abyss Actor" Pendulum Monster from your Extra Deck to your hand. Pendulum Scale: 7 Pendulum Effect: If you control no monsters: You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Abyss Actor - Curtain Raiser" once per Duel. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Abyss Actor - Leading Lady | Pendulum/Effect Monster | DARK | Fiend | 1500 | 1000 | Once per turn, when battle damage is inflicted: You can target 1 face-up monster your opponent controls; it loses ATK equal to that battle damage. When this card is destroyed by battle, or if this card in its owner's Monster Zone is destroyed by an opponent's card effect: You can Set 1 "Abyss Script" Spell Card directly from your Deck. Pendulum Scale: 2 Pendulum Effect: Once per turn, when you take battle damage from an opponent's attacking monster: You can activate 1 of these effects;
| Abyss Actor - Sassy Rookie
| Pendulum/Effect Monster | DARK | Fiend | 1700 | 1000 | The first time this card would be destroyed by battle or card effect each turn, it is not destroyed. If this card is destroyed by battle, or if this card in its owner's Monster Zone is destroyed by an opponent's card effect: You can Special Summon 1 Level 4 or lower "Abyss Actor" monster from your Deck, except "Abyss Actor - Sassy Rookie". If this card in the Pendulum Zone is destroyed: You can target1 Level 4 or lower monster your opponent controls; destroy it. | Pendulum Scale: 2 Pendulum Effect: If an "Abyss Actor" monster(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead.
| Abyss Actor - Wild Hope
| Pendulum/Effect Monster | DARK | Fiend | 1600 | 1200 | Add 1 face-up "Abyss Actor" Pendulum Monster from your Extra Deck to your hand with ATK less than or equal to the damage you took. | Pendulum Scale: 2 Pendulum Effect: Once per turn: You can target 1 "Abyss Actor" card in your other Pendulum Zone; its Pendulum Scale becomes 9 until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except "Abyss Actor" monsters (even if this card leaves the field).
| Abyss Dweller
| Xyz/Effect Monster | WATER | Sea Serpent | 1700 | 1400 | 2 Level 4 monsters | While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn.
| Abyss Soldier
| Effect Monster | WATER | Aqua | 1800 | 1300 | Once per turn: You can discard 1 WATER monster to the Graveyard to target 1 card on the field; return it to the hand. |
| Abyss Warrior
| Effect Monster | WATER | Aqua | 1800 | 1300 | Once per turn: You can discard 1 WATER monster to the Graveyard, then target 1 monster in either player's Graveyard; return that target to either the top or bottom of the Deck. |
| Abyssal Kingshark
| Effect Monster | WATER | Fish | 1700 | 600 | Once per turn, if this card would be destroyed by an effect that does not target it, it is not destroyed. |
| Agido
| Effect Monster | EARTH | Fairy | 1500 | 1300 | When this card is destroyed and sent to the Graveyard as a result of battle, roll a six-sided die. You can Special Summon 1 Fairy-Type monster from your Graveyard whose Level is equal to the number rolled. (If the result is 6, you can Special Summon a Level 6 or higher monster.) |
| Ahrima, the Wicked Warden
| Effect Monster | DARK | Fiend | 1700 | 0 | You can discard this card; add 1 "Lair of Darkness" from your Deck to your hand. You can Tribute 1 DARK monster; draw 1 card, or, if you Tributed a DARK monster other than this card to activate this effect, you can add 1 DARK monster with 2000 or more DEF from your Deck to your hand, instead. You can only use this effect of "Ahrima, the Wicked Warden" once per turn. |
| Air Armor Ninja
| Effect Monster | WIND | Warrior | 1400 | 1400 | When this card is Summoned: You can target 1 "Ninja" monster you control; reduce its Level by 1. |
| Alchemic Magician
| Xyz/Effect Monster | DARK | Spellcaster | 1500 | 1500 | 3 Level 4 Spellcaster-Type monsters | This card gains 200 ATK for each Spell Card in your Graveyard. Once per turn, during your End Phase: You can detach 1 Xyz Material from this card and send 1 card from your hand to the Graveyard; choose 1 Spell Card from your Deck, then Set it in your Spell & Trap Card Zone.
| Alchemist of Black Spells
| Effect Monster | WIND | Spellcaster | 1200 | 1800 | Once per turn, you can change this face-up Attack Position card you control to face-up Defense Position and place 1 Spell Counter on a face-up card you control that you can place a Spell Counter on. |
| Aleister the Invoker
| Effect Monster | DARK | Spellcaster | 1000 | 1800 | During either player's turn: You can send this card from your hand to the Graveyard, then target 1 Fusion Monster you control; it gains 1000 ATK and DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand. |
| Alexandrite Dragon
| Normal Monster | LIGHT | Dragon | 2000 | 100 | Many of the czars' lost jewels can be found in the scales of this priceless dragon. Its creator remains a mystery, along with how they acquired the imperial treasures. But whosoever finds this dragon has hit the jackpot... whether they know it or not. |
| Alien Hunter
| Effect Monster | WATER | Reptile | 1600 | 800 | If this card destroys a monster with an A-Counter by battle, it can attack once again in a row. |
| Alien Hypno
| Gemini Monster | WATER | Reptile | 1600 | 700 | This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field you can Normal Summon it to have it be treated as an Effect Monster with this effect: During your Main Phase, you can select 1 monster your opponent controls with an A-Counter(s) and take control of it while this card is on the field. During each of your End Phases, remove 1 A-Counter from each controlled monster. If all A-Counters are removed from one of those monsters, destroy it. |
| Alien Kid
| Effect Monster | LIGHT | Reptile | 1600 | 700 | Place 1 A-Counter on all monsters Special Summoned to your opponent's side of the field. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) |
| Alien Shocktrooper
| Normal Monster | EARTH | Reptile | 1900 | 800 | The Aliens have used a mysterious biological substance to create a supreme race of soldiers. They do not have the natural powers of the other Aliens, but can make stunning physical attacks. |
| Alien Skull
| Effect Monster | WIND | Reptile | 1600 | 1800 | You can Tribute 1 face-up Level 3 or lower monster on your opponent's side of the field to Special Summon this card to your opponent's side of the field. If you Special Summon this monster this way, place 1 A-Counter on this card, and you cannot Normal Summon or Set the same turn. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) |
| Alien Telepath
| Effect Monster | FIRE | Reptile | 1600 | 1000 | Once per turn, you can remove 1 A-Counter from an opponent's monster to destroy 1 Spell or Trap Card. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) |
| Alien Warrior
| Effect Monster | EARTH | Reptile | 1800 | 1000 | When this card is destroyed by battle and sent to the Graveyard, place 2 A-Counters on the monster that destroyed it. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) |
| Alligator's Sword
| Normal Monster | EARTH | Beast | 1500 | 1200 | 'ey, dis mighty lissard man can swing his sword so fast, dat it's more dan da speed a sound! |
| Ally of Justice Garadholg
| Effect Monster | DARK | Machine | 1600 | 400 | If this card battles a LIGHT monster, it gains 200 ATK during the Damage Step only. |
| Ally of Justice Nullfier
| Effect Monster | DARK | Machine | 1600 | 1200 | The effects of LIGHT monsters that battle this card are negated. |
| Ally of Justice Quarantine
| Effect Monster | DARK | Machine | 1700 | 1200 | Neither player can Special Summon LIGHT monsters. |
| Ally of Justice Reverse Break
| Effect Monster | DARK | Machine | 1200 | 1200 | If a face-up LIGHT monster is on the field, destroy this card. If this card attacks a face-down Defense Position monster, destroy that monster immediately with this card's effect without flipping it face-up or applying damage calculation. |
| Ally of Justice Thousand Arms
| Effect Monster | DARK | Machine | 1700 | 0 | This card can attack all face-up LIGHT monsters your opponent controls once each. If this card battles a non-LIGHT monster, destroy this card before damage calculation. |
| Aloof Lupine
| Effect Monster | DARK | Beast | 1700 | 300 | When this card is Normal Summoned: You can banish 1 monster from your hand; banish 1 monster from your Deck with the same Type as that monster. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 of your banished monsters; add it to your hand. You can only use each effect of "Aloof Lupine" once per turn. |
| Alpha the Magnet Warrior
| Normal Monster | EARTH | Rock | 1400 | 1700 | Alpha, Beta, and Gamma meld as one to form a powerful monster. |
| Altergeist Marionetter
| Effect Monster | LIGHT | Spellcaster | 1600 | 1700 | When this card is Normal Summoned: You can Set 1 "Altergeist" Trap directly from your Deck to your Spell & Trap Zone. You can target 1 "Altergeist" card you control and 1 "Altergeist" monster in your GY; send that card on the field to the GY, and if you do, Special Summon that other monster from your GY. You can only use this effect of "Altergeist Marionetter" once per turn. |
| Altitude Knight
| Effect Monster | WIND | Warrior | 1400 | 1200 | Once per turn, when another monster on the field returns to the hand or Main Deck: Send 1 WIND monster from your Deck to the Graveyard. |
| Alviss of the Nordic Alfar
| Effect Monster | DARK | Spellcaster | 1500 | 1000 | If only this card is banished by the effect of a "Nordic" Link Monster: You can send to the GY 1 "Nordic" monster you control and 2 "Nordic" monsters from your Deck, whose total Levels equal 10, then Special Summon 1 "Aesir" monster from your Extra Deck. If an "Aesir" monster(s) in your possession is sent to your GY by your opponent's card: You can banish this card from your GY; Special Summon 1 "Aesir" monster from your Extra Deck with a different name from the cards in your GY. You can only use this effect of "Alviss of the Nordic Alfar" once per Duel. |
| Amano-Iwato
| Spirit/Effect Monster | EARTH | Rock | 1900 | 1200 | Cannot be Special Summoned. Monsters cannot activate their effects, except Spirit monsters. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. |
| Amazon of the Seas
| Normal Monster | WATER | Fish | 1300 | 1400 | A mermaid who serves as herald of the Ocean Lord. She protects the sacred domain of Atlantis. |
| Amazoness Archer (F.K.A. Amazon Archer)
| Effect Monster | EARTH | Warrior | 1400 | 1000 | You can Tribute 2 monsters to inflict 1200 damage to your opponent. |
| Amazoness Chain Master
| Effect Monster | EARTH | Warrior | 1500 | 1300 | When this monster is destroyed by battle and sent to the Graveyard, you can pay 1500 Life Points to look at your opponent's hand, select 1 Monster Card in it, and add that card to your hand. |
| Amazoness Fighter
| Effect Monster | EARTH | Warrior | 1500 | 1300 | You take no battle damage from attacks involving this card. |
| Amazoness Paladin
| Effect Monster | EARTH | Warrior | 1700 | 300 | This card gains 100 ATK for each "Amazoness" monster you control. |
| Amazoness Sage
| Effect Monster | EARTH | Warrior | 1400 | 700 | If this card attacks, select 1 Spell or Trap Card your opponent controls and destroy it at the end of the Damage Step. |
| Amazoness Swords Woman
| Effect Monster | EARTH | Warrior | 1500 | 1600 | Your opponent takes all Battle Damage that you would have taken from a battle involving this card. |
| Amazoness Tiger
| Effect Monster | EARTH | Beast | 1100 | 1500 | You can only control 1 "Amazoness Tiger". This card gains 400 ATK for each "Amazoness" monster you control. Your opponent cannot attack any face-up "Amazoness" monsters, except this one. |
| Amazoness Trainee
| Effect Monster | EARTH | Warrior | 1500 | 1300 | Monsters destroyed by battle with this card are returned to the bottom of the owner's Deck instead of going to the Graveyard. If this card destroys an opponent's monster by battle, this card gains 200 ATK. |
| Amorphage Envy
| Pendulum/Effect Monster | EARTH | Dragon | 0 | 2050 | If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except "Amorphage" monsters. | Pendulum Scale: 5 Pendulum Effect: While you control an "Amorphage" monster, neither player can activate cards or effects as Chain Link 2 or higher. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card.
| Amorphage Greed
| Pendulum/Effect Monster | EARTH | Dragon | 0 | 1950 | If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except "Amorphage" monsters. | Pendulum Scale: 3 Pendulum Effect: While you control an "Amorphage" monster, neither player can activate Trap Cards or their effects, except for "Amorphage" cards. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card.
| Amorphage Pride
| Pendulum/Effect Monster | EARTH | Dragon | 1750 | 0 | If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except "Amorphage" monsters. | Pendulum Scale: 3 Pendulum Effect: While you control an "Amorphage" monster, neither player takes any effect damage. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card.
| Amorphage Wrath
| Pendulum/Effect Monster | EARTH | Dragon | 1650 | 0 | If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except "Amorphage" monsters. | Pendulum Scale: 3 Pendulum Effect: While you control an "Amorphage" monster, neither player canTribute monsters, except "Amorphage" monsters. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card.
| Amphibious Bugroth MK-3
| Effect Monster | WATER | Machine | 1500 | 1300 | While "Umi" is face-up on the field, this card can attack your opponent's Life Points directly. |
| Anarchist Monk Ranshin
| Effect Monster | EARTH | Spellcaster | 1800 | 100 | When this card is sent from the field to the Graveyard by your opponent's card (including by battle, card effect, or by being destroyed), select 1 monster in your opponent's Graveyard and remove it from play. |
| Ancient Dragon
| Effect Monster | LIGHT | Dragon | 1400 | 1300 | When this card inflicts Battle Damage to your opponent by a direct attack: You can increase this card's Level by 1 and ATK by 500. |
| Ancient Elf
| Normal Monster | LIGHT | Spellcaster | 1450 | 1200 | This elf is rumored to have lived for thousands of years. He leads an army of spirits against his enemies. |
| Ancient Gear Box
| Effect Monster | EARTH | Machine | 500 | 2000 | If this card is added from the Deck or Graveyard to your hand, except by drawing it: You can add 1 EARTH Machine-Type monster with 500ATK and/or DEF from your Deck to your hand, except "Ancient Gear Box". You can only use this effect of "Ancient Gear Box" once per turn. |
| Ancient Gear Frame
| Effect Monster | EARTH | Machine | 1600 | 500 | You can discard 1 card; add 1 "Ancient Gear Golem", or 1 Spell/Trap that specifically lists the card "Ancient Gear Golem" in its text, from your Deck to your hand. You can only use this effect of "Ancient Gear Frame" once per turn. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon up to 3 "Ancient Gear Golem" and/or "Ancient Gear Golem - Ultimate Pound" from your hand, ignoring their Summoning conditions. |
| Ancient Gear Gadget
| Effect Monster | EARTH | Machine | 500 | 2000 | If this card is Normal or Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); this turn, if a monster you control attacks, your opponent's Spell Cards, Trap Cards, or monster effects (whichever was declared) cannot be activated until the end of the Damage Step. Once per turn: You can declare 1 "Gadget" monster's card name; until the End Phase, this card's name becomes that name. |
| Ancient Gear Knight
| Gemini Monster | EARTH | Machine | 1800 | 500 | This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect. |
| Ancient Gear Soldier
| Effect Monster | EARTH | Machine | 1300 | 1300 | If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. |
| Ancient Gear Wyvern
| Effect Monster | EARTH | Machine | 1700 | 1200 | If this card is Normal or Special Summoned: You can add 1 "Ancient Gear" card from your Deck to your hand, except "Ancient Gear Wyvern", also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Wyvern" once per turn. If this card attacks, your opponent's monsters cannot activate their effects until the end of the Damage Step. |
| Ancient Lizard Warrior
| Normal Monster | EARTH | Reptile | 1400 | 1100 | Before the dawn of time, this lizard warrior reigned supreme. |
| Angel Trumpeter
| Tuner Monster | EARTH | Plant | 1900 | 1600 | This beautiful, fairy-like flower generates a delusional mist to keep intruders away from the deepest parts of the forest, where sacred beasts dwell. |
| Antialian
| Effect Monster | EARTH | Cyberse | 1900 | 600 | Once per turn, if this card battled a monster this Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Normal Summon 1 Cyberse monster. If this face-up card you control leaves the field because of an opponent's card effect: Draw 1 card. |
| Ape Fighter
| Effect Monster | DARK | Beast | 1900 | 1200 | If this card destroys an opponent's monster by battle: This card gains 300 ATK. If this card does not attack during your turn, the ATK gained from this effect returns to 0 during the End Phase of that turn. |
| Apocatequil
| Effect Monster | LIGHT | Thunder | 1800 | 1200 | While this card is face-up on the field, it is Level 5 if you control a face-up Tuner Monster. When this card on the field is destroyed and sent to the Graveyard, you can select and Special Summon 1 "Oracle of the Sun" from your Graveyard. |
| Aqua Armor Ninja
| Effect Monster | WATER | Warrior | 800 | 1600 | When your opponent's monster declares a direct attack, if you have another "Ninja" monster in your Graveyard: You can banish this card from your Graveyard to target the attacking monster; negate that attack. |
| Aqua Madoor
| Normal Monster | WATER | Spellcaster | 1200 | 2000 | A wizard of the waters that conjures a liquid wall to crush any enemies that oppose him. |
| Aqua Spirit
| Effect Monster | WATER | Aqua | 1600 | 1200 | This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 WATER monster in your Graveyard from play. During each of your opponent's Standby Phases, you can change the battle position of 1 of your opponent's face-up Monster Cards. Once changed, the monster must remain in this position for the rest of the turn. |
| Aquarian Alessa
| Gemini Monster | WATER | Aqua | 1500 | 500 | This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: |
| Aratama
| Spirit monster | DARK | Fiend | 800 | 1800 | Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can add 1 Spirit monster from your Deck to your hand, except “Aratama”. |
| Arcana Force I - The Magician
| Effect Monster | LIGHT | Fairy | 1100 | 1100 | When this card is Summoned, toss a coin: |
| Arcana Force III - The Empress
| Effect Monster | LIGHT | Fairy | 1300 | 1300 | When this card is Summoned, toss a coin: |
| Arcana Force IV - The Emperor
| Effect Monster | LIGHT | Fairy | 1400 | 1400 | When this card is Summoned, toss a coin: |
| Arcana Force VI - The Lovers
| Effect Monster | LIGHT | Fairy | 1600 | 1600 | When this card is Summoned, toss a coin: |
| Arcana Force VII - The Chariot
| Effect Monster | LIGHT | Fairy | 1700 | 1700 | When this card is Summoned, toss a coin: |
| Archfiend Cavalry
| Effect Monster | DARK | Fiend | 1900 | 0 | If this card on the field is destroyed by a card effect and sent to the Graveyard: You can target 1 "Archfiend" monster in your Graveyard, except "Archfiend Cavalry"; Special Summon that target. It cannot attack this turn. |
| Archfiend General
| Effect Monster | DARK | Fiend | 2100 | 800 | You can discard this card to the Graveyard to add 1 "Pandemonium" from your Deck to your hand. If this card is on the field and "Pandemonium" is not on the field, destroy this card. |
| Archfiend Interceptor
| Effect Monster | DARK | Fiend | 1400 | 1600 | While you control this face-up Attack Position card, when an opponent's monster declares an attack, inflict 500 damage to your opponent. |
| Archfiend Soldier
| Normal Monster | DARK | Fiend | 1900 | 1500 | An expert at battle who belongs to a crack diabolical unit. He's famous because he always gets the job done. |
| Aria the Melodious Diva
| Effect Monster | LIGHT | Fairy | 1600 | 1200 | While this Special Summoned card is on the field, "Melodious" monsters you control cannot be targeted by card effects, or be destroyed by battle. |
| Ariel, Priestess of the Nekroz
| Effect Monster | WATER | Psychic | 1000 | 1800 | Once per turn: You can reveal any number of "Nekroz" cards in your hand; increase or reduce this card's Level by the number of revealed cards until the end of this turn. If this card is Tributed by a card effect: You can add 1 "Nekroz" monster from your Deck to your hand, except a Ritual Monster. You can only use this effect of "Ariel, Priestess of the Nekroz" once per turn. |
| Armageddon Knight
| Effect Monster | DARK | Warrior | 1400 | 1200 | When this card is Summoned, you can send 1 DARK monster from your Deck to the Graveyard. |
| Armed Samurai - Ben Kei
| Effect Monster | DARK | Warrior | 500 | 800 | For each Equip Card equipped to this card, it gains 1 additional attack during each Battle Phase. |
| Armed Sea Hunter
| Effect Monster | WATER | Sea Serpent | 1800 | 400 | If you control another face-up WATER monster, negate the effects of the monster that battled with this card, after damage calculation. If this card would be destroyed, you can destroy 1 face-up Level 3 or lower WATER monster you control instead. |
| Armor Exe
| Effect Monster | LIGHT | Rock | 2400 | 1400 | This card cannot attack in the same turn it is Normal Summoned, Flip Summoned, or Special Summoned. During each of your and your opponent's Standby Phases, remove 1 Spell Counter on your side of the field. If you do not, destroy this card. |
| Armored Bee
| Effect Monster | WIND | Insect | 1600 | 1200 | Once per turn: You can target 1 face-up monster your opponent controls; halve that target's ATK until the End Phase. |
| Armored Cybern
| Union Monster | WIND | Machine | 0 | 2000 | Once per turn, you can equip this card to a "Cyber Dragon" you control, or to a Fusion Monster you control that lists "Cyber Dragon" as a Fusion Material Monster, OR unequip it to Special Summon this card in face-up Attack Position. Once per turn, while equipped to a monster by this effect, you can decrease the equipped monster's ATK by 1000 and destroy 1 face-up monster. (A monster can only by equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) |
| Armored Lizard
| Normal Monster | EARTH | Reptile | 1500 | 1200 | A lizard with a very tough hide and a vicious bite. |
| Armored Starfish
| Normal Monster | WATER | Aqua | 850 | 1400 | A bluish starfish with a solid hide capable of fending off attacks. |
| Armory Arm
| Synchro/Effect Monster | LIGHT | Machine | 1800 | 1200 | 1 Tuner + 1 or more non-Tuner monsters | Once per turn, you can either: Target 1 monster on the field; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, that target gains 1000 ATK. When that target destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.
| Arnis, the Empowered Warrior
| Effect Monster | FIRE | Warrior | 1700 | 1200 | When this card you control is destroyed by battle with an opponent's attacking monster and sent to your Graveyard: You can Special Summon 1 Spellcaster-Type monster with 1500 or less ATK from your Deck in Attack Position. |
| Aromage Rosemary
| Effect Monster | WATER | Plant | 1800 | 700 | While your LP is higher than your opponent's, if a Plant-Type monster you control attacks, your opponent cannot activate monster effects until the end of the Damage Step. Once per turn, if you gain LP: Target 1 face-up monster on the field; change its battle position. |
| Arsenal Summoner
| Flip/Effect Monster | WIND | Spellcaster | 1600 | 1600 | FLIP: Add 1 card that includes "Guardian" in its card name from your Deck to your hand. You cannot add "Celtic Guardian", "Winged Dragon, Guardian of the Fortress #1", "Winged Dragon, Guardian of the Fortress #2", "Guardian of the Labyrinth", or "The Reliable Guardian". |
| Artorigus, King of the Noble Knights
| Xyz/Effect Monster | LIGHT | Warrior | 2000 | 2000 | 2 Level 4 "Noble Knight" monsters | When this card is Xyz Summoned: You can target up to 3 "Noble Arms" Equip Spell Cards with different names in your Graveyard; equip those targets to this card. Once per turn: You can detach 1 Xyz Material from this card; destroy any number of Spell/Trap Cards on the field, up to the number of "Noble Arms" Equip Spell Cards you control.
| Assault Beast
| Effect Monster | EARTH | Beast-Warrior | 1900 | 1200 | You can discard this card from your Hand to the Graveyard to add 1 "Assault Mode Activate" from your Deck to your hand. |
| Assault Dog
| Effect Monster | EARTH | Beast | 1200 | 800 | When this card is destroyed by battle and sent to the Graveyard: You can Special Summon any number of "Assault Dogs" from your Deck. |
| Assault Mercenary
| Effect Monster | EARTH | Warrior | 1800 | 300 | Once per turn, you can return 1 "Assault Mode Activate" from your hand or Graveyard to the Deck to destroy 1 Spell or Trap Card your opponent controls. |
| Assault Wyvern
| Effect Monster | LIGHT | Dragon | 1800 | 1000 | When this card destroys an opponent's monster by battle: You can Tribute this card; Special Summon 1 Dragon-Type monster from your hand or Graveyard, except "Assault Wyvern". |
| Asura Priest
| Spirit Monster | LIGHT | Fairy | 1700 | 1200 | This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. This card can attack all monsters your opponent controls once each. This monster cannot attack directly if it has already attacked a monster. |
| Atlantean Dragoons
| Effect Monster | WATER | Sea Serpent | 1800 | 0 | All Level 3 or lower Sea Serpent-Type monsters you control can attack your opponent directly. When this card is sent to the Graveyard to activate a WATER monster's effect: Add 1 Sea Serpent-Type monster from your Deck to your hand, except "Atlantean Dragoons". |
| Aurora Paragon
| Effect Monster | LIGHT | Fairy | 1500 | 1000 | Neither player can Special Summon monsters. When another monster is Normal Summoned to either player's side of the field, destroy this card. |
| Aurora Wing
| Effect Monster | WATER | Winged Beast | 1200 | 1600 | When this card is destroyed by battle and sent to the Graveyard: You can Special Summon this card in face-up Attack Position. You can only use the effect of "Aurora Wing" once per turn. |
| Avalanching Aussa
| Effect Monster | EARTH | Spellcaster | 800 | 1500 | Once per turn, by Tributing 1 EARTH monster on your side of the field (except this card), Special Summon 1 EARTH monster from your hand. The monster Special Summoned by this effect is destroyed if "Avalanching Aussa" is removed from your side of the field. |
| Axe Dragonute
| Effect Monster | DARK | Dragon | 2000 | 1200 | If this card attacks, change it to Defense Position at the end of the Damage Step. |
| Axe Raider
| Normal Monster | EARTH | Warrior | 1700 | 1150 | An axe-wielding monster of tremendous strength and agility. |
| Aye-Iron
| Effect Monster | EARTH | Machine | 1600 | 1800 | Once per turn: You can have this card gain 400 ATK. This card cannot attack the turn you activate this effect. |
| Aztekipede, the Worm Warrior
| Effect Monster | EARTH | Insect | 1900 | 400 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 Insect Type Monster from your Graveyard. When this card inflicts Battle Damage to your opponent, send the top card of their Deck to the Graveyard. |
| B-Buster Drake
| Union/Effect Monster | LIGHT | Machine | 1500 | 1800 | Once per turn, you can either: Target 1 LIGHT Machine-Type monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's Spell effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the Graveyard: You can add 1 Union monster from your Deck to your hand. |
| Bahamut Shark
| Xyz/Effect Monster | WATER | Sea Serpent | 2600 | 2100 | 2 Level 4 WATER monsters | Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn.
| Balancer Lord
| Effect Monster | LIGHT | Cyberse | 1700 | 1200 | Once per turn: You can pay 1000 LP; during your Main Phase this turn, you can Normal Summon 1 Cyberse monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is banished: You can Special Summon 1 Level 4 or lower monster from your hand. You can only use this effect of "Balancer Lord" once per turn. |
| Balloon Lizard
| Effect Monster | EARTH | Reptile | 500 | 1900 | Put 1 counter on this card during each of your Standby Phases. When this card is destroyed, inflict damage to the controller of the card that destroyed it equal to the number of counters x 400 points. |
| Baron of the Fiend Sword
| Normal Monster | DARK | Fiend | 1550 | 800 | An aristocrat who wields a sword possessed by a malicious spirit that preys on the weak. |
| Barrier Statue of the Abyss
| Effect Monster | DARK | Fiend | 1000 | 1000 | No monsters can be Special Summoned, except for DARK monsters. |
| Barrier Statue of the Drought
| Effect Monster | EARTH | Rock | 1000 | 1000 | No monsters can be Special Summoned, except for EARTH monsters. |
| Barrier Statue of the Heavens
| Effect Monster | LIGHT | Fairy | 1000 | 1000 | No monsters can be Special Summoned, except for LIGHT monsters. |
| Barrier Statue of the Inferno
| Effect Monster | FIRE | Pyro | 1000 | 1000 | No monsters can be Special Summoned, except for FIRE monsters. |
| Barrier Statue of the Stormwinds
| Effect Monster | WIND | Winged Beast | 1000 | 1000 | No monsters can be Special Summoned, except for WIND monsters. |
| Barrier Statue of the Torrent
| Effect Monster | WATER | Aqua | 1000 | 1000 | No monsters can be Special Summoned, except for WATER monsters. |
| Batteryman 9-Volt
| Effect Monster | LIGHT | Thunder | 1000 | 1000 | When this card is Summoned: You can add 1 "Batteryman" monster from your Deck to your hand, and if you do, this card's ATK and DEF become double its original ATK and DEF, respectively. You can only use this effect of "Batteryman 9-Volt" once per turn. During your End Phase: Destroy this card. |
| Batteryman AAA
| Effect Monster | LIGHT | Thunder | 0 | 0 | When this card is Normal Summoned or flipped face-up, you can Special Summon 1 "Batteryman AAA" from your hand or Graveyard. |
| Batteryman Solar
| Effect Monster | LIGHT | Thunder | 1500 | 1500 | If this card is Normal or Special Summoned: You can send 1 Thunder monster from your Deck to the GY. If a Thunder monster(s) is Normal or Special Summoned while this monster is on the field: Special Summon 1 "Batteryman Token" (Thunder/LIGHT/Level 1/ATK 0/DEF 0). You can target 1 "Batteryman" Effect Monster you control or in your GY; this card's name becomes that monster's until the End Phase. You can only use each effect of "Solar Batteryman" once per turn. |
| Battle Footballer
| Normal Monster | FIRE | Machine | 1000 | 2100 | A cyborg with high defense power. Originally it was invented for a football machine. |
| Battle Ox
| Normal Monster | EARTH | Beast-Warrior | 1700 | 1000 | A monster with tremendous power, it destroys enemies with a swing of its axe. |
| Battlestorm
| Effect Monster | DARK | Winged Beast | 1700 | 1000 | This card gains 100 ATK for each face-up Winged Beast-Type monster you control. Once per turn, if you control 2 or more face-up Winged Beast-Type monsters, you can destroy 1 Spell or Trap Card your opponent controls. |
| Battlin' Boxer Glassjaw
| Effect Monster | FIRE | Warrior | 2000 | 0 | When this card is targeted for an attack: Destroy this card. When this card is sent to the Graveyard by a card effect: You can target 1 "Battlin' Boxer" monster in your Graveyard, except "Battlin' Boxer Glassjaw"; add that target to your hand. |
| Battlin' Boxer Headgeared
| Effect Monster | FIRE | Warrior | 1000 | 1800 | When this card is Normal Summoned: You can send 1 "Battlin' Boxer" monster from your Deck to the Graveyard. Once per turn, this face-up Attack Position card cannot be destroyed by battle. |
| Battlin' Boxer Lead Yoke
| Xyz/Effect Monster | FIRE | Warrior | 2200 | 2000 | 2 Level 4 "Battlin' Boxer" monsters | If a "Battlin' Boxer" monster(s) you control would be destroyed by battle or by a card effect, you can detach 1 Xyz Material from this card instead of destroying 1 of those monsters. When an Xyz Material(s) is detached from this card: This card gains 800 ATK.
| Battlin' Boxer Shadow
| Effect Monster | FIRE | Warrior | 1800 | 1400 | During your Main Phase: You can detach 1 Xyz Material from a "Battlin' Boxer" Xyz Monster you control, and if you do, Special Summon this card from your hand. You can only use this effect of "Battlin' Boxer Shadow" once per turn. |
| Battlin' Boxer Sparrer
| Effect Monster | FIRE | Warrior | 1200 | 1400 | If you control a "Battlin' Boxer" monster, you can Special Summon this card (from your hand). If you do, you cannot conduct your Battle Phase for the rest of this turn. |
| Battlin' Boxer Switchitter
| Effect Monster | FIRE | Warrior | 1500 | 1400 | When this card is Normal Summoned: You can target 1 "Battlin' Boxer" monster in your Graveyard; Special Summon that target. You cannot Special Summon any monsters during the turn you activate this effect, except "Battlin' Boxer" monsters. |
| Battlin' Boxer Veil
| Effect Monster | FIRE | Warrior | 0 | 1800 | When you take battle damage: You can Special Summon this card from your hand, and if you do, gain Life Points equal to the damage you took. |
| Bazoo the Soul-Eater
| Effect Monster | EARTH | Beast | 1600 | 900 | Once per turn: You can banish up to 3 monsters from your Graveyard; this card gains 300 ATK for each, until your opponent's End Phase. |
| Bean Soldier
| Normal Monster | EARTH | Plant | 1400 | 1300 | A plant-warrior that attacks with seeds and sword. |
| Beast Striker
| Effect Monster | EARTH | Beast | 1850 | 400 | Once per turn, you can discard 1 card to Special Summon 1 "Moja" from your Deck. |
| Beast-Warrior Puma
| Effect Monster | LIGHT | Beast-Warrior | 1600 | 1000 | You can Tribute this card; add 1 "D.D. Esper Star Sparrow" from your Deck or Graveyard to your hand. |
| Beastking of the Swamps
| Effect Monster | WATER | Aqua | 1000 | 1100 | You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). |
| Beautiful Headhuntress
| Normal Monster | EARTH | Warrior | 1600 | 800 | A vicious creature that has decapitated numerous enemy monsters. |
| Beaver Warrior
| Normal Monster | EARTH | Beast-Warrior | 1200 | 1500 | What this creature lacks in size it makes up for in defense when battling in the prairie. |
| Beckoned by the World Chalice
| Normal Monster | EARTH | Warrior | 1800 | 0 | His battle with the Mekkstrosities never seems to end. Even when their forest was invaded by Mekkstrocious Insects, he stood his ground and inspired the other defenders around him. |
| Beetron
| Effect Monster | DARK | Insect | 1600 | 900 | You can send 1 face-up Spell/Trap Card you control to the Graveyard to target 1 Level 4 or lower Insect-Type monster in your Graveyard; Special Summon that target in face-up Defense Position. The effect of "Beetron" can only be used once per turn. |
| Beginning Knight
| Effect Monster | LIGHT | Warrior | 500 | 2000 | A "Black Luster Soldier" monster Ritual Summoned using this card gains these effects. You can only use this effect of "Beginning Knight" once per turn. |
| Behegon
| Normal Monster | WATER | Aqua | 1350 | 1000 | With an enormous maw and massive teeth, this monstrosity is one dangerous and strange serpent from the deep. |
| Beiige, Vanguard of Dark World
| Effect Monster | DARK | Fiend | 1600 | 1300 | If this card is discarded to the Graveyard by a card effect: Special Summon it from the Graveyard. |
| Berserk Gorilla
| Effect Monster | EARTH | Beast | 2000 | 1000 | If this card is in face-up Defense Position on the field, destroy this card. The controller of this card must attack with this card if possible. |
| Beta the Magnet Warrior
| Normal Monster | EARTH | Rock | 1700 | 1600 | Alpha, Beta, and Gamma meld as one to form a powerful monster. |
| Bicorn Re'em
| Effect Monster | DARK | Beast | 800 | 1600 | If this card is sent to the Graveyard as a Synchro Material Monster for a Synchro Summon, send the top 2 cards from your opponent's Deck to the Graveyard. |
| Big Belly Knight
| Effect Monster | EARTH | Warrior | 1000 | 1600 | If this card is detached from an Xyz Monster and sent to the Graveyard to activate that monster's effect: You can Special Summon 1 Level 3 or lower monster from your hand. |
| Big Eye
| Flip/Effect Monster | DARK | Fiend | 1200 | 1000 | FLIP: See the 5 cards from the top of your Deck, arrange them in any order desired, and replace them on the top of the Deck. |
| Big Shield Gardna
| Effect Monster | EARTH | Warrior | 100 | 2600 | During either player's turn, when this face-down card (and no other cards) is targeted by a Spell Card: Change this card to face-up Defense Position, and if you do, negate the Spell Card's activation. If this card is attacked, change it to Attack Position at the end of the Damage Step. |
| Biofalcon
| Effect Monster | LIGHT | Machine | 1700 | 1200 | When a Machine-Type monster you control is destroyed by battle and sent to the Graveyard while this card is face-up on the field, you can add 1 Machine-Type monster with 1000 or less ATK from your Deck to your hand. |
| Bird of Roses
| Effect Monster | WIND | Plant | 1800 | 1500 | When this face-up Attack Position card is attacked, and it is destroyed as a result of battle and sent to the Graveyard, you can Special Summon 2 Plant-Type Tuner monsters from your Deck in face-up Defense Position. |
| Birdface
| Effect Monster | WIND | Winged Beast | 1600 | 1600 | When this card is sent to the Graveyard as a result of battle, you can add 1 Harpie Lady" from your Deck to your hand. Then shuffle your Deck." |
| Bitrooper
| Effect Monster | EARTH | Cyberse | 1500 | 2000 | You can send 1 Level 2 or lower monster from your hand to the GY; Special Summon this card from your hand. You can only use this effect of "Bitrooper" once per turn. |
| Black Brachios
| Effect Monster | EARTH | Dinosaur | 1800 | 1100 | When this card is Normal Summoned: You can target 1 monster on the field; change that target to face-up Defense Position. |
| Black Dragon Collapserpent
| Effect Monster | DARK | Dragon | 1800 | 1700 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT monster from your Graveyard, and cannot be Special Summoned by other ways. You can only Special Summon "Black Dragon Collapserpent" once per turn this way. If this card is sent from the field to the Graveyard: You can add 1 "White Dragon Wyverburster" from your Deck to your hand. |
| Black Fang Magician
| Pendulum/Effect Monster | DARK | Spellcaster | 1700 | 800 | (This card is always treated as an "Xyz Dragon" card.) | If this card is destroyed by battle or card effect: You can target 1 DARK Spellcaster-Type monster in your Graveyard; Special Summon it. Pendulum Scale: 8 Pendulum Effect: Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK (until the end of this turn), then destroythis card.
| Black Stego
| Effect Monster | EARTH | Dinosaur | 1200 | 2000 | When this card is selected as an attack target by your opponent's Monster, this card is changed to Defense Position. |
| Black Veloci
| Effect Monster | EARTH | Dinosaur | 1800 | 300 | If this card attacks an opponent's monster, this card gains 400 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 400 ATK during the Damage Step only. |
| Blackland Fire Dragon
| Normal Monster | DARK | Dragon | 1500 | 800 | A dragon that dwells in the depths of darkness, its vulnerability lies in its poor eyesight. |
| Blackwing - Auster the South Wind
| Tuner/Effect Monster | DARK | Winged Beast | 1300 | 0 | Cannot be Special Summoned. When this card is Normal Summoned: You can target 1 of your banished Level 4 or lower "Blackwing" monsters; Special Summon it in Defense Position. You can banish this card from your GY to activate 1 of the following effects; |
| Blackwing - Bora the Spear
| Effect Monster | DARK | Winged Beast | 1700 | 800 | If you control a "Blackwing" monster other than "Blackwing - Bora the Spear", you can Special Summon this card from your hand. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. |
| Blackwing - Calima the Haze
| Effect Monster | DARK | Winged Beast | 600 | 1800 | During your opponent's Battle Phase, if you control no monsters, you can remove from play this card from the Graveyard to select 1 Synchro Monster in your Graveyard, and Special Summon it. It is removed from play at the end of the Battle Phase. |
| Blackwing - Decay the Ill Wind
| Tuner/Effect Monster | DARK | Winged Beast | 1000 | 1000 | Once per turn, during the End Phase, if this card is in the Graveyard because it was sent there this turn: Take 1000 damage. When this card is Normal or Special Summoned: You can target 1 "Blackwing" monster you control, then activate 1 of these effects; | You can only use this effect of "Blackwing - Decay the Ill Wind" once per turn.
| Blackwing - Kochi the Daybreak
| Tuner Monster | DARK | Winged Beast | 700 | 1500 | If this card was Special Summoned, this card cannot be used as a Synchro Material Monster. |
| Blackwing - Kris the Crack of Dawn
| Effect Monster | DARK | Winged Beast | 1900 | 300 | If you control a "Blackwing" monster other than "Blackwing - Kris the Crack of Dawn", you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Kris the Crack of Dawn" once per turn this way. Once per turn, this card cannot be destroyed by Spell/Trap effects. |
| Blackwing - Shura the Blue Flame
| Effect Monster | DARK | Winged Beast | 1800 | 1200 | When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon 1 "Blackwing" monster with 1500 or less ATK from your Deck. That monster's effect (s) is negated. |
| Blackwing - Tornado the Reverse Wind
| Effect Monster | DARK | Winged Beast | 1000 | 1200 | When this card is Normal Summoned while your opponent controls a Special Summoned monster: You can target 1 "Blackwing" Tuner in your Graveyard; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Blackwing" monsters, also Special Summon that monster, but its effects are negated |
| Blackwing - Zephyros the Elite
| Effect Monster | DARK | Winged Beast | 1600 | 1000 | If this card is in your Graveyard: You can return 1 face-up card you control to the hand; Special Summon this card from the Graveyard, and if you do, take 400 damage. Each player can only use the effect of "Blackwing - Zephyros the Elite" once per Duel. |
| Blade Armor Ninja
| Xyz/Effect Monster | WIND | Warrior | 2200 | 1000 | 2 Level 4 Warrior-Type monsters | Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up "Ninja" monster you control; this turn, that monster can attack twice during each Battle Phase.
| Blade Bounzer
| Effect Monster | EARTH | Warrior | 1800 | 1400 | Once per turn, if this card attacks and your opponent controls a monster at the end of the Damage Step: You can discard 1 card; this card can attack an opponent's monster once again during this Battle Phase. |
| Blade Knight
| Effect Monster | LIGHT | Warrior | 1600 | 1000 | While you have 1 or fewer cards in your hand, this card gains 400 ATK. If this is the only monster you control, negate the effects of Flip Effect Monsters it destroys by battle. |
| Blade Skater
| Normal Monster | EARTH | Warrior | 1400 | 1500 | An image of beauty on the ice, this gorgeous warrior rips her opponents into pieces with her stylish Accel Slicer attack. |
| Blast Magician
| Effect Monster | FIRE | Spellcaster | 1400 | 1700 | Each time a Spell Card is activated, place 1 Spell Counter on this card. You can remove any number of Spell Counters from this card to destroy 1 face-up monster on the field with ATK equal to or less than 700 x the number of counters you removed. |
| Blast Sphere
| Effect Monster | DARK | Machine | 1400 | 1400 | If an opponent's monster attacks this face-down Defense Position card, this card becomes an Equip Card equipped to the attacking monster, before damage calculation. Destroy the equipped monster during your opponent's next Standby Phase, and inflict damage to your opponent equal to the destroyed monster's ATK. |
| Blazewing Butterfly
| Gemini Monster | FIRE | Insect | 1500 | 1500 | This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: |
| Blazing Hiita
| Effect Monster | FIRE | Spellcaster | 800 | 1500 | Once per turn, by Tributing 1 FIRE monster on your side of the field (except this card), Special Summon 1 FIRE monster from your hand. The monster Special Summoned by this effect is destroyed if "Blazing Hiita" is removed from your side of the field. |
| Blazing Inpachi
| Normal Monster | FIRE | Pyro | 1850 | 0 | A wicked wooden spirit now burning in flames. Its fire attack is powerful, but it will soon be nothing but ashes. |
| Blindly Loyal Goblin
| Effect Monster | EARTH | Warrior | 1800 | 1500 | As long as this card remains face-up on the field, control of this card cannot switch. |
| Blizzard Dragon
| Effect Monster | WATER | Dragon | 1800 | 1000 | Once per turn: You can target 1 monster your opponent controls; it cannot change its battle position or declare an attack until the opponent's next End Phase. |
| Blizzard Falcon
| Effect Monster | WATER | Winged Beast | 1500 | 1500 | If this card's current ATK is higher than its original ATK: You can inflict 1500 damage to your opponent. This effect can only be used once while this card is face-up on the field. You can only use the effect of "Blizzard Falcon" once per turn. |
| Blizzard Thunderbird
| Effect Monster | WATER | Winged Beast | 1600 | 1400 | You can discard 1 card; Special Summon 2 WATER Winged-Beast-Type monsters, 1 from your hand and 1 from your Graveyard, except "Blizzard Thunderbird", then return this card from the field to the hand. You can only use this effect of "Blizzard Thunderbird" once per turn. |
| Blocker
| Normal Monster | DARK | Machine | 850 | 1800 | Constructed from several components, this monster can launch them in a pincer attack. |
| Blockman
| Effect Monster | EARTH | Rock | 1000 | 1500 | By Tributing this face-up card, Special Summon in Defense Position a number of "Block Tokens" (Rock-Type/EARTH/Level 4/ATK 1000/DEF 1500) equal to the number of turns this card has been face-up on your side of the field. These tokens cannot declare an attack. |
| Blood Sucker
| Effect Monster | DARK | Zombie | 1300 | 1500 | When this card inflicts Battle Damage to your opponent, send the top card of your opponent's Deck to the Graveyard. |
| Blue Dragon Summoner
| Effect Monster | WIND | Spellcaster | 1500 | 600 | If this card is sent from the field to the Graveyard: You can add 1 Dragon, Warrior, or Spellcaster-Type Normal Monster from your Deck to your hand. |
| Blue Flame Swordsman
| Effect Monster | FIRE | Warrior | 1800 | 1600 | Once per turn, during either player's Battle Phase: You can target 1 other Warrior-Type monster you control; this card loses exactly 600 ATK, and if it does, that monster gains 600 ATK. When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can banish this card from your Graveyard, then target 1 FIRE Warrior-Type monster in your Graveyard; Special Summon that target. |
| Blue Mountain Butterspy
| Effect Monster | DARK | Warrior | 0 | 1700 | Cannot be Normal Summoned/Set. When you Normal Summon a Warrior-Type monster: You can Special Summon this card from your hand. This card cannot be used as a Synchro Material Monster. |
| Blue Rose Dragon
| Effect Monster | DARK | Dragon | 1600 | 1200 | When this card is destroyed and sent from the field to the Graveyard, you can select 1 "Black Rose Dragon" or 1 Plant-Type monster in your Graveyard, and Special Summon it. |
| Blue Thunder T-45
| Effect Monster | LIGHT | Machine | 1700 | 1000 | When this card destroys an opponent's monster by battle, Special Summon 1 "Thunder Option Token" (Machine-Type/LIGHT/Level 4/ATK 1500/DEF 1500). This Token cannot be Tributed for a Tribute Summon. |
| Blue-Blooded Oni
| Effect Monster | DARK | Zombie | 1000 | 1700 | When this card is Normal or Flip Summoned: It is changed to Defense Position. Once per turn: You can detach 1 Xyz Material you control to target 1 Level 4 Zombie-Type monster in your Graveyard; Special Summon that target. |
| Blue-Winged Crown
| Normal Monster | WIND | Winged Beast | 1600 | 1200 | With hair shaped like a crown and a body incased in bluish white flames, this bird is a formidable sight. |
| BM-4 Blast Spider
| Effect Monster | DARK | Machine | 1400 | 2200 | Once per turn: You can target 1 DARK Machine monster you control and 1 face-up card your opponent controls; destroy them. If a monster you control that was originally a DARK Machine destroys an opponent's monster(s) by battle or card effect and sends it to the GY:You can inflict damage to your opponent equal to half the original ATK of 1 of those monster(s) destroyed and sent to the GY. You can only use this effect of "BM-4 Blast Spider" once per turn. |
| Boar Soldier
| Effect Monster | EARTH | Beast-Warrior | 2000 | 500 | If this card is Normal Summoned, destroy this card. If your opponent controls 1 or more monsters, decrease the ATK of this card by 1000 points. |
| Bone Crusher
| Effect Monster | EARTH | Zombie | 1600 | 200 | When this card is Special Summoned from your Graveyard by the effect of a Zombie-Type monster: You can target 1 Spell/Trap Card your opponent controls; destroy that target. During the End Phase of the turn this card was Special Summoned: Destroy it. |
| Boot-Up Soldier - Dread Dynamo
| Effect Monster | EARTH | Machine | 0 | 2000 | Increase the ATK of this card by 2000 points if you have a face-up "Gadget" on your side of the field. |
| Botanical Lion
| Effect Monster | EARTH | Plant | 1600 | 2000 | This card gains 300 ATK for each face-up Plant-Type monster you control. Control of this face-up card cannot switch. |
| Bountiful Artemis
| Effect Monster | LIGHT | Fairy | 1600 | 1700 | Each time a Counter Trap Card resolves, immediately draw 1 card (during the Chain). |
| BOXer
| Effect Monster | EARTH | Warrior | 1800 | 1000 | When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can place 1 counter on this card. You can send this card with 2 or more counters to the Graveyard; Special Summon 1 EARTH monster from your Deck. If this card would be destroyed by battle or card effect, you can remove 1 counter from this card instead. |
| Boycotton
| Effect Monster | EARTH | Plant | 1000 | 2500 | You take any battle damage your opponent would have taken from battles involving this card, instead. If this card battles, is not destroyed, and you took battle damage from that battle: Return this card to the hand. |
| Bravo, Fighter Fur Hire
| Effect Monster | FIRE | Reptile | 1900 | 200 | During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Bravo, Fighter Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster: You can have all monsters "Fur Hire" currently on the field gain 500 ATK/DEF until the end of this turn. You can only use each effect of "Bravo, Fighter Fur Hire" once per turn. |
| Breaker the Magical Warrior
| Effect Monster | DARK | Spellcaster | 1600 | 1000 | When this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card to target 1 Spell/Trap Card on the field; destroy that target. |
| Bri Synchron
| Tuner Monster | EARTH | Machine | 1500 | 1100 | If this card is sent to the Graveyard as a Synchro Material Monster, until the End Phase of this turn, the Synchro Monster that used this card as a Synchro Material Monster gains 600 ATK but its effects are negated. |
| Bright Star Dragon
| Effect Monster | LIGHT | Dragon | 1900 | 1000 | When this card is Normal Summoned: You can target 1 face-up monster on the field, except this card; increase that target's Level by 2 until the End Phase. |
| Brohunder
| Effect Monster | LIGHT | Thunder | 900 | 400 | When this card is Normal Summoned: You can add 1 Level 4 LIGHT Thunder-Type monster from your Deck to your hand, except "Brohunder". |
| Brotherhood of the Fire Fist - Bear
| Effect Monster | FIRE | Beast-Warrior | 1600 | 1200 | Once per turn, when this card inflicts battle damage to your opponent: You can Set 1 "Fire Formation" Spell Card directly from your Deck. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap Card you control to the Graveyard to target 1 monster on the field; destroy that target. |
| Brotherhood of the Fire Fist - Boar
| Tuner Monster | FIRE | Beast-Warrior | 1100 | 1400 | Cannot be used as a Synchro Material Monster, except for the Synchro Summon of a FIRE monster. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 4 "Fire Fist" monster from your Deck, except "Brotherhood of the Fire Fist - Boar". Once per turn, when a "Fire Fist" monster is Special Summoned from your Extra Deck: You can Set 1 "Fire Formation" Spell Card directly from your Deck. |
| Brotherhood of the Fire Fist - Buffalo
| Effect Monster | FIRE | Beast-Warrior | 1700 | 1000 | If this card is in your Graveyard: You can send a total of 2 "Fire Fist" / "Fire Formation" cards from your hand and/or face-up on your side of the field to the Graveyard; Special Summon this card from your Graveyard. You can only use the effect of "Brotherhood of the Fire Fist - Buffalo" once per turn. |
| Brotherhood of the Fire Fist - Cardinal
| Xyz/Effect Monster | FIRE | Beast-Warrior | 1800 | 2200 | 2 Level 4 "Fire Fist" monsters | You can detach 2 Xyz Materials from this card, then target 2 "Fire Fist"/"Fire Formation" cards in your Graveyard and/or face-up on your side of the field, and 2 cards in your opponent's Graveyard and/or face-up on their side of the field; shuffle those targets into the Deck. You can only use the effect of "Brotherhood of the Fire Fist - Cardinal" once per turn.
| Brotherhood of the Fire Fist - Caribou
| Effect Monster | FIRE | Beast-Warrior | 1100 | 2000 | During the End Phase, if this card is in the Graveyard because it was destroyed by a card effect and sent there this turn: You can Special Summon 1 Level 4 "Fire Fist" monster from your Deck, except "Brotherhood of the Fire Fist - Caribou". If this card is sent to the Graveyard for the Synchro Summon of a "Fire Fist" monster: You can Set 1 "Fire Formation" Spell Card directly from your Deck. |
| Brotherhood of the Fire Fist - Dragon
| Effect Monster | FIRE | Beast-Warrior | 1800 | 400 | Once per turn, if you activate a "Fire Formation" Spell/Trap Card (except during the Damage Step): You can Set 1 "Fire Formation" Trap Card directly from your Deck. Once per turn: You can send 2 face-up "Fire Formation" Spell/Trap Cards you control to the Graveyard to target 1 "Fire Fist" monster in your Graveyard, except "Brotherhood of the Fire Fist - Dragon"; Special Summon that target. |
| Brotherhood of the Fire Fist - Gorilla
| Effect Monster | FIRE | Beast-Warrior | 1600 | 1000 | Once per turn, when this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Set 1 "Fire Formation" Spell Card directly from your Deck. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap Card you control to the Graveyard to target 1 Spell/Trap Card on the field; destroy that target. |
| Brotherhood of the Fire Fist - Rhino
| Effect Monster | FIRE | Beast-Warrior | 1700 | 1400 | If a "Fire Fist" monster you control attacks or is attacked, during damage calculation (in either player's turn): You can send 1 face-up "Fire Formation" Spell/Trap Card you control and 1 "Fire Fist" monster from your hand to the Graveyard once per battle; your attacking/attacked monster gains ATK equal to the original ATK of the monster sent to the Graveyard, during damage calculation only. |
| Brotherhood of the Fire Fist - Snake
| Effect Monster | FIRE | Beast-Warrior | 1800 | 600 | Once per turn, if a "Fire Formation" Spell/Trap Card(s) is sent to your Graveyard (except during the Damage Step): You can Set 1 "Fire Formation" Trap Card directly from your Deck. Once per turn, if you control no other monsters: You can send 2 face-up "Fire Formation" Spell/Trap Cards you control to the Graveyard; draw 1 card. |
| Brotherhood of the Fire Fist - Tiger King
| Xyz/Effect Monster | FIRE | Beast-Warrior | 2200 | 1800 | 2 Level 4 Beast-Warrior Type monsters | When this card is Xyz Summoned: You can Set 1 "Fire Formation" Spell/Trap Card directly from your Deck. Once per turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up Effect Monster currently on the field, except Beast-Warrior-Type, until the end of your opponent's turn. When this card is sent from the field to the Graveyard: You can send 3 face-up "Fire Formation" Spell/Trap Cards you control to the Graveyard; Special Summon 2 Level 4 or lower Beast-Warrior-Type monsters with the same ATK from your Deck, in face-up Defense Position.
| Brron, Mad King of Dark World
| Effect Monster | DARK | Fiend | 1800 | 400 | When this card inflicts Battle Damage to your opponent: You can discard 1 card. |
| Brushfire Knight
| Effect Monster | FIRE | Warrior | 1400 | 1200 | When a FIRE monster is destroyed and sent to your Graveyard: Send 1 FIRE monster from your Deck to the Graveyard. When this card is destroyed and sent to the Graveyard: Send 1 FIRE monster from your Deck to the Graveyard. You can only use 1 "Brushfire Knight" effect per turn, and only once that turn. |
| Bujin Arasuda
| Effect Monster | LIGHT | Beast-Warrior | 1600 | 1900 | If a "Bujin" monster in your Graveyard or face-up on your side of the field is banished (except during the Damage Step): You can Special Summon this card from your hand in face-up Defense Position. Once per turn, during the End Phase, if a "Bujin" card was added from your Deck to your hand this turn, except by drawing it, while you controlled this face-up card: You can draw 1 card, then discard 1 card. You can only control 1 "Bujin Arasuda". |
| Bujin Hiruko
| Pendulum Monster | LIGHT | Beast-Warrior | 1000 | 2000 | Imprisoned after a showdown with "Bujin Hirume" over the Sky Throne, this master schemer eventually escaped by manipulating Hirume and creating the sinister "Bujinki Amaterasu", then went on to almost engulf the world in darkness, but was finally defeated by Yamato and his allies. | Pendulum Scale: 3 Pendulum Effect: You can banish this card in your Pendulum Zone, then target 1 "Bujin" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Bujin" Xyz Monster with a different name, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.)
| Bujin Hirume
| Effect Monster | LIGHT | Beast-Warrior | 2000 | 1000 | Cannot be Normal Summoned/Set. Must first be Special Summoned(from your hand) by banishing 1 "Bujin" monster from your Graveyard, except "Bujin Hirume". If this card, which was Summoned this way, is destroyed by your opponent's card (by battle or by card effect), andsent from your side of the field to your Graveyard, and both players have a hand: You can discard 1 card, then your opponent discards 1 card. You can only control 1 "Bujin Hirume". |
| Bujin Mikazuchi
| Effect Monster | LIGHT | Beast-Warrior | 1900 | 1500 | When a Beast-Warrior-Type "Bujin" monster you control is destroyed by battle or by card effect and sent to the Graveyard: You can Special Summon this card from your hand. Once per turn, during the End Phase, if a "Bujin" monster(s) was sent from your hand to your Graveyard this turn while you controlled this face-up card: You can add 1 "Bujin" Spell/Trap Card from your Deck to your hand. You can only control 1 "Bujin Mikazuchi". |
| Bujin Yamato
| Effect Monster | LIGHT | Beast-Warrior | 1800 | 200 | Once per turn, during your End Phase: You can add 1 "Bujin" monster from your Deck to your hand, then send 1 card from your hand to the Graveyard. You can only control 1 "Bujin Yamato". |
| Bujingi Boar
| Effect Monster | LIGHT | Beast | 1100 | 1900 | If you control a "Bujin" monster: You can banish this card from your Graveyard, then target 1 face-up Attack Position monster your opponent controls; change it to face-up Defense Position, and if you do, its DEF becomes 0 until the End Phase. |
| Bujingi Centipede
| Effect Monster | LIGHT | Beast | 1700 | 500 | If you control a Beast-Warrior-Type "Bujin" monster: You can banish this card from your Graveyard, then target 1 Spell/Trap Card your opponent controls; destroy that target. You can only use the effect of "Bujingi Centipede" once per turn. |
| Bujingi Crane
| Effect Monster | LIGHT | Winged Beast | 1600 | 300 | During damage calculation (in either player's turn), if a Beast-Warrior-Type "Bujin" monster you control battles an opponent's monster: You can send this card from your hand to the Graveyard; the ATK of your monster becomes double its original ATK, during that damage calculation only. |
| Bujingi Crow
| Effect Monster | LIGHT | Winged Beast | 1700 | 800 | When a Beast-Warrior-Type "Bujin" monster you control is targeted for an attack by an opponent's monster: You can send this card from your hand to the Graveyard; negate the attack, and if you do, inflict damage to your opponent equal to half the attacker's ATK. You can only use the effect of "Bujingi Crow" once per turn. |
| Bujingi Fox
| Effect Monster | LIGHT | Beast | 200 | 2100 | During either player's turn: You can banish this card from your Graveyard and send 1 "Bujin" monster from your hand to the Graveyard; you take no damage this turn. |
| Bujingi Hare
| Effect Monster | LIGHT | Beast | 1700 | 500 | During either player's turn: You can banish this card from your Graveyard, then target 1 Beast-Warrior-Type "Bujin" monster you control; once during this turn, it cannot be destroyed by battle or card effects. You can only use the effect of "Bujingi Hare" once per turn. |
| Bujingi Ibis
| Effect Monster | LIGHT | Winged Beast | 1600 | 300 | During your Main Phase 1: You can send this card from your hand to the Graveyard, then target 1 "Bujin" monster you control; this turn, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. |
| Bujingi Ophidian
| Effect Monster | LIGHT | Winged Beast | 1700 | 500 | During your Main Phase 1: You can send this card from your hand to the Graveyard, then target 1 "Bujin" monster you control; it can attack your opponent directly this turn. |
| Bujingi Pavo
| Effect Monster | LIGHT | Winged Beast | 1700 | 800 | When a Beast Warrior-Type "Bujin" monster you control is destroyed by battle and sent to the Graveyard: You can send this card from your hand to the Graveyard; Special Summon 1 "Bujin" monster from your Deck. You can only use the effect of "Bujingi Pavo" once per turn. |
| Bujingi Peacock
| Effect Monster | LIGHT | Winged Beast | 1800 | 700 | During your Main Phase 2: You can send this card from your hand to the Graveyard; add 1 "Bujin" monster from your Deck to your hand. You cannot activate cards or effects the turn you activate this effect, except "Bujin" cards. You can only use the effect of "Bujingi Peacock" once per turn. |
| Bujingi Quilin
| Effect Monster | LIGHT | Beast | 1600 | 900 | If you control a Beast-Warrior-Type "Bujin" monster: You can banish this card from your Graveyard, then target 1 face-up card your opponent controls; destroy that target. You can only use the effect of "Bujingi Quilin" once per turn. |
| Bujingi Raven
| Effect Monster | LIGHT | Winged Beast | 1600 | 900 | When a "Bujin" monster you control is destroyed by battle with an opponent's monster and sent to your Graveyard: You can send this card from your hand to the Graveyard; destroy that opponent's monster. |
| Bujingi Sinyou
| Effect Monster | LIGHT | Beast | 1500 | 1000 | During either player's Damage Step, if a Beast-Warrior-Type "Bujin"monster you control battles an opponent's monster: You can banishthis card from your Graveyard; that monster you control gains ATKequal to the current ATK of the opponent's monster it is battling until the end of the Damage Step, and if it does, all battle damage your opponent takes from that battle is halved. You can only use the effectof "Bujingi Sinyou" once per turn. |
| Bujingi Swallow
| Effect Monster | LIGHT | Winged Beast | 1700 | 800 | During your Main Phase 1: You can send this card from your hand to the Graveyard, then target 1 "Bujin" monster you control; it can make a second attack during each Battle Phase this turn. Other monsters cannot attack during the turn you activate this effect. |
| Bujingi Turtle
| Effect Monster | LIGHT | Beast | 1700 | 1200 | During either player's turn, when a card or effect is activated that targets a "Bujin" monster you control: You can banish this card from your Graveyard; negate that effect. |
| Bujingi Warg
| Effect Monster | LIGHT | Beast | 120 | 1900 | While this card is in face-up Defense Position, other "Bujin" monsters you control cannot be destroyed by card effects. |
| Bujingi Wolf
| Effect Monster | LIGHT | Beast | 1100 | 2000 | Other Beast, Beast-Warrior, and Winged Beast-Type monsters you control cannot be destroyed by battle. |
| Bujinki Amaterasu
| Xyz/Effect Monster | LIGHT | Beast-Warrior | 2600 | 2500 | 3 Level 4 monsters | You can only control 1 "Bujinki Amaterasu". Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; apply this effect, depending on whose turn it is.
| Bujintei Kagutsuchi
| Xyz/Effect Monster | LIGHT | Beast-Warrior | 2500 | 2000 | 2 Level 4 Beast-Warrior-Type monsters | When this card is Xyz Summoned: Send the top 5 cards of your Deck to the Graveyard (or your entire Deck, if less than 5), also this card gains 100 ATK for each "Bujin" card sent to the Graveyard by this effect. If a "Bujin" Beast-Warrior-Type monster(s) you control would be destroyed by battle or by card effect, you can detach 1 Xyz Material from this card instead of destroying 1 of those monsters. You can only control 1 "Bujintei Kagutsuchi".
| Bujintei Susanowo
| Xyz/Effect Monster | LIGHT | Beast-Warrior | 2400 | 1600 | 2 Level 4 "Bujin" monsters | This card can attack all monsters your opponent controls once each. Once per turn: You can detach 1 Xyz Material from this card; take 1 "Bujin" monster from your Deck, and either add it to your hand or send it to the Graveyard. You can only control 1 "Bujintei Susanowo".
| Bujintei Tsukuyomi
| Xyz/Effect Monster | LIGHT | Beast-Warrior | 1800 | 2300 | 2 Level 4 LIGHT monsters | Once per turn: You can detach 1 Xyz Material from this card; send your entire hand to the Graveyard (min. 1), and if you do, draw 2 cards. When this card you controlled while face-up leaves the field because of an opponent's card effect: You can target Level 4 Beast-Warrior-Type "Bujin" monsters in your Graveyard, up to the number of Xyz Materials this card had on the field; Special Summon those targets. You can only control 1 "Bujintei Tsukuyomi".
| Bull Blader
| Effect Monster | EARTH | Warrior | 1600 | 1200 | When an attack is declared involving this card and an opponent's monster: You can activate this effect; during this battle involving this monster, neither player takes any battle damage, also destroy the opponent's monster after damage calculation. |
| Burning Beast
| Union Monster | FIRE | Pyro | 1500 | 1000 | Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your Freezing Beast" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, each time the equipped monster inflicts Battle Damage to your opponent, destroy 1 face-up Spell or Trap Card on the field. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)" |
| Buster Gundil the Cubic Behemoth
| Effect Monster | LIGHT | Beast | 0 | 0 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 "Cubic" monsters you control to the Graveyard, and cannot be Special Summoned by other ways. If Summoned this way, this card gains 3000 ATK. This card can make a second and third attack during each Battle Phase. If this card in your possession is sent to your Graveyard by your opponent's card (by battle or card effect): You can target up to 3 "Cubic" monsters in your Graveyard; Special Summon them, then you can add 1 "Cubic" card from your Deck or Graveyard to your hand. |
| C-Crush Wyvern
| Union/Effect Monster | LIGHT | Machine | 1200 | 2000 | Once per turn, you can either: Target 1 LIGHT Machine-Type monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's Trap effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the Graveyard: You can Special Summon 1 Union monster from your hand. |
| Caam, Serenity of Gusto
| Effect Monster | WIND | Psychic | 1700 | 1100 | Once per turn: You can shuffle 2 "Gusto" monsters from your Graveyard into the Main Deck; draw 1 card. |
| Cactus Bouncer
| Effect Monster | EARTH | Plant | 1800 | 300 | This card cannot be Special Summoned. While a Plant-Type monster other than this card is face-up on the field, neither player can Special Summon monsters. |
| Cactus Fighter
| Effect Monster | EARTH | Plant | 1900 | 400 | If this card destroys an opponent''s monster by battle, Special Summon 1 "Needle Token" (Plant-Type/EARTH/Level 1/ATK 500/DEF 500) to your opponent''s side of the field in Defense Position. |
| Cairngorgon, Antiluminescent Knight
| Xyz/Effect Monster | DARK | Rock | 2450 | 1950 | 2 Level 4 monsters | During either player's turn, when another card or effect is activated that targets exactly 1 card on the field (and no other cards): You can detach 1 Xyz Material from this card, then target another card on the field that would be an appropriate target for that card/effect; that card/effect now targets the new target.
| Cameraclops
| Effect Monster | LIGHT | Warrior | 1400 | 1600 | At the start of the Damage Step, if this card attacks a face-up monster on the field whose DEF is higher than this card's ATK: Destroy that monster. |
| Cannon Soldier
| Effect Monster | DARK | Machine | 1400 | 1300 | You can Tribute 1 monster to inflict 500 damage to your opponent. |
| Canon the Melodious Diva
| Effect Monster | LIGHT | Fairy | 1400 | 2000 | If you control a "Melodious" monster, you can Special Summon this card (from your hand). You can only Special Summon "Canon the Melodious Diva" once per turn this way. Once per turn: You can target1 "Melodious" monster you control; change its battle position. |
| Card Guard
| Effect Monster | DARK | Fiend | 1600 | 500 | When this card is Normal or Special Summoned: Place 1 Guard Counter on it. This card gains 300 ATK for each Guard Counter on it. Once per turn: You can target 1 other face-up card you control; remove 1 Guard Counter from this card, and if you do, place 1 Guard Counter on that target. If that card would be destroyed, remove 1 Guard Counter from it instead. |
| Carrierroid
| Effect Monster | WATER | Machine | 1000 | 800 | When an opponent activates a card's effect that targets and destroys a Spell or Trap Card(s) you control, you can discard 1 card to negate its activation and destroy the card. |
| Castel, the Skyblaster Musketeer
| Xyz/Effect Monster | WIND | Winged Beast | 2000 | 1500 | 2 Level 4 monsters | You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 Xyz Materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.
| Castle of Dark Illusions
| Flip/Effect Monster | DARK | Fiend | 920 | 1930 | FLIP: Increases the ATK and DEF of all Zombie-Type monsters by 200 points. As long as this card remains face-up on the field, the ATK and DEF of Zombie-Type monsters continues to increase by 200 points during each of your Standby Phases. This effect continues until your 4th turn after this card is activated. |
| Catoblepas and the Witch of Fate
| Effect Monster | EARTH | Spellcaster | 1800 | 0 | When your opponent Special Summons a monster(s), you can remove from play 1 monster with ? ATK from your Graveyard to destroy that Special Summoned monster(s). |
| Cave Dragon
| Effect Monster | WIND | Dragon | 2000 | 100 | If there is a monster on your side of the field, you cannot Normal Summon this monster. In addition, if there are no Dragon-Type monsters except this card on your side of the field, this card cannot declare an attack. |
| Celtic Guard of Noble Arms
| Effect Monster | EARTH | Warrior | 2100 | 700 | Cannot attack while you have any cards in your hand. Once per turn: You can Special Summon 1 "Celtic Guard" monster from your hand. When this attacking card inflicts battle damage to your opponent: You can draw cards equal to the number of "Celtic Guard" monsters you control. |
| Celtic Guardian
| Normal Monster | EARTH | Warrior | 1400 | 1200 | An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks. |
| Chain Dog
| Effect Monster | EARTH | Beast | 1600 | 1100 | This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Beast-Type monster. If you control 2 face-up Beast-Type monsters, you can Special Summon this card from the Graveyard. If this card is Special Summoned this way, remove it from play when it is removed from the field. |
| Chain Thrasher
| Effect Monster | WIND | Warrior | 1000 | 600 | This card can attack 1 additional time during the same Battle Phase for each "Chain Thrasher" in your Graveyard. |
| Chainsaw Insect
| Effect Monster | EARTH | Insect | 2400 | 0 | At the end of the Damage Step, if this card attacked or was attacked: Your opponent draws 1 card. |
| Chaosrider Gustaph
| Effect Monster | WIND | Warrior | 1400 | 1500 | Once per turn, you can remove from play up to 2 Spell Cards in your Graveyard. This card gains 300 ATK for each card removed, until the end of your opponent's next turn. |
| Charioteer of Prophecy
| Effect Monster | WIND | Spellcaster | 1800 | 1300 | Once per turn: You can discard 1 "Spellbook" Spell Card to target 1 Spellcaster-Type monster in your Graveyard; add that target to your hand. |
| Chiron the Mage
| Effect Monster | EARTH | Beast-Warrior | 1800 | 1000 | Once per turn: You can discard 1 Spell Card, then target 1 Spell/Trap Card your opponent controls; destroy that target. |
| Chocolate Magician Girl
| Effect Monster | WATER | Spellcaster | 1600 | 1000 | Once per turn: You can discard 1 Spellcaster-Type monster; draw 1 card. Once per turn, if this card is targeted for an attack: You can target 1 Spellcaster-Type monster in your Graveyard, except "Chocolate Magician Girl"; Special Summon it, then change the attack target to it, and if you do, the attacking monster's ATK becomes half its current ATK. |
| Chow Len the Prophet
| Effect Monster | FIRE | Spellcaster | 1800 | 200 | Once per turn: You can declare either Spell or Trap, and target 1 Set card in your opponent's Spell & Trap Card Zone; look at that target, and if it is the declared card type, that card cannot be activated this turn. |
| Chronomaly Aztec Mask Golem
| Effect Monster | EARTH | Rock | 1500 | 1000 | During your turn, if you have activated a "Chronomaly" Spell Card previously this turn, you can Special Summon this card (from your hand). You can only control 1 "Chronomaly Aztec Mask Golem". |
| Chronomaly Cabrera Trebuchet
| Effect Monster | EARTH | Rock | 0 | 1800 | Once per turn: You can Tribute 1 other "Chronomaly" monster, then target 1 face-up monster your opponent controls; its ATK becomes 0 until the End Phase. |
| Chronomaly Colossal Head
| Effect Monster | EARTH | Rock | 800 | 1600 | You can banish this card from your Graveyard to target 1 Level 3 or higher Attack Position monster on the field; change it to face-up or face-down Defense Position. The effect of "Chronomaly Colossal Head" can only be used once per turn. |
| Chronomaly Golden Jet
| Effect Monster | LIGHT | Machine | 1300 | 1400 | Once per turn: You can increase the Levels of all "Chronomaly" monsters you currently control by 1. |
| Chronomaly Mud Golem
| Effect Monster | EARTH | Rock | 1700 | 1000 | If a "Chronomaly" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. |
| Chronomaly Nebra Disk
| Effect Monster | LIGHT | Machine | 1800 | 1500 | When this card is Normal Summoned: You can add 1 "Chronomaly" card from your Deck to your hand, except "Chronomaly Nebra Disk". If this card is in the Graveyard and all monsters you control are "Chronomaly" monsters (min. 1): You can Special Summon this card in Defense Position. You cannot activate cards or effects during the turn you activate this effect, except "Chronomaly" cards and effects. You can only use 1 "Chronomaly Nebra Disk" effect per turn, and only once that turn. |
| Chthonian Soldier
| Effect Monster | DARK | Warrior | 1200 | 1400 | When this card is destroyed by your opponent's attacking monster and sent to the Graveyard, inflict the Battle Damage you took from this battle to your opponent's Life Points as well. |
| Cipher Mirror Knight
| Effect Monster | LIGHT | Warrior | 0 | 0 | When a "Cipher" monster you control is destroyed by battle and sent to your Graveyard: You can discard this card; send 1 card from your hand or field to the Graveyard, and if you do, Special Summon that destroyed monster. During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 "Cipher" card from your Deck to your hand. You can only use this effect of "Cipher Mirror Knight" once per turn. |
| Cipher Twin Raptor
| Effect Monster | LIGHT | Machine | 1600 | 800 | If your opponent controls a face-up monster that was Special Summoned from the Extra Deck and you control no monsters, you can Special Summon this card (from your hand). You can discard 1 card; Special Summon 1 "Cipher" monster from your hand or Deck, also you cannot Special Summon monsters for the rest of this turn, except "Cipher" monsters. You can only use this effect of "Cipher Twin Raptor" once per turn. |
| Cipher Wing
| Effect Monster | LIGHT | Machine | 1400 | 1200 | If you control a "Cipher" monster or "Kinetic Soldier" in your Monster Zone, you can Special Summon this card (from your hand). You can Tribute this card; increase the Levels of all "Cipher" monsters and "Kinetic Soldier" you currently control by 4 until the end of this turn. |
| Clock Wyvern
| Effect Monster | WIND | Cyberse | 1800 | 1000 | If this card is Normal or Special Summoned: You can halve this card's ATK, and if you do, Special Summon 1 "Clock Token" (Cyberse/WIND/Level 1/ATK 0/DEF 0). You can only use this effect of "Clock Wyvern" once per turn. |
| Cloudian - Acid Cloud
| Effect Monster | WATER | Fairy | 500 | 0 | This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When your Normal Summon this card place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card to destroy 1 Spell or Trap Card. |
| Cloudian - Altus
| Effect Monster | WATER | Fairy | 1300 | 0 | This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 3 Fog Counters from anywhere on the field to discard 1 random card from your opponent's hand. |
| Cloudian - Cirrostratus
| Effect Monster | WATER | Fairy | 900 | 0 | This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card to destroy 1 monster on the field. |
| Cloudian - Storm Dragon
| Effect Monster | WATER | Fairy | 1000 | 0 | This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Cloudian" monster from your Graveyard. This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. Once per turn, you can place 1 Fog Counter on 1 monster on the field. |
| Cloudian - Turbulence
| Effect Monster | WATER | Fairy | 800 | 0 | This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 1 Fog Counter from this card to Special Summon 1 "Cloudian - Smoke Ball" from your Deck or from either player's Graveyard. |
| Coach Goblin
| Effect Monster | EARTH | Fiend | 1200 | 1500 | While this card is face-up on your side of the field, you can return 1 Normal Monster Card in your hand to the bottom of your Deck during your End Phase to draw 1 card from your Deck. You can only use this effect once per turn. |
| Coach Soldier Wolfbark
| Effect Monster | FIRE | Beast-Warrior | 1600 | 1200 | You can target 1 Level 4 FIRE Beast-Warrior-Type monster in your Graveyard; Special Summon it in face-up Defense Position. Its effects are negated. You can only use the effect of "Coach Solider Wolfbark" once per turn. |
| Codarus
| Effect Monster | WATER | Sea Serpent | 1400 | 1200 | You can send 1 face-up "Umi" you control to the Graveyard to select up to 2 cards your opponent controls and send them to the Graveyard. |
| Cold Enchanter
| Effect Monster | WATER | Aqua | 1600 | 1200 | You can discard 1 card to target 1 face-up monster on the field; place an Ice Counter on that target. This card gains 300 ATK for each Ice Counter on the field. |
| Combo Fighter
| Effect Monster | WIND | Warrior | 1600 | 800 | If a Chain (of 2 or more Links) occurred in your Main Phase 1, this card can attack twice during the Battle Phase this turn. |
| Comics Hero King Arthur
| Xyz/Effect Monster | EARTH | Warrior | 2400 | 1200 | 2 Level 4 Warrior-Type monsters | If this card would be destroyed by battle, you can detach 1 Xyz Material from this card instead. When you do: It gains 500 ATK, and if it does, inflict 500 damage to your opponent.
| Command Knight
| Effect Monster | FIRE | Warrior | 1200 | 1900 | All Warrior-Type monsters you control gain 400 ATK. If you control another monster, your opponent cannot target this face-up card for an attack. |
| Commander Covington
| Effect Monster | EARTH | Machine | 1000 | 600 | You can send one face-up "Machina Soldier", "Machina Sniper", and "Machina Defender" you control to the Graveyard to Special Summon 1 "Machina Force" from your hand or your Deck. |
| Condemned Maiden
| Effect Monster | LIGHT | Fairy | 100 | 2000 | During your opponent's turn, you can activate 1 Quick-Play Spell Card from your hand. You can only use this effect of "Condemned Maiden" once per Duel. |
| Condemned Witch
| Effect Monster | DARK | Fairy | 100 | 2000 | When this card is Normal Summoned: You can add 1 "Forbidden" Quick-Play Spell from your Deck to your hand. During your opponent's Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 Level 4 Fairy monster from your Deck, except "Condemned Witch". You can only use each effect of "Condemned Witch" once per turn. |
| Constellar Acubens
| Effect Monster | LIGHT | Machine | 800 | 2000 | When this card is Normal or Special Summoned: All "Constellar" monsters you currently control gain 500 ATK. |
| Constellar Algiedi
| Effect Monster | LIGHT | Spellcaster | 1600 | 1400 | When this card is Normal Summoned: You can Special Summon 1 Level 4 "Constellar" monster from your hand. |
| Constellar Kaus
| Effect Monster | LIGHT | Beast-Warrior | 1800 | 700 | Cannot be used as a Synchro Material Monster. Up to twice per turn: You can target 1 "Constellar" monster on the field to activate 1 of these effects; |
| Constellar Omega
| Xyz/Effect Monster | LIGHT | Beast-Warrior | 2400 | 500 | 2 Level 4 LIGHT monsters | Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; all "Constellar" monsters you currently control are unaffected by Spell/Trap effects this turn.
| Constellar Pollux
| Effect Monster | LIGHT | Warrior | 1700 | 600 | During the turn this card was Normal Summoned, you can Normal Summon 1 "Constellar" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) |
| Constellar Praesepe
| Xyz/Effect Monster | LIGHT | Machine | 2400 | 800 | 2 Level 4 "Constellar" monsters | Once per turn, during the Damage Step of either player's turn, when a "Constellar" monster you control is attacking or being attacked: You can detach 1 Xyz Material from this card; that monster gains 1000 ATK, until the End Phase.
| Constellar Sombre
| Effect Monster | LIGHT | Fairy | 1550 | 1600 | You can only use each effect of "Constellar Sombre" once per turn. While this card is in the Graveyard, if it was sent there this turn, you can Normal Summon 1 "Constellar" monster for 1 less Tribute.You can banish 1 "Constellar" monster from your Graveyard, then target 1 "Constellar" monster in your Graveyard; add that target to your hand, also, this card gains the following effect. |
| Crass Clown
| Effect Monster | DARK | Fiend | 1350 | 1400 | When this card is changed from Defense Position to Attack Position, return 1 monster on your opponent's side of the field to the owner's hand. |
| Crawling Dragon #2
| Normal Monster | EARTH | Dinosaur | 1600 | 1200 | A powerful dragon with teeth that can grind almost anything to dust. |
| Crimson Sentry
| Effect Monster | FIRE | Warrior | 1500 | 1200 | Offer this face-up card as a Tribute to return 1 of your monsters destroyed in battle during this turn to the bottom of your Deck. |
| Cross-Sword Beetle
| Effect Monster | WIND | Insect | 1800 | 1200 | While you control another Insect-Type monster, during battle between an attacking Insect-Type monster you control and a Defense Position monster whose DEF is lower than the ATK of the Insect-Type moster, inflict the difference as Battle Damage to your opponent. |
| Crusader of Endymion
| Gemini Monster | LIGHT | Spellcaster | 1900 | 1200 | This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: |
| Crusadia Draco
| Effect Monster | WIND | Dragon | 600 | 2000 | You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Draco" once per turn this way. If this card is Normal or Special Summoned to a zone a Link Monster points to: You can target 1 "Crusadia" card in your GY, except "Crusadia Draco"; add it to your hand. You can only use this effect of "Crusadia Draco" once per turn. |
| Crusadia Maximus
| Effect Monster | LIGHT | Psychic | 1600 | 1000 | You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Maximus" once per turn this way. You can target 1 "Crusadia" Link Monster you control; this turn, if it battles an opponent's monster, any battle damage it inflicts to your opponent is doubled, also other monsters you control cannot attack. You can only use this effect of "Crusadia Maximus" once per turn. |
| Crystal Beast Amber Mammoth
| Effect Monster | EARTH | Beast | 1700 | 1600 | When another face-up "Crystal Beast" monster you control is targeted for an attack: You can make this card the attack target instead. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. |
| Crystal Beast Cobalt Eagle
| Effect Monster | WIND | Winged Beast | 1400 | 800 | Once per turn: You can target 1 face-up "Crystal Beast" card you control; return that target to the top of the Deck. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. |
| Crystal Beast Sapphire Pegasus
| Effect Monster | LIGHT | Beast | 1800 | 1200 | When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or Graveyard face-up in your Spell & Trap Card Zone as a Continuous Spell Card. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. |
| Crystal Beast Topaz Tiger
| Effect Monster | EARTH | Beast | 1600 | 1000 | If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. |
| Crystal Keeper
| Pendulum/Effect Monster | FIRE | Warrior | 1500 | 1800 | If a "Crystal Beast" monster you control battles an opponent's monster, during damage calculation (Quick Effect): You can Tribute this card from your hand or face-up from your field; your battling monster's ATK/DEF become double its original ATK/DEF during that damage calculation only, but it is destroyed at the end of this Damage Step. | Pendulum Scale: 2 Pendulum Effect: Each turn, the first an "Ultimate Crystal" monster(s) and/or "Crystal Beast" card(s) you control that would be destroyed by a card effect that turn, it is not destroyed.
| Crystron Quandax
| Synchro/Tuner Monster | WATER | Machine | 1800 | 2000 | 1 Tuner + 1 or more non-Tuner monsters | During your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using Materials including this card you control (this is a Quick Effect). If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 "Crystron" monster in your Graveyard, except a Synchro Monster; Special Summon it.
| Crystron Rosenix
| Effect Monster | WATER | Machine | 1800 | 1000 | You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; Special Summon 1 "Crystron Token" (Machine-Type/WATER/Level 1/ATK 0/DEF 0), but it cannot be Tributed. You can only use 1 "Crystron Rosenix" effect per turn, and only once that turn. |
| Crystron Sulfefnir
| Effect Monster | WATER | Machine | 2000 | 1500 | If this card is in your hand or Graveyard: You can discard 1 "Crystron" card, except "Crystron Sulfefnir"; Special Summon this card in Defense Position, then destroy 1 card you control. If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Crystron" monster from your Deck in Defense Position. You can only use each effect of "Crystron Sulfefnir" once per turn. |
| Cu Chulainn the Awakened
| Effect Monster | LIGHT | Warrior | 500 | 1000 | This card can only be Ritual Summoned with the Ritual Spell Card, Emblem of the Awakening. Once per turn, you can remove from play 1 Normal Monster from your Graveyard. This card gains ATK equal to that Normal Monster's ATK, until the Standby Phase of your next turn. |
| Cuben
| Effect Monster | LIGHT | Thunder | 600 | 1900 | Once per turn: You can roll a six-sided die, and while this monster is face-up on the field, neither player can Normal or Special Summon monsters with the same Level as the result. |
| Cure Mermaid
| Normal Monster | WATER | Fish | 1500 | 800 | As long as this card remains face-up on your side of the field, increase your Life Points by 800 points during each of your Standby Phases. |
| CXyz Battleship Cherry Blossom
| Xyz/Effect Monster | EARTH | Plant | 2400 | 2000 | 4 Level 4 monsters | Once per turn, during your opponent's End Phase, if your opponent has more cards in their hand then you do: They discard 1 card. If this card has "Battlecruiser Dianthus" as an Xyz Material, it gains this effect.
| CXyz Mechquipped Djinn Angeneral
| Xyz/Effect Monster | DARK | Fairy | 2500 | 1600 | 3 Level 4 monsters | When this card is Xyz Summoned: You can target 1 Defense Position monster on the field; change that target to face-up Attack Position. If this card has "Mechquipped Angineer" as an Xyz Material, it gains this effect.
| Cyber Archfiend
| Effect Monster | DARK | Fiend | 1000 | 2000 | At the beginning of your Draw Phase, if you have no cards in your hand, draw 1 more card in addition to the normal draw. During your End Phase, if you have 1 or more card(s) in your hand, destroy this card. |
| Cyber Dragon Drei
| Effect Monster | LIGHT | Machine | 1800 | 800 | When this card is Normal Summoned: You can make all "Cyber Dragons" you currently control become Level 5. You cannot Special Summon any monsters during the turn you activate this effect, except Machine-Type monsters. If this card is banished: You can target 1 "Cyber Dragon" you control; it cannot be destroyed by battle or by card effects this turn. This card's name becomes "Cyber Dragon" while it is on the field or in the Graveyard. |
| Cyber Dragon Vier
| Effect Monster | LIGHT | Machine | 1100 | 1600 | This card's name becomes "Cyber Dragon" while on the field or in the GY. If you Normal or Special Summon "Cyber Dragon", except during the Damage Step: You can Special Summon this card from your hand in Defense Position. You can only use this effect of "Cyber Dragon Vier" once per turn. Every "Cyber Dragon" you control gains 500 ATK/DEF. |
| Cyber Dragon Zwei
| Effect Monster | LIGHT | Machine | 1500 | 1000 | If this card attacks an opponent's monster, this card gains 300 ATK during the Damage Step only. Once per turn, you can reveal 1 Spell Card in your hand to treat this card's name as "Cyber Dragon" until the End Phase. This card's name is treated as "Cyber Dragon" while in the Graveyard. |
| Cyber Esper
| Effect Monster | FIRE | Machine | 1200 | 1800 | While this card is in face-up Attack Position, you can look at every card your opponent draws. |
| Cyber Falcon
| Normal Monster | WIND | Machine | 1400 | 1200 | A jet-powered hawk that travels at the speed of sound. |
| Cyber Gymnast
| Effect Monster | EARTH | Warrior | 800 | 1800 | Once per turn, by discarding 1 card from your hand, destroy 1 face-up Attack Position monster on your opponent's side of the field. |
| Cyber Harpie Lady
| Effect Monster | WIND | Winged Beast | 1800 | 1300 | This card's name is treated as "Harpie Lady". |
| Cyber Phoenix
| Effect Monster | FIRE | Machine | 1200 | 1600 | While this card is in face-up Attack Position, negate any Spell/Trap effects that target exactly 1 Machine-Type monster you control. When this face-up card is destroyed by battle and sent to the Graveyard: You can draw 1 card. |
| Cyber Raider
| Effect Monster | DARK | Machine | 1400 | 1000 | When this card is Normal Summoned, Flip Summoned, or Special Summoned successfully, select and activate 1 of the following effects: |
| Cyber Soldier of the Darkworld
| Normal Monster | DARK | Machine | 1400 | 1200 | A mechanical soldier that won't stop attacking until all of its life readings have been extinguished from its sensors. |
| Cyberdark Edge
| Effect Monster | DARK | Machine | 800 | 800 | When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card can attack your opponent directly. If it attacks using this effect, the Battle Damage it inflicts to your opponent is halved. If this card would be destroyed by battle, the equipped monster is destroyed instead. |
| Cyberdark Horn
| Effect Monster | DARK | Machine | 800 | 800 | When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card inflicts Piercing damage. If this card would be destroyed by battle, the equipped monster is destroyed instead. |
| Cyberdark Keel
| Effect Monster | DARK | Machine | 800 | 800 | When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. When this card destroys an opponent's monster by battle, inflict 300 damage to your opponent. If this card would be destroyed by battle, the equipped monster is destroyed instead. |
| Cybernetic Cyclopean
| Effect Monster | EARTH | Beast-Warrior | 1400 | 200 | While you have no cards in your hand, increase the ATK of this card by 1000 points. |
| Cyberse Gadget
| Effect Monster | LIGHT | Cyberse | 1400 | 300 | When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your GY: Special Summon it in Defense Position, but its effects are negated. If this card is sent from the field to the GY: You can Special Summon 1 "Gadget Token" (Cyberse/LIGHT/Level 2/ATK 0/DEF 0). You can only use this effect of "Cyberse Gadget" once per turn. |
| Cyberse Wizard
| Effect Monster | LIGHT | Cyberse | 1800 | 800 | Once per turn: You can target 1 Attack Position opponent's monster; change it to Defense Position, and if you do, for the rest of this turn, your monsters cannot attack, except to attack that monster, and if your Cyberse monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. |
| Cyborg Doctor
| Effect Monster | EARTH | Spellcaster | 1500 | 1700 | Once per turn, you can Tribute 1 Tuner monster you control to Special Summon a monster from your Graveyard with the same Attribute and Level as the Tributed monster. |
| D. Human
| Normal Monster | EARTH | Warrior | 1300 | 1100 | Gifted with the power of dragons, this warrior wields a sword created from a dragon's fang. |
| D.D. Assailant
| Effect Monster | EARTH | Warrior | 1700 | 1600 | After damage calculation, when this card is destroyed by battle with an opponent's monster: Banish that monster, also banish this card. |
| D.D. Destroyer
| Effect Monster | EARTH | Warrior | 1000 | 1000 | When this card on the field is removed from play, you can select 1 face-up card your opponent controls and destroy it. |
| D.D. Guide
| Effect Monster | DARK | Warrior | 1400 | 1000 | When this card is Normal Summoned, control of this card shifts to your opponent. During each player's End Phase, your opponent selects 1 card from the Graveyard of this card's controller and removes it from play. |
| D.D. Survivor
| Effect Monster | DARK | Warrior | 1800 | 200 | During the End Phase, if this card was banished while face-up, on your side of the field, this turn: Special Summon this banished card. This effect can only activate once per turn. |
| D.D. Unicorn Knight
| Effect Monster | LIGHT | Warrior | 1800 | 900 | This card cannot be Normal Summoned or Set. This card can only be Special Summoned if your opponent controls a monster(s) and you control a face-up Tuner monster(s). When this card is Special Summoned this way, you can select 1 of your removed from play Level 3 or lower non-Tuner monsters and Special Summon it. Its effect(s) are negated. You cannot Normal Summon or Set the turn you Special Summon this card. |
| D.D. Warrior
| Effect Monster | EARTH | Warrior | 1200 | 1000 | When this card battles a monster, after damage calculation remove from play that monster and this card. |
| D.D. Warrior Lady
| Effect Monster | LIGHT | Warrior | 1500 | 1600 | After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card. |
| D/D Berfomet
| Effect Monster | DARK | Fiend | 1400 | 1800 | Once per turn: You can target 1 "D/D" monster you control that has a Level, except "D/D Berfomet", and declare a Level from 1 to 8; it becomes that Level until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except "D/D" monsters. |
| D/D Cerberus
| Pendulum/Effect Monster | DARK | Fiend | 1800 | 600 | When this card is Pendulum Summoned from the hand, while you control a "D/D" monster other than "D/D Cerberus": You can target 1 Continuous Spell Card in your Graveyard; add it to your hand. | Pendulum Scale: 6 Pendulum Effect: Once per turn: You can target 1 "D/D" monster you control; change its Level to 4, and if you do, it gains 400 ATK and DEF (even if this card leaves the field).
| D/D Lilith
| Effect Monster | DARK | Fiend | 100 | 2100 | If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Lilith" once per turn. |
| D/D Orthros
| Pendulum/Tuner/Effect Monster | DARK | Fiend | 600 | 1800 | When you take battle or effect damage: You can Special Summon this card from your hand. If this card is Special Summoned to your field, you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters. | Pendulum Scale: 3 Pendulum Effect: Once per turn: You can target 1 Spell/Trap Card on the field and 1 other "D/D" or "Dark Contract" card you control; destroy them.
| D/D Savant Copernicus
| Pendulum/Effect Monster | DARK | Fiend | 0 | 0 | If this card is Normal or Special Summoned: You can send 1 "D/D" or "Dark Contract" card from your Deck to the Graveyard, except "D/D Savant Copernicus". You can only use this effect of "D/D Savant Copernicus" once per turn. | Pendulum Scale: 1 Pendulum Effect: You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once, while this card is in your Pendulum Zone, you can negate an activated Spell effect that would inflict damage to you, then destroy this card.
| D/D/D Wave King Caesar
| Xyz/Effect Monster | WATER | Fiend | 2400 | 1200 | 2 Level 4 Fiend-Type monsters | During either player's turn: You can detach 1 Xyz Material from this card; at the end of the Battle Phase, Special Summon from your Graveyard as many monsters destroyed this turn as possible, but during the next Standby Phase, take 1000 damage for each monster Special Summoned by this effect. If this card is sent from the field to the Graveyard: You can add 1 "Dark Contract" card from your Deck to your hand. You can only use each effect of "D/D/D Wave King Caesar" once per turn.
| Daigusto Emeral
| Xyz/Effect Monster | WIND | Rock | 1800 | 800 | 2 Level 4 monsters | Once per turn: You can detach 1 Xyz Material from this card to activate 1 of these effects.
| Daigusto Falcos
| Synchro/Effect Monster | WIND | Psychic | 1400 | 1200 | 1 Tuner + 1 or more non-Tuner "Gusto" monsters | When this card is Synchro Summoned: All "Gusto" monsters currently on the field gain 600 ATK.
| Dance Princess of the Ice Barrier
| Effect Monster | WATER | Spellcaster | 1700 | 900 | Once per turn, if you control another face-up "Ice Barrier" monster, you can reveal any number of “Ice Barrier” monsters in your hand to select an equal number of Set Spell/Trap cards your opponent controls. Return the selected Set Spell/Trap cards your opponent controls to the hand. |
| Dance Princess of the Nekroz
| Effect Monster | WATER | Spellcaster | 1600 | 800 | Your opponent cannot activate cards or effects in response to the activation of a "Nekroz" Ritual Spell Card. "Nekroz" Ritual Monsters you control cannot be targeted by an opponent's card effects. If this card is Tributed by a card effect: You can target 1 of your banished "Necroz" monsters, except "Dance Princess of the Nekroz"; add it to your hand. You can only use this effect of "Dance Princess of the Nekroz" once per turn. |
| Dancing Fairy
| Effect Monster | WIND | Fairy | 1700 | 1000 | As long as this card remains in face-up Defense Position on your side of the field, increase your Life Points by 1000 points during each of your Standby Phases. |
| Danger! Chupacabra!
| Effect Monster | DARK | Fiend | 1500 | 400 | You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Chupacabra!", Special Summon 1 "Danger! Chupacabra!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 "Danger!" monster in your GY, except "Danger! Chupacabra!"; Special Summon it. You can only use this effect of "Danger! Chupacabra!" once per turn. |
| Danger! Mothman!
| Effect Monster | DARK | Insect | 1800 | 400 | You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Mothman!", Special Summon 1 "Danger! Mothman!" from your hand, and if you do, draw 1 card. If this card is discarded: You can have both players draw 1 card, then both players discard 1 card. You can only use this effect of "Danger! Mothman!" once per turn. |
| Dark Assailant
| Normal Monster | DARK | Zombie | 1200 | 1200 | Armed with the Psycho Sword, this sinister assassin rules the bad land. |
| Dark Blade
| Normal Monster | DARK | Warrior | 1800 | 1500 | They say he is a dragon-manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power. |
| Dark Blade the Captain of the Evil World
| Effect Monster | DARK | Warrior | 1800 | 1500 | Once per turn: You can banish 1 DARK monster from your Graveyard to target 1 Level 4 or lower LIGHT monster your opponent controls; equip it to this card. (You can only equip 1 monster at a time to this card with this effect.) If this card on the field would be destroyed, the monster equipped to it with this effect is destroyed, instead. |
| Dark Catapulter
| Effect Monster | EARTH | Machine | 1000 | 1500 | During your Standby Phase, if this card is in Defense Position, put 1 counter on this card. Remove from play a number of card(s) in your Graveyard equal to the number of counters on this card to destroy that same number of Spell or Trap Card(s) on the field. Then remove all counter(s) from this card. |
| Dark Crusader
| Effect Monster | DARK | Warrior | 1600 | 200 | You can send 1 DARK monster from your hand to the Graveyard to have this card gain 400 ATK. |
| Dark Diviner
| Synchro/Effect Monster | DARK | Fiend | 2000 | 1000 | 1 DARK Tuner + 1 non-Tuner Insect-Type monster | This card cannot be destroyed by battle. When this card declares an attack, if the ATK of the attack target is higher than this card: The ATK of the attack target becomes equal to this face-up card's current ATK. This change lasts until the end of the Battle Phase. When this card destroys an opponent's monster by battle and sends it to the Graveyard: Send the top 3 cards of your opponent's Deck to the Graveyard.
| Dark Doriado
| Pendulum/Effect Monster | DARK | Spellcaster | 1800 | 1400 | If this card is Normal or Special Summoned: You can choose 4 monsters from your Deck (1 EARTH, 1 WATER, 1 FIRE, and 1 WIND), then place them on the top of the Deck in any order. | Pendulum Scale: 5 Pendulum Effect: All EARTH, WATER, FIRE, and WIND monsters you control gain 200 ATK and DEF for every different Attribute among the monsters you control.
| Dark Effigy
| Effect Monster | DARK | Fiend | 1500 | 0 | If you Tribute Summon a DARK Normal Monster, you can treat this 1 monster as 2 Tributes. |
| Dark Elf
| Effect Monster | DARK | Spellcaster | 2000 | 800 | This card requires a cost of 1000 of your own Life Points to attack. |
| Dark Grepher
| Effect Monster | DARK | Warrior | 1700 | 1600 | You can Special Summon this card (from your hand) by discarding 1 Level 5 or higher DARK monster. Once per turn: You can discard 1 DARK monster; send 1 DARK monster from your Deck to the Graveyard. |
| Dark Hunter
| Effect Monster | DARK | Fiend | 1600 | 400 | This card's effect changes depending on the number of DARK monsters in your Graveyard. - 1 or fewer: This card loses 400 ATK. - 2 to 4: This card gains 400 ATK. - 5 or more: You can send this card to the Graveyard to destroy all face-down monster you opponent controls. |
| Dark Jeroid
| Effect Monster | DARK | Fiend | 1200 | 1500 | When this card is Summoned: Target 1 face-up monster on the field; it loses 800 ATK. |
| Dark Lucius LV4
| Effect Monster | EARTH | Fiend | 1000 | 300 | The effects of your opponent's monsters that this card destroys by battle are negated. During your next Standby Phase after this card destroys a monster by battle, by sending this card to the Graveyard, Special Summon 1 "Dark Lucius LV6" from your hand or Deck. |
| Dark Rabbit
| Normal Monster | DARK | Beast | 1100 | 1500 | He leaps up, down, and all around! Nobody can lay a hand on this funny bunny. |
| Dark Rebellion Xyz Dragon
| Xyz/Effect Monster | DARK | Dragon | 2500 | 2000 | 2 Level 4 monsters | You can detach 2 Xyz Materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.
| Dark Scorpion - Meanae the Thorn
| Effect Monster | DARK | Warrior | 1000 | 1800 | When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects: |
| Dark Scorpion Burglars
| Effect Monster | DARK | Warrior | 1000 | 1000 | When this card inflicts Battle Damage to your opponent: Your opponent sends 1 Spell Card from their Deck to the Graveyard. |
| Dark Titan of Terror
| Normal Monster | DARK | Fiend | 1300 | 1100 | A fiend said to dwell in the world of dreams, it attacks enemies in their sleep. |
| Dark Valkyria
| Gemini monster | DARK | Fairy | 1800 | 1050 | This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect. |
| Dark Zebra
| Effect Monster | EARTH | Beast | 1800 | 400 | If this is the only card you control during your Standby Phase, it is automatically placed in Defense Position. You cannot change the position of this card during the same turn. |
| Darkfire Dragon
| Fusion Monster | DARK | Dragon | 1500 | 1250 | Firegrass + "Petit Dragon" |
| Darkfire Soldier #1
| Normal Monster | FIRE | Pyro | 1700 | 1150 | An explosive expert from a special elite force. |
| Darkfire Soldier #2
| Normal Monster | FIRE | Pyro | 1700 | 1100 | A warrior who gained immeasurable power from the heart of a volcano. |
| Darklord Nurse Reficule
| Effect Monster | DARK | Fairy | 1400 | 600 | Any effect that would make your opponent gain LP inflicts the same amount of damage to them, instead. |
| Darktellarknight Batlamyus
| Xyz/Effect Monster | DARK | Warrior | 2600 | 550 | 2 Level 4 "tellarknight" monsters | All face-up monsters on the field become DARK. You can detach 1 Xyz Material from this card and discard 1 card; Special Summon from your Extra Deck, 1 LIGHT "tellarknight" Xyz Monster by using this face-up card you control as the Xyz Material, also you cannot Xyz Summon other monsters for the rest of this turn. (This is treated as an Xyz Summon. Xyz Materials attached to this card also become Xyz Materials on the Summoned monster.) This effect can be activated during either player's turn, if you have 7 or more "tellarknight" monsters with different names in your Graveyard.
| Dawn Knight
| Effect Monster | LIGHT | Warrior | 1400 | 1200 | If this card is sent from the field to the Graveyard: You can send 1 LIGHT monster from your Deck to the Graveyard. If this card is sent from your Deck to the Graveyard: Target 1 LIGHT monster in your Graveyard; place that target on the top of your Deck. You can only use 1 "Dawn Knight" effect per turn, and only once that turn. |
| Daybreaker
| Effect Monster | LIGHT | Warrior | 1700 | 0 | When this card is Special Summoned: You can Special Summon 1 "Daybreaker" from your hand. |
| Debris Dragon
| Tuner Monster | WIND | Dragon | 1000 | 2000 | When this card is Normal Summoned: You can target 1 monster with 500 or less ATK in your Graveyard; Special Summon that target in face-up Attack Position. Its effects are negated. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Dragon-Type Synchro Monster. The other Synchro Material Monster(s) cannot be Level 4. |
| Decayed Commander
| Effect Monster | EARTH | Zombie | 1000 | 1500 | When this card is Normal Summoned successfully, you can Special Summon 1 Zombie Tiger" from your hand. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand." |
| Deep Sweeper
| Effect Monster | WATER | Fish | 1600 | 1300 | You can Tribute this card to target 1 Spell/Trap Card on the field; destroy that target. |
| Defender, the Magical Knight
| Effect Monster | LIGHT | Spellcaster | 1600 | 2000 | When this card is Normal Summoned, place 1 Spell Counter on it (max. 1). Once per turn, if a face-up Spellcaster-Type monster(s) on the field would be destroyed, you can remove 1 Spell Counter from a card you control for each of those monsters instead. |
| Dekoichi the Battlechanted Locomotive
| Flip/Effect Monster | DARK | Machine | 1400 | 1000 | FLIP: Draw 1 card. For each face-up "Bokoichi the Freightening Car" you control, draw an additional card. |
| Delta The Magnet Warrior
| Effect Monster | EARTH | Rock | 1600 | 1400 | If this card is Normal or Special Summoned: You can send 1 Level 4 or lower "Magnet Warrior" monster from your Deck to the Graveyard. If this card is sent to the Graveyard: You can banish 3 Level 4 or lower "Magnet Warrior" monsters from your Graveyard, except "Delta The Magnet Warrior"; Special Summon 1 "Valkyrion the Magna Warrior" from your hand or Deck, ignoring its Summoning conditions. You can only use each effect of "Delta The Magnet Warrior" once per turn. |
| Delta Tri
| Effect Monster | LIGHT | Machine | 1200 | 1000 | If this card destroys an opponent's monster by battle, select and activate 1 of the these effects: |
| Demise, Agent of Armageddon
| Ritual/Effect Monster | DARK | Fiend | 1800 | 1000 | You can Ritual Summon this card with "Cycle of the World". This card's name becomes "Demise, King of Armageddon" while in the hand or on the field. If this card is Ritual Summoned: Destroy 1 face-up monster on the field. If this card is sent to the GY: You can target 1 face-up Ritual Monster you control; while it is face-up on your field, your opponent cannot activate cards or effects in response to the activation of your Ritual Monsters' effects. |
| Denko Sekka
| Effect Monster | LIGHT | Thunder | 1700 | 1000 | Cannot be Special Summoned. While you control no Set Spell/Trap Cards, neither player can Set Spell/Trap Cards nor activate Spell/Trap Cards that are Set on the field. |
| Des Dendle
| Union Monster | EARTH | Plant | 300 | 2000 | Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your Vampire Orchis" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, each time the equipped monster destroys 1 of your opponent's monsters, Special Summon 1 "Wicked Plant Token" (Plant-Type/EARTH/1 Star/ATK 800/DEF 800). (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)" |
| Des Feral Imp
| Flip/Effect Monster | DARK | Reptile | 1600 | 1800 | FLIP: Select 1 card from your Graveyard, add it to your Deck, and shuffle your Deck. |
| Des Kangaroo
| Effect Monster | DARK | Beast | 1500 | 1700 | If the ATK of a monster that attacks this monster is lower than the DEF of this card, destroy the attacking monster. (Damage calculation is applied normally.) |
| Desert Protector
| Effect Monster | EARTH | Insect | 800 | 1000 | This card gains 300 DEF for each Spell and Trap Card on the field. If an Insect-Type monster you control would be destroyed, you can destroy this card instead. |
| Deskbot 004
| Effect Monster | EARTH | Machine | 500 | 500 | If this card battles an opponent's monster, during damage calculation (in either player's turn): You can activate this effect once per battle; your opponent takes no battle damage for the rest of this turn, also send 1 "Deskbot" monster from your Deck to the Graveyard, except "Deskbot 004", and if you do, this card gains ATK and DEF equal to the sent monster's Level x 500, during damage calculation only. If this card destroys an opponent's monster by battle: You can Special Summon 2 "Deskbot" monsters with different Levels from your hand and/or Graveyard in Defense Position. |
| Desmanian Devil
| Effect Monster | EARTH | Beast | 1700 | 1400 | When this card destroys an opponent's monster by battle: You can add 1 Level 4 or lower Beast monster from your Deck to your hand. |
| Destiny HERO - Celestial
| Effect Monster | DARK | Warrior | 1600 | 1400 | When this card declares an attack: You can target 1 face-up Spell Card your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. While you have no cards in your hand, except the turn this card was sent to the Graveyard: You can banish this card and 1 "Destiny HERO" monster from your Graveyard; draw 2 cards. You can only use this effect of "Destiny HERO - Celestial" once per turn. |
| Destiny HERO - Decider
| Effect Monster | DARK | Warrior | 1600 | 1000 | Level 6 or higher monsters your opponent controls cannot target this card for attacks. You can only use each of the following effects of "Destiny HERO - Decider" once per Duel. |
| Destiny HERO - Defender
| Effect Monster | DARK | Warrior | 100 | 2700 | During each of your opponent's Standby Phase: Your opponent draws 1 card. This card must be in face-up Defense Position to activate and to resolve this effect. |
| Destiny HERO - Diamond Dude
| Effect Monster | DARK | Warrior | 1400 | 1600 | Once per turn: You can reveal the top card of your Deck, and if it is a Normal Spell Card, send it to the Graveyard, otherwise place it on the bottom of your Deck. During the Main Phase of your next turn, you can activate the effect of that Spell Card in your Graveyard (even if you no longer control this face-up card). |
| Destiny HERO - Drilldark
| Effect Monster | DARK | Warrior | 1600 | 1200 | If this card is Normal or Special Summoned: You can Special Summon 1 "Destiny HERO" monster from your hand with ATK less than or equal to this card's ATK on the field. You can only use this effect of "Destiny HERO - Drilldark" once per turn. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. |
| Destiny HERO - Dunker
| Effect Monster | DARK | Warrior | 1200 | 1700 | You can send 1 "Destiny HERO" card from your hand to the Graveyard; inflict 500 damage to your opponent. |
| Destiny HERO - Fear Monger
| Effect Monster | DARK | Warrior | 1000 | 1000 | During your Standby Phase, if this card is in your Graveyard because it was destroyed by battle and sent there since your last Standby Phase: Target 1 "Destiny HERO" monster in your Graveyard, except a "Destiny HERO - Fear Monger"; Special Summon that target. |
| Destroyer Golem
| Normal Monster | EARTH | Rock | 1500 | 1000 | A golem with a massive right hand for crushing its victims. |
| Destroyersaurus
| Effect Monster | EARTH | Dinosaur | 1800 | 1100 | You can discard this card to the Graveyard to add 1 "Jurassic World" from your Deck to your hand. |
| Destructotron
| Effect Monster | EARTH | Psychic | 1600 | 400 | During the End Phase, if this card is the only Psychic-Type monster you control, destroy it. You can pay 1000 Life Points to destroy 1 face-down Spell or Trap card your opponent controls. |
| Diamond Dire Wolf
| Xyz/Effect Monster | EARTH | Beast | 2000 | 1200 | 2 Level 4 monsters | Once per turn: You can detach 1 Xyz Material from this card to target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.
| Diana the Light Spirit
| Effect Monster | LIGHT | Thunder | 1700 | 1000 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT monster from your GY. Once per turn, during your opponent's End Phase: Gain 1000 LP. |
| Dicelops
| Effect Monster | FIRE | Machine | 1800 | 200 | Once per turn: You can roll a six-sided die, then apply the result. |
| Dimension Fortress Weapon
| Effect Monster | DARK | Machine | 1700 | 200 | Cards cannot be sent from the Deck to the Graveyard. |
| Dimensional Alchemist
| Effect Monster | LIGHT | Fairy | 1300 | 200 | Once per turn, you can activate this effect to remove from play the top card of your Deck and give this card 500 ATK until the End Phase. When this card is destroyed and sent from your side of the field to your Graveyard, you can select 1 of your removed from play monsters and return it to your hand. |
| Dino-Sewing
| Effect Monster | EARTH | Fiend | 0 | 0 | Cannot be destroyed by battle. If this card is targeted for an attack: It gains 1000 ATKand DEF. After damage calculation, if this card attacked: This increased ATK and DEF returns to 0. |
| Dinomist Ankylos
| Pendulum/Effect Monster | WATER | Machine | 1500 | 2000 | Banish any monster destroyed by battle with a "Dinomist" monster you control. | Pendulum Scale: 6 Pendulum Effect: Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card.
| Dinomist Plesios
| Pendulum/Effect Monster | WATER | Machine | 1700 | 1400 | All face-up monsters your opponent controls lose 100 ATK and DEF for each "Dinomist" card you control. | Pendulum Scale: 6 Pendulum Effect: Once, while this card is in your Pendulum Zone, you can negatean activated card effect that targets another "Dinomist" card(s) you control, thendestroy this card.
| Dinomist Pteran
| Pendulum/Effect Monster | WATER | Machine | 1800 | 1200 | When this card destroys an opponent's monster by battle: You can add 1 "Dinomist" card from your Deck to your hand. | Pendulum Scale: 3 Pendulum Effect: If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead.
| Dinomist Stegosaur
| Pendulum/Effect Monster | WATER | Machine | 1600 | 1800 | If another Pendulum Monster you control battles an opponent's monster, after damage calculation: You can destroy those monsters. | Pendulum Scale: 3 Pendulum Effect: If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead.
| Dinowrestler Capoeiraptor
| Effect Monster | EARTH | Dinosaur | 1800 | 0 | This Attack Position card cannot be destroyed by battle. If this card is attacked, change it to Defense Position at the end of the Damage Step. During the Standby Phase, if this card is in Defense Position: You can Special Summon 1 "Dinowrestler Capoeiraptor" from your Deck. You can only use this effect of "Dinowrestler Capoeiraptor" once per turn. |
| Dinowrestler Systegosaur
| Effect Monster | EARTH | Dinosaur | 1900 | 0 | If this card is Special Summoned: You can add 1 "Dinowrestler" monster or 1 "World Dino Wrestling" from your Deck to your hand. During the End Phase, if this card is in the GY because it was sent there this turn, and your opponent controls more monsters than you: You can target 1 "Dinowrestler" monster in your GY, except "Dinowrestler Systego"; Special Summon it. You can only use each effect of "Dinowrestler Systego" once per turn. |
| Disc Fighter
| Effect Monster | EARTH | Warrior | 1000 | 1000 | If this card attacks a Defense Position monster with DEF 2000 or more, destroy the monster with this card's effect without applying Damage Calculation. |
| Disciple of the Forbidden Spell
| Effect Monster | LIGHT | Warrior | 1700 | 800 | When this card is Normal Summoned, Flip Summoned, or Special Summoned, declare different Monster Card Attributes equal to the number of "Disciple of the Forbidden Spell"(s) in your Graveyard. If this card attacks a monster that has a declared Attribute, destroy the monster without applying damage calculation. |
| Disk Magician
| Normal Monster | DARK | Machine | 1350 | 1000 | This monster hides in a saucer and only appears when executing an attack. |
| Diskblade Rider
| Effect Monster | WIND | Fiend | 1700 | 1500 | Once per turn, you can remove from play 1 Normal Trap Card from your Graveyard. This card gains 500 ATK until the End Phase of your opponent's turn. |
| Divine Dragon Apocralyph
| Effect Monster | DARK | Dragon | 1000 | 1500 | Once per turn: You can discard 1 card, then target 1 Dragon-Type monster in your Graveyard; add that target to your hand. |
| Divine Dragon Ragnarok
| Normal Monster | LIGHT | Dragon | 1500 | 1000 | A legendary dragon sent by the gods as their instrument. Legends say that if provoked, the whole world will sink beneath the sea. |
| Djinn Cursenchanter of Rituals
| Effect Monster | DARK | Fiend | 1700 | 1000 | When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. While the Ritual Monster this card was used in the Ritual Summon for is face-up on the field, negate the effect(s) of Synchro Monsters. |
| Djinn Presider of Rituals
| Effect Monster | DARK | Fiend | 1800 | 1400 | When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If the monster Ritual Summoned using this card destroys a monster by battle, the controller of the Ritual Monster draws 1 card. |
| Dodger Dragon
| Effect Monster | WIND | Dragon | 1900 | 1200 | The Normal Summon of this card cannot be negated. Your opponent cannot activate Counter Trap Cards the turn this card is Normal Summoned. |
| Dododo Bot
| Effect Monster | EARTH | Machine | 1800 | 1900 | Cannot be Normal Summoned (but can be Normal Set). If this card attacks, it is unaffected by other card effects until the end of the Damage Step. |
| Dododo Driver
| Effect Monster | EARTH | Warrior | 1800 | 200 | Up to twice per turn, if this card was Special Summoned by the effect of a "Dododo" monster this turn: You can target 1 "Dododo" monster youcontrol, then activate 1 of these effects: |
| Dododo Witch
| Effect Monster | EARTH | Warrior | 1200 | 1600 | When this card is Normal or Special Summoned: You can Special Summon 1 "Dododo" monster from your hand in Attack Position or face-down Defense Position, except "Dododo Witch". |
| Doggy Diver
| Effect Monster | DARK | Warrior | 1000 | 1000 | If your opponent controls a monster and all face-up monsters you control (min. 1) are Level 4, you can Special Summon this card (from your hand). You can only Special Summon "Doggy Diver" once per turn this way. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a Warrior-Type monster |
| Dogu
| Effect Monster | EARTH | Rock | 1900 | 0 | You can only use this effect of "Dogu" once per turn. During the End Phase, if this card is in the Graveyard because it was sent there this turn by your opponent's card effect: You can add 1 monster from your Deck to your hand that has a different Level from any monsters you control or in your Graveyard. |
| Doitsu
| Union Monster | EARTH | Fairy | 100 | 200 | Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Soitsu" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK of the equipped monster by 2500 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) |
| Don Zaloog
| Effect Monster | DARK | Warrior | 1400 | 1500 | When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects: |
| Doom Virus Dragon
| Fusion/Effect Monster | DARK | Dragon | 1900 | 1500 | Must be Special Summoned with "The Fang of Critias", using "Crush Card Virus", and cannot be Special Summoned by other ways. If this card is Special Summoned: Check your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this effect's activation, and destroy all those monsters with 1500 or more ATK. |
| Doomcaliber Knight
| Effect Monster | DARK | Fiend | 1900 | 1800 | Cannot be Special Summoned. During either player's turn, when a monster effect is activated: Tribute this face-up card; negate the activation, and if you do, destroy that monster. |
| Doomsday Horror
| Effect Monster | DARK | Fiend | ? | ? | The ATK and DEF of this card are each equal to the number of removed from play DARK monsters × 300. When this card is destroyed and sent to the Graveyard, return all removed from play DARK monsters to their owners' Graveyards. |
| Doomstar Magician
| Effect Monster | DARK | Spellcaster | 1800 | 300 | Once per turn: You can discard 1 card, then target 1 card in either player's Pendulum Zone; destroy that card, and if you do, draw 1 card. |
| Double Coston
| Effect Monster | DARK | Zombie | 1700 | 1650 | This card can be treated as 2 Tributes for the Tribute Summon of a DARK monster. |
| Double Fin Shark
| Effect Monster | WATER | Fish | 1000 | 1200 | When this card is Normal Summoned: You can target 1 Level 3 or 4 WATER Fish-Type monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated. You cannot Special Summon any monsters during the turn you activate this effect, except WATER monsters. |
| Double Iris Magician
| Pendulum/Effect Monster | DARK | Spellcaster | 1500 | 1000 | (This card is always treated as a "Pendulum Dragon" card.) | If this card is destroyed by battle or card effect: You can add 1 "Pendulumgraph" card from your Deck to your hand. Pendulum Scale: 8 Pendulum Effect: Once per turn: You can target 1 DARK Spellcaster-Type monster you control; apply this effect to it, then destroy this card. Once applied, double any battle damage that monster inflicts to your opponent this turn if it battles an opponent's monster.
| Double Shark
| Effect Monster | WATER | Fish | 1200 | 1600 | When this card is Normal Summoned: You can reduce the Levels of all Level 4 Fish-Type monsters you currently control by 1. This card can make a second attack during each Battle Phase. |
| Downerd Magician
| Xyz/Effect Monster | DARK | Spellcaster | 2100 | 200 | 2 Level 4 Spellcaster-Type monsters | During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacks or is attacked, after damage calculation: Detach 1 Xyz Material from this card.
| Dragard
| Effect Monster | DARK | Dragon | 1300 | 1900 | When this card is Normal Summoned: You can target 1 Normal Monster with 1000 or less ATK in your Graveyard; Special Summon that target in face-up Defense Position. Once per turn: You can Tribute 1 Dragon-Type monster, then target 1 face-up monster you control; until the End Phase, its Level becomes 8, and if it does, it gains 800 ATK. |
| Dragodies, the Empowered Warrior
| Pendulum/Effect Monster | LIGHT | Warrior | 1500 | 1500 | If this card in its owner's Monster Zone is destroyed by your opponent's attack or card effect: You can add 1 Warrior or Spellcaster-Type monster with 2000 or less ATK from your Deck to your hand, except "Dragodies, the Empowered Warrior", during the End Phase of this turn. | Pendulum Scale: 2 Pendulum Effect: At the start of the Damage Step, if a monster you control battles an opponent's face-up monster: You can discard 1 card; the opponent's battling monster's ATKand DEF become half its current ATK and DEF (even if this card leaves the field).
| Dragon Dowser
| Effect Monster | EARTH | Wyrm | 1500 | 1500 | When this card is destroyed by battle and sent to the Graveyard or when this card you control is destroyed by an opponent's card effect and sent to your Graveyard: You can Special Summon 1 EARTH Pendulum Monster from your Deck in Defense Position, but destroy it during the End Phase. You can only use this effect of "Dragon Dowser" once per turn. |
| Dragon Knight of Creation
| Effect Monster | LIGHT | Dragon | 1800 | 600 | Increase this card's Level by 4 during your opponent's turn only. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can send 1 Level 7 or 8 Dragon-Type monster from your Deck to the Graveyard. You can send 1 card from your hand to the Graveyard, then target 1 Level 7 or 8 Dragon-Type monster in your Graveyard; send this card to the Graveyard, and if you do, Special Summon that monster. You can only use this effect of "Dragon Knight of Creation" once per turn. |
| Dragong
| Pendulum Monster | EARTH | Machine | 500 | 2100 | This gong harbors the soul of an untamed dragon. It soars though the skies with an incredible roar, marshaling all those who hear this call to battle. | Pendulum Scale: 7 Pendulum Effect:
| Dragonic Guard
| Effect Monster | FIRE | Dragon | 1500 | 1800 | Each time a monster is Normal Summoned or Set, place 1 Dragonic Counter on this card. You can send this face-up card to the Graveyard to Special Summon 1 Dragon-Type monster from your Deck whose Level is less than or equal to the number of Dragonic Counters on this card. |
| Dragonox, the Empowered Warrior
| Pendulum/Effect Monster | DARK | Warrior | 1500 | 1500 | Once per turn: You can discard 1 card, then target 1 Warrior or Spellcaster-Type monster with 2000 or less ATK in your Graveyard; Special Summon it in face-down Defense Position. | Pendulum Scale: 7 Pendulum Effect: When an opponent's monster declares an attack: You can destroy this card, then end the Battle Phase.
| Dragonpulse Magician
| Pendulum Monster | EARTH | Spellcaster | 1800 | 900 | This boy magician has the gift of seeing the natural lines of energy that run through the earth, which his people call the Pulse of the Dragon. His exuberance and skill put him in high regard with his mentor, the "Dragonpit Magician". | Pendulum Scale: 1 Pendulum Effect: Once per turn, if you have a "Magician" card in your other Pendulum Zone: You can discard 1 Pendulum Monster, then target 1 face-up monster on the field; destroy it.
| Dragoons of Draconia
| Pendulum Monster | FIRE | Beast-Warrior | 1800 | 200 | Armed with muskets and iron spears, these mounted land troops of the Draconia Empire are feared by the Reptier Kingdom and other bordering nations. | Pendulum Scale: 2 Pendulum Effect: Once per turn, if a Normal Monster you control destroys an opponent's monster by battle, after damage calculation: You can add 1 Level 4 or higher Normal Monster from your Deck to your hand.
| Dragunity Dux
| Effect Monster | WIND | Winged Beast | 1500 | 1000 | This card gains 200 ATK for each face-up "Dragunity" card you control. When this card is Normal Summoned, you can select 1 Level 3 or lower Dragon-Type "Dragunity" monster in your Graveyard and equip it as an Equip Card to this card. |
| Dragunity Militum
| Effect Monster | WIND | Winged Beast | 1700 | 1200 | Once per turn, you can select and Special Summon 1 "Dragunity" Equip Card from your Spell & Trap Card Zone. |
| Dragunity Senatus
| Effect Monster | WIND | Winged Beast | 1800 | 600 | You can discard 1 "Dragunity" card; equip 1 Dragon "Dragunity" Tuner from your Deck to this card, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Dragon monsters. You can only use this effect of "Dragunity Senatus" once per turn. If a "Dragunity" card(s) you control would be destroyed by battle or card effect, you can destroy 1 "Dragunity" card equipped to this card, instead. |
| Drillago
| Effect Monster | DARK | Machine | 1600 | 1100 | If the only cards on your opponent's side of the field are face-up monsters with ATK 1600 or more, this monster can attack your opponent's Life Points directly. |
| Drillroid
| Effect Monster | EARTH | Machine | 1600 | 1600 | Before damage calculation, if this card attacks a Defense Position monster: Destroy that monster. |
| Duke Shade, the Sinister Shadow Lord
| Effect Monster | DARK | Fiend | 500 | 2000 | You can Tribute any number of DARK monsters; Special Summon this card from your hand, and if you do, it gains 500 ATK for each monster you Tributed. If this card is Normal or Special Summoned: You can target 1 Level 5 or higher DARK monster in your GY; add it to your hand. You can only use each effect of "Duke Shade, the Sinister Shadow Lord" once per turn. You cannot Special Summon monsters the turn you activate either of this card's effects, except DARK monsters. |
| Dunames Dark Witch
| Normal Monster | LIGHT | Fairy | 1800 | 1050 | Even when all odds are against this brave fairy, she will press onwards in battle and never retreat. |
| Dust Knight
| Flip/Effect Monster | EARTH | Warrior | 1400 | 1200 | FLIP: Send 1 EARTH monster from your Deck to the Graveyard. |
| Duza the Meteor Cubic Vessel
| Effect Monster | LIGHT | Machine | 1600 | 1600 | If this card is Normal or Special Summoned: You can send 1 "Cubic" card from your Deck to the Graveyard. Once per turn, during either player's turn, if a monster was sent to your Graveyard this turn while this card was face-up on the field: You can make this card gain 200 ATK for each monster with a different name in your Graveyard, until the end of this turn. |
| Dwarf Star Dragon Planeter
| Effect Monster | LIGHT | Dragon | 1700 | 1200 | Once per turn, during the End Phase, if this card was Normal Summoned this turn: You can add 1 Level 7 LIGHT or DARK monster from your Deck to your hand. |
| Dynatherium
| Effect Monster | WIND | Beast | 1600 | 600 | You can Special Summon this card (from your hand). You can only Special Summon "Dynatherium" once per turn this way. When Special Summoned this way: Your opponent can target 1 Level 4 monster in either player's Graveyard; they Special Summon that target to their side of the field. |
| Earth Effigy
| Effect Monster | EARTH | Rock | 100 | 2000 | This card can be treated as 2 Tributes for the Tribute Summon of an EARTH Normal Monster. |
| Earthbound Linewalker
| Effect Monster | DARK | Fiend | 1200 | 1900 | Earthbound Immortal" monsters cannot be destroyed by their own effects. |
| Earthbound Spirit
| Normal Monster | EARTH | Fiend | 500 | 2000 | A vengeful creature formed by the spirits of fallen warriors, it drags any who dare approach it into the deepest bowels of the earth. |
| Eclipse Wyvern
| Effect Monster | LIGHT | Dragon | 1600 | 1000 | If this card is sent to the Graveyard: Banish 1 Level 7 or higher LIGHT or DARK Dragon-Type monster from your Deck. If this card in the Graveyard is banished: You can add the monster banished by this effect to your hand. |
| Eco, Mystical Spirit of the Forest
| Effect Monster | EARTH | Plant | 1700 | 1000 | When you take damage from an opponent's card effect: You can Special Summon this card from your hand, and if you do, inflict damage to your opponent equal to the damage you took, also both players take no further effect damage this turn. |
| Edge Imp Chain
| Effect Monster | DARK | Fiend | 1200 | 1800 | When this card declares an attack: You can add 1 "Edge Imp Chain" from your Deck to your hand. If this card is sent from the hand or field to the Graveyard: You can add 1 "Frightfur" card from your Deck to your hand. You can only use 1 "Edge Imp Chain" effect per turn, and only once that turn. |
| Edge Imp Frightfuloid
| Effect Monster | DARK | Fiend | 1300 | 1300 | (This card is always treated as a "Frightfur" card.) | You can target 1 "Frightfur" Fusion Monster you control or in your Graveyard; this card's ATK and DEF each become equal to the original ATK and DEF of that monster, until the end of this turn. You can only use this effect of "Edge Imp Frightfuloid" once per turn.
| Edge Imp Tomahawk
| Effect Monster | DARK | Fiend | 1800 | 800 | You can send 1 "Edge Imp" monster from your hand to the Graveyard; inflict 800 damage to your opponent. You can send 1 "Edge Imp" monster from your Deck to the Graveyard, except "Edge Imp Tomahawk"; this card's name becomes the sent monster's name, until the End Phase. You can only use each effect of "Edge Imp Tomahawk" once per turn. |
| Ehren, Lightsworn Monk
| Effect Monster | LIGHT | Warrior | 1600 | 1000 | Before damage calculation, if this card attacks a Defense Position monster: Shuffle that monster into the Deck. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect. |
| Elder Entity N'tss
| Fusion/Effect Monster | LIGHT | Fairy | 2500 | 1200 | 1 Synchro Monster + 1 Xyz Monster | Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.
| Elder Entity Norden
| Fusion/Effect Monster | WATER | Fairy | 2000 | 2200 | 1 Synchro or Xyz Monster + 1 Synchro or Xyz Monster | When this card is Special Summoned: You can target 1 Level 4 or lower monster in your Graveyard; Special Summon it, but its effects are negated, also banish it when this card leaves the field.
| Electromagnetic Turtle
| Effect Monster | LIGHT | Machine | 0 | 1800 | During your opponent's Battle Phase: You can banish this card from your Graveyard; end the Battle Phase (this is a Quick Effect). You can only use this effect of "Electromagnetic Turtle" once per Duel. |
| Element Doom
| Effect Monster | DARK | Fiend | 1500 | 1200 | This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field: |
| Element Dragon
| Effect Monster | LIGHT | Dragon | 1500 | 1200 | This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field: |
| Element Magician
| Effect Monster | LIGHT | Spellcaster | 1500 | 1200 | This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field: |
| Element Saurus
| Effect Monster | DARK | Dinosaur | 1500 | 1200 | This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field: |
| Element Soldier
| Effect Monster | DARK | Fiend | 1500 | 1200 | This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field: |
| Element Valkyrie
| Effect Monster | LIGHT | Fairy | 1500 | 1200 | This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field: |
| Elemental HERO Blazeman
| Effect Monster | FIRE | Warrior | 1200 | 1800 | If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the Graveyard, except "Elemental HERO Blazeman", and if you do, this card's Attribute, ATK, and DEF each become the same as the monster sent to the Graveyard, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn. |
| Elemental HERO Bubbleman
| Effect Monster | WATER | Warrior | 800 | 1200 | If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect. |
| Elemental HERO Captain Gold
| Effect Monster | LIGHT | Warrior | 2100 | 800 | You can discard this card to the Graveyard; add 1 "Skyscraper" from your Deck to your hand. If "Skyscraper" is not face-up on the field, destroy this card. |
| Elemental HERO Clayman
| Normal Monster | EARTH | Warrior | 800 | 2000 | An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost. |
| Elemental HERO Flash
| Effect Monster | LIGHT | Warrior | 1100 | 1600 | When this card is destroyed by battle and sent to the Graveyard: You can banish this card and 3 "Elemental HERO" monsters with different names from your Graveyard to target 1 Normal Spell Card in your Graveyard; add that target to your hand. |
| Elemental HERO Heat
| Effect Monster | FIRE | Pyro | 1600 | 1200 | This card gains 200 ATK for each face-up "Elemental HERO" monster you control. |
| Elemental HERO Lady Heat
| Effect Monster | FIRE | Pyro | 1300 | 1000 | During each of your End Phases: Inflict 200 damage to your opponent for each face-up "Elemental HERO" monster you control. |
| Elemental Hero Neo Bubbleman
| Effect Monster | WATER | Warrior | 800 | 1200 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending "Elemental Hero Bubbleman" on your side of the field and "Metamorphosis" in your hand to the Graveyard. This card's name is treated as "Elemental Hero Bubbleman" while it is face-up on the field. Destroy an opponent's monster that battles this card at the end of the Damage Step. |
| Elemental HERO Neos Alius
| Gemini Monster | LIGHT | Warrior | 1900 | 1300 | This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect. |
| Elemental HERO Ocean
| Effect Monster | WATER | Warrior | 1500 | 1200 | Once per turn, during your Standby Phase: You can target 1 "HERO" monster you control or in your Graveyard; return that target to the hand. |
| Elemental HERO Prisma
| Effect Monster | LIGHT | Warrior | 1700 | 1100 | Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Material Monsters listed on that card from your Main Deck to the Graveyard; this card's name becomes the sent monster's name until the End Phase. |
| Elemental HERO Shadow Mist
| Effect Monster | DARK | Warrior | 1000 | 1500 | If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the Graveyard: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn. |
| Elemental HERO Solid Soldier
| Effect Monster | EARTH | Warrior | 1300 | 1100 | When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "HERO" monster from your hand. If this card is sent from the Monster Zone to the GY by a Spell effect: You can target 1 "HERO" monster in your GY, except "Elemental HERO Solidman"; Special Summon it in Defense Position. You can only use this effect of "Elemental HERO Solid Soldier" once per turn. |
| Elemental HERO Sparkman
| Normal Monster | LIGHT | Warrior | 1600 | 1400 | An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy. |
| Elemental HERO Stratos
| Effect Monster | WIND | Warrior | 1800 | 300 | When this card is Normal or Special Summoned: You can activate 1 of these effects; |
| Elemental HERO Voltic
| Effect Monster | LIGHT | Thunder | 1000 | 1500 | When this card inflicts Battle Damage to your opponent: You can target 1 of your banished "Elemental HERO" monsters; Special Summon that target. |
| Elemental HERO Wildheart
| Effect Monster | EARTH | Warrior | 1500 | 1600 | This card is unaffected by the effects of Trap Cards. |
| Elemental HERO Woodsman
| Effect Monster | EARTH | Warrior | 1000 | 2000 | Once per turn, during your Standby Phase: You can add 1 "Polymerization" from your Deck or Graveyard to your hand. |
| Elementsaber Lapauila
| Effect Monster | LIGHT | Warrior | 400 | 2100 | Once per turn, when a Spell/Trap Card is activated (Quick Effect): You can send 1 "Elementsaber" monster from your hand to the GY; negate the activation, and if you do, destroy it. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn. |
| Elementsaber Molehu
| Effect Monster | DARK | Warrior | 1900 | 0 | Once per turn (Quick Effect): You can send 1 "Elementsaber" monster from your hand to the GY, then target 1 face-up monster on the field; change it to face-down Defense Position. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn. |
| Emissary of the Afterlife
| Effect Monster | DARK | Fiend | 1600 | 600 | When this card is sent from the field to the Graveyard, each player selects 1 Level 3 or lower Normal Monster from their Deck, and adds it to their hand after showing it to the opponent. The Decks are then shuffled. |
| Emperor Sem
| Effect Monster | LIGHT | Fiend | 1300 | 2200 | Each time you Tribute Summon a monster, each player can select 1 card from their Graveyard and return it to the top of their Deck. |
| Endless Decay
| Effect Monster | DARK | Zombie | ? | 0 | If you have 2000 Life Points or less, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: This card's ATK becomes half the opponent's Life Points. |
| Energy Bravery
| Effect Monster | LIGHT | Warrior | 1700 | 1200 | Gemini monsters you control that are being treated as Effect Monsters cannot be destroyed by card effects. |
| Engraver of the Mark
| Effect Monster | DARK | Spellcaster | 1800 | 1200 | During either player's turn, when your opponent activates a card or effect by declaring exactly 1 card name: You can send this card from your hand to the Graveyard; declare 1 other card name. The card name your opponent declared becomes the card name declared by this effect. Once per turn, during either player's turn: You can target 1 face-up card on the field; destroy it during the End Phase of the next turn. |
| Enraged Battle Ox
| Effect Monster | EARTH | Beast-Warrior | 1700 | 1000 | As long as this card remains face-up on your side of the field, when Beast, Beast-Warrior and Winged Beast-Type monsters on your side of the field attack with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. |
| Envoy of Chaos
| Effect Monster | DARK | Warrior | 1500 | 0 | During either player's Battle Phase: You can discard this card, then target 1 "Black Luster Soldier" monster or "Gaia The Fierce Knight" monster you control; it gains 1500 ATK until the end of this turn, and if it does, every opponent's monster that battles it this turn has its ATK become that monster's original ATK during damage calculation only. Once per turn, during the End Phase, if this card is in the Graveyard: You can banish 1 LIGHT and 1 DARK monster from your Graveyard, except this card; add this card to your hand. |
| Escher the Frost Vassal
| Effect Monster | WATER | Aqua | 800 | 1000 | If your opponent controls 2 or more cards in their Spell & Trap Zone, you can Special Summon this card (from your hand). |
| Etoile Cyber
| Effect Monster | EARTH | Warrior | 1200 | 1600 | If this card attacks your opponent's Life Points directly, increase the ATK of this card by 500 points during the Damage Step only. |
| Evening Twilight Knight
| Effect Monster | DARK | Warrior | 500 | 2000 | A "Black Luster Soldier" monster Ritual Summoned using this card gains these effects. You can only use this effect of "Evening Twilight Knight" once per turn. | If this card is banished from your Graveyard: You can add 1 Ritual Monster from your Deck to your hand. You can only use this effect of "Evening Twilight Knight" once per turn.
| Evigishki Merrowgeist
| Xyz/Effect Monster | WATER | Aqua | 2100 | 1600 | 2 Level 4 monsters | After damage calculation, if this card destroys an opponent's monster by battle: You can detach 1 Xyz Material from this card; shuffle the destroyed monster into the Deck instead of sending it to the Graveyard.
| Evil HERO Infernal Gainer
| Effect Monster | EARTH | Fiend | 1600 | 0 | During your Main Phase 1: You can banish this card to target 1 face-up Fiend-Type monster you control; that target can attack twice during each Battle Phase. During your second Standby Phase after this effect was activated: Special Summon this banished card in face-up Attack Position. |
| Evilswarm Azzathoth
| Flip/Effect Monster | DARK | Reptile | 750 | 1950 | FLIP: Target 1 Special Summoned monster on the field; shuffle that target into the Deck. |
| Evilswarm Bahamut
| Xyz/Effect Monster | DARK | Dragon | 2350 | 1350 | 2 Level 4 "Iswarm" monsters | Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster your opponent controls; discard 1 "lswarm" monster, and if you do, take control of that opponent's monster.
| Evilswarm Castor
| Effect Monster | DARK | Warrior | 1750 | 550 | During the turn this card was Normal Summoned, you can Normal Summon 1 "lswarm" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) |
| Evilswarm Exciton Knight
| Xyz/Effect Monster | LIGHT | Fiend | 1900 | 0 | 2 Level 4 monsters | Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and their side of the field than you do: You can detach 1 Xyz Material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn (this is a Quick Effect).
| Evilswarm Heliotrope
| Normal Monster | DARK | Rock | 1950 | 650 | .ytilaer a maerd rieht ekam thgim yeht taht os ydob a rof gninraey ,sluos mrawsleetS gniregnil fo sthguoht eht era esehT "!etanimretxE !etacidarE !etanimilE" |
| Evilswarm Hraesvelg
| Flip/Effect Monster | DARK | Winged Beast | 1150 | 1850 | FLIP: Target 1 face-up card your opponent controls; return that target to the hand. |
| Evilswarm Kerykeion
| Effect Monster | DARK | Spellcaster | 1600 | 1550 | You can only use each effect of "Evilswarm Kerykeion" once per turn. While this card is in the Graveyard, if it was sent there this turn, you can Normal Summon 1 "lswarm" monster for 1 less Tribute. | You can banish 1 "lswarm" monster from your Graveyard, then target 1 "lswarm" monster in your Graveyard; add that target to your hand, also, this card gains the following effect.
| Evilswarm Ketos
| Effect Monster | DARK | Aqua | 1750 | 1050 | You can Tribute this card to target 1 Spell/Trap Card your opponent controls; destroy that target. |
| Evilswarm Mandragora
| Effect Monster | DARK | Plant | 1550 | 1450 | If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). |
| Evilswarm Nightmare
| Xyz/Effect Monster | DARK | Fiend | 950 | 1950 | 2 Level 4 DARK monsters | When your opponent Special Summons a monster(s): You can detach 1 Xyz Material from this card; change that Special Summoned monster(s) to face-down Defense Position.
| Evilswarm O'lantern
| Effect Monster | DARK | Pyro | 1650 | 1250 | You can Tribute this card to target 1 face-up monster your opponent controls; destroy that target. |
| Evilswarm Obliviwisp
| Effect Monster | DARK | Pyro | 450 | 2050 | After damage calculation, if this card battles a monster: Negate the effects of that monster (including in the Graveyard). |
| Evilswarm Ophion
| Xyz/Effect Monster | DARK | Dragon | 2550 | 1650 | 2 Level 4 "lswarm" monsters | While this card has Xyz Material, Level 5 or higher monsters cannot be Special Summoned. Once per turn: You can detach 1 Xyz Material from this card; add 1 "Infestation" Spell/Trap Card from your Deck to your hand.
| Evilswarm Ouroboros
| Xyz/Effect Monster | DARK | Dragon | 2750 | 1950 | 3 Level 4 monsters | Once per turn: You can detach 1 Xyz Material from this card to activate 1 of these effects. Each effect can only be used once while this card is face-up on the field.
| Evilswarm Salamandra
| Effect Monster | DARK | Dinosaur | 1850 | 950 | Up to twice per turn: You can banish 1 monster from your Graveyard; this card gains 300 ATK until your opponent's next End Phase. |
| Evilswarm Thanatos
| Xyz/Effect Monster | DARK | Fiend | 2350 | 1350 | 2 Level 4 DARK monsters | Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; this face-up card is unaffected by other monster effects this turn.
| Evilswarm Thunderbird
| Effect Monster | DARK | Thunder | 1650 | 1050 | During either player's turn, when a card or effect is activated (except during the Damage Step): You can banish this card you control. During your next Standby Phase, return this card banished by this effect to the field, and if you do, it gains 300 ATK. You can only use the effect of "Evilswarm Thunderbird" once per turn. |
| Evilswarm Zahak
| Effect Monster | DARK | Dragon | 1850 | 850 | When this face-up card on the field is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard: Target 1 face-up Special Summoned Level 5 or higher monster on the field; destroy that target. |
| Evocator Chevalier
| Gemini monster | FIRE | Warrior | 1900 | 900 | This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect. |
| Evolsaur Cerato
| Effect Monster | FIRE | Dinosaur | 1900 | 1400 | When this card is Special Summoned by the effect of an "Evoltile" monster: It gains 200 ATK. If this card was Special Summoned by the effect of an "Evoltile" monster, each time this card destroys an opponent's monster by battle: You can add 1 "Evoltile" monster from your Deck to your hand. |
| Evolsaur Diplo
| Effect Monster | FIRE | Dinosaur | 1600 | 800 | When this card is Special Summoned by the effect of an "Evoltile" monster: Target 1 Spell/Trap Card your opponent controls; destroy that target. |
| Evolsaur Pelta
| Effect Monster | FIRE | Dinosaur | 1100 | 2000 | When this card is Special Summoned by the effect of an "Evoltile" monster: It gains 500 DEF. If this card was Special Summoned by the effect of an "Evoltile" monster, then is destroyed by battle: You can add 1 "Evoltile" monster from your Deck to your hand. |
| Evolsaur Vulcano
| Effect Monster | FIRE | Dinosaur | 1200 | 1000 | When this card is Special Summoned by the effect of an "Evoltile" monster: You can target 1 "Evolsaur" monster in your Graveyard; Special Summon that target. It cannot declare an attack. |
| Evolzar Dolkka
| Xyz/Effect Monster | FIRE | Dragon | 2300 | 1700 | 2 Level 4 Dinosaur-Type monsters | During either player's turn, when a monster effect activates: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that monster.
| Evolzar Laggia
| Xyz/Effect Monster | FIRE | Dragon | 2400 | 2000 | 2 Level 4 Dinosaur-Type monsters | During either player's turn, when a monster(s) would be Normal or Special Summoned, OR a Spell/Trap Card is activated: You can detach 2 Xyz Materials from this card; negate the Summon or activation, and if you do, destroy that card.
| Exarion Universe
| Effect Monster | DARK | Beast-Warrior | 1800 | 1900 | During your Battle Step, if this card attacks a Defense Position monster: You can have it lose 400 ATK, but it will inflict piercing Battle Damage to your opponent. These effects last until the End Phase. |
| Exiled Force
| Effect Monster | EARTH | Warrior | 1000 | 1000 | You can Tribute this card to destroy 1 monster on the field. |
| Exodia Necross
| Effect Monster | DARK | Spellcaster | 1800 | 0 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Contract with Exodia". This card is not destroyed as a result of battle or by the effects of Spell or Trap Cards, and during each of your Standby Phases, increase the ATK of this card by 500 points. This card is destroyed when any of "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One" or "Left Leg of the Forbidden One" is not in your Graveyard. |
| Express Train Trolley Olley
| Effect Monster | EARTH | Machine | 1800 | 1000 | An Xyz Monster that was Summoned using this card as Xyz Materialgains this effect. |
| Expressroid
| Effect Monster | EARTH | Machine | 400 | 1600 | When you Summon this card, you can add 2 "roid" monsters from your Graveyard to your hand, except "Expressroid". |
| F.A. Hang On Mach
| Effect Monster | WIND | Machine | 0 | 1800 | Gains ATK equal to its Level x 300. Unaffected by activated effects from an opponent's monster whose original Level/Rank is lower than this card's Level. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If this card is Level 7 or higher, any card sent to your opponent's GY is banished instead. |
| F.A. Sonic Meister
| Effect Monster | WIND | Machine | 0 | 1000 | Gains ATK equal to its Level x 300. Cannot be destroyed by battle with an opponent's monster whose original Level/Rank is lower than this card's Level. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If this card is Level 7 or higher, it can make up to 2 attacks on monsters during each Battle Phase. |
| F.A. Whip Crosser
| Effect Monster | WIND | Machine | 0 | 1000 | Gains ATK equal to its Level x 300. Your opponent must pay 300 LP to activate the effect of a monster whose original Level/Rank is lower than this card's Level. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If this card is Level 7 or higher, your opponent cannot discard or send cards from their hand to the GY to activate a card effect. |
| Fabled Ashenveil
| Effect Monster | LIGHT | Fiend | 1600 | 1200 | If this card battles with your opponent's monster, you can send 1 card from your hand to the Graveyard during damage calculation to have this card gain 600 ATK during damage calculation only. |
| Fabled Gallabas
| Effect Monster | LIGHT | Fiend | 1500 | 800 | You can discard 1 card to the Graveyard to destroy 1 face-up monster your opponent controls with DEF lower than this card's ATK. |
| Fabled Grimro
| Effect Monster | LIGHT | Fiend | 1700 | 1000 | If you control a face-up "Fabled" monster: You can send this card from your hand to the Graveyard; add 1 "Fabled" monster from your Deck to your hand, except "Fabled Grimro". |
| Fabled Urustos
| Effect Monster | LIGHT | Fiend | 1500 | 200 | While you have 2 or less cards in your hand, all face-up "Fabled" monsters you control gain 400 ATK. |
| Fairy Cheer Girl
| Xyz/Effect Monster | LIGHT | Fairy | 1900 | 1500 | 2 Level 4 Fairy-Type monsters | You can detach 1 Xyz Material from this card; draw 1 card. You can only use the effect of "Fairy Cheer Girl" once per turn.
| Fairy Dragon
| Normal Monster | WIND | Dragon | 1100 | 1200 | This beautiful dragon spirit harbors hidden strength. |
| Fairy King Albverdich
| Xyz/Effect Monster | EARTH | Plant | 2300 | 1400 | 2 Level 4 EARTH monsters | Once per turn: You can detach 1 Xyz Material from this card; all non-EARTH monsters currently on the field lose 500 ATK and DEF.
| Fairy Tail - Luna
| Effect Monster | LIGHT | Spellcaster | 1850 | 1000 | When this card is Normal Summoned: You can add 1 Spellcaster-Type monster with 1850 ATK from your Deck to your hand. Once per turn, during either player's turn: You can target 1 face-up monster your opponent controls; your opponent can send 1 card with that monster's name from their Deck or Extra Deck to the Graveyard to negate this effect, otherwise return both this card and that monster to the hand. |
| Fairy Tail - Rella
| Effect Monster | LIGHT | Spellcaster | 1850 | 1000 | Neither player can target monsters on the field with Spell Cards or effects, except this one. Once per turn: You can discard 1 Spell Card; equip 1 Equip Spell Card from your hand, Deck, or Graveyard to this card, but return that Equip Spell Card to the hand during the End Phase. |
| Fairy Tail - Sleeper
| Flip/Effect Monster | LIGHT | Spellcaster | 1850 | 1000 | FLIP: You can Special Summon 1 monster from your hand. | During either player's turn, when your opponent activates a Normal Spell/Trap Card: You can Tribute 1 other monster; the activated effect becomes "Change 1 face-up monster your opponent controls to face-down Defense Position". You can only use this effect of "Fairy Tail - Sleeper" once per turn.
| Fairy Tail - Snow
| Effect Monster | LIGHT | Spellcaster | 1850 | 1000 | If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. During either player's turn, if this card is in your Graveyard: You can banish 7 other cards from your hand, field, and/or Graveyard; Special Summon this card. |
| Fairy's Gift
| Normal Monster | LIGHT | Spellcaster | 1400 | 1000 | This flying monster is known for delivering happiness to all. |
| Faith Bird
| Normal Monster | WIND | Winged Beast | 1500 | 1100 | This long-tailed bird blinds its enemies with mystical light. |
| Falchionß
| Effect Monster | LIGHT | Machine | 1200 | 800 | If this card destroys an opponent's monster by battle, select and activate 1 of these effects: |
| Familiar-Possessed - Aussa
| Effect Monster | EARTH | Spellcaster | 1850 | 1500 | By sending 1 "Aussa the Earth Charmer" and 1 EARTH monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. |
| Familiar-Possessed - Dharc
| Effect Monster | DARK | Spellcaster | 1850 | 1500 | You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Dharc the Dark Charmer" you control and 1 face-up DARK monster you control to the Graveyard. When you do: You can add 1 Level 3 or 4 LIGHT Spellcaster-Type monster from your Deck to your hand. If this card was Special Summoned by this effect and attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. |
| Familiar-Possessed - Eria
| Effect Monster | WATER | Spellcaster | 1850 | 1500 | By sending 1 "Eria the Water Charmer" and 1 WATER monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. |
| Familiar-Possessed - Hiita
| Effect Monster | FIRE | Spellcaster | 1850 | 1500 | By sending 1 "Hiita the Fire Charmer" and 1 FIRE monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. |
| Familiar-Possessed - Lyna
| Effect Monster | LIGHT | Spellcaster | 1850 | 1500 | You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Lyna the Light Charmer" you control and 1 face-up LIGHT monster you control to the Graveyard. When Summoned this way: You can add 1 Spellcaster-Type monster with 1500 DEF from your Deck to your hand, except "Familiar-Possessed - Lyna". If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage to your opponent. |
| Familiar-Possessed - Wynn
| Effect Monster | WIND | Spellcaster | 1850 | 1500 | By sending 1 "Wynn the Wind Charmer" and 1 WIND monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. |
| Fear from the Dark
| Effect Monster | DARK | Zombie | 1700 | 1500 | When this card is sent from your hand or Deck to your Graveyard by an opponent's card effect: Special Summon this card. |
| Felis, Lightsworn Archer
| Tuner/Effect Monster | LIGHT | Beast-Warrior | 1100 | 2000 | Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. When this card is sent from your Deck to the Graveyard by a monster effect: Special Summon it. You can Tribute this card, then target 1 monster your opponent controls; destroy that target, then send the top 3 cards of your Deck to the Graveyard. |
| Fencing Fire Ferret
| Effect Monster | FIRE | Beast | 1700 | 600 | When this card is destroyed and sent to the Graveyard: Target 1 face-up monster your opponent controls; destroy that target, and if you do, inflict 500 damage to your opponent. |
| Fenrir
| Effect Monster | WATER | Beast | 1400 | 1200 | This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 WATER monsters in your Graveyard. When this card destroys an opponent's monster as a result of battle, your opponent skips their next Draw Phase. |
| Feral Imp
| Normal Monster | DARK | Fiend | 1300 | 1400 | A playful little fiend that lurks in the dark, waiting to attack an unwary enemy. |
| Field-Commander Rahz
| Effect Monster | EARTH | Warrior | 1600 | 1200 | When this card is Normal or Special Summoned: Choose 1 Level 4 or lower Warrior-Type monster from your Deck, except "Field-Commander Rahz", and place it on top of your Deck. |
| Fiend Reflection #2
| Normal Monster | LIGHT | Winged Beast | 1100 | 1400 | A bird-beast that summons reinforcements with a hand mirror. |
| Fire Cracker
| Effect Monster | FIRE | Fiend | 1700 | 200 | During either player's turn: You can discard this card; inflict 1000 damage to your opponent, and if you do, skip your next Draw Phase. You can only use this effect of "Fire Cracker" once per turn. Each time your opponent takes effect damage, place 1 counter on this card. Once per turn, during the End Phase: Remove all counters from this card that were placed by its effect, and if you do, inflict 300 damage to your opponent for each. |
| Fire Hand
| Effect Monster | FIRE | Pyro | 1600 | 1000 | When this card in your possession is destroyed by your opponent's card (either by battle, or by card effect) and sent to your Graveyard: You can target 1 monster they control; destroy that target, then you canSpecial Summon 1 "Ice Hand" from your Deck. |
| Fire King Avatar Arvata
| Effect Monster | FIRE | Beast-Warrior | 1800 | 200 | When a monster effect is activated while this monster is on the field (Quick Effect): You can negate the activation, and if you do, destroy 1 other FIRE monster in your hand or field. If this card is destroyed and sent to the GY: You can target 1 FIRE Beast, Beast-Warrior, or Winged Beast monster in your GY, except "Fire King Avatar Arvata"; Special Summon it, but it has its effects negated, also it is destroyed during the End Phase. You can only use each effect of "Fire King Avatar Arvata" once per turn. |
| Fire King Avatar Barong
| Effect Monster | FIRE | Beast-Warrior | 1800 | 200 | If a face-up "Fire King" monster you control is destroyed by a card effect: You can Special Summon this card from your hand. During the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: Add 1 "Fire King" card from your Deck to your hand, except "Fire King Avatar Barong". |
| Fire King Avatar Yaksha
| Effect Monster | FIRE | Beast-Warrior | 1800 | 200 | If a face-up "Fire King" monster you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your hand. If this card is destroyed and sent to the Graveyard: You can destroy 1 card in your hand or that you control. You can only use this effect of "Fire King Avatar Yaksha" once per turn. |
| Fire Kraken
| Normal Monster | FIRE | Aqua | 1600 | 1500 | A squid that thrives on fire and heat. |
| Fire Princess
| Effect Monster | FIRE | Pyro | 1300 | 1500 | Each time you gain Life Points, inflict 500 damage to your opponent. |
| Fire Sorcerer
| Flip/Effect Monster | FIRE | Spellcaster | 1000 | 1500 | FLIP: Randomly select 2 cards from your hand and remove them from play to inflict 800 points of Direct Damage to your opponent's Life Points. |
| Firebird
| Effect Monster | FIRE | Winged Beast | 1000 | 800 | Each time a Winged Beast-Type monster(s) on your side of the field is destroyed, this card gains 500 ATK. |
| Fireyarou
| Normal Monster | FIRE | Pyro | 1300 | 1000 | A malevolent creature wrapped in flames that attacks enemies with intense fire. |
| Fishborg Doctor
| Effect Monster | WATER | Fish | 400 | 400 | If this card is in your Graveyard and all face-up monsters you control (min. 1) are "Fishborg" monsters: You can Special Summon this card, and if you do, banish it when it leaves the field. You can only use this effect of "Fishborg Doctor" once per turn. If you control a monster that is not a "Fishborg" monster, destroy this card |
| Flame Armor Ninja
| Effect Monster | FIRE | Warrior | 1700 | 1000 | When this card is Summoned: You can target 1 "Ninja" monster you control; increase its Level by 1. |
| Flame Ruler
| Effect Monster | FIRE | Pyro | 1500 | 1600 | This card is treated as 2 Tributes for the Tribute Summon of a FIRE monster. |
| Flame Spirit Ignis
| Effect Monster | FIRE | Pyro | 1500 | 1200 | You can Tribute 1 face-up FIRE monster to inflict 100 damage to your opponent for each FIRE monster in your Graveyard. |
| Flame Tiger
| Effect Monster | FIRE | Beast | 1800 | 0 | During your Draw Phase, if this card is in your Graveyard and you control no monsters, instead of conducting your normal draw: You can Special Summon this card from the Graveyard. If this card is Special Summoned with this effect, banish it when it leaves the field. |
| Flamvell Firedog
| Effect Monster | FIRE | Beast | 1900 | 200 | When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon 1 FIRE monster with 200 or less DEF from your Deck, except "Flamvell Firedog". |
| Flamvell Grunika
| Effect Monster | FIRE | Dragon | 1700 | 200 | When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the Level of the destroyed monster x 200. |
| Flamvell Magician
| Tuner Monster | FIRE | Spellcaster | 1400 | 200 | While you control an "Ally of Justice" monster(s), this card gains 400 ATK. |
| Flash Assailant
| Effect Monster | DARK | Fiend | 2000 | 2000 | Decrease the ATK and DEF of this card by 400 points for every card in your hand. |
| Flash Knight
| Pendulum Monster | LIGHT | Warrior | 1800 | 600 | The power of the pendulum flashes forth from this shining knight. | Pendulum Scale: 7 Pendulum Effect:
| Flick Clown
| Effect Monster | DARK | Cyberse | 1000 | 1400 | If you control at least 2 other Cyberse monsters and you have no cards in your hand: You can pay 1000 LP; draw 1 card. You can only use this effect of "Flick Clown" once per turn. |
| Flint Lock
| Effect Monster | LIGHT | Machine | 1500 | 800 | Once per turn, you can equip 1 "Flint" on the field to this card. You can take any "Flint" equipped to this card and equip to another face-up monster. This card can only be equipped with 1 "Flint" at a time. While equipped with "Flint", it is unaffected by "Flint"'s effect and cannot be destroyed by battle. |
| Fluffal Dog
| Effect Monster | EARTH | Fairy | 1700 | 1000 | When this card is Normal or Special Summoned from the hand: You can add 1 "Edge Imp Sabres" or 1 "Fluffal" monster from your Deck to your hand, except "Fluffal Dog". You can only use this effect of "Fluffal Dog" once per turn. |
| Fluffal Leo
| Effect Monster | EARTH | Fairy | 1600 | 1200 | When this card declares an attack: It gains 500 ATK until the end of theBattle Phase. |
| Fluffal Penguin
| Effect Monster | WATER | Fairy | 1600 | 1100 | During your Main Phase: You can Special Summon 1 "Fluffal" monster from your hand, except "Fluffal Penguin". This effect can only be used once while this card is face-up on the field. If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon of a "Frightfur" Fusion Monster: You can draw 2 cards, then discard 1 card. You can only use this effect of "Fluffal Penguin" once per turn. |
| Flying Elephant
| Effect Monster | WIND | Beast | 1850 | 1300 | Once per opponent's turn, if this card would be destroyed by their card effect, it is not destroyed. Once per turn, during their End Phase, if that effect was applied this turn: Apply the following effect. |
| Flying Fish
| Normal Monster | WIND | Fish | 800 | 500 | Three wishes are granted to those fortunate enough to see this monster in flight. |
| Flying Kamakiri #1
| Effect Monster | WIND | Insect | 1400 | 900 | When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 WIND monster with 1500 or less ATK from your Deck, in face-up Attack Position. |
| Flying Kamakiri #2
| Normal Monster | WIND | Insect | 1500 | 800 | A flying mantis that feeds primarily on insects. |
| Flying Pegasus Railroad Stampede
| Effect Monster | EARTH | Machine | 1800 | 1000 | If this card is Normal or Special Summoned: You can target 1 EARTH Machine monster in your GY, except "Flying Pegasus Railroad Stampede"; Special Summon it in Defense Position, but negate its effects. You can target 1 other face-up monster you control; the Level of that monster or this card becomes the Level of the other. You cannot declare attacks the turn you activate this effect, except with Xyz Monsters. You can only use each of "Flying Pegasus Railroad Stampede" once per turn. |
| Flying Penguin
| Normal Monster | WATER | Aqua | 1200 | 1000 | A very rare penguin that takes to the air with ears shaped like wings. |
| Fortune Lady Water
| Effect Monster | WATER | Spellcaster | ? | ? | This card's ATK and DEF are equal to its Level x 300. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When this card is Special Summoned while you control a face-up "Fortune Lady" monster except "Fortune Lady Water", draw 2 cards. |
| Fossil Dyna Pachycephalo
| Effect Monster | EARTH | Rock | 1200 | 1300 | Neither player can Special Summon monsters. When this card is flipped face-up: Destroy all Special Summoned monsters on the field. |
| Fossil Tusker
| Effect Monster | EARTH | Rock | 1800 | 0 | When this card destroys an opponents monster by battle and sends to the Graveyard, inflict 400 damage to your opponent. |
| Freed the Brave Wanderer
| Effect Monster | LIGHT | Warrior | 1700 | 1200 | Once per turn you can remove from play 2 LIGHT monsters in your Graveyard to destroy 1 face-up monster on the field with higher ATK than this card. |
| Freezing Beast
| Union Monster | WATER | Aqua | 1500 | 1000 | Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Burning Beast" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, each time the equipped monster inflicts Battle Damage to your opponent, destroy 1 face-down Spell or Trap Card on the field. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) |
| Frenzied Panda
| Normal Monster | EARTH | Beast | 1200 | 1000 | A savage beast that carries a big bamboo stick for beating down its enemies. |
| Frontline Observer
| Effect Monster | EARTH | Machine | 1000 | 1500 | During the End Phase, if this card was Normal Summoned this turn: You can add 1 EARTH Pendulum Monster from your Deck to your hand. If this card was Normal Summoned, during the End Phase of the Summoning player's next turn: You can Tribute this card; add 1 EARTH monster from your Deck to your hand. |
| Full Armored Black Ray Lancer
| Xyz/Effect Monster | WATER | Beast-Warrior | 2100 | 600 | 3 Level 4 WATER monsters | You can also Xyz Summon this card by using a Rank 3 WATER Xyz Monster you control that has no Xyz Materials as the Xyz Material. This card gains 200 ATK for each Xyz Material attached to it. If this face-up card would be destroyed, you can detach all of its Xyz Materials instead. If this card destroys an opponent's monster by battle: You can target 1 Spell/Trap Card your opponent controls; destroy that target.
| Fushi No Tori
| Spirit Monster | FIRE | Winged Beast | 1200 | 0 | This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, increase your Life Points by an amount equal to the Battle Damage. |
| Fusion Devourer
| Effect Monster | DARK | Fiend | 1400 | 1200 | When this card battles a Fusion Monster, the ATK of the Fusion Monster becomes 0 during the Damage Step only. |
| Future Samurai
| Effect Monster | LIGHT | Warrior | 1600 | 1200 | This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect. |
| G.B. Hunter
| Effect Monster | EARTH | Warrior | 1200 | 2000 | Cards on the field cannot be returned to the Deck. |
| Gagaga Cowboy
| Xyz/Effect Monster | EARTH | Warrior | 1500 | 2400 | 2 Level 4 monsters | Once per turn: You can detach 1 Xyz Material from this card; apply this effect, depending on this card's battle position.
| Gagaga Gardna
| Effect Monster | EARTH | Warrior | 1500 | 2000 | When an opponent's monster declares a direct attack: You can Special Summon this card from your hand. When this card is targeted for an attack: You can discard 1 card; this card cannot be destroyed by that battle. |
| Gagaga Magician
| Effect Monster | DARK | Spellcaster | 1500 | 1000 | Once per turn: You can declare a Level from 1 to 8; this card becomes that Level until the End Phase. You can only control 1 face-up "Gagaga Magician". This card cannot be used as a Synchro Material Monster. |
| Gagaga Mancer
| Effect Monster | DARK | Spellcaster | 100 | 100 | Once per turn: You can target 1 "Gagaga" monster in your Graveyard, except "Gagaga Mancer"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except "Gagaga" monsters. If this card is detached from an Xyz Monster and sent to the Graveyard to activate that monster's effect: You can target 1face-up Xyz Monster you control; it gains 500 ATK until the end of this turn. |
| Gagaga Samurai
| Xyz/Effect Monster | EARTH | Warrior | 1900 | 1600 | 2 Level 4 monsters | Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Gagaga" monster you control; it can make a second attack during each Battle Phase this turn. When another monster you control is targeted for an attack while this card is in Attack Position: You can change this card to Defense Position, and if you do, change the attack target to this card and perform damage calculation.
| Gagagigo
| Normal Monster | WATER | Reptile | 1850 | 1000 | This young evildoer used to have an evil heart, but by meeting a special person, he discovered justice. |
| Gagagigo the Risen
| Xyz Monster | WATER | Reptile | 2950 | 2800 | 3 Level 4 monsters |
| Gaia Soul the Combustible Collective
| Effect Monster | FIRE | Pyro | 2000 | 0 | You can tribute up to 2 Pyro-Type Monsters on your side of the field. If you do this, increase the ATK of this monster by the number of Tributed monsters x 1000 points. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. Destroy this card during the End Phase. |
| Gaia The White Knight
| Effect Monster | LIGHT | Warrior | 1600 | 1200 | You can only use each effect of "Gaia, The Mid-Knight Sun" once per turn. |
| Gaia, the Polar Knight
| Effect Monster | DARK | Warrior | 1600 | 1200 | You can only use each effect of "Gaia, the Polar Knight" once per turn. |
| Galaxy Cleric
| Effect Monster | LIGHT | Spellcaster | 1500 | 600 | If this card is in your hand: You can target 1 "Photon" or "Galaxy" Xyz Monster you control; attach this card to it as material. If this card is Normal or Special Summoned: You can target 5 "Photon" and/or "Galaxy" cards with different names in your GY: shuffle them into the Deck, then draw 2 cards. You can only use 1 "Galaxy Cleric" effect per turn, and only once that turn. |
| Galaxy Dragon
| Effect Monster | LIGHT | Dragon | 2000 | 1200 | This card can only attack Dragon-Type monsters. If this card battles a Dragon-Type monster, this card gains 1000 ATK during the Damage Step only, also negate that monster's effects during each Battle Phase, as long as this card remains face-up on the field. |
| Galaxy Stealth Dragon
| Xyz/Effect Monster | DARK | Dragon | 2000 | 1600 | 2 Level 4 Dragon-Type monsters | Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Dragon-Type monster from your hand. Your opponent cannot target other "Galaxy" cards you control with card effects, also those cards cannot be destroyed by your opponent's card effects.
| Galaxy Wizard
| Effect Monster | LIGHT | Spellcaster | 0 | 1800 | Once per turn: You can increase this card's Level by 4 until the End Phase. You can Tribute this card; add 1 "Galaxy" card from your Deck to your hand, except "Galaxy Wizard". |
| Gale Lizard
| Flip/Effect Monster | WATER | Reptile | 1400 | 700 | FLIP: Select 1 Monster Card on your opponent's side of the field and return it to its owner's hand. |
| Gambler of Legend
| Effect Monster | DARK | Spellcaster | 500 | 1400 | Once per turn, you can toss a coin 3 times and apply the appropriate effect: 3 Heads: Destroy all monsters your opponent controls. 2 Heads: Discard 1 random card from your opponent's hand. 1 Head: Destroy 1 card you control. 3 Tails: Discard your entire hand. |
| Gamma the Magnet Warrior
| Normal Monster | EARTH | Rock | 1500 | 1800 | Alpha, Beta, and Gamma meld as one to form a powerful monster. |
| Ganbara Knight
| Effect Monster | LIGHT | Warrior | 0 | 1800 | When this face-up Attack Position card is targeted for an attack: You can change it to Defense Position. |
| Garmr of the Nordic Beasts
| Effect Monster | DARK | Beast | 800 | 1900 | If this card battles with a Level 4 or lower monster, you can return that monster to the hand after damage calculation. |
| Garoth, Lightsworn Warrior
| Effect Monster | LIGHT | Warrior | 1850 | 1300 | Each time a card(s) is sent from your Deck to the Graveyard by the effect of a "Lightsworn" monster you control, except "Garoth, Lightsworn Warrior": Send the top 2 cards of your Deck to the Graveyard, then draw 1 card for each "Lightsworn" monster sent to the Graveyard by this effect. |
| Garuda the Wind Spirit
| Effect Monster | WIND | Winged Beast | 1600 | 1200 | This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 WIND monster in your Graveyard from play. As long as this monster remains face-up on the field, you may change the battle position of 1 of your opponent's face-up Monster Cards at each End Phase of your opponent's turn. |
| Gash the Dust Lord
| Effect Monster | DARK | Fiend | 1000 | 1200 | When this card inflicts battle damage to your opponent: Increase the Level of this by 1 (max. 12). |
| Gate Blocker
| Effect Monster | EARTH | Rock | 100 | 2000 | Negate the effects of your opponent's Field Spell Cards. Your opponent cannot place counters on cards on the field. Your opponent cannot target other monsters you control for card effects. |
| Gateway Dragon
| Effect Monster | DARK | Dragon | 1600 | 1400 | If your opponent controls a Link Monster, you can Special Summon this card (from your hand). You can only Special Summon "Gateway Dragon" once per turn this way. Once per turn: You can Special Summon 1 Level 4 or lower DARK Dragon monster from your hand. |
| Gazelle the King of Mythical Beasts
| Normal Monster | EARTH | Beast | 1500 | 1200 | This monster moves so fast that it looks like an illusion to mortal eyes. |
| Gear Gigant X
| Xyz/Effect Monster | EARTH | Machine | 2300 | 1500 | 2 Level 4 Machine-Type monsters | Once per turn: You can detach 1 Xyz Material from this card; add 1 Level 4 or lower Machine-Type monster from your Deck or Graveyard to your hand. When this card leaves the field: You can target 1 Level 3 or lower "Geargia" monster in your Graveyard; Special Summon that target.
| Gear Golem the Moving Fortress
| Effect Monster | EARTH | Machine | 800 | 2200 | Once per turn, during your Main Phase 1, by paying 800 Life Points, this card can attack your opponent's Life Points directly this turn. |
| Gearfried the Iron Knight
| Effect Monster | EARTH | Warrior | 1800 | 1600 | When an Equip Card(s) is equipped to this card:, Destroy the Equip Card(s). |
| Gearfried the Red-Eyes Iron Knight
| Effect Monster | DARK | Warrior | 1800 | 1600 | Once per turn, if either player equips an Equip Card(s) to this card: You can destroythose Equip Cards, then you can destroy 1 Spell/Trap your opponent controls. Once per turn: You can send 1 Equip Card you control that is equipped to this card to the GY, then target 1 Level 7 or lower "Red-Eyes" monster in your GY; Special Summon it. |
| Geargiaccelerator
| Effect Monster | EARTH | Machine | 1400 | 800 | If you control a "Geargia" monster, you can Special Summon this card (from your hand) in face-up Defense Position. When this card is sent from the field to the Graveyard: You can target 1 "Geargia" monster in your Graveyard, except "Geargiaccelerator"; add that target to your hand. |
| Geargianchor
| Effect Monster | EARTH | Machine | 1800 | 500 | Once per turn: You can change this card to face-down Defense Position. If this card is flipped face-up: You can destroy monsters on the field, up to the number of other "Geargia" monsters you currently control. |
| Geargiarmor
| Effect Monster | EARTH | Machine | 1100 | 1900 | Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can add 1 "Geargia" monster from your Deck to your hand, except "Geargiarmor". |
| Geargiarsenal
| Effect Monster | EARTH | Machine | 1500 | 500 | This card gains 200 ATK for each face-up "Geargia" monster you control. You can Tribute this card; Special Summon 1 "Geargia" monster from your Deck, except "Geargiarsenal", in face-up Defense Position. |
| Geargiattacker
| Effect Monster | EARTH | Machine | 1900 | 100 | Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can destroy any number of Spell/Trap Cards on the field, up to the number of other "Geargia" monsters you control. |
| Geargiauger
| Effect Monster | EARTH | Machine | 500 | 500 | When this card is Normal Summoned: You can add 1 Level 4 EARTH Machine-Type monster from your Deck to your hand, except "Geargiauger", also you cannotdeclare attacks, nor Special Summon monsters except Machine-Type monsters, for the rest of this turn. |
| Gellenduo
| Effect Monster | LIGHT | Fairy | 1700 | 0 | This card cannot be destroyed by battle. When this card's controller takes any damage, destroy this card. If you Tribute Summon a LIGHT Fairy-Type monster, you can treat this 1 monster as 2 Tribute monsters for the Tribute Summon. |
| Gem-Armadillo
| Effect Monster | EARTH | Rock | 1700 | 500 | When this card is Normal Summoned: You can add to your hand 1 "Gem-Knight" monster from your Deck. |
| Gem-Knight Alexandrite
| Effect Monster | EARTH | Rock | 1800 | 1200 | You can Tribute this card; Special Summon 1 "Gem-Knight" Normal Monster from your Deck. |
| Gem-Knight Amber
| Effect Monster | EARTH | Thunder | 1600 | 1400 | This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect. |
| Gem-Knight Emerald
| Effect Monster | EARTH | Rock | 1800 | 800 | You can banish this face-up card you control and 1 face-up Normal Monster you control to target 1 "Gem-Knight" Fusion Monster in your Graveyard; Special Summon it from the Graveyard. |
| Gem-Knight Garnet
| Normal Monster | EARTH | Pyro | 1900 | 0 | The Gem-Knight Warrior who carries the Garnet Soul. His Flaming Iron Fist crushes all enemies. |
| Gem-Knight Iolite
| Effect Monster | EARTH | Aqua | 1300 | 2000 | This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect. |
| Gem-Knight Pearl
| Xyz Monster | EARTH | Rock | 2600 | 1900 | 2 Level 4 monsters |
| Gem-Knight Sapphire
| Normal Monster | EARTH | Aqua | 0 | 2100 | His Sapphire powers commands the waters to protect him from attack. His comrades trust in his silent protection. |
| Gem-Knight Sardonyx
| Gemini Monster | EARTH | Pyro | 1800 | 900 | This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect. |
| Gem-Knight Tourmaline
| Normal Monster | EARTH | Thunder | 1600 | 1800 | He channels mystic energies and changes them into fighting strength through the power of Tourmaline. Many admire his way of life. |
| Gem-Turtle
| Flip/Effect Monster | EARTH | Rock | 0 | 2000 | FLIP: You can add 1 "Gem-Knight Fusion" from your Deck to your hand. |
| Gemini Elf
| Normal Monster | EARTH | Spellcaster | 1900 | 900 | Elf twins that alternate their attacks. |
| Gemini Imps
| Effect Monster | DARK | Fiend | 1000 | 1000 | During either player's turn, when your opponent activates a Spell Card, Trap Card, or monster effect that could make you discard when it resolves: You can send this card from your hand to the Graveyard; negate the activation, and if you do, destroy it. Then draw 1 card. |
| Gemini Lancer
| Gemini Monster | WATER | Sea Serpent | 1800 | 1400 | This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. |
| Gemini Scorpion
| Effect Monster | EARTH | Warrior | 1600 | 400 | When this card is Normal or Special Summoned, you can Special Summon 1 Level 4 or lower Gemini Monster from your hand. |
| Gemini Summoner
| Effect Monster | WATER | Spellcaster | 1500 | 0 | Once per turn, during your opponent's End Phase, you can pay 500 Life Points to Normal Summon or Set 1 Gemini monster from your hand or Normal Summon 1 face-up Gemini monster you control. Once per turn, if this card would be destroyed by battle, it is not destroyed. |
| Gendo the Ascetic Monk
| Effect Monster | WATER | Spellcaster | 300 | 1800 | Face-up Attack Position monsters on the field cannot activate their effects. This Defense Position card cannot be targeted, or destroyed, by card effects. |
| Gene-Warped Warwolf
| Normal Monster | EARTH | Beast-Warrior | 2000 | 100 | This warwolf was given incalculable strength through horrific genetic manipulation. Its gentle nature was completely wiped out, and it now lives only to unleash destruction. |
| Genetic Woman
| Effect Monster | WIND | Psychic | 1700 | 1200 | Once per turn, you can pay 1000 Life Points and select 1 of your removed from play Psychic-Type monsters. Add it to your hand. |
| Genex Ally Bellflame
| Effect Monster | DARK | Machine | 1700 | 1000 | Each time a monster(s) you control is sent to the Graveyard, place 1 Genex Counter on this card. Each time a card(s) in your opponent's Graveyard is removed from play, place 2 Genex Counters on this card. This card gains 100 ATK for each Genex Counter on the field. When this card is destroyed by battle and sent to the Graveyard, inflict 300 damage to your opponent for each Genex Counter on this card. |
| Genex Ally Crusher
| Effect Monster | DARK | Machine | 1000 | 2000 | Once per turn, when you Normal Summon a monster with this card's Attribute, you can select and destroy 1 card your opponent controls. |
| Genex Ally Duradark
| Effect Monster | DARK | Machine | 1800 | 200 | Once per turn, during your Main Phase, you can select 1 face-up Attack Position monster your opponent controls with the same Attribute as this card, and destroy it. This card cannot attack the turn you activate this effect. |
| Genex Ally Powercell
| Effect Monster | DARK | Machine | 1700 | 0 | Other face-up monsters you control with the same Attribute as this card's gain 500 ATK. |
| Genex Ally Volcannon
| Effect Monster | DARK | Machine | 1700 | 600 | Once per turn, you can send 1 face-up FIRE "Genex" monster you control to the Graveyard to select and destroy 1 face-up monster your opponent controls. Then, inflict damage to your opponent equal to the Level of the destroyed monster x 400. |
| Genex Blastfan
| Effect Monster | WIND | Spellcaster | 1600 | 1300 | When this card is Special Summoned, you can add 1 DARK "Genex" monster from your Deck to your hand. |
| Genex Neutron
| Effect Monster | LIGHT | Machine | 1800 | 1200 | During the End Phase of the turn this card was Normal Summoned: You can add 1 Machine-Type Tuner monster from your Deck to your hand. |
| Genex Searcher
| Effect Monster | EARTH | Machine | 1600 | 400 | When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Genex" monster with 1500 or less ATK from your Deck in face-up Attack Position. |
| Genex Turbine
| Effect Monster | EARTH | Machine | 1400 | 1300 | All face-up "Genex" monsters you control gain 400 ATK. |
| Gentlemander
| Effect Monster | LIGHT | Reptile | 1200 | 1000 | When an opponent's monster declares an attack: You can Special Summon this card from your hand. Your opponent cannot attack any monsters except this one. |
| Gernia
| Effect Monster | DARK | Zombie | 1300 | 1200 | During your next Standby Phase, after this face-up card you control was destroyed and sent to your Graveyard by an opponent's card effect: Special Summon it. |
| Getsu Fuhma
| Effect Monster | DARK | Warrior | 1700 | 1200 | If a monster that battles with this monster is a Fiend or Zombie-Type monster, destroy that monster at the end of the Damage Step. |
| Ghost Bird of Bewitchment
| Effect Monster | DARK | Winged Beast | 1300 | 1500 | This card gains an effect based on your Main Monster Zone it is in. |
| Ghost Gardna
| Effect Monster | DARK | Warrior | 0 | 1900 | When a face-up monster you control is selected as an attack target, you can change the target to this card. When this card is destroyed and sent to the Graveyard, 1 face-up monster your opponent controls loses 1000 ATK until the End Phase. |
| Ghostrick Angel of Mischief
| Xyz/Effect Monster | DARK | Fairy | 2000 | 2500 | 2 Level 4 monsters | You can also Xyz Summon this card by using a "Ghostrick" Xyz Monster you control as the Xyz Material, except "Ghostrick Angel of Mischief". (Xyz Materials attached to that monster also become Xyz Materials on this card.) When the number of Xyz Materials on this card becomes 10, you win the Duel. Once per turn: You can detach 1 Xyz Material from this card; add 1 "Ghostrick" Spell/Trap Card from your Deck to your hand. Once per turn: You can attach 1 "Ghostrick" card from your hand to this card as an Xyz Material.
| Giant Flea
| Normal Monster | EARTH | Insect | 1500 | 1200 | A massive flea that feeds on the blood of its enemies. |
| Giant Kozaky
| Effect Monster | DARK | Fiend | 2500 | 2400 | If there is no face-up "Kozaky" on the field, destroy this card. If this face-up card on the field is destroyed, inflict damage to the current controller's Life Points equal to the original ATK of this card. |
| Giant Orc
| Effect Monster | DARK | Fiend | 2200 | 0 | If this card attacks, it is changed to Defense Position at the end of the Battle Phase. You cannot change this battle position until the end of your next turn. |
| Giant Rat
| Effect Monster | EARTH | Beast | 1400 | 1450 | When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 EARTH monster with 1500 or less ATK from your Deck, in face-up Attack Position. |
| Giant Red Seasnake
| Normal Monster | WATER | Aqua | 1800 | 800 | A sea-dwelling snake that attacks passing enemies with its sharp teeth. |
| Giant Rex
| Effect Monster | EARTH | Dinosaur | 2000 | 1200 | Cannot attack directly. If this card is banished: You can Special Summon this card, and if you do, it gains 200 ATK for each of your banished Dinosaur monsters. You can only use this effect of "Giant Rex" once per turn. |
| Giga-Tech Wolf
| Normal Monster | FIRE | Machine | 1200 | 1400 | An iron wolf with razor-sharp fangs that can penetrate any armor. |
| Gigantes
| Effect Monster | EARTH | Rock | 1900 | 1300 | This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 EARTH monster in your Graveyard. When this card is destroyed by battle and sent to the Graveyard, destroy all Spell and Trap Cards on the field. |
| Gigantic Cephalotus
| Effect Monster | EARTH | Plant | 1850 | 700 | This card gains 200 ATK each time a Plant-Type monster is sent to the Graveyard. |
| Gil Garth
| Normal Monster | DARK | Fiend | 1800 | 1200 | This steel-armored terror machine ruthlessly strikes down enemies with its giant katana. |
| Gimmick Puppet Des Troy
| Effect Monster | DARK | Machine | 1200 | 2000 | You can target 1 "Gimmick Puppet" monster on the field; destroy it. This effect can only be used once while this card is face-up on the field. When this card is sent from the field to the Graveyard: You can Special Summon 1 or 2 "Gimmick Puppet" monsters from your hand. |
| Gimmick Puppet Egg Head
| Effect Monster | EARTH | Machine | 1600 | 1200 | You can only use the effect of "Gimmick Puppet Egg Head" once per turn. You can discard 1 "Gimmick Puppet" monster, then activate 1 of these effects. |
| Gimmick Puppet Humpty Dumpty
| Effect Monster | DARK | Machine | 0 | 100 | When this card is Normal Summoned or Special Summoned: You can Special Summon 1 "Gimmick Puppet" monster from your hand. You can only use this effect of "Gimmick Puppet Humpty Dumpty" once per turn. |
| Gimmick Puppet Scissor Arms
| Effect Monster | DARK | Machine | 1200 | 600 | When this card is Normal Summoned: You can send 1 "Gimmick Puppet" monster from your Deck to the Graveyard. |
| Girochin Kuwagata
| Normal Monster | WIND | Insect | 1700 | 1000 | Despite its small size, this monster has powerful jaws that can rip metal to shreds. |
| Gishki Ariel
| Flip/Effect Monster | WATER | Spellcaster | 1000 | 1800 | FLIP: You can add 1 "Gishki" monster from your Deck to your hand. |
| Gishki Avance
| Effect Monster | WATER | Spellcaster | 1500 | 800 | Once per turn: You can choose 1 "Gishki" monster in your Deck and place it on top of your Deck. |
| Gishki Beast
| Effect Monster | WATER | Beast | 1500 | 1300 | When this card is Normal Summoned: You can target 1 Level 4 or lower "Gishki" monster in your Graveyard; Special Summon that target in face-up Defense Position. |
| Gishki Chain
| Effect Monster | WATER | Sea Serpent | 1800 | 1000 | When this card is Normal Summoned: Look at the top 3 cards of your Deck and if there is a Ritual Monster or Ritual Spell Card among those cards; you can reveal it to add it to your hand and return the remaining cards to the top of the Deck in any order. |
| Gishki Emilia
| Spirit Monster | WATER | Spellcaster | 1600 | 800 | Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Negate all Trap Card effects on the field, until the End Phase. You must control another face-up "Gishki" monster to activate and to resolve this effect. |
| Gishki Marker
| Effect Monster | WATER | Aqua | 1600 | 1200 | When this card is Summoned: You can add 1 "Gishki" Ritual Monster or Ritual Spell Card from your Graveyard to your hand. |
| Gishki Mollusk
| Effect Monster | WATER | Aqua | 1700 | 900 | When this card is sent to the Graveyard by a card effect: Look at the top 3 cards of your Deck, then return them all to the top or to the bottom of the Deck, in any order. |
| Gishki Natalia
| Spirit Monster | WATER | Spellcaster | 1800 | 900 | Cannot be Special Summoned. During the End Phase of the turn this card was Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can target 1 "Gishki" monster in your Graveyard; return that target to the top of the Deck. |
| Gishki Noellia
| Effect Monster | WATER | Spellcaster | 1700 | 1000 | When this card is Normal Summoned: You can reveal the top 5 cards of your Deck, send any revealed Ritual Spell Card(s) or "Gishki" Monster Card(s) to the Graveyard, then return the other cards to the bottom of your Deck in any order you choose. |
| Gishki Psychelone
| Ritual/Effect Monster | WATER | Fiend | 2150 | 1650 | You can Ritual Summon this card with any "Gishki" Ritual Spell Card. Once per turn: You can declare 1 Monster Type and Attribute; look at 1 random card in your opponent's hand, and if it is a monster of the declared Type and Attribute, shuffle it into the Deck. Otherwise, return it to the hand. |
| Gishki Shadow
| Effect Monster | WATER | Sea Serpent | 1200 | 1000 | If you Ritual Summon a WATER Ritual Monster, this 1 card can be used as the entire Tribute. You can discard this card; add 1 "Gishki" Ritual Spell Card from your Deck to your hand. |
| Gladiator Beast Andal
| Normal Monster | EARTH | Beast-Warrior | 1900 | 1500 | This one-eyed warrior bear is an aggressive hunter that strikes down its prey with the powerful swipes of its claws. No one can bear the brunt of his tremendously fast and heavy blows. |
| Gladiator Beast Bestiari
| Effect Monster | WIND | Winged Beast | 1500 | 800 | When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 Spell/Trap Card; destroy that target. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Bestiari". |
| Gladiator Beast Darius
| Effect Monster | EARTH | Beast-Warrior | 1700 | 300 | When this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can target 1 “Gladiator Beast” monster in your Graveyard; Special Summon that target, but its effect(s) is negated by this card, and it is shuffled into the Deck when this card leaves the field. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Darius". |
| Gladiator Beast Dimacari
| Effect Monster | EARTH | Beast | 1600 | 1200 | When this card is Special Summoned by the effect of a "Gladiator Beast" monster, it can attack twice during each Battle Phase. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Dimacari". |
| Gladiator Beast Equeste
| Effect Monster | WIND | Winged Beast | 1600 | 1200 | When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 "Gladiator Beast" card in your Graveyard; add that target to your hand. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Equeste". |
| Gladiator Beast Hoplomus
| Effect Monster | EARTH | Rock | 700 | 2100 | If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original DEF becomes 2400. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Hoplomus". |
| Gladiator Beast Lanista
| Effect Monster | WIND | Winged Beast | 1800 | 1200 | When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 "Gladiator Beast" monster from your Graveyard; banish that target, and this card's name becomes the target's name until the End Phase. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle this card into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Lanista". |
| Gladiator Beast Laquari
| Effect Monster | FIRE | Beast-Warrior | 1800 | 400 | If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original ATK becomes 2100. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Laquari". |
| Gladiator Beast Secutor
| Effect Monster | WIND | Reptile | 400 | 300 | If this card was Special Summoned by the effect of a "Gladiator Beast" monster, then at the end of any Battle Phase in which this card attacked or was attacked: Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Secutor". |
| Gladiator Beast Tygerius
| Effect Monster | EARTH | Beast | 1800 | 800 | This card cannot be used as a Fusion Material Monster. When this card is Special Summoned by the effect of a "Gladiator Beast" monster, you can discard 1 "Gladiator Beast" card to add 1 "Gladiator Beast" monster from the Deck to your hand. |
| Glife the Phantom Bird
| Effect Monster | WIND | Winged Beast | 1500 | 1500 | You can discard this card; add 1 "Golden Castle of Stromberg" from your Deck to your hand. If this card is Normal or Special Summoned: You can target 1 card in your opponent's Spell & Trap Zone; destroy it. You can only use this effect of "Glife the Phantom Bird" once per turn. |
| Goblin Attack Force
| Effect Monster | EARTH | Warrior | 2300 | 0 | If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn. |
| Goblin Black Ops
| Effect Monster | DARK | Beast-Warrior | 1300 | 0 | This card can attack your opponent directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect. |
| Goblin Decoy Squad
| Effect Monster | DARK | Warrior | 1000 | 0 | When this card inflicts Battle Damage to your opponent, you can draw 1 card. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card''s battle position cannot be changed until the end of your next turn, except with a card effect. |
| Goblin Elite Attack Force
| Effect Monster | EARTH | Fiend | 2200 | 1500 | If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn. |
| Goblin Marauding Squad
| Effect Monster | EARTH | Beast-Warrior | 1900 | 0 | When this card declares an attack, your opponent cannot activate cards or effects. If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn. |
| Goblin of Greed
| Effect Monster | EARTH | Fiend | 1000 | 1800 | As long as this card remains face-up on your side of the field, neither player can activate an effect by discarding from his/her hand. |
| Goblin Pothole Squad
| Effect Monster | EARTH | Warrior | 1500 | 400 | When this card is Normal Summoned, Trap Cards cannot be activated. Also, "Trap Hole" Trap Cards cannot be activated when a monster is Summoned, except "Dark Trap Hole". |
| Goblin Recon Squad
| Effect Monster | WIND | Warrior | 1700 | 0 | If this card successfully attacks directly, you can look at 1 random card in your opponent's hand. If it's a Spell Card, send it to the Graveyard. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect. |
| Goblin Zombie
| Effect Monster | DARK | Zombie | 1100 | 1050 | When this card inflicts Battle Damage to your opponent: Send the top card of their Deck to the Graveyard. When this card is sent from the field to the Graveyard: Add 1 Zombie-Type monster with 1200 or less DEF from your Deck to your hand. |
| Goblindbergh
| Effect Monster | EARTH | Warrior | 1400 | 0 | When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand, then change this card to Defense Position if you activated this effect. |
| Goddess Bow
| Fusion/Effect Monster | LIGHT | Warrior | 1500 | 1600 | Must be Special Summoned with "The Claw of Hermos", using a Warrior-Type monster, and cannot be Special Summoned by other ways. If this card is Special Summoned: Target 1 other monster on the field; equip this card to it. While this card is equipped to a monster by this effect, negate the first effect activated by your opponent during each Battle Phase, also, after that, the equipped monster can make a second attack during this Battle Phase. |
| Goddess with the Third Eye
| Effect Monster | LIGHT | Fairy | 1200 | 1000 | You can substitute this card for any 1 Fusion Material Monster. When you do this, the other Fusion Material Monster(s) must be the correct one(s). |
| Goe Goe the Gallant Ninja
| Effect Monster | WIND | Warrior | 1500 | 1000 | When this card inflicts Battle Damage to your opponent: Your opponent must discard 2 random cards. Your opponent must have at least 5 cards in their hand for you to activate and to resolve this effect. |
| Goggle Golem
| Gemini Monster | EARTH | Rock | 1500 | 500 | This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: The original ATK of this card becomes 2100. |
| Gogogo Aristera & Dexia
| Effect Monster | EARTH | Rock | 0 | 2200 | While another "Gogogo" monster is on the field, your opponent's monsters cannot target "Gogogo" monsters for attacks, also your opponent cannot target "Gogogo" monsters on the field with card effects. An Xyz Monster that was Summoned using only this card and other "Gogogo" monsters as material gains this effect. |
| Gogogo Ghost
| Effect Monster | DARK | Zombie | 1900 | 0 | If this card is Special Summoned: You can target 1 "Gogogo Golem" in your Graveyard; Special Summon that target in face-up Defense Position, then change this card to Defense Position. You can only use the effect of "Gogogo Ghost" once per turn. |
| Gogogo Giant
| Effect Monster | EARTH | Rock | 2000 | 0 | When this card is Normal Summoned: You can target 1 "Gogogo" monster in your Graveyard; Special Summon that target in face-up Defense Position, then change this card to Defense Position. If this card attacks, it is changed to Defense Position at the end of the Battle Phase |
| Gogogo Gigas
| Effect Monster | EARTH | Rock | 0 | 2200 | While this card is in your Graveyard, if you Special Summon a "Gogogo" monster(s) (except during the Damage Step): You can Special Summon this card from your Graveyard in face-up Defense Position. You cannot conduct your Battle Phase the turn you activate this effect. You can only use the effect of "Gogogo Gigas" once per turn. |
| Gogogo Golem
| Effect Monster | EARTH | Rock | 1800 | 1500 | Once per turn, this Defense Position card cannot be destroyed by battle. |
| Gogogo Golem - Golden Form
| Effect Monster | EARTH | Rock | ? | 1500 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Gogogo" monster, and cannot be Special Summoned by other ways. This card's ATK becomes double the original ATK of the Tributed monster. Any battle damage your opponent takes from battles involving this card is halved. Once per turn, during either player's turn, if a monster effect is activated on your opponent's side of the field: This card loses exactly 1500 ATK, and if it does, negate that effect. |
| Gogogo Goram
| Effect Monster | EARTH | Rock | 2300 | 0 | f this card is Summoned: Change the battle position of this card. If this card on the field is destroyed and sent to the Graveyard: Send 1 "Gogogo" monster from your Deck to the Graveyard. |
| Gokibore
| Normal Monster | EARTH | Insect | 1200 | 1400 | A large, spherical roach that attacks its enemies by rolling over them. |
| Gold Gadget
| Effect Monster | LIGHT | Machine | 1700 | 800 | When this card is Normal or Special Summoned: You can Special Summon 1 Level 4 Machine-Type monster from your hand. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 "Gadget" monster from your Deck, except "Gold Gadget". You can only use 1 "Gold Gadget" effect per turn, and only once that turn. |
| Golden Dragon Summoner
| Effect Monster | LIGHT | Spellcaster | 1000 | 1000 | You can Tribute 1 monster, then target 1 monster on the field; return it to the hand. You can only use this effect of "Golden Dragon Summoner" once per turn. |
| Golden Flying Fish
| Effect Monster | LIGHT | Fish | 1700 | 1000 | You can Tribute 1 other Fish-Type monster to destroy 1 card on the field. |
| Golem Dragon
| Effect Monster | EARTH | Dragon | 200 | 2000 | Your opponent cannot target face-up Dragon-Type monsters for attacks, expect this one. |
| Golem Sentry
| Effect Monster | EARTH | Rock | 800 | 1800 | Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, return 1 monster on your opponent's side of the field to the owner's hand. |
| Gora Turtle of Illusion
| Effect Monster | WATER | Aqua | 1200 | 1400 | Negate the effect of Spell and Trap Cards controlled by your opponent that target this face-up card on the field. |
| Gouki Suprex
| Effect Monster | EARTH | Warrior | 1800 | 0 | When this card is Normal Summoned: You can Special Summon 1 "Gouki" monster from your hand. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Suprex". You can only use this effect of "Gouki Suprex" once per turn. |
| Gozuki
| Effect Monster | EARTH | Zombie | 1700 | 800 | During your Main Phase: You can send 1 Zombie-Type monster from your Deck to the Graveyard. If this card is sent to the Graveyard: You can banish 1 Zombie-Type monster from your Graveyard, except "Gozuki"; Special Summon 1 Zombie-Type monster from your hand. You can only use each effect of "Gozuki" once per turn. |
| Gradius
| Normal Monster | LIGHT | Machine | 1200 | 800 | A high-performance jet fighter with power capsules for variable attack capabilities. |
| Granadora
| Effect Monster | WATER | Reptile | 1900 | 700 | When this monster is Normal Summoned, Flip Summoned or Special Summoned, increase your Life Points by 1000 points. When this card is destroyed and sent to the Graveyard, you take 2000 points of damage. |
| Grand Tiki Elder
| Normal Monster | DARK | Fiend | 1500 | 800 | A masked monster that wields the most deadly of curses. |
| Grandram
| Effect Monster | EARTH | Rock | 0 | 1400 | If your opponent controls a face-up Xyz Monster, you can Special Summon this card (from your hand) in face-up Attack Position. |
| Grapple Blocker
| Effect Monster | EARTH | Psychic | 1200 | 2000 | When this card is Normal Summoned, you can select 1 monster your opponent controls. The selected monster cannot attack or be Tributed, while this card remains face-up on the field. During each of your End Phases, pay 500 Life Points or destroy this card. |
| Grave Ohja
| Effect Monster | EARTH | Rock | 1600 | 1500 | As long as a face-down Defense Position monster(s) remains on your side of the field, a player cannot select this card as an attack target. Each time a monster on your side of the field is Flip Summoned, inflict 300 points of damage to your opponent's Life Points. |
| Grave Protector
| Effect Monster | DARK | Fiend | 0 | 2000 | While this card is face-up on the field, monsters that are destroyed as a result of battle are returned to the owner's Deck (not sent to the Graveyard). The Deck is then shuffled. |
| Gravekeeper's Ambusher
| Effect Monster | DARK | Spellcaster | 1700 | 0 | When this card is flipped face-up: You can target 1 card in your opponent's Graveyard; place that target on the bottom of their Deck. If this card is sent from the field to the Graveyard after being flipped face-up: You can target 1 "Necrovalley" card in your Graveyard; add that target to your hand. This card's effects cannot be negated by the effect of "Necrovalley". |
| Gravekeeper's Assailant
| Effect Monster | DARK | Spellcaster | 1500 | 1500 | If "Necrovalley" is on the field when this card declares an attack, you can select 1 face-up monster your opponent controls and change its battle position. |
| Gravekeeper's Cannonholder
| Effect Monster | DARK | Spellcaster | 1400 | 1200 | You can Tribute 1 "Gravekeeper's" monster, except "Gravekeeper's Cannonholder", to inflict 700 damage to your opponent. |
| Gravekeeper's Commandant
| Effect Monster | EARTH | Spellcaster | 1600 | 1500 | You can discard this card to the Graveyard to add 1 "Necrovalley" from your Deck to your hand. |
| Gravekeeper's Descendant
| Effect Monster | DARK | Spellcaster | 1500 | 1200 | You can Tribute 1 other face-up "Gravekeeper's" monster to target 1 card your opponent controls; destroy that target. |
| Gravekeeper's Guard
| Flip/Effect Monster | DARK | Spellcaster | 1000 | 1900 | FLIP: Select 1 monster your opponent controls and return it to the hand. |
| Gravekeeper's Heretic
| Effect Monster | DARK | Spellcaster | 1800 | 1500 | This card on the field is unaffected by all other card effects, as long as "Necrovalley" is also on the field. |
| Gravekeeper's Spear Soldier
| Effect Monster | DARK | Spellcaster | 1500 | 1000 | During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. |
| Gravekeeper's Spiritualist
| Effect Monster | DARK | Spellcaster | 1500 | 1500 | During your Main Phase, if "Nercovalley" is on the field: You can Fusion Summon 1 Spellcaster Fusion Monster from your Extra Deck, using this card you control and other monsters from your hand or field as Fusion Material. You can only use this effect of "Gravekeeper's Spiritualist" once per turn. |
| Gravekeeper's Spy
| Flip/Effect Monster | DARK | Spellcaster | 1200 | 2000 | FLIP: Special Summon 1 "Gravekeeper's" monster with 1500 or less ATK from your Deck. |
| Gravekeeper's Watcher
| Effect Monster | DARK | Spellcaster | 1000 | 1000 | When your opponent activates an effect whereby your opponent discards a card(s) from his/her hand, you can send this card from your hand to the Graveyard to negate the activation of the effect and destroy it. |
| Great Angus
| Normal Monster | FIRE | Beast | 1800 | 600 | A very violent beast, it is always berserk. People say that they have never seen it silent. |
| Great Sorcerer of the Nekroz
| Effect Monster | WATER | Spellcaster | 1500 | 800 | If this card is Tributed by a card effect: You can add 1 Spellcaster-Type "Nekroz" Ritual Monster from your Deck to your hand. If this card is banished: You can send 1 "Nekroz" monster from your Deck to the Graveyard, except "Great Sorcerer of the Nekroz". You can only use 1 "Great Sorcerer of the Nekroz" effect per turn, and only once that turn. |
| Great Spirit
| Effect Monster | EARTH | Rock | 500 | 1500 | Once per turn, during your Main Phase, you can flip this card into face-down Defense Position. When this card is Flip Summoned, you can switch the original ATK and DEF of 1 face-up EARTH monster on the field until the end of this turn. |
| Great White
| Normal Monster | WATER | Fish | 1600 | 800 | A giant white shark with razor-sharp teeth. |
| Green Gadget
| Effect Monster | EARTH | Machine | 1400 | 600 | When this card is Normal or Special Summoned: You can add 1 "Red Gadget" from your Deck to your hand. |
| Griffore
| Normal Monster | EARTH | Beast | 1200 | 1500 | This monster's tough hide deflects almost any attack. |
| Ground Attacker Bugroth
| Normal Monster | EARTH | Machine | 1500 | 1000 | A surface battle robot that was once used for sea warfare. |
| Ground Spider
| Effect Monster | EARTH | Insect | 0 | 1500 | Once per turn, if you control this face-up Defense Position monster when your opponent Normal or Special Summons a monster(s), you can change that monster(s) to Defense Position. |
| Guard Penguin
| Effect Monster | WATER | Winged Beast | 0 | 1200 | When you take damage from a card effect (except during the Damage Step): You can Special Summon this card from your hand, and if you do, gain LP equal to the damage you took. |
| Guardian Baou
| Effect Monster | DARK | Fiend | 800 | 400 | This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Wicked-Breaking Flamberge - Baou" on your side of the field. Each time this card destroys 1 of your opponent's monsters and sends it to the Graveyard as a result of battle, increase the ATK of this card by 1000 points. Also, the effects of an Effect Monster that this card destroys as a result of battle are negated. |
| Guardian Ceal
| Effect Monster | FIRE | Pyro | 1700 | 1400 | This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Shooting Star Bow - Ceal" on your side of the field. Send an Equip Spell Card on your side of field equipped to this card to the Graveyard to destroy 1 monster on your opponent's side of the field. |
| Guardian Kay'est
| Effect Monster | WATER | Sea Serpent | 1000 | 1800 | Cannot be Summoned unless you control a face-up "Rod of Silence - Kay'est". This card is unaffected by Spell effects and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. |
| Guardian of Felgrand
| Effect Monster | LIGHT | Warrior | 500 | 500 | If this card is Normal or Special Summoned: You can equip 1 Level 7 or 8 Dragon-Type monster from your hand or Graveyard to this card. This card gains ATK and DEF equal to half the ATK and DEF of the monster equipped to it by this effect. You can Tribute 1 monster and this card, then target 1 Level 7 or 8 Dragon-Type monster in your Graveyard; Special Summon it. |
| Guardian of the Labyrinth
| Normal Monster | EARTH | Warrior | 1000 | 1200 | A monster that guards the entrance to the Netherworld. |
| Guardian of the Throne Room
| Normal Monster | LIGHT | Machine | 1650 | 1600 | A robot guard built to guard throne rooms, it is armed with homing missiles. |
| Guardian Statue
| Effect Monster | EARTH | Rock | 800 | 1400 | Once per turn, during your Main Phase, you can flip this card into face-down Defense Position. When this card is Flip Summoned, return 1 monster on your opponent's side of the field to the owner's hand. |
| Guardragon Andrake
| Effect Monster | WIND | Dragon | 2000 | 600 | Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is Special Summoned from the hand or Deck: You can double this card's original ATK/DEF, until the end of the next turn. If this card is Special Summoned from the GY, or if this banished card is Special Summoned: You can target 1 monster your opponent controls; destroy it. You can only use each effect of "Guardragon Andrake" once per turn. |
| Guerilla Kite
| Tuner/Effect Monster | FIRE | Fiend | 1600 | 200 | If this card is sent from the field to the Graveyard: Inflict 500 damage to your opponent. You can only use this effect of "Guerilla Kite" once per turn. |
| Guiding Ariadne
| Pendulum/Effect Monster | LIGHT | Fairy | 1700 | 800 | If this card is destroyed by battle or card effect: You can reveal 3 Counter Trap Cards from your Deck, your opponent chooses 1 for you to add to your hand, and you shuffle the rest back into your Deck. | Pendulum Scale: 3 Pendulum Effect: Apply these effects.
| Guldfaxe of the Nordic Beasts
| Tuner Monster | LIGHT | Beast | 1600 | 1000 | If your opponent controls a Synchro Monster and you control no monsters, you can Special Summon this card from your hand. |
| Gundari
| Spirit Monster | FIRE | Pyro | 1000 | 200 | This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. If this card battles a Synchro Monster, return both monsters to their owner's hands at the start of the Damage Step (without damage calculation). |
| Gusto Thunbolt
| Effect Monster | WIND | Thunder | 1500 | 1200 | If this card is destroyed by battle and sent to the Graveyard: You can banish 1 "Gusto" monster from your Graveyard at the end of the Battle Phase to target 1 WIND Psychic-Type monster with 1500 or less DEF from your Deck; Special Summon it. |
| Hammer Shark
| Effect Monster | WATER | Fish | 1700 | 1500 | Once per turn, during your Main Phase: You can decrease this card's Level by 1, and Special Summon 1 Level 3 or lower WATER monster from your hand. |
| Hand-Holding Genie
| Effect Monster | DARK | Fiend | 1000 | 1600 | Monsters your opponent controls cannot target monsters for attacks, except this one. This card gains DEF equal to the combined original DEF of all other face-up Defense Position monsters you control. |
| Hannibal Necromancer
| Effect Monster | DARK | Spellcaster | 1400 | 1800 | When this card is Normal Summoned, place 1 Spell Counter on it (max. 1). You can remove 1 Spell Counter from this card to destroy 1 face-up Trap Card. |
| Hardened Armed Dragon
| Effect Monster | EARTH | Dragon | 1500 | 800 | You can Special Summon this card (from your hand) by sending 1 Level 8 or higher monster from your hand to the Graveyard. If you Tribute this card for the Tribute Summon of a Level 7 or higher monster, that monster cannot be destroyed by card effects. |
| Harmonizing Magician
| Pendulum/Tuner/Effect Monster | DARK | Spellcaster | 0 | 0 | Cannot be Special Summoned from the Extra Deck. Cannot be used as Material for a Fusion, Synchro, or Xyz Summon, unless all other Materials are "Magician" Pendulum Monsters. When this card is Pendulum Summoned from the hand: You can Special Summon 1 "Magician" Pendulum Monster from your Deck in Defense Position, except "Harmonizing Magician", but it has its effects negated, also banish it when it leaves the field. You can only use this effect of "Harmonizing Magician" once per turn. | Pendulum Scale: 8 Pendulum Effect: All monsters you control gain 100 ATK and DEF for each face-up "Magician" Pendulum Monster with different names in your Extra Deck.
| Harpie Channeler
| Effect Monster | WIND | Winged Beast | 1400 | 1300 | You can discard 1 "Harpie" card; Special Summon 1 "Harpie" monster from your Deck in face-up Defense Position, except "Harpie Channeler". You can only use this effect of "Harpie Channeler" once per turn. While you control a Dragon-Type monster, this card's Level becomes 7. This card's name becomes "Harpie Lady" while it is on the field or in the Graveyard. |
| Harpie Dancer
| Effect Monster | WIND | Winged Beast | 1200 | 1000 | You can target 1 WIND monster you control; return it to the hand, then you can Normal Summon 1 WIND monster. You can only use this effect of "Harpie Dancer" once per turn. This card's name becomes "Harpie Lady" while it is on the field or in the Graveyard. |
| Harpie Harpist
| Effect Monster | WIND | Winged Beast | 1700 | 600 | This card's name becomes "Harpie Lady" while on the field or in the Graveyard. You can only use each of these effects of "Harpie Harpist" once per turn. |
| Harpie Lady
| Normal Monster | WIND | Winged Beast | 1300 | 1400 | This human-shaped animal with wings is beautiful to watch but deadly in battle. |
| Harpie Lady 1
| Effect Monster | WIND | Winged Beast | 1300 | 1400 | (This card's name is always treated as "Harpie Lady".) All WIND monsters gain 300 ATK. |
| Harpie Lady 2
| Effect Monster | WIND | Winged Beast | 1300 | 1400 | (This card's name is always treated as "Harpie Lady".) Negate the effects of Flip Effect Monsters this card destroys by battle. |
| Harpie Lady 3
| Effect Monster | WIND | Winged Beast | 1300 | 1400 | (This card's name is always treated as "Harpie Lady".) An opponent's monster that battle this card cannot declare an attack during your opponent's next 2 turns. |
| Harpie Oracle
| Effect Monster | WIND | Winged Beast | 1300 | 1400 | This card's name becomes "Harpie Lady" while on the field of in the GY. You can only use each of these effects of "Harpie Oracle" once per turn. |
| Harpie Perfumer
| Effect Monster | WIND | Winged Beast | 1400 | 1300 | This card's name becomes "Harpie Lady" while on the field of in the GY. If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Harpie Lady Sisters" in its text. If you control a Level 5 or higher "Harpie" monster when you activated this effect, you can also add a second such card, with a different name from the first. You can only use this effect of "Harpie Perfumer" once per turn. |
| Harpie Queen
| Effect Monster | WIND | Winged Beast | 1900 | 1200 | You can discard this card to the Graveyard; add 1 "Harpies' Hunting Ground" from your Deck to your hand. This card's name becomes "Harpie Lady" while it is on the field or in the Graveyard. |
| Harpie's Pet Baby Dragon
| Effect Monster | WIND | Dragon | 1200 | 600 | This card gains effects based on the number of "Harpie" monsters you control, except "Harpie's Pet Baby Dragon". |
| Harpie's Pet Phantasmal Dragon
| Xyz/Effect Monster | WIND | Dragon | 2000 | 2500 | 3 Level 4 WIND monsters | This card's effects can only be applied/resolved while it has Xyz Material. This card can attack your opponent directly. Your opponent cannot target any "Harpie" monsters with effects or for attacks. During each of your End Phases: Detach 1 Xyz Material from this card.
| Harvest Angel of Wisdom
| Effect Monster | LIGHT | Fairy | 1800 | 1000 | When this card is destroyed by battle and sent to the Graveyard, you can add 1 Counter Trap Card from your Graveyard to your hand. |
| Headless Knight
| Normal Monster | EARTH | Fiend | 1450 | 1700 | A haunted spirit of a falsely accused knight who wanders in search of truth and justice. |
| Healing Wave Generator
| Effect Monster | LIGHT | Machine | 800 | 1600 | Once per turn, you can select another face-up monster you control to gain Life Points equal to that monster's Level x 100. |
| Heavy Armored Train Ironwolf
| Xyz/Effect Monster | EARTH | Machine | 2200 | 2200 | 2 Level 4 Machine-Type monsters | Once per turn: You can detach 1 Xyz Material from this card, then target 1 Machine-Type monster you control; this turn, it can attack your opponent directly, also other monsters cannot attack. If this card in your possession is destroyed by an opponent's card (by battle or card effect) and sent to your Graveyard: You can add 1 Level 4 Machine-Type monster from your Deck to your hand.
| Heavy Knight of the Flame
| Gemini/Effect Monster | FIRE | Zombie | 1800 | 200 | This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. |
| Hebo, Lord of the River
| Spirit/Effect Monster | WATER | Aqua | 1800 | 600 | Cannot be Special Summoned. If this card is Normal Summoned or flipped face-up: You can target 1 face-up monster on the field; that target is treated as a Spirit monster, also return that target to the hand during the End Phase. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand. |
| Hecatrice
| Effect Monster | LIGHT | Fairy | 1500 | 1100 | You can discard this card to the Graveyard to add 1 "Valhalla, Hall of the Fallen" from your Deck to your hand. |
| Helios - The Primordial Sun
| Effect Monster | LIGHT | Pyro | ? | ? | This card's ATK and DEF are each equal to the number of removed from play monsters x 100. |
| Heliosphere Dragon
| Effect Monster | LIGHT | Dragon | 0 | 1900 | While your opponent has 4 or less cards in their hand and this card is the only monster you control, your opponent cannot declare an attack. Once per turn, if you control a Level 8 Dragon-Type monster: You can make this card become Level 8 until the End Phase. |
| Helping Robo For Combat
| Effect Monster | LIGHT | Machine | 1600 | 0 | When this card destroys an opponent's monster by battle: Draw 1 card, then return 1 card from your hand to the bottom of the Deck. |
| Herald of Creation
| Effect Monster | LIGHT | Spellcaster | 1800 | 600 | Once per turn: You can discard 1 card, then target 1 Level 7 or higher monster in your Graveyard; add that target to your hand. |
| Herald of the Arc Light
| Synchro/Effect Monster | LIGHT | Fairy | 600 | 1000 | 1 Tuner + 1 or more non-Tuner monsters | Any monster sent from the hand or Main Deck to the Graveyard is banished instead. During either player's turn, when a Spell Card, Trap Card or monster effect is activated: You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the Graveyard: You can add 1 Ritual Monster or 1 Ritual Spell Card from your Deck to your hand.
| Heraldic Beast Aberconway
| Effect Monster | WIND | Dragon | 1800 | 900 | If this card is in the Graveyard: You can banish another "Heraldic Beast Aberconway" from your Graveyard to target 1 "Heraldic Beast" monster in your Graveyard; add that target to your hand. You can only use the effect of "Heraldic Beast Aberconway" once per turn. |
| Heraldic Beast Amphisbaena
| Effect Monster | WIND | Dragon | 1700 | 1100 | You can discard 1 other "Heraldic Beast" monster; Special Summon this card from your hand. Once per turn: You can discard 1 "Heraldic Beast" monster; this card gains 800 ATK until the end of this turn. |
| Heraldic Beast Basilisk
| Effect Monster | EARTH | Beast | 1000 | 1400 | After damage calculation: Destroy any opponent's monster that battles this card. |
| Heraldic Beast Berners Falcon
| Effect Monster | WIND | Winged Beast | 1000 | 1600 | When this card is Summoned: You can make all face-up Level 5 or higher monsters you currently control become Level 4. |
| Heraldic Beast Eale
| Effect Monster | EARTH | Beast | 1000 | 1800 | If you control 2 or more "Heraldic Beast" monsters, you can Special Summon this card (from your hand). |
| Heraldic Beast Leo
| Effect Monster | EARTH | Beast | 2000 | 1000 | During the End Phase of the turn this card was Normal Summoned: Destroy this card. When this card is sent to the Graveyard: Add 1 "Heraldic Beast" monster from your Deck to your hand, except "Heraldic Beast Leo". You can only use this effect of "Heraldic Beast Leo" once per turn. |
| Heraldic Beast Twin-Headed Eagle
| Effect Monster | WIND | Winged Beast | 1200 | 1400 | You can banish this card from your Graveyard to target 1 face-up Xyz Monster you control with no Xyz Materials and 2 "Heraldic Beast" monsters in your Graveyard; attach those monsters from the Graveyard to that face-up Xyz Monster, as Xyz Materials. You can only use the effect of "Heraldic Beast Twin-Headed Eagle" once per turn. |
| Heraldic Beast Unicorn
| Effect Monster | LIGHT | Beast | 1100 | 1600 | You can banish this card from your Graveyard to target 1 Psychic-Type Xyz Monster in your Graveyard; Special Summon it. Its effects are negated. You can only use the effect of "Heraldic Beast Unicorn" once per turn. |
| Heroic Challenger - Assault Halberd
| Effect Monster | EARTH | Warrior | 1800 | 200 | If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: You can add 1 "Heroic" card from your Deck to your hand. |
| Heroic Challenger - Extra Sword
| Effect Monster | EARTH | Warrior | 1000 | 1000 | An Xyz Monster that was Summoned using this card as Xyz Material gains this effect. |
| Heroic Challenger - Night Watchman
| Effect Monster | EARTH | Warrior | 1200 | 300 | At the start of the Damage Step, if this card attacks a Defense Position monster: You can destroy that monster immediately (without damage calculation). |
| Heroic Challenger - Spartan
| Effect Monster | EARTH | Warrior | 1600 | 1000 | Once per turn, when an opponent's monster declares an attack: You can target 1 face-up "Heroic" monster you control, except this card; this card gains ATK equal to that face-up monster's original ATK, until the end of the Battle Phase. |
| Heroic Challenger - Swordshield
| Effect Monster | EARTH | Warrior | 0 | 2000 | During either player's turn, if you control a face-up "Heroic" monster: You can send this card from your hand to the Graveyard; for the rest of this turn, you take no Battle Damage and "Heroic" monsters you control cannot be destroyed by battle. |
| Heroic Challenger - Thousand Blades
| Effect Monster | EARTH | Warrior | 1300 | 1100 | Once per turn, if this card is in Attack Position: You can discard 1 "Heroic" card; you cannot Special Summon monsters for the rest of this turn, except "Heroic" monsters, also Special Summon 1 "Heroic" monster from your Deck, and if you do, change this card to Defense Position. When you take damage while this card is in your Graveyard: You can Special Summon this card in Attack Position. You can only use this effect of "Heroic Challenger - Thousand Blades" once per turn. |
| Heroic Champion - Excalibur
| Xyz/Effect Monster | LIGHT | Warrior | 2000 | 2000 | 2 Level 4 Warrior-Type monsters | Once per turn: You can detach 2 Xyz Materials from this card; this card's ATK becomes double its original ATK until your opponent's next End Phase.
| Heroic Champion - Gandiva
| Xyz/Effect Monster | EARTH | Warrior | 2100 | 1800 | 2 Level 4 Warrior-Type monsters | Once per turn, when a Level 4 or lower monster(s) is Special Summoned to your opponent's side of the field (except during the Damage Step): You can detach 1 Xyz Material from this card; destroy that Special Summoned monster(s).
| Heroic Champion - Kusanagi
| Xyz/Effect Monster | EARTH | Warrior | 2500 | 2400 | 3 Level 4 Warrior-Type monsters | Once per turn, when a Trap Card is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy it, then this card gains 500 ATK.
| Hi-Speedroid Puzzle
| Synchro/Effect Monster | WIND | Machine | 1300 | 1600 | 1 Tuner + 1 or more non-Tuner monsters | At the start of the Damage Step, if this card battles a Special Summoned monster: You can make this card's ATK become double its current ATK until the end of the Damage Step. Once per turn, during the End Phase, if this card is in the Graveyard because this Synchro Summoned card was sent there from the field this turn: You can target 1 "Speedroid" monster in your Graveyard, except "Hi-Speedroid Puzzle"; add it to your hand.
| Hibikime
| Normal Monster | EARTH | Warrior | 1450 | 1000 | Confuses enemies with a noise that is harsh to the ears. |
| Hieratic Dragon of Gebeb
| Effect Monster | LIGHT | Dragon | 1800 | 400 | When this card destroys an opponent's monster by battle and sends it to the Graveyard: Special Summon 1 Dragon-Type Normal Monster from your hand, Deck, or Graveyard, and make its ATK and DEF 0. When this card is Tributed: Special Summon 1 "Hieratic" Normal Monster from your hand, Deck, or Graveyard. |
| Hieratic Dragon of Nuit
| Effect Monster | LIGHT | Dragon | 1700 | 900 | Once per turn, during either player´s turn, when this face-up card on the field is targeted by a Spell Card, Trap Card, or card effect: Special Summon 1 Dragon-Type Normal Monster from your hand, Deck, or Graveyard, and make its ATK and DEF 0. |
| High Tide Gyojin
| Normal Monster | WATER | Aqua | 1650 | 1300 | A very agile half-fish warrior known for its relentless attacks. |
| Hitotsu-Me Giant
| Normal Monster | EARTH | Beast-Warrior | 1200 | 1000 | A one-eyed behemoth with thick, powerful arms made for delivering punishing blows. |
| Holding Arms
| Effect Monster | DARK | Fiend | 500 | 1200 | If this card is Normal or Special Summoned: Target 1 face-up monster your opponent controls; while this card is face-up on the field, that face-up monster cannot attack, also its effects are negated. While that face-up monster is on the field, this card cannot be destroyed by battle or card effects. |
| Holding Legs
| Effect Monster | DARK | Fiend | 800 | 600 | If this card is Summoned: Return all Set Spell and Trap Cards on the field to the hand. You can banish this card from your Graveyard, then target 1 Set Spell/Trap Card your opponent controls; that Set card cannot be activated until the end of your opponent's next turn. |
| Homunculus the Alchemic Being
| Effect Monster | LIGHT | Plant | 1800 | 1600 | Once per turn, you can change the Attribute of this monster. |
| Honest
| Effect Monster | LIGHT | Fairy | 1100 | 1900 | During your Main Phase: You can return this card from the field to its owner's hand. During either player's Damage Step, when a face-up LIGHT monster you control battles: You can send this card from your hand to the Graveyard; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the End Phase. |
| Horus the Black Flame Dragon LV4
| Effect Monster | FIRE | Dragon | 1600 | 1000 | Control of this card cannot switch. During the End Phase of a turn that this card destroyed a monster by battle, by sending this card to the Graveyard, Special Summon 1 "Horus the Black Flame Dragon LV6" from your hand or Deck. |
| Hourglass of Courage
| Effect Monster | LIGHT | Fairy | 1100 | 1200 | If this card is Normal or Flip Summoned, its original ATK and DEF are halved until the End Phase of your next turn. After that, the original ATK and DEF are doubled. |
| Humanoid Slime
| Normal Monster | WATER | Aqua | 800 | 2000 | This slime apparently has some human genes in its genetic makeup. |
| Hunter of Black Feathers
| Effect Monster | LIGHT | Beast-Warrior | 1700 | 1000 | If your opponent controls 2 or more face-up monsters, and the Type of all these monsters are the same, send 1 card from your hand to the Graveyard to select 1 face-up monster your opponent controls and destroy it. |
| Hunter Owl
| Effect Monster | WIND | Winged Beast | 1000 | 900 | This card gains 500 ATK for each face-up WIND monster you control. While you control another face-up WIND monster, your opponent cannot select this card as an attack target. |
| Hydra Viper
| Effect Monster | WATER | Reptile | 1800 | 400 | Each time this card declares an attack, you must Tribute 1 Aqua-Type monster. This card can attack 3 times during each Battle Phase. |
| Hydrogeddon
| Effect Monster | WATER | Dinosaur | 1600 | 1000 | When this card destroys a monster your oppoent controls by battle and sends it to the Graveyard: You can Special Summon 1 "Hydrogeddon" from your Deck. |
| Hyosube
| Normal Monster | WATER | Aqua | 1500 | 900 | This amphibian is strong on the attack, but leaves much to be desired when defending. |
| Hyper Hammerhead
| Effect Monster | EARTH | Dinosaur | 1500 | 1200 | At the end of the Damage Step, if an opponent's monster that battled this monster is not destroyed: Return that opponent's monster to the hand. |
| Hyper Synchron
| Tuner Monster | LIGHT | Machine | 1600 | 800 | If this card is sent to the Graveyard for the Synchro Summon of a Dragon-Type Synchro Monster, that Monster gains 800 ATK. Remove it from play during the End Phase. |
| Hypnocorn
| Effect Monster | DARK | Beast | 1400 | 600 | When this card is Normal Summoned, if your opponent controls a monster(s) and you control no other monsters, you can select 1 Set Spell or Trap Card and destroy it. |
| Hypnosister
| Effect Monster | WIND | Psychic | 1300 | 1400 | This card gains effects based on the number of cards in the Pendulum Zones. |
| Hysteric Fairy
| Normal Monster | LIGHT | Fairy | 1800 | 500 | Tribute 2 monsters on your side of the field to increase your Life Points by 1000 points. |
| Ice Beast Zerofyne
| Xyz/Effect Monster | WATER | Winged Beast | 2000 | 2200 | 2 Level 4 Winged Beast-Type monsters | Once per turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up cards your opponent currently controls, and if you do, this card gains 300 ATK for each face-up card currently on the field, except this card (these effects are applied until your next Standby Phase).
| Ice Hand
| Effect Monster | WATER | Aqua | 1400 | 1600 | When this card in your possession is destroyed by your opponent's card (either by battle, or by card effect) and sent to your Graveyard: You can target 1 Spell/Trap Card they control; destroy that target, then you can Special Summon 1 "Fire Hand" from your Deck. |
| Igknight Paladin
| Pendulum Monster | FIRE | Warrior | 1400 | 1900 | This Igknight has a reputation as a thinker with a cool head. But the truth is that his emotions just take longer to heat up. | Pendulum Scale: 2 Pendulum Effect: If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
| Igknight Templar
| Pendulum Monster | FIRE | Warrior | 1700 | 1300 | An experienced Igknight warrior who fights for justice and despises the corrupt. He even questions his own weapon these days, due to his absolute quest for righteousness. | Pendulum Scale: 7 Pendulum Effect: If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
| Immortal Ruler
| Effect Monster | EARTH | Zombie | 1800 | 200 | This card cannot be Special Summoned. You can Tribute this card to add 1 "Zombie World" from your Graveyard to your hand. |
| Impcantation Candoll
| Effect Monster | LIGHT | Pyro | 0 | 0 | You can reveal 1 Ritual Spell in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Candoll". If this card is Special Summoned from the Deck: You can add 1 Ritual Spell from your Deck to your hand. You can only use 1 "Impcantation Candoll" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck. |
| Inari Fire
| Effect Monster | FIRE | Pyro | 1500 | 200 | You can only control 1 face-up "Inari Fire". If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand). During your next Standby Phase after this face-up card on the field was destroyed by a card effect and sent to the Graveyard: Special Summon it from your Graveyard. |
| Indiora Doom Volt the Cubic Emperor
| Effect Monster | LIGHT | Fairy | 0 | 0 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 "Cubic" monsters you control to the Graveyard, and cannot be Special Summoned by other ways. If Summoned this way, this card gains 2400 ATK. If this card is Special Summoned from the hand: Inflict 800 damage to your opponent. If this card in your possession is sent to your Graveyard by your opponent's card (by battle or card effect): You can target up to 3 "Cubic" monsters in your Graveyard; Special Summon them, then you can add 1 "Cubic" card from your Deck or Graveyard to your hand. |
| Indomitable Fighter Lei Lei
| Effect Monster | EARTH | Beast-Warrior | 2300 | 0 | If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect. |
| Infernal Dragon
| Effect Monster | DARK | Dragon | 2000 | 0 | If this card attacks, it is destroyed and sent to the Graveyard during the End Phase. When this card is destroyed and sent to the Graveyard from the field, you can Special Summon this card by Tributing 1 monster. |
| Infernal Flame Vixen
| Xyz/Effect Monster | FIRE | Pyro | 2200 | 2000 | 2 Pyro-Type Level 4 monsters | Once per turn: You can detach 1 Xyz Material from this card; this card gains 500 ATK until your opponent's End Phase. When this card with 2500 or more ATK is destroyed: Target 3 monsters in any Graveyard(s); banish those targets.
| Infernalqueen Archfiend
| Effect Monster | FIRE | Fiend | 900 | 1500 | The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent's card. As long as this card remains on the field, during each Standby Phase, increase the ATK of 1 Archfiend Monster Card by 1000 points until the End Phase. |
| Infernity Archfiend
| Effect Monster | DARK | Fiend | 1800 | 1200 | When you have no cards in your hand and draw this card, you can reveal it to Special Summon it. When this card is Special Summoned, if you have no cards in your hand, you can add 1 "Infernity" card from your Deck to your hand. |
| Infernity Guardian
| Effect Monster | DARK | Fiend | 1200 | 1700 | While you have no cards in your hand, this face-up card cannot be destroyed by battle or by card effects. |
| Infernity Patriarch
| Effect Monster | DARK | Fiend | 1000 | 2000 | If this is the only card in your hand, you can Special Summon it (from your hand). You can only Special Summon "Infernity Patriarch" once per turn this way. While you have no cards in your hand, if an "Infernity" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. |
| Inferno
| Effect Monster | FIRE | Pyro | 1100 | 1900 | This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 FIRE monster in your Graveyard. When this card destroys an opponent's monster as a result of battle and sends it to the Graveyard, inflict 1500 points of damage to your opponent's Life Points. |
| Infernoid Patrulea
| Effect Monster | FIRE | Fiend | 1800 | 0 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Spell/Trap Card on the field; destroy it. This card cannot attack the turn you activate this effect. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect). |
| Infinity Dark
| Gemini Monster | DARK | Fiend | 1500 | 1200 | This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it treated as an Effect Monster with this effect: When this card declares an attack you can change the battle position of 1 face-up monster your opponent controls. |
| Informer Spider
| Effect Monster | EARTH | Insect | 500 | 1800 | When this card is sent from the field to the Graveyard by a card effect, take control of 1 Defense Position monster your opponent controls. |
| Inpachi
| Normal Monster | EARTH | Machine | 1600 | 1900 | A log that attacks lost travelers in the forest. Originally a big tree, it was cut down and possessed by a wicked spirit. |
| Insect Knight
| Normal Monster | EARTH | Insect | 1900 | 1500 | Of all Insect fighters, he is the paragon of the Indestructible Insect Invaders, which only the elite of the elite can join. We can no longer ignore their unmatched battle prowess. |
| Inspector Boarder
| Effect Monster | LIGHT | Machine | 2000 | 2000 | Cannot be Normal or Special Summoned if you control a monster. Neither player can activate a monster effect unless the number of monster effects that player has previously activated that turn is less than the number of monster card types currently on the field (Ritual, Fusion, Synchro, Xyz, Pendulum, and Link). (If an effect’s activation was negated, it still counts toward the total for that turn. Only count effects that were activated while this monster was face-up on the field.) |
| Invader of the Throne
| Flip/Effect Monster | EARTH | Warrior | 1350 | 1700 | FLIP: Select 1 opponent's monster and switch control of it with this card. This effect cannot be activated during the Battle Phase. |
| Invoked Caliga
| Fusion/Effect Monster | DARK | Beast | 1000 | 1800 | "Aleister the Invoker" + 1 DARK monster | If a player's monster effect attempts to activate, none of that player's monsters can activate their effects for the rest of this turn while this card is face-up on the field. Each player can attack with only 1 monster during each Battle Phase.
| Inzektor Earwig
| Effect Monster | DARK | Insect | 1000 | 1000 | Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. While this card is equipped to a monster, that monster gains ATK and DEF equal to this card's ATK and DEF. When this card is sent to the Graveyard while equipped to a monster: The monster this card was equipped to gains 1000 ATK, until the End Phase. |
| Inzektor Hopper
| Effect Monster | DARK | Insect | 1700 | 1400 | Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. While this card is equipped to a monster, that monster's Level is increased by 4. While this card is equipped to a monster: You can send this Equip Card to the Graveyard; the monster it was equipped to can attack your opponent directly this turn. Other monsters cannot attack the turn you activate this effect. |
| Iron Chain Repairman
| Effect Monster | EARTH | Warrior | 1600 | 1200 | When this card destroys a monster by battle and sends it to the Graveyard, inflict 300 damage to your opponent. Once per turn, you can Special Summon 1 Level 4 or lower "Iron Chain" monster from your Graveyard, except "Iron Chain Repairman". This card cannot attack the turn you activate this effect. |
| Iron Dragon Tiamaton
| Effect Monster | DARK | Dragon | 2000 | 0 | Cannot be Normal Summoned/Set. Must be Special Summoned by the following effect. If 3 or more cards are in the same column (Quick Effect): You can Special Summon this card from your hand. You can only use this effect of "Iron Dragon Tiamaton" once per turn. If this card is Special Summoned: Destroy all other cards in this card's column. Neither player can use the unused zones in this card's column. |
| Iron Hans
| Effect Monster | EARTH | Warrior | 1200 | 800 | If this card is Summoned: You can Special Summon 1 "Iron Knight" from your Deck, also if "Golden Castle of Stromberg" is not in a Field Zone when this effect resolves, you cannot Special Summon monsters from the Extra Deck for the rest of this turn. You can only use this effect of "Iron Hans" once per turn. Gains 1000 ATK for each "Iron Knight" you control, while "Golden Castle of Stromberg" is in a Field Zone. |
| Iron Knight
| Effect Monster | EARTH | Warrior | 1700 | 700 | Loses 1000 ATK while you control "Iron Hans". If this card on the field is destroyed by battle or sent to the GY by a card effect: You can add 1 "Iron Hans" from your Deck to your hand, or, if "Golden Castle of Stromberg" is in a Field Zone, you can add 1 Warrior monster from your Deck to your hand, instead. You can only use this effect of "Iron Knight" once per turn. |
| Island Turtle
| Normal Monster | WATER | Aqua | 1100 | 2000 | A huge turtle that is often mistaken for an island. |
| Isolde, Belle of the Underworld
| Effect Monster | DARK | Zombie | 1000 | 0 | If you control a "Tristan, Knight of the Underworld", you can Special Summon this card (from your hand). Cannot be Special Summoned by other ways. You can target up to 2 Zombie-Type monsters you control and declare a Level from 5 to 8; they become that Level until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except Zombie-Type monsters. You can only use this effect of "Isolde, Belle of the Underworld" once per turn. |
| Izanami
| Spirit Monster | WATER | Fairy | 1100 | 1800 | This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can discard 1 card to add 1 Spirit monster from your Graveyard to your hand. |
| Jack Wyvern
| Effect Monster | DARK | Machine | 1800 | 0 | You can banish this card and 1 face-up Machine monster you control, then target 1 DARK monster in your GY; Special Summon it. You can only use this effect of "Jack Wyvern" once per turn. |
| Jade Knight
| Effect Monster | LIGHT | Machine | 1000 | 1800 | Face-up Machine-Type monsters you control with 1200 or less ATK cannot be destroyed by the effects of Trap Cards. When this face-up card is destroyed by battle and sent to the Graveyard, you can add 1 Level 4 LIGHT Machine-Type monster from your Deck to your hand. |
| Jain, Lightsworn Paladin
| Effect Monster | LIGHT | Warrior | 1800 | 1200 | If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect. |
| Jain, Twilightsworn General
| Effect Monster | DARK | Warrior | 1800 | 1200 | Once per turn: You can banish 1 "Lightsworn" monster from your hand or GY, then target 1 face-up monster on the field; it loses ATK and DEF equal to the banished monster's Level x 300, until the end of this turn. Once per turn, if your other "Lightsworn" monster's effect is activated: Send the top 2 cards of your Deck to the GY. |
| Jar Turtle
| Effect Monster | WATER | Reptile | 200 | 2100 | Each time "Jar of Greed" is activated draw 1 card. |
| Jellyfish
| Normal Monster | WATER | Aqua | 1200 | 1500 | An almost invisible, semi-transparent jellyfish that drifts in the sea. |
| Jenis, Lightsworn Mender
| Effect Monster | LIGHT | Spellcaster | 300 | 2100 | During the End Phase, if a card(s) was sent from your Deck to the Graveyard by the effect of a "Lightsworn" card this turn, inflict 500 damage to your opponent and gain 500 Life Points. |
| Jetroid
| Effect Monster | WIND | Machine | 1600 | 1800 | At the time this card is selected as an attack target by your opponent's monster, the controller of this card can activate Trap Card(s) from their hand. |
| Jigabyte
| Effect Monster | WATER | Reptile | 1500 | 200 | You can only control 1 "Jigabyte". If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand). When this card is destroyed by battle or card effect and sent to the Graveyard: You can Special Summon 1 monster with 1500 ATK and 200 DEF from your Deck, except "Jigabyte". |
| Jinzo - Jector
| Effect Monster | DARK | Machine | 800 | 2000 | This card's name becomes "Jinzo" while on the field or in the Graveyard. You can Tribute this card; add 1 "Jinzo" monster from your Deck to your hand, except "Jinzo - Jector", then reveal all Set cards in your opponent's Spell & Trap Zones, and if there are Trap Cards among them, you can Special Summon "Jinzo" monsters from your hand, up to the number of Trap Cards revealed. You can only use this effect of "Jinzo - Jector" once per turn. |
| Jirai Gumo
| Effect Monster | EARTH | Insect | 2200 | 100 | When you attack with this card, toss a coin and call it. If you call it right, attack normally. If you call it wrong, reduce your Life Points by half before attacking. |
| Jumbo Drill
| Effect Monster | EARTH | Machine | 1800 | 100 | When this card is Normal Summoned: You can increase the Level of all face-up Machine-Type monsters you currently control by 1. When this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. If this card attacks, it is changed to Defense Position at the end of the Damage Step. |
| Junk Blader
| Effect Monster | EARTH | Warrior | 1800 | 1000 | You can banish 1 "Junk" monster from your Graveyard; this card gains 400 ATK until the End Phase. |
| Junk Breaker
| Effect Monster | EARTH | Warrior | 1800 | 1000 | During your Main Phase, if this card was Normal Summoned this turn: You can Tribute this card; all face-up monsters on the field have their effects negated until the end of this turn. |
| Junk Servant
| Effect Monster | EARTH | Warrior | 1500 | 1000 | If you control a face-up "Junk" monster(s), you can Special Summon this card from your hand. |
| Juragedo
| Effect Monster | DARK | Fiend | 1700 | 1300 | During either player's Battle Step: You can Special Summon this card from yourhand, and if you do, gain 1000 LP. You can only use this effect of "Juragedo" once per turn. During either player's turn: You can Tribute this card, then target 1 face-upmonster you control; it gains 1000 ATK until the end of the next turn. |
| Jurrac Guaiba
| Effect Monster | FIRE | Dinosaur | 1700 | 400 | If this card destroys an opponent's monster by battle, you can Special Summon 1 "Jurrac" monster with 1700 or less ATK from your Deck. It cannot declare an attack this turn. |
| Jurrac Iguanon
| Effect Monster | FIRE | Dinosaur | 1700 | 700 | If this card destroys an opponent's monster by battle, you can select 1 Set card your opponent controls, and return it to the hand. |
| Jurrac Protops
| Effect Monster | FIRE | Dinosaur | 1700 | 1200 | This card gains 100 ATK for each monster your opponent controls. |
| Jurrac Velo
| Effect Monster | FIRE | Dinosaur | 1700 | 1000 | When this face-up Attack Position card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Jurrac" monster with 1700 or less ATK from your Deck. |
| Justice Bringer
| Effect Monster | EARTH | Warrior | 1700 | 1000 | Once per turn, when a Special Summoned monster your opponent controls activates its effect, you can negate the activation. |
| KA-2 Des Scissors
| Effect Monster | DARK | Machine | 1000 | 1000 | When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 500 points. |
| Kabazauls
| Normal Monster | WATER | Dinosaur | 1700 | 1500 | A huge monster in the shape of a hippopotamus. The sneezing from his gigantic body is so fierce that people mistake it for a hurricane. |
| Kachi Kochi Dragon
| Xyz/Effect Monster | EARTH | Dragon | 2100 | 1300 | 2 Level 4 monsters | Once per turn, when this card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; it can can make a second attack in a row.
| Kagetokage
| Effect Monster | DARK | Reptile | 1100 | 1500 | Cannot be Normal Summoned/Set. When you Normal Summon a Level 4 monster: You can Special Summon this card from your hand. This card cannot be used as a Synchro Material Monster. |
| Kaiser Sea Horse
| Effect Monster | LIGHT | Sea Serpent | 1700 | 1650 | This card can be treated as 2 Tributes for the Tribute Summon of a LIGHT monster. |
| Kanan the Swordmistress
| Normal Monster | EARTH | Warrior | 1400 | 1400 | A lady warrior armed with sword and shield, she floats lightly and stings sharply. |
| Kangaroo Champ
| Effect Monster | EARTH | Beast | 800 | 700 | A monster that battles with this card is changed to Defense Position after damage calculation. |
| Karakuri Bushi mdl 6318 "Muzanichiha"
| Effect Monster | EARTH | Machine | 1800 | 600 | This card must attack if able. When this face-up Attack Position card on the field is selected as an attack target, change it to Defense Position. If another "Karakuri" monster on the field is destroyed, this card gains 400 ATK. |
| Karakuri Muso mdl 818 "Haipa"
| Effect Monster | EARTH | Machine | 2100 | 1100 | This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. If this card attacks, change it to Defense Position at the end of the Battle Phase. |
| Karakuri Ninja mdl 919 "Kuick"
| Effect Monster | EARTH | Machine | 1700 | 1500 | This card must attack if able. When this face-up card is selected as an attack target, change its battle position. When this card destroys an opponent's monster by battle and sends it to the Graveyard, select 1 Level 4 or lower "Karakuri" monster in your Graveyard, and Special Summon it in face-up Defense Position. |
| Karakuri Soldier mdl 236 "Nisamu"
| Effect Monster | EARTH | Machine | 1400 | 200 | This card must attack if able. When this face-up Attack Position card on the field is selected as an attack target, change it to Defense Position. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "Karakuri" monster from your Deck in face-up Attack Position. |
| Karakuri Watchdog mdl 313 "Saizan"
| Tuner Monster | EARTH | Machine | 600 | 1800 | This card must attack if able. When this face-up card on the field is selected as an attack target, change its Battle Position. When you take Battle Damage from a battle involving this card, all face-up "Karakuri" monsters you control gain 800 ATK and DEF until the End Phase. While this card is in face-up Attack Position, it cannot be destroyed by battle. |
| Karbonala Warrior
| Fusion Monster | EARTH | Warrior | 1500 | 1200 | M-Warrior #1 + "M-Warrior #2" |
| Keeper of Dragon Magic
| Effect Monster | DARK | Dragon | 1800 | 1300 | If this card is Normal or Special Summoned: You can discard 1 card; add 1 "Polymerization" Normal Spell or "Fusion" Normal Spell from your Deck to your hand. You can reveal 1 Fusion Monster in your Extra Deck; Special Summon 1 of the Fusion Materials whose name is specifically listed on that card from your GY in face-down Defense Position. You can only use each effect of "Keeper of Dragon Magic" once per turn. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects. |
| Keeper of the Shrine
| Effect Monster | DARK | Dragon | 0 | 2100 | This card can be treated as 2 Tributes for the Tribute Summon of a Dragon-Type monster. While this card is in your hand or Graveyard, if a face-up Dragon-Type monster on the field, except "Keeper of the Shrine", is sent to the Graveyard by a card effect or because it was destroyed by battle. You can Special Summon this card, then, if that monster sent to the Graveyard is a Normal Monster, you can add 1 Dragon-Type Monster from your Graveyard to your hand. You can only use this effect of "Keeper of the Shrine" once per turn. |
| Kelbek
| Effect Monster | EARTH | Fairy | 1500 | 1800 | A monster that attacks this card returns to its owner's hand. Damage calculation is applied normally. |
| Keldo
| Effect Monster | EARTH | Fairy | 1200 | 1600 | When this card is destroyed and sent to the Graveyard as a result of battle, select 2 cards from your opponent's Graveyard, add them to your opponent's Deck and the Deck is then shuffled. |
| Killer Needle
| Normal Monster | WIND | Insect | 1200 | 1000 | A huge bee with exceptional strength that's particularly dangerous in a swarm. |
| King of the Feral Imps
| Xyz/Effect Monster | DARK | Reptile | 2300 | 2000 | 2 Level 4 monsters | Once per turn: You can detach 1 Xyz Material from this card; add 1 Reptile-Type monster from your Deck to your hand.
| King Tiger Wanghu
| Effect Monster | EARTH | Beast | 1700 | 1000 | When a monster(s) with 1400 or less ATK is Normal Summoned or Special Summoned: Destroy those monsters with 1400 or less ATK. This card must be face-up on the field to activate and to resolve this effect. |
| King's Knight
| Effect Monster | LIGHT | Warrior | 1600 | 1400 | When this card is Normal Summoned, if you control "Queen's Knight", you can Special Summon 1 "Jack's Knight" from your Deck. |
| Knight Day Grepher
| Gemini monster | LIGHT | Warrior | 1700 | 1600 | This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect. |
| Koa'ki Meiru Beetle
| Effect Monster | EARTH | Insect | 1900 | 1500 | During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your Hand to the Graveyard or reveal 1 Insect-Type Monster in your hand. When a LIGHT or DARK monster is Special Summoned in face-up Attack Position, change the Summoned monster to Defense Position. |
| Koa'ki Meiru Bergzak
| Effect Monster | EARTH | Warrior | 2000 | 200 | During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Warrior-Type monster from your hand. If this card destroys an opponent's monster by battle, it can attack once again in a row. |
| Koa'ki Meiru Boulder
| Effect Monster | EARTH | Rock | 1200 | 1000 | When this card is destroyed by battle and sent to the Graveyard, you can add 1 "Iron Core of Koa'ki Meiru" or 1 level 4 or lower "Koa'ki Meiru" monster from your Deck to your hand. |
| Koa'ki Meiru Crusader
| Effect Monster | EARTH | Beast-Warrior | 1900 | 1300 | During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Beast-Warrior-Type monster in your hand. If this card destroys an opponent's monster by battle, you can add 1 "Koa'ki Meiru" card from your Graveyard to your hand. |
| Koa'ki Meiru Drago
| Effect Monster | WIND | Dragon | 1900 | 1600 | During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Dragon-Type monster in your hand. LIGHT and DARK monsters cannot be Special Summoned. |
| Koa'ki Meiru Gravirose
| Effect Monster | FIRE | Plant | 1900 | 1300 | During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Plant-Type monster in your hand. During each of your Stand by Phases, you can send 1 Level 3 or lower monster from your Deck to your Graveyard. |
| Koa'ki Meiru Guardian
| Effect Monster | EARTH | Rock | 1900 | 1200 | During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Rock-Type monster in your hand. You can Tribute this card to negate the activation of an Effect Monster's effect and destroy that monster. |
| Koa'ki Meiru Ice
| Effect Monster | WATER | Aqua | 1900 | 1200 | During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Continuous Spell Card in your hand. You can send 1 card from your hand to the Graveyard to destroy 1 Special Summoned monster on the field. |
| Koa'ki Meiru Overload
| Effect Monster | EARTH | Rock | 1900 | 1200 | During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Rock-Type monster in your hand. During either player's turn, when your opponent would Summon a monster(s): You can Tribute this card; negate the Summon, and if you do, destroy that monster(s). |
| Koa'ki Meiru Powerhand
| Effect Monster | EARTH | Machine | 2100 | 1600 | During each of your End Phases, destroy this card unless you send 1 "iron Core of Koa'Ki Meiru" from your hand to the Graveyard or reveal 1 Normal Trap Card in your hand. If this card battles a LIGHT or DARK monster, that monster's effect(s) is negated during the Battle Phase, while this card remains on the field. |
| Koa'ki Meiru Prototype
| Effect Monster | EARTH | Rock | 1800 | 1800 | If a face-up "Koa'ki Meiru" monster(s) on the field would be destroyed during the End Phase, you can destroy this card instead. When a face-up "Koa'ki Meiru" monster(s) on the field is destroyed during the End Phase, you can Special Summon 1 "Koa'ki Meiru Token" (Rock-Type/EARTH/Level 4/ATK 1800/DEF 1800) |
| Koa'ki Meiru Sandman
| Effect Monster | EARTH | Rock | 1900 | 1200 | During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Rock-Type monster in your hand. You can Tribute this card to negate the activation of an opponent's Trap Card and destroy that card. |
| Koa'ki Meiru Tornado
| Effect Monster | WIND | Winged Beast | 1500 | 1200 | You can return 1 "Iron Core of Koa'ki Meiru" from your hand to the top of the Deck to destroy all Special Summoned monsters your opponent controls. |
| Koa'ki Meiru Urnight
| Effect Monster | EARTH | Beast-Warrior | 2000 | 1500 | During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Beast-Warrior-Type monster in your hand. Once per turn, you can reveal 1 "Iron Core of Koa'ki Meiru" in your hand to Special Summon 1 Level 4 or lower "Koa'ki Meiru" monster from your Deck, except "Koa'ki Meiru Urnight". |
| Koa'ki Meiru Wall
| Effect Monster | EARTH | Rock | 1900 | 1200 | During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Rock-Type monster in your hand. You can Tribute this card to negate the activation of an opponent's Spell Card and destroy that card. |
| Koa'ki Meiru War Arms
| Effect Monster | EARTH | Beast | 1400 | 1200 | During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Warrior-Type monster in your hand. Once per turn, you can select 1 Level 3 or lower Warrior-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to half of those equipped cards' combined ATK. If this card would be destroyed by battle, the equipped monsters are destroyed instead. (There is no limit to the number of monsters that can be equipped to this card.) |
| Kojikocy
| Normal Monster | EARTH | Warrior | 1500 | 1200 | A man-hunter with powerful arms that can crush boulders |
| Koumori Dragon
| Normal Monster | DARK | Dragon | 1500 | 1200 | A vicious, fire-breathing dragon whose wicked flame corrupts the souls of its victims. |
| Kozmo Goodwitch
| Effect Monster | LIGHT | Psychic | 1800 | 1000 | During either player's turn: You can banish this card; Special Summon 1 Level 5 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Goodwitch" once per turn. Once per turn: You can pay 500 LP, then target 1 face-up monster your opponent controls; change it to face-down Defense Position. |
| Kozmoll Wickedwitch
| Effect Monster | DARK | Psychic | 1900 | 300 | During either player's turn: You can banish this card; Special Summon 1 Level 5 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmoll Wickedwitch" once per turn. Once per turn, during either player's turn: You can pay1000 LP; this turn, this card cannot be destroyed by battle or card effects. |
| Kryuel
| Effect Monster | DARK | Fiend | 1000 | 1700 | When this card is sent to the Graveyard as a result of battle, toss a coin and call it. If you call it right, destroy 1 monster on your opponent's side of the field. |
| Kunoichi
| Effect Monster | WIND | Warrior | 1800 | 1000 | When control of this face-up card changeds, its new controller discards 1 random card. |
| Kuwagata Alpha
| Normal Monster | EARTH | Insect | 1250 | 1000 | A very vicious stag beetle that goes for the head. |
| Kycoo the Ghost Destroyer
| Effect Monster | DARK | Spellcaster | 1800 | 700 | When this card inflicts Battle Damage to your opponent: You can target up to 2 monsters in their Graveyard; banish those targets. Your opponent cannot banish cards from either player's Graveyard. |
| La Jinn the Mystical Genie of the Lamp
| Normal Monster | DARK | Fiend | 1800 | 1000 | A genie of the lamp that is at the beck and call of its master. |
| Lady Assailant of Flames
| Flip/Effect Monster | FIRE | Pyro | 1500 | 1000 | FLIP: Remove 3 cards from the top of your Deck from play to inflict 800 points of Direct Damage to your opponent's Life Points. |
| Lady Debug
| Effect Monster | LIGHT | Cyberse | 1700 | 1400 | If this card is Normal or Special Summoned: You can add 1 Level 3 or lower Cyberse monster from your Deck to your hand. You can only use this effect of "Lady Debug" once per turn. |
| Lady of D.
| Effect Monster | DARK | Spellcaster | 1500 | 1100 | Your opponent cannot target face-up Dragon-Type monsters you control for attacks. If this card on the field would be destroyed by battle or by a card effect, you can send 1 Dragon-Type monster from your hand to the Graveyard instead. |
| Lady Panther
| Effect Monster | EARTH | Beast-Warrior | 1400 | 1300 | Offer this face-up card as a Tribute to return 1 of your monsters destroyed in battle during this turn to the top of you Deck. |
| Lancer Archfiend
| Effect Monster | DARK | Fiend | 1600 | 1400 | Once per turn, when a monster you control declares an attack targeting a Defense Position monster your opponent controls, you can activate this effect. If you do, during this battle, if the ATK of the attacking monster is greater than the DEF of the Defense Position monster it battles, inflict the difference as Battle Damage to your opponent. |
| Lancer Dragonute
| Effect Monster | DARK | Dragon | 1500 | 1800 | During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. |
| Lancer Lindwurm
| Effect Monster | WIND | Dragon | 1800 | 1200 | During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. |
| Landrobe the Rock Vassal
| Effect Monster | EARTH | Rock | 800 | 1000 | If this card is in your hand: You can target 1 face-up monster your opponent controls; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, also Special Summon this card, and if you do, change that monster to face-down Defense Position. If this card is Tributed for a Tribute Summon: You can target 1 monster with 800 ATK and 1000 DEF in your Graveyard, except "Landrobe the Rock Vassal"; add it to your hand. You can only use each effect of "Landrobe the Rock Vassal" once per turn. |
| Launcher Commander
| Effect Monster | EARTH | Cyberse | 1700 | 1200 | All other Cyberse monsters you control gain 300 ATK and DEF. Once per turn: You can Tribute 1 Cyberse monster, then target 1 face-up monster your opponent controls; destroy it. |
| Lava Dragon
| Effect Monster | FIRE | Dragon | 1600 | 1200 | You can Tribute this face-up Defense Position card to Special Summon 2 Level 3 or lower Dragon-Type monsters: 1 from your hand, and 1 from your Graveyard. |
| Laval Blaster
| Effect Monster | FIRE | Warrior | 1200 | 800 | When this card is Normal Summoned, if you have a "Laval" monster in your Graveyard other than "Laval Blaster": You can choose a number from 1 to 5, then send that many cards from the top of your Deck to the Graveyard; this card gains 200 ATK for each "Laval" monster sent to the Graveyard to activate this effect. |
| Laval Cannon
| Effect Monster | FIRE | Warrior | 1600 | 900 | When this card is Normal or Flip Summoned: You can target 1 of your banished "Laval" monsters; Special Summon that target. |
| Laval Magma Cannoneer
| Effect Monster | FIRE | Pyro | 1700 | 200 | Up to twice per turn: You can send 1 FIRE monster from your hand to the Graveyard; inflict 500 damage to your opponent. |
| Laval Phlogis
| Effect Monster | FIRE | Pyro | 1700 | 800 | When this card is sent to the Graveyard: All face-up "Laval" monsters you currently control gain 300 ATK. |
| Laval Warrior
| Effect Monster | FIRE | Warrior | 1800 | 500 | When this card destroys an opponent's monster by battle: Inflict damage to your opponent equal to the original ATK of the destroyed monster. You must have 4 or more "Laval" monsters with different names in your Graveyard to activate and to resolve this effect. |
| Lavalval Chain
| Xyz/Effect Monster | FIRE | Sea Serpent | 1800 | 1000 | 2 Level 4 monsters | Once per turn; You can detach 1 Xyz Material from this card to activate 1 of these effects:
| Layard the Liberator
| Effect Monster | LIGHT | Fairy | 1400 | 1500 | While this card is face-up on the field, add 2 of your removed from play Fairy-Type monsters to your hand each time a Counter Trap Card is activated. |
| Lector Pendulum, the Dracoverlord
| Pendulum/Effect Monster | DARK | Dragon | 1950 | 0 | At the start of the Damage Step, if this card battles a Pendulum Monster: Destroy both that monster and this card. | Pendulum Scale: 5 Pendulum Effect: Negate the effects of face-up Pendulum Monsters while your opponent controls them.
| Legacy Hunter
| Effect Monster | EARTH | Warrior | 1000 | 1500 | When this card attacks a face-down Defense Position monster and destroys it and sends it to the Graveyard as a result of battle, your opponent returns 1 random card from their hand to their Deck. Their Deck is then shuffled. |
| Legendary Secret of the Six Samurai
| Effect Monster | DARK | Warrior | 500 | 2000 | When you Normal or Special Summon a "Secret Six Samurai" monster(s) (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Legendary Secret of the Six Samurai" once per turn. Once per turn: You can banish 1 Level 4 or lower "Six Samurai" monster from your GY; until the end of this turn, this card's Attribute, Level, and ATK/DEF become the same as that banished monster's. |
| Legendary Six Samurai - Enishi
| Effect Monster | LIGHT | Warrior | 1700 | 700 | Once per turn, during either player's turn: You can banish 2 "Six Samurai" monsters from your Graveyard to target 1 face-up monster on the field; return that target to the hand. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. While you control 2 or more face-up "Six Samurai" monsters expect "Legendary Six Samurai - Enishi", this card gains 500 ATK and DEF. |
| Legendary Six Samurai - Kizan
| Effect Monster | EARTH | Warrior | 1800 | 500 | If you control a face-up "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other face-up "Six Samurai" monsters, this card gains 300 ATK and DEF. |
| Legion the Fiend Jester
| Effect Monster | DARK | Spellcaster | 1300 | 1500 | During your Main Phase, you can Tribute Summon 1 Spellcaster-Type monster inface-up Attack Position, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is sent from the field to the Graveyard: You canadd 1 Spellcaster-Type Normal Monster from your Deck or Graveyard to your hand. You can only use this effect of "Legion the Fiend Jester" once per turn. |
| Lekunga
| Effect Monster | WATER | Plant | 1700 | 500 | You can banish 2 WATER monsters from your Graveyard: Special Summon 1 "Lekunga Token" (Plant-Type/WATER/Level2/ATK 700/DEF 700) in Attack Position. |
| Leotaur
| Effect Monster | EARTH | Beast-Warrior | 1500 | 1600 | If this card battles a non-Normal Monster, this card gains 500 ATK during the Damage Step only. |
| Leotron
| Normal Monster | EARTH | Cyberse | 2000 | 0 | A territorial electronic monster that guards its own domain. |
| Lesser Dragon
| Normal Monster | WIND | Dragon | 1200 | 1000 | A minor dragon incapable of breathing fire. |
| Light Effigy
| Effect Monster | LIGHT | Fairy | 1500 | 0 | If you Tribute Summon a LIGHT Normal Monster, you can treat this 1 monster as 2 Tributes. |
| Lightning Chidori
| Xyz/Effect Monster | WIND | Thunder | 1900 | 1600 | 2 Level 4 WIND monsters | When this card is Xyz Summoned: Target 1 Set card your opponent controls; return that target to the bottom of the Deck. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card your opponent controls; return that target to the top of the Deck.
| Lightning Rod Lord
| Effect Monster | LIGHT | Thunder | 1800 | 100 | Neither player can activate Spell Cards during Main Phase 1. |
| Lightray Grepher
| Effect Monster | LIGHT | Warrior | 1700 | 1600 | You can Special Summon this card (from your hand) by discarding 1 Level 5 or higher LIGHT monster. Once per turn: You can discard 1 LIGHT monster; banish 1 LIGHT monster from your Deck. |
| Lillybot
| Effect Monster | LIGHT | Machine | 500 | 2000 | When this card is Normal Summoned or flipped face-up: You cantarget 1 "Orbital 7" in your Graveyard; Special Summon that target in face-up Attack Position or face-down Defense Position. Once per turn: You can Tribute any number of Machine-Type monsters; Special Summon an equal number of "Photon" and/or "Galaxy" monsters from your hand. |
| Lindbloom
| Effect Monster | EARTH | Wyrm | 0 | 1800 | If a monster you control battles an opponent's monster, during damage calculation: The ATK of each monster in that battle becomes equal to their current DEF, until the end of the Damage Step. |
| Link Streamer
| Effect Monster | LIGHT | Cyberse | 1600 | 1800 | When a Cyberse monster(s) is Normal or Special Summoned to your field while this monster is on the field (except during the Damage Step): You can Special Summon 1 "Data Token" (Cyberse/LIGHT/Level 1/ATK 0/DEF 0). You can only use this effect of "Link Streamer" once per turn. |
| Lion Alligator
| Effect Monster | WATER | Reptile | 1900 | 200 | While you control another Reptile-Type monster, if a Reptile-Type monster you control attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. |
| Lionhearted Locomotive
| Effect Monster | EARTH | Machine | 2400 | 2100 | When this card declares an attack: Its ATK becomes half its original ATK until the end of the Damage Step. |
| Little-Winguard
| Effect Monster | WIND | Warrior | 1400 | 1800 | Once per turn, during your End Phase. You can change the battle position of this card. |
| Ljosalf of the Nordic Alfar
| Effect Monster | LIGHT | Spellcaster | 1400 | 1200 | When this card is Normal Summoned, you can select 1 face-up monster you control except this card. Special Summon 1 "Nordic" monster from your hand with a Level less than or equal the selected monster's level. |
| Lord British Space Fighter
| Effect Monster | LIGHT | Machine | 1200 | 800 | If this card destroys an opponent's monster by battle, select and activate 1 of these effects: |
| Lord of D.
| Effect Monster | DARK | Spellcaster | 1200 | 1100 | Face-up Dragon-Type monsters cannot be targeted by Spells, Traps, or card effects. |
| Lord of the Lamp
| Normal Monster | DARK | Fiend | 1400 | 1200 | This spirit emerges from the mystic lamp and obeys the wishes of its summoner. |
| Lord Poison
| Effect Monster | WATER | Plant | 1500 | 1000 | When this card is destroyed by battle and sent to the Graveyard: Target 1 Plant-Type monster in your Graveyard, except "Lord Poison"; Special Summon that target. |
| Lost Guardian
| Effect Monster | EARTH | Rock | 100 | ? | The original DEF of this card equals the number of your banished Rock-Type monsters × 700. |
| Lucky Pied Piper
| Gemini Monster | WIND | Fairy | 1500 | 500 | This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: When this card destroys an opponent's monster by battle and sends it to the Graveyard, draw 1 card. |
| Lunalight Blue Cat
| Effect Monster | DARK | Beast-Warrior | 1600 | 1200 | If this card is Special Summoned: You can target 1 "Lunalight" monster you control, except "Lunalight Blue Cat"; its ATK becomes double its original ATK until the end of this turn. You can only use this effect of "Lunalight Blue Cat" once per turn. If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Lunalight" monster from your Deck. |
| Lunalight Crimson Fox
| Effect Monster | DARK | Beast-Warrior | 1800 | 600 | If this card is sent to the GY by a card effect: You can target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. When a card or effect is activated that targets a "Lunalight" monster you control (Quick Effect): You can banish this card from your GY; negate the activation, and if you do, each player gains 1000 LP. |
| Lunalight Emerald Bird
| Effect Monster | DARK | Beast-Warrior | 1200 | 1000 | If this card is Normal or Special Summoned: You can send 1 "Lunalight" card from your hand to the GY, and if you do, draw 1 card. If this card is sent to the GY by a card effect: You can target 1 of your Level 4 or lower "Lunalight" monsters that is banished or in your GY, except "Lunalight Emerald Bird"; Special Summon it in Defense Position, but negate its effects. You can only use each effect of "Lunalight Emerald Bird" once per turn. |
| Lunalight Kaleido Chick
| Effect Monster | DARK | Beast-Warrior | 1400 | 800 | Once per turn: You can send 1 "Lunalight" monster from your Deck or Extra Deck to the GY; the name of this face-up card on the field can be treated as the sent monster's, if used as Fusion Material this turn. If this card is sent to the GY by a card effect: You can target 1 "Polymerization" in your GY; add it to your hand. You can only use this effect of "Lunalight Kaleido Chick" once per turn. If this card is banished: You can activate this effect; this turn, your opponent's cards and effects cannot be activated during the Battle Phase. |
| Lunalight Yellow Marten
| Effect Monster | DARK | Beast-Warrior | 800 | 2000 | If this card is in your hand or GY: You can target 1 "Lunalight" card you control, except "Lunalight Yellow Marten"; return it to the hand, and if you do, Special Summon this card in Defense Position, but banish this card when it leaves the field. If this card is sent to the GY by a card effect: You can add 1 "Lunalight" Spell/Trap from your Deck to your hand. You can only use each effect of "Lunalight Yellow Marten" once per turn. |
| Luster Dragon
| Normal Monster | WIND | Dragon | 1900 | 1600 | A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power. |
| Luster Pendulum, the Dracoslayer
| Pendulum/Effect Monster | LIGHT | Dragon | 1850 | 0 | Cannot Special Summon Fusion, Synchro or Xyz Monsters using this card as a Material, except "Dracoslayer" monsters. | Pendulum Scale: 5 Pendulum Effect: Once per turn, if you have a card in your other Pendulum Zone: You can destroy that card, and if you do, add 1 card from your Deck to your hand, with the same name as that card.
| Lyla, Lightsworn Sorceress
| Effect Monster | LIGHT | Spellcaster | 1700 | 200 | During your Main Phase: You can target 1 Spell/Trap Card your opponent controls; change this card you control from face-up Attack Position to face-up Defense Position, and destroy that target, but this card's battle position cannot be changed until the end of your next turn, except with a card effect. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect. |
| Lyla, Twilightsworn Enchantress
| Effect Monster | DARK | Spellcaster | 1700 | 200 | Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can banish 1 "Lightsworn" monster from your hand or GY, then target 1 face-up Spell/Trap on the field; destroy it. Once per turn, if your other "Lightsworn" monster's effect is activated: Send the top 3 cards of your Deck to the GY. |
| Machina Defender
| Flip/Effect Monster | EARTH | Machine | 1200 | 1800 | FLIP: Add 1 "Commander Covington" from your Deck to your hand. |
| Machina Gearframe
| Union Monster | EARTH | Machine | 1800 | 0 | When this card is Normal Summoned, you can add 1 "Machina" monster, except "Machina Gearframe", from your Deck to your hand. Once per turn, during your Main Phase, you can equip this card to a Machine-Type monster you control as an Equip Card, OR unequipped it to Special Summon this card in face-up Attack Position. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) |
| Machina Sniper
| Effect Monster | EARTH | Machine | 1800 | 800 | Machina monsters cannot be attacked, except "Machina Sniper". |
| Machina Soldier
| Effect Monster | EARTH | Machine | 1600 | 1500 | When this card is Normal Summoned while you control no other monsters: You can Special Summon 1 "Machina" monster from your hand, except "Machina Soldier". |
| Machine Lord Ur
| Effect Monster | EARTH | Machine | 1600 | 1500 | This card can attack all monsters your opponent controls once each. Any Battle Damage this card inflicts to your opponent becomes 0. |
| Mad Archfiend
| Effect Monster | DARK | Fiend | 1800 | 0 | During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. |
| Mad Dog of Darkness
| Normal Monster | DARK | Beast | 1900 | 1400 | He used to be a normal dog who played around in a park, but was corrupted by the powers of darkness. |
| Mad Sword Beast
| Effect Monster | EARTH | Dinosaur | 1400 | 1200 | If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. |
| Madolche Anjelly
| Effect Monster | EARTH | Fairy | 1000 | 1000 | When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into the Deck. You can Tribute this card; Special Summon 1 "Madolche" monster from your Deck, but shuffle it into the Deck during the End Phase of your next turn. You can only use this effect of "Madolche Anjelly" once per turn. That Special Summoned monster cannot be destroyed by battle. |
| Madolche Butlerusk
| Effect Monster | EARTH | Spellcaster | 1500 | 800 | When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into your Deck. When this card is Normal Summoned: You can add 1 Field Spell Card from your Deck to your hand. There must be another face-up "Madolche" monster on the field to activate and to resolve this effect. |
| Madolche Chouxvalier
| Effect Monster | EARTH | Warrior | 1700 | 1300 | When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into your Deck. Your opponent cannot target face-up "Madolche" monsters you control for attacks, except "Madolche Chouxvalier". |
| Madolche Magileine
| Effect Monster | EARTH | Spellcaster | 1400 | 1200 | When this card you control is destroyed by your opponent's card (either by battle or by effect) and sent to your Graveyard: Shuffle this card into your Deck. When this card is Normal or Flip Summoned: You can add 1 "Madolche" monster from your Deck to your hand. |
| Madolche Marmalmaide
| Effect Monster | EARTH | Spellcaster | 800 | 2000 | When this card you control is destroyed by your opponent's card (either by battle or by effect) and sent to your Graveyard: Shuffle this card into your Deck. When this card is flipped face-up: You can target 1 "Madolche" Spell/Trap Card in your Graveyard; add that target to your hand. |
| Madolche Messengelato
| Effect Monster | EARTH | Warrior | 1600 | 1000 | When this card in your possession is destroyed by your opponent's card (either by battle or by effect) and sent to your Graveyard: Shuffle this card into the Deck. When this card is Special Summoned: You can add 1 "Madolche" Spell/Trap Card from your Deck to your hand. You must control a Beast-Type "Madolche" monster to activate and resolve this effect. |
| Madolche Petingcessoeur
| Effect Monster | EARTH | Fairy | 1400 | 1400 | If this card in your possession is destroyed by an opponent's card and sent to your GY: Shuffle this card into the Deck. You can only use each of the following effects of "Madolche Petingcessoeur" once per turn. |
| Madolche Queen Tiaramisu
| Xyz/Effect Monster | EARTH | Fairy | 2200 | 2100 | 2 Level 4 "Madolche" monsters | Once per turn: You can detach 1 Xyz Material from this card, then target up to 2 "Madolche" cards in your Graveyard; shuffle those cards into the Deck, then shuffle cards your opponent controls into the Deck, up to the number of cards returned.
| Maestroke the Symphony Djinn
| Xyz/Effect Monster | DARK | Fiend | 1800 | 2300 | 2 Level 4 monsters | Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up Attack Position monster your opponent controls; change it to face-down Defense Position. If a face-up "Djinn" Xyz Monster you control would be destroyed, you can detach 1 Xyz Material from that monster instead.
| Magic Hand
| Effect Monster | DARK | Spellcaster | 800 | 1600 | When your opponent adds a card(s) from their Deck to their hand, except by drawing them (except during the Damage Step): You cansend that card(s) to the Graveyard, and if you do, inflict 800 damage to your opponent. This effect can only be used once while this card isface-up on the field. |
| Magical Abductor
| Pendulum/Effect Monster | EARTH | Spellcaster | 1700 | 1400 | Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. This card gains 100 ATK for each Spell Counter on it. Once per turn: You can remove 3 Spell Counters from this card; add 1 Level 1 Spellcaster-Type monster from your Deck to your hand. | Pendulum Scale: 3 Pendulum Effect: Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. Once per turn: You can remove 3 Spell Counters from this card; add 1 Pendulum Monster from your Deck to your hand.
| Magical Cavalry of Cxulub
| Pendulum/Effect Monster | EARTH | Dinosaur | 1500 | 1800 | This card is unaffected by monsters' activated effects, except Pendulum Monsters'. | Pendulum Scale: 3 Pendulum Effect:
| Magical Exemplar
| Effect Monster | EARTH | Spellcaster | 1700 | 1400 | Each time a Spell Card is activated, place 2 Spell Counters on this card. Once per turn, you can remove any number of Spell Counters from this card to Special Summon a Spellcaster-Type monster from your hand or Graveyard whose Level is equal to the number of Spell Counters you removed. |
| Magical Ghost
| Normal Monster | DARK | Zombie | 1300 | 1400 | This creature casts a spell of terror and confusion just before attacking its enemies. |
| Magical Musketeer Calamity
| Effect Monster | LIGHT | Fiend | 1500 | 1300 | During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can target 1 "Magical Musket" monster in your GY; Special Summon it in Defense Position. You can only use this effect of "Magical Musketeer Calamity" once per turn. |
| Magical Musketeer Starfire
| Effect Monster | LIGHT | Fiend | 1300 | 1700 | During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can Special Summon 1 Level 4 or lower "Magical Musket" monster from your Deck in Defense Position, except "Magical Musketeer Starfire". You can only use this effect of "Magical Musketeer Starfire" once per turn. |
| Magical Musketeer Wild
| Effect Monster | LIGHT | Fiend | 1700 | 900 | During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can target 3 "Magical Musket" cards in your GY; shuffle all 3 into the Deck, then draw 1 card. You can only use this effect of "Magical Musketeer Wild" once per turn. |
| Magical Something
| Effect Monster | DARK | Spellcaster | 1800 | 1300 | Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. This card's Level is increased by the number of Spell Counters on this card. You can remove 3 Spell Counters from this card, then target 1 Quick-Play Spell Card in your Graveyard; Set that card to your Spell & Trap Zone. You can only use this effect of "Magical Something" once per turn. |
| Magician's Valkyria
| Effect Monster | LIGHT | Spellcaster | 1600 | 1800 | Your opponent cannot select another Spellcaster-Type monster you control as an attack target. |
| Magidog
| Effect Monster | LIGHT | Spellcaster | 1700 | 1000 | If this card is sent to the Graveyard for the Synchro Summon of a Spellcaster-Type Synchro Monster, you can add 1 Field Spell Card from your Graveyard to your hand. |
| Magma Dragon
| Effect Monster | FIRE | Wyrm | 1600 | 1200 | When this card is Special Summoned: You can target 1 Wyrm-Type monster in your Graveyard, except "Magma Dragon"; Special Summon it in Defense Position, but its effects are negated. You can only use this effect of "Magma Dragon" once per turn. You cannot Special Summon monsters the turn you activate this effect, except Wyrm-Type monsters. |
| Magnarokket Dragon
| Effect Monster | DARK | Dragon | 1800 | 1200 | When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then send 1 monster on the field to the GY. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Magnarokket Dragon". You can only use each effect of "Magnarokket Dragon" once per turn. |
| Maha Vailo
| Effect Monster | LIGHT | Spellcaster | 1550 | 1400 | This card gains 500 ATK for each Equip Card equipped to this card. |
| Maharaghi
| Spirit Monster | EARTH | Rock | 1200 | 1700 | This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card is Normal Summoned or flipped face-up, look at 1 card on the top of your Deck during your next Draw Phase (before you draw), and return the card to the top or the bottom of your Deck. |
| Mahunder
| Effect Monster | LIGHT | Thunder | 1400 | 700 | Once per turn: You can Normal Summon 1 Level 4 LIGHT Thunder-Type monster from your hand, except "Mahunder", as an additional Normal Summon. |
| Maiden of Macabre
| Effect Monster | DARK | Spellcaster | 1700 | 0 | When this card destroys a monster your opponent controls by battle, place 1 Spell Counter on it. It gains 200 ATK for each Spell Counter on it. |
| Maiden of the Aqua
| Effect Monster | WATER | Aqua | 700 | 2000 | As long as this card remains face-up on the field, the field is treated as Umi" (however there is no increasing or decreasing of ATK/DEF due to "Umi"'s effect). If there is an active Field Spell Card on the field, this effect is not applied." |
| Maiden of the Moonlight
| Normal Monster | LIGHT | Spellcaster | 1500 | 1300 | A sorcerer blessed by lunar light with powers far beyond mortal comprehension. |
| Majespecter Crow - Yata
| Pendulum/Effect Monster | WIND | Spellcaster | 1000 | 1500 | When this card is Normal or Special Summoned: You can add 1 "Majespecter" Spell Card from your Deck to your hand. You can only use this effect of "Majespecter Crow - Yata" once per turn. Cannot be targeted or destroyed by your opponent's card effects. | Pendulum Scale: 5 Pendulum Effect:
| Majespecter Fox - Kyubi
| Pendulum/Effect Monster | WIND | Spellcaster | 1500 | 1000 | When this card is Normal or Special Summoned: You can add 1 "Majespecter" Trap Card from your Deck to your hand. You can only use this effect of "Majespecter Fox - Kyubi" once per turn. Cannot be targeted or destroyed by your opponent's card effects. | Pendulum Scale: 2 Pendulum Effect:
| Majespecter Toad - Ogama
| Pendulum/Effect Monster | WIND | Spellcaster | 1300 | 500 | When this card is Normal or Special Summoned: You can Set 1 "Majespecter" Spell/Trap Card directly from your Deck, but it cannot activate this turn. You can only use this effect of "Majespecter Toad - Ogama" once per turn. Cannot be targeted or destroyed by your opponent's card effects. | Pendulum Scale: 5 Pendulum Effect:
| Majester Paladin, the Ascending Dracoslayer
| Xyz/Effect Monster | WIND | Dragon | 1850 | 2000 | 2 Level 4 Pendulum Monsters | When this card is Xyz Summoned: You can add 1 Pendulum Monster from your Deck to your hand during the End Phase of this turn. Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 face-up "Dracoslayer" Pendulum Monster from your Extra Deck, but it cannot be used as an Xyz Material for a Summon.
| Majestic Mech - Senku
| Effect Monster | LIGHT | Fairy | 1000 | 500 | When this card inflicts Battle Damage to your opponent by a direct attack: Draw 1 card. During the End Phase of the turn this card was Summoned: Send it to the Graveyard. |
| Maji-Gire Panda
| Effect Monster | EARTH | Beast | 1000 | 800 | As long as this card remains face-up on the field, each time a Beast-Type monster(s) on the field is destroyed, increase the ATK of this card by 500 points. |
| Makyura the Destructor
| Effect Monster | DARK | Warrior | 1600 | 1200 | During the turn this card was sent to the Graveyard, you can activate Trap Cards from your hand. |
| Malice Ascendant
| Effect Monster | DARK | Zombie | 700 | 1000 | While this card is face-up on the field, during your opponent's Standby Phase, send a number of cards from the top of your opponent's Deck to the Graveyard equal to the number of "Malice Ascendant"(s) in your Graveyard. |
| Malice Doll of Demise
| Effect Monster | DARK | Fiend | 1600 | 1700 | If this card is sent from the field to the Graveyard by the effect of a Continuous Spell Card, Special Summon this card from the Graveyard during your Standby Phase. |
| Man-Eating Treasure Chest
| Normal Monster | DARK | Fiend | 1600 | 1000 | A monster disguised as a treasure chest that is known to attack the unwary adventurer. |
| Man-Thro' Tro'
| Effect Monster | EARTH | Beast-Warrior | 1000 | 1000 | By tributing 1 Normal Monster (except a Token) on your side of the field, inflict 800 points of damage to your opponent's Life Points. |
| Manju of the Ten Thousand Hands
| Effect Monster | LIGHT | Fairy | 1400 | 1000 | When this card is Normal or Flip Summoned: You can add 1 Ritual Monster Card or 1 Ritual Spell Card from your Deck to your hand. |
| Masaki the Legendary Swordsman
| Normal Monster | EARTH | Warrior | 1100 | 1100 | Legendary swordmaster Masaki is a veteran of over 100 battles. |
| Masked Chameleon
| Tuner Monster | EARTH | Reptile | 1600 | 1100 | Cannot be Normal Summoned if you control a Level 5 or higher monster. When this card is Normal Summoned: You can target 1 monster with 0 DEF in your Graveyard; Special Summon that target in face-up Defense Position. Its effects are negated. You cannot Special Summon any other monsters, except from the Extra Deck, during the turn you activate this effect. |
| Masked Ninja Ebisu
| Effect Monster | WIND | Warrior | 1200 | 1800 | Once per turn, if you control a face-up "Ninja" monster other than "Masked Ninja Ebisu", you can activate this effect: Return a number of your opponent's Spell/Trap Cards to the hand, equal to the number of "Ninja" monsters you control, also every face-up "Goe Goe the Gallant Ninja" you control can attack your opponent directly this turn. |
| Masked Sorcerer
| Effect Monster | DARK | Spellcaster | 900 | 1400 | When you inflict damage to your opponent's Life Points with this card, draw 1 card from your Deck. |
| Master & Expert
| Normal Monster | EARTH | Beast | 1200 | 1000 | A deadly duo consisting of a beast master and its loyal servant. |
| Master Kyonshee
| Normal Monster | EARTH | Zombie | 1750 | 1000 | A wandering Kyonshee searching for a strong rival to defeat. They say he was known as the master of all martial arts. |
| Master of the Flaming Dragonswords
| Effect Monster | FIRE | Warrior | 1800 | 1200 | When a monster is Normal Summoned to your side of the field, except "Master of the Flaming Dragonswords": You can increase that monster's Level by 1, and this card gains 300 ATK until the End Phase. |
| Master Pendulum, the Dracoslayer
| Pendulum Monster | LIGHT | Dragon | 1950 | 0 | "Luster Pendulum, the Dracoslayer" continues his journey to uncover the secrets of Dragon Alchemy, believing it is the key to dispelling his curseand restoring his memory. His power continues to grow... perhaps the same power used by the Dracofiends? | Pendulum Scale: 3 Pendulum Effect: Once, while this card is in your Pendulum Zone: You can target 1 card in a Pendulum Zone; destroy it.
| Mavelus
| Fusion Monster | WIND | Winged Beast | 1300 | 900 | "Tyhone" + "Wings of Wicked Flame" |
| Max Warrior
| Effect Monster | WIND | Warrior | 1800 | 800 | When this card attacks an opponent's monster, it gains 400 ATK during damage calculation only. If this card destroys an opponent's monster by battle, this card's Level becomes 2 and its original ATK and DEF are halved until your next Standby Phase. |
| Mecha Phantom Beast Blackfalcon
| Effect Monster | WIND | Machine | 1200 | 1700 | When this card declares an attack: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn, during either player's turn: You can Tribute 1 Token, then target 1 monster your opponent controls; change that target to face-up Defense Position. |
| Mecha Phantom Beast Coltwing
| Effect Monster | WIND | Machine | 1600 | 1500 | When this card is Special Summoned: Special Summon 2 "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You must control another "Mecha Phantom Beast" monster to activate and resolve this effect. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 2 Tokens, then target 1 card your opponent controls; destroy that target, and if you do, banish it. |
| Mecha Phantom Beast Harrliard
| Effect Monster | WIND | Machine | 1800 | 800 | Once per turn, when a monster(s) you control is Tributed to activate a card or effect other than this card's: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 Token; Special Summon 1 "Mecha Phantom Beast" monster from your hand. |
| Mecha Phantom Beast Megaraptor
| Effect Monster | WIND | Machine | 1900 | 1000 | When a Token(s) is Special Summoned to your side of the field: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You can only use this effect of "Mecha Phantom Beast Megaraptor" once per turn. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 Token; add 1 "Mecha Phantom Beast" monster from your Deck to your hand. |
| Mecha Phantom Beast Raiten
| Effect Monster | WIND | Machine | 1500 | 1500 | You can discard 1 card; Special Summon 1 "Mecha Phantom Beast Token" (Machine/WIND/Level 3/ATK 0/DEF 0), also you can only use "Mecha Phantom Beast" monsters as Fusion, Synchro, Xyz, or Link Material for a Summon, for the rest of this turn. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. |
| Mecha Phantom Beast Sabre Hawk
| Effect Monster | WIND | Machine | 2100 | 100 | This card cannot attack your opponent directly. If you have a monster in your Graveyard that is not a "Mecha Phantom Beast" monster, this card cannot attack. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 Token, then target 1 card in either player's Graveyard; banish that target. |
| Mecha Phantom Beast Tetherwolf
| Effect Monster | WIND | Machine | 1700 | 1200 | When this card is Normal Summoned: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. During the Damage Step of either player's turn, if this card is battles an opponent's monster: You can Tribute 1 Token once per battle; this card gains 800 ATK, until the End Phase. |
| Mecha-Dog Marron
| Effect Monster | LIGHT | Machine | 1000 | 1000 | When this card on the field is destroyed and sent to the Graveyard as a result of battle, inflict 1000 points of damage to both players' Life Points. When this card on the field is destroyed and sent to the Graveyard except as a result of battle, inflict 1000 points of damage to your opponent's Life Points. |
| Mechanicalchaser
| Normal Monster | DARK | Machine | 1850 | 800 | A hunter that relentlessly pursues its target by order of the Machine King. |
| Medium Piece Golem
| Effect Monster | EARTH | Rock | 1600 | 0 | When this card is Summoned, if you control a "Big Piece Golem", you can Special Summon 1 "Small Piece Golem" from you Deck. That monster's effect is negated while it is face-up on the field. |
| Megalosmasher X
| Normal Monster | WATER | Dinosaur | 2000 | 0 | With its sound-baffling armor and gargantuan jaws, this primeval predator's phosphorescence was the only possible pardon for its primitive prey. |
| Mei-Kou, Master of Barriers
| Effect Monster | LIGHT | Spellcaster | 1700 | 600 | You can Tribute this card to destroy 1 face-up Continuous Spell or Continuous Trap Card on the field. |
| Mekanikal Arkfiend
| Effect Monster | DARK | Fiend | 100 | 2100 | When this card inflicts battle damage to your opponent: You can Special Summon 1 Normal Monster from your hand or Graveyard. |
| Mekk-Knight Avram
| Normal Monster | LIGHT | Psychic | 2000 | 0 | "Check THIS out!" |
| Meklord Army of Granel
| Effect Monster | EARTH | Machine | 1600 | 1200 | This card gains 100 ATK for each face-up "Meklord" monster you control, except this card. When this card is Normal Summoned, you can halve the ATK of 1 face-up monster your opponent controls until the End Phase. |
| Meklord Army of Skiel
| Effect Monster | WIND | Machine | 1200 | 1000 | This card gains 200 ATK for each face-up "Meklord" monster you control, except this card. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Meklord Army" monster from your Deck. |
| Meklord Army of Wisel
| Effect Monster | DARK | Machine | 1800 | 0 | This card gains 100 ATK for each face-up "Meklord" monster you control, except this card. During battle between an attacking "Meklord" monster you control, except this card, and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent. |
| Melchid the Four-Face Beast
| Normal Monster | DARK | Fiend | 1500 | 1200 | This monster has four different masks for four different attacks. |
| Meltiel, Sage of the Sky
| Effect Monster | LIGHT | Fairy | 1600 | 1200 | Each time a Counter Trap Card is activated, gain 1000 Life Points, and if "The Sanctuary in the Sky" is on the field, destroy 1 card your opponent controls. |
| Mermaid Knight
| Effect Monster | WATER | Aqua | 1500 | 700 | While "Umi" is on the field, this card can attack twice during the same Battle Phase. |
| Mermail Abysslung
| Effect Monster | WATER | Fish | 1200 | 1800 | Your opponent's monsters cannot target other face-up WATER monsters you control for attacks. All WATER monsters you control gain 300 ATK. |
| Mermail Abyssmander
| Effect Monster | WATER | Fish | 100 | 2000 | You can banish this card from your Graveyard to activate 1 of these effects. |
| Mermail Abyssnose
| Effect Monster | WATER | Fish | 1500 | 1500 | When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can discard 1 WATER monster to the Graveyard; Special Summon 1 "Mermail" monster from your Deck in face-up Defense Position. You can only use the effect of "Mermail Abyssnose" once per turn. |
| Mermail Abysspike
| Effect Monster | WATER | Fish | 1600 | 800 | When this card is Normal or Special Summoned: You can discard 1 WATER monster to the Graveyard; add 1 Level 3 WATER monster from your Deck to your hand. You can only use effect of "Mermail Abysspike" once per turn. |
| Mermail Abyssturge
| Effect Monster | WATER | Fish | 1700 | 1100 | When this card is Normal or Special Summoned: You can discard 1 WATER monster to the Graveyard, then target 1 Level 3 or lower WATER monster in your Graveyard; add that target to your hand. You can only use the effect of "Mermail Abyssturge" once per turn. |
| Metabo-Shark
| Effect Monster | WATER | Fish | 1800 | 500 | When this card is Normal Summoned, you can select and return 2 Fish-Type monsters from your Graveyard to the Deck. |
| Metalfoes Goldriver
| Pendulum Monster | FIRE | Psychic | 1900 | 500 | That gleaming, golden buggy breaks bad guys good. What wonderful wheels! (With a bumbling buffoon....) | Pendulum Scale: 1 Pendulum Effect: Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap Card directly from your Deck.
| Metalrokket Dragon
| Effect Monster | DARK | Dragon | 1700 | 1400 | When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then destroy all your opponent's cards in the column this card was in. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Metalrokket Dragon". You can only use each effect of "Metalrokket Dragon" once per turn. |
| Metaphys Ragnarok
| Tuner/Effect Monster | LIGHT | Wyrm | 1500 | 1000 | If this card is Normal or Special Summoned: You can banish the top 3 cards of your Deck, and if you do, this card gains 300 ATK for each "Metaphys" card banished by this effect. When this card inflicts battle damage to your opponent: You can Special Summon 1 Level 5 or higher "Metaphys" monster from your Deck, but banish it during the End Phase of the next turn. You can only use each effect of "Metaphys Ragnarok" once per turn. |
| Metrognome
| Pendulum/Effect Monster | EARTH | Fairy | 1800 | 1600 | While you have 2 cards in your Pendulum Zones with the same Pendulum Scale, this card gains ATK and DEF equal to the Pendulum Scale x 100, and can attack your opponent directly. If this card inflicts battle damage to your opponent by a direct attack: Destroy all cards in the Pendulum Zones. | Pendulum Scale: 4 Pendulum Effect: Once per turn: You can target 1 other card in a Pendulum Zone; this card's Pendulum Scale becomes equal to that card's, until the end of this turn.
| Mezuki
| Effect Monster | DARK | Fiend | 1700 | 800 | You can banish this card from your Graveyard to target 1 Zombie-Type monster in your Graveyard; Special Summon that target. |
| Mid Shield Gardna
| Effect Monster | EARTH | Warrior | 100 | 1800 | You can flip this card into face-down Defense Position once per turn during your Main Phase. Negate the activation of a Spell Card that targets this 1 face-down monster. At that time, flip this card into face-up Defense Position. |
| Mighty Guard
| Normal Monster | EARTH | Machine | 500 | 1200 | A machine soldier that was developed as a guard. It is made of rust-proof metal. |
| Mild Turkey
| Pendulum Monster | FIRE | Winged Beast | 1000 | 2000 | The taste of victory will bowl you over. | Pendulum Scale: 7 Pendulum Effect: Once per turn: You can roll a six-sided die. Until the end of this turn, reduce this card's Pendulum Scale by that number (min. 1).
| Milla the Temporal Magician
| Effect Monster | LIGHT | Spellcaster | 1800 | 1000 | When this card is Normal Summoned: Target 1 Set card your opponent controls; look at it. Your opponent cannot activate Spell/Trap Cards in response to this effect's activation. |
| Minefieldriller
| Effect Monster | EARTH | Machine | 1500 | 1500 | When this face-up card you control is removed from the field, you can return 1 Field Spell Card from your Graveyard to your hand. |
| Minerva, Scholar of the Sky
| Effect Monster | LIGHT | Fairy | 1700 | 400 | Each time a Counter Trap Card is activated, immediately after it resolves, this card gains 500 ATK, and if it does, and "The Sanctuary in the Sky" is on the field, add 1 Counter Trap with a different name from your GY to your hand. |
| Minerva, the Exalted Lightsworn
| Xyz/Effect Monster | LIGHT | Fairy | 2000 | 800 | 2 Level 4 monsters | You can detach 1 material from this card; send the top 3 cards of your Deck to the GY, then draw cards equal to the number of "Lightsworn" cards sent to the GY by this effect. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can send the top 3 cards of your Deck to the GY, then you can destroy cards on the field up to the number of "Lightsworn" cards sent to the GY by this effect. You can only use each effect of "Minerva, the Exalted Lightsworn" once per turn.
| Mirage Dragon
| Effect Monster | LIGHT | Dragon | 1600 | 600 | Your opponent cannot activate Trap Cards during the Battle Phase. |
| Miscellaneousaurus
| Effect Monster | FIRE | Dinosaur | 1800 | 1000 | During either player's Main Phase: You can send this card from your hand to the Graveyard; during this Main Phase, Dinosaur-Type monsters you control are unaffected by your opponent's activated effects. You can banish any number of Dinosaur-Type monsters from your Graveyard, including this card; Special Summon 1 Dinosaur-Type monster from your Deck with a Level equal to the total number of monsters banished to activate this effect, but destroy it during the End Phase. You can only use this effect of "Miscellaneousaurus" once per turn. |
| Missing Force
| Effect Monster | DARK | Warrior | 1500 | 1000 | If you control no other monsters: You can Tribute this card to target 1 monster your opponent controls; take control of it until the End Phase. You cannot Special Summon or conduct your Battle Phase the turn you activate this effect. |
| Mist Condor
| Effect Monster | WIND | Winged Beast | 1400 | 400 | You can Special Summon this card from your hand by returning 1 face-up "Mist Valley" monster you control to the hand. If you do, this card's ATK becomes 1700. |
| Mist Valley Falcon
| Effect Monster | WIND | Winged Beast | 2000 | 1200 | This card cannot declare an attack unless you return 1 card you control to its owner's hand. |
| Mist Valley Soldier
| Tuner Monster | WIND | Winged Beast | 1700 | 300 | While you control this face-up card, any opponent's monster that battles this card, but is not destroyed by battle, returns to its owner's hand at the end of the Damage Step. |
| Mist Valley Watcher
| Effect Monster | WIND | Spellcaster | 1500 | 1900 | Descendant of a family that has served as Mist Valley watchman over the generations. Never missed a single thing that happened in the valley, no matter how minute. |
| Mixeroid
| Effect Monster | WIND | Machine | 0 | 2200 | You can Tribute 1 Machine monster; Special Summon 1 non-WIND "roid" monster from your Deck. You can pay half your LP and banish any number of Machine monsters from your GY, including this card; Special Summon from your Extra Deck, 1 "roid" Fusion Monster with the same Level as the number of those banished monsters, ignoring its Summoning conditions, but destroy it during the End Phase. You can only use each effect of "Mixeroid" once per turn. |
| Moai Interceptor Cannons
| Effect Monster | EARTH | Rock | 1100 | 2000 | Once per turn, during your Main Phase, you can flip this card into face-down Defense Position. |
| Molten Zombie
| Effect Monster | FIRE | Pyro | 1600 | 400 | When this card is Special Summoned from the Graveyard, the controller of this card draws 1 card. |
| Moon Envoy
| Normal Monster | LIGHT | Warrior | 1100 | 1000 | Many have fallen victim to this lunar warrior's crescent pike. |
| Moonlit Papillon
| Effect Monster | LIGHT | Insect | 1200 | 1600 | When this card is sent from the field to the Graveyard: You can Special Summon 1 Level 4 or lower "Butterspy" monster from your Deck. |
| Mormolith
| Effect Monster | EARTH | Rock | 1000 | 900 | You can Tribute 1 EARTH monster to destroy all face-up monsters with DEF equal to or less than the ATK of the Tributed monster. |
| Morpho Butterspy
| Effect Monster | DARK | Warrior | 1200 | 1600 | Once per turn, when the battle position of an opponent's monster(s) is changed (except during the Damage Step): You can target one of those monsters; it loses 1000 ATK and DEF. |
| Morphtronic Boomboxen
| Effect Monster | EARTH | Machine | 1200 | 400 |
| Morphtronic Radion
| Effect Monster | LIGHT | Thunder | 1000 | 900 |
| Morphtronic Slingen
| Effect Monster | WIND | Machine | 1200 | 800 |
| Morphtronic Staplen
| Effect Monster | EARTH | Machine | 1400 | 1000 |
| Morphtronic Videon
| Effect Monster | LIGHT | Machine | 1000 | 1000 |
| Mother Grizzly
| Effect Monster | WATER | Beast-Warrior | 1400 | 1000 | When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 WATER monster with 1500 or less ATK from your Deck in face-up Attack Position. |
| Ms. Judge
| Effect Monster | LIGHT | Fiend | 1800 | 600 | If an opponent's card effect activates, before resolving that effect, toss a coin twice, and if the result is 2 Heads, negate that effect. You can only use this effect of "Ms. Judge" once per turn. |
| Mudora
| Effect Monster | EARTH | Fairy | 1500 | 1800 | This card gains 200 ATK for every Fairy-Type monster in your Graveyard. |
| Mudragon of the Swamp
| Fusion/Effect Monster | WATER | Wyrm | 1900 | 1600 | 2 monsters with the same Attribute but different Types | Your opponent cannot target monsters on the field with the same Attribute as this card with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.
| Muscle Medic
| Effect Monster | WATER | Warrior | 2200 | 100 | If a player would take damage from a battle involving this card, they gain that much LP, instead. |
| Musto, Oracle of Gusto
| Effect Monster | WIND | Psychic | 1800 | 900 | Once per turn: You can target 1 "Gusto" monster in your Graveyard and 1 face-up monster on the field; shuffle the first target into the Deck, and if you do, negate the second target's effects until the End Phase. |
| Mysterious Puppeteer
| Effect Monster | EARTH | Warrior | 1000 | 1500 | Each time you or your opponent Normal Summons or Flip Summons a monster, increase your Life Points by 500 points. |
| Mystery Shell Dragon
| Normal Monster | DARK | Wyrm | 2000 | 0 | Mysterious living matter that suddenly appeared from a different dimension. Its attack paralyzes the target's nerves, and causes intense hallucinations. |
| Mystic Clown
| Normal Monster | DARK | Fiend | 1500 | 1000 | Nothing can stop the mad attack of this powerful creature. |
| Mystic Horseman
| Normal Monster | EARTH | Beast | 1300 | 1550 | Half man and half horse, this monster is known for its extreme speed. |
| Mystic Swordsman LV4
| Effect Monster | EARTH | Warrior | 1900 | 1600 | If you Normal Summon this card, you must place it in face-down Defense Position. If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. During the End Phase of a turn that this card destroyed a monster by battle, by sending this card to the Graveyard, Special Summon 1 "Mystic Swordsman LV6" from your hand or Deck. |
| Mystic Tomato
| Effect Monster | DARK | Plant | 1400 | 1100 | When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 DARK monster with 1500 or less ATK from your Deck, in face-up Attack Position. |
| Mystical Elf
| Normal Monster | LIGHT | Spellcaster | 800 | 2000 | A delicate elf that lacks offense, but has a terrific defense backed by mystical power. |
| Mythic Tree Dragon
| Effect Monster | EARTH | Dragon | 100 | 1400 | Once per turn: You can target 1 WATER Dragon-Type monster you control; this card's Level becomes the current Level of that monster. |
| Mythical Beast Bashilisk
| Pendulum/Effect Monster | LIGHT | Spellcaster | 1800 | 500 | Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from your field; return 1 "Mythical Beast" card from your Pendulum Zone or face-up from your Extra Deck to the hand. You can only use this effect of "Mythical Beast Bashilisk" once per turn. | Pendulum Scale: 4 Pendulum Effect: If you have no card in your other Pendulum Zone: You can destroy this card, and if you do, shuffle 1 face-up Spellcaster Pendulum Monster from your Extra Deck into your Deck, except "Mythical Beast Bashilisk", then draw 1 card. You can only use this effect of "Mythical Beast Bashilisk" once per turn.
| Mythical Beast Cerberus
| Effect Monster | LIGHT | Spellcaster | 1400 | 1400 | Each time a Spell Card is activated, place 1 Spell Counter on this card. This card gains 500 ATK for each Spell Counter on it. If this card attacks or is attacked, remove all Spell Counters from it at the end of the Battle Phase. |
| Mythical Beast Garuda
| Pendulum/Effect Monster | LIGHT | Spellcaster | 1200 | 1600 | Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. When your opponent Normal or Special Summons a monster (except during the Damage Step): You can remove 3 Spell Counters from your field; Special Summon this card from your hand, then return that opponent's Summoned monster(s) to the hand. You can only use this effect of "Mythical Beast Garuda" once per turn. | Pendulum Scale: 4 Pendulum Effect: If you have no card in your other Pendulum Zone: You can target 1 other Spell/Trap on the field; destroy both it and this card. You can only use this effect of "Mythical Beast Garuda" once per turn.
| Mythical Beast Medusa
| Pendulum/Effect Monster | LIGHT | Spellcaster | 1500 | 1500 | Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Once per turn, during the Battle Phase (Quick Effect): You can remove 2 Spell Counters from your field, then target 1 face-up monster on the field; its ATK/DEF become half its current ATK/DEF until the end of this turn. | Pendulum Scale: 4 Pendulum Effect: If you have no card in your other Pendulum Zone: You can target 1 monster in your GY that you can place a Spell Counter on; destroy this card, and if you do, Special Summon that monster, and if you do that, place 1 Spell Counter on it. You can only use this effect of "Mythical Beast Medusa" once per turn.
| Nanobreaker
| Effect Monster | EARTH | Machine | 1500 | 1800 | If this card attacks a face-up Level 3 or lower monster, destroy the monster with this card's effect without applying Damage Calculation. |
| Naturia Beetle
| Effect Monster | EARTH | Insect | 400 | 1800 | Switch the original ATK and DEF of this card each time a Spell Card is activated. |
| Naturia Cliff
| Effect Monster | EARTH | Rock | 1500 | 1000 | When this card is sent from the field to the Graveyard, you can Special Summon 1 Level 4 or lower "Naturia" monster from your Deck to your side of the field in face-up Attack Position. |
| Naturia Dragonfly
| Effect Monster | EARTH | Insect | 1200 | 400 | This card cannot be destroyed by battle with a monster that has 2000 or more ATK. This card gains 200 ATK for each "Naturia" monster in your Graveyard. |
| Naturia Guardian
| Effect Monster | EARTH | Plant | 1600 | 400 | When your opponent Normal Summons a monster, this card gains 300 ATK until the End Phase. |
| Naturia Horneedle
| Effect Monster | EARTH | Insect | 1800 | 100 | When your opponent Special Summons a monster, you can Tribute 1 face-up "Naturia" monster you control, except this card, to destroy the Special Summoned monster. |
| Naturia Mantis
| Effect Monster | EARTH | Insect | 1700 | 1500 | When your opponent Normal Summons a monster, you can send 1 "Naturia" monster from your hand to the Graveyard to destroy that monster. |
| Naturia Pumpkin
| Effect Monster | EARTH | Plant | 1400 | 800 | When this card is Normal Summoned, if your opponent controls a monster, you can Special Summon 1 "Naturia" monster from your Hand. |
| Naturia Spiderfang
| Effect Monster | EARTH | Insect | 2100 | 400 | This card can only declare an attack during a turn that your opponent activates the effect of a Spell, Trap or Effect Monster Card. |
| Naturia Strawberry
| Effect Monster | EARTH | Plant | 1600 | 1200 | Once per turn, when your opponent Normal or Special Summons a monster, select that monster. This card gains 100 ATK x the Level of that monster, until the End Phase. |
| Naturia White Oak
| Effect Monster | EARTH | Plant | 1800 | 1400 | When this face-up card is targeted by an opponent's card effect, you can send this card to the Graveyard to Special Summon 2 Level 4 or lower "Naturia" monsters from your Deck. Those monsters cannot declare an attack, and are destroyed during your End Phase. |
| Necroface
| Effect Monster | DARK | Zombie | 1200 | 1800 | When this card is Normal Summoned, shuffle all removed from play cards into their owners' Decks. This card gains 100 ATK for each of those cards. When this card is removed from play, both players remove from play the top 5 cards of their Deck. |
| Necrowold Banshee
| Effect Monster | DARK | Zombie | 1800 | 200 | "Zombie World" in the Field Zone cannot be destroyed by card effects, also neither player can target it with card effects. (Quick Effect): You can banish this card from your field or GY; activate 1 "Zombie World" directly from your hand or Deck. You can only use this effect of "Necroworld Banshee" once per turn. |
| Nefarious Archfiend Eater of Nefariousness
| Effect Monster | EARTH | Beast | 1500 | 200 | You can only control 1 "Nefarious Archfiend Eater of Nefariousness". If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand). During your opponent's End Phase, if this card is in your Graveyard: You can target 1 face-up monster you control; destroy it, and if you do, Special Summon this card. |
| Nekroz of Unicore
| Ritual/Effect Monster | WATER | Spellcaster | 2300 | 1000 | You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned and cannot be Special Summoned by other ways. You can discard this card, then target 1 "Nekroz" card in your Graveyard, except "Nekroz of Unicore"; add it to your hand. You can only use this effect of "Nekroz of Unicore" once per turn.Negate the effects of face-up monsters on the field that were Special Summoned from the Extra Deck. |
| Neo Bug
| Normal Monster | EARTH | Insect | 1800 | 1700 | A huge bug-like monster said to come from another planet. It gathers in swarms. |
| Neo Flamvell Sabre
| Effect Monster | FIRE | Pyro | 1500 | 200 | While there are 4 or less cards in your opponent's Graveyard, this card gains 600 ATK. While there are 8 or more cards in your opponent's Graveyard, this card loses 300 ATK. |
| Neo Space Connector
| Effect Monster | LIGHT | Warrior | 800 | 1800 | When this card is Normal Summoned: You can Special Summon 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" from your hand or Deck in Defense Position. You can Tribute this card, then target 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" in your GY; Special Summon it in Defense Position. You can only use each effect of "Neo-Space Connector" once per turn. |
| Neo Space Pathfinder
| Effect Monster | LIGHT | Warrior | 1800 | 800 | You can discard this card to the Graveyard to add 1 "Neo Space" from your Deck or Graveyard to your hand. |
| Neo the Magic Swordsman
| Normal Monster | LIGHT | Spellcaster | 1700 | 1000 | A dimensional drifter who not only practices sorcery, but is also a sword and martial arts master. |
| Neo-Spacian Marine Dolphin
| Fusion/Effect Monster | WATER | Warrior | 900 | 1100 | This card's name is treated as "Neo-Spacian Aqua Dolphin". This card cannot be Special Summoned except with "NEX". Once per turn, you can discard 1 card to look at your opponent's hand and select 1 Monster Card in it. If you control a monster with ATK greater than or equal to the selected monster's, destroy the selected monster and inflict 500 damage to your opponent. |
| Neo-Spacian Twinkle Moss
| Fusion/Effect Monster | LIGHT | Plant | 500 | 1100 | This card's name is also treated as "Neo-Spacian Glow Moss". This card cannot be Special Summoned except with "NEX". When this card attacks or is attacked, draw 1 card. Reveal that card, and based on its type apply the proper effect: |
| Newdoria
| Effect Monster | DARK | Fiend | 1200 | 800 | When this card is destroyed by battle and sent to the Graveyard: Target 1 monster on the field; destroy that target. |
| Night Dragolich
| Effect Monster | DARK | Wyrm | 1700 | 0 | Change all non-Wyrm-Type Attack Position monsters that wereSpecial Summoned from the Main or Extra Deck to Defense Position. All non-Wyrm-Type monsters that were Special Summoned from the Main or Extra Deck lose DEF equal to their original DEF. |
| Night Papilloperative
| Xyz/Effect Monster | DARK | Warrior | 2600 | 2000 | 3 Level 4 monsters | Once per turn: You can detach 1 Xyz Material from this card; this card gains 300 ATK for each Xyz Material attached to a monster on the field.
| Nightmare Penguin
| Effect Monster | WATER | Aqua | 900 | 1800 | When this card is flipped face-up, select 1 card your opponent controls, and return it to the hand. All face-up WATER monsters you control gain 200 ATK. |
| Nikitama
| Spirit Monster | LIGHT | Fairy | 800 | 1800 | Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. During the turn this card was Normal Summoned or flipped face-up, you can Normal Summon 1 Spirit monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard: Draw 1 card. You must control a Spirit monster to activate and to resolve this effect. |
| Nin-Ken Dog
| Normal Monster | WIND | Beast-Warrior | 1800 | 1000 | A Ninja dog who has mastered extreme Ninjutsu. Through hard training, it learned the technique to metamorphose into a human being. |
| Ninja Grandmaster Hanzo
| Effect Monster | DARK | Warrior | 1800 | 1000 | When this card is Normal Summoned: You can add 1 "Ninjitsu Art" card from your Deck to your hand. When this card is Flip or Special Summoned: You can add 1 "Ninja" monster from your Deck to your hand, except "Ninja Grandmaster Hanzo". |
| Ninja Grandmaster Sasuke
| Effect Monster | LIGHT | Warrior | 1800 | 1000 | At the start of the Damage Step, if this card attacks a face-up Defense Position monster: Destroy that monster. |
| Noble Knight Artorigus
| Normal Monster | LIGHT | Warrior | 1800 | 1800 | No one shall ever know the truth behind | That fateful day. Artorigus went forth To where the brilliant sword didst lay. 'Twas the first of many feats so great, A legend through and through. We sing of him, Artorigus, the Noble and the brave. -From the Tales of the Noble Knights
| Noble Knight Bedwyr
| Effect Monster | LIGHT | Warrior | 1600 | 1500 | When this card is Normal or Special Summoned: You can send 1 "Noble Arms" Equip Spell Card from your Deck to the Graveyard. During either player's turn: You can target 1 "Noble Arms" Equip Spell Card and 1 appropriate monster on the field; equip that Equip Spell Card to that appropriate monster. This effect can only be used once while this card is face-up on the field. |
| Noble Knight Borz
| Effect Monster | LIGHT | Warrior | 1700 | 900 | This card is treated as a Normal Monster while face-up on the field. While equipped with a "Noble Arms" Equip Spell Card, this card becomes an Effect Monster with these effects. |
| Noble Knight Brothers
| Effect Monster | LIGHT | Warrior | 1200 | 2400 | This card can only attack while you control exactly 3 "Noble Knight" monsters (and no other monsters). When this card is Normal Summoned: You can Special Summon up to 2 "Noble Knight" monsters from your hand, but cannot Special Summon monsters for the rest of this turn, except "Noble Knight" monsters. Once per turn: You can target 3 "Noble Knight" and/or "Noble Arms" cards in yourGraveyard; shuffle all 3 into the Deck, then draw 1 card. |
| Noble Knight Custennin
| Effect Monster | LIGHT | Warrior | 1000 | 2000 | If you control a "Noble Arms" Equip Spell, you can Special Summon this card (from your hand). You can only Special Summon "Noble Knight Custennin" once per turn this way. A "Noble Knight" monster that was Synchro, Xyz or Link Summoned using this card on the field as material gains this effect. |
| Noble Knight Drystan
| Effect Monster | LIGHT | Warrior | 1800 | 800 | While you control another "Noble Knight" monster, your opponent cannot target your monsters with less than 1800 ATK, except this card, for attacks or with card effects. When a "Noble Arms" Equip Spell Card is equipped to this card: Target 1 face-up card on the field; destroy that target. You can only use this effect of "Noble Knight Drystan" once per turn. |
| Noble Knight Gawayn
| Effect Monster | LIGHT | Warrior | 1900 | 500 | If you control a LIGHT Normal Monster, you can Special Summon this card (from your hand) in face-up Defense Position. |
| Noble Knight Gwalchavad
| Effect Monster | LIGHT | Warrior | 1500 | 1800 | This card is treated as a Normal Monster while face-up on the field. While equipped with a "Noble Arms" Equip Spell Card, this card becomes an Effect Monster with this effect. |
| Noble Knight Iyvanne
| Effect Monster | LIGHT | Warrior | 1700 | 1600 | If a "Noble Arms" Equip Spell becomes equipped to ths card: You can Special Summon 1 "Noble Knight Token" (Warrior/LIGHT/Level 4/ATK 1000/DEF 1000), also you cannot Special Summons monsters for the rest of this turn, except "Noble Knight" monsters. You can only use this effect of "Noble Knight Iyvanne" once per turn. While this card is equipped with a "Noble Arms" Equip Spell, all other "Noble Knight" monsters you control gain 500 ATK. |
| Noble Knight Joan
| Effect Monster | LIGHT | Warrior | 1900 | 1300 | If this card attacks, it loses 300 ATK during the Damage Step only. If this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can send 1 card from your hand to the Graveyard then target 1 Level 4 or lower Warrior-Type monster in your Graveyard; add that target to your hand. |
| Noble Knight Medraut
| Effect Monster | LIGHT | Warrior | 1700 | 1000 | This card is treated as a Normal Monster while face-up on the field. While equipped with a "Noble Arms" Equip Spell Card, this card becomes an Effect Monster with this effect. |
| Noble Knight Pellinore
| Effect Monster | LIGHT | Warrior | 1900 | 500 | You can target 1 "Noble Arms" Equip Spell equipped to this card and 1 face-up monster your opponent controls; destroy them, then draw 1 card, also, this card cannot attack for the rest of this turn. You can only use this effect of "Noble Knight Pellinore" once per turn. |
| Noble Knight Peredur
| Effect Monster | LIGHT | Warrior | 1900 | 300 | While equipped with a "Noble Arms" Equip Spell Card, this card becomes DARK and its Level is increased by 1. When this card is sent to the Graveyard while equipped with a "Noble Arms" Equip Spell Card: Target 1 "Noble Arms" card in your Graveyard; add that target to your hand. |
| Nomadic Force
| Effect Monster | WIND | Warrior | 1700 | 1000 | When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Tribute this card to target 1 face-down Defense Position monster your opponent controls; destroy that target. |
| Nova Summoner
| Effect Monster | LIGHT | Fairy | 1400 | 800 | When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 LIGHT Fairy-Type monster with 1500 or less ATK from the Deck. If "The Sanctuary in the Sky" is on the field, you can Special Summon 1 "Airknight Parshath" instead. |
| Number 101: Silent Honor ARK
| Xyz/Effect Monster | WATER | Aqua | 2100 | 1000 | 2 Level 4 monsters | You can detach 2 Xyz Materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as a face-up Xyz Material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead.
| Number 102: Star Seraph Sentry
| Xyz/Effect Monster | LIGHT | Fairy | 2500 | 2000 | 3 Level 4 LIGHT monsters | Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; halve its ATK, also, negate its effect. If this face-up card on the field would be destroyed, you can detach all of its Xyz Materials instead. If you do, any battle damage you take this turn is halved.
| Number 103: Ragnazero
| Xyz/Effect Monster | WATER | Fairy | 2400 | 1200 | 2 Level 4 monsters | Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster your opponent controls, whose current ATK is different from its original ATK; destroy it, and if you do, draw 1 card.
| Number 104: Masquerade
| Xyz/Effect Monster | LIGHT | Spellcaster | 2700 | 1200 | 3 Level 4 monsters | During either player's Battle Phase, when an opponent's monster effect is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, inflict 800 damage to your opponent. Once per turn: You can send the top card of your opponent's Deck to the Graveyard.
| Number 105: Battlin' Boxer Star Cestus
| Xyz/Effect Monster | FIRE | Warrior | 2500 | 1600 | 3 Level 4 monsters | During either player's Battle Step, if a "Battlin' Boxer" monster you control battles an opponent's monster: You can detach 1 Xyz Material from this card; negate the effects of the opponent's monster until the end of the turn, that monster you control cannot be destroyed by that battle, also your opponent takes any battle damage you would have taken from that battle.
| Number 106: Giant Hand
| Xyz/Effect Monster | EARTH | Rock | 2000 | 2000 | During either player's turn, when a monster effect is activated on your opponent's field (except during the Damage Step): You can detach 2 Xyz Materials from this card, then target 1 Effect Monster your opponent controls; while this card is face-up on the field, that Effect Monster's effects are negated, also it cannot change its battle position. |
| Number 10: Illumiknight
| Xyz/Effect Monster | LIGHT | Warrior | 2400 | 2400 | 3 Level 4 monsters | Once per turn: You can detach 1 Xyz Material from this card; send 1 card from your hand to the Graveyard, and if you do, draw 1 card.
| Number 16: Shock Master
| Xyz/Effect Monster | LIGHT | Fairy | 2300 | 1600 | 3 Level 4 monsters | Once per turn: You can detach 1 Xyz Material from this card to declare 1 card type (Monster, Spell, or Trap); that type of card (if Spell or Trap) cannot be activated, or (if Monster) cannot activate its effects, until the end of your opponent's next turn.
| Number 18: Heraldry Patriarch
| Xyz/Effect Monster | LIGHT | Psychic | 2200 | 2200 | 2 Level 4 monsters | Once per Chain, during either player's turn, if 2 or more monsters with the same name are on the field: You can detach 1 Xyz Material from this card; choose 1 monster among those with the same name, and destroy all other monsters with that name. While this card remains face-up on the field, your opponent cannot Summon monsters with the same name as any of the monster(s) chosen for this card's effect. If this card is sent to the Graveyard: You can send 2 "Heraldic Beast" monsters from your Deck to the Graveyard.
| Number 27: Dreadnought Dreadnoid
| Xyz/Effect Monster | WATER | Machine | 2200 | 1000 | 2+ Level 4 monsters | At the end of the Battle Phase, if this card destroyed an opponent's monster by battle: You can Special Summon from your Extra Deck, 1 Rank 10 or higher Machine Xyz Monster by using this face-up card you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Number 27: Dreadnought Dreadnoid" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.
| Number 32: Shark Drake
| Xyz/Effect Monster | WATER | Sea Serpent | 2800 | 2100 | 3 Level 4 monsters | Once per turn, when this attacking card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; Special Summon the destroyed monster to your opponent's side of the field in face-up Attack Position, but it loses 1000 ATK, and if you do summon this way, this card can attack once again during this Battle Phase.
| Number 36: Chronomaly Chateau Huyuk
| Xyz/Effect Monster | LIGHT | Machine | 2000 | 2500 | 2 Level 4 "Chronomaly" monsters | Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. You can Tribute 1 "Chronomaly" monster, then target 1 monster your opponent controls, whose current ATK is different from its original ATK; destroy that target.
| Number 37: Hope Woven Dragon Spider Shark
| Xyz/Effect Monster | WATER | Sea Serpent | 2600 | 2100 | 2 Level 4 WATER monsters | When any player's monster declares an attack: You can detach 1 Xyz Material from this card; all monsters your opponent currently controls lose 1000 ATK until the end of this turn. When this card is destroyed by battle or card effect and sent to the Graveyard: You can target 1 other monster in your Graveyard; Special Summon it. You can only use each effect of "Number 37: Hope Woven Dragon Spider Shark" once per turn.
| Number 39: Utopia
| Xyz/Effect Monster | LIGHT | Warrior | 2500 | 2000 | 2 Level 4 monsters | When any player's monster declares an attack: You can detach 1 Xyz Material from this card; negate the attack. When this card is targeted for an attack, while it has no Xyz Materials: Destroy this card.
| Number 41: Bagooska the Terribly Tired Tapir
| Xyz/Effect Monster | EARTH | Fiend | 2100 | 2000 | 2 Level 4 monsters | Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.
| Number 44: Sky Pegasus
| Xyz/Effect Monster | LIGHT | Beast | 1800 | 1600 | 2 Level 4 monsters | Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; destroy it, unless your opponent pays 1000 Life Points to negate this effect.
| Number 52: Diamond Crab King
| Xyz/Effect Monster | EARTH | Rock | 0 | 3000 | 2 Level 4 monsters | Once per turn: You can detach 1 Xyz Material from this card; change this card's DEF to 0, and if you do, change its ATK to 3000. These changes last until the end of this turn. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is attacked, change it to Attack Position at the end of the Damage Step if it has no Xyz Materials. You can only control 1 "Number 52: Diamond Crab King".
| Number 55: Gogogo Goliath
| Xyz/Effect Monster | EARTH | Rock | 2400 | 1200 | 2 Level 4 monsters | All monsters you control gain 800 DEF. You can detach 1 Xyz Material from this card, then target 1 Level 4 EARTH Rock-Type monster in your Graveyard; add that target to your hand. You can only use this effect of "Number 55: Gogogo Goliath" once per turn.
| Number 57: Tri-Head Dust Dragon
| Xyz/Effect Monster | FIRE | Dragon | 100 | 2600 | 3 Level 4 monsters | When this card is Special Summoned: You can target 1 monster your opponent controls; this card gains ATK equal to that monster's current ATK. If your opponent controls more cards than you do: You can detach 1 Xyz Material from this card, then choose 1 unused Monster Card Zone or Spell & Trap Card Zone; while this face-up card is on the field, that zone cannot be used.
| Number 58: Burner Visor
| Xyz/Effect Monster | FIRE | Pyro | 1000 | 1000 | 2 Level 4 monsters | Once per turn, you can either: Target 1 face-up Xyz Monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. The equipped monster can attack your opponent directly. When the equipped monster inflicts battle damage to your opponent: You can discard 1 card; inflict 500 damage to your opponent.
| Number 59: Crooked Cook
| Xyz/Effect Monster | FIRE | Warrior | 2300 | 200 | 2 Level 4 monsters | While you control no other cards on the field, this card is unaffected by other cards' effects. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; destroy as many other cards you control as possible, then this card gains 300 ATK until the end of this turn for each monster destroyed by this effect and sent to the Graveyard.
| Number 66: Master Key Beetle
| Xyz/Effect Monster | DARK | Insect | 2500 | 800 | 2 Level 4 DARK monsters | Once per turn: You can detach 1 Xyz Material from this card, then target 1 card you control, except this card; while this card is face-up on the field, that card(s) cannot be destroyed by card effects. If this face-up card on the field would be destroyed, you can send one of its targets to the Graveyard instead.
| Number 69: Heraldry Crest
| Xyz/Effect Monster | LIGHT | Psychic | 2600 | 1400 | 3 Level 4 monsters | When this card is Special Summoned: Negate the effects of all other face-up Xyz Monsters currently on the field. You can target 1 other face-up Xyz Monster on the field; until the End Phase, this card's name and original effect become the same as that monster. You can only use this effect of "Number 69: Heraldry Crest" once per turn.
| Number 70: Malevolent Sin
| Xyz/Effect Monster | DARK | Insect | 2400 | 1200 | 2 Level 4 monsters | Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.
| Number 79: Battlin' Boxer Nova Kaiser
| Xyz/Effect Monster | FIRE | Warrior | 2300 | 1600 | 2 Level 4 monsters | Once per turn: You can attach 1 "Battlin' Boxer" monster from your hand or Graveyard to this card as an Xyz Material. This card gains 100 ATK for each Xyz Material attached to it. When this card you control is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target Level 4 or lower "Battlin' Boxer" monsters in your Graveyard, up to the number of Xyz Materials this card had on the field; Special Summon those targets.
| Number 80: Rhapsody in Berserk
| Xyz/Effect Monster | DARK | Fiend | 0 | 1200 | 2 Level 4 monsters | You can target 1 face-up Xyz Monster you control; equip this monster you control to that target. It gains 1200 ATK. You can detach 1 Xyz Material from this card, then target 1 card in your opponent's Graveyard; banish that target. You can use this effect of "Number 80: Rhapsody in Berserk" up to twice per turn.
| Number 82: Heartlandraco
| Xyz/Effect Monster | EARTH | Dragon | 2000 | 1500 | 2 Level 4 monsters | While you control a face-up Spell Card(s), this card cannot be targeted for attacks. Once per turn: You can detach 1 Xyz Material from this card; this turn, this card can attack your opponent directly, but other monsters cannot attack.
| Number 85: Crazy Box
| Xyz/Effect Monster | DARK | Fiend | 3000 | 300 | 2 Level 4 monsters | This card cannot attack. Once per turn: You can detach 1 Xyz Material from this card; roll a six-sided die, then apply the result. 1: Halve your Life Points. 2:Draw 1 card. 3:Your opponent discards 1 card. 4:Negate the effects of 1 face-up card on the field, until the end of this turn. 5:Destroy 1 card on the field. 6:Destroy this card.
| Number 86: Heroic Champion - Rhongomyniad
| Xyz/Effect Monster | DARK | Warrior | 1500 | 1500 | 2 or more (max 5) Level 4 Warrior-Type monsters | During each of your opponent's End Phases: Detach 1 Xyz Material from this card. This card gains effects based on the number of Xyz Materials attached to it.
| Number 8: Heraldic King Genom-Heritage
| Xyz/Effect Monster | LIGHT | Psychic | 2400 | 1800 | 2 Level 4 "Heraldic Beast" monsters | Once per turn: You can target 1 face-up Xyz Monster your opponent controls; this card's name and original ATK become that monster's name and current ATK, and this card's effect becomes that monster's original effect, then that monster's ATK becomes 0, and its effects are negated. These changes last until the End Phase.
| Number 91: Thunder Spark Dragon
| Xyz/Effect Monster | LIGHT | Dragon | 2400 | 2000 | 3 Level 4 monsters | Once per turn, you can activate 1 of these effects.
| Number 98: Antitopian
| Xyz/Effect Monster | DARK | Warrior | 2000 | 2500 | 2 Level 4 monsters | When any player's monster declares an attack: You can detach 1 Xyz Material from this card; change that monster to Defense Position. During either player's turn, while this card is in your Graveyard: You can target 1 "Utopia" monster on the field; Special Summon this card in Defense Position, and if you do, attach that monster to this card as an Xyz Material. You can only use this effect of "Number 98: Antitopian" once per turn.
| Number C32: Shark Drake Veiss
| Xyz/Effect Monster | WATER | Sea Serpent | 2800 | 2100 | 4 Level 4 WATER monsters | You can also Xyz Summon this card by using a "Number 32: Shark Drake" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) During either player's turn, if your Life Points are 1000 or less: You can detach 1 Xyz Material from this card and banish 1 monster from your Graveyard to target 1 face-up monster on the field; that target's ATK and DEF become 0 until the End Phase.
| Number C39: Utopia Ray
| Xyz/Effect Monster | LIGHT | Warrior | 2500 | 2000 | 3 Level 4 LIGHT monsters | You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect.
| Number S39: Utopia Prime
| Xyz/Effect Monster | LIGHT | Warrior | 2510 | 2000 | 3 Level 4 LIGHT monsters | You can also Xyz Summon this card by using a ""Number 39: Utopia"" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If your opponent's LP is at least 3000 higher than yours: You can detach 3 Xyz Materials from this card and pay LP so that you only have 10 left; destroy as many Special Summoned monsters your opponent controls as possible, and if you do, banish them, then inflict 300 damage to your opponent for each monster banished.
| Numbing Grub in the Ice Barrier
| Effect Monster | WATER | Insect | 1300 | 1800 | When this card is Normal Summoned, select 1 unused Monster Card Zone. While this card is face-up on the field, that selected Monster Card Zone cannot be used. |
| Numeral Hunter
| Effect Monster | LIGHT | Warrior | 1600 | 1400 | If this card is Summoned: Return all "Number" Xyz Monsters on the field to the Extra Deck. Neither player can Special Summon "Number" Xyz Monsters. Cannot be destroyed by battle with an Xyz Monster. This card is unaffected by the effects of Xyz Monsters. |
| Nuvia the Wicked
| Normal Monster | DARK | Fiend | 2000 | 800 | If this monster is Normal Summoned, destroy this card. If your opponent controls any monster, decrease the ATK of this card by 200 points for each monster on your opponent's side of the field. |
| Obnoxious Celtic Guardian
| Effect Monster | EARTH | Warrior | 1400 | 1200 | This card cannot be destroyed by battle with a monster that has 1900 or more ATK. |
| Obsidian Dragon
| Effect Monster | DARK | Rock | 800 | 2100 | Negate the effects of Spell and Trap Cards that target only 1 face-up DARK monster you control, and destroy them. |
| Ogre of the Black Shadow
| Normal Monster | EARTH | Beast-Warrior | 1200 | 1400 | An ogre possessed by the powers of the dark. Few can withstand its rapid charge. |
| Ogre of the Scarlet Sorrow
| Effect Monster | DARK | Fiend | 0 | 0 | During your opponent's turn, when your opponent declares a second direct attack during the same Battle Phase, you can Special Summon this card from your hand. When you do, this card's ATK and DEF becomes equal to the ATK and DEF of the first monster that attacked directly this turn, if it is still face-up on the field. The turn this card is Special Summoned with this effect, your opponent cannot select monsters other than this card as an attack target while this card is face-up on the field. |
| Old Entity Chthugua
| Synchro/Effect Monster | FIRE | Pyro | 2200 | 200 | 1 Tuner + 1+ non-Tuner monsters | If this card is Synchro Summoned: You can return all Rank 4 Xyz Monsters on the field to the Extra Deck. If you Fusion Summon using this card as a Fusion Material: Draw 1 card. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
| Old Entity Hastorr
| Synchro/Effect Monster | WIND | Reptile | 2300 | 1000 | 1 Tuner + 1 or more non-Tuner monsters | If this card is sent from the Monster Zone to the Graveyard: You can target 1 face-up monster your opponent controls; equip this card from your Graveyard to that monster. That monster cannot attack, also its effects are negated. If this card leaves the field while equipped to an opponent's monster by this effect: Take control of the monster this card was equipped to.
| One-Eyed Skill Gainer
| Xyz/Effect Monster | LIGHT | Warrior | 2500 | 2600 | 3 Level 4 monsters | You can detach 1 Xyz Material from this card to target 1 face-up Xyz Monster your opponent controls; this card's name and original effect become the same as that monster. This effect can only be used once while this card is face-up on the field.
| Oni Tank T-34
| Normal Monster | EARTH | Machine | 1400 | 1700 | An armored tank possessed by a fiend that will pursue enemies until they're crushed. |
| Opera the Melodious Diva
| Effect Monster | LIGHT | Fairy | 2300 | 1000 | This card cannot attack the turn it is Normal Summoned or flipped face-up. If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon: You can activate this effect; for the rest of this turn, "Melodious" monsters you control cannot be destroyed by battle or card effects. |
| Opticlops
| Normal Monster | DARK | Fiend | 1800 | 1700 | A one-eyed giant that serves the "Dark Ruler Ha Des", it skewers its enemies with its sharp horn, shattering them to pieces. |
| Orbital 7
| Effect Monster | LIGHT | Machine | 500 | 2000 | When this card is flipped face-up: Place 1 You Got It Boss! Counter on it. You can remove all You Got It Boss! Counters from this card; its ATK becomes 2000. After you change this card's ATK with this effect, it cannot attack your opponent directly for the rest of this turn, and is sent to the Graveyard during the End Phase. You can Tribute this card to target 1 "Photon" or "Galaxy" monster in your Graveyard; add that target to your hand. |
| Orcust Harp Horror
| Effect Monster | DARK | Machine | 1700 | 1400 | You can banish this card from your GY; Special Summon 1 "Orcust" monster from your Deck, except "Orcust Harp Horror", also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Harp Horror" once per turn. |
| Outer Entity Nyarla
| Xyz/Effect Monster | EARTH | Fiend | 0 | 2600 | 2 Level 4 monsters | When this card is Xyz Summoned: You can discard any number of cards; increase this card's Rank by the number of discarded cards. Once per turn, while this card has Xyz Material: You can target 1 monster in your GY; detach all material from this card, and if you do, attach that target to this card as material. When a monster is attached by this effect, this card's Type and Attribute become the same as the monster's original Type and Attribute.
| Overdrive
| Normal Monster | EARTH | Machine | 1600 | 1500 | An all-terrain armored vehicle armed with a heavy-duty machine gun. |
| Overlay Owl
| Effect Monster | WIND | Winged Beast | 800 | 1600 | Once per turn: You can pay 600 Life Points; detach 1 Xyz Material from a monster on the field. |
| Overlay Sentinel
| Effect Monster | LIGHT | Warrior | 2000 | 0 | Cannot be Special Summoned. When this card is Normal Summoned: Change this card to Defense Position. If you control a face-up Xyz Monster that has Xyz Material: You can banish this card from your Graveyard, then target 1 monster your opponent controls; it loses 500 ATK for each Xyz Material attached to a monster you control. |
| Oxygeddon
| Effect Monster | WIND | Dinosaur | 1800 | 800 | When this card is destroyed as a result of battle with a Pyro-Type monster and sent to the Graveyard, inflict 800 points of damage to both players' Life Points. |
| P.M. Captor
| Pendulum/Effect Monster | DARK | Zombie | 1800 | 0 | If this card destroys a monster by battle: You can target 1 Pendulum Monster in your Graveyard; add it to your hand. | Pendulum Scale: 5 Pendulum Effect: When you Pendulum Summon a Zombie-Type monster(s): You can activate this effect; it cannot be destroyed by battle or card effects this turn.
| Pahunder
| Effect Monster | LIGHT | Thunder | 1300 | 600 | Once per turn: You can Normal Summon 1 Level 4 LIGHT Thunder-Type monster from your hand, except "Pahunder", as an additional Normal Summon. |
| Paladin of Dark Dragon
| Ritual/Effect Monster | DARK | Dragon | 1900 | 1200 | You can Ritual Summon this card with "Dark Dragon Ritual". At the start of the Damage Step, if this card attacks a Defense Position monster: Destroy that monster. You can Tribute this card; Special Summon 1 "Red-Eyes" monster from your hand or Deck, except "Red-Eyes B. Chick". You can only use this effect of "Paladin of Dark Dragon" once per turn. |
| Paladin of Felgrand
| Effect Monster | LIGHT | Warrior | 1700 | 300 | If this card is Normal or Special Summoned: You can equip 1 Level 7 or 8 Dragon-Type monster from your hand or Deck to this card. This card is unaffected by other monsters' effects, while equipped with an Equip Card. You can Tribute 1 monster and this card, then target 1 Level 7 or 8 Dragon-Type monster in your Graveyard; Special Summon it. |
| Paladin of Photon Dragon
| Ritual/Effect Monster | LIGHT | Warrior | 1900 | 800 | You can Ritual Summon this card with "Luminous Dragon Ritual". You can Tribute this card; Special Summon 1 "Galaxy-Eyes Photon Dragon" from your hand or Deck. When this card destroys an opponent's monster by battle and sends it to the Graveyard: Draw 1 card. |
| Paladin of Storm Dragon
| Ritual/Effect Monster | LIGHT | Cyberse | 1900 | 900 | You can Ritual Summon this card with "Cynet Ritual". At the start of the Damage Step, if this card attacks a monster: You can return that monster to the hand. You can Tribute this card; Special Summon 1 Level 5 or higher Cyberse monster from your hand or Deck, but it cannot activate its effects this turn. You can only use each effect of "Paladin of Storm Dragon" once per turn. |
| Paladin of the Cursed Dragon
| Effect Monster | LIGHT | Zombie | 1900 | 1200 | Once per turn, during your Main Phase, you can Special Summon 1 Zombie-Type monster from your opponent's Graveyard that was destroyed by battle. |
| Paladin of White Dragon
| Ritual/Effect Monster | LIGHT | Dragon | 1900 | 1200 | This card can only be Ritual Summoned with the Ritual Spell Card, "White Dragon Ritual". If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. You can Tribute this card to Special Summon 1 "Blue-Eyes White Dragon" from your hand or your Deck. ("Blue-Eyes White Dragon" cannot attack during that turn.) |
| Pale Beast
| Normal Monster | EARTH | Beast | 1500 | 1200 | With skin tinged bluish-white, this strange creature is a fearsome sight to behold. |
| Pandaborg
| Effect Monster | WATER | Psychic | 1700 | 1400 | When this card is destroyed by battle and sent to the Graveyard, you can pay 800 Life Points to Special Summon 1 Level 4 Psychic-Type monster from your Deck. |
| Pandemonium Watchbear
| Effect Monster | DARK | Beast | 1300 | 1800 | As long as this card remains face-up on your side of the field, Pandemonium" on your side of the field is not destroyed by your opponent's card effects." |
| Pandora's Jewelry Box
| Pendulum/Effect Monster | DARK | Wyrm | 1500 | 1500 | While you have no cards in your Extra Deck, draw 2 cards instead of 1 for your normal draw during your Draw Phase. | Pendulum Scale: 4 Pendulum Effect: While you have no cards in your Extra Deck: You can target 1 card in your opponent's Pendulum Zone; destroy it, and if you do, place this card in your opponent's Pendulum Zone.
| Panther Warrior
| Effect Monster | EARTH | Beast-Warrior | 2000 | 1600 | This card cannot declare an attack unless you Tribute 1 monster. |
| Papa-Corn
| Effect Monster | EARTH | Plant | 1200 | 800 | While a Field Spell Card is face-up on the field, this card gains 1000 ATK. |
| Patroid
| Effect Monster | EARTH | Machine | 1200 | 1200 | Pick up and look at 1 Set card on your opponent's side of the field, then return it to its original position. You can only activate this effect once per turn, during your Main Phase. |
| Performage Damage Juggler
| Effect Monster | LIGHT | Spellcaster | 1500 | 1000 | During either player's turn, when a card or effect is activated that would inflict damage to you: You can discard this card; negate the activation, and if you do, destroy that card. During either player's Battle Phase: You can discard this card; reduce the next battle damage you would take this turn to 0. You can banish this card from your Graveyard; add 1 "Performage" monster from your Deck to your hand, except "Performage Damage Juggler". You can only use this effect of "Performage Damage Juggler" once per turn. |
| Performage Flame Eater
| Effect Monster | FIRE | Spellcaster | 1200 | 1600 | During either player's turn, when a card or effect is activated that would inflict damage to you: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except "Performage" monsters, also Special Summon this card from your hand, and if you do, make that effect damage to you 0. If Summoned this way, banish it when it leaves the field. If this card is Normal or Special Summoned: Each player takes 500 damage. |
| Performage Hat Tricker
| Effect Monster | EARTH | Spellcaster | 1100 | 1100 | If 2 or more monsters are on the field, you can Special Summon this card (from your hand). During either player's turn, when a card or effect is activated that would inflict damage to you: You can place 1 Performage Counter on this card (max. 3), then make that effect damage to you 0. When the 3rd Performage Counter is placed on this card, it's ATK and DEF become 3300. |
| Performage Mirror Conductor
| Pendulum/Effect Monster | LIGHT | Spellcaster | 600 | 1400 | Once per turn, during either player's turn: You can target 1 face-up monster on the field; switch its current ATK and DEF, then take 500 damage. This ATK and DEF change lasts until the end of this turn. | Pendulum Scale: 3 Pendulum Effect: Once per turn: You can target 1 face-up Special Summonedmonster on the field; its ATK and DEF become equal to its current ATK or DEF (whichever is lower) until the end of this turn (even if this card leaves the field).
| Performage Plushfire
| Pendulum/Effect Monster | FIRE | Spellcaster | 1000 | 1000 | If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Performage" monster from your hand or Deck, except "Performage Plushfire". | Pendulum Scale: 5 Pendulum Effect: If a "Performage" monster(s) you control is destroyed by battle orcard effect: You can Special Summon this card from your Pendulum Zone, then take 500 damage. You can only use this effect of "Performage Plushfire" once per turn.
| Performage Trapeze Magician
| Xyz/Effect Monster | LIGHT | Spellcaster | 2500 | 2000 | 2 Level 4 Spellcaster-Type monsters | You never take damage if the amount is less than or equal to this card's ATK. Once per turn, during either player's Main Phase 1: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster the turn player controls (other than this card); it can make a second attack during each Battle Phase this turn, also destroy it at the end of the Battle Phase. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can Special Summon 1 "Performage" monster from your Deck.
| Performage Trick Clown
| Effect Monster | LIGHT | Spellcaster | 1600 | 1200 | If this card is sent to the Graveyard: You can target 1 "Performage" monster in your Graveyard; Special Summon it, its ATK and DEF become 0, then you take 1000 damage. You can only use this effect of "Performage Trick Clown" once per turn. |
| Performapal Bot-Eyes Lizard
| Effect Monster | EARTH | Reptile | 1600 | 1200 | Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can send 1 "Odd-Eyes" monster from your Deck to the Graveyard; this card's name becomes the sent monster's original name, until the End Phase. |
| Performapal Bowhopper
| Effect Monster | EARTH | Insect | 1500 | 1000 | You can Tribute 1 "Performapal" monster; inflict damage to your opponent equal to the Level it had on the field x 100 (original Level, if face-down). You can Tribute 1 "Performapal" monster, then target 1 "Performapal" monster in your Graveyard other than the Tributed monster; add it to your hand. You can only use each effect of "Performapal Bowhopper" once per turn. |
| Performapal Camelump
| Pendulum/Effect Monster | EARTH | Beast | 800 | 1800 | If this card is destroyed by battle: You can make the monster that destroyed this card lose 800 ATK. | Pendulum Scale: 2 Pendulum Effect: Once per turn, during your Main Phase 1: You can target 1 face-up monster you control; the monsters your opponent currently controls lose 800 DEF until the end of this turn, and if they do, if the targeted monster attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. (These effects remain even if this card leaves the field.)
| Performapal Coin Dragon
| Pendulum/Effect Monster | WATER | Dragon | 1700 | 1000 | Other Dragon-Type monsters you control gain 500 ATK, also they cannot be destroyed by card effects. | Pendulum Scale: 5 Pendulum Effect: Once per turn: You can target 1 Dragon-Type monster you control that was Special Summoned from the Extra Deck; this turn, if that monster you control battles an opponent's monster, banish that opponent's monster after damage calculation (even if this card leaves the field).
| Performapal Fireflux
| Pendulum/Effect Monster | LIGHT | Insect | 1200 | 1600 | If a "Performapal" or "Odd-Eyes" monster you control attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. | Pendulum Scale: 5 Pendulum Effect: Once per turn, when an opponent's monster declares an attack: You can Tribute 1 "Performapal" monster; negate the attack, then end the Battle Phase.
| Performapal Gold Fang
| Pendulum/Effect Monster | LIGHT | Beast | 1800 | 700 | If this card is Normal or Special Summoned: All "Performapal" monsters you currently control gain 200 ATK until the end of this turn. | Pendulum Scale: 3 Pendulum Effect: Once per turn, if your "Performapal" monster destroys an opponent's monster by battle: Inflict 1000 damage to your opponent.
| Performapal Handsamuraiger
| Effect Monster | EARTH | Beast-Warrior | 1800 | 400 | When this card destroys an opponent's monster by battle and sends it to the GY: You can add 1 Level 5 or higher Pendulum Monster from your Deck to your hand. You can only use this effect of "Performapal Handsamuraiger" once per turn. |
| Performapal Helpprincess
| Effect Monster | DARK | Warrior | 1200 | 1200 | When you Normal or Special Summon a "Performapal" monster(s), except "Performapal Helpprincess" (except during the Damage Step): You can Special Summon this card from your hand. |
| Performapal Longphone Bull
| Effect Monster | EARTH | Beast | 1600 | 1200 | If this card is Special Summoned: You can add 1 "Performapal" monster from your Deck to your hand, except a Pendulum Monster. You can only use this effect of "Performapal Longphone Bull" once per turn. |
| Performapal Odd-Eyes Minitaurus
| Pendulum/Effect Monster | DARK | Beast-Warrior | 1200 | 1600 | During damage calculation, if your Pendulum Monster attacks an opponent's monster: You can make that opponent's monster lose 100 ATK for each "Performapal" and "Odd-Eyes" card you control, during damage calculation only. | Pendulum Scale: 6 Pendulum Effect: If your "Performapal" or "Odd-Eyes" monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
| Performapal Pendulum Sorcerer
| Pendulum/Effect Monster | EARTH | Spellcaster | 1500 | 800 | If this card is Special Summoned: You can target up to 2 cards you control; destroy them, and if you do, add "Performapal" monsters with different names from your Deck to your hand, except "Performapal Pendulum Sorcerer", equal to the number of cards destroyed. You can only use this effect of "Performapal Pendulum Sorcerer" once per turn. | Pendulum Scale: 2 Pendulum Effect: If a "Performapal" monster(s) is Pendulum Summoned to your side of the field: All "Performapal" monsters you currently control gain 1000 ATK until the end of this turn (even if this card leaves the field).
| Performapal Radish Horse
| Pendulum/Effect Monster | EARTH | Plant | 500 | 2000 | If your opponent controls a Special Summoned monster, and controls at least as many monsters as you, you can Special Summon this card (from your hand). Once per turn: You can target 1 face-up monster on each player's field; until the end of this turn, that opponent's monster loses ATK equal to this card's ATK, and if it does, that monster you control gains ATK equal to this card's ATK. | Pendulum Scale: 3 Pendulum Effect: Once per turn: You can target 1 face-up monster your opponent controls, and 1 "Performapal" monster you control; that opponent's monster loses ATK equal to the ATK of that "Performapal" monster you control (even if this card leaves the field).
| Performapal Salutiger
| Effect Monster | EARTH | Beast-Warrior | 1700 | 500 | When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can add 1 "Performapal" Pendulum Monster from your Deck to your hand. You can only use this effect of "Performapal Salutiger" once per turn. |
| Performapal Secondonkey
| Effect Monster | EARTH | Beast | 1000 | 2000 | When this card is Normal or Special Summoned: You can send 1 "Performapal" monster from your Deck to the Graveyard, except "Performapal Secondonkey". If you have 2 cards in your Pendulum Zones, you can add it to your hand instead. |
| Performapal Silver Claw
| Pendulum/Effect Monster | DARK | Beast | 1800 | 700 | When this card declares an attack: All "Performapal" monsters you currently control gain 300 ATK, until the end of the Battle Phase. | Pendulum Scale: 5 Pendulum Effect: All "Performapal" monsters you control gain 300 ATK.
| Performapal Skeeter Skimmer
| Effect Monster | WATER | Insect | 500 | 1600 | When this face-up Attack Position card is targeted for an attack: You can change this card to face-up Defense Position, and if you do, negate that attack. |
| Performapal Skullcrobat Joker
| Pendulum/Effect Monster | DARK | Spellcaster | 1800 | 100 | When this card is Normal Summoned: You can add 1 "Performapal" monster, "Magician" Pendulum Monster, or "Odd-Eyes" monster from your Deck to your hand, except "Performapal Skullcrobat Joker". | Pendulum Scale: 8 Pendulum Effect: You cannot Pendulum Summon monsters, except "Performapal" monsters, "Magician" Pendulum Monsters, and "Odd-Eyes" monsters. This effect cannot be negated.
| Performapal Stamp Turtle
| Effect Monster | WATER | Aqua | 100 | 1800 | Once per turn: You can target up to 2 face-up monsters on the field; increase their Levels by 1. |
| Performapal Swincobra
| Pendulum/Effect Monster | EARTH | Reptile | 300 | 1800 | This card can attack your opponent directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. | Pendulum Scale: 2 Pendulum Effect: Once per turn, when a monster you control inflicts battle damage to your opponent: You can send the top card of your opponent's Deck to the Graveyard.
| Performapal Teeter Totter Hopper
| Effect Monster | EARTH | Insect | 100 | 1200 | The first time this Special Summoned card would be destroyed by battle each turn, it is not destroyed. Once per turn, during your opponent's End Phase: You can target 1 Level 3 or lower "Performapal" monster in your Graveyard; send this card to the Graveyard, and if you do, add that monster to your hand. If a "Performapal" monster is sent from the hand to your Graveyard (except during the Damage Step), while this card is in your Graveyard: You can Special Summon this card. You can only use this effect of "Performapal Teeter Totter Hopper" once per turn. |
| Performapal U Go Golem
| Pendulum/Effect Monster | DARK | Fiend | 1600 | 1000 | Once per turn, during your Main Phase, if this card was Pendulum Summoned this turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using this card you control and Dragon-Type monsters you control as Fusion Materials. | Pendulum Scale: 1 Pendulum Effect: Once per turn, if a monster is Fusion Summoned to your field (except during the Damage Step): You can add 1 "Performapal", "Odd-Eyes", or "Magician" Pendulum Monster from your Graveyard or face-up in your Extra Deck to your hand.
| Performapal Uni
| Effect Monster | LIGHT | Beast-Warrior | 800 | 1500 | Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can Special Summon 1 Level 3 or lower "Performapal" monster from your hand in Attack Position. During your opponent's turn: You can banish 1 "Performapal" monster, except "Performapal Uni", and this card from your Graveyard; the next time you would take battle damage this turn, you do not (this is a Quick Effect). |
| Performapal Whip Snake
| Effect Monster | EARTH | Reptile | 1700 | 900 | Once per turn, during either player's Main Phase: You can target 1 face-up monster on the field; switch its current ATK and DEF until the end of this turn. |
| Phantom Beast Cross-Wing
| Effect Monster | LIGHT | Beast-Warrior | 1300 | 1300 | While this card is in the Graveyard, "Gazelle the King of Mythical Beasts" and all "Phantom Beast" monsters on the field gain 300 ATK. |
| Phantom Beast Thunder-Pegasus
| Effect Monster | LIGHT | Beast-Warrior | 700 | 2000 | When your opponent's monster declares an attack, you can remove from play this card from your Graveyard to make the Battle Damage taken by 1 "Gazelle the King of Mythical Beasts" or "Phantom Beast" monster 0. When this happens, that monster is not destroyed by battle. |
| Phantom Beast Wild-Horn
| Effect Monster | EARTH | Beast-Warrior | 1700 | 0 | During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. |
| Phantom Dragonray Bronto
| Gemini Monster | WATER | Fish | 1500 | 1000 | This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: The original ATK of this card becomes 2300. If this card attacks, it is switched to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except by card effects. |
| Phantom Gryphon
| Normal Monster | WIND | Winged Beast | 2000 | 0 | A legendary monster that dwells secretly in the mountains, fighting with the harpies over hunting grounds. A single wingbeat is said to cause the fiercest of storms. |
| Phantom of Chaos
| Effect Monster | DARK | Fiend | 0 | 0 | Any Battle Damage your opponent takes from battles involving this card becomes 0. Once per turn: You can target 1 Effect Monster in your Graveyard; banish that target, then, until the End Phase, this card's name and ATK become that monster's name and ATK, and it gains that monster's effects. You must control this face-up card to activate and to resolve this effect. |
| Phantom Skyblaster
| Effect Monster | DARK | Fiend | 1100 | 800 | When this card is Normal or Flip Summoned: You can Special Summon any number of "Skyblaster Tokens" (Fiend-Type/DARK/Level 4/ATK 500/DEF 500), up to the number of monsters you control. During your Standby Phase: You can inflict 300 damage to your opponent for each "Skyblaster" monster you control. If you activate this effect, "Skyblaster" monsters cannot declare an attack this turn. |
| Phonon Pulse Dragon
| Synchro/Tuner Monster | DARK | Dragon | 1900 | 800 | 1 Tuner + 1 or more non-Tuner monsters | When this card is Synchro Summoned: You can declare a Level from 1 to 3; the Level of this card becomes that Level, but you cannot Special Summon for the rest of this turn, except for a Synchro Summon using this card as a Synchro Material Monster. You can only Special Summon "Phonon Pulse Dragon" once per turn.
| Photon Alexandra Queen
| Xyz/Effect Monster | LIGHT | Warrior | 2400 | 1200 | 2 Level 4 "Butterspy" monsters | You can detach 1 Xyz Material from this card; return all monsters on the field to the hand, then inflict 300 damage to each player for each card returned to their hand.
| Photon Chargeman
| Effect Monster | LIGHT | Warrior | 1000 | 1000 | Once per turn: You can make this card's ATK become double its original ATK, until your next Standby Phase. This card cannot attack the turn you activate this effect. |
| Photon Circle
| Effect Monster | LIGHT | Spellcaster | 1000 | 1000 | Any Battle Damage you take from battles involving this card is halved. |
| Photon Crusher
| Effect Monster | LIGHT | Warrior | 2000 | 0 | If this card attacks, it is changed to Defense Position at the end of the Damage Step. |
| Photon Orbital
| Effect Monster | LIGHT | Machine | 500 | 2000 | During your Main Phase: You can target 1 "Photon" or "Galaxy" monster you control; equip this monster from your hand or field to that target. It gains 500 ATK, also it cannot be destroyed by battle. You can send this Equip Card to the GY; add 1 "Photon" or "Galaxy" monster from your Deck to your hand, except "Photon Orbital". You can only use this effect of "Photon Orbital" once per turn. |
| Photon Papilloperative
| Xyz/Effect Monster | LIGHT | Warrior | 2100 | 1800 | 2 Level 4 monsters | Once per turn: You can detach 1 Xyz Material from this card, then target 1 Defense Position monster on the field; change it to face-up Attack Position, and if you do, it loses 600 ATK.
| Photon Thrasher
| Effect Monster | LIGHT | Warrior | 2100 | 0 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control no monsters. If you control another monster, this card cannot attack. |
| Photon Vanisher
| Effect Monster | LIGHT | Warrior | 2000 | 0 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control a "Photon" or "Galaxy" monster. Cannot attack the turn it is Special Summoned. You can only Special Summon "Photon Vanisher(s)" once per turn. If this card is Special Summoned: You can add 1 "Galaxy-Eyes Photon Dragon" from your Deck to your hand. An Xyz Monster that was Summoned using this card on the field as material gains this effect. | Banish any monster destroyed by battle with this card.
| Piercing Moray
| Effect Monster | WATER | Fish | 1500 | 500 | Once per turn: You can Tribute 1 Fish, Sea Serpent, or Aqua-Type monster; this card gains 600 ATK. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. |
| Pilgrim of the Ice Barrier
| Effect Monster | WATER | Warrior | 1500 | 1000 | This card cannot be destroyed by battle with a monster with 1900 or more ATK. |
| Pinch Hopper
| Effect Monster | EARTH | Insect | 1000 | 1200 | When this card on your side of the field is sent to your Graveyard, you can Special Summon 1 Insect-Type Monster from your hand. |
| Pitch-Black Warwolf
| Effect Monster | DARK | Beast-Warrior | 1600 | 600 | Your opponent cannot activate Trap Cards during the Battle Phase. |
| Planet Pathfinder
| Effect Monster | EARTH | Machine | 1000 | 1000 | You can Tribute this card; add 1 Field Spell Card from your Deck to your hand. |
| Poison Mummy
| Flip/Effect Monster | EARTH | Zombie | 1000 | 1800 | FLIP: Inflict 500 damage to your opponent. |
| Power Angel Valkyria
| Effect Monster | LIGHT | Fairy | 1800 | 1050 | If you negate the activation of a Spell/Trap Card, or monster effect: Add 1 LIGHT Fairy monster from your Deck to your hand. You can only use this effect of "Power Angel Valkyria" once per turn. |
| Power Breaker
| Effect Monster | EARTH | Warrior | 1900 | 0 | When this card is destroyed by your opponent's attack or card effect and sent to the Graveyard, select 1 face-up Spell/Trap Card your opponent controls, and destroy it. If this card attacks, it is changed to Defense Position at the end of the Damage Step. |
| Power Injector
| Effect Monster | EARTH | Psychic | 1300 | 1400 | Once per turn you can pay 600 Life Points to have all face-up Psychic-Type monsters gain 500 ATK during this turn. |
| Powered Tuner
| Effect Monster | WATER | Dragon | 1400 | 1000 | This card gains 500 ATK for each face-up Tuner monster on the field. |
| Prank-Kids Rocksies
| Effect Monster | EARTH | Rock | 1500 | 1500 | If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can banish 1 card form your hand, and if you do, draw 1 card, then, you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Rocksies". You can only use this effect of "Prank-Kids Rocksies" once per turn. |
| Predaplant Moray Nepenthes
| Effect Monster | DARK | Plant | 1600 | 1000 | This card gains 200 ATK for each Predator Counter on the field. When this card destroys an opponent's monster by battle: You can equip that monster to this card. Once per turn: You can target 1 Monster Card equipped to this card by this card's effect; destroy it, and if you do, gain LP equal to its original ATK. |
| Predaplant Spinodionaea
| Effect Monster | DARK | Plant | 1800 | 0 | If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. After damage calculation, if this card battled a monster with an equal or lower Level: You can Special Summon 1 "Predaplant" monster from your Deck, except "Predaplant Spinodionaea". |
| Prediction Princess Arrowsylph
| Flip/Effect Monster | WIND | Fairy | 1000 | 1400 | FLIP: You can add 1 Ritual Spell Card from your Deck or Graveyard to your hand. |
| Prevent Rat
| Normal Monster | EARTH | Beast | 500 | 2000 | This creature is shielded with a tough hide of hair and is excellent at defending itself. |
| Prickle Fairy
| Effect Monster | EARTH | Plant | 300 | 2000 | While this card is face-up on your side of the field, your opponent cannot attack Insect-Type monsters. The battle position of a monster that battles with this card is changed to Defense Position at the end of the Damage Step. |
| Princess Cologne
| Xyz/Effect Monster | LIGHT | Fairy | 500 | 2200 | 2 Level 4 monsters | When this card is Xyz Summoned: You can target 1 "Box of Friends" in your Graveyard; Special Summon that target. If you control another monster, your opponent cannot target this card with cards, effects, or for attacks. If a face-up Normal Monster(s) you control is destroyed by battle or by card effect and sent to the Graveyard: You can detach 1 Xyz Material from this card; Special Summon 1 Normal Monster from your Deck or Graveyard in face-up Defense Position.
| Princess Curran
| Effect Monster | DARK | Spellcaster | 2000 | 0 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Trial of the Princesses". During your Standby Phase, inflict 600 points of damage to your opponent's Life Points for each monster on your opponent's side of the field. |
| Princess Pikeru
| Effect Monster | LIGHT | Spellcaster | 2000 | 0 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Trial of the Princesses". During your Standby Phase, increase your Life Points by 800 points for each monster on your side of the field. |
| Prinzessin
| Effect Monster | LIGHT | Fairy | 300 | 600 | If this card is Normal or Special Summoned: You can Special Summon 1 "Pumpkin Carriage" from your hand or Deck, then, if "Golden Castle of Stromberg" is in the Field Zone, you can equip 1 "Glass Slippers" from your Deck to this card. You can only use this effect of "Prinzessin" once per turn. When this card inflicts battle damage to your opponent by a direct attack: You can target 1 "Glass Slippers" equipped to this card and 1 face-up monster on the field; equip that "Glass Slippers" to that target. |
| Prometheus, King of the Shadows
| Effect Monster | DARK | Fiend | 1200 | 800 | When you Normal Summon this card, remove from play any number of DARK monsters in your Graveyard. This card gains 400 ATK for each removed card, until the end of this turn. |
| Prominence Hand
| Effect Monster | FIRE | Pyro | 600 | 2000 | If you control a "Magic Hand", "Fire Hand", or "Ice Hand", you canSpecial Summon this card (from your hand). |
| Prominence, Molten Swordsman
| Effect Monster | FIRE | Beast-Warrior | 1800 | 600 | Once per turn, during either player's turn: You can banish 1 "Laval" monster from your Graveyard; this card gains 300 ATK until the End Phase. |
| Protector of the Sanctuary
| Effect Monster | EARTH | Fiend | 1100 | 1900 | Your opponent cannot draw cards except during Draw Phases. |
| Protector of the Throne
| Normal Monster | EARTH | Warrior | 800 | 1500 | While the king is away, this queen protects his throne with a mighty defense. |
| Psi-Blocker
| Effect Monster | WIND | Psychic | 1200 | 300 | Once per turn, you can declare 1 card name. Cards with that name, and their effects, cannot be used until the End of your opponent's next turn. |
| Psychic Snail
| Effect Monster | EARTH | Psychic | 1900 | 1200 | You can pay 800 Life Points and select 1 other face-up Psychic-Type monster you control. This monster can attack twice during each Battle Phase. This card cannot attack the turn you activate this effect. |
| Purple Poison Magician
| Pendulum/Effect Monster | DARK | Spellcaster | 1200 | 2100 | (This card is always treated as a "Fusion Dragon" card.) | If this card is destroyed by battle or card effect: You can target 1 face-up card on the field; destroy it. Pendulum Scale: 1 Pendulum Effect: Once per turn, if your DARK Spellcaster-Type monster battles, before damage calculation: You can activate this effect; that monster gains 1200 ATK (until the end of the Damage Step), then destroy this card.
| Pyramid Turtle
| Effect Monster | EARTH | Zombie | 1200 | 1400 | When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Zombie-Type monster with 2000 or less DEF from your Deck. |
| Queen Dragun Djinn
| Xyz/Effect Monster | DARK | Dragon | 2200 | 1200 | 2 Level 4 monsters | Dragon-Type monsters you control cannot be destroyed by battle, except "Queen Dragun Djinn". Once per turn: You can detach 1 Xyz Material from this card to target 1 Level 5 or higher Dragon-Type monster in your Graveyard; Special Summon that target. It cannot attack this turn, and its effects are negated.
| Queen's Bodyguard
| Effect Monster | EARTH | Warrior | 1700 | 1200 | Allure Queen monsters on your side of the field cannot be selected as an attack target. |
| Queen's Knight
| Normal Monster | LIGHT | Warrior | 1500 | 1600 | This knight catches her opponents off guard, dominating them with swift yet graceful attacks. |
| R-Genex Accelerator
| Effect Monster | WIND | Machine | 1500 | 1900 | When a "Genex" monster(s) is added from your Deck to your hand, you can reveal 1 of those monsters to Special Summon that monster. |
| R-Genex Turbo
| Effect Monster | WIND | Machine | 1500 | 1300 | When this card is Normal Summoned, you can select and add 1 Level 1 "Genex" monster from your Deck to your hand. |
| R-Genex Ultimum
| Effect Monster | EARTH | Machine | 1800 | 1400 | When this face-up card on the field is destroyed and sent to the Graveyard, you can select and return 2 "Genex" monsters from your Graveyard to your Deck. |
| Ra's Disciple
| Effect Monster | LIGHT | Fairy | 1100 | 600 | When this card is Summoned: You can Special Summon up to 2 "Ra's Disciple" from your hand or Deck. Cannot be Tributed, except for theTribute Summon of "Obelisk the Tormentor", "Slifer the Sky Dragon" or "The Winged Dragon of Ra". You cannot Special Summon monsters, except by the effect of "Ra's Disciple". |
| Radiant Jeral
| Effect Monster | LIGHT | Fairy | 1000 | 2000 | When this card is sent to the Graveyard (except if destroyed by battle), gain 1000 Life Points if "The Sanctuary in the Sky" is on the field. |
| Radius, the Half-Moon Dragon
| Effect Monster | LIGHT | Dragon | 1400 | 1200 | If your opponent controls a face-up Xyz Monster, you can Special Summon this card (from your hand). If you do, this card's Level becomes 8. |
| Raging Eria
| Effect Monster | WATER | Spellcaster | 800 | 1500 | Once per turn, by Tributing 1 WATER monster on your side of the field (except this card), Special Summon 1 WATER monster from your hand. The monster Special Summoned by this effect is destroyed if "Raging Eria" is removed from your side of the field. |
| Rai-Jin
| Effect Monster | LIGHT | Thunder | ? | 1000 | All LIGHT monsters you control gain 100 ATK for each LIGHT monster in your Graveyard. During your End Phase, destroy 1 LIGHT monster you control. There can only be 1 face-up "Rai-Jin" on the field. |
| Raiden, Hand of the Lightsworn
| Tuner Monster | LIGHT | Warrior | 1700 | 1000 | During your Main Phase: You can send the top 2 cards of your Deck to the Graveyard, then, if any "Lightsworn" monsters were sent to the Graveyard by this effect, this card gains 200 ATK until the end of your opponent's next turn. You can only use this effect of "Raiden, Hand of the Lightsworn" once per turn. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard. |
| Raidraptor - Avenge Vulture
| Effect Monster | DARK | Winged Beast | 1700 | 100 | If you take damage: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Raidraptor" monsters. |
| Raidraptor - Blade Burner Falcon
| Xyz/Effect Monster | DARK | Winged Beast | 1000 | 1000 | 2 Level 4 Winged Beast-Type Monsters | If this card is Xyz Summoned, and your opponent's LP is at least 3000 higher than yours: You can make this card gain 3000 ATK. When this card destroys an opponent's monster by battle: You can detach any number of Xyz Materials from this card; destroy exactly that number of monsters your opponent controls.
| Raidraptor - Booster Strix
| Effect Monster | DARK | Winged Beast | 100 | 1700 | When a "Raidraptor" monster you control is targeted for an attack by an opponent's monster: You can banish this card from your hand; destroy the attacking monster. |
| Raidraptor - Force Strix
| Xyz/Effect Monster | DARK | Winged Beast | 100 | 2000 | 2 Level 4 monsters | This card gains 500 ATK and DEF for each Winged Beast-Type monster you control (other than this card). Once per turn: You can detach 1 Xyz Material from this card; add 1 Level 4 DARK Winged Beast-Type monster from your Deck to your hand.
| Raidraptor - Fuzzy Lanius
| Effect Monster | DARK | Winged Beast | 500 | 1500 | If you control a "Raidraptor" monster other than "Raidraptor - Fuzzy Lanius": You can Special Summon this card from your hand. If this card is sent to the Graveyard: You can add 1 "Raidraptor - Fuzzy Lanius" from your Deck to your hand. You can only use each effect of "Raidraptor - Fuzzy Lanius" once per turn. You cannot Special Summon monsters the turn you activate either of this card's effects, except "Raidraptro" monsters. |
| Raidraptor - Mimicry Lanius
| Effect Monster | DARK | Winged Beast | 1100 | 1900 | Once per turn, during your Main Phase, if card was Normal or Special Summoned this turn: You can increase the Levels of all "Raidraptor" monsters you currently control by 1. During your Main Phase, if this card is in the Graveyard because it was sent there this turn: You can banish this card, add 1 "Raidraptor" card from your Deck to your hand, except "Raidraptor - Mimicry Lanius". You can only use this effect of "Raidraptor - Mimicry Lanius" oncer per turn. |
| Raidraptor - Napalm Dragonius
| Effect Monster | DARK | Winged Beast | 1000 | 1000 | Once per turn: You can inflict 600 damage to your opponent, also monsters in your possession cannot activate their effects for the rest of this turn, except "Raidraptor" monsters. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Raidraptor" monster from your Deck, but it has its effectsnegated. |
| Raidraptor - Necro Vulture
| Effect Monster | DARK | Winged Beast | 1000 | 1600 | Once per turn: You can Tribute 1 "Raidraptor" monster, then target 1 "Rank-Up-Magic" Spell Card in your Graveyard; add it to your hand, also you cannot Xyz Summon for the rest of this turn, except with the effect of a "Rank-Up-Magic" Spell Card. |
| Raidraptor - Rise Falcon
| Xyz/Effect Monster | DARK | Winged Beast | 100 | 2000 | 3 Level 4 Winged Beast-Type monsters | This card can attack all Special Summoned monsters your opponent controls, once each. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up Special Summoned monster your opponent controls; this card gains ATK equal to that monster's current ATK.
| Raidraptor - Rudder Strix
| Effect Monster | DARK | Winged Beast | 0 | 1600 | If this card is Special Summoned from the hand by the effect of a "Raidraptor" card, or Normal Summoned: You can inflict 600 damage to your opponent. When an opponent's monster declares an attack that targets this card: You can Special Summon up to 2 "Raidraptor" monsters from your hand, and if you do, monsters your opponent controls cannot target those monsters for attacks this turn. |
| Raidraptor - Sharp Lanius
| Effect Monster | DARK | Winged Beast | 1700 | 1000 | Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can target 1 face-up Attack Position monster on the field; change it to face-up Defense Position. During your Main Phase 2 if this card attacked this turn: You can target 1 "Raidraptor" monster in your Graveyard; Special Summon it. You can only use this effect of "Raidraptor Sharp Lanius" once per turn. |
| Raidraptor - Singing Lanius
| Effect Monster | DARK | Winged Beast | 100 | 100 | If you control an Xyz Monster, you can Special Summon this card (from your hand). You can only Special Summon "Raidraptor - Singing Lanius" once per turn this way. |
| Raidraptor - Tribute Lanius
| Effect Monster | DARK | Winged Beast | 1800 | 400 | During your Main Phase, if this card was Normal or Special Summoned this turn: You can send 1 "Raidraptor" card from your Deck to the Graveyard. During your Main Phase 2, if this card destroyed an opponent's monster by battle this turn: You can add 1 "Rank-Up-Magic" Quick-Play Spell Card from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn, except "Raidraptor" monsters. You can only use each effect of "Raidraptor - Tribute Lanius" once per turn. |
| Raidraptor - Vanishing Lanius
| Effect Monster | DARK | Winged Beast | 1300 | 1600 | Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can Special Summon 1 Level 4 or lower "Raidraptor" monster from your hand. |
| RAM Clouder
| Effect Monster | LIGHT | Cyberse | 1800 | 1000 | You can Tribute 1 monster, then target 1 Cyberse monster in your GY; Special Summon it. You can only use this effect of "RAM Clouder" once per turn. |
| Rapid Warrior
| Effect Monster | WIND | Warrior | 1200 | 200 | During your Main Phase 1, you can activate this card's effect. If you do, it can attack your opponent directly this turn. Other monsters cannot attack during the turn your activate this effect. |
| Rapid-Fire Magician
| Effect Monster | DARK | Spellcaster | 1600 | 1200 | While this card is face-up on the field, inflict 400 points of damage to your opponent's Life Points each time you activate 1 Normal Spell Card. |
| Rare Metal Dragon
| Effect Monster | DARK | Dragon | 2400 | 1200 | This card cannot be Normal Summoned or Set. |
| Rasetsu
| Spirit monster | FIRE | Fairy | 1500 | 1900 | Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can reveal 1 Spirit monster from your hand, except "Rasetsu", then target 1 face-up Attack Position monster your opponent controls; return that target to the hand. You cannot Special Summon during the turn you activate this effect. |
| Re: EX
| Effect Monster | LIGHT | Dinosaur | 1900 | 1200 | If this card battles a monster in the Extra Monster Zone, it gains 800 ATK and DEFduring the Damage Step only. |
| Reactan, Dragon Ruler of Pebbles
| Effect Monster | EARTH | Dragon | 1800 | 1200 | You can discard this card AND 1 Dragon-Type or EARTH monster; Special Summon 1 "Redox, Dragon Ruler of Boulders" from your Deck. It cannot attack this turn. You can only use the effect of "Reactan, Dragon Ruler of Pebbles" once per turn. |
| Reborn Tengu
| Effect Monster | WIND | Beast-Warrior | 1700 | 600 | When this card is removed from the field, Special Summon 1 "Reborn Tengu" from your Deck. |
| Reborn Zombie
| Effect Monster | DARK | Zombie | 1000 | 1600 | While you have no cards in your hand, this card is not destroyed as a result of battle while in Attack Position. (Damage calculation is applied normally.) |
| Red Archery Girl
| Normal Monster | WATER | Aqua | 1400 | 1500 | A mermaid archer that hides in a protective shell, waiting for the right moment to strike. |
| Red Gadget
| Effect Monster | EARTH | Machine | 1300 | 1500 | When this card is Normal or Special Summoned: You can add 1 "Yellow Gadget" from your Deck to your hand. |
| Red Gardna
| Effect Monster | FIRE | Fiend | 0 | 2000 | During either player's turn, when your opponent activates a card or effect while you control a "Red Dragon Archfiend" monster: You can send this card from your hand to the Graveyard; this turn, monsters you control cannot be destroyed by your opponent's card effects. |
| Red Sparrow Summoner
| Effect Monster | FIRE | Spellcaster | 1600 | 1300 | When this card you control is destroyed by battle with an opponent's attacking monster and sent to your Graveyard: You can Special Summon 1 Warrior-Type monster with 1500 or less ATK from your Deck in Attack Position. |
| Red Sprinter
| Effect Monster | FIRE | Fiend | 1700 | 1200 | When this card is Normal or Special Summoned while you control no other monsters: You can Special Summon 1 Level 3 or lower Fiend-Type Tuner monster from your hand or Graveyard. You can only use this effect of "Red Sprinter" once per turn. |
| Red-Eyes Retro Dragon
| Effect Monster | DARK | Dragon | 1700 | 1600 | If a Level 7 or lower "Red-Eyes" monster(s) you control, except "Red-Eyes B. Chick", is destroyed by your opponent's attack or card effect and sent to your Graveyard: You can Special Summon this card from your hand in Defense Position, and if you do, Special Summon as many of those destroyed monsters as possible in the same battle position they were in when destroyed. You can Tribute this card; you can Normal Summon 1 "Red-Eyes" monster during your Main Phase this turn, except "Red-Eyes B. Chick", in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) |
| Red-Eyes Wyvern
| Effect Monster | WIND | Dragon | 1800 | 1600 | During your End Phase, if you did not Normal Summon or Set a monster this turn: You can banish this card from your Graveyard; Special Summon 1 "Red-Eyes" monster from your Graveyard, except "Red-Eyes B. Chick". |
| Red-Headed Oni
| Effect Monster | DARK | Zombie | 1700 | 1000 | When this card is Special Summoned from the Graveyard by the effect of a Zombie-Type monster: You can target 1 face-up Zombie-Type monster you control; detach 1 Xyz Material from a monster on the field, and if you do, increase the targeted monster's Level by 1 and its ATK by 300 (even if the targeting conditions are no longer correct). |
| Reflect Bounder
| Effect Monster | LIGHT | Machine | 1700 | 1000 | When this face-up Attack Position monster is attacked by a monster on your opponent's side of the field, before damage calculation, this card inflicts damage to your opponent's Life Points equal to the ATK of the attacking monster. Then, after damage calculation, this card is destroyed. |
| Regenerating Mummy
| Effect Monster | DARK | Zombie | 1800 | 1500 | When this card is sent from your hand to your Graveyard by an opponent's card effect: Return this card to the hand. |
| Regulus
| Effect Monster | LIGHT | Beast | 1700 | 1000 | Once per turn, you can select 1 Field Spell Card in your Graveyard. Return it to the Deck. |
| Reinforced Human Psychic Borg
| Effect Monster | EARTH | Psychic | 1500 | 800 | Up to twice per turn, you can remove from play 1 Psychic-Type monster from your Graveyard to have this card gain 500 ATK. |
| Renge, Gatekeeper of Dark World
| Normal Monster | DARK | Fiend | 100 | 2100 | His renowned athletic physique has made him famous with the populace of Dark World. They call him "Iron Wall Renge" because no one can break through his incredible defenses. |
| Reptilianne Gardna
| Effect Monster | WATER | Reptile | 0 | 2000 | When this card you control is destroyed and sent to the Graveyard, add 1 "Reptilianne" monster from your Deck to your hand. |
| Reptilianne Scylla
| Effect Monster | DARK | Reptile | 1800 | 1200 | If this card destroys a monster with 0 ATK by battle, you can Special Summon that monster from the Graveyard to your side of the field in face-up Defense Position. The effect(s) of that monster is negated. |
| Rescue Cat
| Effect Monster | EARTH | Beast | 300 | 100 | You can send this face-up card to the Graveyard to Special Summon 2 Level 3 or lower Beast-Type monsters from your Deck. Those monsters are destroyed during the End Phase. |
| Rescue Ferret
| Effect Monster | EARTH | Beast | 300 | 100 | You can shuffle this card you control into the Deck; Special Summon monster(s) from your Deck, except "Rescue Ferret", whose total Levels equal 6, to your zone(s) a Link Monster(s) points to, but those Summoned monsters have their effects negated, also destroy them during the End Phase. You can only use this effect of "Rescue Ferret" once per turn. |
| Rescue Hamster
| Pendulum/Effect Monster | EARTH | Beast | 300 | 100 | During the turn this card was Normal Summoned, if you have a face-up Level 5 or lower Pendulum Monster Card in your Extra Deck: You can Tribute this card; choose 1 Level 5 or lower Pendulum Monster Card in your Extra Deck, and Special Summon 2 monsters from your Deck with the same name as that card, but their effects are negated, also they are destroyed during the End Phase. | Pendulum Scale: 5 Pendulum Effect: You can banish this card from your Pendulum Zone; add 2 face-up Pendulum Monster Cards with the same name from your Extra Deck to your hand. You can only use this effect of "Rescue Hamster" once per Duel.
| Rescue Rabbit
| Effect Monster | EARTH | Beast | 300 | 100 | Cannot be Special Summoned from the Deck. You can banish this face-up card you control; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck. Destroy them during the End Phase. You can only use the effect of "Rescue Rabbit" once per turn. |
| Rescue Warrior
| Effect Monster | EARTH | Warrior | 1600 | 1700 | You take no Battle Damage from battles involving this card. If this card is destroyed by battle, select 1 face-up monster your opponent controls that you own, and take control of it. |
| Resonance Insect
| Effect Monster | EARTH | Insect | 1000 | 700 | If this card is sent from the field to the Graveyard: You can add 1 Level 5 or higher Insect-Type monster from your Deck to your hand. If this card is banished: You can send 1 Insect-Type monster from your Deck to the Graveyard, except "Resonance Insect". |
| Retaliating "C"
| Effect Monster | EARTH | Insect | 1400 | 1400 | During either player's turn, when your opponent activates a Spell Card that includes an effect that Special Summons a monster(s): You can Special Summon this card from your hand. If Summoned this way, while this card is face-up on the field, any card sent to the Graveyard is banished instead. If this card is sent from the field to the Graveyard: You can add 1 EARTH Insect-Type monster with 1500 or less ATKfrom your Deck to your hand, except "Counterattacking "C"". |
| Return Zombie
| Effect Monster | DARK | Zombie | 1000 | 1600 | During your Standby Phase, if this card is in your Graveyard and you have no cards in your hand, you can pay 500 Life Points to add this card to your hand. |
| Reverse Buster
| Effect Monster | LIGHT | Fiend | 1500 | 0 | This card can only attack face-down Defense Position monsters. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. At the start of the Damage Step, if this card attacked a face-down Defense Position monster: You can destroy that monster immediately with this card's effect without flipping it face-up or applying damage calculation. |
| Revival Golem
| Effect Monster | EARTH | Rock | 100 | 2100 | The effect of "Revival Golem" can only be used once per turn. When this card is sent from your Deck to the Graveyard: Activate 1 of these effects. |
| Revival Jam
| Effect Monster | WATER | Aqua | 1500 | 500 | When this card is destroyed by battle and sent to the Graveyard: You can pay 1000 Life Points; Special Summon it in face-up Defense Position during your next turn's Standby Phase. |
| Revival Rose
| Effect Monster | DARK | Plant | 1300 | 1300 | If a Level 5 or higher Plant-type monster you control is destroyed, you can Special Summon this card from your Graveyard. |
| Rhinotaurus
| Effect Monster | FIRE | Beast-Warrior | 1800 | 600 | If 2 or more of your opponent's monsters are destroyed by battle with your monsters during the same Battle Phase, this card can attack twice during that Battle Phase. |
| Risebell the Star Psycher
| Effect Monster | WIND | Psychic | 1500 | 1500 | Once per turn, during either player's turn: You can target 1 face-up monster on the field; increase its Level by 1. |
| Road Synchron
| Tuner Monster | LIGHT | Machine | 1600 | 800 | If this card is used for the Synchro Summon of a monster other than "Road Warrior", its Level is decreased by 2. If this card attacks, at the end of the Damage Step, increase its Level by 1 until the End Phase. |
| Robot Buster Destruction Sword
| Effect Monster | DARK | Machine | 1600 | 1200 | You can target 1 "Buster Blader" you control; equip this monster from your hand or your side of the field to that target. While this card is equipped to a monster, Spell/Trap Cards that are already face-up on your opponent's side of the field cannot activate their effects. You can send this Equip Card to the Graveyard; the monster that was equipped with this card gains 1000 ATK until the end of this turn. |
| Robotic Knight
| Normal Monster | FIRE | Machine | 1600 | 1800 | The Commander of Machine-Types, he serves the Machine King. He is famous for the way he controls his troops. |
| Rocket Hermos Cannon
| Fusion/Effect Monster | LIGHT | Warrior | 1500 | 1300 | Must be Special Summoned with "The Claw of Hermos", using a Warrior-Type monster, and cannot be Special Summoned by other ways. If this card is Special Summoned: Target 1 other monster on the field; equip this card to it. It can make a second attack during each Battle Phase, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. |
| Rocket Warrior
| Effect Monster | LIGHT | Warrior | 1500 | 1300 | During your Battle Phase, this card cannot be destroyed by battle, also you take no battle damage from attacks involving this card. If this card attacks a monster, after damage calculation: That attack target loses 500 ATK until the End Phase. |
| Rockstone Warrior
| Effect Monster | EARTH | Rock | 1800 | 1600 | You take no Battle Damage from battles involving this card. When this attacking card is destroyed by battle and sent to the Graveyard, Special Summon 2 "Rockstone Tokens" (Rock-Type/EARTH/Level 1/ATK 0/DEF 0). These Tokens cannot be Tributed for a Tribute Summon. |
| Rogue Doll
| Normal Monster | LIGHT | Spellcaster | 1600 | 1000 | A deadly doll gifted with mystical power, it is particularly powerful when attacking against dark forces. |
| ROM Cloudia
| Effect Monster | DARK | Cyberse | 1800 | 0 | When this card is Normal Summoned: You can target 1 Cyberse monster in your GY, except "ROM Cloudia"; add it to your hand. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower Cyberse monster from your Deck, except "ROM Cloudia". |
| Rose Paladin
| Effect Monster | EARTH | Warrior | 1800 | 200 | When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Tribute this card; Special Summon 1 Plant-Type monster from your hand or Deck in Defense Position. You can send this card from your hand to the Graveyard; add 1 Level 7 or higher Plant-Type monster from your Deck to your hand. You can only use this effect of "Rose Paladin" once per turn. |
| Rose Witch
| Effect Monster | EARTH | Plant | 1600 | 1000 | This card can be treated as 2 Tributes for the Tribute Summon of a Plant-Type monster. |
| Rose, Warrior of Revenge
| Effect Monster | FIRE | Warrior | 1600 | 600 | When this card inflicts battle damage to your opponent: Inflict 300 damage to your opponent. |
| Roulette Barrel
| Effect Monster | LIGHT | Machine | 1000 | 2000 | Once per turn, during your Main Phase, you can roll a six-sided die twice. Select one result and destroy 1 face-up monster on the field whose level is equal to the result. |
| Royal Firestorm Guards
| Effect Monster | FIRE | Pyro | 1700 | 1200 | When this card is Normal Summoned, select 4 Pyro-Type monsters in your Graveyard. Return those cards to your Deck, then draw 2 cards. |
| Royal Keeper
| Effect Monster | EARTH | Zombie | 1600 | 1700 | Once per turn, you can flip this card into face-down Defense Position. When this card is flipped face-up, it gains 300 ATK and DEF until the end of the turn. (If attacked, this effect resolves after damage calculation.) |
| Royal Magical Library
| Effect Monster | LIGHT | Spellcaster | 0 | 2000 | Each time a Spell Card is activated, place 1 Spell Counter on this card (max 3). You can remove 3 Spell Counters from this card to draw 1 card. |
| Royal Swamp Eel
| Tuner Monster | WATER | Fish | 1700 | 1200 | If this card is used as a Synchro Material Monster, all the other Synchro Material Monsters must be Fish-Type. |
| Ruffian Railcar
| Effect Monster | EARTH | Machine | 1800 | 1000 | Once per turn: You can inflict 500 damage to your opponent. You cannot conduct your Battle Phase the turn you activate this effect. During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 Level 10 EARTH Machine-Typemonster from your Deck to your hand. You can only use this effect of "Ruffian Railcar" once per turn. |
| Ruin, Angel of Oblivion
| Ritual/Effect Monster | LIGHT | Fairy | 1700 | 1000 | You can Ritual Summon this card with "Cycle of the World". This card's name becomes "Ruin, Queen of Oblivion" while in the hand or on the field. If this card is Ritual Summoned: It can make up to 2 attacks on monsters during each Battle Phase this turn. If this card is sent to the GY: You can target 1 Ritual Monster you control; while it is face-up on your field, your opponent cannot activate cards or effects when your Ritual Monsters declare an attack. |
| Ryu-Kishin Powered
| Normal Monster | LIGHT | Fiend | 1600 | 1200 | A gargoyle enhanced by the powers of darkness. Very sharp talons make it a worthy opponent. |
| Saber Shark
| Effect Monster | WATER | Fish | 1600 | 1200 | Cannot be used as a Synchro Material. Up to twice per turn: You can target 1 Fish-Type monster on the field, then activate 1 of these effects. | You cannot Special Summon any monsters during the turn you activate this effect, except WATER monsters.
| Sabersaurus
| Normal Monster | EARTH | Dinosaur | 1900 | 500 | This normally gentle dinosaur enjoys relaxing in its nest in the prairies. If it becomes angered, it turns terribly ferocious. |
| Sacred Crane
| Effect Monster | LIGHT | Winged Beast | 1600 | 400 | When this card is Special Summoned, the controller of this card draws 1 card. |
| Sacred Noble Knight of King Custennin
| Xyz/Effect Monster | LIGHT | Warrior | 1500 | 2500 | 2+ Level 4 "Noble Knight" monsters | You can detach any number of materials from this card, then target that many cards your opponent controls; return them to the hand. If this card is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Noble Knight" Xyz Monster from your Extra Deck, except "Sacred Noble Knight of King Custennin", and if you do, attach this card from the GY to that monster as material. (This is treated as an Xyz Summon.) You can only use each effect of "Sacred Noble Knight of King Custennin" once per turn.
| Sacred Spirit of the Ice Barrier
| Spirit Monster | WATER | Zombie | 1600 | 1200 | This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up, unless you control another face-up "Ice Barrier" monster. In that case, this card's effect changes to select 1 monster your opponent controls and return it to the hand, instead. |
| Sage of Silence
| Effect Monster | LIGHT | Spellcaster | 1400 | 1000 | If this card destroys an opponent's monster by battle, your opponent cannot activate Spell Cards during the next turn. |
| Sage of Stillness
| Effect Monster | LIGHT | Spellcaster | 1400 | 1000 | If this card destroys an opponent's monster by battle, your opponent cannot activate Trap Cards during the next turn. |
| Salamangreat Falco
| Effect Monster | FIRE | Cyberse | 1200 | 1600 | If this card in sent to the GY: You can target 1 "Salamangreat" Spell/Trap in your GY; Set that target to your field. If this card is in your GY: You can target 1 "Salamangreat" monster you control, except "Salamangreat Falco"; return that monster to the hand, and if you do, Special Summon this card. You can only use 1 "Salamangreat Falco" effect per turn, and only once that turn. |
| Salamangreat Fowl
| Effect Monster | FIRE | Cyberse | 1800 | 200 | If a "Salamangreat" monster(s), except "Salamangreat Fowl" is Normal or Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Salamangreat Fowl" once per turn. You can send 1 "Salamangreat" card from your hand or face-up field to the GY, then target 1 Set Spell/Trap your opponent controls; that Set card cannot be activated this turn. |
| Salamangreat Jack Jaguar
| Effect Monster | FIRE | Cyberse | 1800 | 1200 | If this card attacks a Defense Position monster, inflict piercing battle damage. If you control a "Salamangreat" Link Monster, while this card is in your GY: You can target 1 "Salamangreat" monster in your GY, except "Salamangreat Jack Jaguar"; shuffle that target into the Deck, and if you do, Special Summon this card to your zone your "Salamangreat" Link Monster points to. You can only use this effect of "Salamangreat Jack Jaguar" once per turn. |
| Salamangreat Wolvie
| Effect Monster | FIRE | Cyberse | 1700 | 1000 | A monster that was Link Summoned using this card as material cannot be destroyed by battle or card effect for the rest of the turn. You can only use 1 of the following effects of "Salamangreat Wolvie" per turn, and only once that turn. |
| Samurai Cavalry of Reptier
| Pendulum/Effect Monster | EARTH | Dinosaur | 1800 | 1200 | At the start of the Damage Step, if this card attacks an opponent's face-up monster that is not a Pendulum Monster: You can destroy that monster. | Pendulum Scale: 3 Pendulum Effect:
| Samurai of the Ice Barrier
| Effect Monster | WATER | Warrior | 1800 | 1500 | When this card on the field is changed from face-up Attack Position to face-up Defense Position, destroy it and draw 1 card. |
| Samurai Skull
| Effect Monster | DARK | Zombie | 1700 | 0 | When this card is Normal Summoned: You can send 1 Zombie monster from your Deck to the GY. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 4 or lower Zombie monster from your Deck, except "Samurai Skull". |
| Sand Moth
| Effect Monster | EARTH | Rock | 1000 | 2000 | When this face-down Defense Position card is destroyed and send to the Graveyard, except as a result of battle, switch the original ATK and DEF of this card, and Special Summon it to your side of the field. |
| Sasuke Samurai #4
| Effect Monster | WIND | Warrior | 1200 | 1200 | If this card battles a monster, toss a coin and call heads or tails before damage calculation. If you call it right, destroy the opponent's monster with this effect. |
| Satellarknight Alsahm
| Effect Monster | LIGHT | Warrior | 1400 | 1800 | If this card is Summoned: You can inflict 1000 damage to your opponent. You can only use this effect of "Satellarknight Alsahm" once per turn. |
| Satellarknight Altair
| Effect Monster | LIGHT | Warrior | 1700 | 1300 | If this card is Summoned: You can target 1 "tellarknight" monster in your Graveyard, except "Satellarknight Altair"; Special Summon that monster in Defense Position, but monsters you control cannot attack for the rest of this turn, except "tellarknight" monsters. You can only use this effect of "Satellarknight Altair" once per turn. |
| Satellarknight Betelgeuse
| Effect Monster | LIGHT | Warrior | 700 | 1900 | If this card is Summoned: You can target 1 "tellarknight" card in your Graveyard, except "Satellarknight Betelgeuse"; send this card to the Graveyard, and if you do, add that target to your hand. You can only use this effect of "Satellarknight Betelgeuse" once per turn. |
| Satellarknight Capella
| Effect Monster | LIGHT | Warrior | 1100 | 2000 | If this card is Summoned: You can apply the effect below for the rest of this turn. You can only use this effect of "Stellarknight Capella" once per turn (but if it resolves, you can apply the effect multiple times). |
| Satellarknight Deneb
| Effect Monster | LIGHT | Warrior | 1500 | 1000 | If this card is Summoned: You can add 1 "tellarknight" monster from your Deck to your hand, except "Satellarknight Deneb". You can only use this effect of "Satellarknight Deneb" once per turn. |
| Satellarknight Procyon
| Effect Monster | LIGHT | Warrior | 1300 | 1200 | If this card is Summoned: You can send 1 "tellarknight" monster from your hand to the Graveyard, and if you do, draw 1 card. You can only use this effect of "Satellarknight Procyon" once per turn. |
| Satellarknight Rigel
| Effect Monster | LIGHT | Warrior | 1900 | 700 | If this card is Summoned: You can target 1 "tellarknight" monster on the field; it gains 500 ATK, but send it to the Graveyard during the End Phase. You can only use this effect of "Satellarknight Rigel" once per turn. |
| Satellarknight Sirius
| Effect Monster | LIGHT | Warrior | 1600 | 900 | If this card is Summoned: You can target 5 "tellarknight" monsters in your Graveyard; shuffle all 5 into the Deck, then draw 1 card. You can only use this effect of "Satellarknight Sirius" once per turn. |
| Satellarknight Unukalhai
| Effect Monster | LIGHT | Warrior | 1800 | 1000 | If this card is Summoned: You can send 1 "tellarknight" card from your Deck to the Graveyard, except "Satellarknight Unukalhai". You can only use this effect of "Satellarknight Unukalhai" once per turn. |
| Satellarknight Vega
| Effect Monster | LIGHT | Warrior | 1200 | 1600 | If this card is Summoned: You can Special Summon 1 "tellarknight" monster from your hand, except "Satellarknight Vega". You can only use this effect of "Satellarknight Vega" once per turn. |
| Satellarknight Zefrathuban
| Pendulum/Effect Monster | LIGHT | Warrior | 0 | 2100 | If this card is Normal, Flip or Pendulum Summoned: You can target 1 other "tellarknight" or "Zefra" card in your Monster Zone or Pendulum Zone, and 1 face-up card your opponent controls; destroy them. You can only use this effect of "Satellarknight Zefrathuban" once per turn. | Pendulum Scale: 1 Pendulum Effect: You cannot Pendulum Summon monsters, except "tellarknight" and "Zefra" monsters. This effect cannot be negated.
| Scrap Beast
| Tuner Monster | EARTH | Beast | 1600 | 1300 | If this face-up Defense Position card is selected as an attack target, destroy this card at the end of the Battle Phase. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can select 1 "Scrap" monster in your Graveyard, except "Scrap Beast", and add it to your hand. |
| Scrap Chimera
| Effect Monster | EARTH | Beast | 1700 | 500 | This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "Scrap" monster, and all the other Synchro Material Monsters must also be "Scrap" monsters. When this card is Normal Summoned, you can select 1 "Scrap" Tuner monster in your Graveyard and Special Summon it. |
| Scrap Kong
| Effect Monster | EARTH | Beast | 2000 | 1000 | When this card is Normal Summoned, destroy this card. When this card is destroyed by the effect of a "Scrap" card and sent to Graveyard, you can select 1 "Scrap" Monster other than "Scrap Kong" from your Graveyard and add it to your hand. |
| Scrap Orthros
| Tuner Monster | EARTH | Beast | 1700 | 1100 | This card cannot be Normal Summoned or Set.This card can only be Special Summoned by controlling a face-up "Scrap monster. When Special Summoned this way, select 1 face-up "Scrap" monster you control, and destroy it. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can select 1 "Scrap" monster in your Graveyard, except "Scrap Orthros", and add it to your hand. |
| Scrap Shark
| Effect Monster | EARTH | Fish | 2100 | 0 | When an Effect Monster's effect or a Spell Card, Trap Card is activated, destroy this face-up card on the field. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can send 1 "Scrap" monster from your Deck to the Graveyard. |
| Scrounging Goblin
| Effect Monster | EARTH | Fiend | 1000 | 2000 | If this card inflicts battle damage to your opponent: They can hand you 1 card from their hand to negate this effect, otherwise you add 1 "Goblin" card from your Deck to your hand, except "Goblin Fan". |
| Sea Serpent Warrior of Darkness
| Normal Monster | WATER | Sea Serpent | 1800 | 1500 | A warrior who defends the world of the Sea of Darkness. He prides himself on his fighting prowess both on the ground and, of course, in the water. |
| Seal, Strategist Fur Hire
| Effect Monster | DARK | Beast-Warrior | 1600 | 1000 | During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Seal, Strategist Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 monster "Fur Hire" in your GY; add it to your hand. You can only use each effect of "Seal, Strategist Fur Hire" once per turn. |
| Search Striker
| Effect Monster | WIND | Warrior | 1600 | 1200 | If this card attacks a face-down Defense Position monster, you can destroy the monster immediately with this card''s effect without flipping it face-up or applying damage calculation. If you do, this card is changed to Defense Position at the end of the Battle Phase. This card''s battle position cannot be changed until the end of your next turn, except with a card effect. |
| Secret Sect Druid Dru
| Effect Monster | DARK | Spellcaster | 1800 | 0 | When this card is Normal Summoned: You can target 1 Level 4 DARK monster in your Graveyard with 0 ATK and/or DEF, except "Secret Sect Druid Dru"; Special Summon that target in face-up Defense Position. Its effects are negated. You can only use the effect of "Secret Sect Druid Dru" once per turn. |
| Secret Sect Druid Wid
| Effect Monster | DARK | Spellcaster | 0 | 1800 | If this card is sent from the field to the Graveyard: You can target 1 Continuous Spell Card in your Graveyard; Set that target. That Set card cannot be activated this turn. You can only use the effect of "Secret Sect Druid Wid" once per turn. |
| Secret Six Samurai - Doji
| Effect Monster | DARK | Warrior | 1700 | 1200 | When another "Six Samurai" monster is Normal or Special Summoned to your field (except during the Damage Step): You can send 1 "Six Samurai" card from your Deck to the GY. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead. |
| Secret Six Samurai - Kizaru
| Effect Monster | EARTH | Warrior | 1900 | 1000 | When this card is Special Summoned: You can add from your Deck to your hand, 1 "Six Samurai" monster with a different Attribute from every monster you control. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead. |
| Senju of the Thousand Hands
| Effect Monster | LIGHT | Fairy | 1400 | 1000 | When this card is Normal Summoned or Flip Summoned, you can select 1 Ritual Monster Card from your Deck and add it to your hand. Then shuffle your Deck. |
| Sentinel of the Seas
| Normal Monster | WATER | Aqua | 1300 | 1000 | A merman warrior dedicated to defending the ocean against anyone who would defile it. |
| Serenade the Melodious Diva
| Effect Monster | LIGHT | Fairy | 400 | 1900 | This card can be treated as 2 Tributes for the Tribute Summon of aFairy-Type monster. After this card is Special Summoned to your side of the field, you can Normal Summon 1 "Melodious" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) |
| Sergeant Electro
| Effect Monster | FIRE | Machine | 1600 | 1300 | Once per turn: You can target 1 face-down card in your opponent's Spell & Trap Card Zone; while this card is face-up on the field, its target(s) cannot be activated. |
| Serpentine Princess
| Effect Monster | WATER | Reptile | 1400 | 2000 | If this face-up card is returned from the field to your Deck, select and Special Summon 1 Level 3 or lower monster from your Deck to your side of the field. Then shuffle your Deck. |
| Shaddoll Dragon
| Flip/Effect Monster | DARK | Spellcaster | 1900 | 0 | FLIP: You can target 1 card your opponent controls; return it to the hand. | If this card is sent to the Graveyard by a card effect: You can target 1 Spell/Trap Card on the field; destroy it. You can only use 1 "Shaddoll Dragon" effect per turn, and only once that turn.
| Shaddoll Hound
| Flip/Effect Monster | DARK | Spellcaster | 1600 | 900 | FLIP: You can target 1 "Shaddoll" card in your Graveyard; add it to your hand. | If this card is sent to the Graveyard by a card effect: You can target 1 monster on the field; change its battle position. (Flip monsters' effects are not activated at this time, except "Shaddoll" monsters'.) You can only use 1 "Shaddoll Hound" effect per turn, and only once that turn.
| Shaddoll Squamata
| Flip/Effect Monster | DARK | Spellcaster | 1800 | 1000 | FLIP: You can target 1 monster on the field; destroy it. | If this card is sent to the Graveyard by a card effect: You can send 1 "Shaddoll" card from your Deck to the Graveyard, except "Shaddoll Squamata". You can only use 1 "Shaddoll Squamata" effect per turn, and only once that turn.
| Shaddoll Zefracore
| Pendulum/Effect Monster | DARK | Rock | 450 | 1950 | If this card is Pendulum Summoned or sent to the Graveyard: You can target 1 "Zefra" card in your Pendulum Zone, except "Shaddoll Zefracore"; Special Summon it. You can only use this effect of "Shaddoll Zefracore" once per turn. | Pendulum Scale: 7 Pendulum Effect: You cannot Pendulum Summon monsters, except "Shaddoll" and "Zefra" monsters. This effect cannot be negated.
| Shadow Delver
| Gemini Monster | DARK | Fiend | 1500 | 500 | This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it treated as an Effect Monster with this effect: Once per turn, you can select 1 face-up Level 4 or lower DARK monster you control. It can attack your opponent directly this turn. |
| Shadow of the Six Samurai - Shien
| Xyz/Effect Monster | EARTH | Warrior | 2500 | 400 | 2 Level 4 "Six Samurai" monsters | Once per turn, during either player's turn: You can detach 1 Xyz Material from this card to target 1 face-up "Six Samurai" monster you control with less than 2000 ATK; its original ATK becomes 2000 until the End Phase.
| Shadowknight Archfiend
| Effect Monster | WIND | Fiend | 2000 | 1600 | The controller of this card pays 900 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. The Battle Damage this card inflicts to your opponent is halved. |
| Shadowpriestess of Ohm
| Effect Monster | DARK | Spellcaster | 1700 | 1600 | You can Tribute 1 face-up DARK monster you control to inflict 800 damge to your opponent. |
| Shadowslayer
| Effect Monster | DARK | Fiend | 1400 | 200 | If all monsters your opponent controls are in Defense Position, this card can attack your opponent directly. |
| Shield Worm
| Effect Monster | EARTH | Insect | 800 | 2000 | When this card is Summoned, it is changed to Defense Position. Then, send 1 card from the top of your opponent's Deck to the Graveyard for each face-up Insect-Type monster you control. |
| Shien's Advisor
| Effect Monster | EARTH | Warrior | 1200 | 400 | When this card is Normal Summoned, if you control a face-up "Six Samurai" monster: Declare 1 Monster Type; while this card is face-up on the field, monsters with the declared Monster Type cannot declare an attack or be Special Summoned. |
| Shien's Daredevil
| Effect Monster | EARTH | Warrior | 1600 | 1000 | When this card is Normal Summoned: Place 1 Bushido Counter on it (max. 1). This card gains 300 ATK while it has a Bushido Counter on it. Once per turn: You can target 1 face-up card on the field that you can place a Bushido Counter on; remove 1 Bushido Counter from this card, then place it on that target. |
| Shining Abyss
| Normal Monster | LIGHT | Fairy | 1600 | 1800 | This monster employs the powers of both Light and Darkness. |
| Shining Angel
| Effect Monster | LIGHT | Fairy | 1400 | 800 | When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 LIGHT monster with 1500 or less ATK from your Deck, in face-up Attack Position. |
| Shining Friendship
| Normal Monster | LIGHT | Fairy | 1300 | 1100 | The peacemaker among monsters. |
| Shinobird Crane
| Spirit/Effect Monster | WIND | Winged Beast | 1500 | 1500 | Cannot be Special Summoned. Once per turn, if another Spirit monster is Normal or Special Summoned while this monster is on the field: You can draw 1 card. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand. |
| Shinobird Crow
| Spirit/Effect Monster | WIND | Winged Beast | 0 | 0 | Cannot be Special Summoned. Once per turn, during either player's Damage Step, when this card battles an opponent's monster: You can discard 1 Spirit monster; until the end of the Battle Phase, this card gains ATK and DEF equal to the ATK and DEF of the discarded monster. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand. |
| Shinobird Pigeon
| Spirit/Effect Monster | WIND | Winged Beast | 1000 | 1800 | Cannot be Special Summoned. Once per turn: You can target 1 other Spirit monster on the field; return it to the hand. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand. |
| Shiranui Samurai
| Effect Monster | FIRE | Zombie | 1800 | 0 | During either player's turn: You can banish 1 Zombie-Type monster from your Graveyard; this card gains 600 ATK, and if it does, banish any monster that battled this card, after damage calculation. These effects last until the end of this turn. If this card is banished: You can target 1 "Shiranui" monster in your Graveyard, except "Shiranui Samurai"; add it to your hand. You can only use each effect of "Shiranui Samurai" once per turn. |
| Shiranui Smith
| Effect Monster | FIRE | Zombie | 1000 | 0 | If this card is sent from the field to the Graveyard as a Synchro Material: You can add1 "Shiranui" card from your Deck to your hand, except "Shiranui Smith". You can only use this effect of "Shiranui Smith" once per turn. If this card is banished: You can activate this effect; this turn, Zombie-Type monsters you control cannot be destroyed by battle. |
| Shiranui Solitaire
| Effect Monster | FIRE | Zombie | 500 | 0 | You can Tribute 1 Zombie-Type monster; Special Summon 1 Zombie-Type Tuner with 0 DEF from your Deck. If this card is banished: You can target 1 of your banished "Shiranui" monsters, except "Shiranui Solitaire", or up to 2 instead if "Shiranui Style Synthesis" is on the field; Special Summon them. You can only use each effect of "Shiranui Solitaire" once per turn. |
| Shiranui Spiritmaster
| Effect Monster | FIRE | Zombie | 1500 | 0 | When this card is Normal Summoned: You can Special Summon 1 "Shiranui" monster from your hand or Graveyard, except "Shiranui Spiritmaster", but banish it when it leaves the field. If this card is banished: You can target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Shiranui Spiritmaster" once per turn. |
| Shiranui Squire
| Effect Monster | FIRE | Zombie | 1500 | 0 | When this card is Normal Summoned, you can: Special Summon 1 "Shiranui Spectralsword" monster from your hand or Deck, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. If this card is banished: You can draw 1 card, then discard 1 card. You can only use each effect of "Shiranui Squire" once per turn. |
| Shocktopus
| Effect Monster | WATER | Fish | 1600 | 800 | When this card is destroyed by battle with an opponent's monster and sent to the Graveyard: You can equip this card to that opponent's monster. That monster's ATK becomes 0, also it cannot change its battle position. |
| Shore Knight
| Effect Monster | WATER | Warrior | 1400 | 1200 | Once per turn, when this face-up card on the field changes its battle position: You can send 1 WATER monster from your Deck to the Graveyard. |
| Shreddder
| Effect Monster | EARTH | Machine | 1600 | 1000 | Once per turn, you can send 1 Machine-Type monster from your hand to the Graveyard to destroy 1 face-up monster your opponent controls whose Level is less than or equal to that monster's. |
| Shutendoji
| Effect Monster | EARTH | Zombie | 1500 | 800 | Once per turn, you can activate 1 of these effects. |
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