Yu-Gi-Oh! Level 4 Monsters

This is a list of all the Yu-Gi-Oh! level monsters in our database.

Card Name Type Attribute Sub Type ATK DEF Card Text Buy It
7 Colored Fish Normal Monster WATER Fish 1800 800 A rare rainbow fish that has never been caught by mortal man
A Man with Wdjat Effect Monster DARK Spellcaster 1600 1600 When you Normal Summon this card, and during each of your Standby Phases, select 1 Set card on your opponent's side of the field. Pick it up and look at it, then return it to its original position.
A-Assault Core Union/Effect Monster LIGHT Machine 1900 200 Once per turn, you can either: Target 1 LIGHT Machine-Type monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's monster effects (except its own), also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the Graveyard: You can add 1 other Union monster from your Graveyard to your hand.
Abaki Effect Monster FIRE Fiend 1700 1100 When this card is destroyed and sent to the Graveyard by battle, both players take 500 damage.
Abare Ushioni Effect Monster EARTH Beast-Warrior 1200 1200 Once per turn, you can toss a coin and call it. If you call it right, inflict 1000 damage to your opponent. If you call it wrong, you take 1000 damage.
Absolute Crusader Effect Monster EARTH Warrior 1800 1200 When a Level 5 or higher monster is Special Summoned: Tribute this face-up card on the field; destroy that Level 5 or higher monster.
Absorbing Kid from the Sky Effect Monster LIGHT Fairy 1300 1000 When this card destroys a monster and sends it to the Graveyard as a result of battle, increase your Life Points by the Level of the destroyed monster x 300 points.
Abyss Actor - Curtain Raiser Pendulum/Effect Monster DARK Fiend 1100 1000 Gains 1100 ATK if you control no other monsters. Once per turn: You can send 1 "Abyss Script" Spell from your Deck to the GY; add 1 face-up "Abyss Actor" Pendulum Monster from your Extra Deck to your hand.

Pendulum Scale: 7
Pendulum Effect: If you control no monsters: You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Abyss Actor - Curtain Raiser" once per Duel.
Abyss Actor - Leading Lady Pendulum/Effect Monster DARK Fiend 1500 1000 Once per turn, when battle damage is inflicted: You can target 1 face-up monster your opponent controls; it loses ATK equal to that battle damage. When this card is destroyed by battle, or if this card in its owner's Monster Zone is destroyed by an opponent's card effect: You can Set 1 "Abyss Script" Spell Card directly from your Deck.

Pendulum Scale: 2
Pendulum Effect: Once per turn, when you take battle damage from an opponent's attacking monster: You can activate 1 of these effects;
  • Once per turn, when battle damage is inflicted: You can target 1 face-up monster your opponent controls; it loses ATK equal to that battle damage. When this card is destroyed by battle, or if this card in its owner's Monster Zone is destroyed by an opponent's card effect: Yo
  • Abyss Actor - Liberty Dramatist Pendulum/Effect Monster DARK Fiend 1500 1500 If this card is Special Summoned from the Pendulum Zone: The owner of this card reveals 3 "Abyss Script" Spells from their Deck, their opponent randomly picks 1 for this card's owner to Set on their field (but the owner destroys it during the End Phase), also shuffle the rest into the Deck. If this card is destroyed: You can shuffle 1 "Abyss Script" Spell from your GY into the Deck. You can only use each effect of "Abyss Actor - Liberty Dramatist" once per turn.

    Pendulum Scale: 8
    Pendulum Effect: When a monster declares an attack: You can discard 1 card; Special Summon this card to your opponent's field. You can only use this effect of "Abyss Actor - Liberty Dramatist" once per turn.
    Abyss Actor - Sassy Rookie Pendulum/Effect Monster DARK Fiend 1700 1000 The first time this card would be destroyed by battle or card effect each turn, it is not destroyed. If this card is destroyed by battle, or if this card in its owner's Monster Zone is destroyed by an opponent's card effect: You can Special Summon 1 Level 4 or lower "Abyss Actor" monster from your Deck, except "Abyss Actor - Sassy Rookie". If this card in the Pendulum Zone is destroyed: You can target1 Level 4 or lower monster your opponent controls; destroy it.

    Pendulum Scale: 2
    Pendulum Effect: If an "Abyss Actor" monster(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead.
    Abyss Actor - Twinkle Little Star Pendulum/Effect Monster DARK Fiend 1000 1000 Cannot be destroyed by battle during your turn. This card can make up to 3 attacks on monsters during each Battle Phase.

    Pendulum Scale: 9
    Pendulum Effect: You cannot Pendulum Summon monsters, except "Abyss Actor" monsters. This effect cannot be negated. Once per turn: You can target 1 "Abyss Actor" monster you control; this turn, it can make up to 3 attacks on monsters during each Battle Phase, also other monsters you control cannot attack for the rest of this turn (even if this card leaves the field).
    Abyss Actor - Wild Hope Pendulum/Effect Monster DARK Fiend 1600 1200 Add 1 face-up "Abyss Actor" Pendulum Monster from your Extra Deck to your hand with ATK less than or equal to the damage you took.

    Pendulum Scale: 2
    Pendulum Effect: Once per turn: You can target 1 "Abyss Actor" card in your other Pendulum Zone; its Pendulum Scale becomes 9 until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except "Abyss Actor" monsters (even if this card leaves the field).
    Abyss Dweller Xyz/Effect Monster WATER Sea Serpent 1700 1400 2 Level 4 monsters
    While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn.
    Abyss Soldier Effect Monster WATER Aqua 1800 1300 Once per turn: You can discard 1 WATER monster to the Graveyard to target 1 card on the field; return it to the hand.
    Abyss Warrior Effect Monster WATER Aqua 1800 1300 Once per turn: You can discard 1 WATER monster to the Graveyard, then target 1 monster in either player's Graveyard; return that target to either the top or bottom of the Deck.
    Abyssal Kingshark Effect Monster WATER Fish 1700 600 Once per turn, if this card would be destroyed by an effect that does not target it, it is not destroyed.
    Adamancipator Analyzer Tuner/Effect Monster EARTH Rock 1500 700 If only your opponent controls a monster: You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Level 4 or lower non-Tuner Rock monster, also place the rest on the bottom of your Deck in any order. You can only use each effect of "Adamancipator Analyzer" once per turn.
    Adamancipator Crystal - Dragite Effect Monster WATER Rock 0 2200 If this card is Special Summoned by the effect of an "Adamancipator" card: You can draw 1 card. If this card is in your GY: You can target 1 WATER Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, place this card on top of the Deck. You can only use each effect of "Adamancipator Crystal - Dragite" once per turn.
    Adamancipator Crystal - Leonite Effect Monster FIRE Rock 0 2200 If this card is Special Summoned by the effect of an "Adamancipator" card: You can place 1 "Adamancipator" card from your hand or GY on top of the Deck. If this card is in your GY: You can target 1 FIRE Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, place this card on top of the Deck. You can only use each effect of "Adamancipator Crystal - Leonite" once per turn.
    Adamancipator Crystal - Raptite Effect Monster WIND Rock 0 2200 If this card is Special Summoned by the effect of an "Adamancipator" card: You can place 1 Rock monster from your hand or GY on top of the Deck. If this card is in your GY: You can target 1 WIND Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, place this card on top of the Deck. You can only use each effect of "Adamancipator Crystal - Raptite" once per turn.
    Advanced Crystal Beast Amber Mammoth Effect Monster EARTH Beast 1700 1600 If "Advanced Dark" is not in a Field Zone, send this monster to the GY. Once per turn, when your opponent activates a card or effect that targets your "Advanced Crystal Beast" card(s) or "Advanced Dark" (Quick Effect): You can negate the activation. Once per turn, when your "Advanced Crystal Beast" monster is targeted for an attack: You can negate that attack. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
    Advanced Crystal Beast Cobalt Eagle Effect Monster WIND Winged Beast 1400 800 If "Advanced Dark" is not in a Field Zone, send this monster to the GY. You can send this card from your hand or field to the GY; add 1 "Advanced Dark" from your Deck to your hand. Once per turn: You can target 1 "Advanced Crystal Beast" card you control; return it to the hand or place it on top of the Deck. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
    Advanced Crystal Beast Sapphire Pegasus Effect Monster WIND Beast 1800 1200 If "Advanced Dark" is not in a Field Zone, send this monster to the GY. If this card is Summoned: You can place 1 of your "Advanced Crystal Beast" monsters that is banished, or in your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
    Advanced Crystal Beast Topaz Tiger Effect Monster EARTH Beast 1600 1000 If "Advanced Dark" is not in a Field Zone, send this monster to the GY. All "Advanced Crystal Beast" monsters you control gain 400 ATK/DEF, also monsters your opponent controls lose 400 ATK/DEF. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
    Agido Effect Monster EARTH Fairy 1500 1300 When this card is destroyed and sent to the Graveyard as a result of battle, roll a six-sided die. You can Special Summon 1 Fairy-Type monster from your Graveyard whose Level is equal to the number rolled. (If the result is 6, you can Special Summon a Level 6 or higher monster.)
    Agido the Ancient Sentinel Effect Monster EARTH Fairy 1500 1300 If a card(s) is sent from the hand or Deck to your opponent's GY (except during the Damage Step): You can Special Summon this card from your hand, then you can Special Summon 1 Level 4 EARTH Fairy monster from your GY, except "Agido the Ancient Sentinel". If this card is sent from the hand or Deck to the GY: You can activate this effect; each player sends the top 5 cards of their Deck to the GY (or their entire Deck, if less than 5), then, if "Exchange of the Spirit" is in your GY, you can send 5 more cards from the top of either player's Deck to the GY. You can only use each effect of "Agido the Ancient Sentinel" once per turn.
    Ahrima, the Wicked Warden Effect Monster DARK Fiend 1700 0 You can discard this card; add 1 "Lair of Darkness" from your Deck to your hand. You can Tribute 1 DARK monster; draw 1 card, or, if you Tributed a DARK monster other than this card to activate this effect, you can add 1 DARK monster with 2000 or more DEF from your Deck to your hand, instead. You can only use this effect of "Ahrima, the Wicked Warden" once per turn.
    Air Armor Ninja Effect Monster WIND Warrior 1400 1400 When this card is Summoned: You can target 1 "Ninja" monster you control; reduce its Level by 1.
    Albaz the Ashen Effect Monster DARK Dragon 1800 0 This card's name becomes "Fallen of Albaz" while on the field or in the GY. While a Level 8 Fusion Monster is in your GY, this card gains 200 ATK for each monster in your GY, also your opponent cannot target other monsters you control with card effects. If a monster(s) you control leaves the field by an opponent's card effect, while this card and a Fusion Monster are in your GY (except during the Damage Step): You can Special Summon this card. You can only use this effect of "Albaz the Ashen" once per turn.
    Alchemic Magician Xyz/Effect Monster DARK Spellcaster 1500 1500 3 Level 4 Spellcaster-Type monsters
    This card gains 200 ATK for each Spell Card in your Graveyard. Once per turn, during your End Phase: You can detach 1 Xyz Material from this card and send 1 card from your hand to the Graveyard; choose 1 Spell Card from your Deck, then Set it in your Spell & Trap Card Zone.
    Alchemist of Black Spells Effect Monster WIND Spellcaster 1200 1800 Once per turn, you can change this face-up Attack Position card you control to face-up Defense Position and place 1 Spell Counter on a face-up card you control that you can place a Spell Counter on.
    Aleister the Invoker Effect Monster DARK Spellcaster 1000 1800 During either player's turn: You can send this card from your hand to the Graveyard, then target 1 Fusion Monster you control; it gains 1000 ATK and DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.
    Alexandrite Dragon Normal Monster LIGHT Dragon 2000 100 Many of the czars' lost jewels can be found in the scales of this priceless dragon. Its creator remains a mystery, along with how they acquired the imperial treasures. But whosoever finds this dragon has hit the jackpot... whether they know it or not.
    Alien Hunter Effect Monster WATER Reptile 1600 800 If this card destroys a monster with an A-Counter by battle, it can attack once again in a row.
    Alien Hypno Gemini Monster WATER Reptile 1600 700 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field you can Normal Summon it to have it be treated as an Effect Monster with this effect: During your Main Phase, you can select 1 monster your opponent controls with an A-Counter(s) and take control of it while this card is on the field. During each of your End Phases, remove 1 A-Counter from each controlled monster. If all A-Counters are removed from one of those monsters, destroy it.
    Alien Kid Effect Monster LIGHT Reptile 1600 700 Place 1 A-Counter on all monsters Special Summoned to your opponent's side of the field. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)
    Alien Shocktrooper Normal Monster EARTH Reptile 1900 800 The Aliens have used a mysterious biological substance to create a supreme race of soldiers. They do not have the natural powers of the other Aliens, but can make stunning physical attacks.
    Alien Skull Effect Monster WIND Reptile 1600 1800 You can Tribute 1 face-up Level 3 or lower monster on your opponent's side of the field to Special Summon this card to your opponent's side of the field. If you Special Summon this monster this way, place 1 A-Counter on this card, and you cannot Normal Summon or Set the same turn. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)
    Alien Stealthbuster Effect Monster LIGHT Reptile 1700 1500 If this card is sent to the GY: You can target 1 face-up monster on the field; place 2 A-Counters on it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 card with an A-Counter; destroy it. You can only use each effect of "Alien Stealthbuster" once per turn.
    Alien Telepath Effect Monster FIRE Reptile 1600 1000 Once per turn, you can remove 1 A-Counter from an opponent's monster to destroy 1 Spell or Trap Card. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)
    Alien Warrior Effect Monster EARTH Reptile 1800 1000 When this card is destroyed by battle and sent to the Graveyard, place 2 A-Counters on the monster that destroyed it. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)
    Alligator's Sword Normal Monster EARTH Beast 1500 1200 'ey, dis mighty lissard man can swing his sword so fast, dat it's more dan da speed a sound!
    Ally of Justice Garadholg Effect Monster DARK Machine 1600 400 If this card battles a LIGHT monster, it gains 200 ATK during the Damage Step only.
    Ally of Justice Nullfier Effect Monster DARK Machine 1600 1200 The effects of LIGHT monsters that battle this card are negated.
    Ally of Justice Quarantine Effect Monster DARK Machine 1700 1200 Neither player can Special Summon LIGHT monsters.
    Ally of Justice Reverse Break Effect Monster DARK Machine 1200 1200 If a face-up LIGHT monster is on the field, destroy this card. If this card attacks a face-down Defense Position monster, destroy that monster immediately with this card's effect without flipping it face-up or applying damage calculation.
    Ally of Justice Thousand Arms Effect Monster DARK Machine 1700 0 This card can attack all face-up LIGHT monsters your opponent controls once each. If this card battles a non-LIGHT monster, destroy this card before damage calculation.
    Aloof Lupine Effect Monster DARK Beast 1700 300 When this card is Normal Summoned: You can banish 1 monster from your hand; banish 1 monster from your Deck with the same Type as that monster. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 of your banished monsters; add it to your hand. You can only use each effect of "Aloof Lupine" once per turn.
    Alpha the Magnet Warrior Normal Monster EARTH Rock 1400 1700 Alpha, Beta, and Gamma meld as one to form a powerful monster.
    Altergeist Fijialert Effect Monster WATER Spellcaster 1400 1200 When an "Altergeist" Link Monster is Link Summoned to your field (except during the Damage Step): You can target 1 other Link Monster on the field; Special Summon this card from your hand to your zone that target points to, also, for the rest of this turn, that monster is also treated as an "Altergeist" monster. You can only use this effect of "Altergeist Fijialert" once per turn.
    Altergeist Marionetter Effect Monster LIGHT Spellcaster 1600 1700 When this card is Normal Summoned: You can Set 1 "Altergeist" Trap directly from your Deck to your Spell & Trap Zone. You can target 1 "Altergeist" card you control and 1 "Altergeist" monster in your GY; send that card on the field to the GY, and if you do, Special Summon that other monster from your GY. You can only use this effect of "Altergeist Marionetter" once per turn.
    Altitude Knight Effect Monster WIND Warrior 1400 1200 Once per turn, when another monster on the field returns to the hand or Main Deck: Send 1 WIND monster from your Deck to the Graveyard.
    Aluber the Jester of Despia Effect Monster DARK Fairy 1800 0 If this card is Normal or Special Summoned: You can add 1 "Branded" Spell/Trap from your Deck to your hand. If a face-up Fusion Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect, while this card is in your GY: You can target 1 Effect Monster your opponent controls; Special Summon this card, and if you do, negate the targeted monster's effects until the end of this turn. You can only use 1 "Aluber the Jester of Despia" effect per turn, and only once that turn.
    Alviss of the Nordic Alfar Effect Monster DARK Spellcaster 1500 1000 If only this card is banished by the effect of a "Nordic" Link Monster: You can send to the GY 1 "Nordic" monster you control and 2 "Nordic" monsters from your Deck, whose total Levels equal 10, then Special Summon 1 "Aesir" monster from your Extra Deck. If an "Aesir" monster(s) in your possession is sent to your GY by your opponent's card: You can banish this card from your GY; Special Summon 1 "Aesir" monster from your Extra Deck with a different name from the cards in your GY. You can only use this effect of "Alviss of the Nordic Alfar" once per Duel.
    Amano-Iwato Spirit/Effect Monster EARTH Rock 1900 1200 Cannot be Special Summoned. Monsters cannot activate their effects, except Spirit monsters. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.
    Amazement Assistant Delia Effect Monster LIGHT Machine 1800 1400 You can reveal 1 "Attraction" Trap in your hand; Special Summon this card from your hand. You can send 1 "Attraction" Trap from your hand or face-up field to the GY; Set 1 "Attraction" Trap directly from your Deck to your Spell & Trap Zone. You can only use each effect of "Amazement Assistant Delia" once per turn.
    Amazement Attendant Comica Effect Monster LIGHT Machine 1400 1800 When this card is Normal Summoned: You can Set 1 "Attraction" Trap directly from your Deck. (Quick Effect): You can target 1 of your "Attraction" Traps equipped to a monster; equip it to 1 "Amazement" monster you control or 1 face-up monster your opponent controls. You can only use this effect of "Amazement Attendant Comica" once per turn.
    Amazon of the Seas Normal Monster WATER Fish 1300 1400 A mermaid who serves as herald of the Ocean Lord. She protects the sacred domain of Atlantis.
    Amazoness Archer (F.K.A. Amazon Archer) Effect Monster EARTH Warrior 1400 1000 You can Tribute 2 monsters to inflict 1200 damage to your opponent.
    Amazoness Chain Master Effect Monster EARTH Warrior 1500 1300 When this card is destroyed by battle and sent to the GY: You can pay 1500 LP; look at your opponent's hand, then add 1 monster from their hand to your hand.
    Amazoness Fighter Effect Monster EARTH Warrior 1500 1300 You take no battle damage from attacks involving this card.
    Amazoness Paladin Effect Monster EARTH Warrior 1700 300 Gains 100 ATK for each "Amazoness" monster you control.
    Amazoness Sage Effect Monster EARTH Warrior 1400 700 At the end of the Damage Step, if this card attacked and is still on the field: Target 1 Spell/Trap your opponent controls; destroy that target.
    Amazoness Swords Woman Effect Monster EARTH Warrior 1500 1600 Your opponent takes any battle damage you would have taken from battles involving this card instead.
    Amazoness Tiger Effect Monster EARTH Beast 1100 1500 You can only control 1 "Amazoness Tiger". Gains 400 ATK for each "Amazoness" monster you control. Your opponent's monsters cannot attack "Amazoness" monsters, except this one.
    Amazoness Trainee Effect Monster EARTH Warrior 1500 1300 Monsters destroyed by battle with this card are placed on the bottom of the Deck instead of going to the GY. If this card destroys an opponent's monster by battle: It gains 200 ATK.
    Amorphage Envy Pendulum/Effect Monster EARTH Dragon 0 2050 If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except "Amorphage" monsters.

    Pendulum Scale: 5
    Pendulum Effect: While you control an "Amorphage" monster, neither player can activate cards or effects as Chain Link 2 or higher. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card.
    Amorphage Greed Pendulum/Effect Monster EARTH Dragon 0 1950 If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except "Amorphage" monsters.

    Pendulum Scale: 3
    Pendulum Effect: While you control an "Amorphage" monster, neither player can activate Trap Cards or their effects, except for "Amorphage" cards. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card.
    Amorphage Pride Pendulum/Effect Monster EARTH Dragon 1750 0 If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except "Amorphage" monsters.

    Pendulum Scale: 3
    Pendulum Effect: While you control an "Amorphage" monster, neither player takes any effect damage. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card.
    Amorphage Wrath Pendulum/Effect Monster EARTH Dragon 1650 0 If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except "Amorphage" monsters.

    Pendulum Scale: 3
    Pendulum Effect: While you control an "Amorphage" monster, neither player canTribute monsters, except "Amorphage" monsters. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card.
    Amphibious Bugroth MK-3 Effect Monster WATER Machine 1500 1300 While "Umi" is face-up on the field, this card can attack your opponent's Life Points directly.
    Anarchist Monk Ranshin Effect Monster EARTH Spellcaster 1800 100 When this card is sent from the field to the Graveyard by your opponent's card (including by battle, card effect, or by being destroyed), select 1 monster in your opponent's Graveyard and remove it from play.
    Ancient Dragon Effect Monster LIGHT Dragon 1400 1300 When this card inflicts Battle Damage to your opponent by a direct attack: You can increase this card's Level by 1 and ATK by 500.
    Ancient Elf Normal Monster LIGHT Spellcaster 1450 1200 This elf is rumored to have lived for thousands of years. He leads an army of spirits against his enemies.
    Ancient Gear Box Effect Monster EARTH Machine 500 2000 If this card is added from the Deck or Graveyard to your hand, except by drawing it: You can add 1 EARTH Machine-Type monster with 500ATK and/or DEF from your Deck to your hand, except "Ancient Gear Box". You can only use this effect of "Ancient Gear Box" once per turn.
    Ancient Gear Frame Effect Monster EARTH Machine 1600 500 You can discard 1 card; add 1 "Ancient Gear Golem", or 1 Spell/Trap that specifically lists the card "Ancient Gear Golem" in its text, from your Deck to your hand. You can only use this effect of "Ancient Gear Frame" once per turn. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon up to 3 "Ancient Gear Golem" and/or "Ancient Gear Golem - Ultimate Pound" from your hand, ignoring their Summoning conditions.
    Ancient Gear Gadget Effect Monster EARTH Machine 500 2000 If this card is Normal or Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); this turn, if a monster you control attacks, your opponent's Spell Cards, Trap Cards, or monster effects (whichever was declared) cannot be activated until the end of the Damage Step. Once per turn: You can declare 1 "Gadget" monster's card name; until the End Phase, this card's name becomes that name.
    Ancient Gear Knight Gemini Monster EARTH Machine 1800 500 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  • If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.
  • Ancient Gear Soldier Effect Monster EARTH Machine 1300 1300 If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.
    Ancient Gear Wyvern Effect Monster EARTH Machine 1700 1200 If this card is Normal or Special Summoned: You can add 1 "Ancient Gear" card from your Deck to your hand, except "Ancient Gear Wyvern", also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Wyvern" once per turn. If this card attacks, your opponent's monsters cannot activate their effects until the end of the Damage Step.
    Ancient Lizard Warrior Normal Monster EARTH Reptile 1400 1100 Before the dawn of time, this lizard warrior reigned supreme.
    Ancient Warriors - Deceptive Jia Wen Effect Monster FIRE Beast-Warrior 1100 1800 You can target 1 Continuous Spell/Trap you control; send it to the GY, and if you do, halve the ATK of 2 face-up monsters on the field, until the end of this turn. If a card(s) your opponent controls is destroyed by battle or card effect: You can target 1 "Ancient Warriors" card in your GY, except "Ancient Warriors - Deceptive Jia Wen"; add it to your hand. You can only use each effect of "Ancient Warriors - Deceptive Jia Wen" once per turn.
    Ancient Warriors - Eccentric Lu Jing Effect Monster WATER Beast-Warrior 700 2000 You can target 1 Continuous Spell/Trap you control; send it to the GY, and if you do, add 1 "Ancient Warriors" Spell/Trap with a different name from your GY to your hand. If your other "Ancient Warriors" monster's effect is activated (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it. You can only use each effect of "Ancient Warriors - Eccentric Lu Jing" once per turn.
    Ancient Warriors - Graceful Zhou Gong Effect Monster WATER Beast-Warrior 1600 1600 You can target 1 Continuous Spell/Trap you control; send it to the GY, and if you do, add 1 "Ancient Warriors" Spell/Trap from your Deck to your hand. If your other "Ancient Warriors" monster's effect is activated (except during the Damage Step): You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Ancient Warriors - Graceful Zhou Gong" once per turn.
    Ancient Warriors - Ingenious Zhuge Kong Effect Monster WIND Beast-Warrior 1000 2000 If this card is added from the Deck to your hand by the effect of an "Ancient Warriors" card: You can Special Summon it. When a Spell/Trap Card is activated (Quick Effect): You can send 1 face-up "Ancient Warriors" Continuous Spell/Trap you control to the GY; negate the activation. When a monster effect is activated while you control "Ancient Warriors - Virtuous Liu Xuan" (Quick Effect): You can send 1 face-up "Ancient Warriors" Continuous Spell/Trap you control to the GY; negate the activation. You can only use each effect of "Ancient Warriors - Ingenious Zhuge Kong" once per turn.
    Ancient Warriors - Masterful Sun Mou Effect Monster WATER Beast-Warrior 1800 1500 While you control another "Ancient Warriors" monster, your opponent's monsters cannot target this card for attacks. You can only use each of the following effects of "Ancient Warriors - Masterful Sun Mou" once per turn.
  • You can send 1 card from your hand or field to the GY; add 1 "Ancient Warriors" monster from your Deck to your hand, except "Ancient Warriors - Masterful Sun Mou".
  • If your other "Ancient Warriors" monster's effect is activated (except during the Damage Step): You can target 1 monster your opponent controls; return it to the hand.
  • Ancient Warriors - Virtuous Liu Xuan Effect Monster WIND Beast-Warrior 1400 1200 While you control another "Ancient Warriors" monster, your opponent's monsters cannot target this card for attacks. You can only use each of the following effects of "Ancient Warriors - Virtuous Liu Xuan" once per turn.
  • If your opponent controls more monsters than you do: You can send 1 card from your hand or field to the GY; Special Summon 1 "Ancient Warriors" monster from your Deck, except "Ancient Warriors - Virtuous Liu Xuan".
  • When an attack is declared involving another "Ancient Warriors" monster you control: You can draw 1 card.
  • Angel Trumpeter Tuner Monster EARTH Plant 1900 1600 This beautiful, fairy-like flower generates a delusional mist to keep intruders away from the deepest parts of the forest, where sacred beasts dwell.
    Antialian Effect Monster EARTH Cyberse 1900 600 Once per turn, if this card battled a monster this Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Normal Summon 1 Cyberse monster. If this face-up card you control leaves the field because of an opponent's card effect: Draw 1 card.
    Ape Fighter Effect Monster DARK Beast 1900 1200 If this card destroys an opponent's monster by battle: This card gains 300 ATK. If this card does not attack during your turn, the ATK gained from this effect returns to 0 during the End Phase of that turn.
    Apocatequil Effect Monster LIGHT Thunder 1800 1200 While this card is face-up on the field, it is Level 5 if you control a face-up Tuner Monster. When this card on the field is destroyed and sent to the Graveyard, you can select and Special Summon 1 "Oracle of the Sun" from your Graveyard.
    Aqua Armor Ninja Effect Monster WATER Warrior 800 1600 When your opponent's monster declares a direct attack, if you have another "Ninja" monster in your Graveyard: You can banish this card from your Graveyard to target the attacking monster; negate that attack.
    Aqua Madoor Normal Monster WATER Spellcaster 1200 2000 A wizard of the waters that conjures a liquid wall to crush any enemies that oppose him.
    Aqua Spirit Effect Monster WATER Aqua 1600 1200 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 WATER monster from your GY. Once per turn, during your opponent's Standby Phase: You can target 1 face-up monster your opponent controls; change that target's battle position, and if you do, it cannot change its battle position for the rest of this turn.
    Aquarian Alessa Gemini Monster WATER Aqua 1500 500 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
  • When this card destroys an opponent's monster by battle and sends it to the Graveyard, they discard 1 random card.
  • Aratama Spirit monster DARK Fiend 800 1800 Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can add 1 Spirit monster from your Deck to your hand, except "Aratama".
    Arcana Force I - The Magician Effect Monster LIGHT Fairy 1100 1100 When this card is Summoned, toss a coin:
  • Heads: When a Spell Card is activated, this card's ATK becomes double its original ATK until the End Phase of that turn.
  • Tails: When a Spell Card is activated, your opponent gains 500 Life Points.
  • Arcana Force III - The Empress Effect Monster LIGHT Fairy 1300 1300 When this card is Summoned, toss a coin:
  • Heads: Each time your opponent Normal Summons or Sets a monster, you can Special Summon 1 "Arcana Force" monster from your hand.
  • Tails: Each time your opponent Normal Summons or Sets a monster, send 1 card from your hand to the Graveyard.
  • Arcana Force IV - The Emperor Effect Monster LIGHT Fairy 1400 1400 When this card is Summoned, toss a coin:
  • Heads: All "Arcana Force" monsters you control gain 500 ATK
  • Tails: All "Arcana Force" monsters you control lose 500 ATK.
  • Arcana Force VI - The Lovers Effect Monster LIGHT Fairy 1600 1600 When this card is Summoned, toss a coin:
  • Heads: This card can be treated as 2 Tributes for the Tribute Summon of an "Arcana Force" monster
  • Tails: You cannot Tribute Summon "Arcana Force" monsters.
  • Arcana Force VII - The Chariot Effect Monster LIGHT Fairy 1700 1700 When this card is Summoned, toss a coin:
  • Heads: If this card destroys an opponent's monster by battle, you can Special Summon that monster to your side of the field.
  • Tails: Your opponent gains control of this card.
  • Archfiend Cavalry Effect Monster DARK Fiend 1900 0 If this card on the field is destroyed by a card effect and sent to the Graveyard: You can target 1 "Archfiend" monster in your Graveyard, except "Archfiend Cavalry"; Special Summon that target. It cannot attack this turn.
    Archfiend General Effect Monster DARK Fiend 2100 800 You can discard this card to the GY; add 1 "Pandemonium" from your Deck to your hand. If "Pandemonium" is not on the field, destroy this card.
    Archfiend Interceptor Effect Monster DARK Fiend 1400 1600 While you control this face-up Attack Position card, when an opponent's monster declares an attack, inflict 500 damage to your opponent.
    Archfiend Soldier Normal Monster DARK Fiend 1900 1500 An expert at battle who belongs to a crack diabolical unit. He's famous because he always gets the job done.
    Aria the Melodious Diva Effect Monster LIGHT Fairy 1600 1200 While this Special Summoned card is on the field, "Melodious" monsters you control cannot be targeted by card effects, or be destroyed by battle.
    Ariane the Labrynth Servant Effect Monster DARK Fiend 1800 1100 You can send 1 Normal Trap from your hand or that's Set on your field to the GY; Special Summon 1 Level 4 or lower Fiend monster from your Deck in Defense Position, except "Ariane the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect.
  • From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap.
    You can only use each effect of "Ariane the Labrynth Servant" once per turn.
  • Arianna the Labrynth Servant Effect Monster DARK Fiend 1600 2100 If this card is Normal or Special Summoned: You can add 1 "Labrynth" card from your Deck to your hand, except "Arianna the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect.
  • From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap.
    You can only use 1 "Arianna the Labrynth Servant" effect per turn, and only once that turn.
  • Ariel, Priestess of the Nekroz Effect Monster WATER Psychic 1000 1800 Once per turn: You can reveal any number of "Nekroz" cards in your hand; increase or reduce this card's Level by the number of revealed cards until the end of this turn. If this card is Tributed by a card effect: You can add 1 "Nekroz" monster from your Deck to your hand, except a Ritual Monster. You can only use this effect of "Ariel, Priestess of the Nekroz" once per turn.
    Armageddon Knight Effect Monster DARK Warrior 1400 1200 When this card is Summoned, you can send 1 DARK monster from your Deck to the Graveyard.
    Armed Dragon, the Armored Dragon Effect Monster WIND Dragon 1900 1400 When this card destroys an opponent's monster by battle: You can Special Summon 1 Level 5 or lower WIND Dragon monster from your hand or Deck, except "Armed Dragon, the Armored Dragon", but it cannot attack directly this turn.
    Armed Samurai - Ben Kei Effect Monster DARK Warrior 500 800 For each Equip Card equipped to this card, it gains 1 additional attack during each Battle Phase.
    Armed Sea Hunter Effect Monster WATER Sea Serpent 1800 400 If you control another face-up WATER monster, negate the effects of the monster that battled with this card, after damage calculation. If this card would be destroyed, you can destroy 1 face-up Level 3 or lower WATER monster you control instead.
    Armor Exe Effect Monster LIGHT Rock 2400 1400 This card cannot attack in the same turn it is Normal Summoned, Flip Summoned, or Special Summoned. During each of your and your opponent's Standby Phases, remove 1 Spell Counter on your side of the field. If you do not, destroy this card.
    Armored Bee Effect Monster WIND Insect 1600 1200 Once per turn: You can target 1 face-up monster your opponent controls; halve that target's ATK until the End Phase.
    Armored Cybern Union Monster WIND Machine 0 2000 Once per turn, you can equip this card to a "Cyber Dragon" you control, or to a Fusion Monster you control that lists "Cyber Dragon" as a Fusion Material Monster, OR unequip it to Special Summon this card in face-up Attack Position. Once per turn, while equipped to a monster by this effect, you can decrease the equipped monster's ATK by 1000 and destroy 1 face-up monster. (A monster can only by equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
    Armored Lizard Normal Monster EARTH Reptile 1500 1200 A lizard with a very tough hide and a vicious bite.
    Armored Starfish Normal Monster WATER Aqua 850 1400 A bluish starfish with a solid hide capable of fending off attacks.
    Armored White Bear Effect Monster WATER Beast 1800 1400 If this card is Normal or Special Summoned while a Synchro Monster is on the field: You can target 1 Field Spell in your GY; add it to your hand. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: You can Special Summon 1 Level 4 or lower Beast monster from your Deck or GY, except "Armored White Bear". You can only use each effect of "Armored White Bear" once per turn.
    Armory Arm Synchro/Effect Monster LIGHT Machine 1800 1200 1 Tuner + 1 or more non-Tuner monsters
    Once per turn, you can either: Target 1 monster on the field; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, that target gains 1000 ATK. When that target destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.
    Arnis, the Empowered Warrior Effect Monster FIRE Warrior 1700 1200 When this card you control is destroyed by battle with an opponent's attacking monster and sent to your Graveyard: You can Special Summon 1 Spellcaster-Type monster with 1500 or less ATK from your Deck in Attack Position.
    Aromage Rosemary Effect Monster WATER Plant 1800 700 While your LP is higher than your opponent's, if a Plant-Type monster you control attacks, your opponent cannot activate monster effects until the end of the Damage Step. Once per turn, if you gain LP: Target 1 face-up monster on the field; change its battle position.
    Arsenal Summoner Flip/Effect Monster WIND Spellcaster 1600 1600 FLIP: Add 1 card that includes "Guardian" in its card name from your Deck to your hand. You cannot add "Celtic Guardian", "Winged Dragon, Guardian of the Fortress #1", "Winged Dragon, Guardian of the Fortress #2", "Guardian of the Labyrinth", or "The Reliable Guardian".
    Artillery Catapult Turtle Effect Monster WATER Aqua 1000 2000 You can Tribute 1 monster; Special Summon 1 "Gaia The Fierce Knight" monster, or 1 Level 5 Dragon monster, from your hand or Deck. You can only use this effect of "Artillery Catapult Turtle" once per turn.
    Artorigus, King of the Noble Knights Xyz/Effect Monster LIGHT Warrior 2000 2000 2 Level 4 "Noble Knight" monsters
    When this card is Xyz Summoned: You can target up to 3 "Noble Arms" Equip Spell Cards with different names in your Graveyard; equip those targets to this card. Once per turn: You can detach 1 Xyz Material from this card; destroy any number of Spell/Trap Cards on the field, up to the number of "Noble Arms" Equip Spell Cards you control.
    Assault Beast Effect Monster EARTH Beast-Warrior 1900 1200 You can discard this card from your Hand to the Graveyard to add 1 "Assault Mode Activate" from your Deck to your hand.
    Assault Dog Effect Monster EARTH Beast 1200 800 When this card is destroyed by battle and sent to the Graveyard: You can Special Summon any number of "Assault Dogs" from your Deck.
    Assault Mercenary Effect Monster EARTH Warrior 1800 300 Once per turn, you can return 1 "Assault Mode Activate" from your hand or Graveyard to the Deck to destroy 1 Spell or Trap Card your opponent controls.
    Assault Sentinel Effect Monster EARTH Beast-Warrior 1600 800 You can Tribute this card; Special Summon 1 monster from your hand or Deck that specifically lists "Assault Mode Activate" in its text, except "Assault Sentinel", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can target 1 face-up monster you control; reveal 1 Synchro Monster in your Extra Deck, and if you do, the targeted monster's Type and Attribute become the same as the revealed monster's, until the end of this turn. You can only use each effect of "Assault Sentinel" once per turn.
    Assault Wyvern Effect Monster LIGHT Dragon 1800 1000 When this card destroys an opponent's monster by battle: You can Tribute this card; Special Summon 1 Dragon-Type monster from your hand or Graveyard, except "Assault Wyvern".
    Astraltopia Effect Monster LIGHT Warrior 0 0 If an Xyz Monster(s) is on the field: You can Special Summon this card from your hand. You can send 1 other card from your hand or field to the GY; add 1 "Xyz", "Onomat", "Zexal", or "Number" Spell/Trap, from your Deck to your hand. You can only use each effect of "Astraltopia" once per turn.
    Asura Priest Spirit Monster LIGHT Fairy 1700 1200 This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. This card can attack all monsters your opponent controls once each. This monster cannot attack directly if it has already attacked a monster.
    Atlantean Dragoons Effect Monster WATER Sea Serpent 1800 0 All Level 3 or lower Sea Serpent-Type monsters you control can attack your opponent directly. When this card is sent to the Graveyard to activate a WATER monster's effect: Add 1 Sea Serpent-Type monster from your Deck to your hand, except "Atlantean Dragoons".
    Aurora Paragon Effect Monster LIGHT Fairy 1500 1000 Neither player can Special Summon monsters. When another monster is Normal Summoned to either player's side of the field, destroy this card.
    Aurora Wing Effect Monster WATER Winged Beast 1200 1600 When this card is destroyed by battle and sent to the Graveyard: You can Special Summon this card in face-up Attack Position. You can only use the effect of "Aurora Wing" once per turn.
    Avalanching Aussa Effect Monster EARTH Spellcaster 800 1500 Once per turn, by Tributing 1 EARTH monster on your side of the field (except this card), Special Summon 1 EARTH monster from your hand. The monster Special Summoned by this effect is destroyed if "Avalanching Aussa" is removed from your side of the field.
    Axe Dragonute Effect Monster DARK Dragon 2000 1200 If this card attacks, change it to Defense Position at the end of the Damage Step.
    Axe Raider Normal Monster EARTH Warrior 1700 1150 An axe-wielding monster of tremendous strength and agility.
    Aye-Iron Effect Monster EARTH Machine 1600 1800 Once per turn: You can have this card gain 400 ATK. This card cannot attack the turn you activate this effect.
    Aztekipede, the Worm Warrior Effect Monster EARTH Insect 1900 400 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 Insect Type Monster from your Graveyard. When this card inflicts Battle Damage to your opponent, send the top card of their Deck to the Graveyard.
    B-Buster Drake Union/Effect Monster LIGHT Machine 1500 1800 Once per turn, you can either: Target 1 LIGHT Machine-Type monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's Spell effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the Graveyard: You can add 1 Union monster from your Deck to your hand.
    Bahamut Shark Xyz/Effect Monster WATER Sea Serpent 2600 2100 2 Level 4 WATER monsters
    Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn.
    Balancer Lord Effect Monster LIGHT Cyberse 1700 1200 Once per turn: You can pay 1000 LP; during your Main Phase this turn, you can Normal Summon 1 Cyberse monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is banished: You can Special Summon 1 Level 4 or lower monster from your hand. You can only use this effect of "Balancer Lord" once per turn.
    Balloon Lizard Effect Monster EARTH Reptile 500 1900 Put 1 counter on this card during each of your Standby Phases. When this card is destroyed, inflict damage to the controller of the card that destroyed it equal to the number of counters x 400 points.
    Baromet the Sacred Sheep Shrub Xyz/Effect Monster EARTH Plant 1900 2000 2+ Level 4 monsters
    You can detach 1 material from this card, then target 1 Normal Trap in your GY; place it on the bottom of the Deck, then draw 1 card. If a Normal Trap Card is activated (except during the Damage Step): You can detach 1 material from an Xyz Monster you control, and if you do, Special Summon 1 Level 4 monster from your hand. You can only use each effect of "Baromet the Sacred Sheep Shrub" once per turn.
    Baron of the Fiend Sword Normal Monster DARK Fiend 1550 800 An aristocrat who wields a sword possessed by a malicious spirit that preys on the weak.
    Barrier Statue of the Abyss Effect Monster DARK Fiend 1000 1000 No monsters can be Special Summoned, except for DARK monsters.
    Barrier Statue of the Drought Effect Monster EARTH Rock 1000 1000 No monsters can be Special Summoned, except for EARTH monsters.
    Barrier Statue of the Heavens Effect Monster LIGHT Fairy 1000 1000 No monsters can be Special Summoned, except for LIGHT monsters.
    Barrier Statue of the Inferno Effect Monster FIRE Pyro 1000 1000 No monsters can be Special Summoned, except for FIRE monsters.
    Barrier Statue of the Stormwinds Effect Monster WIND Winged Beast 1000 1000 No monsters can be Special Summoned, except for WIND monsters.
    Barrier Statue of the Torrent Effect Monster WATER Aqua 1000 1000 No monsters can be Special Summoned, except for WATER monsters.
    Batteryman 9-Volt Effect Monster LIGHT Thunder 1000 1000 When this card is Summoned: You can add 1 "Batteryman" monster from your Deck to your hand, and if you do, this card's ATK and DEF become double its original ATK and DEF, respectively. You can only use this effect of "Batteryman 9-Volt" once per turn. During your End Phase: Destroy this card.
    Batteryman AAA Effect Monster LIGHT Thunder 0 0 When this card is Normal Summoned or flipped face-up, you can Special Summon 1 "Batteryman AAA" from your hand or Graveyard.
    Batteryman Solar Effect Monster LIGHT Thunder 1500 1500 If this card is Normal or Special Summoned: You can send 1 Thunder monster from your Deck to the GY. If a Thunder monster(s) is Normal or Special Summoned while this monster is on the field: Special Summon 1 "Batteryman Token" (Thunder/LIGHT/Level 1/ATK 0/DEF 0). You can target 1 "Batteryman" Effect Monster you control or in your GY; this card's name becomes that monster's until the End Phase. You can only use each effect of "Solar Batteryman" once per turn.
    Battle Footballer Normal Monster FIRE Machine 1000 2100 A cyborg with high defense power. Originally it was invented for a football machine.
    Battle Ox Normal Monster EARTH Beast-Warrior 1700 1000 A monster with tremendous power, it destroys enemies with a swing of its axe.
    Battle Survivor Effect Monster EARTH Warrior 1600 800 At the end of the Battle Phase: You can add 1 card from your GY to your hand, except "Battle Survivor", that was sent there during this Battle Phase while you controlled this face-up card. You can only use this effect of "Battle Survivor" once per turn.
    Battlestorm Effect Monster DARK Winged Beast 1700 1000 This card gains 100 ATK for each face-up Winged Beast-Type monster you control. Once per turn, if you control 2 or more face-up Winged Beast-Type monsters, you can destroy 1 Spell or Trap Card your opponent controls.
    Battlewasp - Arbalest the Rapidfire Effect Monster WIND Insect 1800 800 When this card is Normal Summoned: You can target 1 Level 3 or lower Insect monster in your GY; Special Summon that monster in Defense Position. If this card in its owner's possession is destroyed by an opponent's card: You can Special Summon 1 "Battlewasp" monster from your hand or Deck. You can only use this effect of "Battlewasp - Arbalest the Rapidfire" once per turn.
    Battlin' Boxer Glassjaw Effect Monster FIRE Warrior 2000 0 When this card is targeted for an attack: Destroy this card. When this card is sent to the Graveyard by a card effect: You can target 1 "Battlin' Boxer" monster in your Graveyard, except "Battlin' Boxer Glassjaw"; add that target to your hand.
    Battlin' Boxer Headgeared Effect Monster FIRE Warrior 1000 1800 When this card is Normal Summoned: You can send 1 "Battlin' Boxer" monster from your Deck to the Graveyard. Once per turn, this face-up Attack Position card cannot be destroyed by battle.
    Battlin' Boxer Lead Yoke Xyz/Effect Monster FIRE Warrior 2200 2000 2 Level 4 "Battlin' Boxer" monsters
    If a "Battlin' Boxer" monster(s) you control would be destroyed by battle or by a card effect, you can detach 1 Xyz Material from this card instead of destroying 1 of those monsters. When an Xyz Material(s) is detached from this card: This card gains 800 ATK.
    Battlin' Boxer Shadow Effect Monster FIRE Warrior 1800 1400 During your Main Phase: You can detach 1 Xyz Material from a "Battlin' Boxer" Xyz Monster you control, and if you do, Special Summon this card from your hand. You can only use this effect of "Battlin' Boxer Shadow" once per turn.
    Battlin' Boxer Sparrer Effect Monster FIRE Warrior 1200 1400 If you control a "Battlin' Boxer" monster, you can Special Summon this card (from your hand). If you do, you cannot conduct your Battle Phase for the rest of this turn.
    Battlin' Boxer Switchitter Effect Monster FIRE Warrior 1500 1400 When this card is Normal Summoned: You can target 1 "Battlin' Boxer" monster in your Graveyard; Special Summon that target. You cannot Special Summon any monsters during the turn you activate this effect, except "Battlin' Boxer" monsters.
    Battlin' Boxer Veil Effect Monster FIRE Warrior 0 1800 When you take battle damage: You can Special Summon this card from your hand, and if you do, gain Life Points equal to the damage you took.
    Bazoo the Soul-Eater Effect Monster EARTH Beast 1600 900 Once per turn: You can banish up to 3 monsters from your GY; this card gains 300 ATK for each, until the end of your opponent's turn.
    Bean Soldier Normal Monster EARTH Plant 1400 1300 A plant-warrior that attacks with seeds and sword.
    Beast Striker Effect Monster EARTH Beast 1850 400 Once per turn, you can discard 1 card to Special Summon 1 "Moja" from your Deck.
    Beast-Warrior Puma Effect Monster LIGHT Beast-Warrior 1600 1000 You can Tribute this card; add 1 "D.D. Esper Star Sparrow" from your Deck or Graveyard to your hand.
    Beastking of the Swamps Effect Monster WATER Aqua 1000 1100 You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s).
    Beatraptor Effect Monster EARTH Dinosaur 1400 2000 Negate the effects of monsters in the Extra Monster Zones while this card is in the Main Monster Zone. When this card is destroyed by battle: You can Special Summon 1 "Beatraptor" from your Deck. You can only use this effect of "Beatraptor" once per turn.
    Beautiful Headhuntress Normal Monster EARTH Warrior 1600 800 A vicious creature that has decapitated numerous enemy monsters.
    Beaver Warrior Normal Monster EARTH Beast-Warrior 1200 1500 What this creature lacks in size it makes up for in defense when battling in the prairie.
    Beckoned by the World Chalice Normal Monster EARTH Warrior 1800 0 His battle with the Mekkstrosities never seems to end. Even when their forest was invaded by Mekkstrocious Insects, he stood his ground and inspired the other defenders around him.
    Beetron Effect Monster DARK Insect 1600 900 You can send 1 face-up Spell/Trap Card you control to the Graveyard to target 1 Level 4 or lower Insect-Type monster in your Graveyard; Special Summon that target in face-up Defense Position. The effect of "Beetron" can only be used once per turn.
    Beetrooper Assault Roller Effect Monster EARTH Insect 1600 1400 You can Special Summon this card (from your hand) by banishing 1 Insect monster from your GY. You can only Special Summon "Beetrooper Assault Roller" once per turn this way. Gains 200 ATK for each Insect monster you control, except this card. When this card is destroyed by battle: You can add 1 "Beetrooper" monster from your Deck to your hand, except "Beetrooper Assault Roller". You can only use this effect of "Beetrooper Assault Roller" once per turn.
    Beginning Knight Effect Monster LIGHT Warrior 500 2000 A "Black Luster Soldier" monster Ritual Summoned using this card gains these effects. You can only use this effect of "Beginning Knight" once per turn.
  • Once per turn: You can target 1 monster your opponent controls; banish it.
  • When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can activate this effect; this card can make a second attack in a row. If this card is banished from the Graveyard: You can add 1 Ritual Spell Card from your Deck to your hand. You can only use this effect of "Beginning Knight" once per turn.
  • Behegon Normal Monster WATER Aqua 1350 1000 With an enormous maw and massive teeth, this monstrosity is one dangerous and strange serpent from the deep.
    Beiige, Vanguard of Dark World Effect Monster DARK Fiend 1600 1300 If this card is discarded to the GY by card effect: Special Summon this card.
    Berserk Gorilla Effect Monster EARTH Beast 2000 1000 If this card is in face-up Defense Position on the field, destroy this card. The controller of this card must attack with this card if possible.
    Beta the Magnet Warrior Normal Monster EARTH Rock 1700 1600 Alpha, Beta, and Gamma meld as one to form a powerful monster.
    Bicorn Re'em Effect Monster DARK Beast 800 1600 If this card is sent to the Graveyard as a Synchro Material Monster for a Synchro Summon, send the top 2 cards from your opponent's Deck to the Graveyard.
    Big Belly Knight Effect Monster EARTH Warrior 1000 1600 If this card is detached from an Xyz Monster and sent to the Graveyard to activate that monster's effect: You can Special Summon 1 Level 3 or lower monster from your hand.
    Big Eye Flip/Effect Monster DARK Fiend 1200 1000 FLIP: See the 5 cards from the top of your Deck, arrange them in any order desired, and replace them on the top of the Deck.
    Big Insect Normal Monster EARTH Insect 1200 1500 A giant ant that dwells in the jungle, it is powerful whether attacking or defending.
    Big Shield Gardna Effect Monster EARTH Warrior 100 2600 During either player's turn, when this face-down card (and no other cards) is targeted by a Spell Card: Change this card to face-up Defense Position, and if you do, negate the Spell Card's activation. If this card is attacked, change it to Attack Position at the end of the Damage Step.
    Biofalcon Effect Monster LIGHT Machine 1700 1200 When a Machine-Type monster you control is destroyed by battle and sent to the Graveyard while this card is face-up on the field, you can add 1 Machine-Type monster with 1000 or less ATK from your Deck to your hand.
    Bird of Roses Effect Monster WIND Plant 1800 1500 When this face-up Attack Position card is attacked, and it is destroyed as a result of battle and sent to the Graveyard, you can Special Summon 2 Plant-Type Tuner monsters from your Deck in face-up Defense Position.
    Birdface Effect Monster WIND Winged Beast 1600 1600 When this card is sent to the Graveyard as a result of battle, you can add 1 Harpie Lady" from your Deck to your hand. Then shuffle your Deck."
    Bitrooper Effect Monster EARTH Cyberse 1500 2000 You can send 1 Level 2 or lower monster from your hand to the GY; Special Summon this card from your hand. You can only use this effect of "Bitrooper" once per turn.
    Black Brachios Effect Monster EARTH Dinosaur 1800 1100 When this card is Normal Summoned: You can target 1 monster on the field; change that target to face-up Defense Position.
    Black Dragon Collapserpent Effect Monster DARK Dragon 1800 1700 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT monster from your Graveyard, and cannot be Special Summoned by other ways. You can only Special Summon "Black Dragon Collapserpent" once per turn this way. If this card is sent from the field to the Graveyard: You can add 1 "White Dragon Wyverburster" from your Deck to your hand.
    Black Fang Magician Pendulum/Effect Monster DARK Spellcaster 1700 800 (This card is always treated as an "Xyz Dragon" card.)
    If this card is destroyed by battle or card effect: You can target 1 DARK Spellcaster-Type monster in your Graveyard; Special Summon it.

    Pendulum Scale: 8
    Pendulum Effect: Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK (until the end of this turn), then destroythis card.
    Black Stego Effect Monster EARTH Dinosaur 1200 2000 When this card is selected as an attack target by your opponent's Monster, this card is changed to Defense Position.
    Black Veloci Effect Monster EARTH Dinosaur 1800 300 If this card attacks an opponent's monster, this card gains 400 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 400 ATK during the Damage Step only.
    Blackeyes, the Plunder Patroll Seaguide Effect Monster WATER Fiend 1000 1000 You can target 1 "Plunder Patroll" monster in your GY, except "Blackeyes, the Plunder Patroll Seaguide"; Special Summon this card from your hand, and if you do, add that monster to your hand, also you cannot Special Summon for the rest of this turn, except "Plunder Patroll" monsters. If this card is sent from the hand or Monster Zone to the GY: You can target 1 "Plunder Patroll" Monster Card in your Spell & Trap Zone; Special Summon it in Defense Position. You can only use each effect of "Blackeyes, the Plunder Patroll Seaguide" once per turn.
    Blackland Fire Dragon Normal Monster DARK Dragon 1500 800 A dragon that dwells in the depths of darkness, its vulnerability lies in its poor eyesight.
    Blackwing - Auster the South Wind Tuner/Effect Monster DARK Winged Beast 1300 0 Cannot be Special Summoned. When this card is Normal Summoned: You can target 1 of your banished Level 4 or lower "Blackwing" monsters; Special Summon it in Defense Position. You can banish this card from your GY to activate 1 of the following effects;
  • Place Black Feather Counter(s) on 1 "Black-Winged Dragon" you control equal to the number of card(s) your opponent controls.
  • Place 1 Wedge Counter on each face-up monster your opponent controls that does not have one.
  • Blackwing - Bora the Spear Effect Monster DARK Winged Beast 1700 800 If you control a "Blackwing" monster other than "Blackwing - Bora the Spear", you can Special Summon this card (from your hand). If this card attacks a Defense Position monster, inflict piercing battle damage.
    Blackwing - Calima the Haze Effect Monster DARK Winged Beast 600 1800 During your opponent's Battle Phase, if you control no monsters, you can remove from play this card from the Graveyard to select 1 Synchro Monster in your Graveyard, and Special Summon it. It is removed from play at the end of the Battle Phase.
    Blackwing - Decay the Ill Wind Tuner/Effect Monster DARK Winged Beast 1000 1000 Once per turn, during the End Phase, if this card is in the Graveyard because it was sent there this turn: Take 1000 damage. When this card is Normal or Special Summoned: You can target 1 "Blackwing" monster you control, then activate 1 of these effects;
  • Increase its Level by 1.
  • Reduce its Level by 1.
    You can only use this effect of "Blackwing - Decay the Ill Wind" once per turn.
  • Blackwing - Kochi the Daybreak Tuner Monster DARK Winged Beast 700 1500 If this card was Special Summoned, this card cannot be used as a Synchro Material Monster.
    Blackwing - Kris the Crack of Dawn Effect Monster DARK Winged Beast 1900 300 If you control a "Blackwing" monster other than "Blackwing - Kris the Crack of Dawn", you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Kris the Crack of Dawn" once per turn this way. Once per turn, this card cannot be destroyed by Spell/Trap effects.
    Blackwing - Shamal the Sandstorm Tuner/Effect Monster DARK Winged Beast 1600 0 You can send this card from your hand or field to the GY; place 1 "Black Feather Whirlwind" from your Deck face-up in your Spell & Trap Zone. If a "Blackwing" Synchro Monster(s) or "Black-Winged Dragon" is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 "Blackwing" monster in your GY; add it to your hand, then take 700 damage. You can only use each effect of "Blackwing - Shamal the Sandstorm" once per turn.
    Blackwing - Shura the Blue Flame Effect Monster DARK Winged Beast 1800 1200 When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon 1 "Blackwing" monster with 1500 or less ATK from your Deck. That monster's effect (s) is negated.
    Blackwing - Sudri the Phantom Glimmer Effect Monster DARK Winged Beast 1400 1400 When this card is Normal Summoned: You can add 1 card that mentions "Black-Winged Dragon" from your Deck to your hand, except "Blackwing - Sudri the Phantom Glimmer". You can Tribute 1 monster; Special Summon 1 "Phantom Glimmer Token" (Winged Beast/Tuner/DARK/Level 2/ATK 700/DEF 700), then you take 700 damage. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Synchro Monsters. You can only use this effect of "Blackwing - Sudri the Phantom Glimmer" once per turn.
    Blackwing - Tornado the Reverse Wind Effect Monster DARK Winged Beast 1000 1200 When this card is Normal Summoned while your opponent controls a Special Summoned monster: You can target 1 "Blackwing" Tuner in your Graveyard; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Blackwing" monsters, also Special Summon that monster, but its effects are negated
    Blackwing - Zephyros the Elite Effect Monster DARK Winged Beast 1600 1000 If this card is in your Graveyard: You can return 1 face-up card you control to the hand; Special Summon this card from the Graveyard, and if you do, take 400 damage. Each player can only use the effect of "Blackwing - Zephyros the Elite" once per Duel.
    Blade Armor Ninja Xyz/Effect Monster WIND Warrior 2200 1000 2 Level 4 Warrior-Type monsters
    Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up "Ninja" monster you control; this turn, that monster can attack twice during each Battle Phase.
    Blade Bounzer Effect Monster EARTH Warrior 1800 1400 Once per turn, if this card attacks and your opponent controls a monster at the end of the Damage Step: You can discard 1 card; this card can attack an opponent's monster once again during this Battle Phase.
    Blade Knight Effect Monster LIGHT Warrior 1600 1000 While you have 1 or fewer cards in your hand, this card gains 400 ATK. If this is the only monster you control, negate the effects of Flip Effect Monsters it destroys by battle.
    Blade Skater Normal Monster EARTH Warrior 1400 1500 An image of beauty on the ice, this gorgeous warrior rips her opponents into pieces with her stylish Accel Slicer attack.
    Blast Magician Effect Monster FIRE Spellcaster 1400 1700 Each time a Spell Card is activated, place 1 Spell Counter on this card. You can remove any number of Spell Counters from this card to destroy 1 face-up monster on the field with ATK equal to or less than 700 x the number of counters you removed.
    Blast Sphere Effect Monster DARK Machine 1400 1400 If an opponent's monster attacks this face-down Defense Position card, this card becomes an Equip Card equipped to the attacking monster, before damage calculation. Destroy the equipped monster during your opponent's next Standby Phase, and inflict damage to your opponent equal to the destroyed monster's ATK.
    Blazewing Butterfly Gemini Monster FIRE Insect 1500 1500 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
  • You can Tribute this card to Special Summon 1 Gemini monster from your Graveyard, except "Blazewing Butterfly". A Gemini monster Special Summoned by this effect is treated as an Effect Monster, and gains its effect. (Deck contains 2)
  • Blazing Cartesia, the Virtuous Tuner/Effect Monster LIGHT Spellcaster 1500 1500 If you control "Fallen of Albaz" or it is in your GY: You can Special Summon this card from your hand. During the Main Phase (Quick Effect): You can Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, using monsters from your hand or field as material. During the End Phase, if a Fusion Monster(s) was sent to your GY this turn: You can add this card from the GY to your hand. You can only use each effect of "Blazing Cartesia, the Virtuous" once per turn.
    Blazing Hiita Effect Monster FIRE Spellcaster 800 1500 Once per turn, by Tributing 1 FIRE monster on your side of the field (except this card), Special Summon 1 FIRE monster from your hand. The monster Special Summoned by this effect is destroyed if "Blazing Hiita" is removed from your side of the field.
    Blazing Inpachi Normal Monster FIRE Pyro 1850 0 A wicked wooden spirit now burning in flames. Its fire attack is powerful, but it will soon be nothing but ashes.
    Blindly Loyal Goblin Effect Monster EARTH Warrior 1800 1500 As long as this card remains face-up on the field, control of this card cannot switch.
    Blizzard Dragon Effect Monster WATER Dragon 1800 1000 Once per turn: You can target 1 monster your opponent controls; it cannot change its battle position or declare an attack until the opponent's next End Phase.
    Blizzard Falcon Effect Monster WATER Winged Beast 1500 1500 If this card's current ATK is higher than its original ATK: You can inflict 1500 damage to your opponent. This effect can only be used once while this card is face-up on the field. You can only use the effect of "Blizzard Falcon" once per turn.
    Blizzard Thunderbird Effect Monster WATER Winged Beast 1600 1400 You can discard 1 card; Special Summon 2 WATER Winged-Beast-Type monsters, 1 from your hand and 1 from your Graveyard, except "Blizzard Thunderbird", then return this card from the field to the hand. You can only use this effect of "Blizzard Thunderbird" once per turn.
    Blocker Normal Monster DARK Machine 850 1800 Constructed from several components, this monster can launch them in a pincer attack.
    Blockman Effect Monster EARTH Rock 1000 1500 By Tributing this face-up card, Special Summon in Defense Position a number of "Block Tokens" (Rock-Type/EARTH/Level 4/ATK 1000/DEF 1500) equal to the number of turns this card has been face-up on your side of the field. These tokens cannot declare an attack.
    Blood Sucker Effect Monster DARK Zombie 1300 1500 When this card inflicts Battle Damage to your opponent, send the top card of your opponent's Deck to the Graveyard.
    Blue Dragon Summoner Effect Monster WIND Spellcaster 1500 600 If this card is sent from the field to the Graveyard: You can add 1 Dragon, Warrior, or Spellcaster-Type Normal Monster from your Deck to your hand.
    Blue Flame Swordsman Effect Monster FIRE Warrior 1800 1600 Once per turn, during either player's Battle Phase: You can target 1 other Warrior-Type monster you control; this card loses exactly 600 ATK, and if it does, that monster gains 600 ATK. When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can banish this card from your Graveyard, then target 1 FIRE Warrior-Type monster in your Graveyard; Special Summon that target.
    Blue Mountain Butterspy Effect Monster DARK Warrior 0 1700 Cannot be Normal Summoned/Set. When you Normal Summon a Warrior-Type monster: You can Special Summon this card from your hand. This card cannot be used as a Synchro Material Monster.
    Blue Rose Dragon Effect Monster DARK Dragon 1600 1200 When this card is destroyed and sent from the field to the Graveyard, you can select 1 "Black Rose Dragon" or 1 Plant-Type monster in your Graveyard, and Special Summon it.
    Blue Thunder T-45 Effect Monster LIGHT Machine 1700 1000 When this card destroys an opponent's monster by battle, Special Summon 1 "Thunder Option Token" (Machine-Type/LIGHT/Level 4/ATK 1500/DEF 1500). This Token cannot be Tributed for a Tribute Summon.
    Blue-Blooded Oni Effect Monster DARK Zombie 1000 1700 When this card is Normal or Flip Summoned: It is changed to Defense Position. Once per turn: You can detach 1 Xyz Material you control to target 1 Level 4 Zombie-Type monster in your Graveyard; Special Summon that target.
    Blue-Winged Crown Normal Monster WIND Winged Beast 1600 1200 With hair shaped like a crown and a body incased in bluish white flames, this bird is a formidable sight.
    Bluebeard, the Plunder Patroll Shipwright Effect Monster WATER Fiend 500 1000 If you control a "Plunder Patroll" monster, except "Bluebeard, the Plunder Patroll Shipwright": You can Special Summon this card from your hand. If this card is sent from the hand or Monster Zone to the GY: You can discard 1 card; draw 1 card. You can only use each effect of "Bluebeard, the Plunder Patroll Shipwright" once per turn.
    BM-4 Blast Spider Effect Monster DARK Machine 1400 2200 Once per turn: You can target 1 DARK Machine monster you control and 1 face-up card your opponent controls; destroy them. If a monster you control that was originally a DARK Machine destroys an opponent's monster(s) by battle or card effect and sends it to the GY:You can inflict damage to your opponent equal to half the original ATK of 1 of those monster(s) destroyed and sent to the GY. You can only use this effect of "BM-4 Blast Spider" once per turn.
    Boar Soldier Effect Monster EARTH Beast-Warrior 2000 500 If this card is Normal Summoned, destroy this card. If your opponent controls 1 or more monsters, decrease the ATK of this card by 1000 points.
    Bone Crusher Effect Monster EARTH Zombie 1600 200 When this card is Special Summoned from your Graveyard by the effect of a Zombie-Type monster: You can target 1 Spell/Trap Card your opponent controls; destroy that target. During the End Phase of the turn this card was Special Summoned: Destroy it.
    Boot-Up Corporal - Command Dynamo Effect Monster EARTH Machine 0 2000 You can target up to 2 Machine "Gadget" monsters you control or in your GY with different names; Special Summon this card from your hand, then equip those targets to this card (regardless of their Type). You can only use this effect of "Boot-Up Corporal - Command Dynamo" once per turn. Gains 1000 ATK for each monster equipped to this card by this effect.
    Boot-Up Soldier - Dread Dynamo Effect Monster EARTH Machine 0 2000 Increase the ATK of this card by 2000 points if you have a face-up "Gadget" on your side of the field.
    Borreload eXcharge Dragon Xyz/Effect Monster DARK Dragon 3000 2500 2 Level 4 DARK Dragon monsters
    Neither player can target this Xyz Summoned card with monster effects, except its own. Once per turn: You can detach 1 material from this card, then target 1 face-up monster on the field; it loses 600 ATK/DEF, then, you can Special Summon 1 "Borrel" monster from your GY, but banish it during the End Phase, also you cannot Special Summon other monsters or attack directly for the rest of this turn.
    Botanical Lion Effect Monster EARTH Plant 1600 2000 This card gains 300 ATK for each face-up Plant-Type monster you control. Control of this face-up card cannot switch.
    Bountiful Artemis Effect Monster LIGHT Fairy 1600 1700 Each time a Counter Trap Card resolves, immediately draw 1 card (during the Chain).
    BOXer Effect Monster EARTH Warrior 1800 1000 When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can place 1 counter on this card. You can send this card with 2 or more counters to the Graveyard; Special Summon 1 EARTH monster from your Deck. If this card would be destroyed by battle or card effect, you can remove 1 counter from this card instead.
    Boycotton Effect Monster EARTH Plant 1000 2500 You take any battle damage your opponent would have taken from battles involving this card, instead. If this card battles, is not destroyed, and you took battle damage from that battle: Return this card to the hand.
    Brave Scizzar Normal Monster DARK Machine 1300 1000 Armed with a mass of scissors, this monster can clip an enemy into any desired shape and size.
    Bravedrive Effect Monster FIRE Cyberse 1500 1000 Once per turn, when your Cyberse monster declares an attack: You can discard 1 monster; that attacking monster gains 600 ATK, until the end of this turn.
    Bravo, Fighter Fur Hire Effect Monster FIRE Reptile 1900 200 During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Bravo, Fighter Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster: You can have all monsters "Fur Hire" currently on the field gain 500 ATK/DEF until the end of this turn. You can only use each effect of "Bravo, Fighter Fur Hire" once per turn.
    Breaker the Magical Warrior Effect Monster DARK Spellcaster 1600 1000 When this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card to target 1 Spell/Trap Card on the field; destroy that target.
    Bri Synchron Tuner Monster EARTH Machine 1500 1100 If this card is sent to the Graveyard as a Synchro Material Monster, until the End Phase of this turn, the Synchro Monster that used this card as a Synchro Material Monster gains 600 ATK but its effects are negated.
    Bright Star Dragon Effect Monster LIGHT Dragon 1900 1000 When this card is Normal Summoned: You can target 1 face-up monster on the field, except this card; increase that target's Level by 2 until the End Phase.
    Brohunder Effect Monster LIGHT Thunder 900 400 When this card is Normal Summoned: You can add 1 Level 4 LIGHT Thunder-Type monster from your Deck to your hand, except "Brohunder".
    Brotherhood of the Fire Fist - Bear Effect Monster FIRE Beast-Warrior 1600 1200 Once per turn, when this card inflicts battle damage to your opponent: You can Set 1 "Fire Formation" Spell Card directly from your Deck. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap Card you control to the Graveyard to target 1 monster on the field; destroy that target.
    Brotherhood of the Fire Fist - Boar Tuner Monster FIRE Beast-Warrior 1100 1400 Cannot be used as a Synchro Material Monster, except for the Synchro Summon of a FIRE monster. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 4 "Fire Fist" monster from your Deck, except "Brotherhood of the Fire Fist - Boar". Once per turn, when a "Fire Fist" monster is Special Summoned from your Extra Deck: You can Set 1 "Fire Formation" Spell Card directly from your Deck.
    Brotherhood of the Fire Fist - Buffalo Effect Monster FIRE Beast-Warrior 1700 1000 If this card is in your Graveyard: You can send a total of 2 "Fire Fist" / "Fire Formation" cards from your hand and/or face-up on your side of the field to the Graveyard; Special Summon this card from your Graveyard. You can only use the effect of "Brotherhood of the Fire Fist - Buffalo" once per turn.
    Brotherhood of the Fire Fist - Cardinal Xyz/Effect Monster FIRE Beast-Warrior 1800 2200 2 Level 4 "Fire Fist" monsters
    You can detach 2 Xyz Materials from this card, then target 2 "Fire Fist"/"Fire Formation" cards in your Graveyard and/or face-up on your side of the field, and 2 cards in your opponent's Graveyard and/or face-up on their side of the field; shuffle those targets into the Deck. You can only use the effect of "Brotherhood of the Fire Fist - Cardinal" once per turn.
    Brotherhood of the Fire Fist - Caribou Effect Monster FIRE Beast-Warrior 1100 2000 During the End Phase, if this card is in the Graveyard because it was destroyed by a card effect and sent there this turn: You can Special Summon 1 Level 4 "Fire Fist" monster from your Deck, except "Brotherhood of the Fire Fist - Caribou". If this card is sent to the Graveyard for the Synchro Summon of a "Fire Fist" monster: You can Set 1 "Fire Formation" Spell Card directly from your Deck.
    Brotherhood of the Fire Fist - Dragon Effect Monster FIRE Beast-Warrior 1800 400 Once per turn, if you activate a "Fire Formation" Spell/Trap Card (except during the Damage Step): You can Set 1 "Fire Formation" Trap Card directly from your Deck. Once per turn: You can send 2 face-up "Fire Formation" Spell/Trap Cards you control to the Graveyard to target 1 "Fire Fist" monster in your Graveyard, except "Brotherhood of the Fire Fist - Dragon"; Special Summon that target.
    Brotherhood of the Fire Fist - Elephant Effect Monster FIRE Beast-Warrior 1000 1800 If this card is Normal or Special Summoned: You can send 1 face-up "Fire Formation" Spell/Trap you control to the GY; Special Summon 1 "Fire Fist" monster from your hand, except "Brotherhood of the Fire Fist - Elephant". You can target 1 "Fire Formation" Spell/Trap in your GY; shuffle it into the Deck, then, you can add 1 Level 5 or higher "Fire Fist" monster from your Deck to your hand. You can only use each effect of "Brotherhood of the Fire Fist - Elephant" once per turn.
    Brotherhood of the Fire Fist - Gorilla Effect Monster FIRE Beast-Warrior 1600 1000 Once per turn, when this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Set 1 "Fire Formation" Spell Card directly from your Deck. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap Card you control to the Graveyard to target 1 Spell/Trap Card on the field; destroy that target.
    Brotherhood of the Fire Fist - Rhino Effect Monster FIRE Beast-Warrior 1700 1400 If a "Fire Fist" monster you control attacks or is attacked, during damage calculation (in either player's turn): You can send 1 face-up "Fire Formation" Spell/Trap Card you control and 1 "Fire Fist" monster from your hand to the Graveyard once per battle; your attacking/attacked monster gains ATK equal to the original ATK of the monster sent to the Graveyard, during damage calculation only.
    Brotherhood of the Fire Fist - Snake Effect Monster FIRE Beast-Warrior 1800 600 Once per turn, if a "Fire Formation" Spell/Trap Card(s) is sent to your Graveyard (except during the Damage Step): You can Set 1 "Fire Formation" Trap Card directly from your Deck. Once per turn, if you control no other monsters: You can send 2 face-up "Fire Formation" Spell/Trap Cards you control to the Graveyard; draw 1 card.
    Brotherhood of the Fire Fist - Tiger King Xyz/Effect Monster FIRE Beast-Warrior 2200 1800 2 Level 4 Beast-Warrior Type monsters
    When this card is Xyz Summoned: You can Set 1 "Fire Formation" Spell/Trap Card directly from your Deck. Once per turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up Effect Monster currently on the field, except Beast-Warrior-Type, until the end of your opponent's turn. When this card is sent from the field to the Graveyard: You can send 3 face-up "Fire Formation" Spell/Trap Cards you control to the Graveyard; Special Summon 2 Level 4 or lower Beast-Warrior-Type monsters with the same ATK from your Deck, in face-up Defense Position.
    Brron, Mad King of Dark World Effect Monster DARK Fiend 1800 400 When this card inflicts battle damage to your opponent: You can discard 1 card.
    Brushfire Knight Effect Monster FIRE Warrior 1400 1200 When a FIRE monster is destroyed and sent to your Graveyard: Send 1 FIRE monster from your Deck to the Graveyard. When this card is destroyed and sent to the Graveyard: Send 1 FIRE monster from your Deck to the Graveyard. You can only use 1 "Brushfire Knight" effect per turn, and only once that turn.
    Bujin Arasuda Effect Monster LIGHT Beast-Warrior 1600 1900 If a "Bujin" monster in your Graveyard or face-up on your side of the field is banished (except during the Damage Step): You can Special Summon this card from your hand in face-up Defense Position. Once per turn, during the End Phase, if a "Bujin" card was added from your Deck to your hand this turn, except by drawing it, while you controlled this face-up card: You can draw 1 card, then discard 1 card. You can only control 1 "Bujin Arasuda".
    Bujin Hiruko Pendulum Monster LIGHT Beast-Warrior 1000 2000 Imprisoned after a showdown with "Bujin Hirume" over the Sky Throne, this master schemer eventually escaped by manipulating Hirume and creating the sinister "Bujinki Amaterasu", then went on to almost engulf the world in darkness, but was finally defeated by Yamato and his allies.

    Pendulum Scale: 3
    Pendulum Effect: You can banish this card in your Pendulum Zone, then target 1 "Bujin" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Bujin" Xyz Monster with a different name, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.)
    Bujin Hirume Effect Monster LIGHT Beast-Warrior 2000 1000 Cannot be Normal Summoned/Set. Must first be Special Summoned(from your hand) by banishing 1 "Bujin" monster from your Graveyard, except "Bujin Hirume". If this card, which was Summoned this way, is destroyed by your opponent's card (by battle or by card effect), andsent from your side of the field to your Graveyard, and both players have a hand: You can discard 1 card, then your opponent discards 1 card. You can only control 1 "Bujin Hirume".
    Bujin Mahitotsu Effect Monster LIGHT Beast-Warrior 0 1800 You can send 1 other "Bujin" card from your hand to the GY; Special Summon this card from your hand. You can activate 1 of these effects;
  • Send 1 "Bujin" monster from your hand to the GY; add 1 "Bujin" monster with a different name from your GY to your hand.
  • Banish 1 "Bujin" monster from your GY; send 1 "Bujin" monster with a different name from your Deck to the GY.
    You can only use the Summoning effect, and the other effect, of "Bujin Mahitotsu" each once per turn.
  • Bujin Mikazuchi Effect Monster LIGHT Beast-Warrior 1900 1500 When a Beast-Warrior-Type "Bujin" monster you control is destroyed by battle or by card effect and sent to the Graveyard: You can Special Summon this card from your hand. Once per turn, during the End Phase, if a "Bujin" monster(s) was sent from your hand to your Graveyard this turn while you controlled this face-up card: You can add 1 "Bujin" Spell/Trap Card from your Deck to your hand. You can only control 1 "Bujin Mikazuchi".
    Bujin Torifune Effect Monster LIGHT Beast-Warrior 1500 500 You can Tribute this card; Special Summon 2 "Bujin" monsters of 2 different Types from the Deck in Defense Position, except "Bujin Torifune". When you Xyz Summon a "Bujin" Xyz Monster, while this card is in your GY: You can equip this card to it. Any monster destroyed by battle with that equipped monster is banished. You can only use each effect of "Bujin Torifune" once per turn.
    Bujin Yamato Effect Monster LIGHT Beast-Warrior 1800 200 Once per turn, during your End Phase: You can add 1 "Bujin" monster from your Deck to your hand, then send 1 card from your hand to the Graveyard. You can only control 1 "Bujin Yamato".
    Bujingi Boar Effect Monster LIGHT Beast 1100 1900 If you control a "Bujin" monster: You can banish this card from your Graveyard, then target 1 face-up Attack Position monster your opponent controls; change it to face-up Defense Position, and if you do, its DEF becomes 0 until the End Phase.
    Bujingi Centipede Effect Monster LIGHT Beast 1700 500 If you control a Beast-Warrior-Type "Bujin" monster: You can banish this card from your Graveyard, then target 1 Spell/Trap Card your opponent controls; destroy that target. You can only use the effect of "Bujingi Centipede" once per turn.
    Bujingi Crane Effect Monster LIGHT Winged Beast 1600 300 During damage calculation (in either player's turn), if a Beast-Warrior-Type "Bujin" monster you control battles an opponent's monster: You can send this card from your hand to the Graveyard; the ATK of your monster becomes double its original ATK, during that damage calculation only.
    Bujingi Crow Effect Monster LIGHT Winged Beast 1700 800 When a Beast-Warrior-Type "Bujin" monster you control is targeted for an attack by an opponent's monster: You can send this card from your hand to the Graveyard; negate the attack, and if you do, inflict damage to your opponent equal to half the attacker's ATK. You can only use the effect of "Bujingi Crow" once per turn.
    Bujingi Fox Effect Monster LIGHT Beast 200 2100 During either player's turn: You can banish this card from your Graveyard and send 1 "Bujin" monster from your hand to the Graveyard; you take no damage this turn.
    Bujingi Hare Effect Monster LIGHT Beast 1700 500 During either player's turn: You can banish this card from your Graveyard, then target 1 Beast-Warrior-Type "Bujin" monster you control; once during this turn, it cannot be destroyed by battle or card effects. You can only use the effect of "Bujingi Hare" once per turn.
    Bujingi Ibis Effect Monster LIGHT Winged Beast 1600 300 During your Main Phase 1: You can send this card from your hand to the Graveyard, then target 1 "Bujin" monster you control; this turn, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    Bujingi Ophidian Effect Monster LIGHT Winged Beast 1700 500 During your Main Phase 1: You can send this card from your hand to the Graveyard, then target 1 "Bujin" monster you control; it can attack your opponent directly this turn.
    Bujingi Pavo Effect Monster LIGHT Winged Beast 1700 800 When a Beast Warrior-Type "Bujin" monster you control is destroyed by battle and sent to the Graveyard: You can send this card from your hand to the Graveyard; Special Summon 1 "Bujin" monster from your Deck. You can only use the effect of "Bujingi Pavo" once per turn.
    Bujingi Peacock Effect Monster LIGHT Winged Beast 1800 700 During your Main Phase 2: You can send this card from your hand to the Graveyard; add 1 "Bujin" monster from your Deck to your hand. You cannot activate cards or effects the turn you activate this effect, except "Bujin" cards. You can only use the effect of "Bujingi Peacock" once per turn.
    Bujingi Quilin Effect Monster LIGHT Beast 1600 900 If you control a Beast-Warrior-Type "Bujin" monster: You can banish this card from your Graveyard, then target 1 face-up card your opponent controls; destroy that target. You can only use the effect of "Bujingi Quilin" once per turn.
    Bujingi Raven Effect Monster LIGHT Winged Beast 1600 900 When a "Bujin" monster you control is destroyed by battle with an opponent's monster and sent to your Graveyard: You can send this card from your hand to the Graveyard; destroy that opponent's monster.
    Bujingi Sinyou Effect Monster LIGHT Beast 1500 1000 During either player's Damage Step, if a Beast-Warrior-Type "Bujin"monster you control battles an opponent's monster: You can banishthis card from your Graveyard; that monster you control gains ATKequal to the current ATK of the opponent's monster it is battling until the end of the Damage Step, and if it does, all battle damage your opponent takes from that battle is halved. You can only use the effectof "Bujingi Sinyou" once per turn.
    Bujingi Swallow Effect Monster LIGHT Winged Beast 1700 800 During your Main Phase 1: You can send this card from your hand to the Graveyard, then target 1 "Bujin" monster you control; it can make a second attack during each Battle Phase this turn. Other monsters cannot attack during the turn you activate this effect.
    Bujingi Turtle Effect Monster LIGHT Beast 1700 1200 During either player's turn, when a card or effect is activated that targets a "Bujin" monster you control: You can banish this card from your Graveyard; negate that effect.
    Bujingi Warg Effect Monster LIGHT Beast 120 1900 While this card is in face-up Defense Position, other "Bujin" monsters you control cannot be destroyed by card effects.
    Bujingi Wolf Effect Monster LIGHT Beast 1100 2000 Other Beast, Beast-Warrior, and Winged Beast-Type monsters you control cannot be destroyed by battle.
    Bujinki Amaterasu Xyz/Effect Monster LIGHT Beast-Warrior 2600 2500 3 Level 4 monsters
    You can only control 1 "Bujinki Amaterasu". Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; apply this effect, depending on whose turn it is.
  • Your turn: Target 1 of your banished Level 4 or lower monsters; Special Summon that target.
  • Your opponent's turn: Target 1 of your banished Level 4 or lower monsters; add that target to your hand.
  • Bujintei Kagutsuchi Xyz/Effect Monster LIGHT Beast-Warrior 2500 2000 2 Level 4 Beast-Warrior-Type monsters
    When this card is Xyz Summoned: Send the top 5 cards of your Deck to the Graveyard (or your entire Deck, if less than 5), also this card gains 100 ATK for each "Bujin" card sent to the Graveyard by this effect. If a "Bujin" Beast-Warrior-Type monster(s) you control would be destroyed by battle or by card effect, you can detach 1 Xyz Material from this card instead of destroying 1 of those monsters. You can only control 1 "Bujintei Kagutsuchi".
    Bujintei Susanowo Xyz/Effect Monster LIGHT Beast-Warrior 2400 1600 2 Level 4 "Bujin" monsters
    This card can attack all monsters your opponent controls once each. Once per turn: You can detach 1 Xyz Material from this card; take 1 "Bujin" monster from your Deck, and either add it to your hand or send it to the Graveyard. You can only control 1 "Bujintei Susanowo".
    Bujintei Tsukuyomi Xyz/Effect Monster LIGHT Beast-Warrior 1800 2300 2 Level 4 LIGHT monsters
    Once per turn: You can detach 1 Xyz Material from this card; send your entire hand to the Graveyard (min. 1), and if you do, draw 2 cards. When this card you controlled while face-up leaves the field because of an opponent's card effect: You can target Level 4 Beast-Warrior-Type "Bujin" monsters in your Graveyard, up to the number of Xyz Materials this card had on the field; Special Summon those targets. You can only control 1 "Bujintei Tsukuyomi".
    Bull Blader Effect Monster EARTH Warrior 1600 1200 When an attack is declared involving this card and an opponent's monster: You can activate this effect; during this battle involving this monster, neither player takes any battle damage, also destroy the opponent's monster after damage calculation.
    Burning Beast Union Monster FIRE Pyro 1500 1000 Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your Freezing Beast" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, each time the equipped monster inflicts Battle Damage to your opponent, destroy 1 face-up Spell or Trap Card on the field. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)"
    Buster Gundil the Cubic Behemoth Effect Monster LIGHT Beast 0 0 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 "Cubic" monsters you control to the Graveyard, and cannot be Special Summoned by other ways. If Summoned this way, this card gains 3000 ATK. This card can make a second and third attack during each Battle Phase. If this card in your possession is sent to your Graveyard by your opponent's card (by battle or card effect): You can target up to 3 "Cubic" monsters in your Graveyard; Special Summon them, then you can add 1 "Cubic" card from your Deck or Graveyard to your hand.
    Buzzsaw Shark Effect Monster WATER Fish 1600 500 You can target 1 WATER monster you control; Special Summon from your Deck in Defense Position, 1 Fish monster with the same Level as that monster, but with a different name, and if you do, it cannot activate its effects this turn, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Buzzsaw Shark" once per turn. If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster.
    C-Crush Wyvern Union/Effect Monster LIGHT Machine 1200 2000 Once per turn, you can either: Target 1 LIGHT Machine-Type monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's Trap effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the Graveyard: You can Special Summon 1 Union monster from your hand.
    Caam, Serenity of Gusto Effect Monster WIND Psychic 1700 1100 Once per turn: You can shuffle 2 "Gusto" monsters from your Graveyard into the Main Deck; draw 1 card.
    Cactus Bouncer Effect Monster EARTH Plant 1800 300 This card cannot be Special Summoned. While a Plant-Type monster other than this card is face-up on the field, neither player can Special Summon monsters.
    Cactus Fighter Effect Monster EARTH Plant 1900 400 If this card destroys an opponent''s monster by battle, Special Summon 1 "Needle Token" (Plant-Type/EARTH/Level 1/ATK 500/DEF 500) to your opponent''s side of the field in Defense Position.
    Cairngorgon, Antiluminescent Knight Xyz/Effect Monster DARK Rock 2450 1950 2 Level 4 monsters
    During either player's turn, when another card or effect is activated that targets exactly 1 card on the field (and no other cards): You can detach 1 Xyz Material from this card, then target another card on the field that would be an appropriate target for that card/effect; that card/effect now targets the new target.
    Cameraclops Effect Monster LIGHT Warrior 1400 1600 At the start of the Damage Step, if this card attacks a face-up monster on the field whose DEF is higher than this card's ATK: Destroy that monster.
    Cannon Soldier Effect Monster DARK Machine 1400 1300 You can Tribute 1 monster to inflict 500 damage to your opponent.
    Canon the Melodious Diva Effect Monster LIGHT Fairy 1400 2000 If you control a "Melodious" monster, you can Special Summon this card (from your hand). You can only Special Summon "Canon the Melodious Diva" once per turn this way. Once per turn: You can target1 "Melodious" monster you control; change its battle position.
    Capricious Darklord Effect Monster DARK Fairy 0 1600 During the Main Phase (Quick Effect): You can activate this effect; Tribute Summon 1 Fairy monster face-up. If this card is sent to the GY: You can make all monsters your opponent currently controls lose 500 ATK/DEF for each Fairy monster on the field, until the end of this turn. You can only use each effect of "Capricious Darklord" once per turn.
    Card Guard Effect Monster DARK Fiend 1600 500 When this card is Normal or Special Summoned: Place 1 Guard Counter on it. This card gains 300 ATK for each Guard Counter on it. Once per turn: You can target 1 other face-up card you control; remove 1 Guard Counter from this card, and if you do, place 1 Guard Counter on that target. If that card would be destroyed, remove 1 Guard Counter from it instead.
    Carrierroid Effect Monster WATER Machine 1000 800 When an opponent activates a card's effect that targets and destroys a Spell or Trap Card(s) you control, you can discard 1 card to negate its activation and destroy the card.
    Castel, the Skyblaster Musketeer Xyz/Effect Monster WIND Winged Beast 2000 1500 2 Level 4 monsters
    You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 Xyz Materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.
    Castle of Dark Illusions Flip/Effect Monster DARK Fiend 920 1930 FLIP: Increases the ATK and DEF of all Zombie-Type monsters by 200 points. As long as this card remains face-up on the field, the ATK and DEF of Zombie-Type monsters continues to increase by 200 points during each of your Standby Phases. This effect continues until your 4th turn after this card is activated.
    Catoblepas and the Witch of Fate Effect Monster EARTH Spellcaster 1800 0 When your opponent Special Summons a monster(s), you can remove from play 1 monster with ? ATK from your Graveyard to destroy that Special Summoned monster(s).
    Cave Dragon Effect Monster WIND Dragon 2000 100 If there is a monster on your side of the field, you cannot Normal Summon this monster. In addition, if there are no Dragon-Type monsters except this card on your side of the field, this card cannot declare an attack.
    Celestial Apparatus Tesea Effect Monster EARTH Fairy 1000 1000 If you control an "Adventurer Token": You can Special Summon this card from your hand. You can reveal 1 card in your hand that mentions an "Adventurer Token"; add 1 Spell that mentions an "Adventurer Token" from your Deck to your hand, except a Normal Spell. You cannot Special Summon monsters the turn you activate this effect, except an "Adventurer Token" or monsters that mention it. You can only use each effect of "Celestial Apparatus Tesea" once per turn.
    Celtic Guard of Noble Arms Effect Monster EARTH Warrior 2100 700 Cannot attack while you have any cards in your hand. Once per turn: You can Special Summon 1 "Celtic Guard" monster from your hand. When this attacking card inflicts battle damage to your opponent: You can draw cards equal to the number of "Celtic Guard" monsters you control.
    Celtic Guardian Normal Monster EARTH Warrior 1400 1200 An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks.
    Chain Dog Effect Monster EARTH Beast 1600 1100 This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Beast-Type monster. If you control 2 face-up Beast-Type monsters, you can Special Summon this card from the Graveyard. If this card is Special Summoned this way, remove it from play when it is removed from the field.
    Chain Thrasher Effect Monster WIND Warrior 1000 600 This card can attack 1 additional time during the same Battle Phase for each "Chain Thrasher" in your Graveyard.
    Chainsaw Insect Effect Monster EARTH Insect 2400 0 At the end of the Damage Step, if this card attacked or was attacked: Your opponent draws 1 card.
    Chamber Dragonmaid Effect Monster DARK Dragon 500 1800 If this card is Normal or Special Summoned: You can add 1 "Dragonmaid" Spell/Trap from your Deck to your hand. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 or higher "Dragonmaid" monster from your hand or GY. You can only use each effect of "Chamber Dragonmaid" once per turn.
    Chaos Grepher Effect Monster LIGHT Warrior 1700 1600 While face-up on the field, this card is also DARK-Attribute. You can discard 1 LIGHT or DARK monster; send 1 LIGHT or DARK monster with a different Attribute than the discarded monster from your Deck to the GY, but for the rest of this turn, you cannot Special Summon monsters with the same name as the one sent to the GY by this effect. You can only use this effect of "Chaos Grepher" once per turn.
    Chaos Mirage Dragon Tuner/Effect Monster LIGHT Wyrm 1600 600 You can target 1 banished LIGHT or DARK monster; Special Summon it to your field, but negate its effects, also for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except LIGHT or DARK Synchro Monsters. If this card is sent to the GY as Synchro Material: You can target cards your opponent controls, up to the number of other monsters used for the Synchro Summon; banish them. You can only use each effect of "Chaos Mirage Dragon" once per turn.
    Chaos Valkyria Effect Monster LIGHT Fairy 1800 1050 Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. You can banish 1 LIGHT or DARK monster from your GY: Special Summon this card from your hand. If this card is banished: You can send 1 LIGHT or DARK monster from your Deck to the GY, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only use each effect of "Chaos Valkyria" once per turn.
    Chaos Witch Effect Monster DARK Spellcaster 1500 1500 You can Tribute this card; Special Summon 2 "Dark Beast Tokens" (Fiend/DARK/Level 2/ATK 1000/DEF 500). If this card is banished from the hand or GY: You can Special Summon 2 "Light Beast Tokens" (Fairy/Tuner/LIGHT/Level 2/ATK 500/DEF 1000). You can only use 1 "Chaos Witch" effect per turn, and only once that turn, also you cannot Special Summon monsters from the Extra Deck, except LIGHT or DARK Synchro Monsters, the turn you activate either effect.
    Chaosrider Gustaph Effect Monster WIND Warrior 1400 1500 Once per turn: You can banish up to 2 Spells from your GY; this card gains 300 ATK for each card banished by this effect, until the end of your opponent's turn.
    Charioteer of Prophecy Effect Monster WIND Spellcaster 1800 1300 Once per turn: You can discard 1 "Spellbook" Spell Card to target 1 Spellcaster-Type monster in your Graveyard; add that target to your hand.
    Chiron the Mage Effect Monster EARTH Beast-Warrior 1800 1000 Once per turn: You can discard 1 Spell Card, then target 1 Spell/Trap Card your opponent controls; destroy that target.
    Chocolate Magician Girl Effect Monster WATER Spellcaster 1600 1000 Once per turn: You can discard 1 Spellcaster-Type monster; draw 1 card. Once per turn, if this card is targeted for an attack: You can target 1 Spellcaster-Type monster in your Graveyard, except "Chocolate Magician Girl"; Special Summon it, then change the attack target to it, and if you do, the attacking monster's ATK becomes half its current ATK.
    Chow Len the Prophet Effect Monster FIRE Spellcaster 1800 200 Once per turn: You can declare either Spell or Trap, and target 1 Set card in your opponent's Spell & Trap Card Zone; look at that target, and if it is the declared card type, that card cannot be activated this turn.
    Chow Sai the Ghost Stopper Effect Monster DARK Spellcaster 1900 800 Neither player can activate the effects of Spell/Trap Cards in the GY. If this card is sent from the field to your GY: You can target 1 Spell/Trap in your opponent's GY; banish it.
    Chronomaly Aztec Mask Golem Effect Monster EARTH Rock 1500 1000 During your turn, if you have activated a "Chronomaly" Spell Card previously this turn, you can Special Summon this card (from your hand). You can only control 1 "Chronomaly Aztec Mask Golem".
    Chronomaly Cabrera Trebuchet Effect Monster EARTH Rock 0 1800 Once per turn: You can Tribute 1 other "Chronomaly" monster, then target 1 face-up monster your opponent controls; its ATK becomes 0 until the End Phase.
    Chronomaly Colossal Head Effect Monster EARTH Rock 800 1600 You can banish this card from your Graveyard to target 1 Level 3 or higher Attack Position monster on the field; change it to face-up or face-down Defense Position. The effect of "Chronomaly Colossal Head" can only be used once per turn.
    Chronomaly Golden Jet Effect Monster LIGHT Machine 1300 1400 Once per turn: You can increase the Levels of all "Chronomaly" monsters you currently control by 1.
    Chronomaly Magella Globe Effect Monster LIGHT Machine 1500 300 You can Tribute this card; Special Summon 1 "Chronomaly" monster from your Deck, except "Chronomaly Magella Globe". If this card is in your GY, except the turn it was sent there: You can banish 1 "Chronomaly" card from your GY, except "Chronomaly Magella Globe"; add this card to your hand. You can only use each effect of "Chronomaly Magella Globe" once per turn.
    Chronomaly Mud Golem Effect Monster EARTH Rock 1700 1000 If a "Chronomaly" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    Chronomaly Nebra Disk Effect Monster LIGHT Machine 1800 1500 When this card is Normal Summoned: You can add 1 "Chronomaly" card from your Deck to your hand, except "Chronomaly Nebra Disk". If this card is in the Graveyard and all monsters you control are "Chronomaly" monsters (min. 1): You can Special Summon this card in Defense Position. You cannot activate cards or effects during the turn you activate this effect, except "Chronomaly" cards and effects. You can only use 1 "Chronomaly Nebra Disk" effect per turn, and only once that turn.
    Chronomaly Tuspa Rocket Effect Monster EARTH Rock 1000 1000 If this card is Normal or Special Summoned: You can send 1 "Chronomaly" monster from your Deck or Extra Deck to the GY, then target 1 face-up monster on the field; it loses ATK equal to the Level/Rank of the monster sent to the GY x 200. A "Number" Xyz Monster that was Summoned using this card on the field as material gains this effect.
  • This card can make up to 2 attacks on monsters during each Battle Phase.
    You can only use each effect of "Chronomaly Tuspa Rocket" once per turn.
  • Chthonian Soldier Effect Monster DARK Warrior 1200 1400 When this card is destroyed by your opponent's attacking monster and sent to the Graveyard, inflict the Battle Damage you took from this battle to your opponent's Life Points as well.
    Cipher Mirror Knight Effect Monster LIGHT Warrior 0 0 When a "Cipher" monster you control is destroyed by battle and sent to your Graveyard: You can discard this card; send 1 card from your hand or field to the Graveyard, and if you do, Special Summon that destroyed monster. During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 "Cipher" card from your Deck to your hand. You can only use this effect of "Cipher Mirror Knight" once per turn.
    Cipher Twin Raptor Effect Monster LIGHT Machine 1600 800 If your opponent controls a face-up monster that was Special Summoned from the Extra Deck and you control no monsters, you can Special Summon this card (from your hand). You can discard 1 card; Special Summon 1 "Cipher" monster from your hand or Deck, also you cannot Special Summon monsters for the rest of this turn, except "Cipher" monsters. You can only use this effect of "Cipher Twin Raptor" once per turn.
    Cipher Wing Effect Monster LIGHT Machine 1400 1200 If you control a "Cipher" monster or "Kinetic Soldier" in your Monster Zone, you can Special Summon this card (from your hand). You can Tribute this card; increase the Levels of all "Cipher" monsters and "Kinetic Soldier" you currently control by 4 until the end of this turn.
    Clavkiys, the Magikey Skyblaster Normal Monster DARK Warrior 1900 1900 Everyone is full of possibilities. Everything you do, moving forwards, stopping, closing, opening, is all in your hands. There are many doors in this world. To open them requires the Magic Key... 2 keys and 1 door... 2 wills and 1 body. Once the doors are opened, the worlds will be connected and the great power revealed.
    Clock Arc Pendulum/Effect Monster DARK Machine 600 1200 If this card is Special Summoned to a zone that is not the center Main Monster Zone, destroy it. Cannot be destroyed by battle. Once per turn, during your opponent's End Phase: You can target 1 card in your Pendulum Zone; destroy it, and if you do, place this card in your Pendulum Zone.

    Pendulum Scale: 4
    Pendulum Effect: If you control no monsters, or only Pendulum Monsters, apply this effect, based on this card's Pendulum Zone.
  • Left: Reduce its Pendulum Scale by 3.
  • Right: Increase its Pendulum Scale by 4.
    During your opponent's Standby Phase: You can Special Summon this card.
  • Clock Wyvern Effect Monster WIND Cyberse 1800 1000 If this card is Normal or Special Summoned: You can halve this card's ATK, and if you do, Special Summon 1 "Clock Token" (Cyberse/WIND/Level 1/ATK 0/DEF 0). You can only use this effect of "Clock Wyvern" once per turn.
    Cloudian - Acid Cloud Effect Monster WATER Fairy 500 0 Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. If this card is Normal Summoned: Place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card, then target 1 Spell/Trap on the field; destroy that target.
    Cloudian - Altus Effect Monster WATER Fairy 1300 0 Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. If this card is Normal Summoned: Place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 3 Fog Counters from anywhere on the field; discard 1 random card from your opponent's hand.
    Cloudian - Cirrostratus Effect Monster WATER Fairy 900 0 Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. If this card is Normal Summoned: Place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card, then target 1 monster on the field; destroy that target.
    Cloudian - Storm Dragon Effect Monster WATER Fairy 1000 0 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Cloudian" monster from your GY. Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. Once per turn: You can target 1 face-up monster on the field; place 1 Fog Counter on that target.
    Cloudian - Turbulence Effect Monster WATER Fairy 800 0 Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. If this card is Normal Summoned: Place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 1 Fog Counter from this card; Special Summon 1 "Cloudian - Smoke Ball" from your Deck or either GY.
    Coach Goblin Effect Monster EARTH Fiend 1200 1500 While this card is face-up on your side of the field, you can return 1 Normal Monster Card in your hand to the bottom of your Deck during your End Phase to draw 1 card from your Deck. You can only use this effect once per turn.
    Coach Soldier Wolfbark Effect Monster FIRE Beast-Warrior 1600 1200 You can target 1 Level 4 FIRE Beast-Warrior-Type monster in your Graveyard; Special Summon it in face-up Defense Position. Its effects are negated. You can only use the effect of "Coach Solider Wolfbark" once per turn.
    Cocatorium the Heavy Metal Avian Effect Monster WIND Winged Beast 1300 900 If this card is in your hand or GY: You can Tribute 1 Beast, Beast-Warrior, or Winged Beast monster; Special Summon this card, but banish it when it leaves the field. You can banish 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your Deck; this card's name becomes that banished monster's name, also it becomes the same Type, Attribute and Level as that monster's, until the End Phase. You can only use each effect of "Cocatorium the Heavy Metal Avian" once per turn.
    Codarus Effect Monster WATER Sea Serpent 1400 1200 You can send 1 face-up "Umi" you control to the Graveyard to select up to 2 cards your opponent controls and send them to the Graveyard.
    Code Radiator Effect Monster WATER Cyberse 1600 800 If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can target 1 face-up monster your opponent controls; change its ATK 0, also negate its effects. If this card on the field was used as material, you can target 2 monsters, instead. You can only use each effect of "Code Radiator" once per turn.
    Codebreaker Zero Day Effect Monster DARK Warrior 1800 0 All Link Monsters pointing to this card lose 1000 ATK, except "Codebreaker" Link Monsters. If a "Codebreaker" Link Monster(s) on the field is destroyed by battle or card effect, while this card is on the field: Destroy this card. If this card is destroyed by battle or card effect: You can add 1 "Codebreaker Zero Day" from your Deck to your hand.
    Cold Enchanter Effect Monster WATER Aqua 1600 1200 You can discard 1 card to target 1 face-up monster on the field; place an Ice Counter on that target. This card gains 300 ATK for each Ice Counter on the field.
    Colonel on C-String Effect Monster LIGHT Warrior 1400 1600 When this card is Normal Summoned: You can Special Summon 2 Level 4 or lower Warrior monsters with different names from your hand in Defense Position.
    Combo Fighter Effect Monster WIND Warrior 1600 800 If a Chain (of 2 or more Links) occurred in your Main Phase 1, this card can attack twice during the Battle Phase this turn.
    Comics Hero King Arthur Xyz/Effect Monster EARTH Warrior 2400 1200 2 Level 4 Warrior-Type monsters
    If this card would be destroyed by battle, you can detach 1 Xyz Material from this card instead. When you do: It gains 500 ATK, and if it does, inflict 500 damage to your opponent.
    Command Knight Effect Monster FIRE Warrior 1200 1900 All Warrior-Type monsters you control gain 400 ATK. If you control another monster, your opponent cannot target this face-up card for an attack.
    Commander Covington Effect Monster EARTH Machine 1000 600 You can send one face-up "Machina Soldier", "Machina Sniper", and "Machina Defender" you control to the Graveyard to Special Summon 1 "Machina Force" from your hand or your Deck.
    Condemned Maiden Effect Monster LIGHT Fairy 100 2000 During your opponent's turn, you can activate 1 Quick-Play Spell Card from your hand. You can only use this effect of "Condemned Maiden" once per Duel.
    Condemned Witch Effect Monster DARK Fairy 100 2000 When this card is Normal Summoned: You can add 1 "Forbidden" Quick-Play Spell from your Deck to your hand. During your opponent's Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 Level 4 Fairy monster from your Deck, except "Condemned Witch". You can only use each effect of "Condemned Witch" once per turn.
    Constellar Acubens Effect Monster LIGHT Machine 800 2000 When this card is Normal or Special Summoned: All "Constellar" monsters you currently control gain 500 ATK.
    Constellar Algiedi Effect Monster LIGHT Spellcaster 1600 1400 When this card is Normal Summoned: You can Special Summon 1 Level 4 "Constellar" monster from your hand.
    Constellar Caduceus Effect Monster LIGHT Spellcaster 1600 1550 If you control a "Constellar" monster, except "Constellar Caduceus": You can Special Summon this card from your hand. During your Main Phase: You can add 1 "Constellar" Spell/Trap from your Deck to your hand. You can only use each of the previous effects of "Constellar Caduceus" once per turn. A "Constellar" Xyz Monster that has this card as material gains this effect.
  • If this card battles a LIGHT or DARK monster, before damage calculation: You can banish that monster.
  • Constellar Kaus Effect Monster LIGHT Beast-Warrior 1800 700 Cannot be used as a Synchro Material Monster. Up to twice per turn: You can target 1 "Constellar" monster on the field to activate 1 of these effects;
  • Increase its Level by 1
  • Reduce its Level by 1
  • Constellar Omega Xyz/Effect Monster LIGHT Beast-Warrior 2400 500 2 Level 4 LIGHT monsters
    Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; all "Constellar" monsters you currently control are unaffected by Spell/Trap effects this turn.
    Constellar Pollux Effect Monster LIGHT Warrior 1700 600 During the turn this card was Normal Summoned, you can Normal Summon 1 "Constellar" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
    Constellar Praesepe Xyz/Effect Monster LIGHT Machine 2400 800 2 Level 4 "Constellar" monsters
    Once per turn, during the Damage Step of either player's turn, when a "Constellar" monster you control is attacking or being attacked: You can detach 1 Xyz Material from this card; that monster gains 1000 ATK, until the End Phase.
    Constellar Sombre Effect Monster LIGHT Fairy 1550 1600 You can only use each effect of "Constellar Sombre" once per turn. While this card is in the Graveyard, if it was sent there this turn, you can Normal Summon 1 "Constellar" monster for 1 less Tribute.You can banish 1 "Constellar" monster from your Graveyard, then target 1 "Constellar" monster in your Graveyard; add that target to your hand, also, this card gains the following effect.
  • This turn: You can activate this effect; Normal Summon 1 "Constellar" monster.
  • Crass Clown Effect Monster DARK Fiend 1350 1400 If this Defense Position card is changed to Attack Position: Target 1 monster your opponent controls; return that target to the hand.
    Crawling Dragon #2 Normal Monster EARTH Dinosaur 1600 1200 A powerful dragon with teeth that can grind almost anything to dust.
    Crazy Fish Normal Monster WATER Fish 1600 1200 A flying fish that attacks with its pointed head.
    Crimson Sentry Effect Monster FIRE Warrior 1500 1200 Offer this face-up card as a Tribute to return 1 of your monsters destroyed in battle during this turn to the bottom of your Deck.
    Cross-Sword Beetle Effect Monster WIND Insect 1800 1200 While you control another Insect-Type monster, during battle between an attacking Insect-Type monster you control and a Defense Position monster whose DEF is lower than the ATK of the Insect-Type moster, inflict the difference as Battle Damage to your opponent.
    Crow Tengu Effect Monster EARTH Zombie 1400 1200 If this card in your possession is destroyed by an opponent's card effect and sent to your GY, or if this card is Special Summoned from the GY: You can target 1 Attack Position monster your opponent controls; destroy it. You can only use this effect of "Crow Tengu" once per turn.
    Crowley, the Magistus of Grimoires Effect Monster DARK Spellcaster 1800 1000 You can send 1 Spellcaster monster from your hand or face-up field to the GY; Special Summon this card from your hand. You can declare 1 Attribute; this card becomes that Attribute until the end of this turn. You can banish this card from your GY, then target 1 "Magistus" monster you control; equip it with 1 "Magistus" monster from your GY, except a Level 4 monster. You can only use each effect of "Crowley, the Magistus of Grimoires" once per turn.
    Crusader of Endymion Gemini Monster LIGHT Spellcaster 1900 1200 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
  • Once per turn, you can place 1 Spell Counter on a face-up card on the field that you can place a Spell Counter on. If you do, this card gains 600 ATK until the End Phase.
  • Crusadia Draco Effect Monster WIND Dragon 600 2000 You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Draco" once per turn this way. If this card is Normal or Special Summoned to a zone a Link Monster points to: You can target 1 "Crusadia" card in your GY, except "Crusadia Draco"; add it to your hand. You can only use this effect of "Crusadia Draco" once per turn.
    Crusadia Maximus Effect Monster LIGHT Psychic 1600 1000 You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Maximus" once per turn this way. You can target 1 "Crusadia" Link Monster you control; this turn, if it battles an opponent's monster, any battle damage it inflicts to your opponent is doubled, also other monsters you control cannot attack. You can only use this effect of "Crusadia Maximus" once per turn.
    Crystal Beast Amber Mammoth Effect Monster EARTH Beast 1700 1600 When another "Crystal Beast" monster you control is targeted for an attack: You can change the attack target to this card. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
    Crystal Beast Cobalt Eagle Effect Monster WIND Winged Beast 1400 800 Once per turn: You can target 1 "Crystal Beast" card you control; place that target on top of the Deck. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
    Crystal Beast Sapphire Pegasus Effect Monster LIGHT Beast 1800 1200 When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
    Crystal Beast Topaz Tiger Effect Monster EARTH Beast 1600 1000 If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
    Crystal Keeper Pendulum/Effect Monster FIRE Warrior 1500 1800 If a "Crystal Beast" monster you control battles an opponent's monster, during damage calculation (Quick Effect): You can Tribute this card from your hand or face-up field; your battling monster's ATK/DEF become double its original ATK/DEF during that damage calculation only, but it is destroyed at the end of this Damage Step.

    Pendulum Scale: 2
    Pendulum Effect: Each turn, the first an "Ultimate Crystal" monster(s) and/or "Crystal Beast" card(s) you control that would be destroyed by a card effect that turn, it is not destroyed.
    Crystron Quandax Synchro/Tuner Monster WATER Machine 1800 2000 1 Tuner + 1 or more non-Tuner monsters
    During your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using Materials including this card you control (this is a Quick Effect). If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 "Crystron" monster in your Graveyard, except a Synchro Monster; Special Summon it.
    Crystron Rosenix Effect Monster WATER Machine 1800 1000 You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; Special Summon 1 "Crystron Token" (Machine-Type/WATER/Level 1/ATK 0/DEF 0), but it cannot be Tributed. You can only use 1 "Crystron Rosenix" effect per turn, and only once that turn.
    Crystron Sulfefnir Effect Monster WATER Machine 2000 1500 If this card is in your hand or Graveyard: You can discard 1 "Crystron" card, except "Crystron Sulfefnir"; Special Summon this card in Defense Position, then destroy 1 card you control. If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Crystron" monster from your Deck in Defense Position. You can only use each effect of "Crystron Sulfefnir" once per turn.
    Cu Chulainn the Awakened Effect Monster LIGHT Warrior 500 1000 This card can only be Ritual Summoned with the Ritual Spell Card, Emblem of the Awakening. Once per turn, you can remove from play 1 Normal Monster from your Graveyard. This card gains ATK equal to that Normal Monster's ATK, until the Standby Phase of your next turn.
    Cuben Effect Monster LIGHT Thunder 600 1900 Once per turn: You can roll a six-sided die, and while this monster is face-up on the field, neither player can Normal or Special Summon monsters with the same Level as the result.
    Cupid Dunk Effect Monster LIGHT Fairy 1800 600 Cannot be destroyed by battle with a monster, unless that monster has a higher Level. Once per turn, during your Standby Phase: You can increase this card's Level by 1.
    Cupid Pitch Tuner/Effect Monster LIGHT Fairy 0 600 1 Tuner + 1+ non-Tuner monsters
    If this card is Synchro Summoned: Increase or decrease this card's Level by the Level the Tuner used as material had on the field. This card gains ATK equal to its Level x 400. If this Synchro Summoned card is sent to the GY as Synchro Material: Inflict damage to your opponent equal to the new Synchro Summoned monster's Level x 100, and if you do, you can add 1 Level 8 or lower monster with 600 DEF from your Deck to your hand. You can only use this effect of "Cupid Pitch" once per turn.
    Cure Mermaid Normal Monster WATER Fish 1500 800 As long as this card remains face-up on your side of the field, increase your Life Points by 800 points during each of your Standby Phases.
    CXyz Battleship Cherry Blossom Xyz/Effect Monster EARTH Plant 2400 2000 4 Level 4 monsters
    Once per turn, during your opponent's End Phase, if your opponent has more cards in their hand then you do: They discard 1 card. If this card has "Battlecruiser Dianthus" as an Xyz Material, it gains this effect.
  • You can detach 1 Xyz Material from this card; inflict 300 damage to your opponent for each card on the field. You can only use this effect of "CXyz Battleship Cherry Blossom" once per turn.
  • CXyz Mechquipped Djinn Angeneral Xyz/Effect Monster DARK Fairy 2500 1600 3 Level 4 monsters
    When this card is Xyz Summoned: You can target 1 Defense Position monster on the field; change that target to face-up Attack Position. If this card has "Mechquipped Angineer" as an Xyz Material, it gains this effect.
  • When this card inflicts battle damage to your opponent: You can detach 1 Xyz Material from this card; inflict 1000 damage to your opponent.
  • Cyber Archfiend Effect Monster DARK Fiend 1000 2000 At the beginning of your Draw Phase, if you have no cards in your hand, draw 1 more card in addition to the normal draw. During your End Phase, if you have 1 or more card(s) in your hand, destroy this card.
    Cyber Dragon Drei Effect Monster LIGHT Machine 1800 800 When this card is Normal Summoned: You can make all "Cyber Dragons" you currently control become Level 5. You cannot Special Summon any monsters during the turn you activate this effect, except Machine-Type monsters. If this card is banished: You can target 1 "Cyber Dragon" you control; it cannot be destroyed by battle or by card effects this turn. This card's name becomes "Cyber Dragon" while it is on the field or in the Graveyard.
    Cyber Dragon Vier Effect Monster LIGHT Machine 1100 1600 This card's name becomes "Cyber Dragon" while on the field or in the GY. If you Normal or Special Summon "Cyber Dragon", except during the Damage Step: You can Special Summon this card from your hand in Defense Position. You can only use this effect of "Cyber Dragon Vier" once per turn. Every "Cyber Dragon" you control gains 500 ATK/DEF.
    Cyber Dragon Zwei Effect Monster LIGHT Machine 1500 1000 If this card attacks an opponent's monster, this card gains 300 ATK during the Damage Step only. Once per turn, you can reveal 1 Spell Card in your hand to treat this card's name as "Cyber Dragon" until the End Phase. This card's name is treated as "Cyber Dragon" while in the Graveyard.
    Cyber Esper Effect Monster FIRE Machine 1200 1800 While this card is in face-up Attack Position, you can look at every card your opponent draws.
    Cyber Falcon Normal Monster WIND Machine 1400 1200 A jet-powered hawk that travels at the speed of sound.
    Cyber Gymnast Effect Monster EARTH Warrior 800 1800 Once per turn, by discarding 1 card from your hand, destroy 1 face-up Attack Position monster on your opponent's side of the field.
    Cyber Harpie Lady Effect Monster WIND Winged Beast 1800 1300 This card's name is treated as "Harpie Lady".
    Cyber Phoenix Effect Monster FIRE Machine 1200 1600 While this card is in face-up Attack Position, negate any Spell/Trap effects that target exactly 1 Machine-Type monster you control. When this face-up card is destroyed by battle and sent to the Graveyard: You can draw 1 card.
    Cyber Raider Effect Monster DARK Machine 1400 1000 When this card is Normal Summoned, Flip Summoned, or Special Summoned successfully, select and activate 1 of the following effects:
  • Select 1 Equip Card equipped to 1 monster on the field and destroy it.
  • Select 1 Equip Card equipped to 1 monster on the field and equip it to this card.
  • Cyber Soldier of Darkworld Normal Monster DARK Machine 1400 1200 A mechanical soldier that won't stop attacking until all of its life readings have been extinguished from its sensors.
    Cyberdark Chimera Effect Monster DARK Machine 800 2100 You can target 1 Dragon or Machine "Cyber" monster you control; equip this card from your hand or field to it. While this card is an Equip Card, the equipped monster gains 600 ATK. If this card is sent to the GY while equipped to a monster: You can target 1 other Dragon or Machine "Cyber" monster in your GY; Special Summon it. You can only use this effect of "Attachment Cybern" once per turn.
    Cyberdark Edge Effect Monster DARK Machine 800 800 When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card can attack your opponent directly. If it attacks using this effect, the Battle Damage it inflicts to your opponent is halved. If this card would be destroyed by battle, the equipped monster is destroyed instead.
    Cyberdark Horn Effect Monster DARK Machine 800 800 When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card inflicts Piercing damage. If this card would be destroyed by battle, the equipped monster is destroyed instead.
    Cyberdark Keel Effect Monster DARK Machine 800 800 When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. When this card destroys an opponent's monster by battle, inflict 300 damage to your opponent. If this card would be destroyed by battle, the equipped monster is destroyed instead.
    Cybernetic Cyclopean Effect Monster EARTH Beast-Warrior 1400 200 While you have no cards in your hand, increase the ATK of this card by 1000 points.
    Cyberse Gadget Effect Monster LIGHT Cyberse 1400 300 When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your GY: Special Summon it in Defense Position, but its effects are negated. If this card is sent from the field to the GY: You can Special Summon 1 "Gadget Token" (Cyberse/LIGHT/Level 2/ATK 0/DEF 0). You can only use this effect of "Cyberse Gadget" once per turn.
    Cyberse Wizard Effect Monster LIGHT Cyberse 1800 800 Once per turn: You can target 1 Attack Position opponent's monster; change it to Defense Position, and if you do, for the rest of this turn, your monsters cannot attack, except to attack that monster, and if your Cyberse monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    Cyborg Doctor Effect Monster EARTH Spellcaster 1500 1700 Once per turn, you can Tribute 1 Tuner monster you control to Special Summon a monster from your Graveyard with the same Attribute and Level as the Tributed monster.
    Cyclamen the Rikka Fairy Effect Monster WATER Plant 1800 800 You can Tribute this card from your hand or face-up field, then target up to 2 Plant monsters you control; reduce their Level(s) by 2 until the end of this turn. During the End Phase, if this card is in the GY because it was Tributed and sent there this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Cyclamen the Rikka Fairy" once per turn.
    D. Human Normal Monster EARTH Warrior 1300 1100 Gifted with the power of dragons, this warrior wields a sword created from a dragon's fang.
    D.D. Assailant Effect Monster EARTH Warrior 1700 1600 After damage calculation, when this card is destroyed by battle with an opponent's monster: Banish that monster, also banish this card.
    D.D. Destroyer Effect Monster EARTH Warrior 1000 1000 When this card on the field is banished: You can target 1 face-up card your opponent controls; destroy that target.
    D.D. Guide Effect Monster DARK Warrior 1400 1000 When this card is Normal Summoned, control of this card shifts to your opponent. During each player's End Phase, your opponent selects 1 card from the Graveyard of this card's controller and removes it from play.
    D.D. Survivor Effect Monster DARK Warrior 1800 200 During the End Phase, if this card was banished while face-up on your field, this turn: Special Summon this banished card. This effect can only activate once per turn.
    D.D. Unicorn Knight Effect Monster LIGHT Warrior 1800 900 This card cannot be Normal Summoned or Set. This card can only be Special Summoned if your opponent controls a monster(s) and you control a face-up Tuner monster(s). When this card is Special Summoned this way, you can select 1 of your removed from play Level 3 or lower non-Tuner monsters and Special Summon it. Its effect(s) are negated. You cannot Normal Summon or Set the turn you Special Summon this card.
    D.D. Warrior Effect Monster EARTH Warrior 1200 1000 When this card battles a monster, after damage calculation remove from play that monster and this card.
    D.D. Warrior Lady Effect Monster LIGHT Warrior 1500 1600 After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.
    D/D Ark Pendulum/Effect Monster DARK Fiend 0 2000 If this card is destroyed by card effect: You can Special Summon 1 face-up "D/D" Pendulum Monster from your Extra Deck, except "D/D Ark", but its effects are negated. You can only use this effect of "D/D Ark" once per turn.

    Pendulum Scale: 1
    Pendulum Effect: You can target 1 Pendulum Summoned monster your opponent controls; destroy both that monster and this card. You can only use this effect of "D/D Ark" once per turn.
    D/D Berfomet Effect Monster DARK Fiend 1400 1800 Once per turn: You can target 1 "D/D" monster you control that has a Level, except "D/D Berfomet", and declare a Level from 1 to 8; it becomes that Level until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except "D/D" monsters.
    D/D Cerberus Pendulum/Effect Monster DARK Fiend 1800 600 When this card is Pendulum Summoned from the hand, while you control a "D/D" monster other than "D/D Cerberus": You can target 1 Continuous Spell Card in your Graveyard; add it to your hand.

    Pendulum Scale: 6
    Pendulum Effect: Once per turn: You can target 1 "D/D" monster you control; change its Level to 4, and if you do, it gains 400 ATK and DEF (even if this card leaves the field).
    D/D Evil Pendulum/Effect Monster DARK Fiend 2000 0 Cannot attack unless you control another "D/D" monster. During your opponent's Main Phase (Quick Effect): You can target 1 face-up Pendulum Summoned monster your opponent controls; negate that face-up monster's effects until the end of this turn. You can only use this effect of "D/D Evil" once per turn.

    Pendulum Scale: 8
    Pendulum Effect: Once, while this card is in your Pendulum Zone, when your opponent Pendulum Summons a monster(s) (except during the Damage Step): You can activate this effect; this turn, that Pendulum Summoned monster cannot attack, also its effects are negated.
    D/D Gryphon Pendulum/Effect Monster DARK Fiend 1200 1200 If you control a "D/D" monster: You can Special Summon this card from your hand in Defense Position. If this card is Pendulum Summoned: You can discard 1 "D/D" or "Dark Contract" card; draw 1 card. If this card is Special Summoned from the GY: You can add 1 "D/D" card from your Deck to your hand, except "D/D Gryphon". You can only use each effect of "D/D Gryphon" once per turn.

    Pendulum Scale: 1
    Pendulum Effect: You can target 1 Fiend monster you control; it gains 500 ATK (until the end of this turn) for each "Dark Contract" Spell/Trap with different names currently on your field or in your GY, then destroy this card. You can only use this effect of "D/D Gryphon" once per turn.
    D/D Lilith Effect Monster DARK Fiend 100 2100 If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Lilith" once per turn.
  • Target 1 "D/D" monster in your Graveyard; add it to your hand.
  • Add 1 face-up "D/D" Pendulum Monster from your Extra Deck to your hand.
  • D/D Orthros Pendulum/Tuner/Effect Monster DARK Fiend 600 1800 When you take battle or effect damage: You can Special Summon this card from your hand. If this card is Special Summoned to your field, you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters.

    Pendulum Scale: 3
    Pendulum Effect: Once per turn: You can target 1 Spell/Trap Card on the field and 1 other "D/D" or "Dark Contract" card you control; destroy them.
    D/D Savant Copernicus Pendulum/Effect Monster DARK Fiend 0 0 If this card is Normal or Special Summoned: You can send 1 "D/D" or "Dark Contract" card from your Deck to the Graveyard, except "D/D Savant Copernicus". You can only use this effect of "D/D Savant Copernicus" once per turn.

    Pendulum Scale: 1
    Pendulum Effect: You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once, while this card is in your Pendulum Zone, you can negate an activated Spell effect that would inflict damage to you, then destroy this card.
    D/D/D Wave King Caesar Xyz/Effect Monster WATER Fiend 2400 1200 2 Level 4 Fiend-Type monsters
    During either player's turn: You can detach 1 Xyz Material from this card; at the end of the Battle Phase, Special Summon from your Graveyard as many monsters destroyed this turn as possible, but during the next Standby Phase, take 1000 damage for each monster Special Summoned by this effect. If this card is sent from the field to the Graveyard: You can add 1 "Dark Contract" card from your Deck to your hand. You can only use each effect of "D/D/D Wave King Caesar" once per turn.
    Daigusto Emeral Xyz/Effect Monster WIND Rock 1800 800 2 Level 4 monsters
    Once per turn: You can detach 1 Xyz Material from this card to activate 1 of these effects.
  • Target 3 monsters in your Graveyard; shuffle all targets into the Deck, then draw 1 card.
  • Target 1 non-Effect Monster in your Graveyard; Special Summon that target.
  • Daigusto Falcos Synchro/Effect Monster WIND Psychic 1400 1200 1 Tuner + 1 or more non-Tuner "Gusto" monsters
    When this card is Synchro Summoned: All "Gusto" monsters currently on the field gain 600 ATK.
    Dance Princess of the Ice Barrier Effect Monster WATER Spellcaster 1700 900 Once per turn, if you control another face-up "Ice Barrier" monster, you can reveal any number of "Ice Barrier" monsters in your hand to select an equal number of Set Spell/Trap cards your opponent controls. Return the selected Set Spell/Trap cards your opponent controls to the hand.
    Dance Princess of the Nekroz Effect Monster WATER Spellcaster 1600 800 Your opponent cannot activate cards or effects in response to the activation of a "Nekroz" Ritual Spell Card. "Nekroz" Ritual Monsters you control cannot be targeted by an opponent's card effects. If this card is Tributed by a card effect: You can target 1 of your banished "Necroz" monsters, except "Dance Princess of the Nekroz"; add it to your hand. You can only use this effect of "Dance Princess of the Nekroz" once per turn.
    Dancing Fairy Effect Monster WIND Fairy 1700 1000 As long as this card remains in face-up Defense Position on your side of the field, increase your Life Points by 1000 points during each of your Standby Phases.
    Danger! Chupacabra! Effect Monster DARK Fiend 1500 400 You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Chupacabra!", Special Summon 1 "Danger! Chupacabra!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 "Danger!" monster in your GY, except "Danger! Chupacabra!"; Special Summon it. You can only use this effect of "Danger! Chupacabra!" once per turn.
    Danger! Mothman! Effect Monster DARK Insect 1800 400 You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Mothman!", Special Summon 1 "Danger! Mothman!" from your hand, and if you do, draw 1 card. If this card is discarded: You can have both players draw 1 card, then both players discard 1 card. You can only use this effect of "Danger! Mothman!" once per turn.
    Dark Assailant Normal Monster DARK Zombie 1200 1200 Armed with the Psycho Sword, this sinister assassin rules the bad land.
    Dark Blade Normal Monster DARK Warrior 1800 1500 They say he is a dragon-manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power.
    Dark Blade the Captain of the Evil World Effect Monster DARK Warrior 1800 1500 Once per turn: You can banish 1 DARK monster from your Graveyard to target 1 Level 4 or lower LIGHT monster your opponent controls; equip it to this card. (You can only equip 1 monster at a time to this card with this effect.) If this card on the field would be destroyed, the monster equipped to it with this effect is destroyed, instead.
    Dark Catapulter Effect Monster EARTH Machine 1000 1500 Once per turn, during your Standby Phase, if this card is in Defense Position: Place 1 counter on this card. You can banish cards in your GY equal to the number of counters on this card, then target that many Spell/Traps on the field; destroy them, then remove all counters from this card.
    Dark Crusader Effect Monster DARK Warrior 1600 200 You can send 1 DARK monster from your hand to the Graveyard to have this card gain 400 ATK.
    Dark Diviner Synchro/Effect Monster DARK Fiend 2000 1000 1 DARK Tuner + 1 non-Tuner Insect-Type monster
    This card cannot be destroyed by battle. When this card declares an attack, if the ATK of the attack target is higher than this card: The ATK of the attack target becomes equal to this face-up card's current ATK. This change lasts until the end of the Battle Phase. When this card destroys an opponent's monster by battle and sends it to the Graveyard: Send the top 3 cards of your opponent's Deck to the Graveyard.
    Dark Doriado Pendulum/Effect Monster DARK Spellcaster 1800 1400 If this card is Normal or Special Summoned: You can choose 4 monsters from your Deck (1 EARTH, 1 WATER, 1 FIRE, and 1 WIND), then place them on the top of the Deck in any order.

    Pendulum Scale: 5
    Pendulum Effect: All EARTH, WATER, FIRE, and WIND monsters you control gain 200 ATK and DEF for every different Attribute among the monsters you control.
    Dark Effigy Effect Monster DARK Fiend 1500 0 If you Tribute Summon a DARK Normal Monster, you can treat this 1 monster as 2 Tributes.
    Dark Elf Effect Monster DARK Spellcaster 2000 800 This card requires a cost of 1000 of your own Life Points to attack.
    Dark Eye Nightmare Effect Monster DARK Fiend 1700 1700 Once per turn, if this card would be destroyed by battle, you can banish 1 Trap from your GY instead. You can banish up to 3 Traps from your GY; apply this effect, based on the number banished.
  • 1: Draw 1 card, then place 1 card from your hand on top of the Deck.
  • 2: Draw 1 card.
  • 3: Draw 2 cards, then discard 1 card.
    You can only use this effect of "Dark Eye Nightmare" once per turn.
  • Dark Grepher Effect Monster DARK Warrior 1700 1600 You can Special Summon this card (from your hand) by discarding 1 Level 5 or higher DARK monster. Once per turn: You can discard 1 DARK monster; send 1 DARK monster from your Deck to the Graveyard.
    Dark Honest Effect Monster DARK Fairy 1100 1900 Once per turn, during your Main Phase: You can return this face-up card to the hand. During the Damage Step, when your DARK monster battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; that opponent's monster loses ATK equal to its own ATK, until the end of this turn.
    Dark Hunter Effect Monster DARK Fiend 1600 400 This card's effect changes depending on the number of DARK monsters in your Graveyard. - 1 or fewer: This card loses 400 ATK. - 2 to 4: This card gains 400 ATK. - 5 or more: You can send this card to the Graveyard to destroy all face-down monster you opponent controls.
    Dark Jeroid Effect Monster DARK Fiend 1200 1500 When this card is Summoned: Target 1 face-up monster on the field; it loses 800 ATK.
    Dark Lucius LV4 Effect Monster EARTH Fiend 1000 300 The effects of your opponent's monsters that this card destroys by battle are negated. During your next Standby Phase after this card destroys a monster by battle, by sending this card to the Graveyard, Special Summon 1 "Dark Lucius LV6" from your hand or Deck.
    Dark Rabbit Normal Monster DARK Beast 1100 1500 He leaps up, down, and all around! Nobody can lay a hand on this funny bunny.
    Dark Rebellion Xyz Dragon Xyz/Effect Monster DARK Dragon 2500 2000 2 Level 4 monsters
    You can detach 2 Xyz Materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.
    Dark Scorpion - Meanae the Thorn Effect Monster DARK Warrior 1000 1800 When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects:
  • Add 1 "Dark Scorpion" card from your Deck to your hand.
  • Target 1 "Dark Scorpion" card in your Graveyard; add that target to your hand.
  • Dark Scorpion Burglars Effect Monster DARK Warrior 1000 1000 When this card inflicts Battle Damage to your opponent: Your opponent sends 1 Spell Card from their Deck to the Graveyard.
    Dark Titan of Terror Normal Monster DARK Fiend 1300 1100 A fiend said to dwell in the world of dreams, it attacks enemies in their sleep.
    Dark Valkyria Gemini monster DARK Fairy 1800 1050 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  • Once, while this card is face-up on the field: You can place 1 Spell Counter on it. This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 monster on the field; destroy that target.
  • Dark Zebra Effect Monster EARTH Beast 1800 400 If this is the only card you control during your Standby Phase, it is automatically placed in Defense Position. You cannot change the position of this card during the same turn.
    Darkfire Dragon Fusion Monster DARK Dragon 1500 1250 Firegrass + "Petit Dragon"
    Darkfire Soldier #1 Normal Monster FIRE Pyro 1700 1150 An explosive expert from a special elite force.
    Darkfire Soldier #2 Normal Monster FIRE Pyro 1700 1100 A warrior who gained immeasurable power from the heart of a volcano.
    Darklord Nurse Reficule Effect Monster DARK Fairy 1400 600 Any effect that would make your opponent gain LP inflicts the same amount of damage to them, instead.
    Darktellarknight Batlamyus Xyz/Effect Monster DARK Warrior 2600 550 2 Level 4 "tellarknight" monsters
    All face-up monsters on the field become DARK. You can detach 1 Xyz Material from this card and discard 1 card; Special Summon from your Extra Deck, 1 LIGHT "tellarknight" Xyz Monster by using this face-up card you control as the Xyz Material, also you cannot Xyz Summon other monsters for the rest of this turn. (This is treated as an Xyz Summon. Xyz Materials attached to this card also become Xyz Materials on the Summoned monster.) This effect can be activated during either player's turn, if you have 7 or more "tellarknight" monsters with different names in your Graveyard.
    Daruma Dropper Effect Monster EARTH Warrior 700 1800 (Quick Effect): You can detach 1 material from an Xyz Monster you control, then target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. If an Xyz Monster you control would activate an effect by detaching material(s), except the turn this card was sent to the GY, you can banish this card from your GY instead of 1 of those materials. You can only use each effect of "Daruma Dropper" once per turn.
    Dawn Knight Effect Monster LIGHT Warrior 1400 1200 If this card is sent from the field to the Graveyard: You can send 1 LIGHT monster from your Deck to the Graveyard. If this card is sent from your Deck to the Graveyard: Target 1 LIGHT monster in your Graveyard; place that target on the top of your Deck. You can only use 1 "Dawn Knight" effect per turn, and only once that turn.
    Daybreaker Effect Monster LIGHT Warrior 1700 0 When this card is Special Summoned: You can Special Summon 1 "Daybreaker" from your hand.
    Debris Dragon Tuner Monster WIND Dragon 1000 2000 When this card is Normal Summoned: You can target 1 monster with 500 or less ATK in your Graveyard; Special Summon that target in face-up Attack Position. Its effects are negated. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Dragon-Type Synchro Monster. The other Synchro Material Monster(s) cannot be Level 4.
    Decayed Commander Effect Monster EARTH Zombie 1000 1500 When this card is Normal Summoned successfully, you can Special Summon 1 Zombie Tiger" from your hand. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand."
    Deep Sweeper Effect Monster WATER Fish 1600 1300 You can Tribute this card to target 1 Spell/Trap Card on the field; destroy that target.
    Defender, the Magical Knight Effect Monster LIGHT Spellcaster 1600 2000 When this card is Normal Summoned, place 1 Spell Counter on it (max. 1). Once per turn, if a face-up Spellcaster-Type monster(s) on the field would be destroyed, you can remove 1 Spell Counter from a card you control for each of those monsters instead.
    Dekoichi the Battlechanted Locomotive Flip/Effect Monster DARK Machine 1400 1000 FLIP: Draw 1 card. For each face-up "Bokoichi the Freightening Car" you control, draw an additional card.
    Delta The Magnet Warrior Effect Monster EARTH Rock 1600 1400 If this card is Normal or Special Summoned: You can send 1 Level 4 or lower "Magnet Warrior" monster from your Deck to the Graveyard. If this card is sent to the Graveyard: You can banish 3 Level 4 or lower "Magnet Warrior" monsters from your Graveyard, except "Delta The Magnet Warrior"; Special Summon 1 "Valkyrion the Magna Warrior" from your hand or Deck, ignoring its Summoning conditions. You can only use each effect of "Delta The Magnet Warrior" once per turn.
    Delta Tri Effect Monster LIGHT Machine 1200 1000 If this card destroys an opponent's monster by battle, select and activate 1 of the these effects:
  • Select 1 appropriate Union monster in your Graveyard and equip it to this card.
  • Select 1 face-up LIGHT Machine-type monster you control, and return it to the Deck. Then draw 1 card.
  • Demise, Agent of Armageddon Ritual/Effect Monster DARK Fiend 1800 1000 You can Ritual Summon this card with "Cycle of the World". This card's name becomes "Demise, King of Armageddon" while in the hand or on the field. If this card is Ritual Summoned: Destroy 1 face-up monster on the field. If this card is sent to the GY: You can target 1 face-up Ritual Monster you control; while it is face-up on your field, your opponent cannot activate cards or effects in response to the activation of your Ritual Monsters' effects.
    Denko Sekka Effect Monster LIGHT Thunder 1700 1000 Cannot be Special Summoned. While you control no Set Spell/Trap Cards, neither player can Set Spell/Trap Cards nor activate Spell/Trap Cards that are Set on the field.
    Des Dendle Union Monster EARTH Plant 300 2000 Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your Vampire Orchis" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, each time the equipped monster destroys 1 of your opponent's monsters, Special Summon 1 "Wicked Plant Token" (Plant-Type/EARTH/1 Star/ATK 800/DEF 800). (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)"
    Des Feral Imp Flip/Effect Monster DARK Reptile 1600 1800 FLIP: Select 1 card from your Graveyard, add it to your Deck, and shuffle your Deck.
    Des Kangaroo Effect Monster DARK Beast 1500 1700 If the ATK of a monster that attacks this monster is lower than the DEF of this card, destroy the attacking monster. (Damage calculation is applied normally.)
    Desert Protector Effect Monster EARTH Insect 800 1000 This card gains 300 DEF for each Spell and Trap Card on the field. If an Insect-Type monster you control would be destroyed, you can destroy this card instead.
    Deskbot 004 Effect Monster EARTH Machine 500 500 If this card battles an opponent's monster, during damage calculation (in either player's turn): You can activate this effect once per battle; your opponent takes no battle damage for the rest of this turn, also send 1 "Deskbot" monster from your Deck to the Graveyard, except "Deskbot 004", and if you do, this card gains ATK and DEF equal to the sent monster's Level x 500, during damage calculation only. If this card destroys an opponent's monster by battle: You can Special Summon 2 "Deskbot" monsters with different Levels from your hand and/or Graveyard in Defense Position.
    Desmanian Devil Effect Monster EARTH Beast 1700 1400 When this card destroys an opponent's monster by battle: You can add 1 Level 4 or lower Beast monster from your Deck to your hand.
    Destiny HERO - Celestial Effect Monster DARK Warrior 1600 1400 When this card declares an attack: You can target 1 face-up Spell Card your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. While you have no cards in your hand, except the turn this card was sent to the Graveyard: You can banish this card and 1 "Destiny HERO" monster from your Graveyard; draw 2 cards. You can only use this effect of "Destiny HERO - Celestial" once per turn.
    Destiny HERO - Decider Effect Monster DARK Warrior 1600 1000 Level 6 or higher monsters your opponent controls cannot target this card for attacks. You can only use each of the following effects of "Destiny HERO - Decider" once per Duel.
  • If this card is Normal or Special Summoned: You can add 1 "HERO" monster from your Graveyard to your hand during the End Phase of this turn.
  • During either player's turn, when a card or effect is activated that would inflict damage to you, while this card is in your Graveyard: Return this card to your hand, and if you do, make that effect damage to you 0.
  • Destiny HERO - Defender Effect Monster DARK Warrior 100 2700 During each of your opponent's Standby Phase: Your opponent draws 1 card. This card must be in face-up Defense Position to activate and to resolve this effect.
    Destiny HERO - Diamond Dude Effect Monster DARK Warrior 1400 1600 Once per turn: You can reveal the top card of your Deck, and if it is a Normal Spell Card, send it to the Graveyard, otherwise place it on the bottom of your Deck. During the Main Phase of your next turn, you can activate the effect of that Spell Card in your Graveyard (even if you no longer control this face-up card).
    Destiny HERO - Drawhand Effect Monster DARK Warrior 1600 800 If this card is Special Summoned by the effect of a "HERO" monster: You can make each player draw 1 card. During the next Standby Phase after this card was sent to the GY: You can Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Destiny HERO - Drawhand" once per turn.
    Destiny HERO - Drilldark Effect Monster DARK Warrior 1600 1200 If this card is Normal or Special Summoned: You can Special Summon 1 "Destiny HERO" monster from your hand with ATK less than or equal to this card's ATK on the field. You can only use this effect of "Destiny HERO - Drilldark" once per turn. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    Destiny HERO - Dunker Effect Monster DARK Warrior 1200 1700 You can send 1 "Destiny HERO" card from your hand to the Graveyard; inflict 500 damage to your opponent.
    Destiny HERO - Fear Monger Effect Monster DARK Warrior 1000 1000 During your Standby Phase, if this card is in your Graveyard because it was destroyed by battle and sent there since your last Standby Phase: Target 1 "Destiny HERO" monster in your Graveyard, except a "Destiny HERO - Fear Monger"; Special Summon that target.
    Destroyer Golem Normal Monster EARTH Rock 1500 1000 A golem with a massive right hand for crushing its victims.
    Destroyersaurus Effect Monster EARTH Dinosaur 1800 1100 You can discard this card to the Graveyard to add 1 "Jurassic World" from your Deck to your hand.
    Destructotron Effect Monster EARTH Psychic 1600 400 During the End Phase, if this card is the only Psychic-Type monster you control, destroy it. You can pay 1000 Life Points to destroy 1 face-down Spell or Trap card your opponent controls.
    Devouring Sarcoughagus Effect Monster DARK Zombie 0 0 When this card is destroyed by battle with an opponent's monster: You can take control of that opponent's monster, and if you do, it becomes a Zombie monster, also its ATK/DEF become 0. When your Zombie monster is destroyed by battle with an opponent's monster, while this card is in your GY: You can banish this card; take control of that opponent's monster, and if you do, it becomes a Zombie monster, also its ATK/DEF become 0. You can only use this effect of "Devouring Sarcoughagus" once per turn.
    Diamond Dire Wolf Xyz/Effect Monster EARTH Beast 2000 1200 2 Level 4 monsters
    Once per turn: You can detach 1 Xyz Material from this card to target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.
    Diana the Light Spirit Effect Monster LIGHT Thunder 1700 1000 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT monster from your GY. Once per turn, during your opponent's End Phase: Gain 1000 LP.
    Dicelops Effect Monster FIRE Machine 1800 200 Once per turn: You can roll a six-sided die, then apply the result.
  • 1: Look at your opponent's hand, also discard 1 card from their hand.
  • 2, 3, 4, 5: Discard 1 card.
  • 6: Discard your entire hand.
  • Dictator of D. Effect Monster DARK Spellcaster 1200 1100 While you control a "Blue-Eyes" monster, you choose the attack targets for your opponent's attacks. You can only use each of the following effects of "Dictator of D." once per turn. You can send 1 "Blue-Eyes White Dragon" from your hand or Deck to the GY; Special Summon this card from your hand. You can discard 1 "Blue-Eyes White Dragon", or 1 card that mentions it, then target 1 "Blue-Eyes" monster in your GY; Special Summon it.
    Dimension Fortress Weapon Effect Monster DARK Machine 1700 200 Cards cannot be sent from the Deck to the Graveyard.
    Dimensional Alchemist Effect Monster LIGHT Fairy 1300 200 Once per turn, you can activate this effect to remove from play the top card of your Deck and give this card 500 ATK until the End Phase. When this card is destroyed and sent from your side of the field to your Graveyard, you can select 1 of your removed from play monsters and return it to your hand.
    Dino-Sewing Effect Monster EARTH Fiend 0 0 Cannot be destroyed by battle. If this card is targeted for an attack: It gains 1000 ATKand DEF. After damage calculation, if this card attacked: This increased ATK and DEF returns to 0.
    Dinomight Powerload, the Dracoslayer Pendulum/Effect Monster WATER Machine 1700 1800 (This card is always treated as a "Dinomist" card.)
    If this card is Tributed: You can add 1 face-up "Dracoslayer" or "Dinomist" Pendulum Monster from your Extra Deck to your hand, except "Dinomight Powerload, the Dracoslayer". You can only use this effect of "Dinomight Powerload, the Dracoslayer" once per turn.

    Pendulum Scale: 6
    Pendulum Effect: You can target 1 "Dracoslayer" or "Dinomist" card in your other Pendulum Zone; Special Summon it. You can only use this effect of "Dinomight Powerload, the Dracoslayer" once per turn.
    Dinomist Ankylos Pendulum/Effect Monster WATER Machine 1500 2000 Banish any monster destroyed by battle with a "Dinomist" monster you control.

    Pendulum Scale: 6
    Pendulum Effect: Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card.
    Dinomist Plesios Pendulum/Effect Monster WATER Machine 1700 1400 All face-up monsters your opponent controls lose 100 ATK and DEF for each "Dinomist" card you control.

    Pendulum Scale: 6
    Pendulum Effect: Once, while this card is in your Pendulum Zone, you can negatean activated card effect that targets another "Dinomist" card(s) you control, thendestroy this card.
    Dinomist Pteran Pendulum/Effect Monster WATER Machine 1800 1200 When this card destroys an opponent's monster by battle: You can add 1 "Dinomist" card from your Deck to your hand.

    Pendulum Scale: 3
    Pendulum Effect: If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead.
    Dinomist Stegosaur Pendulum/Effect Monster WATER Machine 1600 1800 If another Pendulum Monster you control battles an opponent's monster, after damage calculation: You can destroy those monsters.

    Pendulum Scale: 3
    Pendulum Effect: If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead.
    Dinomorphia Diplos Effect Monster DARK Dinosaur 1000 0 If this card is Normal or Special Summoned: You can send 1 "Dinomorphia" card from your Deck to the GY, then if your LP are 2000 or less, inflict 500 damage to your opponent. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Diplos". You can only use each effect of "Dinomorphia Diplos" once per turn.
    Dinomorphia Therizia Effect Monster DARK Dinosaur 1500 0 If this card is Normal or Special Summoned: You can Set 1 "Dinomorphia" Trap directly from your Deck to your Spell & Trap Zone, then if your LP are 2000 or less, this card gains 500 ATK. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Therizia". You can only use each effect of "Dinomorphia Therizia" once per turn.
    Dinowrestler Capoeiraptor Effect Monster EARTH Dinosaur 1800 0 This Attack Position card cannot be destroyed by battle. If this card is attacked, change it to Defense Position at the end of the Damage Step. During the Standby Phase, if this card is in Defense Position: You can Special Summon 1 "Dinowrestler Capoeiraptor" from your Deck. You can only use this effect of "Dinowrestler Capoeiraptor" once per turn.
    Dinowrestler Systegosaur Effect Monster EARTH Dinosaur 1900 0 If this card is Special Summoned: You can add 1 "Dinowrestler" monster or 1 "World Dino Wrestling" from your Deck to your hand. During the End Phase, if this card is in the GY because it was sent there this turn, and your opponent controls more monsters than you: You can target 1 "Dinowrestler" monster in your GY, except "Dinowrestler Systego"; Special Summon it. You can only use each effect of "Dinowrestler Systego" once per turn.
    Disc Fighter Effect Monster EARTH Warrior 1000 1000 If this card attacks a Defense Position monster with DEF 2000 or more, destroy the monster with this card's effect without applying Damage Calculation.
    Disciple of the Forbidden Spell Effect Monster LIGHT Warrior 1700 800 When this card is Normal Summoned, Flip Summoned, or Special Summoned, declare different Monster Card Attributes equal to the number of "Disciple of the Forbidden Spell"(s) in your Graveyard. If this card attacks a monster that has a declared Attribute, destroy the monster without applying damage calculation.
    Disk Magician Normal Monster DARK Machine 1350 1000 This monster hides in a saucer and only appears when executing an attack.
    Diskblade Rider Effect Monster WIND Fiend 1700 1500 Once per turn: You can target 1 Normal Trap in your GY; banish that target, and if you do, this card gains 500 ATK until the end of your opponent's turn.
    Divine Dragon Apocralyph Effect Monster DARK Dragon 1000 1500 Once per turn: You can discard 1 card, then target 1 Dragon-Type monster in your Graveyard; add that target to your hand.
    Divine Dragon Ragnarok Normal Monster LIGHT Dragon 1500 1000 A legendary dragon sent by the gods as their instrument. Legends say that if provoked, the whole world will sink beneath the sea.
    Djinn Cursenchanter of Rituals Effect Monster DARK Fiend 1700 1000 When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. While the Ritual Monster this card was used in the Ritual Summon for is face-up on the field, negate the effect(s) of Synchro Monsters.
    Djinn Presider of Rituals Effect Monster DARK Fiend 1800 1400 When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If the monster Ritual Summoned using this card destroys a monster by battle, the controller of the Ritual Monster draws 1 card.
    DMZ Dragon Effect Monster DARK Dragon 0 2000 Once per turn: You can target 1 Level 4 or lower Dragon monster in your GY and 1 Dragon monster you control; equip that monster in your GY to that monster on the field as an Equip Spell that makes it gain 500 ATK. At the end of the Damage Step, if your monster equipped with an Equip Card attacked: You can banish this card from your GY; destroy as many cards as possible equipped to that monster you control, and if you do, that monster can make a second attack in a row.
    Dodger Dragon Effect Monster WIND Dragon 1900 1200 The Normal Summon of this card cannot be negated. Your opponent cannot activate Counter Trap Cards the turn this card is Normal Summoned.
    Dododo Bot Effect Monster EARTH Machine 1800 1900 Cannot be Normal Summoned (but can be Normal Set). If this card attacks, it is unaffected by other card effects until the end of the Damage Step.
    Dododo Driver Effect Monster EARTH Warrior 1800 200 Up to twice per turn, if this card was Special Summoned by the effect of a "Dododo" monster this turn: You can target 1 "Dododo" monster youcontrol, then activate 1 of these effects:
  • Increase its Level by 1.
  • Reduce its Level by 1.
  • Dododo Witch Effect Monster EARTH Warrior 1200 1600 When this card is Normal or Special Summoned: You can Special Summon 1 "Dododo" monster from your hand in Attack Position or face-down Defense Position, except "Dododo Witch".
    Dodododwarf Gogogoglove Effect Monster EARTH Rock 0 1800 During your Main Phase: You can Special Summon 1 "Zubaba" or "Gagaga" monster from your hand. If you control a "Gogogo" or "Dododo" monster except "Dodododwarf Gogogoglove", while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Dodododwarf Gogogoglove" once per turn.
    Doggy Diver Effect Monster DARK Warrior 1000 1000 If your opponent controls a monster and all face-up monsters you control (min. 1) are Level 4, you can Special Summon this card (from your hand). You can only Special Summon "Doggy Diver" once per turn this way. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a Warrior-Type monster
    Dogmatika Adin, the Enlightened Effect Monster LIGHT Spellcaster 1000 1800 Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Adin, the Enlightened" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Dogmatika" monster from your Deck, except "Dogmatika Adin, the Enlightened".
    Dogmatika Ecclesia, the Virtuous Effect Monster LIGHT Spellcaster 1500 1500 Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Ecclesia, the Virtuous" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can activate this effect; add 1 "Dogmatika" card from your Deck to your hand, except "Dogmatika Ecclesia, the Virtuous", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn.
    Dogmatika Theo, the Iron Punch Effect Monster LIGHT Spellcaster 1800 1500 Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Theo, the Iron Punch" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. You can target 1 face-up monster on the field that was Special Summoned from the Extra Deck; until the end of this turn, this card gains 600 ATK, and if it does, the targeted monster loses 600 ATK.
    Dogu Effect Monster EARTH Rock 1900 0 You can only use this effect of "Dogu" once per turn. During the End Phase, if this card is in the Graveyard because it was sent there this turn by your opponent's card effect: You can add 1 monster from your Deck to your hand that has a different Level from any monsters you control or in your Graveyard.
    Doitsu Union Monster EARTH Fairy 100 200 Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Soitsu" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK of the equipped monster by 2500 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
    Doll Monster Bear-Bear Normal Monster WIND Beast 0 0 Even if we get damaged, it's okay. Grandpa Demetto can patch us up!
    Doll Monster Miss Madchen Normal Monster LIGHT Fairy 0 0 Welcome to our house!
    Here I live with Cologne, Grandpa Demetto, and all the other dolls!
    Don Zaloog Effect Monster DARK Warrior 1400 1500 When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects:
  • Discard 1 random card from their hand.
  • Send the top 2 cards of their Deck to the Graveyard.
  • Doom Kraken Effect Monster WATER Aqua 1400 1600 If "Umi" is on the field (Quick Effect): You can target 1 WATER monster you control, except "Doom Kraken", and 1 monster your opponent controls; Special Summon this card from your hand, and if you do, return that monster you control to the hand, and if you do that, destroy that opponent's monster. When an opponent's monster declares an attack: You can return this card to the hand, and if you do, negate that attack. You can only use each effect of "Doom Kraken" once per turn.
    Doom Virus Dragon Fusion/Effect Monster DARK Dragon 1900 1500 Must be Special Summoned with "The Fang of Critias", using "Crush Card Virus", and cannot be Special Summoned by other ways. If this card is Special Summoned: Check your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this effect's activation, and destroy all those monsters with 1500 or more ATK.
    Doomcaliber Knight Effect Monster DARK Fiend 1900 1800 Cannot be Special Summoned. During either player's turn, when a monster effect is activated: Tribute this face-up card; negate the activation, and if you do, destroy that monster.
    Doomsday Horror Effect Monster DARK Fiend ? ? The ATK and DEF of this card are each equal to the number of removed from play DARK monsters x 300. When this card is destroyed and sent to the Graveyard, return all removed from play DARK monsters to their owners' Graveyards.
    Doomstar Magician Effect Monster DARK Spellcaster 1800 300 Once per turn: You can discard 1 card, then target 1 card in either player's Pendulum Zone; destroy that card, and if you do, draw 1 card.
    Double Coston Effect Monster DARK Zombie 1700 1650 This card can be treated as 2 Tributes for the Tribute Summon of a DARK monster.
    Double Fin Shark Effect Monster WATER Fish 1000 1200 When this card is Normal Summoned: You can target 1 Level 3 or 4 WATER Fish-Type monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated. You cannot Special Summon any monsters during the turn you activate this effect, except WATER monsters.
    Double Iris Magician Pendulum/Effect Monster DARK Spellcaster 1500 1000 (This card is always treated as a "Pendulum Dragon" card.)
    If this card is destroyed by battle or card effect: You can add 1 "Pendulumgraph" card from your Deck to your hand.

    Pendulum Scale: 8
    Pendulum Effect: Once per turn: You can target 1 DARK Spellcaster-Type monster you control; apply this effect to it, then destroy this card. Once applied, double any battle damage that monster inflicts to your opponent this turn if it battles an opponent's monster.
    Double Shark Effect Monster WATER Fish 1200 1600 When this card is Normal Summoned: You can reduce the Levels of all Level 4 Fish-Type monsters you currently control by 1. This card can make a second attack during each Battle Phase.
    Downerd Magician Xyz/Effect Monster DARK Spellcaster 2100 200 2 Level 4 Spellcaster-Type monsters
    During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacks or is attacked, after damage calculation: Detach 1 Xyz Material from this card.
    Doyon @Ignister Effect Monster DARK Cyberse 400 1600 If this card is Normal or Special Summoned: You can target 1 "@Ignister" monster in your GY; add it to your hand. If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can target 1 "A.I." Spell/Trap in your GY; add it to your hand. You can only use each effect of "Doyon @Ignister" once per turn.
    Dracoon Lamp Effect Monster FIRE Wyrm 500 2000 Once per turn (Quick Effect): You can discard 1 Wyrm monster; this card gains 1000 DEF until the end of this turn. Once per battle, during damage calculation, if this Attack Position card battles an Attack Position monster (Quick Effect): You can apply each card's DEF for damage calculation.
    Dragard Effect Monster DARK Dragon 1300 1900 When this card is Normal Summoned: You can target 1 Normal Monster with 1000 or less ATK in your Graveyard; Special Summon that target in face-up Defense Position. Once per turn: You can Tribute 1 Dragon-Type monster, then target 1 face-up monster you control; until the End Phase, its Level becomes 8, and if it does, it gains 800 ATK.
    Dragodies, the Empowered Warrior Pendulum/Effect Monster LIGHT Warrior 1500 1500 If this card in its owner's Monster Zone is destroyed by your opponent's attack or card effect: You can add 1 Warrior or Spellcaster-Type monster with 2000 or less ATK from your Deck to your hand, except "Dragodies, the Empowered Warrior", during the End Phase of this turn.

    Pendulum Scale: 2
    Pendulum Effect: At the start of the Damage Step, if a monster you control battles an opponent's face-up monster: You can discard 1 card; the opponent's battling monster's ATKand DEF become half its current ATK and DEF (even if this card leaves the field).
    Dragon Dowser Effect Monster EARTH Wyrm 1500 1500 When this card is destroyed by battle and sent to the Graveyard or when this card you control is destroyed by an opponent's card effect and sent to your Graveyard: You can Special Summon 1 EARTH Pendulum Monster from your Deck in Defense Position, but destroy it during the End Phase. You can only use this effect of "Dragon Dowser" once per turn.
    Dragon Knight of Creation Effect Monster LIGHT Dragon 1800 600 Increase this card's Level by 4 during your opponent's turn only. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can send 1 Level 7 or 8 Dragon-Type monster from your Deck to the Graveyard. You can send 1 card from your hand to the Graveyard, then target 1 Level 7 or 8 Dragon-Type monster in your Graveyard; send this card to the Graveyard, and if you do, Special Summon that monster. You can only use this effect of "Dragon Knight of Creation" once per turn.
    Dragonbite Tuner/Effect Monster DARK Insect 1000 1000 When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Insect monster from your hand. You can banish 1 Level 4 or lower Insect monster from your hand, GY, or face-up field, then target 1 face-up monster you control; increase its Level by the Level of the banished monster, until the end of this turn. You can only use each effect of "Dragonbite" once per turn.
    Dragong Pendulum Monster EARTH Machine 500 2100 This gong harbors the soul of an untamed dragon. It soars though the skies with an incredible roar, marshaling all those who hear this call to battle.

    Pendulum Scale: 7
    Pendulum Effect:
    Dragonic Guard Effect Monster FIRE Dragon 1500 1800 Each time a monster is Normal Summoned or Set, place 1 Dragonic Counter on this card. You can send this face-up card to the Graveyard to Special Summon 1 Dragon-Type monster from your Deck whose Level is less than or equal to the number of Dragonic Counters on this card.
    Dragonox, the Empowered Warrior Pendulum/Effect Monster DARK Warrior 1500 1500 Once per turn: You can discard 1 card, then target 1 Warrior or Spellcaster-Type monster with 2000 or less ATK in your Graveyard; Special Summon it in face-down Defense Position.

    Pendulum Scale: 7
    Pendulum Effect: When an opponent's monster declares an attack: You can destroy this card, then end the Battle Phase.
    Dragonpulse Magician Pendulum Monster EARTH Spellcaster 1800 900 This boy magician has the gift of seeing the natural lines of energy that run through the earth, which his people call the Pulse of the Dragon. His exuberance and skill put him in high regard with his mentor, the "Dragonpit Magician".

    Pendulum Scale: 1
    Pendulum Effect: Once per turn, if you have a "Magician" card in your other Pendulum Zone: You can discard 1 Pendulum Monster, then target 1 face-up monster on the field; destroy it.
    Dragoons of Draconia Pendulum Monster FIRE Beast-Warrior 1800 200 Armed with muskets and iron spears, these mounted land troops of the Draconia Empire are feared by the Reptier Kingdom and other bordering nations.

    Pendulum Scale: 2
    Pendulum Effect: Once per turn, if a Normal Monster you control destroys an opponent's monster by battle, after damage calculation: You can add 1 Level 4 or higher Normal Monster from your Deck to your hand.
    Dragunity Dux Effect Monster WIND Winged Beast 1500 1000 This card gains 200 ATK for each face-up "Dragunity" card you control. When this card is Normal Summoned, you can select 1 Level 3 or lower Dragon-Type "Dragunity" monster in your Graveyard and equip it as an Equip Card to this card.
    Dragunity Legatus Effect Monster WIND Winged Beast 1800 1200 If you control "Dragon Ravine" or a "Dragunity" monster: You can Special Summon this card from your hand. If a "Dragunity" Monster Card(s) is in your Spell & Trap Zone: You can target 1 Spell/Trap on the field; destroy it. You can only use each effect of "Dragunity Legatus" once per turn.
    Dragunity Militum Effect Monster WIND Winged Beast 1700 1200 Once per turn, you can select and Special Summon 1 "Dragunity" Equip Card from your Spell & Trap Card Zone.
    Dragunity Senatus Effect Monster WIND Winged Beast 1800 600 You can discard 1 "Dragunity" card; equip 1 Dragon "Dragunity" Tuner from your Deck to this card, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Dragon monsters. You can only use this effect of "Dragunity Senatus" once per turn. If a "Dragunity" card(s) you control would be destroyed by battle or card effect, you can destroy 1 "Dragunity" card equipped to this card, instead.
    Drillago Effect Monster DARK Machine 1600 1100 If the only cards on your opponent's side of the field are face-up monsters with ATK 1600 or more, this monster can attack your opponent's Life Points directly.
    Drillroid Effect Monster EARTH Machine 1600 1600 Before damage calculation, if this card attacks a Defense Position monster: Destroy that monster.
    Dual Avatar - Manifested A-Un Fusion/Effect Monster LIGHT Warrior 0 0 2 "Dual Avatar" monsters
    This card gains the following effect(s), based on the original names of the materials used for its Fusion Summon.
  • "Dual Avatar - Empowered Kon-Gyo": The ATK of your battling "Dual Avatar" monsters become 3000 during damage calculation only.
  • "Dual Avatar - Empowered Mitsu-Jaku": Once per opponent's turn (Quick Effect): You can target 1 card on the field; banish it.
    If this Fusion Summoned card is destroyed: You can Special Summon 1 "Dual Avatar Fists - Yuhi" and 1 "Dual Avatar Feet - Kokoku" from your Deck, and if you do, they cannot be destroyed by battle or card effects this turn.
  • Dual Avatar Fists - Yuhi Effect Monster LIGHT Warrior 1800 1000 You can target 1 "Dual Avatar" monster you control; destroy it, and if you do, add 1 "Dual Avatar" Spell from your Deck to your hand. If a face-up "Dual Avatar" Fusion Monster(s) you control, that was Fusion Summoned using an Effect Monster as material, is destroyed by battle or an opponent's card effect, while this card is in your GY: You can add this card to your hand. You can only use each effect of "Dual Avatar Fists - Yuhi" once per turn.
    Duke Shade, the Sinister Shadow Lord Effect Monster DARK Fiend 500 2000 You can Tribute any number of DARK monsters; Special Summon this card from your hand, and if you do, it gains 500 ATK for each monster you Tributed. If this card is Normal or Special Summoned: You can target 1 Level 5 or higher DARK monster in your GY; add it to your hand. You can only use each effect of "Duke Shade, the Sinister Shadow Lord" once per turn. You cannot Special Summon monsters the turn you activate either of this card's effects, except DARK monsters.
    Dunames Dark Witch Normal Monster LIGHT Fairy 1800 1050 Even when all odds are against this brave fairy, she will press onwards in battle and never retreat.
    Dust Knight Flip/Effect Monster EARTH Warrior 1400 1200 FLIP: Send 1 EARTH monster from your Deck to the Graveyard.
    Duza the Meteor Cubic Vessel Effect Monster LIGHT Machine 1600 1600 If this card is Normal or Special Summoned: You can send 1 "Cubic" card from your Deck to the Graveyard. Once per turn, during either player's turn, if a monster was sent to your Graveyard this turn while this card was face-up on the field: You can make this card gain 200 ATK for each monster with a different name in your Graveyard, until the end of this turn.
    Dwarf Star Dragon Planeter Effect Monster LIGHT Dragon 1700 1200 Once per turn, during the End Phase, if this card was Normal Summoned this turn: You can add 1 Level 7 LIGHT or DARK monster from your Deck to your hand.
    Dyna Base Effect Monster EARTH Machine 0 2100 If your LP are lower than your opponent's: You can Special Summon this card from your hand. During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using this card you control and other monsters from your hand or field as material. You can only use each effect of "Dyna Base" once per turn.
    Dynatherium Effect Monster WIND Beast 1600 600 You can Special Summon this card (from your hand). You can only Special Summon "Dynatherium" once per turn this way. When Special Summoned this way: Your opponent can target 1 Level 4 monster in either player's Graveyard; they Special Summon that target to their side of the field.
    Earth Effigy Effect Monster EARTH Rock 100 2000 This card can be treated as 2 Tributes for the Tribute Summon of an EARTH Normal Monster.
    Earthbound Linewalker Effect Monster DARK Fiend 1200 1900 Earthbound Immortal" monsters cannot be destroyed by their own effects.
    Earthbound Spirit Normal Monster EARTH Fiend 500 2000 A vengeful creature formed by the spirits of fallen warriors, it drags any who dare approach it into the deepest bowels of the earth.
    Eclipse Wyvern Effect Monster LIGHT Dragon 1600 1000 If this card is sent to the Graveyard: Banish 1 Level 7 or higher LIGHT or DARK Dragon-Type monster from your Deck. If this card in the Graveyard is banished: You can add the monster banished by this effect to your hand.
    Eco, Mystical Spirit of the Forest Effect Monster EARTH Plant 1700 1000 When you take damage from an opponent's card effect: You can Special Summon this card from your hand, and if you do, inflict damage to your opponent equal to the damage you took, also both players take no further effect damage this turn.
    Eda the Sun Magician Effect Monster EARTH Spellcaster 1500 1500 If this card is Normal Summoned or flipped face-up: You can Special Summon 1 Spellcaster monster with 1500 DEF from your hand or Deck in face-down Defense Position, except "Eda the Sun Magician". During your opponent's Main Phase (Quick Effect): You can change 1 face-down Spellcaster monster you control to face-up Attack or Defense Position. You can only use each effect of "Eda the Sun Magician" once per turn.
    Edge Imp Chain Effect Monster DARK Fiend 1200 1800 When this card declares an attack: You can add 1 "Edge Imp Chain" from your Deck to your hand. If this card is sent from the hand or field to the GY: You can add 1 "Frightfur" card from your Deck to your hand. You can only use 1 "Edge Imp Chain" effect per turn, and only once that turn.
    Edge Imp Frightfuloid Effect Monster DARK Fiend 1300 1300 (This card is always treated as a "Frightfur" card.)
    You can target 1 "Frightfur" Fusion Monster you control or in your Graveyard; this card's ATK and DEF each become equal to the original ATK and DEF of that monster, until the end of this turn. You can only use this effect of "Edge Imp Frightfuloid" once per turn.
    Edge Imp Tomahawk Effect Monster DARK Fiend 1800 800 You can send 1 "Edge Imp" monster from your hand to the Graveyard; inflict 800 damage to your opponent. You can send 1 "Edge Imp" monster from your Deck to the Graveyard, except "Edge Imp Tomahawk"; this card's name becomes the sent monster's name, until the End Phase. You can only use each effect of "Edge Imp Tomahawk" once per turn.
    Ehren, Lightsworn Monk Effect Monster LIGHT Warrior 1600 1000 Before damage calculation, if this card attacks a Defense Position monster: Shuffle that monster into the Deck. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect.
    Eka the Flame Buddy Effect Monster FIRE Warrior 1500 200 If this card is Normal or Special Summoned: You can target 1 face-up Monster Card in either player's Spell & Trap Zone; Special Summon it to your field. You can target 1 other face-up monster you control; equip that face-up monster to this card as an Equip Spell that gives it 500 ATK. You can only use each effect of "Eka the Flame Buddy" once per turn.
    Elder Entity N'tss Fusion/Effect Monster LIGHT Fairy 2500 1200 1 Synchro Monster + 1 Xyz Monster
    Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.
    Elder Entity Norden Fusion/Effect Monster WATER Fairy 2000 2200 1 Synchro or Xyz Monster + 1 Synchro or Xyz Monster
    When this card is Special Summoned: You can target 1 Level 4 or lower monster in your Graveyard; Special Summon it, but its effects are negated, also banish it when this card leaves the field.
    Electric Jellyfish Effect Monster WATER Aqua 1400 1700 You can send 1 "Umi" from your hand, Deck, or face-up field to the GY; Special Summon 1 WATER monster from your hand. When your opponent activates a monster effect, or Spell Card or effect, while "Umi" is on the field (Quick Effect): You can negate that effect, then, you can make this card gain 600 ATK/DEF. You can only use each effect of "Electric Jellyfish" once per turn.
    Electromagnetic Turtle Effect Monster LIGHT Machine 0 1800 During your opponent's Battle Phase: You can banish this card from your Graveyard; end the Battle Phase (this is a Quick Effect). You can only use this effect of "Electromagnetic Turtle" once per Duel.
    Element Doom Effect Monster DARK Fiend 1500 1200 This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
  • EARTH: Negate the effect of an Effect Monster that is destroyed by this monster as a result of battle.
  • WIND: If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row.
  • Element Dragon Effect Monster LIGHT Dragon 1500 1200 This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
  • FIRE: Increase the ATK of this card by 500 points.
  • WIND: If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row.
  • Element Magician Effect Monster LIGHT Spellcaster 1500 1200 This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
  • WATER: Control of this card cannot switch.
  • WIND: If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row.
  • Element Saurus Effect Monster DARK Dinosaur 1500 1200 This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
  • FIRE: Increase the ATK of this card by 500 points.
  • EARTH: Negate the effect of an Effect Monster that is destroyed by this monster as a result of battle.
  • Element Soldier Effect Monster DARK Fiend 1500 1200 This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
  • WATER: Control of this card cannot switch.
  • EARTH: Negate the effect of an Effect Monster that is destroyed by this monster in battle.
  • Element Valkyrie Effect Monster LIGHT Fairy 1500 1200 This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
  • Elemental HERO Blazeman Effect Monster FIRE Warrior 1200 1800 If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the GY, except "Elemental HERO Blazeman", and if you do, this card's Attribute and ATK/DEF become the same as the monster sent to the GY, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn.
    Elemental HERO Bubbleman Effect Monster WATER Warrior 800 1200 If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.
    Elemental HERO Captain Gold Effect Monster LIGHT Warrior 2100 800 You can discard this card to the Graveyard; add 1 "Skyscraper" from your Deck to your hand. If "Skyscraper" is not face-up on the field, destroy this card.
    Elemental HERO Clayman Normal Monster EARTH Warrior 800 2000 An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.
    Elemental HERO Flash Effect Monster LIGHT Warrior 1100 1600 When this card is destroyed by battle and sent to the Graveyard: You can banish this card and 3 "Elemental HERO" monsters with different names from your Graveyard to target 1 Normal Spell Card in your Graveyard; add that target to your hand.
    Elemental HERO Heat Effect Monster FIRE Pyro 1600 1200 This card gains 200 ATK for each face-up "Elemental HERO" monster you control.
    Elemental HERO Lady Heat Effect Monster FIRE Pyro 1300 1000 During each of your End Phases: Inflict 200 damage to your opponent for each face-up "Elemental HERO" monster you control.
    Elemental HERO Liquid Soldier Effect Monster WATER Warrior 1400 1300 When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.
    Elemental Hero Neo Bubbleman Effect Monster WATER Warrior 800 1200 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending "Elemental Hero Bubbleman" on your side of the field and "Metamorphosis" in your hand to the Graveyard. This card's name is treated as "Elemental Hero Bubbleman" while it is face-up on the field. Destroy an opponent's monster that battles this card at the end of the Damage Step.
    Elemental HERO Neos Alius Gemini Monster LIGHT Warrior 1900 1300 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  • This face-up card's name becomes "Elemental HERO Neos".
  • Elemental HERO Ocean Effect Monster WATER Warrior 1500 1200 Once per turn, during your Standby Phase: You can target 1 "HERO" monster you control or in your Graveyard; return that target to the hand.
    Elemental HERO Prisma Effect Monster LIGHT Warrior 1700 1100 Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Material Monsters listed on that card from your Main Deck to the Graveyard; this card's name becomes the sent monster's name until the End Phase.
    Elemental HERO Shadow Mist Effect Monster DARK Warrior 1000 1500 If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the Graveyard: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.
    Elemental HERO Solid Soldier Effect Monster EARTH Warrior 1300 1100 When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "HERO" monster from your hand. If this card is sent from the Monster Zone to the GY by a Spell effect: You can target 1 "HERO" monster in your GY, except "Elemental HERO Solidman"; Special Summon it in Defense Position. You can only use this effect of "Elemental HERO Solid Soldier" once per turn.
    Elemental HERO Sparkman Normal Monster LIGHT Warrior 1600 1400 An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.
    Elemental HERO Stratos Effect Monster WIND Warrior 1800 300 When this card is Normal or Special Summoned: You can activate 1 of these effects;
  • You destroy Spell/Trap Cards on the field, up to the number of other "HERO" monsters you control.
  • Add 1 "HERO" monster from your Deck to your hand.
  • Elemental HERO Voltic Effect Monster LIGHT Thunder 1000 1500 When this card inflicts Battle Damage to your opponent: You can target 1 of your banished "Elemental HERO" monsters; Special Summon that target.
    Elemental HERO Wildheart Effect Monster EARTH Warrior 1500 1600 Unaffected by Trap effects.
    Elemental HERO Woodsman Effect Monster EARTH Warrior 1000 2000 Once per turn, during your Standby Phase: You can add 1 "Polymerization" from your Deck or Graveyard to your hand.
    Elementsaber Lapauila Effect Monster LIGHT Warrior 400 2100 Once per turn, when a Spell/Trap Card is activated (Quick Effect): You can send 1 "Elementsaber" monster from your hand to the GY; negate the activation, and if you do, destroy it. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.
    Elementsaber Molehu Effect Monster DARK Warrior 1900 0 Once per turn (Quick Effect): You can send 1 "Elementsaber" monster from your hand to the GY, then target 1 face-up monster on the field; change it to face-down Defense Position. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.
    Emissary of the Afterlife Effect Monster DARK Fiend 1600 600 When this card is sent from the field to the Graveyard, each player selects 1 Level 3 or lower Normal Monster from their Deck, and adds it to their hand after showing it to the opponent. The Decks are then shuffled.
    Emperor Sem Effect Monster LIGHT Fiend 1300 2200 Each time you Tribute Summon a monster, each player can select 1 card from their Graveyard and return it to the top of their Deck.
    Endless Decay Effect Monster DARK Zombie ? 0 If you have 2000 Life Points or less, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: This card's ATK becomes half the opponent's Life Points.
    Endymion, the Magistus of Mastery Effect Monster WATER Spellcaster 1300 1700 You can target 1 "Magistus" monster you control; equip it with 1 "Magistus" monster from your Extra Deck. You can target 1 face-up Spell you control; destroy it, and if you do, draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Endymion, the Magistus of Mastery" once per turn.
    Energy Bravery Effect Monster LIGHT Warrior 1700 1200 Gemini monsters you control that are being treated as Effect Monsters cannot be destroyed by card effects.
    Engraver of the Mark Effect Monster DARK Spellcaster 1800 1200 During either player's turn, when your opponent activates a card or effect by declaring exactly 1 card name: You can send this card from your hand to the Graveyard; declare 1 other card name. The card name your opponent declared becomes the card name declared by this effect. Once per turn, during either player's turn: You can target 1 face-up card on the field; destroy it during the End Phase of the next turn.
    Enraged Battle Ox Effect Monster EARTH Beast-Warrior 1700 1000 As long as this card remains face-up on your side of the field, when Beast, Beast-Warrior and Winged Beast-Type monsters on your side of the field attack with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
    Envoy of Chaos Effect Monster DARK Warrior 1500 0 During either player's Battle Phase: You can discard this card, then target 1 "Black Luster Soldier" monster or "Gaia The Fierce Knight" monster you control; it gains 1500 ATK until the end of this turn, and if it does, every opponent's monster that battles it this turn has its ATK become that monster's original ATK during damage calculation only. Once per turn, during the End Phase, if this card is in the Graveyard: You can banish 1 LIGHT and 1 DARK monster from your Graveyard, except this card; add this card to your hand.
    Epsilon The Magnet Warrior Effect Monster EARTH Rock 1300 1500 If this card is Normal or Special Summoned: You can send 1 Level 4 or lower "Magnet Warrior" monster from your Deck to the GY, except "Epsilon The Magnet Warrior"; this card's name becomes the sent monster's name (until the End Phase), then you can Special Summon 1 "Magnet Warrior" or "Magna Warrior" monster from your GY with a different name than the cards you control. You can only use this effect of "Epsilon The Magnet Warrior" once per turn.
    Escher the Frost Vassal Effect Monster WATER Aqua 800 1000 If your opponent controls 2 or more cards in their Spell & Trap Zone, you can Special Summon this card (from your hand).
    Etoile Cyber Effect Monster EARTH Warrior 1200 1600 If this card attacks your opponent's Life Points directly, increase the ATK of this card by 500 points during the Damage Step only.
    Evening Twilight Knight Effect Monster DARK Warrior 500 2000 A "Black Luster Soldier" monster Ritual Summoned using this card gains these effects. You can only use this effect of "Evening Twilight Knight" once per turn.
  • Once per turn: You can target 1 monster your opponent controls; banish it.
  • Once per turn: You can banish 1 random card from your opponent's hand face-down, until your opponent's next End Phase.
    If this card is banished from your Graveyard: You can add 1 Ritual Monster from your Deck to your hand. You can only use this effect of "Evening Twilight Knight" once per turn.
  • Evigishki Merrowgeist Xyz/Effect Monster WATER Aqua 2100 1600 2 Level 4 monsters
    After damage calculation, if this card destroys an opponent's monster by battle: You can detach 1 Xyz Material from this card; shuffle the destroyed monster into the Deck instead of sending it to the Graveyard.
    Evil HERO Adusted Gold Effect Monster LIGHT Fiend 2100 800 You can discard this card; add 1 "Dark Fusion", or 1 card that specifically lists "Dark Fusion" in its text, from your Deck to your hand, except "Evil HERO Adusted Gold". You can only use this effect of "Evil HERO Adusted Gold" once per turn. Cannot attack unless you control a Fusion Monster.
    Evil HERO Infernal Gainer Effect Monster EARTH Fiend 1600 0 During your Main Phase 1: You can banish this card from the field, then target 1 Fiend monster you control; that target can make a second attack during each Battle Phase, while you control it face-up. Once per turn, during your second Standby Phase after this card was banished to activate this effect: Special Summon this card in Attack Position.
    Evilswarm Azzathoth Flip/Effect Monster DARK Reptile 750 1950 FLIP: Target 1 Special Summoned monster on the field; shuffle that target into the Deck.
    Evilswarm Bahamut Xyz/Effect Monster DARK Dragon 2350 1350 2 Level 4 "Iswarm" monsters
    Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster your opponent controls; discard 1 "lswarm" monster, and if you do, take control of that opponent's monster.
    Evilswarm Castor Effect Monster DARK Warrior 1750 550 During the turn this card was Normal Summoned, you can Normal Summon 1 "lswarm" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
    Evilswarm Exciton Knight Xyz/Effect Monster LIGHT Fiend 1900 0 2 Level 4 monsters
    Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and their side of the field than you do: You can detach 1 Xyz Material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn (this is a Quick Effect).
    Evilswarm Heliotrope Normal Monster DARK Rock 1950 650 .ytilaer a maerd rieht ekam thgim yeht taht os ydob a rof gninraey ,sluos mrawsleetS gniregnil fo sthguoht eht era esehT "!etanimretxE !etacidarE !etanimilE"
    Evilswarm Hraesvelg Flip/Effect Monster DARK Winged Beast 1150 1850 FLIP: Target 1 face-up card your opponent controls; return that target to the hand.
    Evilswarm Kerykeion Effect Monster DARK Spellcaster 1600 1550 You can only use each effect of "Evilswarm Kerykeion" once per turn. While this card is in the Graveyard, if it was sent there this turn, you can Normal Summon 1 "lswarm" monster for 1 less Tribute.
    You can banish 1 "lswarm" monster from your Graveyard, then target 1 "lswarm" monster in your Graveyard; add that target to your hand, also, this card gains the following effect.
  • This turn: You can activate this effect; Normal Summon 1 "lswarm" monster.
  • Evilswarm Ketos Effect Monster DARK Aqua 1750 1050 You can Tribute this card to target 1 Spell/Trap Card your opponent controls; destroy that target.
    Evilswarm Mandragora Effect Monster DARK Plant 1550 1450 If your opponent controls more monsters than you do, you can Special Summon this card (from your hand).
    Evilswarm Nightmare Xyz/Effect Monster DARK Fiend 950 1950 2 Level 4 DARK monsters
    When your opponent Special Summons a monster(s): You can detach 1 Xyz Material from this card; change that Special Summoned monster(s) to face-down Defense Position.
    Evilswarm O'lantern Effect Monster DARK Pyro 1650 1250 You can Tribute this card to target 1 face-up monster your opponent controls; destroy that target.
    Evilswarm Obliviwisp Effect Monster DARK Pyro 450 2050 After damage calculation, if this card battles a monster: Negate the effects of that monster (including in the Graveyard).
    Evilswarm Ophion Xyz/Effect Monster DARK Dragon 2550 1650 2 Level 4 "lswarm" monsters
    While this card has Xyz Material, Level 5 or higher monsters cannot be Special Summoned. Once per turn: You can detach 1 Xyz Material from this card; add 1 "Infestation" Spell/Trap Card from your Deck to your hand.
    Evilswarm Ouroboros Xyz/Effect Monster DARK Dragon 2750 1950 3 Level 4 monsters
    Once per turn: You can detach 1 Xyz Material from this card to activate 1 of these effects. Each effect can only be used once while this card is face-up on the field.
  • Target 1 card your opponent controls; return that target to the hand.
  • Send 1 random card from your opponent's hand to the Graveyard.
  • Target 1 card in your opponent's Graveyard; banish that target.
  • Evilswarm Salamandra Effect Monster DARK Dinosaur 1850 950 Up to twice per turn: You can banish 1 monster from your Graveyard; this card gains 300 ATK until your opponent's next End Phase.
    Evilswarm Thanatos Xyz/Effect Monster DARK Fiend 2350 1350 2 Level 4 DARK monsters
    Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; this face-up card is unaffected by other monster effects this turn.
    Evilswarm Thunderbird Effect Monster DARK Thunder 1650 1050 During either player's turn, when a card or effect is activated (except during the Damage Step): You can banish this card you control. During your next Standby Phase, return this card banished by this effect to the field, and if you do, it gains 300 ATK. You can only use the effect of "Evilswarm Thunderbird" once per turn.
    Evilswarm Zahak Effect Monster DARK Dragon 1850 850 When this face-up card on the field is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard: Target 1 face-up Special Summoned Level 5 or higher monster on the field; destroy that target.
    Evocator Chevalier Gemini monster FIRE Warrior 1900 900 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  • You can send 1 face-up Equip Card you control to the Graveyard, then target 1 card your opponent controls; destroy that target.
  • Evocator Eveque Gemini/Effect Monster FIRE Warrior 1500 1000 This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  • If this card is Normal or Special Summoned: You can target 1 FIRE Warrior monster or 1 Gemini monster in your GY, except "Evocator Eveque"; Special Summon it. You can only use this effect of "Evocator Eveque" once per turn.
  • Evolsaur Cerato Effect Monster FIRE Dinosaur 1900 1400 When this card is Special Summoned by the effect of an "Evoltile" monster: It gains 200 ATK. If this card was Special Summoned by the effect of an "Evoltile" monster, each time this card destroys an opponent's monster by battle: You can add 1 "Evoltile" monster from your Deck to your hand.
    Evolsaur Diplo Effect Monster FIRE Dinosaur 1600 800 When this card is Special Summoned by the effect of an "Evoltile" monster: Target 1 Spell/Trap Card your opponent controls; destroy that target.
    Evolsaur Pelta Effect Monster FIRE Dinosaur 1100 2000 When this card is Special Summoned by the effect of an "Evoltile" monster: It gains 500 DEF. If this card was Special Summoned by the effect of an "Evoltile" monster, then is destroyed by battle: You can add 1 "Evoltile" monster from your Deck to your hand.
    Evolsaur Vulcano Effect Monster FIRE Dinosaur 1200 1000 When this card is Special Summoned by the effect of an "Evoltile" monster: You can target 1 "Evolsaur" monster in your Graveyard; Special Summon that target. It cannot declare an attack.
    Evolzar Dolkka Xyz/Effect Monster FIRE Dragon 2300 1700 2 Level 4 Dinosaur-Type monsters
    During either player's turn, when a monster effect activates: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that monster.
    Evolzar Laggia Xyz/Effect Monster FIRE Dragon 2400 2000 2 Level 4 Dinosaur-Type monsters
    During either player's turn, when a monster(s) would be Normal or Special Summoned, OR a Spell/Trap Card is activated: You can detach 2 Xyz Materials from this card; negate the Summon or activation, and if you do, destroy that card.
    Exarion Universe Effect Monster DARK Beast-Warrior 1800 1900 During your Battle Step, if this card attacks a Defense Position monster: You can have it lose 400 ATK, but it will inflict piercing Battle Damage to your opponent. These effects last until the End Phase.
    Exiled Force Effect Monster EARTH Warrior 1000 1000 You can Tribute this card to destroy 1 monster on the field.
    Exodia Necross Effect Monster DARK Spellcaster 1800 0 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Contract with Exodia". This card is not destroyed as a result of battle or by the effects of Spell or Trap Cards, and during each of your Standby Phases, increase the ATK of this card by 500 points. This card is destroyed when any of "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One" or "Left Leg of the Forbidden One" is not in your Graveyard.
    Exosister Asophiel Xyz/Effect Monster LIGHT Warrior 2100 1800 2 Level 4 monsters
    Cannot be destroyed by the activated effects of monsters Special Summoned from the GY. You can only use each of the following effects of "Exosister Asophiel" once per turn. If this card is Xyz Summoned using an "Exosister" monster as material: Neither player can activate card effects in the GY this turn. You can detach 1 material from this card, then target 1 monster your opponent controls; return it to the hand.
    Exosister Elis Effect Monster LIGHT Spellcaster 500 800 If you control an "Exosister" monster: You can Special Summon this card from your hand, then if you control "Exosister Stella", you gain 800 LP. If your opponent moves a card(s) out of either GY (except during the Damage Step): You can Special Summon from your Extra Deck, 1 "Exosister" Xyz Monster using this face-up card you control as material. (This is treated as an Xyz Summon.) You can only use each effect of "Exosister Elis" once per turn.
    Exosister Gibrine Xyz/Effect Monster LIGHT Warrior 1400 2800 2 Level 4 monsters
    Cannot be destroyed by the activated effects of monsters Special Summoned from the GY. You can only use each of the following effects of "Exosister Gibrine" once per turn. If you control this card that was Xyz Summoned this turn by using an "Exosister" monster as material (Quick Effect): You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can detach 1 material from this card; for the rest of this turn, all Xyz Monsters you control will gain 800 ATK.
    Exosister Irene Effect Monster LIGHT Spellcaster 400 800 You can place 1 "Exosister" card from your hand on the bottom of the Deck; draw 1 card, then if you control "Exosister Sophia", you gain 800 LP. If your opponent moves a card(s) out of either GY (except during the Damage Step): You can Special Summon from your Extra Deck, 1 "Exosister" Xyz Monster using this face-up card you control as material. (This is treated as an Xyz Summon.) You can only use each effect of "Exosister Irene" once per turn.
    Exosister Kaspitell Xyz/Effect Monster LIGHT Warrior 2300 800 2 Level 4 monsters
    Cannot be destroyed by battle with a monster Special Summoned from the GY. You can only use each of the following effects of "Exosister Kaspitell" once per turn. If this card is Xyz Summoned using an "Exosister" monster as material: Neither player can Special Summon monsters from the GYs for the rest of this turn. You can detach 1 material from this card; add 1 "Exosister" monster from your Deck to your hand.
    Exosister Martha Effect Monster LIGHT Spellcaster 1600 800 If you control no monsters, or only Xyz Monsters: You can Special Summon this card from your hand, and if you do, Special Summon 1 "Exosister Elis" from your Deck. You cannot Special Summon monsters the turn you activate this effect, except "Exosister" monsters. If a card(s) moves out of either GY (except during the Damage Step): You can Special Summon from your Extra Deck, 1 "Exosister" Xyz Monster, using this face-up card you control as material. (This is treated as an Xyz Summon.) You can only use each effect of "Exosister Martha" once per turn.
    Exosister Mikailis Xyz/Effect Monster LIGHT Warrior 2500 1800 2 Level 4 monsters
    Cannot be destroyed by battle with a monster Special Summoned from the GY. You can only use each of the following effects of "Exosister Mikailis" once per turn. If you control this card that was Xyz Summoned this turn by using an "Exosister" monster as material (Quick Effect): You can target 1 card your opponent controls or in their GY; banish it. You can detach 1 material from this card; add 1 "Exosister" Spell/Trap from your Deck to your hand.
    Exosister Sophia Effect Monster LIGHT Spellcaster 100 800 If you control another "Exosister" monster: You can draw 1 card, then if you control "Exosister Irene", you gain 800 LP. If your opponent moves a card(s) out of either GY (except during the Damage Step): You can Special Summon from your Extra Deck, 1 "Exosister" Xyz Monster using this face-up card you control as material. (This is treated as an Xyz Summon.) You can only use each effect of "Exosister Sophia" once per turn.
    Exosister Stella Effect Monster LIGHT Spellcaster 300 800 During your Main Phase: You can Special Summon 1 "Exosister" monster from your hand, then if you control "Exosister Elis", you gain 800 LP. If your opponent moves a card(s) out of either GY (except during the Damage Step): You can Special Summon from your Extra Deck, 1 "Exosister" Xyz Monster using this face-up card you control as material. (This is treated as an Xyz Summon.) You can only use each effect of "Exosister Stella" once per turn.
    Express Train Trolley Olley Effect Monster EARTH Machine 1800 1000 An Xyz Monster that was Summoned using this card as Xyz Materialgains this effect.
  • If it is Xyz Summoned: It gains 800 ATK.
  • Expressroid Effect Monster EARTH Machine 400 1600 When this card is Summoned: You can target 2 "roid" monsters in your GY, except "Expressroid"; add those targets to your hand.
    F.A. Hang On Mach Effect Monster WIND Machine 0 1800 Gains ATK equal to its Level x 300. Unaffected by activated effects from an opponent's monster whose original Level/Rank is lower than this card's Level. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If this card is Level 7 or higher, any card sent to your opponent's GY is banished instead.
    F.A. Sonic Meister Effect Monster WIND Machine 0 1000 Gains ATK equal to its Level x 300. Cannot be destroyed by battle with an opponent's monster whose original Level/Rank is lower than this card's Level. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If this card is Level 7 or higher, it can make up to 2 attacks on monsters during each Battle Phase.
    F.A. Whip Crosser Effect Monster WIND Machine 0 1000 Gains ATK equal to its Level x 300. Your opponent must pay 300 LP to activate the effect of a monster whose original Level/Rank is lower than this card's Level. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If this card is Level 7 or higher, your opponent cannot discard or send cards from their hand to the GY to activate a card effect.
    Fabled Ashenveil Effect Monster LIGHT Fiend 1600 1200 If this card battles with your opponent's monster, you can send 1 card from your hand to the Graveyard during damage calculation to have this card gain 600 ATK during damage calculation only.
    Fabled Gallabas Effect Monster LIGHT Fiend 1500 800 You can discard 1 card to the Graveyard to destroy 1 face-up monster your opponent controls with DEF lower than this card's ATK.
    Fabled Grimro Effect Monster LIGHT Fiend 1700 1000 If you control a face-up "Fabled" monster: You can send this card from your hand to the Graveyard; add 1 "Fabled" monster from your Deck to your hand, except "Fabled Grimro".
    Fabled Marcosia Effect Monster LIGHT Fiend 1700 0 If this card is in your hand: You can discard up to 2 monsters, except "Fabled Marcosia", but including another "Fabled" monster, and if you do, Special Summon this card. If Summoned this way, this card gains 200 ATK for each monster discarded. If this card is discarded to the GY: Add 1 "Fabled" Spell/Trap from your Deck to your hand. You can only use each effect of "Fabled Marcosia" once per turn.
    Fabled Urustos Effect Monster LIGHT Fiend 1500 200 While you have 2 or less cards in your hand, all face-up "Fabled" monsters you control gain 400 ATK.
    Fairy Cheer Girl Xyz/Effect Monster LIGHT Fairy 1900 1500 2 Level 4 Fairy-Type monsters
    You can detach 1 Xyz Material from this card; draw 1 card. You can only use the effect of "Fairy Cheer Girl" once per turn.
    Fairy Dragon Normal Monster WIND Dragon 1100 1200 This beautiful dragon spirit harbors hidden strength.
    Fairy King Albverdich Xyz/Effect Monster EARTH Plant 2300 1400 2 Level 4 EARTH monsters
    Once per turn: You can detach 1 Xyz Material from this card; all non-EARTH monsters currently on the field lose 500 ATK and DEF.
    Fairy Tail - Luna Effect Monster LIGHT Spellcaster 1850 1000 When this card is Normal Summoned: You can add 1 Spellcaster-Type monster with 1850 ATK from your Deck to your hand. Once per turn, during either player's turn: You can target 1 face-up monster your opponent controls; your opponent can send 1 card with that monster's name from their Deck or Extra Deck to the Graveyard to negate this effect, otherwise return both this card and that monster to the hand.
    Fairy Tail - Rella Effect Monster LIGHT Spellcaster 1850 1000 Neither player can target monsters on the field with Spell Cards or effects, except this one. Once per turn: You can discard 1 Spell Card; equip 1 Equip Spell Card from your hand, Deck, or Graveyard to this card, but return that Equip Spell Card to the hand during the End Phase.
    Fairy Tail - Rochka Effect Monster LIGHT Spellcaster 1850 1000 When this card is Normal Summoned: You can make your opponent gain 500 LP, then your opponent looks at the top 3 cards in your Deck, and chooses 1 of them for you to add to your hand, also shuffle the rest back into the Deck. You can only use this effect of "Fairy Tail - Rochka" once per turn. Once per battle, if this card battles, before damage calculation: You can send this card to the GY.
    Fairy Tail - Sleeper Flip/Effect Monster LIGHT Spellcaster 1850 1000 FLIP: You can Special Summon 1 monster from your hand.
    During either player's turn, when your opponent activates a Normal Spell/Trap Card: You can Tribute 1 other monster; the activated effect becomes "Change 1 face-up monster your opponent controls to face-down Defense Position". You can only use this effect of "Fairy Tail - Sleeper" once per turn.
    Fairy Tail - Snow Effect Monster LIGHT Spellcaster 1850 1000 If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. During either player's turn, if this card is in your Graveyard: You can banish 7 other cards from your hand, field, and/or Graveyard; Special Summon this card.
    Fairy's Gift Normal Monster LIGHT Spellcaster 1400 1000 This flying monster is known for delivering happiness to all.
    Faith Bird Normal Monster WIND Winged Beast 1500 1100 This long-tailed bird blinds its enemies with mystical light.
    Falchion B Effect Monster LIGHT Machine 1200 800 If this card destroys an opponent's monster by battle, select and activate 1 of these effects:
  • Send 1 LIGHT Machine-Type monster with 1200 or less ATK from your Deck to your Graveyard.
  • Special Summon 1 LIGHT Machine-Type monster with 1200 or less ATK from your Graveyard.
  • Fallen of Albaz Effect Monster DARK Dragon 1800 0 If this card is Normal or Special Summoned (except during the Damage Step): You can discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters on either field as Fusion Material, including this card, but you cannot use other monsters you control as Fusion Material. You can only use this effect of "Fallen of Albaz" once per turn.
    Familiar-Possessed - Aussa Effect Monster EARTH Spellcaster 1850 1500 By sending 1 "Aussa the Earth Charmer" and 1 EARTH monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
    Familiar-Possessed - Dharc Effect Monster DARK Spellcaster 1850 1500 You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Dharc the Dark Charmer" you control and 1 face-up DARK monster you control to the Graveyard. When you do: You can add 1 Level 3 or 4 LIGHT Spellcaster-Type monster from your Deck to your hand. If this card was Special Summoned by this effect and attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
    Familiar-Possessed - Eria Effect Monster WATER Spellcaster 1850 1500 By sending 1 "Eria the Water Charmer" and 1 WATER monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
    Familiar-Possessed - Hiita Effect Monster FIRE Spellcaster 1850 1500 By sending 1 "Hiita the Fire Charmer" and 1 FIRE monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
    Familiar-Possessed - Lyna Effect Monster LIGHT Spellcaster 1850 1500 You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Lyna the Light Charmer" you control and 1 face-up LIGHT monster you control to the Graveyard. When Summoned this way: You can add 1 Spellcaster-Type monster with 1500 DEF from your Deck to your hand, except "Familiar-Possessed - Lyna". If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    Familiar-Possessed - Wynn Effect Monster WIND Spellcaster 1850 1500 By sending 1 "Wynn the Wind Charmer" and 1 WIND monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
    FaSolfachord Fancia Pendulum/Effect Monster FIRE Fairy 1600 400 While you have an odd Pendulum Scale in your Pendulum Zone, if your "Solfachord" Pendulum Monster would be destroyed by battle, you can destroy this card instead. During your Main Phase: You can add 1 "Solfachord" Pendulum Monster from your Deck to your Extra Deck face-up, except "FaSolfachord Fancia". You can only use this effect of "FaSolfachord Fancia" once per turn.

    Pendulum Scale: 5
    Pendulum Effect: Pendulum Summons of your "Solfachord" Pendulum Monsters cannot be negated.
    Fear from the Dark Effect Monster DARK Zombie 1700 1500 When this card is sent from your hand or Deck to your Graveyard by an opponent's card effect: Special Summon this card.
    Felis, Lightsworn Archer Tuner/Effect Monster LIGHT Beast-Warrior 1100 2000 Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. When this card is sent from your Deck to the Graveyard by a monster effect: Special Summon it. You can Tribute this card, then target 1 monster your opponent controls; destroy that target, then send the top 3 cards of your Deck to the Graveyard.
    Fencing Fire Ferret Effect Monster FIRE Beast 1700 600 When this card is destroyed and sent to the Graveyard: Target 1 face-up monster your opponent controls; destroy that target, and if you do, inflict 500 damage to your opponent.
    Fenrir Effect Monster WATER Beast 1400 1200 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 WATER monsters in your Graveyard. When this card destroys an opponent's monster as a result of battle, your opponent skips their next Draw Phase.
    Feral Imp Normal Monster DARK Fiend 1300 1400 A playful little fiend that lurks in the dark, waiting to attack an unwary enemy.
    Field-Commander Rahz Effect Monster EARTH Warrior 1600 1200 When this card is Normal or Special Summoned: Choose 1 Level 4 or lower Warrior-Type monster from your Deck, except "Field-Commander Rahz", and place it on top of your Deck.
    Fiend Reflection #2 Normal Monster LIGHT Winged Beast 1100 1400 A bird-beast that summons reinforcements with a hand mirror.
    Fierce Tiger Monghu Effect Monster EARTH Beast 1700 1000 All other monsters on the field lose 500 ATK. Once per turn, during your Main Phase: You can destroy all monsters on the field with less ATK than this card.
    Fire Cracker Effect Monster FIRE Fiend 1700 200 During either player's turn: You can discard this card; inflict 1000 damage to your opponent, and if you do, skip your next Draw Phase. You can only use this effect of "Fire Cracker" once per turn. Each time your opponent takes effect damage, place 1 counter on this card. Once per turn, during the End Phase: Remove all counters from this card that were placed by its effect, and if you do, inflict 300 damage to your opponent for each.
    Fire Hand Effect Monster FIRE Pyro 1600 1000 When this card in your possession is destroyed by your opponent's card and sent to your GY: You can target 1 monster they control; destroy that target, then you can Special Summon 1 "Ice Hand" from your Deck.
    Fire King Avatar Arvata Effect Monster FIRE Beast-Warrior 1800 200 When a monster effect is activated while this monster is on the field (Quick Effect): You can negate the activation, and if you do, destroy 1 other FIRE monster in your hand or field. If this card is destroyed and sent to the GY: You can target 1 FIRE Beast, Beast-Warrior, or Winged Beast monster in your GY, except "Fire King Avatar Arvata"; Special Summon it, but it has its effects negated, also it is destroyed during the End Phase. You can only use each effect of "Fire King Avatar Arvata" once per turn.
    Fire King Avatar Barong Effect Monster FIRE Beast-Warrior 1800 200 If a face-up "Fire King" monster you control is destroyed by a card effect: You can Special Summon this card from your hand. During the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: Add 1 "Fire King" card from your Deck to your hand, except "Fire King Avatar Barong".
    Fire King Avatar Yaksha Effect Monster FIRE Beast-Warrior 1800 200 If a face-up "Fire King" monster you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your hand. If this card is destroyed and sent to the Graveyard: You can destroy 1 card in your hand or that you control. You can only use this effect of "Fire King Avatar Yaksha" once per turn.
    Fire Kraken Normal Monster FIRE Aqua 1600 1500 A squid that thrives on fire and heat.
    Fire Princess Effect Monster FIRE Pyro 1300 1500 Each time you gain Life Points, inflict 500 damage to your opponent.
    Fire Sorcerer Flip/Effect Monster FIRE Spellcaster 1000 1500 FLIP: Randomly select 2 cards from your hand and remove them from play to inflict 800 points of Direct Damage to your opponent's Life Points.
    Firebird Effect Monster FIRE Winged Beast 1000 800 Each time a Winged Beast-Type monster(s) on your side of the field is destroyed, this card gains 500 ATK.
    Firewall Defenser Effect Monster DARK Cyberse 1200 1500 If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can Special Summon 1 "Firewall" monster from your Deck, except "Firewall Defenser". You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. If a "Firewall" monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Firewall Defenser" once per turn.
    Firewall eXceed Dragon Xyz/Effect Monster DARK Cyberse 2500 2000 2+ Level 4 monsters
    This Xyz Summoned card gains 500 ATK x the total Link Rating of Link Monsters linked to this card. You can detach 2 materials from this card, then target 1 Link-4 Cyberse Link Monster in your GY; Special Summon it to your field so it points to this card, also you cannot Special Summon other monsters or attack directly for the rest of this turn.
    Firewall Guardian Effect Monster DARK Cyberse 100 2000 If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can Special Summon this card, but banish it when it leaves the field. When an attack is declared involving your Link Monster and an opponent's Link Monster: You can banish this card from your GY; negate that attack, and if you do, until the end of this turn, the original ATK of that opponent's monster becomes 0, also it is unaffected by other card effects, except its own. You can only use each effect of "Firewall Guardian" once per turn.
    Fireyarou Normal Monster FIRE Pyro 1300 1000 A malevolent creature wrapped in flames that attacks enemies with intense fire.
    Fishborg Doctor Effect Monster WATER Fish 400 400 If this card is in your Graveyard and all face-up monsters you control (min. 1) are "Fishborg" monsters: You can Special Summon this card, and if you do, banish it when it leaves the field. You can only use this effect of "Fishborg Doctor" once per turn. If you control a monster that is not a "Fishborg" monster, destroy this card
    Flame Armor Ninja Effect Monster FIRE Warrior 1700 1000 When this card is Summoned: You can target 1 "Ninja" monster you control; increase its Level by 1.
    Flame Ruler Effect Monster FIRE Pyro 1500 1600 This card is treated as 2 Tributes for the Tribute Summon of a FIRE monster.
    Flame Spirit Ignis Effect Monster FIRE Pyro 1500 1200 You can Tribute 1 face-up FIRE monster to inflict 100 damage to your opponent for each FIRE monster in your Graveyard.
    Flame Tiger Effect Monster FIRE Beast 1800 0 During your Draw Phase, if this card is in your Graveyard and you control no monsters, instead of conducting your normal draw: You can Special Summon this card from the Graveyard. If this card is Special Summoned with this effect, banish it when it leaves the field.
    Flamvell Firedog Effect Monster FIRE Beast 1900 200 When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon 1 FIRE monster with 200 or less DEF from your Deck, except "Flamvell Firedog".
    Flamvell Grunika Effect Monster FIRE Dragon 1700 200 When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the Level of the destroyed monster x 200.
    Flamvell Magician Tuner Monster FIRE Spellcaster 1400 200 While you control an "Ally of Justice" monster(s), this card gains 400 ATK.
    Flash Assailant Effect Monster DARK Fiend 2000 2000 Decrease the ATK and DEF of this card by 400 points for every card in your hand.
    Flash Knight Pendulum Monster LIGHT Warrior 1800 600 The power of the pendulum flashes forth from this shining knight.

    Pendulum Scale: 7
    Pendulum Effect:
    Flick Clown Effect Monster DARK Cyberse 1000 1400 If you control at least 2 other Cyberse monsters and you have no cards in your hand: You can pay 1000 LP; draw 1 card. You can only use this effect of "Flick Clown" once per turn.
    Flint Lock Effect Monster LIGHT Machine 1500 800 Once per turn, you can equip 1 "Flint" on the field to this card. You can take any "Flint" equipped to this card and equip to another face-up monster. This card can only be equipped with 1 "Flint" at a time. While equipped with "Flint", it is unaffected by "Flint"'s effect and cannot be destroyed by battle.
    Flogos, the Ogdoadic Boundless Effect Monster LIGHT Reptile 1800 1400 If this card is sent from the field to the GY, or Special Summoned from the GY: You can target 1 face-up monster your opponent controls, and 1 monster in their GY with an equal or higher ATK than that target; Special Summon that monster from the GY to their field, and if you do, send that other monster they control to the GY. If this card is in your GY: You can send 1 card from your hand to the GY; add this card to your hand. You can only use each effect of "Flogos, the Ogdoadic Boundless" once per turn.
    Flowerdino Effect Monster EARTH Dinosaur 2000 0 Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. You can only use each of the following effects of "Flowerdino" once per turn. If you activate a Trap Card or effect, or your opponent activates a Spell Card or effect: You can Special Summon this card from your hand. If this card is sent to the GY: You can target 3 banished Spells/Traps; place them on the bottom of the appropriate Deck(s) in any order, then draw 1 card.
    Fluffal Dog Effect Monster EARTH Fairy 1700 1000 When this card is Normal or Special Summoned from the hand: You can add 1 "Edge Imp Sabres" or 1 "Fluffal" monster from your Deck to your hand, except "Fluffal Dog". You can only use this effect of "Fluffal Dog" once per turn.
    Fluffal Dolphin Effect Monster WATER Fairy 1600 1000 You can target 1 "Toy Vendor" in your GY; Set it, and if you do, send 1 "Fluffal" monster or 1 "Edge Imp Sabres" from your Deck to the GY. If this card is sent to the GY as Fusion Material for a Fusion Summon: You can shuffle into the Deck, 1 of your "Fusion" Spells or "Polymerization" Spells that is banished or in your GY. You can only use each effect of "Fluffal Dolphin" once per turn.
    Fluffal Leo Effect Monster EARTH Fairy 1600 1200 When this card declares an attack: It gains 500 ATK until the end of theBattle Phase.
    Fluffal Penguin Effect Monster WATER Fairy 1600 1100 During your Main Phase: You can Special Summon 1 "Fluffal" monster from your hand, except "Fluffal Penguin". This effect can only be used once while this card is face-up on the field. If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon of a "Frightfur" Fusion Monster: You can draw 2 cards, then discard 1 card. You can only use this effect of "Fluffal Penguin" once per turn.
    Flying Elephant Effect Monster WIND Beast 1850 1300 Once per opponent's turn, if this card would be destroyed by their card effect, it is not destroyed. Once per turn, during their End Phase, if that effect was applied this turn: Apply the following effect.
  • During your next turn, if this card inflicts battle damage to your opponent by a direct attack, you win the Duel.