This is a list of all the Yu-Gi-Oh! level monsters in our database.
Card Name | Type | Attribute | Sub Type | ATK | DEF | Card Text | Buy It |
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8-Claws Scorpion | Effect Monster | DARK | Insect | 300 | 200 | Once per turn, you can flip this card into face-down Defense Position. When this card attacks an opponent's face-down Defense Position monster, this card's ATK becomes 2400 during damage calculation only. | |
A Cat of Ill Omen | Flip/Effect Monster | DARK | Beast | 500 | 300 | FLIP: Select 1 Trap Card from your Deck and place it on top of your Deck. If "Necrovalley" is on the field, you can add the selected Trap Card to your hand instead. | |
A-Team: Trap Disposal Unit | Effect Monster | FIRE | Machine | 300 | 400 | This effect can be used during either player's turn. When your opponent activates a Trap Card, Tribute this face-up card to negate the activation of the Trap Card and destroy it. | |
Abyss Actor - Trendy Understudy | Pendulum/Effect Monster | DARK | Fiend | 700 | 700 | If you have 2 "Abyss Actor" cards in your Pendulum Zones: You can Tribute this card; Special Summon 1 Level 1 or 8 "Abyss Actor" Pendulum Monsterfrom your hand or face-up from your Extra Deck. You can only use this effect of "Abyss Actor - Trendy Understudy" once per turn. Pendulum Scale: 8 Pendulum Effect: When you Pendulum Summon a monster: You can add 1 face-upLevel 1 or 8 "Abyss Actor" Pendulum Monster from your Extra Deck to your hand. |
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Achichi @Ignister | Effect Monster | FIRE | Cyberse | 800 | 800 | If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "@Ignister" monster from your Deck to your hand, except "Achichi @Ignister". At the start of the Damage Step, when your Cyberse monster battles: You can banish this card from your GY; destroy that monster you control. You can only use each effect of "Achichi @Ignister" once per turn. | |
Adamancipator Researcher | Tuner/Effect Monster | EARTH | Rock | 100 | 2100 | If you control a Rock monster, except "Adamancipator Researcher": You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Level 4 or lower non-Tuner Rock monster, also place the rest on the bottom of your Deck in any order. You can only use each effect of "Adamancipator Researcher" once per turn. | |
Adamancipator Seeker | Tuner/Effect Monster | EARTH | Rock | 1200 | 1000 | If you control an "Adamancipator" monster, except "Adamancipator Seeker": You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Level 4 or lower non-Tuner Rock monster, also place the rest on the bottom of your Deck in any order. You can only use each effect of "Adamancipator Seeker" once per turn. | |
Alien Grey | Flip/Effect Monster | LIGHT | Reptile | 300 | 800 | FLIP: Place 1 A-Counter on 1 face-up monster on your opponent's side of the field. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) After this card has been flipped face-up, when it is destroyed by battle and sent to the Graveyard, draw 1 card. | |
Alien Infiltrator | Effect Monster | EARTH | Reptile | 800 | 500 | Once per turn, this card can move to an adjacent unoccupied Monster Card Zone. If no Spell, Trap or Monster Card on your opponent's side of the field is in the same column as this card, it can attack your opponent directly. | |
Allvain the Essence of Vanity | Fusion/Tuner Monster | DARK | Fairy | 0 | 2100 | 2 Normal Monsters | |
Ally of Justice Unlimiter | Effect Monster | DARK | Machine | 600 | 200 | You can Tribute this card to double the original ATK of 1 face-up "Ally of Justice" monster you control until the End Phase. | |
Ally Salvo | Effect Monster | DARK | Machine | 400 | 300 | When this card is destroyed by battle with a LIGHT monster and sent to the Graveyard, select 2 cards on the field and destroy them. | |
Altergeist Fifinellag | Tuner/Effect Monster | DARK | Spellcaster | 0 | 1000 | Monsters your opponent controls cannot target "Altergeist" monsters you control for attacks, except "Altergeist Fifinellag", also your opponent cannot target "Altergeist" monsters you control with card effects, except "Altergeist Fifinellag". | |
Altergeist Silquitous | Effect Monster | WIND | Spellcaster | 800 | 1500 | (Quick Effect): You can return 1 other "Altergeist" card you control to the hand, then target 1 card your opponent controls; return it to the hand. If this card is sent from the field to the GY: You can target 1 "Altergeist" Trap in your GY; add that card to your hand. You can only use each effect of "Altergeist Silquitous" once per turn. | |
Amazoness Baby Tiger | Effect Monster | EARTH | Beast | 500 | 500 | This card's name becomes "Amazoness Tiger" while on the field or in the GY. If an "Amazoness" monster is Normal or Special Summoned to your field while this card is in your hand or GY: You can Special Summon this card. You can only use this effect of "Amazoness Baby Tiger" once per turn. Gains 100 ATK for each "Amazoness" card in your GY. | |
Amazoness Scouts | Effect Monster | EARTH | Warrior | 500 | 1100 | (Quick Effect): You can Tribute this card; this turn, neither player can target "Amazoness" monsters you currently control with monster effects, also they cannot be destroyed by card effects. | |
Amazoness Spiritualist | Effect Monster | EARTH | Warrior | 800 | 1800 | If this card is in your hand or GY: You can target 1 "Amazoness" card you control, except "Amazoness Spiritualist"; return it to the hand, and if you do, Special Summon this card, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Amazoness" monsters. If this card is Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. You can only use each effect of "Amazoness Spiritualist" once per turn. | |
Amorphage Gluttony | Pendulum/Effect Monster | EARTH | Dragon | 0 | 1850 | If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except "Amorphage" monsters. Pendulum Scale: 5 Pendulum Effect: While you control an "Amorphage" monster, monsters cannot activate their effects, except "Amorphage" monsters. Once per turn, during yourStandby Phase, Tribute 1 monster or destroy this card. |
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Amorphage Lechery | Pendulum/Effect Monster | EARTH | Dragon | 1350 | 0 | If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except "Amorphage" monsters. Pendulum Scale: 5 Pendulum Effect: While you control an "Amorphage" monster, neither player can activate Spell Cards or their effects, except for "Amorphage" cards. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card. |
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An Owl of Luck | Flip/Effect Monster | WIND | Winged Beast | 300 | 500 | FLIP: Select 1 Field Spell Card from your Deck and place it on top of your Deck. If "Necrovalley" is on the field, you can add the selected Field Spell Card to your hand instead. | |
Ancient Gear | Effect Monster | EARTH | Machine | 100 | 800 | While an "Ancient Gear" is face-up on your side of the field, you can Special Summon this card from your hand in Attack Position. | |
Ancient Gear Cannon | Effect Monster | EARTH | Machine | 500 | 500 | You can Tribute this card to inflict 500 damage to your opponent, and then neither player can activate Trap Cards during the Battle Phase of this turn. | |
Apprentice Magician | Effect Monster | DARK | Spellcaster | 400 | 800 | When this card is Summoned: Target 1 face-up card that you can place a Spell Counter on; place 1 Spell Counter on that target. If this card is destroyed by battle: You can Special Summon 1 Level 2 or lower Spellcaster-Type monster from your Deck in face-down Defense Position. | |
Apprentice Piper | Flip/Effect Monster | DARK | Spellcaster | 100 | 1500 | FLIP: You can Special Summon 1 monster from your hand. If this card is destroyed by battle or card effect and sent to the Graveyard: You can Special Summon 1 monster from your hand. |
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Aquaactress Guppy | Effect Monster | WATER | Aqua | 600 | 600 | Once per turn: You can Special Summon 1 "Aquaactress" monster from your hand. | |
Arcane Apprentice | Tuner Monster | FIRE | Spellcaster | 1000 | 400 | If this card is sent to the Graveyard for a Synchro Summon, you can add 1 "Assault Mode Activate" from your Deck to your hand. | |
Archfiend Marmot of Nefariousness | Normal Monster | EARTH | Beast | 400 | 600 | An air marmot that has a nefarious horna dnwings. It attacks by throwing acorns. | |
Armored Bitron | Effect Monster | DARK | Cyberse | 500 | 0 | You can Tribute this card: Special Summon 1 Cyberse monster from your Deck, except "Armored Bitron", but negate its effects, also you cannot Special Summon for the rest of this turn, except Cyberse monsters. If a Link-3 or higher Link Monster you control is destroyed by battle or an opponent's card effect, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Armored Bitron" once per turn. | |
Armored Kappa | Xyz/Effect Monster | WATER | Psychic | 400 | 1000 | 2 Level 2 monsters Once per turn: You can detach 1 Xyz Material from this card; this card gains 1000 ATK or DEF. During either player's Battle Step, while an attack involving your monster is occurring: You can discard 1 card; for the rest of this turn, monsters you control cannot be destroyed by battle, also you take no battle damage. You can only use this effect of "Armored Kappa" once per Duel. |
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Aromage Jasmine | Effect Monster | LIGHT | Plant | 100 | 1900 | During your Main Phase, while your LP is higher than your opponent's, you can Normal Summon 1 Plant-Type monster in addition to your Normal Summon/Set, except "Aromage Jasmine". (You can only gain this effect once per turn.) Once per turn, if you gain LP: Draw 1 card. | |
Assault Blackwing - Sayo the Rain Hider | Synchro/Effect Monster | DARK | Winged Beast | 800 | 100 | 1 Tuner + 1 non-Tuner monster If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner while face-up on the field. Twice per turn, this card cannot be destroyed by battle. |
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Atlantean Heavy Infantry | Effect Monster | WATER | Sea Serpent | 0 | 1600 | During your Main Phase, you can Normal Summon a Level 4 or lower Sea Serpent-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 face-up card your opponent controls; destroy that target. | |
Atlantean Pikeman | Normal Monster | WATER | Sea Serpent | 1400 | 0 | The Great Ocean Lord, who reigns over the depths, is served by these lancers. Deep-sea creatures exist in fear of facing the stream of attacks their lances are capable of. | |
Baby Raccoon Ponpoko | Effect Monster | EARTH | Beast | 800 | 0 | When this card is Normal Summoned: You can Special Summon 1 Level 2 Beast-Type monster from your Deck in face-down Defense Position, except "Baby Raccoon Ponpoko". You cannot Special Summon any monsters during the turn you activate this effect, except Beast-Type monsters. | |
Baby Raccoon Tantan | Flip/Effect Monster | EARTH | Beast | 0 | 800 | FLIP: Special Summon 1 Level 2 Beast-Type monster from your Deck, except "Baby Raccoon Tantan". | |
Babycerasaurus | Effect Monster | EARTH | Dinosaur | 500 | 500 | When this card is destroyed by a card effect and sent to the Graveyard; Special Summon 1 Level 4 or lower Dinosaur-Type monster from your Deck. | |
Bacon Saver | Effect Monster | DARK | Zombie | 700 | 600 | During either player's Battle Step, while an attack is occurring: You can banish this card from your Graveyard; negate the attack. You can only use the effect of "Bacon Saver" once per Duel. | |
Basic Insect | Normal Monster | EARTH | Insect | 500 | 700 | Usually found traveling in swarms, this creature's ideal environment is the forest. | |
Batteryman C | Effect Monster | LIGHT | Thunder | 0 | 0 | If all "Batteryman C"(s) on your side of the field are in Attack Position, increase the ATK of all Machine-Type monsters on your side of the field by 500 points for each "Batteryman C" on your side of the field. If all "Batteryman C"(s) on your side of the field are in Defense Position, increase the DEF of all Machine-Type monsters on your side of the field by 500 points for each "Batteryman C" on your side of the field. | |
Battlewasp - Sting the Poison | Tuner/Effect Monster | WIND | Insect | 400 | 800 | If this card is Normal or Special Summoned: You can add 1 "Battlewasp" monster from your Deck to your hand, except "Battlewasp - Sting the Poison". (Quick Effect): You can Tribute 1 other Insect monster, then target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Battlewasp - Sting the Poison" once per turn. | |
Battlin' Boxer Big Bandage | Effect Monster | FIRE | Warrior | 1100 | 1400 | Once per turn, this card cannot be destroyed by battle. Once per turn: You can target 1 "Battlin' Boxer" monster in your Graveyard, or 1 of your banished "Battlin' Boxer" monsters, that has a Level; all "Battlin' Boxer" monsters you currently control become that monster's current Level. | |
Bicular | Effect Monster | EARTH | Machine | 200 | 200 | When this card is destroyed by battle, you can Special Summon 1 "Unicycular" from your hand or Deck. | |
Bite Shoes | Flip/Effect Monster | DARK | Fiend | 500 | 300 | FLIP: Change the Attack or Defense Position of 1 face-up monster on the field. The card must remain face-up. | |
Bitron | Normal Monster | EARTH | Cyberse | 200 | 2000 | A new species found in electronic space. There's not much information on it. | |
Bixi, Water of the Yang Zing | Effect Monster | WATER | Wyrm | 0 | 2000 | When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Attack Position, except "Bixi, Water of the Yang Zing". You can only use this effect of "Bixi, Water of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material is unaffected by Trap effects. | |
Blackwing - Blizzard the Far North | Tuner/Effect Monster | DARK | Winged Beast | 1300 | 0 | Cannot be Special Summoned. When this card is Normal Summoned: You can target 1 Level 4 or lower "Blackwing" monster in your GY; Special Summon that target in Defense Position. | |
Blackwing - Chinook the Snow Blast | Effect Monster | DARK | Winged Beast | 100 | 700 | You can send this card from your hand or field to the GY, then target 1 face-up monster your opponent controls; send 1 "Blackwing" Synchro Monster or 1 "Black-Winged Dragon" from your Extra Deck to the GY, and if you do, until the end of this turn, the targeted monster loses 700 ATK, also negate its effects. This is a Quick Effect if you control a DARK Synchro Monster. You can only use this effect of "Blackwing - Chinook the Snow Blast" once per turn. | |
Blackwing - Fane the Steel Chain | Effect Monster | DARK | Winged Beast | 500 | 800 | This card can attack your opponent directly. When this card attacks your opponent directly and inflicts Battle Damage to your opponent, change 1 Attack Position monster your opponent controls to Defense Position. | |
Blackwing - Gust the Backblast | Effect Monster | DARK | Winged Beast | 900 | 1400 | If you control no cards, you can Special Summon this card from your hand. While this card is face-up on the field, if your opponent's monster attacks a "Blackwing" monster you control, the attacking monster loses 300 ATK during the Damage Step only. | |
Blackwing - Harmattan the Dust | Effect Monster | DARK | Winged Beast | 800 | 800 | If you control a "Blackwing" monster other than "Blackwing - Harmattan the Dust", you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Harmattan the Dust" once per turn this way. When this card is Normal or Special Summoned: You can target 1 other "Blackwing" monster you control; increase this card's Level by that monster's. | |
Blackwing - Mistral the Silver Shield | Tuner Monster | DARK | Winged Beast | 100 | 1800 | If this card on the field is destroyed and sent to the Graveyard, reduce the Battle Damage you take from the next attack this turn to 0. | |
Blackwing - Vata the Emblem of Wandering | Tuner/Effect Monster | DARK | Winged Beast | 800 | 0 | If you control a "Blackwing" monster other than "Blackwing - Vata the Emblem of Wandering", you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Vata the Emblem of Wandering" once per turn this way. During your Main Phase: You can send this card on the field to the GY along with 1 or more non-Tuner "Blackwing" monsters from your Deck, so that the total Levels sent equal exactly 8, and if you do, Special Summon 1 "Black-Winged Dragon" from your Extra Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK monsters. You can only use this effect of "Blackwing - Vata the Emblem of Wandering" once per turn. | |
Blade Rabbit | Effect Monster | EARTH | Beast | 400 | 300 | When this card is changed from Attack Position to face-up Defense Position, destroy 1 monster on your opponent's side of the field. | |
Bladefly | Effect Monster | WIND | Insect | 600 | 700 | As long as this card remains face-up on the Field, increase the ATK of all Wind monsters by 500 points and decreases the ATK of all Earth monsters by 400 points. | |
Bokoichi the Freightening Car | Normal Monster | DARK | Machine | 500 | 500 | A freight car that is exclusively for Dekoichi. It can transport anything, but most cargo arrives broken. | |
Bombardment Beetle | Flip/Effect Monster | WIND | Insect | 400 | 900 | FLIP: Pick up and see 1 face-down Defense Position Monster Card on your opponent's side of the field. If it is an Effect Monster, destroy it (its Flip Effect is not activated), and if the card is not, return it to its original position. | |
Brain Jacker | Flip/Effect Monster | DARK | Fiend | 200 | 900 | FLIP: Equip this card to a monster on your opponent's side of the field and treat it as an Equip Card. Take control of the monster that is equipped with this card. Increase your opponent's Life Points by 500 points during each of his/her Standby Phases. | |
Brilliant Rose | Effect Monster | LIGHT | Rock | 500 | 500 | (This card is always treated as a "Gem-Knight" card). You can discard 1 "Gem-Knight" or "Melodious" card; Special Summon this card from your hand. You can only use this effect of "Brilliant Rose" once per turn. Once per turn: You can send 1 "Gem-Knight" or "Melodious" monster from your Extra Deck to the GY; until the End Phase, this card's name/Type/Attribute become the same as the original name/Type/Attribute of the monster sent to the GY to activate this effect. |
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Caligo Claw Crow | Effect Monster | DARK | Winged Beast | 900 | 600 | If you control a DARK monster, you can Special Summon this card (from your hand). You can only Special Summon "Caligo Claw Crow" once per turn this way. | |
Cannonball Spear Shellfish | Effect Monster | WATER | Aqua | 1000 | 1000 | While "Umi" is face-up on the field, this card is unaffected by any Spell Cards. | |
Capshell | Effect Monster | DARK | Fiend | 0 | 0 | You can only use 1 of the following effects of "Capshell" per turn, and only once that turn. |
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Card Breaker | Effect Monster | LIGHT | Warrior | 100 | 900 | This card cannot be Normal Summoned or Set. This card can only be Special Summoned, in face-up Attack Position, by sending 1 card from your Spell & Trap Card Zone to the Graveyard. | |
Cardcar D | Effect Monster | EARTH | Machine | 800 | 400 | Cannot be Special Summoned. During your Main Phase 1, if this card was Normal Summoned this turn: You can Tribute this card; draw 2 cards, then it becomes the End Phase of this turn. You cannot Special Summon during the turn you activate this effect. | |
Cartorhyn the Hidden Gem of the Seafront | Effect Monster | WATER | Rock | 500 | 1600 | You can discard this card; you can Normal Summon 1 EARTH or WATER monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If you control an EARTH and WATER monster(s), while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Cartorhyn the Hidden Gem of the Seafront" once per turn. | |
Cat Shark | Xyz/Effect Monster | WATER | Beast | 500 | 500 | 2 Level 2 monsters While this card has a material attached that was originally WATER, it cannot be destroyed by battle. Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Rank 4 or lower Xyz Monster you control; its ATK/DEF become double its original ATK/DEF until the end of this turn. |
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Catche Eve L2 | Effect Monster | LIGHT | Cyberse | 800 | 600 | If this card is in your hand: You can target 1 Level 3 or higher monster you control; reduce its Level by exactly 2, and if you do, Special Summon this card. You can only use this effect of "Catche Eve Lv2" once per turn. | |
Catnipped Kitty | Effect Monster | EARTH | Beast | 0 | 500 | This card cannot be attacked if there is another Beast-Type monster on your side of the field. Make the DEF of 1 monster on your opponent's side of the field 0 until the End Phase. This effect can only be used once per turn. | |
Celestial Double Star Shaman | Synchro/Tuner Monster | LIGHT | Fairy | 100 | 800 | 1 Tuner + 1 non-Tuner monster When this card is Synchro Summoned: You can Special Summon up to 4 Level 2 non-Tuner monsters from your hand and/or Graveyard in Defense Position, but they have their effects negated, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use this effect of "Celestial Double Star Shaman" once per turn. |
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Centerfrog | Effect Monster | WATER | Aqua | 100 | 2000 | Cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. If this card is Normal or Flip Summoned: Change it to Defense Position. Once per turn: You can target 1 monster in your opponent's Main Monster Zone; give your opponent control of this Defense Position card by moving it to their zone adjacent to the target, then if your opponent controls exactly 2 "Centerfrog" in the Main Monster Zone, gain control of all monsters in between those 2 cards. | |
Chemicritter Carbo Crab | Gemini/Effect Monster | FIRE | Aqua | 700 | 1400 | This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. |
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Chemicritter Hydron Hawk | Gemini/Effect Monster | WATER | Winged Beast | 1400 | 700 | This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. |
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Chemicritter Oxy Ox | Gemini/Effect Monster | WIND | Beast | 0 | 2100 | This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. |
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Cherry Inmato | Tuner Monster | DARK | Plant | 700 | 400 | When this card is destroyed by battle and sent to the Graveyard, you can Special Summon up to 2 "Inmato" monsters from your Deck. The monster(s) Special Summoned by this effect cannot be used as Synchro Material Monsters this turn. | |
Chow Chow Chan | Effect Monster | EARTH | Beast | 800 | 800 | When your opponent activates a Normal Trap Card in response to your monster's attack declaration targeting an opponent's monster: You can discard this card; negate the activation, and if you do, destroy that card (this is a Quick Effect). | |
Chronicler of Nephthys | Effect Monster | WIND | Spellcaster | 300 | 1200 | You can targer 1 "Nephthys" card in your GY, except "Chronicler of Nephthys"; destroy 1 card in your hand, and if you do, add that target to your hand. During your next Standby Phase after this card was destroyed by card effect and sent to the GY: You can add 1 "Nephthys" card from your GY to your hand, except "Chronicler or Nephthys". You can only use each effect of "Chronicler of Nephthys" once per turn. | |
Chrysalis Chicky | Effect Monster | WIND | Winged Beast | 600 | 400 | You can Tribute this card while "Neo Space" is on the field to Special Summon 1 "Neo-Spacian Air Hummingbird" from your hand or Deck. | |
Chrysalis Dolphin | Effect Monster | WATER | Fish | 400 | 600 | By Tributing this card while "Neo-Space" is on the field, Special Summon 1 "Neo-Spacian Aqua Dolphin" from your hand or Deck. | |
Chrysalis Larva | Effect Monster | FIRE | Insect | 300 | 300 | You can Tribute this card while "Neo Space" is on the field to Special Summon 1 "Neo-Spacian Flare Scarab" from your hand or Deck. | |
Chrysalis Mole | Effect Monster | EARTH | Beast | 700 | 100 | You can Tribute this card while "Neo Space" is on the field to Special Summon 1 "Neo-Spacian Grand Mole" from your hand or Deck. | |
Chrysalis Pantail | Effect Monster | DARK | Beast | 800 | 300 | You can Tribute this card while "Neo Space" is on the field to Special Summon 1 "Neo-Spacian Dark Panther" from your hand or Deck. | |
Chrysalis Pinny | Effect Monster | LIGHT | Plant | 100 | 700 | You can Tribute this card while "Neo Space" is on the field to Special Summon 1 "Neo-Spacian Glow Moss" from your hand or Deck. | |
Clear Effector | Effect Monster | LIGHT | Spellcaster | 0 | 900 | If this card is sent to the Graveyard as a Synchro Material: Draw 1 card. A Synchro Monster that used this card as a Synchro Material cannot be destroyed by card effects. | |
Clown Zombie | Normal Monster | DARK | Zombie | 1350 | 0 | A clown revived by the powers of darkenss. Its deadly dance has sent many monster to their graves. | |
Cobra Jar | Flip/Effect Monster | EARTH | Reptile | 600 | 300 | FLIP: Special Summon 1 "Poisonous Snake Token" (Reptile-Type/EARTH/3 Stars/ATK 1200/DEF 1200). When the "Poisonous Snake Token" is destroyed as a result of battle, inflict 500 points of damage to your opponent's Life Points. | |
Conductor of Nephthys | Ritual/Effect Monster | WIND | Spellcaster | 2000 | 0 | You can Ritual Summon this card with "Rebirth of Nephthys". If this card is Ritual Summoned: You can Special Summon 1 "Nephthys" Ritual Monster from your hand or Deck, except "Conductor of Nephthys" (this is treated as a Ritual Summon). If this card is Tributed or destroyed by a "Nephthys" card effect: You can activate this effect; during the next Standby Phase, destroy up to 3 "Nephthys" cards, except Ritual Monsters, 1 each from your hand, Deck, and field. You can only use each effect of "Conductor of Nephthys" once per turn. | |
Confiras de Nouvelles | Ritual/Effect Monster | DARK | Warrior | 800 | 1850 | You can Ritual Summon this card with a "Recipe" card. If this card is Special Summoned: You can target 1 Spell/Trap on the field; destroy it. When a card or effect is activated that targets this card on the field, or when this card is targeted for an attack (Quick Effect): You can Tribute this card and 1 Attack Position monster on either field, and if you do, Special Summon 1 Level 3 or 4 "Nouvelles" Ritual Monster from your hand or Deck. You can only use each effect of "Confiras de Nouvelles" once per turn. | |
Constellar Rasalhague | Effect Monster | LIGHT | Spellcaster | 900 | 100 | You can Tribute this card; Special Summon 1 "Constellar" monster from your hand or Graveyard in face-up Defense Position, except "Constellar Rasalhague". | |
Core of Chaos | Tuner/Effect Monster | LIGHT | Thunder | 0 | 1600 | Cannot be Normal Summoned/Set. Must be Special Summoned by card effect. If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Core of Chaos" once per turn. You can banish 1 DARK monster from your hand or GY; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except LIGHT or DARK Synchro Monsters. If this card is Special Summoned: You can target 1 of your banished "Shell of Chaos"; Special Summon it. | |
Couple of Aces | Effect Monster | EARTH | Fairy | 100 | 100 | If this card is in your hand: You can toss a coin and if the result is heads, Special Summon this card to your field, or if the result is tails, Special Summon this card to your opponent's field. You can only use this effect of "Couple of Aces" once per turn. If this card is Special Summoned by its effect: Draw 2 cards. | |
Crimson Resonator | Tuner/Effect Monster | DARK | Fiend | 800 | 300 | If you control no monsters: You can Special Summon this card from your hand. If the only other monster you control is exactly 1 DARK Dragon Synchro Monster: You can Special Summon up to 2 "Resonator" monsters from your hand or Deck, except "Crimson Resonator". You can only use each effect of "Crimson Resonator" once per turn. You cannot Special Summon monsters from the Extra Deck, except DARK Dragon Synchro Monsters, the turn you activate either of this card's effects. | |
Cross Debug | Effect Monster | DARK | Cyberse | 900 | 600 | If you control 2 or more Link Monsters: You can Special Summon this card from your hand. During damage calculation, if your Link Monster battles an opponent's Link Monster (Quick Effect): You can banish this card from your GY, then target 1 Link Monster in your GY; your battling monster cannot be destroyed by that battle, also, until the end of this turn, it gains ATK equal to the target's ATK. You can only use each effect of "Cross Debug" once per turn. | |
Cross Keeper | Effect Monster | DARK | Warrior | 400 | 400 | You can send this card from your hand or field to the GY; Special Summon 1 "Elemental HERO" monster or 1 "Neo-Spacian" monster from your hand or GY, but negate its effects if Summoned from the GY. If you Special Summon an "Elemental HERO" Fusion Monster, while this card is in your GY (except during the Damage Step): You can banish this card; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Cross Keeper" once per turn. | |
Cross Porter | Effect Monster | DARK | Warrior | 400 | 400 | You can send 1 monster you control to the Graveyard and Special Summon 1"Neo-Spacian" monster from your hand. When this card is sent to the Graveyard, you can add 1 "Neo-Spacian" monster from your Deck to your hand. | |
Crowned by the World Chalice | Normal Monster | WATER | Spellcaster | 0 | 2100 | With her magical staff, she can channel the living heart of her world to shield her people from the Mekk-Knights that have overrun it. | |
Cryomancer of the Ice Barrier | Tuner Monster | WATER | Aqua | 1300 | 0 | While you control another "Ice Barrier" monster, Level 4 or higher monsters cannot declare an attack. | |
Crystal Rose | Effect Monster | LIGHT | Rock | 500 | 500 | Once per turn: You can send 1 "Gem-Knight" or "Melodious" monster from your hand or Deck to the Graveyard, and if you do, this card's name becomes the sent monster's name, until the End Phase. If this card is in your Graveyard: You can banish 1 Fusion Monster from your Graveyard; Special Summon this card in Defense Position. You can only use this effect of "Crystal Rose" once per turn. | |
Crystron Citree | Tuner/Effect Monster | WATER | Machine | 500 | 500 | During your opponent's Main Phase or Battle Phase: You can target 1 non-Tuner monster in your Graveyard; Special Summon it, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 Machine-Type Synchro Monster using only that monster and this card (this is a Quick Effect). These Synchro Materials are banished instead of being sent to the Graveyard. You can only use this effect of "Crystron Citree" once per turn. | |
Crystron Prasiortle | Effect Monster | WATER | Machine | 500 | 2000 | You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; Special Summon 1 "Crystron" monster from your hand. You can only use 1 "Crystron Prasiortle" effect per turn, and only once that turn. | |
Cupid Serve | Effect Monster | LIGHT | Fairy | 1000 | 600 | Unaffected by the activated effects of monsters, except monsters whose Level is equal or lower than this card. You can banish up to 3 cards from your GY; increase this card's Level by that number, until the end of this turn. You can only use this effect of "Cupid Serve" once per turn. | |
Cyber Dragon Core | Effect Monster | LIGHT | Machine | 400 | 1500 | When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap Card from your Deck to your hand. If your opponent controls a monster and you control no monsters: You can banish this card from your Graveyard; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while it is on the field or in the Graveyard. | |
Cyber Egg Angel | Effect Monster | LIGHT | Fairy | 200 | 300 | If this card is Summoned: You can add 1 "Machine Angel" Spell or 1 "Ritual Sanctuary" from your Deck to your hand. You can only use this effect of "Cyber Egg Angel" once per turn. | |
Cyber Ouroboros | Effect Monster | DARK | Machine | 100 | 600 | When this card is removed from play, you can send 1 card from your hand to the Graveyard to draw 1 card. | |
Cyber Petit Angel | Effect Monster | LIGHT | Fairy | 300 | 200 | If this card is Summoned: You can add 1 "Cyber Angel" monster or "Machine Angel Ritual" from your Deck to your hand. You can only use this effect of "Cyber Petit Angel" once per turn. | |
Cyber-Stein | Effect Monster | DARK | Machine | 700 | 500 | Pay 5000 Life Points. Special Summon 1 Fusion Monster from your Fusion Deck to the field in Attack Position. | |
Cyberse Converter | Effect Monster | LIGHT | Cyberse | 1000 | 1000 | If all monsters you control are Cyberse monsters (min. 1), you can Special Summon this card (from your hand). You can only Special Summon "Cyberse Converter" once per turn this way. When this card is Normal Summoned: You can target 1 face-up monster you control; it becomes a Cyberse monsters until the end of this turn. | |
D.D. Scout Plane | Effect Monster | DARK | Machine | 800 | 1200 | During the End Phase, if this card is currently banished, and was banished this turn: Special Summon it in face-up Attack Position. This effect can only activate once per turn. | |
D.D. Telepon | Effect Monster | EARTH | Psychic | 500 | 1800 | If this face-up card you control is banished: You can banish 1 Psychic-Type monster with 1500 or less ATK from your Deck. Then, during your next Standby Phase, if this card is still banished: Special Summon that monster banished by this effect. | |
D/D Ghost | Tuner/Effect Monster | DARK | Fiend | 600 | 300 | If this card is sent to the Graveyard: You can target 1 "D/D" monster or "Dark Contract" card in your Graveyard, except "D/D Ghost"; send 1 card from your Deck to the Graveyard with that name. If this card is banished: You can target 1 of your banished "D/D" monsters or "Dark Contract" cards, except "D/D Ghost"; return it to the Graveyard. | |
D/D Swirl Slime | Effect Monster | DARK | Fiend | 200 | 200 | If this card is in your hand: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Materials, including this card. You can banish this card from your Graveyard; Special Summon 1 "D/D" monster from your hand. You can only use each effect of "D/D Swirl Slime" once per turn. | |
Daigusto Phoenix | Xyz/Effect Monster | WIND | Pyro | 1500 | 1100 | 2 Level 2 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up WIND monster you control; this turn, it can attack twice during each Battle Phase. |
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Dakki, the Graceful Mayakashi | Tuner/Effect Monster | FIRE | Zombie | 1000 | 0 | You can only control 1 "Dakki, the Graceful Mayakashi". When a "Mayakashi" monster(s) is Special Summoned to your field from the Extra Deck, while this card is in the GY (except during the Damage Step): You can Special Summon this card. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except "Mayakashi" monsters. | |
Damage Eater | Effect Monster | DARK | Fiend | 100 | 800 | During your opponent's turn, when your opponent activates a card or effect that would inflict damage, you can remove from play this card in your Graveyard to change that effect so it increases Life Points by the same amount instead. | |
Danipon | Effect Monster | EARTH | Insect | 600 | 600 | When this card is destroyed by battle and sent to the Graveyard, you can add 1 Insect-Type monster with 1000 DEF or less from your Deck to your hand. | |
Dark Beckoning Beast | Effect Monster | DARK | Fiend | 0 | 0 | When this card is Normal Summoned: You can add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", OR 1 card that specifically lists any of those cards in its text, from your Deck to your hand, except "Dark Beckoning Beast". You can only use this effect of "Dark Beckoning Beast" once per turn. During your Main Phase, you can Normal Summon 1 Fiend monster with 0 ATK/DEF in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) | |
Dark Cat with White Tail | Flip/Effect Monster | EARTH | Beast | 800 | 500 | FLIP: Return 2 Monster Cards on your opponent's side of the field and 1 Monster Card on your side of the field to their owners' hands. | |
Dark Desertapir | Effect Monster | EARTH | Beast | 1100 | 300 | When this card is removed from play, you can select 1 Level 4 or lower Beast-Type monster in your Graveyard and Special Summon it. | |
Dark Garnex the Cubic Beast | Effect Monster | EARTH | Beast | 0 | 0 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 1 "Cubic" monster you control to the Graveyard. If Summoned this way, this card gains 1000 ATK. When this card destroys a monster by battle: You can target up to 2 "Vijam the Cubic Seed" in your Graveyard; send this card to the Graveyard, and if you do, Special Summon them, then you can add 1 "Blade Garoodia the Cubic Beast" from your Deck to your hand. | |
Dark Rose Fairy | Effect Monster | DARK | Fairy | 800 | 1000 | If a Tuner(s) is Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. If this card is in your GY: You can send 1 card from your hand or field to the GY; place this card on the top or bottom of your Deck. You can only use each effect of "Dark Rose Fairy" once per turn. | |
Dark Tinker | Tuner Monster | DARK | Fiend | 1000 | 1300 | When this card you control is sent to the Graveyard, look at the top card of your Deck. Return that card to either the top or the bottom of the Deck. | |
Dark Verger | Effect Monster | EARTH | Plant | 0 | 1000 | When a Plant-Type Tuner monster is Normal Summoned to your side of the field, you can Special Summon this card from your Graveyard in Attack Position. | |
Dark-Eyes Illusionist | Flip/Effect Monster | DARK | Spellcaster | 0 | 1400 | FLIP: Select 1 monster. While this monster remains face-up on the field that monster cannot attack. | |
Decoy Dragon | Effect Monster | FIRE | Dragon | 300 | 200 | When this card is selected as an attack target by your opponent's monster, select 1 Level 7 or higher Dragon-Type monster from your Graveyard, Special Summon it and switch the attack target to that monster. | |
Decoyroid | Effect Monster | WIND | Machine | 300 | 500 | While this card is face-up on your side of the field, your opponent cannot select a face-up monster as an attack target except "Decoyroid". | |
Deep Sea Diva | Tuner monster | WATER | Sea Serpent | 200 | 400 | When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower Sea Serpent-Type monster from your Deck. | |
Deep Sea Sentry | Effect Monster | WATER | Sea Serpent | 400 | 2000 | If this card is sent to the GY to activate a WATER monster's effect: You can make your opponent banish 1 card from their hand face-up, until the End Phase. If this card is Special Summoned: You can send the top 2 cards of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except "Deep Sea Sentry"; add it to your hand. You can only use each effect of "Deep Sea Sentry" once per turn. | |
Defender of Nephthys | Effect Monster | WIND | Spellcaster | 1400 | 200 | During your Main Phase: You can destroy 1 card in your hand, and if you do, Special Summon 1 Level 4 or lower "Nephthys" monster from your hand, except "Defender of Nephthys". During you next Standby Phase after this card was destroyed by card effect and sent to the GY: You can destroy 1 "Nephthys" monster in your Deck, except "Defender of Nephthys". You can only use each effect of "Defender of Nephthys" once per turn. | |
Deskbot 002 | Effect Monster | EARTH | Machine | 500 | 500 | If this card is Special Summoned: You can add 1 "Deskbot" card from your Deck to your hand. All Machine-Type monsters you control gain 500 ATK and DEF, except this card. | |
Destiny HERO - Departed | Effect Monster | DARK | Warrior | 1000 | 0 | During your Standby Phase, if this card is in your Graveyard: Special Summon it in face-up Attack Position to your opponent's side of the field. If this card is destroyed by battle, banish it instead of sending it to the Graveyard. If a card effect would send this card to the Graveyard from the hand or Deck, banish it instead. | |
Devotee of Nephthys | Ritual/Effect Monster | WIND | Spellcaster | 1200 | 1200 | You can Ritual Summon this card with "Rebirth of Nephthys". You can only use each of the following effects of "Devotee of Nephthys" once per turn. |
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Dewdark of the Ice Barrier | Tuner Monster | WATER | Aqua | 1200 | 800 | If the only face-up monsters you control are Level 2 or lower monsters, this card can attack your opponent directly. | |
Dharma Cannon | Normal Monster | DARK | Machine | 900 | 500 | A monstrous creature whose body is lined with cannons that never miss their targets. | |
Dig Beak | Normal Monster | EARTH | Beast | 500 | 800 | This beast coils like a snake, and strikes quickly with its snapping beak. | |
Digitron | Normal Monster | EARTH | Cyberse | 1500 | 0 | A subspecies found in electronic space. There's little information on it. | |
Dimension Jar | Flip/Effect Monster | DARK | Machine | 200 | 200 | FLIP: Both players can remove from play up to 3 monsters from their opponent's Graveyard. | |
Dinowrestler Coelasilat | Tuner/Effect Monster | EARTH | Dinosaur | 100 | 800 | If you control no monsters, you can Special Summon this card (from your hand). If Summoned this way, this card cannot be used as Link Material, except for the Link Summon of a "Dinowrestler" monster. You can only Special Summon "Dinowrestler Coelasilat" once per Duel this way. | |
Dinowrestler Martial Ankylo | Effect Monster | EARTH | Dinosaur | 1000 | 0 | During damage calculation, if another "Dinowrestler" monster you control battles an opponent's monster (Quick Effect): You can send this card from your hand or field to the GY; that monster you control cannot be destroyed by that battle, also the ATK of your opponent's battling monster is halved at the end of the Damage Step. During the End Phase, if this card is in the GY because it was sent there from the field this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Dinowrestler Martial Ankylo" once per turn. | |
Disciple of Nephthys | Effect Monster | WIND | Spellcaster | 0 | 2000 | During your Main Phase: You can destroy 1 card in your hand, and if you do, add 1 "Nephthys" monster from your Deck to your hand, except "Disciple of Nephthys". During your next Standby Phase after this card was destroyed by card effect and sent to the GY: You can add 1 "Nephthys" Spell/Trap from your Deck to your hand. You can only use each effect of "Disciple of Nephthys" once per turn. | |
Diviner of the Herald | Tuner/Effect Monster | LIGHT | Fairy | 500 | 300 | If this card is Normal or Special Summoned: You can send 1 Fairy monster from your Deck or Extra Deck to the GY, and if you do, increase this card's Level by that monster's Level, until the end of this turn. If this card is Tributed: You can Special Summon 1 Level 2 or lower Fairy monster from your hand or Deck, except "Diviner of the Herald". You can only use each effect of "Diviner of the Herald" once per turn. | |
Doki Doki | Effect Monster | EARTH | Rock | 500 | 500 | You can discard 1 Rock-Type monster; Special Summon from your Deck, 1 Rock-Type monster that has the same original Attribute and Level as that monster, in face-up Attack Position or face-down Defense Position. You can only use this effect of "Doki Doki" once per turn. | |
Donpa, Marksman Fur Hire | Effect Monster | WIND | Beast | 500 | 1000 | During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Donpa, Marksman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 face-up card on the field; destroy it. You can only use each effect of "Donpa, Marksman Fur Hire" once per turn. | |
Doombearer Psychopompos | Tuner/Effect Monster | EARTH | Zombie | 0 | 0 | If this card is Special Summoned: Apply this effect, based on whether your opponent has more monsters in their GY, or more Spells & Traps. (If they have more monsters, banish this card, and if you do, your opponent banishes 1 monster from their GY. If they have more Spells & Traps, send this card to the GY, and if you do, your opponent sends 1 monster they control to the GY.) During the End Phase of the next turn after this card was banished: You can Special Summon this banished card. You can only use each effect of "Doombearer Psychopompos" once per turn. | |
Doppelwarrior | Effect Monster | DARK | Warrior | 800 | 800 | When a monster is Special Summoned from your Graveyard, you can Special Summon this card from your hand. If this card is sent to the Graveyard as a Synchro Material Monster, you can Special Summon 2 "Doppel Tokens" (Warrior-Type/DARK/Level 1/ATK 400/DEF 400) in Attack Position. | |
Dragunity Aklys | Tuner Monster | WIND | Dragon | 1000 | 800 | When this card is Normal Summoned, you can Special Summon 1 "Dragunity" monster from your hand, then equip it with this card. When this card is sent to the Graveyard while equipped to a monster, select 1 card on the field, and destroy it. | |
Dragunity Couse | Tuner/Effect Monster | WIND | Dragon | 1000 | 200 | Cannot be used as Synchro Material, except for the Synchro Summon of a "Dragunity" monster. This card on the field can be treated as Level as 4 when used for a Synchro Summon. If this card is currently equipped to a monster: You can Special Summon this equipped card. | |
Dragunity Javelin | Tuner Monster | WIND | Dragon | 1200 | 800 | If this face-up card is destroyed while in the Monster Card Zone, you can equip it to 1 face-up Winged Beast-Type "Dragunity" monster you control, instead of sending it to the Graveyard. | |
Dragunity Partisan | Tuner Monster | WIND | Dragon | 1200 | 800 | When this card is Normal Summoned, you can Special Summon 1 Winged Beast-Type "Dragunity" monster from your hand and equip this card to it as an Equip Card. If this card is equipped as an Equip Card to a monster, the equipped monster is treated as a Tuner monster. | |
Dragunity Phalanx | Tuner Monster | WIND | Dragon | 500 | 1100 | Once per turn, if this card is equipped as an Equip Card to a monster, you can Special Summon it. | |
Dragunity Remus | Tuner/Effect Monster | WIND | Dragon | 800 | 800 | Cannot be used as Synchro Material, except for the Synchro Summon of a "Dragunity" monster. You can discard this card; add 1 "Dragon Ravine" from your Deck to your hand. If you control a "Dragunity" monster: You can Special Summon this card from your GY, but banish it when it leaves the field, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Dragon monsters. You can only use each effect of "Dragunity Remus" once per turn. | |
Dread Dragon | Tuner Monster | FIRE | Dragon | 1100 | 400 | When this card is destroyed by battle and sent to the Graveyard, you can add 1 Level 3 or lower Dragon-Type monster from your Deck to your hand. | |
Dreamsprite | Effect Monster | LIGHT | Plant | 300 | 200 | When attacked by your opponent's monster, select another 1 of your Monster Cards and designate it as the attack's target, then calculate damage. | |
Drill Bug | Effect Monster | EARTH | Insect | 1100 | 200 | When this card inflicts damage to your opponent's Life Points, you may take 1 Parasite Paracide" card from your Deck, shuffle the Deck, and place "Parasite Paracide" face-down on top of the Deck." | |
Dual Avatar Spirit Token | Token | LIGHT | Warrior | 0 | 0 | This card can be used as a "Dual Avatar Spirit Token". If used for another Token, apply that Token's Type/Attribute/Level/ATK/DEF. |
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Dummy Golem | Flip/Effect Monster | EARTH | Rock | 800 | 800 | FLIP: Your opponent selects 1 monster that he/she controls. Switch control of the selected monster and this card. | |
Dupe Frog | Effect Monster | WATER | Aqua | 100 | 2000 | This card's name is treated as "Des Frog" while it is face-up on the field. Your opponent cannot select another monster as an attack target. When this card is sent from the field to the Graveyard, you can add 1 "Frog" monster except "Dupe Frog" or "Frog the Jam" from your Deck or Graveyard to your hand. | |
Ebon Magician Curran | Effect Monster | DARK | Spellcaster | 1200 | 0 | During your Standby Phase, inflict 300 points of damage to your opponent's Life Points for each monster on your opponent's side of the field. | |
Eidos the Underworld Squire | Effect Monster | DARK | Spellcaster | 800 | 1000 | If this card is Normal or Special Summoned: During your Main Phase this turn, you can Tribute Summon 1 monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can banish this card from your Graveyard, then target 1 monster with 800 ATK and 1000 DEF in your Graveyard, except "Eidos the Underworld Squire"; Special Summon it in Defense Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. You can only use this effect of "Eidos the Underworld Squire" once per turn. | |
Elementsaber Aina | Effect Monster | EARTH | Warrior | 900 | 1800 | Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY, then target 1 "Elementsaber" monster (except "Elementsaber Aina") or "Elemental Lord" monster (that has been properly Summoned) in your GY; Special Summon it, ignoring its Summoning conditions. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn. | |
Elementsaber Makani | Effect Monster | WIND | Warrior | 1300 | 1200 | Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY; add 1 "Elementsaber" or "Elemental Lord" monster from your Deck to your hand, except "Elementsaber Makani". Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn. | |
Elephun | Tuner Monster | EARTH | Beast | 500 | 300 | When this card is destroyed by battle and sent to the Graveyard, you can select 1 of your Level 3 or lower Beast-Type, Beast-Warrior-Type or Winged Beast-Type monsters that is removed from play, and add it to your hand. | |
Epurrely Beauty | Xyz/Effect Monster | WATER | Fairy | 1600 | 1100 | 2 Level 2 monsters Once per turn: You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. This is a Quick Effect if this card has "Purrely Pretty Memory" as material. Up to thrice per turn, when you activate a "Purrely" Quick-Play Spell Card (Quick Effect): You can attach that card on the field to this card as material, then you can change the battle position of 1 monster your opponent controls. |
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Epurrely Happiness | Xyz/Effect Monster | LIGHT | Fairy | 2000 | 100 | 2 Level 2 monsters At the end of the Damage Step, if this card battled: You can add 1 "Purrely" card from your Deck to your hand, also, if this card has "Purrely Happy Memory" as material, you can halve the ATK of 1 face-up monster on the field. Up to thrice per turn, when you activate a "Purrely" Quick-Play Spell Card (Quick Effect): You can attach that card on the field to this card as material, then you can return 1 Spell/Trap your opponent controls to the hand. |
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Epurrely Plump | Xyz/Effect Monster | EARTH | Fairy | 200 | 2100 | 2 Level 2 monsters Once per turn: You can target up to 2 Spells/Traps in the GYs; attach them to this card as material. This is a Quick Effect if this card has "Purrely Delicious Memory" as material. Up to thrice per turn, when you activate a "Purrely" Quick-Play Spell Card (Quick Effect): You can attach that card on the field to this card as material, then you can banish 1 monster on the field until the End Phase. |
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Esper Girl | Tuner Monster | EARTH | Psychic | 500 | 300 | When this removed from play card is Special Summoned, remove from play the top card of your Deck, face-down. When this card is sent from the field to the Graveyard, add that removed card to your hand. | |
Evil HERO Infernal Prodigy | Effect Monster | DARK | Fiend | 300 | 600 | If you control no monsters, you can Special Summon this card (from your hand) in Attack Position. Once per turn, during the End Phase, if this card was Tributed this turn to Tribute Summon a "HERO" monster: Draw 1 card. | |
Evoltile Elginero | Effect Monster | FIRE | Reptile | 0 | 0 | When this card on the field is Tributed and sent to the Graveyard: Draw 1 card, then, you can shuffle 1 Dinosaur-Type monster from your hand into the Deck, then add 1 "Evoltile" monster from your Deck to your hand. | |
Evoltile Najasho | Effect Monster | FIRE | Reptile | 100 | 2000 | If this card on the field is Tributed: You can Special Summon 1 "Evolsaur" monster from your Deck. | |
Evoltile Odonto | Effect Monster | FIRE | Reptile | 500 | 1200 | When this card is Normal Summoned: You can Special Summon 1 "Evolsaur" monster from your hand. | |
Extra Veiler | Effect Monster | LIGHT | Spellcaster | 600 | 200 | When your opponent Special Summons a monster(s), you can Special Summon this card from your hand. During the turn this card is Special Summoned by this effect, your opponent takes any effect damage you would have taken from their card effects, instead. | |
Fabled Krus | Effect Monster | LIGHT | Fiend | 1000 | 800 | When this card is discarded to the Graveyard, select 1 Level 4 or lower "Fabled" monster in your Graveyard, except this card, and Special Summon it. | |
Fabled Miztoji | Tuner Monster | LIGHT | Fiend | 400 | 200 | You can send this card from your hand to the Graveyard to select 1 face-up "Fabled" monster you control. The selected monster is treated as a Tuner monster while face-up on the field. | |
Fabled Oltro | Tuner Monster | LIGHT | Fiend | 800 | 500 | Once per turn, you can send 1 card from your hand to the Graveyard to Special Summon 1 Level 3 "Fabled" monster from your hand. | |
Fabled Raven | Tuner Monster | LIGHT | Fiend | 1300 | 1000 | Once per turn: You can discard any number of cards, and if you do, this card gains 1 Level and 400 ATK for each discarded card, until the end of this turn. | |
Fallen of Argyros | Effect Monster | DARK | Thunder | 700 | 700 | If a Level/Rank/Link 2 monster is on the field, you can Special Summon this card (from your hand) to either field. You can only Special Summon "Fallen of Argyros" once per turn this way. Neither player can activate the effects of Link Monsters that point to this card. During your opponent's turn (Quick Effect): You can target 1 Xyz Monster on the field; detach 1 or 2 materials from it. You can only use this effect of "Fallen of Argyros" once per turn. | |
Featherizer | Effect Monster | WIND | Spellcaster | 700 | 1100 | When this card is destroyed by battle and sent to the Graveyard, you can send 1 Gemini Monster from your Deck to the Graveyard and draw 1 card. | |
Fiend Scorpion | Normal Monster | EARTH | Insect | 900 | 200 | A huge scorpion inhabited by the soul of a fiend. Usually it holds back, but has untapped potential. | |
Fire Reaper | Normal Monster | DARK | Zombie | 700 | 500 | A reaper with a flaming arrow that burns an enemy to a crisp. | |
Firegrass | Normal Monster | EARTH | Plant | 700 | 600 | A fire-breathing plant found growing near volcanoes. | |
Fishborg Planter | Effect Monster | WATER | Fish | 200 | 200 | Once, while this card is in the Graveyard: You can send the top card of your Deck to the Graveyard, and if that card was a WATER monster, Special Summon this card. The effect of "Fishborg Planter" can only be activated once per turn. | |
Flame Dancer | Normal Monster | FIRE | Pyro | 550 | 450 | This monster moves while swinging its burning rope. | |
Flame Viper | Normal Monster | EARTH | Pyro | 400 | 450 | A fire-breathing snake whose speed makes it a difficult target. | |
Flamvell Dragnov | Effect Monster | FIRE | Dragon | 1100 | 200 | When this card is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent. You can remove from play this card in your Graveyard, along with 1 face-up FIRE monster you control, to add 1 "Flamvell Dragnov" from your Deck to your hand. | |
Flelf | Effect Monster | WIND | Spellcaster | 800 | 1300 | Once per turn: You can reveal 1 monster in your hand; increase the Level of this card by the Level of that monster, until the End Phase. | |
Fleur Synchron | Tuner Monster | LIGHT | Machine | 400 | 200 | If this card is sent to the Graveyard as a Synchro Material Monster, you can Special Summon 1 Level 2 or lower monster from your hand. | |
Flip Flop Frog | Effect Monster | WATER | Aqua | 500 | 200 | Once per turn, you can flip this card into face-down Defense Position. When this card is flipped face-up, you can return monsters your opponent controls to their owners' hand up to the number of face-up "Frog" monsters you control, except "Frog the Jam". | |
Fluffal Angel | Pendulum/Effect Monster | LIGHT | Fairy | 600 | 1200 | You can Tribute this card, then target 1 "Frightfur" Fusion Monster in your GY; discard 1 card, and if you do, Special Summon the targeted monster. You can only use this effect of "Fluffal Angel" once per turn. Pendulum Scale: 8 Pendulum Effect: You can target 1 "Fluffal" or "Edge Imp" monster in your GY; Special Summon it, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters (even if this card leaves the field). You can only use this effect of "Fluffal Angel" once per turn. |
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Fluffal Owl | Effect Monster | EARTH | Fairy | 1000 | 1000 | When this card is Normal or Special Summoned from the hand: You can add 1 "Polymerization" from your Deck to your hand. You can pay 500 LP: Fusion Summon 1 "Frightfur" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field asFusion Materials. You can only use 1 "Fluffal Owl" effect per turn, and only once that turn. | |
Fluffal Sheep | Effect Monster | EARTH | Fairy | 400 | 800 | If you control a "Fluffal" monster, except "Fluffal Sheep", you can Special Summon this card (from your hand). You can return 1 other "Fluffal" monster you control to the hand: Special Summon 1 "Edge Imp" monster from your hand or Graveyard. You can only use this effect of "Fluffal Sheep" once per turn. | |
Force Resonator | Tuner Monster | WATER | Fiend | 500 | 500 | You can send this face-up card you control to the Graveyard to select 1 face-up monster you control. If that monster attacks during this turn, your opponent cannot activate the effects of any Spell, Trap, or Effect Monster Cards that target a monster(s), until the end of the Damage Step. | |
Formula Synchron | Synchro/Tuner Monster | LIGHT | Machine | 200 | 1500 | 1 Tuner + 1 non-Tuner monster When this card is Synchro Summoned: You can draw 1 card. During your opponent's Main Phase: You can Synchro Summon using this face-up card you control as a Synchro Material Monster. |
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Fortress Warrior | Effect Monster | EARTH | Warrior | 600 | 1200 | You take no Battle Damage from battles involving this card. Once per turn, this card cannot be destroyed by battle. | |
Fortune Fairy En | Effect Monster | FIRE | Spellcaster | 0 | 0 | When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can target 1 Set card your opponent controls; destroy it. You can only use each effect of "Fortune Fairy En" once per turn. | |
Fortune Lady Fire | Effect Monster | FIRE | Spellcaster | ? | ? | This card's ATK and DEF are equal to its Level x 200. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When this card is Special Summoned in face-up Attack Position by the effect of a "Fortune Lady" card, destroy 1 face-up monster your opponent controls, and inflict damage to your opponent equal to the destroyed monster's ATK. | |
Fox Fire | Effect Monster | FIRE | Pyro | 300 | 200 | During the End Phase, if this card was destroyed by battle this turn and was face-up at the start of the Damage Step: Special Summon this card from the Graveyard. This face-up card cannot be Tributed for a Tribute Summon. | |
Frequency Magician | Tuner Monster | LIGHT | Spellcaster | 800 | 400 | When this card is Normal Summoned, place 1 Spell counter on it (max. 1). You can remove 1 Spell counter from this card to have 1 face-up monster you control gain 500 ATK, until the End Phase. | |
G Golem Pebble Dog | Effect Monster | EARTH | Cyberse | 300 | 1000 | If this card is Normal or Special Summoned: You can add to your hand or Special Summon 1 "G Golem Pebble Dog" from your Deck, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. If this card is sent from the hand to the GY: You can add 1 "G Golem" card from your Deck to your hand. You can only use each effect of "G Golem Pebble Dog" once per turn. | |
Gachi Gachi Gantetsu | Xyz/Effect Monster | EARTH | Rock | 500 | 1800 | 2 Level 2 monsters If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. Face-up monsters you control gain 200 ATK and DEF for each Xyz Material attached to this card. |
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Gadget Arms | Flip/Effect Monster | WATER | Machine | 200 | 400 | FLIP: Select 1 "Morphtronic" Spell or Trap Card in your Graveyard and add it to your hand. | |
Gagaga Child | Effect Monster | DARK | Spellcaster | 800 | 1200 | If you control a "Gagaga" monster other than "Gagaga Child", you can Special Summon this card (from your hand). When you do: You can target 1 "Gagaga" monster you control with a different Level than this card; this card's Level becomes the Level of that monster. You cannot conduct your Battle Phase the turn you activate this effect. | |
Gagaga Clerk | Effect Monster | EARTH | Warrior | 400 | 800 | If you control a "Gagaga" monster other than "Gagaga Clerk", you can Special Summon this card (from your hand). | |
Gagaga Sister | Effect Monster | DARK | Spellcaster | 200 | 800 | When this card is Normal Summoned: You can add 1 "Gagaga" Spell/Trap Card from your Deck to your hand. You can target 1 other "Gagaga" monster you control; the Levels of that monster and this card become their combined current Levels, until the end of this turn. You can only use this effect of "Gagaga Sister" once per turn. | |
Galaxy Serpent | Tuner Monster | LIGHT | Dragon | 1000 | 0 | Your hopes and dreams will be refreshed if you catch a glimpse of this rare creature in the evening twilight, soaring in the Sea of Stars. | |
Gale Dogra | Effect Monster | EARTH | Insect | 650 | 600 | You can pay 3000 Life Points to discard 1 monster from your Extra Deck to the Graveyard. | |
Garbage Collector | Effect Monster | WIND | Cyberse | 100 | 1900 | You can target 1 other Cyberse monster you control that began the Duel in the Main Deck; return it to the hand, and if you do, Special Summon from your Deck 1 Cyberse monster with the same Level, but with a different name. You can only use this effect of "Garbage Collector" once per turn. | |
Geira Guile the Cubic King | Effect Monster | WIND | Fairy | 0 | 0 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 1 "Cubic" monster you control to the Graveyard. If Summoned this way, this card gains 800 ATK. If this card is Special Summoned from the hand: Inflict 800 damage to your opponent. At the end of the Damage Step, if this card battled: You can target up to 2 "Vijam the Cubic Seed" in your Graveyard; send this card to the Graveyard, and if you do, Special Summon them, then you can add 1 "Vulcan Dragni the Cubic King" from your Deck to your hand. | |
Gemini Soldier | Gemini Monster | WIND | Warrior | 500 | 300 | This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it again to have it be treated as an Effect Monster with this effect. |
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Genex Ally Chemistrer | Tuner Monster | DARK | Machine | 200 | 500 | During either player's turn, you can discard this card and declare 1 Attribute to select 1 face-up "Genex" monster you control. That monster's Attribute becomes the declared Attribute. | |
Genex Ally Solid | Effect Monster | DARK | Machine | 500 | 1200 | Once per turn, you can send 1 face-up WATER "Genex" monster you control to the Graveyard to draw 2 cards. | |
Ghost Charon, the Underworld Boatman | Tuner/Effect Monster | DARK | Zombie | 500 | 0 | If your opponent controls a monster, and you control no other monsters: You can target 1 Fusion Monster in your Graveyard; banish both this card from the field and that target, and if you do, Special Summon 1 Dragon-Type Synchro Monster from your Extra Deck whose Level equals the total Levels those 2 monsters had (original Level, if face-down). You can only use this effect of "Ghost Charon, the Underworld Boatman" once per turn. You cannot Special Summon monsters the turn you activate this effect, except Dragon-Type monsters. | |
Ghostrick Doll | Effect Monster | DARK | Spellcaster | 300 | 1200 | Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: During the End Phase, change as many face-up monsters on the field as possible to face-down Defense Position, then you can Special Summon 1 "Ghostrick" monster from your Deck in face-down Defense Position, whose Level is less than or equal to the number of monsters flipped face-down by this effect. | |
Ghostrick Fairy | Effect Monster | DARK | Spellcaster | 900 | 1000 | Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can target 1 "Ghostrick" card in your GY; Set that card (but banish it when it leaves the field), then, you can change face-up monsters your opponent controls to face-down Defense Position, up to the number of Set cards you control. | |
Ghostrick Nekomusume | Effect Monster | DARK | Spellcaster | 400 | 900 | Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When a Level 4 or higher monster(s) is Normal or Special Summoned: Change that monster(s) to face-down Defense Position. There must be another "Ghostrick" monster on the field to activate and to resolve this effect. | |
Ghostrick Socuteboss | Xyz/Effect Monster | DARK | Spellcaster | 1400 | 1200 | 2 Level 2 monsters While you control another "Ghostrick" monster, your opponent cannot target this card for attacks. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field, with ATK less than or equal to the combined ATK of all "Ghostrick" monsters on the field; destroy it, and if you do, that Monster Card Zone cannot be used as long as you control a "Ghostrick" monster. |
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Ghostrick Witch | Effect Monster | DARK | Spellcaster | 1200 | 200 | Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. Once per turn: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. | |
Ghostrick Yuki-onna | Effect Monster | DARK | Spellcaster | 1000 | 800 | Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is destroyed by battle and sent to the Graveyard: You can change the monster that destroyed it to face-down Defense Position, and if you do, it cannot change its battle position. | |
Giant Germ | Effect Monster | DARK | Fiend | 1000 | 100 | When this card is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent. You can also Special Summon any number of "Giant Germs" from your Deck in face-up Attack Position. | |
Gigantic Spright | Xyz/Effect Monster | DARK | Thunder | 1600 | 1600 | 2 Level 2 monsters For this card's Xyz Summon, you can treat Link-2 monsters you control as Level 2 monsters for material. The original ATK of this card that has a Fusion, Synchro, Xyz, or Link Monster as material becomes doubled. During your Main Phase: You can activate this effect; detach 1 material from a monster you control, and if you do, Special Summon 1 Level 2 monster from your Deck, also neither player can Special Summon monsters for the rest of this turn, except Level/Rank/Link 2 monsters. You can only use this effect of "Gigantic Spright" once per turn. |
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Gishki Abyss | Effect Monster | WATER | Fish | 800 | 500 | When this card is Summoned: You can add 1 "Gishki" monster with 1000 or less DEF from your Deck to your hand, except "Gishki Abyss". | |
Gishki Grimness | Effect Monster | WATER | Fish | 600 | 700 | If you Ritual Summon exactly 1 WATER Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire Tribute. If this card is Normal or Special Summoned: You can Special Summon 1 "Gishki" monster from your Deck, except "Gishki Grimness", also you can only declare attacks with Ritual Monsters until the end of this turn. You can only use this effect of "Gishki Grimness" once per turn. | |
Gishki Reliever | Effect Monster | WATER | Aqua | 500 | 800 | When this card is Normal or Flip Summoned: You can target 1 other monster you control; return that target to the hand. You must control another face-up "Gishki" monster to activate and to resolve this effect. | |
Gishki Vanity | Effect Monster | WATER | Aqua | 1000 | 800 | During your Main Phase: You can discard this card to activate the following effect: During this turn, your opponent cannot activate the effects of Spells, Trap, or Effect Monsters in response to the activation of a "Gishki" Ritual Spell Card or the Ritual Summon of a "Gishki" Ritual Monster. | |
Gishki Vision | Effect Monster | WATER | Sea Serpent | 700 | 500 | If you Ritual Summon a WATER Ritual Monster, this card can be used as the entire Tribute. You can discard this card; add 1 "Gishki" Ritual Monster from your Deck to your hand. | |
Gizmek Naganaki, the Sunrise Signaler | Effect Monster | LIGHT | Machine | 950 | 950 | You can Tribute 1 Machine monster whose ATK equals its own DEF; Special Summon from your Deck, 1 Machine monster whose ATK equals its own DEF, with a lower Level than the Tributed monster. You can banish this card from your GY; add to your hand, 1 of your banished face-down Machine monsters whose ATK equals its own DEF. You can only use each effect of "Gizmek Naganaki, the Sunrise Signaler" once per turn. | |
Gokipon | Effect Monster | EARTH | Insect | 800 | 800 | When this card is destroyed by battle and sent to the Graveyard: You can add 1 Insect-Type monster with 1500 or less ATK from your Deck to your hand. | |
Gouki Headbatt | Effect Monster | EARTH | Warrior | 800 | 0 | If this card is in your hand: You can send 1 other "Gouki" monster from your hand to the GY, then target 1 "Gouki" monster you control; Special Summon this card in Defense Position, and if you do, the targeted monster gains 800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Headbatt". You can only use each effect of "Gouki Headbatt" once per turn. | |
Gouki Iron Claw | Effect Monster | EARTH | Warrior | 1000 | 0 | During the Damage Step, when your "Gouki" monster battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; until the end of this turn, your monster gains 500 ATK, and if it does, it is unaffected by your opponent's card effects. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Iron Claw". You can only use each effect of "Gouki Iron Claw" once per turn. | |
Graydle Slime Jr. | Tuner/Effect Monster | WATER | Aqua | 0 | 2000 | When this card is Normal Summoned: You can target 1 "Graydle" monster in your Graveyard; for the rest of this turn, you cannot Special Summon other monsters, except WATER monsters, also Special Summon that monster, then you can Special Summon from your hand, 1 Aqua-Type monster with the same Level as the monster Special Summoned by this card's effect. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Graydle" monster from your Deck. | |
Green Ninja | Effect Monster | WIND | Warrior | 600 | 600 | If a monster(s) is Special Summoned to your field face-up (except during the Damage Step): You can target 1 of them; Special Summon this card from your hand, and if you do, change that monster to face-down Defense Position. If this card is sent from the hand or field to the GY: You can target 1 monster on the field; change it to face-up Attack Position or face-down Defense Position. You can only use each effect of "Green Ninja" once per turn. | |
Gren, Tactician of Dark World | Effect Monster | DARK | Fiend | 300 | 500 | If this card is discarded to the GY by card effect: Target 1 Spell/Trap Card on the field; destroy it. | |
Guardragon Justicia | Tuner Monster | WATER | Dragon | 0 | 2100 | The fate of the World depends on the Guardragons, born from the World Legacy. | |
Gusto Falco | Tuner Monster | WIND | Winged Beast | 600 | 1400 | When this face-up card on the field is sent to the Graveyard, except by battle: You can Special Summon 1 "Gusto" monster from your Deck in face-down Defense Position. | |
Gusto Griffin | Effect Monster | WIND | Winged Beast | 800 | 300 | If this card is sent from the hand to the Graveyard: You can Special Summon 1 "Gusto" monster from your Deck. You can only use the effect of "Gusto Griffin" once per turn. | |
Gusto Squirro | Tuner Monster | WIND | Thunder | 0 | 1800 | When this card is destroyed by a card effect and sent to the Graveyard: You can Special Summon 1 Level 5 or higher "Gusto" monster from your Deck. | |
Gwenhwyfar, Queen of Noble Arms | Effect Monster | LIGHT | Spellcaster | 300 | 300 | You can target 1 "Noble Knight" monster you control; equip this card from your hand or Graveyard to that target. You can only use this effect of "Gwenhwyfar, Queen of Noble Arms" once per turn. The equipped monster gains 300 ATK. Apply the appropriate effect, depending on the Attribute of the equipped monster. |
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Hand of Nephthys | Effect Monster | WIND | Spellcaster | 600 | 600 | You can Tribute this card and 1 other monster; Special Summon 1 "Sacred Phoenix of Nephthys" from your hand or Deck. | |
Hane-Hane | Flip/Effect Monster | EARTH | Beast | 450 | 500 | FLIP: Select 1 Monster Card on the field (regardless of position) and return it to its owner's hand. | |
Haniwa | Normal Monster | EARTH | Rock | 500 | 500 | An earthen figure that protects the tomb of an ancient ruler. | |
Happy Lover | Normal Monster | LIGHT | Fairy | 800 | 500 | Enemies become overjoyed when struck by the Heart Ray emitted from the forehead of this tiny cherub. | |
Harpie Girl | Normal Monster | WIND | Winged Beast | 500 | 500 | A Harpie chick who aspires to flit about beautifully and gorgeously, but attack sharply. | |
Herald of Green Light | Effect Monster | LIGHT | Fairy | 300 | 500 | Send this card and 1 other Fairy-Type monster from your hand to the Graveyard to activate this effect. Negate the activation of your opponent's Spell Card and destroy it. This effect can be activated during either player's turn. | |
Herald of Orange Light | Tuner Monster | LIGHT | Fairy | 300 | 500 | During either player's turn, when an opponent's Effect Monster's effect activates: You can send this card and 1 other Fairy-Type monster from your hand to the Graveyard; negate the activation and destroy it. | |
Herald of Pure Light | Xyz/Effect Monster | LIGHT | Fairy | 600 | 1000 | 2 Level 2 monsters You can detach 1 Xyz Material from this card, then target 1 monster in your Graveyard; add it to your hand, then shuffle 1 card from your hand into the Deck. You can only use the effect of "Herald of Pure Light" once per turn. |
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Herald of Purple Light | Effect Monster | LIGHT | Fairy | 300 | 500 | Send this card and 1 other Fairy-Type monster from your hand to the Graveyard to activate this effect. Negate the activation of your opponent's Trap Card and destroy it. This effect can be activated during either player's turn. | |
Hero Kid | Effect Monster | EARTH | Warrior | 300 | 600 | When this card is Special Summoned: You can Special Summon any number of "Hero Kid"(s) from your Deck. | |
Hinotama Soul | Normal Monster | FIRE | Pyro | 600 | 500 | An intensely hot flame creature that rams anything standing in its way. | |
Hiro's Shadow Scout | Flip/Effect Monster | DARK | Fiend | 650 | 500 | FLIP: Your opponent draws 3 cards. Both players look at the cards. If there are any Spell Cards among them, discard all those Spell Card(s) to the Graveyard. | |
Hop Ear Squadron | Tuner/Effect Monster | WIND | Beast | 300 | 600 | During your opponent's Main Phase (Quick Effect): You can target 1 face-up monster you control; Special Summon this card from your hand, and if you do, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only this card you control and that target. You can only use this effect of "Hop Ear Squadron" once per turn. | |
Horseytail | Effect Monster | WIND | Plant | 400 | 500 | When this card is destroyed by battle and sent the Graveyard, Special Summon 1 "Horsetail Token" (Plant-Type/WIND/Level 1/ATK 0/DEF 0) to your opponent's side of the field in Defense Position. When this Token is destroyed by battle with a Plant-Type monster, its controller sends 1 card from their hand to the Graveyard. | |
Hoshiningen | Effect Monster | LIGHT | Fairy | 500 | 700 | As long as this card remains face-up on the field, increase the ATK of all LIGHT monsters by 500 points and decrease the ATK of all DARK monsters by 400 points. | |
Hourglass of Life | Normal Monster | LIGHT | Fairy | 700 | 600 | This creature grants power instead of shortening life. | |
Hugin the Runick Wings | Fusion/Effect Monster | LIGHT | Fairy | 0 | 0 | 2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck |
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Imairuka | Effect Monster | WATER | Sea Serpent | 1000 | 1000 | When this card on the field is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard: Send the top card of your Deck to the Graveyard, then, if it was a WATER monster, draw 1 card. | |
Infernity Beetle | Tuner Monster | DARK | Insect | 1200 | 0 | While you have no cards in your hand, you can Tribute this card to Special Summon up to 2 "Infernity Beetle" from your Deck. | |
Infernity Dwarf | Effect Monster | DARK | Warrior | 800 | 500 | While you have no cards in your hand, during battle between an attacking monster you control and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent. | |
Infernity Sage | Tuner/Effect Monster | DARK | Fiend | 400 | 800 | During your Main Phase: You can discard your entire hand. If this card is sent to the GY: You can send 1 "Infernity" monster from your Deck to the GY. You must have no cards in your hand to activate and to resolve this effect. You can only use each effect of "Infernity Sage" once per turn. | |
Infernoid Antra | Effect Monster | FIRE | Fiend | 0 | 2000 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard, while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 face-up card your opponent controls; return it to the hand. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect). | |
Infinitrack Harvester | Effect Monster | EARTH | Machine | 0 | 2100 | If this card is Normal or Special Summoned: You can add 1 "Infinitrack" monster from your Deck to your hand, except "Infinitrack Harvester". You can target 1 other Machine monster you control; the Levels of both that monster and this card become the combined original Levels of those 2 monsters, until the end of this turn. You can only use each effect of "Infinitrack Harvester" once per turn. | |
Interceptomato | Effect Monster | EARTH | Plant | 800 | 800 | During your opponent's turn. You can banish this card from your Graveyard; this turn, any effect damage you take becomes 0 (this is a Quick Effect). | |
Inzektor Ladybug | Effect Monster | DARK | Insect | 500 | 100 | Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. While this card is equipped to a monster, that monster's Level is increased by 2, also it gains ATK and DEF equal to this card's ATK and DEF. While this card is equipped to a monster: You can send this Equip Card to the Graveyard to target 1 face-up monster you control; increase that target's Level by up to 2. | |
Ipiria | Effect Monster | EARTH | Reptile | 500 | 500 | If this card is Summoned: Draw 1 card. You can only use this effect of "Ipiria" once per turn. | |
Iron Blacksmith Kotetsu | Flip/Effect Monster | FIRE | Beast-Warrior | 500 | 500 | FLIP: Select 1 Equip Spell Card from your Deck and add it to your hand. | |
Iron Chain Blaster | Effect Monster | EARTH | Machine | 1100 | 0 | Once per turn, you can send 1 "Iron Chain" monster you control to the Graveyard to inflict 800 damage to your opponent. | |
Jiaotu, Darkness of the Yang Zing | Tuner/Effect Monster | DARK | Wyrm | 0 | 2000 | When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Attack Position, except "Jiaotu, Darkness of the Yang Zing". If you control no other monsters: You can send 2 "Yang Zing" cards from your hand to the Graveyard; Special Summon 1 "Yang Zing" monster with 0 ATK and 1 "Yang Zing" monster with 0 DEF from your Deck, but banish them during the End Phase. You can only use 1 "Jiaotu, Darkness of the Yang Zing" effect per turn, and only once that turn. | |
Jigen Bakudan | Flip/Effect Monster | FIRE | Pyro | 200 | 1000 | FLIP: After this card is flipped, offer it as a Tribute during your Standby Phase to destroy all monsters on your side of the Field and inflict Direct Damage equal to half of the total ATK of the destroyed cards (excluding this monster) to your opponent's Life Points. | |
Jinzo #7 | Effect Monster | DARK | Machine | 500 | 400 | This monster can attack your opponent's Life Points directly. | |
Jowls of Dark Demise | Flip/Effect Monster | WATER | Fiend | 200 | 100 | FLIP: Take control of 1 monster on your opponent's side of the field until the end of the turn that this card's effect is activated. When the controlled monster attacks, it can attack your opponent's Life Points directly. | |
Joyous Melffys | Xyz/Effect Monster | EARTH | Beast | 2000 | 500 | 2+ Level 2 Beast monsters You can detach 1 material from this card; your "Melffy" monsters can attack directly this turn. During your opponent's turn (Quick Effect): You can target 1 Beast Xyz Monster you control; return that monster to the Extra Deck, then you can Special Summon Level 2 or lower Beast monsters from your GY, up to the number of materials that monster had. You can only use this effect of "Joyous Melffys" once per turn. |
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Junk Anchor | Tuner/Effect Monster | EARTH | Machine | 0 | 0 | For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner monster. Once per turn: You can discard 1 card, then target 1 non-Tuner "Junk" monster in your Graveyard; Special Summon that target, and if you do, Immediately after this effect resolves, Synchro Summon 1 Synchro Monster that lists a "Synchron" monster as a Tuner, using that monster and this card only. These Synchro Materials are banished instead of being sent to the Graveyard. | |
Junk Converter | Effect Monster | EARTH | Warrior | 400 | 200 | You can discard this card and 1 Tuner; add 1 "Synchron" monster from your Deck to your hand. If this card is sent to the GY as Synchro Material: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but it cannot activate its effects this turn. You can only use each effect of "Junk Converter" once per turn. | |
Jurrac Gallim | Tuner Monster | FIRE | Dinosaur | 1200 | 0 | When this card is destroyed by battle and sent to the Graveyard, you can destroy the monster that destroyed this card. Your opponent can discard 1 card to negate this card's effect. | |
Jurrac Stauriko | Effect Monster | FIRE | Dinosaur | 500 | 400 | If this card is destroyed by battle, Special Summon 2 "Jurrac Token"s (Dinosaur-Type/FIRE/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon, unless it is for a "Jurrac" monster. | |
Jutte Fighter | Tuner Monster | EARTH | Warrior | 700 | 900 | Once per turn, you can change 1 face-up Attack Position monster your opponent controls to face-up Defense Position. | |
Kagemusha of the Blue Flame | Normal Monster | EARTH | Warrior | 800 | 400 | Serving as a double for the Ruler of the Blue Flame, he's a master swordsman that wields a fine blade. | |
Kagemusha of the Six Samurai | Effect Monster | EARTH | Warrior | 400 | 1800 | During either player's turn, when exactly 1 face-up "Six Samurai" monster you control is targeted by a Spell Card, Trap Card, or card effect that could have targeted this card: You can activate this effect; that Spell/Trap/effect now targets this face-up card on the field, instead. | |
Kageningen | Normal Monster | DARK | Warrior | 800 | 600 | He yoozes both a physical form and a shadow form ta attack. So he's a tough monstah ta beat! | |
Kahkki, Guerilla of Dark World | Effect Monster | DARK | Fiend | 300 | 500 | If this card is discarded to the GY by card effect: Target 1 monster on the field; destroy it. | |
Kalantosa, Mystical Beast of the Forest | Effect Monster | EARTH | Beast | 200 | 1400 | If this card is Special Summoned by the effect of a Beast-Type monster: You can target 1 card on the field; destroy that target. | |
Kamui, Hope of Gusto | Flip/Effect Monster | WIND | Psychic | 200 | 1000 | FLIP: Special Summon 1 "Gusto" Tuner monster from your Deck. | |
Karakuri Barrel mdl 96 "Shinkuro" | Tuner Monster | EARTH | Machine | 400 | 400 | This card must attack if able. When this face-up Attack Position card on the field is selected as an attack target, change it to Defense Position. Once per turn, this card cannot be destroyed by battle. | |
Karakuri Merchant mdl 177 "Inashichi" | Effect Monster | EARTH | Machine | 500 | 1500 | This card must attack if able. When this face-up Attack Position card on the field is selected as an attack target, change it to Defense Position. When this card is Normal Summoned, you can add 1 "Karakuri" card from your Deck to your hand. | |
Karakuri Spider | Effect Monster | EARTH | Machine | 400 | 500 | If this card attacks a DARK monster, destroy the attack target after damage calculation. | |
Key Man the Key Warrior | Effect Monster | EARTH | Warrior | 1000 | 500 | Once per turn, during your Main Phase: You can make this card Level 3 until the End Phase. | |
Kiseitai | Effect Monster | DARK | Fiend | 300 | 800 | When your opponent's monster attacks this card in face-down Defense Position, this card becomes an Equip Spell Card equipped to the attacking monster (No damage calculation is conducted). During each of your opponent's Standby Phases, increase your Life Points by half of the ATK of the monster equipped with this card. | |
Kittytail, Mystical Beast of the Forest | Effect Monster | EARTH | Beast | 200 | 200 | If this card is Normal or Special Summoned: You can target 1 Beast, Beast-Warrior, Winged Beast, Insect, or Plant monster in your GY; send 1 monster from your Deck to the GY with the same original Type as that monster. If this card in its owner's possession is destroyed by an opponent's card: You can add 1 Beast, Beast-Warrior, Winged Beast, Insect, or Plant monster from your Deck to your hand, except "Kittytail, Mystical Beast of the Forest". You can only use each effect of "Kittytail, Mystical Beast of the Forest" once per turn. | |
Knightmare Corruptor Iblee | Effect Monster | DARK | Cyberse | 0 | 0 | When this card is Normal Summoned: You can target 1 Link Monster in your GY; Special Summon it to your field so it points to this card, but change its ATK to 0, also negate its effects. You cannot Special Summon monsters, except Link Monsters. If this card in its owner's control is sent to the GY: You can Special Summon this card to your opponent's field in Defense Position. You can only use this effect of "Knightmare Corruptor Iblee" once per turn. | |
Kozmo Scaredy Lion | Effect Monster | LIGHT | Psychic | 1200 | 500 | During either player's turn: You can banish this card; Special Summon 1 Level 3 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Scaredy Lion" once per turn. Once per turn: You can pay 500 LP, then target 3 of your banished "Kozmo" monsters; return them to the Graveyard, and if you do, inflict 500 damage to your opponent. | |
Kozmo Strawman | Effect Monster | LIGHT | Psychic | 500 | 1800 | During either player's turn: You can banish this card; Special Summon 1 Level 3 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Strawman" once per turn. Once per turn: You can pay 500 LP, then target 1 of your banished "Kozmo" monsters; Special Summon it, but its effects are negated, also destroy it during the End Phase. | |
Krawler Axon | Flip/Effect Monster | EARTH | Insect | 500 | 1800 | FLIP: You can target 1 Spell/Trap on the field; destroy it. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Axon". You can only use each effect of "Krawler Axon" once per turn. |
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Krawler Dendrite | Flip/Effect Monster | EARTH | Insect | 1300 | 600 | FLIP: You can send 1 monster from your Deck to the GY. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Dendrite". You can only use each effect of "Krawler Dendrite" once per turn. |
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Krawler Glial | Flip/Effect Monster | EARTH | Insect | 700 | 1500 | FLIP: You can Special Summon 1 "Krawler" monster from your hand or GY, in face-up Attack Position or face-down Defense Position, except "Krawler Glial". If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Glial". You can only use each effect of "Krawler Glial" once per turn. |
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Krawler Ranvier | Flip/Effect Monster | EARTH | Insect | 1100 | 900 | FLIP: You can target up to 2 "Krawler" monsters in your GY; add them to your hand. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Ranvier". You can only use each effect of "Krawler Ranvier" once per turn. |
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Krawler Receptor | Flip/Effect Monster | EARTH | Insect | 900 | 1200 | FLIP: You can add 1 "Krawler" monster from your Deck to your hand. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Receptor". You can only use each effect of "Krawler Receptor" once per turn. |
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Krawler Spine | Flip/Effect Monster | EARTH | Insect | 300 | 2100 | FLIP: You can target 1 monster on the field; destroy that monster. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Spine". You can only use each effect of "Krawler Spine" once per turn. |
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Krebons | Tuner Monster | DARK | Psychic | 1200 | 400 | When this card is targeted for an attack: You can pay 800 Life Points; negate the attack. | |
Labrynth Stovie Torbie | Effect Monster | DARK | Fiend | 0 | 2000 | (Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Labrynth Stovie Torbie" once per turn. | |
Larvae Moth | Effect Monster | EARTH | Insect | 500 | 400 | This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by offering Petit Moth" as a Tribute on the 2nd of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution"." | |
Laundry Dragonmaid | Effect Monster | WATER | Dragon | 500 | 1600 | If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Laundry Dragonmaid" once per turn. | |
Laval Coatl | Tuner Monster | FIRE | Pyro | 1300 | 700 | If you have 3 or more "Laval" monsters with different names in your Graveyard, you can Special Summon this card (from your hand). | |
Laval Forest Sprite | Tuner Monster | FIRE | Pyro | 300 | 200 | When this card is sent from the field to the Graveyard: All face-up "Laval" monsters you control gain 200 ATK for each "Laval" monster in your Graveyard, until the End Phase. | |
Lee the World Chalice Fairy | Effect Monster | LIGHT | Fairy | 100 | 2000 | If this card is Normal or Special Summoned: You can add 1 "World Chalice" monster from your Deck to your hand. If this card is in your GY: You can send 1 monster from your hand or field to the GY; add this card to your hand. You can only use each effect of "Lee the World Challice Fairy" once per turn. | |
Lefty Driver | Effect Monster | EARTH | Machine | 300 | 100 | If this card is Special Summoned: You can make this card become Level 3 until the end of this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Righty Driver" from your Deck to your hand. You can only use this effect of "Lefty Driver" once per turn. | |
Lemon Magician Girl | Effect Monster | LIGHT | Spellcaster | 800 | 600 | Once per turn: You can Tribute 1 "Magician Girl" monster, except "Lemon Magician Girl"; add 1 Spellcaster-Type monster from your Deck to your hand. Once per turn, if this card is targeted for an attack: You can Special Summon 1 Spellcaster-Type monster from your hand, but its effects (if any) are negated, then change the attack target to it, and if you do, the attacking monster's ATK becomes half its current ATK. | |
Lifeforce Harmonizer | Effect Monster | WIND | Psychic | 800 | 400 | When your opponent activates a card's effect that inflicts damage, you can discard this card to negate its activation and destroy it. | |
Light Law Medium | Effect Monster | LIGHT | Fairy | 400 | 300 | At the start of your opponent's Battle Phase: You can target any number of Attack Position monsters your opponent controls; while this card is in your Monster Zone, those monsters must attack this card this turn, if able. Once per turn, when an attack is declared involving this card and an opponent's Attack Position monster: You can negate the attack, and if you do, inflict damage to your opponent equal to half the original ATK of that opponent's monster. | |
Link Infra-Flier | Effect Monster | WIND | Cyberse | 0 | 1800 | You can Special Summon this card (from your hand) to your zone a Link Monster points to. You can only Special Summon "Link Infra-Flier" once per turn this way. | |
Little Chimera | Effect Monster | FIRE | Beast | 600 | 550 | As long as this card remains face-up on the field, increase the ATK of all FIRE monsters by 500 points and decrease the ATK of all WATER monsters by 400 points. | |
Live☆ Twin Ki-sikil | Effect Monster | LIGHT | Cyberse | 500 | 0 | Each time an opponent's monster declares an attack, you gain 500 LP. If this card is Normal or Special Summoned and you control no other monsters: You can Special Summon 1 "Lil-la" monster from your hand or Deck. You can only use this effect of "Live☆ Twin Ki-sikil" once per turn. | |
Live☆ Twin Lil-la | Effect Monster | DARK | Cyberse | 500 | 0 | Your opponent must pay 500 LP to declare an attack. If this card is Normal or Special Summoned and you control no other monsters: You can Special Summon 1 "Ki-sikil" monster from your hand or Deck. You can only use this effect of "Live☆ Twin Lil-la" once per turn. | |
Live☆Twin Ki-sikil Frost | Effect Monster | LIGHT | Aqua | 500 | 0 | If you control a "Lil-la" monster, you can Special Summon this card (from your hand). You can only Special Summon "Live☆Twin Ki-sikil Frost" once per turn this way. If a card(s) is added from the Main Deck to your opponent's hand by a card effect (except during the Damage Step), while you control an "Evil★Twin" monster: You can banish this card from your GY; draw 1 card. You can only use this effect of "Live☆Twin Ki-sikil Frost" once per turn. | |
Live☆Twin Lil-la Treat | Effect Monster | DARK | Zombie | 500 | 0 | If you control a "Ki-sikil" monster, you can Special Summon this card (from your hand). You can only Special Summon "Live☆ Twin Lil-la Treat" once per turn this way. When either player takes damage from a battle involving an "Evil★ Twin" monster: You can banish this card from your GY, then target 1 face-up monster your opponent controls; it loses ATK equal to that battle damage. You can only use this effect of "Live☆ Twin Lil-la Treat" once per turn. | |
Lunalight Black Sheep | Effect Monster | DARK | Beast-Warrior | 100 | 600 | "You can discard this card, then activate 1 of these effects; If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon: You can add to your hand, 1 face-up ""Lunalight"" Pendulum Monster from your Extra Deck or 1 ""Lunalight"" monster from your Graveyard, except ""Lunalight Black Sheep""." |
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Lunalight White Rabbit | Effect Monster | DARK | Beast-Warrior | 800 | 800 | When this card is Normal Summoned: You can target 1 "Lunalight" monster in your Graveyard, except "Lunalight White Rabbit"; Special Summon it in Defense Position.Once per turn: You can target Spell/Trap Cards your opponent controls, up to the number of other "Lunalight" cards you control; return them to the hand. | |
Machina Peacekeeper | Union Monster | EARTH | Machine | 500 | 400 | When this card on the field is destroyed and sent to the Graveyard, you can add 1 Union Monster from your Deck to your hand. Once per turn, during your Main Phase, you can equip this card to a Machine-Type monster you control as an Equip Card, OR unequipped it to Special Summon this card in face-up Attack Position. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) | |
Mad Hacker | Effect Monster | DARK | Cyberse | 1000 | 600 | If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can Special Summon this card from your hand. During the End Phase: You can banish this card you control; take control of 1 monster your opponent controls with the lowest ATK (your choice, if tied), but while it is face-up on your field, it cannot activate its effects also you cannot Special Summon monsters from the Extra Deck, except Link Monsters. You can only use each effect of "Mad Hacker" once per turn. | |
Mad Mauler | Tuner/Effect Monster | DARK | Zombie | 400 | 200 | This card's name becomes "Plaguespreader Zombie" while on the field or in the GY. If this card is in your GY: You can target 1 Level 6 or higher monster you control; reduce its Level by 2, and if you do, Special Summon this card, also the player who Summoned it cannot Special Summon monsters, except Zombie monsters, while this card is face-up in the Monster Zone. You can only use this effect of "Mad Mauler" once per turn. | |
Magical Plant Mandragola | Flip/Effect Monster | DARK | Spellcaster | 500 | 200 | FLIP: Place 1 Spell Counter on each face-up card on the field that you can place a Spell Counter on. | |
Magical Undertaker | Flip/Effect Monster | DARK | Spellcaster | 400 | 400 | FLIP: You can target 1 Level 4 or lower Spellcaster-Type monster in your Graveyard; Special Summon that target. | |
Magicat | Effect Monster | LIGHT | Spellcaster | 600 | 500 | If this card is sent to the Graveyard for the Synchro Summon of a Spellcaster-Type Synchro Monster, you can return 1 Spell Card from your Graveyard to the top of your Deck. | |
Magician's Robe | Effect Monster | DARK | Spellcaster | 700 | 2000 | During your opponent's turn: You can discard 1 Spell/Trap Card; Special Summon 1 "Dark Magician" from your Deck (this is a Quick Effect). During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your Graveyard (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Magician's Robe" once per turn. | |
Magna Drago | Tuner Monster | FIRE | Dragon | 1400 | 600 | Each time this card inflicts Battle Damage to your opponent, it gains 200 ATK. | |
Mahjong Munia Maidens | Flip/Effect Monster | WIND | Winged Beast | 200 | 2000 | FLIP: You can draw 1 card, then discard 1 card. Once per turn: You can change this card to face-down Defense Position. |
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Malefic Parallel Gear | Tuner Monster | DARK | Machine | 0 | 0 | When using this card as a Synchro Material Monster, the other Synchro Material Monster is 1 "Malefic" monster in your hand. | |
Malicevorous Fork | Effect Monster | DARK | Fiend | 400 | 400 | You can send 1 other Fiend-Type monster from your hand to the Graveyard; Special Summon this card from your hand. | |
Malicevorous Knife | Effect Monster | DARK | Fiend | 600 | 100 | When this card is Normal Summoned: You can target 1 "Malicevorous" monster in your Graveyard except "Malicevorous Knife"; Special Summon that target. | |
Malicevorous Spoon | Effect Monster | DARK | Fiend | 100 | 500 | When a "Malicevorous" monster with a different name is Normal or Special Summoned to your side of the field (except during the Damage Step): You can target 1 Level 2 Fiend-Type monster in your Graveyard; Special Summon that target. Its effects are negated. You can only use the effect of "Malicevorous Spoon" once per turn. | |
Man Eater | Normal Monster | EARTH | Plant | 800 | 600 | Man-eating plant with poison feelers for attacking enemies. | |
Man-Eater Bug | Flip/Effect Monster | EARTH | Insect | 450 | 600 | FLIP: Select and destroy 1 monster on the field. | |
Mannadium Fearless | Tuner/Effect Monster | EARTH | Fairy | 0 | 2000 | If you control "Visas Starfrost" or a monster with 1500 ATK/2100 DEF, you can Special Summon this card (from your hand). You can only Special Summon "Mannadium Fearless" once per turn this way. If this card is destroyed by battle or card effect: You can Special Summon 1 "Mannadium Fearless" from your Deck, also during the Battle Phase this turn, Synchro Monsters you control gain 500 ATK. | |
Mannadium Meek | Tuner/Effect Monster | WATER | Fairy | 0 | 1800 | If you control "Visas Starfrost" or a monster with 1500 ATK/2100 DEF, you can Special Summon this card (from your hand). You can only Special Summon "Mannadium Meek" once per turn this way. If this card is destroyed by battle or card effect: You can Special Summon 1 "Mannadium Meek" from your Deck, then you can increase its Level by 2. | |
Mara of the Nordic Alfar | Tuner Monster | DARK | Spellcaster | 1000 | 500 | If this card is used as a Synchro Material Monster, the other Synchro Material Monsters are 2 "Nordic" monsters in your hand. | |
Marincess Sea Star | Effect Monster | WATER | Cyberse | 800 | 400 | You can send this card from your hand to the GY, then target 1 "Marincess" monster you control; it gains 800 ATK until the end of this turn. You can use this effect of "Marincess Sea Star" up to twice per turn. | |
Mask of Darkness | Flip/Effect Monster | DARK | Fiend | 900 | 400 | FLIP: Add 1 Trap Card from your Graveyard to your hand. | |
Master Craftsman Gamil?? | Effect Monster | FIRE | Pyro | 200 | 200 | During either player's Damage Step, when a face-up monster you control is attacking or being attacked: You can send this card from your hand to the Graveyard; that monster gains 300 ATK until the end of this turn. | |
Matriarch of Nephthys | Effect Monster | WIND | Spellcaster | 600 | 600 | You can target 1 Level 4 or lower "Nephthys" monster in your GY, except "Matriarch of Nephthys"; destroy 1 card in your hand, and if you do, Special Summon the targeted monster in Defense Position, but negate its effects. During your next Standby Phase after this card was destroyed by card effect and sent to the GY: You can Special Summon this card from the GY. You can only use each effect of "Matriarch of Nephthys" once per turn. | |
Maxx "C" | Effect Monster | EARTH | Insect | 500 | 200 | During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn. | |
Mecha Bunny | Effect Monster | EARTH | Machine | 800 | 100 | When this card is flipped face-up, select 1 card on the field and inflict 500 damage to its controller. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Mecha Bunny" from your Deck in face-down Defense Position. | |
Mecha Phantom Beast O-Lion | Tuner Monster | WIND | Machine | 600 | 1000 | You can banish this card from your Graveyard; immediately after this effect resolves, Normal Summon 1 "Mecha Phantom Beast" monster from your hand. While you control a Token, this card cannot be destroyed by battle or card effects. If this card is sent to the Graveyard: You can Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You can only use this effect of "Mecha Phantom Beast O-Lion" once per turn. | |
Meda Bat | Normal Monster | DARK | Fiend | 800 | 400 | An eyeball fiend created by a servant of the wicked, it uses "Dark Bombs" to blow away its enemies. | |
Medusa Worm | Effect Monster | EARTH | Rock | 500 | 600 | Once per turn, during your Main Phase, you can flip this card into face-down Defense Position. When this card is Flip Summoned, destroy 1 monster on your opponent's side of the field. | |
Mega Thunderball | Normal Monster | WIND | Thunder | 750 | 600 | Rolls along the ground releasing bolts of electricity to attack its enemies. | |
Megalith Phul | Ritual/Effect Monster | EARTH | Rock | 500 | 2000 | You can Ritual Summon this card with a "Megalith" card. If this card is Ritual Summoned: You can target 1 Ritual Monster in your GY; this card's Level becomes the Level of that target, then add that target to your hand. During the Main Phase (Quick Effect): You can activate this effect; Ritual Summon 1 "Megalith" Ritual Monster from your hand or Deck by Tributing monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster. You can only use each effect of "Megalith Phul" once per turn. | |
Melffy Catty | Effect Monster | EARTH | Beast | 200 | 200 | If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can add 1 Beast monster from your Deck to your hand, except "Melffy Catty". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Catty" once per turn. | |
Melffy Fenny | Effect Monster | EARTH | Beast | 100 | 300 | If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can Special Summon 1 Beast monster from your hand, except "Melffy Fenny". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Fenny" once per turn. | |
Melffy Mommy | Xyz/Effect Monster | EARTH | Beast | 1000 | 1000 | 2+ Level 2 Beast monsters Once per turn (Quick Effect): You can attach 1 Beast monster from your hand or face-up field to this card as material. This card gains effects based on the number of materials attached to it. |
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Melffy of the Forest | Xyz/Effect Monster | EARTH | Beast | 500 | 2000 | 2 Level 2 monsters You can detach 1 material from this card; add 1 "Melffy" card from your Deck to your hand. If another face-up "Melffy" monster you control returns to your hand (except during the Damage Step): You can target 1 face-up monster your opponent controls; it cannot attack, also its effects are negated while it is face-up on the field. You can only use each effect of "Melffy of the Forest" once per turn. |
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Melffy Pinny | Tuner/Effect Monster | WATER | Beast | 300 | 100 | If a face-up Beast monster you control was returned to the hand this turn, except "Melffy Pinny" (Quick Effect): You can Special Summon this card from your hand, then immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only this card you control and "Melffy" monsters in your hand. During your End Phase, if this card is in your GY: You can target 1 Beast Xyz Monster you control; attach this card to it as material. You can only use each effect of "Melffy Pinny" once per turn. | |
Melffy Pony | Effect Monster | EARTH | Beast | 400 | 0 | If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can add 1 Level 2 or lower Beast monster from your GY to your hand, except "Melffy Pony". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Pony" once per turn. | |
Melffy Puppy | Effect Monster | EARTH | Beast | 300 | 100 | If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can Special Summon 1 Level 2 or lower Beast monster from your Deck, except "Melffy Puppy". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Puppy" once per turn. | |
Melffy Rabby | Normal Monster | EARTH | Beast | 0 | 2100 | Rabby's up on that favorite stump again, looking all around the forest at all the fluffy friends! Do you like exploring, too? Good! Let's go find more Melffy friends with Rabby! | |
Melffy Wally | Effect Monster | EARTH | Beast | 0 | 400 | If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can Special Summon 2 "Melffy" monsters from your Deck with different names from each other, except "Melffy Wally". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Wally" once per turn. | |
Meotoko | Normal Monster | EARTH | Beast | 700 | 600 | Dis big ol' guy wit' a big ol' eye shoots a nasty ray beam right atcha! | |
Metalfoes Steelen | Pendulum Monster | FIRE | Psychic | 0 | 2100 | Cool iron bodies meet burning metal machines and man/machine combine. Burn up the soul - Metalfoes Fusion!! Pendulum Scale: 8 Pendulum Effect: Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap Card directly from your Deck. |
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Metaphys Decoy Dragon | Pendulum/Effect Monster | LIGHT | Wyrm | 300 | 200 | When your monster is targeted for an attack: You can target 1 of your "Metaphys" monsters that is banished or in your GY; banish this card, and if you do, Special Summon that monster in Attack Position. During the Standby Phase of the next turn after this card was banished: You can Special Summon this banished card. You can only use each effect of "Metaphys Decoy Dragon" once per turn. Pendulum Scale: 1 Pendulum Effect: When your monster is targeted for an attack: You can target 1 of your "Metaphys" monsters that is banished or in your GY; banish this card, and if you do, Special Summon that monster in Attack Position. You can only use this effect of "Metaphys Decoy Dragon" once per turn. |
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Millennium-Eyes Illusionist | Effect Monster | DARK | Spellcaster | 0 | 1400 | (Quick Effect): You can discard this card, then target 1 Effect Monster your opponent controls; equip that target to an "Eyes Restrict" Fusion Monster or "Relinquished" you control, as if it were equipped by that monster's effect. If an "Eyes Restrict" Fusion Monster(s) or a "Relinquished" is Special Summoned: Add this card from your GY to your hand (this is not optional). You can only use each effect of "Millennium-Eyes Illusionist" once per turn. | |
Mimir of the Nordic Ascendant | Effect Monster | DARK | Fairy | 600 | 0 | Once per turn, at the start of your Standby Phase, if you control a face-up "Nordic" monster, you can send 1 Spell Card from your hand to the Graveyard to Special Summon this card from your Graveyard. | |
Miracle Flipper | Effect Monster | LIGHT | Spellcaster | 300 | 500 | If you control a "Miracle Flipper", you cannot Summon this card. Your opponent cannot select another face-up monster as an attack target. If this card is destroyed by battle, Special Summon it to your opponent's side of the field at the end of the Battle Phase. If this card is destroyed by the effect of a Spell or Trap Card, destroy 1 monster your opponent controls. | |
Miracle Jurassic Egg | Effect Monster | EARTH | Dinosaur | 0 | 2000 | While this card is face-up on your side of the field, this card cannot be removed from play. Place 2 counters on this card each time a Dinosaur-Type Monster card is sent to your Graveyard. By Tributing this card, select and Special Summon 1 Dinosaur-Type Monster from your deck whose Level is equal to or lower than the number of counters on this card when it was Tributed. | |
Mist Valley Baby Roc | Tuner Monster | WIND | Winged Beast | 400 | 600 | When this card is sent directly from the hand to the Graveyard, you can Special Summon it. | |
Mist Valley Windmaster | Tuner/Effect Monster | WIND | Winged Beast | 400 | 800 | Once per turn, if both players have 5 or more cards in their hand, you can activate this effect to make both players send cards from their hand to the Graveyard until they have 4 cards. | |
Mithra the Thunder Vassal | Effect Monster | LIGHT | Thunder | 800 | 1000 | If this card is in your hand: You can activate this effect; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, also Special Summon this card, and if you do, Special Summon 1 "Vassal Token" (Thunder-Type/LIGHT/Level 1 /ATK800/DEF 1000) to your opponent's side of the field in Defense Position. If this card is Tributed for a Tribute Summon: You can activate this effect; you can Tribute Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Setthis turn. (You can only gain this effect once per turn.) You can only use each effect of "Mithra the Thunder Vassal" once per turn. | |
Mitsu the Insect Ninja | Effect Monster | WATER | Insect | 200 | 2100 | If you control a "Ninja" card or a face-down Defense Position monster: You can Special Summon this card from your hand. When your opponent activates a monster effect (Quick Effect): You can target 1 face-down Defense Position monster you control; change it to face-up Defense Position, and if you do, change this card to face-down Defense Position, then, if the targeted monster was a "Ninja" monster, except "Mitsu the Insect Ninja", negate that opponent's activated effect. You can only use each effect of "Mitsu the Insect Ninja" once per turn. | |
Mogmole | Effect Monster | EARTH | Beast | 800 | 800 | When this card on the field is destroyed and sent to the Graveyard: You can Special Summon it from your Graveyard in face-up Defense Position. You can only use the effect of "Mogmole" once per Duel. | |
Morphing Jar | Flip/Effect Monster | EARTH | Rock | 700 | 600 | FLIP: Both players discard all the cards in their hands, then draw 5 cards. | |
Morphtronic Cameran | Effect Monster | LIGHT | Machine | 800 | 600 | ||
Morphtronic Clocken | Effect Monster | EARTH | Machine | 600 | 1100 | ||
Muka Muka | Effect Monster | EARTH | Rock | 600 | 300 | As long as this card remains face-up on the field, increase the ATK and DEF of this card by 300 points for every card in the controller's hand. | |
Mushroom Man | Normal Monster | EARTH | Plant | 800 | 600 | Found in humid regions, this creature attacks enemies with a lethal rain of poison spores. | |
Mystic Swordsman LV2 | Effect Monster | FIRE | Warrior | 900 | 0 | If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. During the End Phase of a turn that this card destroyed a monster by battle, by sending this card to the Graveyard, Special Summon 1 "Mystic Swordsman LV4" from your hand or Deck. | |
Mystical Shine Ball | Normal Monster | LIGHT | Fairy | 500 | 500 | A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true. | |
Myutant M-05 | Effect Monster | WATER | Psychic | 0 | 500 | If this card is Normal or Special Summoned: You can add 1 "Myutant" monster from your Deck to your hand, except "Myutant M-05". You can Tribute this card, then banish 1 card from your hand or face-up field; Special Summon 1 monster from your hand or Deck, based on the banished card. You can only use each effect of "Myutant M-05" once per turn. |
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Naturia Antjaw | Effect Monster | EARTH | Insect | 400 | 200 | When your opponent Special Summons a monster(s), you can Special Summon 1 Level 3 or lower "Naturia" monster from your Deck. | |
Naturia Beans | Effect Monster | EARTH | Plant | 100 | 1200 | Once per turn, this card cannot be destroyed by battle. When this face-up card is selected as an attack target, inflict 500 Damage to your opponent. | |
Naturia Cosmobeet | Tuner Monster | EARTH | Plant | 1000 | 700 | When your opponent Normal Summons or Sets a monster, you can Special Summon this card from your hand. | |
Naturia Eggplant | Effect Monster | EARTH | Plant | 1000 | 700 | When this card is sent from the field to the Graveyard, you can select 1 "Naturia" monster in your Graveyard, except "Naturia Eggplant", and add it to your hand. | |
Naturia Pineapple | Effect Monster | EARTH | Plant | 100 | 100 | All face-up monsters you control are treated as Plant-Type. During your Standby Phase, if you do not control a face-up "Naturia Pineapple", and have no monsters in your Graveyard except Plant or Beast-Type: You can Special Summon this card from your Graveyard. You must not control any Spell or Trap Cards to activate and resolve this effect. | |
Naturia Sunflower | Effect Monster | EARTH | Plant | 500 | 0 | You can Tribute this card and 1 other "Naturia" monster you control to negate the activation of an opponent's Effect Monster's effect and destroy that Effect Monster. | |
Naturia Tulip | Tuner Monster | EARTH | Plant | 600 | 1500 | Each time your opponent activates a Spell or Trap Card, all face-up "Naturia" monster(s) you control gain 500 ATK until the End Phase. | |
Necro Defender | Effect Monster | DARK | Fiend | 0 | 800 | During your Main Phase, you can remove from play this card from your Graveyard to select 1 monster you control. Until your opponent's next End Phase, that monster cannot be destroyed by battle, and you take no Battle Damage from battles involving it. | |
Necro Linker | Effect Monster | DARK | Fiend | 600 | 0 | You can Tribute this card to select 1 "Synchron" Tuner monster in your Graveyard. Special Summon that monster. It cannot be used as a Synchro Material Monster during the turn it is Special Summoned by this effect. | |
Necro Synchron | Tuner/Effect Monster | DARK | Machine | 200 | 400 | This card's name becomes "Fleur Synchron" while on the field or in the GY. You can only use each of the following effects of "Necro Synchron" once per turn. You can target 1 other face-up monster you control; increase its Level by 2 until the end of this turn. If this card is sent to the GY as Synchro Material for a WIND monster: You can Special Summon 1 Level 1 Plant monster from your Deck. | |
Needle Ball | Flip/Effect Monster | DARK | Fiend | 750 | 700 | FLIP: You can pay 2000 Life Points to inflict 1000 damage to your opponent. | |
Needle Worm | Flip/Effect Monster | EARTH | Insect | 750 | 600 | FLIP: Discard 5 cards from the top of your opponent's Deck to the Graveyard. | |
Nemeses Flag | Effect Monster | FIRE | Pyro | 1100 | 200 | You can target 1 of your banished monsters, except "Nemeses Flag"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. During your Main Phase: You can add 1 "Nemeses" monster from your Deck to your hand, except "Nemeses Flag". You can only use each effect of "Nemeses Flag" once per turn. | |
Neo Flamvell Origin | Tuner Monster | FIRE | Pyro | 500 | 200 | If you control a face-up "Flamvell" monster, except "Neo Flamvell Origin", and your opponent has 3 or less cards in their Graveyard, you can Special Summon this card from your hand. | |
Nettles | Tuner Monster | EARTH | Plant | 1200 | 400 | If this face-up card would be destroyed, you can destroy 1 face-up Plant-Type monster you control instead. | |
Night's End Sorcerer | Tuner Monster | DARK | Spellcaster | 1300 | 400 | When this card is Special Summoned, you can remove from play up to 2 cards from your opponent's Graveyard. | |
Nightmare Horse | Effect Monster | DARK | Zombie | 500 | 400 | This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. | |
Nimble Angler | Effect Monster | WATER | Fish | 600 | 100 | If this card is sent from the hand or Deck to the GY: You can Special Summon up to 2 Level 3 or lower "Nimble" monsters from your Deck, except "Nimble Angler". | |
Nimble Beaver | Effect Monster | WATER | Beast | 400 | 100 | When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower "Nimble" monster from your Deck or GY. | |
Nimble Manta | Effect Monster | WATER | Fish | 800 | 100 | When this card is sent from the field to the Graveyard by a card effect: You can Special Summon any number of "Nimble Manta" from your Deck. | |
Nimble Momonga | Effect Monster | EARTH | Beast | 1000 | 100 | When this card is destroyed by battle and sent to the Graveyard, gain 1000 Life Points. You can also Special Summon any number of "Nimble Momongas" from your Deck in face-down Defense Position. | |
Nimble Musasabi | Effect Monster | EARTH | Beast | 800 | 100 | When this card is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent. You can also Special Summon up to 2 "Nimble Musasabi" from your Deck to your opponent's side of the field in face-up Attack Position. This card cannot be Tributed for a Tribute Summon. | |
Nimble Sunfish | Effect Monster | WATER | Fish | 1000 | 100 | When this card is destroyed by battle and sent to the Graveyard, send 1 Fish-type monster from your Deck to the Graveyard. Then, you can Special Summon 1 "Nimble Sunfish" from your Deck. | |
Nitro Synchron | Tuner Monster | FIRE | Machine | 300 | 100 | If this card is sent to the Graveyard for the Synchro Summon of a "Nitro" Synchro monster, draw 1 card. | |
Noble Knight's Spearholder | Effect Monster | LIGHT | Warrior | 800 | 400 | If this card is Normal or Special Summoned: You can target 1 Level 8 or lower monster you control; its name becomes "Fleur Synchron", also it is treated as a Tuner, until the End Phase. You can Tribute this card; add 1 Equip Spell from your Deck to your hand. You can only use each effect of "Noble Knight's Spearholder" once per turn. | |
Noisy Gnat | Effect Monster | EARTH | Insect | 700 | 300 | You can send this card from your hand to the Graveyard to increase the Level of 1 monster on the field by 1, until the End Phase. | |
Nubian Guard | Effect Monster | FIRE | Warrior | 500 | 500 | If this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Continuous Spell Card from your Graveyard to the top of your Deck. | |
Number 29: Mannequin Cat | Xyz/Effect Monster | LIGHT | Beast | 2000 | 900 | 2 Level 2 monsters Once per turn: You can detach 1 material from this card, then target 1 monster in your opponent's GY; Special Summon it to your opponent's field. If a monster(s) is Special Summoned to your opponent's field, while you control this monster (except during the Damage Step): You can target 1 face-up monster your opponent controls; Special Summon 1 monster with the same Type or Attribute from your hand, Deck, or GY. You can only use this effect of "Number 29: Mannequin Cat" once per turn. |
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Number 2: Ninja Shadow Mosquito | Xyz/Effect Monster | WIND | Insect | 0 | 0 | 2+ Level 2 monsters Cannot be destroyed by battle, also you take no damage from battles involving this card. All monsters your opponent controls must attack, if able. When an attack is declared: You can activate 1 of these effects; |
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Number 43: Manipulator of Souls | Xyz/Effect Monster | DARK | Fiend | 0 | 0 | 3 Level 2 DARK monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Number" monster in your Graveyard; equip that target to this card. While equipped with a "Number" card, this card cannot be destroyed by battle or card effects. Once per turn, when you gain Life Points (except during the Damage Step): You can make this card gain an equal amount of ATK, also inflict that much damage to your opponent if this card is still face-up on the field. |
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Number 45: Crumble Logos the Prophet of Demolition | Xyz/Effect Monster | EARTH | Zombie | 2200 | 0 | 2 or more Level 2 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up card on the field; while this monster is face-up on the field, that target has its effects negated. While that target is on the field, cards with the same name as that target, and their effects, cannot be activated. |
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Number 64: Ronin Raccoon Sandayu | Xyz/Effect Monster | EARTH | Beast | 1000 | 1000 | 2 Level 2 Beast-Type monsters Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Kagemusha Raccoon Token" (Beast-Type/EARTH/Level 1/ATK ?/DEF 0). (When Summoned, its ATK becomes equal to the current ATK of the monster on the field that has the highest ATK. Your choice, if tied.) While you control another Beast-Type monster, this card cannot be destroyed by battle or card effects. |
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Number 65: Djinn Buster | Xyz/Effect Monster | DARK | Fiend | 1300 | 0 | 2 Level 2 DARK monsters During either player's turn, when an effect of an opponent's monster is activated: You can detach 2 Xyz Materials from this card; negate the activation, and if you do, inflict 500 damage to your opponent. |
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Number 96: Dark Mist | Xyz/Effect Monster | DARK | Fiend | 100 | 1000 | 3 Level 2 monsters Once per battle, during either player's turn, when an attack is declared involving this card and an opponent's monster: You can detach 1 Xyz Material from this card; halve the ATK of the opponent's monster, and if you do, this card gains that same amount of ATK. |
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Number C1: Numeron Chaos Gate Sunya | Xyz/Effect Monster | DARK | Machine | 2000 | 1000 | 4 Level 2 monsters You can also Xyz Summon this card by using "Number 1: Numeron Gate Ekam" you control as material. (Transfer its materials to this card.) If this card is Xyz Summoned: Banish all monsters on the field. Once per turn, during your next Standby Phase after this card was banished: You can Special Summon this banished card, then if "Numeron Network" is in your Field Zone, inflict damage to your opponent equal to the combined ATK of all banished Xyz Monsters. |
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Nurse Dragonmaid | Effect Monster | EARTH | Dragon | 500 | 1600 | If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "Dragonmaid" monster in your GY, except "Nurse Dragonmaid"; Special Summon it. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Nurse Dragonmaid" once per turn. | |
Ogdoadic Token | Token | DARK | Reptile | 0 | 0 | This card can be used as an "Ogdoadic Token". If used for another Token, apply that Token's Type/Attribute/Level/ATK/DEF. |
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Oilman | Union Monster | EARTH | Machine | 400 | 400 | Once per turn, during your Main Phase, you can equip this card to a Machine-Type monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, if the equipped monster destroys an opponent's monster by battle, draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) | |
Ojama Black | Normal Monster | LIGHT | Beast | 0 | 1000 | He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens. | |
Ojama Blue | Effect Monster | LIGHT | Beast | 0 | 1000 | When this card is destroyed by battle and sent to the Graveyard, you can add 2 "Ojama" cards from your Deck to your hand (this can include "Ojamuscle"). | |
Ojama Green | Normal Monster | LIGHT | Beast | 0 | 1000 | He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens. | |
Ojama Pink | Effect Monster | LIGHT | Beast | 0 | 1000 | If this card is sent from the hand or field to the GY: You can activate this effect; each player draws 1 card, then each player discards 1 card, then, if you discarded an "Ojama" card, you can choose 1 opponent's unused Monster Zone, and it cannot be used until the end of your opponent's turn. You can only use this effect of "Ojama Pink" once per turn. | |
Ojama Red | Effect Monster | LIGHT | Beast | 0 | 1000 | When this card is Normal Summoned, you can Special Summon up to 4 "Ojama" monsters from your hand in Attack Position. | |
Ojama Yellow | Normal Monster | LIGHT | Beast | 0 | 1000 | He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens. | |
Old Vindictive Magician | Flip/Effect Monster | DARK | Spellcaster | 450 | 600 | FLIP: Target 1 monster your opponent controls; destroy that target. | |
Onibimaru Soul Sweeper | Xyz/Effect Monster | DARK | Fiend | 1900 | 1600 | 2+ Level 2 monsters You can detach 1 material from this card, then target 1 monster your opponent controls; banish it until your opponent's End Phase. If this card in its owner's control is destroyed by an opponent's card: You can target banished monsters, up to the number of materials this card had; shuffle them into the Deck. You can only use each effect of "Onibimaru Soul Sweeper" once per turn. |
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Overlay Eater | Effect Monster | LIGHT | Reptile | 300 | 800 | You can banish this card from your Graveyard; take 1 Xyz Material from a monster your opponent controls and attach it to an Xyz Monster you control as Xyz Material. | |
Paces, Light of the Ghoti | Tuner/Effect Monster | WATER | Fish | 0 | 0 | You can banish this card you control; Special Summon 1 Fish monster from your hand, except "Paces, Light of the Ghoti". During the Standby Phase of the next turn after this card was banished: You can Special Summon this banished card. During your opponent's Main Phase, if this card was Special Summoned this turn, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Fish Synchro Monster using this card you control. You can only use each effect of "Paces, Light of the Ghoti" once per turn. | |
Pain Painter | Tuner Monster | DARK | Zombie | 400 | 200 | While this card is face-up on the field, its name is treated as "Plaguespreader Zombie". Once per turn: You can target up to 2 face-up Zombie-Type monsters you control, except this card; they become Level 2 until the End Phase. They cannot be used as Synchro Material Monsters except for the Synchro Summon of a Zombie-Type monster. | |
Paleozoic Anomalocaris | Xyz/Effect Monster | WATER | Aqua | 2400 | 0 | 3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it. |
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Paleozoic Opabinia | Xyz/Effect Monster | WATER | Aqua | 0 | 2400 | 2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn. |
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Parasite Paracide | Flip/Effect Monster | EARTH | Insect | 500 | 300 | FLIP: Put this card face-up in your opponent's Deck and shuffle it. When your opponent draws this card, it is Special Summoned on your opponent's side of the field in face-up Defense Position and inflicts 1000 points of damage to your opponent's Life Points. Then all face-up monsters on your opponent's side of the field become Insect-Type as long as this card remains face-up on the field. | |
Parasite Paranoid | Effect Monster | EARTH | Insect | 500 | 300 | (Quick Effect): You can target 1 face-up monster on the field; equip this card from your hand to that target. The equipped monster becomes an Insect monster, cannot attack Insect monsters, also its effects that activate by targeting an Insect monster(s) are negated. You can only use this effect of "Parasite Paranoid" once per turn. If this Equip Card is sent to the GY: You can Special Summon 1 Level 7 or higher Insect monster from your hand, ignoring its Summoning conditions. | |
Penguin Soldier | Flip/Effect Monster | WATER | Aqua | 750 | 500 | FLIP: You can target up to 2 monsters on the field; return those targets to the hand. | |
People Running About | Normal Monster | FIRE | Pyro | 600 | 600 | Although they always suffer in silence, they swear an oath to inevitably revolt. | |
Performapal Cheermole | Pendulum/Effect Monster | EARTH | Beast | 600 | 1000 | You can target 1 monster whose current ATK is different from its original ATK; apply the appropriate effect. You can only use this effect of "Performapal Cheermole" once per turn. Pendulum Scale: 5 Pendulum Effect: All Pendulum Monsters you control gain 300 ATK. |
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Performapal Handstandaccoon | Pendulum/Effect Monster | EARTH | Beast | 400 | 600 | When this card is destroyed by battle: You can target 1 card on the field; return it to the hand. Pendulum Scale: 3 Pendulum Effect: You can target 1 "Performapal" card you control; return it to the hand, but for the rest of this turn, your cards with the same name as the one returned to the hand by by this effect, and their effects, cannot be activated (even if this card leaves the field). You can only use this effect of "Performapal Handstandaccoon" once per turn. |
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Performapal Odd-Eyes Synchron | Pendulum/Tuner/Effect Monster | DARK | Spellcaster | 200 | 600 | If this card, Special Summoned from the Extra Deck, is used as Synchro Material, banish it. When this card is Normal Summoned: You can target 1 Level 3 or lower "Performapal" or "Odd-Eyes" monster in your GY; Special Summon it, but it has its effects negated. Once per turn: You can target 1 card in your Pendulum Zone; Special Summon it, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only that monster and this card. Pendulum Scale: 6 Pendulum Effect: Once per turn: You can target 1 "Performapal" or "Odd-Eyes" monster you control; this turn, that face-up monster is treated as a Tuner, also its Level becomes 1 (even if this card leaves the field). |
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Performapal Spikeagle | Effect Monster | WIND | Winged Beast | 900 | 900 | Once per turn: You can target 1 face-up monster you control; if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. | |
Performapal Sword Fish | Effect Monster | WATER | Fish | 600 | 600 | If this card is Normal Summoned or Special Summoned: All monsters your opponent currently controls lose 600 ATK and DEF. If you Special Summon a monster(s) while you control this card: All monsters your opponent currently controls lose 600 ATK and DEF. | |
Performapal Trampolynx | Pendulum/Effect Monster | EARTH | Beast | 300 | 300 | When this card is Normal Summoned: You can target 1 card in either player's Pendulum Zone; return it to the hand. Pendulum Scale: 4 Pendulum Effect: When you Pendulum Summon a monster(s): You can target 1 card in either player's Pendulum Zone; return that target to the hand. You can only use this effect of "Performapal Trampolynx" once per turn. |
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Performapal Trump Girl | Pendulum/Effect Monster | DARK | Spellcaster | 200 | 200 | Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card. If this card in the Pendulum Zone is destroyed: You can target 1 Dragon-Type Fusion Monster in your Graveyard; Special Summon it, but destroy it during the End Phase. Pendulum Scale: 4 Pendulum Effect: |
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Performapal Turn Toad | Pendulum/Effect Monster | WATER | Aqua | 0 | 800 | Once per turn, during your Battle Phase (except during the Damage Step): You can target 1 monster you control; change its battle position, and if you do, switch its current ATK and DEF until the end of this turn. Pendulum Scale: 3 Pendulum Effect: Once per turn: You can target 1 face-up monster on the field; switch its current ATK and DEF until the end of this turn. |
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Petit Dragon | Normal Monster | WIND | Dragon | 600 | 700 | A very small dragon known for its vicious attacks. | |
Petiteranodon | Effect Monster | EARTH | Dinosaur | 500 | 500 | If this card is destroyed by a card effect and sent to the Graveyard: Special Summon 1 Level 4 or higher Dinosaur-Type monster from your Deck, but it cannot attack this turn. | |
Phantom Cricket | Flip/Effect Monster | EARTH | Insect | 300 | 100 | FLIP: Return 1 face-down monster from the field to the top of its owner's Deck. | |
Pharaoh's Servant | Normal Monster | DARK | Zombie | 900 | 0 | An apparition of those said to formerly serve the Pharaoh. It has tremendous loyalty that does not waiver. | |
Pharaonic Protector | Normal Monster | EARTH | Zombie | 900 | 0 | The mummy of a soldier that has been guarding the royal family for thousands of years. Even now, its spirit does not allow anybody to trespass. | |
Phoenixian Seed | Effect Monster | FIRE | Plant | 800 | 0 | You can send this face-up card to the Graveyard to Special Summon 1 "Phoenixian Cluster Amaryllis" from your hand. | |
Piranha Army | Effect Monster | WATER | Fish | 800 | 200 | The Battle Damage this card inflicts by attacking your opponent's Life Points directly is doubled. | |
Pixie Knight | Effect Monster | LIGHT | Spellcaster | 1300 | 200 | When this card is sent to the Graveyard as a result of battle, your opponent selects 1 Spell Card from your Graveyard, and places that card on the top of your Deck. | |
Plaguespreader Zombie | Tuner monster | DARK | Zombie | 400 | 200 | You can return 1 card from your hand to the top of the Deck to Special Summon this card from your Graveyard. If you do, remove this card from play when it is removed from the field. | |
Playful Possum | Effect Monster | EARTH | Beast | 800 | 600 | During your Main Phase, if your opponent controls a face-up monster with a higher ATK than the ATK of this card, you can destroy this card on the field. During your Standby Phase, if this card is destroyed by this effect, you can Special Summon this card from the Graveyard. | |
Poison Draw Frog | Effect Monster | WATER | Aqua | 100 | 100 | When this face-up card on the field is sent to the Graveyard (unless it was attacked while face-down and destroyed as a result of battle), you can draw 1 card from your Deck. | |
Power Supplier | Effect Monster | EARTH | Spellcaster | 400 | 400 | Once per turn, you can select 1 face-up monster you control. It gains 400 ATK while you control this face-up card. (A monster cannot gain more than 400 ATK from this card's effect.) | |
Prank-Kids Dropsies | Effect Monster | WATER | Aqua | 1000 | 1000 | If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can gain 1000 LP, then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Dropsies". You can only use this effect of "Prank-Kids Dropsies" once per turn. | |
Predaplant Chlamydosundew | Effect Monster | DARK | Plant | 600 | 200 | Monsters with a Predator Counter that you use as Fusion Materials are treated as DARK. During your Main Phase: You can Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using this card on the field and monsters from your hand, field, and/or monsters with a Predator Counter your opponent controls as Fusion Materials. You can only use this effect of "Predaplant Chlamydosundew" once per turn. | |
Predaplant Flytrap | Effect Monster | DARK | Plant | 400 | 800 | Once per turn: You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. At the start of the Damage Step, when this card battles a monster with an equal or lower Level: You can destroy that monster, then increase this card's Level by the original Level of the destroyed monster. | |
Predaplant Squid Drosera | Effect Monster | DARK | Plant | 800 | 400 | You can send this card from your hand to the Graveyard, then target 1 face-up monster you control; this turn, it can attack all monsters your opponent controls with a Predator Counter, once each. If this face-up card leaves the field: Place 1 Predator Counter on each Special Summoned monster your opponent controls, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter. | |
Prior of the Ice Barrier | Effect Monster | WATER | Aqua | 1000 | 400 | If you control a face-up "Ice Barrier" monster, you can Special Summon this card (from your hand). You cannot Special Summon any Level 5 or higher monsters the turn you use this effect. You can Tribute this card to target 1 "Ice Barrier" monster in your Graveyard, except "Prior of the Ice Barrier"; Special Summon that target. | |
Prohibit Snake | Effect Monster | LIGHT | Cyberse | 500 | 1000 | At the start of the Damage Step, if your Cyberse Link Monster battles an opponent's monster: You can send this card from your hand to the GY; return that opponent's monster to the hand. When your Cyberse monster destroys an opponent's monster by battle and sends it to the GY, while this card is in your GY: You can banish 1 card from your GY, then target 1 Level 4 or lower Cyberse monster in your GY; add it to your hand. You can only use each effect of "Prohibit Snake" once per turn. | |
Psi-Beast | Effect Monster | EARTH | Psychic | 700 | 500 | When this card is Normal Summoned: You can banish 1 Psychic monster from your Deck, and if you do, this card's Level becomes the Level of that monster. | |
PSY-Framegear Delta | Tuner/Effect Monster | LIGHT | Psychic | 1200 | 0 | Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. During either player's turn, when your opponent activates a Spell Card while you control no monsters: You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand,Deck, or Graveyard, and if you do, negate that activation, and if you do that, destroy that Spell Card. During the End Phase, banish the face-up monsters Special Summoned by this effect. | |
PSY-Framegear Epsilon | Tuner/Effect Monster | LIGHT | Psychic | 1500 | 0 | Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. During either player's turn, when your opponent activates a Trap Card while you control no monsters: You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand,Deck, or Graveyard, and if you do, negate that activation, and if you do that, destroy that Trap Card. During the End Phase, banish the face-up monsters Special Summoned by this effect. | |
PSY-Framegear Gamma | Tuner/Effect Monster | LIGHT | Psychic | 1000 | 0 | Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. During either player's turn, when your opponent activates a monster effect while you control no monsters: You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or Graveyard, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect. | |
Psychic Ace | Effect Monster | DARK | Psychic | 1000 | 0 | If this card in the Monster Zone is Tributed: You can target 1 card on the field; destroy it. | |
Psychic Jumper | Tuner Monster | EARTH | Psychic | 100 | 1500 | Once per turn, you can pay 1000 Life Points and select 1 face-up monster your opponent controls and 1 Psychic-Type monster you control, except "Psychic Jumper". Switch control of those monsters. Their battle positions cannot be changed this turn, except with a card effect. | |
Psychic Kappa | Normal Monster | WATER | Aqua | 400 | 1000 | An amphibian with a myriad of powers to shield it from enemy attacks. | |
Psychic Rover | Effect Monster | DARK | Psychic | 0 | 700 | If this card is Special Summoned: You can roll a six-sided die, and if you roll a 1 or 6, destroy up to 2 cards on the field. If this card is sent to the GY: You can roll a six-sided die, and if you roll a 2, 3, 4, or 5, Special Summon this card. The player who Summoned it cannot Special Summon from the Extra Deck, while it is face-up in the Monster Zone. | |
Puralis, the Purple Pyrotile | Synchro/Tuner Monster | FIRE | Reptile | 800 | 1400 | 1 Tuner + 1 non-Tuner monster. When this card is sent from the field to the Graveyard: All monsters your opponent currently controls lose 500 ATK. |
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Qadshaddoll Keios | Flip/Effect Monster | LIGHT | Spellcaster | 900 | 100 | FLIP: You can Special Summon 1 "Shaddoll" monster from your hand in face-up or face-down Defense Position. If this card is sent to the GY by a card effect: You can send 1 "Shaddoll" monster from your hand to the GY, and if you do, for the rest of this turn, all monsters you control gain ATK/DEF equal to the original Level of that monster sent to the GY x 100. You can only use 1 "Qadshaddoll Keios" effect per turn, and only once that turn. |
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Quillbolt Hedgehog | Effect Monster | EARTH | Machine | 800 | 800 | If you control a face-up Tuner monster, you can Special Summon this card from your Graveyard. If this card was Summoned this way, remove it from play when it is removed from the field. (deck contains 2) | |
R-Genex Crusher | Effect Monster | EARTH | Machine | 800 | 800 | When this card is Normal Summoned successfully, you can add 1 Level 4 "R-Genex" monster from your deck to your hand. | |
R-Genex Overseer | Tuner Monster | DARK | Spellcaster | 200 | 100 | When this card is Normal or Special Summoned, you can Special Summon 1 Level 3 or lower "Genex" monster from your hand. | |
Rafflesia Seduction | Flip/Effect Monster | EARTH | Plant | 300 | 900 | FLIP: Take control of 1 face-up monster on your opponent's side of the field until the end of the turn. | |
Rainbow Flower | Effect Monster | EARTH | Plant | 400 | 500 | This monster may attack your opponent's Life Points directly. | |
Recon, Scout Fur Hire | Effect Monster | WIND | Beast | 1000 | 500 | During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Recon, Scout Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 Set card on the field; destroy it. You can only use each effect of "Recon, Scout Fur Hire" once per turn. | |
Red Resonator | Tuner/Effect Monster | FIRE | Fiend | 600 | 200 | When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower mosnter from your hand. When this card is Special Summoned: You can target 1 face-up monster on the field; gain LP equal to its ATK. You can only use this effect of "Red Resonator" once per turn. | |
Reese the Ice Mistress | Tuner monster | WATER | Sea Serpent | 800 | 800 | This card cannot be destroyed by battle with a Level 4 or higher monster. | |
Relinquished Spider | Effect Monster | EARTH | Insect | 300 | 500 | If you have 4 or more Insect-Type monsters in your Graveyard, you can Tribute this card to destroy all face-up Defense Position monsters your opponent controls. | |
Reptilianne Lamia | Tuner/Effect Monster | DARK | Reptile | 0 | 0 | If this card is in your hand and all monsters you control are face-up Reptile monsters (min. 1): You can target 1 face-up monster your opponent controls; change its ATK to 0, and if you do, Special Summon this card, then take damage equal to that monster's original ATK. If this card is sent to the GY as Synchro Material: You can target up to 2 face-up monsters on the field; change their ATK to 0. You can only use 1 "Reptilianne Lamia" effect per turn, and only once that turn. | |
Reptilianne Nyami | Effect Monster | DARK | Reptile | 200 | 0 | During the Main Phase, if you have a Reptile monster in your GY (Quick Effect): You can send this card from your hand to the GY, then target 1 face-up monster your opponent controls; change its ATK to 0. If your opponent controls a monster with 0 ATK: You can Special Summon this card from your GY. You can only use 1 "Reptilianne Nyami" effect per turn, and only once that turn. | |
Reptilianne Viper | Tuner Monster | DARK | Reptile | 0 | 0 | When this card is Normal Summoned, you can select and take control of 1 face-up monster with 0 ATK your opponent controls. | |
ReSolfachord Dreamia | Pendulum/Effect Monster | WIND | Fairy | 600 | 400 | While you have an odd Pendulum Scale in your Pendulum Zone, if a "Solfachord" Pendulum Monster Card(s) you control would be destroyed by your opponent's card effect, you can destroy this card instead of 1 of those cards. If you have a "Solfachord" card in your Pendulum Zone: You can Special Summon this card from your hand. You can only use this effect of "ReSolfachord Dreamia" once per turn. Pendulum Scale: 7 Pendulum Effect: Pendulum Summons of your "Solfachord" Pendulum Monsters cannot be negated. |
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Ret-time Reviver Emit-ter | Tuner/Effect Monster | DARK | Fairy | 800 | 0 | If this card is in your hand or GY: You can target 1 face-up monster on each field; change them to face-down Defense Position, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Ret-time Reviver Emit-ter" once per turn. | |
Rex, Freight Fur Hire | Effect Monster | EARTH | Dinosaur | 300 | 200 | If this card is Normal or Special Summoned: You can add 1 Spell/Trap "Fur Hire" from your Deck to your hand. During the Main Phase, if you control a monster "Fur Hire" (Quick Effect): You can banish this card from your GY, then target 1 card "Fur Hire" in your GY; either add it to your hand, or Special Summon it if it was a monster. You can only use each effect of "Rex, Freight Fur Hire" once per turn. | |
Ringowurm, the Dragon Guarding the Hundred Apples | Tuner/Effect Monster | LIGHT | Dragon | 100 | 1100 | If a face-up non-Effect Monster is on the field: You can Special Summon this card from your hand. During your Main Phase, if you Synchro Summoned this turn: You can banish this card from your GY; Special Summon 1 "Hundred Apples Token" (Wyrm/LIGHT/Level 2/ATK 100/DEF 100). The player who Summoned it can treat it as a Tuner for a Synchro Summon. You can only use each effect of "Ringowurm, the Dragon Guarding the Hundred Apples" once per turn. | |
Rinyan, Lightsworn Rogue | Flip/Effect Monster | LIGHT | Beast | 100 | 100 | FLIP: Return 1 "Lightsworn" monster from your Graveyard to your Deck and draw 1 card. | |
Ritual Beast Tamer Elder | Effect Monster | WIND | Psychic | 200 | 1000 | After you Normal Summon this card, you can Normal Summon 1 "Ritual Beast" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only Special Summon "Ritual Beast Tamer Elder(s)" once per turn. | |
Ronintoadin | Effect Monster | WATER | Aqua | 100 | 2000 | This face-up card's name is treated as "Des Frog". You can remove from play 1 "Frog" monster in your Graveyard, except "Frog the Jam", to Special Summon this card from your Graveyard. This card cannot be used as a Synchro Material Monster. | |
Rush Warrior | Effect Monster | WIND | Warrior | 300 | 1200 | During damage calculation (in either player's turn), if a "Warrior" Synchro Monster you control battles an opponent's monster: You can send this card from your hand to the Graveyard; your battling monster's ATK becomes double its current ATK during that damage calculation only. You can banish this card from your Graveyard, then target 1 "Synchron" monster in your Graveyard; add it to your hand. You can only use each effect of "Rush Warrior" once per turn. | |
Ryko, Lightsworn Hunter | Flip/Effect Monster | LIGHT | Beast | 200 | 100 | FLIP: You can target 1 card on the field; destroy that target. Send the top 3 cards of your Deck to the Graveyard. | |
Ryko, Twilightsworn Fighter | Effect Monster | DARK | Beast | 200 | 100 | If this card is Normal Summoned or flipped face-up: You can banish 1 "Lightsworn" monster from your hand or GY; banish 1 card on the field. Once per turn, if your other "Lightsworn" monster's effect is activated: Send the top 3 cards of your Deck to the GY. | |
Ryu-Kishin Clown | Effect Monster | DARK | Fiend | 800 | 500 | When this card is Summoned: Target 1 face-up monster on the field; change its battle position. | |
S-Force Rappa Chiyomaru | Effect Monster | DARK | Warrior | 800 | 1000 | Each of your opponent's monsters in the same column as one of your "S-Force" monsters can only target that monster for attacks. (Quick Effect): You can banish 1 "S-Force" card from your hand; return this card to the hand, and if you do, Special Summon 1 "S-Force" monster from your Deck in Defense Position, except "S-Force Rappa Chiyomaru". You can only use this effect of "S-Force Rappa Chiyomaru" once per turn. | |
Saambell the Summoner | Effect Monster | WIND | Spellcaster | 600 | 400 | During your Main Phase: You can Special Summon 1 monster from your hand with the same Level as this card. This effect can only be used once while this card is face-up on the field. | |
Salamangreat Meer | Effect Monster | FIRE | Cyberse | 800 | 600 | If this card is added to your hand, except by drawing it for your normal draw: You can reveal this card; Special Summon it from your hand. If this card is in your hand: You can discard 1 other "Salamangreat" card; Special Summon this card from your hand. You can only use each effect of "Salamangreat Meer" once per turn. | |
Samsara Kaiser | Effect Monster | EARTH | Warrior | 200 | 100 | When you Tribute Summon a monster by Tributing this card, return this card to your hand. | |
Sasuke Samurai | Effect Monster | WIND | Warrior | 500 | 800 | At the start of the Damage Step, if this card attacks a face-down Defense Position monster: Destroy that face-down monster. | |
Satellite Synchron | Tuner/Effect Monster | DARK | Machine | 700 | 100 | If a monster(s) is Special Summoned from your GY (except during the Damage Step): You can Special Summon this card from your hand. If you have a Synchro Monster with "Warrior", "Synchron", or "Stardust" in its original name on your field or GY: You can make this card's Level become 4 until the end of this turn. You can only use each effect of "Satellite Synchron" once per turn. | |
Scarr, Scout of Dark World | Effect Monster | DARK | Fiend | 500 | 500 | If this card is destroyed by battle and sent to the GY: Add 1 Level 4 or lower "Dark World" monster from your Deck to your hand. | |
Score the Melodious Diva | Effect Monster | LIGHT | Fairy | 200 | 200 | During damage calculation (in either player's turn), if a "Melodious" monster you control battles an opponent's monster: You can send this card from your hand to the Graveyard; change that opponent's monster's ATK and DEF to 0, until the end of this turn. | |
Scrap Worm | Tuner Monster | EARTH | Insect | 500 | 100 | This card can attack your opponent directly. If this card attacks, it is destroyed at the end of the Battle Phase. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can select 1 "Scrap" monster in your Graveyard, except "Scrap Worm", and add it to your hand. | |
Sea Koala | Effect Monster | EARTH | Beast | 100 | 1600 | Once per turn: You can target 1 face-up monster your opponent controls; change that target's ATK to 0 until the end of this turn. You must control another Beast monster to activate and to resolve this effect. | |
Secret Guards of the Ice Barrier | Effect Monster | WATER | Aqua | 100 | 1600 | Face-up "Ice Barrier" monsters you control cannot be targeted by the effects of your opponent's Effect Monsters. | |
Secret Six Samurai - Genba | Tuner/Effect Monster | FIRE | Warrior | 500 | 2100 | When this card is Normal Summoned: You can target 1 of your banished "Six Samurai" monsters; add it to your hand. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead. | |
Sectarian of Secrets | Normal Monster | DARK | Spellcaster | 700 | 500 | This wizard worships the darkness, and is served by a sinister hand that drags its enemies into oblivion. | |
Shaddoll Falco | Flip/Tuner/Effect Monster | DARK | Spellcaster | 600 | 1400 | FLIP: You can target 1 "Shaddoll" monster in your Graveyard, except "Shaddoll Falco"; Special Summon it in face-down Defense Position. If this card is sent to the Graveyard by a card effect: You can Special Summon it in face-down Defense Position. You can only use 1 "Shaddoll Falco" effect per turn, and only once that turn. |
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Shaddoll Zefranaga | Pendulum/Effect Monster | DARK | Spellcaster | 900 | 100 | If this card is Pendulum Summoned or sent to the Graveyard: You can target 1 card in either player's Pendulum Zone; return it to the hand. You must have a "Zefra" card in your Pendulum Zone to activate and to resolve this effect. You can only use this effect of "Shaddoll Zefranaga" once per turn. Pendulum Scale: 1 Pendulum Effect: You cannot Pendulum Summon monsters, except "Shaddoll" and "Zefra" monsters. This effect cannot be negated. |
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Shelrokket Dragon | Effect Monster | DARK | Dragon | 1100 | 2000 | When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then destroy 1 monster in the column this card was in, and if you do, destroy any monsters in that card's adjacent zones. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Shellrokket Dragon". You can only use each effect of "Shellrokket Dragon" once per turn. | |
Shield Wing | Effect Monster | WIND | Winged Beast | 0 | 900 | Up to twice per turn, if this card would be destroyed by battle, it is not destroyed. | |
Shien's Footsoldier | Effect Monster | EARTH | Warrior | 700 | 300 | When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 3 or lower "Six Samurai" monster from your Deck. | |
Shif, Fairy of the Ghoti | Tuner/Effect Monster | WATER | Fish | 0 | 500 | You can banish this card from your GY, then target 1 Fish monster you control; it gains 500 ATK until the end of this turn. During the Standby Phase of the next turn after this card was banished: You can Special Summon this banished card. During your opponent's Main Phase, if this card was Special Summoned this turn, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Fish Synchro Monster using this card you control. You can only use each effect of "Shif, Fairy of the Ghoti" once per turn. | |
Shining Elf | Xyz/Effect Monster | WIND | Spellcaster | 1600 | 1000 | 2 Level 2 monsters When your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can detach 1 Xyz Material from this card; that monster(s) loses 500 ATK. |
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Shinobi Necro | Tuner/Effect Monster | DARK | Zombie | 800 | 0 | If another Zombie monster is Special Summoned from your GY while you control this monster (except during the Damage Step): You can draw 1 card, then discard 1 card. If this card in the GY is banished face-up to activate an effect, or by an effect: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Shinobi Necro" once per turn. | |
Shinonome the Vaylantz Priestess | Pendulum/Effect Monster | WATER | Spellcaster | 500 | 500 | During your Main Phase, if you control this Special Summoned card: You can add 1 "Vaylantz" Spell from your Deck to your hand. If this card in the Monster Zone moves to another Monster Zone: You can add 1 "Vaylantz" monster from your Deck to your hand, except "Shinonome the Vaylantz Priestess". You can only use each effect of "Shinonome the Vaylantz Priestess" once per turn. Pendulum Scale: 1 Pendulum Effect: During your Main Phase: You can Special Summon this card to your Main Monster Zone in its same column, also you cannot Special Summon non-"Vaylantz" monsters for the rest of this turn, except from the Extra Deck. You can only use this effect of "Shinonome the Vaylantz Priestess" once per turn. |
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Shiranui Spectralsword | Tuner/Effect Monster | FIRE | Zombie | 800 | 0 | If this card is in your Graveyard, except the turn this card was sent to the Graveyard: You can target 1 non-Tuner Zombie-Type monster in your Graveyard; banish both it and this card, and if you do, Special Summon 1 Zombie-Type Synchro Monster from your Extra Deck whose Level equals the total Levels those 2 monsters had. You can only use this effect of "Shiranui Spectralsword" once per turn. | |
Shiranui Swordmaster | Effect Monster | FIRE | Zombie | 600 | 0 | If this card is in you GY and you control 2 or more "Shiranui" monsters with different names: You can Special Summon this card, but banish it when it leaves the field. If this card is banished: You can target 1 Zombie monster you control; it gains 600 ATK until the end of this turn. You can only use each effect of "Shiranui Swordmaster" once per turn. | |
Silent Insect | Effect Monster | EARTH | Insect | 200 | 300 | This card is changed to Defense Position when it is Normal Summoned or Flip Summoned. While this card is face-up on the field, negate the effects of all Continuous Spell Cards and Continuous Trap Cards. | |
Silent Strider | Effect Monster | EARTH | Insect | 300 | 700 | You can send this card from your hand to the Graveyard to reduce the Level of 1 monster on the field by 1, until the End Phase. | |
Silvervine Senri | Effect Monster | WIND | Beast | 0 | 0 | You can Tribute this card, then target 1 Level 2 monster in your GY, except "Silvervine Senri"; Special Summon it, then you can Special Summon 1 Level 2 monster from your hand with a different Attribute than the monster Special Summoned by this effect. You can only use this effect of "Silvervine Senri" once per turn. | |
Simorgh, Bird of Bringing | Effect Monster | WIND | Winged Beast | 1000 | 1000 | When this card is Normal Summoned: You can add 1 "Simorgh" card from your Deck to your hand, except "Simorgh, Bird of Bringing". If this card is in your GY and your opponent controls no cards in their Spell & Trap Zone: You can Special Summon this card in Defense Position, but banish it when it leaves the field, also you cannot Special Summon monsters for the rest of this turn, except Winged Beast monsters. You can only use each effect of "Simorgh, Bird of Bringing" once per turn. | |
Skelengel | Flip/Effect Monster | LIGHT | Fairy | 900 | 400 | FLIP: Draw 1 card. | |
Sky Cavalry Centaurea | Xyz/Effect Monster | LIGHT | Beast-Warrior | 2000 | 0 | 2 Level 2 monsters This card cannot be destroyed by battle while it has Xyz Material. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 Xyz Material from this card; return the opponent's monster from the field to the hand. |
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Slime Toad | Normal Monster | WATER | Aqua | 700 | 500 | A slime with the head of a frog, it attacks by croaking terribly. | |
Slushy | Effect Monster | WATER | Aqua | 0 | 0 | When this card is Normal Summoned: You can send 1 "Slushy" from your Deck to the Graveyard. If you have 3 copies of "Slushy" total, either banished and/or in your Graveyard (combined): You can banish this card from your Graveyard to target 1 Level 5 or higher Sea Serpent-Type monster in your Graveyard; Special Summon that target. You can only use the Special Summoning effect of "Slushy" once per turn. | |
Snapdragon | Effect Monster | EARTH | Plant | 300 | 100 | When this card is sent to the Graveyard: Banish 1 random card from your opponent's hand, until the End Phase. You can only use the effect of "Snapdragon" once per turn. | |
Sniffer Dragon | Effect Monster | DARK | Dragon | 800 | 400 | If this card is Normal or Special Summoned: You can add 1 "Sniffer Dragon" from your Deck to your hand. You can only use this effect of "Sniffer Dragon" once per turn. | |
Soldier Dragons | Effect Monster | EARTH | Dragon | 700 | 800 | Once per turn, when your opponent activates a card or effect (Quick Effect): You can Special Summon 1 Level 2 or lower Dragon monster from your Deck. | |
Sonic Jammer | Flip/Effect Monster | WIND | Machine | 350 | 650 | FLIP: Your opponent cannot activate any Spell Cards until the end of the End Phase of the next turn. | |
Sonic Warrior | Effect Monster | WIND | Warrior | 1000 | 0 | When this card is sent to the Graveyard: All Level 2 or lower monsters you currently control gain 500 ATK. | |
Soul Scissors | Effect Monster | DARK | Fiend | 550 | 350 | If a monster(s) on the field is destroyed by battle or card effect and sent to the GY, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. If this card is Special Summoned from the GY: You can target 1 monster your opponent controls; destroy it. You can only use each effect of "Soul Scissors" once per turn. | |
Souls of the Forgotten | Normal Monster | DARK | Fiend | 900 | 200 | A wicked spirit created by the hateful souls of those who fell in battle. It grows by assimilating the souls of its enemies. | |
Spear Cretin | Flip/Effect Monster | DARK | Fiend | 500 | 500 | FLIP: When this card is sent to the Graveyard after being flipped, each player Special Summons 1 monster from their Graveyard in face-up Attack Position or face-down Defense Position. | |
Speed Warrior | Effect Monster | WIND | Warrior | 900 | 400 | During the Battle Phase of the turn you Normal Summon this card, you can double its original ATK until the end of the Battle Phase. | |
Speedroid Dominobutterfly | Pendulum/Tuner/Effect Monster | WIND | Machine | 100 | 300 | Cannot be used as a Synchro Material, except for the Synchro Summon of a WIND Dragon or Machine-Type Synchro Monster. If this card, Special Summoned from the Extra Deck, is used as a Material for a Synchro Summon, banish it. Pendulum Scale: 8 Pendulum Effect: You cannot Pendulum Summon monsters, except WIND monsters. This effect cannot be negated. You can discard 1 WIND monster, then target 1 of your banished WIND monsters; add it to your hand. You can only use this effect of "Speedroid Dominobutterfly" once per turn. |
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Speedroid Marble Machine | Pendulum/Effect Monster | WIND | Machine | 200 | 100 | When this card is Normal Summoned: You can activate this effect; add 1 "Speedroid" monster from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Speedroid Marble Machine" once per turn. Pendulum Scale: 1 Pendulum Effect: Once per turn, when your Defense Position monster is targeted for an attack: You can change it to face-up Attack Position, also it cannot be destroyed by battle this turn (even if this card leaves the field). |
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Spellbook Magician of Prophecy | Effect Monster | WATER | Spellcaster | 500 | 400 | When this card is Normal Summoned or flipped face-up: Add 1 "Spellbook" Spell Card from your Deck to your hand. | |
Spright Blue | Effect Monster | DARK | Thunder | 1100 | 1000 | If you control a Level/Rank 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Blue" once per turn this way. If this card is Special Summoned: You can add 1 "Spright" monster from your Deck to your hand, except "Spright Blue". You can only use this effect of "Spright Blue" once per turn. | |
Spright Carrot | Effect Monster | FIRE | Thunder | 1000 | 1900 | If you control a Level/Link 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Carrot" once per turn this way. When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can Tribute 1 other Level/Rank/Link 2 monster; negate that effect, then if you Tributed a Rank/Link 2 monster to activate this effect, you can destroy that card. You can only use this effect of "Spright Carrot" once per turn. | |
Spright Jet | Effect Monster | DARK | Thunder | 1300 | 700 | If you control a Level/Rank 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Jet" once per turn this way. If this card is Special Summoned: You can add 1 "Spright" Spell/Trap from your Deck to your hand. You can only use this effect of "Spright Jet" once per turn. | |
Spright Pixies | Effect Monster | DARK | Thunder | 1400 | 1400 | If you control a Level/Rank 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Pixies" once per turn this way. During damage calculation, if another Level/Rank/Link 2 monster you control battles an opponent's monster (Quick Effect): You can send this card from your hand or field to the GY; that monster you control gains ATK/DEF equal to the opponent's monster's ATK, until the end of this turn. You can only use this effect of "Spright Pixies" once per turn. | |
Spright Red | Effect Monster | FIRE | Thunder | 1200 | 1800 | If you control a Level/Link 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Red" once per turn this way. When your opponent activates a monster effect (Quick Effect): You can Tribute 1 other Level/Rank/Link 2 monster; negate that effect, then if you Tributed a Rank/Link 2 monster to activate this effect, you can destroy that monster. You can only use this effect of "Spright Red" once per turn. | |
Squirt Squid | Effect Monster | WATER | Aqua | 0 | 1800 | Once per turn, when this card is targeted for an attack by an opponent's monster: You can move this card you control to another of your Main Monster Zones, then, Special Summon 1 "Squid Ink Token" (Aqua/WATER/Level 2/ATK ?/DEF 0). This Token's ATK becomes that opponent's monster's ATK. While this card is in your leftmost or rightmost Main Monster Zone, your opponent's monsters with ATK less than or equal to this card's DEF cannot target it for attacks. | |
Stack Reviver | Effect Monster | DARK | Cyberse | 100 | 600 | If this card is used as material for a Link Summon: You can target 1 other Level 4 or lower Cyberse monster in your GY, that was used as material for that Link Summon; Special Summon it in Defense Position. You can only use this effect of "Stack Reviver" once per Duel. | |
Star Boy | Effect Monster | WATER | Aqua | 550 | 500 | As long as this card remains face-up on the field, increase the ATK of all WATER monsters by 500 points and decrease the ATK of all FIRE monsters by 400 points. | |
Steelswarm Genome | Effect Monster | DARK | Fiend | 1000 | 0 | This card can be treated as 2 Tributes for the Tribute Summon of a "Steelswarm" monster. | |
Submarine Frog | Effect Monster | WATER | Aqua | 1200 | 600 | During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. | |
Subterror Nemesis Defender | Effect Monster | EARTH | Beast-Warrior | 100 | 2000 | During either player's turn, when your opponent activates a card or effect that targets exactly 1 Set monster you control (and no other cards), or when a Set monster you control is targeted for an attack by an opponent's monster: You can send this card from your hand or face-up from your field to the Graveyard, then target another monster you control that would be an appropriate target; that card/effect/attack now targets the new target. While you control a Set monster, this card cannot be destroyed by battle or card effects. | |
Sunseed Twin | Effect Monster | EARTH | Plant | 0 | 800 | If this card is Normal or Special Summoned while you control a "Sunavalon" Link Monster: You can target 1 Level 4 or lower Plant Normal Monster in your GY; Special Summon it. You can banish this card in your GY and 1 Link Monster you control; if you have 2 or more Plant Link Monsters with the same name as each other in your GY, Special Summon 1 of them. You can only use each effect of "Sunseed Twin" once per turn. | |
Superheavy Samurai Battleball | Tuner/Effect Monster | DARK | Machine | 100 | 800 | If all monsters you control are "Superheavy Samurai" monsters, and you have no Spell/Trap Cards in your Graveyard: You can target 1 face-up monster your opponent controls that has a Level; send both it and this card from the field to the Graveyard, then Special Summon from your Extra Deck 1 "Superheavy Samurai" Synchro Monster whose Level equals the total original Levels of those 2 monsters in the Graveyard. (This Special Summon is treated as a Synchro Summon.) You can only use this effect of "Superheavy Samurai Battleball" once per turn. | |
Superheavy Samurai Fist | Tuner/Effect Monster | EARTH | Machine | 900 | 900 | During your Battle Phase, if your "Superheavy Samurai" monster destroyed an opponent's monster by battle this Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using materials you control, including this card. If you have no Spells/Traps in your GY: You can target 1 "Superheavy Samurai" Synchro Monster you control; reduce its Level by 1, and if you do, Special Summon this card from your GY, also you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. You can only use each effect of "Superheavy Samurai Fist" once per turn. | |
Superheavy Samurai Motorbike | Tuner/Effect Monster | EARTH | Machine | 800 | 1200 | If you have no Spells/Traps in your GY: You can discard this card; add 1 "Superheavy Samurai" monster from your Deck to your hand, except "Superheavy Samurai Motorbike". You can only use this effect of "Superheavy Samurai Motorbike" once per turn. Once per turn: You can target 1 Machine monster you control; increase its Level by 2. | |
Superheavy Samurai Soulclaw | Effect Monster | EARTH | Machine | 500 | 500 | You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It gains 500 ATK and DEF, also it cannot be destroyed by battle. While this card is equipped to a monster by this card's effect: You can Special Summon this card. You can only use this effect of "Superheavy Samurai Soulclaw" once per turn. | |
Superheavy Samurai Soulfire Suit | Effect Monster | FIRE | Machine | 800 | 800 | You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. Its Level becomes 5. During either player's turn: You can discard this card, then target 1 Defense Position "Superheavy Samurai" monster you control; until the end of this turn, it loses 800 DEF, but cannot be destroyed by battle or by card effects. | |
Superheavy Samurai Trumpeter | Tuner/Effect monster | EARTH | Machine | 300 | 600 | If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. If this card is Tributed for the Tribute Summon of a "Superheavy Samurai" monster and sent to the Graveyard, and you have no Spell/Trap Cards in your Graveyard: You can Special Summon this card. | |
Swap Cleric | Effect Monster | EARTH | Cyberse | 500 | 1000 | If this card is sent to the GY as Link Material: You can have that Link Monster lose 500 ATK, then draw 1 card. You can only use this effect of "Swap Cleric" once per turn. | |
Swap Frog | Effect Monster | WATER | Aqua | 1000 | 500 | You can discard 1 WATER monster to Special Summon this card from your hand. When this card is Summoned, you can select and send 1 Level 2 or lower Aqua-Type WATER monster from your Deck or your side of the field to the Graveyard. Once per turn, you can return 1 monster you control to your hand to Normal Summon 1 "Frog" monster, except "Swap Frog" or "Frog the Jam", in addition to your Normal Summon or Set this turn. | |
Sweet Corn | Effect Monster | EARTH | Plant | 0 | 0 | Once per turn, during your Main Phase 2: You can pay 500 Life Points; Special Summon 1 "Maize Token" (Plant-Type/EARTH/Level 1/ATK 0/DEF 0). | |
Sylvan Komushroomo | Effect Monster | FIRE | Plant | 100 | 2000 | When this card is flipped face-up: You can choose a number from 1 to 5, then excavate that many cards from the top of your Deck, send any excavated Plant-Type monsters to the Graveyard, also place the other cards on the bottom of your Deck in any order. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can target 1 Spell/Trap Card on the field; destroy that target. | |
Symphonic Warrior Drumss | Tuner Monster | WIND | Machine | 700 | 700 | Once per turn, you can select 1 face-up "Symphonic Warrior" monster on the field and declare 1 Attribute. The selected monster's Attribute becomes the declared Attribute. You can remove from play this card from your Graveyard and declare 1 Attribute to have the Attribute of 1 face-up "Symphonic Warrior" monster you control become the declared Attribute. | |
Synchro Fusionist | Effect Monster | DARK | Spellcaster | 800 | 600 | If this card is sent to the Graveyard as a Synchro Material Monster, you can add 1 Spell Card from your Deck to your hand with "Polymerization" or "Fusion" in the card name, except "Diffusion Wave-Motion". | |
Synchron Carrier | Effect Monster | EARTH | Machine | 0 | 1000 | During your Main Phase, you can Normal Summon 1 "Synchron" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If another "Synchron" monster(s) is sent to your Graveyard as a Synchro Material for the Synchro Summon of a Warrior or Machine-Type Synchro Monster while you control this card: You can Special Summon 1 "Synchron Token" (Machine-Type/EARTH/Level 2/ATK 1000/DEF 0). You can only use this effect of "Synchron Carrier" once per turn. | |
Synchron Explorer | Effect Monster | EARTH | Machine | 0 | 700 | When this card is Normal Summoned, you can select 1 "Synchron" monster in your Graveyard and Special Summon it. Its effects are negated. | |
T.G. Catapult Dragon | Effect Monster | EARTH | Dragon | 900 | 1300 | Once per turn, you can Special Summon 1 Level 3 or lower "T.G." Tuner monster from your hand. | |
T.G. Metal Skeleton | Effect Monster | DARK | Zombie | 1100 | 0 | If a monster(s) on the field is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand. If a "T.G." monster(s) you control would be destroyed by battle or card effect, you can banish this card from your field or GY instead. You can only use each effect of "T.G. Metal Skeleton" once per turn. | |
T.G. Recipro Dragonfly | Synchro/Effect Monster | WIND | Insect | 300 | 300 | 1 Tuner + 1 non-Tuner monster Once per turn, you can send 1 other "T.G." Synchro Monster you control to the Graveyard. Then, if all of the Synchro Monsters that were used for the Synchro Summon of that monster are in your Graveyard, you can Special Summon them. |
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T.G. Striker | Tuner Monster | EARTH | Warrior | 800 | 0 | If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. During the End Phase of the turn this card on the field was destroyed and sent to the Graveyard, you can add 1 "T.G." monster from your Deck to your hand, except "T.G. Striker". | |
Tearlaments Merrli | Effect Monster | DARK | Aqua | 800 | 2000 | If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Merrli" once per turn. | |
Tenshin | Effect Monster | LIGHT | Fairy | 800 | 100 | This card gains 400 ATK for each face-up Level 2 monster you control. | |
Test Ape | Effect Monster | EARTH | Beast | 700 | 300 | When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "Gladiator Beast" monster from your Deck. | |
The Agent of Mystery - Earth | Tuner Monster | LIGHT | Fairy | 1000 | 800 | When this card is Normal Summoned, you can add 1 "Agent" monster from your Deck to your hand, except "The Agent of Mystery - Earth". If "The Sanctuary in the Sky" is on the field, you can add 1 "Master Hyperion" to your hand instead. | |
The Calculator | Effect Monster | LIGHT | Thunder | ? | 0 | This card's ATK is equal to the combined Levels of all monsters you control x 300. | |
The Fabled Abanc | Tuner/Effect Monster | LIGHT | Beast | 1000 | 600 | If this card is in your GY: You can discard 1 "Fabled" monster, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use this effect of "The Fabled Abanc" once per turn. | |
The Fabled Cerburrel | Tuner Monster | LIGHT | Beast | 1000 | 400 | When this card is discarded to the Graveyard, Special Summon it. | |
The Fabled Nozoochee | Effect Monster | LIGHT | Beast | 1200 | 800 | During your Main Phase, you can discard 1 "Fabled" monster to Special Summon this card from your hand. When this card is Special Summoned this way, you can Special Summon 1 Level 2 or lower "Fabled" monster from your hand. | |
The Phantom Knights of Cursed Javelin | Xyz/Effect Monster | DARK | Warrior | 1600 | 0 | 2 Level 2 monsters You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; until the end of this turn, change its ATK to 0, also it has its effects negated. This effect can be activated during either player's turn, if this card has a "The Phantom Knights" card as Xyz Material. You can only use this effect of "The Phantom Knights of Cursed Javelin" once per turn. |
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The Unhappy Girl | Effect Monster | LIGHT | Spellcaster | 400 | 300 | While this card is in face-up Attack Position on the field, this card is not destroyed as a result of battle. (Damage calculation is applied normally.) A monster that battled with this card cannot change its battle position, except with a card effect, or attack while this card is in face-up Attack Position on the field. | |
Thunder Kid | Normal Monster | WIND | Thunder | 700 | 600 | This monster stores electricity within his body, and can unleash it with incredible power. | |
Time Escaper | Effect Monster | EARTH | Psychic | 500 | 100 | You can discard this card and target 1 face-up Psychic-Type monster you control; banish it until your next Standby Phase. This effect can be activated during either player's turn. | |
Time Magic Hammer | Fusion/Effect Monster | LIGHT | Spellcaster | 500 | 400 | Must be Special Summoned with "The Claw of Hermos", using a Spellcaster-Type monster, and cannot be Special Summoned by other ways. If this card is Special Summoned: Target 1 other monster on the field; equip this card to it. At the start of the Damage Step, if it battles an opponent's monster: You can roll a six-sided die, and banish that opponent's monster until the Standby Phase of the Nth turn after this effect's activation (N = the result). | |
Time Wizard | Effect Monster | LIGHT | Spellcaster | 500 | 400 | Once per turn: You can toss a coin and call it. If you call it right, destroy all monsters your opponent controls. If you call it wrong, destroy all monsters you control, and if you do, you take damage equal to half the total ATK that those destroyed monsters had on the field. | |
Toadally Awesome | Xyz/Effect Monster | WATER | Aqua | 2200 | 0 | 2 Level 2 Aqua-Type monsters Once per turn, during the Standby Phase: You can detach 1 material from this card; Special Summon 1 "Frog" monster from your Deck. Once per turn, when your opponent activates a Spell/Trap Card, or monster effect (Quick Effect): You can send 1 Aqua monster from your hand or face-up field to the GY; negate the activation, and if you do, destroy that card, then you can Set it to your field. If this card is sent to the GY: You can target 1 WATER monster in your GY; add it to your hand. |
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Tomozaurus | Normal Monster | EARTH | Dinosaur | 500 | 400 | Small but vicious, this monster even attacks its own kind. | |
Torapart | Tuner Monster | DARK | Warrior | 600 | 600 | This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Warrior-Type Synchro Monster. If the Synchro Monster that used this card as a Synchro Material Monster attacks, your opponent cannot activate Trap Cards until the end of the Damage Step. | |
Totem Dragon | Effect Monster | EARTH | Dragon | 400 | 200 | Can be treated as 2 Tributes for the Tribute Summon of a Dragon monster. Once per turn, during your Standby Phase, if this card is in your GY and all monsters in your GY are Dragon: You can Special Summon this card in Attack Position, but banish it when it leaves the field. You must control no monsters to activate and to resolve this effect. | |
Tree Otter | Effect Monster | WATER | Beast | 1200 | 100 | Once per tur, if you control another face-up Beast-Type monster, you can have 1 face-up monster you control gain 1000 ATK until the End Phase. | |
Tri-Brigade Kerass | Effect Monster | EARTH | Beast | 1200 | 1500 | You can discard 1 other Beast, Beast-Warrior, or Winged Beast monster; Special Summon this card from your hand. You can banish any number of Beast, Beast-Warrior, and/or Winged Beast monsters in your GY; Special Summon 1 Beast, Beast-Warrior, or Winged Beast Link Monster from your Extra Deck, with Link Rating equal to the number banished, also you can only use Beast, Beast-Warrior, and Winged Beast monsters as Link Material for the rest of this turn. You can only use each effect of "Tri-Brigade Kerass" once per turn. | |
Tri-Brigade Kitt | Effect Monster | FIRE | Beast | 700 | 1000 | You can banish any number of Beast, Beast-Warrior, and/or Winged Beast monsters in your GY; Special Summon 1 Beast, Beast-Warrior, or Winged Beast Link Monster from your Extra Deck, with Link Rating equal to the number banished, also you can only use Beast, Beast-Warrior, and Winged Beast monsters as Link Material for the rest of this turn. If this card is sent to the GY: You can send 1 "Tri-Brigade" card from your Deck to the GY, except "Tri-Brigade Kitt". You can only use each effect of "Tri-Brigade Kitt" once per turn. | |
Trickstar Lilybell | Effect Monster | LIGHT | Fairy | 800 | 2000 | If this card is added to your hand, except by drawing it: You can Special Summon it from your hand. You can only use this effect of "Trickstar Lilybell" once per turn. This card can attack directly. When this card inflicts battle damage to your opponent: You can target 1 "Trickstar" monster in your GY; add it to your hand. | |
Trickstar Mandrake | Effect Monster | LIGHT | Fairy | 0 | 1000 | If this card is sent from the hand to the GY: You can Special Summon this card in Defense Position, but banish it when it leaves the field. If this card is sent to the GY as Link Material for the Link Summon of a "Trickstar" monster: You can target 1 monster an opponent's Link Monster points to; destroy it. You can only use each effect of "Trickstar Mandrake" once per turn. | |
Triggering Wurm | Effect Monster | DARK | Dragon | 600 | 600 | If this card is sent to the GY as Link Material for the Link Summon of a DARK monster: You can Special Summon this card from your GY in Attack Position, to your zone that Link Monster points to, but it cannot be used as Link Material. If this card is destroyed or banished by an effect activated by a Link Monster: Draw 1 card. You can only use each effect of "Triggering Wurm" once per turn. | |
Troop Dragon | Effect Monster | WIND | Dragon | 700 | 800 | If this card is destroyed by battle and sent to the GY: Special Summon 1 "Troop Dragon" from your Deck. | |
Tsukahagi, the Poisonous Mayakashi | Tuner/Effect Monster | EARTH | Zombie | 0 | 2000 | You can only control 1 "Tsukahagi, the Poisonous Mayakashi". If a "Mayakashi" monster(s) in your possession, except "Tsukahagi, the Poisonous Mayakashi", is destroyed by battle or an opponent's card effect, while this card is in the GY: You can Special Summon this card. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except "Mayakashi" monsters. | |
Turbo Rocket | Tuner Monster | WIND | Machine | 0 | 0 | While attacking, this card cannot be destroyed by battle. If this card attacks, after damage calculation, inflict damage equal to half the ATK of the attack target to your opponent. | |
Turu-Purun | Normal Monster | WATER | Aqua | 450 | 500 | A strange, one-eyed monster that can fell an enemy with a single stab of its spear. | |
Two-for-One Team | Effect Monster | LIGHT | Warrior | 1200 | 1200 | Once per turn: You can make both players show 1 card from their hands, and if both the shown cards are the same type of card, apply 1 of these effects, depending on the type. |
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Umbral Horror Ghost | Effect Monster | DARK | Fiend | 200 | 200 | During your Main Phase: You can Special Summon this card and 1 Level 4 or lower Fiend-Type monster from your hand. You cannot Normal Summon/Set during the turn you activate this effect. You can only use this effect of "Umbral Horror Ghost" once per turn. | |
Undaunted Bumpkin Beast | Effect Monster | FIRE | Beast | 900 | 2000 | During the Main Phase, if your opponent Special Summoned 3 or more monsters this turn (Quick Effect): You can Special Summon this card from your hand or GY. You can only use this effect of "Undaunted Bumpkin Beast" once per turn. While you control no other monsters, this Attack Position card cannot be destroyed by battle. | |
Uni-Horned Familiar | Tuner Monster | LIGHT | Beast | 0 | 1000 | When this face-up Defense Position card is selected as an attack target, you can remove from play 1 monster you control other than this card to remove this card from play. The attacking monster must attack. During your next Standby Phase, If this card was removed from play by this effect, this card returns to the field. | |
Unibird | Effect Monster | WIND | Winged Beast | 100 | 600 | You can remove from play this face-up card, and 1 face-up monster you control, to select 1 Synchro Monster in your Graveyard with a Level less than or equal to the combined original Levels of the other 2 monsters. Special Summon that Synchro Monster. | |
Unifrog | Effect Monster | WATER | Aqua | 400 | 400 | This card can attack your opponent directly. When this card successfully attacks directly, if you control a "Frog" monster other than "Frog the Jam" or "Unifrog" you can destroy 1 Spell or Trap your opponent controls. | |
Union Rider | Effect Monster | WIND | Machine | 1000 | 1000 | You can take control of up to 1 Union Monster that is currently a monster on your opponent's side of the field, and equip it to this card. The Union Monster that is equipped to this card cannot be changed back to a monster using its own effect. | |
Valerifawn, Mystical Beast of the Forest | Tuner/Effect Monster | EARTH | Beast | 400 | 900 | You can discard 1 card, then target 1 Level 2 or lower Beast-Typemonster in your Graveyard, except "Valerifawn, Mystical Beast of the Forest"; Special Summon it in Attack Position or face-down Defense Position. You can only use this effect of "Valerifawn, Mystical Beast of the Forest" once per turn. | |
Valkyrie Funfte | Effect Monster | LIGHT | Fairy | 800 | 1200 | "Valkyrie" monsters you control gain 200 ATK for each of your opponent's banished monsters. If you control a "Valkyrie" monster other than "Valkyrie Funfte": You can send 1 Spell/Trap from your Deck to the GY. You can only use this effect of "Valkyrie Funfte" once per turn. | |
Valkyrie of the Nordic Ascendant | Tuner Monster | LIGHT | Fairy | 400 | 800 | When this card is Normal Summoned, if your opponent controls a monster and you control no other cards, you can remove from play 2 "Nordic" monsters from your hand to Special Summon 2 "Einherjar Tokens" (Warrior-Type/EARTH/Level 4/ATK 1000/DEF 1000) in face-up Defense Position. | |
Vampire Retainer | Effect Monster | DARK | Zombie | 1200 | 0 | If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" Spell/Trap from your Deck to your hand. If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Retainer" once per turn. | |
Vaylantz Buster Baron | Pendulum/Effect Monster | FIRE | Machine | 800 | 800 | If you control this Special Summoned card: You can target 1 other "Vaylantz" monster in your Main Monster Zone; move that monster you control to an adjacent (horizontal) Monster Zone. If this card in the Monster Zone moves to another Monster Zone: You can target 1 card in either player's Pendulum Zone; place it face-up in its adjacent Spell & Trap Zone as a Continuous Spell. You can only use each effect of "Vaylantz Buster Baron" once per turn. Pendulum Scale: 1 Pendulum Effect: During your Main Phase: You can Special Summon this card to your Main Monster Zone in its same column, also you cannot Special Summon non-"Vaylantz" monsters for the rest of this turn, except from the Extra Deck. You can only use this effect of "Vaylantz Buster Baron" once per turn. |
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Vendread Striges | Effect Monster | DARK | Zombie | 500 | 2000 | If this card is sent to the GY: You can reveal 1 "Vendread" card in your hand; Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of "Vendread Striges" once per turn. |
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Vengeful Shinobi | Effect Monster | DARK | Warrior | 400 | 800 | When this face-up Attack Position card is targeted for an attack: Draw 1 card. | |
Vilepawn Archfiend | Effect Monster | EARTH | Fiend | 1200 | 200 | Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 3, and if you do, destroy that card. Your opponent's monsters cannot attack any "Archfiend" monsters you control, except "Vilepawn Archfiend". | |
Volcanic Scattershot | Effect Monster | FIRE | Pyro | 500 | 0 | When this card is sent to the Graveyard, inflict 500 damage to your opponent. If this card is sent to the Graveyard for the effect of a "Blaze Accelerator" card, you can send 2 "Volcanic Scattershots" from your hand / Deck to the Graveyard to destroy all monsters your opponent controls | |
Vylon Tetra | Tuner monster | LIGHT | Machine | 900 | 900 | If this card is sent from the Monster Card Zone to the Graveyard: You can pay 500 Life Points to target 1 face-up monster you control; equip this card to that target. If the equipped monster would be destroyed, you can destroy this Equip Card instead. | |
Wall of Ivy | Flip/Effect Monster | EARTH | Plant | 300 | 1200 | FLIP: Special Summon 1 "Ivy Token" (Plant-Type/EARTH/Level 1/ATK 0/DEF 0) to your opponent's side of the field. When this Token is destroyed, its controller takes 300 damage. | |
Wannabee! | Effect Monster | LIGHT | Insect | 0 | 0 | During the End Phase: You can send this card from your hand or field to the GY; excavate cards from the top of your Deck, equal to the number of your opponent's unused Spell & Trap Zones, and you can Set 1 excavated Trap to your field (but send it to the GY during the next End Phase), also place the rest on the bottom of the Deck in any order. You can only use this effect of "Wannabee!" once per turn. | |
Wattbetta | Tuner Monster | LIGHT | Thunder | 100 | 0 | When this card inflicts Battle Damage to your opponent by a direct attack, your opponent discards 1 card of their choice. | |
Wattdragonfly | Effect Monster | LIGHT | Thunder | 900 | 100 | If this card is destroyed by your opponent's card (either by battle or by card effect), you can Special Summon 1 "Watt" monster from your Deck. | |
Wattfox | Tuner Monster | LIGHT | Thunder | 800 | 100 | If this card is destroyed by your opponent's card (either by battle or by card effect), your opponent cannot Special Summon a monster, or activate Spells, Traps, Spell/Trap card effects, or Monster Card effects, for the rest of this turn. | |
Wattlemur | Effect Monster | LIGHT | Thunder | 800 | 100 | If this card is destroyed by your opponent's card (either by battle or by card effect), they cannot conduct their Battle Phase during their next turn. | |
Weeping Idol | Effect Monster | DARK | Rock | 0 | 500 | You can remove from play 1 Tuner monster in your Graveyard to Special Summon this card from your hand. | |
White Magician Pikeru | Effect Monster | LIGHT | Spellcaster | 1200 | 0 | During your Standby Phase: Gain 400 LP for each monster you control. | |
White Moray | Effect Monster | WATER | Fish | 600 | 200 | During the turn you Normal Summon this card, it can attack your opponent directly. If this card is Special Summoned from the GY: You can treat it as a Tuner this turn. | |
Wind-Up Kitten | Effect Monster | EARTH | Beast | 800 | 500 | Once while face-up on the field: You can target 1 monster your opponent controls; return that target to the hand. | |
Wind-Up Snail | Effect Monster | WATER | Aqua | 100 | 2000 | During your Main Phase: You can target 1 Set card on the field; return that target to the hand. This effect can be used only once while this card is face-up on the field. | |
Winda, Priestess of Gusto | Effect Monster | WIND | Psychic | 1000 | 400 | When this card is destroyed by battle with an opponent's attacking monster and sent to the Graveyard, you can Special Summon 1 "Gusto" Tuner monster from your Deck. | |
Winged Cleaver | Normal Monster | EARTH | Insect | 700 | 700 | Few can withstand the scythe-like arms of this dangerous creature. | |
Winged Minion | Effect Monster | DARK | Fiend | 700 | 700 | Tribute this face-up card. Select 1 face-up Fiend-Type monster on the field. Increase the ATK and DEF of the monster by 700 points as long as it remains face-up on the field. | |
Wings of Wicked Flame | Normal Monster | FIRE | Pyro | 700 | 600 | Crimson wings of fire make this a very lethal creature. | |
Wish Dragon | Effect Monster | LIGHT | Dragon | 700 | 100 | You can Tribute this card; Special Summon 2 "Dragon Tokens" (Dragon/EARTH/Level 1/ATK 0/DEF 0), also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Level 5 or higher Dragon monsters. You can only use this effect of "Wish Dragon" once per turn. | |
Witch Doctor of Chaos | Flip/Effect Monster | DARK | Spellcaster | 500 | 500 | FLIP: Select 1 Monster Card from you or your opponent's Graveyard. Remove it from play. | |
Witch's Apprentice | Effect Monster | DARK | Spellcaster | 550 | 500 | As long as this card remains face-up on the field, increase the ATK of all DARK monsters by 500 points and decrease the ATK of all LIGHT monsters by 400 points. | |
Witchcrafter Potterie | Effect Monster | EARTH | Spellcaster | 0 | 2000 | During the Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Potterie". If you have no cards in your hand: You can banish this card from your GY, then target 1 "Witchcrafter" card in your GY; add it to your hand. You can only use each effect of "Witchcrafter Potterie" once per turn. | |
Worm Falco | Flip/Effect Monster | LIGHT | Reptile | 500 | 800 | FLIP: Change all face-up Reptile-Type "Worm" monsters you control to face-down Defense Position, except this card. | |
Worm Linx | Flip/Effect Monster | LIGHT | Reptile | 300 | 1000 | FLIP: If this card is face-up during the End Phase, draw 1 card. | |
Worm Opera | Flip/Effect Monster | LIGHT | Reptile | 400 | 800 | FLIP: All face-up monsters on the field lose 500 ATK, except Reptile-Type "Worm" monsters. | |
Wrecker Panda | Effect Monster | EARTH | Beast | 800 | 800 | Once per turn, during the Standby Phase: You can pay 500 LP; send the top card of your Deck to the Graveyard, and if it was a monster, this card gains ATK and DEF equal to the sent monster's Level x 200. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can add to your hand the 1 monster in your Graveyard that has the lowest Level (your choice, if tied). | |
Wretched Ghost of the Attic | Normal Monster | DARK | Fiend | 550 | 400 | A harmless monster found lurking in just about any attic. | |
X-Saber Pashuul | Tuner Monster | EARTH | Warrior | 100 | 0 | This card cannot be destroyed by battle. During each of your opponent's Standby Phases: You take 1000 damage. You must control this card in face-up Defense Position to activate and to resolve this effect. | |
Xyz Agent | Effect Monster | LIGHT | Spellcaster | 900 | 300 | If this card is in your Graveyard: You can target 1 "Utopia" Xyz Monster you control; attach this card from the Graveyard to it as an Xyz Material. You can only use the effect of "Xyz Agent" once per Duel. | |
Yamorimori | Effect Monster | WATER | Reptile | 0 | 0 | You can banish this card from your GY, then target 1 Reptile monster you control and 1 face-up monster your opponent controls, to activate 1 of these effects; You can only use this effect of "Yamorimori" once per turn. |
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Yata-Garasu | Spirit Monster | WIND | Fiend | 200 | 100 | Cannot be Special Summoned. During the End Phase of the turn this card was Normal Summoned or flipped face-up: Return it to the hand. If this card inflicts battle damage to your opponent: Skip the Draw Phase of their next turn. | |
Zany Zebra | Pendulum/Effect Monster | DARK | Beast | 0 | 2000 | If this card is Normal or Special Summoned: You can choose 1 unused Monster Zone or Spell & Trap Zone; while this card is face-up in the Monster Zone, that Zone cannot be used. Pendulum Scale: 7 Pendulum Effect: Once per turn, during your Main Phase, if this card was activated this turn: You can choose 1 unused Monster Zone or Spell & Trap Zone; while this card is in the Pendulum Zone, that chosen Zone cannot be used. |
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Zep, Ruby of the Ghoti | Tuner/Effect Monster | WATER | Fish | 0 | 1000 | You can banish this card from your hand, then target 1 Fish monster in your GY; banish it. During your opponent's turn, if this card is banished: You can Special Summon it. If this card is Special Summoned, you can (except during the Damage Step): Immediately after this effect resolves, Synchro Summon 1 Fish Synchro Monster using this card you control. You can only use each effect of "Zep, Ruby of the Ghoti" once per turn. | |
Zombowwow | Effect Monster | DARK | Zombie | 1000 | 1000 | When this card declares an attack, it gains 500 ATK. If this card on the field is destroyed and sent to the Graveyard: You can Special Summon 1 Level 1 monster with 0 ATK and DEF from your Deck. Its effects are negated, also it is destroyed during your next End Phase. | |
Zuijin of the Ice Barrier | Effect Monster | WATER | Warrior | 500 | 300 | You can Tribute this card; Special Summon 1 Level 5 or higher "Ice Barrier" monster from your hand. If this card is in your GY, except the turn it was sent there: You can target 1 Level 3 or higher WATER monster you control; reduce its Level by exactly 2, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Zuijin of the Ice Barrier" once per turn. | |
Card Name | Type | Attribute | Sub Type | ATK | DEF | Card Text | Buy It |