Card Name Attribute    Sub Type     Lvl     ATK     DEF     Card Text Buy It
Akashic Magician Dark Spellcaster 1700 LINK-2 2 monsters with the same Type, except Tokens
You can only Link Summon "Akashic Magician(s)" once per turn. If this card is Link Summoned: Return all monsters this card points to to the hand. Once per turn: You can declare 1 card name; excavate cards from the top of your Deck, equal to the total Link Rating of the Link Monsters co-linked to this card, then if you excavated any copies of the declared card, add them to your hand, also send the remaining cards to the GY.
Altergeist Hexstia Fire Spellcaster 1500 LINK-2 2 "Altergeist" monsters
Gains ATK equal to the original ATK of all "Altergeist" monsters it points to. When a Spell/Trap Card is activated (Quick Effect): You can Tribute 1 "Altergeist" monster this card points to; negate the activation, and if you do, destroy that card. If this card is sent from the field to the GY: You can add 1 "Altegeist" card from your Deck to your hand. You can only use this effect of "Altergeist Hexstia" once per turn.
Altergeist Kidolga Dark Spellcaster 1000 LINK-2 2 "Altergeist" monsters
When another "Altergeist" monster inflicts battle damage to your opponent: You can target 1 monster in their GY; Special Summon it to your zone this card points to, but each turn, it cannot attack unless this card has already declared an attack that turn. If this card is destroyed by battle: You can target 1 "Altergeist" card in your GY; add it to your hand.
Altergeist Primebanshee Dark Spellcaster 2100 LINK-3 2+ "Altergeist" monsters
During the Main Phase (Quick Effect): You can Tribute 1 other "Altergeist" monster; Special Summon 1 "Altergeist" monster from your Deck to your zone this card points to. If this card is sent from the field to the GY: You can target 1 "Altergeist" card in your GY; add it to your hand. You can only use each effect of "Altergeist Primebanshee" once per turn.
Auram the World Chalice Blademaster Fire Cyberse 2000 LINK-2 2 "World Chalice" monsters
Gains 300 ATK for each "World Legacy" monster in your GY with a different name. You can Tribute 1 "World Chalice" monster this card points to, then target 1 other monster in your GY; Special Summon it to your zone this card points to. You can only use this effect of "Auram the World Chalice Blademaster" once per turn. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.
Binary Sorceress Earth Cyberse 1600 LINK-2 2 monsters, expect Tokens
This card gains these effects based on the number of monsters co-linked to this card.
  • 1+: When a monster co-linked to this card battles your opponent's monster and inflicts battle damage to them: You can gain that much LP.
  • 2: Once per turn (Quick Effect): You can target 2 face-up monsters you control; until the end of this turn, halve the ATK of 1 monster, and if you do, add that lost ATK to the other monster.
  • Borreload Dragon Dark Dragon 3000 LINK-4 3+ Effect Monsters
    Neither player can target this card with monster effects. Once per turn (Quick Effect): You can target 1 face-up monster on the field; it loses 500 ATK/DEF. Your opponent cannot activate cards or effects in response to this effect's activation. At the start of the Damage Step, if this card attacks an opponent's monster: You can place that opponent's monster in a zone this card points to and take control of it, but send it to the GY during the End Phase of the next turn.
    Clara & Rushka, the Ventriloduo Earth Spellcaster 0 LINK-1 1 Normal Summoned/Set monster
    Cannot be Link Summoned, except during Main Phase 2.
    Curious, the Lightsworn Dominion Light Warrior 2400 LINK-3 3 monsters with the same Attribute but different Types
    If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can target 1 card in your GY; add it to your hand. You can only use each of the following effects of "Curious, the Lightsworn Dominion" once per turn.
  • If this card is Link Summoned: You can send 1 card from your Deck to the GY.
  • If a card(s) is sent from your Deck to the GY by an effect: Send the top 3 cards of your Deck to the GY.
  • Decode Talker Dark Cyberse 2300 LINK-3 2+ Effect Monsters
    Gains 500 ATK for each monster it points to. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can Tribute 1 monster this card points to; negate the activation, and if you do, destroy that card.
    Duelittle Chimera Fire Beast 1400 LINK-2 2 FIRE monsters
    All FIRE monsters on the field gain 500 ATK/DEF, also all WATER monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 FIRE monster in your GY; add it to your hand. You can only use this effect of "Duelittle Chimera" once per turn.
    Encode Talker Light Cyberse 2300 LINK-3 2+ Cyberse monsters
    Once per turn, before damage calculation, if your monster this card points to battles an opponent's monster with higher ATK than it: You can make that monster unable to be destroyed by that battle, also you take no battle damage from that battle. After that damage calculation, have this card or 1 monster it points to gain ATK equal to the ATK of that battled opponent's monster, until the end of this turn.
    Excode Talker Wind Cyberse 2300 LINK-3 2+ Cyberse monsters
    When this card is Link Summoned: You can choose unused Main Monster Zones equal to the number of monsters currently in the Extra Monster Zones; those zones cannot be used while this monster is face-up on the field. You can only use this effect of "Excode Talker" once per turn. Monsters this card points to gain 500 ATK, also they cannot be destroyed by card effects.
    Fire Fighting Daruma Doll Fire Beast-Warrior 1500 LINK-2 2 Beast, Beast-Warrior, and/or Winged Beast monsters
    This card gains 100 ATK for each Beast, Beast-Warrior, and Winged Beast monster on the field. Once per turn: You can target 1 Spell/Trap on each field; destroy them. When this card destroys an opponent's monster by battle: You can target 1 of your Beast, Beast-Warrior, or Winged Beast monsters, that is banished or is in your GY; add it to your hand.
    Firewall Dragon Light Cyberse 2500 LINK-4 2+ monsters
    Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 monster from your hand.
    Flame Administrator Fire Cyberse 1200 LINK-2 2 Cyberse monsters
    All Link Monsters you control gain 800 ATK. You can only control 1 "Flame Administrator".
    Gem-Knight Phantom Quartz Earth Rock 1450 LINK-2 2 "Gem-" monsters
    If this card is Link Summoned: You can add 1 "Gem-Knight" card from your Deck to your hand. You can pay 1000 LP; Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, by shuffling Fusion Materials in your possession listed on it into your Deck, that are banished or in your GY, but it cannot attack directly this turn. You can only use each effect of "Gem-Knight Phantom Quartz" once per turn.
    Gouki The Great Ogre Earth Warrior 2600 LINK-3 2+ "Gouki" monsters
    All monsters on the field lose ATK equal to their original DEF. If this card would be destroyed by battle or card effect, you can destroy 1 of your monsters this card points to instead.
    Gouki The Master Ogre Earth Warrior 2800 LINK-4 2+ "Gouki" monsters
    Once per turn (Quick Effect): You can return to the hand any number of "Gouki" monsters you control that this card points to, then target the same number of face-up cards your opponent controls; they have their effects negated until the end of this turn. This card can attack all monsters your opponent controls, once each. If your opponent controls a face-up monster(s), this card can only target their monster with the highest ATK for attacks (your choice, if tied).
    Gouki Thunder Ogre Earth Warrior 2200 LINK-3 2+ "Gouki" monsters
    If a monster(s) this card points to is destroyed by battle or card effect: You can make this card gain 400 ATK. The turn player applies the following effect while this monster is on the field.
  • During their Main Phase, they can Normal Summon 1 monster from their hand to their zone this card points to, in addition to their Normal Summon/Set. (They can only gain this effect once per turn.)
  • Greatfly Wind Insect 1400 LINK-2 2 WIND monsters
    All WIND monsters on the field gain 500 ATK/DEF, also all EARTH monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 WIND monster in your GY; add it to your hand. You can only use this effect of "Greatfly" once per turn.
    Heavymetalfoes Electrumite Fire Psychic 1800 LINK-2 2 Pendulum Monsters
    If this card is Link Summoned: You can add 1 Pendulum Monster from your Deck to your Extra Deck face-up. Once per turn: You can target 1 other face-up card you control; destroy it, then add 1 face-up Pendulum Monster from your Extra Deck to your hand. If a card(s) in your Pendulum Zone leaves the field: Draw 1 card. You can only use this effect of "Heavymetalfoes Electrumite" once per turn.
    Honeybot Light Cyberse 1900 LINK-2 2 Cyberse monsters
    Neither player can target monsters this card points to with card effects, and those monsters cannot be destroyed by battle.
    Ib the World Chalice Priestess Water Spellcaster 1800 LINK-2 2 monsters with different Types and Attributes
    This linked card cannot be destroyed by battle or card effects. Your opponent cannot target this linked card with card effects. If a monster(s) this card points to would be destroyed by a card effect, you can send this card to the GY instead. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.
    Imduk the World Chalice Dragon Wind Dragon 800 LINK-1 1 Normal Monster, except a Token
    During your Main Phase, you can Normal Summon 1 "World Chalice" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's monster this card points to: You can destroy that opponent's monster. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.
    Inzektor Picofalena Dark Insect 1000 LINK-2 2 Insect monsters
    If this card is Link Summoned: You can discard 1 card, then target 1 other Insect monster you control; equip 1 Insect monster from your Deck to it as an Equip Spell that gains this effect.
  • The equipped monster gains 500 ATK/DEF.
    You can target 3 Insect monsters in your GY; shuffle them into the Deck, then draw 1 card. You can only use each effect of "Inzektor Picofarena" once per turn.
  • Isolde, Two Tales of the Noble Knights Light Warrior 1600 LINK-2 2 Warrior monsters
    If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.
    Knightmare Cerberus Earth Fiend 1600 LINK-2 2 monsters with different names
    If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.
    Knightmare Goblin Wind Fiend 1300 LINK-2 2 monsters with different names
    If this card is Link Summoned: You can discard 1 card; if this card was co-linked when this effect was activated, you can draw 1 card, also, during your Main Phase this turn, you can Normal Summon 1 monster from your hand to your zone this card points to, in addition to your Normal Summon/Set. You can only use this effect of "Knightmare Goblin" once per turn. Neither player can target your co-linked monsters with card effects.
    Knightmare Gryphon Light Fiend 2500 LINK-4 2+ monsters with different names
    If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap in your GY; Set it to your field, but it cannot be activated this turn, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Gryphon" once per turn. Special Summoned monsters on the field cannot activate their effects, unless they are linked.
    Knightmare Mermaid Water Fiend 1000 LINK-1 1 "Knightmare" monster, except "Knightmare Mermaid"
    If this card is Link Summoned: You can discard 1 card; Special Summon 1 "Knightmare" monster from your Deck, then if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Mermaid" once per turn. Monsters on the field lose 1000 ATK/DEF, unless they are co-linked.
    Knightmare Phoenix Fire Fiend 1900 LINK-2 2 monsters with different names
    If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.
    Knightmare Unicorn Dark Fiend 2200 LINK-3 2+ monsters with different names
    If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; return it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters is on the field, for your normal draw during your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.
    Link Bumper Earth Cyberse 1400 LINK-2 2 Cyberse monsters
    Once per turn, at the end of the Damage Step, if your monster this card points to attacked an opponent's Link Monster: You can activate this effect; the monster that attacked gains 1 additional attack on an opponent's Link Monster during this Battle Phase for each Link Monster you currently control, except this card. Your monsters (except that monster) cannot attack the turn you activate this effect.
    Link Spider Earth Cyberse 1000 LINK-1 1 Normal Monster
    Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.
    Madolche Fresh Sistart Earth Fairy 1500 LINK-2 2 "Madolche" monsters
    While this card points to a "Madolche" monster, "Madolche" Spells/Traps you control cannot be destroyed by card effects, also neither player can target them with card effects. If this card on the field would be destroyed by battle or card effect, you can shuffle 1 "Madolche" monster from your GY into the Deck instead.
    Masterking Archfiend Dark Fiend 2000 Link-2 2 Fiend monsters
    Once per turn, during your Standby Phase, pay 500 LP or destroy this card. Once per Chain, if you pay LP (except during the Damage Step): You can send 1 Fiend monster from your Deck to the GY whose ATK or DEF is equal to the LP you paid. Once per Chain, if a Fiend monster(s) is sent to your GY (except during the Damage Step): You can roll a six-sided die and apply the result to 1 of those monsters.
  • 1: Add it to your hand.
  • 2-5: Shuffle it into the Deck.
  • 6: Special Summon it.
  • Mekk-Knight Spectrum Supreme Light Cyberse 3000 LINK-3 2+ "Mekk-Knight" monsters
    This card can attack directly if it is the only card in its column. If this card in the Extra Monster Zone points to no monsters, it cannot be destroyed by card effects, also your opponent cannot target it with card effects. You can send 1 other card you control in this card's column to the GY; Special Summon 1 "Mekk-Knight" monster from your Deck in Defense Position. You can only use this effect of "Mekk-Knight Spectrum Supreme" once per turn.
    Missus Radiant Earth Beast 1400 LINK-2 2 EARTH monsters
    All EARTH monsters on the field gain 500 ATK and DEF, also all WIND monsters on the field lose 400 ATK and DEF. If this card is destroyed by battle or card effect: You can target 1 EARTH monster in your GY; add it to your hand. You can only use this effect of "Missus Radiant" once per turn.
    Mistar Boy Water Aqua 1400 LINK-2 2 WATER monsters
    All WATER monsters on the field gain 500 ATK and DEF, also all FIRE monsters on the field lose 400 ATK and DEF. If this card is destroyed by battle or card effect: You can target 1 WATER monster in your GY; add it to your hand. You can only use this effect of "Mistar Boy" once per turn.
    Ningirsu the World Chalice Warrior Earth Warrior 2500 LINK-3 2+ Link Monsters
    If this card is Link Summoned: Draw cards equal to the number of "World Chalice" monsters this card points to. You can only use this effect of "Ningirsu the World Chalice Warrior" once per turn. Once per turn: You can send 1 card from each player's field to the GYs. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.
    Proxy Dragon Light Cyberse 1400 LINK-2 2 monsters
    If a card(s) you control would be destroyed by battle or card effect, you can destroy 1 of your monsters this card points to, instead.
    Qliphort Genius Earth Machine 1800 LINK-2 2 Machine monsters
    This Link Summoned card is unaffected by Spell/Trap effects and the activated effects from other Link Monsters. Once per turn: You can target 1 face-up card on each player's field, except this card; both face-up cards have their effects negated until the end of this turn. When 2 monsters are Special Summoned at the same time to the zones this card points to: You can add 1 Level 5 or higher Machine monster from your Deck to your hand.
    Recovery Sorcerer Light Cyberse 1500 LINK-2 2 Cyberse monsters
    (Quick Effect): You can target 1 Cyberse Link Monster in your GY that was destroyed this turn; Special Summon it, but it has its effects negated, also destroy it during the End Phase. You can only use this effect of "Recovery Sorcerer" once per turn.
    Ritual Beast Ulti-Kimunfalcos Wind Psychic 1800 LINK-2 2 "Ritual Beast" monsters
    "Ritual Beast" monsters this card points to gain 600 ATK/DEF. You can banish 1 "Ritual Beast" card from your GY; immediately after this effect resolves, Normal Summon 1 "Ritual Beast" monster from your hand. You can only use this effect of "Ritual Beast Ulti-Kimunfalcos" once per turn. (Quick Effect): You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.
    Saryuja Skull Dread Earth Dragon 2800 LINK-4 2+ monsters with different names
    This card gains effects based on the number of monsters used for its Link Summon.
  • 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF.
  • 3+: Once per turn: You can Special Summon 1 monster from your hand.
  • 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of the Deck in any order.
  • Secure Gardna Light Cyberse 1000 LINK-1 1 Cyberse Link Monster
    After this card is Special Summoned, you take no effect damage for the rest of this turn. Once per turn, if you would take battle or effect damage, you take no damage. Cannot be used as Link Material. You can only control 1 "Secure Gardna".
    Shaddoll Construct Light Fairy 1200 LINK-2 2 Flip monsters
    During your Main Phase: You can Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If this card is in your GY: You can send 1 "Shaddoll" card from your hand or face-up from your field to the GY, and if you do, Special Summon this card. You can only use each effect of "Shaddoll Construct" once per turn.
    Sky Striker Ace - Kagari Fire Machine 1500 LINK-1 1 non-FIRE "Sky Striker Ace" monster
    If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.
    Sky Striker Ace - Shizuku Water Machine 1500 LINK-1 1 non-WATER "Sky Striker Ace" monster
    Monsters your opponent controls lose 100 ATK/DEF for each Spell in your GY. Once per turn, during the End Phase, if this card was Special Summoned this turn: You can add 1 "Sky Striker" Spell from your Deck to your hand with a different name from every card in your GY. You can only Special Summon "Sky Striker Ace - Shizuku(s)" once per turn.
    Space Insulator Dark Cyberse 1200 LINK-2 2 monsters
    Monsters this card points to lose 800 ATK/DEF. When a Cyberse Link Monster is Link Summoned to your field, while this card is in your GY, except the turn this card was sent to the GY: You can Special Summon this card to your zone that monster points to, but it cannot be used as a Link Material, also banish it when it leaves the field.
    SPYRAL Double Helix Earth Warrior 1900 LINK-2 2 "SPYRAL" monsters
    This card's name becomes "SPYRAL Super Agent" while on the field or in the GY. You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent's Deck, and if you do, and its type matches the declared type, take 1 "SPYRAL" monster from your Deck or GY, and either add it to your hand or Special Summon it to your zone this card points to. You can only use this effect of "SPYRAL Double Helix" once per turn.
    Steelswarm Origin Light Fiend 2000 LINK-2 2 "Iswarm" monsters
    While this card is in an Extra Monster Zone, neither player can Special Summon monsters from the Extra Deck to Main Monster Zones, except to zones this card points to. While this card points to a monster, this card cannot be destroyed by battle or card effects, also neither player can target it with card effects. Once per turn, when a monster(s) on the field is destroyed by battle or card effect: You can Special Summon Level 4 or lower "lswarm" monsters from your Deck in Defense Position, up the number of monsters destroyed.
    Subterror Behemoth Fiendess Earth Wyrm 2000 LINK-2 2 Flip monsters
    Gains ATK equal to the combined original Levels of the "Subterror" monsters used for its Link Summon x 100. During your Main Phase: You can send 1 Flip monster from your Deck to the GY, and if you do, Special Summon 1 monster from your hand in face-down Defense Position to your zone this card points to. You can only use this effect of "Subterror Behemoth Fiendess" once per turn. Once per turn, if a monster this card points to is flipped face-up: Add 1 Flip monster from your Deck or GY to your hand.
    The Weather Painter Rainbow Light Fairy 2400 LINK-3 2 "The Weather" monsters
    When your opponent would Special Summon a monster(s) (Quick Effect): You can send this Link Summoned card to the GY; negate the Summon, and if you do, destroy that monster(s). Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card. "The Weather" Effect Monsters this card points to gain the following effect.
  • When a card or effect is activated (Quick Effect): You can banish this card; negate the activation, and if you do, destroy that card.
  • Tindangle Acute Cerberus Dark Fiend 0 LINK-3 3 "Tindangle" monsters
    Gains 3000 ATK if you have 3 or more "Tindangle" monsters with different names in your GY, including "Tindangle Base Gardna". Gains 500 ATK for each "Tindangle" monster it points to. At the end of the Battle Phase, if this card declared an attack: You can Special Summon 1 "Tindangle Token" (Fiend/DARK/Level 1/ATK 0/DEF 0).
    Topologic Bomber Dragon Dark Cyberse 3000 LINK-4 2+ Effect Monsters
    If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Destroy all monsters in the Main Monster Zones, also your other monsters cannot attack for the rest of this turn. After damage calculation, if this card attacked an opponent's monster: Inflict damage to your opponent equal to that monster's original ATK.
    Topologic Trisbaena Dark Cyberse 2500 LINK-3 2+ Effect Monsters
    If a monster(s) is Special Summoned to a zone this card points to: Banish as many of those monster(s) as possible, also as many Spells/Traps on the field as possible, and if you do, inflict 500 damage to your opponent for each of their cards banished by this effect.
    Tri-Gate Wizard Earth Cyberse 2200 LINK-3 2+ monsters, except Tokens
    This card gains these effects based on the number of monsters co-linked to this card.
  • 1+: If a monster co-linked to this card battles your opponent's monster, any battle damage it inflicts to your opponent is doubled.
  • 2+: Once per turn: You can target 1 card on the field; banish it.
  • 3: Once per turn, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, banish that card.
  • Trickstar Bella Madonna Light Fairy 2800 LINK-4 2+ "Trickstar" monsters
    While this Link Summoned card points to no monsters, it is unaffected by other cards' activated effects. If this card points to no monsters: You can inflict 200 damage to your opponent for each "Trickstar" monster in your GY with a different name. You can only use this effect of "Trickstar Bella Madonna" once per turn.
    Trickstar Black Catbat Light Fairy 2000 LINK-2 2 "Trickstar" monsters
    Each time a monster(s) this card points to is destroyed by battle or card effect and sent to the GY, inflict 200 damage to your opponent. Each time your opponent takes damage by a "Trickstar" monster's effect: Face-up monsters they control lose 200 ATK for each monster this card points to, until the end of this turn.
    Trickstar Bloom Light Fairy 100 LINK-1 1 Level 2 or lower "Trickstar" monster
    If this card is Link Summoned: You can make your opponent draw 1 card. If a face-up "Trickstar" monster this card points to is destroyed by battle or card effect: You can inflict 200 damage to your opponent for each card in their hand. You can only use this effect of "Trickstar Bloom" once per turn.
    Trickstar Delfiendium Light Fairy 2200 LINK-3 2+ "Trickstar" monsters
    When this card declares an attack while pointing to a "Trickstar" monster: You can target your banished "Trickstar" cards, up the number of Link Monsters your opponent controls; add them to your hand, and if you do, this card gains 1000 ATK for each card added, until the end of this turn.
    Trickstar Holly Angel Light Fairy 2000 LINK-2 2 "Trickstar" monsters
    Each time a "Trickstar" monster(s) is Normal or Special Summoned to a zone(s) this card points to, inflict 200 damage to your opponent. "Trickstar" monsters this card points to cannot be destroyed by battle or card effects. If your opponent takes damage by a "Trickstar" monster's effect: This card gains ATK equal to the damage they took, until the end of this turn.
    Triple Burst Dragon Dark Dragon 2400 LINK-3 2+ monsters, except Tokens
    Once per turn, during the Damage Step, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can negate the activation. If this card attacks a Defense Position monster, inflict piercing battle damage. During your Main Phase, except the turn this card was Special Summoned: You can Tribute this card, then target 1 Link-2 or lower monster in your GY; Special Summon it, then you can Special Summon 1 Level 4 or lower Dragon monster from your hand.
    Twin Triangle Dragon Dark Dragon 1200 LINK-2 2 Level 4 or lower Dragon monsters, except Tokens
    When this card is Link Summoned: You can pay 500 LP, then target 1 Level 5 or higher monster in your GY; Special Summon it to your zone this card points to, but it cannot attack this turn, also it has its effects negated.
    Underclock Taker Dark Cyberse 1000 LINK-2 2 Effect Monsters
    Once per turn: You can target 1 face-up monster this card points to, and 1 face-up monster your opponent controls; the opponent's target loses ATK equal to the ATK of the target this monster points to, until the end of this turn.
    Vampire Sucker Dark Zombie 1600 LINK-2 2 Zombie monsters
    If you would Tribute a monster(s) for a Tribute Summon, you can Tribute a Zombie monster(s) your opponent controls, even though you do not control them. You can only use each of the following effects of "Vampire Sucker" once per turn.
  • You can target 1 monster in your opponent's GY; Special Summon it to your opponent's field in Defense Position, but it becomes a Zombie monster.
  • If a Zombie monster(s) is Special Summoned from the GY: Draw 1 card.
  • Vector Scare Archfiend Dark Cyberse 2400 LINK-3 2+ Cyberse monsters
    When this card destroys an opponent's monster by battle and sends it to the GY: You can Tribute 1 monster that this card points to; Special Summon that destroyed monster to any zone this card points to. If you Special Summon to your opponent's field to your opponent's field by this effect, this card can make a second attack during this Battle Phase (although your opponent gains control of that Special Summoned monster).
    Wind-Up Zenmaintenance Light Machine 1800 LINK-2 2 "Wind-Up" monsters
    If this card is destroyed and sent to the GY: You can target 1 "Wind-Up" Xyz Monster you control; attach this card to it as material. You can only use each of the following effects of "Wind-Up Maintenance" once per turn.
  • If this card is Link Summoned: You can add 1 "Wind-Up" card from your Deck to your hand.
  • You can banish 1 face-up "Wind-Up" monster you control, face-down; Special Summon 1 monster from your Deck with the same name that card had on the field.
  • X-Krawler Neurogos Earth Insect 1900 LINK-2 2 Insect monsters
    "Krawler" monsters this card points to cannot be destroyed by battle, gain 300 ATK/DEF, and if they battle your opponent's monster, any battle damage they inflict to your opponent is doubled. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can target 2 "Krawler" monsters with different names in your GY; Special Summon them in face-down Defense Position.
    X-Krawler Qualiark Earth Insect 2000 LINK-2 2 "Krawler" monsters
    If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can target 2 "Krawler" monsters with different names in your GY; Special Summon them in face-down Defense Position. Apply these effects based on the number of "Krawler" monsters you control.
  • 2+: All monsters you control gain 300 ATK/DEF.
  • 4+: Your opponent's cards and effects cannot be activated during the Battle Phase.
  • 6+: Your monsters can attack directly.
  • X-Krawler Synaphysis Earth Insect 1800 LINK-2 2 EARTH monsters
    "Krawler" monsters this card points to cannot be destroyed by battle, gain 300 ATK/DEF, and can make up to 2 attacks on monsters during each Battle Phase. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can target 2 "Krawler" monsters with different names in your GY; Special Summon them in face-down Defense Position.
    Zefra Metaltron Light Wyrm 2500 LINK-3 2+ monsters Special Summoned from the Extra Deck
    If a monster this card points to that was Special Summoned from the Extra Deck is destroyed by battle or an opponent's card effect: You can add to your hand, 1 monster from your GY or 1 face-up Pendulum Monster from your Extra Deck. You can target 1 other monster you control and 1 monster your opponent controls that were Special Summoned from the Extra Deck; banish both monsters until the End Phase. You can only use each effect of "Zefra Metaltron" once per turn.
    Card Name Attribute Sub Type Lvl ATK DEF Card Text Buy It
       This set contains 74 cards.