Card Name Attribute    Sub Type     Lvl     ATK     DEF     Card Text Buy It
Battlewasp - Azusa the Ghost Bow Wind Insect 5 2200 1600 1 Tuner + 1+ non-Tuner monsters
When your opponent takes effect damage from another "Battlewasp" monster: You can inflict damage to your opponent equal to the original ATK of that monster. You can only use this effect of "Battlewasp - Azusa the Ghost Bow" once per turn. When a monster is destroyed by battle with your "Battlewasp" monster, while this card is in your GY: You can Special Summon this card in Defense Position, but banish it when it leaves the field.
Deep Sea Prima Donna Water Sea Serpent 7 1500 2700 1 Tuner + 1+ non-Tuner monsters
Your opponent cannot target a Synchro Monster that used this card as material with monster effects. You can only use each of the following effects of "Deep Sea Prima Donna" once per turn.
  • You can target 1 of your opponent's banished cards; add to your hand, or Special Summon, 1 Level 4 or lower WATER monster from your Deck, and if you do, add that target to their hand.
  • If this card is sent to the GY: You can target 1 banished card; shuffle it into the Deck.
  • Desert Locusts Earth Insect 6 1500 2400 1 Tuner + 1+ non-Tuner monsters
    If this card is Synchro Summoned: The turn player discards 1 card. You can only use this effect of "Desert Locusts" once per turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.
    Dragunity Knight - Luin Wind Dragon 6 1200 1900 1 "Dragunity" Tuner + 1+ non-Tuner monsters
    If this card is Special Summoned: You can target 1 "Dragunity" monster in your GY; equip it to this card. If this card is sent to the GY: You can target 1 "Dragunity" monster you control; equip this card to that target. It gains 1000 ATK/DEF. You can only use each effect of "Dragunity Knight - Luin" once per turn.
    Garden Rose Flora Light Plant 5 800 1600 1 Tuner + 1+ non-Tuner monster
    You can target 1 card in the Field Zone; destroy it, then Special Summon to its controller's field, 1 "Rose Token" (Plant/DARK/Level 2/ATK 800/DEF 800) in Attack Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use this effect of "Garden Rose Flora" once per turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.
    Geomathmech Magma Fire Cyberse 8 2500 0 1 Tuner + 1+ non-Tuner monsters
    When this card destroys a monster by battle: You can target up to 2 cards your opponent controls; destroy them. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can add 1 "Mathmech" Spell/Trap from your Deck to your hand. You can only use each effect of "Geomathmech Magma" once per turn.
    Hi-Speedroid Cork Shooter Wind Machine 3 500 1000 1 Tuner + 1+ non-Tuner monster
    If this card is Synchro Summoned: You can activate 1 of these effects;
  • Add 1 "Speedroid" Spell/Trap from your Deck to your hand.
  • If all materials that were used for the Synchro Summon of this card were "Speedroid" monsters, and are all in your GY, Special Summon all of them.
    You cannot Special Summon monsters the turn you activate this effect, except WIND monsters. You can only use this effect of "Hi-Speedroid Cork Shooter" once per turn.
  • Ib the World Chalice Justiciar Water Spellcaster 5 1800 2100 1 Tuner + 1+ non-Tuner monsters
    For this card's Synchro Summon, you can treat 1 "World Chalice" Normal Monster you control as a Tuner. You can only use each of the following effects of "Ib the World Chalice Justiciar" once per turn.
  • If this card is Synchro Summoned: You can add 1 "World Legacy" card from your Deck to your hand.
  • If this Synchro Summoned card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your Deck or GY, except "Ib the World Chalice Justiciar".
  • Infernoble Knight Captain Roland Fire Warrior 5 2000 500 1 Tuner + 1+ non-Tuner monsters
    If this card is Synchro Summoned: You can activate this effect; during the End Phase of this turn, send 1 Equip Spell from your Deck to the GY, then add 1 Warrior monster from your Deck to your hand. During the Main Phase, if this card is in your GY (Quick Effect): You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Captain Roland" once per turn.
    Martial Metal Marcher Wind Machine 3 500 2200 1 Tuner + 1+ non-Tuner monsters
    If this card is Synchro Summoned: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Martial Metal Marcher" once per turn. A Synchro Monster that used this card as Synchro Material is treated as a Tuner while face-up on the field.
    Shooting Riser Dragon Light Dragon 7 2100 1700 1 Tuner + 1+ non-Tuner monsters
    If this card is Synchro Summoned: You can send 1 monster from your Deck to the GY, whose Level is lower than this card's on the field, and if you do, reduce this card's Level by that monster's, but for the rest of this turn, you cannot activate the effects of monsters with the same name the sent monster had in the GY. You can only use this effect of "Shooting Riser Dragon" once per turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.
    T.G. Star Guardian Light Warrior 5 100 2200 1 Tuner + 1+ non-Tuner "T.G." monsters
    Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each of the following effects of "T.G. Star Guardian" once per turn.
  • If this card is Special Summoned: You can target 1 "T.G." monster in your GY; add it to your hand.
  • During your Main Phase: You can Special Summon 1 "T.G." monster from your hand.
  • Card Name Attribute Sub Type Lvl ATK DEF Card Text Buy It
       This set contains 12 cards.