This is a list of all the YuGiOh Flip/Effect Monsters in our database.
Card Name | Attribute | Sub Type | Lvl | ATK | DEF | Card Text | Buy It |
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4-Starred Ladybug of Doom | Wind | Insect | 3 | 800 | 1200 | FLIP: Destroy all face-up Level 4 monsters on your opponent's side of the field. | |
A Cat of Ill Omen | Dark | Beast | 2 | 500 | 300 | FLIP: Select 1 Trap Card from your Deck and place it on top of your Deck. If "Necrovalley" is on the field, you can add the selected Trap Card to your hand instead. | |
Absorbing Jar | Earth | Rock | 3 | 600 | 500 | FLIP: Destroy all Set Spell/Trap Cards on the field, then each player draws 1 card for each of the cards they controlled that was destroyed by this effect. You cannot Set any cards this turn. | |
Alien Grey | Light | Reptile | 2 | 300 | 800 | FLIP: Place 1 A-Counter on 1 face-up monster on your opponent's side of the field. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) After this card has been flipped face-up, when it is destroyed by battle and sent to the Graveyard, draw 1 card. | |
An Owl of Luck | Wind | Winged Beast | 2 | 300 | 500 | FLIP: Select 1 Field Spell Card from your Deck and place it on top of your Deck. If "Necrovalley" is on the field, you can add the selected Field Spell Card to your hand instead. | |
Apprentice Piper | Dark | Spellcaster | 2 | 100 | 1500 | FLIP: You can Special Summon 1 monster from your hand. If this card is destroyed by battle or card effect and sent to the Graveyard: You can Special Summon 1 monster from your hand. |
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Armed Ninja | Earth | Warrior | 1 | 300 | 300 | FLIP: Select 1 Spell Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Spell Card, it is destroyed. If it is a Trap Card, return it to its original position. | |
Arsenal Summoner | Wind | Spellcaster | 4 | 1600 | 1600 | FLIP: Add 1 card that includes "Guardian" in its card name from your Deck to your hand. You cannot add "Celtic Guardian", "Winged Dragon, Guardian of the Fortress #1", "Winged Dragon, Guardian of the Fortress #2", "Guardian of the Labyrinth", or "The Reliable Guardian". | |
Aussa the Earth Charmer | Earth | Spellcaster | 3 | 500 | 1500 | FLIP: Take control of 1 EARTH monster on your opponent's side of the field, for as long as this card remains face-up on the field. | |
Baby Raccoon Tantan | Earth | Beast | 2 | 0 | 800 | FLIP: Special Summon 1 Level 2 Beast-Type monster from your Deck, except "Baby Raccoon Tantan". | |
Batteryman Micro-Cell | Light | Thunder | 1 | 100 | 100 | FLIP: Special Summon 1 Level 4 or lower "Batteryman" monster from your Deck, except "Batteryman Micro-Cell". After this card has been flipped face-up, when it is destroyed by battle and sent to the Graveyard, draw 1 card. | |
Big Eye | Dark | Fiend | 4 | 1200 | 1000 | FLIP: See the 5 cards from the top of your Deck, arrange them in any order desired, and replace them on the top of the Deck. | |
Bite Shoes | Dark | Fiend | 2 | 500 | 300 | FLIP: Change the Attack or Defense Position of 1 face-up monster on the field. The card must remain face-up. | |
Bombardment Beetle | Wind | Insect | 2 | 400 | 900 | FLIP: Pick up and see 1 face-down Defense Position Monster Card on your opponent's side of the field. If it is an Effect Monster, destroy it (its Flip Effect is not activated), and if the card is not, return it to its original position. | |
Brain Jacker | Dark | Fiend | 2 | 200 | 900 | FLIP: Equip this card to a monster on your opponent's side of the field and treat it as an Equip Card. Take control of the monster that is equipped with this card. Increase your opponent's Life Points by 500 points during each of his/her Standby Phases. | |
Bubonic Vermin | Earth | Beast | 3 | 900 | 600 | FLIP: You can take 1 Bubonic Vermin" card from your Deck and Special Summon it on the field in face-down Defense Position. The Deck is then shuffled." | |
Castle of Dark Illusions | Dark | Fiend | 4 | 920 | 1930 | FLIP: Increases the ATK and DEF of all Zombie-Type monsters by 200 points. As long as this card remains face-up on the field, the ATK and DEF of Zombie-Type monsters continues to increase by 200 points during each of your Standby Phases. This effect continues until your 4th turn after this card is activated. | |
Cheepcheepcheep | Wind | Winged Beast | 1 | 300 | 200 | FLIP: You can Special Summon 1 Level 5 or higher Tuner monster from your Deck. | |
Chewbone | Earth | Zombie | 3 | 300 | 300 | FLIP: Special Summon 3 "Chewbone Jr. Tokens" (Zombie-Type/EARTH/Level 1/ATK 100 / DEF 300) in Defense Position to your opponent's side of the field. | |
Cobra Jar | Earth | Reptile | 2 | 600 | 300 | FLIP: Special Summon 1 "Poisonous Snake Token" (Reptile-Type/EARTH/3 Stars/ATK 1200/DEF 1200). When the "Poisonous Snake Token" is destroyed as a result of battle, inflict 500 points of damage to your opponent's Life Points. | |
Creepy Coney | Earth | Beast | 3 | 1000 | 1900 | FLIP: Inflict 1000 damage to your opponent for each face-up Normal Monster you control, except Tokens. | |
Crimson Ninja | Earth | Warrior | 1 | 300 | 300 | FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and look at the card. If it is a Trap Card, destroy it. If it is a Spell Card, return it to its original position. | |
Crystal Seer | Water | Spellcaster | 1 | 100 | 100 | FLIP: Pick up 2 cards from the top of your Deck. Select 1 of those cards and add it to your hand, and place the other card on the bottom of your Deck. | |
Cyber Jar | Dark | Rock | 3 | 900 | 900 | FLIP: Destroy all monsters on the field, then both players reveal the top 5 cards from their Decks, then Special Summon all revealed Level 4 or lower monsters in face-up Attack Position or face-down Defense Position, also add any remaining cards to their hand. (If either player has less than 5 cards in their Deck, reveal as many as possible.) | |
D-Boyz | Dark | Fiend | 1 | 100 | 100 | FLIP: You can Special Summon any number of "D-Boyz" from your Deck in Attack Position, then you take 1000 damage for each monster Special Summoned by this effect. | |
Dark Cat with White Tail | Earth | Beast | 2 | 800 | 500 | FLIP: Return 2 Monster Cards on your opponent's side of the field and 1 Monster Card on your side of the field to their owners' hands. | |
Dark Mimic LV1 | Dark | Fiend | 1 | 100 | 1000 | FLIP: Draw 1 card. During your Standby Phase: You can send this face-up card to the Graveyard; Special Summon 1 "Dark Mimic LV3" from your hand or Deck. |
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Dark-Eyes Illusionist | Dark | Spellcaster | 2 | 0 | 1400 | FLIP: Select 1 monster. While this monster remains face-up on the field that monster cannot attack. | |
Dekoichi the Battlechanted Locomotive | Dark | Machine | 4 | 1400 | 1000 | FLIP: Draw 1 card. For each face-up "Bokoichi the Freightening Car" you control, draw an additional card. | |
Des Feral Imp | Dark | Reptile | 4 | 1600 | 1800 | FLIP: Select 1 card from your Graveyard, add it to your Deck, and shuffle your Deck. | |
Des Koala | Dark | Beast | 3 | 1100 | 1800 | FLIP: Inflict 400 damage to your opponent for each card in their hand. | |
Desertapir | Earth | Beast | 3 | 900 | 300 | FLIP: Flip 1 face-up monster on the field into face-down Defense Position. You cannot select Desertapir"." | |
Deus X-Krawler | Earth | Insect | 9 | 2000 | 3000 | When your opponent activates a card or effect that targets this face-down monster (Quick Effect): You can change this card to face-up Defense Position; negate the activation, and if you do, destroy that card. After this card was flipped face-up, while it is in the Monster Zone, negate all monster effects activated on your opponent's field. If this card on the field is destroyed by battle or card effect: You can add, from your Deck to your hand, 1 Level 9 monster with a different original Type and Attribute than this card. You can only use this effect of "Deus X-Krawler" once per turn. | |
Dharc the Dark Charmer | Dark | Spellcaster | 3 | 500 | 1500 | FLIP: Take control of 1 DARK monster your opponent controls, while this card remains face-up on the field. | |
Dice Jar | Light | Rock | 3 | 200 | 300 | FLIP: Both players roll a six-sided die once. The player with the lowest result takes damage equal to their opponent's result x 500 Life Points. However, if a winner's result is 6, the loser takes 6000 points of damage. If the results are the same, both players roll again. | |
Dimension Jar | Dark | Machine | 2 | 200 | 200 | FLIP: Both players can remove from play up to 3 monsters from their opponent's Graveyard. | |
Doom Donuts | Dark | Fiend | 1 | 0 | 0 | FLIP: Destroy all face-up monsters on the field with an original ATK or DEF of 0. | |
Dragon Manipulator | Earth | Warrior | 3 | 700 | 800 | FLIP: Take control of 1 face-up Dragon-Type monster on your opponent's side of the field until the end of the End Phase. | |
Dragon Piper | Fire | Pyro | 3 | 200 | 1800 | FLIP: Destroy all face-up Dragon Capture Jar"(s) on the field. If you destroy any, change all face-up Dragon-Type monsters on the field to Attack Position." | |
DUCKER Mobile Cannon | Light | Machine | 3 | 500 | 500 | FLIP: Select 1 Level 4 monster in your Graveyard and add it to your hand. | |
Dummy Golem | Earth | Rock | 2 | 800 | 800 | FLIP: Your opponent selects 1 monster that he/she controls. Switch control of the selected monster and this card. | |
Dust Knight | Earth | Warrior | 4 | 1400 | 1200 | FLIP: Send 1 EARTH monster from your Deck to the Graveyard. | |
Electromagnetic Bagworm | Light | Insect | 3 | 200 | 1400 | FLIP: Target 1 face-up Machine-Type monster your opponent controls; take control of that target until your next End Phase. If this card is destroyed by battle: The monster that destroyed it loses 500 ATK and DEF. | |
Eria the Water Charmer | Water | Spellcaster | 3 | 500 | 1500 | FLIP: Take control of 1 WATER monster on your opponent's side of the field, for as long as this card remains face-up on the field. | |
Evilswarm Azzathoth | Dark | Reptile | 4 | 750 | 1950 | FLIP: Target 1 Special Summoned monster on the field; shuffle that target into the Deck. | |
Evilswarm Hraesvelg | Dark | Winged Beast | 4 | 1150 | 1850 | FLIP: Target 1 face-up card your opponent controls; return that target to the hand. | |
Evoltile Westlo | Fire | Reptile | 3 | 700 | 1900 | FLIP: Special Summon 1 "Evolsaur" monster from your Deck. | |
Fairy Tail - Sleeper | Light | Spellcaster | 4 | 1850 | 1000 | FLIP: You can Special Summon 1 monster from your hand. During either player's turn, when your opponent activates a Normal Spell/Trap Card: You can Tribute 1 other monster; the activated effect becomes "Change 1 face-up monster your opponent controls to face-down Defense Position". You can only use this effect of "Fairy Tail - Sleeper" once per turn. |
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Fiber Jar | Earth | Plant | 3 | 500 | 500 | FLIP: Each player shuffles all cards from their hand, field, and Graveyard into the Deck, then draws 5 cards. | |
Fire Sorcerer | Fire | Spellcaster | 4 | 1000 | 1500 | FLIP: Randomly select 2 cards from your hand and remove them from play to inflict 800 points of Direct Damage to your opponent's Life Points. | |
Gadget Arms | Water | Machine | 2 | 200 | 400 | FLIP: Select 1 "Morphtronic" Spell or Trap Card in your Graveyard and add it to your hand. | |
Galaxy Mirror Sage | Light | Spellcaster | 3 | 0 | 800 | FLIP: You gain 500 Life Points for each "Galaxy" monster in your Graveyard. When this card is destroyed and sent from the field to the Graveyard after being flipped face-up: You can Special Summon 1 Level 4 or lower "Galaxy" monster from your Deck or Graveyard in face-down Defense Position. Banish it when it leaves the field. |
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Gale Lizard | Water | Reptile | 4 | 1400 | 700 | FLIP: Select 1 Monster Card on your opponent's side of the field and return it to its owner's hand. | |
Gem-Turtle | Earth | Rock | 4 | 0 | 2000 | FLIP: You can add 1 "Gem-Knight Fusion" from your Deck to your hand. | |
Gishki Ariel | Water | Spellcaster | 4 | 1000 | 1800 | FLIP: You can add 1 "Gishki" monster from your Deck to your hand. | |
Gravekeeper's Guard | Dark | Spellcaster | 4 | 1000 | 1900 | FLIP: Select 1 monster your opponent controls and return it to the hand. | |
Gravekeeper's Spy | Dark | Spellcaster | 4 | 1200 | 2000 | FLIP: Special Summon 1 "Gravekeeper's" monster with 1500 or less ATK from your Deck. | |
Gravitic Orb | Dark | Fiend | 3 | 1100 | 700 | FLIP: Change the battle positions of all face-up monsters your opponent controls. | |
Greed Jar | Earth | Rock | 3 | 700 | 800 | FLIP: Apply these effects in sequenece. You can only use this effect of "Greed Jar" once per turn. |
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Green Turtle Summoner | Water | Spellcaster | 3 | 400 | 1500 | FLIP: Target 1 monster your opponent controls; destroy it. | |
Greenkappa | Dark | Warrior | 3 | 650 | 900 | FLIP: Target 2 Set Spell/Trap Cards on the field; destroy those targets. | |
Guard Dog | Earth | Beast | 3 | 1500 | 500 | FLIP: Your opponent cannot Special Summon for the rest of this turn. | |
Hade-Hane | Earth | Beast | 6 | 900 | 1000 | FLIP: You can return up to 3 monsters on the field to the owner's hand. | |
Hane-Hane | Earth | Beast | 2 | 450 | 500 | FLIP: Select 1 Monster Card on the field (regardless of position) and return it to its owner's hand. | |
Helshaddoll Hollow | Fire | Fiend | 9 | 2900 | 2900 | FLIP: You can target 1 face-up monster your opponent controls; send 1 "Shaddoll" monster with its same Attribute from your Extra Deck to the GY, and if you do, banish that monster. If this card is sent to the GY by card effect: You can send cards from the top of your Deck to the GY, equal to the number of different original Attributes among the monsters on the field. You can only use 1 "Helshaddoll Hollow" effect per turn, and only once that turn. | |
Hiita the Fire Charmer | Fire | Spellcaster | 3 | 500 | 1500 | FLIP: Take control of 1 FIRE monster on your opponent's side of the field, for as long as this card remains face-up on the field. | |
Hiro's Shadow Scout | Dark | Fiend | 2 | 650 | 500 | FLIP: Your opponent draws 3 cards. Both players look at the cards. If there are any Spell Cards among them, discard all those Spell Card(s) to the Graveyard. | |
Hydrotortoise, the Empowered Warrior | Water | Warrior | 3 | 1400 | 900 | FLIP: Target 1 Spell/Trap Card your opponent controls; destroy it. | |
Invader of the Throne | Earth | Warrior | 4 | 1350 | 1700 | FLIP: Select 1 opponent's monster and switch control of it with this card. This effect cannot be activated during the Battle Phase. | |
Iron Blacksmith Kotetsu | Fire | Beast-Warrior | 2 | 500 | 500 | FLIP: Select 1 Equip Spell Card from your Deck and add it to your hand. | |
Jigen Bakudan | Fire | Pyro | 2 | 200 | 1000 | FLIP: After this card is flipped, offer it as a Tribute during your Standby Phase to destroy all monsters on your side of the Field and inflict Direct Damage equal to half of the total ATK of the destroyed cards (excluding this monster) to your opponent's Life Points. | |
Jowls of Dark Demise | Water | Fiend | 2 | 200 | 100 | FLIP: Take control of 1 monster on your opponent's side of the field until the end of the turn that this card's effect is activated. When the controlled monster attacks, it can attack your opponent's Life Points directly. | |
Kamui, Hope of Gusto | Wind | Psychic | 2 | 200 | 1000 | FLIP: Special Summon 1 "Gusto" Tuner monster from your Deck. | |
Krawler Axon | Earth | Insect | 2 | 500 | 1800 | FLIP: You can target 1 Spell/Trap on the field; destroy it. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Axon". You can only use each effect of "Krawler Axon" once per turn. |
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Krawler Dendrite | Earth | Insect | 2 | 1300 | 600 | FLIP: You can send 1 monster from your Deck to the GY. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Dendrite". You can only use each effect of "Krawler Dendrite" once per turn. |
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Krawler Glial | Earth | Insect | 2 | 700 | 1500 | FLIP: You can Special Summon 1 "Krawler" monster from your hand or GY, in face-up Attack Position or face-down Defense Position, except "Krawler Glial". If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Glial". You can only use each effect of "Krawler Glial" once per turn. |
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Krawler Ranvier | Earth | Insect | 2 | 1100 | 900 | FLIP: You can target up to 2 "Krawler" monsters in your GY; add them to your hand. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Ranvier". You can only use each effect of "Krawler Ranvier" once per turn. |
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Krawler Receptor | Earth | Insect | 2 | 900 | 1200 | FLIP: You can add 1 "Krawler" monster from your Deck to your hand. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Receptor". You can only use each effect of "Krawler Receptor" once per turn. |
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Krawler Spine | Earth | Insect | 2 | 300 | 2100 | FLIP: You can target 1 monster on the field; destroy that monster. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Spine". You can only use each effect of "Krawler Spine" once per turn. |
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Lady Assailant of Flames | Fire | Pyro | 4 | 1500 | 1000 | FLIP: Remove 3 cards from the top of your Deck from play to inflict 800 points of Direct Damage to your opponent's Life Points. | |
Lyna the Light Charmer | Light | Spellcaster | 3 | 500 | 1500 | FLIP: Take control of 1 LIGHT monster on your opponent's side of the field for as long as this card remains face-up on the field. | |
Machina Defender | Earth | Machine | 4 | 1200 | 1800 | FLIP: Add 1 "Commander Covington" from your Deck to your hand. | |
Magical Merchant | Light | Insect | 1 | 200 | 700 | FLIP: Pick up cards from the top of your Deck until you pick up a Spell Card or Trap Card. Add that card to your hand. Send the remaining cards to the Graveyard. | |
Magical Plant Mandragola | Dark | Spellcaster | 2 | 500 | 200 | FLIP: Place 1 Spell Counter on each face-up card on the field that you can place a Spell Counter on. | |
Magical Undertaker | Dark | Spellcaster | 2 | 400 | 400 | FLIP: You can target 1 Level 4 or lower Spellcaster-Type monster in your Graveyard; Special Summon that target. | |
Magician of Faith | Light | Spellcaster | 1 | 300 | 400 | FLIP: Add 1 Spell Card from your Graveyard to your hand. | |
Magician of Faithfulness | Light | Spellcaster | 5 | 600 | 800 | FLIP: You can target 1 Spell in your GY; add it to your hand, then you can Special Summon 1 "Magician of Faith" or "Magician of Faithfulness" from your Deck in face-down Defense Position. You can only use this effect of "Magician of Faithfulness" once per turn. | |
Magnetic Mosquito | Light | Insect | 3 | 300 | 1000 | FLIP: Destroy all face-up Machine-Type monsters on the field. | |
Mahjong Munia Maidens | Wind | Winged Beast | 2 | 200 | 2000 | FLIP: You can draw 1 card, then discard 1 card. Once per turn: You can change this card to face-down Defense Position. |
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Man-Eater Bug | Earth | Insect | 2 | 450 | 600 | FLIP: Select and destroy 1 monster on the field. | |
Mask of Darkness | Dark | Fiend | 2 | 900 | 400 | FLIP: Add 1 Trap Card from your Graveyard to your hand. | |
Mimicking Man-Eater Bug | Earth | Insect | 4 | 450 | 600 | FLIP: Target 1 monster on the field; destroy it, and if you do, this card gains ATK equal to that monster's original ATK, then you can change this card's Type to that monster's original Type. Cannot be destroyed by battle. Cannot be destroyed by the effects of monsters with its same Type. |
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Morphing Jar | Earth | Rock | 2 | 700 | 600 | FLIP: Both players discard all the cards in their hands, then draw 5 cards. | |
Morphing Jar #2 | Earth | Rock | 3 | 800 | 700 | FLIP: Shuffle all monsters on the field into the Deck. Then, each player reveals cards from the top of their Deck, until they reveal the same number of monsters they shuffled into their Main Deck. Special Summon all revealed Level 4 or lower monsters in face-down Defense Position, also send any remaining cards to the Graveyard. | |
Mysterious Guard | Earth | Spellcaster | 3 | 800 | 1200 | FLIP: Return 1 face-up monster on the field to the top of its owner's Deck. Also, if there is a face-up Warrior-Type monster on your side of the field, you can return another face-up monster to its owner's hand. | |
Naelshaddoll Ariel | Water | Psychic | 4 | 1000 | 1800 | FLIP: You can target 1 of your banished "Shaddoll" monsters; Special Summon it in face-up or face-down Defense Position. If this card is sent to the GY by a card effect: You can target up to 3 cards in the GY(s); banish them. You can only use 1 "Naelshaddoll Ariel" effect per turn, and only once that turn. |
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Needle Ball | Dark | Fiend | 2 | 750 | 700 | FLIP: You can pay 2000 Life Points to inflict 1000 damage to your opponent. | |
Needle Worm | Earth | Insect | 2 | 750 | 600 | FLIP: Discard 5 cards from the top of your opponent's Deck to the Graveyard. | |
Nehshaddoll Genius | Earth | Machine | 4 | 1800 | 1000 | FLIP: You can target 1 "Shaddoll" monster you control; that face-up monster is unaffected by monster effects this turn, except its own. If this card is sent to the GY by card effect: You can target 1 Effect Monster on the field; neither player can activate that target's effects on the field this turn. You can only use 1 "Nehshaddoll Genius" effect per turn, and only once that turn. |
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Night Assailant | Dark | Fiend | 3 | 200 | 500 | FLIP: Select 1 monster your opponent controls, and destroy it. When this card is sent directly from your hand to the Graveyard, select 1 Flip Effect Monster in your Graveyard, except this card, and return it to your hand. | |
Nobleman-Eater Bug | Earth | Insect | 5 | 900 | 1200 | FLIP: Destroy 2 monsters on the field. | |
Old Vindictive Magician | Dark | Spellcaster | 2 | 450 | 600 | FLIP: Target 1 monster your opponent controls; destroy that target. | |
Parasite Paracide | Earth | Insect | 2 | 500 | 300 | FLIP: Put this card face-up in your opponent's Deck and shuffle it. When your opponent draws this card, it is Special Summoned on your opponent's side of the field in face-up Defense Position and inflicts 1000 points of damage to your opponent's Life Points. Then all face-up monsters on your opponent's side of the field become Insect-Type as long as this card remains face-up on the field. | |
Penguin Ninja | Water | Aqua | 3 | 1400 | 700 | FLIP: You can target up to 2 Spells/Traps your opponent controls; return them to the hand. You can target 1 "Penguin" monster you control; change it to face-down Defense Position. You can only use this effect of "Penguin Ninja" once per turn. |
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Penguin Soldier | Water | Aqua | 2 | 750 | 500 | FLIP: You can target up to 2 monsters on the field; return those targets to the hand. | |
Phantom Cricket | Earth | Insect | 2 | 300 | 100 | FLIP: Return 1 face-down monster from the field to the top of its owner's Deck. | |
Poison Mummy | Earth | Zombie | 4 | 1000 | 1800 | FLIP: Inflict 500 damage to your opponent. | |
Pot of The Forbidden | Earth | Rock | 9 | 2000 | 3000 | FLIP: You can activate 1 of these effects: You can only use this effect of "Pot of the Forbidden" once per turn. |
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Prediction Princess Arrowsylph | Wind | Fairy | 4 | 1000 | 1400 | FLIP: You can add 1 Ritual Spell Card from your Deck or Graveyard to your hand. | |
Prediction Princess Astromorrigan | Dark | Fairy | 3 | 1300 | 0 | FLIP: During the End Phase of this turn, destroy as many Defense Position monsters your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each monster destroyed. | |
Prediction Princess Bibliomuse | Earth | Fairy | 9 | 2500 | 2500 | FLIP: You can add 1 "Prediction Princess" monster, except "Prediction Princess Bibliomuse", and 1 Ritual Spell from your Deck to your hand. If this card is Tributed and sent to the GY: You can Special Summon this card in face-down Defense Position. You can only use each of the preceding effects of "Prediction Princess Bibliomuse" once per turn. Your opponent cannot target Ritual Monsters you control with card effects, also they cannot be destroyed by your opponent's card effects. |
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Prediction Princess Coinorma | Earth | Fairy | 3 | 800 | 1400 | FLIP: You can Special Summon 1 Level 3 or higher Flip monster from your hand or Deck in face-down Defense Position, also you cannot activate monster effects for the rest of this turn, except "Prediction Princess" monsters'. | |
Prediction Princess Crystaldine | Water | Fairy | 5 | 1400 | 2200 | FLIP: You can add 1 Ritual Monster from your Deck or Graveyard to your hand. | |
Prediction Princess Petalelf | Earth | Fairy | 3 | 800 | 700 | FLIP: You can change all face-up Attack Position monsters your opponent controls to face-up Defense Position. Monsters changed to Defense Position by this effect cannot change their battle position. | |
Princess of Tsurugi | Wind | Warrior | 3 | 900 | 700 | FLIP: Inflict 500 points of damage to your opponent's Life Points for each Spell and Trap Card on your opponent's side of the field. | |
Qadshaddoll Keios | Light | Spellcaster | 2 | 900 | 100 | FLIP: You can Special Summon 1 "Shaddoll" monster from your hand in face-up or face-down Defense Position. If this card is sent to the GY by a card effect: You can send 1 "Shaddoll" monster from your hand to the GY, and if you do, for the rest of this turn, all monsters you control gain ATK/DEF equal to the original Level of that monster sent to the GY x 100. You can only use 1 "Qadshaddoll Keios" effect per turn, and only once that turn. |
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Rafflesia Seduction | Earth | Plant | 2 | 300 | 900 | FLIP: Take control of 1 face-up monster on your opponent's side of the field until the end of the turn. | |
Reaper of the Cards | Dark | Fiend | 5 | 1380 | 1930 | FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position. | |
Reeshaddoll Wendi | Wind | Psychic | 3 | 1500 | 1000 | FLIP: You can Special Summon 1 "Shaddoll" monster from your Deck in face-up or face-down Defense Position, except "Reeshaddoll Wendi". If this card is sent to the GY by a card effect: You can Special Summon 1 "Shaddoll" monster from your Deck in face-down Defense Position, except "Reeshaddoll Wendi". You can only use 1 "Reeshaddoll Wendi" effect per turn, and only once that turn. |
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Reverse Jar | Earth | Rock | 3 | 800 | 900 | FLIP: Change as many other monsters on the field as possible to face-down Defense Position, then, return as many face-up Spells/Traps as possible from the field to the hand, then, each player can Set Spells/Traps from their hand, up to the number returned to their own hand by this effect. You can only use this effect of "Reverse Jar" once per turn. | |
Reversible Beetle | Earth | Insect | 3 | 1100 | 1500 | FLIP: Shuffle this card, and any face-up monsters in its column, into the Deck(s). If this card is Normal or Special Summoned: Change this card, and any other monsters in its column, to face-down Defense Position. You can only use each effect of "Reversible Beetle" once per turn. |
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Rigorous Reaver | Fire | Plant | 3 | 1600 | 100 | FLIP: Each player discards 1 card. A monster that destroys this card by battle loses 500 ATK and DEF. | |
Rinyan, Lightsworn Rogue | Light | Beast | 2 | 100 | 100 | FLIP: Return 1 "Lightsworn" monster from your Graveyard to your Deck and draw 1 card. | |
Ryko, Lightsworn Hunter | Light | Beast | 2 | 200 | 100 | FLIP: You can target 1 card on the field; destroy that target. Send the top 3 cards of your Deck to the Graveyard. | |
Searchlightman | Light | Machine | 3 | 1000 | 1000 | FLIP: Your opponent cannot Set (or flip face-down) any cards for the rest of this turn. | |
Self-Destruct Ant | Earth | Insect | 3 | 1500 | 1000 | FLIP: Each player takes 1000 damage. If this card is destroyed by battle or card effect and sent to the GY: Inflict 1000 damage to your opponent. You can only use each effect of "Self-Destruct Ant" once per turn. |
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Shaddoll Beast | Dark | Spellcaster | 5 | 2200 | 1700 | FLIP: You can draw 2 cards, then discard 1 card. If this card is sent to the Graveyard by a card effect: You can draw 1 card. You can only use 1 "Shaddoll Beast" effect per turn, and only once that turn. |
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Shaddoll Dragon | Dark | Spellcaster | 4 | 1900 | 0 | FLIP: You can target 1 card your opponent controls; return it to the hand. If this card is sent to the Graveyard by a card effect: You can target 1 Spell/Trap Card on the field; destroy it. You can only use 1 "Shaddoll Dragon" effect per turn, and only once that turn. |
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Shaddoll Hedgehog | Dark | Spellcaster | 3 | 800 | 200 | FLIP: You can add 1 "Shaddoll" Spell/Trap Card from your Deck to your hand. If this card is sent to the Graveyard by a card effect: You can add 1 "Shaddoll" monster from your Deck to your hand, except "Shaddoll Hedgehog". You can only use 1 "Shaddoll Hedgehog" effect per turn, and only once that turn. |
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Shaddoll Hound | Dark | Spellcaster | 4 | 1600 | 900 | FLIP: You can target 1 "Shaddoll" card in your Graveyard; add it to your hand. If this card is sent to the Graveyard by a card effect: You can target 1 monster on the field; change its battle position. (Flip monsters' effects are not activated at this time, except "Shaddoll" monsters'.) You can only use 1 "Shaddoll Hound" effect per turn, and only once that turn. |
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Shaddoll Squamata | Dark | Spellcaster | 4 | 1800 | 1000 | FLIP: You can target 1 monster on the field; destroy it. If this card is sent to the Graveyard by a card effect: You can send 1 "Shaddoll" card from your Deck to the Graveyard, except "Shaddoll Squamata". You can only use 1 "Shaddoll Squamata" effect per turn, and only once that turn. |
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Shadow Tamer | Earth | Warrior | 3 | 800 | 700 | FLIP: Take control of 1 face-up Fiend-Type monster on your opponent's side of the field until the end of the End Phase. | |
Skelengel | Light | Fairy | 2 | 900 | 400 | FLIP: Draw 1 card. | |
Slate Warrior | Wind | Fiend | 4 | 1900 | 400 | FLIP: This card gains 500 ATK and DEF. If this card is destroyed by battle: The monster that destroyed it loses 500 ATK and DEF. |
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Sonic Jammer | Wind | Machine | 2 | 350 | 650 | FLIP: Your opponent cannot activate any Spell Cards until the end of the End Phase of the next turn. | |
Spear Cretin | Dark | Fiend | 2 | 500 | 500 | FLIP: When this card is sent to the Graveyard after being flipped, each player Special Summons 1 monster from their Graveyard in face-up Attack Position or face-down Defense Position. | |
Spirit Caller | Light | Spellcaster | 3 | 1000 | 1000 | FLIP: You can Special Summon 1 Level 3 or lower Normal Monster from your Graveyard to your side of the field. | |
Subterror Behemoth Dragossuary | Earth | Zombie | 6 | 2400 | 1600 | FLIP: You can activate this effect; this turn, "Subterror" cards you control cannot be destroyed by your opponent's card effects. You can only use this effect of "Subterror Behemoth Dragossuary" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position. |
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Subterror Behemoth Phospheroglacier | Earth | Aqua | 8 | 2600 | 2500 | FLIP: You can send 1 card from your Deck to the Graveyard. You can only use this effect of "Subterror Behemoth Phospheroglacier" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position. |
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Subterror Behemoth Speleogeist | Earth | Fiend | 11 | 3000 | 1400 | FLIP: You can target 1 monster on the field; change it to face-up Attack Position if it is in Defense Position, also change its ATK to 0. You can only use this effect of "Subterror Behemoth Speleogeist" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position. |
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Subterror Behemoth Stalagmo | Earth | Rock | 10 | 2800 | 2100 | FLIP: You can discard 1 "Subterror" monster, and if you do, draw 2 cards. You can only use this effect of "Subterror Behemoth Stalagmo" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position. | |
Subterror Behemoth Stygokraken | Earth | Sea Serpent | 5 | 1400 | 2600 | FLIP: You can target Set cards on the field, equal to the number of "Subterror Behemoth" monsters you control; destroy them. You can only use this effect of "Subterror Behemoth Stygokraken" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position. |
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Subterror Behemoth Ultramafus | Earth | Pyro | 12 | 3000 | 1800 | FLIP: You can change all other face-up monsters on the field to face-down Defense Position. You can only use this effect of "Subterror Behemoth Ultramafus" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position. |
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Subterror Behemoth Umastryx | Earth | Reptile | 7 | 2000 | 2700 | FLIP: You can target 1 monster your opponent controls; banish it. You can only use this effect of "Subterror Behemoth Umastryx" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position. | |
Subterror Behemoth Voltelluric | Earth | Thunder | 9 | 1900 | 3000 | FLIP: You can target 1 Set monster your opponent controls; take control of it until your next End Phase. You can only use this effect of "Subterror Behemoth Voltelluric" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position. |
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Subterror Guru | Earth | Dragon | 4 | 1600 | 1800 | FLIP: You can add 1 "Subterror" card from your Deck to your hand, except "Subterror Guru". You can target 1 other face-up monster on the field; change that monster, also this card, to face-down Defense Position. This is a Quick Effect if you control another "Subterror" card. You can only use each effect of "Subterror Guru" once per turn. | |
Summoner of Illusions | Light | Spellcaster | 3 | 800 | 900 | FLIP: Tribute 1 other monster, and if you do, Special Summon 1 Fusion Monster from your Extra Deck. Destroy that Fusion Monster at the End Phase of this turn. | |
Super-Nimble Mega Hamster | Earth | Beast | 4 | 1100 | 1800 | FLIP: You can Special Summon 1 Level 3 or lower Beast-Type monster from your Deck in face-down Defense Position. | |
Supply | Earth | Warrior | 4 | 1300 | 800 | FLIP: Return 2 Fusion-Material monsters that were sent to the Graveyard as a result of a Fusion Summon to your hand. | |
Symphonic Warrior Synthess | Wind | Machine | 4 | 1200 | 1900 | FLIP: You can add 1 "Symphonic Warrior" monster from your Deck to your hand, except "Symphonic Warrior Synthess" Once per turn: You can target 1 monster you control or in your Graveyard whose original name includes "Symphonic Warrior", except "Symphonic Warrior Synthess"; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. You can banish this card from your Graveyard, then target 1 of your banished "Symphonic Warrior" monsters, except "Symphonic Warrior Synthess"; Special Summon it. |
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Terrifying Toddler of Torment | Dark | Fiend | 3 | 0 | 2000 | FLIP: You can send 1 Fiend monster from your Deck to the GY. If this card is sent from the hand or Deck to the GY: You can Special Summon this card in face-down Defense Position. You can only use each effect of "Terrifying Toddler of Torment" once per turn. |
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The Immortal of Thunder | Light | Thunder | 4 | 1500 | 1300 | FLIP: Increase your Life Points by 3000 points. When this card is sent from the field to the Graveyard, you lose 5000 Life Points. | |
The Stern Mystic | Light | Spellcaster | 4 | 1500 | 1200 | FLIP: All face-down cards on the field are turned face-up, and then returned to their original position. No card effects are activated when cards are turned face-up. | |
Tindangle Angel | Dark | Fiend | 4 | 500 | 1800 | FLIP: You can Special Summon 1 Flip monster from your hand or GY in face-down Defense Position, except "Tindangle Angel", then if it is your opponent's Battle Phase, end the Battle Phase. You can only use this effect of "Tindangle Angel" once per turn. | |
Tindangle Dholes | Dark | Fiend | 5 | 1000 | 1000 | FLIP: You can send 1 Spell/Trap from your Deck to the GY. If this card is sent from the hand or Deck to the GY: You can target 1 "Tindangle" monster in your GY, except "Tindangle Dholes"; Special Summon it in face-down Defense Position. You can only use each of the preceding effects of "Tindangle Dholes" once per turn. A "Tindangle" Link Monster that used this card as material can make 3 attacks during each Battle Phase. |
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Tindangle Hound | Dark | Fiend | 7 | 2500 | 0 | FLIP: You can target 1 other face-up monster on the field; this card gains ATK equal to that target's original ATK, then change that target to face-down Defense Position. Each monster your opponent controls loses 1000 ATK for each monster linked to it. If this card is destroyed by battle or card effect and sent to the GY: You can target 1 face-down monster on the field; change it to face-up Defense Position. |
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Tindangle Intruder | Dark | Fiend | 6 | 2200 | 0 | FLIP: You can add 1 "Tindangle" card from your Deck to your hand. When this card is Normal Summoned: You can send 1 "Tindangle" card from your Deck to the GY. If a monster(s) is Special Summoned to your field in face-down Defense Position while this card is in your GY: Special Summon this card in face-down Defense Position (this is not optional). You can only use each effect of "Tindangle Intruder" once per turn. |
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Tindangle Jhrelth | Dark | Fiend | 3 | 0 | 1800 | FLIP: You can take 1 Flip monster from your Deck, except "Tindangle Jhrelth", and either add it to your hand or send it to the GY. If this card is in your hand: You can discard 1 other card; send 1 "Tindangle" card from your Deck to the GY, except "Tindangle Jhrelth", and if you do, Special Summon this card in face-down Defense Position. You can only use each effect of "Tindangle Jhrelth" once per turn. |
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Tindangle Protector | Dark | Fiend | 3 | 800 | 1600 | FLIP: You can change up to 3 face-down Defense Position monsters you control to face-up Defense Position, then if all those monsters are "Tindangle" monsters, you can add up to that many "Tindangle" cards from your Deck to your hand. You can only use this effect of "Tindangle Apostle" once per turn. | |
Tindangle Trinity | Dark | Fiend | 4 | 0 | 1500 | FLIP: You can Special Summon 1 "Tindangle Base Gardna" from your Deck. If this card was flipped face-up, your "Tindangle" monsters cannot be destroyed by battle. If this card is sent to the GY as Link Material for the Link Summon of a "Tindangle" monster: You can add 1 "Gergonne's End" from your Deck to your hand, and if you do, send 1 Spell/Trap from your Deck to the GY. You can only use this effect of "Tindangle Trinity" once per turn. |
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Tornado Bird | Wind | Winged Beast | 4 | 1100 | 1000 | FLIP: Return 2 Spell or Trap Cards on the field to the hands of the owner. | |
Tour Bus To Forbidden Realms | Dark | Fiend | 3 | 600 | 1000 | FLIP: Add 1 Fiend-Type monster from your Deck to your hand, except a DARK or LIGHT monster. | |
Trap Master | Earth | Warrior | 3 | 500 | 1100 | FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position. | |
Wall of Ivy | Earth | Plant | 2 | 300 | 1200 | FLIP: Special Summon 1 "Ivy Token" (Plant-Type/EARTH/Level 1/ATK 0/DEF 0) to your opponent's side of the field. When this Token is destroyed, its controller takes 300 damage. | |
Weather Report | Water | Aqua | 4 | 950 | 1500 | FLIP: Destroys all opponent's face-up "Swords of Revealing Light" on the field. If "Swords of Revealing Light" is destroyed, you can perform your Battle Phase twice this turn (or your next turn, if activated during your opponent's turn). | |
Whirlwind Weasel | Wind | Beast | 3 | 500 | 1500 | FLIP: Your opponent cannot activate any Spell or Trap Cards for the rest of this turn. | |
White Ninja | Light | Warrior | 4 | 1500 | 800 | FLIP: Destroy 1 Defense Position monster on the field. | |
Witch Doctor of Chaos | Dark | Spellcaster | 2 | 500 | 500 | FLIP: Select 1 Monster Card from you or your opponent's Graveyard. Remove it from play. | |
Worm Apocalypse | Light | Reptile | 1 | 300 | 200 | FLIP: Select and destroy 1 Spell or Trap Card. | |
Worm Cartaros | Light | Reptile | 4 | 1200 | 500 | FLIP: Add 1 Level 4 or lower Reptile-Type monster "Worm" from your Deck to your hand. | |
Worm Dimikles | Light | Reptile | 4 | 1700 | 1400 | FLIP: This card gains 300 ATK and DEF. | |
Worm Falco | Light | Reptile | 2 | 500 | 800 | FLIP: Change all face-up Reptile-Type "Worm" monsters you control to face-down Defense Position, except this card. | |
Worm Hope | Light | Reptile | 1 | 800 | 1500 | FLIP: When this card is flipped face-up by an opponent's monster's attack, draw 1 card. when this card is sent from the field to the Graveyard, send 1 card from your hand to the Graveyard. |
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Worm Jetelikpse | Light | Reptile | 3 | 1200 | 0 | FLIP: When this card is destroyed and sent to the Graveyard this turn, Special Summon it in Defense Position. | |
Worm Linx | Light | Reptile | 2 | 300 | 1000 | FLIP: If this card is face-up during the End Phase, draw 1 card. | |
Worm Millidith | Light | Reptile | 4 | 400 | 1600 | FLIP: You can equip this card to a monster your opponent controls as an Equip Card. Inflict 400 damage to the controller of the equipped monster during each Standby Phase. | |
Worm Noble | Light | Reptile | 6 | 1500 | 2400 | FLIP: If this card is flipped face-up by an opponent's monster's attack, inflict damage to your opponent equal to half the attacking monster's ATK. | |
Worm Opera | Light | Reptile | 2 | 400 | 800 | FLIP: All face-up monsters on the field lose 500 ATK, except Reptile-Type "Worm" monsters. | |
Worm Victory | Light | Reptile | 7 | 0 | 2500 | FLIP: Destroy all face-up monsters on the field, except Reptile-Type "Worm" monsters. This card gains 500 ATK for each Reptile-Type "Worm" monster in your Graveyard. | |
Wynn the Wind Charmer | Wind | Spellcaster | 3 | 500 | 1500 | FLIP: Take control of 1 WIND monster on your opponent's side of the field, for as long as this card remains face-up on the field. | |
Card Name | Attribute | Sub Type | Lvl | ATK | DEF | Card Text | Buy It |