Card Name Attribute    Sub Type     Lvl     ATK     DEF     Card Text Buy It
4-Starred Ladybug of Doom Wind Insect 3 800 1200 FLIP: Destroy all face-up Level 4 monsters on your opponent's side of the field.
A Cat of Ill Omen Dark Beast 2 500 300 FLIP: Select 1 Trap Card from your Deck and place it on top of your Deck. If "Necrovalley" is on the field, you can add the selected Trap Card to your hand instead.
Absorbing Jar Earth Rock 3 600 500 FLIP: Destroy all Set Spell/Trap Cards on the field, then each player draws 1 card for each of the cards they controlled that was destroyed by this effect. You cannot Set any cards this turn.
Alien Grey Light Reptile 2 300 800 FLIP: Place 1 A-Counter on 1 face-up monster on your opponent's side of the field. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) After this card has been flipped face-up, when it is destroyed by battle and sent to the Graveyard, draw 1 card.
An Owl of Luck Wind Winged Beast 2 300 500 FLIP: Select 1 Field Spell Card from your Deck and place it on top of your Deck. If "Necrovalley" is on the field, you can add the selected Field Spell Card to your hand instead.
Apprentice Piper Dark Spellcaster 2 100 1500 FLIP: You can Special Summon 1 monster from your hand.
If this card is destroyed by battle or card effect and sent to the Graveyard: You can Special Summon 1 monster from your hand.
Armed Ninja Earth Warrior 1 300 300 FLIP: Select 1 Spell Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Spell Card, it is destroyed. If it is a Trap Card, return it to its original position.
Arsenal Summoner Wind Spellcaster 4 1600 1600 FLIP: Add 1 card that includes "Guardian" in its card name from your Deck to your hand. You cannot add "Celtic Guardian", "Winged Dragon, Guardian of the Fortress #1", "Winged Dragon, Guardian of the Fortress #2", "Guardian of the Labyrinth", or "The Reliable Guardian".
Aussa the Earth Charmer Earth Spellcaster 3 500 1500 FLIP: Take control of 1 EARTH monster on your opponent's side of the field, for as long as this card remains face-up on the field.
Baby Raccoon Tantan Earth Beast 2 0 800 FLIP: Special Summon 1 Level 2 Beast-Type monster from your Deck, except "Baby Raccoon Tantan".
Batteryman Mirco-Cell Light Thunder 1 100 100 FLIP: Special Summon 1 Level 4 or lower "Batteryman" monster from your Deck, except "Batteryman Micro-Cell". After this card has been flipped face-up, when it is destroyed by battle and sent to the Graveyard, draw 1 card.
Big Eye Dark Fiend 4 1200 1000 FLIP: See the 5 cards from the top of your Deck, arrange them in any order desired, and replace them on the top of the Deck.
Bite Shoes Dark Fiend 2 500 300 FLIP: Change the Attack or Defense Position of 1 face-up monster on the field. The card must remain face-up.
Bombardment Beetle Wind Insect 2 400 900 FLIP: Pick up and see 1 face-down Defense Position Monster Card on your opponent's side of the field. If it is an Effect Monster, destroy it (its Flip Effect is not activated), and if the card is not, return it to its original position.
Brain Jacker Dark Fiend 2 200 900 FLIP: Equip this card to a monster on your opponent's side of the field and treat it as an Equip Card. Take control of the monster that is equipped with this card. Increase your opponent's Life Points by 500 points during each of his/her Standby Phases.
Bubonic Vermin Earth Beast 3 900 600 FLIP: You can take 1 Bubonic Vermin" card from your Deck and Special Summon it on the field in face-down Defense Position. The Deck is then shuffled."
Castle of Dark Illusions Dark Fiend 4 920 1930 FLIP: Increases the ATK and DEF of all Zombie-Type monsters by 200 points. As long as this card remains face-up on the field, the ATK and DEF of Zombie-Type monsters continues to increase by 200 points during each of your Standby Phases. This effect continues until your 4th turn after this card is activated.
Cheepcheepcheep Wind Winged Beast 1 300 200 FLIP: You can Special Summon 1 Level 5 or higher Tuner monster from your Deck.
Chewbone Earth Zombie 3 300 300 FLIP: Special Summon 3 "Chewbone Jr. Tokens" (Zombie-Type/EARTH/Level 1/ATK 100 / DEF 300) in Defense Position to your opponent's side of the field.
Cobra Jar Earth Reptile 2 600 300 FLIP: Special Summon 1 "Poisonous Snake Token" (Reptile-Type/EARTH/3 Stars/ATK 1200/DEF 1200). When the "Poisonous Snake Token" is destroyed as a result of battle, inflict 500 points of damage to your opponent's Life Points.
Creepy Coney Earth Beast 3 1000 1900 FLIP: Inflict 1000 damage to your opponent for each face-up Normal Monster you control, except Tokens.
Crimson Ninja Earth Warrior 1 300 300 FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and look at the card. If it is a Trap Card, destroy it. If it is a Spell Card, return it to its original position.
Crystal Seer Water Spellcaster 1 100 100 FLIP: Pick up 2 cards from the top of your Deck. Select 1 of those cards and add it to your hand, and place the other card on the bottom of your Deck.
Cyber Jar Dark Rock 3 900 900 FLIP: Destroy all monsters on the field, then both players reveal the top 5 cards from their Decks, then Special Summon all revealed Level 4 or lower monsters in face-up Attack Position or face-down Defense Position, also add any remaining cards to their hand. (If either player has less than 5 cards in their Deck, reveal as many as possible.)
D-Boyz Dark Fiend 1 100 100 FLIP: You can Special Summon any number of "D-Boyz" from your Deck in face-up Attack Position, then you take 1000 damage for each monster Special Summoned by this effect.
Dark Cat with White Tail Earth Beast 2 800 500 FLIP: Return 2 Monster Cards on your opponent's side of the field and 1 Monster Card on your side of the field to their owners' hands.
Dark Mimic LV1 Dark Fiend 1 100 1000 FLIP: Draw 1 card.
During your Standby Phase: You can send this face-up card to the Graveyard; Special Summon 1 "Dark Mimic LV3" from your hand or Deck.
Dark-Eyes Illusionist Dark Spellcaster 2 0 1400 FLIP: Select 1 monster. While this monster remains face-up on the field that monster cannot attack.
Dekoichi the Battlechanted Locomotive Dark Machine 4 1400 1000 FLIP: Draw 1 card. For each face-up "Bokoichi the Freightening Car" you control, draw an additional card.
Des Feral Imp Dark Reptile 4 1600 1800 FLIP: Select 1 card from your Graveyard, add it to your Deck, and shuffle your Deck.
Des Koala Dark Beast 3 1100 1800 FLIP: Inflict 400 points of damage to your opponent's Life Points for each card in your opponent's hand.
Desertapir Earth Beast 3 900 300 FLIP: Flip 1 face-up monster on the field into face-down Defense Position. You cannot select Desertapir"."
Dharc the Dark Charmer Dark Spellcaster 3 500 1500 FLIP: Take control of 1 DARK monster your opponent controls, while this card remains face-up on the field.
Dice Jar Light Rock 3 200 300 FLIP: Both players roll a six-sided die once. The player with the lowest result takes damage equal to their opponent's result x 500 Life Points. However, if a winner's result is 6, the loser takes 6000 points of damage. If the results are the same, both players roll again.
Dimension Jar Dark Machine 2 200 200 FLIP: Both players can remove from play up to 3 monsters from their opponent's Graveyard.
Doom Donuts Dark Fiend 1 0 0 FLIP: Destroy all face-up monsters on the field with an original ATK or DEF of 0.
Dragon Manipulator Earth Warrior 3 700 800 FLIP: Take control of 1 face-up Dragon-Type monster on your opponent's side of the field until the end of the End Phase.
Dragon Piper Fire Pyro 3 200 1800 FLIP: Destroy all face-up Dragon Capture Jar"(s) on the field. If you destroy any, change all face-up Dragon-Type monsters on the field to Attack Position."
DUCKER Mobile Cannon Light Machine 3 500 500 FLIP: Select 1 Level 4 monster in your Graveyard and add it to your hand.
Dummy Golem Earth Rock 2 800 800 FLIP: Your opponent selects 1 monster that he/she controls. Switch control of the selected monster and this card.
Dust Knight Earth Warrior 4 1400 1200 FLIP: Send 1 EARTH monster from your Deck to the Graveyard.
Electromagnetic Bagworm Light Insect 3 200 1400 FLIP: Target 1 face-up Machine-Type monster your opponent controls; take control of that target until your next End Phase. If this card is destroyed by battle: The monster that destroyed it loses 500 ATK and DEF.
Eria the Water Charmer Water Spellcaster 3 500 1500 FLIP: Take control of 1 WATER monster on your opponent's side of the field, for as long as this card remains face-up on the field.
Evilswarm Azzathoth Dark Reptile 4 750 1950 FLIP: Target 1 Special Summoned monster on the field; shuffle that target into the Deck.
Evilswarm Hraesvelg Dark Winged Beast 4 1150 1850 FLIP: Target 1 face-up card your opponent controls; return that target to the hand.
Evoltile Westlo Fire Reptile 3 700 1900 FLIP: Special Summon 1 "Evolsaur" monster from your Deck.
Fairy Tail - Sleeper Light Spellcaster 4 1850 1000 FLIP: You can Special Summon 1 monster from your hand.
During either player's turn, when your opponent activates a Normal Spell/Trap Card: You can Tribute 1 other monster; the activated effect becomes "Change 1 face-up monster your opponent controls to face-down Defense Position". You can only use this effect of "Fairy Tail - Sleeper" once per turn.
Fiber Jar Earth Plant 3 500 500 FLIP: Each player shuffles all cards from their hand, field, and Graveyard into the Deck, then draws 5 cards.
Fire Sorcerer Fire Spellcaster 4 1000 1500 FLIP: Randomly select 2 cards from your hand and remove them from play to inflict 800 points of Direct Damage to your opponent's Life Points.
Gadget Arms Water Machine 2 200 400 FLIP: Select 1 "Morphtronic" Spell or Trap Card in your Graveyard and add it to your hand.
Galaxy Mirror Sage Light Spellcaster 3 0 800 FLIP: You gain 500 Life Points for each "Galaxy" monster in your Graveyard.
When this card is destroyed and sent from the field to the Graveyard after being flipped face-up: You can Special Summon 1 Level 4 or lower "Galaxy" monster from your Deck or Graveyard in face-down Defense Position. Banish it when it leaves the field.
Gale Lizard Water Reptile 4 1400 700 FLIP: Select 1 Monster Card on your opponent's side of the field and return it to its owner's hand.
Gem-Turtle Earth Rock 4 0 2000 FLIP: You can add 1 "Gem-Knight Fusion" from your Deck to your hand.
Gishki Ariel Water Spellcaster 4 1000 1800 FLIP: You can add 1 "Gishki" monster from your Deck to your hand.
Gravekeeper's Guard Dark Spellcaster 4 1000 1900 FLIP: Select 1 monster your opponent controls and return it to the hand.
Gravekeeper's Spy Dark Spellcaster 4 1200 2000 FLIP: Special Summon 1 "Gravekeeper's" monster with 1500 or less ATK from your Deck.
Gravitic Orb Dark Fiend 3 1100 700 FLIP: Change the Battle Positions of all face-up monsters your opponent controls.
Green Turtle Summoner Water Spellcaster 3 400 1500 FLIP: Target 1 monster your opponent controls; destroy it.
Greenkappa Dark Warrior 3 650 900 FLIP: Target 2 Set Spell/Trap Cards on the field; destroy those targets.
Guard Dog Earth Beast 3 1500 500 FLIP: Your opponent cannot Special Summon for the rest of this turn.
Hade-Hane Earth Beast 6 900 1000 FLIP: You can return up to 3 monsters on the field to the owner's hand.
Hane-Hane Earth Beast 2 450 500 FLIP: Select 1 Monster Card on the field (regardless of position) and return it to its owner's hand.
Hiita the Fire Charmer Fire Spellcaster 3 500 1500 FLIP: Take control of 1 FIRE monster on your opponent's side of the field, for as long as this card remains face-up on the field.
Hiro's Shadow Scout Dark Fiend 2 650 500 FLIP: Your opponent draws 3 cards. Both players look at the cards. If there are any Spell Cards among them, discard all those Spell Card(s) to the Graveyard.
Hydrotortoise, the Empowered Warrior Water Warrior 3 1400 900 FLIP: Target 1 Spell/Trap Card your opponent controls; destroy it.
Invader of the Throne Earth Warrior 4 1350 1700 FLIP: Select 1 opponent's monster and switch control of it with this card. This effect cannot be activated during the Battle Phase.
Iron Blacksmith Kotetsu Fire Beast-Warrior 2 500 500 FLIP: Select 1 Equip Spell Card from your Deck and add it to your hand.
Jigen Bakudan Fire Pyro 2 200 1000 FLIP: After this card is flipped, offer it as a Tribute during your Standby Phase to destroy all monsters on your side of the Field and inflict Direct Damage equal to half of the total ATK of the destroyed cards (excluding this monster) to your opponent's Life Points.
Jowls of Dark Demise Water Fiend 2 200 100 FLIP: Take control of 1 monster on your opponent's side of the field until the end of the turn that this card's effect is activated. When the controlled monster attacks, it can attack your opponent's Life Points directly.
Kamui, Hope of Gusto Wind Psychic 2 200 1000 FLIP: Special Summon 1 "Gusto" Tuner monster from your Deck.
Krawler Axon Earth Insect 2 500 1800 FLIP: You can target 1 Spell/Trap on the field; destroy it.
If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Axon". You can only use each effect of "Krawler Axon" once per turn.
Krawler Dendrite Earth Insect 2 1300 600 FLIP: You can send 1 monster from your Deck to the GY.
If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Dendrite". You can only use each effect of "Krawler Dendrite" once per turn.
Krawler Glial Earth Insect 2 700 1500 FLIP: You can Special Summon 1 "Krawler" monster from your hand or GY, in face-up Attack Position or face-down Defense Position, except "Krawler Glial".
If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Glial". You can only use each effect of "Krawler Glial" once per turn.
Krawler Ranvier Earth Insect 2 1100 900 FLIP: You can target up to 2 "Krawler" monsters in your GY; add them to your hand.
If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Ranvier". You can only use each effect of "Krawler Ranvier" once per turn.
Krawler Receptor Earth Insect 2 900 1200 FLIP: You can add 1 "Krawler" monster from your Deck to your hand.
If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Receptor". You can only use each effect of "Krawler Receptor" once per turn.
Krawler Spine Earth Insect 2 300 2100 FLIP: You can target 1 monster on the field; destroy that monster.
If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Spine". You can only use each effect of "Krawler Spine" once per turn.
Lady Assailant of Flames Fire Pyro 4 1500 1000 FLIP: Remove 3 cards from the top of your Deck from play to inflict 800 points of Direct Damage to your opponent's Life Points.
Lyna the Light Charmer Light Spellcaster 3 500 1500 FLIP: Take control of 1 LIGHT monster on your opponent's side of the field for as long as this card remains face-up on the field.
Machina Defender Earth Machine 4 1200 1800 FLIP: Add 1 "Commander Covington" from your Deck to your hand.
Magical Merchant Light Insect 1 200 700 FLIP: Pick up cards from the top of your Deck until you pick up a Spell Card or Trap Card. Add that card to your hand. Send the remaining cards to the Graveyard.
Magical Plant Mandragola Dark Spellcaster 2 500 200 FLIP: Place 1 Spell Counter on each face-up card on the field that you can place a Spell Counter on.
Magical Undertaker Dark Spellcaster 2 400 400 FLIP: You can target 1 Level 4 or lower Spellcaster-Type monster in your Graveyard; Special Summon that target.
Magician of Faith Light Spellcaster 1 300 400 FLIP: Add 1 Spell Card from your Graveyard to your hand.
Magnetic Mosquito Light Insect 3 300 1000 FLIP: Destroy all face-up Machine-Type monsters on the field.
Man-Eater Bug Earth Insect 2 450 600 FLIP: Select and destroy 1 monster on the field.
Mask of Darkness Dark Fiend 2 900 400 FLIP: Add 1 Trap Card from your Graveyard to your hand.
Morphing Jar Earth Rock 2 700 600 FLIP: Both players discard all the cards in their hands, then draw 5 cards.
Morphing Jar #2 Earth Rock 3 800 700 FLIP: Shuffle all monsters on the field into the Deck. Then, each player reveals cards from the top of their Deck, until they reveal the same number of monsters they shuffled into their Main Deck. Special Summon all revealed Level 4 or lower monsters in face-down Defense Position, also send any remaining cards to the Graveyard.
Mysterious Guard Earth Spellcaster 3 800 1200 FLIP: Return 1 face-up monster on the field to the top of its owner's Deck. Also, if there is a face-up Warrior-Type monster on your side of the field, you can return another face-up monster to its owner's hand.
Needle Ball Dark Fiend 2 750 700 FLIP: You can pay 2000 Life Points to inflict 1000 damage to your opponent.
Needle Worm Earth Insect 2 750 600 FLIP: Discard 5 cards from the top of your opponent's Deck to the Graveyard.
Night Assailant Dark Fiend 3 200 500 FLIP: Select 1 monster your opponent controls, and destroy it. When this card is sent directly from your hand to the Graveyard, select 1 Flip Effect Monster in your Graveyard, except this card, and return it to your hand.
Nobleman-Eater Bug Earth Insect 5 900 1200 FLIP: Destroy 2 monsters on the field.
Old Vindictive Magician Dark Spellcaster 2 450 600 FLIP: Target 1 monster your opponent controls; destroy that target.
Parasite Paracide Earth Insect 2 500 300 FLIP: Put this card face-up in your opponent's Deck and shuffle it. When your opponent draws this card, it is Special Summoned on your opponent's side of the field in face-up Defense Position and inflicts 1000 points of damage to your opponent's Life Points. Then all face-up monsters on your opponent's side of the field become Insect-Type as long as this card remains face-up on the field.
Penguin Soldier Water Aqua 2 750 500 FLIP: You can target up to 2 monsters on the field; return those targets to the hand.
Phantom Cricket Earth Insect 2 300 100 FLIP: Return 1 face-down monster from the field to the top of its owner's Deck.
Poison Mummy Earth Zombie 4 1000 1800 FLIP: Inflict 500 damage to your opponent.
Pot of The Forbidden Earth Rock 9 2000 3000 FLIP: You can activate 1 of these effects:
  • Draw 2 cards.
  • Return all Spell and Trap Cards on the field to the hand.
  • Destroy all monsters your opponent controls.
  • Look at your opponent's hand, also shuffle 1 card from their hand into the Deck.
    You can only use this effect of "Pot of the Forbidden" once per turn.
  • Prediction Princess Arrowsylph Wind Fairy 4 1000 1400 FLIP: You can add 1 Ritual Spell Card from your Deck or Graveyard to your hand.
    Prediction Princess Astromorrigan Dark Fairy 3 1300 0 FLIP: During the End Phase of this turn, destroy as many Defense Position monsters your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each monster destroyed.
    Prediction Princess Coinorma Earth Fairy 3 800 1400 FLIP: You can Special Summon 1 Level 3 or higher Flip monster from your hand or Deck in face-down Defense Position, also you cannot activate monster effects for the rest of this turn, except "Prediction Princess" monsters'.
    Prediction Princess Crystaldine Water Fairy 5 1400 2200 FLIP: You can add 1 Ritual Monster from your Deck or Graveyard to your hand.
    Prediction Princess Petalelf Earth Fairy 3 800 700 FLIP: You can change all face-up Attack Position monsters your opponent controls to face-up Defense Position. Monsters changed to Defense Position by this effect cannot change their battle position.
    Princess of Tsurugi Wind Warrior 3 900 700 FLIP: Inflict 500 points of damage to your opponent's Life Points for each Spell and Trap Card on your opponent's side of the field.
    Rafflesia Seduction Earth Plant 2 300 900 FLIP: Take control of 1 face-up monster on your opponent's side of the field until the end of the turn.
    Reaper of the Cards Dark Fiend 5 1380 1930 FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position.
    Rigorous Reaver Fire Plant 3 1600 100 FLIP: Each player discards 1 card. A monster that destroys this card by battle loses 500 ATK and DEF.
    Rinyan, Lightsworn Rogue Light Beast 2 100 100 FLIP: Return 1 "Lightsworn" monster from your Graveyard to your Deck and draw 1 card.
    Ryko, Lightsworn Hunter Light Beast 2 200 100 FLIP: You can target 1 card on the field; destroy that target. Send the top 3 cards of your Deck to the Graveyard.
    Searchlightman Light Machine 3 1000 1000 FLIP: Your opponent cannot Set (or flip face-down) any cards for the rest of this turn.
    Self-Destruct Ant Earth Insect 3 1500 1000 FLIP: Each player takes 1000 damage.
    If this card is destroyed by battle or card effect and sent to the GY: Inflict 1000 damage to your opponent. You can only use each effect of "Self-Destruct Ant" once per turn.
    Shaddoll Beast Dark Spellcaster 5 2200 1700 FLIP: You can draw 2 cards, then discard 1 card.
    If this card is sent to the Graveyard by a card effect: You can draw 1 card. You can only use 1 "Shaddoll Beast" effect per turn, and only once that turn.
    Shaddoll Dragon Dark Spellcaster 4 1900 0 FLIP: You can target 1 card your opponent controls; return it to the hand.
    If this card is sent to the Graveyard by a card effect: You can target 1 Spell/Trap Card on the field; destroy it. You can only use 1 "Shaddoll Dragon" effect per turn, and only once that turn.
    Shaddoll Hedgehog Dark Spellcaster 3 800 200 FLIP: You can add 1 "Shaddoll" Spell/Trap Card from your Deck to your hand.
    If this card is sent to the Graveyard by a card effect: You can add 1 "Shaddoll" monster from your Deck to your hand, except "Shaddoll Hedgehog". You can only use 1 "Shaddoll Hedgehog" effect per turn, and only once that turn.
    Shaddoll Hound Dark Spellcaster 4 1600 900 FLIP: You can target 1 "Shaddoll" card in your Graveyard; add it to your hand.
    If this card is sent to the Graveyard by a card effect: You can target 1 monster on the field; change its battle position. (Flip monsters' effects are not activated at this time, except "Shaddoll" monsters'.) You can only use 1 "Shaddoll Hound" effect per turn, and only once that turn.
    Shaddoll Squamata Dark Spellcaster 4 1800 1000 FLIP: You can target 1 monster on the field; destroy it.
    If this card is sent to the Graveyard by a card effect: You can send 1 "Shaddoll" card from your Deck to the Graveyard, except "Shaddoll Squamata". You can only use 1 "Shaddoll Squamata" effect per turn, and only once that turn.
    Shadow Tamer Earth Warrior 3 800 700 FLIP: Take control of 1 face-up Fiend-Type monster on your opponent's side of the field until the end of the End Phase.
    Skelengel Light Fairy 2 900 400 FLIP: Draw 1 card.
    Slate Warrior Wind Fiend 4 1900 400 FLIP: This card gains 500 ATK and DEF.
    If this card is destroyed by battle: The monster that destroyed it loses 500 ATK and DEF.
    Sonic Jammer Wind Machine 2 350 650 FLIP: Your opponent cannot activate any Spell Cards until the end of the End Phase of the next turn.
    Spear Cretin Dark Fiend 2 500 500 FLIP: When this card is sent to the Graveyard after being flipped, each player Special Summons 1 monster from their Graveyard in face-up Attack Position or face-down Defense Position.
    Spirit Caller Light Spellcaster 3 1000 1000 FLIP: You can Special Summon 1 Level 3 or lower Normal Monster from your Graveyard to your side of the field.
    Subterror Behemoth Dragossuary Earth Zombie 6 2400 1600 FLIP: You can activate this effect; this turn, "Subterror" cards you control cannot be destroyed by your opponent's card effects. You can only use this effect of "Subterror Behemoth Dragossuary" once per turn.
    When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.
    Subterror Behemoth Phospheroglacier Earth Aqua 8 2600 2500 FLIP: You can send 1 card from your Deck to the Graveyard. You can only use this effect of "Subterror Behemoth Phospheroglacier" once per turn.
    When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.
    Subterror Behemoth Speleogeist Earth Fiend 11 3000 1400 FLIP: You can target 1 monster on the field; change it to face-up Attack Position if it is in Defense Position, also change its ATK to 0. You can only use this effect of "Subterror Behemoth Speleogeist" once per turn.
    When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.
    Subterror Behemoth Stalagmo Earth Rock 10 2800 2100 FLIP: You can discard 1 "Subterror" monster, and if you do, draw 2 cards. You can only use this effect of "Subterror Behemoth Stalagmo" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.
    Subterror Behemoth Stygokraken Earth Sea Serpent 5 1400 2600 FLIP: You can target Set cards on the field, equal to the number of "Subterror Behemoth" monsters you control; destroy them. You can only use this effect of "Subterror Behemoth Stygokraken" once per turn.
    When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.
    Subterror Behemoth Ultramafus Earth Pyro 12 3000 1800 FLIP: You can change all other face-up monsters on the field to face-down Defense Position. You can only use this effect of "Subterror Behemoth Ultramafus" once per turn.
    When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.
    Subterror Behemoth Umastryx Earth Reptile 7 2000 2700 FLIP: You can target 1 monster your opponent controls; banish it. You can only use this effect of "Subterror Behemoth Umastryx" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.
    Subterror Behemoth Voltelluric Earth Thunder 9 1900 3000 FLIP: You can target 1 Set monster your opponent controls; take control of it until your next End Phase. You can only use this effect of "Subterror Behemoth Voltelluric" once per turn.
    When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.
    Summoner of Illusions Light Spellcaster 3 800 900 FLIP: Tribute 1 other monster, and if you do, Special Summon 1 Fusion Monster from your Extra Deck. Destroy that Fusion Monster at the End Phase of this turn.
    Super-Nimble Mega Hamster Earth Beast 4 1100 1800 FLIP: You can Special Summon 1 Level 3 or lower Beast-Type monster from your Deck in face-down Defense Position.
    Supply Earth Warrior 4 1300 800 FLIP: Return 2 Fusion-Material monsters that were sent to the Graveyard as a result of a Fusion Summon to your hand.
    Symphonic Warrior Synthess Wind Machine 4 1200 1900 FLIP: You can add 1 "Symphonic Warrior" monster from your Deck to your hand, except "Symphonic Warrior Synthess"
    Once per turn: You can target 1 monster you control or in your Graveyard whose original name includes "Symphonic Warrior", except "Symphonic Warrior Synthess"; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. You can banish this card from your Graveyard, then target 1 of your banished "Symphonic Warrior" monsters, except "Symphonic Warrior Synthess"; Special Summon it.
    The Immortal of Thunder Light Thunder 4 1500 1300 FLIP: Increase your Life Points by 3000 points. When this card is sent from the field to the Graveyard, you lose 5000 Life Points.
    The Stern Mystic Light Spellcaster 4 1500 1200 FLIP: All face-down cards on the field are turned face-up, and then returned to their original position. No card effects are activated when cards are turned face-up.
    Tornado Bird Wind Winged Beast 4 1100 1000 FLIP: Return 2 Spell or Trap Cards on the field to the hands of the owner.
    Tour Bus To Forbidden Realms Dark Fiend 3 600 1000 FLIP: Add 1 Fiend-Type monster from your Deck to your hand, except a DARK or LIGHT monster.
    Trap Master Earth Warrior 3 500 1100 FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position.
    Wall of Ivy Earth Plant 2 300 1200 FLIP: Special Summon 1 "Ivy Token" (Plant-Type/EARTH/Level 1/ATK 0/DEF 0) to your opponent's side of the field. When this Token is destroyed, its controller takes 300 damage.
    Weather Report Water Aqua 4 950 1500 FLIP: Destroys all opponent's face-up "Swords of Revealing Light" on the field. If "Swords of Revealing Light" is destroyed, you can perform your Battle Phase twice this turn (or your next turn, if activated during your opponent's turn).
    Whirlwind Weasel Wind Beast 3 500 1500 FLIP: Your opponent cannot activate any Spell or Trap Cards for the rest of this turn.
    White Ninja Light Warrior 4 1500 800 FLIP: Destroy 1 Defense Position monster on the field.
    Witch Doctor of Chaos Dark Spellcaster 2 500 500 FLIP: Select 1 Monster Card from you or your opponent's Graveyard. Remove it from play.
    Worm Apocalypse Light Reptile 1 300 200 FLIP: Select and destroy 1 Spell or Trap Card.
    Worm Cartaros Light Reptile 4 1200 500 FLIP: Add 1 Level 4 or lower Reptile-Type monster "Worm" from your Deck to your hand.
    Worm Dimikles Light Reptile 4 1700 1400 FLIP: This card gains 300 ATK and DEF.
    Worm Falco Light Reptile 2 500 800 FLIP: Change all face-up Reptile-Type "Worm" monsters you control to face-down Defense Position, except this card.
    Worm Hope Light Reptile 1 800 1500 FLIP: When this card is flipped face-up by an opponent's monster's attack, draw 1 card.
    when this card is sent from the field to the Graveyard, send 1 card from your hand to the Graveyard.
    Worm Jetelikpse Light Reptile 3 1200 0 FLIP: When this card is destroyed and sent to the Graveyard this turn, Special Summon it in Defense Position.
    Worm Linx Light Reptile 2 300 1000 FLIP: If this card is face-up during the End Phase, draw 1 card.
    Worm Millidith Light Reptile 4 400 1600 FLIP: You can equip this card to a monster your opponent controls as an Equip Card. Inflict 400 damage to the controller of the equipped monster during each Standby Phase.
    Worm Noble Light Reptile 6 1500 2400 FLIP: If this card is flipped face-up by an opponent's monster's attack, inflict damage to your opponent equal to half the attacking monster's ATK.
    Worm Opera Light Reptile 2 400 800 FLIP: All face-up monsters on the field lose 500 ATK, except Reptile-Type "Worm" monsters.
    Worm Victory Light Reptile 7 0 2500 FLIP: Destroy all face-up monsters on the field, except Reptile-Type "Worm" monsters. This card gains 500 ATK for each Reptile-Type "Worm" monster in your Graveyard.
    Wynn the Wind Charmer Wind Spellcaster 3 500 1500 FLIP: Take control of 1 WIND monster on your opponent's side of the field, for as long as this card remains face-up on the field.
    Card Name Attribute Sub Type Lvl ATK DEF Card Text Buy It
       This set contains 157 cards.