This is a list of all the YuGiOh Effect Monsters in our database.
Card Name | Attribute | Sub Type | Lvl | ATK | DEF | Card Text | Buy It |
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3-Hump Lacooda | Earth | Beast | 3 | 500 | 1500 | If there are 3 face-up 3-Hump Lacooda" cards on your side of the field, Tribute 2 of them to draw 3 cards." | |
8-Claws Scorpion | Dark | Insect | 2 | 300 | 200 | Once per turn, you can flip this card into face-down Defense Position. When this card attacks an opponent's face-down Defense Position monster, this card's ATK becomes 2400 during damage calculation only. | |
A Man with Wdjat | Dark | Spellcaster | 4 | 1600 | 1600 | When you Normal Summon this card, and during each of your Standby Phases, select 1 Set card on your opponent's side of the field. Pick it up and look at it, then return it to its original position. | |
A-Team: Trap Disposal Unit | Fire | Machine | 2 | 300 | 400 | This effect can be used during either player's turn. When your opponent activates a Trap Card, Tribute this face-up card to negate the activation of the Trap Card and destroy it. | |
A/D Changer | Light | Warrior | 1 | 100 | 100 | You can remove from play this card in your Graveyard to select 1 monster on the field. Change its battle position. | |
Abaki | Fire | Fiend | 4 | 1700 | 1100 | When this card is destroyed and sent to the Graveyard by battle, both players take 500 damage. | |
Abare Ushioni | Earth | Beast-Warrior | 4 | 1200 | 1200 | Once per turn, you can toss a coin and call it. If you call it right, inflict 1000 damage to your opponent. If you call it wrong, you take 1000 damage. | |
Abominable Unchained Soul | Dark | Fiend | 8 | 3000 | 1500 | You can only Special Summon "Abominable Unchained Soul(s)" once per turn. If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. If this card is Special Summoned: You can discard 1 card; destroy 1 card on the field. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can Special Summon this card, but place it on the bottom of the Deck when it leaves the field. | |
Absolute Crusader | Earth | Warrior | 4 | 1800 | 1200 | When a Level 5 or higher monster is Special Summoned: Tribute this face-up card on the field; destroy that Level 5 or higher monster. | |
Absolute King Back Jack | Dark | Fiend | 1 | 0 | 0 | During your opponent's turn (Quick Effect): You can banish this card from the GY; excavate the top card of your Deck, and if it is a Normal Trap, Set it to your field. Otherwise, send it to the GY. That Set card can be activated during this turn. If this card is sent to the GY: You can look at 3 cards from the top of your Deck, then place them on the top of the Deck in any order. You can only use each effect of "Absolute King Back Jack" once per turn. | |
Absorbing Kid from the Sky | Light | Fairy | 4 | 1300 | 1000 | When this card destroys a monster and sends it to the Graveyard as a result of battle, increase your Life Points by the Level of the destroyed monster x 300 points. | |
Absorouter Dragon | Dark | Dragon | 7 | 1200 | 2800 | If you control a "Rokket" monster, you can Special Summon this card (from your hand). You can only Special Summon "Absorouter Dragon" once per turn this way. If this card is sent to the GY: You can add 1 "Rokket" monster from your Deck to your hand. You can only use this effect of "Absorouter Dragon" once per turn. | |
Abyss Shark | Water | Fish | 5 | 1200 | 700 | If this card is used for the Xyz Summon of a "Number" monster, it can be treated as a Level 3 or 4 monster. If all monsters you control are WATER (min. 1): You can Special Summon this card from your hand, and if you do, add 1 Level 3, 4, or 5 Fish monster from your Deck to your hand, except "Abyss Shark". For the rest of this turn, you cannot Special Summon monsters, except WATER monsters, also, double the first battle damage inflicted to your opponent this turn by your "Number" monster battling another monster. You can only use this effect of "Abyss Shark" once per turn. | |
Abyss Soldier | Water | Aqua | 4 | 1800 | 1300 | Once per turn: You can discard 1 WATER monster to the Graveyard to target 1 card on the field; return it to the hand. | |
Abyss Warrior | Water | Aqua | 4 | 1800 | 1300 | Once per turn: You can discard 1 WATER monster to the Graveyard, then target 1 monster in either player's Graveyard; return that target to either the top or bottom of the Deck. | |
Abyssal Kingshark | Water | Fish | 4 | 1700 | 600 | Once per turn, if this card would be destroyed by an effect that does not target it, it is not destroyed. | |
Achacha Archer | Fire | Warrior | 3 | 1200 | 600 | When this card is Normal or Flip Summoned: Inflict 500 damage to your opponent. | |
Achacha Chanbara | Fire | Warrior | 3 | 1400 | 400 | During either player's turn, when a card or effect is activated that will inflict damage when it resolves: You can Special Summon this card from your hand, and if you do, inflict 400 damage to your opponent. | |
Achichi @Ignister | Fire | Cyberse | 2 | 800 | 800 | If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "@Ignister" monster from your Deck to your hand, except "Achichi @Ignister". At the start of the Damage Step, when your Cyberse monster battles: You can banish this card from your GY; destroy that monster you control. You can only use each effect of "Achichi @Ignister" once per turn. | |
Acorno | Earth | Plant | 1 | 200 | 400 | During your Main Phase: You can send 1 "Pinecono" from your hand to the Graveyard, and Special Summon this card from the hand. | |
Ad Libitum of Despia | Dark | Fairy | 8 | 1500 | 2000 | During your Main Phase: You can make all monsters currently on the field gain ATK equal to their own Level x 100, until the end of the opponent's turn. If this card in your hand or field is used as Fusion Material, and sent to the GY or banished: You can target 1 of your "Despia" monsters or Level 8 or higher Fusion Monsters, that is banished or in your GY, except "Ad Libitum of Despia"; Special Summon it. You can only use each effect of "Ad Libitum of Despia" once per turn. | |
Adamancipator Crystal - Dragite | Water | Rock | 4 | 0 | 2200 | If this card is Special Summoned by the effect of an "Adamancipator" card: You can draw 1 card. If this card is in your GY: You can target 1 WATER Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, place this card on top of the Deck. You can only use each effect of "Adamancipator Crystal - Dragite" once per turn. | |
Adamancipator Crystal - Leonite | Fire | Rock | 4 | 0 | 2200 | If this card is Special Summoned by the effect of an "Adamancipator" card: You can place 1 "Adamancipator" card from your hand or GY on top of the Deck. If this card is in your GY: You can target 1 FIRE Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, place this card on top of the Deck. You can only use each effect of "Adamancipator Crystal - Leonite" once per turn. | |
Adamancipator Crystal - Raptite | Wind | Rock | 4 | 0 | 2200 | If this card is Special Summoned by the effect of an "Adamancipator" card: You can place 1 Rock monster from your hand or GY on top of the Deck. If this card is in your GY: You can target 1 WIND Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, place this card on top of the Deck. You can only use each effect of "Adamancipator Crystal - Raptite" once per turn. | |
Adhesive Explosive | Wind | Machine | 3 | 1000 | 1000 | If your opponent's monster attacks this face-down Defense Position card, this card becomes an Equip Card equipped to the attacking monster, without applying damage calculation. Destroy the equipped monster during the Standby Phase of your opponent's next turn. | |
Adularia of the June Moon | Water | Spellcaster | 5 | 1000 | 1000 | If you control a face-up card in your Spell & Trap Zone, you can Special Summon this card (from your hand). You can only Special Summon "Adularia of the June Moon" once per turn this way. Gains 600 ATK/DEF for each face-up Spell/Trap on the field. You can send 2 face-up cards from your Spell & Trap Zone to the GY; send 1 Level 4 or lower monster from your Deck to the GY. You can only use this effect of "Adularia of the June Moon" once per turn. | |
Advanced Crystal Beast Amber Mammoth | Earth | Beast | 4 | 1700 | 1600 | If "Advanced Dark" is not in a Field Zone, send this monster to the GY. Once per turn, when your opponent activates a card or effect that targets your "Advanced Crystal Beast" card(s) or "Advanced Dark" (Quick Effect): You can negate the activation. Once per turn, when your "Advanced Crystal Beast" monster is targeted for an attack: You can negate that attack. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | |
Advanced Crystal Beast Amethyst Cat | Earth | Beast | 3 | 1200 | 400 | If "Advanced Dark" is not in a Field Zone, send this monster to the GY. Your "Advanced Crystal Beast" monsters can attack directly, but when they do so using this effect, the battle damage inflicted to your opponent is halved. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | |
Advanced Crystal Beast Cobalt Eagle | Wind | Winged Beast | 4 | 1400 | 800 | If "Advanced Dark" is not in a Field Zone, send this monster to the GY. You can send this card from your hand or field to the GY; add 1 "Advanced Dark" from your Deck to your hand. Once per turn: You can target 1 "Advanced Crystal Beast" card you control; return it to the hand or place it on top of the Deck. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | |
Advanced Crystal Beast Emerald Tortoise | Water | Aqua | 3 | 600 | 2000 | If "Advanced Dark" is not in a Field Zone, send this monster to the GY. Once per turn (Quick Effect): You can target 1 face-up monster on the field; change its battle position. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | |
Advanced Crystal Beast Ruby Carbuncle | Light | Fairy | 3 | 300 | 300 | If "Advanced Dark" is not in a Field Zone, send this monster to the GY. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. While this card is treated as a Continuous Spell: You can Special Summon this card, then you can Special Summon as many "Advanced Crystal Beast" Monster Cards as possible from your Spell & Trap Zones. You can only use this effect of "Advanced Crystal Beast Ruby Carbuncle" once per turn. | |
Advanced Crystal Beast Sapphire Pegasus | Wind | Beast | 4 | 1800 | 1200 | If "Advanced Dark" is not in a Field Zone, send this monster to the GY. If this card is Summoned: You can place 1 of your "Advanced Crystal Beast" monsters that is banished, or in your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | |
Advanced Crystal Beast Topaz Tiger | Earth | Beast | 4 | 1600 | 1000 | If "Advanced Dark" is not in a Field Zone, send this monster to the GY. All "Advanced Crystal Beast" monsters you control gain 400 ATK/DEF, also monsters your opponent controls lose 400 ATK/DEF. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | |
Aether, the Empowering Dragon | Light | Dragon | 6 | 2300 | 1600 | When this card is Pendulum Summoned: You can target 1 card on the field; return it to the hand. You can only use this effect of "Aether, the Empowering Dragon" once per turn. | |
Agido | Earth | Fairy | 4 | 1500 | 1300 | When this card is destroyed and sent to the Graveyard as a result of battle, roll a six-sided die. You can Special Summon 1 Fairy-Type monster from your Graveyard whose Level is equal to the number rolled. (If the result is 6, you can Special Summon a Level 6 or higher monster.) | |
Agido the Ancient Sentinel | Earth | Fairy | 4 | 1500 | 1300 | If a card(s) is sent from the hand or Deck to your opponent's GY (except during the Damage Step): You can Special Summon this card from your hand, then you can Special Summon 1 Level 4 EARTH Fairy monster from your GY, except "Agido the Ancient Sentinel". If this card is sent from the hand or Deck to the GY: You can activate this effect; each player sends the top 5 cards of their Deck to the GY (or their entire Deck, if less than 5), then, if "Exchange of the Spirit" is in your GY, you can send 5 more cards from the top of either player's Deck to the GY. You can only use each effect of "Agido the Ancient Sentinel" once per turn. | |
Ahrima, the Wicked Warden | Dark | Fiend | 4 | 1700 | 0 | You can discard this card; add 1 "Lair of Darkness" from your Deck to your hand. You can Tribute 1 DARK monster; draw 1 card, or, if you Tributed a DARK monster other than this card to activate this effect, you can add 1 DARK monster with 2000 or more DEF from your Deck to your hand, instead. You can only use this effect of "Ahrima, the Wicked Warden" once per turn. | |
Aileron | Wind | Machine | 1 | 0 | 0 | (This card is always treated as a "Sky Striker" card.) A "Sky Striker Ace" monster equipped with this card gains 400 ATK. You can only use 1 of the following effects of "Aileron" per turn, and only once that turn. During the Main Phase (Quick Effect): You can target 1 "Sky Striker Ace" monster you control; equip this card from your hand or field to it. If this card on the field is destroyed: You can send 1 "Sky Striker" Spell from your Deck to the GY. |
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Air Armor Ninja | Wind | Warrior | 4 | 1400 | 1400 | When this card is Summoned: You can target 1 "Ninja" monster you control; reduce its Level by 1. | |
Airknight Parshath | Light | Fairy | 5 | 1900 | 1400 | If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: Draw 1 card. | |
Airorca | Wind | Sea Serpent | 3 | 1400 | 300 | Once per turn: You can banish 1 Fish, Sea Serpent, or Aqua-Type monster from your hand to target 1 face-up card your opponent controls; destroy that target, then banish this card until your next Standby Phase. | |
Akz, the Pumer | Earth | Beast-Warrior | 6 | 1500 | 1000 | This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 Beast-Warrior-Type monsters in your Graveyard. Once per turn, you can discard 1 Beast-Warrior-Type monster from your hand to activate 1 of the following effects: |
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Albaz the Ashen | Dark | Dragon | 4 | 1800 | 0 | This card's name becomes "Fallen of Albaz" while on the field or in the GY. While a Level 8 Fusion Monster is in your GY, this card gains 200 ATK for each monster in your GY, also your opponent cannot target other monsters you control with card effects. If a monster(s) you control leaves the field by an opponent's card effect, while this card and a Fusion Monster are in your GY (except during the Damage Step): You can Special Summon this card. You can only use this effect of "Albaz the Ashen" once per turn. | |
Albion the Shrouded Dragon | Dark | Dragon | 8 | 2500 | 2000 | This card's name becomes "Fallen of Albaz" while on the field or in the GY. If this card is in your hand or GY: You can send 1 "Fallen of Albaz" or 1 "Branded" Spell/Trap from your hand or Deck to the GY; apply the following effect based on where you sent it from. You can only use this effect of "Albion the Shrouded Dragon" once per turn. |
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Alchemist of Black Spells | Wind | Spellcaster | 4 | 1200 | 1800 | Once per turn, you can change this face-up Attack Position card you control to face-up Defense Position and place 1 Spell Counter on a face-up card you control that you can place a Spell Counter on. | |
Alector, Sovereign of Birds | Wind | Winged Beast | 6 | 2400 | 2000 | If your opponent controls 2 or more face-up monsters of the same Attribute, you can Special Summon this card (from your hand). Once per turn: You can target 1 face-up card on the field; its effect(s) on the field are negated during this turn. There can only be 1 face-up "Alector, Sovereign of Birds" on the field. | |
Aleirtt, the Ogdoadic Dark | Dark | Reptile | 8 | 2000 | 800 | If this card is in your GY: You can Tribute 1 monster; Special Summon this card, then your opponent can add 1 monster from their GY to their hand. If this card is Special Summoned: You can target 2 of your banished monsters, including a Reptile monster; return them to the GY. You can only use each effect of "Aleirtt, the Ogdoadic Dark" once per turn. | |
Aleister the Invoker | Dark | Spellcaster | 4 | 1000 | 1800 | During either player's turn: You can send this card from your hand to the Graveyard, then target 1 Fusion Monster you control; it gains 1000 ATK and DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand. | |
Alghoul Mazera | Earth | Zombie | 8 | 2800 | 2300 | If a Zombie monster(s) you control would be destroyed by battle or card effect, you can banish this card from your hand or GY instead. If this card is banished from the hand or GY: You can Special Summon this card in Defense Position, then you can reduce its Level by 1. You can only use each effect of "Alghoul Mazera" once per turn. | |
Alice, Lady of Lament | Dark | Fiend | 3 | 0 | 2000 | When this card is Normal Summoned: You can target 1 "Lady of Lament" monster in your GY; Special Summon it. You can only use each of the following effects of "Alice, Lady of Lament" once per turn. You can banish 1 Trap from your hand or GY; Special Summon this card from your hand. If this card is Tributed, or if this card in its owner's possession is destroyed by an opponent's card: You can add 1 Fiend monster whose combined ATK & DEF equal 2000 from your Deck to your hand, except "Alice, Lady of Lament". | |
Alich, Malebranche of the Burning Abyss | Dark | Fiend | 3 | 1200 | 0 | If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Alich, Malebranche of the Burning Abyss" per turn, and only once that turn. |
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Alien Dog | Light | Reptile | 3 | 1500 | 1000 | When you Normal Summon an "Alien" monster, you can Special Summon this card from your hand. When you do, place 2 A-Counters on face-up monster(s) your opponent controls. | |
Alien Hunter | Water | Reptile | 4 | 1600 | 800 | If this card destroys a monster with an A-Counter by battle, it can attack once again in a row. | |
Alien Infiltrator | Earth | Reptile | 2 | 800 | 500 | Once per turn, this card can move to an adjacent unoccupied Monster Card Zone. If no Spell, Trap or Monster Card on your opponent's side of the field is in the same column as this card, it can attack your opponent directly. | |
Alien Kid | Light | Reptile | 4 | 1600 | 700 | Place 1 A-Counter on all monsters Special Summoned to your opponent's side of the field. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) | |
Alien Mars | Fire | Reptile | 3 | 1000 | 1000 | The effects of Effect Monsters with A-Counters are negated, except for "Alien Mars". | |
Alien Mother | Dark | Reptile | 6 | 2300 | 1500 | If this card destroys a monster with an A-Counter by battle and sends it to the Graveyard, Special Summon the destroyed monster to your side of the field at the end of the Battle Phase. When this card is removed from the field, all monsters that were Special Summoned by this card's effect are destroyed. | |
Alien Overlord | Dark | Reptile | 6 | 2200 | 1600 | You can remove 2 A-Counters from anywhere on the field to Special Summon this card from your hand. Once per turn, you can place 1 A-Counter on each face-up monster your opponent controls. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) You can only control 1 face-up "Alien Overlord". | |
Alien Psychic | Dark | Reptile | 1 | 200 | 100 | This card is changed to Defense Position when it is Normal Summoned or Flip Summoned. Monsters with A-Counters cannot declare an attack. | |
Alien Skull | Wind | Reptile | 4 | 1600 | 1800 | You can Tribute 1 face-up Level 3 or lower monster on your opponent's side of the field to Special Summon this card to your opponent's side of the field. If you Special Summon this monster this way, place 1 A-Counter on this card, and you cannot Normal Summon or Set the same turn. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) | |
Alien Stealthbuster | Light | Reptile | 4 | 1700 | 1500 | If this card is sent to the GY: You can target 1 face-up monster on the field; place 2 A-Counters on it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 card with an A-Counter; destroy it. You can only use each effect of "Alien Stealthbuster" once per turn. | |
Alien Telepath | Fire | Reptile | 4 | 1600 | 1000 | Once per turn, you can remove 1 A-Counter from an opponent's monster to destroy 1 Spell or Trap Card. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) | |
Alien Warrior | Earth | Reptile | 4 | 1800 | 1000 | When this card is destroyed by battle and sent to the Graveyard, place 2 A-Counters on the monster that destroyed it. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) | |
Allure Queen LV3 | Dark | Spellcaster | 3 | 500 | 500 | Once per turn, during your Main Phase, you can select 1 Level 3 or lower monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) If this card would be destroyed by battle, the equipped monster is destroyed instead. During your Standby Phase, by sending this card to the Graveyard while it's equipped due to its effect, Special Summon 1 "Allure Queen LV5" from your hand or Deck. | |
Allure Queen LV5 | Dark | Spellcaster | 5 | 1000 | 1000 | Once per turn, during your Main Phase, if this card was Special Summoned by the effect of "Allure Queen LV3", you can select 1 Level 5 or lower monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) If this card would be destroyed by battle, the equipped monster is destroyed instead. During your Standby Phase, by sending this card to the Graveyard while it's equipped due to its effect, Special Summon 1 "Allure Queen LV7" from your hand or Deck. | |
Allure Queen LV7 | Dark | Spellcaster | 7 | 1500 | 1500 | Once per turn, during your Main Phase, if this card was Special Summoned by the effect of "Allure Queen LV5", you can select 1 monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) If this card would be destroyed by battle, the equipped monster is destroyed instead. | |
Ally of Justice Core Destroyer | Dark | Machine | 3 | 1200 | 200 | If this card attacks or is attacked by a LIGHT monster, destroy that monster at the start of the Damage Step (without damage calculation). | |
Ally of Justice Cosmic Gateway | Dark | Machine | 8 | 2400 | 1200 | If your opponent controls 2 or more monsters, including a LIGHT monster, you can Special Summon this card from your hand. | |
Ally of Justice Enemy Catcher | Dark | Machine | 6 | 1800 | 1800 | When this card is Normal Summoned, you can gain control of 1 face-down Defense Position monster your opponent controls until the End Phase. | |
Ally of Justice Garadholg | Dark | Machine | 4 | 1600 | 400 | If this card battles a LIGHT monster, it gains 200 ATK during the Damage Step only. | |
Ally of Justice Nullfier | Dark | Machine | 4 | 1600 | 1200 | The effects of LIGHT monsters that battle this card are negated. | |
Ally of Justice Omni-Weapon | Dark | Machine | 5 | 2200 | 800 | When this card destroys a LIGHT monster by battle and sends it to the Graveyard, draw 1 card. If that card is a Level 4 or lower DARK monster, you can reveal that card to Special Summon it. | |
Ally of Justice Quarantine | Dark | Machine | 4 | 1700 | 1200 | Neither player can Special Summon LIGHT monsters. | |
Ally of Justice Reverse Break | Dark | Machine | 4 | 1200 | 1200 | If a face-up LIGHT monster is on the field, destroy this card. If this card attacks a face-down Defense Position monster, destroy that monster immediately with this card's effect without flipping it face-up or applying damage calculation. | |
Ally of Justice Rudra | Dark | Machine | 5 | 1900 | 1200 | If this card battles a LIGHT monster, it gains 700 ATK during the Damage Step only. | |
Ally of Justice Searcher | Dark | Machine | 3 | 1400 | 100 | Once per turn, you can discard 1 card to flip 1 face-down Defense Position monster your opponent controls to face-up Attack Position. Flip Effects are not activated at that time. | |
Ally of Justice Thousand Arms | Dark | Machine | 4 | 1700 | 0 | This card can attack all face-up LIGHT monsters your opponent controls once each. If this card battles a non-LIGHT monster, destroy this card before damage calculation. | |
Ally of Justice Thunder Armor | Dark | Machine | 8 | 2700 | 2200 | This card cannot be Special Summoned. While you control this face-up card, during battle between an attacking "Ally of Justice" monster you control and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent. | |
Ally of Justice Unknown Crusher | Dark | Machine | 3 | 1200 | 800 | When this card battles a LIGHT monster, remove that monster from play after damage calculation. | |
Ally of Justice Unlimiter | Dark | Machine | 2 | 600 | 200 | You can Tribute this card to double the original ATK of 1 face-up "Ally of Justice" monster you control until the End Phase. | |
Ally Salvo | Dark | Machine | 2 | 400 | 300 | When this card is destroyed by battle with a LIGHT monster and sent to the Graveyard, select 2 cards on the field and destroy them. | |
Aloof Lupine | Dark | Beast | 4 | 1700 | 300 | When this card is Normal Summoned: You can banish 1 monster from your hand; banish 1 monster from your Deck with the same Type as that monster. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 of your banished monsters; add it to your hand. You can only use each effect of "Aloof Lupine" once per turn. | |
Alpacaribou, Mystical Beast of the Forest | Earth | Beast | 7 | 2700 | 2100 | ||
Alpha The Electromagnet Warrior | Earth | Rock | 3 | 1700 | 1100 | If this card is Normal or Special Summoned: You can add 1 Level 8 "Magna Warrior" monster from your Deck to your hand. You can only use this effect of "Alpha The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect). | |
Alpha, the Master of Beasts | Earth | Beast | 8 | 3000 | 2500 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while the total ATK of all monsters your opponent controls is more than that of all monsters you control. You can target any number of Beast, Beast-Warrior, and/or Winged Beast monsters you control; return them to the hand, then, return face-up monsters your opponent controls to the hand, equal to the number of cards you returned to the hand, also for the rest of this turn, "Alpha, the Master of Beasts" you control cannot attack directly. You can only use this effect of "Alpha, the Master of Beasts" once per turn. | |
Altergeist Fijialert | Water | Spellcaster | 4 | 1400 | 1200 | When an "Altergeist" Link Monster is Link Summoned to your field (except during the Damage Step): You can target 1 other Link Monster on the field; Special Summon this card from your hand to your zone that target points to, also, for the rest of this turn, that monster is also treated as an "Altergeist" monster. You can only use this effect of "Altergeist Fijialert" once per turn. | |
Altergeist Kunquery | Earth | Spellcaster | 5 | 0 | 2400 | When an opponent's monster declares an attack, if you control an "Altergeist" card: You can Special Summon this card from your hand, and if you do, negate that attack. If this card is Special Summoned: You can target 1 face-up card your opponent controls; negate the effects of that card while it and this monster are face-up on the field. | |
Altergeist Marionetter | Light | Spellcaster | 4 | 1600 | 1700 | When this card is Normal Summoned: You can Set 1 "Altergeist" Trap directly from your Deck to your Spell & Trap Zone. You can target 1 "Altergeist" card you control and 1 "Altergeist" monster in your GY; send that card on the field to the GY, and if you do, Special Summon that other monster from your GY. You can only use this effect of "Altergeist Marionetter" once per turn. | |
Altergeist Meluseek | Water | Spellcaster | 1 | 500 | 300 | This card can attack directly. When this card inflicts battle damage to your opponent: You can target 1 card your opponent controls; send it to the GY. If this card is sent from the field to the GY: You can add 1 "Altergeist" monster from your Deck to your hand, except "Altergeist Meluseek". You can only use this effect of "Altergeist Meluseek" once per turn. | |
Altergeist Multifaker | Dark | Spellcaster | 3 | 1200 | 800 | If you activate a Trap Card (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can Special Summon 1 "Altergeist" monster from your Deck in Defense Position, except "Altergeist Multifaker". You cannot Special Summon monsters the turn you activate this effect, except "Altergeist" monsters. You can only use each effect of "Altergeist Multifaker" once per turn. | |
Altergeist Peritrator | Fire | Spellcaster | 1 | 500 | 300 | This card can attack directly. You can only use each of the following effects of "Altergeist Peritrator" once per turn. When this card inflicts battle damage to your opponent: You can draw 1 card. If this card is sent from the field to the GY: You can send 1 "Altergeist" card from your hand, Deck, or face-up field to the GY, except "Altergeist Peritrator". | |
Altergeist Pixiel | Wind | Spellcaster | 1 | 100 | 100 | You can Tribute this card; excavate the top 3 cards of your Deck, add 1 excavated "Altergeist" card to your hand, also send the rest to the GY. You can only use this effect of "Altergeist Pixiel" once per turn. | |
Altergeist Pookuery | Dark | Spellcaster | 1 | 300 | 100 | If an "Altergeist" monster you control would be used as Link Material for an "Altergeist" monster, this card in your hand can also be used as material. You can only use this effect of "Altergeist Pookuery" once per turn. If an "Altergeist" Link Monster is Link Summoned to your field, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use this effect of "Altergeist Pookuery" once per Duel. | |
Altergeist Silquitous | Wind | Spellcaster | 2 | 800 | 1500 | (Quick Effect): You can return 1 other "Altergeist" card you control to the hand, then target 1 card your opponent controls; return it to the hand. If this card is sent from the field to the GY: You can target 1 "Altergeist" Trap in your GY; add that card to your hand. You can only use each effect of "Altergeist Silquitous" once per turn. | |
Altitude Knight | Wind | Warrior | 4 | 1400 | 1200 | Once per turn, when another monster on the field returns to the hand or Main Deck: Send 1 WIND monster from your Deck to the Graveyard. | |
Aluber the Jester of Despia | Dark | Fairy | 4 | 1800 | 0 | If this card is Normal or Special Summoned: You can add 1 "Branded" Spell/Trap from your Deck to your hand. If a face-up Fusion Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect, while this card is in your GY: You can target 1 Effect Monster your opponent controls; Special Summon this card, and if you do, negate the targeted monster's effects until the end of this turn. You can only use 1 "Aluber the Jester of Despia" effect per turn, and only once that turn. | |
Alviss of the Nordic Alfar | Dark | Spellcaster | 4 | 1500 | 1000 | If only this card is banished by the effect of a "Nordic" Link Monster: You can send to the GY 1 "Nordic" monster you control and 2 "Nordic" monsters from your Deck, whose total Levels equal 10, then Special Summon 1 "Aesir" monster from your Extra Deck. If an "Aesir" monster(s) in your possession is sent to your GY by your opponent's card: You can banish this card from your GY; Special Summon 1 "Aesir" monster from your Extra Deck with a different name from the cards in your GY. You can only use this effect of "Alviss of the Nordic Alfar" once per Duel. | |
Amarylease | Earth | Plant | 1 | 100 | 200 | During your Main Phase: You can banish this card from your Graveyard; you can Normal Summon 1 monster this turn for 1 less Tribute. You can only use the effect of "Amarylease" once per turn. | |
Amazement Abomination Arlekino | Light | Psychic | 7 | 2600 | 2200 | If you control an "Amazement" monster: You can Special Summon this card from your hand, then you can add 1 "Amazement Family Faces" from your Deck or GY to your hand. During your opponent's turn (Quick Effect): You can target 1 other Effect Monster on the field with more than 0 ATK; shuffle this card into the Deck, and if you do, Special Summon 1 "Amazement Administrator Arlekino" from your Deck, then change the ATK of the targeted monster to 0. You can only use each effect of "Amazement Abomination Arlekino" once per turn. | |
Amazement Administrator Arlekino | Dark | Psychic | 7 | 2600 | 2200 | Once per turn: You can banish any number of "Attraction" Traps from your GY, then target that many cards your opponent controls; destroy them. You can only use each of the following effects of "Amazement Administrator Arlekino" once per turn. If a Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand. If your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can target 1 of those face-up monsters they control; equip 1 "Attraction" Trap from your Deck to that target. | |
Amazement Ambassador Bufo | Earth | Beast | 3 | 1600 | 900 | When this card is Normal Summoned: You can target 1 "Attraction" Trap in your GY and 1 face-up monster your opponent controls; equip that Trap to your opponent's monster. (Quick Effect): You can target 1 of your "Attraction" Traps equipped to a monster; equip it to 1 "Amazement" monster you control or 1 face-up monster your opponent controls. You can only use this effect of "Amazement Ambassador Bufo" once per turn. | |
Amazement Assistant Delia | Light | Machine | 4 | 1800 | 1400 | You can reveal 1 "Attraction" Trap in your hand; Special Summon this card from your hand. You can send 1 "Attraction" Trap from your hand or face-up field to the GY; Set 1 "Attraction" Trap directly from your Deck to your Spell & Trap Zone. You can only use each effect of "Amazement Assistant Delia" once per turn. | |
Amazement Attendant Comica | Light | Machine | 4 | 1400 | 1800 | When this card is Normal Summoned: You can Set 1 "Attraction" Trap directly from your Deck. (Quick Effect): You can target 1 of your "Attraction" Traps equipped to a monster; equip it to 1 "Amazement" monster you control or 1 face-up monster your opponent controls. You can only use this effect of "Amazement Attendant Comica" once per turn. | |
Amazoness Archer (F.K.A. Amazon Archer) | Earth | Warrior | 4 | 1400 | 1000 | You can Tribute 2 monsters to inflict 1200 damage to your opponent. | |
Amazoness Baby Tiger | Earth | Beast | 2 | 500 | 500 | This card's name becomes "Amazoness Tiger" while on the field or in the GY. If an "Amazoness" monster is Normal or Special Summoned to your field while this card is in your hand or GY: You can Special Summon this card. You can only use this effect of "Amazoness Baby Tiger" once per turn. Gains 100 ATK for each "Amazoness" card in your GY. | |
Amazoness Blowpiper | Earth | Warrior | 3 | 800 | 1500 | Select 1 face-up monster your opponent controls during each of your Standby Phases. It loses 500 ATK until the end of this turn. | |
Amazoness Chain Master | Earth | Warrior | 4 | 1500 | 1300 | When this card is destroyed by battle and sent to the GY: You can pay 1500 LP; look at your opponent's hand, then add 1 monster from their hand to your hand. | |
Amazoness Fighter | Earth | Warrior | 4 | 1500 | 1300 | You take no battle damage from attacks involving this card. | |
Amazoness Paladin | Earth | Warrior | 4 | 1700 | 300 | Gains 100 ATK for each "Amazoness" monster you control. | |
Amazoness Princess | Earth | Warrior | 3 | 1200 | 900 | This card's name becomes "Amazoness Queen" while on the field or in the GY. If this card is Normal or Special Summoned: You can add 1 "Amazoness" Spell/Trap from your Deck to your hand. You can only use this effect of "Amazoness Princess" once per turn. When this card declares an attack: You can send 1 other card from your hand or field to the GY; Special Summon 1 "Amazoness" monster from your Deck in Defense Position, except "Amazoness Princess". | |
Amazoness Queen | Earth | Warrior | 6 | 2400 | 1800 | "Amazoness" monsters you control cannot be destroyed by battle. | |
Amazoness Sage | Earth | Warrior | 4 | 1400 | 700 | At the end of the Damage Step, if this card attacked and is still on the field: Target 1 Spell/Trap your opponent controls; destroy that target. | |
Amazoness Scouts | Earth | Warrior | 2 | 500 | 1100 | (Quick Effect): You can Tribute this card; this turn, neither player can target "Amazoness" monsters you currently control with monster effects, also they cannot be destroyed by card effects. | |
Amazoness Spiritualist | Earth | Warrior | 2 | 800 | 1800 | If this card is in your hand or GY: You can target 1 "Amazoness" card you control, except "Amazoness Spiritualist"; return it to the hand, and if you do, Special Summon this card, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Amazoness" monsters. If this card is Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. You can only use each effect of "Amazoness Spiritualist" once per turn. | |
Amazoness Spy | Earth | Warrior | 3 | 800 | 1200 | You can reveal 1 other "Amazoness" monster in your hand; Special Summon this card from your hand. You can only use this effect of "Amazoness Spy" once per turn. When this card is destroyed by battle and sent to the GY: You can target 1 "Amazoness" monster in your GY, except "Amazoness Spy"; return it to the hand, or shuffle it into the Deck. | |
Amazoness Swords Woman | Earth | Warrior | 4 | 1500 | 1600 | Your opponent takes any battle damage you would have taken from battles involving this card instead. | |
Amazoness Tiger | Earth | Beast | 4 | 1100 | 1500 | You can only control 1 "Amazoness Tiger". Gains 400 ATK for each "Amazoness" monster you control. Your opponent's monsters cannot attack "Amazoness" monsters, except this one. | |
Amazoness Trainee | Earth | Warrior | 4 | 1500 | 1300 | Monsters destroyed by battle with this card are placed on the bottom of the Deck instead of going to the GY. If this card destroys an opponent's monster by battle: It gains 200 ATK. | |
Amazoness War Chief | Earth | Warrior | 5 | 1900 | 0 | If you control no monsters, or only "Amazoness" monsters: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can Set 1 "Amazoness" Spell/Trap or 1 "Polymerization" directly from your Deck, also you can only attack with "Amazoness" monsters for the rest of this turn. You can only use each effect of "Amazoness War Chief" once per turn. | |
Ambitious Gofer | Dark | Fiend | 6 | 2400 | 100 | Once per turn, you select up to 2 monsters your opponent controls. Your opponent can reveal 1 monster in their hand to negate this card's effect. If they do not, destroy the selected monsters. | |
Ambulanceroid | Earth | Machine | 3 | 300 | 1200 | When a "roid" monster(s) is added from your GY to your hand (except during the Damage Step): You can Special Summon it. | |
Ameba | Water | Aqua | 1 | 300 | 350 | When the control of this face-up card on the field shifts to your opponent, inflict 2000 points of damage to your opponent's Life Points. This effect can only be used once as long as this card remains face-up on the field. | |
Amores of Prophecy | Earth | Spellcaster | 3 | 600 | 2000 | Once per turn: You can reveal 1 "Spellbook" Spell Card in your hand; Special Summon 1 Level 4 or lower Spellcaster-Type monster from your hand. | |
Amphibious Bugroth MK-11 | Water | Machine | 5 | 1850 | 1500 | While "Umi" is not on the field, this card gains 700 ATK, also it cannot attack directly. While "Umi" is on the field: You can target 1 face-up non-WATER monster on the field; destroy it. You can only use this effect of "Amphibious Bugroth MK-11" once per turn. | |
Amphibious Bugroth MK-3 | Water | Machine | 4 | 1500 | 1300 | While "Umi" is face-up on the field, this card can attack your opponent's Life Points directly. | |
Amunessia, the Ogdoadic Queen | Dark | Reptile | 8 | 2700 | 2100 | If this card is in your GY: You can Tribute 2 monsters; Special Summon this card. If a monster(s) is Special Summoned from your opponent's GY (except during the Damage Step): You can send 1 card they control to the GY. If a monster(s) is sent from your opponent's hand or Deck to the GY (except during the Damage Step): You can Special Summon 1 LIGHT or DARK Reptile monster from your GY, except "Amunessia, the Ogdoadic Queen". You can only use each effect of "Amunessia, the Ogdoadic Queen" once per turn. | |
Anarchist Monk Ranshin | Earth | Spellcaster | 4 | 1800 | 100 | When this card is sent from the field to the Graveyard by your opponent's card (including by battle, card effect, or by being destroyed), select 1 monster in your opponent's Graveyard and remove it from play. | |
Ancient Crimson Ape | Light | Beast | 7 | 2600 | 1800 | When a Monster(s) you control is destroyed and sent to the Graveyard, gain 1000 Life Points. | |
Ancient Dragon | Light | Dragon | 4 | 1400 | 1300 | When this card inflicts Battle Damage to your opponent by a direct attack: You can increase this card's Level by 1 and ATK by 500. | |
Ancient Gear | Earth | Machine | 2 | 100 | 800 | While an "Ancient Gear" is face-up on your side of the field, you can Special Summon this card from your hand in Attack Position. | |
Ancient Gear Beast | Earth | Machine | 6 | 2000 | 2000 | This card cannot be Special Summoned. The effects of your opponent's Effect Monster that this monster destroys as a result of battle are negated. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. | |
Ancient Gear Box | Earth | Machine | 4 | 500 | 2000 | If this card is added from the Deck or Graveyard to your hand, except by drawing it: You can add 1 EARTH Machine-Type monster with 500ATK and/or DEF from your Deck to your hand, except "Ancient Gear Box". You can only use this effect of "Ancient Gear Box" once per turn. | |
Ancient Gear Cannon | Earth | Machine | 2 | 500 | 500 | You can Tribute this card to inflict 500 damage to your opponent, and then neither player can activate Trap Cards during the Battle Phase of this turn. | |
Ancient Gear Engineer | Earth | Machine | 5 | 1500 | 1500 | Negate the effect of any Trap Card that targets this card, and destroy that Trap Card. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. When this card attacks, destroy 1 Spell or Trap Card on your opponent's side of the field at the end of the Damage Step. | |
Ancient Gear Frame | Earth | Machine | 4 | 1600 | 500 | You can discard 1 card; add 1 "Ancient Gear Golem", or 1 Spell/Trap that specifically lists the card "Ancient Gear Golem" in its text, from your Deck to your hand. You can only use this effect of "Ancient Gear Frame" once per turn. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon up to 3 "Ancient Gear Golem" and/or "Ancient Gear Golem - Ultimate Pound" from your hand, ignoring their Summoning conditions. | |
Ancient Gear Gadget | Earth | Machine | 4 | 500 | 2000 | If this card is Normal or Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); this turn, if a monster you control attacks, your opponent's Spell Cards, Trap Cards, or monster effects (whichever was declared) cannot be activated until the end of the Damage Step. Once per turn: You can declare 1 "Gadget" monster's card name; until the End Phase, this card's name becomes that name. | |
Ancient Gear Gadjiltron Chimera | Earth | Machine | 6 | 2300 | 1300 | If you Tribute Summon this card by Tributing 1 of the following monsters, this card gets the appropriate effect: |
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Ancient Gear Gadjiltron Dragon | Earth | Machine | 8 | 3000 | 2000 | If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. This card gets extra effects if you Tribute Summon it by Tributing |
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Ancient Gear Golem | Earth | Machine | 8 | 3000 | 3000 | Cannot be Special Summoned. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. | |
Ancient Gear Golem - Ultimate Pound | Earth | Machine | 8 | 3000 | 3000 | Cannot be Special Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. Up to twice per turn, when this attacking card destroys a monster by battle: You can discard 1 Machine monster; this card can attack again in a row. If this card on the field is destroyed by battle or card effect: You can add 1 "Polymerization" from your Deck to your hand, and if you do, add 1 other "Ancient Gear" monster from your GY to your hand. | |
Ancient Gear Hunting Hound | Earth | Machine | 3 | 1000 | 1000 | If this card is Normal Summoned: Inflict 600 damage to your opponent. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. Once per turn: You can Fusion Summon 1 "Ancient Gear" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. | |
Ancient Gear Hydra | Earth | Machine | 7 | 2700 | 1700 | At the end of the Damage Step, when this card that was Tribute Summoned by Tributing an "Ancient Gear" monster battles an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster. If this card was Tribute Summoned by Tributing a "Gadget" monster, it can attack all monsters your opponent controls, once each. If an "Ancient Gear" monster you control attacks, your opponent's Spell/Trap Cards and monster effects cannot be activated until the end of the Damage Step. | |
Ancient Gear Reactor Dragon | Earth | Machine | 9 | 3000 | 3000 | If this card that was Tribute Summoned by Tributing an "Ancient Gear" monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card was Tribute Summoned by Tributing a "Gadget" monster, it can make a second attack during each Battle Phase. If this card attacks, your opponent's Spell/Trap Cards and monster effects cannot be activated until the end of the Damage Step. At the end of the Damage Step, if this card attacked: You can destroy 1 Spell/Trap Card on the field. | |
Ancient Gear Soldier | Earth | Machine | 4 | 1300 | 1300 | If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. | |
Ancient Gear Wyvern | Earth | Machine | 4 | 1700 | 1200 | If this card is Normal or Special Summoned: You can add 1 "Ancient Gear" card from your Deck to your hand, except "Ancient Gear Wyvern", also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Wyvern" once per turn. If this card attacks, your opponent's monsters cannot activate their effects until the end of the Damage Step. | |
Ancient Lamp | Wind | Spellcaster | 3 | 900 | 1400 | During your Main Phase: You can Special Summon "La Jinn the Mystical Genie of the Lamp" from your hand. This card must be face-up on the field to activate and resolve this effect. Before damage calculation, if this card is being attacked by an opponent's monster, and was face-down at the start of the Damage Step: You can target 1 monster your opponent controls, except the attacking monster; the attacking monster attacks it instead, and you proceed to damage calculation. | |
Ancient Warriors - Ambitious Cao De | Fire | Beast-Warrior | 8 | 3000 | 2500 | While you control another "Ancient Warriors" monster, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Ancient Warriors - Ambitious Cao De" once per turn. |
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Ancient Warriors - Deceptive Jia Wen | Fire | Beast-Warrior | 4 | 1100 | 1800 | You can target 1 Continuous Spell/Trap you control; send it to the GY, and if you do, halve the ATK of 2 face-up monsters on the field, until the end of this turn. If a card(s) your opponent controls is destroyed by battle or card effect: You can target 1 "Ancient Warriors" card in your GY, except "Ancient Warriors - Deceptive Jia Wen"; add it to your hand. You can only use each effect of "Ancient Warriors - Deceptive Jia Wen" once per turn. | |
Ancient Warriors - Eccentric Lu Jing | Water | Beast-Warrior | 4 | 700 | 2000 | You can target 1 Continuous Spell/Trap you control; send it to the GY, and if you do, add 1 "Ancient Warriors" Spell/Trap with a different name from your GY to your hand. If your other "Ancient Warriors" monster's effect is activated (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it. You can only use each effect of "Ancient Warriors - Eccentric Lu Jing" once per turn. | |
Ancient Warriors - Fearsome Zhang Yuan | Fire | Beast-Warrior | 6 | 2300 | 2000 | All other "Ancient Warriors" monsters you control cannot be destroyed by battle. You can only use each of the following effects of "Ancient Warriors - Fearsome Zhang Yuan" once per turn. |
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Ancient Warriors - Graceful Zhou Gong | Water | Beast-Warrior | 4 | 1600 | 1600 | You can target 1 Continuous Spell/Trap you control; send it to the GY, and if you do, add 1 "Ancient Warriors" Spell/Trap from your Deck to your hand. If your other "Ancient Warriors" monster's effect is activated (except during the Damage Step): You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Ancient Warriors - Graceful Zhou Gong" once per turn. | |
Ancient Warriors - Ingenious Zhuge Kong | Wind | Beast-Warrior | 4 | 1000 | 2000 | If this card is added from the Deck to your hand by the effect of an "Ancient Warriors" card: You can Special Summon it. When a Spell/Trap Card is activated (Quick Effect): You can send 1 face-up "Ancient Warriors" Continuous Spell/Trap you control to the GY; negate the activation. When a monster effect is activated while you control "Ancient Warriors - Virtuous Liu Xuan" (Quick Effect): You can send 1 face-up "Ancient Warriors" Continuous Spell/Trap you control to the GY; negate the activation. You can only use each effect of "Ancient Warriors - Ingenious Zhuge Kong" once per turn. | |
Ancient Warriors - Loyal Guan Yun | Wind | Beast-Warrior | 7 | 2500 | 1800 | If only your opponent controls a monster: You can Special Summon this card from your hand. Your opponent cannot target other "Ancient Warriors" monsters you control with card effects. If your opponent controls more monsters than you do: You can target 1 monster your opponent controls; destroy it. You can only use this effect of "Ancient Warriors - Loyal Guan Yun" once per turn. | |
Ancient Warriors - Masterful Sun Mou | Water | Beast-Warrior | 4 | 1800 | 1500 | While you control another "Ancient Warriors" monster, your opponent's monsters cannot target this card for attacks. You can only use each of the following effects of "Ancient Warriors - Masterful Sun Mou" once per turn. |
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Ancient Warriors - Rebellious Lu Feng | Dark | Beast-Warrior | 8 | 2800 | 2200 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling the highest ATK "Ancient Warriors" monster on the field (even if it's tied). You can only Special Summon "Ancient Warriors - Rebellious Lu Feng" once per turn this way. Once per turn, during the Main Phase (Quick Effect): You can destroy the 1 face-up monster your opponent controls with the highest ATK (your choice, if tied), also you cannot activate monster effects the turn you activate this effect, except "Ancient Warriors" monsters'. Once per turn, during the End Phase, if your opponent controls a monster with the highest ATK on the field (even if tied): Give control of this card to your opponent. | |
Ancient Warriors - Savage Don Ying | Dark | Beast-Warrior | 6 | 2200 | 1800 | While you control a Level 7 or higher "Ancient Warriors" monster, your opponent must pay 400 LP to activate a card or effect. You can only use each of the following effects of "Ancient Warriors - Savage Don Ying" once per turn. If this card is Normal or Special Summoned: You can add 1 Level 7 or higher "Ancient Warriors" monster or 1 "Ancient Warriors" Continuous Spell/Trap from your Deck to your hand. If a monster is sent to your opponent's GY (except during the Damage Step): You can target 1 card in your opponent's GY; banish it, and if you do, draw 1 card. | |
Ancient Warriors - Valiant Zhang De | Wind | Beast-Warrior | 7 | 2700 | 900 | Gains 300 ATK for each monster your opponent controls, during your turn only. You can only use each of the following effects of "Ancient Warriors - Valiant Zhang De" once per turn. |
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Ancient Warriors - Virtuous Liu Xuan | Wind | Beast-Warrior | 4 | 1400 | 1200 | While you control another "Ancient Warriors" monster, your opponent's monsters cannot target this card for attacks. You can only use each of the following effects of "Ancient Warriors - Virtuous Liu Xuan" once per turn. |
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Andro Sphinx | Light | Beast | 10 | 3000 | 2500 | You can pay 500 Life Points to Special Summon this card when "Pyramid of Light" is on the field. This card cannot attack during the turn that it is Normal Summoned or Special Summoned. This card cannot be Special Summoned from the Graveyard. If this card destroys a Defense Position monster as a result of battle, inflict damage to your opponents Life Points equal to half the ATK of the destroyed monster. | |
Anesthrokket Dragon | Dark | Dragon | 1 | 0 | 2200 | When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then make 1 face-up monster on the field unable to attack, also it has its effects negated. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Anesthrokket Dragon". You can only use each effect of "Anesthrokket Dragon" once per turn. | |
Angel 07 | Light | Fairy | 7 | 2500 | 1500 | When this card is Tribute Summoned, it gains the following effect: |
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Angel O1 | Light | Fairy | 1 | 200 | 300 | You can Special Summon this card (from your hand) by revealing 1 Level 7 or higher monster from your hand. You can only Special Summon "Angel O1" once per turn this way. While you control this Special Summoned card, you can Tribute Summon 1 Level 7 or higher monster in Attack Position during your Main Phase, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) | |
Angmarl the Fiendish Monarch | Dark | Fiend | 6 | 2400 | 1000 | When this card is Tribute Summoned: You can banish 1 Spell Card from your Graveyard; add 1 card with the same name as the banished Spell Card from your Deck to your hand. | |
Animadorned Archosaur | Light | Dinosaur | 1 | 0 | 0 | If this card is Normal or Special Summoned: You can destroy 1 Dinosaur monster in your hand or face-up field, except "Animadorned Archosaur", then add 1 Reptile, Sea Serpent, or Winged Beast monster with the same original Level as that destroyed monster, OR 1 "Evolution Pill" Spell, from your Deck to your hand. You can only use this effect of "Animadorned Archosaur" once per turn. | |
Annihilator Archfiend | Dark | Fiend | 9 | 2000 | 3000 | You can target 1 card you control and 1 card your opponent controls; destroy them, and if you destroyed a face-up Fiend monster(s) by this effect, this card gains ATK equal to half the Fiend monster(s)'s original ATK, until the end of this turn. You can only use this effect of "Annihilator Archfiend" once per turn. | |
Anteatereatingant | Earth | Insect | 5 | 2000 | 500 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 2 Spell or Trap Cards on your side of the field to the Graveyard. This card can destroy 1 Spell or Trap Card on your opponent's side of the field, but it cannot attack this turn if you activate this effect. | |
Anti-Aircraft Flower | Earth | Plant | 3 | 0 | 1600 | By tributing 1 Insect-Type monster on your side of the field, inflict 800 points of damage to your opponent's Life Points. | |
Antialian | Earth | Cyberse | 4 | 1900 | 600 | Once per turn, if this card battled a monster this Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Normal Summon 1 Cyberse monster. If this face-up card you control leaves the field because of an opponent's card effect: Draw 1 card. | |
Ape Fighter | Dark | Beast | 4 | 1900 | 1200 | If this card destroys an opponent's monster by battle: This card gains 300 ATK. If this card does not attack during your turn, the ATK gained from this effect returns to 0 during the End Phase of that turn. | |
Ape Magician | Dark | Beast | 3 | 800 | 1200 | Cannot be Special Summoned. Once per turn, if this card is in face-up Attack Position: You can send 1 monster from your hand to the Graveyard to target 1 face-up Defense Position monster your opponent controls; take control of it until the End Phase. It cannot change its battle position this turn. | |
Apocatequil | Light | Thunder | 4 | 1800 | 1200 | While this card is face-up on the field, it is Level 5 if you control a face-up Tuner Monster. When this card on the field is destroyed and sent to the Graveyard, you can select and Special Summon 1 "Oracle of the Sun" from your Graveyard. | |
Apoqliphort Skybase | Earth | Machine | 9 | 2900 | 2500 | Cannot be Special Summoned. Requires 3 "Qli" Tributes to Normal Summon/Set. If this card is Normal Summoned/Set, it is unaffected by Spell/Trap effects and by activated effects from any monster whose original Level/Rank is lower than this card's current Level. Once per turn: You can target 1 monster your opponent controls; take control of it until the End Phase. | |
Apoqliphort Towers | Earth | Machine | 10 | 3000 | 2600 | Cannot be Special Summoned. Requires 3 "Qli" monsters to Normal Summon/Set. If this card is Normal Summoned/Set, it is unaffected bySpell/Trap effects and by activated effects from any monster whose original Level/Rank is lower than this card's current Level. All Special Summoned monsters lose 500 ATK and DEF. Once per turn: You can make your opponent send 1 monster from their hand or their side of the field to the Graveyard (their choice). | |
Apple Magician Girl | Fire | Spellcaster | 3 | 1200 | 800 | Once per turn, if this card is targeted for an attack: You can Special Summon 1 Level 5 or lower Spellcaster-Type monster from your hand, then change the attack target to it, and if you do, the attacking monster's ATK becomes half its current ATK. If this card is destroyed by battle or card effect: You can target up to 3 other "Magician Girl" monsters with different names in your Graveyard; add them to your hand. | |
Appliancer Breakerbuncle | Water | Machine | 1 | 0 | 0 | During damage calculation, if an "Appliancer" monster you control battles an opponent's monster (Quick Effect): You can discard this card; for that battle, that monster you control cannot be destroyed, also you take no battle damage. If an "Appliancer" monster(s) you control would be destroyed by a card effect, you can banish this card from your field or GY instead. | |
Appliancer Copybokkle | Dark | Machine | 1 | 0 | 0 | You can target 1 "Appliancer" monster you control; Special Summon this card from your hand, and if you do, this card's name becomes that monster's name until the End Phase. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Appliancer" monster you control; Special Summon 1 monster with the same name from your hand or GY. You can only use each effect of "Appliancer Copybokkle" once per turn. | |
Appliancer Socketroll | Dark | Machine | 1 | 100 | 100 | If you control an "Appliancer" monster: You can Special Summon this card from your hand. If another "Appliancer Socketroll" is Special Summoned to your field while you control this monster (except during the Damage Step): You can Special Summon 1 "Appliancer Socketroll" from your Deck. You can only use each effect of "Appliancer Socketroll" once per turn. | |
Apprentice Illusion Magician | Dark | Spellcaster | 6 | 2000 | 1700 | You can Special Summon this card (from your hand) by discarding 1 card. If this card is Normal or Special Summoned: You can add 1 "Dark Magician" from your Deck to your hand. During damage calculation (in either player's turn), if your other DARK Spellcaster-Type monster battles an opponent's monster: You can send this card from your hand or face-up from your field to the Graveyard; that monster you control gains 2000 ATK and DEF during that damage calculation only. | |
Apprentice Magician | Dark | Spellcaster | 2 | 400 | 800 | When this card is Summoned: Target 1 face-up card that you can place a Spell Counter on; place 1 Spell Counter on that target. If this card is destroyed by battle: You can Special Summon 1 Level 2 or lower Spellcaster-Type monster from your Deck in face-down Defense Position. | |
Aqua Armor Ninja | Water | Warrior | 4 | 800 | 1600 | When your opponent's monster declares a direct attack, if you have another "Ninja" monster in your Graveyard: You can banish this card from your Graveyard to target the attacking monster; negate that attack. | |
Aqua Spirit | Water | Aqua | 4 | 1600 | 1200 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 WATER monster from your GY. Once per turn, during your opponent's Standby Phase: You can target 1 face-up monster your opponent controls; change that target's battle position, and if you do, it cannot change its battle position for the rest of this turn. | |
Aquaactress Arowana | Water | Aqua | 6 | 2000 | 2000 | Once per turn: You can add 1 "Aquaactress" monster from your Deck to your hand. | |
Aquaactress Guppy | Water | Aqua | 2 | 600 | 600 | Once per turn: You can Special Summon 1 "Aquaactress" monster from your hand. | |
Aquaactress Tetra | Water | Aqua | 1 | 300 | 300 | Once per turn: You can add 1 "Aquarium" card from your Deck to your hand. | |
Arcana Force 0 - The Fool | Light | Fairy | 1 | 0 | 0 | This card cannot be destroyed by battle. This card cannot be changed to Defense Position, except with a card effect. When this card is Summoned toss a coin: |
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Arcana Force EX - The Dark Ruler | Light | Fairy | 10 | 4000 | 4000 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 monsters you control to the Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Toss a coin and gain the appropriate effect. |
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Arcana Force EX - The Light Ruler | Light | Fairy | 10 | 4000 | 4000 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 monsters you control to the Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Toss a coin and gain the appropriate effect. |
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Arcana Force I - The Magician | Light | Fairy | 4 | 1100 | 1100 | When this card is Summoned, toss a coin: |
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Arcana Force III - The Empress | Light | Fairy | 4 | 1300 | 1300 | When this card is Summoned, toss a coin: |
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Arcana Force IV - The Emperor | Light | Fairy | 4 | 1400 | 1400 | When this card is Summoned, toss a coin: |
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Arcana Force VI - The Lovers | Light | Fairy | 4 | 1600 | 1600 | When this card is Summoned, toss a coin: |
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Arcana Force VII - The Chariot | Light | Fairy | 4 | 1700 | 1700 | When this card is Summoned, toss a coin: |
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Arcana Force XIV - Temperance | Light | Fairy | 6 | 2400 | 2400 | During damage calculation, in either player's turn: You can discard this card; you take no Battle Damage from that battle. When this card is Summoned: Toss a coin and apply this effect. The effect lasts while this card is face-up on the field. |
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Arcana Force XVIII - The Moon | Light | Fairy | 7 | 2800 | 2800 | When this card is Summoned, toss a coin: * Heads: During your Standby Phase, you can Special Summon 1 "Moon Token" (Fairy-Type/LIGHT/Level 1/ATK 0/DEF 0). * Tails: During each of your End Phases, select 1 monster you control and give control of it to your opponent. | |
Arcana Force XXI - The World | Light | Fairy | 8 | 3100 | 3100 | When this card is Summoned, toss a coin: * Heads: During your End Phase, you can send 2 monsters you control to the Graveyard to skip your opponent's next turn. * Tails: During your opponent's Draw Phase, add the top card of their Graveyard to their hand. | |
Arcana Triumph Joker | Light | Warrior | 10 | ? | 2500 | If this card is in your hand or GY: You can send 1 "Queen's Knight", "King's Knight", and "Jack's Knight" from your hand and/or face-up Monster Zone to the GY; Special Summon this card. This card gains 500 ATK x the combined number of cards in both players' hands. You can discard 1 card; destroy all face-up cards your opponent controls with the same type (Monster, Spell, or Trap) as the discarded card. | |
Arcane Archer of the Forest | Earth | Warrior | 3 | 900 | 1400 | While there is a Plant-Type monster on your side of the field, this card cannot be attacked. By Tributing 1 Plant-Type monster on your side of the field, destroy 1 Spell or Trap Card on the field. | |
Arcanite Magician/Assault Mode | Light | Spellcaster | 9 | 900 | 2300 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". When this card is Special Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. You can remove 2 Spell Counters from this card to destroy all cards your opponent controls. When this card on the field is destroyed, you can Special Summon 1 "Arcanite Magician" from your Graveyard. | |
Archfiend Cavalry | Dark | Fiend | 4 | 1900 | 0 | If this card on the field is destroyed by a card effect and sent to the Graveyard: You can target 1 "Archfiend" monster in your Graveyard, except "Archfiend Cavalry"; Special Summon that target. It cannot attack this turn. | |
Archfiend Commander | Dark | Fiend | 6 | 2500 | 1200 | If you control an "Archfiend" card, you can Special Summon this card (from your hand), but it cannot attack this turn. You can only Special Summon "Archfiend Commander" once per turn this way. When Special Summoned this way: Target 1 "Archfiend" card you control;destroy that target. When this card is Tribute Summoned: You can target 1 Level 6 "Archfiend" monster in your Graveyard; Special Summon that target in face-up Defense Position. | |
Archfiend Emperor, the First Lord of Horror | Dark | Fiend | 8 | 3000 | 2000 | You can Normal Summon this card without Tributing, but its original ATK and DEF become halved. If Summoned this way, it is destroyed during the End Phase. You cannot Special Summon any monsters, except Fiend-Type monsters. Once per turn: You can banish 1 "Archfiend" card from your hand or Graveyard, then target 1 card on the field; destroy that target. | |
Archfiend Empress | Dark | Fiend | 8 | 2900 | 2100 | If (exactly) 1 face-up DARK Fiend-Type monster on the field, except this card, would be destroyed, you can remove from play 1 DARK Fiend-Type monster from your Graveyard, instead. When this card is destroyed and sent from the field to the Graveyard, you can select 1 Level 6 or higher DARK Fiend-Type monster in your Graveyard, except "Archfiend Empress", and Special Summon it. | |
Archfiend General | Dark | Fiend | 4 | 2100 | 800 | You can discard this card to the GY; add 1 "Pandemonium" from your Deck to your hand. If "Pandemonium" is not on the field, destroy this card. | |
Archfiend Giant | Dark | Fiend | 6 | 2400 | 1600 | If this face-up card on the field would be destroyed by a card effect, you can pay 500 Life Points instead. This effect can only be used once while this card is face-up on the field. If this card is destroyed by a card effect and sent to the Graveyard: You can Special Summon 1 "Archfiend" monster from your hand. | |
Archfiend Heiress | Dark | Fiend | 3 | 1000 | 0 | If this card is sent to the Graveyard because of a card effect or being destroyed by battle: You can add 1 "Archfiend" card from your Deck to your hand, except "Archfiend Heiress". You can only use the effect of "Archfiend Heiress" once per turn. | |
Archfiend Interceptor | Dark | Fiend | 4 | 1400 | 1600 | While you control this face-up Attack Position card, when an opponent's monster declares an attack, inflict 500 damage to your opponent. | |
Archfiend of Gilfer | Dark | Fiend | 6 | 2200 | 2500 | When this card is sent to the Graveyard, you can select 1 monster on the field and equip it with this card. The equipped monster loses 500 ATK. | |
Archlord Kristya | Light | Fairy | 8 | 2800 | 2300 | If you have exactly 4 Fairy-Type monsters in your Graveyard, you can Special Summon this card (from your hand). When you do: Target 1 Fairy-Type monster in your Graveyard; add that target to your hand. Neither player can Special Summon monsters. If this face-up card would be sent from the field to the Graveyard, it returns to the top of the Deck, instead. | |
Archlord Zerato | Light | Fairy | 8 | 2800 | 2300 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 face-up Warrior of Zera" on your side of the field while "The Sanctuary in the Sky" is on the field. If "The Sanctuary in the Sky" is on your side of the field, by discarding 1 LIGHT Monster Card from your hand to the Graveyard, destroy all monsters on your opponent's side of the field. If "The Sanctuary in the Sky" is not on your side of the field, this effect is not applied." | |
Archnemeses Eschatos | Light | Dragon | 11 | 3000 | 2500 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 monsters with different Types from your GY and/or face-up field. Cannot be destroyed by card effects. You can declare 1 Monster Type on the field; destroy all monsters on the field with that Type, also until the end of the next turn, neither player can Special Summon monsters with that Type. You can only use this effect of "Archnemeses Eschatos" once per turn. | |
Archnemeses Protos | Dark | Wyrm | 11 | 2500 | 3000 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 monsters with different Attributes from your GY and/or face-up field. Cannot be destroyed by card effects. You can declare 1 monster Attribute on the field; destroy all monsters on the field with that Attribute, also until the end of the next turn, neither player can Special Summon monsters with that Attribute. You can only use this effect of "Archnemeses Protos" once per turn. | |
Arcjet Lightcraft | Light | Machine | 9 | 0 | 2100 | If you control no monsters, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can target 1 Level 8 or lower Machine monster in your GY; Special Summon it in Defense Position, and if you do, its Level becomes 9, also negate its effects. You can only use this effect of "Arcjet Lightcraft" once per turn. You cannot Special Summon monsters from the Extra Deck, except Machine Xyz Monsters. | |
Aria the Melodious Diva | Light | Fairy | 4 | 1600 | 1200 | While this Special Summoned card is on the field, "Melodious" monsters you control cannot be targeted by card effects, or be destroyed by battle. | |
Ariane the Labrynth Servant | Dark | Fiend | 4 | 1800 | 1100 | You can send 1 Normal Trap from your hand or that's Set on your field to the GY; Special Summon 1 Level 4 or lower Fiend monster from your Deck in Defense Position, except "Ariane the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect. You can only use each effect of "Ariane the Labrynth Servant" once per turn. |
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Arianna the Labrynth Servant | Dark | Fiend | 4 | 1600 | 2100 | If this card is Normal or Special Summoned: You can add 1 "Labrynth" card from your Deck to your hand, except "Arianna the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect. You can only use 1 "Arianna the Labrynth Servant" effect per turn, and only once that turn. |
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Ariel, Priestess of the Nekroz | Water | Psychic | 4 | 1000 | 1800 | Once per turn: You can reveal any number of "Nekroz" cards in your hand; increase or reduce this card's Level by the number of revealed cards until the end of this turn. If this card is Tributed by a card effect: You can add 1 "Nekroz" monster from your Deck to your hand, except a Ritual Monster. You can only use this effect of "Ariel, Priestess of the Nekroz" once per turn. | |
Arisen Gaia the Fierce Knight | Dark | Warrior | 7 | 2300 | 2100 | If your opponent controls more monsters than you do, you can Normal Summon this card without Tributing. If this card is Tributed: You can Special Summon 1 "Black Luster Soldier" monster from your hand or Graveyard. You can only use this effect of "Arisen Gaia the Fierce Knight" once per turn. When you Ritual Summon a "Black Luster Soldier" monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. | |
Arkbrave Dragon | Light | Dragon | 7 | 2400 | 2000 | If this card is Special Summoned from the Graveyard: You can banish as many face-up Spell/Trap Cards your opponent controls as possible, and if you do, this card gains 200 ATK and DEF for each card banished. Once per turn, during the Standby Phase, if this card is in the Graveyard because it was sent there last turn: You can target 1 Level 7 or 8 Dragon-Type monster in your Graveyard, except "Arkbrave Dragon"; Special Summon it. | |
Armageddon Knight | Dark | Warrior | 4 | 1400 | 1200 | When this card is Summoned, you can send 1 DARK monster from your Deck to the Graveyard. | |
Armed Dragon LV10 | Wind | Dragon | 10 | 3000 | 2000 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Armed Dragon LV7". You can send 1 card from your hand to the GY; destroy all face-up monsters your opponent controls. | |
Armed Dragon LV10 White | Light | Dragon | 10 | 3000 | 2000 | Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. You can banish "Armed Dragon" monsters from your field and/or GY whose total Levels equal 10; Special Summon this card from your hand, then you can add 1 "White Veil" from your Deck to your hand. You can only use this effect of "Armed Dragon LV10 White" once per turn. You take no effect damage. At the start of the Damage Step, if this card attacks: You can destroy 1 card on the field. | |
Armed Dragon LV3 | Wind | Dragon | 3 | 1200 | 900 | During your Standby Phase, you can send this face-up card from the field to the Graveyard to Special Summon 1 "Armed Dragon LV5" from your hand or Deck. | |
Armed Dragon LV5 | Wind | Dragon | 5 | 2400 | 1700 | You can send 1 monster from your hand to the Graveyard to select 1 face-up monster your opponent controls with ATK less than or equal to the ATK of the sent monster, and destroy the selected monster. During the End Phase of the turn this card destroys a monster by battle, you can send this face-up card from the field to the Graveyard to Special Summon 1 "Armed Dragon LV7" from your hand or Deck. | |
Armed Dragon LV7 | Wind | Dragon | 7 | 2800 | 1000 | Cannot be Normal Summoned/Set. Must be Special Summoned by "Armed Dragon LV5", and cannot be Special Summoned by other ways. You can send 1 monster from your hand to the Graveyard: destroy all face-up monsters your opponent controls with ATK less than or equal to the sent monster's ATK. | |
Armed Dragon Thunder LV10 | Wind | Dragon | 10 | 3000 | 2000 | If this card was Special Summoned by the effect of an "Armed Dragon" monster, it gains the following effects based on its ATK. |
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Armed Dragon Thunder LV3 | Wind | Dragon | 3 | 1200 | 900 | This card's name becomes "Armed Dragon LV3" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV3" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 5 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can draw 1 card. | |
Armed Dragon Thunder LV5 | Wind | Dragon | 5 | 2400 | 1700 | This card's name becomes "Armed Dragon LV5" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV5" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 7 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can add 1 Level 5 or higher WIND Dragon monster from your Deck to your hand. | |
Armed Dragon Thunder LV7 | Wind | Dragon | 7 | 2800 | 1000 | This card's name becomes "Armed Dragon LV7" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV7" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 10 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can add 1 "Armed Dragon" card from your Deck to your hand. | |
Armed Dragon, the Armored Dragon | Wind | Dragon | 4 | 1900 | 1400 | When this card destroys an opponent's monster by battle: You can Special Summon 1 Level 5 or lower WIND Dragon monster from your hand or Deck, except "Armed Dragon, the Armored Dragon", but it cannot attack directly this turn. | |
Armed Protector Dragon | Light | Dragon | 8 | 2000 | 2800 | Face-up Equip Cards you control cannot be destroyed by card effects. This card gains 500 ATK for each Equip Card equipped to this card. | |
Armed Samurai - Ben Kei | Dark | Warrior | 4 | 500 | 800 | For each Equip Card equipped to this card, it gains 1 additional attack during each Battle Phase. | |
Armed Sea Hunter | Water | Sea Serpent | 4 | 1800 | 400 | If you control another face-up WATER monster, negate the effects of the monster that battled with this card, after damage calculation. If this card would be destroyed, you can destroy 1 face-up Level 3 or lower WATER monster you control instead. | |
Armor Exe | Light | Rock | 4 | 2400 | 1400 | This card cannot attack in the same turn it is Normal Summoned, Flip Summoned, or Special Summoned. During each of your and your opponent's Standby Phases, remove 1 Spell Counter on your side of the field. If you do not, destroy this card. | |
Armored Axon Kicker | Earth | Psychic | 6 | 2200 | 1800 | If you control a face-up Psychic-Type monster, you can Normal Summon this card without Tributing. If this card destroys an opponent's monster by battle, you take damage equal to half the destroyed monster's ATK. Then, you can Special Summon 1 monster from the Graveyard with ATK less than or equal to the damage you took. | |
Armored Bee | Wind | Insect | 4 | 1600 | 1200 | Once per turn: You can target 1 face-up monster your opponent controls; halve that target's ATK until the End Phase. | |
Armored Bitron | Dark | Cyberse | 2 | 500 | 0 | You can Tribute this card: Special Summon 1 Cyberse monster from your Deck, except "Armored Bitron", but negate its effects, also you cannot Special Summon for the rest of this turn, except Cyberse monsters. If a Link-3 or higher Link Monster you control is destroyed by battle or an opponent's card effect, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Armored Bitron" once per turn. | |
Armored White Bear | Water | Beast | 4 | 1800 | 1400 | If this card is Normal or Special Summoned while a Synchro Monster is on the field: You can target 1 Field Spell in your GY; add it to your hand. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: You can Special Summon 1 Level 4 or lower Beast monster from your Deck or GY, except "Armored White Bear". You can only use each effect of "Armored White Bear" once per turn. | |
Armoroid | Earth | Machine | 8 | 2700 | 2000 | When you Tribute Summoned this card by Tributing at least 1 "roid" monster, remove from play all Spell and Trap Cards on the field. | |
Arnis, the Empowered Warrior | Fire | Warrior | 4 | 1700 | 1200 | When this card you control is destroyed by battle with an opponent's attacking monster and sent to your Graveyard: You can Special Summon 1 Spellcaster-Type monster with 1500 or less ATK from your Deck in Attack Position. | |
Aroma Jar | Wind | Rock | 1 | 500 | 400 | If this card is flipped face-up, this card cannot be destroyed by battle while it is face-up on the field. If this card is flipped face-up, during each player's End Phase: You gain 500 LP. | |
Aromage Bergamot | Fire | Plant | 6 | 2400 | 1800 | While your LP is higher than your opponent's, if a Plant-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.Once per turn, if you gain LP: This card gains 1000 ATK and DEF until the end of your opponent's turn. | |
Aromage Cananga | Earth | Plant | 3 | 1400 | 1000 | While your LP is higher than your opponent's, face-up monsters your opponent controls lose 500 ATK and DEF. Once per turn, if you gain LP: Target 1 Spell/Trap Card your opponent controls; return it to the hand. | |
Aromage Jasmine | Light | Plant | 2 | 100 | 1900 | During your Main Phase, while your LP is higher than your opponent's, you can Normal Summon 1 Plant-Type monster in addition to your Normal Summon/Set, except "Aromage Jasmine". (You can only gain this effect once per turn.) Once per turn, if you gain LP: Draw 1 card. | |
Aromage Laurel | Wind | Plant | 1 | 800 | 0 | If your LP are higher than your opponent's: You can Special Summon this card from your hand. If you gain LP: Target 1 non-Tuner Plant monster on the field; it is treated as a Tuner this turn. If this card is sent to the GY: You can gain 500 LP. You can only use each effect of "Aromage Laurel" once per turn. | |
Aromage Marjoram | Dark | Plant | 5 | 2000 | 1600 | While your LP are higher than your opponent's, you take no battle damage from attacks involving your Plant monsters. You can only use each of the following effects of "Aromage Marjoram" once per turn. |
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Aromage Rosemary | Water | Plant | 4 | 1800 | 700 | While your LP is higher than your opponent's, if a Plant-Type monster you control attacks, your opponent cannot activate monster effects until the end of the Damage Step. Once per turn, if you gain LP: Target 1 face-up monster on the field; change its battle position. | |
Aron, the Ogdoadic King | Light | Reptile | 8 | 2500 | 2800 | If this card is in your GY: You can Tribute 2 monsters; Special Summon this card. If your opponent adds a card(s) to their hand (except during the Draw Phase or Damage Step): You can send 1 random card from their hand to the GY. If a monster(s) your opponent controls is sent to the GY (except during the Damage Step): You can add 1 LIGHT or DARK Reptile monster from your Deck or GY to your hand, except "Aron, the Ogdoadic King". You can only use each effect of "Aron, the Ogdoadic King" once per turn. | |
Arsenal Bug | Earth | Insect | 3 | 2000 | 2000 | If there are no face-up Insect-Type monsters (except this monster) on your side of the field, both the ATK and DEF of this monster become 1000 points. | |
Artifact Achilleshield | Light | Fairy | 5 | 1500 | 2200 | You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: Your opponent cannot target "Artifact" monsters youcontrol for attacks for the rest of this turn. | |
Artifact Aegis | Light | Fairy | 5 | 1200 | 2500 | You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: "Artifact" monsters you control cannot be targeted or destroyed by your opponent's card effects until the end of this turn. | |
Artifact Beagalltach | Light | Fairy | 5 | 1400 | 2100 | You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: Destroy up to 2 Set cards you control (min. 1). You can only use this effect of "Artifact Beagalltach" once per turn. | |
Artifact Caduceus | Light | Fairy | 5 | 1600 | 2400 | You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard: Special Summon it. During your opponent's turn, each time an "Artifact" monster(s) is Special Summoned: Draw 1 card. You mustcontrol this face-up card to activate and to resolve this effect. You can only control 1 "Artifact Caduceus". | |
Artifact Chakram | Light | Fairy | 5 | 1900 | 2000 | You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Card Zone isdestroyed and sent to your Graveyard: Special Summon it. During either player's turn, when a card or effect is activated that would destroy a Spell/Trap Card(s) youcontrol, while this card is in your hand: You can return 1 Set Spell/Trap Card you control to the hand; Special Summon this card. | |
Artifact Failnaught | Light | Fairy | 5 | 2000 | 1600 | You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: You can target 1 "Artifact" monster in your Graveyard; Set that target to your Spell & Trap Card Zone as a Spell Card. | |
Artifact Labrys | Light | Fairy | 5 | 2300 | 1000 | You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. When this Set card in your Spell & Trap Card Zone is destroyed and sent to the Graveyard during your opponent's turn: Special Summon this card. When an "Artifact" card(s) is destroyed and sent to your Graveyard (except during the Damage Step): You can Special Summon this card from your hand. | |
Artifact Lancea | Light | Fairy | 5 | 1700 | 2300 | You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Card Zone isdestroyed and sent to your Graveyard: Special Summon it. During your opponent's turn: You can Tribute this card from your hand or face-up from your side of the field; neither player can banish cards for the rest of this turn. (this is a Quick Effect). | |
Artifact Mjollnir | Light | Fairy | 5 | 1300 | 1800 | You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. If this card is Special Summoned during your opponent's turn: Target 1 "Artifact" monster in your GY; Special Summon it in Defense Position, also you cannot Special Summon monsters until the end of the next turn, except "Artifact" monsters. You can only use this effect of "Artifact Mjolnir" once per turn. | |
Artifact Moralltach | Light | Fairy | 5 | 2100 | 1400 | You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. If this card is Special Summoned during your opponent's turn: You can destroy 1 face-up card your opponent controls. | |
Artifact Scythe | Light | Fairy | 5 | 2200 | 900 | You can Set this card from your hand to your Spell & Trap Card Zoneas a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard:Special Summon it. If this card is Special Summoned during your opponent's turn: Your opponent cannot Special Summon monstersfrom the Extra Deck for the rest of this turn. | |
Artifact Vajra | Light | Fairy | 5 | 1800 | 1900 | You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: Destroy all cards in your Spell & Trap Zones. When an opponent's monster declares a direct attack: You can Special Summon this card from your hand. | |
Artillery Catapult Turtle | Water | Aqua | 4 | 1000 | 2000 | You can Tribute 1 monster; Special Summon 1 "Gaia The Fierce Knight" monster, or 1 Level 5 Dragon monster, from your hand or Deck. You can only use this effect of "Artillery Catapult Turtle" once per turn. | |
Ascator, Dawnwalker | Earth | Spellcaster | 5 | 2300 | 1500 | You can discard 1 card; Special Summon this card from your hand in Defense Position, then you can Special Summon 1 "Fire Ant Ascator" from your hand or Deck. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Synchro Monsters. You can only use this effect of "Ascator, Dawnwalker" once per turn. | |
Assault Beast | Earth | Beast-Warrior | 4 | 1900 | 1200 | You can discard this card to the GY; add 1 "Assault Mode Activate" from your Deck to your hand. | |
Assault Blackwing - Kunai the Drizzle | Dark | Winged Beast | 5 | 2100 | 1600 | You can Special Summon this card (from your hand) by Tributing 1 "Blackwing" monster. If Summoned this way, this card is treated as a Tuner monster. Once per turn: You can target 1 Synchro Monster you control, and declare a Level from 1 to 8; it becomes that Level until the end of this turn. | |
Assault Dog | Earth | Beast | 4 | 1200 | 800 | When this card is destroyed by battle and sent to the Graveyard: You can Special Summon any number of "Assault Dogs" from your Deck. | |
Assault Mercenary | Earth | Warrior | 4 | 1800 | 300 | Once per turn, you can return 1 "Assault Mode Activate" from your hand or Graveyard to the Deck to destroy 1 Spell or Trap Card your opponent controls. | |
Assault Sentinel | Earth | Beast-Warrior | 4 | 1600 | 800 | You can Tribute this card; Special Summon 1 monster from your hand or Deck that specifically lists "Assault Mode Activate" in its text, except "Assault Sentinel", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can target 1 face-up monster you control; reveal 1 Synchro Monster in your Extra Deck, and if you do, the targeted monster's Type and Attribute become the same as the revealed monster's, until the end of this turn. You can only use each effect of "Assault Sentinel" once per turn. | |
Assault Wyvern | Light | Dragon | 4 | 1800 | 1000 | When this card destroys an opponent's monster by battle: You can Tribute this card; Special Summon 1 Dragon-Type monster from your hand or Graveyard, except "Assault Wyvern". | |
Astra Ghouls | Earth | Zombie | 5 | 0 | 2000 | When this card is Normal Summoned: You can target 1 Level 4 or lower monster in your GY; Special Summon it in Defense Position, but its effects are negated, also banish it during the End Phase. Once per turn: You can roll a six-sided die, and the face-up monsters you currently control become the Level equal to the result, until the end of this turn. | |
Astral Kuriboh | Light | Fiend | 1 | 100 | 100 | You can reveal 1 "Number" Xyz Monster in your Extra Deck; Special Summon this card from your hand. If you do, this card's Level becomes the revealed monster's Rank, also while it is face-up in the Monster Zone, you cannot Special Summon monsters from the Extra Deck, except "Number" Xyz Monsters. You can only use this effect of "Astral Kuriboh" once per turn. A "Number" Xyz Monster that was Summoned using this card on the field as material gains this effect. |
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Astraltopia | Light | Warrior | 4 | 0 | 0 | If an Xyz Monster(s) is on the field: You can Special Summon this card from your hand. You can send 1 other card from your hand or field to the GY; add 1 "Xyz", "Onomat", "Zexal", or "Number" Spell/Trap, from your Deck to your hand. You can only use each effect of "Astraltopia" once per turn. | |
Aswan Apparition | Dark | Fiend | 3 | 500 | 500 | If this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Trap Card from your Graveyard to the top of your Deck. | |
Athena | Light | Fairy | 7 | 2600 | 800 | Each time a Fairy-Type monster(s) is Summoned, inflict 600 damage to your opponent. Once per turn, you can send 1 face-up Fairy-Type monster you control, except "Athena", to the Graveyard to select 1 Fairy-Type monster from your Graveyard, except "Athena", and Special Summoned it. | |
Atlantean Attack Squad | Water | Sea Serpent | 3 | 1400 | 0 | This card gains 800 ATK while you control a face-up Fish, Sea Serpent, or Aqua-Type monster other than this card. | |
Atlantean Dragoons | Water | Sea Serpent | 4 | 1800 | 0 | All Level 3 or lower Sea Serpent-Type monsters you control can attack your opponent directly. When this card is sent to the Graveyard to activate a WATER monster's effect: Add 1 Sea Serpent-Type monster from your Deck to your hand, except "Atlantean Dragoons". | |
Atlantean Heavy Infantry | Water | Sea Serpent | 2 | 0 | 1600 | During your Main Phase, you can Normal Summon a Level 4 or lower Sea Serpent-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 face-up card your opponent controls; destroy that target. | |
Atlantean Marksman | Water | Sea Serpent | 3 | 1400 | 0 | When this card inflicts Battle Damage to your opponent: You can Special Summon 1 Level 4 or lower Sea Serpent-Type "Atlantean" monster, except "Atlantean Marksman", from your Deck. When this card is sent to the Graveyard for the activation of a WATER monster's effect: Target 1 Set card your opponent controls; destroy that target. | |
Atomic Firefly | Light | Insect | 1 | 100 | 200 | When this face-up card on the field attacks or is attacked and it is destroyed as a result of battle, the player who destroyed it takes 1000 points of damage. | |
Attachment Cybern | Light | Dragon | 3 | 1600 | 800 | You can target 1 Dragon or Machine "Cyber" monster you control; equip this card from your hand or field to it. While this card is an Equip Card, the equipped monster gains 600 ATK. If this card is sent to the GY while equipped to a monster: You can target 1 other Dragon or Machine "Cyber" monster in your GY; Special Summon it. You can only use this effect of "Attachment Cybern" once per turn. | |
Aurkus, Lightsworn Druid | Light | Beast-Warrior | 3 | 1200 | 1800 | Lightsworn monsters (everywhere) cannot be targeted by Spells, Traps, or card effects. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect. | |
Aurora Paragon | Light | Fairy | 4 | 1500 | 1000 | Neither player can Special Summon monsters. When another monster is Normal Summoned to either player's side of the field, destroy this card. | |
Aurora Wing | Water | Winged Beast | 4 | 1200 | 1600 | When this card is destroyed by battle and sent to the Graveyard: You can Special Summon this card in face-up Attack Position. You can only use the effect of "Aurora Wing" once per turn. | |
Aussa the Earth Channeler | Earth | Spellcaster | 5 | 1850 | 1500 | (This card is always treated as a "Charmer" card.) You can discard this card and 1 EARTH monster; add 1 EARTH monster from your Deck to your hand with 1850 or less ATK, whose original Type is the same as one of the discarded monsters, also you cannot activate non-EARTH monster effects for the rest of this turn. When your EARTH monster is destroyed by battle: You can Special Summon this card from your hand. You can only use each effect of "Aussa the Earth Channeler" once per turn. |
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Autorokket Dragon | Dark | Dragon | 3 | 1600 | 1000 | When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then send 1 Spell/Trap on the field to the GY. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Autorokket Dragon". You can only use each effect of "Autorokket Dragon" once per turn. | |
Avalanching Aussa | Earth | Spellcaster | 4 | 800 | 1500 | Once per turn, by Tributing 1 EARTH monster on your side of the field (except this card), Special Summon 1 EARTH monster from your hand. The monster Special Summoned by this effect is destroyed if "Avalanching Aussa" is removed from your side of the field. | |
Avatar of The Pot | Earth | Rock | 3 | 1200 | 1300 | By sending 1 "Pot of Greed" from your hand to the Graveyard, draw 3 cards from your Deck. | |
Avida, Rebuilder of Worlds | Light | Cyberse | 11 | 3500 | 3500 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by there being at least 8 or more Link Monsters with different names on the field and/or in the GYs. You cannot Special Summon other monsters the turn you Special Summon this card. This card's Special Summon cannot be negated. If this card is Special Summoned: Shuffle all other monsters that are banished, on the field, and in the GYs into the Decks. Neither player can activate cards or effects in response to this effect's activation. | |
Awakening of the Possessed - Gagigobyte | Water | Reptile | 5 | 2000 | 200 | You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower WATER monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Gagigobyte" once per turn. |
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Awakening of the Possessed - Greater Inari Fire | Fire | Pyro | 5 | 2000 | 200 | You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower FIRE monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Greater Inari Fire" once per turn. |
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Awakening of the Possessed - Nefariouser Archfiend | Earth | Beast | 5 | 2000 | 200 | You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower EARTH monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Nefariouser Archfiend" once per turn. |
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Awakening of the Possessed - Rasenryu | Wind | Dragon | 5 | 2000 | 200 | You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower WIND monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Rasenryu" once per turn. |
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Axe Dragonute | Dark | Dragon | 4 | 2000 | 1200 | If this card attacks, change it to Defense Position at the end of the Damage Step. | |
Aye-Iron | Earth | Machine | 4 | 1600 | 1800 | Once per turn: You can have this card gain 400 ATK. This card cannot attack the turn you activate this effect. | |
Aztekipede, the Worm Warrior | Earth | Insect | 4 | 1900 | 400 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 Insect Type Monster from your Graveyard. When this card inflicts Battle Damage to your opponent, send the top card of their Deck to the Graveyard. | |
B.E.S. Big Core MK-2 | Fire | Machine | 6 | 2400 | 1100 | If you control no monsters, you can Normal Summon this card without Tributing. When this card is Special Summoned, place 3 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it. | |
B.E.S. Big Core MK-3 | Light | Machine | 8 | 2700 | 1900 | If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand) in Defense Position. If this card is Normal or Special Summoned: Place 3 counters on this card. Cannot be destroyed by battle. At the end of the Damage Step, if this card battles a monster: Remove 1 counter from this card. If you cannot, destroy it. You can banish this card from your Graveyard; shuffle all "B.E.S." monsters from your Graveyard into the Deck. | |
B.E.S. Blaster Cannon Core | Earth | Machine | 9 | 2500 | 3000 | If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "B.E.S. Blaster Cannon Core" once per turn this way. If this card is Normal or Special Summoned: Place 3 counters on this card. Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: Remove 1 counter from this card. If you cannot, destroy it. | |
B.E.S. Covered Core | Earth | Machine | 7 | 2500 | 800 | Put 2 counters on this card when you Normal Summon it. This card is not destroyed as a result of battle. If this card battles a monster, toss a coin and call it at the end of the Damage Step. If you call it wrong, remove 1 counter. If this card battles without a counter, destroy this card at the end of the Damage Step. | |
B.E.S. Crystal Core | Water | Machine | 5 | 2100 | 1000 | When this card is Normal Summoned, put 3 counters on it. This card cannot be destroyed by battle. If this card battles a monster, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it. Once per turn, during your Main Phase, you can change 1 face-up Attack Position monster your opponent controls to face-up Defense Position. | |
B.E.S. Tetran | Wind | Machine | 6 | 1800 | 2300 | When this card is Normal Summoned, put 3 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it. Once per turn, you can remove 1 counter on this card to destory 1 Spell or Trap Card on the field. | |
Baby Raccoon Ponpoko | Earth | Beast | 2 | 800 | 0 | When this card is Normal Summoned: You can Special Summon 1 Level 2 Beast-Type monster from your Deck in face-down Defense Position, except "Baby Raccoon Ponpoko". You cannot Special Summon any monsters during the turn you activate this effect, except Beast-Type monsters. | |
Baby Spider | Dark | Insect | 3 | 0 | 0 | You can Tribute 1 DARK monster, increase the Levels of all "Baby Spiders" you currently control by the Level of that Tributed monster. You can pay half your LP; banish this card from your GY and detach 1 material from your DARK Xyz Monster, then target 1 DARK monster in your GY; Special Summon it. You can only use each effect of "Baby Spider" once per turn. | |
Babycerasaurus | Earth | Dinosaur | 2 | 500 | 500 | If this card is destroyed by card effect and sent to the GY: Special Summon 1 Level 4 or lower Dinosaur monster from your Deck. | |
Bachibachibachi | Light | Insect | 3 | 800 | 800 | An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. |
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Background Dragon | Dark | Dragon | 5 | 1600 | 1800 | If this card is in your GY and you control no cards: You can Special Summon both this card, and 1 Level 4 or lower Dragon monster from your hand in Defense Position, but banish this card when it leaves the field. You can only use this effect of "Background Dragon" once per turn. | |
Backlinker | Dark | Cyberse | 3 | 1600 | 0 | If only your opponent controls a monster in the Extra Monster Zone, you can Special Summon this card (from your hand). You can Tribute this card; shuffle all monsters from the Extra Monster Zones into the Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. | |
Backup Operator | Light | Cyberse | 3 | 1200 | 800 | You can target 1 face-up monster that a Link Monster you control points to; Special Summon this card from your hand, and if you do, return that monster to the hand. If Special Summoned this way, banish this card when it leaves the field. You can only use this effect of "Backup Operator" once per turn. | |
Backup Secretary | Light | Cyberse | 3 | 1200 | 800 | If you control a Cyberse monster, you can Special Summon this card (from your hand). You can only Special Summon "Backup Secretary" once per turn this way. | |
Backup Warrior | Earth | Warrior | 5 | 2100 | 0 | Cannot be Normal Summoned or Set. Must first be Special Summoned (from you hand) while the only monsters you control are 2 Defense Position monsters. You cannot Synchro Summon the turn you Special Summon this card. | |
Bacon Saver | Dark | Zombie | 2 | 700 | 600 | During either player's Battle Step, while an attack is occurring: You can banish this card from your Graveyard; negate the attack. You can only use the effect of "Bacon Saver" once per Duel. | |
Bahalutiya, the Grand Radiance | Light | Dragon | 7 | 2000 | 2400 | You can Tribute Summon this card by Tributing 1 Effect Monster. During your opponent's Main Phase, if a card(s) is added from the Main Deck to their hand (except by drawing it) and this card is in your hand, you can: Immediately after this effect resolves, Tribute Summon this card. If this card is Normal or Special Summoned from the hand, you can: Make your opponent banish the top cards of their Deck face-down, equal to the number of cards in their hand, then, they shuffle their entire hand into the Deck, and if they do, they add the card(s) banished by this effect to their hand. You can only use this effect of "Bahalutiya, the Grand Radiance" once per turn. | |
Baku the Beast Ninja | Wind | Beast | 3 | 1500 | 600 | If this card is added to your hand, except by drawing it: You can Special Summon it. If this card is Special Summoned or flipped face-up: You can target 1 "Ninja" or "Ninjitsu Art" card from your GY or face-up Spell & Trap Zone, except "Baku the Beast Ninja"; return it to the hand. You can only use each effect of "Baku the Beast Ninja" once per turn. | |
Balancer Lord | Light | Cyberse | 4 | 1700 | 1200 | Once per turn: You can pay 1000 LP; during your Main Phase this turn, you can Normal Summon 1 Cyberse monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is banished: You can Special Summon 1 Level 4 or lower monster from your hand. You can only use this effect of "Balancer Lord" once per turn. | |
Balloon Lizard | Earth | Reptile | 4 | 500 | 1900 | Put 1 counter on this card during each of your Standby Phases. When this card is destroyed, inflict damage to the controller of the card that destroyed it equal to the number of counters x 400 points. | |
Banisher of the Light | Light | Fairy | 3 | 100 | 2000 | As long as this card remains face-up on the field, any card sent to the Graveyard is removed from play instead. | |
Banisher of the Radiance | Light | Fairy | 3 | 1600 | 0 | Any card sent to the GY is banished instead. | |
Baobaboon | Dark | Plant | 3 | 1200 | 1000 | If this card is Normal or Special Summoned: You can draw 1 card, then place 1 card from your hand on either the top or bottom of your Deck. If this card is destroyed by battle or card effect: You can Special Summon any number of "Baobaboon" from your Deck. | |
Barbar, Malebranche of the Burning Abyss | Dark | Fiend | 3 | 1700 | 1000 | If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Barbar, Malebranche of the Burning Abyss" per turn, and only once that turn. |
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Barrel Dragon | Dark | Machine | 7 | 2600 | 2200 | Toss a coin 3 times. If 2 out of 3 results are Heads, destroy 1 monster on your opponent's side of the field. This effect can only be used once per turn during your Main Phase. | |
Barrier Statue of the Abyss | Dark | Fiend | 4 | 1000 | 1000 | No monsters can be Special Summoned, except for DARK monsters. | |
Barrier Statue of the Drought | Earth | Rock | 4 | 1000 | 1000 | No monsters can be Special Summoned, except for EARTH monsters. | |
Barrier Statue of the Heavens | Light | Fairy | 4 | 1000 | 1000 | No monsters can be Special Summoned, except for LIGHT monsters. | |
Barrier Statue of the Inferno | Fire | Pyro | 4 | 1000 | 1000 | No monsters can be Special Summoned, except for FIRE monsters. | |
Barrier Statue of the Stormwinds | Wind | Winged Beast | 4 | 1000 | 1000 | No monsters can be Special Summoned, except for WIND monsters. | |
Barrier Statue of the Torrent | Water | Aqua | 4 | 1000 | 1000 | No monsters can be Special Summoned, except for WATER monsters. | |
Basilius, Familiar of the Evil Eye | Dark | Fiend | 3 | 400 | 2000 | If you control an "Evil Eye" monster, you can Special Summon this card (from your hand). You can only Special Summon "Basilius, Familiar of the Evil Eye" once per turn this way. During your Main Phase: You can send 1 "Evil Eye" Spell/Trap from your Deck to the GY. You can only use this effect of "Basilius, Familiar of the Evil Eye" once per turn. | |
Basiltrice, Familiar of the Evil Eye | Dark | Fiend | 3 | 1000 | 2000 | If you control an "Evil Eye" monster and this card is in your hand or GY (Quick Effect): You can Special Summon this card, but banish it when it leaves the field. During your opponent's turn, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 "Evil Eye" Link Monster using monsters you control as material. When you do, you can also use "Evil Eye" Equip Spells you control as "Evil Eye" monsters. You can only use each effect of "Basiltrice, Familiar of the Evil Eye" once per turn. | |
Batteryman 9-Volt | Light | Thunder | 4 | 1000 | 1000 | When this card is Summoned: You can add 1 "Batteryman" monster from your Deck to your hand, and if you do, this card's ATK and DEF become double its original ATK and DEF, respectively. You can only use this effect of "Batteryman 9-Volt" once per turn. During your End Phase: Destroy this card. | |
Batteryman AA | Light | Thunder | 3 | 0 | 0 | If all "Batteryman AA"(s) you control are in Attack Position, this card gains 1000 ATK for each. If all "Batteryman AA"(s) you control are in Defense Position, this card gains 1000 DEF for each. | |
Batteryman AAA | Light | Thunder | 4 | 0 | 0 | When this card is Normal Summoned or flipped face-up, you can Special Summon 1 "Batteryman AAA" from your hand or Graveyard. | |
Batteryman C | Light | Thunder | 2 | 0 | 0 | If all "Batteryman C"(s) on your side of the field are in Attack Position, increase the ATK of all Machine-Type monsters on your side of the field by 500 points for each "Batteryman C" on your side of the field. If all "Batteryman C"(s) on your side of the field are in Defense Position, increase the DEF of all Machine-Type monsters on your side of the field by 500 points for each "Batteryman C" on your side of the field. | |
Batteryman Charger | Light | Thunder | 5 | 1800 | 1200 | When this card is Normal Summoned, you can Special Summon 1 "Batteryman" monster, except "Batteryman Charger", from your hand or Deck. This card gains 300 ATK and DEF for each Thunder-Type monster you control. | |
Batteryman D | Wind | Thunder | 1 | 0 | 1900 | While this card is face-up on your side of the field, your opponent cannot select a Thunder-Type monster on your side of the field as an attack target (except "Batteryman D"). | |
Batteryman Fuel Cell | Light | Thunder | 6 | 2100 | 0 | If you control 2 or more face-up "Batteryman" monsters, you can Special Summon this card from your hand. Once per turn, you can Tribute 1 other "Batteryman" monster to return 1 card your opponent controls to the owner's hand. | |
Batteryman Industrial Strength | Light | Thunder | 8 | 2600 | 0 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 "Batteryman" monsters from your Graveyard. Once per turn, you can remove from play 1 Thunder-Type monster from your Graveyard to destroy 1 monster and 1 Spell or Trap Card on the field. | |
Batteryman Solar | Light | Thunder | 4 | 1500 | 1500 | If this card is Normal or Special Summoned: You can send 1 Thunder monster from your Deck to the GY. If a Thunder monster(s) is Normal or Special Summoned while this monster is on the field: Special Summon 1 "Batteryman Token" (Thunder/LIGHT/Level 1/ATK 0/DEF 0). You can target 1 "Batteryman" Effect Monster you control or in your GY; this card's name becomes that monster's until the End Phase. You can only use each effect of "Solar Batteryman" once per turn. | |
Battle Fader | Dark | Fiend | 1 | 0 | 0 | When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, then end the Battle Phase. If Summoned this way, banish it when it leaves the field. | |
Battle Survivor | Earth | Warrior | 4 | 1600 | 800 | At the end of the Battle Phase: You can add 1 card from your GY to your hand, except "Battle Survivor", that was sent there during this Battle Phase while you controlled this face-up card. You can only use this effect of "Battle Survivor" once per turn. | |
Battleguard Cadet | Earth | Warrior | 1 | 50 | 100 | All "Battleguard" monsters you control gain 500 ATK. You can only use each of the following effects of "Battleguard Cadet" once per turn. If this card is Normal or Special Summoned: You can add 1 "Feast of the Wild LV5" from your Deck to your hand. You can Tribute this card; Special Summon 1 Level 8 Warrior monster from your hand. | |
Battleguard King | Earth | Warrior | 8 | 3000 | 1100 | Once per turn: You can Tribute any number of Warrior-Type monsters, except this card; for each Tributed monster, this card gains 1 additional attack during each Battle Phase this turn. | |
Battlestorm | Dark | Winged Beast | 4 | 1700 | 1000 | This card gains 100 ATK for each face-up Winged Beast-Type monster you control. Once per turn, if you control 2 or more face-up Winged Beast-Type monsters, you can destroy 1 Spell or Trap Card your opponent controls. | |
Battlewasp - Arbalest the Rapidfire | Wind | Insect | 4 | 1800 | 800 | When this card is Normal Summoned: You can target 1 Level 3 or lower Insect monster in your GY; Special Summon that monster in Defense Position. If this card in its owner's possession is destroyed by an opponent's card: You can Special Summon 1 "Battlewasp" monster from your hand or Deck. You can only use this effect of "Battlewasp - Arbalest the Rapidfire" once per turn. | |
Battlewasp - Dart the Hunter | Wind | Insect | 1 | 100 | 100 | When your "Battlewasp" monster destroys a monster by battle that is owned by your opponent: You can discard this card; inflict damage to your opponent equal to that destroyed monster's original ATK. You can target 1 other Insect monster you control; it is treated as a Tuner this turn, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Insect monsters. You can only use each effect of "Battlewasp - Dart the Hunter" once per turn. | |
Battlewasp - Pin the Bullseye | Wind | Insect | 1 | 200 | 300 | If you control an Insect monster: You can Special Summon this card from your hand. During your Main Phase: You can inflict 200 damage to your opponent for each "Battlewasp - Pin the Bullseye" you control. You can only use each effect of "Battlewasp - Pin the Bullseye" once per turn. | |
Battlewasp - Twinbow the Attacker | Wind | Insect | 3 | 1000 | 500 | During your Main Phase: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Insect monsters. You can only use this effect of "Battlewasp - Twinbow the Attacker" once per turn. This card can make a second attack during each Battle Phase. | |
Battlin' Boxer Big Bandage | Fire | Warrior | 2 | 1100 | 1400 | Once per turn, this card cannot be destroyed by battle. Once per turn: You can target 1 "Battlin' Boxer" monster in your Graveyard, or 1 of your banished "Battlin' Boxer" monsters, that has a Level; all "Battlin' Boxer" monsters you currently control become that monster's current Level. | |
Battlin' Boxer Chief Second | Fire | Warrior | 4 | 500 | 2000 | During your Main Phase, you can Normal Summon 1 "Battlin' Boxer" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When an opponent's monster declares an attack, while you control a Warrior or FIRE monster: You can Special Summon this card from your hand, and if you do, negate that attack, then banish 1 monster on the field until the End Phase. You can only use this effect of "Battlin' Boxer Chief Second" once per turn. | |
Battlin' Boxer Counterpunch | Fire | Warrior | 3 | 0 | 1100 | During the Damage Step of either player's turn, when a "Battlin' Boxer" monster you control is attacking or being attacked: You can banish this card from your hand or Graveyard; that monster gains 1000 ATK, until the End Phase. You can only use the effect of "Battlin' Boxer Counterpunch" once per turn. | |
Battlin' Boxer Glassjaw | Fire | Warrior | 4 | 2000 | 0 | When this card is targeted for an attack: Destroy this card. When this card is sent to the Graveyard by a card effect: You can target 1 "Battlin' Boxer" monster in your Graveyard, except "Battlin' Boxer Glassjaw"; add that target to your hand. | |
Battlin' Boxer Headgeared | Fire | Warrior | 4 | 1000 | 1800 | When this card is Normal Summoned: You can send 1 "Battlin' Boxer" monster from your Deck to the Graveyard. Once per turn, this face-up Attack Position card cannot be destroyed by battle. | |
Battlin' Boxer Promoter | Fire | Warrior | 4 | 1700 | 800 | If your opponent controls a monster: You can Special Summon this card from your hand. You can Tribute this card; Special Summon up to 2 "Battlin' Boxer" monsters with different names from your Deck, except "Battlin' Boxer Promoter". You can banish this card from your GY; increase or decrease the Levels of all "Battlin' Boxer" monsters you currently control by 1. You can only use each effect of "Battlin' Boxer Promoter" once per turn, also you cannot Special Summon monsters during the turn you activate any of this card's effects, except "Battlin' Boxer" monsters. | |
Battlin' Boxer Rabbit Puncher | Fire | Warrior | 3 | 800 | 1000 | At the start of the Damage Step, if this card attacks a Defense Position monster: Destroy that monster. | |
Battlin' Boxer Rib Gardna | Fire | Warrior | 3 | 100 | 1400 | During either player's turn: You can banish this card from your hand or Graveyard, then target 1 "Battlin' Boxer" monster you control; banish it until your next Standby Phase. | |
Battlin' Boxer Shadow | Fire | Warrior | 4 | 1800 | 1400 | During your Main Phase: You can detach 1 Xyz Material from a "Battlin' Boxer" Xyz Monster you control, and if you do, Special Summon this card from your hand. You can only use this effect of "Battlin' Boxer Shadow" once per turn. | |
Battlin' Boxer Sparrer | Fire | Warrior | 4 | 1200 | 1400 | If you control a "Battlin' Boxer" monster, you can Special Summon this card (from your hand). If you do, you cannot conduct your Battle Phase for the rest of this turn. | |
Battlin' Boxer Switchitter | Fire | Warrior | 4 | 1500 | 1400 | When this card is Normal Summoned: You can target 1 "Battlin' Boxer" monster in your Graveyard; Special Summon that target. You cannot Special Summon any monsters during the turn you activate this effect, except "Battlin' Boxer" monsters. | |
Battlin' Boxer Uppercutter | Fire | Warrior | 4 | 1600 | 200 | If this card is Normal or Special Summoned: You can add 1 "Battlin' Boxer" monster or 1 "Counter" Counter Trap from your Deck to your hand, except "Battlin' Boxer Uppercutter". If this card is sent to the GY by card effect: You can activate 1 of these effects; You can only use 1 "Battlin' Boxer Uppercutter" effect per turn, and only once that turn. |
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Battlin' Boxer Veil | Fire | Warrior | 4 | 0 | 1800 | When you take battle damage: You can Special Summon this card from your hand, and if you do, gain Life Points equal to the damage you took. | |
Bayerock Dragon | Earth | Dinosaur | 6 | 2300 | 1800 | If a monster(s) you control or in your hand is destroyed by battle or card effect: You can Special Summon this card from your hand. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 other Dinosaur monster and/or 1 Rock monster in your GY; Special Summon them. You can only use each effect of "Bayerock Dragon" once per turn. | |
Bayonater, the Baneful Barrel | Dark | Zombie | 1 | 500 | 0 | Once per turn: You can target 1 face-up monster your opponent controls; it loses 1000 ATK for each monster your opponent controls. | |
Bazoo the Soul-Eater | Earth | Beast | 4 | 1600 | 900 | Once per turn: You can banish up to 3 monsters from your GY; this card gains 300 ATK for each, until the end of your opponent's turn. | |
Bearblocker | Dark | Fiend | 3 | 1600 | 0 | During the opponent's turn, Set cards in your Spell & Trap Zone cannot be destroyed by card effects. If a Set card(s) in your Spell & Trap Zone is destroyed by an opponent's card effect: This card gains 800 ATK until the end of this turn. | |
Beargram, Shelled Emperor of the Forest Crown | Earth | Insect | 9 | 3400 | 2800 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 Insect and/or Plant monsters from your hand and/or GY. You can only Special Summon "Beargram, Shelled Emperor of the Forest Crown" once per turn. Your opponent cannot activate monster effects in response to your Spell/Trap Card or effect activation. Once per turn, during your Main Phase: You can destroy all face-up monsters on the field, except Insect and Plant monsters, also this card cannot attack directly for the rest of this turn. | |
Beast King Barbaros | Earth | Beast-Warrior | 8 | 3000 | 1200 | You can Normal Summon/Set this card without Tributing, but its original ATK becomes 1900. You can Tribute 3 monsters to Tribute Summon this card. If you do: Destroy all cards your opponent controls. | |
Beast Machine King Barbaros Ur | Earth | Beast-Warrior | 8 | 3800 | 1200 | You can Special Summon this card (from your hand) by banishing 1 Machine-Type monster and 1 Beast-Warrior-Type monster from your hand, field, and/or Graveyard. If this card attacks or is attacked, your opponent takes no battle damage. | |
Beast of the Pharaoh | Earth | Zombie | 3 | 400 | 600 | If this card is sent to the Graveyard for a Synchro Summon, you can Special Summon 1 Level 4 or lower Zombie-Type monster from your Graveyard. | |
Beast Striker | Earth | Beast | 4 | 1850 | 400 | Once per turn, you can discard 1 card to Special Summon 1 "Moja" from your Deck. | |
Beast-Warrior Puma | Light | Beast-Warrior | 4 | 1600 | 1000 | You can Tribute this card; add 1 "D.D. Esper Star Sparrow" from your Deck or Graveyard to your hand. | |
Beastking of the Swamps | Water | Aqua | 4 | 1000 | 1100 | You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). | |
Beat, Bladesman Fur Hire | Earth | Warrior | 3 | 1200 | 500 | During your Main Phase: You can Special Summon 1 monster"Fur Hire" from your hand, except "Beat, Bladesman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can add 1 monster "Fur Hire" from your Deck to your hand, except "Beat, Bladesman Fur Hire". You can only use each effect of "Beat, Bladesman Fur Hire" once per turn. | |
Beatraptor | Earth | Dinosaur | 4 | 1400 | 2000 | Negate the effects of monsters in the Extra Monster Zones while this card is in the Main Monster Zone. When this card is destroyed by battle: You can Special Summon 1 "Beatraptor" from your Deck. You can only use this effect of "Beatraptor" once per turn. | |
Beautunaful Princess | Water | Fish | 1 | 0 | 0 | When this card is Normal or Special Summoned: You can banish this card; Special Summon 1 Level 4 or lower Fish-Type monster from your Deck, except "Beautunaful Princess". You can only use this effect of "Beautunaful Princess" once per turn. | |
Bee List Soldier | Wind | Insect | 1 | 500 | 400 | You can Tribute this card and 1 face-up Insect-Type monster, except "Bee List Soldier", to draw 2 cards. | |
Beelze Frog | Water | Aqua | 3 | 1200 | 800 | Increase the ATK of this card by 300 points for each "T.A.D.P.O.L.E." in your Graveyard. | |
Beetron | Dark | Insect | 4 | 1600 | 900 | You can send 1 face-up Spell/Trap Card you control to the Graveyard to target 1 Level 4 or lower Insect-Type monster in your Graveyard; Special Summon that target in face-up Defense Position. The effect of "Beetron" can only be used once per turn. | |
Beetrooper Assault Roller | Earth | Insect | 4 | 1600 | 1400 | You can Special Summon this card (from your hand) by banishing 1 Insect monster from your GY. You can only Special Summon "Beetrooper Assault Roller" once per turn this way. Gains 200 ATK for each Insect monster you control, except this card. When this card is destroyed by battle: You can add 1 "Beetrooper" monster from your Deck to your hand, except "Beetrooper Assault Roller". You can only use this effect of "Beetrooper Assault Roller" once per turn. | |
Beetrooper Light Flapper | Water | Insect | 6 | 2000 | 2200 | If this card is Normal or Special Summoned: You can target 2 of your "Beetrooper" monsters with different names, that are banished and/or in your GY; add them to your hand, but for the rest of this turn you cannot activate their effects, or the effects of cards with their names. When an opponent's monster declares an attack: You can return this card to the hand, and if you do, negate that attack. You can only use each effect of "Beetrooper Light Flapper" once per turn. | |
Beetrooper Scale Bomber | Fire | Insect | 3 | 1200 | 2000 | If an Insect monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. When a monster your opponent controls activates its effect (Quick Effect): You can Tribute 1 Insect monster; destroy it. You can only use each effect of "Beetrooper Scale Bomber" once per turn. | |
Beetrooper Scout Buggy | Wind | Insect | 3 | 1000 | 300 | You cannot Special Summon monsters, except Insect monsters. If this card is Normal or Special Summoned: You can Special Summon 1 "Beetrooper Scout Buggy" from your hand, Deck, or GY. You can only use this effect of "Beetrooper Scout Buggy" once per turn. | |
Beetrooper Sting Lancer | Wind | Insect | 7 | 2400 | 1800 | During the Main Phase (Quick Effect): You can target 1 Insect monster in your GY and 1 monster in your opponent's GY; Special Summon this card from your hand, and if you do, place the targeted monsters on the bottoms of the Decks. If this card is Normal or Special Summoned: You can add 1 "Beetrooper" Spell/Trap from your Deck to your hand. You can only use each effect of "Beetrooper Sting Lancer" once per turn. | |
Beginning Knight | Light | Warrior | 4 | 500 | 2000 | A "Black Luster Soldier" monster Ritual Summoned using this card gains these effects. You can only use this effect of "Beginning Knight" once per turn. |
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Behemoth the King of a Hundred Battles | Earth | Beast | 10 | 2700 | 1500 | You can Tribute Summon this card by Tributing 1 monster. This card is unaffected by the activated effects of Special Summoned monsters if it was Normal Summoned/Set. If this card is Normal or Special Summoned: You can target 1 Beast, Beast-Warrior, or Winged Beast monster in your GY; add it to your hand, and if you do, this card loses 700 ATK. Once per turn, during your End Phase: You can make this card gain 700 ATK. | |
Behemoth the King of All Animals | Earth | Beast | 7 | 2700 | 1500 | This card can be Normal Summoned or Set with 1 Tribute Monster. In that case, the original ATK of this card becomes 2000. When this card is Tribute Summoned successfully, you can return from your Graveyard to the owner's hand a number of Beast-Type monsters equal to the number of Tributed monsters. | |
Beiige, Vanguard of Dark World | Dark | Fiend | 4 | 1600 | 1300 | If this card is discarded to the GY by card effect: Special Summon this card. | |
Belial - Marquis of Darkness | Dark | Fiend | 8 | 2800 | 2400 | Your opponent cannot target any face-up monster you control, except "Belial - Marquis of Darkness", for an attack, or with Spell/Trap effects. | |
Berfomet | Dark | Fiend | 5 | 1400 | 1800 | When this card is Normal or Flip Summoned, you can add 1 "Gazelle the King of Mythical Beasts" from your Deck to your hand. | |
Berlineth the Firestorm Vassal | Fire | Pyro | 3 | 800 | 1000 | You can discard 1 card; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. If this card is Tributed for a Tribute Summon: You can look at your opponent's hand and banish 1 card from their hand until the End Phase. You can only use each effect of "Berlineth the Firestorm Vassal" once per turn. | |
Berry Magician Girl | Earth | Spellcaster | 1 | 400 | 400 | If this card is Normal Summoned: You can add 1 "Magician Girl" monster from your Deck to your hand. Once per turn, during either player's turn, when your opponent activates a card or effect that targets this card, or targets this card for an attack: You can change this card's battle position, and if you do, Special Summon 1 "Magician Girl" monster from your Deck, except "Berry Magician Girl". | |
Berserk Dragon | Dark | Zombie | 8 | 3500 | 0 | Cannot be Normal Summoned/Set. Must be Special Summoned with "A Deal with Dark Ruler" and cannot be Special Summoned by other ways. This card can attack all monsters your opponent controls once each. During each of your End Phases, this card loses 500 ATK. | |
Berserk Gorilla | Earth | Beast | 4 | 2000 | 1000 | If this card is in face-up Defense Position on the field, destroy this card. The controller of this card must attack with this card if possible. | |
Berserkion the Electromagna Warrior | Earth | Rock | 8 | 3000 | 2800 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Alpha The Electromagnet Warrior", "Beta The Electromagnet Warrior", and "Gamma The Electromagnet Warrior" from your hand, Graveyard, and/or face-up from your Monster Zone. You can banish 1 Level 4 or lower "Magnet Warrior" monster from your Graveyard, then target 1 card your opponent controls; destroy it. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 each of your banished "Alpha The Electromagnet Warrior", "Beta The Electromagnet Warrior", and "Gamma The Electromagnet Warrior"; Special Summon them. | |
Beta The Electromagnet Warrior | Earth | Rock | 3 | 1500 | 1500 | If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "Magnet Warrior" monster from your Deck to your hand, except "Beta The Electromagnet Warrior". You can only use this effect of "Beta The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect). | |
Bi'an, Earth of the Yang Zing | Earth | Wyrm | 3 | 1600 | 0 | When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Defense Position, except "Bi'an, Earth of the Yang Zing". You can only use this effect of "Bi'an, Earth of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material cannot be destroyed by battle. | |
Bicorn Re'em | Dark | Beast | 4 | 800 | 1600 | If this card is sent to the Graveyard as a Synchro Material Monster for a Synchro Summon, send the top 2 cards from your opponent's Deck to the Graveyard. | |
Bicular | Earth | Machine | 2 | 200 | 200 | When this card is destroyed by battle, you can Special Summon 1 "Unicycular" from your hand or Deck. | |
Big Belly Knight | Earth | Warrior | 4 | 1000 | 1600 | If this card is detached from an Xyz Monster and sent to the Graveyard to activate that monster's effect: You can Special Summon 1 Level 3 or lower monster from your hand. | |
Big Core | Dark | Machine | 6 | 2300 | 1100 | Put 3 counters on this card when you Normal Summon it. This card is not destroyed as a result of battle. If this card battles a monster, remove 1 counter from this card at the end of the Damage Step. If this card battles without a counter, destroy this card at the end of the Damage Step. | |
Big Jaws | Water | Fish | 3 | 1800 | 300 | At the end of the Battle Phase, if this card attacked: Banish it. | |
Big One Warrior | Light | Warrior | 1 | 100 | 600 | During your Main Phase, you can send 1 Level 1 monster, except this card, from your hand to the Graveyard to Special Summon this card from your hand. | |
Big Piece Golem | Earth | Rock | 5 | 2100 | 0 | If your opponent controls a monster and you control no monster, you can Normal Summon this card without Tributing. | |
Big Shield Gardna | Earth | Warrior | 4 | 100 | 2600 | During either player's turn, when this face-down card (and no other cards) is targeted by a Spell Card: Change this card to face-up Defense Position, and if you do, negate the Spell Card's activation. If this card is attacked, change it to Attack Position at the end of the Damage Step. | |
Big Whale | Water | Fish | 9 | 1000 | 3000 | When this card is Tribute Summoned: You can Tribute this card; Special Summon 3 Level 3 WATER monsters from your Deck. Their effects are negated. | |
Big-Tusked Mammoth | Earth | Beast | 5 | 2000 | 1000 | Monsters on your opponent's side of the field cannot attack during the same turn that they are Normal Summoned, Flip Summoned, or Special Summoned. | |
Big-Winged Berfomet | Dark | Fiend | 5 | 1400 | 1800 | If this card is Normal or Special Summoned: You can add 1 Level 4 Beast monster and/or 1 "Chimera Fusion" from your Deck to your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. If this card is sent to the GY as material for a Fusion Summon: You can target 1 Illusion monster in your GY; Special Summon it. You can only use each effect of "Big-Winged Berfomet" once per turn. | |
Bio-Insect Armor | Earth | Insect | 5 | 1500 | 2000 | If this card is in your hand or GY and you do not control "Bio-Insect Armor": You can target 1 Insect monster you control; equip this card to it, but banish it when it leaves the field, also banish this Equip Card when it leaves the field. You can only use this effect of "Bio-Insect Armor" once per turn. The equipped monster gains 1500 ATK/2000 DEF during the Battle Phase and Main Phase 2, only. | |
Biofalcon | Light | Machine | 4 | 1700 | 1200 | When a Machine-Type monster you control is destroyed by battle and sent to the Graveyard while this card is face-up on the field, you can add 1 Machine-Type monster with 1000 or less ATK from your Deck to your hand. | |
Bird of Roses | Wind | Plant | 4 | 1800 | 1500 | When this face-up Attack Position card is attacked, and it is destroyed as a result of battle and sent to the Graveyard, you can Special Summon 2 Plant-Type Tuner monsters from your Deck in face-up Defense Position. | |
Birdface | Wind | Winged Beast | 4 | 1600 | 1600 | When this card is sent to the Graveyard as a result of battle, you can add 1 Harpie Lady" from your Deck to your hand. Then shuffle your Deck." | |
Bite Bug | Earth | Insect | 3 | 300 | 1000 | If your opponent controls a face-up Xyz Monster, you can Special Summon this card (from your hand). When you do: Target 1 monster your opponent controls; that monster loses 300 ATK. | |
Bitelon | Water | Reptile | 6 | 2400 | 1000 | If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. | |
Bitrooper | Earth | Cyberse | 4 | 1500 | 2000 | You can send 1 Level 2 or lower monster from your hand to the GY; Special Summon this card from your hand. You can only use this effect of "Bitrooper" once per turn. | |
Bixi, Water of the Yang Zing | Water | Wyrm | 2 | 0 | 2000 | When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Attack Position, except "Bixi, Water of the Yang Zing". You can only use this effect of "Bixi, Water of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material is unaffected by Trap effects. | |
Black Brachios | Earth | Dinosaur | 4 | 1800 | 1100 | When this card is Normal Summoned: You can target 1 monster on the field; change that target to face-up Defense Position. | |
Black Dragon Collapserpent | Dark | Dragon | 4 | 1800 | 1700 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT monster from your Graveyard, and cannot be Special Summoned by other ways. You can only Special Summon "Black Dragon Collapserpent" once per turn this way. If this card is sent from the field to the Graveyard: You can add 1 "White Dragon Wyverburster" from your Deck to your hand. | |
Black Dragon Ninja | Dark | Beast | 7 | 2800 | 1600 | Cannot be Special Summoned, except with the effect of a "Ninja" monster or "Ninjitsu Art" card. Once per turn, during either player's turn: You can send 1 "Ninja" monster and 1 "Ninjitsu Art" card from your hand and/or face-up from your field to the Graveyard, then target 1 monster on the field; banish it. If this face-up card leaves the field: Special Summon as many monsters banished by this card's effect as possible to their owner's field(s). | |
Black Dragon's Chick | Dark | Dragon | 1 | 800 | 500 | You can send this face up card you control to the GY; Special Summon 1 "Red-Eyes Black Dragon" from your hand. | |
Black Luster Soldier - Envoy of the Beginning | Light | Warrior | 8 | 3000 | 2500 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. |
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Black Luster Soldier - Envoy of the Evening Twilight | Dark | Warrior | 8 | 3000 | 2500 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing all LIGHT monsters or all DARK monsters from your GY, while you have an equal number of each in your GY. While face-up on the field, this card is also LIGHT-Attribute. When this card is Special Summoned: You can activate the appropriate effect, based on the Attribute of the monsters banished for the Special Summon. You cannot conduct your Battle Phase the turn you activate this effect. |
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Black Luster Soldier - Sacred Soldier | Light | Warrior | 8 | 3000 | 2500 | When this card is Normal or Special Summoned: You can target 1 of your banished LIGHT or DARK monsters and 1 card your opponent controls; return that banished card to the Graveyard, and if you do, banish that card your opponent controls. You can only use this effect of "Black Luster Soldier - Sacred Soldier" once per turn. When this card destroys an opponent's monster by battle: You can target 1 Level 7 or lower Warrior-Type monster in your Graveyard; add it to your hand. | |
Black Mamba | Dark | Reptile | 3 | 1300 | 1000 | If you control a Reptile monster, you can Special Summon this card (from your hand). You can only Special Summon "Black Mamba" once per turn this way. If this card is Normal or Special Summoned: You can target 1 monster your opponent controls, send 1 Reptile monster from your Deck to the GY, and if you do, change the targeted monster's battle position. You can only use this effect of "Black Mamba" once per turn. | |
Black Metal Dragon | Dark | Dragon | 1 | 600 | 600 | You can target 1 "Red-Eyes" monster you control; equip this monster from your hand or field to that target. It gains 600 ATK. If this card is sent from the field to the GY: You can add 1 "Red-Eyes" card from your Deck to your hand. | |
Black Potan | Dark | Fiend | 1 | 200 | 100 | If you control a face-up Tuner monster, this card cannot be destroyed by battle. When a face-up Tuner monster(s) you control is removed from the field, gain 800 Life Points. | |
Black Ptera | Wind | Dinosaur | 3 | 1000 | 500 | When this card is sent from the field to the Graveyard, except when destroyed by battle, it is returned to the owner's hand. | |
Black Stego | Earth | Dinosaur | 4 | 1200 | 2000 | When this card is selected as an attack target by your opponent's Monster, this card is changed to Defense Position. | |
Black Tyranno | Earth | Dinosaur | 7 | 2600 | 1800 | If you opponent Controls no cards except Defense Position Monster Cards, this card can attack your opponent directly. | |
Black Veloci | Earth | Dinosaur | 4 | 1800 | 300 | If this card attacks an opponent's monster, this card gains 400 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 400 ATK during the Damage Step only. | |
Blackeyes, the Plunder Patroll Seaguide | Water | Fiend | 4 | 1000 | 1000 | You can target 1 "Plunder Patroll" monster in your GY, except "Blackeyes, the Plunder Patroll Seaguide"; Special Summon this card from your hand, and if you do, add that monster to your hand, also you cannot Special Summon for the rest of this turn, except "Plunder Patroll" monsters. If this card is sent from the hand or Monster Zone to the GY: You can target 1 "Plunder Patroll" Monster Card in your Spell & Trap Zone; Special Summon it in Defense Position. You can only use each effect of "Blackeyes, the Plunder Patroll Seaguide" once per turn. | |
Blackwing - Abrolhos the Megaquake | Dark | Winged Beast | 7 | 2600 | 1800 | This card cannot be Special Summoned. Any monsters that battles with this card is not destroyed by that battle, and returns to the hand after damage calculation. Once per turn, during your Main Phase 1, you can have this card lose 1000 ATK, and return all cards in your opponent's Spell and Trap Card Zone to the hand. | |
Blackwing - Aurora the Northern Lights | Light | Winged Beast | 10 | ? | 0 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 face-up monsters you control (1 "Blackwing" Tuner and 1 non-Tuner). Once per turn, you can remove from play 1 "Blackwing" Synchro Monster from your Extra Deck. This card's name, ATK, and effects become the same as that monster's, until the End Phase. | |
Blackwing - Bora the Spear | Dark | Winged Beast | 4 | 1700 | 800 | If you control a "Blackwing" monster other than "Blackwing - Bora the Spear", you can Special Summon this card (from your hand). If this card attacks a Defense Position monster, inflict piercing battle damage. | |
Blackwing - Boreas the Sharp | Dark | Winged Beast | 5 | 1300 | 900 | You can remove from play this card from your Graveyard to select 1 face-up "Blackwing" monster you control. If that monster battles with an opponent's monster this turn, it cannot be destroyed by battle and you take no Battle Damage from that battle. After damage calculation, destroy the opponent's monster that battled with the selected monster. | |
Blackwing - Brisote the Tailwind | Dark | Winged Beast | 5 | 1200 | 1800 | If 2 or more "Blackwing" monsters you control are destroyed in the same turn, you can Special Summon this card from your hand. If this card is sent to the graveyard as a Synchro Material Monster, you gain 600 Life Points. | |
Blackwing - Calima the Haze | Dark | Winged Beast | 4 | 600 | 1800 | During your opponent's Battle Phase, if you control no monsters, you can remove from play this card from the Graveyard to select 1 Synchro Monster in your Graveyard, and Special Summon it. It is removed from play at the end of the Battle Phase. | |
Blackwing - Chinook the Snow Blast | Dark | Winged Beast | 2 | 100 | 700 | You can send this card from your hand or field to the GY, then target 1 face-up monster your opponent controls; send 1 "Blackwing" Synchro Monster or 1 "Black-Winged Dragon" from your Extra Deck to the GY, and if you do, until the end of this turn, the targeted monster loses 700 ATK, also negate its effects. This is a Quick Effect if you control a DARK Synchro Monster. You can only use this effect of "Blackwing - Chinook the Snow Blast" once per turn. | |
Blackwing - Damascus the Polar Night | Dark | Winged Beast | 3 | 1300 | 700 | During either player's turn: You can discard this card to target 1 "Blackwing" monster you control; it gains 500 ATK until the End Phase. | |
Blackwing - Elphin the Raven | Dark | Winged Beast | 6 | 2200 | 1200 | If you control a "Blackwing" monster, you can Normal Summon this card without Tributing. When this card is Normal Summoned: You can target 1 monster your opponent controls; change that target's battle position. | |
Blackwing - Etesian of Two Swords | Dark | Winged Beast | 3 | 400 | 1600 | If a "Blackwing" monster you control battles an opponent's monster, and that opponent's monster is still on the field at the end of the Damage Step, you can send this card from your hand to the Graveyard to inflict 1000 damage to your opponent. | |
Blackwing - Fane the Steel Chain | Dark | Winged Beast | 2 | 500 | 800 | This card can attack your opponent directly. When this card attacks your opponent directly and inflicts Battle Damage to your opponent, change 1 Attack Position monster your opponent controls to Defense Position. | |
Blackwing - Ghibli the Searing Wind | Dark | Winged Beast | 3 | 0 | 1600 | When your opponent declares a direct attack, you can Special Summon this card from your hand. Once per turn, you can switch this card's original ATK and DEF until the End Phase. | |
Blackwing - Gladius the Midnight Sun | Dark | Winged Beast | 3 | 800 | 1500 | If the only face-up monster you control is 1 "Blackwing" monster other than "Blackwing - Gladius the Midnight Sun", you can Special Summon this card (from your hand). Once per turn, this card cannot be destroyed by battle. | |
Blackwing - Gust the Backblast | Dark | Winged Beast | 2 | 900 | 1400 | If you control no cards, you can Special Summon this card from your hand. While this card is face-up on the field, if your opponent's monster attacks a "Blackwing" monster you control, the attacking monster loses 300 ATK during the Damage Step only. | |
Blackwing - Harmattan the Dust | Dark | Winged Beast | 2 | 800 | 800 | If you control a "Blackwing" monster other than "Blackwing - Harmattan the Dust", you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Harmattan the Dust" once per turn this way. When this card is Normal or Special Summoned: You can target 1 other "Blackwing" monster you control; increase this card's Level by that monster's. | |
Blackwing - Jetstream the Blue Sky | Dark | Winged Beast | 1 | 100 | 800 | Activate by sending this card from your hand to the Graveyard during damage calculation. A "Blackwing" monster you control is not destroyed by that battle. | |
Blackwing - Kalut the Moon Shadow | Dark | Winged Beast | 3 | 1400 | 1000 | During the Damage Step, when your "Blackwing" monster battles (Quick Effect): You can send this card from your hand to the GY; that monster gains 1400 ATK until the end of this turn. | |
Blackwing - Kris the Crack of Dawn | Dark | Winged Beast | 4 | 1900 | 300 | If you control a "Blackwing" monster other than "Blackwing - Kris the Crack of Dawn", you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Kris the Crack of Dawn" once per turn this way. Once per turn, this card cannot be destroyed by Spell/Trap effects. | |
Blackwing - Shura the Blue Flame | Dark | Winged Beast | 4 | 1800 | 1200 | When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon 1 "Blackwing" monster with 1500 or less ATK from your Deck. That monster's effect (s) is negated. | |
Blackwing - Simoon the Poison Wind | Dark | Winged Beast | 6 | 1600 | 2000 | If you control no monsters and have this card in your hand: You can banish 1 other "Blackwing" monster from your hand; place 1 "Black Whirlwind" from your Deck face-up in your Spell & Trap Zone, then, either send this card to the GY, or immediately after this effect resolves, Normal Summon it without Tributing. You cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK monsters. You can only use this effect of "Blackwing - Simoon the Poison Wind" once per turn. During the End Phase, send the "Black Whirlwind" placed by this effect to the GY, and if you do, take 1000 damage. | |
Blackwing - Sirocco the Dawn | Dark | Winged Beast | 5 | 2000 | 900 | If only your opponent controls a monster, you can Normal Summon/Set this card without Tributing. Once per turn, during your Main Phase 1: You can target 1 "Blackwing" monster you control; until the end of this turn, it gains ATK equal to the combined ATK of all "Blackwing" monsters currently on the field, except itself, also for the rest of this turn, you can only attack with that monster. | |
Blackwing - Sudri the Phantom Glimmer | Dark | Winged Beast | 4 | 1400 | 1400 | When this card is Normal Summoned: You can add 1 card that mentions "Black-Winged Dragon" from your Deck to your hand, except "Blackwing - Sudri the Phantom Glimmer". You can Tribute 1 monster; Special Summon 1 "Phantom Glimmer Token" (Winged Beast/Tuner/DARK/Level 2/ATK 700/DEF 700), then you take 700 damage. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Synchro Monsters. You can only use this effect of "Blackwing - Sudri the Phantom Glimmer" once per turn. | |
Blackwing - Tornado the Reverse Wind | Dark | Winged Beast | 4 | 1000 | 1200 | When this card is Normal Summoned while your opponent controls a Special Summoned monster: You can target 1 "Blackwing" Tuner in your Graveyard; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Blackwing" monsters, also Special Summon that monster, but its effects are negated | |
Blackwing - Zephyros the Elite | Dark | Winged Beast | 4 | 1600 | 1000 | If this card is in your Graveyard: You can return 1 face-up card you control to the hand; Special Summon this card from the Graveyard, and if you do, take 400 damage. Each player can only use the effect of "Blackwing - Zephyros the Elite" once per Duel. | |
Blackwing - Zonda the Dusk | Dark | Winged Beast | 6 | 2300 | 900 | You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. You can only use 1 of the following effects of "Blackwing - Zonda the Dusk" per turn, and only once that turn. If this card is Normal or Special Summoned: You can target 1 monster on the field; return it to the hand. You can banish this card from your GY; Special Summon 1 Level 5 or higher "Blackwing" monster from your hand or Deck, then take damage equal to its ATK. | |
Blade Bounzer | Earth | Warrior | 4 | 1800 | 1400 | Once per turn, if this card attacks and your opponent controls a monster at the end of the Damage Step: You can discard 1 card; this card can attack an opponent's monster once again during this Battle Phase. | |
Blade Garoodia the Cubic Beast | Fire | Beast | 3 | 0 | 0 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 2 "Cubic" monsters you control to the Graveyard. If Summoned this way, this card gains 2000 ATK. This card can make a second attack during each Battle Phase. When this card destroys a monster by battle: You can target up to 3 "Vijam the Cubic Seed" in your Graveyard; send this card to the Graveyard, and if you do, Special Summon them, then you can add 1 "Buster Gundil the Cubic Behemoth" from your Deck to your hand. | |
Blade Knight | Light | Warrior | 4 | 1600 | 1000 | While you have 1 or fewer cards in your hand, this card gains 400 ATK. If this is the only monster you control, negate the effects of Flip Effect Monsters it destroys by battle. | |
Blade Rabbit | Earth | Beast | 2 | 400 | 300 | When this card is changed from Attack Position to face-up Defense Position, destroy 1 monster on your opponent's side of the field. | |
Bladefly | Wind | Insect | 2 | 600 | 700 | As long as this card remains face-up on the Field, increase the ATK of all Wind monsters by 500 points and decreases the ATK of all Earth monsters by 400 points. | |
Blast Asmodian | Fire | Fiend | 3 | 1000 | 300 | If any Spell or Trap Card(s) are Chained, inflict 500 damage to your opponent. | |
Blast Juggler | Fire | Machine | 3 | 800 | 900 | You can only activate this effect during your Standby Phase. Offer this face-up card as a Tribute to select and destroy 2 face-up monsters with an ATK 1000 or less. | |
Blast Magician | Fire | Spellcaster | 4 | 1400 | 1700 | Each time a Spell Card is activated, place 1 Spell Counter on this card. You can remove any number of Spell Counters from this card to destroy 1 face-up monster on the field with ATK equal to or less than 700 x the number of counters you removed. | |
Blast Sphere | Dark | Machine | 4 | 1400 | 1400 | If an opponent's monster attacks this face-down Defense Position card, this card becomes an Equip Card equipped to the attacking monster, before damage calculation. Destroy the equipped monster during your opponent's next Standby Phase, and inflict damage to your opponent equal to the destroyed monster's ATK. | |
Blaster, Dragon Ruler of Infernos | Fire | Dragon | 7 | 2800 | 1800 | If this card is in your hand or Graveyard: You can banish a total of 2 FIRE and/or Dragon-Type monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 FIRE monster to the Graveyard, then target 1 card on the field; destroy that target. If this card is banished: You can add 1 FIRE Dragon-Type monster from your Deck to your hand. You can only use 1 "Blaster, Dragon Ruler of Infernos" effect per turn, and only once that turn. | |
Blazing Hiita | Fire | Spellcaster | 4 | 800 | 1500 | Once per turn, by Tributing 1 FIRE monster on your side of the field (except this card), Special Summon 1 FIRE monster from your hand. The monster Special Summoned by this effect is destroyed if "Blazing Hiita" is removed from your side of the field. | |
Blindly Loyal Goblin | Earth | Warrior | 4 | 1800 | 1500 | As long as this card remains face-up on the field, control of this card cannot switch. | |
Blizzard Dragon | Water | Dragon | 4 | 1800 | 1000 | Once per turn: You can target 1 monster your opponent controls; it cannot change its battle position or declare an attack until the opponent's next End Phase. | |
Blizzard Falcon | Water | Winged Beast | 4 | 1500 | 1500 | If this card's current ATK is higher than its original ATK: You can inflict 1500 damage to your opponent. This effect can only be used once while this card is face-up on the field. You can only use the effect of "Blizzard Falcon" once per turn. | |
Blizzard Princess | Water | Spellcaster | 8 | 2800 | 2100 | You can Tribute Summon this card in face-up Attack Position by Tributing 1 Spellcaster-Type monster. After this card was Normal Summoned, your opponent cannot activate Spell/Trap Cards for the rest of that turn. | |
Blizzard Thunderbird | Water | Winged Beast | 4 | 1600 | 1400 | You can discard 1 card; Special Summon 2 WATER Winged-Beast-Type monsters, 1 from your hand and 1 from your Graveyard, except "Blizzard Thunderbird", then return this card from the field to the hand. You can only use this effect of "Blizzard Thunderbird" once per turn. | |
Blizzard Warrior | Water | Warrior | 3 | 1400 | 400 | If this card destroys an opponent's monster by battle, look at the top card of their Deck, then return it to either the top or bottom of their Deck. | |
Blizzed, Defender of the Ice Barrier | Water | Aqua | 1 | 300 | 500 | When this card is destroyed by battle and sent to the Graveyard, draw 1 card. | |
Block Dragon | Earth | Rock | 8 | 2500 | 3000 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand orGraveyard) by banishing 3 EARTH monsters from your hand and/or Graveyard, and cannot be Special Summoned by other ways. Rock-Type monsters you control cannot be destroyed, except by battle. If this card is sent from the field to the Graveyard: You can add up to 3 Rock-Type monsters from your Deck to your hand, whose total Levels equal 8. You can only use this effect of "Block Dragon" once per turn. | |
Block Golem | Earth | Rock | 3 | 1000 | 1500 | If all the monsters in your Graveyard are EARTH: You can Tribute this card to target 2 Level 4 or lower Rock-Type monsters in your Graveyard, except "Block Golem"; Special Summon those targets, but their effects that activate on the field cannot be activated this turn. | |
Block Spider | Earth | Insect | 1 | 0 | 100 | Your opponent cannot target Insect-Type monsters for attacks, except this one. If this card is Special Summoned: You can Special Summon 1 "Block Spider" from your Deck. You can only use this effect of "Block Spider" once per turn. | |
Blockman | Earth | Rock | 4 | 1000 | 1500 | By Tributing this face-up card, Special Summon in Defense Position a number of "Block Tokens" (Rock-Type/EARTH/Level 4/ATK 1000/DEF 1500) equal to the number of turns this card has been face-up on your side of the field. These tokens cannot declare an attack. | |
Blood Sucker | Dark | Zombie | 4 | 1300 | 1500 | When this card inflicts Battle Damage to your opponent, send the top card of your opponent's Deck to the Graveyard. | |
Blowback Dragon | Dark | Machine | 6 | 2300 | 1200 | Once per turn, you can toss a coin 3 times. If at least 2 of the results are Heads, destroy 1 card your opponent controls. | |
Blue Dragon Ninja | Water | Sea Serpent | 5 | 2100 | 1200 | Once per turn, during either player's turn: You can discard 1 "Ninja" monster and 1 "Ninjitsu Art" card to target 1 face-up monster your opponent controls; this turn, that monster's effects are negated, also that monster cannot attack. | |
Blue Dragon Summoner | Wind | Spellcaster | 4 | 1500 | 600 | If this card is sent from the field to the Graveyard: You can add 1 Dragon, Warrior, or Spellcaster-Type Normal Monster from your Deck to your hand. | |
Blue Duston | Water | Fiend | 1 | 0 | 1000 | Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While this card is face-up on the field, it cannot be Tributed. When this card on the field is destroyed: Banish 1 random card from the controller's hand, face-down, until the next turn's Standby Phase. You can only control 1 face-up "Blue Duston". | |
Blue Flame Swordsman | Fire | Warrior | 4 | 1800 | 1600 | Once per turn, during either player's Battle Phase: You can target 1 other Warrior-Type monster you control; this card loses exactly 600 ATK, and if it does, that monster gains 600 ATK. When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can banish this card from your Graveyard, then target 1 FIRE Warrior-Type monster in your Graveyard; Special Summon that target. | |
Blue Mountain Butterspy | Dark | Warrior | 4 | 0 | 1700 | Cannot be Normal Summoned/Set. When you Normal Summon a Warrior-Type monster: You can Special Summon this card from your hand. This card cannot be used as a Synchro Material Monster. | |
Blue Rose Dragon | Dark | Dragon | 4 | 1600 | 1200 | When this card is destroyed and sent from the field to the Graveyard, you can select 1 "Black Rose Dragon" or 1 Plant-Type monster in your Graveyard, and Special Summon it. | |
Blue Thunder T-45 | Light | Machine | 4 | 1700 | 1000 | When this card destroys an opponent's monster by battle, Special Summon 1 "Thunder Option Token" (Machine-Type/LIGHT/Level 4/ATK 1500/DEF 1500). This Token cannot be Tributed for a Tribute Summon. | |
Blue-Blooded Oni | Dark | Zombie | 4 | 1000 | 1700 | When this card is Normal or Flip Summoned: It is changed to Defense Position. Once per turn: You can detach 1 Xyz Material you control to target 1 Level 4 Zombie-Type monster in your Graveyard; Special Summon that target. | |
Blue-Eyes Abyss Dragon | Light | Dragon | 8 | 2500 | 2500 | If this card is Special Summoned: You can add 1 Ritual Spell or 1 "Polymerization" from your Deck to your hand. During your End Phase: You can add 1 Level 8 or higher Dragon monster from your Deck to your hand. You can banish this card from your GY; all Level 8 or higher Dragon monsters you control gain 1000 ATK. You can only use each effect of "Blue-Eyes Abyss Dragon" once per turn, and can only activate them while "Blue-Eyes White Dragon" is on your field or in your GY. | |
Blue-Eyes Alternative White Dragon | Light | Dragon | 8 | 3000 | 2500 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by revealing "Blue-Eyes White Dragon" in your hand. You can only Special Summon "Blue-Eyes Alternative White Dragon" once per turn this way. This card's name becomes "Blue-Eyes White Dragon" while it is on the field or in the Graveyard. Once per turn: You can target 1 monster your opponent controls; destroy it. This card cannot attack the turn this effect is activated. | |
Blue-Eyes Jet Dragon | Light | Dragon | 8 | 3000 | 0 | Other cards you control cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Blue-Eyes Jet Dragon" once per turn, and can only activate them while "Blue-Eyes White Dragon" is on your field or in your GY. If a card(s) on the field is destroyed by battle or card effect: You can Special Summon this card from the GY (if it was there when the card was destroyed) or hand (even if not). At the start of the Damage Step, if this card battles: You can target 1 card your opponent controls; return it to the hand. | |
Blue-Eyes Shining Dragon | Light | Dragon | 10 | 3000 | 2500 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Blue-Eyes Ultimate Dragon" you control. This card gains 300 ATK for each Dragon-Type monster in your Graveyard. You can negate the effects of Spells, Traps, and Effect Monsters that target this card. | |
Blue-Eyes Solid Dragon | Light | Dragon | 8 | 2500 | 2000 | If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; negate its effects. When your opponent activates a card or effect (Quick Effect): You can shuffle this card from the field into the Deck, and if you do, Special Summon 1 "Blue-Eyes White Dragon" from your Deck. You can only use each effect of "Blue-Eyes Solid Dragon" once per turn. | |
Bluebeard, the Plunder Patroll Shipwright | Water | Fiend | 4 | 500 | 1000 | If you control a "Plunder Patroll" monster, except "Bluebeard, the Plunder Patroll Shipwright": You can Special Summon this card from your hand. If this card is sent from the hand or Monster Zone to the GY: You can discard 1 card; draw 1 card. You can only use each effect of "Bluebeard, the Plunder Patroll Shipwright" once per turn. | |
BM-4 Blast Spider | Dark | Machine | 4 | 1400 | 2200 | Once per turn: You can target 1 DARK Machine monster you control and 1 face-up card your opponent controls; destroy them. If a monster you control that was originally a DARK Machine destroys an opponent's monster(s) by battle or card effect and sends it to the GY:You can inflict damage to your opponent equal to half the original ATK of 1 of those monster(s) destroyed and sent to the GY. You can only use this effect of "BM-4 Blast Spider" once per turn. | |
Boar Soldier | Earth | Beast-Warrior | 4 | 2000 | 500 | If this card is Normal Summoned, destroy this card. If your opponent controls 1 or more monsters, decrease the ATK of this card by 1000 points. | |
Bone Archfiend | Dark | Fiend | 4 | 1800 | 0 | If this card is in your hand or GY: You can send 1 other card from your hand or field to the GY; Special Summon this card, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Dragon Synchro Monsters. You can target 1 face-up monster you control that has a Level; send 1 Fiend Tuner from your hand or Deck to the GY, and if you do, increase or decrease that monster's Level by 1. You can only use each effect of "Bone Archfiend" once per turn. | |
Bone Crusher | Earth | Zombie | 4 | 1600 | 200 | When this card is Special Summoned from your Graveyard by the effect of a Zombie-Type monster: You can target 1 Spell/Trap Card your opponent controls; destroy that target. During the End Phase of the turn this card was Special Summoned: Destroy it. | |
Bonfire Colossus | Fire | Beast-Warrior | 8 | 2600 | 2200 | If you control a FIRE monster, you can Special Summon this card (from your hand). When this card is Special Summoned: Target 2 FIRE monsters you control; destroy those targets. | |
Bonze Alone | Earth | Fairy | 1 | 100 | 100 | Cannot be Normal or Special Summoned if you control a monster. You can Special Summon this card (from your hand) in Attack Position. If another monster(s) is Summoned to your field while you control this monster: Destroy this card. | |
Boost Warrior | Fire | Warrior | 1 | 300 | 200 | If you control a face-up Tuner monster, you can Special Summon this card from your hand in face-up Defense Position. All Warrior-Type monsters you control gain 300 ATK. | |
Boot Staggered | Light | Cyberse | 5 | 2300 | 500 | When a Cyberse monster is Normal Summoned to your field: You can Special Summon this card from your hand. You can only use this effect of "Boot Staggered" once per turn. When this card inflicts battle damage to your opponent: You can Special Summon 1 "Stag Token" (Cyberse/EARTH/Level 1/ATK 0/DEF 0). | |
Boot-Up Admiral - Destroyer Dynamo | Earth | Machine | 8 | 2500 | 2500 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 2 "Gadget" Monster Cards from your hand and/or face-up field to the GY. Cannot be destroyed by battle or card effects while you control a "Gadget" monster or a "Gadget" Monster Card equipped to a monster. Once per turn: You can target 1 other card on the field; destroy it. | |
Boot-Up Corporal - Command Dynamo | Earth | Machine | 4 | 0 | 2000 | You can target up to 2 Machine "Gadget" monsters you control or in your GY with different names; Special Summon this card from your hand, then equip those targets to this card (regardless of their Type). You can only use this effect of "Boot-Up Corporal - Command Dynamo" once per turn. Gains 1000 ATK for each monster equipped to this card by this effect. | |
Boot-Up Soldier - Dread Dynamo | Earth | Machine | 4 | 0 | 2000 | Increase the ATK of this card by 2000 points if you have a face-up "Gadget" on your side of the field. | |
Botanical Girl | Water | Plant | 3 | 1300 | 1100 | When this card is sent from the field to the Graveyard, you can add 1 Plant-Type monster with 1000 or less DEF from your Deck to your hand. | |
Botanical Lion | Earth | Plant | 4 | 1600 | 2000 | This card gains 300 ATK for each face-up Plant-Type monster you control. Control of this face-up card cannot switch. | |
Bountiful Artemis | Light | Fairy | 4 | 1600 | 1700 | Each time a Counter Trap Card resolves, immediately draw 1 card (during the Chain). | |
Bowganian | Dark | Machine | 3 | 1300 | 1000 | During each of your Standby Phases, inflict 600 damage to your opponent. | |
Box of Friends | Light | Machine | 1 | 0 | 0 | If this card is destroyed and sent to the Graveyard: You can Special Summon from your Deck, 2 Normal Monsters with different names whose ATK or DEF is 0, in face-up Defense Position. You can only use this effect of "Box of Friends" once per turn. Monsters Special Summoned by this effect cannot be used as Synchro Material Monsters, and they are destroyed during your next End Phase. | |
BOXer | Earth | Warrior | 4 | 1800 | 1000 | When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can place 1 counter on this card. You can send this card with 2 or more counters to the Graveyard; Special Summon 1 EARTH monster from your Deck. If this card would be destroyed by battle or card effect, you can remove 1 counter from this card instead. | |
Boycotton | Earth | Plant | 4 | 1000 | 2500 | You take any battle damage your opponent would have taken from battles involving this card, instead. If this card battles, is not destroyed, and you took battle damage from that battle: Return this card to the hand. | |
Brain Crusher | Dark | Insect | 7 | 2400 | 1500 | Once per turn, during the End Phase, if this card destroyed an opponent's monster by battle and sent it to the Graveyard this turn while you controlled it: You can target 1 of those destroyed monsters in the Graveyard; Special Summon that target. | |
Brain Golem | Dark | Fiend | 6 | 2500 | 1800 | Effects of face-up LIGHT monsters are negated. If this card destroys a LIGHT monster by battle, it can attack once again in a row. | |
Bravedrive | Fire | Cyberse | 4 | 1500 | 1000 | Once per turn, when your Cyberse monster declares an attack: You can discard 1 monster; that attacking monster gains 600 ATK, until the end of this turn. | |
Bravo, Fighter Fur Hire | Fire | Reptile | 4 | 1900 | 200 | During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Bravo, Fighter Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster: You can have all monsters "Fur Hire" currently on the field gain 500 ATK/DEF until the end of this turn. You can only use each effect of "Bravo, Fighter Fur Hire" once per turn. | |
Breaker the Dark Magical Warrior | Dark | Spellcaster | 6 | 1600 | 1000 | When this card is Normal Summoned: Place 2 Spell Counters on it. When this card is Pendulum Summoned: Place 3 Spell Counters on it. This card gains 400 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap Card on the field; destroy that target. You can only use this effect of "Breaker the Dark Magical Warrior" once per turn. | |
Breaker the Magical Warrior | Dark | Spellcaster | 4 | 1600 | 1000 | When this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card to target 1 Spell/Trap Card on the field; destroy that target. | |
Bright Star Dragon | Light | Dragon | 4 | 1900 | 1000 | When this card is Normal Summoned: You can target 1 face-up monster on the field, except this card; increase that target's Level by 2 until the End Phase. | |
Brilliant Rose | Light | Rock | 2 | 500 | 500 | (This card is always treated as a "Gem-Knight" card). You can discard 1 "Gem-Knight" or "Melodious" card; Special Summon this card from your hand. You can only use this effect of "Brilliant Rose" once per turn. Once per turn: You can send 1 "Gem-Knight" or "Melodious" monster from your Extra Deck to the GY; until the End Phase, this card's name/Type/Attribute become the same as the original name/Type/Attribute of the monster sent to the GY to activate this effect. |
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Brinegir | Water | Sea Serpent | 7 | 1000 | 2600 | If this card is Normal or Special Summoned: You can target 1 WATER monster in your GY; this card gains ATK equal to that monster's ATK until the end of this turn. If this card is sent to the GY: You can target 1 WATER monster you control; it gains 1000 ATK until the end of this turn. You can only use each effect of "Brinegir" once per turn. | |
Brohunder | Light | Thunder | 4 | 900 | 400 | When this card is Normal Summoned: You can add 1 Level 4 LIGHT Thunder-Type monster from your Deck to your hand, except "Brohunder". | |
Brotherhood of the Fire Fist - Bear | Fire | Beast-Warrior | 4 | 1600 | 1200 | Once per turn, when this card inflicts battle damage to your opponent: You can Set 1 "Fire Formation" Spell Card directly from your Deck. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap Card you control to the Graveyard to target 1 monster on the field; destroy that target. | |
Brotherhood of the Fire Fist - Buffalo | Fire | Beast-Warrior | 4 | 1700 | 1000 | If this card is in your Graveyard: You can send a total of 2 "Fire Fist" / "Fire Formation" cards from your hand and/or face-up on your side of the field to the Graveyard; Special Summon this card from your Graveyard. You can only use the effect of "Brotherhood of the Fire Fist - Buffalo" once per turn. | |
Brotherhood of the Fire Fist - Caribou | Fire | Beast-Warrior | 4 | 1100 | 2000 | During the End Phase, if this card is in the Graveyard because it was destroyed by a card effect and sent there this turn: You can Special Summon 1 Level 4 "Fire Fist" monster from your Deck, except "Brotherhood of the Fire Fist - Caribou". If this card is sent to the Graveyard for the Synchro Summon of a "Fire Fist" monster: You can Set 1 "Fire Formation" Spell Card directly from your Deck. | |
Brotherhood of the Fire Fist - Coyote | Fire | Beast-Warrior | 5 | 2000 | 500 | If you control a "Fire Formation" Spell/Trap Card, and no monsters, you can Special Summon this card (from your hand). | |
Brotherhood of the Fire Fist - Dragon | Fire | Beast-Warrior | 4 | 1800 | 400 | Once per turn, if you activate a "Fire Formation" Spell/Trap Card (except during the Damage Step): You can Set 1 "Fire Formation" Trap Card directly from your Deck. Once per turn: You can send 2 face-up "Fire Formation" Spell/Trap Cards you control to the Graveyard to target 1 "Fire Fist" monster in your Graveyard, except "Brotherhood of the Fire Fist - Dragon"; Special Summon that target. | |
Brotherhood of the Fire Fist - Elephant | Fire | Beast-Warrior | 4 | 1000 | 1800 | If this card is Normal or Special Summoned: You can send 1 face-up "Fire Formation" Spell/Trap you control to the GY; Special Summon 1 "Fire Fist" monster from your hand, except "Brotherhood of the Fire Fist - Elephant". You can target 1 "Fire Formation" Spell/Trap in your GY; shuffle it into the Deck, then, you can add 1 Level 5 or higher "Fire Fist" monster from your Deck to your hand. You can only use each effect of "Brotherhood of the Fire Fist - Elephant" once per turn. | |
Brotherhood of the Fire Fist - Gorilla | Fire | Beast-Warrior | 4 | 1600 | 1000 | Once per turn, when this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Set 1 "Fire Formation" Spell Card directly from your Deck. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap Card you control to the Graveyard to target 1 Spell/Trap Card on the field; destroy that target. | |
Brotherhood of the Fire Fist - Hawk | Fire | Beast-Warrior | 3 | 200 | 1500 | If this card in its owner's possession is destroyed by an opponent's card (either by battle or by card effect): You can Set 1 "Fire Formation" Spell Card directly from your Deck. While you control a face-up "Fire Formation" Spell/Trap Card, all "Fire Fist" monsters you control gain 500 ATK and DEF. | |
Brotherhood of the Fire Fist - Leopard | Fire | Beast-Warrior | 3 | 0 | 200 | During your Main Phase, if this card was Normal or Special Summoned this turn: You can Tribute 1 "Fire Fist" monster; Set 1 "Fire Formation" Spell/Trap Card directly from your Deck. You can only use the effect of "Brotherhood of the Fire Fist - Leopard" once per turn. | |
Brotherhood of the Fire Fist - Panda | Fire | Beast-Warrior | 5 | 2100 | 400 | If you activate a "Fire Formation" Spell/Trap Card (except during the Damage Step): You can Special Summon this card from your hand, then you can Special Summon 1 "Fire Fist" monster from your GY, except "Brotherhood of the Fire Fist - Panda", also you cannot Special Summon monsters for the rest of this turn, except "Fire Fist" monsters. If a "Fire Fist" monster(s) you control would be destroyed by your opponent's card effect, you can send 1 face-up "Fire Formation" Spell/Trap you control to the GY instead. You can only use each effect of "Brotherhood of the Fire Fist - Panda" once per turn. | |
Brotherhood of the Fire Fist - Ram | Fire | Beast-Warrior | 3 | 800 | 200 | When this card is Normal Summoned: You can discard 1 card, then target 1 "Fire Formation" Spell/Trap you control; Set 1 "Fire Formation" Spell/Trap with a different name directly from your Deck. If this card is Special Summoned by the effect of a "Fire Fist" monster: You can Set 1 "Fire Formation" Spell/Trap directly from your Deck, with a different name from the cards in your GY. You can only use each effect of "Brotherhood of the Fire Fist - Ram" once per turn. | |
Brotherhood of the Fire Fist - Raven | Fire | Beast-Warrior | 3 | 200 | 1800 | If this card is sent from the field to the Graveyard: You can Set 1 "Fire Formation" Spell Card directly from your Deck. Face-up "Fire Formation" Spell/Trap Cards you control cannot be destroyed by your opponent's card effects. | |
Brotherhood of the Fire Fist - Rhino | Fire | Beast-Warrior | 4 | 1700 | 1400 | If a "Fire Fist" monster you control attacks or is attacked, during damage calculation (in either player's turn): You can send 1 face-up "Fire Formation" Spell/Trap Card you control and 1 "Fire Fist" monster from your hand to the Graveyard once per battle; your attacking/attacked monster gains ATK equal to the original ATK of the monster sent to the Graveyard, during damage calculation only. | |
Brotherhood of the Fire Fist - Rooster | Fire | Beast-Warrior | 3 | 1500 | 100 | When this card is Special Summoned by the effect of a "Fire Fist" monster: You can add 1 "Fire Fist" monster from your Deck to your hand. You can only use this effect of "Brotherhood of the Fire Fist - Rooster" once per turn. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap Card you control to the Graveyard; Set 1 "Fire Formation" Spell/Trap Card directly from your Deck. | |
Brotherhood of the Fire Fist - Snake | Fire | Beast-Warrior | 4 | 1800 | 600 | Once per turn, if a "Fire Formation" Spell/Trap Card(s) is sent to your Graveyard (except during the Damage Step): You can Set 1 "Fire Formation" Trap Card directly from your Deck. Once per turn, if you control no other monsters: You can send 2 face-up "Fire Formation" Spell/Trap Cards you control to the Graveyard; draw 1 card. | |
Brotherhood of the Fire Fist - Swallow | Fire | Beast-Warrior | 5 | 2000 | 800 | You can Special Summon this card (from your hand) by sending 3 face-up "Fire Formation" Spell/Trap Cards you control to the Graveyard. When this card is Normal or Special Summoned: You can Set 1 "Fire Formation" Trap Card directly from your Deck. You can only use this effect of "Brotherhood of the Fire Fist - Swallow" once per turn. Face-up Beast-Warrior-Type monsters cannot be targeted by your opponent's card effects. | |
Brotherhood of the Fire Fist - Wolf | Fire | Beast-Warrior | 3 | 0 | 1900 | If this card is flipped face-up: You can Set 1 "Fire Formation" Trap Card directly from your Deck, then, if this card was Flip Summoned, you can also Set 1 "Fire Formation" Spell Card directly from your Deck. | |
Broww, Huntsman of Dark World | Dark | Fiend | 3 | 1400 | 800 | If this card is discarded to the GY by card effect: Draw 1 card, or, if it was discarded from your hand to your GY by an opponent's card effect, draw 2 cards instead. | |
Brron, Mad King of Dark World | Dark | Fiend | 4 | 1800 | 400 | When this card inflicts battle damage to your opponent: You can discard 1 card. | |
Brushfire Knight | Fire | Warrior | 4 | 1400 | 1200 | When a FIRE monster is destroyed and sent to your Graveyard: Send 1 FIRE monster from your Deck to the Graveyard. When this card is destroyed and sent to the Graveyard: Send 1 FIRE monster from your Deck to the Graveyard. You can only use 1 "Brushfire Knight" effect per turn, and only once that turn. | |
Bujin Arasuda | Light | Beast-Warrior | 4 | 1600 | 1900 | If a "Bujin" monster in your Graveyard or face-up on your side of the field is banished (except during the Damage Step): You can Special Summon this card from your hand in face-up Defense Position. Once per turn, during the End Phase, if a "Bujin" card was added from your Deck to your hand this turn, except by drawing it, while you controlled this face-up card: You can draw 1 card, then discard 1 card. You can only control 1 "Bujin Arasuda". | |
Bujin Hirume | Light | Beast-Warrior | 4 | 2000 | 1000 | Cannot be Normal Summoned/Set. Must first be Special Summoned(from your hand) by banishing 1 "Bujin" monster from your Graveyard, except "Bujin Hirume". If this card, which was Summoned this way, is destroyed by your opponent's card (by battle or by card effect), andsent from your side of the field to your Graveyard, and both players have a hand: You can discard 1 card, then your opponent discards 1 card. You can only control 1 "Bujin Hirume". | |
Bujin Mahitotsu | Light | Beast-Warrior | 4 | 0 | 1800 | You can send 1 other "Bujin" card from your hand to the GY; Special Summon this card from your hand. You can activate 1 of these effects; You can only use the Summoning effect, and the other effect, of "Bujin Mahitotsu" each once per turn. |
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Bujin Mikazuchi | Light | Beast-Warrior | 4 | 1900 | 1500 | When a Beast-Warrior-Type "Bujin" monster you control is destroyed by battle or by card effect and sent to the Graveyard: You can Special Summon this card from your hand. Once per turn, during the End Phase, if a "Bujin" monster(s) was sent from your hand to your Graveyard this turn while you controlled this face-up card: You can add 1 "Bujin" Spell/Trap Card from your Deck to your hand. You can only control 1 "Bujin Mikazuchi". | |
Bujin Torifune | Light | Beast-Warrior | 4 | 1500 | 500 | You can Tribute this card; Special Summon 2 "Bujin" monsters of 2 different Types from the Deck in Defense Position, except "Bujin Torifune". When you Xyz Summon a "Bujin" Xyz Monster, while this card is in your GY: You can equip this card to it. Any monster destroyed by battle with that equipped monster is banished. You can only use each effect of "Bujin Torifune" once per turn. | |
Bujin Yamato | Light | Beast-Warrior | 4 | 1800 | 200 | Once per turn, during your End Phase: You can add 1 "Bujin" monster from your Deck to your hand, then send 1 card from your hand to the Graveyard. You can only control 1 "Bujin Yamato". | |
Bujingi Boar | Light | Beast | 4 | 1100 | 1900 | If you control a "Bujin" monster: You can banish this card from your Graveyard, then target 1 face-up Attack Position monster your opponent controls; change it to face-up Defense Position, and if you do, its DEF becomes 0 until the End Phase. | |
Bujingi Centipede | Light | Beast | 4 | 1700 | 500 | If you control a Beast-Warrior-Type "Bujin" monster: You can banish this card from your Graveyard, then target 1 Spell/Trap Card your opponent controls; destroy that target. You can only use the effect of "Bujingi Centipede" once per turn. | |
Bujingi Crane | Light | Winged Beast | 4 | 1600 | 300 | During damage calculation (in either player's turn), if a Beast-Warrior-Type "Bujin" monster you control battles an opponent's monster: You can send this card from your hand to the Graveyard; the ATK of your monster becomes double its original ATK, during that damage calculation only. | |
Bujingi Crow | Light | Winged Beast | 4 | 1700 | 800 | When a Beast-Warrior-Type "Bujin" monster you control is targeted for an attack by an opponent's monster: You can send this card from your hand to the Graveyard; negate the attack, and if you do, inflict damage to your opponent equal to half the attacker's ATK. You can only use the effect of "Bujingi Crow" once per turn. | |
Bujingi Fox | Light | Beast | 4 | 200 | 2100 | During either player's turn: You can banish this card from your Graveyard and send 1 "Bujin" monster from your hand to the Graveyard; you take no damage this turn. | |
Bujingi Hare | Light | Beast | 4 | 1700 | 500 | During either player's turn: You can banish this card from your Graveyard, then target 1 Beast-Warrior-Type "Bujin" monster you control; once during this turn, it cannot be destroyed by battle or card effects. You can only use the effect of "Bujingi Hare" once per turn. | |
Bujingi Ibis | Light | Winged Beast | 4 | 1600 | 300 | During your Main Phase 1: You can send this card from your hand to the Graveyard, then target 1 "Bujin" monster you control; this turn, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. | |
Bujingi Ophidian | Light | Winged Beast | 4 | 1700 | 500 | During your Main Phase 1: You can send this card from your hand to the Graveyard, then target 1 "Bujin" monster you control; it can attack your opponent directly this turn. | |
Bujingi Pavo | Light | Winged Beast | 4 | 1700 | 800 | When a Beast Warrior-Type "Bujin" monster you control is destroyed by battle and sent to the Graveyard: You can send this card from your hand to the Graveyard; Special Summon 1 "Bujin" monster from your Deck. You can only use the effect of "Bujingi Pavo" once per turn. | |
Bujingi Peacock | Light | Winged Beast | 4 | 1800 | 700 | During your Main Phase 2: You can send this card from your hand to the Graveyard; add 1 "Bujin" monster from your Deck to your hand. You cannot activate cards or effects the turn you activate this effect, except "Bujin" cards. You can only use the effect of "Bujingi Peacock" once per turn. | |
Bujingi Quilin | Light | Beast | 4 | 1600 | 900 | If you control a Beast-Warrior-Type "Bujin" monster: You can banish this card from your Graveyard, then target 1 face-up card your opponent controls; destroy that target. You can only use the effect of "Bujingi Quilin" once per turn. | |
Bujingi Raven | Light | Winged Beast | 4 | 1600 | 900 | When a "Bujin" monster you control is destroyed by battle with an opponent's monster and sent to your Graveyard: You can send this card from your hand to the Graveyard; destroy that opponent's monster. | |
Bujingi Sinyou | Light | Beast | 4 | 1500 | 1000 | During either player's Damage Step, if a Beast-Warrior-Type "Bujin"monster you control battles an opponent's monster: You can banishthis card from your Graveyard; that monster you control gains ATKequal to the current ATK of the opponent's monster it is battling until the end of the Damage Step, and if it does, all battle damage your opponent takes from that battle is halved. You can only use the effectof "Bujingi Sinyou" once per turn. | |
Bujingi Swallow | Light | Winged Beast | 4 | 1700 | 800 | During your Main Phase 1: You can send this card from your hand to the Graveyard, then target 1 "Bujin" monster you control; it can make a second attack during each Battle Phase this turn. Other monsters cannot attack during the turn you activate this effect. | |
Bujingi Turtle | Light | Beast | 4 | 1700 | 1200 | During either player's turn, when a card or effect is activated that targets a "Bujin" monster you control: You can banish this card from your Graveyard; negate that effect. | |
Bujingi Warg | Light | Beast | 4 | 120 | 1900 | While this card is in face-up Defense Position, other "Bujin" monsters you control cannot be destroyed by card effects. | |
Bujingi Wolf | Light | Beast | 4 | 1100 | 2000 | Other Beast, Beast-Warrior, and Winged Beast-Type monsters you control cannot be destroyed by battle. | |
Bull Blader | Earth | Warrior | 4 | 1600 | 1200 | When an attack is declared involving this card and an opponent's monster: You can activate this effect; during this battle involving this monster, neither player takes any battle damage, also destroy the opponent's monster after damage calculation. | |
Bunny Ear Enthusiast | Earth | Beast-Warrior | 1 | 200 | 100 | Once per Chain, when a monster on the field, except "Bunny Ear Enthusiast", activates its effect (Quick Effect): You can place 1 Bunny Ear Counter on it, and it cannot be destroyed by battle as long as it has that Counter. Once per turn (Quick Effect): You can target 1 monster with a Bunny Ear Counter; banish both it and this card until the Standby Phase of the next turn. | |
Burner, Dragon Ruler of Sparks | Fire | Dragon | 3 | 1000 | 200 | You can discard this card AND 1 Dragon-Type or FIRE monster; Special Summon 1 "Blaster, Dragon Ruler of Infernos" from your Deck. It cannot attack this turn. You can only use the effect of "Burner, Dragon Ruler of Sparks" once per turn. | |
Burning Algae | Fire | Pyro | 3 | 500 | 1500 | When this card is sent to the Graveyard, increase your opponent's Life Points by 1000 points. | |
Buster Blader | Earth | Warrior | 7 | 2600 | 2300 | This card gains 500 ATK for each Dragon-Type monster your opponent controls or is in their Graveyard. | |
Buster Blader, the Destruction Swordmaster | Earth | Warrior | 7 | 2600 | 2300 | This card's name becomes "Buster Blader" while it is on the field or in the Graveyard. If a monster(s) your opponent controls is destroyed by battle or card effect and sent to the Graveyard: You can target 1 of those destroyed monsters; equip it to this card.Once per turn: You can send 1 Monster Card you control that is equipped to this card to the Graveyard; destroy all monsters your opponent controls with the same Type as that monster sent to the Graveyard. | |
Buster Gundil the Cubic Behemoth | Light | Beast | 4 | 0 | 0 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 "Cubic" monsters you control to the Graveyard, and cannot be Special Summoned by other ways. If Summoned this way, this card gains 3000 ATK. This card can make a second and third attack during each Battle Phase. If this card in your possession is sent to your Graveyard by your opponent's card (by battle or card effect): You can target up to 3 "Cubic" monsters in your Graveyard; Special Summon them, then you can add 1 "Cubic" card from your Deck or Graveyard to your hand. | |
Buzzsaw Shark | Water | Fish | 4 | 1600 | 500 | You can target 1 WATER monster you control; Special Summon from your Deck in Defense Position, 1 Fish monster with the same Level as that monster, but with a different name, and if you do, it cannot activate its effects this turn, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Buzzsaw Shark" once per turn. If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster. | |
Byser Shock | Dark | Fiend | 5 | 800 | 600 | When this card is Normal Summoned, Flip Summoned, or Special Summoned, return all Set cards on the field to their owner's respective hands. | |
Bystial Baldrake | Dark | Dragon | 6 | 2500 | 2000 | You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If your opponent Special Summons a Ritual, Fusion, Synchro, Xyz, and/or Link Monster(s) (except during the Damage Step): You can Tribute 1 other LIGHT or DARK monster, then target 1 of those Special Summoned monsters; banish it. You can only use each effect of "Bystial Baldrake" once per turn. | |
Bystial Druiswurm | Dark | Dragon | 6 | 2500 | 2000 | You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn. | |
Bystial Magnamhut | Dark | Dragon | 6 | 2500 | 2000 | You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn. | |
Bystial Saronir | Dark | Dragon | 6 | 2500 | 2000 | You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent to the GY: You can send 1 "Bystial" monster or 1 "Branded" Spell/Trap from your Deck to the GY, except "Bystial Saronir". You can only use each effect of "Bystial Saronir" once per turn. | |
Caam, Serenity of Gusto | Wind | Psychic | 4 | 1700 | 1100 | Once per turn: You can shuffle 2 "Gusto" monsters from your Graveyard into the Main Deck; draw 1 card. | |
Cactus Bouncer | Earth | Plant | 4 | 1800 | 300 | This card cannot be Special Summoned. While a Plant-Type monster other than this card is face-up on the field, neither player can Special Summon monsters. | |
Cactus Fighter | Earth | Plant | 4 | 1900 | 400 | If this card destroys an opponent''s monster by battle, Special Summon 1 "Needle Token" (Plant-Type/EARTH/Level 1/ATK 500/DEF 500) to your opponent''s side of the field in Defense Position. | |
Cagna, Malebranche of the Burning Abyss | Dark | Fiend | 3 | 1500 | 300 | If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Cagna, Malebranche of the Burning Abyss" per turn, and only once that turn. |
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Caius the Mega Monarch | Dark | Fiend | 8 | 2800 | 1000 | You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: Target 1 card on the field; banish it, and if you do, inflict 1000 damage to your opponent, then, if it is a DARK Monster Card, banish all cards with that name from the hand, Main Deck, Extra Deck, and Graveyard of the player who controlled it. If this card was Tribute Summoned by Tributing a DARK monster, add this additional effect. You can target 2 cards, instead. |
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Caius the Shadow Monarch | Dark | Fiend | 6 | 2400 | 1000 | When this card is Tribute Summoned, remove from play 1 card on the field. If it was a DARK Monster Card, inflict 1000 damage to your opponent. | |
Calcab, Malebranche of the Burning Abyss | Dark | Fiend | 3 | 1400 | 0 | If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Calcab, Malebranche of the Burning Abyss" per turn, and only once that turn. |
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Caligo Claw Crow | Dark | Winged Beast | 2 | 900 | 600 | If you control a DARK monster, you can Special Summon this card (from your hand). You can only Special Summon "Caligo Claw Crow" once per turn this way. | |
Cameraclops | Light | Warrior | 4 | 1400 | 1600 | At the start of the Damage Step, if this card attacks a face-up monster on the field whose DEF is higher than this card's ATK: Destroy that monster. | |
Caninetaur | Fire | Beast-Warrior | 3 | 1500 | 200 | Once per turn, if this card battles an opponent's monster, during damage calculation(in either player's turn): You can send 1 Beast, Beast-Warrior, or Winged Beast-Type monster from your hand or Deck to the Graveyard, and if you do, this card gains ATK equal to the sent monster's Level x 100, until the end of the Battle Phase. | |
Cannon Soldier | Dark | Machine | 4 | 1400 | 1300 | You can Tribute 1 monster to inflict 500 damage to your opponent. | |
Cannon Soldier MK-2 | Earth | Machine | 5 | 1900 | 1200 | You can Tribute 2 monsters to inflict 1500 damage to your opponent. | |
Cannonball Spear Shellfish | Water | Aqua | 2 | 1000 | 1000 | While "Umi" is face-up on the field, this card is unaffected by any Spell Cards. | |
Canon the Melodious Diva | Light | Fairy | 4 | 1400 | 2000 | If you control a "Melodious" monster, you can Special Summon this card (from your hand). You can only Special Summon "Canon the Melodious Diva" once per turn this way. Once per turn: You can target1 "Melodious" monster you control; change its battle position. | |
Capacitor Stalker | Light | Cyberse | 5 | 2000 | 1000 | When this card is Normal Summoned: You can target 1 other Cyberse monster you control; while this face-up monster is on the field, that monster gains 800 ATK. If this card in the Monster Zone is destroyed by a card effect and sent to the GY: Each player takes 800 damage. You can only use this effect of "Capacitor Stalker" once per turn. | |
Capricious Darklord | Dark | Fairy | 4 | 0 | 1600 | During the Main Phase (Quick Effect): You can activate this effect; Tribute Summon 1 Fairy monster face-up. If this card is sent to the GY: You can make all monsters your opponent currently controls lose 500 ATK/DEF for each Fairy monster on the field, until the end of this turn. You can only use each effect of "Capricious Darklord" once per turn. | |
Capshell | Dark | Fiend | 2 | 0 | 0 | You can only use 1 of the following effects of "Capshell" per turn, and only once that turn. |
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Caravan of the Ice Barrier | Water | Sea Serpent | 1 | 500 | 200 | Once per turn, you can return 2 "Ice Barrier" monsters in your Graveyard to the Deck to have both players draw 1 card. | |
Carboneddon | Earth | Dinosaur | 3 | 800 | 600 | If this card battles a FIRE monster, during damage calculation: This card gains 1000 ATK during damage calculation only. You can banish this card from your GY; Special Summon, from your hand or Deck, 1 Level 7 or lower Dragon Normal Monster in face-up Defense Position. You can only use this effect of "Carboneddon" once per turn. | |
Card Blocker | Earth | Warrior | 3 | 400 | 400 | When this card is Summoned: Change it to Defense Position. When a face-up monster you control is targeted for an attack: You can change the target to this card. When this card is targeted for an attack: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the Graveyard; this card gains 500 DEF for each card sent, until the End Phase. | |
Card Breaker | Light | Warrior | 2 | 100 | 900 | This card cannot be Normal Summoned or Set. This card can only be Special Summoned, in face-up Attack Position, by sending 1 card from your Spell & Trap Card Zone to the Graveyard. | |
Card Ejector | Earth | Spellcaster | 3 | 400 | 400 | Once per turn: You can target 1 card in your opponent's Graveyard; banish that target. | |
Card Guard | Dark | Fiend | 4 | 1600 | 500 | When this card is Normal or Special Summoned: Place 1 Guard Counter on it. This card gains 300 ATK for each Guard Counter on it. Once per turn: You can target 1 other face-up card you control; remove 1 Guard Counter from this card, and if you do, place 1 Guard Counter on that target. If that card would be destroyed, remove 1 Guard Counter from it instead. | |
Card Trooper | Earth | Machine | 3 | 400 | 400 | Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the Graveyard; this card gains 500 ATK for each card sent to the Graveyard this way, until the End Phase. When this card you control is destroyed and sent to your Graveyard: Draw 1 card. | |
Cardcar D | Earth | Machine | 2 | 800 | 400 | Cannot be Special Summoned. During your Main Phase 1, if this card was Normal Summoned this turn: You can Tribute this card; draw 2 cards, then it becomes the End Phase of this turn. You cannot Special Summon during the turn you activate this effect. | |
Carpiponica, Mystical Beast of the Forest | Earth | Beast | 7 | 1000 | 2600 | If this card is sent from the hand to the GY: You can target 2 other Beast, Beast-Warrior, Winged Beast, Insect, and/or Plant monsters with different Types in your GY; shuffle them into the Deck, and if you do, Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Mystical Beast of the Forest" monster or 1 "Mystical Spirit of the Forest" monster from your Deck to your hand, except "Carpiponica, Mystical Beast of the Forest". You can only use each effect of "Carpiponica, Mystical Beast of the Forest" once per turn. | |
Carrierroid | Water | Machine | 4 | 1000 | 800 | When an opponent activates a card's effect that targets and destroys a Spell or Trap Card(s) you control, you can discard 1 card to negate its activation and destroy the card. | |
Cartorhyn the Hidden Gem of the Seafront | Water | Rock | 2 | 500 | 1600 | You can discard this card; you can Normal Summon 1 EARTH or WATER monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If you control an EARTH and WATER monster(s), while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Cartorhyn the Hidden Gem of the Seafront" once per turn. | |
Cassimolar | Dark | Fiend | 3 | 1000 | 1200 | When this card is Normal Summoned: You can target 1 face-up monster your opponent controls; it gains ATK equal to its original ATK, also during the End Phase of the next turn, destroy that face-up monster, and if you do, your opponent takes damage equal to half its original ATK. At the start of your opponent's Battle Phase: You can Tribute this Normal Summoned/Set card; your opponent's monsters cannot attack directly for the rest of this turn. | |
Castle Gate | Earth | Rock | 6 | 0 | 2400 | This card cannot be destroyed by battle. Once per turn, if this card is in face-up Attack Position, you can Tribute 1 Level 5 or lower monster to inflict damage to your opponent equal to that monster's original ATK. | |
Cat's Ear Tribe | Earth | Beast-Warrior | 1 | 200 | 100 | The original ATK of your opponent's monster(s) that battles with this card during his/her turn becomes 200 points during the Damage Step. | |
Cataclysmic Circumpolar Chilblainia | Water | Fairy | 8 | 2600 | 200 | If a face-up WATER monster(s) you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand, then you can send 1 random card from your opponent's hand to the GY. You can only use this effect of "Cataclysmic Circumpolar Chilblainia" once per turn. | |
Cataclysmic Crusted Calcifida | Earth | Fairy | 8 | 2600 | 200 | If a face-up EARTH monster(s) you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand, then, you can send 1 monster from your Deck to the GY. You can only use this effect of "Cataclysmic Crusted Calcifida" once per turn. | |
Cataclysmic Cryonic Coldo | Wind | Fairy | 8 | 2600 | 200 | If a face-up WIND monster(s) you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand, then, you can place 1 Spell/Trap from the field on top of the Deck. You can only use this effect of "Cataclysmic Cryonic Coldo" once per turn. | |
Cataclysmic Scorching Sunburner | Fire | Fairy | 8 | 2600 | 200 | If a face-up FIRE monster(s) you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand, then, you can inflict damage to your opponent equal to half the ATK of 1 of those destroyed FIRE monsters in your GY. You can only use this effect of "Cataclysmic Scorching Sunburner" once per turn. | |
Catapult Turtle | Water | Aqua | 5 | 1000 | 2000 | You can Tribute 1 monster; inflict damage to your opponent equal to half the Tributed monster's ATK on the field. | |
Catche Eve L2 | Light | Cyberse | 2 | 800 | 600 | If this card is in your hand: You can target 1 Level 3 or higher monster you control; reduce its Level by exactly 2, and if you do, Special Summon this card. You can only use this effect of "Catche Eve Lv2" once per turn. | |
Catnipped Kitty | Earth | Beast | 2 | 0 | 500 | This card cannot be attacked if there is another Beast-Type monster on your side of the field. Make the DEF of 1 monster on your opponent's side of the field 0 until the End Phase. This effect can only be used once per turn. | |
Catoblepas and the Witch of Fate | Earth | Spellcaster | 4 | 1800 | 0 | When your opponent Special Summons a monster(s), you can remove from play 1 monster with ? ATK from your Graveyard to destroy that Special Summoned monster(s). | |
Catoblepas, Familiar of the Evil Eye | Dark | Fiend | 3 | 600 | 1900 | You can target 1 "Evil Eye" Spell/Trap you control; once, until the end of the next turn, that card cannot be destroyed by your opponent's card effects. If you control an "Evil Eye" monster other than "Catoblepas, Familiar of the Evil Eye", while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Catoblepas, Familiar of the Evil Eye" once per turn. | |
Cattycorn | Earth | Plant | 4 | 1500 | 500 | If this card is Special Summoned while you control no card in your Field Zone: You can add 1 Field Spell from your Deck to you hand. If this card is destroyed by battle or card effect and sent to the GY: You can target 1 Field Spell in your GY; add 1 card with its name from your Deck to your hand. You can only use each effect of "Cattycorn" once per turn. | |
Cave Dragon | Wind | Dragon | 4 | 2000 | 100 | If there is a monster on your side of the field, you cannot Normal Summon this monster. In addition, if there are no Dragon-Type monsters except this card on your side of the field, this card cannot declare an attack. | |
Celestia, Lightsworn Angel | Light | Fairy | 5 | 2300 | 200 | When you Tribute Summon this card by Tributing a "Lightsworn" monster, you can send the top 4 cards of your Deck to the Graveyard to destroy up to 2 cards your opponent controls. | |
Celestial Apparatus Tesea | Earth | Fairy | 4 | 1000 | 1000 | If you control an "Adventurer Token": You can Special Summon this card from your hand. You can reveal 1 card in your hand that mentions an "Adventurer Token"; add 1 Spell that mentions an "Adventurer Token" from your Deck to your hand, except a Normal Spell. You cannot Special Summon monsters the turn you activate this effect, except an "Adventurer Token" or monsters that mention it. You can only use each effect of "Celestial Apparatus Tesea" once per turn. | |
Celtic Guard of Noble Arms | Earth | Warrior | 4 | 2100 | 700 | Cannot attack while you have any cards in your hand. Once per turn: You can Special Summon 1 "Celtic Guard" monster from your hand. When this attacking card inflicts battle damage to your opponent: You can draw cards equal to the number of "Celtic Guard" monsters you control. | |
Centerfrog | Water | Aqua | 2 | 100 | 2000 | Cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. If this card is Normal or Flip Summoned: Change it to Defense Position. Once per turn: You can target 1 monster in your opponent's Main Monster Zone; give your opponent control of this Defense Position card by moving it to their zone adjacent to the target, then if your opponent controls exactly 2 "Centerfrog" in the Main Monster Zone, gain control of all monsters in between those 2 cards. | |
Ceremonial Bell | Light | Spellcaster | 3 | 0 | 1850 | As long as this card remains face-up on the field, you and your opponent must show your respective hands to each other. | |
Ceruli, Guru of Dark World | Dark | Fiend | 1 | 100 | 300 | If this card is discarded to the GY by card effect: Special Summon this card to your opponent's field in Defense Position. If this card is Special Summoned by the effect of a "Dark World" card: Your opponent discards 1 card. | |
Chachaka Archer | Wind | Warrior | 6 | 1200 | 1800 | Once per turn: You can target 1 Spell/Trap Card on the field; destroy it. | |
Chain Dog | Earth | Beast | 4 | 1600 | 1100 | This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Beast-Type monster. If you control 2 face-up Beast-Type monsters, you can Special Summon this card from the Graveyard. If this card is Special Summoned this way, remove it from play when it is removed from the field. | |
Chain Thrasher | Wind | Warrior | 4 | 1000 | 600 | This card can attack 1 additional time during the same Battle Phase for each "Chain Thrasher" in your Graveyard. | |
Chainsaw Insect | Earth | Insect | 4 | 2400 | 0 | At the end of the Damage Step, if this card attacked or was attacked: Your opponent draws 1 card. | |
Chamber Dragonmaid | Dark | Dragon | 4 | 500 | 1800 | If this card is Normal or Special Summoned: You can add 1 "Dragonmaid" Spell/Trap from your Deck to your hand. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 or higher "Dragonmaid" monster from your hand or GY. You can only use each effect of "Chamber Dragonmaid" once per turn. | |
Changshi the Spiridao | Dark | Zombie | 6 | 2000 | 0 | During your Main Phase: You can send 1 Zombie monster from your hand or Deck to the GY. If this card is banished: You can banish 1 Zombie monster in your GY; Special Summon this card, but place it on the bottom of the Deck when it leaves the field. You can only use each effect of "Changshi the Spiridao" once per turn. | |
Chaos Betrayer | Dark | Fiend | 6 | 2000 | 2000 | If this card is in your GY: You can banish 1 LIGHT and 1 DARK monster from your GY, except "Chaos Betrayer"; Special Summon this card in Defense Position, but banish it when it leaves the field. If this card is Special Summoned: You can target 1 card in your opponent's GY; banish it. You can only use each effect of "Chaos Betrayer" once per turn. | |
Chaos Command Magician | Light | Spellcaster | 6 | 2400 | 1900 | Negate the effect of a Monster Card that targets this 1 card. | |
Chaos Core | Dark | Fiend | 3 | 0 | 0 | When either player activates a card or effect that targets this card, or when your opponent's monster targets it for an attack (Quick Effect): You can send up to 1 each of "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", and "Raviel, Lord of Phantasms" from your hand and/or Deck to the GY, and if you do, place 1 Phantasm Counter on this card for each card sent to the GY, and if you place at least 1, you take no battle damage this turn. You can only use this effect of "Chaos Core" once per turn. If this card would be destroyed by battle or card effect, you can remove 1 Phantasm Counter from this card instead. | |
Chaos Daedalus | Dark | Sea Serpent | 7 | 2600 | 1500 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. While a Field Spell is face-up on the field, your opponent cannot target LIGHT or DARK monsters you control with card effects. You can target cards on the field, up to the number of face-up Field Spells on the field; banish them. You can only use this effect of "Chaos Daedalus" once per turn. | |
Chaos Dragon Levianeer | Dark | Dragon | 8 | 3000 | 0 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 LIGHT and/or DARK monsters from your GY. When Summoned this way: You can apply this effect, based on the Attribute(s) of monsters banished for the Special Summon, also this card cannot attack for the rest of this turn. You can only use this effect of "Chaos Dragon Levianeer" once per turn. |
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Chaos Emperor Dragon - Envoy of the End | Dark | Dragon | 8 | 3000 | 2500 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. You can pay 1000 Life Points; send all cards in both players' hands and on the field to the Graveyard, then inflict 300 damage to your opponent for each card sent to the Graveyard by this effect. | |
Chaos Grepher | Light | Warrior | 4 | 1700 | 1600 | While face-up on the field, this card is also DARK-Attribute. You can discard 1 LIGHT or DARK monster; send 1 LIGHT or DARK monster with a different Attribute than the discarded monster from your Deck to the GY, but for the rest of this turn, you cannot Special Summon monsters with the same name as the one sent to the GY by this effect. You can only use this effect of "Chaos Grepher" once per turn. | |
Chaos Hunter | Dark | Fiend | 7 | 2500 | 1600 | When your opponent Special Summons a monster (except during the Damage Step): You can discard 1 card; Special Summon this card from your hand. Your opponent cannot banish cards. | |
Chaos Necromancer | Dark | Fiend | 1 | 0 | 0 | The ATK of this card becomes the number of Monster Cards in your Graveyard x 300 points. | |
Chaos Nephthys | Dark | Winged Beast | 8 | 2400 | 1600 | Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. If a card(s) on the field is destroyed by a card effect: You can banish 1 LIGHT and 1 DARK monster from your GY, except "Chaos Nephthys"; Special Summon this card from the GY (if it was there when the card was destroyed) or hand (even if not). You can only use this effect of "Chaos Nephthys" once per turn. If this card is Special Summoned: You can target 1 card your opponent controls and 2 cards in their GY; banish them. | |
Chaos Sorcerer | Dark | Spellcaster | 6 | 2300 | 2000 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. Once per turn: You can target 1 face-up monster on the field: banish that target. This card cannot attack during the turn you activate this effect. | |
Chaos Summoning Beast | Dark | Fiend | 1 | 0 | 0 | You can Tribute this card; Special Summon 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", from your hand, ignoring its Summoning conditions. You can banish this card from your GY; add 1 "Fallen Paradise" from your Deck to your hand. You can only use each effect of "Chaos Summoning Beast" once per turn. | |
Chaos Valkyria | Light | Fairy | 4 | 1800 | 1050 | Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. You can banish 1 LIGHT or DARK monster from your GY: Special Summon this card from your hand. If this card is banished: You can send 1 LIGHT or DARK monster from your Deck to the GY, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only use each effect of "Chaos Valkyria" once per turn. | |
Chaos Witch | Dark | Spellcaster | 4 | 1500 | 1500 | You can Tribute this card; Special Summon 2 "Dark Beast Tokens" (Fiend/DARK/Level 2/ATK 1000/DEF 500). If this card is banished from the hand or GY: You can Special Summon 2 "Light Beast Tokens" (Fairy/Tuner/LIGHT/Level 2/ATK 500/DEF 1000). You can only use 1 "Chaos Witch" effect per turn, and only once that turn, also you cannot Special Summon monsters from the Extra Deck, except LIGHT or DARK Synchro Monsters, the turn you activate either effect. | |
Chaosrider Gustaph | Wind | Warrior | 4 | 1400 | 1500 | Once per turn: You can banish up to 2 Spells from your GY; this card gains 300 ATK for each card banished by this effect, until the end of your opponent's turn. | |
Charging Gaia the Fierce Knight | Light | Warrior | 7 | 2300 | 2100 | You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, its original ATK becomes 1900. If this card is Tributed: You can add1 "Black Luster Soldier" monster from your Deck to your hand. You can only use this effect of "Charging Gaia the Fierce Knight" once per turn. | |
Charioteer of Prophecy | Wind | Spellcaster | 4 | 1800 | 1300 | Once per turn: You can discard 1 "Spellbook" Spell Card to target 1 Spellcaster-Type monster in your Graveyard; add that target to your hand. | |
Charm of Shabti | Earth | Rock | 1 | 100 | 100 | Discard this card from your hand. Until the End Phase, make the Battle Damage to monsters that include "Gravekeeper's" in their card name 0. | |
Charming Resort Staff | Light | Fairy | 3 | 300 | 200 | When an attack is declared involving a "SPYRAL Super Agent" you control and an opponent's face-up monster: You can change the ATK of the opponent's monster to 0. If this card is destroyed by battle or card effect: You can Special Summon 1 "SPYRAL Super Agent" from your Deck. If a "SPYRAL Super Agent" you control is destroyed by battle or sent to the Graveyard while this card is in your Graveyard: You can banish this card from your Graveyard; return 1 "SPYRAL Super Agent" from your Graveyard to your hand. | |
Checksum Dragon | Dark | Dragon | 6 | 400 | 2400 | When an opponent's monster declares an attack: You can Special Summon this card from your hand, then, gain LP equal to half this card's DEF. This Attack Position card cannot be destroyed by battle. | |
Chiron the Mage | Earth | Beast-Warrior | 4 | 1800 | 1000 | Once per turn: You can discard 1 Spell Card, then target 1 Spell/Trap Card your opponent controls; destroy that target. | |
Chirubime, Princess of Autumn Leaves | Earth | Plant | 8 | 1800 | 2800 | Your opponent cannot target face-up Plant-Type monsters for attacks, except this one. If this card in your possession is sent to your Graveyard by your opponent's card (either by battle or by card effect): You can Special Summon 1 Plant-Type monster from your Deck, except "Chirubime, Princess of Autumn Leaves". | |
Chobham Armor Dragon | Dark | Dragon | 1 | 0 | 0 | When an opponent's monster declares a direct attack: You can Special Summon this card from your hand in Attack Position, and if you do, for the rest of this turn, it cannot be destroyed by battle and the battle damage you take from battles involving this card is halved. If this card is sent to the GY as Link Material: You can target 1 other DARK monster in your GY; add it to your hand, also your opponent can add 1 monster from their GY to their hand. You can only use this effect of "Chobham Armor Dragon" once per turn. | |
Chocolate Magician Girl | Water | Spellcaster | 4 | 1600 | 1000 | Once per turn: You can discard 1 Spellcaster-Type monster; draw 1 card. Once per turn, if this card is targeted for an attack: You can target 1 Spellcaster-Type monster in your Graveyard, except "Chocolate Magician Girl"; Special Summon it, then change the attack target to it, and if you do, the attacking monster's ATK becomes half its current ATK. | |
Choju of the Trillion Hands | Light | Fairy | 6 | 1400 | 1000 | If this card is Summoned: You can add 1 Ritual Monster and 1 Ritual Spell from your Deck to your hand. You can only use this effect of "Choju of the Trillion Hands" once per turn. | |
Chopman the Desperate Outlaw | Dark | Zombie | 3 | 1100 | 500 | When this card is Flip Summoned, you can equip 1 Equip Spell Card in your Graveyard to this card. | |
Chow Chow Chan | Earth | Beast | 2 | 800 | 800 | When your opponent activates a Normal Trap Card in response to your monster's attack declaration targeting an opponent's monster: You can discard this card; negate the activation, and if you do, destroy that card (this is a Quick Effect). | |
Chow Len the Prophet | Fire | Spellcaster | 4 | 1800 | 200 | Once per turn: You can declare either Spell or Trap, and target 1 Set card in your opponent's Spell & Trap Card Zone; look at that target, and if it is the declared card type, that card cannot be activated this turn. | |
Chow Sai the Ghost Stopper | Dark | Spellcaster | 4 | 1900 | 800 | Neither player can activate the effects of Spell/Trap Cards in the GY. If this card is sent from the field to your GY: You can target 1 Spell/Trap in your opponent's GY; banish it. | |
Chronicle Magician | Dark | Spellcaster | 7 | 2500 | 2500 | If a monster(s) with 2500 original ATK or DEF is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand in Defense Position. If this card is Special Summoned: You can target 1 "Dark Magician" or "Blue-Eyes White Dragon" in your Monster Zone; it gains 2500 ATK/DEF until the end of this turn. You can only use each effect of "Chronicle Magician" once per turn. | |
Chronicler of Nephthys | Wind | Spellcaster | 2 | 300 | 1200 | You can targer 1 "Nephthys" card in your GY, except "Chronicler of Nephthys"; destroy 1 card in your hand, and if you do, add that target to your hand. During your next Standby Phase after this card was destroyed by card effect and sent to the GY: You can add 1 "Nephthys" card from your GY to your hand, except "Chronicler or Nephthys". You can only use each effect of "Chronicler of Nephthys" once per turn. | |
Chronomaly Acambaro Figures | Earth | Rock | 5 | 1000 | 1800 | If a "Chronomaly" monster(s) you control would be destroyed by battle or your opponent's card effect, you can discard this card instead. If this card is in your GY: You can pay 1000 LP; Special Summon this card, but return it to the hand during the End Phase. You cannot Special Summon monsters the turn you activate this effect, except "Chronomaly" monsters. You can only use this effect of "Chronomaly Acambaro Figures" once per turn. | |
Chronomaly Aztec Mask Golem | Earth | Rock | 4 | 1500 | 1000 | During your turn, if you have activated a "Chronomaly" Spell Card previously this turn, you can Special Summon this card (from your hand). You can only control 1 "Chronomaly Aztec Mask Golem". | |
Chronomaly Cabrera Trebuchet | Earth | Rock | 4 | 0 | 1800 | Once per turn: You can Tribute 1 other "Chronomaly" monster, then target 1 face-up monster your opponent controls; its ATK becomes 0 until the End Phase. | |
Chronomaly Colossal Head | Earth | Rock | 4 | 800 | 1600 | You can banish this card from your Graveyard to target 1 Level 3 or higher Attack Position monster on the field; change it to face-up or face-down Defense Position. The effect of "Chronomaly Colossal Head" can only be used once per turn. | |
Chronomaly Crystal Bones | Light | Rock | 3 | 1300 | 400 | If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). When you do: You can Special Summon 1 "Chronomaly" monster from your hand or Graveyard, except "Chronomaly Crystal Bones". | |
Chronomaly Crystal Skull | Light | Rock | 3 | 900 | 600 | If you control a face-up "Chronomaly" monster: You can discard this card to the Graveyard; add 1 "Chronomaly" monster from your Deck or Graveyard to your hand, except "Chronomaly Crystal Skull". The effect of "Chronomaly Crystal Skull" can only be used once per turn. | |
Chronomaly Golden Jet | Light | Machine | 4 | 1300 | 1400 | Once per turn: You can increase the Levels of all "Chronomaly" monsters you currently control by 1. | |
Chronomaly Gordian Knot | Earth | Rock | 3 | 300 | 900 | When this card is Normal Summoned: You can Special Summon 1 "Chronomaly" monster from your hand, and if you do, this card's Level becomes the current Level of that Special Summoned monster. | |
Chronomaly Magella Globe | Light | Machine | 4 | 1500 | 300 | You can Tribute this card; Special Summon 1 "Chronomaly" monster from your Deck, except "Chronomaly Magella Globe". If this card is in your GY, except the turn it was sent there: You can banish 1 "Chronomaly" card from your GY, except "Chronomaly Magella Globe"; add this card to your hand. You can only use each effect of "Chronomaly Magella Globe" once per turn. | |
Chronomaly Mayan Machine | Earth | Machine | 3 | 1500 | 700 | This card can be treated as 2 Tributes for the Tribute Summon of a Machine-Type monster. | |
Chronomaly Moai | Earth | Rock | 5 | 1800 | 1600 | If you control a face-up "Chronomaly" monster, you can Special Summon this card (from your hand) in face-up Defense Position. | |
Chronomaly Moai Carrier | Earth | Rock | 5 | 900 | 1800 | If your opponent controls a card and you control no cards, you can Special Summon this card (from your hand). | |
Chronomaly Mud Golem | Earth | Rock | 4 | 1700 | 1000 | If a "Chronomaly" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. | |
Chronomaly Nebra Disk | Light | Machine | 4 | 1800 | 1500 | When this card is Normal Summoned: You can add 1 "Chronomaly" card from your Deck to your hand, except "Chronomaly Nebra Disk". If this card is in the Graveyard and all monsters you control are "Chronomaly" monsters (min. 1): You can Special Summon this card in Defense Position. You cannot activate cards or effects during the turn you activate this effect, except "Chronomaly" cards and effects. You can only use 1 "Chronomaly Nebra Disk" effect per turn, and only once that turn. | |
Chronomaly Sol Monolith | Earth | Rock | 6 | 600 | 600 | Once per turn: You can target 1 "Chronomaly" monster you control; its Level becomes 6. You cannot Special Summon any monsters during the turn you activate this effect, except "Chronomaly" monsters. | |
Chronomaly Tula Guardian | Earth | Rock | 5 | 1800 | 900 | If there is a face-up Field Spell Card on the field, you can Special Summon this card (from your hand). You can only control 1 "Chronomaly Tula Guardian". | |
Chronomaly Tuspa Rocket | Earth | Rock | 4 | 1000 | 1000 | If this card is Normal or Special Summoned: You can send 1 "Chronomaly" monster from your Deck or Extra Deck to the GY, then target 1 face-up monster on the field; it loses ATK equal to the Level/Rank of the monster sent to the GY x 200. A "Number" Xyz Monster that was Summoned using this card on the field as material gains this effect. You can only use each effect of "Chronomaly Tuspa Rocket" once per turn. |
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Chronomaly Winged Sphinx | Earth | Rock | 5 | 1600 | 1900 | When this card is Normal Summoned: You can target 1 Level 5 "Chronomaly" monster in your Graveyard; Special Summon that target. You cannot Special Summon monsters the turn you activate this effect, except "Chronomaly" monsters. | |
Chrysalis Chicky | Wind | Winged Beast | 2 | 600 | 400 | You can Tribute this card while "Neo Space" is on the field to Special Summon 1 "Neo-Spacian Air Hummingbird" from your hand or Deck. | |
Chrysalis Dolphin | Water | Fish | 2 | 400 | 600 | By Tributing this card while "Neo-Space" is on the field, Special Summon 1 "Neo-Spacian Aqua Dolphin" from your hand or Deck. | |
Chrysalis Larva | Fire | Insect | 2 | 300 | 300 | You can Tribute this card while "Neo Space" is on the field to Special Summon 1 "Neo-Spacian Flare Scarab" from your hand or Deck. | |
Chrysalis Mole | Earth | Beast | 2 | 700 | 100 | You can Tribute this card while "Neo Space" is on the field to Special Summon 1 "Neo-Spacian Grand Mole" from your hand or Deck. | |
Chrysalis Pantail | Dark | Beast | 2 | 800 | 300 | You can Tribute this card while "Neo Space" is on the field to Special Summon 1 "Neo-Spacian Dark Panther" from your hand or Deck. | |
Chrysalis Pinny | Light | Plant | 2 | 100 | 700 | You can Tribute this card while "Neo Space" is on the field to Special Summon 1 "Neo-Spacian Glow Moss" from your hand or Deck. | |
Chthonian Soldier | Dark | Warrior | 4 | 1200 | 1400 | When this card is destroyed by your opponent's attacking monster and sent to the Graveyard, inflict the Battle Damage you took from this battle to your opponent's Life Points as well. | |
Cipher Biplane | Light | Machine | 6 | 1000 | 2000 | Once per turn: You can target 2 "Cipher" monsters you control; their Levels become 8 until the end of this turn. You can only use each of the following effects of "Cipher Biplane" once per turn. If a "Cipher" monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. If this card is destroyed by battle or card effect and sent to the GY: You can banish this card from your GY; add 1 "Cipher" monster from your Deck to your hand. | |
Cipher Etranger | Light | Spellcaster | 1 | 0 | 0 | While this card is in your hand or Graveyard: You can target 1 "Cipher" Xyz Monster you control; attach this card to it as Xyz Material. If this card is sent to the Graveyard: You can add 1 "Cipher" Spell/Trap Card from your Deck to your hand. You can only use 1 "Cipher Etranger" effect per turn, and only once that turn. | |
Cipher Mirror Knight | Light | Warrior | 4 | 0 | 0 | When a "Cipher" monster you control is destroyed by battle and sent to your Graveyard: You can discard this card; send 1 card from your hand or field to the Graveyard, and if you do, Special Summon that destroyed monster. During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 "Cipher" card from your Deck to your hand. You can only use this effect of "Cipher Mirror Knight" once per turn. | |
Cipher Twin Raptor | Light | Machine | 4 | 1600 | 800 | If your opponent controls a face-up monster that was Special Summoned from the Extra Deck and you control no monsters, you can Special Summon this card (from your hand). You can discard 1 card; Special Summon 1 "Cipher" monster from your hand or Deck, also you cannot Special Summon monsters for the rest of this turn, except "Cipher" monsters. You can only use this effect of "Cipher Twin Raptor" once per turn. | |
Cipher Wing | Light | Machine | 4 | 1400 | 1200 | If you control a "Cipher" monster or "Kinetic Soldier" in your Monster Zone, you can Special Summon this card (from your hand). You can Tribute this card; increase the Levels of all "Cipher" monsters and "Kinetic Soldier" you currently control by 4 until the end of this turn. | |
Cir, Malebranche of the Burning Abyss | Dark | Fiend | 3 | 1600 | 1200 | If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Cir, Malebranche of the Burning Abyss" perturn, and only once that turn. |
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Citadel Whale | Water | Fish | 7 | 2350 | 2150 | If this card is in your hand or GY: You can Tribute 2 WATER monsters; Special Summon this card. You can only use this effect of "Citadel Whale" once per turn. If this card is Special Summoned: You can Set 1 "Sea Stealth Attack" directly from your Deck. Once per turn, when your opponent activates a card or effect that targets 1 WATER monster you control (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy that card. | |
Clear Effector | Light | Spellcaster | 2 | 0 | 900 | If this card is sent to the Graveyard as a Synchro Material: Draw 1 card. A Synchro Monster that used this card as a Synchro Material cannot be destroyed by card effects. | |
Clear Kuriboh | Light | Fairy | 1 | 300 | 200 | During either player's turn, when your opponent activates a monster effect that would inflict damage: You can discard this card; negate the activation. When an opponent's monster declares a direct attack: You can banish this card from your Graveyard; draw 1 card, if it is a monster, you can Special Summon it, then change the attack target to it. You can only use this effect of "Clear Kuriboh" once per turn. | |
Clear Vice Dragon | Dark | Dragon | 8 | ? | 0 | You are unaffected by the effects of "Clear World". If this card attacks an opponent's monster, the ATK of this card becomes twice the ATK of the attack target, during damage calculation only. If this card would be destroyed by an opponent's card effect, you can discard 1 card instead. | |
Cliant | Light | Cyberse | 3 | 1500 | 1500 | While this Normal Summoned/Set card is face-up on the field, all Cyberse monsters you control gain 500 ATK/DEF during your turn only. If this card on the field would be destroyed by battle or card effect, you can destroy 1 Cyberse monster in your hand or face-up on your field instead. | |
Click & Echo | Water | Sea Serpent | 2 | 300 | 2100 | Cannot be used as material for a Fusion, Synchro, or Xyz Summon. Cannot be Tributed while face-up in the Monster Zone. If this card is sent to the GY as material for a Link Summon: Special Summon this card in Defense Position, to the opponent's field of the player that Link Summoned. You can only use this effect of "Click & Echo" twice per turn. While this card, that was Summoned by its effect, is in the Monster Zone, you must keep your hand revealed. | |
Clock Wyvern | Wind | Cyberse | 4 | 1800 | 1000 | If this card is Normal or Special Summoned: You can halve this card's ATK, and if you do, Special Summon 1 "Clock Token" (Cyberse/WIND/Level 1/ATK 0/DEF 0). You can only use this effect of "Clock Wyvern" once per turn. | |
Cloudian - Acid Cloud | Water | Fairy | 4 | 500 | 0 | Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. If this card is Normal Summoned: Place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card, then target 1 Spell/Trap on the field; destroy that target. | |
Cloudian - Altus | Water | Fairy | 4 | 1300 | 0 | Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. If this card is Normal Summoned: Place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 3 Fog Counters from anywhere on the field; discard 1 random card from your opponent's hand. | |
Cloudian - Cirrostratus | Water | Fairy | 4 | 900 | 0 | Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. If this card is Normal Summoned: Place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card, then target 1 monster on the field; destroy that target. | |
Cloudian - Eye of the Typhoon | Wind | Aqua | 8 | 3000 | 1000 | Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. If this card declares an attack: Change the battle positions of all face-up monsters, except "Cloudian" monsters. | |
Cloudian - Ghost Fog | Water | Fiend | 1 | 0 | 0 | Cannot be Special Summoned. Neither player takes battle damage from attacks involving this card. If this card is destroyed by battle: Distribute Fog Counters equal to the Level of the monster that destroyed it among face-up monsters. | |
Cloudian - Nimbusman | Water | Fairy | 5 | 1000 | 1000 | Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. You can Tribute any number of WATER monsters for the Tribute Summon of this card. If this card is Tribute Summoned: Place 1 Fog Counter on it for each WATER monster you Tributed. This card gains 500 ATK for each Fog Counter on the field. | |
Cloudian - Poison Cloud | Water | Fiend | 3 | 0 | 1000 | If this face-up card attacks or is attacked, and is destroyed by battle and sent to the Graveyard, destroy the monster that destroyed it, and then inflict 800 damage to your opponent. | |
Cloudian - Sheep Cloud | Water | Fairy | 1 | 0 | 0 | If this card is destroyed by battle and sent to the GY: Special Summon 2 "Cloudian Tokens" (Fairy/WATER/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon, except for "Cloudian" monsters. | |
Cloudian - Storm Dragon | Water | Fairy | 4 | 1000 | 0 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Cloudian" monster from your GY. Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. Once per turn: You can target 1 face-up monster on the field; place 1 Fog Counter on that target. | |
Cloudian - Turbulence | Water | Fairy | 4 | 800 | 0 | Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. If this card is Normal Summoned: Place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 1 Fog Counter from this card; Special Summon 1 "Cloudian - Smoke Ball" from your Deck or either GY. | |
Cluster Congester | Light | Cyberse | 7 | 1000 | 2200 | If this card is Normal or Special Summoned and you control no Link Monsters: You can Special Summon 1 "Congester Token" (Cyberse/DARK/Level 1/ATK 0/DEF 0). You can only use this effect of "Cluster Congester" once per turn. Once per Battle Step, if a Link Monster you control is attacked (Quick Effect): You can banish this card from your GY and that Link Monster; Special Summon "Congester Tokens" up to the number of Link Monsters your opponent controls. | |
Coach Captain Bearman | Fire | Beast-Warrior | 8 | 2600 | 2700 | You can Normal Summon this card without Tributing, but its original ATK becomes 1300. Once per turn: You can make all Level 4 Beast-Warrior-Type monsters you currently control become Level 8 until the End Phase. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a FIRE Warrior-Type monster. | |
Coach Goblin | Earth | Fiend | 4 | 1200 | 1500 | While this card is face-up on your side of the field, you can return 1 Normal Monster Card in your hand to the bottom of your Deck during your End Phase to draw 1 card from your Deck. You can only use this effect once per turn. | |
Coach Soldier Wolfbark | Fire | Beast-Warrior | 4 | 1600 | 1200 | You can target 1 Level 4 FIRE Beast-Warrior-Type monster in your Graveyard; Special Summon it in face-up Defense Position. Its effects are negated. You can only use the effect of "Coach Solider Wolfbark" once per turn. | |
Cobraman Sakuzy | Earth | Reptile | 3 | 800 | 400 | You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is flipped face-up, look at all Set Magic and Trap Cards on your opponent's side of the field and then return them to their original position. | |
Cocatorium the Heavy Metal Avian | Wind | Winged Beast | 4 | 1300 | 900 | If this card is in your hand or GY: You can Tribute 1 Beast, Beast-Warrior, or Winged Beast monster; Special Summon this card, but banish it when it leaves the field. You can banish 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your Deck; this card's name becomes that banished monster's name, also it becomes the same Type, Attribute and Level as that monster's, until the End Phase. You can only use each effect of "Cocatorium the Heavy Metal Avian" once per turn. |