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Yu-Gi-Oh! Machine Monsters

This is a list of all the Yu-Gi-Oh! Machine monsters in our database.

Card Name Type ATR    LVL     ATK     DEF     Card Text Buy It
Card Name Type ATR    LVL     ATK DEF Card Text Buy It
A-Team: Trap Disposal Unit Effect Monster FIRE 2 300 400 This effect can be used during either player's turn. When your opponent activates a Trap Card, Tribute this face-up card to negate the activation of the Trap Card and destroy it.
Acrobat Monkey Normal Monster EARTH 3 1000 1800 An autonomous monkey type robot which was developed with cutting-edge technology. It moves very acrobatically.
Adhesive Explosive Effect Monster WIND 3 1000 1000 If your opponent's monster attacks this face-down Defense Position card, this card becomes an Equip Card equipped to the attacking monster, without applying damage calculation. Destroy the equipped monster during the Standby Phase of your opponent's next turn.
Ally Mind Tuner Monster DARK 5 1800 1400 A high-performance unit developed to enhance the Artificial Intelligence program in Allies of Justice. Loaded with elements collected from a meteor from the Worm Nebula, it allows for high tuning performance, but its true capacity is not yet uncovered.
Ally of Justice Catastor Synchro/Effect Monster DARK 5 2200 1200 1 Tuner + 1 or more non-Tuner monsters
At the start of the Damage Step, if this card battles a non-DARK monster: Destroy that monster.
Ally of Justice Clausolas Normal Monster DARK 6 2300 1200 A mighty monster in Mist Valley, and the ultimate weapon designed from Claiomh Solias. Its surprise attacks from above baffle invaders.
Ally of Justice Core Destroyer Effect Monster DARK 3 1200 200 If this card attacks or is attacked by a LIGHT monster, destroy that monster at the start of the Damage Step (without damage calculation).
Ally of Justice Cosmic Gateway Effect Monster DARK 8 2400 1200 If your opponent controls 2 or more monsters, including a LIGHT monster, you can Special Summon this card from your hand.
Ally of Justice Cycle Reader Tuner Monster DARK 3 1000 1000 During either player's turn, you can discard this card to select and remove from play up to 2 LIGHT monsters from your opponent's Graveyard.
Ally of Justice Cyclone Creator Tuner Monster DARK 3 1400 1200 Once per turn, you can discard 1 card from your hand to return Spell/Trap Cards from the field to the hand equal to the number of face-up Tuner monsters on the field.
Ally of Justice Decisive Armor Synchro/Effect Monster DARK 10 3300 3300 1 Tuner + 2 or more non-Tuner monsters.
Once per turn, if your opponent controls a face-up LIGHT monster(s), you can activate 1 of these effects:
  • Select 1 Set card your opponent controls and destroy it.
  • Send 1 card from your hand to the Graveyard to destroy all Spell/Trap Cards your opponent controls.
  • Send all cards in your hand to the Graveyard to look at your opponent's hand and send all LIGHT monsters in their hand to the Graveyard. Then, inflict damage to your opponent equal to the total ATK of the opponent's monsters sent to the Graveyard.
  • Ally of Justice Enemy Catcher Effect Monster DARK 6 1800 1800 When this card is Normal Summoned, you can gain control of 1 face-down Defense Position monster your opponent controls until the End Phase.
    Ally of Justice Field Marshal Synchro/Effect Monster DARK 9 2900 2600 1 Tuner + 2 or more non-Tuner monsters
    This card cannot be Special Summoned except by Synchro Summon. When this card destroys a face-down Defense Position monster by battle and sends it to the Graveyard, draw 1 card.
    Ally of Justice Garadholg Effect Monster DARK 4 1600 400 If this card battles a LIGHT monster, it gains 200 ATK during the Damage Step only.
    Ally of Justice Light Gazer Synchro/Effect Monster DARK 8 2400 1600 1 Tuner + 1 or more non-Tuner monsters
    This card gains 200 ATK for each LIGHT monster in your opponent's Graveyard.
    Ally of Justice Nullfier Effect Monster DARK 4 1600 1200 The effects of LIGHT monsters that battle this card are negated.
    Ally of Justice Omni-Weapon Effect Monster DARK 5 2200 800 When this card destroys a LIGHT monster by battle and sends it to the Graveyard, draw 1 card. If that card is a Level 4 or lower DARK monster, you can reveal that card to Special Summon it.
    Ally of Justice Quarantine Effect Monster DARK 4 1700 1200 Neither player can Special Summon LIGHT monsters.
    Ally of Justice Reverse Break Effect Monster DARK 4 1200 1200 If a face-up LIGHT monster is on the field, destroy this card. If this card attacks a face-down Defense Position monster, destroy that monster immediately with this card's effect without flipping it face-up or applying damage calculation.
    Ally of Justice Rudra Effect Monster DARK 5 1900 1200 If this card battles a LIGHT monster, it gains 700 ATK during the Damage Step only.
    Ally of Justice Searcher Effect Monster DARK 3 1400 100 Once per turn, you can discard 1 card to flip 1 face-down Defense Position monster your opponent controls to face-up Attack Position. Flip Effects are not activated at that time.
    Ally of Justice Thousand Arms Effect Monster DARK 4 1700 0 This card can attack all face-up LIGHT monsters your opponent controls once each. If this card battles a non-LIGHT monster, destroy this card before damage calculation.
    Ally of Justice Thunder Armor Effect Monster DARK 8 2700 2200 This card cannot be Special Summoned. While you control this face-up card, during battle between an attacking "Ally of Justice" monster you control and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent.
    Ally of Justice Unknown Crusher Effect Monster DARK 3 1200 800 When this card battles a LIGHT monster, remove that monster from play after damage calculation.
    Ally of Justice Unlimiter Effect Monster DARK 2 600 200 You can Tribute this card to double the original ATK of 1 face-up "Ally of Justice" monster you control until the End Phase.
    Ally Salvo Effect Monster DARK 2 400 300 When this card is destroyed by battle with a LIGHT monster and sent to the Graveyard, select 2 cards on the field and destroy them.
    Ambulance Rescueroid Fusion Monster FIRE 6 2300 1800 Rescueroid + "Ambulanceroid"
    This monster cannot be Special Summoned except by Fusion Summon. Once per turn, when a monster on your side of the field is destroyed by battle and sent to the Graveyard, you can Special Summon that monster in Defense Position.
    Ambulanceroid Effect Monster EARTH 3 300 1200 When a "roid" monster is added from your Graveyard to your hand, you can Special Summon that monster.
    Amphibious Bugroth MK-3 Effect Monster WATER 4 1500 1300 While "Umi" is face-up on the field, this card can attack your opponent's Life Points directly.
    Ancient Gear Effect Monster EARTH 2 100 800 While an "Ancient Gear" is face-up on your side of the field, you can Special Summon this card from your hand in Attack Position.
    Ancient Gear Beast Effect Monster EARTH 6 2000 2000 This card cannot be Special Summoned. The effects of your opponent's Effect Monster that this monster destroys as a result of battle are negated. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.
    Ancient Gear Box Effect Monster EARTH 4 500 2000 If this card is added from the Deck or Graveyard to your hand, except by drawing it: You can add 1 EARTH Machine-Type monster with 500ATK and/or DEF from your Deck to your hand, except "Ancient Gear Box". You can only use this effect of "Ancient Gear Box" once per turn.
    Ancient Gear Cannon Effect Monster EARTH 2 500 500 You can Tribute this card to inflict 500 damage to your opponent, and then neither player can activate Trap Cards during the Battle Phase of this turn.
    Ancient Gear Engineer Effect Monster EARTH 5 1500 1500 Negate the effect of any Trap Card that targets this card, and destroy that Trap Card. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. When this card attacks, destroy 1 Spell or Trap Card on your opponent's side of the field at the end of the Damage Step.
    Ancient Gear Gadjiltron Chimera Effect Monster EARTH 6 2300 1300 If you Tribute Summon this card by Tributing 1 of the following monsters, this card gets the appropriate effect:
  • Green Gadget: This card gains 300 ATK.
  • Red Gadget: If this card successfully attacks your opponent directly inflict 500 damage to your opponent.
  • Yellow Gadget: If this card destroys your opponent's monster by battle, inflict 700 damage to your opponent.
  • Ancient Gear Gadjiltron Dragon Effect Monster EARTH 8 3000 2000 If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. This card gets extra effects if you Tribute Summon it by Tributing
  • Green Gadget: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
  • Red Gadget: When this card inflicts Battle Damage to your opponent, inflict 400 damage to your opponent.
  • Yellow Gadget: If this card destroys your opponent's monster by battle, inflict 600 damage to your opponent.
  • Ancient Gear Golem Effect Monster EARTH 8 3000 3000 Cannot be Special Summoned. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.
    Ancient Gear Knight Gemini Monster EARTH 4 1800 500 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  • If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.
  • Ancient Gear Soldier Effect Monster EARTH 4 1300 1300 If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.
    Ancient Tool Normal Monster DARK 5 1700 1400 A destructive machine discovered in the Ruins of the Ancients.
    Armored Cybern Union Monster WIND 4 0 2000 Once per turn, you can equip this card to a "Cyber Dragon" you control, or to a Fusion Monster you control that lists "Cyber Dragon" as a Fusion Material Monster, OR unequip it to Special Summon this card in face-up Attack Position. Once per turn, while equipped to a monster by this effect, you can decrease the equipped monster's ATK by 1000 and destroy 1 face-up monster. (A monster can only by equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
    Armoroid Effect Monster EARTH 8 2700 2000 When you Tribute Summoned this card by Tributing at least 1 "roid" monster, remove from play all Spell and Trap Cards on the field.
    Armory Arm Synchro/Effect Monster LIGHT 4 1800 1200 1 Tuner + 1 or more non-Tuner monsters
    Once per turn, you can either: Target 1 monster on the field; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, that target gains 1000 ATK. When that target destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.
    Aye-Iron Effect Monster EARTH 4 1600 1800 Once per turn: You can have this card gain 400 ATK. This card cannot attack the turn you activate this effect.
    B.E.S. Big Core MK-2 Effect Monster FIRE 6 2400 1100 If you control no monsters, you can Normal Summon this card without Tributing. When this card is Special Summoned, place 3 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it.
    B.E.S. Covered Core Effect Monster EARTH 7 2500 800 Put 2 counters on this card when you Normal Summon it. This card is not destroyed as a result of battle. If this card battles a monster, toss a coin and call it at the end of the Damage Step. If you call it wrong, remove 1 counter. If this card battles without a counter, destroy this card at the end of the Damage Step.
    B.E.S. Crystal Core Effect Monster WATER 5 2100 1000 When this card is Normal Summoned, put 3 counters on it. This card cannot be destroyed by battle. If this card battles a monster, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it. Once per turn, during your Main Phase, you can change 1 face-up Attack Position monster your opponent controls to face-up Defense Position.
    B.E.S. Tetran Effect Monster WIND 6 1800 2300 When this card is Normal Summoned, put 3 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it. Once per turn, you can remove 1 counter on this card to destory 1 Spell or Trap Card on the field.
    Barbaroid, the Ultimate Battle Machine Fusion/Effect Monster EARTH 12 4000 4000 5 Machine-Type "roid" monsters
    This card can make a second attack during each Battle Phase. This card cannot attack your opponent directly. After damage calculation, if this card attacked an opponent's monster: Negate the effects of that monster (including in the Graveyard). If this card destroys an opponent's monster by battle: Inflict 1000 damage to your opponent.
    Barrel Dragon Effect Monster DARK 7 2600 2200 Toss a coin 3 times. If 2 out of 3 results are Heads, destroy 1 monster on your opponent's side of the field. This effect can only be used once per turn during your Main Phase.
    Battle Footballer Normal Monster FIRE 4 1000 2100 A cyborg with high defense power. Originally it was invented for a football machine.
    Bicular Effect Monster EARTH 2 200 200 When this card is destroyed by battle, you can Special Summon 1 "Unicycular" from your hand or Deck.
    Big Core Effect Monster DARK 6 2300 1100 Put 3 counters on this card when you Normal Summon it. This card is not destroyed as a result of battle. If this card battles a monster, remove 1 counter from this card at the end of the Damage Step. If this card battles without a counter, destroy this card at the end of the Damage Step.
    Biofalcon Effect Monster LIGHT 4 1700 1200 When a Machine-Type monster you control is destroyed by battle and sent to the Graveyard while this card is face-up on the field, you can add 1 Machine-Type monster with 1000 or less ATK from your Deck to your hand.
    Black Salvo Tuner Monster DARK 3 100 1100 When this card is Normal Summoned, you can Special Summon 1 Level 4 DARK Machine-Type monster from your Graveyard in face-up Defense Position. Its effect(s) is negated.
    Blast Juggler Effect Monster FIRE 3 800 900 You can only activate this effect during your Standby Phase. Offer this face-up card as a Tribute to select and destroy 2 face-up monsters with an ATK 1000 or less.
    Blast Sphere Effect Monster DARK 4 1400 1400 If an opponent's monster attacks this face-down Defense Position card, this card becomes an Equip Card equipped to the attacking monster, before damage calculation. Destroy the equipped monster during your opponent's next Standby Phase, and inflict damage to your opponent equal to the destroyed monster's ATK.
    Blocker Normal Monster DARK 4 850 1800 Constructed from several components, this monster can launch them in a pincer attack.
    Blowback Dragon Effect Monster DARK 6 2300 1200 Once per turn, you can toss a coin 3 times. If at least 2 of the results are Heads, destroy 1 card your opponent controls.
    Blue Thunder T-45 Effect Monster LIGHT 4 1700 1000 When this card destroys an opponent's monster by battle, Special Summon 1 "Thunder Option Token" (Machine-Type/LIGHT/Level 4/ATK 1500/DEF 1500). This Token cannot be Tributed for a Tribute Summon.
    Bokoichi the Freightening Car Normal Monster DARK 2 500 500 A freight car that is exclusively for Dekoichi. It can transport anything, but most cargo arrives broken.
    Boot-Up Soldier - Dread Dynamo Effect Monster EARTH 4 0 2000 Increase the ATK of this card by 2000 points if you have a face-up "Gadget" on your side of the field.
    Bowganian Effect Monster DARK 3 1300 1000 During each of your Standby Phases, inflict 600 damage to your opponent.
    Box of Friends Effect Monster LIGHT 1 0 0 If this card is destroyed and sent to the Graveyard: You can Special Summon from your Deck, 2 Normal Monsters with different names whose ATK or DEF is 0, in face-up Defense Position. You can only use this effect of "Box of Friends" once per turn. Monsters Special Summoned by this effect cannot be used as Synchro Material Monsters, and they are destroyed during your next End Phase.
    Bri Synchron Tuner Monster EARTH 4 1500 1100 If this card is sent to the Graveyard as a Synchro Material Monster, until the End Phase of this turn, the Synchro Monster that used this card as a Synchro Material Monster gains 600 ATK but its effects are negated.
    Buster Blaster Union Monster EARTH 1 0 0 Once per turn, during your Main Phase, you can equip this card to a monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. The equipped monster loses 500 ATK and DEF. If the equipped monster destroys an opponent's monster by battle, destroy all monsters your opponent controls with the same Type as the destroyed monster. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
    Cannon Soldier Effect Monster DARK 4 1400 1300 You can Tribute 1 monster to inflict 500 damage to your opponent.
    Cannon Soldier MK-2 Effect Monster EARTH 5 1900 1200 You can Tribute 2 monsters to inflict 1500 damage to your opponent.
    Card Trooper Effect Monster EARTH 3 400 400 Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the Graveyard; this card gains 500 ATK for each card sent to the Graveyard this way, until the End Phase. When this card you control is destroyed and sent to your Graveyard: Draw 1 card.
    Cardcar D Effect Monster EARTH 2 800 400 Cannot be Special Summoned. During your Main Phase 1, if this card was Normal Summoned this turn: You can Tribute this card; draw 2 cards, then it becomes the End Phase of this turn. You cannot Special Summon during the turn you activate this effect.
    Carrierroid Effect Monster WATER 4 1000 800 When an opponent activates a card's effect that targets and destroys a Spell or Trap Card(s) you control, you can discard 1 card to negate its activation and destroy the card.
    Changer Synchron Tuner Monster DARK 1 0 0 If this card is sent to the Graveyard for a Synchro Summon, select 1 monster your opponent controls and change its battle position.
    Chimeratech Fortress Dragon Fusion/Effect Monster DARK 8 0 0 Cyber Dragon + 1 or more Machine-Type monsters
    This monster cannot be used as a Fusion Material Monster. You can only Special Summon this card from your Extra Deck by sending the above cards from either side of the field to the Graveyard. (You do not use "Polymerization".) The original ATK of this card is equal to 1000 x the number of Fusion Material Monsters used to Special Summon it.
    Chimeratech Overdragon Fusion/Effect Monster DARK 9 ? ? Cyber Dragon + 1 or more Machine-Type monsters
    Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Send all other cards you control to the Graveyard. The original ATK and DEF of this card each become 800 x the number of Fusion Material Monsters used for its Fusion Summon. Each turn, this card can attack your opponent's monsters a number of times equal to the number of Fusion Material Monsters used for its Fusion Summon.
    Chronomaly Golden Jet Effect Monster LIGHT 4 1300 1400 Once per turn: You can increase the Levels of all "Chronomaly" monsters you currently control by 1.
    Chronomaly Mayan Machine Effect Monster EARTH 3 1500 700 This card can be treated as 2 Tributes for the Tribute Summon of a Machine-Type monster.
    Cloudcastle Synchro/Effect Monster WIND 9 0 3000 1 Tuner + 1 or more non-Tuner monsters
    When this card is Synchro Summoned: You can target 1 Level 9 monster in your Graveyard; Special Summon that target. Level 8 or lower monsters cannot attack the turn they are Normal or Special Summoned.
    Commander Covington Effect Monster EARTH 4 1000 600 You can send one face-up "Machina Soldier", "Machina Sniper", and "Machina Defender" you control to the Graveyard to Special Summon 1 "Machina Force" from your hand or your Deck.
    Constellar Acubens Effect Monster LIGHT 4 800 2000 When this card is Normal or Special Summoned: All "Constellar" monsters you currently control gain 500 ATK.
    Constellar Antares Effect Monster LIGHT 6 2400 900 When this card is Normal or Special Summoned: You can target 1 "Constellar" monster in your Graveyard; add that target to your hand.
    Constellar Praesepe XYZ/Effect Monster LIGHT 4 2400 800 2 Level 4 "Constellar" monsters
    Once per turn, during the Damage Step of either player's turn, when a "Constellar" monster you control is attacking or being attacked: You can detach 1 Xyz Material from this card; that monster gains 1000 ATK, until the End Phase.
    Constellar Ptolemy M7 XYZ/Effect Monster LIGHT 6 2700 2000 2 Level 6 monsters
    You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as the Xyz Material, other than "Constellar Ptolemy M7". (Xyz Materials attached to that monster also become Xyz Materials on this card.) If you do, its effect cannot be activated this turn. Once per turn: You can detach 1 Xyz Material from this card to target 1 monster on the field or in either player's Graveyard; return that target to the hand.
    Constellar Zubeneschamali Effect Monster LIGHT 5 2100 1400 When this card is Normal or Special Summoned: You can add 1 "Constellar" monster from your Deck to your hand.
    Construction Train Signal Red Effect Monster EARTH 3 1000 1300 When your opponent's monster declares an attack: You can Special Summon this card from your hand, and if you do, change the attack target to this card and proceed to damage calculation. This card cannot be destroyed by that battle.
    Cosmic Compass Effect Monster EARTH 1 100 300 When this card is Normal Summoned, you can Special Summon a number of "Compass Tokens" (Machine-Type/EARTH/Level 1/ATK 0/DEF 0) up to the number of monsters your opponent controls.
    CXyz Skypalace Babylon Xyz/Effect Monster WIND 11 3800 4000 3 Level 11 monsters
    When this card destroys a monsters by battle and sends it to the Graveyard: Inflict damge to your opponent equal to half the original ATK of the destroyed monster in the Graveyard. If this card has "Skypalace Gangaridai" as an Xyz Material, it gains this effect.
  • Once per turn, if this card destroys a monster by battle: You can detach 1 Xyz Material from this card; it can make a second attack in a row.
  • Cyber Barrier Dragon Effect Monster LIGHT 6 800 2800 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Attack Reflector Unit". While this card is in Attack Position, your opponent's first attack each turn is negated.
    Cyber Dinosaur Effect Monster LIGHT 7 2500 1900 When your opponent Special Summons a monster from their hand, you can Special Summon this card from your hand.
    Cyber Dragon Effect Monster LIGHT 5 2100 1600 If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).
    Cyber Dragon Core Effect Monster LIGHT 2 400 1500 When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap Card from your Deck to your hand. If your opponent controls a monster and you control no monsters: You can banish this card from your Graveyard; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while it is on the field or in the Graveyard.
    Cyber Dragon Drei Effect Monster LIGHT 4 1800 800 When this card is Normal Summoned: You can make all "Cyber Dragons" you currently control become Level 5. You cannot Special Summon any monsters during the turn you activate this effect, except Machine-Type monsters. If this card is banished: You can target 1 "Cyber Dragon" you control; it cannot be destroyed by battle or by card effects this turn. This card's name becomes "Cyber Dragon" while it is on the field or in the Graveyard.
    Cyber Dragon Nova Xyz/Effect Monster LIGHT 5 2100 1600 2 Level 5 Machine-Type monsters
    Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Cyber Dragon" in your Graveyard; Special Summon that target. Once per turn, during either player's turn: You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Card Zone; this card gains 2100 ATK until the End Phase. If this card in your possession is sent to your Graveyard by your opponent's card effect: You can Special Summon 1 Machine-Type Fusion Monster from your Extra Deck.
    Cyber Dragon Zwei Effect Monster LIGHT 4 1500 1000 If this card attacks an opponent's monster, this card gains 300 ATK during the Damage Step only. Once per turn, you can reveal 1 Spell Card in your hand to treat this card's name as "Cyber Dragon" until the End Phase. This card's name is treated as "Cyber Dragon" while in the Graveyard.
    Cyber Eltanin Effect Monster LIGHT 10 ? ? This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play all face-up LIGHT Machine-Type monsters from your side of the field and from your Graveyard. This card's ATK and DEF are equal to the number of monsters removed from play for its Special Summon x 500. When this card is Special Summoned, send all other face-up monsters on the field to the Graveyard.
    Cyber End Dragon Fusion/Effect Monster LIGHT 10 4000 2800 Cyber Dragon + "Cyber Dragon" + "Cyber Dragon"
    A Fusion Summon of this card can only be done with the above Fusion Material Monsters. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
    Cyber Esper Effect Monster FIRE 4 1200 1800 While this card is in face-up Attack Position, you can look at every card your opponent draws.
    Cyber Falcon Normal Monster WIND 4 1400 1200 A jet-powered hawk that travels at the speed of sound.
    Cyber Kirin Effect Monster LIGHT 3 300 800 By Tributing this card, any effect damage inflicted to you this turn becomes 0.
    Cyber Larva Effect Monster LIGHT 1 400 600 If this face-up card is targeted for an attack: You take no Battle Damage for the rest of this turn. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Cyber Larva" from your Deck.
    Cyber Laser Dragon Effect Monster LIGHT 7 2400 1800 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Photon Generator Unit". Once per turn, you can destroy 1 monster with ATK or DEF greater than or equal to this card's ATK.
    Cyber Ogre Effect Monster EARTH 5 1900 1200 By discarding this card from your hand to the Graveyard, negate 1 battle involving a "Cyber Ogre" on your side of the field, and it gains 2000 ATK until the end of its next battle. This effect can be activated during either player's turn.
    Cyber Ogre 2 Fusion/Effect Monster EARTH 7 2600 1910 "Cyber Ogre" + "Cyber Ogre"
    A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When this card attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only.
    Cyber Ouroboros Effect Monster DARK 2 100 600 When this card is removed from play, you can send 1 card from your hand to the Graveyard to draw 1 card.
    Cyber Phoenix Effect Monster FIRE 4 1200 1600 While this card is in face-up Attack Position, negate any Spell/Trap effects that target exactly 1 Machine-Type monster you control. When this face-up card is destroyed by battle and sent to the Graveyard: You can draw 1 card.
    Cyber Raider Effect Monster DARK 4 1400 1000 When this card is Normal Summoned, Flip Summoned, or Special Summoned successfully, select and activate 1 of the following effects:
  • Select 1 Equip Card equipped to 1 monster on the field and destroy it.
  • Select 1 Equip Card equipped to 1 monster on the field and equip it to this card.
  • Cyber Saurus Fusion Monster EARTH 5 1800 1400 Blast Juggler + "Two-Headed King Rex"
    Cyber Soldier of the Darkworld Normal Monster DARK 4 1400 1200 A mechanical soldier that won't stop attacking until all of its life readings have been extinguished from its sensors.
    Cyber Twin Dragon Fusion/Effect Monster LIGHT 8 2800 2100 Cyber Dragon + "Cyber Dragon"
    A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. This card can attack twice during each Battle Phase.
    Cyber Valley Effect Monster LIGHT 1 0 0 You can use 1 of these effects.
  • When this card is targeted for an attack by an opponent's monster: You can banish this card; draw 1 card, then end the Battle Phase.
  • You can target 1 face-up monster you control and this card; banish both that target and this card, then draw 2 cards.
  • You can target 1 card in your Graveyard; banish this card and 1 card from your hand, then place that target on top of the Deck.
  • Cyber-Stein Effect Monster DARK 2 700 500 Pay 5000 Life Points. Special Summon 1 Fusion Monster from your Fusion Deck to the field in Attack Position.
    Cyber-Tech Alligator Normal Monster WIND 5 2500 1600 Originally a pterodactyl, he was viciously attacked by a dragon. Using the newest technologies, his keeper saved him from near-fatal wounds and brought him back as a powerful Cyborg.
    Cyberdark Dragon Fusion/Effect Monster DARK 8 1000 1000 Cyberdark Horn + "Cyberdark Edge" + "Cyberdark Keel"
    This monster cannot be Special Summoned except by Fusion Summon. When this monster is Special Summoned, select 1 Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card gains 100 ATK for each Monster Card in your Graveyard. If this card would be destroyed by battle, the equipped monster is destroyed instead.
    Cyberdark Edge Effect Monster DARK 4 800 800 When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card can attack your opponent directly. If it attacks using this effect, the Battle Damage it inflicts to your opponent is halved. If this card would be destroyed by battle, the equipped monster is destroyed instead.
    Cyberdark Horn Effect Monster DARK 4 800 800 When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card inflicts Piercing damage. If this card would be destroyed by battle, the equipped monster is destroyed instead.
    Cyberdark Keel Effect Monster DARK 4 800 800 When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. When this card destroys an opponent's monster by battle, inflict 300 damage to your opponent. If this card would be destroyed by battle, the equipped monster is destroyed instead.
    Cycroid Normal Monster EARTH 3 800 1000 The most lovable and friendly of all the Vehicroids. It can arm itself with training wheels!
    D.D. Jet Iron Effect Monster LIGHT 10 4000 0 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 1 "D.D. Esper Star Sparrow", "Beast-Warrior Puma", "Phoenix Beast Gairuda", and "Ironhammer the Giant" from your hand and/or face-up from your side of the field to the Graveyard. You can Tribute this card to target 1 "D.D. Esper Star Sparrow", "Beast-Warrior Puma", "Phoenix Beast Gairuda" and "Ironhammer the Giant" in your Graveyard; Special Summon those targets.
    D.D. Scout Plane Effect Monster DARK 2 800 1200 If this card is removed from play, Special Summon it in face-up Attack Position during the End Phase of this turn.
    Dark Catapulter Effect Monster EARTH 4 1000 1500 During your Standby Phase, if this card is in Defense Position, put 1 counter on this card. Remove from play a number of card(s) in your Graveyard equal to the number of counters on this card to destroy that same number of Spell or Trap Card(s) on the field. Then remove all counter(s) from this card.
    Dark Flattop Synchro/Effect Monster DARK 8 0 3000 1 DARK Tuner + 1 or more non-Tuner Machine-Type monsters
    Once per turn: You can target 1 "Reactor" monster or "Flying Fortress SKY FIRE" in your Graveyard; Special Summon that target, ignoring its Summoning conditions. If this card is destroyed and sent to the Graveyard: You can Special Summon 1 Level 5 or lower Machine-Type monster from your hand.
    Dark Strike Fighter Synchro/Effect Monster DARK 7 2600 1800 1 Tuner + 1 or more non-Tuner monsters
    You can Tribute 1 monster to inflict damage to your opponent equal to its Level x 200.
    Darksea Float Effect Monster DARK 1 0 300 When this card on the field is destroyed by a card effect and sent to the Graveyard, the owner of this card draws 1 card.
    Darksea Rescue Effect Monster DARK 1 0 0 If this card is used for a Synchro Summon and sent to the Graveyard, the owner of this card draws 1 card.
    Decoyroid Effect Monster WIND 2 300 500 While this card is face-up on your side of the field, your opponent cannot select a face-up monster as an attack target except "Decoyroid".
    Deep-Space Cruiser IX Effect Monster LIGHT 9 900 900 You can Special Summon this card (from your hand) by sending 1 other Machine-Type monster from your hand to the Graveyard.
    Dekoichi the Battlechanted Locomotive Effect Monster DARK 4 1400 1000 FLIP: Draw 1 card. For each face-up "Bokoichi the Freightening Car" you control, draw an additional card.
    Delta Tri Effect Monster LIGHT 4 1200 1000 If this card destroys an opponent's monster by battle, select and activate 1 of the these effects:
  • Select 1 appropriate Union monster in your Graveyard and equip it to this card.
  • Select 1 face-up LIGHT Machine-type monster you control, and return it to the Deck. Then draw 1 card.
  • Deskbot 001 Tuner/Effect Monster EARTH 1 500 500 This card gains 500 ATK and DEF for each Machine-Type monster you control. If 2 or more Machine-Type monsters are Special Summoned at the same time while this card is in your Graveyard (except during the Damage Step): You can Special Summon this card.
    Dharma Cannon Normal Monster DARK 2 900 500 A monstrous creature whose body is lined with cannons that never miss their targets.
    Dimension Fortress Weapon Effect Monster DARK 4 1700 200 Cards cannot be sent from the Deck to the Graveyard.
    Dimension Jar Effect Monster DARK 2 200 200 FLIP: Both players can remove from play up to 3 monsters from their opponent's Graveyard.
    Disk Magician Normal Monster DARK 4 1350 1000 This monster hides in a saucer and only appears when executing an attack.
    Dododo Bot Effect Monster EARTH 4 1800 1900 Cannot be Normal Summoned (but can be Normal Set). If this card attacks, it is unaffected by other card effects until the end of the Damage Step.
    Drill Synchron Tuner Monster EARTH 3 800 300 While you control this face-up card, during each battle between a Warrior-Type attacking monster you control and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent. Once per turn, when you inflict battle damage to your opponent with this effect, you can draw 1 card.
    Drillago Effect Monster DARK 4 1600 1100 If the only cards on your opponent's side of the field are face-up monsters with ATK 1600 or more, this monster can attack your opponent's Life Points directly.
    Drillroid Effect Monster EARTH 4 1600 1600 Before damage calculation, if this card attacks a Defense Position monster: Destroy that monster.
    Duck Fighter Effect Monster WIND 3 1300 1400 If this card is in your hand or Graveyard: You can Tribute Tokens whose total Levels equal 3 or more; Special Summon this card. You can only use the effect of "Duck Fighter" once per turn.
    DUCKER Mobile Cannon Effect Monster LIGHT 3 500 500 FLIP: Select 1 Level 4 monster in your Graveyard and add it to your hand.
    Emes the Infinity Effect Monster LIGHT 7 2500 2000 Each time this card destroys an opponent's monster and sends it to the Graveyard as a result of battle, increase the ATK of this card by 700 points.
    Evilswarm Coppelia Effect Monster DARK 6 2450 2050 Cannot be Special Summoned. When this card leaves the field because of your opponent's card (either by battle or by card effect): You can target 1 face-up monster your opponent controls; take control of that target until your next End Phase.
    Express Train Trolley Olley Effect Monster EARTH 4 1800 1000 An Xyz Monster that was Summoned using this card as Xyz Materialgains this effect.
  • If it is Xyz Summoned: It gains 800 ATK.
  • Expressroid Effect Monster EARTH 4 400 1600 When you Summon this card, you can add 2 "roid" monsters from your Graveyard to your hand, except "Expressroid".
    Falchion Effect Monster LIGHT 4 1200 800 If this card destroys an opponent's monster by battle, select and activate 1 of these effects:
  • Send 1 LIGHT Machine-Type monster with 1200 or less ATK from your Deck to your Graveyard.
  • Special Summon 1 LIGHT Machine-Type monster with 1200 or less ATK from your Graveyard.
  • Fiendish Engine O (Omega) Effect Monster DARK 8 2800 2000 During your End Phase, Special Summon 1 "Engine Token" (Machine-Type/EARTH/Level 1/ATK 200/DEF 200) in Attack Position. Once per turn, you can have this card gain 1000 ATK. If you do, it is destroyed during the End Phase.
    Fleur Synchron Tuner Monster LIGHT 2 400 200 If this card is sent to the Graveyard as a Synchro Material Monster, you can Special Summon 1 Level 2 or lower monster from your hand.
    Flint Lock Effect Monster LIGHT 4 1500 800 Once per turn, you can equip 1 "Flint" on the field to this card. You can take any "Flint" equipped to this card and equip to another face-up monster. This card can only be equipped with 1 "Flint" at a time. While equipped with "Flint", it is unaffected by "Flint"'s effect and cannot be destroyed by battle.
    Flying Fortress SKY FIRE Effect Monster WIND 8 3000 2500 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with the effect of "Summon Reactor SK". Once per turn, you can send 1 card from your hand to the Graveyard to destroy 1 card your opponent controls. Once during each of your opponent's turns, you can activate 1 of the following effects:
  • When your opponent Normal Summons or Special Summons a monster, destroy it and inflict 800 damage to your opponent.
  • When your opponent Sets a card, destroy it and inflict 800 damage to your opponent.
  • Flying Saucer Muusik'I Effect Monster LIGHT 5 1000 2000 While this card is face-up on the field, you can select and add 1 "Alien" card from your Deck to your hand instead of conducting your normal draw during your Draw Phase.
    Formula Synchron Synchro/Tuner Monster LIGHT 2 200 1500 1 Tuner + 1 non-Tuner monster
    When this card is Synchro Summoned: You can draw 1 card. During your opponent's Main Phase: You can Synchro Summon using this face-up card you control as a Synchro Material Monster.
    Fusilier Dragon, the Dual-Mode Beast Effect Monster DARK 7 2800 2000 You can Normal Summon or Set this card without Tributing. If you do, its original ATK and DEF are halved.
    Gadget Arms Effect Monster WATER 2 200 400 FLIP: Select 1 "Morphtronic" Spell or Trap Card in your Graveyard and add it to your hand.
    Gadget Driver Effect Monster EARTH 1 200 200 You can send this card from your hand to the Graveyard and select any number of face-up "Morphtronic" monsters you control. Change the battle position of the selected monster(s). This effect can be activated during either player's turn.
    Gadget Hauler Effect Monster EARTH 6 1300 0 Once per turn, you can send any number of "Morphtronic" monsters from your hand to the Graveyard to have this card gain 800 ATK for each.
    Gadget Soldier Normal Monster FIRE 6 1800 2000 A rust-free machine warrior born to battle.
    Gatekeeper Normal Monster DARK 5 1500 1800 An indestructible mechanoid created for the sole purpose of guarding the gateways.
    Gatling Dragon Fusion/Effect Monster DARK 8 2600 1200 "Barrel Dragon" + "Blowback Dragon"
    Toss a coin 3 times. Destroy a number of monsters on the field equal to the number of Heads. This effect can only be used once per turn, during your Main Phase.
    Gear Gigant X Xyx/Effect Monster EARTH 4 2300 1500 2 Level 4 Machine-Type monsters
    Once per turn: You can detach 1 Xyz Material from this card; add 1 Level 4 or lower Machine-Type monster from your Deck or Graveyard to your hand. When this card leaves the field: You can target 1 Level 3 or lower "Geargia" monster in your Graveyard; Special Summon that target.
    Gear Golem the Moving Fortress Effect Monster EARTH 4 800 2200 Once per turn, during your Main Phase 1, by paying 800 Life Points, this card can attack your opponent's Life Points directly this turn.
    Geargiaccelerator Effect Monster EARTH 4 1400 800 If you control a "Geargia" monster, you can Special Summon this card (from your hand) in face-up Defense Position. When this card is sent from the field to the Graveyard: You can target 1 "Geargia" monster in your Graveyard, except "Geargiaccelerator"; add that target to your hand.
    Geargiagear Gigant XG Xyz/Effect Monster EARTH 3 2500 1300 3 Level 3 monster
    During either player's Battle Step, while an attack involving your Machine-Type monster is occurring: You can detach 1 Xyz Material from this card; negate the effects of all face-up cards your opponent currently controls, also your opponent cannot activate cards or effects. These effects last until the end of the Damage Step. When this face-up card leaves the field: You can target 1 other "Geargia" card in your Graveyard; add that target to your hand.
    Geargiano Effect Monster EARTH 3 500 1000 You can Tribute this card, then target 1 Level 4 Machine-Type monster in your Graveyard; Special Summon it, but its effects are negated.
    Geargiano Mk-II Effect Monster EARTH 3 1000 500 When this card is Normal or Flip Summoned: You can Special Summon 1 "Geargia" monster from your hand or Graveyard in face-up Defense Position.
    Geargiano Mk-III Effect Monster EARTH 3 1000 1000 When this card is Special Summoned by the effect of a "Geargia" card: You can Special Summon 1 "Geargia" monster from your hand or Graveyard in Defense Position, except "Geargiano Mk-III", but its effects are negated. You can only use this effect of "Geargiano Mk-III" once per turn. You cannot Special Summon monsters the turn youactivate this effect, except "Geargia" monsters.
    Geargiarmor Effect Monster EARTH 4 1100 1900 Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can add 1 "Geargia" monster from your Deck to your hand, except "Geargiarmor".
    Geargiarsenal Effect Monster EARTH 4 1500 500 This card gains 200 ATK for each face-up "Geargia" monster you control. You can Tribute this card; Special Summon 1 "Geargia" monster from your Deck, except "Geargiarsenal", in face-up Defense Position.
    Geargiattacker Effect Monster EARTH 4 1900 100 Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can destroy any number of Spell/Trap Cards on the field, up to the number of other "Geargia" monsters you control.
    Geargiauger Effect Monster EARTH 4 500 500 When this card is Normal Summoned: You can add 1 Level 4 EARTH Machine-Type monster from your Deck to your hand, except "Geargiauger", also you cannotdeclare attacks, nor Special Summon monsters except Machine-Type monsters, for the rest of this turn.
    Gearspring Spirit Effect Monster DARK 8 100 100 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by having only Machine-Type monsters in your Graveyard (min. 1). Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes 0 until the End Phase.
    Genex Ally Axel Synchro/Effect Monster DARK 8 2600 2000 1 "Genex" Tuner + 1 or more non-Tuner monsters
    Once per turn, you can discard 1 card to select 1 Level 4 or lower Machine-Type monster from your Graveyard, and Special Summon it. The ATK of that monster is doubled until the End Phase, but it cannot attack your opponent directly. Remove that monster from play during your End Phase.
    Genex Ally Bellflame Effect Monster DARK 4 1700 1000 Each time a monster(s) you control is sent to the Graveyard, place 1 Genex Counter on this card. Each time a card(s) in your opponent's Graveyard is removed from play, place 2 Genex Counters on this card. This card gains 100 ATK for each Genex Counter on the field. When this card is destroyed by battle and sent to the Graveyard, inflict 300 damage to your opponent for each Genex Counter on this card.
    Genex Ally Birdman Tuner Monster DARK 3 1400 400 You can return 1 face-up monster you control to the hand to Special Summon this card from your hand, and this card gains 500 ATK if it was a WIND monster you returned. If this card is Special Summoned with this effect, remove it from play when it is removed from the field.
    Genex Ally Changer Effect Monster DARK 3 1200 1800 Once per turn, you can select 1 face-up monster on the field and declare 1 Attribute. That monster's Attribute is treated as the declared Attribute, until the End Phase.
    Genex Ally Chemistrer Tuner Monster DARK 2 200 500 During either player's turn, you can discard this card and declare 1 Attribute to select 1 face-up "Genex" monster you control. That monster's Attribute becomes the declared Attribute.
    Genex Ally Crusher Effect Monster DARK 4 1000 2000 Once per turn, when you Normal Summon a monster with this card's Attribute, you can select and destroy 1 card your opponent controls.
    Genex Ally Duradark Effect Monster DARK 4 1800 200 Once per turn, during your Main Phase, you can select 1 face-up Attack Position monster your opponent controls with the same Attribute as this card, and destroy it. This card cannot attack the turn you activate this effect.
    Genex Ally Powercell Effect Monster DARK 4 1700 0 Other face-up monsters you control with the same Attribute as this card's gain 500 ATK.
    Genex Ally Reliever Effect Monster DARK 5 2200 1000 When the activation of an opponent's Spell Card, Trap Card, or Effect Monster's effect is negated, you can Special Summon this card from your hand.
    Genex Ally Remote Tuner Monster DARK 3 500 1800 Once per turn, you can select 1 face-up Tuner monster on the field. That monster's name is treated as "Genex Controller", until the End Phase.
    Genex Ally Solid Effect Monster DARK 2 500 1200 Once per turn, you can send 1 face-up WATER "Genex" monster you control to the Graveyard to draw 2 cards.
    Genex Ally Triarm Synchro/Effect Monster DARK 6 2400 1600 Genex Controller + 1 or more non-Tuner monsters
    Once per turn, you can discard 1 card to activate one of the following effects, depending on the Attribute(s) of the non-Tuner monster(s) used in this card's Synchro Summon:
  • WIND: Send 1 random card from your opponent's hand to the Graveyard.
  • WATER: Destroy 1 Spell/Trap Card on the field.
  • DARK: Destroy 1 face-up LIGHT monster on the field, and draw 1 card.
  • Genex Ally Triforce Synchro/Effect Monster DARK 7 2500 2100 1 "Genex" Tuner + 1 or more non-Tuner monsters
    This card gains the following effects based on the Attributes of the non-Tuner monsters monsters used in this card's Synchro Summon:
  • EARTH: If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.
  • FIRE: If this card destroys a monster by battle, inflict damage to your opponent equal to that monster's ATK.
  • LIGHT: Once per turn, you can select 1 LIGHT monster in your Graveyard and Set it in face-down Defense Position.
  • Genex Ally Volcannon Effect Monster DARK 4 1700 600 Once per turn, you can send 1 face-up FIRE "Genex" monster you control to the Graveyard to select and destroy 1 face-up monster your opponent controls. Then, inflict damage to your opponent equal to the Level of the destroyed monster x 400.
    Genex Army Effect Monster EARTH 6 2300 1300 When this card is Tribute Summoned by Tributing a "Genex" monster, you can destroy 1 card your opponent controls.
    Genex Controller Tuner Monster DARK 3 1400 1200 As a master of all powers of elements, this is one of the few Genex monsters that can communicate with its companions.
    Genex Neutron Effect Monster LIGHT 4 1800 1200 During the End Phase of the turn this card was Normal Summoned: You can add 1 Machine-Type Tuner monster from your Deck to your hand.
    Genex Recycled Tuner Monster DARK 1 200 400 Once per turn, you can select 1 "Genex" monster in your Graveyard. Until the End Phase, this card's name is treated as the selected monster's name.
    Genex Searcher Effect Monster EARTH 4 1600 400 When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Genex" monster with 1500 or less ATK from your Deck in face-up Attack Position.
    Genex Solar Effect Monster LIGHT 7 2500 1500 This card can be Normal Summoned by Tributing 1 "Genex" monster. Each time a face-up "Genex" monster(s) you control is sent to the Graveyard, inflict 500 damage to your opponent.
    Genex Spare Tuner Monster DARK 3 800 1200 Once per turn, if you control another "Genex" monster, you can make this card's name "Genex Controller" until the End Phase.
    Genex Turbine Effect Monster EARTH 4 1400 1300 All face-up "Genex" monsters you control gain 400 ATK.
    Genex Worker Effect Monster WIND 3 1200 1200 You can Tribute this card to Special Summon 1 "Genex" monster from your hand.
    Geo Genex Synchro/Effect Monster EARTH 6 1800 2800 1 "Genex Controller" + 1 or more EARTH non-Tuner monsters
    Once per turn, if you control a face-up Level 4 or lower "Genex" monster(s), you can switch the original ATK and DEF of this card until the End Phase, for as long as you control a face-up level 4 or lower "Genex" monster(s).
    Giga-Tech Wolf Normal Monster FIRE 4 1200 1400 An iron wolf with razor-sharp fangs that can penetrate any armor.
    Giganto Normal Monster DARK 5 1700 1800 A massive steel ball that mows down anything in its path.
    Gimmick Puppet Des Troy Effect Monster DARK 4 1200 2000 You can target 1 "Gimmick Puppet" monster on the field; destroy it. This effect can only be used once while this card is face-up on the field. When this card is sent from the field to the Graveyard: You can Special Summon 1 or 2 "Gimmick Puppet" monsters from your hand.
    Gimmick Puppet Dreary Doll Effect Monster DARK 8 0 0 If this card is in your Graveyard: You can banish 1 other "Gimmick Puppet" monster from your Graveyard; Special Summon this card from your Graveyard. You can only use this effect of "Gimmick Puppet Dreary Doll" once per turn. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a "Gimmick Puppet" monster.
    Gimmick Puppet Egg Head Effect Monster EARTH 4 1600 1200 You can only use the effect of "Gimmick Puppet Egg Head" once per turn. You can discard 1 "Gimmick Puppet" monster, then activate 1 of these effects.
  • Inflict 800 damage to your opponent.
  • This card's Level becomes 8 until the End Phase.
  • Gimmick Puppet Gear Changer Effect Monster EARTH 1 100 100 Cannot be Special Summoned from the Deck. Once per turn: You can target 1 "Gimmick Puppet" monster you control, except this card; this card's Level becomes the Level of that monster.
    Gimmick Puppet Humpty Dumpty Effect Monster DARK 4 0 100 When this card is Normal Summoned or Special Summoned: You can Special Summon 1 "Gimmick Puppet" monster from your hand. You can only use this effect of "Gimmick Puppet Humpty Dumpty" once per turn.
    Gimmick Puppet Magnet Doll Effect Monster DARK 8 1000 1000 If your opponent controls a monster, and all monsters you control are "Gimmick Puppet" monsters (min. 1). you can Special Summon this card (from your hand).
    Gimmick Puppet Nightmare Effect Monster DARK 8 1000 2000 You can Special Summon this card (from your hand) by Tributing 1 face-up Xyz Monster you control. You can only Special Summon "Gimmick Puppet Nightmare" once per turn this way. When you do: You can Special Summon 1 "Gimmick Puppet Nightmare" from your hand or Graveyard. If this card is Special Summoned, you cannot Special Summon any monsters for the rest of this turn, except "Gimmick Puppet" monsters.
    Gimmick Puppet Scissor Arms Effect Monster DARK 4 1200 600 When this card is Normal Summoned: You can send 1 "Gimmick Puppet" monster from your Deck to the Graveyard.
    Gimmick Puppet Shadow Feeler Effect Monster DARK 8 1000 1000 Cannot be destroyed by battle. When you take battle damage from an opponent's direct attack while this card is in your Graveyard: You can Special Summon this card from your Graveyard in face-up Attack Position, and if you do, take 1000 damage. You can only use this effect of "Gimmick Puppet Shadow Feeler" once per turn. If this card is an Xyz Material and would be sent to the Graveyard, banish it instead.
    Gimmick Puppet Twilight Joker Effect Monster DARK 8 800 1600 When a "Gimmick Puppet" monster you control is destroyed by battle and sent to your Graveyard: You can banish that monster; Special Summon this card from your hand. You can only use the effect of "Gimmick Puppet Twilight Joker" once per turn.
    Googly-Eyes Drum Dragon Xyz/Effect Monster EARTH 8 3000 2500 2 Level 8 Machine-Type monsters
    Once per turn: You can detach 1 Xyz Material from this card; it gains 1000 ATK, until your opponent's next End Phase. If this card is destroyed while it has Xyz Material: You can banish 1 "Super Defense Robot" monster from your Graveyard; Special Summon this card from your Graveyard, then you can attach 1 "Super Defense Robot" monster from your Graveyard to this card as an Xyz Material.
    Gradius Normal Monster LIGHT 4 1200 800 A high-performance jet fighter with power capsules for variable attack capabilities.
    Gradius' Option Effect Monster LIGHT 1 0 0 This card cannot be Normal Summoned or Set. This monster can only be Special Summoned by selecting 1 face-up Gradius" on your side of the field. The ATK and DEF of this card becomes the same as the ATK and DEF of the selected "Gradius". If the selected "Gradius" is removed from the field, destroy this card."
    Green Gadget Effect Monster EARTH 4 1400 600 When this card is Normal or Special Summoned: You can add 1 "Red Gadget" from your Deck to your hand.
    Ground Attacker Bugroth Normal Monster EARTH 4 1500 1000 A surface battle robot that was once used for sea warfare.
    Guardian of the Throne Room Normal Monster LIGHT 4 1650 1600 A robot guard built to guard throne rooms, it is armed with homing missiles.
    Gyroid Effect Monster WIND 3 1000 1000 Once per turn, this card cannot be destroyed by battle.
    Healing Wave Generator Effect Monster LIGHT 4 800 1600 Once per turn, you can select another face-up monster you control to gain Life Points equal to that monster's Level x 100.
    Heavy Mech Support Platform Union Monster DARK 3 500 500 Once per turn, if you control this monster on the field, you can equip it to a face-up Machine-Type monster on your side of the field as an Equip Card, OR unequip it and Special Summon it in face-up Attack Position. When equipped to a monster by this card's effect, that monster gains 500 ATK and DEF. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.)
    Helping Robo For Combat Effect Monster LIGHT 4 1600 0 When this card destroys an opponent's monster by battle: Draw 1 card, then return 1 card from your hand to the bottom of the Deck.
    Heroic Challenger - Ambush Soldier Effect Monster EARTH 1 0 0 During your Standby Phase: You can Tribute this card; Special Summon up to 2 "Heroic Challenger" monsters from your hand and/or Graveyard, except "Heroic Challenger - Ambush Soldier". You can only use this effect of "Heroic Challenger - Ambush Soldier" once per turn. When you do: You can banish this card from your Graveyard; make all "Heroic Challenger" monsters you currently control become Level 1.
    Hydro Genex Synchro/Effect Monster WATER 6 2300 1800 Genex Controller + 1 or more WATER Non-Tuner monsters
    When this card destroys an opponent's monster by battle and sends it to the Graveyard, gain Life Points equal to the ATK of the destroyed monster
    Hyper Synchron Tuner Monster LIGHT 4 1600 800 If this card is sent to the Graveyard for the Synchro Summon of a Dragon-Type Synchro Monster, that Monster gains 800 ATK. Remove it from play during the End Phase.
    Ignition Beast Volcannon Fusion/Effect Monster EARTH 6 2300 1600 1 Machine-Type monster + 1 Pyro-Type monster
    When this card is Fusion Summoned: You can target 1 monster your opponent controls; destroy that target, also destroy this card, then if both monsters were destroyed, inflict damage to your opponent equal to the ATK of the monster in the Graveyard that was targeted by this effect.
    Inpachi Normal Monster EARTH 4 1600 1900 A log that attacks lost travelers in the forest. Originally a big tree, it was cut down and possessed by a wicked spirit.
    Iron Chain Blaster Effect Monster EARTH 2 1100 0 Once per turn, you can send 1 "Iron Chain" monster you control to the Graveyard to inflict 800 damage to your opponent.
    Iron Chain Coil Tuner Monster EARTH 3 1100 1600 Once per turn, you can select 1 "Iron Chain" monster you control to have it gain 300 ATK and DEF as long as this card is face-up on the field.
    Jade Knight Effect Monster LIGHT 4 1000 1800 Face-up Machine-Type monsters you control with 1200 or less ATK cannot be destroyed by the effects of Trap Cards. When this face-up card is destroyed by battle and sent to the Graveyard, you can add 1 Level 4 LIGHT Machine-Type monster from your Deck to your hand.
    Jetroid Effect Monster WIND 4 1600 1800 At the time this card is selected as an attack target by your opponent's monster, the controller of this card can activate Trap Card(s) from their hand.
    Jinzo Effect Monster DARK 6 2400 1500 Trap Cards, and their effects on the field, cannot be activated. Negate all Trap Card effects on the field.
    Jinzo #7 Effect Monster DARK 2 500 400 This monster can attack your opponent's Life Points directly.
    Jinzo - Lord Effect Monster DARK 8 2600 1600 This card cannot be Normal Summoned of Set. This card cannot be Special Summoned except by sending 1 face-up "Jinzo" you control to the Graveyard. Trap Cards cannot be activated and the effects of all Trap Cards on the field are negated. Once per turn, you can destroy all face-up Trap Cards. Inflict 300 damage to your opponent for each card destroyed by this effect.
    Jinzo - Returner Effect Monster DARK 3 600 1400 This card can attack your opponent directly. When this card is sent to the Graveyard, you can Special Summon 1 "Jinzo" from your Graveyard. Destroy it during your End Phase.
    Jumbo Drill Effect Monster EARTH 4 1800 100 When this card is Normal Summoned: You can increase the Level of all face-up Machine-Type monsters you currently control by 1. When this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. If this card attacks, it is changed to Defense Position at the end of the Damage Step.
    KA-2 Des Scissors Effect Monster DARK 4 1000 1000 When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 500 points.
    Karakuri Barrel mdl 96 "Shinkuro" Tuner Monster EARTH 2 400 400 This card must attack if able. When this face-up Attack Position card on the field is selected as an attack target, change it to Defense Position. Once per turn, this card cannot be destroyed by battle.
    Karakuri Bushi mdl 6318 "Muzanichiha" Effect Monster EARTH 4 1800 600 This card must attack if able. When this face-up Attack Position card on the field is selected as an attack target, change it to Defense Position. If another "Karakuri" monster on the field is destroyed, this card gains 400 ATK.
    Karakuri Komachi mdl 224 "Ninishi" Tuner Monster EARTH 3 0 1900 This card must attack if able. When this face-up card on the field is selected as an attack target, change its battle position. While this card is face-up on the field, once per turn during your Main Phase, you can Normal Summon a "Karakuri" monster in addition to your Normal Summon or Set. (You can only gain this effect once per turn.)
    Karakuri Merchant mdl 177 "Inashichi" Effect Monster EARTH 2 500 1500 This card must attack if able. When this face-up Attack Position card on the field is selected as an attack target, change it to Defense Position. When this card is Normal Summoned, you can add 1 "Karakuri" card from your Deck to your hand.
    Karakuri Muso mdl 818 "Haipa" Effect Monster EARTH 4 2100 1100 This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. If this card attacks, change it to Defense Position at the end of the Battle Phase.
    Karakuri Ninja mdl 339 "Sazank" Effect Monster EARTH 3 1200 1200 This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is flipped face-up, select 1 face-up monster on the field, and send it to the Graveyard. During the turn this card is flipped face-up, it can attack your opponent directly.
    Karakuri Ninja mdl 7749 "Nanashick" Effect Monster EARTH 5 2200 1800 This card must attack if able. When this face-up card on the field is selected as an attack target, change its battle position. When this card is Normal Summoned, you can draw 1 card for each face-up Defense Position "Karakuri" monster you control.
    Karakuri Ninja mdl 919 "Kuick" Effect Monster EARTH 4 1700 1500 This card must attack if able. When this face-up card is selected as an attack target, change its battle position. When this card destroys an opponent's monster by battle and sends it to the Graveyard, select 1 Level 4 or lower "Karakuri" monster in your Graveyard, and Special Summon it in face-up Defense Position.
    Karakuri Shogun mdl 00 "Burei" Synchro/Effect Monster EARTH 7 2600 1900 1 Tuner + 1 or more non-Tuner Machine-Type monsters
    When this card is Synchro Summoned, you can Special Summon 1 "Karakuri" monster from your Deck. Once per turn, you can select 1 monster on the field, and change its battle position.
    Karakuri Soldier mdl 236 "Nisamu" Effect Monster EARTH 4 1400 200 This card must attack if able. When this face-up Attack Position card on the field is selected as an attack target, change it to Defense Position. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "Karakuri" monster from your Deck in face-up Attack Position.
    Karakuri Spider Effect Monster EARTH 2 400 500 If this card attacks a DARK monster, destroy the attack target after damage calculation.
    Karakuri Steel Shogun mdl 00X "Bureido" Synchro/Effect Monster EARTH 8 2800 1700 1 Tuner + 1 or more non-Tuner Machine-Type monsters
    When this card is Synchro Summoned: You can Special Summon 1 "Karakuri" monster from your Deck. Once per turn, when the battle position of a face-up "Karakuri" monster you control is changed (and remains face-up): Draw 1 card.
    Karakuri Strategist mdl 248 "Nishipachi" Effect Monster EARTH 3 500 1600 This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is Normal or Special Summoned, select 1 monster on the field and change its battle position.
    Karakuri Watchdog mdl 313 "Saizan" Tuner Monster EARTH 4 600 1800 This card must attack if able. When this face-up card on the field is selected as an attack target, change its Battle Position. When you take Battle Damage from a battle involving this card, all face-up "Karakuri" monsters you control gain 800 ATK and DEF until the End Phase. While this card is in face-up Attack Position, it cannot be destroyed by battle.
    Kinetic Soldier Effect Monster EARTH 3 1350 1800 During damage calculation, if this card battles a Warrior-Type monster: This card gains 2000 ATK and DEF during damage calculation only.
    Koa'ki Meiru Powerhand Effect Monster EARTH 4 2100 1600 During each of your End Phases, destroy this card unless you send 1 "iron Core of Koa'Ki Meiru" from your hand to the Graveyard or reveal 1 Normal Trap Card in your hand. If this card battles a LIGHT or DARK monster, that monster's effect(s) is negated during the Battle Phase, while this card remains on the field.
    Koa'ki Meiru Speeder Effect Monster WIND 3 1200 2200 During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Machine-Type monster in your hand. If you draw "Iron Core of Koa'ki Meiru" during your Draw Phase, you can reveal it to your opponent to draw 1 more card.
    Labyrinth Tank Fusion Monster DARK 7 2400 2400 "Giga Tech Wolf" + "Cannon Soldier"
    Launcher Spider Normal Monster FIRE 7 2200 2500 A mechanical spider with rocket launchers capable of random fire.
    Lillybot Effect Monster LIGHT 4 500 2000 When this card is Normal Summoned or flipped face-up: You cantarget 1 "Orbital 7" in your Graveyard; Special Summon that target in face-up Attack Position or face-down Defense Position. Once per turn: You can Tribute any number of Machine-Type monsters; Special Summon an equal number of "Photon" and/or "Galaxy" monsters from your hand.
    Lionhearted Locomotive Effect Monster EARTH 4 2400 2100 When this card declares an attack: Its ATK becomes half its original ATK until the end of the Damage Step.
    Locomotion R-Genex Synchro/Effect Monster DARK 9 2500 2000 1 "Genex" Tuner + 1 or more non-Tuner DARK monsters
    When this card is Synchro Summoned, take control of the face-up monster your opponent controls with the highest Level. (If it's a tie, you get to choose.)
    Lord British Space Fighter Effect Monster LIGHT 4 1200 800 If this card destroys an opponent's monster by battle, select and activate 1 of these effects:
  • You can attack once again in a row.
  • Select and destroy 1 Set card on the field.
  • Special Summon 1 "Multi Token" (Machine-Type/LIGHT/Level 4/ATK 1200/DEF 1200).
  • Machina Cannon Effect Monster EARTH 8 0 2200 Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by sending one or more Machine-Type monsters from your hand to the Graveyard. This card gains 800 ATK for each card sent to the Graveyard for this Special Summon.
    Machina Defender Effect Monster EARTH 4 1200 1800 FLIP: Add 1 "Commander Covington" from your Deck to your hand.
    Machina Force Effect Monster EARTH 10 4600 4100 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Commander Covington". This card cannot declare an attack unless you pay 1000 Life Points. You can send this card from the field to the Graveyard to select and Special Summon one each of "Machina Soldier", "Machina Sniper", and "Machina Defender" from your Graveyard.
    Machina Fortress Effect Monster EARTH 7 2500 1600 You can discard Machine-Type monster(s) whose total Levels equal 8 or more to Special Summon this card from your hand or Graveyard. When this card is destroyed by battle and sent to the Graveyard, select and destroy 1 card your opponent controls. When this face-up card you control is targeted by an opponent's Effect Monster's effect, look at your opponent's hand and discard 1 card from their hand.
    Machina Gearframe Union Monster EARTH 4 1800 0 When this card is Normal Summoned, you can add 1 "Machina" monster, except "Machina Gearframe", from your Deck to your hand. Once per turn, during your Main Phase, you can equip this card to a Machine-Type monster you control as an Equip Card, OR unequipped it to Special Summon this card in face-up Attack Position. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
    Machina Peacekeeper Union Monster EARTH 2 500 400 When this card on the field is destroyed and sent to the Graveyard, you can add 1 Union Monster from your Deck to your hand. Once per turn, during your Main Phase, you can equip this card to a Machine-Type monster you control as an Equip Card, OR unequipped it to Special Summon this card in face-up Attack Position. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
    Machina Sniper Effect Monster EARTH 4 1800 800 Machina monsters cannot be attacked, except "Machina Sniper".
    Machina Soldier Effect Monster EARTH 4 1600 1500 When this card is Normal Summoned while you control no other monsters: You can Special Summon 1 "Machina" monster from your hand, except "Machina Soldier".
    Machine King Effect Monster EARTH 6 2200 2000 Increase the ATK of this card by 100 points for each face-up Machine-Type monster on the field.
    Machine King Prototype Effect Monster EARTH 3 1600 1500 Increase the ATK and DEF of this card by 100 points for each Machine-Type monster on the field other than this card.
    Machine Lord r Effect Monster EARTH 4 1600 1500 This card can attack all monsters your opponent controls once each. Any Battle Damage this card inflicts to your opponent becomes 0.
    Malefic Cyber End Dragon Effect Monster DARK 10 4000 2800 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 "Cyber End Dragon" from your Extra Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.
    Malefic Parallel Gear Tuner Monster DARK 2 0 0 When using this card as a Synchro Material Monster, the other Synchro Material Monster is 1 "Malefic" monster in your hand.
    Mecha Bunny Effect Monster EARTH 2 800 100 When this card is flipped face-up, select 1 card on the field and inflict 500 damage to its controller. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Mecha Bunny" from your Deck in face-down Defense Position.
    Mecha Phantom Beast Aerosguin Effect Monster WIND 3 1600 400 Once per turn: You can banish 1 "Mecha Phantom Beast" monster from your Graveyard, except "Mecha Phantom Beast Aerosguin"; Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects.
    Mecha Phantom Beast Blackfalcon Effect Monster WIND 4 1200 1700 When this card declares an attack: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn, during either player's turn: You can Tribute 1 Token, then target 1 monster your opponent controls; change that target to face-up Defense Position.
    Mecha Phantom Beast Blue Impala Tuner Monster WIND 3 1400 1100 Cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Machine-Type monster. The other Synchro Material Monster(s) are "Mecha Phantom Beast" monsters in your hand or on your side of the field. While you control a Token, this card cannot be destroyed by battle or card effects. If your opponent controls a monster and you control no monsters: You can banish this card from your Graveyard; Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0).
    Mecha Phantom Beast Coltwing Effect Monster WIND 4 1600 1500 When this card is Special Summoned: Special Summon 2 "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You must control another "Mecha Phantom Beast" monster to activate and resolve this effect. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 2 Tokens, then target 1 card your opponent controls; destroy that target, and if you do, banish it.
    Mecha Phantom Beast Concoruda Synchro/Effect Monster WIND 7 2400 1200 1 Tuner + 1 or more non-Tuner monsters
    Tokens you control cannot be destroyed by battle or card effects. If this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can Tribute all Tokens you control, then target 1 Level 4 or lower "Mecha Phantom Beast" monster in your Graveyard; Special Summon that target.
    Mecha Phantom Beast Dracossack XYZ/Effect Monster WIND 7 2600 2200 2 Level 7 monsters
    Once per turn: You can detach 1 Xyz Material from this card; Special Summon 2 "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 "Mecha Phantom Beast" monster, then target 1 card on the field; destroy that target. This card cannot attack during the turn you activate this effect.
    Mecha Phantom Beast Hamstrat Effect Monster WIND 3 1100 1600 When this card is flipped face-up: Special Summon 2 "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. You can Tribute 1 Token, then target 1 "Mecha Phantom Beast" monster in your Graveyard; Special Summon that target. You can only use this effect of "Mecha Phantom Beast Hamstrat" once per turn.
    Mecha Phantom Beast Harrliard Effect Monster WIND 4 1800 800 Once per turn, when a monster(s) you control is Tributed to activate a card or effect other than this card's: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 Token; Special Summon 1 "Mecha Phantom Beast" monster from your hand.
    Mecha Phantom Beast Kalgriffin Effect Monster WIND 7 1000 2500 You can Tribute 2 "Mecha Phantom Beast" monsters; Special Summon this card from your hand. You can only use this effect of "Mecha Phantom Beast Kalgriffin" once per turn. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can discard 1 "Mecha Phantom Beast" monster; Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0).
    Mecha Phantom Beast Megaraptor Effect Monster WIND 4 1900 1000 When a Token(s) is Special Summoned to your side of the field: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You can only use this effect of "Mecha Phantom Beast Megaraptor" once per turn. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 Token; add 1 "Mecha Phantom Beast" monster from your Deck to your hand.
    Mecha Phantom Beast O-Lion Tuner Monster WIND 2 600 1000 You can banish this card from your Graveyard; immediately after this effect resolves, Normal Summon 1 "Mecha Phantom Beast" monster from your hand. While you control a Token, this card cannot be destroyed by battle or card effects. If this card is sent to the Graveyard: You can Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You can only use this effect of "Mecha Phantom Beast O-Lion" once per turn.
    Mecha Phantom Beast Sabre Hawk Effect Monster WIND 4 2100 100 This card cannot attack your opponent directly. If you have a monster in your Graveyard that is not a "Mecha Phantom Beast" monster, this card cannot attack. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 Token, then target 1 card in either player's Graveyard; banish that target.
    Mecha Phantom Beast Stealthray Effect Monster WIND 3 100 2100 When this card inflicts battle damage to your opponent: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 Token, then target 1 Spell/Trap Card on the field; destroy that target.
    Mecha Phantom Beast Tetherwolf Effect Monster WIND 4 1700 1200 When this card is Normal Summoned: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. During the Damage Step of either player's turn, if this card is battles an opponent's monster: You can Tribute 1 Token once per battle; this card gains 800 ATK, until the End Phase.
    Mecha Phantom Beast Turtletracer Effect Monster WIND 3 500 2000 This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Each turn, the first "Mecha Phantom Beast Token" you control that would be destroyed by battle, is not destroyed.
    Mecha Phantom Beast Warbluran Tuner Monster WIND 1 300 300 If this card is sent to the Graveyard for the Synchro Summon of a Machine-Type monster: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0), also, for the rest of this turn, you cannot Special Summon any other monsters, except WIND monsters. While you control a Token, this card cannot be destroyed by battle or card effects. You can Tribute 1 other "Mecha Phantom Beast" monster; increase this card's Level by 1. You can only use 1 "Mecha Phantom Beast Warbluran" effect per turn, and only once that turn.
    Mecha Sea Dragon Plesion Effect Monster WATER 5 2300 1800 If you control a Sea Serpent-Type monster, you can Normal Summon this card without Tributing. Once per turn: You can Tribute 1 WATER monster you control to target 1 face-up card your opponent controls; destroy that target.
    Mecha-Dog Marron Effect Monster LIGHT 4 1000 1000 When this card on the field is destroyed and sent to the Graveyard as a result of battle, inflict 1000 points of damage to both players' Life Points. When this card on the field is destroyed and sent to the Graveyard except as a result of battle, inflict 1000 points of damage to your opponent's Life Points.
    Mechanical Hound Effect Monster EARTH 7 2800 1500 While you have no cards in your hand, your opponent cannot activate Spell Cards.
    Mechanical Snail Normal Monster DARK 3 800 1000 A cyborg snail that still travels at a slow place.
    Mechanicalchaser Normal Monster DARK 4 1850 800 A hunter that relentlessly pursues its target by order of the Machine King.
    Megasonic Eye Normal Monster DARK 5 1500 1800 Made of mysterious metal, this monster is a doomsday machine from the edge of the universe.
    Meklord Army of Granel Effect Monster EARTH 4 1600 1200 This card gains 100 ATK for each face-up "Meklord" monster you control, except this card. When this card is Normal Summoned, you can halve the ATK of 1 face-up monster your opponent controls until the End Phase.
    Meklord Army of Skiel Effect Monster WIND 4 1200 1000 This card gains 200 ATK for each face-up "Meklord" monster you control, except this card. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Meklord Army" monster from your Deck.
    Meklord Army of Wisel Effect Monster DARK 4 1800 0 This card gains 100 ATK for each face-up "Meklord" monster you control, except this card. During battle between an attacking "Meklord" monster you control, except this card, and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent.
    Meklord Astro Dragon Asterisk Effect Monster DARK 10 0 0 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by controlling 3 or more face-up "Meklord" monsters. When this card is Special Summoned, you can select any number of face-up "Meklord" monsters you control, except this card, and send them to the Graveyard. This card's ATK is equal to the total original ATK of the monsters sent to the Graveyard by this effect. While this card is face-up on the field, when a Synchro Monster(s) is Special Summoned, inflict 1000 damage to the player that Summoned.
    Meklord Astro Mekanikle Effect Monster LIGHT 12 4000 4000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 other "Meklord" monsters from your hand to the Graveyard. Once per turn, you can select 1 face-up Synchro Monster your opponent controls, and equip it to this card. This card gains ATK equal to those equipped monsters' combined ATK. Once per turn, during your Standby Phase, you can send 1 of those monsters to the Graveyard to inflict damage to your opponent equal to its ATK. You cannot conduct your Battle Phase the turn you activate this effect.
    Meklord Emperor Granel Effect Monster EARTH 1 0 0 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by its own effect. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard, you can Special Summon this card from your hand. This card gains ATK and DEF equal to half of your Life Points. Once per turn, you can select 1 Synchro Monster your opponent controls and equip it to this card. This card gains ATK equal to those equipped monsters' combined ATK. During your Main Phase, you can select 1 of those equipped monsters, and Special Summon it to your side of the field in face-up Defense Position.
    Meklord Emperor Skiel Effect Monster WIND 1 2200 2200 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by its own effect. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard, you can Special Summon this card from your hand. Other monsters you control cannot declare an attack. Once per turn, you can select 1 Synchro Monster your opponent controls, and equip it to this card. This card gains ATK equal to those equipped monsters' combined ATK. You can send 1 monster equipped to this card to the Graveyard to allow this card to attack your opponent directly this turn.
    Meklord Emperor Wisel Effect Monster DARK 1 2500 2500 Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard: You can Special Summon this card from your hand. Other monsters you control cannot declare an attack. Once per turn: You can target 1 face-up Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to those equipped monsters' combined ATK. Once per turn, during either player's turn, when an opponent's Spell Card is activated: You can negate the activation, and if you do, destroy it.
    Metal Dragon Fusion Monster WIND 6 1850 1700 Steel Ogre Grotto #1 + "Lesser Dragon"
    Metal Fish Normal Monster WATER 5 1600 1900 A metal fish with a razor-sharp caudal fin.
    Metal Shooter Effect Monster LIGHT 5 800 800 When this card is Normal Summoned, place 2 counters on it. This card gains 800 ATK for each of these counters on it. If this card would be destroyed by a card effect, remove 1 of this card's counters instead.
    Metalzoa Effect Monster DARK 8 3000 2300 This monster can only be Special Summoned from your Deck to your side of the field by offering "Zoa" equipped with "Metalmorph" as a Tribute.
    Mighty Guard Normal Monster EARTH 4 500 1200 A machine soldier that was developed as a guard. It is made of rust-proof metal.
    Mimimic Effect Monster EARTH 3 300 300 If your opponent controls a monster and you control a Level 3 monster, you can Special Summon this card (from your hand). You can only Special Summon "Mimimic" once per turn this way.
    Minefieldriller Effect Monster EARTH 4 1500 1500 When this face-up card you control is removed from the field, you can return 1 Field Spell Card from your Graveyard to your hand.
    Morphtronic Boarden Effect Monster EARTH 3 500 1800
  • While in Attack Position: "Morphtronic" monsters you control can attack your opponent directly.
  • While in Defense Position: Other "Morphtronic" monsters you control cannot be destroyed by battle.
  • Morphtronic Boomboxen Effect Monster EARTH 4 1200 400
  • While in Attack Position: This card can attack twice during each Battle Phase.
  • While in Defense Position: Once per turn, when a face-up "Morphtronic" monster you control is selected as an attack target, you can negate the attack.
  • Morphtronic Cameran Effect Monster LIGHT 2 800 600
  • While in Attack Position: When this card is destroyed by battle, you can Special Summon 1 Level 4 or lower "Morphtronic" monster from your hand or Graveyard, except "Morphtronic Cameran".
  • While in Defense Position: "Morphtronic" monsters on the field cannot be targeted by effects.
  • Morphtronic Celfon Effect Monster EARTH 1 100 100
  • While in Attack Position: Once per turn, you can roll a six-sided die. Reveal cards from the top of your Deck equal to the roll and Special Summon 1 Level 4 or lower "Morphtronic" monster from among them, ignoring the Summoning conditions. Shuffle the rest into the Deck.
  • While in Defense Position: Once per turn, you can roll a six-sided die. Look at cards from the top of your Deck equal to the roll, then return them in the same order.
  • Morphtronic Clocken Effect Monster EARTH 2 600 1100
  • While in Attack Position: This card gains 500 ATK for each Morph Counter on it.
  • While in Defense Position: Once per turn, you can place 1 Morph Counter on this card. You can Tribute this card to inflict 1000 damage to your opponent for each Morph Counter on it.
  • Morphtronic Lantron Tuner Monster LIGHT 1 200 200
  • While in Attack Position: When you would take Effect Damage from an opponent's card effect, it is inflicted to your opponent's Life Points instead.
  • While in Defense Position: When this card is destroyed by battle and sent to the Graveyard, you take no Battle Damage this turn.
  • Morphtronic Remoten Tuner Monster EARTH 3 300 1200
  • While in Attack Position: Once per turn, you can remove from play 1 "Morphtronic" monster from your Graveyard and add 1 "Morphtronic" monster with the same Level as that monster from your Deck to your hand.
  • While in Defense Position: Once per turn, you can send 1 "Morphtronic" monster from your hand to the Graveyard and add 1 "Morphtronic" monster with the same Level as that monster from your Graveyard to your hand.
  • Morphtronic Scopen Tuner Monster LIGHT 3 800 1400
  • While in Attack Position: Once per turn, you can Special Summon 1 Level 4 "Morphtronic" monster from your hand. Destroy it during the End Phase.
  • While in Defense Position: While this card is in face-up Defense Position, it is Level 4.
  • Morphtronic Slingen Effect Monster WIND 4 1200 800
  • While in Attack Position: Once per turn, you can Tribute 1 "Morphtronic" monster, except "Morphtronic Slingen", to destroy 1 card on the field.
  • While in Defense Position: If this card would be destroyed, you can destroy another "Morphtronic" monster you control instead.
  • Morphtronic Staplen Effect Monster EARTH 4 1400 1000
  • While in Attack Position: Your opponent cannot select another monster you control as an attack target. If this card is destroyed by battle, the monster that destroyed it loses 300 ATK.
  • While in Defense Position: This card cannot be destroyed by battle. If this card is attacked, select 1 face-up Attack Position monster your opponent controls, after damage calculation. Change it to face-up Defense Position and change this card to face-up Attack Position.
  • Morphtronic Vacuumen Effect Monster WIND 1 0 0
  • While in Attack Position: You can send 1 card equipped to this card to the Graveyard to inflict 500 damage to your opponent.
  • While in Defense Position: Once per turn, you can equip 1 face-up Attack Position monster your opponent controls to this card. (You can only equip 1 monster at a time to this card.)
  • Morphtronic Videon Effect Monster LIGHT 4 1000 1000
  • While in Attack Position: This card gains 800 ATK for each Equip Card quipped to it.
  • While in Defense Position: This card gains 800 DEF for each Equip Card equipped to it.
  • Nanobreaker Effect Monster EARTH 4 1500 1800 If this card attacks a face-up Level 3 or lower monster, destroy the monster with this card's effect without applying Damage Calculation.
    Needle Burrower Effect Monster DARK 5 1700 1700 When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 500 points.
    Needle Soldier Effect Monster EARTH 1 100 100 If this card is used as a Synchro Material Monster for a Synchro Monster, during battle between that Synchro Monster and a Defense Position monster whose DEF is lower than the ATK of that Synchro Monster, inflict the difference as Battle Damage to your opponent.
    Nitro Synchron Tuner Monster FIRE 2 300 100 If this card is sent to the Graveyard for the Synchro Summon of a "Nitro" Synchro monster, draw 1 card.
    Number 15: Gimmick Puppet Giant Grinder Xyz/Effect Monster DARK 8 1500 2500 2 Level 8 monsters
    Up to twice per turn, during your Main Phase 1: You can detach 1 Xyz Material from this card, then target 1 Special Summoned monster your opponent controls; destroy it, then if it was an Xyz Monster, inflict damage to your opponent equal to its original ATK.
    Number 25: Force Focus Xyz/Effect Monster LIGHT 6 2800 2400 2 Level 6 monsters
    Once per turn, during either player's turn: You can detach 1 Xyz Material from this card to target 1 face-up Level 5 or higher Effect Monster your opponent controls; negate the effects of that opponent's face-up monster, until the end of the turn.
    Number 33: Chronomaly Machu Mech Xyx/Effect Monster LIGHT 5 2400 1500 2 Level 5 monsters
    Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the difference between its original ATK and current ATK, and if you do, this card gains ATK equal to the damage inflicted.
    Number 34: Terror-Byte XYZ/Effect Monster DARK 3 0 2900 3 Level 3 Monsters
    Once per turn: You can detach 1 Xyz Material from this card to target 1 Level 4 or lower Attack Position monster your opponent controls; gain control of it until the End Phase.
    Number 40: Gimmick Puppet of Strings Xyz/Effect Monster DARK 8 3000 2000 2 Level 8 monsters
    Once per turn: You can detach 1 Xyz Material from this card; place 1 String Counter on each face-up monster on the field, except this card. If you do, during your opponent's next End Phase: Destroy the monsters with String Counters, and if you do, inflict 500 damage to your opponent for each monster destroyed.
    Number 42: Galaxy Tomahawk Xyz/Effect Monster WIND 7 0 3000 2 Level 7 monsters
    You can detach 2 Xyz Materials from this card; Special Summon as many "Battle Eagle Tokens" (Machine-Type/WIND/Level 6/ATK 2000/DEF 0) as possible, but destroy them during the End Phase of this turn, also your opponent takes no further battle damage this turn.
    Number 6: Chronomaly Atlandis XYZ/Effect Monster LIGHT 6 2600 3000 2 Level 6 monsters
    When this card is Xyz Summoned: You can target 1 "Number" monster in your Graveyard; equip that target to this card. This card gains ATK equal to half the ATK of that equipped monster. Once per turn: You can detach 1 Xyz Material from this card, then send the monster equipped by this effect to the Graveyard; halve your opponent's Life Points. You cannot conduct your Battle Phase the turn you activate this effect.
    Number 9: Dyson Sphere XYZ/Effect Monster LIGHT 9 2800 3000 2 Level 9 monsters
    Once per Battle Step, during your opponent's turn, if this card with Xyz Material is attacked: Negate the attack. When this card is targeted for an attack, while it has no Xyz Materials: You can target 2 monsters in your Graveyard; attach those targets to this card as Xyz Materials. During your Main Phase 1: You can detach 1 Xyz Material from this card; this card can attack your opponent directly this turn if your opponent controls a monster whose ATK is higher than this card.
    Number C15: Gimmick Puppet Giant Hunter Xyz Monster DARK 9 2500 1500 3 Level 9 monsters
    Once per turn: You can detach 1 Xyz Material from this card, then target 1 card your opponent controls; destroy it, and if you do, and it was a monster, inflict damage to your opponent equal to its original ATK.
    Number C40: Gimmick Puppet of Dark Strings Xyz Monster DARK 9 3300 2000 3 Level 9 monsters
    When this card is Special Summoned: Destroy all monsters on the field with String Counters, and if you destroyed a monster(s) with this effect, draw 1 card, then inflict damage to your opponent equal to the highest original ATK among those destroyed monsters (your choice, if tied). Once per turn: You can detach 1 Xyz Material from this card; place 1 String Counter on each face-up monster your opponent controls.
    Number C6: Chronomaly Chaos Atlandis Xyz Monster LIGHT 7 3300 3300 3 Level 7 monsters
    If you activate any of this card's effects, your opponent takes no damage for the rest of this turn. Once per turn: You can target 1 monster your opponent controls; equip it to this card. This card gains 1000 ATK for each monster equipped to it by this effect. If this card has "Number 6: Chronomaly Atlandis" as an Xyz Material, it gains this effect.
  • You can detach 3 Xyz Materials from this card, then send all "Number" monsters (min. 1) equipped to this card by its own effect to the Graveyard; your opponent's Life Points become 100.
  • Number C88: Gimmick Puppet Disaster Leo Xyz Monster DARK 9 3500 2500 4 Level 9 monsters
    Must be Special Summoned with a "Rank-Up-Magic" Spell Card that targeted "Number 88: Gimmick Puppet of Leo", and cannot be Special Summoned by other ways. This card cannot be targeted by card effects. Once per turn: You can detach 1 Xyz Material from this card; inflict 1000 damage to your opponent. During your End Phase, if your opponent's Life Points are 2000 or less and this card has no Xyz Materials, you win the Duel.
    Number C9: Chaos Dyson Sphere Xyz Monster LIGHT 10 3600 3200 3 Level 10 monsters
    At the start of the Damage Step, if this card battles an opponent's monster: You can attach that monster to this card as a face-up Xyz Material. Once per turn: You can inflict 300 damage to your opponent for each Xyz Material attached to this card. If this card has "Number 9: Dyson Sphere" as an Xyz Material, it gains this effect.
  • Once per turn: You can detach any number of Xyz Materials from this card; inflict 800 damage to your opponent for each.
  • Oilman Union Monster EARTH 2 400 400 Once per turn, during your Main Phase, you can equip this card to a Machine-Type monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, if the equipped monster destroys an opponent's monster by battle, draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
    Oni Tank T-34 Normal Monster EARTH 4 1400 1700 An armored tank possessed by a fiend that will pursue enemies until they're crushed.
    Orbital 7 Effect Monster LIGHT 4 500 2000 When this card is flipped face-up: Place 1 You Got It Boss! Counter on it. You can remove all You Got It Boss! Counters from this card; its ATK becomes 2000. After you change this card's ATK with this effect, it cannot attack your opponent directly for the rest of this turn, and is sent to the Graveyard during the End Phase. You can Tribute this card to target 1 "Photon" or "Galaxy" monster in your Graveyard; add that target to your hand.
    Orichalcos Shunoros Effect Monster DARK 10 ? 0 This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand if a Normal Monster you control is destroyed by battle. This card gains 1000 ATK for each monster your opponent controls. Face-up Level 4 Normal Monsters on the field cannot be destroyed by card effects.
    Overdrive Normal Monster EARTH 4 1600 1500 An all-terrain armored vehicle armed with a heavy-duty machine gun.
    Pair Cycroid Fusion/Effect Monster EARTH 5 1600 1200 2 Machine-Type monsters with the same name.
    This card can attack your opponent directly.
    Panzer Dragon Fusion/Effect Monster LIGHT 5 1000 2600 1 Machine-Type monster + 1 Dragon-Type monster
    If this card is destroyed and sent to the Graveyard: You can target 1 card on the field; destroy that target.
    Patroid Effect Monster EARTH 4 1200 1200 Pick up and look at 1 Set card on your opponent's side of the field, then return it to its original position. You can only activate this effect once per turn, during your Main Phase.
    Patrol Robo Effect Monster EARTH 3 1100 900 During your Standby Phase, look at on of your opponent's face-down cards on the field.
    Pendulum Machine Normal Monster DARK 6 1750 2000 A horrible torture machine with a large pendulum blade.
    Perfect Machine King Effect Monster EARTH 8 2700 1500 Increase the ATK of this card by 500 points for each Machine-Type monster on the field other than this card.
    Phantom Fortress Enterblathnir Xyz/Effect Monster WIND 9 2900 2500 2 Level 9 monsters
    Once per turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects;
  • Banish 1 card your opponent controls.
  • Banish 1 random card from your opponent's hand.
  • Banish 1 card from your opponent's Graveyard.
  • Banish the top card of your opponent's Deck, face-up.
  • Photon Pirate Effect Monster LIGHT 3 1000 1000 You can banish 1 "Photon" monster from your Graveyard; this card gains 1000 ATK until the End Phase. You can use the effect of "Photon Pirate" up to twice per turn.
    Photon Satellite Effect Monster LIGHT 1 0 0 Once per turn: You can target 1 other "Photon" monster you control; the Levels of both that monster and this card become the combined current Levels of those 2 monsters.
    Planet Pathfinder Effect Monster EARTH 4 1000 1000 You can Tribute this card; add 1 Field Spell Card from your Deck to your hand.
    Power Tool Dragon Synchro/Effect Monster EARTH 7 2300 2500 1 Tuner + 1 or more non-Tuner monsters
    Once per turn, during your Main Phase, you can select 3 Equip Spell Cards from your Deck, have your opponent pick one of them at random, and add it to your hand. Return the remaining cards to your Deck. If this card would be destroyed while equipped with an Equip Spell Card, you can send that card to the Graveyard instead.
    Power Tool Mecha Dragon Synchro/Effect Monster DARK 7 2300 2500 1 Tuner + 1 or more non-Tuner monsters
    During your turn, when an Equip Spell Card(s) is equipped to this card: You can draw 1 card. You can only use this effect of "Power Tool Mecha Dragon" once per turn. Once per turn, during either player's turn: You can target 1 appropriate face-up Equip Card on the field; equip that target to this card.
    Powered Inzektron Synchro/Effect Monster LIGHT 6 2500 1600 1 Tuner + 1 or more non-Tuner monsters
    When this card is Synchro Summoned: This turn, this card cannot be destroyed by battle or by card effects, also you take no damage.
    Proto-Cyber Dragon Effect Monster LIGHT 3 1100 600 This card's name becomes "Cyber Dragon" while it is face-up on the field.
    Pursuit Chaser Effect Monster EARTH 3 1400 600 When a Defense Position monster is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent.
    Quick-Span Knight Tuner Monster EARTH 3 1000 800 If this card is sent to the Graveyard for a Synchro Summon: Target 1 face-up monster your opponent controls; that target loses 500 ATK.
    Quickdraw Synchron Tuner Monster WIND 5 700 1400 You can send 1 monster from your hand to the Graveyard and Special Summon this card (from your hand). For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner monster. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a monster that lists a "Synchron" monster as a Tuner.
    Quillbolt Hedgehog Effect Monster EARTH 2 800 800 If you control a face-up Tuner monster, you can Special Summon this card from your Graveyard. If this card was Summoned this way, remove it from play when it is removed from the field. (deck contains 2)
    R-Genex Accelerator Effect Monster WIND 4 1500 1900 When a "Genex" monster(s) is added from your Deck to your hand, you can reveal 1 of those monsters to Special Summon that monster.
    R-Genex Crusher Effect Monster EARTH 2 800 800 When this card is Normal Summoned successfully, you can add 1 Level 4 "R-Genex" monster from your deck to your hand.
    R-Genex Turbo Effect Monster WIND 4 1500 1300 When this card is Normal Summoned, you can select and add 1 Level 1 "Genex" monster from your Deck to your hand.
    R-Genex Ultimum Effect Monster EARTH 4 1800 1400 When this face-up card on the field is destroyed and sent to the Graveyard, you can select and return 2 "Genex" monsters from your Graveyard to your Deck.
    Red Gadget Effect Monster EARTH 4 1300 1500 When this card is Normal or Special Summoned: You can add 1 "Yellow Gadget" from your Deck to your hand.
    Red-Eyes Black Metal Dragon Effect Monster DARK 8 2800 2400 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your Deck) by Tributing "Red-Eyes B. Dragon" equipped with "Metalmorph".
    Reflect Bounder Effect Monster LIGHT 4 1700 1000 When this face-up Attack Position monster is attacked by a monster on your opponent's side of the field, before damage calculation, this card inflicts damage to your opponent's Life Points equal to the ATK of the attacking monster. Then, after damage calculation, this card is destroyed.
    Rescueroid Effect Monster FIRE 6 1600 1800 When a "roid" monster you control is destroyed by battle and sent to the Graveyard, you can return that monster to its owner's hand.
    Road Synchron Tuner Monster LIGHT 4 1600 800 If this card is used for the Synchro Summon of a monster other than "Road Warrior", its Level is decreased by 2. If this card attacks, at the end of the Damage Step, increase its Level by 1 until the End Phase.
    Robolady Normal Monster EARTH 3 450 900 A warrior fully covered with metal. It upgrades by fusing with "Roboyarou".
    Robotic Knight Normal Monster FIRE 4 1600 1800 The Commander of Machine-Types, he serves the Machine King. He is famous for the way he controls his troops.
    Roboyarou Normal Monster EARTH 3 900 450 A warrior fully covered with metal. It upgrades by fusing with "Robolady".
    Rocket Arrow Express Effect Monster EARTH 10 5000 0 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling no cards, and cannot be Special Summoned by other ways. You cannot conduct your Battle Phase the turn you Special Summon this card. You cannot activate cards or effects, or Set any cards. During each of your Standby Phases, destroy this card unless you send all cards in your hand to the Graveyard (min. 1).
    Roulette Barrel Effect Monster LIGHT 4 1000 2000 Once per turn, during your Main Phase, you can roll a six-sided die twice. Select one result and destroy 1 face-up monster on the field whose level is equal to the result.
    Satellite Cannon Effect Monster LIGHT 5 0 0 This card cannot be destroyed by battle with a Level 7 or lower monster. During each of your End Phases, this card gains 1000 ATK. If this card attacks, its ATK is returned to 0, after damage calculation.
    Scanner Effect Monster LIGHT 1 ? ? Once per turn, you can select 1 of your opponent's monsters that is removed from play. Until the End Phase, this card's name is treated as the selected monster's name, and this card has the same Attribute, Level, ATK, and DEF as the selected monster. If this card is removed from the field while this effect is applied, remove it from play.
    Scrap Breaker Effect Monster EARTH 6 2100 700 If your opponent controls a monster, you can Special Summon this card from your hand. When this card is Special Summoned this way, select 1 face-up "Scrap" monster you control, and destroy it.
    Scrap Hunter Effect Monster EARTH 3 1600 400 Once per turn, you can select 1 face-up "Scrap" monster you control, except this card. Destroy it and send 1 Tuner monster from your Deck to your Graveyard.
    Scrap Mind Reader Tuner Monster EARTH 1 0 0 Once per turn, while this card is in your Graveyard during your Main Phase 2, you can select 1 face-up "Scrap" monster you control, except "Scrap Mind Reader". Destroy that monster and Special Summon this card from the Graveyard. If you do, remove this card from play when it is removed from the field. If this card is used as a Synchro Material Monster, all other Synchro Material Monsters must be "Scrap" monsters.
    Scrap Recycler Effect Monster EARTH 3 900 1200 When this card is Normal or Special Summoned, you can select and send 1 Machine-Type monster from your Deck to the Graveyard. Once per turn, you can return 2 Level 4 Machine-Type EARTH monsters from your Graveyard to the Deck to draw 1 card.
    Searchlightman Effect Monster LIGHT 3 1000 1000 FLIP: Your opponent cannot Set (or flip face-down) any cards for the rest of this turn.
    Second Booster Effect Monster FIRE 3 1000 500 You can Tribute this card to select 1 face-up Attack Position monster you control. The selected monster gains 1500 ATK until the End Phase.
    Sergeant Electro Effect Monster FIRE 4 1600 1300 Once per turn: You can target 1 face-down card in your opponent's Spell & Trap Card Zone; while this card is face-up on the field, its target(s) cannot be activated.
    Shapesnatch Normal Monster DARK 5 1200 1700 A bow tie with horrible power, it attacks an opponent by controlling others.
    Shovel Crusher Normal Monster EARTH 3 900 1200 Armed with a pair of shovels, this monster will destroy anything that stands in its way.
    Shreddder Effect Monster EARTH 4 1600 1000 Once per turn, you can send 1 Machine-Type monster from your hand to the Graveyard to destroy 1 face-up monster your opponent controls whose Level is less than or equal to that monster's.
    Skypalace Gangaridai Xyz/Effect Monster WIND 10 3400 3000 2 Level 10 monsters
    You can detach 1 Xyz Material from this card, then target 1 card your opponent controls; destroy that target, and if you do, inflict 1000 damage to your opponent. You can only use the effect of "Skypalace Gangaridai" once per turn. This card cannot attack the turn you activate this effect.
    Slot Machine Normal Monster DARK 7 2000 2300 The machine's ability is said to vary according to its slot results.
    Snowman Creator Effect Monster WATER 4 1600 1000 When this card is Summoned: You can distribute a number of Ice Counters among face-up monsters your opponent controls equal to the number of face-up WATER monsters you control, then if you distributed 3 or more Ice Counters, you can destroy 1 card your opponent controls.
    Solar Wind Jammer Effect Monster LIGHT 5 800 2400 If you control no monsters, you can Special Summon this card (from your hand), but its original ATK and DEF become halved. During each of your Standby Phases: Increase the Level of this card by 1. There can only be 1 face-up "Solar Wind Jammer" on the field.
    Sonic Jammer Effect Monster WIND 2 350 650 FLIP: Your opponent cannot activate any Spell Cards until the end of the End Phase of the next turn.
    Spell Canceller Effect Monster WIND 5 1800 1600 As long as this card remains face-up on the field, Spell Cards cannot be activated. The effects of all Spell Cards are also negated.
    Spell Reactor RE Effect Monster DARK 3 1200 900 Once per turn, when your opponent activates a Spell Card, you can destroy the Spell card and inflict 800 damage to your opponent.
    Sphere of Chaos Effect Monster DARK 5 1600 0 While face up, this card is also treated at a LIGHT-Attribute. Once per turn, this card cannot be destroyed by battle. When this card is Tribute Summoned, you can add 1 Level 3 monster from your deck to your hand.
    Spikebot Normal Monster DARK 5 1800 1700 A mechanical soldier created by a wicked sorcerer, it attacks with the two steel balls attached to its arms.
    Starship Spy Plane Effect Monster WIND 4 1100 500 If your opponent controls a face-up Xyz Monster, you can Special Summon this card (from your hand). When this card is Special Summoned from the hand: Target 1 Spell/Trap Card your opponent controls; return that target to the hand.
    Stealthroid Effect Monster DARK 4 1200 0 If this card attacks, destroy 1 Spell or Trap Card at the end of the Battle Phase if you control another "roid" monster.
    Steam Gyroid Fusion Monster EARTH 6 2200 1800 "Gyroid" + "Steamroid"
    Steamroid Effect Monster EARTH 4 1800 1800 If this card attacks an opponent's monster, this card gains 500 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 500 ATK during the Damage Step only.
    Steel Ogre Grotto #1 Normal Monster EARTH 5 1400 1800 A steel idol worshiped in the Land of Machines.
    Steel Ogre Grotto #2 Normal Monster EARTH 6 1900 2200 A mechanized iron doll with tremedous strength.
    Steel Scorpion Effect Monster EARTH 1 250 300 A non-Machine-Type Monster attacking "Steel Scorpion" will be destroyed at the End Phase of your opponent's 3rd turn after the attack.
    Submarineroid Effect Monster WATER 4 800 1800 This card can attack your opponent directly. If it does, any Battle Damage this card inflicts to your opponent becomes the original ATK of this card. You can change this card to Defense Position at the end of the Damage Step.
    Summon Reactor SK Effect Monster DARK 5 2000 1400 The first time a monster(s) is Summoned to your opponent's side of the field each turn, inflict 800 damage to your opponent. During the Battle Phase of the turn this effect is activated, you can negate the attack of 1 monster your opponent controls. You can send 1 face-up "Trap Reactor Y FI", 1 face-up "Spell Reactor RE" and this face-up card you control to the Graveyard to Special Summon 1 "Flying Fortress SKY FIRE" from your hand, Deck, or Graveyard.
    Super Defense Robot Elephan Effect Monster EARTH 8 1400 2500 When this card is Normal Summoned: You can Special Summon 1 "Super Defense Robot" monster or "Orbital 7" from your hand. Once per turn: You can target 1 "Super Defense Robot" monster or "Orbital 7" you control; it becomes Level 8 until the End Phase. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a Machine-Type monster.
    Super Defense Robot Lio Effect Monster EARTH 4 1200 1600 When this card is Normal Summoned: You can Special Summon 1 "Super Defense Robot" monster or "Orbital 7" from your hand. Once per turn, when exactly 1 "Super Defense Robot" monster or "Orbital 7" (and no other cards) is added from your Graveyard to your hand (except during the Damage Step): You can Special Summon it from your hand.
    Super Defense Robot Monki Effect Monster EARTH 3 800 1200 When this card is Normal Summoned: You can Special Summon 1 "Super Defense Robot" monster or "Orbital 7" from your hand. Once per turn: You can banish 1 Machine-Type monster from your Graveyard, then target 1 "Super Defense Robot" monster or "Orbital 7" in your Graveyard; add that target to your hand.
    Super Robolady Fusion/Effect Monster EARTH 6 1200 500 Robolady + "Roboyarou" You can Special Summon "Super Roboyarou" by returning this card from the field to the Fusion Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster inflicts Direct Damage to your opponent's Life Points.
    Super Roboyarou Fusion/Effect Monster EARTH 6 1200 500 Roboyarou + "Robolady" You can Special Summon "Super Robolady" by returning this card from the field to the Fusion Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster inflicts Direct Damage to your opponent's Life Points.
    Super Vehicroid - Stealth Union Fusion/Effect Monster EARTH 9 3600 3000 Truckroid + "Expressroid" + "Drillroid" + "Stealthroid"
    When this card attacks, its original ATK is halved until the end of the Damage Step. During a battle between this attacking card and a Defense Position monster whose DEF is lower then the ATK of this card, inflict the difference as Battle Damage to your opponent. Once per turn, you can select 1 monster you control, except a Machine-Type monster, and equip it to this card. When equipped with a monster by this effect, this card can attack all monsters your opponent controls once each.
    Super Vehicroid Jumbo Drill Fusion Monster EARTH 8 3000 2000 Steamroid + "Drillroid" + "Submarineroid"
    A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
    Superdimensional Robot Galaxy Destroyer Xyx/Effect Monster LIGHT 10 5000 2000 3 Level 10 monsters
    Once per turn: You can detach 1 Xyz Material from this card; destroy all Spell and Trap Cards your opponent controls. Your opponent cannot activate Spell/Trap Cards in response to this effect's activation.
    Superdreadnought Rail Cannon Gustav Max Xyz/Effect Monster EARTH 10 3000 3000 2 Level 10 monsters
    Once per turn: You can detach 1 Xyz Material from this card; inflict 2000 damage to your opponent.
    Superheavy Samurai Big Benkei Effect Monster EARTH 8 1000 3500 When this card is Normal or Special Summoned: You can change this card's battle position. All "Superheavy Samurai" monsters you control can attack while they are inface-up Defense Position. If they do, apply their DEF instead of ATK for damage calculation.
    Superheavy Samurai Blue Brawler Effect Monster EARTH 4 0 2000 When this card is Normal or Special Summoned: You can change its battle position. Cannot be destroyed by battle.
    Superheavy Samurai Swordsman Effect Monster EARTH 3 1000 1800 When this card is Normal or Special Summoned: You can change its battle position. If a "Superheavy Samurai" monster you control battles an opponent's monster, afterdamage calculation: The opponent's monster's ATK and DEF become 0.
    Swift Scarecrow Effect Monster EARTH 1 0 0 When your opponent's monster declares a direct attack: You can discard this card; negate that attack, then end the Battle Phase (this is a Quick Effect).
    Sword Slasher Normal Monster DARK 5 1450 1500 A lethal engine of destruction that wields two well-honed blades.
    Symphonic Warrior Basses Tuner Monster WIND 1 600 400 Once per turn, you can select 1 face-up "Symphonic Warrior" monster on the field. Increase its Level by the number of cards in your hand; this increase lasts until the End Phase. You can remove from play this card from your Graveyard to select 1 face-up "Symphonic Warrior" monster you control and increase its Level by the number of cards in your hand; this increase lasts until the End Phase.
    Symphonic Warrior Drumss Tuner Monster WIND 2 700 700 Once per turn, you can select 1 face-up "Symphonic Warrior" monster on the field and declare 1 Attribute. The selected monster's Attribute becomes the declared Attribute. You can remove from play this card from your Graveyard and declare 1 Attribute to have the Attribute of 1 face-up "Symphonic Warrior" monster you control become the declared Attribute.
    Symphonic Warrior Piaano Tuner Monster WIND 3 900 1300 Once per turn, you can declare 1 Monster Type and Select 1 Face-up "Symphonic Warrior" monster on the Field. that monster becomes that Monster Type. You can declare 1 Monster Type and Remove from Play this card from your Graveyard to select 1 face-up "Symphonic Warrior" monster you Control and make it that Monster Type.
    Synchro Magnet Tuner Monster EARTH 3 1000 600 This card cannot be Normal Summoned or Set. When you Synchro Summon a Synchro Monster, you can Special Summon this card from your hand.
    Synchro Soldier Effect Monster EARTH 1 0 0 Once per turn, during your Main Phase 1, you can select 1 face-up Synchro Monster you control. Remove that face-up Synchro Monster you control from play and inflict 600 damage to your opponent. If you use this effect, during your next Standby Phase the removed from play monster returns to the field.
    Synchron Explorer Effect Monster EARTH 2 0 700 When this card is Normal Summoned, you can select 1 "Synchron" monster in your Graveyard and Special Summon it. Its effects are negated.
    T.G. Blade Blaster Synchro/Effect Monster EARTH 10 3300 2200 1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters
    When an opponent's Spell/Trap Card is activated that targets this card, you can send 1 card from your hand to the Graveyard to negate the effect. Once per opponent's turn, you can remove from play 1 "T.G." monster from your Graveyard to remove this face-up card on the field from play. During the next Standby Phase, Special Summon this card, if removed by this effect.
    T.G. Halberd Cannon Synchro/Effect Monster EARTH 12 4000 4000 1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters
    This card cannot be Special Summoned except by Synchro Summon. Once per turn, while this card is face-up on the field, you can negate the Summon of a monster and destroy it. When this card is sent from the field to the Graveyard, you can select 1 "T.G." monster in your Graveyard, and Special Summon it.
    The Big Saturn Effect Monster DARK 8 2800 2200 You cannot Special Summon this card from your hand or Deck. Once per turn, you can discard 1 card and pay 1000 Life Points to have this card gain 1000 ATK until the end of the turn. When this card is destroyed and sent to the Graveyard by your opponent's card effect, inflict damage to both players equal to this card's ATK.
    Thermal Genex Synchro/Effect Monster FIRE 8 2400 1200 Genex Controller + 1 or more FIRE non-Tuner Monsters
    This card gains 200 ATK for each FIRE monster in your Graveyard. If this card destroys an opponent's monster by battle, inflict 200 damage to your opponent for each "Genex" monster in your Graveyard.
    Timeater Effect Monster DARK 6 1900 1700 If this monster destroys a monster on your opponent's side of the field in battle, your opponent skips his/her next Main Phase 1.
    Tin Archduke XYZ/Effect Monster EARTH 4 2200 1200 3 Level 4 monsters
    Once per turn, during either player's turn: You can detach 1 Xyz Material from this card to target 1 monster your opponent controls; change its battle position. (Flip Effects are not activated.)
    Tin Goldfish Effect Monster WATER 4 800 2000 When this card is Normal Summoned: You can Special Summon 1 Level 4 monster from your hand.
    Toon Cannon Soldier Toon Monster DARK 4 1400 1300 This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, destroy this card. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. Tribute 1 monster on your side of the field to inflict 500 points of damage to your opponent's Life Points.
    Top Runner Tuner Monster WIND 4 1100 800 All face-up Synchro Monsters you control gain 600 ATK.
    Trap Reactor Y FI Effect Monster DARK 4 800 1800 Once per turn, when your opponent activates a Trap Card, you can destroy the Trap Card and inflict 800 damage to your opponent.
    Tricular Effect Monster EARTH 3 300 300 When this card is destroyed by battle, you can Special Summon 1 "Bicular" from your hand or Deck.
    Trifortressops Effect Monster DARK 6 1600 2800 During either player's turn, if your opponent Summoned 3 or more monsters this turn: You can Special Summon this card from your hand. If this card is Special Summoned this way, it is unaffected by other card effects, but loses 500 DEF during each player's Standby Phase.
    Truckroid Effect Monster EARTH 4 1000 2000 When this card destroys an opponent's monster by battle and sends it to the Graveyard: Equip the destroyed monster to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect.
    Tuningware Effect Monster LIGHT 1 100 300 If this card is used for a Synchro Summon, you can treat it as a Level 2 monster. If this card is sent to the Graveyard for a Synchro Summon, draw 1 card.
    Turbo Booster Effect Monster EARTH 1 0 0 If you have Normal Summoned a monster this turn, you can Special Summon this card from your hand. You can Tribute this card to destroy 1 monster your opponent controls that battled one of your monsters this turn.
    Turbo Cannon Synchro/Effect Monster FIRE 3 0 0 Turbo Rocket + 1 or more non-Tuner monsters
    Once per turn, you can destroy 1 face-up monster on the field and inflict damage to its controller equal to half of its ATK.
    Turbo Rocket Tuner Monster WIND 2 0 0 While attacking, this card cannot be destroyed by battle. If this card attacks, after damage calculation, inflict damage equal to half the ATK of the attack target to your opponent.
    Turbo Synchron Tuner Monster WIND 1 100 500 When this card declares an attack, you can change the attack target to Defense Position. When you take Battle Damage while this card is attacking, you can Special Summon 1 monster from your hand with ATK equal to or less than the Battle Damage you took.
    Twin-Barrel Dragon Effect Monster DARK 4 1700 200 When this card is Summoned, select 1 card your opponent controls. Toss a coin twice, and if the result is 2 heads destroy the selected card.
    UFO Turtle Effect Monster FIRE 4 1400 1200 When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 FIRE monster with 1500 or less ATK from your Deck, in face-up Attack Position.
    UFOroid Effect Monster LIGHT 6 1200 1200 When this card is destroyed as a result of battle and sent to the Graveyard, you can Special Summon from your Deck 1 Machine-Type monster with an ATK of 1500 or less in face-up Attack Position. Then shuffle your Deck.
    UFOroid Fighter Fusion Monster LIGHT 10 ? ? UFOroid + 1 Warrior-Type monster
    A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. The original ATK and DEF of this card become equal to the combined original ATK of the 2 Fusion Material Monsters you used for the Fusion Summon of this card.
    Ultimate Ancient Gear Golem Fusion/Effect Monster EARTH 10 4400 3400 Ancient Gear Golem + 2 "Ancient Gear" monsters
    This card cannot be Special Summoned except by Fusion Summon. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. If this card is destroyed, Special Summon 1 "Ancient Gear Golem" from your Graveyard, ignoring the Summoning conditions.
    Unicycular Normal Monster EARTH 1 100 100 The third of the brothers, following Tricular and Bicular.
    Union Rider Effect Monster WIND 2 1000 1000 You can take control of up to 1 Union Monster that is currently a monster on your opponent's side of the field, and equip it to this card. The Union Monster that is equipped to this card cannot be changed back to a monster using its own effect.
    Unknown Synchron Tuner Monster DARK 1 0 0 If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. Each player can only use the effect of "Unknown Synchron" once per Duel.
    V-Tiger Jet Normal Monster LIGHT 4 1600 1800 This ace fighter is unbeatable in a dogfight. It combines with other monsters to launch an array of encircling attacks.
    Victory Viper XX03 Effect Monster LIGHT 4 1200 1000 When this card destroys an opponent's monster as a result of battle, select and activate 1 of the following effects: - Increase the ATK of this card by 400 points. - Destroy 1 face-up Spell or Trap Card on the field. - Special Summon 1 "Option Token" to your side of the field. It always has the same Type, Attribute, Level, ATK and DEF as this card.
    Vindikite R-Genex Synchro/Effect Monster WIND 8 2400 1000 1 "Genex" Tuner + 1 or more non-Tuner WIND monsters.
    Your opponent cannot select this card as an attack target. If this card destroys an opponent's monster by battle, you can add 1 "Genex" monster from your Deck to your hand.
    VW-Tiger Catapult Fusion/Effect Monster LIGHT 6 2000 2100 V-Tiger Jet + "W-Wing Catapult"
    This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). By discarding 1 card from your hand, change the battle position of 1 monster on your opponent's side of the field. (Flip Effects are not activated at this time.)
    VWXYZ-Dragon Catapult Cannon Fusion/Effect Monster LIGHT 8 3000 2800 VW-Tiger Catapult + "XYZ-Dragon Cannon"
    This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). Once per turn, remove from play 1 card on your opponent's side of the field. When this card attacks, you can change the battle position of the attack-target monster. (Flip Effects are not activated at this time.)
    Vylon Alpha Synchro/Effect Monster LIGHT 9 2200 1100 1 "Vylon" Tuner + 1 or more non-Tuner monsters
    When this card is Synchro Summoned: You can target 1 Equip Spell Card in your Graveyard; equip that target to this card. While this card is equipped with an Equip Card, it cannot be destroyed by Spell/Trap effects, except for Equip Cards.
    Vylon Cube Tuner Monster LIGHT 3 800 800 If this card is sent to the Graveyard for the Synchro Summon of a LIGHT monster: You can add 1 Equip Spell Card from your Deck to your hand.
    Vylon Pentachloro Union Monster LIGHT 4 500 400 Once per turn, you can either: Target 1 face-up "Vylon" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, if the equipped monster destroys an opponent's monster by battle: You can target 1 card your opponent controls; destroy that target. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
    Vylon Sphere Tuner Monster LIGHT 1 400 400 If this card is sent from the Monster Card Zone to the Graveyard: You can pay 500 Life Points to target 1 face-up monster you control; equip this card to that target. You can send this Equip Card to the Graveyard to target 1 Equip Spell Card in your Graveyard; equip that target to the monster this card was equipped to.
    Vylon Tesseract Union Monster LIGHT 4 800 600 Once per turn, you can either: Target 1 face-up "Vylon" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, if the equipped monster destroys an opponent's monster by battle: You can target 1 Level 4 or lower "Vylon" monster in your Graveyard; Special Summon that target. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
    Vylon Tetra Tuner monster LIGHT 2 900 900 If this card is sent from the Monster Card Zone to the Graveyard: You can pay 500 Life Points to target 1 face-up monster you control; equip this card to that target. If the equipped monster would be destroyed, you can destroy this Equip Card instead.
    W-Wing Catapult Union Monster LIGHT 4 1300 1500 Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "V-Tiger Jet" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK and DEF of the equipped monster by 400 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
    Wind-Up Arsenal Zenmaioh Xyz/Effect Monster WIND 5 2600 1900 2 Level 5 monsters
    Once per turn: You can detach 1 Xyz Material from this card to target 2 Set cards on the field; destroy them.
    Wind-Up Bat Effect Monster WIND 1 300 350 You can target 1 "Wind-Up" monster in your Graveyard; change this face-up Attack Position card you control to face-up Defense Position, and add that target to your hand. This effect can only be used once while this card is face-up on the field.
    Wind-Up Carrier Zenmaity Xyz/Effect Monster WATER 3 1500 1500 2 Level 3 monsters
    Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Wind-Up" monster from your hand or Deck. When a face-up "Wind-Up" monster on the field is destroyed and sent to your Graveyard (except during the Damage Step): You can detach 1 Xyz Material from this card to target that monster; return that target to the hand.
    Wind-Up Zenmaines Xyx/Effect Monster FIRE 3 1500 2100 2 Level 3 monsters
    If this face-up card on the field would be destroyed, you can detach 1 Xyz Material from this card instead. Once per turn, during the End Phase, if this effect was used this turn: Target 1 card on the field; destroy it.
    Wind-Up Zenmaister Xyz Effect Monster EARTH 4 1900 1500 2 Level 4 monsters
    This card gains 300 ATK for each Xyz Material attached to this card. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster you control; change that face-up monster to face-down Defense Position, and if you do, during the End Phase of this turn, change it to face-up Attack Position.
    Windmill Genex Synchro/Effect Monster WIND 7 2000 1600 Genex Controller + 1 or more non-Tuner WIND monsters
    This card gains 300 ATK for each face-down Spell and Trap Card on the field. You can send 1 card from your hand to the Graveyard to destroy 1 face-down Spell or Trap Card.
    Woodborg Inpachi Normal Monster FIRE 5 500 2500 The new form of the enigmatic Inpachi, remodeled by cutting-edge Dark World technology. Maneuverability has been sacrificed for strong armor, which was considered more important.
    Wroughtweiler Effect Monster EARTH 3 800 1200 When this card is destroyed by battle and sent to the Graveyard: Target 1 "Elemental HERO" card and 1 "Polymerization" in your Graveyard; add both those targets to your hand.
    X-Head Cannon Normal Monster LIGHT 4 1800 1500 A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters.
    XY-Dragon Cannon Fusion/Effect Monster LIGHT 6 2200 1900 X-Head Cannon + "Y-Dragon Head"
    This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). This card cannot be Special Summoned from the Graveyard. Discard 1 card from your hand to destroy 1 face-up Spell or Trap Card on your opponent's side of the field."
    XYZ-Dragon Cannon Fusion/Effect Monster LIGHT 8 2800 2600 X-Head Cannon + "Y-Dragon Head" + "Z-Metal Tank"
    This card can only be Special Summoned from your Extra Deck by removing from play the above cards you control. (You do not use "Polymerization".) This card cannot be Special Summoned from the Graveyard. You can discard 1 card to destroy 1 card your opponent controls.
    XZ-Tank Cannon Fusion/Effect Monster LIGHT 6 2400 2100 X-Head Cannon + "Z-Metal Tank"
    This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). This card cannot be Special Summoned from the Graveyard. Discard 1 card from your hand to destroy 1 face-down Spell or Trap Card on your opponent's side of the field."
    Y-Dragon Head Union Monster LIGHT 4 1500 1600 Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "X-Head Cannon" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 400 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
    Yellow Gadget Effect Monster EARTH 4 1200 1200 When this card is Normal or Special Summoned: You can add 1 "Green Gadget" from your Deck to your hand.
    YZ-Tank Dragon Fusion/Effect Monster LIGHT 6 2100 2200 Y-Dragon Head + "Z-Metal Tank"
    This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). This card cannot be Special Summoned from the Graveyard. Discard 1 card from your hand to destroy 1 face-down Monster Card on your opponent's side of the field."
    Z-Metal Tank Union Monster LIGHT 4 1500 1300 Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "X-Head Cannon" or "Y-Dragon Head" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 600 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.).
       This set contains 473 cards.
     
     

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