Yu-Gi-Oh! Store

Yu-Gi-Oh! Fairy Monsters

This is a list of all the Yu-Gi-Oh! Fairy monsters in our database.

Card Name Type ATR    LVL     ATK     DEF     Card Text Buy It
Card Name Type ATR    LVL     ATK DEF Card Text Buy It
Absorbing Kid from the Sky Effect Monster LIGHT 4 1300 1000 When this card destroys a monster and sends it to the Graveyard as a result of battle, increase your Life Points by the Level of the destroyed monster x 300 points.
Agido Effect Monster EARTH 4 1500 1300 When this card is destroyed and sent to the Graveyard as a result of battle, roll a six-sided die. You can Special Summon 1 Fairy-Type monster from your Graveyard whose Level is equal to the number rolled. (If the result is 6, you can Special Summon a Level 6 or higher monster.)
Airknight Parshath Effect Monster LIGHT 5 1900 1400 If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: Draw 1 card.
Aitsu Normal Monster FIRE 5 100 100 He seems to be very unreliable, but he might have incredible potential.
Ancient Sacred Wyvern Synchro/Effect Monster LIGHT 7 2100 2000 1 LIGHT Tuner + 1 or more non-Tuner monsters
While your Life Points are higher than your opponent's, this card gains ATK equal to the difference. While your Life Points are lower than your opponent's, this card loses ATK equal to the difference. When this card is destroyed by battle and sent to the Graveyard, you can pay 1000 Life Points to Special Summon this card.
Angel 07 Effect Monster LIGHT 7 2500 1500 When this card is Tribute Summoned, it gains the following effect:
  • The effects of Effect Monsters cannot be activated.
  • Angel of Zera Synchro/Effect Monster LIGHT 8 2800 2300 1 Tuner + 1 or more non-Tuner monsters
    This card gains 100 ATK for each of your opponent's banished cards. During the Standby Phase of the next turn after this card was banished: Special Summon this banished card. You can only use the effect of "Angel of Zera" once per turn.
    Arcana Force 0 - The Fool Effect Monster LIGHT 1 0 0 This card cannot be destroyed by battle. This card cannot be changed to Defense Position, except with a card effect. When this card is Summoned toss a coin:
  • Heads: Negate the effects of your Spells, Traps, and Effect Monsters' effects that target this card and destroy them.
  • Tails: Negate the effects of your opponent's Spells, Traps and Effect Monsters' effects that target this card, and destroy them.
  • Arcana Force EX - The Dark Ruler Effect Monster LIGHT 10 4000 4000 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 monsters you control to the Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Toss a coin and gain the appropriate effect.
  • Heads: This card can make a second attack during each Battle Phase, but it does so using this effect, change it to Defense Position at the end of the Battle Phase. Its battle position cannot be changed until the end of your next turn.
  • Tails: If this card is destroyed, destroy all cards on the field.
  • Arcana Force EX - The Light Ruler Effect Monster LIGHT 10 4000 4000 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 monsters you control to the Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Toss a coin and gain the appropriate effect.
  • Heads: When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can target 1 card in your Graveyard; add that target to your hand.
  • Tails: During either player's turn, when a Spell/Trap Card, or monster effect, that targets this card is activated: This card loses exactly 1000 ATK and you negate the activation, and if you do, destroy it..
  • Arcana Force I - The Magician Effect Monster LIGHT 4 1100 1100 When this card is Summoned, toss a coin:
  • Heads: When a Spell Card is activated, this card's ATK becomes double its original ATK until the End Phase of that turn.
  • Tails: When a Spell Card is activated, your opponent gains 500 Life Points.
  • Arcana Force III - The Empress Effect Monster LIGHT 4 1300 1300 When this card is Summoned, toss a coin:
  • Heads: Each time your opponent Normal Summons or Sets a monster, you can Special Summon 1 "Arcana Force" monster from your hand.
  • Tails: Each time your opponent Normal Summons or Sets a monster, send 1 card from your hand to the Graveyard.
  • Arcana Force IV - The Emperor Effect Monster LIGHT 4 1400 1400 When this card is Summoned, toss a coin:
  • Heads: All "Arcana Force" monsters you control gain 500 ATK
  • Tails: All "Arcana Force" monsters you control lose 500 ATK.
  • Arcana Force VI - The Lovers Effect Monster LIGHT 4 1600 1600 When this card is Summoned, toss a coin:
  • Heads: This card can be treated as 2 Tributes for the Tribute Summon of an "Arcana Force" monster
  • Tails: You cannot Tribute Summon "Arcana Force" monsters.
  • Arcana Force VII - The Chariot Effect Monster LIGHT 4 1700 1700 When this card is Summoned, toss a coin:
  • Heads: If this card destroys an opponent's monster by battle, you can Special Summon that monster to your side of the field.
  • Tails: Your opponent gains control of this card.
  • Arcana Force XIV - Temperance Effect Monster LIGHT 6 2400 2400 During damage calculation, in either player's turn: You can discard this card; you take no Battle Damage from that battle. When this card is Summoned: Toss a coin and apply this effect. The effect lasts while this card is face-up on the field.
  • Heads: Halve all Battle Damage you take.
  • Tails: Halve all Battle Damage your opponent takes.
  • Arcana Force XVIII- The Moon Effect Monster LIGHT 7 2800 2800 When this card is Summoned, toss a coin: * Heads: During your Standby Phase, you can Special Summon 1 "Moon Token" (Fairy-Type/LIGHT/Level 1/ATK 0/DEF 0). * Tails: During each of your End Phases, select 1 monster you control and give control of it to your opponent.
    Arcana Force XXI - The World Effect Monster LIGHT 8 3100 3100 When this card is Summoned, toss a coin: * Heads: During your End Phase, you can send 2 monsters you control to the Graveyard to skip your opponent's next turn. * Tails: During your opponent's Draw Phase, add the top card of their Graveyard to their hand.
    Archlord Kristya Effect Monster LIGHT 8 2800 2300 If you have exactly 4 Fairy-Type monsters in your Graveyard, you can Special Summon this card (from your hand). When you do: Target 1 Fairy-Type monster in your Graveyard; add that target to your hand. Neither player can Special Summon monsters. If this face-up card would be sent from the field to the Graveyard, it returns to the top of the Deck, instead.
    Archlord Zerato Effect Monster LIGHT 8 2800 2300 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 face-up Warrior of Zera" on your side of the field while "The Sanctuary in the Sky" is on the field. If "The Sanctuary in the Sky" is on your side of the field, by discarding 1 LIGHT Monster Card from your hand to the Graveyard, destroy all monsters on your opponent's side of the field. If "The Sanctuary in the Sky" is not on your side of the field, this effect is not applied."
    Artifact Achilleshield Effect Monster LIGHT 5 1500 2200 You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: Your opponent cannot target "Artifact" monsters youcontrol for attacks for the rest of this turn.
    Artifact Aegis Effect Monster LIGHT 5 1200 2500 You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: "Artifact" monsters you control cannot be targeted or destroyed by your opponent's card effects until the end of this turn.
    Artifact Beagalltach Effect Monster LIGHT 5 1400 2100 You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: Destroy up to 2 Set cards you control (min. 1). You can only use this effect of "Artifact Beagalltach" once per turn.
    Artifact Caduceus Effect Monster LIGHT 5 1600 2400 You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard: Special Summon it. During your opponent's turn, each time an "Artifact" monster(s) is Special Summoned: Draw 1 card. You mustcontrol this face-up card to activate and to resolve this effect. You can only control 1 "Artifact Caduceus".
    Artifact Durendal Xyz/Effect Monster LIGHT 5 2400 2100 2 Level 5 monsters
    Once per turn, during either player's turn, you can activate 1 of these effects.
  • When a monster effect is activated on the field, OR when a Normal Spell/Trap Card is activated: You can detach 1 Xyz Material from this card; the activated effect becomes "Destroy 1 Spell/Trap Card your opponent controls".
  • You can detach 1 Xyz Material from this card; each player with a hand shuffles their entire hand into the Deck, then each player draws the same number of cards they shuffled into the Deck.
  • Artifact Failnaught Effect Monster LIGHT 5 2000 1600 You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponentís turn: You can target 1 "Artifact" monster in your Graveyard; Set that target to your Spell & Trap Card Zone as a Spell Card.
    Artifact Labrys Effect Monster LIGHT 5 2300 1000 You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. When this Set card in your Spell & Trap Card Zone is destroyed and sent to the Graveyard during your opponent's turn: Special Summon this card. When an "Artifact" card(s) is destroyed and sent to your Graveyard (except during the Damage Step): You can Special Summon this card from your hand.
    Artifact Moralltach Effect Monster LIGHT 5 2100 1400 You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard:Special Summon it. If this card is Special Summoned during your opponent's turn: You can destroy 1 face-up card your opponentcontrols.
    Artifact Scythe Effect Monster LIGHT 5 2200 900 You can Set this card from your hand to your Spell & Trap Card Zoneas a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard:Special Summon it. If this card is Special Summoned during your opponent's turn: Your opponent cannot Special Summon monstersfrom the Extra Deck for the rest of this turn.
    Asura Priest Spirit Monster LIGHT 4 1700 1200 This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. This card can attack all monsters your opponent controls once each. This monster cannot attack directly if it has already attacked a monster.
    Athena Effect Monster LIGHT 7 2600 800 Each time a Fairy-Type monster(s) is Summoned, inflict 600 damage to your opponent. Once per turn, you can send 1 face-up Fairy-Type monster you control, except "Athena", to the Graveyard to select 1 Fairy-Type monster from your Graveyard, except "Athena", and Special Summoned it.
    Aurora Paragon Effect Monster LIGHT 4 1500 1000 Neither player can Special Summon monsters. When another monster is Normal Summoned to either player's side of the field, destroy this card.
    Avenging Knight Parshath Synchro/Effect Monster LIGHT 8 2600 2100 1 Tuner + 1 or more non-Tuner LIGHT monsters
    Once per turn, you can change the battle position of 1 face-up monster your opponent controls. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
    Banisher of the Light Effect Monster LIGHT 3 100 2000 As long as this card remains face-up on the field, any card sent to the Graveyard is removed from play instead.
    Banisher of the Radiance Effect Monster LIGHT 3 1600 0 Any card sent to the Graveyard is banished instead.
    Barrier Statue of the Heavens Effect Monster LIGHT 4 1000 1000 No monsters can be Special Summoned, except for LIGHT monsters.
    Bio-Mage Normal Monster LIGHT 3 1150 1000 A mysterious priest created as a result of the latest advances in biotechnology.
    Bountiful Artemis Effect Monster LIGHT 4 1600 1700 Each time a Counter Trap Card resolves, immediately draw 1 card (during the Chain).
    Buten Tuner Monster LIGHT 1 200 300 During your Main Phase: You can banish this card from the Graveyard to target 1 face-up Level 4 or lower LIGHT Fairy-Type monster you control; it is treated as a Tuner monster while face-up on the field.
    Celestia, Lightsworn Angel Effect Monster LIGHT 5 2300 200 When you Tribute Summon this card by Tributing a "Lightsworn" monster, you can send the top 4 cards of your Deck to the Graveyard to destroy up to 2 cards your opponent controls.
    Chaos Goddess Synchro/Effect Monster LIGHT 8 2500 1800 1 LIGHT Tuner + 2 or more non-Tuner DARK monsters
    Once per turn, you can send 1 LIGHT monster from your hand to the Graveyard to select 1 Level 5 or higher DARK monster from your Graveyard. Special Summon that monster. It cannot be used as a Synchro Material monster.
    Cloudian - Acid Cloud Effect Monster WATER 4 500 0 This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When your Normal Summon this card place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card to destroy 1 Spell or Trap Card.
    Cloudian - Altus Effect Monster WATER 4 1300 0 This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 3 Fog Counters from anywhere on the field to discard 1 random card from your opponent's hand.
    Cloudian - Cirrostratus Effect Monster WATER 4 900 0 This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card to destroy 1 monster on the field.
    Cloudian - Nimbusman Effect Monster WATER 5 1000 1000 This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. You can Tribute any number of WATER monsters for the Tribute Summon of this card. When this card is Tribute Summoned, place 1 Fog Counter on it for each WATER monster you Tributed. This card gains 500 ATK for each Fog Counter on the field.
    Cloudian - Sheep Cloud Effect Monster WATER 1 0 0 When this card is destroyed by battle and sent to the Graveyard, Special Summon 2 "Cloudian Tokens" (Fairy-Type/WATER/Level 1/ATK 0/DEF 0) in Defense Position. These tokens cannot be Tributed for a Tribute Summon, unless it is for a "Cloudian" monster.
    Cloudian - Smoke Ball Normal Monster WATER 1 200 600 Smoke Balls are newly born Cloudians. They fear being alone, and would rather swing and sway in the sky with their friends.
    Cloudian - Storm Dragon Effect Monster WATER 4 1000 0 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Cloudian" monster from your Graveyard. This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. Once per turn, you can place 1 Fog Counter on 1 monster on the field.
    Cloudian - Turbulence Effect Monster WATER 4 800 0 This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 1 Fog Counter from this card to Special Summon 1 "Cloudian - Smoke Ball" from your Deck or from either player's Graveyard.
    Condemned Maiden Effect Monster LIGHT 4 100 2000 During your opponent's turn, you can activate 1 Quick-Play Spell Card from your hand. You can only use this effect of "Condemned Maiden" once per Duel.
    Consecrated Light Effect Monster LIGHT 1 0 0 Neither player can Normal or Special Summon DARK monsters or declare an attack with a DARK monster. This card cannot be destroyed by battle with a DARK monster, and you take no Battle Damage from that battle.
    Constellar Siat Effect Monster LIGHT 1 100 1600 If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). Once per turn: You can target 1 "Constellar" monster you control or in your Graveyard; this card's Level becomes the current Level of that monster. This card cannot be used as an Xyz Material, except for the Xyz Summon of a "Constellar" monster.
    Constellar Sombre Effect Monster LIGHT 4 1550 1600 You can only use each effect of "Constellar Sombre" once per turn. While this card is in the Graveyard, if it was sent there this turn, you can Normal Summon 1 "Constellar" monster for 1 less Tribute.You can banish 1 "Constellar" monster from your Graveyard, then target 1 "Constellar" monster in your Graveyard; add that target to your hand, also, this card gains the following effect.
  • This turn: You can activate this effect; Normal Summon 1 "Constellar" monster.
  • Constellar Virgo Effect Monster LIGHT 5 2300 1600 When this card is Normal Summoned: You can Special Summon 1 Level 5 "Constellar" monster from your hand in face-up Defense Position.
    Counselor Lily Tuner Monster EARTH 3 400 1500 When this card is sent to the Graveyard for a Synchro Summon you can pay 500 Life Points to have that Synchro Monster gain 1000 ATK until the End Phase.
    Crystal Beast Ruby Carbuncle Effect Monster LIGHT 3 300 300 When this card is Special Summoned: You can Special Summon as many "Crystal Beast" cards as possible from your Spell & Trap Card Zone. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
    CXyz Dark Fairy Cheer Girl XYZ/Effect Monster DARK 5 2500 1900 3 Level 5 monsters
    When this card is sent from the field to the Graveyard: Draw 1 card. If this card has "Fairy Cheer Girl" as an Xyz Material, it gains this effect.
  • When this card destroys an opponent's monster by battle and remains on the field: You can detach 1 Xyz Material from this card; inflict 400 damage to your opponent for each card in your hand.
  • CXyz Mechquipped Djinn Angeneral Xyz/Effect Monster DARK 4 2500 1600 3 Level 4 monsters
    When this card is Xyz Summoned: You can target 1 Defense Position monster on the field; change that target to face-up Attack Position. If this card has "Mechquipped Angineer" as an Xyz Material, it gains this effect.
  • When this card inflicts battle damage to your opponent: You can detach 1 Xyz Material from this card; inflict 1000 damage to your opponent.
  • D.D. Sprite Tuner Monster LIGHT 1 0 100 You can Special Summon this card from your hand by removing from play 1 face-up monster you control. If you do, return the removed from play monster to the field during the next Standby Phase.
    Dancing Elf Normal Monster WIND 1 300 200 An elf that dances across the sky with wings of razor-sharp blades.
    Dancing Fairy Effect Monster WIND 4 1700 1000 As long as this card remains in face-up Defense Position on your side of the field, increase your Life Points by 1000 points during each of your Standby Phases.
    Dark Valkyria Gemini monster DARK 4 1800 1050 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  • Once, while this card is face-up on the field: You can place 1 Spell Counter on it. This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 monster on the field; destroy that target.
  • Dark Voltanis Effect Monster DARK 8 2800 1400 After 1 Counter Trap Card you control has been activated and has resolved, you can Tribute 1 DARK monster to Special Summon this card from your hand. If this card is Special Summoned in this way, destroy 1 card on the field.
    Dark Witch Normal Monster LIGHT 5 1800 1700 A popular creature in mythology that delivers fatal attacks with a sharp spear.
    Darklord Asmodeus Effect Monster DARK 8 3000 2500 Cannot be Special Summoned from the Deck or Graveyard. Once per turn: You can send 1 Fairy-Type monster from your Deck to the Graveyard. When this card you control is destroyed and sent to your Graveyard: Special Summon 1 "Asmo Token" (Fairy-Type/DARK/Level 5/ATK 1800/DEF 1300) and 1 "Deus Token" (Fairy-Type/DARK/Level 3/ATK 1200/DEF 1200). "Asmo Token" cannot be destroyed by card effects. "Deus Token" cannot be destroyed by battle.
    Darklord Desire Effect Monster DARK 10 3000 2800 Cannot be Special Summoned. You can Tribute Summon this card by Tributing 1 Fairy-Type monster. Once per turn: You can target 1 monster your opponent controls; this card loses exactly 1000 ATK, and if it does, send that target to the Graveyard.
    Darklord Edeh Arae Effect Monster DARK 5 2300 2000 If this card is Special Summoned from the Graveyard, it gains the following effect.
  • If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
  • Darklord Superbia Effect Monster DARK 8 2900 2400 When this card is Special Summoned from the Graveyard: You can target 1 Fairy-Type monster in your Graveyard, except "Darklord Superbia"; Special Summon that target.
    Darklord Zerato Effect Monster DARK 8 2800 2300 If you have 4 or more DARK monsters with different names in your Graveyard, you can Tribute Summon this card by Tributing 1 DARK monster. You can send 1 DARK monster from your hand to the Graveyard; destroy all monsters your opponent controls. During the End Phase, if this card activated this effect this turn: Destroy this card.
    Darknight Parshath Effect Monster DARK 5 1900 1400 When this card destroys an opponent's monster, you can remove from play 1 DARK monster from your Graveyard to draw 1 card. This card gains 100 ATK for each DARK monster in your Graveyard.
    Demise, King of Armageddon Ritual/Effect Monster DARK 8 2400 2000 This card can only be Ritual Summoned with the Ritual Spell Card, "End of the World". By paying 2000 Life Points, destroy all cards on the field except this card.
    Dimensional Alchemist Effect Monster LIGHT 4 1300 200 Once per turn, you can activate this effect to remove from play the top card of your Deck and give this card 500 ATK until the End Phase. When this card is destroyed and sent from your side of the field to your Graveyard, you can select 1 of your removed from play monsters and return it to your hand.
    Doitsu Union Monster EARTH 4 100 200 Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Soitsu" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK of the equipped monster by 2500 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
    Doma the Angel of Silence Normal Monster DARK 5 1600 1400 This fairy rules over the end of existence.
    Dunames Dark Witch Normal Monster LIGHT 4 1800 1050 Even when all odds are against this brave fairy, she will press onwards in battle and never retreat.
    Element Valkyrie Effect Monster LIGHT 4 1500 1200 This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
  • Fairy Archer Effect Monster LIGHT 3 1400 600 During your Main Phase, you can inflict 400 damage to your opponent for each face-up LIGHT monster you control. This card cannot attack during the same turn you activate this effect. Only one "Fairy Archer" can have its effect activated per turn.
    Fairy Cheer Girl XYZ/Effect Monster LIGHT 4 1900 1500 2 Level 4 Fairy-Type monsters
    You can detach 1 Xyz Material from this card; draw 1 card. You can only use the effect of "Fairy Cheer Girl" once per turn.
    Fairy Guardian Effect Monster WIND 3 1000 1000 Offer this face-up card as a Tribute to return 1 Magic Card sent to your Graveyard by your opponent during this turn to the bottom of your Deck.
    Freya, Spirit of Victory Effect Monster LIGHT 1 100 100 While you control a face-up Fairy Type monster(s) other than "Freya, Spirit of Victory", this card cannot be selected as an attack target. All Fairy-Type monsters you control gain 400 ATK and DEF
    Gellenduo Effect Monster LIGHT 4 1700 0 This card cannot be destroyed by battle. When this card's controller takes any damage, destroy this card. If you Tribute Summon a LIGHT Fairy-Type monster, you can treat this 1 monster as 2 Tribute monsters for the Tribute Summon.
    Gem-Knight Seraphinite Fusion/Effect Monster EARTH 5 2300 1400 1 "Gem-Knight" monster + 1 LIGHT monster
    Must first be Fusion Summoned with the above Fusion Material Monsters. During your Main Phase, you can Normal Summon/Set 1 monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
    Goddess of Whim Effect Monster LIGHT 3 950 700 Toss a coin and call Heads or Tails. Call it right and this card's ATK will be doubled during this turn. Call it wrong and it will be halved during this turn.
    Goddess with the Third Eye Effect Monster LIGHT 4 1200 1000 You can substitute this card for any 1 Fusion Material Monster. When you do this, the other Fusion Material Monster(s) must be the correct one(s).
    Guardian Angel Joan Effect Monster LIGHT 7 2800 2000 When this card destroys a monster by battle and sends it to the Graveyard: Gain Life Points equal to the original ATK of that destroyed monster in the Graveyard.
    Guardian Eatos Effect Monster WIND 8 2500 2000 If you have no monsters in your Graveyard, you can Special Summon this card (from your hand). You can send 1 Equip Spell Card equipped to this card to the Graveyard, then target up to 3 monsters in your opponent's Graveyard; banish those targets, and this card gains 500 ATK for each monster banished by this effect, until the End Phase.
    Guardian Elma Effect Monster WIND 3 1300 1200 This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Butterfly Dagger - Elma" on your side of the field. When this card is Normal Summoned or Special Summoned successfully, you can equip 1 appropriate Equip Spell Card in your Graveyard to this card.
    Gyakutenno Megami Normal Monster LIGHT 6 1800 2000 This fairy uses her mystical power to protect the weak and provide spiritual support.
    Hanewata Tuner Monster LIGHT 1 200 300 During either player's turn, you can discard this card to make any effect damage you take this turn 0.
    Happy Lover Normal Monster LIGHT 2 800 500 Enemies become overjoyed when struck by the Heart Ray emitted from the forehead of this tiny cherub.
    Harvest Angel of Wisdom Effect Monster LIGHT 4 1800 1000 When this card is destroyed by battle and sent to the Graveyard, you can add 1 Counter Trap Card from your Graveyard to your hand.
    Hecatrice Effect Monster LIGHT 4 1500 1100 You can discard this card to the Graveyard to add 1 "Valhalla, Hall of the Fallen" from your Deck to your hand.
    Herald of Green Light Effect Monster LIGHT 2 300 500 Send this card and 1 other Fairy-Type monster from your hand to the Graveyard to activate this effect. Negate the activation of your opponent's Spell Card and destroy it. This effect can be activated during either player's turn.
    Herald of Orange Light Tuner Monster LIGHT 2 300 500 During either player's turn, when an opponent's Effect Monster's effect activates: You can send this card and 1 other Fairy-Type monster from your hand to the Graveyard; negate the activation and destroy it.
    Herald of Perfection Ritual/Effect Monster LIGHT 6 1800 2800 You can Ritual Summon this card with "Dawn of the Herald". During either player's turn, when your opponent activates a Spell Card, Trap Card, or monster effect: You can send 1 Fairy-Type monster from your hand to the Graveyard; negate the activation, and if you do, destroy it.
    Herald of Pure Light Xyz/Effect Monster LIGHT 2 600 1000 2 Level 2 monsters
    You can detach 1 Xyz Material from this card, then target 1 monster in your Graveyard; add it to your hand, then shuffle 1 card from your hand into the Deck. You can only use the effect of "Herald of Pure Light" once per turn.
    Herald of Purple Light Effect Monster LIGHT 2 300 500 Send this card and 1 other Fairy-Type monster from your hand to the Graveyard to activate this effect. Negate the activation of your opponent's Trap Card and destroy it. This effect can be activated during either player's turn.
    Honest Effect Monster LIGHT 4 1100 1900 During your Main Phase: You can return this card from the field to its owner's hand. During either player's Damage Step, when a face-up LIGHT monster you control battles: You can send this card from your hand to the Graveyard; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the End Phase.
    Hoshiningen Effect Monster LIGHT 2 500 700 As long as this card remains face-up on the field, increase the ATK of all LIGHT monsters by 500 points and decrease the ATK of all DARK monsters by 400 points.
    Hourglass of Courage Effect Monster LIGHT 4 1100 1200 If this card is Normal or Flip Summoned, its original ATK and DEF are halved until the End Phase of your next turn. After that, the original ATK and DEF are doubled.
    Hysteric Fairy Normal Monster LIGHT 4 1800 500 Tribute 2 monsters on your side of the field to increase your Life Points by 1000 points.
    Iris, the Earth Mother Effect Monster LIGHT 6 2400 1200 After a Chain with 3 or more Links resolves, draw 1 card. This effect cannot activate if multiple cards/effects with the same name were activated in that Chain.
    Izanagi Effect Monster WIND 6 2200 1000 You can Special Summon this card from your hand by removing from play 1 Spirit monster from your hand. Spirit monsters you control do not have to have their effects that return them to the hand activated.
    Izanami Spirit Monster WATER 4 1100 1800 This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can discard 1 card to add 1 Spirit monster from your Graveyard to your hand.
    Kelbek Effect Monster EARTH 4 1500 1800 A monster that attacks this card returns to its owner's hand. Damage calculation is applied normally.
    Keldo Effect Monster EARTH 4 1200 1600 When this card is destroyed and sent to the Graveyard as a result of battle, select 2 cards from your opponent's Graveyard, add them to your opponent's Deck and the Deck is then shuffled.
    Key Mace Normal Monster LIGHT 1 400 300 Enemies' hearts will melt at the sight of this small fairy's cuteness.
    Koitsu Union Monster WATER 10 200 100 Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your Aitsu" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK of the equipped monster by 3000 points. When it attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)"
    Kotodama Effect Monster EARTH 3 0 1600 If there are face-up monsters with the same name on the field, destroy those monsters. (If a monster is Summoned or flipped face-up that has the same name as a monster that is already face-up on the field, the new face-up monster is destroyed. If they are Summoned or flipped face-up at the same time, they are all destroyed.)
    Kuribon Effect Monster LIGHT 1 300 200 If this card was selected as an attack target by your opponent's monster, you can activate this effect during damage calculation. You take no Battle Damage from this battle, your opponent gains Life Points equal to the attacking monster's ATK, and then you return this card to your hand.
    Layard the Liberator Effect Monster LIGHT 4 1400 1500 While this card is face-up on the field, add 2 of your removed from play Fairy-Type monsters to your hand each time a Counter Trap Card is activated.
    Light Effigy Effect Monster LIGHT 4 1500 0 If you Tribute Summon a LIGHT Normal Monster, you can treat this 1 monster as 2 Tributes.
    Little Fairy Effect Monster LIGHT 3 800 800 Up to twice per turn: You can send 1 card from your hand to the Graveyard; increase this card's Level by 1.
    Lucky Pied Piper Gemini Monster WIND 4 1500 500 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: When this card destroys an opponent's monster by battle and sends it to the Graveyard, draw 1 card.
    Ma'at Effect Monster LIGHT 10 ? ? Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by sending 1 face-up LIGHT Dragon-Type monster and 1 face-up LIGHT Fairy-Type monster you control to the Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can declare 3 card names; reveal the top 3 cards of your Deck, add any of them that you named to your hand, also send the remaining cards to the Graveyard. This card's ATK and DEF are equal to the number of cards you added to your hand by this effect ◊ 1000.
    Madolche Anjelly Effect Monster EARTH 4 1000 1000 When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into the Deck. You can Tribute this card; Special Summon 1 "Madolche" monster from your Deck, but shuffle it into the Deck during the End Phase of your next turn. You can only use this effect of "Madolche Anjelly" once per turn. That Special Summoned monster cannot be destroyed by battle.
    Madolche Puddingcess Effect Monster EARTH 5 1000 1000 When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into your Deck. While you have no monsters in your Graveyard, this card gains 800 ATK and DEF. After damage calculation, when this card battles an opponent's monster: You can target 1 card your opponent controls; destroy that target.
    Madolche Queen Tiaramisu XYZ/Effect Monster EARTH 4 2200 2100 2 Level 4 "Madolche" monsters
    Once per turn: You can detach 1 Xyz Material from this card, then target up to 2 "Madolche" cards in your Graveyard; shuffle those cards into the Deck, then shuffle cards your opponent controls into the Deck, up to the number of cards returned.
    Majestic Mech - Goryu Effect Monster LIGHT 8 2900 1800 You can Normal Summon this card by Tributing 1 monster. If you Normal Summon it this way, it is sent to the Graveyard during the End Phase. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
    Majestic Mech - Ohka Effect Monster LIGHT 6 2400 1400 You can Normal Summon this card without Tributing. If you do, it is sent to the Graveyard during the End Phase.
    Majestic Mech - Senku Effect Monster LIGHT 4 1000 500 When this card inflicts Battle Damage to your opponent by a direct attack: Draw 1 card. During the End Phase of the turn this card was Summoned: Send it to the Graveyard.
    Manju of the Ten Thousand Hands Effect Monster LIGHT 4 1400 1000 When this card is Normal or Flip Summoned: You can add 1 Ritual Monster Card or 1 Ritual Spell Card from your Deck to your hand.
    Marshmallon Effect Monster LIGHT 3 300 500 The controller of a monster that attacks this face-down card takes 1000 damage after damage calculation. This card cannot be destroyed by battle. (Damage calculation is applied normally.)
    Master Hyperion Effect Monster LIGHT 8 2700 2100 You can Special Summon this card (from your hand) by banishing 1 "The Agent" monster from your hand, field, or Graveyard. Once per turn: You can banish 1 LIGHT Fairy-Type monster from your Graveyard to target 1 card on the field; destroy that target. While "The Sanctuary in the Sky" is face-up on the field, you can activate this effect up to twice per turn.
    Mechquipped Angineer Xyz/Effect Monster LIGHT 3 1800 1000 2 Level 3 monsters
    Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster you control; change it to face-up Defense Position, and if you do, it cannot be destroyed by battle or by card effects this turn.
    Meltiel, Sage of the Sky Effect Monster LIGHT 4 1600 1200 Each time a Counter Trap Card is activated, gain 1000 Life Points, and if "The Sanctuary in the Sky" is on the field, destroy 1 card your opponent controls.
    Metaion, the Timelord Effect Monster FIRE 10 0 0 Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. This card cannot be destroyed by battle or by card effects. You take no Battle Damage from battles involving this face-up Attack Position card. At the end of the Battle Phase, if this card attacked or was attacked: Return all other monsters on the field to the hand, and inflict 300 damage to your opponent for each card returned. During your Standby Phase: Shuffle this card into the Deck (even if face-down).
    Mimir of the Nordic Ascendant Effect Monster DARK 2 600 0 Once per turn, at the start of your Standby Phase, if you control a face-up "Nordic" monster, you can send 1 Spell Card from your hand to the Graveyard to Special Summon this card from your Graveyard.
    Moisture Creature Effect Monster LIGHT 9 2800 2900 If you Tribute Summon this monster by Tributing 3 monsters on the field, destroy all Spell and Trap Cards on your opponent's side of the field.
    Mokey Mokey Normal Monster LIGHT 1 300 100 An outcast angel. Nobody knows what he is thinking at all. Sometimes he gets mad and that is dreadful.
    Mokey Mokey King Fusion/Effect Monster LIGHT 6 300 100 Mokey Mokey + "Mokey Mokey" + "Mokey Mokey"
    When this card is removed from the field, you can Special Summon as many "Mokey Mokey" as possible from your Graveyard.
    Mudora Effect Monster EARTH 4 1500 1800 This card gains 200 ATK for every Fairy-Type monster in your Graveyard.
    Mystical Beast of Serket Effect Monster EARTH 6 2500 2000 Destroy this card if you do not control "Temple of the Kings". Each time this card destroys a monster by battle, the destroyed monster is removed from play, and this card gains 500 ATK.
    Mystical Shine Ball Normal Monster LIGHT 2 500 500 A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true.
    Neo-Parshath, the Sky Paladin Effect Monster LIGHT 7 2300 2000 You can Special Summon this card (from your hand) by Tributing 1 "Airknight Parshath" you control. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When this card inflicts Battle Damage to your opponent: Draw 1 card. While "The Sanctuary in the Sky" is on the field and your Life Points are higher than your opponent's, this card gains ATK and DEF equal to the difference in Life Points.
    Nikitama Spirit Monster LIGHT 4 800 1800 Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. During the turn this card was Normal Summoned or flipped face-up, you can Normal Summon 1 Spirit monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard: Draw 1 card. You must control a Spirit monster to activate and to resolve this effect.
    Nova Summoner Effect Monster LIGHT 4 1400 800 When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 LIGHT Fairy-Type monster with 1500 or less ATK from the Deck. If "The Sanctuary in the Sky" is on the field, you can Special Summon 1 "Airknight Parshath" instead.
    Number 102: Star Seraph Sentry Xyz/Effect Monster LIGHT 4 2500 2000 3 Level 4 LIGHT monsters
    Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; halve its ATK, also, negate its effect. If this face-up card on the field would be destroyed, you can detach all of its Xyz Materials instead. If you do, any battle damage you take this turn is halved.
    Number 103: Ragnazero Xyz/Effect Monster WATER 4 2400 1200 2 Level 4 monsters
    Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster your opponent controls, whose current ATK is different from its original ATK; destroy it, and if you do, draw 1 card.
    Number 16: Shock Master XYZ/Effect Monster LIGHT 4 2300 1600 3 Level 4 monsters
    Once per turn: You can detach 1 Xyz Material from this card to declare 1 card type (Monster, Spell, or Trap); that type of card (if Spell or Trap) cannot be activated, or (if Monster) cannot activate its effects, until the end of your opponent's next turn.
    Number 63: Shamoji Soldier Xyz/Effect Monster LIGHT 1 0 2000 2 Level 1 monsters
    You can only use the effect of "Number 63: Shamoji Soldier" once per turn. You can detach 1 Xyz Material from this card, then activate 1 of these effects;
  • At the start of your opponent's next Standby Phase, each player draws 1 card.
  • Each player gains 1000 Life Points.
  • Number 7: Lucky Straight Xyz/Effect Monster LIGHT 7 700 700 3 Level 7 monsters
    You can detach 1 Xyz Material from this card; roll a six-sided die twice and this card's ATK becomes the larger number rolled x 700, then if the total roll was exactly 7, you can apply 1 of these effects.
  • Send all other cards on the field to the Graveyard.
  • Special Summon 1 monster from your hand or either Graveyard.
  • Draw 3 cards, then discard 2 cards.
  • Number C102: Archfiend Seraph Xyz/Effect Monster LIGHT 5 2900 2400 4 Level 5 LIGHT monsters
    If this face-up card would be destroyed, you can detach 2 Xyz Materials from this card instead. When the last Xyz Material(s) is detached from this card: Inflict 1500 damage to your opponent. If this card has "Number 102: Star Seraph Sentry" as an Xyz Material, it gains this effect.
  • Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; change that target's ATK to 0, and if you do, negate its effects.
  • Number C103: Ragnafinity Xyz/Effect Monster WATER 5 2800 2400 3 Level 5 monsters
    Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the difference between that monster's original ATK and current ATK, and if you do, banish it. When this card is destroyed and sent to the Graveyard while it has Xyz Material: You can Special Summon this card from your Graveyard. "Number 103: Ragnazero" must be in your Graveyard to activate and to resolve this effect.
    Nurse Reficule the Fallen One Effect Monster DARK 4 1400 600 Any effect that would cause your opponent to gain Life Points instead inflicts the same amount of damage to your opponent.
    Ocubeam Normal Monster LIGHT 5 1550 1650 Frightening in appearance, this creature uses its large eyes and ears to keep track of any movement.
    Odin, Father of the Aesir Synchro/Effect Monster LIGHT 10 4000 3500 1 "Nordic Ascendant" Tuner + 2 or more non-Tuner monsters
    Once per turn, during your Main Phase, you can activate this effect to have this card become unaffected by the effects of Spell/Trap Cards until the End Phase. During the End Phase, if this face-up card on the field was destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard this turn, you can remove from play 1 "Nordic Ascendant" Tuner monster from your Graveyard to Special Summon this card from the Graveyard. When this card is Special Summoned by this effect, you can draw 1 card.
    Petit Angel Normal Monster LIGHT 3 600 900 A quick-moving and tiny fairy that's very difficult to hit.
    Princess Cologne Xyz/Effect Monster LIGHT 4 500 2200 2 Level 4 monsters
    When this card is Xyz Summoned: You can target 1 "Box of Friends" in your Graveyard; Special Summon that target. If you control another monster, your opponent cannot target this card with cards, effects, or for attacks. If a face-up Normal Monster(s) you control is destroyed by battle or by card effect and sent to the Graveyard: You can detach 1 Xyz Material from this card; Special Summon 1 Normal Monster from your Deck or Graveyard in face-up Defense Position.
    Protective Soul Ailin Union Monster LIGHT 1 0 0 Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Indomitable Fighter Lei Lei" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, you can change the equipped monster's battle position once per turn. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
    Queen of Fate - Eternia Effect Monster LIGHT 8 2400 2000 This card cannot be Special Summoned. This card must be Tribute Summoned by offering 3 Fairy-Type monsters on your side of the field as Tributes. If this card attacks your opponent's Life Points directly and makes them 0, you win the Match. This card cannot be used in a Duel.
    Ra's Disciple Effect Monster LIGHT 4 1100 600 When this card is Summoned: You can Special Summon up to 2 "Ra's Disciple" from your hand or Deck. Cannot be Tributed, except for theTribute Summon of "Obelisk the Tormentor", "Slifer the Sky Dragon" or "The Winged Dragon of Ra". You cannot Special Summon monsters, except by the effect of "Ra's Disciple".
    Radiant Jeral Effect Monster LIGHT 4 1000 2000 When this card is sent to the Graveyard (except if destroyed by battle), gain 1000 Life Points if "The Sanctuary in the Sky" is on the field.
    Rasetsu Spirit monster FIRE 4 1500 1900 Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can reveal 1 Spirit monster from your hand, except "Rasetsu", then target 1 face-up Attack Position monster your opponent controls; return that target to the hand. You cannot Special Summon during the turn you activate this effect.
    Ray & Temperature Normal Monster LIGHT 3 1000 1000 The Sun and the North Wind join hands to deliver a devastating combination of heat and gale-force winds.
    Royal Knight Effect Monster LIGHT 3 1300 800 When this card destroys a monster as a result of battle and sends it to the Graveyard, increase your Life Points by the DEF of the destroyed monster.
    Ruin, Queen of Oblivion Ritual/Effect Monster LIGHT 8 2300 2000 This card can only be Ritual Summoned with the Ritual Spell Card, "End of the World". If this card destroys your opponent's monster as a result of battle, it can attack once again in a row.
    Senju of the THousand Hands Effect Monster LIGHT 4 1400 1000 When this card is Normal Summoned or Flip Summoned, you can select 1 Ritual Monster Card from your Deck and add it to your hand. Then shuffle your Deck.
    Sephylon, the Ultimate Timelord Effect Monster LIGHT 10 4000 4000 Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by having 10 or more monsters in your Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can Special Summon 1 Level 8 or higher Fairy-Type monster from your hand or Graveyard, but its effects are negated and its ATK becomes 4000.
    Shinato, King of a Higher Plane Ritual/Effect Monster LIGHT 8 3300 3000 This card can only be Ritual Summoned with the Ritual Spell Card, Shinato's Ark". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand. When this card destroys a Defense Position monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the original ATK of the destroyed monster."
    Shining Abyss Normal Monster LIGHT 4 1600 1800 This monster employs the powers of both Light and Darkness.
    Shining Angel Effect Monster LIGHT 4 1400 800 When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 LIGHT monster with 1500 or less ATK from your Deck, in face-up Attack Position.
    Shining Friendship Normal Monster LIGHT 4 1300 1100 The peacemaker among monsters.
    Shire, Lightsworn Spirit Effect Monster LIGHT 3 400 1400 This card gains 300 ATK for each "Lightsworn" monster with a different name in your Graveyard. During each of your End Phases, send the top 2 cards of your Deck to the Graveyard.
    Silpheed Effect Monster WIND 4 1700 700 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 WIND monster in your Graveyard. When this card is destroyed as a result of battle and sent to the Graveyard, your opponent discards 1 random card from their hand.
    Skelengel Effect Monster LIGHT 2 900 400 FLIP: Draw 1 card.
    Sky Scourge Enrise Effect Monster LIGHT 8 2400 1500 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 3 LIGHT Fairy-Tpye monsters and 1 DARK Fiend-Type monster in your Graveyard. Once per turn you can remove from play 1 face-up monster on the field. If you activate this effect, this card cannot attack during this turn.
    Sky Scourge Invicil Effect Monster EARTH 6 2200 1600 This card cannot be Special Summoned. If you Tribute Summon this card by Tributing 1 of the following monsters, this card gets the appropriate effect: + LIGHT Fairy Type monster. Negate the effect of all Spell Cards. + DARK Fiend Type monster: Negate the effects of all Trap Cards.
    Soitsu Normal Monster WIND 3 0 0 Apparently totally unreliable, he wonders if he has incredible potential.
    Sophia, Goddess of Rebirth Effect Monster DARK 11 3600 3400 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 face-up Ritual, Fusion, Synchro, and Xyz Monster from anywhere on the field, and cannot be Special Summoned by other ways. This card's Special Summon cannot be negated. When this card is Special Summoned: Banish all other cards from both players' hands, fields, and Graveyards. Cards and effects cannot be activated in response to this effect's activation.
    Soul of Purity and Light Effect Monster LIGHT 6 2000 1800 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 LIGHT monsters from your Graveyard. All monsters your opponent controls lose 300 ATK during their Battle Phase only.
    Spirit of the Breeze Effect Monster WIND 3 0 1800 As long as this card remains in face-up Attack Position on your side of the field, increase your Life Points by 1000 points during each of your Standby Phases.
    Spirit of the Harp Normal Monster LIGHT 4 800 2000 A spirit that soothes the soul with the music of its heavenly harp.
    Spirit of the Pot of Greed Effect Monster LIGHT 1 100 100 While this card is in face-up Attack Position on the field, if a player activates Pot of Greed", they can draw 1 more card."
    Splendid Venus Effect Monster LIGHT 8 2800 2400 All non-Fairy-Type monsters lose 500 ATK and DEF. The activation and effects of your Spell and Trap Cards cannot be negated.
    St. Joan Fusion Monster LIGHT 7 2800 2000 The Forgiving Maiden + "Marie the Fallen One"
    Star Seraph Sage Effect Monster LIGHT 4 1600 1400 Once per turn: You can send 1 Spell Card from your hand to the Graveyard; Special Summon 1 "Star Seraph" monster from your hand.
    Star Seraph Scout Effect Monster LIGHT 4 1200 1800 When this card is Normal Summoned: You can Special Summon 1 "Star Seraph" monster from your hand.
    Star Seraph Sword Effect Monster LIGHT 4 1400 1000 Once per turn: You can send 1 "Star Seraph" monster from your hand to the Graveyard; this card gains ATK equal to the original ATK of the sent monster, until the End Phase.
    Tenshin Effect Monster LIGHT 2 800 100 This card gains 400 ATK for each face-up Level 2 monster you control.
    Tethys, Goddess of Light Effect Monster LIGHT 5 2400 1800 While this card is face-up on the field, when you draw a Fairy-Type monster(s), you can reveal 1 of those monsters to draw 1 more card.
    The Agent of Creation - Venus Effect Monster LIGHT 3 1600 0 You can pay 500 Life Points; Special Summon 1 "Mystical Shine Ball" from your hand or Deck.
    The Agent of Force - Mars Effect Monster LIGHT 3 0 This card is unaffected by any Spell Cards. While "The Sanctuary in the Sky" is on your side of the field, and your Life Points are higher than your opponent's Life Points, increase the ATK and DEF of this card by the difference between your and your opponent's Life Points.
    The Agent of Judgment - Saturn Effect Monster LIGHT 6 2400 0 While your Life Points are higher than your opponent's, you can Tribute this card to inflict damage to your opponent equal to the difference. If you do not control "The Sanctuary in the Sky", this effect is not applied. You cannot conduct your Battle Phase the turn you activate this effect.
    The Agent of Miracles - Jupiter Effect Monster LIGHT 4 1800 1000 Once per turn, you can remove from play 1 "Agent" monster from your Graveyard to select 1 face-up LIGHT Fairy-Type monster you control. It gains 800 ATK until the End Phase. Once per turn, if "The Sanctuary in the Sky" is on the field, you can discard 1 Fairy-Type monster from your hand to select 1 of your removed from play LIGHT Fairy-Type monsters, and Special Summon it.
    The Agent of Mystery - Earth Tuner Monster LIGHT 2 1000 800 When this card is Normal Summoned, you can add 1 "Agent" monster from your Deck to your hand, except "The Agent of Mystery - Earth". If "The Sanctuary in the Sky" is on the field, you can add 1 "Master Hyperion" to your hand instead.
    The Agent of Wisdom - Mercury Effect Monster LIGHT 4 0 1700 During your Standby Phase, if you controlled this face-up card and had no cards in your hand at the end of the opponent's last End Phase: Draw 1 card.
    The Forgiving Maiden Normal Monster LIGHT 4 850 2000 Offer this face-up card as a Tribute to return 1 of your monsters destroyed in battle during this turn to your hand.
    Tiras, Keeper of Genesis Xyz Effect Monster LIGHT 5 2600 1700 2 Level 5 monsters
    This card's effects can only be applied/resolved while it has Xyz Material. This card cannot be destroyed by card effects. At the end of the Battle Phase, if this card attacked or was attacked: Target 1 card your opponent controls; destroy that target. During each of your End Phases: Detach 1 Xyz Material from this card.
    Trust Guardian Tuner Monster LIGHT 3 0 800 This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Level 7 or higher Synchro Monster. Once per turn, that Synchro Monster cannot be destroyed by battle. Each time this effect is applied, that Synchro Monster loses 400 ATK and DEF at the end of the Damage Step.
    Tualatin Effect Monster LIGHT 8 2800 2500 If you controlled 2 or more monsters at the start of your opponent's Battle Phase, and all of them were destroyed by battle and sent to the Graveyard, you can Special Summon this card from your hand during that Battle Phase. If you do, declare an Attribute and destroy all face-up monsters with that Attribute. Your opponent cannot Normal or Special Summon monsters with that Attribute.
    Valkyrie of the Nordic Ascendant Tuner Monster LIGHT 2 400 800 When this card is Normal Summoned, if your opponent controls a monster and you control no other cards, you can remove from play 2 "Nordic" monsters from your hand to Special Summon 2 "Einherjar Tokens" (Warrior-Type/EARTH/Level 4/ATK 1000/DEF 1000) in face-up Defense Position.
    Vanadis of the Nordic Ascendant Tuner Monster DARK 4 1200 400 You can substitute this card for any 1 "Nordic" Tuner monster for a Synchro Summon. If this card is used as a Synchro Material Monster, all other Synchro Material Monsters must be "Nordic" monsters. Once per turn, you can send 1 "Nordic" monster from your Deck to the Graveyard to change this card's Level to the Level of the monster you sent to the Graveyard, until the End Phase.
    Vanity's Ruler Effect Monster LIGHT 8 2500 1600 This card cannot be Special Summoned. While this card is on the field, your opponent cannot Special Summon monsters.
    Victoria Effect Monster LIGHT 4 1800 1500 Once per turn: You can target 1 Dragon-Type monster in your opponent's Graveyard; Special Summon that target to your side of the field. Your opponent cannot target face-up Fairy-Type monsters for attacks, except this one.
    Voltanis the Adjudicator Effect Monster LIGHT 8 2800 1400 After 1 of your Counter Trap Cards has been activated and has resolved, by Tributing all monsters on your side of the field, you can Special Summon this card. If this card is Special Summoned this way, you can destroy cards on your opponent's side of the field up to the number of Fairy-Type monsters you Tributed.
    Vylon Charger Effect Monster LIGHT 4 1000 1000 All face-up LIGHT monsters you control gain 300 ATK for each Equip Card equipped to this card.
    Vylon Delta Synchro/Effect Monster LIGHT 7 1700 2800 1 Tuner + 1 or more non-Tuner LIGHT monsters
    If this card is in face-up Defense Position during your End Phase, you can add 1 Equip Spell Card from your Deck to your hand.
    Vylon Disigma Xyz/Effect Monster LIGHT 4 2500 2100 3 Level 4 monsters
    Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up Attack Position Effect Monster your opponent controls; equip that target to this card. At the start of the Damage Step, if this card battles a monster whose Attribute is the same as a card equipped by this effect: Destroy that monster.
    Vylon Epsilon Synchro/Effect Monster LIGHT 8 2800 1200 1 LIGHT Tuner + 1 or more non-Tuner monsters
    Equip Cards equipped to this card cannot be targeted by cards or effects. Once per turn: You can send 1 Equip Card equipped to this card to the Graveyard to target 1 monster your opponent controls; destroy that target.
    Vylon Hept Effect Monster LIGHT 4 1800 800 Once per turn: You can target 1 "Vylon" Monster Card you control that is treated as an Equip Card; Special Summon that target in face-up Defense Position. Banish it when it leaves the field.
    Vylon Ohm Effect Monster LIGHT 4 1500 200 When this card is Normal Summoned: Target 1 Equip Spell Card in your Graveyard; banish that target. During your next Standby Phase, add it to your hand.
    Vylon Omega Synchro/Effect Monster LIGHT 10 3200 1900 2 Tuners + 1 non-Tuner "Vylon" monster
    When this card is Synchro Summoned: Destroy all face-up monsters that were Normal Summoned/Set. Once per turn: You can target 1 "Vylon" monster in your Graveyard; equip that target to this card. During either player's turn, when a monster effect activates: You can send 1 Equip Card equipped to this card to the Graveyard; negate the activation, and if you do, destroy that monster.
    Vylon Sigma Synchro/Effect Monster LIGHT 7 1800 1000 1 LIGHT Tuner + 1 or more non-Tuner LIGHT monsters
    When this card declares an attack, if it is the only monster you control: You can equip 1 Equip Spell Card from your Deck to this face-up card.
    Vylon Soldier Effect Monster LIGHT 4 1700 1000 When this card declares an attack: You can target monsters your opponent controls, up to the number of Equip Cards equipped to this card; change those targets' battle positions.
    Vylon Stella Tuner monster LIGHT 3 1400 200 If this card is sent from the Monster Card Zone to the Graveyard: You can pay 500 Life Points, then target 1 face-up monster you control; equip this card to that target. At the end of the Damage Step, if the equipped monster battled an opponent's monster: Destroy that opponent's monster.
    Vylon Stigma Effect Monster LIGHT 4 1600 1000 Once per turn, during either player's turn: You can target 1 face-up "Vylon" Equip Card you control and 1 appropriate face-up monster; equip the first target to the second target.
    Vylon Vanguard Effect Monster LIGHT 4 1400 1000 When this card is destroyed by a card effect and sent to the Graveyard: You can draw 1 card for each Equip Card that was equipped to this card.
    Watapon Effect Monster LIGHT 1 200 300 If this card is added to your hand from your Deck by the effect of a Spell, Trap or Monster Card, you can Special Summon this card on your side of the field.
    Whirlwind Prodigy Effect Monster WIND 4 1500 1600 If you Tribute Summon a WIND monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon.
    White Night Queen Effect Monster LIGHT 7 2100 800 Cannot be Special Summoned. Once per turn: You can target 1 Set card; destroy that target.
    White Potan Effect Monster LIGHT 1 100 200 If you control a face-up Tuner monster, this card cannot be destroyed by battle. When a face-up Tuner monster you control is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent.
    Winged Kuriboh Effect Monster LIGHT 1 300 200 If this card on the field is destroyed and sent to the Graveyard: Any further Battle Damage you take this turn becomes 0.
    Winged Kuriboh LV10 Effect Monster LIGHT 10 300 200 Cannot be Normal Summoned or Set. Must be Special Summoned with "Transcendent Wings" and cannot be Special Summoned by other ways. During your opponent's Battle Phase: You can Tribute this face-up card; destroy all Attack Position monsters your opponent controls and inflict damage to your opponent equal to the combined original ATK of those destroyed monster(s).
    Winged Kuriboh LV9 Effect Monster LIGHT 9 ? ? During either player's turn, as Chain Link 3 or higher: You can Special Summon this card from your hand. Spell Cards that have been activated are banished instead of being sent to the Graveyard. The ATK and DEF of this card are each equal to the number of Spell Cards in your opponent's Graveyard x 500. You can only control 1 face-up "Winged Kuriboh LV9".
    Wingweaver Normal Monster LIGHT 7 2750 2400 A six-winged fairy who prays for peace and hope.
    Yaksha Spirit Monster WATER 4 1900 1500 This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can select 1 Spell/Trap Card your opponent controls, and return it to the hand.
    Zeradias, Herald of Heaven Effect Monster LIGHT 4 2100 800 You can discard this card to the Graveyard to add 1 "The Sanctuary in the Sky" from your Deck to your hand. If "The Sanctuary in the Sky" is not on the field, destroy this card.
    Zeta Reticulant Effect Monster DARK 7 2400 2100 You can Tribute 1 "Eva Token" to Special Summon this card from your hand. While this card is in your Graveyard, each time a monster(s) your opponent controls is removed from play, Special Summon 1 "Eva Token" (Fiend-Type/DARK/Level 2/ATK 500/DEF 500).
    Zolga Effect Monster EARTH 4 1700 1200 When a monster is Tribute Summoned by Tributing this card: The owner of this card gains 2000 Life Points.
    ZW - Asura Strike Effect Monster FIRE 4 1000 1000 You can target 1 "Utopia" monster you control; equip this monster from your hand or your side of the field to that target. It gains 1000 ATK. While this card is equipped to a monster, that monster can attack all monsters your opponent controls once each. You can only control 1 "ZW - Asura Strike".
       This set contains 221 cards.
     
     

    Visit my other sites:
    Aunt Ruth's Kitchen | Drink Your Vitamins | Motives Style Blog | Scout Songs | Silly Mortal

    This site is for entertainment purposes only. All information is believed to be accurate but is not guaranteed.
    Please send feedback or corrections here. See our Privacy Statement here.

    Yu-Gi-Oh! is a trademark of Kazuki Takahashi, Shueisha, Konami Japan, etc. ©1996-2014. All rights reserved.
    The scripts and card database used to create these pages are ©2003-2014 - Chakra Sites, Inc.