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Yu-Gi-Oh! Spellcaster Monsters

This is a list of all the Yu-Gi-Oh! Spellcaster monsters in our database.

Card Name Type ATR    LVL     ATK     DEF     Card Text Buy It
Card Name Type ATR    LVL     ATK DEF Card Text Buy It
A Man with Wdjat Effect Monster DARK 4 1600 1600 When you Normal Summon this card, and during each of your Standby Phases, select 1 Set card on your opponent's side of the field. Pick it up and look at it, then return it to its original position.
Alchemic Magician Xyx/Effect Monster DARK 4 1500 1500 3 Level 4 Spellcaster-Type monsters
This card gains 200 ATK for each Spell Card in your Graveyard. Once per turn, during your End Phase: You can detach 1 Xyz Material from this card and send 1 card from your hand to the Graveyard; choose 1 Spell Card from your Deck, then Set it in your Spell & Trap Card Zone.
Alchemist of Black Spells Effect Monster WIND 4 1200 1800 Once per turn, you can change this face-up Attack Position card you control to face-up Defense Position and place 1 Spell Counter on a face-up card you control that you can place a Spell Counter on.
Allure Queen LV3 Effect Monster DARK 3 500 500 Once per turn, during your Main Phase, you can select 1 Level 3 or lower monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) If this card would be destroyed by battle, the equipped monster is destroyed instead. During your Standby Phase, by sending this card to the Graveyard while it's equipped due to its effect, Special Summon 1 "Allure Queen LV5" from your hand or Deck.
Allure Queen LV5 Effect Monster DARK 5 1000 1000 Once per turn, during your Main Phase, if this card was Special Summoned by the effect of "Allure Queen LV3", you can select 1 Level 5 or lower monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) If this card would be destroyed by battle, the equipped monster is destroyed instead. During your Standby Phase, by sending this card to the Graveyard while it's equipped due to its effect, Special Summon 1 "Allure Queen LV7" from your hand or Deck.
Allure Queen LV7 Effect Monster DARK 7 1500 1500 Once per turn, during your Main Phase, if this card was Special Summoned by the effect of "Allure Queen LV5", you can select 1 monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) If this card would be destroyed by battle, the equipped monster is destroyed instead.
Amores of Prophecy Effect Monster EARTH 3 600 2000 Once per turn: You can reveal 1 "Spellbook" Spell Card in your hand; Special Summon 1 Level 4 or lower Spellcaster-Type monster from your hand.
Anarchist Monk Ranshin Effect Monster EARTH 4 1800 100 When this card is sent from the field to the Graveyard by your opponent's card (including by battle, card effect, or by being destroyed), select 1 monster in your opponent's Graveyard and remove it from play.
Ancient Elf Normal Monster LIGHT 4 1450 1200 This elf is rumored to have lived for thousands of years. He leads an army of spirits against his enemies.
Ancient Lamp Effect Monster WIND 3 900 1400 During your Main Phase: You can Special Summon "La Jinn the Mystical Genie of the Lamp" from your hand. This card must be face-up on the field to activate and resolve this effect. Before damage calculation, if this card is being attacked by an opponent's monster, and was face-down at the start of the Damage Step: You can target 1 monster your opponent controls, except the attacking monster; the attacking monster attacks it instead, and you proceed to damage calculation.
Apprentice Magician Effect Monster DARK 2 400 800 When this card is Summoned: Target 1 face-up card that you can place a Spell Counter on; place 1 Spell Counter on that target. If this card is destroyed by battle: You can Special Summon 1 Level 2 or lower Spellcaster-Type monster from your Deck in face-down Defense Position.
Aqua Madoor Normal Monster WATER 4 1200 2000 A wizard of the waters that conjures a liquid wall to crush any enemies that oppose him.
Arcane Apprentice Tuner Monster FIRE 2 1000 400 If this card is sent to the Graveyard for a Synchro Summon, you can add 1 "Assault Mode Activate" from your Deck to your hand.
Arcanite Magician Synchro/Effect Monster LIGHT 7 400 1800 1 Tuner + 1 or more non-Tuner Spellcaster-Type monsters
When this card is Synchro Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. You can remove 1 Spell Counter from a card you control to destroy 1 card your opponent controls.
Arcanite Magician/Assault Mode Effect Monster LIGHT 9 900 2300 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". When this card is Special Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. You can remove 2 Spell Counters from this card to destroy all cards your opponent controls. When this card on the field is destroyed, you can Special Summon 1 "Arcanite Magician" from your Graveyard.
Arsenal Summoner Effect Monster WIND 4 1600 1600 FLIP: Add 1 card that includes "Guardian" in its card name from your Deck to your hand. You cannot add "Celtic Guardian", "Winged Dragon, Guardian of the Fortress #1", "Winged Dragon, Guardian of the Fortress #2", "Guardian of the Labyrinth", or "The Reliable Guardian".
Aussa the Earth Charmer Effect Monster EARTH 3 500 1500 FLIP: Take control of 1 EARTH monster on your opponent's side of the field, for as long as this card remains face-up on the field.
Avalanching Aussa Effect Monster EARTH 4 800 1500 Once per turn, by Tributing 1 EARTH monster on your side of the field (except this card), Special Summon 1 EARTH monster from your hand. The monster Special Summoned by this effect is destroyed if "Avalanching Aussa" is removed from your side of the field.
Blast Magician Effect Monster FIRE 4 1400 1700 Each time a Spell Card is activated, place 1 Spell Counter on this card. You can remove any number of Spell Counters from this card to destroy 1 face-up monster on the field with ATK equal to or less than 700 x the number of counters you removed.
Blazing Hiita Effect Monster FIRE 4 800 1500 Once per turn, by Tributing 1 FIRE monster on your side of the field (except this card), Special Summon 1 FIRE monster from your hand. The monster Special Summoned by this effect is destroyed if "Blazing Hiita" is removed from your side of the field.
Blizzard Princess Effect Monster WATER 8 2800 2100 You can Tribute Summon this card in face-up Attack Position by Tributing 1 Spellcaster-Type monster. After this card was Normal Summoned, your opponent cannot activate Spell/Trap Cards for the rest of that turn.
Blue Dragon Summoner Effect Monster WIND 4 1500 600 If this card is sent from the field to the Graveyard: You can add 1 Dragon, Warrior, or Spellcaster-Type Normal Monster from your Deck to your hand.
Breaker the Dark Magical Warrior Effect Monster DARK 6 1600 1000 When this card is Normal Summoned: Place 2 Spell Counters on it. When this card is Pendulum Summoned: Place 3 Spell Counters on it. This card gains 400 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap Card on the field; destroy that target. You can only use this effect of "Breaker the Dark Magical Warrior" once per turn.
Breaker the Magical Warrior Effect Monster DARK 4 1600 1000 When this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card to target 1 Spell/Trap Card on the field; destroy that target.
Card Ejector Effect Monster EARTH 3 400 400 Once per turn: You can target 1 card in your opponent's Graveyard; banish that target.
Catoblepas and the Witch of Fate Effect Monster EARTH 4 1800 0 When your opponent Special Summons a monster(s), you can remove from play 1 monster with ? ATK from your Graveyard to destroy that Special Summoned monster(s).
Ceremonial Bell Effect Monster LIGHT 3 0 1850 As long as this card remains face-up on the field, you and your opponent must show your respective hands to each other.
Chaos Command Magician Effect Monster LIGHT 6 2400 1900 Negate the effect of a Monster Card that targets this 1 card.
Chaos Sorcerer Effect Monster DARK 6 2300 2000 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. Once per turn: You can target 1 face-up monster on the field: banish that target. This card cannot attack during the turn you activate this effect.
Charioteer of Prophecy Effect Monster WIND 4 1800 1300 Once per turn: You can discard 1 "Spellbook" Spell Card to target 1 Spellcaster-Type monster in your Graveyard; add that target to your hand.
Chow Len the Prophet Effect Monster FIRE 4 1800 200 Once per turn: You can declare either Spell or Trap, and target 1 Set card in your opponent's Spell & Trap Card Zone; look at that target, and if it is the declared card type, that card cannot be activated this turn.
Constellar Algiedi Effect Monster LIGHT 4 1600 1400 When this card is Normal Summoned: You can Special Summon 1 Level 4 "Constellar" monster from your hand.
Constellar Rasalhague Effect Monster LIGHT 2 900 100 You can Tribute this card; Special Summon 1 "Constellar" monster from your hand or Graveyard in face-up Defense Position, except "Constellar Rasalhague".
Copycat Effect Monster LIGHT 1 0 0 When this card is Summoned: Target 1 face-up monster your opponent controls; this card's ATK and DEF become equal to that monster's original ATK and DEF.
Cosmo Queen Normal Monster DARK 8 2900 2450 Queen of the galaxies and mistress of the stars.
Crusader of Endymion Gemini Monster LIGHT 4 1900 1200 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
  • Once per turn, you can place 1 Spell Counter on a face-up card on the field that you can place a Spell Counter on. If you do, this card gains 600 ATK until the End Phase.
  • Crystal Seer Effect Monster WATER 1 100 100 FLIP: Pick up 2 cards from the top of your Deck. Select 1 of those cards and add it to your hand, and place the other card on the bottom of your Deck.
    CXyz Simon the Great Moral Leader Xyz/Effect Monster LIGHT 7 3000 2500 3 Level 7 monsters
    This card is unaffected by other monster effects. If this card has "Norito the Moral Leader" as an Xyz Material, it gains this effect.
  • Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; change its battle position, and if you do, negate its effects until the end of this turn.
  • Cybernetic Magician Effect Monster LIGHT 6 2400 1000 You can discard 1 card to change the ATK of 1 face-up monster to 2000 until the End Phase of this turn.
    Cyborg Doctor Effect Monster EARTH 4 1500 1700 Once per turn, you can Tribute 1 Tuner monster you control to Special Summon a monster from your Graveyard with the same Attribute and Level as the Tributed monster.
    D.D.M. - Different Dimension Master Effect Monster LIGHT 5 1700 1500 Once per turn, you can discard 1 Spell Card to Special Summon 1 of your removed from play monsters.
    Dai-sojo of the Ice Barrier Effect Monster WATER 6 1600 2200 When this card is Normal or Flip Summoned, it is changed to Defense Position. Face-up "Ice Barrier" monsters you control cannot be destroyed by Spell or Trap Card effects.
    Damage Mage Effect Monster DARK 3 600 1200 When you take damage from a card effect: You can Special Summon this card from your hand, and if you do, gain Life Points equal to the amount of damage you took.
    Dance Princess of the Ice Barrier Effect Monster WATER 4 1700 900 Once per turn, if you control another face-up "Ice Barrier" monster, you can reveal any number of Ice Barrier monsters in your hand to select an equal number of Set Spell/Trap cards your opponent controls. Return the selected Set Spell/Trap cards your opponent controls to the hand.
    Dark Elf Effect Monster DARK 4 2000 800 This card requires a cost of 1000 of your own Life Points to attack.
    Dark Eradicator Warlock Effect Monster DARK 7 2500 2100 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Dark Magician" on your side of the field. While this card is face-up on the field, inflict 1000 points of damage to your opponent's Life Points each time either player activates 1 Normal Spell Card.
    Dark Magician Normal Monster DARK 7 2500 2100 The ultimate wizard in terms of attack and defense.
    Dark Magician Girl Effect Monster DARK 6 2000 1700 This card gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in any Graveyard.
    Dark Magician of Chaos Effect Monster DARK 8 2800 2600 When this card is Normal or Special Summoned: You can target 1 Spell Card in your Graveyard; add that target to your hand. Banish any monster destroyed by battle with this card. If this face-up card would leave the field, banish it instead.
    Dark Paladin Fusion/Effect Monster DARK 8 2900 2400 "Dark Magician" + "Buster Blader"
    This card cannot be Special Summoned except by Fusion Summon. While this card is face-up on the field, you can discard 1 card to negate the activation of a Spell Card and destroy it. This card gains 500 ATK for each Dragon-Type monster on the field and in either player's Graveyard.
    Dark Red Enchanter Effect Monster DARK 6 1700 2200 When this card is Normal Summoned, place 2 Spell Counters on it. Each time a Spell Card is activated, place 1 Spell Counter on this card. It gains 300 ATK for each Spell Counter on it. Once per turn, you can remove 2 Spell Counters from this card to make your opponent discard 1 random card.
    Dark Sage Effect Monster DARK 9 2800 3200 Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand or Deck) by Tributing 1 "Dark Magician" immediately after applying the effect of "Time Wizard" in which you called the coin toss right. When Special Summoned this way: Add 1 Spell Card from your Deck to your hand.
    Dark-Eyes Illusionist Effect Monster DARK 2 0 1400 FLIP: Select 1 monster. While this monster remains face-up on the field that monster cannot attack.
    Defender, the Magical Knight Effect Monster LIGHT 4 1600 2000 When this card is Normal Summoned, place 1 Spell Counter on it (max. 1). Once per turn, if a face-up Spellcaster-Type monster(s) on the field would be destroyed, you can remove 1 Spell Counter from a card you control for each of those monsters instead.
    Delg the Dark Monarch Effect Monster DARK 6 2400 1000 When this card is Normal or Special Summoned, you can select up to 2 cards in your opponent's Graveyard, remove them from play. Then send the same number of cards from the top of their Deck to the Graveyard. During the turn it is Normal or Special Summoned, this card cannot attack.
    Dharc the Dark Charmer Effect Monster DARK 3 500 1500 FLIP: Take control of 1 DARK monster your opponent controls, while this card remains face-up on the field.
    Dimension Wanderer Effect Monster LIGHT 1 0 0 When a monster is banished by the effect of "Galaxy-Eyes Photon Dragon": You can send this card from your hand to the Graveyard; inflict 3000 damage to your opponent. You can only use the effect of "Dimension Wanderer" once per turn.
    Disenchanter Effect Monster LIGHT 5 2000 2300 Once per turn, you can remove 1 Spell Counter from anywhere on the field to return 1 face-up Spell Card to its owner's hand.
    Divine Grace - Northwemko Ritual Monster LIGHT 7 2700 1200 This card can only be Ritual Summoned with the Ritual Spell Card, "Ritual of Grace". When this card is Ritual Summoned, select a number of face-up cards on the field (except this card), up to the number of monsters you used for the Ritual Summon. While any of the selected cards are face-up on the field, this card cannot be destroyed by card effects.
    Doom Shaman Gemini Monster DARK 6 2400 2000 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
  • Once per turn, you can Special Summon 1 Fiend-Type monster from your hand or from either player's Graveyard. When this card is removed from the field, destroy all Fiend-Type monsters Special Summoned by this effect.
  • Doomstar Magician Effect Monster DARK 4 1800 300 Once per turn: You can discard 1 card, then target 1 card in either player's Pendulum Zone; destroy that card, and if you do, draw 1 card.
    Downerd Magician Xyz/Effect Monster DARK 4 2100 200 2 Level 4 Spellcaster-Type monsters
    During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacks or is attacked, after damage calculation: Detach 1 Xyz Material from this card.
    Droll & Lock Bird Effect Monster WIND 1 0 0 If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, you can send this card from your hand to the Graveyard. For the rest of this turn, neither player can add card(s) from their Deck to their hand. (Drawing cards is also considered as "adding a card to the hand.")
    Ebon Magician Curran Effect Monster DARK 2 1200 0 During your Standby Phase, inflict 300 points of damage to your opponent's Life Points for each monster on your opponent's side of the field.
    Eccentric Boy Tuner Monster WIND 3 800 200 When using this card as a Synchro Material Monster, the other Synchro Material Monsters is 1 monster in your hand. The Synchro Monster that used this card as a Synchro Material Monster cannot activate its effects, its effect(s) is negated, and is removed from play when removed from the field.
    Effect Veiler Tuner Monster LIGHT 1 0 0 During your opponent's Main Phase: You can send this card from your hand to the Graveyard to target 1 face-up Effect monster your opponent controls; negate that target's effects until the End Phase.
    El Shaddoll Winda Fusion/Effect Monster DARK 5 2200 800 1 "Shaddoll" monster + 1 DARK monster
    Must first be Fusion Summoned. Cannot be destroyed by an opponent's card effects. Each player can only Special Summon monster(s) once per turn while this card is face-up on the field. If this card is sent to the Graveyard: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard; add it to your hand.
    Element Magician Effect Monster LIGHT 4 1500 1200 This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
  • WATER: Control of this card cannot switch.
  • WIND: If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row.
  • Elemental Mistress Doriado Ritual/Effect Monster LIGHT 3 1200 1400 This card can only be Ritual Summoned with the Ritual Spell Card, "Doriado's Blessing". The Attribute of this card is also treated as WIND, WATER, FIRE, and EARTH.
    Emissary of the Oasis Effect Monster LIGHT 3 600 400 While a face-up Level 3 or lower Normal Monster is on your side of the field, your opponent cannot select this card as an attack target. While this card is face-up on your side of the field, any Battle Damage to the controller of this card from battle involving a Level 3 or lower Normal Monster becomes 0.
    Emperor of Prophecy Effect Monster DARK 5 2300 2000 You can banish both 1 face-up Spellcaster-Type monster you control, except this card, and 1 "Spellbook" Spell Card from your Graveyard to target 1 face-up monster your opponent controls; take control of it until the End Phase. You can only use the effect of "Emperor of Prophecy" once per turn. This card cannot attack the turn you activate this effect.
    Empress of Prophecy XYZ/Effect Monster LIGHT 5 2000 1700 2 Level 5 Spellcaster-Type monsters
    This card gains 300 ATK for each Xyz Material attached to a monster you control. Once per turn: You can detach 1 Xyz Material from this card; shuffle your Deck, then reveal the top 5 cards of your Deck, and destroy monsters on the field up to the number of "Spellbook" cards revealed, then return the revealed cards to the top of the Deck in any order.
    Endymion, the Master Magician Effect Monster DARK 7 2700 1700 You can Special Summon this card (from your hand or Graveyard) by removing 6 Spell Counters from a "Magical Citadel of Endymion" you control. When you do: Target 1 Spell Card in your Graveyard; add that target to your hand. Once per turn: You can discard 1 Spell Card, then target 1 card on the field; destroy that target.
    Eria the Water Charmer Effect Monster WATER 3 500 1500 FLIP: Take control of 1 WATER monster on your opponent's side of the field, for as long as this card remains face-up on the field.
    Evilswarm Kerykeion Effect Monster DARK 4 1600 1550 You can only use each effect of "Evilswarm Kerykeion" once per turn. While this card is in the Graveyard, if it was sent there this turn, you can Normal Summon 1 "lswarm" monster for 1 less Tribute.
    You can banish 1 "lswarm" monster from your Graveyard, then target 1 "lswarm" monster in your Graveyard; add that target to your hand, also, this card gains the following effect.
  • This turn: You can activate this effect; Normal Summon 1 "lswarm" monster.
  • Exodia Necross Effect Monster DARK 4 1800 0 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Contract with Exodia". This card is not destroyed as a result of battle or by the effects of Spell or Trap Cards, and during each of your Standby Phases, increase the ATK of this card by 500 points. This card is destroyed when any of "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One" or "Left Leg of the Forbidden One" is not in your Graveyard.
    Exodia the Forbidden One Effect Monster DARK 3 1000 1000 When you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.
    Exodius the Ultimate Forbidden Lord Effect Monster DARK 10 ? 0 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by returning all monsters from your Graveyard to your Deck. When this card declares an attack, send 1 monster from your hand or Deck to the Graveyard. This card gains 1000 ATK for each Normal Monster in your Graveyard. When this card is removed from the field, remove it from play. If there are 5 different "Forbidden One" cards in your Graveyard that were sent there by this card's effect, you win the Duel.
    Explosive Magician Synchro/Effect Monster LIGHT 6 2500 1800 1 Tuner + 1 or more non-Tuner Spellcaster monsters
    By removing 2 Spell Counters from your side of the field, destroy 1 Spell Card or Trap Card your opponent controls.
    Extra Veiler Effect Monster LIGHT 2 600 200 When your opponent Special Summons a monster(s), you can Special Summon this card from your hand. During the turn this card is Special Summoned by this effect, your opponent takes any effect damage you would have taken from their card effects, instead.
    Fairy's Gift Normal Monster LIGHT 4 1400 1000 This flying monster is known for delivering happiness to all.
    Familiar-Possessed - Aussa Effect Monster EARTH 4 1850 1500 By sending 1 "Aussa the Earth Charmer" and 1 EARTH monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
    Familiar-Possessed - Dharc Effect Monster DARK 4 1850 1500 You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Dharc the Dark Charmer" you control and 1 face-up DARK monster you control to the Graveyard. When you do: You can add 1 Level 3 or 4 LIGHT Spellcaster-Type monster from your Deck to your hand. If this card was Special Summoned by this effect and attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
    Familiar-Possessed - Eria Effect Monster WATER 4 1850 1500 By sending 1 "Eria the Water Charmer" and 1 WATER monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
    Familiar-Possessed - Hiita Effect Monster FIRE 4 1850 1500 By sending 1 "Hiita the Fire Charmer" and 1 FIRE monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
    Familiar-Possessed - Wynn Effect Monster WIND 4 1850 1500 By sending 1 "Wynn the Wind Charmer" and 1 WIND monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
    Featherizer Effect Monster WIND 2 700 1100 When this card is destroyed by battle and sent to the Graveyard, you can send 1 Gemini Monster from your Deck to the Graveyard and draw 1 card.
    Fire Sorcerer Effect Monster FIRE 4 1000 1500 FLIP: Randomly select 2 cards from your hand and remove them from play to inflict 800 points of Direct Damage to your opponent's Life Points.
    Flame Manipulator Normal Monster FIRE 3 900 1000 This Spellcaster attacks enemies with fire-related spells such as Sea of Flames" and "Wall of Fire"."
    Flamvell Magician Tuner Monster FIRE 4 1400 200 While you control an "Ally of Justice" monster(s), this card gains 400 ATK.
    Flelf Effect Monster WIND 2 800 1300 Once per turn: You can reveal 1 monster in your hand; increase the Level of this card by the Level of that monster, until the End Phase.
    Fog King Effect Monster WATER 7 0 0 You can Normal Summon this card with 1 Tribute, or without a Tribute. The ATK of this card is equal to the combined original ATK of the monsters Tributed to Summon it. Neither player can Tribute monsters.
    Fool of Prophecy Effect Monster EARTH 3 1600 900 Once per turn: You can send 1 "Spellbook" Spell Card from your Deck to the Graveyard. During the End Phase of the turn this card activated this effect: You can Tribute this card; Special Summon 1 Level 5 or higher DARK Spellcaster-Type monster from your Deck. You must have 5 or more "Spellbook" Spell Cards with different names in your Graveyard to activate and to resolve this effect.
    Fortune Lady Dark Effect Monster DARK 5 ? ? This card's ATK and DEF are equal to its Level x 400. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When a face-up "Fortune Lady" monster you control destroys an opponent's monster by battle and sends it to the Graveyard, you can select and Special Summon 1 "Fortune Lady" monster from your Graveyard.
    Fortune Lady Earth Effect Monster EARTH 6 ? ? This card's ATK and DEF are equal to its Level x 400. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When the Level of this card increases, inflict 400 damage to your opponent.
    Fortune Lady Fire Effect Monster FIRE 2 ? ? This card's ATK and DEF are equal to its Level x 200. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When this card is Special Summoned in face-up Attack Position by the effect of a "Fortune Lady" card, destroy 1 face-up monster your opponent controls, and inflict damage to your opponent equal to the destroyed monster's ATK.
    Fortune Lady Light Effect Monster LIGHT 1 ? ? This card's ATK and DEF are equal to its Level x 200. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When this card is removed from the field by a card effect, you can Special Summon 1 "Fortune Lady" monster from your Deck.
    Fortune Lady Water Effect Monster WATER 4 ? ? This card's ATK and DEF are equal to its Level x 300. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When this card is Special Summoned while you control a face-up "Fortune Lady" monster except "Fortune Lady Water", draw 2 cards.
    Fortune Lady Wind Effect Monster WIND 3 ? ? This card's ATK and DEF are equal to its Level x 300. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When this card is Normal Summoned, you can destroy a number of Spell or Trap Cards your opponent controls equal to the number of face-up "Fortune Lady" monsters you control.
    Foucault's Cannon Pendulum Monster DARK 5 2200 1200 A mechanical life form, roving through space-time. But the mysterious thing is that its memory i.re ally gone. Wat is is t.e reason? D. refuse t b interfered wh?

    Pendulum Scale: 2
    Pendulum Effect: During the End Phase, if this card was activated this turn: You can target 1 face-up Spell/Trap Card on the field; destroy it.
    Frequency Magician Tuner Monster LIGHT 2 800 400 When this card is Normal Summoned, place 1 Spell counter on it (max. 1). You can remove 1 Spell counter from this card to have 1 face-up monster you control gain 500 ATK, until the End Phase.
    Frontier Wiseman Effect Monster EARTH 3 1600 800 As long as this card remains face-up on your side of the field, negate the effects of Spell Cards that target face-up Warrior-Type monsters on your side of the field and destroy the Spell Cards.
    Gagaga Child Effect Monster DARK 2 800 1200 If you control a "Gagaga" monster other than "Gagaga Child", you can Special Summon this card (from your hand). When you do: You can target 1 "Gagaga" monster you control with a different Level than this card; this card's Level becomes the Level of that monster. You cannot conduct your Battle Phase the turn you activate this effect.
    Gagaga Girl Effect Monster DARK 3 1000 800 You can target 1 face-up "Gagaga Magician" you control; this card's Level becomes the Level of that monster. An Xyz Monster that was Summoned using only this card and other "Gagaga" monsters as Xyz Material gains this effect.
  • When it is Xyz Summoned: You can target 1 Special Summoned monster your opponent controls; its ATK becomes 0.
  • Gagaga Magician Effect Monster DARK 4 1500 1000 Once per turn: You can declare a Level from 1 to 8; this card becomes that Level until the End Phase. You can only control 1 face-up "Gagaga Magician". This card cannot be used as a Synchro Material Monster.
    Galaxy Mirror Sage Effect Monster LIGHT 3 0 800 FLIP: You gain 500 Life Points for each "Galaxy" monster in your Graveyard.
    When this card is destroyed and sent from the field to the Graveyard after being flipped face-up: You can Special Summon 1 Level 4 or lower "Galaxy" monster from your Deck or Graveyard in face-down Defense Position. Banish it when it leaves the field.
    Galaxy Wizard Effect Monster LIGHT 4 0 1800 Once per turn: You can increase this card's Level by 4 until the End Phase. You can Tribute this card; add 1 "Galaxy" card from your Deck to your hand, except "Galaxy Wizard".
    Gambler of Legend Effect Monster DARK 4 500 1400 Once per turn, you can toss a coin 3 times and apply the appropriate effect: 3 Heads: Destroy all monsters your opponent controls. 2 Heads: Discard 1 random card from your opponent's hand. 1 Head: Destroy 1 card you control. 3 Tails: Discard your entire hand.
    Gem-Merchant Effect Monster EARTH 3 1000 1000 When a face-up EARTH Normal Monster you control battles: You can send this card from your hand to the Graveyard during the Damage Step; that monster gains 1000 ATK and DEF, until the End Phase.
    Gemini Elf Normal Monster EARTH 4 1900 900 Elf twins that alternate their attacks.
    Gemini Summoner Effect Monster WATER 4 1500 0 Once per turn, during your opponent's End Phase, you can pay 500 Life Points to Normal Summon or Set 1 Gemini monster from your hand or Normal Summon 1 face-up Gemini monster you control. Once per turn, if this card would be destroyed by battle, it is not destroyed.
    Genex Blastfan Effect Monster WIND 4 1600 1300 When this card is Special Summoned, you can add 1 DARK "Genex" monster from your Deck to your hand.
    Genex Doctor Effect Monster DARK 3 1500 1000 You can Tribute 1 face-up "Genex Controller" you control to destroy 1 card on the field.
    Genex Power Planner Effect Monster LIGHT 1 300 200 When this card is Normal Summoned, you can add 1 Level 3 "Genex" Effect Monster from your Deck to your hand.
    Geomancer of the Ice Barrier Tuner Monster WATER 3 800 1200 Discard 1 card and declare 1 Attribute. This card cannot be selected as an attack target by monsters with that Attribute. This effect can only be used once while this card is face-up on the field.
    Ghostrick Doll Effect Monster DARK 2 300 1200 Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: During the End Phase, change as many face-up monsters on the field as possible to face-down Defense Position, then you can Special Summon 1 "Ghostrick" monster from your Deck in face-down Defense Position, whose Level is less than or equal to the number of monsters flipped face-down by this effect.
    Ghostrick Nekomusume Effect Monster DARK 2 400 900 Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When a Level 4 or higher monster(s) is Normal or Special Summoned: Change that monster(s) to face-down Defense Position. There must be another "Ghostrick" monster on the field to activate and to resolve this effect.
    Ghostrick Socuteboss Xyz/Effect Monster DARK 2 1400 1200 2 Level 2 monsters
    While you control another "Ghostrick" monster, your opponent cannot target this card for attacks. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field, with ATK less than or equal to the combined ATK of all "Ghostrick" monsters on the field; destroy it, and if you do, that Monster Card Zone cannot be used as long as you control a "Ghostrick" monster.
    Ghostrick Witch Effect Monster DARK 2 1200 200 Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. Once per turn: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position.
    Ghostrick Yuki-onna Effect Monster DARK 2 1000 800 Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is destroyed by battle and sent to the Graveyard: You can change the monster that destroyed it to face-down Defense Position, and if you do, it cannot change its battle position.
    Gishki Ariel Effect Monster WATER 4 1000 1800 FLIP: You can add 1 "Gishki" monster from your Deck to your hand.
    Gishki Avance Effect Monster WATER 4 1500 800 Once per turn: You can choose 1 "Gishki" monster in your Deck and place it on top of your Deck.
    Gishki Emilia Spirit Monster WATER 4 1600 800 Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Negate all Trap Card effects on the field, until the End Phase. You must control another face-up "Gishki" monster to activate and to resolve this effect.
    Gishki Natalia Spirit Monster WATER 4 1800 900 Cannot be Special Summoned. During the End Phase of the turn this card was Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can target 1 "Gishki" monster in your Graveyard; return that target to the top of the Deck.
    Gishki Noellia Effect Monster WATER 4 1700 1000 When this card is Normal Summoned: You can reveal the top 5 cards of your Deck, send any revealed Ritual Spell Card(s) or "Gishki" Monster Card(s) to the Graveyard, then return the other cards to the bottom of your Deck in any order you choose.
    Golden Dragon Summoner Effect Monster LIGHT 4 1000 1000 You can Tribute 1 monster, then target 1 monster on the field; return it to the hand. You can only use this effect of "Golden Dragon Summoner" once per turn.
    Gravekeeper's Ambusher Effect Monster DARK 4 1700 0 When this card is flipped face-up: You can target 1 card in your opponent's Graveyard; place that target on the bottom of their Deck. If this card is sent from the field to the Graveyard after being flipped face-up: You can target 1 "Necrovalley" card in your Graveyard; add that target to your hand. This card's effects cannot be negated by the effect of "Necrovalley".
    Gravekeeper's Assailant Effect Monster DARK 4 1500 1500 If "Necrovalley" is on the field when this card declares an attack, you can select 1 face-up monster your opponent controls and change its battle position.
    Gravekeeper's Cannonholder Effect Monster DARK 4 1400 1200 You can Tribute 1 "Gravekeeper's" monster, except "Gravekeeper's Cannonholder", to inflict 700 damage to your opponent.
    Gravekeeper's Chief Effect Monster DARK 5 1900 1200 You can only control 1 "Gravekeeper's Chief". Cards in your Graveyard are unaffected by "Necrovalley". When this card is Tribute Summoned, you can select 1 "Gravekeeper's" monster from your Graveyard and Special Summon it.
    Gravekeeper's Commandant Effect Monster EARTH 4 1600 1500 You can discard this card to the Graveyard to add 1 "Necrovalley" from your Deck to your hand.
    Gravekeeper's Curse Effect Monster DARK 3 800 800 When this monster is Summoned, inflict 500 damage to your opponent.
    Gravekeeper's Descendant Effect Monster DARK 4 1500 1200 You can Tribute 1 other face-up "Gravekeeper's" monster to target 1 card your opponent controls; destroy that target.
    Gravekeeper's Guard Effect Monster DARK 4 1000 1900 FLIP: Select 1 monster your opponent controls and return it to the hand.
    Gravekeeper's Heretic Effect Monster DARK 4 1800 1500 This card on the field is unaffected by all other card effects, as long as "Necrovalley" is also on the field.
    Gravekeeper's Nobleman Effect Monster DARK 3 1000 1000 When this card you control is destroyed by battle with an opponent's attacking monster and sent to your Graveyard: You can Special Summon 1 "Gravekeeper's" monster from your Deck in face-down Defense Position, except "Gravekeeper's Nobleman".
    Gravekeeper's Oracle Effect Monster DARK 10 2000 1500 You can Tribute 3 monsters or 1 "Gravekeeper's" monster to Tribute Summon (but not Set) this card. When this card is Tribute Summoned: You can activate any of these effects, and resolve in sequence, up to the number of "Gravekeeper's" monsters Tributed for the Summon.
  • This card gains ATK equal to the combined Levels that all monsters Tributed for its Tribute Summon had on the field x 100.
  • Destroy all Set monsters you opponent controls.
  • All monsters your opponent currently controls lose 2000 ATK and DEF.
  • Gravekeeper's Priestess Effect Monster DARK 3 1000 1500 The field is treated as "Necrovalley". If there is a face-up Field Spell Card, this effect is not applied. All face-up "Gravekeeper's" Monsters gain 200 ATK and DEF.
    Gravekeeper's Recruiter Effect Monster DARK 3 1200 1500 When this card you control is sent to your Graveyard: Add 1 "Gravekeeper's" monster with 1500 or less DEF from your Deck to your hand.
    Gravekeeper's Shaman Effect Monster DARK 6 1500 1500 This card gains 200 DEF for each "Gravekeeper's" monster in your Graveyard. Negate all monster effects that activate in the Graveyard, except "Gravekeeper's" monsters. While "Necrovalley" is on the field, your opponent cannot activate Field Spell Cards, also Field Spell Cards on the field cannot be destroyed by your opponent's card effects.
    Gravekeeper's Spear Soldier Effect Monster DARK 4 1500 1000 During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
    Gravekeeper's Spy Effect Monster DARK 4 1200 2000 FLIP: Special Summon 1 "Gravekeeper's" monster with 1500 or less ATK from your Deck.
    Gravekeeper's Vassal Effect Monster DARK 3 700 500 The Battle Damage this card inflicts to your opponent's Life Points is treated as Effect Damage instead.
    Gravekeeper's Visionary Effect Monster DARK 8 2000 1800 You can Normal Summon this card by Tributing 1 "Gravekeeper's" monster. This card gains 200 ATK for each "Gravekeeper's" monster in your Graveyard. If this face-up card on the field would be destroyed, you can discard 1 "Gravekeeper's" monster instead.
    Gravekeeper's Watcher Effect Monster DARK 4 1000 1000 When your opponent activates an effect whereby your opponent discards a card(s) from his/her hand, you can send this card from your hand to the Graveyard to negate the activation of the effect and destroy it.
    Great Dezard Effect Monster DARK 6 1900 2300 When this monster destroys the following number of monsters as a result of battle, the following effects are activated in order:
    One: As long as this card remains face-up on the field, negate the activation and effects of all Spell and Trap Cards that target this card and destroy them.
    Two: You can Special Summon 1 Fushioh Richie" from your hand or your Deck by Tributing this card during your Main Phase."
    Great Phantom Thief Effect Monster EARTH 3 1000 1000 Each time this card inflicts Battle Damage to your opponent's Life Points, declare the name of 1 card. Then see your opponent's hand and discard all copies of the declared card in his/her hand to the Graveyard.
    Green Turtle Summoner Effect Monster WATER 3 400 1500 FLIP: Target 1 monster your opponent controls; destroy it.
    Gwenhwyfar, Queen of Noble Arms Effect Monster LIGHT 2 300 300 You can target 1 "Noble Knight" monster you control; equip this card from your hand or Graveyard to that target. You can only use this effect of "Gwenhwyfar, Queen of Noble Arms" once per turn. The equipped monster gains 300 ATK. Apply the appropriate effect, depending on the Attribute of the equipped monster.
  • LIGHT: If the equipped monster would be destroyed by a card effect, you can destroy this card instead.
  • DARK: If the equipped monster battles an opponent's monster, at the start of the Damage Step. You can destroy that monster, then destroy this card.
  • Hand of Nephthys Effect Monster WIND 2 600 600 You can Tribute this card and 1 other monster; Special Summon 1 "Sacred Phoenix of Nephthys" from your hand or Deck.
    Hannibal Necromancer Effect Monster DARK 4 1400 1800 When this card is Normal Summoned, place 1 Spell Counter on it (max. 1). You can remove 1 Spell Counter from this card to destroy 1 face-up Trap Card.
    Herald of Creation Effect Monster LIGHT 4 1800 600 Once per turn: You can discard 1 card, then target 1 Level 7 or higher monster in your Graveyard; add that target to your hand.
    Hermit of Prophecy Effect Monster EARTH 3 1200 700 Each time a "Spellbook" Spell Card is activated, increase this card's Level by 2 and ATK by 300.
    Hierophant of Prophecy Xyx/Effect Monster DARK 7 2800 2600 2 Level 7 Spellcaster-Type monsters
    Once per turn: You can detach 1 Xyz Material from this card; destroy Spell/Trap Card(s) your opponent controls, up to the number of "Spellbook" Spell Cards in your Graveyard.
    High Priestess of Prophecy Effect Monster LIGHT 7 2500 2100 You can reveal 3 "Spellbook" Spell Cards in your hand; Special Summon this card from your hand. Once per turn: You can banish 1 "Spellbook" Spell Card from your hand or Graveyard to target 1 card on the field; destroy that target.
    Hiita the Fire Charmer Effect Monster FIRE 3 500 1500 FLIP: Take control of 1 FIRE monster on your opponent's side of the field, for as long as this card remains face-up on the field.
    Ice Master Effect Monster WATER 8 2500 2000 You can Special Summon this card (from your hand) by Tributing 2 WATER monsters. Once per turn: You can target 1 face-up monster on the field; place an Ice Counter on that target. You can Tribute this card; destroy all monsters with an Ice Counter(s).
    Ice Queen Effect Monster WATER 8 2900 2100 Cannot be Special Summoned from the Graveyard. When this face-up card you control is destroyed and sent to your Graveyard: You can target 1 Spell Card in your Graveyard; add that target to your hand. You must have 3 or more Spellcaster-Type monsters in your Graveyard to activate and to resolve this effect.
    Illusionist Faceless Mage Normal Monster DARK 5 1200 2200 Manipulates enemy attacks with the power of illusion.
    Injection Fairy Lily Effect Monster EARTH 3 400 1500 If this card attacks or is attacked, during damage calculation (in either player's turn): You can pay 2000 Life Points once per battle; this card gains 3000 ATK during that damage calculation only.
    Invitation to a Dark Sleep Effect Monster DARK 5 1500 1800 When this monster is summoned (excluding Special Summon), select 1 of your opponent's monsters. As long as this card remains face-up on the field, the selected monster cannot attack.
    Jenis, Lightsworn Mender Effect Monster LIGHT 4 300 2100 During the End Phase, if a card(s) was sent from your Deck to the Graveyard by the effect of a "Lightsworn" card this turn, inflict 500 damage to your opponent and gain 500 Life Points.
    Jester Confit Effect Monster DARK 1 0 0 You can Special Summon this card from your hand in face-up Attack Position. If you do, return this card and 1 face-up monster your opponent controls to the hand during the End Phase of your opponent's next turn. You can only control 1 face-up "Jester Confit."
    Jester Lord Effect Monster DARK 1 0 0 While this card is the only monster on the field, it gains 1000 ATK for each card in the Spell & Trap Card Zones.
    Jowgen the Spiritualist Effect Monster LIGHT 3 200 1300 Randomly discard 1 card from your hand to the Graveyard to destroy all Special Summoned monsters on the field. In addition, as long as this card remains face-up on the field, no monster can be Special Summoned.
    Justice of Prophecy Effect Monster EARTH 3 1600 800 During the End Phase of every turn in which you activate a "Spellbook" Spell Card: You can banish this card from the field; add both 1 Level 5 or higher LIGHT or DARK Spellcaster-Type monster and 1 "Spellbook" Spell Card from your Deck to your hand. You can only use the effect of "Justice of Prophecy" once per turn.
    Kazejin Effect Monster WIND 7 2400 2200 Reduce the ATK of an opponent's monster attacking this card to 0. This effect can be used only once. The card's owner chooses when to activate this effect.
    Kycoo the Ghost Destroyer Effect Monster DARK 4 1800 700 When this card inflicts Battle Damage to your opponent: You can target up to 2 monsters in their Graveyard; banish those targets. Your opponent cannot banish cards from either player's Graveyard.
    Lady of D. Effect Monster DARK 4 1500 1100 Your opponent cannot target face-up Dragon-Type monsters you control for attacks. If this card on the field would be destroyed by battle or by a card effect, you can send 1 Dragon-Type monster from your hand to the Graveyard instead.
    Lady of Faith Normal Monster LIGHT 3 1100 800 Soothes the souls of others by chanting a mysterious spell.
    Left Arm of the Forbidden One Normal Monster DARK 1 200 300 A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.
    Left Leg of the Forbidden One Normal Monster DARK 1 200 300 A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.
    Legendary Flame Lord Ritual/Effect Monster FIRE 7 2400 2000 This card can only be Ritual Summoned with the Ritual Spell Card, Incandescent Ordeal". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Remove 3 Spell Counters from this card to destroy all monsters on the field except this card."
    Lightray Madoor Effect Monster LIGHT 6 1200 3000 If 3 or more of your LIGHT monsters are banished, you can Special Summon this card (from your hand). Once per turn, this card cannot be destroyed by battle.
    Lightray Sorcerer Effect Monster LIGHT 6 2300 2000 Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) while 3 or more of your LIGHT monsters are banished, and cannot be Special Summoned by other ways. Once per turn: You can target 1 of your banished LIGHT monsters and 1 face-up monster on the field; shuffle the first target into the Deck, and if you do, banish the second target. This card cannot attack during the turn you activate this effect.
    Ljosalf of the Nordic Alfar Effect Monster LIGHT 4 1400 1200 When this card is Normal Summoned, you can select 1 face-up monster you control except this card. Special Summon 1 "Nordic" monster from your hand with a Level less than or equal the selected monster's level.
    Loki, Lord of the Aesir Synchro/Effect Monster DARK 10 3300 3000 1 "Nordic Alfar" Tuner + 2 or more non-Tuner monsters.
    Once per turn, when your opponent activates a Spell/Trap Card during your Battle Phase, you can negate its activation and destroy it. During the End Phase, if this face-up card on the field was destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard this turn, you can remove from play 1 "Nordic Alfar" Tuner monster from your Graveyard to Special Summon this card from the Graveyard. When this card is Special Summoned by this effect, you can select 1 Trap Card in your Graveyard, and add it to your hand.
    Lord of D. Effect Monster DARK 4 1200 1100 Face-up Dragon-Type monsters cannot be targeted by Spells, Traps, or card effects.
    Lumina, Lightsworn Summoner Effect Monster LIGHT 3 1000 1000 Once per turn: You can discard 1 card, then target 1 Level 4 or lower "Lightsworn" monster in your Graveyard; Special Summon that target. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect.
    Lyla, Lightsworn Sorceress Effect Monster LIGHT 4 1700 200 During your Main Phase: You can target 1 Spell/Trap Card your opponent controls; change this card you control from face-up Attack Position to face-up Defense Position, and destroy that target, but this card's battle position cannot be changed until the end of your next turn, except with a card effect. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect.
    Lyna the Light Charmer Effect Monster LIGHT 3 500 1500 FLIP: Take control of 1 LIGHT monster on your opponent's side of the field for as long as this card remains face-up on the field.
    Madolche Butlerusk Effect Monster EARTH 4 1500 800 When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into your Deck. When this card is Normal Summoned: You can add 1 Field Spell Card from your Deck to your hand. There must be another face-up "Madolche" monster on the field to activate and to resolve this effect.
    Madolche Magileine Effect Monster EARTH 4 1400 1200 When this card you control is destroyed by your opponent's card (either by battle or by effect) and sent to your Graveyard: Shuffle this card into your Deck. When this card is Normal or Flip Summoned: You can add 1 "Madolche" monster from your Deck to your hand.
    Madolche Marmalmaide Effect Monster EARTH 4 800 2000 When this card you control is destroyed by your opponent's card (either by battle or by effect) and sent to your Graveyard: Shuffle this card into your Deck. When this card is flipped face-up: You can target 1 "Madolche" Spell/Trap Card in your Graveyard; add that target to your hand.
    Magic Hand Effect Monster DARK 4 800 1600 When your opponent adds a card(s) from their Deck to their hand, except by drawing them (except during the Damage Step): You cansend that card(s) to the Graveyard, and if you do, inflict 800 damage to your opponent. This effect can only be used once while this card isface-up on the field.
    Magical Exemplar Effect Monster EARTH 4 1700 1400 Each time a Spell Card is activated, place 2 Spell Counters on this card. Once per turn, you can remove any number of Spell Counters from this card to Special Summon a Spellcaster-Type monster from your hand or Graveyard whose Level is equal to the number of Spell Counters you removed.
    Magical Marionette Effect Monster DARK 5 2000 1000 Each time a Spell Card is activated, place 1 Spell Counter on this card. This card gains 200 ATK for each Spell Counter on it. You can remove 2 Spell Counters from this card to destroy 1 monster on the field.
    Magical Plant Mandragola Effect Monster DARK 2 500 200 FLIP: Place 1 Spell Counter on each face-up card on the field that you can place a Spell Counter on.
    Magical Scientist Effect Monster DARK 1 300 300 Pay 1000 Life Points to Special Summon 1 level 6 or lower Fusion Monster from your Fusion Deck in face-up Attack or Defense Position. That Fusion Monster cannot attack your opponent's Life Points directly, and is returned to your Fusion Deck at the end of the turn.
    Magical Undertaker Effect Monster DARK 2 400 400 FLIP: You can target 1 Level 4 or lower Spellcaster-Type monster in your Graveyard; Special Summon that target.
    Magicat Effect Monster LIGHT 2 600 500 If this card is sent to the Graveyard for the Synchro Summon of a Spellcaster-Type Synchro Monster, you can return 1 Spell Card from your Graveyard to the top of your Deck.
    Magician of Black Chaos Ritual Monster DARK 8 2800 2600 This card can only be Ritual Summoned with the Ritual Spell Card, "Black Magic Ritual".
    Magician of Faith Effect Monster LIGHT 1 300 400 FLIP: Add 1 Spell Card from your Graveyard to your hand.
    Magician's Valkyria Effect Monster LIGHT 4 1600 1800 Your opponent cannot select another Spellcaster-Type monster you control as an attack target.
    Magidog Effect Monster LIGHT 4 1700 1000 If this card is sent to the Graveyard for the Synchro Summon of a Spellcaster-Type Synchro Monster, you can add 1 Field Spell Card from your Graveyard to your hand.
    Maha Vailo Effect Monster LIGHT 4 1550 1400 This card gains 500 ATK for each Equip Card equipped to this card.
    Maiden of Macabre Effect Monster DARK 4 1700 0 When this card destroys a monster your opponent controls by battle, place 1 Spell Counter on it. It gains 200 ATK for each Spell Counter on it.
    Maiden of the Moonlight Normal Monster LIGHT 4 1500 1300 A sorcerer blessed by lunar light with powers far beyond mortal comprehension.
    Maiden with Eyes of Blue Tuner Monster LIGHT 1 0 0 When this card is targeted for an attack: You can negate the attack, and if you do, change the battle position of this card, then you can Special Summon 1 "Blue-Eyes White Dragon" from your hand, Deck, or Graveyard. During either player's turn, when a card or effect is activated that targets this face-up card (except during the Damage Step): You can Special Summon 1 "Blue-Eyes White Dragon" from your hand, Deck, or Graveyard. You can only use 1 "Maiden with Eyes of Blue" effect per turn, and only once that turn.
    Maniacal Servant Effect Monster DARK 3 600 1000 Once per turn during your opponent's Standby Phase, you can remove from play any number of DARK monsters from your Graveyard. This monster gains 500 DEF for each monster you removed, until the End Phase.
    Mara of the Nordic Alfar Tuner Monster DARK 2 1000 500 If this card is used as a Synchro Material Monster, the other Synchro Material Monsters are 2 "Nordic" monsters in your hand.
    Masked Sorcerer Effect Monster DARK 4 900 1400 When you inflict damage to your opponent's Life Points with this card, draw 1 card from your Deck.
    Mathematician Effect Monster EARTH 3 1500 500 When this card is Normal Summoned: You can send 1 Level 4 or lower monster from your Deck to the Graveyard. When this card isdestroyed by battle and sent to the Graveyard: You can draw 1 card.
    Medium of the Ice Barrier Effect Monster WATER 7 2200 1600 If your opponent controls 4 or more cards than you do, you can Special Summon this card from your hand. Your opponent can only activate 1 Spell/Trap Card per turn.
    Mei-Kou, Master of Barriers Effect Monster LIGHT 4 1700 600 You can Tribute this card to destroy 1 face-up Continuous Spell or Continuous Trap Card on the field.
    Milla the Temporal Magician Effect Monster LIGHT 4 1800 1000 When this card is Normal Summoned: Target 1 Set card your opponent controls; look at it. Your opponent cannot activate Spell/Trap Cards in response to this effect's activation.
    Mind on Air Effect Monster DARK 6 1000 1600 As long as this card remains face-up on the field, your opponent must continue to show his/her hand.
    Minerva, Lightsworn Maiden Tuner Monster LIGHT 3 800 200 When this card is Normal Summoned: You can add 1 LIGHT Dragon-Type monster from your Deck to your hand, whose Level is less than or equal to the total number of "Lightsworn" monsters with different names in your Graveyard. If this card is sent from your hand or Deck to the Graveyard: Send the top card of your Deck to the Graveyard. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard.
    Miracle Flipper Effect Monster LIGHT 2 300 500 If you control a "Miracle Flipper", you cannot Summon this card. Your opponent cannot select another face-up monster as an attack target. If this card is destroyed by battle, Special Summon it to your opponent's side of the field at the end of the Battle Phase. If this card is destroyed by the effect of a Spell or Trap Card, destroy 1 monster your opponent controls.
    Mist Valley Watcher Effect Monster WIND 4 1500 1900 Descendant of a family that has served as Mist Valley watchman over the generations. Never missed a single thing that happened in the valley, no matter how minute.
    Musician King Fusion Monster LIGHT 5 1750 1500 Witch of the Black Forest + "Lady of Faith"
    Mutant Mindmaster Effect Monster DARK 6 0 2500 When this card declares an attack, you can take control of 1 face-up Attack Position monster your opponent controls, and attack with it instead of this monster. It cannot attack your opponent directly. Return it to your opponent at the end of the Battle Phase.
    Mysterious Guard Effect Monster EARTH 3 800 1200 FLIP: Return 1 face-up monster on the field to the top of its owner's Deck. Also, if there is a face-up Warrior-Type monster on your side of the field, you can return another face-up monster to its owner's hand.
    Mystic Lamp Effect Monster DARK 1 400 300 This monster may attack your opponent's Life Points directly.
    Mystic Piper Effect Monster LIGHT 1 0 0 You can Tribute this card to draw and reveal 1 card. If that card is a Level 1 Monster Card, draw 1 more card. The effect of "Mystic Piper" can only be activated once per turn.
    Mystical Elf Normal Monster LIGHT 4 800 2000 A delicate elf that lacks offense, but has a terrific defense backed by mystical power.
    Mystical Fairy Elfuria Effect Monster WIND 3 1500 900 Once per turn: You can reveal 1 WIND monster in your hand; until your opponent's next End Phase, neither player can Xyz Summon using monsters with a different Level from the revealed monster as Xyz Materials.
    Mythical Beast Cerberus Effect Monster LIGHT 4 1400 1400 Each time a Spell Card is activated, place 1 Spell Counter on this card. This card gains 500 ATK for each Spell Counter on it. If this card attacks or is attacked, remove all Spell Counters from it at the end of the Battle Phase.
    Necrolancer the Timelord Normal Monster DARK 3 800 900 The one-eyed Necrolancer launches his onslaught from a dimensional ring that can appear out of thin air.
    Nemuriko Normal Monster DARK 3 800 700 A child-like creature that controls a sleep fiend to beckon enemies into eternal slumber.
    Neo Aqua Madoor Normal Monster WATER 6 1200 3000 The true nature of this wizard, who rules all water. It defends itself with a vast, impenetrable wall of ice.
    Neo the Magic Swordsman Normal Monster LIGHT 4 1700 1000 A dimensional drifter who not only practices sorcery, but is also a sword and martial arts master.
    Neos Wiseman Effect Monster LIGHT 10 3000 3000 Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by sending 1 face-up "Elemental HERO Neos" and 1 face-up "Yubel" you control to the Graveyard, and cannot be Special Summoned by other ways. This card cannot be destroyed by card effects. At the end of the Damage Step, if this card battled an opponent's monster: Inflict damage to your opponent equal to the ATK of the monster it battled, and you gain Life Points equal to that monster's DEF.
    Night Wing Sorceress Effect Monster WIND 3 1300 1200 You can activate "Assault Mode Activate" the turn it is Set.
    Night's End Sorcerer Tuner Monster DARK 2 1300 400 When this card is Special Summoned, you can remove from play up to 2 cards from your opponent's Graveyard.
    Norito the Moral Leader Xyz/Effect Monster LIGHT 6 2700 2000 2 Level 6 Spellcaster-Type monsters
    Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy it.
    Number 104: Masquerade Xyz/Effect Monster LIGHT 4 2700 1200 3 Level 4 monsters
    During either player's Battle Phase, when an opponent's monster effect is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, inflict 800 damage to your opponent. Once per turn: You can send the top card of your opponent's Deck to the Graveyard.
    Number 11: Big Eye Xyz/Effect Monster DARK 7 2600 2000 2 Level 7 monsters
    Once per turn: You can detach 1 Xyz Material from this card to target 1 monster your opponent controls; take control of that monster. This card cannot attack the turn you activate this effect.
    Number 83: Galaxy Queen XYZ/Effect Monster DARK 1 500 500 3 Level 1 monsters
    Once per turn: You can detach 1 Xyz Material from this card; until the opponent's next End Phase, the monsters you currently control cannot be destroyed by battle, and if they attack a Defense Position monster, inflict piercing battle damage to your opponent.
    Number C104: Umbral Horror Masquerade Xyz/Effect Monster DARK 5 3000 1500 4 Level 5 monsters
    When this card is Special Summoned: You can target 1 Spell/Trap Card on the field; destroy that target. If this card has "Number 104: Masquerade" as an Xyz Material, it gains this effect.
  • Once per turn, during either player's turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate the activation, then you can send 1 random card from your opponent's hand to the Graveyard, and if you do, halve your opponent's Life Points.
  • Old Vindictive Magician Effect Monster DARK 2 450 600 FLIP: Target 1 monster your opponent controls; destroy that target.
    Oracle of the Sun Effect Monster LIGHT 5 1000 2000 If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. When this card on the field is destroyed and sent to the Graveyard, you can add to your hand 1 "Fire Ant Ascator" or 1 "Supay" from your Deck.
    Otohime Spirit Monster LIGHT 3 0 100 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can change the battle position of 1 face-up monster on your opponent's side of the field.
    Peten the Dark Clown Effect Monster DARK 3 500 1200 When this card is sent to your Graveyard, you can remove this card from the Graveyard to Special Summon 1 "Peten the Dark Clown" from your hand or Deck.
    Phantom Magician Effect Monster DARK 3 600 700 When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "HERO" monster with 1000 or less ATK from your Deck in face-up Defense Position.
    Photon Circle Effect Monster LIGHT 4 1000 1000 Any Battle Damage you take from battles involving this card is halved.
    Pixie Knight Effect Monster LIGHT 2 1300 200 When this card is sent to the Graveyard as a result of battle, your opponent selects 1 Spell Card from your Graveyard, and places that card on the top of your Deck.
    Power Supplier Effect Monster EARTH 2 400 400 Once per turn, you can select 1 face-up monster you control. It gains 400 ATK while you control this face-up card. (A monster cannot gain more than 400 ATK from this card's effect.)
    Princess Curran Effect Monster DARK 4 2000 0 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Trial of the Princesses". During your Standby Phase, inflict 600 points of damage to your opponent's Life Points for each monster on your opponent's side of the field.
    Princess Pikeru Effect Monster LIGHT 4 2000 0 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Trial of the Princesses". During your Standby Phase, increase your Life Points by 800 points for each monster on your side of the field.
    Prophecy Destroyer Effect Monster DARK 6 2500 1200 If this card is in your Graveyard: You can banish 3 "Spellbook" Spell Cards from your Graveyard; Special Summon this card from your Graveyard.
    R-Genex Oracle Tuner Monster DARK 1 300 300 If this card is added from your Deck to your hand by the effect of a "Genex" monster, you can Special Summon this card. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "Genex" monster.
    R-Genex Overseer Tuner Monster DARK 2 200 100 When this card is Normal or Special Summoned, you can Special Summon 1 Level 3 or lower "Genex" monster from your hand.
    Raging Eria Effect Monster WATER 4 800 1500 Once per turn, by Tributing 1 WATER monster on your side of the field (except this card), Special Summon 1 WATER monster from your hand. The monster Special Summoned by this effect is destroyed if "Raging Eria" is removed from your side of the field.
    Rapid-Fire Magician Effect Monster DARK 4 1600 1200 While this card is face-up on the field, inflict 400 points of damage to your opponent's Life Points each time you activate 1 Normal Spell Card.
    Reaper of Prophecy Effect Monster DARK 6 2000 1600 When this card is Normal or Special Summoned: You can activate this effect; apply as many effects as possible, based on the number of "Spellbook" Spell Cards with different names in your Graveyard. You can only use the effect of "Reaper of Prophecy" once per turn.
  • 3 or more: This card gains 600 ATK.
  • 4 or more: Add 1 "Spellbook" Spell Card from your Deck to your hand.
  • 5 or more: Special Summon 1 Level 5 or higher DARK Spellcaster-Type monster from your Deck.
  • Red Sparrow Summoner Effect Monster FIRE 4 1600 1300 When this card you control is destroyed by battle with an opponent's attacking monster and sent to your Graveyard: You can Special Summon 1 Warrior-Type monster with 1500 or less ATK from your Deck in Attack Position.
    Relinquished Ritual/Effect Monster DARK 1 0 0 Once per turn, select 1 monster your opponent controls and equip it to this card (only 1 monster can be equipped to it at a time). This card's ATK and DEF become equal to the ATK and DEF of the monster equipped to this card. If this card is destroyed by battle, the equipped monster is destroyed instead, and any battle damage you received from the battle is also inflicted to your opponent.
    Right Arm of the Forbidden One Normal Monster DARK 1 200 300 A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.
    Right Leg of the Forbidden One Normal Monster DARK 1 200 300 A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.
    Rogue Doll Normal Monster LIGHT 4 1600 1000 A deadly doll gifted with mystical power, it is particularly powerful when attacking against dark forces.
    Royal Magical Library Effect Monster LIGHT 4 0 2000 Each time a Spell Card is activated, place 1 Spell Counter on this card (max 3). You can remove 3 Spell Counters from this card to draw 1 card.
    Saambell the Summoner Effect Monster WIND 2 600 400 During your Main Phase: You can Special Summon 1 monster from your hand with the same Level as this card. This effect can only be used once while this card is face-up on the field.
    Sage of Silence Effect Monster LIGHT 4 1400 1000 If this card destroys an opponent's monster by battle, your opponent cannot activate Spell Cards during the next turn.
    Sage of Stillness Effect Monster LIGHT 4 1400 1000 If this card destroys an opponent's monster by battle, your opponent cannot activate Trap Cards during the next turn.
    Saggi the Dark Clown Normal Monster DARK 3 600 1500 This clown appears from nowhere and executes very strange moves to avoid enemy attacks.
    Sand Gambler Effect Monster LIGHT 3 300 1600 Toss a coin 3 times. If all 3 results are Heads, destroy all monsters on your opponent's side of the field. If all 3 results are Tails, destroy all monsters on your side of the field. You can only activate this effect once per turn, during your Main Phase.
    Sanwitch Fusion Monster DARK 6 2100 1800 "Sangan" + "Witch of the Black Forest"
    Sealmaster Meisei Normal Monster DARK 3 1100 900 One of the few people who has a good command of Talismans. His history is a mystery.
    Secret Sect Druid Dru Effect Monster DARK 4 1800 0 When this card is Normal Summoned: You can target 1 Level 4 DARK monster in your Graveyard with 0 ATK and/or DEF, except "Secret Sect Druid Dru"; Special Summon that target in face-up Defense Position. Its effects are negated. You can only use the effect of "Secret Sect Druid Dru" once per turn.
    Secret Sect Druid Wid Effect Monster DARK 4 0 1800 If this card is sent from the field to the Graveyard: You can target 1 Continuous Spell Card in your Graveyard; Set that target. That Set card cannot be activated this turn. You can only use the effect of "Secret Sect Druid Wid" once per turn.
    Sectarian of Secrets Normal Monster DARK 2 700 500 This wizard worships the darkness, and is served by a sinister hand that drags its enemies into oblivion.
    Shaddoll Beast Effect Monster DARK 5 2200 1700 FLIP: You can draw 2 cards, then discard 1 card.
    If this card is sent to the Graveyard by a card effect: You can draw 1 card. You can only use 1 "Shaddoll Beast" effect per turn, and only once that turn.
    Shaddoll Dragon Effect Monster DARK 4 1900 0 FLIP: You can target 1 card your opponent controls; return it to the hand.
    If this card is sent to the Graveyard by a card effect: You can target 1 Spell/Trap Card on the field; destroy it. You can only use 1 "Shaddoll Dragon" effect per turn, and only once that turn.
    Shaddoll Falco Tuner/Effect Monster DARK 2 600 1400 FLIP: You can target 1 "Shaddoll" monster in your Graveyard, except "Shaddoll Falco"; Special Summon it in face-down Defense Position.
    If this card is sent to the Graveyard by a card effect: You can Special Summon it in face-down Defense Position. You can only use 1 "Shaddoll Falco" effect per turn, and only once that turn.
    Shaddoll Hedgehog Effect Monster DARK 3 800 200 FLIP: You can add 1 "Shaddoll" Spell/Trap Card from your Deck to your hand.
    If this card is sent to the Graveyard by a card effect: You can add 1 "Shaddoll" monster from your Deck to your hand, except "Shaddoll Hedgehog". You can only use 1 "Shaddoll Hedgehog" effect per turn, and only once that turn.
    Shaddoll Hound Flip/Effect Monster DARK 4 1600 900 FLIP: You can target 1 "Shaddoll" card in your Graveyard; add it to your hand.
    If this card is sent to the Graveyard by a card effect: You can target 1 monster on the field; change its battle position. (Flip monsters' effects are not activated at this time, except "Shaddoll" monsters'.) You can only use 1 "Shaddoll Hound" effect per turn, and only once that turn.
    Shaddoll Squamata Effect Monster DARK 4 1800 1000 FLIP: You can target 1 monster on the field; destroy it.
    If this card is sent to the Graveyard by a card effect: You can send 1 "Shaddoll" card from your Deck to the Graveyard, except "Shaddoll Squamata". You can only use 1 "Shaddoll Squamata" effect per turn, and only once that turn.
    Shadowpriestess of Ohm Effect Monster DARK 4 1700 1600 You can Tribute 1 face-up DARK monster you control to inflict 800 damge to your opponent.
    Shining Elf XYZ/Effect Monster WIND 2 1600 1000 2 Level 2 monsters
    When your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can detach 1 Xyz Material from this card; that monster(s) loses 500 ATK.
    Shock Troops of the Ice Barrier Effect Monster WATER 3 1500 800 You can Tribute this card to destroy 1 face-up WATER monster on the field, and add 1 "Ice Barrier" monster from your Deck to your hand.
    Silent Magician LV4 Effect Monster LIGHT 4 1000 1000 Each time your opponent draws a card(s), place 1 Spell Counter on this card (max. 5). This card gains 500 ATK for each Spell Counter on it. During the Standby Phase of your next turn after the 5th Counter is placed on this card, you can send this card with 5 Spell Counters on it to the Graveyard to Special Summon 1 "Silent Magician LV8" from your hand or Deck.
    Silent Magician LV8 Effect Monster LIGHT 8 3500 1000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Silent Magician LV4". This card is unaffected by the effects of your opponent's Spell Cards.
    Skilled Dark Magician Effect Monster DARK 4 1900 1700 Each time a Spell Card is activated, place 1 Spell Counter on this card (max. 3). You can Tribute this card with 3 Spell Counters on it to Special Summon 1 "Dark Magician" from your hand, Deck, or Graveyard.
    Skilled White Magician Effect Monster LIGHT 4 1700 1900 Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Buster Blader" from your hand, Deck, or Graveyard.
    Skull Knight Fusion Monster DARK 7 2650 2250 Tainted Wisdom + "Ancient Brain"
    Slacker Magician Xyz/Effect Monster LIGHT 1 200 2100 2 Level 1 monsters
    Once per turn, this card cannot be destroyed by battle. During either player's turn, when a card or effect is activated that targets this face-up card: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that card.
    Solitaire Magician Effect Monster LIGHT 4 1600 1300 Once per turn, you can select 1 face-up "Fortune Lady" monster you control and 1 other face-up monster on the field. Reduce the Level of the selected "Fortune Lady" monster by 3, and destroy the other selected monster.
    Sorcerer of Dark Magic Effect Monster DARK 9 3200 2800 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 2 Level 6 or higher Spellcaster-Type monsters. You can negate the activation of any Trap Cards and destroy them.
    Sorcerer of the Doomed Normal Monster DARK 4 1450 1200 A slave of the dark arts, this sorcerer is a master of death-dealing spells.
    Spell Recycler Effect Monster DARK 1 0 0 When an opponent's monster declares an attack: You can banish this card from your Graveyard, then target 1 Spell Card in your Graveyard; send the top card of your Deck to the Graveyard, and if you do, return the target to the bottom of your Deck.
    Spellbook Magician of Prophecy Effect Monster WATER 2 500 400 When this card is Normal Summoned or flipped face-up: Add 1 "Spellbook" Spell Card from your Deck to your hand.
    Spellbreaker of the Ice Barrier Effect Monster WATER 4 1200 2000 Once per turn, you can send 1 "Ice Barrier" monster from your hand to the Graveyard. If you do, Spell Cards cannot be activated until the End Phase of your next turn, as long as this card remains face-up on the field.
    Spellstone Sorcerer Karood Effect Monster LIGHT 3 800 1900 Once per turn, when another Monster Card's effect is activated while there is no Spellstone Counter on this card, place 1 Spellstone Counter on this card (max. 1). This card gains 300 DEF for each Spellstone Counter on it. Once per turn, you can remove 1 Spellstone Counter from your side of the field to select 1 card in your opponent's Graveyard, and remove that card from play.
    Spirit Caller Effect Monster LIGHT 3 1000 1000 FLIP: You can Special Summon 1 Level 3 or lower Normal Monster from your Graveyard to your side of the field.
    Star Drawing Effect Monster EARTH 4 1600 1000 If this card is used for an Xyz Summon, you can treat it as a Level 5 monster. An Xyz Monster that was Summoned using this card as an Xyz Material gains this effect.
  • When it is Xyz Summoned: Draw 1 card.
  • Stardust Phantom Effect Monster LIGHT 1 0 0 When this card you control is destroyed by your opponent's attack or card effect and sent to the Graveyard, you can select 1 "Stardust Dragon" in your Graveyard, and Special Summon it in face-up Defense Position. You can remove from play this card from your Graveyard to select 1 face-up Dragon-Type Synchro Monster you control. Once per turn, that Synchro Monster cannot be destroyed by battle. At the end of each Damage Step this effect is applied, that Synchro Monster loses 800 ATK and DEF.
    Stargazer Magician Pendulum/Effect Monster DARK 5 1200 2400 Once per turn, when exactly 1 other Pendulum Monster you control (and no other cards) is returned to your hand by an opponent's card effect (except during the Damage Step): You can Special Summon 1 monster from your hand with the same name as that returned to the hand.

    Pendulum Scale: 1
    Pendulum Effect: If a Pendulum Monster you control attacks or is attacked, your opponent cannot activate Spell Cards until the end of the Damage Step. Unless you have a "Magician" card or "Odd-Eyes" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4
    Stoic of Prophecy Effect Monster WATER 1 300 200 When this card is sent to the Graveyard: Add 1 Level 3 "Prophecy" monster from your Deck to your hand.
    Storming Wynn Effect Monster WIND 4 800 1500 Once per turn, by Tributing 1 WIND monster on your side of the field (except this card), Special Summon 1 WIND monster from your hand. The monster Special Summoned by this effect is destroyed if "Storming Wynn" is removed from your side of the field.
    Strategist of the Ice Barrier Effect Monster WATER 4 1600 1600 Once per turn, you can send 1 "Ice Barrier" monster from your hand to the Graveyard to draw 1 card.
    Strength of Prophecy Effect Monster FIRE 4 1500 1400 Once per turn: You can shuffle 1 "Spellbook" Spell Card from your Graveyard into your Deck to target 1 face-up Spellcaster-Type monster on the field; increase its Level by 1 and its ATK by 500.
    Summoner Monk Effect Monster DARK 4 800 1600 Cannot be Tributed. When this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell Card; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.
    Summoner of Illusions Effect Monster LIGHT 3 800 900 FLIP: Tribute 1 other monster, and if you do, Special Summon 1 Fusion Monster from your Extra Deck. Destroy that Fusion Monster at the End Phase of this turn.
    Sunny Pixie Tuner Monster LIGHT 1 300 400 If this card is sent to the Graveyard for the Synchro Summon of a LIGHT Synchro Monster, gain 1000 Life Points.
    Supreme Arcanite Magician Fusion/Effect Monster LIGHT 10 1400 2800 1 Spellcaster-Type Synchro Monster + 1 Spellcaster-Type monster
    This monster can only be Special Summoned by Fusion Summon (from the Extra Deck). When this card is Fusion Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. Once per turn, you can remove 1 Spell Counter from your side of the field to activate one of the following effects:
  • Select 1 card on the field, and destroy it.
  • Draw 1 card.
  • Svartalf of the Nordic Alfar Tuner Monster DARK 5 1400 1600 When this card is Normal Summoned, you can select 1 "Nordic" monster in your Graveyard and add it to your hand.
    Synchro Fusionist Effect Monster DARK 2 800 600 If this card is sent to the Graveyard as a Synchro Material Monster, you can add 1 Spell Card from your Deck to your hand with "Polymerization" or "Fusion" in the card name, except "Diffusion Wave-Motion".
    T.G. Cyber Magician Tuner Monster LIGHT 1 0 0 If this card is used as a Synchro Material Monster for the Synchro Summon of a "T.G." Synchro Monster, you can use "T.G." monsters in your hand for the other non-Tuner Synchro Material Monster(s). During the End Phase of the turn this card on the field was destroyed and sent to the Graveyard, you can add 1 "T.G." monster from your Deck to your hand, except "T.G. Cyber Magician".
    T.G. Hyper Librarian Synchro/Effect Monster DARK 5 2400 1800 1 Tuner + 1 or more non-Tuner monsters
    While this card is face-up on the field, each time a Synchro Monster(s) is Synchro Summoned, draw 1 card for each.
    T.G. Wonder Magician Synchro/Effect Monster LIGHT 5 1900 0 1 Tuner + 1 or more non-Tuner "T.G." monsters
    When this card is Synchro Summoned, select 1 Spell/Trap Card on the field and destroy it. When this card on the field is destroyed, draw 1 card. During your opponent's Main Phase, you can Synchro Summon using this face-up card you control as a Synchro Material Monster.
    Temperance of Prophecy Effect Monster EARTH 3 1000 1000 During your Main Phase, if you have activated a "Spellbook" Spell Card previously this turn: You can Tribute this card; Special Summon 1 Level 5 or higher LIGHT or DARK Spellcaster-Type monster from your Deck. You cannot Special Summon another Level 5 or higher monster during the turn you activate this effect.
    Tempest Magician Synchro/Effect Monster DARK 6 2200 1400 1 Tuner + 1 or more non-Tuner Spellcaster-Type monsters
    When this card is Synchro Summoned, place 1 Spell Counter on it. Once per turn, you can discard any number of cards to place 1 Spell Counter on a monster(s) you control for each card you discarded. You can remove all Spell Counters on the field to inflict 500 damage to your opponent for each removed Spell Counter.
    The Illusory Gentleman Normal Monster DARK 4 1500 1600 Wearing odd fashions, this gentleman is very fickle. He sometimes saves people and at other times commits crimes.
    The Stern Mystic Effect Monster LIGHT 4 1500 1200 FLIP: All face-down cards on the field are turned face-up, and then returned to their original position. No card effects are activated when cards are turned face-up.
    The Tricky Effect Monster WIND 5 2000 1200 You can Special Summon this card (from your hand) by discarding 1 card.
    The Unhappy Girl Effect Monster LIGHT 2 400 300 While this card is in face-up Attack Position on the field, this card is not destroyed as a result of battle. (Damage calculation is applied normally.) A monster that battled with this card cannot change its battle position, except with a card effect, or attack while this card is in face-up Attack Position on the field.
    The Unhappy Maiden Effect Monster LIGHT 1 0 100 When this card is sent to the Graveyard as a result of battle, the Battle Phase for that turn ends immediately.
    Thousand-Eyes Idol Normal Monster DARK 1 0 0 A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul.
    Thousand-Eyes Restrict Fusion/Effect Monster DARK 1 0 0 Relinquished+ "Thousand-Eyes Idol"
    As long as this card remains face-up on the field, other monsters cannot change their battle positions or attack. Select 1 monster on your opponent's side of the field and equip it to this card (this effect can only be used once per turn and you can only equip 1 monster at a time to this card). The ATK and DEF of this card become the same amounts as the monster equipped to this card. If this card is destroyed as a result of battle, the equipped monster is destroyed instead.
    Time Wizard Effect Monster LIGHT 2 500 400 Once per turn: You can toss a coin and call it. If you call it right, destroy all monsters your opponent controls. If you call it wrong, destroy all monsters you control, and if you do, you take damage equal to half the total ATK that those destroyed monsters had on the field.
    Timegazer Magician Pendulum/Effect Monster DARK 3 1200 600 Each turn, the first card(s) in your Pendulum Zone that would be destroyed by an opponent's card effect, is not destroyed.

    Pendulum Scale: 8
    Pendulum Effect: You must control no monsters to activate this card. If a Pendulum Monster you control attacks or is attacked, your opponent cannot activate Trap Cards until the end of the Damage Step. Unless you have a "Magician" card or "Odd-Eyes" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4.
    Toon Dark Magician Girl Toon Monster DARK 6 2000 1700 This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side of the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target. This card gains 300 ATK for each "Dark Magician" or "Magician of Black Chaos" in either player's Graveyard.
    Toon Gemini Elf Toon Monster EARTH 4 1900 900 This card cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon Monsters, this card can attack your opponent directly. When this card inflicts Battle Damage to your opponent: Discard 1 random card from your opponent's hand.
    Toon Masked Sorcerer Toon Monster DARK 4 900 1400 This card cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon Monsters, this card can attack your opponent directly. When this card inflicts Battle Damage to your opponent's Life Points: Draw 1 card from your deck.
    Toy Magician Effect Monster LIGHT 4 1600 1500 You can Set this card face-down in your Spell & Trap Card Zone as a Spell Card. If this face-down card in your Spell & Trap Card Zone is destroyed by an opponent's card effect and sent to the Graveyard, Special Summon it during the End Phase. When this card is Flip Summoned, destroy Spell or Trap Cards on the field equal to the number of "Toy Magicians" on the field.
    Trance the Magic Swordsman Normal Monster EARTH 6 2600 200 A peculiar magician with considerable abilities. Supposedly, he's just returned from a trip to outer space.
    Tsukuyomi Spirit Monster DARK 4 1100 1400 Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Target 1 face-up monster on the field; change that target to face-down Defense Position.
    Tuned Magician Gemini Monster WIND 4 1800 1600 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
  • This card is treated as a Tuner Monster.
  • V Salamander Effect Monster FIRE 4 1500 1300 When this card is Normal Summoned: You can target 1 "Utopia" monster in your Graveyard; Special Summon that target. You can target 1 "Number C39: Utopia Ray V" you control; equip this monster you control to that target. Once per turn, while this card is equipped to a monster: You can detach 1 Xyz Material from the equipped monster; negate the equipped monster's effects (even after this card leaves the field or the monster becomes unaffected by card effects), and if you do, destroy all monsters your opponent controls, and if you do that, inflict 1000 damage to your opponent for each monster destroyed by this effect.
    Violet Witch Effect Monster DARK 4 1100 1200 When this card is destroyed by battle and sent to the Graveyard, add 1 Plant-Type monster with 1500 or less DEF from your Deck to your hand.
    Virgil, Rock Star of the Burning Abyss Synchro/Effect Monster LIGHT 6 2500 1000 1 Tuner + 1 or more non-Tuner monsters
    You can only control 1 "Virgil, Rock Star of the Burning Abyss". Once per turn: You can discard 1 "Burning Abyss" card, then target 1 card your opponent controls or in their Graveyard; shuffle it into the Deck. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: You can draw 1 card. You can only use this effect of "Virgil, Rock Star of the Burning Abyss" once per turn.
    Warlock of the Ice Barrier Effect Monster WATER 3 400 1000 While you control another "Ice Barrier" monster, both players must Set Spell Cards before activating them, and cannot activate them until their next turn.
    Wheel of Prophecy Effect Monster DARK 8 2700 1700 When this card is Special Summoned by the effect of a Spellcaster-Type monster: You can target any number of your banished "Spellbook" Spell Cards; shuffle them into the Deck, and if you do, return your other banished "Spellbook" Spell Cards to your Graveyard. You can only use the effect of "Wheel of Prophecy" once per turn.
    White Magical Hat Effect Monster LIGHT 3 1000 700 When this card inflicts damage to your opponent's Life Points, 1 card must be discarded randomly from your opponent's hand to the Graveyard.
    White Magician Pikeru Effect Monster LIGHT 2 1200 0 During your Standby Phase, increase your Life Points by 400 points for each monster on your side of the field.
    White Tiger Summoner Effect Monster EARTH 3 1000 1700 When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Normal Monster from your hand. All monsters you control gain 100 ATK and DEF.
    Wind-Up Magician Effect Monster FIRE 4 600 1800 If the effect of a "Wind-Up" monster is activated, except "Wind-Up Magician": You can Special Summon 1 Level 4 or lower "Wind-Up" monster from your Deck in face-up Defense Position. This effect can only be used once while this card is face-up on the field.
    Witch Doctor of Chaos Effect Monster DARK 2 500 500 FLIP: Select 1 Monster Card from you or your opponent's Graveyard. Remove it from play.
    Witch Doctor of Sparta Effect Monster EARTH 4 400 2000 Inflict 500 damage to your opponent each time a monster(s) is Special Summoned from either player's Deck.
    Witch of the Black Forest Effect Monster DARK 4 1100 1200 When this card is sent from the field to the Graveyard, select 1 monster with a DEF of 1500 or less from your Deck, show it to your opponent, and add to your hand. Then shuffle your Deck.
    Witch of the Black Rose Tuner Monster DARK 4 1700 1200 This card cannot be Special Summoned. When this card is Normal Summoned while you control no cards, draw 1 card and reveal it. If the card you drew is not a Monster Card, send it to the Graveyard and destroy this card.
    Witch's Apprentice Effect Monster DARK 2 550 500 As long as this card remains face-up on the field, increase the ATK of all DARK monsters by 500 points and decrease the ATK of all LIGHT monsters by 400 points.
    World of Prophecy Effect Monster LIGHT 9 2900 2400 When this card is Special Summoned by the effect of a Spellcaster-Type monster or a "Spellbook" Spell Card: You can target 2 "Spellbook" Spell Cards in your Graveyard; add those targets to your hand. You cannot Special Summon other monsters during the turn you activate this effect. When you add card(s) to your hand by this effect: You can reveal 4 "Spellbook" Spell Cards with different names in your hand; destroy all other cards on the field.
    Wynn the Wind Charmer Effect Monster WIND 3 500 1500 FLIP: Take control of 1 WIND monster on your opponent's side of the field, for as long as this card remains face-up on the field.
    Xyz Agent Effect Monster LIGHT 2 900 300 If this card is in your Graveyard: You can target 1 "Utopia" Xyz Monster you control; attach this card from the Graveyard to it as an Xyz Material. You can only use the effect of "Xyz Agent" once per Duel.
       This set contains 336 cards.
     
     

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