YuGiOh Beast Monster Cards

This is a list of all the Yu-Gi-Oh! Beast monsters in our database.

Card Name Type ATR LVL ATK DEF Card Text Buy It
3-Hump Lacooda Effect Monster EARTH 3 500 1500 If there are 3 face-up 3-Hump Lacooda" cards on your side of the field, Tribute 2 of them to draw 3 cards."
A Cat of Ill Omen Flip/Effect Monster DARK 2 500 300 FLIP: Select 1 Trap Card from your Deck and place it on top of your Deck. If "Necrovalley" is on the field, you can add the selected Trap Card to your hand instead.
Advanced Crystal Beast Amber Mammoth Effect Monster EARTH 4 1700 1600 If "Advanced Dark" is not in a Field Zone, send this monster to the GY. Once per turn, when your opponent activates a card or effect that targets your "Advanced Crystal Beast" card(s) or "Advanced Dark" (Quick Effect): You can negate the activation. Once per turn, when your "Advanced Crystal Beast" monster is targeted for an attack: You can negate that attack. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
Advanced Crystal Beast Amethyst Cat Effect Monster EARTH 3 1200 400 If "Advanced Dark" is not in a Field Zone, send this monster to the GY. Your "Advanced Crystal Beast" monsters can attack directly, but when they do so using this effect, the battle damage inflicted to your opponent is halved. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
Advanced Crystal Beast Sapphire Pegasus Effect Monster WIND 4 1800 1200 If "Advanced Dark" is not in a Field Zone, send this monster to the GY. If this card is Summoned: You can place 1 of your "Advanced Crystal Beast" monsters that is banished, or in your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
Advanced Crystal Beast Topaz Tiger Effect Monster EARTH 4 1600 1000 If "Advanced Dark" is not in a Field Zone, send this monster to the GY. All "Advanced Crystal Beast" monsters you control gain 400 ATK/DEF, also monsters your opponent controls lose 400 ATK/DEF. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
Alligator's Sword Normal Monster EARTH 4 1500 1200 'ey, dis mighty lissard man can swing his sword so fast, dat it's more dan da speed a sound!
Aloof Lupine Effect Monster DARK 4 1700 300 When this card is Normal Summoned: You can banish 1 monster from your hand; banish 1 monster from your Deck with the same Type as that monster. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 of your banished monsters; add it to your hand. You can only use each effect of "Aloof Lupine" once per turn.
Alpacaribou, Mystical Beast of the Forest Effect Monster EARTH 7 2700 2100
  • While in Attack Position: Attack Position Winged Beast, Insect. and Plant-Type monsters you control cannot be destroyed by battle.
  • While in Defense Position: Defense Position Winged Beast, Insect, and Plant-Type monsters you control cannot be targeted by, or be destroyed by, card effects.
  • Alpha, the Master of Beasts Effect Monster EARTH 8 3000 2500 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while the total ATK of all monsters your opponent controls is more than that of all monsters you control. You can target any number of Beast, Beast-Warrior, and/or Winged Beast monsters you control; return them to the hand, then, return face-up monsters your opponent controls to the hand, equal to the number of cards you returned to the hand, also for the rest of this turn, "Alpha, the Master of Beasts" you control cannot attack directly. You can only use this effect of "Alpha, the Master of Beasts" once per turn.
    Amazement Ambassador Bufo Effect Monster EARTH 3 1600 900 When this card is Normal Summoned: You can target 1 "Attraction" Trap in your GY and 1 face-up monster your opponent controls; equip that Trap to your opponent's monster. (Quick Effect): You can target 1 of your "Attraction" Traps equipped to a monster; equip it to 1 "Amazement" monster you control or 1 face-up monster your opponent controls. You can only use this effect of "Amazement Ambassador Bufo" once per turn.
    Amazoness Baby Tiger Effect Monster EARTH 2 500 500 This card's name becomes "Amazoness Tiger" while on the field or in the GY. If an "Amazoness" monster is Normal or Special Summoned to your field while this card is in your hand or GY: You can Special Summon this card. You can only use this effect of "Amazoness Baby Tiger" once per turn. Gains 100 ATK for each "Amazoness" card in your GY.
    Amazoness Pet Liger Fusion/Effect Monster EARTH 7 2500 2400 "Amazoness Tiger" + 1 "Amazoness" monster
    Once per battle, if this card attacks, during damage calculation: You can make this card gain 500 ATK during that damage calculation only. If your "Amazoness" monster attacked an opponent's monster, after damage calculation: You can target 1 face-up monster your opponent controls; it loses 800 ATK. Monsters your opponent controls cannot attack "Amazoness" monsters you control, except this one.
    Amazoness Pet Liger King Fusion/Effect Monster EARTH 9 2900 2800 1 Level 5 or higher "Amazoness" monster + 1 "Amazonness" monster
    Your opponent's monsters cannot attack any monsters, except this one. You can target 1 "Amazoness" card you control and 1 "Amazoness" Warrior monster in your GY; destroy that card on the field, and if you do, Special Summon that other monster from the GY. This card cannot attack the turn this effect is activated. You can only use this effect of "Amazoness Pet Liger King" once per turn.
    Amazoness Tiger Effect Monster EARTH 4 1100 1500 You can only control 1 "Amazoness Tiger". Gains 400 ATK for each "Amazoness" monster you control. Your opponent's monsters cannot attack "Amazoness" monsters, except this one.
    Ancient Crimson Ape Effect Monster LIGHT 7 2600 1800 When a Monster(s) you control is destroyed and sent to the Graveyard, gain 1000 Life Points.
    Ancient One of the Deep Forest Normal Monster EARTH 6 1800 1900 This creature adopts the form of a white goat living in the forest, but is actually a Forest Elder.
    Andro Sphinx Effect Monster LIGHT 10 3000 2500 You can pay 500 Life Points to Special Summon this card when "Pyramid of Light" is on the field. This card cannot attack during the turn that it is Normal Summoned or Special Summoned. This card cannot be Special Summoned from the Graveyard. If this card destroys a Defense Position monster as a result of battle, inflict damage to your opponents Life Points equal to half the ATK of the destroyed monster.
    Ape Fighter Effect Monster DARK 4 1900 1200 If this card destroys an opponent's monster by battle: This card gains 300 ATK. If this card does not attack during your turn, the ATK gained from this effect returns to 0 during the End Phase of that turn.
    Ape Magician Effect Monster DARK 3 800 1200 Cannot be Special Summoned. Once per turn, if this card is in face-up Attack Position: You can send 1 monster from your hand to the Graveyard to target 1 face-up Defense Position monster your opponent controls; take control of it until the End Phase. It cannot change its battle position this turn.
    Archfiend Marmot of Nefariousness Normal Monster EARTH 2 400 600 An air marmot that has a nefarious horna dnwings. It attacks by throwing acorns.
    Armored White Bear Effect Monster WATER 4 1800 1400 If this card is Normal or Special Summoned while a Synchro Monster is on the field: You can target 1 Field Spell in your GY; add it to your hand. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: You can Special Summon 1 Level 4 or lower Beast monster from your Deck or GY, except "Armored White Bear". You can only use each effect of "Armored White Bear" once per turn.
    Assault Dog Effect Monster EARTH 4 1200 800 When this card is destroyed by battle and sent to the Graveyard: You can Special Summon any number of "Assault Dogs" from your Deck.
    Awakening of the Possessed - Nefariouser Archfiend Effect Monster EARTH 5 2000 200 You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower EARTH monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Nefariouser Archfiend" once per turn.
  • When this card is Special Summoned by its effect: You can Special Summon 1 Level 4 or lower monster from your GY, but negate its effects.
  • If this card is sent from the field to the GY: You can add 1 "Spiritual Earth Art" card or 1 "Possessed" Spell/Trap from your Deck to your hand.
  • Baby Raccoon Ponpoko Effect Monster EARTH 2 800 0 When this card is Normal Summoned: You can Special Summon 1 Level 2 Beast-Type monster from your Deck in face-down Defense Position, except "Baby Raccoon Ponpoko". You cannot Special Summon any monsters during the turn you activate this effect, except Beast-Type monsters.
    Baby Raccoon Tantan Flip/Effect Monster EARTH 2 0 800 FLIP: Special Summon 1 Level 2 Beast-Type monster from your Deck, except "Baby Raccoon Tantan".
    Baku the Beast Ninja Effect Monster WIND 3 1500 600 If this card is added to your hand, except by drawing it: You can Special Summon it. If this card is Special Summoned or flipped face-up: You can target 1 "Ninja" or "Ninjitsu Art" card from your GY or face-up Spell & Trap Zone, except "Baku the Beast Ninja"; return it to the hand. You can only use each effect of "Baku the Beast Ninja" once per turn.
    Bazoo the Soul-Eater Effect Monster EARTH 4 1600 900 Once per turn: You can banish up to 3 monsters from your GY; this card gains 300 ATK for each, until the end of your opponent's turn.
    Beast Striker Effect Monster EARTH 4 1850 400 Once per turn, you can discard 1 card to Special Summon 1 "Moja" from your Deck.
    Behemoth the King of All Animals Effect Monster EARTH 7 2700 1500 This card can be Normal Summoned or Set with 1 Tribute Monster. In that case, the original ATK of this card becomes 2000. When this card is Tribute Summoned successfully, you can return from your Graveyard to the owner's hand a number of Beast-Type monsters equal to the number of Tributed monsters.
    Berserk Gorilla Effect Monster EARTH 4 2000 1000 If this card is in face-up Defense Position on the field, destroy this card. The controller of this card must attack with this card if possible.
    Bicorn Re'em Effect Monster DARK 4 800 1600 If this card is sent to the Graveyard as a Synchro Material Monster for a Synchro Summon, send the top 2 cards from your opponent's Deck to the Graveyard.
    Big Koala Normal Monster EARTH 7 2700 2000 A species of huge Des Koala. He's meek, but people are afraid of him because he's very powerful.
    Big-Tusked Mammoth Effect Monster EARTH 5 2000 1000 Monsters on your opponent's side of the field cannot attack during the same turn that they are Normal Summoned, Flip Summoned, or Special Summoned.
    Black Dragon Ninja Effect Monster DARK 7 2800 1600 Cannot be Special Summoned, except with the effect of a "Ninja" monster or "Ninjitsu Art" card. Once per turn, during either player's turn: You can send 1 "Ninja" monster and 1 "Ninjitsu Art" card from your hand and/or face-up from your field to the Graveyard, then target 1 monster on the field; banish it. If this face-up card leaves the field: Special Summon as many monsters banished by this card's effect as possible to their owner's field(s).
    Blade Garoodia the Cubic Beast Effect Monster FIRE 3 0 0 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 2 "Cubic" monsters you control to the Graveyard. If Summoned this way, this card gains 2000 ATK. This card can make a second attack during each Battle Phase. When this card destroys a monster by battle: You can target up to 3 "Vijam the Cubic Seed" in your Graveyard; send this card to the Graveyard, and if you do, Special Summon them, then you can add 1 "Buster Gundil the Cubic Behemoth" from your Deck to your hand.
    Blade Rabbit Effect Monster EARTH 2 400 300 When this card is changed from Attack Position to face-up Defense Position, destroy 1 monster on your opponent's side of the field.
    Brigrand the Glory Dragon Fusion/Effect Monster DARK 8 2500 2000 "Fallen of Albaz" + 1 Level 8 or higher monster
    Cannot be destroyed by battle. While you control this Fusion Summoned card, your opponent cannot target other monsters you control with monster effects. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 "Tri-Brigade" monster or 1 "Fallen of Albaz" from your Deck. You can only use this effect of "Brigrand the Glory Dragon" once per turn.
    Bubonic Vermin Flip/Effect Monster EARTH 3 900 600 FLIP: You can take 1 Bubonic Vermin" card from your Deck and Special Summon it on the field in face-down Defense Position. The Deck is then shuffled."
    Bujingi Boar Effect Monster LIGHT 4 1100 1900 If you control a "Bujin" monster: You can banish this card from your Graveyard, then target 1 face-up Attack Position monster your opponent controls; change it to face-up Defense Position, and if you do, its DEF becomes 0 until the End Phase.
    Bujingi Centipede Effect Monster LIGHT 4 1700 500 If you control a Beast-Warrior-Type "Bujin" monster: You can banish this card from your Graveyard, then target 1 Spell/Trap Card your opponent controls; destroy that target. You can only use the effect of "Bujingi Centipede" once per turn.
    Bujingi Fox Effect Monster LIGHT 4 200 2100 During either player's turn: You can banish this card from your Graveyard and send 1 "Bujin" monster from your hand to the Graveyard; you take no damage this turn.
    Bujingi Hare Effect Monster LIGHT 4 1700 500 During either player's turn: You can banish this card from your Graveyard, then target 1 Beast-Warrior-Type "Bujin" monster you control; once during this turn, it cannot be destroyed by battle or card effects. You can only use the effect of "Bujingi Hare" once per turn.
    Bujingi Quilin Effect Monster LIGHT 4 1600 900 If you control a Beast-Warrior-Type "Bujin" monster: You can banish this card from your Graveyard, then target 1 face-up card your opponent controls; destroy that target. You can only use the effect of "Bujingi Quilin" once per turn.
    Bujingi Sinyou Effect Monster LIGHT 4 1500 1000 During either player's Damage Step, if a Beast-Warrior-Type "Bujin"monster you control battles an opponent's monster: You can banishthis card from your Graveyard; that monster you control gains ATKequal to the current ATK of the opponent's monster it is battling until the end of the Damage Step, and if it does, all battle damage your opponent takes from that battle is halved. You can only use the effectof "Bujingi Sinyou" once per turn.
    Bujingi Turtle Effect Monster LIGHT 4 1700 1200 During either player's turn, when a card or effect is activated that targets a "Bujin" monster you control: You can banish this card from your Graveyard; negate that effect.
    Bujingi Warg Effect Monster LIGHT 4 120 1900 While this card is in face-up Defense Position, other "Bujin" monsters you control cannot be destroyed by card effects.
    Bujingi Wolf Effect Monster LIGHT 4 1100 2000 Other Beast, Beast-Warrior, and Winged Beast-Type monsters you control cannot be destroyed by battle.
    Bunilla Normal Monster EARTH 1 150 2050 This rabbit's got a sweet tooth! He's on a quest for the world's sweetest carrot, and just wants to nibble carrots all day today, tomorrow, and the day after that!
    Burglar Normal Monster EARTH 3 850 800 A sly rat. He will come at you with his huge left claw.
    Buster Gundil the Cubic Behemoth Effect Monster LIGHT 4 0 0 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 "Cubic" monsters you control to the Graveyard, and cannot be Special Summoned by other ways. If Summoned this way, this card gains 3000 ATK. This card can make a second and third attack during each Battle Phase. If this card in your possession is sent to your Graveyard by your opponent's card (by battle or card effect): You can target up to 3 "Cubic" monsters in your Graveyard; Special Summon them, then you can add 1 "Cubic" card from your Deck or Graveyard to your hand.
    Carpiponica, Mystical Beast of the Forest Effect Monster EARTH 7 1000 2600 If this card is sent from the hand to the GY: You can target 2 other Beast, Beast-Warrior, Winged Beast, Insect, and/or Plant monsters with different Types in your GY; shuffle them into the Deck, and if you do, Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Mystical Beast of the Forest" monster or 1 "Mystical Spirit of the Forest" monster from your Deck to your hand, except "Carpiponica, Mystical Beast of the Forest". You can only use each effect of "Carpiponica, Mystical Beast of the Forest" once per turn.
    Cat Shark Xyz/Effect Monster WATER 2 500 500 2 Level 2 monsters
    While this card has a material attached that was originally WATER, it cannot be destroyed by battle. Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Rank 4 or lower Xyz Monster you control; its ATK/DEF become double its original ATK/DEF until the end of this turn.
    Catnipped Kitty Effect Monster EARTH 2 0 500 This card cannot be attacked if there is another Beast-Type monster on your side of the field. Make the DEF of 1 monster on your opponent's side of the field 0 until the End Phase. This effect can only be used once per turn.
    Chain Dog Effect Monster EARTH 4 1600 1100 This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Beast-Type monster. If you control 2 face-up Beast-Type monsters, you can Special Summon this card from the Graveyard. If this card is Special Summoned this way, remove it from play when it is removed from the field.
    Chemicritter Oxy Ox Gemini/Effect Monster WIND 2 0 2100 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  • During your Main Phase: You can Special Summon 1 Gemini monster from your hand, and if you do, all Gemini monsters you currently control become that monster's original Level until the end of this turn. You can only use this effect of "Chemicritter Oxy Ox" once per turn.
  • Chimera the Flying Mythical Beast Fusion/Effect Monster WIND 6 2100 1800 Gazelle the King of Mythical Beasts + "Berfomet"
    (This monster is always treated as a "Phantom Beast" monster.) When this card is destroyed, you can select and Special Summon either "Berfomet" or "Gazelle the King of Mythical Beasts" from your Graveyard.
    Chow Chow Chan Effect Monster EARTH 2 800 800 When your opponent activates a Normal Trap Card in response to your monster's attack declaration targeting an opponent's monster: You can discard this card; negate the activation, and if you do, destroy that card (this is a Quick Effect).
    Chrysalis Mole Effect Monster EARTH 2 700 100 You can Tribute this card while "Neo Space" is on the field to Special Summon 1 "Neo-Spacian Grand Mole" from your hand or Deck.
    Chrysalis Pantail Effect Monster DARK 2 800 300 You can Tribute this card while "Neo Space" is on the field to Special Summon 1 "Neo-Spacian Dark Panther" from your hand or Deck.
    Chu-Ske the Mouse Fighter Normal Monster EARTH 3 1200 0 A fiery mouse, traveling the world to become the strongest fighter in the world of mice. Be careful not to touch him, or you will get burned.
    Constellar Leonis Effect Monster LIGHT 3 1000 1800 During your Main Phase, you can Normal Summon 1 "Constellar" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
    Constellar Sheratan Effect Monster LIGHT 3 700 1900 When this card is Normal Summoned: You can add 1 "Constellar" monster from your Deck to your hand.
    Creepy Coney Flip/Effect Monster EARTH 3 1000 1900 FLIP: Inflict 1000 damage to your opponent for each face-up Normal Monster you control, except Tokens.
    Cross-Sheep Link/Effect Monster EARTH 700 LINK-2 2 monsters with different names
    If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to.
  • Ritual: Draw 2 cards, then discard 2 cards.
  • Fusion: Special Summon 1 Level 4 or lower monster from your GY.
  • Synchro: All monsters you control gain 700 ATK.
  • Xyz: All monsters your opponent controls lose 700 ATK.
    You can only use this effect of "Cross-Sheep" once per turn.
  • Crusadia Leonis Effect Monster EARTH 3 1200 1600 You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Leonis" once per turn this way. You can target 1 "Crusadia" Link Monster you control; if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. You can only use this effect of "Crusadia Leonis" once per turn.
    Crusadia Regulex Link/Effect Monster LIGHT 1000 LINK-2 2 Effect Monsters, including a "Crusadia" monster
    Gains ATK equal to the combined original ATK of all monsters this card points to. Monsters this card points to cannot attack. If an Effect Monster(s) is Special Summoned to a zone(s) this card points to (except during the Damage Step): You can add 1 "Crusadia" Spell/Trap from your Deck to your hand. You can only use this effect of "Crusadia Regulex" once per turn.
    Crystal Beast Amber Mammoth Effect Monster EARTH 4 1700 1600 When another "Crystal Beast" monster you control is targeted for an attack: You can change the attack target to this card. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
    Crystal Beast Amethyst Cat Effect Monster EARTH 3 1200 400 This card can attack your opponent directly, but when it uses this effect, any Battle Damage it inflicts to your opponent is halved. If this face-up card is destroyed while it is in a Monster Card, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
    Crystal Beast Sapphire Pegasus Effect Monster LIGHT 4 1800 1200 When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
    Crystal Beast Topaz Tiger Effect Monster EARTH 4 1600 1000 If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
    D.D. Crazy Beast Effect Monster EARTH 3 1400 1400 A monster that this card destroys as a result of battle is removed from play.
    Danger! Bigfoot! Effect Monster DARK 8 3000 0 You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Bigfoot!", Special Summon 1 "Danger! Bigfoot!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Danger! Bigfoot!" once per turn.
    Danger!? Jackalope? Effect Monster DARK 3 500 2000 You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger?! Jackalope?", Special Summon 1 "Danger!? Jackalope?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon 1 "Danger!" monster from your Deck in Defense Position, except "Danger?! Jackalope?". You can only use this effect of "Danger!? Jackalope?" once per turn.
    Dark Cat with White Tail Flip/Effect Monster EARTH 2 800 500 FLIP: Return 2 Monster Cards on your opponent's side of the field and 1 Monster Card on your side of the field to their owners' hands.
    Dark Desertapir Effect Monster EARTH 2 1100 300 When this card is removed from play, you can select 1 Level 4 or lower Beast-Type monster in your Graveyard and Special Summon it.
    Dark Garnex the Cubic Beast Effect Monster EARTH 2 0 0 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 1 "Cubic" monster you control to the Graveyard. If Summoned this way, this card gains 1000 ATK. When this card destroys a monster by battle: You can target up to 2 "Vijam the Cubic Seed" in your Graveyard; send this card to the Graveyard, and if you do, Special Summon them, then you can add 1 "Blade Garoodia the Cubic Beast" from your Deck to your hand.
    Dark Gray Normal Monster EARTH 3 800 900 Entirely gray, this beast has rarely been seen by mortal eyes.
    Dark Rabbit Normal Monster DARK 4 1100 1500 He leaps up, down, and all around! Nobody can lay a hand on this funny bunny.
    Dark Zebra Effect Monster EARTH 4 1800 400 If this is the only card you control during your Standby Phase, it is automatically placed in Defense Position. You cannot change the position of this card during the same turn.
    Des Kangaroo Effect Monster DARK 4 1500 1700 If the ATK of a monster that attacks this monster is lower than the DEF of this card, destroy the attacking monster. (Damage calculation is applied normally.)
    Des Koala Flip/Effect Monster DARK 3 1100 1800 FLIP: Inflict 400 damage to your opponent for each card in their hand.
    Des Wombat Effect Monster EARTH 3 1600 300 You take no effect damage.
    Desertapir Flip/Effect Monster EARTH 3 900 300 FLIP: Flip 1 face-up monster on the field into face-down Defense Position. You cannot select Desertapir"."
    Desmanian Devil Effect Monster EARTH 4 1700 1400 When this card destroys an opponent's monster by battle: You can add 1 Level 4 or lower Beast monster from your Deck to your hand.
    Dewloren, Tiger King of the Ice Barrier Synchro/Effect Monster WATER 6 2000 1400 1 Tuner + 1 or more non-Tuner WATER monsters
    Once per turn, you can return any number of face-up cards you control to the owner's hand. This card gains 500 ATK for each card returned to the owner's hand by this effect until the End Phase of this turn.
    Diamond Dire Wolf Xyz/Effect Monster EARTH 4 2000 1200 2 Level 4 monsters
    Once per turn: You can detach 1 Xyz Material from this card to target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.
    Dig Beak Normal Monster EARTH 2 500 800 This beast coils like a snake, and strikes quickly with its snapping beak.
    Doll Monster Bear-Bear Normal Monster WIND 4 0 0 Even if we get damaged, it's okay. Grandpa Demetto can patch us up!
    Donpa, Marksman Fur Hire Effect Monster WIND 2 500 1000 During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Donpa, Marksman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 face-up card on the field; destroy it. You can only use each effect of "Donpa, Marksman Fur Hire" once per turn.
    Duelittle Chimera Link/Effect Monster FIRE 1400 LINK-2 2 FIRE monsters
    All FIRE monsters on the field gain 500 ATK/DEF, also all WATER monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 FIRE monster in your GY; add it to your hand. You can only use this effect of "Duelittle Chimera" once per turn.
    Dynatherium Effect Monster WIND 4 1600 600 You can Special Summon this card (from your hand). You can only Special Summon "Dynatherium" once per turn this way. When Special Summoned this way: Your opponent can target 1 Level 4 monster in either player's Graveyard; they Special Summon that target to their side of the field.
    Earthbound Immortal Cusillu Effect Monster DARK 10 2800 2400 There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. If this face-up card you control would be destroyed by battle, you can Tribute 1 other monster you control instead, and halve your opponent's Life Points.
    Egotistical Ape Tuner Monster EARTH 5 1200 1200 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending 1 Beast-Type monster from your hand to the Graveyard. When this card is Special Summoned this way, you can activate 1 of these effects:
  • Increase the Level of this card by the Level of the Beast-Type monster.
  • Decrease the Level of this card by the Level of the Beast-Type monster.
  • Elephun Tuner Monster EARTH 2 500 300 When this card is destroyed by battle and sent to the Graveyard, you can select 1 of your Level 3 or lower Beast-Type, Beast-Warrior-Type or Winged Beast-Type monsters that is removed from play, and add it to your hand.
    Explossum Effect Monster EARTH 1 100 100 You can target 1 face-up Xyz Monster your opponent controls; equip this monster from your hand or your side of the field to that target. If a monster equipped with this card by this effect has no Xyz Materials, destroy that monster. While this card is equipped to a monster, during each of your opponent's Standby Phases: Detach 1 Xyz Material from the equipped monster.
    Fencing Fire Ferret Effect Monster FIRE 4 1700 600 When this card is destroyed and sent to the Graveyard: Target 1 face-up monster your opponent controls; destroy that target, and if you do, inflict 500 damage to your opponent.
    Fenrir Effect Monster WATER 4 1400 1200 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 WATER monsters in your Graveyard. When this card destroys an opponent's monster as a result of battle, your opponent skips their next Draw Phase.
    Fenrir the Nordic Wolf Effect Monster DARK 10 4000 4000 Cannot be Normal Summoned/Set. During your Main Phase 2, if an "Aesir" monster is on the field, you can Special Summon this card (from your hand) to your opponent's side of the field in Defense Position. If an "Aesir" monster is not on the field, destroy this card. At the start of your Battle Phase: Change all Defense Position monsters you control to face-up Attack Position. Both players take any battle damage involving this card.
    Fierce Tiger Monghu Effect Monster EARTH 4 1700 1000 All other monsters on the field lose 500 ATK. Once per turn, during your Main Phase: You can destroy all monsters on the field with less ATK than this card.
    Fire King Avatar Kirin Effect Monster FIRE 3 1000 200 If a face-up "Fire King" monster you control is destroyed by a card effect: You can Special Summon this card from your hand. If this card is destroyed and sent to the Graveyard: You can send 1 FIRE monster from your Deck to the Graveyard.
    Firewing Pegasus Normal Monster FIRE 6 2250 1800 A heavenly stallion soaring through the skies on crimson wings.
    Flame Tiger Effect Monster FIRE 4 1800 0 During your Draw Phase, if this card is in your Graveyard and you control no monsters, instead of conducting your normal draw: You can Special Summon this card from the Graveyard. If this card is Special Summoned with this effect, banish it when it leaves the field.
    Flamvell Firedog Effect Monster FIRE 4 1900 200 When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon 1 FIRE monster with 200 or less DEF from your Deck, except "Flamvell Firedog".
    Flower Wolf Fusion Monster EARTH 5 1800 1400 Silver Fang + "Darkworld Thorns"
    Flying Elephant Effect Monster WIND 4 1850 1300 Once per opponent's turn, if this card would be destroyed by their card effect, it is not destroyed. Once per turn, during their End Phase, if that effect was applied this turn: Apply the following effect.
  • During your next turn, if this card inflicts battle damage to your opponent by a direct attack, you win the Duel.
  • Folgo, Justice Fur Hire Link/Effect Monster DARK 2400 LINK-3 3 monsters with different Types
    Cannot be used as Link Material. If this card is Link Summoned: You can Special Summon 1 monster "Fur Hire" with a different Type from the 3 monsters used for the Link Summon, from your Deck in Defense Position. If a card(s) your opponent controls is destroyed by battle or card effect: You can draw 1 card, then, if you control 3 or more monsters "Fur Hire" with different names, draw 2 additional cards. You can only use each effect of "Folgo, Justice Fur Hire" once per turn.
    Freki the Runick Fangs Fusion/Effect Monster DARK 5 2000 0 2 "Runick" monsters
    When an attack is declared involving this card in the Extra Monster Zone: You can banish the top 2 cards of your opponent's Deck. Neither player takes any battle damage from attacks involving this card. If this card on the field is destroyed by battle or card effect: You can target 1 "Runick" Quick-Play Spell in your GY; add it to your hand. You can only use this effect of "Freki the Runick Fangs" once per turn.
    Frenzied Panda Normal Monster EARTH 4 1200 1000 A savage beast that carries a big bamboo stick for beating down its enemies.
    Fusionist Fusion Monster EARTH 3 900 700 "Petit Angel" + "Mystical Sheep #2"
    Gallis the Star Beast Effect Monster EARTH 3 800 800 You can reveal this card in your hand; send the top card of your Deck to the Graveyard, then, if it was a monster, inflict damage to your opponent equal to its Level x 200 and Special Summon this card from your hand, otherwise destroy this card.
    Garmr of the Nordic Beasts Effect Monster DARK 4 800 1900 If this card battles with a Level 4 or lower monster, you can return that monster to the hand after damage calculation.
    Gazelle the King of Mythical Beasts Normal Monster EARTH 4 1500 1200 This monster moves so fast that it looks like an illusion to mortal eyes.
    Geri the Runick Fangs Fusion/Effect Monster DARK 4 0 1000 2 "Runick" monsters
    Cannot be destroyed by card effects. If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play "Runick" Spell in your GY; add it to your hand. When this card is destroyed by battle: You can target 1 card on the field; destroy it.
    Ghost Beef Pendulum Monster DARK 7 2000 1000 The Ghost of Christmas Dinner.

    Pendulum Scale: 4
    Pendulum Effect: Once per turn: You can roll a six-sided die. Until the end of this turn, increase this card's Pendulum Scale by that number (max. 10).
    Giant Rat Effect Monster EARTH 4 1400 1450 When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 EARTH monster with 1500 or less ATK from your Deck, in face-up Attack Position.
    Gishki Beast Effect Monster WATER 4 1500 1300 When this card is Normal Summoned: You can target 1 Level 4 or lower "Gishki" monster in your Graveyard; Special Summon that target in face-up Defense Position.
    Gladiator Beast Alexander Effect Monster LIGHT 6 2400 600 This card cannot be Special Summoned except by the effect of "Gladiator Beast Dimacari". If this card was Special Summoned, it is unaffected by the effects of Spell Cards. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Alexander".
    Gladiator Beast Dimacari Effect Monster EARTH 4 1600 1200 When this card is Special Summoned by the effect of a "Gladiator Beast" monster, it can attack twice during each Battle Phase. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Dimacari".
    Gladiator Beast Essedarii Fusion/Effect Monster EARTH 5 2500 1400 2 "Gladiator Beast" monsters
    This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".)
    Gladiator Beast Samnite Effect Monster EARTH 3 1600 1200 If this card was Special Summoned by the effect of a "Gladiator Beast" monster, when this card destroys an opponent's monster by battle and sends it to the Graveyard, you can add 1 "Gladiator Beast" card from your Deck to your hand. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Samnite".
    Gladiator Beast Tygerius Effect Monster EARTH 4 1800 800 This card cannot be used as a Fusion Material Monster. When this card is Special Summoned by the effect of a "Gladiator Beast" monster, you can discard 1 "Gladiator Beast" card to add 1 "Gladiator Beast" monster from the Deck to your hand.
    Gravity Behemoth Effect Monster DARK 6 2300 2000 If it is not the first turn of the Duel and there are no cards on the field, you can Normal Summon this card without Tributing. You can destroy all Field Spell Cards on the field. This card cannot attack the turn you activate this effect.
    Great Angus Normal Monster FIRE 4 1800 600 A very violent beast, it is always berserk. People say that they have never seen it silent.
    Green Baboon, Defender of the Forest Effect Monster EARTH 7 2600 1800 When a Beast-Type monster you control is destroyed and sent to the Graveyard, you can pay 1000 Life Points to Special Summon this card from your hand or the Graveyard.
    Griffore Normal Monster EARTH 4 1200 1500 This monster's tough hide deflects almost any attack.
    Guard Dog Flip/Effect Monster EARTH 3 1500 500 FLIP: Your opponent cannot Special Summon for the rest of this turn.
    Guardian Chimera Fusion/Effect Monster DARK 9 3300 3300 3 monsters with different names
    Must first be Fusion Summoned using only Fusion Materials from your hand and field, with at least 1 monster from each. If this card is Fusion Summoned by a Spell Card or effect: You can draw cards equal to the number of cards used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of cards used as material from the field. You can only use this effect of "Guardian Chimera" once per turn. While "Polymerization" is in your GY, your opponent cannot target this card with card effects.
    Guldfaxe of the Nordic Beasts Tuner Monster LIGHT 4 1600 1000 If your opponent controls a Synchro Monster and you control no monsters, you can Special Summon this card from your hand.
    Gyaku-Gire Panda Effect Monster EARTH 3 800 1600 Increase the ATK of this card by 500 points for each monster on your opponent's side of the field. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
    Hade-Hane Flip/Effect Monster EARTH 6 900 1000 FLIP: You can return up to 3 monsters on the field to the owner's hand.
    Handigallop Effect Monster EARTH 1 0 0 Cannot attack directly. Gains ATK equal to the difference between your LP and your opponent's. If your LP are higher than your opponent's, you take any battle damage your opponent would have taken from battles involving this attacking card, instead.
    Hane-Hane Flip/Effect Monster EARTH 2 450 500 FLIP: Select 1 Monster Card on the field (regardless of position) and return it to its owner's hand.
    Hazy Flame Cerbereus Effect Monster FIRE 6 2000 200 You can Normal Summon this card without Tributing, but its original ATK becomes 1000. Your opponent cannot target this card with card effects. When this card is destroyed and sent to the Graveyard: You can add 1 "Hazy" card from your Deck to your hand.
    Heraldic Beast Basilisk Effect Monster EARTH 4 1000 1400 After damage calculation: Destroy any opponent's monster that battles this card.
    Heraldic Beast Eale Effect Monster EARTH 4 1000 1800 If you control 2 or more "Heraldic Beast" monsters, you can Special Summon this card (from your hand).
    Heraldic Beast Leo Effect Monster EARTH 4 2000 1000 During the End Phase of the turn this card was Normal Summoned: Destroy this card. When this card is sent to the Graveyard: Add 1 "Heraldic Beast" monster from your Deck to your hand, except "Heraldic Beast Leo". You can only use this effect of "Heraldic Beast Leo" once per turn.
    Heraldic Beast Unicorn Effect Monster LIGHT 4 1100 1600 You can banish this card from your Graveyard to target 1 Psychic-Type Xyz Monster in your Graveyard; Special Summon it. Its effects are negated. You can only use the effect of "Heraldic Beast Unicorn" once per turn.
    Hinezumi Hanabi Effect Monster FIRE 4 2000 200 Cannot be used as a material for a Fusion, Synchro, Xyz, or Link Summon. If this card is Normal or Special Summoned: Place 6 counters on it. Once per turn, during your End Phase: Give control of this card to your opponent. Once per turn, if control of this face-up card with a counter(s) changes: Roll a six-sided die, remove as many counters from this card as possible, up to the result, and if all of this card's counters are removed by this effect, destroy this card, and if you do, take 2000 damage.
    Hippo Token (Orange) Token EARTH 1 0 0 This card can be used as a "Hippo Token"
    *If used for another Token, apply that Token's Type/Attribute/Level/ATK/DEF.
    Hop Ear Squadron Tuner/Effect Monster WIND 2 300 600 During your opponent's Main Phase (Quick Effect): You can target 1 face-up monster you control; Special Summon this card from your hand, and if you do, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only this card you control and that target. You can only use this effect of "Hop Ear Squadron" once per turn.
    Horse of the Floral Knights Effect Monster WIND 3 400 800 If this card is Normal or Special Summoned: You can add 1 LIGHT "Noble Knight" monster from your Deck to your hand. You can only use this effect of "Horse of the Floral Knights" once per turn. Once per turn, during your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using this card you control and other monsters from your hand or field as Fusion Material.
    Hyena Effect Monster EARTH 3 1000 300 When this card is destroyed by battle and sent to the Graveyard: You can Special Summon any number of "Hyenas" from your Deck.
    Hypnocorn Effect Monster DARK 4 1400 600 When this card is Normal Summoned, if your opponent controls a monster(s) and you control no other monsters, you can select 1 Set Spell or Trap Card and destroy it.
    Inaba White Rabbit Spirit Monster EARTH 3 700 500 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. This monster attacks your opponent's Life Points directly.
    Infernity Beast Effect Monster DARK 3 1600 1200 If this card attacks while you have no cards in your hand, your opponent cannot activate any Spell or Trap Cards until after the Damage Step.
    Interplanetarypurplythorny Beast Effect Monster DARK 5 1100 2200 When a monster you control is destroyed by battle and sent to the Graveyard, while this card is in the Graveyard: You can Special Summon this card from your Graveyard. If Summoned this way, banish this card when it leaves the field. You can only use the effect of "Interplanetarypurplythorny Beast" once per turn.
    Invoked Caliga Fusion/Effect Monster DARK 4 1000 1800 "Aleister the Invoker" + 1 DARK monster
    If a player's monster effect attempts to activate, none of that player's monsters can activate their effects for the rest of this turn while this card is face-up on the field. Each player can attack with only 1 monster during each Battle Phase.
    Joyous Melffys Xyz/Effect Monster EARTH 2 2000 500 2+ Level 2 Beast monsters
    You can detach 1 material from this card; your "Melffy" monsters can attack directly this turn. During your opponent's turn (Quick Effect): You can target 1 Beast Xyz Monster you control; return that monster to the Extra Deck, then you can Special Summon Level 2 or lower Beast monsters from your GY, up to the number of materials that monster had. You can only use this effect of "Joyous Melffys" once per turn.
    Kalantosa, Mystical Beast of the Forest Effect Monster EARTH 2 200 1400 If this card is Special Summoned by the effect of a Beast-Type monster: You can target 1 card on the field; destroy that target.
    Kangaroo Champ Effect Monster EARTH 4 800 700 A monster that battles with this card is changed to Defense Position after damage calculation.
    Key Mouse Tuner Monster EARTH 1 100 100 When this card is destroyed by battle and sent to the Graveyard, you can add 1 Level 3 or lower Beast-Type monster from your deck to your hand.
    King of the Beasts Effect Monster EARTH 7 2500 800 You can Tribute 1 face-up "Moja" you control to Special Summon this card from your hand or Graveyard. You can only have 1 face-up "King of the Beasts" on the field.
    King Tiger Wanghu Effect Monster EARTH 4 1700 1000 When a monster(s) with 1400 or less ATK is Normal Summoned or Special Summoned: Destroy those monsters with 1400 or less ATK. This card must be face-up on the field to activate and to resolve this effect.
    Kinka-Byo Spirit Monster DARK 1 400 200 This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can Special Summon 1 Level 1 monster from your Graveyard. When this card is removed from the field, remove from play that monster.
    Kittytail, Mystical Beast of the Forest Effect Monster EARTH 2 200 200 If this card is Normal or Special Summoned: You can target 1 Beast, Beast-Warrior, Winged Beast, Insect, or Plant monster in your GY; send 1 monster from your Deck to the GY with the same original Type as that monster. If this card in its owner's possession is destroyed by an opponent's card: You can add 1 Beast, Beast-Warrior, Winged Beast, Insect, or Plant monster from your Deck to your hand, except "Kittytail, Mystical Beast of the Forest". You can only use each effect of "Kittytail, Mystical Beast of the Forest" once per turn.
    Koa'ki Meiru War Arms Effect Monster EARTH 4 1400 1200 During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Warrior-Type monster in your hand. Once per turn, you can select 1 Level 3 or lower Warrior-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to half of those equipped cards' combined ATK. If this card would be destroyed by battle, the equipped monsters are destroyed instead. (There is no limit to the number of monsters that can be equipped to this card.)
    Koalo-Koala Fusion/Effect Monster EARTH 6 2800 200 Sea Koala + "Tree Otter"
    You can send 1 Beast-Type monster from your hand to the Graveyard to target 1 monster your opponent controls; destroy it.
    Larvas Normal Monster EARTH 3 800 1000 A fast-moving, bird-like creature that strangles opposing monsters with its long, thin arms.
    Leo, the Keeper of the Sacred Tree Synchro/Effect Monster EARTH 10 3100 1900 1 Tuner + 1 or more non-Tuner monsters
    This face-up card on the field cannot be targeted by your opponent's card effects, except during your Main Phase 2.
    Leogun Normal Monster EARTH 5 1750 1550 Huge monster with a lion's mane similar to the King of Beasts.
    Lightning Tricorn Synchro/Effect Monster LIGHT 8 2800 2000 1 Tuner + 1 or more non-Tuner Beast-Type monsters
    If this card is destroyed by your opponent's card (either by battle or by card effect), you can select 1 "Thunder Unicorn" or "Voltic Bicorn" in your Graveyard and Special Summon it.
    Little Chimera Effect Monster FIRE 2 600 550 As long as this card remains face-up on the field, increase the ATK of all FIRE monsters by 500 points and decrease the ATK of all WATER monsters by 400 points.
    Lock Cat Effect Monster EARTH 3 1200 1000 When this card is Normal Summoned, you can select 1 Level 1 Beast-Type monster in your Graveyard and Special Summon it in face-up Defense Position. Its effects are negated.
    Mad Dog of Darkness Normal Monster DARK 4 1900 1400 He used to be a normal dog who played around in a park, but was corrupted by the powers of darkness.
    Madolche Baaple Effect Monster EARTH 3 0 1800 When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into your Deck. Once per turn: You can target 1 face-up Attack Position "Madolche" monster you control and 1 face-up Attack Position monster your opponent controls; if both monsters are still on the field, change them to face-up Defense Position, and if you do, the ones changed by this effect cannot have their battle positions changed until the end of your opponent's next turn.
    Madolche Chickolates Effect Monster EARTH 3 800 1500 When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into the Deck. Once per turn, when the battle position of a "Madolche" monster(s) you control is changed (and is now face-up), while this card is face-up on the field (except during the Damage Step): You can target 1 monster on the field; change it to face-up Defense Position, and if you do, unless it is a "Madolche" monster, it cannot attack, also its effects are negated.
    Madolche Cruffssant Effect Monster EARTH 3 1500 1200 When this card you control is destroyed by your opponent's card (either by battle or by effect) and sent to your Graveyard: Shuffle this card into your Deck. Once per turn: You can target 1 other face-up "Madolche" card you control; return that target to the hand, and if you do, increase this card's Level by 1 and ATK by 300.
    Madolche Hootcake Effect Monster EARTH 3 1500 1100 When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into the Deck. You can target 1 monster in your Graveyard; banish it, and if you do, Special Summon 1 "Madolche" monster from your Deck, except "Madolche Hootcake". You can only use this effect of "Madolche Hootcake" once per turn.
    Madolche Mewfeuille Effect Monster EARTH 3 500 300 When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into your Deck. When this card is Normal Summoned: You can Special Summon 1 "Madolche" monster from your hand.
    Magikey Beast - Ansyalabolas Fusion/Tuner/Effect Monster DARK 4 2200 2000 1 "Magikey" monster + 1 Normal Monster, except a Token
    If this card is Fusion Summoned: You can add 1 "Magikey Maftea" from your GY to your hand. You can only use this effect of "Magikey Beast - Ansyalabolas" once per turn. Once per turn: You can target 1 Attack Position monster your opponent controls with the same Attribute as a Normal Monster or "Magikey" monster in your GY; change it to Defense Position, and if you do, it loses 1000 DEF. Banish any monster destroyed by battle with this card.
    Maji-Gire Panda Effect Monster EARTH 4 1000 800 As long as this card remains face-up on the field, each time a Beast-Type monster(s) on the field is destroyed, increase the ATK of this card by 500 points.
    Master & Expert Normal Monster EARTH 4 1200 1000 A deadly duo consisting of a beast master and its loyal servant.
    Master of OZ Fusion Monster EARTH 9 4200 3700 Big Koala + "Des Kangaroo"
    Mayosenju Daibak Pendulum/Effect Monster WIND 10 3000 300 Cannot be Special Summoned, except by Pendulum Summon. This card's Pendulum Summon cannot be negated. If this card is Normal or Special Summoned: You can target up to 2 cards on the field; return them to the hand. During the End Phase, if this card was Special Summoned this turn: Return it to the hand.

    Pendulum Scale: 7
    Pendulum Effect: When a "Yosenju" monster you control declares an attack: You can have that attacking monster gain 300 ATK until the end of the Battle Phase.
    Mayosenju Hitot Pendulum/Effect Monster WIND 10 2000 3000 Cannot be Special Summoned, except by Pendulum Summon. If this card is Normal or Special Summoned: You can target 1 card your opponent controls; return it to the hand. Each time a card(s) on the field is returned to the hand or Main Deck by your card effect, while this card is on the field: All "Yosenju" monsters you currently control gain 500 ATK. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand.

    Pendulum Scale: 3
    Pendulum Effect: You can target 1 "Yosenju" card in your Pendulum Zone; for the rest of this turn, its Pendulum Scale becomes 11, also you cannot Special Summon monsters, except "Yosenju" monsters (even if this card leaves the field). During your End Phase: Return this card to the hand. You can only use each Pendulum Effect of "Mayosenju Hitot" once per turn.
    Melffy Catty Effect Monster EARTH 2 200 200 If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can add 1 Beast monster from your Deck to your hand, except "Melffy Catty". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Catty" once per turn.
    Melffy Fenny Effect Monster EARTH 2 100 300 If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can Special Summon 1 Beast monster from your hand, except "Melffy Fenny". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Fenny" once per turn.
    Melffy Mommy Xyz/Effect Monster EARTH 2 1000 1000 2+ Level 2 Beast monsters
    Once per turn (Quick Effect): You can attach 1 Beast monster from your hand or face-up field to this card as material. This card gains effects based on the number of materials attached to it.
  • 3+: Cannot be destroyed by battle.
  • 4+: You take no damage from battles involving this card.
  • 5+: When an attack is declared invovling this card and an Attack Position monster. You can inflict damage to your opponent equal to that Attack Position monster's ATK.
  • Melffy of the Forest Xyz/Effect Monster EARTH 2 500 2000 2 Level 2 monsters
    You can detach 1 material from this card; add 1 "Melffy" card from your Deck to your hand. If another face-up "Melffy" monster you control returns to your hand (except during the Damage Step): You can target 1 face-up monster your opponent controls; it cannot attack, also its effects are negated while it is face-up on the field. You can only use each effect of "Melffy of the Forest" once per turn.
    Melffy Pinny Tuner/Effect Monster WATER 2 300 100 If a face-up Beast monster you control was returned to the hand this turn, except "Melffy Pinny" (Quick Effect): You can Special Summon this card from your hand, then immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only this card you control and "Melffy" monsters in your hand. During your End Phase, if this card is in your GY: You can target 1 Beast Xyz Monster you control; attach this card to it as material. You can only use each effect of "Melffy Pinny" once per turn.
    Melffy Pony Effect Monster EARTH 2 400 0 If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can add 1 Level 2 or lower Beast monster from your GY to your hand, except "Melffy Pony". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Pony" once per turn.
    Melffy Puppy Effect Monster EARTH 2 300 100 If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can Special Summon 1 Level 2 or lower Beast monster from your Deck, except "Melffy Puppy". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Puppy" once per turn.
    Melffy Rabby Normal Monster EARTH 2 0 2100 Rabby's up on that favorite stump again, looking all around the forest at all the fluffy friends! Do you like exploring, too? Good! Let's go find more Melffy friends with Rabby!
    Melffy Wally Effect Monster EARTH 2 0 400 If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can Special Summon 2 "Melffy" monsters from your Deck with different names from each other, except "Melffy Wally". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Wally" once per turn.
    Meotoko Normal Monster EARTH 2 700 600 Dis big ol' guy wit' a big ol' eye shoots a nasty ray beam right atcha!
    Merry Melffys Synchro/Effect Monster EARTH 4 1500 1000 1 Tuner + 1+ non-Tuner monsters
    If this card is Special Summoned: You can target 1 face-up monster on the field; return it to the hand. If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the Extra Deck, then, you can Special Summon 1 "Melffy" Xyz Monster from your Extra Deck. You can only use each effect of "Merry Melffys" once per turn.
    Milus Radiant Effect Monster EARTH 1 300 250 As long as this card remains face-up on the field, increase the ATK of all EARTH monsters by 500 points and decrease the ATK of all WIND monsters by 400 points.
    Mine Mole Effect Monster EARTH 3 1000 1200 Once per turn, this card cannot be destroyed by battle. If this card is sent to the Graveyard as a Synchro Material Monster of a Beast-Type monster, draw 1 card. If this card is removed from the field by your opponent's card effect, remove this card from play.
    Missus Radiant Link/Effect Monster EARTH 1400 LINK-2 2 EARTH monsters
    All EARTH monsters on the field gain 500 ATK and DEF, also all WIND monsters on the field lose 400 ATK and DEF. If this card is destroyed by battle or card effect: You can target 1 EARTH monster in your GY; add it to your hand. You can only use this effect of "Missus Radiant" once per turn.
    Mogmole Effect Monster EARTH 2 800 800 When this card on the field is destroyed and sent to the Graveyard: You can Special Summon it from your Graveyard in face-up Defense Position. You can only use the effect of "Mogmole" once per Duel.
    Moja Effect Monster EARTH 1 100 100 When this card is destroyed by battle and sent to the Graveyard, you can add 1 Level 4 Beast-Type monster from your Graveyard to your hand.
    Monoceros Effect Monster LIGHT 3 1000 1000 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 Spell Card from your hand. When you Synchro Summon using this card and a Beast-Type Tuner monster as the Synchro Material Monsters, you can select 1 Beast-Type Tuner monster used for the Synchro Summon and Special Summon it from the Graveyard.
    Mosaic Manticore Effect Monster EARTH 8 2800 2500 During the Standby Phase of your next turn after you Tribute Summon this card, Special Summon the monsters Tributed to Summon it from your Graveyard. They cannot declare an attack, and their effects are negated.
    Mystic Horseman Normal Monster EARTH 4 1300 1550 Half man and half horse, this monster is known for its extreme speed.
    Mystical Sheep #1 Effect Monster EARTH 3 1150 900 You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s).
    Mystical Sheep #2 Normal Monster EARTH 3 800 1000 A monstrous sheep with a long tail for hypnotizing enemies.
    Myutant Beast Effect Monster EARTH 8 2400 2400 Cannot be Special Summoned, except with the effect of a "Myutant" card. Your opponent cannot target this card with monster effects. You can only use each of the following effects of "Myutant Beast" once per turn. When your opponent activates a Spell Card or effect (Quick Effect): You can banish 1 card from your hand or field; negate the activation, and if you do, banish that card. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 of your banished "Myutant" Traps; add it to your hand.
    Naturia Beast Synchro/Effect Monster EARTH 5 2200 1700 1 EARTH Tuner + 1 or more non-Tuner EARTH monsters
    During either player's turn, when a Spell Card is activated: You can send the top 2 cards of your Deck to the Graveyard; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.
    Naturia Exterio Fusion/Effect Monster EARTH 10 2800 2400 "Naturia Beast" + "Naturia Barkion"
    A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. While this card is face-up on the field, you can negate the activation of a Spell/Trap Card, and destroy it, by removing from play 1 card from your Graveyard, then sending the top card of your Deck to the Graveyard.
    Naturia Leodrake Synchro Monster EARTH 9 3000 1800 1 EARTH Tuner + 1 or more non-Tuner EARTH monsters
    Nefarious Archfiend Eater of Nefariousness Effect Monster EARTH 4 1500 200 You can only control 1 "Nefarious Archfiend Eater of Nefariousness". If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand). During your opponent's End Phase, if this card is in your Graveyard: You can target 1 face-up monster you control; destroy it, and if you do, Special Summon this card.
    Neko Mane King Effect Monster EARTH 1 0 0 During your opponent's turn, when this card in your possession is sent to your Graveyard by an opponent's card effect: It becomes the End Phase of this turn.
    Nekogal #1 Normal Monster EARTH 3 1100 900 A pussy-fairy. Contrary to her lovely beauty, she claws on her enemies.
    Nemleria Dream Defender - Couette Effect Monster LIGHT 10 2000 2500 If you have a face-up Pendulum Monster in your Extra Deck, you can Special Summon this card (from your hand). You can only Special Summon "Nemleria Dream Defender - Couette" once per turn this way. When your opponent activates a card or effect that targets a "Nemleria" card(s) you control, while you have "Dreaming Nemleria" face-up in your Extra Deck (Quick Effect): You can banish 1 face-down card from your Extra Deck, face-down; negate that activation. You can only use this effect of "Nemleria Dream Defender - Couette" once per turn.
    Nemleria Dream Defender - Oreiller Effect Monster LIGHT 10 2500 2000 If you have a face-up Pendulum Monster in your Extra Deck, you can Special Summon this card (from your hand). You can only Special Summon "Nemleria Dream Defender - Oreiller" once per turn this way. If you have "Dreaming Nemleria" face-up in your Extra Deck (Quick Effect): You can banish 1 face-down card from your Extra Deck, face-down; this card gains 500 ATK for each monster your opponent currently controls, until the end of this turn. You can only use this effect of "Nemleria Dream Defender - Oreiller" once per turn.
    Neo-Spacian Dark Panther Effect Monster DARK 3 1000 500 Once per turn: You can target 1 face-up monster your opponent controls; until the End Phase, while you control this face-up card, this card's name and effects become those of that target.
    Nimble Beaver Effect Monster WATER 2 400 100 When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower "Nimble" monster from your Deck or GY.
    Nimble Momonga Effect Monster EARTH 2 1000 100 When this card is destroyed by battle and sent to the Graveyard, gain 1000 Life Points. You can also Special Summon any number of "Nimble Momongas" from your Deck in face-down Defense Position.
    Nimble Musasabi Effect Monster EARTH 2 800 100 When this card is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent. You can also Special Summon up to 2 "Nimble Musasabi" from your Deck to your opponent's side of the field in face-up Attack Position. This card cannot be Tributed for a Tribute Summon.
    Noh-P.U.N.K. Foxy Tune Effect Monster LIGHT 8 2300 2600 Once per turn, when this card destroys an opponent's monster by battle: You can gain LP equal to that monster's original ATK. You can only use each of the following effects of "Noh-P.U.N.K. Foxy Tune" once per turn. You can Tribute 1 "P.U.N.K." monster; Special Summon this card from your hand. You can send this card from your hand or field to the GY; send 1 card from your hand to the GY, and if you do, Special Summon 1 "P.U.N.K." monster from your Deck, except a Level 8 monster.
    Nordic Beast Gullinbursti Tuner/Effect Monster LIGHT 3 300 100 For a Synchro Summon, you can substitute this card for any 1 "Nordic" Tuner. You can only use each of the following effects of "Nordic Beast Gullinbursti" once per turn. If this card is Normal or Special Summoned: You can Special Summon 1 "Nordic" monster from your hand. You can target 1 "Nordic" monster in your GY, except "Nordic Beast Gullinbursti"; add it to your hand.
    Number 14: Greedy Sarameya Xyz/Effect Monster DARK 5 2500 1500 2 Level 5 monsters
    Your opponent takes any effect damage you would have taken from their card effects, instead. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; destroy all monsters on the field whose current ATK is less than or equal to the original ATK of the destroyed monster in the Graveyard.
    Number 29: Mannequin Cat Xyz/Effect Monster LIGHT 2 2000 900 2 Level 2 monsters
    Once per turn: You can detach 1 material from this card, then target 1 monster in your opponent's GY; Special Summon it to your opponent's field. If a monster(s) is Special Summoned to your opponent's field, while you control this monster (except during the Damage Step): You can target 1 face-up monster your opponent controls; Special Summon 1 monster with the same Type or Attribute from your hand, Deck, or GY. You can only use this effect of "Number 29: Mannequin Cat" once per turn.
    Number 44: Sky Pegasus Xyz/Effect Monster LIGHT 4 1800 1600 2 Level 4 monsters
    Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; destroy it, unless your opponent pays 1000 Life Points to negate this effect.
    Number 56: Gold Rat Xyz/Effect Monster LIGHT 1 500 600 3 Level 1 monsters
    Once per turn: You can detach 1 Xyz Material from this card; draw 1 card, then shuffle 1 card from your hand into the Deck.
    Number 64: Ronin Raccoon Sandayu Xyz/Effect Monster EARTH 2 1000 1000 2 Level 2 Beast-Type monsters
    Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Kagemusha Raccoon Token" (Beast-Type/EARTH/Level 1/ATK ?/DEF 0). (When Summoned, its ATK becomes equal to the current ATK of the monster on the field that has the highest ATK. Your choice, if tied.) While you control another Beast-Type monster, this card cannot be destroyed by battle or card effects.
    Ojama Black Normal Monster LIGHT 2 0 1000 He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.
    Ojama Blue Effect Monster LIGHT 2 0 1000 When this card is destroyed by battle and sent to the Graveyard, you can add 2 "Ojama" cards from your Deck to your hand (this can include "Ojamuscle").
    Ojama Emperor Link/Effect Monster LIGHT 0 LINK-3 2 Beast monsters, including an "Ojama" monster
    While "Ojama Country" is in a Field Zone, this card gains 3000 ATK, also it cannot be destroyed by card effects. Your opponent takes any battle damage you would have taken from attacks on this card, instead. You can target 1 non-Link "Ojama" monster in your GY; Special Summon it, also for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. You can only use this effect of "Ojama Emperor" once per turn.
    Ojama Green Normal Monster LIGHT 2 0 1000 He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.
    Ojama King Fusion/Effect Monster LIGHT 6 0 3000 Ojama Green + "Ojama Yellow" + "Ojama Black"
    Select up to 3 of your opponent's Monster Card Zones. As long as this card remains face-up on the field, the selected zones cannot be used.
    Ojama Knight Fusion/Effect Monster LIGHT 5 0 2500 1 "Ojama" monster + 1 "Ojama" monster
    Select up to 2 of your opponent's Monster Card Zones. The selected zones cannot be used.
    Ojama Pink Effect Monster LIGHT 2 0 1000 If this card is sent from the hand or field to the GY: You can activate this effect; each player draws 1 card, then each player discards 1 card, then, if you discarded an "Ojama" card, you can choose 1 opponent's unused Monster Zone, and it cannot be used until the end of your opponent's turn. You can only use this effect of "Ojama Pink" once per turn.
    Ojama Red Effect Monster LIGHT 2 0 1000 When this card is Normal Summoned, you can Special Summon up to 4 "Ojama" monsters from your hand in Attack Position.
    Ojama Yellow Normal Monster LIGHT 2 0 1000 He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.
    Otoshidamashi Tuner/Effect Monster EARTH 1 1000 1000 While you control a monster that is not a Tuner, your opponent's monsters cannot target this card for attacks. If a monster(s) is sent from the field to your opponent's GY: Place 1 Otoshidamashi Counter on this card, then Special Summon "Otoshidamashi Tokens" (Beast/EARTH/Level 1/ATK ?/DEF ?) up to the number of Otoshidamashi Counters on this card. Each Token's Level is increased when Summoned by the number of Otoshidamashi Counters on this card, also each Token's ATK/DEF are its Level when Summoned x 500. You can only use this effect of "Otoshidamashi" once per turn.
    Outstanding Dog Marron Effect Monster LIGHT 1 100 100 When this card is sent to your Graveyard, add it to your Deck and shuffle it.
    Outstanding Dog Mary Effect Monster LIGHT 1 100 100 If this card is sent to the GY: You can activate 1 of these effects;
  • Place this card on the bottom of your Deck.
  • Add 1 "Outstanding Dog Marron" from your Deck to your hand, and if you do, place this card on top of your Deck.
    You can only use this effect of "Outstanding Dog Mary" once per turn.
  • Pale Beast Normal Monster EARTH 4 1500 1200 With skin tinged bluish-white, this strange creature is a fearsome sight to behold.
    Pandemonium Watchbear Effect Monster DARK 4 1300 1800 As long as this card remains face-up on your side of the field, Pandemonium" on your side of the field is not destroyed by your opponent's card effects."
    Performapal Bubblebowwow Pendulum/Effect Monster EARTH 6 2300 1000 When this card is Special Summoned from the Extra Deck: You can activate this effect; for the rest of this turn, Pendulum Monsters you control that were Special Summoned from the Extra Deck cannot be destroyed by card effects.

    Pendulum Scale: 5
    Pendulum Effect: If a face-up non-Pendulum Monster(s) you control that was Special Summoned from the Extra Deck would be destroyed by battle or card effect, you can destroy this card instead.
    Performapal Camelump Pendulum/Effect Monster EARTH 4 800 1800 If this card is destroyed by battle: You can make the monster that destroyed this card lose 800 ATK.

    Pendulum Scale: 2
    Pendulum Effect: Once per turn, during your Main Phase 1: You can target 1 face-up monster you control; the monsters your opponent currently controls lose 800 DEF until the end of this turn, and if they do, if the targeted monster attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. (These effects remain even if this card leaves the field.)
    Performapal Changeraffe Pendulum/Effect Monster EARTH 1 100 500 When this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; while this card is face-up on the field, that face-up monster cannot attack, also negate the effects of that face-up monster while it is on the field.

    Pendulum Scale: 5
    Pendulum Effect: When exactly 1 monster you control (and no other cards) is destroyed by battle: You can destroy this card, and if you do, Special Summon that monster destroyed by battle in Attack Position, and if you do that, it cannot be destroyed by battle this turn (even if this card leaves the field).
    Performapal Cheermole Pendulum/Effect Monster EARTH 2 600 1000 You can target 1 monster whose current ATK is different from its original ATK; apply the appropriate effect. You can only use this effect of "Performapal Cheermole" once per turn.
  • If that monster's current ATK is higher than its original ATK, it gains 1000 ATK.
  • If that monster's current ATK is lower than its original ATK, it loses 1000 ATK.

    Pendulum Scale: 5
    Pendulum Effect: All Pendulum Monsters you control gain 300 ATK.
  • Performapal Drummerilla Pendulum/Effect Monster EARTH 5 1600 900 If there are no monsters on the field, you can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, its Level becomes 4. Once per turn, when an attack is declared involving a monster you control and an opponent's monster: You can target that monster you control; it gains 600 ATK until the end of the Battle Phase.

    Pendulum Scale: 2
    Pendulum Effect: Once per turn, when an attack is declared involving a monster you control and an opponent's monster: You can target that monster you control; it gains 600 ATK until the end of the Battle Phase. (even if this card leaves the field.)
    Performapal Elephammer Effect Monster EARTH 6 2600 1800 If you control 2 or more "Performapal" cards, you can Normal Summon this card without Tributing. Cannot attack unless you control another "Performapal" card. When this card declares an attack: You can return all Spell and Trap Cards your opponent controls to the hand.
    Performapal Fire Mufflerlion Pendulum/Effect Monster FIRE 3 800 800 Once per turn, if a Pendulum Monster you control destroys an opponent's monster by battle, after damage calculation: You can make that monster you control gain 200 ATK until the end of the Battle Phase, and if you do, it can make a second attack in a row.

    Pendulum Scale: 5
    Pendulum Effect: When a Pendulum Monster you control is destroyed by battle: You can Special Summon this card from your Pendulum Zone.
    Performapal Flip Hippo Effect Monster EARTH 3 800 800 When this card is Normal Summoned: You can Special Summon 1 "Performapal" monster from your hand, but it has its effects negated until the end of this turn. Once per turn: You can change all monsters you control to Defense Position.
    Performapal Friendonkey Effect Monster EARTH 3 1600 600 When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Performapal" monster from your hand or Graveyard.
    Performapal Gold Fang Pendulum/Effect Monster LIGHT 4 1800 700 If this card is Normal or Special Summoned: All "Performapal" monsters you currently control gain 200 ATK until the end of this turn.

    Pendulum Scale: 3
    Pendulum Effect: Once per turn, if your "Performapal" monster destroys an opponent's monster by battle: Inflict 1000 damage to your opponent.
    Performapal Gongato Pendulum/Effect Monster EARTH 1 100 100 Once per turn, when an attack is declared involving a monster you control and an opponent's monster: You can activate this effect; you take no battle damage from that battle.

    Pendulum Scale: 2
    Pendulum Effect: Once per turn, when an opponent's monster declares a direct attack: You can activate this effect; you take no battle damage from that battle (even if this card leaves the field).
    Performapal Gumgumouton Pendulum/Effect Monster EARTH 5 600 2400 Once per turn, when an attack is declared involving a monster youcontrol and an opponent's monster: You can activate this effect; that monster you control cannot be destroyed by that battle.

    Pendulum Scale: 1
    Pendulum Effect: Once per turn, when an attack is declared involving a monster you control and an opponent's monster: You can activate this effect; that monster you control cannot be destroyed by that battle.
    Performapal Handstandaccoon Pendulum/Effect Monster EARTH 2 400 600 When this card is destroyed by battle: You can target 1 card on the field; return it to the hand.

    Pendulum Scale: 3
    Pendulum Effect: You can target 1 "Performapal" card you control; return it to the hand, but for the rest of this turn, your cards with the same name as the one returned to the hand by by this effect, and their effects, cannot be activated (even if this card leaves the field). You can only use this effect of "Performapal Handstandaccoon" once per turn.
    Performapal Hip Hippo Effect Monster EARTH 3 800 800 After you Normal Summon this card, you can Tribute Summon 1 Level 7 or higher monster in face-up Attack Position during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
    Performapal Inflater Tapir Effect Monster WIND 6 1000 2000 During damage calculation (in either player's turn), if a monster you control battles an opponent's monster: You can discard this card; neither player takes any battle damage from that battle. When an opponent's monster declares a direct attack while this card is in your Graveyard: You can discard 1 "Performapal" monster; Special Summon this card in Defense Position. You can only use this effect of "Performapal Inflater Tapir" once per turn.
    Performapal Longphone Bull Effect Monster EARTH 4 1600 1200 If this card is Special Summoned: You can add 1 "Performapal" monster from your Deck to your hand, except a Pendulum Monster. You can only use this effect of "Performapal Longphone Bull" once per turn.
    Performapal Momoncarpet Flip/Pendulum/Effect Monster EARTH 3 1000 100 FLIP: You can target 1 Set card on the field; destroy it.If this card is Special Summoned: You can change this card to face-down Defense Position.

    Pendulum Scale: 7
    Pendulum Effect: Unless you have a card in your other Pendulum Zone, destroy this card. While this card is in the Pendulum Zone, any Battle Damage you take becomes halved.
    Performapal Monkeyboard Pendulum/Effect Monster EARTH 6 1000 2400 You can discard this card; reveal 1 "Performapal" or "Odd-Eyes"monster in your hand, and if you do, reduce the Levels of monsters in your hand with that name by 1 for the rest of this turn (even after they are Summoned/Set).

    Pendulum Scale: 1
    Pendulum Effect: Unless you have a "Performapal" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. During your Main Phase, if this card was activated this turn: You can add 1 Level 4 or lower "Performapal" monster from your Deck to your hand. You can only use this effect of "Performapal Monkeyboard" once per turn.
    Performapal Odd-Eyes Unicorn Pendulum/Effect Monster LIGHT 1 100 600 When this card is Normal or Special Summoned: You can target 1 "Performapal" monster in your Graveyard; gain LP equal to its ATK.

    Pendulum Scale: 8
    Pendulum Effect: Once, while this card is in your Pendulum Zone, when an "Odd-Eyes" monster you control declares an attack: You can target 1 other "Performapal" monster you control; that attacking monster gains ATK equal to the original ATK of the targeted monster on the field, until the end of the Battle Phase (even if this cardleaves the field).
    Performapal Rain Goat Effect Monster WATER 1 0 0 During either player's turn, when a card or effect is activated that would inflict damage to you: You can discard this card; make that effect damage to you 0. During either player's Main Phase: You can discard this card, then target 1 "Performapal" or "Odd-Eyes" card you control; this turn, it cannot be destroyed by battle or card effects.
    Performapal Secondonkey Effect Monster EARTH 4 1000 2000 When this card is Normal or Special Summoned: You can send 1 "Performapal" monster from your Deck to the Graveyard, except "Performapal Secondonkey". If you have 2 cards in your Pendulum Zones, you can add it to your hand instead.
    Performapal Silver Claw Pendulum/Effect Monster DARK 4 1800 700 When this card declares an attack: All "Performapal" monsters you currently control gain 300 ATK, until the end of the Battle Phase.

    Pendulum Scale: 5
    Pendulum Effect: All "Performapal" monsters you control gain 300 ATK.
    Performapal Splashmammoth Pendulum/Effect Monster WATER 6 1900 2300 During your Main Phase: You can Fusion Summon 1 Dragon-Type Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials. You can only use this effect of "Performapal Splashmammoth" once per Duel.

    Pendulum Scale: 4
    Pendulum Effect: Once per turn, when a Fusion Monster(s) is Special Summoned to your side of the field (except during the Damage Step): You can Special Summon 1 face-up "Odd-Eyes" Pendulum Monster from your Extra Deck.
    Performapal Trampolynx Pendulum/Effect Monster EARTH 2 300 300 When this card is Normal Summoned: You can target 1 card in either player's Pendulum Zone; return it to the hand.

    Pendulum Scale: 4
    Pendulum Effect: When you Pendulum Summon a monster(s): You can target 1 card in either player's Pendulum Zone; return that target to the hand. You can only use this effect of "Performapal Trampolynx" once per turn.
    Performapal Trumpanda Pendulum/Effect Monster EARTH 3 800 800 When your Pendulum Monster is targeted for an attack: You can negate the attack. You can only use this effect of "Performapal Trumpanda" once per turn.

    Pendulum Scale: 3
    Pendulum Effect: Once per turn: You can increase this card's Pendulum Scale by 1 (max. 12).
    Peropero Cerperus Effect Monster EARTH 3 0 1800 If you take damage by battle or by an opponent's card effect while this card is in your Graveyard: You can banish this card, then target 1 card on the field; destroy it.
    Photon Cerberus Effect Monster LIGHT 3 1300 600 During the turn this card was Normal Summoned, neither player can activate Trap Cards while this card is face-up on the field.
    Photon Leo Effect Monster LIGHT 6 2100 1100 When this card is Normal Summoned: You can have your opponent shuffle their entire hand into the Deck, then they draw the same number of cards as they shuffled into the Deck.
    Photon Sabre Tiger Effect Monster LIGHT 3 2000 300 When this card is Normal or Flip Summoned: You can add 1 "Photon Sabre Tiger" from your Deck to your hand. If you do not control another "Photon Sabre Tiger", this card loses 800 ATK.
    Playful Possum Effect Monster EARTH 2 800 600 During your Main Phase, if your opponent controls a face-up monster with a higher ATK than the ATK of this card, you can destroy this card on the field. During your Standby Phase, if this card is destroyed by this effect, you can Special Summon this card from the Graveyard.
    Prevent Rat Normal Monster EARTH 4 500 2000 This creature is shielded with a tough hide of hair and is excellent at defending itself.
    Recon, Scout Fur Hire Effect Monster WIND 2 1000 500 During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Recon, Scout Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 Set card on the field; destroy it. You can only use each effect of "Recon, Scout Fur Hire" once per turn.
    Red Hared Hasty Horse Effect Monster WIND 5 2000 1800 If there is column with no cards, you can Special Summon this card (from your hand) in Attack Position to your zone in that column. You can only Special Summon "Rapid Red Hared Mare" once per turn this way. If another card is placed in this card's column: Destroy this card. Once per turn: You can halve this card's original ATK for the rest of this turn, and if you do, it can attack directly this turn.
    Regulus Effect Monster LIGHT 4 1700 1000 Once per turn, you can select 1 Field Spell Card in your Graveyard. Return it to the Deck.
    Rescue Cat Effect Monster EARTH 4 300 100 You can send this face-up card to the Graveyard to Special Summon 2 Level 3 or lower Beast-Type monsters from your Deck. Those monsters are destroyed during the End Phase.
    Rescue Ferret Effect Monster EARTH 4 300 100 You can shuffle this card you control into the Deck; Special Summon monster(s) from your Deck, except "Rescue Ferret", whose total Levels equal 6, to your zone(s) a Link Monster(s) points to, but those Summoned monsters have their effects negated, also destroy them during the End Phase. You can only use this effect of "Rescue Ferret" once per turn.
    Rescue Hamster Pendulum/Effect Monster EARTH 4 300 100 During the turn this card was Normal Summoned, if you have a face-up Level 5 or lower Pendulum Monster Card in your Extra Deck: You can Tribute this card; choose 1 Level 5 or lower Pendulum Monster Card in your Extra Deck, and Special Summon 2 monsters from your Deck with the same name as that card, but their effects are negated, also they are destroyed during the End Phase.

    Pendulum Scale: 5
    Pendulum Effect: You can banish this card from your Pendulum Zone; add 2 face-up Pendulum Monster Cards with the same name from your Extra Deck to your hand. You can only use this effect of "Rescue Hamster" once per Duel.
    Rescue Rabbit Effect Monster EARTH 4 300 100 Cannot be Special Summoned from the Deck. You can banish this face-up card you control; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck. Destroy them during the End Phase. You can only use the effect of "Rescue Rabbit" once per turn.
    Rinyan, Lightsworn Rogue Flip/Effect Monster LIGHT 2 100 100 FLIP: Return 1 "Lightsworn" monster from your Graveyard to your Deck and draw 1 card.
    Rodenut Effect Monster EARTH 1 100 100 Each time your opponent Special Summons a monster(s), place 1 Nut Counter on this card. You can remove 1 Nut Counter from this card to target 1 monster your opponent controls; destroy that target.
    Ryko, Lightsworn Hunter Flip/Effect Monster LIGHT 2 200 100 FLIP: You can target 1 card on the field; destroy that target. Send the top 3 cards of your Deck to the Graveyard.
    Ryko, Twilightsworn Fighter Effect Monster DARK 2 200 100 If this card is Normal Summoned or flipped face-up: You can banish 1 "Lightsworn" monster from your hand or GY; banish 1 card on the field. Once per turn, if your other "Lightsworn" monster's effect is activated: Send the top 3 cards of your Deck to the GY.
    Scareclaw Acro Effect Monster EARTH 3 0 2000 You can Special Summon this card (from your hand) to your Main Monster Zone, adjacent to a "Scareclaw" monster you control or in its column. You can only Special Summon "Scareclaw Acro" once per turn this way. Your "Scareclaw" monsters in the Extra Monster Zone(s) gain 300 ATK for each Defense Position monster you control.
    Scareclaw Astra Effect Monster EARTH 3 0 1300 You can Special Summon this card (from your hand) to your Main Monster Zone, adjacent to a "Scareclaw" monster you control or in its column. You can only Special Summon "Scareclaw Astra" once per turn this way. Your "Scareclaw" monsters in the Extra Monster Zone(s) can attack a number of times each Battle Phase, up to the number of Defense Position "Scareclaw" monsters you control with different names.
    Scareclaw Belone Effect Monster EARTH 3 0 1700 You can Special Summon this card (from your hand) to your Main Monster Zone, adjacent to a "Scareclaw" monster you control or in its column. You can only Special Summon "Scareclaw Belone" once per turn this way. If your "Scareclaw" monster in the Extra Monster Zone attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    Scrap Beast Tuner Monster EARTH 4 1600 1300 If this face-up Defense Position card is selected as an attack target, destroy this card at the end of the Battle Phase. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can select 1 "Scrap" monster in your Graveyard, except "Scrap Beast", and add it to your hand.
    Scrap Chimera Effect Monster EARTH 4 1700 500 This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "Scrap" monster, and all the other Synchro Material Monsters must also be "Scrap" monsters. When this card is Normal Summoned, you can select 1 "Scrap" Tuner monster in your Graveyard and Special Summon it.
    Scrap Kong Effect Monster EARTH 4 2000 1000 When this card is Normal Summoned, destroy this card. When this card is destroyed by the effect of a "Scrap" card and sent to Graveyard, you can select 1 "Scrap" Monster other than "Scrap Kong" from your Graveyard and add it to your hand.
    Scrap Orthros Tuner Monster EARTH 4 1700 1100 This card cannot be Normal Summoned or Set.This card can only be Special Summoned by controlling a face-up "Scrap monster. When Special Summoned this way, select 1 face-up "Scrap" monster you control, and destroy it. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can select 1 "Scrap" monster in your Graveyard, except "Scrap Orthros", and add it to your hand.
    Sea Koala Effect Monster EARTH 2 100 1600 Once per turn: You can target 1 face-up monster your opponent controls; change that target's ATK to 0 until the end of this turn. You must control another Beast monster to activate and to resolve this effect.
    Silver Fang Normal Monster EARTH 3 1200 800 A snow wolf that's beautiful to the eye, but absolutely vicious in battle.
    Silvervine Senri Effect Monster WIND 2 0 0 You can Tribute this card, then target 1 Level 2 monster in your GY, except "Silvervine Senri"; Special Summon it, then you can Special Summon 1 Level 2 monster from your hand with a different Attribute than the monster Special Summoned by this effect. You can only use this effect of "Silvervine Senri" once per turn.
    Skull Dog Marron Normal Monster EARTH 4 1350 2000 A lost dog that wandered off 1000 years ago. He's still waiting for his master to come for him.
    Sleeping Lion Normal Monster EARTH 4 700 1700 A ferocious animal that sleeps all day. Sometimes it's better to let Sleeping Lions lie.
    Snyffus Tuner Monster EARTH 1 100 100 Once per turn, you can Tribute 1 Plant-Type monster to select and destroy 1 face-up card your opponent controls. When a Plant-Type monster(s) on the field is destroyed while this card is in the Graveyard, you can Special Summon this card from the Graveyard. If you do, it is removed from play when it is removed from the field.
    Soul Tiger Normal Monster EARTH 4 0 2100 The soul of a tiger that is said to devour human souls. He is a famous soul that you wouldn't want to run into in a dark alley.
    Sphinx Teleia Effect Monster LIGHT 10 2500 3000 You can pay 500 Life Points to Special Summon this card when "Pyramid of Light" is on the field. This card cannot attack during the turn that it is Normal Summoned or Special Summoned. This card cannot be Special Summoned from the Graveyard. If this card destroys a Defense Position monster as a result of battle, inflict damage to your opponents Life Points equal to half the DEF of the destroyed monster.
    Spiritual Beast Rampengu Effect Monster WIND 4 1600 400 Once per turn: You can banish 1 "Ritual Beast" monster from your Extra Deck and send 1 "Ritual Beast" monster with the same Type as that monster from your Deck to the Graveyard. You can only Special Summon "Spiritual Beast Rampengu(s)" once per turn.
    Springans Kitt Effect Monster DARK 4 1700 1000 If you have a Fusion Monster that mentions "Fallen of Albaz" as material on your field or in your GY: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add to your hand, 1 of your "Branded" Spells/Traps that is banished or in your Deck or GY, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Springans Kitt" once per turn.
    Stellar Wind Wolfrayet Synchro/Effect Monster WIND 9 2500 0 1 Tuner + 1+ non-Tuner monsters
    You can only control 1 "Stellar Wind Wolfrayet". Gains 300 ATK each time another monster's effect is activated, while the ATK of this card is less than 4000. Once per turn, if this card's ATK is 4000 or higher (Quick Effect): You can shuffle both this card and all monsters your opponent controls into the Deck.
    Sunlight Unicorn Effect Monster LIGHT 4 1800 1000 Once per turn, during your Main Phase, you can reveal the top card of your Deck. If it is an equip Spell card, add it to your hand, if its not, place it on the bottom of your Deck.
    Super War-Lion Ritual Monster EARTH 7 2300 2100 This monster can only be Ritual Summoned with the Ritual Spell Card, "War-Lion Ritual".
    Super-Nimble Mega Hamster Flip/Effect Monster EARTH 4 1100 1800 FLIP: You can Special Summon 1 Level 3 or lower Beast-Type monster from your Deck in face-down Defense Position.
    SZW - Fenrir Sword Effect Monster LIGHT 4 1800 1100 When this card is Normal Summoned: You can target 1 "ZW -" monster you control that is an Equip Card; Special Summon that target in Defense Position. You can target 1 "Utopia" monster you control; equip this card from your hand to that target. When the equipped monster destroys an opponent's monster by battle and sends it to the Graveyard: You can target 1 "ZW -" monster in your Graveyard; add that target to your hand.
    Tanngnjostr of the Nordic Beasts Effect Monster EARTH 3 800 1100 When a monster you control is destroyed by battle and sent to the Graveyard, you can Special Summon this card from your hand. Once per turn, when this Defense Position card is changed to face-up Attack Position, you can Special Summon 1 "Nordic Beast" monster from your Deck, except "Tanngnjostr of the Nordic Beasts".
    Tanngrisnir of the Nordic Beasts Effect Monster EARTH 3 1200 800 When this card is destroyed by battle and sent to the Graveyard: Special Summon 2 "Nordic Beast Tokens" (Beast-Type/EARTH/Level 3/ATK 0/DEF 0).
    Test Ape Effect Monster EARTH 2 700 300 When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "Gladiator Beast" monster from your Deck.
    Test Panther Link/Effect Monster EARTH 800 LINK-2 2 monsters including a "Gladiator Beast" monster
    If this card is Link Summoned: You can add 1 "Gladiator Beast" card from your Deck to your hand. You can target 1 "Gladiator Beast" monster you control; shuffle that "Gladiator Beast" monster into the Deck, and if you do, Special Summon 1 "Gladiator Beast" monster with a different original name from your Deck. (This is treated as a Special Summon by a "Gladiator Beast" monster's effect.) You can only use each effect of "Test Panther" once per turn.
    Test Tiger Effect Monster EARTH 3 600 300 If you control a face-up "Gladiator Beast" monster, you can Special Summon this card (from your hand). You can Tribute this card to target 1 face-up "Gladiator Beast" monster you control; shuffle that target into the Deck, then Special Summon 1 "Gladiator Beast" from your Deck, and treat it as if it was Special Summoned by the effect of a "Gladiator Beast" monster.
    The All-Seeing White Tiger Normal Monster WIND 3 1300 500 A proud ruler of the jungle that some fear and others respect.
    The Fabled Abanc Tuner/Effect Monster LIGHT 2 1000 600 If this card is in your GY: You can discard 1 "Fabled" monster, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use this effect of "The Fabled Abanc" once per turn.
    The Fabled Catsith Tuner Monster LIGHT 1 800 600 When this card is discarded to the Graveyard, select and destroy 1 face-up card on the field.
    The Fabled Cerburrel Tuner Monster LIGHT 2 1000 400 When this card is discarded to the Graveyard, Special Summon it.
    The Fabled Chawa Tuner Monster LIGHT 1 200 100 During your Main Phase, you can discard 1 "Fabled" monster to Special Summon this card from your hand.
    The Fabled Ganashia Effect Monster LIGHT 3 1600 1000 When this card is discarded to the Graveyard, Special Summon it. If this card was Summoned this way, it gains 200 ATK. In that case, remove it from play when it is removed from the field.
    The Fabled Kokkator Effect Monster LIGHT 4 1700 1500 When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can discard 1 "Fabled" monster to the Graveyard to draw 1 card.
    The Fabled Kudabbi Synchro/Effect Monster LIGHT 4 2200 1100 1 "Fabled" Tuner + 1 or more non-Tuner monsters
    This card gains an appropriate effect, depending on the number of cards in your hand.
  • 0: This card cannot be destroyed by battle or by card effects.
  • 3+: Destroy this card during the End Phase.
  • The Fabled Nozoochee Effect Monster LIGHT 2 1200 800 During your Main Phase, you can discard 1 "Fabled" monster to Special Summon this card from your hand. When this card is Special Summoned this way, you can Special Summon 1 Level 2 or lower "Fabled" monster from your hand.
    The Fabled Peggulsus Tuner Monster LIGHT 1 100 1600 When this card is discarded to the Graveyard, you can Set this card in face-down Defense Position. When this card is flipped face-up, you can reveal 1 "Fabled" monster in your hand and send 1 "Fabled" monster from your Deck to the Graveyard.
    The Fabled Rubyruda Tuner Monster LIGHT 4 1100 800 When this face-up card you control is selected as an attack target, you can discard 1 "Fabled" monster to negate the attack.
    The Fabled Unicore Synchro/Effect Monster LIGHT 4 2300 1000 1 "Fabled" Tuner + 1 or more non-Tuner monsters
    While you and your opponent have the same number of cards in hand, negate all Spell, Trap and Effect Monster effects activated by your opponent, and destroy that Spell/Trap/Monster.
    The Trojan Horse Effect Monster EARTH 4 1600 900 If you Tribute Summon an EARTH monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon.
    The Wicked Worm Beast Effect Monster EARTH 3 1400 700 This face-up card on the field is returned to the owner's hand during the End Phase of your turn.
    Theinen the Great Sphinx Effect Monster LIGHT 10 3500 3000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by paying 500 Life Points when both "Andro Sphinx" and "Sphinx Teleia" on your side of the field are destroyed at the same time; then you can Special Summon this monster from your hand or Deck. When this card is Special Summoned, by paying 500 Life Points, increase the ATK of this card by 3000 points until the end of the End Phase.
    Thousand Needles Effect Monster EARTH 4 1000 1800 When this Defense Position card is attacked and if the DEF of this card is higher than the ATK of the attacking monster, destroy the attacking monster at the end of the Damage Step.
    Three Thousand Needles Effect Monster EARTH 8 3000 1800 At the end of the Damage Step, if this Defense Position card was attacked by a monster whose ATK is lower than this card's DEF: Destroy the attacking monster.
    Thunder Unicorn Synchro/Effect Monster LIGHT 5 2200 1800 1 Beast-Type Tuner + 1 or more non-Tuner Monsters
    Once per turn, during your Main Phase, you can select 1 face-up monster your opponent controls. It loses 500 ATK for each monster you control, until the End Phase. During the turn this effect is activated, no other monsters can attack, except this card.
    Treasure Panda Effect Monster EARTH 4 1100 2000 You can banish up to 3 Spells/Traps from your GY, face-down; Special Summon 1 Normal Monster from your Deck whose Level equals the number of cards banished to activate this effect.
    Tree Otter Effect Monster WATER 2 1200 100 Once per tur, if you control another face-up Beast-Type monster, you can have 1 face-up monster you control gain 1000 ATK until the End Phase.
    Tri-Brigade Bearbrumm the Rampant Rampager Link/Effect Monster FIRE 1700 LINK-2 2 "Tri-Brigade" monsters
    You can discard 2 cards, then target 1 of your banished Level 4 or lower Beast, Beast-Warrior, or Winged Beast monsters; Special Summon it. If this card is sent to the GY: You can add 1 "Tri-Brigade" Spell/Trap from your Deck to your hand, then, place 1 card from your hand on the bottom of the Deck, also you cannot Special Summon for the rest of this turn, except "Tri-Brigade" monsters. You can only use each effect of "Tri-Brigade Bearbrumm the Rampant Rampager" once per turn.
    Tri-Brigade Ferrijit the Barren Blossom Link/Effect Monster EARTH 1600 LINK-2 2 Beast, Beast-Warrior, and/or Winged Beast monsters
    During your Main Phase: You can Special Summon 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your hand, also you cannot use monsters as Link Material for the rest of this turn, except Beast, Beast-Warrior, or Winged Beast monsters. If this card is sent to the GY: You can draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Tri-Brigade Ferrijit the Barren Blossom" once per turn.
    Tri-Brigade Kerass Effect Monster EARTH 2 1200 1500 You can discard 1 other Beast, Beast-Warrior, or Winged Beast monster; Special Summon this card from your hand. You can banish any number of Beast, Beast-Warrior, and/or Winged Beast monsters in your GY; Special Summon 1 Beast, Beast-Warrior, or Winged Beast Link Monster from your Extra Deck, with Link Rating equal to the number banished, also you can only use Beast, Beast-Warrior, and Winged Beast monsters as Link Material for the rest of this turn. You can only use each effect of "Tri-Brigade Kerass" once per turn.
    Tri-Brigade Kitt Effect Monster FIRE 2 700 1000 You can banish any number of Beast, Beast-Warrior, and/or Winged Beast monsters in your GY; Special Summon 1 Beast, Beast-Warrior, or Winged Beast Link Monster from your Extra Deck, with Link Rating equal to the number banished, also you can only use Beast, Beast-Warrior, and Winged Beast monsters as Link Material for the rest of this turn. If this card is sent to the GY: You can send 1 "Tri-Brigade" card from your Deck to the GY, except "Tri-Brigade Kitt". You can only use each effect of "Tri-Brigade Kitt" once per turn.
    Twinheaded Beast Effect Monster FIRE 6 1700 1900 This card can attack twice during the same Battle Phase.
    Two Thousand Needles Effect Monster EARTH 5 2000 1800 When this Defense Position card is attacked and the ATK of the attacking monster is lower than the DEF of this card, destroy the attacking monster at the end of the Damage Step.
    Undaunted Bumpkin Beast Effect Monster FIRE 2 900 2000 During the Main Phase, if your opponent Special Summoned 3 or more monsters this turn (Quick Effect): You can Special Summon this card from your hand or GY. You can only use this effect of "Undaunted Bumpkin Beast" once per turn. While you control no other monsters, this Attack Position card cannot be destroyed by battle.
    Uni-Horned Familiar Tuner Monster LIGHT 2 0 1000 When this face-up Defense Position card is selected as an attack target, you can remove from play 1 monster you control other than this card to remove this card from play. The attacking monster must attack. During your next Standby Phase, If this card was removed from play by this effect, this card returns to the field.
    Uniflora, Mystical Beast of the Forest Effect Monster EARTH 1 700 500 If all the monsters in your Graveyard are Beast-Type: You can Tribute this card; Special Summon 1 Beast-Type monster from your hand or Graveyard, except "Uniflora, Mystical Beast of the Forest", but it cannot attack this turn.
    Ursarctic Mikbilis Effect Monster WATER 7 700 1400 During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster from your hand; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except monsters with a Level. If this card is Special Summoned: You can Special Summon 1 "Ursarctic" monster from your hand, except "Ursarctic Mikbilis". You can only use each effect of "Ursarctic Mikbilis" once per turn.
    Ursarctic Mikpolar Effect Monster WATER 7 700 2000 During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster from your hand; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except monsters with a Level. If this card is Special Summoned: You can add 1 "Ursarctic" monster from your Deck to your hand, except "Ursarctic Mikpolar". You can only use each effect of "Ursarctic Mikpolar" once per turn.
    Ursarctic Miktanus Effect Monster WATER 7 700 1700 During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster from your hand; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except monsters with a Level. If this card is Special Summoned: You can target 1 "Ursarctic" monster in your GY, except "Ursarctic Miktanus"; add it to your hand. You can only use each effect of "Ursarctic Miktanus" once per turn.
    Ursarctic Polari Synchro/Effect Monster WATER 1 700 1000 Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 monsters you control with a Level difference of 1 to the GY (1 Tuner and 1 non-Tuner). If this card is Special Summoned: You can activate 1 "Ursarctic Big Dipper" directly from your Deck. You can Tribute 1 Level 7 or higher monster; add to your hand, or Special Summon, 1 "Ursarctic" monster from your GY. You can only use each effect of "Ursarctic Polari" once per turn.
    Valerifawn, Mystical Beast of the Forest Tuner/Effect Monster EARTH 2 400 900 You can discard 1 card, then target 1 Level 2 or lower Beast-Typemonster in your Graveyard, except "Valerifawn, Mystical Beast of the Forest"; Special Summon it in Attack Position or face-down Defense Position. You can only use this effect of "Valerifawn, Mystical Beast of the Forest" once per turn.
    Vampiric Koala Effect Monster EARTH 4 1800 1500 If this card inflicts battle damage to your opponent by battle with a monster: Gain LP equal to the battle damage inflicted.
    Voltic Bicorn Synchro/Effect Monster LIGHT 7 2500 2000 1 Beast-Type Tuner + 1 or more non-Tuner monsters
    If this card is destroyed by your opponent's card (either by battle or by card effect), both players send the top 7 cards of their Deck to the Graveyard.
    Voltic Kong Effect Monster LIGHT 4 1800 1000 When this card inflicts Battle Damage to your opponent, send 1 card from the top of your opponent's Deck to the Graveyard for each face-up LIGHT monster you control.
    Watch Cat Effect Monster EARTH 1 0 1800 If you control no monsters: You can Special Summon this card from your hand. During your End Phase, if this card was Special Summoned this turn: You can banish this card; Set 1 Continuous Spell directly from your Deck to your Spell & Trap Zone. You can only use each effect of "Watch Cat" once per turn.
    Whirlwind Weasel Flip/Effect Monster WIND 3 500 1500 FLIP: Your opponent cannot activate any Spell or Trap Cards for the rest of this turn.
    White Steed of the Floral Knights Effect Monster WIND 6 2400 1800 If you control a Level 2 or lower monster, you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "White Steed of the Floral Knights" once per turn this way. When an opponent's monster declares an attack: You can banish this card from your GY, then target 1 card you control; negate the attack, and if you do, destroy that targeted card. You can only use this effect of "White Steed of the Floral Knights" once per turn.
    Wind-Up Dog Effect Monster EARTH 3 1200 900 During your Main Phase: You can increase this card's Level by 2 and ATK by 600, until the End Phase. This effect can be used only once while this card is face-up on the field.
    Wind-Up Kitten Effect Monster EARTH 2 800 500 Once while face-up on the field: You can target 1 monster your opponent controls; return that target to the hand.
    Wind-Up Rat Effect Monster EARTH 3 600 600 During your Main Phase: You can target 1 "Wind-Up" monster in your Graveyard; change this face-up Attack Position card you control to face-up Defense Position, and Special Summon that target in face-up Defense Position. This effect can only be used once while this card is face-up on the field.
    Wolf Normal Monster EARTH 3 1200 800 Dis alpha wolf yoozes his sense a smell ta find da enemy. 'ey, quit sniffing at my socks!
    Wrecker Panda Effect Monster EARTH 2 800 800 Once per turn, during the Standby Phase: You can pay 500 LP; send the top card of your Deck to the Graveyard, and if it was a monster, this card gains ATK and DEF equal to the sent monster's Level x 200. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can add to your hand the 1 monster in your Graveyard that has the lowest Level (your choice, if tied).
    X-Saber Airbellum Tuner Monster EARTH 3 1600 200 When this card inflicts Battle Damage to your opponent by a direct attack, discard 1 random card from your opponent's hand.
    XX-Saber Darksoul Effect Monster EARTH 3 100 100 During the End Phase, if this card was sent from your side of the field to your Graveyard this turn: You can add 1 "X-Saber" monster from your Deck to your hand.
    XX-Saber Garsem Effect Monster EARTH 4 1400 400 When this card on the field is destroyed and sent to the Graveyard by a card effect, add 1 "X-Saber" monster from your Deck to your hand. This card gains 200 ATK for each face-up "X-Saber" monster you control.
    Yellow Baboon, Archer of the Forest Effect Monster EARTH 7 2600 1800 When a Beast-Type monster you control is destroyed by battle and sent to the Graveyard, you can remove from play 2 Beast-Type monsters from your Graveyard to Special Summon this card from your hand.
    Yokotuner Tuner/Effect Monster EARTH 1 800 600 When this card is Normal Summoned: You can Special Summon 1 Tuner from your hand or Graveyard, but it has its effects negated.
    Yosenju Magat Effect Monster WIND 6 2000 100 If this card is Normal Summoned: You can Special Summon 1 "Yosenju" monster from your Deck, except "Yosenju Magat". During the End Phase, if this card was Special Summoned this turn: Return it to the hand.
    Yosenju Misak Effect Monster WIND 6 2300 200 At the start of the Damage Step, if this card battles a face-up non-WIND monster: You can destroy that monster. When this card is Pendulum Summoned: You can target 1 card your opponent controls; destroy it. During the End Phase, if this card was Special Summoned this turn: Return it to the hand.
    Yosenju Oyam Effect Monster WIND 6 ? ? When an opponent's monster declares a direct attack: You can send 1 "Yosenju" monster from your hand to the Graveyard, except "Yosenju Oyam"; Special Summon this card from your hand. You can only use this effect of "Yosenju Oyam" once per turn. At the start of the Damage Step, if this card battles an opponent's face-up monster: You can make this card's ATK and DEF become equal to the original ATK of the monster it is battling, until the end of this turn. When this card is destroyed by battle and sent to the Graveyard: You can add 1 "Yosenju" card from your Deck to your hand.
    Zany Zebra Pendulum/Effect Monster DARK 2 0 2000 If this card is Normal or Special Summoned: You can choose 1 unused Monster Zone or Spell & Trap Zone; while this card is face-up in the Monster Zone, that Zone cannot be used.

    Pendulum Scale: 7
    Pendulum Effect: Once per turn, during your Main Phase, if this card was activated this turn: You can choose 1 unused Monster Zone or Spell & Trap Zone; while this card is in the Pendulum Zone, that chosen Zone cannot be used.
    Zeman the Ape King Synchro/Effect Monster EARTH 7 2500 1800 1 DARK Tuner + 1 non-Tuner Beast-Type monster.
    If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. When an opponent's monster declares an attack, you can send 1 monster from your hand or your side of the field to the Graveyard to negate the attack.
    ZW - Leo Arms Xyz/Effect Monster LIGHT 5 3000 1200 2 Level 5 Monster
    This card cannot attack your opponent directly. Once per turn: You can detach 1 Xyz Material from this card; add 1 "ZW -" monster from your Deck to your hand. You can target 1 "Utopia" monster you control; equip this monster on the field to that target. It gains 3000 ATK. During your Battle Phase, if a monster attacked this turn while equipped with this card: You can send this Equip Card to the Graveyard; the monster that was equipped with this card can make a second attack, on an opponent's monster, during this Battle Phase.
    ZW - Lightning Blade Effect Monster LIGHT 5 1200 2000 You can target 1 "Utopia" monster you control; equip this monster from your hand or your side of the field to that target. It gains 1200 ATK. While this card is equipped to a monster, face-up "ZW -" cards you control cannot be destroyed by your opponent's card effects. If a monster equipped with this card would be destroyed by a card effect, destroy this card instead. You can only control 1 face-up "ZW - Lightning Blade".
    ZW - Sleipnir Mail Effect Monster LIGHT 4 1000 1000 You can target 1 "Utopia" monster you control; equip this monster from your hand or your side of the field to that target. It gains 1000 ATK. When this card you control is sent to your Graveyard because the equipped monster was destroyed by your opponent's card (either by battle or card effect): You can target 1 "Utopia" monster in your Graveyard; Special Summon that target. You can only control 1 "ZW - Sleipnir Mail".
    ZW - Sylphid Wing Effect Monster LIGHT 4 800 1600 You can only control 1 "ZW - Sylphid Wing". You can target 1 "Utopia" monster you control; equip this card from your hand or field to it. It gains 800 ATK. Once per turn, if a monster(s) is Special Summoned by your opponent's activated effect: You can make the equipped monster gain 1600 ATK. (This ATK gain remains even if this card leaves the field or the monster becomes unaffected by card effects.) If you activate the equipped monster's effect by detaching its material, you can send this card to the GY instead of 1 of those materials.
    ZW - Unicorn Spear Effect Monster LIGHT 4 1900 0 You can target 1 "Number C39: Utopia Ray" you control; equip this card from your hand to that target. It gains 1900 ATK. If the equipped monster battles an opponent's monster, the opponent's monster's effect is negated during the Battle Phase only. You can only control 1 "ZW - Unicorn Spear".
    Card Name Type ATR LVL ATK DEF Card Text Buy It
     This set contains 360 cards.