This is a list of all the Yu-Gi-Oh! Sea Serpent monsters in our database.
Card Name | Type | ATR | LVL | ATK | DEF | Card Text | Buy It |
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Abyss Dweller | Xyz/Effect Monster | WATER | 4 | 1700 | 1400 | 2 Level 4 monsters While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn. |
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Airorca | Effect Monster | WIND | 3 | 1400 | 300 | Once per turn: You can banish 1 Fish, Sea Serpent, or Aqua-Type monster from your hand to target 1 face-up card your opponent controls; destroy that target, then banish this card until your next Standby Phase. | |
Aqua Dragon | Fusion Monster | WATER | 6 | 2250 | 1900 | Fairy Dragon + "Amazon of the Seas" + "Zone eater" | |
Armed Sea Hunter | Effect Monster | WATER | 4 | 1800 | 400 | If you control another face-up WATER monster, negate the effects of the monster that battled with this card, after damage calculation. If this card would be destroyed, you can destroy 1 face-up Level 3 or lower WATER monster you control instead. | |
Atlantean Attack Squad | Effect Monster | WATER | 3 | 1400 | 0 | This card gains 800 ATK while you control a face-up Fish, Sea Serpent, or Aqua-Type monster other than this card. | |
Atlantean Dragoons | Effect Monster | WATER | 4 | 1800 | 0 | All Level 3 or lower Sea Serpent-Type monsters you control can attack your opponent directly. When this card is sent to the Graveyard to activate a WATER monster's effect: Add 1 Sea Serpent-Type monster from your Deck to your hand, except "Atlantean Dragoons". | |
Atlantean Heavy Infantry | Effect Monster | WATER | 2 | 0 | 1600 | During your Main Phase, you can Normal Summon a Level 4 or lower Sea Serpent-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 face-up card your opponent controls; destroy that target. | |
Atlantean Marksman | Effect Monster | WATER | 3 | 1400 | 0 | When this card inflicts Battle Damage to your opponent: You can Special Summon 1 Level 4 or lower Sea Serpent-Type "Atlantean" monster, except "Atlantean Marksman", from your Deck. When this card is sent to the Graveyard for the activation of a WATER monster's effect: Target 1 Set card your opponent controls; destroy that target. | |
Atlantean Pikeman | Normal Monster | WATER | 2 | 1400 | 0 | The Great Ocean Lord, who reigns over the depths, is served by these lancers. Deep-sea creatures exist in fear of facing the stream of attacks their lances are capable of. | |
Bahamut Shark | Xyz/Effect Monster | WATER | 4 | 2600 | 2100 | 2 Level 4 WATER monsters Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn. |
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Blue Dragon Ninja | Effect Monster | WATER | 5 | 2100 | 1200 | Once per turn, during either player's turn: You can discard 1 "Ninja" monster and 1 "Ninjitsu Art" card to target 1 face-up monster your opponent controls; this turn, that monster's effects are negated, also that monster cannot attack. | |
Brinegir | Effect Monster | WATER | 7 | 1000 | 2600 | If this card is Normal or Special Summoned: You can target 1 WATER monster in your GY; this card gains ATK equal to that monster's ATK until the end of this turn. If this card is sent to the GY: You can target 1 WATER monster you control; it gains 1000 ATK until the end of this turn. You can only use each effect of "Brinegir" once per turn. | |
Brionac, Dragon of the Ice Barrier | Synchro/Effect Monster | WATER | 6 | 2300 | 1400 | 1 Tuner + 1 or more non-Tuner monsters You can discard any number of cards to the Graveyard to target the same number of cards on the field; return those targets to the hand. |
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Caravan of the Ice Barrier | Effect Monster | WATER | 1 | 500 | 200 | Once per turn, you can return 2 "Ice Barrier" monsters in your Graveyard to the Deck to have both players draw 1 card. | |
Chaos Daedalus | Effect Monster | DARK | 7 | 2600 | 1500 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. While a Field Spell is face-up on the field, your opponent cannot target LIGHT or DARK monsters you control with card effects. You can target cards on the field, up to the number of face-up Field Spells on the field; banish them. You can only use this effect of "Chaos Daedalus" once per turn. | |
Codarus | Effect Monster | WATER | 4 | 1400 | 1200 | You can send 1 face-up "Umi" you control to the Graveyard to select up to 2 cards your opponent controls and send them to the Graveyard. | |
Danger! Ogopogo! | Effect Monster | DARK | 8 | 1200 | 3000 | You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Ogopogo!", Special Summon 1 "Danger! Ogopogo!" from your hand, and if you do, draw 1 card. If this card is discarded: You can send 1 "Danger!" card from your Deck to the GY, except "Danger! Ogopogo!". You can only use this effect of "Danger! Ogopogo!" once per turn. | |
Deep Sea Artisan | Effect Monster | WATER | 1 | 0 | 500 | If this card is added from the Deck or GY to your hand by an effect of a WATER monster: You can reveal this card; look at your opponent's hand. If this card is Special Summoned: You can send the top card of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except "Deep Sea Artisan"; Special Summon it, but negate its effects. You can only use each effect of "Deep Sea Artisan" once per turn. | |
Deep Sea Diva | Tuner monster | WATER | 2 | 200 | 400 | When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower Sea Serpent-Type monster from your Deck. | |
Deep Sea Minstrel | Tuner/Effect Monster | WATER | 3 | 1200 | 1500 | You can discard this card and 1 WATER monster; look at your opponent's hand and banish 1 card from their hand face-up, until the End Phase. If this card is Special Summoned: You can send the top 3 cards of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except "Deep Sea Minstrel"; place it on the top or bottom of the Deck. You can only use each effect of "Deep Sea Minstrel" once per turn. | |
Deep Sea Prima Donna | Synchro/Tuner/Effect Monster | WATER | 7 | 1500 | 2700 | 1 Tuner + 1+ non-Tuner monsters Your opponent cannot target a Synchro Monster that used this card as material with monster effects. You can only use each of the following effects of "Deep Sea Prima Donna" once per turn. |
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Deep Sea Repetiteur | Synchro/Tuner/Effect Monster | WATER | 5 | 1800 | 1500 | "Deep Sea Diva" + 1+ non-Tuner monsters Once per turn (Quick Effect): You can discard 1 Level 4 or lower WATER monster; this card gains 800 ATK until the end of this turn. If this Synchro Summoned card is sent to the GY: You can target 1 Level 5 or higher WATER monster in your GY, except "Deep Sea Repetiteur"; Special Summon it in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. You can only use this effect of "Deep Sea Repetiteur" once per turn. |
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Deep Sea Sentry | Effect Monster | WATER | 2 | 400 | 2000 | If this card is sent to the GY to activate a WATER monster's effect: You can make your opponent banish 1 card from their hand face-up, until the End Phase. If this card is Special Summoned: You can send the top 2 cards of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except "Deep Sea Sentry"; add it to your hand. You can only use each effect of "Deep Sea Sentry" once per turn. | |
Divine Dragon Aquabizarre | Effect Monster | WATER | 5 | 2100 | 1500 | Once per turn, you can Tribute 1 other face-up WATER monster and select 1 Continuous or Field Spell Card in your Graveyard to return it to the top of your Deck. | |
Gemini Lancer | Gemini Monster | WATER | 4 | 1800 | 1400 | This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. | |
Gishki Chain | Effect Monster | WATER | 4 | 1800 | 1000 | When this card is Normal Summoned: Look at the top 3 cards of your Deck and if there is a Ritual Monster or Ritual Spell Card among those cards; you can reveal it to add it to your hand and return the remaining cards to the top of the Deck in any order. | |
Gishki Diviner | Effect Monster | WATER | 3 | 1200 | 800 | Once per turn: You can declare 1 card name; reveal the top card of your Deck, and if it is the declared card, add it to your hand. Otherwise, return it to the top of the Deck. | |
Gishki Shadow | Effect Monster | WATER | 4 | 1200 | 1000 | If you Ritual Summon a WATER Ritual Monster, this 1 card can be used as the entire Tribute. You can discard this card; add 1 "Gishki" Ritual Spell Card from your Deck to your hand. | |
Gishki Vision | Effect Monster | WATER | 2 | 700 | 500 | If you Ritual Summon a WATER Ritual Monster, this card can be used as the entire Tribute. You can discard this card; add 1 "Gishki" Ritual Monster from your Deck to your hand. | |
Gladiator Beast Domitianus | Fusion/Effect Monster | DARK | 10 | 3500 | 1200 | "Gladiator Beast Vespasius" + 2 "Gladiator Beast" monsters Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn, when your opponent activates a monster effect (Quick Effect): You can negate the activation, and if you do, destroy it. You choose the attack targets for your opponent's attacks. At the end of the Battle Phase, if this card battled: You can return this card to the Extra Deck; Special Summon 1 "Gladiator Beast" monster from your Deck. |
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Gladiator Beast Vespasius | Effect Monster | WATER | 7 | 2300 | 0 | At the start of the Damage Step, if your "Gladiator Beast" monster battles a monster: You can Special Summon this card from your hand. You can only use this effect of "Gladiator Beast Vespasius" once per turn. While you control this card, Special Summoned by the effect of a "Gladiator Beast" monster, all monsters you control gain 500 ATK. At the end of the Battle Phase, if this card battled: You can shuffle this card into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Vespasius". | |
Guardian Kay'est | Effect Monster | WATER | 4 | 1000 | 1800 | Cannot be Summoned unless you control a face-up "Rod of Silence - Kay'est". This card is unaffected by Spell effects and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. | |
Guitar Gurnards Duonigis | Effect Monster | WATER | 3 | 1500 | 700 | If this card is Special Summoned: You can banish cards from the top of your opponent's Deck equal to the number of WATER monsters you control. You can target 1 Level 4 or lower WATER monster you control; increase its Level by its original Level. You can banish this card from your GY; 1 WATER monster on the field gains 100 ATK for each currently banished monster, until the end of this turn. You can only use each effect of "Guitar Gurnards Duonigis" once per turn. | |
Hexa Spirit of the Ice Barrier | Tuner/Effect Monster | WATER | 1 | 400 | 200 | While you control another "Ice Barrier" monster, monsters your opponent controls lose 500 ATK/DEF. During your Main Phase: You can send 1 Level 3 or lower "Ice Barrier" monster from your Deck to the GY, and if you do, this card's Level becomes the same as that monster's, until the end of this turn. You can only use this effect of "Hexa Spirit of the Ice Barrier" once per turn. | |
Imairuka | Effect Monster | WATER | 2 | 1000 | 1000 | When this card on the field is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard: Send the top card of your Deck to the Graveyard, then, if it was a WATER monster, draw 1 card. | |
Kairyu-Shin | Normal Monster | WATER | 5 | 1800 | 1500 | A sea dragon known as the King of the Ocean, it attacks its enemies with huge tidal waves. | |
Kaiser Sea Horse | Effect Monster | LIGHT | 4 | 1700 | 1650 | This card can be treated as 2 Tributes for the Tribute Summon of a LIGHT monster. | |
Kaiser Sea Snake | Effect Monster | WATER | 8 | 2500 | 1000 | If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). You can only Special Summon "Kaiser Sea Snake" once per turn this way. When Summoned this way: You can Special Summon 1 Level 8 Sea Serpent-Type monster from your hand or Graveyard, but its ATK and DEF become 0. If this card is Special Summoned, its Level becomes 4 and original ATK becomes 0. | |
Koa'ki Meiru Sea Panther | Effect Monster | LIGHT | 5 | 1900 | 1200 | During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 WATER monster in your hand. Once per turn, you can send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard to return 1 Spell Card from your Graveyard to the top of your Deck. | |
Lappis Dragon | Tuner/Effect Monster | WATER | 5 | 0 | 2600 | If this card is added from the Deck to your hand: You can reveal this card; Special Summon it. If this card is added from your GY to your hand by a card effect: You can reveal this card; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Lappis Dragon" effect per turn, and only once per turn. | |
Lavalval Chain | Xyz/Effect Monster | FIRE | 4 | 1800 | 1000 | 2 Level 4 monsters Once per turn; You can detach 1 Xyz Material from this card to activate 1 of these effects: |
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Legendary Atlantean Tridon | Effect Monster | WATER | 3 | 1600 | 800 | You can Tribute this card and 1 Sea Serpent-Type monster; Special Summon 1 "Poseidra, the Atlantean Dragon" from your hand or Deck, then all monsters your opponent currently controls lose 300 ATK. | |
Levia-Dragon - Daedalus | Effect Monster | WATER | 7 | 2600 | 1500 | You can send 1 face-up "Umi" you control to the Graveyard; destroy all other cards on the field. | |
Lightray Daedalus | Effect Monster | LIGHT | 7 | 2600 | 1500 | Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by having 4 or more LIGHT monsters in your Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Field Spell Card and 2 other cards on the field; destroy them. | |
Lost Blue Breaker | Effect Monster | WATER | 3 | 1400 | 0 | If there is another face-up Fish, Sea Serpent, or Aqua-Type monster on the field: You can Tribute this card to target 1 Spell/Trap Card on the field; destroy that target. | |
Magikey Spirit - Vepartu | Xyz/Effect Monster | WATER | 4 | 2000 | 2000 | 2 Level 4 monsters If this card is Xyz Summoned: You can detach 1 material from this card; add 1 Level 4 or higher Normal Monster from your Deck or GY to your hand. If this card has a Normal Monster as material, it gains this effect. |
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Mermaid Archer | Effect Monster | WATER | 3 | 1200 | 200 | Once per turn, you can equip 1 Level 3 or lower monster you control to this card. If you do, this card gains 800 ATK. If this card would be destroyed, you can destroy the equipped monster instead. (You can only equip 1 monster at a time to this card.) | |
Mermail Abyssalacia | Link/Effect Monster | WATER | 1600 | LINK-2 | 2 Fish, Sea Serpent, and/or Aqua monsters Monsters this card points to gain 500 ATK/DEF. You can only use each of the following effects of "Mermail Abyssalacia" once per turn. |
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Mermail Abyssleed | Effect Monster | WATER | 7 | 2700 | 1000 | You can discard 3 other WATER monsters to the Graveyard; Special Summon this card from your hand. When you do: You can target 1 "Abyss-" Spell/Trap Card in your Graveyard; add that target to your hand. You can Tribute 1 other face-up Attack Position "Mermail" monster; send 1 random card from your opponent's hand to the Graveyard. You can only use this effect of "Mermail Abyssleed" once per turn. | |
Mermail Abyssmegalo | Effect Monster | WATER | 7 | 2400 | 1900 | You can discard 2 other WATER monsters to the Graveyard; Special Summon this card from your hand. When you do: You can add 1 "Abyss-" Spell/Trap Card from your Deck to your hand. You can Tribute 1 other face-up Attack Position WATER monster; this card can make a second attack during each Battle Phase this turn. | |
Mermail Abysstrite | Xyz/Effect Monster | WATER | 3 | 1600 | 2800 | 3 Level 3 monsters During either player's turn, when your opponent targets exactly 1 face-up "Mermail" monster you control for an attack, or with a Spell/Trap effect that could have targeted this card (except during the Damage Step): You can detach 1 Xyz Material from this card; that attack/effect now targets this card. When this card is destroyed and sent to the Graveyard: You can target 1 "Mermail" monster in your Graveyard, except "Mermail Abysstrite"; Special Summon that target. |
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Moulinglacia the Elemental Lord | Effect Monster | WATER | 8 | 2800 | 2200 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 WATER monsters in your Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Discard 2 random cards from your opponent's hand (or their entire hand, if less than 2). You can only use the effect of "Moulinglacia the Elemental Lord" once per turn. If this card leaves the field, skip the Battle Phase of your next turn. | |
Neptabyss, the Atlantean Prince | Effect Monster | WATER | 1 | 800 | 0 | You can send 1 "Atlantean" monster from your Deck to your Graveyard, except "Neptabyss, the Atlantean Prince"; add 1 "Atlantean" card from your Deck to your hand, except "Neptabyss, the Atlantean Prince". If this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 "Atlantean" monster in your Graveyard, except "Neptabyss, the Atlantean Prince"; Special Summon it. You can only use each effect of "Neptabyss, the Atlantean Prince" once per turn. | |
Number 32: Shark Drake | Xyz/Effect Monster | WATER | 4 | 2800 | 2100 | 3 Level 4 monsters Once per turn, when this attacking card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; Special Summon the destroyed monster to your opponent's side of the field in face-up Attack Position, but it loses 1000 ATK, and if you do summon this way, this card can attack once again during this Battle Phase. |
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Number 37: Hope Woven Dragon Spider Shark | Xyz/Effect Monster | WATER | 4 | 2600 | 2100 | 2 Level 4 WATER monsters When any player's monster declares an attack: You can detach 1 Xyz Material from this card; all monsters your opponent currently controls lose 1000 ATK until the end of this turn. When this card is destroyed by battle or card effect and sent to the Graveyard: You can target 1 other monster in your Graveyard; Special Summon it. You can only use each effect of "Number 37: Hope Woven Dragon Spider Shark" once per turn. |
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Number 47: Nightmare Shark | Xyz/Effect Monster | WATER | 3 | 2000 | 2000 | 2 Level 3 monsters When this card is Special Summoned: You can attach 1 Level 3WATER monster from your hand or your side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 WATER monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack. |
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Number C32: Shark Drake Veiss | Xyz/Effect Monster | WATER | 4 | 2800 | 2100 | 4 Level 4 WATER monsters You can also Xyz Summon this card by using a "Number 32: Shark Drake" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) During either player's turn, if your Life Points are 1000 or less: You can detach 1 Xyz Material from this card and banish 1 monster from your Graveyard to target 1 face-up monster on the field; that target's ATK and DEF become 0 until the End Phase. |
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Ocean Dragon Lord - Kairyu-Shin | Effect Monster | WATER | 5 | 2000 | 1700 | While "Umi" is on the field, each player can only control 1 face-up non-WATER monster. (If a player controls 2 or more, they must send some to the GY so they only control 1.) During your Main Phase: You can add from your Deck to your hand 1 "Umi", 1 "Kairyu-Shin" Spell/Trap, or 1 "Sea Stealth" Spell/Trap. You can only use this effect of "Ocean Dragon Lord - Kairyu-Shin" once per turn. | |
Ocean Dragon Lord - Neo-Daedalus | Effect Monster | WATER | 8 | 2900 | 1600 | Send Umi" on your side of the field to the Graveyard to send all cards in both players' hands and on the field to the Graveyard, except this card." | |
Orca Mega-Fortress of Darkness | Effect Monster | WATER | 5 | 2100 | 1200 | By Tributing 1 Torpedo Fish" on your side of the field, destroy 1 monster on the field. By Tributing 1 "Cannonball Spear Shellfish" on your side of the field, destroy 1 Spell or Trap Card on the field." | |
Poseidra, the Atlantean Dragon | Effect Monster | WATER | 7 | 2800 | 1600 | You can Tribute 3 Level 3 or lower WATER monsters; Special Summon this card from your hand or Graveyard. When you do: Return all Spell and Trap Cards on the field to the hand, and if you do, if 3 or more cards are returned to the hand by this effect, all monsters your opponent currently controls lose 300 ATK for each. | |
Reese the Ice Mistress | Tuner monster | WATER | 2 | 800 | 800 | This card cannot be destroyed by battle with a Level 4 or higher monster. | |
Sea Dragon Lord Gishilnodon | Synchro/Effect Monster | WATER | 5 | 2300 | 1800 | 1 Tuner + 1 Level 3 non-Tuner monster When a face-up Level 3 or lower monster on the field is sent to the Graveyard, this card's ATK becomes 3000 until the End Phase of this turn. |
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Sea Dragoons of Draconia | Pendulum Monster | WATER | 3 | 200 | 2100 | Silently creeping in from the deep sea, elite black ops marine troops of the Draconia Empire wage an endless battle against the hated Principality of Dinon on the sea's opposite shores. Pendulum Scale: 7 Pendulum Effect: When a monster is destroyed by battle: You can Special Summon 1 Normal Monster from your hand. You can only use this effect of "Sea Dragoons of Draconia" once per turn. |
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Sea Serpent Warrior of Darkness | Normal Monster | WATER | 4 | 1800 | 1500 | A warrior who defends the world of the Sea of Darkness. He prides himself on his fighting prowess both on the ground and, of course, in the water. | |
Skystarray | Effect Monster | WIND | 3 | 600 | 300 | This card can attack your opponent directly. At the end of the Battle Phase, if this card attacked directly: Banish this card until your next Standby Phase. | |
Spearfish Soldier | Effect Monster | WIND | 4 | 1700 | 1100 | This card gains 100 ATK for each of your banished Fish, Sea Serpent, and Aqua-Type monsters. | |
Spike Seadra | Normal Monster | WATER | 5 | 1600 | 1300 | Using the spikes sprouting from its body, this creature stabs its opponents and floods them with electricity. | |
Spined Gillman | Effect Monster | WATER | 3 | 1300 | 0 | All Fish-Type, Sea Serpent-Type, and Aqua-Type monsters you control gain 400 ATK. | |
Spiral Serpent | Normal Monster | WATER | 8 | 2900 | 2900 | When huge whirlpools lay cities asunder, it is the hunger of this sea serpent at work. No one has ever escaped its dreaded Spiral Wave to accurately describe the terror they experienced. | |
Subterror Behemoth Stygokraken | Flip/Effect Monster | EARTH | 5 | 1400 | 2600 | FLIP: You can target Set cards on the field, equal to the number of "Subterror Behemoth" monsters you control; destroy them. You can only use this effect of "Subterror Behemoth Stygokraken" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position. |
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T.G. Screw Serpent | Tuner/Effect Monster | WATER | 4 | 1300 | 500 | If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "T.G." monster in your GY, except "T.G. Screw Serpent"; Special Summon that monster, but its effects are negated. You can banish this card from your GY, then target 1 "T.G." monster you control; increase or reduce its Level by 1 until the end of this turn. You can only use each effect of "T.G. Screw Serpent" once per turn. | |
Takriminos | Normal Monster | WATER | 4 | 1500 | 1200 | A member of a race of sea serpents that freely travels through the sea. | |
The Dragon Dwelling in the Deep | Effect Monster | WATER | 4 | 1700 | 1400 | Place 1 Ocean Counter on this card during each player's Standby Phases. When this card is removed from the field, all Fish-Type and Sea Serpent-Type monsters you control gain 200 ATK for each Ocean Counter on this card, until the End Phase. | |
Tri-Edge Levia | Xyz/Effect Monster | WATER | 3 | 1800 | 1500 | 3 Level 3 monsters Banish any monster destroyed by battle with this card. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; it loses 800 ATK, also its effects are negated. These changes last until the end of this turn. |
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Ukiyoe-P.U.N.K. Amazing Dragon | Synchro/Effect Monster | WIND | 11 | 3000 | 2800 | 1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target cards your opponent controls, up to the number of Level 3 Psychic monsters with different names you control and in your GY; return them to the hand. You can target 1 "P.U.N.K." monster in your GY, except "Ukiyoe-P.U.N.K. Amazing Dragon"; Special Summon it. You can only use 1 "Ukiyoe-P.U.N.K. Amazing Dragon" effect per turn, and only once that turn. |
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Water Dragon | Effect Monster | WATER | 8 | 2800 | 2600 | Cannot be Normal Summoned/Set. Must be Special Summoned with "Bonding - H2O". The ATK of FIRE monsters and Pyro monsters on the field becomes 0. When this card is destroyed and sent to the GY: You can target 2 "Hydrogeddon" and 1 "Oxygeddon" in your GY; Special Summon them. | |
Water Dragon Cluster | Effect Monster | WATER | 10 | 2800 | 2600 | Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Bonding" Spell/Trap. If this card is Special Summoned: You can activate this effect; Effect Monsters your opponent currently controls cannot activate their effects for the rest of this turn, also change their ATK to 0 until the end of this turn. (Quick Effect): You can Tribute this card; Special Summon 2 "Water Dragon" from your hand and/or Deckin Defense Position, ignoring their Summoning conditions. | |
Worldsea Dragon Zealantis | Link/Effect Monster | WATER | 2500 | LINK-4 | 1+ Effect Monsters You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field. |
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Xyz Slidolphin | Effect Monster | WATER | 4 | 1200 | 1800 | If an Xyz Monster is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. If an Xyz Monster(s) is Special Summoned to your field while this card is in your GY, except the turn this card was sent to your GY (and except during the Damage Step): You can target 1 of those Xyz Monsters; attach this card to it as material. You can only use each effect of "Xyz Slidolphin" once per turn. | |
Yamatako Orochi | Tuner/Effect Monster | WATER | 1 | 0 | 800 | This card on the field can be treated as a Level 8 monster when used for a Synchro Summon. A Synchro Monster that used this card as material gains this effect based on its original Level. |
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Card Name | Type | ATR | LVL | ATK | DEF | Card Text | Buy It |