Yu-Gi-Oh! Warrior Monsters

This is a list of all the Yu-Gi-Oh! Warrior monsters in our database.

Card Name Type ATR    LVL     ATK     DEF     Card Text Buy It
A/D Changer Effect Monster LIGHT 1 100 100 You can remove from play this card in your Graveyard to select 1 monster on the field. Change its battle position.
Absolute Crusader Effect Monster EARTH 4 1800 1200 When a Level 5 or higher monster is Special Summoned: Tribute this face-up card on the field; destroy that Level 5 or higher monster.
Achacha Archer Effect Monster FIRE 3 1200 600 When this card is Normal or Flip Summoned: Inflict 500 damage to your opponent.
Achacha Chanbara Effect Monster FIRE 3 1400 400 During either player's turn, when a card or effect is activated that will inflict damage when it resolves: You can Special Summon this card from your hand, and if you do, inflict 400 damage to your opponent.
Air Armor Ninja Effect Monster WIND 4 1400 1400 When this card is Summoned: You can target 1 "Ninja" monster you control; reduce its Level by 1.
Altitude Knight Effect Monster WIND 4 1400 1200 Once per turn, when another monster on the field returns to the hand or Main Deck: Send 1 WIND monster from your Deck to the Graveyard.
Amazoness Archer (F.K.A. Amazon Archer) Effect Monster EARTH 4 1400 1000 You can Tribute 2 monsters to inflict 1200 damage to your opponent.
Amazoness Blowpiper Effect Monster EARTH 3 800 1500 Select 1 face-up monster your opponent controls during each of your Standby Phases. It loses 500 ATK until the end of this turn.
Amazoness Chain Master Effect Monster EARTH 4 1500 1300 When this monster is destroyed by battle and sent to the Graveyard, you can pay 1500 Life Points to look at your opponent's hand, select 1 Monster Card in it, and add that card to your hand.
Amazoness Fighter Effect Monster EARTH 4 1500 1300 You take no battle damage from attacks involving this card.
Amazoness Paladin Effect Monster EARTH 4 1700 300 This card gains 100 ATK for each "Amazoness" monster you control.
Amazoness Queen Effect Monster EARTH 6 2400 1800 Amazoness monsters you control cannot be destroyed by battle.
Amazoness Sage Effect Monster EARTH 4 1400 700 If this card attacks, select 1 Spell or Trap Card your opponent controls and destroy it at the end of the Damage Step.
Amazoness Scouts Effect Monster EARTH 2 500 1100 During either player's turn: You can Tribute this card; this turn, face-up "Amazoness" monsters you currently control cannot be targeted by monster effects, and cannot be destroyed by card effects.
Amazoness Swords Woman Effect Monster EARTH 4 1500 1600 Your opponent takes all Battle Damage that you would have taken from a battle involving this card.
Amazoness Trainee Effect Monster EARTH 4 1500 1300 Monsters destroyed by battle with this card are returned to the bottom of the owner's Deck instead of going to the Graveyard. If this card destroys an opponent's monster by battle, this card gains 200 ATK.
Ansatsu Normal Monster EARTH 5 1700 1200 A silent and deadly warrior specializing in assassinations.
Aqua Armor Ninja Effect Monster WATER 4 800 1600 When your opponent's monster declares a direct attack, if you have another "Ninja" monster in your Graveyard: You can banish this card from your Graveyard to target the attacking monster; negate that attack.
Arcana Knight Joker Fusion/Effect Monster LIGHT 9 3800 2500 "Queen's Knight" + "Jack's Knight" + "King's Knight"
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. Once per turn, if this face-up card on the field is targeted by a Spell Card, Trap Card, or Effect Monster's effect, you can negate that effect by discarding the same kind of card (Spell, Trap, or Monster Card).
Arcane Archer of the Forest Effect Monster EARTH 3 900 1400 While there is a Plant-Type monster on your side of the field, this card cannot be attacked. By Tributing 1 Plant-Type monster on your side of the field, destroy 1 Spell or Trap Card on the field.
Arisen Gaia the Fierce Knight Effect Monster DARK 7 2300 2100 If your opponent controls more monsters than you do, you can Normal Summon this card without Tributing. If this card is Tributed: You can Special Summon 1 "Black Luster Soldier" monster from your hand or Graveyard. You can only use this effect of "Arisen Gaia the Fierce Knight" once per turn. When you Ritual Summon a "Black Luster Soldier" monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon.
Armageddon Knight Effect Monster DARK 4 1400 1200 When this card is Summoned, you can send 1 DARK monster from your Deck to the Graveyard.
Armaill Normal Monster EARTH 3 700 1300 A strange warrior who manipulates three deadly blades with both hands and his tail.
Armed Ninja Effect Monster EARTH 1 300 300 Flip: Select 1 Spell Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Spell Card, it is destroyed. If it is a Trap Card, return it to its original position.
Armed Samurai - Ben Kei Effect Monster DARK 4 500 800 For each Equip Card equipped to this card, it gains 1 additional attack during each Battle Phase.
Armor Breaker Union Monster EARTH 3 800 800 Once per turn, you can equip this card to a Warrior-Type monster you control OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, when that monster inflicts Battle Damage to your opponent, destroy 1 card on the field. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, this card is destroyed instead.)
Arnis, the Empowered Warrior Effect Monster FIRE 4 1700 1200 When this card you control is destroyed by battle with an opponent's attacking monster and sent to your Graveyard: You can Special Summon 1 Spellcaster-Type monster with 1500 or less ATK from your Deck in Attack Position.
Artorigus, King of the Noble Knights Xyz/Effect Monster LIGHT 4 2000 2000 2 Level 4 "Noble Knight" monsters
When this card is Xyz Summoned: You can target up to 3 "Noble Arms" Equip Spell Cards with different names in your Graveyard; equip those targets to this card. Once per turn: You can detach 1 Xyz Material from this card; destroy any number of Spell/Trap Cards on the field, up to the number of "Noble Arms" Equip Spell Cards you control.
Assault Mercenary Effect Monster EARTH 4 1800 300 Once per turn, you can return 1 "Assault Mode Activate" from your hand or Graveyard to the Deck to destroy 1 Spell or Trap Card your opponent controls.
Attack Gainer Tuner Monster EARTH 1 0 0 If this card is sent to the Graveyard as a Synchro Material Monster, select 1 face-up monster your opponent controls. The selected opponent's monster loses 1000 ATK until the End Phase.
Axe Raider Normal Monster EARTH 4 1700 1150 An axe-wielding monster of tremendous strength and agility.
Backup Warrior Effect Monster EARTH 5 2100 0 Cannot be Normal Summoned or Set. Must first be Special Summoned (from you hand) while the only monsters you control are 2 Defense Position monsters. You cannot Synchro Summon the turn you Special Summon this card.
Battle Warrior Normal Monster EARTH 3 700 1000 A warrior that fights with his bare hands.
Battleguard King Effect Monster EARTH 8 3000 1100 Once per turn: You can Tribute any number of Warrior-Type monsters, except this card; for each Tributed monster, this card gains 1 additional attack during each Battle Phase this turn.
Battlin' Boxer Big Bandage Effect Monster FIRE 2 1100 1400 Once per turn, this card cannot be destroyed by battle. Once per turn: You can target 1 "Battlin' Boxer" monster in your Graveyard, or 1 of your banished "Battlin' Boxer" monsters, that has a Level; all "Battlin' Boxer" monsters you currently control become that monster's current Level.
Battlin' Boxer Cheat Commissioner Xyz/Effect Monster FIRE 3 0 1300 2 Level 3 mosnters
All monsters your opponent controls must attack, if able. While you control another "Battlin' Boxer" monster, your opponent cannot target this card for attacks. When an attack is declared involving another "Battlin' Boxer" monster you control: You can detach 2 Xyz Materials from this card; look at your opponent's hand, then Set 1 Spell Card from their hand to your side of the field.
Battlin' Boxer Counterpunch Effect Monster FIRE 3 0 1100 During the Damage Step of either player's turn, when a "Battlin' Boxer" monster you control is attacking or being attacked: You can banish this card from your hand or Graveyard; that monster gains 1000 ATK, until the End Phase. You can only use the effect of "Battlin' Boxer Counterpunch" once per turn.
Battlin' Boxer Glassjaw Effect Monster FIRE 4 2000 0 When this card is targeted for an attack: Destroy this card. When this card is sent to the Graveyard by a card effect: You can target 1 "Battlin' Boxer" monster in your Graveyard, except "Battlin' Boxer Glassjaw"; add that target to your hand.
Battlin' Boxer Headgeared Effect Monster FIRE 4 1000 1800 When this card is Normal Summoned: You can send 1 "Battlin' Boxer" monster from your Deck to the Graveyard. Once per turn, this face-up Attack Position card cannot be destroyed by battle.
Battlin' Boxer Lead Yoke Xyz/Effect Monster FIRE 4 2200 2000 2 Level 4 "Battlin' Boxer" monsters
If a "Battlin' Boxer" monster(s) you control would be destroyed by battle or by a card effect, you can detach 1 Xyz Material from this card instead of destroying 1 of those monsters. When an Xyz Material(s) is detached from this card: This card gains 800 ATK.
Battlin' Boxer Rabbit Puncher Effect Monster FIRE 3 800 1000 At the start of the Damage Step, if this card attacks a Defense Position monster: Destroy that monster.
Battlin' Boxer Rib Gardna Effect Monster FIRE 3 100 1400 During either player's turn: You can banish this card from your hand or Graveyard, then target 1 "Battlin' Boxer" monster you control; banish it until your next Standby Phase.
Battlin' Boxer Shadow Effect Monster FIRE 4 1800 1400 During your Main Phase: You can detach 1 Xyz Material from a "Battlin' Boxer" Xyz Monster you control, and if you do, Special Summon this card from your hand. You can only use this effect of "Battlin' Boxer Shadow" once per turn.
Battlin' Boxer Sparrer Effect Monster FIRE 4 1200 1400 If you control a "Battlin' Boxer" monster, you can Special Summon this card (from your hand). If you do, you cannot conduct your Battle Phase for the rest of this turn.
Battlin' Boxer Switchitter Effect Monster FIRE 4 1500 1400 When this card is Normal Summoned: You can target 1 "Battlin' Boxer" monster in your Graveyard; Special Summon that target. You cannot Special Summon any monsters during the turn you activate this effect, except "Battlin' Boxer" monsters.
Battlin' Boxer Veil Effect Monster FIRE 4 0 1800 When you take battle damage: You can Special Summon this card from your hand, and if you do, gain Life Points equal to the damage you took.
Beautiful Headhuntress Normal Monster EARTH 4 1600 800 A vicious creature that has decapitated numerous enemy monsters.
Beginning Knight Effect Monster LIGHT 4 500 2000 A "Black Luster Soldier" monster Ritual Summoned using this card gains these effects. You can only use this effect of "Beginning Knight" once per turn.
  • Once per turn: You can target 1 monster your opponent controls; banish it.
  • When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can activate this effect; this card can make a second attack in a row. If this card is banished from the Graveyard: You can add 1 Ritual Spell Card from your Deck to your hand. You can only use this effect of "Beginning Knight" once per turn.
  • Big Belly Knight Effect Monster EARTH 4 1000 1600 If this card is detached from an Xyz Monster and sent to the Graveyard to activate that monster's effect: You can Special Summon 1 Level 3 or lower monster from your hand.
    Big One Warrior Effect Monster LIGHT 1 100 600 During your Main Phase, you can send 1 Level 1 monster, except this card, from your hand to the Graveyard to Special Summon this card from your hand.
    Big Shield Gardna Effect Monster EARTH 4 100 2600 During either player's turn, when this face-down card (and no other cards) is targeted by a Spell Card: Change this card to face-up Defense Position, and if you do, negate the Spell Card's activation. If this card is attacked, change it to Attack Position at the end of the Damage Step.
    Black Luster Soldier Ritual Monster EARTH 8 3000 2500 This monster can only be Ritual Summoned with the Ritual Spell Card, "Black Luster Ritual".
    Black Luster Soldier - Envoy of the Beginning Effect Monster LIGHT 8 3000 2500 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. Once per turn, you can activate 1 of these effects.
  • Target 1 monster on the field: banish that target face-up. This card cannot attack the turn you activate this effect.
  • During the Damage Step, if this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.
  • Black Luster Soldier - Sacred Soldier Effect Monster LIGHT 8 3000 2500 When this card is Normal or Special Summoned: You can target 1 of your banished LIGHT or DARK monsters and 1 card your opponent controls; return that banished card to the Graveyard, and if you do, banish that card your opponent controls. You can only use this effect of "Black Luster Soldier - Sacred Soldier" once per turn. When this card destroys an opponent's monster by battle: You can target 1 Level 7 or lower Warrior-Type monster in your Graveyard; add it to your hand.
    Black Luster Soldier - Super Soldier Ritual/Effect Monster EARTH 8 3000 2500 You can Ritual Summon this card with "Super Soldier Ritual". If this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to its ATK in the Graveyard. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can Special Summon 1 "Gaia The Fierce Knight" monster from your hand, Deck, or Graveyard. You can only Special Summon "Black Luster Soldier - Super Soldier(s)" once per turn.
    Blackwing Tamer - Obsidian Hawk Joe Synchro/Effect Monster DARK 7 2600 2000 1 "Blackwing" Tuner + 1 or more "Blackwing" non-Tuner monsters
    You can target 1 Level 5 or higher Winged Beast-Type monster in your Graveyard; Special Summon it. During either player's turn, when your opponent activates a card or effect that targets only this card, or when your opponent targets this card for an attack: You can target 1 other "Blackwing" monster you control that would be an appropriate target; that card/effect/attack now targets the new target. You can only use each effect of "Blackwing Tamer - Obsidian Hawk Joe" once per turn.
    Blade Armor Ninja Xyz/Effect Monster WIND 4 2200 1000 2 Level 4 Warrior-Type monsters
    Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up "Ninja" monster you control; this turn, that monster can attack twice during each Battle Phase.
    Blade Bounzer Effect Monster EARTH 4 1800 1400 Once per turn, if this card attacks and your opponent controls a monster at the end of the Damage Step: You can discard 1 card; this card can attack an opponent's monster once again during this Battle Phase.
    Blade Knight Effect Monster LIGHT 4 1600 1000 While you have 1 or fewer cards in your hand, this card gains 400 ATK. If this is the only monster you control, negate the effects of Flip Effect Monsters it destroys by battle.
    Blade Skater Normal Monster EARTH 4 1400 1500 An image of beauty on the ice, this gorgeous warrior rips her opponents into pieces with her stylish Accel Slicer attack.
    Blindly Loyal Goblin Effect Monster EARTH 4 1800 1500 As long as this card remains face-up on the field, control of this card cannot switch.
    Blizzard Warrior Effect Monster WATER 3 1400 400 If this card destroys an opponent's monster by battle, look at the top card of their Deck, then return it to either the top or bottom of their Deck.
    Blue Flame Swordsman Effect Monster FIRE 4 1800 1600 Once per turn, during either player's Battle Phase: You can target 1 other Warrior-Type monster you control; this card loses exactly 600 ATK, and if it does, that monster gains 600 ATK. When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can banish this card from your Graveyard, then target 1 FIRE Warrior-Type monster in your Graveyard; Special Summon that target.
    Blue Mountain Butterspy Effect Monster DARK 4 0 1700 Cannot be Normal Summoned/Set. When you Normal Summon a Warrior-Type monster: You can Special Summon this card from your hand. This card cannot be used as a Synchro Material Monster.
    Boost Warrior Effect Monster FIRE 1 300 200 If you control a face-up Tuner monster, you can Special Summon this card from your hand in face-up Defense Position. All Warrior-Type monsters you control gain 300 ATK.
    BOXer Effect Monster EARTH 4 1800 1000 When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can place 1 counter on this card. You can send this card with 2 or more counters to the Graveyard; Special Summon 1 EARTH monster from your Deck. If this card would be destroyed by battle or card effect, you can remove 1 counter from this card instead.
    Brushfire Knight Effect Monster FIRE 4 1400 1200 When a FIRE monster is destroyed and sent to your Graveyard: Send 1 FIRE monster from your Deck to the Graveyard. When this card is destroyed and sent to the Graveyard: Send 1 FIRE monster from your Deck to the Graveyard. You can only use 1 "Brushfire Knight" effect per turn, and only once that turn.
    Bull Blader Effect Monster EARTH 4 1600 1200 When an attack is declared involving this card and an opponent's monster: You can activate this effect; during this battle involving this monster, neither player takes any battle damage, also destroy the opponent's monster after damage calculation.
    Buster Blader Effect Monster EARTH 7 2600 2300 This card gains 500 ATK for each Dragon-Type monster your opponent controls or is in their Graveyard.
    Buster Blader, the Destruction Swordmaster Effect Monster EARTH 7 2600 2300 This card's name becomes "Buster Blader" while it is on the field or in the Graveyard. If a monster(s) your opponent controls is destroyed by battle or card effect and sent to the Graveyard: You can target 1 of those destroyed monsters; equip it to this card.Once per turn: You can send 1 Monster Card you control that is equipped to this card to the Graveyard; destroy all monsters your opponent controls with the same Type as that monster sent to the Graveyard.
    Buster Blader, the Dragon Destroyer Swordsman Fusion/Effect Monster LIGHT 8 2800 2500 1 "Buster Blader" + 1 Dragon-Type Monster
    Must be Fusion Summoned and cannot be Special Summoned by other ways. This card cannot attack directly. This card gains 1000 ATK and DEF for each Dragon-Type monster your opponent controls or is in their Graveyard. Change all Dragon-Type monsters your opponent controls to Defense Position, also Dragon-Type monsters in your opponent's possession cannot activate their effects. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    Cameraclops Effect Monster LIGHT 4 1400 1600 At the start of the Damage Step, if this card attacks a face-up monster on the field whose DEF is higher than this card's ATK: Destroy that monster.
    Card Blocker Effect Monster EARTH 3 400 400 When this card is Summoned: Change it to Defense Position. When a face-up monster you control is targeted for an attack: You can change the target to this card. When this card is targeted for an attack: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the Graveyard; this card gains 500 DEF for each card sent, until the End Phase.
    Card Breaker Effect Monster LIGHT 2 100 900 This card cannot be Normal Summoned or Set. This card can only be Special Summoned, in face-up Attack Position, by sending 1 card from your Spell & Trap Card Zone to the Graveyard.
    Catapult Warrior Synchro/Effect Monster EARTH 5 1000 1500 1 Tuner + 1 or more non-Tuner monsters
    Once per turn: You can Tribute 1 "Junk" monster; inflict damage to your opponent equal to the original ATK of the Tributed monster.
    Celtic Guard of Noble Arms Effect Monster EARTH 4 2100 700 Cannot attack while you have any cards in your hand. Once per turn: You can Special Summon 1 "Celtic Guard" monster from your hand. When this attacking card inflicts battle damage to your opponent: You can draw cards equal to the number of "Celtic Guard" monsters you control.
    Celtic Guardian Normal Monster EARTH 4 1400 1200 An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks.
    Chachaka Archer Effect Monster WIND 6 1200 1800 Once per turn: You can target 1 Spell/Trap Card on the field; destroy it.
    Chain Thrasher Effect Monster WIND 4 1000 600 This card can attack 1 additional time during the same Battle Phase for each "Chain Thrasher" in your Graveyard.
    Chamberlain of the Six Samurai Normal Monster EARTH 3 200 2000 The Six Samurai are supported from the shadows by this silent and mysterious warrior. His past is unknown to them, but his countless scars are proof of his experience.
    Chaos-End Master Tuner Monster LIGHT 3 1500 1000 When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon 1 Level 5 or higher monster with 1600 ATK or less from your Deck.
    Chaosrider Gustaph Effect Monster WIND 4 1400 1500 Once per turn, you can remove from play up to 2 Spell Cards in your Graveyard. This card gains 300 ATK for each card removed, until the end of your opponent's next turn.
    Charging Gaia the Fierce Knight Effect Monster LIGHT 7 2300 2100 You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, its original ATK becomes 1900. If this card is Tributed: You can add1 "Black Luster Soldier" monster from your Deck to your hand. You can only use this effect of "Charging Gaia the Fierce Knight" once per turn.
    Chevalier de Fleur Synchro/Effect Monster WIND 8 2700 2300 Fleur Synchron + 1 or more non-Tuner monsters
    Once during each of your turns, when your opponent activates a Spell/Trap Card, you can negate the activation and destroy that card.
    Chthonian Soldier Effect Monster DARK 4 1200 1400 When this card is destroyed by your opponent's attacking monster and sent to the Graveyard, inflict the Battle Damage you took from this battle to your opponent's Life Points as well.
    Cipher Mirror Knight Effect Monster LIGHT 4 0 0 When a "Cipher" monster you control is destroyed by battle and sent to your Graveyard: You can discard this card; send 1 card from your hand or field to the Graveyard, and if you do, Special Summon that destroyed monster. During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 "Cipher" card from your Deck to your hand. You can only use this effect of "Cipher Mirror Knight" once per turn.
    Coach King Giantrainer Xyz/Effect Monster FIRE 8 2800 2000 3 Level 8 monsters
    You can detach 1 Xyz Material from this card; draw 1 card and reveal it, then if it was a monster, inflict 800 damage to your opponent. You cannot conduct your Battle Phase the turn you activate this effect. You can use the effect of "Coach King Giantrainer" up to thrice per turn.
    Colossal Fighter Synchro/Effect Monster DARK 8 2800 1000 1 Tuner + 1 or more non-Tuner monsters
    This card gains 100 ATK for every Warrior-Type monster in any Graveyard. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Warrior-Type monster from either player's Graveyard.
    Colossal Fighter/Assault Mode Effect Monster DARK 10 3300 1500 This card can not be Normal Summoned or Set. This card can not be Special Summoned except with "Assault Mode Activate". When this card is Special Summoned, you can send up to 2 Warrior-Type monsters from your deck to the graveyard. All monsters your opponent controls lose 100 ATK for every Warrior-Type monster in your graveyard. When this card on the field is destroyed, you can Special Summon 1 "Colossal Fighter" from your graveyard.
    Combo Fighter Effect Monster WIND 4 1600 800 If a Chain (of 2 or more Links) occurred in your Main Phase 1, this card can attack twice during the Battle Phase this turn.
    Combo Master Effect Monster WIND 5 2200 1500 If a Chain (of 2 or more Links) occurred in your Main Phase 1, this card can attack twice during the Battle Phase this turn.
    Comics Hero King Arthur Xyz/Effect Monster EARTH 4 2400 1200 2 Level 4 Warrior-Type monsters
    If this card would be destroyed by battle, you can detach 1 Xyz Material from this card instead. When you do: It gains 500 ATK, and if it does, inflict 500 damage to your opponent.
    Command Knight Effect Monster FIRE 4 1200 1900 All Warrior-Type monsters you control gain 400 ATK. If you control another monster, your opponent cannot target this face-up card for an attack.
    Comrade Swordsman of Landstar Tuner Monster EARTH 3 500 1200 All Warrior-Type monsters you control gain 400 ATK.
    Constellar Alrescha Effect Monster LIGHT 6 2200 1200 When this card is Normal Summoned: You can Special Summon 1 "Constellar" monster from your hand in face-up Defense Position.
    Constellar Pleiades Xyz/Effect Monster LIGHT 5 2500 1500 2 Level 5 LIGHT monsters
    Once per turn, during either player's turn: You can detach 1 Xyz Material from this card to target 1 card on the field; return that target to the hand.
    Constellar Pollux Effect Monster LIGHT 4 1700 600 During the turn this card was Normal Summoned, you can Normal Summon 1 "Constellar" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
    Contrast HERO Chaos Fusion/Effect Monster DARK 9 3000 2600 2 "Masked HERO" monsters
    (This card is always treated as an "Elemental HERO" card.)
    Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn.
    Crimson Blader Synchro/Effect Monster FIRE 8 2800 2600 1 Tuner + 1 or more non-Tuner monsters
    If this card destroys an opponent's monster by battle and sends it to the Graveyard: Your opponent cannot Normal or Special Summon Level 5 or higher monsters during their next turn.
    Crimson Ninja Effect Monster EARTH 1 300 300 FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and look at the card. If it is a Trap Card, destroy it. If it is a Spell Card, return it to its original position.
    Crimson Sentry Effect Monster FIRE 4 1500 1200 Offer this face-up card as a Tribute to return 1 of your monsters destroyed in battle during this turn to the bottom of your Deck.
    Cross Porter Effect Monster DARK 2 400 400 You can send 1 monster you control to the Graveyard and Special Summon 1"Neo-Spacian" monster from your hand. When this card is sent to the Graveyard, you can add 1 "Neo-Spacian" monster from your Deck to your hand.
    Cu Chulainn the Awakened Effect Monster LIGHT 4 500 1000 This card can only be Ritual Summoned with the Ritual Spell Card, Emblem of the Awakening. Once per turn, you can remove from play 1 Normal Monster from your Graveyard. This card gains ATK equal to that Normal Monster's ATK, until the Standby Phase of your next turn.
    CXyz Barian Hope Xyz/Effect Monster LIGHT 7 0 0 3 or more Level 7 monsters
    You can also Xyz Summon this card by using 1 monster you control with "Number C101" through "Number C107" in its name as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 1000 ATK for each Xyz Material attached to it. You can target 1 "Number" monster in your Graveyard; until your opponent's next End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects. You can only use this effect of "CXyz Barian Hope" once per turn.
    CXyz Coach Lord Ultimatrainer Xyz/Effect Monster FIRE 9 3800 2300 4 Level 9 monsters
    This card cannot be targeted by card effects. If this card has an Xyz Monster as an Xyz Material, it gains this effect.
  • Once per turn: You can detach 1 Xyz Material from this card; draw 1 card and reveal it, then if it was a monster, inflict 800 damage to your opponent.
  • CXyz Comics Hero Legend Arthur Xyz/Effect Monster EARTH 5 3000 2400 3 Level 5 monsters
    Once per turn, this card cannot be destroyed by battle. If this card has "Cosmic Hero King Arthur" as an Xyz Material, it gains this effect.
  • When this card destroys a monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; banish the destroyed monster, and if you do, inflict damage to your opponent equal to its original ATK.
  • Cyber Blader Fusion/Effect Monster EARTH 7 2100 800 "Etoile Cyber" + "Blade Skater"
    A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. While your opponent controls only 1 monster, this card is not destroyed as a result of battle. While your opponent controls only 2 monsters, double the ATK of this card. While your opponent controls only 3 monsters, this card negates the effects of your opponent's Spell, Trap, and Effect Monster Cards.
    Cyber Gymnast Effect Monster EARTH 4 800 1800 Once per turn, by discarding 1 card from your hand, destroy 1 face-up Attack Position monster on your opponent's side of the field.
    Cyber Prima Effect Monster LIGHT 6 2300 1600 When this card is Tribute Summoned, destroy all face-up Spell Cards on the field.
    Cyber Tutu Effect Monster EARTH 3 1000 800 If the ATK of each monster on your opponent's side of the field is higher than the ATK of this card, this card can attack your opponent's Life Points directly.
    Cyber Tutubon Effect Monster EARTH 5 1800 1600 You can Special Summon this card (from your hand) by Tributing 1 Warrior or Fairy-Type monster from your hand or field. If this card is Tributed for a Ritual Summon: You can target 1 Ritual Spell Card in your Graveyard; add it to your hand.
    D. Human Normal Monster EARTH 4 1300 1100 Gifted with the power of dragons, this warrior wields a sword created from a dragon's fang.
    D.D. Assailant Effect Monster EARTH 4 1700 1600 After damage calculation, when this card is destroyed by battle with an opponent's monster: Banish that monster, also banish this card.
    D.D. Destroyer Effect Monster EARTH 4 1000 1000 When this card on the field is removed from play, you can select 1 face-up card your opponent controls and destroy it.
    D.D. Esper Star Sparrow Effect Monster LIGHT 10 3000 1500 There can only be 1 face-up "D.D. Esper Star Sparrow" on the field. Your opponent cannot target other monsters you control with effects or for attacks. When an opponent's monster declares a direct attack while this card is in your Graveyard: You can Special Summon this card from your Graveyard in face-up Defense Position. If you do, banish it when it leaves the field.
    D.D. Guide Effect Monster DARK 4 1400 1000 When this card is Normal Summoned, control of this card shifts to your opponent. During each player's End Phase, your opponent selects 1 card from the Graveyard of this card's controller and removes it from play.
    D.D. Survivor Effect Monster DARK 4 1800 200 During the End Phase, if this card was banished while face-up, on your side of the field, this turn: Special Summon this banished card. This effect can only activate once per turn.
    D.D. Unicorn Knight Effect Monster LIGHT 4 1800 900 This card cannot be Normal Summoned or Set. This card can only be Special Summoned if your opponent controls a monster(s) and you control a face-up Tuner monster(s). When this card is Special Summoned this way, you can select 1 of your removed from play Level 3 or lower non-Tuner monsters and Special Summon it. Its effect(s) are negated. You cannot Normal Summon or Set the turn you Special Summon this card.
    D.D. Warrior Effect Monster EARTH 4 1200 1000 When this card battles a monster, after damage calculation remove from play that monster and this card.
    D.D. Warrior Lady Effect Monster LIGHT 4 1500 1600 After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.
    Dante, Traveler of the Burning Abyss Xyz/Effect Monster LIGHT 3 1000 2500 2 Level 3 monsters
    Once per turn: You can detach 1 Xyz Material from this card and choose a number from 1 to 3, then send that many cards from the top of your Deck to the Graveyard; until the end of this turn, this card gains 500 ATK for each card sent to the Graveyard this way. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is sent to the Graveyard: You can target 1 "Burning Abyss" card in your Graveyard, except this card; add it to your hand.
    Dark Blade Normal Monster DARK 4 1800 1500 They say he is a dragon-manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power.
    Dark Blade the Captain of the Evil World Effect Monster DARK 4 1800 1500 Once per turn: You can banish 1 DARK monster from your Graveyard to target 1 Level 4 or lower LIGHT monster your opponent controls; equip it to this card. (You can only equip 1 monster at a time to this card with this effect.) If this card on the field would be destroyed, the monster equipped to it with this effect is destroyed, instead.
    Dark Blade the Dragon Knight Fusion/Effect Monster DARK 6 2200 1500 Dark Blade + "Pitch-Dark Dragon"
    Each time this card inflicts Battle Damage to your opponent, you can select up to 3 Monster Cards from your opponent's Graveyard and remove them from play.
    Dark Crusader Effect Monster DARK 4 1600 200 You can send 1 DARK monster from your hand to the Graveyard to have this card gain 400 ATK.
    Dark Flare Knight Fusion/Effect Monster DARK 6 2200 800 Dark Magician + "Flame Swordsman"
    Any damage to this card's controller caused as a result of battle involving this monster becomes 0. When this card is destroyed and sent to the Graveyard as a result of battle, Special Summon 1 "Mirage Knight" from your hand or Deck.
    Dark General Freed Effect Monster DARK 5 2300 1700 This card cannot be Special Summoned. Negate the effect of any Spell Card that targets a DARK monster you control and destroy it. You can add 1 Level 4 DARK monster from your Deck to your hand instead of conducting a normal draw in your Draw Phase.
    Dark Grepher Effect Monster DARK 4 1700 1600 You can Special Summon this card (from your hand) by discarding 1 Level 5 or higher DARK monster. Once per turn: You can discard 1 DARK monster; send 1 DARK monster from your Deck to the Graveyard.
    Dark Magician Knight Effect Monster DARK 7 2500 2100 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Knight's Title". If this card is Special Summoned successfully, select 1 card on the field and destroy it.
    Dark Scorpion - Chick the Yellow Effect Monster DARK 3 1000 1000 When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects:
  • Target 1 card on the field; return that target to the hand.
  • Look at the top card of their Deck, then return it to the top or bottom of the Deck.
  • Dark Scorpion - Cliff the Trap Remover Effect Monster DARK 3 1200 1000 When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects:
  • Target 1 Spell/Trap Card on the field; destroy that target.
  • Send the top 2 cards of their Deck to the Graveyard.
  • Dark Scorpion - Gorg the Strong Effect Monster DARK 5 1800 1500 When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects:
  • Target 1 monster your opponent controls; return that target to the top of the Deck.
  • Send the top card of their Deck to the Graveyard.
  • Dark Scorpion - Meanae the Thorn Effect Monster DARK 4 1000 1800 When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects:
  • Add 1 "Dark Scorpion" card from your Deck to your hand.
  • Target 1 "Dark Scorpion" card in your Graveyard; add that target to your hand.
  • Dark Scorpion Burglars Effect Monster DARK 4 1000 1000 When this card inflicts Battle Damage to your opponent: Your opponent sends 1 Spell Card from their Deck to the Graveyard.
    Darktellarknight Batlamyus Xyz/Effect Monster DARK 4 2600 550 2 Level 4 "tellarknight" monsters
    All face-up monsters on the field become DARK. You can detach 1 Xyz Material from this card and discard 1 card; Special Summon from your Extra Deck, 1 LIGHT "tellarknight" Xyz Monster by using this face-up card you control as the Xyz Material, also you cannot Xyz Summon other monsters for the rest of this turn. (This is treated as an Xyz Summon. Xyz Materials attached to this card also become Xyz Materials on the Summoned monster.) This effect can be activated during either player's turn, if you have 7 or more "tellarknight" monsters with different names in your Graveyard.
    Dash Warrior Effect Monster WIND 3 600 1200 If this card attacks, it gains 1200 ATK during the Damage Step only.
    Dawn Knight Effect Monster LIGHT 4 1400 1200 If this card is sent from the field to the Graveyard: You can send 1 LIGHT monster from your Deck to the Graveyard. If this card is sent from your Deck to the Graveyard: Target 1 LIGHT monster in your Graveyard; place that target on the top of your Deck. You can only use 1 "Dawn Knight" effect per turn, and only once that turn.
    Dawnbreak Gardna Gemini Monster LIGHT 3 1500 500 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: The original DEF of this card becomes 2300.
    Daybreaker Effect Monster LIGHT 4 1700 0 When this card is Special Summoned: You can Special Summon 1 "Daybreaker" from your hand.
    Deepsea Warrior Effect Monster WATER 5 1600 1800 As long as Umi" is face-up on the field, this card is unaffected by any Spell Cards."
    Destiny End Dragoon Fusion/Effect Monster DARK 10 3000 3000 Destiny HERO - Plasma + "Destiny HERO - Dogma"
    A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Once per turn: You can target 1 monster your opponent controls; destroy that target and inflict damage to your opponent equal to its ATK on the field. You cannot conduct your Battle Phase the turn you activate this effect. During your Standby Phase, if this card is in your Graveyard: You can banish 1 "Destiny HERO" card from your Graveyard; Special Summon this card.
    Destiny HERO - Blade Master Effect Monster DARK 3 300 600 During your opponent's Battle Phase: You can discard this card; all face-up "Destiny HERO" monsters you control gain 800 ATK until the End Phase.
    Destiny HERO - Captain Tenacious Effect Monster DARK 3 800 800 Once per turn, during your Standby Phase: You can target 1 "Destiny HERO" monster in your Graveyard that was destroyed by battle since your last Standby Phase, if you controlled this face-up card when the target was destroyed; Special Summon that target.
    Destiny HERO - Celestial Effect Monster DARK 4 1600 1400 When this card declares an attack: You can target 1 face-up Spell Card your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. While you have no cards in your hand, except the turn this card was sent to the Graveyard: You can banish this card and 1 "Destiny HERO" monster from your Graveyard; draw 2 cards. You can only use this effect of "Destiny HERO - Celestial" once per turn.
    Destiny HERO - Dark Angel Effect Monster DARK 1 0 0 If you have 3 or more "Destiny HERO" monsters in your Graveyard: You can discard this card, then target 1 "Destiny HERO" monster in your Graveyard; Special Summon it to your opponent's field in Defense Position. When a Spell Card or effect you activate resolves, negate that effect, and if you do, or if it did not have an effect, destroy that card. During your Standby Phase: You can banish this card and 1 "Destiny HERO" monster from your Graveyard; each player chooses 1 Normal Spell Card from their Deck, and places it on top of their Deck.
    Destiny HERO - Dasher Effect Monster DARK 6 2100 1000 Once per turn: You can Tribute 1 other monster; this card gains 1000 ATK until the End Phase. If this card attacks, change it to Defense Position at the end of the Battle Phase. One time only, when you draw a Monster Card during your Draw Phase while this card is in your Graveyard: You can reveal it; Special Summon it. This card must be in the Graveyard to activate and to resolve this effect.
    Destiny HERO - Decider Effect Monster DARK 4 1600 1000 Level 6 or higher monsters your opponent controls cannot target this card for attacks. You can only use each of the following effects of "Destiny HERO - Decider" once per Duel.
  • If this card is Normal or Special Summoned: You can add 1 "HERO" monster from your Graveyard to your hand during the End Phase of this turn.
  • During either player's turn, when a card or effect is activated that would inflict damage to you, while this card is in your Graveyard: Return this card to your hand, and if you do, make that effect damage to you 0.
  • Destiny HERO - Defender Effect Monster DARK 4 100 2700 During each of your opponent's Standby Phase: Your opponent draws 1 card. This card must be in face-up Defense Position to activate and to resolve this effect.
    Destiny HERO - Departed Effect Monster DARK 2 1000 0 During your Standby Phase, if this card is in your Graveyard: Special Summon it in face-up Attack Position to your opponent's side of the field. If this card is destroyed by battle, banish it instead of sending it to the Graveyard. If a card effect would send this card to the Graveyard from the hand or Deck, banish it instead.
    Destiny HERO - Diamond Dude Effect Monster DARK 4 1400 1600 Once per turn: You can reveal the top card of your Deck, and if it is a Normal Spell Card, send it to the Graveyard, otherwise place it on the bottom of your Deck. During the Main Phase of your next turn, you can activate the effect of that Spell Card in your Graveyard (even if you no longer control this face-up card).
    Destiny HERO - Disk Commander Effect Monster DARK 1 300 300 When this card is Special Summoned from the Graveyard: Draw 2 cards.
    Destiny HERO - Dogma Effect Monster DARK 8 3400 2400 Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by Tributing 3 monsters, including at least 1 "Destiny HERO" monster, and cannot be Special Summoned by other ways. If you still control this face-up card during your opponent's next Standby Phase after you Special Summoned it: Halve your opponent's Life Points.
    Destiny HERO - Doom Lord Effect Monster DARK 3 600 800 Once per turn: You can target 1 monster your opponent controls; banish that target. You cannot declare an attack the turn you activate this effect. You must control this face-up Attack Position card to activate and to resolve this effect. The banished monster returns to the opponent's side of the field, in the same battle position, during your 2nd Standby Phase after activation.
    Destiny HERO - Double Dude Effect Monster DARK 6 1000 1000 Cannot be Special Summoned. This card can attack twice during each Battle Phase. During your Standby Phase, if this card was destroyed since your last Standby Phase: You can Special Summon 2 "Double Dude Tokens" (Warrior-Type/DARK/Level 4/ATK 1000/DEF 1000). This card must be in your Graveyard to activate and to resolve this effect.
    Destiny HERO - Dread Servant Effect Monster DARK 3 400 700 When this card is Normal Summoned: Place 1 Clock Counter on "Clock Tower Prison". When this card is destroyed by battle and sent to the Graveyard: You can target 1 Spell/Trap Card you control; destroy that target.
    Destiny HERO - Dreadmaster Effect Monster DARK 8 ? ? If this card is Special Summoned by "Clock Tower Prison": Destroy all monsters you control, except face-up "Destiny HERO" monsters, then you can Special Summon up to 2 "Destiny HERO" monsters from your Graveyard. During any turn this card is Special Summoned, "Destiny HERO" monsters you control cannot be destroyed, and you take no Battle Damage when they battle. The ATK and DEF of this card are equal to the combined original ATK of all other "Destiny HERO" monsters you control.
    Destiny HERO - Drilldark Effect Monster DARK 4 1600 1200 If this card is Normal or Special Summoned: You can Special Summon 1 "Destiny HERO" monster from your hand with ATK less than or equal to this card's ATK on the field. You can only use this effect of "Destiny HERO - Drilldark" once per turn. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    Destiny HERO - Dunker Effect Monster DARK 4 1200 1700 You can send 1 "Destiny HERO" card from your hand to the Graveyard; inflict 500 damage to your opponent.
    Destiny HERO - Dynatag Effect Monster DARK 5 1000 1000 During damage calculation (in either player's turn) when you would take battle damage: You can discard this card; make yourself take no battle damage from that battle, and if you do, each player takes 1000 damage. You can banish this card from your Graveyard, then target 1 "Destiny HERO" monster you control; it gains 1000 ATK until the end of your opponent's next turn.
    Destiny HERO - Dystopia Fusion/Effect Monster DARK 8 2800 2400 2 "Destiny HERO" monsters
    If this card is Special Summoned: You can target 1 Level 4 or lower "Destiny HERO" monster in your Graveyard; inflict damage to your opponent equal to that target's ATK. During either player's turn, if this card's current ATK is different from its original ATK (except during the Damage Step): You can target 1 card on the field; destroy it, and if you do, this card's ATK becomes equal to this card's original ATK. You can only use each effect of "Destiny HERO - Dystopia" once per turn.
    Destiny HERO - Fear Monger Effect Monster DARK 4 1000 1000 During your Standby Phase, if this card is in your Graveyard because it was destroyed by battle and sent there since your last Standby Phase: Target 1 "Destiny HERO" monster in your Graveyard, except a "Destiny HERO - Fear Monger"; Special Summon that target.
    Destiny HERO - Malicious Effect Monster DARK 6 800 800 You can banish this card from your Graveyard; Special Summon 1 "Destiny HERO - Malicious" from your Deck.
    Destiny HERO - Plasma Effect Monster DARK 8 1900 600 Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by Tributing 3 monsters you control, and cannot be Special Summoned by other ways. Negate the effects of all face-up monsters your opponent controls. Once per turn: You can target 1 monster your opponent controls; equip that target to this card, and this card gains ATK equal to half the ATK of that equipped monster (you can only equip 1 monster at a time to this card with this effect).
    Disc Fighter Effect Monster EARTH 4 1000 1000 If this card attacks a Defense Position monster with DEF 2000 or more, destroy the monster with this card's effect without applying Damage Calculation.
    Disciple of the Forbidden Spell Effect Monster LIGHT 4 1700 800 When this card is Normal Summoned, Flip Summoned, or Special Summoned, declare different Monster Card Attributes equal to the number of "Disciple of the Forbidden Spell"(s) in your Graveyard. If this card attacks a monster that has a declared Attribute, destroy the monster without applying damage calculation.
    Divine Dragon Knight Felgrand Xyz/Effect Monster LIGHT 8 2800 1800 2 Level 8 monsters
    Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; this turn, its effects are negated, but it is unaffected by other card effects.
    Divine Knight Ishzark Effect Monster LIGHT 6 2300 1800 After damage calculation, when this card destroys a monster by battle. Banish that monster.
    Dododo Buster Effect Monster EARTH 6 1900 800 If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). If Summoned this way, its Level becomes 4. When this card is Tribute Summoned: You can target 1 "Dododo" monster in your Graveyard; Special Summon that target in face-up Defense Position.
    Dododo Driver Effect Monster EARTH 4 1800 200 Up to twice per turn, if this card was Special Summoned by the effect of a "Dododo" monster this turn: You can target 1 "Dododo" monster youcontrol, then activate 1 of these effects:
  • Increase its Level by 1.
  • Reduce its Level by 1.
  • Dododo Swordsman Effect Monster EARTH 8 0 3000 While this Flip Summoned card is face-up on the field, it gains 3500 ATK. When this card is flipped face-up: You can target up to 2 face-up monsters on the field; destroy them.
    Dododo Warrior Effect Monster EARTH 6 2300 900 You can Normal Summon this card without Tributing, but its original ATK becomes 1800. If this card attacks, negate all card effects that activate in the opponent's Graveyard, until the end of the Damage Step.
    Dododo Witch Effect Monster EARTH 4 1200 1600 When this card is Normal or Special Summoned: You can Special Summon 1 "Dododo" monster from your hand in Attack Position or face-down Defense Position, except "Dododo Witch".
    Doggy Diver Effect Monster DARK 4 1000 1000 If your opponent controls a monster and all face-up monsters you control (min. 1) are Level 4, you can Special Summon this card (from your hand). You can only Special Summon "Doggy Diver" once per turn this way. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a Warrior-Type monster
    Don Zaloog Effect Monster DARK 4 1400 1500 When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects:
  • Discard 1 random card from their hand.
  • Send the top 2 cards of their Deck to the Graveyard.
  • Doppelwarrior Effect Monster DARK 2 800 800 When a monster is Special Summoned from your Graveyard, you can Special Summon this card from your hand. If this card is sent to the Graveyard as a Synchro Material Monster, you can Special Summon 2 "Doppel Tokens" (Warrior-Type/DARK/Level 1/ATK 400/DEF 400) in Attack Position.
    Dragodies, the Empowered Warrior Pendulum/Effect Monster LIGHT 4 1500 1500 If this card in its owner's Monster Zone is destroyed by your opponent's attack or card effect: You can add 1 Warrior or Spellcaster-Type monster with 2000 or less ATK from your Deck to your hand, except "Dragodies, the Empowered Warrior", during the End Phase of this turn.

    Pendulum Scale: 2
    Pendulum Effect: At the start of the Damage Step, if a monster you control battles an opponent's face-up monster: You can discard 1 card; the opponent's battling monster's ATKand DEF become half its current ATK and DEF (even if this card leaves the field).
    Dragon Horn Hunter Pendulum Monster DARK 6 2300 1000 The horns were needed to prepare a medicine for her village, suffering from a plague. Unknown to her, the dragons burned and trampled her village, once displaced from their den.

    Pendulum Scale: 3
    Pendulum Effect: All Normal Monsters gain 200 ATK. You take no battle damage from battles involving Normal Monsters you control.
    Dragon Manipulator Effect Monster EARTH 3 700 800 FLIP: Take control of 1 face-up Dragon-Type monster on your opponent's side of the field until the end of the End Phase.
    Dragoness the Wicked Knight Fusion Monster WIND 3 1200 900 Armaill + "One-Eyed Shield Dragon"
    Dragonox, the Empowered Warrior Pendulum/Effect Monster DARK 4 1500 1500 Once per turn: You can discard 1 card, then target 1 Warrior or Spellcaster-Type monster with 2000 or less ATK in your Graveyard; Special Summon it in face-down Defense Position.

    Pendulum Scale: 7
    Pendulum Effect: When an opponent's monster declares an attack: You can destroy this card, then end the Battle Phase.
    Dream Clown Effect Monster EARTH 3 1200 900 When this card is changed from Attack Position to Defense Position, destroy 1 monster on your opponent's side of the field.
    Drill Warrior Synchro/Effect Monster EARTH 6 2400 2000 Drill Synchron + 1 or more non-Tuner monsters.
    Once per turn, during your Main Phase, you can halve this card's ATK (permanently). If you do, it can attack your opponent directly this turn. Once per turn, during your Main Phase, you can discard 1 card and remove this card from play. During your next Standby Phase, Special Summon this card, if removed by this effect. Then, add 1 Monster Card from your Graveyard to your hand.
    Driven Daredevil Synchro/Effect Monster EARTH 7 2400 2100 1 Warrior-Type Tuner + 1 or more non-Tuner Warrior-Type monsters
    If this card is attacked by an opponent's monster that has more ATK than this card, this card cannot be destroyed by battle. Then, destroy the monster that this card battled with at the end of the Damage Step.
    Dust Knight Effect Monster EARTH 4 1400 1200 FLIP: Send 1 EARTH monster from your Deck to the Graveyard.
    Dverg of the Nordic Alfar Effect Monster EARTH 1 100 1000 During the turn this card is Normal Summoned, you can Normal Summon 1 "Nordic" in addition to your Normal Summon or Set. (You can only gain this effect once per turn.) When this face-up card on the field is sent to the Graveyard, select 1 "Nordic Relic" card in your Graveyard and add it to your hand.
    Earth Armor Ninja Effect Monster EARTH 5 1600 1200 If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).
    Edea the Heavenly Squire Effect Monster LIGHT 1 800 1000 If this card is Normal or Special Summoned: You can Special Summon 1 monster with 800 ATK and 1000 DEF from your Deck in Defense Position, except "Edea the Heavenly Squire", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. If this card is sent to the Graveyard: You can target 1 of yourbanished "Monarch" Spell/Trap Cards; add it to your hand. You can only use each effect of "Edea the Heavenly Squire" once per turn.
    Ehren, Lightsworn Monk Effect Monster LIGHT 4 1600 1000 Before damage calculation, if this card attacks a Defense Position monster: Shuffle that monster into the Deck. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect.
    Elder of the Six Samurai Effect Monster EARTH 3 400 0 If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).
    Elemental Hero Air Neos Fusion/Effect Monster WIND 7 2500 2000 Elemental Hero Neos + "Neo-Spacian Air Hummingbird" This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) While your Life Points are lower than your opponent's this card gains ATK equal to the difference. This card returns to the Fusion Deck during the End Phase.
    Elemental HERO Aqua Neos Fusion/Effect Monster WATER 7 2500 2000 Elemental HERO Neos + "Neo-Spacian Aqua Dolphin"
    Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can discard 1 card; destroy 1 random card in your opponent's hand. During the End Phase: Shuffle this card into the Extra Deck.
    Elemental HERO Avian Normal Monster WIND 3 1000 1000 A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.
    Elemental HERO Bladedge Effect Monster EARTH 7 2600 1800 If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
    Elemental HERO Blazeman Effect Monster FIRE 4 1200 1800 If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the Graveyard, except "Elemental HERO Blazeman", and if you do, this card's Attribute, ATK, and DEF each become the same as the monster sent to the Graveyard, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn.
    Elemental HERO Bubbleman Effect Monster WATER 4 800 1200 If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.
    Elemental HERO Burstinatrix Normal Monster FIRE 3 1200 800 A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.
    Elemental HERO Captain Gold Effect Monster LIGHT 4 2100 800 You can discard this card to the Graveyard; add 1 "Skyscraper" from your Deck to your hand. If "Skyscraper" is not face-up on the field, destroy this card.
    Elemental HERO Chaos Neos Fusion/Effect Monster DARK 9 3000 2500 Elemental HERO Neos + "Neo-Spacian Dark Panther" + "Neo-Spacian Glow Moss"
    Must be first Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization"). During the End Phase: Shuffle this card into the Extra Deck, then Set all face-up monsters on the field. Once per turn, during your Main Phase 1: You can toss a coin 3 times.
  • 3 Heads: Destroy all monsters your opponent controls.
  • 2 Heads: For the rest of the turn, the effects of all face-up monsters your opponent controls are negated.
  • 1 Head: Return all monsters you control to the hand.
  • Elemental HERO Clayman Normal Monster EARTH 4 800 2000 An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.
    Elemental HERO Dark Neos Fusion/Effect Monster DARK 7 2500 2000 Elemental HERO Neos + "Neo-Spacian Dark Panther"
    Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is not already targeting a monster with its effect: You can target 1 face-up Effect Monster on the field; while you control this face-up card, that target's effect on the field is negated. During the End Phase: Shuffle this card into the Extra Deck.
    Elemental HERO Darkbright Fusion/Effect Monster DARK 6 2000 1000 Elemental HERO Sparkman + "Elemental HERO Necroshade"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. If this card attacks, change it to Defense Position at the end of the Damage Step. If this card is destroyed: Target 1 monster your opponent controls; destroy that target.
    Elemental HERO Divine Neos Fusion/Effect Monster LIGHT 12 2500 2500 Must be Fusion Summoned using any 5 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monsters, including at least 1 "Neos" or "Neo Space" monster, 1 "Neo-Spacian" monster, and 1 "HERO" monster, and cannot be Special Summoned by other ways.
    Once per turn: You can banish 1 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monster from your Graveyard; this card gains 500 ATK, and until the End Phase it also gains the banished monster's effects
    Elemental HERO Electrum Fusion/Effect Monster LIGHT 10 2900 2600 Elemental HERO Avian + "Elemental HERO Burstinatrix" + "Elemental HERO Clayman" + "Elemental HERO Bubbleman"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also WIND, WATER, FIRE, and EARTH-Attribute. When this card is Fusion Summoned: Shuffle all banished cards into the Deck(s). This card gains 300 ATK for each monster your opponent controls that shares an Attribute with this card.
    Elemental HERO Escuridao Fusion/Effect Monster DARK 8 2500 2000 1 "Elemental HERO" monster + 1 DARK monster
    Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 100 ATK for each "Elemental HERO" monster in your Graveyard.
    Elemental HERO Flame Wingman Fusion/Effect Monster WIND 6 2100 1200 Elemental HERO Avian + "Elemental HERO Burstinatrix"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster.
    Elemental HERO Flare Neos Fusion/Effect Monster FIRE 7 2500 2000 Elemental HERO Neos + "Neo-Spacian Flare Scarab"
    Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) This card gains 400 ATK for each Spell/Trap Card on the field. During the End Phase: Shuffle this card into the Extra Deck.
    Elemental HERO Flash Effect Monster LIGHT 4 1100 1600 When this card is destroyed by battle and sent to the Graveyard: You can banish this card and 3 "Elemental HERO" monsters with different names from your Graveyard to target 1 Normal Spell Card in your Graveyard; add that target to your hand.
    Elemental Hero Gaia Fusion/Effect Monster EARTH 6 2200 2600 1 "Elemental HERO" monster + 1 EARTH Monster
    Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Target 1 face-up monster your opponent controls; until the End Phase, its ATK is halved and this card gains the same amount of ATK.
    Elemental HERO Glow Neos Fusion/Effect Monster LIGHT 7 2500 2000 Elemental HERO Neos + "Neo-Spacian Glow Moss"
    Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) During the End Phase: Shuffle this card into the Extra Deck. Once per turn, during your Main Phase 1: You can target 1 face-up card your opponent controls; destroy that target, then apply the effect based on its type.
  • Monster: This card cannot attack this turn.
  • Spell: This card can attack your opponent directly this turn.
  • Trap: Change this card to Defense Position.
  • Elemental HERO Grand Neos Fusion/Effect Monster EARTH 7 2500 2000 Elemental HERO Neos + "Neo-Spacian Grand Mole"
    Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can target 1 monster your opponent controls; return that target to the hand. During the End Phase: Shuffle this card into the Extra Deck
    Elemental HERO Great Tornado Fusion/Effect Monster WIND 8 2800 2200 1 "Elemental HERO" monster + 1 WIND monster
    Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent controls.
    Elemental HERO Ice Edge Effect Monster WATER 3 800 900 When this card inflicts battle damage to your opponent by a direct attack: You can target 1 Set card in your opponent's Spell & Trap Card Zone; destroy that target. Once per turn, during your Main Phase 1: You can discard 1 card; this card can attack your opponent directly this turn.
    Elemental HERO Magma Neos Fusion/Effect Monster FIRE 9 3000 2500 Elemental HERO Neos + "Neo-Spacian Flare Scarab" + "Neo-Spacian Grand Mole"
    Must be first Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization"). This card gains 400 ATK for each card on the field. During the End Phase: Shuffle this card into the Extra Deck. When this card is shuffled into the Extra Deck this way: Return all cards on the field to the hand.
    Elemental HERO Marine Neos Fusion/Effect Monster WATER 8 2800 2300 Elemental HERO Neos + "Neo-Spacian Marine Dolphin"
    Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization"). Once per turn: You can destroy 1 random card in your opponent's hand.
    Elemental HERO Mariner Fusion/Effect Monster WATER 5 1400 1000 Elemental HERO Bubbleman + "Elemental HERO Avian"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. While you have any face-down card(s) in your Spell & Trap Card Zones, this card can attack your opponent directly.
    Elemental HERO Mudballman Fusion/Effect Monster EARTH 6 1900 3000 Elemental HERO Bubbleman + "Elemental HERO Clayman"
    Must be Fusion Summoned and cannot be Special Summoned by other ways
    Elemental HERO Necroid Shaman Fusion/Effect Monster DARK 6 1900 1800 Elemental HERO Wildheart + "Elemental HERO Necroshade"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Special Summoned: Target 1 monster your opponent controls; destroy that target, then Special Summon 1 monster from your opponent's Graveyard to their side of the field.
    Elemental HERO Necroshade Effect Monster DARK 5 1600 1800 Once, while this card is in the Graveyard, you can Normal Summon 1 Level 5 or higher "Elemental HERO" monster from your hand without Tributes.
    Elemental Hero Neo Bubbleman Effect Monster WATER 4 800 1200 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending "Elemental Hero Bubbleman" on your side of the field and "Metamorphosis" in your hand to the Graveyard. This card's name is treated as "Elemental Hero Bubbleman" while it is face-up on the field. Destroy an opponent's monster that battles this card at the end of the Damage Step.
    Elemental HERO Neos Normal Monster LIGHT 7 2500 2000 A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.
    Elemental HERO Neos Alius Gemini Monster LIGHT 4 1900 1300 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  • This face-up card's name becomes "Elemental HERO Neos".
  • Elemental Hero Neos Knight Fusion/Effect Monster LIGHT 7 2500 1000 Elemental Hero Neos + 1 Warrior-Type monster
    This card cannot be Special Summoned except by Fusion Summon. This card gains ATK equal to half the ATK of the Warrior-Type Fusion Material Monster used to Fusion Summon this card, other than "Elemental Hero Neos". This card can attack twice during each Battle Phase. If this card attacks or is attacked, your opponent takes no Battle Damage.
    Elemental HERO Nova Master Fusion/Effect Monster FIRE 8 2600 2100 1 "Elemental HERO" monster + 1 FIRE monster
    Must be Fusion Summoned and cannot be Special Summoned in other ways. If this card destroys an opponent's monster by battle: Draw 1 card.
    Elemental HERO Ocean Effect Monster WATER 4 1500 1200 Once per turn, during your Standby Phase: You can target 1 "HERO" monster you control or in your Graveyard; return that target to the hand.
    Elemental HERO Phoenix Enforcer Fusion/Effect Monster FIRE 6 2100 1200 Elemental HERO Avian + "Elemental HERO Burstinatrix"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. This card cannot be destroyed by battle.
    Elemental HERO Plasma Vice Fusion/Effect Monster EARTH 8 2600 2300 Elemental HERO Sparkman + "Elemental HERO Bladedge"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. You can discard 1 card to target 1 Attack Position monster your opponent controls; destroy that target.
    Elemental HERO Prisma Effect Monster LIGHT 4 1700 1100 Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Material Monsters listed on that card from your Main Deck to the Graveyard; this card's name becomes the sent monster's name until the End Phase.
    Elemental HERO Rampart Blaster Fusion/Effect Monster EARTH 6 2000 2500 Elemental HERO Clayman + "Elemental HERO Burstinatrix"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. This card can attack while in face-up Defense Position, but only if your opponent controls no monsters, and if it does, this card's ATK is halved during damage calculation only.
    Elemental HERO Shadow Mist Effect Monster DARK 4 1000 1500 If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the Graveyard: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.
    Elemental HERO Shining Flare Wingman Fusion/Effect Monster LIGHT 8 2500 2100 Elemental HERO Flame Wingman + "Elemental HERO Sparkman"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each "Elemental HERO" card in your Graveyard. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.
    Elemental HERO Shining Phoenix Enforcer Fusion/Effect Monster FIRE 8 2500 2100 Elemental HERO Phoenix Enforcer + "Elemental HERO Sparkman"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each "Elemental HERO" card in your Graveyard. This card cannot be destroyed by battle.
    Elemental HERO Sparkman Normal Monster LIGHT 4 1600 1400 An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.
    Elemental HERO Steam Healer Fusion/Effect Monster WATER 5 1800 1000 Elemental HERO Burstinatrix + "Elemental HERO Bubbleman"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Gain Life Points equal to the ATK of that destroyed monster in the Graveyard.
    Elemental HERO Storm Neos Fusion/Effect Monster WIND 9 3000 2500 Elemental HERO Neos + "Neo-Spacian Air Hummingbird" + "Neo-Spacian Aqua Dolphin"
    Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can destroy all Spell and Trap Cards on the field. During the End Phase: Shuffle this card into the Extra Deck. When this card is shuffled into the Extra Deck this way: Shuffle all cards on the field into the Deck.
    Elemental HERO Stratos Effect Monster WIND 4 1800 300 When this card is Normal or Special Summoned: You can activate 1 of these effects;
  • You destroy Spell/Trap Cards on the field, up to the number of other "HERO" monsters you control.
  • Add 1 "HERO" monster from your Deck to your hand.
  • Elemental HERO Tempest Fusion/Effect Monster WIND 8 2800 2800 Elemental HERO Avian + "Elemental HERO Sparkman" + "Elemental HERO Bubbleman"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. You can send 1 other card you control to the Graveyard to target 1 monster you control; while this card is face-up on the field, that monster cannot be destroyed by battle.
    Elemental HERO Terra Firma Fusion/Effect Monster EARTH 8 2500 2000 Elemental HERO Ocean + "Elemental HERO Woodsman"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. You can Tribute 1 face-up "Elemental HERO" monster; this card gains ATK equal to the Tributed monster's ATK, until the End Phase.
    Elemental HERO The Shining Fusion/Effect Monster LIGHT 8 2600 2100 1 "Elemental HERO" monster + 1 LIGHT monster
    Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each of your banished "Elemental HERO" monsters. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished "Elemental HERO" monsters; add those targets to your hand.
    Elemental HERO Thunder Giant Fusion/Effect Monster LIGHT 6 2400 1500 Elemental HERO Sparkman + "Elemental HERO Clayman"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. Once per turn: You can discard 1 card to target 1 face-up monster on the field with original ATK less than the ATK of this card; destroy that target.
    Elemental HERO Wild Wingman Fusion/Effect Monster EARTH 8 1900 2300 Elemental HERO Wildheart + "Elemental HERO Avian"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. You can discard 1 card to target 1 Spell/Trap Card on the field; destroy that target.
    Elemental HERO Wildedge Fusion/Effect Monster EARTH 8 2600 2300 Elemental HERO Wildheart + "Elemental HERO Bladedge"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. This card can attack every monster your opponent controls (one attack on each monster per Battle Phase).
    Elemental HERO Wildheart Effect Monster EARTH 4 1500 1600 This card is unaffected by the effects of Trap Cards.
    Elemental HERO Woodsman Effect Monster EARTH 4 1000 2000 Once per turn, during your Standby Phase: You can add 1 "Polymerization" from your Deck or Graveyard to your hand.
    Empress Judge Fusion Monster EARTH 6 2100 1700 Queen's Double + "Hibikime"
    Energy Bravery Effect Monster LIGHT 4 1700 1200 Gemini monsters you control that are being treated as Effect Monsters cannot be destroyed by card effects.
    Enishi, Shien's Chancellor Effect Monster LIGHT 6 2200 1200 Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 2 "Six Samurai" monsters from your Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can target 1 face-up monster; destroy that target. This card cannot declare an attack the turn you activate this effect.
    Envoy of Chaos Effect Monster DARK 4 1500 0 During either player's Battle Phase: You can discard this card, then target 1 "Black Luster Soldier" monster or "Gaia The Fierce Knight" monster you control; it gains 1500 ATK until the end of this turn, and if it does, every opponent's monster that battles it this turn has its ATK become that monster's original ATK during damage calculation only. Once per turn, during the End Phase, if this card is in the Graveyard: You can banish 1 LIGHT and 1 DARK monster from your Graveyard, except this card; add this card to your hand.
    Etoile Cyber Effect Monster EARTH 4 1200 1600 If this card attacks your opponent's Life Points directly, increase the ATK of this card by 500 points during the Damage Step only.
    Evening Twilight Knight Effect Monster DARK 4 500 2000 A "Black Luster Soldier" monster Ritual Summoned using this card gains these effects. You can only use this effect of "Evening Twilight Knight" once per turn.
  • Once per turn: You can target 1 monster your opponent controls; banish it.
  • Once per turn: You can banish 1 random card from your opponent's hand face-down, until your opponent's next End Phase.
    If this card is banished from your Graveyard: You can add 1 Ritual Monster from your Deck to your hand. You can only use this effect of "Evening Twilight Knight" once per turn.
  • Evilswarm Castor Effect Monster DARK 4 1750 550 During the turn this card was Normal Summoned, you can Normal Summon 1 "lswarm" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
    Evocator Chevalier Gemini monster FIRE 4 1900 900 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  • You can send 1 face-up Equip Card you control to the Graveyard, then target 1 card your opponent controls; destroy that target.
  • Exiled Force Effect Monster EARTH 4 1000 1000 You can Tribute this card to destroy 1 monster on the field.
    Familiar Knight Effect Monster DARK 3 1200 1400 When this card is destroyed and sent to the Graveyard as a result of battle, each player can Special Summon 1 Level 4 monster from their hand.
    Feedback Warrior Effect Monster EARTH 3 800 700 When this card is Normal or Special Summoned: You can target 1 face-up monster you control; it becomes Level 3.
    Field-Commander Rahz Effect Monster EARTH 4 1600 1200 When this card is Normal or Special Summoned: Choose 1 Level 4 or lower Warrior-Type monster from your Deck, except "Field-Commander Rahz", and place it on top of your Deck.
    Fire Trooper Effect Monster FIRE 3 1000 1000 When this card is Summoned, you can send it to Graveyard to inflict 1000 damage to your opponent.
    Flame Armor Ninja Effect Monster FIRE 4 1700 1000 When this card is Summoned: You can target 1 "Ninja" monster you control; increase its Level by 1.
    Flame Swordsman Fusion Monster FIRE 5 1800 1600 "Flame Manipulator + "Masaki the Legendary Swordsman"
    Flash Knight Pendulum Monster LIGHT 4 1800 600 The power of the pendulum flashes forth from this shining knight.

    Pendulum Scale: 7
    Pendulum Effect:
    Flower Cardian Boardefly Synchro/Effect Monster DARK 6 2000 2000 1 Tuner + 2 non-Tuner monsters
    If a "Flower Cardian" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn: You can banish 1 "Flower Cardian" monster from your Graveyard; until the end of your opponent's next turn, your opponent cannot activate effects of cards in the Graveyard, also they cannot Special Summon monsters from the Graveyard.
    Flower Cardian Cherry Blossom with Curtain Effect Monster DARK 3 2000 2000 Cannot be Normal Summoned/Set. Must first be Special Summoned by its own effect. You can reveal this card in your hand; draw 1 card, and if you do, show it, then Special Summon this card if the drawn card is a "Flower Cardian" monster. Otherwise, send it and this card to the Graveyard. During either player's Damage Step, when your "Flower Cardian" monster battles an opponent's monster: You can discard this card; your battling monster gains 1000 ATK until the end of this turn.
    Flower Cardian Clover with Boar Effect Monster DARK 7 1000 1000 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Flower Cardian" monster, except "Flower Cardian Clover with Boar". If this card is Special Summoned: Draw 1 card, and if you do, show it, then, if it is a "Flower Cardian" monster, you can destroy 1 monster your opponent controls. Otherwise, send it to the Graveyard.
    Flower Cardian Lightflare Synchro/Effect Monster DARK 10 5000 0 1 Tuner + 4 non-Tuner monsters
    Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card: You can negate the activation, and if you do, destroy that card. If a "Flower Cardian" monster you control battles an opponent's monster, that opponent's monster has its effects negated during the Battle Phase only. If this face-up Synchro Summoned card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can Special Summon 1 "Flower Cardian" Synchro Monster from your Extra Deck, except "Flower Cardian Lightflare".
    Flower Cardian Lightshower Synchro/Effect Monster DARK 8 3000 3000 1 Tuner + 3 non-Tuner monsters
    Your opponent cannot target "Flower Cardian" monsters you control with card effects, also those monsters cannot be destroyed by card effects. During your opponent's Draw Phase, if they draw a card(s) for their normal draw: Inflict 1500 damage to your opponent. Once per turn, during your opponent's End Phase: Activate 1 of these effects;
  • Skip the Draw Phase of your next turn.
  • This card has its other effects negated until your opponent's next Standby Phase.
  • Flower Cardian Maple with Deer Effect Monster DARK 10 1000 1000 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Flower Cardian" monster, except "Flower Cardian Maple with Deer". If this card is Special Summoned: Draw 1 card, and if you do, show it, then, if it is a "Flower Cardian" monster, you can destroy 1 Spell/Trap Card your opponent controls. Otherwise, send it to the Graveyard.
    Flower Cardian Paulownia Effect Monster DARK 12 100 100 While you control a Level 11 or lower "Flower Cardian" monster: You can Special Summon this card from your hand, also you cannot Normal or Special Summon monsters for the rest of this turn, except "Flower Cardian" monsters. When this card is targeted for an attack: You can negate the attack, end the Battle Phase, then draw 1 card.
    Flower Cardian Paulownia with Phoenix Effect Monster DARK 12 2000 2000 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 Level 12 "Flower Cardian" monster, except "Flower Cardian Paulownia with Phoenix". If this card is Special Summoned: Draw 1 card, and if you do, show it, then you can Special Summon it if it is a "Flower Cardian" monster. Otherwise, send it to the Graveyard. Once per turn, when this card inflicts battle damage to your opponent: You can draw 1 card.
    Flower Cardian Peony with Butterfly Tuner/Effect Monster DARK 6 1000 1000 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Flower Cardian" monster, except "Flower Cardian Peony with Butterfly". If this card is Special Summoned: Draw 1 card, and if you do, show it, then, if it is a "Flower Cardian" monster, look at the top 3 cards of your opponent's Deck, then place them all on the top or bottom of the Deck in any order. Otherwise, send it to the Graveyard. When this card is used as Synchro Material, you can treat it and all other Synchro Materials (that have a Level) as Level 2 monsters.
    Flower Cardian Pine Effect Monster DARK 1 100 100 If this card is Normal Summoned: Draw 1 card, show it, then send it to the Graveyard unless it is a "Flower Cardian" monster. You can only use this effect of "Flower Cardian Pine" once per turn. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can draw 1 card.
    Flower Cardian Pine with Crane Effect Monster DARK 1 2000 2000 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 Level 1 "Flower Cardian" monster, except "Flower Cardian Pine with Crane". If this card is Special Summoned: Draw 1 card, and if you do, show it, then you can Special Summon it if it is a "Flower Cardian" monster. Otherwise, send it to the Graveyard. At the end of the Battle Phase, if this card battled: Draw 1 card.
    Flower Cardian Willow Effect Monster DARK 11 100 100 While you control a Level 10 or lower "Flower Cardian" monster: You can Special Summon this card from your hand, also you cannot Normal or Special Summonmonsters for the rest of this turn, except "Flower Cardian" monsters. Once per turn: You can target 1 "Flower Cardian" monster in your Graveyard; shuffle it into your Deck, then draw 1 card.
    Flower Cardian Willow with Calligrapher Tuner/Effect Monster DARK 11 2000 2000 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 Level 11 "Flower Cardian" monster, except "Flower Cardian Willow with Calligrapher". If this card is Special Summoned: Draw 1 card, and if you do, show it, then you can Special Summon it if it is a "Flower Cardian" monster. Otherwise, send it to the Graveyard. When this card is used as Synchro Material, you can treat it and all other Synchro Materials (that have a Level) as Level 2 monsters.
    Flower Cardian Zebra Grass Effect Monster DARK 8 100 100 While you control a Level 7 or lower "Flower Cardian" monster: You can Special Summon this card from your hand, also you cannot Normal or Special Summon monsters for the rest of this turn, except "Flower Cardian" monsters. If this card is Normal or Special Summoned: You can reveal any number of "Flower Cardian" monsters in your hand, shuffle them into the Deck, then draw the same number of cards.
    Flower Cardian Zebra Grass with Moon Effect Monster DARK 8 2000 2000 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 Level 8 "Flower Cardian" monster, except "Flower Cardian Zebra Grass with Moon". If this card is Special Summoned: Draw 1 card, and if you do, show it, then you can Special Summon it if it is a "Flower Cardian" monster. Otherwise, send it to the Graveyard. Once per turn, if this card destroys an opponent's monster by battle: You can draw 1 card.
    Fortress Warrior Effect Monster EARTH 2 600 1200 You take no Battle Damage from battles involving this card. Once per turn, this card cannot be destroyed by battle.
    Freed the Brave Wanderer Effect Monster LIGHT 4 1700 1200 Once per turn you can remove from play 2 LIGHT monsters in your Graveyard to destroy 1 face-up monster on the field with higher ATK than this card.
    Freed the Matchless General Effect Monster EARTH 5 2300 1700 Negate the effect of any Spell Card that targets this card and destroy it. You can add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand instead of conducting a normal draw in your Draw Phase.
    Future Samurai Effect Monster LIGHT 4 1600 1200 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  • Once per turn: You can banish 1 monster from your Graveyard to target 1 face-up monster on the field; destroy that target.
  • G.B. Hunter Effect Monster EARTH 4 1200 2000 Cards on the field cannot be returned to the Deck.
    Gagaga Caesar Effect Monster EARTH 3 1800 600 Cannot attack unless you control another face-up "Gagaga" monster. Once per turn: You can banish 1 monster from your Graveyard that has a Level; the Levels of all face-up "Gagaga" monsters you currently control become the Level of that monster. This card cannot be used as a Synchro Material Monster.
    Gagaga Clerk Effect Monster EARTH 2 400 800 If you control a "Gagaga" monster other than "Gagaga Clerk", you can Special Summon this card (from your hand).
    Gagaga Cowboy Xyz/Effect Monster EARTH 4 1500 2400 2 Level 4 monsters
    Once per turn: You can detach 1 Xyz Material from this card; apply this effect, depending on this card's battle position.
  • Attack Position: If this card attacks an opponent's monster this turn, it gains 1000 ATK and the opponent's monster loses 500 ATK, during the Damage Step only.
  • Defense Position: Inflict 800 damage to your opponent.
  • Gagaga Gardna Effect Monster EARTH 4 1500 2000 When an opponent's monster declares a direct attack: You can Special Summon this card from your hand. When this card is targeted for an attack: You can discard 1 card; this card cannot be destroyed by that battle.
    Gagaga Samurai Xyz/Effect Monster EARTH 4 1900 1600 2 Level 4 monsters
    Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Gagaga" monster you control; it can make a second attack during each Battle Phase this turn. When another monster you control is targeted for an attack while this card is in Attack Position: You can change this card to Defense Position, and if you do, change the attack target to this card and perform damage calculation.
    Gaia Knight, the Force of Earth Synchro Monster EARTH 6 2600 800 1 Tuner + 1 or more non-Tuner Monsters
    Gaia the Fierce Knight Normal Monster EARTH 7 2300 2100 A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with.
    Gaia The White Knight Effect Monster LIGHT 4 1600 1200 You can only use each effect of "Gaia, The Mid-Knight Sun" once per turn.
  • You can Tribute 1 other LIGHT monster you control; add 1 Level 4 DARK Warrior-Type monster from your Deck to your hand, then send 1 card from your hand to the Graveyard.
  • You can banish 1 DARK monster from your Graveyard, then target 1 monster on the field; it loses 500 ATK, until the end of your opponent's turn
  • Gaia, the Polar Knight Effect Monster DARK 4 1600 1200 You can only use each effect of "Gaia, the Polar Knight" once per turn.
  • You can Tribute 1 other DARK monster; add 1 Level 4 LIGHT Warrior-Type monster from your Deck to your hand, then send 1 card from your hand to the Graveyard.
  • You can banish 1 LIGHT monster from your Graveyard, then target 1 monster you control; it gains 500 ATK until the end of your opponent's turn.
  • Galaxy Knight Effect Monster LIGHT 8 2800 2600 If you control a "Photon" or "Galaxy" monster, you can Normal Summon this card without Tributing. When you do: Target 1 "Galaxy-Eyes Photon Dragon" in your Graveyard (if possible); regardless, this card loses 1000 ATK, and if it does, Special Summon that target (if any) in face-up Defense Position. This ATK decrease lasts until the End Phase.
    Ganbara Knight Effect Monster LIGHT 4 0 1800 When this face-up Attack Position card is targeted for an attack: You can change it to Defense Position.
    Ganbara Lancer Effect Monster LIGHT 5 1000 2000 When this card is Normal Summoned: You can Special Summon 1 "Ganbara Lancer" from your hand or Graveyard in face-up Defense Position.
    Garma Sword Ritual Monster DARK 7 2550 2150 This monster can only be Ritual Summoned with the Ritual Spell Card, "Garma Sword Oath".
    Garoth, Lightsworn Warrior Effect Monster LIGHT 4 1850 1300 Each time a card(s) is sent from your Deck to the Graveyard by the effect of a "Lightsworn" monster you control, except "Garoth, Lightsworn Warrior": Send the top 2 cards of your Deck to the Graveyard, then draw 1 card for each "Lightsworn" monster sent to the Graveyard by this effect.
    Gate Guardian Effect Monster DARK 11 3750 3400 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing "Sanga of the Thunder", "Kazejin" and "Suijin"
    Gauntlet Launcher Xyz/Effect Monster EARTH 6 2400 2800 2 Level 6 monster
    You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; destroy it.
    Gauntlet Warrior Effect Monster EARTH 3 400 1600 You can Tribute this card to have all face-up Warrior-Type monsters you control gain 500 ATK and DEF until the end of the next Damage Step they battle. This effect can be activated during either player's turn.
    Gearfried the Iron Knight Effect Monster EARTH 4 1800 1600 When an Equip Card(s) is equipped to this card:, Destroy the Equip Card(s).
    Gearfried the Swordmaster Effect Monster LIGHT 7 2600 2200 Cannot be Normal Summoned/Set. Must be Special Summoned with "Release Restraint" and cannot be Special Summoned by other ways. When an Equip Card(s) is equipped to this card: Target 1 monster your opponent controls; destroy that target.
    Gemini Scorpion Effect Monster EARTH 4 1600 400 When this card is Normal or Special Summoned, you can Special Summon 1 Level 4 or lower Gemini Monster from your hand.
    Gemini Soldier Gemini Monster WIND 2 500 300 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it again to have it be treated as an Effect Monster with this effect.
  • Once per turn, if this card would be destroyed by battle, it is not destroyed. If this card battles, after Damage calculation, you can Special Summon 1 Level 4 or lower Gemini Monster from your Deck, except "Gemini Soldier".
  • General Gantala of the Ice Barrier Effect Monster WATER 7 2700 2000 Once per turn, during your End Phase, you can select and Special Summon 1 "Ice Barrier" monster from your Graveyard, except "General Gantala of the Ice Barrier".
    General Grunard of the Ice Barrier Effect Monster WATER 8 2800 1000 During your Main Phase, you can Normal Summon 1 "Ice Barrier" monster in addition to your Normal Summon or Set. This effect can only be used once per turn.
    General Raiho of the Ice Barrier Effect Monster WATER 6 2100 2300 When an effect resolves that was activated by your opponent's Effect Monster on the field, they can discard 1 card. If they do not, that effect is negated.
    Getsu Fuhma Effect Monster DARK 4 1700 1200 If a monster that battles with this monster is a Fiend or Zombie-Type monster, destroy that monster at the end of the Damage Step.
    Ghost Gardna Effect Monster DARK 4 0 1900 When a face-up monster you control is selected as an attack target, you can change the target to this card. When this card is destroyed and sent to the Graveyard, 1 face-up monster your opponent controls loses 1000 ATK until the End Phase.
    Gilford the Legend Effect Monster EARTH 8 2600 2000 Cannot be Special Summoned. When this card is Normal Summoned: You can equip as many Equip Spell Cards from your Graveyard as possible to Warrior-Type monster(s) you control.
    Gilford the Lightning Effect Monster LIGHT 8 2800 1400 You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If you do: Destroy all monsters your opponent controls.
    Gillagillancer Effect Monster EARTH 6 2200 800 If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). During each End Phase: You take 500 damage. This card must be face-up on the field to activate and to resolve this effect.
    Giltia the D. Knight Fusion Monster LIGHT 5 1850 1500 Guardian of the Labyrinth + "Protector of the Throne"
    Goblin Attack Force Effect Monster EARTH 4 2300 0 If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn.
    Goblin Decoy Squad Effect Monster DARK 4 1000 0 When this card inflicts Battle Damage to your opponent, you can draw 1 card. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card''s battle position cannot be changed until the end of your next turn, except with a card effect.
    Goblin Pothole Squad Effect Monster EARTH 4 1500 400 When this card is Normal Summoned, Trap Cards cannot be activated. Also, "Trap Hole" Trap Cards cannot be activated when a monster is Summoned, except "Dark Trap Hole".
    Goblin Recon Squad Effect Monster WIND 4 1700 0 If this card successfully attacks directly, you can look at 1 random card in your opponent's hand. If it's a Spell Card, send it to the Graveyard. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.
    Goblindbergh Effect Monster EARTH 4 1400 0 When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand, then change this card to Defense Position if you activated this effect.
    Goddess Bow Fusion/Effect Monster LIGHT 4 1500 1600 Must be Special Summoned with "The Claw of Hermos", using a Warrior-Type monster, and cannot be Special Summoned by other ways. If this card is Special Summoned: Target 1 other monster on the field; equip this card to it. While this card is equipped to a monster by this effect, negate the first effect activated by your opponent during each Battle Phase, also, after that, the equipped monster can make a second attack during this Battle Phase.
    Goe Goe the Gallant Ninja Effect Monster WIND 4 1500 1000 When this card inflicts Battle Damage to your opponent: Your opponent must discard 2 random cards. Your opponent must have at least 5 cards in their hand for you to activate and to resolve this effect.
    Golden Homunculus Effect Monster LIGHT 6 1500 1500 This card gains 300 ATK and DEF for each of your removed from play cards.
    Goyo Chaser Synchro/Effect Monster EARTH 5 1900 1000 1 Tuner + 1 or more non-Tuner monsters
    This card gains 300 ATK for each EARTH Warrior-Type Synchro Monster on the field (other than this card). When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your side of the field, but its ATK becomes halved.
    Goyo Defender Synchro/Effect Monster EARTH 3 1000 1000 1 Tuner + 1 or more non-Tuner monsters
    Once per turn, if all monsters you control are EARTH Warrior-Type Synchro Monsters (min 1.): You can Special Summon "Goyo Defender" from your Extra Deck. When this card is targeted for an attack: You can make this card gain 1000 ATK for each EARTH Warrior-Type Synchro Monster you control (other than this card), until the end of the Damage Step.
    Goyo Emperor Fusion/Effect Monster EARTH 10 3300 2500 2 EARTH Warrior-Type Synchro Monsters
    When this card, or a monster you control that is owned by your opponent, destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your side of the field. When your opponent Special Summons a monster(s), except during the Damage Step: You can Tribute 1 EARTH Warrior-Type Synchro Monster; take control of that monster(s). If this face-up card leaves the field: Return control of all monsters you control to the owner.
    Goyo Guardian Synchro/Effect Monster EARTH 6 2800 2000 1 Tuner + 1 or more non-Tuner Monsters
    When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon that monster to your side of the field in face-up Defense Position.
    Goyo King Synchro/Effect Monster EARTH 8 2800 2000 1 Tuner + 1 or more non-Tuner Synchro Monsters
    When this card declares an attack on an opponent's monster: This card gains 400 ATK for each EARTH Warrior-Type Synchro Monster you control, until the end of the Damage Step. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can activate 1 of these effects;
  • Special Summon that monster to your side of the field.
  • Take control of 1 face-up monster your opponent controls.
  • Goyo Predator Synchro/Effect Monster EARTH 6 2400 1200 1 Tuner + 1 or more non-Tuner monsters
    When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your side of the field, but any battle damage it inflicts to a player is halved. You can only use this effect of "Goyo Predator" once per turn.
    Grandmaster of the Six Samurai Effect Monster EARTH 5 2100 800 You can only control 1 face-up "Grandmaster of the Six Samurai". If you control a face-up "Six Samurai" monster, you can Special Summon this card (from your hand). When this card is destroyed by your opponent's card effect: Target 1 "Six Samurai" monster in your Graveyard; add that target to your hand.
    Gravity Warrior Synchro/Effect Monster EARTH 6 2100 1000 1 Tuner + 1 or more non-Tuner monsters
    When this card is Synchro Summoned: It gains 300 ATK for each face-up monster your opponent controls. Once per turn, during your opponent's Battle Phase: You can target 1 Defense Position monster your opponent controls; change it to face-up Attack Position, also it must attack this turn, if able.
    Great Shogun Shien Effect Monster FIRE 7 2500 2400 If you control 2 or more face-up "Six Samurai" monsters, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn. If this card would be destroyed, you can destroy a face-up "Six Samurai" monster you control instead.
    Greenkappa Effect Monster DARK 3 650 900 FLIP: Target 2 Set Spell/Trap Cards on the field; destroy those targets.
    Guardian of Felgrand Effect Monster LIGHT 4 500 500 If this card is Normal or Special Summoned: You can equip 1 Level 7 or 8 Dragon-Type monster from your hand or Graveyard to this card. This card gains ATK and DEF equal to half the ATK and DEF of the monster equipped to it by this effect. You can Tribute 1 monster and this card, then target 1 Level 7 or 8 Dragon-Type monster in your Graveyard; Special Summon it.
    Guardian of Order Effect Monster LIGHT 8 2500 1200 If you control 2 or more LIGHT monsters, you can Special Summon this card from your hand. You can only control 1 "Guardian of Order".
    Guardian of the Labyrinth Normal Monster EARTH 4 1000 1200 A monster that guards the entrance to the Netherworld.
    Hammer Bounzer Effect Monster EARTH 6 2300 2000 If your opponent controls a card and you control no cards, you can Normal Summon this card without Tributing. If this card attacks an opponent's monster, as long as you control no Spell/Trap Cards, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.
    Hand of the Six Samurai Effect Monster FIRE 3 1600 1000 If you control another face-up "Six Samurai" monster: You can Tribute 1 "Six Samurai" monster to target 1 monster on the field; destroy that target.
    Hard Armor Normal Monster EARTH 3 300 1200 A living suit of armor that attacks enemies with a bone-jarring tackle.
    Hayabusa Knight Effect Monster EARTH 3 1000 700 This card can make a second attack during each Battle Phase.
    Hero Kid Effect Monster EARTH 2 300 600 When this card is Special Summoned: You can Special Summon any number of "Hero Kid"(s) from your Deck.
    Hero of the East Normal Monster EARTH 3 1100 1000 Feel da strength ah dis sword-swinging samurai from da Far East.
    Heroic Challenger - Assault Halberd Effect Monster EARTH 4 1800 200 If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: You can add 1 "Heroic" card from your Deck to your hand.
    Heroic Challenger - Clasp Sword Effect Monster EARTH 1 300 100 When this card is Special Summoned by the effect of a "Heroic Challenger" monster: You can add 1 "Heroic Challenger" monster from your Deck to your hand. You can only use the effect of "Heroic Challenger - Clasp Sword" once per turn.
    Heroic Challenger - Double Lance Effect Monster EARTH 5 1700 900 When this card is Normal Summoned: You can Special Summon 1 "Heroic Challenger - Double Lance" from your hand or Graveyard in face-up Defense Position. This card cannot be used as a Synchro Material Monster. This card cannot be used as an Xyz Material, except for the Xyz Summon of a Warrior-Type monster.
    Heroic Challenger - Extra Sword Effect Monster EARTH 4 1000 1000 An Xyz Monster that was Summoned using this card as Xyz Material gains this effect.
  • When it is Xyz Summoned: It gains 1000 ATK.
  • Heroic Challenger - Night Watchman Effect Monster EARTH 4 1200 300 At the start of the Damage Step, if this card attacks a Defense Position monster: You can destroy that monster immediately (without damage calculation).
    Heroic Challenger - Spartan Effect Monster EARTH 4 1600 1000 Once per turn, when an opponent's monster declares an attack: You can target 1 face-up "Heroic" monster you control, except this card; this card gains ATK equal to that face-up monster's original ATK, until the end of the Battle Phase.
    Heroic Challenger - Swordshield Effect Monster EARTH 4 0 2000 During either player's turn, if you control a face-up "Heroic" monster: You can send this card from your hand to the Graveyard; for the rest of this turn, you take no Battle Damage and "Heroic" monsters you control cannot be destroyed by battle.
    Heroic Challenger - Thousand Blades Effect Monster EARTH 4 1300 1100 Once per turn, if this card is in Attack Position: You can discard 1 "Heroic" card; you cannot Special Summon monsters for the rest of this turn, except "Heroic" monsters, also Special Summon 1 "Heroic" monster from your Deck, and if you do, change this card to Defense Position. When you take damage while this card is in your Graveyard: You can Special Summon this card in Attack Position. You can only use this effect of "Heroic Challenger - Thousand Blades" once per turn.
    Heroic Challenger - War Hammer Effect Monster EARTH 6 2100 1300 When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can equip the destroyed monster to this card. (You can only equip 1 monster at a time to this card with this effect.) This card gains ATK equal to that equipped monster's ATK.
    Heroic Champion - Excalibur Xyz/Effect Monster LIGHT 4 2000 2000 2 Level 4 Warrior-Type monsters
    Once per turn: You can detach 2 Xyz Materials from this card; this card's ATK becomes double its original ATK until your opponent's next End Phase.
    Heroic Champion - Gandiva Xyz/Effect Monster EARTH 4 2100 1800 2 Level 4 Warrior-Type monsters
    Once per turn, when a Level 4 or lower monster(s) is Special Summoned to your opponent's side of the field (except during the Damage Step): You can detach 1 Xyz Material from this card; destroy that Special Summoned monster(s).
    Heroic Champion - Kusanagi Xyz/Effect Monster EARTH 4 2500 2400 3 Level 4 Warrior-Type monsters
    Once per turn, when a Trap Card is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy it, then this card gains 500 ATK.
    Hibikime Normal Monster EARTH 4 1450 1000 Confuses enemies with a noise that is harsh to the ears.
    Hungry Burger Ritual Monster DARK 6 2000 1850 This monster can only be Ritual Summoned with the Ritual Magic Card, "Hamburger Recipe". You must also offer monsters whose total Level Stars equal 6 or more as a Tribute form your Field or your hand.
    Hydrotortoise, the Empowered Warrior Effect Monster WATER 3 1400 900 FLIP: Target 1 Spell/Trap Card your opponent controls; destroy it.
    Igknight Cavalier Pendulum Monster FIRE 5 2400 1200 The vaunted weapons of this pink Igknight have inflicted as much damage to her enemies as to her own troops, but she gets results so very few complain.

    Pendulum Scale: 2
    Pendulum Effect: If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
    Igknight Champion Effect Monster FIRE 8 2800 2300 While this card is in your hand: You can target 3 "Igknight" cards you control; destroy them, and if you do, Special Summon this card. Once per turn: You can target 1 other "Igknight" monster you control; return it to the hand, and if you do, place 1 monster your opponent controls on the bottom of the Deck.
    Igknight Crusader Pendulum Monster FIRE 3 1600 300 This impulsive Igknight warrior is fanatical about the causes he fights for. Because of this passion, his comrades try to keep him at arm's length.

    Pendulum Scale: 2
    Pendulum Effect: If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
    Igknight Gallant Pendulum Monster FIRE 6 2100 2200 A leader of the most dashing Igknight commando unit. His greatest challenge is keeping the hot tempers of his men under control.

    Pendulum Scale: 2
    Pendulum Effect: If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
    Igknight Lancer Effect Monster FIRE 7 2600 1800 While this card is in your hand: You can target 3 "Igknight" cards you control; destroy them, and if you do, Special Summon this card. Once per turn: You can target 1 other "Igknight" monster you control; return it to the hand, and if you do, place 1 Spell/Trap Card your opponent controls on the bottom of the Deck.
    Igknight Margrave Pendulum Monster FIRE 5 1500 2500 A high-ranking Igknight warrior. When he does enter the fray his sweeping attacks are feared not just by the enemy but also his own troops.

    Pendulum Scale: 7
    Pendulum Effect: If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
    Igknight Paladin Pendulum Monster FIRE 4 1400 1900 This Igknight has a reputation as a thinker with a cool head. But the truth is that his emotions just take longer to heat up.

    Pendulum Scale: 2
    Pendulum Effect: If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
    Igknight Squire Pendulum Monster FIRE 3 0 2000 The cold steel armor of this young squire cannot hide the keen, burning mind contained within.

    Pendulum Scale: 7
    Pendulum Effect: If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
    Igknight Templar Pendulum Monster FIRE 4 1700 1300 An experienced Igknight warrior who fights for justice and despises the corrupt. He even questions his own weapon these days, due to his absolute quest for righteousness.

    Pendulum Scale: 7
    Pendulum Effect: If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
    Igknight Veteran Pendulum Monster FIRE 6 1300 2700 This grizzled leader of the bodyguards division acts as chaperone to the Cavalier, and is one of the few complainers about her recklessness (mostly to the Gallant, the only one who understands him).

    Pendulum Scale: 7
    Pendulum Effect: If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
    Ignoble Knight of Black Laundsallyn Effect Monster DARK 5 2000 800 You can send 1 face-up LIGHT Normal Monster you control to the Graveyard; Special Summon this card from your hand or Graveyard. You can Tribute 1 "Noble Knight" monster; add 1 "Noble Arms" card from your Deck to your hand. You can only use this effect of "Ignoble Knight of Black Laundsallyn" once per turn. You can control only 1 face-up "Ignoble Knight of Black Laundsallyn".
    Ignoble Knight of High Laundsallyn Synchro/Effect Monster DARK 5 2100 900 1 Tuner + 1 or more non-Tuner "Noble Knight" monsters
    When this card is Synchro Summoned: You can equip 1 "Noble Arms" Equip Spell Card from your Deck to this card. At the end of the Battle Phase, if this card destroyed a monster by battle and sent it to the Graveyard: You can add 1 "Noble Knight" or "Noble Arms" card from your Deck to your hand. You can only control 1 "Ignoble Knight of High Laundsallyn".
    Infernity Dwarf Effect Monster DARK 2 800 500 While you have no cards in your hand, during battle between an attacking monster you control and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent.
    Infernity Randomizer Effect Monster DARK 1 900 0 Once per turn, while you have no cards in your hand, you can draw 1 card and reveal it. For a Monster Card drawn with this effect, inflict damage to your opponent equal to the Level of that monster x 200. For a Spell or Trap Card, you take 500 damage.
    Invader of the Throne Effect Monster EARTH 4 1350 1700 FLIP: Select 1 opponent's monster and switch control of it with this card. This effect cannot be activated during the Battle Phase.
    Invoked Raidjin Fusion/Effect Monster WIND 5 2200 2400 "Aleister the Invoker" + 1 WIND monster
    Once per turn, during either player's turn: You can target 1 face-up monster on the field; change it to face-down Defense Position.
    Iron Chain Repairman Effect Monster EARTH 4 1600 1200 When this card destroys a monster by battle and sends it to the Graveyard, inflict 300 damage to your opponent. Once per turn, you can Special Summon 1 Level 4 or lower "Iron Chain" monster from your Graveyard, except "Iron Chain Repairman". This card cannot attack the turn you activate this effect.
    Jack's Knight Normal Monster LIGHT 5 1900 1000 A strong master swordsman. His loyalty is to justice, his duty to protect the weak.
    Jain, Lightsworn Paladin Effect Monster LIGHT 4 1800 1200 If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect.
    Jet Warrior Synchro/Effect Monster FIRE 5 2100 1200 "Jet Synchron" + 1 or more non-Tuner monsters
    If this card is Synchro Summoned: You can target 1 card your opponent controls; return it to the hand. If this card is in your Graveyard: You can Tribute 1 Level 2 or lower monster; Special Summon this card in Defense Position, but banish it when it leaves the field. You can only use each effect of "Jet Warrior" once per turn.
    Judge Man Normal Monster EARTH 6 2200 1500 This club-wielding warrior battles to the end and will never surrender.
    Junk Archer Synchro/Effect Monster EARTH 7 2300 2000 Junk Synchron + 1 or more non-Tuner monsters
    Once per turn you can remove 1 monster your opponent controls from play. During the End Phase, the removed monster returns to the opponent's side of the field, in the same Battle Position.
    Junk Berserker Synchro/Effect Monster WIND 7 2700 1800 Junk Synchron + 1 or more non-Tuner monsters
    You can remove from play 1 "Junk" monster in your Graveyard to select 1 face-up monster your opponent controls. It loses ATK equal to the removed monster's ATK. If this card attacks a Defense Position monster, destroy the monster with this card's effect without applying damage calculation.
    Junk Blader Effect Monster EARTH 4 1800 1000 You can banish 1 "Junk" monster from your Graveyard; this card gains 400 ATK until the End Phase.
    Junk Changer Effect Monster EARTH 3 1500 900 You can only use the following effect of "Junk Changer" once per turn. If this card is Normal or Special Summoned: You can target 1 "Junk" monster on the field, then activate 1 of these effects;
  • Increase its Level by 1.
  • Reduce its Level by 1.
  • Junk Defender Effect Monster EARTH 3 500 1800 When an opponent's monster declares a direct attack: You can Special Summon this card from your hand. Once per turn, during either player's turn: You can have this card gain 300 DEF.
    Junk Destroyer Synchro/Effect Monster EARTH 8 2600 2500 Junk Synchron + 1 or more non-Tuner monsters
    When this card is Synchro Summoned, you can select and destroy cards on the field, up to the number of non-Tuner monsters used as Synchro Material Monsters for this card.
    Junk Forward Effect Monster EARTH 3 900 1500 If you control no monsters, you can Special Summon this card (from your hand).
    Junk Gardna Synchro/Effect Monster EARTH 6 1400 2600 Junk Synchron + 1 or more non-Tuner monsters
    Once per turn, you can select 1 monster your opponent controls, and change its battle position. This effect can be activated during either player's turn. If this card is sent from the field to the Graveyard, you can select 1 monster on the field and change its battle position.
    Junk Servant Effect Monster EARTH 4 1500 1000 If you control a face-up "Junk" monster(s), you can Special Summon this card from your hand.
    Junk Synchron Tuner Monster DARK 3 1300 500 When this card is Normal Summoned, you can Special Summon 1 Level 2 or lower monster from your Graveyard in face-up Defense Position. That monster's effect(s) is negated. (deck contains 2)
    Junk Warrior Synchro/Effect Monster DARK 5 2300 1300 Junk Synchron + 1 or more non-Tuner monsters
    When this card is Synchro Summoned, it gains ATK equal to the total ATK of all Level 2 and lower monsters you control.
    Justice Bringer Effect Monster EARTH 4 1700 1000 Once per turn, when a Special Summoned monster your opponent controls activates its effect, you can negate the activation.
    Jutte Fighter Tuner Monster EARTH 2 700 900 Once per turn, you can change 1 face-up Attack Position monster your opponent controls to face-up Defense Position.
    Kagemucha Knight Effect Monster DARK 3 0 0 When you Normal Summon a Level 3 monster: You can Special Summon this card from your hand. This card cannot be used as a Synchro Material Monster.
    Kagemusha of the Blue Flame Normal Monster EARTH 2 800 400 Serving as a double for the Ruler of the Blue Flame, he's a master swordsman that wields a fine blade.
    Kagemusha of the Six Samurai Effect Monster EARTH 2 400 1800 During either player's turn, when exactly 1 face-up "Six Samurai" monster you control is targeted by a Spell Card, Trap Card, or card effect that could have targeted this card: You can activate this effect; that Spell/Trap/effect now targets this face-up card on the field, instead.
    Kageningen Normal Monster DARK 2 800 600 He yoozes both a physical form and a shadow form ta attack. So he's a tough monstah ta beat!
    Kaibaman Effect Monster LIGHT 3 200 700 You can Tribute this face-up card; Special Summon 1 "Blue-Eyes White Dragon" from your hand.
    Kanan the Swordmistress Normal Monster EARTH 4 1400 1400 A lady warrior armed with sword and shield, she floats lightly and stings sharply.
    Karate Man Effect Monster EARTH 3 1000 1000 Once per turn, the original ATK of this card can be doubled. When this effect is applied, the card is immediately destroyed at the end of the turn.
    Karbonala Warrior Fusion Monster EARTH 4 1500 1200 M-Warrior #1 + "M-Warrior #2"
    Key Man the Key Warrior Effect Monster EARTH 2 1000 500 Once per turn, during your Main Phase: You can make this card Level 3 until the End Phase.
    King's Knight Effect Monster LIGHT 4 1600 1400 When this card is Normal Summoned, if you control "Queen's Knight", you can Special Summon 1 "Jack's Knight" from your Deck.
    Knight Day Grepher Gemini monster LIGHT 4 1700 1600 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  • During your End Phase: You can target 1 Equip Spell Card in your Graveyard; add that target to your hand. You can only use this effect of "Knight Day Grepher" once per turn.
  • Knight of the Red Lotus Effect Monster FIRE 6 2100 1800 If you have exactly 3 Normal Monsters in your Graveyard, you can Special Summon this card from your hand by removing from play 2 Normal Monsters from your Graveyard. Once per turn, you can select and Special Summon 1 Level 4 or lower Normal Monster from your Graveyard.
    Koa'ki Meiru Bergzak Effect Monster EARTH 4 2000 200 During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Warrior-Type monster from your hand. If this card destroys an opponent's monster by battle, it can attack once again in a row.
    Koa'ki Meiru Rooklord Effect Monster EARTH 7 2800 2200 During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Warrior-Type monster in your hand. You can Tribute Summon this card by Tributing 1 "Koa'ki Meiru" monster. When this card is Normal Summoned, you can remove from play 1 "Koa'ki Meiru" card in your Graveyard to destroy up to 2 cards your opponent controls.
    Kojikocy Normal Monster EARTH 4 1500 1200 A man-hunter with powerful arms that can crush boulders
    Kunoichi Effect Monster WIND 4 1800 1000 When control of this face-up card changeds, its new controller discards 1 random card.
    Kuraz the Light Monarch Effect Monster LIGHT 6 2400 1000 When this card is Normal or Special Summoned: You can target up to 2 cards on the field; destroy those targets, and if you do, each player can draw 1 card for each of the cards they controlled that was destroyed by this effect. This card cannot attack during the turn it is Normal or Special Summoned.
    Lady Ninja Yae Effect Monster WIND 3 1100 200 By discarding 1 WIND monster from your hand to the Graveyard, return all Spell and Trap Cards on your opponent's side of the field to the owner's hand.
    Lava Battleguard Effect Monster EARTH 5 1550 1800 This card gains 500 ATK for each "Swamp Battleguard" you control.
    Laval Blaster Effect Monster FIRE 4 1200 800 When this card is Normal Summoned, if you have a "Laval" monster in your Graveyard other than "Laval Blaster": You can choose a number from 1 to 5, then send that many cards from the top of your Deck to the Graveyard; this card gains 200 ATK for each "Laval" monster sent to the Graveyard to activate this effect.
    Laval Cannon Effect Monster FIRE 4 1600 900 When this card is Normal or Flip Summoned: You can target 1 of your banished "Laval" monsters; Special Summon that target.
    Laval Dual Slasher Synchro/Effect Monster FIRE 5 2400 200 1 Tuner + 1 or more non-Tuner FIRE monsters
    This card gains effects based on the number of "Laval" monsters in your Graveyard:
  • 2+: Once per turn, if this card attacks a Defense Position monster, it can attack once again in a row.
  • 3+: If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
  • Laval Judgment Lord Effect Monster FIRE 7 2700 1800 Once per turn: You can banish 1 "Laval" monster from your Graveyard; inflict 1000 damage to your opponent. This card cannot declare an attack the turn you activated this effect.
    Laval Lancelord Effect Monster FIRE 6 2100 200 You can Normal Summon this card without Tributing. If you do, during the End Phase: Send it to the Graveyard. When this card on the field is destroyed and sent to the Graveyard: You can target 1 of your banished FIRE monsters; add that target to your hand.
    Laval the Greater Synchro/Effect Monster FIRE 6 2400 800 1 Tuner + 1 or more non-Tuner FIRE monsters
    When this card is Synchro Summoned: Send 1 card from your hand to the Graveyard. If this card would be destroyed by a card effect, you can banish 1 "Laval" monster from your Graveyard, instead.
    Laval Warrior Effect Monster FIRE 4 1800 500 When this card destroys an opponent's monster by battle: Inflict damage to your opponent equal to the original ATK of the destroyed monster. You must have 4 or more "Laval" monsters with different names in your Graveyard to activate and to resolve this effect.
    Lavalval Ignis Xyz/Effect Monster FIRE 3 1800 1400 2 Level 3 monsters
    If this card attacks or is attacked, during the Damage Step (in either player's turn): You can detach 1 Xyz Material from this card once per battle; this card gains 500 ATK until the End Phase.
    Legacy Hunter Effect Monster EARTH 4 1000 1500 When this card attacks a face-down Defense Position monster and destroys it and sends it to the Graveyard as a result of battle, your opponent returns 1 random card from their hand to their Deck. Their Deck is then shuffled.
    Legendary Knight Critias Effect Monster LIGHT 8 2800 1800 Cannot be Normal Summoned/Set. Must be Special Summoned with "Legend of Heart", and cannot be Special Summoned by other ways. When this card is Special Summoned: You can target 1 face-up Spell/Trap Card on the field; banish that target. When this card is targeted for an attack: You can target 1 Trap Card in your Graveyard; Set that target. That Set card can be activated during this turn.
    Legendary Knight Hermos Effect Monster LIGHT 8 2800 1800 Cannot be Normal Summoned/Set. Must be Special Summoned with "Legend of Heart", and cannot be Special Summoned by other ways. When this card is Special Summoned: You can target 1 face-up Spell/Trap Card on the field; banish that target. Once per turn, when this card is targeted for an attack: You can target 1 Effect Monster in your Graveyard; until the End Phase of your next turn, this card's name becomes that target's, and replace this effect with that target's original effects.
    Legendary Knight Timaeus Effect Monster LIGHT 8 2800 1800 Cannot be Normal Summoned/Set. Must be Special Summoned with "Legend of Heart", and cannot be Special Summoned by other ways. When this card is Special Summoned: You can target 1 face-up Spell/Trap Card on the field; banish that target. When this card is targeted for an attack: You can target 1 Spell Card in your Graveyard; Set that target.
    Legendary Six Samurai - Enishi Effect Monster LIGHT 4 1700 700 Once per turn, during either player's turn: You can banish 2 "Six Samurai" monsters from your Graveyard to target 1 face-up monster on the field; return that target to the hand. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. While you control 2 or more face-up "Six Samurai" monsters expect "Legendary Six Samurai - Enishi", this card gains 500 ATK and DEF.
    Legendary Six Samurai - Kageki Effect Monster WIND 3 200 2000 When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Six Samurai" monster from your hand. While you control a face-up "Six Samurai" monster with a different name, this card gains 1500 ATK.
    Legendary Six Samurai - Kizan Effect Monster EARTH 4 1800 500 If you control a face-up "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other face-up "Six Samurai" monsters, this card gains 300 ATK and DEF.
    Legendary Six Samurai - Mizuho Effect Monster FIRE 3 1600 1000 If you control a face-up "Legendary Six Samurai - Shinai", you can Special Summon this card from your hand. Once per turn, you can Tribute another "Six Samurai" monster to select and destroy 1 card on the field.
    Legendary Six Samurai - Shi En Synchro/Effect Monster DARK 5 2500 1400 1 Warrior-Type Tuner + 1 or more non-Tuner "Six Samurai" monsters
    Once per turn, when your opponent activates a Spell/Trap Card, you can negate it's activation and destroy it. If this face-up card on the field would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
    Legendary Six Samurai - Shinai Effect Monster WATER 3 1500 1500 If you control a face-up "Legendary Six Samurai - Mizuho", you can Special Summon this card from your hand. If this card is Tributed, select 1 "Six Samurai" monster in your Graveyard, and add it to your hand, except "Legendary Six Samurai - Shinai".
    Level Warrior Effect Monster LIGHT 3 300 600 If there are no monsters on the field, you can Normal Summon this card from your hand as a Level 2 monster. If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand as a Level 4 monster.
    Lightning Warrior Synchro/Effect Monster LIGHT 7 2400 1200 1 Tuner + 1 or more non-Tuner monsters
    When this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict 300 damage to your opponent for each card in your opponent's hand.
    Lightray Gearfried Effect Monster LIGHT 8 2800 2200 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 5 or more LIGHT monsters with different names in your Graveyard, and cannot be Special Summoned by other ways. Once per turn, during either player´s turn, when a Spell/Trap Card is activated: You can banish 1 Warrior-Type monster from your Graveyard; negate the activation, and if you do, destroy it. All face-up monsters you control must be Warrior-Type to activate and to resolve this effect.
    Lightray Grepher Effect Monster LIGHT 4 1700 1600 You can Special Summon this card (from your hand) by discarding 1 Level 5 or higher LIGHT monster. Once per turn: You can discard 1 LIGHT monster; banish 1 LIGHT monster from your Deck.
    Little Trooper Effect Monster EARTH 1 900 500 If this card is destroyed by battle: You can Special Summon 1 Level 2 or lower Warrior-Type monster from your Deck in face-down Defense Position.
    Little-Winguard Effect Monster WIND 4 1400 1800 Once per turn, during your End Phase. You can change the battle position of this card.
    Lord Gaia the Fierce Knight Effect Monster EARTH 7 2300 2100 If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). Once per turn, if a monster(s) with ATK higher than this card is Special Summoned to your opponent's field (except during the Damage Step): You can make this card gain 700 ATK until the end of this turn.
    Luminous Soldier Effect Monster LIGHT 5 2100 1400 If this card battles with a DARK monster, increase the ATK of this card by 500 points during the Damage Step.
    M-Warrior #1 Normal Monster EARTH 3 1000 500 Specializing in combination attacks, this warrior uses magnetism to block an enemy's escape.
    M-Warrior #2 Normal Monster EARTH 3 500 1000 Specializing in combination attacks, this warrior is equipped with a tough, magnetically coated armor.
    M-X-Saber Invoker Xyz/Effect Monster EARTH 3 1600 500 2 Level 3 monsters
    Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Level 4 EARTH Warrior or Beast-Warrior-Type monster from your Deck, in face-up Defense Position. Destroy it during the End Phase.
    Madolche Chouxvalier Effect Monster EARTH 4 1700 1300 When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into your Deck. Your opponent cannot target face-up "Madolche" monsters you control for attacks, except "Madolche Chouxvalier".
    Madolche Messengelato Effect Monster EARTH 4 1600 1000 When this card in your possession is destroyed by your opponent's card (either by battle or by effect) and sent to your Graveyard: Shuffle this card into the Deck. When this card is Special Summoned: You can add 1 "Madolche" Spell/Trap Card from your Deck to your hand. You must control a Beast-Type "Madolche" monster to activate and resolve this effect.
    Majiosheldon Effect Monster WATER 3 800 2000 Cannot be Special Summoned, except by its own effect. If this card is Tributed for a Tribute Summon, during your next Standby Phase: You can Special Summon this card from your Graveyard. You cannot Special Summon monsters from the Extra Deck during the turn you activate this effect.
    Makyura the Destructor Effect Monster DARK 4 1600 1200 During the turn this card was sent to the Graveyard, you can activate Trap Cards from your hand.
    Marauding Captain Effect Monster EARTH 3 1200 400 Your opponent cannot target face-up Warrior-Type monsters for attacks, except this one. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand.
    Marmiting Captain Effect Monster EARTH 3 1200 400 When this card is Normal Summoned: You can shuffle 1 card from your hand into the Deck, then draw 1 card, then you can Special Summon it if it is a monster.
    Masaki the Legendary Swordsman Normal Monster EARTH 4 1100 1100 Legendary swordmaster Masaki is a veteran of over 100 battles.
    Masked HERO Acid Fusion/Effect Monster WATER 8 2600 2100 Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. When this card is Special Summoned: Destroy all Spell and Trap Cards your opponent controls, and if you do, all monsters they control lose 300 ATK.
    Masked HERO Anki Fusion/Effect Monster DARK 8 2800 1200 Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. You can only use this effect of "Masked HERO Anki" once per turn.
    Masked HERO Dark Law Fusion/Effect Monster DARK 6 2400 1800 Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. Any card sent to your opponent's Graveyard is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.
    Masked HERO Dian Fusion/Effect Monster EARTH 8 2800 3000 Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon 1 Level 4 or lower "HERO" monster from your Deck.
    Masked HERO Divine Wind Fusion/Effect Monster WIND 8 2700 1900 Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. Cannot be destroyed by battle. Your opponent can attack with only 1monster during each Battle Phase. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can draw 1 card.
    Masked HERO Goka Fusion/Effect Monster FIRE 6 2200 1800 Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card gains 100 ATK for each "HERO" monster in your Graveyard.
    Masked HERO Koga Fusion/Effect Monster LIGHT 8 2500 1800 Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card gains 500 ATK for each monster your opponent controls. Once per turn, during either player's turn: You can banish 1 "HERO" monster from your Graveyard, then target 1 face-up monster on the field; that target loses ATK equal to the ATK of the monster banished to activate this effect.
    Masked HERO Vapor Fusion/Effect Monster WATER 6 2400 2000 Must be Special Summoned with "Mask Change", and cannot be Special Summoned by other ways. This card cannot be destroyed by card effects.
    Masked Ninja Ebisu Effect Monster WIND 4 1200 1800 Once per turn, if you control a face-up "Ninja" monster other than "Masked Ninja Ebisu", you can activate this effect: Return a number of your opponent's Spell/Trap Cards to the hand, equal to the number of "Ninja" monsters you control, also every face-up "Goe Goe the Gallant Ninja" you control can attack your opponent directly this turn.
    Master of the Flaming Dragonswords Effect Monster FIRE 4 1800 1200 When a monster is Normal Summoned to your side of the field, except "Master of the Flaming Dragonswords": You can increase that monster's Level by 1, and this card gains 300 ATK until the End Phase.
    Mataza the Zapper Effect Monster DARK 3 1300 800 This monster can attack twice during the same Battle Phase. Control of this card cannot switch.
    Max Warrior Effect Monster WIND 4 1800 800 When this card attacks an opponent's monster, it gains 400 ATK during damage calculation only. If this card destroys an opponent's monster by battle, this card's Level becomes 2 and its original ATK and DEF are halved until your next Standby Phase.
    Maximum Six Effect Monster EARTH 6 1900 1600 When this card is Tribute Summoned, roll a six-sided die. This card gains ATK equal to the result of the die roll x 200.
    Mid Shield Gardna Effect Monster EARTH 4 100 1800 You can flip this card into face-down Defense Position once per turn during your Main Phase. Negate the activation of a Spell Card that targets this 1 face-down monster. At that time, flip this card into face-up Defense Position.
    Mighty Warrior Synchro/Effect Monster EARTH 6 2200 2000 1 Tuner + 1 or more non-Tuner monsters
    If this card destroys an opponent's monster by battle: Inflict damage to your opponent equal to half the destroyed monster's original ATK.
    Millennium Shield Normal Monster EARTH 5 0 3000 A Millennium item, it's rumored to block any strong attack.
    Mira the Star-Bearer Xyz/Effect Monster LIGHT 1 1100 1000 3 Level 1 monsters
    If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. Level 4 or lower monsters you control cannot be destroyed by card effects.
    Mirage Knight Effect Monster LIGHT 8 2800 2000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Dark Flare Knight". When this card battles another monster, during damage calculation increase the ATK of this card by the original ATK of the opponent's monster. During the End Phase after this card was involved in battle, remove this card from play.
    Missing Force Effect Monster DARK 4 1500 1000 If you control no other monsters: You can Tribute this card to target 1 monster your opponent controls; take control of it until the End Phase. You cannot Special Summon or conduct your Battle Phase the turn you activate this effect.
    Monster Egg Normal Monster EARTH 3 600 900 A warrior hidden within an egg that attacks enemies by flinging eggshells.
    Monster Tamer Normal Monster EARTH 5 1800 1600 A master of monsters that exercises control over several creatures.
    Moon Envoy Normal Monster LIGHT 4 1100 1000 Many have fallen victim to this lunar warrior's crescent pike.
    Morpho Butterspy Effect Monster DARK 4 1200 1600 Once per turn, when the battle position of an opponent's monster(s) is changed (except during the Damage Step): You can target one of those monsters; it loses 1000 ATK and DEF.
    Mushroom Man #2 Effect Monster EARTH 3 1250 800 A player controlling this monster loses 300 Life Points during each of his/her Standby Phases when this card is on the Field. Control of this card is shifted to your opponent by paying 500 Life Points at your End Phase.
    Mysterious Puppeteer Effect Monster EARTH 4 1000 1500 Each time you or your opponent Normal Summons or Flip Summons a monster, increase your Life Points by 500 points.
    Mystic Swordsman LV2 Effect Monster FIRE 2 900 0 If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. During the End Phase of a turn that this card destroyed a monster by battle, by sending this card to the Graveyard, Special Summon 1 "Mystic Swordsman LV4" from your hand or Deck.
    Mystic Swordsman LV4 Effect Monster EARTH 4 1900 1600 If you Normal Summon this card, you must place it in face-down Defense Position. If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. During the End Phase of a turn that this card destroyed a monster by battle, by sending this card to the Graveyard, Special Summon 1 "Mystic Swordsman LV6" from your hand or Deck.
    Mystic Swordsman LV6 Effect Monster EARTH 6 2300 1700 If you Normal Summon this card, you must place it in face-down Defense Position. If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. You can return the monster destroyed with this effect to the top of its owner's Deck, instead of sending it to the Graveyard.
    Necro Gardna Effect Monster DARK 3 600 1300 During your opponent's turn: You can banish this card from your Graveyard; negate the next attack this turn from a monster your opponent controls (this is a Quick Effect).
    Nekroz of Brionac Ritual/Effect Monster WATER 6 2300 1400 You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned without using "Nekroz of Brionac", and cannot be Special Summonedby other ways. You can only use each of these effects of "Nekroz of Brionac" once per turn.
  • You can discard this card; add 1 "Nekroz" monster from your Deck to your hand, except "Nekroz of Brionac".
  • You can target up to 2 face-up monsters on the field that were Special Summoned from the Extra Deck; shuffle them into the Deck.
  • Nekroz of Clausolas Ritual/Effect Monster WATER 3 1200 2300 You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned and cannot be Special Summoned by other ways. You can only use each of these effects of "Nekroz of Clausolas" once per turn.
  • You can discard this card; add 1 "Nekroz" Spell/Trap Card from your Deck to your hand.
  • During either player's turn: You can target 1 face-up monster on the field that was Special Summoned from the Extra Deck; until the end of this turn, that target's ATK becomes 0, also that target's effects are negated.
  • Nekroz of Trishula Ritual/Effect Monster WATER 9 2700 2000 You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned without using any Level 9 monsters, and cannot be Special Summonedby other ways. You can only use each of these effects of "Nekroz of Trishula" once per turn.
  • During either player's turn, when a card or effect is activated that targets a "Nekroz" monster(s) you control: You can discard this card; negate the activation.
  • When this card is Ritual Summoned, you can: Banish exactly 3 of your opponent's cards, 1 each from their hand, field, and Graveyard. (The card in the hand is chosen at random.)
  • Neo Space Pathfinder Effect Monster LIGHT 4 1800 800 You can discard this card to the Graveyard to add 1 "Neo Space" from your Deck or Graveyard to your hand.
    Neo-Spacian Aqua Dolphin Effect Monster WATER 3 600 800 Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 Monster Card in it. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card and inflict 500 damage to your opponent. Otherwise, take 500 damage.
    Neo-Spacian Marine Dolphin Fusion/Effect Monster WATER 4 900 1100 This card's name is treated as "Neo-Spacian Aqua Dolphin". This card cannot be Special Summoned except with "NEX". Once per turn, you can discard 1 card to look at your opponent's hand and select 1 Monster Card in it. If you control a monster with ATK greater than or equal to the selected monster's, destroy the selected monster and inflict 500 damage to your opponent.
    Night Papilloperative Xyz/Effect Monster DARK 4 2600 2000 3 Level 4 monsters
    Once per turn: You can detach 1 Xyz Material from this card; this card gains 300 ATK for each Xyz Material attached to a monster on the field.
    Ninja Grandmaster Hanzo Effect Monster DARK 4 1800 1000 When this card is Normal Summoned: You can add 1 "Ninjitsu Art" card from your Deck to your hand. When this card is Flip or Special Summoned: You can add 1 "Ninja" monster from your Deck to your hand, except "Ninja Grandmaster Hanzo".
    Ninja Grandmaster Sasuke Effect Monster LIGHT 4 1800 1000 At the start of the Damage Step, if this card attacks a face-up Defense Position monster: Destroy that monster.
    Nitro Warrior Synchro/Effect Monster FIRE 7 2800 1800 Nitro Synchron + 1 or more non-Tuner Monsters
    Once during each of your turns, if you activated a Spell Card(s), this card gains 1000 ATK during its next attack, for damage calculation only. Once per turn, if this attacking card destroys an opponent's monster by battle, you can change 1 face-up Defense Position monster your opponent controls to Attack Position, and attack it with this card.
    Noble Knight Artorigus Normal Monster LIGHT 4 1800 1800 No one shall ever know the truth behind
    That fateful day. Artorigus went forth
    To where the brilliant sword didst lay.
    'Twas the first of many feats so great,
    A legend through and through. We sing of him,
    Artorigus, the Noble and the brave.
    -From the Tales of the Noble Knights
    Noble Knight Bedwyr Effect Monster LIGHT 4 1600 1500 When this card is Normal or Special Summoned: You can send 1 "Noble Arms" Equip Spell Card from your Deck to the Graveyard. During either player's turn: You can target 1 "Noble Arms" Equip Spell Card and 1 appropriate monster on the field; equip that Equip Spell Card to that appropriate monster. This effect can only be used once while this card is face-up on the field.
    Noble Knight Borz Effect Monster LIGHT 4 1700 900 This card is treated as a Normal Monster while face-up on the field. While equipped with a "Noble Arms" Equip Spell Card, this card becomes an Effect Monster with these effects.
  • This card becomes DARK and its Level is increased by 1. During your Main Phase: You can reveal 3 "Noble Arms" cards from your Deck, have your opponent randomly add 1 of them to your hand, and send the rest to the Graveyard. You can only use this effect of "Noble Knight Borz" once per turn.
  • Noble Knight Brothers Effect Monster LIGHT 4 1200 2400 This card can only attack while you control exactly 3 "Noble Knight" monsters (and no other monsters). When this card is Normal Summoned: You can Special Summon up to 2 "Noble Knight" monsters from your hand, but cannot Special Summon monsters for the rest of this turn, except "Noble Knight" monsters. Once per turn: You can target 3 "Noble Knight" and/or "Noble Arms" cards in yourGraveyard; shuffle all 3 into the Deck, then draw 1 card.
    Noble Knight Drystan Effect Monster LIGHT 4 1800 800 While you control another "Noble Knight" monster, your opponent cannot target your monsters with less than 1800 ATK, except this card, for attacks or with card effects. When a "Noble Arms" Equip Spell Card is equipped to this card: Target 1 face-up card on the field; destroy that target. You can only use this effect of "Noble Knight Drystan" once per turn.
    Noble Knight Eachtar Effect Monster DARK 5 1600 2000 You can banish 2 "Noble Knight" monsters from your Graveyard; Special Summon this card from your hand or Graveyard. You can only use this effect of "Noble Knight Eachtar" once per turn. A Synchro or Xyz Summon of a "Noble Knight" monster using this card as a Material cannot be negated, also your opponent cannot activate cards or effects when that monster is Special Summoned.
    Noble Knight Gawayn Effect Monster LIGHT 4 1900 500 If you control a LIGHT Normal Monster, you can Special Summon this card (from your hand) in face-up Defense Position.
    Noble Knight Gwalchavad Effect Monster LIGHT 4 1500 1800 This card is treated as a Normal Monster while face-up on the field. While equipped with a "Noble Arms" Equip Spell Card, this card becomes an Effect Monster with this effect.
  • You can target 1 "Noble Knight" monster in your Graveyard; add it to your hand, and if you do, destroy 1 "Noble Arms" Equip Spell Card you control. You can only use this effect of "Noble Knight Gwalchavad" once per turn.
  • Noble Knight Joan Effect Monster LIGHT 4 1900 1300 If this card attacks, it loses 300 ATK during the Damage Step only. If this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can send 1 card from your hand to the Graveyard then target 1 Level 4 or lower Warrior-Type monster in your Graveyard; add that target to your hand.
    Noble Knight Medraut Effect Monster LIGHT 4 1700 1000 This card is treated as a Normal Monster while face-up on the field. While equipped with a "Noble Arms" Equip Spell Card, this card becomes an Effect Monster with this effect.
  • This card becomes DARK and its Level is increased by 1. Once per turn, if you control no other monsters: You can Special Summon 1 "Noble Knight" monster from your Deck in face-up Defense Position, except "Noble Knight Medraut", and if you do, destroy 1 Equip Spell Card you control.
  • Noble Knight Peredur Effect Monster LIGHT 4 1900 300 While equipped with a "Noble Arms" Equip Spell Card, this card becomes DARK and its Level is increased by 1. When this card is sent to the Graveyard while equipped with a "Noble Arms" Equip Spell Card: Target 1 "Noble Arms" card in your Graveyard; add that target to your hand.
    Nomadic Force Effect Monster WIND 4 1700 1000 When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Tribute this card to target 1 face-down Defense Position monster your opponent controls; destroy that target.
    Nubian Guard Effect Monster FIRE 2 500 500 If this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Continuous Spell Card from your Graveyard to the top of your Deck.
    Number 105: Battlin' Boxer Star Cestus Xyz/Effect Monster FIRE 4 2500 1600 3 Level 4 monsters
    During either player's Battle Step, if a "Battlin' Boxer" monster you control battles an opponent's monster: You can detach 1 Xyz Material from this card; negate the effects of the opponent's monster until the end of the turn, that monster you control cannot be destroyed by that battle, also your opponent takes any battle damage you would have taken from that battle.
    Number 10: Illumiknight Xyz/Effect Monster LIGHT 4 2400 2400 3 Level 4 monsters
    Once per turn: You can detach 1 Xyz Material from this card; send 1 card from your hand to the Graveyard, and if you do, draw 1 card.
    Number 12: Crimson Shadow Armor Ninja Xyz/Effect Monster EARTH 5 2400 1700 2 Level 5 monsters
    Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; this turn, face-up "Ninja" monsters you control cannot be destroyed by battle or by card effects.
    Number 39: Utopia Xyz/Effect Monster LIGHT 4 2500 2000 2 Level 4 monsters
    When any player's monster declares an attack: You can detach 1 Xyz Material from this card; negate the attack. When this card is targeted for an attack, while it has no Xyz Materials: Destroy this card.
    Number 39: Utopia Beyond Xyz/Effect Monster LIGHT 6 3000 2500 2 Level 6 monsters
    If this card is Xyz Summoned: The ATK of all monsters your opponent currently controls becomes 0. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up Xyz Monster you control and 1 "Utopia" monster in your Graveyard; banish the first target, and if you do, Special Summon the second target from your Graveyard, then gain 1250 LP.
    Number 39: Utopia Roots Xyz/Effect Monster LIGHT 1 500 100 2 Level 1 monsters
    When any player's monster declares an attack: You can detach 1 Xyz Material from this card; negate the attack, and if you negated an Xyz Monster's attack, this card gains ATK equal to that monster's Rank x 500.
    Number 54: Lion Heart Xyz/Effect Monster EARTH 1 100 100 3 Level 1 monsters
    This face-up Attack Position card cannot be destroyed by battle. When you take battle damage from battles involving this card: Inflict damage to your opponent equal to the amount of battle damage you took. If this card battles an opponent's monster, during damage calculation (in either player's turn): You can detach 1 Xyz Material from this card; your opponent takes any battle damage you would have taken from that battle
    Number 59: Crooked Cook Xyz/Effect Monster FIRE 4 2300 200 2 Level 4 monsters
    While you control no other cards on the field, this card is unaffected by other cards' effects. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; destroy as many other cards you control as possible, then this card gains 300 ATK until the end of this turn for each monster destroyed by this effect and sent to the Graveyard.
    Number 73: Abyss Splash Xyz/Effect Monster WATER 5 2400 1400 2 Level 5 WATER monsters
    Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; double this card's ATK until the end of your opponent's turn, also, any battle damage it inflicts to your opponent this turn is halved.
    Number 79: Battlin' Boxer Nova Kaiser Xyz/Effect Monster FIRE 4 2300 1600 2 Level 4 monsters
    Once per turn: You can attach 1 "Battlin' Boxer" monster from your hand or Graveyard to this card as an Xyz Material. This card gains 100 ATK for each Xyz Material attached to it. When this card you control is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target Level 4 or lower "Battlin' Boxer" monsters in your Graveyard, up to the number of Xyz Materials this card had on the field; Special Summon those targets.
    Number 86: Heroic Champion - Rhongomyniad Xyz/Effect Monster DARK 4 1500 1500 2 or more (max 5) Level 4 Warrior-Type monsters
    During each of your opponent's End Phases: Detach 1 Xyz Material from this card. This card gains effects based on the number of Xyz Materials attached to it.
  • 1 or more: Cannot be destroyed by battle.
  • 2 or more: Gains 1500 ATK and DEF
  • 3 or more: Unaffected by other card effects.
  • 4 or more: Your opponent cannot Normal or Special Summon monsters.
  • 5: Once per turn: You can destroy all cards your opponent controls.
  • Number 98: Antitopian Xyz/Effect Monster DARK 4 2000 2500 2 Level 4 monsters
    When any player's monster declares an attack: You can detach 1 Xyz Material from this card; change that monster to Defense Position. During either player's turn, while this card is in your Graveyard: You can target 1 "Utopia" monster on the field; Special Summon this card in Defense Position, and if you do, attach that monster to this card as an Xyz Material. You can only use this effect of "Number 98: Antitopian" once per turn.
    Number C105: Battlin' Boxer Comet Cestus Xyz/Effect Monster FIRE 5 2800 2000 4 Level 5 monsters
    When this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to half the destroyed monster's original ATK. If this card has "Number 105: Battlin' Boxer Star Cestus" as an Xyz Material, it gains this effect.
  • Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to the destroyed monster's ATK on the field.
  • Number C39: Utopia Ray Xyz/Effect Monster LIGHT 4 2500 2000 3 Level 4 LIGHT monsters
    You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect.
    Number C39: Utopia Ray V Xyz/Effect Monster LIGHT 5 2600 2000 3 Level 5 monsters
    When this card in its owner's possession is destroyed by an opponent's card (either by battle or by card effect): You can target 1 Xyz Monster in your Graveyard; return that target to the Extra Deck. If this card has a "Utopia" monster as an Xyz Material, it gains this effect.
  • Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; destroy that monster, and if you do, inflict damage to your opponent equal to the destroyed monster's ATK on the field.
  • Number C39: Utopia Ray Victory Xyz/Effect Monster LIGHT 5 2800 2500 3 Level 5 monsters
    If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card has a "Utopia" monster as an Xyz Material, it gains this effect.
  • When this card declares an attack on a face-up monster your opponent controls: You can detach 1 Xyz Material from this card; negate that opponent's face-up monster's effects, also this card gains ATK equal to that opponent's monster's ATK. These changes last until the end of this turn.
  • Number C73: Abyss Supra Splash Xyz/Effect Monster WATER 6 3000 2000 3 Level 6 monsters
    If a monster you control battles an opponent's monster, during damage calculation (in either player's turn): You can detach 1 Xyz Material from this card once per battle; your battling monster gains ATK equal to the ATK of the opponent's monster it is battling, during that damage calculation only. If this card has "Number 73: Abyss Splash" as Xyz Material, it gains this effect.
  • This card cannot be destroyed by card effects.
  • Number F0: Utopic Future Xyz/Effect Monster LIGHT 0 0 0 2 Xyz Monsters with the same Rank, except "Number" monsters
    (This card's original Rank is always treated as 1.)
    Cannot be destroyed by battle, and neither player takes any battle damage from attacks involving this card. At the end of the Damage Step, if this card battled an opponent's monster: You can take control of that opponent's monster until the end of the Battle Phase. If this face-up card on the field would be destroyed by a card effect, you can detach 1 Xyz Material from this card instead.
    Number S39: Utopia Prime Xyz/Effect Monster LIGHT 4 2510 2000 3 Level 4 LIGHT monsters
    You can also Xyz Summon this card by using a ""Number 39: Utopia"" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If your opponent's LP is at least 3000 higher than yours: You can detach 3 Xyz Materials from this card and pay LP so that you only have 10 left; destroy as many Special Summoned monsters your opponent controls as possible, and if you do, banish them, then inflict 300 damage to your opponent for each monster banished.
    Numeral Hunter Effect Monster LIGHT 4 1600 1400 If this card is Summoned: Return all "Number" Xyz Monsters on the field to the Extra Deck. Neither player can Special Summon "Number" Xyz Monsters. Cannot be destroyed by battle with an Xyz Monster. This card is unaffected by the effects of Xyz Monsters.
    Obnoxious Celtic Guardian Effect Monster EARTH 4 1400 1200 This card cannot be destroyed by battle with a monster that has 1900 or more ATK.
    One-Eyed Skill Gainer Xyz/Effect Monster LIGHT 4 2500 2600 3 Level 4 monsters
    You can detach 1 Xyz Material from this card to target 1 face-up Xyz Monster your opponent controls; this card's name and original effect become the same as that monster. This effect can only be used once while this card is face-up on the field.
    Oscillo Hero Normal Monster EARTH 3 1250 700 A strange warrior from another dimension.
    Overlay Booster Effect Monster LIGHT 5 2000 0 If you control a monster with 2000 or more ATK, you can Special Summon this card (from your hand) in face-up Defense Position. You can only Special Summon "Overlay Booster" once per turn this way. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Xyz Monster you control that has Xyz Material; it gains 500 ATK for each Xyz Material attached to it.
    Overlay Sentinel Effect Monster LIGHT 4 2000 0 Cannot be Special Summoned. When this card is Normal Summoned: Change this card to Defense Position. If you control a face-up Xyz Monster that has Xyz Material: You can banish this card from your Graveyard, then target 1 monster your opponent controls; it loses 500 ATK for each Xyz Material attached to a monster you control.
    Paladin of Felgrand Effect Monster LIGHT 4 1700 300 If this card is Normal or Special Summoned: You can equip 1 Level 7 or 8 Dragon-Type monster from your hand or Deck to this card. This card is unaffected by other monsters' effects, while equipped with an Equip Card. You can Tribute 1 monster and this card, then target 1 Level 7 or 8 Dragon-Type monster in your Graveyard; Special Summon it.
    Paladin of Photon Dragon Ritual/Effect Monster LIGHT 4 1900 800 You can Ritual Summon this card with "Luminous Dragon Ritual". You can Tribute this card; Special Summon 1 "Galaxy-Eyes Photon Dragon" from your hand or Deck. When this card destroys an opponent's monster by battle and sends it to the Graveyard: Draw 1 card.
    Penumbral Soldier Lady Effect Monster DARK 6 2100 1400 If this card battles with a LIGHT monster, increase the ATK of this card by 1000 points during the Damage Step.
    Performance of Sword Ritual Monster EARTH 6 1950 1850 This monster can only be Ritual Summoned with the Ritual Magic Card, "Commencement Dance". You must also offer monsters whose total Level Stars equal 6 or more as a Tribute form your Field or your hand.
    Performapal Dag Daggerman Pendulum/Effect Monster EARTH 5 2000 600 During your Main Phase, if this card was Pendulum Summoned this turn: You can send 1 "Performapal" monster from your hand to the Graveyard; draw 1 card. You can only use this effect of "Performapal Dag Daggerman" once per turn.

    Pendulum Scale: 2
    Pendulum Effect: During your Main Phase, if this card was activated this turn: You can target 1 "Performapal" monster in your Graveyard; add it to your hand. You can only use this effect of "Performapal Dag Daggerman" once per turn.
    Performapal Helpprincess Effect Monster DARK 4 1200 1200 When you Normal or Special Summon a "Performapal" monster(s), except "Performapal Helpprincess" (except during the Damage Step): You can Special Summon this card from your hand.
    Performapal Life Swordsman Effect Monster LIGHT 1 0 0 When your opponent gains LP (except during the Damage Step): You can Special Summon this card from your hand, and if you do, this card's ATK becomes equal to the LP your opponent gained. You can Tribute this card, then target 1 face-up monster you control; it gains 1000 ATK until the end of this turn.
    Phantom Bounzer Effect Monster DARK 6 2400 1200 If this card on the field is destroyed and sent to the Graveyard: You can add 2 "Bounzer" cards from your Deck to your hand.
    Phoenix Gearfried Gemini Monster FIRE 8 2800 2200 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
  • If your opponent activates a Spell Card: You can target 1 Gemini monster in your Graveyard: Special Summon that target. During either player's turn, when a Spell/Trap Card is activated that targets a monster(s) on the field: You can send 1 face-up Equip Card you control to the Graveyard; negate the activation, and if you do, destroy it.
  • Photon Alexandra Queen Xyz/Effect Monster LIGHT 4 2400 1200 2 Level 4 "Butterspy" monsters
    You can detach 1 Xyz Material from this card; return all monsters on the field to the hand, then inflict 300 damage to each player for each card returned to their hand.
    Photon Caesar Effect Monster LIGHT 8 2000 2800 When this card is Normal or Flip Summoned: You can Special Summon 1 "Photon Caesar" from your hand or Deck.
    Photon Chargeman Effect Monster LIGHT 4 1000 1000 Once per turn: You can make this card's ATK become double its original ATK, until your next Standby Phase. This card cannot attack the turn you activate this effect.
    Photon Crusher Effect Monster LIGHT 4 2000 0 If this card attacks, it is changed to Defense Position at the end of the Damage Step.
    Photon Papilloperative Xyz/Effect Monster LIGHT 4 2100 1800 2 Level 4 monsters
    Once per turn: You can detach 1 Xyz Material from this card, then target 1 Defense Position monster on the field; change it to face-up Attack Position, and if you do, it loses 600 ATK.
    Photon Slasher Effect Monster LIGHT 5 2100 1000 If a face-up Xyz Monster is on the field, you can Special Summon this card (from your hand) in face-up Defense Position.
    Photon Strike Bounzer Xyz/Effect Monster LIGHT 6 2700 2000 2 Level 6 monsters
    Once per turn, during either player's turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate the effect, and if you do, inflict 1000 damage to your opponent.
    Photon Thrasher Effect Monster LIGHT 4 2100 0 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control no monsters. If you control another monster, this card cannot attack.
    Pilgrim of the Ice Barrier Effect Monster WATER 4 1500 1000 This card cannot be destroyed by battle with a monster with 1900 or more ATK.
    Power Breaker Effect Monster EARTH 4 1900 0 When this card is destroyed by your opponent's attack or card effect and sent to the Graveyard, select 1 face-up Spell/Trap Card your opponent controls, and destroy it. If this card attacks, it is changed to Defense Position at the end of the Damage Step.
    Princess of Tsurugi Effect Monster WIND 3 900 700 FLIP: Inflict 500 points of damage to your opponent's Life Points for each Spell and Trap Card on your opponent's side of the field.
    Protector of the Throne Normal Monster EARTH 4 800 1500 While the king is away, this queen protects his throne with a mighty defense.
    Puppet King Effect Monster EARTH 7 2800 2600 When your opponent adds a Monster Card(s) to their hand, except by drawing, you can Special Summon this card from your hand. If you do, destroy it during your next turn's End Phase.
    Queen's Bodyguard Effect Monster EARTH 4 1700 1200 Allure Queen monsters on your side of the field cannot be selected as an attack target.
    Queen's Double Effect Monster EARTH 1 350 300 This monster may attack your opponent's Life Points directly.
    Queen's Knight Normal Monster LIGHT 4 1500 1600 This knight catches her opponents off guard, dominating them with swift yet graceful attacks.
    Raiden, Hand of the Lightsworn Tuner Monster LIGHT 4 1700 1000 During your Main Phase: You can send the top 2 cards of your Deck to the Graveyard, then, if any "Lightsworn" monsters were sent to the Graveyard by this effect, this card gains 200 ATK until the end of your opponent's next turn. You can only use this effect of "Raiden, Hand of the Lightsworn" once per turn. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard.
    Rainbow Neos Fusion/Effect Monster LIGHT 10 4500 2500 Elemental HERO Neos + "Rainbow Dragon" or "Rainbow Dark Dragon"
    Must be Fusion Summoned with the above Fusion Material Monsters and cannot be Special Summoned by other ways. Once per turn: You can activate 1 of these effects.
  • Send 1 monster you control to the Graveyard; shuffle all monsters your opponent controls into the Deck.
  • Send 1 Spell/Trap Card you control to the Graveyard; shuffle all Spell and Trap Cards your opponent controls into the Deck.
  • Send 1 card from the top of your Deck to the Graveyard; shuffle all cards in your opponent's Graveyard into the Deck.
  • Rapid Warrior Effect Monster WIND 4 1200 200 During your Main Phase 1, you can activate this card's effect. If you do, it can attack your opponent directly this turn. Other monsters cannot attack during the turn your activate this effect.
    Rescue Warrior Effect Monster EARTH 4 1600 1700 You take no Battle Damage from battles involving this card. If this card is destroyed by battle, select 1 face-up monster your opponent controls that you own, and take control of it.
    Road Warrior Synchro/Effect Monster LIGHT 8 3000 1500 Road Synchron + 2 or more non-Tuner Monsters.
    Once per turn, you can Special Summon 1 Level 2 or lower Warrior or Machine-Type monster from your Deck.
    Rocket Hermos Cannon Fusion/Effect Monster LIGHT 4 1500 1300 Must be Special Summoned with "The Claw of Hermos", using a Warrior-Type monster, and cannot be Special Summoned by other ways. If this card is Special Summoned: Target 1 other monster on the field; equip this card to it. It can make a second attack during each Battle Phase, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    Rocket Warrior Effect Monster LIGHT 4 1500 1300 During your Battle Phase, this card cannot be destroyed by battle, also you take no battle damage from attacks involving this card. If this card attacks a monster, after damage calculation: That attack target loses 500 ATK until the End Phase.
    Rose Archer Effect Monster EARTH 3 1000 100 During either player's turn, when your opponent activates a Trap Card while you control a Plant-Type monster: You can send this card from your hand to the Graveyard; negate the activation, and if you do,destroy it.
    Rose Paladin Effect Monster EARTH 4 1800 200 When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Tribute this card; Special Summon 1 Plant-Type monster from your hand or Deck in Defense Position. You can send this card from your hand to the Graveyard; add 1 Level 7 or higher Plant-Type monster from your Deck to your hand. You can only use this effect of "Rose Paladin" once per turn.
    Rose, Warrior of Revenge Effect Monster FIRE 4 1600 600 When this card inflicts battle damage to your opponent: Inflict 300 damage to your opponent.
    Royal Knight of the Ice Barrier Effect Monster WATER 5 2000 2000 When this card is Tribute Summoned, Special Summon 1 "Ice Coffin Token" (Aqua-Type/WATER/Level 1/ATK 1000/DEF 0) in Attack Position to your opponent's side of the field. This Token cannot be Tributed for a Tribute Summon.
    Rush Warrior Effect Monster WIND 2 300 1200 During damage calculation (in either player's turn), if a "Warrior" Synchro Monster you control battles an opponent's monster: You can send this card from your hand to the Graveyard; your battling monster's ATK becomes double its current ATK during that damage calculation only. You can banish this card from your Graveyard, then target 1 "Synchron" monster in your Graveyard; add it to your hand. You can only use each effect of "Rush Warrior" once per turn.
    Ryu Senshi Fusion/Effect Monster EARTH 6 2000 1200 A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. As long as this card remains face-up on the field, negate the effect of a Normal Trap Card by paying 1000 Life Points. Negate the effect of a Spell Card that targets this card and destroy it.
    Sacred Noble Knight of King Artorigus Xyz/Effect Monster LIGHT 5 2200 2200 2 Level 5 "Noble Knight" monsters
    When this card is Xyz Summoned: You can target up to 3 "Noble Arms" Equip Spell Cards with different names in your Graveyard; equip those targets to this card. Once per turn: You can detach 1 Xyz Material from this card, then target 1 other monster on the field; destroy that target. If this card on the field is sent to the Graveyard: You can target 1 Level 4 or higher "Noble Knight" monster in your Graveyard; Special Summon that target.
    Salvage Warrior Effect Monster WATER 5 1900 1600 When this card is Tribute Summoned, you can Special Summon 1 Tuner monster from your hand or Graveyard.
    Samsara Kaiser Effect Monster EARTH 2 200 100 When you Tribute Summon a monster by Tributing this card, return this card to your hand.
    Samurai of the Ice Barrier Effect Monster WATER 4 1800 1500 When this card on the field is changed from face-up Attack Position to face-up Defense Position, destroy it and draw 1 card.
    Sasuke Samurai Effect Monster WIND 2 500 800 At the start of the Damage Step, if this card attacks a face-down Defense Position monster: Destroy that face-down monster.
    Sasuke Samurai #2 Effect Monster WIND 1 200 300 Once per turn, during your Main Phase, you can pay 800 Life Points. If you do this, until the End Phase, Spell and Trap Cards cannot be activated.
    Sasuke Samurai #3 Effect Monster LIGHT 3 1000 1000 When this card inflicts Battle Damage to your opponent's Life Points, your opponent draws cards until their hand has 7 cards.
    Sasuke Samurai #4 Effect Monster WIND 4 1200 1200 If this card battles a monster, toss a coin and call heads or tails before damage calculation. If you call it right, destroy the opponent's monster with this effect.
    Satellarknight Alsahm Effect Monster LIGHT 4 1400 1800 If this card is Summoned: You can inflict 1000 damage to your opponent. You can only use this effect of "Satellarknight Alsahm" once per turn.
    Satellarknight Altair Effect Monster LIGHT 4 1700 1300 If this card is Summoned: You can target 1 "tellarknight" monster in your Graveyard, except "Satellarknight Altair"; Special Summon that monster in Defense Position, but monsters you control cannot attack for the rest of this turn, except "tellarknight" monsters. You can only use this effect of "Satellarknight Altair" once per turn.
    Satellarknight Betelgeuse Effect Monster LIGHT 4 700 1900 If this card is Summoned: You can target 1 "tellarknight" card in your Graveyard, except "Satellarknight Betelgeuse"; send this card to the Graveyard, and if you do, add that target to your hand. You can only use this effect of "Satellarknight Betelgeuse" once per turn.
    Satellarknight Capella Effect Monster LIGHT 4 1100 2000 If this card is Summoned: You can apply the effect below for the rest of this turn. You can only use this effect of "Stellarknight Capella" once per turn (but if it resolves, you can apply the effect multiple times).
  • You can treat Level 4 or lower "tellarknight" monsters you control as Level 5 when Xyz Summoning using 3 or more monsters as Xyz Materials.
  • Satellarknight Deneb Effect Monster LIGHT 4 1500 1000 If this card is Summoned: You can add 1 "tellarknight" monster from your Deck to your hand, except "Satellarknight Deneb". You can only use this effect of "Satellarknight Deneb" once per turn.
    Satellarknight Procyon Effect Monster LIGHT 4 1300 1200 If this card is Summoned: You can send 1 "tellarknight" monster from your hand to the Graveyard, and if you do, draw 1 card. You can only use this effect of "Satellarknight Procyon" once per turn.
    Satellarknight Rigel Effect Monster LIGHT 4 1900 700 If this card is Summoned: You can target 1 "tellarknight" monster on the field; it gains 500 ATK, but send it to the Graveyard during the End Phase. You can only use this effect of "Satellarknight Rigel" once per turn.
    Satellarknight Sirius Effect Monster LIGHT 4 1600 900 If this card is Summoned: You can target 5 "tellarknight" monsters in your Graveyard; shuffle all 5 into the Deck, then draw 1 card. You can only use this effect of "Satellarknight Sirius" once per turn.
    Satellarknight Unukalhai Effect Monster LIGHT 4 1800 1000 If this card is Summoned: You can send 1 "tellarknight" card from your Deck to the Graveyard, except "Satellarknight Unukalhai". You can only use this effect of "Satellarknight Unukalhai" once per turn.
    Satellarknight Vega Effect Monster LIGHT 4 1200 1600 If this card is Summoned: You can Special Summon 1 "tellarknight" monster from your hand, except "Satellarknight Vega". You can only use this effect of "Satellarknight Vega" once per turn.
    Satellarknight Zefrathuban Pendulum/Effect Monster LIGHT 4 0 2100 If this card is Normal, Flip or Pendulum Summoned: You can target 1 other "tellarknight" or "Zefra" card in your Monster Zone or Pendulum Zone, and 1 face-up card your opponent controls; destroy them. You can only use this effect of "Satellarknight Zefrathuban" once per turn.

    Pendulum Scale: 1
    Pendulum Effect: You cannot Pendulum Summon monsters, except "tellarknight" and "Zefra" monsters. This effect cannot be negated.
    Scarred Warrior Synchro/Effect Monster EARTH 5 2100 1000 1 Tuner + 1 or more non-Tuner monsters
    Your opponent cannot target face-up Warrior-Type monsters for attacks, except this one. Once per turn, if this card would be destroyed by battle, it is not destroyed.
    Science Soldier Normal Monster DARK 3 800 800 Soldiers equipped with state-of-the-art weaponry to face unknown creatures.
    Scrap Soldier Tuner Monster EARTH 5 2100 700 This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "Scrap" monster. If this face-up Defense Position card is selected as an attack target, destroy this card at the end of the Battle Phase. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can select 1 "Scrap" monster in your Graveyard, except "Scrap Soldier", and add it to your hand.
    Search Striker Effect Monster WIND 4 1600 1200 If this card attacks a face-down Defense Position monster, you can destroy the monster immediately with this card''s effect without flipping it face-up or applying damage calculation. If you do, this card is changed to Defense Position at the end of the Battle Phase. This card''s battle position cannot be changed until the end of your next turn, except with a card effect.
    Senior Silver Ninja Effect Monster EARTH 6 2300 2200 When this card is flipped face-up: You can Special Summon any number of "Ninja" monsters, except "Senior Silver Ninja", from your hand and/or Graveyard in face-down Defense Position. There can only be 1 face-up "Senior Silver Ninja" on the field.
    Seven Swords Warrior Synchro/Effect Monster EARTH 7 2300 1800 1 Tuner + 1 or more non-Tuner monsters
    Once per turn, when an Equip Card is equipped to this card: Inflict 800 damage to your opponent. Once per turn: You can target 1 Equip Card equipped to this card; send it to the Graveyard. When an Equip Card equipped to this card is sent to the Graveyard (except during the Damage Step): You can target 1 face-up monster your opponent controls; destroy that target.
    Shadow of the Six Samurai - Shien Xyz/Effect Monster EARTH 4 2500 400 2 Level 4 "Six Samurai" monsters
    Once per turn, during either player's turn: You can detach 1 Xyz Material from this card to target 1 face-up "Six Samurai" monster you control with less than 2000 ATK; its original ATK becomes 2000 until the End Phase.
    Shadow Tamer Effect Monster EARTH 3 800 700 FLIP: Take control of 1 face-up Fiend-Type monster on your opponent's side of the field until the end of the End Phase.
    Shield Warrior Effect Monster EARTH 3 800 1600 During damage calculation, in either player's turn: You can banish this card from your Graveyard; monsters you control cannot be destroyed by this battle.
    Shien's Advisor Effect Monster EARTH 4 1200 400 When this card is Normal Summoned, if you control a face-up "Six Samurai" monster: Declare 1 Monster Type; while this card is face-up on the field, monsters with the declared Monster Type cannot declare an attack or be Special Summoned.
    Shien's Daredevil Effect Monster EARTH 4 1600 1000 When this card is Normal Summoned: Place 1 Bushido Counter on it (max. 1). This card gains 300 ATK while it has a Bushido Counter on it. Once per turn: You can target 1 face-up card on the field that you can place a Bushido Counter on; remove 1 Bushido Counter from this card, then place it on that target.
    Shien's Footsoldier Effect Monster EARTH 2 700 300 When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 3 or lower "Six Samurai" monster from your Deck.
    Shien's Squire Tuner Monster EARTH 1 300 700 During damage calculation, in either player's turn, if a "Six Samurai" monster you control battles: You can send this card from your hand to the Graveyard; that monster cannot be destroyed by battle this turn.
    Shine Knight Effect Monster LIGHT 3 400 1900 This card is Level 4 while in face-up Defense Position.
    Shore Knight Effect Monster WATER 4 1400 1200 Once per turn, when this face-up card on the field changes its battle position: You can send 1 WATER monster from your Deck to the Graveyard.
    Shurit, Strategist of the Nekroz Effect Monster WATER 3 300 1800 If you Ritual Summon exactly 1 "Nekroz" Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. If this card isTributed by a card effect: You can add 1 Warrior-Type "Nekroz" Ritual Monster from your Deck to your hand. You can only use this effect of "Shurit, Strategist of the Nekroz" once per turn.
    Silent Swordsman Effect Monster LIGHT 4 1000 1000 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 Warrior-Type monster, and cannot be Special Summoned by other ways. Once per turn, during the Standby Phase: This card gains 500 ATK. Once per turn, during either player's turn, when a Spell Card is activated: You can negate the activation. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Silent Swordsman" monster from your hand or Deck, except "Silent Swordsman", ignoring its Summoning conditions.
    Silent Swordsman LV3 Effect Monster LIGHT 3 1000 1000 Negate the effects of your opponent's Spell Cards that target this card. During your Standby Phase, you can send this face-up card to the Graveyard to Special Summon 1 "Silent Swordsman LV5" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)
    Silent Swordsman LV5 Effect Monster LIGHT 5 2300 1000 This card is unaffected by the effects of your opponent's Spell Cards. If this card inflicts Battle Damage to your opponent by a direct attack, during your next Standby Phase, you can send this face-up card to the Graveyard to Special Summon 1 "Silent Swordsman LV7" from your hand or Deck.
    Silent Swordsman LV7 Effect Monster LIGHT 7 2800 1000 Cannot be Normal Summoned or Set. Must be Special Summoned with "Silent Swordsman LV5" and cannot be Special Summoned by other ways. Negate the effect of all Spell Cards on the field.
    Silver Sentinel Effect Monster EARTH 4 1500 1300 You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During the End Phase of the turn this Set card in your Spell & Trap Card Zone was destroyed by an opponent's card effect and sent to the Graveyard: Target 1 card your opponent controls (if possible); Special Summon this card from the Graveyard, and if you do, destroy that target (if any).
    Skull Guardian Ritual Monster LIGHT 7 2050 2500 This monster can only be Ritual Summoned with the Ritual Magic Card, Novox's Prayer". You must also offer monsters whose total Level Stars equal 7 or more as a Tribute from the field or your hand."
    Skull Mariner Normal Monster WATER 4 1600 900 A pirate ship that appears out of the mist and sinks any seagoing vessels.
    Skull Stalker Normal Monster DARK 3 900 800 Foist he's gonna grab yer monstah wit' his claws, den attack again wit' his poizin stingah!
    Sonic Maid Normal Monster EARTH 3 1200 900 A maiden that uses sound to her advantage, she wields a scythe that's shaped like a musical note.
    Sonic Warrior Effect Monster WIND 2 1000 0 When this card is sent to the Graveyard: All Level 2 or lower monsters you currently control gain 500 ATK.
    Speed Warrior Effect Monster WIND 2 900 400 During the Battle Phase of the turn you Normal Summon this card, you can double its original ATK until the end of the Battle Phase.
    Spell Strider Effect Monster EARTH 4 1800 600 If this card is in your hand: You can target 2 face-up Spell Cards on the field (1 from each side of the field); banish them, and if you do, Special Summon this card.
    Spell Striker Effect Monster EARTH 3 600 200 You can remove from play 1 Spell Card from your Graveyard to Special Summon this card. This card can attack your opponent directly. You take no Battle Damage from battles involving this card.
    Spirit of the Six Samurai Effect Monster EARTH 3 500 500 Once per turn, you can either: Target 1 face-up "Six Samurai" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, the equipped monster gains 500 ATK and DEF. If the equipped monster destroys an opponent's monster by battle: Draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
    Spy-C-Spy Effect Monster FIRE 3 1200 1300 If this card is Normal Summoned: Look at 1 random card in your opponent's Extra Deck, and if it has 2000 or more ATK, this card gains 1000 ATK. If it has less than 2000 ATK, you gain LP equal to that monster's ATK
    SPYRAL Super Agent Effect Monster EARTH 4 1900 1200 If this card is in your hand: You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent's Deck, and if you do, Special Summon this card if it is a card of that type. If this card is Special Summoned by the effect of a "SPYRAL" card: You can target 1 Spell/Trap Card your opponent controls; destroy it. You can only use each effect of "SPYRAL Super Agent" once per turn.
    SPYRAL Tough Effect Monster WIND 4 1900 1500 This card's name becomes "SPYRAL Super Agent" while it is on the field or in the Graveyard. Once per turn: You can declare 1 card type (Monster, Spell, or Trap) and target 1 card your opponent controls; reveal the top card of your opponent's Deck, and if you do, destroy the targeted card if the revealed card is the declared type.
    Stardust Charge Warrior Synchro/Effect Monster WIND 6 2000 1300 1 Tuner + 1 or more non-Tuner monsters
    When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.
    Stardust Warrior Synchro/Effect Monster WIND 10 3000 2500 1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters.
    During either player's turn, if your opponent would Special Summon a monster(s): You can Tribute this card; negate the Summon, and if you do, destroy that monster(s). During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your Graveyard. If this card is destroyed by battle or if this face-up card you control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 8 or lower "Warrior" Synchro Monster from your Extra Deck. (This Special Summon is treated as a Synchro Summon.)
    Starliege Lord Galaxion Xyz/Effect Monster LIGHT 4 2000 2100 2 Level 4 "Photon" monsters
    Once per turn: You can detach 1 or 2 Xyz Materials from this card; apply this effect, depending on the number you detached.
  • 1: Special Summon 1 "Galaxy-Eyes Photon Dragon" from your hand
  • 2: Special Summon 1 "Galaxy-Eyes Photon Dragon" from your Deck.
  • Starliege Paladynamo Xyz/Effect Monster LIGHT 4 2000 1000 2 Level 4 LIGHT monsters
    Once per turn: You can detach 2 Xyz Materials from this card to target 1 face-up monster your opponent controls; its ATK becomes 0, and if it does, its effects are negated. When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Draw 1 card.
    Stellarknight Delteros Xyz/Effect Monster LIGHT 4 2500 2100 3 Level 4 monsters
    While this card has Xyz Material, your opponent cannot activate cards or effects when you Normal or Special Summon a monster(s). Once per turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it. If this card is sent from the field to the Graveyard: You can Special Summon 1 "tellarknight" monster from your hand or Deck.
    Stellarknight Triverr Xyz/Effect Monster LIGHT 4 2100 2500 3 Level 4 "tellarknight" monsters
    During the turn you Xyz Summon this card, you cannot Special Summon monsters, except "tellarknight" monsters. If this card is Xyz Summoned: Return all other cards on the field to the hand. Once per turn: You can detach 1 Xyz Material from this card; send 1 random card from your opponent's hand to the Graveyard. If this card with Xyz Material is sent to the Graveyard: You can target 1 "tellarknight" monster in your Graveyard; Special Summon it.
    Stinging Swordsman Effect Monster WIND 1 300 600 When this card inflicts Battle Damage to your opponent: Return all face-up cards in your opponent's Spell & Trap Card Zones to the hand.
    Strike Ninja Effect Monster DARK 4 1700 1200 You can remove this card from play until the End Phase of this turn by removing from play 2 DARK monsters in your Graveyard. You can use this effect during either player's turn. You can only use this effect once per turn.
    Stronghold Guardian Effect Monster EARTH 4 0 1500 If a Defense Position monster you control is attacked, during the Damage Step, you can send this card from your hand to the Graveyard to have that monster gain 1500 DEF until the End Phase.
    Stuffed Animal Normal Monster EARTH 3 1200 900 It may look like a harmless stuffed animal, but its zipper mouth deals a deadly bite.
    Subterror Nemesis Warrior Effect Monster EARTH 4 1800 1200 During either player's turn: You can send 1 "Subterror" monster from your Deck to the Graveyard; Tribute this card and at least 1 other monster so that the original LevelsTributed equal or exceed the Level of that "Subterror" monster in the Graveyard, and if you do, Special Summon that monster in face-up or face-down Defense Position. If a "Subterror Behemoth" monster is flipped face-up while this card is in your Graveyard: You can Special Summon this card. You can only use each effect of "Subterror Nemesis Warrior" once per turn.
    Succubus Knight Normal Monster DARK 5 1650 1300 A warrior wizard adept in casting bone-chilling spells.
    Super Quantum Red Layer Effect Monster FIRE 5 2000 800 If you control no monsters, you can Special Summon this card (from your hand). You can only use each of these effects of "Super Quantum Red Layer" once per turn.
  • When this card is Normal or Special Summoned: You can target 1 "Super Quant" card in your Graveyard; add it to your hand.
  • If this card is sent to the Graveyard: You can target 1 "Super Quant" monster in your Graveyard, except "Super Quantum Red Layer"; Special Summon it, but it cannot activate its effects.
  • Super Soldier Soul Effect Monster EARTH 1 0 0 You can send 1 "Black Luster Soldier" monster from your hand to the Graveyard; until your opponent's next End Phase, this card's ATK becomes 3000, and this card's name becomes "Black Luster Soldier". You can banish this card from your Graveyard;add 1 "Beginning Knight" or "Evening Twilight Knight" from your Deck to your hand. You can only use each effect of "Super Soldier Soul" once per turn.
    Supply Effect Monster EARTH 4 1300 800 FLIP: Return 2 Fusion-Material monsters that were sent to the Graveyard as a result of a Fusion Summon to your hand.
    Swallowtail Butterspy Effect Monster DARK 4 1800 1200 When another monster you control inflicts Battle Damage to your opponent: Target 1 face-up monster your opponent controls; it loses ATK equal to the Battle Damage inflicted.
    Swamp Battleguard Effect Monster EARTH 5 1800 1500 This card gains 500 ATK for each "Lava Battleguard" you control.
    Swift Gaia the Fierce Knight Effect Monster DARK 7 2300 2100 If this is the only card in your hand, you can Normal Summon it without Tributing.
    Sword Breaker Xyz/Effect Monster EARTH 6 2700 1000 2 Level 6 monsters
    Once per turn: You can detach 1 Xyz Material from this card to declare 1 Monster Type; this card gains the following effect. At the start of the Damage Step, if this card battles a monster of a Type that has been declared: Destroy that monster.
    Sword Hunter Effect Monster EARTH 7 2450 1700 At the end of the Battle Phase, if this card destroyed a monster(s) by battle and sent it to the Graveyard this Battle Phase: Equip all those monsters from the Graveyard to this card as an Equip Spell Card(s) with this effect.
  • The equipped monster gains 200 ATK.
  • Sword Master Tuner Monster EARTH 3 1200 3 If a Warrior-Type monster you control attacks your opponent's monster, and the opponent's monster is not destroyed by battle, at the end of the Damage Step you can Special Summon this card from your hand. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
    Swordsman from a Distant Land Effect Monster EARTH 1 250 250 If this card attacked an opponent's monster, after damage calculation: Destroy that monster during the 5th End Phase after the attack.
    Swordsman of Landstar Normal Monster EARTH 3 500 1200 An amateur with a sword, this fairy warrior relies on its mysterious powers.
    Swordsman of Revealing Light Effect Monster LIGHT 8 0 2400 When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, then if this card's DEF is higher than the attacking monster's ATK, destroy that attacking monster. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
  • Each turn, the first time this card would be destroyed by battle, it is not destroyed.
  • Swordstalker Normal Monster DARK 6 2000 1600 A monster formed by the vengeful souls of those who passed away in battle.
    T.G. Power Gladiator Synchro/Effect Monster EARTH 5 2300 1000 1 Tuner + 1 or more non-Tuner "T.G." monsters
    During battle between this attacking monster and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card on the field is destroyed, draw 1 card.
    T.G. Striker Tuner Monster EARTH 2 800 0 If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. During the End Phase of the turn this card on the field was destroyed and sent to the Graveyard, you can add 1 "T.G." monster from your Deck to your hand, except "T.G. Striker".
    Tactical Espionage Expert Effect Monster EARTH 3 1300 1200 When this card is Normal Summoned successfully, no Trap Cards can be activated.
    Tasuke Knight Effect Monster LIGHT 4 1700 100 When an opponent's monster declares an attack, while you have no cards in your hand and this card is in your Graveyard: You can Special Summon this card from your Graveyard, then end the Battle Phase. You can only use the effect of "Tasuke Knight" once per Duel.
    Tatakawa Knight Effect Monster EARTH 4 1500 0 If the activation of your Spell/Trap Card is negated by an opponent's card effect: You can send this card from your hand to the Graveyard; inflict 1500 damage to your opponent.
    Tellarknight Ptolemaeus Xyz/Effect Monster LIGHT 4 550 2600 2 or more Level 4 monsters
    Once per Chain, during either player's turn: You can detach 3 Xyz Materials from this card; Special Summon from your Extra Deck, 1 Xyz monster that is 1 Rank higher than this card, except a "Number" monster, by using this face-up card you control as the Xyz Material. (This is treated as an Xyz Summon. Xyz Materials attached to this card also become Xyz Materials on the Summoned monster.) You can detach 7 Xyz Materials from this card; skip your opponent's next turn. During each player's End Phase: You can attach 1 "Stellarknight" card from your Extra Deck to this card as a face-up Xyz Material.
    Tenmataitei Effect Monster DARK 5 2400 1000 Your opponent cannot activate cards or effects in response to the activation of any monster effect activated by a monster that was Normal Summoned/Set.
    Terratiger, the Empowered Warrior Effect Monster EARTH 4 1800 1200 When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Normal Monster from your hand in Defense Position.
    Teva Effect Monster LIGHT 5 2000 1500 When this card is Tribute Summoned successfully, your opponent cannot declare an attack during his/her next turn.
    The Creator Incarnate Effect Monster LIGHT 4 1600 1500 You can Tribute this card to Special Summon 1 "The Creator" from your hand.
    The Fiend Megacyber Effect Monster DARK 6 2200 1200 If your opponent controls at least 2 more monsters than you do, you can Special Summon this card (from your hand).
    The Grand Jupiter Effect Monster DARK 8 2500 2000 Once per turn: You can discard 2 cards, then target 1 face-up monster your opponent controls; equip that face-up monster to this card. This card gains ATK equal to the combined original ATK of the monsters equipped to it by this effect. Once per turn, during the End Phase: You can target 1 Monster Card equipped to this card by this card's effect; Special Summon it to your field.
    The Hunter with 7 Weapons Effect Monster EARTH 3 1000 600 When this card is Normal Summoned, declare 1 Type of monster. When battling that Type of monster, increase the ATK of this card by 1000 points during Damage Calculation.
    The Immortal Bushi Effect Monster DARK 3 1200 600 While this card is face-up on the field, it cannot be Tributed, except for the Tribute Summon of a Warrior-Type monster. During your Standby Phase, if this card is in your Graveyard and all the monsters in your Graveyard are Warrior-Type: You can Special Summon this card from your Graveyard. You must also control no monsters to activate and to resolve this effect.
    The Judgement Hand Normal Monster EARTH 3 1400 700 An all-powerful hand that delivers ruthless attacks.
    The Last Warrior from Another Plane Fusion/Effect Monster EARTH 7 2350 2300 Zombyra the Dark + "Maryokutai"
    When this card is Special Summoned, destroy all monsters on your side of the field except this card. As long as this card remains face-up on the field, neither player can Normal Summon, Flip Summon or Special Summon any monster."
    The Legendary Fisherman Effect Monster WATER 5 1850 1600 While "Umi" is on the field, this card is unaffected by Spell effects and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.
    The Legendary Fisherman III Effect Monster WATER 7 2500 2000 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) byTributing 1 "The Legendary Fisherman", and cannot be Special Summoned by other ways. When this card is Special Summoned: You can banish all monsters your opponent controls, also this card cannot attack this turn. Cannot be destroyed by battle or card effects, also unaffected by Spell/Trap effects. Once per turn: You can return as many of your opponent's banished cards as possible to the Graveyard, and if you do, the first battle or effect damage your opponent takes this turn becomes doubled.
    The Little Swordsman of Aile Effect Monster WATER 3 800 1300 Offer 1 monster on your side of the Field as a Tribute to increase this monster's ATK by 700 points until the end of the turn.
    The Phantom Knights of Ancient Cloak Effect Monster DARK 3 800 1000 If this card is in Attack Position: You can target 1 DARK monster on the field; change this card to Defense Position, and if you do, that monster gains 800 ATK and DEF until the end of your opponent's turn. You can banish this card from your Graveyard; add 1 "The Phantom Knights" card from your Deck to your hand, except "The Phantom Knights of Ancient Cloak". You can only use each effect of "The Phantom Knights of Ancient Cloak" once per turn.
    The Phantom Knights of Break Sword Xyz/Effect Monster DARK 3 2000 1000 2 Level 3 monsters
    Once per turn: You can detach 1 Xyz Material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your Graveyard; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.
    The Phantom Knights of Cloven Helm Effect Monster DARK 4 1500 500 If a "Phantom Knights" card(s) is sent to your Graveyard: This card gains 500 ATK. You can banish this card from your Graveyard; during the End Phase of this turn, add 1 "Phantom Knights" card from your Graveyard to your hand. You can only use each effect of "The Phantom Knights of Cloven Helm" once per turn.
    The Phantom Knights of Fragile Armor Effect Monster DARK 4 1000 2000 If a face-up "The Phantom Knights" monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. You can banish this card from your Graveyard and send 1 "Phantom Knights" card from your hand to the Graveyard; draw 1 card. You can only use each effect of "The Phantom Knights of Fragile Armor" once per turn.
    The Phantom Knights of Ragged Gloves Effect Monster DARK 3 1000 500 A DARK Xyz Monster that was summoned using this card on the field as an Xyz Material gains this effect.
  • If it is Xyz Summoned: It gains 1000 ATK.
    You can banish this card from your Graveyard; send 1 "Phantom Knights" card from your Deck to the Graveyard. You can only use each effect of "The Phantom Knights of Ragged Gloves" once per turn.
  • The Phantom Knights of Silent Boots Effect Monster DARK 3 200 1200 If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your Graveyard; add 1 "Phantom Knights" Spell/Trap Card from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn.
    The Six Samurai - Irou Effect Monster DARK 4 1700 1200 At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
    The Six Samurai - Kamon Effect Monster FIRE 3 1500 1000 Once per turn: You can target 1 face-up Spell/Trap Card; destroy that target. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. This card cannot declare an attack during the turn this effect is activated. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
    The Six Samurai - Nisashi Effect Monster WIND 4 1400 700 While you control a face-up "Six Samurai" monster with a different name, this card can attack twice during each Battle Phase. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
    The Six Samurai - Yaichi Effect Monster WATER 3 1300 800 Once per turn: You can target 1 Set Spell/Trap Card; destroy that target. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. This card cannot declare an attack during the turn this effect is activated. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
    The Six Samurai - Yariza Effect Monster EARTH 3 1000 500 While you control a face-up "Six Samurai" monster with a different name, this card can attack your opponent directly. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
    The Six Samurai - Zanji Effect Monster LIGHT 4 1800 1300 At the end of the Damage Step, if this card attacked: Destroy the monster this card attacked. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
    The Unfriendly Amazon Effect Monster EARTH 4 2000 1000 Offer 1 of your monsters on the field as a Tribute (excluding this monster) during each of your Standby Phases. If you cannot, this card is destroyed. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' effects are excluded.
    Throwstone Unit Effect Monster EARTH 4 900 2000 Offer 1 Warrior-Type monster on your side of the field as a Tribute to destroy 1 face-up monster on the field whose DEF is equal to or lower than the ATK of this monster.
    Timaeus the Knight of Destiny Fusion/Effect Monster LIGHT 10 ? ? "Legendary Knight Timaeus" + "Legendary Knight Critias" + "Legendary Knight Hermos"
    Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the Graveyard, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) This card is unaffected by other cards' effects. Once per battle, if this card attacks or is attacked, during damage calculation (in either player's turn): You can make this card's ATK and DEF become equal to the ATK of the monster on the field with the highest ATK (your choice, if tied). When this card is destroyed by battle: You can Special Summon 3 "Legendary Knight" monsters from your hand, Deck, and/or Graveyard, ignoring their Summoning conditions.
    Toon Buster Blader Toon/Effect Monster EARTH 7 2600 2300 Cannot attack the turn it is Summoned. This card gains 500 ATK for each Dragon-Type monster your opponent controls or is in their Graveyard. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly.
    Toon Goblin Attack Force Toon Monster EARTH 4 2300 0 This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, this card is also destroyed. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and you cannot change this Battle Position until the end of your next turn.
    Torapart Tuner Monster DARK 2 600 600 This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Warrior-Type Synchro Monster. If the Synchro Monster that used this card as a Synchro Material Monster attacks, your opponent cannot activate Trap Cards until the end of the Damage Step.
    Total Defense Shogun Effect Monster DARK 6 1550 2500 This card is changed to Defense Position when it is Normal Summoned or Flip Summoned successfully. This card can attack while it is in Defense Position. If this card attacks while in Defense Position, apply the ATK of this card for damage calculation.
    Trap Master Effect Monster EARTH 3 500 1100 FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position.
    Trident Warrior Effect Monster LIGHT 4 1800 1200 When this card is Normal Summoned: You can Special Summon 1 Level 3 monster from your hand.
    Triple Star Trion Effect Monster LIGHT 1 100 100 During the End Phase, if this card is in the Graveyard because it was sent there this turn as a Tribute for a successful Tribute Summon: You can Special Summon this card from the Graveyard.
    Tune Warrior Tuner Monster EARTH 3 1600 200 The warrior's antenna can attune it to any energy wave. It can monitor transmissions from miles away but always suffers from bad reception.
    Turbo Warrior Synchro/Effect Monster WIND 6 2500 1500 Turbo Synchron + 1 or more non-Tuner monsters
    When this card attacks a Level 6 or higher Synchro Monster, halve the monster's ATK until the end of the Damage Step. This card cannot be targeted by the effects of Level 6 or lower monsters.
    Turret Warrior Effect Monster EARTH 5 1200 2000 You can Tribute 1 Warrior-Type monster to Special Summon this card from your hand. If you do, it gains ATK equal to the Tributed monster's original ATK.
    Twilight Ninja Getsuga, the Shogun Effect Monster DARK 8 2000 3000 You can Tribute Summon this card by Tributing 1 "Ninja" monster. If this card is in Attack Position: You can target 2 "Ninja" monsters in your Graveyard, except "Twilight Ninja Getsuga, the Shogun"; change this card to Defense Position, and if you do, Special Summon those monsters. You can only use this effect of "Twilight Ninja Getsuga, the Shogun" once per turn.
    Twilight Ninja Nichirin, the Chunin Effect Monster DARK 6 2300 1000 Once per turn, during either player's turn: You can discard 1 "Ninja" monster, then activate 1 of these effects;
  • This turn, "Ninja" monsters and "Ninjitsu Art" cards you control cannot be destroyed by battle or card effects.
  • 1 "Ninja" monster you control gains 1000 ATK until the end of this turn.
  • Twilight Ninja Shingetsu Effect Monster DARK 4 1500 100 Monsters your opponent controls cannot target face-up "Ninja" monsters for attacks, except this one. Your opponent cannot target face-up "Ninja" monsters with card effects, except this one. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can add 1 "Ninja" monster from your Deck to your hand, except "Twilight Ninja Shingetsu". You can only use this effect of "Twilight Ninja Shingetsu" once per turn.
    Twilight Rose Knight Tuner Monster DARK 3 1000 1000 Your opponent cannot select a face-up Plant-Type monster as an attack target. When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower Plant-Type monster from your hand.
    Twin-Shield Defender Effect Monster EARTH 4 700 1600 When this card you control is destroyed by battle and sent to your Graveyard, you can halve the current ATK of 1 face-up monster your opponent controls, until the End Phase.
    Twin-Sword Marauder Effect Monster DARK 4 1600 1000 Once per Battle Phase, if this card attacks a Defense Position monster, it can make a second attack in a row. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
    Tyr of the Nordic Champions Effect Monster LIGHT 4 2000 2000 Your opponent cannot select a "Nordic" monster as an attack target, except "Tyr of the Nordic Champions". If there is no other face-up "Nordic" monster on the field, destroy this card.
    U.A. Blockbacker Effect Monster EARTH 7 1600 2700 You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Blockbacker". You can only Special Summon "U.A. Blockbacker" once per turn this way. Once per turn, when your opponent Special Summons a monster(s): You can change their battle positions, and if you do, negate their effects.
    U.A. Dreadnought Dunker Effect Monster EARTH 7 2500 1800 You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Dreadnought Dunker". You can only Special Summon "U.A. Dreadnought Dunker" once per turn this way. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: You can target 1 card on the field; destroy it.
    U.A. Goalkeeper Effect Monster EARTH 6 1000 2800 You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Goalkeeper". You can only Special Summon "U.A. Goalkeeper" once per turn this way. Once per turn, during your opponent's turn: You can target 1 "U.A." monster you control; once during this turn, it cannot be destroyed by battle or card effects (this is a Quick Effect).
    U.A. Midfielder Effect Monster EARTH 4 1200 1000 You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Midfielder". You can only Special Summon "U.A. Midfielder" once per turn this way. During either player's turn: You can target 1 other "U.A." monster you control; return that face-up monster to the hand, then Special Summon 1 "U.A." monster from your hand with a different name from that monster. You can only use this effect of "U.A. Midfielder" once per turn.
    U.A. Mighty Slugger Effect Monster EARTH 5 2300 700 You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Mighty Slugger". You can only Special Summon "U.A. Mighty Slugger" once per turn this way. If this card attacks, your opponent cannot activate cards or effects until the end of the Damage Step.
    U.A. Perfect Ace Effect Monster EARTH 5 1500 2500 You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Perfect Ace". You can only Special Summon "U.A. Perfect Ace" once per turn this way. Once per turn, during your opponent's turn, when a card or effect is activated: You can discard 1 card; negate that activation, and if you do, destroy it (this is a Quick Effect)
    U.A. Playmaker Effect Monster EARTH 8 2600 2000 You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Playmaker". You can only Special Summon "U.A. Playmaker" once per turn this way. When another "U.A." monster you control declares an attack: You can have this card lose exactly 800 ATK, and if it does, your attacking monster gains 800 ATK.
    U.A. Rival Rebounder Effect Monster EARTH 6 2200 2300 You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Rival Rebounder". You can only Special Summon "U.A. Rival Rebounder" once per turn this way. If this card is Special Summoned during your opponent's turn, or Normal Summoned: You can Special Summon 1 "U.A." monster from your hand or Graveyard, except "U.A. Rival Rebounder". You can only use this effect of "U.A. Rival Rebounder" once per turn.
    Ultimate Baseball Kid Effect Monster FIRE 3 500 100 Increase the ATK of this card by 1000 points for each FIRE monster on the field other than this card. Send a FIRE monster other than this card to the Graveyard to inflict 500 points of damage to your opponent's Life Points.
    Underworld Fighter Balmung Synchro/Effect Monster DARK 4 2100 800 1 Tuner + 1 or more non-Tuner monsters
    When this card is destroyed by a card effect and sent to the Graveyard: You can target 1 Level 4 or lower monster in your Graveyard, except this card; Special Summon that target.
    Unknown Warrior of Fiend Normal Monster DARK 3 1000 500 A deadly duo consisting of a beast master and its loyal servant.
    Upstart Golden Ninja Effect Monster LIGHT 4 500 1800 Once per turn: You can send 1 Trap Card from your hand to the Graveyard; Special Summon 1 Level 4 or lower "Ninja" monster from your Deck in face-up Defense Position or face-down Defense Position.
    Valkyrian Knight Effect Monster FIRE 4 1900 1200 Your opponent cannot target face-up Warrior-Type monsters for attacks, except "Valkyrian Knight". When this card is destroyed by battle and sent to the Graveyard: You can banish 1 Warrior-Type monster and this card from your Graveyard to target 1 Level 5 or higher Warrior-Type monster in your Graveyard; Special Summon that target.
    Vampire Hunter Effect Monster DARK 4 1600 1600 At the start of the Damage Step, if this card battles a DARK monster: Destroy that monster.
    Vengeful Shinobi Effect Monster DARK 2 400 800 When this face-up Attack Position card is targeted for an attack: Draw 1 card.
    Ventdra, the Empowered Warrior Effect Monster WIND 5 2000 800 This card can attack your opponent directly. If this card is sent from the field to the Graveyard: You can target 1 Dragon, Warrior, or Spellcaster-Type Normal Monster in your Graveyard; add it to your hand.
    Vision HERO Adoration Fusion/Effect Monster DARK 8 2800 2100 2 "HERO" monsters
    Once per turn: You can target 1 face-up monster your opponent controls and 1 face-up "HERO" monster you control, except this card; the opponent's targeted monster loses ATK and DEF equal to the ATK of your targeted monster, until the End Phase.
    Vision HERO Trinity Fusion/Effect Monster DARK 8 2500 2000 3 "HERO" monsters
    During the turn this card was Fusion Summoned, its ATK is double its original ATK. This Fusion Summoned card can attack 3 times during each Battle Phase. This card cannot attack your opponent directly.
    Wall Shadow Effect Monster DARK 7 1600 3000 You cannot Normal Summon this monster. This card can only be Special Summoned by offering "Labyrinth Wall" equipped with "Magical Labyrinth" as a Tribute. No other Tribute Monsters are necessary.
    Warrior Dai Grepher Normal Monster EARTH 4 1700 1600 The warrior who can manipulate dragons. Nobody knows his mysterious past.
    Warrior Lady of the Wasteland Effect Monster EARTH 4 1100 1200 When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 EARTH Warrior-Type monster with 1500 or less ATK from your Deck, in face-up Attack Position.
    Warrior of Tradition Fusion Monster EARTH 6 1900 1700 Sonic Maid + "Beautiful Headhuntress"
    Warrior of Zera Normal Monster EARTH 4 1600 1600 A wandering warrior who seeks the sanctuary where he can gain the power of the Archlords. To escape the temptation of evil fiends, he fights solo day by day.
    White Ninja Effect Monster LIGHT 4 1500 800 FLIP: Destroy 1 Defense Position monster on the field.
    Wind-Up Knight Effect Monster LIGHT 4 1800 1200 When a face-up "Wind-Up" monster you control is targeted for an attack: You can negate the attack. This effect can only be used once while this card is face-up on the field.
    Wind-Up Soldier Effect Monster EARTH 4 1800 1200 During your Main Phase: You can increase this card's Level by 1 and ATK by 400, until the End Phase. This effect can only be used once while this card is face-up on the field.
    Wind-Up Warrior Effect Monster EARTH 4 1200 1800 You can target 1 face-up "Wind-Up" monster you control; until the End Phase, increase its Level by 1 and its ATK by 600. This effect can only be used once while this card is face-up on the field.
    Wodan the Resident of the Forest Effect Monster EARTH 3 900 1200 Increase this card's ATK by 100 for every Plant-Type monster that is face-up on the field.
    X-Saber Anu Piranha Normal Monster EARTH 4 1800 1100 A female X-Saber Warrior, known for her graceful attacks and calm decision making in battle. Her ambition is merciless, and strikes fear in the hearts of her enemies.
    X-Saber Axel Effect Monster EARTH 1 400 100 While you control this face-up card, when a "Saber" monster is destroyed by battle and sent to the Graveyard, draw 1 card.
    X-Saber Galahad Effect Monster EARTH 4 1800 800 If this card attacks an opponent's monster, this card gains 300 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 500 ATK during the Damage Step only. When this card is selected as an attack target, you can Tribute another "Saber" monster to negate the attack.
    X-Saber Pashuul Tuner Monster EARTH 2 100 0 This card cannot be destroyed by battle. During each of your opponent's Standby Phases: You take 1000 damage. You must control this card in face-up Defense Position to activate and to resolve this effect.
    X-Saber Souza Synchro/Effect Monster EARTH 7 2500 1600 1 Tuner + 1 or more non-Tuner "X-Saber" monsters
    During your Main Phase: You can Tribute 1 "X-Saber" monster to choose 1 of these effects; this card gains that effect until the End Phase.
  • At the start of the Damage Step, if this card battles an opponent's monster: Destroy that monster.
  • This card cannot be destroyed by Trap effects.
  • X-Saber Urbellum Synchro/Effect Monster EARTH 7 2200 1300 1 Tuner + 1 or more non-Tuner monsters
    When this card inflicts Battle Damage to your opponent, while they have 4 or more cards in their hand, place 1 random card from their hand on top of their Deck.
    X-Saber Wayne Synchro/Effect Monster EARTH 5 2100 400 1 Tuner + 1 or more non-Tuner monsters
    When this card is Synchro Summoned, you can Special Summon 1 Level 4 or lower Warrior-Type monster from your hand.
    XX-Saber Faultroll Effect Monster EARTH 6 2400 1800 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except while you control 2 or more face-up "X-Saber" monsters. Once per turn, you can Special Summon 1 level 4 or lower "X-Saber" monster from your Graveyard.
    XX-Saber Fulhelmknight Tuner Monster EARTH 3 1300 1000 Once, while this card is face-up on the field, you can negate the attack of 1 of your opponent's monsters. If this cards destroys a Defense Position monster your opponent controls by battle, you can Special Summon 1 Level 4 or lower "X-Saber" monster from your Graveyard.
    XX-Saber Hyunlei Synchro/Effect Monster EARTH 6 2300 1300 1 Tuner + 1 or more non-Tuner "X-Saber" monsters.
    When this card is Synchro Summoned, you can select and destroy up to 3 Spell or Trap Cards on the field.
    Yamato-no-Kami Spirit Monster DARK 6 2200 1200 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by removing from play 1 Spirit monster from your Graveyard. this card returns to its owner's hand durong the End Phase of the turn is is Special Summoned. If this card destroys an opponent's monster by battle, you can destroy 1 Spell or Trap Card your opponent controls.
    Zero Gardna Effect Monster EARTH 4 0 0 You can Tribute this card to activate its effect. If you do, monsters you control cannot be destroyed by battle, and you take no Battle Damage, during this turn. This effect can be activated during either player's turn.
    Zombyra the Dark Effect Monster DARK 4 2100 500 This card cannot attack your opponent directly. If this card destroys a monster by battle: This card loses 200 ATK.
    ZS - Vanish Sage Effect Monster LIGHT 1 500 100 If you control a "Utopia" monster: You can draw 1 card. If a monster(s) you control is banished during the Battle Phase (except during theDamage Step): You can banish this card from the field, then target 1 of those banished monsters; Special Summon that target, and if you do, banish 1 monster your opponent controls that has 3000 or less ATK. You can only use 1 "ZS - Vanish Sage" effect per turn, and only once that turn.
    Zubaba Buster Effect Monster EARTH 3 1800 600 At the end of the Damage Step, if this card inflicts Battle Damage to your opponent: Destroy the face-up monster with the lowest ATK (if it's a tie, you get to choose), and if you do, this card loses 800 ATK.
    Zubaba General Xyz/Effect Monster EARTH 4 2000 1000 2 Level 4 monsters
    Once per turn: You can detach 1 Xyz Material from this card; equip 1 Warrior-Type monster from your hand to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect.
    Zubaba Knight Effect Monster EARTH 3 1600 900 At the start of the Damage Step, if this card attacks a face-up Defense Position monster: Destroy that monster.
    Zushin the Sleeping Giant Effect Monster EARTH 10 0 0 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing a monster you control with 10 Zushin Counters, and cannot be Special Summoned by other ways. Once per turn: You can reveal this card in your hand, then target 1 Level 1 Normal Monster you control (keep this card revealed until the end of this turn); place 1 Zushin Counter on it. Unaffected by other cards' effects. If this card battles a monster, during damage calculation: ATK and DEF of this card become equal to the current ATK of the monster it is battling +1000, during that damage calculation only.
    Card Name Type ATR    LVL     ATK DEF Card Text Buy It
       This set contains 729 cards.