This is a list of all the Yu-Gi-Oh! Winged Beast monsters in our database.
Card Name | Type | ATR | LVL | ATK | DEF | Card Text | Buy It |
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Advanced Crystal Beast Cobalt Eagle | Effect Monster | WIND | 4 | 1400 | 800 | If "Advanced Dark" is not in a Field Zone, send this monster to the GY. You can send this card from your hand or field to the GY; add 1 "Advanced Dark" from your Deck to your hand. Once per turn: You can target 1 "Advanced Crystal Beast" card you control; return it to the hand or place it on top of the Deck. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | |
Alector, Sovereign of Birds | Effect Monster | WIND | 6 | 2400 | 2000 | If your opponent controls 2 or more face-up monsters of the same Attribute, you can Special Summon this card (from your hand). Once per turn: You can target 1 face-up card on the field; its effect(s) on the field are negated during this turn. There can only be 1 face-up "Alector, Sovereign of Birds" on the field. | |
An Owl of Luck | Flip/Effect Monster | WIND | 2 | 300 | 500 | FLIP: Select 1 Field Spell Card from your Deck and place it on top of your Deck. If "Necrovalley" is on the field, you can add the selected Field Spell Card to your hand instead. | |
Assault Blackwing - Chidori the Rain Sprinkling | Synchro/Effect Monster | DARK | 7 | 2600 | 2000 | 1 Tuner + 1 or more non-Tuner monster If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner monster while face-up on the field. This card gains 300 ATK for each "Blackwing" monster in your Graveyard. When this card is destroyed and sent to the Graveyard: You can target 1 Winged Beast-Type Synchro Monster in your Graveyard, except "Assault Blackwing - Chidori the Rain Sprinkling"; Special Summon it. |
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Assault Blackwing - Kunai the Drizzle | Effect Monster | DARK | 5 | 2100 | 1600 | You can Special Summon this card (from your hand) by Tributing 1 "Blackwing" monster. If Summoned this way, this card is treated as a Tuner monster. Once per turn: You can target 1 Synchro Monster you control, and declare a Level from 1 to 8; it becomes that Level until the end of this turn. | |
Assault Blackwing - Onimaru the Divine Thunder | Synchro/Effect Monster | DARK | 12 | 3000 | 2000 | 1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner while face-up on the field. Cannot be destroyed by card effects. You can target 1 "Blackwing" monster in your Graveyard; this card's Level becomes the same as that monster's. You can only use this effect of "Assault Blackwing - Onimaru the Divine Thunder" once per Duel. If this card that was Synchro Summoned using only Synchro Monsters attacks, this card gains 3000 ATK during the Damage Step only. |
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Assault Blackwing - Raikiri the Rain Shower | Synchro/Effect Monster | DARK | 7 | 2600 | 2000 | 1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner monster while face-up on the field. Once per turn: You can target cards your opponent controls, up to the number of other "Blackwing" monsters you control; destroy them. |
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Assault Blackwing - Sayo the Rain Hider | Synchro/Effect Monster | DARK | 2 | 800 | 100 | 1 Tuner + 1 non-Tuner monster If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner while face-up on the field. Twice per turn, this card cannot be destroyed by battle. |
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Assault Blackwing - Sohaya the Rain Storm | Synchro/Effect Monster | DARK | 5 | 1500 | 2000 | 1 Tuner + 1 or more non-Tuner monster If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner while face-up on the field. You can only use each of these effects of "Assault Blackwing - Sohaya the Rain Storm" once per turn. |
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Aurora Wing | Effect Monster | WATER | 4 | 1200 | 1600 | When this card is destroyed by battle and sent to the Graveyard: You can Special Summon this card in face-up Attack Position. You can only use the effect of "Aurora Wing" once per turn. | |
Barrier Statue of the Stormwinds | Effect Monster | WIND | 4 | 1000 | 1000 | No monsters can be Special Summoned, except for WIND monsters. | |
Battlestorm | Effect Monster | DARK | 4 | 1700 | 1000 | This card gains 100 ATK for each face-up Winged Beast-Type monster you control. Once per turn, if you control 2 or more face-up Winged Beast-Type monsters, you can destroy 1 Spell or Trap Card your opponent controls. | |
Birdface | Effect Monster | WIND | 4 | 1600 | 1600 | When this card is sent to the Graveyard as a result of battle, you can add 1 Harpie Lady" from your Deck to your hand. Then shuffle your Deck." | |
Blackwing - Abrolhos the Megaquake | Effect Monster | DARK | 7 | 2600 | 1800 | This card cannot be Special Summoned. Any monsters that battles with this card is not destroyed by that battle, and returns to the hand after damage calculation. Once per turn, during your Main Phase 1, you can have this card lose 1000 ATK, and return all cards in your opponent's Spell and Trap Card Zone to the hand. | |
Blackwing - Aurora the Northern Lights | Effect Monster | LIGHT | 10 | ? | 0 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 face-up monsters you control (1 "Blackwing" Tuner and 1 non-Tuner). Once per turn, you can remove from play 1 "Blackwing" Synchro Monster from your Extra Deck. This card's name, ATK, and effects become the same as that monster's, until the End Phase. | |
Blackwing - Auster the South Wind | Tuner/Effect Monster | DARK | 4 | 1300 | 0 | Cannot be Special Summoned. When this card is Normal Summoned: You can target 1 of your banished Level 4 or lower "Blackwing" monsters; Special Summon it in Defense Position. You can banish this card from your GY to activate 1 of the following effects; |
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Blackwing - Blizzard the Far North | Tuner/Effect Monster | DARK | 2 | 1300 | 0 | Cannot be Special Summoned. When this card is Normal Summoned: You can target 1 Level 4 or lower "Blackwing" monster in your GY; Special Summon that target in Defense Position. | |
Blackwing - Bora the Spear | Effect Monster | DARK | 4 | 1700 | 800 | If you control a "Blackwing" monster other than "Blackwing - Bora the Spear", you can Special Summon this card (from your hand). If this card attacks a Defense Position monster, inflict piercing battle damage. | |
Blackwing - Boreas the Sharp | Effect Monster | DARK | 5 | 1300 | 900 | You can remove from play this card from your Graveyard to select 1 face-up "Blackwing" monster you control. If that monster battles with an opponent's monster this turn, it cannot be destroyed by battle and you take no Battle Damage from that battle. After damage calculation, destroy the opponent's monster that battled with the selected monster. | |
Blackwing - Boreastorm the Wicked Wind | Synchro/Tuner/Effect Monster | DARK | 6 | 2400 | 1200 | 1 DARK Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can send 1 "Blackwing" monster from your Deck to the GY, and if you do, this card's Level becomes the same as that monster's. When this card destroys a monster by battle and sends it to the GY: You can banish 1 "Blackwing" monster from your GY or face-up field, except the destroyed monster; Special Summon the destroyed monster to your field in Defense Position. You can only use each effect of "Blackwing - Boreastorm the Wicked Wind" once per turn. |
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Blackwing - Breeze the Zephyr | Tuner/Effect Monster | DARK | 3 | 1100 | 300 | If this card is added from your Deck to your hand by a card effect: You can Special Summon this card from your hand. Cannot be used as a Synchro Material, except for the Synchro Summon of a "Blackwing" monster. | |
Blackwing - Brisote the Tailwind | Effect Monster | DARK | 5 | 1200 | 1800 | If 2 or more "Blackwing" monsters you control are destroyed in the same turn, you can Special Summon this card from your hand. If this card is sent to the graveyard as a Synchro Material Monster, you gain 600 Life Points. | |
Blackwing - Calima the Haze | Effect Monster | DARK | 4 | 600 | 1800 | During your opponent's Battle Phase, if you control no monsters, you can remove from play this card from the Graveyard to select 1 Synchro Monster in your Graveyard, and Special Summon it. It is removed from play at the end of the Battle Phase. | |
Blackwing - Chinook the Snow Blast | Effect Monster | DARK | 2 | 100 | 700 | You can send this card from your hand or field to the GY, then target 1 face-up monster your opponent controls; send 1 "Blackwing" Synchro Monster or 1 "Black-Winged Dragon" from your Extra Deck to the GY, and if you do, until the end of this turn, the targeted monster loses 700 ATK, also negate its effects. This is a Quick Effect if you control a DARK Synchro Monster. You can only use this effect of "Blackwing - Chinook the Snow Blast" once per turn. | |
Blackwing - Damascus the Polar Night | Effect Monster | DARK | 3 | 1300 | 700 | During either player's turn: You can discard this card to target 1 "Blackwing" monster you control; it gains 500 ATK until the End Phase. | |
Blackwing - Decay the Ill Wind | Tuner/Effect Monster | DARK | 4 | 1000 | 1000 | Once per turn, during the End Phase, if this card is in the Graveyard because it was sent there this turn: Take 1000 damage. When this card is Normal or Special Summoned: You can target 1 "Blackwing" monster you control, then activate 1 of these effects; You can only use this effect of "Blackwing - Decay the Ill Wind" once per turn. |
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Blackwing - Elphin the Raven | Effect Monster | DARK | 6 | 2200 | 1200 | If you control a "Blackwing" monster, you can Normal Summon this card without Tributing. When this card is Normal Summoned: You can target 1 monster your opponent controls; change that target's battle position. | |
Blackwing - Etesian of Two Swords | Effect Monster | DARK | 3 | 400 | 1600 | If a "Blackwing" monster you control battles an opponent's monster, and that opponent's monster is still on the field at the end of the Damage Step, you can send this card from your hand to the Graveyard to inflict 1000 damage to your opponent. | |
Blackwing - Fane the Steel Chain | Effect Monster | DARK | 2 | 500 | 800 | This card can attack your opponent directly. When this card attacks your opponent directly and inflicts Battle Damage to your opponent, change 1 Attack Position monster your opponent controls to Defense Position. | |
Blackwing - Gale the Whirlwind | Tuner/Effect Monster | DARK | 3 | 1300 | 400 | If you control a "Blackwing" monster other than "Blackwing - Gale the Whirlwind", you can Special Summon this card (from your hand). Once per turn: You can target 1 face-up monster your opponent controls; that target's ATK/DEF become half its current ATK/DEF. | |
Blackwing - Ghibli the Searing Wind | Effect Monster | DARK | 3 | 0 | 1600 | When your opponent declares a direct attack, you can Special Summon this card from your hand. Once per turn, you can switch this card's original ATK and DEF until the End Phase. | |
Blackwing - Gladius the Midnight Sun | Effect Monster | DARK | 3 | 800 | 1500 | If the only face-up monster you control is 1 "Blackwing" monster other than "Blackwing - Gladius the Midnight Sun", you can Special Summon this card (from your hand). Once per turn, this card cannot be destroyed by battle. | |
Blackwing - Gofu the Vague Shadow | Tuner/Effect Monster | DARK | 5 | 0 | 0 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control no monsters. When this card is Special Summoned from the hand: You can Special Summon 2 "Vague Shadow Tokens" (Winged Beast/DARK/Level 1/ATK 0/DEF0), but they cannot be Tributed or be used as Synchro Material. You can banish this card and 1 or more face-up non-Tuners you control, then target 1 "Blackwing" Synchro Monster in your Graveyard whose Level equals the total Levels the banished monsters had on the field; Special Summon it, and if you do, it is treated as a Tuner. | |
Blackwing - Gram the Shining Star | Synchro/Effect Monster | DARK | 5 | 2200 | 1500 | 1 Tuner + 1 or more non-Tuner monsters Must first be Synchro Summoned. When this card is Synchro Summoned: You can Special Summon 1 Level 4 or lower non-Tuner "Blackwing" monster from your hand, but its effects are negated. |
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Blackwing - Gust the Backblast | Effect Monster | DARK | 2 | 900 | 1400 | If you control no cards, you can Special Summon this card from your hand. While this card is face-up on the field, if your opponent's monster attacks a "Blackwing" monster you control, the attacking monster loses 300 ATK during the Damage Step only. | |
Blackwing - Harmattan the Dust | Effect Monster | DARK | 2 | 800 | 800 | If you control a "Blackwing" monster other than "Blackwing - Harmattan the Dust", you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Harmattan the Dust" once per turn this way. When this card is Normal or Special Summoned: You can target 1 other "Blackwing" monster you control; increase this card's Level by that monster's. | |
Blackwing - Hillen the Tengu-wind | Tuner Monster | DARK | 5 | 0 | 2300 | When you take 2000 or more Battle Damage from your opponent's monster's direct attack, you can select 1 Level 3 or lower "Blackwing" monster in your Graveyard. Special Summon that monster and this card from the Graveyard. Their effects are negated. Each player can only use the effect of "Blackwing - Hillen the Tengu-wind" once per Duel. | |
Blackwing - Hurricane the Tornado | Tuner Monster | DARK | 1 | 0 | 0 | Once per turn: You can target 1 Synchro Monster on the field; this card's ATK becomes that monster's current ATK, until the end of this turn. | |
Blackwing - Jetstream the Blue Sky | Effect Monster | DARK | 1 | 100 | 800 | Activate by sending this card from your hand to the Graveyard during damage calculation. A "Blackwing" monster you control is not destroyed by that battle. | |
Blackwing - Jin the Rain Shadow | Tuner Monster | DARK | 1 | 600 | 500 | If this card battles with a monster whose DEF is lower than this card's ATK, destroy that monster immediately with this card's effect (without applying damage calculation). | |
Blackwing - Kalut the Moon Shadow | Effect Monster | DARK | 3 | 1400 | 1000 | During the Damage Step, when your "Blackwing" monster battles (Quick Effect): You can send this card from your hand to the GY; that monster gains 1400 ATK until the end of this turn. | |
Blackwing - Kochi the Daybreak | Tuner Monster | DARK | 4 | 700 | 1500 | If this card was Special Summoned, this card cannot be used as a Synchro Material Monster. | |
Blackwing - Kogarashi the Wanderer | Tuner Monster | DARK | 6 | 2300 | 1600 | When a face-up "Blackwing" monster you control is destroyed by a card effect and sent to the Graveyard, you can Special Summon this card from your hand. When you Synchro Summon using this card as a Synchro Material Monster, your opponent cannot activate cards or effects. | |
Blackwing - Kris the Crack of Dawn | Effect Monster | DARK | 4 | 1900 | 300 | If you control a "Blackwing" monster other than "Blackwing - Kris the Crack of Dawn", you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Kris the Crack of Dawn" once per turn this way. Once per turn, this card cannot be destroyed by Spell/Trap effects. | |
Blackwing - Mistral the Silver Shield | Tuner Monster | DARK | 2 | 100 | 1800 | If this card on the field is destroyed and sent to the Graveyard, reduce the Battle Damage you take from the next attack this turn to 0. | |
Blackwing - Nothung the Starlight | Synchro/Effect Monster | DARK | 6 | 2400 | 1600 | 1 Tuner + 1 or more non-Tuner monsters If this card is Special Summoned: Inflict 800 damage to your opponent, then 1 face-up monster your opponent controls loses 800 ATK and DEF. You can only use this effect of "Blackwing - Nothung the Starlight" once per turn. During your Main Phase, you can Normal Summon 1 "Blackwing" monster in addition to your Normal Summon/Set. (You can only gain this effectonce per turn.) |
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Blackwing - Oroshi the Squall | Tuner Monster | DARK | 1 | 400 | 600 | If you control a "Blackwing" monster other than "Blackwing - Oroshi the Squall", you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Oroshi the Squal" once per turnthis way. If this card is sent to the Graveyard as a Synchro Material Monster: You can target 1 monster on the field; change that target'sbattle position. | |
Blackwing - Pinaki the Waxing Moon | Tuner/Effect Monster | DARK | 3 | 1200 | 1000 | Cannot be used as a Synchro Material, except for the Synchro Summon of a "Blackwing" monster. During the End Phase, if this card is in the Graveyard because it was sent there from the field this turn: You can add 1 "Blackwing" monster from your Deck to your hand, except "Blackwing - Pinaka the Waxing Moon". You can only use this effect of "Blackwing - Pinaka the Waxing Moon" once per turn. | |
Blackwing - Shamal the Sandstorm | Tuner/Effect Monster | DARK | 4 | 1600 | 0 | You can send this card from your hand or field to the GY; place 1 "Black Feather Whirlwind" from your Deck face-up in your Spell & Trap Zone. If a "Blackwing" Synchro Monster(s) or "Black-Winged Dragon" is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 "Blackwing" monster in your GY; add it to your hand, then take 700 damage. You can only use each effect of "Blackwing - Shamal the Sandstorm" once per turn. | |
Blackwing - Sharnga the Waning Moon | Tuner/Effect Monster | DARK | 2 | 500 | 500 | If a monster with 2000 or more ATK is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Sharnga the Waning Moon" once per turn this way. If you control a "Blackwing" Synchro Monster (Quick Effect): You can banish this card from your GY, then target 1 face-up card your opponent controls, destroy it. You can only use this effect of "Blackwing - Sharnga the Waning Moon" once per Duel. | |
Blackwing - Shura the Blue Flame | Effect Monster | DARK | 4 | 1800 | 1200 | When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon 1 "Blackwing" monster with 1500 or less ATK from your Deck. That monster's effect (s) is negated. | |
Blackwing - Silverwind the Ascendant | Synchro/Effect Monster | DARK | 8 | 2800 | 2000 | 1 "Blackwing" Tuner Monster + 2 or more non-Tuner monsters When this card is Synchro Summoned, you can select and destroy up to 2 face-up monsters on the field with DEF lower than this card's ATK. You cannot conduct your Battle Phase the turn you activate this effect. The next time a "Blackwing" monster you control would be destroyed by battle during your opponent's turn, it is not destroyed; this effect only happens once. |
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Blackwing - Simoon the Poison Wind | Effect Monster | DARK | 6 | 1600 | 2000 | If you control no monsters and have this card in your hand: You can banish 1 other "Blackwing" monster from your hand; place 1 "Black Whirlwind" from your Deck face-up in your Spell & Trap Zone, then, either send this card to the GY, or immediately after this effect resolves, Normal Summon it without Tributing. You cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK monsters. You can only use this effect of "Blackwing - Simoon the Poison Wind" once per turn. During the End Phase, send the "Black Whirlwind" placed by this effect to the GY, and if you do, take 1000 damage. | |
Blackwing - Sirocco the Dawn | Effect Monster | DARK | 5 | 2000 | 900 | If only your opponent controls a monster, you can Normal Summon/Set this card without Tributing. Once per turn, during your Main Phase 1: You can target 1 "Blackwing" monster you control; until the end of this turn, it gains ATK equal to the combined ATK of all "Blackwing" monsters currently on the field, except itself, also for the rest of this turn, you can only attack with that monster. | |
Blackwing - Steam the Cloak | Tuner Monster | DARK | 3 | 800 | 1200 | If this face-up card leaves the field: Special Summon 1 "Steam Token" (Aqua/WIND/Level 1/100 ATK/100 DEF). If this card is in yourGraveyard: You can Tribute 1 monster; Special Summon this card from the Graveyard. You can only use this effect of "Blackwing - Steam the Cloak" once per Duel. If this card Summoned this way is used as a Synchro Material Monster, all other Synchro Material Monsters must be "Blackwing" monsters. | |
Blackwing - Sudri the Phantom Glimmer | Effect Monster | DARK | 4 | 1400 | 1400 | When this card is Normal Summoned: You can add 1 card that mentions "Black-Winged Dragon" from your Deck to your hand, except "Blackwing - Sudri the Phantom Glimmer". You can Tribute 1 monster; Special Summon 1 "Phantom Glimmer Token" (Winged Beast/Tuner/DARK/Level 2/ATK 700/DEF 700), then you take 700 damage. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Synchro Monsters. You can only use this effect of "Blackwing - Sudri the Phantom Glimmer" once per turn. | |
Blackwing - Tornado the Reverse Wind | Effect Monster | DARK | 4 | 1000 | 1200 | When this card is Normal Summoned while your opponent controls a Special Summoned monster: You can target 1 "Blackwing" Tuner in your Graveyard; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Blackwing" monsters, also Special Summon that monster, but its effects are negated | |
Blackwing - Vata the Emblem of Wandering | Tuner/Effect Monster | DARK | 2 | 800 | 0 | If you control a "Blackwing" monster other than "Blackwing - Vata the Emblem of Wandering", you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Vata the Emblem of Wandering" once per turn this way. During your Main Phase: You can send this card on the field to the GY along with 1 or more non-Tuner "Blackwing" monsters from your Deck, so that the total Levels sent equal exactly 8, and if you do, Special Summon 1 "Black-Winged Dragon" from your Extra Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK monsters. You can only use this effect of "Blackwing - Vata the Emblem of Wandering" once per turn. | |
Blackwing - Vayu the Emblem of Honor | Tuner/Effect Monster | DARK | 1 | 800 | 0 | This face-up card on the field cannot be used as a Synchro Material. If this card is in the GY: You can target 1 non-Tuner "Blackwing" monster in your GY; banish both this card and that target, and if you do, Special Summon 1 "Blackwing" Synchro Monster from your Extra Deck whose Level equals the total Levels of the banished monsters, but its effects are negated. | |
Blackwing - Zephyros the Elite | Effect Monster | DARK | 4 | 1600 | 1000 | If this card is in your Graveyard: You can return 1 face-up card you control to the hand; Special Summon this card from the Graveyard, and if you do, take 400 damage. Each player can only use the effect of "Blackwing - Zephyros the Elite" once per Duel. | |
Blackwing - Zonda the Dusk | Effect Monster | DARK | 6 | 2300 | 900 | You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. You can only use 1 of the following effects of "Blackwing - Zonda the Dusk" per turn, and only once that turn. If this card is Normal or Special Summoned: You can target 1 monster on the field; return it to the hand. You can banish this card from your GY; Special Summon 1 Level 5 or higher "Blackwing" monster from your hand or Deck, then take damage equal to its ATK. | |
Blackwing Armed Wing | Synchro/Effect Monster | DARK | 6 | 2300 | 1000 | 1 "Blackwing" Tuner + 1 or more Non-Tuner monsters If this card attacks a Defense Position monster, it gains 500 ATK during the Damage Step only. During battle between this attacking card and a Defense Position monster whose DEF is lower then the ATK of this card, inflict the difference as Battle Damage to your opponent. |
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Blackwing Armor Master | Synchro/Effect Monster | DARK | 7 | 2500 | 1500 | 1 "Blackwing" Tuner + 1+ non-Tuner monsters Cannot be destroyed by battle, and you take no battle damage from attacks involving this card. At the end of the Damage Step, if this card attacked a monster: You can place 1 Wedge Counter on that monster (max. 1). You can remove all Wedge Counters from your opponent's monsters; the ATK and DEF of those monsters that had Wedge Counters become 0 until the end of this turn. |
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Blackwing Full Armor Master | Synchro/Effect Monster | DARK | 10 | 3000 | 3000 | 1 "Blackwing" Tuner + 1+ non-Tuner monsters Unaffected by other cards' effects. Each time an opponent's monster activates its effect, place 1 Wedge Counter on that opponent's monster (max. 1) after that effect resolves. Once per turn: You can target 1 monster your opponent controls with a Wedge Counter; take control of it. Once per turn, during your End Phase: You can destroy all monsters on the field that have a Wedge Counter. |
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Blizzard Falcon | Effect Monster | WATER | 4 | 1500 | 1500 | If this card's current ATK is higher than its original ATK: You can inflict 1500 damage to your opponent. This effect can only be used once while this card is face-up on the field. You can only use the effect of "Blizzard Falcon" once per turn. | |
Blizzard Thunderbird | Effect Monster | WATER | 4 | 1600 | 1400 | You can discard 1 card; Special Summon 2 WATER Winged-Beast-Type monsters, 1 from your hand and 1 from your Graveyard, except "Blizzard Thunderbird", then return this card from the field to the hand. You can only use this effect of "Blizzard Thunderbird" once per turn. | |
Blue-Winged Crown | Normal Monster | WIND | 4 | 1600 | 1200 | With hair shaped like a crown and a body incased in bluish white flames, this bird is a formidable sight. | |
Bujingi Crane | Effect Monster | LIGHT | 4 | 1600 | 300 | During damage calculation (in either player's turn), if a Beast-Warrior-Type "Bujin" monster you control battles an opponent's monster: You can send this card from your hand to the Graveyard; the ATK of your monster becomes double its original ATK, during that damage calculation only. | |
Bujingi Crow | Effect Monster | LIGHT | 4 | 1700 | 800 | When a Beast-Warrior-Type "Bujin" monster you control is targeted for an attack by an opponent's monster: You can send this card from your hand to the Graveyard; negate the attack, and if you do, inflict damage to your opponent equal to half the attacker's ATK. You can only use the effect of "Bujingi Crow" once per turn. | |
Bujingi Ibis | Effect Monster | LIGHT | 4 | 1600 | 300 | During your Main Phase 1: You can send this card from your hand to the Graveyard, then target 1 "Bujin" monster you control; this turn, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. | |
Bujingi Ophidian | Effect Monster | LIGHT | 4 | 1700 | 500 | During your Main Phase 1: You can send this card from your hand to the Graveyard, then target 1 "Bujin" monster you control; it can attack your opponent directly this turn. | |
Bujingi Pavo | Effect Monster | LIGHT | 4 | 1700 | 800 | When a Beast Warrior-Type "Bujin" monster you control is destroyed by battle and sent to the Graveyard: You can send this card from your hand to the Graveyard; Special Summon 1 "Bujin" monster from your Deck. You can only use the effect of "Bujingi Pavo" once per turn. | |
Bujingi Peacock | Effect Monster | LIGHT | 4 | 1800 | 700 | During your Main Phase 2: You can send this card from your hand to the Graveyard; add 1 "Bujin" monster from your Deck to your hand. You cannot activate cards or effects the turn you activate this effect, except "Bujin" cards. You can only use the effect of "Bujingi Peacock" once per turn. | |
Bujingi Raven | Effect Monster | LIGHT | 4 | 1600 | 900 | When a "Bujin" monster you control is destroyed by battle with an opponent's monster and sent to your Graveyard: You can send this card from your hand to the Graveyard; destroy that opponent's monster. | |
Bujingi Swallow | Effect Monster | LIGHT | 4 | 1700 | 800 | During your Main Phase 1: You can send this card from your hand to the Graveyard, then target 1 "Bujin" monster you control; it can make a second attack during each Battle Phase this turn. Other monsters cannot attack during the turn you activate this effect. | |
Caligo Claw Crow | Effect Monster | DARK | 2 | 900 | 600 | If you control a DARK monster, you can Special Summon this card (from your hand). You can only Special Summon "Caligo Claw Crow" once per turn this way. | |
Castel, the Skyblaster Musketeer | Xyz/Effect Monster | WIND | 4 | 2000 | 1500 | 2 Level 4 monsters You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 Xyz Materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn. |
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Cerulean Sacred Phoenix of Nephthys | Ritual/Effect Monster | FIRE | 8 | 3000 | 1000 | You can Ritual Summon this card with "Rebirth of Nephthys". You can only use each of the following effects of "Cerulean Sacred Phoenix of Nephthys" once per turn. |
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Chaos Nephthys | Effect Monster | DARK | 8 | 2400 | 1600 | Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. If a card(s) on the field is destroyed by a card effect: You can banish 1 LIGHT and 1 DARK monster from your GY, except "Chaos Nephthys"; Special Summon this card from the GY (if it was there when the card was destroyed) or hand (even if not). You can only use this effect of "Chaos Nephthys" once per turn. If this card is Special Summoned: You can target 1 card your opponent controls and 2 cards in their GY; banish them. | |
Cheepcheepcheep | Flip/Effect Monster | WIND | 1 | 300 | 200 | FLIP: You can Special Summon 1 Level 5 or higher Tuner monster from your Deck. | |
Chemicritter Hydron Hawk | Gemini/Effect Monster | WATER | 2 | 1400 | 700 | This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. |
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Chrysalis Chicky | Effect Monster | WIND | 2 | 600 | 400 | You can Tribute this card while "Neo Space" is on the field to Special Summon 1 "Neo-Spacian Air Hummingbird" from your hand or Deck. | |
Cocatorium the Heavy Metal Avian | Effect Monster | WIND | 4 | 1300 | 900 | If this card is in your hand or GY: You can Tribute 1 Beast, Beast-Warrior, or Winged Beast monster; Special Summon this card, but banish it when it leaves the field. You can banish 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your Deck; this card's name becomes that banished monster's name, also it becomes the same Type, Attribute and Level as that monster's, until the End Phase. You can only use each effect of "Cocatorium the Heavy Metal Avian" once per turn. | |
Cockadoodledoo | Tuner Monster | WIND | 5 | 1600 | 2000 | If there are no monsters on the field, you can Special Summon this card (from your hand) as a Level 3 monster. If your opponent controls a monster and you control no cards, you can Special Summon this card (from your hand) as a Level 4 monster. If this face-up card would leave the field, banish it instead. | |
Crane Crane | Effect Monster | EARTH | 3 | 300 | 900 | When this card is Normal Summoned: You can target 1 Level 3 monster in your Graveyard; Special Summon that target. Its effects are negated. You can only use the effect of "Crane Crane" once per turn. | |
Crimson Sunbird | Fusion Monster | FIRE | 6 | 2300 | 1800 | Faith Bird + "Skull Red Bird" | |
Crystal Beast Cobalt Eagle | Effect Monster | WIND | 4 | 1400 | 800 | Once per turn: You can target 1 "Crystal Beast" card you control; place that target on top of the Deck. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | |
Cyber Harpie Lady | Effect Monster | WIND | 4 | 1800 | 1300 | This card's name is treated as "Harpie Lady". | |
Cyber Slash Harpie Lady | Synchro/Effect Monster | WIND | 8 | 2600 | 1400 | 1 Tuner + 1+ non-Tuner mosnters For this card's Synchro Summon, you can treat 1 "Harpie" monster you control as a Tuner. This card's name becomes "Harpie Lady" while on the field or in the GY. When a Spell/Trap Card or effect is activated (except during the Damage Step) (Quick Effect): You can target 1 monster your opponent controls or 1 "Harpie" monster you control; return it to the hand. You can only use this effect of "Cyber Slash Harpie Lady" once per turn. |
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D.D. Crow | Effect Monster | DARK | 1 | 100 | 100 | (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target. | |
Danger! Thunderbird! | Effect Monster | DARK | 8 | 2800 | 2400 | You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Thunderbird!", Special Summon 1 "Danger! Thunderbird!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 Set card your opponent controls; destroy it. You can only use this effect of "Danger! Thunderbird!" once per turn. | |
Dark Bat | Normal Monster | WIND | 3 | 1000 | 1000 | Bats from the netherworld that use their hyper senses to detect their enemies. | |
Dark Nephthys | Effect Monster | DARK | 8 | 2400 | 1600 | If this card is in your hand and there are 3 or more DARK monsters in your Graveyard, you can remove from play 2 of them to send it to the Graveyard. If this card is sent to the Graveyard by this effect, Special Summon it during your next Standby Phase. When this card is Special Summoned, destroy 1 Spell or Trap Card. | |
Dark Simorgh | Effect Monster | DARK | 7 | 2700 | 1000 | While face-up on the field, this card is also WIND-Attribute. You can banish 1 DARK monster and 1 WIND monster from your Graveyard; Special Summon this card from your hand. You can banish 1 DARK monster and 1 WIND monster from your hand; Special Summon this card from your Graveyard. Your opponent cannot Set any cards on the field. | |
Dragunity Angusticlavii | Effect Monster | WIND | 5 | 2100 | 1000 | f this card is equipped with a Dragon-Type "Dragunity" monster, during battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. | |
Dragunity Dux | Effect Monster | WIND | 4 | 1500 | 1000 | This card gains 200 ATK for each face-up "Dragunity" card you control. When this card is Normal Summoned, you can select 1 Level 3 or lower Dragon-Type "Dragunity" monster in your Graveyard and equip it as an Equip Card to this card. | |
Dragunity Legatus | Effect Monster | WIND | 4 | 1800 | 1200 | If you control "Dragon Ravine" or a "Dragunity" monster: You can Special Summon this card from your hand. If a "Dragunity" Monster Card(s) is in your Spell & Trap Zone: You can target 1 Spell/Trap on the field; destroy it. You can only use each effect of "Dragunity Legatus" once per turn. | |
Dragunity Legionnaire | Effect Monster | WIND | 3 | 1200 | 800 | When this card is Normal Summoned, you can select 1 Level 3 or lower "Dragunity" Dragon-Type monster in your Graveyard, and equip it to this card as an Equip Card. You can send 1 "Dragunity" card from your Spell & Trap Card Zone to the Graveyard to select 1 face-up monster your opponent controls, and destroy it. | |
Dragunity Militum | Effect Monster | WIND | 4 | 1700 | 1200 | Once per turn, you can select and Special Summon 1 "Dragunity" Equip Card from your Spell & Trap Card Zone. | |
Dragunity Primus Pilus | Effect Monster | WIND | 5 | 2200 | 1600 | When this card is Normal or Special Summoned, you can select 1 face-up Winged Beast-Type "Dragunity" monster you control. Equip 1 Level 3 or lower Dragon-Type "Dragunity" monster from your Deck to that monster as an Equip Card. | |
Dragunity Senatus | Effect Monster | WIND | 4 | 1800 | 600 | You can discard 1 "Dragunity" card; equip 1 Dragon "Dragunity" Tuner from your Deck to this card, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Dragon monsters. You can only use this effect of "Dragunity Senatus" once per turn. If a "Dragunity" card(s) you control would be destroyed by battle or card effect, you can destroy 1 "Dragunity" card equipped to this card, instead. | |
Dragunity Tribus | Effect Monster | WIND | 1 | 500 | 300 | When this card is Normal or Special Summoned, you can send 1 Level 3 or lower Dragon-Type monster from your Deck to the Graveyard. | |
Duck Dummy | Gemini/Effect Monster | WATER | 1 | 0 | 0 | This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects. |
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Eagle Eye | Effect Monster | WIND | 3 | 1300 | 1200 | When this card is Normal Summoned successfully, no Trap Cards can be activated. | |
Earthbound Immortal Aslla Piscu | Effect Monster | DARK | 10 | 2500 | 2500 | There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. When this card is removed from the field, except by its own effect, destroy all face-up monsters your opponent controls, and inflict 800 damage to your opponent for each monster destroyed. | |
Earthbound Immortal Wiraqocha Rasca | Effect Monster | DARK | 10 | 100 | 100 | There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. When this card is Normal Summoned, return up to 3 cards you control to your Deck, except this card, and discard the same number of cards from your opponent's hand at random. This card gains 1000 ATK for each card discarded by this effect. | |
Evilswarm Hraesvelg | Flip/Effect Monster | DARK | 4 | 1150 | 1850 | FLIP: Target 1 face-up card your opponent controls; return that target to the hand. | |
Faith Bird | Normal Monster | WIND | 4 | 1500 | 1100 | This long-tailed bird blinds its enemies with mystical light. | |
Fenghuang | Spirit Monster | FIRE | 6 | 2100 | 1800 | Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Destroy all Set Spell/Trap Cards your opponent controls. | |
Fiend Reflection #2 | Normal Monster | LIGHT | 4 | 1100 | 1400 | A bird-beast that summons reinforcements with a hand mirror. | |
Filo, Messenger Fur Hire | Effect Monster | WIND | 1 | 0 | 0 | During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Filo, Messenger Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 monster "Fur Hire" in your GY; Special Summon it in Defense Position, but place it on the bottom of the Deck if it leaves the field. You can only use each effect of "Filo, Messenger Fur Hire" once per turn. | |
Fire King Avatar Garunix | Effect Monster | FIRE | 3 | 700 | 1700 | If a face-up "Fire King" monster you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your hand. If this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can Special Summon 1 "Fire King Avatar" monster from your Deck. | |
Fire King High Avatar Garunix | Effect Monster | FIRE | 8 | 2700 | 1700 | During the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: Special Summon this card from the Graveyard. When you do: Destroy all other monsters on the field. When this card is destroyed by battle and sent to the Graveyard: Special Summon 1 "Fire King" monster from your Deck, except "Fire King High Avatar Garunix". | |
Firebird | Effect Monster | FIRE | 4 | 1000 | 800 | Each time a Winged Beast-Type monster(s) on your side of the field is destroyed, this card gains 500 ATK. | |
Floowandereeze & Eglen | Effect Monster | WIND | 1 | 800 | 1000 | If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Eglen" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can add 1 Level 7 or higher Winged Beast monster from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand. | |
Floowandereeze & Empen | Effect Monster | WIND | 10 | 2700 | 1000 | If this card is Tribute Summoned: You can add 1 "Floowandereeze" Spell/Trap from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 monster. While this Tribute Summoned card is in the Monster Zone, your opponent cannot activate the effects of Special Summoned monsters they control in Attack Position. Once per battle, during damage calculation, if this card battles an opponent's monster (Quick Effect): You can banish 1 card from your hand; that opponent's monster's current ATK/DEF become halved until the end of this turn. | |
Floowandereeze & Robina | Effect Monster | WATER | 1 | 600 | 1200 | If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Robina" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can add 1 Level 4 or lower Winged Beast monster from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand. | |
Floowandereeze & Snowl | Effect Monster | WATER | 10 | 2900 | 800 | Once per turn, while you control this Tribute Summoned card: You can conduct up to 3 Normal Summons/Sets this turn, not just 1. While this Tribute Summoned card is in the Monster Zone, if your monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per opponent's turn (Quick Effect): You can banish 1 card from your hand; change all Special Summoned monsters your opponent controls to face-down Defense Position. | |
Floowandereeze & Stri | Effect Monster | WATER | 1 | 700 | 1100 | If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Stri" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can target 1 card in either GY; banish it, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand. | |
Floowandereeze & Toccan | Effect Monster | WIND | 1 | 500 | 1300 | If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Toccan" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can target 1 of your banished "Floowandereeze" cards; add it to your hand, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand. | |
Fushi No Tori | Spirit Monster | FIRE | 4 | 1200 | 0 | This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, increase your Life Points by an amount equal to the Battle Damage. | |
Garuda the Wind Spirit | Effect Monster | WIND | 4 | 1600 | 1200 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 WIND monster from your GY. Once per turn, during your opponent's End Phase: You can target 1 face-up monster your opponent controls; change that target's battle position. | |
Garum the Storm Vassal | Effect Monster | WIND | 3 | 800 | 1000 | You can return 1 Tribute Summoned monster you control to the hand; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. If this card is Tributed for a Tribute Summon: You can add 1 monster with 800 ATK and 1000 DEF from your Deck to your hand, except "Garum the Storm Vassal". You can only use each effect of "Garum the Storm Vassal" once per turn. | |
Garura, Wings of Resonant Life | Fusion/Effect Monster | DARK | 6 | 1500 | 2400 | 2 monsters with the same Type and Attribute, but different names. Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn. |
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Ghost Bird of Bewitchment | Effect Monster | DARK | 4 | 1300 | 1500 | This card gains an effect based on your Main Monster Zone it is in. |
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Gladiator Beast Augustus | Effect Monster | DARK | 8 | 2600 | 1000 | When this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can Special Summon 1 "Gladiator Beast" monster from your hand in face-up Defense Position. Shuffle it into the Deck during the End Phase. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Augustus". | |
Gladiator Beast Bestiari | Effect Monster | WIND | 4 | 1500 | 800 | When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 Spell/Trap Card; destroy that target. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Bestiari". | |
Gladiator Beast Dragases | Link/Effect Monster | WIND | 2000 | LINK-2 | 2 "Gladiator Beast" monsters If a "Gladiator Beast" monster you control attacks, it cannot be destroyed by that battle, also your opponent cannot activate cards or effects until the end of the Damage Step. At the end of the Battle Phase, if this card battled: You can return this card to the Extra Deck; Special Summon 2 "Gladiator Beast" monsters with different names from your Deck. You can only use this effect of "Gladiator Beast Dragases" once per turn. |
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Gladiator Beast Equeste | Effect Monster | WIND | 4 | 1600 | 1200 | When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 "Gladiator Beast" card in your Graveyard; add that target to your hand. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Equeste". | |
Gladiator Beast Gyzarus | Fusion/Effect Monster | DARK | 6 | 2400 | 1500 | Gladiator Beast Bestiari + 1 "Gladiator Beast" monster This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) When this card is Special Summoned, you can destroy up to 2 cards on the field. At the end of the Battle Phase, if this card attacked or was attacked, you can return this card to the Extra Deck to Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Bestiari". |
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Gladiator Beast Lanista | Effect Monster | WIND | 4 | 1800 | 1200 | When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 "Gladiator Beast" monster from your Graveyard; banish that target, and this card's name becomes the target's name until the End Phase. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle this card into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Lanista". | |
Gladiator Beast Nerokius | Fusion/Effect Monster | DARK | 8 | 2800 | 1900 | 3 "Gladiator Beast" monsters Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Cannot be destroyed by battle. If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Extra Deck; Special Summon 2 "Gladiator Beast" monsters from your Deck. |
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Gladiator Beast Octavius | Effect Monster | LIGHT | 7 | 2500 | 1200 | When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 face-down Spell or Trap Card in the Spell & Trap Card Zone; destroy that target. At the end of your Battle Phase, if this card attacked or was attacked: Shuffle this card into the Deck or discard 1 card. | |
Gladiator Beast Sagittarii | Effect Monster | WIND | 3 | 1400 | 1000 | If this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can discard 1 "Gladiator Beast" card; draw 2 cards. At the end of the Battle Phase, if this card battled: You can shuffle this card into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Sagittarii". | |
Glife the Phantom Bird | Effect Monster | WIND | 4 | 1500 | 1500 | You can discard this card; add 1 "Golden Castle of Stromberg" from your Deck to your hand. If this card is Normal or Special Summoned: You can target 1 card in your opponent's Spell & Trap Zone; destroy it. You can only use this effect of "Glife the Phantom Bird" once per turn. | |
Guard Penguin | Effect Monster | WATER | 4 | 0 | 1200 | When you take damage from a card effect (except during the Damage Step): You can Special Summon this card from your hand, and if you do, gain LP equal to the damage you took. | |
Gusto Codor | Effect Monster | WIND | 3 | 1000 | 400 | When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon 1 WIND Psychic-Type monster with 1500 or less DEF from your Deck. | |
Gusto Egul | Tuner Monster | WIND | 1 | 200 | 400 | When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 non-Tuner Level 4 or lower "Gusto" monster from your Deck. | |
Gusto Falco | Tuner Monster | WIND | 2 | 600 | 1400 | When this face-up card on the field is sent to the Graveyard, except by battle: You can Special Summon 1 "Gusto" monster from your Deck in face-down Defense Position. | |
Gusto Griffin | Effect Monster | WIND | 2 | 800 | 300 | If this card is sent from the hand to the Graveyard: You can Special Summon 1 "Gusto" monster from your Deck. You can only use the effect of "Gusto Griffin" once per turn. | |
Gusto Gulldo | Tuner Monster | WIND | 3 | 500 | 500 | When this card is sent from the field to the Graveyard, you can Special Summon 1 Level 2 or lower "Gusto" monster from your Deck. | |
Gusto Vedir | Tuner/Effect Monster | WIND | 3 | 600 | 1000 | If a face-up "Gusto" monster on the field is destroyed by battle or sent to your GY: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Gusto" monster from your Deck to the GY, then, you can Special Summon 1 "Gusto" monster from your hand. You can only use each effect of "Gusto Vedir" once per turn. | |
Harpie Channeler | Effect Monster | WIND | 4 | 1400 | 1300 | You can discard 1 "Harpie" card; Special Summon 1 "Harpie" monster from your Deck in face-up Defense Position, except "Harpie Channeler". You can only use this effect of "Harpie Channeler" once per turn. While you control a Dragon-Type monster, this card's Level becomes 7. This card's name becomes "Harpie Lady" while it is on the field or in the Graveyard. | |
Harpie Conductor | Link/Effect Monster | WIND | 1900 | LINK-2 | 2 WIND monsters This card's name becomes "Harpie Lady" while on the field or in the GY. You can only use each of the following effects of "Harpie Conductor" once per turn. |
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Harpie Dancer | Effect Monster | WIND | 4 | 1200 | 1000 | You can target 1 WIND monster you control; return it to the hand, then you can Normal Summon 1 WIND monster. You can only use this effect of "Harpie Dancer" once per turn. This card's name becomes "Harpie Lady" while it is on the field or in the Graveyard. | |
Harpie Girl | Normal Monster | WIND | 2 | 500 | 500 | A Harpie chick who aspires to flit about beautifully and gorgeously, but attack sharply. | |
Harpie Harpist | Effect Monster | WIND | 4 | 1700 | 600 | This card's name becomes "Harpie Lady" while on the field or in the Graveyard. You can only use each of these effects of "Harpie Harpist" once per turn. |
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Harpie Lady | Normal Monster | WIND | 4 | 1300 | 1400 | This human-shaped animal with wings is beautiful to watch but deadly in battle. | |
Harpie Lady 1 | Effect Monster | WIND | 4 | 1300 | 1400 | (This card's name is always treated as "Harpie Lady".) All WIND monsters gain 300 ATK. | |
Harpie Lady 2 | Effect Monster | WIND | 4 | 1300 | 1400 | (This card's name is always treated as "Harpie Lady".) Negate the effects of Flip Effect Monsters this card destroys by battle. | |
Harpie Lady 3 | Effect Monster | WIND | 4 | 1300 | 1400 | (This card's name is always treated as "Harpie Lady".) An opponent's monster that battle this card cannot declare an attack during your opponent's next 2 turns. | |
Harpie Lady Sisters | Effect Monster | WIND | 6 | 1950 | 2100 | Cannot be Normal Summoned/Set. Must first be Special Summoned with "Elegant Egotist". | |
Harpie Oracle | Effect Monster | WIND | 4 | 1300 | 1400 | This card's name becomes "Harpie Lady" while on the field of in the GY. You can only use each of these effects of "Harpie Oracle" once per turn. |
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Harpie Perfumer | Effect Monster | WIND | 4 | 1400 | 1300 | This card's name becomes "Harpie Lady" while on the field of in the GY. If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Harpie Lady Sisters" in its text. If you control a Level 5 or higher "Harpie" monster when you activated this effect, you can also add a second such card, with a different name from the first. You can only use this effect of "Harpie Perfumer" once per turn. | |
Harpie Queen | Effect Monster | WIND | 4 | 1900 | 1200 | You can discard this card to the Graveyard; add 1 "Harpies' Hunting Ground" from your Deck to your hand. This card's name becomes "Harpie Lady" while it is on the field or in the Graveyard. | |
Hazy Flame Griffin | Effect Monster | FIRE | 6 | 200 | 2100 | If your opponent controls a monster, and all the monsters (if any) on your side of the field and in your Graveyard are FIRE (and only FIRE), you can Special Summon this card (from your hand). Your opponent cannot target this card with card effects. | |
Hazy Flame Mantikor | Effect Monster | FIRE | 6 | 2200 | 300 | Your opponent cannot target this card with card effects. Once per turn, during either player's turn: You can send 1 FIRE monster, except this card, from your hand or face-up from your side of the field to the Graveyard; this card cannot be destroyed by card effects this turn. | |
Heraldic Beast Berners Falcon | Effect Monster | WIND | 4 | 1000 | 1600 | When this card is Summoned: You can make all face-up Level 5 or higher monsters you currently control become Level 4. | |
Heraldic Beast Twin-Headed Eagle | Effect Monster | WIND | 4 | 1200 | 1400 | You can banish this card from your Graveyard to target 1 face-up Xyz Monster you control with no Xyz Materials and 2 "Heraldic Beast" monsters in your Graveyard; attach those monsters from the Graveyard to that face-up Xyz Monster, as Xyz Materials. You can only use the effect of "Heraldic Beast Twin-Headed Eagle" once per turn. | |
Hraesvelgr, the Desperate Doom Eagle | Link/Effect Monster | WIND | 2400 | LINK-3 | 2+ WIND monsters Gains 2400 ATK while your opponent has no monsters in their GY. (Quick Effect): You can target 1 monster in your opponent's GY; shuffle it into the Deck. You can only use this effect of "Hraesvelgr, the Desperate Doom Eagle" once per turn. |
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Hunter Owl | Effect Monster | WIND | 4 | 1000 | 900 | This card gains 500 ATK for each face-up WIND monster you control. While you control another face-up WIND monster, your opponent cannot select this card as an attack target. | |
Ice Beast Zerofyne | Xyz/Effect Monster | WATER | 4 | 2000 | 2200 | 2 Level 4 Winged Beast-Type monsters Once per turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up cards your opponent currently controls, and if you do, this card gains 300 ATK for each face-up card currently on the field, except this card (these effects are applied until your next Standby Phase). |
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Ice Princess Zereort | Xyz/Effect Monster | WATER | 5 | 2500 | 2100 | 2 Level 5 Winged Beast-Type monsters You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; its ATK becomes 0. |
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Kikinagashi Fucho | Xyz/Effect Monster | WIND | 1 | 0 | 0 | 2 Level 1 monsters Unaffected by other cards' effects. Once per turn (Quick Effect): You can detach 2 materials from this card; for the rest of this turn, this card cannot be destroyed by battle, also you take no battle damage from attacks involving this card. |
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Koa'ki Meiru Tornado | Effect Monster | WIND | 4 | 1500 | 1200 | You can return 1 "Iron Core of Koa'ki Meiru" from your hand to the top of the Deck to destroy all Special Summoned monsters your opponent controls. | |
Kujakujaku | Effect Monster | WIND | 3 | 1200 | 900 | If this card on the field is Tributed and sent to the Graveyard: You can add 1 Level 4 or lower WIND monster from your Deck or Graveyard to your hand, except "Kujakujaku". You can only use the effect of "Kujakujaku" once per turn. | |
Kurama | Normal Monster | WIND | 3 | 800 | 800 | A vicious bird that attacks from the skies with its whip-like tail. | |
Laughing Puffin | Effect Monster | DARK | 4 | 1000 | 1700 | If a face-up Spell/Trap is on the field: You can Special Summon this card from your hand. You can Tribute 1 Winged Beast monster, then target 1 face-up Spell/Trap on the field; return that face-up card to the hand, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name that card had once it returned to the hand. This is a Quick Effect if all monsters you control are Winged Beast monsters (min. 1). You can only use each effect of "Laughing Puffin" once per turn. | |
Lyrilusc - Assembled Nightingale | Xyz/Effect Monster | WIND | 1 | 0 | 0 | 2 or more Level 1 monsters This card gains 200 ATK for each Xyz Material attached to it. This card can attack directly. While this card has Xyz Material, it can attack a number of times each Battle Phase, up to the number of Xyz Material attached to it. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; until the end of this turn, "Lyrilusc" monsters you control cannot be destroyed by battle or card effects, also you take no battle damage. |
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Lyrilusc - Beryl Canary | Effect Monster | WIND | 1 | 0 | 200 | If this card is in your hand: You can target 1 "Lyrilusc" monster in your GY; Special Summon both this card and that monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Lyrilusc - Beryl Canary" once per turn. A WIND Xyz Monster that was Summoned using this card on the field as material gains this effect. |
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Lyrilusc - Celestine Wagtail | Effect Monster | WIND | 1 | 200 | 0 | If this card is Special Summoned: You can add 1 "Lyrilusc" Spell/Trap from your Deck to your hand. If this card is in your GY: You can target 1 "Lyrilusc" Xyz Monster you control; attach this card to it as material. You can only use each effect of "Lyrilusc - Celestine Wagtail" once per turn. | |
Lyrilusc - Cobalt Sparrow | Effect Monster | WIND | 1 | 0 | 100 | If this card is Special Summoned: You can add 1 Level 1 Winged Beast-Type monster from your Deck to your hand. You can only use this effect of "Lyrilusc - Cobalt Sparrow" once per turn. A WIND Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. Your opponent cannot target this card with card effects |
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Lyrilusc - Ensemblue Robin | Xyz/Effect Monster | WIND | 1 | 0 | 0 | 2+ Level 1 monsters Gains 500 ATK for each material attached to it. If your opponent Special Summons a monster(s) (except during the Damage Step): You can detach 1 material from this card, then target 1 of those Special Summoned monsters; return it to the hand. If this card in your possession is sent to your GY by an opponent's card: You can target 1 other "Lyrilusc" monster in your GY; add it to your hand. |
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Lyrilusc - Independent Nightingale | Fusion/Effect Monster | WIND | 1 | 1000 | 0 | "Lyrilusc - Assembled Nightingale" + 1 "Lyrilusc" monster If this card is Fusion Summoned using an Xyz Monster on the field as Fusion Material whose original name includes "Lyrilusc": You can increase this card's Level by the number of Xyz Materials that monster(s) had. This card gains ATK equal to its Level x 500. Unaffected by other cards' effects. Once per turn: You can inflict damage to your opponent equal to this card's Level x 500. |
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Lyrilusc - Promenade Thrush | Xyz/Effect Monster | WIND | 1 | 0 | 0 | 2+ Level 1 monsters Gains 500 ATK for each material attached to it. Once per turn: You can detach 1 material from this card, then target 1 Spell/Trap your opponent controls; shuffle it into the Deck. At the start of the Damage Step, if another monster you control battles: You can detach any number of materials from this card; that monster you control gains 300 ATK for each material detached, until the end of this turn. |
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Lyrilusc - Recital Starling | Xyz/Effect Monster | WIND | 1 | 0 | 0 | 2+ Level 1 monsters If this card is Xyz Summoned: You can target 1 face-up monster on the field; it gains 300 ATK/DEF for each material attached to this card. Once per turn: You can detach 1 material from this card; add 1 Level 1 Winged Beast monster from your Deck to your hand. All battle damage you take from battles involving this Xyz Summoned card is also inflicted to your opponent. |
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Lyrilusc - Sapphire Swallow | Effect Monster | WIND | 1 | 100 | 0 | If you control a Winged Beast-Type monster: You can Special Summon both this card and 1 Level 1 Winged Beast-Type monster from your hand. You can only use this effect of "Lyrilusc - Sapphire Swallow" once per turn. A WIND Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. |
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Lyrilusc - Turquoise Warbler | Effect Monster | WIND | 1 | 100 | 100 | If you control no monsters, you can Special Summon this card (from your hand). If this card is Special Summoned from the hand: You can Special Summon 1 "Lyrilusc" monster from your hand or Graveyard. You can only use this effect of "Lyrilusc - Turquoise Warbler" once per turn. | |
Mahjong Munia Maidens | Flip/Effect Monster | WIND | 2 | 200 | 2000 | FLIP: You can draw 1 card, then discard 1 card. Once per turn: You can change this card to face-down Defense Position. |
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Mavelus | Fusion Monster | WIND | 4 | 1300 | 900 | "Tyhone" + "Wings of Wicked Flame" | |
Mild Turkey | Pendulum Monster | FIRE | 4 | 1000 | 2000 | The taste of victory will bowl you over. Pendulum Scale: 7 Pendulum Effect: Once per turn: You can roll a six-sided die. Until the end of this turn, reduce this card's Pendulum Scale by that number (min. 1). |
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Mist Bird Clausolas | Synchro/Effect Monster | WIND | 3 | 0 | 2300 | 1 Tuner + 1 or more non-Tuner monsters Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes 0, and if it does, its effects are negated. These changes last until the end of this turn. |
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Mist Condor | Effect Monster | WIND | 4 | 1400 | 400 | You can Special Summon this card from your hand by returning 1 face-up "Mist Valley" monster you control to the hand. If you do, this card's ATK becomes 1700. | |
Mist Valley Apex Avian | Effect Monster | WIND | 7 | 2700 | 2000 | When an effect is activated, you can select 1 face-up "Mist Valley" card you control. Return that "Mist Valley" card to it's owner's hand, negate the effect's activation, and destroy the card whose effect was activated. | |
Mist Valley Baby Roc | Tuner Monster | WIND | 2 | 400 | 600 | When this card is sent directly from the hand to the Graveyard, you can Special Summon it. | |
Mist Valley Falcon | Effect Monster | WIND | 4 | 2000 | 1200 | This card cannot declare an attack unless you return 1 card you control to its owner's hand. | |
Mist Valley Shaman | Tuner Monster | WIND | 3 | 1200 | 1200 | Once per turn, you can return 1 other monster you control to the hand, to have this card gain 500 ATK until the End Phase. | |
Mist Valley Soldier | Tuner Monster | WIND | 4 | 1700 | 300 | While you control this face-up card, any opponent's monster that battles this card, but is not destroyed by battle, returns to its owner's hand at the end of the Damage Step. | |
Mist Valley Windmaster | Tuner/Effect Monster | WIND | 2 | 400 | 800 | Once per turn, if both players have 5 or more cards in their hand, you can activate this effect to make both players send cards from their hand to the Graveyard until they have 4 cards. | |
Neo-Spacian Air Hummingbird | Effect Monster | WIND | 3 | 800 | 600 | Once per turn: You can gain 500 Life Points for each card in your opponent's hand. | |
Nephthys, the Sacred Flame | Link/Effect Monster | FIRE | 2400 | LINK-3 | 2+ monsters, including a Ritual Monster While this card is in the Extra Monster Zone, monsters your opponent controls cannot target "Nephthys" monsters in the Main Monsters Zones for attacks. This card gains effects base on the number of Ritual Monsters used for its Link Summon. |
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Nephthys, the Sacred Preserver | Link/Effect Monster | FIRE | 1200 | LINK-2 | 2 "Nephthys" monsters You can only use the following effect of "Nephthysm the Sacred Preserver" once per turn. During your Main Phase, if this card was Link Summoned: You can activate 1 of these effects: |
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Niwatori | Normal Monster | EARTH | 3 | 900 | 800 | Swallows enemies whole and uses their essence as energy. | |
Number 49: Fortune Tune | Xyz/Effect Monster | LIGHT | 3 | 400 | 900 | 2 Level 3 monsters During each of your Standby Phases: Gain 500 Life Points. This card cannot be targeted by card effects. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. When this card is sent from the field to the Graveyard: Target 2 Level 3 monsters in your Graveyard; shuffle them both into the Deck, and if you do, return this card from your Graveyard to the Extra Deck. You can only use this effect of "Number 49: Fortune Tune" once per turn. |
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Overlay Owl | Effect Monster | WIND | 4 | 800 | 1600 | Once per turn: You can pay 600 Life Points; detach 1 Xyz Material from a monster on the field. | |
Peacock | Normal Monster | WIND | 5 | 1700 | 1500 | A large peacock that launches its feathers in a lethal attack. | |
Pendulumucho | Pendulum/Effect Monster | EARTH | 1 | 0 | 0 | If this card is Normal or Special Summoned: You can Special Summon 1 face-up Level 1 Pendulum Monster from your Extra Deck, except "Pendulumucho", but banish it when it leaves the field. Pendulum Scale: 0 Pendulum Effect: Once per turn, during your Main Phase, if this card was activated this turn: You can target 1 of your Pendulum Monsters, that is banished or in your Graveyard, except "Pendulumucho"; add it to your Extra Deck face-up. |
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Performapal Odd-Eyes Light Phoenix | Pendulum/Effect Monster | LIGHT | 5 | 2000 | 1000 | During either player's turn: You can Tribute this card, then target 1 "Performapal" monster you control; it gains 1000 ATK until the end of this turn. Pendulum Scale: 3 Pendulum Effect: When an opponent's monster declares a direct attack while you have a card in your other Pendulum Zone: You can destroy the card in your other Pendulum Zone, and if you do, Special Summon this card. |
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Performapal Parrotrio | Pendulum/Effect Monster | WIND | 3 | 500 | 500 | When this card is destroyed by battle: You can Special Summon 1 "Performapal" monster from your Deck, except a Pendulum Monster. Pendulum Scale: 2 Pendulum Effect: Once per turn, if you control a "Performapal", "Magician", or "Odd-Eyes" card in your other Pendulum Zone, except "Performapal Parrotrio": You can make this card's Pendulum Scale become 7 until the end of this turn. |
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Performapal Spikeagle | Effect Monster | WIND | 2 | 900 | 900 | Once per turn: You can target 1 face-up monster you control; if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. | |
Performapal Springoose | Effect Monster | WIND | 5 | 1100 | 2400 | You can banish this card from your Graveyard, then target 2 cards among the Pendulum Monsters you control and/or the "Magician" and "Performapal" cards in your Pendulum Zone; return both to the hand. You can only use this effect of "Performapal Springoose" once per turn. | |
Phantom Gryphon | Normal Monster | WIND | 4 | 2000 | 0 | A legendary monster that dwells secretly in the mountains, fighting with the harpies over hunting grounds. A single wingbeat is said to cause the fiercest of storms. | |
Phoenix Beast Gairuda | Effect Monster | WIND | 6 | 2500 | 1200 | If this card attacks an opponent's monster, this card gains 300 ATK during the Damage Step only. | |
Prime Material Falcon | Effect Monster | WIND | 5 | 2200 | 800 | When an Effect Monster's effect to destroy a Spell or Trap Card(s) on the field is activated, you can send 1 card from your hand to the Graveyard to negate its activation and destroy the card. | |
Punished Eagle | Fusion Monster | WIND | 6 | 2100 | 1800 | Blue-Winged Crown + "Niwatori" | |
Qebehsenuef, Protection of Horus | Effect Monster | EARTH | 8 | 2500 | 2000 | If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Qebehsenuef, Protection of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can activate this effect; this turn, your opponent's monsters cannot target "Horus" monsters for attacks, also your opponent cannot target "Horus" monsters on the field with card effects. You can only use this effect of "Qebehsenuef, Protection of Horus" once per turn. | |
Queen Bird | Normal Monster | WIND | 5 | 1200 | 2000 | This monster attacks using its huge beak. | |
Raider's Wing | Effect Monster | DARK | 4 | 0 | 2000 | (This card is always treated as a "The Phantom Knights" and "Raidraptor" card.) If this card is in your hand or GY: You can detach 1 material from your DARK Xyz Monster; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Raider's Wing" once per turn. An Xyz Monster whose original Attribute is DARK and has this card as material gains this effect. |
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Raidraptor - Arsenal Falcon | Xyz/Effect Monster | DARK | 7 | 2500 | 2000 | 2 Level 7 monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Level 4 Winged Beast monster from your Deck. If this card has any number of "Raidraptor" monsters as material, it can attack up to that many times during each Battle Phase. If this card is sent to the GY while it has a "Raidraptor" monster as material: You can Special Summon 1 "Raidraptor" Xyz Monster from your Extra Deck, except "Raidraptor - Arsenal Falcon", and if you do, attach this card from your GY to it as material. |
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Raidraptor - Avenge Vulture | Effect Monster | DARK | 4 | 1700 | 100 | If you take damage: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Raidraptor" monsters. | |
Raidraptor - Blade Burner Falcon | Xyz/Effect Monster | DARK | 4 | 1000 | 1000 | 2 Level 4 Winged Beast-Type Monsters If this card is Xyz Summoned, and your opponent's LP is at least 3000 higher than yours: You can make this card gain 3000 ATK. When this card destroys an opponent's monster by battle: You can detach any number of Xyz Materials from this card; destroy exactly that number of monsters your opponent controls. |
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Raidraptor - Blaze Falcon | Xyz/Effect Monster | DARK | 5 | 1000 | 2000 | 3 Level 5 Winged Beast-Type monsters This card can attack directly while it has Xyz Material. When this card inflicts battle damage to your opponent: You can target 1 monster your opponent controls: destroy it. Once per turn: You can detach 1 Xyz Material from this cardl destroy as many Special Summoned monsters your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each monster destroyed. |
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Raidraptor - Booster Strix | Effect Monster | DARK | 4 | 100 | 1700 | When a "Raidraptor" monster you control is targeted for an attack by an opponent's monster: You can banish this card from your hand; destroy the attacking monster. | |
Raidraptor - Fiend Eagle | Xyz/Effect Monster | DARK | 3 | 1000 | 0 | 2 Level 3 "Raidraptor" monsters You can detach 1 Xyz Material from this card, then target 1 face-up Special Summoned monster your opponent controls; inflict damage to your opponent equal to its original ATK on the field. You can only use this effect of "Raidraptor - Fiend Eagle" once per turn. |
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Raidraptor - Final Fortress Falcon | Xyz/Effect Monster | DARK | 12 | 3800 | 2800 | 3 Level 12 monsters If this card has a "Raidraptor" Xyz Monster as Xyz Material, it is unaffected by other cards' effects. Once per turn: You can detach 1 material from this card; return all your banished "Raidraptor" monsters to your GY. Up to twice per turn, when this attacking card destroys a monster by battle: You can banish 1 "Raidraptor" monster from your GY; this card can attack again in a row. |
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Raidraptor - Force Strix | Xyz/Effect Monster | DARK | 4 | 100 | 2000 | 2 Level 4 monsters This card gains 500 ATK and DEF for each Winged Beast-Type monster you control (other than this card). Once per turn: You can detach 1 Xyz Material from this card; add 1 Level 4 DARK Winged Beast-Type monster from your Deck to your hand. |
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Raidraptor - Fuzzy Lanius | Effect Monster | DARK | 4 | 500 | 1500 | If you control a "Raidraptor" monster other than "Raidraptor - Fuzzy Lanius": You can Special Summon this card from your hand. If this card is sent to the Graveyard: You can add 1 "Raidraptor - Fuzzy Lanius" from your Deck to your hand. You can only use each effect of "Raidraptor - Fuzzy Lanius" once per turn. You cannot Special Summon monsters the turn you activate either of this card's effects, except "Raidraptro" monsters. | |
Raidraptor - Heel Eagle | Effect Monster | DARK | 3 | 700 | 700 | If all monsters you control are "Raidraptor" monsters (min. 1): You can Special Summon this card from your hand. You can banish this card from your GY, then target 1 "Raidraptor" Spell/Trap in your GY; add it to your hand. You can only use each effect of "Raidraptor - Heel Eagle" once per turn. | |
Raidraptor - Last Strix | Effect Monster | DARK | 1 | 100 | 100 | If a "Raidraptor" monster you control battles, while you have any Spell/Trap Cards on your field or in your Graveyard, during damage calculation (in either player's turn): You can Special Summon this card from your hand, then gain 100 LP for each Spell/Trap Card you control and in your Graveyard. You can Tribute this card; your opponent takes no battle damage this turn, also you Special Summon 1 "Raidraptor" Xyz Monster from your Extra Deck in Defense Position, but its effects are negated, also return it to the Extra Deck during the End Phase. You can only use this effect of "Raidraptor - Last Strix" once per turn. | |
Raidraptor - Mimicry Lanius | Effect Monster | DARK | 4 | 1100 | 1900 | Once per turn, during your Main Phase, if card was Normal or Special Summoned this turn: You can increase the Levels of all "Raidraptor" monsters you currently control by 1. During your Main Phase, if this card is in the Graveyard because it was sent there this turn: You can banish this card, add 1 "Raidraptor" card from your Deck to your hand, except "Raidraptor - Mimicry Lanius". You can only use this effect of "Raidraptor - Mimicry Lanius" oncer per turn. | |
Raidraptor - Napalm Dragonius | Effect Monster | DARK | 4 | 1000 | 1000 | Once per turn: You can inflict 600 damage to your opponent, also monsters in your possession cannot activate their effects for the rest of this turn, except "Raidraptor" monsters. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Raidraptor" monster from your Deck, but it has its effectsnegated. | |
Raidraptor - Necro Vulture | Effect Monster | DARK | 4 | 1000 | 1600 | Once per turn: You can Tribute 1 "Raidraptor" monster, then target 1 "Rank-Up-Magic" Spell Card in your Graveyard; add it to your hand, also you cannot Xyz Summon for the rest of this turn, except with the effect of a "Rank-Up-Magic" Spell Card. | |
Raidraptor - Pain Lanius | Effect Monster | DARK | 1 | 100 | 100 | Cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a Winged Beast-Type monster. If this card is in your hand: You can target 1 "Raidraptor" monster you control that has a Level; take damage equal to its ATK or DEF (whichever is lower, but your choice if tied), and if you do, Special Summon this card, and if you do that, this card's Level becomes the current Level of the targeted monster. You can only use this effect of "Raidraptor - Pain Lanius" once per turn. | |
Raidraptor - Revolution Falcon | Xyz/Effect Monster | DARK | 6 | 2000 | 3000 | 3 Level 6 Winged Beast-Type monsters You can detach 1 Xyz Material from this card; this turn, this card can attack all monsters your opponent controls, once each. At the start of the Damage Step, if this card battles an opponent's face-up Special Summoned monster: That monster's ATK and DEF become 0. If this card has a "Raidraptor" Xyz Monster as an Xyz Material, it gains this effect. |
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Raidraptor - Revolution Falcon - Air Raid | Xyz/Effect Monster | DARK | 6 | 2000 | 3000 | 3 Level 6 Winged Beast monsters You can also Xyz Summon this card by discarding 1 "Rank-Up-Magic" Spell and using a Rank 5 or lower "Raidraptor" Xyz Monster you control as material. (Transfer its materials to this card.) If this card is Xyz Summoned: You can target 1 monster your opponent controls; destroy it, and if it was face-up, inflict damage to your opponent equal to the ATK it had on the field. If this card in your possession is destroyed by an opponent's card and sent to your GY: You can Special Summon 1 "Raidraptor - Revolution Falcon" from your Extra Deck, and if you do, attach this card to it as material. |
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Raidraptor - Rise Falcon | Xyz/Effect Monster | DARK | 4 | 100 | 2000 | 3 Level 4 Winged Beast-Type monsters This card can attack all Special Summoned monsters your opponent controls, once each. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up Special Summoned monster your opponent controls; this card gains ATK equal to that monster's current ATK. |
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Raidraptor - Rudder Strix | Effect Monster | DARK | 4 | 0 | 1600 | If this card is Special Summoned from the hand by the effect of a "Raidraptor" card, or Normal Summoned: You can inflict 600 damage to your opponent. When an opponent's monster declares an attack that targets this card: You can Special Summon up to 2 "Raidraptor" monsters from your hand, and if you do, monsters your opponent controls cannot target those monsters for attacks this turn. | |
Raidraptor - Satellite Cannon Falcon | Xyz/Effect Monster | DARK | 8 | 3000 | 2000 | 2 Level 8 Winged Beast-Type monsters If this card is Xyz Summoned by using a "Raidraptor" monster as Material: You can destroy all Spell and Trap Cards your opponent controls. Your opponent cannot activate cards or effects in response to this effect's activation. During either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; it loses 800 ATK for each "Raidraptor" monster in your Graveyard. |
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Raidraptor - Sharp Lanius | Effect Monster | DARK | 4 | 1700 | 1000 | Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can target 1 face-up Attack Position monster on the field; change it to face-up Defense Position. During your Main Phase 2 if this card attacked this turn: You can target 1 "Raidraptor" monster in your Graveyard; Special Summon it. You can only use this effect of "Raidraptor Sharp Lanius" once per turn. | |
Raidraptor - Singing Lanius | Effect Monster | DARK | 4 | 100 | 100 | If you control an Xyz Monster, you can Special Summon this card (from your hand). You can only Special Summon "Raidraptor - Singing Lanius" once per turn this way. | |
Raidraptor - Skull Eagle | Effect Monster | DARK | 3 | 1000 | 500 | If this card is detached from an Xyz Monster and sent to the Graveyard to activate that monster's effect: You can banish this card from your Graveyard, then target 1 "Raidraptor" card in your Graveyard; add it to your hand. You can only use this effect of "Raidraptor - Skull Eagle" once per turn. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. |
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Raidraptor - Stranger Falcon | Xyz/Effect Monster | DARK | 5 | 2000 | 2000 | 2 Level 5 monsters If this card has an Xyz Monster as an Xyz Material, it gains this effect. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 "Raidraptor" Xyz Monster in your Graveyard, except "Raidraptor - Stranger Falcon"; Special Summon it, and if you do, attach this card to it as Xyz Material. |
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Raidraptor - Strangle Lanius | Effect Monster | DARK | 4 | 1600 | 1100 | If you control a DARK monster: You can Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. If you control an Xyz Monster with a DARK Xyz Monster as material: You can target 1 Level 4 or lower "Raidraptor" monster in your GY; Special Summon it, but its effects are negated. You can only use each effect of "Raidraptor - Strangle Lanius" once per turn. | |
Raidraptor - Tribute Lanius | Effect Monster | DARK | 4 | 1800 | 400 | During your Main Phase, if this card was Normal or Special Summoned this turn: You can send 1 "Raidraptor" card from your Deck to the Graveyard. During your Main Phase 2, if this card destroyed an opponent's monster by battle this turn: You can add 1 "Rank-Up-Magic" Quick-Play Spell Card from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn, except "Raidraptor" monsters. You can only use each effect of "Raidraptor - Tribute Lanius" once per turn. | |
Raidraptor - Ultimate Falcon | Xyz/Effect Monster | DARK | 10 | 3500 | 2000 | 3 Level 10 Winged Beast-Type monsters Unaffected by other cards' effects. You can detach 1 Xyz Material from this card; for the rest of this turn, all monsters your opponent controls will lose 1000 ATK, also your opponent's cards and effects cannot be activated. If this card has a "Raidraptor" monster as Xyz Material, it gains this effect. |
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Raidraptor - Vanishing Lanius | Effect Monster | DARK | 4 | 1300 | 1600 | Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can Special Summon 1 Level 4 or lower "Raidraptor" monster from your hand. | |
Raidraptor - Wild Vulture | Effect Monster | DARK | 6 | 1600 | 2000 | During your Main Phase, if this card was Normal or Special Summoned this turn: You can Tribute this card; Special Summon 2 "Raidraptor" monsters from your hand and/or Graveyard whose total Levels equal 6. | |
Raidraptor - Wise Strix | Link/Effect Monster | DARK | 1400 | LINK-2 | 2 DARK Winged Beast monsters If this card is Link Summoned: You can Special Summon 1 Level 4 DARK Winged Beast monster from your Deck in Defense Position, but negate its effects, also it cannot be used as Link Material. If your "Raidraptor" Xyz Monster's effect is activated: Set 1 "Rank-Up-Magic" Spell directly from your Deck, and if it is a Quick-Play Spell, it can be activated this turn. You can only use each effect of "Raidraptor - Wise Strix" once per turn. |
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Raiza the Mega Monarch | Effect Monster | WIND | 8 | 2800 | 1000 | You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: Target 1 card on the field and 1 card in either player'sGraveyard, also if this card was Tribute Summoned by Tributing a WIND monster, you can target an additional card on the field; place the first target(s) on the top of theDeck in any order, also, after that, return the additional target (if any) to the hand. | |
Raiza the Storm Monarch | Effect Monster | WIND | 6 | 2400 | 1000 | When this card is Tribute Summoned, return 1 card on the field to the top of its owner's Deck. | |
Rallis the Star Bird | Effect Monster | WIND | 3 | 800 | 800 | This card gains ATK equal to the Level of the monster that it battles x 200 during the Damage Step only. If this card attacks, it is removed from play at the end of the Damage Step and returned to your side of the field in face-up Attack Position at the beginning of your next turn's Battle Phase. | |
Red Dragon Ninja | Effect Monster | FIRE | 6 | 2400 | 1200 | When this card is Summoned: You can banish 1 "Ninja" or "Ninjitsu Art" card from your Graveyard to target 1 Set card your opponent controls; reveal that Set card, then return it to either the top or bottom of the Deck. Your opponent cannot activate the targeted card in response to this effect's activation. You can only use the effect of "Red Dragon Ninja" once per turn. | |
Rindbrumm the Striking Dragon | Fusion/Effect Monster | DARK | 8 | 2500 | 2000 | "Fall of Albaz" + 1 Beast, Beast-Warrior, or Winged Beast monster When a Fusion, Synchro, Xyz, or Link Monster's effect is activated (Quick Effect): You can negate that effect, then you can return 1 monster from the field to the hand. During your opponent's turn, while this card is in your GY (Quick Effect): You can target 1 "Fallen of Albaz" in your GY; Special Summon either that monster or this card, and banish the other. You can only use each effect of "Rindbrumm the Striking Dragon" once per turn. |
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Roc from the Valley of Haze | Effect Monster | WIND | 6 | 2400 | 1400 | When this card is sent directly from your hand to the Graveyard, add this card to the Deck and shuffle it. | |
Sacred Crane | Effect Monster | LIGHT | 4 | 1600 | 400 | When this card is Special Summoned, the controller of this card draws 1 card. | |
Sacred Phoenix of Nephthys | Effect Monster | FIRE | 8 | 2400 | 1600 | During your next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: Special Summon this card from the Graveyard. When this card is Special Summoned this way: Destroy all Spell and Trap Cards on the field. | |
Sagitta, Maverick Fur Hire | Effect Monster | WIND | 5 | 1200 | 1400 | If this card is Special Summoned: You can inflict 500 damage to your opponent for each monster "Fur Hire" you control with a different name, except "Sagitta, Maverick Fur Hire". You can only use this effect of "Sagitta, Maverick Fur Hire" once per turn. Your opponent cannot target monsters "Fur Hire" you control with card effects, except this one. | |
Scrap Searcher | Effect Monster | EARTH | 1 | 100 | 300 | When a "Scrap" monster you control, except "Scrap Searcher", is destroyed and sent to the Graveyard while this card is in the Graveyard, you can Special Summon this card from your Graveyard. When this card is Special Summoned, destroy all face-up monsters you control, except "Scrap" monsters. | |
Shield Wing | Effect Monster | WIND | 2 | 0 | 900 | Up to twice per turn, if this card would be destroyed by battle, it is not destroyed. | |
Shinobaron Peacock | Ritual/Spirit/Effect Monster | WIND | 8 | 3000 | 2500 | You can Ritual Summon this card with "Shinobird's Calling". Must be Ritual Summoned, and cannot be Special Summoned by other ways. If this card is Ritual Summoned: You can return up to 3 monsters your opponent controls to the hand, then you can Special Summon 1 Level 4 or lower Spirit monster from your hand, ignoring its Summoning conditions. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand, and if you do, Special Summon 2 "Shinobird Tokens" (Winged Beast-Type/WIND/Level 4/ATK 1500/DEF 1500). | |
Shinobaron Shade Peacock | Ritual/Spirit/Effect Monster | WIND | 4 | 2000 | 1500 | You can Ritual Summon this card with "Shinobird's Calling". This card's name becomes "Shinobaron Peacock" while in the hand or on the field. You can Tribute this Ritual Summoned card; add 1 Spirit monster and 1 Ritual Spell from your Deck to your hand. You can only use this effect of "Shinobaron Shade Peacock" once per turn. Once per turn, during the Standby Phase of the next turn after this card was banished: Special Summon this banished card. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return this card to the hand. | |
Shinobaroness Peacock | Ritual/Spirit/Effect Monster | WIND | 8 | 2500 | 3000 | You can Ritual Summon this card with "Shinobird's Calling". Must be Ritual Summoned, and cannot be Special Summoned by other ways. If this card is Ritual Summoned: You can shuffle up to 3 Spell/Trap Cards your opponent controls into the Deck, then you can Special Summon 1 Level 4 or lower Spirit monster from your Deck, ignoring its Summoning conditions. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand, and if you do, Special Summon 2 "Shinobird Tokens" (Winged Beast-Type/WIND/Level 4/ATK 1500/DEF 1500). | |
Shinobaroness Shade Peacock | Ritual/Spirit/Effect Monster | WIND | 4 | 1500 | 2000 | You can Ritual Summon this card with "Shinobird's Calling". This card's name becomes "Shinobaroness Peacock" while in the hand or on the field. If this card is Ritual Summoned: You can add 1 Spell/Trap from your Deck to your hand that mentions "Spirit monster" in its text. You can only use this effect of "Shinobaroness Shade Peacock" once per turn. Once per turn, during the Standby Phase of the next turn after this card was banished: Special Summon this banished card. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return this card to the hand. | |
Shinobird Crane | Spirit/Effect Monster | WIND | 4 | 1500 | 1500 | Cannot be Special Summoned. Once per turn, if another Spirit monster is Normal or Special Summoned while this monster is on the field: You can draw 1 card. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand. | |
Shinobird Crow | Spirit/Effect Monster | WIND | 4 | 0 | 0 | Cannot be Special Summoned. Once per turn, during either player's Damage Step, when this card battles an opponent's monster: You can discard 1 Spirit monster; until the end of the Battle Phase, this card gains ATK and DEF equal to the ATK and DEF of the discarded monster. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand. | |
Shinobird Pigeon | Spirit/Effect Monster | WIND | 4 | 1000 | 1800 | Cannot be Special Summoned. Once per turn: You can target 1 other Spirit monster on the field; return it to the hand. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand. | |
Simorgh of Darkness | Effect Monster | DARK | 8 | 2900 | 2000 | While face-up on the field, this card is also WIND-Attribute. You can only use each of the following effects of "Simorgh of Darkness" once per turn. |
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Simorgh, Bird of Ancestry | Effect Monster | WIND | 8 | 2900 | 2000 | Both players Tribute Summon WIND monsters with 1 less Tribute than required. If you Tribute Summon this card by Tributing only WIND monsters, return up to 2 cards your opponent controls to their owner's hand. This card is treated as a Normal Monster while in your hand. | |
Simorgh, Bird of Beginning | Effect Monster | WIND | 1 | 0 | 1600 | When this card is Normal Summoned: You can activate this effect; during your Main Phase this turn, you can Normal Summon 1 "Simorgh" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is in your GY and your opponent controls no cards in their Spell & Trap Zone: You can Special Summon this card in Defense Position, but banish it when it leaves the field, also you cannot Special Summon monsters for the rest of this turn, except Winged Beast monsters. You can only use each effect of "Simorgh, Bird of Beginning" once per turn. | |
Simorgh, Bird of Bringing | Effect Monster | WIND | 2 | 1000 | 1000 | When this card is Normal Summoned: You can add 1 "Simorgh" card from your Deck to your hand, except "Simorgh, Bird of Bringing". If this card is in your GY and your opponent controls no cards in their Spell & Trap Zone: You can Special Summon this card in Defense Position, but banish it when it leaves the field, also you cannot Special Summon monsters for the rest of this turn, except Winged Beast monsters. You can only use each effect of "Simorgh, Bird of Bringing" once per turn. | |
Simorgh, Bird of Calamity | Effect Monster | WIND | 3 | 1500 | 200 | When this card is Normal Summoned: You can send 1 "Simorgh" card from your Deck to the GY, except "Simorgh, Bird of Calamity". If this card is in your GY and your opponent controls no cards in their Spell & Trap Zone: You can Special Summon this card in Defense Position, but banish it when it leaves the field, also you cannot Special Summon monsters for the rest of this turn, except Winged Beast monsters. You can only use each effect of "Simorgh, Bird of Calamity" once per turn. | |
Simorgh, Bird of Divinity | Effect Monster | WIND | 7 | 2700 | 1000 | This card cannot be Special Summoned. If you Tribute Summon this card, the Tributes must be WIND. While this card is face-up on the field, both players take 1000 points of damage during each player's End Phase. Decrease the damage each player takes when this happens by 500 points for each Spell and Trap Card that player controls. | |
Simorgh, Bird of Perfection | Effect Monster | DARK | 4 | 1800 | 500 | While face-up on the field, this card is also WIND-Attribute. You can only use each of the following effects of "Simorgh, Bird of Perfection" once per turn. During your Main Phase, if you Normal or Special Summon a Winged Beast monster(s): You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 "Simorgh" monster. If this card is Normal Summoned: You can send 1 "Simorgh" monster from your Deck to the GY; add 1 "Simorgh" Spell/Trap from your Deck to your hand. | |
Simorgh, Bird of Protection | Effect Monster | WIND | 4 | 1400 | 1000 | When this card is Normal Summoned: You can target 1 card in your opponent's Spell & Trap Zone; return it to the hand. If this card is in your GY and your opponent controls no cards in their Spell & Trap Zone: You can Special Summon this card in Defense Position, but banish it when it leaves the field, also you cannot Special Summon monsters for the rest of this turn, except Winged Beast monsters. You can only use each effect of "Simorgh, Bird of Protection" once per turn. | |
Simorgh, Bird of Sovereignty | Link/Effect Monster | WIND | 2400 | LINK-3 | 2+ monsters, including a Winged Beast monster Cannot be used as Link Material. Your opponent cannot target this card or a Winged Beast monster(s) this card points to with card effects. If this card would be destroyed by battle, you can destroy 1 other "Simorgh" card you control instead. During the End Phase: You can Special Summon 1 Winged Beast monster from your hand or Deck, with a Level equal to or lower than the total number of unused Spell & Trap Zones on the field. You can only use this effect of "Simorgh, Bird of Sovereignty" once per turn. |
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Simorgh, Lord of the Storm | Effect Monster | WIND | 8 | 2900 | 2000 | Your opponent cannot target this Tribute Summoned card with Spell/Trap Cards or effects. You can only use each of the following effects of "Simorgh, Lord of the Storm" once per turn. |
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Sirenorca | Effect Monster | WATER | 5 | 2200 | 1000 | If you control both Fish and Winged Beast-Type monsters, you can Special Summon this card (from your hand). When you do: You can declare a Level from 3 to 5; the Levels of all monsters you currently control become the declared Level. If you activate this effect, monsters you control cannot activate their effects for the rest of this turn, except WATER monsters. | |
Skull Red Bird | Normal Monster | WIND | 4 | 1550 | 1200 | This monster swoops down and attacks with a rain of knives stored in its wings. | |
Skullbird | Fusion Monster | WIND | 6 | 1900 | 1700 | "Takuhee" + "Temple of Skulls" | |
Sky Dragoons of Draconia | Pendulum Monster | WIND | 5 | 2200 | 200 | Rumored as being formed to invade the neutral, floating Sky-State of Cxulub, these mounted air troops of the Draconia Empire have prompted bordering nations to strengthen their security. Pendulum Scale: 7 Pendulum Effect: Once per turn, when a Normal Monster you control inflicts battle damage to your opponent: You can target 1 card on the field; destroy it. |
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Sky Scout (F.K.A. Harpie's Brother) | Normal Monster | WIND | 4 | 1800 | 600 | With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky. | |
Slower Swallow | Effect Monster | WIND | 1 | 100 | 100 | If 2 or more monsters with the same Level are on the field, you can Special Summon this card (from your hand). You can only Special Summon "Slower Swallow" once per turn this way. You can Tribute this card; draw 2 cards instead of 1 for your normal draw during your next Draw Phase. | |
Soaring Eagle Above the Searing Land | Tuner Monster | FIRE | 1 | 100 | 0 | If this card is sent to the Graveyard for a Synchro Summon while you have 3 or more "Laval" cards with different names in your Graveyard: You can Special Summon this card. Then, when this card leaves the field, banish this card. | |
Sonic Bird | Effect Monster | WIND | 4 | 1400 | 1000 | When this card is Normal or Flip Summoned, add 1 Ritual Spell Card from your Deck to your hand. | |
Sonic Chick | Effect Monster | EARTH | 1 | 300 | 300 | This card cannot be destroyed by battle with a monster that has 1900 or more ATK. | |
Sonic Duck | Normal Monster | WIND | 3 | 1700 | 700 | A duck which can walk at a sonic speed. Sometimes, he cannot deal with his incredible pace and loses control. | |
Sonic Shooter | Effect Monster | WIND | 4 | 1300 | 600 | If there are no cards in your opponent's Spell & Trap Card Zones, this card can attack your opponent's Life Points directly. When it does, any Battle Damage this card inflicts to your opponent's Life Points becomes the original ATK of this card. | |
Speed Bird | Effect Monster | WIND | 4 | 1200 | 1000 | When this card is destroyed by battle and sent to the Graveyard: You can target 2 Level 2 monsters in your Graveyard; Special Summon them, but their effects are negated. | |
Spirit of the Books | Normal Monster | WIND | 4 | 1400 | 1200 | This wise spirit dwells in books, using its accumulated knowledge to defeat enemies. | |
Spiritual Whisper | Effect Monster | WIND | 4 | 200 | 2000 | Once per turn, this card cannot be destroyed by battle. When this card is Pendulum Summoned: You can add 1 Ritual Monster or 1 Ritual Spell Card from your Deck to your hand. | |
Star Staring Starling | Effect Monster | WIND | 4 | 1000 | 1500 | This card gains an effect based on your Main Monster Zone it is in. |
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Stealth Bird | Effect Monster | DARK | 3 | 700 | 1700 | Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Inflict 1000 damage to your opponent. | |
Storm Shooter | Effect Monster | WIND | 7 | 2300 | 500 | Once per turn, you can select and activate 1 of these effects:?Move this card to an adjacent unoccupied Monster Card Zone.?Return 1 Spell, Trap or Monster Card on your opponent's side of the field in the same column as this card to its owner's hand. | |
Swarm of Crows | Effect Monster | DARK | 5 | 1200 | 1800 | Cannot be Special Summoned from the Deck. Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Discard 1 random card from your opponent's hand. | |
Swift Birdman Joe | Effect Monster | WIND | 6 | 2300 | 1400 | If you Tribute Summon this card by Tributing a WIND monster, return all Spell and Trap Cards on the field to the owners' hands. | |
T.G. Jet Falcon | Tuner Monster | WIND | 3 | 1400 | 1200 | If this card is sent to the Graveyard as a Synchro Material Monster, inflict 500 damage to your opponent. | |
Takuhee | Normal Monster | WIND | 4 | 1450 | 1000 | This bird is known far and wide as a harbinger of doom. | |
The Atmosphere | Effect Monster | WIND | 8 | 1000 | 800 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 monsters you control and 1 monster from your Graveyard. Once per turn: You can target 1 face-up monster your opponent controls; equip that target to this card. (You can only equip 1 monster at a time to this card with this effect.) This card gains ATK and DEF equal to the ATK and DEF of that equipped monster. | |
The Cuckoo Commanded to Croon | Effect Monster | FIRE | 3 | 800 | 1000 | You can activate 1 of these effects; You can only use this effect of "The Cuckoo Commanded to Croon" once per turn. |
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Tobari the Sky Ninja | Effect Monster | EARTH | 1 | 0 | 0 | This card cannot be destroyed by battle or card effect the turn it was Special Summoned or flipped face-up. You can only use each of the following effects of "Tobari the Sky Ninja" once per turn. You can send this card from your hand to the GY; Special Summon 1 "Ninja" monster from your hand in face-up or face-down Defense Position. During your opponent's Main or Battle Phase (Quick Effect): You can Fusion Summon 1 "Ninja" Fusion Monster from your Extra Deck, using monsters from your hand or field as material. | |
Toon Harpie Lady | Toon/Effect Monster | WIND | 4 | 1300 | 1400 | Cannot attack the turn it is Summoned. If you control "Toon World": You can Special Summon this card from your hand, then, if you control another Toon monster, you can destroy 1 Spell/Trap your opponent controls. You can only use this effect of "Toon Harpie Lady" once per turn. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack directly. | |
Tornado Bird | Flip/Effect Monster | WIND | 4 | 1100 | 1000 | FLIP: Return 2 Spell or Trap Cards on the field to the hands of the owner. | |
Totem Bird | Xyz/Effect Monster | WIND | 3 | 1900 | 1400 | 2 Level 3 WIND monsters During either player's turn, when a Spell/Trap Card is activated: You can detach 2 Xyz Materials from this card; negate the activation, and if you do, destroy it. This card loses 300 ATK while it has no Xyz Materials. |
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Transforming Sphere | Effect Monster | WIND | 3 | 100 | 100 | Once per turn: You can target 1 face-up Defense Position monster your opponent controls; discard 1 card and equip that target to this card. (You can only equip 1 monster at a time to this card with this effect.) This card gains the ATK of the equipped monster. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. During the End Phase: The monster equipped to this card by this card's effect is Special Summoned to your opponent's side of the field in face-up Defense Position. | |
Transonic Bird | Ritual/Effect Monster | DARK | 4 | 0 | 2400 | You can Ritual Summon this card with "Sonic Tracker". Once per turn: You can reveal 1 Ritual Spell in your hand, add 1 Ritual Monster from your Deck to your hand whose name is listed on that card, and if you do, shuffle the revealed card into the Deck. Once per opponent's turn (Quick Effect): You can send 1 Ritual Spell from your Deck to the GY; this effect becomes that card's effect that Ritual Summons a monster when the card is activated. If this Ritual Summoned card is Tributed: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. | |
Tri-Brigade Arms Bucephalus II | Link/Effect Monster | DARK | 3500 | LINK-5 | 3+ Beast, Beast-Warrior, and/or Winged Beast monsters Cannot be Special Summoned from the Extra Deck unless you have 3 or more "Tri-Brigade" Spells/Traps in your GY. Your opponent cannot activate cards or effects when you Special Summon a monster(s). When a monster declares an attack: You can banish this card, also banish all cards your opponent controls. If this card is sent to the GY: You can send 1 Beast, Beast-Warrior, or Winged Beast monster from your Extra Deck to the GY. You can only use this effect of "Tri-Brigade Arms Bucephalus II" once per turn. |
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Tri-Brigade Mercourier | Effect Monster | DARK | 4 | 800 | 0 | When your opponent activates a monster effect, while you control a Fusion Monster that mentions "Fallen of Albaz" as material (Quick Effect): You can send this card from your hand or face-up field to the GY; negate that effect. If this card is banished: You can add from your Deck to your hand, 1 "Fallen of Albaz", or 1 monster that mentions it, except "Tri-Brigade Mercourier". You can only use each effect of "Tri-Brigade Mercourier" once per turn. | |
Tri-Brigade Nervall | Effect Monster | WIND | 1 | 0 | 2000 | You can banish any number of Beast, Beast-Warrior, and/or Winged Beast monsters in your GY; Special Summon 1 Beast, Beast-Warrior, or Winged Beast Link Monster from your Extra Deck, with Link Rating equal to the number banished, also you can only use Beast, Beast-Warrior, and Winged Beast monsters as Link Material for the rest of this turn. If this card is sent to the GY: You can add 1 "Tri-Brigade" monster from your Deck to your hand, except "Tri-Brigade Nervall". You can only use each effect of "Tri-Brigade Nervall" once per turn. | |
Tri-Brigade Shuraig the Ominous Omen | Link/Effect Monster | DARK | 3000 | LINK-4 | 2+ Beast, Beast-Warrior, and/or Winged Beast monsters If this card is Special Summoned, or if another Beast, Beast-Warrior, or Winged Beast monster(s) is Special Summoned to your field: You can banish 1 card on the field. If this card is sent to the GY: You can add 1 Beast, Beast-Warrior, or Winged Beast monster from your Deck to your hand, whose Level is less than or equal to the number of your banished Beast, Beast-Warrior, and Winged Beast monsters. You can only use each effect of "Tri-Brigade Shuraig the Ominous Omen" once per turn. |
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Troposphere | Effect Monster | WIND | 6 | 2400 | 2000 | If you Tribute Summon this card, the Tribute must be Winged Beast-Type. This card is unaffected by the effects of Trap Cards. | |
Tyhone | Normal Monster | WIND | 4 | 1200 | 1400 | Capable of firing cannonballs from its mouth for long-range attacks, this creature is particularly effective in mountain battles. | |
Ulevo | Effect Monster | EARTH | 10 | 3000 | 2500 | This card cannot be Special Summoned. This card must be Tribute Summoned by offering 3 Winged Beast-Type monsters on your side of the field as Tributes. If this card attacks your opponent's Life Points directly and makes them 0, the controller of this card wins the Match. | |
Unibird | Effect Monster | WIND | 2 | 100 | 600 | You can remove from play this face-up card, and 1 face-up monster you control, to select 1 Synchro Monster in your Graveyard with a Level less than or equal to the combined original Levels of the other 2 monsters. Special Summon that Synchro Monster. | |
Vortex the Whirlwind | Synchro/Effect Monster | WIND | 5 | 2100 | 700 | 1 Tuner + 1 or more non-Tuner Winged Beast-Type monsters When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower Winged Beast-Type monster from your Deck. |
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Wandering Gryphon Rider | Effect Monster | WIND | 7 | 2000 | 2800 | During the Main Phase, if you control no monsters, or control an "Adventurer Token" (Quick Effect): You can Special Summon this card from your hand. When a card or effect is activated while you control an "Adventurer Token" (Quick Effect): You can shuffle this card into the Deck, and if you do, negate that activation, and if you do that, destroy that card. You can only use each effect of "Wandering Gryphon Rider" once per turn. | |
Wind Effigy | Effect Monster | WIND | 4 | 1800 | 200 | This card can be treated as 2 Tributes for the Tribute Summon of an WIND Normal Monster. | |
Windrose the Elemental Lord | Effect Monster | WIND | 8 | 2800 | 2200 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 WIND monsters in your Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Destroy all Spell and Trap Cards your opponent controls. You can only use this effect of "Windrose the Elemental Lord" once per turn. If this card leaves the field, skip the Battle Phase of your next turn. | |
Winged Dragon, Guardian of the Fortress #2 | Normal Monster | WIND | 4 | 1200 | 1000 | This creature's wings are capable of generating tornadoes. | |
Winged Sage Falcos | Effect Monster | WIND | 4 | 1700 | 1200 | You can return your opponent's face-up Attack Position monster that is sent to the Graveyard by this monster as a result of battle to the top of his/her Deck. | |
ZW - Eagle Claw | Effect Monster | WIND | 5 | 2000 | 1200 | If your opponent's Life Points are at least 2000 higher than yours, you can Special Summon this card (from your hand). You can target 1 "Utopia" monster you control; equip this monster on the field to that target. It gains 2000 ATK. Once per turn, while this card is equipped to a monster, when a Trap Card or Trap effect that was activated on your opponent's side of the field resolves, negate the effects of that card. You can only control 1 "ZW - Eagle Claw". | |
ZW - Phoenix Bow | Effect Monster | FIRE | 3 | 1100 | 0 | You can target 1 face-up "Number C39: Utopia Ray" you control; equip this card from your hand to that target. It gains 1100 ATK. When the equipped monster destroys an opponent's monster by battle: Inflict 1000 damage to your opponent. You can only control 1 face-up "ZW - Phoenix Bow". | |
Card Name | Type | ATR | LVL | ATK | DEF | Card Text | Buy It |