Yu-Gi-Oh! Winged Beast Monsters

This is a list of all the Yu-Gi-Oh! Winged Beast monsters in our database.

Card Name Type ATR    LVL     ATK     DEF     Card Text Buy It
Alector, Sovereign of Birds Effect Monster WIND 6 2400 2000 If your opponent controls 2 or more face-up monsters of the same Attribute, you can Special Summon this card (from your hand). Once per turn: You can target 1 face-up card on the field; its effect(s) on the field are negated during this turn. There can only be 1 face-up "Alector, Sovereign of Birds" on the field.
An Owl of Luck Effect Monster WIND 2 300 500 FLIP: Select 1 Field Spell Card from your Deck and place it on top of your Deck. If "Necrovalley" is on the field, you can add the selected Field Spell Card to your hand instead.
Assault Blackwing - Chidori the Rain Sprinkling Synchro/Effect Monster DARK 7 2600 2000 1 Tuner + 1 or more non-Tuner monster
If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner monster while face-up on the field. This card gains 300 ATK for each "Blackwing" monster in your Graveyard. When this card is destroyed and sent to the Graveyard: You can target 1 Winged Beast-Type Synchro Monster in your Graveyard, except "Assault Blackwing - Chidori the Rain Sprinkling"; Special Summon it.
Assault Blackwing - Kunai the Drizzle Effect Monster DARK 5 2100 1600 You can Special Summon this card (from your hand) by Tributing 1 "Blackwing" monster. If Summoned this way, this card is treated as a Tuner monster. Once per turn: You can target 1 Synchro Monster you control, and declare a Level from 1 to 8; it becomes that Level until the end of this turn.
Assault Blackwing - Onimaru the Divine Thunder Synchro/Effect Monster DARK 12 3000 2000 1 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner while face-up on the field. Cannot be destroyed by card effects. You can target 1 "Blackwing" monster in your Graveyard; this card's Level becomes the same as that monster's. You can only use this effect of "Assault Blackwing - Onimaru the Divine Thunder" once per Duel. If this card that was Synchro Summoned using only Synchro Monsters attacks, this card gains 3000 ATK during the Damage Step only.
Assault Blackwing - Raikiri the Rain Shower Synchro/Effect Monster DARK 7 2600 2000 1 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner monster while face-up on the field. Once per turn: You can target cards your opponent controls, up to the number of other "Blackwing" monsters you control; destroy them.
Assault Blackwing - Sayo the Rain Hider Synchro/Effect Monster DARK 2 800 100 1 Tuner + 1 non-Tuner monster
If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner while face-up on the field. Twice per turn, this card cannot be destroyed by battle.
Assault Blackwing - Sohaya the Rain Storm Synchro/Effect Monster DARK 5 1500 2000 1 Tuner + 1 or more non-Tuner monster
If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner while face-up on the field. You can only use each of these effects of "Assault Blackwing - Sohaya the Rain Storm" once per turn.
  • When this card is Synchro Summoned: You can target 1 "Assault Blackwing" monster in your Graveyard; Special Summon it.
  • During your Main Phase, if this card is in the Graveyard because it was sent there this turn: You can banish 1 other "Assault Blackwing - Sohaya the Rain Storm" from your Graveyard; Special Summon this card.
  • Aurora Wing Effect Monster WATER 4 1200 1600 When this card is destroyed by battle and sent to the Graveyard: You can Special Summon this card in face-up Attack Position. You can only use the effect of "Aurora Wing" once per turn.
    Barrier Statue of the Stormwinds Effect Monster WIND 4 1000 1000 No monsters can be Special Summoned, except for WIND monsters.
    Battlestorm Effect Monster DARK 4 1700 1000 This card gains 100 ATK for each face-up Winged Beast-Type monster you control. Once per turn, if you control 2 or more face-up Winged Beast-Type monsters, you can destroy 1 Spell or Trap Card your opponent controls.
    Birdface Effect Monster WIND 4 1600 1600 When this card is sent to the Graveyard as a result of battle, you can add 1 Harpie Lady" from your Deck to your hand. Then shuffle your Deck."
    Blackwing - Abrolhos the Megaquake Effect Monster DARK 7 2600 1800 This card cannot be Special Summoned. Any monsters that battles with this card is not destroyed by that battle, and returns to the hand after damage calculation. Once per turn, during your Main Phase 1, you can have this card lose 1000 ATK, and return all cards in your opponent's Spell and Trap Card Zone to the hand.
    Blackwing - Aurora the Northern Lights Effect Monster LIGHT 10 ? 0 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 face-up monsters you control (1 "Blackwing" Tuner and 1 non-Tuner). Once per turn, you can remove from play 1 "Blackwing" Synchro Monster from your Extra Deck. This card's name, ATK, and effects become the same as that monster's, until the End Phase.
    Blackwing - Blizzard the Far North Tuner Monster DARK 2 1300 0 This card cannot be Special Summoned. When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower "Blackwing" monster from your Graveyard in face-up Defense Position.
    Blackwing - Bora the Spear Effect Monster DARK 4 1700 800 If you control a "Blackwing" monster other than "Blackwing - Bora the Spear", you can Special Summon this card from your hand. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
    Blackwing - Boreas the Sharp Effect Monster DARK 5 1300 900 You can remove from play this card from your Graveyard to select 1 face-up "Blackwing" monster you control. If that monster battles with an opponent's monster this turn, it cannot be destroyed by battle and you take no Battle Damage from that battle. After damage calculation, destroy the opponent's monster that battled with the selected monster.
    Blackwing - Breeze the Zephyr Tuner Monster DARK 3 1100 300 If this card is added from the Deck to your hand by a Spell, Trap, or Effect Monster's effect, you can Special Summon this card. This card cannot be used to Synchro Summon a Synchro Monster except a "Blackwing" monster.
    Blackwing - Calima the Haze Effect Monster DARK 4 600 1800 During your opponent's Battle Phase, if you control no monsters, you can remove from play this card from the Graveyard to select 1 Synchro Monster in your Graveyard, and Special Summon it. It is removed from play at the end of the Battle Phase.
    Blackwing - Damascus the Polar Night Effect Monster DARK 3 1300 700 During either player's turn: You can discard this card to target 1 "Blackwing" monster you control; it gains 500 ATK until the End Phase.
    Blackwing - Decay the Ill Wind Tuner/Effect Monster DARK 4 1000 1000 Once per turn, during the End Phase, if this card is in the Graveyard because it was sent there this turn: Take 1000 damage. When this card is Normal or Special Summoned: You can target 1 "Blackwing" monster you control, then activate 1 of these effects;
  • Increase its Level by 1.
  • Reduce its Level by 1.
    You can only use this effect of "Blackwing - Decay the Ill Wind" once per turn.
  • Blackwing - Elphin the Raven Effect Monster DARK 6 2200 1200 If you control a face-up "Blackwing" monster, you can Normal Summon this card without Tributing. When this card is Normal Summoned, you can change the Battle Position of 1 monster your opponent controls.
    Blackwing - Etesian of Two Swords Effect Monster DARK 3 400 1600 If a "Blackwing" monster you control battles an opponent's monster, and that opponent's monster is still on the field at the end of the Damage Step, you can send this card from your hand to the Graveyard to inflict 1000 damage to your opponent.
    Blackwing - Fane the Steel Chain Effect Monster DARK 2 500 800 This card can attack your opponent directly. When this card attacks your opponent directly and inflicts Battle Damage to your opponent, change 1 Attack Position monster your opponent controls to Defense Position.
    Blackwing - Gale the Whirlwind Tuner Monster DARK 3 1300 400 If you control a "Blackwing" monster other than "Blackwing - Gale the Whirlwind", you can Special Summon this card from your hand. Once per turn, you can halve the ATK and DEF of 1 face-up monster your opponent controls.
    Blackwing - Ghibli the Searing Wind Effect Monster DARK 3 0 1600 When your opponent declares a direct attack, you can Special Summon this card from your hand. Once per turn, you can switch this card's original ATK and DEF until the End Phase.
    Blackwing - Gladius the Midnight Sun Effect Monster DARK 3 800 1500 If the only face-up monster you control is 1 "Blackwing" monster other than "Blackwing - Gladius the Midnight Sun", you can Special Summon this card (from your hand). Once per turn, this card cannot be destroyed by battle.
    Blackwing - Gofu the Vague Shadow Tuner/Effect Monster DARK 5 0 0 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control no monsters. When this card is Special Summoned from the hand: You can Special Summon 2 "Vague Shadow Tokens" (Winged Beast/DARK/Level 1/ATK 0/DEF0), but they cannot be Tributed or be used as Synchro Material. You can banish this card and 1 or more face-up non-Tuners you control, then target 1 "Blackwing" Synchro Monster in your Graveyard whose Level equals the total Levels the banished monsters had on the field; Special Summon it, and if you do, it is treated as a Tuner.
    Blackwing - Gust the Backblast Effect Monster DARK 2 900 1400 If you control no cards, you can Special Summon this card from your hand. While this card is face-up on the field, if your opponent's monster attacks a "Blackwing" monster you control, the attacking monster loses 300 ATK during the Damage Step only.
    Blackwing - Harmattan the Dust Effect Monster DARK 2 800 800 If you control a "Blackwing" monster other than "Blackwing - Harmattan the Dust", you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Harmattan the Dust" once per turn this way. When this card is Normal or Special Summoned: You can target 1 other "Blackwing" monster you control; increase this card's Level by that monster's.
    Blackwing - Hillen the Tengu-wind Tuner Monster DARK 5 0 2300 When you take 2000 or more Battle Damage from your opponent's monster's direct attack, you can select 1 Level 3 or lower "Blackwing" monster in your Graveyard. Special Summon that monster and this card from the Graveyard. Their effects are negated. Each player can only use the effect of "Blackwing - Hillen the Tengu-wind" once per Duel.
    Blackwing - Hurricane the Tornado Tuner Monster DARK 1 0 0 Once per turn: You can target 1 Synchro Monster on the field; this card's ATK becomes that monster's current ATK, until the end of this turn.
    Blackwing - Jetstream the Blue Sky Effect Monster DARK 1 100 800 Activate by sending this card from your hand to the Graveyard during damage calculation. A "Blackwing" monster you control is not destroyed by that battle.
    Blackwing - Jin the Rain Shadow Tuner Monster DARK 1 600 500 If this card battles with a monster whose DEF is lower than this card's ATK, destroy that monster immediately with this card's effect (without applying damage calculation).
    Blackwing - Kalut the Moon Shadow Effect Monster DARK 3 1400 1000 When a "Blackwing" monster you control attacks or is attacked, you can send this card from your hand to the Graveyard during the Damage Step to have that monster gain 1400 ATK until the End Phase.
    Blackwing - Kochi the Daybreak Tuner Monster DARK 4 700 1500 If this card was Special Summoned, this card cannot be used as a Synchro Material Monster.
    Blackwing - Kogarashi the Wanderer Tuner Monster DARK 6 2300 1600 When a face-up "Blackwing" monster you control is destroyed by a card effect and sent to the Graveyard, you can Special Summon this card from your hand. When you Synchro Summon using this card as a Synchro Material Monster, your opponent cannot activate cards or effects.
    Blackwing - Kris the Crack of Dawn Effect Monster DARK 4 1900 300 If you control a "Blackwing" monster other than "Blackwing - Kris the Crack of Dawn", you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Kris the Crack of Dawn" once per turn this way. Once per turn, this card cannot be destroyed by Spell/Trap effects.
    Blackwing - Mistral the Silver Shield Tuner Monster DARK 2 100 1800 If this card on the field is destroyed and sent to the Graveyard, reduce the Battle Damage you take from the next attack this turn to 0.
    Blackwing - Nothung the Starlight Synchro/Effect Monster DARK 6 2400 1600 1 Tuner + 1 or more non-Tuner monsters
    If this card is Special Summoned: Inflict 800 damage to your opponent, then 1 face-up monster your opponent controls loses 800 ATK and DEF. You can only use this effect of "Blackwing - Nothung the Starlight" once per turn. During your Main Phase, you can Normal Summon 1 "Blackwing" monster in addition to your Normal Summon/Set. (You can only gain this effectonce per turn.)
    Blackwing - Oroshi the Squall Tuner Monster DARK 1 400 600 If you control a "Blackwing" monster other than "Blackwing - Oroshi the Squall", you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Oroshi the Squal" once per turnthis way. If this card is sent to the Graveyard as a Synchro Material Monster: You can target 1 monster on the field; change that target'sbattle position.
    Blackwing - Pinaki the Waxing Moon Tuner/Effect Monster DARK 3 1200 1000 Cannot be used as a Synchro Material, except for the Synchro Summon of a "Blackwing" monster. During the End Phase, if this card is in the Graveyard because it was sent there from the field this turn: You can add 1 "Blackwing" monster from your Deck to your hand, except "Blackwing - Pinaka the Waxing Moon". You can only use this effect of "Blackwing - Pinaka the Waxing Moon" once per turn.
    Blackwing - Shura the Blue Flame Effect Monster DARK 4 1800 1200 When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon 1 "Blackwing" monster with 1500 or less ATK from your Deck. That monster's effect (s) is negated.
    Blackwing - Silverwind the Ascendant Synchro/Effect Monster DARK 8 2800 2000 1 "Blackwing" Tuner Monster + 2 or more non-Tuner monsters
    When this card is Synchro Summoned, you can select and destroy up to 2 face-up monsters on the field with DEF lower than this card's ATK. You cannot conduct your Battle Phase the turn you activate this effect. The next time a "Blackwing" monster you control would be destroyed by battle during your opponent's turn, it is not destroyed; this effect only happens once.
    Blackwing - Sirocco the Dawn Effect Monster DARK 5 2000 900 If your opponent controls a monster and you control no monsters, you can Normal Summon or Set this card without Tributes. Once per turn: You can target 1 face-up "Blackwing" monster you control; until the End Phase, it gains ATK equal to the total ATK of all face-up "Blackwing" monsters currently on the field, except itself. Monsters other than that target cannot attack during the turn you activate this effect.
    Blackwing - Steam the Cloak Tuner Monster DARK 3 800 1200 If this face-up card leaves the field: Special Summon 1 "Steam Token" (Aqua/WIND/Level 1/100 ATK/100 DEF). If this card is in yourGraveyard: You can Tribute 1 monster; Special Summon this card from the Graveyard. You can only use this effect of "Blackwing - Steam the Cloak" once per Duel. If this card Summoned this way is used as a Synchro Material Monster, all other Synchro Material Monsters must be "Blackwing" monsters.
    Blackwing - Tornado the Reverse Wind Effect Monster DARK 4 1000 1200 When this card is Normal Summoned while your opponent controls a Special Summoned monster: You can target 1 "Blackwing" Tuner in your Graveyard; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Blackwing" monsters, also Special Summon that monster, but its effects are negated
    Blackwing - Vayu the Emblem of Honor Tuner Monster DARK 1 800 0 If this card is face-up on the field, you cannot use it for a Synchro Summon. If this card is in your Graveyard, you can remove from play this card plus 1 non-Tuner "Blackwing" monster in your Graveyard, and Special Summon 1 "Blackwing" Synchro Monster from your Extra Deck whose Level equals the total Levels of the removed monsters. The effect(s) of that Synchro Monster is negated.
    Blackwing - Zephyros the Elite Effect Monster DARK 4 1600 1000 If this card is in your Graveyard: You can return 1 face-up card you control to the hand; Special Summon this card from the Graveyard, and if you do, take 400 damage. Each player can only use the effect of "Blackwing - Zephyros the Elite" once per Duel.
    Blackwing Armed Wing Synchro/Effect Monster DARK 6 2300 1000 1 "Blackwing" Tuner + 1 or more Non-Tuner monsters
    If this card attacks a Defense Position monster, it gains 500 ATK during the Damage Step only. During battle between this attacking card and a Defense Position monster whose DEF is lower then the ATK of this card, inflict the difference as Battle Damage to your opponent.
    Blackwing Armor Master Synchro/Effect Monster DARK 7 2500 1500 1 "Blackwing" Tuner + 1 or more non-Tuner monsters
    This card cannot be destroyed by battle, and you take no Battle Damage from battles involving this card. If this card attacks a monster, you can place 1 Wedge Counter on that monster at the end of the Damage Step (max. 1). You can remove all Wedge Counters from your opponent's monsters to reduce the ATK and DEF of each monster that had a Wedge Counter to 0, until the End Phase.
    Blackwing Brisote the Tailwind Effect Monster DARK 5 1200 1800 If 2 or more "Blackwing" monsters you control are destroyed in the same turn, you can Special Summon this card from your hand. If this card is sent to the graveyard as a Synchro Material Monster, you gain 600 Life Points.
    Blizzard Falcon Effect Monster WATER 4 1500 1500 If this card's current ATK is higher than its original ATK: You can inflict 1500 damage to your opponent. This effect can only be used once while this card is face-up on the field. You can only use the effect of "Blizzard Falcon" once per turn.
    Blizzard Thunderbird Effect Monster WATER 4 1600 1400 You can discard 1 card; Special Summon 2 WATER Winged-Beast-Type monsters, 1 from your hand and 1 from your Graveyard, except "Blizzard Thunderbird", then return this card from the field to the hand. You can only use this effect of "Blizzard Thunderbird" once per turn.
    Blue-Winged Crown Normal Monster WIND 4 1600 1200 With hair shaped like a crown and a body incased in bluish white flames, this bird is a formidable sight.
    Bujingi Crane Effect Monster LIGHT 4 1600 300 During damage calculation (in either player's turn), if a Beast-Warrior-Type "Bujin" monster you control battles an opponent's monster: You can send this card from your hand to the Graveyard; the ATK of your monster becomes double its original ATK, during that damage calculation only.
    Bujingi Crow Effect Monster LIGHT 4 1700 800 When a Beast-Warrior-Type "Bujin" monster you control is targeted for an attack by an opponent's monster: You can send this card from your hand to the Graveyard; negate the attack, and if you do, inflict damage to your opponent equal to half the attacker's ATK. You can only use the effect of "Bujingi Crow" once per turn.
    Bujingi Ibis Effect Monster LIGHT 4 1600 300 During your Main Phase 1: You can send this card from your hand to the Graveyard, then target 1 "Bujin" monster you control; this turn, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    Bujingi Ophidian Effect Monster LIGHT 4 1700 500 During your Main Phase 1: You can send this card from your hand to the Graveyard, then target 1 "Bujin" monster you control; it can attack your opponent directly this turn.
    Bujingi Pavo Effect Monster LIGHT 4 1700 800 When a Beast Warrior-Type "Bujin" monster you control is destroyed by battle and sent to the Graveyard: You can send this card from your hand to the Graveyard; Special Summon 1 "Bujin" monster from your Deck. You can only use the effect of "Bujingi Pavo" once per turn.
    Bujingi Peacock Effect Monster LIGHT 4 1800 700 During your Main Phase 2: You can send this card from your hand to the Graveyard; add 1 "Bujin" monster from your Deck to your hand. You cannot activate cards or effects the turn you activate this effect, except "Bujin" cards. You can only use the effect of "Bujingi Peacock" once per turn.
    Bujingi Raven Effect Monster LIGHT 4 1600 900 When a "Bujin" monster you control is destroyed by battle with an opponent's monster and sent to your Graveyard: You can send this card from your hand to the Graveyard; destroy that opponent's monster.
    Bujingi Swallow Effect Monster LIGHT 4 1700 800 During your Main Phase 1: You can send this card from your hand to the Graveyard, then target 1 "Bujin" monster you control; it can make a second attack during each Battle Phase this turn. Other monsters cannot attack during the turn you activate this effect.
    Caligo Claw Crow Effect Monster DARK 2 900 600 If you control a DARK monster, you can Special Summon this card (from your hand). You can only Special Summon "Caligo Claw Crow" once per turn this way.
    Castel, the Skyblaster Musketeer Xyz/Effect Monster WIND 4 2000 1500 2 Level 4 monsters
    You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 Xyz Materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.
    Cheepcheepcheep Effect Monster WIND 1 300 200 FLIP: You can Special Summon 1 Level 5 or higher Tuner monster from your Deck.
    Chemicritter Hydron Hawk Gemini/Effect Monster WATER 2 1400 700 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  • You can discard 1 card, then target 1 Gemini monster in your Graveyard; Special Summon it in Defense Position. You can only use this effect of "Chemicritter Hydron Hawk" once per turn.
  • Chrysalis Chicky Effect Monster WIND 2 600 400 You can Tribute this card while "Neo Space" is on the field to Special Summon 1 "Neo-Spacian Air Hummingbird" from your hand or Deck.
    Cockadoodledoo Tuner Monster WIND 5 1600 2000 If there are no monsters on the field, you can Special Summon this card (from your hand) as a Level 3 monster. If your opponent controls a monster and you control no cards, you can Special Summon this card (from your hand) as a Level 4 monster. If this face-up card would leave the field, banish it instead.
    Crane Crane Effect Monster EARTH 3 300 900 When this card is Normal Summoned: You can target 1 Level 3 monster in your Graveyard; Special Summon that target. Its effects are negated. You can only use the effect of "Crane Crane" once per turn.
    Crimson Sunbird Fusion Monster FIRE 6 2300 1800 Faith Bird + "Skull Red Bird"
    Crystal Beast Cobalt Eagle Effect Monster WIND 4 1400 800 Once per turn: You can target 1 face-up "Crystal Beast" card you control; return that target to the top of the Deck. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
    Cyber Harpie Lady Effect Monster WIND 4 1800 1300 This card's name is treated as "Harpie Lady".
    D.D. Crow Effect Monster DARK 1 100 100 During either player's turn: You can discard this card from your hand to the Graveyard to target 1 card in your opponent's Graveyard; banish that target.
    Dark Bat Normal Monster WIND 3 1000 1000 Bats from the netherworld that use their hyper senses to detect their enemies.
    Dark Nephthys Effect Monster DARK 8 2400 1600 If this card is in your hand and there are 3 or more DARK monsters in your Graveyard, you can remove from play 2 of them to send it to the Graveyard. If this card is sent to the Graveyard by this effect, Special Summon it during your next Standby Phase. When this card is Special Summoned, destroy 1 Spell or Trap Card.
    Dark Simorgh Effect Monster DARK 7 2700 1000 While face-up on the field, this card is also WIND-Attribute. You can banish 1 DARK monster and 1 WIND monster from your Graveyard; Special Summon this card from your hand. You can banish 1 DARK monster and 1 WIND monster from your hand; Special Summon this card from your Graveyard. Your opponent cannot Set any cards on the field.
    Dragunity Angusticlavii Effect Monster WIND 5 2100 1000 f this card is equipped with a Dragon-Type "Dragunity" monster, during battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
    Dragunity Dux Effect Monster WIND 4 1500 1000 This card gains 200 ATK for each face-up "Dragunity" card you control. When this card is Normal Summoned, you can select 1 Level 3 or lower Dragon-Type "Dragunity" monster in your Graveyard and equip it as an Equip Card to this card.
    Dragunity Legionnaire Effect Monster WIND 3 1200 800 When this card is Normal Summoned, you can select 1 Level 3 or lower "Dragunity" Dragon-Type monster in your Graveyard, and equip it to this card as an Equip Card. You can send 1 "Dragunity" card from your Spell & Trap Card Zone to the Graveyard to select 1 face-up monster your opponent controls, and destroy it.
    Dragunity Militum Effect Monster WIND 4 1700 1200 Once per turn, you can select and Special Summon 1 "Dragunity" Equip Card from your Spell & Trap Card Zone.
    Dragunity Primus Pilus Effect Monster WIND 5 2200 1600 When this card is Normal or Special Summoned, you can select 1 face-up Winged Beast-Type "Dragunity" monster you control. Equip 1 Level 3 or lower Dragon-Type "Dragunity" monster from your Deck to that monster as an Equip Card.
    Dragunity Tribus Effect Monster WIND 1 500 300 When this card is Normal or Special Summoned, you can send 1 Level 3 or lower Dragon-Type monster from your Deck to the Graveyard.
    Eagle Eye Effect Monster WIND 3 1300 1200 When this card is Normal Summoned successfully, no Trap Cards can be activated.
    Earthbound Immortal Aslla Piscu Effect Monster DARK 10 2500 2500 There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. When this card is removed from the field, except by its own effect, destroy all face-up monsters your opponent controls, and inflict 800 damage to your opponent for each monster destroyed.
    Earthbound Immortal Wiraqocha Rasca Effect Monster DARK 10 100 100 There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. When this card is Normal Summoned, return up to 3 cards you control to your Deck, except this card, and discard the same number of cards from your opponent's hand at random. This card gains 1000 ATK for each card discarded by this effect.
    Evilswarm Hraesvelg Effect Monster DARK 4 1150 1850 FLIP: Target 1 face-up card your opponent controls; return that target to the hand.
    Faith Bird Normal Monster WIND 4 1500 1100 This long-tailed bird blinds its enemies with mystical light.
    Fenghuang Spirit Monster FIRE 6 2100 1800 Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Destroy all Set Spell/Trap Cards your opponent controls.
    Fiend Reflection #2 Normal Monster LIGHT 4 1100 1400 A bird-beast that summons reinforcements with a hand mirror.
    Fire King Avatar Garunix Effect Monster FIRE 3 700 1700 If a face-up "Fire King" monster you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your hand. If this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can Special Summon 1 "Fire King Avatar" monster from your Deck.
    Fire King High Avatar Garunix Effect Monster FIRE 8 2700 1700 During the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: Special Summon this card from the Graveyard. When you do: Destroy all other monsters on the field. When this card is destroyed by battle and sent to the Graveyard: Special Summon 1 "Fire King" monster from your Deck, except "Fire King High Avatar Garunix".
    Firebird Effect Monster FIRE 4 1000 800 Each time a Winged Beast-Type monster(s) on your side of the field is destroyed, this card gains 500 ATK.
    Fushi No Tori Spirit Monster FIRE 4 1200 0 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, increase your Life Points by an amount equal to the Battle Damage.
    Garuda the Wind Spirit Effect Monster WIND 4 1600 1200 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 WIND monster in your Graveyard from play. As long as this monster remains face-up on the field, you may change the battle position of 1 of your opponent's face-up Monster Cards at each End Phase of your opponent's turn.
    Garum the Storm Vassal Effect Monster WIND 3 800 1000 You can return 1 Tribute Summoned monster you control to the hand; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. If this card is Tributed for a Tribute Summon: You can add 1 monster with 800 ATK and 1000 DEF from your Deck to your hand, except "Garum the Storm Vassal". You can only use each effect of "Garum the Storm Vassal" once per turn.
    Gladiator Beast Augustus Effect Monster DARK 8 2600 1000 When this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can Special Summon 1 "Gladiator Beast" monster from your hand in face-up Defense Position. Shuffle it into the Deck during the End Phase. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Augustus".
    Gladiator Beast Bestiari Effect Monster WIND 4 1500 800 When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 Spell/Trap Card; destroy that target. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Bestiari".
    Gladiator Beast Equeste Effect Monster WIND 4 1600 1200 When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 "Gladiator Beast" card in your Graveyard; add that target to your hand. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Equeste".
    Gladiator Beast Gyzarus Fusion/Effect Monster DARK 6 2400 1500 Gladiator Beast Bestiari + 1 "Gladiator Beast" monster
    This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) When this card is Special Summoned, you can destroy up to 2 cards on the field. At the end of the Battle Phase, if this card attacked or was attacked, you can return this card to the Extra Deck to Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Bestiari".
    Gladiator Beast Lanista Effect Monster WIND 4 1800 1200 When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 "Gladiator Beast" monster from your Graveyard; banish that target, and this card's name becomes the target's name until the End Phase. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle this card into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Lanista".
    Gladiator Beast Nerokius Fusion/Effect Monster DARK 8 2800 1900 3 "Gladiator Beast" monsters
    Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Cannot be destroyed by battle. If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Extra Deck; Special Summon 2 "Gladiator Beast" monsters from your Deck.
    Gladiator Beast Octavius Effect Monster LIGHT 7 2500 1200 When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 face-down Spell or Trap Card in the Spell & Trap Card Zone; destroy that target. At the end of your Battle Phase, if this card attacked or was attacked: Shuffle this card into the Deck or discard 1 card.
    Gusto Codor Effect Monster WIND 3 1000 400 When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon 1 WIND Psychic-Type monster with 1500 or less DEF from your Deck.
    Gusto Egul Tuner Monster WIND 1 200 400 When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 non-Tuner Level 4 or lower "Gusto" monster from your Deck.
    Gusto Falco Tuner Monster WIND 2 600 1400 When this face-up card on the field is sent to the Graveyard, except by battle: You can Special Summon 1 "Gusto" monster from your Deck in face-down Defense Position.
    Gusto Griffin Effect Monster WIND 2 800 300 If this card is sent from the hand to the Graveyard: You can Special Summon 1 "Gusto" monster from your Deck. You can only use the effect of "Gusto Griffin" once per turn.
    Gusto Gulldo Tuner Monster WIND 3 500 500 When this card is sent from the field to the Graveyard, you can Special Summon 1 Level 2 or lower "Gusto" monster from your Deck.
    Harpie Channeler Effect Monster WIND 4 1400 1300 You can discard 1 "Harpie" card; Special Summon 1 "Harpie" monster from your Deck in face-up Defense Position, except "Harpie Channeler". You can only use this effect of "Harpie Channeler" once per turn. While you control a Dragon-Type monster, this card's Level becomes 7. This card's name becomes "Harpie Lady" while it is on the field or in the Graveyard.
    Harpie Dancer Effect Monster WIND 4 1200 1000 You can target 1 WIND monster you control; return it to the hand, then you can Normal Summon 1 WIND monster. You can only use this effect of "Harpie Dancer" once per turn. This card's name becomes "Harpie Lady" while it is on the field or in the Graveyard.
    Harpie Girl Normal Monster WIND 2 500 500 A Harpie chick who aspires to flit about beautifully and gorgeously, but attack sharply.
    Harpie Harpist Effect Monster WIND 4 1700 600 This card's name becomes "Harpie Lady" while on the field or in the Graveyard. You can only use each of these effects of "Harpie Harpist" once per turn.
  • When this card is Normal Summoned: You can target 1 Winged Beast-Type monster you control (other than this card) and 1 face-up monster your opponent controls; return them to the hand.
  • During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 Level 4 Winged Beast-Type monster with 1500 or less ATK from your Deck to your hand.
  • Harpie Lady Normal Monster WIND 4 1300 1400 This human-shaped animal with wings is beautiful to watch but deadly in battle.
    Harpie Lady 1 Effect Monster WIND 4 1300 1400 (This card's name is always treated as "Harpie Lady".) All WIND monsters gain 300 ATK.
    Harpie Lady 2 Effect Monster WIND 4 1300 1400 (This card's name is always treated as "Harpie Lady".) Negate the effects of Flip Effect Monsters this card destroys by battle.
    Harpie Lady 3 Effect Monster WIND 4 1300 1400 (This card's name is always treated as "Harpie Lady".) An opponent's monster that battle this card cannot declare an attack during your opponent's next 2 turns.
    Harpie Lady Sisters Effect Monster WIND 6 1950 2100 Cannot be Normal Summoned/Set. Must first be Special Summoned with "Elegant Egotist".
    Harpie Queen Effect Monster WIND 4 1900 1200 You can discard this card to the Graveyard; add 1 "Harpies' Hunting Ground" from your Deck to your hand. This card's name becomes "Harpie Lady" while it is on the field or in the Graveyard.
    Hazy Flame Griffin Effect Monster FIRE 6 200 2100 If your opponent controls a monster, and all the monsters (if any) on your side of the field and in your Graveyard are FIRE (and only FIRE), you can Special Summon this card (from your hand). Your opponent cannot target this card with card effects.
    Hazy Flame Mantikor Effect Monster FIRE 6 2200 300 Your opponent cannot target this card with card effects. Once per turn, during either player's turn: You can send 1 FIRE monster, except this card, from your hand or face-up from your side of the field to the Graveyard; this card cannot be destroyed by card effects this turn.
    Heraldic Beast Berners Falcon Effect Monster WIND 4 1000 1600 When this card is Summoned: You can make all face-up Level 5 or higher monsters you currently control become Level 4.
    Heraldic Beast Twin-Headed Eagle Effect Monster WIND 4 1200 1400 You can banish this card from your Graveyard to target 1 face-up Xyz Monster you control with no Xyz Materials and 2 "Heraldic Beast" monsters in your Graveyard; attach those monsters from the Graveyard to that face-up Xyz Monster, as Xyz Materials. You can only use the effect of "Heraldic Beast Twin-Headed Eagle" once per turn.
    Hunter Owl Effect Monster WIND 4 1000 900 This card gains 500 ATK for each face-up WIND monster you control. While you control another face-up WIND monster, your opponent cannot select this card as an attack target.
    Ice Beast Zerofyne Xyz/Effect Monster WATER 4 2000 2200 2 Level 4 Winged Beast-Type monsters
    Once per turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up cards your opponent currently controls, and if you do, this card gains 300 ATK for each face-up card currently on the field, except this card (these effects are applied until your next Standby Phase).
    Ice Princess Zereort Xyz/Effect Monster WATER 5 2500 2100 2 Level 5 Winged Beast-Type monsters
    You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; its ATK becomes 0.
    Koa'ki Meiru Tornado Effect Monster WIND 4 1500 1200 You can return 1 "Iron Core of Koa'ki Meiru" from your hand to the top of the Deck to destroy all Special Summoned monsters your opponent controls.
    Kujakujaku Effect Monster WIND 3 1200 900 If this card on the field is Tributed and sent to the Graveyard: You can add 1 Level 4 or lower WIND monster from your Deck or Graveyard to your hand, except "Kujakujaku". You can only use the effect of "Kujakujaku" once per turn.
    Kurama Normal Monster WIND 3 800 800 A vicious bird that attacks from the skies with its whip-like tail.
    Mavelus Fusion Monster WIND 4 1300 900 "Tyhone" + "Wings of Wicked Flame"
    Mist Bird Clausolas Synchro/Effect Monster WIND 3 0 2300 1 Tuner + 1 or more non-Tuner monsters
    Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes 0, and if it does, its effects are negated. These changes last until the end of this turn.
    Mist Condor Effect Monster WIND 4 1400 400 You can Special Summon this card from your hand by returning 1 face-up "Mist Valley" monster you control to the hand. If you do, this card's ATK becomes 1700.
    Mist Valley Apex Avian Effect Monster WIND 7 2700 2000 When an effect is activated, you can select 1 face-up "Mist Valley" card you control. Return that "Mist Valley" card to it's owner's hand, negate the effect's activation, and destroy the card whose effect was activated.
    Mist Valley Baby Roc Tuner Monster WIND 2 400 600 When this card is sent directly from the hand to the Graveyard, you can Special Summon it.
    Mist Valley Falcon Effect Monster WIND 4 2000 1200 This card cannot declare an attack unless you return 1 card you control to its owner's hand.
    Mist Valley Shaman Tuner Monster WIND 3 1200 1200 Once per turn, you can return 1 other monster you control to the hand, to have this card gain 500 ATK until the End Phase.
    Mist Valley Soldier Tuner Monster WIND 4 1700 300 While you control this face-up card, any opponent's monster that battles this card, but is not destroyed by battle, returns to its owner's hand at the end of the Damage Step.
    Mist Valley Windmaster Tuner/Effect Monster WIND 2 400 800 Once per turn, if both players have 5 or more cards in their hand, you can activate this effect to make both players send cards from their hand to the Graveyard until they have 4 cards.
    Neo-Spacian Air Hummingbird Effect Monster WIND 3 800 600 Once per turn: You can gain 500 Life Points for each card in your opponent's hand.
    Niwatori Normal Monster EARTH 3 900 800 Swallows enemies whole and uses their essence as energy.
    Number 49: Fortune Tune Xyz/Effect Monster LIGHT 3 400 900 2 Level 3 monsters
    During each of your Standby Phases: Gain 500 Life Points. This card cannot be targeted by card effects. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. When this card is sent from the field to the Graveyard: Target 2 Level 3 monsters in your Graveyard; shuffle them both into the Deck, and if you do, return this card from your Graveyard to the Extra Deck. You can only use this effect of "Number 49: Fortune Tune" once per turn.
    Overlay Owl Effect Monster WIND 4 800 1600 Once per turn: You can pay 600 Life Points; detach 1 Xyz Material from a monster on the field.
    Peacock Normal Monster WIND 5 1700 1500 A large peacock that launches its feathers in a lethal attack.
    Performapal Odd-Eyes Light Phoenix Pendulum/Effect Monster LIGHT 5 2000 1000 During either player's turn: You can Tribute this card, then target 1 "Performapal" monster you control; it gains 1000 ATK until the end of this turn.

    Pendulum Scale: 3
    Pendulum Effect: When an opponent's monster declares a direct attack while you have a card in your other Pendulum Zone: You can destroy the card in your other Pendulum Zone, and if you do, Special Summon this card.
    Performapal Parrotrio Pendulum/Effect Monster WIND 3 500 500 When this card is destroyed by battle: You can Special Summon 1 "Performapal" monster from your Deck, except a Pendulum Monster.

    Pendulum Scale: 2
    Pendulum Effect: Once per turn, if you control a "Performapal", "Magician", or "Odd-Eyes" card in your other Pendulum Zone, except "Performapal Parrotrio": You can make this card's Pendulum Scale become 7 until the end of this turn.
    Performapal Spikeagle Effect Monster WIND 2 900 900 Once per turn: You can target 1 face-up monster you control; if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent.
    Performapal Springoose Effect Monster WIND 5 1100 2400 You can banish this card from your Graveyard, then target 2 cards among the Pendulum Monsters you control and/or the "Magician" and "Performapal" cards in your Pendulum Zone; return both to the hand. You can only use this effect of "Performapal Springoose" once per turn.
    Phantom Gryphon Normal Monster WIND 4 2000 0 A legendary monster that dwells secretly in the mountains, fighting with the harpies over hunting grounds. A single wingbeat is said to cause the fiercest of storms.
    Phoenix Beast Gairuda Effect Monster WIND 6 2500 1200 If this card attacks an opponent's monster, this card gains 300 ATK during the Damage Step only.
    Prime Material Falcon Effect Monster WIND 5 2200 800 When an Effect Monster's effect to destroy a Spell or Trap Card(s) on the field is activated, you can send 1 card from your hand to the Graveyard to negate its activation and destroy the card.
    Punished Eagle Fusion Monster WIND 6 2100 1800 Blue-Winged Crown + "Niwatori"
    Queen Bird Normal Monster WIND 5 1200 2000 This monster attacks using its huge beak.
    Raidraptor - Avenge Vulture Effect Monster DARK 4 1700 100 If you take damage: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Raidraptor" monsters.
    Raidraptor - Blade Burner Falcon Xyz/Effect Monster DARK 4 1000 1000 2 Level 4 Winged Beast-Type Monsters
    If this card is Xyz Summoned, and your opponent's LP is at least 3000 higher than yours: You can make this card gain 3000 ATK. When this card destroys an opponent's monster by battle: You can detach any number of Xyz Materials from this card; destroy exactly that number of monsters your opponent controls.
    Raidraptor - Blaze Falcon Xyz/Effect Monster DARK 5 1000 2000 3 Level 5 Winged Beast-Type monsters
    This card can attack directly while it has Xyz Material. When this card inflicts battle damage to your opponent: You can target 1 monster your opponent controls: destroy it. Once per turn: You can detach 1 Xyz Material from this cardl destroy as many Special Summoned monsters your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each monster destroyed.
    Raidraptor - Booster Strix Effect Monster DARK 4 100 1700 When a "Raidraptor" monster you control is targeted for an attack by an opponent's monster: You can banish this card from your hand; destroy the attacking monster.
    Raidraptor - Fiend Eagle Xyz/Effect Monster DARK 3 1000 0 2 Level 3 "Raidraptor" monsters
    You can detach 1 Xyz Material from this card, then target 1 face-up Special Summoned monster your opponent controls; inflict damage to your opponent equal to its original ATK on the field. You can only use this effect of "Raidraptor - Fiend Eagle" once per turn.
    Raidraptor - Force Strix Xyz/Effect Monster DARK 4 100 2000 2 Level 4 monsters
    This card gains 500 ATK and DEF for each Winged Beast-Type monster you control (other than this card). Once per turn: You can detach 1 Xyz Material from this card; add 1 Level 4 DARK Winged Beast-Type monster from your Deck to your hand.
    Raidraptor - Fuzzy Lanius Effect Monster DARK 4 500 1500 If you control a "Raidraptor" monster other than "Raidraptor - Fuzzy Lanius": You can Special Summon this card from your hand. If this card is sent to the Graveyard: You can add 1 "Raidraptor - Fuzzy Lanius" from your Deck to your hand. You can only use each effect of "Raidraptor - Fuzzy Lanius" once per turn. You cannot Special Summon monsters the turn you activate either of this card's effects, except "Raidraptro" monsters.
    Raidraptor - Last Strix Effect Monster DARK 1 100 100 If a "Raidraptor" monster you control battles, while you have any Spell/Trap Cards on your field or in your Graveyard, during damage calculation (in either player's turn): You can Special Summon this card from your hand, then gain 100 LP for each Spell/Trap Card you control and in your Graveyard. You can Tribute this card; your opponent takes no battle damage this turn, also you Special Summon 1 "Raidraptor" Xyz Monster from your Extra Deck in Defense Position, but its effects are negated, also return it to the Extra Deck during the End Phase. You can only use this effect of "Raidraptor - Last Strix" once per turn.
    Raidraptor - Mimicry Lanius Effect Monster DARK 4 1100 1900 Once per turn, during your Main Phase, if card was Normal or Special Summoned this turn: You can increase the Levels of all "Raidraptor" monsters you currently control by 1. During your Main Phase, if this card is in the Graveyard because it was sent there this turn: You can banish this card, add 1 "Raidraptor" card from your Deck to your hand, except "Raidraptor - Mimicry Lanius". You can only use this effect of "Raidraptor - Mimicry Lanius" oncer per turn.
    Raidraptor - Napalm Dragonius Effect Monster DARK 4 1000 1000 Once per turn: You can inflict 600 damage to your opponent, also monsters in your possession cannot activate their effects for the rest of this turn, except "Raidraptor" monsters. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Raidraptor" monster from your Deck, but it has its effectsnegated.
    Raidraptor - Necro Vulture Effect Monster DARK 4 1000 1600 Once per turn: You can Tribute 1 "Raidraptor" monster, then target 1 "Rank-Up-Magic" Spell Card in your Graveyard; add it to your hand, also you cannot Xyz Summon for the rest of this turn, except with the effect of a "Rank-Up-Magic" Spell Card.
    Raidraptor - Pain Lanius Effect Monster DARK 1 100 100 Cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a Winged Beast-Type monster. If this card is in your hand: You can target 1 "Raidraptor" monster you control that has a Level; take damage equal to its ATK or DEF (whichever is lower, but your choice if tied), and if you do, Special Summon this card, and if you do that, this card's Level becomes the current Level of the targeted monster. You can only use this effect of "Raidraptor - Pain Lanius" once per turn.
    Raidraptor - Revolution Falcon Xyz/Effect Monster DARK 6 2000 3000 3 Level 6 Winged Beast-Type monsters
    You can detach 1 Xyz Material from this card; this turn, this card can attack all monsters your opponent controls, once each. At the start of the Damage Step, if this card battles an opponent's face-up Special Summoned monster: That monster's ATK and DEF become 0. If this card has a "Raidraptor" Xyz Monster as an Xyz Material, it gains this effect.
  • Once per turn: You can target 1 monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to half the ATK the destroyed monster had on the field.
  • Raidraptor - Rise Falcon Xyz/Effect Monster DARK 4 100 2000 3 Level 4 Winged Beast-Type monsters
    This card can attack all Special Summoned monsters your opponent controls, once each. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up Special Summoned monster your opponent controls; this card gains ATK equal to that monster's current ATK.
    Raidraptor - Satellite Cannon Falcon Xyz/Effect Monster DARK 8 3000 2000 2 Level 8 Winged Beast-Type monsters
    If this card is Xyz Summoned by using a "Raidraptor" monster as Material: You can destroy all Spell and Trap Cards your opponent controls. Your opponent cannot activate cards or effects in response to this effect's activation. During either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; it loses 800 ATK for each "Raidraptor" monster in your Graveyard.
    Raidraptor - Sharp Lanius Effect Monster DARK 4 1700 1000 Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can target 1 face-up Attack Position monster on the field; change it to face-up Defense Position. During your Main Phase 2 if this card attacked this turn: You can target 1 "Raidraptor" monster in your Graveyard; Special Summon it. You can only use this effect of "Raidraptor Sharp Lanius" once per turn.
    Raidraptor - Singing Lanius Effect Monster DARK 4 100 100 If you control an Xyz Monster, you can Special Summon this card (from your hand). You can only Special Summon "Raidraptor - Singing Lanius" once per turn this way.
    Raidraptor - Skull Eagle Effect Monster DARK 3 1000 500 If this card is detached from an Xyz Monster and sent to the Graveyard to activate that monster's effect: You can banish this card from your Graveyard, then target 1 "Raidraptor" card in your Graveyard; add it to your hand. You can only use this effect of "Raidraptor - Skull Eagle" once per turn. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
  • If it is Xyz Summoned: it gains 300 ATK.
  • Raidraptor - Tribute Lanius Effect Monster DARK 4 1800 400 During your Main Phase, if this card was Normal or Special Summoned this turn: You can send 1 "Raidraptor" card from your Deck to the Graveyard. During your Main Phase 2, if this card destroyed an opponent's monster by battle this turn: You can add 1 "Rank-Up-Magic" Quick-Play Spell Card from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn, except "Raidraptor" monsters. You can only use each effect of "Raidraptor - Tribute Lanius" once per turn.
    Raidraptor - Ultimate Falcon Xyz/Effect Monster DARK 10 3500 2000 3 Level 10 Winged Beast-Type monsters
    Unaffected by other cards' effects. You can detach 1 Xyz Material from this card; for the rest of this turn, all monsters your opponent controls will lose 1000 ATK, also your opponent's cards and effects cannot be activated. If this card has a "Raidraptor" monster as Xyz Material, it gains this effect.
  • Once per turn, during the End Phase: You can make all monsters your opponent controls lose 1000 ATK. If your opponent controls no face-up monsters, inflict 1000 damage to your opponent.
  • Raidraptor - Vanishing Lanius Effect Monster DARK 4 1300 1600 Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can Special Summon 1 Level 4 or lower "Raidraptor" monster from your hand.
    Raidraptor - Wild Vulture Effect Monster DARK 6 1600 2000 During your Main Phase, if this card was Normal or Special Summoned this turn: You can Tribute this card; Special Summon 2 "Raidraptor" monsters from your hand and/or Graveyard whose total Levels equal 6.
    Raiza the Mega Monarch Effect Monster WIND 8 2800 1000 You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: Target 1 card on the field and 1 card in either player'sGraveyard, also if this card was Tribute Summoned by Tributing a WIND monster, you can target an additional card on the field; place the first target(s) on the top of theDeck in any order, also, after that, return the additional target (if any) to the hand.
    Raiza the Storm Monarch Effect Monster WIND 6 2400 1000 When this card is Tribute Summoned, return 1 card on the field to the top of its owner's Deck.
    Rallis the Star Bird Effect Monster WIND 3 800 800 This card gains ATK equal to the Level of the monster that it battles x 200 during the Damage Step only. If this card attacks, it is removed from play at the end of the Damage Step and returned to your side of the field in face-up Attack Position at the beginning of your next turn's Battle Phase.
    Red Dragon Ninja Effect Monster FIRE 6 2400 1200 When this card is Summoned: You can banish 1 "Ninja" or "Ninjitsu Art" card from your Graveyard to target 1 Set card your opponent controls; reveal that Set card, then return it to either the top or bottom of the Deck. Your opponent cannot activate the targeted card in response to this effect's activation. You can only use the effect of "Red Dragon Ninja" once per turn.
    Roc from the Valley of Haze Effect Monster WIND 6 2400 1400 When this card is sent directly from your hand to the Graveyard, add this card to the Deck and shuffle it.
    Sacred Crane Effect Monster LIGHT 4 1600 400 When this card is Special Summoned, the controller of this card draws 1 card.
    Sacred Phoenix of Nephthys Effect Monster FIRE 8 2400 1600 During your next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: Special Summon this card from the Graveyard. When this card is Special Summoned this way: Destroy all Spell and Trap Cards on the field.
    Scrap Searcher Effect Monster EARTH 1 100 300 When a "Scrap" monster you control, except "Scrap Searcher", is destroyed and sent to the Graveyard while this card is in the Graveyard, you can Special Summon this card from your Graveyard. When this card is Special Summoned, destroy all face-up monsters you control, except "Scrap" monsters.
    Shield Wing Effect Monster WIND 2 0 900 Up to twice per turn, if this card would be destroyed by battle, it is not destroyed.
    Simorgh, Bird of Ancestry Effect Monster WIND 8 2900 2000 Both players Tribute Summon WIND monsters with 1 less Tribute than required. If you Tribute Summon this card by Tributing only WIND monsters, return up to 2 cards your opponent controls to their owner's hand. This card is treated as a Normal Monster while in your hand.
    Simorgh, Bird of Divinity Effect Monster WIND 7 2700 1000 This card cannot be Special Summoned. If you Tribute Summon this card, the Tributes must be WIND. While this card is face-up on the field, both players take 1000 points of damage during each player's End Phase. Decrease the damage each player takes when this happens by 500 points for each Spell and Trap Card that player controls.
    Sirenorca Effect Monster WATER 5 2200 1000 If you control both Fish and Winged Beast-Type monsters, you can Special Summon this card (from your hand). When you do: You can declare a Level from 3 to 5; the Levels of all monsters you currently control become the declared Level. If you activate this effect, monsters you control cannot activate their effects for the rest of this turn, except WATER monsters.
    Skull Red Bird Normal Monster WIND 4 1550 1200 This monster swoops down and attacks with a rain of knives stored in its wings.
    Sky Dragoons of Draconia Pendulum Monster WIND 5 2200 200 Rumored as being formed to invade the neutral, floating Sky-State of Cxulub, these mounted air troops of the Draconia Empire have prompted bordering nations to strengthen their security.

    Pendulum Scale: 7
    Pendulum Effect: Once per turn, when a Normal Monster you control inflicts battle damage to your opponent: You can target 1 card on the field; destroy it.
    Sky Scout (F.K.A. Harpie's Brother) Normal Monster WIND 4 1800 600 With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky.
    Soaring Eagle Above the Searing Land Tuner Monster FIRE 1 100 0 If this card is sent to the Graveyard for a Synchro Summon while you have 3 or more "Laval" cards with different names in your Graveyard: You can Special Summon this card. Then, when this card leaves the field, banish this card.
    Sonic Bird Effect Monster WIND 4 1400 1000 When this card is Normal or Flip Summoned, add 1 Ritual Spell Card from your Deck to your hand.
    Sonic Chick Effect Monster EARTH 1 300 300 This card cannot be destroyed by battle with a monster that has 1900 or more ATK.
    Sonic Duck Normal Monster WIND 3 1700 700 A duck which can walk at a sonic speed. Sometimes, he cannot deal with his incredible pace and loses control.
    Sonic Shooter Effect Monster WIND 4 1300 600 If there are no cards in your opponent's Spell & Trap Card Zones, this card can attack your opponent's Life Points directly. When it does, any Battle Damage this card inflicts to your opponent's Life Points becomes the original ATK of this card.
    Speed Bird Effect Monster WIND 4 1200 1000 When this card is destroyed by battle and sent to the Graveyard: You can target 2 Level 2 monsters in your Graveyard; Special Summon them, but their effects are negated.
    Spirit of the Books Normal Monster WIND 4 1400 1200 This wise spirit dwells in books, using its accumulated knowledge to defeat enemies.
    Spiritual Whisper Effect Monster WIND 4 200 2000 Once per turn, this card cannot be destroyed by battle. When this card is Pendulum Summoned: You can add 1 Ritual Monster or 1 Ritual Spell Card from your Deck to your hand.
    Stealth Bird Effect Monster DARK 3 700 1700 Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Inflict 1000 damage to your opponent.
    Storm Shooter Effect Monster WIND 7 2300 500 Once per turn, you can select and activate 1 of these effects:?Move this card to an adjacent unoccupied Monster Card Zone.?Return 1 Spell, Trap or Monster Card on your opponent's side of the field in the same column as this card to its owner's hand.
    Swarm of Crows Effect Monster DARK 5 1200 1800 Cannot be Special Summoned from the Deck. Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Discard 1 random card from your opponent's hand.
    Swift Birdman Joe Effect Monster WIND 6 2300 1400 If you Tribute Summon this card by Tributing a WIND monster, return all Spell and Trap Cards on the field to the owners' hands.
    T.G. Jet Falcon Tuner Monster WIND 3 1400 1200 If this card is sent to the Graveyard as a Synchro Material Monster, inflict 500 damage to your opponent.
    Takuhee Normal Monster WIND 4 1450 1000 This bird is known far and wide as a harbinger of doom.
    The Atmosphere Effect Monster WIND 8 1000 800 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 monsters you control and 1 monster from your Graveyard. Once per turn: You can target 1 face-up monster your opponent controls; equip that target to this card. (You can only equip 1 monster at a time to this card with this effect.) This card gains ATK and DEF equal to the ATK and DEF of that equipped monster.
    Tornado Bird Effect Monster WIND 4 1100 1000 FLIP: Return 2 Spell or Trap Cards on the field to the hands of the owner.
    Totem Bird Xyz/Effect Monster WIND 3 1900 1400 2 Level 3 WIND monsters
    During either player's turn, when a Spell/Trap Card is activated: You can detach 2 Xyz Materials from this card; negate the activation, and if you do, destroy it. This card loses 300 ATK while it has no Xyz Materials.
    Transforming Sphere Effect Monster WIND 3 100 100 Once per turn: You can target 1 face-up Defense Position monster your opponent controls; discard 1 card and equip that target to this card. (You can only equip 1 monster at a time to this card with this effect.) This card gains the ATK of the equipped monster. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. During the End Phase: The monster equipped to this card by this card's effect is Special Summoned to your opponent's side of the field in face-up Defense Position.
    Troposphere Effect Monster WIND 6 2400 2000 If you Tribute Summon this card, the Tribute must be Winged Beast-Type. This card is unaffected by the effects of Trap Cards.
    Tyhone Normal Monster WIND 4 1200 1400 Capable of firing cannonballs from its mouth for long-range attacks, this creature is particularly effective in mountain battles.
    Ulevo Effect Monster EARTH 10 3000 2500 This card cannot be Special Summoned. This card must be Tribute Summoned by offering 3 Winged Beast-Type monsters on your side of the field as Tributes. If this card attacks your opponent's Life Points directly and makes them 0, the controller of this card wins the Match.
    Unibird Effect Monster WIND 2 100 600 You can remove from play this face-up card, and 1 face-up monster you control, to select 1 Synchro Monster in your Graveyard with a Level less than or equal to the combined original Levels of the other 2 monsters. Special Summon that Synchro Monster.
    Vortex the Whirlwind Synchro/Effect Monster WIND 5 2100 700 1 Tuner + 1 or more non-Tuner Winged Beast-Type monsters
    When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower Winged Beast-Type monster from your Deck.
    Wind Effigy Effect Monster WIND 4 1800 200 This card can be treated as 2 Tributes for the Tribute Summon of an WIND Normal Monster.
    Windrose the Elemental Lord Effect Monster WIND 8 2800 2200 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 WIND monsters in your Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Destroy all Spell and Trap Cards your opponent controls. You can only use this effect of "Windrose the Elemental Lord" once per turn. If this card leaves the field, skip the Battle Phase of your next turn.
    Winged Dragon, Guardian of the Fortress #2 Normal Monster WIND 4 1200 1000 This creature's wings are capable of generating tornadoes.
    Winged Sage Falcos Effect Monster WIND 4 1700 1200 You can return your opponent's face-up Attack Position monster that is sent to the Graveyard by this monster as a result of battle to the top of his/her Deck.
    ZW - Eagle Claw Effect Monster WIND 5 2000 1200 If your opponent's Life Points are at least 2000 higher than yours, you can Special Summon this card (from your hand). You can target 1 "Utopia" monster you control; equip this monster on the field to that target. It gains 2000 ATK. Once per turn, while this card is equipped to a monster, when a Trap Card or Trap effect that was activated on your opponent's side of the field resolves, negate the effects of that card. You can only control 1 "ZW - Eagle Claw".
    ZW - Phoenix Bow Effect Monster FIRE 3 1100 0 You can target 1 face-up "Number C39: Utopia Ray" you control; equip this card from your hand to that target. It gains 1100 ATK. When the equipped monster destroys an opponent's monster by battle: Inflict 1000 damage to your opponent. You can only control 1 face-up "ZW - Phoenix Bow".
    Card Name Type ATR    LVL     ATK DEF Card Text Buy It
       This set contains 217 cards.