Yu-Gi-Oh! Fish Monsters

This is a list of all the Yu-Gi-Oh! Fish monsters in our database.

Card Name Type ATR    LVL     ATK     DEF     Card Text Buy It
7 Colored Fish Normal Monster WATER 4 1800 800 A rare rainbow fish that has never been caught by mortal man
Abyssal Kingshark Effect Monster WATER 4 1700 600 Once per turn, if this card would be destroyed by an effect that does not target it, it is not destroyed.
Amazon of the Seas Normal Monster WATER 4 1300 1400 A mermaid who serves as herald of the Ocean Lord. She protects the sacred domain of Atlantis.
Amphibian Beast Normal Monster WATER 6 2400 2000 On land or in the sea, the speed of this monster is unmatchable.
Beautunaful Princess Effect Monster WATER 1 0 0 When this card is Normal or Special Summoned: You can banish this card; Special Summon 1 Level 4 or lower Fish-Type monster from your Deck, except "Beautunaful Princess". You can only use this effectof "Beautunaful Princess" once per turn.
Big Jaws Effect Monster WATER 3 1800 300 At the end of the Battle Phase, if this card attacked: Banish it.
Big Whale Effect Monster WATER 9 1000 3000 When this card is Tribute Summoned: You can Tribute this card; Special Summon 3 Level 3 WATER monsters from your Deck. Their effects are negated.
Bottom Dweller Normal Monster WATER 5 1650 1700 This is one sea creature whose wrath is something monsters fear to face.
Chrysalis Dolphin Effect Monster WATER 2 400 600 By Tributing this card while "Neo-Space" is on the field, Special Summon 1 "Neo-Spacian Aqua Dolphin" from your hand or Deck.
Cranium Fish Effect Monster WATER 6 2400 1000 You can Special Summon this card by Tributing 1 Ocean's Keeper. You can discard 1 WATER monster to the Graveyard to destroy 1 face-down card.
Creeping Doom Manta Effect Monster WATER 3 1300 1200 When this card is Normal Summoned successfully, no Trap Cards can be activated.
Cure Mermaid Normal Monster WATER 4 1500 800 As long as this card remains face-up on your side of the field, increase your Life Points by 800 points during each of your Standby Phases.
Cyber Shark Effect Monster WATER 5 2100 2000 If you control a WATER monster, you can Normal Summon this card without Tributing.
Deapsea Shark Fusion Monster WATER 5 1900 1600 Bottom Dweller + "Tongyo"
Deep Sweeper Effect Monster WATER 4 1600 1300 You can Tribute this card to target 1 Spell/Trap Card on the field; destroy that target.
Deepsea Macrotrema Effect Monster WATER 1 600 100 When this card is sent from the field to the Graveyard all face-up WATER monsters you control gain 500 ATK until the end of this turn.
Depth Shark Effect Monster WATER 5 1400 0 If you control no monsters, you can Normal Summon this card without Tributing. Once per turn, during your opponent's Standby Phase: This card's ATK becomes double its current ATK until the end of this turn.
Double Fin Shark Effect Monster WATER 4 1000 1200 When this card is Normal Summoned: You can target 1 Level 3 or 4 WATER Fish-Type monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated. You cannot Special Summon any monsters during the turn you activate this effect, except WATER monsters.
Double Shark Effect Monster WATER 4 1200 1600 When this card is Normal Summoned: You can reduce the Levels of all Level 4 Fish-Type monsters you currently control by 1. This card can make a second attack during each Battle Phase.
Eagle Shark Effect Monster WATER 5 1000 1800 If your opponent controls 2 or more monsters, you can Normal Summon this card without Tributing. If you control "Panther Shark", you can Special Summon this card (from your hand). You can only control 1 "Eagle Shark".
Earthbound Immortal Chacu Challhua Effect Monster DARK 10 2900 2400 There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. While this card is in face-up Defense Position, your opponent cannot conduct their Battle Phase. Once per turn, you can inflict damage to your opponent equal to half the DEF of this card. This card cannot attack the turn this effect is used.
Enchanting Mermaid Normal Monster WATER 3 1200 900 A beautiful mermaid that lures voyagers to a watery death.
Fishborg Archer Tuner Monster WATER 3 300 300 If this card is in your Graveyard and you control no monsters, during either of your Main Phases: You can discard 1 WATER monster; Special Summon this card from your Graveyard, but destroy all monsters you control at the beginning of this turn's Battle Phase, except for WATER monsters. You can only use the effect of "Fishborg Archer" once per turn.
Fishborg Blaster Tuner Monster WATER 1 100 200 If you control a face-up level 3 or lower WATER monster: You can discard 1 card; Special Summon this card from your Graveyard. If this card is used as a Synchro Material Monster, all other Synchro Material Monsters must all be WATER.
Fishborg Doctor Effect Monster WATER 4 400 400 If this card is in your Graveyard and all face-up monsters you control (min. 1) are "Fishborg" monsters: You can Special Summon this card, and if you do, banish it when it leaves the field. You can only use this effect of "Fishborg Doctor" once per turn. If you control a monster that is not a "Fishborg" monster, destroy this card
Fishborg Launcher Tuner Monster WATER 1 200 100 During your Main Phase, if the only monsters in your Graveyard, other than "Fishborg Launcher", are WATER monsters: You can Special Summon this card from your Graveyard. If this card is Special Summoned by this effect, banish it when it leaves the field. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a WATER monster. You can only use the effect of "Fishborg Launcher" once per turn.
Fishborg Planter Effect Monster WATER 2 200 200 Once, while this card is in the Graveyard: You can send the top card of your Deck to the Graveyard, and if that card was a WATER monster, Special Summon this card. The effect of "Fishborg Planter" can only be activated once per turn.
Flyfang Effect Monster WIND 3 1600 300 If this card attacks a Defense Position monster, inflict Piercing Battle Damage to your opponent. At the end of the Battle Phase, if this card inflicted Battle Damage to your opponent: Banish this card until your next Standby Phase.
Flying Fish Normal Monster WIND 4 800 500 Three wishes are granted to those fortunate enough to see this monster in flight.
Fortress Whale Ritual Monster WATER 7 2350 2150 This monster can only be Ritual Summoned with the Ritual Spell Card, "Fortress Whale's Oath".
Friller Rabca Effect Monster WATER 3 700 1500 When a face-up Fish, Sea Serpent, or Aqua-Type monster you control is targeted for an attack: You can banish this card from your Graveyard to target the attacking monster; negate the attack, and that target loses 500 ATK until your next End Phase. You can only use the effect of "Friller Rabca" once per turn.
Gazer Shark Effect Monster WATER 5 1000 1900 You can banish this card from your Graveyard, then target 2 Level 5 WATER monsters in your Graveyard, except "Gazer Shark"; Special Summon both those monsters, but their effects are negated. Immediately after this effect resolves, Xyz Summon 1 WATER Xyz Monster using only those 2 monsters. You can only use this effect of "Gazer Shark" once per turn.
Gishki Abyss Effect Monster WATER 2 800 500 When this card is Summoned: You can add 1 "Gishki" monster with 1000 or less DEF from your Deck to your hand, except "Gishki Abyss".
Gladiator Beast Murmillo Effect Monster WATER 3 800 400 When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 face-up monster; destroy that target. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Murmillo".
Gladiator Beast Torax Effect Monster If this card was Special Summoned by the effect of a "Gladiator Beast" monster, at the end of any Battle Phase that this card attacked or was attacked, you can return it to the Deck to draw 1 card.
Golden Flying Fish Effect Monster LIGHT 4 1700 1000 You can Tribute 1 other Fish-Type monster to destroy 1 card on the field.
Great White Normal Monster WATER 4 1600 800 A giant white shark with razor-sharp teeth.
Hammer Shark Effect Monster WATER 4 1700 1500 Once per turn, during your Main Phase: You can decrease this card's Level by 1, and Special Summon 1 Level 3 or lower WATER monster from your hand.
Hyper-Ancient Shark Megalodon Effect Monster WATER 8 2900 1300 When this card inflicts battle damage to your opponent: You can target 1 monster your opponent controls; destroy that target.
Mermaid Shark Effect Monster WATER 1 100 300 When this card is Normal Summoned: You can add 1 Level 3, 4 or 5 Fish-Type monster from your Deck to your hand.
Mermail Abysslung Effect Monster WATER 4 1200 1800 Your opponent's monsters cannot target other face-up WATER monsters you control for attacks. All WATER monsters you control gain 300 ATK.
Mermail Abyssmander Effect Monster WATER 4 100 2000 You can banish this card from your Graveyard to activate 1 of these effects.
  • Increase the Level of all "Mermail" monsters you currently control by 1.
  • Increase the Level of all "Mermail" monsters you currently control by 2.
  • Mermail Abyssnose Effect Monster WATER 4 1500 1500 When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can discard 1 WATER monster to the Graveyard; Special Summon 1 "Mermail" monster from your Deck in face-up Defense Position. You can only use the effect of "Mermail Abyssnose" once per turn.
    Mermail Abysspike Effect Monster WATER 4 1600 800 When this card is Normal or Special Summoned: You can discard 1 WATER monster to the Graveyard; add 1 Level 3 WATER monster from your Deck to your hand. You can only use effect of "Mermail Abysspike" once per turn.
    Mermail Abyssturge Effect Monster WATER 4 1700 1100 When this card is Normal or Special Summoned: You can discard 1 WATER monster to the Graveyard, then target 1 Level 3 or lower WATER monster in your Graveyard; add that target to your hand. You can only use the effect of "Mermail Abyssturge" once per turn.
    Metabo-Shark Effect Monster WATER 4 1800 500 When this card is Normal Summoned, you can select and return 2 Fish-Type monsters from your Graveyard to the Deck.
    Misairuzame Normal Monster WATER 5 1400 1600 A missile-launching fish protected by deadly spikes.
    Needle Sunfish Effect Monster WATER 3 1500 100 When this card is sent to the Graveyard: Target 1 face-up monster your opponent controls; that target loses 500 ATK.
    Nimble Angler Effect Monster WATER 2 600 100 If this card is sent from the hand or Deck to the Graveyard: You can Special Summon up to 2 Level 3 or lower "Nimble" monsters from your Deck, except "Nimble Angler".
    Nimble Manta Effect Monster WATER 2 800 100 When this card is sent from the field to the Graveyard by a card effect: You can Special Summon any number of "Nimble Manta" from your Deck.
    Nimble Sunfish Effect Monster WATER 2 1000 100 When this card is destroyed by battle and sent to the Graveyard, send 1 Fish-type monster from your Deck to the Graveyard. Then, you can Special Summon 1 "Nimble Sunfish" from your Deck.
    Ocean's Keeper Effect Monster WATER 3 1500 1200 During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card is destroyed by battle, add 1 "Thousand-Eyes Jellyfish" or 1 "Cranium Fish" from your Deck to your hand.
    Oyster Meister Effect Monster WATER 3 1600 200 When this card is sent from the field to the Graveyard, except when destroyed by battle, Special Summon 1 "Oyster Token" (Fish-Type/WATER/Level 1/ATK 0/DEF 0).
    Panther Shark Effect Monster WATER 5 1100 2000 If your opponent controls 2 or more monsters, you can Normal Summon this card without Tributing. If you control "Eagle Shark", you can Special Summon this card (from your hand). You can only control 1 "Panther Shark".
    Performapal Seal Eel Pendulum/Effect Monster WATER 1 100 100 When this card is Normal or Special Summoned: You can target 1 Set Spell/Trap Card your opponent controls; that Set card cannot be activated this turn. Neither player can activate cards or effects in response to this effect's activation

    Pendulum Scale: 3
    Pendulum Effect: Once per turn: You can target 1 face-up monster your opponent controls; that face-up monster has its effects negated until the end of this turn (even if this card leaves the field).
    Performapal Sword Fish Effect Monster WATER 2 600 600 If this card is Normal Summoned or Special Summoned: All monsters your opponent currently controls lose 600 ATK and DEF. If you Special Summon a monster(s) while you control this card: All monsters your opponent currently controls lose 600 ATK and DEF.
    Phantom Dragonray Bronto Gemini Monster WATER 4 1500 1000 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: The original ATK of this card becomes 2300. If this card attacks, it is switched to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except by card effects.
    Piercing Moray Effect Monster WATER 4 1500 500 Once per turn: You can Tribute 1 Fish, Sea Serpent, or Aqua-Type monster; this card gains 600 ATK. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
    Piranha Army Effect Monster WATER 2 800 200 The Battle Damage this card inflicts by attacking your opponent's Life Points directly is doubled.
    Rage of the Deep Sea Effect Monster WATER 5 0 0 This card gains 500 ATK and DEF for each Fish, Sea Serpent, or Aqua-Type monster in your Graveyard.
    Root Water Normal Monster WATER 3 900 800 An amphibian capable of calling up a massive tidal wave from the dark seas to wipe out enemy monsters.
    Royal Swamp Eel Tuner Monster WATER 4 1700 1200 If this card is used as a Synchro Material Monster, all the other Synchro Material Monsters must be Fish-Type.
    Saber Shark Effect Monster WATER 4 1600 1200 Cannot be used as a Synchro Material. Up to twice per turn: You can target 1 Fish-Type monster on the field, then activate 1 of these effects.
  • Increase its Level by 1.
  • Reduce its Level by 1.
    You cannot Special Summon any monsters during the turn you activate this effect, except WATER monsters.
  • Scrap Shark Effect Monster EARTH 4 2100 0 When an Effect Monster's effect or a Spell Card, Trap Card is activated, destroy this face-up card on the field. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can send 1 "Scrap" monster from your Deck to the Graveyard.
    Shark Caesar Xyz/Effect Monster WATER 3 1800 2000 3 or more (max 5) Level 3 monsters
    Once per turn: You can detach 1 Xyz Material from this card; place 1 Shark Counter on this card. If this card attacks or is attacked, it gains 1000 ATK for each Shark Counter on it during the Damage Step only.
    Shark Cruiser Effect Monster WATER 5 1800 2200 If this face-up card you control is destroyed by your opponent's card effect, you can Special Summon up to 2 Level 4 or lower WATER monsters from your Deck.
    Shark Fortress Xyz/Effect Monster DARK 5 2400 1800 2 Level 5 monsters
    Your opponent cannot target monsters for attacks, except this one. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster you control; it can make a second attack during each Battle Phase this turn.
    Shark Stickers Effect Monster WATER 3 200 1000 When a Fish, Sea Serpent, or Aqua-Type monster is Normal or Special Summoned to your side of the field: You can Special Summon this card from your hand. This card cannot be used as a Synchro Material Monster.
    Sharkraken Effect Monster WATER 6 2400 2100 You can Special Summon this card (from your hand) by Tributing 1 WATER monster.
    Shocktopus Effect Monster WATER 4 1600 800 When this card is destroyed by battle with an opponent's monster and sent to the Graveyard: You can equip this card to that opponent's monster. That monster's ATK becomes 0, also it cannot change its battle position.
    Silent Angler Effect Monster WATER 4 800 1400 If you control a WATER monster, you can Special Summon this card (from your hand), but you cannot Special Summon monsters from your hand for the rest of this turn.
    Silent Wobby Effect Monster WATER 4 1000 2000 During your Main Phase: You can Special Summon this card from your hand to your opponent's side of the field. When Summoned this way: Draw 1 card, and if you do, your opponent gains 2000 Life Points. You can only use this effect of "Silent Wobby" once per turn. The hand size limit of this card's controller becomes 3.
    Souleater Normal Monster EARTH 4 1200 0 A living wonder of mystery.
    Space Mambo Normal Monster WATER 4 1700 1000 A Space Mambo floating in the vast universe. This living relic was found in the ruins of a super civilization on Alphard 4.
    Spear Shark Effect Monster WATER 4 1600 1400 When this card is Normal Summoned: You can increase the Levels of all Level 3 Fish-Type monsters you currently control by 1. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    Submersible Carrier Aero Shark Xyz/Effect Monster WATER 3 1900 1000 2 Level 3 monsters
    Once per turn: You can detach 1 Xyz Material from this card; inflict 100 damage to your opponent for each of your banished monsters.
    Superancient Deepsea King Coelacanth Effect Monster WATER 7 2800 2200 Once per turn, you can discard 1 card to Special Summon as many Level 4 or lower Fish-Type monsters as possible from your Deck. A monster Special Summoned by this effect cannot declare an attack and its effect(s) is negated while on the field. If this card is targeted by a Spell, Trap, or Effect Monster's effect, you can Tribute 1 other Fish-Type monster to negate the effect and destroy that card.
    Terrorking Salmon Normal Monster WATER 5 2400 1000 A feared salmon, master of the Sea of Darkness. Its roe is the best delicacy in the World of Darkness.
    Thousand-Eyes Jellyfish Effect Monster WATER 5 300 2100 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 Ocean's Keeper. Your opponent must play with their hand revealed.
    Tongyo Normal Monster WATER 4 1350 800 This monster captures other fish with its long tongue and sucks the energy out of them.
    Torpedo Fish Effect Monster WATER 3 1000 1000 While Umi" is face-up on the field, this card is unaffected by any Spell Cards."
    Tripod Fish Effect Monster WATER 3 300 1300 When this card is Special Summoned from the Graveyard: You can target 1 face-up Fish, Sea Serpent, or Aqua-Type monster on the field; increase its Level by 1.
    Unshaven Angler Effect Monster WATER 4 1500 1600 If you Tribute Summon a WATER monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon.
    White Aura Dolphin Synchro/Effect Monster WATER 6 2400 1000 1 Tuner + 1+ non-Tuner monsters
    Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes half its original ATK until the end of this turn. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.
    White Aura Whale Synchro/Effect Monster WATER 8 2800 2000 1 WATER Tuner + 1+ non-Tuner WATER monsters
    When this card is Synchro Summoned: You can destroy all your opponent's Attack Position monsters. This card can make up to 2 attacks on monsters during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.
    White Moray Effect Monster WATER 2 600 200 During the turn you Normal Summon this card, it can attack your opponent directly. If this card is Special Summoned from the GY: You can treat it as a Tuner this turn.
    Wind-Up Shark Effect Monster WATER 4 1500 1300 When a "Wind-Up" monster is Normal or Special Summoned to your side of the field: You can Special Summon this card from your hand. Once per turn: You can activate 1 of these effects.
  • Increase this card's Level by 1, until the End Phase.
  • Reduce this card's Level by 1, until the End Phase.
  • WOW Warrior Normal Monster WATER 4 1250 900 A fish with arms…
    Xyz Remora Effect Monster WATER 4 800 800 You can Special Summon this card (from your hand) by detaching 2 Xyz Materials from monster(s) you control. When you do: You can target 2 Level 4 Fish-Type monsters in your Graveyard; Special Summon those targets in face-up Defense Position. Their effects are negated, they cannot attack or change their battle positions, and cannot be used as Xyz Materials for an Xyz Summon, except for the Xyz Summon of a WATER monster.
    Card Name Type ATR    LVL     ATK DEF Card Text Buy It
       This set contains 89 cards.