This is a list of all the Yu-Gi-Oh! Rock monsters in our database.
Card Name | Type | ATR | LVL | ATK | DEF | Card Text | Buy It |
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Absorbing Jar | Flip/Effect Monster | EARTH | 3 | 600 | 500 | FLIP: Destroy all Set Spell/Trap Cards on the field, then each player draws 1 card for each of the cards they controlled that was destroyed by this effect. You cannot Set any cards this turn. | |
Adamancipator Analyzer | Tuner/Effect Monster | EARTH | 4 | 1500 | 700 | If only your opponent controls a monster: You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Level 4 or lower non-Tuner Rock monster, also place the rest on the bottom of your Deck in any order. You can only use each effect of "Adamancipator Analyzer" once per turn. | |
Adamancipator Crystal - Dragite | Effect Monster | WATER | 4 | 0 | 2200 | If this card is Special Summoned by the effect of an "Adamancipator" card: You can draw 1 card. If this card is in your GY: You can target 1 WATER Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, place this card on top of the Deck. You can only use each effect of "Adamancipator Crystal - Dragite" once per turn. | |
Adamancipator Crystal - Leonite | Effect Monster | FIRE | 4 | 0 | 2200 | If this card is Special Summoned by the effect of an "Adamancipator" card: You can place 1 "Adamancipator" card from your hand or GY on top of the Deck. If this card is in your GY: You can target 1 FIRE Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, place this card on top of the Deck. You can only use each effect of "Adamancipator Crystal - Leonite" once per turn. | |
Adamancipator Crystal - Raptite | Effect Monster | WIND | 4 | 0 | 2200 | If this card is Special Summoned by the effect of an "Adamancipator" card: You can place 1 Rock monster from your hand or GY on top of the Deck. If this card is in your GY: You can target 1 WIND Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, place this card on top of the Deck. You can only use each effect of "Adamancipator Crystal - Raptite" once per turn. | |
Adamancipator Researcher | Tuner/Effect Monster | EARTH | 2 | 100 | 2100 | If you control a Rock monster, except "Adamancipator Researcher": You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Level 4 or lower non-Tuner Rock monster, also place the rest on the bottom of your Deck in any order. You can only use each effect of "Adamancipator Researcher" once per turn. | |
Adamancipator Risen - Dragite | Synchro/Effect Monster | WATER | 8 | 3000 | 2200 | 1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn. |
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Adamancipator Risen - Leonite | Synchro/Effect Monster | FIRE | 6 | 2400 | 2200 | 1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can add 1 excavated "Adamancipator" card to your hand, also place the rest on the bottom of your Deck in any order. During your opponent's turn, if a FIRE monster is in your GY (Quick Effect): You can target 1 Rock monster in your GY; Special Summon it. You can only use each effect of "Adamancipator Risen - Leonite" once per turn. |
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Adamancipator Risen - Raptite | Synchro/Effect Monster | WIND | 6 | 2200 | 2800 | 1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Rock monster in Defense Position, also place the rest on the bottom of your Deck in any order. During your opponent's turn, if a WIND monster is in your GY (Quick Effect): You can target 1 card in your opponent's GY; banish it. You can only use each effect of "Adamancipator Risen - Raptite" once per turn. |
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Adamancipator Seeker | Tuner/Effect Monster | EARTH | 2 | 1200 | 1000 | If you control an "Adamancipator" monster, except "Adamancipator Seeker": You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Level 4 or lower non-Tuner Rock monster, also place the rest on the bottom of your Deck in any order. You can only use each effect of "Adamancipator Seeker" once per turn. | |
Alpha The Electromagnet Warrior | Effect Monster | EARTH | 3 | 1700 | 1100 | If this card is Normal or Special Summoned: You can add 1 Level 8 "Magna Warrior" monster from your Deck to your hand. You can only use this effect of "Alpha The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect). | |
Alpha the Magnet Warrior | Normal Monster | EARTH | 4 | 1400 | 1700 | Alpha, Beta, and Gamma meld as one to form a powerful monster. | |
Amano-Iwato | Spirit/Effect Monster | EARTH | 4 | 1900 | 1200 | Cannot be Special Summoned. Monsters cannot activate their effects, except Spirit monsters. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. | |
Armor Exe | Effect Monster | LIGHT | 4 | 2400 | 1400 | This card cannot attack in the same turn it is Normal Summoned, Flip Summoned, or Special Summoned. During each of your and your opponent's Standby Phases, remove 1 Spell Counter on your side of the field. If you do not, destroy this card. | |
Aroma Jar | Effect Monster | WIND | 1 | 500 | 400 | If this card is flipped face-up, this card cannot be destroyed by battle while it is face-up on the field. If this card is flipped face-up, during each player's End Phase: You gain 500 LP. | |
Avatar of The Pot | Effect Monster | EARTH | 3 | 1200 | 1300 | By sending 1 "Pot of Greed" from your hand to the Graveyard, draw 3 cards from your Deck. | |
Barrier Statue of the Drought | Effect Monster | EARTH | 4 | 1000 | 1000 | No monsters can be Special Summoned, except for EARTH monsters. | |
Berserkion the Electromagna Warrior | Effect Monster | EARTH | 8 | 3000 | 2800 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Alpha The Electromagnet Warrior", "Beta The Electromagnet Warrior", and "Gamma The Electromagnet Warrior" from your hand, Graveyard, and/or face-up from your Monster Zone. You can banish 1 Level 4 or lower "Magnet Warrior" monster from your Graveyard, then target 1 card your opponent controls; destroy it. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 each of your banished "Alpha The Electromagnet Warrior", "Beta The Electromagnet Warrior", and "Gamma The Electromagnet Warrior"; Special Summon them. | |
Beta The Electromagnet Warrior | Effect Monster | EARTH | 3 | 1500 | 1500 | If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "Magnet Warrior" monster from your Deck to your hand, except "Beta The Electromagnet Warrior". You can only use this effect of "Beta The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect). | |
Beta the Magnet Warrior | Normal Monster | EARTH | 4 | 1700 | 1600 | Alpha, Beta, and Gamma meld as one to form a powerful monster. | |
Big Piece Golem | Effect Monster | EARTH | 5 | 2100 | 0 | If your opponent controls a monster and you control no monster, you can Normal Summon this card without Tributing. | |
Block Dragon | Effect Monster | EARTH | 8 | 2500 | 3000 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand orGraveyard) by banishing 3 EARTH monsters from your hand and/or Graveyard, and cannot be Special Summoned by other ways. Rock-Type monsters you control cannot be destroyed, except by battle. If this card is sent from the field to the Graveyard: You can add up to 3 Rock-Type monsters from your Deck to your hand, whose total Levels equal 8. You can only use this effect of "Block Dragon" once per turn. | |
Block Golem | Effect Monster | EARTH | 3 | 1000 | 1500 | If all the monsters in your Graveyard are EARTH: You can Tribute this card to target 2 Level 4 or lower Rock-Type monsters in your Graveyard, except "Block Golem"; Special Summon those targets, but their effects that activate on the field cannot be activated this turn. | |
Blockman | Effect Monster | EARTH | 4 | 1000 | 1500 | By Tributing this face-up card, Special Summon in Defense Position a number of "Block Tokens" (Rock-Type/EARTH/Level 4/ATK 1000/DEF 1500) equal to the number of turns this card has been face-up on your side of the field. These tokens cannot declare an attack. | |
Brilliant Rose | Effect Monster | LIGHT | 2 | 500 | 500 | (This card is always treated as a "Gem-Knight" card). You can discard 1 "Gem-Knight" or "Melodious" card; Special Summon this card from your hand. You can only use this effect of "Brilliant Rose" once per turn. Once per turn: You can send 1 "Gem-Knight" or "Melodious" monster from your Extra Deck to the GY; until the End Phase, this card's name/Type/Attribute become the same as the original name/Type/Attribute of the monster sent to the GY to activate this effect. |
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Cairngorgon, Antiluminescent Knight | Xyz/Effect Monster | DARK | 4 | 2450 | 1950 | 2 Level 4 monsters During either player's turn, when another card or effect is activated that targets exactly 1 card on the field (and no other cards): You can detach 1 Xyz Material from this card, then target another card on the field that would be an appropriate target for that card/effect; that card/effect now targets the new target. |
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Cartorhyn the Hidden Gem of the Seafront | Effect Monster | WATER | 2 | 500 | 1600 | You can discard this card; you can Normal Summon 1 EARTH or WATER monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If you control an EARTH and WATER monster(s), while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Cartorhyn the Hidden Gem of the Seafront" once per turn. | |
Castle Gate | Effect Monster | EARTH | 6 | 0 | 2400 | This card cannot be destroyed by battle. Once per turn, if this card is in face-up Attack Position, you can Tribute 1 Level 5 or lower monster to inflict damage to your opponent equal to that monster's original ATK. | |
Charm of Shabti | Effect Monster | EARTH | 1 | 100 | 100 | Discard this card from your hand. Until the End Phase, make the Battle Damage to monsters that include "Gravekeeper's" in their card name 0. | |
Chronomaly Acambaro Figures | Effect Monster | EARTH | 5 | 1000 | 1800 | If a "Chronomaly" monster(s) you control would be destroyed by battle or your opponent's card effect, you can discard this card instead. If this card is in your GY: You can pay 1000 LP; Special Summon this card, but return it to the hand during the End Phase. You cannot Special Summon monsters the turn you activate this effect, except "Chronomaly" monsters. You can only use this effect of "Chronomaly Acambaro Figures" once per turn. | |
Chronomaly Aztec Mask Golem | Effect Monster | EARTH | 4 | 1500 | 1000 | During your turn, if you have activated a "Chronomaly" Spell Card previously this turn, you can Special Summon this card (from your hand). You can only control 1 "Chronomaly Aztec Mask Golem". | |
Chronomaly Cabrera Trebuchet | Effect Monster | EARTH | 4 | 0 | 1800 | Once per turn: You can Tribute 1 other "Chronomaly" monster, then target 1 face-up monster your opponent controls; its ATK becomes 0 until the End Phase. | |
Chronomaly Colossal Head | Effect Monster | EARTH | 4 | 800 | 1600 | You can banish this card from your Graveyard to target 1 Level 3 or higher Attack Position monster on the field; change it to face-up or face-down Defense Position. The effect of "Chronomaly Colossal Head" can only be used once per turn. | |
Chronomaly Crystal Bones | Effect Monster | LIGHT | 3 | 1300 | 400 | If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). When you do: You can Special Summon 1 "Chronomaly" monster from your hand or Graveyard, except "Chronomaly Crystal Bones". | |
Chronomaly Crystal Skull | Effect Monster | LIGHT | 3 | 900 | 600 | If you control a face-up "Chronomaly" monster: You can discard this card to the Graveyard; add 1 "Chronomaly" monster from your Deck or Graveyard to your hand, except "Chronomaly Crystal Skull". The effect of "Chronomaly Crystal Skull" can only be used once per turn. | |
Chronomaly Gordian Knot | Effect Monster | EARTH | 3 | 300 | 900 | When this card is Normal Summoned: You can Special Summon 1 "Chronomaly" monster from your hand, and if you do, this card's Level becomes the current Level of that Special Summoned monster. | |
Chronomaly Moai | Effect Monster | EARTH | 5 | 1800 | 1600 | If you control a face-up "Chronomaly" monster, you can Special Summon this card (from your hand) in face-up Defense Position. | |
Chronomaly Moai Carrier | Effect Monster | EARTH | 5 | 900 | 1800 | If your opponent controls a card and you control no cards, you can Special Summon this card (from your hand). | |
Chronomaly Mud Golem | Effect Monster | EARTH | 4 | 1700 | 1000 | If a "Chronomaly" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. | |
Chronomaly Sol Monolith | Effect Monster | EARTH | 6 | 600 | 600 | Once per turn: You can target 1 "Chronomaly" monster you control; its Level becomes 6. You cannot Special Summon any monsters during the turn you activate this effect, except "Chronomaly" monsters. | |
Chronomaly Tula Guardian | Effect Monster | EARTH | 5 | 1800 | 900 | If there is a face-up Field Spell Card on the field, you can Special Summon this card (from your hand). You can only control 1 "Chronomaly Tula Guardian". | |
Chronomaly Tuspa Rocket | Effect Monster | EARTH | 4 | 1000 | 1000 | If this card is Normal or Special Summoned: You can send 1 "Chronomaly" monster from your Deck or Extra Deck to the GY, then target 1 face-up monster on the field; it loses ATK equal to the Level/Rank of the monster sent to the GY x 200. A "Number" Xyz Monster that was Summoned using this card on the field as material gains this effect. You can only use each effect of "Chronomaly Tuspa Rocket" once per turn. |
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Chronomaly Winged Sphinx | Effect Monster | EARTH | 5 | 1600 | 1900 | When this card is Normal Summoned: You can target 1 Level 5 "Chronomaly" monster in your Graveyard; Special Summon that target. You cannot Special Summon monsters the turn you activate this effect, except "Chronomaly" monsters. | |
Criosphinx | Effect Monster | EARTH | 6 | 1200 | 2400 | While this card is face-up on your side of the field, when a monster is returned from the field to the owner's hand, the owner of the returned monster selects 1 card in their hand and sends it to the Graveyard. | |
Crystal Rose | Effect Monster | LIGHT | 2 | 500 | 500 | Once per turn: You can send 1 "Gem-Knight" or "Melodious" monster from your hand or Deck to the Graveyard, and if you do, this card's name becomes the sent monster's name, until the End Phase. If this card is in your Graveyard: You can banish 1 Fusion Monster from your Graveyard; Special Summon this card in Defense Position. You can only use this effect of "Crystal Rose" once per turn. | |
Crystal Skull | Effect Monster | WATER | 1 | 0 | 0 | If this card is Summoned: Take 1000 damage, then change this card to Defense Position. During the End Phase, if you did not take effect damage this turn: You can either add to your hand or Special Summon 1 Rock monster with 0 ATK from your Deck. You can only use this effect of "Crystal Skull" once per turn. | |
Cyber Jar | Flip/Effect Monster | DARK | 3 | 900 | 900 | FLIP: Destroy all monsters on the field, then both players reveal the top 5 cards from their Decks, then Special Summon all revealed Level 4 or lower monsters in face-up Attack Position or face-down Defense Position, also add any remaining cards to their hand. (If either player has less than 5 cards in their Deck, reveal as many as possible.) | |
Daigusto Emeral | Xyz/Effect Monster | WIND | 4 | 1800 | 800 | 2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card to activate 1 of these effects. |
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Delta The Magnet Warrior | Effect Monster | EARTH | 4 | 1600 | 1400 | If this card is Normal or Special Summoned: You can send 1 Level 4 or lower "Magnet Warrior" monster from your Deck to the Graveyard. If this card is sent to the Graveyard: You can banish 3 Level 4 or lower "Magnet Warrior" monsters from your Graveyard, except "Delta The Magnet Warrior"; Special Summon 1 "Valkyrion the Magna Warrior" from your hand or Deck, ignoring its Summoning conditions. You can only use each effect of "Delta The Magnet Warrior" once per turn. | |
Destroyer Golem | Normal Monster | EARTH | 4 | 1500 | 1000 | A golem with a massive right hand for crushing its victims. | |
Dice Jar | Flip/Effect Monster | LIGHT | 3 | 200 | 300 | FLIP: Both players roll a six-sided die once. The player with the lowest result takes damage equal to their opponent's result x 500 Life Points. However, if a winner's result is 6, the loser takes 6000 points of damage. If the results are the same, both players roll again. | |
Dissolverock | Normal Monster | EARTH | 3 | 900 | 1000 | A monster born in the lava pits, it generates intense heat that can melt away its enemies. | |
Dodododwarf Gogogoglove | Effect Monster | EARTH | 4 | 0 | 1800 | During your Main Phase: You can Special Summon 1 "Zubaba" or "Gagaga" monster from your hand. If you control a "Gogogo" or "Dododo" monster except "Dodododwarf Gogogoglove", while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Dodododwarf Gogogoglove" once per turn. | |
Dogu | Effect Monster | EARTH | 4 | 1900 | 0 | You can only use this effect of "Dogu" once per turn. During the End Phase, if this card is in the Graveyard because it was sent there this turn by your opponent's card effect: You can add 1 monster from your Deck to your hand that has a different Level from any monsters you control or in your Graveyard. | |
Doki Doki | Effect Monster | EARTH | 2 | 500 | 500 | You can discard 1 Rock-Type monster; Special Summon from your Deck, 1 Rock-Type monster that has the same original Attribute and Level as that monster, in face-up Attack Position or face-down Defense Position. You can only use this effect of "Doki Doki" once per turn. | |
Dummy Golem | Flip/Effect Monster | EARTH | 2 | 800 | 800 | FLIP: Your opponent selects 1 monster that he/she controls. Switch control of the selected monster and this card. | |
Earth Effigy | Effect Monster | EARTH | 4 | 100 | 2000 | This card can be treated as 2 Tributes for the Tribute Summon of an EARTH Normal Monster. | |
Earthquake Giant | Effect Monster | EARTH | 5 | 1600 | 2100 | Once per turn, when the battle position of this card is changed, you can select 1 monster your opponent controls and change its battle position. | |
El Shaddoll Grysta | Fusion/Effect Monster | FIRE | 7 | 2450 | 1950 | 1 "Shaddoll" monster + 1 FIRE monster Must first be Fusion Summoned. During either player's turn, when your opponent would Special Summon a monster(s) while you have a "Shaddoll" card in your hand: You can negate the Summon, and if you do, destroy that monster, then send 1 "Shaddoll" card from your hand to the Graveyard. You can only use this effect of "El Shaddoll Grysta" once per turn. If this card is sent to the Graveyard: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard; add it to your hand. |
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Elephant Statue of Blessing | Effect Monster | EARTH | 3 | 1500 | 0 | When this card is sent from your hand to your Graveyard by an opponent's card effect: You gain 2000 Life Points. | |
Elephant Statue of Disaster | Effect Monster | EARTH | 3 | 1500 | 0 | When this card is sent from your hand to your Graveyard by an opponent's card effect: Inflict 2000 damage to your opponent. | |
Enraged Muka Muka | Effect Monster | EARTH | 5 | 1200 | 600 | Increase the ATK and DEF of this card by 400 points for each card in your hand. | |
Epigonen, the Impersonation Invader | Effect Monster | LIGHT | 7 | 2000 | 2000 | You can Tribute 1 Effect Monster: Special Summon this card from your hand, then Special Summon 1 "Epigonos Token" (Level 1/ATK 0/ DEF 0) with the same Type and Attribute as the Tributed monster's original Type and Attribute. You can only use this effect of "Epigonen, the Impersonation Invader" once per turn. | |
Epsilon The Magnet Warrior | Effect Monster | EARTH | 4 | 1300 | 1500 | If this card is Normal or Special Summoned: You can send 1 Level 4 or lower "Magnet Warrior" monster from your Deck to the GY, except "Epsilon The Magnet Warrior"; this card's name becomes the sent monster's name (until the End Phase), then you can Special Summon 1 "Magnet Warrior" or "Magna Warrior" monster from your GY with a different name than the cards you control. You can only use this effect of "Epsilon The Magnet Warrior" once per turn. | |
Evilswarm Golem | Effect Monster | DARK | 5 | 2150 | 1250 | Once per turn: You can target 1 Level 5 or higher non-DARK monster on the field; destroy that target. | |
Evilswarm Heliotrope | Normal Monster | DARK | 4 | 1950 | 650 | .ytilaer a maerd rieht ekam thgim yeht taht os ydob a rof gninraey ,sluos mrawsleetS gniregnil fo sthguoht eht era esehT "!etanimretxE !etacidarE !etanimilE" | |
Exxod, Master of the Guard | Effect Monster | EARTH | 8 | 0 | 4000 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 monster on your side of the field that includes "sphinx" in its card name. While this card is face-up on the field, each time an EARTH monster is Flip Summoned, inflict 1000 points of damage to your opponent's Life Points. | |
Flint Cragger | Effect Monster | EARTH | 3 | 800 | 1600 | If this card is Special Summoned: You can discard 1 card, and if you do, send 1 "Fossil" Fusion Monster from your Extra Deck to the GY. You can send this card from the field to the GY; inflict 500 damage to your opponent, then, if "Fossil Fusion" is in your GY, you can return to your GY, 1 of your banished cards that is "Fossil Fusion" or mentions it. You can only use each effect of "Flint Cragger" once per turn. | |
Fossil Dragon Skullgar | Fusion/Effect Monster | EARTH | 4 | 2500 | 0 | 1 Rock monster + 1 Level 4 or lower monster in your opponent's GY Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. You can banish this card from your GY; add 1 "Fossil Fusion" from your Deck to your hand. You can only use this effect of "Fossil Dragon Skullgar" once per turn. |
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Fossil Dragon Skullgios | Fusion/Effect Monster | EARTH | 8 | 3500 | 0 | 1 Rock monster + 1 Level 7 or higher monster in your opponent's GY Must first be Special Summoned with "Fossil Fusion". Before damage calculation, if this card battles an opponent's monster: You can switch the current ATK and DEF of that opponent's monster until the end of that Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Fusion Summoned card battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. |
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Fossil Dyna Pachycephalo | Effect Monster | EARTH | 4 | 1200 | 1300 | Neither player can Special Summon monsters. When this card is flipped face-up: Destroy all Special Summoned monsters on the field. | |
Fossil Machine Skull Buggy | Fusion/Effect Monster | EARTH | 4 | 1400 | 1200 | 1 Rock monster in your GY + 1 Level 4 or lower monster Must first be Special Summoned with "Fossil Fusion". When this card destroys an opponent's monster by battle: You can inflict 600 damage to your opponent. You can banish this card from your GY; add 1 monster from your Deck to your hand that mentions "Fossil Fusion". You can only use this effect of "Fossil Machine Skull Buggy" once per turn. |
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Fossil Machine Skull Convoy | Fusion/Effect Monster | EARTH | 8 | 2100 | 1800 | 1 Rock monster in your GY + 1 Level 7 or higher monster Must first be Special Summoned with "Fossil Fusion". While you control this Fusion Summoned card, all monsters your opponent controls lose ATK equal to their original DEF. This card can make up to 3 attacks on monsters during each Battle Phase. When this card destroys an opponent's monster by battle: You can inflict 1000 damage to your opponent. |
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Fossil Machine Skull Wagon | Fusion/Effect Monster | EARTH | 6 | 1700 | 1500 | 1 Rock monster in your GY + 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". This card can make up to 2 attacks on monsters during each Battle Phase. When this card destroys an opponent's monster by battle: You can inflict 800 damage to your opponent. You can banish this card from your GY, then target 1 Spell/Trap on the field; destroy it. You can only use this effect of "Fossil Machine Skull Wagon" once per turn. |
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Fossil Tusker | Effect Monster | EARTH | 4 | 1800 | 0 | When this card destroys an opponents monster by battle and sends to the Graveyard, inflict 400 damage to your opponent. | |
Fossil Warrior Skull Bone | Fusion/Effect Monster | EARTH | 4 | 2000 | 800 | 1 Rock monster + 1 Level or lower monster Must first be Special Summoned with "Fossil Fusion". This card can make up to 2 attacks on monsters during each Battle Phase. You can banish this card from your GY; add 1 "Time Stream" from your Deck to your hand. You can only use this effect of "Fossil Warrior Skull Bone" once per turn. |
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Fossil Warrior Skull King | Fusion/Effect Monster | EARTH | 8 | 2800 | 1300 | 1 Rock monster + 1 Level 7 or higher monster Must first be Special Summoned with "Fossil Fusion". This card can make a second attack during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage. During your opponent's turn (Quick Effect): You can target 1 monster in your opponent's GY; discard 1 card, and if you do, Special Summon that monster to your field. You can only use this effect of "Fossil Warrior Skull King" once per turn. |
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Fossil Warrior Skull Knight | Fusion/Effect Monster | EARTH | 6 | 2400 | 1100 | 1 Rock monster + 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. When this attacking card destroys a monster by battle: You can activate this effect; this card can make a second attack in a row. You can banish this card from your GY, then target 1 monster on the field; destroy it. You can only use this effect of "Fossil Warrior Skull Knight" once per turn. |
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Gachi Gachi Gantetsu | Xyz/Effect Monster | EARTH | 2 | 500 | 1800 | 2 Level 2 monsters If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. Face-up monsters you control gain 200 ATK and DEF for each Xyz Material attached to this card. |
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Gaia Plate the Earth Giant | Effect Monster | EARTH | 8 | 2800 | 1000 | You can Special Summon this card by removing from play any 2 Rock-Type monsters in your Graveyard. During your Standby Phase, remove from play 1 Rock-Type monster in your Graveyard, or send this card to the Graveyard. Halve the ATK and DEF of any monster that battles with this card. | |
Gallant Granite | Xyz/Effect Monster | EARTH | 4 | 2300 | 1800 | 2 Level 4 monsters You can detach 1 material from this card, then activate 1 of these effects; You can only use this effect of "Gallant Granite" once per turn. |
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Gamma The Electromagnet Warrior | Effect Monster | EARTH | 3 | 800 | 2000 | If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower "Magnet Warrior" monster from your hand, except "Gamma The Electromagnet Warrior". You can only use this effect of "Gamma The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect). | |
Gamma the Magnet Warrior | Normal Monster | EARTH | 4 | 1500 | 1800 | Alpha, Beta, and Gamma meld as one to form a powerful monster. | |
Gate Blocker | Effect Monster | EARTH | 4 | 100 | 2000 | Negate the effects of your opponent's Field Spell Cards. Your opponent cannot place counters on cards on the field. Your opponent cannot target other monsters you control for card effects. | |
Gem-Armadillo | Effect Monster | EARTH | 4 | 1700 | 500 | When this card is Normal Summoned: You can add to your hand 1 "Gem-Knight" monster from your Deck. | |
Gem-Elephant | Effect Monster | EARTH | 3 | 400 | 1900 | During your Main Phase: You can return this face-up card on the field to the hand. During damage calculation, if this card attacked or was attacked: You can send 1 Normal Monster from your hand to the Graveyard; this card gains 1000 DEF. | |
Gem-Knight Alexandrite | Effect Monster | EARTH | 4 | 1800 | 1200 | You can Tribute this card; Special Summon 1 "Gem-Knight" Normal Monster from your Deck. | |
Gem-Knight Crystal | Normal Monster | EARTH | 7 | 2450 | 1950 | A Gem-Knight officer of high rank, who has optimized the use of the crystal powers. Despite his ability to overwhelm most opponents, he's wary of stretching himself too thin, and opts for solidarity with his comrades. | |
Gem-Knight Emerald | Effect Monster | EARTH | 4 | 1800 | 800 | You can banish this face-up card you control and 1 face-up Normal Monster you control to target 1 "Gem-Knight" Fusion Monster in your Graveyard; Special Summon it from the Graveyard. | |
Gem-Knight Lady Brilliant Diamond | Fusion/Effect Monster | EARTH | 10 | 3400 | 2000 | 3 "Gem-Knight" monsters Must first be Fusion Summoned with the above Fusion Materials. You can only Special Summon "Gem-Knight Lady Brilliant Diamond(s)" once per turn. Once per turn: You can send 1 "Gem-Knight" monster you control to the Graveyard, and if you do, Special Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, ignoring its Summoning conditions. |
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Gem-Knight Lady Lapis Lazuli | Fusion/Effect Monster | EARTH | 5 | 2400 | 1000 | "Gem-Knight Lapis" + 1 "Gem-Knight" monster Must first be Fusion Summoned with the above Fusion Materials. You can only Special Summon "Gem-Knight Lady Lapis Lazuli(s)" once per turn. Once per turn: You can send 1 "Gem-Knight" monster from your Main Deck or Extra Deck to the Graveyard, and if you do, inflict 500 damage to your opponent for each Special Summoned monster on the field. |
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Gem-Knight Lapis | Normal Monster | EARTH | 3 | 1200 | 100 | The best of friends with Lazuli, this soldier deeply cares about the well-being of her friends. | |
Gem-Knight Lazuli | Effect Monster | EARTH | 1 | 600 | 100 | If this card is sent to the Graveyard by a card effect: You can target 1 Normal Monster in your Graveyard; add that target to your hand. | |
Gem-Knight Master Diamond | Fusion/Effect Monster | EARTH | 9 | 2900 | 2500 | 3 "Gem-Knight" monsters Must first be Fusion Summoned. This card gains 100 ATK for each "Gem-" monster in your Graveyard. Once per turn: You can banish 1 Level 7 or lower "Gem-Knight" Fusion Monster from your Graveyard; until the End Phase, this card's name and original effect become the same as that banished monster's. |
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Gem-Knight Obsidian | Effect Monster | EARTH | 3 | 1500 | 1200 | If this card is sent from the hand to your Graveyard: You can target 1 Level 4 or lower Normal Monster in your Graveyard; Special Summon that target. | |
Gem-Knight Pearl | Xyz Monster | EARTH | 4 | 2600 | 1900 | 2 Level 4 monsters | |
Gem-Knight Phantom Quartz | Link/Effect Monster | EARTH | 1450 | LINK-2 | 2 "Gem-" monsters If this card is Link Summoned: You can add 1 "Gem-Knight" card from your Deck to your hand. You can pay 1000 LP; Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, by shuffling Fusion Materials in your possession listed on it into your Deck, that are banished or in your GY, but it cannot attack directly this turn. You can only use each effect of "Gem-Knight Phantom Quartz" once per turn. |
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Gem-Knight Zirconia | Fusion Monster | EARTH | 8 | 2900 | 2500 | 1 "Gem-Knight" monster + 1 Rock-Type monster | |
Gem-Turtle | Flip/Effect Monster | EARTH | 4 | 0 | 2000 | FLIP: You can add 1 "Gem-Knight Fusion" from your Deck to your hand. | |
Genex Gaia | Effect Monster | EARTH | 3 | 1000 | 1900 | If this card would be destroyed, you can destroy 1 "Genex Controller" monster you control, other than this card, instead. | |
Geonator Transverser | Link/Effect Monster | EARTH | 1200 | LINK-2 | 2 Effect Monsters This linked card and monsters it points to cannot be destroyed by your opponent's card effects. If this card points to 2 monsters: You can switch control of those monsters. You can only use this effect of "Geonator Transverser" once per turn. |
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Giant Soldier of Steel | Xyz/Effect Monster | EARTH | 3 | 1300 | 2000 | 2 Level 3 Rock-Type monsters This card is unaffected by other monsters' effects. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; it gains 1000 DEF until the End Phase, and if it does, you take no effect damage from your opponent's card effects this turn. |
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Giant Soldier of Stone | Normal Monster | EARTH | 3 | 1300 | 2000 | A giant warrior made of stone. A punch from this creature has earth-shaking results. | |
Gigantes | Effect Monster | EARTH | 4 | 1900 | 1300 | This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 EARTH monster in your Graveyard. When this card is destroyed by battle and sent to the Graveyard, destroy all Spell and Trap Cards on the field. | |
Giganticastle | Synchro/Effect Monster | EARTH | 9 | 2900 | 2800 | 1 Tuner + 1 or more non-Tuner monsters This card gains 200 ATK and DEF for each non-Tuner Synchro Material Monster used to Synchro Summon this card. |
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Gigastone Omega | Effect Monster | EARTH | 5 | 1000 | 2300 | This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 EARTH monsters from your Graveyard. When this face-up card you control is sent to the Graveyard by a card effect, destroy all Spell and Trap Cards your opponent controls. | |
Gladiator Beast Hoplomus | Effect Monster | EARTH | 4 | 700 | 2100 | If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original DEF becomes 2400. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Hoplomus". | |
Goggle Golem | Gemini Monster | EARTH | 4 | 1500 | 500 | This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: The original ATK of this card becomes 2100. | |
Gogogo Aristera & Dexia | Effect Monster | EARTH | 4 | 0 | 2200 | While another "Gogogo" monster is on the field, your opponent's monsters cannot target "Gogogo" monsters for attacks, also your opponent cannot target "Gogogo" monsters on the field with card effects. An Xyz Monster that was Summoned using only this card and other "Gogogo" monsters as material gains this effect. |
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Gogogo Giant | Effect Monster | EARTH | 4 | 2000 | 0 | When this card is Normal Summoned: You can target 1 "Gogogo" monster in your Graveyard; Special Summon that target in face-up Defense Position, then change this card to Defense Position. If this card attacks, it is changed to Defense Position at the end of the Battle Phase | |
Gogogo Gigas | Effect Monster | EARTH | 4 | 0 | 2200 | While this card is in your Graveyard, if you Special Summon a "Gogogo" monster(s) (except during the Damage Step): You can Special Summon this card from your Graveyard in face-up Defense Position. You cannot conduct your Battle Phase the turn you activate this effect. You can only use the effect of "Gogogo Gigas" once per turn. | |
Gogogo Golem | Effect Monster | EARTH | 4 | 1800 | 1500 | Once per turn, this Defense Position card cannot be destroyed by battle. | |
Gogogo Golem - Golden Form | Effect Monster | EARTH | 4 | ? | 1500 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Gogogo" monster, and cannot be Special Summoned by other ways. This card's ATK becomes double the original ATK of the Tributed monster. Any battle damage your opponent takes from battles involving this card is halved. Once per turn, during either player's turn, if a monster effect is activated on your opponent's side of the field: This card loses exactly 1500 ATK, and if it does, negate that effect. | |
Gogogo Goram | Effect Monster | EARTH | 4 | 2300 | 0 | f this card is Summoned: Change the battle position of this card. If this card on the field is destroyed and sent to the Graveyard: Send 1 "Gogogo" monster from your Deck to the Graveyard. | |
Golem Sentry | Effect Monster | EARTH | 4 | 800 | 1800 | Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, return 1 monster on your opponent's side of the field to the owner's hand. | |
Gonogo | Effect Monster | EARTH | 3 | 1350 | 1600 | An opponent's monster that battles this card is changed to face-down Defense Position at the end of the Damage Step. | |
Gorgonic Cerberus | Effect Monster | DARK | 3 | 1300 | 300 | When this card is Normal Summoned: You can make all Rock-Type monsters you control become Level 3. | |
Gorgonic Gargoyle | Effect Monster | DARK | 3 | 1000 | 800 | When you Normal Summon a Rock-Type monster: You can Special Summon this card from your hand. | |
Gorgonic Ghoul | Effect Monster | DARK | 1 | 100 | 100 | If you control a "Gorgonic Ghoul": You can pay 300 Life Points; Special Summon this card from your hand. You can use the effect of "Gorgonic Ghoul" up to twice per turn. | |
Gorgonic Golem | Effect Monster | DARK | 3 | 1200 | 600 | When this card is destroyed by battle and sent to the Graveyard: The ATK of the monster that destroyed it becomes 0. You can banish this card from your Graveyard, then target 1 Set Spell/Trap Card your opponent controls; that target cannot be activated this turn. Your opponent cannot activate the targeted card in response to this effect's activation. | |
Gorgonic Guardian | Xyz/Effect Monster | DARK | 3 | 1600 | 1200 | 2 Level 3 Rock-Type monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; its ATK becomes 0, and if it does, its effects are negated. These effects last until the end of this turn. Once per turn: You can target 1 monster on the field with 0 ATK; destroy it. |
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Grandram | Effect Monster | EARTH | 4 | 0 | 1400 | If your opponent controls a face-up Xyz Monster, you can Special Summon this card (from your hand) in face-up Attack Position. | |
Granmarg the Mega Monarch | Effect Monster | EARTH | 8 | 2800 | 1000 | You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. When this card is Tribute Summoned: Target up to 2 Set cards on the field; destroy those targets. If this card was Tributed Summoned by Tributing an EARTH monster, add this additional effect. |
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Granmarg the Rock Monarch | Effect Monster | EARTH | 6 | 2400 | 1000 | When this card is Tribute Summoned, destroy 1 face-down card on the field | |
Grave Ohja | Effect Monster | EARTH | 4 | 1600 | 1500 | As long as a face-down Defense Position monster(s) remains on your side of the field, a player cannot select this card as an attack target. Each time a monster on your side of the field is Flip Summoned, inflict 300 points of damage to your opponent's Life Points. | |
Great Spirit | Effect Monster | EARTH | 4 | 500 | 1500 | Once per turn, during your Main Phase, you can flip this card into face-down Defense Position. When this card is Flip Summoned, you can switch the original ATK and DEF of 1 face-up EARTH monster on the field until the end of this turn. | |
Guardian Sphinx | Effect Monster | EARTH | 5 | 1700 | 2400 | Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Return all monsters your opponent controls to the hand. | |
Guardian Statue | Effect Monster | EARTH | 4 | 800 | 1400 | Once per turn, during your Main Phase, you can flip this card into face-down Defense Position. When this card is Flip Summoned, return 1 monster on your opponent's side of the field to the owner's hand. | |
Haniwa | Normal Monster | EARTH | 2 | 500 | 500 | An earthen figure that protects the tomb of an ancient ruler. | |
Hieracosphinx | Effect Monster | EARTH | 6 | 2400 | 1200 | While this card is face-up on your side of the field, your opponent cannot select a face-down Defense Position monster as an attack target. | |
Imperion Magnum the Superconductive Battlebot | Fusion/Effect Monster | EARTH | 10 | 4000 | 4000 | "Valkyrion the Magna Warrior" + "Berserkion the Electromagna Warrior" Must be Fusion Summoned with the above Fusion Materials and cannot be Special Summoned by other ways. Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can negate the activation, and if you do, destroy that card. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 "Valkyrion the Magna Warrior" and 1 "Berserkion the Electromagna Warrior" from your hand and/or Deck, ignoring their Summoning conditions. |
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Invoked Magellanica | Fusion/Effect Monster | EARTH | 8 | 3000 | 3300 | "Aleister the Invoker" + 1 EARTH monster | |
Ironhammer the Giant | Effect Monster | EARTH | 8 | 900 | 3500 | If you control "D.D. Esper Star Sparrow", "Beast-Warrior Puma" and "Phoenix Beast Gairuda", you can Special Summon this card (from your hand). While this card is face-up on the field, it cannot change its battle position. Once per turn: You can target 1 monster you control; it can attack your opponent directly this turn. | |
Jioh the Gravity Ninja | Effect Monster | EARTH | 8 | 2300 | 2900 | If this card is Normal/Special Summoned, or flipped face-up: You can target up to 2 face-up monsters on the field; change them to face-down Defense Position, and if you do, any opponent's monsters that were flipped by this effect cannot change their battle positions. If a monster on the field is flipped face-up, while this monster is face-up on the field (except during the Damage Step): You can target 1 card your opponent controls; destroy it. You can only use each effect of "Jioh the Gravity Ninja" once per turn. | |
Kayenn, the Master Magma Blacksmith | Effect Monster | FIRE | 3 | 1200 | 200 | You can banish this card in your Graveyard; all face-up "Laval" monsters you control gain 400 ATK. | |
Koa'ki Meiru Boulder | Effect Monster | EARTH | 4 | 1200 | 1000 | When this card is destroyed by battle and sent to the Graveyard, you can add 1 "Iron Core of Koa'ki Meiru" or 1 level 4 or lower "Koa'ki Meiru" monster from your Deck to your hand. | |
Koa'ki Meiru Guardian | Effect Monster | EARTH | 4 | 1900 | 1200 | During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Rock-Type monster in your hand. You can Tribute this card to negate the activation of an Effect Monster's effect and destroy that monster. | |
Koa'ki Meiru Overload | Effect Monster | EARTH | 4 | 1900 | 1200 | During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Rock-Type monster in your hand. During either player's turn, when your opponent would Summon a monster(s): You can Tribute this card; negate the Summon, and if you do, destroy that monster(s). | |
Koa'ki Meiru Prototype | Effect Monster | EARTH | 4 | 1800 | 1800 | If a face-up "Koa'ki Meiru" monster(s) on the field would be destroyed during the End Phase, you can destroy this card instead. When a face-up "Koa'ki Meiru" monster(s) on the field is destroyed during the End Phase, you can Special Summon 1 "Koa'ki Meiru Token" (Rock-Type/EARTH/Level 4/ATK 1800/DEF 1800) | |
Koa'ki Meiru Sandman | Effect Monster | EARTH | 4 | 1900 | 1200 | During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Rock-Type monster in your hand. You can Tribute this card to negate the activation of an opponent's Trap Card and destroy that card. | |
Koa'ki Meiru Supplier | Effect Monster | EARTH | 4 | 1400 | 1600 | If a face-up Rock monster you control is sent to the GY (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can add from your Deck to your hand, 1 "Iron Core of Koa'ki Meiru" or 1 card that mentions "Iron Core of Koa'ki Meiru", except "Koa'ki Meiru Supplier". You can only use each effect of "Koa'ki Meiru Supplier" once per turn. | |
Koa'ki Meiru Wall | Effect Monster | EARTH | 4 | 1900 | 1200 | During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Rock-Type monster in your hand. You can Tribute this card to negate the activation of an opponent's Spell Card and destroy that card. | |
Labyrinth Wall | Normal Monster | EARTH | 5 | 0 | 3000 | These walls form a labyrinth with no exit for enemies. | |
Landrobe the Rock Vassal | Effect Monster | EARTH | 4 | 800 | 1000 | If this card is in your hand: You can target 1 face-up monster your opponent controls; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, also Special Summon this card, and if you do, change that monster to face-down Defense Position. If this card is Tributed for a Tribute Summon: You can target 1 monster with 800 ATK and 1000 DEF in your Graveyard, except "Landrobe the Rock Vassal"; add it to your hand. You can only use each effect of "Landrobe the Rock Vassal" once per turn. | |
Legendary Jujitsu Master | Effect Monster | EARTH | 3 | 1300 | 1800 | If this Defense Position card battled a monster, at the end of the Damage Step: Place that monster on the top of the Deck. | |
Lord of the Heavenly Prison | Effect Monster | DARK | 10 | 3000 | 3000 | During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn. | |
Lost Guardian | Effect Monster | EARTH | 4 | 100 | ? | The original DEF of this card equals the number of your banished Rock-Type monsters x 700. | |
Magic Hole Golem | Effect Monster | DARK | 3 | 0 | 2000 | Once per turn, you can select 1 face-up monster you control. Its ATK is halved until the End Phase, and it can attack your opponent directly this turn. During the turn you activate this effect, only the selected monster can attack. | |
Maharaghi | Spirit Monster | EARTH | 4 | 1200 | 1700 | This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card is Normal Summoned or flipped face-up, look at 1 card on the top of your Deck during your next Draw Phase (before you draw), and return the card to the top or the bottom of your Deck. | |
Master Monk | Effect Monster | EARTH | 5 | 1900 | 1000 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Monk Fighter" on your side of the field. This card can attack twice during the same turn. | |
Medium Piece Golem | Effect Monster | EARTH | 4 | 1600 | 0 | When this card is Summoned, if you control a "Big Piece Golem", you can Special Summon 1 "Small Piece Golem" from you Deck. That monster's effect is negated while it is face-up on the field. | |
Medusa Worm | Effect Monster | EARTH | 2 | 500 | 600 | Once per turn, during your Main Phase, you can flip this card into face-down Defense Position. When this card is Flip Summoned, destroy 1 monster on your opponent's side of the field. | |
Megalith Aratron | Ritual/Effect Monster | EARTH | 8 | 2000 | 3000 | You can Ritual Summon this card with a "Megalith" card. During the Main Phase (Quick Effect): You can discard this card; Ritual Summon 1 "Megalith" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. When your opponent activates a card or effect that targets a card you control (Quick Effect): You can place 1 Ritual Monster from your GY on the bottom of the Deck, and if you do, negate that activation, and if you do that, destroy it. You can only use each effect of "Megalith Aratron" once per turn. | |
Megalith Bethor | Ritual/Effect Monster | EARTH | 8 | 1500 | 2600 | You can Ritual Summon this card with a "Megalith" card. You can discard this card; Ritual Summon 1 "Megalith" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. If this card is Ritual Summoned: You can target cards your opponent controls, up to the number of Ritual Monsters with different names in your GY; destroy them. You can only use each effect of "Megalith Bethor" once per turn. | |
Megalith Hagith | Ritual/Effect Monster | EARTH | 4 | 1300 | 2600 | You can Ritual Summon this card with a "Megalith" card. If this card is Ritual Summoned: You can add 1 "Megalith" Spell/Trap from your Deck to your hand. During your Main Phase: You can activate this effect; Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including this card on your field, whose total Levels equal or exceed the Level of the Ritual Monster. You can only use this effect of "Megalith Hagith" once per turn. | |
Megalith Och | Ritual/Effect Monster | EARTH | 4 | 1000 | 2700 | You can Ritual Summon this card with a "Megalith" card. If this card is Ritual Summoned: You can draw 1 card, then discard 1 card. During the Main Phase (Quick Effect): You can activate this effect; Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including this card on your field, whose total Levels equal or exceed the Level of the Ritual Monster. You can only use this effect of "Megalith Och" once per turn. | |
Megalith Ophiel | Ritual/Effect Monster | EARTH | 4 | 1600 | 2500 | You can Ritual Summon this card with a "Megalith" card. If this card is Ritual Summoned: You can add 1 "Megalith" monster from your Deck to your hand, except "Megalith Ophiel". During your Main Phase: You can activate this effect; Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including this card on your field, whose total Levels equal or exceed the Level of the Ritual Monster. You can only use this effect of "Megalith Ophiel" once per turn. | |
Megalith Phaleg | Ritual/Effect Monster | EARTH | 8 | 2500 | 1200 | You can Ritual Summon this card with a "Megalith" card. You can discard this card; Ritual Summon 1 "Megalith" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. You can only use this effect of "Megalith Phaleg" once per turn. Monsters you control gain 300 ATK/DEF for each Ritual Monster in your GY. | |
Megalith Phul | Ritual/Effect Monster | EARTH | 2 | 500 | 2000 | You can Ritual Summon this card with a "Megalith" card. If this card is Ritual Summoned: You can target 1 Ritual Monster in your GY; this card's Level becomes the Level of that target, then add that target to your hand. During the Main Phase (Quick Effect): You can activate this effect; Ritual Summon 1 "Megalith" Ritual Monster from your hand or Deck by Tributing monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster. You can only use each effect of "Megalith Phul" once per turn. | |
Megarock Dragon | Effect Monster | EARTH | 7 | 0 | 0 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play a Rock-Type monster(s) in your Graveyard. The original ATK and DEF of this card become the number of Rock-Type monsters you removed from play when you Special Summoned this card x 700 points. | |
Millennium Golem | Normal Monster | EARTH | 6 | 2000 | 2200 | For nearly a millennium, this golem has served as guardian of an ancient treasure trove. | |
Mine Golem | Effect Monster | EARTH | 3 | 1000 | 1900 | When this card is sent to the Graveyard as a result of battle, inflict 500 points of damage to your opponent's Life Points. | |
Moai Interceptor Cannons | Effect Monster | EARTH | 4 | 1100 | 2000 | Once per turn, during your Main Phase, you can flip this card into face-down Defense Position. | |
Monk Fighter | Effect Monster | EARTH | 3 | 1300 | 1000 | Battle Damage to this card's controller that he/she takes from a battle involving this card becomes 0. | |
Mormolith | Effect Monster | EARTH | 4 | 1000 | 900 | You can Tribute 1 EARTH monster to destroy all face-up monsters with DEF equal to or less than the ATK of the Tributed monster. | |
Morphing Jar | Flip/Effect Monster | EARTH | 2 | 700 | 600 | FLIP: Both players discard all the cards in their hands, then draw 5 cards. | |
Morphing Jar #2 | Flip/Effect Monster | EARTH | 3 | 800 | 700 | FLIP: Shuffle all monsters on the field into the Deck. Then, each player reveals cards from the top of their Deck, until they reveal the same number of monsters they shuffled into their Main Deck. Special Summon all revealed Level 4 or lower monsters in face-down Defense Position, also send any remaining cards to the Graveyard. | |
Muka Muka | Effect Monster | EARTH | 2 | 600 | 300 | As long as this card remains face-up on the field, increase the ATK and DEF of this card by 300 points for every card in the controller's hand. | |
Multiple Piece Golem | Fusion/Effect Monster | EARTH | 7 | 2600 | 1300 | Big Piece Golem + "Medium Piece Golem" At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Extra Deck. Then, if all of the Fusion Material Monsters that were used for the Fusion Summon of this card are in your Graveyard, you can Special Summon them.] |
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Mystical Sand | Fusion Monster | EARTH | 6 | 2100 | 1700 | Giant Soldier of Stone + "Ancient Elf" | |
Naturia Cliff | Effect Monster | EARTH | 4 | 1500 | 1000 | When this card is sent from the field to the Graveyard, you can Special Summon 1 Level 4 or lower "Naturia" monster from your Deck to your side of the field in face-up Attack Position. | |
Naturia Gaiastrio | Fusion/Effect Monster | EARTH | 10 | 3200 | 2100 | 2 Earth Synchro Monsters During either player's turn, when a card or effect is activated that targets exactly 1 card on the field (and no other cards): You can send 1 card from your hand to the Graveyard; negate the activation, and if you do, destroy that card. |
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Naturia Landoise | Synchro/Effect Monster | EARTH | 7 | 2350 | 1600 | 1 EARTH Tuner + 1 or more non-Tuner EARTH monsters While this card is face-up on the field, you can send 1 Spell Card from your hand to the Graveyard to negate the activation of an Effect Monster's effect, and destroy that Effect Monster. |
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Naturia Rock | Effect Monster | EARTH | 3 | 1200 | 1200 | When a Trap Card is activated, you can send 1 card from the top of your Deck to the Graveyard to Special Summon this card from your hand. | |
Nemeses Keystone | Effect Monster | EARTH | 1 | 700 | 0 | You can target 1 of your banished monsters, except "Nemeses Keystone"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. During the End Phase, if this card is currently banished, and was banished this turn: You can add this card to your hand. You can only use each effect of "Nemeses Keystone" once per turn. | |
Neo-Spacian Grand Mole | Effect Monster | EARTH | 3 | 900 | 300 | At the start of the Damage Step, if this card battles an opponent's monster: You can return both monsters to the hand (without damage calculation). | |
Nibiru, the Primal Being | Effect Monster | LIGHT | 11 | 3000 | 600 | During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn. | |
Ninaruru, the Magistus Glass Goddess | Xyz/Effect Monster | EARTH | 4 | 1800 | 2400 | 2 Level 4 Spellcaster monsters While this card is an Equip Card, the equipped monster can make up to 2 attacks on monsters during each Battle Phase. You can only use each of the following effects of "Ninaruru, the Magistus Glass Goddess" once per turn. You can detach 1 material from this card, then target 1 Level 4 or higher Spellcaster monster in your GY; add it to your hand. While this card is equipped to a monster: You can target 1 "Magistus" card in your Spell & Trap Zone and 1 Spell/Trap your opponent controls; destroy them. |
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Number 106: Giant Hand | Xyz/Effect Monster | EARTH | 4 | 2000 | 2000 | During either player's turn, when a monster effect is activated on your opponent's field (except during the Damage Step): You can detach 2 Xyz Materials from this card, then target 1 Effect Monster your opponent controls; while this card is face-up on the field, that Effect Monster's effects are negated, also it cannot change its battle position. | |
Number 30: Acid Golem of Destruction | Xyz/Effect Monster | WATER | 3 | 3000 | 3000 | 2 Level 3 monsters During your Standby Phase: Detach 1 Xyz Material from this card or take 2000 damage. You cannot Special Summon any monsters. While this card has no Xyz Materials, it cannot attack. |
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Number 51: Finisher the Strong Arm | Xyz/Effect Monster | EARTH | 3 | 2600 | 0 | 3 Level 3 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: You can detach 1 Xyz Material from this card; place 1 Counter on this card (max. 3). At the end of the Battle Phase, if this card battled, and has 3 of these Counters: You can destroy all cards your opponent controls. |
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Number 52: Diamond Crab King | Xyz/Effect Monster | EARTH | 4 | 0 | 3000 | 2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; change this card's DEF to 0, and if you do, change its ATK to 3000. These changes last until the end of this turn. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is attacked, change it to Attack Position at the end of the Damage Step if it has no Xyz Materials. You can only control 1 "Number 52: Diamond Crab King". |
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Number 55: Gogogo Goliath | Xyz/Effect Monster | EARTH | 4 | 2400 | 1200 | 2 Level 4 monsters All monsters you control gain 800 DEF. You can detach 1 Xyz Material from this card, then target 1 Level 4 EARTH Rock-Type monster in your Graveyard; add that target to your hand. You can only use this effect of "Number 55: Gogogo Goliath" once per turn. |
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Number 68: Sanaphond the Sky Prison | Xyz/Effect Monster | DARK | 8 | 2100 | 2700 | 2 Level 8 monsters Gains 100 ATK and DEF for each monster in the GYs. Once per turn: You can detach 1 material from this card; until the end of your opponent's turn, this card cannot be destroyed by card effects, also neither player can Special Summon monsters from the GYs. |
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Number C106: Giant Red Hand | Xyz/Effect Monster | EARTH | 5 | 2600 | 2000 | 3 Level 5 monsters If this card has a "Number" monster as an Xyz Material, it gains this effect. |
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Obsidian Dragon | Effect Monster | DARK | 4 | 800 | 2100 | Negate any Spell/Trap effects that target exactly 1 DARK monster you control (and no other cards), and if you do, destroy them. | |
Performapal Card Gardna | Pendulum/Effect Monster | EARTH | 3 | 1000 | 1000 | Gains DEF equal to the combined original DEF of all other "Performapal" monsters you control. Pendulum Scale: 8 Pendulum Effect: Once per turn: You can target 1 face-up Defense Position monster you control; its DEF becomes equal to the combined original DEF of all face-up Defense Position monsters you currently control (even if this card leaves the field). |
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Performapal Thunderhino | Effect Monster | LIGHT | 3 | 200 | 1800 | Your opponent cannot target other face-up "Performapal" monsters for attacks, except this one. If a "Performapal" card(s) you control, except "Performapal Thunderhino", would be destroyed by battle or card effect while this card is in your Graveyard, you can banish this card instead. | |
Pharaonic Guardian Sphinx | Effect Monster | EARTH | 8 | 2300 | 3000 | Once per turn: You can change this card to face-down Defense Position. You can only use each of the following effects of "Pharaonic Guardian Sphinx" once per turn. If this card is Flip Summoned: Shuffle all monsters your opponent controls into the Deck. If this card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 Level 5 Rock monster from your hand or Deck in face-down Defense Position. | |
Pot of The Forbidden | Flip/Effect Monster | EARTH | 9 | 2000 | 3000 | FLIP: You can activate 1 of these effects: You can only use this effect of "Pot of the Forbidden" once per turn. |
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Power Giant | Effect Monster | EARTH | 6 | 2200 | 0 | You can Special Summon this card (from your hand) by sending 1 Level 4 or lower monster from your hand to the Graveyard. If you do, decrease this card's Level by the Level of that monster. If this card attacks or is attacked, until the end of the Damage Step any effect damage you take becomes 0. | |
Prank-Kids Meow-Meow-Mu | Link/Effect Monster | EARTH | 1000 | LINK-1 | 1 Level 4 or lower "Prank-Kids" monsters You can only Link Summon "Prank-Kids Meow-Meow-Mu" once per turn. If a "Prank-Kids" monster you control would Tribute itself to activate its effect during your opponent's turn, you can banish this card you control or from your GY instead. You can only use this effect of "Prank-Kids Meow-Meow-Mu" once per turn. |
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Prank-Kids Rocksies | Effect Monster | EARTH | 4 | 1500 | 1500 | If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can banish 1 card form your hand, and if you do, draw 1 card, then, you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Rocksies". You can only use this effect of "Prank-Kids Rocksies" once per turn. | |
Primal Being Token | Token | LIGHT | 11 | ? | ? | This card can be used as a "Primal Being Token." If used for another Token, apply that Token's Type/Attribute/Level/ATK/DEF. |
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Primineral Kongreat | Effect Monster | EARTH | 8 | 3000 | 2000 | Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If a monster is sent from your opponent's hand or Deck to the GY (except during the Damage Step): You can Special Summon this card from your hand in face-down Defense Position. If this card is flipped face-up: You can target up to 2 cards on the field; destroy them. | |
Primineral Mandstrong | Effect Monster | EARTH | 8 | 2000 | 3000 | You can Set this card from your hand to your Spell & Trap Zone as a Spell. During the End Phase, if this card is in the GY because it was destroyed by an opponent's card effect this turn while it was Set on your field: You can Special Summon this card, then you can add 1 Monster from your GY to your hand, except "Primineral Mandstrong". You can only use this effect of "Primineral Mandstrong" once per turn. | |
Prisman | Normal Monster | LIGHT | 3 | 800 | 1000 | This crystalline monster focuses light to create a lethal laser. | |
Reverse Jar | Flip/Effect Monster | EARTH | 3 | 800 | 900 | FLIP: Change as many other monsters on the field as possible to face-down Defense Position, then, return as many face-up Spells/Traps as possible from the field to the hand, then, each player can Set Spells/Traps from their hand, up to the number returned to their own hand by this effect. You can only use this effect of "Reverse Jar" once per turn. | |
Revival Golem | Effect Monster | EARTH | 4 | 100 | 2100 | The effect of "Revival Golem" can only be used once per turn. When this card is sent from your Deck to the Graveyard: Activate 1 of these effects. |
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Rock Band Xenoguitar | Effect Monster | EARTH | 4 | 1000 | 2000 | If this card is sent to the GY: You can target 1 Rock monster in your GY, except "Rock Band Xenoguitar"; add it to your hand, then place 1 card from your hand on top of the Deck. If this card is banished from the field or GY: You can send 1 Rock monster from your Deck to the GY. You can only use each effect of "Rock Band Xenoguitar" once per turn. | |
Rock of the Vanquisher | Link/Effect Monster | DARK | 0 | LINK-1 | 1 "Vanquish Soul" monster Cannot be used as Link Material. While you control a "Vanquish Soul" monster, your opponent's monsters can only target monsters you control with the highest ATK (their choice, if tied) for attacks. During the Main Phase (Quick Effect): You can activate 1 of these effects; You can only use this effect of "Rock of the Vanquisher" once per turn. |
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Rock Ogre Grotto #1 | Normal Monster | EARTH | 3 | 800 | 1200 | Protected by a solid body of rock, this monster throws a bone-shattering punch. | |
Rocket Jumper | Effect Monster | EARTH | 3 | 1000 | 800 | If the only cards on your opponent's side of the field are Defense Position monsters, this card can attack your opponent's Life Points directly. | |
Rockstone Warrior | Effect Monster | EARTH | 4 | 1800 | 1600 | You take no Battle Damage from battles involving this card. When this attacking card is destroyed by battle and sent to the Graveyard, Special Summon 2 "Rockstone Tokens" (Rock-Type/EARTH/Level 1/ATK 0/DEF 0). These Tokens cannot be Tributed for a Tribute Summon. | |
Sand Moth | Effect Monster | EARTH | 4 | 1000 | 2000 | If this face-down Defense Position card is destroyed and sent to the GY: Special Summon it and switch its original ATK/DEF. | |
Sand Stone | Normal Monster | EARTH | 5 | 1300 | 1600 | Appears from underground and attacks with long, snake-like tentacles. | |
Scrap Golem | Effect Monster | EARTH | 5 | 2300 | 1400 | Once per turn, you can select 1 Level 4 or lower "Scrap" monster in your Graveyard and Special Summon it to either player's side of the field. | |
Seismic Crasher | Effect Monster | EARTH | 3 | 1400 | 300 | Twice per turn, you can send 1 face-up Continuous Spell or Continuous Trap you control to the Graveyard to inflict 500 damage to your opponent. | |
Sentry Soldier of Stone | Effect Monster | EARTH | 3 | 1300 | 2000 | If all monsters you control are Rock-Type monsters (min. 1) while this card is in your Graveyard: You can Special Summon this card. You can only use this effect of "Sentry Soldier of Stone" once per turn. | |
Shaddoll Zefracore | Pendulum/Effect Monster | DARK | 4 | 450 | 1950 | If this card is Pendulum Summoned or sent to the Graveyard: You can target 1 "Zefra" card in your Pendulum Zone, except "Shaddoll Zefracore"; Special Summon it. You can only use this effect of "Shaddoll Zefracore" once per turn. Pendulum Scale: 7 Pendulum Effect: You cannot Pendulum Summon monsters, except "Shaddoll" and "Zefra" monsters. This effect cannot be negated. |
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Shell Knight | Effect Monster | EARTH | 4 | 0 | 2000 | When this card is Normal Summoned: You can change this card to Defense Position, and if you do, inflict 500 damage to your opponent. If this card is destroyed by battle or sent to the GY by a card effect: You can add 1 Level 8 Rock monster from your Deck to your hand, or if "Fossil Fusion" is in your GY, you can Special Summon it instead. For the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only use this effect of "Shell Knight" once per turn. | |
Shining Piecephilia | Effect Monster | LIGHT | 4 | 700 | 2000 | Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can place 1 Piece Counter on this card (max. 4), then you can apply the following effect, based on the number of Piece Counters on it. |
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Small Piece Golem | Effect Monster | EARTH | 3 | 1100 | 0 | When this card is Summoned, if you control a "Big Piece Golem", you can Special Summon 1 "Medium Piece Golem" from your Deck. That monster's effect is negated while it is face-up on the field. | |
Soul of Silvermountain | Xyz/Effect Monster | EARTH | 3 | 1800 | 2200 | 2 Level 3 EARTH monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 Set card in your opponent's Spell & Trap Card Zone; it cannot be activated while this card is face-up on the field. If this card destroys an opponent's monster by battle while it has Xyz Material: You can target 1 EARTH monster in your Graveyard; Special Summon that target in face-up Defense Position. |
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Spherous Lady | Normal Monster | EARTH | 3 | 400 | 1400 | Many have been deceived by the beauty of this vampire. | |
Stone Armadiller | Normal Monster | EARTH | 3 | 800 | 1200 | Dis stone crittah's got rock-hahd fur. Dat gives him some really good dee-fense! | |
Stone Dragon | Normal Monster | EARTH | 7 | 2000 | 2300 | A dragon formed by huge boulders that are also used to attack the enemy. | |
Stone Ogre Grotto | Normal Monster | EARTH | 5 | 1600 | 1500 | A behemoth shaped by giant boulders. | |
Stone Statue of the Aztecs | Effect Monster | EARTH | 4 | 300 | 2000 | Double any Battle Damage your opponent takes when they attack this monster. | |
Subterror Behemoth Stalagmo | Flip/Effect Monster | EARTH | 10 | 2800 | 2100 | FLIP: You can discard 1 "Subterror" monster, and if you do, draw 2 cards. You can only use this effect of "Subterror Behemoth Stalagmo" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position. | |
Tackle Crusader | Effect Monster | EARTH | 4 | 1500 | 1800 | If this card is sent to the Graveyard: You can activate 1 of these effects. |
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The Dark - Hex-Sealed Fusion | Effect Monster | DARK | 3 | 1000 | 1600 | You can substitute this card for any 1 Fusion Material Monster. The other Fusion Material Monster(s) must be the correct one(s). By Tributing Fusion Material Monsters on the field, including this card, Special Summon 1 DARK Fusion Monster from your Fusion Deck. | |
The Despair Uranus | Effect Monster | LIGHT | 8 | 2900 | 2300 | When this card is Tribute Summoned while you control no Spell/Trap Cards: You can activate this effect; your opponent declares either Continuous Spell or Continuous Trap, then you Set 1 card of that type directly from your Deck. This card gains 300 ATK for each face-up Spell/Trap Card you control. Face-up cards in your Spell & Trap Zone cannot be destroyed by card effects. | |
The Earth - Hex-Sealed Fusion | Effect Monster | EARTH | 3 | 1000 | 1600 | You can substitute this card for any 1 Fusion Material Monster. The other Fusion Material Monster(s) must be the correct one(s). By Tributing Fusion Material Monsters on the field, including this card, Special Summon 1 EARTH Fusion Monster from your Fusion Deck. | |
The Light - Hex-Sealed Fusion | Effect Monster | LIGHT | 3 | 1000 | 1600 | You can substitute this card for any 1 Fusion Material Monster. The other Fusion Material Monster(s) must be the correct one(s). By Tributing Fusion Material Monsters on the field, including this card, Special Summon 1 LIGHT Fusion Monster from your Fusion Deck. | |
The Rock Spirit | Effect Monster | EARTH | 4 | 1700 | 1000 | This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 EARTH monster in your Graveyard from play. Increase the ATK of this monster by 300 points during your opponent's Battle Phase. | |
The Statue of Easter Island | Normal Monster | EARTH | 4 | 1100 | 1400 | A stone monument from Easter Island that launches laser blasts from its rock-hewn lips. | |
Totem Five | Effect Monster | FIRE | 3 | 500 | 200 | If 5 monsters are Special Summoned at the same time, including this card: Destroyas many cards your opponent controls as possible, and if you do, inflict 500 damageto your opponent for each card destroyed. | |
Triamid Dancer | Effect Monster | EARTH | 3 | 600 | 1900 | Once per turn: You can target 1 "Triamid" card in your Graveyard; shuffle it into the Deck, and if you do, all Rock-Type monsters you control gain 500 ATK and DEF. Once per turn, during your opponent's turn: You can target 1 "Triamid" Field Spell Card in your Field Zone; send it to the Graveyard, and if you do, activate 1 "Triamid" Field Spell Card from your Deck with a different name (this is a Quick Effect). | |
Triamid Hunter | Effect Monster | EARTH | 3 | 1400 | 1100 | If a Field Spell Card is face-up on the field, you can Normal Summon 1 Rock-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn, during your opponent's turn: You can target 1 "Triamid" Field Spell Card in your Field Zone; send it to the Graveyard, and if you do, activate 1 "Triamid" Field Spell Card from your Deck with a different name (this is a Quick Effect). | |
Triamid Master | Effect Monster | EARTH | 4 | 1800 | 700 | Once per turn: You can send 1 face-up "Triamid" card you control to the Graveyard, then target 1 Set Card on the field; destroy it. Once per turn, during your opponent's turn: You can target 1 "Triamid" Field Spell Card in your Field Zone; send it to the Graveyard, and if you do, activate 1 "Triamid" Field Spell Card from your Deck with a different name (this is a Quick Effect). | |
Triamid Sphinx | Effect Monster | EARTH | 10 | 2500 | 2500 | Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Triamid" card, and cannot be Special Summoned by other ways. If a face-up "Triamid" card(s) you control, except "Triamid Sphinx", is destroyed by battle or card effect: You can Special Summon this card from your hand. While you control another "Triamid" card, this card gains 500 ATK and DEF for each Field Spell Card with a different name in your Graveyard, also monsters your opponent controls cannot attack, except to attack "Triamid Sphinx". | |
Utgarda, Generaider Boss of Delusion | Effect Monster | LIGHT | 9 | 2200 | 2700 | You can only control 1 "Utgarda, Generaider Boss of Delusion". (Quick Effect): You can Tribute 2 "Generaider" monsters and/or Rock monsters, then target 1 card on the field; banish it. You can only use this effect of "Utgarda, Generaider Boss of Delusion" once per turn. | |
Valkyrion the Magna Warrior | Effect Monster | EARTH | 8 | 3500 | 3850 | This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your hand or your side of the field. You can Tribute this card to Special Summon "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your Graveyard. | |
Weathering Soldier | Effect Monster | EARTH | 4 | 2000 | 1200 | If this card is destroyed by battle or sent to the GY by a card effect: You can add 1 "Fossil Fusion", or 1 card that specifically lists "Fossil Fusion" in its text except "Weathering Soldier", from your Deck to your hand. You can only use this effect of "Weathering Soldier" once per turn. Once per turn, during your End Phase: This card loses 600 ATK. | |
Weeping Idol | Effect Monster | DARK | 2 | 0 | 500 | You can remove from play 1 Tuner monster in your Graveyard to Special Summon this card from your hand. | |
Yosenju Shinchu L | Pendulum/Effect Monster | WIND | 4 | 0 | 2100 | If this card is Normal Summoned: Change it to Defense Position. Your opponent cannot target "Yosenju" monsters you control with card effects, except this one. Pendulum Scale: 3 Pendulum Effect: If a "Yosenju" monster(s) you control would be destroyed by battle or card effect, you can destroy this card instead. |
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Yosenju Shinchu R | Pendulum/Effect Monster | WIND | 4 | 0 | 2100 | If this card is Normal Summoned: Change it to Defense Position. Your opponent cannot target "Yosenju" monsters for attacks, except this one. Pendulum Scale: 5 Pendulum Effect: Once per turn, if you have a "Yosenju" card in your other Pendulum Zone: You can make this card's Pendulum Scale 11 until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except "Yosenju" monsters (even if this card leaves the field). |
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Zefraath | Pendulum/Effect Monster | EARTH | 11 | 3450 | 2950 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your face-up Extra Deck) by Tributing all monsters you control, including at least 3 "Zefra" monsters, and cannot be Special Summoned by other ways. After you Special Summon this card, you can conduct 1 Pendulum Summon of a "Zefra" monster(s) during your Main Phase this turn, in addition to your Pendulum Summon. (You can only gain this effect once per turn.) Once per turn: You can Tribute 1 monster; Special Summon 1 "Zefra" monster from your Deck. Pendulum Scale: 5 Pendulum Effect: During your Main Phase: You can add 1 "Zefra" Pendulum Monster from your Deck to your Extra Deck face-up, and if you do, change this card's Pendulum Scale to be the same as that Pendulum Monster's, until the end of this turn. You can only use this effect of "Zefraath" once per turn. |
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Card Name | Type | ATR | LVL | ATK | DEF | Card Text | Buy It |