Yu-Gi-Oh! Thunder Monsters

This is a list of all the Yu-Gi-Oh! Thunder monsters in our database.

Card Name Type ATR    LVL     ATK     DEF     Card Text Buy It
Apocatequil Effect Monster LIGHT 4 1800 1200 While this card is face-up on the field, it is Level 5 if you control a face-up Tuner Monster. When this card on the field is destroyed and sent to the Graveyard, you can select and Special Summon 1 "Oracle of the Sun" from your Graveyard.
Batteryman 9-Volt Effect Monster LIGHT 4 1000 1000 When this card is Summoned: You can add 1 "Batteryman" monster from your Deck to your hand, and if you do, this card's ATK and DEF become double its original ATK and DEF, respectively. You can only use this effect of "Batteryman 9-Volt" once per turn. During your End Phase: Destroy this card.
Batteryman AA Effect Monster LIGHT 3 0 0 If all "Batteryman AA"(s) you control are in Attack Position, this card gains 1000 ATK for each. If all "Batteryman AA"(s) you control are in Defense Position, this card gains 1000 DEF for each.
Batteryman AAA Effect Monster LIGHT 4 0 0 When this card is Normal Summoned or flipped face-up, you can Special Summon 1 "Batteryman AAA" from your hand or Graveyard.
Batteryman C Effect Monster LIGHT 2 0 0 If all "Batteryman C"(s) on your side of the field are in Attack Position, increase the ATK of all Machine-Type monsters on your side of the field by 500 points for each "Batteryman C" on your side of the field. If all "Batteryman C"(s) on your side of the field are in Defense Position, increase the DEF of all Machine-Type monsters on your side of the field by 500 points for each "Batteryman C" on your side of the field.
Batteryman Charger Effect Monster LIGHT 5 1800 1200 When this card is Normal Summoned, you can Special Summon 1 "Batteryman" monster, except "Batteryman Charger", from your hand or Deck. This card gains 300 ATK and DEF for each Thunder-Type monster you control.
Batteryman D Effect Monster WIND 1 0 1900 While this card is face-up on your side of the field, your opponent cannot select a Thunder-Type monster on your side of the field as an attack target (except "Batteryman D").
Batteryman Fuel Cell Effect Monster LIGHT 6 2100 0 If you control 2 or more face-up "Batteryman" monsters, you can Special Summon this card from your hand. Once per turn, you can Tribute 1 other "Batteryman" monster to return 1 card your opponent controls to the owner's hand.
Batteryman Industrial Strength Effect Monster LIGHT 8 2600 0 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 "Batteryman" monsters from your Graveyard. Once per turn, you can remove from play 1 Thunder-Type monster from your Graveyard to destroy 1 monster and 1 Spell or Trap Card on the field.
Batteryman Mirco-Cell Flip/Effect Monster LIGHT 1 100 100 FLIP: Special Summon 1 Level 4 or lower "Batteryman" monster from your Deck, except "Batteryman Micro-Cell". After this card has been flipped face-up, when it is destroyed by battle and sent to the Graveyard, draw 1 card.
Bolt Penguin Normal Monster WATER 3 1100 800 With each arm forming an electric whip, this monster paralyzes its enemies with electric shocks.
Brohunder Effect Monster LIGHT 4 900 400 When this card is Normal Summoned: You can add 1 Level 4 LIGHT Thunder-Type monster from your Deck to your hand, except "Brohunder".
Cuben Effect Monster LIGHT 4 600 1900 Once per turn: You can roll a six-sided die, and while this monster is face-up on the field, neither player can Normal or Special Summon monsters with the same Level as the result.
Denko Sekka Effect Monster LIGHT 4 1700 1000 Cannot be Special Summoned. While you control no Set Spell/Trap Cards, neither player can Set Spell/Trap Cards nor activate Spell/Trap Cards that are Set on the field.
Electric Lizard Effect Monster EARTH 3 850 800 A non Zombie-Type monster attacking "Electric Lizard" cannot attack on its following turn.
Electric Snake Effect Monster LIGHT 3 800 900 When this card is discarded from your hand to the Graveyard by an effect of a card controlled by your opponent, draw 2 cards from your Deck.
Electric Virus Effect Monster LIGHT 3 1000 1000 By discarding this card from your hand to the Graveyard, take control of 1 face-up Machine or Dragon-Type monster your opponent controls until the end of this turn.
Elemental HERO Voltic Effect Monster LIGHT 4 1000 1500 When this card inflicts Battle Damage to your opponent: You can target 1 of your banished "Elemental HERO" monsters; Special Summon that target.
Evilswarm Thunderbird Effect Monster DARK 4 1650 1050 During either player's turn, when a card or effect is activated (except during the Damage Step): You can banish this card you control. During your next Standby Phase, return this card banished by this effect to the field, and if you do, it gains 300 ATK. You can only use the effect of "Evilswarm Thunderbird" once per turn.
Gem-Knight Amber Effect Monster EARTH 4 1600 1400 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  • Once per turn: You can send 1 "Gem-Knight" card from your hand to the Graveyard to target 1 of your banished monsters; add that target to your hand.
  • Gem-Knight Prismaura Fusion/Effect Monster EARTH 7 2450 1400 1 "Gem-Knight" monster + 1 Thunder-Type monster
    Must first be Fusion Summoned. Once per turn: You can send 1 "Gem-Knight" card from your hand to the Graveyard to target 1 face-up card on the field; destroy that target.
    Gem-Knight Topaz Fusion/Effect Monster EARTH 6 1800 1800 Gem-Knight Tourmaline + 1 "Gem-Knight" monster
    Must first be Fusion Summoned with the above Fusion Material Monsters. This card can attack twice during the same Battle Phase. When this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to that ATK of the destroyed monster in the Graveyard.
    Gem-Knight Tourmaline Normal Monster EARTH 4 1600 1800 He channels mystic energies and changes them into fighting strength through the power of Tourmaline. Many admire his way of life.
    Guardian Tryce Effect Monster LIGHT 5 1900 1700 This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Twin Swords of Flashing Light - Tryce" on your side of the field. When this card is destroyed and sent to the Graveyard, Special Summon to your side of the field the monster in the Graveyard that was used for the Tribute Summon of this card.
    Gusto Squirro Tuner Monster WIND 2 0 1800 When this card is destroyed by a card effect and sent to the Graveyard: You can Special Summon 1 Level 5 or higher "Gusto" monster from your Deck.
    Gusto Thunbolt Effect Monster WIND 4 1500 1200 If this card is destroyed by battle and sent to the Graveyard: You can banish 1 "Gusto" monster from your Graveyard at the end of the Battle Phase to target 1 WIND Psychic-Type monster with 1500 or less DEF from your Deck; Special Summon it.
    Hamon, Lord of Striking Thunder Effect Monster LIGHT 10 4000 4000 Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by sending 3 face-up Continuous Spell Cards you control to the Graveyard, and cannot be Special Summoned by other ways. When this card destroys your opponent's monster by battle and sends it to the Graveyard: Inflict 1000 damage to your opponent. While this card is in face-up Defense Position, your opponent cannot target other monsters for attacks.
    Kaminari Attack Fusion Monster WIND 5 1900 1400 Ocubeam + "Mega Thunderball"
    Kurivolt Effect Monster LIGHT 1 300 200 You can target 1 face-up Xyz Monster that has Xyz Material; detach 1 Xyz Material from it, and if you do, Special Summon 1 "Kurivolt" from your Deck. This card cannot be used as a Synchro Material Monster.
    Lightning Chidori Xyz/Effect Monster WIND 4 1900 1600 2 Level 4 WIND monsters
    When this card is Xyz Summoned: Target 1 Set card your opponent controls; return that target to the bottom of the Deck. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card your opponent controls; return that target to the top of the Deck.
    Lightning Conger Normal Monster WATER 3 350 750 This massive eel generates huge charges of electricity and unleashes them as thunderbolts.
    Lightning Punisher Effect Monster DARK 7 2600 1600 After a Chain with 3 or more Links resolves, destroy 1 card on your opponent's side of the field. This effect cannot activate if multiple cards/effects with the same name were activated in that Chain.
    Lightning Rod Lord Effect Monster LIGHT 4 1800 100 Neither player can activate Spell Cards during Main Phase 1.
    Mahunder Effect Monster LIGHT 4 1400 700 Once per turn: You can Normal Summon 1 Level 4 LIGHT Thunder-Type monster from your hand, except "Mahunder", as an additional Normal Summon.
    Mega Thunderball Normal Monster WIND 2 750 600 Rolls along the ground releasing bolts of electricity to attack its enemies.
    Mist Valley Executor Effect Monster WIND 5 2100 1600 When this card is Normal Summoned, return all face-up Spell and Trap Cards on the field to the owners' hands.
    Mist Valley Thunder Lord Synchro/Effect Monster WIND 7 2600 2400 1 Tuner + 1 or more non-Tuner "Mist Valley" monsters
    Once per turn, you can select and return 1 card you control to the hand, and this card gains 500 ATK until the End Phase. This effect can be activated during either player's turn.
    Mist Valley Thunderbird Effect Monster WIND 3 1100 700 When this face-up card on the field returns to the hand, Special Summon it. This card cannot attack during the Turn it was Special Summoned by this effect.
    Mist Wurm Synchro/Effect Monster WIND 9 2500 1500 1 Tuner + 2 or more non-Tuner monsters.
    When this card is Synchro Summoned, return up to 3 cards your opponent controls to the hand.
    Mithra the Thunder Vassal Effect Monster LIGHT 2 800 1000 If this card is in your hand: You can activate this effect; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, also Special Summon this card, and if you do, Special Summon 1 "Vassal Token" (Thunder-Type/LIGHT/Level 1 /ATK800/DEF 1000) to your opponent's side of the field in Defense Position. If this card is Tributed for a Tribute Summon: You can activate this effect; you can Tribute Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Setthis turn. (You can only gain this effect once per turn.) You can only use each effect of "Mithra the Thunder Vassal" once per turn.
    Morphtronic Magnen Effect Monster EARTH 3 800 800
  • While in Attack Position: If your opponent controls a face-up monster, this card can only select their highest ATK monster as an attack target.
  • While in Defense Position: Your opponent cannot select another monster as an attack target.
  • Morphtronic Magnen Bar Effect Monster EARTH 1 100 100
  • While in Attack Position: Once per turn, if you control exactly 2 other face-up Attack Position monsters, and no additional monsters, this card gains the combined ATK of the other two monsters you control until the End Phase. The other two monsters cannot attack the turn you activate this effect.
  • While in Defense Position: Monsters you control cannot attack.
  • Morphtronic Radion Effect Monster LIGHT 4 1000 900
  • While in Attack Position: "Morphtronic" monsters you control gain 800 ATK.
  • While in Defense Position: "Morphtronic" monsters you control gain 1000 DEF.
  • Pahunder Effect Monster LIGHT 4 1300 600 Once per turn: You can Normal Summon 1 Level 4 LIGHT Thunder-Type monster from your hand, except "Pahunder", as an additional Normal Summon.
    Plasma Ball Effect Monster LIGHT 3 900 900 This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack: Destroy this card.
    Rai Rider Effect Monster LIGHT 3 1200 1400 If this card battles an opponent's monster: That monster cannot attack while it is face-up on the field.
    Rai-Jin Effect Monster LIGHT 4 ? 1000 All LIGHT monsters you control gain 100 ATK for each LIGHT monster in your Graveyard. During your End Phase, destroy 1 LIGHT monster you control. There can only be 1 face-up "Rai-Jin" on the field.
    Rai-Mei Effect Monster LIGHT 3 1400 1200 When this card is destroyed by battle and sent to the Graveyard, you can add 1 Level 2 or lower LIGHT monster from your Deck to your hand.
    Ritual Beast Ulti-Cannahawk Fusion/Effect Monster WIND 6 1400 1600 1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster
    Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Once per turn: You can target 2 of your banished "Ritual Beast" cards; return them to the Graveyard, and if you do, add 1 "Ritual Beast" card from yourDeck to your hand. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.
    Sanga of the Thunder Effect Monster LIGHT 7 2600 2200 You can only activate this card's effect during your opponent's damage calculation. Make the ATK of a monster attacking this card 0 during damage calculation. This effect can only be used once as long as this card remains face-up on the field.
    Sishunder Effect Monster LIGHT 4 900 400 When this card is Normal Summoned: You can target 1 Level 4 LIGHT Thunder-Type monster with 1600 or less ATK in your Graveyard, except "Sishunder"; banish that target. During the End Phase of this turn, add that card to your hand.
    Spiritual Beast Cannahawk Effect Monster WIND 4 1400 600 Once per turn: You can banish 1 "Ritual Beast" card from your Deck, face-up. During your second Standby Phase after this effect's activation, add the card banished by this effect to your hand. You can only Special Summon "Spiritual Beast Cannahawk(s)" once per turn.
    Subterror Behemoth Voltelluric Flip/Effect Monster EARTH 9 1900 3000 FLIP: You can target 1 Set monster your opponent controls; take control of it until your next End Phase. You can only use this effect of "Subterror Behemoth Voltelluric" once per turn.
    When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.
    Super-Electromagnetic Voltech Dragon Effect Monster LIGHT 5 2400 1000 If you Tribute Summon this card by Tributing 1 of the following monsters, it gains the appropriate effect:
  • Batteryman D: Negate the effect of a Spell or Trap Card that targets this 1 card.
  • Batteryman C: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
  • Batteryman AA: This card gains 1000 ATK.
  • Susa Soldier Effect Monster EARTH 4 2000 1600 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. The Battle Damage this card inflicts to your opponent's Life Points is halved.
    The Accumulator Effect Monster LIGHT 1 0 0 Gains ATK equal to the combined Link Ratings of all Link Monsters on the field x 300.
    The Ascended of Thunder Effect Monster LIGHT 7 2700 2400 You can Special Summon this card (from your hand) by paying 3000 LP. If this card Summoned this way in its owner's control is destroyed by an opponent's card (by battle or card effect): Gain 5000 LP.
    The Calculator Effect Monster LIGHT 2 ? 0 This card's ATK is equal to the combined Levels of all monsters you control x 300.
    The Calibrator Effect Monster LIGHT 4 1500 1500 This card gains ATK equal to the combined Ranks of all face-up Xyz Monsters your opponent controls x 300.
    The Creator Effect Monster LIGHT 8 2300 3000 This card cannot be Special Summoned from the Graveyard. Once per turn, you can select 1 monster in your Graveyard, then send 1 card from your hand to the Graveyard and Special Summon that monster.
    The Dark Creator Effect Monster DARK 8 2300 3000 This card cannot be Normal Summoned or Set. This card can only be Special Summoned, by having 5 or more DARK monsters in your Graveyard while you control no monsters. Once per turn, you can remove from play 1 DARK monster in your Graveyard to Special Summon 1 DARK monster from your Graveyard.
    The Immortal of Thunder Flip/Effect Monster LIGHT 4 1500 1300 FLIP: Increase your Life Points by 3000 points. When this card is sent from the field to the Graveyard, you lose 5000 Life Points.
    Thunder Dragon Effect Monster LIGHT 5 1600 1500 During your Main Phase, by discarding this card, add up to 2 "Thunder Dragons" from your Deck to your hand.
    Thunder Kid Normal Monster WIND 2 700 600 This monster stores electricity within his body, and can unleash it with incredible power.
    Thunder King Rai-Oh Effect Monster LIGHT 4 1900 800 Neither player can add cards from their Deck to their hand except by drawing them. During either player's turn, when your opponent would Special Summon a monster: You can send this face-up card to the Graveyard; negate the Special Summon, and if you do, destroy it.
    Thunder King, the Lightningstrike Kaiju Effect Monster LIGHT 9 3300 2100 You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; your opponent's cards and effects cannot be activated for the rest of this turn, also this card can make up to 3 attacks on monsters during each Battle Phase this turn.
    Thunder Nyan Nyan Effect Monster LIGHT 4 1900 800 If there is a non-LIGHT monster on your side of the field, destroy this face-up card.
    Thunder Sea Horse Effect Monster LIGHT 4 1600 1200 You can discard this card; add 2 Level 4 LIGHT Thunder-Type monsters of the same name with 1600 or less ATK from your Deck to your hand. You can only use the effect of "Thunder Sea Horse" once per turn. You cannot Special Summon during the turn you activate this effect.
    Thunderclap Skywolf Effect Monster LIGHT 7 2500 2000 If this card is Special Summoned from the Graveyard: You can destroy all face-up monsters your opponent controls. You cannot conduct your Battle Phase the turn you activate this effect.
    Tribe-Shocking Virus Effect Monster WATER 4 1700 1000 Once per turn: You can banish 1 monster from your hand; destroy all face-up monsters on the field with the same Type as that monster.
    Tripwire Beast Normal Monster EARTH 4 1200 1300 This creature attacks with electromagnetic waves.
    Twin-Headed Thunder Dragon Fusion Monster LIGHT 7 2800 2100 "Thunder Dragon" + "Thunder Dragon"
    United Resistance Normal Monster WIND 3 1000 400 The people that gather to swear to fight their oppressors. A revolution is coming.
    Vylon Prism Tuner monster LIGHT 4 1500 1500 If this card is sent from the Monster Card Zone to the Graveyard: You can pay 500 Life Points to target 1 face-up monster you control; equip this card to that target. If the equipped monster attacks or is attacked: It gains 1000 ATK during the Damage Step only.
    Wattberyx Tuner Monster LIGHT 3 300 0 When this card inflicts Battle Damage to your opponent by a direct attack, discard 1 random card from your opponent's hand.
    Wattbetta Tuner Monster LIGHT 2 100 0 When this card inflicts Battle Damage to your opponent by a direct attack, your opponent discards 1 card of their choice.
    Wattchimera Synchro/Effect Monster LIGHT 6 1400 1200 1 "Watt" Tuner + 1 or more non-Tuner Thunder-Type monsters.
    This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack, place 1 random card from your opponent's hand on top of their Deck.
    Wattcobra Effect Monster LIGHT 4 1000 500 This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack: Add 1 "Watt" monster from your Deck to your hand.
    Wattdragonfly Effect Monster LIGHT 2 900 100 If this card is destroyed by your opponent's card (either by battle or by card effect), you can Special Summon 1 "Watt" monster from your Deck.
    Wattfox Tuner Monster LIGHT 2 800 100 If this card is destroyed by your opponent's card (either by battle or by card effect), your opponent cannot Special Summon a monster, or activate Spells, Traps, Spell/Trap card effects, or Monster Card effects, for the rest of this turn.
    Wattgiraffe Effect Monster LIGHT 4 1200 100 This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent as a result of a direct attack, your opponent cannot activate the effects of any Spell, Trap, or Effect Monster Cards until the End Phase of this turn.
    Watthopper Effect Monster LIGHT 1 0 0 Your opponent cannot select another face-up "Watt" monster on the field as an attack target, or target them with card effects.
    Watthydra Synchro/Effect Monster LIGHT 7 1500 1500 1 "Watt" Tuner + 1 or more non-Tuner Thunder-Type monsters
    This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack, choose 1 card in your Deck and remove it from play. Add that card to your hand during your 2nd Standby Phase after activating this effect.
    Wattkid (F.K.A. Oscillo Hero #2) Normal Monster LIGHT 3 1000 500 A creature that electrocutes opponents with bolts of lightning.
    Wattkiwi Tuner Monster LIGHT 3 600 100 Watt monsters you control cannot be destroyed by battle while they are attacking.
    Wattlemur Effect Monster LIGHT 2 800 100 If this card is destroyed by your opponent's card (either by battle or by card effect), they cannot conduct their Battle Phase during their next turn.
    Wattmole Effect Monster LIGHT 3 0 100 This card can attack twice during each Battle Phase. If this card attacks a face-down Defense Position monster, you can destroy that monster immediately with this card's effect without flipping it face-up or applying damage calculation.
    Wattpheasant Effect Monster LIGHT 4 1000 800 This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack, select 1 face-up monster on the field and remove it from play until the End Phase of this turn.
    Wattsquirrel Effect Monster LIGHT 3 700 100 This card can attack twice during each Battle Phase. If this card battles, negate the effects of the monster it battled after damage calculation (including in the Graveyard).
    Wattwoodpecker Effect Monster LIGHT 3 1000 100 This card can attack twice during the same Battle Phase. Monsters that battled with this card cannot change their Battle Position.
    Zaborg the Mega Monarch Effect Monster LIGHT 8 2800 1000 You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: Target 1 monster on the field; destroy it, then, if it was a LIGHT monster, both players send as many cards as possible from their Extra Deck to the Graveyard, but not more than the original Level/Rank of that destroyed monster. If this card was Tribute Summoned by Tributing a LIGHT monster, add this additional effect.
  • You choose the cards your opponent sends to the Graveyard.
  • Zaborg the Thunder Monarch Effect Monster LIGHT 5 2400 1000 When this card is Tribute Summoned: Target 1 monster on the field; destroy that target.
    Zap Mustung Effect Monster LIGHT 4 1600 1500 Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect during your Main Phase 1, cannot be Special Summoned by other ways, and cannot be Special Summoned if you have Special Summoned this turn. Twice per turn, this card cannot be destroyed by battle. Each turn, the turn player can only Special Summon a number of times up to their number of attacks conducted (and reached the Damage Step) this turn.
    Card Name Type ATR    LVL     ATK DEF Card Text Buy It
       This set contains 93 cards.