This is a list of all the Yu-Gi-Oh! Zombie monsters in our database.
Card Name | Type | ATR | LVL | ATK | DEF | Card Text | Buy It |
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Alghoul Mazera | Effect Monster | EARTH | 8 | 2800 | 2300 | If a Zombie monster(s) you control would be destroyed by battle or card effect, you can banish this card from your hand or GY instead. If this card is banished from the hand or GY: You can Special Summon this card in Defense Position, then you can reduce its Level by 1. You can only use each effect of "Alghoul Mazera" once per turn. | |
Archfiend Zombie-Skull | Synchro/Effect Monster | DARK | 6 | 2500 | 1200 | Plaguespreader Zombie + 2 or more non-Tuner Zombie-Type monsters face-up Zombie-Type monsters you control cannot be destroyed by card effects. | |
Armored Zombie | Normal Monster | DARK | 3 | 1500 | 0 | This warrior blindly swings a deadly blade with devastating force. | |
Ash Blossom & Joyous Spring | Tuner/Effect Monster | FIRE | 3 | 0 | 1800 | When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn. |
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Astra Ghouls | Effect Monster | EARTH | 5 | 0 | 2000 | When this card is Normal Summoned: You can target 1 Level 4 or lower monster in your GY; Special Summon it in Defense Position, but its effects are negated, also banish it during the End Phase. Once per turn: You can roll a six-sided die, and the face-up monsters you currently control become the Level equal to the result, until the end of this turn. | |
Avendread Savior | Link/Effect Monster | DARK | 1600 | LINK-2 | 2 Zombie monsters This card's name becomes "Revendread Slayer" while on the field. You can only use each of the following effects of "Avendread Savior" once per turn. |
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Bacon Saver | Effect Monster | DARK | 2 | 700 | 600 | During either player's Battle Step, while an attack is occurring: You can banish this card from your Graveyard; negate the attack. You can only use the effect of "Bacon Saver" once per Duel. | |
Bayonater, the Baneful Barrel | Effect Monster | DARK | 1 | 500 | 0 | Once per turn: You can target 1 face-up monster your opponent controls; it loses 1000 ATK for each monster your opponent controls. | |
Beast of the Pharaoh | Effect Monster | EARTH | 3 | 400 | 600 | If this card is sent to the Graveyard for a Synchro Summon, you can Special Summon 1 Level 4 or lower Zombie-Type monster from your Graveyard. | |
Berserk Dragon | Effect Monster | DARK | 8 | 3500 | 0 | Cannot be Normal Summoned/Set. Must be Special Summoned with "A Deal with Dark Ruler" and cannot be Special Summoned by other ways. This card can attack all monsters your opponent controls once each. During each of your End Phases, this card loses 500 ATK. | |
Blood Sucker | Effect Monster | DARK | 4 | 1300 | 1500 | When this card inflicts Battle Damage to your opponent, send the top card of your opponent's Deck to the Graveyard. | |
Blue-Blooded Oni | Effect Monster | DARK | 4 | 1000 | 1700 | When this card is Normal or Flip Summoned: It is changed to Defense Position. Once per turn: You can detach 1 Xyz Material you control to target 1 Level 4 Zombie-Type monster in your Graveyard; Special Summon that target. | |
Blue-Eyed Silver Zombie | Normal Monster | DARK | 3 | 900 | 700 | The beams from the eyes of this creature are said to turn enemies into zombies. | |
Bone Crusher | Effect Monster | EARTH | 4 | 1600 | 200 | When this card is Special Summoned from your Graveyard by the effect of a Zombie-Type monster: You can target 1 Spell/Trap Card your opponent controls; destroy that target. During the End Phase of the turn this card was Special Summoned: Destroy it. | |
Changshi the Spiridao | Effect Monster | DARK | 6 | 2000 | 0 | During your Main Phase: You can send 1 Zombie monster from your hand or Deck to the GY. If this card is banished: You can banish 1 Zombie monster in your GY; Special Summon this card, but place it on the bottom of the Deck when it leaves the field. You can only use each effect of "Changshi the Spiridao" once per turn. | |
Chewbone | Flip/Effect Monster | EARTH | 3 | 300 | 300 | FLIP: Special Summon 3 "Chewbone Jr. Tokens" (Zombie-Type/EARTH/Level 1/ATK 100 / DEF 300) in Defense Position to your opponent's side of the field. | |
Chopman the Desperate Outlaw | Effect Monster | DARK | 3 | 1100 | 500 | When this card is Flip Summoned, you can equip 1 Equip Spell Card in your Graveyard to this card. | |
Clown Zombie | Normal Monster | DARK | 2 | 1350 | 0 | A clown revived by the powers of darkenss. Its deadly dance has sent many monster to their graves. | |
Corroding Shark | Normal Monster | DARK | 3 | 1100 | 700 | A zombie shark that can deliver its lethal curse with a spell. | |
Crimson Knight Vampire Bram | Xyz/Effect Monster | DARK | 5 | 2500 | 0 | 2 Level 5 Zombie-Type monsters You can detach 1 Xyz Material from this card, then target 1 monster in your opponent's Graveyard; Special Summon that target to your side of the field, but if you do, only that monster can attack for the rest of this turn. You can only use this effect of "Crimson Knight Vampire Bram" once per turn. During the Standby Phase of the next turn after this card you controlled was destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Special Summon it from the Graveyard in face-up Defense Position. |
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Crow Tengu | Effect Monster | EARTH | 4 | 1400 | 1200 | If this card in your possession is destroyed by an opponent's card effect and sent to your GY, or if this card is Special Summoned from the GY: You can target 1 Attack Position monster your opponent controls; destroy it. You can only use this effect of "Crow Tengu" once per turn. | |
Daidara-Bocchi | Effect Monster | EARTH | 10 | 2900 | 2500 | Cannot be Special Summoned. You can Tribute Summon this card face-up by Tributing 1 Zombie monster. Gains 200 ATK for each Zombie monster you control, except this card. At the start of your Main Phase 1, if you have this card, and 2 or more Zombie monsters other than "Daidara-Bocchi", in your GY: You can discard 1 card; add this card to your hand. | |
Daidaratant the Ooze Giant | Xyz/Pendulum/Effect Monster | WATER | 4 | 2400 | 400 | 2 Level 4 monsters If you can Pendulum Summon Level 4, you can Pendulum Summon this face-up card from your Extra Deck. You can detach 1 material from this card; place this card in your Pendulum Zone, then you can add 1 Pendulum Monster from your GY to the Extra Deck face-up. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. You can only use each effect of "Daidaratant the Ooze Giant" once per turn. Pendulum Scale: 3 Pendulum Effect: You can target 1 Xyz Monster you control; attach this card to it as material. You can only use this effect of "Daidaratant the Ooze Giant" once per turn. |
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Dakki, the Graceful Mayakashi | Tuner/Effect Monster | FIRE | 2 | 1000 | 0 | You can only control 1 "Dakki, the Graceful Mayakashi". When a "Mayakashi" monster(s) is Special Summoned to your field from the Extra Deck, while this card is in the GY (except during the Damage Step): You can Special Summon this card. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except "Mayakashi" monsters. | |
Dark Assailant | Normal Monster | DARK | 4 | 1200 | 1200 | Armed with the Psycho Sword, this sinister assassin rules the bad land. | |
Dark Dust Spirit | Effect Monster | EARTH | 6 | 2200 | 1800 | This card cannot be Special Summoned. During the End Phase of the turn that this card is Normal Summoned or flipped face-up, return it to its owner's hand. When this card is Normal Summoned or flipped face-up, destroy all other face-up monsters. | |
Dark Soul Token | Token | DARK | ? | ? | ? | This card can be used as a "Dark Soul Token". *If used for another Token, apply that Token's Type/Attribute/Level/ATK/DEF. |
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Decayed Commander | Effect Monster | EARTH | 4 | 1000 | 1500 | When this card is Normal Summoned successfully, you can Special Summon 1 Zombie Tiger" from your hand. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand." | |
Des Lacooda | Effect Monster | EARTH | 3 | 500 | 600 | Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, draw 1 card. | |
Despair from the Dark | Effect Monster | DARK | 8 | 2800 | 3000 | When this card is sent from your hand or Deck to your Graveyard by an opponent's card effect: Special Summon this card. | |
Devouring Sarcoughagus | Effect Monster | DARK | 4 | 0 | 0 | When this card is destroyed by battle with an opponent's monster: You can take control of that opponent's monster, and if you do, it becomes a Zombie monster, also its ATK/DEF become 0. When your Zombie monster is destroyed by battle with an opponent's monster, while this card is in your GY: You can banish this card; take control of that opponent's monster, and if you do, it becomes a Zombie monster, also its ATK/DEF become 0. You can only use this effect of "Devouring Sarcoughagus" once per turn. | |
Dhampir Vampire Sheridan | Xyz/Effect Monster | DARK | 6 | 2600 | 1000 | 2+ Level 6 monsters If you use a monster(s), with a Level, that is owned by your opponent for the Xyz Summon of this card, treat it as Level 6. Once per turn: You can detach 1 material from this card, then target 1 card your opponent controls; send it to the GY. Once per turn, if a Monster Card(s) is sent from the field to your opponent's GY by a card effect, or is destroyed by battle and sent to your opponent's GY: You can detach 1 material from this card; Special Summon 1 of those monsters to your field in Defense Position. |
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Dokurorider | Ritual Monster | DARK | 6 | 1900 | 1850 | This monster can only be Ritual Summoned with the Ritual Magic Card, Revival of Dokurorider". You must also offer monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand." | |
Doombearer Psychopompos | Tuner/Effect Monster | EARTH | 2 | 0 | 0 | If this card is Special Summoned: Apply this effect, based on whether your opponent has more monsters in their GY, or more Spells & Traps. (If they have more monsters, banish this card, and if you do, your opponent banishes 1 monster from their GY. If they have more Spells & Traps, send this card to the GY, and if you do, your opponent sends 1 monster they control to the GY.) During the End Phase of the next turn after this card was banished: You can Special Summon this banished card. You can only use each effect of "Doombearer Psychopompos" once per turn. | |
Doomkaiser Dragon | Synchro/Effect Monster | FIRE | 6 | 2400 | 1500 | Plaguespreader Zombie + 1 or more non-Tuner Zombie-Type monsters When this card is Special Summoned: You can target 1 Zombie monster in your opponent's GY; Special Summon that target to your field in Attack Position, but destroy it when this card leaves the field. |
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Doomkaiser Dragon/Assault Mode | Effect Monster | FIRE | 8 | 2900 | 2000 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". When this card is Special Summoned, Special Summon any number of Zombie-Type monsters from either player's Graveyard(s) to your side of the field. Those monsters' effects are negated, and they are destroyed during the End Phase this turn. When this card on the field is destroyed, you can Special Summon 1 "Doomkaiser Dragon" from your Graveyard. | |
Doomking Balerdroch | Effect Monster | DARK | 8 | 2800 | 2000 | During the Standby Phase, if a face-up card is in a Field Zone and this card is in your GY: You can Special Summon this card in Defense Position. You can only use this effect of "Doomking Balerdroch" once per turn. Once per Chain, when a Zombie monster, except "Doomking Balerdroch", activates its effect (except during the Damage Step) (Quick Effect): You can apply 1 of these effects (but you cannot apply that same effect of "Doomking Balerdroch" again this turn). Negate that effect. Banish 1 monster from the field or GY. |
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Double Coston | Effect Monster | DARK | 4 | 1700 | 1650 | This card can be treated as 2 Tributes for the Tribute Summon of a DARK monster. | |
Dragon Zombie | Normal Monster | DARK | 3 | 1600 | 0 | A dragon revived by sorcery. Its breath is highly corrosive. | |
Eldlich the Golden Lord | Effect Monster | LIGHT | 10 | 2500 | 2800 | You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn. | |
Eldlich the Mad Golden Lord | Fusion/Effect Monster | LIGHT | 10 | 3800 | 3500 | 1 "Eldlich" monster + 1 Level 5 or higher Zombie monster This card's name becomes "Eldlich the Golden Lord" while on the field. Cannot be destroyed by battle or card effects. You can Tribute 1 Zombie monster, then target 1 face-up monster your opponent controls; take control of it, but it cannot attack or activate its effects this turn. You can only use this effect of "Eldlich the Mad Golden Lord" once per turn. |
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Endless Decay | Effect Monster | DARK | 4 | ? | 0 | If you have 2000 Life Points or less, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: This card's ATK becomes half the opponent's Life Points. | |
Erebus the Underworld Monarch | Effect Monster | DARK | 8 | 2800 | 1000 | You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: You can send 2 "Monarch" Spell/Trap Cards with different names from your hand and/or Deck to the Graveyard, and if you do, shuffle 1 card from your opponent's hand (at random), Graveyard, or their side of the field into the Deck. Once per turn, during either player's Main Phase, if this card is in your Graveyard: You can discard 1 "Monarch" Spell/Trap Card, then target 1 monster in your Graveyard with 2400 or more ATK and 1000 DEF; add it to your hand. | |
Fear from the Dark | Effect Monster | DARK | 4 | 1700 | 1500 | When this card is sent from your hand or Deck to your Graveyard by an opponent's card effect: Special Summon this card. | |
Finis Terrae, Tower of the Necroworld | Effect Monster | WATER | 10 | 1000 | 2800 | If you control a Level 10 monster, you can Special Summon this card (from your hand). You can only Special Summon "Finis Terrae, Tower of the Necroworld" once per turn this way. If this card is sent to the GY: You can target 1 face-up card on the field; that card cannot be destroyed by card effects this turn. You can only use this effect of "Finis Terrae, Tower of the Necroworld" once per turn. | |
Fire Reaper | Normal Monster | DARK | 2 | 700 | 500 | A reaper with a flaming arrow that burns an enemy to a crisp. | |
Flame Ghost | Fusion Monster | DARK | 3 | 1000 | 800 | Skull Servant + "Dissolverock" | |
Fushioh Richie | Effect Monster | DARK | 7 | 2600 | 2900 | This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or your Deck by Tributing 1 Great Dezard" that has fulfilled the condition. You can flip this card into face-down Defense Position once per turn during your Main Phase. As long as this monster remains face-up on the field, negate the activation and effects of all Spell and Trap Cards that target this card and destroy them. When this card is flipped face-up, you can Special Summon 1 Zombie-Type monster from your Graveyard." | |
Gashadokuro, the Skeletal Mayakashi | Synchro/Effect Monster | DARK | 11 | 3300 | 2600 | 1 Tuner + 1+ non-Tuner monsters You can only control 1 "Gashadokuro, the Skeletal Mayakashi". You can only use each of these effects of "Gashadokuro, the Skeletal Mayakashi" once per turn. |
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Gernia | Effect Monster | DARK | 4 | 1300 | 1200 | During your next Standby Phase, after this face-up card you control was destroyed and sent to your Graveyard by an opponent's card effect: Special Summon it. | |
Ghost Belle & Haunted Mansion | Tuner/Effect Monster | EARTH | 3 | 0 | 1800 | When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate the activation. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn. |
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Ghost Charon, the Underworld Boatman | Tuner/Effect Monster | DARK | 2 | 500 | 0 | If your opponent controls a monster, and you control no other monsters: You can target 1 Fusion Monster in your Graveyard; banish both this card from the field and that target, and if you do, Special Summon 1 Dragon-Type Synchro Monster from your Extra Deck whose Level equals the total Levels those 2 monsters had (original Level, if face-down). You can only use this effect of "Ghost Charon, the Underworld Boatman" once per turn. You cannot Special Summon monsters the turn you activate this effect, except Dragon-Type monsters. | |
Ghost Lancer, The Underworld Spearman | Effect Monster | DARK | 5 | 2000 | 0 | If only your opponent controls a monster, you can Special Summon this card (from your hand). Cannot be destroyed by battle, except with monsters Special Summoned from the Extra Deck. If this card attacks a Defense Position monster, inflict piercing battle damage. | |
Ghost Mourner & Moonlit Chill | Tuner/Effect Monster | WIND | 3 | 0 | 1800 | If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn. | |
Ghost Reaper & Winter Cherries | Tuner/Effect Monster | DARK | 3 | 0 | 1800 | During either player's turn, if your opponent controls more monsters than you do: You can discard this card; reveal 1 card in your Extra Deck, then look at your opponent's Extra Deck, also banish all cards in their Extra Deck with the same name as that revealed card. You can only use this effect of "Ghost Reaper & Winter Cherries" once per turn. | |
Ghost Sister & Spooky Dogwood | Tuner/Effect Monster | WATER | 3 | 0 | 1800 | During either turn, except the End Phase (Quick Effect): You can discard this card; apply this effect this turn. You can only use this effect of "Ghost Sister & Spooky Dogwood" once per turn. |
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Ghost Sleeper, The Underwold Princess | Effect Monster | DARK | 3 | 1300 | 0 | If this card is sent to the GY: You can add 1 "Ghost Fusion" from your Deck to your hand. If this card is in your GY, except the turn it was sent there. You can banish this card and discard 1 card, then target 1 of your banished Level 4 or higher Zombie monsters, add it to your hand. You can only use each effect of "Ghost Sleeper, the Underworld Princess" once per turn. | |
Ghost Wyvern, The Underworld Dragon | Effect Monster | DARK | 4 | 1700 | 0 | If this card is Normal Summoned: You can add 1 "Ghost Fusion" from your Deck to your hand. During the End Phase, if this card is currently banished, and was banished this turn: You can take 1 Level 2 or lower Zombie Tuner from your Deck and either add it to your hand or send it to the GY. You can only use each effect of "Ghost Wyvern, the Underworld Dragon" once per turn. | |
Ghostrick Alucard | Xyz/Effect Monster | DARK | 3 | 1800 | 1600 | 2 Level 3 monsters Your opponent cannot target other "Ghostrick" monsters, or any face-down Defense Position monsters, for attacks. You can detach 1 Xyz Material from this card, then target 1 Set card your opponent controls; destroy that target. You can only use this effect of "Ghostrick Alucard" once per turn. If this card is sent to the Graveyard: You can target 1 other "Ghostrick" card in your Graveyard; add that target to your hand. |
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Ghostrick Ghoul | Effect Monster | DARK | 3 | 1100 | 1200 | Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. Once per turn, during your Main Phase 1: You can target 1 "Ghostrick" monster you control; its ATK becomes equal to the combined original ATK of all "Ghostrick" monsters currently on the field, until your opponent's next End Phase, but if it does, only that monster can attack this turn. | |
Ghostrick Jiangshi | Effect Monster | DARK | 3 | 400 | 1800 | Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can add from your Deck to your hand, 1 "Ghostrick" monster whose Level is less than or equal to the number of "Ghostrick" monsters you control. You can only use this effect of "Ghostrick Jiangshi" once per turn. | |
Ghostrick Mummy | Effect Monster | DARK | 3 | 1500 | 0 | Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. While this card is face-up on the field, you can Normal Summon 1 "Ghostrick" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You cannot Special Summon any monsters, except DARK monsters. | |
Ghostrick Skeleton | Effect Monster | DARK | 3 | 1200 | 1100 | Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: Banish cards from the top of your opponent's Deck face-down, up to the number of "Ghostrick" monsters you control. You can only use this effect of "Ghostrick Skeleton" once per turn. | |
Ghostrick Stein | Effect Monster | DARK | 3 | 1600 | 0 | Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card inflicts battle damage to your opponent: You can add 1 "Ghostrick" Spell/Trap Card from your Deck to your hand. You can only use this effect of "Ghostrick Stein" once per turn. | |
Ghostrick Warwolf | Effect Monster | DARK | 3 | 1400 | 1500 | Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: Inflict 100 damage to your opponent for each Set card on the field. You can only use this effect of "Ghostrick Warwolf" once per turn. | |
Ghostrick Yeti | Effect Monster | DARK | 3 | 300 | 2000 | Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can target 1 "Ghostrick" monster on the field; this turn, it cannot be destroyed by battle or by card effects. | |
Giant Axe Mummy | Effect Monster | EARTH | 5 | 1700 | 2000 | You can flip this card into face-down Defense Position once per turn during your Main Phase. If the ATK of a monster on your opponent's side of the field that attacks this card in face-down Defense Position is lower than the DEF of this monster, the attacking monster is destroyed. | |
Glow-Up Bloom | Tuner/Effect Monster | DARK | 1 | 0 | 0 | If this card is sent to the GY: You can banish this card from your GY; add 1 Level 5 or higher Zombie monster from your Deck to your hand, or, if "Zombie World" is in a Field Zone, you can Special Summon it from your Deck instead, also, in either case, you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can only use this effect of "Glow-Up Bloom" once per turn. | |
Goblin Zombie | Effect Monster | DARK | 4 | 1100 | 1050 | If this card inflicts battle damage to your opponent: Send the top card of their Deck to the GY. If this card is sent from the field to the GY: Add 1 Zombie monster with 1200 or less DEF from your Deck to your hand. | |
Gogogo Ghost | Effect Monster | DARK | 4 | 1900 | 0 | If this card is Special Summoned: You can target 1 "Gogogo Golem" in your Graveyard; Special Summon that target in face-up Defense Position, then change this card to Defense Position. You can only use the effect of "Gogogo Ghost" once per turn. | |
Goka, the Pyre of Malice | Effect Monster | FIRE | 6 | 2200 | 1900 | You can Special Summon this card from your hand if you control a FIRE monster. When this card is Special Summoned this way, destroy 1 FIRE monster you control. During your Standby Phase, Special Summon 1 "Fireball Token" (Pyro-Type/FIRE/Level 1/ATK 100/DEF 100) in Defense Position. You can Tribute 1 other FIRE monster to have this card gain 500 ATK, until the End Phase. | |
Gozuki | Effect Monster | EARTH | 4 | 1700 | 800 | During your Main Phase: You can send 1 Zombie-Type monster from your Deck to the Graveyard. If this card is sent to the Graveyard: You can banish 1 Zombie-Type monster from your Graveyard, except "Gozuki"; Special Summon 1 Zombie-Type monster from your hand. You can only use each effect of "Gozuki" once per turn. | |
Great Mammoth of Goldfine | Fusion Monster | DARK | 6 | 2200 | 1800 | "The Snake Hair" + "Dragon Zombie" | |
Guard Ghost | Effect Monster | DARK | 4 | 1800 | 100 | If this card is Special Summoned from the GY: You can target 1 monster you control; it cannot be destroyed by battle or card effects this turn. During the End Phase, if this card is currently banished, and was banished this turn: You can add this card to your hand. You can only use each effect of "Guard Ghost" once per turn. | |
Hajun, the Winged Mayakashi | Effect Monster | WIND | 1 | 600 | 400 | If this card is Normal or Special Summoned: You can Special Summon 1 "Mayakashi" monster from your Deck, except "Hajun, the Winged Mayakashi". You can only use this effect of "Hajun, the Winged Mayakashi" once per turn. You cannot Special Summon monsters from the Extra Deck, except "Mayakashi" monsters. | |
Heavy Knight of the Flame | Gemini/Effect Monster | FIRE | 4 | 1800 | 200 | This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. |
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Hela, Generaider Boss of Doom | Effect Monster | DARK | 9 | 800 | 2800 | You can only control 1 "Hela, Generaider Boss of Doom". (Quick Effect): You can Tribute 1 "Generaider" monster or 1 Zombie monster, then target 1 "Generaider" monster or 1 Zombie monster in your GY, with a different name than the Tributed monster had on the field; Special Summon that monster in Defense Position. You can only use this effect of "Hela, Generaider Boss of Doom" once per turn. | |
Humpty Grumpty | Effect Monster | DARK | 3 | 1400 | 0 | Once per turn: You can change this card to face-down Defense Position. If this card is Flip Summoned: It gains 800 ATK until the end of this turn. | |
Il Blud | Gemini Monster | DARK | 6 | 2100 | 800 | This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. |
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Immortal Dragon | Synchro/Tuner/Effect Monster | DARK | 6 | 500 | 2400 | 1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can send 1 Zombie monster from your Deck to your GY, and if you do, this card's Level becomes the difference in the original Levels of that monster and this card. When your Zombie monster is destroyed by battle, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Immortal Dragon" once per turn. |
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Immortal Ruler | Effect Monster | EARTH | 4 | 1800 | 200 | This card cannot be Special Summoned. You can Tribute this card to add 1 "Zombie World" from your Graveyard to your hand. | |
Isolde, Belle of the Underworld | Effect Monster | DARK | 4 | 1000 | 0 | If you control a "Tristan, Knight of the Underworld", you can Special Summon this card (from your hand). Cannot be Special Summoned by other ways. You can target up to 2 Zombie-Type monsters you control and declare a Level from 5 to 8; they become that Level until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except Zombie-Type monsters. You can only use this effect of "Isolde, Belle of the Underworld" once per turn. | |
Jack-o-Bolan | Effect Monster | FIRE | 7 | 1500 | 2200 | You can discard 1 Zombie monster; Special Summon this card from your hand. During your opponent's Main Phase (Quick Effect): You can target 1 Zombie monster in either GY; Special Summon that monster (but banish it when it leaves the field), then banish this face-up card until the End Phase. You can only use each effect of "Jack-o-Bolan" once per turn. | |
Kasha | Effect Monster | EARTH | 8 | ? | 1000 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling 2 or more Zombie-Type monsters, and cannot be Special Summoned by other ways. When this card is Special Summoned: Shuffle all other monsters on the field into the Deck, and if you do, this card's ATK becomes 1000 x the number of face-up Zombie-Type monsters shuffled into the Deck this way. | |
King of the Skull Servants | Effect Monster | DARK | 1 | ? | 0 | The original ATK of this card becomes the number of "King of the Skull Servants" and "Skull Servant" cards in your Graveyard x 1000. When this card is destroyed by battle and sent to the Graveyard, by removing from play 1 other "King of the Skull Servants" or "Skull Servant" card in your Graveyard, Special Summon this card. | |
Koa'ki Meiru Ghoulungulate | Effect Monster | EARTH | 5 | 2500 | 1700 | During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Zombie-Type monster in your hand. If a "Koa'ki Meiru" monster you control would be destroyed by battle or by a card effect, you can remove from play 1 "Koa'ki Meiru" monster in your Graveyard instead. | |
Lich Lord, King of the Underworld | Effect Monster | DARK | 6 | 2400 | 1200 | If you Tribute Summon this card, the Tribute must be DARK. If this card is Tributed by a card's effect and sent to the Graveyard, it returns to its owner's hand. | |
Live☆Twin Lil-la Treat | Effect Monster | DARK | 2 | 500 | 0 | If you control a "Ki-sikil" monster, you can Special Summon this card (from your hand). You can only Special Summon "Live☆ Twin Lil-la Treat" once per turn this way. When either player takes damage from a battle involving an "Evil★ Twin" monster: You can banish this card from your GY, then target 1 face-up monster your opponent controls; it loses ATK equal to that battle damage. You can only use this effect of "Live☆ Twin Lil-la Treat" once per turn. | |
Mad Mauler | Tuner/Effect Monster | DARK | 2 | 400 | 200 | This card's name becomes "Plaguespreader Zombie" while on the field or in the GY. If this card is in your GY: You can target 1 Level 6 or higher monster you control; reduce its Level by 2, and if you do, Special Summon this card, also the player who Summoned it cannot Special Summon monsters, except Zombie monsters, while this card is face-up in the Monster Zone. You can only use this effect of "Mad Mauler" once per turn. | |
Magical Ghost | Normal Monster | DARK | 4 | 1300 | 1400 | This creature casts a spell of terror and confusion just before attacking its enemies. | |
Malevolent Mech - Goku En | Effect Monster | LIGHT | 6 | 2400 | 1400 | You can Normal Summon this card without Tributing a monster. If you do, it is sent to the Graveyard during the End Phase if you control no other Zombie-Type monsters. When this card is sent to the Graveyard by this effect, you take damage equal to the ATK of this card. | |
Malice Ascendant | Effect Monster | DARK | 4 | 700 | 1000 | While this card is face-up on the field, during your opponent's Standby Phase, send a number of cards from the top of your opponent's Deck to the Graveyard equal to the number of "Malice Ascendant"(s) in your Graveyard. | |
Master Kyonshee | Normal Monster | EARTH | 4 | 1750 | 1000 | A wandering Kyonshee searching for a strong rival to defeat. They say he was known as the master of all martial arts. | |
Necroface | Effect Monster | DARK | 4 | 1200 | 1800 | When this card is Normal Summoned, shuffle all removed from play cards into their owners' Decks. This card gains 100 ATK for each of those cards. When this card is removed from play, both players remove from play the top 5 cards of their Deck. | |
Necroworld Banshee | Effect Monster | DARK | 4 | 1800 | 200 | "Zombie World" in the Field Zone cannot be destroyed by card effects, also neither player can target it with card effects. (Quick Effect): You can banish this card from your field or GY; activate 1 "Zombie World" directly from your hand or Deck. You can only use this effect of "Necroworld Banshee" once per turn. | |
Nightmare Horse | Effect Monster | DARK | 2 | 500 | 400 | This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. | |
Nine-Lives Cat | Xyz/Effect Monster | EARTH | 9 | 900 | 3300 | 2 Level 9 monsters Your opponent cannot target other monsters you control, that were Special Summoned from the GY, with card effects. You can detach 1 material from this card, then target 1 Level 9 monster in your GY or 1 monster in your opponent's GY; Special Summon it. You can only use this effect of "Nine-Lives Cat" once per turn. |
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Nine-Tailed Fox | Effect Monster | FIRE | 6 | 2200 | 2000 | If this card is in your hand or GY: You can Tribute 2 monsters; Special Summon this card. You can only use this effect of "Nine-Tailed Fox" once per turn. If this card that was Special Summoned from the GY attacks a Defense Position monster, inflict piercing battle damage. If this card is destroyed by battle or card effect and sent to the GY: You can Special Summon 2 "Fox Tokens" (Zombie/FIRE/Level 2/ATK 500/DEF 500). | |
Number 22: Zombiestein | Xyz/Effect Monster | DARK | 8 | 4500 | 1000 | 2 Level 8 DARK monsters Must be Xyz Summoned and cannot be Special Summoned by other ways. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card and send 1 card from your hand to the Graveyard, then target 1 face-up card your opponent controls; change this card to Defense Position, and if you do, that face-up card has its effects negated until the end of this turn. |
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Number 23: Lancelot, Dark Knight of the Underworld | Xyz/Effect Monster | DARK | 8 | 2000 | 1500 | 2 Level 8 monsters This card can attack your opponent directly while it has Xyz Material. When this card inflicts battle damage to your opponent: You can target 1 face-up monster your opponent controls; destroy it. Once per turn, during either player's turn, when a Spell/Trap Card, or another monster's effect, is activated: Detach 1 Xyz Material from this card; negate the activation. |
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Number 45: Crumble Logos the Prophet of Demolition | Xyz/Effect Monster | EARTH | 2 | 2200 | 0 | 2 or more Level 2 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up card on the field; while this monster is face-up on the field, that target has its effects negated. While that target is on the field, cards with the same name as that target, and their effects, cannot be activated. |
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Number 48: Shadow Lich | Xyz/Effect Monster | DARK | 3 | 1800 | 0 | 2 Level 3 monsters Once per turn, during your opponent's turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Phantom Token" (DARK/Fiend-Type/Level 1/ATK 500/DEF 500). (This is a Quick Effect.) While you control a "Phantom Token", your opponent cannot target this card for attacks. This card gains 500 ATK for each "Phantom Token" you control. |
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Oboro-Guruma, the Wheeled Mayakashi | Synchro/Effect Monster | EARTH | 3 | 800 | 2100 | 1 Tuner + 1+ non-Tuner monster / You can only control 1 "Oboro-Guruma, the Wheeled Mayakashi". You can only use each of these effects of "Oboro-Guruma, the Wheeled Mayakashi" once per turn. |
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Onmoraki | Effect Monster | EARTH | 4 | 1200 | 1000 | If this card in your possession is destroyed by an opponent's card effect and sent to your GY, or if this card is Special Summoned from the GY: You can draw 1 card. You can only use this effect of "Onmoraki" once per turn. | |
P.M. Captor | Pendulum/Effect Monster | DARK | 4 | 1800 | 0 | If this card destroys a monster by battle: You can target 1 Pendulum Monster in your Graveyard; add it to your hand. Pendulum Scale: 5 Pendulum Effect: When you Pendulum Summon a Zombie-Type monster(s): You can activate this effect; it cannot be destroyed by battle or card effects this turn. |
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Pain Painter | Tuner Monster | DARK | 2 | 400 | 200 | While this card is face-up on the field, its name is treated as "Plaguespreader Zombie". Once per turn: You can target up to 2 face-up Zombie-Type monsters you control, except this card; they become Level 2 until the End Phase. They cannot be used as Synchro Material Monsters except for the Synchro Summon of a Zombie-Type monster. | |
Paladin of the Cursed Dragon | Effect Monster | LIGHT | 4 | 1900 | 1200 | Once per turn, during your Main Phase, you can Special Summon 1 Zombie-Type monster from your opponent's Graveyard that was destroyed by battle. | |
Patrician of Darkness | Effect Monster | DARK | 5 | 2000 | 1400 | You choose the attack targets for your opponent's attacks. | |
Pharaoh's Servant | Normal Monster | DARK | 2 | 900 | 0 | An apparition of those said to formerly serve the Pharaoh. It has tremendous loyalty that does not waiver. | |
Pharaonic Protector | Normal Monster | EARTH | 2 | 900 | 0 | The mummy of a soldier that has been guarding the royal family for thousands of years. Even now, its spirit does not allow anybody to trespass. | |
Pilgrim Reaper | Xyz/Effect Monster | DARK | 6 | ? | ? | 2 Level 6 monsters This card gains 200 ATK and DEF for every DARK monster in either player's Graveyard. You can detach 1 Xyz Material from this card; each player sends the top 5 cards from their Deck to the Graveyard (or their entire Deck, if less than 5). You can only use this effect of "Pilgrim Reaper" once per turn. |
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Plague Wolf | Effect Monster | DARK | 3 | 1000 | 1000 | Once per turn: You can make this card's ATK become double its original ATK until the end of this turn. Once per turn, during the End Phase, if this effect was activated: Destroy this card. | |
Plaguespreader Zombie | Tuner monster | DARK | 2 | 400 | 200 | You can return 1 card from your hand to the top of the Deck to Special Summon this card from your Graveyard. If you do, remove this card from play when it is removed from the field. | |
Poison Mummy | Flip/Effect Monster | EARTH | 4 | 1000 | 1800 | FLIP: Inflict 500 damage to your opponent. | |
Pumpking the King of Ghosts | Effect Monster | DARK | 6 | 1800 | 2000 | If "Castle of Dark Illusions" is face-up on the Field, increase the ATK and DEF of this card by 900 points. As long this "Castle of Dark Illusions" remains face-up on the Field, the ATK and DEF of this card continues to increase by 100 points during each of your Standby Phases. This effect continues until your 4th turn after this card is activated. | |
Pumprincess the Princess of Ghosts | Effect Monster | DARK | 3 | 900 | 1000 | If this face-up card is destroyed while in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. While this card is treated as a Continuous Spell Card by this effect, during each player's Standby Phase: Place 1 Pumpkin Counter on this card. All monsters your opponent controls lose 100 ATK and DEF for each Pumpkin Counter on this card. | |
Pyramid Turtle | Effect Monster | EARTH | 4 | 1200 | 1400 | When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Zombie-Type monster with 2000 or less DEF from your Deck. | |
Reaper on the Nightmare | Fusion/Effect Monster | DARK | 5 | 800 | 600 | Spirit Reaper + "Nightmare Horse" This card is not destroyed as a result of battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand." |
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Reborn Zombie | Effect Monster | DARK | 4 | 1000 | 1600 | While you have no cards in your hand, this card is not destroyed as a result of battle while in Attack Position. (Damage calculation is applied normally.) | |
Red Ogre | Effect Monster | EARTH | 7 | 2800 | 2100 | When this card is Normal Summoned: You can send any number of cards from your hand to the Graveyard to target the same number of cards on the field; return those targets to the hand. | |
Red-Eyes Zombie Dragon | Effect Monster | DARK | 7 | 2400 | 2000 | You can Tribute Summon this monster in face-up Attack Position by Tributing 1 Zombie-Type monster. When this card destroys a Zombie-Type monster by battle and sends it to the Graveyard, you can Special Summon it to your side of the field. | |
Red-Eyes Zombie Dragon Lord | Synchro/Effect Monster | DARK | 10 | 2800 | 2400 | 1 Zombie Tuner + 1+ non-Tuner monsters During your opponent's turn (Quick Effect): You can target 1 Zombie monster in your GY, except "Red-Eyes Zombie Dragon Lord"; Special Summon it. If this card is in your GY: You can banish 1 Zombie monster you control; Special Summon this card. You can only use each effect of "Red-Eyes Zombie Dragon Lord" once per turn. |
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Red-Eyes Zombie Necro Dragon | Synchro/Effect Monster | DARK | 7 | 2400 | 2000 | 1 Tuner + 1+ non-Tuner monsters Gains 100 ATK/DEF for each Zombie monster on the field and in the GYs. When another Zombie monster is destroyed by battle: You can Special Summon 1 Zombie monster from either GY to your field. You can only use this effect of "Red-Eyes Zombie Necro Dragon" once per turn. |
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Red-Headed Oni | Effect Monster | DARK | 4 | 1700 | 1000 | When this card is Special Summoned from the Graveyard by the effect of a Zombie-Type monster: You can target 1 face-up Zombie-Type monster you control; detach 1 Xyz Material from a monster on the field, and if you do, increase the targeted monster's Level by 1 and its ATK by 300 (even if the targeting conditions are no longer correct). | |
Regenerating Mummy | Effect Monster | DARK | 4 | 1800 | 1500 | When this card is sent from your hand to your Graveyard by an opponent's card effect: Return this card to the hand. | |
Return Zombie | Effect Monster | DARK | 4 | 1000 | 1600 | During your Standby Phase, if this card is in your Graveyard and you have no cards in your hand, you can pay 500 Life Points to add this card to your hand. | |
Revendread Executor | Ritual/Effect Monster | DARK | 8 | 3000 | 0 | You can Ritual Summon this card with any "Vendread" Ritual Spell. This card's name becomes "Revendread Slayer" while on the field. While this Ritual Summoned card is on the field, your opponent cannot target cards you control with card effects, except this card. If this Ritual Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 "Vendread" card from your Deck to your hand. You can only use this effect of "Revendread Executor" once per turn. | |
Revendread Slayer | Ritual/Effect Monster | DARK | 6 | 2400 | 0 | You can Ritual Summon this card with any "Vendread" Ritual Spell. Once per battle, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can banish 1 Zombie monster from your GY; this card gains 300 ATK. If this Ritual Summoned card is sent to the GY: You can add 1 Ritual Spell from your Deck to your hand, and if you do, send 1 "Vendread" monster from your Deck to the GY. You can only use this effect of "Revendread Slayer" once per turn. | |
Revived King Ha Des | Synchro/Effect Monster | DARK | 6 | 2450 | 0 | Plaguespreader Zombie + 1 or more non-Tuner Zombie-Type monsters Negate the effects of Effect Monsters destroyed by battle with Zombie monsters you control. |
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Royal Keeper | Effect Monster | EARTH | 4 | 1600 | 1700 | Once per turn, you can flip this card into face-down Defense Position. When this card is flipped face-up, it gains 300 ATK and DEF until the end of the turn. (If attacked, this effect resolves after damage calculation.) | |
Ryu Kokki | Effect Monster | DARK | 6 | 2400 | 2000 | At the end of the Damage Step, if this card battled a Warrior or Spellcaster-Type monster: Destroy that monster. | |
Sacred Spirit of the Ice Barrier | Spirit Monster | WATER | 4 | 1600 | 1200 | This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up, unless you control another face-up "Ice Barrier" monster. In that case, this card's effect changes to select 1 monster your opponent controls and return it to the hand, instead. | |
Samurai Skull | Effect Monster | DARK | 4 | 1700 | 0 | When this card is Normal Summoned: You can send 1 Zombie monster from your Deck to the GY. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 4 or lower Zombie monster from your Deck, except "Samurai Skull". | |
Scapeghost | Flip/Tuner/Effect Monster | DARK | 1 | 0 | 0 | FLIP: You can Special Summon any number of "Black Sheep Tokens" (Zombie-Type/DARK/Level 1/ATK 0/DEF 0). | |
Scar of the Vendread | Effect Monster | DARK | 6 | 2300 | 0 | If this card is sent to the GY: You can add 1 "Vendread" Spell/Trap from your Deck to the hand. If a monster(s) on the field is Tributed, while this card is in your GY (except during the Damage Step): You can banish 1 other Zombie monster from your GY; Special Summon this card, and if you do, while it is face-up in the Monster Zone, you cannot Special Summon monsters, except "Vendread" monsters. You can only use each effect of "Scar of the Vendread" once per turn. | |
Sea Monster of Theseus | Fusion/Tuner Monster | WATER | 5 | 2200 | 1800 | 2 Tuners | |
Shadow Ghoul | Effect Monster | DARK | 5 | 1600 | 1300 | Gains 100 ATK for each monster in your GY. | |
Shadow Ghoul of the Labyrinth | Effect Monster | DARK | 5 | 1600 | 1300 | You can discard this card; add 1 "Labyrinth Wall" card from your Deck to your hand. At the start of the Damage Step, if your opponent's monster battles, while you control a "Labyrinth Wall" card: You can banish this card from your GY; destroy that opponent's monster. You can only use each effect of "Shadow Ghoul of the Labyrinth" once per turn. | |
Shadow Specter | Normal Monster | DARK | 1 | 500 | 200 | Powerful in groups, this animal spirit can be found in the wastelands. | |
Shadow Vampire | Effect Monster | DARK | 5 | 2000 | 0 | When this card is Normal Summoned: You can Special Summon 1 DARK "Vampire" monster from your hand or Deck, except "Shadow Vampire", but if you do, only that monster can attack for the rest of this turn. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a DARK monster. | |
Shafu, the Wheeled Mayakashi | Effect Monster | EARTH | 3 | 1200 | 400 | If this card is Normal or Special Summoned: You can target 1 "Mayakashi" monster in your GY, except "Shafu, the Wheeled Mayakashi"; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Shafu, the Wheeled Mayakashi" once per turn. You cannot Special Summon monsters from the Extra Deck, except "Mayakashi" monsters. | |
Shamisen Samsara Sorrowcat | Synchro/tuner/Effect Monster | DARK | 3 | 1600 | 1200 | 1 Tuner + 1+ non-Tuner monsters Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. If this card is in your GY: You can target 1 other Synchro Monster in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Shamisen Samsara Sorrowcat" once per turn. |
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Shinobi Necro | Tuner/Effect Monster | DARK | 2 | 800 | 0 | If another Zombie monster is Special Summoned from your GY while you control this monster (except during the Damage Step): You can draw 1 card, then discard 1 card. If this card in the GY is banished face-up to activate an effect, or by an effect: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Shinobi Necro" once per turn. | |
Shiranui Samurai | Effect Monster | FIRE | 4 | 1800 | 0 | During either player's turn: You can banish 1 Zombie-Type monster from your Graveyard; this card gains 600 ATK, and if it does, banish any monster that battled this card, after damage calculation. These effects last until the end of this turn. If this card is banished: You can target 1 "Shiranui" monster in your Graveyard, except "Shiranui Samurai"; add it to your hand. You can only use each effect of "Shiranui Samurai" once per turn. | |
Shiranui Samuraisaga | Synchro/Effect Monster | FIRE | 6 | 2500 | 0 | 1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monsters Once per turn, during either player's turn: You can target 1 of your banished Zombie-Type monsters; shuffle it into the Deck, and if you do, change to Defense Position all monsters your opponent controls with ATK less than or equal to that monster's. If this card is banished: You can target 1 face-up monster your opponent controls; it loses 500 ATK. You can only Special Summon "Shiranui Samuraisaga(s)" once per turn. |
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Shiranui Shogunsaga | Synchro/Effect Monster | FIRE | 8 | 3000 | 0 | 1 Zombie-Type Tuner +1 or more non-Tuner Zombie-Type monsters If this card is Special Summoned: You can banish 1 Zombie-Type monster from your Graveyard; this card gains ATK equal to the banished monster's original ATK, until the end of this turn. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: You can target 1 of your banished Zombie-Type monsters with 0 DEF; return it to the Graveyard. You can only Special Summon "Shiranui Shogunsaga(s)" once per turn. |
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Shiranui Skillsaga Supremacy | Link/Effect Monster | FIRE | 2300 | LINK-3 | 2+ Zombie monsters Synchro Monsters you control cannot be destroyed by card effects. FIRE monsters you control cannot be destroyed by battle. During your opponent's turn (Quick Effect): You can target 1 of your banished Zombie Synchro Monsters; Special Summon it to your zone this card points to. You can only use this effect of "Shiranui Skillsaga Supremacy" once per turn. |
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Shiranui Smith | Effect Monster | FIRE | 4 | 1000 | 0 | If this card is sent from the field to the Graveyard as a Synchro Material: You can add1 "Shiranui" card from your Deck to your hand, except "Shiranui Smith". You can only use this effect of "Shiranui Smith" once per turn. If this card is banished: You can activate this effect; this turn, Zombie-Type monsters you control cannot be destroyed by battle. | |
Shiranui Solitaire | Effect Monster | FIRE | 4 | 500 | 0 | You can Tribute 1 Zombie monster; Special Summon 1 Zombie Tuner with 0 DEF from your Deck. If this card is banished: You can target 1 of your banished "Shiranui" monsters, except "Shiranui Solitaire", or up to 2 instead if "Shiranui Style Synthesis" is on the field; Special Summon them. You can only use each effect of "Shiranui Solitaire" once per turn. | |
Shiranui Spectralsword | Tuner/Effect Monster | FIRE | 2 | 800 | 0 | If this card is in your Graveyard, except the turn this card was sent to the Graveyard: You can target 1 non-Tuner Zombie-Type monster in your Graveyard; banish both it and this card, and if you do, Special Summon 1 Zombie-Type Synchro Monster from your Extra Deck whose Level equals the total Levels those 2 monsters had. You can only use this effect of "Shiranui Spectralsword" once per turn. | |
Shiranui Spectralsword Shade | Tuner/Effect Monster | FIRE | 3 | 800 | 0 | You can Tribute this card, then target 2 of your banished Zombie monsters, except "Shiranui Spectralsword Shade", including a "Shiranui" monster; Specail Summon them in Defense Position, but negate their effects, also, you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can only use this effect of "Shiranui Spectralsword Shade" once per turn. | |
Shiranui Spiritmaster | Effect Monster | FIRE | 4 | 1500 | 0 | When this card is Normal Summoned: You can Special Summon 1 "Shiranui" monster from your hand or Graveyard, except "Shiranui Spiritmaster", but banish it when it leaves the field. If this card is banished: You can target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Shiranui Spiritmaster" once per turn. | |
Shiranui Squire | Effect Monster | FIRE | 4 | 1500 | 0 | When this card is Normal Summoned, you can: Special Summon 1 "Shiranui Spectralsword" monster from your hand or Deck, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. If this card is banished: You can draw 1 card, then discard 1 card. You can only use each effect of "Shiranui Squire" once per turn. | |
Shiranui Squiresaga | Synchro/Effect Monster | FIRE | 7 | 2100 | 0 | 1 Tuner + 1+ non-Tuner monsters You can only Special Summon "Shiranui Squiresaga(s)" once per turn. Once per turn: You can banish 1 face-up monster you control or in your GY, then apply these effects, in sequence, depending on what the monster was before it was banished, if it was any of these. |
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Shiranui Sunsaga | Synchro/Effect Monster | FIRE | 10 | 3500 | 0 | 1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monsters If this card is Special Summoned: You can return any number of your Zombie-Type Synchro Monsters, that are banished or are in your Graveyard, to the Extra Deck, then you can destroy cards your opponent controls, equal to he number of cards returned. If a Zombie-Type monster(s) you control would be destroyed by battle or card effect, you can banish 1 "Shiranui" monster from your Graveyard instead. You can only Special Summon "Shiranui Sunsaga(s)" once per turn. |
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Shiranui Swordmaster | Effect Monster | FIRE | 2 | 600 | 0 | If this card is in you GY and you control 2 or more "Shiranui" monsters with different names: You can Special Summon this card, but banish it when it leaves the field. If this card is banished: You can target 1 Zombie monster you control; it gains 600 ATK until the end of this turn. You can only use each effect of "Shiranui Swordmaster" once per turn. | |
Shiranui Swordsaga | Synchro/Effect Monster | FIRE | 5 | 1900 | 0 | 1 Tuner + 1+ non-Tuner monsters You can only Special Summon "Shiranui Swordsaga(s)" once per turn. If this card is Special Summoned: You can target 1 monster on the field; change its battle position. If this card is banished: You can Special Summon 1 "Shiranui Token" (Zombie/FIRE/Level 1/ATK 0/DEF 0). You can only use this effect of "Shiranui Swordsaga" once per turn. |
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Shutendoji | Effect Monster | EARTH | 4 | 1500 | 800 | Once per turn, you can activate 1 of these effects. |
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Skelesaurus | Gemini monster | DARK | 4 | 1700 | 1400 | This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with these effects. |
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Skeletal Dragon Felgrand | Synchro/Effect Monster | LIGHT | 8 | 2800 | 2800 | 1 Zombie Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target 1 monster your opponent controls or in their GY; banish it. If a monster(s) is Special Summoned from either GY, while this monster is on the field (except during the Damage Step): You can target 1 other face-up monster on the field; negate its effects until the end of this turn. You can only use each effect of "Skeletal Dragon Felgrand" once per turn. |
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Skelgon | Fusion Monster | DARK | 6 | 1700 | 1900 | "The Snake Hair" + "Blackland Fire Dragon" | |
Skull Conductor | Effect Monster | DARK | 4 | 2000 | 0 | If this card is face-up on the field at the end of the Battle Phase, destroy it. You can send this card from your hand to the Graveyard to Special Summon up to 2 Zombie-Type monsters from your hand whose combined ATK is exactly 2000. | |
Skull Servant | Normal Monster | DARK | 1 | 300 | 200 | A skeletal ghost that isn't strong, but can mean trouble in large numbers. | |
Soul-Absorbing Bone Tower | Effect Monster | DARK | 3 | 400 | 1500 | While there is another Zombie-Type monster on your side of the field, your opponent cannot select this card as an attack target. Each time a Zombie-Type monster(s) is Special Summoned, send 2 cards from the top of your opponent's Deck to the Graveyard. | |
Spirit of the Pharaoh | Effect Monster | LIGHT | 6 | 2500 | 2000 | Cannot be Normal Summoned/Set. Must be Special Summoned by "The First Sarcophagus". When this card is Special Summoned: You can target up to 4 Level 2 or lower Zombie Normal Monsters in your GY; Special Summon those targets. | |
Spirit Reaper | Effect Monster | DARK | 3 | 300 | 200 | Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts Battle Damage to your opponent by a direct attack: Discard 1 random card from their hand. | |
Subterror Behemoth Dragossuary | Flip/Effect Monster | EARTH | 6 | 2400 | 1600 | FLIP: You can activate this effect; this turn, "Subterror" cards you control cannot be destroyed by your opponent's card effects. You can only use this effect of "Subterror Behemoth Dragossuary" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position. |
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T.G. Gear Zombie | Tuner/Effect Monster | DARK | 1 | 600 | 0 | You can target 1 "T.G." monster you control; Special Summon this card from your hand, then the targeted monster loses 1000 ATK. You can only use this effect of "T.G. Gear Zombie" once per turn. | |
T.G. Metal Skeleton | Effect Monster | DARK | 2 | 1100 | 0 | If a monster(s) on the field is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand. If a "T.G." monster(s) you control would be destroyed by battle or card effect, you can banish this card from your field or GY instead. You can only use each effect of "T.G. Metal Skeleton" once per turn. | |
Tatsunecro | Tuner/Effect Monster | DARK | 3 | 500 | 1700 | If this Normal Summoned/Set monster would be used as Synchro Material, 1 monster in your hand can be used as 1 of the other materials. If you do this, all materials for that Summon are banished instead of being sent to the GY. You cannot Special Summon monsters, except Zombie monsters. | |
Temple of Skulls | Normal Monster | DARK | 4 | 900 | 1300 | A mysterious temple of skulls and bones that pulls in unsuspecting enemies. | |
Tengu, the Winged Mayakashi | Synchro/Effect Monster | WIND | 7 | 2600 | 1500 | 1 Tuner + 1+ non-Tuner monsters / You can only control 1 "Tengu, the Winged Mayakashi". You can only use each of these effects of "Tengu, the Winged Mayakashi" once per turn. |
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The 13th Grave | Normal Monster | DARK | 3 | 1200 | 900 | A zombie that suddenly appeared from plot #13 - an empty grave. | |
The Kick Man | Effect Monster | DARK | 3 | 1300 | 300 | When this card is Special Summoned, you can equip 1 appropriate Equip Spell Card from your Graveyard to this card. | |
The Lady in Wight | Effect Monster | DARK | 3 | 0 | 2200 | Face-up Level 3 or lower Zombie-Type monsters on the field, except "The Lady in Wight", cannot be destroyed by battle and are unaffected by Spell/Trap effects. This card's name becomes "Skull Servant" while it is in the Graveyard. | |
The Snake Hair | Normal Monster | DARK | 4 | 1500 | 1200 | A monster with a head of poison snakes. One look from this monster can turn an opponent to stone. | |
The Zombie Vampire | Xyz/Effect Monster | DARK | 8 | 3000 | 2800 | 2+ Level 8 monsters If you use a monster(s) with a Level that is owned by your opponent for the Xyz Summon of this card, treat it as Level 8. Neither player can target this card with effects of Special Summoned monsters, except those Special Summoned from the GY. You can detach 1 material from this card; each player sends the top 4 cards from their Deck to the GY, then if any monsters were sent to either GY by this effect, you can Special Summon 1 of those monsters to your field. You can only use this effect of "The Zombie Vampire" once per turn. |
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Three-Legged Zombies | Normal Monster | DARK | 3 | 1100 | 800 | A pair of friendly skeletons, lean and fat, that travel with extreme difficulty. | |
Tristan, Knight of the Underworld | Effect Monster | DARK | 4 | 1800 | 0 | When this card is Normal Summoned: You can target 1 Zombie-Type monster with 0 DEF in your Graveyard; add it to your hand. If you control a Zombie-Type monster (other than this card), this card gains 300 ATK. | |
Tsuchigumo, the Poisonous Mayakashi | Synchro/Effect Monster | EARTH | 5 | 2000 | 1800 | 1 Tuner + 1+ non-Tuner monsters / You can only control 1 "Tsuchigumo, the Poisonous Mayakashi". You can only use each of these effects of "Tsuchigumo, the Poisonous Mayakashi" once per turn. |
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Tsukahagi, the Poisonous Mayakashi | Tuner/Effect Monster | EARTH | 2 | 0 | 2000 | You can only control 1 "Tsukahagi, the Poisonous Mayakashi". If a "Mayakashi" monster(s) in your possession, except "Tsukahagi, the Poisonous Mayakashi", is destroyed by battle or an opponent's card effect, while this card is in the GY: You can Special Summon this card. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except "Mayakashi" monsters. | |
Uni-Zombie | Tuner/Effect monster | DARK | 3 | 1300 | 0 | You can target 1 face-up monster on the field; discard 1 card, and if you do, increase that target's Level by 1. You can target 1 face-up monster on the field; monsters you control cannot attack for the rest of this turn, except Zombie-Type monsters, also send 1 Zombie-Type monster from your Deck to the Graveyard, and if you do, increase that target's Level by 1. You can only use each effect of "Uni-Zombie" once per turn. | |
Vampire Baby | Effect Monster | DARK | 3 | 700 | 1000 | At the end of the Battle Phase, if this card destroyed a monster by battle and sent it to the GY this turn: You can Special Summon that monster to your field. | |
Vampire Dragon | Effect Monster | DARK | 5 | 2400 | 0 | When this Tribute Summoned card is sent from the field to the Graveyard, you can add 1 Level 4 or lower monster from your Deck to your hand. | |
Vampire Duke | Effect Monster | DARK | 5 | 2000 | 0 | When this card is Normal Summoned: You can target 1 DARK "Vampire" monster in your Graveyard; Special Summon that target in face-up Defense Position. When this card is Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard. You can only use this effect of "Vampire Duke" once per turn. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a DARK monster. | |
Vampire Familiar | Effect Monster | DARK | 1 | 500 | 0 | If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" monster from your Deck to your hand, except "Vampire Familar". If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Familiar" once per turn. | |
Vampire Fascinator | Link/Effect Monster | DARK | 2400 | LINK-3 | 2+ monsters, including a Zombie monster If this card is Link Summoned: You can target 1 monster in your opponent's GY; Special Summon it to your field in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can Tribute 1 "Vampire" monster, then target 1 monster your opponent controls; take control of it until the End Phase. You can only use each effect of "Vampire Fascinator" once per turn. |
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Vampire Fraulein | Effect Monster | DARK | 5 | 600 | 2000 | When a monster declares an attack: You can Special Summon this card from your hand in Defense Position. You can only use this effect of "Vampire Fraulein" once per turn. Once per battle, if your Zombie monster battles an opponent's monster, during damage calculation (Quick Effect): You can pay LP in multiples of 100 (max. 3000); your battling monster gains that much ATK/DEF during that damage calculation only. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field. | |
Vampire Genesis | Effect Monster | DARK | 8 | 3000 | 2100 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Vampire Lord" you control. Once per turn: You can discard 1 Zombie monster to the GY, then target 1 Zombie monster in your GY with a Level less than the discarded Zombie monster's; Special Summon that target. | |
Vampire Ghost | Effect Monster | DARK | 3 | 1500 | 0 | If this card is Normal Summoned: You can send 1 other "Vampire" card from your hand or face-up field to the GY; add 1 Level 4 or higher "Vampire" monster from your Deck to your hand, and if you do, send 1 Level 2 or lower "Vampire" monster from your Deck to the GY. During the Main Phase (Quick Effect): You can banish this card from your GY and pay 500 LP; immediately after this effect resolves, Normal Summon 1 "Vampire" monster. You can only use each effect of "Vampire Ghost" once per turn. | |
Vampire Grace | Effect Monster | DARK | 6 | 2000 | 1200 | When a Level 5 or higher Zombie-Type monster(s) is Special Summoned to your side of the field by the effect of a Zombie-Type monster while this card is in your Graveyard: You can pay 2000 Life Points; Special Summon this card from your Graveyard. You can only use this effect of "Vampire Grace" once per turn. Once per turn: You can declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard. | |
Vampire Grimson | Effect Monster | DARK | 5 | 2000 | 1400 | If a monster(s) you control would be destroyed by battle or an opponent's card effect, you can pay 1000 LP for monster that would be destroyed, instead (you must protect all your monsters that would be destroyed, if you use this effect). At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field. | |
Vampire Lady | Effect Monster | DARK | 4 | 1550 | 1550 | If this card inflicts battle damage to your opponent: Declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the GY. | |
Vampire Lord | Effect Monster | DARK | 5 | 2000 | 1500 | If this card inflicts battle damage to your opponent: Declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the GY. Once per turn, during your next Standby Phase after this card in your possession was destroyed and sent to your GY by an opponent's card effect: Special Summon this card from the GY. | |
Vampire Red Baron | Effect Monster | DARK | 6 | 2400 | 1000 | Once per turn: You can pay 1000 LP, then target 1 monster your opponent controls and 1 other "Vampire" monster you control; switch control of those monsters. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field. | |
Vampire Retainer | Effect Monster | DARK | 2 | 1200 | 0 | If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" Spell/Trap from your Deck to your hand. If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Retainer" once per turn. | |
Vampire Scarlet Scourge | Effect Monster | DARK | 6 | 2200 | 2200 | If this card is Normal or Special Summoned: You can pay 1000 LP, then target 1 "Vampire" monster in your GY, except "Vampire Scarlet Scourge"; Special Summon it, but it cannot attack this turn. You can only use this effect of "Vampire Scarlet Scourge" once per turn. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field. | |
Vampire Sorcerer | Effect Monster | DARK | 4 | 1500 | 1500 | If this card in your possession is sent to your GY by your opponent's card: You can add 1 DARK "Vampire" monster or 1 "Vampire" Spell/Trap from your Deck to your hand. You can banish this card from your GY; 1 DARK "Vampire" monster you Normal Summon this turn can be Summoned without Tributing. | |
Vampire Sucker | Link/Effect Monster | DARK | 1600 | LINK-2 | 2 Zombie monsters If you would Tribute a monster(s) for a Tribute Summon, you can Tribute a Zombie monster(s) your opponent controls, even though you do not control them. You can only use each of the following effects of "Vampire Sucker" once per turn. |
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Vampire Vamp | Effect Monster | DARK | 7 | 2000 | 2000 | Once per turn, when this card or a "Vampire" monster is Normal Summoned to your side of the field: You can target 1 face-up monster your opponent controls, whose ATK is higher than this card's; equip it to this card. This card gains ATK equal to the combined original ATK of the monsters equipped to it by this effect. When this card is sent to theGraveyard, while equipped with a card by this effect: Special Summonthis card from the Graveyard. | |
Vampire Voivode | Effect Monster | DARK | 8 | 2800 | 2100 | If this card is Normal Summoned: You can target up to 2 monsters in your opponent's GY; Special Summon those monsters to your field in Defense Position, but their effects are negated. When a monster's effect is activated, while a monster(s) with its same name is in the GY(s) (Quick Effect): You can negate the activation. If a monster(s) is Special Summoned from your opponent's GY: You can Tribute 2 monsters; Special Summon this card from your GY. You can only use each effect of "Vampire Voivode" once per turn. | |
Vampire's Curse | Effect Monster | DARK | 6 | 2000 | 800 | When this card is destroyed by battle and sent to the GY: You can pay 500 LP; Special Summon it during the Standby Phase of the next turn. If you do: It gains 500 ATK. | |
Vanquish Soul Pluton HG | Effect Monster | FIRE | 6 | 0 | 0 | During your opponent's turn, if you control no monsters, or only "Vanquish Soul" monsters, in your Main Monster Zone (Quick Effect): You can Special Summon this card from your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s); You can only use each effect of "Vanquish Soul Pluton HG" once per turn, and cannot activate more than 1 in the same Chain. |
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Vendread Anima | Effect Monster | DARK | 1 | 0 | 0 | You can banish this card from your GY, then target 1 of your banished "Vendread" monsters, except "Vendread Anima"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. A "Vendread" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of "Vendread Anima" once per turn. |
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Vendread Battlelord | Ritual/Effect Monster | DARK | 7 | 2700 | 0 | You can Ritual Summon this card with any "Vendread" Ritual Spell. You can banish 1 "Vendread" card from your GY and declare 1 type of card (Monster, Spell, or Trap); for the rest of this turn, your opponent cannot activate cards or effects of that type. If this Ritual Summoned card is sent to the GY: You can add 1 Ritual Monster from your Deck to your hand, and if you do, send 1 "Vendread" monster from your Deck to the GY. You can only use each effect of "Vendread Battlelord" once per turn. | |
Vendread Chimera | Ritual/Effect Monster | DARK | 5 | 2300 | 0 | You can Ritual Summon this card with any "Vendread" Ritual Spell. When a card or effect is activated that would destroy a card on the field (Quick Effect): You can banish 1 Zombie monster from your GY; negate the activation, and if you do, destroy that card. If this card is Tributed, or banished, for a Ritual Summon: All monsters your opponent controls lose 500 ATK/DEF. You can only use each effect of "Vendread Chimera" once per turn. | |
Vendread Core | Effect Monster | DARK | 1 | 0 | 500 | If this card is in your GY: You can banish 1 other Zombie monster from your GY: Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of "Vendread Core" once per turn. |
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Vendread Houndhorde | Effect Monster | DARK | 3 | 0 | 2100 | If this card is in your GY: You can discard 1 "Vendread" card; Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of "Vendread Houndhorde" once per turn. |
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Vendread Revenants | Effect Monster | DARK | 4 | 1800 | 200 | If this card in your possession is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the fieldgains this effect. You can only use the preceding effect of "Vendread Revenants" once per turn. |
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Vendread Scavenger | Ritual/Effect Monster | DARK | 8 | 2800 | 0 | You can Ritual Summon this card with any "Vendread" Ritual Spell. During the Main Phase (Quick Effect): You can Tribute 1 other Zombie monster; this card gains ATK equal to the Tributed monster's original ATK until the end of this turn. If you control "Revendread Slayer" and this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vendread Scavenger" once per turn. | |
Vendread Striges | Effect Monster | DARK | 2 | 500 | 2000 | If this card is sent to the GY: You can reveal 1 "Vendread" card in your hand; Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of "Vendread Striges" once per turn. |
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Wandering Mummy | Effect Monster | LIGHT | 4 | 1500 | 1500 | You can flip this card into face-down Defense Position once per turn during your Main Phase. After you use this effect, rearrange the face-down Defense Position monsters on your side of the field, then return them in face-down Defense Position. | |
Wightbaking | Effect Monster | DARK | 1 | 300 | 200 | This card's name becomes "Skull Servant" while in the GY. If a Level 3 or lower Zombie monster(s) you control would be destroyed by battle or card effect, you can discard this card, instead. If this card is sent to the GY: You can add 2 monsters with different names from your Deck to your hand, except "Wightbaking", that are either "Skull Servant" or specifically list "Skull Servant" in their text, then discard 1 card. You can only use this effect of "Wightbaking" once per turn. | |
Wightmare | Effect Monster | DARK | 1 | 300 | 200 | While it is in the Graveyard, this card's name is treated as "Skull Servant". You can discard this card to activate 1 of the following effects: |
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Wightprince | Effect Monster | DARK | 1 | 0 | 0 | If this card is sent to the Graveyard: You can send 1 "Skull Servant" and 1 "The Lady in Wight" from your hand and/or Deck to the Graveyard. You can banish 2 "Skull Servants" and this card from your Graveyard; Special Summon 1 "King of the Skull Servants" from your Deck. This card's name becomes "Skull Servant" while it is in theGraveyard. | |
Wightprincess | Effect Monster | LIGHT | 3 | 1600 | 0 | This card's name becomes "Skull Servant" while it is in the Graveyard. If this card is Normal or Special Summoned: You can send 1 "Wightprince" from your Deck to the Graveyard. During either player's turn: You can send this card from your hand or field to the Graveyard; all monster currently on the field lose ATK and DEF equal to their own Level/Rank x 300, until the end of this turn. | |
Wollow, Founder of the Drudge Dragons | Xyz/Effect Monster | DARK | 6 | 2400 | 1300 | 2+ Level 6 monsters Monsters you control gain 100 ATK/DEF for each card in your opponent's GY. (Quick Effect): You can target 1 card in your opponent's GY and detach 1 or 2 materials from this card, then activate the appropriate effect; You can only use this effect of "Wollow, Founder of the Drudge Dragons" once per turn. |
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Yaranzo | Normal Monster | DARK | 4 | 1300 | 1500 | A treasure box containing a monster that attacks any unwary bandit. | |
Yasha, the Skeletal Mayakashi | Effect Monster | DARK | 5 | 2000 | 0 | You can discard 1 other "Mayakashi" monster; Special Summon this card from your hand. You can only use this effect of "Yasha, the Skeletal Mayakashi" once per turn. You cannot Special Summon monsters from the Extra Deck, except "Mayakashi" monsters. | |
Yellow-Bellied Oni | Effect Monster | DARK | 4 | 1000 | 1000 | When you Xyz Summon a monster: You can Special Summon this card from your hand. Once per turn: You can detach 1 Xyz Material from a monster you control, then target 1 face-up Xyz Monster on the field; reduce its Rank by 1, and if you do, it loses 300 ATK. | |
Yoko, the Graceful Mayakashi | Synchro/Effect Monster | FIRE | 9 | 2900 | 2400 | 1 Tuner + 1+ non-Tuner monsters / You can only control 1 "Yoko, the Graceful Mayakashi". You can only use each of these effects of "Yoko, the Graceful Mayakashi" once per turn. |
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Yuki-Musume, the Ice Mayakashi | Effect Monster | WATER | 1 | 0 | 1900 | If you control a "Mayakashi" card, other than "Yuki-Musume, the Ice Mayakashi" while this card is in your hand or GY: You can Special Summon this card, then send 1 Zombie monster from your Deck to the GY. You can only use this effect of "Yuki-Musume, the Ice Mayakashi" once per turn. You cannot Special Summon monsters from the Extra Deck, except "Mayakashi" monsters. | |
Yuki-Onna, the Absolute Zero Mayakashi | Link/Effect Monster | WATER | 2900 | LINK-4 | 2+ Zombie monsters You can only control 1 "Yuki-Onna, the Absolute Zero Mayakashi". Negate any activated effects of your opponent's banished monsters. If a monster is Special Summoned from the GY, or a monster effect is activated in the GY (except during the Damage Step): You can target 1 other face-up monster on the field; change its ATK to 0, and if you do, negate its effects. You can use this effect of "Yuki-Onna, the Absolute Zero Mayakashi" up to twice per turn. |
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Yuki-Onna, the Ice Mayakashi | Link/Effect Monster | WATER | 1900 | LINK-2 | 2 "Mayakashi" monsters You can only control 1 "Yuki-Onna, the Ice Mayakashi". While this card points to a Synchro Monster(s), your opponent's monsters cannot target this card for attacks. If a Synchro Monster(s) in your possession is destroyed by battle or an opponent's card effect while this card is on the field: You can target 1 face-up monster on the field; its ATK/DEF become half its current ATK/DEF until the end of this turn. You can only use this effect of "Yuki-Onna, the Ice Mayakashi" once per turn. |
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Yuki-Onna, the Icicle Mayakashi | Link/Effect Monster | WATER | 2400 | LINK-3 | 2+ Zombie monsters You can only control 1 "Yuki-Onna, the Icicle Mayakashi". You can only use each of the following effects of "Yuki-Onna, the Icicle Mayakashi" once per turn. If this card is Special Summoned: You can target 1 Effect Monster your opponent controls; negate its effects. (Quick Effect): You can banish this card from your GY; Special Summon 1 of your Zombie Synchro Monsters that is banished or in your GY. |
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Zombie Mammoth | Effect Monster | EARTH | 4 | 1900 | 0 | Destroy this card if you do not have a Zombie-Type monster in your Graveyard. When this face-up card is destroyed, inflict damage to its controller equal to its original ATK. | |
Zombie Master | Effect Monster | DARK | 4 | 1800 | 0 | Once per turn: You can send 1 monster from your hand to the Graveyard, then target 1 Level 4 or lower Zombie-Type monster in either player's Graveyard; Special Summon that target. This card must remain face-up on the field to activate and to resolve this effect. | |
Zombie Tiger | Union Monster | EARTH | 3 | 1400 | 1600 | Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your Decayed Commander" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 500 points, and each time it destroys 1 of your opponent's monsters, your opponent discards 1 card randomly from his/her hand. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)" | |
Zombie Warrior | Fusion Monster | DARK | 3 | 1200 | 900 | "Skull Servant" + "Battle Warrior" | |
Zombina | Effect Monster | EARTH | 4 | 1400 | 1500 | If this card in its owner's possession is destroyed by an opponent's card: You can target 1 Level 4 or lower monster in your GY, except "Zombina"; Special Summon it. | |
Zombino | Normal Monster | EARTH | 4 | 2000 | 0 | The two are so close The die and return to life Inseparable |
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Zombowwow | Effect Monster | DARK | 2 | 1000 | 1000 | When this card declares an attack, it gains 500 ATK. If this card on the field is destroyed and sent to the Graveyard: You can Special Summon 1 Level 1 monster with 0 ATK and DEF from your Deck. Its effects are negated, also it is destroyed during your next End Phase. | |
Card Name | Type | ATR | LVL | ATK | DEF | Card Text | Buy It |