Yu-Gi-Oh! Fiend Monsters

This is a list of all the Yu-Gi-Oh! Fiend monsters in our database.

Card Name Type ATR    LVL     ATK     DEF     Card Text Buy It
Abaki Effect Monster FIRE 4 1700 1100 When this card is destroyed and sent to the Graveyard by battle, both players take 500 damage.
Absolute King Back Jack Effect Monster DARK 1 0 0 During your opponent's turn: You can banish this card from your Graveyard (this is a Quick Effect); excavate the top card of your Deck, and if it is a Normal Trap Card, Set it to your side of the field. Otherwise, send it to the Graveyard. That Set card can be activated during this turn. If this card is sent to the Graveyard: You can look at 3 cards from the top of your Deck, then place them on the top of the Deck in any order. You can only use each effect of "Absolute King Back Jack" once per turn.
Abyss Actor - Evil Heel Pendulum/Effect Monster DARK 8 3000 2000 If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; it loses 1000 ATK for each "Abyss Actor" monster you currently control, until the end of this turn. When this card destroys an opponent's monster by battle: You can target 1 "Abyss Script" Spell Card in your Graveyard; Setthat card.

Pendulum Scale: 1
Pendulum Effect: Once per turn: You can Tribute 1 "Abyss Actor" monster, then target 1 face-up monster your opponent controls; it loses ATK equal to the original ATK of the Tributed monster, until the end of this turn (even if this card leaves the field).
Abyss Actor - Extras Pendulum/Effect Monster DARK 1 100 100 You can Tribute this card; place 1 "Abyss Actor" Pendulum Monsterfrom your Deck in your Pendulum Zone, also for the rest of this turn, you cannot Special Summon monsters, except "Abyss Actor" monsters, nor activate the Pendulum Effect of "Abyss Actor - Extras". You can only use this effect of "Abyss Actor - Extras" once per turn.

Pendulum Scale: 3
Pendulum Effect: If your opponent controls a monster: You can Special Summonthis card from your Pendulum Zone. You can only use this effect of "Abyss Actor - Extras" once per turn.
Abyss Actor - Funky Comedian Pendulum/Effect Monster DARK 1 300 200 If this card is Normal or Special Summoned: You can make this card gain 300 ATK for each "Abyss Actor" monster you currently control, until the end of this turn. You can target 1 other "Abyss Actor" monster you control; it gains ATK equal to this card's current ATK, until the end of this turn. This card cannot attack the turn this effect is activated. You can only use this effect of "Abyss Actor - Funky Comedian" once per turn.

Pendulum Scale: 8
Pendulum Effect: Once per turn: You can Tribute 1 "Abyss Actor" monster, then target 1 "Abyss Actor" monster you control; it gains ATK equal to the original ATK of the Tributed monster, until the end of this turn (even if this card leaves the field).
Abyss Actor - Leading Lady Pendulum/Effect Monster DARK 4 1500 1000 Once per turn, when battle damage is inflicted: You can target 1 face-up monster your opponent controls; it loses ATK equal to that battle damage. When this card is destroyed by battle, or if this card in its owner's Monster Zone is destroyed by an opponent's card effect: You can Set 1 "Abyss Script" Spell Card directly from your Deck.

Pendulum Scale: 2
Pendulum Effect: Once per turn, when you take battle damage from an opponent's attacking monster: You can activate 1 of these effects;
  • Once per turn, when battle damage is inflicted: You can target 1 face-up monster your opponent controls; it loses ATK equal to that battle damage. When this card is destroyed by battle, or if this card in its owner's Monster Zone is destroyed by an opponent's card effect: Yo
  • Abyss Actor - Sassy Rookie Pendulum/Effect Monster DARK 4 1700 1000 The first time this card would be destroyed by battle or card effect each turn, it is not destroyed. If this card is destroyed by battle, or if this card in its owner's Monster Zone is destroyed by an opponent's card effect: You can Special Summon 1 Level 4 or lower "Abyss Actor" monster from your Deck, except "Abyss Actor - Sassy Rookie". If this card in the Pendulum Zone is destroyed: You can target1 Level 4 or lower monster your opponent controls; destroy it.

    Pendulum Scale: 2
    Pendulum Effect: If an "Abyss Actor" monster(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead.
    Abyss Actor - Superstar Pendulum/Effect Monster DARK 7 2500 1800 When Normal or Special Summoned, your opponent's Spell/Trap Cards and effects cannot be activated. Once per turn: You can Set 1 "Abyss Script" Spell Card directly from your Deck, but it is sent to the Graveyard during the End Phase.

    Pendulum Scale: 3
    Pendulum Effect: Once per turn: You can Tribute 1 "Abyss Actor" monster, then target 1 "Abyss Script" Spell Card in your Graveyard; add it to your hand.
    Abyss Actor - Wild Hope Pendulum/Effect Monster DARK 4 1600 1200 Add 1 face-up "Abyss Actor" Pendulum Monster from your Extra Deck to your hand with ATK less than or equal to the damage you took.

    Pendulum Scale: 2
    Pendulum Effect: Once per turn: You can target 1 "Abyss Actor" card in your other Pendulum Zone; its Pendulum Scale becomes 9 until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except "Abyss Actor" monsters (even if this card leaves the field).
    Adreus, Keeper of Armageddon Xyz/Effect Monster DARK 5 2600 1700 2 Level 5 monsters
    Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card your opponent controls; destroy it.
    Alich, Malebranche of the Burning Abyss Effect Monster DARK 3 1200 0 If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Alich, Malebranche of the Burning Abyss" per turn, and only once that turn.
  • If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
  • If this card is sent to the Graveyard: You can target 1 face-up monster on the field; negate its effects until the end of this turn.
  • Ambitious Gofer Effect Monster DARK 6 2400 100 Once per turn, you select up to 2 monsters your opponent controls. Your opponent can reveal 1 monster in their hand to negate this card's effect. If they do not, destroy the selected monsters.
    Ancient Brain Normal Monster DARK 3 1000 700 A fallen fairy that is powerful in the dark.
    Angmarl the Fiendish Monarch Effect Monster DARK 6 2400 1000 When this card is Tribute Summoned: You can banish 1 Spell Card from your Graveyard; add 1 card with the same name as the banished Spell Card from your Deck to your hand.
    Aratama Spirit monster DARK 4 800 1800 Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can add 1 Spirit monster from your Deck to your hand, except “Aratama”.
    Archfiend Cavalry Effect Monster DARK 4 1900 0 If this card on the field is destroyed by a card effect and sent to the Graveyard: You can target 1 "Archfiend" monster in your Graveyard, except "Archfiend Cavalry"; Special Summon that target. It cannot attack this turn.
    Archfiend Commander Effect Monster DARK 6 2500 1200 If you control an "Archfiend" card, you can Special Summon this card (from your hand), but it cannot attack this turn. You can only Special Summon "Archfiend Commander" once per turn this way. When Special Summoned this way: Target 1 "Archfiend" card you control;destroy that target. When this card is Tribute Summoned: You can target 1 Level 6 "Archfiend" monster in your Graveyard; Special Summon that target in face-up Defense Position.
    Archfiend Eccentrick Pendulum/Effect Monster LIGHT 3 800 1000 You can Tribute this card, then target 1 monster on the field; destroy it. You can only use this effect of "Archfiend Eccentrick" once per turn.

    Pendulum Scale: 7
    Pendulum Effect: You can target 1 other Spell/Trap Card on the field; destroy both it and this card. You can only use this effect of "Archfiend Eccentrick" once per turn.
    Archfiend Emperor, the First Lord of Horror Effect Monster DARK 8 3000 2000 You can Normal Summon this card without Tributing, but its original ATK and DEF become halved. If Summoned this way, it is destroyed during the End Phase. You cannot Special Summon any monsters, except Fiend-Type monsters. Once per turn: You can banish 1 "Archfiend" card from your hand or Graveyard, then target 1 card on the field; destroy that target.
    Archfiend Empress Effect Monster DARK 8 2900 2100 If (exactly) 1 face-up DARK Fiend-Type monster on the field, except this card, would be destroyed, you can remove from play 1 DARK Fiend-Type monster from your Graveyard, instead. When this card is destroyed and sent from the field to the Graveyard, you can select 1 Level 6 or higher DARK Fiend-Type monster in your Graveyard, except "Archfiend Empress", and Special Summon it.
    Archfiend General Effect Monster DARK 4 2100 800 You can discard this card to the Graveyard to add 1 "Pandemonium" from your Deck to your hand. If this card is on the field and "Pandemonium" is not on the field, destroy this card.
    Archfiend Giant Effect Monster DARK 6 2400 1600 If this face-up card on the field would be destroyed by a card effect, you can pay 500 Life Points instead. This effect can only be used once while this card is face-up on the field. If this card is destroyed by a card effect and sent to the Graveyard: You can Special Summon 1 "Archfiend" monster from your hand.
    Archfiend Heiress Effect Monster DARK 3 1000 0 If this card is sent to the Graveyard because of a card effect or being destroyed by battle: You can add 1 "Archfiend" card from your Deck to your hand, except "Archfiend Heiress". You can only use the effect of "Archfiend Heiress" once per turn.
    Archfiend Interceptor Effect Monster DARK 4 1400 1600 While you control this face-up Attack Position card, when an opponent's monster declares an attack, inflict 500 damage to your opponent.
    Archfiend of Gilfer Effect Monster DARK 6 2200 2500 When this card is sent to the Graveyard, you can select 1 monster on the field and equip it with this card. The equipped monster loses 500 ATK.
    Archfiend Soldier Normal Monster DARK 4 1900 1500 An expert at battle who belongs to a crack diabolical unit. He's famous because he always gets the job done.
    Armades, Keeper of Boundaries Synchro/Effect Monster LIGHT 5 2300 1500 1 Tuner + 1 or more non-Tuner monsters
    If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.
    Armityle the Chaos Phantom Fusion/Effect Monster DARK 12 0 0 Uria, Lord of Searing Flames + "Hamon, Lord of Striking Thunder" + "Raviel, Lord of Phantasms"
    Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) This card cannot be destroyed by battle. This card gains 10,000 ATK during your turn only.
    Aswan Apparition Effect Monster DARK 3 500 500 If this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Trap Card from your Graveyard to the top of your Deck.
    Barbar, Malebranche of the Burning Abyss Effect Monster DARK 3 1700 1000 If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Barbar, Malebranche of the Burning Abyss" per turn, and only once that turn.
  • If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
  • If this card is sent to the Graveyard: You can target up to 3 "Burning Abyss" cards in your Graveyard, except "Barbar, Malebranche of the Burning Abyss"; banish them, and if you do, inflict 300 damage to your opponent for each.
  • Baron of the Fiend Sword Normal Monster DARK 4 1550 800 An aristocrat who wields a sword possessed by a malicious spirit that preys on the weak.
    Barox Fusion Monster DARK 5 1380 1530 Frenzied Panda + "Ryu-Kishin"
    Barrier Resonator Tuner Monster LIGHT 1 300 800 During either player's turn, you can send this card from your hand to the Graveyard to select 1 face-up Tuner monster you control. This turn, that monster cannot be destroyed by battle, and you take no Battle Damage from battles involving it.
    Barrier Statue of the Abyss Effect Monster DARK 4 1000 1000 No monsters can be Special Summoned, except for DARK monsters.
    Battle Fader Effect Monster DARK 1 0 0 When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, then end the Battle Phase. If this card is Special Summoned with this effect, banish it when it leaves the field.
    Beast of Talwar Normal Monster DARK 6 2400 2150 Only the master of the sword among Fiend-Type monsters is permitted to hold the Talwar.
    Beiige, Vanguard of Dark World Effect Monster DARK 4 1600 1300 If this card is discarded to the Graveyard by a card effect: Special Summon it from the Graveyard.
    Belial - Marquis of Darkness Effect Monster DARK 8 2800 2400 Your opponent cannot target any face-up monster you control, except "Belial - Marquis of Darkness", for an attack, or with Spell/Trap effects.
    Berfomet Effect Monster DARK 5 1400 1800 When this card is Normal or Flip Summoned, you can add 1 "Gazelle the King of Mythical Beasts" from your Deck to your hand.
    Bickuribox Fusion Monster DARK 7 2300 2000 Crass Clown + "Dream Clown"
    Big Eye Effect Monster DARK 4 1200 1000 FLIP: See the 5 cards from the top of your Deck, arrange them in any order desired, and replace them on the top of the Deck.
    Bite Shoes Effect Monster DARK 2 500 300 FLIP: Change the Attack or Defense Position of 1 face-up monster on the field. The card must remain face-up.
    Black Potan Effect Monster DARK 1 200 100 If you control a face-up Tuner monster, this card cannot be destroyed by battle. When a face-up Tuner monster(s) you control is removed from the field, gain 800 Life Points.
    Blast Asmodian Effect Monster FIRE 3 1000 300 If any Spell or Trap Card(s) are Chained, inflict 500 damage to your opponent.
    Blue Duston Effect Monster WATER 1 0 1000 Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While this card is face-up on the field, it cannot be Tributed. When this card on the field is destroyed: Banish 1 random card from the controller's hand, face-down, until the next turn's Standby Phase. You can only control 1 face-up "Blue Duston".
    Brain Golem Effect Monster DARK 6 2500 1800 Effects of face-up LIGHT monsters are negated. If this card destroys a LIGHT monster by battle, it can attack once again in a row.
    Brain Jacker Effect Monster DARK 2 200 900 FLIP: Equip this card to a monster on your opponent's side of the field and treat it as an Equip Card. Take control of the monster that is equipped with this card. Increase your opponent's Life Points by 500 points during each of his/her Standby Phases.
    Broww, Huntsman of Dark World Effect Monster DARK 3 1400 800 If this card is discarded to the Graveyard by a card effect: Draw 1 card, plus another card if this card is discarded from your hand to your Graveyard by an opponent's card effect.
    Brron, Mad King of Dark World Effect Monster DARK 4 1800 400 When this card inflicts Battle Damage to your opponent: You can discard 1 card.
    Byser Shock Effect Monster DARK 5 800 600 When this card is Normal Summoned, Flip Summoned, or Special Summoned, return all Set cards on the field to their owner's respective hands.
    Cagna, Malebranche of the Burning Abyss Effect Monster DARK 3 1500 300 If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Cagna, Malebranche of the Burning Abyss" per turn, and only once that turn.
  • If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
  • If this card is sent to the Graveyard: You can send 1 "Burning Abyss" Spell/Trap Card from your Deck to the Graveyard.
  • Caius the Mega Monarch Effect Monster DARK 8 2800 1000 You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: Target 1 card on the field; banish it, and if you do, inflict 1000 damage to your opponent, then, if it is a DARK Monster Card, banish all cards with that name from the hand, Main Deck, Extra Deck, and Graveyard of the player who controlled it. If this card was Tribute Summoned by Tributing a DARK monster, add this additional effect.
    You can target 2 cards, instead.
    Caius the Shadow Monarch Effect Monster DARK 6 2400 1000 When this card is Tribute Summoned, remove from play 1 card on the field. If it was a DARK Monster Card, inflict 1000 damage to your opponent.
    Calcab, Malebranche of the Burning Abyss Effect Monster DARK 3 1400 0 If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Calcab, Malebranche of the Burning Abyss" per turn, and only once that turn.
  • If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
  • If this card is sent to the Graveyard: You can target 1 Set Spell/Trap Card on the field; return that target to the hand.
  • Card Guard Effect Monster DARK 4 1600 500 When this card is Normal or Special Summoned: Place 1 Guard Counter on it. This card gains 300 ATK for each Guard Counter on it. Once per turn: You can target 1 other face-up card you control; remove 1 Guard Counter from this card, and if you do, place 1 Guard Counter on that target. If that card would be destroyed, remove 1 Guard Counter from it instead.
    Castle of Dark Illusions Effect Monster DARK 4 920 1930 FLIP: Increases the ATK and DEF of all Zombie-Type monsters by 200 points. As long as this card remains face-up on the field, the ATK and DEF of Zombie-Type monsters continues to increase by 200 points during each of your Standby Phases. This effect continues until your 4th turn after this card is activated.
    Ceruli, Guru of Dark World Effect Monster DARK 1 100 300 If this card is discarded to the Graveyard by a card effect: Special Summon this card from the Graveyard to your opponent's side of the field in face-up Defense Position. When this card is Special Summoned by the effect of a "Dark World" card: Your opponent must discard 1 card.
    Chain Resonator Tuner/Effect Monster LIGHT 1 100 100 When this card is Normal Summoned while a Synchro Monster is on the field: You can Special Summon 1 "Resonator" monster from your Deck, except "Chain Resonator".
    Chakra Ritual Monster DARK 7 2450 2000 You can Ritual Summon this card with "Resurrection of Chakra"
    Chaos Hunter Effect Monster DARK 7 2500 1600 When your opponent Special Summons a monster, you can discard 1 card to Special Summon this card from your hand. Your opponent cannot remove cards from play.
    Chaos King Archfiend Synchro/Effect Monster DARK 7 2600 2600 1 Fiend-Type Tuner monster + 1 or more non-Tuner monsters
    When this card attacks, you can switch the ATK and DEF of all face-up monsters your opponent controls until the end of the Battle Phase.
    Chaos Necromancer Effect Monster DARK 1 0 0 The ATK of this card becomes the number of Monster Cards in your Graveyard x 300 points.
    Cir, Malebranche of the Burning Abyss Effect Monster DARK 3 1600 1200 If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Cir, Malebranche of the Burning Abyss" perturn, and only once that turn.
  • If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
  • If this card is sent to the Graveyard: You can target 1 "Burning Abyss" monster in your Graveyard, except "Cir, Malebranche of the Burning Abyss"; Special Summon it.
  • Claw Reacher Normal Monster DARK 3 1000 800 Stretching arms and razor-sharp claws make this monster a formidable opponent.
    Clock Resonator Tuner Monster EARTH 3 1200 600 Once per turn, this face-up Defense Position card cannot be destroyed by battle or by card effects.
    Cloudian - Ghost Fog Effect Monster WATER 1 0 0 This card cannot be Special Summoned. All Battle Damage to either player from a battle involving this monster becomes 0. If this card is destroyed by battle, distribute new Fog Counters equal to the Level of the monster that destroyed it among face-up monsters.
    Cloudian - Poison Cloud Effect Monster WATER 3 0 1000 If this face-up card attacks or is attacked, and is destroyed by battle and sent to the Graveyard, destroy the monster that destroyed it, and then inflict 800 damage to your opponent.
    Coach Goblin Effect Monster EARTH 4 1200 1500 While this card is face-up on your side of the field, you can return 1 Normal Monster Card in your hand to the bottom of your Deck during your End Phase to draw 1 card from your Deck. You can only use this effect once per turn.
    Crashbug X Effect Monster DARK 3 0 2000 When this card is Normal Summoned: You can Special Summon 1 "Crashbug Z" from your Deck. You must control a face-up "Crashbug Y" to activate and to resolve this effect.
    Crashbug Y Effect Monster DARK 3 1400 1600 When this card is Normal Summoned: You can Special Summon 1 "Crashbug X" from your Deck. You must control a face-up "Crashbug Z" to activate and to resolve this effect.
    Crashbug Z Effect Monster DARK 3 0 1500 When this card is Normal Summoned: You can Special Summon 1 "Crashbug Y" from your Deck. You must control a face-up "Crashbug X" to activate and resolve this effect.
    Crass Clown Effect Monster DARK 4 1350 1400 When this card is changed from Defense Position to Attack Position, return 1 monster on your opponent's side of the field to the owner's hand.
    Creation Resonator Tuner Monster WIND 3 800 600 If you control a face-up Level 8 or higher Synchro Monster, you can Special Summon this card from your hand.
    Crimson Nova the Dark Cubic Lord Effect Monster DARK 10 3000 0 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by revealing 3 other "Cubic" cards in your hand with different names, and cannot be Special Summoned by other ways. Unaffected by other monsters' activated effects, whose original ATK is 3000 or less. When this attacking card destroys a monster by battle: You can activate this effect; this card can make a second attack during this Battle Phase. During your End Phase: Each player takes 3000 damage. You can only use this effect of "Crimson Nova the Dark Cubic Lord" once per turn.
    Crimson Nova Trinity the Dark Cubic Lord Fusion/Effect Monster DARK 10 4500 3000 3 x "Crimson Nova the Dark Cubic Lord"
    Must be Fusion Summoned with the above Fusion Materials and cannot be Special Summoned by other ways. Cannot be targeted, or destroyed by, your opponent's card effects. When this card declares an attack: Halve your opponent's LP. When this card destroys a monster by battle: You can activate this effect; this card can make a second attack during this Battle Phase. If you take effect damage: Inflict damage to your opponent equal to the damage you took.
    Cyber Archfiend Effect Monster DARK 4 1000 2000 At the beginning of your Draw Phase, if you have no cards in your hand, draw 1 more card in addition to the normal draw. During your End Phase, if you have 1 or more card(s) in your hand, destroy this card.
    D-Boyz Effect Monster DARK 1 100 100 FLIP: You can Special Summon any number of "D-Boyz" from your Deck in face-up Attack Position, then you take 1000 damage for each monster Special Summoned by this effect.
    D.D. Trainer Normal Monster DARK 1 100 2000 A poor goblin that was sucked into a different dimension. However, he's doing his best with his new destiny.
    D/D Berfomet Effect Monster DARK 4 1400 1800 Once per turn: You can target 1 "D/D" monster you control that has a Level, except "D/D Berfomet", and declare a Level from 1 to 8; it becomes that Level until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except "D/D" monsters.
    D/D Cerberus Pendulum/Effect Monster DARK 4 1800 600 When this card is Pendulum Summoned from the hand, while you control a "D/D" monster other than "D/D Cerberus": You can target 1 Continuous Spell Card in your Graveyard; add it to your hand.

    Pendulum Scale: 6
    Pendulum Effect: Once per turn: You can target 1 "D/D" monster you control; change its Level to 4, and if you do, it gains 400 ATK and DEF (even if this card leaves the field).
    D/D Lamia Tuner/Effect Monster DARK 1 100 1900 If this card is in your hand or Graveyard: You can send 1 "D/D" or "Dark Contract" card from your hand or face-up from your field to the Graveyard, except "D/D Lamia"; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "D/D Lamia" once per turn.
    D/D Lilith Effect Monster DARK 4 100 2100 If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Lilith" once per turn.
  • Target 1 "D/D" monster in your Graveyard; add it to your hand.
  • Add 1 face-up "D/D" Pendulum Monster from your Extra Deck to your hand.
  • D/D Necro Slime Effect Monster DARK 1 300 300 If this card is in your Graveyard: You can Fusion Summon 1 "D/D/D" Fusion Monsterfrom your Extra Deck, by banishing Fusion Materials listed on it from your Graveyard, including this card. You can only use this effect of "D/D Necro Slime" once per turn.
    D/D Nighthowl Tuner/Effect Monster DARK 3 300 600 When this card is Normal Summoned: You can target 1 "D/D" monster in your Graveyard; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters. That monster's ATK and DEF become 0. If it is destroyed, you take 1000 damage.
    D/D Orthros Pendulum/Tuner/Effect Monster DARK 4 600 1800 When you take battle or effect damage: You can Special Summon this card from your hand. If this card is Special Summoned to your field, you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters.

    Pendulum Scale: 3
    Pendulum Effect: Once per turn: You can target 1 Spell/Trap Card on the field and 1 other "D/D" or "Dark Contract" card you control; destroy them.
    D/D Pandora Effect Monster DARK 5 1700 2100 When this card is destroyed by battle and sent to the Graveyard, or when this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard, if you control no cards: You can draw 2 cards.
    D/D Proud Chevalier Pendulum/Effect Monster DARK 5 2000 700 When this card is Normal Summoned: You can add 1 face-up DARK Pendulum Monster from your Extra Deck to your hand.

    Pendulum Scale: 6
    Pendulum Effect: Once per turn: You can pay 500 LP, then target 1 face-up monster your opponent controls; it loses 500 ATK (even if this card leaves the field). Unless you have a "D/D" card in your other Pendulum Zone, this card's Pendulum Scale becomes 5.
    D/D Proud Ogre Pendulum/Effect Monster DARK 6 2300 1500 When this card is Normal Summoned: You can Special Summon 1 face-up DARK Pendulum Monster from your Extra Deck, but it has its effects negated, also you cannot Special Summon monsters for the rest of this turn, except "D/D" monsters.

    Pendulum Scale: 8
    Pendulum Effect: Once per turn: You can pay 500 LP, then target 1 "D/D" monster you control; it gains 500 ATK (even if this card leaves the field). Unless you have a "D/D" card in your other Pendulum Zone, this card's Pendulum Scale becomes 5.
    D/D Savant Copernicus Pendulum/Effect Monster DARK 4 0 0 If this card is Normal or Special Summoned: You can send 1 "D/D" or "Dark Contract" card from your Deck to the Graveyard, except "D/D Savant Copernicus". You can only use this effect of "D/D Savant Copernicus" once per turn.

    Pendulum Scale: 1
    Pendulum Effect: You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once, while this card is in your Pendulum Zone, you can negate an activated Spell effect that would inflict damage to you, then destroy this card.
    D/D Savant Galilei Pendulum/Effect Monster DARK 10 0 0 During either player's turn: You can discard this card, then target 1 "D/D" or "Dark Contract" card you control; return it to the hand. You can only use this effect of "D/D Savant Galilei" once per turn.

    Pendulum Scale: 1
    Pendulum Effect: You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Increase this card's Pendulum Scale by 2 (max. 10), then destroy all monsters youcontrol with a Level less than or equal to this card's Pendulum Scale, except "D/D" monsters.
    D/D Savant Kepler Pendulum/Effect Monster DARK 1 0 0 If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Savant Kepler" once per turn.
  • Target 1 other "D/D" card you control; return it to the hand.
  • Add 1 "Dark Contract" card from your Deck to your hand.

    Pendulum Scale: 10
    Pendulum Effect: You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Reduce this card's Pendulum Scale by 2 (min. 1), then destroy all monsters youcontrol with a Level greater than or equal to this card's Pendulum Scale, except "D/D" monsters.
  • D/D Savant Newton Pendulum/Effect Monster DARK 7 0 0 You can discard this card, then target 1 "D/D" or "Dark Contract" card in your Graveyard, except "D/D Savant Newton"; add it to your hand. You can only use this effect of "D/D Savant Newton" once per turn.

    Pendulum Scale: 10
    Pendulum Effect: You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once, while this card is in your Pendulum Zone, you can negate an activated Trap effect that would inflict damage to you, then destroy this card.
    D/D Savant Nikola Pendulum/Effect Monster DARK 6 2000 2000 If this card in the Pendulum Zone is destroyed: You can target 1 "D/D/D"monster you control; return it to the hand, and if you do, place up to 2 face-up "D/D"Pendulum Monsters from your Extra Deck in your Pendulum Zones, but they cannot activate their Pendulum Effects this turn. You can only use this effect of "D/D Savant Nikola" once per turn.

    Pendulum Scale: 8
    Pendulum Effect: You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn: You can discard 1 D/D/D" monster, then target 1 Level 6 or lower "D/D" monster you control; it gains 2000 ATK and DEF until the end of this turn (even if this card leaves the field).
    D/D Savant Thomas Pendulum/Effect Monster DARK 8 1800 2600 You can target 1 "D/D" card in your Pendulum Zone; destroy that card, and if you do, Special Summon 1 Level 8 "D/D/D" monster from your Deck in Defense Position, but for the rest of this turn, its effects (if any) are negated, and anybattle damage your opponent takes becomes halved. You can only use this effect of "D/D Savant Thomas" once per turn.

    Pendulum Scale: 6
    Pendulum Effect: During your Main Phase: You can add 1 face-up "D/D" Pendulum Monster from your Extra Deck to your hand. You can only use this effect of "D/D Savant Thomas" once per turn.
    D/D Swirl Slime Effect Monster DARK 2 200 200 If this card is in your hand: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Materials, including this card. You can banish this card from your Graveyard; Special Summon 1 "D/D" monster from your hand. You can only use each effect of "D/D Swirl Slime" once per turn.
    D/D/D Chaos King Apocalypse Pendulum/Effect Monster DARK 7 2700 2000 During your opponent's turn, if this card is in your hand or Graveyard: You can target 2 face-up Spell/Trap Cards you control; you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters, also destroy the targeted cards, and if you do, Special Summon this card (this is a Quick Effect). You can only use this effect of "D/D/D Chaos King Apocalypse" once per turn.

    Pendulum Scale: 4
    Pendulum Effect: You can banish 2 "D/D" monsters from your Graveyard; Special Summon this card from your Pendulum Zone.
    D/D/D Cursed King Siegfried Synchro/Effect Monster DARK 8 2800 2200 1 Tuner + 1 or more non-Tuner "D/D" monsters
    During either player's turn: You can target 1 face-up Spell/Trap Card on the field; that target has its effects negated, until the next Standby Phase. You can only use this effect of "D/D/D Cursed King Siegfried" once per turn. If this card is destroyed by battle or card effect and sent to the Graveyard: Gain 1000 LP for each "Dark Contract" card you control.
    D/D/D Doom King Armageddon Pendulum/Effect Monster DARK 8 3000 1000 Once per turn, if a monster(s) you control is destroyed by battle or by card effect: You can target 1 of those monsters; this card gains ATK equal to that monster's original ATK until the end of this turn. This card cannot attack your opponent directly during the turn this effect is activated. Cannot be destroyed by Spell/Trap effects that do not target this card.

    Pendulum Scale: 4
    Pendulum Effect: Once per turn: You can target 1 "D/D" monster you control; it gains 800 ATK until the end of this turn (even if this card leaves the field).
    D/D/D Dragon King Pendragon Effect Monster DARK 7 2600 2400 If this card is in your hand: You can Tribute 1 Dragon-Type monster and 1 other Fiend-Type monster from your hand and/or your side of the field; Special Summon this card. Once per turn: You can discard 1 card; this card gains 500 ATK, then you can destroy 1 Spell/Trap Card on the field. This ATK increase lasts until the end of this turn.
    D/D/D Dragonbane King Beowulf Fusion/Effect Monster DARK 8 3000 2500 1 "D/D/D" monster + 1 "D/D" monster
    If a "D/D" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during your Standby Phase: You can destroy all cards in the Spell & Trap Zones.
    D/D/D Duo-Dawn King Kali Yuga Xyz/Effect Monster DARK 8 3500 3000 2 Level 8 "D/D" monsters
    After this card is Xyz Summoned, for the rest of this turn, other cards and their effects cannot be activated on the field and other cards' effects on the field are negated. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; destroy all Spell and Trap Cards on the field. You can detach 1 Xyz Material from this card, then target 1 "Dark Contract" Spell/Trap Card in your Graveyard; Set that target.
    D/D/D Flame King Genghis Fusion/Effect Monster FIRE 6 2000 1500 2 "D/D" monsters
    If another "D/D" monster(s) is Special Summoned to your field, while you control this face-up card (except during the Damage Step): You can target 1 "D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Flame King Genghis" once per turn. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 "Dark Contract" card in your Graveyard; add it to your hand.
    D/D/D Gust King Alexander Synchro/Effect Monster WIND 7 2500 2000 1 "D/D" Tuner + 1 or more non-Tuner monsters
    If another "D/D" monster(s) is Normal or Special Summoned to your field, while you control this face-up card (except during the Damage Step): You can target 1 Level 4 or lower "D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Gust King Alexander" once per turn.
    D/D/D Marksman King Tell Xyz/Effect Monster DARK 5 2300 2000 2 Level 5 monsters
    You can also Xyz Summon this card by using a Rank 4 "D/D/D" Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn, during either player's turn, if you took any effect damage this turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; it loses 1000 ATK and DEF, and if it does, inflict 1000 damage to your opponent. If this card is sent from the field to the Graveyard: You can send 1 "D/D" or "Dark Contract" card from your Deck to the Graveyard.
    D/D/D Oblivion King Abyss Ragnarok Pendulum/Effect Monster DARK 8 2200 3000 If this card is Normal or Special Summoned: You can target 1 "D/D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn. Once per turn: You canTribute 1 other "D/D" monster, then target 1 monster your opponent controls; banish it.

    Pendulum Scale: 5
    Pendulum Effect: If you Special Summon a "D/D" monster(s), except during the Damage Step: You can target 1 "D/D" monster in your Graveyard; any battle damage your opponent takes becomes halved for the rest of this turn, also Special Summon that monster, and if you do, take 1000 damage. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn.
    D/D/D Oracle King d'Arc Fusion/Effect Monster DARK 7 2800 2000 2 "D/D" monsters
    Any effect that would inflict damage to you makes you gain that much LP, instead.
    D/D/D Rebel King Leonidas Pendulum/Effect Monster DARK 7 2600 1200 When you take effect damage (except during the Damage Step): You can Special Summon this card from your hand, and if you do, gain LP equal to the damage you took. You take no effect damage.

    Pendulum Scale: 3
    Pendulum Effect: When you take effect damage (except during the Damage Step): You can destroy this card, and if you do, any effect that would inflict damage to a player this turn increases their LP by the same amount, instead.
    D/D/D Supreme King Kaiser Effect Monster DARK 7 2800 2100 If this card is Pendulum Summoned: All face-up cards your opponent currently controls have their effects negated, until the end of this turn. Once per turn, during your Main Phase, if this card was Pendulum Summoned this turn: You can target up to 2 cards in your Spell & Trap Zones; destroy them, and if you do, for each card destroyed, this card gains 1 additional attack during each Battle Phase this turn.
    D/D/D Wave King Caesar Xyz/Effect Monster WATER 4 2400 1200 2 Level 4 Fiend-Type monsters
    During either player's turn: You can detach 1 Xyz Material from this card; at the end of the Battle Phase, Special Summon from your Graveyard as many monsters destroyed this turn as possible, but during the next Standby Phase, take 1000 damage for each monster Special Summoned by this effect. If this card is sent from the field to the Graveyard: You can add 1 "Dark Contract" card from your Deck to your hand. You can only use each effect of "D/D/D Wave King Caesar" once per turn.
    D/D/D Wave Oblivion King Caesar Ragnarok Fusion/Effect Monster DARK 10 3200 3000 2 "D/D/D" monsters
    Once per turn, when an attack is declared involving this card: You can target 1 other "D/D" or "Dark Contract" card you control; return it to the hand, and if you do, equip 1 face-up monster your opponent controls to this card, except the battling monster. This card gains ATK equal to the combined original ATK of the monsters equipped to it by this effect.
    Damage Eater Effect Monster DARK 2 100 800 During your opponent's turn, when your opponent activates a card or effect that would inflict damage, you can remove from play this card in your Graveyard to change that effect so it increases Life Points by the same amount instead.
    Dark Artist Effect Monster DARK 3 600 1400 If this card is being attacked by a LIGHT monster, its DEF is halved during damage calculation only.
    Dark Balter the Terrible Fusion/Effect Monster DARK 5 2000 1200 A fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.
    Dark Diviner Synchro/Effect Monster DARK 4 2000 1000 1 DARK Tuner + 1 non-Tuner Insect-Type monster
    This card cannot be destroyed by battle. When this card declares an attack, if the ATK of the attack target is higher than this card: The ATK of the attack target becomes equal to this face-up card's current ATK. This change lasts until the end of the Battle Phase. When this card destroys an opponent's monster by battle and sends it to the Graveyard: Send the top 3 cards of your opponent's Deck to the Graveyard.
    Dark Effigy Effect Monster DARK 4 1500 0 If you Tribute Summon a DARK Normal Monster, you can treat this 1 monster as 2 Tributes.
    Dark Highlander Synchro/Effect Monster DARK 7 2800 2300 1 Fiend-Type Tuner + 1 or more non-Tuner Fiend-Type monsters
    Neither player can Synchro Summon. Once per turn: You can target 1 monster your opponent controls that is equipped with an Equip Card; destroy all Equip Cards equipped to that monster, and if you do, inflict 400 damage to your opponent for each card destroyed.
    Dark Hunter Effect Monster DARK 4 1600 400 This card's effect changes depending on the number of DARK monsters in your Graveyard. - 1 or fewer: This card loses 400 ATK. - 2 to 4: This card gains 400 ATK. - 5 or more: You can send this card to the Graveyard to destroy all face-down monster you opponent controls.
    Dark Jeroid Effect Monster DARK 4 1200 1500 When this card is Summoned: Target 1 face-up monster on the field; it loses 800 ATK.
    Dark King of the Abyss Normal Monster DARK 3 1200 800 It's said that this King of the Netherworld once had the power to rule over the dark.
    Dark Lucius LV4 Effect Monster EARTH 4 1000 300 The effects of your opponent's monsters that this card destroys by battle are negated. During your next Standby Phase after this card destroys a monster by battle, by sending this card to the Graveyard, Special Summon 1 "Dark Lucius LV6" from your hand or Deck.
    Dark Lucius LV6 Effect Monster EARTH 6 1700 600 If this card was Special Summoned by the effect of "Dark Lucius LV4", the effects of your opponent's monsters that this card destroys by battle are negated. During your next Standby Phase after this card has negated your opponent's monster effect, by sending this card to the Graveyard, Special Summon 1 "Dark Lucius LV8" from your hand or Deck.
    Dark Lucius LV8 Effect Monster EARTH 8 2800 900 If this card was Special Summoned by the effect of "Dark Lucius LV6", your opponent's monsters that this card destroys by battle are removed from play, and their effects are negated.
    Dark Master - Zorc Ritual/Effect Monster DARK 8 2700 1500 You can Ritual Summon this card with "Contract with the Dark Master". Once per turn: You can roll 1 six-sided die, then destroy all monsters your opponent controls if you roll 1 or 2, destroy 1 monster your opponent controls if you roll 3, 4 or 5, or destroy all monsters you control if you roll 6.
    Dark Mimic LV1 Effect Monster DARK 1 100 1000 FLIP: Draw 1 card.
    During your Standby Phase: You can send this face-up card to the Graveyard; Special Summon 1 "Dark Mimic LV3" from your hand or Deck.
    Dark Mimic LV3 Effect Monster DARK 3 1000 1000 If this card is destroyed by battle and sent to the Graveyard: Draw 1 card, but if this card was Special Summoned by the effect of "Dark Mimic LV1", draw 2 cards instead.
    Dark Necrofear Effect Monster DARK 8 2200 2800 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 3 Fiend-Type monsters in your Graveyard. If this card is destroyed by battle, or by your opponent's card effect while it is a Monster Card, equip it to a monster your opponent controls during the End Phase of this turn. Take control of the equipped monster.
    Dark Resonator Tuner Monster DARK 3 1300 300 Once per turn, this card cannot be destroyed by battle.
    Dark Ruler Ha Des Effect Monster DARK 6 2450 1600 This card cannot be Special Summoned from the Graveyard. Negate the effects of Effect Monsters destroyed by battle with Fiend-Type monsters you control.
    Dark Tinker Tuner Monster DARK 2 1000 1300 When this card you control is sent to the Graveyard, look at the top card of your Deck. Return that card to either the top or the bottom of the Deck.
    Dark Titan of Terror Normal Monster DARK 4 1300 1100 A fiend said to dwell in the world of dreams, it attacks enemies in their sleep.
    Darkbishop Archfiend Effect Monster WATER 3 300 1400 The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When an Archfiend Monster Card on your side of the field is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1, 3, or 6, negate the effect and destroy the opponent's card.
    Darklon Effect Monster DARK 1 100 100 When this card is Normal Summoned: You can have all face-up monsters you currently control gain 1 Level, also, they become DARK (these effects last until the End Phase).
    Darklord Marie Effect Monster DARK 5 1700 1200 Once per turn, during your Standby Phase: You gain 200 LP. This card must be in the Graveyard to activate and to resolve this effect.
    Darkness Destroyer Effect Monster DARK 7 2300 1800 Cannot be Special Summoned. This card can attack twice during each Battle Phase. If this attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
    Darkness Neosphere Effect Monster DARK 10 4000 4000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 Fiend-Type monster you control and 1 Fiend-Type monster from your hand to the Graveyard when your opponent's monster declares an attack. This card cannot be destroyed by battle. Once per turn, you can return all face-up Trap Cards you control to the hand.
    Desert Twister Effect Monster WIND 6 2300 2000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 EARTH and 2 WIND monsters from your Graveyard. Once per turn, you can discard 1 card to destroy 1 Spell or Trap Card on the field.
    Desrook Archfiend Effect Monster LIGHT 3 1100 1800 The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. When a Terrorking Archfiend" on your side of the field is destroyed and sent to the Graveyard, you can send this card from your hand to the Graveyard to Special Summon the "Terrorking Archfiend"."
    Dino-Sewing Effect Monster EARTH 4 0 0 Cannot be destroyed by battle. If this card is targeted for an attack: It gains 1000 ATKand DEF. After damage calculation, if this card attacked: This increased ATK and DEF returns to 0.
    Diskblade Rider Effect Monster WIND 4 1700 1500 Once per turn, you can remove from play 1 Normal Trap Card from your Graveyard. This card gains 500 ATK until the End Phase of your opponent's turn.
    Djinn Cursenchanter of Rituals Effect Monster DARK 4 1700 1000 When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. While the Ritual Monster this card was used in the Ritual Summon for is face-up on the field, negate the effect(s) of Synchro Monsters.
    Djinn Demolisher of Rituals Effect Monster DARK 3 1500 600 If you Ritual Summon a Ritual Monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. The monster Ritual Summoned using this card cannot be targeted by your opponent's card effects.
    Djinn Disserere of Rituals Effect Monster DARK 1 200 200 When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. The monster Ritual Summoned using this card is not affected by Trap Cards.
    Djinn Presider of Rituals Effect Monster DARK 4 1800 1400 When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If the monster Ritual Summoned using this card destroys a monster by battle, the controller of the Ritual Monster draws 1 card.
    Djinn Prognosticator of Rituals Effect Monster DARK 3 400 300 When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. When the monster Ritual Summoned using this card inflicts Battle Damage to your opponent, your opponent must select and discard 1 card.
    Djinn Releaser of Rituals Effect Monster DARK 3 1200 2000 When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. While the monster Ritual Summoned using this card is face-up on the field, your opponent cannot Special Summon.
    Dokuroyaiba Normal Monster FIRE 3 1000 400 A boomerang with brains that will pursue a target to the ends of the earth.
    Doom Donuts Effect Monster DARK 1 0 0 FLIP: Destroy all face-up monsters on the field with an original ATK or DEF of 0.
    Doomcaliber Knight Effect Monster DARK 4 1900 1800 Cannot be Special Summoned. During either player's turn, when a monster effect is activated: Tribute this face-up card; negate the activation, and if you do, destroy that monster.
    Doomdog Octhros Effect Monster DARK 3 800 800 If this card is sent from the field to the Graveyard: Add 1 Level 8 Fiend-Type monster from your Deck to your hand. You can only use this effect of "Doomdog Octhros" once per turn.
    Doomsday Horror Effect Monster DARK 4 ? ? The ATK and DEF of this card are each equal to the number of removed from play DARK monsters × 300. When this card is destroyed and sent to the Graveyard, return all removed from play DARK monsters to their owners' Graveyards.
    Dotedotengu Effect Monster WIND 3 0 800 If this card in your possession is sent to your Graveyard by an opponent's card effect: You can target 1 card your opponent controls; return it to the hand.
    Draghig, Malebranche of the Burning Abyss Effect Monster DARK 3 1100 900 If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Draghig, Malebranche of the Burning Abyss" per turn, and only once that turn.
  • If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
  • If this card is sent to the Graveyard: You can choose 1 "Burning Abyss" card from your Deck and place it on top of your Deck.
  • Dragon Seeker Effect Monster DARK 6 2000 2100 When this card is Summoned (excluding Special Summon), destroy 1 face-up Dragon-Type monster on the field.
    DZW - Chimera Clad Effect Monster DARK 1 0 0 You can target 1 "Number C39" monster you control; equip this monster from your hand or your side of the field to that target. The equipped monster cannot be destroyed by battle. At the end of the Damage Step, when the equipped monster attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can make the opponent's monster's ATK 0 (even after this card leaves the field or the monster becomes unaffected by card effects), and if you do, the equipped monster can make a second attack on the same monster in a row.
    Earthbound Immortal Ccapac Apu Effect Monster DARK 10 3000 2500 There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. If this card destroys an opponent's monster by battle, inflict damage to your opponent equal to the destroyed monster's ATK.
    Earthbound Linewalker Effect Monster DARK 4 1200 1900 Earthbound Immortal" monsters cannot be destroyed by their own effects.
    Earthbound Spirit Normal Monster EARTH 4 500 2000 A vengeful creature formed by the spirits of fallen warriors, it drags any who dare approach it into the deepest bowels of the earth.
    Eater of Millions Effect Monster DARK 1 ? ? Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 5 or more cards from your hand, field and/or Extra Deck, face-down, and cannot be Special Summoned by other ways. This card gains 100 ATK and DEF for each face-down banished card. This face-up card on the field cannot be Tributed, nor used as Material for a Fusion, Synchro, or Xyz Summon. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish that opponent's monster, face-down.
    Edge Imp Chain Effect Monster DARK 4 1200 1800 When this card declares an attack: You can add 1 "Edge Imp Chain" from your Deck to your hand. If this card is sent from the hand or field to the Graveyard: You can add 1 "Frightfur" card from your Deck to your hand. You can only use 1 "Edge Imp Chain" effect per turn, and only once that turn.
    Edge Imp Frightfuloid Effect Monster DARK 4 1300 1300 (This card is always treated as a "Frightfur" card.)
    You can target 1 "Frightfur" Fusion Monster you control or in your Graveyard; this card's ATK and DEF each become equal to the original ATK and DEF of that monster, until the end of this turn. You can only use this effect of "Edge Imp Frightfuloid" once per turn.
    Edge Imp Sabres Effect Monster DARK 3 1200 800 If this card is in the Graveyard: You can place 1 card from your hand on the top of the Deck; Special Summon this card in Defense Position. You can only use this effect of "Edge Imp Sabres" once per turn.
    Edge Imp Saw Effect Monster DARK 3 500 1000 When this card is Normal Summoned: You can send 1 "Fluffal" monster from your hand to the Graveyard; draw 2 cards, then place 1 card from your hand on either the top or bottom of your Deck. You can only use this effect of "Edge Imp Saw" once per turn.
    Edge Imp Tomahawk Effect Monster DARK 4 1800 800 You can send 1 "Edge Imp" monster from your hand to the Graveyard; inflict 800 damage to your opponent. You can send 1 "Edge Imp" monster from your Deck to the Graveyard, except "Edge Imp Tomahawk"; this card's name becomes the sent monster's name, until the End Phase. You can only use each effect of "Edge Imp Tomahawk" once per turn.
    El Shaddoll Anoyatyllis Fusion/Effect Monster WATER 9 2700 2000 1 "Shaddoll" monster + 1 WATER monster
    Must first be Fusion Summoned. Neither player can Special Summon monsters from the hand or Graveyard using Spell/Trap effects. If this card is sent to the Graveyard: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard; add it to your hand.
    Element Doom Effect Monster DARK 4 1500 1200 This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
  • EARTH: Negate the effect of an Effect Monster that is destroyed by this monster as a result of battle.
  • WIND: If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row.
  • Element Soldier Effect Monster DARK 4 1500 1200 This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
  • WATER: Control of this card cannot switch.
  • EARTH: Negate the effect of an Effect Monster that is destroyed by this monster in battle.
  • Emissary from Pandemonium Tuner Monster EARTH 7 2600 1800 This card cannot be Special Summoned. You can Normal Summon this card with 1 Tribute. If you do, it becomes Level 5 and its original ATK and DEF are halved.
    Emissary of the Afterlife Effect Monster DARK 4 1600 600 When this card is sent from the field to the Graveyard, each player selects 1 Level 3 or lower Normal Monster from their Deck, and adds it to their hand after showing it to the opponent. The Decks are then shuffled.
    Emperor Sem Effect Monster LIGHT 4 1300 2200 Each time you Tribute Summon a monster, each player can select 1 card from their Graveyard and return it to the top of their Deck.
    Evil HERO Dark Gaia Fusion/Effect Monster EARTH 8 ? 0 1 Fiend-Type monster + 1 Rock-Type monster
    Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. The original ATK of this card is equal to the combined original ATK of the Fusion Material Monsters used to Fusion Summon it. When this card declares an attack: You can change all Defense Position monsters your opponent controls to face-up Attack Position. (Flip Effects are not activated at this time.)
    Evil HERO Infernal Gainer Effect Monster EARTH 4 1600 0 During your Main Phase 1: You can banish this card to target 1 face-up Fiend-Type monster you control; that target can attack twice during each Battle Phase. During your second Standby Phase after this effect was activated: Special Summon this banished card in face-up Attack Position.
    Evil HERO Infernal Prodigy Effect Monster DARK 2 300 600 If you control no monsters, you can Special Summon this card (from your hand) in face-up Attack Position. During the End Phase, if you Tributed this card this turn to Tribute Summon a "HERO" monster: Draw 1 card.
    Evil HERO Infernal Sniper Fusion/Effect Monster FIRE 6 2000 2500 Elemental HERO Clayman + "Elemental HERO Burstinatrix"
    Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. This card cannot be destroyed by Spell Cards. During each of your Standby Phase: Inflict 1000 damage to your opponent. This card must be in face-up Defense Position to activate and to resolve this effect.
    Evil HERO Inferno Wing Fusion/Effect Monster FIRE 6 2100 1200 Elemental HERO Avian + "Elemental HERO Burstinatrix"
    Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to either the ATK or DEF (whichever is higher) of the destroyed monster in the Graveyard.
    Evil HERO Lightning Golem Fusion/Effect Monster LIGHT 6 2400 1500 Elemental HERO Sparkman + "Elemental HERO Clayman"
    Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. Once per turn: You can target 1 monster on the field; destroy that target.
    Evil HERO Malicious Edge Effect Monster EARTH 7 2600 1800 If your opponent controls a monster, you can Tribute Summon this card with 1 Tribute. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
    Evil HERO Malicious Fiend Fusion/Effect Monster FIRE 8 3500 2100 Evil HERO Malicious Edge + 1 Level 6 or higher Fiend-Type monster
    Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. During your opponent's Battle Phase, all monsters they control are changed to face-up Attack Position, and each monster they control must attack this card, if able.
    Evil HERO Wild Cyclone Fusion/Effect Monster EARTH 8 1900 2300 Elemental HERO Avian + "Elemental HERO Wildheart"
    Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. When this card inflicts Battle Damage to your opponent: Destroy all face-down Spell and Trap Cards your opponent controls.
    Evilswarm Exciton Knight Xyz/Effect Monster LIGHT 4 1900 0 2 Level 4 monsters
    Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and their side of the field than you do: You can detach 1 Xyz Material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn (this is a Quick Effect).
    Evilswarm Nightmare Xyz/Effect Monster DARK 4 950 1950 2 Level 4 DARK monsters
    When your opponent Special Summons a monster(s): You can detach 1 Xyz Material from this card; change that Special Summoned monster(s) to face-down Defense Position.
    Evilswarm Thanatos Xyz/Effect Monster DARK 4 2350 1350 2 Level 4 DARK monsters
    Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; this face-up card is unaffected by other monster effects this turn.
    Fabled Ashenveil Effect Monster LIGHT 4 1600 1200 If this card battles with your opponent's monster, you can send 1 card from your hand to the Graveyard during damage calculation to have this card gain 600 ATK during damage calculation only.
    Fabled Dianaira Effect Monster LIGHT 8 2800 100 You can Tribute 1 "Fabled" monster to Tribute Summon this card in face-up Attack Position. Once per turn, when your opponent activates a Normal Spell Card, its effect become "Your opponent selects and discards 1 card from their hand".
    Fabled Dyf Effect Monster LIGHT 3 1400 1700 When a "Fabled" monster(s) is sent from the hand to your Graveyard, you can Tribute this card to select 1 of those monster(s) and Special Summon it.
    Fabled Gallabas Effect Monster LIGHT 4 1500 800 You can discard 1 card to the Graveyard to destroy 1 face-up monster your opponent controls with DEF lower than this card's ATK.
    Fabled Grimro Effect Monster LIGHT 4 1700 1000 If you control a face-up "Fabled" monster: You can send this card from your hand to the Graveyard; add 1 "Fabled" monster from your Deck to your hand, except "Fabled Grimro".
    Fabled Krus Effect Monster LIGHT 2 1000 800 When this card is discarded to the Graveyard, select 1 Level 4 or lower "Fabled" monster in your Graveyard, except this card, and Special Summon it.
    Fabled Kushano Tuner Monster LIGHT 3 1100 800 You can discard 1 "Fabled" monster to the Graveyard except "Fabled Kushano" to add this card from your Graveyard to your hand.
    Fabled Leviathan Synchro/Effect Monster LIGHT 10 3000 2000 1 "Fabled" Tuner + 1 or more non-Tuner monster.
    When this card on the field is destroyed and sent to the Graveyard, you can select up to 3 "Fabled" monsters in your Graveyard. Add them to your hand.
    Fabled Lurrie Effect Monster LIGHT 1 200 400 When this card is discarded from your hand to the Graveyard, Special Summon it.
    Fabled Miztoji Tuner Monster LIGHT 2 400 200 You can send this card from your hand to the Graveyard to select 1 face-up "Fabled" monster you control. The selected monster is treated as a Tuner monster while face-up on the field.
    Fabled Oltro Tuner Monster LIGHT 2 800 500 Once per turn, you can send 1 card from your hand to the Graveyard to Special Summon 1 Level 3 "Fabled" monster from your hand.
    Fabled Ragin Synchro/Effect Monster LIGHT 5 2300 1800 1 "Fabled" Tuner Monster + 1 or more non-Tuner Monsters
    When this card is Synchro Summoned, if you have 1 or less cards in your hand, you can draw until you have 2 cards in your hand.
    Fabled Raven Tuner Monster LIGHT 2 1300 1000 Once per turn, you can discard any number of cards from your hand and increase the Level of this card by the number of discarded cards, until the End Phase. This card also gains ATK equal to the number of discarded cards × 400, until the End Phase.
    Fabled Soulkius Effect Monster LIGHT 6 2200 2100 You can send 2 cards, except "Fabled Soulkius", from your hand to the Graveyard to Special Summon this card from the Graveyard.
    Fabled Topi Effect Monster LIGHT 1 500 200 If your opponent has 2 or more cards in their hand than you do, you can reveal 1 "Fabled" monster in your hand and Tribute this face-up card to select 2 Spell or Trap Cards your opponent controls, and destroy them.
    Fabled Urustos Effect Monster LIGHT 4 1500 200 While you have 2 or less cards in your hand, all face-up "Fabled" monsters you control gain 400 ATK.
    Fabled Valkyrus Synchro/Effect Monster LIGHT 8 2900 1700 1 "Fabled" Tuner + 1 or more non-Tuner monsters
    Once per turn, you can discard 1 Fiend-Type monster to draw 1 card.
    Farfa, Malebranche of the Burning Abyss Effect Monster DARK 3 1000 1900 If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Farfa, Malebranche of the Burning Abyss" per turn, and only once that turn.
  • If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
  • If this card is sent to the Graveyard: You can target 1 monster on the field; banish it until the End Phase.
  • Feral Imp Normal Monster DARK 4 1300 1400 A playful little fiend that lurks in the dark, waiting to attack an unwary enemy.
    Fiend's Mirror Ritual Monster DARK 6 2100 1800 You can Ritual Summon this card with "Beastly Mirror Ritual".
    Fiendish Rhino Warrior Effect Monster EARTH 3 1400 900 Fiend-Type monsters you control, except "Fiendish Rhino Warrior", cannot be destroyed by battle or card effects. If this card is sent to the Graveyard: You can send 1 Fiend-Type monster from your Deck to the Graveyard, except "Fiendish Rhino Warrior". You can only use this effect of "Fiendish Rhino Warrior" once per turn.
    Flame Ogre Effect Monster FIRE 7 2400 1700 This card cannot be Special Summoned. When this card is Normal Summoned, draw 1 card.
    Flamvell Fiend Effect Monster FIRE 5 2100 1200 When this card inflicts Battle Damage to your opponent, inflict 200 damage to your opponent for each Pyro-Type monster in your Graveyard.
    Flare Resonator Tuner Monster FIRE 3 300 1300 The Synchro Monster that used this card as a Synchro Material Monster gains 300 ATK.
    Flash Assailant Effect Monster DARK 4 2000 2000 Decrease the ATK and DEF of this card by 400 points for every card in your hand.
    Force Resonator Tuner Monster WATER 2 500 500 You can send this face-up card you control to the Graveyard to select 1 face-up monster you control. If that monster attacks during this turn, your opponent cannot activate the effects of any Spell, Trap, or Effect Monster Cards that target a monster(s), until the end of the Damage Step.
    Frightfur Bear Fusion/Effect Monster DARK 6 2200 1800 "Edge Imp Sabres" + "Fluffal Bear"
    When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can equip that monster to this card as an Equip Spell Card with this effect.
  • The equipped monster gains 1000 ATK.
  • Frightfur Chimera Fusion/Effect Monster DARK 8 2800 2000 3 "Frightfur" monsters
    Must be Fusion Summoned, and cannot be Special Summoned by other ways. If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your side of the field, but its ATK is halved. You can only use this effect of "Frightfur Chimera" once per turn. This card gains 300 ATK for each monster you control that is owned by your opponent.
    Frightfur Leo Fusion/Effect Monster DARK 7 2400 2000 "Edge Imp Saw" + 1 "Fluffal" monster
    Must be Fusion Summoned and cannot be Special Summoned by other ways. You can target 1 face-up monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK. You can only use this effect of "Frightfur Leo" once per turn. This card cannot attack your opponent directly during the turn you activate this effect.
    Frightfur Sabre-Tooth Fusion/Effect Monster DARK 8 2400 2000 1 "Frightfur" Fusion Monster + 1 or more "Fluffal" and/or "Edge Imp" monsters.
    When this card is Fusion Summoned: You can target 1 "Frightfur" monster in your Graveyard; Special Summon it. All "Frightfur" monsters you control gain 400 ATK. If this card was Fusion Summoned using 3 or more Fusion Materials, it cannot be destroyed by battle or card effects.
    Frightfur Sheep Fusion/Effect Monster DARK 5 2000 2000 "Edge Imp Chain" + 1 "Fluffal" monster
    If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can Special Summon this card, and if you do, it gains 800 ATK. You can only use this effect of "Frightfur Sheep" once per turn.
    Frightfur Wolf Fusion/Effect Monster DARK 6 2000 1500 "Edge Imp Sabres" + 1 or more "Fluffal" monsters
    Must be Fusion Summoned with the above Fusion Material Monsters, and cannot be Special Summoned by other ways. This card can attack a number of times each Battle Phase, up to the number of Fusion Materials used for its Fusion Summon.
    Fusion Devourer Effect Monster DARK 4 1400 1200 When this card battles a Fusion Monster, the ATK of the Fusion Monster becomes 0 during the Damage Step only.
    Gaap the Divine Soldier Effect Monster DARK 6 2200 2000 All monsters are changed to face-up Attack Position and their battle positions cannot be changed (Flip Effects are not activated at this time). Once per turn, you can reveal any number of Fiend-Type monsters in your hand to give this card 300 ATK for each revealed card, until the End Phase.
    Garbage Lord Effect Monster DARK 5 0 2400 You can Special Summon this card (from your hand) by paying 2000 Life Points. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a DARK monster.
    Garbage Ogre Effect Monster DARK 3 800 1300 You can send this card from your hand to the Graveyard; add 1 "Garbage Lord" from your Deck to your hand. You can only use the effect of "Garbage Ogre" once per turn.
    Garlandolf, King of Destruction Ritual/Effect Monster DARK 7 2500 1400 This card can only be Ritual Summoned with the Ritual Spell Card, "Ritual of Destruction". When this card is Ritual Summoned, destroy all other face-up monsters on the field with DEF less than or equal to this card's ATK. This card gains 100 ATK for each monster destroyed by this effect.
    Gash the Dust Lord Effect Monster DARK 4 1000 1200 When this card inflicts battle damage to your opponent: Increase the Level of this by 1 (max. 12).
    Gemini Imps Effect Monster DARK 4 1000 1000 During either player's turn, when your opponent activates a Spell Card, Trap Card, or monster effect that could make you discard when it resolves: You can send this card from your hand to the Graveyard; negate the activation, and if you do, destroy it. Then draw 1 card.
    Ghost Ship Effect Monster LIGHT 5 1900 1000 Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT monster from your Graveyard.
    Ghostrick Dullahan Xyz/Effect Monster DARK 1 1000 0 2 Level 1 monsters
    This card gains 200 ATK for each "Ghostrick" card you control. Once per turn, during either player’s turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; halve its ATK, until the End Phase. If this card is sent to the Graveyard: You can target 1 other "Ghostrick" card in your Graveyard; add that target to your hand.
    Ghostrick Jackfrost Effect Monster DARK 1 800 100 Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When an opponent's monster declares a direct attack: You can change that opponent's monster to face-down Defense Position, and if you do, Special Summon this card from your hand in face-down Defense Position.
    Ghostrick Lantern Effect Monster DARK 1 800 0 Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When an opponent's monster declares a direct attack, or when a "Ghostrick" monster you control is targeted for an attack: You can negate the attack, and if you do, Special Summon this card from your hand in face-down Defense Position.
    Ghostrick Mary Effect Monster DARK 1 100 1600 Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When you take damage: You can discard this card; Special Summon 1 "Ghostrick" monster from your Deck in face-down Defense Position. You can only use this effect of "Ghostrick Mary" once per turn.
    Ghostrick Specter Effect Monster DARK 1 600 0 Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When a "Ghostrick" monster is destroyed by an opponent's card effect, or by battle with their attacking monster, and sent to your Graveyard: You can Special Summon this card from your hand in face-down Defense Position, and if you do, draw 1 card.
    Giant Germ Effect Monster DARK 2 1000 100 When this card is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent. You can also Special Summon any number of "Giant Germs" from your Deck in face-up Attack Position.
    Giant Kozaky Effect Monster DARK 4 2500 2400 If there is no face-up "Kozaky" on the field, destroy this card. If this face-up card on the field is destroyed, inflict damage to the current controller's Life Points equal to the original ATK of this card.
    Giant Orc Effect Monster DARK 4 2200 0 If this card attacks, it is changed to Defense Position at the end of the Battle Phase. You cannot change this battle position until the end of your next turn.
    Gil Garth Normal Monster DARK 4 1800 1200 This steel-armored terror machine ruthlessly strikes down enemies with its giant katana.
    Gishki Psychelone Ritual/Effect Monster WATER 4 2150 1650 You can Ritual Summon this card with any "Gishki" Ritual Spell Card. Once per turn: You can declare 1 Monster Type and Attribute; look at 1 random card in your opponent's hand, and if it is a monster of the declared Type and Attribute, shuffle it into the Deck. Otherwise, return it to the hand.
    Goblin Calligrapher Normal Monster DARK 1 400 400 A Goblin who devotes himself to mastering perfect calligraphy of the word "False". He gives his all to each stroke.
    Goblin Elite Attack Force Effect Monster EARTH 4 2200 1500 If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn.
    Goblin King Effect Monster DARK 1 0 0 While you control another Fiend-Type monster, this card cannot be attacked. The ATK and DEF of this card are each equal to the number of Fiend-Type monsters on the field (excluding this card) x 1000.
    Goblin of Greed Effect Monster EARTH 4 1000 1800 As long as this card remains face-up on your side of the field, neither player can activate an effect by discarding from his/her hand.
    Goldd, Wu-Lord of Dark World Effect Monster DARK 5 2300 1400 If this card is discarded to the Graveyard by a card effect: If it was discarded from your hand to your Graveyard by an opponent's card effect, you can target up to 2 cards your opponent controls; Special Summon this card from the Graveyard, then destroy those cards (if any).
    Gorz the Emissary of Darkness Effect Monster DARK 7 2700 2500 When you take damage from a card your opponent controls: You can Special Summon this card from your hand. You must control no cards to activate and to resolve this effect. When Special Summoned this way, activate the appropriate effect, based on the type of damage.
  • Battle Damage: Special Summon 1 "Emissary of Darkness Token" (Fairy-Type/LIGHT/Level 7/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of Battle Damage you took.
  • Effect Damage: Inflict damage to your opponent equal to the amount of damage you took.
  • Graff, Malebranche of the Burning Abyss Effect Monster DARK 3 1000 1500 If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Graff, Malebranche of the Burning Abyss" per turn, and only once that turn.
  • If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
  • If this card is sent to the Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Deck, except "Graff, Malebranche of the Burning Abyss".
  • Grand Tiki Elder Normal Monster DARK 4 1500 800 A masked monster that wields the most deadly of curses.
    Grapha, Dragon Lord of Dark World Effect Monster DARK 8 2700 1800 You can Special Summon this card (from your Graveyard) by returning 1 face-up "Dark World" monster you control to the hand, except "Grapha, Dragon Lord of Dark World". If this card is discarded to the Graveyard by a card effect: Target 1 card your opponent controls; destroy that target, then, if this card was discarded from your hand to your Graveyard by an opponent's card effect, look at 1 random card in your opponent's hand, then, if it was a monster, you can Special Summon it to your side of the field.
    Grave Protector Effect Monster DARK 4 0 2000 While this card is face-up on the field, monsters that are destroyed as a result of battle are returned to the owner's Deck (not sent to the Graveyard). The Deck is then shuffled.
    Grave Squirmer Effect Monster DARK 1 0 0 When this card is destroyed by battle and sent to the Graveyard: Target 1 card on the field; destroy that target.
    Gravitic Orb Effect Monster DARK 3 1100 700 FLIP: Change the Battle Positions of all face-up monsters your opponent controls.
    Great Maju Garzett Effect Monster DARK 6 0 0 The ATK of this card becomes twice the original ATK of 1 monster that you Tributed for the Tribute Summon of this card.
    Greed Quasar Effect Monster DARK 7 ? ? This card's original ATK and DEF are each equal to its Level x 300. This monster's Level is increased by the Level of monsters it destroys by battle.
    Green Duston Effect Monster WIND 1 0 1000 Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While this card is face-up on the field, it cannot be Tributed. When this card on the field is destroyed: The controller targets 1 Spell/Trap Card they control; return that target to the hand. You can only control 1 face-up "Green Duston".
    Gren Maju Da Eiza Effect Monster FIRE 3 ? ? This card's ATK and DEF are each equal to the number of your removed from play cards x 400.
    Gren, Tactician of Dark World Effect Monster DARK 2 300 500 If this card is discarded to the Graveyard by a card effect: Target 1 Spell/Trap Card on the field; destroy that target.
    Grinder Golem Effect Monster DARK 8 3000 300 Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) to your opponent's side of the field by Special Summoning 2 "Grinder Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in face-up Attack Position on your side of the field. If you Special Summon this monster, you cannot Normal Summon or Set a monster during the same turn.
    Guardian Baou Effect Monster DARK 4 800 400 This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Wicked-Breaking Flamberge - Baou" on your side of the field. Each time this card destroys 1 of your opponent's monsters and sends it to the Graveyard as a result of battle, increase the ATK of this card by 1000 points. Also, the effects of an Effect Monster that this card destroys as a result of battle are negated.
    Guardian Dreadscythe Effect Monster DARK 8 2500 2000 Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. If a "Guardian Eatos" is destroyed by battle or by card effect and sent to your Graveyard: You can Special Summon this card from your hand. When this card is Special Summoned: You can equip 1 "Reaper Scythe - Dreadscythe" from your Deck to this card. You cannot Normal or Special Summon monsters (but you can Normal Set). When this card is sent from the field to the Graveyard: Send 1 card from your hand to the Graveyard, and if you do, Special Summon this card from the Graveyard.
    Guerilla Kite Tuner/Effect Monster FIRE 4 1600 200 If this card is sent from the field to the Graveyard: Inflict 500 damage to your opponent. You can only use this effect of "Guerilla Kite" once per turn.
    Hand-Holding Genie Effect Monster DARK 4 1000 1600 Monsters your opponent controls cannot target monsters for attacks, except this one. This card gains DEF equal to the combined original DEF of all other face-up Defense Position monsters you control.
    Headless Knight Normal Monster EARTH 4 1450 1700 A haunted spirit of a falsely accused knight who wanders in search of truth and justice.
    Helpoemer Effect Monster DARK 5 2000 1400 Cannot be Special Summoned from the Graveyard. If this card was destroyed by battle and sent to the Graveyard, this effect activates at the end of each of your opponent's Battle Phases: Discard 1 random card from your opponent's hand. This card must be in the Graveyard to activate and to resolve this effect.
    Hiro's Shadow Scout Effect Monster DARK 2 650 500 FLIP: Your opponent draws 3 cards. Both players look at the cards. If there are any Spell Cards among them, discard all those Spell Card(s) to the Graveyard.
    Holding Arms Effect Monster DARK 4 500 1200 If this card is Normal or Special Summoned: Target 1 face-up monster your opponent controls; while this card is face-up on the field, that face-up monster cannot attack, also its effects are negated. While that face-up monster is on the field, this card cannot be destroyed by battle or card effects.
    Holding Legs Effect Monster DARK 4 800 600 If this card is Summoned: Return all Set Spell and Trap Cards on the field to the hand. You can banish this card from your Graveyard, then target 1 Set Spell/Trap Card your opponent controls; that Set card cannot be activated until the end of your opponent's next turn.
    House Duston Effect Monster LIGHT 1 0 1000 When this face-up card on the field is destroyed by your opponent's card (either by battle, and it was face-up at the start of the Battle Step, or by card effect) and sent to the Graveyard: You can Special Summon any "Duston" monsters of your choice from you hand and/or Deck to anywhere on the field, but you must Special Summon an equal number on each side.
    Humhumming the Key Djinn Xyz/Effect Monster WATER 3 1100 1800 2 Level 3 monsters
    When this card is Special Summoned: You can target 1 "Djinn" Xyz Monster in your Graveyard; Special Summon it, then you can attach up to 2 cards from your hand to it as Xyz Materials. Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Djinn" Xyz Monster you control; this turn, it can attack your opponent directly.
    Ido the Supreme Magical Force Effect Monster DARK 6 2200 800 You cannot Summon monsters. You can only control 1 "Ido the Supreme Magical Force". If this card is destroyed by a card effect and sent to the Graveyard, Special Summon it from your Graveyard during the next turn's Standby Phase and destroy all other monsters you control.
    Illusory Snatcher Effect Monster DARK 7 2400 1000 When you Tribute Summon a monster: You can Special Summon this card from your hand, and if you do, the Type, Attribute, and Level of this card become the same as that face-up Tribute Summoned monster.
    Imprisoned Queen Archfiend Effect Monster DARK 8 2600 1700 This card's controller pays 1000 Life Points during each of their Standby Phases (this is not optional). During your Standby Phase, if "Pandemonium" is on the field and this card is in your Graveyard, 1 Level 4 or lower Fiend-Type monster gains 1000 ATK until the End Phase.
    Infernal Incinerator Effect Monster FIRE 6 2800 1800 This card can only be Normal Summoned or Set by discarding all card(s) in your hand to the Graveyard except this card, as well as Tributing 1 card with ATK 2000 or higher from your side of the field. Increase the ATK of this monster by 200 points for each monster on your opponent's side of the field. Decrease the ATK of this card by 500 points for each monster on your side of the field, except this card.
    Infernalqueen Archfiend Effect Monster FIRE 4 900 1500 The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent's card. As long as this card remains on the field, during each Standby Phase, increase the ATK of 1 Archfiend Monster Card by 1000 points until the End Phase.
    Infernity Archer Effect Monster DARK 6 2000 1000 If you have no cards in your hand, this card can attack your opponent directly.
    Infernity Archfiend Effect Monster DARK 4 1800 1200 When you have no cards in your hand and draw this card, you can reveal it to Special Summon it. When this card is Special Summoned, if you have no cards in your hand, you can add 1 "Infernity" card from your Deck to your hand.
    Infernity Avenger Tuner Monster DARK 1 0 0 When a monster you control, except "Infernity Avenger", is destroyed by battle with an opponent's monster and sent to the Graveyard, while you have no cards in your hand, you can Special Summon this card from your Graveyard. In that case, the Level of this card is equal to the Level of your destroyed monster.
    Infernity Destroyer Effect Monster DARK 6 2300 1000 While you have no cards in your hand, when this card destroys an opponent's monster by battle and sends it to the Graveyard, inflict 1600 damage to your opponent.
    Infernity Guardian Effect Monster DARK 4 1200 1700 While you have no cards in your hand, this face-up card cannot be destroyed by battle or by card effects.
    Infernity Knight Effect Monster DARK 3 1400 400 When this card on the field is destroyed and sent to the Graveyard: You can discard 2 cards; Special Summon this card from your Graveyard.
    Infernity Mirage Effect Monster DARK 1 0 0 This card cannot be Special Summoned from the Graveyard. If you have no cards in your hand, you can Tribute this card to select 2 "Infernity" monsters in your Graveyard. Special Summon those monsters.
    Infernity Necromancer Effect Monster DARK 3 0 2000 When this card is Normal Summoned, it is changed to Defense Position. While you have no cards in your hand, this card gains the following effect: Once per turn, you can Special Summon 1 "Infernity" monster from your Graveyard, except "Infernity Necromancer".
    Inferno Hammer Effect Monster DARK 6 2400 0 When this card destroys your opponent's monster and sends it to the Graveyard as a result of battle, you can select 1 face-up monster on your opponent's side of the field and flip it into face-down Defense Position.
    Infernoid Antra Effect Monster FIRE 2 0 2000 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard, while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 face-up card your opponent controls; return it to the hand. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect).
    Infernoid Attondel Effect Monster FIRE 8 2800 0 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can activate this effect; this card can make a second attack in a row. Once per turn, during either player's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it.
    Infernoid Decatron Tuner/Effect Monster FIRE 1 500 200 If this card is Normal or Special Summoned: You can send 1 "Infernoid" monster from your Deck to the Graveyard, except "Infernoid Decatron", and if you do, increase this card's Level by the Level of the sent monster, and if you do that, this card's name becomes that monster's, and replace this effect with that monster's original effects.
    Infernoid Devyaty Effect Monster FIRE 9 2900 2900 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 3 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card is Special Summoned: You can destroy all Spell and Trap Cards on the field, except "Void" cards. Once per turn, during either player's turn, when another monster's effect is activated: You can Tribute 1 monster; negate the activation, and if you do, banish it.
    Infernoid Harmadik Effect Monster FIRE 3 1600 0 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 monster on the field; destroy it. This card cannot attack the turn you activate this effect. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect).
    Infernoid Onuncu Effect Monster FIRE 10 3000 3000 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 3 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card is Special Summoned: You can destroy all other monsters on the field. Once per turn, during either player's turn, when a Spell/Trap Card or effect is activated: You can Tribute 1 monster; negate the activation, and if you do, banish that card.
    Infernoid Patrulea Effect Monster FIRE 4 1800 0 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Spell/Trap Card on the field; destroy it. This card cannot attack the turn you activate this effect. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect).
    Infernoid Piaty Effect Monster FIRE 5 2200 0 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card inflicts battle damage to your opponent by attacking an opponent's monster: You can send 1 random card from your opponent's hand to the Graveyard. Once per turn, during either player's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it.
    Infernoid Pirmais Effect Monster FIRE 1 0 0 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Set card on the field; shuffle it into the Deck. That card cannot be activated in response to this effect's activation. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect).
    Infernoid Seitsemas Effect Monster FIRE 7 2600 0 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. If this card attacks an opponent's monster, this effect can be activated at the end of the Battle Phase: Banish 1 card on the field. Once per turn, during either player's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it.
    Infernoid Sjette Effect Monster FIRE 6 2400 0 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card declares an attack: You can banish 1 monster from your opponent's Extra Deck (their choice). Once per turn, during either player's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it.
    Infernoid Tierra Fusion/Effect Monster FIRE 11 3400 3600 "Infernoid Onuncu" + "Infernoid Devyaty" + 1 or more "Infernoid" monsters.
    When this card is Fusion Summoned, you can: Apply these effects, in sequence, depending on the number of Fusion Materials with different names used for this card's Summon;
  • 3 or more: Each player sends 3 cards from their Extra Deck to the Graveyard.
  • 5 or more: Each player sends the top 3 cards of their Deck to the Graveyard.
  • 8 or more: Each player returns up to 3 of their banished cards to the Graveyard.
  • 10 or more: Each player sends their entire hand to the Graveyard.
  • Infinity Dark Gemini Monster DARK 4 1500 1200 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it treated as an Effect Monster with this effect: When this card declares an attack you can change the battle position of 1 face-up monster your opponent controls.
    Invader of Darkness Effect Monster DARK 8 2900 2500 While this card is face-up on the field, your opponent cannot activate Quick-Play Spell Cards.
    Jowls of Dark Demise Effect Monster WATER 2 200 100 FLIP: Take control of 1 monster on your opponent's side of the field until the end of the turn that this card's effect is activated. When the controlled monster attacks, it can attack your opponent's Life Points directly.
    Juragedo Effect Monster DARK 4 1700 1300 During either player's Battle Step: You can Special Summon this card from yourhand, and if you do, gain 1000 LP. You can only use this effect of "Juragedo" once per turn. During either player's turn: You can Tribute this card, then target 1 face-upmonster you control; it gains 1000 ATK until the end of the next turn.
    Kahkki, Guerilla of Dark World Effect Monster DARK 2 300 500 If this card is discarded to the Graveyard by a card effect: Target 1 monster on the field; destroy that target.
    King Fog Normal Monster DARK 3 1000 900 A fiend that dwells in a blinding curtain of smoke.
    King of Destruction - Xexex Effect Monster DARK 10 3000 2500 This card cannot be Special Summoned. This card must be Tribute Summoned by offering 3 Fiend-Type monsters on your side of the field as Tributes. If this card attacks your opponent's Life Points directly and makes them 0, the controller of this card wins the Match.
    King of Yamimakai Normal Monster DARK 5 2000 1530 Wields the power of darkness to destroy its enemies.
    Kiseitai Effect Monster DARK 2 300 800 When your opponent's monster attacks this card in face-down Defense Position, this card becomes an Equip Spell Card equipped to the attacking monster (No damage calculation is conducted). During each of your opponent's Standby Phases, increase your Life Points by half of the ATK of the monster equipped with this card.
    Koa'ki Meiru Doom Effect Monster WIND 3 1700 800 During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Fiend-Type monster in your hand. Effects of LIGHT and DARK Effect Monsters that activate during the Main Phase are negated.
    Koa'ki Meiru Valafar Effect Monster FIRE 8 3000 2100 During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard. You can Tribute Summon this monster by Tributing 1 "Koa'ki Meiru" monster. This card cannot be destroyed by the effects of Trap Cards. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
    Kozaky Normal Monster DARK 1 400 400 A workaholic fiend who devotes everything to his research into the languages of Dark World. His mind has collapsed because of working too hard.
    Kryuel Effect Monster DARK 4 1000 1700 When this card is sent to the Graveyard as a result of battle, toss a coin and call it. If you call it right, destroy 1 monster on your opponent's side of the field.
    Kuribandit Effect Monster DARK 3 1000 700 During the End Phase, if this card was Normal Summoned this turn: You can Tribute this card; excavate the top 5 cards of your Deck, you can add 1 excavated Spell/Trap Card to your hand, also send the remaining cards to the Graveyard.
    Kuriboh Effect Monster DARK 1 300 200 During your opponent's Battle Phase, you can discard this card to reduce the Battle Damage you take from 1 of your opponent's attacking monsters to 0.
    Kuribohrn Effect Monster LIGHT 1 300 200 At the end of the Battle Phase: You can discard this card, then target 1 monster in your Graveyard that was destroyed by battle and sent there this turn; Special Summon it. When an opponent's monster declares an attack: You can banish this card from your Graveyard, then target any number of "Kuriboh" monsters in your Graveyard; Special Summon them.
    La Jinn the Mystical Genie of the Lamp Normal Monster DARK 4 1800 1000 A genie of the lamp that is at the beck and call of its master.
    Lancer Archfiend Effect Monster DARK 4 1600 1400 Once per turn, when a monster you control declares an attack targeting a Defense Position monster your opponent controls, you can activate this effect. If you do, during this battle, if the ATK of the attacking monster is greater than the DEF of the Defense Position monster it battles, inflict the difference as Battle Damage to your opponent.
    Latinum, Exarch of Dark World Effect Monster DARK 6 1500 2400 If this card is discarded to the Graveyard by a card effect: If it was discarded from your hand to your Graveyard by an opponent's card effect, target 1 Fiend-Type monster on the field; Special Summon this card from the Graveyard, then that target (if any) gains 500 ATK.
    Lava Golem Effect Monster FIRE 8 3000 2500 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's side of the field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. During each of the controller's Standby Phases: The controller takes 1000 damage.
    Legendary Fiend Effect Monster DARK 6 1500 1800 During each of your Standby Phases, this card gains 700 ATK.
    Legendary Maju Garzett Effect Monster DARK 8 0 0 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing all monsters you control, and cannot be Special Summoned by other ways. This card's ATK becomes the combined original ATK of the Tributed monsters. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    Lesser Fiend Effect Monster DARK 5 2100 1000 As long as this monster remains face-up on the field, monsters destroyed by this monster as a result of battle are removed from play instead of being sent to the Graveyard.
    Libic, Malebranche of the Burning Abyss Effect Monster DARK 3 1300 700 If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Libic, Malebranche of the Burning Abyss" per turn, and only once that turn.
  • If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
  • If this card is sent to the Graveyard: You can Special Summon 1 Level 3 DARK Fiend-Type monster from your hand, but its effects are negated.
  • Lord of the Lamp Normal Monster DARK 4 1400 1200 This spirit emerges from the mystic lamp and obeys the wishes of its summoner.
    Lucent, Netherlord of Dark World Effect Monster DARK 6 2400 0 If this card is discarded to the Graveyard by a card effect: Special Summon this card from the Graveyard, then, if it was discarded from your hand to your Graveyard by an opponent's card effect, you can Special Summon 1 Fiend-Type monster from your Deck to either side of the field.
    Lucius the Shadow Vassal Effect Monster DARK 1 800 1000 You can banish 1 Level 5 or higher monster from your Graveyard; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. If this card is Tributed for a Tribute Summon: You can look at all Set cards your opponent controls. Your opponent cannot activate cards or effects in response to this effect's activation. You can only use each effect of "Lucius the Shadow Vassal" once per turn.
    Mad Archfiend Effect Monster DARK 4 1800 0 During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this face-up Attack Position card is selected as an attack target, change it to Defense Position.
    Mad Reloader Effect Monster DARK 1 0 0 When this card is destroyed by battle and sent to the Graveyard: Send 2 cards from your hand to the Graveyard, and if you do, draw 2 cards.
    Maestroke the Symphony Djinn Xyz/Effect Monster DARK 4 1800 2300 2 Level 4 monsters
    Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up Attack Position monster your opponent controls; change it to face-down Defense Position. If a face-up "Djinn" Xyz Monster you control would be destroyed, you can detach 1 Xyz Material from that monster instead.
    Magical King Moonstar Effect Monster DARK 3 900 600 Cannot be used as a Synchro Material, except for the Synchro Summon of a DARK Synchro Monster. If you control a Tuner monster, you can Special Summon this card (from your hand). If this card is Normal or Special Summoned: You can target 1 other monster you control or in your Graveyard; until the end of this turn, this card's Level becomes the same as that monster's, also you cannot Special Summon, except by Synchro Summon.
    Majesty's Fiend Effect Monster LIGHT 6 2400 1000 Cannot be Special Summoned. Monster effects cannot be activated.
    Maju Garzett Effect Monster DARK 7 0 0 The ATK of this card becomes equal to the combined original ATK of the 2 monsters you Tributed for the Tribute Summon of this card.
    Malacoda, Netherlord of the Burning Abyss Ritual/Effect Monster DARK 6 2700 2200 You can Ritual Summon this card with "Good & Evil in the Burning Abyss". Must be Ritual Summoned, and cannot be Special Summoned by other ways. Once per turn, during either player's turn: You can send 1 "Burning Abyss" monster from your hand to the Graveyard, then target 1 face-up monster your opponent controls; until the end of this turn, that target loses ATK and DEF equal to the ATK and DEF of the "Burning Abyss" monster sent to the Graveyard this way. If this card is sent from the field to the Graveyard: You can target 1 card on the field; send it to the Graveyard.
    Malice Doll of Demise Effect Monster DARK 4 1600 1700 If this card is sent from the field to the Graveyard by the effect of a Continuous Spell Card, Special Summon this card from the Graveyard during your Standby Phase.
    Malicevorous Fork Effect Monster DARK 2 400 400 You can send 1 other Fiend-Type monster from your hand to the Graveyard; Special Summon this card from your hand.
    Malicevorous Knife Effect Monster DARK 2 600 100 When this card is Normal Summoned: You can target 1 "Malicevorous" monster in your Graveyard except "Malicevorous Knife"; Special Summon that target.
    Malicevorous Spoon Effect Monster DARK 2 100 500 When a "Malicevorous" monster with a different name is Normal or Special Summoned to your side of the field (except during the Damage Step): You can target 1 Level 2 Fiend-Type monster in your Graveyard; Special Summon that target. Its effects are negated. You can only use the effect of "Malicevorous Spoon" once per turn.
    Man-Eating Treasure Chest Normal Monster DARK 4 1600 1000 A monster disguised as a treasure chest that is known to attack the unwary adventurer.
    Mask of Darkness Effect Monster DARK 2 900 400 FLIP: Add 1 Trap Card from your Graveyard to your hand.
    Masked Chopper Effect Monster EARTH 1 100 100 If this card destroys an opponent's monster by battle, inflict 2000 damage to your opponent.
    Mazera DeVille Effect Monster DARK 8 2800 2300 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 face-up "Warrior of Zera" on your side of the field while "Pandemonium" is on the field. If "Pandemonium" is on your side of the field when you Special Summon this card, your opponent discards 3 random cards from their hand. If "Pandemonium" is not on your side of the field, this effect is not applied.
    Meda Bat Normal Monster DARK 2 800 400 An eyeball fiend created by a servant of the wicked, it uses "Dark Bombs" to blow away its enemies.
    Mefist the Infernal General Effect Monster DARK 5 1800 1700 When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card inflicts Battle Damage to your opponent's Life Points, discard 1 card randomly from your opponent's hand.
    Mekanikal Arkfiend Effect Monster DARK 4 100 2100 When this card inflicts battle damage to your opponent: You can Special Summon 1 Normal Monster from your hand or Graveyard.
    Melchid the Four-Face Beast Normal Monster DARK 4 1500 1200 This monster has four different masks for four different attacks.
    Melomelody the Brass Djinn Xyz/Effect Monster LIGHT 3 1400 1600 2 Level 3 monsters
    Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up "Djinn" Xyz Monster you control; this turn, that monster can attack twice during each Battle Phase.
    Memory Crush King Effect Monster DARK 5 2000 0 When this card inflicts Battle Damage to your opponent's Life Points by attacking directly, remove from play all Synchro Monsters in your opponent's Graveyard and inflict 1000 Damage for each card removed that way.
    Memory Crusher Effect Monster DARK 3 1000 600 If this card successfully attacks directly, inflict 100 damage to your opponent for each card in their Extra Deck.
    Metabo Globster Effect Monster DARK 3 800 300 When you Tribute this card for the Tribute Summon of a DARK monster, Special Summon 3 "Metabo Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Defense Position. These tokens cannot be Tributed for a Tribute Summon.
    Metal Guardian Normal Monster DARK 5 1150 2150 A fiend guarding the treasures of the netherworld, it's most at home in the dark.
    Mezuki Effect Monster DARK 4 1700 800 You can banish this card from your Graveyard to target 1 Zombie-Type monster in your Graveyard; Special Summon that target.
    Mirror Resonator Tuner/Effect Monster LIGHT 1 0 0 If your opponent controls a face-up monster(s) that was Special Summoned from the Extra Deck and you do not, while this card is in your hand or Graveyard: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Mirror Resonator" once per turn. Oncer per turn: You can target 1 face-up monster your opponent controls; treat this card's Level as that monster's original Level if this card is used for a Synchro SUmmon this turn.
    Mist Archfiend Effect Monster DARK 5 2400 0 You can Normal Summon this card without Tributing a monster. If you do this, during the End Phase it is destroyed and you take 1000 damage.
    Morinphen Normal Monster DARK 5 1550 1300 A strange fiend with long arms and razor sharp talons.
    Ms. Judge Effect Monster LIGHT 4 1800 600 If an opponent's card effect activates, before resolving that effect, toss a coin twice, and if the result is 2 Heads, negate that effect. You can only use this effect of "Ms. Judge" once per turn.
    Muzurhythm the String Djinn Xyz/Effect Monster WIND 3 1500 1000 2 Level 3 monsters
    During the Damage Step, when a "Djinn" Xyz Monster you control is attacking an opponent's monster: You can detach 1 Xyz Material from this card; the attacking monster's ATK is doubled until the End Phase. The effect of "Muzurhythm the String Djinn" can only be used once per turn.
    Mystic Clown Normal Monster DARK 4 1500 1000 Nothing can stop the mad attack of this powerful creature.
    Necro Defender Effect Monster DARK 2 0 800 During your Main Phase, you can remove from play this card from your Graveyard to select 1 monster you control. Until your opponent's next End Phase, that monster cannot be destroyed by battle, and you take no Battle Damage from battles involving it.
    Necro Linker Effect Monster DARK 2 600 0 You can Tribute this card to select 1 "Synchron" Tuner monster in your Graveyard. Special Summon that monster. It cannot be used as a Synchro Material Monster during the turn it is Special Summoned by this effect.
    Needle Ball Effect Monster DARK 2 750 700 FLIP: You can pay 2000 Life Points to inflict 1000 damage to your opponent.
    Newdoria Effect Monster DARK 4 1200 800 When this card is destroyed by battle and sent to the Graveyard: Target 1 monster on the field; destroy that target.
    Night Assailant Effect Monster DARK 3 200 500 FLIP: Select 1 monster your opponent controls, and destroy it. When this card is sent directly from your hand to the Graveyard, select 1 Flip Effect Monster in your Graveyard, except this card, and return it to your hand.
    Number 13: Embodiment of Crime Xyz/Effect Monster DARK 1 500 500 2 Level 1 monsters
    Once per turn, during either player’s turn: You can detach 1 Xyz Material from this card; change all monsters your opponent controls to face-up Attack Position, also all monsters your opponent currently controls must attack this card this turn, if able. While you control "Number 31: Embodiment of Punishment", this card gains these effects.
  • This card cannot be destroyed by battle or by card effects while it has Xyz Material.
  • Your opponent takes any battle damage you would have taken from attacks on this card.
  • Number 31: Embodiment of Punishment Xyz/Effect Monster DARK 1 500 500 2 Level 1 monsters
    Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; change all monsters your opponent controls to face-up Attack Position, also all monsters your opponent currently controls must attack this card this turn, if able. While you control "Number 13: Embodiment of Crime", this card gains these effects.
  • This card cannot be destroyed by battle or by card effects while it has Xyz Material.
  • Your opponent takes any Battle Damage you would have taken from attacks on this card.
  • Number 43: Manipulator of Souls Xyz/Effect Monster DARK 2 0 0 3 Level 2 DARK monsters
    Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Number" monster in your Graveyard; equip that target to this card. While equipped with a "Number" card, this card cannot be destroyed by battle or card effects. Once per turn, when you gain Life Points (except during the Damage Step): You can make this card gain an equal amount of ATK, also inflict that much damage to your opponent if this card is still face-up on the field.
    Number 53: Heart-eartH Xyz/Effect Monster DARK 5 100 100 3 Level 5 Monster
    Once per turn, when this card is targeted for an attack: It gains ATK equal to that attacking monster's original ATK, until the End Phase. If this face-up card on the field would be destroyed, you can detach 1 Xyz Material from this card instead. When this card on the field is destroyed by a card effect while it has no Xyz Materials: You can Special Summon 1 "Number 92: Heart-eartH Dragon" from your Extra Deck and attach this card from the Graveyard to it as an Xyz Material. (This Special Summon is treated as an Xyz Summon.)
    Number 65: Djinn Buster Xyz/Effect Monster DARK 2 1300 0 2 Level 2 DARK monsters
    During either player's turn, when an effect of an opponent's monster is activated: You can detach 2 Xyz Materials from this card; negate the activation, and if you do, inflict 500 damage to your opponent.
    Number 77: The Seven Sins Xyz/Effect Monster DARK 12 4000 3000 2 Level 12 monsters
    You can also Xyz Summon this card by using a Rank 10 or 11 DARK Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 2 Xyz Materials from this card; banish as many Special Summoned monsters your opponent controls as possible, then attach 1 of those banished monsters to this card as Xyz Material. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 Xyz Material from this card instead.
    Number 80: Rhapsody in Berserk Xyz/Effect Monster DARK 4 0 1200 2 Level 4 monsters
    You can target 1 face-up Xyz Monster you control; equip this monster you control to that target. It gains 1200 ATK. You can detach 1 Xyz Material from this card, then target 1 card in your opponent's Graveyard; banish that target. You can use this effect of "Number 80: Rhapsody in Berserk" up to twice per turn.
    Number 85: Crazy Box Xyz/Effect Monster DARK 4 3000 300 2 Level 4 monsters
    This card cannot attack. Once per turn: You can detach 1 Xyz Material from this card; roll a six-sided die, then apply the result.
    1: Halve your Life Points.
    2:Draw 1 card.
    3:Your opponent discards 1 card.
    4:Negate the effects of 1 face-up card on the field, until the end of this turn.
    5:Destroy 1 card on the field.
    6:Destroy this card.
    Number 96: Dark Mist Xyz/Effect Monster DARK 2 100 1000 3 Level 2 monsters
    Once per battle, during either player's turn, when an attack is declared involving this card and an opponent's monster: You can detach 1 Xyz Material from this card; halve the ATK of the opponent's monster, and if you do, this card gains that same amount of ATK.
    Number C43: High Manipulator of Chaos Xyz/Effect Monster DARK 3 0 0 4 Level 3 DARK monsters
    All Tokens you control can make a second attack during each Battle Phase. If this card has "Number 43: Manipulator of Souls" as an Xyz Material, it gains this effect.
  • Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Manipulator Token" (Fiend-Type/DARK/Level 1/ATK ?/DEF ?). (When Summoned, its ATK and DEF each become equal to half the opponent's current Life Points.)
  • Number C65: King Overfiend Xyz/Effect Monster DARK 3 1600 0 3 Level 3 DARK monsters.
    Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; it loses 1000 ATK and DEF. While this card has "Number 65: Djinn Buster" as an Xyz Material, it gains this effect.
  • Effect Monsters your opponent controls cannot activate their effects.
  • Number C80: Requiem in Berserk Xyz/Effect Monster DARK 5 0 2000 3 Level 5 monsters
    You can target 1 face-up Xyz Monster you control; equip this monster you control to that target. If a monster equipped with this card would be destroyed, destroy this card instead. If this card has "Number 80: Rhapsody in Berserk" as an Xyz Material, it gains this effect.
  • You can detach 1 Xyz Material from this card, then target 1 card on the field; banish that target.
  • Number C96: Dark Storm Xyz/Effect Monster DARK 3 1000 1000 4 Level 3 Dark monsters
    This card cannot be destroyed by battle, also all battle damage you take from battles involving this card is also inflicted to your opponent. If this card has "Number 96: Dark Mist" as an Xyz Material, it gains this effect.
  • Once per battle, during either player's turn, when an attack is declared involving this card and an opponent's monster: You can detach 1 Xyz Material from this card; the ATK of that opponent's monster becomes 0, and if it does, this card gains ATK equal to the original ATK of the opponent's monster.
  • Nuvia the Wicked Normal Monster DARK 4 2000 800 If this monster is Normal Summoned, destroy this card. If your opponent controls any monster, decrease the ATK of this card by 200 points for each monster on your opponent's side of the field.
    Ogre of the Scarlet Sorrow Effect Monster DARK 4 0 0 During your opponent's turn, when your opponent declares a second direct attack during the same Battle Phase, you can Special Summon this card from your hand. When you do, this card's ATK and DEF becomes equal to the ATK and DEF of the first monster that attacked directly this turn, if it is still face-up on the field. The turn this card is Special Summoned with this effect, your opponent cannot select monsters other than this card as an attack target while this card is face-up on the field.
    Opticlops Normal Monster DARK 4 1800 1700 A one-eyed giant that serves the "Dark Ruler Ha Des", it skewers its enemies with its sharp horn, shattering them to pieces.
    Perditious Puppeteer Effect Monster DARK 7 2700 500 Once per turn: You can discard 1 card; gain control of all face-up Level 3 or lower monsters your opponent controls, until the End Phase. These monsters cannot activate their effects, and cannot be Tributed or used as a Synchro Material Monster.
    Phantom King Hydride Tuner Monster DARK 3 1500 300 If you use this card you control for a Synchro Summon, you can treat it as a non-Tuner monster.
    Phantom of Chaos Effect Monster DARK 4 0 0 Any Battle Damage your opponent takes from battles involving this card becomes 0. Once per turn: You can target 1 Effect Monster in your Graveyard; banish that target, then, until the End Phase, this card's name and ATK become that monster's name and ATK, and it gains that monster's effects. You must control this face-up card to activate and to resolve this effect.
    Phantom Skyblaster Effect Monster DARK 4 1100 800 When this card is Normal or Flip Summoned: You can Special Summon any number of "Skyblaster Tokens" (Fiend-Type/DARK/Level 4/ATK 500/DEF 500), up to the number of monsters you control. During your Standby Phase: You can inflict 300 damage to your opponent for each "Skyblaster" monster you control. If you activate this effect, "Skyblaster" monsters cannot declare an attack this turn.
    Poly-Chemicritter Dioxogre Gemini/Effect Monster DARK 8 2800 200 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects.
  • The Normal Summon of a Gemini monster cannot be negated.
  • Once per turn: You can banish 1 Gemini monster from your Graveyard, then target 1 card your opponent controls; destroy it.
  • Possessed Dark Soul Effect Monster DARK 3 1200 800 Tribute this face-up monster. Take control of all face-up Level 3 or lower monsters your opponent controls until they are removed from the field.
    Power Invader Effect Monster DARK 5 2200 0 If your opponent controls 2 or more monsters, you can Normal Summon this card without Tributing.
    Prometheus, King of the Shadows Effect Monster DARK 4 1200 800 When you Normal Summon this card, remove from play any number of DARK monsters in your Graveyard. This card gains 400 ATK for each removed card, until the end of this turn.
    Protector of the Sanctuary Effect Monster EARTH 4 1100 1900 Your opponent cannot draw cards except during Draw Phases.
    Puppet Master Effect Monster DARK 6 0 0 When this card is Tribute Summoned, you can pay 2000 Life Points to select 2 Fiend-Type monsters from your Graveyard and Special Summon them. They cannot attack this turn.
    Putrid Pudding Body Buddies Effect Monster WATER 1 300 300 Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While this card is face-up on the field, it cannot be Tributed. During your End Phase: You can target 1 card in your Pendulum Zone; destroy it, and if you do, give control of this card to your opponent. During each of your Standby Phases: Take 300 damage.
    Radian, the Multidimensional Kaiju Effect Monster DARK 7 2000 2500 You can Special Summon this card (from your hand) to your opponent's side of thefield in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 2 Kaiju Counters from anywhere on the field; Special Summon 1 "Radian Token" (Fiend-Type/DARK/Level 7/ATK 2800/DEF 0), but it cannot be used as a Synchro Material.
    Rainbow Kuriboh Effect Monster LIGHT 1 100 100 You can only activate each effect of "Rainbow Kuriboh" once per turn.
  • When an opponent's monster declares an attack: You can target that monster, equip this card from your hand to that target. It cannot attack.
  • When an opponent's monster declares a direct attack: You can Special Summon this card from your Graveyard. If Summoned this way, banish this card when it leaves the field.
  • Raviel, Lord of Phantasms Effect Monster DARK 10 4000 4000 Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by Tributing 3 Fiend-Type monsters, and cannot be Special Summoned by other ways. Each time your opponent Normal Summons a monster(s): Special Summon 1 "Phantasm Token" (Fiend-Type/DARK/Level 1/ATK 1000/DEF 1000) for each monster Summoned. These Tokens cannot declare an attack. Once per turn: You can Tribute 1 monster, this card gains ATK equal to the original ATK of the Tributed monster, until the End Phase.
    Reaper of the Cards Effect Monster DARK 5 1380 1930 FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position.
    Red Duston Effect Monster FIRE 1 0 1000 Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While this card is face-up on the field, it cannot be Tributed. When this card on the field is destroyed: The controller takes 500 damage. You can only control 1 face-up "Red Duston".
    Red Gardna Effect Monster FIRE 4 0 2000 During either player's turn, when your opponent activates a card or effect while you control a "Red Dragon Archfiend" monster: You can send this card from your hand to the Graveyard; this turn, monsters you control cannot be destroyed by your opponent's card effects.
    Red Mirror Effect Monster FIRE 1 0 0 When an opponent's monster declares an attack: You can send this card from yourhand to the Graveyard, then target 1 FIRE Fiend-Type monster in your Graveyard, except "Red Mirror"; add it to your hand. If you Synchro Summon while this card is in your Graveyard (except during the Damage Step, or the turn this card was sent to the Graveyard): You can add this card to your hand. You can only use each effect of "Red Mirror" once per turn.
    Red Resonator Tuner/Effect Monster FIRE 2 600 200 When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower mosnter from your hand. When this card is Special Summoned: You can target 1 face-up monster on the field; gain LP equal to its ATK. You can only use this effect of "Red Resonator" once per turn.
    Red Sprinter Effect Monster FIRE 4 1700 1200 When this card is Normal or Special Summoned while you control no other monsters: You can Special Summon 1 Level 3 or lower Fiend-Type Tuner monster from your hand or Graveyard. You can only use this effect of "Red Sprinter" once per turn.
    Red Warg Effect Monster FIRE 6 1400 2200 When you Normal Summon a "Resonator" monster: You can Special Summon this card from your hand, but its ATK becomes halved.
    Red-Eyes Archfiend of Lightning Gemini/Effect Monster DARK 6 2500 1200 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  • Once per turn: You can destroy all face-up monsters your opponent controls with DEF less than this card's ATK.
  • Reign-Beaux, Overlord of Dark World Effect Monster DARK 7 2500 1800 If this card is discarded from your hand to your Graveyard by an opponent's card effect: Special Summon this card from the Graveyard. When this card is Special Summoned this way: Destroy all monsters your opponent controls OR all Spell/Trap Cards they control.
    Renge, Gatekeeper of Dark World Normal Monster DARK 4 100 2100 His renowned athletic physique has made him famous with the populace of Dark World. They call him "Iron Wall Renge" because no one can break through his incredible defenses.
    Reshef the Dark Being Ritual/Effect Monster LIGHT 8 2500 1500 This card can only be Ritual Summoned with the Ritual Spell Card, "Final Ritual of the Ancients". Discard 1 Spell Card from your hand. Take control of 1 monster on your opponent's side of the field until the End Phase. You can only use this effect once per turn.
    Reverse Buster Effect Monster LIGHT 4 1500 0 This card can only attack face-down Defense Position monsters. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. At the start of the Damage Step, if this card attacked a face-down Defense Position monster: You can destroy that monster immediately with this card's effect without flipping it face-up or applying damage calculation.
    Ritual Raven Effect Monster DARK 1 300 300 If you Ritual Summon a DARK Ritual Monster, this 1 card can be used as the entire Tribute.
    Rubic, Malebranche of the Burning Abyss Tuner/Effect Monster DARK 3 100 2100 If you control a monster that is not a "Burning Abyss" monster, destroy this card. Cannot be used as a Synchro Material, except for the Synchro Summon of a "Burning Abyss" Synchro Monster. If you control no Spell/Trap Cards: You can Special Summon this card from your hand. You can only use this effect of "Rubic, Malebranche of the Burning Abyss" once per turn.
    Ryu-Kishin Normal Monster DARK 3 1000 500 A very elusive creature that looks like a harmless statue until it attacks.
    Ryu-Kishin Clown Effect Monster DARK 2 800 500 When this card is Summoned (including Flip Summon and Special Summon), select 1 face-up monster on the field and change its battle position.
    Ryu-Kishin Powered Normal Monster LIGHT 4 1600 1200 A gargoyle enhanced by the powers of darkness. Very sharp talons make it a worthy opponent.
    Sangan Effect Monster DARK 3 1000 600 When this card is sent from the field to the Graveyard: Add 1 monster with 1500 or less ATK from your Deck to your hand.
    Santa Claws Effect Monster LIGHT 6 1200 2500 You can Special Summon this card (from your hand) to your opponent's side of the field inDefense Position, by Tributing 1 monster they control. If Summoned this way, during the End Phase of this turn: You can draw 1 card.
    Scarm, Malebranche of the Burning Abyss Effect Monster DARK 3 800 2000 If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Scarm, Malebranche of the Burning Abyss" per turn, and only once that turn.
  • If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
  • During the End Phase, if this card was sent to the Graveyard this turn: You can add 1 Level 3 DARK Fiend-Type monster from your Deck to your hand, except "Scarm, Malebranche of the Burning Abyss".
  • Scarr, Scout of Dark World Effect Monster DARK 2 500 500 When this card is destroyed by battle and sent to the Graveyard: Add 1 Level 4 or lower "Dark World" monster from your Deck to your hand.
    Scrap Archfiend Synchro Monster EARTH 7 2700 1800 1 Tuner + 1 or more non-Tuner Monsters
    Scrounging Goblin Effect Monster EARTH 4 1000 2000 If this card inflicts battle damage to your opponent: They can hand you 1 card from their hand to negate this effect, otherwise you add 1 "Goblin" card from your Deck to your hand, except "Goblin Fan".
    Second Goblin Union Monster DARK 1 100 100 Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your Giant Orc" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, you can change the equipped monster's battle position once per turn. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)"
    Shadow Delver Gemini Monster DARK 4 1500 500 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it treated as an Effect Monster with this effect: Once per turn, you can select 1 face-up Level 4 or lower DARK monster you control. It can attack your opponent directly this turn.
    Shadowknight Archfiend Effect Monster WIND 4 2000 1600 The controller of this card pays 900 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. The Battle Damage this card inflicts to your opponent is halved.
    Shadowslayer Effect Monster DARK 4 1400 200 If all monsters your opponent controls are in Defense Position, this card can attack your opponent directly.
    Sillva, Warlord of Dark World Effect Monster DARK 5 2300 1400 If this card is discarded to the Graveyard by a card effect: Special Summon it from the Graveyard, then, if this card was discarded from your hand to your Graveyard by your opponent's card effect, your opponent returns exactly 2 cards from their hand to the bottom of their Deck, in any order.
    Sinister Sprocket Tuner Monster DARK 1 400 0 If this card is sent to the Graveyard for the Synchro Summon of a DARK Synchro monster, you can destroy 1 face-up Spell or Trap card.
    Skull Archfiend of Lightning Effect Monster DARK 6 2500 1200 The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1, 3 or 6, negate the effect and destroy the opponent's card.
    Skull Knight #2 Effect Monster DARK 3 1000 1200 If you Tribute Summon a Fiend-Type monster by Tributing this monster, Special Summon 1 Skull Knight #2" from your Deck. Then shuffle your Deck."
    Skull Meister Effect Monster DARK 4 1700 400 During either player's turn, when a card effect is activated in your opponent's Graveyard, you can send this card from your hand to the Graveyard to negate the effect.
    Sky Scourge Norleras Effect Monster DARK 8 2400 1500 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 LIGHT Fairy-Type monster and 3 DARK Fiend-Type monsters in your Graveyard. You can pay 1000 Life Points to send all cards on the field and in both players' hands to the Graveyard, then you draw 1 card
    Slate Warrior Effect Monster WIND 4 1900 400 FLIP: This card gains 500 ATK and DEF.
    If this card is destroyed by battle: The monster that destroyed it loses 500 ATK and DEF.
    Snipe Hunter Effect Monster DARK 4 1500 600 You can discard 1 card to target 1 card on the field; roll a six-sided die, and destroy the target unless you roll a 1 or 6.
    Snoww, Unlight of Dark World Effect Monster DARK 4 1700 0 If this card is discarded to the Graveyard by a card effect: If it was discarded from your hand to your Graveyard by an opponent's card effect, you can target 1 monster in your opponent's Graveyard; add 1 "Dark World" card from your Deck to your hand, then Special Summon that target (if any) in face-up Defense Position.
    Souls of the Forgotten Normal Monster DARK 2 900 200 A wicked spirit created by the hateful souls of those who fell in battle. It grows by assimilating the souls of its enemies.
    Spear Cretin Effect Monster DARK 2 500 500 FLIP: When this card is sent to the Graveyard after being flipped, each player Special Summons 1 monster from their Graveyard in face-up Attack Position or face-down Defense Position.
    Sphere Kuriboh Effect Monster DARK 1 300 200 When an opponent's monster declares an attack: You can send this card from your hand to the Graveyard; change the attacking monster to Defense Position. When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon.
    Starduston Effect Monster DARK 1 ? ? Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending any number of "Duston" monsters you controlto the Graveyard, and cannot be Special Summoned by other ways. This card's ATK and DEF each become equal to the number of monsters sent for its Summon x 1000. Your opponent cannot Flip or Special Summon any monsters, or activate any Set Spell/Trap Cardson the field. If you control more monsters than your opponent does,destroy this card.
    Steelswarm Caller Effect Monster DARK 4 1700 0 When a "Steelswarm" monster is Tribute Summoned by Tributing this card: You can Special Summon 1 Level 4 or lower "Steelswarm" monster from your Deck.
    Steelswarm Caucastag Effect Monster DARK 8 2800 0 When this card is Tribute Summoned by Tributing 2 "Steelswarm" monsters: Activate 1 of these effects.
  • Destroy all monsters on the field, except this card.
  • Destroy all Spell and Trap Cards on the field.
  • Steelswarm Cell Effect Monster DARK 1 0 0 If you control no monsters: You can Special Summon this card from your hand. This card cannot be Tributed, except for the Tribute Summon of a "Steelswarm" monster, and cannot be used as a Synchro Material Monster.
    Steelswarm Gatekeeper Effect Monster DARK 4 1500 1900 While this card is face-up on the field, during a turn when a "Steelswarm" monster is Tribute Summoned, you can Normal Summon 1 additional time this turn.
    Steelswarm Genome Effect Monster DARK 2 1000 0 This card can be treated as 2 Tributes for the Tribute Summon of a "Steelswarm" monster.
    Steelswarm Girastag Effect Monster DARK 7 2600 0 You can Tribute Summon this monster in face-up Attack Position by Tributing 1 "Steelswarm" monster. When you Tribute Summon this card with a "Steelswarm" monster as a Tribute: You can target 1 card your opponent controls; send it to the Graveyard, and you gain 1000 Life Points.
    Steelswarm Hercules Effect Monster DARK 10 3200 0 Cannot be Special Summoned. Requires 3 "Steelswarm" Tributes to Normal Summon (cannot be Normal Set). Once per turn: You can pay half your Life Points; destroy all other cards on the field.
    Steelswarm Longhorn Effect Monster DARK 9 3000 0 Once per turn, if this card was Tribute Summoned by Tributing a "Steelswarm" monster(s): You can pay 1000 Life Points to target 1 monster on the field; destroy that target.
    Steelswarm Mantis Effect Monster DARK 5 2200 0 When this card is Tribute Summoned by Tributing a "Steelswarm" monster: You can pay 1000 Life Points to target 1 "Steelswarm" monster in your Graveyard: Special Summon it.
    Steelswarm Moth Effect Monster DARK 6 2400 0 When this card is Tribute Summoned by Tributing 1 "Steelswarm" monster: You can pay 1000 Life Points to target up to 2 cards your opponent controls; return them to the hand.
    Steelswarm Roach Xyz/Effect Monster DARK 4 1900 0 2 Level 4 monsters
    During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.
    Steelswarm Scout Effect Monster DARK 1 200 0 If this card is in your Graveyard at the start of your Main Phase 1 and you control no Spell or Trap Cards: You can Special Summon it. During the turn you activate this effect, you cannot Special Summon any monsters. This card cannot be Tributed, except for a Tribute Summon of an "Steelswarm" monster, and cannot be used as a Synchro Material Monster.
    Steelswarm Sentinel Effect Monster DARK 3 1100 0 While this card is in face-up Attack Position, Special Summoned Level 5 or higher monsters on the field cannot activate their effects.
    Steelswarm Sting Effect Monster DARK 4 1850 0 When this card you control is sent to your Graveyard: Target 1 face-up Ritual, Fusion or Synchro Monster on the field; destroy that target.
    Stellarknight Zefraxciton Pendulum/Effect Monster LIGHT 4 1900 0 If this card is Normal, Flip, or Pendulum Summoned: You can target 1 other "tellarknight" or "Zefra" card in your Monster Zone or Pendulum Zone, and 1 Set card your opponent controls; destroy them. You can only use this effect of "Stellarknight Zefraxciton" once per turn.

    Pendulum Scale: 7
    Pendulum Effect: You cannot Pendulum Summon monsters, except "tellarknight" and "Zefra" monsters. This effect cannot be negated.
    Stray Asmodian Effect Monster FIRE 3 1300 1700 When this card is destroyed and sent to the Graveyard by battle, both players gain 800 Life Points.
    Stygian Security Tuner/Effect Monster DARK 1 100 600 If this card is destroyed by battle and sent to the Graveyard: Special Summon 1 Level 1 Fiend-Type monster from your Deck.
    Stygian Sergeants Synchro/Effect Monster DARK 5 2200 1800 1 Fiend-Type Tuner + 1 or more non-Tuner monsters
    When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can have this card gain 800 ATK until the end of the Battle Phase, also this card can make a second attack in a row.
    Stygian Street Patrol Effect Monster DARK 4 1600 1200 When this card destroys a monster by battle and sends it to the Graveyard; Inflict damage to your opponent equal to the Level of the destroyed monster in the Graveyard x 100. You can banish this card from your Graveyard; Special Summon 1 Fiend-Type monster with 2000 or less ATK from your hand.
    Summoned Skull Normal Monster DARK 6 2500 1200 A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.
    Supay Tuner Monster EARTH 1 300 100 When this card is sent from the field to the Graveyard by a card effect, you can Special Summon 1 "Oracle of the Sun" from your Deck. The ATK of that monster is doubled, and it returns to the owner's hand during the End Phase of that turn.
    Super Crashbug Effect Monster DARK 4 0 3000 Cannot be Normal Summoned or Set. Must first be Special Summoned (from the hand) in face-up Defense Position, by banishing "Crashbug X", "Crashbug Y", and "Crashbug Z" from your Graveyard. Switch the ATK and DEF of all face-up Attack Position monsters on the field. There can only be 1 face-up "Super Crashbug" on the field.
    Synkron Resonator Tuner/Effect Monster DARK 1 100 100 If a Synchro Monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Synkron Resonator" once per turn this way. If this card is sent from the field to the Graveyard: You can target 1 "Resonator" monster in your Graveyard, except "Synkron Resonator"; add it to your hand.
    Tainted Wisdom Effect Monster DARK 3 1250 800 When this card is changed from Attack Position to Defense Position, shuffle your own Deck.
    Tardy Orc Effect Monster DARK 4 2200 0 This card cannot attack the turn it is Normal Summoned.
    Temtempo the Percussion Djinn Xyz/Effect Monster EARTH 3 1700 1000 2 Level 3 monsters
    Once per turn, during either player's turn: You can detach 1 Xyz Material from this card to target 1 Xyz Monster your opponent controls; detach 1 Xyz Material from that monster, and all face-up "Djinn" Xyz Monsters you currently control gain 500 ATK.
    Terra the Terrible Normal Monster DARK 4 1200 1300 Known as a swamp dweller, this creature is a minion of the dark forces.
    Terrorking Archfiend Effect Monster DARK 4 2000 1500 This card cannot be Normal Summoned or Flip Summoned unless you have an Archfiend Monster Card on your side of the field. The controller of this card pays 800 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent's card. The effects of an Effect Monster that this card destroyed as a result of battle are negated.
    The Bistro Butcher Effect Monster DARK 4 1800 1000 When this card inflicts Battle Damage to your opponent's Life Points, your opponent draws 2 cards from their Deck.
    The Earl of Demise Normal Monster DARK 5 2000 700 This gentlemanly creature is extremely wicked, feared by man and fiend alike.
    The End of Anubis Effect Monster DARK 6 2500 0 As long as this card remains face-up on the field, all effects of Spell, Trap, and Effect Monster Cards that target a card(s) in the Graveyard or that activate in the Graveyard are negated.
    The Gross Ghost of Fled Dreams Normal Monster DARK 4 1300 1800 This monster feeds on the dreams of an unwary sleeper, dragging the victim into eternal slumber.
    The Masked Beast Ritual Monster DARK 8 3200 1800 This monster can only be Ritual Summoned with the Ritual Spell Card, "Curse of the Masked Beast". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.
    The Portrait's Secret Normal Monster EARTH 4 1200 1500 A portrait cursed by the artist, it is said to bring ill fortune to anyone who owns it.
    The Suppression Pluto Effect Monster DARK 8 2600 2000 Once per turn: You can declare 1 card name; look at your opponent's hand, then if they have the declared card in their hand, apply 1 of these effects.
  • Take control of 1 monster your opponent controls.
  • Destroy 1 Spell/Trap Card your opponent controls, then you can Set the destroyed Spell/Trap Card on your field.
  • The Supremacy Sun Effect Monster DARK 10 3000 3000 Cannot be Special Summoned, except by its own effect. After this face-up card on the field is destroyed and sent to the Graveyard, during the Standby Phase of the next turn: You can discard 1 card; Special Summon this card from the Graveyard.
    The Wicked Avatar Effect Monster DARK 10 ? ? This card cannot be Special Summoned. This card cannot be Normal Summoned or Set except by Tributing 3 monsters. Your opponent cannot activate Spell or Trap Cards until the end of their 2nd turn after this card is Normal Summoned. The ATK and DEF of this card are each 100 points higher than the highest face-up monster's ATK on the field (except "The Wicked Avatar").
    The Wicked Dreadroot Effect Monster DARK 10 4000 4000 This card cannot be Special Summoned. This card cannot be Normal Summoned or Set except by Tributing 3 monsters. Halve the ATK and DEF of all monsters on the field, except this card.
    The Wicked Eraser Effect Monster DARK 10 ? ? This card cannot be Special Summoned. This card cannot be Normal Summoned or Set except by Tributing 3 monsters. The ATK and DEF of this card are each equal to the number of cards your opponent controls x 1000. When this card is destroyed and sent to the Graveyard, destroy all cards on the field. During your Main Phase, you can destroy this card.
    Theban Nightmare Effect Monster LIGHT 4 1500 500 While you have no cards in your hand and in your Spell & Trap Card Zones, this card gains 1500 ATK.
    Three-Headed Geedo Normal Monster DARK 4 1200 1400 A three-headed nocturnal monster that is absolutely ruthless when fighting.
    Tierra, Source of Destruction Effect Monster LIGHT 11 3400 3600 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by shuffling 10 other cards with different names from your hand and/or field into the Deck and/or Extra Deck, and cannot be Special Summoned by other ways. This card's Special Summon cannot be negated. If this card is Special Summoned: Shuffle all cards into the Deck, except this card, from each player's hand, field, Graveyard, and face-up Pendulum Monsters from the Extra Deck. Neither player can activate cards or effects in response to this effect's activation.
    Tongue Twister Effect Monster DARK 6 400 300 If this card was Tribute Summoned, when it is sent from the field to the Graveyard, draw 2 cards and remove this card from play.
    Toon Summoned Skull Toon Monster DARK 6 2500 1200 This card cannot be Normal Summoned or Set. This card can only be Special Summoned while you control "Toon World". You can Special Summon this card from your hand (but Tributes are required if it is Level 5 or higher). This card cannot attack during the turn it is Summoned. This card cannot attack unless you pay 500 Life Points. When "Toon World" is destroyed, destroy this card. If your opponent doesn't control a Toon Monster, this card can attack your opponent directly. If your opponent controls a face-up Toon Monster, you must select it as an attack target.
    Tour Bus From the Underworld Effect Monster DARK 3 1000 1000 When this card is sent to the Graveyard: Target 1 monster in either player's Graveyard, except "Tour Bus From the Underworld"; shuffle that target into the Deck.
    Tour Bus To Forbidden Realms Effect Monster DARK 3 600 1000 FLIP: Add 1 Fiend-Type monster from your Deck to your hand, except a DARK or LIGHT monster.
    Tour Guide From The Underworld Effect Monster DARK 3 1000 600 When this card is Normal Summoned: You can Special Summon 1 Level 3 Fiend-Type monster from your hand or Deck. Its effects are negated, and it cannot be used as a Synchro Material Monster.
    Tragoedia Effect Monster DARK 10 ? ? When you take Battle Damage: You can Special Summon this card from your hand. This card gains 600 ATK and DEF for each card in your hand. Once per turn: You can send 1 monster from your hand to the Graveyard to target 1 face-up monster your opponent controls with the same Level as the sent monster; take control of that target. Once per turn: You can target 1 monster in your Graveyard; this card's Level becomes the same as that target's, until the End Phase.
    Trance Archfiend Effect Monster DARK 4 1500 500 Once per turn: You can discard 1 Fiend-Type monster, and this card gains 500 ATK until the End Phase. When this card you control is destroyed and sent to the Graveyard: You can target 1 of your banished DARK monsters; add that target to your hand.
    Trap Eater Tuner Monster DARK 4 1900 1600 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 face-up Trap Card your opponent controls to the Graveyard.
    Trial of Nightmare Normal Monster DARK 4 1300 900 This fiend passes judgment on enemies that are locked in coffins.
    Tuning Gum Tuner/Effect Monster DARK 1 400 1200 You can target 1 face-up monster you control; that face-up monster is treated as aTuner this turn. You can only use this effect of "Tuning Gum" once per turn. You can only attack with Synchro Monsters during the turn you activate this effect. During either player's turn, when a card or effect is activated that targets exactly 1 Synchro Monster you control (and no other cards): You can banish this card from your Graveyard; negate the activation.
    Twin-Headed Wolf Effect Monster DARK 4 1500 1000 When there is another face-up Fiend-Type monster on your side of the field, negate the effect of Flip Effect Monsters destroyed by this card as a result of battle.
    Ultimate Obedient Fiend Effect Monster FIRE 10 3500 3000 This card can only attack if this card is the only card on your side of the field and if you also have no cards in your hand. The effects of Effect Monsters that this card destroys are negated.
    Umbral Horror Ghost Effect Monster DARK 2 200 200 During your Main Phase: You can Special Summon this card and 1 Level 4 or lower Fiend-Type monster from your hand. You cannot Normal Summon/Set during the turn you activate this effect. You can only use this effect of "Umbral Horror Ghost" once per turn.
    Umbral Horror Ghoul Effect Monster DARK 4 1800 0 Once per turn: You can make this card's ATK 0, and if you do, Special Summon 1 "Umbral Horror" monster with 0 ATK from your hand.
    Umbral Horror Unform Effect Monster DARK 4 0 0 When this card is destroyed by battle and send to the Graveyard while attacking a monster: You can Special Summon 2 "Umbral Horror" monsters from your Deck. You can only use the effect of "Umbral Horror Unform" once per turn.
    Umbral Horror Will o' the Wisp Effect Monster DARK 1 0 0 When this card is Normal or Special Summoned: You can target 1 "Umbral Horror" monster you control or in your Graveyard, except this card; this card's Level becomes the current Level of that monster. When this Attack Position card is destroyed by battle and sent to the Graveyard, and was in face-up Attack Position at the start of the Damage Step: Destroy the monster that destroyed this card.
    Ushi Oni Normal Monster DARK 6 2150 1950 A bull fiend restored by the dark arts, this monster appears out of a jar.
    Vanity's Fiend Effect Monster DARK 6 2400 1200 This card cannot be Special Summoned. While this card is on the field, neither player can Special Summon monsters.
    Versago the Destroyer Effect Monster DARK 3 1100 900 You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s).
    Vice Berserker Effect Monster DARK 4 1000 1000 If this card is sent to the Graveyard as a Synchro Material Monster, inflict 2000 damage to the player that Synchro Summoned, and the Synchro Monster that used this card as a Synchro Material Monster gains 2000 ATK until the End Phase.
    Vijam the Cubic Seed Effect Monster DARK 1 0 0 Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can place this card face-up in your Spell & Trap Zone as a Continuous Spell Card, and if you do, place 1 Cubic Counter on that opponent's monster. (Monsters with a Cubic Counter cannot attack, also negate their effects.) If this card is treated as a Continuous Spell Card by this effect, during your Main Phase: You can Special Summon this card from your Spell & Trap Zone.
    Vilepawn Archfiend Effect Monster EARTH 2 1200 200 The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. As long as this card remains on the field, your opponent cannot attack any Archfiend Monster Card on your side of the field except Vilepawn Archfiend"."
    Viser Des Effect Monster DARK 4 500 1200 When this card is Normal Summoned, select 1 monster your opponent controls. Destroy that monster during your 3rd Standby Phase after the Summon. This card cannot be destroyed by battle until this effect is resolved.
    Wall of Illusion Effect Monster DARK 4 1000 1850 A monster that attacks this monster is returned to its owner's hand after damage calculation. Damage calculation is applied normally.
    Whiptail Crow Normal Monster DARK 4 1650 1600 Attacks from the sky with a whip-like tail.
    White Duston Normal Monster LIGHT 1 0 1000 The proudust of them all.
    Winged Minion Effect Monster DARK 2 700 700 Tribute this face-up card. Select 1 face-up Fiend-Type monster on the field. Increase the ATK and DEF of the monster by 700 points as long as it remains face-up on the field.
    Witty Phantom Normal Monster DARK 4 1400 1300 Dressed in a night-black tuxedo, this creature presides over death.
    Wretched Ghost of the Attic Normal Monster DARK 2 550 400 A harmless monster found lurking in just about any attic.
    Xyz Avenger Effect Monster DARK 4 1800 700 This card is unaffected by the effects of Xyz Monsters. When this card is destroyed by battle with an Xyz Monster and sent to the Graveyard: Activate 1 of these effects, depending on the Rank of the Xyz Monster that destroyed this card.
  • Rank 3 or lower: Your opponent sends 1 card from their Extra Deck to the Graveyard.
  • Rank 4: Choose 1 card in your opponent's Extra Deck and send it to the Graveyard.
  • Rank 5 or higher: Your opponent sends as many cards from their Extra Deck to the Graveyard as possible, but not more than the Xyz Monster's Rank.
  • Yata-Garasu Spirit Monster WIND 2 200 100 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, your opponent skips their next Draw Phase.
    Yellow Duston Effect Monster EARTH 1 0 1000 Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While this card is face-up on the field, it cannot be Tributed. When this card on the field is destroyed: The controller targets 1 monster card in their Graveyard; shuffle that target into the Deck. You can only control 1 face-up "Yellow Duston".
    Yubel Effect Monster DARK 10 0 0 This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. Before damage calculation, when this face-up Attack Position card is attacked by an opponent's monster: Inflict damage to your opponent equal to that monster's ATK. During your End Phase: Tribute 1 other monster or destroy this card. When this card is destroyed, except by its own effect: Its owner can Special Summon 1 "Yubel - Terror Incarnate" from their hand, Deck or Graveyard.
    Yubel - Terror Incarnate Effect Monster DARK 11 0 0 Cannot be Normal Summoned or Set. Must be Special Summoned by "Yubel", and cannot be Special Summoned other ways. This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. Before damage calculation, when this face-up Attack Position card is attacked by an opponent's monster: Inflict damage to your opponent equal to that monster's ATK. During your End Phase: Destroy all other monsters on the field. When this face-up card leaves the field: You can Special Summon 1 "Yubel - The Ultimate Nightmare" from your hand, Deck or Graveyard.
    Yubel - The Ultimate Nightmare Effect Monster DARK 12 0 0 Cannot be Normal Summoned or Set. Must be Special Summoned by "Yubel - Terror Incarnate", and cannot be Special Summoned by other ways. This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. At the end of the Damage Step, if this face-up Attack Position card battles with an opponent's monster: Inflict damage equal to that monster's ATK to your opponent, also destroy that monster.
    Zera the Mant Ritual Monster DARK 8 2800 2300 This card can only be Ritual Summoned with the Ritual Spell Card, "Zera Ritual".
    Zoa Normal Monster DARK 7 2600 1900 A monster whose full potential can be achieved when outfitted with "Metalmorph"
    Zure, Knight of Dark World Normal Monster DARK 4 1800 1500 The name of this illustrious knight is known by all residents of Dark World. He never oppresses the commoners.
    Card Name Type ATR    LVL     ATK DEF Card Text Buy It
       This set contains 499 cards.